/Utilities/FLTK/src/fl_rect.cxx
C++ | 688 lines | 596 code | 32 blank | 60 comment | 86 complexity | 6a68d03d3c42bfe0a8b5a122990928ee MD5 | raw file
- //
- // "$Id$"
- //
- // Rectangle drawing routines for the Fast Light Tool Kit (FLTK).
- //
- // Copyright 1998-2005 by Bill Spitzak and others.
- //
- // This library is free software; you can redistribute it and/or
- // modify it under the terms of the GNU Library General Public
- // License as published by the Free Software Foundation; either
- // version 2 of the License, or (at your option) any later version.
- //
- // This library is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- // Library General Public License for more details.
- //
- // You should have received a copy of the GNU Library General Public
- // License along with this library; if not, write to the Free Software
- // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
- // USA.
- //
- // Please report all bugs and problems on the following page:
- //
- // http://www.fltk.org/str.php
- //
- // These routines from fl_draw.H are used by the standard boxtypes
- // and thus are always linked into an fltk program.
- // Also all fl_clip routines, since they are always linked in so
- // that minimal update works.
- // OTB Modifications
- //#include <config.h>
- #include "fltk-config.h"
- #include <FL/Fl.H>
- #include <FL/Fl_Widget.H>
- #include <FL/fl_draw.H>
- #include <FL/x.H>
- #ifdef __APPLE_QUARTZ__
- extern float fl_quartz_line_width_;
- #endif
- void fl_rect(int x, int y, int w, int h) {
- if (w<=0 || h<=0) return;
- #ifdef WIN32
- MoveToEx(fl_gc, x, y, 0L);
- LineTo(fl_gc, x+w-1, y);
- LineTo(fl_gc, x+w-1, y+h-1);
- LineTo(fl_gc, x, y+h-1);
- LineTo(fl_gc, x, y);
- #elif defined(__APPLE_QD__)
- Rect rect;
- SetRect(&rect, x, y, x+w, y+h);
- FrameRect(&rect);
- #elif defined(__APPLE_QUARTZ__)
- if (fl_quartz_line_width_==1.0f) CGContextSetShouldAntialias(fl_gc, false);
- CGRect rect = CGRectMake(x, y, w-1, h-1);
- CGContextStrokeRect(fl_gc, rect);
- if (fl_quartz_line_width_==1.0f) CGContextSetShouldAntialias(fl_gc, true);
- #else
- XDrawRectangle(fl_display, fl_window, fl_gc, x, y, w-1, h-1);
- #endif
- }
- void fl_rectf(int x, int y, int w, int h) {
- if (w<=0 || h<=0) return;
- #ifdef WIN32
- RECT rect;
- rect.left = x; rect.top = y;
- rect.right = x + w; rect.bottom = y + h;
- FillRect(fl_gc, &rect, fl_brush());
- #elif defined(__APPLE_QD__)
- Rect rect;
- SetRect(&rect, x, y, x+w, y+h);
- PaintRect(&rect);
- #elif defined(__APPLE_QUARTZ__)
- if (fl_quartz_line_width_==1.0f) CGContextSetShouldAntialias(fl_gc, false);
- CGRect rect = CGRectMake(x, y, w-1, h-1);
- CGContextFillRect(fl_gc, rect);
- if (fl_quartz_line_width_==1.0f) CGContextSetShouldAntialias(fl_gc, true);
- #else
- if (w && h) XFillRectangle(fl_display, fl_window, fl_gc, x, y, w, h);
- #endif
- }
- void fl_xyline(int x, int y, int x1) {
- #ifdef WIN32
- MoveToEx(fl_gc, x, y, 0L); LineTo(fl_gc, x1+1, y);
- #elif defined(__APPLE_QD__)
- MoveTo(x, y); LineTo(x1, y);
- #elif defined(__APPLE_QUARTZ__)
- if (fl_quartz_line_width_==1.0f) CGContextSetShouldAntialias(fl_gc, false);
- CGContextMoveToPoint(fl_gc, x, y);
- CGContextAddLineToPoint(fl_gc, x1, y);
- CGContextStrokePath(fl_gc);
- if (fl_quartz_line_width_==1.0f) CGContextSetShouldAntialias(fl_gc, true);
- #else
- XDrawLine(fl_display, fl_window, fl_gc, x, y, x1, y);
- #endif
- }
- void fl_xyline(int x, int y, int x1, int y2) {
- #ifdef WIN32
- if (y2 < y) y2--;
- else y2++;
- MoveToEx(fl_gc, x, y, 0L);
- LineTo(fl_gc, x1, y);
- LineTo(fl_gc, x1, y2);
- #elif defined(__APPLE_QD__)
- MoveTo(x, y);
- LineTo(x1, y);
- LineTo(x1, y2);
- #elif defined(__APPLE_QUARTZ__)
- if (fl_quartz_line_width_==1.0f) CGContextSetShouldAntialias(fl_gc, false);
- CGContextMoveToPoint(fl_gc, x, y);
- CGContextAddLineToPoint(fl_gc, x1, y);
- CGContextAddLineToPoint(fl_gc, x1, y2);
- CGContextStrokePath(fl_gc);
- if (fl_quartz_line_width_==1.0f) CGContextSetShouldAntialias(fl_gc, true);
- #else
- XPoint p[3];
- p[0].x = x; p[0].y = p[1].y = y;
- p[1].x = p[2].x = x1; p[2].y = y2;
- XDrawLines(fl_display, fl_window, fl_gc, p, 3, 0);
- #endif
- }
- void fl_xyline(int x, int y, int x1, int y2, int x3) {
- #ifdef WIN32
- if(x3 < x1) x3--;
- else x3++;
- MoveToEx(fl_gc, x, y, 0L);
- LineTo(fl_gc, x1, y);
- LineTo(fl_gc, x1, y2);
- LineTo(fl_gc, x3, y2);
- #elif defined(__APPLE_QD__)
- MoveTo(x, y);
- LineTo(x1, y);
- LineTo(x1, y2);
- LineTo(x3, y2);
- #elif defined(__APPLE_QUARTZ__)
- if (fl_quartz_line_width_==1.0f) CGContextSetShouldAntialias(fl_gc, false);
- CGContextMoveToPoint(fl_gc, x, y);
- CGContextAddLineToPoint(fl_gc, x1, y);
- CGContextAddLineToPoint(fl_gc, x1, y2);
- CGContextAddLineToPoint(fl_gc, x3, y2);
- CGContextStrokePath(fl_gc);
- if (fl_quartz_line_width_==1.0f) CGContextSetShouldAntialias(fl_gc, true);
- #else
- XPoint p[4];
- p[0].x = x; p[0].y = p[1].y = y;
- p[1].x = p[2].x = x1; p[2].y = p[3].y = y2;
- p[3].x = x3;
- XDrawLines(fl_display, fl_window, fl_gc, p, 4, 0);
- #endif
- }
- void fl_yxline(int x, int y, int y1) {
- #ifdef WIN32
- if (y1 < y) y1--;
- else y1++;
- MoveToEx(fl_gc, x, y, 0L); LineTo(fl_gc, x, y1);
- #elif defined(__APPLE_QD__)
- MoveTo(x, y); LineTo(x, y1);
- #elif defined(__APPLE_QUARTZ__)
- if (fl_quartz_line_width_==1.0f) CGContextSetShouldAntialias(fl_gc, false);
- CGContextMoveToPoint(fl_gc, x, y);
- CGContextAddLineToPoint(fl_gc, x, y1);
- CGContextStrokePath(fl_gc);
- if (fl_quartz_line_width_==1.0f) CGContextSetShouldAntialias(fl_gc, true);
- #else
- XDrawLine(fl_display, fl_window, fl_gc, x, y, x, y1);
- #endif
- }
- void fl_yxline(int x, int y, int y1, int x2) {
- #ifdef WIN32
- if (x2 > x) x2++;
- else x2--;
- MoveToEx(fl_gc, x, y, 0L);
- LineTo(fl_gc, x, y1);
- LineTo(fl_gc, x2, y1);
- #elif defined(__APPLE_QD__)
- MoveTo(x, y);
- LineTo(x, y1);
- LineTo(x2, y1);
- #elif defined(__APPLE_QUARTZ__)
- if (fl_quartz_line_width_==1.0f) CGContextSetShouldAntialias(fl_gc, false);
- CGContextMoveToPoint(fl_gc, x, y);
- CGContextAddLineToPoint(fl_gc, x, y1);
- CGContextAddLineToPoint(fl_gc, x2, y1);
- CGContextStrokePath(fl_gc);
- if (fl_quartz_line_width_==1.0f) CGContextSetShouldAntialias(fl_gc, true);
- #else
- XPoint p[3];
- p[0].x = p[1].x = x; p[0].y = y;
- p[1].y = p[2].y = y1; p[2].x = x2;
- XDrawLines(fl_display, fl_window, fl_gc, p, 3, 0);
- #endif
- }
- void fl_yxline(int x, int y, int y1, int x2, int y3) {
- #ifdef WIN32
- if(y3<y1) y3--;
- else y3++;
- MoveToEx(fl_gc, x, y, 0L);
- LineTo(fl_gc, x, y1);
- LineTo(fl_gc, x2, y1);
- LineTo(fl_gc, x2, y3);
- #elif defined(__APPLE_QD__)
- MoveTo(x, y);
- LineTo(x, y1);
- LineTo(x2, y1);
- LineTo(x2, y3);
- #elif defined(__APPLE_QUARTZ__)
- if (fl_quartz_line_width_==1.0f) CGContextSetShouldAntialias(fl_gc, false);
- CGContextMoveToPoint(fl_gc, x, y);
- CGContextAddLineToPoint(fl_gc, x, y1);
- CGContextAddLineToPoint(fl_gc, x2, y1);
- CGContextAddLineToPoint(fl_gc, x2, y3);
- CGContextStrokePath(fl_gc);
- if (fl_quartz_line_width_==1.0f) CGContextSetShouldAntialias(fl_gc, true);
- #else
- XPoint p[4];
- p[0].x = p[1].x = x; p[0].y = y;
- p[1].y = p[2].y = y1; p[2].x = p[3].x = x2;
- p[3].y = y3;
- XDrawLines(fl_display, fl_window, fl_gc, p, 4, 0);
- #endif
- }
- void fl_line(int x, int y, int x1, int y1) {
- #ifdef WIN32
- MoveToEx(fl_gc, x, y, 0L);
- LineTo(fl_gc, x1, y1);
- // Draw the last point *again* because the GDI line drawing
- // functions will not draw the last point ("it's a feature!"...)
- SetPixel(fl_gc, x1, y1, fl_RGB());
- #elif defined(__APPLE_QD__)
- MoveTo(x, y);
- LineTo(x1, y1);
- #elif defined(__APPLE_QUARTZ__)
- if (fl_quartz_line_width_==1.0f ) CGContextSetShouldAntialias(fl_gc, false);
- CGContextMoveToPoint(fl_gc, x, y);
- CGContextAddLineToPoint(fl_gc, x1, y1);
- CGContextStrokePath(fl_gc);
- if (fl_quartz_line_width_==1.0f) CGContextSetShouldAntialias(fl_gc, true);
- #else
- XDrawLine(fl_display, fl_window, fl_gc, x, y, x1, y1);
- #endif
- }
- void fl_line(int x, int y, int x1, int y1, int x2, int y2) {
- #ifdef WIN32
- MoveToEx(fl_gc, x, y, 0L);
- LineTo(fl_gc, x1, y1);
- LineTo(fl_gc, x2, y2);
- // Draw the last point *again* because the GDI line drawing
- // functions will not draw the last point ("it's a feature!"...)
- SetPixel(fl_gc, x2, y2, fl_RGB());
- #elif defined(__APPLE_QD__)
- MoveTo(x, y);
- LineTo(x1, y1);
- LineTo(x2, y2);
- #elif defined(__APPLE_QUARTZ__)
- if (fl_quartz_line_width_==1.0f ) CGContextSetShouldAntialias(fl_gc, false);
- CGContextMoveToPoint(fl_gc, x, y);
- CGContextAddLineToPoint(fl_gc, x1, y1);
- CGContextAddLineToPoint(fl_gc, x2, y2);
- CGContextStrokePath(fl_gc);
- if (fl_quartz_line_width_==1.0f ) CGContextSetShouldAntialias(fl_gc, true);
- #else
- XPoint p[3];
- p[0].x = x; p[0].y = y;
- p[1].x = x1; p[1].y = y1;
- p[2].x = x2; p[2].y = y2;
- XDrawLines(fl_display, fl_window, fl_gc, p, 3, 0);
- #endif
- }
- void fl_loop(int x, int y, int x1, int y1, int x2, int y2) {
- #ifdef WIN32
- MoveToEx(fl_gc, x, y, 0L);
- LineTo(fl_gc, x1, y1);
- LineTo(fl_gc, x2, y2);
- LineTo(fl_gc, x, y);
- #elif defined(__APPLE_QD__)
- MoveTo(x, y);
- LineTo(x1, y1);
- LineTo(x2, y2);
- LineTo(x, y);
- #elif defined(__APPLE_QUARTZ__)
- CGContextMoveToPoint(fl_gc, x, y);
- CGContextAddLineToPoint(fl_gc, x1, y1);
- CGContextAddLineToPoint(fl_gc, x2, y2);
- CGContextClosePath(fl_gc);
- CGContextStrokePath(fl_gc);
- #else
- XPoint p[4];
- p[0].x = x; p[0].y = y;
- p[1].x = x1; p[1].y = y1;
- p[2].x = x2; p[2].y = y2;
- p[3].x = x; p[3].y = y;
- XDrawLines(fl_display, fl_window, fl_gc, p, 4, 0);
- #endif
- }
- void fl_loop(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) {
- #ifdef WIN32
- MoveToEx(fl_gc, x, y, 0L);
- LineTo(fl_gc, x1, y1);
- LineTo(fl_gc, x2, y2);
- LineTo(fl_gc, x3, y3);
- LineTo(fl_gc, x, y);
- #elif defined(__APPLE_QD__)
- MoveTo(x, y);
- LineTo(x1, y1);
- LineTo(x2, y2);
- LineTo(x3, y3);
- LineTo(x, y);
- #elif defined(__APPLE_QUARTZ__)
- CGContextMoveToPoint(fl_gc, x, y);
- CGContextAddLineToPoint(fl_gc, x1, y1);
- CGContextAddLineToPoint(fl_gc, x2, y2);
- CGContextAddLineToPoint(fl_gc, x3, y3);
- CGContextClosePath(fl_gc);
- CGContextStrokePath(fl_gc);
- #else
- XPoint p[5];
- p[0].x = x; p[0].y = y;
- p[1].x = x1; p[1].y = y1;
- p[2].x = x2; p[2].y = y2;
- p[3].x = x3; p[3].y = y3;
- p[4].x = x; p[4].y = y;
- XDrawLines(fl_display, fl_window, fl_gc, p, 5, 0);
- #endif
- }
- void fl_polygon(int x, int y, int x1, int y1, int x2, int y2) {
- XPoint p[4];
- p[0].x = x; p[0].y = y;
- p[1].x = x1; p[1].y = y1;
- p[2].x = x2; p[2].y = y2;
- #ifdef WIN32
- SelectObject(fl_gc, fl_brush());
- Polygon(fl_gc, p, 3);
- #elif defined(__APPLE_QD__)
- PolyHandle poly = OpenPoly();
- MoveTo(x, y);
- LineTo(x1, y1);
- LineTo(x2, y2);
- LineTo(x, y);
- ClosePoly();
- PaintPoly(poly);
- FramePoly(poly);
- KillPoly(poly);
- #elif defined(__APPLE_QUARTZ__)
- CGContextMoveToPoint(fl_gc, x, y);
- CGContextAddLineToPoint(fl_gc, x1, y1);
- CGContextAddLineToPoint(fl_gc, x2, y2);
- CGContextClosePath(fl_gc);
- CGContextFillPath(fl_gc);
- #else
- p[3].x = x; p[3].y = y;
- XFillPolygon(fl_display, fl_window, fl_gc, p, 3, Convex, 0);
- XDrawLines(fl_display, fl_window, fl_gc, p, 4, 0);
- #endif
- }
- void fl_polygon(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) {
- XPoint p[5];
- p[0].x = x; p[0].y = y;
- p[1].x = x1; p[1].y = y1;
- p[2].x = x2; p[2].y = y2;
- p[3].x = x3; p[3].y = y3;
- #ifdef WIN32
- SelectObject(fl_gc, fl_brush());
- Polygon(fl_gc, p, 4);
- #elif defined(__APPLE_QD__)
- PolyHandle poly = OpenPoly();
- MoveTo(x, y);
- LineTo(x1, y1);
- LineTo(x2, y2);
- LineTo(x3, y3);
- LineTo(x, y);
- ClosePoly();
- PaintPoly(poly);
- FramePoly(poly);
- KillPoly(poly);
- #elif defined(__APPLE_QUARTZ__)
- CGContextMoveToPoint(fl_gc, x, y);
- CGContextAddLineToPoint(fl_gc, x1, y1);
- CGContextAddLineToPoint(fl_gc, x2, y2);
- CGContextAddLineToPoint(fl_gc, x3, y3);
- CGContextClosePath(fl_gc);
- CGContextFillPath(fl_gc);
- #else
- p[4].x = x; p[4].y = y;
- XFillPolygon(fl_display, fl_window, fl_gc, p, 4, Convex, 0);
- XDrawLines(fl_display, fl_window, fl_gc, p, 5, 0);
- #endif
- }
- void fl_point(int x, int y) {
- #ifdef WIN32
- SetPixel(fl_gc, x, y, fl_RGB());
- #elif defined(__APPLE_QD__)
- MoveTo(x, y); Line(0, 0);
- #elif defined(__APPLE_QUARTZ__)
- if (fl_quartz_line_width_==1.0f) CGContextSetShouldAntialias(fl_gc, false);
- CGContextMoveToPoint(fl_gc, x, y);
- CGContextAddLineToPoint(fl_gc, x, y);
- CGContextStrokePath(fl_gc);
- if (fl_quartz_line_width_==1.0f) CGContextSetShouldAntialias(fl_gc, true);
- #else
- XDrawPoint(fl_display, fl_window, fl_gc, x, y);
- #endif
- }
- ////////////////////////////////////////////////////////////////
- #define STACK_SIZE 10
- #define STACK_MAX (STACK_SIZE - 1)
- static Fl_Region rstack[STACK_SIZE];
- static int rstackptr=0;
- int fl_clip_state_number=0; // used by gl_begin.cxx to update GL clip
- #if !defined(WIN32) && !defined(__APPLE__)
- // Missing X call: (is this the fastest way to init a 1-rectangle region?)
- // MSWindows equivalent exists, implemented inline in win32.H
- Fl_Region XRectangleRegion(int x, int y, int w, int h) {
- XRectangle R;
- R.x = x; R.y = y; R.width = w; R.height = h;
- Fl_Region r = XCreateRegion();
- XUnionRectWithRegion(&R, r, r);
- return r;
- }
- #endif
- #ifdef __APPLE_QD__
- extern Fl_Region fl_window_region;
- #elif defined(__APPLE_QUARTZ__)
- // warning: the Quartz implementation currently uses Quickdraw calls to achieve
- // clipping. A future version should instead use 'CGContectClipToRect'
- // and friends.
- extern Fl_Region fl_window_region;
- #endif
- // undo any clobbering of clip done by your program:
- void fl_restore_clip() {
- fl_clip_state_number++;
- Fl_Region r = rstack[rstackptr];
- #ifdef WIN32
- SelectClipRgn(fl_gc, r); //if r is NULL, clip is automatically cleared
- #elif defined(__APPLE_QD__)
- # if 1
- // This code is required to allow true subwindows to work on Mac.
- // During regular operation however, this seems overkill.
- // See also: Fl_Window::make_current()
- if ( fl_window ) {
- GrafPtr port = GetWindowPort( fl_window );
- if ( port ) { // port will be NULL if we are using a GWorld (and fl_window_region is invalid)
- RgnHandle portClip = NewRgn();
- CopyRgn( fl_window_region, portClip ); // changed
- if ( r )
- SectRgn( portClip, r, portClip );
- SetPortClipRegion( port, portClip );
- DisposeRgn( portClip );
- }
- } else {
- if (r)
- SetClip(r);
- else {
- Rect rect; rect.left=0; rect.top=0; rect.right=0x7fff; rect.bottom=0x7fff;
- ClipRect(&rect);
- }
- }
- # else
- if (r) SetClip(r);
- else {
- Rect rect; rect.left=0; rect.top=0; rect.right=0x7fff; rect.bottom=0x7fff;
- ClipRect(&rect);
- }
- # endif
- #elif defined(__APPLE_QUARTZ__)
- if ( fl_window ) // clipping for a true window
- {
- GrafPtr port = GetWindowPort( fl_window );
- if ( port ) {
- RgnHandle portClip = NewRgn();
- CopyRgn( fl_window_region, portClip ); // changed
- if ( r )
- SectRgn( portClip, r, portClip );
- Rect portRect; GetPortBounds(port, &portRect);
- Fl_X::q_clear_clipping();
- ClipCGContextToRegion(fl_gc, &portRect, portClip );
- Fl_X::q_fill_context();
- DisposeRgn( portClip );
- }
- } else if (fl_gc) { // clipping for an offscreen drawing world (CGBitmap)
- Rect portRect;
- portRect.top = 0;
- portRect.left = 0;
- portRect.bottom = CGBitmapContextGetHeight(fl_gc);
- portRect.right = CGBitmapContextGetWidth(fl_gc);
- Fl_X::q_clear_clipping();
- if (r)
- ClipCGContextToRegion(fl_gc, &portRect, r);
- Fl_X::q_fill_context();
- }
- #else
- if (r) XSetRegion(fl_display, fl_gc, r);
- else XSetClipMask(fl_display, fl_gc, 0);
- #endif
- }
- // Replace the top of the clip stack:
- void fl_clip_region(Fl_Region r) {
- Fl_Region oldr = rstack[rstackptr];
- if (oldr) XDestroyRegion(oldr);
- rstack[rstackptr] = r;
- fl_restore_clip();
- }
- // Return the current clip region...
- Fl_Region fl_clip_region() {
- return rstack[rstackptr];
- }
- // Intersect & push a new clip rectangle:
- void fl_push_clip(int x, int y, int w, int h) {
- Fl_Region r;
- if (w > 0 && h > 0) {
- r = XRectangleRegion(x,y,w,h);
- Fl_Region current = rstack[rstackptr];
- if (current) {
- #ifdef WIN32
- CombineRgn(r,r,current,RGN_AND);
- #elif defined(__APPLE_QD__)
- SectRgn(r, current, r);
- #elif defined(__APPLE_QUARTZ__)
- SectRgn(r, current, r);
- #else
- Fl_Region temp = XCreateRegion();
- XIntersectRegion(current, r, temp);
- XDestroyRegion(r);
- r = temp;
- #endif
- }
- } else { // make empty clip region:
- #ifdef WIN32
- r = CreateRectRgn(0,0,0,0);
- #elif defined(__APPLE_QD__)
- r = NewRgn();
- SetEmptyRgn(r);
- #elif defined(__APPLE_QUARTZ__)
- r = NewRgn();
- SetEmptyRgn(r);
- #else
- r = XCreateRegion();
- #endif
- }
- if (rstackptr < STACK_MAX) rstack[++rstackptr] = r;
- else Fl::warning("fl_push_clip: clip stack overflow!\n");
- fl_restore_clip();
- }
- // make there be no clip (used by fl_begin_offscreen() only!)
- void fl_push_no_clip() {
- if (rstackptr < STACK_MAX) rstack[++rstackptr] = 0;
- else Fl::warning("fl_push_no_clip: clip stack overflow!\n");
- fl_restore_clip();
- }
- // pop back to previous clip:
- void fl_pop_clip() {
- if (rstackptr > 0) {
- Fl_Region oldr = rstack[rstackptr--];
- if (oldr) XDestroyRegion(oldr);
- } else Fl::warning("fl_pop_clip: clip stack underflow!\n");
- fl_restore_clip();
- }
- // does this rectangle intersect current clip?
- int fl_not_clipped(int x, int y, int w, int h) {
- if (x+w <= 0 || y+h <= 0) return 0;
- Fl_Region r = rstack[rstackptr];
- #ifdef WIN32
- if (!r) return 1;
- RECT rect;
- rect.left = x; rect.top = y; rect.right = x+w; rect.bottom = y+h;
- return RectInRegion(r,&rect);
- #elif defined(__APPLE_QD__)
- if (!r) return 1;
- Rect rect;
- rect.left = x; rect.top = y; rect.right = x+w; rect.bottom = y+h;
- return RectInRgn(&rect, r);
- #elif defined(__APPLE_QUARTZ__)
- if (!r) return 1;
- Rect rect;
- rect.left = x; rect.top = y; rect.right = x+w; rect.bottom = y+h;
- return RectInRgn(&rect, r);
- #else
- return r ? XRectInRegion(r, x, y, w, h) : 1;
- #endif
- }
- // return rectangle surrounding intersection of this rectangle and clip:
- int fl_clip_box(int x, int y, int w, int h, int& X, int& Y, int& W, int& H){
- X = x; Y = y; W = w; H = h;
- Fl_Region r = rstack[rstackptr];
- if (!r) return 0;
- #ifdef WIN32
- // The win32 API makes no distinction between partial and complete
- // intersection, so we have to check for partial intersection ourselves.
- // However, given that the regions may be composite, we have to do
- // some voodoo stuff...
- Fl_Region rr = XRectangleRegion(x,y,w,h);
- Fl_Region temp = CreateRectRgn(0,0,0,0);
- int ret;
- if (CombineRgn(temp, rr, r, RGN_AND) == NULLREGION) { // disjoint
- W = H = 0;
- ret = 2;
- } else if (EqualRgn(temp, rr)) { // complete
- ret = 0;
- } else { // parital intersection
- RECT rect;
- GetRgnBox(temp, &rect);
- X = rect.left; Y = rect.top; W = rect.right - X; H = rect.bottom - Y;
- ret = 1;
- }
- DeleteObject(temp);
- DeleteObject(rr);
- return ret;
- #elif defined(__APPLE_QD__)
- RgnHandle rr = NewRgn();
- SetRectRgn( rr, x, y, x+w, y+h );
- SectRgn( r, rr, rr );
- Rect rp; GetRegionBounds(rr, &rp);
- X = rp.left;
- Y = rp.top;
- W = rp.right - X;
- H = rp.bottom - Y;
- DisposeRgn( rr );
- if ( H==0 ) return 2;
- if ( h==H && w==W ) return 0;
- return 0;
- #elif defined(__APPLE_QUARTZ__)
- RgnHandle rr = NewRgn();
- SetRectRgn( rr, x, y, x+w, y+h );
- SectRgn( r, rr, rr );
- Rect rp; GetRegionBounds(rr, &rp);
- X = rp.left;
- Y = rp.top;
- W = rp.right - X;
- H = rp.bottom - Y;
- DisposeRgn( rr );
- if ( H==0 ) return 2;
- if ( h==H && w==W ) return 0;
- return 0;
- #else
- switch (XRectInRegion(r, x, y, w, h)) {
- case 0: // completely outside
- W = H = 0;
- return 2;
- case 1: // completely inside:
- return 0;
- default: // partial:
- break;
- }
- Fl_Region rr = XRectangleRegion(x,y,w,h);
- Fl_Region temp = XCreateRegion();
- XIntersectRegion(r, rr, temp);
- XRectangle rect;
- XClipBox(temp, &rect);
- X = rect.x; Y = rect.y; W = rect.width; H = rect.height;
- XDestroyRegion(temp);
- XDestroyRegion(rr);
- return 1;
- #endif
- }
- //
- // End of "$Id$".
- //