/src/org/flixel/system/debug/VCR.as
ActionScript | 600 lines | 388 code | 66 blank | 146 comment | 93 complexity | b676fb5b4ed5d42b35100bc7cb7c0f70 MD5 | raw file
- package org.flixel.system.debug
- {
- import flash.display.Bitmap;
- import flash.display.BitmapData;
- import flash.display.Sprite;
- import flash.events.Event;
- import flash.events.IOErrorEvent;
- import flash.events.MouseEvent;
- import flash.net.FileFilter;
- import flash.net.FileReference;
- import flash.text.TextField;
- import flash.text.TextFormat;
- import flash.utils.ByteArray;
-
- import org.flixel.FlxG;
- import org.flixel.FlxU;
- import org.flixel.system.FlxReplay;
- import org.flixel.system.replay.FrameRecord;
- import org.flixel.system.replay.MouseRecord;
-
- /**
- * This class contains the record, stop, play, and step 1 frame buttons seen on the top edge of the debugger overlay.
- *
- * @author Adam Atomic
- */
- public class VCR extends Sprite
- {
- [Embed(source="../../data/vcr/open.png")] protected var ImgOpen:Class;
- [Embed(source="../../data/vcr/record_off.png")] protected var ImgRecordOff:Class;
- [Embed(source="../../data/vcr/record_on.png")] protected var ImgRecordOn:Class;
- [Embed(source="../../data/vcr/stop.png")] protected var ImgStop:Class;
- [Embed(source="../../data/vcr/flixel.png")] protected var ImgFlixel:Class;
- [Embed(source="../../data/vcr/restart.png")] protected var ImgRestart:Class;
- [Embed(source="../../data/vcr/pause.png")] protected var ImgPause:Class;
- [Embed(source="../../data/vcr/play.png")] protected var ImgPlay:Class;
- [Embed(source="../../data/vcr/step.png")] protected var ImgStep:Class;
-
- static protected const FILE_TYPES:Array = [new FileFilter("Flixel Game Recording", "*.fgr")];
- static protected const DEFAULT_FILE_NAME:String = "replay.fgr";
-
- /**
- * Whether the debugger has been paused.
- */
- public var paused:Boolean;
- /**
- * Whether a "1 frame step forward" was requested.
- */
- public var stepRequested:Boolean;
-
- protected var _open:Bitmap;
- protected var _recordOff:Bitmap;
- protected var _recordOn:Bitmap;
- protected var _stop:Bitmap;
- protected var _flixel:Bitmap;
- protected var _restart:Bitmap;
- protected var _pause:Bitmap;
- protected var _play:Bitmap;
- protected var _step:Bitmap;
-
- protected var _overOpen:Boolean;
- protected var _overRecord:Boolean;
- protected var _overRestart:Boolean;
- protected var _overPause:Boolean;
- protected var _overStep:Boolean;
-
- protected var _pressingOpen:Boolean;
- protected var _pressingRecord:Boolean;
- protected var _pressingRestart:Boolean;
- protected var _pressingPause:Boolean;
- protected var _pressingStep:Boolean;
-
- protected var _file:FileReference;
-
- protected var _runtimeDisplay:TextField;
- protected var _runtime:uint;
-
- /**
- * Creates the "VCR" control panel for debugger pausing, stepping, and recording.
- */
- public function VCR()
- {
- super();
-
- var spacing:uint = 7;
-
- _open = new ImgOpen();
- addChild(_open);
-
- _recordOff = new ImgRecordOff();
- _recordOff.x = _open.x + _open.width + spacing;
- addChild(_recordOff);
-
- _recordOn = new ImgRecordOn();
- _recordOn.x = _recordOff.x;
- _recordOn.visible = false;
- addChild(_recordOn);
-
- _stop = new ImgStop();
- _stop.x = _recordOff.x;
- _stop.visible = false;
- addChild(_stop);
-
- _flixel = new ImgFlixel();
- _flixel.x = _recordOff.x + _recordOff.width + spacing;
- addChild(_flixel);
-
- _restart = new ImgRestart();
- _restart.x = _flixel.x + _flixel.width + spacing;
- addChild(_restart);
-
- _pause = new ImgPause();
- _pause.x = _restart.x + _restart.width + spacing;
- addChild(_pause);
-
- _play = new ImgPlay();
- _play.x = _pause.x;
- _play.visible = false;
- addChild(_play);
-
- _step = new ImgStep();
- _step.x = _pause.x + _pause.width + spacing;
- addChild(_step);
-
- _runtimeDisplay = new TextField();
- _runtimeDisplay.width = width;
- _runtimeDisplay.x = width;
- _runtimeDisplay.y = -2;
- _runtimeDisplay.multiline = false;
- _runtimeDisplay.wordWrap = false;
- _runtimeDisplay.selectable = false;
- _runtimeDisplay.defaultTextFormat = new TextFormat("Courier",12,0xffffff,null,null,null,null,null,"center");
- _runtimeDisplay.visible = false;
- addChild(_runtimeDisplay);
- _runtime = 0;
-
- stepRequested = false;
- _file = null;
- unpress();
- checkOver();
- updateGUI();
-
- addEventListener(Event.ENTER_FRAME,init);
- }
-
- /**
- * Clean up memory.
- */
- public function destroy():void
- {
- _file = null;
-
- removeChild(_open);
- _open = null;
- removeChild(_recordOff);
- _recordOff = null;
- removeChild(_recordOn);
- _recordOn = null;
- removeChild(_stop);
- _stop = null;
- removeChild(_flixel);
- _flixel = null;
- removeChild(_restart);
- _restart = null;
- removeChild(_pause);
- _pause = null;
- removeChild(_play);
- _play = null;
- removeChild(_step);
- _step = null;
-
- parent.removeEventListener(MouseEvent.MOUSE_MOVE,onMouseMove);
- parent.removeEventListener(MouseEvent.MOUSE_DOWN,onMouseDown);
- parent.removeEventListener(MouseEvent.MOUSE_UP,onMouseUp);
- }
-
- /**
- * Usually called by FlxGame when a requested recording has begun.
- * Just updates the VCR GUI so the buttons are in the right state.
- */
- public function recording():void
- {
- _stop.visible = false;
- _recordOff.visible = false;
- _recordOn.visible = true;
- }
-
- /**
- * Usually called by FlxGame when a replay has been stopped.
- * Just updates the VCR GUI so the buttons are in the right state.
- */
- public function stopped():void
- {
- _stop.visible = false;
- _recordOn.visible = false;
- _recordOff.visible = true;
- }
-
- /**
- * Usually called by FlxGame when a requested replay has begun.
- * Just updates the VCR GUI so the buttons are in the right state.
- */
- public function playing():void
- {
- _recordOff.visible = false;
- _recordOn.visible = false;
- _stop.visible = true;
- }
-
- /**
- * Just updates the VCR GUI so the runtime displays roughly the right thing.
- */
- public function updateRuntime(Time:uint):void
- {
- _runtime += Time;
- _runtimeDisplay.text = FlxU.formatTime(_runtime/1000,true);
- if(!_runtimeDisplay.visible)
- _runtimeDisplay.visible = true;
- }
-
- //*** ACTUAL BUTTON BEHAVIORS ***//
-
- /**
- * Called when the "open file" button is pressed.
- * Opens the file dialog and registers event handlers for the file dialog.
- */
- public function onOpen():void
- {
- _file = new FileReference();
- _file.addEventListener(Event.SELECT, onOpenSelect);
- _file.addEventListener(Event.CANCEL, onOpenCancel);
- _file.browse(FILE_TYPES);
- }
-
- /**
- * Called when a file is picked from the file dialog.
- * Attempts to load the file and registers file loading event handlers.
- *
- * @param E Flash event.
- */
- protected function onOpenSelect(E:Event=null):void
- {
- _file.removeEventListener(Event.SELECT, onOpenSelect);
- _file.removeEventListener(Event.CANCEL, onOpenCancel);
-
- _file.addEventListener(Event.COMPLETE, onOpenComplete);
- _file.addEventListener(IOErrorEvent.IO_ERROR, onOpenError);
- _file.load();
- }
-
- /**
- * Called when a file is opened successfully.
- * If there's stuff inside, then the contents are loaded into a new replay.
- *
- * @param E Flash Event.
- */
- protected function onOpenComplete(E:Event=null):void
- {
- _file.removeEventListener(Event.COMPLETE, onOpenComplete);
- _file.removeEventListener(IOErrorEvent.IO_ERROR, onOpenError);
-
- //Turn the file into a giant string
- var fileContents:String = null;
- var data:ByteArray = _file.data;
- if(data != null)
- fileContents = data.readUTFBytes(data.bytesAvailable);
- _file = null;
- if((fileContents == null) || (fileContents.length <= 0))
- {
- FlxG.log("ERROR: Empty flixel gameplay record.");
- return;
- }
-
- FlxG.loadReplay(fileContents);
- }
-
- /**
- * Called if the open file dialog is canceled.
- *
- * @param E Flash Event.
- */
- protected function onOpenCancel(E:Event=null):void
- {
- _file.removeEventListener(Event.SELECT, onOpenSelect);
- _file.removeEventListener(Event.CANCEL, onOpenCancel);
- _file = null;
- }
-
- /**
- * Called if there is a file open error.
- *
- * @param E Flash Event.
- */
- protected function onOpenError(E:Event=null):void
- {
- _file.removeEventListener(Event.COMPLETE, onOpenComplete);
- _file.removeEventListener(IOErrorEvent.IO_ERROR, onOpenError);
- _file = null;
- FlxG.log("ERROR: Unable to open flixel gameplay record.");
- }
-
- /**
- * Called when the user presses the white record button.
- * If Alt is pressed, the current state is reset, and a new recording is requested.
- * If Alt is NOT pressed, the game is reset, and a new recording is requested.
- *
- * @param StandardMode Whether to reset the whole game, or just this <code>FlxState</code>. StandardMode == false is useful for recording demos or attract modes.
- */
- public function onRecord(StandardMode:Boolean=false):void
- {
- if(_play.visible)
- onPlay();
- FlxG.recordReplay(StandardMode);
- }
-
- /**
- * Called when the user presses the red record button.
- * Stops the current recording, opens the save file dialog, and registers event handlers.
- */
- public function stopRecording():void
- {
- var data:String = FlxG.stopRecording();
- if((data != null) && (data.length > 0))
- {
- _file = new FileReference();
- _file.addEventListener(Event.COMPLETE, onSaveComplete);
- _file.addEventListener(Event.CANCEL,onSaveCancel);
- _file.addEventListener(IOErrorEvent.IO_ERROR, onSaveError);
- _file.save(data, DEFAULT_FILE_NAME);
- }
- }
-
- /**
- * Called when the file is saved successfully.
- *
- * @param E Flash Event.
- */
- protected function onSaveComplete(E:Event=null):void
- {
- _file.removeEventListener(Event.COMPLETE, onSaveComplete);
- _file.removeEventListener(Event.CANCEL,onSaveCancel);
- _file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError);
- _file = null;
- FlxG.log("FLIXEL: successfully saved flixel gameplay record.");
- }
-
- /**
- * Called when the save file dialog is cancelled.
- *
- * @param E Flash Event.
- */
- protected function onSaveCancel(E:Event=null):void
- {
- _file.removeEventListener(Event.COMPLETE, onSaveComplete);
- _file.removeEventListener(Event.CANCEL,onSaveCancel);
- _file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError);
- _file = null;
- }
-
- /**
- * Called if there is an error while saving the gameplay recording.
- *
- * @param E Flash Event.
- */
- protected function onSaveError(E:Event=null):void
- {
- _file.removeEventListener(Event.COMPLETE, onSaveComplete);
- _file.removeEventListener(Event.CANCEL,onSaveCancel);
- _file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError);
- _file = null;
- FlxG.log("ERROR: problem saving flixel gameplay record.");
- }
-
- /**
- * Called when the user presses the stop button.
- * Stops the current replay.
- */
- public function onStop():void
- {
- FlxG.stopReplay();
- }
-
- /**
- * Called when the user presses the Rewind-looking button.
- * If Alt is pressed, the entire game is reset.
- * If Alt is NOT pressed, only the current state is reset.
- * The GUI is updated accordingly.
- *
- * @param StandardMode Whether to reset the current game (== true), or just the current state. Just resetting the current state can be very handy for debugging.
- */
- public function onRestart(StandardMode:Boolean=false):void
- {
- if(FlxG.reloadReplay(StandardMode))
- {
- _recordOff.visible = false;
- _recordOn.visible = false;
- _stop.visible = true;
- }
- }
-
- /**
- * Called when the user presses the Pause button.
- * This is different from user-defined pause behavior, or focus lost behavior.
- * Does NOT pause music playback!!
- */
- public function onPause():void
- {
- paused = true;
- _pause.visible = false;
- _play.visible = true;
- }
-
- /**
- * Called when the user presses the Play button.
- * This is different from user-defined unpause behavior, or focus gained behavior.
- */
- public function onPlay():void
- {
- paused = false;
- _play.visible = false;
- _pause.visible = true;
- }
-
- /**
- * Called when the user presses the fast-forward-looking button.
- * Requests a 1-frame step forward in the game loop.
- */
- public function onStep():void
- {
- if(!paused)
- onPause();
- stepRequested = true;
- }
-
- //***EVENT HANDLERS***//
-
- /**
- * Just sets up basic mouse listeners, a la FlxWindow.
- *
- * @param E Flash event.
- */
- protected function init(E:Event=null):void
- {
- if(root == null)
- return;
- removeEventListener(Event.ENTER_FRAME,init);
- parent.addEventListener(MouseEvent.MOUSE_MOVE,onMouseMove);
- parent.addEventListener(MouseEvent.MOUSE_DOWN,onMouseDown);
- parent.addEventListener(MouseEvent.MOUSE_UP,onMouseUp);
- }
-
- /**
- * If the mouse moves, check to see if any buttons should be highlighted.
- *
- * @param E Flash mouse event.
- */
- protected function onMouseMove(E:MouseEvent=null):void
- {
- if(!checkOver())
- unpress();
- updateGUI();
- }
-
- /**
- * If the mouse is pressed down, check to see if the user started pressing down a specific button.
- *
- * @param E Flash mouse event.
- */
- protected function onMouseDown(E:MouseEvent=null):void
- {
- unpress();
- if(_overOpen)
- _pressingOpen = true;
- if(_overRecord)
- _pressingRecord = true;
- if(_overRestart)
- _pressingRestart = true;
- if(_overPause)
- _pressingPause = true;
- if(_overStep)
- _pressingStep = true;
- }
-
- /**
- * If the mouse is released, check to see if it was released over a button that was pressed.
- * If it was, take the appropriate action based on button state and visibility.
- *
- * @param E Flash mouse event.
- */
- protected function onMouseUp(E:MouseEvent=null):void
- {
- if(_overOpen && _pressingOpen)
- onOpen();
- else if(_overRecord && _pressingRecord)
- {
- if(_stop.visible)
- onStop();
- else if(_recordOn.visible)
- stopRecording();
- else
- onRecord(!E.altKey);
- }
- else if(_overRestart && _pressingRestart)
- onRestart(!E.altKey);
- else if(_overPause && _pressingPause)
- {
- if(_play.visible)
- onPlay();
- else
- onPause();
- }
- else if(_overStep && _pressingStep)
- onStep();
-
- unpress();
- checkOver();
- updateGUI();
- }
-
- //***MISC GUI MGMT STUFF***//
-
- /**
- * This function checks to see what button the mouse is currently over.
- * Has some special behavior based on whether a recording is happening or not.
- *
- * @return Whether the mouse was over any buttons or not.
- */
- protected function checkOver():Boolean
- {
- _overOpen = _overRecord = _overRestart = _overPause = _overStep = false;
- if((mouseX < 0) || (mouseX > width) || (mouseY < 0) || (mouseY > 15))
- return false;
- if((mouseX >= _recordOff.x) && (mouseX <= _recordOff.x + _recordOff.width))
- _overRecord = true;
- if(!_recordOn.visible && !_overRecord)
- {
- if((mouseX >= _open.x) && (mouseX <= _open.x + _open.width))
- _overOpen = true;
- else if((mouseX >= _restart.x) && (mouseX <= _restart.x + _restart.width))
- _overRestart = true;
- else if((mouseX >= _pause.x) && (mouseX <= _pause.x + _pause.width))
- _overPause = true;
- else if((mouseX >= _step.x) && (mouseX <= _step.x + _step.width))
- _overStep = true;
- }
- return true;
- }
-
- /**
- * Sets all the pressed state variables for the buttons to false.
- */
- protected function unpress():void
- {
- _pressingOpen = false;
- _pressingRecord = false;
- _pressingRestart = false;
- _pressingPause = false;
- _pressingStep = false;
- }
-
- /**
- * Figures out what buttons to highlight based on the _overWhatever and _pressingWhatever variables.
- */
- protected function updateGUI():void
- {
- if(_recordOn.visible)
- {
- _open.alpha = _restart.alpha = _pause.alpha = _step.alpha = 0.35;
- _recordOn.alpha = 1.0;
- return;
- }
-
- if(_overOpen && (_open.alpha != 1.0))
- _open.alpha = 1.0;
- else if(!_overOpen && (_open.alpha != 0.8))
- _open.alpha = 0.8;
-
- if(_overRecord && (_recordOff.alpha != 1.0))
- _recordOff.alpha = _recordOn.alpha = _stop.alpha = 1.0;
- else if(!_overRecord && (_recordOff.alpha != 0.8))
- _recordOff.alpha = _recordOn.alpha = _stop.alpha = 0.8;
-
- if(_overRestart && (_restart.alpha != 1.0))
- _restart.alpha = 1.0;
- else if(!_overRestart && (_restart.alpha != 0.8))
- _restart.alpha = 0.8;
-
- if(_overPause && (_pause.alpha != 1.0))
- _pause.alpha = _play.alpha = 1.0;
- else if(!_overPause && (_pause.alpha != 0.8))
- _pause.alpha = _play.alpha = 0.8;
-
- if(_overStep && (_step.alpha != 1.0))
- _step.alpha = 1.0;
- else if(!_overStep && (_step.alpha != 0.8))
- _step.alpha = 0.8;
- }
- }
- }