/src/server/game/Server/WorldSession.cpp
C++ | 1087 lines | 806 code | 165 blank | 116 comment | 172 complexity | ce79065632892d2cada3db498337802c MD5 | raw file
- /*
- * Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /** \file
- \ingroup u2w
- */
- #include "WorldSocket.h" // must be first to make ACE happy with ACE includes in it
- #include "Common.h"
- #include "DatabaseEnv.h"
- #include "Log.h"
- #include "Opcodes.h"
- #include "WorldPacket.h"
- #include "WorldSession.h"
- #include "Player.h"
- #include "Vehicle.h"
- #include "ObjectMgr.h"
- #include "GuildMgr.h"
- #include "Group.h"
- #include "Guild.h"
- #include "World.h"
- #include "ObjectAccessor.h"
- #include "BattlegroundMgr.h"
- #include "OutdoorPvPMgr.h"
- #include "MapManager.h"
- #include "SocialMgr.h"
- #include "zlib.h"
- #include "ScriptMgr.h"
- #include "Transport.h"
- bool MapSessionFilter::Process(WorldPacket* packet)
- {
- OpcodeHandler const &opHandle = opcodeTable[packet->GetOpcode()];
- //let's check if our opcode can be really processed in Map::Update()
- if (opHandle.packetProcessing == PROCESS_INPLACE)
- return true;
- //we do not process thread-unsafe packets
- if (opHandle.packetProcessing == PROCESS_THREADUNSAFE)
- return false;
- Player* plr = m_pSession->GetPlayer();
- if (!plr)
- return false;
- //in Map::Update() we do not process packets where player is not in world!
- return plr->IsInWorld();
- }
- //we should process ALL packets when player is not in world/logged in
- //OR packet handler is not thread-safe!
- bool WorldSessionFilter::Process(WorldPacket* packet)
- {
- OpcodeHandler const &opHandle = opcodeTable[packet->GetOpcode()];
- //check if packet handler is supposed to be safe
- if (opHandle.packetProcessing == PROCESS_INPLACE)
- return true;
- //thread-unsafe packets should be processed in World::UpdateSessions()
- if (opHandle.packetProcessing == PROCESS_THREADUNSAFE)
- return true;
- //no player attached? -> our client! ^^
- Player* plr = m_pSession->GetPlayer();
- if (!plr)
- return true;
- //lets process all packets for non-in-the-world player
- return (plr->IsInWorld() == false);
- }
- /// WorldSession constructor
- WorldSession::WorldSession(uint32 id, WorldSocket* sock, AccountTypes sec, uint8 expansion, time_t mute_time, LocaleConstant locale, uint32 recruiter, bool isARecruiter):
- m_muteTime(mute_time), m_timeOutTime(0), _player(NULL), m_Socket(sock),
- _security(sec), _accountId(id), m_expansion(expansion), _logoutTime(0),
- m_inQueue(false), m_playerLoading(false), m_playerLogout(false),
- m_playerRecentlyLogout(false), m_playerSave(false),
- m_sessionDbcLocale(sWorld->GetAvailableDbcLocale(locale)),
- m_sessionDbLocaleIndex(locale),
- m_latency(0), m_TutorialsChanged(false), recruiterId(recruiter),
- isRecruiter(isARecruiter)
- {
- if (sock)
- {
- m_Address = sock->GetRemoteAddress();
- sock->AddReference();
- ResetTimeOutTime();
- LoginDatabase.PExecute("UPDATE account SET online = 1 WHERE id = %u;", GetAccountId());
- }
- InitializeQueryCallbackParameters();
- }
- /// WorldSession destructor
- WorldSession::~WorldSession()
- {
- ///- unload player if not unloaded
- if (_player)
- LogoutPlayer (true);
- /// - If have unclosed socket, close it
- if (m_Socket)
- {
- m_Socket->CloseSocket ();
- m_Socket->RemoveReference ();
- m_Socket = NULL;
- }
- ///- empty incoming packet queue
- WorldPacket* packet = NULL;
- while (_recvQueue.next(packet))
- delete packet;
- LoginDatabase.PExecute("UPDATE account SET online = 0 WHERE id = %u;", GetAccountId());
- }
- void WorldSession::SizeError(WorldPacket const &packet, uint32 size) const
- {
- sLog->outError("Client (account %u) send packet %s (%u) with size " SIZEFMTD " but expected %u (attempt to crash server?), skipped",
- GetAccountId(), LookupOpcodeName(packet.GetOpcode()), packet.GetOpcode(), packet.size(), size);
- }
- /// Get the player name
- char const* WorldSession::GetPlayerName() const
- {
- return GetPlayer() ? GetPlayer()->GetName() : "<none>";
- }
- /// Send a packet to the client
- void WorldSession::SendPacket(WorldPacket const* packet)
- {
- if (!m_Socket)
- return;
- #ifdef TRINITY_DEBUG
- // Code for network use statistic
- static uint64 sendPacketCount = 0;
- static uint64 sendPacketBytes = 0;
- static time_t firstTime = time(NULL);
- static time_t lastTime = firstTime; // next 60 secs start time
- static uint64 sendLastPacketCount = 0;
- static uint64 sendLastPacketBytes = 0;
- time_t cur_time = time(NULL);
- if ((cur_time - lastTime) < 60)
- {
- sendPacketCount+=1;
- sendPacketBytes+=packet->size();
- sendLastPacketCount+=1;
- sendLastPacketBytes+=packet->size();
- }
- else
- {
- uint64 minTime = uint64(cur_time - lastTime);
- uint64 fullTime = uint64(lastTime - firstTime);
- sLog->outDetail("Send all time packets count: " UI64FMTD " bytes: " UI64FMTD " avr.count/sec: %f avr.bytes/sec: %f time: %u", sendPacketCount, sendPacketBytes, float(sendPacketCount)/fullTime, float(sendPacketBytes)/fullTime, uint32(fullTime));
- sLog->outDetail("Send last min packets count: " UI64FMTD " bytes: " UI64FMTD " avr.count/sec: %f avr.bytes/sec: %f", sendLastPacketCount, sendLastPacketBytes, float(sendLastPacketCount)/minTime, float(sendLastPacketBytes)/minTime);
- lastTime = cur_time;
- sendLastPacketCount = 1;
- sendLastPacketBytes = packet->wpos(); // wpos is real written size
- }
- #endif // !TRINITY_DEBUG
- if (m_Socket->SendPacket (*packet) == -1)
- m_Socket->CloseSocket ();
- }
- /// Add an incoming packet to the queue
- void WorldSession::QueuePacket(WorldPacket* new_packet)
- {
- _recvQueue.add(new_packet);
- }
- /// Logging helper for unexpected opcodes
- void WorldSession::LogUnexpectedOpcode(WorldPacket* packet, const char* status, const char *reason)
- {
- sLog->outError("SESSION (account: %u, guidlow: %u, char: %s): received unexpected opcode %s (0x%.4X, status: %s) %s",
- GetAccountId(), m_GUIDLow, _player ? _player->GetName() : "<none>",
- LookupOpcodeName(packet->GetOpcode()), packet->GetOpcode(), status, reason);
- }
- /// Logging helper for unexpected opcodes
- void WorldSession::LogUnprocessedTail(WorldPacket* packet)
- {
- sLog->outError("SESSION: opcode %s (0x%.4X) have unprocessed tail data (read stop at %u from %u)",
- LookupOpcodeName(packet->GetOpcode()), packet->GetOpcode(), uint32(packet->rpos()), uint32(packet->wpos()));
- packet->print_storage();
- }
- /// Update the WorldSession (triggered by World update)
- bool WorldSession::Update(uint32 diff, PacketFilter& updater)
- {
- /// Update Timeout timer.
- UpdateTimeOutTime(diff);
- ///- Before we process anything:
- /// If necessary, kick the player from the character select screen
- if (IsConnectionIdle())
- m_Socket->CloseSocket();
- ///- Retrieve packets from the receive queue and call the appropriate handlers
- /// not process packets if socket already closed
- WorldPacket* packet = NULL;
- while (m_Socket && !m_Socket->IsClosed() && _recvQueue.next(packet, updater))
- {
- if (packet->GetOpcode() >= NUM_MSG_TYPES)
- {
- sLog->outError("SESSION: received non-existed opcode %s (0x%.4X)", LookupOpcodeName(packet->GetOpcode()), packet->GetOpcode());
- sScriptMgr->OnUnknownPacketReceive(m_Socket, WorldPacket(*packet));
- }
- else
- {
- OpcodeHandler &opHandle = opcodeTable[packet->GetOpcode()];
- try
- {
- switch (opHandle.status)
- {
- case STATUS_LOGGEDIN:
- if (!_player)
- {
- // skip STATUS_LOGGEDIN opcode unexpected errors if player logout sometime ago - this can be network lag delayed packets
- if (!m_playerRecentlyLogout)
- LogUnexpectedOpcode(packet, "STATUS_LOGGEDIN", "the player has not logged in yet");
- }
- else if (_player->IsInWorld())
- {
- sScriptMgr->OnPacketReceive(m_Socket, WorldPacket(*packet));
- (this->*opHandle.handler)(*packet);
- if (sLog->IsOutDebug() && packet->rpos() < packet->wpos())
- LogUnprocessedTail(packet);
- }
- // lag can cause STATUS_LOGGEDIN opcodes to arrive after the player started a transfer
- break;
- case STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT:
- if (!_player && !m_playerRecentlyLogout)
- LogUnexpectedOpcode(packet, "STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT",
- "the player has not logged in yet and not recently logout");
- else
- {
- // not expected _player or must checked in packet hanlder
- sScriptMgr->OnPacketReceive(m_Socket, WorldPacket(*packet));
- (this->*opHandle.handler)(*packet);
- if (sLog->IsOutDebug() && packet->rpos() < packet->wpos())
- LogUnprocessedTail(packet);
- }
- break;
- case STATUS_TRANSFER:
- if (!_player)
- LogUnexpectedOpcode(packet, "STATUS_TRANSFER", "the player has not logged in yet");
- else if (_player->IsInWorld())
- LogUnexpectedOpcode(packet, "STATUS_TRANSFER", "the player is still in world");
- else
- {
- sScriptMgr->OnPacketReceive(m_Socket, WorldPacket(*packet));
- (this->*opHandle.handler)(*packet);
- if (sLog->IsOutDebug() && packet->rpos() < packet->wpos())
- LogUnprocessedTail(packet);
- }
- break;
- case STATUS_AUTHED:
- // prevent cheating with skip queue wait
- if (m_inQueue)
- {
- LogUnexpectedOpcode(packet, "STATUS_AUTHED", "the player not pass queue yet");
- break;
- }
- // single from authed time opcodes send in to after logout time
- // and before other STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT opcodes.
- if (packet->GetOpcode() != CMSG_SET_ACTIVE_VOICE_CHANNEL)
- m_playerRecentlyLogout = false;
- sScriptMgr->OnPacketReceive(m_Socket, WorldPacket(*packet));
- (this->*opHandle.handler)(*packet);
- if (sLog->IsOutDebug() && packet->rpos() < packet->wpos())
- LogUnprocessedTail(packet);
- break;
- case STATUS_NEVER:
- sLog->outError("SESSION (account: %u, guidlow: %u, char: %s): received not allowed opcode %s (0x%.4X)",
- GetAccountId(), m_GUIDLow, _player ? _player->GetName() : "<none>",
- LookupOpcodeName(packet->GetOpcode()), packet->GetOpcode());
- break;
- case STATUS_UNHANDLED:
- sLog->outDebug(LOG_FILTER_NETWORKIO, "SESSION (account: %u, guidlow: %u, char: %s): received not handled opcode %s (0x%.4X)",
- GetAccountId(), m_GUIDLow, _player ? _player->GetName() : "<none>",
- LookupOpcodeName(packet->GetOpcode()), packet->GetOpcode());
- break;
- }
- }
- catch(ByteBufferException &)
- {
- sLog->outError("WorldSession::Update ByteBufferException occured while parsing a packet (opcode: %u) from client %s, accountid=%i. Skipped packet.",
- packet->GetOpcode(), GetRemoteAddress().c_str(), GetAccountId());
- if (sLog->IsOutDebug())
- {
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Dumping error causing packet:");
- packet->hexlike();
- }
- }
- }
- delete packet;
- }
- ProcessQueryCallbacks();
- //check if we are safe to proceed with logout
- //logout procedure should happen only in World::UpdateSessions() method!!!
- if (updater.ProcessLogout())
- {
- time_t currTime = time(NULL);
- ///- If necessary, log the player out
- if (ShouldLogOut(currTime) && !m_playerLoading)
- LogoutPlayer(true);
- ///- Cleanup socket pointer if need
- if (m_Socket && m_Socket->IsClosed())
- {
- m_Socket->RemoveReference();
- m_Socket = NULL;
- }
- if (!m_Socket)
- return false; //Will remove this session from the world session map
- }
- return true;
- }
- /// %Log the player out
- void WorldSession::LogoutPlayer(bool Save)
- {
- // finish pending transfers before starting the logout
- while (_player && _player->IsBeingTeleportedFar())
- HandleMoveWorldportAckOpcode();
- m_playerLogout = true;
- m_playerSave = Save;
- if (_player)
- {
- if (uint64 lguid = GetPlayer()->GetLootGUID())
- DoLootRelease(lguid);
- ///- If the player just died before logging out, make him appear as a ghost
- //FIXME: logout must be delayed in case lost connection with client in time of combat
- if (_player->GetDeathTimer())
- {
- _player->getHostileRefManager().deleteReferences();
- _player->BuildPlayerRepop();
- _player->RepopAtGraveyard();
- }
- else if (!_player->getAttackers().empty())
- {
- _player->CombatStop();
- _player->getHostileRefManager().setOnlineOfflineState(false);
- _player->RemoveAllAurasOnDeath();
- // build set of player who attack _player or who have pet attacking of _player
- std::set<Player*> aset;
- for (Unit::AttackerSet::const_iterator itr = _player->getAttackers().begin(); itr != _player->getAttackers().end(); ++itr)
- {
- Unit* owner = (*itr)->GetOwner(); // including player controlled case
- if (owner && owner->GetTypeId() == TYPEID_PLAYER)
- aset.insert(owner->ToPlayer());
- else if ((*itr)->GetTypeId() == TYPEID_PLAYER)
- aset.insert((Player*)(*itr));
- }
- _player->SetPvPDeath(!aset.empty());
- _player->KillPlayer();
- _player->BuildPlayerRepop();
- _player->RepopAtGraveyard();
- // give honor to all attackers from set like group case
- for (std::set<Player*>::const_iterator itr = aset.begin(); itr != aset.end(); ++itr)
- (*itr)->RewardHonor(_player, aset.size());
- // give bg rewards and update counters like kill by first from attackers
- // this can't be called for all attackers.
- if (!aset.empty())
- if (Battleground* bg = _player->GetBattleground())
- bg->HandleKillPlayer(_player, *aset.begin());
- }
- else if (_player->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
- {
- // this will kill character by SPELL_AURA_SPIRIT_OF_REDEMPTION
- _player->RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT);
- _player->KillPlayer();
- _player->BuildPlayerRepop();
- _player->RepopAtGraveyard();
- }
- else if (_player->HasPendingBind())
- {
- _player->RepopAtGraveyard();
- _player->SetPendingBind(0, 0);
- }
- //drop a flag if player is carrying it
- if (Battleground* bg = _player->GetBattleground())
- bg->EventPlayerLoggedOut(_player);
- ///- Teleport to home if the player is in an invalid instance
- if (!_player->m_InstanceValid && !_player->isGameMaster())
- _player->TeleportTo(_player->m_homebindMapId, _player->m_homebindX, _player->m_homebindY, _player->m_homebindZ, _player->GetOrientation());
- sOutdoorPvPMgr->HandlePlayerLeaveZone(_player, _player->GetZoneId());
- for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
- {
- if (BattlegroundQueueTypeId bgQueueTypeId = _player->GetBattlegroundQueueTypeId(i))
- {
- _player->RemoveBattlegroundQueueId(bgQueueTypeId);
- sBattlegroundMgr->m_BattlegroundQueues[ bgQueueTypeId ].RemovePlayer(_player->GetGUID(), true);
- }
- }
- // Repop at GraveYard or other player far teleport will prevent saving player because of not present map
- // Teleport player immediately for correct player save
- while (_player->IsBeingTeleportedFar())
- HandleMoveWorldportAckOpcode();
- ///- If the player is in a guild, update the guild roster and broadcast a logout message to other guild members
- if (Guild* pGuild = sGuildMgr->GetGuildById(_player->GetGuildId()))
- pGuild->HandleMemberLogout(this);
- ///- Remove pet
- _player->RemovePet(NULL, PET_SAVE_AS_CURRENT, true);
- ///- empty buyback items and save the player in the database
- // some save parts only correctly work in case player present in map/player_lists (pets, etc)
- if (Save)
- {
- uint32 eslot;
- for (int j = BUYBACK_SLOT_START; j < BUYBACK_SLOT_END; ++j)
- {
- eslot = j - BUYBACK_SLOT_START;
- _player->SetUInt64Value(PLAYER_FIELD_VENDORBUYBACK_SLOT_1 + (eslot * 2), 0);
- _player->SetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, 0);
- _player->SetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + eslot, 0);
- }
- _player->SaveToDB();
- }
- ///- Leave all channels before player delete...
- _player->CleanupChannels();
- ///- If the player is in a group (or invited), remove him. If the group if then only 1 person, disband the group.
- _player->UninviteFromGroup();
- // remove player from the group if he is:
- // a) in group; b) not in raid group; c) logging out normally (not being kicked or disconnected)
- if (_player->GetGroup() && !_player->GetGroup()->isRaidGroup() && m_Socket)
- _player->RemoveFromGroup();
- ///- Send update to group and reset stored max enchanting level
- if (_player->GetGroup())
- {
- _player->GetGroup()->SendUpdate();
- _player->GetGroup()->ResetMaxEnchantingLevel();
- }
- ///- Broadcast a logout message to the player's friends
- sSocialMgr->SendFriendStatus(_player, FRIEND_OFFLINE, _player->GetGUIDLow(), true);
- sSocialMgr->RemovePlayerSocial (_player->GetGUIDLow ());
- // Call script hook before deletion
- sScriptMgr->OnPlayerLogout(GetPlayer());
- ///- Remove the player from the world
- // the player may not be in the world when logging out
- // e.g if he got disconnected during a transfer to another map
- // calls to GetMap in this case may cause crashes
- _player->CleanupsBeforeDelete();
- sLog->outChar("Account: %d (IP: %s) Logout Character:[%s] (GUID: %u)", GetAccountId(), GetRemoteAddress().c_str(), _player->GetName() , _player->GetGUIDLow());
- Map* _map = _player->GetMap();
- _map->Remove(_player, true);
- SetPlayer(NULL); // deleted in Remove call
- ///- Send the 'logout complete' packet to the client
- WorldPacket data(SMSG_LOGOUT_COMPLETE, 0);
- SendPacket(&data);
- ///- Since each account can only have one online character at any given time, ensure all characters for active account are marked as offline
- //No SQL injection as AccountId is uint32
- CharacterDatabase.PExecute("UPDATE characters SET online = 0 WHERE account = '%u'", GetAccountId());
- sLog->outDebug(LOG_FILTER_NETWORKIO, "SESSION: Sent SMSG_LOGOUT_COMPLETE Message");
- }
- m_playerLogout = false;
- m_playerSave = false;
- m_playerRecentlyLogout = true;
- LogoutRequest(0);
- }
- /// Kick a player out of the World
- void WorldSession::KickPlayer()
- {
- if (m_Socket)
- m_Socket->CloseSocket();
- }
- void WorldSession::SendNotification(const char *format, ...)
- {
- if (format)
- {
- va_list ap;
- char szStr[1024];
- szStr[0] = '\0';
- va_start(ap, format);
- vsnprintf(szStr, 1024, format, ap);
- va_end(ap);
- WorldPacket data(SMSG_NOTIFICATION, (strlen(szStr) + 1));
- data << szStr;
- SendPacket(&data);
- }
- }
- void WorldSession::SendNotification(uint32 string_id, ...)
- {
- char const* format = GetTrinityString(string_id);
- if (format)
- {
- va_list ap;
- char szStr[1024];
- szStr[0] = '\0';
- va_start(ap, string_id);
- vsnprintf(szStr, 1024, format, ap);
- va_end(ap);
- WorldPacket data(SMSG_NOTIFICATION, (strlen(szStr) + 1));
- data << szStr;
- SendPacket(&data);
- }
- }
- const char *WorldSession::GetTrinityString(int32 entry) const
- {
- return sObjectMgr->GetTrinityString(entry, GetSessionDbLocaleIndex());
- }
- void WorldSession::Handle_NULL(WorldPacket& recvPacket)
- {
- sLog->outError("SESSION: received unhandled opcode %s (0x%.4X)", LookupOpcodeName(recvPacket.GetOpcode()), recvPacket.GetOpcode());
- }
- void WorldSession::Handle_EarlyProccess(WorldPacket& recvPacket)
- {
- sLog->outError("SESSION: received opcode %s (0x%.4X) that must be processed in WorldSocket::OnRead", LookupOpcodeName(recvPacket.GetOpcode()), recvPacket.GetOpcode());
- }
- void WorldSession::Handle_ServerSide(WorldPacket& recvPacket)
- {
- sLog->outError("SESSION: received server-side opcode %s (0x%.4X)", LookupOpcodeName(recvPacket.GetOpcode()), recvPacket.GetOpcode());
- }
- void WorldSession::Handle_Deprecated(WorldPacket& recvPacket)
- {
- sLog->outError("SESSION: received deprecated opcode %s (0x%.4X)", LookupOpcodeName(recvPacket.GetOpcode()), recvPacket.GetOpcode());
- }
- void WorldSession::SendAuthWaitQue(uint32 position)
- {
- if (position == 0)
- {
- WorldPacket packet(SMSG_AUTH_RESPONSE, 1);
- packet << uint8(AUTH_OK);
- SendPacket(&packet);
- }
- else
- {
- WorldPacket packet(SMSG_AUTH_RESPONSE, 6);
- packet << uint8(AUTH_WAIT_QUEUE);
- packet << uint32(position);
- packet << uint8(0); // unk
- SendPacket(&packet);
- }
- }
- void WorldSession::LoadGlobalAccountData()
- {
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_ACCOUNT_DATA);
- stmt->setUInt32(0, GetAccountId());
- LoadAccountData(CharacterDatabase.Query(stmt), GLOBAL_CACHE_MASK);
- }
- void WorldSession::LoadAccountData(PreparedQueryResult result, uint32 mask)
- {
- for (uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)
- if (mask & (1 << i))
- m_accountData[i] = AccountData();
- if (!result)
- return;
- do
- {
- Field* fields = result->Fetch();
- uint32 type = fields[0].GetUInt8();
- if (type >= NUM_ACCOUNT_DATA_TYPES)
- {
- sLog->outError("Table `%s` have invalid account data type (%u), ignore.", mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data", type);
- continue;
- }
- if ((mask & (1 << type)) == 0)
- {
- sLog->outError("Table `%s` have non appropriate for table account data type (%u), ignore.", mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data", type);
- continue;
- }
- m_accountData[type].Time = time_t(fields[1].GetUInt32());
- m_accountData[type].Data = fields[2].GetString();
- }
- while (result->NextRow());
- }
- void WorldSession::SetAccountData(AccountDataType type, time_t tm, std::string data)
- {
- uint32 id = 0;
- uint32 index = 0;
- if ((1 << type) & GLOBAL_CACHE_MASK)
- {
- id = GetAccountId();
- index = CHAR_SET_ACCOUNT_DATA;
- }
- else
- {
- // _player can be NULL and packet received after logout but m_GUID still store correct guid
- if (!m_GUIDLow)
- return;
- id = m_GUIDLow;
- index = CHAR_SET_PLAYER_ACCOUNT_DATA;
- }
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(index);
- stmt->setUInt32(0, id);
- stmt->setUInt8 (1, type);
- stmt->setUInt32(2, uint32(tm));
- stmt->setString(3, data);
- CharacterDatabase.Execute(stmt);
- m_accountData[type].Time = tm;
- m_accountData[type].Data = data;
- }
- void WorldSession::SendAccountDataTimes(uint32 mask)
- {
- WorldPacket data(SMSG_ACCOUNT_DATA_TIMES, 4 + 1 + 4 + 8 * 4); // changed in WotLK
- data << uint32(time(NULL)); // unix time of something
- data << uint8(1);
- data << uint32(mask); // type mask
- for (uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)
- if (mask & (1 << i))
- data << uint32(GetAccountData(AccountDataType(i))->Time);// also unix time
- SendPacket(&data);
- }
- void WorldSession::LoadTutorialsData()
- {
- memset(m_Tutorials, 0, sizeof(uint32) * MAX_ACCOUNT_TUTORIAL_VALUES);
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_TUTORIALS);
- stmt->setUInt32(0, GetAccountId());
- if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
- for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
- m_Tutorials[i] = (*result)[i].GetUInt32();
- m_TutorialsChanged = false;
- }
- void WorldSession::SendTutorialsData()
- {
- WorldPacket data(SMSG_TUTORIAL_FLAGS, 4 * MAX_ACCOUNT_TUTORIAL_VALUES);
- for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
- data << m_Tutorials[i];
- SendPacket(&data);
- }
- void WorldSession::SaveTutorialsData(SQLTransaction &trans)
- {
- if (!m_TutorialsChanged)
- return;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_HAS_TUTORIALS);
- stmt->setUInt32(0, GetAccountId());
- bool hasTutorials = !CharacterDatabase.Query(stmt).null();
- // Modify data in DB
- stmt = CharacterDatabase.GetPreparedStatement(hasTutorials ? CHAR_SET_TUTORIALS : CHAR_ADD_TUTORIALS);
- for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
- stmt->setUInt32(i, m_Tutorials[i]);
- stmt->setUInt32(MAX_ACCOUNT_TUTORIAL_VALUES, GetAccountId());
- trans->Append(stmt);
- m_TutorialsChanged = false;
- }
- void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo* mi)
- {
- data >> mi->flags;
- data >> mi->flags2;
- data >> mi->time;
- data >> mi->pos.PositionXYZOStream();
- if (mi->HasMovementFlag(MOVEMENTFLAG_ONTRANSPORT))
- {
- data.readPackGUID(mi->t_guid);
- data >> mi->t_pos.PositionXYZOStream();
- data >> mi->t_time;
- data >> mi->t_seat;
- if (mi->HasExtraMovementFlag(MOVEMENTFLAG2_INTERPOLATED_MOVEMENT))
- data >> mi->t_time2;
- if (mi->pos.m_positionX != mi->t_pos.m_positionX)
- if (GetPlayer()->GetTransport())
- GetPlayer()->GetTransport()->UpdatePosition(mi);
- }
- if (mi->HasMovementFlag(MovementFlags(MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) || (mi->HasExtraMovementFlag(MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING)))
- data >> mi->pitch;
- data >> mi->fallTime;
- if (mi->HasMovementFlag(MOVEMENTFLAG_JUMPING))
- {
- data >> mi->j_zspeed;
- data >> mi->j_sinAngle;
- data >> mi->j_cosAngle;
- data >> mi->j_xyspeed;
- }
- if (mi->HasMovementFlag(MOVEMENTFLAG_SPLINE_ELEVATION))
- data >> mi->splineElevation;
- // This must be a packet spoofing attempt. MOVEMENTFLAG_ROOT sent from the client is not valid,
- // and when used in conjunction with any of the moving movement flags such as MOVEMENTFLAG_FORWARD
- // it will freeze clients that receive this player's movement info.
- if (mi->HasMovementFlag(MOVEMENTFLAG_ROOT))
- mi->flags &= ~MOVEMENTFLAG_ROOT;
- // Cannot hover and jump at the same time
- if (mi->HasMovementFlag(MOVEMENTFLAG_HOVER) && mi->HasMovementFlag(MOVEMENTFLAG_JUMPING))
- mi->flags &= ~MOVEMENTFLAG_JUMPING;
- // Cannot ascend and descend at the same time
- if (mi->HasMovementFlag(MOVEMENTFLAG_ASCENDING) && mi->HasMovementFlag(MOVEMENTFLAG_DESCENDING))
- mi->flags &= ~(MOVEMENTFLAG_ASCENDING | MOVEMENTFLAG_DESCENDING);
- // Cannot move left and right at the same time
- if (mi->HasMovementFlag(MOVEMENTFLAG_LEFT) && mi->HasMovementFlag(MOVEMENTFLAG_RIGHT))
- mi->flags &= ~(MOVEMENTFLAG_LEFT | MOVEMENTFLAG_RIGHT);
- // Cannot strafe left and right at the same time
- if (mi->HasMovementFlag(MOVEMENTFLAG_STRAFE_LEFT) && mi->HasMovementFlag(MOVEMENTFLAG_STRAFE_RIGHT))
- mi->flags &= ~(MOVEMENTFLAG_STRAFE_LEFT | MOVEMENTFLAG_STRAFE_RIGHT);
- // Cannot pitch up and down at the same time
- if (mi->HasMovementFlag(MOVEMENTFLAG_PITCH_UP) && mi->HasMovementFlag(MOVEMENTFLAG_PITCH_DOWN))
- mi->flags &= ~(MOVEMENTFLAG_PITCH_UP | MOVEMENTFLAG_PITCH_DOWN);
- // Cannot move forwards and backwards at the same time
- if (mi->HasMovementFlag(MOVEMENTFLAG_FORWARD) && mi->HasMovementFlag(MOVEMENTFLAG_BACKWARD))
- mi->flags &= ~(MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_BACKWARD);
- }
- void WorldSession::WriteMovementInfo(WorldPacket* data, MovementInfo* mi)
- {
- data->appendPackGUID(mi->guid);
- *data << mi->flags;
- *data << mi->flags2;
- *data << mi->time;
- *data << mi->pos.PositionXYZOStream();
- if (mi->HasMovementFlag(MOVEMENTFLAG_ONTRANSPORT))
- {
- data->appendPackGUID(mi->t_guid);
- *data << mi->t_pos.PositionXYZOStream();
- *data << mi->t_time;
- *data << mi->t_seat;
- }
- if (mi->HasMovementFlag(MovementFlags(MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) || mi->HasExtraMovementFlag(MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING))
- *data << mi->pitch;
- *data << mi->fallTime;
- if (mi->HasMovementFlag(MOVEMENTFLAG_JUMPING))
- {
- *data << mi->j_zspeed;
- *data << mi->j_sinAngle;
- *data << mi->j_cosAngle;
- *data << mi->j_xyspeed;
- }
- if (mi->HasMovementFlag(MOVEMENTFLAG_SPLINE_ELEVATION))
- *data << mi->splineElevation;
- }
- void WorldSession::ReadAddonsInfo(WorldPacket &data)
- {
- if (data.rpos() + 4 > data.size())
- return;
- uint32 size;
- data >> size;
- if (!size)
- return;
- if (size > 0xFFFFF)
- {
- sLog->outError("WorldSession::ReadAddonsInfo addon info too big, size %u", size);
- return;
- }
- uLongf uSize = size;
- uint32 pos = data.rpos();
- ByteBuffer addonInfo;
- addonInfo.resize(size);
- if (uncompress(const_cast<uint8 *>(addonInfo.contents()), &uSize, const_cast<uint8 *>(data.contents() + pos), data.size() - pos) == Z_OK)
- {
- uint32 addonsCount;
- addonInfo >> addonsCount; // addons count
- for (uint32 i = 0; i < addonsCount; ++i)
- {
- std::string addonName;
- uint8 enabled;
- uint32 crc, unk1;
- // check next addon data format correctness
- if (addonInfo.rpos() + 1 > addonInfo.size())
- return;
- addonInfo >> addonName;
- addonInfo >> enabled >> crc >> unk1;
- sLog->outDetail("ADDON: Name: %s, Enabled: 0x%x, CRC: 0x%x, Unknown2: 0x%x", addonName.c_str(), enabled, crc, unk1);
- AddonInfo addon(addonName, enabled, crc, 2, true);
- SavedAddon const* savedAddon = AddonMgr::GetAddonInfo(addonName);
- if (savedAddon)
- {
- bool match = true;
- if (addon.CRC != savedAddon->CRC)
- match = false;
- if (!match)
- sLog->outDetail("ADDON: %s was known, but didn't match known CRC (0x%x)!", addon.Name.c_str(), savedAddon->CRC);
- else
- sLog->outDetail("ADDON: %s was known, CRC is correct (0x%x)", addon.Name.c_str(), savedAddon->CRC);
- }
- else
- {
- AddonMgr::SaveAddon(addon);
- sLog->outDetail("ADDON: %s (0x%x) was not known, saving...", addon.Name.c_str(), addon.CRC);
- }
- // TODO: Find out when to not use CRC/pubkey, and other possible states.
- m_addonsList.push_back(addon);
- }
- uint32 currentTime;
- addonInfo >> currentTime;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "ADDON: CurrentTime: %u", currentTime);
- if (addonInfo.rpos() != addonInfo.size())
- sLog->outDebug(LOG_FILTER_NETWORKIO, "packet under-read!");
- }
- else
- sLog->outError("Addon packet uncompress error!");
- }
- void WorldSession::SendAddonsInfo()
- {
- uint8 addonPublicKey[256] =
- {
- 0xC3, 0x5B, 0x50, 0x84, 0xB9, 0x3E, 0x32, 0x42, 0x8C, 0xD0, 0xC7, 0x48, 0xFA, 0x0E, 0x5D, 0x54,
- 0x5A, 0xA3, 0x0E, 0x14, 0xBA, 0x9E, 0x0D, 0xB9, 0x5D, 0x8B, 0xEE, 0xB6, 0x84, 0x93, 0x45, 0x75,
- 0xFF, 0x31, 0xFE, 0x2F, 0x64, 0x3F, 0x3D, 0x6D, 0x07, 0xD9, 0x44, 0x9B, 0x40, 0x85, 0x59, 0x34,
- 0x4E, 0x10, 0xE1, 0xE7, 0x43, 0x69, 0xEF, 0x7C, 0x16, 0xFC, 0xB4, 0xED, 0x1B, 0x95, 0x28, 0xA8,
- 0x23, 0x76, 0x51, 0x31, 0x57, 0x30, 0x2B, 0x79, 0x08, 0x50, 0x10, 0x1C, 0x4A, 0x1A, 0x2C, 0xC8,
- 0x8B, 0x8F, 0x05, 0x2D, 0x22, 0x3D, 0xDB, 0x5A, 0x24, 0x7A, 0x0F, 0x13, 0x50, 0x37, 0x8F, 0x5A,
- 0xCC, 0x9E, 0x04, 0x44, 0x0E, 0x87, 0x01, 0xD4, 0xA3, 0x15, 0x94, 0x16, 0x34, 0xC6, 0xC2, 0xC3,
- 0xFB, 0x49, 0xFE, 0xE1, 0xF9, 0xDA, 0x8C, 0x50, 0x3C, 0xBE, 0x2C, 0xBB, 0x57, 0xED, 0x46, 0xB9,
- 0xAD, 0x8B, 0xC6, 0xDF, 0x0E, 0xD6, 0x0F, 0xBE, 0x80, 0xB3, 0x8B, 0x1E, 0x77, 0xCF, 0xAD, 0x22,
- 0xCF, 0xB7, 0x4B, 0xCF, 0xFB, 0xF0, 0x6B, 0x11, 0x45, 0x2D, 0x7A, 0x81, 0x18, 0xF2, 0x92, 0x7E,
- 0x98, 0x56, 0x5D, 0x5E, 0x69, 0x72, 0x0A, 0x0D, 0x03, 0x0A, 0x85, 0xA2, 0x85, 0x9C, 0xCB, 0xFB,
- 0x56, 0x6E, 0x8F, 0x44, 0xBB, 0x8F, 0x02, 0x22, 0x68, 0x63, 0x97, 0xBC, 0x85, 0xBA, 0xA8, 0xF7,
- 0xB5, 0x40, 0x68, 0x3C, 0x77, 0x86, 0x6F, 0x4B, 0xD7, 0x88, 0xCA, 0x8A, 0xD7, 0xCE, 0x36, 0xF0,
- 0x45, 0x6E, 0xD5, 0x64, 0x79, 0x0F, 0x17, 0xFC, 0x64, 0xDD, 0x10, 0x6F, 0xF3, 0xF5, 0xE0, 0xA6,
- 0xC3, 0xFB, 0x1B, 0x8C, 0x29, 0xEF, 0x8E, 0xE5, 0x34, 0xCB, 0xD1, 0x2A, 0xCE, 0x79, 0xC3, 0x9A,
- 0x0D, 0x36, 0xEA, 0x01, 0xE0, 0xAA, 0x91, 0x20, 0x54, 0xF0, 0x72, 0xD8, 0x1E, 0xC7, 0x89, 0xD2
- };
- WorldPacket data(SMSG_ADDON_INFO, 4);
- for (AddonsList::iterator itr = m_addonsList.begin(); itr != m_addonsList.end(); ++itr)
- {
- data << uint8(itr->State);
- uint8 crcpub = itr->UsePublicKeyOrCRC;
- data << uint8(crcpub);
- if (crcpub)
- {
- uint8 usepk = (itr->CRC != STANDARD_ADDON_CRC); // If addon is Standard addon CRC
- data << uint8(usepk);
- if (usepk) // if CRC is wrong, add public key (client need it)
- {
- sLog->outDetail("ADDON: CRC (0x%x) for addon %s is wrong (does not match expected 0x%x), sending pubkey",
- itr->CRC, itr->Name.c_str(), STANDARD_ADDON_CRC);
- data.append(addonPublicKey, sizeof(addonPublicKey));
- }
- data << uint32(0); // TODO: Find out the meaning of this.
- }
- uint8 unk3 = 0; // 0 is sent here
- data << uint8(unk3);
- if (unk3)
- {
- // String, length 256 (null terminated)
- data << uint8(0);
- }
- }
- m_addonsList.clear();
- data << uint32(0); // count for an unknown for loop
- SendPacket(&data);
- }
- void WorldSession::SetPlayer(Player* plr)
- {
- _player = plr;
- // set m_GUID that can be used while player loggined and later until m_playerRecentlyLogout not reset
- if (_player)
- m_GUIDLow = _player->GetGUIDLow();
- }
- void WorldSession::InitializeQueryCallbackParameters()
- {
- // Callback parameters that have pointers in them should be properly
- // initialized to NULL here.
- _charCreateCallback.SetParam(NULL);
- }
- void WorldSession::ProcessQueryCallbacks()
- {
- QueryResult result;
- //! HandleNameQueryOpcode
- while (!_nameQueryCallbacks.is_empty())
- {
- QueryResultFuture lResult;
- ACE_Time_Value timeout = ACE_Time_Value::zero;
- if (_nameQueryCallbacks.next_readable(lResult, &timeout) != 1)
- break;
- if (lResult.ready())
- {
- lResult.get(result);
- SendNameQueryOpcodeFromDBCallBack(result);
- lResult.cancel();
- }
- }
- //! HandleCharEnumOpcode
- if (_charEnumCallback.ready())
- {
- _charEnumCallback.get(result);
- HandleCharEnum(result);
- _charEnumCallback.cancel();
- }
- if (_charCreateCallback.IsReady())
- {
- PreparedQueryResult pResult;
- _charCreateCallback.GetResult(pResult);
- HandleCharCreateCallback(pResult, _charCreateCallback.GetParam());
- // Don't call FreeResult() here, the callback handler will do that depending on the events in the callback chain
- }
- //! HandlePlayerLoginOpcode
- if (_charLoginCallback.ready())
- {
- SQLQueryHolder* param;
- _charLoginCallback.get(param);
- HandlePlayerLogin((LoginQueryHolder*)param);
- _charLoginCallback.cancel();
- }
- //! HandleAddFriendOpcode
- if (_addFriendCallback.IsReady())
- {
- std::string param = _addFriendCallback.GetParam();
- _addFriendCallback.GetResult(result);
- HandleAddFriendOpcodeCallBack(result, param);
- _addFriendCallback.FreeResult();
- }
- //- HandleCharRenameOpcode
- if (_charRenameCallback.IsReady())
- {
- std::string param = _charRenameCallback.GetParam();
- _charRenameCallback.GetResult(result);
- HandleChangePlayerNameOpcodeCallBack(result, param);
- _charRenameCallback.FreeResult();
- }
- //- HandleCharAddIgnoreOpcode
- if (_addIgnoreCallback.ready())
- {
- _addIgnoreCallback.get(result);
- HandleAddIgnoreOpcodeCallBack(result);
- _addIgnoreCallback.cancel();
- }
- //- SendStabledPet
- if (_sendStabledPetCallback.IsReady())
- {
- uint64 param = _sendStabledPetCallback.GetParam();
- _sendStabledPetCallback.GetResult(result);
- SendStablePetCallback(result, param);
- _sendStabledPetCallback.FreeResult();
- }
- //- HandleStablePet
- if (_stablePetCallback.ready())
- {
- _stablePetCallback.get(result);
- HandleStablePetCallback(result);
- _stablePetCallback.cancel();
- }
- //- HandleUnstablePet
- if (_unstablePetCallback.IsReady())
- {
- uint32 param = _unstablePetCallback.GetParam();
- _unstablePetCallback.GetResult(result);
- HandleUnstablePetCallback(result, param);
- _unstablePetCallback.FreeResult();
- }
- //- HandleStableSwapPet
- if (_stableSwapCallback.IsReady())
- {
- uint32 param = _stableSwapCallback.GetParam();
- _stableSwapCallback.GetResult(result);
- HandleStableSwapPetCallback(result, param);
- _stableSwapCallback.FreeResult();
- }
- }