/src/materialsystem/stdshaders/commandbuilder.h
https://github.com/SwissCheeseKnife/Protocol-7 · C Header · 402 lines · 327 code · 67 blank · 8 comment · 19 complexity · aab375ee37542e3cb2b84dd615da1c86 MD5 · raw file
- //===== Copyright © 1996-2007, Valve Corporation, All rights reserved. ======//
- //
- // Purpose:
- //
- // $NoKeywords: $
- // Utility class for building command buffers into memory
- //===========================================================================//
- #ifndef COMMANDBUILDER_H
- #define COMMANDBUILDER_H
- #ifndef COMMANDBUFFER_H
- #include "shaderapi/commandbuffer.h"
- #endif
- #include "basevsshader.h"
- #ifdef _WIN32
- #pragma once
- #endif
- template<int N> class CFixedCommandStorageBuffer
- {
- public:
- uint8 m_Data[N];
- uint8 *m_pDataOut;
- #ifndef NDEBUG
- size_t m_nNumBytesRemaining;
- #endif
-
- FORCEINLINE CFixedCommandStorageBuffer( void )
- {
- m_pDataOut = m_Data;
- #ifndef NDEBUG
- m_nNumBytesRemaining = N;
- #endif
- }
- FORCEINLINE void EnsureCapacity( size_t sz )
- {
- Assert( m_nNumBytesRemaining >= sz );
- }
- template<class T> FORCEINLINE void Put( T const &nValue )
- {
- EnsureCapacity( sizeof( T ) );
- *( reinterpret_cast<T *>( m_pDataOut ) ) = nValue;
- m_pDataOut += sizeof( nValue );
- #ifndef NDEBUG
- m_nNumBytesRemaining -= sizeof( nValue );
- #endif
- }
- FORCEINLINE void PutInt( int nValue )
- {
- Put( nValue );
- }
- FORCEINLINE void PutFloat( float nValue )
- {
- Put( nValue );
- }
- FORCEINLINE void PutPtr( void * pPtr )
- {
- Put( pPtr );
- }
-
- FORCEINLINE void PutMemory( const void *pMemory, size_t nBytes )
- {
- EnsureCapacity( nBytes );
- memcpy( m_pDataOut, pMemory, nBytes );
- m_pDataOut += nBytes;
- }
- FORCEINLINE uint8 *Base( void )
- {
- return m_Data;
- }
- FORCEINLINE void Reset( void )
- {
- m_pDataOut = m_Data;
- #ifndef NDEBUG
- m_nNumBytesRemaining = N;
- #endif
- }
- FORCEINLINE size_t Size( void ) const
- {
- return m_pDataOut - m_Data;
- }
- };
- template<class S> class CCommandBufferBuilder
- {
- public:
- S m_Storage;
- FORCEINLINE void End( void )
- {
- m_Storage.PutInt( CBCMD_END );
- }
- FORCEINLINE IMaterialVar *Param( int nVar ) const
- {
- return CBaseShader::s_ppParams[nVar];
- }
-
- FORCEINLINE void SetPixelShaderConstants( int nFirstConstant, int nConstants )
- {
- m_Storage.PutInt( CBCMD_SET_PIXEL_SHADER_FLOAT_CONST );
- m_Storage.PutInt( nFirstConstant );
- m_Storage.PutInt( nConstants );
- }
- FORCEINLINE void OutputConstantData( float const *pSrcData )
- {
- m_Storage.PutFloat( pSrcData[0] );
- m_Storage.PutFloat( pSrcData[1] );
- m_Storage.PutFloat( pSrcData[2] );
- m_Storage.PutFloat( pSrcData[3] );
- }
-
- FORCEINLINE void OutputConstantData4( float flVal0, float flVal1, float flVal2, float flVal3 )
- {
- m_Storage.PutFloat( flVal0 );
- m_Storage.PutFloat( flVal1 );
- m_Storage.PutFloat( flVal2 );
- m_Storage.PutFloat( flVal3 );
- }
- FORCEINLINE void SetPixelShaderConstant( int nFirstConstant, float const *pSrcData, int nNumConstantsToSet )
- {
- SetPixelShaderConstants( nFirstConstant, nNumConstantsToSet );
- m_Storage.PutMemory( pSrcData, 4 * sizeof( float ) * nNumConstantsToSet );
- }
- FORCEINLINE void SetPixelShaderConstant( int nFirstConstant, int nVar )
- {
- SetPixelShaderConstant( nFirstConstant, Param( nVar )->GetVecValue() );
- }
- void SetPixelShaderConstantGammaToLinear( int pixelReg, int constantVar )
- {
- float val[4];
- Param(constantVar)->GetVecValue( val, 3 );
- val[0] = val[0] > 1.0f ? val[0] : GammaToLinear( val[0] );
- val[1] = val[1] > 1.0f ? val[1] : GammaToLinear( val[1] );
- val[2] = val[2] > 1.0f ? val[2] : GammaToLinear( val[2] );
- val[3] = 1.0;
- SetPixelShaderConstant( pixelReg, val );
- }
- FORCEINLINE void SetPixelShaderConstant( int nFirstConstant, float const *pSrcData )
- {
- SetPixelShaderConstants( nFirstConstant, 1 );
- OutputConstantData( pSrcData );
- }
- FORCEINLINE void SetPixelShaderConstant4( int nFirstConstant, float flVal0, float flVal1, float flVal2, float flVal3 )
- {
- SetPixelShaderConstants( nFirstConstant, 1 );
- OutputConstantData4( flVal0, flVal1, flVal2, flVal3 );
- }
- FORCEINLINE void SetPixelShaderConstant_W( int pixelReg, int constantVar, float fWValue )
- {
- if ( constantVar != -1 )
- {
- float val[3];
- Param(constantVar)->GetVecValue( val, 3);
- SetPixelShaderConstant4( pixelReg, val[0], val[1], val[2], fWValue );
- }
- }
- FORCEINLINE void SetVertexShaderConstant( int nFirstConstant, float const *pSrcData )
- {
- m_Storage.PutInt( CBCMD_SET_VERTEX_SHADER_FLOAT_CONST );
- m_Storage.PutInt( nFirstConstant );
- m_Storage.PutInt( 1 );
- OutputConstantData( pSrcData );
- }
- FORCEINLINE void SetVertexShaderConstant( int nFirstConstant, float const *pSrcData, int nConsts )
- {
- m_Storage.PutInt( CBCMD_SET_VERTEX_SHADER_FLOAT_CONST );
- m_Storage.PutInt( nFirstConstant );
- m_Storage.PutInt( nConsts );
- m_Storage.PutMemory( pSrcData, 4 * nConsts * sizeof( float ) );
- }
- FORCEINLINE void SetVertexShaderConstant4( int nFirstConstant, float flVal0, float flVal1, float flVal2, float flVal3 )
- {
- m_Storage.PutInt( CBCMD_SET_VERTEX_SHADER_FLOAT_CONST );
- m_Storage.PutInt( nFirstConstant );
- m_Storage.PutInt( 1 );
- m_Storage.PutFloat( flVal0 );
- m_Storage.PutFloat( flVal1 );
- m_Storage.PutFloat( flVal2 );
- m_Storage.PutFloat( flVal3 );
- }
- void SetVertexShaderTextureTransform( int vertexReg, int transformVar )
- {
- Vector4D transformation[2];
- IMaterialVar* pTransformationVar = Param( transformVar );
- if (pTransformationVar && (pTransformationVar->GetType() == MATERIAL_VAR_TYPE_MATRIX))
- {
- const VMatrix &mat = pTransformationVar->GetMatrixValue();
- transformation[0].Init( mat[0][0], mat[0][1], mat[0][2], mat[0][3] );
- transformation[1].Init( mat[1][0], mat[1][1], mat[1][2], mat[1][3] );
- }
- else
- {
- transformation[0].Init( 1.0f, 0.0f, 0.0f, 0.0f );
- transformation[1].Init( 0.0f, 1.0f, 0.0f, 0.0f );
- }
- SetVertexShaderConstant( vertexReg, transformation[0].Base(), 2 );
- }
- void SetVertexShaderTextureScaledTransform( int vertexReg, int transformVar, int scaleVar )
- {
- Vector4D transformation[2];
- IMaterialVar* pTransformationVar = Param( transformVar );
- if (pTransformationVar && (pTransformationVar->GetType() == MATERIAL_VAR_TYPE_MATRIX))
- {
- const VMatrix &mat = pTransformationVar->GetMatrixValue();
- transformation[0].Init( mat[0][0], mat[0][1], mat[0][2], mat[0][3] );
- transformation[1].Init( mat[1][0], mat[1][1], mat[1][2], mat[1][3] );
- }
- else
- {
- transformation[0].Init( 1.0f, 0.0f, 0.0f, 0.0f );
- transformation[1].Init( 0.0f, 1.0f, 0.0f, 0.0f );
- }
- Vector2D scale( 1, 1 );
- IMaterialVar* pScaleVar = Param( scaleVar );
- if (pScaleVar)
- {
- if (pScaleVar->GetType() == MATERIAL_VAR_TYPE_VECTOR)
- pScaleVar->GetVecValue( scale.Base(), 2 );
- else if (pScaleVar->IsDefined())
- scale[0] = scale[1] = pScaleVar->GetFloatValue();
- }
-
- // Apply the scaling
- transformation[0][0] *= scale[0];
- transformation[0][1] *= scale[1];
- transformation[1][0] *= scale[0];
- transformation[1][1] *= scale[1];
- transformation[0][3] *= scale[0];
- transformation[1][3] *= scale[1];
- SetVertexShaderConstant( vertexReg, transformation[0].Base(), 2 );
- }
- FORCEINLINE void SetEnvMapTintPixelShaderDynamicState( int pixelReg, int tintVar )
- {
- if( g_pConfig->bShowSpecular && mat_fullbright.GetInt() != 2 )
- {
- SetPixelShaderConstant( pixelReg, Param( tintVar)->GetVecValue() );
- }
- else
- {
- SetPixelShaderConstant4( pixelReg, 0.0, 0.0, 0.0, 0.0 );
- }
- }
- FORCEINLINE void SetEnvMapTintPixelShaderDynamicStateGammaToLinear( int pixelReg, int tintVar )
- {
- if( g_pConfig->bShowSpecular && mat_fullbright.GetInt() != 2 )
- {
- float color[4];
- color[3] = 1.0;
- Param( tintVar)->GetLinearVecValue( color, 3 );
- SetPixelShaderConstant( pixelReg, color );
- }
- else
- {
- SetPixelShaderConstant4( pixelReg, 0.0, 0.0, 0.0, 0.0 );
- }
- }
- FORCEINLINE void StoreEyePosInPixelShaderConstant( int nConst )
- {
- m_Storage.PutInt( CBCMD_STORE_EYE_POS_IN_PSCONST );
- m_Storage.PutInt( nConst );
- }
- FORCEINLINE void CommitPixelShaderLighting( int nConst )
- {
- m_Storage.PutInt( CBCMD_COMMITPIXELSHADERLIGHTING );
- m_Storage.PutInt( nConst );
- }
- FORCEINLINE void SetPixelShaderStateAmbientLightCube( int nConst )
- {
- m_Storage.PutInt( CBCMD_SETPIXELSHADERSTATEAMBIENTLIGHTCUBE );
- m_Storage.PutInt( nConst );
- }
- FORCEINLINE void SetAmbientCubeDynamicStateVertexShader( void )
- {
- m_Storage.PutInt( CBCMD_SETAMBIENTCUBEDYNAMICSTATEVERTEXSHADER );
- }
- FORCEINLINE void SetPixelShaderFogParams( int nReg )
- {
- m_Storage.PutInt( CBCMD_SETPIXELSHADERFOGPARAMS );
- m_Storage.PutInt( nReg );
- }
- FORCEINLINE void BindStandardTexture( Sampler_t nSampler, StandardTextureId_t nTextureId )
- {
- m_Storage.PutInt( CBCMD_BIND_STANDARD_TEXTURE );
- m_Storage.PutInt( nSampler );
- m_Storage.PutInt( nTextureId );
- }
- FORCEINLINE void BindTexture( Sampler_t nSampler, ShaderAPITextureHandle_t hTexture )
- {
- m_Storage.PutInt( CBCMD_BIND_SHADERAPI_TEXTURE_HANDLE );
- m_Storage.PutInt( nSampler );
- m_Storage.PutInt( hTexture );
- }
- FORCEINLINE void BindTexture( CBaseVSShader *pShader, Sampler_t nSampler, int nTextureVar, int nFrameVar )
- {
- ShaderAPITextureHandle_t hTexture = pShader->GetShaderAPITextureBindHandle( nTextureVar, nFrameVar );
- BindTexture( nSampler, hTexture );
- }
- FORCEINLINE void BindMultiTexture( CBaseVSShader *pShader, Sampler_t nSampler1, Sampler_t nSampler2, int nTextureVar, int nFrameVar )
- {
- ShaderAPITextureHandle_t hTexture = pShader->GetShaderAPITextureBindHandle( nTextureVar, nFrameVar, 0 );
- BindTexture( nSampler1, hTexture );
- hTexture = pShader->GetShaderAPITextureBindHandle( nTextureVar, nFrameVar, 1 );
- BindTexture( nSampler2, hTexture );
- }
- FORCEINLINE void SetPixelShaderIndex( int nIndex )
- {
- m_Storage.PutInt( CBCMD_SET_PSHINDEX );
- m_Storage.PutInt( nIndex );
- }
- FORCEINLINE void SetVertexShaderIndex( int nIndex )
- {
- m_Storage.PutInt( CBCMD_SET_VSHINDEX );
- m_Storage.PutInt( nIndex );
- }
- FORCEINLINE void SetDepthFeatheringPixelShaderConstant( int iConstant, float fDepthBlendScale )
- {
- m_Storage.PutInt( CBCMD_SET_DEPTH_FEATHERING_CONST );
- m_Storage.PutInt( iConstant );
- m_Storage.PutFloat( fDepthBlendScale );
- }
- FORCEINLINE void Goto( uint8 *pCmdBuf )
- {
- m_Storage.PutInt( CBCMD_JUMP );
- m_Storage.PutPtr( pCmdBuf );
- }
- FORCEINLINE void Call( uint8 *pCmdBuf )
- {
- m_Storage.PutInt( CBCMD_JSR );
- m_Storage.PutPtr( pCmdBuf );
- }
- FORCEINLINE void Reset( void )
- {
- m_Storage.Reset();
- }
-
- FORCEINLINE size_t Size( void ) const
- {
- return m_Storage.Size();
- }
- FORCEINLINE uint8 *Base( void )
- {
- return m_Storage.Base();
- }
- };
- #endif // commandbuilder_h