/websocket.class.php
PHP | 162 lines | 129 code | 17 blank | 16 comment | 17 complexity | 348028ed1a412f9e77c34c3c172ef4c5 MD5 | raw file
- <?php
-
- // Usage: $master=new WebSocket("localhost",12345);
-
- class WebSocket{
- var $master;
- var $sockets = array();
- var $users = array();
- var $debug = false;
-
- function __construct($address,$port){
- error_reporting(E_ALL);
- set_time_limit(0);
- ob_implicit_flush();
-
- $this->master=socket_create(AF_INET, SOCK_STREAM, SOL_TCP) or die("socket_create() failed");
- socket_set_option($this->master, SOL_SOCKET, SO_REUSEADDR, 1) or die("socket_option() failed");
- socket_bind($this->master, $address, $port) or die("socket_bind() failed");
- socket_listen($this->master,20) or die("socket_listen() failed");
- $this->sockets[] = $this->master;
- $this->say("Server Started : ".date('Y-m-d H:i:s'));
- $this->say("Listening on : ".$address." port ".$port);
- $this->say("Master socket : ".$this->master."\n");
-
- while(true){
- $changed = $this->sockets;
- socket_select($changed,$write=NULL,$except=NULL,NULL);
- foreach($changed as $socket){
- if($socket==$this->master){
- $client=socket_accept($this->master);
- if($client<0){ $this->log("socket_accept() failed"); continue; }
- else{ $this->connect($client); }
- }
- else{
- $bytes = @socket_recv($socket,$buffer,2048,0);
- if($bytes==0){ $this->disconnect($socket); }
- else{
- $user = $this->getuserbysocket($socket);
- if(!$user->handshake){ $this->dohandshake($user,$buffer); }
- else{ $this->process($user,$this->unwrap($buffer)); }
- }
- }
- }
- }
- }
-
- function process($user,$msg){
- /* Extend and modify this method to suit your needs */
- /* Basic usage is to echo incoming messages back to client */
- $this->send($user->socket,$msg);
- }
-
- function send($client,$msg){
- $this->say("> ".$msg);
- $msg = $this->wrap($msg);
- socket_write($client,$msg,strlen($msg));
- }
-
- function connect($socket){
- $user = new User();
- $user->id = uniqid();
- $user->socket = $socket;
- array_push($this->users,$user);
- array_push($this->sockets,$socket);
- $this->log($socket." CONNECTED!");
- $this->log(date("d/n/Y ")."at ".date("H:i:s T"));
- $this->say($user->id. "connected");
- }
-
- function disconnect($socket){
- $found=null;
- $n=count($this->users);
- for($i=0;$i<$n;$i++){
- if($this->users[$i]->socket==$socket){ $found=$i; break; }
- }
- if(!is_null($found)){ array_splice($this->users,$found,1); }
- $index=array_search($socket,$this->sockets);
- socket_close($socket);
- $this->log($socket." DISCONNECTED!");
- if($index>=0){ array_splice($this->sockets,$index,1); }
- }
-
- function dohandshake($user,$buffer){
- $this->log("\nRequesting handshake...");
- $this->log($buffer);
- list($resource,$host,$origin,$key1,$key2,$l8b) = $this->getheaders($buffer);
- $this->log("Handshaking...");
- //$port = explode(":",$host);
- //$port = $port[1];
- //$this->log($origin."\r\n".$host);
- $upgrade = "HTTP/1.1 101 WebSocket Protocol Handshake\r\n" .
- "Upgrade: WebSocket\r\n" .
- "Connection: Upgrade\r\n" .
- //"WebSocket-Origin: " . $origin . "\r\n" .
- //"WebSocket-Location: ws://" . $host . $resource . "\r\n" .
- "Sec-WebSocket-Origin: " . $origin . "\r\n" .
- "Sec-WebSocket-Location: ws://" . $host . $resource . "\r\n" .
- //"Sec-WebSocket-Protocol: icbmgame\r\n" . //Client doesn't send this
- "\r\n" .
- $this->calcKey($key1,$key2,$l8b) . "\r\n";// .
- //"\r\n";
- socket_write($user->socket,$upgrade.chr(0),strlen($upgrade.chr(0)));
- $user->handshake=true;
- $this->log($upgrade);
- $this->log("Done handshaking...");
- return true;
- }
-
- function calcKey($key1,$key2,$l8b){
- //Get the numbers
- preg_match_all('/([\d]+)/', $key1, $key1_num);
- preg_match_all('/([\d]+)/', $key2, $key2_num);
- //Number crunching [/bad pun]
- $this->log("Key1: " . $key1_num = implode($key1_num[0]) );
- $this->log("Key2: " . $key2_num = implode($key2_num[0]) );
- //Count spaces
- preg_match_all('/([ ]+)/', $key1, $key1_spc);
- preg_match_all('/([ ]+)/', $key2, $key2_spc);
- //How many spaces did it find?
- $this->log("Key1 Spaces: " . $key1_spc = strlen(implode($key1_spc[0])) );
- $this->log("Key2 Spaces: " . $key2_spc = strlen(implode($key2_spc[0])) );
- if($key1_spc==0|$key2_spc==0){ $this->log("Invalid key");return; }
- //Some math
- $key1_sec = pack("N",$key1_num / $key1_spc); //Get the 32bit secret key, minus the other thing
- $key2_sec = pack("N",$key2_num / $key2_spc);
- //This needs checking, I'm not completely sure it should be a binary string
- return md5($key1_sec.$key2_sec.$l8b,1); //The result, I think
- }
-
- function getheaders($req){
- $r=$h=$o=null;
- if(preg_match("/GET (.*) HTTP/" ,$req,$match)){ $r=$match[1]; }
- if(preg_match("/Host: (.*)\r\n/" ,$req,$match)){ $h=$match[1]; }
- if(preg_match("/Origin: (.*)\r\n/" ,$req,$match)){ $o=$match[1]; }
- if(preg_match("/Sec-WebSocket-Key1: (.*)\r\n/",$req,$match)){ $this->log("Sec Key1: ".$sk1=$match[1]); }
- if(preg_match("/Sec-WebSocket-Key2: (.*)\r\n/",$req,$match)){ $this->log("Sec Key2: ".$sk2=$match[1]); }
- if($match=substr($req,-8)) { $this->log("Last 8 bytes: ".$l8b=$match); }
- return array($r,$h,$o,$sk1,$sk2,$l8b);
- }
-
- function getuserbysocket($socket){
- $found=null;
- foreach($this->users as $user){
- if($user->socket==$socket){ $found=$user; break; }
- }
- return $found;
- }
-
- function say($msg=""){ echo $msg."\n"; }
- function log($msg=""){ if($this->debug){ echo $msg."\n"; } }
- function wrap($msg=""){ return chr(0).$msg.chr(255); }
- function unwrap($msg=""){ return substr($msg,1,strlen($msg)-2); }
-
- }
-
- class User{
- var $id;
- var $socket;
- var $handshake;
- }
-
- ?>