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/examples/webgl_geometry_text.html

https://github.com/wttsang/three.js
HTML | 637 lines | 394 code | 241 blank | 2 comment | 0 complexity | 72c5a5f96c0d13c21260a464eb037bba MD5 | raw file
  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - text</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;"/>
  7. <style type="text/css">
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display:block;
  22. }
  23. #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="info">
  28. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - procedural 3D text by <a href="http://www.lab4games.net/zz85/blog" target="_blank">zz85</a> &amp; alteredq
  29. (fonts from <a href="http://typeface.neocracy.org/">typeface.js</a> and <a href="http://en.wikipedia.org/wiki/Droid_%28font%29">Droid</a>)
  30. <br/>type to enter new text, drag to spin the text
  31. <br/><span class="button" id="color">change color</span>,
  32. <span class="button" id="font">change font</span>,
  33. <span class="button" id="weight">change weight</span>,
  34. <span class="button" id="bevel">change bevel</span>,
  35. <span class="button" id="bend">bend</span>,
  36. <span class="button" id="postprocessing">change postprocessing</span>,
  37. <a id="permalink" href="#">permalink</a>
  38. </div>
  39. <script type="text/javascript" src="../build/Three.js"></script>
  40. <script type="text/javascript" src="js/ShaderExtras.js"></script>
  41. <script type="text/javascript" src="js/postprocessing/EffectComposer.js"></script>
  42. <script type="text/javascript" src="js/postprocessing/RenderPass.js"></script>
  43. <script type="text/javascript" src="js/postprocessing/ShaderPass.js"></script>
  44. <script type="text/javascript" src="js/postprocessing/MaskPass.js"></script>
  45. <script type="text/javascript" src="js/postprocessing/BloomPass.js"></script>
  46. <script type="text/javascript" src="js/postprocessing/FilmPass.js"></script>
  47. <script type="text/javascript" src="js/Detector.js"></script>
  48. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  49. <script type="text/javascript" src="js/Stats.js"></script>
  50. <!-- load the font files -->
  51. <script type="text/javascript" src="fonts/gentilis_bold.typeface.js"></script>
  52. <script type="text/javascript" src="fonts/gentilis_regular.typeface.js"></script>
  53. <script type="text/javascript" src="fonts/optimer_bold.typeface.js"></script>
  54. <script type="text/javascript" src="fonts/optimer_regular.typeface.js"></script>
  55. <script type="text/javascript" src="fonts/helvetiker_bold.typeface.js"></script>
  56. <script type="text/javascript" src="fonts/helvetiker_regular.typeface.js"></script>
  57. <script type="text/javascript" src="fonts/droid/droid_sans_regular.typeface.js"></script>
  58. <script type="text/javascript" src="fonts/droid/droid_sans_bold.typeface.js"></script>
  59. <script type="text/javascript" src="fonts/droid/droid_serif_regular.typeface.js"></script>
  60. <script type="text/javascript" src="fonts/droid/droid_serif_bold.typeface.js"></script>
  61. <!-- todo async loader for fonts -->
  62. <script type="text/javascript">
  63. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  64. var container, stats, permalink, hex, color;
  65. var camera, scene, renderer;
  66. var composer;
  67. var textMesh1, textMesh2, textGeo, faceMaterial, textMaterialFront, textMaterialSide, parent;
  68. var firstLetter = true;
  69. var text = "three.js",
  70. height = 20,
  71. size = 70,
  72. hover = 30,
  73. curveSegments = 4,
  74. bevelThickness = 2,
  75. bevelSize = 1.5,
  76. bevelSegments = 3,
  77. bevelEnabled = true,
  78. bend = true,
  79. font = "optimer", // helvetiker, optimer, gentilis, droid sans, droid serif
  80. weight = "bold", // normal bold
  81. style = "normal"; // normal italic
  82. var mirror = true;
  83. var fontMap = {
  84. "helvetiker" : 0,
  85. "optimer" : 1,
  86. "gentilis" : 2,
  87. "droid sans" : 3,
  88. "droid serif" : 4
  89. };
  90. var weightMap = {
  91. "normal" : 0,
  92. "bold" : 1
  93. }
  94. var reverseFontMap = {};
  95. var reverseWeightMap = {};
  96. for ( var i in fontMap ) reverseFontMap[ fontMap[i] ] = i;
  97. for ( var i in weightMap ) reverseWeightMap[ weightMap[i] ] = i;
  98. var targetRotation = 0;
  99. var targetRotationOnMouseDown = 0;
  100. var mouseX = 0;
  101. var mouseXOnMouseDown = 0;
  102. var windowHalfX = window.innerWidth / 2;
  103. var windowHalfY = window.innerHeight / 2;
  104. var postprocessing = { enabled : false };
  105. var glow = 0.9;
  106. init();
  107. animate();
  108. function capitalize( txt ) {
  109. return txt.substring( 0, 1 ).toUpperCase() + txt.substring( 1 );
  110. }
  111. function decimalToHex( d ) {
  112. var hex = Number( d ).toString( 16 );
  113. hex = "000000".substr( 0, 6 - hex.length ) + hex;
  114. return hex.toUpperCase();
  115. }
  116. function init() {
  117. container = document.createElement( 'div' );
  118. document.body.appendChild( container );
  119. permalink = document.getElementById( "permalink" );
  120. // CAMERA
  121. camera = new THREE.Camera( 30, window.innerWidth / window.innerHeight, 1, 1500 );
  122. camera.position.y = 400;
  123. camera.position.z = 700;
  124. camera.target.position.y = 100;
  125. // SCENE
  126. scene = new THREE.Scene();
  127. scene.fog = new THREE.Fog( 0x000000, 250, 1400 );
  128. var dirLight = new THREE.DirectionalLight( 0xffffff, 0.125 );
  129. dirLight.position.set( 0, 0, 1 );
  130. dirLight.position.normalize();
  131. scene.addLight( dirLight );
  132. var pointLight = new THREE.PointLight( 0xffffff, 1.5 );
  133. pointLight.position.set( 0, 100, 90 );
  134. scene.addLight( pointLight );
  135. //text = capitalize( font ) + " " + capitalize( weight );
  136. //text = "abcdefghijklmnopqrstuvwxyz0123456789";
  137. //text = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
  138. // Get text from hash
  139. var hash = document.location.hash.substr( 1 );
  140. if ( hash.length !== 0 ) {
  141. var colorhash = hash.substring( 0, 6 );
  142. var fonthash = hash.substring( 6, 7 );
  143. var weighthash = hash.substring( 7, 8 );
  144. var pphash = hash.substring( 8, 9 );
  145. var bevelhash = hash.substring( 9, 10 );
  146. var bendhash = hash.substring( 10, 11 );
  147. var texthash = hash.substring( 12 );
  148. hex = colorhash;
  149. pointLight.color.setHex( parseInt( colorhash, 16 ) );
  150. font = reverseFontMap[ parseInt( fonthash ) ];
  151. weight = reverseWeightMap[ parseInt( weighthash ) ];
  152. postprocessing.enabled = parseInt( pphash );
  153. bevelEnabled = parseInt( bevelhash );
  154. bend = parseInt( bendhash );
  155. text = decodeURI( texthash );
  156. updatePermalink();
  157. } else {
  158. pointLight.color.setHSV( Math.random(), 0.95, 0.85 );
  159. hex = decimalToHex( pointLight.color.getHex() );
  160. }
  161. faceMaterial = new THREE.MeshFaceMaterial();
  162. textMaterialFront = new THREE.MeshPhongMaterial( { color: 0xffffff, shading: THREE.FlatShading } );
  163. textMaterialSide = new THREE.MeshPhongMaterial( { color: 0xffffff, shading: THREE.SmoothShading } );
  164. parent = new THREE.Object3D();
  165. parent.position.y = 100;
  166. scene.addChild( parent );
  167. createText();
  168. var plane = new THREE.Mesh( new THREE.PlaneGeometry( 10000, 10000 ), new THREE.MeshBasicMaterial( { color: 0xffffff, opacity: 0.5, transparent: true } ) );
  169. plane.rotation.x = -1.57;
  170. plane.position.y = 100;
  171. scene.addChild( plane );
  172. // RENDERER
  173. renderer = new THREE.WebGLRenderer( { antialias: true } );
  174. renderer.setSize( window.innerWidth, window.innerHeight );
  175. renderer.setClearColor( scene.fog.color, 1 );
  176. container.appendChild( renderer.domElement );
  177. // STATS
  178. stats = new Stats();
  179. stats.domElement.style.position = 'absolute';
  180. stats.domElement.style.top = '0px';
  181. //container.appendChild( stats.domElement );
  182. // EVENTS
  183. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  184. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  185. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  186. document.addEventListener( 'keypress', onDocumentKeyPress, false );
  187. document.addEventListener( 'keydown', onDocumentKeyDown, false );
  188. document.getElementById( "color" ).addEventListener( 'click', function() {
  189. pointLight.color.setHSV( Math.random(), 0.95, 0.85 );
  190. hex = decimalToHex( pointLight.color.getHex() );
  191. updatePermalink();
  192. }, false );
  193. document.getElementById( "font" ).addEventListener( 'click', function() {
  194. if ( font == "helvetiker" ) {
  195. font = "optimer";
  196. } else if ( font == "optimer" ) {
  197. font = "gentilis";
  198. } else if ( font == "gentilis" ) {
  199. font = "droid sans";
  200. } else if ( font == "droid sans" ) {
  201. font = "droid serif";
  202. } else {
  203. font = "helvetiker";
  204. }
  205. refreshText();
  206. }, false );
  207. document.getElementById( "weight" ).addEventListener( 'click', function() {
  208. if ( weight == "bold" ) {
  209. weight = "normal";
  210. } else {
  211. weight = "bold";
  212. }
  213. refreshText();
  214. }, false );
  215. document.getElementById( "bevel" ).addEventListener( 'click', function() {
  216. bevelEnabled = !bevelEnabled;
  217. refreshText();
  218. }, false );
  219. document.getElementById( "bend" ).addEventListener( 'click', function() {
  220. bend = !bend;
  221. refreshText();
  222. }, false );
  223. document.getElementById( "postprocessing" ).addEventListener( 'click', function() {
  224. postprocessing.enabled = !postprocessing.enabled;
  225. updatePermalink();
  226. }, false );
  227. // POSTPROCESSING
  228. renderer.autoClear = false;
  229. var renderModel = new THREE.RenderPass( scene, camera );
  230. var effectBloom = new THREE.BloomPass( 0.25 );
  231. var effectFilm = new THREE.FilmPass( 0.5, 0.125, 2048, false );
  232. effectFilm.renderToScreen = true;
  233. composer = new THREE.EffectComposer( renderer );
  234. composer.addPass( renderModel );
  235. composer.addPass( effectBloom );
  236. composer.addPass( effectFilm );
  237. }
  238. //
  239. function boolToNum( b ) {
  240. return b ? 1 : 0;
  241. }
  242. function updatePermalink() {
  243. var link = hex + fontMap[ font ] + weightMap[ weight ] + boolToNum( postprocessing.enabled ) + boolToNum( bevelEnabled )
  244. + boolToNum( bend ) + "#" + encodeURI( text );
  245. permalink.href = "#" + link;
  246. window.location.hash = link;
  247. }
  248. function onDocumentKeyDown( event ) {
  249. if ( firstLetter ) {
  250. firstLetter = false;
  251. text = "";
  252. }
  253. var keyCode = event.keyCode;
  254. // backspace
  255. if ( keyCode == 8 ) {
  256. event.preventDefault();
  257. text = text.substring( 0, text.length - 1 );
  258. refreshText();
  259. return false;
  260. }
  261. }
  262. function onDocumentKeyPress( event ) {
  263. var keyCode = event.which;
  264. // backspace
  265. if ( keyCode == 8 ) {
  266. event.preventDefault();
  267. } else {
  268. var ch = String.fromCharCode( keyCode );
  269. text += ch;
  270. refreshText();
  271. }
  272. }
  273. function createText() {
  274. textGeo = new THREE.TextGeometry( text, {
  275. size: size,
  276. height: height,
  277. curveSegments: curveSegments,
  278. font: font,
  279. weight: weight,
  280. style: style,
  281. bevelThickness: bevelThickness,
  282. bevelSize: bevelSize,
  283. bevelEnabled: bevelEnabled,
  284. bend: bend,
  285. material: textMaterialFront,
  286. extrudeMaterial: textMaterialSide
  287. });
  288. textGeo.computeBoundingBox();
  289. textGeo.computeVertexNormals();
  290. // "fix" side normals by removing z-component of normals for side faces
  291. // (this doesn't work well for beveled geometry as then we lose nice curvature around z-axis)
  292. if ( ! bevelEnabled ) {
  293. var triangleAreaHeuristics = 0.1 * ( height * size );
  294. for ( var i = 0; i < textGeo.faces.length; i ++ ) {
  295. var face = textGeo.faces[ i ];
  296. if ( face.materials[ 0 ].id == textMaterialSide.id ) {
  297. for ( var j = 0; j < face.vertexNormals.length; j ++ ) {
  298. face.vertexNormals[ j ].z = 0;
  299. face.vertexNormals[ j ].normalize();
  300. }
  301. var va = textGeo.vertices[ face.a ].position;
  302. var vb = textGeo.vertices[ face.b ].position;
  303. var vc = textGeo.vertices[ face.c ].position;
  304. var s = THREE.GeometryUtils.triangleArea( va, vb, vc );
  305. if ( s > triangleAreaHeuristics ) {
  306. for ( var j = 0; j < face.vertexNormals.length; j ++ ) {
  307. face.vertexNormals[ j ].copy( face.normal );
  308. }
  309. }
  310. }
  311. }
  312. }
  313. var centerOffset = -0.5 * ( textGeo.boundingBox.x[ 1 ] - textGeo.boundingBox.x[ 0 ] );
  314. textMesh1 = new THREE.Mesh( textGeo, faceMaterial );
  315. textMesh1.position.x = centerOffset;
  316. textMesh1.position.y = hover;
  317. textMesh1.position.z = 0;
  318. textMesh1.rotation.x = 0;
  319. textMesh1.rotation.y = Math.PI * 2;
  320. parent.addChild( textMesh1 );
  321. if ( mirror ) {
  322. textMesh2 = new THREE.Mesh( textGeo, faceMaterial );
  323. textMesh2.position.x = centerOffset;
  324. textMesh2.position.y = -hover;
  325. textMesh2.position.z = height;
  326. textMesh2.rotation.x = Math.PI;
  327. textMesh2.rotation.y = Math.PI * 2;
  328. parent.addChild( textMesh2 );
  329. }
  330. }
  331. function refreshText() {
  332. updatePermalink();
  333. scene.removeChild( textMesh1 );
  334. if ( mirror ) scene.removeChild( textMesh2 );
  335. if ( !text ) return;
  336. createText();
  337. }
  338. function onDocumentMouseDown( event ) {
  339. event.preventDefault();
  340. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  341. document.addEventListener( 'mouseup', onDocumentMouseUp, false );
  342. document.addEventListener( 'mouseout', onDocumentMouseOut, false );
  343. mouseXOnMouseDown = event.clientX - windowHalfX;
  344. targetRotationOnMouseDown = targetRotation;
  345. }
  346. function onDocumentMouseMove( event ) {
  347. mouseX = event.clientX - windowHalfX;
  348. targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02;
  349. }
  350. function onDocumentMouseUp( event ) {
  351. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  352. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  353. document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
  354. }
  355. function onDocumentMouseOut( event ) {
  356. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  357. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  358. document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
  359. }
  360. function onDocumentTouchStart( event ) {
  361. if ( event.touches.length == 1 ) {
  362. event.preventDefault();
  363. mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
  364. targetRotationOnMouseDown = targetRotation;
  365. }
  366. }
  367. function onDocumentTouchMove( event ) {
  368. if ( event.touches.length == 1 ) {
  369. event.preventDefault();
  370. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  371. targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05;
  372. }
  373. }
  374. //
  375. function animate() {
  376. requestAnimationFrame( animate );
  377. render();
  378. stats.update();
  379. }
  380. var delta, time, oldTime;
  381. function render() {
  382. if ( ! oldTime ) oldTime = new Date().getTime();
  383. time = new Date().getTime();
  384. delta = 0.1 * ( time - oldTime );
  385. oldTime = time;
  386. parent.rotation.y += ( targetRotation - parent.rotation.y ) * 0.05;
  387. renderer.clear();
  388. if ( postprocessing.enabled ) {
  389. composer.render( 0.05 );
  390. } else {
  391. renderer.render( scene, camera );
  392. }
  393. }
  394. </script>
  395. </body>
  396. </html>