/bin-release/srcview/source/starling/display/graphics/Graphic.as.html
https://bitbucket.org/tshubbard/zfstarlingtutorial · HTML · 215 lines · 180 code · 34 blank · 1 comment · 0 complexity · 5fffdf60ee7d23dcc59b3b66d0b8b8a0 MD5 · raw file
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- <title>Graphic.as</title>
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- <body><pre><span class="ActionScriptpackage">package</span> <span class="ActionScriptDefault_Text">starling</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">display</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">graphics</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">flash</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">display3D</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">Context3D</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">flash</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">display3D</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">IndexBuffer3D</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">flash</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">display3D</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">VertexBuffer3D</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">flash</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">geom</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">Matrix</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">flash</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">geom</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">Point</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">flash</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">geom</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">Rectangle</span>;
-
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">starling</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">core</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">RenderSupport</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">starling</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">core</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">Starling</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">starling</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">display</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">BlendMode</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">starling</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">display</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">DisplayObject</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">starling</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">display</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">materials</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">IMaterial</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">starling</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">display</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">materials</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">StandardMaterial</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">starling</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">display</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">shaders</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">fragment</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">VertexColorFragmentShader</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">starling</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">display</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">shaders</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">vertex</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">StandardVertexShader</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">starling</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">errors</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">AbstractMethodError</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">starling</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">errors</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">MissingContextError</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">starling</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">events</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">Event</span>;
-
- <span class="ActionScriptASDoc">/**
- * Abstract, do not instantiate directly
- * Used as a base-class for all the drawing API sub-display objects (Like Fill and Stroke).
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptclass">class</span> <span class="ActionScriptDefault_Text">Graphic</span> <span class="ActionScriptReserved">extends</span> <span class="ActionScriptDefault_Text">DisplayObject</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">protected</span> <span class="ActionScriptReserved">static</span> <span class="ActionScriptReserved">const</span> <span class="ActionScriptDefault_Text">VERTEX_STRIDE</span> :<span class="ActionScriptDefault_Text">int</span> <span class="ActionScriptOperator">=</span> 9;
- <span class="ActionScriptReserved">protected</span> <span class="ActionScriptReserved">static</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">sHelperMatrix</span> :<span class="ActionScriptDefault_Text">Matrix</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Matrix</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptReserved">protected</span> <span class="ActionScriptReserved">static</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">defaultVertexShader</span> :<span class="ActionScriptDefault_Text">StandardVertexShader</span>;
- <span class="ActionScriptReserved">protected</span> <span class="ActionScriptReserved">static</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">defaultFragmentShader</span> :<span class="ActionScriptDefault_Text">VertexColorFragmentShader</span>;
-
- <span class="ActionScriptReserved">protected</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_material</span> :<span class="ActionScriptDefault_Text">IMaterial</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">vertexBuffer</span> :<span class="ActionScriptDefault_Text">VertexBuffer3D</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">indexBuffer</span> :<span class="ActionScriptDefault_Text">IndexBuffer3D</span>;
- <span class="ActionScriptReserved">protected</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">vertices</span> :<span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.<</span><span class="ActionScriptDefault_Text">Number</span><span class="ActionScriptBracket/Brace">></span>;
- <span class="ActionScriptReserved">protected</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">indices</span> :<span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.<</span><span class="ActionScriptDefault_Text">uint</span><span class="ActionScriptBracket/Brace">></span>;
- <span class="ActionScriptReserved">protected</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_uvMatrix</span> :<span class="ActionScriptDefault_Text">Matrix</span>;
- <span class="ActionScriptReserved">protected</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">isInvalid</span> :<span class="ActionScriptDefault_Text">Boolean</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">false</span>;
- <span class="ActionScriptReserved">protected</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">uvsInvalid</span> :<span class="ActionScriptDefault_Text">Boolean</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">false</span>;
-
- <span class="ActionScriptComment">// Filled-out with min/max vertex positions
- </span> <span class="ActionScriptComment">// during addVertex(). Used during getBounds().
- </span> <span class="ActionScriptReserved">protected</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">minBounds</span> :<span class="ActionScriptDefault_Text">Point</span>;
- <span class="ActionScriptReserved">protected</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">maxBounds</span> :<span class="ActionScriptDefault_Text">Point</span>;
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">Graphic</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">indices</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.<</span><span class="ActionScriptDefault_Text">uint</span><span class="ActionScriptBracket/Brace">></span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">vertices</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.<</span><span class="ActionScriptDefault_Text">Number</span><span class="ActionScriptBracket/Brace">></span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span> <span class="ActionScriptDefault_Text">defaultVertexShader</span> <span class="ActionScriptOperator">==</span> <span class="ActionScriptReserved">null</span> <span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">defaultVertexShader</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">StandardVertexShader</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">defaultFragmentShader</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">VertexColorFragmentShader</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptDefault_Text">_material</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">StandardMaterial</span><span class="ActionScriptBracket/Brace">(</span> <span class="ActionScriptDefault_Text">defaultVertexShader</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">defaultFragmentShader</span> <span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">minBounds</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Point</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">maxBounds</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Point</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptDefault_Text">Starling</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">current</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">addEventListener</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">Event</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">CONTEXT3D_CREATE</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">onContextCreated</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">onContextCreated</span><span class="ActionScriptBracket/Brace">(</span> <span class="ActionScriptDefault_Text">event</span>:<span class="ActionScriptDefault_Text">Event</span> <span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">isInvalid</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">true</span>;
- <span class="ActionScriptDefault_Text">uvsInvalid</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">true</span>;
- <span class="ActionScriptDefault_Text">_material</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">restoreOnLostContext</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">override</span> <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">dispose</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">Starling</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">current</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">removeEventListener</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">Event</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">CONTEXT3D_CREATE</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">onContextCreated</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptReserved">super</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">dispose</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span> <span class="ActionScriptDefault_Text">vertexBuffer</span> <span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">vertexBuffer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">dispose</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">vertexBuffer</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">null</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span> <span class="ActionScriptDefault_Text">indexBuffer</span> <span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">indexBuffer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">dispose</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">indexBuffer</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">null</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span> <span class="ActionScriptDefault_Text">material</span> <span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">material</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">dispose</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">material</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">null</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptDefault_Text">vertices</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">null</span>;
- <span class="ActionScriptDefault_Text">indices</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">null</span>;
- <span class="ActionScriptDefault_Text">_uvMatrix</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">null</span>;
- <span class="ActionScriptDefault_Text">minBounds</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">null</span>;
- <span class="ActionScriptDefault_Text">maxBounds</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">null</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">set</span> <span class="ActionScriptDefault_Text">material</span><span class="ActionScriptBracket/Brace">(</span> <span class="ActionScriptDefault_Text">value</span>:<span class="ActionScriptDefault_Text">IMaterial</span> <span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">_material</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">value</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">material</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">IMaterial</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_material</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">uvMatrix</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">Matrix</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_uvMatrix</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">set</span> <span class="ActionScriptDefault_Text">uvMatrix</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">value</span>:<span class="ActionScriptDefault_Text">Matrix</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">_uvMatrix</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">value</span>;
- <span class="ActionScriptDefault_Text">uvsInvalid</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">true</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">shapeHitTest</span><span class="ActionScriptBracket/Brace">(</span> <span class="ActionScriptDefault_Text">stageX</span>:<span class="ActionScriptDefault_Text">Number</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">stageY</span>:<span class="ActionScriptDefault_Text">Number</span> <span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">Boolean</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">pt</span>:<span class="ActionScriptDefault_Text">Point</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">globalToLocal</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Point</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">stageX</span><span class="ActionScriptOperator">,</span><span class="ActionScriptDefault_Text">stageY</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">pt</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">x</span> <span class="ActionScriptOperator">>=</span> <span class="ActionScriptDefault_Text">minBounds</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">x</span> <span class="ActionScriptOperator">&&</span> <span class="ActionScriptDefault_Text">pt</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">x</span> <span class="ActionScriptOperator"><=</span> <span class="ActionScriptDefault_Text">maxBounds</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">x</span> <span class="ActionScriptOperator">&&</span> <span class="ActionScriptDefault_Text">pt</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">y</span> <span class="ActionScriptOperator">>=</span> <span class="ActionScriptDefault_Text">minBounds</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">y</span> <span class="ActionScriptOperator">&&</span> <span class="ActionScriptDefault_Text">pt</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">y</span> <span class="ActionScriptOperator"><=</span> <span class="ActionScriptDefault_Text">maxBounds</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">y</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">override</span> <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">getBounds</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">targetSpace</span>:<span class="ActionScriptDefault_Text">DisplayObject</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">resultRect</span>:<span class="ActionScriptDefault_Text">Rectangle</span><span class="ActionScriptOperator">=</span><span class="ActionScriptReserved">null</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">Rectangle</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">resultRect</span> <span class="ActionScriptOperator">==</span> <span class="ActionScriptReserved">null</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptDefault_Text">resultRect</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Rectangle</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">targetSpace</span> <span class="ActionScriptOperator">==</span> <span class="ActionScriptReserved">this</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptComment">// optimization
- </span> <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">resultRect</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">x</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">minBounds</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">x</span>;
- <span class="ActionScriptDefault_Text">resultRect</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">y</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">minBounds</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">y</span>;
- <span class="ActionScriptDefault_Text">resultRect</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">right</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">maxBounds</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">x</span>;
- <span class="ActionScriptDefault_Text">resultRect</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">bottom</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">maxBounds</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">y</span>;
- <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">resultRect</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptDefault_Text">getTransformationMatrix</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">targetSpace</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">sHelperMatrix</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">m</span>:<span class="ActionScriptDefault_Text">Matrix</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">sHelperMatrix</span>;
-
- <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">tr</span>:<span class="ActionScriptDefault_Text">Point</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Point</span><span class="ActionScriptBracket/Brace">(</span> <span class="ActionScriptDefault_Text">minBounds</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">x</span> <span class="ActionScriptOperator">+</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">maxBounds</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">x</span><span class="ActionScriptOperator">-</span><span class="ActionScriptDefault_Text">minBounds</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">x</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">minBounds</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">y</span> <span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">bl</span>:<span class="ActionScriptDefault_Text">Point</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Point</span><span class="ActionScriptBracket/Brace">(</span> <span class="ActionScriptDefault_Text">minBounds</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">x</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">minBounds</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">y</span> <span class="ActionScriptOperator">+</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">maxBounds</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">y</span><span class="ActionScriptOperator">-</span><span class="ActionScriptDefault_Text">minBounds</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">y</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptBracket/Brace">)</span>
-
- <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">TL</span>:<span class="ActionScriptDefault_Text">Point</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">sHelperMatrix</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">transformPoint</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">minBounds</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">clone</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">tr</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">sHelperMatrix</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">transformPoint</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">tr</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">BR</span>:<span class="ActionScriptDefault_Text">Point</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">sHelperMatrix</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">transformPoint</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">maxBounds</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">clone</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">bl</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">sHelperMatrix</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">transformPoint</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">bl</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptDefault_Text">resultRect</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">x</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">Math</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">min</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">TL</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">x</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">BR</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">x</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">tr</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">x</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">bl</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">x</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">resultRect</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">y</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">Math</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">min</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">TL</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">y</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">BR</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">y</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">tr</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">y</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">bl</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">y</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">resultRect</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">right</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">Math</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">max</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">TL</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">x</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">BR</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">x</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">tr</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">x</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">bl</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">x</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">resultRect</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">bottom</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">Math</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">max</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">TL</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">y</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">BR</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">y</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">tr</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">y</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">bl</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">y</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">resultRect</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">protected</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">buildGeometry</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">throw</span><span class="ActionScriptBracket/Brace">(</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">AbstractMethodError</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">protected</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">applyUVMatrix</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span> <span class="ActionScriptOperator">!</span><span class="ActionScriptDefault_Text">vertices</span> <span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptReserved">return</span>;
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span> <span class="ActionScriptOperator">!</span><span class="ActionScriptDefault_Text">_uvMatrix</span> <span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptReserved">return</span>;
-
- <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">uv</span>:<span class="ActionScriptDefault_Text">Point</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Point</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptReserved">for</span> <span class="ActionScriptBracket/Brace">(</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">i</span>:<span class="ActionScriptDefault_Text">int</span> <span class="ActionScriptOperator">=</span> 0; <span class="ActionScriptDefault_Text">i</span> <span class="ActionScriptOperator"><</span> <span class="ActionScriptDefault_Text">vertices</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">length</span>; <span class="ActionScriptDefault_Text">i</span> <span class="ActionScriptOperator">+=</span> <span class="ActionScriptDefault_Text">VERTEX_STRIDE</span> <span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">uv</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">x</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">vertices</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">i</span><span class="ActionScriptOperator">+</span>7<span class="ActionScriptBracket/Brace">]</span>;
- <span class="ActionScriptDefault_Text">uv</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">y</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">vertices</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">i</span><span class="ActionScriptOperator">+</span>8<span class="ActionScriptBracket/Brace">]</span>;
- <span class="ActionScriptDefault_Text">uv</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_uvMatrix</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">transformPoint</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">uv</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">vertices</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">i</span><span class="ActionScriptOperator">+</span>7<span class="ActionScriptBracket/Brace">]</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">uv</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">x</span>;
- <span class="ActionScriptDefault_Text">vertices</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">i</span><span class="ActionScriptOperator">+</span>8<span class="ActionScriptBracket/Brace">]</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">uv</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">y</span>;
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">validateNow</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span> <span class="ActionScriptDefault_Text">vertexBuffer</span> <span class="ActionScriptOperator">&&</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">isInvalid</span> <span class="ActionScriptOperator">||</span> <span class="ActionScriptDefault_Text">uvsInvalid</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">vertexBuffer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">dispose</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">indexBuffer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">dispose</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span> <span class="ActionScriptDefault_Text">isInvalid</span> <span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">buildGeometry</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">applyUVMatrix</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptReserved">else</span> <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span> <span class="ActionScriptDefault_Text">uvsInvalid</span> <span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">applyUVMatrix</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">override</span> <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">render</span><span class="ActionScriptBracket/Brace">(</span> <span class="ActionScriptDefault_Text">renderSupport</span>:<span class="ActionScriptDefault_Text">RenderSupport</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">parentAlpha</span>:<span class="ActionScriptDefault_Text">Number</span> <span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">validateNow</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span> <span class="ActionScriptDefault_Text">indices</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">length</span> <span class="ActionScriptOperator"><</span> 3 <span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptReserved">return</span>;
-
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span> <span class="ActionScrip