/bin-release/srcview/source/starling/display/materials/Program3DCache.as.html
https://bitbucket.org/tshubbard/zfstarlingtutorial · HTML · 81 lines · 67 code · 13 blank · 1 comment · 0 complexity · e06e61d72d9d3c91d3d4b2c6334b2191 MD5 · raw file
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- <title>Program3DCache.as</title>
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- <body><pre><span class="ActionScriptpackage">package</span> <span class="ActionScriptDefault_Text">starling</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">display</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">materials</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">flash</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">display3D</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">Context3D</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">flash</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">display3D</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">Program3D</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">flash</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">utils</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">Dictionary</span>;
-
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">starling</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">display</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">shaders</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">IShader</span>;
- <span class="ActionScriptReserved">internal</span> <span class="ActionScriptclass">class</span> <span class="ActionScriptDefault_Text">Program3DCache</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptReserved">static</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">uid</span> :<span class="ActionScriptDefault_Text">int</span> <span class="ActionScriptOperator">=</span> 0;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptReserved">static</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">uidByShaderTable</span> :<span class="ActionScriptDefault_Text">Dictionary</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Dictionary</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptReserved">true</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptReserved">static</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">programByUIDTable</span> :<span class="ActionScriptDefault_Text">Object</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptBracket/Brace">{</span><span class="ActionScriptBracket/Brace">}</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptReserved">static</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">uidByProgramTable</span> :<span class="ActionScriptDefault_Text">Dictionary</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Dictionary</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptReserved">false</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptReserved">static</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">numReferencesByProgramTable</span> :<span class="ActionScriptDefault_Text">Dictionary</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Dictionary</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptReserved">static</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">getProgram3D</span><span class="ActionScriptBracket/Brace">(</span> <span class="ActionScriptDefault_Text">context</span>:<span class="ActionScriptDefault_Text">Context3D</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">vertexShader</span>:<span class="ActionScriptDefault_Text">IShader</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">fragmentShader</span>:<span class="ActionScriptDefault_Text">IShader</span> <span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">Program3D</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">vertexShaderUID</span>:<span class="ActionScriptDefault_Text">int</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">uidByShaderTable</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">vertexShader</span><span class="ActionScriptBracket/Brace">]</span>;
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span> <span class="ActionScriptDefault_Text">vertexShaderUID</span> <span class="ActionScriptOperator">==</span> 0 <span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">vertexShaderUID</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">uidByShaderTable</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">vertexShader</span><span class="ActionScriptBracket/Brace">]</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptOperator">++</span><span class="ActionScriptDefault_Text">uid</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">fragmentShaderUID</span>:<span class="ActionScriptDefault_Text">int</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">uidByShaderTable</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">fragmentShader</span><span class="ActionScriptBracket/Brace">]</span>;
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span> <span class="ActionScriptDefault_Text">fragmentShaderUID</span> <span class="ActionScriptOperator">==</span> 0 <span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">fragmentShaderUID</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">uidByShaderTable</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">fragmentShader</span><span class="ActionScriptBracket/Brace">]</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptOperator">++</span><span class="ActionScriptDefault_Text">uid</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">program3DUID</span>:<span class="ActionScriptDefault_Text">String</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">vertexShaderUID</span> <span class="ActionScriptOperator">+</span> <span class="ActionScriptString">"_"</span> <span class="ActionScriptOperator">+</span> <span class="ActionScriptDefault_Text">fragmentShaderUID</span>;
-
- <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">program3D</span>:<span class="ActionScriptDefault_Text">Program3D</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">programByUIDTable</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">program3DUID</span><span class="ActionScriptBracket/Brace">]</span>;
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span> <span class="ActionScriptDefault_Text">program3D</span> <span class="ActionScriptOperator">==</span> <span class="ActionScriptReserved">null</span> <span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">program3D</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">programByUIDTable</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">program3DUID</span><span class="ActionScriptBracket/Brace">]</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">context</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">createProgram</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">uidByProgramTable</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">program3D</span><span class="ActionScriptBracket/Brace">]</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">program3DUID</span>;
- <span class="ActionScriptDefault_Text">program3D</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">upload</span><span class="ActionScriptBracket/Brace">(</span> <span class="ActionScriptDefault_Text">vertexShader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">opCode</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">fragmentShader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">opCode</span> <span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">numReferencesByProgramTable</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">program3D</span><span class="ActionScriptBracket/Brace">]</span> <span class="ActionScriptOperator">=</span> 0;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptDefault_Text">numReferencesByProgramTable</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">program3D</span><span class="ActionScriptBracket/Brace">]</span><span class="ActionScriptOperator">++</span>;
-
- <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">program3D</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptReserved">static</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">releaseProgram3D</span><span class="ActionScriptBracket/Brace">(</span> <span class="ActionScriptDefault_Text">program3D</span>:<span class="ActionScriptDefault_Text">Program3D</span> <span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span> <span class="ActionScriptDefault_Text">numReferencesByProgramTable</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">program3D</span><span class="ActionScriptBracket/Brace">]</span> <span class="ActionScriptOperator">==</span> <span class="ActionScriptReserved">null</span> <span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">throw</span><span class="ActionScriptBracket/Brace">(</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Error</span><span class="ActionScriptBracket/Brace">(</span> <span class="ActionScriptString">"Program3D is not in cache"</span> <span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptReserved">return</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">numReferences</span>:<span class="ActionScriptDefault_Text">int</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">numReferencesByProgramTable</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">program3D</span><span class="ActionScriptBracket/Brace">]</span>;
- <span class="ActionScriptDefault_Text">numReferences</span><span class="ActionScriptOperator">--</span>;
-
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span> <span class="ActionScriptDefault_Text">numReferences</span> <span class="ActionScriptOperator">==</span> 0 <span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">program3D</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">dispose</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptReserved">delete</span> <span class="ActionScriptDefault_Text">numReferencesByProgramTable</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">program3D</span><span class="ActionScriptBracket/Brace">]</span>;
- <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">program3DUID</span>:<span class="ActionScriptDefault_Text">String</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">uidByProgramTable</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">program3D</span><span class="ActionScriptBracket/Brace">]</span>;
- <span class="ActionScriptReserved">delete</span> <span class="ActionScriptDefault_Text">programByUIDTable</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">program3DUID</span><span class="ActionScriptBracket/Brace">]</span>;
- <span class="ActionScriptReserved">delete</span> <span class="ActionScriptDefault_Text">uidByProgramTable</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">program3D</span><span class="ActionScriptBracket/Brace">]</span>;
- <span class="ActionScriptReserved">return</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptDefault_Text">numReferencesByProgramTable</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">program3D</span><span class="ActionScriptBracket/Brace">]</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">numReferences</span>;
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptBracket/Brace">}</span></pre></body>
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