/bin-release/srcview/source/starling/display/materials/StandardMaterial.as.html
https://bitbucket.org/tshubbard/zfstarlingtutorial · HTML · 166 lines · 140 code · 25 blank · 1 comment · 0 complexity · ec9aae2b245547782605de4f735a3d43 MD5 · raw file
- <!-- saved from url=(0014)about:internet -->
- <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
- <html xmlns="http://www.w3.org/1999/xhtml">
- <head>
- <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
- <title>StandardMaterial.as</title>
- <link rel="stylesheet" type="text/css" href="../../../../SourceStyles.css"/>
- </head>
- <body><pre><span class="ActionScriptpackage">package</span> <span class="ActionScriptDefault_Text">starling</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">display</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">materials</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">flash</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">display3D</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">Context3D</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">flash</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">display3D</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">Context3DProgramType</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">flash</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">display3D</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">Context3DVertexBufferFormat</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">flash</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">display3D</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">IndexBuffer3D</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">flash</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">display3D</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">Program3D</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">flash</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">display3D</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">VertexBuffer3D</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">flash</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">geom</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">Matrix3D</span>;
-
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">starling</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">display</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">shaders</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">IShader</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">starling</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">display</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">shaders</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">fragment</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">VertexColorFragmentShader</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">starling</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">display</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">shaders</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">vertex</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">StandardVertexShader</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">starling</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">textures</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">Texture</span>;
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptclass">class</span> <span class="ActionScriptDefault_Text">StandardMaterial</span> <span class="ActionScriptReserved">implements</span> <span class="ActionScriptDefault_Text">IMaterial</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">program</span> :<span class="ActionScriptDefault_Text">Program3D</span>;
-
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_vertexShader</span> :<span class="ActionScriptDefault_Text">IShader</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_fragmentShader</span> :<span class="ActionScriptDefault_Text">IShader</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_alpha</span> :<span class="ActionScriptDefault_Text">Number</span> <span class="ActionScriptOperator">=</span> 1;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_color</span> :<span class="ActionScriptDefault_Text">uint</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">colorVector</span> :<span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.<</span><span class="ActionScriptDefault_Text">Number</span><span class="ActionScriptBracket/Brace">></span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_textures</span> :<span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.<</span><span class="ActionScriptDefault_Text">Texture</span><span class="ActionScriptBracket/Brace">></span>;
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">StandardMaterial</span><span class="ActionScriptBracket/Brace">(</span> <span class="ActionScriptDefault_Text">vertexShader</span>:<span class="ActionScriptDefault_Text">IShader</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">null</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">fragmentShader</span>:<span class="ActionScriptDefault_Text">IShader</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">null</span> <span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">this</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">vertexShader</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">vertexShader</span> <span class="ActionScriptOperator">||</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">StandardVertexShader</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptReserved">this</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">fragmentShader</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">fragmentShader</span> <span class="ActionScriptOperator">||</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">VertexColorFragmentShader</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">textures</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.<</span><span class="ActionScriptDefault_Text">Texture</span><span class="ActionScriptBracket/Brace">></span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">colorVector</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.<</span><span class="ActionScriptDefault_Text">Number</span><span class="ActionScriptBracket/Brace">></span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">color</span> <span class="ActionScriptOperator">=</span> 0xFFFFFF;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">dispose</span><span class="ActionScriptBracket/Brace">(</span> <span class="ActionScriptDefault_Text">disposeTextures</span>:<span class="ActionScriptDefault_Text">Boolean</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">false</span> <span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span> <span class="ActionScriptDefault_Text">program</span> <span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">Program3DCache</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">releaseProgram3D</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">program</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">program</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">null</span>;
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptDefault_Text">_vertexShader</span><span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">null</span>;
- <span class="ActionScriptDefault_Text">_fragmentShader</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">null</span>;
-
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">disposeTextures</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">for each</span> <span class="ActionScriptBracket/Brace">(</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">texture</span>:<span class="ActionScriptDefault_Text">Texture</span> <span class="ActionScriptReserved">in</span> <span class="ActionScriptDefault_Text">_textures</span> <span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">texture</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">dispose</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptDefault_Text">_textures</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">null</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">restoreOnLostContext</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span> <span class="ActionScriptDefault_Text">program</span> <span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">Program3DCache</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">releaseProgram3D</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">program</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">program</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">null</span>;
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">set</span> <span class="ActionScriptDefault_Text">textures</span><span class="ActionScriptBracket/Brace">(</span> <span class="ActionScriptDefault_Text">value</span>:<span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.<</span><span class="ActionScriptDefault_Text">Texture</span><span class="ActionScriptBracket/Brace">></span> <span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">_textures</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">value</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">textures</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.<</span><span class="ActionScriptDefault_Text">Texture</span><span class="ActionScriptBracket/Brace">></span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_textures</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">set</span> <span class="ActionScriptDefault_Text">vertexShader</span><span class="ActionScriptBracket/Brace">(</span> <span class="ActionScriptDefault_Text">value</span>:<span class="ActionScriptDefault_Text">IShader</span> <span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">_vertexShader</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">value</span>;
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span> <span class="ActionScriptDefault_Text">program</span> <span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">Program3DCache</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">releaseProgram3D</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">program</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">program</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">null</span>;
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">vertexShader</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">IShader</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_vertexShader</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">set</span> <span class="ActionScriptDefault_Text">fragmentShader</span><span class="ActionScriptBracket/Brace">(</span> <span class="ActionScriptDefault_Text">value</span>:<span class="ActionScriptDefault_Text">IShader</span> <span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">_fragmentShader</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">value</span>;
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span> <span class="ActionScriptDefault_Text">program</span> <span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">Program3DCache</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">releaseProgram3D</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">program</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">program</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">null</span>;
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">fragmentShader</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">IShader</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_fragmentShader</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">alpha</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">Number</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_alpha</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">set</span> <span class="ActionScriptDefault_Text">alpha</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">value</span>:<span class="ActionScriptDefault_Text">Number</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">_alpha</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">value</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">color</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">uint</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_color</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">set</span> <span class="ActionScriptDefault_Text">color</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">value</span>:<span class="ActionScriptDefault_Text">uint</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">_color</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">value</span>;
- <span class="ActionScriptDefault_Text">colorVector</span><span class="ActionScriptBracket/Brace">[</span>0<span class="ActionScriptBracket/Brace">]</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_color</span> <span class="ActionScriptOperator">>></span> 16<span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptOperator">/</span> 255;
- <span class="ActionScriptDefault_Text">colorVector</span><span class="ActionScriptBracket/Brace">[</span>1<span class="ActionScriptBracket/Brace">]</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_color</span> <span class="ActionScriptOperator">&</span> 0x00FF00<span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptOperator">>></span> 8<span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptOperator">/</span> 255;
- <span class="ActionScriptDefault_Text">colorVector</span><span class="ActionScriptBracket/Brace">[</span>2<span class="ActionScriptBracket/Brace">]</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_color</span> <span class="ActionScriptOperator">&</span> 0x0000FF<span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptOperator">/</span> 255;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">drawTriangles</span><span class="ActionScriptBracket/Brace">(</span> <span class="ActionScriptDefault_Text">context</span>:<span class="ActionScriptDefault_Text">Context3D</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">matrix</span>:<span class="ActionScriptDefault_Text">Matrix3D</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">vertexBuffer</span>:<span class="ActionScriptDefault_Text">VertexBuffer3D</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">indexBuffer</span>:<span class="ActionScriptDefault_Text">IndexBuffer3D</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">alpha</span>:<span class="ActionScriptDefault_Text">Number</span> <span class="ActionScriptOperator">=</span> 1 <span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">context</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">setVertexBufferAt</span><span class="ActionScriptBracket/Brace">(</span> 0<span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">vertexBuffer</span><span class="ActionScriptOperator">,</span> 0<span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">Context3DVertexBufferFormat</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">FLOAT_3</span> <span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">context</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">setVertexBufferAt</span><span class="ActionScriptBracket/Brace">(</span> 1<span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">vertexBuffer</span><span class="ActionScriptOperator">,</span> 3<span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">Context3DVertexBufferFormat</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">FLOAT_4</span> <span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">context</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">setVertexBufferAt</span><span class="ActionScriptBracket/Brace">(</span> 2<span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">vertexBuffer</span><span class="ActionScriptOperator">,</span> 7<span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">Context3DVertexBufferFormat</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">FLOAT_2</span> <span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span> <span class="ActionScriptDefault_Text">program</span> <span class="ActionScriptOperator">==</span> <span class="ActionScriptReserved">null</span> <span class="ActionScriptOperator">&&</span> <span class="ActionScriptDefault_Text">_vertexShader</span> <span class="ActionScriptOperator">&&</span> <span class="ActionScriptDefault_Text">_fragmentShader</span> <span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">program</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">Program3DCache</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">getProgram3D</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">context</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">_vertexShader</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">_fragmentShader</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptDefault_Text">context</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">setProgram</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">program</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptReserved">for</span> <span class="ActionScriptBracket/Brace">(</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">i</span>:<span class="ActionScriptDefault_Text">int</span> <span class="ActionScriptOperator">=</span> 0; <span class="ActionScriptDefault_Text">i</span> <span class="ActionScriptOperator"><</span> 8; <span class="ActionScriptDefault_Text">i</span><span class="ActionScriptOperator">++</span> <span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">context</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">setTextureAt</span><span class="ActionScriptBracket/Brace">(</span> <span class="ActionScriptDefault_Text">i</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">i</span> <span class="ActionScriptOperator"><</span> <span class="ActionScriptDefault_Text">_textures</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">length</span> <span class="ActionScriptOperator">?</span> <span class="ActionScriptDefault_Text">_textures</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">i</span><span class="ActionScriptBracket/Brace">]</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">base</span> : <span class="ActionScriptReserved">null</span> <span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptDefault_Text">context</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">setProgramConstantsFromMatrix</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">Context3DProgramType</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">VERTEX</span><span class="ActionScriptOperator">,</span> 0<span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">matrix</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptReserved">true</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">_vertexShader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">setConstants</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">context</span><span class="ActionScriptOperator">,</span> 4<span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">colorVector</span><span class="ActionScriptBracket/Brace">[</span>3<span class="ActionScriptBracket/Brace">]</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_alpha</span><span class="ActionScriptOperator">*</span><span class="ActionScriptDefault_Text">alpha</span>; <span class="ActionScriptComment">// Multiply display obect's alpha by material alpha.
- </span> <span class="ActionScriptDefault_Text">context</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">setProgramConstantsFromVector</span><span class="ActionScriptBracket/Brace">(</span> <span class="ActionScriptDefault_Text">Context3DProgramType</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">FRAGMENT</span><span class="ActionScriptOperator">,</span> 0<span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">colorVector</span> <span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">_fragmentShader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">setConstants</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">context</span><span class="ActionScriptOperator">,</span> 1<span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptDefault_Text">context</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">drawTriangles</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">indexBuffer</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptBracket/Brace">}</span></pre></body>
- </html>