/Commands/CmdGun.cs
https://github.com/cazzar/MCaznowl-Build · C# · 294 lines · 249 code · 41 blank · 4 comment · 108 complexity · 45c346b52aa31d7c7643d68a9cd36ac4 MD5 · raw file
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading;
- using MCForge;
- namespace MCForge.Commands
- {
- /// <summary>
- /// This is the command /gun
- /// use /help gun in-game for more info
- /// </summary>
- public class CmdGun : Command
- {
- public override string name { get { return "gun"; } }
- public override string shortcut { get { return ""; } }
- public override string type { get { return "other"; } }
- public override bool museumUsable { get { return false; } }
- public override LevelPermission defaultRank { get { return LevelPermission.AdvBuilder; } }
- public CmdGun() { }
- public override void Use(Player p, string message)
- {
- Level foundLevel;
- foundLevel = p.level;
- if (foundLevel.guns == false)
- {
- Player.SendMessage(p, "Guns and missiles cannot be used on this map!");
- return;
- }
- if (p.hasflag != null) { Player.SendMessage(p, "You can't use a gun while you have the flag!"); return; }
- Pos cpos;
- if (p.aiming)
- {
- if (message == "")
- {
- p.aiming = false;
- p.ClearBlockchange();
- Player.SendMessage(p, "Disabled gun");
- return;
- }
- }
- cpos.ending = 0;
- if (message.ToLower() == "destroy") cpos.ending = 1;
- else if (p.allowTnt == false)
- {
- if (message.ToLower() == "explode")
- {
- Player.SendMessage(p, Server.DefaultColor + "Since tnt usage is disallowed at the moment, switching to normal gun!"); cpos.ending = 1;
- }
- else if (message.ToLower() == "laser")
- {
- Player.SendMessage(p, Server.DefaultColor + "Since tnt usage is disallowed at the moment, switching to normal gun!"); cpos.ending = 1;
- }
- else if (message.ToLower() == "teleport" || message.ToLower() == "tp") cpos.ending = -1;
- else if (message != "") { Help(p); return; }
- }
-
-
- else if (message.ToLower() == "explode") cpos.ending = 2;
- else if (message.ToLower() == "laser") cpos.ending = 3;
- else if (message.ToLower() == "teleport" || message.ToLower() == "tp") cpos.ending = -1;
- else if (message != "") { Help(p); return; }
- cpos.x = 0; cpos.y = 0; cpos.z = 0; p.blockchangeObject = cpos;
- p.ClearBlockchange();
- p.Blockchange += new Player.BlockchangeEventHandler(Blockchange1);
- p.SendMessage("Gun mode engaged, fire at will");
- if (p.aiming)
- {
- return;
- }
- p.aiming = true;
- Thread aimThread = new Thread(new ThreadStart(delegate
- {
- CatchPos pos;
- List<CatchPos> buffer = new List<CatchPos>();
- while (p.aiming)
- {
- List<CatchPos> tempBuffer = new List<CatchPos>();
- double a = Math.Sin(((double)(128 - p.rot[0]) / 256) * 2 * Math.PI);
- double b = Math.Cos(((double)(128 - p.rot[0]) / 256) * 2 * Math.PI);
- double c = Math.Cos(((double)(p.rot[1] + 64) / 256) * 2 * Math.PI);
- try
- {
- ushort x = (ushort)(p.pos[0] / 32);
- x = (ushort)Math.Round(x + (double)(a * 3));
- ushort y = (ushort)(p.pos[1] / 32 + 1);
- y = (ushort)Math.Round(y + (double)(c * 3));
- ushort z = (ushort)(p.pos[2] / 32);
- z = (ushort)Math.Round(z + (double)(b * 3));
- if (x > p.level.width || y > p.level.depth || z > p.level.height) throw new Exception();
- if (x < 0 || y < 0 || z < 0) throw new Exception();
- for (ushort xx = x; xx <= x + 1; xx++)
- {
- for (ushort yy = (ushort)(y - 1); yy <= y; yy++)
- {
- for (ushort zz = z; zz <= z + 1; zz++)
- {
- if (p.level.GetTile(xx, yy, zz) == Block.air)
- {
- pos.x = xx; pos.y = yy; pos.z = zz;
- tempBuffer.Add(pos);
- }
- }
- }
- }
- List<CatchPos> toRemove = new List<CatchPos>();
- foreach (CatchPos cP in buffer)
- {
- if (!tempBuffer.Contains(cP))
- {
- p.SendBlockchange(cP.x, cP.y, cP.z, Block.air);
- toRemove.Add(cP);
- }
- }
- foreach (CatchPos cP in toRemove)
- {
- buffer.Remove(cP);
- }
- foreach (CatchPos cP in tempBuffer)
- {
- if (!buffer.Contains(cP))
- {
- buffer.Add(cP);
- p.SendBlockchange(cP.x, cP.y, cP.z, Block.glass);
- }
- }
- tempBuffer.Clear();
- toRemove.Clear();
- }
- catch { }
- Thread.Sleep(20);
- }
- foreach (CatchPos cP in buffer)
- {
- p.SendBlockchange(cP.x, cP.y, cP.z, Block.air);
- }
- }));
- aimThread.Start();
- }
-
-
- public void Blockchange1(Player p, ushort x, ushort y, ushort z, byte type)
- {
- byte by = p.level.GetTile(x, y, z);
- p.SendBlockchange(x, y, z, by);
- Pos bp = (Pos)p.blockchangeObject;
- double a = Math.Sin(((double)(128 - p.rot[0]) / 256) * 2 * Math.PI);
- double b = Math.Cos(((double)(128 - p.rot[0]) / 256) * 2 * Math.PI);
- double c = Math.Cos(((double)(p.rot[1] + 64) / 256) * 2 * Math.PI);
- double bigDiag = Math.Sqrt(Math.Sqrt(p.level.width * p.level.width + p.level.height * p.level.height) + p.level.depth * p.level.depth + p.level.width * p.level.width);
- List<CatchPos> previous = new List<CatchPos>();
- List<CatchPos> allBlocks = new List<CatchPos>();
- CatchPos pos;
- if (p.modeType != Block.air)
- type = p.modeType;
- Thread gunThread = new Thread(new ThreadStart(delegate
- {
- ushort startX = (ushort)(p.pos[0] / 32);
- ushort startY = (ushort)(p.pos[1] / 32);
- ushort startZ = (ushort)(p.pos[2] / 32);
- pos.x = (ushort)Math.Round(startX + (double)(a * 3));
- pos.y = (ushort)Math.Round(startY + (double)(c * 3));
- pos.z = (ushort)Math.Round(startZ + (double)(b * 3));
- for (double t = 4; bigDiag > t; t++)
- {
- pos.x = (ushort)Math.Round(startX + (double)(a * t));
- pos.y = (ushort)Math.Round(startY + (double)(c * t));
- pos.z = (ushort)Math.Round(startZ + (double)(b * t));
- by = p.level.GetTile(pos.x, pos.y, pos.z);
- if (by != Block.air && !allBlocks.Contains(pos))
- {
- if (p.level.physics < 2 || bp.ending <= 0)
- {
- break;
- }
- else
- {
- if (bp.ending == 1)
- {
- if ((!Block.LavaKill(by) && !Block.NeedRestart(by)) && by != Block.glass)
- {
- break;
- }
- }
- else if (p.level.physics >= 3)
- {
- if (by != Block.glass)
- {
- if (p.allowTnt == true)
- {
- p.level.MakeExplosion(pos.x, pos.y, pos.z, 1);
- break;
- }
- }
- }
- else
- {
- break;
- }
- }
- }
- p.level.Blockchange(pos.x, pos.y, pos.z, type);
- previous.Add(pos);
- allBlocks.Add(pos);
- bool comeOut = false;
- foreach (Player pl in Player.players)
- {
- if (pl.level == p.level)
- {
- if ((ushort)(pl.pos[0] / 32) == pos.x || (ushort)(pl.pos[0] / 32 + 1) == pos.x || (ushort)(pl.pos[0] / 32 - 1) == pos.x)
- {
- if ((ushort)(pl.pos[1] / 32) == pos.y || (ushort)(pl.pos[1] / 32 + 1) == pos.y || (ushort)(pl.pos[1] / 32 - 1) == pos.y)
- {
- if ((ushort)(pl.pos[2] / 32) == pos.z || (ushort)(pl.pos[2] / 32 + 1) == pos.z || (ushort)(pl.pos[2] / 32 - 1) == pos.z)
- {
- if (p.level.physics >= 3 && bp.ending >= 2)
- pl.HandleDeath(Block.stone, " was blown up by " + p.color + p.name, true);
- else
- pl.HandleDeath(Block.stone, " was shot by " + p.color + p.name);
- comeOut = true;
-
-
- }
- }
- }
- }
- }
- if (comeOut) break;
- if (t > 12 && bp.ending != 3)
- {
- pos = previous[0];
- p.level.Blockchange(pos.x, pos.y, pos.z, Block.air);
- previous.Remove(pos);
- }
-
- if (bp.ending != 3) Thread.Sleep(20);
- }
- if (bp.ending == -1)
- try
- {
- unchecked { p.SendPos((byte)-1, (ushort)(previous[previous.Count - 3].x * 32), (ushort)(previous[previous.Count - 3].y * 32 + 32), (ushort)(previous[previous.Count - 3].z * 32), p.rot[0], p.rot[1]); }
- } catch { }
- if (bp.ending == 3) Thread.Sleep(400);
- foreach (CatchPos pos1 in previous)
- {
- p.level.Blockchange(pos1.x, pos1.y, pos1.z, Block.air);
- if (bp.ending != 3) Thread.Sleep(20);
- }
- }));
- gunThread.Start();
- }
- public override void Help(Player p)
- {
- Player.SendMessage(p, "/gun [at end] - Allows you to fire bullets at people");
- Player.SendMessage(p, "Available [at end] values: &cexplode, destroy, laser, tp");
- }
- public struct CatchPos { public ushort x, y, z; }
- public struct Pos { public ushort x, y, z; public int ending; }
- }
- }