/MonoGame.Framework/Content/ContentReaders/AlphaTestEffectReader.cs
https://bitbucket.org/refuzion/monogame · C# · 60 lines · 20 code · 3 blank · 37 comment · 0 complexity · 51ea9bde69078fe6311024ab71c3a8e7 MD5 · raw file
- #region License
- /*
- Microsoft Public License (Ms-PL)
- MonoGame - Copyright © 2009 The MonoGame Team
- All rights reserved.
- This license governs use of the accompanying software. If you use the software, you accept this license. If you do not
- accept the license, do not use the software.
- 1. Definitions
- The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning here as under
- U.S. copyright law.
- A "contribution" is the original software, or any additions or changes to the software.
- A "contributor" is any person that distributes its contribution under this license.
- "Licensed patents" are a contributor's patent claims that read directly on its contribution.
- 2. Grant of Rights
- (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations in section 3,
- each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution or any derivative works that you create.
- (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in section 3,
- each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution in the software or derivative works of the contribution in the software.
- 3. Conditions and Limitations
- (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
- (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software,
- your patent license from such contributor to the software ends automatically.
- (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
- notices that are present in the software.
- (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
- a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or object
- code form, you may only do so under a license that complies with this license.
- (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees
- or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the extent
- permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a particular
- purpose and non-infringement.
- */
- #endregion License
- using Microsoft.Xna.Framework.Graphics;
- namespace Microsoft.Xna.Framework.Content
- {
- class AlphaTestEffectReader : ContentTypeReader<AlphaTestEffect>
- {
- protected internal override AlphaTestEffect Read(ContentReader input, AlphaTestEffect existingInstance)
- {
- var effect = new AlphaTestEffect(input.GraphicsDevice);
- effect.Texture = input.ReadExternalReference<Texture>() as Texture2D;
- effect.AlphaFunction = (CompareFunction)input.ReadInt32();
- effect.ReferenceAlpha = (int)input.ReadUInt32();
- effect.DiffuseColor = input.ReadVector3();
- effect.Alpha = input.ReadSingle();
- effect.VertexColorEnabled = input.ReadBoolean();
- return effect;
- }
- }
- }