/src/triSurface/meshTriangulation/meshTriangulation.C
https://github.com/xyuan/OpenFOAM-1.7.x · C · 511 lines · 360 code · 76 blank · 75 comment · 28 complexity · 6b36f999482418498b8c845d9b51c846 MD5 · raw file
- /*---------------------------------------------------------------------------*\
- ========= |
- \\ / F ield | OpenFOAM: The Open Source CFD Toolbox
- \\ / O peration |
- \\ / A nd | Copyright (C) 1991-2010 OpenCFD Ltd.
- \\/ M anipulation |
- -------------------------------------------------------------------------------
- License
- This file is part of OpenFOAM.
- OpenFOAM is free software: you can redistribute it and/or modify it
- under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
- ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
- for more details.
- You should have received a copy of the GNU General Public License
- along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
- \*---------------------------------------------------------------------------*/
- #include "meshTriangulation.H"
- #include "polyMesh.H"
- #include "faceTriangulation.H"
- // * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
- bool Foam::meshTriangulation::isInternalFace
- (
- const primitiveMesh& mesh,
- const boolList& includedCell,
- const label faceI
- )
- {
- if (mesh.isInternalFace(faceI))
- {
- label own = mesh.faceOwner()[faceI];
- label nei = mesh.faceNeighbour()[faceI];
- if (includedCell[own] && includedCell[nei])
- {
- // Neighbouring cell will get included in subset
- // as well so face is internal.
- return true;
- }
- else
- {
- return false;
- }
- }
- else
- {
- return false;
- }
- }
- void Foam::meshTriangulation::getFaces
- (
- const primitiveMesh& mesh,
- const boolList& includedCell,
- boolList& faceIsCut,
- label& nFaces,
- label& nInternalFaces
- )
- {
- // All faces to be triangulated.
- faceIsCut.setSize(mesh.nFaces());
- faceIsCut = false;
- nFaces = 0;
- nInternalFaces = 0;
-
- forAll(includedCell, cellI)
- {
- // Include faces of cut cells only.
- if (includedCell[cellI])
- {
- const labelList& cFaces = mesh.cells()[cellI];
- forAll(cFaces, i)
- {
- label faceI = cFaces[i];
- if (!faceIsCut[faceI])
- {
- // First visit of face.
- nFaces++;
- faceIsCut[faceI] = true;
- // See if would become internal or external face
- if (isInternalFace(mesh, includedCell, faceI))
- {
- nInternalFaces++;
- }
- }
- }
- }
- }
- Pout<< "Subset consists of " << nFaces << " faces out of " << mesh.nFaces()
- << " of which " << nInternalFaces << " are internal" << endl;
- }
- void Foam::meshTriangulation::insertTriangles
- (
- const triFaceList& faceTris,
- const label faceI,
- const label regionI,
- const bool reverse,
- List<labelledTri>& triangles,
- label& triI
- )
- {
- // Copy triangles. Optionally reverse them
- forAll(faceTris, i)
- {
- const triFace& f = faceTris[i];
- labelledTri& tri = triangles[triI];
- if (reverse)
- {
- tri[0] = f[0];
- tri[2] = f[1];
- tri[1] = f[2];
- }
- else
- {
- tri[0] = f[0];
- tri[1] = f[1];
- tri[2] = f[2];
- }
- tri.region() = regionI;
- faceMap_[triI] = faceI;
- triI++;
- }
- }
- // * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
- // Null constructor
- Foam::meshTriangulation::meshTriangulation()
- :
- triSurface(),
- nInternalFaces_(0),
- faceMap_()
- {}
- // Construct from faces of cells
- Foam::meshTriangulation::meshTriangulation
- (
- const polyMesh& mesh,
- const label internalFacesPatch,
- const boolList& includedCell,
- const bool faceCentreDecomposition
- )
- :
- triSurface(),
- nInternalFaces_(0),
- faceMap_()
- {
- const faceList& faces = mesh.faces();
- const pointField& points = mesh.points();
- const polyBoundaryMesh& patches = mesh.boundaryMesh();
- // All faces to be triangulated.
- boolList faceIsCut;
- label nFaces, nInternalFaces;
- getFaces
- (
- mesh,
- includedCell,
- faceIsCut,
- nFaces,
- nInternalFaces
- );
- // Find upper limit for number of triangles
- // (can be less if triangulation fails)
- label nTotTri = 0;
- if (faceCentreDecomposition)
- {
- forAll(faceIsCut, faceI)
- {
- if (faceIsCut[faceI])
- {
- nTotTri += faces[faceI].size();
- }
- }
- }
- else
- {
- forAll(faceIsCut, faceI)
- {
- if (faceIsCut[faceI])
- {
- nTotTri += faces[faceI].nTriangles(points);
- }
- }
- }
- Pout<< "nTotTri : " << nTotTri << endl;
- // Storage for new and old points (only for faceCentre decomposition;
- // for triangulation uses only existing points)
- pointField newPoints;
- if (faceCentreDecomposition)
- {
- newPoints.setSize(mesh.nPoints() + faces.size());
- forAll(mesh.points(), pointI)
- {
- newPoints[pointI] = mesh.points()[pointI];
- }
- // Face centres
- forAll(faces, faceI)
- {
- newPoints[mesh.nPoints() + faceI] = mesh.faceCentres()[faceI];
- }
- }
- // Storage for all triangles
- List<labelledTri> triangles(nTotTri);
- faceMap_.setSize(nTotTri);
- label triI = 0;
- if (faceCentreDecomposition)
- {
- // Decomposition around face centre
- // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- // Triangulate internal faces
- forAll(faceIsCut, faceI)
- {
- if (faceIsCut[faceI] && isInternalFace(mesh, includedCell, faceI))
- {
- // Face was internal to the mesh and will be 'internal' to
- // the surface.
- // Triangulate face
- const face& f = faces[faceI];
- forAll(f, fp)
- {
- faceMap_[triI] = faceI;
- triangles[triI++] =
- labelledTri
- (
- f[fp],
- f.nextLabel(fp),
- mesh.nPoints() + faceI, // face centre
- internalFacesPatch
- );
- }
- }
- }
- nInternalFaces_ = triI;
- // Triangulate external faces
- forAll(faceIsCut, faceI)
- {
- if (faceIsCut[faceI] && !isInternalFace(mesh, includedCell, faceI))
- {
- // Face will become outside of the surface.
- label patchI = -1;
- bool reverse = false;
- if (mesh.isInternalFace(faceI))
- {
- patchI = internalFacesPatch;
- // Check orientation. Check which side of the face gets
- // included (note: only one side is).
- if (includedCell[mesh.faceOwner()[faceI]])
- {
- reverse = false;
- }
- else
- {
- reverse = true;
- }
- }
- else
- {
- // Face was already outside so orientation ok.
- patchI = patches.whichPatch(faceI);
- reverse = false;
- }
- // Triangulate face
- const face& f = faces[faceI];
- if (reverse)
- {
- forAll(f, fp)
- {
- faceMap_[triI] = faceI;
- triangles[triI++] =
- labelledTri
- (
- f.nextLabel(fp),
- f[fp],
- mesh.nPoints() + faceI, // face centre
- patchI
- );
- }
- }
- else
- {
- forAll(f, fp)
- {
- faceMap_[triI] = faceI;
- triangles[triI++] =
- labelledTri
- (
- f[fp],
- f.nextLabel(fp),
- mesh.nPoints() + faceI, // face centre
- patchI
- );
- }
- }
- }
- }
- }
- else
- {
- // Triangulation using existing vertices
- // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- // Triangulate internal faces
- forAll(faceIsCut, faceI)
- {
- if (faceIsCut[faceI] && isInternalFace(mesh, includedCell, faceI))
- {
- // Face was internal to the mesh and will be 'internal' to
- // the surface.
- // Triangulate face. Fall back to naive triangulation if failed.
- faceTriangulation faceTris(points, faces[faceI], true);
- if (faceTris.empty())
- {
- WarningIn("meshTriangulation::meshTriangulation")
- << "Could not find triangulation for face " << faceI
- << " vertices " << faces[faceI] << " coords "
- << IndirectList<point>(points, faces[faceI])() << endl;
- }
- else
- {
- // Copy triangles. Make them internalFacesPatch
- insertTriangles
- (
- faceTris,
- faceI,
- internalFacesPatch,
- false, // no reverse
- triangles,
- triI
- );
- }
- }
- }
- nInternalFaces_ = triI;
- // Triangulate external faces
- forAll(faceIsCut, faceI)
- {
- if (faceIsCut[faceI] && !isInternalFace(mesh, includedCell, faceI))
- {
- // Face will become outside of the surface.
- label patchI = -1;
- bool reverse = false;
- if (mesh.isInternalFace(faceI))
- {
- patchI = internalFacesPatch;
- // Check orientation. Check which side of the face gets
- // included (note: only one side is).
- if (includedCell[mesh.faceOwner()[faceI]])
- {
- reverse = false;
- }
- else
- {
- reverse = true;
- }
- }
- else
- {
- // Face was already outside so orientation ok.
- patchI = patches.whichPatch(faceI);
- reverse = false;
- }
- // Triangulate face
- faceTriangulation faceTris(points, faces[faceI], true);
- if (faceTris.empty())
- {
- WarningIn("meshTriangulation::meshTriangulation")
- << "Could not find triangulation for face " << faceI
- << " vertices " << faces[faceI] << " coords "
- << IndirectList<point>(points, faces[faceI])() << endl;
- }
- else
- {
- // Copy triangles. Optionally reverse them
- insertTriangles
- (
- faceTris,
- faceI,
- patchI,
- reverse, // whether to reverse
- triangles,
- triI
- );
- }
- }
- }
- }
- // Shrink if nessecary (because of invalid triangulations)
- triangles.setSize(triI);
- faceMap_.setSize(triI);
- Pout<< "nInternalFaces_:" << nInternalFaces_ << endl;
- Pout<< "triangles:" << triangles.size() << endl;
- geometricSurfacePatchList surfPatches(patches.size());
- forAll(patches, patchI)
- {
- surfPatches[patchI] =
- geometricSurfacePatch
- (
- patches[patchI].physicalType(),
- patches[patchI].name(),
- patchI
- );
- }
- // Create globally numbered tri surface
- if (faceCentreDecomposition)
- {
- // Use newPoints (mesh points + face centres)
- triSurface globalSurf(triangles, surfPatches, newPoints);
- // Create locally numbered tri surface
- triSurface::operator=
- (
- triSurface
- (
- globalSurf.localFaces(),
- surfPatches,
- globalSurf.localPoints()
- )
- );
- }
- else
- {
- // Use mesh points
- triSurface globalSurf(triangles, surfPatches, mesh.points());
- // Create locally numbered tri surface
- triSurface::operator=
- (
- triSurface
- (
- globalSurf.localFaces(),
- surfPatches,
- globalSurf.localPoints()
- )
- );
- }
- }
- // ************************************************************************* //