/engines/bladerunner/script/ai/chew.cpp
https://github.com/somaen/scummvm · C++ · 503 lines · 408 code · 56 blank · 39 comment · 92 complexity · 10e3c652059cb7f42faa039b858964da MD5 · raw file
- /* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
- #include "bladerunner/script/ai_script.h"
- namespace BladeRunner {
- AIScriptChew::AIScriptChew(BladeRunnerEngine *vm) : AIScriptBase(vm) {
- _resumeIdleAfterFramesetCompletesFlag = false;
- _varNumOfTimesToHoldCurrentFrame = 0;
- // _varChooseIdleAnimation can have valid values: 0, 1, 2
- _varChooseIdleAnimation = 0;
- _var3 = 1;
- }
- void AIScriptChew::Initialize() {
- _animationFrame = 0;
- _animationState = 0;
- _animationStateNext = 0;
- _animationNext = 0;
- _resumeIdleAfterFramesetCompletesFlag = false;
- _varNumOfTimesToHoldCurrentFrame = 0;
- _varChooseIdleAnimation = 0;
- _var3 = 1;
- }
- bool AIScriptChew::Update() {
- return false;
- }
- void AIScriptChew::TimerExpired(int timer) {
- //return false;
- }
- void AIScriptChew::CompletedMovementTrack() {
- //return false;
- }
- void AIScriptChew::ReceivedClue(int clueId, int fromActorId) {
- //return false;
- }
- void AIScriptChew::ClickedByPlayer() {
- //return false;
- }
- void AIScriptChew::EnteredSet(int setId) {
- // return false;
- }
- void AIScriptChew::OtherAgentEnteredThisSet(int otherActorId) {
- // return false;
- }
- void AIScriptChew::OtherAgentExitedThisSet(int otherActorId) {
- // return false;
- }
- void AIScriptChew::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
- // return false;
- }
- void AIScriptChew::ShotAtAndMissed() {
- // return false;
- }
- bool AIScriptChew::ShotAtAndHit() {
- return false;
- }
- void AIScriptChew::Retired(int byActorId) {
- // return false;
- }
- int AIScriptChew::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
- return 0;
- }
- bool AIScriptChew::GoalChanged(int currentGoalNumber, int newGoalNumber) {
- return false;
- }
- bool AIScriptChew::UpdateAnimation(int *animation, int *frame) {
- switch (_animationState) {
- case 0:
- if (_varChooseIdleAnimation == 0) {
- *animation = kModelAnimationChewIdle;
- if (_varNumOfTimesToHoldCurrentFrame > 0) {
- --_varNumOfTimesToHoldCurrentFrame;
- } else {
- ++_animationFrame;
- if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationChewIdle)) {
- _animationFrame = 0;
- _var3 = 1;
- _varChooseIdleAnimation = Random_Query(0, 2);
- } else if (!Random_Query(0, 1)) {
- _varNumOfTimesToHoldCurrentFrame = 1;
- if (!Random_Query(0, 3)) {
- _var3 = -_var3;
- }
- }
- }
- } else if (_varChooseIdleAnimation == 1) {
- *animation = kModelAnimationChewFiddlingWithInstruments;
- _animationFrame += _var3;
- if (_animationFrame <= 6) {
- _var3 = 1;
- }
- if (_animationFrame == 13) {
- if (!Random_Query(0, 1)) {
- _var3 = -1;
- }
- }
- if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationChewFiddlingWithInstruments)) {
- _animationFrame = 0;
- _varChooseIdleAnimation = Random_Query(0, 2);
- _var3 = 1;
- }
- } else if (_varChooseIdleAnimation == 2) {
- *animation = kModelAnimationChewAdjustingInstrument;
- _animationFrame += _var3;
- if (_animationFrame <= 8) {
- _var3 = 1;
- }
- if (_animationFrame == 16) {
- if (!Random_Query(0, 1)) {
- _var3 = -1;
- }
- }
- if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationChewAdjustingInstrument)) {
- _animationFrame = 0;
- _varChooseIdleAnimation = Random_Query(0, 2);
- _var3 = 1;
- }
- }
- break;
- case 1:
- if (_varChooseIdleAnimation == 0) {
- *animation = kModelAnimationChewIdle;
- }
- if (_varChooseIdleAnimation == 1) {
- *animation = kModelAnimationChewFiddlingWithInstruments;
- }
- if (_varChooseIdleAnimation == 2) {
- *animation = kModelAnimationChewAdjustingInstrument;
- }
- if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(*animation)) {
- _animationFrame += 2;
- if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
- _animationFrame = 0;
- _animationState = _animationStateNext;
- *animation = _animationNext;
- }
- } else {
- _animationFrame -= 2;
- if (_animationFrame <= 0) {
- _animationFrame = 0;
- _animationState = _animationStateNext;
- *animation = _animationNext;
- }
- }
- break;
- case 2:
- *animation = kModelAnimationChewProtestTalk;
- if (_animationFrame == 0 && _resumeIdleAfterFramesetCompletesFlag) {
- *animation = kModelAnimationChewIdle;
- _animationState = 0;
- _varChooseIdleAnimation = 0;
- } else {
- ++_animationFrame;
- if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationChewProtestTalk)) {
- _animationFrame = 0;
- }
- }
- break;
- case 3:
- *animation = kModelAnimationChewAngryTalk;
- ++_animationFrame;
- if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationChewAngryTalk)) {
- _animationFrame = 0;
- _animationState = 2;
- *animation = kModelAnimationChewProtestTalk;
- }
- break;
- case 4:
- *animation = kModelAnimationChewExplainTalk;
- ++_animationFrame;
- if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationChewExplainTalk)) {
- _animationFrame = 0;
- _animationState = 2;
- *animation = kModelAnimationChewProtestTalk;
- }
- break;
- case 5:
- *animation = kModelAnimationChewGoAwayTalk;
- ++_animationFrame;
- if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationChewGoAwayTalk)) {
- _animationFrame = 0;
- _animationState = 2;
- *animation = kModelAnimationChewProtestTalk;
- }
- break;
- case 6:
- *animation = kModelAnimationChewDismissiveTalk;
- ++_animationFrame;
- if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationChewDismissiveTalk)) {
- _animationFrame = 0;
- _animationState = 2;
- *animation = kModelAnimationChewProtestTalk;
- }
- break;
- case 7:
- *animation = kModelAnimationChewPointingSomewhereTalk;
- ++_animationFrame;
- if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationChewPointingSomewhereTalk)) {
- _animationFrame = 0;
- _animationState = 2;
- *animation = kModelAnimationChewProtestTalk;
- }
- break;
- case 8:
- *animation = kModelAnimationChewDescribePulledTalk;
- ++_animationFrame;
- if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationChewDescribePulledTalk)) {
- _animationFrame = 0;
- _animationState = 2;
- *animation = kModelAnimationChewProtestTalk;
- }
- break;
- case 9:
- *animation = kModelAnimationChewDescribePushedTalk;
- ++_animationFrame;
- if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationChewDescribePushedTalk)) {
- _animationFrame = 0;
- _animationState = 2;
- *animation = kModelAnimationChewProtestTalk;
- }
- break;
- case 10:
- *animation = kModelAnimationChewGotHit;
- ++_animationFrame;
- if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationChewGotHit)) {
- *animation = kModelAnimationChewIdle;
- _animationFrame = 0;
- _animationState = 0;
- _varChooseIdleAnimation = 0;
- }
- break;
- case 11:
- *animation = kModelAnimationChewShotDead;
- if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(kModelAnimationChewShotDead) - 1) {
- ++_animationFrame;
- }
- break;
- case 12:
- *animation = kModelAnimationChewWalking;
- ++_animationFrame;
- if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationChewWalking)) {
- _animationFrame = 0;
- }
- break;
- case 13:
- *animation = kModelAnimationChewTakesAStepBackwards;
- ++_animationFrame;
- if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationChewTakesAStepBackwards)) {
- _animationFrame = 0;
- _animationState = 2;
- *animation = kModelAnimationChewProtestTalk;
- }
- break;
- default:
- break;
- }
- *frame = _animationFrame;
- return true;
- }
- bool AIScriptChew::ChangeAnimationMode(int mode) {
- switch (mode) {
- case kAnimationModeIdle:
- switch (_animationState) {
- case 0:
- return true;
- case 2:
- // fall through
- case 3:
- // fall through
- case 4:
- // fall through
- case 5:
- // fall through
- case 6:
- // fall through
- case 7:
- // fall through
- case 8:
- // fall through
- case 9:
- _resumeIdleAfterFramesetCompletesFlag = true;
- break;
- default:
- _animationState = 0;
- _varChooseIdleAnimation = 0;
- _animationFrame = 0;
- break;
- }
- break;
- case kAnimationModeWalk:
- _animationFrame = 0;
- _animationState = 12;
- break;
- case 3:
- if (_animationState < 2 || _animationState > 9) {
- if (_animationState > 0) {
- _animationState = 2;
- _animationFrame = 0;
- _resumeIdleAfterFramesetCompletesFlag = false;
- } else {
- _animationStateNext = 2;
- _animationNext = kModelAnimationChewProtestTalk;
- _animationState = 1;
- }
- }
- break;
- case 12:
- if (_animationState < 2 || _animationState > 9) {
- if (_animationState > 0) {
- _animationState = 3;
- _animationFrame = 0;
- _resumeIdleAfterFramesetCompletesFlag = false;
- } else {
- _animationStateNext = 3;
- _animationNext = kModelAnimationChewAngryTalk;
- _animationState = 1;
- }
- }
- break;
- case 13:
- if (_animationState < 2 || _animationState > 9) {
- if (_animationState > 0) {
- _animationState = 4;
- _animationFrame = 0;
- _resumeIdleAfterFramesetCompletesFlag = false;
- } else {
- _animationStateNext = 4;
- _animationNext = kModelAnimationChewExplainTalk;
- _animationState = 1;
- }
- }
- break;
- case 14:
- if (_animationState < 2 || _animationState > 9) {
- if (_animationState > 0) {
- _animationState = 5;
- _animationFrame = 0;
- _resumeIdleAfterFramesetCompletesFlag = false;
- } else {
- _animationStateNext = 5;
- _animationNext = kModelAnimationChewGoAwayTalk;
- _animationState = 1;
- }
- }
- break;
- case 15:
- if (_animationState < 2 || _animationState > 9) {
- if (_animationState > 0) {
- _animationState = 6;
- _animationFrame = 0;
- _resumeIdleAfterFramesetCompletesFlag = false;
- } else {
- _animationStateNext = 6;
- _animationNext = kModelAnimationChewDismissiveTalk;
- _animationState = 1;
- }
- }
- break;
- case 16:
- if (_animationState < 2 || _animationState > 9) {
- if (_animationState > 0) {
- _animationState = 7;
- _animationFrame = 0;
- _resumeIdleAfterFramesetCompletesFlag = false;
- } else {
- _animationStateNext = 7;
- _animationNext = kModelAnimationChewPointingSomewhereTalk;
- _animationState = 1;
- }
- }
- break;
- case 17:
- if (_animationState < 2 || _animationState > 9) {
- if (_animationState > 0) {
- _animationState = 8;
- _animationFrame = 0;
- _resumeIdleAfterFramesetCompletesFlag = false;
- } else {
- _animationStateNext = 8;
- _animationNext = kModelAnimationChewDescribePulledTalk;
- _animationState = 1;
- }
- }
- break;
- case 18:
- if (_animationState < 2 || _animationState > 9) {
- if (_animationState > 0) {
- _animationState = 9;
- _animationFrame = 0;
- _resumeIdleAfterFramesetCompletesFlag = false;
- } else {
- _animationStateNext = 9;
- _animationNext = kModelAnimationChewDescribePushedTalk;
- _animationState = 1;
- }
- }
- break;
- case 43:
- if (_animationState > 0 || (_animationState == 0 && _varChooseIdleAnimation != 1 && _varChooseIdleAnimation != 2)) {
- Actor_Change_Animation_Mode(kActorChew, kAnimationModeIdle);
- _varChooseIdleAnimation = Random_Query(1, 2);
- }
- break;
- case kAnimationModeDie:
- _animationFrame = 0;
- _animationState = 11;
- break;
- default:
- break;
- }
- return true;
- }
- void AIScriptChew::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
- *animationState = _animationState;
- *animationFrame = _animationFrame;
- *animationStateNext = _animationStateNext;
- *animationNext = _animationNext;
- }
- void AIScriptChew::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
- _animationState = animationState;
- _animationFrame = animationFrame;
- _animationStateNext = animationStateNext;
- _animationNext = animationNext;
- }
- bool AIScriptChew::ReachedMovementTrackWaypoint(int waypointId) {
- return true;
- }
- void AIScriptChew::FledCombat() {
- // return false;
- }
- } // End of namespace BladeRunner