/library/Zend/Search/Lucene/FSM.php
https://github.com/eschabell/openshift-zendframework · PHP · 443 lines · 188 code · 48 blank · 207 comment · 32 complexity · 2a5e1674387a50a685462ff02f802af4 MD5 · raw file
- <?php
- /**
- * Zend Framework
- *
- * LICENSE
- *
- * This source file is subject to the new BSD license that is bundled
- * with this package in the file LICENSE.txt.
- * It is also available through the world-wide-web at this URL:
- * http://framework.zend.com/license/new-bsd
- * If you did not receive a copy of the license and are unable to
- * obtain it through the world-wide-web, please send an email
- * to license@zend.com so we can send you a copy immediately.
- *
- * @category Zend
- * @package Zend_Search_Lucene
- * @copyright Copyright (c) 2005-2011 Zend Technologies USA Inc. (http://www.zend.com)
- * @license http://framework.zend.com/license/new-bsd New BSD License
- * @version $Id: FSM.php 23775 2011-03-01 17:25:24Z ralph $
- */
- /** Zend_Search_Lucene_FSMAction */
- require_once 'Zend/Search/Lucene/FSMAction.php';
- /**
- * Abstract Finite State Machine
- *
- * Take a look on Wikipedia state machine description: http://en.wikipedia.org/wiki/Finite_state_machine
- *
- * Any type of Transducers (Moore machine or Mealy machine) also may be implemented by using this abstract FSM.
- * process() methods invokes a specified actions which may construct FSM output.
- * Actions may be also used to signal, that we have reached Accept State
- *
- * @category Zend
- * @package Zend_Search_Lucene
- * @copyright Copyright (c) 2005-2011 Zend Technologies USA Inc. (http://www.zend.com)
- * @license http://framework.zend.com/license/new-bsd New BSD License
- */
- abstract class Zend_Search_Lucene_FSM
- {
- /**
- * Machine States alphabet
- *
- * @var array
- */
- private $_states = array();
- /**
- * Current state
- *
- * @var integer|string
- */
- private $_currentState = null;
- /**
- * Input alphabet
- *
- * @var array
- */
- private $_inputAphabet = array();
- /**
- * State transition table
- *
- * [sourceState][input] => targetState
- *
- * @var array
- */
- private $_rules = array();
- /**
- * List of entry actions
- * Each action executes when entering the state
- *
- * [state] => action
- *
- * @var array
- */
- private $_entryActions = array();
- /**
- * List of exit actions
- * Each action executes when exiting the state
- *
- * [state] => action
- *
- * @var array
- */
- private $_exitActions = array();
- /**
- * List of input actions
- * Each action executes when entering the state
- *
- * [state][input] => action
- *
- * @var array
- */
- private $_inputActions = array();
- /**
- * List of input actions
- * Each action executes when entering the state
- *
- * [state1][state2] => action
- *
- * @var array
- */
- private $_transitionActions = array();
- /**
- * Finite State machine constructor
- *
- * $states is an array of integers or strings with a list of possible machine states
- * constructor treats fist list element as a sturt state (assignes it to $_current state).
- * It may be reassigned by setState() call.
- * States list may be empty and can be extended later by addState() or addStates() calls.
- *
- * $inputAphabet is the same as $states, but represents input alphabet
- * it also may be extended later by addInputSymbols() or addInputSymbol() calls.
- *
- * $rules parameter describes FSM transitions and has a structure:
- * array( array(sourseState, input, targetState[, inputAction]),
- * array(sourseState, input, targetState[, inputAction]),
- * array(sourseState, input, targetState[, inputAction]),
- * ...
- * )
- * Rules also can be added later by addRules() and addRule() calls.
- *
- * FSM actions are very flexible and may be defined by addEntryAction(), addExitAction(),
- * addInputAction() and addTransitionAction() calls.
- *
- * @param array $states
- * @param array $inputAphabet
- * @param array $rules
- */
- public function __construct($states = array(), $inputAphabet = array(), $rules = array())
- {
- $this->addStates($states);
- $this->addInputSymbols($inputAphabet);
- $this->addRules($rules);
- }
- /**
- * Add states to the state machine
- *
- * @param array $states
- */
- public function addStates($states)
- {
- foreach ($states as $state) {
- $this->addState($state);
- }
- }
- /**
- * Add state to the state machine
- *
- * @param integer|string $state
- */
- public function addState($state)
- {
- $this->_states[$state] = $state;
- if ($this->_currentState === null) {
- $this->_currentState = $state;
- }
- }
- /**
- * Set FSM state.
- * No any action is invoked
- *
- * @param integer|string $state
- * @throws Zend_Search_Exception
- */
- public function setState($state)
- {
- if (!isset($this->_states[$state])) {
- require_once 'Zend/Search/Exception.php';
- throw new Zend_Search_Exception('State \'' . $state . '\' is not on of the possible FSM states.');
- }
- $this->_currentState = $state;
- }
- /**
- * Get FSM state.
- *
- * @return integer|string $state|null
- */
- public function getState()
- {
- return $this->_currentState;
- }
- /**
- * Add symbols to the input alphabet
- *
- * @param array $inputAphabet
- */
- public function addInputSymbols($inputAphabet)
- {
- foreach ($inputAphabet as $inputSymbol) {
- $this->addInputSymbol($inputSymbol);
- }
- }
- /**
- * Add symbol to the input alphabet
- *
- * @param integer|string $inputSymbol
- */
- public function addInputSymbol($inputSymbol)
- {
- $this->_inputAphabet[$inputSymbol] = $inputSymbol;
- }
- /**
- * Add transition rules
- *
- * array structure:
- * array( array(sourseState, input, targetState[, inputAction]),
- * array(sourseState, input, targetState[, inputAction]),
- * array(sourseState, input, targetState[, inputAction]),
- * ...
- * )
- *
- * @param array $rules
- */
- public function addRules($rules)
- {
- foreach ($rules as $rule) {
- $this->addrule($rule[0], $rule[1], $rule[2], isset($rule[3])?$rule[3]:null);
- }
- }
- /**
- * Add symbol to the input alphabet
- *
- * @param integer|string $sourceState
- * @param integer|string $input
- * @param integer|string $targetState
- * @param Zend_Search_Lucene_FSMAction|null $inputAction
- * @throws Zend_Search_Exception
- */
- public function addRule($sourceState, $input, $targetState, $inputAction = null)
- {
- if (!isset($this->_states[$sourceState])) {
- require_once 'Zend/Search/Exception.php';
- throw new Zend_Search_Exception('Undefined source state (' . $sourceState . ').');
- }
- if (!isset($this->_states[$targetState])) {
- require_once 'Zend/Search/Exception.php';
- throw new Zend_Search_Exception('Undefined target state (' . $targetState . ').');
- }
- if (!isset($this->_inputAphabet[$input])) {
- require_once 'Zend/Search/Exception.php';
- throw new Zend_Search_Exception('Undefined input symbol (' . $input . ').');
- }
- if (!isset($this->_rules[$sourceState])) {
- $this->_rules[$sourceState] = array();
- }
- if (isset($this->_rules[$sourceState][$input])) {
- require_once 'Zend/Search/Exception.php';
- throw new Zend_Search_Exception('Rule for {state,input} pair (' . $sourceState . ', '. $input . ') is already defined.');
- }
- $this->_rules[$sourceState][$input] = $targetState;
- if ($inputAction !== null) {
- $this->addInputAction($sourceState, $input, $inputAction);
- }
- }
- /**
- * Add state entry action.
- * Several entry actions are allowed.
- * Action execution order is defined by addEntryAction() calls
- *
- * @param integer|string $state
- * @param Zend_Search_Lucene_FSMAction $action
- */
- public function addEntryAction($state, Zend_Search_Lucene_FSMAction $action)
- {
- if (!isset($this->_states[$state])) {
- require_once 'Zend/Search/Exception.php';
- throw new Zend_Search_Exception('Undefined state (' . $state. ').');
- }
- if (!isset($this->_entryActions[$state])) {
- $this->_entryActions[$state] = array();
- }
- $this->_entryActions[$state][] = $action;
- }
- /**
- * Add state exit action.
- * Several exit actions are allowed.
- * Action execution order is defined by addEntryAction() calls
- *
- * @param integer|string $state
- * @param Zend_Search_Lucene_FSMAction $action
- */
- public function addExitAction($state, Zend_Search_Lucene_FSMAction $action)
- {
- if (!isset($this->_states[$state])) {
- require_once 'Zend/Search/Exception.php';
- throw new Zend_Search_Exception('Undefined state (' . $state. ').');
- }
- if (!isset($this->_exitActions[$state])) {
- $this->_exitActions[$state] = array();
- }
- $this->_exitActions[$state][] = $action;
- }
- /**
- * Add input action (defined by {state, input} pair).
- * Several input actions are allowed.
- * Action execution order is defined by addInputAction() calls
- *
- * @param integer|string $state
- * @param integer|string $input
- * @param Zend_Search_Lucene_FSMAction $action
- */
- public function addInputAction($state, $inputSymbol, Zend_Search_Lucene_FSMAction $action)
- {
- if (!isset($this->_states[$state])) {
- require_once 'Zend/Search/Exception.php';
- throw new Zend_Search_Exception('Undefined state (' . $state. ').');
- }
- if (!isset($this->_inputAphabet[$inputSymbol])) {
- require_once 'Zend/Search/Exception.php';
- throw new Zend_Search_Exception('Undefined input symbol (' . $inputSymbol. ').');
- }
- if (!isset($this->_inputActions[$state])) {
- $this->_inputActions[$state] = array();
- }
- if (!isset($this->_inputActions[$state][$inputSymbol])) {
- $this->_inputActions[$state][$inputSymbol] = array();
- }
- $this->_inputActions[$state][$inputSymbol][] = $action;
- }
- /**
- * Add transition action (defined by {state, input} pair).
- * Several transition actions are allowed.
- * Action execution order is defined by addTransitionAction() calls
- *
- * @param integer|string $sourceState
- * @param integer|string $targetState
- * @param Zend_Search_Lucene_FSMAction $action
- */
- public function addTransitionAction($sourceState, $targetState, Zend_Search_Lucene_FSMAction $action)
- {
- if (!isset($this->_states[$sourceState])) {
- require_once 'Zend/Search/Exception.php';
- throw new Zend_Search_Exception('Undefined source state (' . $sourceState. ').');
- }
- if (!isset($this->_states[$targetState])) {
- require_once 'Zend/Search/Exception.php';
- throw new Zend_Search_Exception('Undefined source state (' . $targetState. ').');
- }
- if (!isset($this->_transitionActions[$sourceState])) {
- $this->_transitionActions[$sourceState] = array();
- }
- if (!isset($this->_transitionActions[$sourceState][$targetState])) {
- $this->_transitionActions[$sourceState][$targetState] = array();
- }
- $this->_transitionActions[$sourceState][$targetState][] = $action;
- }
- /**
- * Process an input
- *
- * @param mixed $input
- * @throws Zend_Search_Exception
- */
- public function process($input)
- {
- if (!isset($this->_rules[$this->_currentState])) {
- require_once 'Zend/Search/Exception.php';
- throw new Zend_Search_Exception('There is no any rule for current state (' . $this->_currentState . ').');
- }
- if (!isset($this->_rules[$this->_currentState][$input])) {
- require_once 'Zend/Search/Exception.php';
- throw new Zend_Search_Exception('There is no any rule for {current state, input} pair (' . $this->_currentState . ', ' . $input . ').');
- }
- $sourceState = $this->_currentState;
- $targetState = $this->_rules[$this->_currentState][$input];
- if ($sourceState != $targetState && isset($this->_exitActions[$sourceState])) {
- foreach ($this->_exitActions[$sourceState] as $action) {
- $action->doAction();
- }
- }
- if (isset($this->_inputActions[$sourceState]) &&
- isset($this->_inputActions[$sourceState][$input])) {
- foreach ($this->_inputActions[$sourceState][$input] as $action) {
- $action->doAction();
- }
- }
- $this->_currentState = $targetState;
- if (isset($this->_transitionActions[$sourceState]) &&
- isset($this->_transitionActions[$sourceState][$targetState])) {
- foreach ($this->_transitionActions[$sourceState][$targetState] as $action) {
- $action->doAction();
- }
- }
- if ($sourceState != $targetState && isset($this->_entryActions[$targetState])) {
- foreach ($this->_entryActions[$targetState] as $action) {
- $action->doAction();
- }
- }
- }
- public function reset()
- {
- if (count($this->_states) == 0) {
- require_once 'Zend/Search/Exception.php';
- throw new Zend_Search_Exception('There is no any state defined for FSM.');
- }
- $this->_currentState = $this->_states[0];
- }
- }