/src/mod_ElementsModItems.java
https://github.com/ElementsMod/Project-Syne · Java · 1251 lines · 853 code · 97 blank · 301 comment · 0 complexity · 6ef9721e20ded01ad88608a2616913ce MD5 · raw file
- package net.minecraft.src;
- import java.util.logging.Logger;
- import java.util.Random;
- public class mod_ElementsModItems extends BaseMod
- {
- private static final Logger MC = Logger.getLogger("Minecraft");
- private static EnumElementsToolMaterial Tool;
- private static EnumElementsArmorMaterial Armor;
- private static mod_ElementsModConfig EM;
- private static mod_ElementsModSolidBlocks EMSB;
-
- //Item Registration
- //Ingots and Gems
- public static final Item BerylGem;
- public static final Item BoronIngot;
- public static final Item AluminiumIngot;
- public static final Item TitaniumIngot;
- public static final Item ChromiumIngot;
- public static final Item CobaltIngot;
- public static final Item NickelIngot;
- public static final Item CopperIngot;
- public static final Item ZirconiumGem;
- public static final Item SilverIngot;
- public static final Item TinIngot;
- public static final Item PlatinumIngot;
- public static final Item LeadIngot;
- public static final Item CinnabarIngot;
- public static final Item BismuthIngot;
- public static final Item UraniumIngot;
- public static final Item PlutoniumIngot;
- public static final Item TinCopperMix;
- public static final Item BronzeIngot;
- public static final Item SteelIngot;
-
- //Tools
- //Beryl
- public static final Item BerylPickaxe;
- public static final Item BerylAxe;
- public static final Item BerylSpade;
- public static final Item BerylHoe;
- public static final Item BerylSword;
-
- //Titanium
- public static final Item BoronPickaxe;
- public static final Item BoronAxe;
- public static final Item BoronSpade;
- public static final Item BoronHoe;
- public static final Item BoronSword;
- //Aluminium
- public static final Item AluminiumPickaxe;
- public static final Item AluminiumAxe;
- public static final Item AluminiumSpade;
- public static final Item AluminiumHoe;
- public static final Item AluminiumSword;
- //Titanium
- public static final Item TitaniumPickaxe;
- public static final Item TitaniumAxe;
- public static final Item TitaniumSpade;
- public static final Item TitaniumHoe;
- public static final Item TitaniumSword;
-
- //Chromium
- public static final Item ChromiumPickaxe;
- public static final Item ChromiumAxe;
- public static final Item ChromiumSpade;
- public static final Item ChromiumHoe;
- public static final Item ChromiumSword;
- //Cobalt
- public static final Item CobaltPickaxe;
- public static final Item CobaltAxe;
- public static final Item CobaltSpade;
- public static final Item CobaltHoe;
- public static final Item CobaltSword;
- //Nickel
- public static final Item NickelPickaxe;
- public static final Item NickelAxe;
- public static final Item NickelSpade;
- public static final Item NickelHoe;
- public static final Item NickelSword;
- //Copper
- public static final Item CopperPickaxe;
- public static final Item CopperAxe;
- public static final Item CopperSpade;
- public static final Item CopperHoe;
- public static final Item CopperSword;
-
- //Zirconium
- public static final Item ZirconiumPickaxe;
- public static final Item ZirconiumAxe;
- public static final Item ZirconiumSpade;
- public static final Item ZirconiumHoe;
- public static final Item ZirconiumSword;
- //Silver
- public static final Item SilverPickaxe;
- public static final Item SilverAxe;
- public static final Item SilverSpade;
- public static final Item SilverHoe;
- public static final Item SilverSword;
- //Tin
- public static final Item TinPickaxe;
- public static final Item TinAxe;
- public static final Item TinSpade;
- public static final Item TinHoe;
- public static final Item TinSword;
- //Platinum
- public static final Item PlatinumPickaxe;
- public static final Item PlatinumAxe;
- public static final Item PlatinumSpade;
- public static final Item PlatinumHoe;
- public static final Item PlatinumSword;
- //Lead
- public static final Item LeadPickaxe;
- public static final Item LeadAxe;
- public static final Item LeadSpade;
- public static final Item LeadHoe;
- public static final Item LeadSword;
- //Cinnabar
- public static final Item CinnabarPickaxe;
- public static final Item CinnabarAxe;
- public static final Item CinnabarSpade;
- public static final Item CinnabarHoe;
- public static final Item CinnabarSword;
- //Bismuth
- public static final Item BismuthPickaxe;
- public static final Item BismuthAxe;
- public static final Item BismuthSpade;
- public static final Item BismuthHoe;
- public static final Item BismuthSword;
- //Uranium
- public static final Item UraniumPickaxe;
- public static final Item UraniumAxe;
- public static final Item UraniumSpade;
- public static final Item UraniumHoe;
- public static final Item UraniumSword;
- //Plutonium
- public static final Item PlutoniumPickaxe;
- public static final Item PlutoniumAxe;
- public static final Item PlutoniumSpade;
- public static final Item PlutoniumHoe;
- public static final Item PlutoniumSword;
-
- //Bronze
- public static final Item SteelPickaxe;
- public static final Item SteelAxe;
- public static final Item SteelSpade;
- public static final Item SteelHoe;
- public static final Item SteelSword;
- //Bronze
- public static final Item BronzePickaxe;
- public static final Item BronzeAxe;
- public static final Item BronzeSpade;
- public static final Item BronzeHoe;
- public static final Item BronzeSword;
-
- //Armors
- //Beryl
- public static final Item BerylHelmet;
- public static final Item BerylChestplate;
- public static final Item BerylLeggings;
- public static final Item BerylBoots;
-
- //Titanium
- public static final Item BoronHelmet;
- public static final Item BoronChestplate;
- public static final Item BoronLeggings;
- public static final Item BoronBoots;
-
- //Aluminium
- public static final Item AluminiumHelmet;
- public static final Item AluminiumChestplate;
- public static final Item AluminiumLeggings;
- public static final Item AluminiumBoots;
-
- //Titanium
- public static final Item TitaniumHelmet;
- public static final Item TitaniumChestplate;
- public static final Item TitaniumLeggings;
- public static final Item TitaniumBoots;
-
- //Chromium
- public static final Item ChromiumHelmet;
- public static final Item ChromiumChestplate;
- public static final Item ChromiumLeggings;
- public static final Item ChromiumBoots;
-
- //Cobalt
- public static final Item CobaltHelmet;
- public static final Item CobaltChestplate;
- public static final Item CobaltLeggings;
- public static final Item CobaltBoots;
-
- //Nickel
- public static final Item NickelHelmet;
- public static final Item NickelChestplate;
- public static final Item NickelLeggings;
- public static final Item NickelBoots;
-
- //Copper
- public static final Item CopperHelmet;
- public static final Item CopperChestplate;
- public static final Item CopperLeggings;
- public static final Item CopperBoots;
-
- //Zirconium
- public static final Item ZirconiumHelmet;
- public static final Item ZirconiumChestplate;
- public static final Item ZirconiumLeggings;
- public static final Item ZirconiumBoots;
-
- //Silver
- public static final Item SilverHelmet;
- public static final Item SilverChestplate;
- public static final Item SilverLeggings;
- public static final Item SilverBoots;
-
- //Tin
- public static final Item TinHelmet;
- public static final Item TinChestplate;
- public static final Item TinLeggings;
- public static final Item TinBoots;
-
- //Platinum
- public static final Item PlatinumHelmet;
- public static final Item PlatinumChestplate;
- public static final Item PlatinumLeggings;
- public static final Item PlatinumBoots;
-
- //Lead
- public static final Item LeadHelmet;
- public static final Item LeadChestplate;
- public static final Item LeadLeggings;
- public static final Item LeadBoots;
-
- //Cinnabar
- public static final Item CinnabarHelmet;
- public static final Item CinnabarChestplate;
- public static final Item CinnabarLeggings;
- public static final Item CinnabarBoots;
-
- //Bismuth
- public static final Item BismuthHelmet;
- public static final Item BismuthChestplate;
- public static final Item BismuthLeggings;
- public static final Item BismuthBoots;
-
- //Uranium
- public static final Item UraniumHelmet;
- public static final Item UraniumChestplate;
- public static final Item UraniumLeggings;
- public static final Item UraniumBoots;
-
- //Uranium
- public static final Item PlutoniumHelmet;
- public static final Item PlutoniumChestplate;
- public static final Item PlutoniumLeggings;
- public static final Item PlutoniumBoots;
-
- //Uranium
- public static final Item SteelHelmet;
- public static final Item SteelChestplate;
- public static final Item SteelLeggings;
- public static final Item SteelBoots;
-
- //Uranium
- public static final Item BronzeHelmet;
- public static final Item BronzeChestplate;
- public static final Item BronzeLeggings;
- public static final Item BronzeBoots;
- public mod_ElementsModItems()
- {
- //ModLoader addName Registers:
- //Tools
- //Beryl
- ModLoader.addName(BerylGem, "Beryl");
- ModLoader.addName(BerylPickaxe, "Beryl Pickaxe");
- ModLoader.addName(BerylAxe, "Beryl Axe");
- ModLoader.addName(BerylSpade, "Beryl Boots");
- ModLoader.addName(BerylHoe, "Beryl Hoe");
- ModLoader.addName(BerylSword, "Beryl Sword");
-
- //Titanium
- ModLoader.addName(TitaniumIngot, "Titanium Ingot");
- ModLoader.addName(TitaniumPickaxe, "Titanium Pickaxe");
- ModLoader.addName(TitaniumAxe, "Titanium Axe");
- ModLoader.addName(TitaniumSpade, "Titanium Boots");
- ModLoader.addName(TitaniumHoe, "Titanium Hoe");
- ModLoader.addName(TitaniumSword, "Titanium Sword");
-
- //Aluminium
- ModLoader.addName(AluminiumIngot, "Aluminium Ingot");
- ModLoader.addName(AluminiumPickaxe, "Aluminium Pickaxe");
- ModLoader.addName(AluminiumAxe, "Aluminium Axe");
- ModLoader.addName(AluminiumSpade, "Aluminium Boots");
- ModLoader.addName(AluminiumHoe, "Aluminium Hoe");
- ModLoader.addName(AluminiumSword, "Aluminium Sword");
-
- //Titanium
- ModLoader.addName(TitaniumIngot, "Titanium Ingot");
- ModLoader.addName(TitaniumPickaxe, "Titanium Pickaxe");
- ModLoader.addName(TitaniumAxe, "Titanium Axe");
- ModLoader.addName(TitaniumSpade, "Titanium Boots");
- ModLoader.addName(TitaniumHoe, "Titanium Hoe");
- ModLoader.addName(TitaniumSword, "Titanium Sword");
-
- //Chromium
- ModLoader.addName(ChromiumIngot, "Chromium Ingot");
- ModLoader.addName(ChromiumPickaxe, "Chromium Pickaxe");
- ModLoader.addName(ChromiumAxe, "Chromium Axe");
- ModLoader.addName(ChromiumSpade, "Chromium Boots");
- ModLoader.addName(ChromiumHoe, "Chromium Hoe");
- ModLoader.addName(ChromiumSword, "Chromium Sword");
-
- //Cobalt
- ModLoader.addName(CobaltIngot, "Cobalt Ingot");
- ModLoader.addName(CobaltPickaxe, "Cobalt Pickaxe");
- ModLoader.addName(CobaltAxe, "Cobalt Axe");
- ModLoader.addName(CobaltSpade, "Cobalt Boots");
- ModLoader.addName(CobaltHoe, "Cobalt Hoe");
- ModLoader.addName(CobaltSword, "Cobalt Sword");
-
- //Nickel
- ModLoader.addName(NickelIngot, "Nickel Ingot");
- ModLoader.addName(NickelPickaxe, "Nickel Pickaxe");
- ModLoader.addName(NickelAxe, "Nickel Axe");
- ModLoader.addName(NickelSpade, "Nickel Boots");
- ModLoader.addName(NickelHoe, "Nickel Hoe");
- ModLoader.addName(NickelSword, "Nickel Sword");
-
- //Copper
- ModLoader.addName(CopperIngot, "Copper Ingot");
- ModLoader.addName(CopperPickaxe, "Copper Pickaxe");
- ModLoader.addName(CopperAxe, "Copper Axe");
- ModLoader.addName(CopperSpade, "Copper Boots");
- ModLoader.addName(CopperHoe, "Copper Hoe");
- ModLoader.addName(CopperSword, "Copper Sword");
-
- //Zirconium
- ModLoader.addName(ZirconiumGem, "Zirconium Gem");
- ModLoader.addName(ZirconiumPickaxe, "Zirconium Pickaxe");
- ModLoader.addName(ZirconiumAxe, "Zirconium Axe");
- ModLoader.addName(ZirconiumSpade, "Zirconium Boots");
- ModLoader.addName(ZirconiumHoe, "Zirconium Hoe");
- ModLoader.addName(ZirconiumSword, "Zirconium Sword");
-
- ModLoader.addName(SilverIngot, "Silver Ingot");
- ModLoader.addName(SilverPickaxe, "Silver Pickaxe");
- ModLoader.addName(SilverAxe, "Silver Axe");
- ModLoader.addName(SilverSpade, "Silver Boots");
- ModLoader.addName(SilverHoe, "Silver Hoe");
- ModLoader.addName(SilverSword, "Silver Sword");
-
- ModLoader.addName(TinIngot, "Tin Ingot");
- ModLoader.addName(TinPickaxe, "Tin Pickaxe");
- ModLoader.addName(TinAxe, "Tin Axe");
- ModLoader.addName(TinSpade, "Tin Boots");
- ModLoader.addName(TinHoe, "Tin Hoe");
- ModLoader.addName(TinSword, "Tin Sword");
-
- ModLoader.addName(PlatinumIngot, "Platinum Ingot");
- ModLoader.addName(PlatinumPickaxe, "Platinum Pickaxe");
- ModLoader.addName(PlatinumAxe, "Platinum Axe");
- ModLoader.addName(PlatinumSpade, "Platinum Boots");
- ModLoader.addName(PlatinumHoe, "Platinum Hoe");
- ModLoader.addName(PlatinumSword, "Platinum Sword");
-
- ModLoader.addName(LeadIngot, "Lead Ingot");
- ModLoader.addName(LeadPickaxe, "Lead Pickaxe");
- ModLoader.addName(LeadAxe, "Lead Axe");
- ModLoader.addName(LeadSpade, "Lead Boots");
- ModLoader.addName(LeadHoe, "Lead Hoe");
- ModLoader.addName(LeadSword, "Lead Sword");
-
- ModLoader.addName(CinnabarIngot, "Cinnabar Ingot");
- ModLoader.addName(CinnabarPickaxe, "Cinnabar Pickaxe");
- ModLoader.addName(CinnabarAxe, "Cinnabar Axe");
- ModLoader.addName(CinnabarSpade, "Cinnabar Boots");
- ModLoader.addName(CinnabarHoe, "Cinnabar Hoe");
- ModLoader.addName(CinnabarSword, "Cinnabar Sword");
-
- ModLoader.addName(BismuthIngot, "Bismuth Ingot");
- ModLoader.addName(BismuthPickaxe, "Bismuth Pickaxe");
- ModLoader.addName(BismuthAxe, "Bismuth Axe");
- ModLoader.addName(BismuthSpade, "Bismuth Boots");
- ModLoader.addName(BismuthHoe, "Bismuth Hoe");
- ModLoader.addName(BismuthSword, "Bismuth Sword");
-
- ModLoader.addName(UraniumIngot, "Uranium Ingot");
- ModLoader.addName(UraniumPickaxe, "Uranium Pickaxe");
- ModLoader.addName(UraniumAxe, "Uranium Axe");
- ModLoader.addName(UraniumSpade, "Uranium Boots");
- ModLoader.addName(UraniumHoe, "Uranium Hoe");
- ModLoader.addName(UraniumSword, "Uranium Sword");
-
- ModLoader.addName(PlutoniumIngot, "Plutonium Ingot");
- ModLoader.addName(PlutoniumPickaxe, "Plutonium Pickaxe");
- ModLoader.addName(PlutoniumAxe, "Plutonium Axe");
- ModLoader.addName(PlutoniumSpade, "Plutonium Boots");
- ModLoader.addName(PlutoniumHoe, "Plutonium Hoe");
- ModLoader.addName(PlutoniumSword, "Plutonium Sword");
-
- //Armor
- //Beryl
- ModLoader.addName(BerylHelmet, "Plutonium Helmet");
- ModLoader.addName(BerylChestplate, "Plutonium ChestPlate");
- ModLoader.addName(BerylLeggings, "Plutonium Leggings");
- ModLoader.addName(BerylBoots, "Plutonium Boots");
-
- //Titanium
- ModLoader.addName(TitaniumHelmet, "Plutonium Helmet");
- ModLoader.addName(TitaniumChestplate, "Plutonium ChestPlate");
- ModLoader.addName(TitaniumLeggings, "Plutonium Leggings");
- ModLoader.addName(TitaniumBoots, "Plutonium Boots");
-
- //Aluminium
- ModLoader.addName(AluminiumHelmet, "Plutonium Helmet");
- ModLoader.addName(AluminiumChestplate, "Plutonium ChestPlate");
- ModLoader.addName(AluminiumLeggings, "Plutonium Leggings");
- ModLoader.addName(AluminiumBoots, "Plutonium Boots");
- //Titanium
- ModLoader.addName(TitaniumHelmet, "Plutonium Helmet");
- ModLoader.addName(TitaniumChestplate, "Plutonium ChestPlate");
- ModLoader.addName(TitaniumLeggings, "Plutonium Leggings");
- ModLoader.addName(TitaniumBoots, "Plutonium Boots");
-
- //Chromium
- ModLoader.addName(ChromiumHelmet, "Plutonium Helmet");
- ModLoader.addName(ChromiumChestplate, "Plutonium ChestPlate");
- ModLoader.addName(ChromiumLeggings, "Plutonium Leggings");
- ModLoader.addName(ChromiumBoots, "Plutonium Boots");
- //Cobalt
- ModLoader.addName(CobaltHelmet, "Plutonium Helmet");
- ModLoader.addName(CobaltChestplate, "Plutonium ChestPlate");
- ModLoader.addName(CobaltLeggings, "Plutonium Leggings");
- ModLoader.addName(CobaltBoots, "Plutonium Boots");
- //Nickel
- ModLoader.addName(NickelHelmet, "Nickel Helmet");
- ModLoader.addName(NickelChestplate, "Plutonium ChestPlate");
- ModLoader.addName(NickelLeggings, "Plutonium Leggings");
- ModLoader.addName(NickelBoots, "Plutonium Boots");
- //Copper
- ModLoader.addName(CopperHelmet, "Copper Helmet");
- ModLoader.addName(CopperChestplate, "Copper ChestPlate");
- ModLoader.addName(CopperLeggings, "Copper Leggings");
- ModLoader.addName(CopperBoots, "Copper Boots");
-
- //Zirconium
- ModLoader.addName(ZirconiumHelmet, "Zirconium Helmet");
- ModLoader.addName(ZirconiumChestplate, "Zirconium ChestPlate");
- ModLoader.addName(ZirconiumLeggings, "Zirconium Leggings");
- ModLoader.addName(ZirconiumBoots, "Zirconium Boots");
- //Cobalt
- ModLoader.addName(CobaltHelmet, "Plutonium Helmet");
- ModLoader.addName(CobaltChestplate, "Plutonium ChestPlate");
- ModLoader.addName(CobaltLeggings, "Plutonium Leggings");
- ModLoader.addName(CobaltBoots, "Plutonium Boots");
- //Aluminium
- ModLoader.addName(AluminiumHelmet, "Plutonium Helmet");
- ModLoader.addName(AluminiumChestplate, "Plutonium ChestPlate");
- ModLoader.addName(AluminiumLeggings, "Plutonium Leggings");
- ModLoader.addName(AluminiumBoots, "Plutonium Boots");
- //Titanium
- ModLoader.addName(TitaniumHelmet, "Plutonium Helmet");
- ModLoader.addName(TitaniumChestplate, "Plutonium ChestPlate");
- ModLoader.addName(TitaniumLeggings, "Plutonium Leggings");
- ModLoader.addName(TitaniumBoots, "Plutonium Boots");
-
- //Chromium
- ModLoader.addName(ChromiumHelmet, "Plutonium Helmet");
- ModLoader.addName(ChromiumChestplate, "Plutonium ChestPlate");
- ModLoader.addName(ChromiumLeggings, "Plutonium Leggings");
- ModLoader.addName(ChromiumBoots, "Plutonium Boots");
- //Cobalt
- ModLoader.addName(CobaltHelmet, "Plutonium Helmet");
- ModLoader.addName(CobaltChestplate, "Plutonium ChestPlate");
- ModLoader.addName(CobaltLeggings, "Plutonium Leggings");
- ModLoader.addName(CobaltBoots, "Plutonium Boots");
- //Aluminium
- ModLoader.addName(AluminiumHelmet, "Plutonium Helmet");
- ModLoader.addName(AluminiumChestplate, "Plutonium ChestPlate");
- ModLoader.addName(AluminiumLeggings, "Plutonium Leggings");
- ModLoader.addName(AluminiumBoots, "Plutonium Boots");
- //Titanium
- ModLoader.addName(TitaniumHelmet, "Plutonium Helmet");
- ModLoader.addName(TitaniumChestplate, "Plutonium ChestPlate");
- ModLoader.addName(TitaniumLeggings, "Plutonium Leggings");
- ModLoader.addName(TitaniumBoots, "Plutonium Boots");
-
- ModLoader.setInGameHook(this, true, false);
- ModLoader.setInGUIHook(this, true, false);
-
- //Pickaxe Recipes
- ModLoader.addRecipe(new ItemStack(BerylPickaxe, 1), new Object[] {
- "###"," S "," S ", Character.valueOf('#'), BerylGem, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(BoronPickaxe, 1), new Object[] {
- "###"," S "," S ", Character.valueOf('#'), BoronIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(AluminiumPickaxe, 1), new Object[] {
- "###"," S "," S ", Character.valueOf('#'), AluminiumIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(TitaniumPickaxe, 1), new Object[] {
- "###"," S "," S ", Character.valueOf('#'), TitaniumIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(ChromiumPickaxe, 1), new Object[] {
- "###"," S "," S ", Character.valueOf('#'), ChromiumIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(CobaltPickaxe, 1), new Object[] {
- "###"," S "," S ", Character.valueOf('#'), CobaltIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(NickelPickaxe, 1), new Object[] {
- "###"," S "," S ", Character.valueOf('#'), NickelIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(CopperPickaxe, 1), new Object[] {
- "###"," S "," S ", Character.valueOf('#'), CopperIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(ZirconiumPickaxe, 1), new Object[] {
- "###"," S "," S ", Character.valueOf('#'), ZirconiumGem, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(SilverPickaxe, 1), new Object[] {
- "###"," S "," S ", Character.valueOf('#'), SilverIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(TinPickaxe, 1), new Object[] {
- "###"," S "," S ", Character.valueOf('#'), TinIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(PlatinumPickaxe, 1), new Object[] {
- "###"," S "," S ", Character.valueOf('#'), PlatinumIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(LeadPickaxe, 1), new Object[] {
- "###"," S "," S ", Character.valueOf('#'), LeadIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(CinnabarPickaxe, 1), new Object[] {
- "###"," S "," S ", Character.valueOf('#'), CinnabarIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(BismuthPickaxe, 1), new Object[] {
- "###"," S "," S ", Character.valueOf('#'), BismuthIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(UraniumPickaxe, 1), new Object[] {
- "###"," S "," S ", Character.valueOf('#'), UraniumIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(PlutoniumPickaxe, 1), new Object[] {
- "###"," S "," S ", Character.valueOf('#'), PlutoniumIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(BronzePickaxe, 1), new Object[] {
- "###"," S "," S ", Character.valueOf('#'), BronzeIngot, Character.valueOf('S'), Item.stick,
- });
-
- //Axe Recipes
- /*
- ModLoader.addRecipe(new ItemStack(BerylAxe, 1), new Object[] {
- "##","#S"," S ", Character.valueOf('#'), BerylGem, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(BoronAxe, 1), new Object[] {
- "##","#S"," S ", Character.valueOf('#'), BoronIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(AluminiumAxe, 1), new Object[] {
- "##","#S"," S ", Character.valueOf('#'), AluminiumIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(TitaniumAxe, 1), new Object[] {
- "##","#S"," S ", Character.valueOf('#'), TitaniumIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(ChromiumAxe, 1), new Object[] {
- "##","#S"," S ", Character.valueOf('#'), ChromiumIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(CobaltAxe, 1), new Object[] {
- "##","#S"," S ", Character.valueOf('#'), CobaltIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(NickelAxe, 1), new Object[] {
- "##","#S"," S ", Character.valueOf('#'), NickelIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(CopperAxe, 1), new Object[] {
- "##","#S"," S ", Character.valueOf('#'), CopperIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(ZirconiumAxe, 1), new Object[] {
- "##","#S"," S ", Character.valueOf('#'), ZirconiumGem, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(SilverAxe, 1), new Object[] {
- "##","#S"," S ", Character.valueOf('#'), SilverIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(TinAxe, 1), new Object[] {
- "##","#S"," S ", Character.valueOf('#'), TinIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(PlatinumAxe, 1), new Object[] {
- "##","#S"," S ", Character.valueOf('#'), PlatinumIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(LeadAxe, 1), new Object[] {
- "##","#S"," S ", Character.valueOf('#'), LeadIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(CinnabarAxe, 1), new Object[] {
- "##","#S"," S ", Character.valueOf('#'), CinnabarIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(BismuthAxe, 1), new Object[] {
- "##","#S"," S ", Character.valueOf('#'), BismuthIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(UraniumAxe, 1), new Object[] {
- "##","#S"," S ", Character.valueOf('#'), UraniumIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(PlutoniumAxe, 1), new Object[] {
- "##","#S"," S ", Character.valueOf('#'), PlutoniumIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(BronzeAxe, 1), new Object[] {
- "##","#S"," S ", Character.valueOf('#'), BronzeIngot, Character.valueOf('S'), Item.stick,
- });
-
- //Shovel Recipes
-
- ModLoader.addRecipe(new ItemStack(BerylSpade, 1), new Object[] {
- "#"," S "," S ", Character.valueOf('#'), BerylGem, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(BoronSpade, 1), new Object[] {
- "#"," S "," S ", Character.valueOf('#'), BoronIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(AluminiumSpade, 1), new Object[] {
- "#"," S "," S ", Character.valueOf('#'), AluminiumIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(TitaniumSpade, 1), new Object[] {
- "#"," S "," S ", Character.valueOf('#'), TitaniumIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(ChromiumSpade, 1), new Object[] {
- "#"," S "," S ", Character.valueOf('#'), ChromiumIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(CobaltSpade, 1), new Object[] {
- "#"," S "," S ", Character.valueOf('#'), CobaltIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(NickelSpade, 1), new Object[] {
- "#"," S "," S ", Character.valueOf('#'), NickelIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(CopperSpade, 1), new Object[] {
- "#"," S "," S ", Character.valueOf('#'), CopperIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(ZirconiumSpade, 1), new Object[] {
- "#"," S "," S ", Character.valueOf('#'), ZirconiumGem, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(SilverSpade, 1), new Object[] {
- "#"," S "," S ", Character.valueOf('#'), SilverIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(TinSpade, 1), new Object[] {
- "#"," S "," S ", Character.valueOf('#'), TinIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(PlatinumSpade, 1), new Object[] {
- "#"," S "," S ", Character.valueOf('#'), PlatinumIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(LeadSpade, 1), new Object[] {
- "#"," S "," S ", Character.valueOf('#'), LeadIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(CinnabarSpade, 1), new Object[] {
- "#"," S "," S ", Character.valueOf('#'), CinnabarIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(BismuthSpade, 1), new Object[] {
- "#"," S "," S ", Character.valueOf('#'), BismuthIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(UraniumSpade, 1), new Object[] {
- "#"," S "," S ", Character.valueOf('#'), UraniumIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(PlutoniumSpade, 1), new Object[] {
- "#"," S "," S ", Character.valueOf('#'), PlutoniumIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(BronzeSpade, 1), new Object[] {
- "#"," S "," S ", Character.valueOf('#'), BronzeIngot, Character.valueOf('S'), Item.stick,
- });
-
- //Sword Recipes
- ModLoader.addRecipe(new ItemStack(BerylSword, 1), new Object[] {
- "#","#","S", Character.valueOf('#'), BerylGem, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(BoronSword, 1), new Object[] {
- "#","#","S", Character.valueOf('#'), BoronIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(AluminiumSword, 1), new Object[] {
- "#","#","S", Character.valueOf('#'), AluminiumIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(TitaniumSword, 1), new Object[] {
- "#","#","S", Character.valueOf('#'), TitaniumIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(ChromiumSword, 1), new Object[] {
- "#","#","S", Character.valueOf('#'), ChromiumIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(CobaltSword, 1), new Object[] {
- "#","#","S", Character.valueOf('#'), CobaltIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(NickelSword, 1), new Object[] {
- "#","#","S", Character.valueOf('#'), NickelIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(CopperSword, 1), new Object[] {
- "#","#","S", Character.valueOf('#'), CopperIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(ZirconiumSword, 1), new Object[] {
- "#","#","S", Character.valueOf('#'), ZirconiumGem, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(SilverSword, 1), new Object[] {
- "#","#","S", Character.valueOf('#'), SilverIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(TinSword, 1), new Object[] {
- "#","#","S", Character.valueOf('#'), TinIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(PlatinumSword, 1), new Object[] {
- "#","#","S", Character.valueOf('#'), PlatinumIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(LeadSword, 1), new Object[] {
- "#","#","S", Character.valueOf('#'), LeadIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(CinnabarSword, 1), new Object[] {
- "#","#","S", Character.valueOf('#'), CinnabarIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(BismuthSword, 1), new Object[] {
- "#","#","S", Character.valueOf('#'), BismuthIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(UraniumSword, 1), new Object[] {
- "#","#","S", Character.valueOf('#'), UraniumIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(PlutoniumSword, 1), new Object[] {
- "#","#","S", Character.valueOf('#'), PlutoniumIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(BronzeSword, 1), new Object[] {
- "#","#","S", Character.valueOf('#'), BronzeIngot, Character.valueOf('S'), Item.stick,
- });
-
- //Hoe Recipes
- ModLoader.addRecipe(new ItemStack(BerylHoe, 1), new Object[] {
- "##"," S "," S ", Character.valueOf('#'), BerylGem, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(BoronHoe, 1), new Object[] {
- "##"," S "," S ", Character.valueOf('#'), BoronIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(AluminiumHoe, 1), new Object[] {
- "##"," S "," S ", Character.valueOf('#'), AluminiumIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(TitaniumHoe, 1), new Object[] {
- "##"," S "," S ", Character.valueOf('#'), TitaniumIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(ChromiumHoe, 1), new Object[] {
- "##"," S "," S ", Character.valueOf('#'), ChromiumIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(CobaltHoe, 1), new Object[] {
- "##"," S "," S ", Character.valueOf('#'), CobaltIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(NickelHoe, 1), new Object[] {
- "##"," S "," S ", Character.valueOf('#'), NickelIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(CopperHoe, 1), new Object[] {
- "##"," S "," S ", Character.valueOf('#'), CopperIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(ZirconiumHoe, 1), new Object[] {
- "##"," S "," S ", Character.valueOf('#'), ZirconiumGem, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(SilverHoe, 1), new Object[] {
- "##"," S "," S ", Character.valueOf('#'), SilverIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(TinHoe, 1), new Object[] {
- "##"," S "," S ", Character.valueOf('#'), TinIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(PlatinumHoe, 1), new Object[] {
- "##"," S "," S ", Character.valueOf('#'), PlatinumIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(LeadHoe, 1), new Object[] {
- "##"," S "," S ", Character.valueOf('#'), LeadIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(CinnabarHoe, 1), new Object[] {
- "##"," S "," S ", Character.valueOf('#'), CinnabarIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(BismuthHoe, 1), new Object[] {
- "##"," S "," S ", Character.valueOf('#'), BismuthIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(UraniumHoe, 1), new Object[] {
- "##"," S "," S ", Character.valueOf('#'), UraniumIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(PlutoniumHoe, 1), new Object[] {
- "##"," S "," S ", Character.valueOf('#'), PlutoniumIngot, Character.valueOf('S'), Item.stick,
- });
- ModLoader.addRecipe(new ItemStack(BronzeHoe, 1), new Object[] {
- "##"," S "," S ", Character.valueOf('#'), BronzeIngot, Character.valueOf('S'), Item.stick,
- });*/
-
- //Chestplates Armor recipes
-
- ModLoader.addRecipe(new ItemStack(BerylChestplate, 1), new Object[] {
- "# #",
- "###",
- "###",
- Character.valueOf('#'), BerylGem,
- });
- ModLoader.addRecipe(new ItemStack(BoronChestplate, 1), new Object[] {
- "# #",
- "###",
- "###",
- Character.valueOf('#'), BoronIngot,
- });
- ModLoader.addRecipe(new ItemStack(AluminiumChestplate, 1), new Object[] {
- "# #",
- "###",
- "###",
- Character.valueOf('#'), AluminiumIngot,
- });
- ModLoader.addRecipe(new ItemStack(TitaniumChestplate, 1), new Object[] {
- "# #",
- "###",
- "###",
- Character.valueOf('#'), TitaniumIngot,
- });
- ModLoader.addRecipe(new ItemStack(ChromiumChestplate, 1), new Object[] {
- "# #",
- "###",
- "###",
- Character.valueOf('#'), ChromiumIngot,
- });
- ModLoader.addRecipe(new ItemStack(CobaltChestplate, 1), new Object[] {
- "# #",
- "###",
- "###",
- Character.valueOf('#'), CobaltIngot,
- });
- ModLoader.addRecipe(new ItemStack(NickelChestplate, 1), new Object[] {
- "# #",
- "###",
- "###",
- Character.valueOf('#'), NickelIngot,
- });
- ModLoader.addRecipe(new ItemStack(CopperChestplate, 1), new Object[] {
- "# #",
- "###",
- "###",
- Character.valueOf('#'), CopperIngot,
- });
- ModLoader.addRecipe(new ItemStack(ZirconiumChestplate, 1), new Object[] {
- "# #",
- "###",
- "###",
- Character.valueOf('#'), ZirconiumGem,
- });
- ModLoader.addRecipe(new ItemStack(SilverChestplate, 1), new Object[] {
- "# #",
- "###",
- "###",
- Character.valueOf('#'), SilverIngot,
- });
- ModLoader.addRecipe(new ItemStack(TinChestplate, 1), new Object[] {
- "# #",
- "###",
- "###",
- Character.valueOf('#'), TinIngot,
- });
- ModLoader.addRecipe(new ItemStack(PlatinumChestplate, 1), new Object[] {
- "# #",
- "###",
- "###",
- Character.valueOf('#'), PlatinumIngot,
- });
- ModLoader.addRecipe(new ItemStack(LeadChestplate, 1), new Object[] {
- "# #",
- "###",
- "###",
- Character.valueOf('#'), LeadIngot,
- });
- ModLoader.addRecipe(new ItemStack(CinnabarChestplate, 1), new Object[] {
- "# #",
- "###",
- "###",
- Character.valueOf('#'), CinnabarIngot,
- });
- ModLoader.addRecipe(new ItemStack(BismuthChestplate, 1), new Object[] {
- "# #",
- "###",
- "###",
- Character.valueOf('#'), BismuthIngot,
- });
- ModLoader.addRecipe(new ItemStack(UraniumChestplate, 1), new Object[] {
- "# #",
- "###",
- "###",
- Character.valueOf('#'), UraniumIngot,
- });
- ModLoader.addRecipe(new ItemStack(BronzeChestplate, 1), new Object[] {
- "# #",
- "###",
- "###",
- Character.valueOf('#'), BronzeIngot,
- });
-
- //Helmets
-
- ModLoader.addRecipe(new ItemStack(BerylHelmet, 1), new Object[] {
- "###",
- "# #",
- Character.valueOf('#'), BerylGem,
- });
- ModLoader.addRecipe(new ItemStack(BoronChestplate, 1), new Object[] {
- "###",
- "# #",
- Character.valueOf('#'), BoronIngot,
- });
- ModLoader.addRecipe(new ItemStack(AluminiumChestplate, 1), new Object[] {
- "###",
- "# #",
- Character.valueOf('#'), AluminiumIngot,
- });
- ModLoader.addRecipe(new ItemStack(TitaniumChestplate, 1), new Object[] {
- "###",
- "# #",
- Character.valueOf('#'), TitaniumIngot,
- });
- ModLoader.addRecipe(new ItemStack(ChromiumChestplate, 1), new Object[] {
- "###",
- "# #",
- Character.valueOf('#'), ChromiumIngot,
- });
- ModLoader.addRecipe(new ItemStack(CobaltChestplate, 1), new Object[] {
- "###",
- "# #",
- Character.valueOf('#'), CobaltIngot,
- });
- ModLoader.addRecipe(new ItemStack(NickelChestplate, 1), new Object[] {
- "###",
- "# #",
- Character.valueOf('#'), NickelIngot,
- });
- ModLoader.addRecipe(new ItemStack(CopperChestplate, 1), new Object[] {
- "###",
- "# #",
- Character.valueOf('#'), CopperIngot,
- });
- ModLoader.addRecipe(new ItemStack(ZirconiumChestplate, 1), new Object[] {
- "###",
- "# #",
- Character.valueOf('#'), ZirconiumGem,
- });
- ModLoader.addRecipe(new ItemStack(SilverChestplate, 1), new Object[] {
- "###",
- "# #",
- Character.valueOf('#'), SilverIngot,
- });
- ModLoader.addRecipe(new ItemStack(TinChestplate, 1), new Object[] {
- "###",
- "# #",
- Character.valueOf('#'), TinIngot,
- });
- ModLoader.addRecipe(new ItemStack(PlatinumChestplate, 1), new Object[] {
- "###",
- "# #",
- Character.valueOf('#'), PlatinumIngot,
- });
- ModLoader.addRecipe(new ItemStack(LeadChestplate, 1), new Object[] {
- "###",
- "# #",
- Character.valueOf('#'), LeadIngot,
- });
- ModLoader.addRecipe(new ItemStack(CinnabarChestplate, 1), new Object[] {
- "###",
- "# #",
- Character.valueOf('#'), CinnabarIngot,
- });
- ModLoader.addRecipe(new ItemStack(BismuthChestplate, 1), new Object[] {
- "###",
- "# #",
- Character.valueOf('#'), BismuthIngot,
- });
- ModLoader.addRecipe(new ItemStack(UraniumChestplate, 1), new Object[] {
- "###",
- "# #",
- Character.valueOf('#'), UraniumIngot,
- });
- ModLoader.addRecipe(new ItemStack(BronzeChestplate, 1), new Object[] {
- "###",
- "# #",
- Character.valueOf('#'), BronzeIngot,
- });
-
- //Leggings
- ModLoader.addRecipe(new ItemStack(BerylLeggings, 1), new Object[] {
- "###",
- "# #",
- "# #",
- Character.valueOf('#'), BerylGem,
- });
- ModLoader.addRecipe(new ItemStack(BoronLeggings, 1), new Object[] {
- "###",
- "# #",
- "# #",
- Character.valueOf('#'), BoronIngot,
- });
- ModLoader.addRecipe(new ItemStack(AluminiumLeggings, 1), new Object[] {
- "###",
- "# #",
- "# #",
- Character.valueOf('#'), AluminiumIngot,
- });
- ModLoader.addRecipe(new ItemStack(TitaniumLeggings, 1), new Object[] {
- "###",
- "# #",
- "# #",
- Character.valueOf('#'), TitaniumIngot,
- });
- ModLoader.addRecipe(new ItemStack(ChromiumLeggings, 1), new Object[] {
- "###",
- "# #",
- "# #",
- Character.valueOf('#'), ChromiumIngot,
- });
- ModLoader.addRecipe(new ItemStack(CobaltLeggings, 1), new Object[] {
- "###",
- "# #",
- "# #",
- Character.valueOf('#'), CobaltIngot,
- });
- ModLoader.addRecipe(new ItemStack(NickelLeggings, 1), new Object[] {
- "###",
- "# #",
- "# #",
- Character.valueOf('#'), NickelIngot,
- });
- ModLoader.addRecipe(new ItemStack(CopperLeggings, 1), new Object[] {
- "###",
- "# #",
- "# #",
- Character.valueOf('#'), CopperIngot,
- });
- ModLoader.addRecipe(new ItemStack(ZirconiumLeggings, 1), new Object[] {
- "###",
- "# #",
- "# #",
- Character.valueOf('#'), ZirconiumGem,
- });
- ModLoader.addRecipe(new ItemStack(SilverLeggings, 1), new Object[] {
- "###",
- "# #",
- "# #",
- Character.valueOf('#'), SilverIngot,
- });
- ModLoader.addRecipe(new ItemStack(TinLeggings, 1), new Object[] {
- "###",
- "# #",
- "# #",
- Character.valueOf('#'), TinIngot,
- });
- ModLoader.addRecipe(new ItemStack(PlatinumLeggings, 1), new Object[] {
- "###",
- "# #",
- "# #",
- Character.valueOf('#'), PlatinumIngot,
- });
- ModLoader.addRecipe(new ItemStack(LeadLeggings, 1), new Object[] {
- "###",
- "# #",
- "# #",
- Character.valueOf('#'), LeadIngot,
- });
- ModLoader.addRecipe(new ItemStack(CinnabarLeggings, 1), new Object[] {
- "###",
- "# #",
- "# #",
- Character.valueOf('#'), CinnabarIngot,
- });
- ModLoader.addRecipe(new ItemStack(BismuthLeggings, 1), new Object[] {
- "###",
- "# #",
- "# #",
- Character.valueOf('#'), BismuthIngot,
- });
- ModLoader.addRecipe(new ItemStack(UraniumLeggings, 1), new Object[] {
- "###",
- "# #",
- "# #",
- Character.valueOf('#'), UraniumIngot,
- });
- ModLoader.addRecipe(new ItemStack(BronzeLeggings, 1), new Object[] {
- "###",
- "# #",
- "# #",
- Character.valueOf('#'), BronzeIngot,
- });
-
- //Boots
-
- ModLoader.addRecipe(new ItemStack(BerylHelmet, 1), new Object[] {
- "# #",
- "# #",
- Character.valueOf('#'), BerylGem,
- });
- ModLoader.addRecipe(new ItemStack(BoronBoots, 1), new Object[] {
- "# #",
- "# #",
- Character.valueOf('#'), BoronIngot,
- });
- ModLoader.addRecipe(new ItemStack(AluminiumBoots, 1), new Object[] {
- "# #",
- "# #",
- Character.valueOf('#'), AluminiumIngot,
- });
- ModLoader.addRecipe(new ItemStack(TitaniumBoots, 1), new Object[] {
- "# #",
- "# #",
- Character.valueOf('#'), TitaniumIngot,
- });
- ModLoader.addRecipe(new ItemStack(ChromiumBoots, 1), new Object[] {
- "# #",
- "# #",
- Character.valueOf('#'), ChromiumIngot,
- });
- ModLoader.addRecipe(new ItemStack(CobaltBoots, 1), new Object[] {
- "# #",
- "# #",
- Character.valueOf('#'), CobaltIngot,
- });
- ModLoader.addRecipe(new ItemStack(NickelBoots, 1), new Object[] {
- "# #",
- "# #",
- Character.valueOf('#'), NickelIngot,
- });
- ModLoader.addRecipe(new ItemStack(CopperBoots, 1), new Object[] {
- "# #",
- "# #",
- Character.valueOf('#'), CopperIngot,
- });
- ModLoader.addRecipe(new ItemStack(ZirconiumBoots, 1), new Object[] {
- "# #",
- "# #",
- Character.valueOf('#'), ZirconiumGem,
- });
- ModLoader.addRecipe(new ItemStack(SilverBoots, 1), new Object[] {
- "# #",
- "# #",
- Character.valueOf('#'), SilverIngot,
- });
- ModLoader.addRecipe(new ItemStack(TinBoots, 1), new Object[] {
- "# #",
- "# #",
- Character.valueOf('#'), TinIngot,
- });
- ModLoader.addRecipe(new ItemStack(PlatinumBoots, 1), new Object[] {
- "# #",
- "# #",
- Character.valueOf('#'), PlatinumIngot,
- });
- ModLoader.addRecipe(new ItemStack(LeadBoots, 1), new Object[] {
- "# #",
- "# #",
- Character.valueOf('#'), LeadIngot,
- });
- ModLoader.addRecipe(new ItemStack(CinnabarBoots, 1), new Object[] {
- "# #",
- "# #",
- Character.valueOf('#'), CinnabarIngot,
- });
- ModLoader.addRecipe(new ItemStack(BismuthBoots, 1), new Object[] {
- "# #",
- "# #",
- Character.valueOf('#'), BismuthIngot,
- });
- ModLoader.addRecipe(new ItemStack(UraniumBoots, 1), new Object[] {
- "# #",
- "# #",
- Character.valueOf('#'), UraniumIngot,
- });
- ModLoader.addRecipe(new ItemStack(BronzeBoots, 1), new Object[] {
- "# #",
- "# #",
- Character.valueOf('#'), BronzeIngot,
- });
-
-
-
-
-
-
-
- //Smelting Recipes
- ModLoader.addSmelting(EMSB.Boron.blockID, new ItemStack(BoronIngot));
- ModLoader.addSmelting(EMSB.Aluminium.blockID, new ItemStack(AluminiumIngot));
- ModLoader.addSmelting(EMSB.Titanium.blockID, new ItemStack(TitaniumIngot));
- ModLoader.addSmelting(EMSB.Chromium.blockID, new ItemStack(ChromiumIngot));
- ModLoader.addSmelting(EMSB.Cobalt.blockID, new ItemStack(CobaltIngot));
- ModLoader.addSmelting(EMSB.Nickel.blockID, new ItemStack(NickelIngot));
- ModLoader.addSmelting(EMSB.Copper.blockID, new ItemStack(CopperIngot));
- ModLoader.addSmelting(EMSB.Silver.blockID, new ItemStack(SilverIngot));
- ModLoader.addSmelting(EMSB.Tin.blockID, new ItemStack(TinIngot));
- ModLoader.addSmelting(EMSB.Platinum.blockID, new ItemStack(PlatinumIngot));
- ModLoader.addSmelting(EMSB.Lead.blockID, new ItemStack(LeadIngot));
- ModLoader.addSmelting(EMSB.Mercury.blockID, new ItemStack(CinnabarIngot));
- ModLoader.addSmelting(EMSB.Bismuth.blockID, new ItemStack(BismuthIngot));
- ModLoader.addSmelting(EMSB.Uranium.blockID, new ItemStack(UraniumIngot));
- ModLoader.addSmelting(EMSB.Plutonium.blockID, new ItemStack(PlutoniumIngot));
- ModLoader.addSmelting(TinCopperMix.shiftedIndex, new ItemStack(BronzeIngot));
- }
-
- public static void onLoadedTools()
- {
- MC.info("Loaded tools from the" + onElementsFileName());
- }
-
- public static void onLoadedArmor()
- {
- MC.info("Loaded armor from the" + onElementsFileName());
- }
-
- public static String onElementsFileName()
- {
- return " mod_ElementsModItems.class";
- }
-
- static
- {
- BerylGem = (new ItemBerylGem(EM.BerylGemID)).setIconIndex(144).setItemName("Beryl Gem");
- BoronIngot = (new ItemBoronIngot(EM.BoronIngotID)).setIconIndex(145).setItemName("Titanium Ingot");
- AluminiumIngot = (new ItemAluminiumIngot(EM.AluminiumIngotID)).setIconIndex(146).setItemName("Aluminium Ingot");
- TitaniumIngot = (new ItemTitaniumIngot(EM.TitaniumIngotID)).setIconIndex(147).setItemName("Titanium Ingot");
- ChromiumIngot = (new ItemChromiumIngot(EM.ChromiumIngotID)).setIconIndex(148).setItemName("Chromium Ingot");
- CobaltIngot = (new ItemCobaltIngot(EM.CobaltIngotID)).setIconIndex(149).setItemName("Cobalt Ingot");
- NickelIngot = (new ItemNickelIngot(EM.NickelIngotID)).setIconIndex(150).setItemName("Nickel Ingot");
- CopperIngot = (new ItemCopperIngot(EM.CopperIngotID)).setIconIndex(151).setItemName("Copper Ingot");
- ZirconiumGem = (new ItemZirconiumGem(EM.ZirconiumGemID)).setIconIndex(152).setItemName("Zirconium Ingot");
- SilverIngot = (new ItemSilverIngot(EM.SilverIngotID)).setIconIndex(153).setItemName("Silver Ingot");
- TinIngot = (new ItemTinIngot(EM.TinIngotID)).setIconIndex(154).setItemName("Tin Ingot");
- PlatinumIngot = (new ItemPlatinumIngot(EM.PlatinumIngotID)).setIconIndex(155).setItemName("Platinum Ingot");
- LeadIngot = (new ItemLeadIngot(EM.LeadIngotID)).setIconIndex(156).setItemName("Lead Ingot");
- CinnabarIngot = (new ItemCinnabarIngot(EM.CinnabarIngotID)).setIconIndex(157).setItemName("Cinnabar Ingot");
- BismuthIngot = (new ItemBismuthIngot(EM.BismuthIngotID)).setIconIndex(158).setItemName("Bismuth Ingot");
- UraniumIngot = (new ItemUraniumIngot(EM.UraniumIngotID)).setIconIndex(159).setItemName("Uranium Ingot");
- PlutoniumIngot = (new ItemPlutoniumIngot(EM.PlutoniumIngotID)).setIconIndex(160).setItemName("Plutonium Ingot");
- BronzeIngot = (new ItemBronzeIngot(EM.BronzeIngotID)).setIconIndex(209).setItemName("Bronze Ingot");
- SteelIngot = (new ItemSteelIngot(EM.SteelIngotID)).setIconIndex(301).setItemName("Steel Ingot");
-
- BerylPickaxe = (new ItemElementsPickaxe(7000, Tool.BERYL)).setIconIndex(96).setItemName("Beryl Pickaxe");
- BerylAxe = (new ItemElementsAxe(7020, Tool.BERYL)).setIconIndex(112).setItemName("Beryl Axe");
- BerylSpade = (new ItemElementsSpade(7040, Tool.BERYL)).setIconIndex(80).setItemName("Beryl Spade");
- BerylHoe = (new ItemElementsHoe(7060, Tool.BERYL)).setIconIndex(128).setItemName("