/misc/win32/hitfilemaker/q3data.c
C | 793 lines | 543 code | 108 blank | 142 comment | 164 complexity | a9a0fdb31ceeb85a2b74aec132efbeff MD5 | raw file
Possible License(s): AGPL-1.0, Unlicense
- #include <io.h>
- #include <sys/stat.h>
- #include "q3data.h"
- #include "md3lib.h"
- #ifdef _WIN32
- #include <windows.h>
- #endif
- qbool g_verbose;
- qbool g_stripify = qtrue;
- qbool g_release; // don't grab, copy output data to new tree
- char g_releasedir[1024]; // c:\quake2\baseq2, etc
- qbool g_archive; // don't grab, copy source data to new tree
- char g_only[256]; // if set, only grab this cd
- qbool g_skipmodel; // set true when a cd is not g_only
- /*
- =======================================================
- PAK FILES
- =======================================================
- */
- unsigned Com_BlockChecksum (void *buffer, int length);
- typedef struct
- {
- char name[56];
- int filepos, filelen;
- } packfile_t;
- typedef struct
- {
- char id[4];
- int dirofs;
- int dirlen;
- } packheader_t;
- packfile_t pfiles[16384];
- FILE *pakfile;
- packfile_t *pf;
- packheader_t pakheader;
- /*
- ==============
- BeginPak
- ==============
- */
- #if 0
- void BeginPak (char *outname)
- {
- if (!g_pak)
- return;
- pakfile = SafeOpenWrite (outname);
- // leave space for header
- SafeWrite (pakfile, &pakheader, sizeof(pakheader));
-
- pf = pfiles;
- }
- #endif
- /*
- ==============
- ReleaseFile
- Filename should be gamedir reletive.
- Either copies the file to the release dir, or adds it to
- the pak file.
- ==============
- */
- void ReleaseFile (char *filename)
- {
- char source[1024];
- char dest[1024];
- if (!g_release)
- return;
- sprintf (source, "%s%s", gamedir, filename);
- // if (!g_pak)
- { // copy it
- sprintf (dest, "%s/%s", g_releasedir, filename);
- printf ("copying to %s\n", dest);
- QCopyFile (source, dest);
- return;
- }
- #if 0
- else
- {
- int len;
- byte *buf;
- // pak it
- printf ("paking %s\n", filename);
- if (strlen(filename) >= sizeof(pf->name))
- Error ("Filename too long for pak: %s", filename);
- len = LoadFile (source, (void **)&buf);
- /*
- if (g_compress_pak && len < 4096*1024 )
- {
- cblock_t in, out;
- cblock_t Huffman (cblock_t in);
- in.count = len;
- in.data = buf;
- out = Huffman (in);
- if (out.count < in.count)
- {
- printf (" compressed from %i to %i\n", in.count, out.count);
- free (in.data);
- buf = out.data;
- len = out.count;
- }
- else
- free (out.data);
- }
- */
- strcpy (pf->name, filename);
- pf->filepos = LittleLong(ftell(pakfile));
- pf->filelen = LittleLong(len);
- pf++;
- SafeWrite (pakfile, buf, len);
- free (buf);
- }
- #endif
- }
- typedef struct
- {
- // shader
- // opaque
- // opaque 2
- // blend
- // blend 2
- char names[5][1024];
- int num;
- } ShaderFiles_t;
- ShaderFiles_t s_shaderFiles;
- void FindShaderFiles( char *filename )
- {
- char buffer[1024];
- char stripped[1024];
- char linebuffer[1024];
- int len, i;
- char *buf;
- char *diffuseExtensions[] =
- {
- ".TGA",
- ".WAL",
- ".PCX",
- 0
- };
- char *otherExtensions[] =
- {
- ".specular.TGA",
- ".blend.TGA",
- ".alpha.TGA",
- 0
- };
- s_shaderFiles.num = 0;
- strcpy( stripped, filename );
- if ( strrchr( stripped, '.' ) )
- *strrchr( stripped, '.' ) = 0;
- strcat( stripped, ".shader" );
- if ( FileExists( stripped ) )
- {
- char *p;
- char mapa[512], mapb[512];
- strcpy( s_shaderFiles.names[s_shaderFiles.num], stripped );
- s_shaderFiles.num++;
- // load and parse
- len = LoadFile( stripped, (void **)&buf);
- p = buf;
- while ( p - buf < len )
- {
- i = 0;
- // skip spaces
- while ( *p == ' ' || *p == '\n' || *p == '\t' )
- p++;
- // grab rest of the line
- while ( *p != 0 && *p != '\n' )
- {
- linebuffer[i] = *p;
- i++;
- p++;
- }
- if ( *p == '\n' )
- p++;
- linebuffer[i] = 0;
- strlwr( linebuffer );
- // see if the line specifies an opaque map or blendmap
- if ( strstr( linebuffer, "opaquemap" ) == linebuffer ||
- strstr( linebuffer, "blendmap" ) == linebuffer )
- {
- int j;
- i = 0;
- mapa[0] = mapb[0] = 0;
- // skip past the keyword
- while ( linebuffer[i] != ' ' && linebuffer[i] != '\t' && linebuffer[i] )
- i++;
- // skip past spaces
- while ( ( linebuffer[i] == ' ' || linebuffer[i] == '\t' ) && linebuffer[i] )
- i++;
- // grab first map name
- j = 0;
- while ( linebuffer[i] != ' ' && linebuffer[i] != '\t' && linebuffer[i] )
- {
- mapa[j] = linebuffer[i];
- j++;
- i++;
- }
- mapa[j] = 0;
- // skip past spaces
- while ( ( linebuffer[i] == ' ' || linebuffer[i] == '\t' ) && linebuffer[i] )
- i++;
- // grab second map name
- j = 0;
- while ( linebuffer[i] != ' ' && linebuffer[i] != '\t' && linebuffer[i] )
- {
- mapb[j] = linebuffer[i];
- j++;
- i++;
- }
- mapb[j] = 0;
- // store map names
- if ( mapa[0] != 0 && mapa[0] != '-' )
- {
- sprintf( s_shaderFiles.names[s_shaderFiles.num], "%s%s", gamedir, mapa );
- s_shaderFiles.num++;
- }
- if ( mapb[0] != 0 && mapb[0] != '-' && mapb[0] != '^' && mapb[0] != '*' )
- {
- sprintf( s_shaderFiles.names[s_shaderFiles.num], "%s%s", gamedir, mapb );
- s_shaderFiles.num++;
- }
- }
- }
- }
- else
- {
- if ( strrchr( stripped, '.' ) )
- *strrchr( stripped, '.' ) = 0;
- // look for diffuse maps
- for ( i = 0; i < 3; i++ )
- {
- strcpy( buffer, stripped );
- strcat( buffer, diffuseExtensions[i] );
- if ( FileExists( buffer ) )
- {
- strcpy( s_shaderFiles.names[s_shaderFiles.num], buffer );
- s_shaderFiles.num++;
- break;
- }
- }
- for ( i = 0; i < 3; i++ )
- {
- strcpy( buffer, stripped );
- strcat( buffer, otherExtensions[i] );
- if ( FileExists( buffer ) )
- {
- strcpy( s_shaderFiles.names[s_shaderFiles.num], buffer );
- s_shaderFiles.num++;
- }
- }
- }
- }
- /*
- ==============
- ReleaseShader
- Copies all needed files for a shader to the release directory
- ==============
- */
- void ReleaseShader( char *filename )
- {
- char fullpath[1024];
- char dest[1024];
- char stripped[1024];
- int i;
- sprintf( fullpath, "%s%s", gamedir, filename );
- FindShaderFiles( fullpath );
- // if ( !g_pak )
- {
- for ( i = 0; i < s_shaderFiles.num; i++ )
- {
- strcpy( stripped, s_shaderFiles.names[i] );
- if ( strstr( stripped, gamedir ) )
- {
- memmove( stripped, stripped+ strlen( gamedir ), strlen( stripped ) );
- }
- sprintf( dest, "%s/%s", g_releasedir, stripped );
- printf ("copying to %s\n", dest );
- QCopyFile( s_shaderFiles.names[i], dest );
- }
- }
- }
- /*
- ==============
- FinishPak
- ==============
- */
- #if 0
- void FinishPak (void)
- {
- int dirlen;
- int d;
- int i;
- unsigned checksum;
- if (!g_pak)
- return;
- pakheader.id[0] = 'P';
- pakheader.id[1] = 'A';
- pakheader.id[2] = 'C';
- pakheader.id[3] = 'K';
- dirlen = (byte *)pf - (byte *)pfiles;
- pakheader.dirofs = LittleLong(ftell(pakfile));
- pakheader.dirlen = LittleLong(dirlen);
-
- checksum = Com_BlockChecksum ( (void *)pfiles, dirlen );
- SafeWrite (pakfile, pfiles, dirlen);
- i = ftell (pakfile);
-
- fseek (pakfile, 0, SEEK_SET);
- SafeWrite (pakfile, &pakheader, sizeof(pakheader));
- fclose (pakfile);
-
- d = pf - pfiles;
- printf ("%i files packed in %i bytes\n",d, i);
- printf ("checksum: 0x%x\n", checksum);
- }
- #endif
- /*
- ===============
- Cmd_File
- This is only used to cause a file to be copied during a release
- build (default.cfg, maps, etc)
- ===============
- */
- void Cmd_File (void)
- {
- GetToken (qfalse);
- ReleaseFile (token);
- }
- /*
- ===============
- PackDirectory_r
- ===============
- */
- #ifdef _WIN32
- #include "io.h"
- void PackDirectory_r (char *dir)
- {
- struct _finddata_t fileinfo;
- int handle;
- char dirstring[1024];
- char filename[1024];
- sprintf (dirstring, "%s%s/*.*", gamedir, dir);
- handle = _findfirst (dirstring, &fileinfo);
- if (handle == -1)
- return;
- do
- {
- sprintf (filename, "%s/%s", dir, fileinfo.name);
- if (fileinfo.attrib & _A_SUBDIR)
- { // directory
- if (fileinfo.name[0] != '.') // don't pak . and ..
- PackDirectory_r (filename);
- continue;
- }
- // copy or pack the file
- ReleaseFile (filename);
- } while (_findnext( handle, &fileinfo ) != -1);
- _findclose (handle);
- }
- #else
- #include <sys/types.h>
- #ifdef NeXT
- #include <sys/dir.h>
- #else
- #include <sys/dirent.h>
- #endif
- void PackDirectory_r (char *dir)
- {
- #ifdef NeXT
- struct direct **namelist, *ent;
- #else
- struct dirent **namelist, *ent;
- #endif
- int count;
- struct stat st;
- int i;
- int len;
- char fullname[1024];
- char dirstring[1024];
- char *name;
-
- sprintf (dirstring, "%s%s", gamedir, dir);
- count = scandir(dirstring, &namelist, NULL, NULL);
-
- for (i=0 ; i<count ; i++)
- {
- ent = namelist[i];
- name = ent->d_name;
- if (name[0] == '.')
- continue;
-
- sprintf (fullname, "%s/%s", dir, name);
- sprintf (dirstring, "%s%s/%s", gamedir, dir, name);
-
- if (stat (dirstring, &st) == -1)
- Error ("fstating %s", pf->name);
- if (st.st_mode & S_IFDIR)
- { // directory
- PackDirectory_r (fullname);
- continue;
- }
- // copy or pack the file
- ReleaseFile (fullname);
- }
- }
- #endif
- /*
- ===============
- Cmd_Dir
- This is only used to cause a directory to be copied during a
- release build (sounds, etc)
- ===============
- */
- void Cmd_Dir (void)
- {
- GetToken (qfalse);
- PackDirectory_r (token);
- }
- //========================================================================
- #define MAX_RTEX 16384
- int numrtex;
- char rtex[MAX_RTEX][64];
- void ReleaseTexture (char *name)
- {
- int i;
- char path[1024];
- for (i=0 ; i<numrtex ; i++)
- if (!Q_stricmp(name, rtex[i]))
- return;
- if (numrtex == MAX_RTEX)
- Error ("numrtex == MAX_RTEX");
- strcpy (rtex[i], name);
- numrtex++;
- sprintf (path, "textures/%s.wal", name);
- ReleaseFile (path);
- }
- /*
- ===============
- Cmd_Maps
- Only relevent for release and pak files.
- Releases the .bsp files for the maps, and scans all of the files to
- build a list of all textures used, which are then released.
- ===============
- */
- void Cmd_Maps (void)
- {
- char map[1024];
- // int i;
- while (TokenAvailable ())
- {
- GetToken (qfalse);
- sprintf (map, "maps/%s.bsp", token);
- ReleaseFile (map);
- if (!g_release)
- continue;
- // get all the texture references
- sprintf (map, "%smaps/%s.bsp", gamedir, token);
- LoadBSPFile( map );
- #if 0 // FIXME: Q3 surface parsing
- for (i=0 ; i<numtexinfo ; i++)
- ReleaseTexture (texinfo[i].texture);
- #endif
- }
- }
- //==============================================================
- /*
- ===============
- ParseScript
- ===============
- */
- void ParseScript (void)
- {
- while (1)
- {
- do
- { // look for a line starting with a $ command
- GetToken (qtrue);
- if (endofscript)
- return;
- if (token[0] == '$')
- break;
- while (TokenAvailable())
- GetToken (qfalse);
- } while (1);
-
- //
- // model commands
- //
- if (!strcmp (token, "$modelname"))
- Cmd_Modelname ();
- else if (!strcmp (token, "$base"))
- Cmd_Base ();
- else if ( !strcmp( token, "$exit" ) )
- break;
- else if ( !strcmp( token, "$3dsconvert" ) )
- Cmd_3DSConvert();
- else if (!strcmp (token, "$spritebase"))
- Cmd_SpriteBase ();
- else if (!strcmp (token, "$cd"))
- Cmd_Cd ();
- else if (!strcmp (token, "$origin"))
- Cmd_Origin ();
- else if (!strcmp (token, "$scale"))
- Cmd_ScaleUp ();
- else if (!strcmp (token, "$frame"))
- Cmd_Frame ();
- else if (!strcmp (token, "$skin" ))
- Cmd_Skin();
- else if (!strcmp (token, "$spriteshader"))
- Cmd_SpriteShader();
- else if (!strcmp( token, "$aseconvert" ))
- Cmd_ASEConvert( qfalse );
- else if (!strcmp( token, "$aseanimconvert" ) )
- Cmd_ASEConvert( qtrue );
- //
- // image commands
- //
- else if (!strcmp (token, "$grab"))
- Cmd_Grab ();
- else if (!strcmp (token, "$raw"))
- Cmd_Raw ();
- else if (!strcmp (token, "$colormap"))
- Cmd_Colormap ();
- else if (!strcmp (token, "$environment"))
- Cmd_Environment ();
- //
- // video
- //
- else if (!strcmp (token, "$video"))
- Cmd_Video ();
- //
- // misc
- //
- else if (!strcmp (token, "$file"))
- Cmd_File ();
- else if (!strcmp (token, "$dir"))
- Cmd_Dir ();
- else if (!strcmp (token, "$maps"))
- Cmd_Maps ();
- else
- Error ("bad command %s\n", token);
- }
- }
- //=======================================================
- void ConvertMD3ToHit(char *filename, char * tagname, qbool tag_exists);
- void ConvertMD3ToMD(char *filename);
- void OpenHitFile( char *filename);
- /*
- ==============
- main
- ==============
- */
- int main (int argc, char **argv)
- {
- static int i; // VC4.2 compiler bug if auto...
- char path[1024];
- char tag[64];
- printf ("\nModel-To-Hitfile-Converter v.2.0, (c) 2002 by Spoon\n");
- ExpandWildcards (&argc, &argv);
- // build a md own engine ;)
- if(!strcmp(argv[1], "-mdbuild")){
- strcpy(path, argv[2]);
- ConvertMD3ToMD(path);
- return 0;
- }
- if(argc < 2){
- Error ("usage: md2hit [modelpath] [tag]");
- }
- if(argc >= 3){
- if(!stricmp(argv[2], "read") ){
- strcpy(path, argv[1]);
- DefaultExtension (path, ".hit");
- OpenHitFile(path);
- return 0;
- }
- strcpy(tag, argv[2]);
- tag[4] = '\0';
- if(!stricmp(tag, "tag_")){
- strcpy(tag, argv[2]);
- printf("\nIncluding %s\n", tag);
- strcpy(path, argv[1]);
- ConvertMD3ToHit(path, tag, qtrue);
- return 0;
- }
- }
- strcpy(path, argv[1]);
- ConvertMD3ToHit(path, tag, qfalse);
- return 0;
- for (i=1 ; i<argc ; i++)
- {
- if (!strcmp(argv[i], "-archive"))
- {
- // -archive f:/quake2/release/dump_11_30
- archive = qtrue;
- strcpy (archivedir, argv[i+1]);
- printf ("Archiving source to: %s\n", archivedir);
- i++;
- }
- else if (!strcmp(argv[i], "-release"))
- {
- g_release = qtrue;
- strcpy (g_releasedir, argv[i+1]);
- printf ("Copy output to: %s\n", g_releasedir);
- i++;
- }
- else if ( !strcmp( argv[i], "-nostrips" ) )
- {
- g_stripify = qfalse;
- printf( "Not optimizing for strips\n" );
- }
- else if ( !strcmp( argv[i], "-writedir" ) )
- {
- strcpy( writedir, argv[i+1] );
- printf( "Write output to: %s\n", writedir );
- i++;
- }
- else if ( !strcmp( argv[i], "-verbose" ) )
- {
- g_verbose = qtrue;
- }
- else if ( !strcmp( argv[i], "-dump" ) )
- {
- printf( "Dumping contents of: '%s'\n", argv[i+1] );
- if ( strstr( argv[i+1], ".md3" ) )
- {
- MD3_Dump( argv[i+1] );
- }
- else
- {
- Error( "Do not know how to dump the contents of '%s'\n", argv[i+1] );
- }
- i++;
- }
- else if ( !strcmp( argv[i], "-3dsconvert" ) )
- {
- printf( "Converting %s.3DS to %s.MD3\n", argv[i+1], argv[i+1] );
- SetQdirFromPath( argv[i+1] );
- Convert3DStoMD3( argv[i+1] );
- i++;
- }
- #if 0
- else if (!strcmp(argv[i], "-pak"))
- {
- g_release = qtrue;
- g_pak = qtrue;
- printf ("Building pakfile: %s\n", argv[i+1]);
- BeginPak (argv[i+1]);
- i++;
- }
- #endif
- else if (!strcmp(argv[i], "-only"))
- {
- strcpy (g_only, argv[i+1]);
- printf ("Only grabbing %s\n", g_only);
- i++;
- }
- else if (argv[i][0] == '-')
- Error ("Unknown option \"%s\"", argv[i]);
- else
- break;
- }
- if (i == argc)
- Error ("usage: qgrab [-archive <directory>] [-dump <file>] [-release <directory>] [-only <model>] [-3ds] [-verbose] [file.qdt]");
- for ( ; i<argc ; i++)
- {
- printf ("--------------- %s ---------------\n", argv[i]);
- // load the script
- strcpy (path, argv[i]);
- DefaultExtension (path, ".qdt");
- SetQdirFromPath (path);
- LoadScriptFile (ExpandArg(path));
-
- //
- // parse it
- //
- ParseScript ();
- // write out the last model
- FinishModel ( TYPE_UNKNOWN );
- }
- #if 0
- if (g_pak)
- FinishPak ();
- #endif
- return 0;
- }