/tweencee/easing.c
https://github.com/PerlGameDev/SDLx-Tween · C · 302 lines · 214 code · 33 blank · 55 comment · 20 complexity · a46716a7f9a31e11c68bf350b9876bc2 MD5 · raw file
- //
- // easing.c
- //
- // Copyright (c) 2011, Auerhaus Development, LLC
- //
- // This program is free software. It comes without any warranty, to
- // the extent permitted by applicable law. You can redistribute it
- // and/or modify it under the terms of the Do What The Fuck You Want
- // To Public License, Version 2, as published by Sam Hocevar. See
- // http://sam.zoy.org/wtfpl/COPYING for more details.
- //
- #include <math.h>
- #include "easing.h"
- // Modeled after the line y = x
- AHFloat LinearInterpolation(AHFloat p)
- {
- return p;
- }
- // Modeled after the parabola y = x^2
- AHFloat QuadraticEaseIn(AHFloat p)
- {
- return p * p;
- }
- // Modeled after the parabola y = -x^2 + 2x
- AHFloat QuadraticEaseOut(AHFloat p)
- {
- return -(p * (p - 2));
- }
- // Modeled after the piecewise quadratic
- // y = (1/2)((2x)^2) ; [0, 0.5)
- // y = -(1/2)((2x-1)*(2x-3) - 1) ; [0.5, 1]
- AHFloat QuadraticEaseInOut(AHFloat p)
- {
- if(p < 0.5)
- {
- return 2 * p * p;
- }
- else
- {
- return (-2 * p * p) + (4 * p) - 1;
- }
- }
- // Modeled after the cubic y = x^3
- AHFloat CubicEaseIn(AHFloat p)
- {
- return p * p * p;
- }
- // Modeled after the cubic y = (x - 1)^3 + 1
- AHFloat CubicEaseOut(AHFloat p)
- {
- AHFloat f = (p - 1);
- return f * f * f + 1;
- }
- // Modeled after the piecewise cubic
- // y = (1/2)((2x)^3) ; [0, 0.5)
- // y = (1/2)((2x-2)^3 + 2) ; [0.5, 1]
- AHFloat CubicEaseInOut(AHFloat p)
- {
- if(p < 0.5)
- {
- return 4 * p * p * p;
- }
- else
- {
- AHFloat f = ((2 * p) - 2);
- return 0.5 * f * f * f + 1;
- }
- }
- // Modeled after the quartic x^4
- AHFloat QuarticEaseIn(AHFloat p)
- {
- return p * p * p * p;
- }
- // Modeled after the quartic y = 1 - (x - 1)^4
- AHFloat QuarticEaseOut(AHFloat p)
- {
- AHFloat f = (p - 1);
- return f * f * f * (1 - p) + 1;
- }
- // Modeled after the piecewise quartic
- // y = (1/2)((2x)^4) ; [0, 0.5)
- // y = -(1/2)((2x-2)^4 - 2) ; [0.5, 1]
- AHFloat QuarticEaseInOut(AHFloat p)
- {
- if(p < 0.5)
- {
- return 8 * p * p * p * p;
- }
- else
- {
- AHFloat f = (p - 1);
- return -8 * f * f * f * f + 1;
- }
- }
- // Modeled after the quintic y = x^5
- AHFloat QuinticEaseIn(AHFloat p)
- {
- return p * p * p * p * p;
- }
- // Modeled after the quintic y = (x - 1)^5 + 1
- AHFloat QuinticEaseOut(AHFloat p)
- {
- AHFloat f = (p - 1);
- return f * f * f * f * f + 1;
- }
- // Modeled after the piecewise quintic
- // y = (1/2)((2x)^5) ; [0, 0.5)
- // y = (1/2)((2x-2)^5 + 2) ; [0.5, 1]
- AHFloat QuinticEaseInOut(AHFloat p)
- {
- if(p < 0.5)
- {
- return 16 * p * p * p * p * p;
- }
- else
- {
- AHFloat f = ((2 * p) - 2);
- return 0.5 * f * f * f * f * f + 1;
- }
- }
- // Modeled after quarter-cycle of sine wave
- AHFloat SineEaseIn(AHFloat p)
- {
- return sin((p - 1) * M_PI_2) + 1;
- }
- // Modeled after quarter-cycle of sine wave (different phase)
- AHFloat SineEaseOut(AHFloat p)
- {
- return sin(p * M_PI_2);
- }
- // Modeled after half sine wave
- AHFloat SineEaseInOut(AHFloat p)
- {
- return 0.5 * (1 - cos(p * M_PI));
- }
- // Modeled after shifted quadrant IV of unit circle
- AHFloat CircularEaseIn(AHFloat p)
- {
- return 1 - sqrt(1 - (p * p));
- }
- // Modeled after shifted quadrant II of unit circle
- AHFloat CircularEaseOut(AHFloat p)
- {
- return sqrt((2 - p) * p);
- }
- // Modeled after the piecewise circular function
- // y = (1/2)(1 - sqrt(1 - 4x^2)) ; [0, 0.5)
- // y = (1/2)(sqrt(-(2x - 3)*(2x - 1)) + 1) ; [0.5, 1]
- AHFloat CircularEaseInOut(AHFloat p)
- {
- if(p < 0.5)
- {
- return 0.5 * (1 - sqrt(1 - 4 * (p * p)));
- }
- else
- {
- return 0.5 * (sqrt(-((2 * p) - 3) * ((2 * p) - 1)) + 1);
- }
- }
- // Modeled after the exponential function y = 2^(10(x - 1))
- AHFloat ExponentialEaseIn(AHFloat p)
- {
- return (p == 0.0) ? p : pow(2, 10 * (p - 1));
- }
- // Modeled after the exponential function y = -2^(-10x) + 1
- AHFloat ExponentialEaseOut(AHFloat p)
- {
- return (p == 1.0) ? p : 1 - pow(2, -10 * p);
- }
- // Modeled after the piecewise exponential
- // y = (1/2)2^(10(2x - 1)) ; [0,0.5)
- // y = -(1/2)*2^(-10(2x - 1))) + 1 ; [0.5,1]
- AHFloat ExponentialEaseInOut(AHFloat p)
- {
- if(p == 0.0 || p == 1.0) return p;
-
- if(p < 0.5)
- {
- return 0.5 * pow(2, (20 * p) - 10);
- }
- else
- {
- return -0.5 * pow(2, (-20 * p) + 10) + 1;
- }
- }
- // Modeled after the damped sine wave y = sin(13pi/2*x)*pow(2, 10 * (x - 1))
- AHFloat ElasticEaseIn(AHFloat p)
- {
- return sin(13 * M_PI_2 * p) * pow(2, 10 * (p - 1));
- }
- // Modeled after the damped sine wave y = sin(-13pi/2*(x + 1))*pow(2, -10x) + 1
- AHFloat ElasticEaseOut(AHFloat p)
- {
- return sin(-13 * M_PI_2 * (p + 1)) * pow(2, -10 * p) + 1;
- }
- // Modeled after the piecewise exponentially-damped sine wave:
- // y = (1/2)*sin(13pi/2*(2*x))*pow(2, 10 * ((2*x) - 1)) ; [0,0.5)
- // y = (1/2)*(sin(-13pi/2*((2x-1)+1))*pow(2,-10(2*x-1)) + 2) ; [0.5, 1]
- AHFloat ElasticEaseInOut(AHFloat p)
- {
- if(p < 0.5)
- {
- return 0.5 * sin(13 * M_PI_2 * (2 * p)) * pow(2, 10 * ((2 * p) - 1));
- }
- else
- {
- return 0.5 * (sin(-13 * M_PI_2 * ((2 * p - 1) + 1)) * pow(2, -10 * (2 * p - 1)) + 2);
- }
- }
- // Modeled after the overshooting cubic y = x^3-x*sin(x*pi)
- AHFloat BackEaseIn(AHFloat p)
- {
- return p * p * p - p * sin(p * M_PI);
- }
- // Modeled after overshooting cubic y = 1-((1-x)^3-(1-x)*sin((1-x)*pi))
- AHFloat BackEaseOut(AHFloat p)
- {
- AHFloat f = (1 - p);
- return 1 - (f * f * f - f * sin(f * M_PI));
- }
- // Modeled after the piecewise overshooting cubic function:
- // y = (1/2)*((2x)^3-(2x)*sin(2*x*pi)) ; [0, 0.5)
- // y = (1/2)*(1-((1-x)^3-(1-x)*sin((1-x)*pi))+1) ; [0.5, 1]
- AHFloat BackEaseInOut(AHFloat p)
- {
- if(p < 0.5)
- {
- AHFloat f = 2 * p;
- return 0.5 * (f * f * f - f * sin(f * M_PI));
- }
- else
- {
- AHFloat f = (1 - (2*p - 1));
- return 0.5 * (1 - (f * f * f - f * sin(f * M_PI))) + 0.5;
- }
- }
- AHFloat BounceEaseIn(AHFloat p)
- {
- return 1 - BounceEaseOut(1 - p);
- }
- AHFloat BounceEaseOut(AHFloat p)
- {
- if(p < 4/11.0)
- {
- return (121 * p * p)/16.0;
- }
- else if(p < 8/11.0)
- {
- return (363/40.0 * p * p) - (99/10.0 * p) + 17/5.0;
- }
- else if(p < 9/10.0)
- {
- return (4356/361.0 * p * p) - (35442/1805.0 * p) + 16061/1805.0;
- }
- else
- {
- return (54/5.0 * p * p) - (513/25.0 * p) + 268/25.0;
- }
- }
- AHFloat BounceEaseInOut(AHFloat p)
- {
- if(p < 0.5)
- {
- return 0.5 * BounceEaseIn(p*2);
- }
- else
- {
- return 0.5 * BounceEaseOut(p * 2 - 1) + 0.5;
- }
- }