/ide/src/org/voisen/crayon/command/startup/CreateWindowsCommand.as

https://github.com/GunioRobot/crayon · ActionScript · 65 lines · 20 code · 9 blank · 36 comment · 0 complexity · fcd8592c55c99a8d6a5b7051e53b8f48 MD5 · raw file

  1. /*
  2. Copyright (c) 2011 Jonnie Hallman
  3. Permission is hereby granted, free of charge, to any person obtaining a copy
  4. of this software and associated documentation files (the "Software"), to deal
  5. in the Software without restriction, including without limitation the rights
  6. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  7. copies of the Software, and to permit persons to whom the Software is
  8. furnished to do so, subject to the following conditions:
  9. The above copyright notice and this permission notice shall be included in
  10. all copies or substantial portions of the Software.
  11. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  12. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  13. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  14. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  15. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  16. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  17. THE SOFTWARE.
  18. */
  19. package org.voisen.crayon.command.startup
  20. {
  21. import org.robotlegs.core.IMediatorMap;
  22. import org.robotlegs.mvcs.SignalCommand;
  23. import org.voisen.crayon.view.editor.EditorWindow;
  24. public class CreateWindowsCommand extends SignalCommand
  25. {
  26. //--------------------------------------------------------------------------
  27. //
  28. // Injections
  29. //
  30. //--------------------------------------------------------------------------
  31. [Inject]
  32. public var mediatorMap:IMediatorMap;
  33. //--------------------------------------------------------------------------
  34. //
  35. // Constructor
  36. //
  37. //--------------------------------------------------------------------------
  38. public function CreateWindowsCommand()
  39. {
  40. }
  41. //--------------------------------------------------------------------------
  42. //
  43. // Public Methods
  44. //
  45. //--------------------------------------------------------------------------
  46. override public function execute():void
  47. {
  48. var editorWindow:EditorWindow = new EditorWindow();
  49. mediatorMap.createMediator(editorWindow.stage);
  50. editorWindow.activate();
  51. }
  52. }
  53. }