PageRenderTime 50ms CodeModel.GetById 25ms RepoModel.GetById 0ms app.codeStats 0ms

/TEditXna/View/SpriteView.xaml.cs

https://github.com/Surfpup/Terraria-Map-Editor
C# | 27 lines | 23 code | 1 blank | 3 comment | 0 complexity | bb7e53a5616bafc645a7fc37a37f78ea MD5 | raw file
  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. using System.Windows;
  6. using System.Windows.Controls;
  7. using System.Windows.Data;
  8. using System.Windows.Documents;
  9. using System.Windows.Input;
  10. using System.Windows.Media;
  11. using System.Windows.Media.Imaging;
  12. using System.Windows.Navigation;
  13. using System.Windows.Shapes;
  14. namespace TEditXna.View
  15. {
  16. /// <summary>
  17. /// Interaction logic for SpriteView.xaml
  18. /// </summary>
  19. public partial class SpriteView : UserControl
  20. {
  21. public SpriteView()
  22. {
  23. InitializeComponent();
  24. }
  25. }
  26. }