/interpreter/tags/at2dist030708/src/edu/vub/at/objects/grammar/ATAssignVariable.java

http://ambienttalk.googlecode.com/ · Java · 59 lines · 5 code · 5 blank · 49 comment · 0 complexity · 6f3e9d72885d420371c924dda7aed16b MD5 · raw file

  1. /**
  2. * AmbientTalk/2 Project
  3. * ATAssignVariable.java created on 26-jul-2006 at 14:55:05
  4. * (c) Programming Technology Lab, 2006 - 2007
  5. * Authors: Tom Van Cutsem & Stijn Mostinckx
  6. *
  7. * Permission is hereby granted, free of charge, to any person
  8. * obtaining a copy of this software and associated documentation
  9. * files (the "Software"), to deal in the Software without
  10. * restriction, including without limitation the rights to use,
  11. * copy, modify, merge, publish, distribute, sublicense, and/or
  12. * sell copies of the Software, and to permit persons to whom the
  13. * Software is furnished to do so, subject to the following
  14. * conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be
  17. * included in all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  20. * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
  21. * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  22. * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
  23. * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
  24. * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  25. * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
  26. * OTHER DEALINGS IN THE SOFTWARE.
  27. */
  28. package edu.vub.at.objects.grammar;
  29. /**
  30. * The public interface to a variable assignment AG element.
  31. *
  32. * <p>
  33. * Example: <code>x := 5</code>
  34. * </p><p>
  35. * The left-hand side must be a literal symbol available in the
  36. * lexical scope.
  37. * </p>
  38. *
  39. * @author tvc
  40. */
  41. public interface ATAssignVariable extends ATAssignment {
  42. /**
  43. * The name of the variable must be a literal symbol
  44. * Example: <code>`{ x := 5}.statements[1].name == `x</code>
  45. * @return The name of the variable
  46. */
  47. public ATSymbol base_name();
  48. /**
  49. * The value expression may be any valid AmbientTalk expression.
  50. * Example: <code>`{ x := 5}.statements[1].valueExpression == `5</code>
  51. * @return The expression for the value that will be assigned to the variable
  52. */
  53. public ATExpression base_valueExpression();
  54. }