PageRenderTime 44ms CodeModel.GetById 18ms RepoModel.GetById 0ms app.codeStats 0ms

/Samples/Linux/BookSourceCode/XNAGameDevelopmentbyExampleCode/GemstoneHunter/GemstoneHunter.csproj

https://github.com/pabloescribano/MonoGame-Samples
MSBuild | 191 lines | 191 code | 0 blank | 0 comment | 0 complexity | 3ef616cc33f1fc373fc4872b67b89a6e MD5 | raw file
Possible License(s): CC-BY-SA-3.0
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <PropertyGroup>
  4. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  5. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  6. <ProductVersion>9.0.21022</ProductVersion>
  7. <SchemaVersion>2.0</SchemaVersion>
  8. <ProjectGuid>{86A219E2-C8F0-452B-B762-C69D5BB07C98}</ProjectGuid>
  9. <OutputType>Exe</OutputType>
  10. <RootNamespace>AsteroidBeltAssault</RootNamespace>
  11. <AssemblyName>FloodControl</AssemblyName>
  12. <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
  13. </PropertyGroup>
  14. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
  15. <DebugSymbols>true</DebugSymbols>
  16. <DebugType>full</DebugType>
  17. <Optimize>false</Optimize>
  18. <OutputPath>bin\Debug</OutputPath>
  19. <DefineConstants>DEBUG,LINUX</DefineConstants>
  20. <ErrorReport>prompt</ErrorReport>
  21. <WarningLevel>4</WarningLevel>
  22. <PlatformTarget>x86</PlatformTarget>
  23. <ConsolePause>false</ConsolePause>
  24. </PropertyGroup>
  25. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
  26. <DebugType>none</DebugType>
  27. <Optimize>false</Optimize>
  28. <OutputPath>bin\Release</OutputPath>
  29. <ErrorReport>prompt</ErrorReport>
  30. <WarningLevel>4</WarningLevel>
  31. <PlatformTarget>x86</PlatformTarget>
  32. <ConsolePause>false</ConsolePause>
  33. </PropertyGroup>
  34. <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  35. <ItemGroup>
  36. <Reference Include="System" />
  37. <Reference Include="System.Xml" />
  38. <Reference Include="System.Core" />
  39. <Reference Include="System.Xml.Linq" />
  40. <Reference Include="System.Drawing" />
  41. </ItemGroup>
  42. <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  43. <Import Project="$(MSBuildExtensionsPath)\Mono\MonoMac\v0.0\Mono.MonoMac.targets" />
  44. <ItemGroup>
  45. <ProjectReference Include="..\..\..\..\..\..\MonoGame\MonoGame.Framework\MonoGame.Framework.Linux.csproj">
  46. <Project>{35253CE1-C864-4CD3-8249-4D1319748E8F}</Project>
  47. <Name>MonoGame.Framework.Linux</Name>
  48. </ProjectReference>
  49. <ProjectReference Include="TileEngine\Tile Engine.csproj">
  50. <Project>{521972FD-1A9B-4CFD-A435-EB2224985131}</Project>
  51. <Name>Tile Engine</Name>
  52. </ProjectReference>
  53. </ItemGroup>
  54. <ItemGroup>
  55. <Compile Include="Program.cs" />
  56. <Compile Include="..\..\..\..\MacOS\BookSourceCode\XNAGameDevelopmentbyExampleCode\GemstoneHunter\AnimationStrip.cs">
  57. <Link>AnimationStrip.cs</Link>
  58. </Compile>
  59. <Compile Include="..\..\..\..\MacOS\BookSourceCode\XNAGameDevelopmentbyExampleCode\GemstoneHunter\Enemy.cs">
  60. <Link>Enemy.cs</Link>
  61. </Compile>
  62. <Compile Include="..\..\..\..\MacOS\BookSourceCode\XNAGameDevelopmentbyExampleCode\GemstoneHunter\Game1.cs">
  63. <Link>Game1.cs</Link>
  64. </Compile>
  65. <Compile Include="..\..\..\..\MacOS\BookSourceCode\XNAGameDevelopmentbyExampleCode\GemstoneHunter\GameObject.cs">
  66. <Link>GameObject.cs</Link>
  67. </Compile>
  68. <Compile Include="..\..\..\..\MacOS\BookSourceCode\XNAGameDevelopmentbyExampleCode\GemstoneHunter\Gemstone.cs">
  69. <Link>Gemstone.cs</Link>
  70. </Compile>
  71. <Compile Include="..\..\..\..\MacOS\BookSourceCode\XNAGameDevelopmentbyExampleCode\GemstoneHunter\LevelManager.cs">
  72. <Link>LevelManager.cs</Link>
  73. </Compile>
  74. <Compile Include="..\..\..\..\MacOS\BookSourceCode\XNAGameDevelopmentbyExampleCode\GemstoneHunter\Player.cs">
  75. <Link>Player.cs</Link>
  76. </Compile>
  77. </ItemGroup>
  78. <ItemGroup>
  79. <None Include="..\..\..\..\MacOS\BookSourceCode\XNAGameDevelopmentbyExampleCode\GemstoneHunter\Game.ico">
  80. <Link>Game.ico</Link>
  81. </None>
  82. <None Include="..\..\..\..\MacOS\BookSourceCode\XNAGameDevelopmentbyExampleCode\GemstoneHunter\GameThumbnail.png">
  83. <Link>GameThumbnail.png</Link>
  84. </None>
  85. <None Include="..\..\..\..\MacOS\BookSourceCode\XNAGameDevelopmentbyExampleCode\GemstoneHunter\README.md">
  86. <Link>README.md</Link>
  87. </None>
  88. </ItemGroup>
  89. <ItemGroup>
  90. <Content Include="..\..\..\..\MacOS\BookSourceCode\XNAGameDevelopmentbyExampleCode\GemstoneHunter\Content\Fonts\Pericles10Bold.xnb">
  91. <Link>Content\Fonts\Pericles10Bold.xnb</Link>
  92. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  93. </Content>
  94. <Content Include="..\..\..\..\MacOS\BookSourceCode\XNAGameDevelopmentbyExampleCode\GemstoneHunter\Content\Fonts\Pericles8.xnb">
  95. <Link>Content\Fonts\Pericles8.xnb</Link>
  96. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  97. </Content>
  98. <Content Include="..\..\..\..\MacOS\BookSourceCode\XNAGameDevelopmentbyExampleCode\GemstoneHunter\Content\Maps\MAP000.MAP">
  99. <Link>Content\Maps\MAP000.MAP</Link>
  100. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  101. </Content>
  102. <Content Include="..\..\..\..\MacOS\BookSourceCode\XNAGameDevelopmentbyExampleCode\GemstoneHunter\Content\Maps\MAP001.MAP">
  103. <Link>Content\Maps\MAP001.MAP</Link>
  104. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  105. </Content>
  106. <Content Include="..\..\..\..\MacOS\BookSourceCode\XNAGameDevelopmentbyExampleCode\GemstoneHunter\Content\Textures\Gem.xnb">
  107. <Link>Content\Textures\Gem.xnb</Link>
  108. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  109. </Content>
  110. <Content Include="..\..\..\..\MacOS\BookSourceCode\XNAGameDevelopmentbyExampleCode\GemstoneHunter\Content\Textures\PlatformTiles.xnb">
  111. <Link>Content\Textures\PlatformTiles.xnb</Link>
  112. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  113. </Content>
  114. <Content Include="..\..\..\..\MacOS\BookSourceCode\XNAGameDevelopmentbyExampleCode\GemstoneHunter\Content\Textures\TitleScreen.xnb">
  115. <Link>Content\Textures\TitleScreen.xnb</Link>
  116. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  117. </Content>
  118. <Content Include="..\..\..\..\MacOS\BookSourceCode\XNAGameDevelopmentbyExampleCode\GemstoneHunter\Content\Textures\Sprites\Gem.xnb">
  119. <Link>Content\Textures\Sprites\Gem.xnb</Link>
  120. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  121. </Content>
  122. <Content Include="..\..\..\..\MacOS\BookSourceCode\XNAGameDevelopmentbyExampleCode\GemstoneHunter\Content\Textures\Sprites\Player\Celebrate.xnb">
  123. <Link>Content\Textures\Sprites\Player\Celebrate.xnb</Link>
  124. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  125. </Content>
  126. <Content Include="..\..\..\..\MacOS\BookSourceCode\XNAGameDevelopmentbyExampleCode\GemstoneHunter\Content\Textures\Sprites\Player\Die.xnb">
  127. <Link>Content\Textures\Sprites\Player\Die.xnb</Link>
  128. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  129. </Content>
  130. <Content Include="..\..\..\..\MacOS\BookSourceCode\XNAGameDevelopmentbyExampleCode\GemstoneHunter\Content\Textures\Sprites\Player\Idle.xnb">
  131. <Link>Content\Textures\Sprites\Player\Idle.xnb</Link>
  132. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  133. </Content>
  134. <Content Include="..\..\..\..\MacOS\BookSourceCode\XNAGameDevelopmentbyExampleCode\GemstoneHunter\Content\Textures\Sprites\Player\Jump.xnb">
  135. <Link>Content\Textures\Sprites\Player\Jump.xnb</Link>
  136. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  137. </Content>
  138. <Content Include="..\..\..\..\MacOS\BookSourceCode\XNAGameDevelopmentbyExampleCode\GemstoneHunter\Content\Textures\Sprites\Player\Run.xnb">
  139. <Link>Content\Textures\Sprites\Player\Run.xnb</Link>
  140. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  141. </Content>
  142. <Content Include="..\..\..\..\MacOS\BookSourceCode\XNAGameDevelopmentbyExampleCode\GemstoneHunter\Content\Textures\Sprites\MonsterA\Die.xnb">
  143. <Link>Content\Textures\Sprites\MonsterA\Die.xnb</Link>
  144. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  145. </Content>
  146. <Content Include="..\..\..\..\MacOS\BookSourceCode\XNAGameDevelopmentbyExampleCode\GemstoneHunter\Content\Textures\Sprites\MonsterA\Idle.xnb">
  147. <Link>Content\Textures\Sprites\MonsterA\Idle.xnb</Link>
  148. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  149. </Content>
  150. <Content Include="..\..\..\..\MacOS\BookSourceCode\XNAGameDevelopmentbyExampleCode\GemstoneHunter\Content\Textures\Sprites\MonsterA\Run.xnb">
  151. <Link>Content\Textures\Sprites\MonsterA\Run.xnb</Link>
  152. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  153. </Content>
  154. <Content Include="..\..\..\..\MacOS\BookSourceCode\XNAGameDevelopmentbyExampleCode\GemstoneHunter\Content\Textures\Sprites\MonsterB\Die.xnb">
  155. <Link>Content\Textures\Sprites\MonsterB\Die.xnb</Link>
  156. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  157. </Content>
  158. <Content Include="..\..\..\..\MacOS\BookSourceCode\XNAGameDevelopmentbyExampleCode\GemstoneHunter\Content\Textures\Sprites\MonsterB\Idle.xnb">
  159. <Link>Content\Textures\Sprites\MonsterB\Idle.xnb</Link>
  160. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  161. </Content>
  162. <Content Include="..\..\..\..\MacOS\BookSourceCode\XNAGameDevelopmentbyExampleCode\GemstoneHunter\Content\Textures\Sprites\MonsterB\Run.xnb">
  163. <Link>Content\Textures\Sprites\MonsterB\Run.xnb</Link>
  164. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  165. </Content>
  166. <Content Include="..\..\..\..\MacOS\BookSourceCode\XNAGameDevelopmentbyExampleCode\GemstoneHunter\Content\Textures\Sprites\MonsterC\Die.xnb">
  167. <Link>Content\Textures\Sprites\MonsterC\Die.xnb</Link>
  168. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  169. </Content>
  170. <Content Include="..\..\..\..\MacOS\BookSourceCode\XNAGameDevelopmentbyExampleCode\GemstoneHunter\Content\Textures\Sprites\MonsterC\Idle.xnb">
  171. <Link>Content\Textures\Sprites\MonsterC\Idle.xnb</Link>
  172. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  173. </Content>
  174. <Content Include="..\..\..\..\MacOS\BookSourceCode\XNAGameDevelopmentbyExampleCode\GemstoneHunter\Content\Textures\Sprites\MonsterC\Run.xnb">
  175. <Link>Content\Textures\Sprites\MonsterC\Run.xnb</Link>
  176. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  177. </Content>
  178. <Content Include="..\..\..\..\MacOS\BookSourceCode\XNAGameDevelopmentbyExampleCode\GemstoneHunter\Content\Textures\Sprites\MonsterD\Die.xnb">
  179. <Link>Content\Textures\Sprites\MonsterD\Die.xnb</Link>
  180. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  181. </Content>
  182. <Content Include="..\..\..\..\MacOS\BookSourceCode\XNAGameDevelopmentbyExampleCode\GemstoneHunter\Content\Textures\Sprites\MonsterD\Idle.xnb">
  183. <Link>Content\Textures\Sprites\MonsterD\Idle.xnb</Link>
  184. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  185. </Content>
  186. <Content Include="..\..\..\..\MacOS\BookSourceCode\XNAGameDevelopmentbyExampleCode\GemstoneHunter\Content\Textures\Sprites\MonsterD\Run.xnb">
  187. <Link>Content\Textures\Sprites\MonsterD\Run.xnb</Link>
  188. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  189. </Content>
  190. </ItemGroup>
  191. </Project>