/etc/game_data.ini
https://code.google.com/p/dwarftherapist/ · INI · 1632 lines · 1391 code · 235 blank · 6 comment · 0 complexity · 2615a30eddb0a1ef7289ae5f84279998 MD5 · raw file
- [ram_guesser]
- total_languages = 4
- total_words_per_table = 2173
- first_generic_word = ABBEY
- first_dwarf_word = kulet
-
- #windows
- dwarf_nickname_offset = 0x001C
- #linux/osx
- #dwarf_nickname_offset = 0x04
- # note that dwarf_nickname and custom_profession should both be 16+ characters
- dwarf_nickname = this_is_a_long_name
- dwarf_custom_profession = 0123456789abcdef
-
- expected_current_year = 251
- expected_dwarf_race = 465
-
- total_stones = 230
- first_stone = ONYX
- first_metal = IRON
-
- position/token = MONARCH
- position/name_male_singluar/value = king
-
- [skill_levels]
- -1=NO EXP
- 0=Dabbling
- 1=Novice
- 2=Adequate
- 3=Competent
- 4=Skilled
- 5=Proficient
- 6=Talented
- 7=Adept
- 8=Expert
- 9=Professional
- 10=Accomplished
- 11=Great
- 12=Master
- 13=High Master
- 14=Grand Master
- 15=Legendary
- 16=Legendary +1
- 17=Legendary +2
- 18=Legendary +3
- 19=Legendary +4
- 20=Legendary +5
-
- [position_flags]
- SITE/flag = 0
- SITE/name = "On Site"
- ELECTED/flag = 1
- ELECTED/name = "Is Elected"
- COLOR/flag = 16
- COLOR/name = "Custom Color"
-
- [professions]
- # all professions assume can_assign_labors is true, and is_military is false
- size=106
- 1/name = Miner
- 1/id = 0
-
- 2/name = Woodworker
- 2/id = 1
-
- 3/name = Carpenter
- 3/id = 2
-
- 4/name = Bowyer
- 4/id = 3
-
- 5/name = Woodcutter
- 5/id = 4
-
- 6/name = Stoneworker
- 6/id = 5
-
- 7/name = Engraver
- 7/id = 6
-
- 8/name = Mason
- 8/id = 7
-
- 9/name = Ranger
- 9/id = 8
-
- 10/name = Animal Caretaker
- 10/id = 9
-
- 11/name = Animal Trainer
- 11/id = 10
-
- 12/name = Hunter
- 12/id = 11
-
- 13/name = Trapper
- 13/id = 12
-
- 14/name = Animal Dissector
- 14/id = 13
-
- 15/name = Metalsmith
- 15/id = 14
-
- 16/name = Furnace Operator
- 16/id = 15
-
- 17/name = Weaponsmith
- 17/id = 16
-
- 18/name = Armorer
- 18/id = 17
-
- 19/name = Blacksmith
- 19/id = 18
-
- 20/name = Metalcrafter
- 20/id = 19
-
- 21/name = Jeweler
- 21/id = 20
-
- 22/name = Gem Cutter
- 22/id = 21
-
- 23/name = Gem Setter
- 23/id = 22
-
- 24/name = Craftsman
- 24/id = 23
-
- 25/name = Woodcrafter
- 25/id = 24
-
- 26/name = Stonecrafter
- 26/id = 25
-
- 27/name = Leatherworker
- 27/id = 26
-
- 28/name = Bone Carver
- 28/id = 27
-
- 29/name = Weaver
- 29/id = 28
-
- 30/name = Clothier
- 30/id = 29
-
- 31/name = Glassmaker
- 31/id = 30
-
- 32/name = Potter
- 32/id = 31
-
- 33/name = Glazer
- 33/id = 32
-
- 34/name = Wax Worker
- 34/id = 33
-
- 35/name = Strand Extractor
- 35/id = 34
-
- 36/name = Fishery Worker
- 36/id = 35
-
- 37/name = Fisherman
- 37/id = 36
-
- 38/name = Fish Dissector
- 38/id = 37
-
- 39/name = Fish Cleaner
- 39/id = 38
-
- 40/name = Farmer
- 40/id = 39
-
- 41/name = Cheesemaker
- 41/id = 40
-
- 42/name = Milker
- 42/id = 41
-
- 43/name = Cooking
- 43/id = 42
-
- 44/name = Thresher
- 44/id = 43
-
- 45/name = Miller
- 45/id = 44
-
- 46/name = Butcher
- 46/id = 45
-
- 47/name = Tanner
- 47/id = 46
-
- 48/name = Dyer
- 48/id = 47
-
- 49/name = Planter
- 49/id = 48
-
- 50/name = Herbalist
- 50/id = 49
-
- 51/name = Brewer
- 51/id = 50
-
- 52/name = Soap Maker
- 52/id = 51
-
- 53/name = Potash Maker
- 53/id = 52
-
- 54/name = Lye Maker
- 54/id = 53
-
- 55/name = Wood Burner
- 55/id = 54
-
- 56/name = Shearer
- 56/id = 55
-
- 57/name = Spinner
- 57/id = 56
-
- 58/name = Presser
- 58/id = 57
-
- 59/name = Beekeeper
- 59/id = 58
-
- 60/name = Engineer
- 60/id = 59
-
- 61/name = Mechanic
- 61/id = 60
-
- 62/name = Siege Engineer
- 62/id = 61
-
- 63/name = Siege Operator
- 63/id = 62
-
- 64/name = Pump Operator
- 64/id = 63
-
- 65/name = Clerk
- 65/id = 64
-
- 66/name = Administrator
- 66/id = 65
-
- 67/name = Trader
- 67/id = 66
-
- 68/name = Architect
- 68/id = 67
-
- 69/name = Alchemist
- 69/id = 68
-
- 70/name = Doctor
- 70/id = 69
-
- 71/name = Diagnoser
- 71/id = 70
-
- 72/name = Bone Doctor
- 72/id = 71
-
- 73/name = Suturer
- 73/id = 72
-
- 74/name = Surgeon
- 74/id = 73
-
- 75/name = Merchant
- 75/id = 74
-
- 76/name = Hammerman
- 76/id = 75
- 76/is_military = true
- 76/can_assign_labors = true
-
- 77/name = Master Hammerman
- 77/id = 76
- 77/is_military = true
- 77/can_assign_labors = false
-
- 78/name = Spearman
- 78/id = 77
- 78/is_military = true
- 78/can_assign_labors = true
-
- 79/name = Master Spearman
- 79/id = 78
- 79/is_military = true
- 79/can_assign_labors = false
-
- 80/name = Crossbowman
- 80/id = 79
- 80/is_military = true
- 80/can_assign_labors = true
-
- 81/name = Master Crossbowman
- 81/id = 80
- 81/is_military = true
- 81/can_assign_labors = false
-
- 82/name = Wrestler
- 82/id = 81
- 82/is_military = true
- 82/can_assign_labors = true
-
- 83/name = Master Wrestler
- 83/id = 82
- 83/is_military = true
- 83/can_assign_labors = false
-
- 84/name = Axeman
- 84/id = 83
- 84/is_military = true
- 84/can_assign_labors = true
-
- 85/name = Master Axeman
- 85/id = 84
- 85/is_military = true
- 85/can_assign_labors = false
-
- 86/name = Swordsman
- 86/id = 85
- 86/is_military = true
- 86/can_assign_labors = true
-
- 87/name = Master Swordsman
- 87/id = 86
- 87/is_military = true
- 87/can_assign_labors = false
-
- 88/name = Maceman
- 88/id = 87
- 88/is_military = true
- 88/can_assign_labors = true
-
- 89/name = Master Maceman
- 89/id = 88
- 89/is_military = true
- 89/can_assign_labors = false
-
- 90/name = Pikeman
- 90/id = 89
- 90/is_military = true
- 90/can_assign_labors = true
-
- 91/name = Master Pikeman
- 91/id = 90
- 91/is_military = true
- 91/can_assign_labors = false
-
- 92/name = Bowman
- 92/id = 91
- 92/is_military = true
- 92/can_assign_labors = true
-
- 93/name = Master Bowman
- 93/id = 92
- 93/is_military = true
- 93/can_assign_labors = false
-
- 94/name = Blowgunman
- 94/id = 93
- 94/is_military = true
- 94/can_assign_labors = true
-
- 95/name = Master Blowgunman
- 95/id = 94
- 95/is_military = true
- 95/can_assign_labors = false
-
- 96/name = Lasher
- 96/id = 95
- 96/is_military = true
- 96/can_assign_labors = true
-
- 97/name = Master Lasher
- 97/id = 96
- 97/is_military = true
- 97/can_assign_labors = false
-
- 98/name = Recruit
- 98/id = 97
- 98/is_military = true
- 98/can_assign_labors = true
-
- 99/name = Trained Hunter
- 99/id = 98
- 99/is_military = false
- 99/can_assign_labors = true
-
- 100/name = Trained War
- 100/id = 99
- 100/is_military = false
- 100/can_assign_labors = true
-
- 101/name = Master Thief
- 101/id = 100
- 101/is_military = false
- 101/can_assign_labors = true
-
- 102/name = Thief
- 102/id = 101
-
- 103/name = Peasant
- 103/id = 102
-
- 104/name = Child
- 104/id = 103
- 104/is_military = false
- 104/can_assign_labors = false
-
- 105/name = Baby
- 105/id = 104
- 105/is_military = false
- 105/can_assign_labors = false
-
- 106/name = Drunk
- 106/id = 105
-
- [attribute_levels]
- 1 = 2000
- 2 = 4500
- 3 = 7500
- 4 = 11000
- 5 = 15000
- 6 = 19500
- 7 = 24500
- 8 = 30000
- 9 = 36000
- 10 = 42500
- 11 = 49500
- 12 = 57000
- 13 = 65000
- 14 = 73500
- 15 = 82500
- 16 = 92000
-
-
-
- [attributes]
- #Source: http://df.magmawiki.com/index.php/Attributes
- size = 6
- 1/name = Strength
- 1/level_7 = "Unbelieveably strong"
- 1/level_6 = "Mighty"
- 1/level_5 = "Very strong"
- 1/level_4 = "Strong"
- 1/level_3 = "Weak"
- 1/level_2 = "Very weak"
- 1/level_1 = "Unquestionably weak"
- 1/level_0 = "Unfathomably weak"
-
- 2/name = Agility
- 2/level_7 = "Amazingly agile"
- 2/level_6 = "Extremely agile"
- 2/level_5 = "Very agile"
- 2/level_4 = "Agile"
- 2/level_3 = "Clumsy"
- 2/level_2 = "Quite clumsy"
- 2/level_1 = "Totally clumsy"
- 2/level_0 = "Abysmally clumsy"
-
- 3/name = Toughness
- 3/level_7 = "Basically unbreakable"
- 3/level_6 = "Incredibly tough"
- 3/level_5 = "Quite durable"
- 3/level_4 = "Tough"
- 3/level_3 = "Flimsy"
- 3/level_2 = "Very flimsy"
- 3/level_1 = "Remarkably flimsy"
- 3/level_0 = "Shockingly fragile"
-
- 4/name = Endurance
- 4/level_7 = "Absolutely inexhaustible"
- 4/level_6 = "Indefatigable"
- 4/level_5 = "Very slow to tire"
- 4/level_4 = "Slow to tire"
- 4/level_3 = "Quick to tire"
- 4/level_2 = "Very quick to tire"
- 4/level_1 = "Extremely quick to tire"
- 4/level_0 = "Truly quick to tire"
-
- 5/name = "Disease Resistance"
- 5/level_7 = "Virtually never sick"
- 5/level_6 = "Almost never sick"
- 5/level_5 = "Very rarely sick"
- 5/level_4 = "Rarely sick"
- 5/level_3 = "Susceptible to disease"
- 5/level_2 = "Quite susceptible to disease"
- 5/level_1 = "Really susceptible to disease"
- 5/level_0 = "Stunningly susceptible to disease"
-
- 6/name = Recuperation
- 6/level_7 = "Possessed of amazing recuperative powers"
- 6/level_6 = "Incredibly quick to heal"
- 6/level_5 = "Quite quick to heal"
- 6/level_4 = "Quick to heal"
- 6/level_3 = "Slow to heal"
- 6/level_2 = "Very slow to heal"
- 6/level_1 = "Really slow to heal"
- 6/level_0 = "Shockingly slow to heal"
-
-
- [military_prefs]
- size = 3
-
- 1/name = Weapon Count
- 1/id = 68
- 1/skill = -1
- 1/values/size=2
- 1/values/1/name = One Weapon
- 1/values/1/symbol = 1
-
- 1/values/1/id = 1
- 1/values/2/name = Two Weapons
- 1/values/2/symbol = 2
- 1/values/2/id = 2
-
- 2/name = Shield Level
- 2/id = 62
- 2/skill = 46
- 2/values/size = 3
- 2/values/1/name = None
- 2/values/1/symbol = -
- 2/values/1/id = 0
- 2/values/2/name = Buckler
- 2/values/2/symbol = B
- 2/values/2/id = 1
- 2/values/3/name = Shield
- 2/values/3/symbol = S
- 2/values/3/id = 2
-
- 3/name = Armor Level
- 3/id = 63
- 3/skill = 47
- 3/values/size=4
- 3/values/1/name = Clothes
- 3/values/1/symbol = -
- 3/values/1/id = 0
- 3/values/2/name = Leather
- 3/values/2/symbol = L
- 3/values/2/id = 1
- 3/values/3/name = Chain
- 3/values/3/symbol = C
- 3/values/3/id = 2
- 3/values/4/name = Plate
- 3/values/4/symbol = P
- 3/values/4/id = 3
-
-
- [labors]
- size = 74
-
- 1/name = Mining
- 1/id = 0
- 1/skill = 0
- 1/requires_equipment = true
- 1/excludes/size=1
- 1/excludes/1/labor_id = 10
-
- 2/name = Carpentry
- 2/id = 11
- 2/skill = 2
-
- 3/name = Crossbow-making
- 3/id = 59
- 3/skill = 49
- 3/skill_alt? = 50
-
- 4/name = Wood Cutting
- 4/id = 10
- 4/skill = 1
- 4/requires_equipment = true
- 4/excludes/size=1
- 4/excludes/1/labor_id = 0
-
- 5/name = Masonry
- 5/id = 13
- 5/skill = 4
-
- 6/name = Stone Detailing
- 6/id = 12
- 6/skill = 3
-
- 7/name = Animal Training
- 7/id = 15
- 7/skill = 5
-
- 8/name = Animal Care
- 8/id = 16
- 8/skill = 6
-
- 9/name = Hunting
- 9/id = 44
- 9/skill = 57
- 9/requires_equipment = true
-
- 10/name = Trapping
- 10/id = 25
- 10/skill = 11
-
- 11/name = Small Animal Dissection
- 11/id = 26
- 11/skill = 8
-
- 12/name = Diagnosis
- 12/id = 17
- 12/skill = 60
-
- 13/name = Surgery
- 13/id = 18
- 13/skill = 61
-
- 14/name = Setting Bones
- 14/id = 19
- 14/skill = 62
-
- 15/name = Suturing
- 15/id = 20
- 15/skill = 63
-
- 16/name = Dressing Wounds
- 16/id = 21
- 16/skill = 59
-
- 17/name = Feed Patients/Prisoners
- 17/id = 22
- 17/skill = -1
-
- 18/name = Recovering Wounded
- 18/id = 23
- 18/skill = -1
-
- 19/name = Butchery
- 19/id = 24
- 19/skill = 10
-
- 20/name = Tanning
- 20/id = 28
- 20/skill = 12
-
- 21/name = Farming (Fields)
- 21/id = 39
- 21/skill = 22
-
- 22/name = Dyeing
- 22/id = 63
- 22/skill = 69
-
- 23/name = Soap Maker
- 23/id = 31
- 23/skill = 67
-
- 24/name = Wood Burning
- 24/id = 64
- 24/skill = 65
-
- 25/name = Potash Making
- 25/id = 61
- 25/skill = 68
-
- 26/name = Lye Making
- 26/id = 62
- 26/skill = 66
-
- 27/name = Milling
- 27/id = 34
- 27/skill = 17
-
- 28/name = Brewing
- 28/id = 29
- 28/skill = 14
-
- 29/name = Plant Gathering
- 29/id = 40
- 29/skill = 23
-
- 30/name = Plant Processing
- 30/id = 35
- 30/skill = 18
-
- 31/name = Cheese Making
- 31/id = 36
- 31/skill = 19
-
- 32/name = Milking
- 32/id = 37
- 32/skill = 20
-
- 33/name = Cooking
- 33/id = 38
- 33/skill = 21
-
- 34/name = Fishing
- 34/id = 41
- 34/skill = 24
-
- 35/name = Fish Cleaning
- 35/id = 42
- 35/skill = 9
-
- 36/name = Fish Dissection
- 36/id = 43
- 36/skill = 7
-
- 37/name = Furnace Operating
- 37/id = 45
- 37/skill = 25
-
- 38/name = Weaponsmithing
- 38/id = 46
- 38/skill = 27
-
- 39/name = Armoring
- 39/id = 47
- 39/skill = 28
-
- 40/name = Blacksmithing
- 40/id = 48
- 40/skill = 29
-
- 41/name = Metalcrafting
- 41/id = 49
- 41/skill = 34
-
- 42/name = Gem Cutting
- 42/id = 50
- 42/skill = 30
-
- 43/name = Gem Setting
- 43/id = 51
- 43/skill = 31
-
- 44/name = Leatherworking
- 44/id = 27
- 44/skill = 36
-
- 45/name = Woodcrafting
- 45/id = 52
- 45/skill = 32
-
- 46/name = Stonecrafting
- 46/id = 53
- 46/skill = 33
-
- 47/name = Bone Carving
- 47/id = 54
- 47/skill = 37
-
- 48/name = Glassmaking
- 48/id = 55
- 48/skill = 35
-
- 49/name = Weaving
- 49/id = 32
- 49/skill = 13
-
- 50/name = Clothesmaking
- 50/id = 33
- 50/skill = 16
-
- 51/name = Strand Extraction
- 51/id = 56
- 51/skill = 26
-
- 52/name = Siege Engineering
- 52/id = 57
- 52/skill = 47
-
- 53/name = Siege Operating
- 53/id = 58
- 53/skill = 48
-
- 54/name = Mechanics
- 54/id = 60
- 54/skill = 55
-
- 55/name = Pump Operating
- 55/id = 65
- 55/skill = 70
-
- 56/name = Stone Hauling
- 56/id = 1
- 56/skill = -1
-
- 57/name = Wood Hauling
- 57/id = 2
- 57/skill = -1
-
- 58/name = Item Hauling
- 58/id = 6
- 58/skill = -1
-
- 59/name = Burial
- 59/id = 3
- 59/skill = -1
-
- 60/name = Food Hauling
- 60/id = 4
- 60/skill = -1
-
- 61/name = Refuse Hauling
- 61/id = 5
- 61/skill = -1
-
- 62/name = Furniture Hauling
- 62/id = 7
- 62/skill = -1
-
- 63/name = Animal Hauling
- 63/id = 8
- 63/skill = -1
-
- 64/name = Architecture
- 64/id = 14
- 64/skill = 58
-
- 65/name = Alchemy
- 65/id = 30
- 65/skill = -1
-
- 66/name = Cleaning
- 66/id = 9
- 66/skill = -1
-
- 67/name = Shearing
- 67/id = 66
- 67/skill = 109
-
- 68/name = Spinning
- 68/id = 67
- 68/skill = 110
-
- 69/name = Pottery
- 69/id = 68
- 69/skill = 111
-
- 70/name = Glazing
- 70/id = 69
- 70/skill = 112
-
- 71/name = Pressing
- 71/id = 70
- 71/skill = 113
-
- 72/name = Bee Keeping
- 72/id = 71
- 72/skill = 114
-
- 73/name = Wax Working
- 73/id = 72
- 73/skill = 115
-
- 74/name = Push/Haul Vehicles
- 74/id = 73
- 74/skill = -1
-
- [skill_names]
- 0 = Miner
- 1 = Wood Cutter
- 2 = Carpenter
- 3 = Engraver
- 4 = Mason
- 5 = Animal Trainer
- 6 = Animal Caretaker
- 7 = Fish Dissector
- 8 = Animal Dissector
- 9 = Fish Cleaner
- 10 = Butcher
- 11 = Trapper
- 12 = Tanner
- 13 = Weaver
- 14 = Brewer
- 15 = Alchemist
- 16 = Clothier
- 17 = Miller
- 18 = Thresher
- 19 = Cheese Maker
- 20 = Milker
- 21 = Cook
- 22 = Grower
- 23 = Herbalist
- 24 = Fisherdwarf
- 25 = Furnace Operator
- 26 = Strand Extractor
- 27 = Weaponsmith
- 28 = Armorsmith
- 29 = Metalsmith
- 30 = Gem Cutter
- 31 = Gem Setter
- 32 = Wood Crafter
- 33 = Stone Crafter
- 34 = Metal Crafter
- 35 = Glassmaker
- 36 = Leatherworker
- 37 = Bone Carver
- 38 = Axedwarf
- 39 = Swordsdwarf
- 40 = Knife User
- 41 = Macedwarf
- 42 = Hammerdwarf
- 43 = Speardwarf
- 44 = Marksdwarf
- 45 = Shield User
- 46 = Armor User
- 47 = Siege Engineer
- 48 = Siege Operator
- 49 = Bowyer
- 50 = Pikeman
- 51 = Lasher
- 52 = Bowman
- 53 = Blowgunner
- 54 = Thrower
- 55 = Mechanic
- 56 = Druid
- 57 = Ambusher
- 58 = Building Designer
- 59 = Wound Dresser
- 60 = Diagnostician
- 61 = Surgeon
- 62 = Bone Doctor
- 63 = Suturer
- 64 = Crutch Walker
- 65 = Wood Burner
- 66 = Lye Maker
- 67 = Soaper
- 68 = Potash Maker
- 69 = Dyer
- 70 = Pump Operator
- 71 = Swimmer
- 72 = Persuader
- 73 = Negotiator
- 74 = Judge of Intent
- 75 = Appraiser
- 76 = Organizer
- 77 = Record Keeper
- 78 = Liar
- 79 = Intimidator
- 80 = Conversationalist
- 81 = Comedian
- 82 = Flatterer
- 83 = Consoler
- 84 = Pacifier
- 85 = Tracker
- 86 = Student
- 87 = Concentration
- 88 = Discipline
- 89 = Observer
- 90 = Wordsmith
- 91 = Writer
- 92 = Poet
- 93 = Reader
- 94 = Speaker
- 95 = Coordination
- 96 = Balance
- 97 = Leader
- 98 = Teacher
- 99 = Fighter
- 100 = Archer
- 101 = Wrestler
- 102 = Biter
- 103 = Striker
- 104 = Kicker
- 105 = Dodger
- 106 = Misc. Object User
- 107 = Knapper
- 109 = Shearer
- 110 = Spinner
- 111 = Potter
- 112 = Glazer
- 113 = Presser
- 114 = Bee Keeper
- 115 = Wax Worker
-
- [traits]
- size=30
- 1/name = Nervousness
- 1/level_5 = "Is a nervous wreck"
- 1/level_4 = "Is always tense and jittery"
- 1/level_3 = "Is often nervous"
- 1/level_2 = "Has a calm demeanor"
- 1/level_1 = "Has a very calm demeanor"
- 1/level_0 = "Has an incredibly calm demeanor"
-
- 2/name = Rage
- 2/level_5 = "In a constant state of internal rage"
- 2/level_4 = "Very quick to anger"
- 2/level_3 = "Quick to anger"
- 2/level_2 = "Slow to anger"
- 2/level_1 = "Very slow to anger"
- 2/level_0 = "Never becomes angry"
-
- 3/name = Depression
- 3/level_5 = "Frequently depressed"
- 3/level_4 = "Often sad and dejected"
- 3/level_3 = "Often feels discouraged"
- 3/level_2 = "Rarely feels discouraged"
- 3/level_1 = "Almost never feels discouraged"
- 3/level_0 = "Never feels discouraged"
-
- 4/name = Neurosis
- 4/level_5 = "Socially crippled by thoughts that everyone is watching and judging"
- 4/level_4 = "Concerned about rejection and ridicule"
- 4/level_3 = "Self-conscious"
- 4/level_2 = "Comfortable in social situations"
- 4/level_1 = "Very comfortable in social situations"
- 4/level_0 = "Absolutely unfazed by the opinions of others"
-
- 5/name = Urge
- 5/level_5 = "Is ruled by irresistible cravings and urges"
- 5/level_4 = "Feels strong urges and seeks short-term rewards"
- 5/level_3 = "Occassionally overindulges"
- 5/level_2 = "Doesn't often experience strong cravings or urges"
- 5/level_1 = "Only rarely feels strong cravings or urges"
- 5/level_0 = "Never feels tempted to overindulge in anything"
-
- 6/name = Stress
- 6/level_5 = "Becomes completely helpless in stressful situations"
- 6/level_4 = "Cracks easily under pressure"
- 6/level_3 = "Doesn't handle stress well"
- 6/level_2 = "Can handle stress"
- 6/level_1 = "Confident under pressure"
- 6/level_0 = "Impervious to the effects of stress"
-
- 7/name = Friendly
- 7/level_5 = "Genuinely likes others, openly expresses positive feelings"
- 7/level_4 = "Makes friends quickly"
- 7/level_3 = "Very friendly"
- 7/level_2 = "Somewhat reserved"
- 7/level_1 = "Very distant and reserved"
- 7/level_0 = "Does not actively seek friendships, incredibly distant and reserved"
-
- 8/name = Company
- 8/level_5 = "Truly treasures the company of others"
- 8/level_4 = "Enjoys being in crowds"
- 8/level_3 = "Enjoys the company of others"
- 8/level_2 = "Tends to avoid crowds"
- 8/level_1 = "Prefers to be alone"
- 8/level_0 = "Considers time alone much more important than associating with others"
-
- 9/name = Leadership
- 9/level_5 = "Loves to take charge and direct activities"
- 9/level_4 = "Very assertive"
- 9/level_3 = "Assertive"
- 9/level_2 = "Unassertive"
- 9/level_1 = "Prefers that others handle the leadership roles"
- 9/level_0 = "Never speaks out or attempts to direct activities"
-
- 10/name = Activeness
- 10/level_5 = "Constantly active and energetic"
- 10/level_4 = "Very energetic and active"
- 10/level_3 = "Very active"
- 10/level_2 = "Relaxed"
- 10/level_1 = "Lives life at a leisurely pace"
- 10/level_0 = "Can't be bothered with frantic, fast-paced living"
-
- 11/name = Thrillseeking
- 11/level_5 = "Lives for risk and excitement"
- 11/level_4 = "A risk-taker and a thrill-seeker"
- 11/level_3 = "Loves a good thrill"
- 11/level_2 = "Is not a risk-taker"
- 11/level_1 = "Doesn't need thrills or risks in life"
- 11/level_0 = "Entirely adverse to risk and excitement"
-
- 12/name = Optimism
- 12/level_5 = "Often feels filled with joy"
- 12/level_4 = "Can be very happy and optimistic"
- 12/level_3 = "Often cheerful"
- 12/level_2 = "Rarely happy or enthusiastic"
- 12/level_1 = "A pessimist"
- 12/level_0 = "Never optimistic or enthusiastic about anything"
-
- 13/name = Imagination
- 13/level_5 = "Bored by reality and has a wonderful imagination"
- 13/level_4 = "Incredibly creative"
- 13/level_3 = "Has a fertile imagination"
- 13/level_2 = "Isn't given to flights of fancy"
- 13/level_1 = "Grounded in reality"
- 13/level_0 = "Interested only in facts and the real world"
-
- 14/name = Artistic
- 14/level_5 = "Can easily become absorbed in art and the beauty of the natural world"
- 14/level_4 = "Greatly appreciates art and natural beauty"
- 14/level_3 = "Appreciates art and natural beauty"
- 14/level_2 = "Does not have a great aesthetic sensitivity"
- 14/level_1 = "Not interested in art"
- 14/level_0 = "Completely uninterested in art"
-
- 15/name = Emotion
- 15/level_5 = "Has a profound understanding of own emotions"
- 15/level_4 = "Has a great awareness of own emotions"
- 15/level_3 = "Has a good awareness of own emotions"
- 15/level_2 = "Tends not to openly express emotions"
- 15/level_1 = "Mostly unaware of own emotions and rarely expresses them"
- 15/level_0 = "Does not display own emotions and has no awareness of them"
-
- 16/name = Adventure
- 16/level_5 = "Highly adventurous and loves fresh experiences"
- 16/level_4 = "Eager for new experiences"
- 16/level_3 = "Likes to try new things"
- 16/level_2 = "Prefers familiar routines"
- 16/level_1 = "Uncomfortable with change"
- 16/level_0 = "Resistant to change"
-
- 17/name = Thinking
- 17/level_5 = "Entranced by riddles and puzzles; loves to debate issues and ideas"
- 17/level_4 = "Loves new and fresh ideas"
- 17/level_3 = "Open-minded to new ideas"
- 17/level_2 = "Dislikes intellectual discussions"
- 17/level_1 = "Regards intellectual exercises as a waste of energy"
- 17/level_0 = "Completely uninterested in ideas and debates over intellectual issues"
-
- 18/name = Rebelliousness
- 18/level_5 = "Revels in chaos and disorder"
- 18/level_4 = "Loves to defy convention"
- 18/level_3 = "Put off by authority and tradition"
- 18/level_2 = "Admires tradition"
- 18/level_1 = "Prefers stability and security to ambiguity and disorder"
- 18/level_0 = "An ardent believer in convention and traditional society"
-
- 19/name = Trusting
- 19/level_5 = "Naturally trustful of everybody"
- 19/level_4 = "Very trusting"
- 19/level_3 = "Trusting"
- 19/level_2 = "Slow to trust others"
- 19/level_1 = "Does not trust others"
- 19/level_0 = "Sees others as selfish and conniving"
-
- 20/name = Honesty
- 20/level_5 = "Incredibly frank and candid in dealings with others"
- 20/level_4 = "Very straightforward with others"
- 20/level_3 = "Candid and sincere in dealings with others"
- 20/level_2 = "Guarded in relationships with others"
- 20/level_1 = "Not straightforward when dealing with others"
- 20/level_0 = "Believes that some deception is necessary in relationships with others"
-
- 21/name = Helpfulness
- 21/level_5 = "Truly fulfilled by assisting those in need"
- 21/level_4 = "Finds helping others very rewarding"
- 21/level_3 = "Finds helping others rewarding"
- 21/level_2 = "Does not go out of own way to help others"
- 21/level_1 = "Dislikes helping others"
- 21/level_0 = "Views helping others as an imposition on own needs"
-
- 22/name = Compromising
- 22/level_5 = "Sacrifices own needs to get along with others"
- 22/level_4 = "Dislikes confrontations"
- 22/level_3 = "Willing to compromise with others"
- 22/level_2 = "Doesn't like to compromise with others"
- 22/level_1 = "Would rather intimidate others than compromise with them"
- 22/level_0 = "Would never deny own needs just to compromise with somebody else"
-
- 23/name = Modesty
- 23/level_5 = "Would never claim to be better than somebody else"
- 23/level_4 = "Finds immodesty distasteful"
- 23/level_3 = "Modest"
- 23/level_2 = "Immodest"
- 23/level_1 = "Very willing to compare self favorably with others"
- 23/level_0 = "Would never shy away from an opportunity to say they are better than somebody else"
-
- 24/name = Compassion
- 24/level_5 = "Incredibly compassionate and feels the pain of others"
- 24/level_4 = "Easily moved to pity"
- 24/level_3 = "Compassionate"
- 24/level_2 = "Not easily moved to pity"
- 24/level_1 = "Not affected by the suffering of others"
- 24/level_0 = "Would never let an objective judgement be tempered by mercy or pity"
-
- 25/name = Confidence
- 25/level_5 = "Incredibly confident"
- 25/level_4 = "Very confident"
- 25/level_3 = "Confident"
- 25/level_2 = "Lacks confidence"
- 25/level_1 = "Does not feel effective in life"
- 25/level_0 = "Always feels as if they are not in control of own life"
-
- 26/name = Organization
- 26/level_5 = "Loves to make lists and keep schedules"
- 26/level_4 = "Tries to live a well-organized life"
- 26/level_3 = "Organized"
- 26/level_2 = "Disorganized"
- 26/level_1 = "Very disorganized"
- 26/level_0 = "Completely disorganized"
-
- 27/name = Lawfulness
- 27/level_5 = "Has a profound sense of duty and obligation"
- 27/level_4 = "Has a strong sense of duty"
- 27/level_3 = "Has a sense of duty"
- 27/level_2 = "Finds rules confining"
- 27/level_1 = "Dislikes contracts and regulations"
- 27/level_0 = "Hates rules, contracts and other confining elements in own life"
-
- 28/name = Excellence
- 28/level_5 = "Constantly strives for perfection"
- 28/level_4 = "Thinks it is incredibly important to strive for excellence"
- 28/level_3 = "Strives for excellence"
- 28/level_2 = "Doesn't go out of own way to do more work than necessary"
- 28/level_1 = "Very rarely does more work than necessary"
- 28/level_0 = "Does the bare minimum necessary to accomplish the task at hand"
-
- 29/name = Perseverance
- 29/level_5 = "Will persist in the face of any difficulty until the task is complete"
- 29/level_4 = "Possesses great willpower"
- 29/level_3 = "Is self-disciplined"
- 29/level_2 = "Is occasionally given to procrastination"
- 29/level_1 = "Has very little self-discipline"
- 29/level_0 = "Rarely completes tasks and is often overcome by distractions"
-
- 30/name = Cautiousness
- 30/level_5 = "Thinks through every alternative and their consequences before acting"
- 30/level_4 = "Extremely cautious"
- 30/level_3 = "Takes time when making decisions"
- 30/level_2 = "Often does the first thing that comes to mind"
- 30/level_1 = "Acts impulsively"
- 30/level_0 = "Always acts without considering alternatives or thinking through possibilities"
-
- [dwarf_jobs]
- size=230
- 0/name = "Carve Fortification"
- 0/type = DIG
- 1/name = "Detail Wall"
- 1/type = TROWEL
- 2/name = "Detail Floor"
- 2/type = TROWEL
- 3/name = "Dig"
- 3/type = DIG
- 4/name = "Carve Upward Staircase"
- 4/type = DIG
- 5/name = "Carve Downward Staircase"
- 5/type = DIG
- 6/name = "Carve Up/Down Staircase"
- 6/type = DIG
- 7/name = "Carve Ramp"
- 7/type = DIG
- 8/name = "Dig Channel"
- 8/type = DIG
- 9/name = "Fell Tree"
- 9/type = CUT
- 10/name = "Gather Plants"
- 11/name = "Remove Construction"
- 11/type = BUILD
- 12/name = "Collect Webs"
- 12/type = HAUL
- 13/name = "Bring Item to Depot"
- 13/type = HAUL
- 14/name = "Bring Item to Shop"
- 14/type = HAUL
- 15/name = "Eat"
- 15/type = FOOD
- 16/name = "Get Provisions"
- 16/type = FOOD
- 17/name = "Drink"
- 17/type = DRINK
- 18/name = "Drink"
- 18/type = DRINK
- 19/name = "Fill Waterskin"
- 19/type = DRINK
- 20/name = "Fill Waterskin"
- 20/type = DRINK
- 21/name = "Sleep"
- 21/type = REST
- 22/name = "Collect Sand"
- 22/type = HAUL
- 23/name = "Fish"
- 24/name = "Hunt"
- 25/name = "Hunt Small Animal"
- 26/name = "Kidnap"
- 26/type = FIGHT
- 27/name = "Beat Criminal"
- 27/type = FIGHT
- 28/name = "Starting Fist Fight"
- 28/type = FIGHT
- 29/name = "Collect Taxes"
- 30/name = "Guard Tax Collector"
- 30/type = FIGHT
- 31/name = "Catch Live Land Animal"
- 32/name = "Catch Live Fish"
- 33/name = "Return Kill"
- 33/type = HAUL
- 34/name = "Check Chest"
- 34/type = SEEK
- 35/name = "Store Owned Item"
- 35/type = HAUL
- 36/name = "Place Item in Tomb"
- 36/type = HAUL
- 37/name = "Store Item in Stockpile"
- 37/type = HAUL
- 38/name = "Store Item in Bag"
- 38/type = HAUL
- 39/name = "Store Item in Hospital"
- 39/type = HAUL
- 40/name = "Store Item in Chest"
- 40/type = HAUL
- 41/name = "Store Item in Cabinet"
- 41/type = HAUL
- 42/name = "Store Weapon"
- 42/type = HAUL
- 43/name = "Store Armor"
- 43/type = HAUL
- 44/name = "Store Item in Barrel"
- 44/type = HAUL
- 45/name = "Store Item in Bin"
- 45/type = HAUL
- 46/name = "Seek Artifact"
- 46/type = SEEK
- 47/name = "Seek Infant"
- 47/type = SEEK
- 48/name = "Attend Party"
- 48/type = DRINK
- 49/name = "Go Shopping"
- 50/name = "Go Shopping"
- 51/name = "Clean"
- 52/name = "Rest"
- 52/type = REST
- 53/name = "Pickup Equipment"
- 53/type = SEEK
- 54/name = "Dump Item"
- 54/type = HAUL
- 55/name = "Strange Mood (Crafter)"
- 55/type = MOOD
- 56/name = "Strange Mood (Jeweller)"
- 56/type = MOOD
- 57/name = "Strange Mood (Smith)"
- 57/type = MOOD
- 58/name = "Strange Mood (Magma Smith)"
- 58/type = MOOD
- 59/name = "Strange Mood (Brooding)"
- 59/type = MOOD
- 60/name = "Strange Mood (Fell)"
- 60/type = MOOD
- 61/name = "Strange Mood (Carpenter)"
- 61/type = MOOD
- 62/name = "Strange Mood (Mason)"
- 62/type = MOOD
- 63/name = "Strange Mood (Bowyer)"
- 63/type = MOOD
- 64/name = "Strange Mood (Tanner)"
- 64/type = MOOD
- 65/name = "Strange Mood (Clothier)"
- 65/type = MOOD
- 66/name = "Strange Mood (Glassmaker)"
- 66/type = MOOD
- 67/name = "Strange Mood (Mechanics)"
- 67/type = MOOD
- 68/name = "Construct Building"
- 68/type = BUILD
- 69/name = "Construct Door/Portal"
- 69/type = BUILD
- 70/name = "Construct Floodgate"
- 70/type = BUILD
- 71/name = "Construct ?? Bed"
- 71/type = BUILD
- 72/name = "Construct ?? Chair/Throne"
- 72/type = BUILD
- 73/name = "Construct ?? Casket/Sarcophagus/Coffin"
- 73/type = BUILD
- 74/name = "Construct ?? Table"
- 74/type = BUILD
- 75/name = "Construct ?? Box/Chest/Bag/Coffer"
- 75/type = BUILD
- 76/name = "Construct ?? Bin"
- 76/type = BUILD
- 77/name = "Construct ?? Armor Stand"
- 77/type = BUILD
- 78/name = "Construct ?? Weapon Rack"
- 78/type = BUILD
- 79/name = "Construct ?? Cabinet"
- 79/type = BUILD
- 80/name = "Construct ?? Statue"
- 80/type = BUILD
- 81/name = "Construct ?? Blocks"
- 81/type = BUILD
- 82/name = "Make Raw ??"
- 83/name = "Make ?? Crafts"
- 84/name = "Mint ?? Coins"
- 85/name = "Cut ?A?"
- 86/name = "Cut ?B?"
- 87/name = "Encrust ?something? with ?somethings?"
- 88/name = "Encrust ?something? with ?somethings?"
- 89/name = "Destroy Building"
- 89/type = BUILD
- 90/name = "Smelt Ore"
- 90/type = FURNACE
- 91/name = "Melt a Metal Object"
- 91/type = FORGE
- 92/name = "Extract Metal Strands"
- 92/type = FORGE
- 93/name = "Plant Seeds"
- 94/name = "Harvest Plants"
- 95/name = "Train Hunting Animal"
- 95/type = ANIMAL
- 96/name = "Train War Animal"
- 96/type = ANIMAL
- 97/name = "Forge/Make Weapon"
- 97/type = FORGE
- 98/name = "Forge Anvil"
- 98/type = FORGE
- 99/name = "Construct Catapult Parts"
- 100/name = "Construct Ballista Parts"
- 100/type = FORGE
- 101/name = "Forge/Make Armor"
- 101/type = FORGE
- 102/name = "Forge/Make Helm"
- 102/type = FORGE
- 103/name = "Forge/Make Pants"
- 103/type = FORGE
- 104/name = "Stud with ?something?"
- 105/name = "Butcher an Animal"
- 106/name = "Prepare a Raw Fish"
- 107/name = "Mill Plants"
- 108/name = "Bait Trap with Meat/Gem/Fish"
- 109/name = "Milk Creature"
- 110/name = "Make Cheese"
- 111/name = "Process Plants"
- 112/name = "Process Plants (Bag)"
- 113/name = "Process Plants (Vial)"
- 114/name = "Process Plants (Barrel)"
- 115/name = "Prepare ?? Meal"
- 116/name = "Weave Cloth"
- 117/name = "Forge/Make Gloves"
- 117/type = FORGE
- 118/name = "Forge/Make Shoes"
- 118/type = FORGE
- 119/name = "Forge/Make Shield"
- 119/type = FORGE
- 120/name = "Forge/Make Cage"
- 120/type = FORGE
- 121/name = "Forge/Make Chain/Rope"
- 121/type = FORGE
- 122/name = "Forge/Make Waterskin/Vial/Flask"
- 122/type = FORGE
- 123/name = "Forge/Make Mug/Goblet/Cup"
- 123/type = FORGE
- 124/name = "Forge/Make Instrument"
- 124/type = FORGE
- 125/name = "Forge/Make Toy"
- 125/type = FORGE
- 126/name = "Forge/Make Animal Trap"
- 126/type = FORGE
- 127/name = "Forge/Make Barrel"
- 127/type = FORGE
- 128/name = "Forge/Make Bucket"
- 128/type = FORGE
- 129/name = "Make Window"
- 129/type = FORGE
- 130/name = "Make Totem"
- 130/type = FORGE
- 131/name = "Forge/Make Ammunition"
- 131/type = FORGE
- 132/name = "Decorate With ?something?"
- 133/name = "Make Backpack"
- 133/type = FORGE
- 134/name = "Make Quiver"
- 135/name = "Forge Ballista Arrow Head"
- 135/type = FORGE
- 136/name = "Assemble Siege Ammunition"
- 137/name = "Load Catapult"
- 138/name = "Load Ballista"
- 139/name = "Fire Catapult"
- 140/name = "Fire Ballista"
- 141/name = "Construct Mechanisms"
- 141/type = BUILD
- 142/name = "Forge/Make Trap Component"
- 142/type = FORGE
- 143/name = "Load Cage Trap"
- 144/name = "Load Stone Trap"
- 145/name = "Load Weapon Trap"
- 146/name = "Clean Trap"
- 147/name = "Cast Spell"
- 148/name = "Link a Building to Trigger"
- 149/name = "Pull the Lever"
- 150/name = "Brew Drink"
- 150/type = DRINK
- 151/name = "Extract from Plants"
- 152/name = "Extract from Raw Fish"
- 153/name = "Extract from Land Animal"
- 154/name = "Tame a Small Animal"
- 154/type = ANIMAL
- 155/name = "Tame ?something?"
- 155/type = ANIMAL
- 156/name = "Chain Animal"
- 156/type = ANIMAL
- 157/name = "Unchain Animal"
- 157/type = ANIMAL
- 158/name = "Unchain Pet"
- 158/type = ANIMAL
- 159/name = "Release Large Creature"
- 159/type = ANIMAL
- 160/name = "Release Pet"
- 160/type = ANIMAL
- 161/name = "Release Small Creature"
- 161/type = ANIMAL
- 162/name = "Handle Small Creature"
- 162/type = ANIMAL
- 163/name = "Handle Large Creature"
- 163/type = ANIMAL
- 164/name = "Cage Large Creature"
- 164/type = ANIMAL
- 165/name = "Cage Small Creature"
- 165/type = ANIMAL
- 166/name = "Recover Wounded"
- 166/type = MEDICAL
- 167/name = "Diagnose Patient"
- 167/type = MEDICAL
- 168/name = "Immobilize Break"
- 168/type = MEDICAL
- 169/name = "Dress Wound"
- 169/type = MEDICAL
- 170/name = "Clean Patient"
- 170/type = MEDICAL
- 171/name = "Surgery"
- 171/type = MEDICAL
- 172/name = "Suture"
- 172/type = MEDICAL
- 173/name = "Set Bone"
- 173/type = MEDICAL
- 174/name = "Place In Traction"
- 174/type = MEDICAL
- 175/name = "Drain Aquarium"
- 176/name = "Fill Aquarium"
- 177/name = "Fill Pond"
- 178/name = "Give Water"
- 178/type = MEDICAL
- 179/name = "Give Food"
- 179/type = MEDICAL
- 180/name = "Give Water"
- 180/type = MEDICAL
- 181/name = "Give Food"
- 181/type = MEDICAL
- 182/name = "Recover Pet"
- 183/name = "Pit/Pond Large Animal"
- 183/type = ANIMAL
- 184/name = "Pit/Pond Small Animal"
- 184/type = ANIMAL
- 185/name = "Slaughter Animal"
- 185/type = ANIMAL
- 186/name = "Make Charcoal"
- 186/type = FURNACE
- 187/name = "Make Ash"
- 187/type = FURNACE
- 188/name = "Make Lye"
- 189/name = "Make Potash From Lye"
- 190/name = "Fertilize Field"
- 191/name = "Make Potash From Ash"
- 192/name = "Dye Thread"
- 193/name = "Dye Cloth"
- 194/name = "Sew ?? Image"
- 195/name = "Forge/Make Pipe Section"
- 195/type = ADMIN
- 196/name = "Operate Pump"
- 197/name = "Manage Work Orders"
- 197/type = ADMIN
- 198/name = "Update Stockpile Records"
- 198/type = ADMIN
- 199/name = "Trade at Depot"
- 199/type = ADMIN
- 200/name = "Construct ?? Hatch Cover"
- 200/type = BUILD
- 201/name = "Construct ?? Grate"
- 201/type = BUILD
- 202/name = "Remove Stairs/Ramps"
- 202/type = DIG
- 203/name = "Construct ?? Quern"
- 203/type = BUILD
- 204/name = "Construct ?? Millstone"
- 204/type = BUILD
- 205/name = "Construct ?? Splint"
- 205/type = BUILD
- 206/name = "Construct ?? Crutch"
- 206/type = BUILD
- 207/name = "Construct Traction Bench"
- 207/type = BUILD
- 208/name = "Clean Self"
- 209/name = "Bring Crutch"
- 209/type = MEDICAL
- 210/name = "Apply Cast"
- 210/type = MEDICAL
- 211/name = "Reaction (other)"
- 211/reaction_class = reaction_other
- 211/type = PRESSING
- 212/name = "Construct Slab"
- 212/type = BUILD
- 213/name = "Engrave Memorial Slab"
- 213/type = BUILD
- 214/name = "Shear Creature"
- 214/type = SPINNING
- 215/name = "Spin Thread"
- 215/type = SPINNING
- 216/name = "Pen/Pasture Large Animal"
- 216/type = ANIMAL
- 217/name = "Pen/Pasture Small Animal"
- 217/type = ANIMAL
- 218/name = "Forge Tool"
- 218/type = FURNACE
- 219/name = "Collect Clay"
- 219/type = POTTERY
- 220/name = "Install Colony In Hive"
- 220/type = BEE_KEEPING
- 221/name = "Collect Hive Products"
- 221/type = BEE_KEEPING
- 222/name = "Causing Trouble"
- 222/type = FIGHT
- 223/name = "Drinking Blood"
- 223/type = MOOD
- 224/name = "Reporting Crime"
- 224/type = SEEK
- 225/name = "Executing Criminal"
- 225/type = FIGHT
- 226/name = "Train Animal"
- 226/type = ANIMAL
- 227/name = "Carving Track"
- 227/type = TROWEL
- 228/name = "Pushing Minecart"
- 228/type = HAUL
- 229/name = "Placing Minecart"
- 229/type = BUILD
- 230/name = "Storing Item In Minecart"
- 230/type = HAUL