/image/src/imgFrame.cpp
http://github.com/zpao/v8monkey · C++ · 793 lines · 532 code · 118 blank · 143 comment · 127 complexity · 7fb592f61c6e71908d0d79a1cc692fe1 MD5 · raw file
- /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
- *
- * ***** BEGIN LICENSE BLOCK *****
- * Version: MPL 1.1/GPL 2.0/LGPL 2.1
- *
- * The contents of this file are subject to the Mozilla Public License Version
- * 1.1 (the "License"); you may not use this file except in compliance with
- * the License. You may obtain a copy of the License at
- * http://www.mozilla.org/MPL/
- *
- * Software distributed under the License is distributed on an "AS IS" basis,
- * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
- * for the specific language governing rights and limitations under the
- * License.
- *
- * The Original Code is mozilla.org code.
- *
- * The Initial Developer of the Original Code is Mozilla Foundation.
- * Portions created by the Initial Developer are Copyright (C) 2009
- * the Initial Developer. All Rights Reserved.
- *
- * Contributor(s):
- * Joe Drew <joe@drew.ca> (original author)
- *
- * Alternatively, the contents of this file may be used under the terms of
- * either of the GNU General Public License Version 2 or later (the "GPL"),
- * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
- * in which case the provisions of the GPL or the LGPL are applicable instead
- * of those above. If you wish to allow use of your version of this file only
- * under the terms of either the GPL or the LGPL, and not to allow others to
- * use your version of this file under the terms of the MPL, indicate your
- * decision by deleting the provisions above and replace them with the notice
- * and other provisions required by the GPL or the LGPL. If you do not delete
- * the provisions above, a recipient may use your version of this file under
- * the terms of any one of the MPL, the GPL or the LGPL.
- *
- * ***** END LICENSE BLOCK ***** */
- #include "imgFrame.h"
- #include <limits.h>
- #include "prmem.h"
- #include "prenv.h"
- #include "gfxPlatform.h"
- #include "gfxUtils.h"
- static bool gDisableOptimize = false;
- #include "cairo.h"
- #include "sampler.h"
- #if defined(XP_WIN)
- #include "gfxWindowsPlatform.h"
- /* Whether to use the windows surface; only for desktop win32 */
- #define USE_WIN_SURFACE 1
- static PRUint32 gTotalDDBs = 0;
- static PRUint32 gTotalDDBSize = 0;
- // only use up a maximum of 64MB in DDBs
- #define kMaxDDBSize (64*1024*1024)
- // and don't let anything in that's bigger than 4MB
- #define kMaxSingleDDBSize (4*1024*1024)
- #endif
- // Returns true if an image of aWidth x aHeight is allowed and legal.
- static bool AllowedImageSize(PRInt32 aWidth, PRInt32 aHeight)
- {
- // reject over-wide or over-tall images
- const PRInt32 k64KLimit = 0x0000FFFF;
- if (NS_UNLIKELY(aWidth > k64KLimit || aHeight > k64KLimit )) {
- NS_WARNING("image too big");
- return false;
- }
- // protect against invalid sizes
- if (NS_UNLIKELY(aHeight <= 0 || aWidth <= 0)) {
- return false;
- }
- // check to make sure we don't overflow a 32-bit
- PRInt32 tmp = aWidth * aHeight;
- if (NS_UNLIKELY(tmp / aHeight != aWidth)) {
- NS_WARNING("width or height too large");
- return false;
- }
- tmp = tmp * 4;
- if (NS_UNLIKELY(tmp / 4 != aWidth * aHeight)) {
- NS_WARNING("width or height too large");
- return false;
- }
- #if defined(XP_MACOSX)
- // CoreGraphics is limited to images < 32K in *height*, so clamp all surfaces on the Mac to that height
- if (NS_UNLIKELY(aHeight > SHRT_MAX)) {
- NS_WARNING("image too big");
- return false;
- }
- #endif
- return true;
- }
- // Returns whether we should, at this time, use image surfaces instead of
- // optimized platform-specific surfaces.
- static bool ShouldUseImageSurfaces()
- {
- #if defined(USE_WIN_SURFACE)
- static const DWORD kGDIObjectsHighWaterMark = 7000;
- if (gfxWindowsPlatform::GetPlatform()->GetRenderMode() ==
- gfxWindowsPlatform::RENDER_DIRECT2D) {
- return true;
- }
- // at 7000 GDI objects, stop allocating normal images to make sure
- // we never hit the 10k hard limit.
- // GetCurrentProcess() just returns (HANDLE)-1, it's inlined afaik
- DWORD count = GetGuiResources(GetCurrentProcess(), GR_GDIOBJECTS);
- if (count == 0 ||
- count > kGDIObjectsHighWaterMark)
- {
- // either something's broken (count == 0),
- // or we hit our high water mark; disable
- // image allocations for a bit.
- return true;
- }
- #endif
- return false;
- }
- imgFrame::imgFrame() :
- mDecoded(0, 0, 0, 0),
- mPalettedImageData(nsnull),
- mSinglePixelColor(0),
- mTimeout(100),
- mDisposalMethod(0), /* imgIContainer::kDisposeNotSpecified */
- mBlendMethod(1), /* imgIContainer::kBlendOver */
- mSinglePixel(false),
- mNeverUseDeviceSurface(false),
- mFormatChanged(false),
- mCompositingFailed(false)
- #ifdef USE_WIN_SURFACE
- , mIsDDBSurface(false)
- #endif
- , mLocked(false)
- {
- static bool hasCheckedOptimize = false;
- if (!hasCheckedOptimize) {
- if (PR_GetEnv("MOZ_DISABLE_IMAGE_OPTIMIZE")) {
- gDisableOptimize = true;
- }
- hasCheckedOptimize = true;
- }
- }
- imgFrame::~imgFrame()
- {
- PR_FREEIF(mPalettedImageData);
- #ifdef USE_WIN_SURFACE
- if (mIsDDBSurface) {
- gTotalDDBs--;
- gTotalDDBSize -= mSize.width * mSize.height * 4;
- }
- #endif
- }
- nsresult imgFrame::Init(PRInt32 aX, PRInt32 aY, PRInt32 aWidth, PRInt32 aHeight,
- gfxASurface::gfxImageFormat aFormat, PRUint8 aPaletteDepth /* = 0 */)
- {
- // assert for properties that should be verified by decoders, warn for properties related to bad content
- if (!AllowedImageSize(aWidth, aHeight))
- return NS_ERROR_FAILURE;
- mOffset.MoveTo(aX, aY);
- mSize.SizeTo(aWidth, aHeight);
- mFormat = aFormat;
- mPaletteDepth = aPaletteDepth;
- if (aPaletteDepth != 0) {
- // We're creating for a paletted image.
- if (aPaletteDepth > 8) {
- NS_ERROR("This Depth is not supported");
- return NS_ERROR_FAILURE;
- }
- // Use the fallible allocator here
- mPalettedImageData = (PRUint8*)moz_malloc(PaletteDataLength() + GetImageDataLength());
- NS_ENSURE_TRUE(mPalettedImageData, NS_ERROR_OUT_OF_MEMORY);
- } else {
- // For Windows, we must create the device surface first (if we're
- // going to) so that the image surface can wrap it. Can't be done
- // the other way around.
- #ifdef USE_WIN_SURFACE
- if (!mNeverUseDeviceSurface && !ShouldUseImageSurfaces()) {
- mWinSurface = new gfxWindowsSurface(gfxIntSize(mSize.width, mSize.height), mFormat);
- if (mWinSurface && mWinSurface->CairoStatus() == 0) {
- // no error
- mImageSurface = mWinSurface->GetAsImageSurface();
- } else {
- mWinSurface = nsnull;
- }
- }
- #endif
- // For other platforms we create the image surface first and then
- // possibly wrap it in a device surface. This branch is also used
- // on Windows if we're not using device surfaces or if we couldn't
- // create one.
- if (!mImageSurface)
- mImageSurface = new gfxImageSurface(gfxIntSize(mSize.width, mSize.height), mFormat);
- if (!mImageSurface || mImageSurface->CairoStatus()) {
- mImageSurface = nsnull;
- // guess
- return NS_ERROR_OUT_OF_MEMORY;
- }
- #ifdef XP_MACOSX
- if (!mNeverUseDeviceSurface && !ShouldUseImageSurfaces()) {
- mQuartzSurface = new gfxQuartzImageSurface(mImageSurface);
- }
- #endif
- }
- return NS_OK;
- }
- nsresult imgFrame::Optimize()
- {
- if (gDisableOptimize)
- return NS_OK;
- if (mPalettedImageData || mOptSurface || mSinglePixel)
- return NS_OK;
- /* Figure out if the entire image is a constant color */
- // this should always be true
- if (mImageSurface->Stride() == mSize.width * 4) {
- PRUint32 *imgData = (PRUint32*) mImageSurface->Data();
- PRUint32 firstPixel = * (PRUint32*) imgData;
- PRUint32 pixelCount = mSize.width * mSize.height + 1;
- while (--pixelCount && *imgData++ == firstPixel)
- ;
- if (pixelCount == 0) {
- // all pixels were the same
- if (mFormat == gfxASurface::ImageFormatARGB32 ||
- mFormat == gfxASurface::ImageFormatRGB24)
- {
- mSinglePixelColor = gfxRGBA
- (firstPixel,
- (mFormat == gfxImageSurface::ImageFormatRGB24 ?
- gfxRGBA::PACKED_XRGB :
- gfxRGBA::PACKED_ARGB_PREMULTIPLIED));
- mSinglePixel = true;
- // blow away the older surfaces (if they exist), to release their memory
- mImageSurface = nsnull;
- mOptSurface = nsnull;
- #ifdef USE_WIN_SURFACE
- mWinSurface = nsnull;
- #endif
- #ifdef XP_MACOSX
- mQuartzSurface = nsnull;
- #endif
- return NS_OK;
- }
- }
- // if it's not RGB24/ARGB32, don't optimize, but we never hit this at the moment
- }
- // if we're being forced to use image surfaces due to
- // resource constraints, don't try to optimize beyond same-pixel.
- if (mNeverUseDeviceSurface || ShouldUseImageSurfaces())
- return NS_OK;
- mOptSurface = nsnull;
- #ifdef USE_WIN_SURFACE
- // we need to special-case windows here, because windows has
- // a distinction between DIB and DDB and we want to use DDBs as much
- // as we can.
- if (mWinSurface) {
- // Don't do DDBs for large images; see bug 359147
- // Note that we bother with DDBs at all because they are much faster
- // on some systems; on others there isn't much of a speed difference
- // between DIBs and DDBs.
- //
- // Originally this just limited to 1024x1024; but that still
- // had us hitting overall total memory usage limits (which was
- // around 220MB on my intel shared memory system with 2GB RAM
- // and 16-128mb in use by the video card, so I can't make
- // heads or tails out of this limit).
- //
- // So instead, we clamp the max size to 64MB (this limit shuld
- // be made dynamic based on.. something.. as soon a we figure
- // out that something) and also limit each individual image to
- // be less than 4MB to keep very large images out of DDBs.
- // assume (almost -- we don't quadword-align) worst-case size
- PRUint32 ddbSize = mSize.width * mSize.height * 4;
- if (ddbSize <= kMaxSingleDDBSize &&
- ddbSize + gTotalDDBSize <= kMaxDDBSize)
- {
- nsRefPtr<gfxWindowsSurface> wsurf = mWinSurface->OptimizeToDDB(nsnull, gfxIntSize(mSize.width, mSize.height), mFormat);
- if (wsurf) {
- gTotalDDBs++;
- gTotalDDBSize += ddbSize;
- mIsDDBSurface = true;
- mOptSurface = wsurf;
- }
- }
- if (!mOptSurface && !mFormatChanged) {
- // just use the DIB if the format has not changed
- mOptSurface = mWinSurface;
- }
- }
- #endif
- #ifdef XP_MACOSX
- if (mQuartzSurface) {
- mQuartzSurface->Flush();
- mOptSurface = mQuartzSurface;
- }
- #endif
- if (mOptSurface == nsnull)
- mOptSurface = gfxPlatform::GetPlatform()->OptimizeImage(mImageSurface, mFormat);
- if (mOptSurface) {
- mImageSurface = nsnull;
- #ifdef USE_WIN_SURFACE
- mWinSurface = nsnull;
- #endif
- #ifdef XP_MACOSX
- mQuartzSurface = nsnull;
- #endif
- }
- return NS_OK;
- }
- static void
- DoSingleColorFastPath(gfxContext* aContext,
- const gfxRGBA& aSinglePixelColor,
- const gfxRect& aFill)
- {
- // if a == 0, it's a noop
- if (aSinglePixelColor.a == 0.0)
- return;
- gfxContext::GraphicsOperator op = aContext->CurrentOperator();
- if (op == gfxContext::OPERATOR_OVER && aSinglePixelColor.a == 1.0) {
- aContext->SetOperator(gfxContext::OPERATOR_SOURCE);
- }
- aContext->SetDeviceColor(aSinglePixelColor);
- aContext->NewPath();
- aContext->Rectangle(aFill);
- aContext->Fill();
- aContext->SetOperator(op);
- aContext->SetDeviceColor(gfxRGBA(0,0,0,0));
- }
- imgFrame::SurfaceWithFormat
- imgFrame::SurfaceForDrawing(bool aDoPadding,
- bool aDoPartialDecode,
- bool aDoTile,
- const nsIntMargin& aPadding,
- gfxMatrix& aUserSpaceToImageSpace,
- gfxRect& aFill,
- gfxRect& aSubimage,
- gfxRect& aSourceRect,
- gfxRect& aImageRect)
- {
- gfxIntSize size(PRInt32(aImageRect.Width()), PRInt32(aImageRect.Height()));
- if (!aDoPadding && !aDoPartialDecode) {
- NS_ASSERTION(!mSinglePixel, "This should already have been handled");
- return SurfaceWithFormat(new gfxSurfaceDrawable(ThebesSurface(), size), mFormat);
- }
- gfxRect available = gfxRect(mDecoded.x, mDecoded.y, mDecoded.width, mDecoded.height);
- if (aDoTile || mSinglePixel) {
- // Create a temporary surface.
- // Give this surface an alpha channel because there are
- // transparent pixels in the padding or undecoded area
- gfxImageSurface::gfxImageFormat format = gfxASurface::ImageFormatARGB32;
- nsRefPtr<gfxASurface> surface =
- gfxPlatform::GetPlatform()->CreateOffscreenSurface(size, gfxImageSurface::ContentFromFormat(format));
- if (!surface || surface->CairoStatus())
- return SurfaceWithFormat();
- // Fill 'available' with whatever we've got
- gfxContext tmpCtx(surface);
- tmpCtx.SetOperator(gfxContext::OPERATOR_SOURCE);
- if (mSinglePixel) {
- tmpCtx.SetDeviceColor(mSinglePixelColor);
- } else {
- tmpCtx.SetSource(ThebesSurface(), gfxPoint(aPadding.left, aPadding.top));
- }
- tmpCtx.Rectangle(available);
- tmpCtx.Fill();
- return SurfaceWithFormat(new gfxSurfaceDrawable(surface, size), format);
- }
- // Not tiling, and we have a surface, so we can account for
- // padding and/or a partial decode just by twiddling parameters.
- // First, update our user-space fill rect.
- aSourceRect = aSourceRect.Intersect(available);
- gfxMatrix imageSpaceToUserSpace = aUserSpaceToImageSpace;
- imageSpaceToUserSpace.Invert();
- aFill = imageSpaceToUserSpace.Transform(aSourceRect);
- aSubimage = aSubimage.Intersect(available) - gfxPoint(aPadding.left, aPadding.top);
- aUserSpaceToImageSpace.Multiply(gfxMatrix().Translate(-gfxPoint(aPadding.left, aPadding.top)));
- aSourceRect = aSourceRect - gfxPoint(aPadding.left, aPadding.top);
- aImageRect = gfxRect(0, 0, mSize.width, mSize.height);
- gfxIntSize availableSize(mDecoded.width, mDecoded.height);
- return SurfaceWithFormat(new gfxSurfaceDrawable(ThebesSurface(),
- availableSize),
- mFormat);
- }
- void imgFrame::Draw(gfxContext *aContext, gfxPattern::GraphicsFilter aFilter,
- const gfxMatrix &aUserSpaceToImageSpace, const gfxRect& aFill,
- const nsIntMargin &aPadding, const nsIntRect &aSubimage)
- {
- SAMPLE_LABEL("image", "imgFrame::Draw");
- NS_ASSERTION(!aFill.IsEmpty(), "zero dest size --- fix caller");
- NS_ASSERTION(!aSubimage.IsEmpty(), "zero source size --- fix caller");
- NS_ASSERTION(!mPalettedImageData, "Directly drawing a paletted image!");
- bool doPadding = aPadding != nsIntMargin(0,0,0,0);
- bool doPartialDecode = !ImageComplete();
- if (mSinglePixel && !doPadding && !doPartialDecode) {
- DoSingleColorFastPath(aContext, mSinglePixelColor, aFill);
- return;
- }
- gfxMatrix userSpaceToImageSpace = aUserSpaceToImageSpace;
- gfxRect sourceRect = userSpaceToImageSpace.Transform(aFill);
- gfxRect imageRect(0, 0, mSize.width + aPadding.LeftRight(),
- mSize.height + aPadding.TopBottom());
- gfxRect subimage(aSubimage.x, aSubimage.y, aSubimage.width, aSubimage.height);
- gfxRect fill = aFill;
- NS_ASSERTION(!sourceRect.Intersect(subimage).IsEmpty(),
- "We must be allowed to sample *some* source pixels!");
- bool doTile = !imageRect.Contains(sourceRect);
- SurfaceWithFormat surfaceResult =
- SurfaceForDrawing(doPadding, doPartialDecode, doTile, aPadding,
- userSpaceToImageSpace, fill, subimage, sourceRect,
- imageRect);
- if (surfaceResult.IsValid()) {
- gfxUtils::DrawPixelSnapped(aContext, surfaceResult.mDrawable,
- userSpaceToImageSpace,
- subimage, sourceRect, imageRect, fill,
- surfaceResult.mFormat, aFilter);
- }
- }
- nsresult imgFrame::Extract(const nsIntRect& aRegion, imgFrame** aResult)
- {
- nsAutoPtr<imgFrame> subImage(new imgFrame());
- // The scaling problems described in bug 468496 are especially
- // likely to be visible for the sub-image, as at present the only
- // user is the border-image code and border-images tend to get
- // stretched a lot. At the same time, the performance concerns
- // that prevent us from just using Cairo's fallback scaler when
- // accelerated graphics won't cut it are less relevant to such
- // images, since they also tend to be small. Thus, we forcibly
- // disable the use of anything other than a client-side image
- // surface for the sub-image; this ensures that the correct
- // (albeit slower) Cairo fallback scaler will be used.
- subImage->mNeverUseDeviceSurface = true;
- nsresult rv = subImage->Init(0, 0, aRegion.width, aRegion.height,
- mFormat, mPaletteDepth);
- NS_ENSURE_SUCCESS(rv, rv);
- // scope to destroy ctx
- {
- gfxContext ctx(subImage->ThebesSurface());
- ctx.SetOperator(gfxContext::OPERATOR_SOURCE);
- if (mSinglePixel) {
- ctx.SetDeviceColor(mSinglePixelColor);
- } else {
- // SetSource() places point (0,0) of its first argument at
- // the coordinages given by its second argument. We want
- // (x,y) of the image to be (0,0) of source space, so we
- // put (0,0) of the image at (-x,-y).
- ctx.SetSource(this->ThebesSurface(), gfxPoint(-aRegion.x, -aRegion.y));
- }
- ctx.Rectangle(gfxRect(0, 0, aRegion.width, aRegion.height));
- ctx.Fill();
- }
- nsIntRect filled(0, 0, aRegion.width, aRegion.height);
- rv = subImage->ImageUpdated(filled);
- NS_ENSURE_SUCCESS(rv, rv);
- subImage->Optimize();
- *aResult = subImage.forget();
- return NS_OK;
- }
- nsresult imgFrame::ImageUpdated(const nsIntRect &aUpdateRect)
- {
- mDecoded.UnionRect(mDecoded, aUpdateRect);
- // clamp to bounds, in case someone sends a bogus updateRect (I'm looking at
- // you, gif decoder)
- nsIntRect boundsRect(mOffset, mSize);
- mDecoded.IntersectRect(mDecoded, boundsRect);
- #ifdef XP_MACOSX
- if (mQuartzSurface)
- mQuartzSurface->Flush();
- #endif
- return NS_OK;
- }
- nsIntRect imgFrame::GetRect() const
- {
- return nsIntRect(mOffset, mSize);
- }
- gfxASurface::gfxImageFormat imgFrame::GetFormat() const
- {
- return mFormat;
- }
- bool imgFrame::GetNeedsBackground() const
- {
- // We need a background painted if we have alpha or we're incomplete.
- return (mFormat == gfxASurface::ImageFormatARGB32 || !ImageComplete());
- }
- PRUint32 imgFrame::GetImageBytesPerRow() const
- {
- if (mImageSurface)
- return mImageSurface->Stride();
- if (mPaletteDepth)
- return mSize.width;
- NS_ERROR("GetImageBytesPerRow called with mImageSurface == null and mPaletteDepth == 0");
- return 0;
- }
- PRUint32 imgFrame::GetImageDataLength() const
- {
- return GetImageBytesPerRow() * mSize.height;
- }
- void imgFrame::GetImageData(PRUint8 **aData, PRUint32 *length) const
- {
- if (mImageSurface)
- *aData = mImageSurface->Data();
- else if (mPalettedImageData)
- *aData = mPalettedImageData + PaletteDataLength();
- else
- *aData = nsnull;
- *length = GetImageDataLength();
- }
- bool imgFrame::GetIsPaletted() const
- {
- return mPalettedImageData != nsnull;
- }
- bool imgFrame::GetHasAlpha() const
- {
- return mFormat == gfxASurface::ImageFormatARGB32;
- }
- void imgFrame::GetPaletteData(PRUint32 **aPalette, PRUint32 *length) const
- {
- if (!mPalettedImageData) {
- *aPalette = nsnull;
- *length = 0;
- } else {
- *aPalette = (PRUint32 *) mPalettedImageData;
- *length = PaletteDataLength();
- }
- }
- nsresult imgFrame::LockImageData()
- {
- if (mPalettedImageData)
- return NS_ERROR_NOT_AVAILABLE;
- NS_ABORT_IF_FALSE(!mLocked, "Trying to lock already locked image data.");
- if (mLocked) {
- return NS_ERROR_FAILURE;
- }
- mLocked = true;
- if ((mOptSurface || mSinglePixel) && !mImageSurface) {
- // Recover the pixels
- mImageSurface = new gfxImageSurface(gfxIntSize(mSize.width, mSize.height),
- gfxImageSurface::ImageFormatARGB32);
- if (!mImageSurface || mImageSurface->CairoStatus())
- return NS_ERROR_OUT_OF_MEMORY;
- gfxContext context(mImageSurface);
- context.SetOperator(gfxContext::OPERATOR_SOURCE);
- if (mSinglePixel)
- context.SetDeviceColor(mSinglePixelColor);
- else
- context.SetSource(mOptSurface);
- context.Paint();
- mOptSurface = nsnull;
- #ifdef USE_WIN_SURFACE
- mWinSurface = nsnull;
- #endif
- #ifdef XP_MACOSX
- mQuartzSurface = nsnull;
- #endif
- }
- // We might write to the bits in this image surface, so we need to make the
- // surface ready for that.
- if (mImageSurface)
- mImageSurface->Flush();
- #ifdef USE_WIN_SURFACE
- if (mWinSurface)
- mWinSurface->Flush();
- #endif
- return NS_OK;
- }
- nsresult imgFrame::UnlockImageData()
- {
- if (mPalettedImageData)
- return NS_ERROR_NOT_AVAILABLE;
- NS_ABORT_IF_FALSE(mLocked, "Unlocking an unlocked image!");
- if (!mLocked) {
- return NS_ERROR_FAILURE;
- }
- mLocked = false;
- // Assume we've been written to.
- if (mImageSurface)
- mImageSurface->MarkDirty();
- #ifdef USE_WIN_SURFACE
- if (mWinSurface)
- mWinSurface->MarkDirty();
- #endif
- #ifdef XP_MACOSX
- // The quartz image surface (ab)uses the flush method to get the
- // cairo_image_surface data into a CGImage, so we have to call Flush() here.
- if (mQuartzSurface)
- mQuartzSurface->Flush();
- #endif
- return NS_OK;
- }
- PRInt32 imgFrame::GetTimeout() const
- {
- // Ensure a minimal time between updates so we don't throttle the UI thread.
- // consider 0 == unspecified and make it fast but not too fast. See bug
- // 125137, bug 139677, and bug 207059. The behavior of recent IE and Opera
- // versions seems to be:
- // IE 6/Win:
- // 10 - 50ms go 100ms
- // >50ms go correct speed
- // Opera 7 final/Win:
- // 10ms goes 100ms
- // >10ms go correct speed
- // It seems that there are broken tools out there that set a 0ms or 10ms
- // timeout when they really want a "default" one. So munge values in that
- // range.
- if (mTimeout >= 0 && mTimeout <= 10)
- return 100;
- else
- return mTimeout;
- }
- void imgFrame::SetTimeout(PRInt32 aTimeout)
- {
- mTimeout = aTimeout;
- }
- PRInt32 imgFrame::GetFrameDisposalMethod() const
- {
- return mDisposalMethod;
- }
- void imgFrame::SetFrameDisposalMethod(PRInt32 aFrameDisposalMethod)
- {
- mDisposalMethod = aFrameDisposalMethod;
- }
- PRInt32 imgFrame::GetBlendMethod() const
- {
- return mBlendMethod;
- }
- void imgFrame::SetBlendMethod(PRInt32 aBlendMethod)
- {
- mBlendMethod = (PRInt8)aBlendMethod;
- }
- bool imgFrame::ImageComplete() const
- {
- return mDecoded.IsEqualInterior(nsIntRect(mOffset, mSize));
- }
- // A hint from the image decoders that this image has no alpha, even
- // though we created is ARGB32. This changes our format to RGB24,
- // which in turn will cause us to Optimize() to RGB24. Has no effect
- // after Optimize() is called, though in all cases it will be just a
- // performance win -- the pixels are still correct and have the A byte
- // set to 0xff.
- void imgFrame::SetHasNoAlpha()
- {
- if (mFormat == gfxASurface::ImageFormatARGB32) {
- mFormat = gfxASurface::ImageFormatRGB24;
- mFormatChanged = true;
- }
- }
- bool imgFrame::GetCompositingFailed() const
- {
- return mCompositingFailed;
- }
- void imgFrame::SetCompositingFailed(bool val)
- {
- mCompositingFailed = val;
- }
- PRUint32
- imgFrame::EstimateMemoryUsed(gfxASurface::MemoryLocation aLocation) const
- {
- PRUint32 size = 0;
- if (mSinglePixel && aLocation == gfxASurface::MEMORY_IN_PROCESS_HEAP) {
- size += sizeof(gfxRGBA);
- }
- if (mPalettedImageData && aLocation == gfxASurface::MEMORY_IN_PROCESS_HEAP) {
- size += GetImageDataLength() + PaletteDataLength();
- }
- #ifdef USE_WIN_SURFACE
- if (mWinSurface && aLocation == mWinSurface->GetMemoryLocation()) {
- size += mWinSurface->KnownMemoryUsed();
- } else
- #endif
- #ifdef XP_MACOSX
- if (mQuartzSurface && aLocation == gfxASurface::MEMORY_IN_PROCESS_HEAP) {
- size += mSize.width * mSize.height * 4;
- } else
- #endif
- if (mImageSurface && aLocation == mImageSurface->GetMemoryLocation()) {
- size += mImageSurface->KnownMemoryUsed();
- }
- if (mOptSurface && aLocation == mOptSurface->GetMemoryLocation()) {
- size += mOptSurface->KnownMemoryUsed();
- }
- return size;
- }