/image/test/mochitest/test_bug399925.html
http://github.com/zpao/v8monkey · HTML · 80 lines · 64 code · 13 blank · 3 comment · 0 complexity · cc388589a2523051e660d031871280bc MD5 · raw file
- <!DOCTYPE HTML>
- <html>
- <!--
- https://bugzilla.mozilla.org/show_bug.cgi?id=399925
- -->
- <head>
- <title>Test for Bug 399925</title>
- <script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
- <script type="text/javascript" src="imgutils.js"></script>
- <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
- </head>
- <body>
- <a target="_blank" href="https://bugzilla.mozilla.org/show_bug.cgi?id=399925">Mozilla Bug 399925</a>
- <p id="display"></p>
- <div id="content" style="display: none">
- <img src="bug399925.gif" id="gif" />
- <canvas id="canvas" width="100" height="100"> </canvas>
- </div>
- <pre id="test">
- <script class="testbody" type="text/javascript">
- /** Test for Bug 399925. **/
- var pngResults = new Array();
- var oldTimeoutPref;
- var oldDiscardPref;
- SimpleTest.waitForExplicitFinish();
- window.onload = runTest;
- function runTest()
- {
- // Get the old discard timeout
- oldTimeoutPref = getImagePref(DISCARD_TIMEOUT_PREF);
- // We're testing discarding here, so we should make sure it's flipped on
- oldDiscardPref = getImagePref(DISCARD_ENABLED_PREF);
- // Enable Discarding
- setImagePref(DISCARD_ENABLED_PREF, true);
- // Sets the discard timer to 500ms so we don't have to wait so long. The
- // actual time is nondeterministic, but is bounded by 2 * timer = 1 second.
- setImagePref(DISCARD_TIMEOUT_PREF, 1000);
- // Create the image _after_ setting the discard timer pref
- var image = new Image();
- image.setAttribute("id", "gif");
- image.src = "bug399925.gif";
- document.getElementById("content").appendChild(image);
- // draw the canvas once
- drawCanvas();
- // Set the timeout to draw it after discard
- setTimeout('drawCanvas(); allDone();', 3000);
- }
- function drawCanvas()
- {
- var canvas = document.getElementById('canvas');
- var context = canvas.getContext('2d');
- var gif = document.getElementById('gif');
- context.drawImage(gif, 0, 0);
- ok(true, "we got through the drawImage call without an exception being thrown");
- pngResults.push(canvas.toDataURL);
- }
- function allDone()
- {
- is(pngResults[0], pngResults[1], "got different rendered results");
- setImagePref(DISCARD_TIMEOUT_PREF, oldTimeoutPref);
- setImagePref(DISCARD_ENABLED_PREF, oldDiscardPref);
- SimpleTest.finish();
- }
- </script>
- </pre>
- </body>
- </html>