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/indra/newview/skins/default/xui/en/strings.xml

https://bitbucket.org/lindenlab/viewer-beta/
XML | 1337 lines | 1257 code | 41 blank | 39 comment | 0 complexity | b2bdbddbd0cac28d1e7cd0f029788b93 MD5 | raw file
Possible License(s): LGPL-2.1
  1. <?xml version="1.0" encoding="utf-8" standalone="yes" ?>
  2. <!-- This file contains strings that used to be hardcoded in the source.
  3. It is only for those strings which do not belong in a floater.
  4. For example, the strings used in avatar chat bubbles, and strings
  5. that are returned from one component and may appear in many places-->
  6. <strings>
  7. <!-- Default Args - these arguments will be replaced in all strings -->
  8. <string name="SECOND_LIFE">Second Life</string>
  9. <string name="APP_NAME">Second Life</string>
  10. <string name="CAPITALIZED_APP_NAME">SECOND LIFE</string>
  11. <string name="SECOND_LIFE_GRID">Second Life Grid</string>
  12. <string name="SUPPORT_SITE">Second Life Support Portal</string>
  13. <!-- starting up -->
  14. <string name="StartupDetectingHardware">Detecting hardware...</string>
  15. <string name="StartupLoading">Loading [APP_NAME]...</string>
  16. <string name="StartupClearingCache">Clearing cache...</string>
  17. <string name="StartupInitializingTextureCache">Initializing texture cache...</string>
  18. <string name="StartupInitializingVFS">Initializing VFS...</string>
  19. <string name="StartupRequireDriverUpdate">Graphics initialization failed. Please update your graphics driver!</string>
  20. <!-- progress -->
  21. <string name="ProgressRestoring">Restoring...</string>
  22. <string name="ProgressChangingResolution">Changing resolution...</string>
  23. <!-- Legacy strings, almost never used -->
  24. <string name="Fullbright">Fullbright (legacy)</string> <!-- used in the Build > materials dropdown-->
  25. <!-- Login -->
  26. <string name="LoginInProgress">Logging in. [APP_NAME] may appear frozen. Please wait.</string>
  27. <string name="LoginInProgressNoFrozen">Logging in...</string>
  28. <string name="LoginAuthenticating">Authenticating</string>
  29. <string name="LoginMaintenance">Performing account maintenance...</string>
  30. <string name="LoginAttempt">Previous login attempt failed. Logging in, attempt [NUMBER]</string>
  31. <string name="LoginPrecaching">Loading world...</string>
  32. <string name="LoginInitializingBrowser">Initializing embedded web browser...</string>
  33. <string name="LoginInitializingMultimedia">Initializing multimedia...</string>
  34. <string name="LoginInitializingFonts">Loading fonts...</string>
  35. <string name="LoginVerifyingCache">Verifying cache files (can take 60-90 seconds)...</string>
  36. <string name="LoginProcessingResponse">Processing response...</string>
  37. <string name="LoginInitializingWorld">Initializing world...</string>
  38. <string name="LoginDecodingImages">Decoding images...</string>
  39. <string name="LoginInitializingQuicktime">Initializing QuickTime...</string>
  40. <string name="LoginQuicktimeNotFound">QuickTime not found - unable to initialize.</string>
  41. <string name="LoginQuicktimeOK">QuickTime initialized successfully.</string>
  42. <string name="LoginRequestSeedCapGrant">Requesting region capabilities...</string>
  43. <string name="LoginRetrySeedCapGrant">Requesting region capabilities, attempt [NUMBER]...</string>
  44. <string name="LoginWaitingForRegionHandshake">Waiting for region handshake...</string>
  45. <string name="LoginConnectingToRegion">Connecting to region...</string>
  46. <string name="LoginDownloadingClothing">Downloading clothing...</string>
  47. <string name="InvalidCertificate">The server returned an invalid or corrupt certificate. Please contact the Grid administrator.</string>
  48. <string name="CertInvalidHostname">An invalid hostname was used to access the server, please check your SLURL or Grid hostname.</string>
  49. <string name="CertExpired">The certificate returned by the Grid appears to be expired. Please check your system clock, or contact your Grid administrator.</string>
  50. <string name="CertKeyUsage">The certificate returned by the server could not be used for SSL. Please contact your Grid administrator.</string>
  51. <string name="CertBasicConstraints">Too many certificates were in the servers Certificate chain. Please contact your Grid administrator.</string>
  52. <string name="CertInvalidSignature">The certificate signature returned by the Grid server could not be verified. Please contact your Grid administrator.</string>
  53. <string name="LoginFailedNoNetwork">Network error: Could not establish connection, please check your network connection.</string>
  54. <string name="LoginFailed">Login failed.</string>
  55. <string name="Quit">Quit</string>
  56. <string name="create_account_url">http://join.secondlife.com/</string>
  57. <string name="LoginFailedViewerNotPermitted">
  58. The viewer you are using can no longer access Second Life. Please visit the following page to download a new viewer:
  59. http://secondlife.com/download
  60. For more information, see our FAQ below:
  61. http://secondlife.com/viewer-access-faq</string>
  62. <string name="LoginIntermediateOptionalUpdateAvailable">Optional viewer update available: [VERSION]</string>
  63. <string name="LoginFailedRequiredUpdate">Required viewer update: [VERSION]</string>
  64. <string name="LoginFailedAlreadyLoggedIn">This agent is already logged in.
  65. </string>
  66. <string name="LoginFailedAuthenticationFailed">Sorry! We couldn't log you in.
  67. Please check to make sure you entered the right
  68. * Username (like bobsmith12 or steller.sunshine)
  69. * Password
  70. Also, please make sure your Caps Lock key is off.</string>
  71. <string name="LoginFailedPasswordChanged">As a security precaution your password has been changed.
  72. Please go to your account page at http://secondlife.com/password
  73. and answer the security question to reset your password.
  74. We are very sorry for the inconvenience.</string>
  75. <string name="LoginFailedPasswordReset">We made some changes to our system and you will need to reset your password.
  76. Please go to your account page at http://secondlife.com/password
  77. and answer the security question to reset your password.
  78. We are very sorry for the inconvenience.</string>
  79. <string name="LoginFailedEmployeesOnly">Second Life is temporarily closed for maintenance.
  80. Logins are currently restricted to employees only.
  81. Check www.secondlife.com/status for updates.</string>
  82. <string name="LoginFailedPremiumOnly">Second Life logins are temporarily restricted in order to make sure that those in-world have the best possible experience.
  83. People with free accounts will not be able to access Second Life during this time, to make room for those who have paid for Second Life.</string>
  84. <string name="LoginFailedComputerProhibited">Second Life cannot be accessed from this computer.
  85. If you feel this is an error, please contact
  86. support@secondlife.com.</string>
  87. <string name="LoginFailedAcountSuspended">Your account is not accessible until
  88. [TIME] Pacific Time.</string>
  89. <string name="LoginFailedAccountDisabled">We are unable to complete your request at this time.
  90. Please contact Second Life support for assistance at http://secondlife.com/support.
  91. If you are unable to change your password, please call (866) 476-9763.</string>
  92. <string name="LoginFailedTransformError">Data inconsistency found during login.
  93. Please contact support@secondlife.com.</string>
  94. <string name="LoginFailedAccountMaintenance">Your account is undergoing minor maintenance.
  95. Your account is not accessible until
  96. [TIME] Pacific Time.
  97. If you feel this is an error, please contact support@secondlife.com.</string>
  98. <string name="LoginFailedPendingLogoutFault">Request for logout responded with a fault from simulator.</string>
  99. <string name="LoginFailedPendingLogout">The system is logging you out right now.
  100. Your Account will not be available until
  101. [TIME] Pacific Time.</string>
  102. <string name="LoginFailedUnableToCreateSession">Unable to create valid session.</string>
  103. <string name="LoginFailedUnableToConnectToSimulator">Unable to connect to a simulator.</string>
  104. <string name="LoginFailedRestrictedHours">Your account can only access Second Life
  105. between [START] and [END] Pacific Time.
  106. Please come back during those hours.
  107. If you feel this is an error, please contact support@secondlife.com.</string>
  108. <string name="LoginFailedIncorrectParameters">Incorrect parameters.
  109. If you feel this is an error, please contact support@secondlife.com.</string>
  110. <string name="LoginFailedFirstNameNotAlphanumeric">First name parameter must be alphanumeric.
  111. If you feel this is an error, please contact support@secondlife.com.</string>
  112. <string name="LoginFailedLastNameNotAlphanumeric">Last name parameter must be alphanumeric.
  113. If you feel this is an error, please contact support@secondlife.com.</string>
  114. <string name="LogoutFailedRegionGoingOffline">Region is going offline.
  115. Please try logging in again in a minute.</string>
  116. <string name="LogoutFailedAgentNotInRegion">Agent not in region.
  117. Please try logging in again in a minute.</string>
  118. <string name="LogoutFailedPendingLogin">The region was logging in another session.
  119. Please try logging in again in a minute.</string>
  120. <string name="LogoutFailedLoggingOut">The region was logging out the previous session.
  121. Please try logging in again in a minute.</string>
  122. <string name="LogoutFailedStillLoggingOut">The region is still logging out the previous session.
  123. Please try logging in again in a minute.</string>
  124. <string name="LogoutSucceeded">Region has logged out last session.
  125. Please try logging in again in a minute.</string>
  126. <string name="LogoutFailedLogoutBegun">Region has begun the logout process.
  127. Please try logging in again in a minute.</string>
  128. <string name="LoginFailedLoggingOutSession">The system has begun logging out your last session.
  129. Please try logging in again in a minute.</string>
  130. <!-- Disconnection -->
  131. <string name="AgentLostConnection">This region may be experiencing trouble. Please check your connection to the Internet.</string>
  132. <string name="SavingSettings">Saving your settings...</string>
  133. <string name="LoggingOut">Logging out...</string>
  134. <string name="ShuttingDown">Shutting down...</string>
  135. <string name="YouHaveBeenDisconnected">You have been disconnected from the region you were in.</string>
  136. <string name="SentToInvalidRegion">You were sent to an invalid region.</string>
  137. <string name="TestingDisconnect">Testing viewer disconnect</string>
  138. <!-- Tooltip -->
  139. <string name="TooltipPerson">Person</string><!-- Object under mouse pointer is an avatar -->
  140. <string name="TooltipNoName">(no name)</string> <!-- No name on an object -->
  141. <string name="TooltipOwner">Owner:</string> <!-- Owner name follows -->
  142. <string name="TooltipPublic">Public</string> <!-- Public permissions on an object -->
  143. <string name="TooltipIsGroup">(Group)</string> <!-- The name before this text is that of a group -->
  144. <string name="TooltipForSaleL$">For Sale: L$[AMOUNT]</string> <!-- L$ version -->
  145. <string name="TooltipFlagGroupBuild">Group Build</string>
  146. <string name="TooltipFlagNoBuild">No Build</string>
  147. <string name="TooltipFlagNoEdit">Group Build</string>
  148. <string name="TooltipFlagNotSafe">Not Safe</string><!-- damage area -->
  149. <string name="TooltipFlagNoFly">No Fly</string>
  150. <string name="TooltipFlagGroupScripts">Group Scripts</string>
  151. <string name="TooltipFlagNoScripts">No Scripts</string>
  152. <string name="TooltipLand">Land:</string>
  153. <string name="TooltipMustSingleDrop">Only a single item can be dragged here</string>
  154. <string name="TooltipPrice" value="L$[AMOUNT]: "/>
  155. <string name="TooltipOutboxDragToWorld">You can not rez items in your merchant outbox</string>
  156. <string name="TooltipOutboxNoTransfer">One or more of these objects cannot be sold or transferred.</string>
  157. <string name="TooltipOutboxNotInInventory">Your merchant outbox can only accept items directly from your inventory</string>
  158. <string name="TooltipOutboxWorn">You can not put items you are wearing into your merchant outbox</string>
  159. <string name="TooltipOutboxCallingCard">You can not put calling cards into your merchant outbox</string>
  160. <string name="TooltipOutboxFolderLevels">Depth of nested folders exceeds 3</string>
  161. <string name="TooltipOutboxTooManyFolders">Subfolder count in top-level folder exceeds 20</string>
  162. <string name="TooltipOutboxTooManyObjects">Item count in top-level folder exceeds 200</string>
  163. <string name="TooltipDragOntoOwnChild">You can't move a folder into its child</string>
  164. <string name="TooltipDragOntoSelf">You can't move a folder into itself</string>
  165. <!-- tooltips for Urls -->
  166. <string name="TooltipHttpUrl">Click to view this web page</string>
  167. <string name="TooltipSLURL">Click to view this location's information</string>
  168. <string name="TooltipAgentUrl">Click to view this Resident's profile</string>
  169. <string name="TooltipAgentInspect">Learn more about this Resident</string>
  170. <string name="TooltipAgentMute">Click to mute this Resident</string>
  171. <string name="TooltipAgentUnmute">Click to unmute this Resident</string>
  172. <string name="TooltipAgentIM">Click to IM this Resident</string>
  173. <string name="TooltipAgentPay">Click to Pay this Resident</string>
  174. <string name="TooltipAgentOfferTeleport">Click to offer a teleport request to this Resident</string>
  175. <string name="TooltipAgentRequestFriend">Click to send a friend request to this Resident</string>
  176. <string name="TooltipGroupUrl">Click to view this group's description</string>
  177. <string name="TooltipEventUrl">Click to view this event's description</string>
  178. <string name="TooltipClassifiedUrl">Click to view this classified</string>
  179. <string name="TooltipParcelUrl">Click to view this parcel's description</string>
  180. <string name="TooltipTeleportUrl">Click to teleport to this location</string>
  181. <string name="TooltipObjectIMUrl">Click to view this object's description</string>
  182. <string name="TooltipMapUrl">Click to view this location on a map</string>
  183. <string name="TooltipSLAPP">Click to run the secondlife:// command</string>
  184. <string name="CurrentURL" value=" CurrentURL: [CurrentURL]" />
  185. <!-- text for SLURL labels -->
  186. <string name="SLurlLabelTeleport">Teleport to</string>
  187. <string name="SLurlLabelShowOnMap">Show Map for</string>
  188. <!-- label strings for secondlife:///app/agent SLapps -->
  189. <string name="SLappAgentMute">Mute</string>
  190. <string name="SLappAgentUnmute">Unmute</string>
  191. <string name="SLappAgentIM">IM</string>
  192. <string name="SLappAgentPay">Pay</string>
  193. <string name="SLappAgentOfferTeleport">Offer Teleport to </string>
  194. <string name="SLappAgentRequestFriend">Friend Request </string>
  195. <!-- ButtonToolTips, llfloater.cpp -->
  196. <string name="BUTTON_CLOSE_DARWIN">Close (&#8984;W)</string>
  197. <string name="BUTTON_CLOSE_WIN">Close (Ctrl+W)</string>
  198. <string name="BUTTON_CLOSE_CHROME">Close</string>
  199. <string name="BUTTON_RESTORE">Restore</string>
  200. <string name="BUTTON_MINIMIZE">Minimize</string>
  201. <string name="BUTTON_TEAR_OFF">Tear Off</string>
  202. <string name="BUTTON_DOCK">Dock</string>
  203. <string name="BUTTON_HELP">Show Help</string>
  204. <!-- searching - generic -->
  205. <string name="Searching">Searching...</string>
  206. <string name="NoneFound">None found.</string>
  207. <!-- Indicates that an avatar name or other similar datum is being retrieved. General usage. -->
  208. <string name="RetrievingData">Retrieving...</string>
  209. <string name="ReleaseNotes">Release Notes</string>
  210. <!-- Always mark translate="false" for strings that are nothing but URLs, as they don't need translation. -->
  211. <string name="RELEASE_NOTES_BASE_URL" translate="false">http://wiki.secondlife.com/wiki/Release_Notes/</string>
  212. <!-- Indicates something is being loaded. Maybe should be merged with RetrievingData -->
  213. <string name="LoadingData">Loading...</string>
  214. <!-- namecache -->
  215. <!-- Avatar name: text shown for LLUUID::null -->
  216. <string name="AvatarNameNobody">(nobody)</string>
  217. <!-- Avatar name: text shown while fetching name -->
  218. <string name="AvatarNameWaiting">(waiting)</string>
  219. <!-- Avatar name: More than one avatar is selected/used here -->
  220. <string name="AvatarNameMultiple">(multiple)</string>
  221. <!-- Group name: text shown for LLUUID::null -->
  222. <string name="GroupNameNone">(none)</string>
  223. <string name="AvalineCaller">Avaline Caller [ORDER]</string>
  224. <!-- Asset errors. Used in llassetstorage.cpp, translation from error code to error message. -->
  225. <string name="AssetErrorNone">No error</string>
  226. <string name="AssetErrorRequestFailed">Asset request: failed</string>
  227. <string name="AssetErrorNonexistentFile">Asset request: non-existent file</string>
  228. <string name="AssetErrorNotInDatabase">Asset request: asset not found in database</string>
  229. <string name="AssetErrorEOF">End of file</string>
  230. <string name="AssetErrorCannotOpenFile">Cannot open file</string>
  231. <string name="AssetErrorFileNotFound">File not found</string>
  232. <string name="AssetErrorTCPTimeout">File transfer timeout</string>
  233. <string name="AssetErrorCircuitGone">Circuit gone</string>
  234. <string name="AssetErrorPriceMismatch">Viewer and server do not agree on price</string>
  235. <string name="AssetErrorUnknownStatus">Unknown status</string>
  236. <!-- Asset Type human readable names: these will replace variable [TYPE] in notification FailedToFindWearable* -->
  237. <!-- Will also replace [OBJECTTYPE] in notifications: UserGiveItem, ObjectGiveItem -->
  238. <string name="texture">texture</string>
  239. <string name="sound">sound</string>
  240. <string name="calling card">calling card</string>
  241. <string name="landmark">landmark</string>
  242. <string name="legacy script">legacy script</string>
  243. <string name="clothing">clothing</string>
  244. <string name="object">object</string>
  245. <string name="note card">notecard</string>
  246. <string name="folder">folder</string>
  247. <string name="root">root</string>
  248. <string name="lsl2 script">LSL2 script</string>
  249. <string name="lsl bytecode">LSL bytecode</string>
  250. <string name="tga texture">tga texture</string>
  251. <string name="body part">body part</string>
  252. <string name="snapshot">snapshot</string>
  253. <string name="lost and found">Lost and Found</string>
  254. <string name="targa image">targa image</string>
  255. <string name="trash">Trash</string>
  256. <string name="jpeg image">jpeg image</string>
  257. <string name="animation">animation</string>
  258. <string name="gesture">gesture</string>
  259. <string name="simstate">simstate</string>
  260. <string name="favorite">favorite</string>
  261. <string name="symbolic link">link</string>
  262. <string name="symbolic folder link">folder link</string>
  263. <string name="mesh">mesh</string>
  264. <!-- llvoavatar. Displayed in the avatar chat bubble -->
  265. <string name="AvatarEditingAppearance">(Editing Appearance)</string>
  266. <string name="AvatarAway">Away</string>
  267. <string name="AvatarBusy">Busy</string>
  268. <string name="AvatarMuted">Blocked</string>
  269. <!-- animations -->
  270. <string name="anim_express_afraid">Afraid</string>
  271. <string name="anim_express_anger">Angry</string>
  272. <string name="anim_away">Away</string>
  273. <string name="anim_backflip">Backflip</string>
  274. <string name="anim_express_laugh">Belly Laugh</string>
  275. <string name="anim_express_toothsmile">BigSmile</string>
  276. <string name="anim_blowkiss">Blow Kiss</string>
  277. <string name="anim_express_bored">Bored</string>
  278. <string name="anim_bow">Bow</string>
  279. <string name="anim_clap">Clap</string>
  280. <string name="anim_courtbow">Court Bow</string>
  281. <string name="anim_express_cry">Cry</string>
  282. <string name="anim_dance1">Dance 1</string>
  283. <string name="anim_dance2">Dance 2</string>
  284. <string name="anim_dance3">Dance 3</string>
  285. <string name="anim_dance4">Dance 4</string>
  286. <string name="anim_dance5">Dance 5</string>
  287. <string name="anim_dance6">Dance 6</string>
  288. <string name="anim_dance7">Dance 7</string>
  289. <string name="anim_dance8">Dance 8</string>
  290. <string name="anim_express_disdain">Disdain</string>
  291. <string name="anim_drink">Drink</string>
  292. <string name="anim_express_embarrased">Embarrassed</string>
  293. <string name="anim_angry_fingerwag">Finger Wag</string>
  294. <string name="anim_fist_pump">Fist Pump</string>
  295. <string name="anim_yoga_float">Floating Yoga</string>
  296. <string name="anim_express_frown">Frown</string>
  297. <string name="anim_impatient">Impatient</string>
  298. <string name="anim_jumpforjoy">Jump For Joy</string>
  299. <string name="anim_kissmybutt">Kiss My Butt</string>
  300. <string name="anim_express_kiss">Kiss</string>
  301. <string name="anim_laugh_short">Laugh</string>
  302. <string name="anim_musclebeach">Muscle Beach</string>
  303. <string name="anim_no_unhappy">No (Unhappy)</string>
  304. <string name="anim_no_head">No</string>
  305. <string name="anim_nyanya">Nya-nya-nya</string>
  306. <string name="anim_punch_onetwo">One-Two Punch</string>
  307. <string name="anim_express_open_mouth">Open Mouth</string>
  308. <string name="anim_peace">Peace</string>
  309. <string name="anim_point_you">Point at Other</string>
  310. <string name="anim_point_me">Point at Self</string>
  311. <string name="anim_punch_l">Punch Left</string>
  312. <string name="anim_punch_r">Punch Right</string>
  313. <string name="anim_rps_countdown">RPS count</string>
  314. <string name="anim_rps_paper">RPS paper</string>
  315. <string name="anim_rps_rock">RPS rock</string>
  316. <string name="anim_rps_scissors">RPS scissors</string>
  317. <string name="anim_express_repulsed">Repulsed</string>
  318. <string name="anim_kick_roundhouse_r">Roundhouse Kick</string>
  319. <string name="anim_express_sad">Sad</string>
  320. <string name="anim_salute">Salute</string>
  321. <string name="anim_shout">Shout</string>
  322. <string name="anim_express_shrug">Shrug</string>
  323. <string name="anim_express_smile">Smile</string>
  324. <string name="anim_smoke_idle">Smoke Idle</string>
  325. <string name="anim_smoke_inhale">Smoke Inhale</string>
  326. <string name="anim_smoke_throw_down">Smoke Throw Down</string>
  327. <string name="anim_express_surprise">Surprise</string>
  328. <string name="anim_sword_strike_r">Sword Strike</string>
  329. <string name="anim_angry_tantrum">Tantrum</string>
  330. <string name="anim_express_tongue_out">TongueOut</string>
  331. <string name="anim_hello">Wave</string>
  332. <string name="anim_whisper">Whisper</string>
  333. <string name="anim_whistle">Whistle</string>
  334. <string name="anim_express_wink">Wink</string>
  335. <string name="anim_wink_hollywood">Wink (Hollywood)</string>
  336. <string name="anim_express_worry">Worry</string>
  337. <string name="anim_yes_happy">Yes (Happy)</string>
  338. <string name="anim_yes_head">Yes</string>
  339. <!-- world map -->
  340. <string name="texture_loading">Loading...</string>
  341. <string name="worldmap_offline">Offline</string>
  342. <string name="worldmap_item_tooltip_format">[AREA] mË› L$[PRICE]</string>
  343. <string name="worldmap_results_none_found">None found.</string>
  344. <!-- animations uploading status codes -->
  345. <string name="Ok">OK</string>
  346. <string name="Premature end of file">Premature end of file</string>
  347. <string name="ST_NO_JOINT">Can't find ROOT or JOINT.</string>
  348. <!-- Chat -->
  349. <string name="whisper">whispers:</string>
  350. <string name="shout">shouts:</string>
  351. <string name="ringing">Connecting to in-world Voice Chat...</string>
  352. <string name="connected">Connected</string>
  353. <string name="unavailable">Voice not available at your current location</string>
  354. <string name="hang_up">Disconnected from in-world Voice Chat</string>
  355. <string name="reconnect_nearby">You will now be reconnected to Nearby Voice Chat</string>
  356. <string name="ScriptQuestionCautionChatGranted">'[OBJECTNAME]', an object owned by '[OWNERNAME]', located in [REGIONNAME] at [REGIONPOS], has been granted permission to: [PERMISSIONS].</string>
  357. <string name="ScriptQuestionCautionChatDenied">'[OBJECTNAME]', an object owned by '[OWNERNAME]', located in [REGIONNAME] at [REGIONPOS], has been denied permission to: [PERMISSIONS].</string>
  358. <string name="ScriptTakeMoney">Take Linden dollars (L$) from you</string>
  359. <string name="ActOnControlInputs">Act on your control inputs</string>
  360. <string name="RemapControlInputs">Remap your control inputs</string>
  361. <string name="AnimateYourAvatar">Animate your avatar</string>
  362. <string name="AttachToYourAvatar">Attach to your avatar</string>
  363. <string name="ReleaseOwnership">Release ownership and become public</string>
  364. <string name="LinkAndDelink">Link and delink from other objects</string>
  365. <string name="AddAndRemoveJoints">Add and remove joints with other objects</string>
  366. <string name="ChangePermissions">Change its permissions</string>
  367. <string name="TrackYourCamera">Track your camera</string>
  368. <string name="ControlYourCamera">Control your camera</string>
  369. <string name="NotConnected">Not Connected</string>
  370. <!-- Sim Access labels -->
  371. <string name="SIM_ACCESS_PG">General</string>
  372. <string name="SIM_ACCESS_MATURE">Moderate</string>
  373. <string name="SIM_ACCESS_ADULT">Adult</string>
  374. <string name="SIM_ACCESS_DOWN">Offline</string>
  375. <string name="SIM_ACCESS_MIN">Unknown</string>
  376. <!-- For use when we do not have land type back from the server -->
  377. <string name="land_type_unknown">(unknown)</string>
  378. <!-- For land type back from the simulator -->
  379. <string name="Estate / Full Region">Estate / Full Region</string>
  380. <string name="Estate / Homestead">Estate / Homestead</string>
  381. <string name="Mainland / Homestead">Mainland / Homestead</string>
  382. <string name="Mainland / Full Region">Mainland / Full Region</string>
  383. <!-- File load/save dialogs -->
  384. <string name="all_files">All Files</string>
  385. <string name="sound_files">Sounds</string>
  386. <string name="animation_files">Animations</string>
  387. <string name="image_files">Images</string>
  388. <string name="save_file_verb">Save</string>
  389. <string name="load_file_verb">Load</string>
  390. <string name="targa_image_files">Targa Images</string>
  391. <string name="bitmap_image_files">Bitmap Images</string>
  392. <string name="avi_movie_file">AVI Movie File</string>
  393. <string name="xaf_animation_file">XAF Anim File</string>
  394. <string name="xml_file">XML File</string>
  395. <string name="raw_file">RAW File</string>
  396. <string name="compressed_image_files">Compressed Images</string>
  397. <string name="load_files">Load Files</string>
  398. <string name="choose_the_directory">Choose Directory</string>
  399. <string name="script_files">Scripts</string>
  400. <!-- LSL Usage Hover Tips -->
  401. <!-- NOTE: For now these are set as translate="false", until DEV-40761 is implemented (to internationalize the rest of tooltips in the same window).
  402. This has no effect on viewer code, but prevents Linden Lab internal localization tool from scraping these strings. -->
  403. <string name="LSLTipSleepTime" translate="false">
  404. Sleeps script for [SLEEP_TIME] seconds.
  405. </string>
  406. <string name="LSLTipText_llSin" translate="false">
  407. float llSin(float theta)
  408. Returns the sine of theta (theta in radians)
  409. </string>
  410. <string name="LSLTipText_llCos" translate="false">
  411. float llCos(float theta)
  412. Returns the cosine of theta (theta in radians)
  413. </string>
  414. <string name="LSLTipText_llTan" translate="false">
  415. float llTan(float theta)
  416. Returns the tangent of theta (theta in radians)
  417. </string>
  418. <string name="LSLTipText_llAtan2" translate="false">
  419. float llAtan2(float y, float x)
  420. Returns the arctangent2 of y, x
  421. </string>
  422. <string name="LSLTipText_llSqrt" translate="false">
  423. float llSqrt(float val)
  424. Returns the square root of val, or returns 0 and triggers a Math Error for imaginary results
  425. </string>
  426. <string name="LSLTipText_llPow" translate="false">
  427. float llPow(float base, float exponent)
  428. Returns the base raised to the power exponent, or returns 0 and triggers Math Error for imaginary results
  429. </string>
  430. <string name="LSLTipText_llAbs" translate="false">
  431. integer llAbs(integer val)
  432. Returns the positive version of val
  433. </string>
  434. <string name="LSLTipText_llFabs" translate="false">
  435. float llFabs(float val)
  436. Returns the positive version of val
  437. </string>
  438. <string name="LSLTipText_llFrand" translate="false">
  439. float llFrand(float mag)
  440. Returns a pseudo random number in the range [0,mag) or (mag,0]
  441. </string>
  442. <string name="LSLTipText_llFloor" translate="false">
  443. integer llFloor(float val)
  444. Returns largest integer value &lt;= val
  445. </string>
  446. <string name="LSLTipText_llCeil" translate="false">
  447. integer llCeil(float val)
  448. Returns smallest integer value &gt;= val
  449. </string>
  450. <string name="LSLTipText_llRound" translate="false">
  451. integer llRound(float val)
  452. Returns val rounded to the nearest integer
  453. </string>
  454. <string name="LSLTipText_llVecMag" translate="false">
  455. float llVecMag(vector v)
  456. Returns the magnitude of v
  457. </string>
  458. <string name="LSLTipText_llVecNorm" translate="false">
  459. vector llVecNorm(vector v)
  460. Returns the v normalized
  461. </string>
  462. <string name="LSLTipText_llVecDist" translate="false">
  463. float llVecDist(vector v1, vector v2)
  464. Returns the 3D distance between v1 and v2
  465. </string>
  466. <string name="LSLTipText_llRot2Euler" translate="false">
  467. vector llRot2Euler(rotation q)
  468. Returns the Euler representation (roll, pitch, yaw) of q
  469. </string>
  470. <string name="LSLTipText_llEuler2Rot" translate="false">
  471. rotation llEuler2Rot(vector v)
  472. Returns the rotation representation of Euler Angles v
  473. </string>
  474. <string name="LSLTipText_llAxes2Rot" translate="false">
  475. rotation llAxes2Rot(vector fwd, vector left, vector up)
  476. Returns the rotation defined by the coordinate axes
  477. </string>
  478. <string name="LSLTipText_llRot2Fwd" translate="false">
  479. vector llRot2Fwd(rotation q)
  480. Returns the forward vector defined by q
  481. </string>
  482. <string name="LSLTipText_llRot2Left" translate="false">
  483. vector llRot2Left(rotation q)
  484. Returns the left vector defined by q
  485. </string>
  486. <string name="LSLTipText_llRot2Up" translate="false">
  487. vector llRot2Up(rotation q)
  488. Returns the up vector defined by q
  489. </string>
  490. <string name="LSLTipText_llRotBetween" translate="false">
  491. rotation llRotBetween(vector v1, vector v2)
  492. Returns the rotation to rotate v1 to v2
  493. </string>
  494. <string name="LSLTipText_llWhisper" translate="false">
  495. llWhisper(integer channel, string msg)
  496. Whispers the text of msg on channel
  497. </string>
  498. <string name="LSLTipText_llSay" translate="false">
  499. llSay(integer channel, string msg)
  500. Says the text of msg on channel
  501. </string>
  502. <string name="LSLTipText_llShout" translate="false">
  503. llShout(integer channel, string msg)
  504. Shouts the text of msg on channel
  505. </string>
  506. <string name="LSLTipText_llListen" translate="false">
  507. integer llListen(integer channel, string name, key id, string msg)
  508. Sets a callback for msg on channel from name and id (name, id, and/or msg can be empty) and returns an identifier that can be used to deactivate or remove the listen
  509. </string>
  510. <string name="LSLTipText_llListenControl" translate="false">
  511. llListenControl(integer number, integer active)
  512. Makes a listen event callback active or inactive
  513. </string>
  514. <string name="LSLTipText_llListenRemove" translate="false">
  515. llListenRemove(integer number)
  516. Removes listen event callback number
  517. </string>
  518. <string name="LSLTipText_llSensor" translate="false">
  519. llSensor(string name, key id, integer type, float range, float arc)
  520. Performs a single scan for name and id with type (AGENT, ACTIVE, PASSIVE, and/or SCRIPTED) within range meters and arc radians of forward vector (name, id, and/or keytype can be empty or 0)
  521. </string>
  522. <string name="LSLTipText_llSensorRepeat" translate="false">
  523. llSensorRepeat(string name, key id, integer type, float range, float arc, float rate)
  524. Sets a callback for name and id with type (AGENT, ACTIVE, PASSIVE, and/or SCRIPTED) within range meters and arc radians of forward vector (name, id, and/or keytype can be empty or 0) and repeats every rate seconds
  525. </string>
  526. <string name="LSLTipText_llSensorRemove" translate="false">
  527. llSensorRemove()
  528. Removes the sensor setup by llSensorRepeat
  529. </string>
  530. <string name="LSLTipText_llDetectedName" translate="false">
  531. string llDetectedName(integer number)
  532. Returns the name of detected object number (returns empty string if number is not a valid sensed object)
  533. </string>
  534. <string name="LSLTipText_llDetectedKey" translate="false">
  535. key llDetectedKey(integer number)
  536. Returns the key of detected object number (returns empty key if number is not a valid sensed object)
  537. </string>
  538. <string name="LSLTipText_llDetectedOwner" translate="false">
  539. key llDetectedOwner(integer number)
  540. Returns the key of detected object&apos;s owner (returns empty key if number is not a valid sensed object)
  541. </string>
  542. <string name="LSLTipText_llDetectedType" translate="false">
  543. integer llDetectedType(integer number)
  544. Returns the type (AGENT, ACTIVE, PASSIVE, SCRIPTED) of detected object (returns 0 if number is not a valid sensed object)
  545. </string>
  546. <string name="LSLTipText_llDetectedPos" translate="false">
  547. vector llDetectedPos(integer number)
  548. Returns the position of detected object number (returns &lt;0,0,0&gt; if number is not a valid sensed object)
  549. </string>
  550. <string name="LSLTipText_llDetectedVel" translate="false">
  551. vector llDetectedVel(integer number)
  552. Returns the velocity of detected object number (returns &lt;0,0,0&gt; if number is not a valid sensed object)
  553. </string>
  554. <string name="LSLTipText_llDetectedGrab" translate="false">
  555. vector llDetectedGrab(integer number)
  556. Returns the grab offset of the user touching object (returns &lt;0,0,0&gt; if number is not a valid sensed object)
  557. </string>
  558. <string name="LSLTipText_llDetectedRot" translate="false">
  559. rotation llDetectedRot(integer number)
  560. Returns the rotation of detected object number (returns &lt;0,0,0,1&gt; if number is not a valid sensed object)
  561. </string>
  562. <string name="LSLTipText_llDetectedGroup" translate="false">
  563. integer llDetectedGroup(integer number)
  564. Returns TRUE if detected object is part of same group as owner
  565. </string>
  566. <string name="LSLTipText_llDetectedLinkNumber" translate="false">
  567. integer llDetectedLinkNumber(integer number)
  568. Returns the link position of the triggered event for touches and collisions only
  569. </string>
  570. <string name="LSLTipText_llDie" translate="false">
  571. llDie()
  572. Deletes the object
  573. </string>
  574. <string name="LSLTipText_llGround" translate="false">
  575. float llGround(vector offset)
  576. Returns the ground height below the object position + offset
  577. </string>
  578. <string name="LSLTipText_llCloud" translate="false">
  579. float llCloud(vector offset)
  580. Returns the cloud density at the object position + offset
  581. </string>
  582. <string name="LSLTipText_llWind" translate="false">
  583. vector llWind(vector offset)
  584. Returns the wind velocity at the object position + offset
  585. </string>
  586. <string name="LSLTipText_llSetStatus" translate="false">
  587. llSetStatus(integer status, integer value)
  588. Sets status (STATUS_PHYSICS, STATUS_PHANTOM, STATUS_BLOCK_GRAB, STATUS_ROTATE_X, STATUS_ROTATE_Y, and/or STATUS_ROTATE_Z) to value
  589. </string>
  590. <string name="LSLTipText_llGetStatus" translate="false">
  591. integer llGetStatus(integer status)
  592. Returns value of status (STATUS_PHYSICS, STATUS_PHANTOM, STATUS_BLOCK_GRAB, STATUS_ROTATE_X, STATUS_ROTATE_Y, and/or STATUS_ROTATE_Z)
  593. </string>
  594. <string name="LSLTipText_llSetScale" translate="false">
  595. llSetScale(vector scale)
  596. Sets the scale of the prim
  597. </string>
  598. <string name="LSLTipText_llGetScale" translate="false">
  599. vector llGetScale()
  600. Returns the scale of the prim
  601. </string>
  602. <string name="LSLTipText_llSetColor" translate="false">
  603. llSetColor(vector color, integer face)
  604. Sets the color on face of the prim
  605. </string>
  606. <string name="LSLTipText_llGetAlpha" translate="false">
  607. float llGetAlpha(integer face)
  608. Returns the alpha of face
  609. </string>
  610. <string name="LSLTipText_llSetAlpha" translate="false">
  611. llSetAlpha(float alpha, integer face)
  612. Sets the alpha on face
  613. </string>
  614. <string name="LSLTipText_llGetColor" translate="false">
  615. vector llGetColor(integer face)
  616. Returns the color on face
  617. </string>
  618. <string name="LSLTipText_llSetTexture" translate="false">
  619. llSetTexture(string texture, integer face)
  620. Sets the texture of face or ALL_SIDES
  621. </string>
  622. <string name="LSLTipText_llScaleTexture" translate="false">
  623. llScaleTexture(float u, float v, integer face)
  624. Sets the texture u &amp; v scales for the chosen face or ALL_SIDES
  625. </string>
  626. <string name="LSLTipText_llOffsetTexture" translate="false">
  627. llOffsetTexture(float u, float v, integer face)
  628. Sets the texture u &amp; v offsets for the chosen face or ALL_SIDES
  629. </string>
  630. <string name="LSLTipText_llRotateTexture" translate="false">
  631. llRotateTexture(float rotation, integer face)
  632. Sets the texture rotation for the chosen face
  633. </string>
  634. <string name="LSLTipText_llGetTexture" translate="false">
  635. string llGetTexture(integer face)
  636. Returns a string that is the texture on face (the inventory name if it is a texture in the prim&apos;s inventory, otherwise the key)
  637. </string>
  638. <string name="LSLTipText_llSetPos" translate="false">
  639. llSetPos(vector pos)
  640. Moves the object or prim towards pos without using physics (if the script isn&apos;t physical)
  641. </string>
  642. <string name="LSLTipText_llGetPos" translate="false">
  643. vector llGetPos()
  644. Returns the position of the task in region coordinates
  645. </string>
  646. <string name="LSLTipText_llGetLocalPos" translate="false">
  647. vector llGetLocalPos()
  648. Returns the position relative to the root
  649. </string>
  650. <string name="LSLTipText_llSetRot" translate="false">
  651. llSetRot(rotation rot)
  652. Sets the rotation
  653. </string>
  654. <string name="LSLTipText_llGetRot" translate="false">
  655. rotation llGetRot()
  656. Returns the rotation relative to the region&apos;s axes
  657. </string>
  658. <string name="LSLTipText_llGetLocalRot" translate="false">
  659. rotation llGetLocalRot()
  660. Returns the rotation local to the root
  661. </string>
  662. <string name="LSLTipText_llSetForce" translate="false">
  663. llSetForce(vector force, integer local)
  664. Applies force to the object (if the script is physical), in local coords if local == TRUE
  665. </string>
  666. <string name="LSLTipText_llGetForce" translate="false">
  667. vector llGetForce()
  668. Returns the force (if the script is physical)
  669. </string>
  670. <string name="LSLTipText_llTarget" translate="false">
  671. integer llTarget(vector position, float range)
  672. Sets positions within range of position as a target and return an ID for the target
  673. </string>
  674. <string name="LSLTipText_llTargetRemove" translate="false">
  675. llTargetRemove(integer number)
  676. Removes positional target number registered with llTarget
  677. </string>
  678. <string name="LSLTipText_llRotTarget" translate="false">
  679. integer llRotTarget(rotation rot, float error)
  680. Set rotations with error of rot as a rotational target and return an ID for the rotational target
  681. </string>
  682. <string name="LSLTipText_llRotTargetRemove" translate="false">
  683. llRotTargetRemove(integer number)
  684. Removes rotational target number registered with llRotTarget
  685. </string>
  686. <string name="LSLTipText_llMoveToTarget" translate="false">
  687. llMoveToTarget(vector target, float tau)
  688. Critically damps to target in tau seconds (if the script is physical)
  689. </string>
  690. <string name="LSLTipText_llStopMoveToTarget" translate="false">
  691. llStopMoveToTarget()
  692. Stops critically damped motion
  693. </string>
  694. <string name="LSLTipText_llApplyImpulse" translate="false">
  695. llApplyImpulse(vector force, integer local)
  696. Applies impulse to object (if the script is physical), in local coords if local == TRUE
  697. </string>
  698. <string name="LSLTipText_llApplyRotationalImpulse" translate="false">
  699. llApplyRotationalImpulse(vector force, integer local)
  700. Applies rotational impulse to object (if the script is physical), in local coords if local == TRUE
  701. </string>
  702. <string name="LSLTipText_llSetTorque" translate="false">
  703. llSetTorque(vector torque, integer local)
  704. Sets the torque of object (if the script is physical), in local coords if local == TRUE
  705. </string>
  706. <string name="LSLTipText_llGetTorque" translate="false">
  707. vector llGetTorque()
  708. Returns the torque (if the script is physical)
  709. </string>
  710. <string name="LSLTipText_llSetForceAndTorque" translate="false">
  711. llSetForceAndTorque(vector force, vector torque, integer local)
  712. Sets the force and torque of object (if the script is physical), in local coords if local == TRUE
  713. </string>
  714. <string name="LSLTipText_llGetVel" translate="false">
  715. vector llGetVel()
  716. Returns the velocity of the object
  717. </string>
  718. <string name="LSLTipText_llGetAccel" translate="false">
  719. vector llGetAccel()
  720. Returns the acceleration of the object relative to the region&apos;s axes
  721. </string>
  722. <string name="LSLTipText_llGetOmega" translate="false">
  723. vector llGetOmega()
  724. Returns the rotation velocity in radians per second
  725. </string>
  726. <string name="LSLTipText_llGetTimeOfDay" translate="false">
  727. float llGetTimeOfDay()
  728. Returns the time in seconds since [SECOND_LIFE] server midnight or since region up-time, whichever is smaller
  729. </string>
  730. <string name="LSLTipText_llGetWallclock" translate="false">
  731. float llGetWallclock()
  732. Returns the time in seconds since midnight California Pacific time (PST/PDT)
  733. </string>
  734. <string name="LSLTipText_llGetTime" translate="false">
  735. float llGetTime()
  736. Returns the time in seconds since the last region reset, script reset, or call to either llResetTime or llGetAndResetTime
  737. </string>
  738. <string name="LSLTipText_llResetTime" translate="false">
  739. llResetTime()
  740. Sets the script timer to zero
  741. </string>
  742. <string name="LSLTipText_llGetAndResetTime" translate="false">
  743. float llGetAndResetTime()
  744. Returns the script time in seconds and then resets the script timer to zero
  745. </string>
  746. <string name="LSLTipText_llSoplayund" translate="false">
  747. llSound(string sound, float volume, integer queue, integer loop)
  748. Plays sound at volume and whether it should loop or not
  749. </string>
  750. <string name="LSLTipText_llPlaySound" translate="false">
  751. llPlaySound(string sound, float volume)
  752. Plays attached sound once at volume (0.0 - 1.0)
  753. </string>
  754. <string name="LSLTipText_llLoopSound" translate="false">
  755. llLoopSound(string sound, float volume)
  756. Plays attached sound looping indefinitely at volume (0.0 - 1.0)
  757. </string>
  758. <string name="LSLTipText_llLoopSoundMaster" translate="false">
  759. llLoopSoundMaster(string sound, float volume)
  760. Plays attached sound looping at volume (0.0 - 1.0), declares it a sync master
  761. </string>
  762. <string name="LSLTipText_llLoopSoundSlave" translate="false">
  763. llLoopSoundSlave(string sound, float volume)
  764. Plays attached sound looping at volume (0.0 - 1.0), synced to most audible sync master
  765. </string>
  766. <string name="LSLTipText_llPlaySoundSlave" translate="false">
  767. llPlaySoundSlave(string sound, float volume)
  768. Plays attached sound once at volume (0.0 - 1.0), synced to next loop of most audible sync master
  769. </string>
  770. <string name="LSLTipText_llTriggerSound" translate="false">
  771. llTriggerSound(string sound, float volume)
  772. Plays sound at volume (0.0 - 1.0), centered at but not attached to object
  773. </string>
  774. <string name="LSLTipText_llStopSound" translate="false">
  775. llStopSound()
  776. Stops currently attached sound
  777. </string>
  778. <string name="LSLTipText_llPreloadSound" translate="false">
  779. llPreloadSound(string sound)
  780. Preloads a sound on viewers within range
  781. </string>
  782. <string name="LSLTipText_llGetSubString" translate="false">
  783. string llGetSubString(string src, integer start, integer end)
  784. Returns the indicated substring
  785. </string>
  786. <string name="LSLTipText_llDeleteSubString" translate="false">
  787. string llDeleteSubString(string src, integer start, integer end)
  788. Removes the indicated substring and returns the result
  789. </string>
  790. <string name="LSLTipText_llInsertString" translate="false">
  791. string llInsertString(string dst, integer position, string src)
  792. Returns a destination string dst with the string src inserted starting at position pos
  793. </string>
  794. <string name="LSLTipText_llToUpper" translate="false">
  795. string llToUpper(string src)
  796. Returns a string that is src with all upper-case characters
  797. </string>
  798. <string name="LSLTipText_llToLower" translate="false">
  799. string llToLower(string src)
  800. Returns a string that is src with all lower-case characters
  801. </string>
  802. <string name="LSLTipText_llGiveMoney" translate="false">
  803. llGiveMoney(key destination, integer amount)
  804. Transfers amount of L$ from script owner to destination
  805. </string>
  806. <string name="LSLTipText_llMakeExplosion" translate="false">
  807. llMakeExplosion(integer particles, float scale, float vel, float lifetime, float arc, string texture, vector offset)
  808. Makes a round explosion of particles
  809. </string>
  810. <string name="LSLTipText_llMakeFountain" translate="false">
  811. llMakeFountain(integer particles, float scale, float vel, float lifetime, float arc, integer bounce, string texture, vector offset, float bounce_offset)
  812. Makes a fountain of particles
  813. </string>
  814. <string name="LSLTipText_llMakeSmoke" translate="false">
  815. llMakeSmoke(integer particles, float scale, float vel, float lifetime, float arc, string texture, vector offset)
  816. Makes smoke like particles
  817. </string>
  818. <string name="LSLTipText_llMakeFire" translate="false">
  819. llMakeFire(integer particles, float scale, float vel, float lifetime, float arc, string texture, vector offset)
  820. Makes fire like particles
  821. </string>
  822. <string name="LSLTipText_llRezObject" translate="false">
  823. llRezObject(string inventory, vector pos, vector vel, rotation rot, integer param)
  824. Instantiates owner&apos;s inventory object at pos with velocity vel and rotation rot with start parameter param
  825. </string>
  826. <string name="LSLTipText_llLookAt" translate="false">
  827. llLookAt(vector target, float strength, float damping)
  828. Causes object to point its up axis (positive z) towards target, while keeping its forward axis (positive x) below the horizon
  829. </string>
  830. <string name="LSLTipText_llStopLookAt" translate="false">
  831. llStopLookAt()
  832. Stops causing object to point at a target
  833. </string>
  834. <string name="LSLTipText_llSetTimerEvent" translate="false">
  835. llSetTimerEvent(float sec)
  836. Causes the timer event to be triggered a maximum of once every sec seconds
  837. </string>
  838. <string name="LSLTipText_llSleep" translate="false">
  839. llSleep(float sec)
  840. Puts the script to sleep for sec seconds
  841. </string>
  842. <string name="LSLTipText_llGetMass" translate="false">
  843. float llGetMass()
  844. Returns the mass of object that the script is attached to
  845. </string>
  846. <string name="LSLTipText_llCollisionFilter" translate="false">
  847. llCollisionFilter(string name, key id, integer accept)
  848. Sets the collision filter, exclusively or inclusively. If accept == TRUE, only accept collisions with objects name and id (either is optional), otherwise with objects not name or id
  849. </string>
  850. <string name="LSLTipText_llTakeControls" translate="false">
  851. llTakeControls(integer controls, integer accept, integer pass_on)
  852. Allows for intercepting keyboard and mouse clicks from the agent the script has permissions for
  853. </string>
  854. <string name="LSLTipText_llReleaseControls" translate="false">
  855. llReleaseControls()
  856. Stops taking inputs that were taken with llTakeControls
  857. </string>
  858. <string name="LSLTipText_llAttachToAvatar" translate="false">
  859. llAttachToAvatar(integer attach_point)
  860. Attaches the object to the avatar who has granted permission to the script
  861. </string>
  862. <string name="LSLTipText_llDetachFromAvatar" translate="false">
  863. llDetachFromAvatar()
  864. Detaches object from avatar
  865. </string>
  866. <string name="LSLTipText_llTakeCamera" translate="false">
  867. llTakeCamera(key avatar)
  868. Moves avatar&apos;s viewpoint to task
  869. </string>
  870. <string name="LSLTipText_llReleaseCamera" translate="false">
  871. llReleaseCamera(key avatar)
  872. Returns camera to agent avatar
  873. </string>
  874. <string name="LSLTipText_llGetOwner" translate="false">
  875. key llGetOwner()
  876. Returns the object owner&apos;s UUID
  877. </string>
  878. <string name="LSLTipText_llInstantMessage" translate="false">
  879. llInstantMessage(key user, string message)
  880. Sends the specified string as an Instant Message to the user
  881. </string>
  882. <string name="LSLTipText_llEmail" translate="false">
  883. llEmail(string address, string subject, string message)
  884. Sends an email to address with the subject and message
  885. </string>
  886. <string name="LSLTipText_llGetNextEmail" translate="false">
  887. llGetNextEmail(string address, string subject)
  888. Gets the next waiting email that comes from address, with specified subject
  889. </string>
  890. <string name="LSLTipText_llGetKey" translate="false">
  891. key llGetKey()
  892. Returns the key of the prim the script is attached to
  893. </string>
  894. <string name="LSLTipText_llSetBuoyancy" translate="false">
  895. llSetBuoyancy(float buoyancy)
  896. Sets the buoyancy of the task or object (0 is disabled, &lt; 1.0 sinks, 1.0 floats, &gt; 1.0 rises)
  897. </string>
  898. <string name="LSLTipText_llSetHoverHeight" translate="false">
  899. llSetHoverHeight(float height, integer water, float tau)
  900. Critically damps to a height above the ground (or water) in tau seconds
  901. </string>
  902. <string name="LSLTipText_llStopHover" translate="false">
  903. llStopHover()
  904. Stops hovering to a height
  905. </string>
  906. <string name="LSLTipText_llMinEventDelay" translate="false">
  907. llMinEventDelay(float delay)
  908. Sets the minimum time between events being handled
  909. </string>
  910. <string name="LSLTipText_llSoundPreload" translate="false">
  911. llSoundPreload(string sound)
  912. Preloads a sound on viewers within range
  913. </string>
  914. <string name="LSLTipText_llRotLookAt" translate="false">
  915. llRotLookAt(rotation target, float strength, float damping)
  916. Causes object to point its forward axis towards target
  917. </string>
  918. <string name="LSLTipText_llStringLength" translate="false">
  919. integer llStringLength(string str)
  920. Returns the length of string
  921. </string>
  922. <string name="LSLTipText_llStartAnimation" translate="false">
  923. llStartAnimation(string anim)
  924. Starts animation anim for agent that granted PERMISSION_TRIGGER_ANIMATION if the permission has not been revoked
  925. </string>
  926. <string name="LSLTipText_llStopAnimation" translate="false">
  927. llStopAnimation(string anim)
  928. Stops animation anim for agent that granted permission
  929. </string>
  930. <string name="LSLTipText_llPointAt" translate="false">
  931. llPointAt(vector pos)
  932. Makes agent that owns object point at pos
  933. </string>
  934. <string name="LSLTipText_llStopPointAt" translate="false">
  935. llStopPointAt()
  936. Stops pointing agent that owns object
  937. </string>
  938. <string name="LSLTipText_llTargetOmega" translate="false">
  939. llTargetOmega(vector axis, float spinrate, float gain)
  940. Rotates the object around axis at spinrate with strength gain
  941. </string>
  942. <string name="LSLTipText_llGetStartParameter" translate="false">
  943. integer llGetStartParameter()
  944. Returns an integer that is the script start/rez parameter
  945. </string>
  946. <string name="LSLTipText_llGodLikeRezObject" translate="false">
  947. llGodLikeRezObject(key inventory, vector pos)
  948. Rezzes directly off of UUID if owner is in God Mode
  949. </string>
  950. <string name="LSLTipText_llRequestPermissions" translate="false">
  951. llRequestPermissions(key agent, integer perm)
  952. Asks the agent for permission to run certain classes of functions
  953. </string>
  954. <string name="LSLTipText_llGetPermissionsKey" translate="false">
  955. key llGetPermissionsKey()
  956. Returns the key of the avatar that last granted permissions to the script
  957. </string>
  958. <string name="LSLTipText_llGetPermissions" translate="false">
  959. integer llGetPermissions()
  960. Returns an integer bitfield with the permissions that have been granted
  961. </string>
  962. <string name="LSLTipText_llGetLinkNumber" translate="false">
  963. integer llGetLinkNumber()
  964. Returns the link number of the prim containing the script (0 means not linked, 1 the prim is the root, 2 the prim is the first child, etc)
  965. </string>
  966. <string name="LSLTipText_llSetLinkColor" translate="false">
  967. llSetLinkColor(integer linknumber, vector color, integer face)
  968. Sets face to color if a task exists in the link chain at linknumber
  969. </string>
  970. <string name="LSLTipText_llCreateLink" translate="false">
  971. llCreateLink(key target, integer parent)
  972. Attempts to link the script&apos;s object with the target (requires that PERMISSION_CHANGE_LINKS be granted). If parent == TRUE, then the script&apos;s object becomes the root
  973. </string>
  974. <string name="LSLTipText_llBreakLink" translate="false">
  975. llBreakLink(integer linknum)
  976. Delinks the prim with the given link number in a linked object set (requires that PERMISSION_CHANGE_LINKS be granted)
  977. </string>
  978. <string name="LSLTipText_llBreakAllLinks" translate="false">
  979. llBreakAllLinks()
  980. Delinks all prims in the link set (requires that PERMISSION_CHANGE_LINKS be granted)
  981. </string>
  982. <string name="LSLTipText_llGetLinkKey" translate="false">
  983. key llGetLinkKey(integer linknumber)
  984. Returns the key of the linked prim linknumber
  985. </string>
  986. <string name="LSLTipText_llGetLinkName" translate="false">
  987. string llGetLinkName(integer linknumber)
  988. Returns the name of linknumber in a link set
  989. </string>
  990. <string name="LSLTipText_llGetInventoryNumber" translate="false">
  991. integer llGetInventoryNumber(integer type)
  992. Returns the number of items of a given type (INVENTORY_* flag) in the prim&apos;s inventory
  993. </string>
  994. <string name="LSLTipText_llGetInventoryName" translate="false">
  995. string llGetInventoryName(integer type, integer number)
  996. Returns the name of the inventory item number of a given type
  997. </string>
  998. <string name="LSLTipText_llSetScriptState" translate="false">
  999. llSetScriptState(string name, integer run)
  1000. Sets the running state of the specified script
  1001. </string>
  1002. <string name="LSLTipText_llGetEnergy" translate="false">
  1003. float llGetEnergy()
  1004. Returns how much energy is in the object as a percentage of maximum
  1005. </string>
  1006. <string name="LSLTipText_llGiveInventory" translate="false">
  1007. llGiveInventory(key destination, string inventory)
  1008. Gives inventory to destination
  1009. </string>
  1010. <string name="LSLTipText_llRemoveInventory" translate="false">
  1011. llRemoveInventory(string item)
  1012. Removes the named inventory item
  1013. </string>
  1014. <string name="LSLTipText_llSetText" translate="false">
  1015. llSetText(string text, vector color, float alpha)
  1016. Displays text that hovers over the prim with specific color and translucency specified with alpha
  1017. </string>
  1018. <string name="LSLTipText_llWater" translate="false">
  1019. float llWater(vector offset)
  1020. Returns the water height below the object position + offset
  1021. </string>
  1022. <string name="LSLTipText_llPassTouches" translate="false">
  1023. llPassTouches(integer pass)
  1024. If pass == TRUE, touches are passed from children on to parents
  1025. </string>
  1026. <string name="LSLTipText_llRequestAgentData" translate="false">
  1027. key llRequestAgentData(key id, integer data)
  1028. Requests data about agent id. When data is available the dataserver event will be raised.
  1029. </string>
  1030. <string name="LSLTipText_llRequestInventoryData" translate="false">
  1031. key llRequestInventoryData(string name)
  1032. Requests data from object&apos;s inventory object. When data is available the dataserver event will be raised.
  1033. </string>
  1034. <string name="LSLTipText_llSetDamage" translate="false">
  1035. llSetDamage(float damage)
  1036. Sets the amount of damage that will be done when this object hits an avatar.
  1037. </string>
  1038. <string name="LSLTipText_llTeleportAgentHome" translate="false">
  1039. llTeleportAgentHome(key id)
  1040. Teleports avatar on the owner&apos;s land to their home location without any warning
  1041. </string>
  1042. <string name="LSLTipText_llModifyLand" translate="false">
  1043. llModifyLand(integer action, integer brush)
  1044. Modifies land using the specified action on the specified brush size of land
  1045. </string>
  1046. <string name="LSLTipText_llCollisionSound" translate="false">
  1047. llCollisionSound(string impact_sound, float impact_volume)
  1048. Suppresses default collision sounds, replaces default impact sounds with impact_sound at the volume impact_volume
  1049. </string>
  1050. <string name="LSLTipText_llCollisionSprite" translate="false">
  1051. llCollisionSprite(string impact_sprite)
  1052. Suppresses default collision sprites, replaces default impact sprite with impact_sprite (use an empty string to just suppress)
  1053. </string>
  1054. <string name="LSLTipText_llGetAnimation" translate="false">
  1055. string llGetAnimation(key id)
  1056. Returns the name of the currently playing locomotion animation for avatar id
  1057. </string>
  1058. <string name="LSLTipText_llResetScript" translate="false">
  1059. llResetScript()
  1060. Resets the script
  1061. </string>
  1062. <string name="LSLTipText_llMessageLinked" translate="false">
  1063. llMessageLinked(integer linknum, integer num, string str, key id)
  1064. Allows scripts in the same object to communicate. Triggers a link_message event with the same parameters num, str, and id in all scripts in the prim(s) described by linknum.
  1065. </string>
  1066. <string name="LSLTipText_llPushObject" translate="false">
  1067. llPushObject(key id, vector impulse, vector ang_impulse, integer local)
  1068. Applies impulse and ang_impulse to object id
  1069. </string>
  1070. <string name="LSLTipText_llPassCollisions" translate="false">
  1071. llPassCollisions(integer pass)
  1072. If pass == TRUE, collisions are passed from children on to parents (default is FALSE)
  1073. </string>
  1074. <string name="LSLTipText_llGetScriptName" translate="false">
  1075. string llGetScriptName()
  1076. Returns the name of the script that this function is used in
  1077. </string>
  1078. <string name="LSLTipText_llGetNumberOfSides" translate="false">
  1079. integer llGetNumberOfSides()
  1080. Returns the number of faces (or sides) of the prim
  1081. </string>
  1082. <string name="LSLTipText_llAxisAngle2Rot" translate="false">
  1083. rotation llAxisAngle2Rot(vector axis, float angle)
  1084. Returns the rotation that is a generated angle about axis
  1085. </string>
  1086. <string name="LSLTipText_llRot2Axis" translate="false">
  1087. vector llRot2Axis(rotation rot)
  1088. Returns the rotation axis represented by rot
  1089. </string>
  1090. <string name="LSLTipText_llRot2Angle" translate="false">
  1091. float llRot2Angle(rotation rot)
  1092. Returns the rotation angle represented by rot
  1093. </string>
  1094. <string name="LSLTipText_llAcos" translate="false">
  1095. float llAcos(float val)
  1096. Returns the arccosine in radians of val
  1097. </string>
  1098. <string name="LSLTipText_llAsin" translate="false">
  1099. float llAsin(float val)
  1100. Returns the arcsine in radians of val
  1101. </string>
  1102. <string name="LSLTipText_llAngleBetween" translate="false">
  1103. float llAngleBetween(rotation a, rotation b)
  1104. Returns angle between rotation a and b
  1105. </string>
  1106. <string name="LSLTipText_llGetInventoryKey" translate="false">
  1107. key llGetInventoryKey(string name)
  1108. Returns the key that is the UUID of the inventory name
  1109. </string>
  1110. <string name="LSLTipText_llAllowInventoryDrop" translate="false">
  1111. llAllowInventoryDrop(integer add)
  1112. If add == TRUE, users without modify permissions can still drop inventory items onto a prim
  1113. </string>
  1114. <string name="LSLTipText_llGetSunDirection" translate="false">
  1115. vector llGetSunDirection()
  1116. Returns a normalized vector of the direction of the sun in the region
  1117. </string>
  1118. <string name="LSLTipText_llGetTextureOffset" translate="false">
  1119. vector llGetTextureOffset(integer face)
  1120. Returns the texture offset of face in the x and y components of a vector
  1121. </string>
  1122. <string name="LSLTipText_llGetTextureScale" translate="false">
  1123. vector llGetTextureScale(integer side)
  1124. Returns the texture scale of side in the x and y components of a vector
  1125. </string>
  1126. <string name="LSLTipText_llGetTextureRot" translate="false">
  1127. float llGetTextureRot(integer side)
  1128. Returns the texture rotation of side
  1129. </string>
  1130. <string name="LSLTipText_llSubStringIndex" translate="false">
  1131. integer llSubStringIndex(string source, string pattern)
  1132. Returns an integer that is the index in source where pattern first appears.
  1133. (Returns -1 if not found)
  1134. </string>
  1135. <string name="LSLTipText_llGetOwnerKey" translate="false">
  1136. key llGetOwnerKey(key id)
  1137. Returns the owner of object id
  1138. </string>
  1139. <string name="LSLTipText_llGetCenterOfMass" translate="false">
  1140. vector llGetCenterOfMass()
  1141. Returns the prim&apos;s center of mass (unless called from the root prim, where it returns the object&apos;s center of mass)
  1142. </string>
  1143. <string name="LSLTipText_llListSort" translate="false">
  1144. list llListSort(list src, integer stride, integer ascending)
  1145. Sorts the list into blocks of stride, in ascending order if ascending == TRUE.
  1146. The sort order is affected by type.
  1147. </string>
  1148. <string name="LSLTipText_llGetListLength" translate="false">
  1149. integer llGetListLength(list src)
  1150. Returns the number of elements in the list
  1151. </string>
  1152. <string name="LSLTipText_llList2Integer" translate="false">
  1153. integer llList2Integer(list src, integer index)
  1154. Copies the integer at index in the list
  1155. </string>
  1156. <string name="LSLTipText_llList2Float" translate="false">
  1157. float llList2Float(list src, integer index)
  1158. Copies the float at index in the list
  1159. </string>
  1160. <string name="LSLTipText_llList2String" translate="false">
  1161. string llList2String(list src, integer index)
  1162. Copies the string at index in the list
  1163. </string>
  1164. <string name="LSLTipText_llList2Key" translate="false">
  1165. key llList2Key(list src, integer index)
  1166. Copies the key at index in the list
  1167. </string>
  1168. <string name="LSLTipText_llList2Vector" translate="false">
  1169. vector llList2Vector(list src, integer index)
  1170. Copies the vector at index in the list
  1171. </string>
  1172. <string name="LSLTipText_llList2Rot" translate="false">
  1173. rotation llList2Rot(list src, integer index)
  1174. Copies the rotation at index in the list
  1175. </string>
  1176. <string name="LSLTipText_llList2List" translate="false">
  1177. list llList2List(list src, integer start, integer end)
  1178. Copies the slice of the list from start to end
  1179. </string>
  1180. <string name="LSLTipText_llDeleteSubList" translate="false">
  1181. list llDeleteSubList(list src, integer start, integer end)
  1182. Removes the slice from start to end and returns the remainder of the list
  1183. </string>
  1184. <string name="LSLTipText_llGetListEntryType" translate="false">
  1185. integer llGetListEntryType(list src, integer index)
  1186. Returns the type of the index entry in the list
  1187. (TYPE_INTEGER, TYPE_FLOAT, TYPE_STRING, TYPE_KEY, TYPE_VECTOR, TYPE_ROTATION, or TYPE_INVALID if index is off list)
  1188. </string>
  1189. <string name="LSLTipText_llList2CSV" translate="false">
  1190. string llList2CSV(list src)
  1191. Creates a string of comma separated values from list
  1192. </string>
  1193. <string name="LSLTipText_llCSV2List" translate="false">
  1194. list llCSV2List(string src)
  1195. Creates a list from a string of comma separated values
  1196. </string>
  1197. <string name="LSLTipText_llListRandomize" translate="false">
  1198. list llListRandomize(list src, integer stride)
  1199. Returns a randomized list of blocks of size stride
  1200. </string>
  1201. <string name="LSLTipText_llList2ListStrided" translate="false">
  1202. list llList2ListStrided(list src, integer start, integer end, integer stride)
  1203. Copies the strided slice of the list from start to end
  1204. </string>
  1205. <string name="LSLTipText_llGetRegionCorner" translate="false">
  1206. vector llGetRegionCorner()
  1207. Returns a vector in meters that is the global location of the south-west corner of the region which the object is in
  1208. </string>
  1209. <string name="LSLTipText_llListInsertList" translate="false">
  1210. list llListInsertList(list dest, list src, integer start)
  1211. Returns a list that contains all the elements from dest but with the elements from src inserted at position start
  1212. </string>
  1213. <string name="LSLTipText_llListFindList" translate="false">
  1214. integer llListFindList(list src, list test)
  1215. Returns the index of the first instance of test in src.
  1216. (Returns -1 if not found)
  1217. </string>
  1218. <string name="LSLTipText_llGetObjectName" translate="false">
  1219. string llGetObjectName()
  1220. Returns the name of the prim which the script is attached to
  1221. </string>
  1222. <string name="LSLTipText_llSetObjectName" translate="false">
  1223. llSetObjectName(string name)
  1224. Sets the prim&apos;s name to the name parameter
  1225. </string>
  1226. <string name="LSLTipText_llGetDate" translate="false">
  1227. string llGetDate()
  1228. Returns the current date in the UTC time zone in the format YYYY-MM-DD
  1229. </string>
  1230. <string name="LSLTipText_llEdgeOfWorld" translate="false">
  1231. integer llEdgeOfWorld(vector pos, vector dir)
  1232. Checks to see whether the border hit by dir from pos is the edge of the world (has no neighboring region)
  1233. </string>
  1234. <string name="LSLTipText_llGetAgentInfo" translate="false">
  1235. integer llGetAgentInfo(key id)
  1236. Returns an integer bitfield containing the agent information about id.
  1237. Returns AGENT_FLYING, AGENT_ATTACHMENTS, AGENT_SCRIPTED, AGENT_SITTING, AGENT_ON_OBJECT, AGENT_MOUSELOOK, AGENT_AWAY, AGENT_BUSY, AGENT_TYPING, AGENT_CROUCHING, AGENT_ALWAYS_RUN, AGENT_WALKING and/or AGENT_IN_AIR.
  1238. </string>
  1239. <string name="LSLTipText_llAdjustSoundVolume" translate="false">
  1240. llAdjustSoundVolume(float volume)
  1241. Adjusts volume of attached sound (0.0 - 1.0)
  1242. </string>
  1243. <string name="LSLTipText_llSetSoundQueueing" translate="false">
  1244. llSetSoundQueueing(integer queue)
  1245. Sets whether attached sounds wait for the current sound to finish (If queue == TRUE then queuing is enabled, if FALSE queuing is disabled [default])
  1246. </string>
  1247. <string name="LSLTipText_llSetSoundRadius" translate="false">
  1248. llSetSoundRadius(float radius)
  1249. Establishes a hard cut-off radius for audibility of scripted sounds (both attached and triggered)
  1250. </string>
  1251. <string name="LSLTipText_llKey2Name" translate="false">
  1252. string llKey2Name(key id)
  1253. Returns the name of the prim or avatar specified by id.
  1254. (The id must be a valid rezzed prim or avatar key in the current simulator, otherwise an empty string is returned.)
  1255. </string>
  1256. <string name="LSLTipText_llSetTextureAnim" translate="false">
  1257. llSetTextureAnim(integer mode, integer face, integer sizex, integer sizey, float start, float length, float rate)
  1258. Animates the texture on the specified face/faces
  1259. </string>
  1260. <string name="LSLTipText_llTriggerSoundLimited" translate="false">
  1261. llTriggerSoundLimited(string sound, float volume, vector top_north_east, vector bottom_south_west)
  1262. Plays sound at volume (0.0 - 1.0), centered at but not attached to object, limited to the box defined by vectors top_north_east and bottom_south_west
  1263. </string>
  1264. <string name="LSLTipText_llEjectFromLand" translate="false">
  1265. llEjectFromLand(key avatar)
  1266. Ejects avatar from the parcel
  1267. </string>
  1268. <string name="LSLTipText_llParseString2List" translate="false">
  1269. list llParseString2List(string src, list separators, list spacers)
  1270. Breaks src into a list, discarding separators, keeping spacers
  1271. (separators and spacers must be lists of strings, maximum of 8 each)
  1272. </string>
  1273. <string name="LSLTipText_llOverMyLand" translate="false">
  1274. integer llOverMyLand(key id)
  1275. Returns TRUE if id is over land owned by the script owner, otherwise FALSE
  1276. </string>
  1277. <string name="LSLTipText_llGetLandOwnerAt" translate="false">
  1278. key llGetLandOwnerAt(vector pos)
  1279. Returns the key of the land owner, returns NULL_KEY if public
  1280. </string>
  1281. <string name="LSLTipText_llGetNotecardLine" translate="false">
  1282. key llGetNotecardLine(string name, integer line)
  1283. Returns line line of notecard name via the dataserver event
  1284. </string>
  1285. <string name="LSLTipText_llGetAgentSize" translate="false">
  1286. vector llGetAgentSize(key id)
  1287. If the avatar is in the same region, returns the size of the bounding box of the requested avatar by id, otherwise returns ZERO_VECTOR
  1288. </string>
  1289. <string name="LSLTipText_llSameGroup" translate="false">
  1290. integer llSameGroup(key id)
  1291. Returns TRUE if avatar id is in the same region and has the same active group, otherwise FALSE
  1292. </string>
  1293. <string name="LSLTipText_llUnSit" translate="false">
  1294. key llUnSit(key id)
  1295. If avatar identified by id is sitting on the object the script is attached to or is over land owned by the object&apos;s owner, the avatar is forced to stand up
  1296. </string>