/indra/newview/skins/default/xui/en/strings.xml
XML | 1337 lines | 1257 code | 41 blank | 39 comment | 0 complexity | b2bdbddbd0cac28d1e7cd0f029788b93 MD5 | raw file
Possible License(s): LGPL-2.1
- <?xml version="1.0" encoding="utf-8" standalone="yes" ?>
- <!-- This file contains strings that used to be hardcoded in the source.
- It is only for those strings which do not belong in a floater.
- For example, the strings used in avatar chat bubbles, and strings
- that are returned from one component and may appear in many places-->
- <strings>
- <!-- Default Args - these arguments will be replaced in all strings -->
- <string name="SECOND_LIFE">Second Life</string>
- <string name="APP_NAME">Second Life</string>
- <string name="CAPITALIZED_APP_NAME">SECOND LIFE</string>
- <string name="SECOND_LIFE_GRID">Second Life Grid</string>
- <string name="SUPPORT_SITE">Second Life Support Portal</string>
- <!-- starting up -->
- <string name="StartupDetectingHardware">Detecting hardware...</string>
- <string name="StartupLoading">Loading [APP_NAME]...</string>
- <string name="StartupClearingCache">Clearing cache...</string>
- <string name="StartupInitializingTextureCache">Initializing texture cache...</string>
- <string name="StartupInitializingVFS">Initializing VFS...</string>
- <string name="StartupRequireDriverUpdate">Graphics initialization failed. Please update your graphics driver!</string>
- <!-- progress -->
- <string name="ProgressRestoring">Restoring...</string>
- <string name="ProgressChangingResolution">Changing resolution...</string>
- <!-- Legacy strings, almost never used -->
- <string name="Fullbright">Fullbright (legacy)</string> <!-- used in the Build > materials dropdown-->
- <!-- Login -->
- <string name="LoginInProgress">Logging in. [APP_NAME] may appear frozen. Please wait.</string>
- <string name="LoginInProgressNoFrozen">Logging in...</string>
- <string name="LoginAuthenticating">Authenticating</string>
- <string name="LoginMaintenance">Performing account maintenance...</string>
- <string name="LoginAttempt">Previous login attempt failed. Logging in, attempt [NUMBER]</string>
- <string name="LoginPrecaching">Loading world...</string>
- <string name="LoginInitializingBrowser">Initializing embedded web browser...</string>
- <string name="LoginInitializingMultimedia">Initializing multimedia...</string>
- <string name="LoginInitializingFonts">Loading fonts...</string>
- <string name="LoginVerifyingCache">Verifying cache files (can take 60-90 seconds)...</string>
- <string name="LoginProcessingResponse">Processing response...</string>
- <string name="LoginInitializingWorld">Initializing world...</string>
- <string name="LoginDecodingImages">Decoding images...</string>
- <string name="LoginInitializingQuicktime">Initializing QuickTime...</string>
- <string name="LoginQuicktimeNotFound">QuickTime not found - unable to initialize.</string>
- <string name="LoginQuicktimeOK">QuickTime initialized successfully.</string>
- <string name="LoginRequestSeedCapGrant">Requesting region capabilities...</string>
- <string name="LoginRetrySeedCapGrant">Requesting region capabilities, attempt [NUMBER]...</string>
- <string name="LoginWaitingForRegionHandshake">Waiting for region handshake...</string>
- <string name="LoginConnectingToRegion">Connecting to region...</string>
- <string name="LoginDownloadingClothing">Downloading clothing...</string>
- <string name="InvalidCertificate">The server returned an invalid or corrupt certificate. Please contact the Grid administrator.</string>
- <string name="CertInvalidHostname">An invalid hostname was used to access the server, please check your SLURL or Grid hostname.</string>
- <string name="CertExpired">The certificate returned by the Grid appears to be expired. Please check your system clock, or contact your Grid administrator.</string>
- <string name="CertKeyUsage">The certificate returned by the server could not be used for SSL. Please contact your Grid administrator.</string>
- <string name="CertBasicConstraints">Too many certificates were in the servers Certificate chain. Please contact your Grid administrator.</string>
- <string name="CertInvalidSignature">The certificate signature returned by the Grid server could not be verified. Please contact your Grid administrator.</string>
- <string name="LoginFailedNoNetwork">Network error: Could not establish connection, please check your network connection.</string>
- <string name="LoginFailed">Login failed.</string>
- <string name="Quit">Quit</string>
- <string name="create_account_url">http://join.secondlife.com/</string>
- <string name="LoginFailedViewerNotPermitted">
- The viewer you are using can no longer access Second Life. Please visit the following page to download a new viewer:
- http://secondlife.com/download
- For more information, see our FAQ below:
- http://secondlife.com/viewer-access-faq</string>
- <string name="LoginIntermediateOptionalUpdateAvailable">Optional viewer update available: [VERSION]</string>
- <string name="LoginFailedRequiredUpdate">Required viewer update: [VERSION]</string>
- <string name="LoginFailedAlreadyLoggedIn">This agent is already logged in.
- </string>
- <string name="LoginFailedAuthenticationFailed">Sorry! We couldn't log you in.
- Please check to make sure you entered the right
- * Username (like bobsmith12 or steller.sunshine)
- * Password
- Also, please make sure your Caps Lock key is off.</string>
- <string name="LoginFailedPasswordChanged">As a security precaution your password has been changed.
- Please go to your account page at http://secondlife.com/password
- and answer the security question to reset your password.
- We are very sorry for the inconvenience.</string>
- <string name="LoginFailedPasswordReset">We made some changes to our system and you will need to reset your password.
- Please go to your account page at http://secondlife.com/password
- and answer the security question to reset your password.
- We are very sorry for the inconvenience.</string>
- <string name="LoginFailedEmployeesOnly">Second Life is temporarily closed for maintenance.
- Logins are currently restricted to employees only.
- Check www.secondlife.com/status for updates.</string>
- <string name="LoginFailedPremiumOnly">Second Life logins are temporarily restricted in order to make sure that those in-world have the best possible experience.
- People with free accounts will not be able to access Second Life during this time, to make room for those who have paid for Second Life.</string>
- <string name="LoginFailedComputerProhibited">Second Life cannot be accessed from this computer.
- If you feel this is an error, please contact
- support@secondlife.com.</string>
- <string name="LoginFailedAcountSuspended">Your account is not accessible until
- [TIME] Pacific Time.</string>
- <string name="LoginFailedAccountDisabled">We are unable to complete your request at this time.
- Please contact Second Life support for assistance at http://secondlife.com/support.
- If you are unable to change your password, please call (866) 476-9763.</string>
- <string name="LoginFailedTransformError">Data inconsistency found during login.
- Please contact support@secondlife.com.</string>
- <string name="LoginFailedAccountMaintenance">Your account is undergoing minor maintenance.
- Your account is not accessible until
- [TIME] Pacific Time.
- If you feel this is an error, please contact support@secondlife.com.</string>
- <string name="LoginFailedPendingLogoutFault">Request for logout responded with a fault from simulator.</string>
- <string name="LoginFailedPendingLogout">The system is logging you out right now.
- Your Account will not be available until
- [TIME] Pacific Time.</string>
- <string name="LoginFailedUnableToCreateSession">Unable to create valid session.</string>
- <string name="LoginFailedUnableToConnectToSimulator">Unable to connect to a simulator.</string>
- <string name="LoginFailedRestrictedHours">Your account can only access Second Life
- between [START] and [END] Pacific Time.
- Please come back during those hours.
- If you feel this is an error, please contact support@secondlife.com.</string>
- <string name="LoginFailedIncorrectParameters">Incorrect parameters.
- If you feel this is an error, please contact support@secondlife.com.</string>
- <string name="LoginFailedFirstNameNotAlphanumeric">First name parameter must be alphanumeric.
- If you feel this is an error, please contact support@secondlife.com.</string>
- <string name="LoginFailedLastNameNotAlphanumeric">Last name parameter must be alphanumeric.
- If you feel this is an error, please contact support@secondlife.com.</string>
- <string name="LogoutFailedRegionGoingOffline">Region is going offline.
- Please try logging in again in a minute.</string>
- <string name="LogoutFailedAgentNotInRegion">Agent not in region.
- Please try logging in again in a minute.</string>
- <string name="LogoutFailedPendingLogin">The region was logging in another session.
- Please try logging in again in a minute.</string>
- <string name="LogoutFailedLoggingOut">The region was logging out the previous session.
- Please try logging in again in a minute.</string>
- <string name="LogoutFailedStillLoggingOut">The region is still logging out the previous session.
- Please try logging in again in a minute.</string>
- <string name="LogoutSucceeded">Region has logged out last session.
- Please try logging in again in a minute.</string>
- <string name="LogoutFailedLogoutBegun">Region has begun the logout process.
- Please try logging in again in a minute.</string>
- <string name="LoginFailedLoggingOutSession">The system has begun logging out your last session.
- Please try logging in again in a minute.</string>
- <!-- Disconnection -->
- <string name="AgentLostConnection">This region may be experiencing trouble. Please check your connection to the Internet.</string>
- <string name="SavingSettings">Saving your settings...</string>
- <string name="LoggingOut">Logging out...</string>
- <string name="ShuttingDown">Shutting down...</string>
- <string name="YouHaveBeenDisconnected">You have been disconnected from the region you were in.</string>
- <string name="SentToInvalidRegion">You were sent to an invalid region.</string>
- <string name="TestingDisconnect">Testing viewer disconnect</string>
- <!-- Tooltip -->
- <string name="TooltipPerson">Person</string><!-- Object under mouse pointer is an avatar -->
- <string name="TooltipNoName">(no name)</string> <!-- No name on an object -->
- <string name="TooltipOwner">Owner:</string> <!-- Owner name follows -->
- <string name="TooltipPublic">Public</string> <!-- Public permissions on an object -->
- <string name="TooltipIsGroup">(Group)</string> <!-- The name before this text is that of a group -->
- <string name="TooltipForSaleL$">For Sale: L$[AMOUNT]</string> <!-- L$ version -->
- <string name="TooltipFlagGroupBuild">Group Build</string>
- <string name="TooltipFlagNoBuild">No Build</string>
- <string name="TooltipFlagNoEdit">Group Build</string>
- <string name="TooltipFlagNotSafe">Not Safe</string><!-- damage area -->
- <string name="TooltipFlagNoFly">No Fly</string>
- <string name="TooltipFlagGroupScripts">Group Scripts</string>
- <string name="TooltipFlagNoScripts">No Scripts</string>
- <string name="TooltipLand">Land:</string>
- <string name="TooltipMustSingleDrop">Only a single item can be dragged here</string>
- <string name="TooltipPrice" value="L$[AMOUNT]: "/>
- <string name="TooltipOutboxDragToWorld">You can not rez items in your merchant outbox</string>
- <string name="TooltipOutboxNoTransfer">One or more of these objects cannot be sold or transferred.</string>
- <string name="TooltipOutboxNotInInventory">Your merchant outbox can only accept items directly from your inventory</string>
- <string name="TooltipOutboxWorn">You can not put items you are wearing into your merchant outbox</string>
- <string name="TooltipOutboxCallingCard">You can not put calling cards into your merchant outbox</string>
- <string name="TooltipOutboxFolderLevels">Depth of nested folders exceeds 3</string>
- <string name="TooltipOutboxTooManyFolders">Subfolder count in top-level folder exceeds 20</string>
- <string name="TooltipOutboxTooManyObjects">Item count in top-level folder exceeds 200</string>
-
- <string name="TooltipDragOntoOwnChild">You can't move a folder into its child</string>
- <string name="TooltipDragOntoSelf">You can't move a folder into itself</string>
-
- <!-- tooltips for Urls -->
- <string name="TooltipHttpUrl">Click to view this web page</string>
- <string name="TooltipSLURL">Click to view this location's information</string>
- <string name="TooltipAgentUrl">Click to view this Resident's profile</string>
- <string name="TooltipAgentInspect">Learn more about this Resident</string>
- <string name="TooltipAgentMute">Click to mute this Resident</string>
- <string name="TooltipAgentUnmute">Click to unmute this Resident</string>
- <string name="TooltipAgentIM">Click to IM this Resident</string>
- <string name="TooltipAgentPay">Click to Pay this Resident</string>
- <string name="TooltipAgentOfferTeleport">Click to offer a teleport request to this Resident</string>
- <string name="TooltipAgentRequestFriend">Click to send a friend request to this Resident</string>
- <string name="TooltipGroupUrl">Click to view this group's description</string>
- <string name="TooltipEventUrl">Click to view this event's description</string>
- <string name="TooltipClassifiedUrl">Click to view this classified</string>
- <string name="TooltipParcelUrl">Click to view this parcel's description</string>
- <string name="TooltipTeleportUrl">Click to teleport to this location</string>
- <string name="TooltipObjectIMUrl">Click to view this object's description</string>
- <string name="TooltipMapUrl">Click to view this location on a map</string>
- <string name="TooltipSLAPP">Click to run the secondlife:// command</string>
- <string name="CurrentURL" value=" CurrentURL: [CurrentURL]" />
- <!-- text for SLURL labels -->
- <string name="SLurlLabelTeleport">Teleport to</string>
- <string name="SLurlLabelShowOnMap">Show Map for</string>
- <!-- label strings for secondlife:///app/agent SLapps -->
- <string name="SLappAgentMute">Mute</string>
- <string name="SLappAgentUnmute">Unmute</string>
- <string name="SLappAgentIM">IM</string>
- <string name="SLappAgentPay">Pay</string>
- <string name="SLappAgentOfferTeleport">Offer Teleport to </string>
- <string name="SLappAgentRequestFriend">Friend Request </string>
- <!-- ButtonToolTips, llfloater.cpp -->
- <string name="BUTTON_CLOSE_DARWIN">Close (⌘W)</string>
- <string name="BUTTON_CLOSE_WIN">Close (Ctrl+W)</string>
- <string name="BUTTON_CLOSE_CHROME">Close</string>
- <string name="BUTTON_RESTORE">Restore</string>
- <string name="BUTTON_MINIMIZE">Minimize</string>
- <string name="BUTTON_TEAR_OFF">Tear Off</string>
- <string name="BUTTON_DOCK">Dock</string>
- <string name="BUTTON_HELP">Show Help</string>
- <!-- searching - generic -->
- <string name="Searching">Searching...</string>
- <string name="NoneFound">None found.</string>
- <!-- Indicates that an avatar name or other similar datum is being retrieved. General usage. -->
- <string name="RetrievingData">Retrieving...</string>
- <string name="ReleaseNotes">Release Notes</string>
- <!-- Always mark translate="false" for strings that are nothing but URLs, as they don't need translation. -->
- <string name="RELEASE_NOTES_BASE_URL" translate="false">http://wiki.secondlife.com/wiki/Release_Notes/</string>
- <!-- Indicates something is being loaded. Maybe should be merged with RetrievingData -->
- <string name="LoadingData">Loading...</string>
- <!-- namecache -->
- <!-- Avatar name: text shown for LLUUID::null -->
- <string name="AvatarNameNobody">(nobody)</string>
- <!-- Avatar name: text shown while fetching name -->
- <string name="AvatarNameWaiting">(waiting)</string>
- <!-- Avatar name: More than one avatar is selected/used here -->
- <string name="AvatarNameMultiple">(multiple)</string>
- <!-- Group name: text shown for LLUUID::null -->
- <string name="GroupNameNone">(none)</string>
- <string name="AvalineCaller">Avaline Caller [ORDER]</string>
- <!-- Asset errors. Used in llassetstorage.cpp, translation from error code to error message. -->
- <string name="AssetErrorNone">No error</string>
- <string name="AssetErrorRequestFailed">Asset request: failed</string>
- <string name="AssetErrorNonexistentFile">Asset request: non-existent file</string>
- <string name="AssetErrorNotInDatabase">Asset request: asset not found in database</string>
- <string name="AssetErrorEOF">End of file</string>
- <string name="AssetErrorCannotOpenFile">Cannot open file</string>
- <string name="AssetErrorFileNotFound">File not found</string>
- <string name="AssetErrorTCPTimeout">File transfer timeout</string>
- <string name="AssetErrorCircuitGone">Circuit gone</string>
- <string name="AssetErrorPriceMismatch">Viewer and server do not agree on price</string>
- <string name="AssetErrorUnknownStatus">Unknown status</string>
- <!-- Asset Type human readable names: these will replace variable [TYPE] in notification FailedToFindWearable* -->
- <!-- Will also replace [OBJECTTYPE] in notifications: UserGiveItem, ObjectGiveItem -->
- <string name="texture">texture</string>
- <string name="sound">sound</string>
- <string name="calling card">calling card</string>
- <string name="landmark">landmark</string>
- <string name="legacy script">legacy script</string>
- <string name="clothing">clothing</string>
- <string name="object">object</string>
- <string name="note card">notecard</string>
- <string name="folder">folder</string>
- <string name="root">root</string>
- <string name="lsl2 script">LSL2 script</string>
- <string name="lsl bytecode">LSL bytecode</string>
- <string name="tga texture">tga texture</string>
- <string name="body part">body part</string>
- <string name="snapshot">snapshot</string>
- <string name="lost and found">Lost and Found</string>
- <string name="targa image">targa image</string>
- <string name="trash">Trash</string>
- <string name="jpeg image">jpeg image</string>
- <string name="animation">animation</string>
- <string name="gesture">gesture</string>
- <string name="simstate">simstate</string>
- <string name="favorite">favorite</string>
- <string name="symbolic link">link</string>
- <string name="symbolic folder link">folder link</string>
- <string name="mesh">mesh</string>
- <!-- llvoavatar. Displayed in the avatar chat bubble -->
- <string name="AvatarEditingAppearance">(Editing Appearance)</string>
- <string name="AvatarAway">Away</string>
- <string name="AvatarBusy">Busy</string>
- <string name="AvatarMuted">Blocked</string>
- <!-- animations -->
- <string name="anim_express_afraid">Afraid</string>
- <string name="anim_express_anger">Angry</string>
- <string name="anim_away">Away</string>
- <string name="anim_backflip">Backflip</string>
- <string name="anim_express_laugh">Belly Laugh</string>
- <string name="anim_express_toothsmile">BigSmile</string>
- <string name="anim_blowkiss">Blow Kiss</string>
- <string name="anim_express_bored">Bored</string>
- <string name="anim_bow">Bow</string>
- <string name="anim_clap">Clap</string>
- <string name="anim_courtbow">Court Bow</string>
- <string name="anim_express_cry">Cry</string>
- <string name="anim_dance1">Dance 1</string>
- <string name="anim_dance2">Dance 2</string>
- <string name="anim_dance3">Dance 3</string>
- <string name="anim_dance4">Dance 4</string>
- <string name="anim_dance5">Dance 5</string>
- <string name="anim_dance6">Dance 6</string>
- <string name="anim_dance7">Dance 7</string>
- <string name="anim_dance8">Dance 8</string>
- <string name="anim_express_disdain">Disdain</string>
- <string name="anim_drink">Drink</string>
- <string name="anim_express_embarrased">Embarrassed</string>
- <string name="anim_angry_fingerwag">Finger Wag</string>
- <string name="anim_fist_pump">Fist Pump</string>
- <string name="anim_yoga_float">Floating Yoga</string>
- <string name="anim_express_frown">Frown</string>
- <string name="anim_impatient">Impatient</string>
- <string name="anim_jumpforjoy">Jump For Joy</string>
- <string name="anim_kissmybutt">Kiss My Butt</string>
- <string name="anim_express_kiss">Kiss</string>
- <string name="anim_laugh_short">Laugh</string>
- <string name="anim_musclebeach">Muscle Beach</string>
- <string name="anim_no_unhappy">No (Unhappy)</string>
- <string name="anim_no_head">No</string>
- <string name="anim_nyanya">Nya-nya-nya</string>
- <string name="anim_punch_onetwo">One-Two Punch</string>
- <string name="anim_express_open_mouth">Open Mouth</string>
- <string name="anim_peace">Peace</string>
- <string name="anim_point_you">Point at Other</string>
- <string name="anim_point_me">Point at Self</string>
- <string name="anim_punch_l">Punch Left</string>
- <string name="anim_punch_r">Punch Right</string>
- <string name="anim_rps_countdown">RPS count</string>
- <string name="anim_rps_paper">RPS paper</string>
- <string name="anim_rps_rock">RPS rock</string>
- <string name="anim_rps_scissors">RPS scissors</string>
- <string name="anim_express_repulsed">Repulsed</string>
- <string name="anim_kick_roundhouse_r">Roundhouse Kick</string>
- <string name="anim_express_sad">Sad</string>
- <string name="anim_salute">Salute</string>
- <string name="anim_shout">Shout</string>
- <string name="anim_express_shrug">Shrug</string>
- <string name="anim_express_smile">Smile</string>
- <string name="anim_smoke_idle">Smoke Idle</string>
- <string name="anim_smoke_inhale">Smoke Inhale</string>
- <string name="anim_smoke_throw_down">Smoke Throw Down</string>
- <string name="anim_express_surprise">Surprise</string>
- <string name="anim_sword_strike_r">Sword Strike</string>
- <string name="anim_angry_tantrum">Tantrum</string>
- <string name="anim_express_tongue_out">TongueOut</string>
- <string name="anim_hello">Wave</string>
- <string name="anim_whisper">Whisper</string>
- <string name="anim_whistle">Whistle</string>
- <string name="anim_express_wink">Wink</string>
- <string name="anim_wink_hollywood">Wink (Hollywood)</string>
- <string name="anim_express_worry">Worry</string>
- <string name="anim_yes_happy">Yes (Happy)</string>
- <string name="anim_yes_head">Yes</string>
- <!-- world map -->
- <string name="texture_loading">Loading...</string>
- <string name="worldmap_offline">Offline</string>
- <string name="worldmap_item_tooltip_format">[AREA] mË› L$[PRICE]</string>
- <string name="worldmap_results_none_found">None found.</string>
- <!-- animations uploading status codes -->
- <string name="Ok">OK</string>
- <string name="Premature end of file">Premature end of file</string>
- <string name="ST_NO_JOINT">Can't find ROOT or JOINT.</string>
- <!-- Chat -->
- <string name="whisper">whispers:</string>
- <string name="shout">shouts:</string>
- <string name="ringing">Connecting to in-world Voice Chat...</string>
- <string name="connected">Connected</string>
- <string name="unavailable">Voice not available at your current location</string>
- <string name="hang_up">Disconnected from in-world Voice Chat</string>
- <string name="reconnect_nearby">You will now be reconnected to Nearby Voice Chat</string>
- <string name="ScriptQuestionCautionChatGranted">'[OBJECTNAME]', an object owned by '[OWNERNAME]', located in [REGIONNAME] at [REGIONPOS], has been granted permission to: [PERMISSIONS].</string>
- <string name="ScriptQuestionCautionChatDenied">'[OBJECTNAME]', an object owned by '[OWNERNAME]', located in [REGIONNAME] at [REGIONPOS], has been denied permission to: [PERMISSIONS].</string>
- <string name="ScriptTakeMoney">Take Linden dollars (L$) from you</string>
- <string name="ActOnControlInputs">Act on your control inputs</string>
- <string name="RemapControlInputs">Remap your control inputs</string>
- <string name="AnimateYourAvatar">Animate your avatar</string>
- <string name="AttachToYourAvatar">Attach to your avatar</string>
- <string name="ReleaseOwnership">Release ownership and become public</string>
- <string name="LinkAndDelink">Link and delink from other objects</string>
- <string name="AddAndRemoveJoints">Add and remove joints with other objects</string>
- <string name="ChangePermissions">Change its permissions</string>
- <string name="TrackYourCamera">Track your camera</string>
- <string name="ControlYourCamera">Control your camera</string>
- <string name="NotConnected">Not Connected</string>
- <!-- Sim Access labels -->
- <string name="SIM_ACCESS_PG">General</string>
- <string name="SIM_ACCESS_MATURE">Moderate</string>
- <string name="SIM_ACCESS_ADULT">Adult</string>
- <string name="SIM_ACCESS_DOWN">Offline</string>
- <string name="SIM_ACCESS_MIN">Unknown</string>
- <!-- For use when we do not have land type back from the server -->
- <string name="land_type_unknown">(unknown)</string>
- <!-- For land type back from the simulator -->
- <string name="Estate / Full Region">Estate / Full Region</string>
- <string name="Estate / Homestead">Estate / Homestead</string>
- <string name="Mainland / Homestead">Mainland / Homestead</string>
- <string name="Mainland / Full Region">Mainland / Full Region</string>
- <!-- File load/save dialogs -->
- <string name="all_files">All Files</string>
- <string name="sound_files">Sounds</string>
- <string name="animation_files">Animations</string>
- <string name="image_files">Images</string>
- <string name="save_file_verb">Save</string>
- <string name="load_file_verb">Load</string>
- <string name="targa_image_files">Targa Images</string>
- <string name="bitmap_image_files">Bitmap Images</string>
- <string name="avi_movie_file">AVI Movie File</string>
- <string name="xaf_animation_file">XAF Anim File</string>
- <string name="xml_file">XML File</string>
- <string name="raw_file">RAW File</string>
- <string name="compressed_image_files">Compressed Images</string>
- <string name="load_files">Load Files</string>
- <string name="choose_the_directory">Choose Directory</string>
- <string name="script_files">Scripts</string>
- <!-- LSL Usage Hover Tips -->
- <!-- NOTE: For now these are set as translate="false", until DEV-40761 is implemented (to internationalize the rest of tooltips in the same window).
- This has no effect on viewer code, but prevents Linden Lab internal localization tool from scraping these strings. -->
- <string name="LSLTipSleepTime" translate="false">
- Sleeps script for [SLEEP_TIME] seconds.
- </string>
- <string name="LSLTipText_llSin" translate="false">
- float llSin(float theta)
- Returns the sine of theta (theta in radians)
- </string>
- <string name="LSLTipText_llCos" translate="false">
- float llCos(float theta)
- Returns the cosine of theta (theta in radians)
- </string>
- <string name="LSLTipText_llTan" translate="false">
- float llTan(float theta)
- Returns the tangent of theta (theta in radians)
- </string>
- <string name="LSLTipText_llAtan2" translate="false">
- float llAtan2(float y, float x)
- Returns the arctangent2 of y, x
- </string>
- <string name="LSLTipText_llSqrt" translate="false">
- float llSqrt(float val)
- Returns the square root of val, or returns 0 and triggers a Math Error for imaginary results
- </string>
- <string name="LSLTipText_llPow" translate="false">
- float llPow(float base, float exponent)
- Returns the base raised to the power exponent, or returns 0 and triggers Math Error for imaginary results
- </string>
- <string name="LSLTipText_llAbs" translate="false">
- integer llAbs(integer val)
- Returns the positive version of val
- </string>
- <string name="LSLTipText_llFabs" translate="false">
- float llFabs(float val)
- Returns the positive version of val
- </string>
- <string name="LSLTipText_llFrand" translate="false">
- float llFrand(float mag)
- Returns a pseudo random number in the range [0,mag) or (mag,0]
- </string>
- <string name="LSLTipText_llFloor" translate="false">
- integer llFloor(float val)
- Returns largest integer value <= val
- </string>
- <string name="LSLTipText_llCeil" translate="false">
- integer llCeil(float val)
- Returns smallest integer value >= val
- </string>
- <string name="LSLTipText_llRound" translate="false">
- integer llRound(float val)
- Returns val rounded to the nearest integer
- </string>
- <string name="LSLTipText_llVecMag" translate="false">
- float llVecMag(vector v)
- Returns the magnitude of v
- </string>
- <string name="LSLTipText_llVecNorm" translate="false">
- vector llVecNorm(vector v)
- Returns the v normalized
- </string>
- <string name="LSLTipText_llVecDist" translate="false">
- float llVecDist(vector v1, vector v2)
- Returns the 3D distance between v1 and v2
- </string>
- <string name="LSLTipText_llRot2Euler" translate="false">
- vector llRot2Euler(rotation q)
- Returns the Euler representation (roll, pitch, yaw) of q
- </string>
- <string name="LSLTipText_llEuler2Rot" translate="false">
- rotation llEuler2Rot(vector v)
- Returns the rotation representation of Euler Angles v
- </string>
- <string name="LSLTipText_llAxes2Rot" translate="false">
- rotation llAxes2Rot(vector fwd, vector left, vector up)
- Returns the rotation defined by the coordinate axes
- </string>
- <string name="LSLTipText_llRot2Fwd" translate="false">
- vector llRot2Fwd(rotation q)
- Returns the forward vector defined by q
- </string>
- <string name="LSLTipText_llRot2Left" translate="false">
- vector llRot2Left(rotation q)
- Returns the left vector defined by q
- </string>
- <string name="LSLTipText_llRot2Up" translate="false">
- vector llRot2Up(rotation q)
- Returns the up vector defined by q
- </string>
- <string name="LSLTipText_llRotBetween" translate="false">
- rotation llRotBetween(vector v1, vector v2)
- Returns the rotation to rotate v1 to v2
- </string>
- <string name="LSLTipText_llWhisper" translate="false">
- llWhisper(integer channel, string msg)
- Whispers the text of msg on channel
- </string>
- <string name="LSLTipText_llSay" translate="false">
- llSay(integer channel, string msg)
- Says the text of msg on channel
- </string>
- <string name="LSLTipText_llShout" translate="false">
- llShout(integer channel, string msg)
- Shouts the text of msg on channel
- </string>
- <string name="LSLTipText_llListen" translate="false">
- integer llListen(integer channel, string name, key id, string msg)
- Sets a callback for msg on channel from name and id (name, id, and/or msg can be empty) and returns an identifier that can be used to deactivate or remove the listen
- </string>
- <string name="LSLTipText_llListenControl" translate="false">
- llListenControl(integer number, integer active)
- Makes a listen event callback active or inactive
- </string>
- <string name="LSLTipText_llListenRemove" translate="false">
- llListenRemove(integer number)
- Removes listen event callback number
- </string>
- <string name="LSLTipText_llSensor" translate="false">
- llSensor(string name, key id, integer type, float range, float arc)
- Performs a single scan for name and id with type (AGENT, ACTIVE, PASSIVE, and/or SCRIPTED) within range meters and arc radians of forward vector (name, id, and/or keytype can be empty or 0)
- </string>
- <string name="LSLTipText_llSensorRepeat" translate="false">
- llSensorRepeat(string name, key id, integer type, float range, float arc, float rate)
- Sets a callback for name and id with type (AGENT, ACTIVE, PASSIVE, and/or SCRIPTED) within range meters and arc radians of forward vector (name, id, and/or keytype can be empty or 0) and repeats every rate seconds
- </string>
- <string name="LSLTipText_llSensorRemove" translate="false">
- llSensorRemove()
- Removes the sensor setup by llSensorRepeat
- </string>
- <string name="LSLTipText_llDetectedName" translate="false">
- string llDetectedName(integer number)
- Returns the name of detected object number (returns empty string if number is not a valid sensed object)
- </string>
- <string name="LSLTipText_llDetectedKey" translate="false">
- key llDetectedKey(integer number)
- Returns the key of detected object number (returns empty key if number is not a valid sensed object)
- </string>
- <string name="LSLTipText_llDetectedOwner" translate="false">
- key llDetectedOwner(integer number)
- Returns the key of detected object's owner (returns empty key if number is not a valid sensed object)
- </string>
- <string name="LSLTipText_llDetectedType" translate="false">
- integer llDetectedType(integer number)
- Returns the type (AGENT, ACTIVE, PASSIVE, SCRIPTED) of detected object (returns 0 if number is not a valid sensed object)
- </string>
- <string name="LSLTipText_llDetectedPos" translate="false">
- vector llDetectedPos(integer number)
- Returns the position of detected object number (returns <0,0,0> if number is not a valid sensed object)
- </string>
- <string name="LSLTipText_llDetectedVel" translate="false">
- vector llDetectedVel(integer number)
- Returns the velocity of detected object number (returns <0,0,0> if number is not a valid sensed object)
- </string>
- <string name="LSLTipText_llDetectedGrab" translate="false">
- vector llDetectedGrab(integer number)
- Returns the grab offset of the user touching object (returns <0,0,0> if number is not a valid sensed object)
- </string>
- <string name="LSLTipText_llDetectedRot" translate="false">
- rotation llDetectedRot(integer number)
- Returns the rotation of detected object number (returns <0,0,0,1> if number is not a valid sensed object)
- </string>
- <string name="LSLTipText_llDetectedGroup" translate="false">
- integer llDetectedGroup(integer number)
- Returns TRUE if detected object is part of same group as owner
- </string>
- <string name="LSLTipText_llDetectedLinkNumber" translate="false">
- integer llDetectedLinkNumber(integer number)
- Returns the link position of the triggered event for touches and collisions only
- </string>
- <string name="LSLTipText_llDie" translate="false">
- llDie()
- Deletes the object
- </string>
- <string name="LSLTipText_llGround" translate="false">
- float llGround(vector offset)
- Returns the ground height below the object position + offset
- </string>
- <string name="LSLTipText_llCloud" translate="false">
- float llCloud(vector offset)
- Returns the cloud density at the object position + offset
- </string>
- <string name="LSLTipText_llWind" translate="false">
- vector llWind(vector offset)
- Returns the wind velocity at the object position + offset
- </string>
- <string name="LSLTipText_llSetStatus" translate="false">
- llSetStatus(integer status, integer value)
- Sets status (STATUS_PHYSICS, STATUS_PHANTOM, STATUS_BLOCK_GRAB, STATUS_ROTATE_X, STATUS_ROTATE_Y, and/or STATUS_ROTATE_Z) to value
- </string>
- <string name="LSLTipText_llGetStatus" translate="false">
- integer llGetStatus(integer status)
- Returns value of status (STATUS_PHYSICS, STATUS_PHANTOM, STATUS_BLOCK_GRAB, STATUS_ROTATE_X, STATUS_ROTATE_Y, and/or STATUS_ROTATE_Z)
- </string>
- <string name="LSLTipText_llSetScale" translate="false">
- llSetScale(vector scale)
- Sets the scale of the prim
- </string>
- <string name="LSLTipText_llGetScale" translate="false">
- vector llGetScale()
- Returns the scale of the prim
- </string>
- <string name="LSLTipText_llSetColor" translate="false">
- llSetColor(vector color, integer face)
- Sets the color on face of the prim
- </string>
- <string name="LSLTipText_llGetAlpha" translate="false">
- float llGetAlpha(integer face)
- Returns the alpha of face
- </string>
- <string name="LSLTipText_llSetAlpha" translate="false">
- llSetAlpha(float alpha, integer face)
- Sets the alpha on face
- </string>
- <string name="LSLTipText_llGetColor" translate="false">
- vector llGetColor(integer face)
- Returns the color on face
- </string>
- <string name="LSLTipText_llSetTexture" translate="false">
- llSetTexture(string texture, integer face)
- Sets the texture of face or ALL_SIDES
- </string>
- <string name="LSLTipText_llScaleTexture" translate="false">
- llScaleTexture(float u, float v, integer face)
- Sets the texture u & v scales for the chosen face or ALL_SIDES
- </string>
- <string name="LSLTipText_llOffsetTexture" translate="false">
- llOffsetTexture(float u, float v, integer face)
- Sets the texture u & v offsets for the chosen face or ALL_SIDES
- </string>
- <string name="LSLTipText_llRotateTexture" translate="false">
- llRotateTexture(float rotation, integer face)
- Sets the texture rotation for the chosen face
- </string>
- <string name="LSLTipText_llGetTexture" translate="false">
- string llGetTexture(integer face)
- Returns a string that is the texture on face (the inventory name if it is a texture in the prim's inventory, otherwise the key)
- </string>
- <string name="LSLTipText_llSetPos" translate="false">
- llSetPos(vector pos)
- Moves the object or prim towards pos without using physics (if the script isn't physical)
- </string>
- <string name="LSLTipText_llGetPos" translate="false">
- vector llGetPos()
- Returns the position of the task in region coordinates
- </string>
- <string name="LSLTipText_llGetLocalPos" translate="false">
- vector llGetLocalPos()
- Returns the position relative to the root
- </string>
- <string name="LSLTipText_llSetRot" translate="false">
- llSetRot(rotation rot)
- Sets the rotation
- </string>
- <string name="LSLTipText_llGetRot" translate="false">
- rotation llGetRot()
- Returns the rotation relative to the region's axes
- </string>
- <string name="LSLTipText_llGetLocalRot" translate="false">
- rotation llGetLocalRot()
- Returns the rotation local to the root
- </string>
- <string name="LSLTipText_llSetForce" translate="false">
- llSetForce(vector force, integer local)
- Applies force to the object (if the script is physical), in local coords if local == TRUE
- </string>
- <string name="LSLTipText_llGetForce" translate="false">
- vector llGetForce()
- Returns the force (if the script is physical)
- </string>
- <string name="LSLTipText_llTarget" translate="false">
- integer llTarget(vector position, float range)
- Sets positions within range of position as a target and return an ID for the target
- </string>
- <string name="LSLTipText_llTargetRemove" translate="false">
- llTargetRemove(integer number)
- Removes positional target number registered with llTarget
- </string>
- <string name="LSLTipText_llRotTarget" translate="false">
- integer llRotTarget(rotation rot, float error)
- Set rotations with error of rot as a rotational target and return an ID for the rotational target
- </string>
- <string name="LSLTipText_llRotTargetRemove" translate="false">
- llRotTargetRemove(integer number)
- Removes rotational target number registered with llRotTarget
- </string>
- <string name="LSLTipText_llMoveToTarget" translate="false">
- llMoveToTarget(vector target, float tau)
- Critically damps to target in tau seconds (if the script is physical)
- </string>
- <string name="LSLTipText_llStopMoveToTarget" translate="false">
- llStopMoveToTarget()
- Stops critically damped motion
- </string>
- <string name="LSLTipText_llApplyImpulse" translate="false">
- llApplyImpulse(vector force, integer local)
- Applies impulse to object (if the script is physical), in local coords if local == TRUE
- </string>
- <string name="LSLTipText_llApplyRotationalImpulse" translate="false">
- llApplyRotationalImpulse(vector force, integer local)
- Applies rotational impulse to object (if the script is physical), in local coords if local == TRUE
- </string>
- <string name="LSLTipText_llSetTorque" translate="false">
- llSetTorque(vector torque, integer local)
- Sets the torque of object (if the script is physical), in local coords if local == TRUE
- </string>
- <string name="LSLTipText_llGetTorque" translate="false">
- vector llGetTorque()
- Returns the torque (if the script is physical)
- </string>
- <string name="LSLTipText_llSetForceAndTorque" translate="false">
- llSetForceAndTorque(vector force, vector torque, integer local)
- Sets the force and torque of object (if the script is physical), in local coords if local == TRUE
- </string>
- <string name="LSLTipText_llGetVel" translate="false">
- vector llGetVel()
- Returns the velocity of the object
- </string>
- <string name="LSLTipText_llGetAccel" translate="false">
- vector llGetAccel()
- Returns the acceleration of the object relative to the region's axes
- </string>
- <string name="LSLTipText_llGetOmega" translate="false">
- vector llGetOmega()
- Returns the rotation velocity in radians per second
- </string>
- <string name="LSLTipText_llGetTimeOfDay" translate="false">
- float llGetTimeOfDay()
- Returns the time in seconds since [SECOND_LIFE] server midnight or since region up-time, whichever is smaller
- </string>
- <string name="LSLTipText_llGetWallclock" translate="false">
- float llGetWallclock()
- Returns the time in seconds since midnight California Pacific time (PST/PDT)
- </string>
- <string name="LSLTipText_llGetTime" translate="false">
- float llGetTime()
- Returns the time in seconds since the last region reset, script reset, or call to either llResetTime or llGetAndResetTime
- </string>
- <string name="LSLTipText_llResetTime" translate="false">
- llResetTime()
- Sets the script timer to zero
- </string>
- <string name="LSLTipText_llGetAndResetTime" translate="false">
- float llGetAndResetTime()
- Returns the script time in seconds and then resets the script timer to zero
- </string>
- <string name="LSLTipText_llSoplayund" translate="false">
- llSound(string sound, float volume, integer queue, integer loop)
- Plays sound at volume and whether it should loop or not
- </string>
- <string name="LSLTipText_llPlaySound" translate="false">
- llPlaySound(string sound, float volume)
- Plays attached sound once at volume (0.0 - 1.0)
- </string>
- <string name="LSLTipText_llLoopSound" translate="false">
- llLoopSound(string sound, float volume)
- Plays attached sound looping indefinitely at volume (0.0 - 1.0)
- </string>
- <string name="LSLTipText_llLoopSoundMaster" translate="false">
- llLoopSoundMaster(string sound, float volume)
- Plays attached sound looping at volume (0.0 - 1.0), declares it a sync master
- </string>
- <string name="LSLTipText_llLoopSoundSlave" translate="false">
- llLoopSoundSlave(string sound, float volume)
- Plays attached sound looping at volume (0.0 - 1.0), synced to most audible sync master
- </string>
- <string name="LSLTipText_llPlaySoundSlave" translate="false">
- llPlaySoundSlave(string sound, float volume)
- Plays attached sound once at volume (0.0 - 1.0), synced to next loop of most audible sync master
- </string>
- <string name="LSLTipText_llTriggerSound" translate="false">
- llTriggerSound(string sound, float volume)
- Plays sound at volume (0.0 - 1.0), centered at but not attached to object
- </string>
- <string name="LSLTipText_llStopSound" translate="false">
- llStopSound()
- Stops currently attached sound
- </string>
- <string name="LSLTipText_llPreloadSound" translate="false">
- llPreloadSound(string sound)
- Preloads a sound on viewers within range
- </string>
- <string name="LSLTipText_llGetSubString" translate="false">
- string llGetSubString(string src, integer start, integer end)
- Returns the indicated substring
- </string>
- <string name="LSLTipText_llDeleteSubString" translate="false">
- string llDeleteSubString(string src, integer start, integer end)
- Removes the indicated substring and returns the result
- </string>
- <string name="LSLTipText_llInsertString" translate="false">
- string llInsertString(string dst, integer position, string src)
- Returns a destination string dst with the string src inserted starting at position pos
- </string>
- <string name="LSLTipText_llToUpper" translate="false">
- string llToUpper(string src)
- Returns a string that is src with all upper-case characters
- </string>
- <string name="LSLTipText_llToLower" translate="false">
- string llToLower(string src)
- Returns a string that is src with all lower-case characters
- </string>
- <string name="LSLTipText_llGiveMoney" translate="false">
- llGiveMoney(key destination, integer amount)
- Transfers amount of L$ from script owner to destination
- </string>
- <string name="LSLTipText_llMakeExplosion" translate="false">
- llMakeExplosion(integer particles, float scale, float vel, float lifetime, float arc, string texture, vector offset)
- Makes a round explosion of particles
- </string>
- <string name="LSLTipText_llMakeFountain" translate="false">
- llMakeFountain(integer particles, float scale, float vel, float lifetime, float arc, integer bounce, string texture, vector offset, float bounce_offset)
- Makes a fountain of particles
- </string>
- <string name="LSLTipText_llMakeSmoke" translate="false">
- llMakeSmoke(integer particles, float scale, float vel, float lifetime, float arc, string texture, vector offset)
- Makes smoke like particles
- </string>
- <string name="LSLTipText_llMakeFire" translate="false">
- llMakeFire(integer particles, float scale, float vel, float lifetime, float arc, string texture, vector offset)
- Makes fire like particles
- </string>
- <string name="LSLTipText_llRezObject" translate="false">
- llRezObject(string inventory, vector pos, vector vel, rotation rot, integer param)
- Instantiates owner's inventory object at pos with velocity vel and rotation rot with start parameter param
- </string>
- <string name="LSLTipText_llLookAt" translate="false">
- llLookAt(vector target, float strength, float damping)
- Causes object to point its up axis (positive z) towards target, while keeping its forward axis (positive x) below the horizon
- </string>
- <string name="LSLTipText_llStopLookAt" translate="false">
- llStopLookAt()
- Stops causing object to point at a target
- </string>
- <string name="LSLTipText_llSetTimerEvent" translate="false">
- llSetTimerEvent(float sec)
- Causes the timer event to be triggered a maximum of once every sec seconds
- </string>
- <string name="LSLTipText_llSleep" translate="false">
- llSleep(float sec)
- Puts the script to sleep for sec seconds
- </string>
- <string name="LSLTipText_llGetMass" translate="false">
- float llGetMass()
- Returns the mass of object that the script is attached to
- </string>
- <string name="LSLTipText_llCollisionFilter" translate="false">
- llCollisionFilter(string name, key id, integer accept)
- Sets the collision filter, exclusively or inclusively. If accept == TRUE, only accept collisions with objects name and id (either is optional), otherwise with objects not name or id
- </string>
- <string name="LSLTipText_llTakeControls" translate="false">
- llTakeControls(integer controls, integer accept, integer pass_on)
- Allows for intercepting keyboard and mouse clicks from the agent the script has permissions for
- </string>
- <string name="LSLTipText_llReleaseControls" translate="false">
- llReleaseControls()
- Stops taking inputs that were taken with llTakeControls
- </string>
- <string name="LSLTipText_llAttachToAvatar" translate="false">
- llAttachToAvatar(integer attach_point)
- Attaches the object to the avatar who has granted permission to the script
- </string>
- <string name="LSLTipText_llDetachFromAvatar" translate="false">
- llDetachFromAvatar()
- Detaches object from avatar
- </string>
- <string name="LSLTipText_llTakeCamera" translate="false">
- llTakeCamera(key avatar)
- Moves avatar's viewpoint to task
- </string>
- <string name="LSLTipText_llReleaseCamera" translate="false">
- llReleaseCamera(key avatar)
- Returns camera to agent avatar
- </string>
- <string name="LSLTipText_llGetOwner" translate="false">
- key llGetOwner()
- Returns the object owner's UUID
- </string>
- <string name="LSLTipText_llInstantMessage" translate="false">
- llInstantMessage(key user, string message)
- Sends the specified string as an Instant Message to the user
- </string>
- <string name="LSLTipText_llEmail" translate="false">
- llEmail(string address, string subject, string message)
- Sends an email to address with the subject and message
- </string>
- <string name="LSLTipText_llGetNextEmail" translate="false">
- llGetNextEmail(string address, string subject)
- Gets the next waiting email that comes from address, with specified subject
- </string>
- <string name="LSLTipText_llGetKey" translate="false">
- key llGetKey()
- Returns the key of the prim the script is attached to
- </string>
- <string name="LSLTipText_llSetBuoyancy" translate="false">
- llSetBuoyancy(float buoyancy)
- Sets the buoyancy of the task or object (0 is disabled, < 1.0 sinks, 1.0 floats, > 1.0 rises)
- </string>
- <string name="LSLTipText_llSetHoverHeight" translate="false">
- llSetHoverHeight(float height, integer water, float tau)
- Critically damps to a height above the ground (or water) in tau seconds
- </string>
- <string name="LSLTipText_llStopHover" translate="false">
- llStopHover()
- Stops hovering to a height
- </string>
- <string name="LSLTipText_llMinEventDelay" translate="false">
- llMinEventDelay(float delay)
- Sets the minimum time between events being handled
- </string>
- <string name="LSLTipText_llSoundPreload" translate="false">
- llSoundPreload(string sound)
- Preloads a sound on viewers within range
- </string>
- <string name="LSLTipText_llRotLookAt" translate="false">
- llRotLookAt(rotation target, float strength, float damping)
- Causes object to point its forward axis towards target
- </string>
- <string name="LSLTipText_llStringLength" translate="false">
- integer llStringLength(string str)
- Returns the length of string
- </string>
- <string name="LSLTipText_llStartAnimation" translate="false">
- llStartAnimation(string anim)
- Starts animation anim for agent that granted PERMISSION_TRIGGER_ANIMATION if the permission has not been revoked
- </string>
- <string name="LSLTipText_llStopAnimation" translate="false">
- llStopAnimation(string anim)
- Stops animation anim for agent that granted permission
- </string>
- <string name="LSLTipText_llPointAt" translate="false">
- llPointAt(vector pos)
- Makes agent that owns object point at pos
- </string>
- <string name="LSLTipText_llStopPointAt" translate="false">
- llStopPointAt()
- Stops pointing agent that owns object
- </string>
- <string name="LSLTipText_llTargetOmega" translate="false">
- llTargetOmega(vector axis, float spinrate, float gain)
- Rotates the object around axis at spinrate with strength gain
- </string>
- <string name="LSLTipText_llGetStartParameter" translate="false">
- integer llGetStartParameter()
- Returns an integer that is the script start/rez parameter
- </string>
- <string name="LSLTipText_llGodLikeRezObject" translate="false">
- llGodLikeRezObject(key inventory, vector pos)
- Rezzes directly off of UUID if owner is in God Mode
- </string>
- <string name="LSLTipText_llRequestPermissions" translate="false">
- llRequestPermissions(key agent, integer perm)
- Asks the agent for permission to run certain classes of functions
- </string>
- <string name="LSLTipText_llGetPermissionsKey" translate="false">
- key llGetPermissionsKey()
- Returns the key of the avatar that last granted permissions to the script
- </string>
- <string name="LSLTipText_llGetPermissions" translate="false">
- integer llGetPermissions()
- Returns an integer bitfield with the permissions that have been granted
- </string>
- <string name="LSLTipText_llGetLinkNumber" translate="false">
- integer llGetLinkNumber()
- Returns the link number of the prim containing the script (0 means not linked, 1 the prim is the root, 2 the prim is the first child, etc)
- </string>
- <string name="LSLTipText_llSetLinkColor" translate="false">
- llSetLinkColor(integer linknumber, vector color, integer face)
- Sets face to color if a task exists in the link chain at linknumber
- </string>
- <string name="LSLTipText_llCreateLink" translate="false">
- llCreateLink(key target, integer parent)
- Attempts to link the script's object with the target (requires that PERMISSION_CHANGE_LINKS be granted). If parent == TRUE, then the script's object becomes the root
- </string>
- <string name="LSLTipText_llBreakLink" translate="false">
- llBreakLink(integer linknum)
- Delinks the prim with the given link number in a linked object set (requires that PERMISSION_CHANGE_LINKS be granted)
- </string>
- <string name="LSLTipText_llBreakAllLinks" translate="false">
- llBreakAllLinks()
- Delinks all prims in the link set (requires that PERMISSION_CHANGE_LINKS be granted)
- </string>
- <string name="LSLTipText_llGetLinkKey" translate="false">
- key llGetLinkKey(integer linknumber)
- Returns the key of the linked prim linknumber
- </string>
- <string name="LSLTipText_llGetLinkName" translate="false">
- string llGetLinkName(integer linknumber)
- Returns the name of linknumber in a link set
- </string>
- <string name="LSLTipText_llGetInventoryNumber" translate="false">
- integer llGetInventoryNumber(integer type)
- Returns the number of items of a given type (INVENTORY_* flag) in the prim's inventory
- </string>
- <string name="LSLTipText_llGetInventoryName" translate="false">
- string llGetInventoryName(integer type, integer number)
- Returns the name of the inventory item number of a given type
- </string>
- <string name="LSLTipText_llSetScriptState" translate="false">
- llSetScriptState(string name, integer run)
- Sets the running state of the specified script
- </string>
- <string name="LSLTipText_llGetEnergy" translate="false">
- float llGetEnergy()
- Returns how much energy is in the object as a percentage of maximum
- </string>
- <string name="LSLTipText_llGiveInventory" translate="false">
- llGiveInventory(key destination, string inventory)
- Gives inventory to destination
- </string>
- <string name="LSLTipText_llRemoveInventory" translate="false">
- llRemoveInventory(string item)
- Removes the named inventory item
- </string>
- <string name="LSLTipText_llSetText" translate="false">
- llSetText(string text, vector color, float alpha)
- Displays text that hovers over the prim with specific color and translucency specified with alpha
- </string>
- <string name="LSLTipText_llWater" translate="false">
- float llWater(vector offset)
- Returns the water height below the object position + offset
- </string>
- <string name="LSLTipText_llPassTouches" translate="false">
- llPassTouches(integer pass)
- If pass == TRUE, touches are passed from children on to parents
- </string>
- <string name="LSLTipText_llRequestAgentData" translate="false">
- key llRequestAgentData(key id, integer data)
- Requests data about agent id. When data is available the dataserver event will be raised.
- </string>
- <string name="LSLTipText_llRequestInventoryData" translate="false">
- key llRequestInventoryData(string name)
- Requests data from object's inventory object. When data is available the dataserver event will be raised.
- </string>
- <string name="LSLTipText_llSetDamage" translate="false">
- llSetDamage(float damage)
- Sets the amount of damage that will be done when this object hits an avatar.
- </string>
- <string name="LSLTipText_llTeleportAgentHome" translate="false">
- llTeleportAgentHome(key id)
- Teleports avatar on the owner's land to their home location without any warning
- </string>
- <string name="LSLTipText_llModifyLand" translate="false">
- llModifyLand(integer action, integer brush)
- Modifies land using the specified action on the specified brush size of land
- </string>
- <string name="LSLTipText_llCollisionSound" translate="false">
- llCollisionSound(string impact_sound, float impact_volume)
- Suppresses default collision sounds, replaces default impact sounds with impact_sound at the volume impact_volume
- </string>
- <string name="LSLTipText_llCollisionSprite" translate="false">
- llCollisionSprite(string impact_sprite)
- Suppresses default collision sprites, replaces default impact sprite with impact_sprite (use an empty string to just suppress)
- </string>
- <string name="LSLTipText_llGetAnimation" translate="false">
- string llGetAnimation(key id)
- Returns the name of the currently playing locomotion animation for avatar id
- </string>
- <string name="LSLTipText_llResetScript" translate="false">
- llResetScript()
- Resets the script
- </string>
- <string name="LSLTipText_llMessageLinked" translate="false">
- llMessageLinked(integer linknum, integer num, string str, key id)
- Allows scripts in the same object to communicate. Triggers a link_message event with the same parameters num, str, and id in all scripts in the prim(s) described by linknum.
- </string>
- <string name="LSLTipText_llPushObject" translate="false">
- llPushObject(key id, vector impulse, vector ang_impulse, integer local)
- Applies impulse and ang_impulse to object id
- </string>
- <string name="LSLTipText_llPassCollisions" translate="false">
- llPassCollisions(integer pass)
- If pass == TRUE, collisions are passed from children on to parents (default is FALSE)
- </string>
- <string name="LSLTipText_llGetScriptName" translate="false">
- string llGetScriptName()
- Returns the name of the script that this function is used in
- </string>
- <string name="LSLTipText_llGetNumberOfSides" translate="false">
- integer llGetNumberOfSides()
- Returns the number of faces (or sides) of the prim
- </string>
- <string name="LSLTipText_llAxisAngle2Rot" translate="false">
- rotation llAxisAngle2Rot(vector axis, float angle)
- Returns the rotation that is a generated angle about axis
- </string>
- <string name="LSLTipText_llRot2Axis" translate="false">
- vector llRot2Axis(rotation rot)
- Returns the rotation axis represented by rot
- </string>
- <string name="LSLTipText_llRot2Angle" translate="false">
- float llRot2Angle(rotation rot)
- Returns the rotation angle represented by rot
- </string>
- <string name="LSLTipText_llAcos" translate="false">
- float llAcos(float val)
- Returns the arccosine in radians of val
- </string>
- <string name="LSLTipText_llAsin" translate="false">
- float llAsin(float val)
- Returns the arcsine in radians of val
- </string>
- <string name="LSLTipText_llAngleBetween" translate="false">
- float llAngleBetween(rotation a, rotation b)
- Returns angle between rotation a and b
- </string>
- <string name="LSLTipText_llGetInventoryKey" translate="false">
- key llGetInventoryKey(string name)
- Returns the key that is the UUID of the inventory name
- </string>
- <string name="LSLTipText_llAllowInventoryDrop" translate="false">
- llAllowInventoryDrop(integer add)
- If add == TRUE, users without modify permissions can still drop inventory items onto a prim
- </string>
- <string name="LSLTipText_llGetSunDirection" translate="false">
- vector llGetSunDirection()
- Returns a normalized vector of the direction of the sun in the region
- </string>
- <string name="LSLTipText_llGetTextureOffset" translate="false">
- vector llGetTextureOffset(integer face)
- Returns the texture offset of face in the x and y components of a vector
- </string>
- <string name="LSLTipText_llGetTextureScale" translate="false">
- vector llGetTextureScale(integer side)
- Returns the texture scale of side in the x and y components of a vector
- </string>
- <string name="LSLTipText_llGetTextureRot" translate="false">
- float llGetTextureRot(integer side)
- Returns the texture rotation of side
- </string>
- <string name="LSLTipText_llSubStringIndex" translate="false">
- integer llSubStringIndex(string source, string pattern)
- Returns an integer that is the index in source where pattern first appears.
- (Returns -1 if not found)
- </string>
- <string name="LSLTipText_llGetOwnerKey" translate="false">
- key llGetOwnerKey(key id)
- Returns the owner of object id
- </string>
- <string name="LSLTipText_llGetCenterOfMass" translate="false">
- vector llGetCenterOfMass()
- Returns the prim's center of mass (unless called from the root prim, where it returns the object's center of mass)
- </string>
- <string name="LSLTipText_llListSort" translate="false">
- list llListSort(list src, integer stride, integer ascending)
- Sorts the list into blocks of stride, in ascending order if ascending == TRUE.
- The sort order is affected by type.
- </string>
- <string name="LSLTipText_llGetListLength" translate="false">
- integer llGetListLength(list src)
- Returns the number of elements in the list
- </string>
- <string name="LSLTipText_llList2Integer" translate="false">
- integer llList2Integer(list src, integer index)
- Copies the integer at index in the list
- </string>
- <string name="LSLTipText_llList2Float" translate="false">
- float llList2Float(list src, integer index)
- Copies the float at index in the list
- </string>
- <string name="LSLTipText_llList2String" translate="false">
- string llList2String(list src, integer index)
- Copies the string at index in the list
- </string>
- <string name="LSLTipText_llList2Key" translate="false">
- key llList2Key(list src, integer index)
- Copies the key at index in the list
- </string>
- <string name="LSLTipText_llList2Vector" translate="false">
- vector llList2Vector(list src, integer index)
- Copies the vector at index in the list
- </string>
- <string name="LSLTipText_llList2Rot" translate="false">
- rotation llList2Rot(list src, integer index)
- Copies the rotation at index in the list
- </string>
- <string name="LSLTipText_llList2List" translate="false">
- list llList2List(list src, integer start, integer end)
- Copies the slice of the list from start to end
- </string>
- <string name="LSLTipText_llDeleteSubList" translate="false">
- list llDeleteSubList(list src, integer start, integer end)
- Removes the slice from start to end and returns the remainder of the list
- </string>
- <string name="LSLTipText_llGetListEntryType" translate="false">
- integer llGetListEntryType(list src, integer index)
- Returns the type of the index entry in the list
- (TYPE_INTEGER, TYPE_FLOAT, TYPE_STRING, TYPE_KEY, TYPE_VECTOR, TYPE_ROTATION, or TYPE_INVALID if index is off list)
- </string>
- <string name="LSLTipText_llList2CSV" translate="false">
- string llList2CSV(list src)
- Creates a string of comma separated values from list
- </string>
- <string name="LSLTipText_llCSV2List" translate="false">
- list llCSV2List(string src)
- Creates a list from a string of comma separated values
- </string>
- <string name="LSLTipText_llListRandomize" translate="false">
- list llListRandomize(list src, integer stride)
- Returns a randomized list of blocks of size stride
- </string>
- <string name="LSLTipText_llList2ListStrided" translate="false">
- list llList2ListStrided(list src, integer start, integer end, integer stride)
- Copies the strided slice of the list from start to end
- </string>
- <string name="LSLTipText_llGetRegionCorner" translate="false">
- vector llGetRegionCorner()
- Returns a vector in meters that is the global location of the south-west corner of the region which the object is in
- </string>
- <string name="LSLTipText_llListInsertList" translate="false">
- list llListInsertList(list dest, list src, integer start)
- Returns a list that contains all the elements from dest but with the elements from src inserted at position start
- </string>
- <string name="LSLTipText_llListFindList" translate="false">
- integer llListFindList(list src, list test)
- Returns the index of the first instance of test in src.
- (Returns -1 if not found)
- </string>
- <string name="LSLTipText_llGetObjectName" translate="false">
- string llGetObjectName()
- Returns the name of the prim which the script is attached to
- </string>
- <string name="LSLTipText_llSetObjectName" translate="false">
- llSetObjectName(string name)
- Sets the prim's name to the name parameter
- </string>
- <string name="LSLTipText_llGetDate" translate="false">
- string llGetDate()
- Returns the current date in the UTC time zone in the format YYYY-MM-DD
- </string>
- <string name="LSLTipText_llEdgeOfWorld" translate="false">
- integer llEdgeOfWorld(vector pos, vector dir)
- Checks to see whether the border hit by dir from pos is the edge of the world (has no neighboring region)
- </string>
- <string name="LSLTipText_llGetAgentInfo" translate="false">
- integer llGetAgentInfo(key id)
- Returns an integer bitfield containing the agent information about id.
- Returns AGENT_FLYING, AGENT_ATTACHMENTS, AGENT_SCRIPTED, AGENT_SITTING, AGENT_ON_OBJECT, AGENT_MOUSELOOK, AGENT_AWAY, AGENT_BUSY, AGENT_TYPING, AGENT_CROUCHING, AGENT_ALWAYS_RUN, AGENT_WALKING and/or AGENT_IN_AIR.
- </string>
- <string name="LSLTipText_llAdjustSoundVolume" translate="false">
- llAdjustSoundVolume(float volume)
- Adjusts volume of attached sound (0.0 - 1.0)
- </string>
- <string name="LSLTipText_llSetSoundQueueing" translate="false">
- llSetSoundQueueing(integer queue)
- Sets whether attached sounds wait for the current sound to finish (If queue == TRUE then queuing is enabled, if FALSE queuing is disabled [default])
- </string>
- <string name="LSLTipText_llSetSoundRadius" translate="false">
- llSetSoundRadius(float radius)
- Establishes a hard cut-off radius for audibility of scripted sounds (both attached and triggered)
- </string>
- <string name="LSLTipText_llKey2Name" translate="false">
- string llKey2Name(key id)
- Returns the name of the prim or avatar specified by id.
- (The id must be a valid rezzed prim or avatar key in the current simulator, otherwise an empty string is returned.)
- </string>
- <string name="LSLTipText_llSetTextureAnim" translate="false">
- llSetTextureAnim(integer mode, integer face, integer sizex, integer sizey, float start, float length, float rate)
- Animates the texture on the specified face/faces
- </string>
- <string name="LSLTipText_llTriggerSoundLimited" translate="false">
- llTriggerSoundLimited(string sound, float volume, vector top_north_east, vector bottom_south_west)
- Plays sound at volume (0.0 - 1.0), centered at but not attached to object, limited to the box defined by vectors top_north_east and bottom_south_west
- </string>
- <string name="LSLTipText_llEjectFromLand" translate="false">
- llEjectFromLand(key avatar)
- Ejects avatar from the parcel
- </string>
- <string name="LSLTipText_llParseString2List" translate="false">
- list llParseString2List(string src, list separators, list spacers)
- Breaks src into a list, discarding separators, keeping spacers
- (separators and spacers must be lists of strings, maximum of 8 each)
- </string>
- <string name="LSLTipText_llOverMyLand" translate="false">
- integer llOverMyLand(key id)
- Returns TRUE if id is over land owned by the script owner, otherwise FALSE
- </string>
- <string name="LSLTipText_llGetLandOwnerAt" translate="false">
- key llGetLandOwnerAt(vector pos)
- Returns the key of the land owner, returns NULL_KEY if public
- </string>
- <string name="LSLTipText_llGetNotecardLine" translate="false">
- key llGetNotecardLine(string name, integer line)
- Returns line line of notecard name via the dataserver event
- </string>
- <string name="LSLTipText_llGetAgentSize" translate="false">
- vector llGetAgentSize(key id)
- If the avatar is in the same region, returns the size of the bounding box of the requested avatar by id, otherwise returns ZERO_VECTOR
- </string>
- <string name="LSLTipText_llSameGroup" translate="false">
- integer llSameGroup(key id)
- Returns TRUE if avatar id is in the same region and has the same active group, otherwise FALSE
- </string>
- <string name="LSLTipText_llUnSit" translate="false">
- key llUnSit(key id)
- If avatar identified by id is sitting on the object the script is attached to or is over land owned by the object's owner, the avatar is forced to stand up
- </string>