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- GL30 (LWJGL API)
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- <H2>
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- org.lwjgl.opengl</FONT>
- <BR>
- Class GL30</H2>
- <PRE>
- java.lang.Object
- <IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>org.lwjgl.opengl.GL30</B>
- </PRE>
- <HR>
- <DL>
- <DT><PRE>public final class <B>GL30</B><DT>extends java.lang.Object</DL>
- </PRE>
- <P>
- <HR>
- <P>
- <!-- =========== FIELD SUMMARY =========== -->
- <A NAME="field_summary"><!-- --></A>
- <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
- <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
- <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
- <B>Field Summary</B></FONT></TH>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA_INTEGER">GL_ALPHA_INTEGER</A></B></CODE>
- <BR>
- Accepted by the <format> parameter of TexImage1D, TexImage2D,
- TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
- DrawPixels and ReadPixels:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA16F">GL_ALPHA16F</A></B></CODE>
- <BR>
- Accepted by the <internalFormat> parameter of TexImage1D,
- TexImage2D, and TexImage3D:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA16I">GL_ALPHA16I</A></B></CODE>
- <BR>
- Accepted by the <internalFormat> parameter of TexImage1D,
- TexImage2D, and TexImage3D:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA16UI">GL_ALPHA16UI</A></B></CODE>
- <BR>
- Accepted by the <internalFormat> parameter of TexImage1D,
- TexImage2D, and TexImage3D:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA32F">GL_ALPHA32F</A></B></CODE>
- <BR>
- Accepted by the <internalFormat> parameter of TexImage1D,
- TexImage2D, and TexImage3D:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA32I">GL_ALPHA32I</A></B></CODE>
- <BR>
- Accepted by the <internalFormat> parameter of TexImage1D,
- TexImage2D, and TexImage3D:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA32UI">GL_ALPHA32UI</A></B></CODE>
- <BR>
- Accepted by the <internalFormat> parameter of TexImage1D,
- TexImage2D, and TexImage3D:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA8I">GL_ALPHA8I</A></B></CODE>
- <BR>
- Accepted by the <internalFormat> parameter of TexImage1D,
- TexImage2D, and TexImage3D:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA8UI">GL_ALPHA8UI</A></B></CODE>
- <BR>
- Accepted by the <internalFormat> parameter of TexImage1D,
- TexImage2D, and TexImage3D:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_BGR_INTEGER">GL_BGR_INTEGER</A></B></CODE>
- <BR>
- Accepted by the <format> parameter of TexImage1D, TexImage2D,
- TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
- DrawPixels and ReadPixels:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_BGRA_INTEGER">GL_BGRA_INTEGER</A></B></CODE>
- <BR>
- Accepted by the <format> parameter of TexImage1D, TexImage2D,
- TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
- DrawPixels and ReadPixels:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_BLUE_INTEGER">GL_BLUE_INTEGER</A></B></CODE>
- <BR>
- Accepted by the <format> parameter of TexImage1D, TexImage2D,
- TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
- DrawPixels and ReadPixels:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_BUFFER_ACCESS_FLAGS">GL_BUFFER_ACCESS_FLAGS</A></B></CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_BUFFER_MAP_LENGTH">GL_BUFFER_MAP_LENGTH</A></B></CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_BUFFER_MAP_OFFSET">GL_BUFFER_MAP_OFFSET</A></B></CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CLAMP_FRAGMENT_COLOR">GL_CLAMP_FRAGMENT_COLOR</A></B></CODE>
- <BR>
- Accepted by the <target> parameter of ClampColor and the <pname>
- parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CLAMP_READ_COLOR">GL_CLAMP_READ_COLOR</A></B></CODE>
- <BR>
- Accepted by the <target> parameter of ClampColor and the <pname>
- parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CLAMP_VERTEX_COLOR">GL_CLAMP_VERTEX_COLOR</A></B></CODE>
- <BR>
- Accepted by the <target> parameter of ClampColor and the <pname>
- parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CLIP_DISTANCE0">GL_CLIP_DISTANCE0</A></B></CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CLIP_DISTANCE1">GL_CLIP_DISTANCE1</A></B></CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CLIP_DISTANCE2">GL_CLIP_DISTANCE2</A></B></CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CLIP_DISTANCE3">GL_CLIP_DISTANCE3</A></B></CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CLIP_DISTANCE4">GL_CLIP_DISTANCE4</A></B></CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CLIP_DISTANCE5">GL_CLIP_DISTANCE5</A></B></CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CLIP_DISTANCE6">GL_CLIP_DISTANCE6</A></B></CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CLIP_DISTANCE7">GL_CLIP_DISTANCE7</A></B></CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT0">GL_COLOR_ATTACHMENT0</A></B></CODE>
- <BR>
- Accepted by the <attachment> parameter of
- FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
- GetFramebufferAttachmentParameteriv</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT1">GL_COLOR_ATTACHMENT1</A></B></CODE>
- <BR>
- Accepted by the <attachment> parameter of
- FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
- GetFramebufferAttachmentParameteriv</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT10">GL_COLOR_ATTACHMENT10</A></B></CODE>
- <BR>
- Accepted by the <attachment> parameter of
- FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
- GetFramebufferAttachmentParameteriv</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT11">GL_COLOR_ATTACHMENT11</A></B></CODE>
- <BR>
- Accepted by the <attachment> parameter of
- FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
- GetFramebufferAttachmentParameteriv</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT12">GL_COLOR_ATTACHMENT12</A></B></CODE>
- <BR>
- Accepted by the <attachment> parameter of
- FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
- GetFramebufferAttachmentParameteriv</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT13">GL_COLOR_ATTACHMENT13</A></B></CODE>
- <BR>
- Accepted by the <attachment> parameter of
- FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
- GetFramebufferAttachmentParameteriv</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT14">GL_COLOR_ATTACHMENT14</A></B></CODE>
- <BR>
- Accepted by the <attachment> parameter of
- FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
- GetFramebufferAttachmentParameteriv</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT15">GL_COLOR_ATTACHMENT15</A></B></CODE>
- <BR>
- Accepted by the <attachment> parameter of
- FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
- GetFramebufferAttachmentParameteriv</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT2">GL_COLOR_ATTACHMENT2</A></B></CODE>
- <BR>
- Accepted by the <attachment> parameter of
- FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
- GetFramebufferAttachmentParameteriv</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT3">GL_COLOR_ATTACHMENT3</A></B></CODE>
- <BR>
- Accepted by the <attachment> parameter of
- FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
- GetFramebufferAttachmentParameteriv</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT4">GL_COLOR_ATTACHMENT4</A></B></CODE>
- <BR>
- Accepted by the <attachment> parameter of
- FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
- GetFramebufferAttachmentParameteriv</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT5">GL_COLOR_ATTACHMENT5</A></B></CODE>
- <BR>
- Accepted by the <attachment> parameter of
- FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
- GetFramebufferAttachmentParameteriv</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT6">GL_COLOR_ATTACHMENT6</A></B></CODE>
- <BR>
- Accepted by the <attachment> parameter of
- FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
- GetFramebufferAttachmentParameteriv</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT7">GL_COLOR_ATTACHMENT7</A></B></CODE>
- <BR>
- Accepted by the <attachment> parameter of
- FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
- GetFramebufferAttachmentParameteriv</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT8">GL_COLOR_ATTACHMENT8</A></B></CODE>
- <BR>
- Accepted by the <attachment> parameter of
- FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
- GetFramebufferAttachmentParameteriv</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT9">GL_COLOR_ATTACHMENT9</A></B></CODE>
- <BR>
- Accepted by the <attachment> parameter of
- FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
- GetFramebufferAttachmentParameteriv</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COMPARE_REF_DEPTH_TO_TEXTURE">GL_COMPARE_REF_DEPTH_TO_TEXTURE</A></B></CODE>
- <BR>
- Accepted by the <param> parameter of TexParameterf, TexParameteri,
- TexParameterfv, and TexParameteriv when the <pname> parameter is
- TEXTURE_COMPARE_MODE_ARB:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COMPARE_REF_TO_TEXTURE">GL_COMPARE_REF_TO_TEXTURE</A></B></CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COMPRESSED_RED">GL_COMPRESSED_RED</A></B></CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COMPRESSED_RED_GREEN_RGTC2">GL_COMPRESSED_RED_GREEN_RGTC2</A></B></CODE>
- <BR>
- Accepted by the <internalformat> parameter of TexImage2D,
- CopyTexImage2D, and CompressedTexImage2D and the <format> parameter
- of CompressedTexSubImage2D:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COMPRESSED_RED_RGTC1">GL_COMPRESSED_RED_RGTC1</A></B></CODE>
- <BR>
- Accepted by the <internalformat> parameter of TexImage2D,
- CopyTexImage2D, and CompressedTexImage2D and the <format> parameter
- of CompressedTexSubImage2D:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COMPRESSED_RG">GL_COMPRESSED_RG</A></B></CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2">GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2</A></B></CODE>
- <BR>
- Accepted by the <internalformat> parameter of TexImage2D,
- CopyTexImage2D, and CompressedTexImage2D and the <format> parameter
- of CompressedTexSubImage2D:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COMPRESSED_SIGNED_RED_RGTC1">GL_COMPRESSED_SIGNED_RED_RGTC1</A></B></CODE>
- <BR>
- Accepted by the <internalformat> parameter of TexImage2D,
- CopyTexImage2D, and CompressedTexImage2D and the <format> parameter
- of CompressedTexSubImage2D:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT">GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT</A></B></CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CONTEXT_FLAGS">GL_CONTEXT_FLAGS</A></B></CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_DEPTH_ATTACHMENT">GL_DEPTH_ATTACHMENT</A></B></CODE>
- <BR>
- Accepted by the <attachment> parameter of
- FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
- GetFramebufferAttachmentParameteriv</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_DEPTH_BUFFER">GL_DEPTH_BUFFER</A></B></CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_DEPTH_COMPONENT32F">GL_DEPTH_COMPONENT32F</A></B></CODE>
- <BR>
- Accepted by the <internalformat> parameter of TexImage1D, TexImage2D,
- TexImage3D, CopyTexImage1D, CopyTexImage2D, and RenderbufferStorageEXT,
- and returned in the <data> parameter of GetTexLevelParameter and
- GetRenderbufferParameterivEXT:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_DEPTH_STENCIL">GL_DEPTH_STENCIL</A></B></CODE>
- <BR>
- Accepted by the <format> parameter of DrawPixels, ReadPixels,
- TexImage1D, TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D,
- TexSubImage3D, and GetTexImage, by the <type> parameter of
- CopyPixels, by the <internalformat> parameter of TexImage1D,
- TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and
- RenderbufferStorage, and returned in the <data> parameter of
- GetTexLevelParameter and GetRenderbufferParameteriv.</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_DEPTH_STENCIL_ATTACHMENT">GL_DEPTH_STENCIL_ATTACHMENT</A></B></CODE>
- <BR>
- Accepted by the <attachment> parameter of
- FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
- GetFramebufferAttachmentParameteriv</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_DEPTH24_STENCIL8">GL_DEPTH24_STENCIL8</A></B></CODE>
- <BR>
- Accepted by the <internalformat> parameter of TexImage1D,
- TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and
- RenderbufferStorage, and returned in the <data> parameter of
- GetTexLevelParameter and GetRenderbufferParameteriv.</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_DEPTH32F_STENCIL8">GL_DEPTH32F_STENCIL8</A></B></CODE>
- <BR>
- Accepted by the <internalformat> parameter of TexImage1D, TexImage2D,
- TexImage3D, CopyTexImage1D, CopyTexImage2D, and RenderbufferStorageEXT,
- and returned in the <data> parameter of GetTexLevelParameter and
- GetRenderbufferParameterivEXT:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_DRAW_FRAMEBUFFER">GL_DRAW_FRAMEBUFFER</A></B></CODE>
- <BR>
- Accepted by the <target> parameter of BindFramebuffer,
- CheckFramebufferStatus, FramebufferTexture{1D|2D|3D},
- FramebufferRenderbuffer, and
- GetFramebufferAttachmentParameteriv:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_DRAW_FRAMEBUFFER_BINDING">GL_DRAW_FRAMEBUFFER_BINDING</A></B></CODE>
- <BR>
- Accepted by the <pname> parameters of GetIntegerv, GetFloatv, and GetDoublev.</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FIXED_ONLY">GL_FIXED_ONLY</A></B></CODE>
- <BR>
- Accepted by the <clamp> parameter of ClampColor.</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FLOAT_32_UNSIGNED_INT_24_8_REV">GL_FLOAT_32_UNSIGNED_INT_24_8_REV</A></B></CODE>
- <BR>
- Accepted by the <type> parameter of DrawPixels, ReadPixels, TexImage1D,
- TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D, and
- GetTexImage:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER">GL_FRAMEBUFFER</A></B></CODE>
- <BR>
- Accepted by the <target> parameter of BindFramebuffer,
- CheckFramebufferStatus, FramebufferTexture{1D|2D|3D},
- FramebufferRenderbuffer, and
- GetFramebufferAttachmentParameteriv:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE">GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE</A></B></CODE>
- <BR>
- Accepted by the <pname> parameter of
- GetFramebufferAttachmentParameteriv:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE">GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE</A></B></CODE>
- <BR>
- Accepted by the <pname> parameter of
- GetFramebufferAttachmentParameteriv:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING">GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING</A></B></CODE>
- <BR>
- Accepted by the <pname> parameter of
- GetFramebufferAttachmentParameteriv:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE">GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE</A></B></CODE>
- <BR>
- Accepted by the <pname> parameter of
- GetFramebufferAttachmentParameteriv:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE">GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE</A></B></CODE>
- <BR>
- Accepted by the <pname> parameter of
- GetFramebufferAttachmentParameteriv:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE">GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE</A></B></CODE>
- <BR>
- Accepted by the <pname> parameter of
- GetFramebufferAttachmentParameteriv:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</A></B></CODE>
- <BR>
- Accepted by the <pname> parameter of
- GetFramebufferAttachmentParameteriv:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</A></B></CODE>
- <BR>
- Accepted by the <pname> parameter of
- GetFramebufferAttachmentParameteriv:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE">GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE</A></B></CODE>
- <BR>
- Accepted by the <pname> parameter of
- GetFramebufferAttachmentParameteriv:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE">GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE</A></B></CODE>
- <BR>
- Accepted by the <pname> parameter of
- GetFramebufferAttachmentParameteriv:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE</A></B></CODE>
- <BR>
- Accepted by the <pname> parameter of
- GetFramebufferAttachmentParameteriv:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER</A></B></CODE>
- <BR>
- Accepted by the <pname> parameter of
- GetFramebufferAttachmentParameteriv:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL</A></B></CODE>
- <BR>
- Accepted by the <pname> parameter of
- GetFramebufferAttachmentParameteriv:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_BINDING">GL_FRAMEBUFFER_BINDING</A></B></CODE>
- <BR>
- Accepted by the <pname> parameters of GetIntegerv, GetFloatv,
- and GetDoublev:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_COMPLETE">GL_FRAMEBUFFER_COMPLETE</A></B></CODE>
- <BR>
- Returned by CheckFramebufferStatus():</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_DEFAULT">GL_FRAMEBUFFER_DEFAULT</A></B></CODE>
- <BR>
- Returned in <params> by GetFramebufferAttachmentParameteriv:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT">GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT</A></B></CODE>
- <BR>
- Returned by CheckFramebufferStatus():</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER">GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER</A></B></CODE>
- <BR>
- Returned by CheckFramebufferStatus():</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT">GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT</A></B></CODE>
- <BR>
- Returned by CheckFramebufferStatus():</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE">GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE</A></B></CODE>
- <BR>
- Returned by CheckFramebufferStatus.</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER">GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER</A></B></CODE>
- <BR>
- Returned by CheckFramebufferStatus():</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_SRGB">GL_FRAMEBUFFER_SRGB</A></B></CODE>
- <BR>
- Accepted by the <cap> parameter of Enable, Disable, and IsEnabled,
- and by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv,
- and GetDoublev:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_SRGB_CAPABLE">GL_FRAMEBUFFER_SRGB_CAPABLE</A></B></CODE>
- <BR>
- Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
- GetFloatv, and GetDoublev:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_UNDEFINED">GL_FRAMEBUFFER_UNDEFINED</A></B></CODE>
- <BR>
- Returned by CheckFramebufferStatus():</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_UNSUPPORTED">GL_FRAMEBUFFER_UNSUPPORTED</A></B></CODE>
- <BR>
- Returned by CheckFramebufferStatus():</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_GREEN_INTEGER">GL_GREEN_INTEGER</A></B></CODE>
- <BR>
- Accepted by the <format> parameter of TexImage1D, TexImage2D,
- TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
- DrawPixels and ReadPixels:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_HALF_FLOAT">GL_HALF_FLOAT</A></B></CODE>
- <BR>
- Accepted by the <type> parameter of DrawPixels, ReadPixels,
- TexImage1D, TexImage2D, TexImage3D, GetTexImage, TexSubImage1D,
- TexSubImage2D, TexSubImage3D, GetHistogram, GetMinmax,
- ConvolutionFilter1D, ConvolutionFilter2D, GetConvolutionFilter,
- SeparableFilter2D, GetSeparableFilter, ColorTable, ColorSubTable,
- and GetColorTable:
- <p/>
- Accepted by the <type> argument of VertexPointer, NormalPointer,
- ColorPointer, SecondaryColorPointer, FogCoordPointer, TexCoordPointer,
- and VertexAttribPointer:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_INDEX">GL_INDEX</A></B></CODE>
- <BR>
- Returned in <params> by GetFramebufferAttachmentParameteriv:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_INT_SAMPLER_1D">GL_INT_SAMPLER_1D</A></B></CODE>
- <BR>
- Returned by the <type> parameter of GetActiveUniform:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_INT_SAMPLER_1D_ARRAY">GL_INT_SAMPLER_1D_ARRAY</A></B></CODE>
- <BR>
- Returned by the <type> parameter of GetActiveUniform:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_INT_SAMPLER_2D">GL_INT_SAMPLER_2D</A></B></CODE>
- <BR>
- Returned by the <type> parameter of GetActiveUniform:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_INT_SAMPLER_2D_ARRAY">GL_INT_SAMPLER_2D_ARRAY</A></B></CODE>
- <BR>
- Returned by the <type> parameter of GetActiveUniform:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_INT_SAMPLER_2D_RECT">GL_INT_SAMPLER_2D_RECT</A></B></CODE>
- <BR>
- Returned by the <type> parameter of GetActiveUniform:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_INT_SAMPLER_3D">GL_INT_SAMPLER_3D</A></B></CODE>
- <BR>
- Returned by the <type> parameter of GetActiveUniform:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_INT_SAMPLER_BUFFER">GL_INT_SAMPLER_BUFFER</A></B></CODE>
- <BR>
- Returned by the <type> parameter of GetActiveUniform:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_INT_SAMPLER_CUBE">GL_INT_SAMPLER_CUBE</A></B></CODE>
- <BR>
- Returned by the <type> parameter of GetActiveUniform:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_INTERLEAVED_ATTRIBS">GL_INTERLEAVED_ATTRIBS</A></B></CODE>
- <BR>
- Accepted by the <bufferMode> parameter of TransformFeedbackVaryings:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_INVALID_FRAMEBUFFER_OPERATION">GL_INVALID_FRAMEBUFFER_OPERATION</A></B></CODE>
- <BR>
- Returned by GetError():</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAJOR_VERSION">GL_MAJOR_VERSION</A></B></CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAP_FLUSH_EXPLICIT_BIT">GL_MAP_FLUSH_EXPLICIT_BIT</A></B></CODE>
- <BR>
- Accepted by the <access> parameter of MapBufferRange:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAP_INVALIDATE_BUFFER_BIT">GL_MAP_INVALIDATE_BUFFER_BIT</A></B></CODE>
- <BR>
- Accepted by the <access> parameter of MapBufferRange:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAP_INVALIDATE_RANGE_BIT">GL_MAP_INVALIDATE_RANGE_BIT</A></B></CODE>
- <BR>
- Accepted by the <access> parameter of MapBufferRange:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAP_READ_BIT">GL_MAP_READ_BIT</A></B></CODE>
- <BR>
- Accepted by the <access> parameter of MapBufferRange:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAP_UNSYNCHRONIZED_BIT">GL_MAP_UNSYNCHRONIZED_BIT</A></B></CODE>
- <BR>
- Accepted by the <access> parameter of MapBufferRange:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAP_WRITE_BIT">GL_MAP_WRITE_BIT</A></B></CODE>
- <BR>
- Accepted by the <access> parameter of MapBufferRange:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAX_ARRAY_TEXTURE_LAYERS">GL_MAX_ARRAY_TEXTURE_LAYERS</A></B></CODE>
- <BR>
- Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetIntegerv
- and GetFloatv:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAX_CLIP_DISTANCES">GL_MAX_CLIP_DISTANCES</A></B></CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAX_COLOR_ATTACHMENTS">GL_MAX_COLOR_ATTACHMENTS</A></B></CODE>
- <BR>
- Accepted by the <pname> parameters of GetIntegerv, GetFloatv,
- and GetDoublev:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAX_PROGRAM_TEXEL_OFFSET">GL_MAX_PROGRAM_TEXEL_OFFSET</A></B></CODE>
- <BR>
- Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv,
- and GetDoublev:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAX_RENDERBUFFER_SIZE">GL_MAX_RENDERBUFFER_SIZE</A></B></CODE>
- <BR>
- Accepted by the <pname> parameters of GetIntegerv, GetFloatv,
- and GetDoublev:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAX_SAMPLES">GL_MAX_SAMPLES</A></B></CODE>
- <BR>
- Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
- GetFloatv, and GetDoublev.</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS">GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS</A></B></CODE>
- <BR>
- Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetIntegerv,
- and GetFloatv:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS">GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS</A></B></CODE>
- <BR>
- Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetIntegerv,
- and GetFloatv:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS">GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS</A></B></CODE>
- <BR>
- Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetIntegerv,
- and GetFloatv:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAX_VARYING_COMPONENTS">GL_MAX_VARYING_COMPONENTS</A></B></CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MIN_PROGRAM_TEXEL_OFFSET">GL_MIN_PROGRAM_TEXEL_OFFSET</A></B></CODE>
- <BR>
- Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv,
- and GetDoublev:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MINOR_VERSION">GL_MINOR_VERSION</A></B></CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_NUM_EXTENSIONS">GL_NUM_EXTENSIONS</A></B></CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_PRIMITIVES_GENERATED">GL_PRIMITIVES_GENERATED</A></B></CODE>
- <BR>
- Accepted by the <target> parameter of BeginQuery, EndQuery, and
- GetQueryiv:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_PROXY_TEXTURE_1D_ARRAY">GL_PROXY_TEXTURE_1D_ARRAY</A></B></CODE>
- <BR>
- Accepted by the <target> parameter of TexImage2D, TexSubImage2D,
- CopyTexImage2D, CopyTexSubImage2D, CompressedTexImage2D, and
- CompressedTexSubImage2D:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_PROXY_TEXTURE_2D_ARRAY">GL_PROXY_TEXTURE_2D_ARRAY</A></B></CODE>
- <BR>
- Accepted by the <target> parameter of TexImage3D, TexSubImage3D,
- CopyTexSubImage3D, CompressedTexImage3D, and CompressedTexSubImage3D:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_QUERY_BY_REGION_NO_WAIT">GL_QUERY_BY_REGION_NO_WAIT</A></B></CODE>
- <BR>
- Accepted by the <mode> parameter of BeginConditionalRender:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_QUERY_BY_REGION_WAIT">GL_QUERY_BY_REGION_WAIT</A></B></CODE>
- <BR>
- Accepted by the <mode> parameter of BeginConditionalRender:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_QUERY_NO_WAIT">GL_QUERY_NO_WAIT</A></B></CODE>
- <BR>
- Accepted by the <mode> parameter of BeginConditionalRender:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_QUERY_WAIT">GL_QUERY_WAIT</A></B></CODE>
- <BR>
- Accepted by the <mode> parameter of BeginConditionalRender:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_R11F_G11F_B10F">GL_R11F_G11F_B10F</A></B></CODE>
- <BR>
- Accepted by the <internalformat> parameter of TexImage1D,
- TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and
- RenderbufferStorage:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_R16">GL_R16</A></B></CODE>
- <BR>
- Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
- TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_R16F">GL_R16F</A></B></CODE>
- <BR>
- Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
- TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_R16I">GL_R16I</A></B></CODE>
- <BR>
- Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
- TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_R16UI">GL_R16UI</A></B></CODE>
- <BR>
- Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
- TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_R32F">GL_R32F</A></B></CODE>
- <BR>
- Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
- TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_R32I">GL_R32I</A></B></CODE>
- <BR>
- Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
- TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_R32UI">GL_R32UI</A></B></CODE>
- <BR>
- Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
- TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_R8">GL_R8</A></B></CODE>
- <BR>
- Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
- TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_R8I">GL_R8I</A></B></CODE>
- <BR>
- Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
- TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_R8UI">GL_R8UI</A></B></CODE>
- <BR>
- Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
- TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RASTERIZER_DISCARD">GL_RASTERIZER_DISCARD</A></B></CODE>
- <BR>
- Accepted by the <cap> parameter of Enable, Disable, and IsEnabled, and by
- the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and
- GetDoublev:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_READ_FRAMEBUFFER">GL_READ_FRAMEBUFFER</A></B></CODE>
- <BR>
- Accepted by the <target> parameter of BindFramebuffer,
- CheckFramebufferStatus, FramebufferTexture{1D|2D|3D},
- FramebufferRenderbuffer, and
- GetFramebufferAttachmentParameteriv:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_READ_FRAMEBUFFER_BINDING">GL_READ_FRAMEBUFFER_BINDING</A></B></CODE>
- <BR>
- Accepted by the <pname> parameters of GetIntegerv, GetFloatv, and GetDoublev.</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RED">GL_RED</A></B></CODE>
- <BR>
- Accepted by the <param> parameter of the TexParameter{if}*
- functions when <pname> is DEPTH_TEXTURE_MODE:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RED_INTEGER">GL_RED_INTEGER</A></B></CODE>
- <BR>
- Accepted by the <format> parameter of TexImage1D, TexImage2D,
- TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
- DrawPixels and ReadPixels:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER">GL_RENDERBUFFER</A></B></CODE>
- <BR>
- Accepted by the <target> parameter of BindRenderbuffer,
- RenderbufferStorage, and GetRenderbufferParameteriv, and
- returned by GetFramebufferAttachmentParameteriv:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_ALPHA_SIZE">GL_RENDERBUFFER_ALPHA_SIZE</A></B></CODE>
- <BR>
- Accepted by the <pname> parameter of GetRenderbufferParameteriv:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_BINDING">GL_RENDERBUFFER_BINDING</A></B></CODE>
- <BR>
- Accepted by the <pname> parameters of GetIntegerv, GetFloatv,
- and GetDoublev:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_BLUE_SIZE">GL_RENDERBUFFER_BLUE_SIZE</A></B></CODE>
- <BR>
- Accepted by the <pname> parameter of GetRenderbufferParameteriv:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_DEPTH_SIZE">GL_RENDERBUFFER_DEPTH_SIZE</A></B></CODE>
- <BR>
- Accepted by the <pname> parameter of GetRenderbufferParameteriv:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_GREEN_SIZE">GL_RENDERBUFFER_GREEN_SIZE</A></B></CODE>
- <BR>
- Accepted by the <pname> parameter of GetRenderbufferParameteriv:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_HEIGHT">GL_RENDERBUFFER_HEIGHT</A></B></CODE>
- <BR>
- Accepted by the <pname> parameter of GetRenderbufferParameteriv:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_INTERNAL_FORMAT">GL_RENDERBUFFER_INTERNAL_FORMAT</A></B></CODE>
- <BR>
- Accepted by the <pname> parameter of GetRenderbufferParameteriv:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_RED_SIZE">GL_RENDERBUFFER_RED_SIZE</A></B></CODE>
- <BR>
- Accepted by the <pname> parameter of GetRenderbufferParameteriv:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_SAMPLES">GL_RENDERBUFFER_SAMPLES</A></B></CODE>
- <BR>
- Accepted by the <pname> parameter of GetRenderbufferParameteriv.</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_STENCIL_SIZE">GL_RENDERBUFFER_STENCIL_SIZE</A></B></CODE>
- <BR>
- Accepted by the <pname> parameter of GetRenderbufferParameteriv:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_WIDTH">GL_RENDERBUFFER_WIDTH</A></B></CODE>
- <BR>
- Accepted by the <pname> parameter of GetRenderbufferParameteriv:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RG">GL_RG</A></B></CODE>
- <BR>
- Accepted by the <format> parameter of TexImage3D, TexImage2D,
- TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
- DrawPixels and ReadPixels:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RG_INTEGER">GL_RG_INTEGER</A></B></CODE>
- <BR>
- Accepted by the <format> parameter of TexImage3D, TexImage2D,
- TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
- DrawPixels and ReadPixels:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RG16">GL_RG16</A></B></CODE>
- <BR>
- Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
- TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RG16F">GL_RG16F</A></B></CODE>
- <BR>
- Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
- TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RG16I">GL_RG16I</A></B></CODE>
- <BR>
- Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
- TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RG16UI">GL_RG16UI</A></B></CODE>
- <BR>
- Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
- TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RG32F">GL_RG32F</A></B></CODE>
- <BR>
- Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
- TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RG32I">GL_RG32I</A></B></CODE>
- <BR>
- Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
- TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RG32UI">GL_RG32UI</A></B></CODE>
- <BR>
- Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
- TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RG8">GL_RG8</A></B></CODE>
- <BR>
- Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
- TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RG8I">GL_RG8I</A></B></CODE>
- <BR>
- Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
- TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RG8UI">GL_RG8UI</A></B></CODE>
- <BR>
- Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
- TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGB_INTEGER">GL_RGB_INTEGER</A></B></CODE>
- <BR>
- Accepted by the <format> parameter of TexImage1D, TexImage2D,
- TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
- DrawPixels and ReadPixels:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGB16F">GL_RGB16F</A></B></CODE>
- <BR>
- Accepted by the <internalFormat> parameter of TexImage1D,
- TexImage2D, and TexImage3D:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGB16I">GL_RGB16I</A></B></CODE>
- <BR>
- Accepted by the <internalFormat> parameter of TexImage1D,
- TexImage2D, and TexImage3D:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGB16UI">GL_RGB16UI</A></B></CODE>
- <BR>
- Accepted by the <internalFormat> parameter of TexImage1D,
- TexImage2D, and TexImage3D:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGB32F">GL_RGB32F</A></B></CODE>
- <BR>
- Accepted by the <internalFormat> parameter of TexImage1D,
- TexImage2D, and TexImage3D:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGB32I">GL_RGB32I</A></B></CODE>
- <BR>
- Accepted by the <internalFormat> parameter of TexImage1D,
- TexImage2D, and TexImage3D:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGB32UI">GL_RGB32UI</A></B></CODE>
- <BR>
- Accepted by the <internalFormat> parameter of TexImage1D,
- TexImage2D, and TexImage3D:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGB8I">GL_RGB8I</A></B></CODE>
- <BR>
- Accepted by the <internalFormat> parameter of TexImage1D,
- TexImage2D, and TexImage3D:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGB8UI">GL_RGB8UI</A></B></CODE>
- <BR>
- Accepted by the <internalFormat> parameter of TexImage1D,
- TexImage2D, and TexImage3D:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGB9_E5">GL_RGB9_E5</A></B></CODE>
- <BR>
- Accepted by the <internalformat> parameter of TexImage1D,
- TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and
- RenderbufferStorage:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGBA_INTEGER">GL_RGBA_INTEGER</A></B></CODE>
- <BR>
- Accepted by the <format> parameter of TexImage1D, TexImage2D,
- TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
- DrawPixels and ReadPixels:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGBA_INTEGER_MODE">GL_RGBA_INTEGER_MODE</A></B></CODE>
- <BR>
- Accepted by the <pname> parameters of GetBooleanv, GetIntegerv,
- GetFloatv, and GetDoublev:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGBA16F">GL_RGBA16F</A></B></CODE>
- <BR>
- Accepted by the <internalFormat> parameter of TexImage1D,
- TexImage2D, and TexImage3D:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGBA16I">GL_RGBA16I</A></B></CODE>
- <BR>
- Accepted by the <internalFormat> parameter of TexImage1D,
- TexImage2D, and TexImage3D:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGBA16UI">GL_RGBA16UI</A></B></CODE>
- <BR>
- Accepted by the <internalFormat> parameter of TexImage1D,
- TexImage2D, and TexImage3D:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGBA32F">GL_RGBA32F</A></B></CODE>
- <BR>
- Accepted by the <internalFormat> parameter of TexImage1D,
- TexImage2D, and TexImage3D:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGBA32I">GL_RGBA32I</A></B></CODE>
- <BR>
- Accepted by the <internalFormat> parameter of TexImage1D,
- TexImage2D, and TexImage3D:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGBA32UI">GL_RGBA32UI</A></B></CODE>
- <BR>
- Accepted by the <internalFormat> parameter of TexImage1D,
- TexImage2D, and TexImage3D:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGBA8I">GL_RGBA8I</A></B></CODE>
- <BR>
- Accepted by the <internalFormat> parameter of TexImage1D,
- TexImage2D, and TexImage3D:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGBA8UI">GL_RGBA8UI</A></B></CODE>
- <BR>
- Accepted by the <internalFormat> parameter of TexImage1D,
- TexImage2D, and TexImage3D:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_SAMPLER_1D_ARRAY">GL_SAMPLER_1D_ARRAY</A></B></CODE>
- <BR>
- Returned by the <type> parameter of GetActiveUniform:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_SAMPLER_1D_ARRAY_SHADOW">GL_SAMPLER_1D_ARRAY_SHADOW</A></B></CODE>
- <BR>
- Returned by the <type> parameter of GetActiveUniform:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_SAMPLER_2D_ARRAY">GL_SAMPLER_2D_ARRAY</A></B></CODE>
- <BR>
- Returned by the <type> parameter of GetActiveUniform:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_SAMPLER_2D_ARRAY_SHADOW">GL_SAMPLER_2D_ARRAY_SHADOW</A></B></CODE>
- <BR>
- Returned by the <type> parameter of GetActiveUniform:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_SAMPLER_BUFFER">GL_SAMPLER_BUFFER</A></B></CODE>
- <BR>
- Returned by the <type> parameter of GetActiveUniform:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_SAMPLER_CUBE_SHADOW">GL_SAMPLER_CUBE_SHADOW</A></B></CODE>
- <BR>
- Returned by the <type> parameter of GetActiveUniform:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_SEPARATE_ATTRIBS">GL_SEPARATE_ATTRIBS</A></B></CODE>
- <BR>
- Accepted by the <bufferMode> parameter of TransformFeedbackVaryings:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_STENCIL_ATTACHMENT">GL_STENCIL_ATTACHMENT</A></B></CODE>
- <BR>
- Accepted by the <attachment> parameter of
- FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
- GetFramebufferAttachmentParameteriv</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_STENCIL_BUFFER">GL_STENCIL_BUFFER</A></B></CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_STENCIL_INDEX1">GL_STENCIL_INDEX1</A></B></CODE>
- <BR>
- Accepted by the <internalformat> parameter of
- RenderbufferStorage:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_STENCIL_INDEX16">GL_STENCIL_INDEX16</A></B></CODE>
- <BR>
- Accepted by the <internalformat> parameter of
- RenderbufferStorage:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_STENCIL_INDEX4">GL_STENCIL_INDEX4</A></B></CODE>
- <BR>
- Accepted by the <internalformat> parameter of
- RenderbufferStorage:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_STENCIL_INDEX8">GL_STENCIL_INDEX8</A></B></CODE>
- <BR>
- Accepted by the <internalformat> parameter of
- RenderbufferStorage:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_1D_ARRAY">GL_TEXTURE_1D_ARRAY</A></B></CODE>
- <BR>
- Accepted by the <target> parameter of TexParameteri, TexParameteriv,
- TexParameterf, TexParameterfv, and BindTexture:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_2D_ARRAY">GL_TEXTURE_2D_ARRAY</A></B></CODE>
- <BR>
- Accepted by the <target> parameter of TexParameteri, TexParameteriv,
- TexParameterf, TexParameterfv, and BindTexture:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_ALPHA_TYPE">GL_TEXTURE_ALPHA_TYPE</A></B></CODE>
- <BR>
- Accepted by the <value> parameter of GetTexLevelParameter:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_BINDING_1D_ARRAY">GL_TEXTURE_BINDING_1D_ARRAY</A></B></CODE>
- <BR>
- Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetIntegerv
- and GetFloatv:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_BINDING_2D_ARRAY">GL_TEXTURE_BINDING_2D_ARRAY</A></B></CODE>
- <BR>
- Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetIntegerv
- and GetFloatv:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_BLUE_TYPE">GL_TEXTURE_BLUE_TYPE</A></B></CODE>
- <BR>
- Accepted by the <value> parameter of GetTexLevelParameter:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_DEPTH_TYPE">GL_TEXTURE_DEPTH_TYPE</A></B></CODE>
- <BR>
- Accepted by the <value> parameter of GetTexLevelParameter:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_GREEN_TYPE">GL_TEXTURE_GREEN_TYPE</A></B></CODE>
- <BR>
- Accepted by the <value> parameter of GetTexLevelParameter:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_INTENSITY_TYPE">GL_TEXTURE_INTENSITY_TYPE</A></B></CODE>
- <BR>
- Accepted by the <value> parameter of GetTexLevelParameter:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_LUMINANCE_TYPE">GL_TEXTURE_LUMINANCE_TYPE</A></B></CODE>
- <BR>
- Accepted by the <value> parameter of GetTexLevelParameter:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_RED_TYPE">GL_TEXTURE_RED_TYPE</A></B></CODE>
- <BR>
- Accepted by the <value> parameter of GetTexLevelParameter:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_SHARED_SIZE">GL_TEXTURE_SHARED_SIZE</A></B></CODE>
- <BR>
- Accepted by the <pname> parameter of GetTexLevelParameterfv and
- GetTexLevelParameteriv:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_STENCIL_SIZE">GL_TEXTURE_STENCIL_SIZE</A></B></CODE>
- <BR>
- Accepted by the <value> parameter of GetTexLevelParameter.</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TRANSFORM_FEEDBACK_BUFFER">GL_TRANSFORM_FEEDBACK_BUFFER</A></B></CODE>
- <BR>
- Accepted by the <target> parameters of BindBuffer, BufferData,
- BufferSubData, MapBuffer, UnmapBuffer, GetBufferSubData,
- GetBufferPointerv, BindBufferRange, BindBufferOffset and
- BindBufferBase:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TRANSFORM_FEEDBACK_BUFFER_BINDING">GL_TRANSFORM_FEEDBACK_BUFFER_BINDING</A></B></CODE>
- <BR>
- Accepted by the <param> parameter of GetIntegerIndexedv and
- GetBooleanIndexedv, and by the <pname> parameter of GetBooleanv,
- GetDoublev, GetIntegerv, and GetFloatv:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TRANSFORM_FEEDBACK_BUFFER_MODE">GL_TRANSFORM_FEEDBACK_BUFFER_MODE</A></B></CODE>
- <BR>
- Accepted by the <pname> parameter of GetProgramiv:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TRANSFORM_FEEDBACK_BUFFER_SIZE">GL_TRANSFORM_FEEDBACK_BUFFER_SIZE</A></B></CODE>
- <BR>
- Accepted by the <param> parameter of GetIntegerIndexedv and
- GetBooleanIndexedv:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TRANSFORM_FEEDBACK_BUFFER_START">GL_TRANSFORM_FEEDBACK_BUFFER_START</A></B></CODE>
- <BR>
- Accepted by the <param> parameter of GetIntegerIndexedv and
- GetBooleanIndexedv:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN">GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN</A></B></CODE>
- <BR>
- Accepted by the <target> parameter of BeginQuery, EndQuery, and
- GetQueryiv:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH">GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH</A></B></CODE>
- <BR>
- Accepted by the <pname> parameter of GetProgramiv:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TRANSFORM_FEEDBACK_VARYINGS">GL_TRANSFORM_FEEDBACK_VARYINGS</A></B></CODE>
- <BR>
- Accepted by the <pname> parameter of GetProgramiv:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_10F_11F_11F_REV">GL_UNSIGNED_INT_10F_11F_11F_REV</A></B></CODE>
- <BR>
- Accepted by the <type> parameter of DrawPixels, ReadPixels,
- TexImage1D, TexImage2D, GetTexImage, TexImage3D, TexSubImage1D,
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- ConvolutionFilter1D, ConvolutionFilter2D, ConvolutionFilter3D,
- GetConvolutionFilter, SeparableFilter2D, GetSeparableFilter,
- ColorTable, ColorSubTable, and GetColorTable:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_24_8">GL_UNSIGNED_INT_24_8</A></B></CODE>
- <BR>
- Accepted by the <type> parameter of DrawPixels, ReadPixels,
- TexImage1D, TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D,
- TexSubImage3D, and GetTexImage.</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_5_9_9_9_REV">GL_UNSIGNED_INT_5_9_9_9_REV</A></B></CODE>
- <BR>
- Accepted by the <type> parameter of DrawPixels, ReadPixels,
- TexImage1D, TexImage2D, GetTexImage, TexImage3D, TexSubImage1D,
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- ConvolutionFilter1D, ConvolutionFilter2D, ConvolutionFilter3D,
- GetConvolutionFilter, SeparableFilter2D, GetSeparableFilter,
- ColorTable, ColorSubTable, and GetColorTable:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_SAMPLER_1D">GL_UNSIGNED_INT_SAMPLER_1D</A></B></CODE>
- <BR>
- Returned by the <type> parameter of GetActiveUniform:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_SAMPLER_1D_ARRAY">GL_UNSIGNED_INT_SAMPLER_1D_ARRAY</A></B></CODE>
- <BR>
- Returned by the <type> parameter of GetActiveUniform:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_SAMPLER_2D">GL_UNSIGNED_INT_SAMPLER_2D</A></B></CODE>
- <BR>
- Returned by the <type> parameter of GetActiveUniform:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_SAMPLER_2D_ARRAY">GL_UNSIGNED_INT_SAMPLER_2D_ARRAY</A></B></CODE>
- <BR>
- Returned by the <type> parameter of GetActiveUniform:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_SAMPLER_2D_RECT">GL_UNSIGNED_INT_SAMPLER_2D_RECT</A></B></CODE>
- <BR>
- Returned by the <type> parameter of GetActiveUniform:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_SAMPLER_3D">GL_UNSIGNED_INT_SAMPLER_3D</A></B></CODE>
- <BR>
- Returned by the <type> parameter of GetActiveUniform:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_SAMPLER_BUFFER">GL_UNSIGNED_INT_SAMPLER_BUFFER</A></B></CODE>
- <BR>
- Returned by the <type> parameter of GetActiveUniform:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_SAMPLER_CUBE">GL_UNSIGNED_INT_SAMPLER_CUBE</A></B></CODE>
- <BR>
- Returned by the <type> parameter of GetActiveUniform:</TD>
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- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_VEC2">GL_UNSIGNED_INT_VEC2</A></B></CODE>
- <BR>
- Returned by the <type> parameter of GetActiveUniform:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_VEC3">GL_UNSIGNED_INT_VEC3</A></B></CODE>
- <BR>
- Returned by the <type> parameter of GetActiveUniform:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_VEC4">GL_UNSIGNED_INT_VEC4</A></B></CODE>
- <BR>
- Returned by the <type> parameter of GetActiveUniform:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_NORMALIZED">GL_UNSIGNED_NORMALIZED</A></B></CODE>
- <BR>
- Returned by the <params> parameter of GetTexLevelParameter:</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_VERTEX_ARRAY_BINDING">GL_VERTEX_ARRAY_BINDING</A></B></CODE>
- <BR>
- Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
- GetFloatv, and GetDoublev:</TD>
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- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_VERTEX_ATTRIB_ARRAY_INTEGER">GL_VERTEX_ATTRIB_ARRAY_INTEGER</A></B></CODE>
- <BR>
- Accepted by the <pname> parameters of GetVertexAttribdv,
- GetVertexAttribfv, GetVertexAttribiv, GetVertexAttribIiv, and
- GetVertexAttribIuiv:</TD>
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- </TABLE>
-
- <!-- ========== METHOD SUMMARY =========== -->
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- <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
- <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
- <B>Method Summary</B></FONT></TH>
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- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glBeginConditionalRender(int, int)">glBeginConditionalRender</A></B>(int id,
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- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glBeginTransformFeedback(int)">glBeginTransformFeedback</A></B>(int primitiveMode)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glBindBufferBase(int, int, int)">glBindBufferBase</A></B>(int target,
- int index,
- int buffer)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glBindBufferRange(int, int, int, long, long)">glBindBufferRange</A></B>(int target,
- int index,
- int buffer,
- long offset,
- long size)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glBindFragDataLocation(int, int, java.nio.ByteBuffer)">glBindFragDataLocation</A></B>(int program,
- int colorNumber,
- java.nio.ByteBuffer name)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glBindFragDataLocation(int, int, java.lang.CharSequence)">glBindFragDataLocation</A></B>(int program,
- int colorNumber,
- java.lang.CharSequence name)</CODE>
- <BR>
- Overloads glBindFragDataLocation.</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glBindFramebuffer(int, int)">glBindFramebuffer</A></B>(int target,
- int framebuffer)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glBindRenderbuffer(int, int)">glBindRenderbuffer</A></B>(int target,
- int renderbuffer)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glBindVertexArray(int)">glBindVertexArray</A></B>(int array)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glBlitFramebuffer(int, int, int, int, int, int, int, int, int, int)">glBlitFramebuffer</A></B>(int srcX0,
- int srcY0,
- int srcX1,
- int srcY1,
- int dstX0,
- int dstY0,
- int dstX1,
- int dstY1,
- int mask,
- int filter)</CODE>
- <BR>
- Transfers a rectangle of pixel values from one
- region of the read framebuffer to another in the draw framebuffer.</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glCheckFramebufferStatus(int)">glCheckFramebufferStatus</A></B>(int target)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glClampColor(int, int)">glClampColor</A></B>(int target,
- int clamp)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glClearBuffer(int, int, java.nio.FloatBuffer)">glClearBuffer</A></B>(int buffer,
- int drawbuffer,
- java.nio.FloatBuffer value)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glClearBuffer(int, int, java.nio.IntBuffer)">glClearBuffer</A></B>(int buffer,
- int drawbuffer,
- java.nio.IntBuffer value)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glClearBufferfi(int, int, float, int)">glClearBufferfi</A></B>(int buffer,
- int drawbuffer,
- float depth,
- int stencil)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glClearBufferu(int, int, java.nio.IntBuffer)">glClearBufferu</A></B>(int buffer,
- int drawbuffer,
- java.nio.IntBuffer value)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glColorMaski(int, boolean, boolean, boolean, boolean)">glColorMaski</A></B>(int buf,
- boolean r,
- boolean g,
- boolean b,
- boolean a)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glDeleteFramebuffers(int)">glDeleteFramebuffers</A></B>(int framebuffer)</CODE>
- <BR>
- Overloads glDeleteFramebuffers.</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glDeleteFramebuffers(java.nio.IntBuffer)">glDeleteFramebuffers</A></B>(java.nio.IntBuffer framebuffers)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glDeleteRenderbuffers(int)">glDeleteRenderbuffers</A></B>(int renderbuffer)</CODE>
- <BR>
- Overloads glDeleteRenderbuffers.</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glDeleteRenderbuffers(java.nio.IntBuffer)">glDeleteRenderbuffers</A></B>(java.nio.IntBuffer renderbuffers)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glDeleteVertexArrays(int)">glDeleteVertexArrays</A></B>(int array)</CODE>
- <BR>
- Overloads glDeleteVertexArrays.</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glDeleteVertexArrays(java.nio.IntBuffer)">glDeleteVertexArrays</A></B>(java.nio.IntBuffer arrays)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glDisablei(int, int)">glDisablei</A></B>(int target,
- int index)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glEnablei(int, int)">glEnablei</A></B>(int target,
- int index)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glEndConditionalRender()">glEndConditionalRender</A></B>()</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glEndTransformFeedback()">glEndTransformFeedback</A></B>()</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glFlushMappedBufferRange(int, long, long)">glFlushMappedBufferRange</A></B>(int target,
- long offset,
- long length)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glFramebufferRenderbuffer(int, int, int, int)">glFramebufferRenderbuffer</A></B>(int target,
- int attachment,
- int renderbuffertarget,
- int renderbuffer)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glFramebufferTexture1D(int, int, int, int, int)">glFramebufferTexture1D</A></B>(int target,
- int attachment,
- int textarget,
- int texture,
- int level)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glFramebufferTexture2D(int, int, int, int, int)">glFramebufferTexture2D</A></B>(int target,
- int attachment,
- int textarget,
- int texture,
- int level)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glFramebufferTexture3D(int, int, int, int, int, int)">glFramebufferTexture3D</A></B>(int target,
- int attachment,
- int textarget,
- int texture,
- int level,
- int zoffset)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glFramebufferTextureLayer(int, int, int, int, int)">glFramebufferTextureLayer</A></B>(int target,
- int attachment,
- int texture,
- int level,
- int layer)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGenerateMipmap(int)">glGenerateMipmap</A></B>(int target)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGenFramebuffers()">glGenFramebuffers</A></B>()</CODE>
- <BR>
- Overloads glGenFramebuffers.</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGenFramebuffers(java.nio.IntBuffer)">glGenFramebuffers</A></B>(java.nio.IntBuffer framebuffers)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGenRenderbuffers()">glGenRenderbuffers</A></B>()</CODE>
- <BR>
- Overloads glGenRenderbuffers.</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGenRenderbuffers(java.nio.IntBuffer)">glGenRenderbuffers</A></B>(java.nio.IntBuffer renderbuffers)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGenVertexArrays()">glGenVertexArrays</A></B>()</CODE>
- <BR>
- Overloads glGenVertexArrays.</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGenVertexArrays(java.nio.IntBuffer)">glGenVertexArrays</A></B>(java.nio.IntBuffer arrays)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static boolean</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetBoolean(int, int)">glGetBoolean</A></B>(int value,
- int index)</CODE>
- <BR>
- Overloads glGetBooleani_v.</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetBoolean(int, int, java.nio.ByteBuffer)">glGetBoolean</A></B>(int value,
- int index,
- java.nio.ByteBuffer data)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetFragDataLocation(int, java.nio.ByteBuffer)">glGetFragDataLocation</A></B>(int program,
- java.nio.ByteBuffer name)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetFragDataLocation(int, java.lang.CharSequence)">glGetFragDataLocation</A></B>(int program,
- java.lang.CharSequence name)</CODE>
- <BR>
- Overloads glGetFragDataLocation.</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetFramebufferAttachmentParameter(int, int, int)">glGetFramebufferAttachmentParameter</A></B>(int target,
- int attachment,
- int pname)</CODE>
- <BR>
- Overloads glGetFramebufferAttachmentParameteriv.</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetFramebufferAttachmentParameter(int, int, int, java.nio.IntBuffer)">glGetFramebufferAttachmentParameter</A></B>(int target,
- int attachment,
- int pname,
- java.nio.IntBuffer params)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetInteger(int, int)">glGetInteger</A></B>(int value,
- int index)</CODE>
- <BR>
- Overloads glGetIntegeri_v.</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetInteger(int, int, java.nio.IntBuffer)">glGetInteger</A></B>(int value,
- int index,
- java.nio.IntBuffer data)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetRenderbufferParameter(int, int)">glGetRenderbufferParameter</A></B>(int target,
- int pname)</CODE>
- <BR>
- Overloads glGetRenderbufferParameteriv.</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetRenderbufferParameter(int, int, java.nio.IntBuffer)">glGetRenderbufferParameter</A></B>(int target,
- int pname,
- java.nio.IntBuffer params)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static java.lang.String</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetStringi(int, int)">glGetStringi</A></B>(int name,
- int index)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetTexParameterI(int, int, java.nio.IntBuffer)">glGetTexParameterI</A></B>(int target,
- int pname,
- java.nio.IntBuffer params)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetTexParameterIi(int, int)">glGetTexParameterIi</A></B>(int target,
- int pname)</CODE>
- <BR>
- Overloads glGetTexParameterIiv.</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetTexParameterIu(int, int, java.nio.IntBuffer)">glGetTexParameterIu</A></B>(int target,
- int pname,
- java.nio.IntBuffer params)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static int</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetTexParameterIui(int, int)">glGetTexParameterIui</A></B>(int target,
- int pname)</CODE>
- <BR>
- Overloads glGetTexParameterIuiv.</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetTransformFeedbackVarying(int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.ByteBuffer)">glGetTransformFeedbackVarying</A></B>(int program,
- int index,
- java.nio.IntBuffer length,
- java.nio.IntBuffer size,
- java.nio.IntBuffer type,
- java.nio.ByteBuffer name)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static java.lang.String</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetTransformFeedbackVarying(int, int, int, java.nio.IntBuffer, java.nio.IntBuffer)">glGetTransformFeedbackVarying</A></B>(int program,
- int index,
- int bufSize,
- java.nio.IntBuffer size,
- java.nio.IntBuffer type)</CODE>
- <BR>
- Overloads glGetTransformFeedbackVarying.</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetUniformu(int, int, java.nio.IntBuffer)">glGetUniformu</A></B>(int program,
- int location,
- java.nio.IntBuffer params)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetVertexAttribI(int, int, java.nio.IntBuffer)">glGetVertexAttribI</A></B>(int index,
- int pname,
- java.nio.IntBuffer params)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetVertexAttribIu(int, int, java.nio.IntBuffer)">glGetVertexAttribIu</A></B>(int index,
- int pname,
- java.nio.IntBuffer params)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static boolean</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glIsEnabledi(int, int)">glIsEnabledi</A></B>(int target,
- int index)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static boolean</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glIsFramebuffer(int)">glIsFramebuffer</A></B>(int framebuffer)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static boolean</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glIsRenderbuffer(int)">glIsRenderbuffer</A></B>(int renderbuffer)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static boolean</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glIsVertexArray(int)">glIsVertexArray</A></B>(int array)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static java.nio.ByteBuffer</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glMapBufferRange(int, long, long, int, java.nio.ByteBuffer)">glMapBufferRange</A></B>(int target,
- long offset,
- long length,
- int access,
- java.nio.ByteBuffer old_buffer)</CODE>
- <BR>
- glMapBufferRange maps a GL buffer object range to a ByteBuffer.</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glRenderbufferStorage(int, int, int, int)">glRenderbufferStorage</A></B>(int target,
- int internalformat,
- int width,
- int height)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glRenderbufferStorageMultisample(int, int, int, int, int)">glRenderbufferStorageMultisample</A></B>(int target,
- int samples,
- int internalformat,
- int width,
- int height)</CODE>
- <BR>
- Establishes the data storage, format, dimensions, and number of
- samples of a renderbuffer object's image.</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glTexParameterI(int, int, java.nio.IntBuffer)">glTexParameterI</A></B>(int target,
- int pname,
- java.nio.IntBuffer params)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glTexParameterIi(int, int, int)">glTexParameterIi</A></B>(int target,
- int pname,
- int param)</CODE>
- <BR>
- Overloads glTexParameterIiv.</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glTexParameterIu(int, int, java.nio.IntBuffer)">glTexParameterIu</A></B>(int target,
- int pname,
- java.nio.IntBuffer params)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glTexParameterIui(int, int, int)">glTexParameterIui</A></B>(int target,
- int pname,
- int param)</CODE>
- <BR>
- Overloads glTexParameterIuiv.</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glTransformFeedbackVaryings(int, java.lang.CharSequence[], int)">glTransformFeedbackVaryings</A></B>(int program,
- java.lang.CharSequence[] varyings,
- int bufferMode)</CODE>
- <BR>
- Overloads glTransformFeedbackVaryings.</TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glTransformFeedbackVaryings(int, int, java.nio.ByteBuffer, int)">glTransformFeedbackVaryings</A></B>(int program,
- int count,
- java.nio.ByteBuffer varyings,
- int bufferMode)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glUniform1u(int, java.nio.IntBuffer)">glUniform1u</A></B>(int location,
- java.nio.IntBuffer value)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glUniform1ui(int, int)">glUniform1ui</A></B>(int location,
- int v0)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glUniform2u(int, java.nio.IntBuffer)">glUniform2u</A></B>(int location,
- java.nio.IntBuffer value)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glUniform2ui(int, int, int)">glUniform2ui</A></B>(int location,
- int v0,
- int v1)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glUniform3u(int, java.nio.IntBuffer)">glUniform3u</A></B>(int location,
- java.nio.IntBuffer value)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glUniform3ui(int, int, int, int)">glUniform3ui</A></B>(int location,
- int v0,
- int v1,
- int v2)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glUniform4u(int, java.nio.IntBuffer)">glUniform4u</A></B>(int location,
- java.nio.IntBuffer value)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glUniform4ui(int, int, int, int, int)">glUniform4ui</A></B>(int location,
- int v0,
- int v1,
- int v2,
- int v3)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI1(int, java.nio.IntBuffer)">glVertexAttribI1</A></B>(int index,
- java.nio.IntBuffer v)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI1i(int, int)">glVertexAttribI1i</A></B>(int index,
- int x)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI1u(int, java.nio.IntBuffer)">glVertexAttribI1u</A></B>(int index,
- java.nio.IntBuffer v)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI1ui(int, int)">glVertexAttribI1ui</A></B>(int index,
- int x)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI2(int, java.nio.IntBuffer)">glVertexAttribI2</A></B>(int index,
- java.nio.IntBuffer v)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI2i(int, int, int)">glVertexAttribI2i</A></B>(int index,
- int x,
- int y)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI2u(int, java.nio.IntBuffer)">glVertexAttribI2u</A></B>(int index,
- java.nio.IntBuffer v)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI2ui(int, int, int)">glVertexAttribI2ui</A></B>(int index,
- int x,
- int y)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI3(int, java.nio.IntBuffer)">glVertexAttribI3</A></B>(int index,
- java.nio.IntBuffer v)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI3i(int, int, int, int)">glVertexAttribI3i</A></B>(int index,
- int x,
- int y,
- int z)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI3u(int, java.nio.IntBuffer)">glVertexAttribI3u</A></B>(int index,
- java.nio.IntBuffer v)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI3ui(int, int, int, int)">glVertexAttribI3ui</A></B>(int index,
- int x,
- int y,
- int z)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI4(int, java.nio.ByteBuffer)">glVertexAttribI4</A></B>(int index,
- java.nio.ByteBuffer v)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI4(int, java.nio.IntBuffer)">glVertexAttribI4</A></B>(int index,
- java.nio.IntBuffer v)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI4(int, java.nio.ShortBuffer)">glVertexAttribI4</A></B>(int index,
- java.nio.ShortBuffer v)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI4i(int, int, int, int, int)">glVertexAttribI4i</A></B>(int index,
- int x,
- int y,
- int z,
- int w)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI4u(int, java.nio.ByteBuffer)">glVertexAttribI4u</A></B>(int index,
- java.nio.ByteBuffer v)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI4u(int, java.nio.IntBuffer)">glVertexAttribI4u</A></B>(int index,
- java.nio.IntBuffer v)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI4u(int, java.nio.ShortBuffer)">glVertexAttribI4u</A></B>(int index,
- java.nio.ShortBuffer v)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI4ui(int, int, int, int, int)">glVertexAttribI4ui</A></B>(int index,
- int x,
- int y,
- int z,
- int w)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribIPointer(int, int, int, int, java.nio.ByteBuffer)">glVertexAttribIPointer</A></B>(int index,
- int size,
- int type,
- int stride,
- java.nio.ByteBuffer buffer)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribIPointer(int, int, int, int, java.nio.IntBuffer)">glVertexAttribIPointer</A></B>(int index,
- int size,
- int type,
- int stride,
- java.nio.IntBuffer buffer)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribIPointer(int, int, int, int, long)">glVertexAttribIPointer</A></B>(int index,
- int size,
- int type,
- int stride,
- long buffer_buffer_offset)</CODE>
- <BR>
- </TD>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
- <CODE>static void</CODE></FONT></TD>
- <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribIPointer(int, int, int, int, java.nio.ShortBuffer)">glVertexAttribIPointer</A></B>(int index,
- int size,
- int type,
- int stride,
- java.nio.ShortBuffer buffer)</CODE>
- <BR>
- </TD>
- </TR>
- </TABLE>
- <A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
- <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
- <TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
- <TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
- </TR>
- <TR BGCOLOR="white" CLASS="TableRowColor">
- <TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
- </TR>
- </TABLE>
-
- <P>
- <!-- ============ FIELD DETAIL =========== -->
- <A NAME="field_detail"><!-- --></A>
- <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
- <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
- <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
- <B>Field Detail</B></FONT></TH>
- </TR>
- </TABLE>
- <A NAME="GL_MAJOR_VERSION"><!-- --></A><H3>
- GL_MAJOR_VERSION</H3>
- <PRE>
- public static final int <B>GL_MAJOR_VERSION</B></PRE>
- <DL>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAJOR_VERSION">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_MINOR_VERSION"><!-- --></A><H3>
- GL_MINOR_VERSION</H3>
- <PRE>
- public static final int <B>GL_MINOR_VERSION</B></PRE>
- <DL>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MINOR_VERSION">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_NUM_EXTENSIONS"><!-- --></A><H3>
- GL_NUM_EXTENSIONS</H3>
- <PRE>
- public static final int <B>GL_NUM_EXTENSIONS</B></PRE>
- <DL>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_NUM_EXTENSIONS">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_CONTEXT_FLAGS"><!-- --></A><H3>
- GL_CONTEXT_FLAGS</H3>
- <PRE>
- public static final int <B>GL_CONTEXT_FLAGS</B></PRE>
- <DL>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CONTEXT_FLAGS">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT"><!-- --></A><H3>
- GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT</H3>
- <PRE>
- public static final int <B>GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT</B></PRE>
- <DL>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_DEPTH_BUFFER"><!-- --></A><H3>
- GL_DEPTH_BUFFER</H3>
- <PRE>
- public static final int <B>GL_DEPTH_BUFFER</B></PRE>
- <DL>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_DEPTH_BUFFER">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_STENCIL_BUFFER"><!-- --></A><H3>
- GL_STENCIL_BUFFER</H3>
- <PRE>
- public static final int <B>GL_STENCIL_BUFFER</B></PRE>
- <DL>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_STENCIL_BUFFER">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_COMPRESSED_RED"><!-- --></A><H3>
- GL_COMPRESSED_RED</H3>
- <PRE>
- public static final int <B>GL_COMPRESSED_RED</B></PRE>
- <DL>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COMPRESSED_RED">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_COMPRESSED_RG"><!-- --></A><H3>
- GL_COMPRESSED_RG</H3>
- <PRE>
- public static final int <B>GL_COMPRESSED_RG</B></PRE>
- <DL>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COMPRESSED_RG">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_COMPARE_REF_TO_TEXTURE"><!-- --></A><H3>
- GL_COMPARE_REF_TO_TEXTURE</H3>
- <PRE>
- public static final int <B>GL_COMPARE_REF_TO_TEXTURE</B></PRE>
- <DL>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COMPARE_REF_TO_TEXTURE">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_CLIP_DISTANCE0"><!-- --></A><H3>
- GL_CLIP_DISTANCE0</H3>
- <PRE>
- public static final int <B>GL_CLIP_DISTANCE0</B></PRE>
- <DL>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CLIP_DISTANCE0">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_CLIP_DISTANCE1"><!-- --></A><H3>
- GL_CLIP_DISTANCE1</H3>
- <PRE>
- public static final int <B>GL_CLIP_DISTANCE1</B></PRE>
- <DL>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CLIP_DISTANCE1">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_CLIP_DISTANCE2"><!-- --></A><H3>
- GL_CLIP_DISTANCE2</H3>
- <PRE>
- public static final int <B>GL_CLIP_DISTANCE2</B></PRE>
- <DL>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CLIP_DISTANCE2">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_CLIP_DISTANCE3"><!-- --></A><H3>
- GL_CLIP_DISTANCE3</H3>
- <PRE>
- public static final int <B>GL_CLIP_DISTANCE3</B></PRE>
- <DL>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CLIP_DISTANCE3">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_CLIP_DISTANCE4"><!-- --></A><H3>
- GL_CLIP_DISTANCE4</H3>
- <PRE>
- public static final int <B>GL_CLIP_DISTANCE4</B></PRE>
- <DL>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CLIP_DISTANCE4">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_CLIP_DISTANCE5"><!-- --></A><H3>
- GL_CLIP_DISTANCE5</H3>
- <PRE>
- public static final int <B>GL_CLIP_DISTANCE5</B></PRE>
- <DL>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CLIP_DISTANCE5">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_CLIP_DISTANCE6"><!-- --></A><H3>
- GL_CLIP_DISTANCE6</H3>
- <PRE>
- public static final int <B>GL_CLIP_DISTANCE6</B></PRE>
- <DL>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CLIP_DISTANCE6">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_CLIP_DISTANCE7"><!-- --></A><H3>
- GL_CLIP_DISTANCE7</H3>
- <PRE>
- public static final int <B>GL_CLIP_DISTANCE7</B></PRE>
- <DL>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CLIP_DISTANCE7">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_MAX_CLIP_DISTANCES"><!-- --></A><H3>
- GL_MAX_CLIP_DISTANCES</H3>
- <PRE>
- public static final int <B>GL_MAX_CLIP_DISTANCES</B></PRE>
- <DL>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAX_CLIP_DISTANCES">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_MAX_VARYING_COMPONENTS"><!-- --></A><H3>
- GL_MAX_VARYING_COMPONENTS</H3>
- <PRE>
- public static final int <B>GL_MAX_VARYING_COMPONENTS</B></PRE>
- <DL>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAX_VARYING_COMPONENTS">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_BUFFER_ACCESS_FLAGS"><!-- --></A><H3>
- GL_BUFFER_ACCESS_FLAGS</H3>
- <PRE>
- public static final int <B>GL_BUFFER_ACCESS_FLAGS</B></PRE>
- <DL>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_BUFFER_ACCESS_FLAGS">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_BUFFER_MAP_LENGTH"><!-- --></A><H3>
- GL_BUFFER_MAP_LENGTH</H3>
- <PRE>
- public static final int <B>GL_BUFFER_MAP_LENGTH</B></PRE>
- <DL>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_BUFFER_MAP_LENGTH">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_BUFFER_MAP_OFFSET"><!-- --></A><H3>
- GL_BUFFER_MAP_OFFSET</H3>
- <PRE>
- public static final int <B>GL_BUFFER_MAP_OFFSET</B></PRE>
- <DL>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_BUFFER_MAP_OFFSET">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_VERTEX_ATTRIB_ARRAY_INTEGER"><!-- --></A><H3>
- GL_VERTEX_ATTRIB_ARRAY_INTEGER</H3>
- <PRE>
- public static final int <B>GL_VERTEX_ATTRIB_ARRAY_INTEGER</B></PRE>
- <DL>
- <DD>Accepted by the <pname> parameters of GetVertexAttribdv,
- GetVertexAttribfv, GetVertexAttribiv, GetVertexAttribIiv, and
- GetVertexAttribIuiv:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_VERTEX_ATTRIB_ARRAY_INTEGER">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_SAMPLER_BUFFER"><!-- --></A><H3>
- GL_SAMPLER_BUFFER</H3>
- <PRE>
- public static final int <B>GL_SAMPLER_BUFFER</B></PRE>
- <DL>
- <DD>Returned by the <type> parameter of GetActiveUniform:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_SAMPLER_BUFFER">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_SAMPLER_CUBE_SHADOW"><!-- --></A><H3>
- GL_SAMPLER_CUBE_SHADOW</H3>
- <PRE>
- public static final int <B>GL_SAMPLER_CUBE_SHADOW</B></PRE>
- <DL>
- <DD>Returned by the <type> parameter of GetActiveUniform:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_SAMPLER_CUBE_SHADOW">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_UNSIGNED_INT_VEC2"><!-- --></A><H3>
- GL_UNSIGNED_INT_VEC2</H3>
- <PRE>
- public static final int <B>GL_UNSIGNED_INT_VEC2</B></PRE>
- <DL>
- <DD>Returned by the <type> parameter of GetActiveUniform:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_VEC2">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_UNSIGNED_INT_VEC3"><!-- --></A><H3>
- GL_UNSIGNED_INT_VEC3</H3>
- <PRE>
- public static final int <B>GL_UNSIGNED_INT_VEC3</B></PRE>
- <DL>
- <DD>Returned by the <type> parameter of GetActiveUniform:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_VEC3">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_UNSIGNED_INT_VEC4"><!-- --></A><H3>
- GL_UNSIGNED_INT_VEC4</H3>
- <PRE>
- public static final int <B>GL_UNSIGNED_INT_VEC4</B></PRE>
- <DL>
- <DD>Returned by the <type> parameter of GetActiveUniform:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_VEC4">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_INT_SAMPLER_1D"><!-- --></A><H3>
- GL_INT_SAMPLER_1D</H3>
- <PRE>
- public static final int <B>GL_INT_SAMPLER_1D</B></PRE>
- <DL>
- <DD>Returned by the <type> parameter of GetActiveUniform:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_INT_SAMPLER_1D">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_INT_SAMPLER_2D"><!-- --></A><H3>
- GL_INT_SAMPLER_2D</H3>
- <PRE>
- public static final int <B>GL_INT_SAMPLER_2D</B></PRE>
- <DL>
- <DD>Returned by the <type> parameter of GetActiveUniform:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_INT_SAMPLER_2D">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_INT_SAMPLER_3D"><!-- --></A><H3>
- GL_INT_SAMPLER_3D</H3>
- <PRE>
- public static final int <B>GL_INT_SAMPLER_3D</B></PRE>
- <DL>
- <DD>Returned by the <type> parameter of GetActiveUniform:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_INT_SAMPLER_3D">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_INT_SAMPLER_CUBE"><!-- --></A><H3>
- GL_INT_SAMPLER_CUBE</H3>
- <PRE>
- public static final int <B>GL_INT_SAMPLER_CUBE</B></PRE>
- <DL>
- <DD>Returned by the <type> parameter of GetActiveUniform:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_INT_SAMPLER_CUBE">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_INT_SAMPLER_2D_RECT"><!-- --></A><H3>
- GL_INT_SAMPLER_2D_RECT</H3>
- <PRE>
- public static final int <B>GL_INT_SAMPLER_2D_RECT</B></PRE>
- <DL>
- <DD>Returned by the <type> parameter of GetActiveUniform:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_INT_SAMPLER_2D_RECT">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_INT_SAMPLER_1D_ARRAY"><!-- --></A><H3>
- GL_INT_SAMPLER_1D_ARRAY</H3>
- <PRE>
- public static final int <B>GL_INT_SAMPLER_1D_ARRAY</B></PRE>
- <DL>
- <DD>Returned by the <type> parameter of GetActiveUniform:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_INT_SAMPLER_1D_ARRAY">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_INT_SAMPLER_2D_ARRAY"><!-- --></A><H3>
- GL_INT_SAMPLER_2D_ARRAY</H3>
- <PRE>
- public static final int <B>GL_INT_SAMPLER_2D_ARRAY</B></PRE>
- <DL>
- <DD>Returned by the <type> parameter of GetActiveUniform:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_INT_SAMPLER_2D_ARRAY">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_INT_SAMPLER_BUFFER"><!-- --></A><H3>
- GL_INT_SAMPLER_BUFFER</H3>
- <PRE>
- public static final int <B>GL_INT_SAMPLER_BUFFER</B></PRE>
- <DL>
- <DD>Returned by the <type> parameter of GetActiveUniform:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_INT_SAMPLER_BUFFER">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_UNSIGNED_INT_SAMPLER_1D"><!-- --></A><H3>
- GL_UNSIGNED_INT_SAMPLER_1D</H3>
- <PRE>
- public static final int <B>GL_UNSIGNED_INT_SAMPLER_1D</B></PRE>
- <DL>
- <DD>Returned by the <type> parameter of GetActiveUniform:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_SAMPLER_1D">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_UNSIGNED_INT_SAMPLER_2D"><!-- --></A><H3>
- GL_UNSIGNED_INT_SAMPLER_2D</H3>
- <PRE>
- public static final int <B>GL_UNSIGNED_INT_SAMPLER_2D</B></PRE>
- <DL>
- <DD>Returned by the <type> parameter of GetActiveUniform:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_SAMPLER_2D">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_UNSIGNED_INT_SAMPLER_3D"><!-- --></A><H3>
- GL_UNSIGNED_INT_SAMPLER_3D</H3>
- <PRE>
- public static final int <B>GL_UNSIGNED_INT_SAMPLER_3D</B></PRE>
- <DL>
- <DD>Returned by the <type> parameter of GetActiveUniform:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_SAMPLER_3D">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_UNSIGNED_INT_SAMPLER_CUBE"><!-- --></A><H3>
- GL_UNSIGNED_INT_SAMPLER_CUBE</H3>
- <PRE>
- public static final int <B>GL_UNSIGNED_INT_SAMPLER_CUBE</B></PRE>
- <DL>
- <DD>Returned by the <type> parameter of GetActiveUniform:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_SAMPLER_CUBE">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_UNSIGNED_INT_SAMPLER_2D_RECT"><!-- --></A><H3>
- GL_UNSIGNED_INT_SAMPLER_2D_RECT</H3>
- <PRE>
- public static final int <B>GL_UNSIGNED_INT_SAMPLER_2D_RECT</B></PRE>
- <DL>
- <DD>Returned by the <type> parameter of GetActiveUniform:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_SAMPLER_2D_RECT">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"><!-- --></A><H3>
- GL_UNSIGNED_INT_SAMPLER_1D_ARRAY</H3>
- <PRE>
- public static final int <B>GL_UNSIGNED_INT_SAMPLER_1D_ARRAY</B></PRE>
- <DL>
- <DD>Returned by the <type> parameter of GetActiveUniform:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_SAMPLER_1D_ARRAY">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"><!-- --></A><H3>
- GL_UNSIGNED_INT_SAMPLER_2D_ARRAY</H3>
- <PRE>
- public static final int <B>GL_UNSIGNED_INT_SAMPLER_2D_ARRAY</B></PRE>
- <DL>
- <DD>Returned by the <type> parameter of GetActiveUniform:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_SAMPLER_2D_ARRAY">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_UNSIGNED_INT_SAMPLER_BUFFER"><!-- --></A><H3>
- GL_UNSIGNED_INT_SAMPLER_BUFFER</H3>
- <PRE>
- public static final int <B>GL_UNSIGNED_INT_SAMPLER_BUFFER</B></PRE>
- <DL>
- <DD>Returned by the <type> parameter of GetActiveUniform:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_SAMPLER_BUFFER">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_MIN_PROGRAM_TEXEL_OFFSET"><!-- --></A><H3>
- GL_MIN_PROGRAM_TEXEL_OFFSET</H3>
- <PRE>
- public static final int <B>GL_MIN_PROGRAM_TEXEL_OFFSET</B></PRE>
- <DL>
- <DD>Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv,
- and GetDoublev:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MIN_PROGRAM_TEXEL_OFFSET">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_MAX_PROGRAM_TEXEL_OFFSET"><!-- --></A><H3>
- GL_MAX_PROGRAM_TEXEL_OFFSET</H3>
- <PRE>
- public static final int <B>GL_MAX_PROGRAM_TEXEL_OFFSET</B></PRE>
- <DL>
- <DD>Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv,
- and GetDoublev:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAX_PROGRAM_TEXEL_OFFSET">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_QUERY_WAIT"><!-- --></A><H3>
- GL_QUERY_WAIT</H3>
- <PRE>
- public static final int <B>GL_QUERY_WAIT</B></PRE>
- <DL>
- <DD>Accepted by the <mode> parameter of BeginConditionalRender:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_QUERY_WAIT">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_QUERY_NO_WAIT"><!-- --></A><H3>
- GL_QUERY_NO_WAIT</H3>
- <PRE>
- public static final int <B>GL_QUERY_NO_WAIT</B></PRE>
- <DL>
- <DD>Accepted by the <mode> parameter of BeginConditionalRender:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_QUERY_NO_WAIT">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_QUERY_BY_REGION_WAIT"><!-- --></A><H3>
- GL_QUERY_BY_REGION_WAIT</H3>
- <PRE>
- public static final int <B>GL_QUERY_BY_REGION_WAIT</B></PRE>
- <DL>
- <DD>Accepted by the <mode> parameter of BeginConditionalRender:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_QUERY_BY_REGION_WAIT">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_QUERY_BY_REGION_NO_WAIT"><!-- --></A><H3>
- GL_QUERY_BY_REGION_NO_WAIT</H3>
- <PRE>
- public static final int <B>GL_QUERY_BY_REGION_NO_WAIT</B></PRE>
- <DL>
- <DD>Accepted by the <mode> parameter of BeginConditionalRender:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_QUERY_BY_REGION_NO_WAIT">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_MAP_READ_BIT"><!-- --></A><H3>
- GL_MAP_READ_BIT</H3>
- <PRE>
- public static final int <B>GL_MAP_READ_BIT</B></PRE>
- <DL>
- <DD>Accepted by the <access> parameter of MapBufferRange:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAP_READ_BIT">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_MAP_WRITE_BIT"><!-- --></A><H3>
- GL_MAP_WRITE_BIT</H3>
- <PRE>
- public static final int <B>GL_MAP_WRITE_BIT</B></PRE>
- <DL>
- <DD>Accepted by the <access> parameter of MapBufferRange:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAP_WRITE_BIT">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_MAP_INVALIDATE_RANGE_BIT"><!-- --></A><H3>
- GL_MAP_INVALIDATE_RANGE_BIT</H3>
- <PRE>
- public static final int <B>GL_MAP_INVALIDATE_RANGE_BIT</B></PRE>
- <DL>
- <DD>Accepted by the <access> parameter of MapBufferRange:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAP_INVALIDATE_RANGE_BIT">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_MAP_INVALIDATE_BUFFER_BIT"><!-- --></A><H3>
- GL_MAP_INVALIDATE_BUFFER_BIT</H3>
- <PRE>
- public static final int <B>GL_MAP_INVALIDATE_BUFFER_BIT</B></PRE>
- <DL>
- <DD>Accepted by the <access> parameter of MapBufferRange:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAP_INVALIDATE_BUFFER_BIT">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_MAP_FLUSH_EXPLICIT_BIT"><!-- --></A><H3>
- GL_MAP_FLUSH_EXPLICIT_BIT</H3>
- <PRE>
- public static final int <B>GL_MAP_FLUSH_EXPLICIT_BIT</B></PRE>
- <DL>
- <DD>Accepted by the <access> parameter of MapBufferRange:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAP_FLUSH_EXPLICIT_BIT">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_MAP_UNSYNCHRONIZED_BIT"><!-- --></A><H3>
- GL_MAP_UNSYNCHRONIZED_BIT</H3>
- <PRE>
- public static final int <B>GL_MAP_UNSYNCHRONIZED_BIT</B></PRE>
- <DL>
- <DD>Accepted by the <access> parameter of MapBufferRange:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAP_UNSYNCHRONIZED_BIT">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_CLAMP_VERTEX_COLOR"><!-- --></A><H3>
- GL_CLAMP_VERTEX_COLOR</H3>
- <PRE>
- public static final int <B>GL_CLAMP_VERTEX_COLOR</B></PRE>
- <DL>
- <DD>Accepted by the <target> parameter of ClampColor and the <pname>
- parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CLAMP_VERTEX_COLOR">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_CLAMP_FRAGMENT_COLOR"><!-- --></A><H3>
- GL_CLAMP_FRAGMENT_COLOR</H3>
- <PRE>
- public static final int <B>GL_CLAMP_FRAGMENT_COLOR</B></PRE>
- <DL>
- <DD>Accepted by the <target> parameter of ClampColor and the <pname>
- parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CLAMP_FRAGMENT_COLOR">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_CLAMP_READ_COLOR"><!-- --></A><H3>
- GL_CLAMP_READ_COLOR</H3>
- <PRE>
- public static final int <B>GL_CLAMP_READ_COLOR</B></PRE>
- <DL>
- <DD>Accepted by the <target> parameter of ClampColor and the <pname>
- parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CLAMP_READ_COLOR">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_FIXED_ONLY"><!-- --></A><H3>
- GL_FIXED_ONLY</H3>
- <PRE>
- public static final int <B>GL_FIXED_ONLY</B></PRE>
- <DL>
- <DD>Accepted by the <clamp> parameter of ClampColor.
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FIXED_ONLY">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_DEPTH_COMPONENT32F"><!-- --></A><H3>
- GL_DEPTH_COMPONENT32F</H3>
- <PRE>
- public static final int <B>GL_DEPTH_COMPONENT32F</B></PRE>
- <DL>
- <DD>Accepted by the <internalformat> parameter of TexImage1D, TexImage2D,
- TexImage3D, CopyTexImage1D, CopyTexImage2D, and RenderbufferStorageEXT,
- and returned in the <data> parameter of GetTexLevelParameter and
- GetRenderbufferParameterivEXT:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_DEPTH_COMPONENT32F">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_DEPTH32F_STENCIL8"><!-- --></A><H3>
- GL_DEPTH32F_STENCIL8</H3>
- <PRE>
- public static final int <B>GL_DEPTH32F_STENCIL8</B></PRE>
- <DL>
- <DD>Accepted by the <internalformat> parameter of TexImage1D, TexImage2D,
- TexImage3D, CopyTexImage1D, CopyTexImage2D, and RenderbufferStorageEXT,
- and returned in the <data> parameter of GetTexLevelParameter and
- GetRenderbufferParameterivEXT:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_DEPTH32F_STENCIL8">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_FLOAT_32_UNSIGNED_INT_24_8_REV"><!-- --></A><H3>
- GL_FLOAT_32_UNSIGNED_INT_24_8_REV</H3>
- <PRE>
- public static final int <B>GL_FLOAT_32_UNSIGNED_INT_24_8_REV</B></PRE>
- <DL>
- <DD>Accepted by the <type> parameter of DrawPixels, ReadPixels, TexImage1D,
- TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D, and
- GetTexImage:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FLOAT_32_UNSIGNED_INT_24_8_REV">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_TEXTURE_RED_TYPE"><!-- --></A><H3>
- GL_TEXTURE_RED_TYPE</H3>
- <PRE>
- public static final int <B>GL_TEXTURE_RED_TYPE</B></PRE>
- <DL>
- <DD>Accepted by the <value> parameter of GetTexLevelParameter:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_RED_TYPE">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_TEXTURE_GREEN_TYPE"><!-- --></A><H3>
- GL_TEXTURE_GREEN_TYPE</H3>
- <PRE>
- public static final int <B>GL_TEXTURE_GREEN_TYPE</B></PRE>
- <DL>
- <DD>Accepted by the <value> parameter of GetTexLevelParameter:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_GREEN_TYPE">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_TEXTURE_BLUE_TYPE"><!-- --></A><H3>
- GL_TEXTURE_BLUE_TYPE</H3>
- <PRE>
- public static final int <B>GL_TEXTURE_BLUE_TYPE</B></PRE>
- <DL>
- <DD>Accepted by the <value> parameter of GetTexLevelParameter:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_BLUE_TYPE">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_TEXTURE_ALPHA_TYPE"><!-- --></A><H3>
- GL_TEXTURE_ALPHA_TYPE</H3>
- <PRE>
- public static final int <B>GL_TEXTURE_ALPHA_TYPE</B></PRE>
- <DL>
- <DD>Accepted by the <value> parameter of GetTexLevelParameter:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_ALPHA_TYPE">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_TEXTURE_LUMINANCE_TYPE"><!-- --></A><H3>
- GL_TEXTURE_LUMINANCE_TYPE</H3>
- <PRE>
- public static final int <B>GL_TEXTURE_LUMINANCE_TYPE</B></PRE>
- <DL>
- <DD>Accepted by the <value> parameter of GetTexLevelParameter:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_LUMINANCE_TYPE">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_TEXTURE_INTENSITY_TYPE"><!-- --></A><H3>
- GL_TEXTURE_INTENSITY_TYPE</H3>
- <PRE>
- public static final int <B>GL_TEXTURE_INTENSITY_TYPE</B></PRE>
- <DL>
- <DD>Accepted by the <value> parameter of GetTexLevelParameter:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_INTENSITY_TYPE">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_TEXTURE_DEPTH_TYPE"><!-- --></A><H3>
- GL_TEXTURE_DEPTH_TYPE</H3>
- <PRE>
- public static final int <B>GL_TEXTURE_DEPTH_TYPE</B></PRE>
- <DL>
- <DD>Accepted by the <value> parameter of GetTexLevelParameter:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_DEPTH_TYPE">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_UNSIGNED_NORMALIZED"><!-- --></A><H3>
- GL_UNSIGNED_NORMALIZED</H3>
- <PRE>
- public static final int <B>GL_UNSIGNED_NORMALIZED</B></PRE>
- <DL>
- <DD>Returned by the <params> parameter of GetTexLevelParameter:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_NORMALIZED">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_RGBA32F"><!-- --></A><H3>
- GL_RGBA32F</H3>
- <PRE>
- public static final int <B>GL_RGBA32F</B></PRE>
- <DL>
- <DD>Accepted by the <internalFormat> parameter of TexImage1D,
- TexImage2D, and TexImage3D:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGBA32F">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_RGB32F"><!-- --></A><H3>
- GL_RGB32F</H3>
- <PRE>
- public static final int <B>GL_RGB32F</B></PRE>
- <DL>
- <DD>Accepted by the <internalFormat> parameter of TexImage1D,
- TexImage2D, and TexImage3D:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGB32F">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_ALPHA32F"><!-- --></A><H3>
- GL_ALPHA32F</H3>
- <PRE>
- public static final int <B>GL_ALPHA32F</B></PRE>
- <DL>
- <DD>Accepted by the <internalFormat> parameter of TexImage1D,
- TexImage2D, and TexImage3D:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_ALPHA32F">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_RGBA16F"><!-- --></A><H3>
- GL_RGBA16F</H3>
- <PRE>
- public static final int <B>GL_RGBA16F</B></PRE>
- <DL>
- <DD>Accepted by the <internalFormat> parameter of TexImage1D,
- TexImage2D, and TexImage3D:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGBA16F">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_RGB16F"><!-- --></A><H3>
- GL_RGB16F</H3>
- <PRE>
- public static final int <B>GL_RGB16F</B></PRE>
- <DL>
- <DD>Accepted by the <internalFormat> parameter of TexImage1D,
- TexImage2D, and TexImage3D:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGB16F">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_ALPHA16F"><!-- --></A><H3>
- GL_ALPHA16F</H3>
- <PRE>
- public static final int <B>GL_ALPHA16F</B></PRE>
- <DL>
- <DD>Accepted by the <internalFormat> parameter of TexImage1D,
- TexImage2D, and TexImage3D:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_ALPHA16F">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_R11F_G11F_B10F"><!-- --></A><H3>
- GL_R11F_G11F_B10F</H3>
- <PRE>
- public static final int <B>GL_R11F_G11F_B10F</B></PRE>
- <DL>
- <DD>Accepted by the <internalformat> parameter of TexImage1D,
- TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and
- RenderbufferStorage:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R11F_G11F_B10F">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_UNSIGNED_INT_10F_11F_11F_REV"><!-- --></A><H3>
- GL_UNSIGNED_INT_10F_11F_11F_REV</H3>
- <PRE>
- public static final int <B>GL_UNSIGNED_INT_10F_11F_11F_REV</B></PRE>
- <DL>
- <DD>Accepted by the <type> parameter of DrawPixels, ReadPixels,
- TexImage1D, TexImage2D, GetTexImage, TexImage3D, TexSubImage1D,
- TexSubImage2D, TexSubImage3D, GetHistogram, GetMinmax,
- ConvolutionFilter1D, ConvolutionFilter2D, ConvolutionFilter3D,
- GetConvolutionFilter, SeparableFilter2D, GetSeparableFilter,
- ColorTable, ColorSubTable, and GetColorTable:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_10F_11F_11F_REV">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_RGB9_E5"><!-- --></A><H3>
- GL_RGB9_E5</H3>
- <PRE>
- public static final int <B>GL_RGB9_E5</B></PRE>
- <DL>
- <DD>Accepted by the <internalformat> parameter of TexImage1D,
- TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and
- RenderbufferStorage:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGB9_E5">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_UNSIGNED_INT_5_9_9_9_REV"><!-- --></A><H3>
- GL_UNSIGNED_INT_5_9_9_9_REV</H3>
- <PRE>
- public static final int <B>GL_UNSIGNED_INT_5_9_9_9_REV</B></PRE>
- <DL>
- <DD>Accepted by the <type> parameter of DrawPixels, ReadPixels,
- TexImage1D, TexImage2D, GetTexImage, TexImage3D, TexSubImage1D,
- TexSubImage2D, TexSubImage3D, GetHistogram, GetMinmax,
- ConvolutionFilter1D, ConvolutionFilter2D, ConvolutionFilter3D,
- GetConvolutionFilter, SeparableFilter2D, GetSeparableFilter,
- ColorTable, ColorSubTable, and GetColorTable:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_5_9_9_9_REV">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_TEXTURE_SHARED_SIZE"><!-- --></A><H3>
- GL_TEXTURE_SHARED_SIZE</H3>
- <PRE>
- public static final int <B>GL_TEXTURE_SHARED_SIZE</B></PRE>
- <DL>
- <DD>Accepted by the <pname> parameter of GetTexLevelParameterfv and
- GetTexLevelParameteriv:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_SHARED_SIZE">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_FRAMEBUFFER"><!-- --></A><H3>
- GL_FRAMEBUFFER</H3>
- <PRE>
- public static final int <B>GL_FRAMEBUFFER</B></PRE>
- <DL>
- <DD>Accepted by the <target> parameter of BindFramebuffer,
- CheckFramebufferStatus, FramebufferTexture{1D|2D|3D},
- FramebufferRenderbuffer, and
- GetFramebufferAttachmentParameteriv:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_READ_FRAMEBUFFER"><!-- --></A><H3>
- GL_READ_FRAMEBUFFER</H3>
- <PRE>
- public static final int <B>GL_READ_FRAMEBUFFER</B></PRE>
- <DL>
- <DD>Accepted by the <target> parameter of BindFramebuffer,
- CheckFramebufferStatus, FramebufferTexture{1D|2D|3D},
- FramebufferRenderbuffer, and
- GetFramebufferAttachmentParameteriv:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_READ_FRAMEBUFFER">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_DRAW_FRAMEBUFFER"><!-- --></A><H3>
- GL_DRAW_FRAMEBUFFER</H3>
- <PRE>
- public static final int <B>GL_DRAW_FRAMEBUFFER</B></PRE>
- <DL>
- <DD>Accepted by the <target> parameter of BindFramebuffer,
- CheckFramebufferStatus, FramebufferTexture{1D|2D|3D},
- FramebufferRenderbuffer, and
- GetFramebufferAttachmentParameteriv:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_DRAW_FRAMEBUFFER">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_RENDERBUFFER"><!-- --></A><H3>
- GL_RENDERBUFFER</H3>
- <PRE>
- public static final int <B>GL_RENDERBUFFER</B></PRE>
- <DL>
- <DD>Accepted by the <target> parameter of BindRenderbuffer,
- RenderbufferStorage, and GetRenderbufferParameteriv, and
- returned by GetFramebufferAttachmentParameteriv:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RENDERBUFFER">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_STENCIL_INDEX1"><!-- --></A><H3>
- GL_STENCIL_INDEX1</H3>
- <PRE>
- public static final int <B>GL_STENCIL_INDEX1</B></PRE>
- <DL>
- <DD>Accepted by the <internalformat> parameter of
- RenderbufferStorage:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_STENCIL_INDEX1">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_STENCIL_INDEX4"><!-- --></A><H3>
- GL_STENCIL_INDEX4</H3>
- <PRE>
- public static final int <B>GL_STENCIL_INDEX4</B></PRE>
- <DL>
- <DD>Accepted by the <internalformat> parameter of
- RenderbufferStorage:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_STENCIL_INDEX4">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_STENCIL_INDEX8"><!-- --></A><H3>
- GL_STENCIL_INDEX8</H3>
- <PRE>
- public static final int <B>GL_STENCIL_INDEX8</B></PRE>
- <DL>
- <DD>Accepted by the <internalformat> parameter of
- RenderbufferStorage:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_STENCIL_INDEX8">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_STENCIL_INDEX16"><!-- --></A><H3>
- GL_STENCIL_INDEX16</H3>
- <PRE>
- public static final int <B>GL_STENCIL_INDEX16</B></PRE>
- <DL>
- <DD>Accepted by the <internalformat> parameter of
- RenderbufferStorage:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_STENCIL_INDEX16">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_RENDERBUFFER_WIDTH"><!-- --></A><H3>
- GL_RENDERBUFFER_WIDTH</H3>
- <PRE>
- public static final int <B>GL_RENDERBUFFER_WIDTH</B></PRE>
- <DL>
- <DD>Accepted by the <pname> parameter of GetRenderbufferParameteriv:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RENDERBUFFER_WIDTH">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_RENDERBUFFER_HEIGHT"><!-- --></A><H3>
- GL_RENDERBUFFER_HEIGHT</H3>
- <PRE>
- public static final int <B>GL_RENDERBUFFER_HEIGHT</B></PRE>
- <DL>
- <DD>Accepted by the <pname> parameter of GetRenderbufferParameteriv:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RENDERBUFFER_HEIGHT">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_RENDERBUFFER_INTERNAL_FORMAT"><!-- --></A><H3>
- GL_RENDERBUFFER_INTERNAL_FORMAT</H3>
- <PRE>
- public static final int <B>GL_RENDERBUFFER_INTERNAL_FORMAT</B></PRE>
- <DL>
- <DD>Accepted by the <pname> parameter of GetRenderbufferParameteriv:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RENDERBUFFER_INTERNAL_FORMAT">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_RENDERBUFFER_RED_SIZE"><!-- --></A><H3>
- GL_RENDERBUFFER_RED_SIZE</H3>
- <PRE>
- public static final int <B>GL_RENDERBUFFER_RED_SIZE</B></PRE>
- <DL>
- <DD>Accepted by the <pname> parameter of GetRenderbufferParameteriv:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RENDERBUFFER_RED_SIZE">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_RENDERBUFFER_GREEN_SIZE"><!-- --></A><H3>
- GL_RENDERBUFFER_GREEN_SIZE</H3>
- <PRE>
- public static final int <B>GL_RENDERBUFFER_GREEN_SIZE</B></PRE>
- <DL>
- <DD>Accepted by the <pname> parameter of GetRenderbufferParameteriv:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RENDERBUFFER_GREEN_SIZE">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_RENDERBUFFER_BLUE_SIZE"><!-- --></A><H3>
- GL_RENDERBUFFER_BLUE_SIZE</H3>
- <PRE>
- public static final int <B>GL_RENDERBUFFER_BLUE_SIZE</B></PRE>
- <DL>
- <DD>Accepted by the <pname> parameter of GetRenderbufferParameteriv:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RENDERBUFFER_BLUE_SIZE">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_RENDERBUFFER_ALPHA_SIZE"><!-- --></A><H3>
- GL_RENDERBUFFER_ALPHA_SIZE</H3>
- <PRE>
- public static final int <B>GL_RENDERBUFFER_ALPHA_SIZE</B></PRE>
- <DL>
- <DD>Accepted by the <pname> parameter of GetRenderbufferParameteriv:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RENDERBUFFER_ALPHA_SIZE">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_RENDERBUFFER_DEPTH_SIZE"><!-- --></A><H3>
- GL_RENDERBUFFER_DEPTH_SIZE</H3>
- <PRE>
- public static final int <B>GL_RENDERBUFFER_DEPTH_SIZE</B></PRE>
- <DL>
- <DD>Accepted by the <pname> parameter of GetRenderbufferParameteriv:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RENDERBUFFER_DEPTH_SIZE">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_RENDERBUFFER_STENCIL_SIZE"><!-- --></A><H3>
- GL_RENDERBUFFER_STENCIL_SIZE</H3>
- <PRE>
- public static final int <B>GL_RENDERBUFFER_STENCIL_SIZE</B></PRE>
- <DL>
- <DD>Accepted by the <pname> parameter of GetRenderbufferParameteriv:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RENDERBUFFER_STENCIL_SIZE">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"><!-- --></A><H3>
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</H3>
- <PRE>
- public static final int <B>GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</B></PRE>
- <DL>
- <DD>Accepted by the <pname> parameter of
- GetFramebufferAttachmentParameteriv:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"><!-- --></A><H3>
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</H3>
- <PRE>
- public static final int <B>GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</B></PRE>
- <DL>
- <DD>Accepted by the <pname> parameter of
- GetFramebufferAttachmentParameteriv:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"><!-- --></A><H3>
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL</H3>
- <PRE>
- public static final int <B>GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL</B></PRE>
- <DL>
- <DD>Accepted by the <pname> parameter of
- GetFramebufferAttachmentParameteriv:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"><!-- --></A><H3>
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE</H3>
- <PRE>
- public static final int <B>GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE</B></PRE>
- <DL>
- <DD>Accepted by the <pname> parameter of
- GetFramebufferAttachmentParameteriv:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"><!-- --></A><H3>
- GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING</H3>
- <PRE>
- public static final int <B>GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING</B></PRE>
- <DL>
- <DD>Accepted by the <pname> parameter of
- GetFramebufferAttachmentParameteriv:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"><!-- --></A><H3>
- GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE</H3>
- <PRE>
- public static final int <B>GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE</B></PRE>
- <DL>
- <DD>Accepted by the <pname> parameter of
- GetFramebufferAttachmentParameteriv:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"><!-- --></A><H3>
- GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE</H3>
- <PRE>
- public static final int <B>GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE</B></PRE>
- <DL>
- <DD>Accepted by the <pname> parameter of
- GetFramebufferAttachmentParameteriv:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"><!-- --></A><H3>
- GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE</H3>
- <PRE>
- public static final int <B>GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE</B></PRE>
- <DL>
- <DD>Accepted by the <pname> parameter of
- GetFramebufferAttachmentParameteriv:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"><!-- --></A><H3>
- GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE</H3>
- <PRE>
- public static final int <B>GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE</B></PRE>
- <DL>
- <DD>Accepted by the <pname> parameter of
- GetFramebufferAttachmentParameteriv:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"><!-- --></A><H3>
- GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE</H3>
- <PRE>
- public static final int <B>GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE</B></PRE>
- <DL>
- <DD>Accepted by the <pname> parameter of
- GetFramebufferAttachmentParameteriv:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"><!-- --></A><H3>
- GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE</H3>
- <PRE>
- public static final int <B>GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE</B></PRE>
- <DL>
- <DD>Accepted by the <pname> parameter of
- GetFramebufferAttachmentParameteriv:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"><!-- --></A><H3>
- GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE</H3>
- <PRE>
- public static final int <B>GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE</B></PRE>
- <DL>
- <DD>Accepted by the <pname> parameter of
- GetFramebufferAttachmentParameteriv:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_FRAMEBUFFER_DEFAULT"><!-- --></A><H3>
- GL_FRAMEBUFFER_DEFAULT</H3>
- <PRE>
- public static final int <B>GL_FRAMEBUFFER_DEFAULT</B></PRE>
- <DL>
- <DD>Returned in <params> by GetFramebufferAttachmentParameteriv:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_DEFAULT">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_INDEX"><!-- --></A><H3>
- GL_INDEX</H3>
- <PRE>
- public static final int <B>GL_INDEX</B></PRE>
- <DL>
- <DD>Returned in <params> by GetFramebufferAttachmentParameteriv:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_INDEX">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_COLOR_ATTACHMENT0"><!-- --></A><H3>
- GL_COLOR_ATTACHMENT0</H3>
- <PRE>
- public static final int <B>GL_COLOR_ATTACHMENT0</B></PRE>
- <DL>
- <DD>Accepted by the <attachment> parameter of
- FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
- GetFramebufferAttachmentParameteriv
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT0">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_COLOR_ATTACHMENT1"><!-- --></A><H3>
- GL_COLOR_ATTACHMENT1</H3>
- <PRE>
- public static final int <B>GL_COLOR_ATTACHMENT1</B></PRE>
- <DL>
- <DD>Accepted by the <attachment> parameter of
- FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
- GetFramebufferAttachmentParameteriv
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT1">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_COLOR_ATTACHMENT2"><!-- --></A><H3>
- GL_COLOR_ATTACHMENT2</H3>
- <PRE>
- public static final int <B>GL_COLOR_ATTACHMENT2</B></PRE>
- <DL>
- <DD>Accepted by the <attachment> parameter of
- FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
- GetFramebufferAttachmentParameteriv
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT2">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_COLOR_ATTACHMENT3"><!-- --></A><H3>
- GL_COLOR_ATTACHMENT3</H3>
- <PRE>
- public static final int <B>GL_COLOR_ATTACHMENT3</B></PRE>
- <DL>
- <DD>Accepted by the <attachment> parameter of
- FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
- GetFramebufferAttachmentParameteriv
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT3">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_COLOR_ATTACHMENT4"><!-- --></A><H3>
- GL_COLOR_ATTACHMENT4</H3>
- <PRE>
- public static final int <B>GL_COLOR_ATTACHMENT4</B></PRE>
- <DL>
- <DD>Accepted by the <attachment> parameter of
- FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
- GetFramebufferAttachmentParameteriv
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT4">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_COLOR_ATTACHMENT5"><!-- --></A><H3>
- GL_COLOR_ATTACHMENT5</H3>
- <PRE>
- public static final int <B>GL_COLOR_ATTACHMENT5</B></PRE>
- <DL>
- <DD>Accepted by the <attachment> parameter of
- FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
- GetFramebufferAttachmentParameteriv
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT5">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_COLOR_ATTACHMENT6"><!-- --></A><H3>
- GL_COLOR_ATTACHMENT6</H3>
- <PRE>
- public static final int <B>GL_COLOR_ATTACHMENT6</B></PRE>
- <DL>
- <DD>Accepted by the <attachment> parameter of
- FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
- GetFramebufferAttachmentParameteriv
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT6">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_COLOR_ATTACHMENT7"><!-- --></A><H3>
- GL_COLOR_ATTACHMENT7</H3>
- <PRE>
- public static final int <B>GL_COLOR_ATTACHMENT7</B></PRE>
- <DL>
- <DD>Accepted by the <attachment> parameter of
- FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
- GetFramebufferAttachmentParameteriv
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT7">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_COLOR_ATTACHMENT8"><!-- --></A><H3>
- GL_COLOR_ATTACHMENT8</H3>
- <PRE>
- public static final int <B>GL_COLOR_ATTACHMENT8</B></PRE>
- <DL>
- <DD>Accepted by the <attachment> parameter of
- FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
- GetFramebufferAttachmentParameteriv
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT8">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_COLOR_ATTACHMENT9"><!-- --></A><H3>
- GL_COLOR_ATTACHMENT9</H3>
- <PRE>
- public static final int <B>GL_COLOR_ATTACHMENT9</B></PRE>
- <DL>
- <DD>Accepted by the <attachment> parameter of
- FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
- GetFramebufferAttachmentParameteriv
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT9">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_COLOR_ATTACHMENT10"><!-- --></A><H3>
- GL_COLOR_ATTACHMENT10</H3>
- <PRE>
- public static final int <B>GL_COLOR_ATTACHMENT10</B></PRE>
- <DL>
- <DD>Accepted by the <attachment> parameter of
- FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
- GetFramebufferAttachmentParameteriv
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT10">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_COLOR_ATTACHMENT11"><!-- --></A><H3>
- GL_COLOR_ATTACHMENT11</H3>
- <PRE>
- public static final int <B>GL_COLOR_ATTACHMENT11</B></PRE>
- <DL>
- <DD>Accepted by the <attachment> parameter of
- FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
- GetFramebufferAttachmentParameteriv
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT11">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_COLOR_ATTACHMENT12"><!-- --></A><H3>
- GL_COLOR_ATTACHMENT12</H3>
- <PRE>
- public static final int <B>GL_COLOR_ATTACHMENT12</B></PRE>
- <DL>
- <DD>Accepted by the <attachment> parameter of
- FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
- GetFramebufferAttachmentParameteriv
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT12">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_COLOR_ATTACHMENT13"><!-- --></A><H3>
- GL_COLOR_ATTACHMENT13</H3>
- <PRE>
- public static final int <B>GL_COLOR_ATTACHMENT13</B></PRE>
- <DL>
- <DD>Accepted by the <attachment> parameter of
- FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
- GetFramebufferAttachmentParameteriv
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT13">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_COLOR_ATTACHMENT14"><!-- --></A><H3>
- GL_COLOR_ATTACHMENT14</H3>
- <PRE>
- public static final int <B>GL_COLOR_ATTACHMENT14</B></PRE>
- <DL>
- <DD>Accepted by the <attachment> parameter of
- FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
- GetFramebufferAttachmentParameteriv
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT14">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_COLOR_ATTACHMENT15"><!-- --></A><H3>
- GL_COLOR_ATTACHMENT15</H3>
- <PRE>
- public static final int <B>GL_COLOR_ATTACHMENT15</B></PRE>
- <DL>
- <DD>Accepted by the <attachment> parameter of
- FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
- GetFramebufferAttachmentParameteriv
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT15">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_DEPTH_ATTACHMENT"><!-- --></A><H3>
- GL_DEPTH_ATTACHMENT</H3>
- <PRE>
- public static final int <B>GL_DEPTH_ATTACHMENT</B></PRE>
- <DL>
- <DD>Accepted by the <attachment> parameter of
- FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
- GetFramebufferAttachmentParameteriv
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_DEPTH_ATTACHMENT">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_STENCIL_ATTACHMENT"><!-- --></A><H3>
- GL_STENCIL_ATTACHMENT</H3>
- <PRE>
- public static final int <B>GL_STENCIL_ATTACHMENT</B></PRE>
- <DL>
- <DD>Accepted by the <attachment> parameter of
- FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
- GetFramebufferAttachmentParameteriv
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_STENCIL_ATTACHMENT">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_DEPTH_STENCIL_ATTACHMENT"><!-- --></A><H3>
- GL_DEPTH_STENCIL_ATTACHMENT</H3>
- <PRE>
- public static final int <B>GL_DEPTH_STENCIL_ATTACHMENT</B></PRE>
- <DL>
- <DD>Accepted by the <attachment> parameter of
- FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
- GetFramebufferAttachmentParameteriv
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_DEPTH_STENCIL_ATTACHMENT">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_FRAMEBUFFER_COMPLETE"><!-- --></A><H3>
- GL_FRAMEBUFFER_COMPLETE</H3>
- <PRE>
- public static final int <B>GL_FRAMEBUFFER_COMPLETE</B></PRE>
- <DL>
- <DD>Returned by CheckFramebufferStatus():
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_COMPLETE">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"><!-- --></A><H3>
- GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT</H3>
- <PRE>
- public static final int <B>GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT</B></PRE>
- <DL>
- <DD>Returned by CheckFramebufferStatus():
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"><!-- --></A><H3>
- GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT</H3>
- <PRE>
- public static final int <B>GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT</B></PRE>
- <DL>
- <DD>Returned by CheckFramebufferStatus():
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"><!-- --></A><H3>
- GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER</H3>
- <PRE>
- public static final int <B>GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER</B></PRE>
- <DL>
- <DD>Returned by CheckFramebufferStatus():
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"><!-- --></A><H3>
- GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER</H3>
- <PRE>
- public static final int <B>GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER</B></PRE>
- <DL>
- <DD>Returned by CheckFramebufferStatus():
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_FRAMEBUFFER_UNSUPPORTED"><!-- --></A><H3>
- GL_FRAMEBUFFER_UNSUPPORTED</H3>
- <PRE>
- public static final int <B>GL_FRAMEBUFFER_UNSUPPORTED</B></PRE>
- <DL>
- <DD>Returned by CheckFramebufferStatus():
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_UNSUPPORTED">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_FRAMEBUFFER_UNDEFINED"><!-- --></A><H3>
- GL_FRAMEBUFFER_UNDEFINED</H3>
- <PRE>
- public static final int <B>GL_FRAMEBUFFER_UNDEFINED</B></PRE>
- <DL>
- <DD>Returned by CheckFramebufferStatus():
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_UNDEFINED">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_FRAMEBUFFER_BINDING"><!-- --></A><H3>
- GL_FRAMEBUFFER_BINDING</H3>
- <PRE>
- public static final int <B>GL_FRAMEBUFFER_BINDING</B></PRE>
- <DL>
- <DD>Accepted by the <pname> parameters of GetIntegerv, GetFloatv,
- and GetDoublev:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_BINDING">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_RENDERBUFFER_BINDING"><!-- --></A><H3>
- GL_RENDERBUFFER_BINDING</H3>
- <PRE>
- public static final int <B>GL_RENDERBUFFER_BINDING</B></PRE>
- <DL>
- <DD>Accepted by the <pname> parameters of GetIntegerv, GetFloatv,
- and GetDoublev:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RENDERBUFFER_BINDING">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_MAX_COLOR_ATTACHMENTS"><!-- --></A><H3>
- GL_MAX_COLOR_ATTACHMENTS</H3>
- <PRE>
- public static final int <B>GL_MAX_COLOR_ATTACHMENTS</B></PRE>
- <DL>
- <DD>Accepted by the <pname> parameters of GetIntegerv, GetFloatv,
- and GetDoublev:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAX_COLOR_ATTACHMENTS">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_MAX_RENDERBUFFER_SIZE"><!-- --></A><H3>
- GL_MAX_RENDERBUFFER_SIZE</H3>
- <PRE>
- public static final int <B>GL_MAX_RENDERBUFFER_SIZE</B></PRE>
- <DL>
- <DD>Accepted by the <pname> parameters of GetIntegerv, GetFloatv,
- and GetDoublev:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAX_RENDERBUFFER_SIZE">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_INVALID_FRAMEBUFFER_OPERATION"><!-- --></A><H3>
- GL_INVALID_FRAMEBUFFER_OPERATION</H3>
- <PRE>
- public static final int <B>GL_INVALID_FRAMEBUFFER_OPERATION</B></PRE>
- <DL>
- <DD>Returned by GetError():
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_INVALID_FRAMEBUFFER_OPERATION">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_HALF_FLOAT"><!-- --></A><H3>
- GL_HALF_FLOAT</H3>
- <PRE>
- public static final int <B>GL_HALF_FLOAT</B></PRE>
- <DL>
- <DD>Accepted by the <type> parameter of DrawPixels, ReadPixels,
- TexImage1D, TexImage2D, TexImage3D, GetTexImage, TexSubImage1D,
- TexSubImage2D, TexSubImage3D, GetHistogram, GetMinmax,
- ConvolutionFilter1D, ConvolutionFilter2D, GetConvolutionFilter,
- SeparableFilter2D, GetSeparableFilter, ColorTable, ColorSubTable,
- and GetColorTable:
- <p/>
- Accepted by the <type> argument of VertexPointer, NormalPointer,
- ColorPointer, SecondaryColorPointer, FogCoordPointer, TexCoordPointer,
- and VertexAttribPointer:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_HALF_FLOAT">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_RENDERBUFFER_SAMPLES"><!-- --></A><H3>
- GL_RENDERBUFFER_SAMPLES</H3>
- <PRE>
- public static final int <B>GL_RENDERBUFFER_SAMPLES</B></PRE>
- <DL>
- <DD>Accepted by the <pname> parameter of GetRenderbufferParameteriv.
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RENDERBUFFER_SAMPLES">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"><!-- --></A><H3>
- GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE</H3>
- <PRE>
- public static final int <B>GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE</B></PRE>
- <DL>
- <DD>Returned by CheckFramebufferStatus.
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_MAX_SAMPLES"><!-- --></A><H3>
- GL_MAX_SAMPLES</H3>
- <PRE>
- public static final int <B>GL_MAX_SAMPLES</B></PRE>
- <DL>
- <DD>Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
- GetFloatv, and GetDoublev.
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAX_SAMPLES">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_DRAW_FRAMEBUFFER_BINDING"><!-- --></A><H3>
- GL_DRAW_FRAMEBUFFER_BINDING</H3>
- <PRE>
- public static final int <B>GL_DRAW_FRAMEBUFFER_BINDING</B></PRE>
- <DL>
- <DD>Accepted by the <pname> parameters of GetIntegerv, GetFloatv, and GetDoublev.
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_DRAW_FRAMEBUFFER_BINDING">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_READ_FRAMEBUFFER_BINDING"><!-- --></A><H3>
- GL_READ_FRAMEBUFFER_BINDING</H3>
- <PRE>
- public static final int <B>GL_READ_FRAMEBUFFER_BINDING</B></PRE>
- <DL>
- <DD>Accepted by the <pname> parameters of GetIntegerv, GetFloatv, and GetDoublev.
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_READ_FRAMEBUFFER_BINDING">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_RGBA_INTEGER_MODE"><!-- --></A><H3>
- GL_RGBA_INTEGER_MODE</H3>
- <PRE>
- public static final int <B>GL_RGBA_INTEGER_MODE</B></PRE>
- <DL>
- <DD>Accepted by the <pname> parameters of GetBooleanv, GetIntegerv,
- GetFloatv, and GetDoublev:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGBA_INTEGER_MODE">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_RGBA32UI"><!-- --></A><H3>
- GL_RGBA32UI</H3>
- <PRE>
- public static final int <B>GL_RGBA32UI</B></PRE>
- <DL>
- <DD>Accepted by the <internalFormat> parameter of TexImage1D,
- TexImage2D, and TexImage3D:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGBA32UI">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_RGB32UI"><!-- --></A><H3>
- GL_RGB32UI</H3>
- <PRE>
- public static final int <B>GL_RGB32UI</B></PRE>
- <DL>
- <DD>Accepted by the <internalFormat> parameter of TexImage1D,
- TexImage2D, and TexImage3D:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGB32UI">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_ALPHA32UI"><!-- --></A><H3>
- GL_ALPHA32UI</H3>
- <PRE>
- public static final int <B>GL_ALPHA32UI</B></PRE>
- <DL>
- <DD>Accepted by the <internalFormat> parameter of TexImage1D,
- TexImage2D, and TexImage3D:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_ALPHA32UI">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_RGBA16UI"><!-- --></A><H3>
- GL_RGBA16UI</H3>
- <PRE>
- public static final int <B>GL_RGBA16UI</B></PRE>
- <DL>
- <DD>Accepted by the <internalFormat> parameter of TexImage1D,
- TexImage2D, and TexImage3D:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGBA16UI">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_RGB16UI"><!-- --></A><H3>
- GL_RGB16UI</H3>
- <PRE>
- public static final int <B>GL_RGB16UI</B></PRE>
- <DL>
- <DD>Accepted by the <internalFormat> parameter of TexImage1D,
- TexImage2D, and TexImage3D:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGB16UI">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_ALPHA16UI"><!-- --></A><H3>
- GL_ALPHA16UI</H3>
- <PRE>
- public static final int <B>GL_ALPHA16UI</B></PRE>
- <DL>
- <DD>Accepted by the <internalFormat> parameter of TexImage1D,
- TexImage2D, and TexImage3D:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_ALPHA16UI">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_RGBA8UI"><!-- --></A><H3>
- GL_RGBA8UI</H3>
- <PRE>
- public static final int <B>GL_RGBA8UI</B></PRE>
- <DL>
- <DD>Accepted by the <internalFormat> parameter of TexImage1D,
- TexImage2D, and TexImage3D:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGBA8UI">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_RGB8UI"><!-- --></A><H3>
- GL_RGB8UI</H3>
- <PRE>
- public static final int <B>GL_RGB8UI</B></PRE>
- <DL>
- <DD>Accepted by the <internalFormat> parameter of TexImage1D,
- TexImage2D, and TexImage3D:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGB8UI">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_ALPHA8UI"><!-- --></A><H3>
- GL_ALPHA8UI</H3>
- <PRE>
- public static final int <B>GL_ALPHA8UI</B></PRE>
- <DL>
- <DD>Accepted by the <internalFormat> parameter of TexImage1D,
- TexImage2D, and TexImage3D:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_ALPHA8UI">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_RGBA32I"><!-- --></A><H3>
- GL_RGBA32I</H3>
- <PRE>
- public static final int <B>GL_RGBA32I</B></PRE>
- <DL>
- <DD>Accepted by the <internalFormat> parameter of TexImage1D,
- TexImage2D, and TexImage3D:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGBA32I">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_RGB32I"><!-- --></A><H3>
- GL_RGB32I</H3>
- <PRE>
- public static final int <B>GL_RGB32I</B></PRE>
- <DL>
- <DD>Accepted by the <internalFormat> parameter of TexImage1D,
- TexImage2D, and TexImage3D:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGB32I">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_ALPHA32I"><!-- --></A><H3>
- GL_ALPHA32I</H3>
- <PRE>
- public static final int <B>GL_ALPHA32I</B></PRE>
- <DL>
- <DD>Accepted by the <internalFormat> parameter of TexImage1D,
- TexImage2D, and TexImage3D:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_ALPHA32I">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_RGBA16I"><!-- --></A><H3>
- GL_RGBA16I</H3>
- <PRE>
- public static final int <B>GL_RGBA16I</B></PRE>
- <DL>
- <DD>Accepted by the <internalFormat> parameter of TexImage1D,
- TexImage2D, and TexImage3D:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGBA16I">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_RGB16I"><!-- --></A><H3>
- GL_RGB16I</H3>
- <PRE>
- public static final int <B>GL_RGB16I</B></PRE>
- <DL>
- <DD>Accepted by the <internalFormat> parameter of TexImage1D,
- TexImage2D, and TexImage3D:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGB16I">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_ALPHA16I"><!-- --></A><H3>
- GL_ALPHA16I</H3>
- <PRE>
- public static final int <B>GL_ALPHA16I</B></PRE>
- <DL>
- <DD>Accepted by the <internalFormat> parameter of TexImage1D,
- TexImage2D, and TexImage3D:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_ALPHA16I">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_RGBA8I"><!-- --></A><H3>
- GL_RGBA8I</H3>
- <PRE>
- public static final int <B>GL_RGBA8I</B></PRE>
- <DL>
- <DD>Accepted by the <internalFormat> parameter of TexImage1D,
- TexImage2D, and TexImage3D:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGBA8I">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_RGB8I"><!-- --></A><H3>
- GL_RGB8I</H3>
- <PRE>
- public static final int <B>GL_RGB8I</B></PRE>
- <DL>
- <DD>Accepted by the <internalFormat> parameter of TexImage1D,
- TexImage2D, and TexImage3D:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGB8I">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_ALPHA8I"><!-- --></A><H3>
- GL_ALPHA8I</H3>
- <PRE>
- public static final int <B>GL_ALPHA8I</B></PRE>
- <DL>
- <DD>Accepted by the <internalFormat> parameter of TexImage1D,
- TexImage2D, and TexImage3D:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_ALPHA8I">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_RED_INTEGER"><!-- --></A><H3>
- GL_RED_INTEGER</H3>
- <PRE>
- public static final int <B>GL_RED_INTEGER</B></PRE>
- <DL>
- <DD>Accepted by the <format> parameter of TexImage1D, TexImage2D,
- TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
- DrawPixels and ReadPixels:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RED_INTEGER">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_GREEN_INTEGER"><!-- --></A><H3>
- GL_GREEN_INTEGER</H3>
- <PRE>
- public static final int <B>GL_GREEN_INTEGER</B></PRE>
- <DL>
- <DD>Accepted by the <format> parameter of TexImage1D, TexImage2D,
- TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
- DrawPixels and ReadPixels:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_GREEN_INTEGER">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_BLUE_INTEGER"><!-- --></A><H3>
- GL_BLUE_INTEGER</H3>
- <PRE>
- public static final int <B>GL_BLUE_INTEGER</B></PRE>
- <DL>
- <DD>Accepted by the <format> parameter of TexImage1D, TexImage2D,
- TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
- DrawPixels and ReadPixels:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_BLUE_INTEGER">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_ALPHA_INTEGER"><!-- --></A><H3>
- GL_ALPHA_INTEGER</H3>
- <PRE>
- public static final int <B>GL_ALPHA_INTEGER</B></PRE>
- <DL>
- <DD>Accepted by the <format> parameter of TexImage1D, TexImage2D,
- TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
- DrawPixels and ReadPixels:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_ALPHA_INTEGER">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_RGB_INTEGER"><!-- --></A><H3>
- GL_RGB_INTEGER</H3>
- <PRE>
- public static final int <B>GL_RGB_INTEGER</B></PRE>
- <DL>
- <DD>Accepted by the <format> parameter of TexImage1D, TexImage2D,
- TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
- DrawPixels and ReadPixels:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGB_INTEGER">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_RGBA_INTEGER"><!-- --></A><H3>
- GL_RGBA_INTEGER</H3>
- <PRE>
- public static final int <B>GL_RGBA_INTEGER</B></PRE>
- <DL>
- <DD>Accepted by the <format> parameter of TexImage1D, TexImage2D,
- TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
- DrawPixels and ReadPixels:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGBA_INTEGER">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_BGR_INTEGER"><!-- --></A><H3>
- GL_BGR_INTEGER</H3>
- <PRE>
- public static final int <B>GL_BGR_INTEGER</B></PRE>
- <DL>
- <DD>Accepted by the <format> parameter of TexImage1D, TexImage2D,
- TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
- DrawPixels and ReadPixels:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_BGR_INTEGER">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_BGRA_INTEGER"><!-- --></A><H3>
- GL_BGRA_INTEGER</H3>
- <PRE>
- public static final int <B>GL_BGRA_INTEGER</B></PRE>
- <DL>
- <DD>Accepted by the <format> parameter of TexImage1D, TexImage2D,
- TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
- DrawPixels and ReadPixels:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_BGRA_INTEGER">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_TEXTURE_1D_ARRAY"><!-- --></A><H3>
- GL_TEXTURE_1D_ARRAY</H3>
- <PRE>
- public static final int <B>GL_TEXTURE_1D_ARRAY</B></PRE>
- <DL>
- <DD>Accepted by the <target> parameter of TexParameteri, TexParameteriv,
- TexParameterf, TexParameterfv, and BindTexture:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_1D_ARRAY">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_TEXTURE_2D_ARRAY"><!-- --></A><H3>
- GL_TEXTURE_2D_ARRAY</H3>
- <PRE>
- public static final int <B>GL_TEXTURE_2D_ARRAY</B></PRE>
- <DL>
- <DD>Accepted by the <target> parameter of TexParameteri, TexParameteriv,
- TexParameterf, TexParameterfv, and BindTexture:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_2D_ARRAY">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_PROXY_TEXTURE_2D_ARRAY"><!-- --></A><H3>
- GL_PROXY_TEXTURE_2D_ARRAY</H3>
- <PRE>
- public static final int <B>GL_PROXY_TEXTURE_2D_ARRAY</B></PRE>
- <DL>
- <DD>Accepted by the <target> parameter of TexImage3D, TexSubImage3D,
- CopyTexSubImage3D, CompressedTexImage3D, and CompressedTexSubImage3D:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_PROXY_TEXTURE_2D_ARRAY">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_PROXY_TEXTURE_1D_ARRAY"><!-- --></A><H3>
- GL_PROXY_TEXTURE_1D_ARRAY</H3>
- <PRE>
- public static final int <B>GL_PROXY_TEXTURE_1D_ARRAY</B></PRE>
- <DL>
- <DD>Accepted by the <target> parameter of TexImage2D, TexSubImage2D,
- CopyTexImage2D, CopyTexSubImage2D, CompressedTexImage2D, and
- CompressedTexSubImage2D:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_PROXY_TEXTURE_1D_ARRAY">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_TEXTURE_BINDING_1D_ARRAY"><!-- --></A><H3>
- GL_TEXTURE_BINDING_1D_ARRAY</H3>
- <PRE>
- public static final int <B>GL_TEXTURE_BINDING_1D_ARRAY</B></PRE>
- <DL>
- <DD>Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetIntegerv
- and GetFloatv:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_BINDING_1D_ARRAY">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_TEXTURE_BINDING_2D_ARRAY"><!-- --></A><H3>
- GL_TEXTURE_BINDING_2D_ARRAY</H3>
- <PRE>
- public static final int <B>GL_TEXTURE_BINDING_2D_ARRAY</B></PRE>
- <DL>
- <DD>Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetIntegerv
- and GetFloatv:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_BINDING_2D_ARRAY">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_MAX_ARRAY_TEXTURE_LAYERS"><!-- --></A><H3>
- GL_MAX_ARRAY_TEXTURE_LAYERS</H3>
- <PRE>
- public static final int <B>GL_MAX_ARRAY_TEXTURE_LAYERS</B></PRE>
- <DL>
- <DD>Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetIntegerv
- and GetFloatv:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAX_ARRAY_TEXTURE_LAYERS">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_COMPARE_REF_DEPTH_TO_TEXTURE"><!-- --></A><H3>
- GL_COMPARE_REF_DEPTH_TO_TEXTURE</H3>
- <PRE>
- public static final int <B>GL_COMPARE_REF_DEPTH_TO_TEXTURE</B></PRE>
- <DL>
- <DD>Accepted by the <param> parameter of TexParameterf, TexParameteri,
- TexParameterfv, and TexParameteriv when the <pname> parameter is
- TEXTURE_COMPARE_MODE_ARB:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COMPARE_REF_DEPTH_TO_TEXTURE">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"><!-- --></A><H3>
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER</H3>
- <PRE>
- public static final int <B>GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER</B></PRE>
- <DL>
- <DD>Accepted by the <pname> parameter of
- GetFramebufferAttachmentParameteriv:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_SAMPLER_1D_ARRAY"><!-- --></A><H3>
- GL_SAMPLER_1D_ARRAY</H3>
- <PRE>
- public static final int <B>GL_SAMPLER_1D_ARRAY</B></PRE>
- <DL>
- <DD>Returned by the <type> parameter of GetActiveUniform:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_SAMPLER_1D_ARRAY">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_SAMPLER_2D_ARRAY"><!-- --></A><H3>
- GL_SAMPLER_2D_ARRAY</H3>
- <PRE>
- public static final int <B>GL_SAMPLER_2D_ARRAY</B></PRE>
- <DL>
- <DD>Returned by the <type> parameter of GetActiveUniform:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_SAMPLER_2D_ARRAY">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_SAMPLER_1D_ARRAY_SHADOW"><!-- --></A><H3>
- GL_SAMPLER_1D_ARRAY_SHADOW</H3>
- <PRE>
- public static final int <B>GL_SAMPLER_1D_ARRAY_SHADOW</B></PRE>
- <DL>
- <DD>Returned by the <type> parameter of GetActiveUniform:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_SAMPLER_1D_ARRAY_SHADOW">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_SAMPLER_2D_ARRAY_SHADOW"><!-- --></A><H3>
- GL_SAMPLER_2D_ARRAY_SHADOW</H3>
- <PRE>
- public static final int <B>GL_SAMPLER_2D_ARRAY_SHADOW</B></PRE>
- <DL>
- <DD>Returned by the <type> parameter of GetActiveUniform:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_SAMPLER_2D_ARRAY_SHADOW">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_DEPTH_STENCIL"><!-- --></A><H3>
- GL_DEPTH_STENCIL</H3>
- <PRE>
- public static final int <B>GL_DEPTH_STENCIL</B></PRE>
- <DL>
- <DD>Accepted by the <format> parameter of DrawPixels, ReadPixels,
- TexImage1D, TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D,
- TexSubImage3D, and GetTexImage, by the <type> parameter of
- CopyPixels, by the <internalformat> parameter of TexImage1D,
- TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and
- RenderbufferStorage, and returned in the <data> parameter of
- GetTexLevelParameter and GetRenderbufferParameteriv.
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_DEPTH_STENCIL">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_UNSIGNED_INT_24_8"><!-- --></A><H3>
- GL_UNSIGNED_INT_24_8</H3>
- <PRE>
- public static final int <B>GL_UNSIGNED_INT_24_8</B></PRE>
- <DL>
- <DD>Accepted by the <type> parameter of DrawPixels, ReadPixels,
- TexImage1D, TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D,
- TexSubImage3D, and GetTexImage.
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_24_8">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_DEPTH24_STENCIL8"><!-- --></A><H3>
- GL_DEPTH24_STENCIL8</H3>
- <PRE>
- public static final int <B>GL_DEPTH24_STENCIL8</B></PRE>
- <DL>
- <DD>Accepted by the <internalformat> parameter of TexImage1D,
- TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and
- RenderbufferStorage, and returned in the <data> parameter of
- GetTexLevelParameter and GetRenderbufferParameteriv.
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_DEPTH24_STENCIL8">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_TEXTURE_STENCIL_SIZE"><!-- --></A><H3>
- GL_TEXTURE_STENCIL_SIZE</H3>
- <PRE>
- public static final int <B>GL_TEXTURE_STENCIL_SIZE</B></PRE>
- <DL>
- <DD>Accepted by the <value> parameter of GetTexLevelParameter.
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_STENCIL_SIZE">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_COMPRESSED_RED_RGTC1"><!-- --></A><H3>
- GL_COMPRESSED_RED_RGTC1</H3>
- <PRE>
- public static final int <B>GL_COMPRESSED_RED_RGTC1</B></PRE>
- <DL>
- <DD>Accepted by the <internalformat> parameter of TexImage2D,
- CopyTexImage2D, and CompressedTexImage2D and the <format> parameter
- of CompressedTexSubImage2D:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COMPRESSED_RED_RGTC1">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_COMPRESSED_SIGNED_RED_RGTC1"><!-- --></A><H3>
- GL_COMPRESSED_SIGNED_RED_RGTC1</H3>
- <PRE>
- public static final int <B>GL_COMPRESSED_SIGNED_RED_RGTC1</B></PRE>
- <DL>
- <DD>Accepted by the <internalformat> parameter of TexImage2D,
- CopyTexImage2D, and CompressedTexImage2D and the <format> parameter
- of CompressedTexSubImage2D:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COMPRESSED_SIGNED_RED_RGTC1">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_COMPRESSED_RED_GREEN_RGTC2"><!-- --></A><H3>
- GL_COMPRESSED_RED_GREEN_RGTC2</H3>
- <PRE>
- public static final int <B>GL_COMPRESSED_RED_GREEN_RGTC2</B></PRE>
- <DL>
- <DD>Accepted by the <internalformat> parameter of TexImage2D,
- CopyTexImage2D, and CompressedTexImage2D and the <format> parameter
- of CompressedTexSubImage2D:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COMPRESSED_RED_GREEN_RGTC2">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2"><!-- --></A><H3>
- GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2</H3>
- <PRE>
- public static final int <B>GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2</B></PRE>
- <DL>
- <DD>Accepted by the <internalformat> parameter of TexImage2D,
- CopyTexImage2D, and CompressedTexImage2D and the <format> parameter
- of CompressedTexSubImage2D:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_R8"><!-- --></A><H3>
- GL_R8</H3>
- <PRE>
- public static final int <B>GL_R8</B></PRE>
- <DL>
- <DD>Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
- TexImage3D, CopyTexImage1D, and CopyTexImage2D:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R8">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_R16"><!-- --></A><H3>
- GL_R16</H3>
- <PRE>
- public static final int <B>GL_R16</B></PRE>
- <DL>
- <DD>Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
- TexImage3D, CopyTexImage1D, and CopyTexImage2D:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R16">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_RG8"><!-- --></A><H3>
- GL_RG8</H3>
- <PRE>
- public static final int <B>GL_RG8</B></PRE>
- <DL>
- <DD>Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
- TexImage3D, CopyTexImage1D, and CopyTexImage2D:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG8">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_RG16"><!-- --></A><H3>
- GL_RG16</H3>
- <PRE>
- public static final int <B>GL_RG16</B></PRE>
- <DL>
- <DD>Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
- TexImage3D, CopyTexImage1D, and CopyTexImage2D:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG16">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_R16F"><!-- --></A><H3>
- GL_R16F</H3>
- <PRE>
- public static final int <B>GL_R16F</B></PRE>
- <DL>
- <DD>Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
- TexImage3D, CopyTexImage1D, and CopyTexImage2D:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R16F">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_R32F"><!-- --></A><H3>
- GL_R32F</H3>
- <PRE>
- public static final int <B>GL_R32F</B></PRE>
- <DL>
- <DD>Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
- TexImage3D, CopyTexImage1D, and CopyTexImage2D:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R32F">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_RG16F"><!-- --></A><H3>
- GL_RG16F</H3>
- <PRE>
- public static final int <B>GL_RG16F</B></PRE>
- <DL>
- <DD>Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
- TexImage3D, CopyTexImage1D, and CopyTexImage2D:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG16F">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_RG32F"><!-- --></A><H3>
- GL_RG32F</H3>
- <PRE>
- public static final int <B>GL_RG32F</B></PRE>
- <DL>
- <DD>Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
- TexImage3D, CopyTexImage1D, and CopyTexImage2D:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG32F">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_R8I"><!-- --></A><H3>
- GL_R8I</H3>
- <PRE>
- public static final int <B>GL_R8I</B></PRE>
- <DL>
- <DD>Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
- TexImage3D, CopyTexImage1D, and CopyTexImage2D:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R8I">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_R8UI"><!-- --></A><H3>
- GL_R8UI</H3>
- <PRE>
- public static final int <B>GL_R8UI</B></PRE>
- <DL>
- <DD>Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
- TexImage3D, CopyTexImage1D, and CopyTexImage2D:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R8UI">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_R16I"><!-- --></A><H3>
- GL_R16I</H3>
- <PRE>
- public static final int <B>GL_R16I</B></PRE>
- <DL>
- <DD>Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
- TexImage3D, CopyTexImage1D, and CopyTexImage2D:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R16I">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_R16UI"><!-- --></A><H3>
- GL_R16UI</H3>
- <PRE>
- public static final int <B>GL_R16UI</B></PRE>
- <DL>
- <DD>Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
- TexImage3D, CopyTexImage1D, and CopyTexImage2D:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R16UI">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_R32I"><!-- --></A><H3>
- GL_R32I</H3>
- <PRE>
- public static final int <B>GL_R32I</B></PRE>
- <DL>
- <DD>Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
- TexImage3D, CopyTexImage1D, and CopyTexImage2D:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R32I">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_R32UI"><!-- --></A><H3>
- GL_R32UI</H3>
- <PRE>
- public static final int <B>GL_R32UI</B></PRE>
- <DL>
- <DD>Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
- TexImage3D, CopyTexImage1D, and CopyTexImage2D:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R32UI">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_RG8I"><!-- --></A><H3>
- GL_RG8I</H3>
- <PRE>
- public static final int <B>GL_RG8I</B></PRE>
- <DL>
- <DD>Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
- TexImage3D, CopyTexImage1D, and CopyTexImage2D:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG8I">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_RG8UI"><!-- --></A><H3>
- GL_RG8UI</H3>
- <PRE>
- public static final int <B>GL_RG8UI</B></PRE>
- <DL>
- <DD>Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
- TexImage3D, CopyTexImage1D, and CopyTexImage2D:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG8UI">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_RG16I"><!-- --></A><H3>
- GL_RG16I</H3>
- <PRE>
- public static final int <B>GL_RG16I</B></PRE>
- <DL>
- <DD>Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
- TexImage3D, CopyTexImage1D, and CopyTexImage2D:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG16I">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_RG16UI"><!-- --></A><H3>
- GL_RG16UI</H3>
- <PRE>
- public static final int <B>GL_RG16UI</B></PRE>
- <DL>
- <DD>Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
- TexImage3D, CopyTexImage1D, and CopyTexImage2D:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG16UI">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_RG32I"><!-- --></A><H3>
- GL_RG32I</H3>
- <PRE>
- public static final int <B>GL_RG32I</B></PRE>
- <DL>
- <DD>Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
- TexImage3D, CopyTexImage1D, and CopyTexImage2D:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG32I">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_RG32UI"><!-- --></A><H3>
- GL_RG32UI</H3>
- <PRE>
- public static final int <B>GL_RG32UI</B></PRE>
- <DL>
- <DD>Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
- TexImage3D, CopyTexImage1D, and CopyTexImage2D:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG32UI">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_RG"><!-- --></A><H3>
- GL_RG</H3>
- <PRE>
- public static final int <B>GL_RG</B></PRE>
- <DL>
- <DD>Accepted by the <format> parameter of TexImage3D, TexImage2D,
- TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
- DrawPixels and ReadPixels:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_RG_INTEGER"><!-- --></A><H3>
- GL_RG_INTEGER</H3>
- <PRE>
- public static final int <B>GL_RG_INTEGER</B></PRE>
- <DL>
- <DD>Accepted by the <format> parameter of TexImage3D, TexImage2D,
- TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
- DrawPixels and ReadPixels:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG_INTEGER">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_RED"><!-- --></A><H3>
- GL_RED</H3>
- <PRE>
- public static final int <B>GL_RED</B></PRE>
- <DL>
- <DD>Accepted by the <param> parameter of the TexParameter{if}*
- functions when <pname> is DEPTH_TEXTURE_MODE:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RED">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_TRANSFORM_FEEDBACK_BUFFER"><!-- --></A><H3>
- GL_TRANSFORM_FEEDBACK_BUFFER</H3>
- <PRE>
- public static final int <B>GL_TRANSFORM_FEEDBACK_BUFFER</B></PRE>
- <DL>
- <DD>Accepted by the <target> parameters of BindBuffer, BufferData,
- BufferSubData, MapBuffer, UnmapBuffer, GetBufferSubData,
- GetBufferPointerv, BindBufferRange, BindBufferOffset and
- BindBufferBase:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TRANSFORM_FEEDBACK_BUFFER">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_TRANSFORM_FEEDBACK_BUFFER_START"><!-- --></A><H3>
- GL_TRANSFORM_FEEDBACK_BUFFER_START</H3>
- <PRE>
- public static final int <B>GL_TRANSFORM_FEEDBACK_BUFFER_START</B></PRE>
- <DL>
- <DD>Accepted by the <param> parameter of GetIntegerIndexedv and
- GetBooleanIndexedv:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TRANSFORM_FEEDBACK_BUFFER_START">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"><!-- --></A><H3>
- GL_TRANSFORM_FEEDBACK_BUFFER_SIZE</H3>
- <PRE>
- public static final int <B>GL_TRANSFORM_FEEDBACK_BUFFER_SIZE</B></PRE>
- <DL>
- <DD>Accepted by the <param> parameter of GetIntegerIndexedv and
- GetBooleanIndexedv:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TRANSFORM_FEEDBACK_BUFFER_SIZE">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"><!-- --></A><H3>
- GL_TRANSFORM_FEEDBACK_BUFFER_BINDING</H3>
- <PRE>
- public static final int <B>GL_TRANSFORM_FEEDBACK_BUFFER_BINDING</B></PRE>
- <DL>
- <DD>Accepted by the <param> parameter of GetIntegerIndexedv and
- GetBooleanIndexedv, and by the <pname> parameter of GetBooleanv,
- GetDoublev, GetIntegerv, and GetFloatv:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TRANSFORM_FEEDBACK_BUFFER_BINDING">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_INTERLEAVED_ATTRIBS"><!-- --></A><H3>
- GL_INTERLEAVED_ATTRIBS</H3>
- <PRE>
- public static final int <B>GL_INTERLEAVED_ATTRIBS</B></PRE>
- <DL>
- <DD>Accepted by the <bufferMode> parameter of TransformFeedbackVaryings:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_INTERLEAVED_ATTRIBS">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_SEPARATE_ATTRIBS"><!-- --></A><H3>
- GL_SEPARATE_ATTRIBS</H3>
- <PRE>
- public static final int <B>GL_SEPARATE_ATTRIBS</B></PRE>
- <DL>
- <DD>Accepted by the <bufferMode> parameter of TransformFeedbackVaryings:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_SEPARATE_ATTRIBS">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_PRIMITIVES_GENERATED"><!-- --></A><H3>
- GL_PRIMITIVES_GENERATED</H3>
- <PRE>
- public static final int <B>GL_PRIMITIVES_GENERATED</B></PRE>
- <DL>
- <DD>Accepted by the <target> parameter of BeginQuery, EndQuery, and
- GetQueryiv:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_PRIMITIVES_GENERATED">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"><!-- --></A><H3>
- GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN</H3>
- <PRE>
- public static final int <B>GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN</B></PRE>
- <DL>
- <DD>Accepted by the <target> parameter of BeginQuery, EndQuery, and
- GetQueryiv:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_RASTERIZER_DISCARD"><!-- --></A><H3>
- GL_RASTERIZER_DISCARD</H3>
- <PRE>
- public static final int <B>GL_RASTERIZER_DISCARD</B></PRE>
- <DL>
- <DD>Accepted by the <cap> parameter of Enable, Disable, and IsEnabled, and by
- the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and
- GetDoublev:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RASTERIZER_DISCARD">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"><!-- --></A><H3>
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS</H3>
- <PRE>
- public static final int <B>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS</B></PRE>
- <DL>
- <DD>Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetIntegerv,
- and GetFloatv:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"><!-- --></A><H3>
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS</H3>
- <PRE>
- public static final int <B>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS</B></PRE>
- <DL>
- <DD>Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetIntegerv,
- and GetFloatv:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"><!-- --></A><H3>
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS</H3>
- <PRE>
- public static final int <B>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS</B></PRE>
- <DL>
- <DD>Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetIntegerv,
- and GetFloatv:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_TRANSFORM_FEEDBACK_VARYINGS"><!-- --></A><H3>
- GL_TRANSFORM_FEEDBACK_VARYINGS</H3>
- <PRE>
- public static final int <B>GL_TRANSFORM_FEEDBACK_VARYINGS</B></PRE>
- <DL>
- <DD>Accepted by the <pname> parameter of GetProgramiv:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TRANSFORM_FEEDBACK_VARYINGS">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_TRANSFORM_FEEDBACK_BUFFER_MODE"><!-- --></A><H3>
- GL_TRANSFORM_FEEDBACK_BUFFER_MODE</H3>
- <PRE>
- public static final int <B>GL_TRANSFORM_FEEDBACK_BUFFER_MODE</B></PRE>
- <DL>
- <DD>Accepted by the <pname> parameter of GetProgramiv:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TRANSFORM_FEEDBACK_BUFFER_MODE">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"><!-- --></A><H3>
- GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH</H3>
- <PRE>
- public static final int <B>GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH</B></PRE>
- <DL>
- <DD>Accepted by the <pname> parameter of GetProgramiv:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_VERTEX_ARRAY_BINDING"><!-- --></A><H3>
- GL_VERTEX_ARRAY_BINDING</H3>
- <PRE>
- public static final int <B>GL_VERTEX_ARRAY_BINDING</B></PRE>
- <DL>
- <DD>Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
- GetFloatv, and GetDoublev:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_VERTEX_ARRAY_BINDING">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_FRAMEBUFFER_SRGB"><!-- --></A><H3>
- GL_FRAMEBUFFER_SRGB</H3>
- <PRE>
- public static final int <B>GL_FRAMEBUFFER_SRGB</B></PRE>
- <DL>
- <DD>Accepted by the <cap> parameter of Enable, Disable, and IsEnabled,
- and by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv,
- and GetDoublev:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_SRGB">Constant Field Values</A></DL>
- </DL>
- <HR>
- <A NAME="GL_FRAMEBUFFER_SRGB_CAPABLE"><!-- --></A><H3>
- GL_FRAMEBUFFER_SRGB_CAPABLE</H3>
- <PRE>
- public static final int <B>GL_FRAMEBUFFER_SRGB_CAPABLE</B></PRE>
- <DL>
- <DD>Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
- GetFloatv, and GetDoublev:
- <P>
- <DL>
- <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_SRGB_CAPABLE">Constant Field Values</A></DL>
- </DL>
- <!-- ============ METHOD DETAIL ========== -->
- <A NAME="method_detail"><!-- --></A>
- <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
- <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
- <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
- <B>Method Detail</B></FONT></TH>
- </TR>
- </TABLE>
- <A NAME="glGetStringi(int, int)"><!-- --></A><H3>
- glGetStringi</H3>
- <PRE>
- public static java.lang.String <B>glGetStringi</B>(int name,
- int index)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glClearBuffer(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
- glClearBuffer</H3>
- <PRE>
- public static void <B>glClearBuffer</B>(int buffer,
- int drawbuffer,
- java.nio.FloatBuffer value)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glClearBuffer(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
- glClearBuffer</H3>
- <PRE>
- public static void <B>glClearBuffer</B>(int buffer,
- int drawbuffer,
- java.nio.IntBuffer value)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glClearBufferu(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
- glClearBufferu</H3>
- <PRE>
- public static void <B>glClearBufferu</B>(int buffer,
- int drawbuffer,
- java.nio.IntBuffer value)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glClearBufferfi(int, int, float, int)"><!-- --></A><H3>
- glClearBufferfi</H3>
- <PRE>
- public static void <B>glClearBufferfi</B>(int buffer,
- int drawbuffer,
- float depth,
- int stencil)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glVertexAttribI1i(int, int)"><!-- --></A><H3>
- glVertexAttribI1i</H3>
- <PRE>
- public static void <B>glVertexAttribI1i</B>(int index,
- int x)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glVertexAttribI2i(int, int, int)"><!-- --></A><H3>
- glVertexAttribI2i</H3>
- <PRE>
- public static void <B>glVertexAttribI2i</B>(int index,
- int x,
- int y)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glVertexAttribI3i(int, int, int, int)"><!-- --></A><H3>
- glVertexAttribI3i</H3>
- <PRE>
- public static void <B>glVertexAttribI3i</B>(int index,
- int x,
- int y,
- int z)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glVertexAttribI4i(int, int, int, int, int)"><!-- --></A><H3>
- glVertexAttribI4i</H3>
- <PRE>
- public static void <B>glVertexAttribI4i</B>(int index,
- int x,
- int y,
- int z,
- int w)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glVertexAttribI1ui(int, int)"><!-- --></A><H3>
- glVertexAttribI1ui</H3>
- <PRE>
- public static void <B>glVertexAttribI1ui</B>(int index,
- int x)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glVertexAttribI2ui(int, int, int)"><!-- --></A><H3>
- glVertexAttribI2ui</H3>
- <PRE>
- public static void <B>glVertexAttribI2ui</B>(int index,
- int x,
- int y)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glVertexAttribI3ui(int, int, int, int)"><!-- --></A><H3>
- glVertexAttribI3ui</H3>
- <PRE>
- public static void <B>glVertexAttribI3ui</B>(int index,
- int x,
- int y,
- int z)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glVertexAttribI4ui(int, int, int, int, int)"><!-- --></A><H3>
- glVertexAttribI4ui</H3>
- <PRE>
- public static void <B>glVertexAttribI4ui</B>(int index,
- int x,
- int y,
- int z,
- int w)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glVertexAttribI1(int, java.nio.IntBuffer)"><!-- --></A><H3>
- glVertexAttribI1</H3>
- <PRE>
- public static void <B>glVertexAttribI1</B>(int index,
- java.nio.IntBuffer v)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glVertexAttribI2(int, java.nio.IntBuffer)"><!-- --></A><H3>
- glVertexAttribI2</H3>
- <PRE>
- public static void <B>glVertexAttribI2</B>(int index,
- java.nio.IntBuffer v)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glVertexAttribI3(int, java.nio.IntBuffer)"><!-- --></A><H3>
- glVertexAttribI3</H3>
- <PRE>
- public static void <B>glVertexAttribI3</B>(int index,
- java.nio.IntBuffer v)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glVertexAttribI4(int, java.nio.IntBuffer)"><!-- --></A><H3>
- glVertexAttribI4</H3>
- <PRE>
- public static void <B>glVertexAttribI4</B>(int index,
- java.nio.IntBuffer v)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glVertexAttribI1u(int, java.nio.IntBuffer)"><!-- --></A><H3>
- glVertexAttribI1u</H3>
- <PRE>
- public static void <B>glVertexAttribI1u</B>(int index,
- java.nio.IntBuffer v)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glVertexAttribI2u(int, java.nio.IntBuffer)"><!-- --></A><H3>
- glVertexAttribI2u</H3>
- <PRE>
- public static void <B>glVertexAttribI2u</B>(int index,
- java.nio.IntBuffer v)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glVertexAttribI3u(int, java.nio.IntBuffer)"><!-- --></A><H3>
- glVertexAttribI3u</H3>
- <PRE>
- public static void <B>glVertexAttribI3u</B>(int index,
- java.nio.IntBuffer v)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glVertexAttribI4u(int, java.nio.IntBuffer)"><!-- --></A><H3>
- glVertexAttribI4u</H3>
- <PRE>
- public static void <B>glVertexAttribI4u</B>(int index,
- java.nio.IntBuffer v)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glVertexAttribI4(int, java.nio.ByteBuffer)"><!-- --></A><H3>
- glVertexAttribI4</H3>
- <PRE>
- public static void <B>glVertexAttribI4</B>(int index,
- java.nio.ByteBuffer v)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glVertexAttribI4(int, java.nio.ShortBuffer)"><!-- --></A><H3>
- glVertexAttribI4</H3>
- <PRE>
- public static void <B>glVertexAttribI4</B>(int index,
- java.nio.ShortBuffer v)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glVertexAttribI4u(int, java.nio.ByteBuffer)"><!-- --></A><H3>
- glVertexAttribI4u</H3>
- <PRE>
- public static void <B>glVertexAttribI4u</B>(int index,
- java.nio.ByteBuffer v)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glVertexAttribI4u(int, java.nio.ShortBuffer)"><!-- --></A><H3>
- glVertexAttribI4u</H3>
- <PRE>
- public static void <B>glVertexAttribI4u</B>(int index,
- java.nio.ShortBuffer v)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glVertexAttribIPointer(int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
- glVertexAttribIPointer</H3>
- <PRE>
- public static void <B>glVertexAttribIPointer</B>(int index,
- int size,
- int type,
- int stride,
- java.nio.ByteBuffer buffer)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glVertexAttribIPointer(int, int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
- glVertexAttribIPointer</H3>
- <PRE>
- public static void <B>glVertexAttribIPointer</B>(int index,
- int size,
- int type,
- int stride,
- java.nio.IntBuffer buffer)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glVertexAttribIPointer(int, int, int, int, java.nio.ShortBuffer)"><!-- --></A><H3>
- glVertexAttribIPointer</H3>
- <PRE>
- public static void <B>glVertexAttribIPointer</B>(int index,
- int size,
- int type,
- int stride,
- java.nio.ShortBuffer buffer)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glVertexAttribIPointer(int, int, int, int, long)"><!-- --></A><H3>
- glVertexAttribIPointer</H3>
- <PRE>
- public static void <B>glVertexAttribIPointer</B>(int index,
- int size,
- int type,
- int stride,
- long buffer_buffer_offset)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glGetVertexAttribI(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
- glGetVertexAttribI</H3>
- <PRE>
- public static void <B>glGetVertexAttribI</B>(int index,
- int pname,
- java.nio.IntBuffer params)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glGetVertexAttribIu(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
- glGetVertexAttribIu</H3>
- <PRE>
- public static void <B>glGetVertexAttribIu</B>(int index,
- int pname,
- java.nio.IntBuffer params)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glUniform1ui(int, int)"><!-- --></A><H3>
- glUniform1ui</H3>
- <PRE>
- public static void <B>glUniform1ui</B>(int location,
- int v0)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glUniform2ui(int, int, int)"><!-- --></A><H3>
- glUniform2ui</H3>
- <PRE>
- public static void <B>glUniform2ui</B>(int location,
- int v0,
- int v1)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glUniform3ui(int, int, int, int)"><!-- --></A><H3>
- glUniform3ui</H3>
- <PRE>
- public static void <B>glUniform3ui</B>(int location,
- int v0,
- int v1,
- int v2)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glUniform4ui(int, int, int, int, int)"><!-- --></A><H3>
- glUniform4ui</H3>
- <PRE>
- public static void <B>glUniform4ui</B>(int location,
- int v0,
- int v1,
- int v2,
- int v3)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glUniform1u(int, java.nio.IntBuffer)"><!-- --></A><H3>
- glUniform1u</H3>
- <PRE>
- public static void <B>glUniform1u</B>(int location,
- java.nio.IntBuffer value)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glUniform2u(int, java.nio.IntBuffer)"><!-- --></A><H3>
- glUniform2u</H3>
- <PRE>
- public static void <B>glUniform2u</B>(int location,
- java.nio.IntBuffer value)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glUniform3u(int, java.nio.IntBuffer)"><!-- --></A><H3>
- glUniform3u</H3>
- <PRE>
- public static void <B>glUniform3u</B>(int location,
- java.nio.IntBuffer value)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glUniform4u(int, java.nio.IntBuffer)"><!-- --></A><H3>
- glUniform4u</H3>
- <PRE>
- public static void <B>glUniform4u</B>(int location,
- java.nio.IntBuffer value)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glGetUniformu(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
- glGetUniformu</H3>
- <PRE>
- public static void <B>glGetUniformu</B>(int program,
- int location,
- java.nio.IntBuffer params)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glBindFragDataLocation(int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
- glBindFragDataLocation</H3>
- <PRE>
- public static void <B>glBindFragDataLocation</B>(int program,
- int colorNumber,
- java.nio.ByteBuffer name)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glBindFragDataLocation(int, int, java.lang.CharSequence)"><!-- --></A><H3>
- glBindFragDataLocation</H3>
- <PRE>
- public static void <B>glBindFragDataLocation</B>(int program,
- int colorNumber,
- java.lang.CharSequence name)</PRE>
- <DL>
- <DD>Overloads glBindFragDataLocation.
- <P>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glGetFragDataLocation(int, java.nio.ByteBuffer)"><!-- --></A><H3>
- glGetFragDataLocation</H3>
- <PRE>
- public static int <B>glGetFragDataLocation</B>(int program,
- java.nio.ByteBuffer name)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glGetFragDataLocation(int, java.lang.CharSequence)"><!-- --></A><H3>
- glGetFragDataLocation</H3>
- <PRE>
- public static int <B>glGetFragDataLocation</B>(int program,
- java.lang.CharSequence name)</PRE>
- <DL>
- <DD>Overloads glGetFragDataLocation.
- <P>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glBeginConditionalRender(int, int)"><!-- --></A><H3>
- glBeginConditionalRender</H3>
- <PRE>
- public static void <B>glBeginConditionalRender</B>(int id,
- int mode)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glEndConditionalRender()"><!-- --></A><H3>
- glEndConditionalRender</H3>
- <PRE>
- public static void <B>glEndConditionalRender</B>()</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glMapBufferRange(int, long, long, int, java.nio.ByteBuffer)"><!-- --></A><H3>
- glMapBufferRange</H3>
- <PRE>
- public static java.nio.ByteBuffer <B>glMapBufferRange</B>(int target,
- long offset,
- long length,
- int access,
- java.nio.ByteBuffer old_buffer)</PRE>
- <DL>
- <DD>glMapBufferRange maps a GL buffer object range to a ByteBuffer. The old_buffer argument can be null,
- in which case a new ByteBuffer will be created, pointing to the returned memory. If old_buffer is non-null,
- it will be returned if it points to the same mapped memory and has the same capacity as the buffer object,
- otherwise a new ByteBuffer is created. That way, an application will normally use glMapBufferRange like this:
- <p/>
- ByteBuffer mapped_buffer; mapped_buffer = glMapBufferRange(..., ..., ..., ..., null); ... // Another map on the same buffer mapped_buffer = glMapBufferRange(..., ..., ..., ..., mapped_buffer);
- <p/>
- Only ByteBuffers returned from this method are to be passed as the old_buffer argument. User-created ByteBuffers cannot be reused.
- <p>
- <P>
- <DD><DL>
- <DT><B>Parameters:</B><DD><CODE>old_buffer</CODE> - A ByteBuffer. If this argument points to the same address and has the same capacity as the new mapping, it will be returned and no new buffer will be created.
- <p>
- <DT><B>Returns:</B><DD>A ByteBuffer representing the mapped buffer memory.</DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glFlushMappedBufferRange(int, long, long)"><!-- --></A><H3>
- glFlushMappedBufferRange</H3>
- <PRE>
- public static void <B>glFlushMappedBufferRange</B>(int target,
- long offset,
- long length)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glClampColor(int, int)"><!-- --></A><H3>
- glClampColor</H3>
- <PRE>
- public static void <B>glClampColor</B>(int target,
- int clamp)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glIsRenderbuffer(int)"><!-- --></A><H3>
- glIsRenderbuffer</H3>
- <PRE>
- public static boolean <B>glIsRenderbuffer</B>(int renderbuffer)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glBindRenderbuffer(int, int)"><!-- --></A><H3>
- glBindRenderbuffer</H3>
- <PRE>
- public static void <B>glBindRenderbuffer</B>(int target,
- int renderbuffer)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glDeleteRenderbuffers(java.nio.IntBuffer)"><!-- --></A><H3>
- glDeleteRenderbuffers</H3>
- <PRE>
- public static void <B>glDeleteRenderbuffers</B>(java.nio.IntBuffer renderbuffers)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glDeleteRenderbuffers(int)"><!-- --></A><H3>
- glDeleteRenderbuffers</H3>
- <PRE>
- public static void <B>glDeleteRenderbuffers</B>(int renderbuffer)</PRE>
- <DL>
- <DD>Overloads glDeleteRenderbuffers.
- <P>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glGenRenderbuffers(java.nio.IntBuffer)"><!-- --></A><H3>
- glGenRenderbuffers</H3>
- <PRE>
- public static void <B>glGenRenderbuffers</B>(java.nio.IntBuffer renderbuffers)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glGenRenderbuffers()"><!-- --></A><H3>
- glGenRenderbuffers</H3>
- <PRE>
- public static int <B>glGenRenderbuffers</B>()</PRE>
- <DL>
- <DD>Overloads glGenRenderbuffers.
- <P>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glRenderbufferStorage(int, int, int, int)"><!-- --></A><H3>
- glRenderbufferStorage</H3>
- <PRE>
- public static void <B>glRenderbufferStorage</B>(int target,
- int internalformat,
- int width,
- int height)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glGetRenderbufferParameter(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
- glGetRenderbufferParameter</H3>
- <PRE>
- public static void <B>glGetRenderbufferParameter</B>(int target,
- int pname,
- java.nio.IntBuffer params)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glGetRenderbufferParameter(int, int)"><!-- --></A><H3>
- glGetRenderbufferParameter</H3>
- <PRE>
- public static int <B>glGetRenderbufferParameter</B>(int target,
- int pname)</PRE>
- <DL>
- <DD>Overloads glGetRenderbufferParameteriv.
- <P>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glIsFramebuffer(int)"><!-- --></A><H3>
- glIsFramebuffer</H3>
- <PRE>
- public static boolean <B>glIsFramebuffer</B>(int framebuffer)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glBindFramebuffer(int, int)"><!-- --></A><H3>
- glBindFramebuffer</H3>
- <PRE>
- public static void <B>glBindFramebuffer</B>(int target,
- int framebuffer)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glDeleteFramebuffers(java.nio.IntBuffer)"><!-- --></A><H3>
- glDeleteFramebuffers</H3>
- <PRE>
- public static void <B>glDeleteFramebuffers</B>(java.nio.IntBuffer framebuffers)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glDeleteFramebuffers(int)"><!-- --></A><H3>
- glDeleteFramebuffers</H3>
- <PRE>
- public static void <B>glDeleteFramebuffers</B>(int framebuffer)</PRE>
- <DL>
- <DD>Overloads glDeleteFramebuffers.
- <P>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glGenFramebuffers(java.nio.IntBuffer)"><!-- --></A><H3>
- glGenFramebuffers</H3>
- <PRE>
- public static void <B>glGenFramebuffers</B>(java.nio.IntBuffer framebuffers)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glGenFramebuffers()"><!-- --></A><H3>
- glGenFramebuffers</H3>
- <PRE>
- public static int <B>glGenFramebuffers</B>()</PRE>
- <DL>
- <DD>Overloads glGenFramebuffers.
- <P>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glCheckFramebufferStatus(int)"><!-- --></A><H3>
- glCheckFramebufferStatus</H3>
- <PRE>
- public static int <B>glCheckFramebufferStatus</B>(int target)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glFramebufferTexture1D(int, int, int, int, int)"><!-- --></A><H3>
- glFramebufferTexture1D</H3>
- <PRE>
- public static void <B>glFramebufferTexture1D</B>(int target,
- int attachment,
- int textarget,
- int texture,
- int level)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glFramebufferTexture2D(int, int, int, int, int)"><!-- --></A><H3>
- glFramebufferTexture2D</H3>
- <PRE>
- public static void <B>glFramebufferTexture2D</B>(int target,
- int attachment,
- int textarget,
- int texture,
- int level)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glFramebufferTexture3D(int, int, int, int, int, int)"><!-- --></A><H3>
- glFramebufferTexture3D</H3>
- <PRE>
- public static void <B>glFramebufferTexture3D</B>(int target,
- int attachment,
- int textarget,
- int texture,
- int level,
- int zoffset)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glFramebufferRenderbuffer(int, int, int, int)"><!-- --></A><H3>
- glFramebufferRenderbuffer</H3>
- <PRE>
- public static void <B>glFramebufferRenderbuffer</B>(int target,
- int attachment,
- int renderbuffertarget,
- int renderbuffer)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glGetFramebufferAttachmentParameter(int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
- glGetFramebufferAttachmentParameter</H3>
- <PRE>
- public static void <B>glGetFramebufferAttachmentParameter</B>(int target,
- int attachment,
- int pname,
- java.nio.IntBuffer params)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glGetFramebufferAttachmentParameter(int, int, int)"><!-- --></A><H3>
- glGetFramebufferAttachmentParameter</H3>
- <PRE>
- public static int <B>glGetFramebufferAttachmentParameter</B>(int target,
- int attachment,
- int pname)</PRE>
- <DL>
- <DD>Overloads glGetFramebufferAttachmentParameteriv.
- <P>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glGenerateMipmap(int)"><!-- --></A><H3>
- glGenerateMipmap</H3>
- <PRE>
- public static void <B>glGenerateMipmap</B>(int target)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glRenderbufferStorageMultisample(int, int, int, int, int)"><!-- --></A><H3>
- glRenderbufferStorageMultisample</H3>
- <PRE>
- public static void <B>glRenderbufferStorageMultisample</B>(int target,
- int samples,
- int internalformat,
- int width,
- int height)</PRE>
- <DL>
- <DD>Establishes the data storage, format, dimensions, and number of
- samples of a renderbuffer object's image.
- <P>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glBlitFramebuffer(int, int, int, int, int, int, int, int, int, int)"><!-- --></A><H3>
- glBlitFramebuffer</H3>
- <PRE>
- public static void <B>glBlitFramebuffer</B>(int srcX0,
- int srcY0,
- int srcX1,
- int srcY1,
- int dstX0,
- int dstY0,
- int dstX1,
- int dstY1,
- int mask,
- int filter)</PRE>
- <DL>
- <DD>Transfers a rectangle of pixel values from one
- region of the read framebuffer to another in the draw framebuffer.
- <mask> is the bitwise OR of a number of values indicating which
- buffers are to be copied. The values are COLOR_BUFFER_BIT,
- DEPTH_BUFFER_BIT, and STENCIL_BUFFER_BIT.
- The pixels corresponding to these buffers are
- copied from the source rectangle, bound by the locations (srcX0,
- srcY0) and (srcX1, srcY1) inclusive, to the destination rectangle,
- bound by the locations (dstX0, dstY0) and (dstX1, dstY1)
- inclusive.
- If the source and destination rectangle dimensions do not match,
- the source image is stretched to fit the destination
- rectangle. <filter> must be LINEAR or NEAREST and specifies the
- method of interpolation to be applied if the image is
- stretched.
- <P>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glTexParameterI(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
- glTexParameterI</H3>
- <PRE>
- public static void <B>glTexParameterI</B>(int target,
- int pname,
- java.nio.IntBuffer params)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glTexParameterIi(int, int, int)"><!-- --></A><H3>
- glTexParameterIi</H3>
- <PRE>
- public static void <B>glTexParameterIi</B>(int target,
- int pname,
- int param)</PRE>
- <DL>
- <DD>Overloads glTexParameterIiv.
- <P>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glTexParameterIu(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
- glTexParameterIu</H3>
- <PRE>
- public static void <B>glTexParameterIu</B>(int target,
- int pname,
- java.nio.IntBuffer params)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glTexParameterIui(int, int, int)"><!-- --></A><H3>
- glTexParameterIui</H3>
- <PRE>
- public static void <B>glTexParameterIui</B>(int target,
- int pname,
- int param)</PRE>
- <DL>
- <DD>Overloads glTexParameterIuiv.
- <P>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glGetTexParameterI(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
- glGetTexParameterI</H3>
- <PRE>
- public static void <B>glGetTexParameterI</B>(int target,
- int pname,
- java.nio.IntBuffer params)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glGetTexParameterIi(int, int)"><!-- --></A><H3>
- glGetTexParameterIi</H3>
- <PRE>
- public static int <B>glGetTexParameterIi</B>(int target,
- int pname)</PRE>
- <DL>
- <DD>Overloads glGetTexParameterIiv.
- <P>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glGetTexParameterIu(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
- glGetTexParameterIu</H3>
- <PRE>
- public static void <B>glGetTexParameterIu</B>(int target,
- int pname,
- java.nio.IntBuffer params)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glGetTexParameterIui(int, int)"><!-- --></A><H3>
- glGetTexParameterIui</H3>
- <PRE>
- public static int <B>glGetTexParameterIui</B>(int target,
- int pname)</PRE>
- <DL>
- <DD>Overloads glGetTexParameterIuiv.
- <P>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glFramebufferTextureLayer(int, int, int, int, int)"><!-- --></A><H3>
- glFramebufferTextureLayer</H3>
- <PRE>
- public static void <B>glFramebufferTextureLayer</B>(int target,
- int attachment,
- int texture,
- int level,
- int layer)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glColorMaski(int, boolean, boolean, boolean, boolean)"><!-- --></A><H3>
- glColorMaski</H3>
- <PRE>
- public static void <B>glColorMaski</B>(int buf,
- boolean r,
- boolean g,
- boolean b,
- boolean a)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glGetBoolean(int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
- glGetBoolean</H3>
- <PRE>
- public static void <B>glGetBoolean</B>(int value,
- int index,
- java.nio.ByteBuffer data)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glGetBoolean(int, int)"><!-- --></A><H3>
- glGetBoolean</H3>
- <PRE>
- public static boolean <B>glGetBoolean</B>(int value,
- int index)</PRE>
- <DL>
- <DD>Overloads glGetBooleani_v.
- <P>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glGetInteger(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
- glGetInteger</H3>
- <PRE>
- public static void <B>glGetInteger</B>(int value,
- int index,
- java.nio.IntBuffer data)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glGetInteger(int, int)"><!-- --></A><H3>
- glGetInteger</H3>
- <PRE>
- public static int <B>glGetInteger</B>(int value,
- int index)</PRE>
- <DL>
- <DD>Overloads glGetIntegeri_v.
- <P>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glEnablei(int, int)"><!-- --></A><H3>
- glEnablei</H3>
- <PRE>
- public static void <B>glEnablei</B>(int target,
- int index)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glDisablei(int, int)"><!-- --></A><H3>
- glDisablei</H3>
- <PRE>
- public static void <B>glDisablei</B>(int target,
- int index)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glIsEnabledi(int, int)"><!-- --></A><H3>
- glIsEnabledi</H3>
- <PRE>
- public static boolean <B>glIsEnabledi</B>(int target,
- int index)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glBindBufferRange(int, int, int, long, long)"><!-- --></A><H3>
- glBindBufferRange</H3>
- <PRE>
- public static void <B>glBindBufferRange</B>(int target,
- int index,
- int buffer,
- long offset,
- long size)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glBindBufferBase(int, int, int)"><!-- --></A><H3>
- glBindBufferBase</H3>
- <PRE>
- public static void <B>glBindBufferBase</B>(int target,
- int index,
- int buffer)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glBeginTransformFeedback(int)"><!-- --></A><H3>
- glBeginTransformFeedback</H3>
- <PRE>
- public static void <B>glBeginTransformFeedback</B>(int primitiveMode)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glEndTransformFeedback()"><!-- --></A><H3>
- glEndTransformFeedback</H3>
- <PRE>
- public static void <B>glEndTransformFeedback</B>()</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glTransformFeedbackVaryings(int, int, java.nio.ByteBuffer, int)"><!-- --></A><H3>
- glTransformFeedbackVaryings</H3>
- <PRE>
- public static void <B>glTransformFeedbackVaryings</B>(int program,
- int count,
- java.nio.ByteBuffer varyings,
- int bufferMode)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glTransformFeedbackVaryings(int, java.lang.CharSequence[], int)"><!-- --></A><H3>
- glTransformFeedbackVaryings</H3>
- <PRE>
- public static void <B>glTransformFeedbackVaryings</B>(int program,
- java.lang.CharSequence[] varyings,
- int bufferMode)</PRE>
- <DL>
- <DD>Overloads glTransformFeedbackVaryings.
- <P>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glGetTransformFeedbackVarying(int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.ByteBuffer)"><!-- --></A><H3>
- glGetTransformFeedbackVarying</H3>
- <PRE>
- public static void <B>glGetTransformFeedbackVarying</B>(int program,
- int index,
- java.nio.IntBuffer length,
- java.nio.IntBuffer size,
- java.nio.IntBuffer type,
- java.nio.ByteBuffer name)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glGetTransformFeedbackVarying(int, int, int, java.nio.IntBuffer, java.nio.IntBuffer)"><!-- --></A><H3>
- glGetTransformFeedbackVarying</H3>
- <PRE>
- public static java.lang.String <B>glGetTransformFeedbackVarying</B>(int program,
- int index,
- int bufSize,
- java.nio.IntBuffer size,
- java.nio.IntBuffer type)</PRE>
- <DL>
- <DD>Overloads glGetTransformFeedbackVarying.
- <P>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glBindVertexArray(int)"><!-- --></A><H3>
- glBindVertexArray</H3>
- <PRE>
- public static void <B>glBindVertexArray</B>(int array)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glDeleteVertexArrays(java.nio.IntBuffer)"><!-- --></A><H3>
- glDeleteVertexArrays</H3>
- <PRE>
- public static void <B>glDeleteVertexArrays</B>(java.nio.IntBuffer arrays)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glDeleteVertexArrays(int)"><!-- --></A><H3>
- glDeleteVertexArrays</H3>
- <PRE>
- public static void <B>glDeleteVertexArrays</B>(int array)</PRE>
- <DL>
- <DD>Overloads glDeleteVertexArrays.
- <P>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glGenVertexArrays(java.nio.IntBuffer)"><!-- --></A><H3>
- glGenVertexArrays</H3>
- <PRE>
- public static void <B>glGenVertexArrays</B>(java.nio.IntBuffer arrays)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glGenVertexArrays()"><!-- --></A><H3>
- glGenVertexArrays</H3>
- <PRE>
- public static int <B>glGenVertexArrays</B>()</PRE>
- <DL>
- <DD>Overloads glGenVertexArrays.
- <P>
- <DD><DL>
- </DL>
- </DD>
- </DL>
- <HR>
- <A NAME="glIsVertexArray(int)"><!-- --></A><H3>
- glIsVertexArray</H3>
- <PRE>
- public static boolean <B>glIsVertexArray</B>(int array)</PRE>
- <DL>
- <DD><DL>
- </DL>
- </DD>
- </DL>
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