/cl_parse.c
C | 4332 lines | 3417 code | 468 blank | 447 comment | 928 complexity | f088ff2932dabf23136a6a26e62e3c94 MD5 | raw file
Possible License(s): GPL-2.0
- /*
- Copyright (C) 1996-1997 Id Software, Inc.
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- See the GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
- // cl_parse.c -- parse a message received from the server
- #include "quakedef.h"
- #ifdef CONFIG_CD
- #include "cdaudio.h"
- #endif
- #include "cl_collision.h"
- #include "csprogs.h"
- #include "libcurl.h"
- #include "utf8lib.h"
- #ifdef CONFIG_MENU
- #include "menu.h"
- #endif
- #include "cl_video.h"
- const char *svc_strings[128] =
- {
- "svc_bad",
- "svc_nop",
- "svc_disconnect",
- "svc_updatestat",
- "svc_version", // [int] server version
- "svc_setview", // [short] entity number
- "svc_sound", // <see code>
- "svc_time", // [float] server time
- "svc_print", // [string] null terminated string
- "svc_stufftext", // [string] stuffed into client's console buffer
- // the string should be \n terminated
- "svc_setangle", // [vec3] set the view angle to this absolute value
- "svc_serverinfo", // [int] version
- // [string] signon string
- // [string]..[0]model cache [string]...[0]sounds cache
- // [string]..[0]item cache
- "svc_lightstyle", // [byte] [string]
- "svc_updatename", // [byte] [string]
- "svc_updatefrags", // [byte] [short]
- "svc_clientdata", // <shortbits + data>
- "svc_stopsound", // <see code>
- "svc_updatecolors", // [byte] [byte]
- "svc_particle", // [vec3] <variable>
- "svc_damage", // [byte] impact [byte] blood [vec3] from
- "svc_spawnstatic",
- "OBSOLETE svc_spawnbinary",
- "svc_spawnbaseline",
- "svc_temp_entity", // <variable>
- "svc_setpause",
- "svc_signonnum",
- "svc_centerprint",
- "svc_killedmonster",
- "svc_foundsecret",
- "svc_spawnstaticsound",
- "svc_intermission",
- "svc_finale", // [string] music [string] text
- "svc_cdtrack", // [byte] track [byte] looptrack
- "svc_sellscreen",
- "svc_cutscene",
- "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
- "svc_hidelmp", // [string] iconlabel
- "svc_skybox", // [string] skyname
- "", // 38
- "", // 39
- "", // 40
- "", // 41
- "", // 42
- "", // 43
- "", // 44
- "", // 45
- "", // 46
- "", // 47
- "", // 48
- "", // 49
- "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
- "svc_updatestatubyte", // 51 // [byte] stat [byte] value
- "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
- "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
- "svc_sound2", // 54 // short soundindex instead of byte
- "svc_spawnbaseline2", // 55 // short modelindex instead of byte
- "svc_spawnstatic2", // 56 // short modelindex instead of byte
- "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
- "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
- "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
- "svc_trailparticles", // 60 // [short] entnum [short] effectnum [vector] start [vector] end
- "svc_pointparticles", // 61 // [short] effectnum [vector] start [vector] velocity [short] count
- "svc_pointparticles1", // 62 // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
- };
- const char *qw_svc_strings[128] =
- {
- "qw_svc_bad", // 0
- "qw_svc_nop", // 1
- "qw_svc_disconnect", // 2
- "qw_svc_updatestat", // 3 // [byte] [byte]
- "", // 4
- "qw_svc_setview", // 5 // [short] entity number
- "qw_svc_sound", // 6 // <see code>
- "", // 7
- "qw_svc_print", // 8 // [byte] id [string] null terminated string
- "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
- "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
- "qw_svc_serverdata", // 11 // [long] protocol ...
- "qw_svc_lightstyle", // 12 // [byte] [string]
- "", // 13
- "qw_svc_updatefrags", // 14 // [byte] [short]
- "", // 15
- "qw_svc_stopsound", // 16 // <see code>
- "", // 17
- "", // 18
- "qw_svc_damage", // 19
- "qw_svc_spawnstatic", // 20
- "", // 21
- "qw_svc_spawnbaseline", // 22
- "qw_svc_temp_entity", // 23 // variable
- "qw_svc_setpause", // 24 // [byte] on / off
- "", // 25
- "qw_svc_centerprint", // 26 // [string] to put in center of the screen
- "qw_svc_killedmonster", // 27
- "qw_svc_foundsecret", // 28
- "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
- "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
- "qw_svc_finale", // 31 // [string] text
- "qw_svc_cdtrack", // 32 // [byte] track
- "qw_svc_sellscreen", // 33
- "qw_svc_smallkick", // 34 // set client punchangle to 2
- "qw_svc_bigkick", // 35 // set client punchangle to 4
- "qw_svc_updateping", // 36 // [byte] [short]
- "qw_svc_updateentertime", // 37 // [byte] [float]
- "qw_svc_updatestatlong", // 38 // [byte] [long]
- "qw_svc_muzzleflash", // 39 // [short] entity
- "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
- "qw_svc_download", // 41 // [short] size [size bytes]
- "qw_svc_playerinfo", // 42 // variable
- "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
- "qw_svc_chokecount", // 44 // [byte] packets choked
- "qw_svc_modellist", // 45 // [strings]
- "qw_svc_soundlist", // 46 // [strings]
- "qw_svc_packetentities", // 47 // [...]
- "qw_svc_deltapacketentities", // 48 // [...]
- "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
- "qw_svc_entgravity", // 50 // gravity change, for prediction
- "qw_svc_setinfo", // 51 // setinfo on a client
- "qw_svc_serverinfo", // 52 // serverinfo
- "qw_svc_updatepl", // 53 // [byte] [byte]
- };
- //=============================================================================
- cvar_t cl_worldmessage = {CVAR_READONLY, "cl_worldmessage", "", "title of current level"};
- cvar_t cl_worldname = {CVAR_READONLY, "cl_worldname", "", "name of current worldmodel"};
- cvar_t cl_worldnamenoextension = {CVAR_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
- cvar_t cl_worldbasename = {CVAR_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
- cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-10 (higher for more info, 10 being the most verbose)"};
- cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
- cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
- cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
- cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
- cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
- cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
- cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
- cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
- #define RIC_GUNSHOT 1
- #define RIC_GUNSHOTQUAD 2
- cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
- cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
- cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
- cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
- cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
- cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
- cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
- cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
- static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
- static void QW_CL_RequestNextDownload(void);
- static void QW_CL_NextUpload(void);
- //static qboolean QW_CL_IsUploading(void);
- static void QW_CL_StopUpload(void);
- /*
- ==================
- CL_ParseStartSoundPacket
- ==================
- */
- static void CL_ParseStartSoundPacket(int largesoundindex)
- {
- vec3_t pos;
- int channel, ent;
- int sound_num;
- int nvolume;
- int field_mask;
- float attenuation;
- float speed;
- int fflags = CHANNELFLAG_NONE;
- if (cls.protocol == PROTOCOL_QUAKEWORLD)
- {
- channel = MSG_ReadShort(&cl_message);
- if (channel & (1<<15))
- nvolume = MSG_ReadByte(&cl_message);
- else
- nvolume = DEFAULT_SOUND_PACKET_VOLUME;
- if (channel & (1<<14))
- attenuation = MSG_ReadByte(&cl_message) / 64.0;
- else
- attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
- speed = 1.0f;
- ent = (channel>>3)&1023;
- channel &= 7;
- sound_num = MSG_ReadByte(&cl_message);
- }
- else
- {
- field_mask = MSG_ReadByte(&cl_message);
- if (field_mask & SND_VOLUME)
- nvolume = MSG_ReadByte(&cl_message);
- else
- nvolume = DEFAULT_SOUND_PACKET_VOLUME;
- if (field_mask & SND_ATTENUATION)
- attenuation = MSG_ReadByte(&cl_message) / 64.0;
- else
- attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
- if (field_mask & SND_SPEEDUSHORT4000)
- speed = ((unsigned short)MSG_ReadShort(&cl_message)) / 4000.0f;
- else
- speed = 1.0f;
- if (field_mask & SND_LARGEENTITY)
- {
- ent = (unsigned short) MSG_ReadShort(&cl_message);
- channel = MSG_ReadChar(&cl_message);
- }
- else
- {
- channel = (unsigned short) MSG_ReadShort(&cl_message);
- ent = channel >> 3;
- channel &= 7;
- }
- if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
- sound_num = (unsigned short) MSG_ReadShort(&cl_message);
- else
- sound_num = MSG_ReadByte(&cl_message);
- }
- channel = CHAN_NET2ENGINE(channel);
- MSG_ReadVector(&cl_message, pos, cls.protocol);
- if (sound_num < 0 || sound_num >= MAX_SOUNDS)
- {
- Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
- return;
- }
- if (ent >= MAX_EDICTS)
- {
- Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
- return;
- }
- if (ent >= cl.max_entities)
- CL_ExpandEntities(ent);
- if( !CL_VM_Event_Sound(sound_num, nvolume / 255.0f, channel, attenuation, ent, pos, fflags, speed) )
- S_StartSound_StartPosition_Flags (ent, channel, cl.sound_precache[sound_num], pos, nvolume/255.0f, attenuation, 0, fflags, speed);
- }
- /*
- ==================
- CL_KeepaliveMessage
- When the client is taking a long time to load stuff, send keepalive messages
- so the server doesn't disconnect.
- ==================
- */
- static unsigned char olddata[NET_MAXMESSAGE];
- void CL_KeepaliveMessage (qboolean readmessages)
- {
- static double lastdirtytime = 0;
- static qboolean recursive = false;
- double dirtytime;
- double deltatime;
- static double countdownmsg = 0;
- static double countdownupdate = 0;
- sizebuf_t old;
- qboolean thisrecursive;
- thisrecursive = recursive;
- recursive = true;
- dirtytime = Sys_DirtyTime();
- deltatime = dirtytime - lastdirtytime;
- lastdirtytime = dirtytime;
- if (deltatime <= 0 || deltatime >= 1800.0)
- return;
- countdownmsg -= deltatime;
- countdownupdate -= deltatime;
- if(!thisrecursive)
- {
- if(cls.state != ca_dedicated)
- {
- if(countdownupdate <= 0) // check if time stepped backwards
- {
- SCR_UpdateLoadingScreenIfShown();
- countdownupdate = 2;
- }
- }
- }
- // no need if server is local and definitely not if this is a demo
- if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
- {
- recursive = thisrecursive;
- return;
- }
- if (readmessages)
- {
- // read messages from server, should just be nops
- old = cl_message;
- memcpy(olddata, cl_message.data, cl_message.cursize);
- NetConn_ClientFrame();
- cl_message = old;
- memcpy(cl_message.data, olddata, cl_message.cursize);
- }
- if (cls.netcon && countdownmsg <= 0) // check if time stepped backwards
- {
- sizebuf_t msg;
- unsigned char buf[4];
- countdownmsg = 5;
- // write out a nop
- // LordHavoc: must use unreliable because reliable could kill the sigon message!
- Con_Print("--> client to server keepalive\n");
- memset(&msg, 0, sizeof(msg));
- msg.data = buf;
- msg.maxsize = sizeof(buf);
- MSG_WriteChar(&msg, clc_nop);
- NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, 0, false);
- }
- recursive = thisrecursive;
- }
- void CL_ParseEntityLump(char *entdata)
- {
- qboolean loadedsky = false;
- const char *data;
- char key[128], value[MAX_INPUTLINE];
- FOG_clear(); // LordHavoc: no fog until set
- // LordHavoc: default to the map's sky (q3 shader parsing sets this)
- R_SetSkyBox(cl.worldmodel->brush.skybox);
- data = entdata;
- if (!data)
- return;
- if (!COM_ParseToken_Simple(&data, false, false, true))
- return; // error
- if (com_token[0] != '{')
- return; // error
- while (1)
- {
- if (!COM_ParseToken_Simple(&data, false, false, true))
- return; // error
- if (com_token[0] == '}')
- break; // end of worldspawn
- if (com_token[0] == '_')
- strlcpy (key, com_token + 1, sizeof (key));
- else
- strlcpy (key, com_token, sizeof (key));
- while (key[strlen(key)-1] == ' ') // remove trailing spaces
- key[strlen(key)-1] = 0;
- if (!COM_ParseToken_Simple(&data, false, false, true))
- return; // error
- strlcpy (value, com_token, sizeof (value));
- if (!strcmp("sky", key))
- {
- loadedsky = true;
- R_SetSkyBox(value);
- }
- else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
- {
- loadedsky = true;
- R_SetSkyBox(value);
- }
- else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
- {
- loadedsky = true;
- R_SetSkyBox(value);
- }
- else if (!strcmp("fog", key))
- {
- FOG_clear(); // so missing values get good defaults
- r_refdef.fog_start = 0;
- r_refdef.fog_alpha = 1;
- r_refdef.fog_end = 16384;
- r_refdef.fog_height = 1<<30;
- r_refdef.fog_fadedepth = 128;
- #if _MSC_VER >= 1400
- #define sscanf sscanf_s
- #endif
- sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth);
- }
- else if (!strcmp("fog_density", key))
- r_refdef.fog_density = atof(value);
- else if (!strcmp("fog_red", key))
- r_refdef.fog_red = atof(value);
- else if (!strcmp("fog_green", key))
- r_refdef.fog_green = atof(value);
- else if (!strcmp("fog_blue", key))
- r_refdef.fog_blue = atof(value);
- else if (!strcmp("fog_alpha", key))
- r_refdef.fog_alpha = atof(value);
- else if (!strcmp("fog_start", key))
- r_refdef.fog_start = atof(value);
- else if (!strcmp("fog_end", key))
- r_refdef.fog_end = atof(value);
- else if (!strcmp("fog_height", key))
- r_refdef.fog_height = atof(value);
- else if (!strcmp("fog_fadedepth", key))
- r_refdef.fog_fadedepth = atof(value);
- else if (!strcmp("fog_heighttexture", key))
- {
- FOG_clear(); // so missing values get good defaults
- #if _MSC_VER >= 1400
- sscanf_s(value, "%f %f %f %f %f %f %f %f %f %s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename, (unsigned int)sizeof(r_refdef.fog_height_texturename));
- #else
- sscanf(value, "%f %f %f %f %f %f %f %f %f %63s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename);
- #endif
- r_refdef.fog_height_texturename[63] = 0;
- }
- }
- if (!loadedsky && cl.worldmodel->brush.isq2bsp)
- R_SetSkyBox("unit1_");
- }
- static const vec3_t defaultmins = {-4096, -4096, -4096};
- static const vec3_t defaultmaxs = {4096, 4096, 4096};
- static void CL_SetupWorldModel(void)
- {
- prvm_prog_t *prog = CLVM_prog;
- // update the world model
- cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
- CL_UpdateRenderEntity(&cl.entities[0].render);
- // make sure the cl.worldname and related cvars are set up now that we know the world model name
- // set up csqc world for collision culling
- if (cl.worldmodel)
- {
- strlcpy(cl.worldname, cl.worldmodel->name, sizeof(cl.worldname));
- FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
- strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
- Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
- Cvar_SetQuick(&cl_worldname, cl.worldname);
- Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
- Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
- World_SetSize(&cl.world, cl.worldname, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs, prog);
- }
- else
- {
- Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
- Cvar_SetQuick(&cl_worldnamenoextension, "");
- Cvar_SetQuick(&cl_worldbasename, "");
- World_SetSize(&cl.world, "", defaultmins, defaultmaxs, prog);
- }
- World_Start(&cl.world);
- // load or reload .loc file for team chat messages
- CL_Locs_Reload_f();
- // make sure we send enough keepalives
- CL_KeepaliveMessage(false);
- // reset particles and other per-level things
- R_Modules_NewMap();
- // make sure we send enough keepalives
- CL_KeepaliveMessage(false);
- // load the team chat beep if possible
- cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
- // check memory integrity
- Mem_CheckSentinelsGlobal();
- #ifdef CONFIG_MENU
- // make menu know
- MR_NewMap();
- #endif
- // load the csqc now
- if (cl.loadcsqc)
- {
- cl.loadcsqc = false;
- CL_VM_Init();
- }
- }
- static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
- {
- qfile_t *file;
- char vabuf[1024];
- // see if the file already exists
- file = FS_OpenVirtualFile(filename, true);
- if (file)
- {
- FS_Close(file);
- return true;
- }
- // download messages in a demo would be bad
- if (cls.demorecording)
- {
- Con_Printf("Unable to download \"%s\" when recording.\n", filename);
- return true;
- }
- // don't try to download when playing a demo
- if (!cls.netcon)
- return true;
- strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
- Con_Printf("Downloading %s\n", filename);
- if (!cls.qw_downloadmemory)
- {
- cls.qw_downloadmemory = NULL;
- cls.qw_downloadmemorycursize = 0;
- cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
- }
- MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
- MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "download %s", filename));
- cls.qw_downloadnumber++;
- cls.qw_downloadpercent = 0;
- cls.qw_downloadmemorycursize = 0;
- return false;
- }
- static void QW_CL_ProcessUserInfo(int slot);
- static void QW_CL_RequestNextDownload(void)
- {
- int i;
- char vabuf[1024];
- // clear name of file that just finished
- cls.qw_downloadname[0] = 0;
- // skip the download fragment if playing a demo
- if (!cls.netcon)
- {
- return;
- }
- switch (cls.qw_downloadtype)
- {
- case dl_single:
- break;
- case dl_skin:
- if (cls.qw_downloadnumber == 0)
- Con_Printf("Checking skins...\n");
- for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
- {
- if (!cl.scores[cls.qw_downloadnumber].name[0])
- continue;
- // check if we need to download the file, and return if so
- if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
- return;
- }
- cls.qw_downloadtype = dl_none;
- // load any newly downloaded skins
- for (i = 0;i < cl.maxclients;i++)
- QW_CL_ProcessUserInfo(i);
- // if we're still in signon stages, request the next one
- if (cls.signon != SIGNONS)
- {
- cls.signon = SIGNONS-1;
- // we'll go to SIGNONS when the first entity update is received
- MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
- MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "begin %i", cl.qw_servercount));
- }
- break;
- case dl_model:
- if (cls.qw_downloadnumber == 0)
- {
- Con_Printf("Checking models...\n");
- cls.qw_downloadnumber = 1;
- }
- for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
- {
- // skip submodels
- if (cl.model_name[cls.qw_downloadnumber][0] == '*')
- continue;
- if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
- cl.qw_modelindex_spike = cls.qw_downloadnumber;
- if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
- cl.qw_modelindex_player = cls.qw_downloadnumber;
- if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
- cl.qw_modelindex_flag = cls.qw_downloadnumber;
- if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
- cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
- // check if we need to download the file, and return if so
- if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
- return;
- }
- cls.qw_downloadtype = dl_none;
- // touch all of the precached models that are still loaded so we can free
- // anything that isn't needed
- if (!sv.active)
- Mod_ClearUsed();
- for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
- Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
- // precache any models used by the client (this also marks them used)
- cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
- cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
- cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
- cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
- // we purge the models and sounds later in CL_SignonReply
- //Mod_PurgeUnused();
- // now we try to load everything that is new
- // world model
- cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
- if (cl.model_precache[1]->Draw == NULL)
- Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
- // normal models
- for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
- if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
- Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
- // check memory integrity
- Mem_CheckSentinelsGlobal();
- // now that we have a world model, set up the world entity, renderer
- // modules and csqc
- CL_SetupWorldModel();
- // add pmodel/emodel CRCs to userinfo
- CL_SetInfo("pmodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
- CL_SetInfo("emodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
- // done checking sounds and models, send a prespawn command now
- MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
- MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
- if (cls.qw_downloadmemory)
- {
- Mem_Free(cls.qw_downloadmemory);
- cls.qw_downloadmemory = NULL;
- }
- // done loading
- cl.loadfinished = true;
- break;
- case dl_sound:
- if (cls.qw_downloadnumber == 0)
- {
- Con_Printf("Checking sounds...\n");
- cls.qw_downloadnumber = 1;
- }
- for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
- {
- // check if we need to download the file, and return if so
- if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "sound/%s", cl.sound_name[cls.qw_downloadnumber])))
- return;
- }
- cls.qw_downloadtype = dl_none;
- // clear sound usage flags for purging of unused sounds
- S_ClearUsed();
- // precache any sounds used by the client
- cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
- cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
- cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
- cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
- cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
- cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
- cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
- // sounds used by the game
- for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
- cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
- // we purge the models and sounds later in CL_SignonReply
- //S_PurgeUnused();
- // check memory integrity
- Mem_CheckSentinelsGlobal();
- // done with sound downloads, next we check models
- MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
- MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, 0));
- break;
- case dl_none:
- default:
- Con_Printf("Unknown download type.\n");
- }
- }
- static void QW_CL_ParseDownload(void)
- {
- int size = (signed short)MSG_ReadShort(&cl_message);
- int percent = MSG_ReadByte(&cl_message);
- //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
- // skip the download fragment if playing a demo
- if (!cls.netcon)
- {
- if (size > 0)
- cl_message.readcount += size;
- return;
- }
- if (size == -1)
- {
- Con_Printf("File not found.\n");
- QW_CL_RequestNextDownload();
- return;
- }
- if (cl_message.readcount + (unsigned short)size > cl_message.cursize)
- Host_Error("corrupt download message\n");
- // make sure the buffer is big enough to include this new fragment
- if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
- {
- unsigned char *old;
- while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
- cls.qw_downloadmemorymaxsize *= 2;
- old = cls.qw_downloadmemory;
- cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
- if (old)
- {
- memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
- Mem_Free(old);
- }
- }
- // read the fragment out of the packet
- MSG_ReadBytes(&cl_message, size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
- cls.qw_downloadmemorycursize += size;
- cls.qw_downloadspeedcount += size;
- cls.qw_downloadpercent = percent;
- if (percent != 100)
- {
- // request next fragment
- MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
- MSG_WriteString(&cls.netcon->message, "nextdl");
- }
- else
- {
- // finished file
- Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
- FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
- cls.qw_downloadpercent = 0;
- // start downloading the next file (or join the game)
- QW_CL_RequestNextDownload();
- }
- }
- static void QW_CL_ParseModelList(void)
- {
- int n;
- int nummodels = MSG_ReadByte(&cl_message);
- char *str;
- char vabuf[1024];
- // parse model precache list
- for (;;)
- {
- str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
- if (!str[0])
- break;
- nummodels++;
- if (nummodels==MAX_MODELS)
- Host_Error("Server sent too many model precaches");
- if (strlen(str) >= MAX_QPATH)
- Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
- strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
- }
- n = MSG_ReadByte(&cl_message);
- if (n)
- {
- MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
- MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, n));
- return;
- }
- cls.signon = 2;
- cls.qw_downloadnumber = 0;
- cls.qw_downloadtype = dl_model;
- QW_CL_RequestNextDownload();
- }
- static void QW_CL_ParseSoundList(void)
- {
- int n;
- int numsounds = MSG_ReadByte(&cl_message);
- char *str;
- char vabuf[1024];
- // parse sound precache list
- for (;;)
- {
- str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
- if (!str[0])
- break;
- numsounds++;
- if (numsounds==MAX_SOUNDS)
- Host_Error("Server sent too many sound precaches");
- if (strlen(str) >= MAX_QPATH)
- Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
- strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
- }
- n = MSG_ReadByte(&cl_message);
- if (n)
- {
- MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
- MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, n));
- return;
- }
- cls.signon = 2;
- cls.qw_downloadnumber = 0;
- cls.qw_downloadtype = dl_sound;
- QW_CL_RequestNextDownload();
- }
- static void QW_CL_Skins_f(void)
- {
- cls.qw_downloadnumber = 0;
- cls.qw_downloadtype = dl_skin;
- QW_CL_RequestNextDownload();
- }
- static void QW_CL_Changing_f(void)
- {
- if (cls.qw_downloadmemory) // don't change when downloading
- return;
- S_StopAllSounds();
- cl.intermission = 0;
- cls.signon = 1; // not active anymore, but not disconnected
- Con_Printf("\nChanging map...\n");
- }
- void QW_CL_NextUpload(void)
- {
- int r, percent, size;
- if (!cls.qw_uploaddata)
- return;
- r = cls.qw_uploadsize - cls.qw_uploadpos;
- if (r > 768)
- r = 768;
- size = min(1, cls.qw_uploadsize);
- percent = (cls.qw_uploadpos+r)*100/size;
- MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
- MSG_WriteShort(&cls.netcon->message, r);
- MSG_WriteByte(&cls.netcon->message, percent);
- SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
- Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
- cls.qw_uploadpos += r;
- if (cls.qw_uploadpos < cls.qw_uploadsize)
- return;
- Con_Printf("Upload completed\n");
- QW_CL_StopUpload();
- }
- void QW_CL_StartUpload(unsigned char *data, int size)
- {
- // do nothing in demos or if not connected
- if (!cls.netcon)
- return;
- // abort existing upload if in progress
- QW_CL_StopUpload();
- Con_DPrintf("Starting upload of %d bytes...\n", size);
- cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
- memcpy(cls.qw_uploaddata, data, size);
- cls.qw_uploadsize = size;
- cls.qw_uploadpos = 0;
- QW_CL_NextUpload();
- }
- #if 0
- qboolean QW_CL_IsUploading(void)
- {
- return cls.qw_uploaddata != NULL;
- }
- #endif
- void QW_CL_StopUpload(void)
- {
- if (cls.qw_uploaddata)
- Mem_Free(cls.qw_uploaddata);
- cls.qw_uploaddata = NULL;
- cls.qw_uploadsize = 0;
- cls.qw_uploadpos = 0;
- }
- static void QW_CL_ProcessUserInfo(int slot)
- {
- int topcolor, bottomcolor;
- char temp[2048];
- InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
- InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
- InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
- cl.scores[slot].colors = topcolor * 16 + bottomcolor;
- InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
- cl.scores[slot].qw_spectator = temp[0] != 0;
- InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
- InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
- if (!cl.scores[slot].qw_skin[0])
- strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
- // TODO: skin cache
- }
- static void QW_CL_UpdateUserInfo(void)
- {
- int slot;
- slot = MSG_ReadByte(&cl_message);
- if (slot >= cl.maxclients)
- {
- Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
- MSG_ReadLong(&cl_message);
- MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
- return;
- }
- cl.scores[slot].qw_userid = MSG_ReadLong(&cl_message);
- strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(cl.scores[slot].qw_userinfo));
- QW_CL_ProcessUserInfo(slot);
- }
- static void QW_CL_SetInfo(void)
- {
- int slot;
- char key[2048];
- char value[2048];
- slot = MSG_ReadByte(&cl_message);
- strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
- strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
- if (slot >= cl.maxclients)
- {
- Con_Printf("svc_setinfo >= cl.maxclients\n");
- return;
- }
- InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
- QW_CL_ProcessUserInfo(slot);
- }
- static void QW_CL_ServerInfo(void)
- {
- char key[2048];
- char value[2048];
- char temp[32];
- strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
- strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
- Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
- InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
- InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
- cl.qw_teamplay = atoi(temp);
- }
- static void QW_CL_ParseNails(void)
- {
- int i, j;
- int numnails = MSG_ReadByte(&cl_message);
- vec_t *v;
- unsigned char bits[6];
- for (i = 0;i < numnails;i++)
- {
- for (j = 0;j < 6;j++)
- bits[j] = MSG_ReadByte(&cl_message);
- if (cl.qw_num_nails >= 255)
- continue;
- v = cl.qw_nails[cl.qw_num_nails++];
- v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
- v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
- v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
- v[3] = -360*(bits[4]>>4)/16;
- v[4] = 360*bits[5]/256;
- v[5] = 0;
- }
- }
- static void CL_UpdateItemsAndWeapon(void)
- {
- int j;
- // check for important changes
- // set flash times
- if (cl.olditems != cl.stats[STAT_ITEMS])
- for (j = 0;j < 32;j++)
- if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
- cl.item_gettime[j] = cl.time;
- cl.olditems = cl.stats[STAT_ITEMS];
- // GAME_NEXUIZ hud needs weapon change time
- if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
- cl.weapontime = cl.time;
- cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
- }
- #define LOADPROGRESSWEIGHT_SOUND 1.0
- #define LOADPROGRESSWEIGHT_MODEL 4.0
- #define LOADPROGRESSWEIGHT_WORLDMODEL 30.0
- #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT 2.0
- static void CL_BeginDownloads(qboolean aborteddownload)
- {
- char vabuf[1024];
- // quakeworld works differently
- if (cls.protocol == PROTOCOL_QUAKEWORLD)
- return;
- // this would be a good place to do curl downloads
- if(Curl_Have_forthismap())
- {
- Curl_Register_predownload(); // come back later
- return;
- }
- // if we got here...
- // curl is done, so let's start with the business
- if(!cl.loadbegun)
- SCR_PushLoadingScreen(false, "Loading precaches", 1);
- cl.loadbegun = true;
- // if already downloading something from the previous level, don't stop it
- if (cls.qw_downloadname[0])
- return;
- if (cl.downloadcsqc)
- {
- size_t progsize;
- cl.downloadcsqc = false;
- if (cls.netcon
- && !sv.active
- && csqc_progname.string
- && csqc_progname.string[0]
- && csqc_progcrc.integer >= 0
- && cl_serverextension_download.integer
- && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
- && !FS_FileExists(va(vabuf, sizeof(vabuf), "dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
- {
- Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
- if(cl_serverextension_download.integer == 2 && FS_HasZlib())
- Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s deflate", csqc_progname.string));
- else
- Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", csqc_progname.string));
- return;
- }
- }
- if (cl.loadmodel_current < cl.loadmodel_total)
- {
- // loading models
- if(cl.loadmodel_current == 1)
- {
- // worldmodel counts as 16 models (15 + world model setup), for better progress bar
- SCR_PushLoadingScreen(false, "Loading precached models",
- (
- (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
- + LOADPROGRESSWEIGHT_WORLDMODEL
- + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
- ) / (
- (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
- + LOADPROGRESSWEIGHT_WORLDMODEL
- + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
- + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
- )
- );
- SCR_BeginLoadingPlaque(false);
- }
- for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
- {
- SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current],
- (
- (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
- ) / (
- (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
- + LOADPROGRESSWEIGHT_WORLDMODEL
- + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
- )
- );
- if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
- {
- SCR_PopLoadingScreen(false);
- if(cl.loadmodel_current == 1)
- {
- SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
- SCR_PopLoadingScreen(false);
- }
- continue;
- }
- CL_KeepaliveMessage(true);
- // if running a local game, calling Mod_ForName is a completely wasted effort...
- if (sv.active)
- cl.model_precache[cl.loadmodel_current] = sv.models[cl.loadmodel_current];
- else
- {
- if(cl.loadmodel_current == 1)
- {
- // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
- Mod_FreeQ3Shaders();
- }
- cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
- }
- SCR_PopLoadingScreen(false);
- if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
- {
- // we now have the worldmodel so we can set up the game world
- SCR_PushLoadingScreen(true, "world model setup",
- (
- LOADPROGRESSWEIGHT_WORLDMODEL_INIT
- ) / (
- (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
- + LOADPROGRESSWEIGHT_WORLDMODEL
- + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
- )
- );
- CL_SetupWorldModel();
- SCR_PopLoadingScreen(true);
- if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
- {
- cl.loadfinished = true;
- // now issue the spawn to move on to signon 2 like normal
- if (cls.netcon)
- Cmd_ForwardStringToServer("prespawn");
- }
- }
- }
- SCR_PopLoadingScreen(false);
- // finished loading models
- }
- if (cl.loadsound_current < cl.loadsound_total)
- {
- // loading sounds
- if(cl.loadsound_current == 1)
- SCR_PushLoadingScreen(false, "Loading precached sounds",
- (
- cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
- ) / (
- (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
- + LOADPROGRESSWEIGHT_WORLDMODEL
- + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
- + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
- )
- );
- for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
- {
- SCR_PushLoadingScreen(false, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
- if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
- {
- SCR_PopLoadingScreen(false);
- continue;
- }
- CL_KeepaliveMessage(true);
- cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
- SCR_PopLoadingScreen(false);
- }
- SCR_PopLoadingScreen(false);
- // finished loading sounds
- }
- if(IS_NEXUIZ_DERIVED(gamemode))
- Cvar_SetValueQuick(&cl_serverextension_download, false);
- // in Nexuiz/Xonotic, the built in download protocol is kinda broken (misses lots
- // of dependencies) anyway, and can mess around with the game directory;
- // until this is fixed, only support pk3 downloads via curl, and turn off
- // individual file downloads other than for CSQC
- // on the other end of the download protocol, GAME_NEXUIZ/GAME_XONOTIC enforces writing
- // to dlcache only
- // idea: support download of pk3 files using this protocol later
- // note: the reason these loops skip already-loaded things is that it
- // enables this command to be issued during the game if desired
- if (cl.downloadmodel_current < cl.loadmodel_total)
- {
- // loading models
- for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
- {
- if (aborteddownload)
- {
- if (cl.downloadmodel_current == 1)
- {
- // the worldmodel failed, but we need to set up anyway
- Mod_FreeQ3Shaders();
- CL_SetupWorldModel();
- if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
- {
- cl.loadfinished = true;
- // now issue the spawn to move on to signon 2 like normal
- if (cls.netcon)
- Cmd_ForwardStringToServer("prespawn");
- }
- }
- aborteddownload = false;
- continue;
- }
- if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
- continue;
- CL_KeepaliveMessage(true);
- if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
- {
- if (cl.downloadmodel_current == 1)
- Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
- else
- Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
- // regarding the * check: don't try to download submodels
- if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
- {
- Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", cl.model_name[cl.downloadmodel_current]));
- // we'll try loading again when the download finishes
- return;
- }
- }
- if(cl.downloadmodel_current == 1)
- {
- // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
- Mod_FreeQ3Shaders();
- }
- cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, true, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
- if (cl.downloadmodel_current == 1)
- {
- // we now have the worldmodel so we can set up the game world
- // or maybe we do not have it (cl_serverextension_download 0)
- // then we need to continue loading ANYWAY!
- CL_SetupWorldModel();
- if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
- {
- cl.loadfinished = true;
- // now issue the spawn to move on to signon 2 like normal
- if (cls.netcon)
- Cmd_ForwardStringToServer("prespawn");
- }
- }
- }
- // finished loading models
- }
- if (cl.downloadsound_current < cl.loadsound_total)
- {
- // loading sounds
- for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
- {
- char soundname[MAX_QPATH];
- if (aborteddownload)
- {
- aborteddownload = false;
- continue;
- }
- if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
- continue;
- CL_KeepaliveMessage(true);
- dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
- if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
- {
- Con_Printf("Sound %s not found\n", soundname);
- if (cl_serverextension_download.integer && cls.netcon && !sv.active)
- {
- Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", soundname));
- // we'll try loading again when the download finishes
- return;
- }
- }
- cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
- }
- // finished loading sounds
- }
- SCR_PopLoadingScreen(false);
- if (!cl.loadfinished)
- {
- cl.loadfinished = true;
- // check memory integrity
- Mem_CheckSentinelsGlobal();
- // now issue the spawn to move on to signon 2 like normal
- if (cls.netcon)
- Cmd_ForwardStringToServer("prespawn");
- }
- }
- static void CL_BeginDownloads_f(void)
- {
- // prevent cl_begindownloads from being issued multiple times in one match
- // to prevent accidentally cancelled downloads
- if(cl.loadbegun)
- Con_Printf("cl_begindownloads is only valid once per match\n");
- else
- CL_BeginDownloads(false);
- }
- static void CL_StopDownload(int size, int crc)
- {
- if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
- {
- int existingcrc;
- size_t existingsize;
- const char *extension;
- if(cls.qw_download_deflate)
- {
- unsigned char *out;
- size_t inflated_size;
- out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
- Mem_Free(cls.qw_downloadmemory);
- if(out)
- {
- Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
- cls.qw_downloadmemory = out;
- cls.qw_downloadmemorycursize = (int)inflated_size;
- }
- else
- {
- cls.qw_downloadmemory = NULL;
- cls.qw_downloadmemorycursize = 0;
- Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
- }
- }
- if(!cls.qw_downloadmemory)
- {
- Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
- }
- else
- {
- crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
- size = cls.qw_downloadmemorycursize;
- // finished file
- // save to disk only if we don't already have it
- // (this is mainly for playing back demos)
- existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
- if (existingsize || IS_NEXUIZ_DERIVED(gamemode) || !strcmp(cls.qw_downloadname, csqc_progname.string))
- // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz/Xonotic
- {
- if ((int)existingsize != size || existingcrc != crc)
- {
- // we have a mismatching file, pick another name for it
- char name[MAX_QPATH*2];
- dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
- if (!FS_FileExists(name))
- {
- Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
- FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
- if(!strcmp(cls.qw_downloadname, csqc_progname.string))
- {
- if(cls.caughtcsprogsdata)
- Mem_Free(cls.caughtcsprogsdata);
- cls.caughtcsprogsdata = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorycursize);
- memcpy(cls.caughtcsprogsdata, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
- cls.caughtcsprogsdatasize = cls.qw_downloadmemorycursize;
- Con_DPrintf("Buffered \"%s\"\n", name);
- }
- }
- }
- }
- else
- {
- // we either don't have it or have a mismatching file...
- // so it's time to accept the file
- // but if we already have a mismatching file we need to rename
- // this new one, and if we already have this file in renamed form,
- // we do nothing
- Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
- FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
- extension = FS_FileExtension(cls.qw_downloadname);
- if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
- FS_Rescan();
- }
- }
- }
- else if (cls.qw_downloadmemory && size)
- {
- Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
- CL_BeginDownloads(true);
- }
- if (cls.qw_downloadmemory)
- Mem_Free(cls.qw_downloadmemory);
- cls.qw_downloadmemory = NULL;
- cls.qw_downloadname[0] = 0;
- cls.qw_downloadmemorymaxsize = 0;
- cls.qw_downloadmemorycursize = 0;
- cls.qw_downloadpercent = 0;
- }
- static void CL_ParseDownload(void)
- {
- int i, start, size;
- static unsigned char data[NET_MAXMESSAGE];
- start = MSG_ReadLong(&cl_message);
- size = (unsigned short)MSG_ReadShort(&cl_message);
- // record the start/size information to ack in the next input packet
- for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
- {
- if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
- {
- cls.dp_downloadack[i].start = start;
- cls.dp_downloadack[i].size = size;
- break;
- }
- }
- MSG_ReadBytes(&cl_message, size, data);
- if (!cls.qw_downloadname[0])
- {
- if (size > 0)
- Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
- return;
- }
- if (start + size > cls.qw_downloadmemorymaxsize)
- Host_Error("corrupt download message\n");
- // only advance cursize if the data is at the expected position
- // (gaps are unacceptable)
- memcpy(cls.qw_downloadmemory + start, data, size);
- cls.qw_downloadmemorycursize = start + size;
- cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
- cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
- cls.qw_downloadspeedcount += size;
- }
- static void CL_DownloadBegin_f(void)
- {
- int size = atoi(Cmd_Argv(1));
- if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
- {
- Con_Printf("cl_downloadbegin: received bogus information\n");
- CL_StopDownload(0, 0);
- return;
- }
- if (cls.qw_downloadname[0])
- Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
- CL_StopDownload(0, 0);
- // we're really beginning a download now, so initialize stuff
- strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
- cls.qw_downloadmemorymaxsize = size;
- cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
- cls.qw_downloadnumber++;
- cls.qw_download_deflate = false;
- if(Cmd_Argc() >= 4)
- {
- if(!strcmp(Cmd_Argv(3), "deflate"))
- cls.qw_download_deflate = true;
- // check further encodings here
- }
- Cmd_ForwardStringToServer("sv_startdownload");
- }
- static void CL_StopDownload_f(void)
- {
- Curl_CancelAll();
- if (cls.qw_downloadname[0])
- {
- Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
- CL_StopDownload(0, 0);
- }
- CL_BeginDownloads(true);
- }
- static void CL_DownloadFinished_f(void)
- {
- if (Cmd_Argc() < 3)
- {
- Con_Printf("Malformed cl_downloadfinished command\n");
- return;
- }
- CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
- CL_BeginDownloads(false);
- }
- static void CL_SendPlayerInfo(void)
- {
- char vabuf[1024];
- MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
- MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "name \"%s\"", cl_name.string));
- MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
- MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
- MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
- MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate %i", cl_rate.integer));
- MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
- MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate_burstsize %i", cl_rate_burstsize.integer));
- if (cl_pmodel.integer)
- {
- MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
- MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "pmodel %i", cl_pmodel.integer));
- }
- if (*cl_playermodel.string)
- {
- MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
- MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playermodel %s", cl_playermodel.string));
- }
- if (*cl_playerskin.string)
- {
- MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
- MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playerskin %s", cl_playerskin.string));
- }
- }
- /*
- =====================
- CL_SignonReply
- An svc_signonnum has been received, perform a client side setup
- =====================
- */
- static void CL_SignonReply (void)
- {
- Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
- switch (cls.signon)
- {
- case 1:
- if (cls.netcon)
- {
- // send player info before we begin downloads
- // (so that the server can see the player name while downloading)
- CL_SendPlayerInfo();
- // execute cl_begindownloads next frame
- // (after any commands added by svc_stufftext have been executed)
- // when done with downloads the "prespawn" will be sent
- Cbuf_AddText("\ncl_begindownloads\n");
- //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
- //MSG_WriteString (&cls.netcon->message, "prespawn");
- }
- else // playing a demo... make sure loading occurs as soon as possible
- CL_BeginDownloads(false);
- break;
- case 2:
- if (cls.netcon)
- {
- // LordHavoc: quake sent the player info here but due to downloads
- // it is sent earlier instead
- // CL_SendPlayerInfo();
- // LordHavoc: changed to begin a loading stage and issue this when done
- MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
- MSG_WriteString (&cls.netcon->message, "spawn");
- }
- break;
- case 3:
- if (cls.netcon)
- {
- MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
- MSG_WriteString (&cls.netcon->message, "begin");
- }
- break;
- case 4:
- // after the level has been loaded, we shouldn't need the shaders, and
- // if they are needed again they will be automatically loaded...
- // we also don't need the unused models or sounds from the last level
- Mod_FreeQ3Shaders();
- Mod_PurgeUnused();
- S_PurgeUnused();
- Con_ClearNotify();
- if (COM_CheckParm("-profilegameonly"))
- Sys_AllowProfiling(true);
- break;
- }
- }
- /*
- ==================
- CL_ParseServerInfo
- ==================
- */
- static void CL_ParseServerInfo (void)
- {
- char *str;
- int i;
- protocolversion_t protocol;
- int nummodels, numsounds;
- char vabuf[1024];
- // if we start loading a level and a video is still playing, stop it
- CL_VideoStop();
- Con_DPrint("Serverinfo packet received.\n");
- Collision_Cache_Reset(true);
- // if server is active, we already began a loading plaque
- if (!sv.active)
- {
- SCR_BeginLoadingPlaque(false);
- S_StopAllSounds();
- // free q3 shaders so that any newly downloaded shaders will be active
- Mod_FreeQ3Shaders();
- }
- // check memory integrity
- Mem_CheckSentinelsGlobal();
- // clear cl_serverextension cvars
- Cvar_SetValueQuick(&cl_serverextension_download, 0);
- //
- // wipe the client_state_t struct
- //
- CL_ClearState ();
- // parse protocol version number
- i = MSG_ReadLong(&cl_message);
- protocol = Protocol_EnumForNumber(i);
- if (protocol == PROTOCOL_UNKNOWN)
- {
- Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
- return;
- }
- // hack for unmarked Nehahra movie demos which had a custom protocol
- if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
- protocol = PROTOCOL_NEHAHRAMOVIE;
- cls.protocol = protocol;
- Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
- cl.num_entities = 1;
- if (protocol == PROTOCOL_QUAKEWORLD)
- {
- char gamedir[1][MAX_QPATH];
- cl.qw_servercount = MSG_ReadLong(&cl_message);
- str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
- Con_Printf("server gamedir is %s\n", str);
- strlcpy(gamedir[0], str, sizeof(gamedir[0]));
- // change gamedir if needed
- if (!FS_ChangeGameDirs(1, gamedir, true, false))
- Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
- cl.gametype = GAME_DEATHMATCH;
- cl.maxclients = 32;
- // parse player number
- i = MSG_ReadByte(&cl_message);
- // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
- //cl.qw_spectator = (i & 128) != 0;
- cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
- cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
- // get the full level name
- str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
- strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
- // get the movevars that are defined in the qw protocol
- cl.movevars_gravity = MSG_ReadFloat(&cl_message);
- cl.movevars_stopspeed = MSG_ReadFloat(&cl_message);
- cl.movevars_maxspeed = MSG_ReadFloat(&cl_message);
- cl.movevars_spectatormaxspeed = MSG_ReadFloat(&cl_message);
- cl.movevars_accelerate = MSG_ReadFloat(&cl_message);
- cl.movevars_airaccelerate = MSG_ReadFloat(&cl_message);
- cl.movevars_wateraccelerate = MSG_ReadFloat(&cl_message);
- cl.movevars_friction = MSG_ReadFloat(&cl_message);
- cl.movevars_waterfriction = MSG_ReadFloat(&cl_message);
- cl.movevars_entgravity = MSG_ReadFloat(&cl_message);
- // other movevars not in the protocol...
- cl.movevars_wallfriction = 0;
- cl.movevars_timescale = 1;
- cl.movevars_jumpvelocity = 270;
- cl.movevars_edgefriction = 1;
- cl.movevars_maxairspeed = 30;
- cl.movevars_stepheight = 18;
- cl.movevars_airaccel_qw = 1;
- cl.movevars_airaccel_sideways_friction = 0;
- // seperate the printfs so the server message can have a color
- Con_Printf("\n\n<===================================>\n\n\2%s\n", str);
- // check memory integrity
- Mem_CheckSentinelsGlobal();
- if (cls.netcon)
- {
- MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
- MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, 0));
- }
- cl.loadbegun = false;
- cl.loadfinished = false;
- cls.state = ca_connected;
- cls.signon = 1;
- // note: on QW protocol we can't set up the gameworld until after
- // downloads finish...
- // (we don't even know the name of the map yet)
- // this also means cl_autodemo does not work on QW protocol...
- strlcpy(cl.worldname, "", sizeof(cl.worldname));
- strlcpy(cl.worldnamenoextension, "", sizeof(cl.worldnamenoextension));
- strlcpy(cl.worldbasename, "qw", sizeof(cl.worldbasename));
- Cvar_SetQuick(&cl_worldname, cl.worldname);
- Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
- Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
- // check memory integrity
- Mem_CheckSentinelsGlobal();
- }
- else
- {
- // parse maxclients
- cl.maxclients = MSG_ReadByte(&cl_message);
- if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
- {
- Host_Error("Bad maxclients (%u) from server", cl.maxclients);
- return;
- }
- cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
- // parse gametype
- cl.gametype = MSG_ReadByte(&cl_message);
- // the original id singleplayer demos are bugged and contain
- // GAME_DEATHMATCH even for singleplayer
- if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
- cl.gametype = GAME_COOP;
- // parse signon message
- str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
- strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
- // seperate the printfs so the server message can have a color
- if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
- Con_Printf("\n<===================================>\n\n\2%s\n", str);
- // check memory integrity
- Mem_CheckSentinelsGlobal();
- // parse model precache list
- for (nummodels=1 ; ; nummodels++)
- {
- str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
- if (!str[0])
- break;
- if (nummodels==MAX_MODELS)
- Host_Error ("Server sent too many model precaches");
- if (strlen(str) >= MAX_QPATH)
- Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
- strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
- }
- // parse sound precache list
- for (numsounds=1 ; ; numsounds++)
- {
- str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
- if (!str[0])
- break;
- if (numsounds==MAX_SOUNDS)
- Host_Error("Server sent too many sound precaches");
- if (strlen(str) >= MAX_QPATH)
- Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
- strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
- }
- // set the base name for level-specific things... this gets updated again by CL_SetupWorldModel later
- strlcpy(cl.worldname, cl.model_name[1], sizeof(cl.worldname));
- FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
- strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
- Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
- Cvar_SetQuick(&cl_worldname, cl.worldname);
- Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
- Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
- // touch all of the precached models that are still loaded so we can free
- // anything that isn't needed
- if (!sv.active)
- Mod_ClearUsed();
- for (i = 1;i < nummodels;i++)
- Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
- // precache any models used by the client (this also marks them used)
- cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
- cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
- cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
- cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
- // we purge the models and sounds later in CL_SignonReply
- //Mod_PurgeUnused();
- //S_PurgeUnused();
- // clear sound usage flags for purging of unused sounds
- S_ClearUsed();
- // precache any sounds used by the client
- cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
- cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
- cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
- cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
- cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
- cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
- cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
- // sounds used by the game
- for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
- cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
- // now we try to load everything that is new
- cl.loadmodel_current = 1;
- cl.downloadmodel_current = 1;
- cl.loadmodel_total = nummodels;
- cl.loadsound_current = 1;
- cl.downloadsound_current = 1;
- cl.loadsound_total = numsounds;
- cl.downloadcsqc = true;
- cl.loadbegun = false;
- cl.loadfinished = false;
- cl.loadcsqc = true;
- // check memory integrity
- Mem_CheckSentinelsGlobal();
- // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
- if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
- {
- char demofile[MAX_OSPATH];
- if (cls.demorecording)
- {
- // finish the previous level's demo file
- CL_Stop_f();
- }
- // start a new demo file
- dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), cl.worldbasename);
- Con_Printf ("Auto-recording to %s.\n", demofile);
- // Reset bit 0 for every new demo
- Cvar_SetValueQuick(&cl_autodemo_delete,
- (cl_autodemo_delete.integer & ~0x1)
- |
- ((cl_autodemo_delete.integer & 0x2) ? 0x1 : 0)
- );
- cls.demofile = FS_OpenRealFile(demofile, "wb", false);
- if (cls.demofile)
- {
- cls.forcetrack = -1;
- FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
- cls.demorecording = true;
- strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
- cls.demo_lastcsprogssize = -1;
- cls.demo_lastcsprogscrc = -1;
- }
- else
- Con_Print ("ERROR: couldn't open.\n");
- }
- }
- cl.islocalgame = NetConn_IsLocalGame();
- }
- void CL_ValidateState(entity_state_t *s)
- {
- dp_model_t *model;
- if (!s->active)
- return;
- if (s->modelindex >= MAX_MODELS)
- Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
- // these warnings are only warnings, no corrections are made to the state
- // because states are often copied for decoding, which otherwise would
- // propogate some of the corrections accidentally
- // (this used to happen, sometimes affecting skin and frame)
- // colormap is client index + 1
- if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
- Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
- if (developer_extra.integer)
- {
- model = CL_GetModelByIndex(s->modelindex);
- if (model && model->type && s->frame >= model->numframes)
- Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
- if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
- Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
- }
- }
- void CL_MoveLerpEntityStates(entity_t *ent)
- {
- float odelta[3], adelta[3];
- VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
- VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
- if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
- {
- // reset all persistent stuff if this is a new entity
- ent->persistent.lerpdeltatime = 0;
- ent->persistent.lerpstarttime = cl.mtime[1];
- VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
- VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
- VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
- VectorCopy(ent->state_current.angles, ent->persistent.newangles);
- // reset animation interpolation as well
- ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
- ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
- ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
- ent->render.shadertime = cl.time;
- // reset various persistent stuff
- ent->persistent.muzzleflash = 0;
- ent->persistent.trail_allowed = false;
- }
- else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
- {
- // don't interpolate the move
- ent->persistent.lerpdeltatime = 0;
- ent->persistent.lerpstarttime = cl.mtime[1];
- VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
- VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
- VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
- VectorCopy(ent->state_current.angles, ent->persistent.newangles);
- ent->persistent.trail_allowed = false;
- // if(ent->state_current.frame != ent->state_previous.frame)
- // do this even if we did change the frame
- // teleport bit is only used if an animation restart, or a jump, is necessary
- // so it should be always harmless to do this
- {
- ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
- ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
- ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
- }
- // note that this case must do everything the following case does too
- }
- else if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
- {
- ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
- ent->render.framegroupblend[1].lerp = 1;
- ent->render.framegroupblend[0].frame = ent->state_current.frame;
- ent->render.framegroupblend[0].start = cl.time;
- ent->render.framegroupblend[0].lerp = 0;
- }
- else if (DotProduct(odelta, odelta) > 1000*1000
- || (cl.fixangle[0] && !cl.fixangle[1])
- || (ent->state_previous.tagindex != ent->state_current.tagindex)
- || (ent->state_previous.tagentity != ent->state_current.tagentity))
- {
- // don't interpolate the move
- // (the fixangle[] check detects teleports, but not constant fixangles
- // such as when spectating)
- ent->persistent.lerpdeltatime = 0;
- ent->persistent.lerpstarttime = cl.mtime[1];
- VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
- VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
- VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
- VectorCopy(ent->state_current.angles, ent->persistent.newangles);
- ent->persistent.trail_allowed = false;
- }
- else if (ent->state_current.flags & RENDER_STEP)
- {
- // monster interpolation
- if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
- {
- ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
- ent->persistent.lerpstarttime = cl.mtime[1];
- VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
- VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
- VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
- VectorCopy(ent->state_current.angles, ent->persistent.newangles);
- }
- }
- else
- {
- // not a monster
- ent->persistent.lerpstarttime = ent->state_previous.time;
- // no lerp if it's singleplayer
- if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
- ent->persistent.lerpdeltatime = 0;
- else
- ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
- VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
- VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
- VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
- VectorCopy(ent->state_current.angles, ent->persistent.newangles);
- }
- // trigger muzzleflash effect if necessary
- if (ent->state_current.effects & EF_MUZZLEFLASH)
- ent->persistent.muzzleflash = 1;
- // restart animation bit
- if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
- {
- ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
- ent->render.framegroupblend[1].lerp = 1;
- ent->render.framegroupblend[0].frame = ent->state_current.frame;
- ent->render.framegroupblend[0].start = cl.time;
- ent->render.framegroupblend[0].lerp = 0;
- }
- }
- /*
- ==================
- CL_ParseBaseline
- ==================
- */
- static void CL_ParseBaseline (entity_t *ent, int large)
- {
- int i;
- ent->state_baseline = defaultstate;
- // FIXME: set ent->state_baseline.number?
- ent->state_baseline.active = true;
- if (large)
- {
- ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
- ent->state_baseline.frame = (unsigned short) MSG_ReadShort(&cl_message);
- }
- else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
- {
- ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
- ent->state_baseline.frame = MSG_ReadByte(&cl_message);
- }
- else
- {
- ent->state_baseline.modelindex = MSG_ReadByte(&cl_message);
- ent->state_baseline.frame = MSG_ReadByte(&cl_message);
- }
- ent->state_baseline.colormap = MSG_ReadByte(&cl_message);
- ent->state_baseline.skin = MSG_ReadByte(&cl_message);
- for (i = 0;i < 3;i++)
- {
- ent->state_baseline.origin[i] = MSG_ReadCoord(&cl_message, cls.protocol);
- ent->state_baseline.angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
- }
- ent->state_previous = ent->state_current = ent->state_baseline;
- }
- /*
- ==================
- CL_ParseClientdata
- Server information pertaining to this client only
- ==================
- */
- static void CL_ParseClientdata (void)
- {
- int i, bits;
- VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
- VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
- VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
- cl.mviewzoom[1] = cl.mviewzoom[0];
- if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
- {
- cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
- cl.stats[STAT_ITEMS] = 0;
- cl.stats[STAT_VIEWZOOM] = 255;
- }
- cl.idealpitch = 0;
- cl.mpunchangle[0][0] = 0;
- cl.mpunchangle[0][1] = 0;
- cl.mpunchangle[0][2] = 0;
- cl.mpunchvector[0][0] = 0;
- cl.mpunchvector[0][1] = 0;
- cl.mpunchvector[0][2] = 0;
- cl.mvelocity[0][0] = 0;
- cl.mvelocity[0][1] = 0;
- cl.mvelocity[0][2] = 0;
- cl.mviewzoom[0] = 1;
- bits = (unsigned short) MSG_ReadShort(&cl_message);
- if (bits & SU_EXTEND1)
- bits |= (MSG_ReadByte(&cl_message) << 16);
- if (bits & SU_EXTEND2)
- bits |= (MSG_ReadByte(&cl_message) << 24);
- if (bits & SU_VIEWHEIGHT)
- cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar(&cl_message);
- if (bits & SU_IDEALPITCH)
- cl.idealpitch = MSG_ReadChar(&cl_message);
- for (i = 0;i < 3;i++)
- {
- if (bits & (SU_PUNCH1<<i) )
- {
- if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
- cl.mpunchangle[0][i] = MSG_ReadChar(&cl_message);
- else
- cl.mpunchangle[0][i] = MSG_ReadAngle16i(&cl_message);
- }
- if (bits & (SU_PUNCHVEC1<<i))
- {
- if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
- cl.mpunchvector[0][i] = MSG_ReadCoord16i(&cl_message);
- else
- cl.mpunchvector[0][i] = MSG_ReadCoord32f(&cl_message);
- }
- if (bits & (SU_VELOCITY1<<i) )
- {
- if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
- cl.mvelocity[0][i] = MSG_ReadChar(&cl_message)*16;
- else
- cl.mvelocity[0][i] = MSG_ReadCoord32f(&cl_message);
- }
- }
- // LordHavoc: hipnotic demos don't have this bit set but should
- if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
- cl.stats[STAT_ITEMS] = MSG_ReadLong(&cl_message);
- cl.onground = (bits & SU_ONGROUND) != 0;
- cl.inwater = (bits & SU_INWATER) != 0;
- if (cls.protocol == PROTOCOL_DARKPLACES5)
- {
- cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort(&cl_message) : 0;
- cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort(&cl_message) : 0;
- cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort(&cl_message) : 0;
- cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
- cl.stats[STAT_AMMO] = MSG_ReadShort(&cl_message);
- cl.stats[STAT_SHELLS] = MSG_ReadShort(&cl_message);
- cl.stats[STAT_NAILS] = MSG_ReadShort(&cl_message);
- cl.stats[STAT_ROCKETS] = MSG_ReadShort(&cl_message);
- cl.stats[STAT_CELLS] = MSG_ReadShort(&cl_message);
- cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort(&cl_message);
- }
- else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
- {
- cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte(&cl_message) : 0;
- cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte(&cl_message) : 0;
- if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
- cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort(&cl_message) : 0;
- else
- cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte(&cl_message) : 0;
- cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
- cl.stats[STAT_AMMO] = MSG_ReadByte(&cl_message);
- cl.stats[STAT_SHELLS] = MSG_ReadByte(&cl_message);
- cl.stats[STAT_NAILS] = MSG_ReadByte(&cl_message);
- cl.stats[STAT_ROCKETS] = MSG_ReadByte(&cl_message);
- cl.stats[STAT_CELLS] = MSG_ReadByte(&cl_message);
- if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_QUOTH || IS_OLDNEXUIZ_DERIVED(gamemode))
- cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte(&cl_message));
- else
- cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte(&cl_message);
- }
- if (bits & SU_VIEWZOOM)
- {
- if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
- cl.stats[STAT_VIEWZOOM] = MSG_ReadByte(&cl_message);
- else
- cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort(&cl_message);
- }
- // viewzoom interpolation
- cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
- }
- /*
- =====================
- CL_ParseStatic
- =====================
- */
- static void CL_ParseStatic (int large)
- {
- entity_t *ent;
- if (cl.num_static_entities >= cl.max_static_entities)
- Host_Error ("Too many static entities");
- ent = &cl.static_entities[cl.num_static_entities++];
- CL_ParseBaseline (ent, large);
- if (ent->state_baseline.modelindex == 0)
- {
- Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
- cl.num_static_entities--;
- // This is definitely a cheesy way to conserve resources...
- return;
- }
- // copy it to the current state
- ent->render.model = CL_GetModelByIndex(ent->state_baseline.modelindex);
- ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
- ent->render.framegroupblend[0].lerp = 1;
- // make torchs play out of sync
- ent->render.framegroupblend[0].start = lhrandom(-10, -1);
- ent->render.skinnum = ent->state_baseline.skin;
- ent->render.effects = ent->state_baseline.effects;
- ent->render.alpha = 1;
- //VectorCopy (ent->state_baseline.origin, ent->render.origin);
- //VectorCopy (ent->state_baseline.angles, ent->render.angles);
- Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
- ent->render.allowdecals = true;
- CL_UpdateRenderEntity(&ent->render);
- }
- /*
- ===================
- CL_ParseStaticSound
- ===================
- */
- static void CL_ParseStaticSound (int large)
- {
- vec3_t org;
- int sound_num, vol, atten;
- MSG_ReadVector(&cl_message, org, cls.protocol);
- if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
- sound_num = (unsigned short) MSG_ReadShort(&cl_message);
- else
- sound_num = MSG_ReadByte(&cl_message);
- if (sound_num < 0 || sound_num >= MAX_SOUNDS)
- {
- Con_Printf("CL_ParseStaticSound: sound_num(%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
- return;
- }
- vol = MSG_ReadByte(&cl_message);
- atten = MSG_ReadByte(&cl_message);
- S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
- }
- static void CL_ParseEffect (void)
- {
- vec3_t org;
- int modelindex, startframe, framecount, framerate;
- MSG_ReadVector(&cl_message, org, cls.protocol);
- modelindex = MSG_ReadByte(&cl_message);
- startframe = MSG_ReadByte(&cl_message);
- framecount = MSG_ReadByte(&cl_message);
- framerate = MSG_ReadByte(&cl_message);
- CL_Effect(org, modelindex, startframe, framecount, framerate);
- }
- static void CL_ParseEffect2 (void)
- {
- vec3_t org;
- int modelindex, startframe, framecount, framerate;
- MSG_ReadVector(&cl_message, org, cls.protocol);
- modelindex = (unsigned short) MSG_ReadShort(&cl_message);
- startframe = (unsigned short) MSG_ReadShort(&cl_message);
- framecount = MSG_ReadByte(&cl_message);
- framerate = MSG_ReadByte(&cl_message);
- CL_Effect(org, modelindex, startframe, framecount, framerate);
- }
- void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
- {
- int i;
- beam_t *b = NULL;
- if (ent >= MAX_EDICTS)
- {
- Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
- ent = 0;
- }
- if (ent >= cl.max_entities)
- CL_ExpandEntities(ent);
- // override any beam with the same entity
- i = cl.max_beams;
- if (ent)
- for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
- if (b->entity == ent)
- break;
- // if the entity was not found then just replace an unused beam
- if (i == cl.max_beams)
- for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
- if (!b->model)
- break;
- if (i < cl.max_beams)
- {
- cl.num_beams = max(cl.num_beams, i + 1);
- b->entity = ent;
- b->lightning = lightning;
- b->model = m;
- b->endtime = cl.mtime[0] + 0.2;
- VectorCopy (start, b->start);
- VectorCopy (end, b->end);
- }
- else
- Con_Print("beam list overflow!\n");
- }
- static void CL_ParseBeam (dp_model_t *m, int lightning)
- {
- int ent;
- vec3_t start, end;
- ent = (unsigned short) MSG_ReadShort(&cl_message);
- MSG_ReadVector(&cl_message, start, cls.protocol);
- MSG_ReadVector(&cl_message, end, cls.protocol);
- if (ent >= MAX_EDICTS)
- {
- Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
- ent = 0;
- }
- CL_NewBeam(ent, start, end, m, lightning);
- }
- static void CL_ParseTempEntity(void)
- {
- int type;
- vec3_t pos, pos2;
- vec3_t vel1, vel2;
- vec3_t dir;
- vec3_t color;
- int rnd;
- int colorStart, colorLength, count;
- float velspeed, radius;
- unsigned char *tempcolor;
- matrix4x4_t tempmatrix;
- if (cls.protocol == PROTOCOL_QUAKEWORLD)
- {
- type = MSG_ReadByte(&cl_message);
- switch (type)
- {
- case QW_TE_WIZSPIKE:
- // spike hitting wall
- MSG_ReadVector(&cl_message, pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 4);
- CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
- S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
- break;
- case QW_TE_KNIGHTSPIKE:
- // spike hitting wall
- MSG_ReadVector(&cl_message, pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 4);
- CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
- S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
- break;
- case QW_TE_SPIKE:
- // spike hitting wall
- MSG_ReadVector(&cl_message, pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 4);
- CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
- if (rand() % 5)
- S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
- else
- {
- rnd = rand() & 3;
- if (rnd == 1)
- S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
- else if (rnd == 2)
- S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
- else
- S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
- }
- break;
- case QW_TE_SUPERSPIKE:
- // super spike hitting wall
- MSG_ReadVector(&cl_message, pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 4);
- CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
- if (rand() % 5)
- S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
- else
- {
- rnd = rand() & 3;
- if (rnd == 1)
- S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
- else if (rnd == 2)
- S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
- else
- S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
- }
- break;
- case QW_TE_EXPLOSION:
- // rocket explosion
- MSG_ReadVector(&cl_message, pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 10);
- CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
- S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
- CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
- break;
- case QW_TE_TAREXPLOSION:
- // tarbaby explosion
- MSG_ReadVector(&cl_message, pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 10);
- CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
- S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
- break;
- case QW_TE_LIGHTNING1:
- // lightning bolts
- CL_ParseBeam(cl.model_bolt, true);
- break;
- case QW_TE_LIGHTNING2:
- // lightning bolts
- CL_ParseBeam(cl.model_bolt2, true);
- break;
- case QW_TE_LIGHTNING3:
- // lightning bolts
- CL_ParseBeam(cl.model_bolt3, false);
- break;
- case QW_TE_LAVASPLASH:
- MSG_ReadVector(&cl_message, pos, cls.protocol);
- CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
- break;
- case QW_TE_TELEPORT:
- MSG_ReadVector(&cl_message, pos, cls.protocol);
- CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
- break;
- case QW_TE_GUNSHOT:
- // bullet hitting wall
- radius = MSG_ReadByte(&cl_message);
- MSG_ReadVector(&cl_message, pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 4);
- VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
- VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
- CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
- if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
- {
- if (rand() % 5)
- S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
- else
- {
- rnd = rand() & 3;
- if (rnd == 1)
- S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
- else if (rnd == 2)
- S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
- else
- S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
- }
- }
- break;
- case QW_TE_BLOOD:
- count = MSG_ReadByte(&cl_message);
- MSG_ReadVector(&cl_message, pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 4);
- CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
- break;
- case QW_TE_LIGHTNINGBLOOD:
- MSG_ReadVector(&cl_message, pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 4);
- CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
- break;
- default:
- Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
- }
- }
- else
- {
- type = MSG_ReadByte(&cl_message);
- switch (type)
- {
- case TE_WIZSPIKE:
- // spike hitting wall
- MSG_ReadVector(&cl_message, pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 4);
- CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
- S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
- break;
- case TE_KNIGHTSPIKE:
- // spike hitting wall
- MSG_ReadVector(&cl_message, pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 4);
- CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
- S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
- break;
- case TE_SPIKE:
- // spike hitting wall
- MSG_ReadVector(&cl_message, pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 4);
- CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
- if (rand() % 5)
- S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
- else
- {
- rnd = rand() & 3;
- if (rnd == 1)
- S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
- else if (rnd == 2)
- S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
- else
- S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
- }
- break;
- case TE_SPIKEQUAD:
- // quad spike hitting wall
- MSG_ReadVector(&cl_message, pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 4);
- CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
- if (rand() % 5)
- S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
- else
- {
- rnd = rand() & 3;
- if (rnd == 1)
- S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
- else if (rnd == 2)
- S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
- else
- S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
- }
- break;
- case TE_SUPERSPIKE:
- // super spike hitting wall
- MSG_ReadVector(&cl_message, pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 4);
- CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
- if (rand() % 5)
- S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
- else
- {
- rnd = rand() & 3;
- if (rnd == 1)
- S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
- else if (rnd == 2)
- S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
- else
- S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
- }
- break;
- case TE_SUPERSPIKEQUAD:
- // quad super spike hitting wall
- MSG_ReadVector(&cl_message, pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 4);
- CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
- if (rand() % 5)
- S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
- else
- {
- rnd = rand() & 3;
- if (rnd == 1)
- S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
- else if (rnd == 2)
- S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
- else
- S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
- }
- break;
- // LordHavoc: added for improved blood splatters
- case TE_BLOOD:
- // blood puff
- MSG_ReadVector(&cl_message, pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 4);
- dir[0] = MSG_ReadChar(&cl_message);
- dir[1] = MSG_ReadChar(&cl_message);
- dir[2] = MSG_ReadChar(&cl_message);
- count = MSG_ReadByte(&cl_message);
- CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
- break;
- case TE_SPARK:
- // spark shower
- MSG_ReadVector(&cl_message, pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 4);
- dir[0] = MSG_ReadChar(&cl_message);
- dir[1] = MSG_ReadChar(&cl_message);
- dir[2] = MSG_ReadChar(&cl_message);
- count = MSG_ReadByte(&cl_message);
- CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
- break;
- case TE_PLASMABURN:
- MSG_ReadVector(&cl_message, pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 4);
- CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
- break;
- // LordHavoc: added for improved gore
- case TE_BLOODSHOWER:
- // vaporized body
- MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
- MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
- velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // speed
- count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
- vel1[0] = -velspeed;
- vel1[1] = -velspeed;
- vel1[2] = -velspeed;
- vel2[0] = velspeed;
- vel2[1] = velspeed;
- vel2[2] = velspeed;
- CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
- break;
- case TE_PARTICLECUBE:
- // general purpose particle effect
- MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
- MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
- MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
- count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
- colorStart = MSG_ReadByte(&cl_message); // color
- colorLength = MSG_ReadByte(&cl_message); // gravity (1 or 0)
- velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // randomvel
- CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
- break;
- case TE_PARTICLERAIN:
- // general purpose particle effect
- MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
- MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
- MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
- count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
- colorStart = MSG_ReadByte(&cl_message); // color
- CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
- break;
- case TE_PARTICLESNOW:
- // general purpose particle effect
- MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
- MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
- MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
- count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
- colorStart = MSG_ReadByte(&cl_message); // color
- CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
- break;
- case TE_GUNSHOT:
- // bullet hitting wall
- MSG_ReadVector(&cl_message, pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 4);
- CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
- if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
- {
- if (rand() % 5)
- S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
- else
- {
- rnd = rand() & 3;
- if (rnd == 1)
- S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
- else if (rnd == 2)
- S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
- else
- S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
- }
- }
- break;
- case TE_GUNSHOTQUAD:
- // quad bullet hitting wall
- MSG_ReadVector(&cl_message, pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 4);
- CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
- if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
- {
- if (rand() % 5)
- S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
- else
- {
- rnd = rand() & 3;
- if (rnd == 1)
- S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
- else if (rnd == 2)
- S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
- else
- S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
- }
- }
- break;
- case TE_EXPLOSION:
- // rocket explosion
- MSG_ReadVector(&cl_message, pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 10);
- CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
- S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
- break;
- case TE_EXPLOSIONQUAD:
- // quad rocket explosion
- MSG_ReadVector(&cl_message, pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 10);
- CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
- S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
- break;
- case TE_EXPLOSION3:
- // Nehahra movie colored lighting explosion
- MSG_ReadVector(&cl_message, pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 10);
- color[0] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
- color[1] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
- color[2] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
- CL_ParticleExplosion(pos);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
- break;
- case TE_EXPLOSIONRGB:
- // colored lighting explosion
- MSG_ReadVector(&cl_message, pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 10);
- CL_ParticleExplosion(pos);
- color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
- color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
- color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
- break;
- case TE_TAREXPLOSION:
- // tarbaby explosion
- MSG_ReadVector(&cl_message, pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 10);
- CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
- S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
- break;
- case TE_SMALLFLASH:
- MSG_ReadVector(&cl_message, pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 10);
- CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
- break;
- case TE_CUSTOMFLASH:
- MSG_ReadVector(&cl_message, pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 4);
- radius = (MSG_ReadByte(&cl_message) + 1) * 8;
- velspeed = (MSG_ReadByte(&cl_message) + 1) * (1.0 / 256.0);
- color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
- color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
- color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- break;
- case TE_FLAMEJET:
- MSG_ReadVector(&cl_message, pos, cls.protocol);
- MSG_ReadVector(&cl_message, dir, cls.protocol);
- count = MSG_ReadByte(&cl_message);
- CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
- break;
- case TE_LIGHTNING1:
- // lightning bolts
- CL_ParseBeam(cl.model_bolt, true);
- break;
- case TE_LIGHTNING2:
- // lightning bolts
- CL_ParseBeam(cl.model_bolt2, true);
- break;
- case TE_LIGHTNING3:
- // lightning bolts
- CL_ParseBeam(cl.model_bolt3, false);
- break;
- // PGM 01/21/97
- case TE_BEAM:
- // grappling hook beam
- CL_ParseBeam(cl.model_beam, false);
- break;
- // PGM 01/21/97
- // LordHavoc: for compatibility with the Nehahra movie...
- case TE_LIGHTNING4NEH:
- CL_ParseBeam(Mod_ForName(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), true, false, NULL), false);
- break;
- case TE_LAVASPLASH:
- MSG_ReadVector(&cl_message, pos, cls.protocol);
- CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
- break;
- case TE_TELEPORT:
- MSG_ReadVector(&cl_message, pos, cls.protocol);
- CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
- break;
- case TE_EXPLOSION2:
- // color mapped explosion
- MSG_ReadVector(&cl_message, pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 10);
- colorStart = MSG_ReadByte(&cl_message);
- colorLength = MSG_ReadByte(&cl_message);
- if (colorLength == 0)
- colorLength = 1;
- CL_ParticleExplosion2(pos, colorStart, colorLength);
- tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
- color[0] = tempcolor[0] * (2.0f / 255.0f);
- color[1] = tempcolor[1] * (2.0f / 255.0f);
- color[2] = tempcolor[2] * (2.0f / 255.0f);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
- break;
- case TE_TEI_G3:
- MSG_ReadVector(&cl_message, pos, cls.protocol);
- MSG_ReadVector(&cl_message, pos2, cls.protocol);
- MSG_ReadVector(&cl_message, dir, cls.protocol);
- CL_ParticleTrail(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0, true, true, NULL, NULL, 1);
- break;
- case TE_TEI_SMOKE:
- MSG_ReadVector(&cl_message, pos, cls.protocol);
- MSG_ReadVector(&cl_message, dir, cls.protocol);
- count = MSG_ReadByte(&cl_message);
- CL_FindNonSolidLocation(pos, pos, 4);
- CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
- break;
- case TE_TEI_BIGEXPLOSION:
- MSG_ReadVector(&cl_message, pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 10);
- CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
- S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
- break;
- case TE_TEI_PLASMAHIT:
- MSG_ReadVector(&cl_message, pos, cls.protocol);
- MSG_ReadVector(&cl_message, dir, cls.protocol);
- count = MSG_ReadByte(&cl_message);
- CL_FindNonSolidLocation(pos, pos, 5);
- CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
- break;
- default:
- Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
- }
- }
- }
- static void CL_ParseTrailParticles(void)
- {
- int entityindex;
- int effectindex;
- vec3_t start, end;
- entityindex = (unsigned short)MSG_ReadShort(&cl_message);
- if (entityindex >= MAX_EDICTS)
- entityindex = 0;
- if (entityindex >= cl.max_entities)
- CL_ExpandEntities(entityindex);
- effectindex = (unsigned short)MSG_ReadShort(&cl_message);
- MSG_ReadVector(&cl_message, start, cls.protocol);
- MSG_ReadVector(&cl_message, end, cls.protocol);
- CL_ParticleTrail(effectindex, 1, start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0, true, true, NULL, NULL, 1);
- }
- static void CL_ParsePointParticles(void)
- {
- int effectindex, count;
- vec3_t origin, velocity;
- effectindex = (unsigned short)MSG_ReadShort(&cl_message);
- MSG_ReadVector(&cl_message, origin, cls.protocol);
- MSG_ReadVector(&cl_message, velocity, cls.protocol);
- count = (unsigned short)MSG_ReadShort(&cl_message);
- CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
- }
- static void CL_ParsePointParticles1(void)
- {
- int effectindex;
- vec3_t origin;
- effectindex = (unsigned short)MSG_ReadShort(&cl_message);
- MSG_ReadVector(&cl_message, origin, cls.protocol);
- CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
- }
- typedef struct cl_iplog_item_s
- {
- char *address;
- char *name;
- }
- cl_iplog_item_t;
- static qboolean cl_iplog_loaded = false;
- static int cl_iplog_numitems = 0;
- static int cl_iplog_maxitems = 0;
- static cl_iplog_item_t *cl_iplog_items;
- static void CL_IPLog_Load(void);
- static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
- {
- int i;
- size_t sz_name, sz_address;
- if (!address || !address[0] || !name || !name[0])
- return;
- if (!cl_iplog_loaded)
- CL_IPLog_Load();
- if (developer_extra.integer)
- Con_DPrintf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
- // see if it already exists
- if (checkexisting)
- {
- for (i = 0;i < cl_iplog_numitems;i++)
- {
- if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
- {
- if (developer_extra.integer)
- Con_DPrintf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
- return;
- }
- }
- }
- // it does not already exist in the iplog, so add it
- if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
- {
- cl_iplog_item_t *olditems = cl_iplog_items;
- cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
- cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
- if (olditems)
- {
- if (cl_iplog_numitems)
- memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
- Mem_Free(olditems);
- }
- }
- sz_address = strlen(address) + 1;
- sz_name = strlen(name) + 1;
- cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, sz_address);
- cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, sz_name);
- strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, sz_address);
- // TODO: maybe it would be better to strip weird characters from name when
- // copying it here rather than using a straight strcpy?
- strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, sz_name);
- cl_iplog_numitems++;
- if (addtofile)
- {
- // add it to the iplog.txt file
- // TODO: this ought to open the one in the userpath version of the base
- // gamedir, not the current gamedir
- // not necessary for mobile
- #ifndef DP_MOBILETOUCH
- Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
- if (developer_extra.integer)
- Con_DPrintf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
- #endif
- }
- }
- static void CL_IPLog_Load(void)
- {
- int i, len, linenumber;
- char *text, *textend;
- unsigned char *filedata;
- fs_offset_t filesize;
- char line[MAX_INPUTLINE];
- char address[MAX_INPUTLINE];
- cl_iplog_loaded = true;
- // TODO: this ought to open the one in the userpath version of the base
- // gamedir, not the current gamedir
- // not necessary for mobile
- #ifndef DP_MOBILETOUCH
- filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
- #else
- filedata = NULL;
- #endif
- if (!filedata)
- return;
- text = (char *)filedata;
- textend = text + filesize;
- for (linenumber = 1;text < textend;linenumber++)
- {
- for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
- if (len < (int)sizeof(line) - 1)
- line[len++] = *text;
- line[len] = 0;
- if (text < textend && *text == '\r' && text[1] == '\n')
- text++;
- if (text < textend && *text == '\n')
- text++;
- if (line[0] == '/' && line[1] == '/')
- continue; // skip comments if anyone happens to add them
- for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
- address[i] = line[i];
- address[i] = 0;
- // skip exactly one space character
- i++;
- // address contains the address with termination,
- // line + i contains the name with termination
- if (address[0] && line[i])
- CL_IPLog_Add(address, line + i, false, false);
- else
- Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
- }
- }
- static void CL_IPLog_List_f(void)
- {
- int i, j;
- const char *addressprefix;
- if (Cmd_Argc() > 2)
- {
- Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
- return;
- }
- addressprefix = "";
- if (Cmd_Argc() >= 2)
- addressprefix = Cmd_Argv(1);
- if (!cl_iplog_loaded)
- CL_IPLog_Load();
- if (addressprefix && addressprefix[0])
- Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
- else
- Con_Printf("Listing all iplog entries\n");
- Con_Printf("address name\n");
- for (i = 0;i < cl_iplog_numitems;i++)
- {
- if (addressprefix && addressprefix[0])
- {
- for (j = 0;addressprefix[j];j++)
- if (addressprefix[j] != cl_iplog_items[i].address[j])
- break;
- // if this address does not begin with the addressprefix string
- // simply omit it from the output
- if (addressprefix[j])
- continue;
- }
- // if name is less than 15 characters, left justify it and pad
- // if name is more than 15 characters, print all of it, not worrying
- // about the fact it will misalign the columns
- if (strlen(cl_iplog_items[i].address) < 15)
- Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
- else
- Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
- }
- }
- // look for anything interesting like player IP addresses or ping reports
- static qboolean CL_ExaminePrintString(const char *text)
- {
- int len;
- const char *t;
- char temp[MAX_INPUTLINE];
- if (!strcmp(text, "Client ping times:\n"))
- {
- cl.parsingtextmode = CL_PARSETEXTMODE_PING;
- // hide ping reports in demos
- if (cls.demoplayback)
- cl.parsingtextexpectingpingforscores = 1;
- for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
- ;
- if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
- {
- Con_Printf("ping reply but empty scoreboard?!?\n");
- cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
- cl.parsingtextexpectingpingforscores = 0;
- }
- cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
- return !cl.parsingtextexpectingpingforscores;
- }
- if (!strncmp(text, "host: ", 9))
- {
- // cl.parsingtextexpectingpingforscores = false; // really?
- cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
- cl.parsingtextplayerindex = 0;
- return true;
- }
- if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
- {
- // if anything goes wrong, we'll assume this is not a ping report
- qboolean expected = cl.parsingtextexpectingpingforscores != 0;
- cl.parsingtextexpectingpingforscores = 0;
- cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
- t = text;
- while (*t == ' ')
- t++;
- if ((*t >= '0' && *t <= '9') || *t == '-')
- {
- int ping = atoi(t);
- while ((*t >= '0' && *t <= '9') || *t == '-')
- t++;
- if (*t == ' ')
- {
- int charindex = 0;
- t++;
- if(cl.parsingtextplayerindex < cl.maxclients)
- {
- for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
- ;
- // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
- //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
- if (t[charindex] == '\n')
- {
- cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
- for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
- ;
- //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
- {
- // we parsed a valid ping entry, so expect another to follow
- cl.parsingtextmode = CL_PARSETEXTMODE_PING;
- cl.parsingtextexpectingpingforscores = expected;
- }
- return !expected;
- }
- }
- if (!strncmp(t, "unconnected\n", 12))
- {
- // just ignore
- cl.parsingtextmode = CL_PARSETEXTMODE_PING;
- cl.parsingtextexpectingpingforscores = expected;
- return !expected;
- }
- else
- Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
- }
- }
- }
- if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
- {
- if (!strncmp(text, "players: ", 9))
- {
- cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
- cl.parsingtextplayerindex = 0;
- return true;
- }
- else if (!strstr(text, ": "))
- {
- cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
- return true;
- }
- }
- if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
- {
- // if anything goes wrong, we'll assume this is not a status report
- cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
- if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
- {
- t = text + 1;
- cl.parsingtextplayerindex = atoi(t) - 1;
- while (*t >= '0' && *t <= '9')
- t++;
- if (*t == ' ')
- {
- cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
- return true;
- }
- // the player name follows here, along with frags and time
- }
- }
- if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
- {
- // if anything goes wrong, we'll assume this is not a status report
- cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
- if (text[0] == ' ')
- {
- t = text;
- while (*t == ' ')
- t++;
- for (len = 0;*t && *t != '\n';t++)
- if (len < (int)sizeof(temp) - 1)
- temp[len++] = *t;
- temp[len] = 0;
- // botclient is perfectly valid, but we don't care about bots
- // also don't try to look up the name of an invalid player index
- if (strcmp(temp, "botclient")
- && cl.parsingtextplayerindex >= 0
- && cl.parsingtextplayerindex < cl.maxclients
- && cl.scores[cl.parsingtextplayerindex].name[0])
- {
- // log the player name and IP address string
- // (this operates entirely on strings to avoid issues with the
- // nature of a network address)
- CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
- }
- cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
- return true;
- }
- }
- return true;
- }
- extern cvar_t slowmo;
- extern cvar_t cl_lerpexcess;
- static void CL_NetworkTimeReceived(double newtime)
- {
- double timehigh;
- cl.mtime[1] = cl.mtime[0];
- cl.mtime[0] = newtime;
- if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
- cl.time = cl.mtime[1] = newtime;
- else if (cls.demoplayback)
- {
- // when time falls behind during demo playback it means the cl.mtime[1] was altered
- // due to a large time gap, so treat it as an instant change in time
- // (this can also happen during heavy packet loss in the demo)
- if (cl.time < newtime - 0.1)
- cl.mtime[1] = cl.time = newtime;
- }
- else if (cls.protocol != PROTOCOL_QUAKEWORLD)
- {
- cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
- if (developer_extra.integer && vid_activewindow)
- {
- if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
- Con_DPrintf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
- else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
- Con_DPrintf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
- }
- cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
- timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
- if (cl_nettimesyncboundmode.integer == 1)
- cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
- else if (cl_nettimesyncboundmode.integer == 2)
- {
- if (cl.time < cl.mtime[1] || cl.time > timehigh)
- cl.time = cl.mtime[1];
- }
- else if (cl_nettimesyncboundmode.integer == 3)
- {
- if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
- cl.time = cl.mtime[1];
- }
- else if (cl_nettimesyncboundmode.integer == 4)
- {
- if (fabs(cl.time - cl.mtime[1]) > 0.5)
- cl.time = cl.mtime[1]; // reset
- else if (fabs(cl.time - cl.mtime[1]) > 0.1)
- cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
- else if (cl.time > cl.mtime[1])
- cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
- else
- cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
- }
- else if (cl_nettimesyncboundmode.integer == 5)
- {
- if (fabs(cl.time - cl.mtime[1]) > 0.5)
- cl.time = cl.mtime[1]; // reset
- else if (fabs(cl.time - cl.mtime[1]) > 0.1)
- cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
- else
- cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
- }
- else if (cl_nettimesyncboundmode.integer == 6)
- {
- cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
- cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
- }
- }
- // this packet probably contains a player entity update, so we will need
- // to update the prediction
- cl.movement_replay = true;
- // this may get updated later in parsing by svc_clientdata
- cl.onground = false;
- // if true the cl.viewangles are interpolated from cl.mviewangles[]
- // during this frame
- // (makes spectating players much smoother and prevents mouse movement from turning)
- cl.fixangle[1] = cl.fixangle[0];
- cl.fixangle[0] = false;
- if (!cls.demoplayback)
- VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
- // update the csqc's server timestamps, critical for proper sync
- CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
- if (cl.mtime[0] > cl.mtime[1])
- World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
- // only lerp entities that also get an update in this frame, when lerp excess is used
- if(cl_lerpexcess.value > 0)
- {
- int i;
- for (i = 1;i < cl.num_entities;i++)
- {
- if (cl.entities_active[i])
- {
- entity_t *ent = cl.entities + i;
- ent->persistent.lerpdeltatime = 0;
- }
- }
- }
- }
- #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", cl_message.readcount-1, x, cmd);
- /*
- =====================
- CL_ParseServerMessage
- =====================
- */
- int parsingerror = false;
- void CL_ParseServerMessage(void)
- {
- int cmd;
- int i;
- protocolversion_t protocol;
- unsigned char cmdlog[32];
- const char *cmdlogname[32], *temp;
- int cmdindex, cmdcount = 0;
- qboolean qwplayerupdatereceived;
- qboolean strip_pqc;
- char vabuf[1024];
- // LordHavoc: moved demo message writing from before the packet parse to
- // after the packet parse so that CL_Stop_f can be called by cl_autodemo
- // code in CL_ParseServerinfo
- //if (cls.demorecording)
- // CL_WriteDemoMessage (&cl_message);
- cl.last_received_message = realtime;
- CL_KeepaliveMessage(false);
- //
- // if recording demos, copy the message out
- //
- if (cl_shownet.integer == 1)
- Con_Printf("%f %i\n", realtime, cl_message.cursize);
- else if (cl_shownet.integer == 2)
- Con_Print("------------------\n");
- //
- // parse the message
- //
- //MSG_BeginReading ();
- parsingerror = true;
- if (cls.protocol == PROTOCOL_QUAKEWORLD)
- {
- CL_NetworkTimeReceived(realtime); // qw has no clock
- // kill all qw nails
- cl.qw_num_nails = 0;
- // fade weapon view kick
- cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
- cls.servermovesequence = cls.netcon->qw.incoming_sequence;
- qwplayerupdatereceived = false;
- while (1)
- {
- if (cl_message.badread)
- Host_Error ("CL_ParseServerMessage: Bad QW server message");
- cmd = MSG_ReadByte(&cl_message);
- if (cmd == -1)
- {
- SHOWNET("END OF MESSAGE");
- break; // end of message
- }
- cmdindex = cmdcount & 31;
- cmdcount++;
- cmdlog[cmdindex] = cmd;
- SHOWNET(qw_svc_strings[cmd]);
- cmdlogname[cmdindex] = qw_svc_strings[cmd];
- if (!cmdlogname[cmdindex])
- {
- // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
- const char *d = "<unknown>";
- cmdlogname[cmdindex] = d;
- }
- // other commands
- switch (cmd)
- {
- default:
- {
- char description[32*64], logtemp[64];
- int count;
- strlcpy(description, "packet dump: ", sizeof(description));
- i = cmdcount - 32;
- if (i < 0)
- i = 0;
- count = cmdcount - i;
- i &= 31;
- while(count > 0)
- {
- dpsnprintf(logtemp, sizeof(logtemp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
- strlcat(description, logtemp, sizeof(description));
- count--;
- i++;
- i &= 31;
- }
- description[strlen(description)-1] = '\n'; // replace the last space with a newline
- Con_Print(description);
- Host_Error("CL_ParseServerMessage: Illegible server message");
- }
- break;
- case qw_svc_nop:
- //Con_Printf("qw_svc_nop\n");
- break;
- case qw_svc_disconnect:
- Con_Printf("Server disconnected\n");
- if (cls.demonum != -1)
- CL_NextDemo();
- else
- CL_Disconnect();
- return;
- case qw_svc_print:
- i = MSG_ReadByte(&cl_message);
- temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
- if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
- {
- if (i == 3) // chat
- CSQC_AddPrintText(va(vabuf, sizeof(vabuf), "\1%s", temp)); //[515]: csqc
- else
- CSQC_AddPrintText(temp);
- }
- break;
- case qw_svc_centerprint:
- CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc
- break;
- case qw_svc_stufftext:
- CL_VM_Parse_StuffCmd(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc
- break;
- case qw_svc_damage:
- // svc_damage protocol is identical to nq
- V_ParseDamage ();
- break;
- case qw_svc_serverdata:
- //Cbuf_Execute(); // make sure any stuffed commands are done
- CL_ParseServerInfo();
- break;
- case qw_svc_setangle:
- for (i=0 ; i<3 ; i++)
- cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
- if (!cls.demoplayback)
- {
- cl.fixangle[0] = true;
- VectorCopy(cl.viewangles, cl.mviewangles[0]);
- // disable interpolation if this is new
- if (!cl.fixangle[1])
- VectorCopy(cl.viewangles, cl.mviewangles[1]);
- }
- break;
- case qw_svc_lightstyle:
- i = MSG_ReadByte(&cl_message);
- if (i >= cl.max_lightstyle)
- {
- Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
- break;
- }
- strlcpy (cl.lightstyle[i].map, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
- cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
- cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
- break;
- case qw_svc_sound:
- CL_ParseStartSoundPacket(false);
- break;
- case qw_svc_stopsound:
- i = (unsigned short) MSG_ReadShort(&cl_message);
- S_StopSound(i>>3, i&7);
- break;
- case qw_svc_updatefrags:
- i = MSG_ReadByte(&cl_message);
- if (i >= cl.maxclients)
- Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
- cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
- break;
- case qw_svc_updateping:
- i = MSG_ReadByte(&cl_message);
- if (i >= cl.maxclients)
- Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
- cl.scores[i].qw_ping = MSG_ReadShort(&cl_message);
- break;
- case qw_svc_updatepl:
- i = MSG_ReadByte(&cl_message);
- if (i >= cl.maxclients)
- Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
- cl.scores[i].qw_packetloss = MSG_ReadByte(&cl_message);
- break;
- case qw_svc_updateentertime:
- i = MSG_ReadByte(&cl_message);
- if (i >= cl.maxclients)
- Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
- // seconds ago
- cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat(&cl_message);
- break;
- case qw_svc_spawnbaseline:
- i = (unsigned short) MSG_ReadShort(&cl_message);
- if (i < 0 || i >= MAX_EDICTS)
- Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
- if (i >= cl.max_entities)
- CL_ExpandEntities(i);
- CL_ParseBaseline(cl.entities + i, false);
- break;
- case qw_svc_spawnstatic:
- CL_ParseStatic(false);
- break;
- case qw_svc_temp_entity:
- if(!CL_VM_Parse_TempEntity())
- CL_ParseTempEntity ();
- break;
- case qw_svc_killedmonster:
- cl.stats[STAT_MONSTERS]++;
- break;
- case qw_svc_foundsecret:
- cl.stats[STAT_SECRETS]++;
- break;
- case qw_svc_updatestat:
- i = MSG_ReadByte(&cl_message);
- if (i < 0 || i >= MAX_CL_STATS)
- Host_Error ("svc_updatestat: %i is invalid", i);
- cl.stats[i] = MSG_ReadByte(&cl_message);
- break;
- case qw_svc_updatestatlong:
- i = MSG_ReadByte(&cl_message);
- if (i < 0 || i >= MAX_CL_STATS)
- Host_Error ("svc_updatestatlong: %i is invalid", i);
- cl.stats[i] = MSG_ReadLong(&cl_message);
- break;
- case qw_svc_spawnstaticsound:
- CL_ParseStaticSound (false);
- break;
- case qw_svc_cdtrack:
- cl.cdtrack = cl.looptrack = MSG_ReadByte(&cl_message);
- #ifdef CONFIG_CD
- if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
- CDAudio_Play ((unsigned char)cls.forcetrack, true);
- else
- CDAudio_Play ((unsigned char)cl.cdtrack, true);
- #endif
- break;
- case qw_svc_intermission:
- if(!cl.intermission)
- cl.completed_time = cl.time;
- cl.intermission = 1;
- MSG_ReadVector(&cl_message, cl.qw_intermission_origin, cls.protocol);
- for (i = 0;i < 3;i++)
- cl.qw_intermission_angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
- break;
- case qw_svc_finale:
- if(!cl.intermission)
- cl.completed_time = cl.time;
- cl.intermission = 2;
- SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
- break;
- case qw_svc_sellscreen:
- Cmd_ExecuteString ("help", src_command, true);
- break;
- case qw_svc_smallkick:
- cl.qw_weaponkick = -2;
- break;
- case qw_svc_bigkick:
- cl.qw_weaponkick = -4;
- break;
- case qw_svc_muzzleflash:
- i = (unsigned short) MSG_ReadShort(&cl_message);
- // NOTE: in QW this only worked on clients
- if (i < 0 || i >= MAX_EDICTS)
- Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
- if (i >= cl.max_entities)
- CL_ExpandEntities(i);
- cl.entities[i].persistent.muzzleflash = 1.0f;
- break;
- case qw_svc_updateuserinfo:
- QW_CL_UpdateUserInfo();
- break;
- case qw_svc_setinfo:
- QW_CL_SetInfo();
- break;
- case qw_svc_serverinfo:
- QW_CL_ServerInfo();
- break;
- case qw_svc_download:
- QW_CL_ParseDownload();
- break;
- case qw_svc_playerinfo:
- // slightly kill qw player entities now that we know there is
- // an update of player entities this frame...
- if (!qwplayerupdatereceived)
- {
- qwplayerupdatereceived = true;
- for (i = 1;i < cl.maxclients;i++)
- cl.entities_active[i] = false;
- }
- EntityStateQW_ReadPlayerUpdate();
- break;
- case qw_svc_nails:
- QW_CL_ParseNails();
- break;
- case qw_svc_chokecount:
- (void) MSG_ReadByte(&cl_message);
- // FIXME: apply to netgraph
- //for (j = 0;j < i;j++)
- // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
- break;
- case qw_svc_modellist:
- QW_CL_ParseModelList();
- break;
- case qw_svc_soundlist:
- QW_CL_ParseSoundList();
- break;
- case qw_svc_packetentities:
- EntityFrameQW_CL_ReadFrame(false);
- // first update is the final signon stage
- if (cls.signon == SIGNONS - 1)
- {
- cls.signon = SIGNONS;
- CL_SignonReply ();
- }
- break;
- case qw_svc_deltapacketentities:
- EntityFrameQW_CL_ReadFrame(true);
- // first update is the final signon stage
- if (cls.signon == SIGNONS - 1)
- {
- cls.signon = SIGNONS;
- CL_SignonReply ();
- }
- break;
- case qw_svc_maxspeed:
- cl.movevars_maxspeed = MSG_ReadFloat(&cl_message);
- break;
- case qw_svc_entgravity:
- cl.movevars_entgravity = MSG_ReadFloat(&cl_message);
- if (!cl.movevars_entgravity)
- cl.movevars_entgravity = 1.0f;
- break;
- case qw_svc_setpause:
- cl.paused = MSG_ReadByte(&cl_message) != 0;
- #ifdef CONFIG_CD
- if (cl.paused)
- CDAudio_Pause ();
- else
- CDAudio_Resume ();
- #endif
- S_PauseGameSounds (cl.paused);
- break;
- }
- }
- if (qwplayerupdatereceived)
- {
- // fully kill any player entities that were not updated this frame
- for (i = 1;i <= cl.maxclients;i++)
- if (!cl.entities_active[i])
- cl.entities[i].state_current.active = false;
- }
- }
- else
- {
- while (1)
- {
- if (cl_message.badread)
- Host_Error ("CL_ParseServerMessage: Bad server message");
- cmd = MSG_ReadByte(&cl_message);
- if (cmd == -1)
- {
- // R_TimeReport("END OF MESSAGE");
- SHOWNET("END OF MESSAGE");
- break; // end of message
- }
- cmdindex = cmdcount & 31;
- cmdcount++;
- cmdlog[cmdindex] = cmd;
- // if the high bit of the command byte is set, it is a fast update
- if (cmd & 128)
- {
- // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
- temp = "entity";
- cmdlogname[cmdindex] = temp;
- SHOWNET("fast update");
- if (cls.signon == SIGNONS - 1)
- {
- // first update is the final signon stage
- cls.signon = SIGNONS;
- CL_SignonReply ();
- }
- EntityFrameQuake_ReadEntity (cmd&127);
- continue;
- }
- SHOWNET(svc_strings[cmd]);
- cmdlogname[cmdindex] = svc_strings[cmd];
- if (!cmdlogname[cmdindex])
- {
- // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
- const char *d = "<unknown>";
- cmdlogname[cmdindex] = d;
- }
- // other commands
- switch (cmd)
- {
- default:
- {
- char description[32*64], tempdesc[64];
- int count;
- strlcpy (description, "packet dump: ", sizeof(description));
- i = cmdcount - 32;
- if (i < 0)
- i = 0;
- count = cmdcount - i;
- i &= 31;
- while(count > 0)
- {
- dpsnprintf (tempdesc, sizeof (tempdesc), "%3i:%s ", cmdlog[i], cmdlogname[i]);
- strlcat (description, tempdesc, sizeof (description));
- count--;
- i++;
- i &= 31;
- }
- description[strlen(description)-1] = '\n'; // replace the last space with a newline
- Con_Print(description);
- Host_Error ("CL_ParseServerMessage: Illegible server message");
- }
- break;
- case svc_nop:
- if (cls.signon < SIGNONS)
- Con_Print("<-- server to client keepalive\n");
- break;
- case svc_time:
- CL_NetworkTimeReceived(MSG_ReadFloat(&cl_message));
- break;
- case svc_clientdata:
- CL_ParseClientdata();
- break;
- case svc_version:
- i = MSG_ReadLong(&cl_message);
- protocol = Protocol_EnumForNumber(i);
- if (protocol == PROTOCOL_UNKNOWN)
- Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
- // hack for unmarked Nehahra movie demos which had a custom protocol
- if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
- protocol = PROTOCOL_NEHAHRAMOVIE;
- cls.protocol = protocol;
- break;
- case svc_disconnect:
- Con_Printf ("Server disconnected\n");
- if (cls.demonum != -1)
- CL_NextDemo ();
- else
- CL_Disconnect ();
- break;
- case svc_print:
- temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
- if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
- CSQC_AddPrintText(temp); //[515]: csqc
- break;
- case svc_centerprint:
- CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc
- break;
- case svc_stufftext:
- temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
- /* if(utf8_enable.integer)
- {
- strip_pqc = true;
- // we can safely strip and even
- // interpret these in utf8 mode
- }
- else */ switch(cls.protocol)
- {
- case PROTOCOL_QUAKE:
- case PROTOCOL_QUAKEDP:
- // maybe add other protocols if
- // so desired, but not DP7
- strip_pqc = true;
- break;
- case PROTOCOL_DARKPLACES7:
- default:
- // ProQuake does not support
- // these protocols
- strip_pqc = false;
- break;
- }
- if(strip_pqc)
- {
- // skip over ProQuake messages,
- // TODO actually interpret them
- // (they are sbar team score
- // updates), see proquake cl_parse.c
- if(*temp == 0x01)
- {
- ++temp;
- while(*temp >= 0x01 && *temp <= 0x1F)
- ++temp;
- }
- }
- CL_VM_Parse_StuffCmd(temp); //[515]: csqc
- break;
- case svc_damage:
- V_ParseDamage ();
- break;
- case svc_serverinfo:
- CL_ParseServerInfo ();
- break;
- case svc_setangle:
- for (i=0 ; i<3 ; i++)
- cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
- if (!cls.demoplayback)
- {
- cl.fixangle[0] = true;
- VectorCopy(cl.viewangles, cl.mviewangles[0]);
- // disable interpolation if this is new
- if (!cl.fixangle[1])
- VectorCopy(cl.viewangles, cl.mviewangles[1]);
- }
- break;
- case svc_setview:
- cl.viewentity = (unsigned short)MSG_ReadShort(&cl_message);
- if (cl.viewentity >= MAX_EDICTS)
- Host_Error("svc_setview >= MAX_EDICTS");
- if (cl.viewentity >= cl.max_entities)
- CL_ExpandEntities(cl.viewentity);
- // LordHavoc: assume first setview recieved is the real player entity
- if (!cl.realplayerentity)
- cl.realplayerentity = cl.viewentity;
- // update cl.playerentity to this one if it is a valid player
- if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
- cl.playerentity = cl.viewentity;
- break;
- case svc_lightstyle:
- i = MSG_ReadByte(&cl_message);
- if (i >= cl.max_lightstyle)
- {
- Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
- break;
- }
- strlcpy (cl.lightstyle[i].map, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
- cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
- cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
- break;
- case svc_sound:
- CL_ParseStartSoundPacket(false);
- break;
- case svc_precache:
- if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
- {
- // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
- CL_ParseStartSoundPacket(true);
- }
- else
- {
- char *s;
- i = (unsigned short)MSG_ReadShort(&cl_message);
- s = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
- if (i < 32768)
- {
- if (i >= 1 && i < MAX_MODELS)
- {
- dp_model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
- if (!model)
- Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
- cl.model_precache[i] = model;
- }
- else
- Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
- }
- else
- {
- i -= 32768;
- if (i >= 1 && i < MAX_SOUNDS)
- {
- sfx_t *sfx = S_PrecacheSound (s, true, true);
- if (!sfx && snd_initialized.integer)
- Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
- cl.sound_precache[i] = sfx;
- }
- else
- Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
- }
- }
- break;
- case svc_stopsound:
- i = (unsigned short) MSG_ReadShort(&cl_message);
- S_StopSound(i>>3, i&7);
- break;
- case svc_updatename:
- i = MSG_ReadByte(&cl_message);
- if (i >= cl.maxclients)
- Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
- strlcpy (cl.scores[i].name, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.scores[i].name));
- break;
- case svc_updatefrags:
- i = MSG_ReadByte(&cl_message);
- if (i >= cl.maxclients)
- Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
- cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
- break;
- case svc_updatecolors:
- i = MSG_ReadByte(&cl_message);
- if (i >= cl.maxclients)
- Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
- cl.scores[i].colors = MSG_ReadByte(&cl_message);
- break;
- case svc_particle:
- CL_ParseParticleEffect ();
- break;
- case svc_effect:
- CL_ParseEffect ();
- break;
- case svc_effect2:
- CL_ParseEffect2 ();
- break;
- case svc_spawnbaseline:
- i = (unsigned short) MSG_ReadShort(&cl_message);
- if (i < 0 || i >= MAX_EDICTS)
- Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
- if (i >= cl.max_entities)
- CL_ExpandEntities(i);
- CL_ParseBaseline (cl.entities + i, false);
- break;
- case svc_spawnbaseline2:
- i = (unsigned short) MSG_ReadShort(&cl_message);
- if (i < 0 || i >= MAX_EDICTS)
- Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
- if (i >= cl.max_entities)
- CL_ExpandEntities(i);
- CL_ParseBaseline (cl.entities + i, true);
- break;
- case svc_spawnstatic:
- CL_ParseStatic (false);
- break;
- case svc_spawnstatic2:
- CL_ParseStatic (true);
- break;
- case svc_temp_entity:
- if(!CL_VM_Parse_TempEntity())
- CL_ParseTempEntity ();
- break;
- case svc_setpause:
- cl.paused = MSG_ReadByte(&cl_message) != 0;
- #ifdef CONFIG_CD
- if (cl.paused)
- CDAudio_Pause ();
- else
- CDAudio_Resume ();
- #endif
- S_PauseGameSounds (cl.paused);
- break;
- case svc_signonnum:
- i = MSG_ReadByte(&cl_message);
- // LordHavoc: it's rude to kick off the client if they missed the
- // reconnect somehow, so allow signon 1 even if at signon 1
- if (i <= cls.signon && i != 1)
- Host_Error ("Received signon %i when at %i", i, cls.signon);
- cls.signon = i;
- CL_SignonReply ();
- break;
- case svc_killedmonster:
- cl.stats[STAT_MONSTERS]++;
- break;
- case svc_foundsecret:
- cl.stats[STAT_SECRETS]++;
- break;
- case svc_updatestat:
- i = MSG_ReadByte(&cl_message);
- if (i < 0 || i >= MAX_CL_STATS)
- Host_Error ("svc_updatestat: %i is invalid", i);
- cl.stats[i] = MSG_ReadLong(&cl_message);
- break;
- case svc_updatestatubyte:
- i = MSG_ReadByte(&cl_message);
- if (i < 0 || i >= MAX_CL_STATS)
- Host_Error ("svc_updatestat: %i is invalid", i);
- cl.stats[i] = MSG_ReadByte(&cl_message);
- break;
- case svc_spawnstaticsound:
- CL_ParseStaticSound (false);
- break;
- case svc_spawnstaticsound2:
- CL_ParseStaticSound (true);
- break;
- case svc_cdtrack:
- cl.cdtrack = MSG_ReadByte(&cl_message);
- cl.looptrack = MSG_ReadByte(&cl_message);
- #ifdef CONFIG_CD
- if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
- CDAudio_Play ((unsigned char)cls.forcetrack, true);
- else
- CDAudio_Play ((unsigned char)cl.cdtrack, true);
- #endif
- break;
- case svc_intermission:
- if(!cl.intermission)
- cl.completed_time = cl.time;
- cl.intermission = 1;
- CL_VM_UpdateIntermissionState(cl.intermission);
- break;
- case svc_finale:
- if(!cl.intermission)
- cl.completed_time = cl.time;
- cl.intermission = 2;
- CL_VM_UpdateIntermissionState(cl.intermission);
- SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
- break;
- case svc_cutscene:
- if(!cl.intermission)
- cl.completed_time = cl.time;
- cl.intermission = 3;
- CL_VM_UpdateIntermissionState(cl.intermission);
- SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
- break;
- case svc_sellscreen:
- Cmd_ExecuteString ("help", src_command, true);
- break;
- case svc_hidelmp:
- if (gamemode == GAME_TENEBRAE)
- {
- // repeating particle effect
- MSG_ReadCoord(&cl_message, cls.protocol);
- MSG_ReadCoord(&cl_message, cls.protocol);
- MSG_ReadCoord(&cl_message, cls.protocol);
- MSG_ReadCoord(&cl_message, cls.protocol);
- MSG_ReadCoord(&cl_message, cls.protocol);
- MSG_ReadCoord(&cl_message, cls.protocol);
- (void) MSG_ReadByte(&cl_message);
- MSG_ReadLong(&cl_message);
- MSG_ReadLong(&cl_message);
- MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
- }
- else
- SHOWLMP_decodehide();
- break;
- case svc_showlmp:
- if (gamemode == GAME_TENEBRAE)
- {
- // particle effect
- MSG_ReadCoord(&cl_message, cls.protocol);
- MSG_ReadCoord(&cl_message, cls.protocol);
- MSG_ReadCoord(&cl_message, cls.protocol);
- (void) MSG_ReadByte(&cl_message);
- MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
- }
- else
- SHOWLMP_decodeshow();
- break;
- case svc_skybox:
- R_SetSkyBox(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
- break;
- case svc_entities:
- if (cls.signon == SIGNONS - 1)
- {
- // first update is the final signon stage
- cls.signon = SIGNONS;
- CL_SignonReply ();
- }
- if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
- EntityFrame_CL_ReadFrame();
- else if (cls.protocol == PROTOCOL_DARKPLACES4)
- EntityFrame4_CL_ReadFrame();
- else
- EntityFrame5_CL_ReadFrame();
- break;
- case svc_csqcentities:
- CSQC_ReadEntities();
- break;
- case svc_downloaddata:
- CL_ParseDownload();
- break;
- case svc_trailparticles:
- CL_ParseTrailParticles();
- break;
- case svc_pointparticles:
- CL_ParsePointParticles();
- break;
- case svc_pointparticles1:
- CL_ParsePointParticles1();
- break;
- }
- // R_TimeReport(svc_strings[cmd]);
- }
- }
- if (cls.signon == SIGNONS)
- CL_UpdateItemsAndWeapon();
- // R_TimeReport("UpdateItems");
- EntityFrameQuake_ISeeDeadEntities();
- // R_TimeReport("ISeeDeadEntities");
- CL_UpdateMoveVars();
- // R_TimeReport("UpdateMoveVars");
- parsingerror = false;
- // LordHavoc: this was at the start of the function before cl_autodemo was
- // implemented
- if (cls.demorecording)
- {
- CL_WriteDemoMessage (&cl_message);
- // R_TimeReport("WriteDemo");
- }
- }
- void CL_Parse_DumpPacket(void)
- {
- if (!parsingerror)
- return;
- Con_Print("Packet dump:\n");
- SZ_HexDumpToConsole(&cl_message);
- parsingerror = false;
- }
- void CL_Parse_ErrorCleanUp(void)
- {
- CL_StopDownload(0, 0);
- QW_CL_StopUpload();
- }
- void CL_Parse_Init(void)
- {
- Cvar_RegisterVariable(&cl_worldmessage);
- Cvar_RegisterVariable(&cl_worldname);
- Cvar_RegisterVariable(&cl_worldnamenoextension);
- Cvar_RegisterVariable(&cl_worldbasename);
- Cvar_RegisterVariable(&developer_networkentities);
- Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
- Cvar_RegisterVariable(&cl_sound_wizardhit);
- Cvar_RegisterVariable(&cl_sound_hknighthit);
- Cvar_RegisterVariable(&cl_sound_tink1);
- Cvar_RegisterVariable(&cl_sound_ric1);
- Cvar_RegisterVariable(&cl_sound_ric2);
- Cvar_RegisterVariable(&cl_sound_ric3);
- Cvar_RegisterVariable(&cl_sound_ric_gunshot);
- Cvar_RegisterVariable(&cl_sound_r_exp3);
- Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
- // server extension cvars set by commands issued from the server during connect
- Cvar_RegisterVariable(&cl_serverextension_download);
- Cvar_RegisterVariable(&cl_nettimesyncfactor);
- Cvar_RegisterVariable(&cl_nettimesyncboundmode);
- Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
- Cvar_RegisterVariable(&cl_iplog_name);
- Cvar_RegisterVariable(&cl_readpicture_force);
- Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
- Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
- Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
- Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
- Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
- Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
- Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
- Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
- Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
- }
- void CL_Parse_Shutdown(void)
- {
- }