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/gl_draw.c

https://gitlab.com/xonotic/darkplaces
C | 2156 lines | 1789 code | 188 blank | 179 comment | 431 complexity | cee5543a0b16238b6987aaf56b20ae1c MD5 | raw file
Possible License(s): GPL-2.0
  1. /*
  2. Copyright (C) 1996-1997 Id Software, Inc.
  3. This program is free software; you can redistribute it and/or
  4. modify it under the terms of the GNU General Public License
  5. as published by the Free Software Foundation; either version 2
  6. of the License, or (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
  10. See the GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program; if not, write to the Free Software
  13. Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
  14. */
  15. #include "quakedef.h"
  16. #include "image.h"
  17. #include "wad.h"
  18. #include "cl_video.h"
  19. #include "cl_dyntexture.h"
  20. #include "ft2.h"
  21. #include "ft2_fontdefs.h"
  22. dp_fonts_t dp_fonts;
  23. static mempool_t *fonts_mempool = NULL;
  24. cvar_t r_textshadow = {CVAR_SAVE, "r_textshadow", "0", "draws a shadow on all text to improve readability (note: value controls offset, 1 = 1 pixel, 1.5 = 1.5 pixels, etc)"};
  25. cvar_t r_textbrightness = {CVAR_SAVE, "r_textbrightness", "0", "additional brightness for text color codes (0 keeps colors as is, 1 makes them all white)"};
  26. cvar_t r_textcontrast = {CVAR_SAVE, "r_textcontrast", "1", "additional contrast for text color codes (1 keeps colors as is, 0 makes them all black)"};
  27. cvar_t r_font_postprocess_blur = {CVAR_SAVE, "r_font_postprocess_blur", "0", "font blur amount"};
  28. cvar_t r_font_postprocess_outline = {CVAR_SAVE, "r_font_postprocess_outline", "0", "font outline amount"};
  29. cvar_t r_font_postprocess_shadow_x = {CVAR_SAVE, "r_font_postprocess_shadow_x", "0", "font shadow X shift amount, applied during outlining"};
  30. cvar_t r_font_postprocess_shadow_y = {CVAR_SAVE, "r_font_postprocess_shadow_y", "0", "font shadow Y shift amount, applied during outlining"};
  31. cvar_t r_font_postprocess_shadow_z = {CVAR_SAVE, "r_font_postprocess_shadow_z", "0", "font shadow Z shift amount, applied during blurring"};
  32. cvar_t r_font_hinting = {CVAR_SAVE, "r_font_hinting", "3", "0 = no hinting, 1 = light autohinting, 2 = full autohinting, 3 = full hinting"};
  33. cvar_t r_font_antialias = {CVAR_SAVE, "r_font_antialias", "1", "0 = monochrome, 1 = grey" /* , 2 = rgb, 3 = bgr" */};
  34. cvar_t r_nearest_2d = {CVAR_SAVE, "r_nearest_2d", "0", "use nearest filtering on all 2d textures (including conchars)"};
  35. cvar_t r_nearest_conchars = {CVAR_SAVE, "r_nearest_conchars", "0", "use nearest filtering on conchars texture"};
  36. //=============================================================================
  37. /* Support Routines */
  38. #define FONT_FILESIZE 13468
  39. static cachepic_t *cachepichash[CACHEPICHASHSIZE];
  40. static cachepic_t cachepics[MAX_CACHED_PICS];
  41. static int numcachepics;
  42. rtexturepool_t *drawtexturepool;
  43. static const unsigned char concharimage[FONT_FILESIZE] =
  44. {
  45. #include "lhfont.h"
  46. };
  47. static rtexture_t *draw_generateconchars(void)
  48. {
  49. int i;
  50. unsigned char *data;
  51. double random;
  52. rtexture_t *tex;
  53. data = LoadTGA_BGRA (concharimage, FONT_FILESIZE, NULL);
  54. // Gold numbers
  55. for (i = 0;i < 8192;i++)
  56. {
  57. random = lhrandom (0.0,1.0);
  58. data[i*4+3] = data[i*4+0];
  59. data[i*4+2] = 83 + (unsigned char)(random * 64);
  60. data[i*4+1] = 71 + (unsigned char)(random * 32);
  61. data[i*4+0] = 23 + (unsigned char)(random * 16);
  62. }
  63. // White chars
  64. for (i = 8192;i < 32768;i++)
  65. {
  66. random = lhrandom (0.0,1.0);
  67. data[i*4+3] = data[i*4+0];
  68. data[i*4+2] = 95 + (unsigned char)(random * 64);
  69. data[i*4+1] = 95 + (unsigned char)(random * 64);
  70. data[i*4+0] = 95 + (unsigned char)(random * 64);
  71. }
  72. // Gold numbers
  73. for (i = 32768;i < 40960;i++)
  74. {
  75. random = lhrandom (0.0,1.0);
  76. data[i*4+3] = data[i*4+0];
  77. data[i*4+2] = 83 + (unsigned char)(random * 64);
  78. data[i*4+1] = 71 + (unsigned char)(random * 32);
  79. data[i*4+0] = 23 + (unsigned char)(random * 16);
  80. }
  81. // Red chars
  82. for (i = 40960;i < 65536;i++)
  83. {
  84. random = lhrandom (0.0,1.0);
  85. data[i*4+3] = data[i*4+0];
  86. data[i*4+2] = 96 + (unsigned char)(random * 64);
  87. data[i*4+1] = 43 + (unsigned char)(random * 32);
  88. data[i*4+0] = 27 + (unsigned char)(random * 32);
  89. }
  90. #if 0
  91. Image_WriteTGABGRA ("gfx/generated_conchars.tga", 256, 256, data);
  92. #endif
  93. tex = R_LoadTexture2D(drawtexturepool, "conchars", 256, 256, data, TEXTYPE_BGRA, TEXF_ALPHA | (r_nearest_conchars.integer ? TEXF_FORCENEAREST : 0), -1, NULL);
  94. Mem_Free(data);
  95. return tex;
  96. }
  97. static rtexture_t *draw_generateditherpattern(void)
  98. {
  99. int x, y;
  100. unsigned char pixels[8][8];
  101. for (y = 0;y < 8;y++)
  102. for (x = 0;x < 8;x++)
  103. pixels[y][x] = ((x^y) & 4) ? 254 : 0;
  104. return R_LoadTexture2D(drawtexturepool, "ditherpattern", 8, 8, pixels[0], TEXTYPE_PALETTE, TEXF_FORCENEAREST, -1, palette_bgra_transparent);
  105. }
  106. typedef struct embeddedpic_s
  107. {
  108. const char *name;
  109. int width;
  110. int height;
  111. const char *pixels;
  112. }
  113. embeddedpic_t;
  114. static const embeddedpic_t embeddedpics[] =
  115. {
  116. {
  117. "gfx/prydoncursor001", 16, 16,
  118. "477777774......."
  119. "77.....6........"
  120. "7.....6........."
  121. "7....6.........."
  122. "7.....6........."
  123. "7..6...6........"
  124. "7.6.6...6......."
  125. "76...6...6......"
  126. "4.....6.6......."
  127. ".......6........"
  128. "................"
  129. "................"
  130. "................"
  131. "................"
  132. "................"
  133. "................"
  134. },
  135. {
  136. "ui/mousepointer", 16, 16,
  137. "477777774......."
  138. "77.....6........"
  139. "7.....6........."
  140. "7....6.........."
  141. "7.....6........."
  142. "7..6...6........"
  143. "7.6.6...6......."
  144. "76...6...6......"
  145. "4.....6.6......."
  146. ".......6........"
  147. "................"
  148. "................"
  149. "................"
  150. "................"
  151. "................"
  152. "................"
  153. },
  154. {
  155. "gfx/crosshair1", 16, 16,
  156. "................"
  157. "................"
  158. "................"
  159. "...33......33..."
  160. "...355....553..."
  161. "....577..775...."
  162. ".....77..77....."
  163. "................"
  164. "................"
  165. ".....77..77....."
  166. "....577..775...."
  167. "...355....553..."
  168. "...33......33..."
  169. "................"
  170. "................"
  171. "................"
  172. },
  173. {
  174. "gfx/crosshair2", 16, 16,
  175. "................"
  176. "................"
  177. "................"
  178. "...3........3..."
  179. "....5......5...."
  180. ".....7....7....."
  181. "......7..7......"
  182. "................"
  183. "................"
  184. "......7..7......"
  185. ".....7....7....."
  186. "....5......5...."
  187. "...3........3..."
  188. "................"
  189. "................"
  190. "................"
  191. },
  192. {
  193. "gfx/crosshair3", 16, 16,
  194. "................"
  195. ".......77......."
  196. ".......77......."
  197. "................"
  198. "................"
  199. ".......44......."
  200. ".......44......."
  201. ".77..44..44..77."
  202. ".77..44..44..77."
  203. ".......44......."
  204. ".......44......."
  205. "................"
  206. "................"
  207. ".......77......."
  208. ".......77......."
  209. "................"
  210. },
  211. {
  212. "gfx/crosshair4", 16, 16,
  213. "................"
  214. "................"
  215. "................"
  216. "................"
  217. "................"
  218. "................"
  219. "................"
  220. "................"
  221. "........7777777."
  222. "........752....."
  223. "........72......"
  224. "........7......."
  225. "........7......."
  226. "........7......."
  227. "........7......."
  228. "................"
  229. },
  230. {
  231. "gfx/crosshair5", 8, 8,
  232. "........"
  233. "........"
  234. "....7..."
  235. "........"
  236. "..7.7.7."
  237. "........"
  238. "....7..."
  239. "........"
  240. },
  241. {
  242. "gfx/crosshair6", 2, 2,
  243. "77"
  244. "77"
  245. },
  246. {
  247. "gfx/crosshair7", 16, 16,
  248. "................"
  249. ".3............3."
  250. "..5...2332...5.."
  251. "...7.3....3.7..."
  252. "....7......7...."
  253. "...3.7....7.3..."
  254. "..2...7..7...2.."
  255. "..3..........3.."
  256. "..3..........3.."
  257. "..2...7..7...2.."
  258. "...3.7....7.3..."
  259. "....7......7...."
  260. "...7.3....3.7..."
  261. "..5...2332...5.."
  262. ".3............3."
  263. "................"
  264. },
  265. {NULL, 0, 0, NULL}
  266. };
  267. static rtexture_t *draw_generatepic(const char *name, qboolean quiet)
  268. {
  269. const embeddedpic_t *p;
  270. for (p = embeddedpics;p->name;p++)
  271. if (!strcmp(name, p->name))
  272. return R_LoadTexture2D(drawtexturepool, p->name, p->width, p->height, (const unsigned char *)p->pixels, TEXTYPE_PALETTE, TEXF_ALPHA, -1, palette_bgra_embeddedpic);
  273. if (!strcmp(name, "gfx/conchars"))
  274. return draw_generateconchars();
  275. if (!strcmp(name, "gfx/colorcontrol/ditherpattern"))
  276. return draw_generateditherpattern();
  277. if (!quiet)
  278. Con_DPrintf("Draw_CachePic: failed to load %s\n", name);
  279. return r_texture_notexture;
  280. }
  281. int draw_frame = 1;
  282. /*
  283. ================
  284. Draw_CachePic
  285. ================
  286. */
  287. // FIXME: move this to client somehow
  288. cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags)
  289. {
  290. int crc, hashkey;
  291. unsigned char *pixels = NULL;
  292. cachepic_t *pic;
  293. fs_offset_t lmpsize;
  294. unsigned char *lmpdata;
  295. char lmpname[MAX_QPATH];
  296. int texflags;
  297. int j;
  298. qboolean ddshasalpha;
  299. float ddsavgcolor[4];
  300. qboolean loaded = false;
  301. char vabuf[1024];
  302. texflags = TEXF_ALPHA;
  303. if (!(cachepicflags & CACHEPICFLAG_NOCLAMP))
  304. texflags |= TEXF_CLAMP;
  305. if (cachepicflags & CACHEPICFLAG_MIPMAP)
  306. texflags |= TEXF_MIPMAP;
  307. if (!(cachepicflags & CACHEPICFLAG_NOCOMPRESSION) && gl_texturecompression_2d.integer && gl_texturecompression.integer)
  308. texflags |= TEXF_COMPRESS;
  309. if ((cachepicflags & CACHEPICFLAG_NEAREST) || r_nearest_2d.integer)
  310. texflags |= TEXF_FORCENEAREST;
  311. // check whether the picture has already been cached
  312. crc = CRC_Block((unsigned char *)path, strlen(path));
  313. hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
  314. for (pic = cachepichash[hashkey];pic;pic = pic->chain)
  315. {
  316. if (!strcmp (path, pic->name))
  317. {
  318. // if it was created (or replaced) by Draw_NewPic, just return it
  319. if(pic->flags & CACHEPICFLAG_NEWPIC)
  320. return pic;
  321. if (!((pic->texflags ^ texflags) & ~(TEXF_COMPRESS | TEXF_MIPMAP))) // ignore TEXF_COMPRESS when comparing, because fallback pics remove the flag, and ignore TEXF_MIPMAP because QC specifies that
  322. {
  323. if(!(cachepicflags & CACHEPICFLAG_NOTPERSISTENT))
  324. {
  325. if(pic->tex)
  326. pic->autoload = false; // persist it
  327. else
  328. goto reload; // load it below, and then persist
  329. }
  330. return pic;
  331. }
  332. }
  333. }
  334. if (numcachepics == MAX_CACHED_PICS)
  335. {
  336. Con_Printf ("Draw_CachePic: numcachepics == MAX_CACHED_PICS\n");
  337. // FIXME: support NULL in callers?
  338. return cachepics; // return the first one
  339. }
  340. pic = cachepics + (numcachepics++);
  341. memset(pic, 0, sizeof(*pic));
  342. strlcpy (pic->name, path, sizeof(pic->name));
  343. // link into list
  344. pic->chain = cachepichash[hashkey];
  345. cachepichash[hashkey] = pic;
  346. reload:
  347. // TODO why does this crash?
  348. if(pic->allow_free_tex && pic->tex)
  349. R_PurgeTexture(pic->tex);
  350. // check whether it is an dynamic texture (if so, we can directly use its texture handler)
  351. pic->flags = cachepicflags;
  352. pic->tex = CL_GetDynTexture( path );
  353. // if so, set the width/height, too
  354. if( pic->tex ) {
  355. pic->allow_free_tex = false;
  356. pic->width = R_TextureWidth(pic->tex);
  357. pic->height = R_TextureHeight(pic->tex);
  358. // we're done now (early-out)
  359. return pic;
  360. }
  361. pic->allow_free_tex = true;
  362. pic->hasalpha = true; // assume alpha unless we know it has none
  363. pic->texflags = texflags;
  364. pic->autoload = (cachepicflags & CACHEPICFLAG_NOTPERSISTENT);
  365. pic->lastusedframe = draw_frame;
  366. // load a high quality image from disk if possible
  367. if (!loaded && r_texture_dds_load.integer != 0 && (pic->tex = R_LoadTextureDDSFile(drawtexturepool, va(vabuf, sizeof(vabuf), "dds/%s.dds", pic->name), vid.sRGB2D, pic->texflags, &ddshasalpha, ddsavgcolor, 0, false)))
  368. {
  369. // note this loads even if autoload is true, otherwise we can't get the width/height
  370. loaded = true;
  371. pic->hasalpha = ddshasalpha;
  372. pic->width = R_TextureWidth(pic->tex);
  373. pic->height = R_TextureHeight(pic->tex);
  374. }
  375. if (!loaded && ((pixels = loadimagepixelsbgra(pic->name, false, true, false, NULL)) || (!strncmp(pic->name, "gfx/", 4) && (pixels = loadimagepixelsbgra(pic->name+4, false, true, false, NULL)))))
  376. {
  377. loaded = true;
  378. pic->hasalpha = false;
  379. if (pic->texflags & TEXF_ALPHA)
  380. {
  381. for (j = 3;j < image_width * image_height * 4;j += 4)
  382. {
  383. if (pixels[j] < 255)
  384. {
  385. pic->hasalpha = true;
  386. break;
  387. }
  388. }
  389. }
  390. pic->width = image_width;
  391. pic->height = image_height;
  392. if (!pic->autoload)
  393. {
  394. pic->tex = R_LoadTexture2D(drawtexturepool, pic->name, image_width, image_height, pixels, vid.sRGB2D ? TEXTYPE_SRGB_BGRA : TEXTYPE_BGRA, pic->texflags & (pic->hasalpha ? ~0 : ~TEXF_ALPHA), -1, NULL);
  395. #ifndef USE_GLES2
  396. if (r_texture_dds_save.integer && qglGetCompressedTexImageARB && pic->tex)
  397. R_SaveTextureDDSFile(pic->tex, va(vabuf, sizeof(vabuf), "dds/%s.dds", pic->name), r_texture_dds_save.integer < 2, pic->hasalpha);
  398. #endif
  399. }
  400. }
  401. if (!loaded)
  402. {
  403. pic->autoload = false;
  404. // never compress the fallback images
  405. pic->texflags &= ~TEXF_COMPRESS;
  406. }
  407. // now read the low quality version (wad or lmp file), and take the pic
  408. // size from that even if we don't upload the texture, this way the pics
  409. // show up the right size in the menu even if they were replaced with
  410. // higher or lower resolution versions
  411. dpsnprintf(lmpname, sizeof(lmpname), "%s.lmp", pic->name);
  412. if ((!strncmp(pic->name, "gfx/", 4) || (gamemode == GAME_BLOODOMNICIDE && !strncmp(pic->name, "locale/", 6))) && (lmpdata = FS_LoadFile(lmpname, tempmempool, false, &lmpsize)))
  413. {
  414. if (developer_loading.integer)
  415. Con_Printf("loading lump \"%s\"\n", pic->name);
  416. if (lmpsize >= 9)
  417. {
  418. pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216;
  419. pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
  420. // if no high quality replacement image was found, upload the original low quality texture
  421. if (!loaded)
  422. {
  423. loaded = true;
  424. pic->tex = R_LoadTexture2D(drawtexturepool, pic->name, pic->width, pic->height, lmpdata + 8, vid.sRGB2D ? TEXTYPE_SRGB_PALETTE : TEXTYPE_PALETTE, pic->texflags, -1, palette_bgra_transparent);
  425. }
  426. }
  427. Mem_Free(lmpdata);
  428. }
  429. else if ((lmpdata = W_GetLumpName (pic->name + 4)))
  430. {
  431. if (developer_loading.integer)
  432. Con_Printf("loading gfx.wad lump \"%s\"\n", pic->name + 4);
  433. if (!strcmp(pic->name, "gfx/conchars"))
  434. {
  435. // conchars is a raw image and with color 0 as transparent instead of 255
  436. pic->width = 128;
  437. pic->height = 128;
  438. // if no high quality replacement image was found, upload the original low quality texture
  439. if (!loaded)
  440. {
  441. loaded = true;
  442. pic->tex = R_LoadTexture2D(drawtexturepool, pic->name, 128, 128, lmpdata, vid.sRGB2D != 0 ? TEXTYPE_SRGB_PALETTE : TEXTYPE_PALETTE, pic->texflags, -1, palette_bgra_font);
  443. }
  444. }
  445. else
  446. {
  447. pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216;
  448. pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
  449. // if no high quality replacement image was found, upload the original low quality texture
  450. if (!loaded)
  451. {
  452. loaded = true;
  453. pic->tex = R_LoadTexture2D(drawtexturepool, pic->name, pic->width, pic->height, lmpdata + 8, vid.sRGB2D != 0 ? TEXTYPE_SRGB_PALETTE : TEXTYPE_PALETTE, pic->texflags, -1, palette_bgra_transparent);
  454. }
  455. }
  456. }
  457. if (pixels)
  458. {
  459. Mem_Free(pixels);
  460. pixels = NULL;
  461. }
  462. if (!loaded)
  463. {
  464. // if it's not found on disk, generate an image
  465. pic->tex = draw_generatepic(pic->name, (cachepicflags & CACHEPICFLAG_QUIET) != 0);
  466. pic->width = R_TextureWidth(pic->tex);
  467. pic->height = R_TextureHeight(pic->tex);
  468. pic->allow_free_tex = (pic->tex != r_texture_notexture);
  469. }
  470. return pic;
  471. }
  472. cachepic_t *Draw_CachePic (const char *path)
  473. {
  474. return Draw_CachePic_Flags (path, 0); // default to persistent!
  475. }
  476. rtexture_t *Draw_GetPicTexture(cachepic_t *pic)
  477. {
  478. char vabuf[1024];
  479. if (pic->autoload && !pic->tex)
  480. {
  481. if (pic->tex == NULL && r_texture_dds_load.integer != 0)
  482. {
  483. qboolean ddshasalpha;
  484. float ddsavgcolor[4];
  485. pic->tex = R_LoadTextureDDSFile(drawtexturepool, va(vabuf, sizeof(vabuf), "dds/%s.dds", pic->name), vid.sRGB2D, pic->texflags, &ddshasalpha, ddsavgcolor, 0, false);
  486. }
  487. if (pic->tex == NULL)
  488. {
  489. pic->tex = loadtextureimage(drawtexturepool, pic->name, false, pic->texflags, true, vid.sRGB2D);
  490. #ifndef USE_GLES2
  491. if (r_texture_dds_save.integer && qglGetCompressedTexImageARB && pic->tex)
  492. R_SaveTextureDDSFile(pic->tex, va(vabuf, sizeof(vabuf), "dds/%s.dds", pic->name), r_texture_dds_save.integer < 2, pic->hasalpha);
  493. #endif
  494. }
  495. if (pic->tex == NULL && !strncmp(pic->name, "gfx/", 4))
  496. {
  497. pic->tex = loadtextureimage(drawtexturepool, pic->name+4, false, pic->texflags, true, vid.sRGB2D);
  498. #ifndef USE_GLES2
  499. if (r_texture_dds_save.integer && qglGetCompressedTexImageARB && pic->tex)
  500. R_SaveTextureDDSFile(pic->tex, va(vabuf, sizeof(vabuf), "dds/%s.dds", pic->name), r_texture_dds_save.integer < 2, pic->hasalpha);
  501. #endif
  502. }
  503. if (pic->tex == NULL)
  504. pic->tex = draw_generatepic(pic->name, true);
  505. }
  506. pic->lastusedframe = draw_frame;
  507. return pic->tex;
  508. }
  509. void Draw_Frame(void)
  510. {
  511. int i;
  512. cachepic_t *pic;
  513. static double nextpurgetime;
  514. if (nextpurgetime > realtime)
  515. return;
  516. nextpurgetime = realtime + 0.05;
  517. for (i = 0, pic = cachepics;i < numcachepics;i++, pic++)
  518. {
  519. if (pic->autoload && pic->tex && pic->lastusedframe < draw_frame)
  520. {
  521. R_FreeTexture(pic->tex);
  522. pic->tex = NULL;
  523. }
  524. }
  525. draw_frame++;
  526. }
  527. cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, unsigned char *pixels_bgra)
  528. {
  529. int crc, hashkey;
  530. cachepic_t *pic;
  531. crc = CRC_Block((unsigned char *)picname, strlen(picname));
  532. hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
  533. for (pic = cachepichash[hashkey];pic;pic = pic->chain)
  534. if (!strcmp (picname, pic->name))
  535. break;
  536. if (pic)
  537. {
  538. if (pic->flags == CACHEPICFLAG_NEWPIC && pic->tex && pic->width == width && pic->height == height)
  539. {
  540. R_UpdateTexture(pic->tex, pixels_bgra, 0, 0, 0, width, height, 1);
  541. return pic;
  542. }
  543. }
  544. else
  545. {
  546. if (numcachepics == MAX_CACHED_PICS)
  547. {
  548. Con_Printf ("Draw_NewPic: numcachepics == MAX_CACHED_PICS\n");
  549. // FIXME: support NULL in callers?
  550. return cachepics; // return the first one
  551. }
  552. pic = cachepics + (numcachepics++);
  553. memset(pic, 0, sizeof(*pic));
  554. strlcpy (pic->name, picname, sizeof(pic->name));
  555. // link into list
  556. pic->chain = cachepichash[hashkey];
  557. cachepichash[hashkey] = pic;
  558. }
  559. pic->flags = CACHEPICFLAG_NEWPIC; // disable texflags checks in Draw_CachePic
  560. pic->width = width;
  561. pic->height = height;
  562. if (pic->allow_free_tex && pic->tex)
  563. R_FreeTexture(pic->tex);
  564. pic->tex = R_LoadTexture2D(drawtexturepool, picname, width, height, pixels_bgra, TEXTYPE_BGRA, (alpha ? TEXF_ALPHA : 0), -1, NULL);
  565. return pic;
  566. }
  567. void Draw_FreePic(const char *picname)
  568. {
  569. int crc;
  570. int hashkey;
  571. cachepic_t *pic;
  572. // this doesn't really free the pic, but does free it's texture
  573. crc = CRC_Block((unsigned char *)picname, strlen(picname));
  574. hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
  575. for (pic = cachepichash[hashkey];pic;pic = pic->chain)
  576. {
  577. if (!strcmp (picname, pic->name) && pic->tex)
  578. {
  579. R_FreeTexture(pic->tex);
  580. pic->tex = NULL;
  581. pic->width = 0;
  582. pic->height = 0;
  583. return;
  584. }
  585. }
  586. }
  587. static float snap_to_pixel_x(float x, float roundUpAt);
  588. extern int con_linewidth; // to force rewrapping
  589. void LoadFont(qboolean override, const char *name, dp_font_t *fnt, float scale, float voffset)
  590. {
  591. int i, ch;
  592. float maxwidth;
  593. char widthfile[MAX_QPATH];
  594. char *widthbuf;
  595. fs_offset_t widthbufsize;
  596. if(override || !fnt->texpath[0])
  597. {
  598. strlcpy(fnt->texpath, name, sizeof(fnt->texpath));
  599. // load the cvars when the font is FIRST loader
  600. fnt->settings.scale = scale;
  601. fnt->settings.voffset = voffset;
  602. fnt->settings.antialias = r_font_antialias.integer;
  603. fnt->settings.hinting = r_font_hinting.integer;
  604. fnt->settings.outline = r_font_postprocess_outline.value;
  605. fnt->settings.blur = r_font_postprocess_blur.value;
  606. fnt->settings.shadowx = r_font_postprocess_shadow_x.value;
  607. fnt->settings.shadowy = r_font_postprocess_shadow_y.value;
  608. fnt->settings.shadowz = r_font_postprocess_shadow_z.value;
  609. }
  610. // fix bad scale
  611. if (fnt->settings.scale <= 0)
  612. fnt->settings.scale = 1;
  613. if(drawtexturepool == NULL)
  614. return; // before gl_draw_start, so will be loaded later
  615. if(fnt->ft2)
  616. {
  617. // clear freetype font
  618. Font_UnloadFont(fnt->ft2);
  619. Mem_Free(fnt->ft2);
  620. fnt->ft2 = NULL;
  621. }
  622. if(fnt->req_face != -1)
  623. {
  624. if(!Font_LoadFont(fnt->texpath, fnt))
  625. Con_DPrintf("Failed to load font-file for '%s', it will not support as many characters.\n", fnt->texpath);
  626. }
  627. fnt->tex = Draw_CachePic_Flags(fnt->texpath, CACHEPICFLAG_QUIET | CACHEPICFLAG_NOCOMPRESSION | (r_nearest_conchars.integer ? CACHEPICFLAG_NEAREST : 0))->tex;
  628. if(fnt->tex == r_texture_notexture)
  629. {
  630. for (i = 0; i < MAX_FONT_FALLBACKS; ++i)
  631. {
  632. if (!fnt->fallbacks[i][0])
  633. break;
  634. fnt->tex = Draw_CachePic_Flags(fnt->fallbacks[i], CACHEPICFLAG_QUIET | CACHEPICFLAG_NOCOMPRESSION | (r_nearest_conchars.integer ? CACHEPICFLAG_NEAREST : 0))->tex;
  635. if(fnt->tex != r_texture_notexture)
  636. break;
  637. }
  638. if(fnt->tex == r_texture_notexture)
  639. {
  640. fnt->tex = Draw_CachePic_Flags("gfx/conchars", CACHEPICFLAG_NOCOMPRESSION | (r_nearest_conchars.integer ? CACHEPICFLAG_NEAREST : 0))->tex;
  641. strlcpy(widthfile, "gfx/conchars.width", sizeof(widthfile));
  642. }
  643. else
  644. dpsnprintf(widthfile, sizeof(widthfile), "%s.width", fnt->fallbacks[i]);
  645. }
  646. else
  647. dpsnprintf(widthfile, sizeof(widthfile), "%s.width", fnt->texpath);
  648. // unspecified width == 1 (base width)
  649. for(ch = 0; ch < 256; ++ch)
  650. fnt->width_of[ch] = 1;
  651. // FIXME load "name.width", if it fails, fill all with 1
  652. if((widthbuf = (char *) FS_LoadFile(widthfile, tempmempool, true, &widthbufsize)))
  653. {
  654. float extraspacing = 0;
  655. const char *p = widthbuf;
  656. ch = 0;
  657. while(ch < 256)
  658. {
  659. if(!COM_ParseToken_Simple(&p, false, false, true))
  660. return;
  661. switch(*com_token)
  662. {
  663. case '0':
  664. case '1':
  665. case '2':
  666. case '3':
  667. case '4':
  668. case '5':
  669. case '6':
  670. case '7':
  671. case '8':
  672. case '9':
  673. case '+':
  674. case '-':
  675. case '.':
  676. fnt->width_of[ch] = atof(com_token) + extraspacing;
  677. ch++;
  678. break;
  679. default:
  680. if(!strcmp(com_token, "extraspacing"))
  681. {
  682. if(!COM_ParseToken_Simple(&p, false, false, true))
  683. return;
  684. extraspacing = atof(com_token);
  685. }
  686. else if(!strcmp(com_token, "scale"))
  687. {
  688. if(!COM_ParseToken_Simple(&p, false, false, true))
  689. return;
  690. fnt->settings.scale = atof(com_token);
  691. }
  692. else
  693. {
  694. Con_Printf("Warning: skipped unknown font property %s\n", com_token);
  695. if(!COM_ParseToken_Simple(&p, false, false, true))
  696. return;
  697. }
  698. break;
  699. }
  700. }
  701. Mem_Free(widthbuf);
  702. }
  703. if(fnt->ft2)
  704. {
  705. for (i = 0; i < MAX_FONT_SIZES; ++i)
  706. {
  707. ft2_font_map_t *map = Font_MapForIndex(fnt->ft2, i);
  708. if (!map)
  709. break;
  710. for(ch = 0; ch < 256; ++ch)
  711. map->width_of[ch] = Font_SnapTo(fnt->width_of[ch], 1/map->size);
  712. }
  713. }
  714. maxwidth = fnt->width_of[0];
  715. for(i = 1; i < 256; ++i)
  716. maxwidth = max(maxwidth, fnt->width_of[i]);
  717. fnt->maxwidth = maxwidth;
  718. // fix up maxwidth for overlap
  719. fnt->maxwidth *= fnt->settings.scale;
  720. if(fnt == FONT_CONSOLE)
  721. con_linewidth = -1; // rewrap console in next frame
  722. }
  723. extern cvar_t developer_font;
  724. dp_font_t *FindFont(const char *title, qboolean allocate_new)
  725. {
  726. int i, oldsize;
  727. // find font
  728. for(i = 0; i < dp_fonts.maxsize; ++i)
  729. if(!strcmp(dp_fonts.f[i].title, title))
  730. return &dp_fonts.f[i];
  731. // if not found - try allocate
  732. if (allocate_new)
  733. {
  734. // find any font with empty title
  735. for(i = 0; i < dp_fonts.maxsize; ++i)
  736. {
  737. if(!strcmp(dp_fonts.f[i].title, ""))
  738. {
  739. strlcpy(dp_fonts.f[i].title, title, sizeof(dp_fonts.f[i].title));
  740. return &dp_fonts.f[i];
  741. }
  742. }
  743. // if no any 'free' fonts - expand buffer
  744. oldsize = dp_fonts.maxsize;
  745. dp_fonts.maxsize = dp_fonts.maxsize + FONTS_EXPAND;
  746. if (developer_font.integer)
  747. Con_Printf("FindFont: enlarging fonts buffer (%i -> %i)\n", oldsize, dp_fonts.maxsize);
  748. dp_fonts.f = (dp_font_t *)Mem_Realloc(fonts_mempool, dp_fonts.f, sizeof(dp_font_t) * dp_fonts.maxsize);
  749. // relink ft2 structures
  750. for(i = 0; i < oldsize; ++i)
  751. if (dp_fonts.f[i].ft2)
  752. dp_fonts.f[i].ft2->settings = &dp_fonts.f[i].settings;
  753. // register a font in first expanded slot
  754. strlcpy(dp_fonts.f[oldsize].title, title, sizeof(dp_fonts.f[oldsize].title));
  755. return &dp_fonts.f[oldsize];
  756. }
  757. return NULL;
  758. }
  759. static float snap_to_pixel_x(float x, float roundUpAt)
  760. {
  761. float pixelpos = x * vid.width / vid_conwidth.value;
  762. int snap = (int) pixelpos;
  763. if (pixelpos - snap >= roundUpAt) ++snap;
  764. return ((float)snap * vid_conwidth.value / vid.width);
  765. /*
  766. x = (int)(x * vid.width / vid_conwidth.value);
  767. x = (x * vid_conwidth.value / vid.width);
  768. return x;
  769. */
  770. }
  771. static float snap_to_pixel_y(float y, float roundUpAt)
  772. {
  773. float pixelpos = y * vid.height / vid_conheight.value;
  774. int snap = (int) pixelpos;
  775. if (pixelpos - snap > roundUpAt) ++snap;
  776. return ((float)snap * vid_conheight.value / vid.height);
  777. /*
  778. y = (int)(y * vid.height / vid_conheight.value);
  779. y = (y * vid_conheight.value / vid.height);
  780. return y;
  781. */
  782. }
  783. static void LoadFont_f(void)
  784. {
  785. dp_font_t *f;
  786. int i, sizes;
  787. const char *filelist, *c, *cm;
  788. float sz, scale, voffset;
  789. char mainfont[MAX_QPATH];
  790. if(Cmd_Argc() < 2)
  791. {
  792. Con_Printf("Available font commands:\n");
  793. for(i = 0; i < dp_fonts.maxsize; ++i)
  794. if (dp_fonts.f[i].title[0])
  795. Con_Printf(" loadfont %s gfx/tgafile[...] [custom switches] [sizes...]\n", dp_fonts.f[i].title);
  796. Con_Printf("A font can simply be gfx/tgafile, or alternatively you\n"
  797. "can specify multiple fonts and faces\n"
  798. "Like this: gfx/vera-sans:2,gfx/fallback:1\n"
  799. "to load face 2 of the font gfx/vera-sans and use face 1\n"
  800. "of gfx/fallback as fallback font.\n"
  801. "You can also specify a list of font sizes to load, like this:\n"
  802. "loadfont console gfx/conchars,gfx/fallback 8 12 16 24 32\n"
  803. "In many cases, 8 12 16 24 32 should be a good choice.\n"
  804. "custom switches:\n"
  805. " scale x : scale all characters by this amount when rendering (doesnt change line height)\n"
  806. " voffset x : offset all chars vertical when rendering, this is multiplied to character height\n"
  807. );
  808. return;
  809. }
  810. f = FindFont(Cmd_Argv(1), true);
  811. if(f == NULL)
  812. {
  813. Con_Printf("font function not found\n");
  814. return;
  815. }
  816. if(Cmd_Argc() < 3)
  817. filelist = "gfx/conchars";
  818. else
  819. filelist = Cmd_Argv(2);
  820. memset(f->fallbacks, 0, sizeof(f->fallbacks));
  821. memset(f->fallback_faces, 0, sizeof(f->fallback_faces));
  822. // first font is handled "normally"
  823. c = strchr(filelist, ':');
  824. cm = strchr(filelist, ',');
  825. if(c && (!cm || c < cm))
  826. f->req_face = atoi(c+1);
  827. else
  828. {
  829. f->req_face = 0;
  830. c = cm;
  831. }
  832. if(!c || (c - filelist) > MAX_QPATH)
  833. strlcpy(mainfont, filelist, sizeof(mainfont));
  834. else
  835. {
  836. memcpy(mainfont, filelist, c - filelist);
  837. mainfont[c - filelist] = 0;
  838. }
  839. for(i = 0; i < MAX_FONT_FALLBACKS; ++i)
  840. {
  841. c = strchr(filelist, ',');
  842. if(!c)
  843. break;
  844. filelist = c + 1;
  845. if(!*filelist)
  846. break;
  847. c = strchr(filelist, ':');
  848. cm = strchr(filelist, ',');
  849. if(c && (!cm || c < cm))
  850. f->fallback_faces[i] = atoi(c+1);
  851. else
  852. {
  853. f->fallback_faces[i] = 0; // f->req_face; could make it stick to the default-font's face index
  854. c = cm;
  855. }
  856. if(!c || (c-filelist) > MAX_QPATH)
  857. {
  858. strlcpy(f->fallbacks[i], filelist, sizeof(mainfont));
  859. }
  860. else
  861. {
  862. memcpy(f->fallbacks[i], filelist, c - filelist);
  863. f->fallbacks[i][c - filelist] = 0;
  864. }
  865. }
  866. // for now: by default load only one size: the default size
  867. f->req_sizes[0] = 0;
  868. for(i = 1; i < MAX_FONT_SIZES; ++i)
  869. f->req_sizes[i] = -1;
  870. scale = 1;
  871. voffset = 0;
  872. if(Cmd_Argc() >= 4)
  873. {
  874. for(sizes = 0, i = 3; i < Cmd_Argc(); ++i)
  875. {
  876. // special switches
  877. if (!strcmp(Cmd_Argv(i), "scale"))
  878. {
  879. i++;
  880. if (i < Cmd_Argc())
  881. scale = atof(Cmd_Argv(i));
  882. continue;
  883. }
  884. if (!strcmp(Cmd_Argv(i), "voffset"))
  885. {
  886. i++;
  887. if (i < Cmd_Argc())
  888. voffset = atof(Cmd_Argv(i));
  889. continue;
  890. }
  891. if (sizes == -1)
  892. continue; // no slot for other sizes
  893. // parse one of sizes
  894. sz = atof(Cmd_Argv(i));
  895. if (sz > 0.001f && sz < 1000.0f) // do not use crap sizes
  896. {
  897. // search for duplicated sizes
  898. int j;
  899. for (j=0; j<sizes; j++)
  900. if (f->req_sizes[j] == sz)
  901. break;
  902. if (j != sizes)
  903. continue; // sz already in req_sizes, don't add it again
  904. if (sizes == MAX_FONT_SIZES)
  905. {
  906. Con_Printf("Warning: specified more than %i different font sizes, exceding ones are ignored\n", MAX_FONT_SIZES);
  907. sizes = -1;
  908. continue;
  909. }
  910. f->req_sizes[sizes] = sz;
  911. sizes++;
  912. }
  913. }
  914. }
  915. LoadFont(true, mainfont, f, scale, voffset);
  916. }
  917. /*
  918. ===============
  919. Draw_Init
  920. ===============
  921. */
  922. static void gl_draw_start(void)
  923. {
  924. int i;
  925. char vabuf[1024];
  926. drawtexturepool = R_AllocTexturePool();
  927. numcachepics = 0;
  928. memset(cachepichash, 0, sizeof(cachepichash));
  929. font_start();
  930. // load default font textures
  931. for(i = 0; i < dp_fonts.maxsize; ++i)
  932. if (dp_fonts.f[i].title[0])
  933. LoadFont(false, va(vabuf, sizeof(vabuf), "gfx/font_%s", dp_fonts.f[i].title), &dp_fonts.f[i], 1, 0);
  934. // draw the loading screen so people have something to see in the newly opened window
  935. SCR_UpdateLoadingScreen(true, true);
  936. }
  937. static void gl_draw_shutdown(void)
  938. {
  939. font_shutdown();
  940. R_FreeTexturePool(&drawtexturepool);
  941. numcachepics = 0;
  942. memset(cachepichash, 0, sizeof(cachepichash));
  943. }
  944. static void gl_draw_newmap(void)
  945. {
  946. font_newmap();
  947. }
  948. void GL_Draw_Init (void)
  949. {
  950. int i, j;
  951. Cvar_RegisterVariable(&r_font_postprocess_blur);
  952. Cvar_RegisterVariable(&r_font_postprocess_outline);
  953. Cvar_RegisterVariable(&r_font_postprocess_shadow_x);
  954. Cvar_RegisterVariable(&r_font_postprocess_shadow_y);
  955. Cvar_RegisterVariable(&r_font_postprocess_shadow_z);
  956. Cvar_RegisterVariable(&r_font_hinting);
  957. Cvar_RegisterVariable(&r_font_antialias);
  958. Cvar_RegisterVariable(&r_textshadow);
  959. Cvar_RegisterVariable(&r_textbrightness);
  960. Cvar_RegisterVariable(&r_textcontrast);
  961. Cvar_RegisterVariable(&r_nearest_2d);
  962. Cvar_RegisterVariable(&r_nearest_conchars);
  963. // allocate fonts storage
  964. fonts_mempool = Mem_AllocPool("FONTS", 0, NULL);
  965. dp_fonts.maxsize = MAX_FONTS;
  966. dp_fonts.f = (dp_font_t *)Mem_Alloc(fonts_mempool, sizeof(dp_font_t) * dp_fonts.maxsize);
  967. memset(dp_fonts.f, 0, sizeof(dp_font_t) * dp_fonts.maxsize);
  968. // assign starting font names
  969. strlcpy(FONT_DEFAULT->title, "default", sizeof(FONT_DEFAULT->title));
  970. strlcpy(FONT_DEFAULT->texpath, "gfx/conchars", sizeof(FONT_DEFAULT->texpath));
  971. strlcpy(FONT_CONSOLE->title, "console", sizeof(FONT_CONSOLE->title));
  972. strlcpy(FONT_SBAR->title, "sbar", sizeof(FONT_SBAR->title));
  973. strlcpy(FONT_NOTIFY->title, "notify", sizeof(FONT_NOTIFY->title));
  974. strlcpy(FONT_CHAT->title, "chat", sizeof(FONT_CHAT->title));
  975. strlcpy(FONT_CENTERPRINT->title, "centerprint", sizeof(FONT_CENTERPRINT->title));
  976. strlcpy(FONT_INFOBAR->title, "infobar", sizeof(FONT_INFOBAR->title));
  977. strlcpy(FONT_MENU->title, "menu", sizeof(FONT_MENU->title));
  978. for(i = 0, j = 0; i < MAX_USERFONTS; ++i)
  979. if(!FONT_USER(i)->title[0])
  980. dpsnprintf(FONT_USER(i)->title, sizeof(FONT_USER(i)->title), "user%d", j++);
  981. Cmd_AddCommand ("loadfont",LoadFont_f, "loadfont function tganame loads a font; example: loadfont console gfx/veramono; loadfont without arguments lists the available functions");
  982. R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap, NULL, NULL);
  983. }
  984. static void _DrawQ_Setup(void) // see R_ResetViewRendering2D
  985. {
  986. if (r_refdef.draw2dstage == 1)
  987. return;
  988. r_refdef.draw2dstage = 1;
  989. R_ResetViewRendering2D_Common(0, NULL, NULL, vid_conwidth.integer, vid_conheight.integer);
  990. }
  991. qboolean r_draw2d_force = false;
  992. static void _DrawQ_SetupAndProcessDrawFlag(int flags, cachepic_t *pic, float alpha)
  993. {
  994. _DrawQ_Setup();
  995. if(!r_draw2d.integer && !r_draw2d_force)
  996. return;
  997. DrawQ_ProcessDrawFlag(flags, (alpha < 1) || (pic && pic->hasalpha));
  998. }
  999. void DrawQ_ProcessDrawFlag(int flags, qboolean alpha)
  1000. {
  1001. if(flags == DRAWFLAG_ADDITIVE)
  1002. {
  1003. GL_DepthMask(false);
  1004. GL_BlendFunc(alpha ? GL_SRC_ALPHA : GL_ONE, GL_ONE);
  1005. }
  1006. else if(flags == DRAWFLAG_MODULATE)
  1007. {
  1008. GL_DepthMask(false);
  1009. GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
  1010. }
  1011. else if(flags == DRAWFLAG_2XMODULATE)
  1012. {
  1013. GL_DepthMask(false);
  1014. GL_BlendFunc(GL_DST_COLOR, GL_SRC_COLOR);
  1015. }
  1016. else if(flags == DRAWFLAG_SCREEN)
  1017. {
  1018. GL_DepthMask(false);
  1019. GL_BlendFunc(GL_ONE_MINUS_DST_COLOR, GL_ONE);
  1020. }
  1021. else if(alpha)
  1022. {
  1023. GL_DepthMask(false);
  1024. GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
  1025. }
  1026. else
  1027. {
  1028. GL_DepthMask(true);
  1029. GL_BlendFunc(GL_ONE, GL_ZERO);
  1030. }
  1031. }
  1032. void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, float red, float green, float blue, float alpha, int flags)
  1033. {
  1034. float floats[36];
  1035. _DrawQ_SetupAndProcessDrawFlag(flags, pic, alpha);
  1036. if(!r_draw2d.integer && !r_draw2d_force)
  1037. return;
  1038. // R_Mesh_ResetTextureState();
  1039. floats[12] = 0.0f;floats[13] = 0.0f;
  1040. floats[14] = 1.0f;floats[15] = 0.0f;
  1041. floats[16] = 1.0f;floats[17] = 1.0f;
  1042. floats[18] = 0.0f;floats[19] = 1.0f;
  1043. floats[20] = floats[24] = floats[28] = floats[32] = red;
  1044. floats[21] = floats[25] = floats[29] = floats[33] = green;
  1045. floats[22] = floats[26] = floats[30] = floats[34] = blue;
  1046. floats[23] = floats[27] = floats[31] = floats[35] = alpha;
  1047. if (pic)
  1048. {
  1049. if (width == 0)
  1050. width = pic->width;
  1051. if (height == 0)
  1052. height = pic->height;
  1053. R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true, false);
  1054. #if 0
  1055. // AK07: lets be texel correct on the corners
  1056. {
  1057. float horz_offset = 0.5f / pic->width;
  1058. float vert_offset = 0.5f / pic->height;
  1059. floats[12] = 0.0f + horz_offset;floats[13] = 0.0f + vert_offset;
  1060. floats[14] = 1.0f - horz_offset;floats[15] = 0.0f + vert_offset;
  1061. floats[16] = 1.0f - horz_offset;floats[17] = 1.0f - vert_offset;
  1062. floats[18] = 0.0f + horz_offset;floats[19] = 1.0f - vert_offset;
  1063. }
  1064. #endif
  1065. }
  1066. else
  1067. R_SetupShader_Generic_NoTexture((flags & DRAWFLAGS_BLEND) ? false : true, true);
  1068. floats[2] = floats[5] = floats[8] = floats[11] = 0;
  1069. floats[0] = floats[9] = x;
  1070. floats[1] = floats[4] = y;
  1071. floats[3] = floats[6] = x + width;
  1072. floats[7] = floats[10] = y + height;
  1073. R_Mesh_PrepareVertices_Generic_Arrays(4, floats, floats + 20, floats + 12);
  1074. R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
  1075. }
  1076. void DrawQ_RotPic(float x, float y, cachepic_t *pic, float width, float height, float org_x, float org_y, float angle, float red, float green, float blue, float alpha, int flags)
  1077. {
  1078. float floats[36];
  1079. float af = DEG2RAD(-angle); // forward
  1080. float ar = DEG2RAD(-angle + 90); // right
  1081. float sinaf = sin(af);
  1082. float cosaf = cos(af);
  1083. float sinar = sin(ar);
  1084. float cosar = cos(ar);
  1085. _DrawQ_SetupAndProcessDrawFlag(flags, pic, alpha);
  1086. if(!r_draw2d.integer && !r_draw2d_force)
  1087. return;
  1088. // R_Mesh_ResetTextureState();
  1089. if (pic)
  1090. {
  1091. if (width == 0)
  1092. width = pic->width;
  1093. if (height == 0)
  1094. height = pic->height;
  1095. R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true, false);
  1096. }
  1097. else
  1098. R_SetupShader_Generic_NoTexture((flags & DRAWFLAGS_BLEND) ? false : true, true);
  1099. floats[2] = floats[5] = floats[8] = floats[11] = 0;
  1100. // top left
  1101. floats[0] = x - cosaf*org_x - cosar*org_y;
  1102. floats[1] = y - sinaf*org_x - sinar*org_y;
  1103. // top right
  1104. floats[3] = x + cosaf*(width-org_x) - cosar*org_y;
  1105. floats[4] = y + sinaf*(width-org_x) - sinar*org_y;
  1106. // bottom right
  1107. floats[6] = x + cosaf*(width-org_x) + cosar*(height-org_y);
  1108. floats[7] = y + sinaf*(width-org_x) + sinar*(height-org_y);
  1109. // bottom left
  1110. floats[9] = x - cosaf*org_x + cosar*(height-org_y);
  1111. floats[10] = y - sinaf*org_x + sinar*(height-org_y);
  1112. floats[12] = 0.0f;floats[13] = 0.0f;
  1113. floats[14] = 1.0f;floats[15] = 0.0f;
  1114. floats[16] = 1.0f;floats[17] = 1.0f;
  1115. floats[18] = 0.0f;floats[19] = 1.0f;
  1116. floats[20] = floats[24] = floats[28] = floats[32] = red;
  1117. floats[21] = floats[25] = floats[29] = floats[33] = green;
  1118. floats[22] = floats[26] = floats[30] = floats[34] = blue;
  1119. floats[23] = floats[27] = floats[31] = floats[35] = alpha;
  1120. R_Mesh_PrepareVertices_Generic_Arrays(4, floats, floats + 20, floats + 12);
  1121. R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
  1122. }
  1123. void DrawQ_Fill(float x, float y, float width, float height, float red, float green, float blue, float alpha, int flags)
  1124. {
  1125. float floats[36];
  1126. _DrawQ_SetupAndProcessDrawFlag(flags, NULL, alpha);
  1127. if(!r_draw2d.integer && !r_draw2d_force)
  1128. return;
  1129. // R_Mesh_ResetTextureState();
  1130. R_SetupShader_Generic_NoTexture((flags & DRAWFLAGS_BLEND) ? false : true, true);
  1131. floats[2] = floats[5] = floats[8] = floats[11] = 0;
  1132. floats[0] = floats[9] = x;
  1133. floats[1] = floats[4] = y;
  1134. floats[3] = floats[6] = x + width;
  1135. floats[7] = floats[10] = y + height;
  1136. floats[12] = 0.0f;floats[13] = 0.0f;
  1137. floats[14] = 1.0f;floats[15] = 0.0f;
  1138. floats[16] = 1.0f;floats[17] = 1.0f;
  1139. floats[18] = 0.0f;floats[19] = 1.0f;
  1140. floats[20] = floats[24] = floats[28] = floats[32] = red;
  1141. floats[21] = floats[25] = floats[29] = floats[33] = green;
  1142. floats[22] = floats[26] = floats[30] = floats[34] = blue;
  1143. floats[23] = floats[27] = floats[31] = floats[35] = alpha;
  1144. R_Mesh_PrepareVertices_Generic_Arrays(4, floats, floats + 20, floats + 12);
  1145. R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
  1146. }
  1147. /// color tag printing
  1148. static const vec4_t string_colors[] =
  1149. {
  1150. // Quake3 colors
  1151. // LordHavoc: why on earth is cyan before magenta in Quake3?
  1152. // LordHavoc: note: Doom3 uses white for [0] and [7]
  1153. {0.0, 0.0, 0.0, 1.0}, // black
  1154. {1.0, 0.0, 0.0, 1.0}, // red
  1155. {0.0, 1.0, 0.0, 1.0}, // green
  1156. {1.0, 1.0, 0.0, 1.0}, // yellow
  1157. {0.0, 0.0, 1.0, 1.0}, // blue
  1158. {0.0, 1.0, 1.0, 1.0}, // cyan
  1159. {1.0, 0.0, 1.0, 1.0}, // magenta
  1160. {1.0, 1.0, 1.0, 1.0}, // white
  1161. // [515]'s BX_COLOREDTEXT extension
  1162. {1.0, 1.0, 1.0, 0.5}, // half transparent
  1163. {0.5, 0.5, 0.5, 1.0} // half brightness
  1164. // Black's color table
  1165. //{1.0, 1.0, 1.0, 1.0},
  1166. //{1.0, 0.0, 0.0, 1.0},
  1167. //{0.0, 1.0, 0.0, 1.0},
  1168. //{0.0, 0.0, 1.0, 1.0},
  1169. //{1.0, 1.0, 0.0, 1.0},
  1170. //{0.0, 1.0, 1.0, 1.0},
  1171. //{1.0, 0.0, 1.0, 1.0},
  1172. //{0.1, 0.1, 0.1, 1.0}
  1173. };
  1174. #define STRING_COLORS_COUNT (sizeof(string_colors) / sizeof(vec4_t))
  1175. static void DrawQ_GetTextColor(float color[4], int colorindex, float r, float g, float b, float a, qboolean shadow)
  1176. {
  1177. float C = r_textcontrast.value;
  1178. float B = r_textbrightness.value;
  1179. if (colorindex & 0x10000) // that bit means RGB color
  1180. {
  1181. color[0] = ((colorindex >> 12) & 0xf) / 15.0;
  1182. color[1] = ((colorindex >> 8) & 0xf) / 15.0;
  1183. color[2] = ((colorindex >> 4) & 0xf) / 15.0;
  1184. color[3] = (colorindex & 0xf) / 15.0;
  1185. }
  1186. else
  1187. Vector4Copy(string_colors[colorindex], color);
  1188. Vector4Set(color, color[0] * r * C + B, color[1] * g * C + B, color[2] * b * C + B, color[3] * a);
  1189. if (shadow)
  1190. {
  1191. float shadowalpha = (color[0]+color[1]+color[2]) * 0.8;
  1192. Vector4Set(color, 0, 0, 0, color[3] * bound(0, shadowalpha, 1));
  1193. }
  1194. }
  1195. // NOTE: this function always draws exactly one character if maxwidth <= 0
  1196. float DrawQ_TextWidth_UntilWidth_TrackColors_Scale(const char *text, size_t *maxlen, float w, float h, float sw, float sh, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxwidth)
  1197. {
  1198. const char *text_start = text;
  1199. int colorindex = STRING_COLOR_DEFAULT;
  1200. size_t i;
  1201. float x = 0;
  1202. Uchar ch, mapch, nextch;
  1203. Uchar prevch = 0; // used for kerning
  1204. int tempcolorindex;
  1205. float kx;
  1206. int map_index = 0;
  1207. size_t bytes_left;
  1208. ft2_font_map_t *fontmap = NULL;
  1209. ft2_font_map_t *map = NULL;
  1210. //ft2_font_map_t *prevmap = NULL;
  1211. ft2_font_t *ft2 = fnt->ft2;
  1212. // float ftbase_x;
  1213. qboolean snap = true;
  1214. qboolean least_one = false;
  1215. float dw; // display w
  1216. //float dh; // display h
  1217. const float *width_of;
  1218. if (!h) h = w;
  1219. if (!h) {
  1220. w = h = 1;
  1221. snap = false;
  1222. }
  1223. // do this in the end
  1224. w *= fnt->settings.scale;
  1225. h *= fnt->settings.scale;
  1226. // find the most fitting size:
  1227. if (ft2 != NULL)
  1228. {
  1229. if (snap)
  1230. map_index = Font_IndexForSize(ft2, h, &w, &h);
  1231. else
  1232. map_index = Font_IndexForSize(ft2, h, NULL, NULL);
  1233. fontmap = Font_MapForIndex(ft2, map_index);
  1234. }
  1235. dw = w * sw;
  1236. //dh = h * sh;
  1237. if (*maxlen < 1)
  1238. *maxlen = 1<<30;
  1239. if (!outcolor || *outcolor == -1)
  1240. colorindex = STRING_COLOR_DEFAULT;
  1241. else
  1242. colorindex = *outcolor;
  1243. // maxwidth /= fnt->scale; // w and h are multiplied by it already
  1244. // ftbase_x = snap_to_pixel_x(0);
  1245. if(maxwidth <= 0)
  1246. {
  1247. least_one = true;
  1248. maxwidth = -maxwidth;
  1249. }
  1250. //if (snap)
  1251. // x = snap_to_pixel_x(x, 0.4); // haha, it's 0 anyway
  1252. if (fontmap)
  1253. width_of = fontmap->width_of;
  1254. else
  1255. width_of = fnt->width_of;
  1256. i = 0;
  1257. while (((bytes_left = *maxlen - (text - text_start)) > 0) && *text)
  1258. {
  1259. size_t i0 = i;
  1260. nextch = ch = u8_getnchar(text, &text, bytes_left);
  1261. i = text - text_start;
  1262. if (!ch)
  1263. break;
  1264. if (ch == ' ' && !fontmap)
  1265. {
  1266. if(!least_one || i0) // never skip the first character
  1267. if(x + width_of[(int) ' '] * dw > maxwidth)
  1268. {
  1269. i = i0;
  1270. break; // oops, can't draw this
  1271. }
  1272. x += width_of[(int) ' '] * dw;
  1273. continue;
  1274. }
  1275. // i points to the char after ^
  1276. if (ch == STRING_COLOR_TAG && !ignorecolorcodes && i < *maxlen)
  1277. {
  1278. ch = *text; // colors are ascii, so no u8_ needed
  1279. if (ch <= '9' && ch >= '0') // ^[0-9] found
  1280. {
  1281. colorindex = ch - '0';
  1282. ++text;
  1283. ++i;
  1284. continue;
  1285. }
  1286. // i points to the char after ^...
  1287. // i+3 points to 3 in ^x123
  1288. // i+3 == *maxlen would mean that char is missing
  1289. else if (ch == STRING_COLOR_RGB_TAG_CHAR && i + 3 < *maxlen ) // ^x found
  1290. {
  1291. // building colorindex...
  1292. ch = tolower(text[1]);
  1293. tempcolorindex = 0x10000; // binary: 1,0000,0000,0000,0000
  1294. if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 12;
  1295. else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 12;
  1296. else tempcolorindex = 0;
  1297. if (tempcolorindex)
  1298. {
  1299. ch = tolower(text[2]);
  1300. if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 8;
  1301. else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 8;
  1302. else tempcolorindex = 0;
  1303. if (tempcolorindex)
  1304. {
  1305. ch = tolower(text[3]);
  1306. if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 4;
  1307. else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 4;
  1308. else tempcolorindex = 0;
  1309. if (tempcolorindex)
  1310. {
  1311. colorindex = tempcolorindex | 0xf;
  1312. // ...done! now colorindex has rgba codes (1,rrrr,gggg,bbbb,aaaa)
  1313. i+=4;
  1314. text += 4;
  1315. continue;
  1316. }
  1317. }
  1318. }
  1319. }
  1320. else if (ch == STRING_COLOR_TAG) // ^^ found, ignore the first ^ and go to print the second
  1321. {
  1322. i++;
  1323. text++;
  1324. }
  1325. i--;
  1326. }
  1327. ch = nextch;
  1328. if (!fontmap || (ch <= 0xFF && fontmap->glyphs[ch].image) || (ch >= 0xE000 && ch <= 0xE0FF))
  1329. {
  1330. if (ch > 0xE000)
  1331. ch -= 0xE000;
  1332. if (ch > 0xFF)
  1333. continue;
  1334. if (fontmap)
  1335. map = ft2_oldstyle_map;
  1336. prevch = 0;
  1337. if(!least_one || i0) // never skip the first character
  1338. if(x + width_of[ch] * dw > maxwidth)
  1339. {
  1340. i = i0;
  1341. break; // oops, can't draw this
  1342. }
  1343. x += width_of[ch] * dw;
  1344. } else {
  1345. if (!map || map == ft2_oldstyle_map || ch < map->start || ch >= map->start + FONT_CHARS_PER_MAP)
  1346. {
  1347. map = FontMap_FindForChar(fontmap, ch);
  1348. if (!map)
  1349. {
  1350. if (!Font_LoadMapForIndex(ft2, map_index, ch, &map))
  1351. break;
  1352. if (!map)
  1353. break;
  1354. }
  1355. }
  1356. mapch = ch - map->start;
  1357. if (prevch && Font_GetKerningForMap(ft2, map_index, w, h, prevch, ch, &kx, NULL))
  1358. x += kx * dw;
  1359. x += map->glyphs[mapch].advance_x * dw;
  1360. //prevmap = map;
  1361. prevch = ch;
  1362. }
  1363. }
  1364. *maxlen = i;
  1365. if (outcolor)
  1366. *outcolor = colorindex;
  1367. return x;
  1368. }
  1369. float DrawQ_Color[4];
  1370. float DrawQ_String_Scale(float startx, float starty, const char *text, size_t maxlen, float w, float h, float sw, float sh, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt)
  1371. {
  1372. int shadow, colorindex = STRING_COLOR_DEFAULT;
  1373. size_t i;
  1374. float x = startx, y, s, t, u, v, thisw;
  1375. float *av, *at, *ac;
  1376. int batchcount;
  1377. static float vertex3f[QUADELEMENTS_MAXQUADS*4*3];
  1378. static float texcoord2f[QUADELEMENTS_MAXQUADS*4*2];
  1379. static float color4f[QUADELEMENTS_MAXQUADS*4*4];
  1380. Uchar ch, mapch, nextch;
  1381. Uchar prevch = 0; // used for kerning
  1382. int tempcolorindex;
  1383. int map_index = 0;
  1384. //ft2_font_map_t *prevmap = NULL; // the previous map
  1385. ft2_font_map_t *map = NULL; // the currently used map
  1386. ft2_font_map_t *fontmap = NULL; // the font map for the size
  1387. float ftbase_y;
  1388. const char *text_start = text;
  1389. float kx, ky;
  1390. ft2_font_t *ft2 = fnt->ft2;
  1391. qboolean snap = true;
  1392. float pix_x, pix_y;
  1393. size_t bytes_left;
  1394. float dw, dh;
  1395. const float *width_of;
  1396. int tw, th;
  1397. tw = R_TextureWidth(fnt->tex);
  1398. th = R_TextureHeight(fnt->tex);
  1399. if (!h) h = w;
  1400. if (!h) {
  1401. h = w = 1;
  1402. snap = false;
  1403. }
  1404. starty -= (fnt->settings.scale - 1) * h * 0.5 - fnt->settings.voffset*h; // center & offset
  1405. w *= fnt->settings.scale;
  1406. h *= fnt->settings.scale;
  1407. if (ft2 != NULL)
  1408. {
  1409. if (snap)
  1410. map_index = Font_IndexForSize(ft2, h, &w, &h);
  1411. else
  1412. map_index = Font_IndexForSize(ft2, h, NULL, NULL);
  1413. fontmap = Font_MapForIndex(ft2, map_index);
  1414. }
  1415. dw = w * sw;
  1416. dh = h * sh;
  1417. // draw the font at its baseline when using freetype
  1418. //ftbase_x = 0;
  1419. ftbase_y = dh * (4.5/6.0);
  1420. if (maxlen < 1)
  1421. maxlen = 1<<30;
  1422. _DrawQ_SetupAndProcessDrawFlag(flags, NULL, 0);
  1423. if(!r_draw2d.integer && !r_draw2d_force)
  1424. return startx + DrawQ_TextWidth_UntilWidth_TrackColors_Scale(text, &maxlen, w, h, sw, sh, NULL, ignorecolorcodes, fnt, 1000000000);
  1425. // R_Mesh_ResetTextureState();
  1426. if (!fontmap)
  1427. R_Mesh_TexBind(0, fnt->tex);
  1428. R_SetupShader_Generic(fnt->tex, NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true, false);
  1429. ac = color4f;
  1430. at = texcoord2f;
  1431. av = vertex3f;
  1432. batchcount = 0;
  1433. //ftbase_x = snap_to_pixel_x(ftbase_x);
  1434. if(snap)
  1435. {
  1436. startx = snap_to_pixel_x(startx, 0.4);
  1437. starty = snap_to_pixel_y(starty, 0.4);
  1438. ftbase_y = snap_to_pixel_y(ftbase_y, 0.3);
  1439. }
  1440. pix_x = vid.width / vid_conwidth.value;
  1441. pix_y = vid.height / vid_conheight.value;
  1442. if (fontmap)
  1443. width_of = fontmap->width_of;
  1444. else
  1445. width_of = fnt->width_of;
  1446. for (shadow = r_textshadow.value != 0 && basealpha > 0;shadow >= 0;shadow--)
  1447. {
  1448. prevch = 0;
  1449. text = text_start;
  1450. if (!outcolor || *outcolor == -1)
  1451. colorindex = STRING_COLOR_DEFAULT;
  1452. else
  1453. colorindex = *outcolor;
  1454. DrawQ_GetTextColor(DrawQ_Color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
  1455. x = startx;
  1456. y = starty;
  1457. /*
  1458. if (shadow)
  1459. {
  1460. x += r_textshadow.value * vid.width / vid_conwidth.value;
  1461. y += r_textshadow.value * vid.height / vid_conheight.value;
  1462. }
  1463. */
  1464. while (((bytes_left = maxlen - (text - text_start)) > 0) && *text)
  1465. {
  1466. nextch = ch = u8_getnchar(text, &text, bytes_left);
  1467. i = text - text_start;
  1468. if (!ch)
  1469. break;
  1470. if (ch == ' ' && !fontmap)
  1471. {
  1472. x += width_of[(int) ' '] * dw;
  1473. continue;
  1474. }
  1475. if (ch == STRING_COLOR_TAG && !ignorecolorcodes && i < maxlen)
  1476. {
  1477. ch = *text; // colors are ascii, so no u8_ needed
  1478. if (ch <= '9' && ch >= '0') // ^[0-9] found
  1479. {
  1480. colorindex = ch - '0';
  1481. DrawQ_GetTextColor(DrawQ_Color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
  1482. ++text;
  1483. ++i;
  1484. continue;
  1485. }
  1486. else if (ch == STRING_COLOR_RGB_TAG_CHAR && i+3 < maxlen ) // ^x found
  1487. {
  1488. // building colorindex...
  1489. ch = tolower(text[1]);
  1490. tempcolorindex = 0x10000; // binary: 1,0000,0000,0000,0000
  1491. if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 12;
  1492. else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 12;
  1493. else tempcolorindex = 0;
  1494. if (tempcolorindex)
  1495. {
  1496. ch = tolower(text[2]);
  1497. if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 8;
  1498. else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 8;
  1499. else tempcolorindex = 0;
  1500. if (tempcolorindex)
  1501. {
  1502. ch = tolower(text[3]);
  1503. if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 4;
  1504. else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 4;
  1505. else tempcolorindex = 0;
  1506. if (tempcolorindex)
  1507. {
  1508. colorindex = tempcolorindex | 0xf;
  1509. // ...done! now colorindex has rgba codes (1,rrrr,gggg,bbbb,aaaa)
  1510. //Con_Printf("^1colorindex:^7 %x\n", colorindex);
  1511. DrawQ_GetTextColor(DrawQ_Color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
  1512. i+=4;
  1513. text+=4;
  1514. continue;
  1515. }
  1516. }
  1517. }
  1518. }
  1519. else if (ch == STRING_COLOR_TAG)
  1520. {
  1521. i++;
  1522. text++;
  1523. }
  1524. i--;
  1525. }
  1526. // get the backup
  1527. ch = nextch;
  1528. // using a value of -1 for the oldstyle map because NULL means uninitialized...
  1529. // this way we don't need to rebind fnt->tex for every old-style character
  1530. // E000..E0FF: emulate old-font characters (to still have smileys and such available)
  1531. if (shadow)
  1532. {
  1533. x += 1.0/pix_x * r_textshadow.value;
  1534. y += 1.0/pix_y * r_textshadow.value;
  1535. }
  1536. if (!fontmap || (ch <= 0xFF && fontmap->glyphs[ch].image) || (ch >= 0xE000 && ch <= 0xE0FF))
  1537. {
  1538. if (ch >= 0xE000)
  1539. ch -= 0xE000;
  1540. if (ch > 0xFF)
  1541. goto out;
  1542. if (fontmap)
  1543. {
  1544. if (map != ft2_oldstyle_map)
  1545. {
  1546. if (batchcount)
  1547. {
  1548. // switching from freetype to non-freetype rendering
  1549. R_Mesh_PrepareVertices_Generic_Arrays(batchcount * 4, vertex3f, color4f, texcoord2f);
  1550. R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, NULL, 0, quadelement3s, NULL, 0);
  1551. batchcount = 0;
  1552. ac = color4f;
  1553. at = texcoord2f;
  1554. av = vertex3f;
  1555. }
  1556. R_SetupShader_Generic(fnt->tex, NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true, false);
  1557. map = ft2_oldstyle_map;
  1558. }
  1559. }
  1560. prevch = 0;
  1561. //num = (unsigned char) text[i];
  1562. //thisw = fnt->width_of[num];
  1563. thisw = fnt->width_of[ch];
  1564. // FIXME make these smaller to just include the occupied part of the character for slightly faster rendering
  1565. if (r_nearest_conchars.integer)
  1566. {
  1567. s = (ch & 15)*0.0625f;
  1568. t = (ch >> 4)*0.0625f;
  1569. u = 0.0625f * thisw;
  1570. v = 0.0625f;
  1571. }
  1572. else
  1573. {
  1574. s = (ch & 15)*0.0625f + (0.5f / tw);
  1575. t = (ch >> 4)*0.0625f + (0.5f / th);
  1576. u = 0.0625f * thisw - (1.0f / tw);
  1577. v = 0.0625f - (1.0f / th);
  1578. }
  1579. ac[ 0] = DrawQ_Color[0];ac[ 1] = DrawQ_Color[1];ac[ 2] = DrawQ_Color[2];ac[ 3] = DrawQ_Color[3];
  1580. ac[ 4] = DrawQ_Color[0];ac[ 5] = DrawQ_Color[1];ac[ 6] = DrawQ_Color[2];ac[ 7] = DrawQ_Color[3];
  1581. ac[ 8] = DrawQ_Color[0];ac[ 9] = DrawQ_Color[1];ac[10] = DrawQ_Color[2];ac[11] = DrawQ_Color[3];
  1582. ac[12] = DrawQ_Color[0];ac[13] = DrawQ_Color[1];ac[14] = DrawQ_Color[2];ac[15] = DrawQ_Color[3];
  1583. at[ 0] = s ; at[ 1] = t ;
  1584. at[ 2] = s+u ; at[ 3] = t ;
  1585. at[ 4] = s+u ; at[ 5] = t+v ;
  1586. at[ 6] = s ; at[ 7] = t+v ;
  1587. av[ 0] = x ; av[ 1] = y ; av[ 2] = 10;
  1588. av[ 3] = x+dw*thisw ; av[ 4] = y ; av[ 5] = 10;
  1589. av[ 6] = x+dw*thisw ; av[ 7] = y+dh ; av[ 8] = 10;
  1590. av[ 9] = x ; av[10] = y+dh ; av[11] = 10;
  1591. ac += 16;
  1592. at += 8;
  1593. av += 12;
  1594. batchcount++;
  1595. if (batchcount >= QUADELEMENTS_MAXQUADS)
  1596. {
  1597. R_Mesh_PrepareVertices_Generic_Arrays(batchcount * 4, vertex3f, color4f, texcoord2f);
  1598. R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, NULL, 0, quadelement3s, NULL, 0);
  1599. batchcount = 0;
  1600. ac = color4f;
  1601. at = texcoord2f;
  1602. av = vertex3f;
  1603. }
  1604. x += width_of[ch] * dw;
  1605. } else {
  1606. if (!map || map == ft2_oldstyle_map || ch < map->start || ch >= map->start + FONT_CHARS_PER_MAP)
  1607. {
  1608. // new charmap - need to render
  1609. if (batchcount)
  1610. {
  1611. // we need a different character map, render what we currently have:
  1612. R_Mesh_PrepareVertices_Generic_Arrays(batchcount * 4, vertex3f, color4f, texcoord2f);
  1613. R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, NULL, 0, quadelement3s, NULL, 0);
  1614. batchcount = 0;
  1615. ac = color4f;
  1616. at = texcoord2f;
  1617. av = vertex3f;
  1618. }
  1619. // find the new map
  1620. map = FontMap_FindForChar(fontmap, ch);
  1621. if (!map)
  1622. {
  1623. if (!Font_LoadMapForIndex(ft2, map_index, ch, &map))
  1624. {
  1625. shadow = -1;
  1626. break;
  1627. }
  1628. if (!map)
  1629. {
  1630. // this shouldn't happen
  1631. shadow = -1;
  1632. break;
  1633. }
  1634. }
  1635. R_SetupShader_Generic(map->pic->tex, NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true, false);
  1636. }
  1637. mapch = ch - map->start;
  1638. thisw = map->glyphs[mapch].advance_x;
  1639. //x += ftbase_x;
  1640. y += ftbase_y;
  1641. if (prevch && Font_GetKerningForMap(ft2, map_index, w, h, prevch, ch, &kx, &ky))
  1642. {
  1643. x += kx * dw;
  1644. y += ky * dh;
  1645. }
  1646. else
  1647. kx = ky = 0;
  1648. ac[ 0] = DrawQ_Color[0]; ac[ 1] = DrawQ_Color[1]; ac[ 2] = DrawQ_Color[2]; ac[ 3] = DrawQ_Color[3];
  1649. ac[ 4] = DrawQ_Color[0]; ac[ 5] = DrawQ_Color[1]; ac[ 6] = DrawQ_Color[2]; ac[ 7] = DrawQ_Color[3];
  1650. ac[ 8] = DrawQ_Color[0]; ac[ 9] = DrawQ_Color[1]; ac[10] = DrawQ_Color[2]; ac[11] = DrawQ_Color[3];
  1651. ac[12] = DrawQ_Color[0]; ac[13] = DrawQ_Color[1]; ac[14] = DrawQ_Color[2]; ac[15] = DrawQ_Color[3];
  1652. at[0] = map->glyphs[mapch].txmin; at[1] = map->glyphs[mapch].tymin;
  1653. at[2] = map->glyphs[mapch].txmax; at[3] = map->glyphs[mapch].tymin;
  1654. at[4] = map->glyphs[mapch].txmax; at[5] = map->glyphs[mapch].tymax;
  1655. at[6] = map->glyphs[mapch].txmin; at[7] = map->glyphs[mapch].tymax;
  1656. av[ 0] = x + dw * map->glyphs[mapch].vxmin; av[ 1] = y + dh * map->glyphs[mapch].vymin; av[ 2] = 10;
  1657. av[ 3] = x + dw * map->glyphs[mapch].vxmax; av[ 4] = y + dh * map->glyphs[mapch].vymin; av[ 5] = 10;
  1658. av[ 6] = x + dw * map->glyphs[mapch].vxmax; av[ 7] = y + dh * map->glyphs[mapch].vymax; av[ 8] = 10;
  1659. av[ 9] = x + dw * map->glyphs[mapch].vxmin; av[10] = y + dh * map->glyphs[mapch].vymax; av[11] = 10;
  1660. //x -= ftbase_x;
  1661. y -= ftbase_y;
  1662. x += thisw * dw;
  1663. ac += 16;
  1664. at += 8;
  1665. av += 12;
  1666. batchcount++;
  1667. if (batchcount >= QUADELEMENTS_MAXQUADS)
  1668. {
  1669. R_Mesh_PrepareVertices_Generic_Arrays(batchcount * 4, vertex3f, color4f, texcoord2f);
  1670. R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, NULL, 0, quadelement3s, NULL, 0);
  1671. batchcount = 0;
  1672. ac = color4f;
  1673. at = texcoord2f;
  1674. av = vertex3f;
  1675. }
  1676. //prevmap = map;
  1677. prevch = ch;
  1678. }
  1679. out:
  1680. if (shadow)
  1681. {
  1682. x -= 1.0/pix_x * r_textshadow.value;
  1683. y -= 1.0/pix_y * r_textshadow.value;
  1684. }
  1685. }
  1686. }
  1687. if (batchcount > 0)
  1688. {
  1689. R_Mesh_PrepareVertices_Generic_Arrays(batchcount * 4, vertex3f, color4f, texcoord2f);
  1690. R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, NULL, 0, quadelement3s, NULL, 0);
  1691. }
  1692. if (outcolor)
  1693. *outcolor = colorindex;
  1694. // note: this relies on the proper text (not shadow) being drawn last
  1695. return x;
  1696. }
  1697. float DrawQ_String(float startx, float starty, const char *text, size_t maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt)
  1698. {
  1699. return DrawQ_String_Scale(startx, starty, text, maxlen, w, h, 1, 1, basered, basegreen, baseblue, basealpha, flags, outcolor, ignorecolorcodes, fnt);
  1700. }
  1701. float DrawQ_TextWidth_UntilWidth_TrackColors(const char *text, size_t *maxlen, float w, float h, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxwidth)
  1702. {
  1703. return DrawQ_TextWidth_UntilWidth_TrackColors_Scale(text, maxlen, w, h, 1, 1, outcolor, ignorecolorcodes, fnt, maxwidth);
  1704. }
  1705. float DrawQ_TextWidth(const char *text, size_t maxlen, float w, float h, qboolean ignorecolorcodes, const dp_font_t *fnt)
  1706. {
  1707. return DrawQ_TextWidth_UntilWidth(text, &maxlen, w, h, ignorecolorcodes, fnt, 1000000000);
  1708. }
  1709. float DrawQ_TextWidth_UntilWidth(const char *text, size_t *maxlen, float w, float h, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxWidth)
  1710. {
  1711. return DrawQ_TextWidth_UntilWidth_TrackColors(text, maxlen, w, h, NULL, ignorecolorcodes, fnt, maxWidth);
  1712. }
  1713. #if 0
  1714. // not used
  1715. // no ^xrgb management
  1716. static int DrawQ_BuildColoredText(char *output2c, size_t maxoutchars, const char *text, int maxreadchars, qboolean ignorecolorcodes, int *outcolor)
  1717. {
  1718. int color, numchars = 0;
  1719. char *outputend2c = output2c + maxoutchars - 2;
  1720. if (!outcolor || *outcolor == -1)
  1721. color = STRING_COLOR_DEFAULT;
  1722. else
  1723. color = *outcolor;
  1724. if (!maxreadchars)
  1725. maxreadchars = 1<<30;
  1726. textend = text + maxreadchars;
  1727. while (text != textend && *text)
  1728. {
  1729. if (*text == STRING_COLOR_TAG && !ignorecolorcodes && text + 1 != textend)
  1730. {
  1731. if (text[1] == STRING_COLOR_TAG)
  1732. text++;
  1733. else if (text[1] >= '0' && text[1] <= '9')
  1734. {
  1735. color = text[1] - '0';
  1736. text += 2;
  1737. continue;
  1738. }
  1739. }
  1740. if (output2c >= outputend2c)
  1741. break;
  1742. *output2c++ = *text++;
  1743. *output2c++ = color;
  1744. numchars++;
  1745. }
  1746. output2c[0] = output2c[1] = 0;
  1747. if (outcolor)
  1748. *outcolor = color;
  1749. return numchars;
  1750. }
  1751. #endif
  1752. void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height, float s1, float t1, float r1, float g1, float b1, float a1, float s2, float t2, float r2, float g2, float b2, float a2, float s3, float t3, float r3, float g3, float b3, float a3, float s4, float t4, float r4, float g4, float b4, float a4, int flags)
  1753. {
  1754. float floats[36];
  1755. _DrawQ_SetupAndProcessDrawFlag(flags, pic, a1*a2*a3*a4);
  1756. if(!r_draw2d.integer && !r_draw2d_force)
  1757. return;
  1758. // R_Mesh_ResetTextureState();
  1759. if (pic)
  1760. {
  1761. if (width == 0)
  1762. width = pic->width;
  1763. if (height == 0)
  1764. height = pic->height;
  1765. R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1, (flags & (DRAWFLAGS_BLEND | DRAWFLAG_NOGAMMA)) ? false : true, true, false);
  1766. }
  1767. else
  1768. R_SetupShader_Generic_NoTexture((flags & (DRAWFLAGS_BLEND | DRAWFLAG_NOGAMMA)) ? false : true, true);
  1769. floats[2] = floats[5] = floats[8] = floats[11] = 0;
  1770. floats[0] = floats[9] = x;
  1771. floats[1] = floats[4] = y;
  1772. floats[3] = floats[6] = x + width;
  1773. floats[7] = floats[10] = y + height;
  1774. floats[12] = s1;floats[13] = t1;
  1775. floats[14] = s2;floats[15] = t2;
  1776. floats[16] = s4;floats[17] = t4;
  1777. floats[18] = s3;floats[19] = t3;
  1778. floats[20] = r1;floats[21] = g1;floats[22] = b1;floats[23] = a1;
  1779. floats[24] = r2;floats[25] = g2;floats[26] = b2;floats[27] = a2;
  1780. floats[28] = r4;floats[29] = g4;floats[30] = b4;floats[31] = a4;
  1781. floats[32] = r3;floats[33] = g3;floats[34] = b3;floats[35] = a3;
  1782. R_Mesh_PrepareVertices_Generic_Arrays(4, floats, floats + 20, floats + 12);
  1783. R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
  1784. }
  1785. void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags, qboolean hasalpha)
  1786. {
  1787. _DrawQ_Setup();
  1788. if(!r_draw2d.integer && !r_draw2d_force)
  1789. return;
  1790. DrawQ_ProcessDrawFlag(flags, hasalpha);
  1791. // R_Mesh_ResetTextureState();
  1792. R_SetupShader_Generic(mesh->texture, NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true, false);
  1793. R_Mesh_PrepareVertices_Generic_Arrays(mesh->num_vertices, mesh->data_vertex3f, mesh->data_color4f, mesh->data_texcoord2f);
  1794. R_Mesh_Draw(0, mesh->num_vertices, 0, mesh->num_triangles, mesh->data_element3i, NULL, 0, mesh->data_element3s, NULL, 0);
  1795. }
  1796. void DrawQ_LineLoop (drawqueuemesh_t *mesh, int flags)
  1797. {
  1798. _DrawQ_SetupAndProcessDrawFlag(flags, NULL, 1);
  1799. if(!r_draw2d.integer && !r_draw2d_force)
  1800. return;
  1801. GL_Color(1,1,1,1);
  1802. switch(vid.renderpath)
  1803. {
  1804. case RENDERPATH_GL11:
  1805. case RENDERPATH_GL13:
  1806. case RENDERPATH_GL20:
  1807. #ifndef USE_GLES2
  1808. {
  1809. int num;
  1810. CHECKGLERROR
  1811. qglBegin(GL_LINE_LOOP);
  1812. for (num = 0;num < mesh->num_vertices;num++)
  1813. {
  1814. if (mesh->data_color4f)
  1815. GL_Color(mesh->data_color4f[num*4+0], mesh->data_color4f[num*4+1], mesh->data_color4f[num*4+2], mesh->data_color4f[num*4+3]);
  1816. qglVertex2f(mesh->data_vertex3f[num*3+0], mesh->data_vertex3f[num*3+1]);
  1817. }
  1818. qglEnd();
  1819. CHECKGLERROR
  1820. }
  1821. #endif
  1822. break;
  1823. case RENDERPATH_D3D9:
  1824. //Con_DPrintf("FIXME D3D9 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
  1825. break;
  1826. case RENDERPATH_D3D10:
  1827. Con_DPrintf("FIXME D3D10 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
  1828. break;
  1829. case RENDERPATH_D3D11:
  1830. Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
  1831. break;
  1832. case RENDERPATH_SOFT:
  1833. //Con_DPrintf("FIXME SOFT %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
  1834. break;
  1835. case RENDERPATH_GLES1:
  1836. case RENDERPATH_GLES2:
  1837. //Con_DPrintf("FIXME GLES2 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
  1838. return;
  1839. }
  1840. }
  1841. //[515]: this is old, delete
  1842. void DrawQ_Line (float width, float x1, float y1, float x2, float y2, float r, float g, float b, float alpha, int flags)
  1843. {
  1844. _DrawQ_SetupAndProcessDrawFlag(flags, NULL, alpha);
  1845. if(!r_draw2d.integer && !r_draw2d_force)
  1846. return;
  1847. R_SetupShader_Generic_NoTexture((flags & DRAWFLAGS_BLEND) ? false : true, true);
  1848. switch(vid.renderpath)
  1849. {
  1850. case RENDERPATH_GL11:
  1851. case RENDERPATH_GL13:
  1852. case RENDERPATH_GL20:
  1853. #ifndef USE_GLES2
  1854. CHECKGLERROR
  1855. //qglLineWidth(width);CHECKGLERROR
  1856. GL_Color(r,g,b,alpha);
  1857. CHECKGLERROR
  1858. qglBegin(GL_LINES);
  1859. qglVertex2f(x1, y1);
  1860. qglVertex2f(x2, y2);
  1861. qglEnd();
  1862. CHECKGLERROR
  1863. #endif
  1864. break;
  1865. case RENDERPATH_D3D9:
  1866. //Con_DPrintf("FIXME D3D9 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
  1867. break;
  1868. case RENDERPATH_D3D10:
  1869. Con_DPrintf("FIXME D3D10 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
  1870. break;
  1871. case RENDERPATH_D3D11:
  1872. Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
  1873. break;
  1874. case RENDERPATH_SOFT:
  1875. //Con_DPrintf("FIXME SOFT %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
  1876. break;
  1877. case RENDERPATH_GLES1:
  1878. case RENDERPATH_GLES2:
  1879. //Con_DPrintf("FIXME GLES2 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
  1880. return;
  1881. }
  1882. }
  1883. void DrawQ_Lines (float width, int numlines, int flags, qboolean hasalpha)
  1884. {
  1885. _DrawQ_SetupAndProcessDrawFlag(flags, NULL, hasalpha ? 0.5f : 1.0f);
  1886. if(!r_draw2d.integer && !r_draw2d_force)
  1887. return;
  1888. switch(vid.renderpath)
  1889. {
  1890. case RENDERPATH_GL11:
  1891. case RENDERPATH_GL13:
  1892. case RENDERPATH_GL20:
  1893. CHECKGLERROR
  1894. R_SetupShader_Generic_NoTexture((flags & DRAWFLAGS_BLEND) ? false : true, true);
  1895. //qglLineWidth(width);CHECKGLERROR
  1896. CHECKGLERROR
  1897. qglDrawArrays(GL_LINES, 0, numlines*2);
  1898. CHECKGLERROR
  1899. break;
  1900. case RENDERPATH_D3D9:
  1901. //Con_DPrintf("FIXME D3D9 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
  1902. break;
  1903. case RENDERPATH_D3D10:
  1904. Con_DPrintf("FIXME D3D10 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
  1905. break;
  1906. case RENDERPATH_D3D11:
  1907. Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
  1908. break;
  1909. case RENDERPATH_SOFT:
  1910. //Con_DPrintf("FIXME SOFT %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
  1911. break;
  1912. case RENDERPATH_GLES1:
  1913. case RENDERPATH_GLES2:
  1914. //Con_DPrintf("FIXME GLES2 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
  1915. return;
  1916. }
  1917. }
  1918. void DrawQ_SetClipArea(float x, float y, float width, float height)
  1919. {
  1920. int ix, iy, iw, ih;
  1921. _DrawQ_Setup();
  1922. // We have to convert the con coords into real coords
  1923. // OGL uses top to bottom
  1924. ix = (int)(0.5 + x * ((float)r_refdef.view.width / vid_conwidth.integer)) + r_refdef.view.x;
  1925. iy = (int)(0.5 + y * ((float)r_refdef.view.height / vid_conheight.integer)) + r_refdef.view.y;
  1926. iw = (int)(0.5 + width * ((float)r_refdef.view.width / vid_conwidth.integer));
  1927. ih = (int)(0.5 + height * ((float)r_refdef.view.height / vid_conheight.integer));
  1928. switch(vid.renderpath)
  1929. {
  1930. case RENDERPATH_GL11:
  1931. case RENDERPATH_GL13:
  1932. case RENDERPATH_GL20:
  1933. case RENDERPATH_GLES1:
  1934. case RENDERPATH_GLES2:
  1935. case RENDERPATH_SOFT:
  1936. GL_Scissor(ix, vid.height - iy - ih, iw, ih);
  1937. break;
  1938. case RENDERPATH_D3D9:
  1939. GL_Scissor(ix, iy, iw, ih);
  1940. break;
  1941. case RENDERPATH_D3D10:
  1942. Con_DPrintf("FIXME D3D10 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
  1943. break;
  1944. case RENDERPATH_D3D11:
  1945. Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
  1946. break;
  1947. }
  1948. GL_ScissorTest(true);
  1949. }
  1950. void DrawQ_ResetClipArea(void)
  1951. {
  1952. _DrawQ_Setup();
  1953. GL_ScissorTest(false);
  1954. }
  1955. void DrawQ_Finish(void)
  1956. {
  1957. r_refdef.draw2dstage = 0;
  1958. }
  1959. void DrawQ_RecalcView(void)
  1960. {
  1961. if(r_refdef.draw2dstage)
  1962. r_refdef.draw2dstage = -1; // next draw call will set viewport etc. again
  1963. }