/contrib/gtkgensurf/triangle.c
C | 12631 lines | 8857 code | 874 blank | 2900 comment | 1792 complexity | 8758741fd6acfa480a2e2328d8de068f MD5 | raw file
Possible License(s): GPL-2.0, LGPL-2.1, LGPL-2.0
- #define ANSI_DECLARATORS
- /*****************************************************************************/
- /* */
- /* 888888888 ,o, / 888 */
- /* 888 88o88o " o8888o 88o8888o o88888o 888 o88888o */
- /* 888 888 888 88b 888 888 888 888 888 d888 88b */
- /* 888 888 888 o88^o888 888 888 "88888" 888 8888oo888 */
- /* 888 888 888 C888 888 888 888 / 888 q888 */
- /* 888 888 888 "88o^888 888 888 Cb 888 "88oooo" */
- /* "8oo8D */
- /* */
- /* A Two-Dimensional Quality Mesh Generator and Delaunay Triangulator. */
- /* (triangle.c) */
- /* */
- /* Version 1.3 */
- /* July 19, 1996 */
- /* */
- /* Copyright 1996 */
- /* Jonathan Richard Shewchuk */
- /* School of Computer Science */
- /* Carnegie Mellon University */
- /* 5000 Forbes Avenue */
- /* Pittsburgh, Pennsylvania 15213-3891 */
- /* jrs@cs.cmu.edu */
- /* */
- /* This program may be freely redistributed under the condition that the */
- /* copyright notices (including this entire header and the copyright */
- /* notice printed when the `-h' switch is selected) are not removed, and */
- /* no compensation is received. Private, research, and institutional */
- /* use is free. You may distribute modified versions of this code UNDER */
- /* THE CONDITION THAT THIS CODE AND ANY MODIFICATIONS MADE TO IT IN THE */
- /* SAME FILE REMAIN UNDER COPYRIGHT OF THE ORIGINAL AUTHOR, BOTH SOURCE */
- /* AND OBJECT CODE ARE MADE FREELY AVAILABLE WITHOUT CHARGE, AND CLEAR */
- /* NOTICE IS GIVEN OF THE MODIFICATIONS. Distribution of this code as */
- /* part of a commercial system is permissible ONLY BY DIRECT ARRANGEMENT */
- /* WITH THE AUTHOR. (If you are not directly supplying this code to a */
- /* customer, and you are instead telling them how they can obtain it for */
- /* free, then you are not required to make any arrangement with me.) */
- /* */
- /* Hypertext instructions for Triangle are available on the Web at */
- /* */
- /* http://www.cs.cmu.edu/~quake/triangle.html */
- /* */
- /* Some of the references listed below are marked [*]. These are available */
- /* for downloading from the Web page */
- /* */
- /* http://www.cs.cmu.edu/~quake/triangle.research.html */
- /* */
- /* A paper discussing some aspects of Triangle is available. See Jonathan */
- /* Richard Shewchuk, "Triangle: Engineering a 2D Quality Mesh Generator */
- /* and Delaunay Triangulator," First Workshop on Applied Computational */
- /* Geometry, ACM, May 1996. [*] */
- /* */
- /* Triangle was created as part of the Archimedes project in the School of */
- /* Computer Science at Carnegie Mellon University. Archimedes is a */
- /* system for compiling parallel finite element solvers. For further */
- /* information, see Anja Feldmann, Omar Ghattas, John R. Gilbert, Gary L. */
- /* Miller, David R. O'Hallaron, Eric J. Schwabe, Jonathan R. Shewchuk, */
- /* and Shang-Hua Teng, "Automated Parallel Solution of Unstructured PDE */
- /* Problems." To appear in Communications of the ACM, we hope. */
- /* */
- /* The quality mesh generation algorithm is due to Jim Ruppert, "A */
- /* Delaunay Refinement Algorithm for Quality 2-Dimensional Mesh */
- /* Generation," Journal of Algorithms 18(3):548-585, May 1995. [*] */
- /* */
- /* My implementation of the divide-and-conquer and incremental Delaunay */
- /* triangulation algorithms follows closely the presentation of Guibas */
- /* and Stolfi, even though I use a triangle-based data structure instead */
- /* of their quad-edge data structure. (In fact, I originally implemented */
- /* Triangle using the quad-edge data structure, but switching to a */
- /* triangle-based data structure sped Triangle by a factor of two.) The */
- /* mesh manipulation primitives and the two aforementioned Delaunay */
- /* triangulation algorithms are described by Leonidas J. Guibas and Jorge */
- /* Stolfi, "Primitives for the Manipulation of General Subdivisions and */
- /* the Computation of Voronoi Diagrams," ACM Transactions on Graphics */
- /* 4(2):74-123, April 1985. */
- /* */
- /* Their O(n log n) divide-and-conquer algorithm is adapted from Der-Tsai */
- /* Lee and Bruce J. Schachter, "Two Algorithms for Constructing the */
- /* Delaunay Triangulation," International Journal of Computer and */
- /* Information Science 9(3):219-242, 1980. The idea to improve the */
- /* divide-and-conquer algorithm by alternating between vertical and */
- /* horizontal cuts was introduced by Rex A. Dwyer, "A Faster Divide-and- */
- /* Conquer Algorithm for Constructing Delaunay Triangulations," */
- /* Algorithmica 2(2):137-151, 1987. */
- /* */
- /* The incremental insertion algorithm was first proposed by C. L. Lawson, */
- /* "Software for C1 Surface Interpolation," in Mathematical Software III, */
- /* John R. Rice, editor, Academic Press, New York, pp. 161-194, 1977. */
- /* For point location, I use the algorithm of Ernst P. Mucke, Isaac */
- /* Saias, and Binhai Zhu, "Fast Randomized Point Location Without */
- /* Preprocessing in Two- and Three-dimensional Delaunay Triangulations," */
- /* Proceedings of the Twelfth Annual Symposium on Computational Geometry, */
- /* ACM, May 1996. [*] If I were to randomize the order of point */
- /* insertion (I currently don't bother), their result combined with the */
- /* result of Leonidas J. Guibas, Donald E. Knuth, and Micha Sharir, */
- /* "Randomized Incremental Construction of Delaunay and Voronoi */
- /* Diagrams," Algorithmica 7(4):381-413, 1992, would yield an expected */
- /* O(n^{4/3}) bound on running time. */
- /* */
- /* The O(n log n) sweepline Delaunay triangulation algorithm is taken from */
- /* Steven Fortune, "A Sweepline Algorithm for Voronoi Diagrams", */
- /* Algorithmica 2(2):153-174, 1987. A random sample of edges on the */
- /* boundary of the triangulation are maintained in a splay tree for the */
- /* purpose of point location. Splay trees are described by Daniel */
- /* Dominic Sleator and Robert Endre Tarjan, "Self-Adjusting Binary Search */
- /* Trees," Journal of the ACM 32(3):652-686, July 1985. */
- /* */
- /* The algorithms for exact computation of the signs of determinants are */
- /* described in Jonathan Richard Shewchuk, "Adaptive Precision Floating- */
- /* Point Arithmetic and Fast Robust Geometric Predicates," Technical */
- /* Report CMU-CS-96-140, School of Computer Science, Carnegie Mellon */
- /* University, Pittsburgh, Pennsylvania, May 1996. [*] (Submitted to */
- /* Discrete & Computational Geometry.) An abbreviated version appears as */
- /* Jonathan Richard Shewchuk, "Robust Adaptive Floating-Point Geometric */
- /* Predicates," Proceedings of the Twelfth Annual Symposium on Computa- */
- /* tional Geometry, ACM, May 1996. [*] Many of the ideas for my exact */
- /* arithmetic routines originate with Douglas M. Priest, "Algorithms for */
- /* Arbitrary Precision Floating Point Arithmetic," Tenth Symposium on */
- /* Computer Arithmetic, 132-143, IEEE Computer Society Press, 1991. [*] */
- /* Many of the ideas for the correct evaluation of the signs of */
- /* determinants are taken from Steven Fortune and Christopher J. Van Wyk, */
- /* "Efficient Exact Arithmetic for Computational Geometry," Proceedings */
- /* of the Ninth Annual Symposium on Computational Geometry, ACM, */
- /* pp. 163-172, May 1993, and from Steven Fortune, "Numerical Stability */
- /* of Algorithms for 2D Delaunay Triangulations," International Journal */
- /* of Computational Geometry & Applications 5(1-2):193-213, March-June */
- /* 1995. */
- /* */
- /* For definitions of and results involving Delaunay triangulations, */
- /* constrained and conforming versions thereof, and other aspects of */
- /* triangular mesh generation, see the excellent survey by Marshall Bern */
- /* and David Eppstein, "Mesh Generation and Optimal Triangulation," in */
- /* Computing and Euclidean Geometry, Ding-Zhu Du and Frank Hwang, */
- /* editors, World Scientific, Singapore, pp. 23-90, 1992. */
- /* */
- /* The time for incrementally adding PSLG (planar straight line graph) */
- /* segments to create a constrained Delaunay triangulation is probably */
- /* O(n^2) per segment in the worst case and O(n) per edge in the common */
- /* case, where n is the number of triangles that intersect the segment */
- /* before it is inserted. This doesn't count point location, which can */
- /* be much more expensive. (This note does not apply to conforming */
- /* Delaunay triangulations, for which a different method is used to */
- /* insert segments.) */
- /* */
- /* The time for adding segments to a conforming Delaunay triangulation is */
- /* not clear, but does not depend upon n alone. In some cases, very */
- /* small features (like a point lying next to a segment) can cause a */
- /* single segment to be split an arbitrary number of times. Of course, */
- /* floating-point precision is a practical barrier to how much this can */
- /* happen. */
- /* */
- /* The time for deleting a point from a Delaunay triangulation is O(n^2) in */
- /* the worst case and O(n) in the common case, where n is the degree of */
- /* the point being deleted. I could improve this to expected O(n) time */
- /* by "inserting" the neighboring vertices in random order, but n is */
- /* usually quite small, so it's not worth the bother. (The O(n) time */
- /* for random insertion follows from L. Paul Chew, "Building Voronoi */
- /* Diagrams for Convex Polygons in Linear Expected Time," Technical */
- /* Report PCS-TR90-147, Department of Mathematics and Computer Science, */
- /* Dartmouth College, 1990. */
- /* */
- /* Ruppert's Delaunay refinement algorithm typically generates triangles */
- /* at a linear rate (constant time per triangle) after the initial */
- /* triangulation is formed. There may be pathological cases where more */
- /* time is required, but these never arise in practice. */
- /* */
- /* The segment intersection formulae are straightforward. If you want to */
- /* see them derived, see Franklin Antonio. "Faster Line Segment */
- /* Intersection." In Graphics Gems III (David Kirk, editor), pp. 199- */
- /* 202. Academic Press, Boston, 1992. */
- /* */
- /* If you make any improvements to this code, please please please let me */
- /* know, so that I may obtain the improvements. Even if you don't change */
- /* the code, I'd still love to hear what it's being used for. */
- /* */
- /* Disclaimer: Neither I nor Carnegie Mellon warrant this code in any way */
- /* whatsoever. This code is provided "as-is". Use at your own risk. */
- /* */
- /*****************************************************************************/
- /* For single precision (which will save some memory and reduce paging), */
- /* define the symbol SINGLE by using the -DSINGLE compiler switch or by */
- /* writing "#define SINGLE" below. */
- /* */
- /* For double precision (which will allow you to refine meshes to a smaller */
- /* edge length), leave SINGLE undefined. */
- /* */
- /* Double precision uses more memory, but improves the resolution of the */
- /* meshes you can generate with Triangle. It also reduces the likelihood */
- /* of a floating exception due to overflow. Finally, it is much faster */
- /* than single precision on 64-bit architectures like the DEC Alpha. I */
- /* recommend double precision unless you want to generate a mesh for which */
- /* you do not have enough memory. */
- #define SINGLE
- #ifdef SINGLE
- #define REAL float
- #else /* not SINGLE */
- #define REAL double
- #endif /* not SINGLE */
- /* If yours is not a Unix system, define the NO_TIMER compiler switch to */
- /* remove the Unix-specific timing code. */
- #define NO_TIMER
- /* To insert lots of self-checks for internal errors, define the SELF_CHECK */
- /* symbol. This will slow down the program significantly. It is best to */
- /* define the symbol using the -DSELF_CHECK compiler switch, but you could */
- /* write "#define SELF_CHECK" below. If you are modifying this code, I */
- /* recommend you turn self-checks on. */
- /* #define SELF_CHECK */
- /* To compile Triangle as a callable object library (triangle.o), define the */
- /* TRILIBRARY symbol. Read the file triangle.h for details on how to call */
- /* the procedure triangulate() that results. */
- #define TRILIBRARY
- /* It is possible to generate a smaller version of Triangle using one or */
- /* both of the following symbols. Define the REDUCED symbol to eliminate */
- /* all features that are primarily of research interest; specifically, the */
- /* -i, -F, -s, and -C switches. Define the CDT_ONLY symbol to eliminate */
- /* all meshing algorithms above and beyond constrained Delaunay */
- /* triangulation; specifically, the -r, -q, -a, -S, and -s switches. */
- /* These reductions are most likely to be useful when generating an object */
- /* library (triangle.o) by defining the TRILIBRARY symbol. */
- #define REDUCED
- #define CDT_ONLY
- /* On some machines, the exact arithmetic routines might be defeated by the */
- /* use of internal extended precision floating-point registers. Sometimes */
- /* this problem can be fixed by defining certain values to be volatile, */
- /* thus forcing them to be stored to memory and rounded off. This isn't */
- /* a great solution, though, as it slows Triangle down. */
- /* */
- /* To try this out, write "#define INEXACT volatile" below. Normally, */
- /* however, INEXACT should be defined to be nothing. ("#define INEXACT".) */
- #define INEXACT /* Nothing */
- /* #define INEXACT volatile */
- /* Maximum number of characters in a file name (including the null). */
- #define FILENAMESIZE 512
- /* Maximum number of characters in a line read from a file (including the */
- /* null). */
- #define INPUTLINESIZE 512
- /* For efficiency, a variety of data structures are allocated in bulk. The */
- /* following constants determine how many of each structure is allocated */
- /* at once. */
- #define TRIPERBLOCK 4092 /* Number of triangles allocated at once. */
- #define SHELLEPERBLOCK 508 /* Number of shell edges allocated at once. */
- #define POINTPERBLOCK 4092 /* Number of points allocated at once. */
- #define VIRUSPERBLOCK 1020 /* Number of virus triangles allocated at once. */
- /* Number of encroached segments allocated at once. */
- #define BADSEGMENTPERBLOCK 252
- /* Number of skinny triangles allocated at once. */
- #define BADTRIPERBLOCK 4092
- /* Number of splay tree nodes allocated at once. */
- #define SPLAYNODEPERBLOCK 508
- /* The point marker DEADPOINT is an arbitrary number chosen large enough to */
- /* (hopefully) not conflict with user boundary markers. Make sure that it */
- /* is small enough to fit into your machine's integer size. */
- #define DEADPOINT -1073741824
- /* The next line is used to outsmart some very stupid compilers. If your */
- /* compiler is smarter, feel free to replace the "int" with "void". */
- /* Not that it matters. */
- #define VOID int
- /* Two constants for algorithms based on random sampling. Both constants */
- /* have been chosen empirically to optimize their respective algorithms. */
- /* Used for the point location scheme of Mucke, Saias, and Zhu, to decide */
- /* how large a random sample of triangles to inspect. */
- #define SAMPLEFACTOR 11
- /* Used in Fortune's sweepline Delaunay algorithm to determine what fraction */
- /* of boundary edges should be maintained in the splay tree for point */
- /* location on the front. */
- #define SAMPLERATE 10
- /* A number that speaks for itself, every kissable digit. */
- #define PI 3.141592653589793238462643383279502884197169399375105820974944592308
- /* Another fave. */
- #define SQUAREROOTTWO 1.4142135623730950488016887242096980785696718753769480732
- /* And here's one for those of you who are intimidated by math. */
- #define ONETHIRD 0.333333333333333333333333333333333333333333333333333333333333
- #include <stdio.h>
- #include <string.h>
- #include <math.h>
- #ifndef NO_TIMER
- #include <sys/time.h>
- #endif /* NO_TIMER */
- #ifdef TRILIBRARY
- #include "triangle.h"
- #endif /* TRILIBRARY */
- /* The following obscenity seems to be necessary to ensure that this program */
- /* will port to Dec Alphas running OSF/1, because their stdio.h file commits */
- /* the unpardonable sin of including stdlib.h. Hence, malloc(), free(), and */
- /* exit() may or may not already be defined at this point. I declare these */
- /* functions explicitly because some non-ANSI C compilers lack stdlib.h. */
- #ifndef _STDLIB_H_
- extern void *malloc();
- extern void free();
- extern void exit();
- extern double strtod();
- extern long strtol();
- #endif /* _STDLIB_H_ */
- /* A few forward declarations. */
- void poolrestart();
- #ifndef TRILIBRARY
- char *readline();
- char *findfield();
- #endif /* not TRILIBRARY */
- /* Labels that signify whether a record consists primarily of pointers or of */
- /* floating-point words. Used to make decisions about data alignment. */
- enum wordtype {POINTER, FLOATINGPOINT};
- /* Labels that signify the result of point location. The result of a */
- /* search indicates that the point falls in the interior of a triangle, on */
- /* an edge, on a vertex, or outside the mesh. */
- enum locateresult {INTRIANGLE, ONEDGE, ONVERTEX, OUTSIDE};
- /* Labels that signify the result of site insertion. The result indicates */
- /* that the point was inserted with complete success, was inserted but */
- /* encroaches on a segment, was not inserted because it lies on a segment, */
- /* or was not inserted because another point occupies the same location. */
- enum insertsiteresult {SUCCESSFULPOINT, ENCROACHINGPOINT, VIOLATINGPOINT,
- DUPLICATEPOINT};
- /* Labels that signify the result of direction finding. The result */
- /* indicates that a segment connecting the two query points falls within */
- /* the direction triangle, along the left edge of the direction triangle, */
- /* or along the right edge of the direction triangle. */
- enum finddirectionresult {WITHIN, LEFTCOLLINEAR, RIGHTCOLLINEAR};
- /* Labels that signify the result of the circumcenter computation routine. */
- /* The return value indicates which edge of the triangle is shortest. */
- enum circumcenterresult {OPPOSITEORG, OPPOSITEDEST, OPPOSITEAPEX};
- /*****************************************************************************/
- /* */
- /* The basic mesh data structures */
- /* */
- /* There are three: points, triangles, and shell edges (abbreviated */
- /* `shelle'). These three data structures, linked by pointers, comprise */
- /* the mesh. A point simply represents a point in space and its properties.*/
- /* A triangle is a triangle. A shell edge is a special data structure used */
- /* to represent impenetrable segments in the mesh (including the outer */
- /* boundary, boundaries of holes, and internal boundaries separating two */
- /* triangulated regions). Shell edges represent boundaries defined by the */
- /* user that triangles may not lie across. */
- /* */
- /* A triangle consists of a list of three vertices, a list of three */
- /* adjoining triangles, a list of three adjoining shell edges (when shell */
- /* edges are used), an arbitrary number of optional user-defined floating- */
- /* point attributes, and an optional area constraint. The latter is an */
- /* upper bound on the permissible area of each triangle in a region, used */
- /* for mesh refinement. */
- /* */
- /* For a triangle on a boundary of the mesh, some or all of the neighboring */
- /* triangles may not be present. For a triangle in the interior of the */
- /* mesh, often no neighboring shell edges are present. Such absent */
- /* triangles and shell edges are never represented by NULL pointers; they */
- /* are represented by two special records: `dummytri', the triangle that */
- /* fills "outer space", and `dummysh', the omnipresent shell edge. */
- /* `dummytri' and `dummysh' are used for several reasons; for instance, */
- /* they can be dereferenced and their contents examined without causing the */
- /* memory protection exception that would occur if NULL were dereferenced. */
- /* */
- /* However, it is important to understand that a triangle includes other */
- /* information as well. The pointers to adjoining vertices, triangles, and */
- /* shell edges are ordered in a way that indicates their geometric relation */
- /* to each other. Furthermore, each of these pointers contains orientation */
- /* information. Each pointer to an adjoining triangle indicates which face */
- /* of that triangle is contacted. Similarly, each pointer to an adjoining */
- /* shell edge indicates which side of that shell edge is contacted, and how */
- /* the shell edge is oriented relative to the triangle. */
- /* */
- /* Shell edges are found abutting edges of triangles; either sandwiched */
- /* between two triangles, or resting against one triangle on an exterior */
- /* boundary or hole boundary. */
- /* */
- /* A shell edge consists of a list of two vertices, a list of two */
- /* adjoining shell edges, and a list of two adjoining triangles. One of */
- /* the two adjoining triangles may not be present (though there should */
- /* always be one), and neighboring shell edges might not be present. */
- /* Shell edges also store a user-defined integer "boundary marker". */
- /* Typically, this integer is used to indicate what sort of boundary */
- /* conditions are to be applied at that location in a finite element */
- /* simulation. */
- /* */
- /* Like triangles, shell edges maintain information about the relative */
- /* orientation of neighboring objects. */
- /* */
- /* Points are relatively simple. A point is a list of floating point */
- /* numbers, starting with the x, and y coordinates, followed by an */
- /* arbitrary number of optional user-defined floating-point attributes, */
- /* followed by an integer boundary marker. During the segment insertion */
- /* phase, there is also a pointer from each point to a triangle that may */
- /* contain it. Each pointer is not always correct, but when one is, it */
- /* speeds up segment insertion. These pointers are assigned values once */
- /* at the beginning of the segment insertion phase, and are not used or */
- /* updated at any other time. Edge swapping during segment insertion will */
- /* render some of them incorrect. Hence, don't rely upon them for */
- /* anything. For the most part, points do not have any information about */
- /* what triangles or shell edges they are linked to. */
- /* */
- /*****************************************************************************/
- /*****************************************************************************/
- /* */
- /* Handles */
- /* */
- /* The oriented triangle (`triedge') and oriented shell edge (`edge') data */
- /* structures defined below do not themselves store any part of the mesh. */
- /* The mesh itself is made of `triangle's, `shelle's, and `point's. */
- /* */
- /* Oriented triangles and oriented shell edges will usually be referred to */
- /* as "handles". A handle is essentially a pointer into the mesh; it */
- /* allows you to "hold" one particular part of the mesh. Handles are used */
- /* to specify the regions in which one is traversing and modifying the mesh.*/
- /* A single `triangle' may be held by many handles, or none at all. (The */
- /* latter case is not a memory leak, because the triangle is still */
- /* connected to other triangles in the mesh.) */
- /* */
- /* A `triedge' is a handle that holds a triangle. It holds a specific side */
- /* of the triangle. An `edge' is a handle that holds a shell edge. It */
- /* holds either the left or right side of the edge. */
- /* */
- /* Navigation about the mesh is accomplished through a set of mesh */
- /* manipulation primitives, further below. Many of these primitives take */
- /* a handle and produce a new handle that holds the mesh near the first */
- /* handle. Other primitives take two handles and glue the corresponding */
- /* parts of the mesh together. The exact position of the handles is */
- /* important. For instance, when two triangles are glued together by the */
- /* bond() primitive, they are glued by the sides on which the handles lie. */
- /* */
- /* Because points have no information about which triangles they are */
- /* attached to, I commonly represent a point by use of a handle whose */
- /* origin is the point. A single handle can simultaneously represent a */
- /* triangle, an edge, and a point. */
- /* */
- /*****************************************************************************/
- /* The triangle data structure. Each triangle contains three pointers to */
- /* adjoining triangles, plus three pointers to vertex points, plus three */
- /* pointers to shell edges (defined below; these pointers are usually */
- /* `dummysh'). It may or may not also contain user-defined attributes */
- /* and/or a floating-point "area constraint". It may also contain extra */
- /* pointers for nodes, when the user asks for high-order elements. */
- /* Because the size and structure of a `triangle' is not decided until */
- /* runtime, I haven't simply defined the type `triangle' to be a struct. */
- typedef REAL **triangle; /* Really: typedef triangle *triangle */
- /* An oriented triangle: includes a pointer to a triangle and orientation. */
- /* The orientation denotes an edge of the triangle. Hence, there are */
- /* three possible orientations. By convention, each edge is always */
- /* directed to point counterclockwise about the corresponding triangle. */
- struct triedge {
- triangle *tri;
- int orient; /* Ranges from 0 to 2. */
- };
- /* The shell data structure. Each shell edge contains two pointers to */
- /* adjoining shell edges, plus two pointers to vertex points, plus two */
- /* pointers to adjoining triangles, plus one shell marker. */
- typedef REAL **shelle; /* Really: typedef shelle *shelle */
- /* An oriented shell edge: includes a pointer to a shell edge and an */
- /* orientation. The orientation denotes a side of the edge. Hence, there */
- /* are two possible orientations. By convention, the edge is always */
- /* directed so that the "side" denoted is the right side of the edge. */
- struct edge {
- shelle *sh;
- int shorient; /* Ranges from 0 to 1. */
- };
- /* The point data structure. Each point is actually an array of REALs. */
- /* The number of REALs is unknown until runtime. An integer boundary */
- /* marker, and sometimes a pointer to a triangle, is appended after the */
- /* REALs. */
- typedef REAL *point;
- /* A queue used to store encroached segments. Each segment's vertices are */
- /* stored so that one can check whether a segment is still the same. */
- struct badsegment {
- struct edge encsegment; /* An encroached segment. */
- point segorg, segdest; /* The two vertices. */
- struct badsegment *nextsegment; /* Pointer to next encroached segment. */
- };
- /* A queue used to store bad triangles. The key is the square of the cosine */
- /* of the smallest angle of the triangle. Each triangle's vertices are */
- /* stored so that one can check whether a triangle is still the same. */
- struct badface {
- struct triedge badfacetri; /* A bad triangle. */
- REAL key; /* cos^2 of smallest (apical) angle. */
- point faceorg, facedest, faceapex; /* The three vertices. */
- struct badface *nextface; /* Pointer to next bad triangle. */
- };
- /* A node in a heap used to store events for the sweepline Delaunay */
- /* algorithm. Nodes do not point directly to their parents or children in */
- /* the heap. Instead, each node knows its position in the heap, and can */
- /* look up its parent and children in a separate array. The `eventptr' */
- /* points either to a `point' or to a triangle (in encoded format, so that */
- /* an orientation is included). In the latter case, the origin of the */
- /* oriented triangle is the apex of a "circle event" of the sweepline */
- /* algorithm. To distinguish site events from circle events, all circle */
- /* events are given an invalid (smaller than `xmin') x-coordinate `xkey'. */
- struct event {
- REAL xkey, ykey; /* Coordinates of the event. */
- VOID *eventptr; /* Can be a point or the location of a circle event. */
- int heapposition; /* Marks this event's position in the heap. */
- };
- /* A node in the splay tree. Each node holds an oriented ghost triangle */
- /* that represents a boundary edge of the growing triangulation. When a */
- /* circle event covers two boundary edges with a triangle, so that they */
- /* are no longer boundary edges, those edges are not immediately deleted */
- /* from the tree; rather, they are lazily deleted when they are next */
- /* encountered. (Since only a random sample of boundary edges are kept */
- /* in the tree, lazy deletion is faster.) `keydest' is used to verify */
- /* that a triangle is still the same as when it entered the splay tree; if */
- /* it has been rotated (due to a circle event), it no longer represents a */
- /* boundary edge and should be deleted. */
- struct splaynode {
- struct triedge keyedge; /* Lprev of an edge on the front. */
- point keydest; /* Used to verify that splay node is still live. */
- struct splaynode *lchild, *rchild; /* Children in splay tree. */
- };
- /* A type used to allocate memory. firstblock is the first block of items. */
- /* nowblock is the block from which items are currently being allocated. */
- /* nextitem points to the next slab of free memory for an item. */
- /* deaditemstack is the head of a linked list (stack) of deallocated items */
- /* that can be recycled. unallocateditems is the number of items that */
- /* remain to be allocated from nowblock. */
- /* */
- /* Traversal is the process of walking through the entire list of items, and */
- /* is separate from allocation. Note that a traversal will visit items on */
- /* the "deaditemstack" stack as well as live items. pathblock points to */
- /* the block currently being traversed. pathitem points to the next item */
- /* to be traversed. pathitemsleft is the number of items that remain to */
- /* be traversed in pathblock. */
- /* */
- /* itemwordtype is set to POINTER or FLOATINGPOINT, and is used to suggest */
- /* what sort of word the record is primarily made up of. alignbytes */
- /* determines how new records should be aligned in memory. itembytes and */
- /* itemwords are the length of a record in bytes (after rounding up) and */
- /* words. itemsperblock is the number of items allocated at once in a */
- /* single block. items is the number of currently allocated items. */
- /* maxitems is the maximum number of items that have been allocated at */
- /* once; it is the current number of items plus the number of records kept */
- /* on deaditemstack. */
- struct memorypool {
- VOID **firstblock, **nowblock;
- VOID *nextitem;
- VOID *deaditemstack;
- VOID **pathblock;
- VOID *pathitem;
- enum wordtype itemwordtype;
- int alignbytes;
- int itembytes, itemwords;
- int itemsperblock;
- long items, maxitems;
- int unallocateditems;
- int pathitemsleft;
- };
- /* Variables used to allocate memory for triangles, shell edges, points, */
- /* viri (triangles being eaten), bad (encroached) segments, bad (skinny */
- /* or too large) triangles, and splay tree nodes. */
- static struct memorypool triangles;
- static struct memorypool shelles;
- static struct memorypool points;
- static struct memorypool viri;
- static struct memorypool badsegments;
- static struct memorypool badtriangles;
- static struct memorypool splaynodes;
- /* Variables that maintain the bad triangle queues. The tails are pointers */
- /* to the pointers that have to be filled in to enqueue an item. */
- static struct badface *queuefront[64];
- static struct badface **queuetail[64];
- static REAL xmin, xmax, ymin, ymax; /* x and y bounds. */
- static REAL xminextreme; /* Nonexistent x value used as a flag in sweepline. */
- static int inpoints; /* Number of input points. */
- static int inelements; /* Number of input triangles. */
- static int insegments; /* Number of input segments. */
- static int holes; /* Number of input holes. */
- static int regions; /* Number of input regions. */
- static long edges; /* Number of output edges. */
- static int mesh_dim; /* Dimension (ought to be 2). */
- static int nextras; /* Number of attributes per point. */
- static int eextras; /* Number of attributes per triangle. */
- static long hullsize; /* Number of edges of convex hull. */
- static int triwords; /* Total words per triangle. */
- static int shwords; /* Total words per shell edge. */
- static int pointmarkindex; /* Index to find boundary marker of a point. */
- static int point2triindex; /* Index to find a triangle adjacent to a point. */
- static int highorderindex; /* Index to find extra nodes for high-order elements. */
- static int elemattribindex; /* Index to find attributes of a triangle. */
- static int areaboundindex; /* Index to find area bound of a triangle. */
- static int checksegments; /* Are there segments in the triangulation yet? */
- static int readnodefile; /* Has a .node file been read? */
- static long samples; /* Number of random samples for point location. */
- static unsigned long randomseed; /* Current random number seed. */
- static REAL splitter; /* Used to split REAL factors for exact multiplication. */
- static REAL epsilon; /* Floating-point machine epsilon. */
- static REAL resulterrbound;
- static REAL ccwerrboundA, ccwerrboundB, ccwerrboundC;
- static REAL iccerrboundA, iccerrboundB, iccerrboundC;
- static long incirclecount; /* Number of incircle tests performed. */
- static long counterclockcount; /* Number of counterclockwise tests performed. */
- static long hyperbolacount; /* Number of right-of-hyperbola tests performed. */
- static long circumcentercount; /* Number of circumcenter calculations performed. */
- static long circletopcount; /* Number of circle top calculations performed. */
- /* Switches for the triangulator. */
- /* poly: -p switch. refine: -r switch. */
- /* quality: -q switch. */
- /* minangle: minimum angle bound, specified after -q switch. */
- /* goodangle: cosine squared of minangle. */
- /* vararea: -a switch without number. */
- /* fixedarea: -a switch with number. */
- /* maxarea: maximum area bound, specified after -a switch. */
- /* regionattrib: -A switch. convex: -c switch. */
- /* firstnumber: inverse of -z switch. All items are numbered starting */
- /* from firstnumber. */
- /* edgesout: -e switch. voronoi: -v switch. */
- /* neighbors: -n switch. geomview: -g switch. */
- /* nobound: -B switch. nopolywritten: -P switch. */
- /* nonodewritten: -N switch. noelewritten: -E switch. */
- /* noiterationnum: -I switch. noholes: -O switch. */
- /* noexact: -X switch. */
- /* order: element order, specified after -o switch. */
- /* nobisect: count of how often -Y switch is selected. */
- /* steiner: maximum number of Steiner points, specified after -S switch. */
- /* steinerleft: number of Steiner points not yet used. */
- /* incremental: -i switch. sweepline: -F switch. */
- /* dwyer: inverse of -l switch. */
- /* splitseg: -s switch. */
- /* docheck: -C switch. */
- /* quiet: -Q switch. verbose: count of how often -V switch is selected. */
- /* useshelles: -p, -r, -q, or -c switch; determines whether shell edges */
- /* are used at all. */
- /* */
- /* Read the instructions to find out the meaning of these switches. */
- static int poly, refine, quality, vararea, fixedarea, regionattrib, convex;
- static int firstnumber;
- static int edgesout, voronoi, neighbors, geomview;
- static int nobound, nopolywritten, nonodewritten, noelewritten, noiterationnum;
- static int noholes, noexact;
- static int incremental, sweepline, dwyer;
- static int splitseg;
- static int docheck;
- static int quiet, verbose;
- static int useshelles;
- static int order;
- static int nobisect;
- static int steiner, steinerleft;
- static REAL minangle, goodangle;
- static REAL maxarea;
- /* Variables for file names. */
- #ifndef TRILIBRARY
- char innodefilename[FILENAMESIZE];
- char inelefilename[FILENAMESIZE];
- char inpolyfilename[FILENAMESIZE];
- char areafilename[FILENAMESIZE];
- char outnodefilename[FILENAMESIZE];
- char outelefilename[FILENAMESIZE];
- char outpolyfilename[FILENAMESIZE];
- char edgefilename[FILENAMESIZE];
- char vnodefilename[FILENAMESIZE];
- char vedgefilename[FILENAMESIZE];
- char neighborfilename[FILENAMESIZE];
- char offfilename[FILENAMESIZE];
- #endif /* not TRILIBRARY */
- /* Triangular bounding box points. */
- static point infpoint1, infpoint2, infpoint3;
- /* Pointer to the `triangle' that occupies all of "outer space". */
- static triangle *dummytri;
- static triangle *dummytribase; /* Keep base address so we can free() it later. */
- /* Pointer to the omnipresent shell edge. Referenced by any triangle or */
- /* shell edge that isn't really connected to a shell edge at that */
- /* location. */
- static shelle *dummysh;
- static shelle *dummyshbase; /* Keep base address so we can free() it later. */
- /* Pointer to a recently visited triangle. Improves point location if */
- /* proximate points are inserted sequentially. */
- static struct triedge recenttri;
- /*****************************************************************************/
- /* */
- /* Mesh manipulation primitives. Each triangle contains three pointers to */
- /* other triangles, with orientations. Each pointer points not to the */
- /* first byte of a triangle, but to one of the first three bytes of a */
- /* triangle. It is necessary to extract both the triangle itself and the */
- /* orientation. To save memory, I keep both pieces of information in one */
- /* pointer. To make this possible, I assume that all triangles are aligned */
- /* to four-byte boundaries. The `decode' routine below decodes a pointer, */
- /* extracting an orientation (in the range 0 to 2) and a pointer to the */
- /* beginning of a triangle. The `encode' routine compresses a pointer to a */
- /* triangle and an orientation into a single pointer. My assumptions that */
- /* triangles are four-byte-aligned and that the `unsigned long' type is */
- /* long enough to hold a pointer are two of the few kludges in this program.*/
- /* */
- /* Shell edges are manipulated similarly. A pointer to a shell edge */
- /* carries both an address and an orientation in the range 0 to 1. */
- /* */
- /* The other primitives take an oriented triangle or oriented shell edge, */
- /* and return an oriented triangle or oriented shell edge or point; or they */
- /* change the connections in the data structure. */
- /* */
- /*****************************************************************************/
- /********* Mesh manipulation primitives begin here *********/
- /** **/
- /** **/
- /* Fast lookup arrays to speed some of the mesh manipulation primitives. */
- int plus1mod3[3] = {1, 2, 0};
- int minus1mod3[3] = {2, 0, 1};
- /********* Primitives for triangles *********/
- /* */
- /* */
- /* decode() converts a pointer to an oriented triangle. The orientation is */
- /* extracted from the two least significant bits of the pointer. */
- #define decode( ptr, triedge ) \
- ( triedge ).orient = (int) ( (unsigned long) ( ptr ) & (unsigned long) 3l ); \
- ( triedge ).tri = (triangle *) \
- ( (unsigned long) ( ptr ) ^ (unsigned long) ( triedge ).orient )
- /* encode() compresses an oriented triangle into a single pointer. It */
- /* relies on the assumption that all triangles are aligned to four-byte */
- /* boundaries, so the two least significant bits of (triedge).tri are zero.*/
- #define encode( triedge ) \
- (triangle) ( (unsigned long) ( triedge ).tri | (unsigned long) ( triedge ).orient )
- /* The following edge manipulation primitives are all described by Guibas */
- /* and Stolfi. However, they use an edge-based data structure, whereas I */
- /* am using a triangle-based data structure. */
- /* sym() finds the abutting triangle, on the same edge. Note that the */
- /* edge direction is necessarily reversed, because triangle/edge handles */
- /* are always directed counterclockwise around the triangle. */
- #define sym( triedge1, triedge2 ) \
- ptr = ( triedge1 ).tri[( triedge1 ).orient]; \
- decode( ptr, triedge2 );
- #define symself( triedge ) \
- ptr = ( triedge ).tri[( triedge ).orient]; \
- decode( ptr, triedge );
- /* lnext() finds the next edge (counterclockwise) of a triangle. */
- #define lnext( triedge1, triedge2 ) \
- ( triedge2 ).tri = ( triedge1 ).tri; \
- ( triedge2 ).orient = plus1mod3[( triedge1 ).orient]
- #define lnextself( triedge ) \
- ( triedge ).orient = plus1mod3[( triedge ).orient]
- /* lprev() finds the previous edge (clockwise) of a triangle. */
- #define lprev( triedge1, triedge2 ) \
- ( triedge2 ).tri = ( triedge1 ).tri; \
- ( triedge2 ).orient = minus1mod3[( triedge1 ).orient]
- #define lprevself( triedge ) \
- ( triedge ).orient = minus1mod3[( triedge ).orient]
- /* onext() spins counterclockwise around a point; that is, it finds the next */
- /* edge with the same origin in the counterclockwise direction. This edge */
- /* will be part of a different triangle. */
- #define onext( triedge1, triedge2 ) \
- lprev( triedge1, triedge2 ); \
- symself( triedge2 );
- #define onextself( triedge ) \
- lprevself( triedge ); \
- symself( triedge );
- /* oprev() spins clockwise around a point; that is, it finds the next edge */
- /* with the same origin in the clockwise direction. This edge will be */
- /* part of a different triangle. */
- #define oprev( triedge1, triedge2 ) \
- sym( triedge1, triedge2 ); \
- lnextself( triedge2 );
- #define oprevself( triedge ) \
- symself( triedge ); \
- lnextself( triedge );
- /* dnext() spins counterclockwise around a point; that is, it finds the next */
- /* edge with the same destination in the counterclockwise direction. This */
- /* edge will be part of a different triangle. */
- #define dnext( triedge1, triedge2 ) \
- sym( triedge1, triedge2 ); \
- lprevself( triedge2 );
- #define dnextself( triedge ) \
- symself( triedge ); \
- lprevself( triedge );
- /* dprev() spins clockwise around a point; that is, it finds the next edge */
- /* with the same destination in the clockwise direction. This edge will */
- /* be part of a different triangle. */
- #define dprev( triedge1, triedge2 ) \
- lnext( triedge1, triedge2 ); \
- symself( triedge2 );
- #define dprevself( triedge ) \
- lnextself( triedge ); \
- symself( triedge );
- /* rnext() moves one edge counterclockwise about the adjacent triangle. */
- /* (It's best understood by reading Guibas and Stolfi. It involves */
- /* changing triangles twice.) */
- #define rnext( triedge1, triedge2 ) \
- sym( triedge1, triedge2 ); \
- lnextself( triedge2 ); \
- symself( triedge2 );
- #define rnextself( triedge ) \
- symself( triedge ); \
- lnextself( triedge ); \
- symself( triedge );
- /* rnext() moves one edge clockwise about the adjacent triangle. */
- /* (It's best understood by reading Guibas and Stolfi. It involves */
- /* changing triangles twice.) */
- #define rprev( triedge1, triedge2 ) \
- sym( triedge1, triedge2 ); \
- lprevself( triedge2 ); \
- symself( triedge2 );
- #define rprevself( triedge ) \
- symself( triedge ); \
- lprevself( triedge ); \
- symself( triedge );
- /* These primitives determine or set the origin, destination, or apex of a */
- /* triangle. */
- #define org( triedge, pointptr ) \
- pointptr = (point) ( triedge ).tri[plus1mod3[( triedge ).orient] + 3]
- #define dest( triedge, pointptr ) \
- pointptr = (point) ( triedge ).tri[minus1mod3[( triedge ).orient] + 3]
- #define apex( triedge, pointptr ) \
- pointptr = (point) ( triedge ).tri[( triedge ).orient + 3]
- #define setorg( triedge, pointptr ) \
- ( triedge ).tri[plus1mod3[( triedge ).orient] + 3] = (triangle) pointptr
- #define setdest( triedge, pointptr ) \
- ( triedge ).tri[minus1mod3[( triedge ).orient] + 3] = (triangle) pointptr
- #define setapex( triedge, pointptr ) \
- ( triedge ).tri[( triedge ).orient + 3] = (triangle) pointptr
- #define setvertices2null( triedge ) \
- ( triedge ).tri[3] = (triangle) NULL; \
- ( triedge ).tri[4] = (triangle) NULL; \
- ( triedge ).tri[5] = (triangle) NULL;
- /* Bond two triangles together. */
- #define bond( triedge1, triedge2 ) \
- ( triedge1 ).tri[( triedge1 ).orient] = encode( triedge2 ); \
- ( triedge2 ).tri[( triedge2 ).orient] = encode( triedge1 )
- /* Dissolve a bond (from one side). Note that the other triangle will still */
- /* think it's connected to this triangle. Usually, however, the other */
- /* triangle is being deleted entirely, or bonded to another triangle, so */
- /* it doesn't matter. */
- #define dissolve( triedge ) \
- ( triedge ).tri[( triedge ).orient] = (triangle) dummytri
- /* Copy a triangle/edge handle. */
- #define triedgecopy( triedge1, triedge2 ) \
- ( triedge2 ).tri = ( triedge1 ).tri; \
- ( triedge2 ).orient = ( triedge1 ).orient
- /* Test for equality of triangle/edge handles. */
- #define triedgeequal( triedge1, triedge2 ) \
- ( ( ( triedge1 ).tri == ( triedge2 ).tri ) && \
- ( ( triedge1 ).orient == ( triedge2 ).orient ) )
- /* Primitives to infect or cure a triangle with the virus. These rely on */
- /* the assumption that all shell edges are aligned to four-byte boundaries.*/
- #define infect( triedge ) \
- ( triedge ).tri[6] = (triangle) \
- ( (unsigned long) ( triedge ).tri[6] | (unsigned long) 2l )
- #define uninfect( triedge ) \
- ( triedge ).tri[6] = (triangle) \
- ( (unsigned long) ( triedge ).tri[6] & ~(unsigned long) 2l )
- /* Test a triangle for viral infection. */
- #define infected( triedge ) \
- ( ( (unsigned long) ( triedge ).tri[6] & (unsigned long) 2l ) != 0 )
- /* Check or set a triangle's attributes. */
- #define elemattribute( triedge, attnum ) \
- ( (REAL *) ( triedge ).tri )[elemattribindex + ( attnum )]
- #define setelemattribute( triedge, attnum, value ) \
- ( (REAL *) ( triedge ).tri )[elemattribindex + ( attnum )] = (REAL)value
- /* Check or set a triangle's maximum area bound. */
- #define areabound( triedge ) ( (REAL *) ( triedge ).tri )[areaboundindex]
- #define setareabound( triedge, value ) \
- ( (REAL *) ( triedge ).tri )[areaboundindex] = (REAL)value
- /********* Primitives for shell edges *********/
- /* */
- /* */
- /* sdecode() converts a pointer to an oriented shell edge. The orientation */
- /* is extracted from the least significant bit of the pointer. The two */
- /* least significant bits (one for orientation, one for viral infection) */
- /* are masked out to produce the real pointer. */
- #define sdecode( sptr, edge ) \
- ( edge ).shorient = (int) ( (unsigned long) ( sptr ) & (unsigned long) 1l ); \
- ( edge ).sh = (shelle *) \
- ( (unsigned long) ( sptr ) & ~(unsigned long) 3l )
- /* sencode() compresses an oriented shell edge into a single pointer. It */
- /* relies on the assumption that all shell edges are aligned to two-byte */
- /* boundaries, so the least significant bit of (edge).sh is zero. */
- #define sencode( edge ) \
- (shelle) ( (unsigned long) ( edge ).sh | (unsigned long) ( edge ).shorient )
- /* ssym() toggles the orientation of a shell edge. */
- #define ssym( edge1, edge2 ) \
- ( edge2 ).sh = ( edge1 ).sh; \
- ( edge2 ).shorient = 1 - ( edge1 ).shorient
- #define ssymself( edge ) \
- ( edge ).shorient = 1 - ( edge ).shorient
- /* spivot() finds the other shell edge (from the same segment) that shares */
- /* the same origin. */
- #define spivot( edge1, edge2 ) \
- sptr = ( edge1 ).sh[( edge1 ).shorient]; \
- sdecode( sptr, edge2 )
- #define spivotself( edge ) \
- sptr = ( edge ).sh[( edge ).shorient]; \
- sdecode( sptr, edge )
- /* snext() finds the next shell edge (from the same segment) in sequence; */
- /* one whose origin is the input shell edge's destination. */
- #define snext( edge1, edge2 ) \
- sptr = ( edge1 ).sh[1 - ( edge1 ).shorient]; \
- sdecode( sptr, edge2 )
- #define snextself( edge ) \
- sptr = ( edge ).sh[1 - ( edge ).shorient]; \
- sdecode( sptr, edge )
- /* These primitives determine or set the origin or destination of a shell */
- /* edge. */
- #define sorg( edge, pointptr ) \
- pointptr = (point) ( edge ).sh[2 + ( edge ).shorient]
- #define sdest( edge, pointptr ) \
- pointptr = (point) ( edge ).sh[3 - ( edge ).shorient]
- #define setsorg( edge, pointptr ) \
- ( edge ).sh[2 + ( edge ).shorient] = (shelle) pointptr
- #define setsdest( edge, pointptr ) \
- ( edge ).sh[3 - ( edge ).shorient] = (shelle) pointptr
- /* These primitives read or set a shell marker. Shell markers are used to */
- /* hold user boundary information. */
- #define mark( edge ) ( *(int *) ( ( edge ).sh + 6 ) )
- #define setmark( edge, value ) \
- *(int *) ( ( edge ).sh + 6 ) = value
- /* Bond two shell edges together. */
- #define sbond( edge1, edge2 ) \
- ( edge1 ).sh[( edge1 ).shorient] = sencode( edge2 ); \
- ( edge2 ).sh[( edge2 ).shorient] = sencode( edge1 )
- /* Dissolve a shell edge bond (from one side). Note that the other shell */
- /* edge will still think it's connected to this shell edge. */
- #define sdissolve( edge ) \
- ( edge ).sh[( edge ).shorient] = (shelle) dummysh
- /* Copy a shell edge. */
- #define shellecopy( edge1, edge2 ) \
- ( edge2 ).sh = ( edge1 ).sh; \
- ( edge2 ).shorient = ( edge1 ).shorient
- /* Test for equality of shell edges. */
- #define shelleequal( edge1, edge2 ) \
- ( ( ( edge1 ).sh == ( edge2 ).sh ) && \
- ( ( edge1 ).shorient == ( edge2 ).shorient ) )
- /********* Primitives for interacting triangles and shell edges *********/
- /* */
- /* */
- /* tspivot() finds a shell edge abutting a triangle. */
- #define tspivot( triedge, edge ) \
- sptr = (shelle) ( triedge ).tri[6 + ( triedge ).orient]; \
- sdecode( sptr, edge )
- /* stpivot() finds a triangle abutting a shell edge. It requires that the */
- /* variable `ptr' of type `triangle' be defined. */
- #define stpivot( edge, triedge ) \
- ptr = (triangle) ( edge ).sh[4 + ( edge ).shorient]; \
- decode( ptr, triedge )
- /* Bond a triangle to a shell edge. */
- #define tsbond( triedge, edge ) \
- ( triedge ).tri[6 + ( triedge ).orient] = (triangle) sencode( edge ); \
- ( edge ).sh[4 + ( edge ).shorient] = (shelle) encode( triedge )
- /* Dissolve a bond (from the triangle side). */
- #define tsdissolve( triedge ) \
- ( triedge ).tri[6 + ( triedge ).orient] = (triangle) dummysh
- /* Dissolve a bond (from the shell edge side). */
- #define stdissolve( edge ) \
- ( edge ).sh[4 + ( edge ).shorient] = (shelle) dummytri
- /********* Primitives for points *********/
- /* */
- /* */
- #define pointmark( pt ) ( (int *) ( pt ) )[pointmarkindex]
- #define setpointmark( pt, value ) \
- ( (int *) ( pt ) )[pointmarkindex] = value
- #define point2tri( pt ) ( (triangle *) ( pt ) )[point2triindex]
- #define setpoint2tri( pt, value ) \
- ( (triangle *) ( pt ) )[point2triindex] = value
- /** **/
- /** **/
- /********* Mesh manipulation primitives end here *********/
- /********* User interaction routines begin here *********/
- /** **/
- /** **/
- /*****************************************************************************/
- /* */
- /* syntax() Print list of command line switches. */
- /* */
- /*****************************************************************************/
- #ifndef TRILIBRARY
- void syntax(){
- #ifdef CDT_ONLY
- #ifdef REDUCED
- printf( "triangle [-pAcevngBPNEIOXzo_lQVh] input_file\n" );
- #else /* not REDUCED */
- printf( "triangle [-pAcevngBPNEIOXzo_iFlCQVh] input_file\n" );
- #endif /* not REDUCED */
- #else /* not CDT_ONLY */
- #ifdef REDUCED
- printf( "triangle [-prq__a__AcevngBPNEIOXzo_YS__lQVh] input_file\n" );
- #else /* not REDUCED */
- printf( "triangle [-prq__a__AcevngBPNEIOXzo_YS__iFlsCQVh] input_file\n" );
- #endif /* not REDUCED */
- #endif /* not CDT_ONLY */
- printf( " -p Triangulates a Planar Straight Line Graph (.poly file).\n" );
- #ifndef CDT_ONLY
- printf( " -r Refines a previously generated mesh.\n" );
- printf(
- " -q Quality mesh generation. A minimum angle may be specified.\n" );
- printf( " -a Applies a maximum triangle area constraint.\n" );
- #endif /* not CDT_ONLY */
- printf(
- " -A Applies attributes to identify elements in certain regions.\n" );
- printf( " -c Encloses the convex hull with segments.\n" );
- printf( " -e Generates an edge list.\n" );
- printf( " -v Generates a Voronoi diagram.\n" );
- printf( " -n Generates a list of triangle neighbors.\n" );
- printf( " -g Generates an .off file for Geomview.\n" );
- printf( " -B Suppresses output of boundary information.\n" );
- printf( " -P Suppresses output of .poly file.\n" );
- printf( " -N Suppresses output of .node file.\n" );
- printf( " -E Suppresses output of .ele file.\n" );
- printf( " -I Suppresses mesh iteration numbers.\n" );
- printf( " -O Ignores holes in .poly file.\n" );
- printf( " -X Suppresses use of exact arithmetic.\n" );
- printf( " -z Numbers all items starting from zero (rather than one).\n" );
- printf( " -o2 Generates second-order subparametric elements.\n" );
- #ifndef CDT_ONLY
- printf( " -Y Suppresses boundary segment splitting.\n" );
- printf( " -S Specifies maximum number of added Steiner points.\n" );
- #endif /* not CDT_ONLY */
- #ifndef REDUCED
- printf( " -i Uses incremental method, rather than divide-and-conquer.\n" );
- printf( " -F Uses Fortune's sweepline algorithm, rather than d-and-c.\n" );
- #endif /* not REDUCED */
- printf( " -l Uses vertical cuts only, rather than alternating cuts.\n" );
- #ifndef REDUCED
- #ifndef CDT_ONLY
- printf(
- " -s Force segments into mesh by splitting (instead of using CDT).\n" );
- #endif /* not CDT_ONLY */
- printf( " -C Check consistency of final mesh.\n" );
- #endif /* not REDUCED */
- printf( " -Q Quiet: No terminal output except errors.\n" );
- printf( " -V Verbose: Detailed information on what I'm doing.\n" );
- printf( " -h Help: Detailed instructions for Triangle.\n" );
- exit( 0 );
- }
- #endif /* not TRILIBRARY */
- /*****************************************************************************/
- /* */
- /* info() Print out complete instructions. */
- /* */
- /*****************************************************************************/
- #ifndef TRILIBRARY
- void info(){
- printf( "Triangle\n" );
- printf(
- "A Two-Dimensional Quality Mesh Generator and Delaunay Triangulator.\n" );
- printf( "Version 1.3\n\n" );
- printf(
- "Copyright 1996 Jonathan Richard Shewchuk (bugs/comments to jrs@cs.cmu.edu)\n"
- );
- printf( "School of Computer Science / Carnegie Mellon University\n" );
- printf( "5000 Forbes Avenue / Pittsburgh, Pennsylvania 15213-3891\n" );
- printf(
- "Created as part of the Archimedes project (tools for parallel FEM).\n" );
- printf(
- "Supported in part by NSF Grant CMS-9318163 and an NSERC 1967 Scholarship.\n" );
- printf( "There is no warranty whatsoever. Use at your own risk.\n" );
- #ifdef SINGLE
- printf( "This executable is compiled for single precision arithmetic.\n\n\n" );
- #else /* not SINGLE */
- printf( "This executable is compiled for double precision arithmetic.\n\n\n" );
- #endif /* not SINGLE */
- printf(
- "Triangle generates exact Delaunay triangulations, constrained Delaunay\n" );
- printf(
- "triangulations, and quality conforming Delaunay triangulations. The latter\n"
- );
- printf(
- "can be generated with no small angles, and are thus suitable for finite\n" );
- printf(
- "element analysis. If no command line switches are specified, your .node\n" );
- printf(
- "input file will be read, and the Delaunay triangulation will be returned in\n"
- );
- printf( ".node and .ele output files. The command syntax is:\n\n" );
- #ifdef CDT_ONLY
- #ifdef REDUCED
- printf( "triangle [-pAcevngBPNEIOXzo_lQVh] input_file\n\n" );
- #else /* not REDUCED */
- printf( "triangle [-pAcevngBPNEIOXzo_iFlCQVh] input_file\n\n" );
- #endif /* not REDUCED */
- #else /* not CDT_ONLY */
- #ifdef REDUCED
- printf( "triangle [-prq__a__AcevngBPNEIOXzo_YS__lQVh] input_file\n\n" );
- #else /* not REDUCED */
- printf( "triangle [-prq__a__AcevngBPNEIOXzo_YS__iFlsCQVh] input_file\n\n" );
- #endif /* not REDUCED */
- #endif /* not CDT_ONLY */
- printf(
- "Underscores indicate that numbers may optionally follow certain switches;\n" );
- printf(
- "do not leave any space between a switch and its numeric parameter.\n" );
- printf(
- "input_file must be a file with extension .node, or extension .poly if the\n" );
- printf(
- "-p switch is used. If -r is used, you must supply .node and .ele files,\n" );
- printf(
- "and possibly a .poly file and .area file as well. The formats of these\n" );
- printf( "files are described below.\n\n" );
- printf( "Command Line Switches:\n\n" );
- printf(
- " -p Reads a Planar Straight Line Graph (.poly file), which can specify\n"
- );
- printf(
- " points, segments, holes, and regional attributes and area\n" );
- printf(
- " constraints. Will generate a constrained Delaunay triangulation\n" );
- printf(
- " fitting the input; or, if -s, -q, or -a is used, a conforming\n" );
- printf(
- " Delaunay triangulation. If -p is not used, Triangle reads a .node\n"
- );
- printf( " file by default.\n" );
- printf(
- " -r Refines a previously generated mesh. The mesh is read from a .node\n"
- );
- printf(
- " file and an .ele file. If -p is also used, a .poly file is read\n" );
- printf(
- " and used to constrain edges in the mesh. Further details on\n" );
- printf( " refinement are given below.\n" );
- printf(
- " -q Quality mesh generation by Jim Ruppert's Delaunay refinement\n" );
- printf(
- " algorithm. Adds points to the mesh to ensure that no angles\n" );
- printf(
- " smaller than 20 degrees occur. An alternative minimum angle may be\n"
- );
- printf(
- " specified after the `q'. If the minimum angle is 20.7 degrees or\n" );
- printf(
- " smaller, the triangulation algorithm is theoretically guaranteed to\n"
- );
- printf(
- " terminate (assuming infinite precision arithmetic - Triangle may\n" );
- printf(
- " fail to terminate if you run out of precision). In practice, the\n" );
- printf(
- " algorithm often succeeds for minimum angles up to 33.8 degrees.\n" );
- printf(
- " For highly refined meshes, however, it may be necessary to reduce\n" );
- printf(
- " the minimum angle to well below 20 to avoid problems associated\n" );
- printf(
- " with insufficient floating-point precision. The specified angle\n" );
- printf( " may include a decimal point.\n" );
- printf(
- " -a Imposes a maximum triangle area. If a number follows the `a', no\n" );
- printf(
- " triangle will be generated whose area is larger than that number.\n" );
- printf(
- " If no number is specified, an .area file (if -r is used) or .poly\n" );
- printf(
- " file (if -r is not used) specifies a number of maximum area\n" );
- printf(
- " constraints. An .area file contains a separate area constraint for\n"
- );
- printf(
- " each triangle, and is useful for refining a finite element mesh\n" );
- printf(
- " based on a posteriori error estimates. A .poly file can optionally\n"
- );
- printf(
- " contain an area constraint for each segment-bounded region, thereby\n"
- );
- printf(
- " enforcing triangle densities in a first triangulation. You can\n" );
- printf(
- " impose both a fixed area constraint and a varying area constraint\n" );
- printf(
- " by invoking the -a switch twice, once with and once without a\n" );
- printf(
- " number following. Each area specified may include a decimal point.\n"
- );
- printf(
- " -A Assigns an additional attribute to each triangle that identifies\n" );
- printf(
- " what segment-bounded region each triangle belongs to. Attributes\n" );
- printf(
- " are assigned to regions by the .poly file. If a region is not\n" );
- printf(
- " explicitly marked by the .poly file, triangles in that region are\n" );
- printf(
- " assigned an attribute of zero. The -A switch has an effect only\n" );
- printf( " when the -p switch is used and the -r switch is not.\n" );
- printf(
- " -c Creates segments on the convex hull of the triangulation. If you\n" );
- printf(
- " are triangulating a point set, this switch causes a .poly file to\n" );
- printf(
- " be written, containing all edges in the convex hull. (By default,\n"
- );
- printf(
- " a .poly file is written only if a .poly file is read.) If you are\n"
- );
- printf(
- " triangulating a PSLG, this switch specifies that the interior of\n" );
- printf(
- " the convex hull of the PSLG should be triangulated. If you do not\n"
- );
- printf(
- " use this switch when triangulating a PSLG, it is assumed that you\n" );
- printf(
- " have identified the region to be triangulated by surrounding it\n" );
- printf(
- " with segments of the input PSLG. Beware: if you are not careful,\n"
- );
- printf(
- " this switch can cause the introduction of an extremely thin angle\n" );
- printf(
- " between a PSLG segment and a convex hull segment, which can cause\n" );
- printf(
- " overrefinement or failure if Triangle runs out of precision. If\n" );
- printf(
- " you are refining a mesh, the -c switch works differently; it\n" );
- printf(
- " generates the set of boundary edges of the mesh, rather than the\n" );
- printf( " convex hull.\n" );
- printf(
- " -e Outputs (to an .edge file) a list of edges of the triangulation.\n" );
- printf(
- " -v Outputs the Voronoi diagram associated with the triangulation.\n" );
- printf( " Does not attempt to detect degeneracies.\n" );
- printf(
- " -n Outputs (to a .neigh file) a list of triangles neighboring each\n" );
- printf( " triangle.\n" );
- printf(
- " -g Outputs the mesh to an Object File Format (.off) file, suitable for\n"
- );
- printf( " viewing with the Geometry Center's Geomview package.\n" );
- printf(
- " -B No boundary markers in the output .node, .poly, and .edge output\n" );
- printf(
- " files. See the detailed discussion of boundary markers below.\n" );
- printf(
- " -P No output .poly file. Saves disk space, but you lose the ability\n" );
- printf(
- " to impose segment constraints on later refinements of the mesh.\n" );
- printf( " -N No output .node file.\n" );
- printf( " -E No output .ele file.\n" );
- printf(
- " -I No iteration numbers. Suppresses the output of .node and .poly\n" );
- printf(
- " files, so your input files won't be overwritten. (If your input is\n"
- );
- printf(
- " a .poly file only, a .node file will be written.) Cannot be used\n" );
- printf(
- " with the -r switch, because that would overwrite your input .ele\n" );
- printf(
- " file. Shouldn't be used with the -s, -q, or -a switch if you are\n" );
- printf(
- " using a .node file for input, because no .node file will be\n" );
- printf( " written, so there will be no record of any added points.\n" );
- printf( " -O No holes. Ignores the holes in the .poly file.\n" );
- printf(
- " -X No exact arithmetic. Normally, Triangle uses exact floating-point\n"
- );
- printf(
- " arithmetic for certain tests if it thinks the inexact tests are not\n"
- );
- printf(
- " accurate enough. Exact arithmetic ensures the robustness of the\n" );
- printf(
- " triangulation algorithms, despite floating-point roundoff error.\n" );
- printf(
- " Disabling exact arithmetic with the -X switch will cause a small\n" );
- printf(
- " improvement in speed and create the possibility (albeit small) that\n"
- );
- printf(
- " Triangle will fail to produce a valid mesh. Not recommended.\n" );
- printf(
- " -z Numbers all items starting from zero (rather than one). Note that\n"
- );
- printf(
- " this switch is normally overrided by the value used to number the\n" );
- printf(
- " first point of the input .node or .poly file. However, this switch\n"
- );
- printf( " is useful when calling Triangle from another program.\n" );
- printf(
- " -o2 Generates second-order subparametric elements with six nodes each.\n"
- );
- printf(
- " -Y No new points on the boundary. This switch is useful when the mesh\n"
- );
- printf(
- " boundary must be preserved so that it conforms to some adjacent\n" );
- printf(
- " mesh. Be forewarned that you will probably sacrifice some of the\n" );
- printf(
- " quality of the mesh; Triangle will try, but the resulting mesh may\n"
- );
- printf(
- " contain triangles of poor aspect ratio. Works well if all the\n" );
- printf(
- " boundary points are closely spaced. Specify this switch twice\n" );
- printf(
- " (`-YY') to prevent all segment splitting, including internal\n" );
- printf( " boundaries.\n" );
- printf(
- " -S Specifies the maximum number of Steiner points (points that are not\n"
- );
- printf(
- " in the input, but are added to meet the constraints of minimum\n" );
- printf(
- " angle and maximum area). The default is to allow an unlimited\n" );
- printf(
- " number. If you specify this switch with no number after it,\n" );
- printf(
- " the limit is set to zero. Triangle always adds points at segment\n" );
- printf(
- " intersections, even if it needs to use more points than the limit\n" );
- printf(
- " you set. When Triangle inserts segments by splitting (-s), it\n" );
- printf(
- " always adds enough points to ensure that all the segments appear in\n"
- );
- printf(
- " the triangulation, again ignoring the limit. Be forewarned that\n" );
- printf(
- " the -S switch may result in a conforming triangulation that is not\n"
- );
- printf(
- " truly Delaunay, because Triangle may be forced to stop adding\n" );
- printf(
- " points when the mesh is in a state where a segment is non-Delaunay\n"
- );
- printf(
- " and needs to be split. If so, Triangle will print a warning.\n" );
- printf(
- " -i Uses an incremental rather than divide-and-conquer algorithm to\n" );
- printf(
- " form a Delaunay triangulation. Try it if the divide-and-conquer\n" );
- printf( " algorithm fails.\n" );
- printf(
- " -F Uses Steven Fortune's sweepline algorithm to form a Delaunay\n" );
- printf(
- " triangulation. Warning: does not use exact arithmetic for all\n" );
- printf( " calculations. An exact result is not guaranteed.\n" );
- printf(
- " -l Uses only vertical cuts in the divide-and-conquer algorithm. By\n" );
- printf(
- " default, Triangle uses alternating vertical and horizontal cuts,\n" );
- printf(
- " which usually improve the speed except with point sets that are\n" );
- printf(
- " small or short and wide. This switch is primarily of theoretical\n" );
- printf( " interest.\n" );
- printf(
- " -s Specifies that segments should be forced into the triangulation by\n"
- );
- printf(
- " recursively splitting them at their midpoints, rather than by\n" );
- printf(
- " generating a constrained Delaunay triangulation. Segment splitting\n"
- );
- printf(
- " is true to Ruppert's original algorithm, but can create needlessly\n"
- );
- printf( " small triangles near external small features.\n" );
- printf(
- " -C Check the consistency of the final mesh. Uses exact arithmetic for\n"
- );
- printf(
- " checking, even if the -X switch is used. Useful if you suspect\n" );
- printf( " Triangle is buggy.\n" );
- printf(
- " -Q Quiet: Suppresses all explanation of what Triangle is doing, unless\n"
- );
- printf( " an error occurs.\n" );
- printf(
- " -V Verbose: Gives detailed information about what Triangle is doing.\n" );
- printf(
- " Add more `V's for increasing amount of detail. `-V' gives\n" );
- printf(
- " information on algorithmic progress and more detailed statistics.\n" );
- printf(
- " `-VV' gives point-by-point details, and will print so much that\n" );
- printf(
- " Triangle will run much more slowly. `-VVV' gives information only\n"
- );
- printf( " a debugger could love.\n" );
- printf( " -h Help: Displays these instructions.\n" );
- printf( "\n" );
- printf( "Definitions:\n" );
- printf( "\n" );
- printf(
- " A Delaunay triangulation of a point set is a triangulation whose vertices\n"
- );
- printf(
- " are the point set, having the property that no point in the point set\n" );
- printf(
- " falls in the interior of the circumcircle (circle that passes through all\n"
- );
- printf( " three vertices) of any triangle in the triangulation.\n\n" );
- printf(
- " A Voronoi diagram of a point set is a subdivision of the plane into\n" );
- printf(
- " polygonal regions (some of which may be infinite), where each region is\n" );
- printf(
- " the set of points in the plane that are closer to some input point than\n" );
- printf(
- " to any other input point. (The Voronoi diagram is the geometric dual of\n"
- );
- printf( " the Delaunay triangulation.)\n\n" );
- printf(
- " A Planar Straight Line Graph (PSLG) is a collection of points and\n" );
- printf(
- " segments. Segments are simply edges, whose endpoints are points in the\n" );
- printf(
- " PSLG. The file format for PSLGs (.poly files) is described below.\n" );
- printf( "\n" );
- printf(
- " A constrained Delaunay triangulation of a PSLG is similar to a Delaunay\n" );
- printf(
- " triangulation, but each PSLG segment is present as a single edge in the\n" );
- printf(
- " triangulation. (A constrained Delaunay triangulation is not truly a\n" );
- printf( " Delaunay triangulation.)\n\n" );
- printf(
- " A conforming Delaunay triangulation of a PSLG is a true Delaunay\n" );
- printf(
- " triangulation in which each PSLG segment may have been subdivided into\n" );
- printf(
- " several edges by the insertion of additional points. These inserted\n" );
- printf(
- " points are necessary to allow the segments to exist in the mesh while\n" );
- printf( " maintaining the Delaunay property.\n\n" );
- printf( "File Formats:\n\n" );
- printf(
- " All files may contain comments prefixed by the character '#'. Points,\n" );
- printf(
- " triangles, edges, holes, and maximum area constraints must be numbered\n" );
- printf(
- " consecutively, starting from either 1 or 0. Whichever you choose, all\n" );
- printf(
- " input files must be consistent; if the nodes are numbered from 1, so must\n"
- );
- printf(
- " be all other objects. Triangle automatically detects your choice while\n" );
- printf(
- " reading the .node (or .poly) file. (When calling Triangle from another\n" );
- printf(
- " program, use the -z switch if you wish to number objects from zero.)\n" );
- printf( " Examples of these file formats are given below.\n\n" );
- printf( " .node files:\n" );
- printf(
- " First line: <# of points> <dimension (must be 2)> <# of attributes>\n" );
- printf(
- " <# of boundary markers (0 or 1)>\n"
- );
- printf(
- " Remaining lines: <point #> <x> <y> [attributes] [boundary marker]\n" );
- printf( "\n" );
- printf(
- " The attributes, which are typically floating-point values of physical\n" );
- printf(
- " quantities (such as mass or conductivity) associated with the nodes of\n"
- );
- printf(
- " a finite element mesh, are copied unchanged to the output mesh. If -s,\n"
- );
- printf(
- " -q, or -a is selected, each new Steiner point added to the mesh will\n" );
- printf( " have attributes assigned to it by linear interpolation.\n\n" );
- printf(
- " If the fourth entry of the first line is `1', the last column of the\n" );
- printf(
- " remainder of the file is assumed to contain boundary markers. Boundary\n"
- );
- printf(
- " markers are used to identify boundary points and points resting on PSLG\n"
- );
- printf(
- " segments; a complete description appears in a section below. The .node\n"
- );
- printf(
- " file produced by Triangle will contain boundary markers in the last\n" );
- printf( " column unless they are suppressed by the -B switch.\n\n" );
- printf( " .ele files:\n" );
- printf(
- " First line: <# of triangles> <points per triangle> <# of attributes>\n" );
- printf(
- " Remaining lines: <triangle #> <point> <point> <point> ... [attributes]\n"
- );
- printf( "\n" );
- printf(
- " Points are indices into the corresponding .node file. The first three\n"
- );
- printf(
- " points are the corners, and are listed in counterclockwise order around\n"
- );
- printf(
- " each triangle. (The remaining points, if any, depend on the type of\n" );
- printf(
- " finite element used.) The attributes are just like those of .node\n" );
- printf(
- " files. Because there is no simple mapping from input to output\n" );
- printf(
- " triangles, an attempt is made to interpolate attributes, which may\n" );
- printf(
- " result in a good deal of diffusion of attributes among nearby triangles\n"
- );
- printf(
- " as the triangulation is refined. Diffusion does not occur across\n" );
- printf(
- " segments, so attributes used to identify segment-bounded regions remain\n"
- );
- printf(
- " intact. In output .ele files, all triangles have three points each\n" );
- printf(
- " unless the -o2 switch is used, in which case they have six, and the\n" );
- printf(
- " fourth, fifth, and sixth points lie on the midpoints of the edges\n" );
- printf( " opposite the first, second, and third corners.\n\n" );
- printf( " .poly files:\n" );
- printf(
- " First line: <# of points> <dimension (must be 2)> <# of attributes>\n" );
- printf(
- " <# of boundary markers (0 or 1)>\n"
- );
- printf(
- " Following lines: <point #> <x> <y> [attributes] [boundary marker]\n" );
- printf( " One line: <# of segments> <# of boundary markers (0 or 1)>\n" );
- printf(
- " Following lines: <segment #> <endpoint> <endpoint> [boundary marker]\n" );
- printf( " One line: <# of holes>\n" );
- printf( " Following lines: <hole #> <x> <y>\n" );
- printf(
- " Optional line: <# of regional attributes and/or area constraints>\n" );
- printf(
- " Optional following lines: <constraint #> <x> <y> <attrib> <max area>\n" );
- printf( "\n" );
- printf(
- " A .poly file represents a PSLG, as well as some additional information.\n"
- );
- printf(
- " The first section lists all the points, and is identical to the format\n"
- );
- printf(
- " of .node files. <# of points> may be set to zero to indicate that the\n"
- );
- printf(
- " points are listed in a separate .node file; .poly files produced by\n" );
- printf(
- " Triangle always have this format. This has the advantage that a point\n"
- );
- printf(
- " set may easily be triangulated with or without segments. (The same\n" );
- printf(
- " effect can be achieved, albeit using more disk space, by making a copy\n"
- );
- printf(
- " of the .poly file with the extension .node; all sections of the file\n" );
- printf( " but the first are ignored.)\n\n" );
- printf(
- " The second section lists the segments. Segments are edges whose\n" );
- printf(
- " presence in the triangulation is enforced. Each segment is specified\n" );
- printf(
- " by listing the indices of its two endpoints. This means that you must\n"
- );
- printf(
- " include its endpoints in the point list. If -s, -q, and -a are not\n" );
- printf(
- " selected, Triangle will produce a constrained Delaunay triangulation,\n" );
- printf(
- " in which each segment appears as a single edge in the triangulation.\n" );
- printf(
- " If -q or -a is selected, Triangle will produce a conforming Delaunay\n" );
- printf(
- " triangulation, in which segments may be subdivided into smaller edges.\n"
- );
- printf( " Each segment, like each point, may have a boundary marker.\n\n" );
- printf(
- " The third section lists holes (and concavities, if -c is selected) in\n" );
- printf(
- " the triangulation. Holes are specified by identifying a point inside\n" );
- printf(
- " each hole. After the triangulation is formed, Triangle creates holes\n" );
- printf(
- " by eating triangles, spreading out from each hole point until its\n" );
- printf(
- " progress is blocked by PSLG segments; you must be careful to enclose\n" );
- printf(
- " each hole in segments, or your whole triangulation may be eaten away.\n" );
- printf(
- " If the two triangles abutting a segment are eaten, the segment itself\n" );
- printf(
- " is also eaten. Do not place a hole directly on a segment; if you do,\n" );
- printf( " Triangle will choose one side of the segment arbitrarily.\n\n" );
- printf(
- " The optional fourth section lists regional attributes (to be assigned\n" );
- printf(
- " to all triangles in a region) and regional constraints on the maximum\n" );
- printf(
- " triangle area. Triangle will read this section only if the -A switch\n" );
- printf(
- " is used or the -a switch is used without a number following it, and the\n"
- );
- printf(
- " -r switch is not used. Regional attributes and area constraints are\n" );
- printf(
- " propagated in the same manner as holes; you specify a point for each\n" );
- printf(
- " attribute and/or constraint, and the attribute and/or constraint will\n" );
- printf(
- " affect the whole region (bounded by segments) containing the point. If\n"
- );
- printf(
- " two values are written on a line after the x and y coordinate, the\n" );
- printf(
- " former is assumed to be a regional attribute (but will only be applied\n"
- );
- printf(
- " if the -A switch is selected), and the latter is assumed to be a\n" );
- printf(
- " regional area constraint (but will only be applied if the -a switch is\n"
- );
- printf(
- " selected). You may also specify just one value after the coordinates,\n"
- );
- printf(
- " which can serve as both an attribute and an area constraint, depending\n"
- );
- printf(
- " on the choice of switches. If you are using the -A and -a switches\n" );
- printf(
- " simultaneously and wish to assign an attribute to some region without\n" );
- printf( " imposing an area constraint, use a negative maximum area.\n\n" );
- printf(
- " When a triangulation is created from a .poly file, you must either\n" );
- printf(
- " enclose the entire region to be triangulated in PSLG segments, or\n" );
- printf(
- " use the -c switch, which encloses the convex hull of the input point\n" );
- printf(
- " set. If you do not use the -c switch, Triangle will eat all triangles\n"
- );
- printf(
- " on the outer boundary that are not protected by segments; if you are\n" );
- printf(
- " not careful, your whole triangulation may be eaten away. If you do\n" );
- printf(
- " use the -c switch, you can still produce concavities by appropriate\n" );
- printf( " placement of holes just inside the convex hull.\n\n" );
- printf(
- " An ideal PSLG has no intersecting segments, nor any points that lie\n" );
- printf(
- " upon segments (except, of course, the endpoints of each segment.) You\n"
- );
- printf(
- " aren't required to make your .poly files ideal, but you should be aware\n"
- );
- printf(
- " of what can go wrong. Segment intersections are relatively safe -\n" );
- printf(
- " Triangle will calculate the intersection points for you and add them to\n"
- );
- printf(
- " the triangulation - as long as your machine's floating-point precision\n"
- );
- printf(
- " doesn't become a problem. You are tempting the fates if you have three\n"
- );
- printf(
- " segments that cross at the same location, and expect Triangle to figure\n"
- );
- printf(
- " out where the intersection point is. Thanks to floating-point roundoff\n"
- );
- printf(
- " error, Triangle will probably decide that the three segments intersect\n"
- );
- printf(
- " at three different points, and you will find a minuscule triangle in\n" );
- printf(
- " your output - unless Triangle tries to refine the tiny triangle, uses\n" );
- printf(
- " up the last bit of machine precision, and fails to terminate at all.\n" );
- printf(
- " You're better off putting the intersection point in the input files,\n" );
- printf(
- " and manually breaking up each segment into two. Similarly, if you\n" );
- printf(
- " place a point at the middle of a segment, and hope that Triangle will\n" );
- printf(
- " break up the segment at that point, you might get lucky. On the other\n"
- );
- printf(
- " hand, Triangle might decide that the point doesn't lie precisely on the\n"
- );
- printf(
- " line, and you'll have a needle-sharp triangle in your output - or a lot\n"
- );
- printf( " of tiny triangles if you're generating a quality mesh.\n\n" );
- printf(
- " When Triangle reads a .poly file, it also writes a .poly file, which\n" );
- printf(
- " includes all edges that are part of input segments. If the -c switch\n" );
- printf(
- " is used, the output .poly file will also include all of the edges on\n" );
- printf(
- " the convex hull. Hence, the output .poly file is useful for finding\n" );
- printf(
- " edges associated with input segments and setting boundary conditions in\n"
- );
- printf(
- " finite element simulations. More importantly, you will need it if you\n"
- );
- printf(
- " plan to refine the output mesh, and don't want segments to be missing\n" );
- printf( " in later triangulations.\n\n" );
- printf( " .area files:\n" );
- printf( " First line: <# of triangles>\n" );
- printf( " Following lines: <triangle #> <maximum area>\n\n" );
- printf(
- " An .area file associates with each triangle a maximum area that is used\n"
- );
- printf(
- " for mesh refinement. As with other file formats, every triangle must\n" );
- printf(
- " be represented, and they must be numbered consecutively. A triangle\n" );
- printf(
- " may be left unconstrained by assigning it a negative maximum area.\n" );
- printf( "\n" );
- printf( " .edge files:\n" );
- printf( " First line: <# of edges> <# of boundary markers (0 or 1)>\n" );
- printf(
- " Following lines: <edge #> <endpoint> <endpoint> [boundary marker]\n" );
- printf( "\n" );
- printf(
- " Endpoints are indices into the corresponding .node file. Triangle can\n"
- );
- printf(
- " produce .edge files (use the -e switch), but cannot read them. The\n" );
- printf(
- " optional column of boundary markers is suppressed by the -B switch.\n" );
- printf( "\n" );
- printf(
- " In Voronoi diagrams, one also finds a special kind of edge that is an\n" );
- printf(
- " infinite ray with only one endpoint. For these edges, a different\n" );
- printf( " format is used:\n\n" );
- printf( " <edge #> <endpoint> -1 <direction x> <direction y>\n\n" );
- printf(
- " The `direction' is a floating-point vector that indicates the direction\n"
- );
- printf( " of the infinite ray.\n\n" );
- printf( " .neigh files:\n" );
- printf(
- " First line: <# of triangles> <# of neighbors per triangle (always 3)>\n"
- );
- printf(
- " Following lines: <triangle #> <neighbor> <neighbor> <neighbor>\n" );
- printf( "\n" );
- printf(
- " Neighbors are indices into the corresponding .ele file. An index of -1\n"
- );
- printf(
- " indicates a mesh boundary, and therefore no neighbor. Triangle can\n" );
- printf(
- " produce .neigh files (use the -n switch), but cannot read them.\n" );
- printf( "\n" );
- printf(
- " The first neighbor of triangle i is opposite the first corner of\n" );
- printf( " triangle i, and so on.\n\n" );
- printf( "Boundary Markers:\n\n" );
- printf(
- " Boundary markers are tags used mainly to identify which output points and\n"
- );
- printf(
- " edges are associated with which PSLG segment, and to identify which\n" );
- printf(
- " points and edges occur on a boundary of the triangulation. A common use\n"
- );
- printf(
- " is to determine where boundary conditions should be applied to a finite\n" );
- printf(
- " element mesh. You can prevent boundary markers from being written into\n" );
- printf( " files produced by Triangle by using the -B switch.\n\n" );
- printf(
- " The boundary marker associated with each segment in an output .poly file\n"
- );
- printf( " or edge in an output .edge file is chosen as follows:\n" );
- printf(
- " - If an output edge is part or all of a PSLG segment with a nonzero\n" );
- printf(
- " boundary marker, then the edge is assigned the same marker.\n" );
- printf(
- " - Otherwise, if the edge occurs on a boundary of the triangulation\n" );
- printf(
- " (including boundaries of holes), then the edge is assigned the marker\n"
- );
- printf( " one (1).\n" );
- printf( " - Otherwise, the edge is assigned the marker zero (0).\n" );
- printf(
- " The boundary marker associated with each point in an output .node file is\n"
- );
- printf( " chosen as follows:\n" );
- printf(
- " - If a point is assigned a nonzero boundary marker in the input file,\n" );
- printf(
- " then it is assigned the same marker in the output .node file.\n" );
- printf(
- " - Otherwise, if the point lies on a PSLG segment (including the\n" );
- printf(
- " segment's endpoints) with a nonzero boundary marker, then the point\n" );
- printf(
- " is assigned the same marker. If the point lies on several such\n" );
- printf( " segments, one of the markers is chosen arbitrarily.\n" );
- printf(
- " - Otherwise, if the point occurs on a boundary of the triangulation,\n" );
- printf( " then the point is assigned the marker one (1).\n" );
- printf( " - Otherwise, the point is assigned the marker zero (0).\n" );
- printf( "\n" );
- printf(
- " If you want Triangle to determine for you which points and edges are on\n" );
- printf(
- " the boundary, assign them the boundary marker zero (or use no markers at\n"
- );
- printf(
- " all) in your input files. Alternatively, you can mark some of them and\n" );
- printf( " leave others marked zero, allowing Triangle to label them.\n\n" );
- printf( "Triangulation Iteration Numbers:\n\n" );
- printf(
- " Because Triangle can read and refine its own triangulations, input\n" );
- printf(
- " and output files have iteration numbers. For instance, Triangle might\n" );
- printf(
- " read the files mesh.3.node, mesh.3.ele, and mesh.3.poly, refine the\n" );
- printf(
- " triangulation, and output the files mesh.4.node, mesh.4.ele, and\n" );
- printf( " mesh.4.poly. Files with no iteration number are treated as if\n" );
- printf(
- " their iteration number is zero; hence, Triangle might read the file\n" );
- printf(
- " points.node, triangulate it, and produce the files points.1.node and\n" );
- printf( " points.1.ele.\n\n" );
- printf(
- " Iteration numbers allow you to create a sequence of successively finer\n" );
- printf(
- " meshes suitable for multigrid methods. They also allow you to produce a\n"
- );
- printf(
- " sequence of meshes using error estimate-driven mesh refinement.\n" );
- printf( "\n" );
- printf(
- " If you're not using refinement or quality meshing, and you don't like\n" );
- printf(
- " iteration numbers, use the -I switch to disable them. This switch will\n" );
- printf(
- " also disable output of .node and .poly files to prevent your input files\n"
- );
- printf(
- " from being overwritten. (If the input is a .poly file that contains its\n"
- );
- printf( " own points, a .node file will be written.)\n\n" );
- printf( "Examples of How to Use Triangle:\n\n" );
- printf(
- " `triangle dots' will read points from dots.node, and write their Delaunay\n"
- );
- printf(
- " triangulation to dots.1.node and dots.1.ele. (dots.1.node will be\n" );
- printf(
- " identical to dots.node.) `triangle -I dots' writes the triangulation to\n"
- );
- printf(
- " dots.ele instead. (No additional .node file is needed, so none is\n" );
- printf( " written.)\n\n" );
- printf(
- " `triangle -pe object.1' will read a PSLG from object.1.poly (and possibly\n"
- );
- printf(
- " object.1.node, if the points are omitted from object.1.poly) and write\n" );
- printf( " their constrained Delaunay triangulation to object.2.node and\n" );
- printf(
- " object.2.ele. The segments will be copied to object.2.poly, and all\n" );
- printf( " edges will be written to object.2.edge.\n\n" );
- printf(
- " `triangle -pq31.5a.1 object' will read a PSLG from object.poly (and\n" );
- printf(
- " possibly object.node), generate a mesh whose angles are all greater than\n"
- );
- printf(
- " 31.5 degrees and whose triangles all have area smaller than 0.1, and\n" );
- printf(
- " write the mesh to object.1.node and object.1.ele. Each segment may have\n"
- );
- printf(
- " been broken up into multiple edges; the resulting constrained edges are\n" );
- printf( " written to object.1.poly.\n\n" );
- printf(
- " Here is a sample file `box.poly' describing a square with a square hole:\n"
- );
- printf( "\n" );
- printf(
- " # A box with eight points in 2D, no attributes, one boundary marker.\n" );
- printf( " 8 2 0 1\n" );
- printf( " # Outer box has these vertices:\n" );
- printf( " 1 0 0 0\n" );
- printf( " 2 0 3 0\n" );
- printf( " 3 3 0 0\n" );
- printf( " 4 3 3 33 # A special marker for this point.\n" );
- printf( " # Inner square has these vertices:\n" );
- printf( " 5 1 1 0\n" );
- printf( " 6 1 2 0\n" );
- printf( " 7 2 1 0\n" );
- printf( " 8 2 2 0\n" );
- printf( " # Five segments with boundary markers.\n" );
- printf( " 5 1\n" );
- printf( " 1 1 2 5 # Left side of outer box.\n" );
- printf( " 2 5 7 0 # Segments 2 through 5 enclose the hole.\n" );
- printf( " 3 7 8 0\n" );
- printf( " 4 8 6 10\n" );
- printf( " 5 6 5 0\n" );
- printf( " # One hole in the middle of the inner square.\n" );
- printf( " 1\n" );
- printf( " 1 1.5 1.5\n\n" );
- printf(
- " Note that some segments are missing from the outer square, so one must\n" );
- printf(
- " use the `-c' switch. After `triangle -pqc box.poly', here is the output\n"
- );
- printf(
- " file `box.1.node', with twelve points. The last four points were added\n" );
- printf(
- " to meet the angle constraint. Points 1, 2, and 9 have markers from\n" );
- printf(
- " segment 1. Points 6 and 8 have markers from segment 4. All the other\n" );
- printf(
- " points but 4 have been marked to indicate that they lie on a boundary.\n" );
- printf( "\n" );
- printf( " 12 2 0 1\n" );
- printf( " 1 0 0 5\n" );
- printf( " 2 0 3 5\n" );
- printf( " 3 3 0 1\n" );
- printf( " 4 3 3 33\n" );
- printf( " 5 1 1 1\n" );
- printf( " 6 1 2 10\n" );
- printf( " 7 2 1 1\n" );
- printf( " 8 2 2 10\n" );
- printf( " 9 0 1.5 5\n" );
- printf( " 10 1.5 0 1\n" );
- printf( " 11 3 1.5 1\n" );
- printf( " 12 1.5 3 1\n" );
- printf( " # Generated by triangle -pqc box.poly\n\n" );
- printf( " Here is the output file `box.1.ele', with twelve triangles.\n\n" );
- printf( " 12 3 0\n" );
- printf( " 1 5 6 9\n" );
- printf( " 2 10 3 7\n" );
- printf( " 3 6 8 12\n" );
- printf( " 4 9 1 5\n" );
- printf( " 5 6 2 9\n" );
- printf( " 6 7 3 11\n" );
- printf( " 7 11 4 8\n" );
- printf( " 8 7 5 10\n" );
- printf( " 9 12 2 6\n" );
- printf( " 10 8 7 11\n" );
- printf( " 11 5 1 10\n" );
- printf( " 12 8 4 12\n" );
- printf( " # Generated by triangle -pqc box.poly\n\n" );
- printf(
- " Here is the output file `box.1.poly'. Note that segments have been added\n"
- );
- printf(
- " to represent the convex hull, and some segments have been split by newly\n"
- );
- printf(
- " added points. Note also that <# of points> is set to zero to indicate\n" );
- printf( " that the points should be read from the .node file.\n\n" );
- printf( " 0 2 0 1\n" );
- printf( " 12 1\n" );
- printf( " 1 1 9 5\n" );
- printf( " 2 5 7 1\n" );
- printf( " 3 8 7 1\n" );
- printf( " 4 6 8 10\n" );
- printf( " 5 5 6 1\n" );
- printf( " 6 3 10 1\n" );
- printf( " 7 4 11 1\n" );
- printf( " 8 2 12 1\n" );
- printf( " 9 9 2 5\n" );
- printf( " 10 10 1 1\n" );
- printf( " 11 11 3 1\n" );
- printf( " 12 12 4 1\n" );
- printf( " 1\n" );
- printf( " 1 1.5 1.5\n" );
- printf( " # Generated by triangle -pqc box.poly\n\n" );
- printf( "Refinement and Area Constraints:\n\n" );
- printf(
- " The -r switch causes a mesh (.node and .ele files) to be read and\n" );
- printf(
- " refined. If the -p switch is also used, a .poly file is read and used to\n"
- );
- printf(
- " specify edges that are constrained and cannot be eliminated (although\n" );
- printf(
- " they can be divided into smaller edges) by the refinement process.\n" );
- printf( "\n" );
- printf(
- " When you refine a mesh, you generally want to impose tighter quality\n" );
- printf(
- " constraints. One way to accomplish this is to use -q with a larger\n" );
- printf(
- " angle, or -a followed by a smaller area than you used to generate the\n" );
- printf(
- " mesh you are refining. Another way to do this is to create an .area\n" );
- printf(
- " file, which specifies a maximum area for each triangle, and use the -a\n" );
- printf(
- " switch (without a number following). Each triangle's area constraint is\n"
- );
- printf(
- " applied to that triangle. Area constraints tend to diffuse as the mesh\n" );
- printf(
- " is refined, so if there are large variations in area constraint between\n" );
- printf( " adjacent triangles, you may not get the results you want.\n\n" );
- printf(
- " If you are refining a mesh composed of linear (three-node) elements, the\n"
- );
- printf(
- " output mesh will contain all the nodes present in the input mesh, in the\n"
- );
- printf(
- " same order, with new nodes added at the end of the .node file. However,\n"
- );
- printf(
- " there is no guarantee that each output element is contained in a single\n" );
- printf(
- " input element. Often, output elements will overlap two input elements,\n" );
- printf(
- " and input edges are not present in the output mesh. Hence, a sequence of\n"
- );
- printf(
- " refined meshes will form a hierarchy of nodes, but not a hierarchy of\n" );
- printf(
- " elements. If you a refining a mesh of higher-order elements, the\n" );
- printf(
- " hierarchical property applies only to the nodes at the corners of an\n" );
- printf( " element; other nodes may not be present in the refined mesh.\n\n" );
- printf(
- " It is important to understand that maximum area constraints in .poly\n" );
- printf(
- " files are handled differently from those in .area files. A maximum area\n"
- );
- printf(
- " in a .poly file applies to the whole (segment-bounded) region in which a\n"
- );
- printf(
- " point falls, whereas a maximum area in an .area file applies to only one\n"
- );
- printf(
- " triangle. Area constraints in .poly files are used only when a mesh is\n" );
- printf(
- " first generated, whereas area constraints in .area files are used only to\n"
- );
- printf(
- " refine an existing mesh, and are typically based on a posteriori error\n" );
- printf(
- " estimates resulting from a finite element simulation on that mesh.\n" );
- printf( "\n" );
- printf(
- " `triangle -rq25 object.1' will read object.1.node and object.1.ele, then\n"
- );
- printf(
- " refine the triangulation to enforce a 25 degree minimum angle, and then\n" );
- printf(
- " write the refined triangulation to object.2.node and object.2.ele.\n" );
- printf( "\n" );
- printf(
- " `triangle -rpaa6.2 z.3' will read z.3.node, z.3.ele, z.3.poly, and\n" );
- printf(
- " z.3.area. After reconstructing the mesh and its segments, Triangle will\n"
- );
- printf(
- " refine the mesh so that no triangle has area greater than 6.2, and\n" );
- printf(
- " furthermore the triangles satisfy the maximum area constraints in\n" );
- printf(
- " z.3.area. The output is written to z.4.node, z.4.ele, and z.4.poly.\n" );
- printf( "\n" );
- printf(
- " The sequence `triangle -qa1 x', `triangle -rqa.3 x.1', `triangle -rqa.1\n" );
- printf(
- " x.2' creates a sequence of successively finer meshes x.1, x.2, and x.3,\n" );
- printf( " suitable for multigrid.\n\n" );
- printf( "Convex Hulls and Mesh Boundaries:\n\n" );
- printf(
- " If the input is a point set (rather than a PSLG), Triangle produces its\n" );
- printf(
- " convex hull as a by-product in the output .poly file if you use the -c\n" );
- printf(
- " switch. There are faster algorithms for finding a two-dimensional convex\n"
- );
- printf(
- " hull than triangulation, of course, but this one comes for free. If the\n"
- );
- printf(
- " input is an unconstrained mesh (you are using the -r switch but not the\n" );
- printf(
- " -p switch), Triangle produces a list of its boundary edges (including\n" );
- printf( " hole boundaries) as a by-product if you use the -c switch.\n\n" );
- printf( "Voronoi Diagrams:\n\n" );
- printf(
- " The -v switch produces a Voronoi diagram, in files suffixed .v.node and\n" );
- printf(
- " .v.edge. For example, `triangle -v points' will read points.node,\n" );
- printf(
- " produce its Delaunay triangulation in points.1.node and points.1.ele,\n" );
- printf(
- " and produce its Voronoi diagram in points.1.v.node and points.1.v.edge.\n" );
- printf(
- " The .v.node file contains a list of all Voronoi vertices, and the .v.edge\n"
- );
- printf(
- " file contains a list of all Voronoi edges, some of which may be infinite\n"
- );
- printf(
- " rays. (The choice of filenames makes it easy to run the set of Voronoi\n" );
- printf( " vertices through Triangle, if so desired.)\n\n" );
- printf(
- " This implementation does not use exact arithmetic to compute the Voronoi\n"
- );
- printf(
- " vertices, and does not check whether neighboring vertices are identical.\n"
- );
- printf(
- " Be forewarned that if the Delaunay triangulation is degenerate or\n" );
- printf(
- " near-degenerate, the Voronoi diagram may have duplicate points, crossing\n"
- );
- printf(
- " edges, or infinite rays whose direction vector is zero. Also, if you\n" );
- printf(
- " generate a constrained (as opposed to conforming) Delaunay triangulation,\n"
- );
- printf(
- " or if the triangulation has holes, the corresponding Voronoi diagram is\n" );
- printf( " likely to have crossing edges and unlikely to make sense.\n\n" );
- printf( "Mesh Topology:\n\n" );
- printf(
- " You may wish to know which triangles are adjacent to a certain Delaunay\n" );
- printf(
- " edge in an .edge file, which Voronoi regions are adjacent to a certain\n" );
- printf(
- " Voronoi edge in a .v.edge file, or which Voronoi regions are adjacent to\n"
- );
- printf(
- " each other. All of this information can be found by cross-referencing\n" );
- printf(
- " output files with the recollection that the Delaunay triangulation and\n" );
- printf( " the Voronoi diagrams are planar duals.\n\n" );
- printf(
- " Specifically, edge i of an .edge file is the dual of Voronoi edge i of\n" );
- printf(
- " the corresponding .v.edge file, and is rotated 90 degrees counterclock-\n" );
- printf(
- " wise from the Voronoi edge. Triangle j of an .ele file is the dual of\n" );
- printf(
- " vertex j of the corresponding .v.node file; and Voronoi region k is the\n" );
- printf( " dual of point k of the corresponding .node file.\n\n" );
- printf(
- " Hence, to find the triangles adjacent to a Delaunay edge, look at the\n" );
- printf(
- " vertices of the corresponding Voronoi edge; their dual triangles are on\n" );
- printf(
- " the left and right of the Delaunay edge, respectively. To find the\n" );
- printf(
- " Voronoi regions adjacent to a Voronoi edge, look at the endpoints of the\n"
- );
- printf(
- " corresponding Delaunay edge; their dual regions are on the right and left\n"
- );
- printf(
- " of the Voronoi edge, respectively. To find which Voronoi regions are\n" );
- printf( " adjacent to each other, just read the list of Delaunay edges.\n" );
- printf( "\n" );
- printf( "Statistics:\n" );
- printf( "\n" );
- printf(
- " After generating a mesh, Triangle prints a count of the number of points,\n"
- );
- printf(
- " triangles, edges, boundary edges, and segments in the output mesh. If\n" );
- printf(
- " you've forgotten the statistics for an existing mesh, the -rNEP switches\n"
- );
- printf(
- " (or -rpNEP if you've got a .poly file for the existing mesh) will\n" );
- printf( " regenerate these statistics without writing any output.\n\n" );
- printf(
- " The -V switch produces extended statistics, including a rough estimate\n" );
- printf(
- " of memory use and a histogram of triangle aspect ratios and angles in the\n"
- );
- printf( " mesh.\n\n" );
- printf( "Exact Arithmetic:\n\n" );
- printf(
- " Triangle uses adaptive exact arithmetic to perform what computational\n" );
- printf(
- " geometers call the `orientation' and `incircle' tests. If the floating-\n"
- );
- printf(
- " point arithmetic of your machine conforms to the IEEE 754 standard (as\n" );
- printf(
- " most workstations do), and does not use extended precision internal\n" );
- printf(
- " registers, then your output is guaranteed to be an absolutely true\n" );
- printf( " Delaunay or conforming Delaunay triangulation, roundoff error\n" );
- printf(
- " notwithstanding. The word `adaptive' implies that these arithmetic\n" );
- printf(
- " routines compute the result only to the precision necessary to guarantee\n"
- );
- printf(
- " correctness, so they are usually nearly as fast as their approximate\n" );
- printf(
- " counterparts. The exact tests can be disabled with the -X switch. On\n" );
- printf(
- " most inputs, this switch will reduce the computation time by about eight\n"
- );
- printf(
- " percent - it's not worth the risk. There are rare difficult inputs\n" );
- printf(
- " (having many collinear and cocircular points), however, for which the\n" );
- printf(
- " difference could be a factor of two. These are precisely the inputs most\n"
- );
- printf( " likely to cause errors if you use the -X switch.\n\n" );
- printf(
- " Unfortunately, these routines don't solve every numerical problem. Exact\n"
- );
- printf(
- " arithmetic is not used to compute the positions of points, because the\n" );
- printf(
- " bit complexity of point coordinates would grow without bound. Hence,\n" );
- printf(
- " segment intersections aren't computed exactly; in very unusual cases,\n" );
- printf(
- " roundoff error in computing an intersection point might actually lead to\n"
- );
- printf(
- " an inverted triangle and an invalid triangulation. (This is one reason\n" );
- printf(
- " to compute your own intersection points in your .poly files.) Similarly,\n"
- );
- printf(
- " exact arithmetic is not used to compute the vertices of the Voronoi\n" );
- printf( " diagram.\n\n" );
- printf(
- " Underflow and overflow can also cause difficulties; the exact arithmetic\n"
- );
- printf(
- " routines do not ameliorate out-of-bounds exponents, which can arise\n" );
- printf(
- " during the orientation and incircle tests. As a rule of thumb, you\n" );
- printf(
- " should ensure that your input values are within a range such that their\n" );
- printf(
- " third powers can be taken without underflow or overflow. Underflow can\n" );
- printf(
- " silently prevent the tests from being performed exactly, while overflow\n" );
- printf( " will typically cause a floating exception.\n\n" );
- printf( "Calling Triangle from Another Program:\n\n" );
- printf( " Read the file triangle.h for details.\n\n" );
- printf( "Troubleshooting:\n\n" );
- printf( " Please read this section before mailing me bugs.\n\n" );
- printf( " `My output mesh has no triangles!'\n\n" );
- printf(
- " If you're using a PSLG, you've probably failed to specify a proper set\n"
- );
- printf(
- " of bounding segments, or forgotten to use the -c switch. Or you may\n" );
- printf(
- " have placed a hole badly. To test these possibilities, try again with\n"
- );
- printf(
- " the -c and -O switches. Alternatively, all your input points may be\n" );
- printf(
- " collinear, in which case you can hardly expect to triangulate them.\n" );
- printf( "\n" );
- printf( " `Triangle doesn't terminate, or just crashes.'\n" );
- printf( "\n" );
- printf(
- " Bad things can happen when triangles get so small that the distance\n" );
- printf(
- " between their vertices isn't much larger than the precision of your\n" );
- printf(
- " machine's arithmetic. If you've compiled Triangle for single-precision\n"
- );
- printf(
- " arithmetic, you might do better by recompiling it for double-precision.\n"
- );
- printf(
- " Then again, you might just have to settle for more lenient constraints\n"
- );
- printf(
- " on the minimum angle and the maximum area than you had planned.\n" );
- printf( "\n" );
- printf(
- " You can minimize precision problems by ensuring that the origin lies\n" );
- printf(
- " inside your point set, or even inside the densest part of your\n" );
- printf(
- " mesh. On the other hand, if you're triangulating an object whose x\n" );
- printf(
- " coordinates all fall between 6247133 and 6247134, you're not leaving\n" );
- printf( " much floating-point precision for Triangle to work with.\n\n" );
- printf(
- " Precision problems can occur covertly if the input PSLG contains two\n" );
- printf(
- " segments that meet (or intersect) at a very small angle, or if such an\n"
- );
- printf(
- " angle is introduced by the -c switch, which may occur if a point lies\n" );
- printf(
- " ever-so-slightly inside the convex hull, and is connected by a PSLG\n" );
- printf(
- " segment to a point on the convex hull. If you don't realize that a\n" );
- printf(
- " small angle is being formed, you might never discover why Triangle is\n" );
- printf(
- " crashing. To check for this possibility, use the -S switch (with an\n" );
- printf(
- " appropriate limit on the number of Steiner points, found by trial-and-\n"
- );
- printf(
- " error) to stop Triangle early, and view the output .poly file with\n" );
- printf(
- " Show Me (described below). Look carefully for small angles between\n" );
- printf(
- " segments; zoom in closely, as such segments might look like a single\n" );
- printf( " segment from a distance.\n\n" );
- printf(
- " If some of the input values are too large, Triangle may suffer a\n" );
- printf(
- " floating exception due to overflow when attempting to perform an\n" );
- printf(
- " orientation or incircle test. (Read the section on exact arithmetic\n" );
- printf(
- " above.) Again, I recommend compiling Triangle for double (rather\n" );
- printf( " than single) precision arithmetic.\n\n" );
- printf(
- " `The numbering of the output points doesn't match the input points.'\n" );
- printf( "\n" );
- printf(
- " You may have eaten some of your input points with a hole, or by placing\n"
- );
- printf( " them outside the area enclosed by segments.\n\n" );
- printf(
- " `Triangle executes without incident, but when I look at the resulting\n" );
- printf(
- " mesh, it has overlapping triangles or other geometric inconsistencies.'\n" );
- printf( "\n" );
- printf(
- " If you select the -X switch, Triangle's divide-and-conquer Delaunay\n" );
- printf(
- " triangulation algorithm occasionally makes mistakes due to floating-\n" );
- printf(
- " point roundoff error. Although these errors are rare, don't use the -X\n"
- );
- printf( " switch. If you still have problems, please report the bug.\n" );
- printf( "\n" );
- printf(
- " Strange things can happen if you've taken liberties with your PSLG. Do\n" );
- printf(
- " you have a point lying in the middle of a segment? Triangle sometimes\n" );
- printf(
- " copes poorly with that sort of thing. Do you want to lay out a collinear\n"
- );
- printf(
- " row of evenly spaced, segment-connected points? Have you simply defined\n"
- );
- printf(
- " one long segment connecting the leftmost point to the rightmost point,\n" );
- printf(
- " and a bunch of points lying along it? This method occasionally works,\n" );
- printf(
- " especially with horizontal and vertical lines, but often it doesn't, and\n"
- );
- printf(
- " you'll have to connect each adjacent pair of points with a separate\n" );
- printf( " segment. If you don't like it, tough.\n\n" );
- printf(
- " Furthermore, if you have segments that intersect other than at their\n" );
- printf(
- " endpoints, try not to let the intersections fall extremely close to PSLG\n"
- );
- printf( " points or each other.\n\n" );
- printf(
- " If you have problems refining a triangulation not produced by Triangle:\n" );
- printf(
- " Are you sure the triangulation is geometrically valid? Is it formatted\n" );
- printf(
- " correctly for Triangle? Are the triangles all listed so the first three\n"
- );
- printf( " points are their corners in counterclockwise order?\n\n" );
- printf( "Show Me:\n\n" );
- printf(
- " Triangle comes with a separate program named `Show Me', whose primary\n" );
- printf(
- " purpose is to draw meshes on your screen or in PostScript. Its secondary\n"
- );
- printf(
- " purpose is to check the validity of your input files, and do so more\n" );
- printf(
- " thoroughly than Triangle does. Show Me requires that you have the X\n" );
- printf(
- " Windows system. If you didn't receive Show Me with Triangle, complain to\n"
- );
- printf( " whomever you obtained Triangle from, then send me mail.\n\n" );
- printf( "Triangle on the Web:\n\n" );
- printf(
- " To see an illustrated, updated version of these instructions, check out\n" );
- printf( "\n" );
- printf( " http://www.cs.cmu.edu/~quake/triangle.html\n" );
- printf( "\n" );
- printf( "A Brief Plea:\n" );
- printf( "\n" );
- printf(
- " If you use Triangle, and especially if you use it to accomplish real\n" );
- printf(
- " work, I would like very much to hear from you. A short letter or email\n" );
- printf(
- " (to jrs@cs.cmu.edu) describing how you use Triangle will mean a lot to\n" );
- printf(
- " me. The more people I know are using this program, the more easily I can\n"
- );
- printf(
- " justify spending time on improvements and on the three-dimensional\n" );
- printf(
- " successor to Triangle, which in turn will benefit you. Also, I can put\n" );
- printf(
- " you on a list to receive email whenever a new version of Triangle is\n" );
- printf( " available.\n\n" );
- printf(
- " If you use a mesh generated by Triangle in a publication, please include\n"
- );
- printf( " an acknowledgment as well.\n\n" );
- printf( "Research credit:\n\n" );
- printf(
- " Of course, I can take credit for only a fraction of the ideas that made\n" );
- printf(
- " this mesh generator possible. Triangle owes its existence to the efforts\n"
- );
- printf(
- " of many fine computational geometers and other researchers, including\n" );
- printf(
- " Marshall Bern, L. Paul Chew, Boris Delaunay, Rex A. Dwyer, David\n" );
- printf(
- " Eppstein, Steven Fortune, Leonidas J. Guibas, Donald E. Knuth, C. L.\n" );
- printf(
- " Lawson, Der-Tsai Lee, Ernst P. Mucke, Douglas M. Priest, Jim Ruppert,\n" );
- printf(
- " Isaac Saias, Bruce J. Schachter, Micha Sharir, Jorge Stolfi, Christopher\n"
- );
- printf(
- " J. Van Wyk, David F. Watson, and Binhai Zhu. See the comments at the\n" );
- printf( " beginning of the source code for references.\n\n" );
- exit( 0 );
- }
- #endif /* not TRILIBRARY */
- /*****************************************************************************/
- /* */
- /* internalerror() Ask the user to send me the defective product. Exit. */
- /* */
- /*****************************************************************************/
- void internalerror(){
- printf( " Please report this bug to jrs@cs.cmu.edu\n" );
- printf( " Include the message above, your input data set, and the exact\n" );
- printf( " command line you used to run Triangle.\n" );
- exit( 1 );
- }
- /*****************************************************************************/
- /* */
- /* parsecommandline() Read the command line, identify switches, and set */
- /* up options and file names. */
- /* */
- /* The effects of this routine are felt entirely through global variables. */
- /* */
- /*****************************************************************************/
- void parsecommandline( argc, argv )
- int argc;
- char **argv;
- {
- #ifdef TRILIBRARY
- #define STARTINDEX 0
- #else /* not TRILIBRARY */
- #define STARTINDEX 1
- int increment;
- int meshnumber;
- #endif /* not TRILIBRARY */
- int i, j;
- #ifndef CDT_ONLY
- int k;
- char workstring[FILENAMESIZE];
- #endif
- poly = refine = quality = vararea = fixedarea = regionattrib = convex = 0;
- firstnumber = 1;
- edgesout = voronoi = neighbors = geomview = 0;
- nobound = nopolywritten = nonodewritten = noelewritten = noiterationnum = 0;
- noholes = noexact = 0;
- incremental = sweepline = 0;
- dwyer = 1;
- splitseg = 0;
- docheck = 0;
- nobisect = 0;
- steiner = -1;
- order = 1;
- minangle = 0.0;
- maxarea = -1.0;
- quiet = verbose = 0;
- #ifndef TRILIBRARY
- innodefilename[0] = '\0';
- #endif /* not TRILIBRARY */
- for ( i = STARTINDEX; i < argc; i++ ) {
- #ifndef TRILIBRARY
- if ( argv[i][0] == '-' ) {
- #endif /* not TRILIBRARY */
- for ( j = STARTINDEX; argv[i][j] != '\0'; j++ ) {
- if ( argv[i][j] == 'p' ) {
- poly = 1;
- }
- #ifndef CDT_ONLY
- if ( argv[i][j] == 'r' ) {
- refine = 1;
- }
- if ( argv[i][j] == 'q' ) {
- quality = 1;
- if ( ( ( argv[i][j + 1] >= '0' ) && ( argv[i][j + 1] <= '9' ) ) ||
- ( argv[i][j + 1] == '.' ) ) {
- k = 0;
- while ( ( ( argv[i][j + 1] >= '0' ) && ( argv[i][j + 1] <= '9' ) ) ||
- ( argv[i][j + 1] == '.' ) ) {
- j++;
- workstring[k] = argv[i][j];
- k++;
- }
- workstring[k] = '\0';
- minangle = (REAL) strtod( workstring, (char **) NULL );
- }
- else {
- minangle = 20.0;
- }
- }
- if ( argv[i][j] == 'a' ) {
- quality = 1;
- if ( ( ( argv[i][j + 1] >= '0' ) && ( argv[i][j + 1] <= '9' ) ) ||
- ( argv[i][j + 1] == '.' ) ) {
- fixedarea = 1;
- k = 0;
- while ( ( ( argv[i][j + 1] >= '0' ) && ( argv[i][j + 1] <= '9' ) ) ||
- ( argv[i][j + 1] == '.' ) ) {
- j++;
- workstring[k] = argv[i][j];
- k++;
- }
- workstring[k] = '\0';
- maxarea = (REAL) strtod( workstring, (char **) NULL );
- if ( maxarea <= 0.0 ) {
- printf( "Error: Maximum area must be greater than zero.\n" );
- exit( 1 );
- }
- }
- else {
- vararea = 1;
- }
- }
- #endif /* not CDT_ONLY */
- if ( argv[i][j] == 'A' ) {
- regionattrib = 1;
- }
- if ( argv[i][j] == 'c' ) {
- convex = 1;
- }
- if ( argv[i][j] == 'z' ) {
- firstnumber = 0;
- }
- if ( argv[i][j] == 'e' ) {
- edgesout = 1;
- }
- if ( argv[i][j] == 'v' ) {
- voronoi = 1;
- }
- if ( argv[i][j] == 'n' ) {
- neighbors = 1;
- }
- if ( argv[i][j] == 'g' ) {
- geomview = 1;
- }
- if ( argv[i][j] == 'B' ) {
- nobound = 1;
- }
- if ( argv[i][j] == 'P' ) {
- nopolywritten = 1;
- }
- if ( argv[i][j] == 'N' ) {
- nonodewritten = 1;
- }
- if ( argv[i][j] == 'E' ) {
- noelewritten = 1;
- }
- #ifndef TRILIBRARY
- if ( argv[i][j] == 'I' ) {
- noiterationnum = 1;
- }
- #endif /* not TRILIBRARY */
- if ( argv[i][j] == 'O' ) {
- noholes = 1;
- }
- if ( argv[i][j] == 'X' ) {
- noexact = 1;
- }
- if ( argv[i][j] == 'o' ) {
- if ( argv[i][j + 1] == '2' ) {
- j++;
- order = 2;
- }
- }
- #ifndef CDT_ONLY
- if ( argv[i][j] == 'Y' ) {
- nobisect++;
- }
- if ( argv[i][j] == 'S' ) {
- steiner = 0;
- while ( ( argv[i][j + 1] >= '0' ) && ( argv[i][j + 1] <= '9' ) ) {
- j++;
- steiner = steiner * 10 + (int) ( argv[i][j] - '0' );
- }
- }
- #endif /* not CDT_ONLY */
- #ifndef REDUCED
- if ( argv[i][j] == 'i' ) {
- incremental = 1;
- }
- if ( argv[i][j] == 'F' ) {
- sweepline = 1;
- }
- #endif /* not REDUCED */
- if ( argv[i][j] == 'l' ) {
- dwyer = 0;
- }
- #ifndef REDUCED
- #ifndef CDT_ONLY
- if ( argv[i][j] == 's' ) {
- splitseg = 1;
- }
- #endif /* not CDT_ONLY */
- if ( argv[i][j] == 'C' ) {
- docheck = 1;
- }
- #endif /* not REDUCED */
- if ( argv[i][j] == 'Q' ) {
- quiet = 1;
- }
- if ( argv[i][j] == 'V' ) {
- verbose++;
- }
- #ifndef TRILIBRARY
- if ( ( argv[i][j] == 'h' ) || ( argv[i][j] == 'H' ) ||
- ( argv[i][j] == '?' ) ) {
- info();
- }
- #endif /* not TRILIBRARY */
- }
- #ifndef TRILIBRARY
- } else {
- strncpy( innodefilename, argv[i], FILENAMESIZE - 1 );
- innodefilename[FILENAMESIZE - 1] = '\0';
- }
- #endif /* not TRILIBRARY */
- }
- #ifndef TRILIBRARY
- if ( innodefilename[0] == '\0' ) {
- syntax();
- }
- if ( !strcmp( &innodefilename[strlen( innodefilename ) - 5], ".node" ) ) {
- innodefilename[strlen( innodefilename ) - 5] = '\0';
- }
- if ( !strcmp( &innodefilename[strlen( innodefilename ) - 5], ".poly" ) ) {
- innodefilename[strlen( innodefilename ) - 5] = '\0';
- poly = 1;
- }
- #ifndef CDT_ONLY
- if ( !strcmp( &innodefilename[strlen( innodefilename ) - 4], ".ele" ) ) {
- innodefilename[strlen( innodefilename ) - 4] = '\0';
- refine = 1;
- }
- if ( !strcmp( &innodefilename[strlen( innodefilename ) - 5], ".area" ) ) {
- innodefilename[strlen( innodefilename ) - 5] = '\0';
- refine = 1;
- quality = 1;
- vararea = 1;
- }
- #endif /* not CDT_ONLY */
- #endif /* not TRILIBRARY */
- steinerleft = steiner;
- useshelles = poly || refine || quality || convex;
- goodangle = (REAL)cos( minangle * PI / 180.0 );
- goodangle *= goodangle;
- if ( refine && noiterationnum ) {
- printf(
- "Error: You cannot use the -I switch when refining a triangulation.\n" );
- exit( 1 );
- }
- /* Be careful not to allocate space for element area constraints that */
- /* will never be assigned any value (other than the default -1.0). */
- if ( !refine && !poly ) {
- vararea = 0;
- }
- /* Be careful not to add an extra attribute to each element unless the */
- /* input supports it (PSLG in, but not refining a preexisting mesh). */
- if ( refine || !poly ) {
- regionattrib = 0;
- }
- #ifndef TRILIBRARY
- strcpy( inpolyfilename, innodefilename );
- strcpy( inelefilename, innodefilename );
- strcpy( areafilename, innodefilename );
- increment = 0;
- strcpy( workstring, innodefilename );
- j = 1;
- while ( workstring[j] != '\0' ) {
- if ( ( workstring[j] == '.' ) && ( workstring[j + 1] != '\0' ) ) {
- increment = j + 1;
- }
- j++;
- }
- meshnumber = 0;
- if ( increment > 0 ) {
- j = increment;
- do {
- if ( ( workstring[j] >= '0' ) && ( workstring[j] <= '9' ) ) {
- meshnumber = meshnumber * 10 + (int) ( workstring[j] - '0' );
- }
- else {
- increment = 0;
- }
- j++;
- } while ( workstring[j] != '\0' );
- }
- if ( noiterationnum ) {
- strcpy( outnodefilename, innodefilename );
- strcpy( outelefilename, innodefilename );
- strcpy( edgefilename, innodefilename );
- strcpy( vnodefilename, innodefilename );
- strcpy( vedgefilename, innodefilename );
- strcpy( neighborfilename, innodefilename );
- strcpy( offfilename, innodefilename );
- strcat( outnodefilename, ".node" );
- strcat( outelefilename, ".ele" );
- strcat( edgefilename, ".edge" );
- strcat( vnodefilename, ".v.node" );
- strcat( vedgefilename, ".v.edge" );
- strcat( neighborfilename, ".neigh" );
- strcat( offfilename, ".off" );
- }
- else if ( increment == 0 ) {
- strcpy( outnodefilename, innodefilename );
- strcpy( outpolyfilename, innodefilename );
- strcpy( outelefilename, innodefilename );
- strcpy( edgefilename, innodefilename );
- strcpy( vnodefilename, innodefilename );
- strcpy( vedgefilename, innodefilename );
- strcpy( neighborfilename, innodefilename );
- strcpy( offfilename, innodefilename );
- strcat( outnodefilename, ".1.node" );
- strcat( outpolyfilename, ".1.poly" );
- strcat( outelefilename, ".1.ele" );
- strcat( edgefilename, ".1.edge" );
- strcat( vnodefilename, ".1.v.node" );
- strcat( vedgefilename, ".1.v.edge" );
- strcat( neighborfilename, ".1.neigh" );
- strcat( offfilename, ".1.off" );
- }
- else {
- workstring[increment] = '%';
- workstring[increment + 1] = 'd';
- workstring[increment + 2] = '\0';
- sprintf( outnodefilename, workstring, meshnumber + 1 );
- strcpy( outpolyfilename, outnodefilename );
- strcpy( outelefilename, outnodefilename );
- strcpy( edgefilename, outnodefilename );
- strcpy( vnodefilename, outnodefilename );
- strcpy( vedgefilename, outnodefilename );
- strcpy( neighborfilename, outnodefilename );
- strcpy( offfilename, outnodefilename );
- strcat( outnodefilename, ".node" );
- strcat( outpolyfilename, ".poly" );
- strcat( outelefilename, ".ele" );
- strcat( edgefilename, ".edge" );
- strcat( vnodefilename, ".v.node" );
- strcat( vedgefilename, ".v.edge" );
- strcat( neighborfilename, ".neigh" );
- strcat( offfilename, ".off" );
- }
- strcat( innodefilename, ".node" );
- strcat( inpolyfilename, ".poly" );
- strcat( inelefilename, ".ele" );
- strcat( areafilename, ".area" );
- #endif /* not TRILIBRARY */
- }
- /** **/
- /** **/
- /********* User interaction routines begin here *********/
- /********* Debugging routines begin here *********/
- /** **/
- /** **/
- /*****************************************************************************/
- /* */
- /* printtriangle() Print out the details of a triangle/edge handle. */
- /* */
- /* I originally wrote this procedure to simplify debugging; it can be */
- /* called directly from the debugger, and presents information about a */
- /* triangle/edge handle in digestible form. It's also used when the */
- /* highest level of verbosity (`-VVV') is specified. */
- /* */
- /*****************************************************************************/
- void printtriangle( t )
- struct triedge *t;
- {
- struct triedge printtri;
- struct edge printsh;
- point printpoint;
- printf( "triangle x%lx with orientation %d:\n", (unsigned long) t->tri,
- t->orient );
- decode( t->tri[0], printtri );
- if ( printtri.tri == dummytri ) {
- printf( " [0] = Outer space\n" );
- }
- else {
- printf( " [0] = x%lx %d\n", (unsigned long) printtri.tri,
- printtri.orient );
- }
- decode( t->tri[1], printtri );
- if ( printtri.tri == dummytri ) {
- printf( " [1] = Outer space\n" );
- }
- else {
- printf( " [1] = x%lx %d\n", (unsigned long) printtri.tri,
- printtri.orient );
- }
- decode( t->tri[2], printtri );
- if ( printtri.tri == dummytri ) {
- printf( " [2] = Outer space\n" );
- }
- else {
- printf( " [2] = x%lx %d\n", (unsigned long) printtri.tri,
- printtri.orient );
- }
- org( *t, printpoint );
- if ( printpoint == (point) NULL ) {
- printf( " Origin[%d] = NULL\n", ( t->orient + 1 ) % 3 + 3 );
- }
- else{
- printf( " Origin[%d] = x%lx (%.12g, %.12g)\n",
- ( t->orient + 1 ) % 3 + 3, (unsigned long) printpoint,
- printpoint[0], printpoint[1] );
- }
- dest( *t, printpoint );
- if ( printpoint == (point) NULL ) {
- printf( " Dest [%d] = NULL\n", ( t->orient + 2 ) % 3 + 3 );
- }
- else{
- printf( " Dest [%d] = x%lx (%.12g, %.12g)\n",
- ( t->orient + 2 ) % 3 + 3, (unsigned long) printpoint,
- printpoint[0], printpoint[1] );
- }
- apex( *t, printpoint );
- if ( printpoint == (point) NULL ) {
- printf( " Apex [%d] = NULL\n", t->orient + 3 );
- }
- else{
- printf( " Apex [%d] = x%lx (%.12g, %.12g)\n",
- t->orient + 3, (unsigned long) printpoint,
- printpoint[0], printpoint[1] );
- }
- if ( useshelles ) {
- sdecode( t->tri[6], printsh );
- if ( printsh.sh != dummysh ) {
- printf( " [6] = x%lx %d\n", (unsigned long) printsh.sh,
- printsh.shorient );
- }
- sdecode( t->tri[7], printsh );
- if ( printsh.sh != dummysh ) {
- printf( " [7] = x%lx %d\n", (unsigned long) printsh.sh,
- printsh.shorient );
- }
- sdecode( t->tri[8], printsh );
- if ( printsh.sh != dummysh ) {
- printf( " [8] = x%lx %d\n", (unsigned long) printsh.sh,
- printsh.shorient );
- }
- }
- if ( vararea ) {
- printf( " Area constraint: %.4g\n", areabound( *t ) );
- }
- }
- /*****************************************************************************/
- /* */
- /* printshelle() Print out the details of a shell edge handle. */
- /* */
- /* I originally wrote this procedure to simplify debugging; it can be */
- /* called directly from the debugger, and presents information about a */
- /* shell edge handle in digestible form. It's also used when the highest */
- /* level of verbosity (`-VVV') is specified. */
- /* */
- /*****************************************************************************/
- void printshelle( s )
- struct edge *s;
- {
- struct edge printsh;
- struct triedge printtri;
- point printpoint;
- printf( "shell edge x%lx with orientation %d and mark %d:\n",
- (unsigned long) s->sh, s->shorient, mark( *s ) );
- sdecode( s->sh[0], printsh );
- if ( printsh.sh == dummysh ) {
- printf( " [0] = No shell\n" );
- }
- else {
- printf( " [0] = x%lx %d\n", (unsigned long) printsh.sh,
- printsh.shorient );
- }
- sdecode( s->sh[1], printsh );
- if ( printsh.sh == dummysh ) {
- printf( " [1] = No shell\n" );
- }
- else {
- printf( " [1] = x%lx %d\n", (unsigned long) printsh.sh,
- printsh.shorient );
- }
- sorg( *s, printpoint );
- if ( printpoint == (point) NULL ) {
- printf( " Origin[%d] = NULL\n", 2 + s->shorient );
- }
- else{
- printf( " Origin[%d] = x%lx (%.12g, %.12g)\n",
- 2 + s->shorient, (unsigned long) printpoint,
- printpoint[0], printpoint[1] );
- }
- sdest( *s, printpoint );
- if ( printpoint == (point) NULL ) {
- printf( " Dest [%d] = NULL\n", 3 - s->shorient );
- }
- else{
- printf( " Dest [%d] = x%lx (%.12g, %.12g)\n",
- 3 - s->shorient, (unsigned long) printpoint,
- printpoint[0], printpoint[1] );
- }
- decode( s->sh[4], printtri );
- if ( printtri.tri == dummytri ) {
- printf( " [4] = Outer space\n" );
- }
- else {
- printf( " [4] = x%lx %d\n", (unsigned long) printtri.tri,
- printtri.orient );
- }
- decode( s->sh[5], printtri );
- if ( printtri.tri == dummytri ) {
- printf( " [5] = Outer space\n" );
- }
- else {
- printf( " [5] = x%lx %d\n", (unsigned long) printtri.tri,
- printtri.orient );
- }
- }
- /** **/
- /** **/
- /********* Debugging routines end here *********/
- /********* Memory management routines begin here *********/
- /** **/
- /** **/
- /*****************************************************************************/
- /* */
- /* poolinit() Initialize a pool of memory for allocation of items. */
- /* */
- /* This routine initializes the machinery for allocating items. A `pool' */
- /* is created whose records have size at least `bytecount'. Items will be */
- /* allocated in `itemcount'-item blocks. Each item is assumed to be a */
- /* collection of words, and either pointers or floating-point values are */
- /* assumed to be the "primary" word type. (The "primary" word type is used */
- /* to determine alignment of items.) If `alignment' isn't zero, all items */
- /* will be `alignment'-byte aligned in memory. `alignment' must be either */
- /* a multiple or a factor of the primary word size; powers of two are safe. */
- /* `alignment' is normally used to create a few unused bits at the bottom */
- /* of each item's pointer, in which information may be stored. */
- /* */
- /* Don't change this routine unless you understand it. */
- /* */
- /*****************************************************************************/
- void poolinit( pool, bytecount, itemcount, wtype, alignment )
- struct memorypool *pool;
- int bytecount;
- int itemcount;
- enum wordtype wtype;
- int alignment;
- {
- int wordsize;
- /* Initialize values in the pool. */
- pool->itemwordtype = wtype;
- wordsize = ( pool->itemwordtype == POINTER ) ? sizeof( VOID * ) : sizeof( REAL );
- /* Find the proper alignment, which must be at least as large as: */
- /* - The parameter `alignment'. */
- /* - The primary word type, to avoid unaligned accesses. */
- /* - sizeof(VOID *), so the stack of dead items can be maintained */
- /* without unaligned accesses. */
- if ( alignment > wordsize ) {
- pool->alignbytes = alignment;
- }
- else {
- pool->alignbytes = wordsize;
- }
- if ( sizeof( VOID * ) > pool->alignbytes ) {
- pool->alignbytes = sizeof( VOID * );
- }
- pool->itemwords = ( ( bytecount + pool->alignbytes - 1 ) / pool->alignbytes )
- * ( pool->alignbytes / wordsize );
- pool->itembytes = pool->itemwords * wordsize;
- pool->itemsperblock = itemcount;
- /* Allocate a block of items. Space for `itemsperblock' items and one */
- /* pointer (to point to the next block) are allocated, as well as space */
- /* to ensure alignment of the items. */
- pool->firstblock = (VOID **) malloc( pool->itemsperblock * pool->itembytes
- + sizeof( VOID * ) + pool->alignbytes );
- if ( pool->firstblock == (VOID **) NULL ) {
- printf( "Error: Out of memory.\n" );
- exit( 1 );
- }
- /* Set the next block pointer to NULL. */
- *( pool->firstblock ) = (VOID *) NULL;
- poolrestart( pool );
- }
- /*****************************************************************************/
- /* */
- /* poolrestart() Deallocate all items in a pool. */
- /* */
- /* The pool is returned to its starting state, except that no memory is */
- /* freed to the operating system. Rather, the previously allocated blocks */
- /* are ready to be reused. */
- /* */
- /*****************************************************************************/
- void poolrestart( pool )
- struct memorypool *pool;
- {
- unsigned long alignptr;
- pool->items = 0;
- pool->maxitems = 0;
- /* Set the currently active block. */
- pool->nowblock = pool->firstblock;
- /* Find the first item in the pool. Increment by the size of (VOID *). */
- alignptr = (unsigned long) ( pool->nowblock + 1 );
- /* Align the item on an `alignbytes'-byte boundary. */
- pool->nextitem = (VOID *)
- ( alignptr + (unsigned long) pool->alignbytes
- - ( alignptr % (unsigned long) pool->alignbytes ) );
- /* There are lots of unallocated items left in this block. */
- pool->unallocateditems = pool->itemsperblock;
- /* The stack of deallocated items is empty. */
- pool->deaditemstack = (VOID *) NULL;
- }
- /*****************************************************************************/
- /* */
- /* pooldeinit() Free to the operating system all memory taken by a pool. */
- /* */
- /*****************************************************************************/
- void pooldeinit( pool )
- struct memorypool *pool;
- {
- while ( pool->firstblock != (VOID **) NULL ) {
- pool->nowblock = (VOID **) *( pool->firstblock );
- free( pool->firstblock );
- pool->firstblock = pool->nowblock;
- }
- }
- /*****************************************************************************/
- /* */
- /* poolalloc() Allocate space for an item. */
- /* */
- /*****************************************************************************/
- VOID *poolalloc( pool )
- struct memorypool *pool;
- {
- VOID *newitem;
- VOID **newblock;
- unsigned long alignptr;
- /* First check the linked list of dead items. If the list is not */
- /* empty, allocate an item from the list rather than a fresh one. */
- if ( pool->deaditemstack != (VOID *) NULL ) {
- newitem = pool->deaditemstack; /* Take first item in list. */
- pool->deaditemstack = *(VOID **) pool->deaditemstack;
- }
- else {
- /* Check if there are any free items left in the current block. */
- if ( pool->unallocateditems == 0 ) {
- /* Check if another block must be allocated. */
- if ( *( pool->nowblock ) == (VOID *) NULL ) {
- /* Allocate a new block of items, pointed to by the previous block. */
- newblock = (VOID **) malloc( pool->itemsperblock * pool->itembytes
- + sizeof( VOID * ) + pool->alignbytes );
- if ( newblock == (VOID **) NULL ) {
- printf( "Error: Out of memory.\n" );
- exit( 1 );
- }
- *( pool->nowblock ) = (VOID *) newblock;
- /* The next block pointer is NULL. */
- *newblock = (VOID *) NULL;
- }
- /* Move to the new block. */
- pool->nowblock = (VOID **) *( pool->nowblock );
- /* Find the first item in the block. */
- /* Increment by the size of (VOID *). */
- alignptr = (unsigned long) ( pool->nowblock + 1 );
- /* Align the item on an `alignbytes'-byte boundary. */
- pool->nextitem = (VOID *)
- ( alignptr + (unsigned long) pool->alignbytes
- - ( alignptr % (unsigned long) pool->alignbytes ) );
- /* There are lots of unallocated items left in this block. */
- pool->unallocateditems = pool->itemsperblock;
- }
- /* Allocate a new item. */
- newitem = pool->nextitem;
- /* Advance `nextitem' pointer to next free item in block. */
- if ( pool->itemwordtype == POINTER ) {
- pool->nextitem = (VOID *) ( (VOID **) pool->nextitem + pool->itemwords );
- }
- else {
- pool->nextitem = (VOID *) ( (REAL *) pool->nextitem + pool->itemwords );
- }
- pool->unallocateditems--;
- pool->maxitems++;
- }
- pool->items++;
- return newitem;
- }
- /*****************************************************************************/
- /* */
- /* pooldealloc() Deallocate space for an item. */
- /* */
- /* The deallocated space is stored in a queue for later reuse. */
- /* */
- /*****************************************************************************/
- void pooldealloc( pool, dyingitem )
- struct memorypool *pool;
- VOID *dyingitem;
- {
- /* Push freshly killed item onto stack. */
- *( (VOID **) dyingitem ) = pool->deaditemstack;
- pool->deaditemstack = dyingitem;
- pool->items--;
- }
- /*****************************************************************************/
- /* */
- /* traversalinit() Prepare to traverse the entire list of items. */
- /* */
- /* This routine is used in conjunction with traverse(). */
- /* */
- /*****************************************************************************/
- void traversalinit( pool )
- struct memorypool *pool;
- {
- unsigned long alignptr;
- /* Begin the traversal in the first block. */
- pool->pathblock = pool->firstblock;
- /* Find the first item in the block. Increment by the size of (VOID *). */
- alignptr = (unsigned long) ( pool->pathblock + 1 );
- /* Align with item on an `alignbytes'-byte boundary. */
- pool->pathitem = (VOID *)
- ( alignptr + (unsigned long) pool->alignbytes
- - ( alignptr % (unsigned long) pool->alignbytes ) );
- /* Set the number of items left in the current block. */
- pool->pathitemsleft = pool->itemsperblock;
- }
- /*****************************************************************************/
- /* */
- /* traverse() Find the next item in the list. */
- /* */
- /* This routine is used in conjunction with traversalinit(). Be forewarned */
- /* that this routine successively returns all items in the list, including */
- /* deallocated ones on the deaditemqueue. It's up to you to figure out */
- /* which ones are actually dead. Why? I don't want to allocate extra */
- /* space just to demarcate dead items. It can usually be done more */
- /* space-efficiently by a routine that knows something about the structure */
- /* of the item. */
- /* */
- /*****************************************************************************/
- VOID *traverse( pool )
- struct memorypool *pool;
- {
- VOID *newitem;
- unsigned long alignptr;
- /* Stop upon exhausting the list of items. */
- if ( pool->pathitem == pool->nextitem ) {
- return (VOID *) NULL;
- }
- /* Check whether any untraversed items remain in the current block. */
- if ( pool->pathitemsleft == 0 ) {
- /* Find the next block. */
- pool->pathblock = (VOID **) *( pool->pathblock );
- /* Find the first item in the block. Increment by the size of (VOID *). */
- alignptr = (unsigned long) ( pool->pathblock + 1 );
- /* Align with item on an `alignbytes'-byte boundary. */
- pool->pathitem = (VOID *)
- ( alignptr + (unsigned long) pool->alignbytes
- - ( alignptr % (unsigned long) pool->alignbytes ) );
- /* Set the number of items left in the current block. */
- pool->pathitemsleft = pool->itemsperblock;
- }
- newitem = pool->pathitem;
- /* Find the next item in the block. */
- if ( pool->itemwordtype == POINTER ) {
- pool->pathitem = (VOID *) ( (VOID **) pool->pathitem + pool->itemwords );
- }
- else {
- pool->pathitem = (VOID *) ( (REAL *) pool->pathitem + pool->itemwords );
- }
- pool->pathitemsleft--;
- return newitem;
- }
- /*****************************************************************************/
- /* */
- /* dummyinit() Initialize the triangle that fills "outer space" and the */
- /* omnipresent shell edge. */
- /* */
- /* The triangle that fills "outer space", called `dummytri', is pointed to */
- /* by every triangle and shell edge on a boundary (be it outer or inner) of */
- /* the triangulation. Also, `dummytri' points to one of the triangles on */
- /* the convex hull (until the holes and concavities are carved), making it */
- /* possible to find a starting triangle for point location. */
- /* */
- /* The omnipresent shell edge, `dummysh', is pointed to by every triangle */
- /* or shell edge that doesn't have a full complement of real shell edges */
- /* to point to. */
- /* */
- /*****************************************************************************/
- void dummyinit( trianglewords, shellewords )
- int trianglewords;
- int shellewords;
- {
- unsigned long alignptr;
- /* `triwords' and `shwords' are used by the mesh manipulation primitives */
- /* to extract orientations of triangles and shell edges from pointers. */
- triwords = trianglewords; /* Initialize `triwords' once and for all. */
- shwords = shellewords; /* Initialize `shwords' once and for all. */
- /* Set up `dummytri', the `triangle' that occupies "outer space". */
- dummytribase = (triangle *) malloc( triwords * sizeof( triangle )
- + triangles.alignbytes );
- if ( dummytribase == (triangle *) NULL ) {
- printf( "Error: Out of memory.\n" );
- exit( 1 );
- }
- /* Align `dummytri' on a `triangles.alignbytes'-byte boundary. */
- alignptr = (unsigned long) dummytribase;
- dummytri = (triangle *)
- ( alignptr + (unsigned long) triangles.alignbytes
- - ( alignptr % (unsigned long) triangles.alignbytes ) );
- /* Initialize the three adjoining triangles to be "outer space". These */
- /* will eventually be changed by various bonding operations, but their */
- /* values don't really matter, as long as they can legally be */
- /* dereferenced. */
- dummytri[0] = (triangle) dummytri;
- dummytri[1] = (triangle) dummytri;
- dummytri[2] = (triangle) dummytri;
- /* Three NULL vertex points. */
- dummytri[3] = (triangle) NULL;
- dummytri[4] = (triangle) NULL;
- dummytri[5] = (triangle) NULL;
- if ( useshelles ) {
- /* Set up `dummysh', the omnipresent "shell edge" pointed to by any */
- /* triangle side or shell edge end that isn't attached to a real shell */
- /* edge. */
- dummyshbase = (shelle *) malloc( shwords * sizeof( shelle )
- + shelles.alignbytes );
- if ( dummyshbase == (shelle *) NULL ) {
- printf( "Error: Out of memory.\n" );
- exit( 1 );
- }
- /* Align `dummysh' on a `shelles.alignbytes'-byte boundary. */
- alignptr = (unsigned long) dummyshbase;
- dummysh = (shelle *)
- ( alignptr + (unsigned long) shelles.alignbytes
- - ( alignptr % (unsigned long) shelles.alignbytes ) );
- /* Initialize the two adjoining shell edges to be the omnipresent shell */
- /* edge. These will eventually be changed by various bonding */
- /* operations, but their values don't really matter, as long as they */
- /* can legally be dereferenced. */
- dummysh[0] = (shelle) dummysh;
- dummysh[1] = (shelle) dummysh;
- /* Two NULL vertex points. */
- dummysh[2] = (shelle) NULL;
- dummysh[3] = (shelle) NULL;
- /* Initialize the two adjoining triangles to be "outer space". */
- dummysh[4] = (shelle) dummytri;
- dummysh[5] = (shelle) dummytri;
- /* Set the boundary marker to zero. */
- *(int *) ( dummysh + 6 ) = 0;
- /* Initialize the three adjoining shell edges of `dummytri' to be */
- /* the omnipresent shell edge. */
- dummytri[6] = (triangle) dummysh;
- dummytri[7] = (triangle) dummysh;
- dummytri[8] = (triangle) dummysh;
- }
- }
- /*****************************************************************************/
- /* */
- /* initializepointpool() Calculate the size of the point data structure */
- /* and initialize its memory pool. */
- /* */
- /* This routine also computes the `pointmarkindex' and `point2triindex' */
- /* indices used to find values within each point. */
- /* */
- /*****************************************************************************/
- void initializepointpool(){
- int pointsize;
- /* The index within each point at which the boundary marker is found. */
- /* Ensure the point marker is aligned to a sizeof(int)-byte address. */
- pointmarkindex = ( ( mesh_dim + nextras ) * sizeof( REAL ) + sizeof( int ) - 1 )
- / sizeof( int );
- pointsize = ( pointmarkindex + 1 ) * sizeof( int );
- if ( poly ) {
- /* The index within each point at which a triangle pointer is found. */
- /* Ensure the pointer is aligned to a sizeof(triangle)-byte address. */
- point2triindex = ( pointsize + sizeof( triangle ) - 1 ) / sizeof( triangle );
- pointsize = ( point2triindex + 1 ) * sizeof( triangle );
- }
- /* Initialize the pool of points. */
- poolinit( &points, pointsize, POINTPERBLOCK,
- ( sizeof( REAL ) >= sizeof( triangle ) ) ? FLOATINGPOINT : POINTER, 0 );
- }
- /*****************************************************************************/
- /* */
- /* initializetrisegpools() Calculate the sizes of the triangle and shell */
- /* edge data structures and initialize their */
- /* memory pools. */
- /* */
- /* This routine also computes the `highorderindex', `elemattribindex', and */
- /* `areaboundindex' indices used to find values within each triangle. */
- /* */
- /*****************************************************************************/
- void initializetrisegpools(){
- int trisize;
- /* The index within each triangle at which the extra nodes (above three) */
- /* associated with high order elements are found. There are three */
- /* pointers to other triangles, three pointers to corners, and possibly */
- /* three pointers to shell edges before the extra nodes. */
- highorderindex = 6 + ( useshelles * 3 );
- /* The number of bytes occupied by a triangle. */
- trisize = ( ( order + 1 ) * ( order + 2 ) / 2 + ( highorderindex - 3 ) ) *
- sizeof( triangle );
- /* The index within each triangle at which its attributes are found, */
- /* where the index is measured in REALs. */
- elemattribindex = ( trisize + sizeof( REAL ) - 1 ) / sizeof( REAL );
- /* The index within each triangle at which the maximum area constraint */
- /* is found, where the index is measured in REALs. Note that if the */
- /* `regionattrib' flag is set, an additional attribute will be added. */
- areaboundindex = elemattribindex + eextras + regionattrib;
- /* If triangle attributes or an area bound are needed, increase the number */
- /* of bytes occupied by a triangle. */
- if ( vararea ) {
- trisize = ( areaboundindex + 1 ) * sizeof( REAL );
- }
- else if ( eextras + regionattrib > 0 ) {
- trisize = areaboundindex * sizeof( REAL );
- }
- /* If a Voronoi diagram or triangle neighbor graph is requested, make */
- /* sure there's room to store an integer index in each triangle. This */
- /* integer index can occupy the same space as the shell edges or */
- /* attributes or area constraint or extra nodes. */
- if ( ( voronoi || neighbors ) &&
- ( trisize < 6 * sizeof( triangle ) + sizeof( int ) ) ) {
- trisize = 6 * sizeof( triangle ) + sizeof( int );
- }
- /* Having determined the memory size of a triangle, initialize the pool. */
- poolinit( &triangles, trisize, TRIPERBLOCK, POINTER, 4 );
- if ( useshelles ) {
- /* Initialize the pool of shell edges. */
- poolinit( &shelles, 6 * sizeof( triangle ) + sizeof( int ), SHELLEPERBLOCK,
- POINTER, 4 );
- /* Initialize the "outer space" triangle and omnipresent shell edge. */
- dummyinit( triangles.itemwords, shelles.itemwords );
- }
- else {
- /* Initialize the "outer space" triangle. */
- dummyinit( triangles.itemwords, 0 );
- }
- }
- /*****************************************************************************/
- /* */
- /* triangledealloc() Deallocate space for a triangle, marking it dead. */
- /* */
- /*****************************************************************************/
- void triangledealloc( dyingtriangle )
- triangle * dyingtriangle;
- {
- /* Set triangle's vertices to NULL. This makes it possible to */
- /* detect dead triangles when traversing the list of all triangles. */
- dyingtriangle[3] = (triangle) NULL;
- dyingtriangle[4] = (triangle) NULL;
- dyingtriangle[5] = (triangle) NULL;
- pooldealloc( &triangles, (VOID *) dyingtriangle );
- }
- /*****************************************************************************/
- /* */
- /* triangletraverse() Traverse the triangles, skipping dead ones. */
- /* */
- /*****************************************************************************/
- triangle *triangletraverse(){
- triangle *newtriangle;
- do {
- newtriangle = (triangle *) traverse( &triangles );
- if ( newtriangle == (triangle *) NULL ) {
- return (triangle *) NULL;
- }
- } while ( newtriangle[3] == (triangle) NULL ); /* Skip dead ones. */
- return newtriangle;
- }
- /*****************************************************************************/
- /* */
- /* shelledealloc() Deallocate space for a shell edge, marking it dead. */
- /* */
- /*****************************************************************************/
- void shelledealloc( dyingshelle )
- shelle * dyingshelle;
- {
- /* Set shell edge's vertices to NULL. This makes it possible to */
- /* detect dead shells when traversing the list of all shells. */
- dyingshelle[2] = (shelle) NULL;
- dyingshelle[3] = (shelle) NULL;
- pooldealloc( &shelles, (VOID *) dyingshelle );
- }
- /*****************************************************************************/
- /* */
- /* shelletraverse() Traverse the shell edges, skipping dead ones. */
- /* */
- /*****************************************************************************/
- shelle *shelletraverse(){
- shelle *newshelle;
- do {
- newshelle = (shelle *) traverse( &shelles );
- if ( newshelle == (shelle *) NULL ) {
- return (shelle *) NULL;
- }
- } while ( newshelle[2] == (shelle) NULL ); /* Skip dead ones. */
- return newshelle;
- }
- /*****************************************************************************/
- /* */
- /* pointdealloc() Deallocate space for a point, marking it dead. */
- /* */
- /*****************************************************************************/
- void pointdealloc( dyingpoint )
- point dyingpoint;
- {
- /* Mark the point as dead. This makes it possible to detect dead points */
- /* when traversing the list of all points. */
- setpointmark( dyingpoint, DEADPOINT );
- pooldealloc( &points, (VOID *) dyingpoint );
- }
- /*****************************************************************************/
- /* */
- /* pointtraverse() Traverse the points, skipping dead ones. */
- /* */
- /*****************************************************************************/
- point pointtraverse(){
- point newpoint;
- do {
- newpoint = (point) traverse( &points );
- if ( newpoint == (point) NULL ) {
- return (point) NULL;
- }
- } while ( pointmark( newpoint ) == DEADPOINT ); /* Skip dead ones. */
- return newpoint;
- }
- /*****************************************************************************/
- /* */
- /* badsegmentdealloc() Deallocate space for a bad segment, marking it */
- /* dead. */
- /* */
- /*****************************************************************************/
- #ifndef CDT_ONLY
- void badsegmentdealloc( dyingseg )
- struct edge *dyingseg;
- {
- /* Set segment's orientation to -1. This makes it possible to */
- /* detect dead segments when traversing the list of all segments. */
- dyingseg->shorient = -1;
- pooldealloc( &badsegments, (VOID *) dyingseg );
- }
- #endif /* not CDT_ONLY */
- /*****************************************************************************/
- /* */
- /* badsegmenttraverse() Traverse the bad segments, skipping dead ones. */
- /* */
- /*****************************************************************************/
- #ifndef CDT_ONLY
- struct edge *badsegmenttraverse(){
- struct edge *newseg;
- do {
- newseg = (struct edge *) traverse( &badsegments );
- if ( newseg == (struct edge *) NULL ) {
- return (struct edge *) NULL;
- }
- } while ( newseg->shorient == -1 ); /* Skip dead ones. */
- return newseg;
- }
- #endif /* not CDT_ONLY */
- /*****************************************************************************/
- /* */
- /* getpoint() Get a specific point, by number, from the list. */
- /* */
- /* The first point is number 'firstnumber'. */
- /* */
- /* Note that this takes O(n) time (with a small constant, if POINTPERBLOCK */
- /* is large). I don't care to take the trouble to make it work in constant */
- /* time. */
- /* */
- /*****************************************************************************/
- point getpoint( number )
- int number;
- {
- VOID **getblock;
- point foundpoint;
- unsigned long alignptr;
- int current;
- getblock = points.firstblock;
- current = firstnumber;
- /* Find the right block. */
- while ( current + points.itemsperblock <= number ) {
- getblock = (VOID **) *getblock;
- current += points.itemsperblock;
- }
- /* Now find the right point. */
- alignptr = (unsigned long) ( getblock + 1 );
- foundpoint = (point) ( alignptr + (unsigned long) points.alignbytes
- - ( alignptr % (unsigned long) points.alignbytes ) );
- while ( current < number ) {
- foundpoint += points.itemwords;
- current++;
- }
- return foundpoint;
- }
- /*****************************************************************************/
- /* */
- /* triangledeinit() Free all remaining allocated memory. */
- /* */
- /*****************************************************************************/
- void triangledeinit(){
- pooldeinit( &triangles );
- free( dummytribase );
- if ( useshelles ) {
- pooldeinit( &shelles );
- free( dummyshbase );
- }
- pooldeinit( &points );
- #ifndef CDT_ONLY
- if ( quality ) {
- pooldeinit( &badsegments );
- if ( ( minangle > 0.0 ) || vararea || fixedarea ) {
- pooldeinit( &badtriangles );
- }
- }
- #endif /* not CDT_ONLY */
- }
- /** **/
- /** **/
- /********* Memory management routines end here *********/
- /********* Constructors begin here *********/
- /** **/
- /** **/
- /*****************************************************************************/
- /* */
- /* maketriangle() Create a new triangle with orientation zero. */
- /* */
- /*****************************************************************************/
- void maketriangle( newtriedge )
- struct triedge *newtriedge;
- {
- int i;
- newtriedge->tri = (triangle *) poolalloc( &triangles );
- /* Initialize the three adjoining triangles to be "outer space". */
- newtriedge->tri[0] = (triangle) dummytri;
- newtriedge->tri[1] = (triangle) dummytri;
- newtriedge->tri[2] = (triangle) dummytri;
- /* Three NULL vertex points. */
- newtriedge->tri[3] = (triangle) NULL;
- newtriedge->tri[4] = (triangle) NULL;
- newtriedge->tri[5] = (triangle) NULL;
- /* Initialize the three adjoining shell edges to be the omnipresent */
- /* shell edge. */
- if ( useshelles ) {
- newtriedge->tri[6] = (triangle) dummysh;
- newtriedge->tri[7] = (triangle) dummysh;
- newtriedge->tri[8] = (triangle) dummysh;
- }
- for ( i = 0; i < eextras; i++ ) {
- setelemattribute( *newtriedge, i, 0.0 );
- }
- if ( vararea ) {
- setareabound( *newtriedge, -1.0 );
- }
- newtriedge->orient = 0;
- }
- /*****************************************************************************/
- /* */
- /* makeshelle() Create a new shell edge with orientation zero. */
- /* */
- /*****************************************************************************/
- void makeshelle( newedge )
- struct edge *newedge;
- {
- newedge->sh = (shelle *) poolalloc( &shelles );
- /* Initialize the two adjoining shell edges to be the omnipresent */
- /* shell edge. */
- newedge->sh[0] = (shelle) dummysh;
- newedge->sh[1] = (shelle) dummysh;
- /* Two NULL vertex points. */
- newedge->sh[2] = (shelle) NULL;
- newedge->sh[3] = (shelle) NULL;
- /* Initialize the two adjoining triangles to be "outer space". */
- newedge->sh[4] = (shelle) dummytri;
- newedge->sh[5] = (shelle) dummytri;
- /* Set the boundary marker to zero. */
- setmark( *newedge, 0 );
- newedge->shorient = 0;
- }
- /** **/
- /** **/
- /********* Constructors end here *********/
- /********* Determinant evaluation routines begin here *********/
- /** **/
- /** **/
- /* The adaptive exact arithmetic geometric predicates implemented herein are */
- /* described in detail in my Technical Report CMU-CS-96-140. The complete */
- /* reference is given in the header. */
- /* Which of the following two methods of finding the absolute values is */
- /* fastest is compiler-dependent. A few compilers can inline and optimize */
- /* the fabs() call; but most will incur the overhead of a function call, */
- /* which is disastrously slow. A faster way on IEEE machines might be to */
- /* mask the appropriate bit, but that's difficult to do in C. */
- #define Absolute( a ) ( ( a ) >= 0.0 ? ( a ) : -( a ) )
- /* #define Absolute(a) fabs(a) */
- /* Many of the operations are broken up into two pieces, a main part that */
- /* performs an approximate operation, and a "tail" that computes the */
- /* roundoff error of that operation. */
- /* */
- /* The operations Fast_Two_Sum(), Fast_Two_Diff(), Two_Sum(), Two_Diff(), */
- /* Split(), and Two_Product() are all implemented as described in the */
- /* reference. Each of these macros requires certain variables to be */
- /* defined in the calling routine. The variables `bvirt', `c', `abig', */
- /* `_i', `_j', `_k', `_l', `_m', and `_n' are declared `INEXACT' because */
- /* they store the result of an operation that may incur roundoff error. */
- /* The input parameter `x' (or the highest numbered `x_' parameter) must */
- /* also be declared `INEXACT'. */
- #define Fast_Two_Sum_Tail( a, b, x, y ) \
- bvirt = x - a; \
- y = b - bvirt
- #define Fast_Two_Sum( a, b, x, y ) \
- x = (REAL) ( a + b ); \
- Fast_Two_Sum_Tail( a, b, x, y )
- #define Two_Sum_Tail( a, b, x, y ) \
- bvirt = (REAL) ( x - a ); \
- avirt = x - bvirt; \
- bround = b - bvirt; \
- around = a - avirt; \
- y = around + bround
- #define Two_Sum( a, b, x, y ) \
- x = (REAL) ( a + b ); \
- Two_Sum_Tail( a, b, x, y )
- #define Two_Diff_Tail( a, b, x, y ) \
- bvirt = (REAL) ( a - x ); \
- avirt = x + bvirt; \
- bround = bvirt - b; \
- around = a - avirt; \
- y = around + bround
- #define Two_Diff( a, b, x, y ) \
- x = (REAL) ( a - b ); \
- Two_Diff_Tail( a, b, x, y )
- #define Split( a, ahi, alo ) \
- c = (REAL) ( splitter * a ); \
- abig = (REAL) ( c - a ); \
- ahi = (REAL)( c - abig ); \
- alo = (REAL)( a - ahi )
- #define Two_Product_Tail( a, b, x, y ) \
- Split( a, ahi, alo ); \
- Split( b, bhi, blo ); \
- err1 = x - ( ahi * bhi ); \
- err2 = err1 - ( alo * bhi ); \
- err3 = err2 - ( ahi * blo ); \
- y = ( alo * blo ) - err3
- #define Two_Product( a, b, x, y ) \
- x = (REAL) ( a * b ); \
- Two_Product_Tail( a, b, x, y )
- /* Two_Product_Presplit() is Two_Product() where one of the inputs has */
- /* already been split. Avoids redundant splitting. */
- #define Two_Product_Presplit( a, b, bhi, blo, x, y ) \
- x = (REAL) ( a * b ); \
- Split( a, ahi, alo ); \
- err1 = x - ( ahi * bhi ); \
- err2 = err1 - ( alo * bhi ); \
- err3 = err2 - ( ahi * blo ); \
- y = ( alo * blo ) - err3
- /* Square() can be done more quickly than Two_Product(). */
- #define Square_Tail( a, x, y ) \
- Split( a, ahi, alo ); \
- err1 = x - ( ahi * ahi ); \
- err3 = err1 - ( ( ahi + ahi ) * alo ); \
- y = ( alo * alo ) - err3
- #define Square( a, x, y ) \
- x = (REAL) ( a * a ); \
- Square_Tail( a, x, y )
- /* Macros for summing expansions of various fixed lengths. These are all */
- /* unrolled versions of Expansion_Sum(). */
- #define Two_One_Sum( a1, a0, b, x2, x1, x0 ) \
- Two_Sum( a0, b, _i, x0 ); \
- Two_Sum( a1, _i, x2, x1 )
- #define Two_One_Diff( a1, a0, b, x2, x1, x0 ) \
- Two_Diff( a0, b, _i, x0 ); \
- Two_Sum( a1, _i, x2, x1 )
- #define Two_Two_Sum( a1, a0, b1, b0, x3, x2, x1, x0 ) \
- Two_One_Sum( a1, a0, b0, _j, _0, x0 ); \
- Two_One_Sum( _j, _0, b1, x3, x2, x1 )
- #define Two_Two_Diff( a1, a0, b1, b0, x3, x2, x1, x0 ) \
- Two_One_Diff( a1, a0, b0, _j, _0, x0 ); \
- Two_One_Diff( _j, _0, b1, x3, x2, x1 )
- /*****************************************************************************/
- /* */
- /* exactinit() Initialize the variables used for exact arithmetic. */
- /* */
- /* `epsilon' is the largest power of two such that 1.0 + epsilon = 1.0 in */
- /* floating-point arithmetic. `epsilon' bounds the relative roundoff */
- /* error. It is used for floating-point error analysis. */
- /* */
- /* `splitter' is used to split floating-point numbers into two half- */
- /* length significands for exact multiplication. */
- /* */
- /* I imagine that a highly optimizing compiler might be too smart for its */
- /* own good, and somehow cause this routine to fail, if it pretends that */
- /* floating-point arithmetic is too much like real arithmetic. */
- /* */
- /* Don't change this routine unless you fully understand it. */
- /* */
- /*****************************************************************************/
- void exactinit(){
- REAL half;
- REAL check, lastcheck;
- int every_other;
- every_other = 1;
- half = 0.5;
- epsilon = 1.0;
- splitter = 1.0;
- check = 1.0;
- /* Repeatedly divide `epsilon' by two until it is too small to add to */
- /* one without causing roundoff. (Also check if the sum is equal to */
- /* the previous sum, for machines that round up instead of using exact */
- /* rounding. Not that these routines will work on such machines anyway. */
- do {
- lastcheck = check;
- epsilon *= half;
- if ( every_other ) {
- splitter *= 2.0;
- }
- every_other = !every_other;
- check = (REAL)( 1.0 + epsilon );
- } while ( ( check != 1.0 ) && ( check != lastcheck ) );
- splitter += 1.0;
- if ( verbose > 1 ) {
- printf( "Floating point roundoff is of magnitude %.17g\n", epsilon );
- printf( "Floating point splitter is %.17g\n", splitter );
- }
- /* Error bounds for orientation and incircle tests. */
- resulterrbound = (REAL)( ( 3.0 + 8.0 * epsilon ) * epsilon );
- ccwerrboundA = (REAL)( ( 3.0 + 16.0 * epsilon ) * epsilon );
- ccwerrboundB = (REAL)( ( 2.0 + 12.0 * epsilon ) * epsilon );
- ccwerrboundC = (REAL)( ( 9.0 + 64.0 * epsilon ) * epsilon * epsilon );
- iccerrboundA = (REAL)( ( 10.0 + 96.0 * epsilon ) * epsilon );
- iccerrboundB = (REAL)( ( 4.0 + 48.0 * epsilon ) * epsilon );
- iccerrboundC = (REAL)( ( 44.0 + 576.0 * epsilon ) * epsilon * epsilon );
- }
- /*****************************************************************************/
- /* */
- /* fast_expansion_sum_zeroelim() Sum two expansions, eliminating zero */
- /* components from the output expansion. */
- /* */
- /* Sets h = e + f. See my Robust Predicates paper for details. */
- /* */
- /* If round-to-even is used (as with IEEE 754), maintains the strongly */
- /* nonoverlapping property. (That is, if e is strongly nonoverlapping, h */
- /* will be also.) Does NOT maintain the nonoverlapping or nonadjacent */
- /* properties. */
- /* */
- /*****************************************************************************/
- int fast_expansion_sum_zeroelim( elen, e, flen, f, h ) /* h cannot be e or f. */
- int elen;
- REAL *e;
- int flen;
- REAL *f;
- REAL *h;
- {
- REAL Q;
- INEXACT REAL Qnew;
- INEXACT REAL hh;
- INEXACT REAL bvirt;
- REAL avirt, bround, around;
- int eindex, findex, hindex;
- REAL enow, fnow;
- enow = e[0];
- fnow = f[0];
- eindex = findex = 0;
- if ( ( fnow > enow ) == ( fnow > -enow ) ) {
- Q = enow;
- enow = e[++eindex];
- }
- else {
- Q = fnow;
- fnow = f[++findex];
- }
- hindex = 0;
- if ( ( eindex < elen ) && ( findex < flen ) ) {
- if ( ( fnow > enow ) == ( fnow > -enow ) ) {
- Fast_Two_Sum( enow, Q, Qnew, hh );
- enow = e[++eindex];
- }
- else {
- Fast_Two_Sum( fnow, Q, Qnew, hh );
- fnow = f[++findex];
- }
- Q = Qnew;
- if ( hh != 0.0 ) {
- h[hindex++] = hh;
- }
- while ( ( eindex < elen ) && ( findex < flen ) ) {
- if ( ( fnow > enow ) == ( fnow > -enow ) ) {
- Two_Sum( Q, enow, Qnew, hh );
- enow = e[++eindex];
- }
- else {
- Two_Sum( Q, fnow, Qnew, hh );
- fnow = f[++findex];
- }
- Q = Qnew;
- if ( hh != 0.0 ) {
- h[hindex++] = hh;
- }
- }
- }
- while ( eindex < elen ) {
- Two_Sum( Q, enow, Qnew, hh );
- enow = e[++eindex];
- Q = Qnew;
- if ( hh != 0.0 ) {
- h[hindex++] = hh;
- }
- }
- while ( findex < flen ) {
- Two_Sum( Q, fnow, Qnew, hh );
- fnow = f[++findex];
- Q = Qnew;
- if ( hh != 0.0 ) {
- h[hindex++] = hh;
- }
- }
- if ( ( Q != 0.0 ) || ( hindex == 0 ) ) {
- h[hindex++] = Q;
- }
- return hindex;
- }
- /*****************************************************************************/
- /* */
- /* scale_expansion_zeroelim() Multiply an expansion by a scalar, */
- /* eliminating zero components from the */
- /* output expansion. */
- /* */
- /* Sets h = be. See my Robust Predicates paper for details. */
- /* */
- /* Maintains the nonoverlapping property. If round-to-even is used (as */
- /* with IEEE 754), maintains the strongly nonoverlapping and nonadjacent */
- /* properties as well. (That is, if e has one of these properties, so */
- /* will h.) */
- /* */
- /*****************************************************************************/
- int scale_expansion_zeroelim( elen, e, b, h ) /* e and h cannot be the same. */
- int elen;
- REAL *e;
- REAL b;
- REAL *h;
- {
- INEXACT REAL Q, sum;
- REAL hh;
- INEXACT REAL product1;
- REAL product0;
- int eindex, hindex;
- REAL enow;
- INEXACT REAL bvirt;
- REAL avirt, bround, around;
- INEXACT REAL c;
- INEXACT REAL abig;
- REAL ahi, alo, bhi, blo;
- REAL err1, err2, err3;
- Split( b, bhi, blo );
- Two_Product_Presplit( e[0], b, bhi, blo, Q, hh );
- hindex = 0;
- if ( hh != 0 ) {
- h[hindex++] = hh;
- }
- for ( eindex = 1; eindex < elen; eindex++ ) {
- enow = e[eindex];
- Two_Product_Presplit( enow, b, bhi, blo, product1, product0 );
- Two_Sum( Q, product0, sum, hh );
- if ( hh != 0 ) {
- h[hindex++] = hh;
- }
- Fast_Two_Sum( product1, sum, Q, hh );
- if ( hh != 0 ) {
- h[hindex++] = hh;
- }
- }
- if ( ( Q != 0.0 ) || ( hindex == 0 ) ) {
- h[hindex++] = Q;
- }
- return hindex;
- }
- /*****************************************************************************/
- /* */
- /* estimate() Produce a one-word estimate of an expansion's value. */
- /* */
- /* See my Robust Predicates paper for details. */
- /* */
- /*****************************************************************************/
- REAL estimate( elen, e )
- int elen;
- REAL *e;
- {
- REAL Q;
- int eindex;
- Q = e[0];
- for ( eindex = 1; eindex < elen; eindex++ ) {
- Q += e[eindex];
- }
- return Q;
- }
- /*****************************************************************************/
- /* */
- /* counterclockwise() Return a positive value if the points pa, pb, and */
- /* pc occur in counterclockwise order; a negative */
- /* value if they occur in clockwise order; and zero */
- /* if they are collinear. The result is also a rough */
- /* approximation of twice the signed area of the */
- /* triangle defined by the three points. */
- /* */
- /* Uses exact arithmetic if necessary to ensure a correct answer. The */
- /* result returned is the determinant of a matrix. This determinant is */
- /* computed adaptively, in the sense that exact arithmetic is used only to */
- /* the degree it is needed to ensure that the returned value has the */
- /* correct sign. Hence, this function is usually quite fast, but will run */
- /* more slowly when the input points are collinear or nearly so. */
- /* */
- /* See my Robust Predicates paper for details. */
- /* */
- /*****************************************************************************/
- REAL counterclockwiseadapt( pa, pb, pc, detsum )
- point pa;
- point pb;
- point pc;
- REAL detsum;
- {
- INEXACT REAL acx, acy, bcx, bcy;
- REAL acxtail, acytail, bcxtail, bcytail;
- INEXACT REAL detleft, detright;
- REAL detlefttail, detrighttail;
- REAL det, errbound;
- REAL B[4], C1[8], C2[12], D[16];
- INEXACT REAL B3;
- int C1length, C2length, Dlength;
- REAL u[4];
- INEXACT REAL u3;
- INEXACT REAL s1, t1;
- REAL s0, t0;
- INEXACT REAL bvirt;
- REAL avirt, bround, around;
- INEXACT REAL c;
- INEXACT REAL abig;
- REAL ahi, alo, bhi, blo;
- REAL err1, err2, err3;
- INEXACT REAL _i, _j;
- REAL _0;
- acx = (REAL) ( pa[0] - pc[0] );
- bcx = (REAL) ( pb[0] - pc[0] );
- acy = (REAL) ( pa[1] - pc[1] );
- bcy = (REAL) ( pb[1] - pc[1] );
- Two_Product( acx, bcy, detleft, detlefttail );
- Two_Product( acy, bcx, detright, detrighttail );
- Two_Two_Diff( detleft, detlefttail, detright, detrighttail,
- B3, B[2], B[1], B[0] );
- B[3] = B3;
- det = estimate( 4, B );
- errbound = (REAL)( ccwerrboundB * detsum );
- if ( ( det >= errbound ) || ( -det >= errbound ) ) {
- return det;
- }
- Two_Diff_Tail( pa[0], pc[0], acx, acxtail );
- Two_Diff_Tail( pb[0], pc[0], bcx, bcxtail );
- Two_Diff_Tail( pa[1], pc[1], acy, acytail );
- Two_Diff_Tail( pb[1], pc[1], bcy, bcytail );
- if ( ( acxtail == 0.0 ) && ( acytail == 0.0 )
- && ( bcxtail == 0.0 ) && ( bcytail == 0.0 ) ) {
- return det;
- }
- errbound = (REAL)( ccwerrboundC * detsum + resulterrbound * Absolute( det ) );
- det += ( acx * bcytail + bcy * acxtail )
- - ( acy * bcxtail + bcx * acytail );
- if ( ( det >= errbound ) || ( -det >= errbound ) ) {
- return det;
- }
- Two_Product( acxtail, bcy, s1, s0 );
- Two_Product( acytail, bcx, t1, t0 );
- Two_Two_Diff( s1, s0, t1, t0, u3, u[2], u[1], u[0] );
- u[3] = u3;
- C1length = fast_expansion_sum_zeroelim( 4, B, 4, u, C1 );
- Two_Product( acx, bcytail, s1, s0 );
- Two_Product( acy, bcxtail, t1, t0 );
- Two_Two_Diff( s1, s0, t1, t0, u3, u[2], u[1], u[0] );
- u[3] = u3;
- C2length = fast_expansion_sum_zeroelim( C1length, C1, 4, u, C2 );
- Two_Product( acxtail, bcytail, s1, s0 );
- Two_Product( acytail, bcxtail, t1, t0 );
- Two_Two_Diff( s1, s0, t1, t0, u3, u[2], u[1], u[0] );
- u[3] = u3;
- Dlength = fast_expansion_sum_zeroelim( C2length, C2, 4, u, D );
- return( D[Dlength - 1] );
- }
- REAL counterclockwise( pa, pb, pc )
- point pa;
- point pb;
- point pc;
- {
- REAL detleft, detright, det;
- REAL detsum, errbound;
- counterclockcount++;
- detleft = ( pa[0] - pc[0] ) * ( pb[1] - pc[1] );
- detright = ( pa[1] - pc[1] ) * ( pb[0] - pc[0] );
- det = detleft - detright;
- if ( noexact ) {
- return det;
- }
- if ( detleft > 0.0 ) {
- if ( detright <= 0.0 ) {
- return det;
- }
- else {
- detsum = detleft + detright;
- }
- }
- else if ( detleft < 0.0 ) {
- if ( detright >= 0.0 ) {
- return det;
- }
- else {
- detsum = -detleft - detright;
- }
- }
- else {
- return det;
- }
- errbound = ccwerrboundA * detsum;
- if ( ( det >= errbound ) || ( -det >= errbound ) ) {
- return det;
- }
- return counterclockwiseadapt( pa, pb, pc, detsum );
- }
- /*****************************************************************************/
- /* */
- /* incircle() Return a positive value if the point pd lies inside the */
- /* circle passing through pa, pb, and pc; a negative value if */
- /* it lies outside; and zero if the four points are cocircular.*/
- /* The points pa, pb, and pc must be in counterclockwise */
- /* order, or the sign of the result will be reversed. */
- /* */
- /* Uses exact arithmetic if necessary to ensure a correct answer. The */
- /* result returned is the determinant of a matrix. This determinant is */
- /* computed adaptively, in the sense that exact arithmetic is used only to */
- /* the degree it is needed to ensure that the returned value has the */
- /* correct sign. Hence, this function is usually quite fast, but will run */
- /* more slowly when the input points are cocircular or nearly so. */
- /* */
- /* See my Robust Predicates paper for details. */
- /* */
- /*****************************************************************************/
- REAL incircleadapt( pa, pb, pc, pd, permanent )
- point pa;
- point pb;
- point pc;
- point pd;
- REAL permanent;
- {
- INEXACT REAL adx, bdx, cdx, ady, bdy, cdy;
- REAL det, errbound;
- INEXACT REAL bdxcdy1, cdxbdy1, cdxady1, adxcdy1, adxbdy1, bdxady1;
- REAL bdxcdy0, cdxbdy0, cdxady0, adxcdy0, adxbdy0, bdxady0;
- REAL bc[4], ca[4], ab[4];
- INEXACT REAL bc3, ca3, ab3;
- REAL axbc[8], axxbc[16], aybc[8], ayybc[16], adet[32];
- int axbclen, axxbclen, aybclen, ayybclen, alen;
- REAL bxca[8], bxxca[16], byca[8], byyca[16], bdet[32];
- int bxcalen, bxxcalen, bycalen, byycalen, blen;
- REAL cxab[8], cxxab[16], cyab[8], cyyab[16], cdet[32];
- int cxablen, cxxablen, cyablen, cyyablen, clen;
- REAL abdet[64];
- int ablen;
- REAL fin1[1152], fin2[1152];
- REAL *finnow, *finother, *finswap;
- int finlength;
- REAL adxtail, bdxtail, cdxtail, adytail, bdytail, cdytail;
- INEXACT REAL adxadx1, adyady1, bdxbdx1, bdybdy1, cdxcdx1, cdycdy1;
- REAL adxadx0, adyady0, bdxbdx0, bdybdy0, cdxcdx0, cdycdy0;
- REAL aa[4], bb[4], cc[4];
- INEXACT REAL aa3, bb3, cc3;
- INEXACT REAL ti1, tj1;
- REAL ti0, tj0;
- REAL u[4], v[4];
- INEXACT REAL u3, v3;
- REAL temp8[8], temp16a[16], temp16b[16], temp16c[16];
- REAL temp32a[32], temp32b[32], temp48[48], temp64[64];
- int temp8len, temp16alen, temp16blen, temp16clen;
- int temp32alen, temp32blen, temp48len, temp64len;
- REAL axtbb[8], axtcc[8], aytbb[8], aytcc[8];
- int axtbblen, axtcclen, aytbblen, aytcclen;
- REAL bxtaa[8], bxtcc[8], bytaa[8], bytcc[8];
- int bxtaalen, bxtcclen, bytaalen, bytcclen;
- REAL cxtaa[8], cxtbb[8], cytaa[8], cytbb[8];
- int cxtaalen, cxtbblen, cytaalen, cytbblen;
- REAL axtbc[8], aytbc[8], bxtca[8], bytca[8], cxtab[8], cytab[8];
- int axtbclen, aytbclen, bxtcalen, bytcalen, cxtablen, cytablen;
- REAL axtbct[16], aytbct[16], bxtcat[16], bytcat[16], cxtabt[16], cytabt[16];
- int axtbctlen, aytbctlen, bxtcatlen, bytcatlen, cxtabtlen, cytabtlen;
- REAL axtbctt[8], aytbctt[8], bxtcatt[8];
- REAL bytcatt[8], cxtabtt[8], cytabtt[8];
- int axtbcttlen, aytbcttlen, bxtcattlen, bytcattlen, cxtabttlen, cytabttlen;
- REAL abt[8], bct[8], cat[8];
- int abtlen, bctlen, catlen;
- REAL abtt[4], bctt[4], catt[4];
- int abttlen, bcttlen, cattlen;
- INEXACT REAL abtt3, bctt3, catt3;
- REAL negate;
- INEXACT REAL bvirt;
- REAL avirt, bround, around;
- INEXACT REAL c;
- INEXACT REAL abig;
- REAL ahi, alo, bhi, blo;
- REAL err1, err2, err3;
- INEXACT REAL _i, _j;
- REAL _0;
- adx = (REAL) ( pa[0] - pd[0] );
- bdx = (REAL) ( pb[0] - pd[0] );
- cdx = (REAL) ( pc[0] - pd[0] );
- ady = (REAL) ( pa[1] - pd[1] );
- bdy = (REAL) ( pb[1] - pd[1] );
- cdy = (REAL) ( pc[1] - pd[1] );
- Two_Product( bdx, cdy, bdxcdy1, bdxcdy0 );
- Two_Product( cdx, bdy, cdxbdy1, cdxbdy0 );
- Two_Two_Diff( bdxcdy1, bdxcdy0, cdxbdy1, cdxbdy0, bc3, bc[2], bc[1], bc[0] );
- bc[3] = bc3;
- axbclen = scale_expansion_zeroelim( 4, bc, adx, axbc );
- axxbclen = scale_expansion_zeroelim( axbclen, axbc, adx, axxbc );
- aybclen = scale_expansion_zeroelim( 4, bc, ady, aybc );
- ayybclen = scale_expansion_zeroelim( aybclen, aybc, ady, ayybc );
- alen = fast_expansion_sum_zeroelim( axxbclen, axxbc, ayybclen, ayybc, adet );
- Two_Product( cdx, ady, cdxady1, cdxady0 );
- Two_Product( adx, cdy, adxcdy1, adxcdy0 );
- Two_Two_Diff( cdxady1, cdxady0, adxcdy1, adxcdy0, ca3, ca[2], ca[1], ca[0] );
- ca[3] = ca3;
- bxcalen = scale_expansion_zeroelim( 4, ca, bdx, bxca );
- bxxcalen = scale_expansion_zeroelim( bxcalen, bxca, bdx, bxxca );
- bycalen = scale_expansion_zeroelim( 4, ca, bdy, byca );
- byycalen = scale_expansion_zeroelim( bycalen, byca, bdy, byyca );
- blen = fast_expansion_sum_zeroelim( bxxcalen, bxxca, byycalen, byyca, bdet );
- Two_Product( adx, bdy, adxbdy1, adxbdy0 );
- Two_Product( bdx, ady, bdxady1, bdxady0 );
- Two_Two_Diff( adxbdy1, adxbdy0, bdxady1, bdxady0, ab3, ab[2], ab[1], ab[0] );
- ab[3] = ab3;
- cxablen = scale_expansion_zeroelim( 4, ab, cdx, cxab );
- cxxablen = scale_expansion_zeroelim( cxablen, cxab, cdx, cxxab );
- cyablen = scale_expansion_zeroelim( 4, ab, cdy, cyab );
- cyyablen = scale_expansion_zeroelim( cyablen, cyab, cdy, cyyab );
- clen = fast_expansion_sum_zeroelim( cxxablen, cxxab, cyyablen, cyyab, cdet );
- ablen = fast_expansion_sum_zeroelim( alen, adet, blen, bdet, abdet );
- finlength = fast_expansion_sum_zeroelim( ablen, abdet, clen, cdet, fin1 );
- det = estimate( finlength, fin1 );
- errbound = (REAL)( iccerrboundB * permanent );
- if ( ( det >= errbound ) || ( -det >= errbound ) ) {
- return det;
- }
- Two_Diff_Tail( pa[0], pd[0], adx, adxtail );
- Two_Diff_Tail( pa[1], pd[1], ady, adytail );
- Two_Diff_Tail( pb[0], pd[0], bdx, bdxtail );
- Two_Diff_Tail( pb[1], pd[1], bdy, bdytail );
- Two_Diff_Tail( pc[0], pd[0], cdx, cdxtail );
- Two_Diff_Tail( pc[1], pd[1], cdy, cdytail );
- if ( ( adxtail == 0.0 ) && ( bdxtail == 0.0 ) && ( cdxtail == 0.0 )
- && ( adytail == 0.0 ) && ( bdytail == 0.0 ) && ( cdytail == 0.0 ) ) {
- return det;
- }
- errbound = (REAL)( iccerrboundC * permanent + resulterrbound * Absolute( det ) );
- det += (REAL)( ( ( adx * adx + ady * ady ) * ( ( bdx * cdytail + cdy * bdxtail )
- - ( bdy * cdxtail + cdx * bdytail ) )
- + 2.0 * ( adx * adxtail + ady * adytail ) * ( bdx * cdy - bdy * cdx ) )
- + ( ( bdx * bdx + bdy * bdy ) * ( ( cdx * adytail + ady * cdxtail )
- - ( cdy * adxtail + adx * cdytail ) )
- + 2.0 * ( bdx * bdxtail + bdy * bdytail ) * ( cdx * ady - cdy * adx ) )
- + ( ( cdx * cdx + cdy * cdy ) * ( ( adx * bdytail + bdy * adxtail )
- - ( ady * bdxtail + bdx * adytail ) )
- + 2.0 * ( cdx * cdxtail + cdy * cdytail ) * ( adx * bdy - ady * bdx ) ) );
- if ( ( det >= errbound ) || ( -det >= errbound ) ) {
- return det;
- }
- finnow = fin1;
- finother = fin2;
- if ( ( bdxtail != 0.0 ) || ( bdytail != 0.0 )
- || ( cdxtail != 0.0 ) || ( cdytail != 0.0 ) ) {
- Square( adx, adxadx1, adxadx0 );
- Square( ady, adyady1, adyady0 );
- Two_Two_Sum( adxadx1, adxadx0, adyady1, adyady0, aa3, aa[2], aa[1], aa[0] );
- aa[3] = aa3;
- }
- if ( ( cdxtail != 0.0 ) || ( cdytail != 0.0 )
- || ( adxtail != 0.0 ) || ( adytail != 0.0 ) ) {
- Square( bdx, bdxbdx1, bdxbdx0 );
- Square( bdy, bdybdy1, bdybdy0 );
- Two_Two_Sum( bdxbdx1, bdxbdx0, bdybdy1, bdybdy0, bb3, bb[2], bb[1], bb[0] );
- bb[3] = bb3;
- }
- if ( ( adxtail != 0.0 ) || ( adytail != 0.0 )
- || ( bdxtail != 0.0 ) || ( bdytail != 0.0 ) ) {
- Square( cdx, cdxcdx1, cdxcdx0 );
- Square( cdy, cdycdy1, cdycdy0 );
- Two_Two_Sum( cdxcdx1, cdxcdx0, cdycdy1, cdycdy0, cc3, cc[2], cc[1], cc[0] );
- cc[3] = cc3;
- }
- if ( adxtail != 0.0 ) {
- axtbclen = scale_expansion_zeroelim( 4, bc, adxtail, axtbc );
- temp16alen = scale_expansion_zeroelim( axtbclen, axtbc, 2.0 * adx,
- temp16a );
- axtcclen = scale_expansion_zeroelim( 4, cc, adxtail, axtcc );
- temp16blen = scale_expansion_zeroelim( axtcclen, axtcc, bdy, temp16b );
- axtbblen = scale_expansion_zeroelim( 4, bb, adxtail, axtbb );
- temp16clen = scale_expansion_zeroelim( axtbblen, axtbb, -cdy, temp16c );
- temp32alen = fast_expansion_sum_zeroelim( temp16alen, temp16a,
- temp16blen, temp16b, temp32a );
- temp48len = fast_expansion_sum_zeroelim( temp16clen, temp16c,
- temp32alen, temp32a, temp48 );
- finlength = fast_expansion_sum_zeroelim( finlength, finnow, temp48len,
- temp48, finother );
- finswap = finnow; finnow = finother; finother = finswap;
- }
- if ( adytail != 0.0 ) {
- aytbclen = scale_expansion_zeroelim( 4, bc, adytail, aytbc );
- temp16alen = scale_expansion_zeroelim( aytbclen, aytbc, 2.0 * ady,
- temp16a );
- aytbblen = scale_expansion_zeroelim( 4, bb, adytail, aytbb );
- temp16blen = scale_expansion_zeroelim( aytbblen, aytbb, cdx, temp16b );
- aytcclen = scale_expansion_zeroelim( 4, cc, adytail, aytcc );
- temp16clen = scale_expansion_zeroelim( aytcclen, aytcc, -bdx, temp16c );
- temp32alen = fast_expansion_sum_zeroelim( temp16alen, temp16a,
- temp16blen, temp16b, temp32a );
- temp48len = fast_expansion_sum_zeroelim( temp16clen, temp16c,
- temp32alen, temp32a, temp48 );
- finlength = fast_expansion_sum_zeroelim( finlength, finnow, temp48len,
- temp48, finother );
- finswap = finnow; finnow = finother; finother = finswap;
- }
- if ( bdxtail != 0.0 ) {
- bxtcalen = scale_expansion_zeroelim( 4, ca, bdxtail, bxtca );
- temp16alen = scale_expansion_zeroelim( bxtcalen, bxtca, 2.0 * bdx,
- temp16a );
- bxtaalen = scale_expansion_zeroelim( 4, aa, bdxtail, bxtaa );
- temp16blen = scale_expansion_zeroelim( bxtaalen, bxtaa, cdy, temp16b );
- bxtcclen = scale_expansion_zeroelim( 4, cc, bdxtail, bxtcc );
- temp16clen = scale_expansion_zeroelim( bxtcclen, bxtcc, -ady, temp16c );
- temp32alen = fast_expansion_sum_zeroelim( temp16alen, temp16a,
- temp16blen, temp16b, temp32a );
- temp48len = fast_expansion_sum_zeroelim( temp16clen, temp16c,
- temp32alen, temp32a, temp48 );
- finlength = fast_expansion_sum_zeroelim( finlength, finnow, temp48len,
- temp48, finother );
- finswap = finnow; finnow = finother; finother = finswap;
- }
- if ( bdytail != 0.0 ) {
- bytcalen = scale_expansion_zeroelim( 4, ca, bdytail, bytca );
- temp16alen = scale_expansion_zeroelim( bytcalen, bytca, 2.0 * bdy,
- temp16a );
- bytcclen = scale_expansion_zeroelim( 4, cc, bdytail, bytcc );
- temp16blen = scale_expansion_zeroelim( bytcclen, bytcc, adx, temp16b );
- bytaalen = scale_expansion_zeroelim( 4, aa, bdytail, bytaa );
- temp16clen = scale_expansion_zeroelim( bytaalen, bytaa, -cdx, temp16c );
- temp32alen = fast_expansion_sum_zeroelim( temp16alen, temp16a,
- temp16blen, temp16b, temp32a );
- temp48len = fast_expansion_sum_zeroelim( temp16clen, temp16c,
- temp32alen, temp32a, temp48 );
- finlength = fast_expansion_sum_zeroelim( finlength, finnow, temp48len,
- temp48, finother );
- finswap = finnow; finnow = finother; finother = finswap;
- }
- if ( cdxtail != 0.0 ) {
- cxtablen = scale_expansion_zeroelim( 4, ab, cdxtail, cxtab );
- temp16alen = scale_expansion_zeroelim( cxtablen, cxtab, 2.0 * cdx,
- temp16a );
- cxtbblen = scale_expansion_zeroelim( 4, bb, cdxtail, cxtbb );
- temp16blen = scale_expansion_zeroelim( cxtbblen, cxtbb, ady, temp16b );
- cxtaalen = scale_expansion_zeroelim( 4, aa, cdxtail, cxtaa );
- temp16clen = scale_expansion_zeroelim( cxtaalen, cxtaa, -bdy, temp16c );
- temp32alen = fast_expansion_sum_zeroelim( temp16alen, temp16a,
- temp16blen, temp16b, temp32a );
- temp48len = fast_expansion_sum_zeroelim( temp16clen, temp16c,
- temp32alen, temp32a, temp48 );
- finlength = fast_expansion_sum_zeroelim( finlength, finnow, temp48len,
- temp48, finother );
- finswap = finnow; finnow = finother; finother = finswap;
- }
- if ( cdytail != 0.0 ) {
- cytablen = scale_expansion_zeroelim( 4, ab, cdytail, cytab );
- temp16alen = scale_expansion_zeroelim( cytablen, cytab, 2.0 * cdy,
- temp16a );
- cytaalen = scale_expansion_zeroelim( 4, aa, cdytail, cytaa );
- temp16blen = scale_expansion_zeroelim( cytaalen, cytaa, bdx, temp16b );
- cytbblen = scale_expansion_zeroelim( 4, bb, cdytail, cytbb );
- temp16clen = scale_expansion_zeroelim( cytbblen, cytbb, -adx, temp16c );
- temp32alen = fast_expansion_sum_zeroelim( temp16alen, temp16a,
- temp16blen, temp16b, temp32a );
- temp48len = fast_expansion_sum_zeroelim( temp16clen, temp16c,
- temp32alen, temp32a, temp48 );
- finlength = fast_expansion_sum_zeroelim( finlength, finnow, temp48len,
- temp48, finother );
- finswap = finnow; finnow = finother; finother = finswap;
- }
- if ( ( adxtail != 0.0 ) || ( adytail != 0.0 ) ) {
- if ( ( bdxtail != 0.0 ) || ( bdytail != 0.0 )
- || ( cdxtail != 0.0 ) || ( cdytail != 0.0 ) ) {
- Two_Product( bdxtail, cdy, ti1, ti0 );
- Two_Product( bdx, cdytail, tj1, tj0 );
- Two_Two_Sum( ti1, ti0, tj1, tj0, u3, u[2], u[1], u[0] );
- u[3] = u3;
- negate = -bdy;
- Two_Product( cdxtail, negate, ti1, ti0 );
- negate = -bdytail;
- Two_Product( cdx, negate, tj1, tj0 );
- Two_Two_Sum( ti1, ti0, tj1, tj0, v3, v[2], v[1], v[0] );
- v[3] = v3;
- bctlen = fast_expansion_sum_zeroelim( 4, u, 4, v, bct );
- Two_Product( bdxtail, cdytail, ti1, ti0 );
- Two_Product( cdxtail, bdytail, tj1, tj0 );
- Two_Two_Diff( ti1, ti0, tj1, tj0, bctt3, bctt[2], bctt[1], bctt[0] );
- bctt[3] = bctt3;
- bcttlen = 4;
- }
- else {
- bct[0] = 0.0;
- bctlen = 1;
- bctt[0] = 0.0;
- bcttlen = 1;
- }
- if ( adxtail != 0.0 ) {
- temp16alen = scale_expansion_zeroelim( axtbclen, axtbc, adxtail, temp16a );
- axtbctlen = scale_expansion_zeroelim( bctlen, bct, adxtail, axtbct );
- temp32alen = scale_expansion_zeroelim( axtbctlen, axtbct, 2.0 * adx,
- temp32a );
- temp48len = fast_expansion_sum_zeroelim( temp16alen, temp16a,
- temp32alen, temp32a, temp48 );
- finlength = fast_expansion_sum_zeroelim( finlength, finnow, temp48len,
- temp48, finother );
- finswap = finnow; finnow = finother; finother = finswap;
- if ( bdytail != 0.0 ) {
- temp8len = scale_expansion_zeroelim( 4, cc, adxtail, temp8 );
- temp16alen = scale_expansion_zeroelim( temp8len, temp8, bdytail,
- temp16a );
- finlength = fast_expansion_sum_zeroelim( finlength, finnow, temp16alen,
- temp16a, finother );
- finswap = finnow; finnow = finother; finother = finswap;
- }
- if ( cdytail != 0.0 ) {
- temp8len = scale_expansion_zeroelim( 4, bb, -adxtail, temp8 );
- temp16alen = scale_expansion_zeroelim( temp8len, temp8, cdytail,
- temp16a );
- finlength = fast_expansion_sum_zeroelim( finlength, finnow, temp16alen,
- temp16a, finother );
- finswap = finnow; finnow = finother; finother = finswap;
- }
- temp32alen = scale_expansion_zeroelim( axtbctlen, axtbct, adxtail,
- temp32a );
- axtbcttlen = scale_expansion_zeroelim( bcttlen, bctt, adxtail, axtbctt );
- temp16alen = scale_expansion_zeroelim( axtbcttlen, axtbctt, 2.0 * adx,
- temp16a );
- temp16blen = scale_expansion_zeroelim( axtbcttlen, axtbctt, adxtail,
- temp16b );
- temp32blen = fast_expansion_sum_zeroelim( temp16alen, temp16a,
- temp16blen, temp16b, temp32b );
- temp64len = fast_expansion_sum_zeroelim( temp32alen, temp32a,
- temp32blen, temp32b, temp64 );
- finlength = fast_expansion_sum_zeroelim( finlength, finnow, temp64len,
- temp64, finother );
- finswap = finnow; finnow = finother; finother = finswap;
- }
- if ( adytail != 0.0 ) {
- temp16alen = scale_expansion_zeroelim( aytbclen, aytbc, adytail, temp16a );
- aytbctlen = scale_expansion_zeroelim( bctlen, bct, adytail, aytbct );
- temp32alen = scale_expansion_zeroelim( aytbctlen, aytbct, 2.0 * ady,
- temp32a );
- temp48len = fast_expansion_sum_zeroelim( temp16alen, temp16a,
- temp32alen, temp32a, temp48 );
- finlength = fast_expansion_sum_zeroelim( finlength, finnow, temp48len,
- temp48, finother );
- finswap = finnow; finnow = finother; finother = finswap;
- temp32alen = scale_expansion_zeroelim( aytbctlen, aytbct, adytail,
- temp32a );
- aytbcttlen = scale_expansion_zeroelim( bcttlen, bctt, adytail, aytbctt );
- temp16alen = scale_expansion_zeroelim( aytbcttlen, aytbctt, 2.0 * ady,
- temp16a );
- temp16blen = scale_expansion_zeroelim( aytbcttlen, aytbctt, adytail,
- temp16b );
- temp32blen = fast_expansion_sum_zeroelim( temp16alen, temp16a,
- temp16blen, temp16b, temp32b );
- temp64len = fast_expansion_sum_zeroelim( temp32alen, temp32a,
- temp32blen, temp32b, temp64 );
- finlength = fast_expansion_sum_zeroelim( finlength, finnow, temp64len,
- temp64, finother );
- finswap = finnow; finnow = finother; finother = finswap;
- }
- }
- if ( ( bdxtail != 0.0 ) || ( bdytail != 0.0 ) ) {
- if ( ( cdxtail != 0.0 ) || ( cdytail != 0.0 )
- || ( adxtail != 0.0 ) || ( adytail != 0.0 ) ) {
- Two_Product( cdxtail, ady, ti1, ti0 );
- Two_Product( cdx, adytail, tj1, tj0 );
- Two_Two_Sum( ti1, ti0, tj1, tj0, u3, u[2], u[1], u[0] );
- u[3] = u3;
- negate = -cdy;
- Two_Product( adxtail, negate, ti1, ti0 );
- negate = -cdytail;
- Two_Product( adx, negate, tj1, tj0 );
- Two_Two_Sum( ti1, ti0, tj1, tj0, v3, v[2], v[1], v[0] );
- v[3] = v3;
- catlen = fast_expansion_sum_zeroelim( 4, u, 4, v, cat );
- Two_Product( cdxtail, adytail, ti1, ti0 );
- Two_Product( adxtail, cdytail, tj1, tj0 );
- Two_Two_Diff( ti1, ti0, tj1, tj0, catt3, catt[2], catt[1], catt[0] );
- catt[3] = catt3;
- cattlen = 4;
- }
- else {
- cat[0] = 0.0;
- catlen = 1;
- catt[0] = 0.0;
- cattlen = 1;
- }
- if ( bdxtail != 0.0 ) {
- temp16alen = scale_expansion_zeroelim( bxtcalen, bxtca, bdxtail, temp16a );
- bxtcatlen = scale_expansion_zeroelim( catlen, cat, bdxtail, bxtcat );
- temp32alen = scale_expansion_zeroelim( bxtcatlen, bxtcat, 2.0 * bdx,
- temp32a );
- temp48len = fast_expansion_sum_zeroelim( temp16alen, temp16a,
- temp32alen, temp32a, temp48 );
- finlength = fast_expansion_sum_zeroelim( finlength, finnow, temp48len,
- temp48, finother );
- finswap = finnow; finnow = finother; finother = finswap;
- if ( cdytail != 0.0 ) {
- temp8len = scale_expansion_zeroelim( 4, aa, bdxtail, temp8 );
- temp16alen = scale_expansion_zeroelim( temp8len, temp8, cdytail,
- temp16a );
- finlength = fast_expansion_sum_zeroelim( finlength, finnow, temp16alen,
- temp16a, finother );
- finswap = finnow; finnow = finother; finother = finswap;
- }
- if ( adytail != 0.0 ) {
- temp8len = scale_expansion_zeroelim( 4, cc, -bdxtail, temp8 );
- temp16alen = scale_expansion_zeroelim( temp8len, temp8, adytail,
- temp16a );
- finlength = fast_expansion_sum_zeroelim( finlength, finnow, temp16alen,
- temp16a, finother );
- finswap = finnow; finnow = finother; finother = finswap;
- }
- temp32alen = scale_expansion_zeroelim( bxtcatlen, bxtcat, bdxtail,
- temp32a );
- bxtcattlen = scale_expansion_zeroelim( cattlen, catt, bdxtail, bxtcatt );
- temp16alen = scale_expansion_zeroelim( bxtcattlen, bxtcatt, 2.0 * bdx,
- temp16a );
- temp16blen = scale_expansion_zeroelim( bxtcattlen, bxtcatt, bdxtail,
- temp16b );
- temp32blen = fast_expansion_sum_zeroelim( temp16alen, temp16a,
- temp16blen, temp16b, temp32b );
- temp64len = fast_expansion_sum_zeroelim( temp32alen, temp32a,
- temp32blen, temp32b, temp64 );
- finlength = fast_expansion_sum_zeroelim( finlength, finnow, temp64len,
- temp64, finother );
- finswap = finnow; finnow = finother; finother = finswap;
- }
- if ( bdytail != 0.0 ) {
- temp16alen = scale_expansion_zeroelim( bytcalen, bytca, bdytail, temp16a );
- bytcatlen = scale_expansion_zeroelim( catlen, cat, bdytail, bytcat );
- temp32alen = scale_expansion_zeroelim( bytcatlen, bytcat, 2.0 * bdy,
- temp32a );
- temp48len = fast_expansion_sum_zeroelim( temp16alen, temp16a,
- temp32alen, temp32a, temp48 );
- finlength = fast_expansion_sum_zeroelim( finlength, finnow, temp48len,
- temp48, finother );
- finswap = finnow; finnow = finother; finother = finswap;
- temp32alen = scale_expansion_zeroelim( bytcatlen, bytcat, bdytail,
- temp32a );
- bytcattlen = scale_expansion_zeroelim( cattlen, catt, bdytail, bytcatt );
- temp16alen = scale_expansion_zeroelim( bytcattlen, bytcatt, 2.0 * bdy,
- temp16a );
- temp16blen = scale_expansion_zeroelim( bytcattlen, bytcatt, bdytail,
- temp16b );
- temp32blen = fast_expansion_sum_zeroelim( temp16alen, temp16a,
- temp16blen, temp16b, temp32b );
- temp64len = fast_expansion_sum_zeroelim( temp32alen, temp32a,
- temp32blen, temp32b, temp64 );
- finlength = fast_expansion_sum_zeroelim( finlength, finnow, temp64len,
- temp64, finother );
- finswap = finnow; finnow = finother; finother = finswap;
- }
- }
- if ( ( cdxtail != 0.0 ) || ( cdytail != 0.0 ) ) {
- if ( ( adxtail != 0.0 ) || ( adytail != 0.0 )
- || ( bdxtail != 0.0 ) || ( bdytail != 0.0 ) ) {
- Two_Product( adxtail, bdy, ti1, ti0 );
- Two_Product( adx, bdytail, tj1, tj0 );
- Two_Two_Sum( ti1, ti0, tj1, tj0, u3, u[2], u[1], u[0] );
- u[3] = u3;
- negate = -ady;
- Two_Product( bdxtail, negate, ti1, ti0 );
- negate = -adytail;
- Two_Product( bdx, negate, tj1, tj0 );
- Two_Two_Sum( ti1, ti0, tj1, tj0, v3, v[2], v[1], v[0] );
- v[3] = v3;
- abtlen = fast_expansion_sum_zeroelim( 4, u, 4, v, abt );
- Two_Product( adxtail, bdytail, ti1, ti0 );
- Two_Product( bdxtail, adytail, tj1, tj0 );
- Two_Two_Diff( ti1, ti0, tj1, tj0, abtt3, abtt[2], abtt[1], abtt[0] );
- abtt[3] = abtt3;
- abttlen = 4;
- }
- else {
- abt[0] = 0.0;
- abtlen = 1;
- abtt[0] = 0.0;
- abttlen = 1;
- }
- if ( cdxtail != 0.0 ) {
- temp16alen = scale_expansion_zeroelim( cxtablen, cxtab, cdxtail, temp16a );
- cxtabtlen = scale_expansion_zeroelim( abtlen, abt, cdxtail, cxtabt );
- temp32alen = scale_expansion_zeroelim( cxtabtlen, cxtabt, 2.0 * cdx,
- temp32a );
- temp48len = fast_expansion_sum_zeroelim( temp16alen, temp16a,
- temp32alen, temp32a, temp48 );
- finlength = fast_expansion_sum_zeroelim( finlength, finnow, temp48len,
- temp48, finother );
- finswap = finnow; finnow = finother; finother = finswap;
- if ( adytail != 0.0 ) {
- temp8len = scale_expansion_zeroelim( 4, bb, cdxtail, temp8 );
- temp16alen = scale_expansion_zeroelim( temp8len, temp8, adytail,
- temp16a );
- finlength = fast_expansion_sum_zeroelim( finlength, finnow, temp16alen,
- temp16a, finother );
- finswap = finnow; finnow = finother; finother = finswap;
- }
- if ( bdytail != 0.0 ) {
- temp8len = scale_expansion_zeroelim( 4, aa, -cdxtail, temp8 );
- temp16alen = scale_expansion_zeroelim( temp8len, temp8, bdytail,
- temp16a );
- finlength = fast_expansion_sum_zeroelim( finlength, finnow, temp16alen,
- temp16a, finother );
- finswap = finnow; finnow = finother; finother = finswap;
- }
- temp32alen = scale_expansion_zeroelim( cxtabtlen, cxtabt, cdxtail,
- temp32a );
- cxtabttlen = scale_expansion_zeroelim( abttlen, abtt, cdxtail, cxtabtt );
- temp16alen = scale_expansion_zeroelim( cxtabttlen, cxtabtt, 2.0 * cdx,
- temp16a );
- temp16blen = scale_expansion_zeroelim( cxtabttlen, cxtabtt, cdxtail,
- temp16b );
- temp32blen = fast_expansion_sum_zeroelim( temp16alen, temp16a,
- temp16blen, temp16b, temp32b );
- temp64len = fast_expansion_sum_zeroelim( temp32alen, temp32a,
- temp32blen, temp32b, temp64 );
- finlength = fast_expansion_sum_zeroelim( finlength, finnow, temp64len,
- temp64, finother );
- finswap = finnow; finnow = finother; finother = finswap;
- }
- if ( cdytail != 0.0 ) {
- temp16alen = scale_expansion_zeroelim( cytablen, cytab, cdytail, temp16a );
- cytabtlen = scale_expansion_zeroelim( abtlen, abt, cdytail, cytabt );
- temp32alen = scale_expansion_zeroelim( cytabtlen, cytabt, 2.0 * cdy,
- temp32a );
- temp48len = fast_expansion_sum_zeroelim( temp16alen, temp16a,
- temp32alen, temp32a, temp48 );
- finlength = fast_expansion_sum_zeroelim( finlength, finnow, temp48len,
- temp48, finother );
- finswap = finnow; finnow = finother; finother = finswap;
- temp32alen = scale_expansion_zeroelim( cytabtlen, cytabt, cdytail,
- temp32a );
- cytabttlen = scale_expansion_zeroelim( abttlen, abtt, cdytail, cytabtt );
- temp16alen = scale_expansion_zeroelim( cytabttlen, cytabtt, 2.0 * cdy,
- temp16a );
- temp16blen = scale_expansion_zeroelim( cytabttlen, cytabtt, cdytail,
- temp16b );
- temp32blen = fast_expansion_sum_zeroelim( temp16alen, temp16a,
- temp16blen, temp16b, temp32b );
- temp64len = fast_expansion_sum_zeroelim( temp32alen, temp32a,
- temp32blen, temp32b, temp64 );
- finlength = fast_expansion_sum_zeroelim( finlength, finnow, temp64len,
- temp64, finother );
- finswap = finnow; finnow = finother; finother = finswap;
- }
- }
- return finnow[finlength - 1];
- }
- REAL incircle( pa, pb, pc, pd )
- point pa;
- point pb;
- point pc;
- point pd;
- {
- REAL adx, bdx, cdx, ady, bdy, cdy;
- REAL bdxcdy, cdxbdy, cdxady, adxcdy, adxbdy, bdxady;
- REAL alift, blift, clift;
- REAL det;
- REAL permanent, errbound;
- incirclecount++;
- adx = pa[0] - pd[0];
- bdx = pb[0] - pd[0];
- cdx = pc[0] - pd[0];
- ady = pa[1] - pd[1];
- bdy = pb[1] - pd[1];
- cdy = pc[1] - pd[1];
- bdxcdy = bdx * cdy;
- cdxbdy = cdx * bdy;
- alift = adx * adx + ady * ady;
- cdxady = cdx * ady;
- adxcdy = adx * cdy;
- blift = bdx * bdx + bdy * bdy;
- adxbdy = adx * bdy;
- bdxady = bdx * ady;
- clift = cdx * cdx + cdy * cdy;
- det = alift * ( bdxcdy - cdxbdy )
- + blift * ( cdxady - adxcdy )
- + clift * ( adxbdy - bdxady );
- if ( noexact ) {
- return det;
- }
- permanent = ( Absolute( bdxcdy ) + Absolute( cdxbdy ) ) * alift
- + ( Absolute( cdxady ) + Absolute( adxcdy ) ) * blift
- + ( Absolute( adxbdy ) + Absolute( bdxady ) ) * clift;
- errbound = iccerrboundA * permanent;
- if ( ( det > errbound ) || ( -det > errbound ) ) {
- return det;
- }
- return incircleadapt( pa, pb, pc, pd, permanent );
- }
- /** **/
- /** **/
- /********* Determinant evaluation routines end here *********/
- /*****************************************************************************/
- /* */
- /* triangleinit() Initialize some variables. */
- /* */
- /*****************************************************************************/
- void triangleinit(){
- points.maxitems = triangles.maxitems = shelles.maxitems = viri.maxitems =
- badsegments.maxitems = badtriangles.maxitems = splaynodes.maxitems = 0l;
- points.itembytes = triangles.itembytes = shelles.itembytes = viri.itembytes =
- badsegments.itembytes = badtriangles.itembytes = splaynodes.itembytes = 0;
- recenttri.tri = (triangle *) NULL; /* No triangle has been visited yet. */
- samples = 1; /* Point location should take at least one sample. */
- checksegments = 0; /* There are no segments in the triangulation yet. */
- incirclecount = counterclockcount = hyperbolacount = 0;
- circumcentercount = circletopcount = 0;
- randomseed = 1;
- exactinit(); /* Initialize exact arithmetic constants. */
- }
- /*****************************************************************************/
- /* */
- /* randomnation() Generate a random number between 0 and `choices' - 1. */
- /* */
- /* This is a simple linear congruential random number generator. Hence, it */
- /* is a bad random number generator, but good enough for most randomized */
- /* geometric algorithms. */
- /* */
- /*****************************************************************************/
- unsigned long randomnation( choices )
- unsigned int choices;
- {
- randomseed = ( randomseed * 1366l + 150889l ) % 714025l;
- return randomseed / ( 714025l / choices + 1 );
- }
- /********* Mesh quality testing routines begin here *********/
- /** **/
- /** **/
- /*****************************************************************************/
- /* */
- /* checkmesh() Test the mesh for topological consistency. */
- /* */
- /*****************************************************************************/
- #ifndef REDUCED
- void checkmesh(){
- struct triedge triangleloop;
- struct triedge oppotri, oppooppotri;
- point triorg, tridest, triapex;
- point oppoorg, oppodest;
- int horrors;
- int saveexact;
- triangle ptr; /* Temporary variable used by sym(). */
- /* Temporarily turn on exact arithmetic if it's off. */
- saveexact = noexact;
- noexact = 0;
- if ( !quiet ) {
- printf( " Checking consistency of mesh...\n" );
- }
- horrors = 0;
- /* Run through the list of triangles, checking each one. */
- traversalinit( &triangles );
- triangleloop.tri = triangletraverse();
- while ( triangleloop.tri != (triangle *) NULL ) {
- /* Check all three edges of the triangle. */
- for ( triangleloop.orient = 0; triangleloop.orient < 3;
- triangleloop.orient++ ) {
- org( triangleloop, triorg );
- dest( triangleloop, tridest );
- if ( triangleloop.orient == 0 ) { /* Only test for inversion once. */
- /* Test if the triangle is flat or inverted. */
- apex( triangleloop, triapex );
- if ( counterclockwise( triorg, tridest, triapex ) <= 0.0 ) {
- printf( " !! !! Inverted " );
- printtriangle( &triangleloop );
- horrors++;
- }
- }
- /* Find the neighboring triangle on this edge. */
- sym( triangleloop, oppotri );
- if ( oppotri.tri != dummytri ) {
- /* Check that the triangle's neighbor knows it's a neighbor. */
- sym( oppotri, oppooppotri );
- if ( ( triangleloop.tri != oppooppotri.tri )
- || ( triangleloop.orient != oppooppotri.orient ) ) {
- printf( " !! !! Asymmetric triangle-triangle bond:\n" );
- if ( triangleloop.tri == oppooppotri.tri ) {
- printf( " (Right triangle, wrong orientation)\n" );
- }
- printf( " First " );
- printtriangle( &triangleloop );
- printf( " Second (nonreciprocating) " );
- printtriangle( &oppotri );
- horrors++;
- }
- /* Check that both triangles agree on the identities */
- /* of their shared vertices. */
- org( oppotri, oppoorg );
- dest( oppotri, oppodest );
- if ( ( triorg != oppodest ) || ( tridest != oppoorg ) ) {
- printf( " !! !! Mismatched edge coordinates between two triangles:\n"
- );
- printf( " First mismatched " );
- printtriangle( &triangleloop );
- printf( " Second mismatched " );
- printtriangle( &oppotri );
- horrors++;
- }
- }
- }
- triangleloop.tri = triangletraverse();
- }
- if ( horrors == 0 ) {
- if ( !quiet ) {
- printf( " In my studied opinion, the mesh appears to be consistent.\n" );
- }
- }
- else if ( horrors == 1 ) {
- printf( " !! !! !! !! Precisely one festering wound discovered.\n" );
- }
- else {
- printf( " !! !! !! !! %d abominations witnessed.\n", horrors );
- }
- /* Restore the status of exact arithmetic. */
- noexact = saveexact;
- }
- #endif /* not REDUCED */
- /*****************************************************************************/
- /* */
- /* checkdelaunay() Ensure that the mesh is (constrained) Delaunay. */
- /* */
- /*****************************************************************************/
- #ifndef REDUCED
- void checkdelaunay(){
- struct triedge triangleloop;
- struct triedge oppotri;
- struct edge opposhelle;
- point triorg, tridest, triapex;
- point oppoapex;
- int shouldbedelaunay;
- int horrors;
- int saveexact;
- triangle ptr; /* Temporary variable used by sym(). */
- shelle sptr; /* Temporary variable used by tspivot(). */
- /* Temporarily turn on exact arithmetic if it's off. */
- saveexact = noexact;
- noexact = 0;
- if ( !quiet ) {
- printf( " Checking Delaunay property of mesh...\n" );
- }
- horrors = 0;
- /* Run through the list of triangles, checking each one. */
- traversalinit( &triangles );
- triangleloop.tri = triangletraverse();
- while ( triangleloop.tri != (triangle *) NULL ) {
- /* Check all three edges of the triangle. */
- for ( triangleloop.orient = 0; triangleloop.orient < 3;
- triangleloop.orient++ ) {
- org( triangleloop, triorg );
- dest( triangleloop, tridest );
- apex( triangleloop, triapex );
- sym( triangleloop, oppotri );
- apex( oppotri, oppoapex );
- /* Only test that the edge is locally Delaunay if there is an */
- /* adjoining triangle whose pointer is larger (to ensure that */
- /* each pair isn't tested twice). */
- shouldbedelaunay = ( oppotri.tri != dummytri )
- && ( triapex != (point) NULL ) && ( oppoapex != (point) NULL )
- && ( triangleloop.tri < oppotri.tri );
- if ( checksegments && shouldbedelaunay ) {
- /* If a shell edge separates the triangles, then the edge is */
- /* constrained, so no local Delaunay test should be done. */
- tspivot( triangleloop, opposhelle );
- if ( opposhelle.sh != dummysh ) {
- shouldbedelaunay = 0;
- }
- }
- if ( shouldbedelaunay ) {
- if ( incircle( triorg, tridest, triapex, oppoapex ) > 0.0 ) {
- printf( " !! !! Non-Delaunay pair of triangles:\n" );
- printf( " First non-Delaunay " );
- printtriangle( &triangleloop );
- printf( " Second non-Delaunay " );
- printtriangle( &oppotri );
- horrors++;
- }
- }
- }
- triangleloop.tri = triangletraverse();
- }
- if ( horrors == 0 ) {
- if ( !quiet ) {
- printf(
- " By virtue of my perceptive intelligence, I declare the mesh Delaunay.\n" );
- }
- }
- else if ( horrors == 1 ) {
- printf(
- " !! !! !! !! Precisely one terrifying transgression identified.\n" );
- }
- else {
- printf( " !! !! !! !! %d obscenities viewed with horror.\n", horrors );
- }
- /* Restore the status of exact arithmetic. */
- noexact = saveexact;
- }
- #endif /* not REDUCED */
- /*****************************************************************************/
- /* */
- /* enqueuebadtri() Add a bad triangle to the end of a queue. */
- /* */
- /* The queue is actually a set of 64 queues. I use multiple queues to give */
- /* priority to smaller angles. I originally implemented a heap, but the */
- /* queues are (to my surprise) much faster. */
- /* */
- /*****************************************************************************/
- #ifndef CDT_ONLY
- void enqueuebadtri( instri, angle, insapex, insorg, insdest )
- struct triedge *instri;
- REAL angle;
- point insapex;
- point insorg;
- point insdest;
- {
- struct badface *newface;
- int queuenumber;
- if ( verbose > 2 ) {
- printf( " Queueing bad triangle:\n" );
- printf( " (%.12g, %.12g) (%.12g, %.12g) (%.12g, %.12g)\n", insorg[0],
- insorg[1], insdest[0], insdest[1], insapex[0], insapex[1] );
- }
- /* Allocate space for the bad triangle. */
- newface = (struct badface *) poolalloc( &badtriangles );
- triedgecopy( *instri, newface->badfacetri );
- newface->key = angle;
- newface->faceapex = insapex;
- newface->faceorg = insorg;
- newface->facedest = insdest;
- newface->nextface = (struct badface *) NULL;
- /* Determine the appropriate queue to put the bad triangle into. */
- if ( angle > 0.6 ) {
- queuenumber = (int) ( 160.0 * ( angle - 0.6 ) );
- if ( queuenumber > 63 ) {
- queuenumber = 63;
- }
- }
- else {
- /* It's not a bad angle; put the triangle in the lowest-priority queue. */
- queuenumber = 0;
- }
- /* Add the triangle to the end of a queue. */
- *queuetail[queuenumber] = newface;
- /* Maintain a pointer to the NULL pointer at the end of the queue. */
- queuetail[queuenumber] = &newface->nextface;
- }
- #endif /* not CDT_ONLY */
- /*****************************************************************************/
- /* */
- /* dequeuebadtri() Remove a triangle from the front of the queue. */
- /* */
- /*****************************************************************************/
- #ifndef CDT_ONLY
- struct badface *dequeuebadtri(){
- struct badface *result;
- int queuenumber;
- /* Look for a nonempty queue. */
- for ( queuenumber = 63; queuenumber >= 0; queuenumber-- ) {
- result = queuefront[queuenumber];
- if ( result != (struct badface *) NULL ) {
- /* Remove the triangle from the queue. */
- queuefront[queuenumber] = result->nextface;
- /* Maintain a pointer to the NULL pointer at the end of the queue. */
- if ( queuefront[queuenumber] == (struct badface *) NULL ) {
- queuetail[queuenumber] = &queuefront[queuenumber];
- }
- return result;
- }
- }
- return (struct badface *) NULL;
- }
- #endif /* not CDT_ONLY */
- /*****************************************************************************/
- /* */
- /* checkedge4encroach() Check a segment to see if it is encroached; add */
- /* it to the list if it is. */
- /* */
- /* An encroached segment is an unflippable edge that has a point in its */
- /* diametral circle (that is, it faces an angle greater than 90 degrees). */
- /* This definition is due to Ruppert. */
- /* */
- /* Returns a nonzero value if the edge is encroached. */
- /* */
- /*****************************************************************************/
- #ifndef CDT_ONLY
- int checkedge4encroach( testedge )
- struct edge *testedge;
- {
- struct triedge neighbortri;
- struct edge testsym;
- struct edge *badedge;
- int addtolist;
- int sides;
- point eorg, edest, eapex;
- triangle ptr; /* Temporary variable used by stpivot(). */
- addtolist = 0;
- sides = 0;
- sorg( *testedge, eorg );
- sdest( *testedge, edest );
- /* Check one neighbor of the shell edge. */
- stpivot( *testedge, neighbortri );
- /* Does the neighbor exist, or is this a boundary edge? */
- if ( neighbortri.tri != dummytri ) {
- sides++;
- /* Find a vertex opposite this edge. */
- apex( neighbortri, eapex );
- /* Check whether the vertex is inside the diametral circle of the */
- /* shell edge. Pythagoras' Theorem is used to check whether the */
- /* angle at the vertex is greater than 90 degrees. */
- if ( eapex[0] * ( eorg[0] + edest[0] ) + eapex[1] * ( eorg[1] + edest[1] ) >
- eapex[0] * eapex[0] + eorg[0] * edest[0] +
- eapex[1] * eapex[1] + eorg[1] * edest[1] ) {
- addtolist = 1;
- }
- }
- /* Check the other neighbor of the shell edge. */
- ssym( *testedge, testsym );
- stpivot( testsym, neighbortri );
- /* Does the neighbor exist, or is this a boundary edge? */
- if ( neighbortri.tri != dummytri ) {
- sides++;
- /* Find the other vertex opposite this edge. */
- apex( neighbortri, eapex );
- /* Check whether the vertex is inside the diametral circle of the */
- /* shell edge. Pythagoras' Theorem is used to check whether the */
- /* angle at the vertex is greater than 90 degrees. */
- if ( eapex[0] * ( eorg[0] + edest[0] ) +
- eapex[1] * ( eorg[1] + edest[1] ) >
- eapex[0] * eapex[0] + eorg[0] * edest[0] +
- eapex[1] * eapex[1] + eorg[1] * edest[1] ) {
- addtolist += 2;
- }
- }
- if ( addtolist && ( !nobisect || ( ( nobisect == 1 ) && ( sides == 2 ) ) ) ) {
- if ( verbose > 2 ) {
- printf( " Queueing encroached segment (%.12g, %.12g) (%.12g, %.12g).\n",
- eorg[0], eorg[1], edest[0], edest[1] );
- }
- /* Add the shell edge to the list of encroached segments. */
- /* Be sure to get the orientation right. */
- badedge = (struct edge *) poolalloc( &badsegments );
- if ( addtolist == 1 ) {
- shellecopy( *testedge, *badedge );
- }
- else {
- shellecopy( testsym, *badedge );
- }
- }
- return addtolist;
- }
- #endif /* not CDT_ONLY */
- /*****************************************************************************/
- /* */
- /* testtriangle() Test a face for quality measures. */
- /* */
- /* Tests a triangle to see if it satisfies the minimum angle condition and */
- /* the maximum area condition. Triangles that aren't up to spec are added */
- /* to the bad triangle queue. */
- /* */
- /*****************************************************************************/
- #ifndef CDT_ONLY
- void testtriangle( testtri )
- struct triedge *testtri;
- {
- struct triedge sametesttri;
- struct edge edge1, edge2;
- point torg, tdest, tapex;
- point anglevertex;
- REAL dxod, dyod, dxda, dyda, dxao, dyao;
- REAL dxod2, dyod2, dxda2, dyda2, dxao2, dyao2;
- REAL apexlen, orglen, destlen;
- REAL angle;
- REAL area;
- shelle sptr; /* Temporary variable used by tspivot(). */
- org( *testtri, torg );
- dest( *testtri, tdest );
- apex( *testtri, tapex );
- dxod = torg[0] - tdest[0];
- dyod = torg[1] - tdest[1];
- dxda = tdest[0] - tapex[0];
- dyda = tdest[1] - tapex[1];
- dxao = tapex[0] - torg[0];
- dyao = tapex[1] - torg[1];
- dxod2 = dxod * dxod;
- dyod2 = dyod * dyod;
- dxda2 = dxda * dxda;
- dyda2 = dyda * dyda;
- dxao2 = dxao * dxao;
- dyao2 = dyao * dyao;
- /* Find the lengths of the triangle's three edges. */
- apexlen = dxod2 + dyod2;
- orglen = dxda2 + dyda2;
- destlen = dxao2 + dyao2;
- if ( ( apexlen < orglen ) && ( apexlen < destlen ) ) {
- /* The edge opposite the apex is shortest. */
- /* Find the square of the cosine of the angle at the apex. */
- angle = dxda * dxao + dyda * dyao;
- angle = angle * angle / ( orglen * destlen );
- anglevertex = tapex;
- lnext( *testtri, sametesttri );
- tspivot( sametesttri, edge1 );
- lnextself( sametesttri );
- tspivot( sametesttri, edge2 );
- }
- else if ( orglen < destlen ) {
- /* The edge opposite the origin is shortest. */
- /* Find the square of the cosine of the angle at the origin. */
- angle = dxod * dxao + dyod * dyao;
- angle = angle * angle / ( apexlen * destlen );
- anglevertex = torg;
- tspivot( *testtri, edge1 );
- lprev( *testtri, sametesttri );
- tspivot( sametesttri, edge2 );
- }
- else {
- /* The edge opposite the destination is shortest. */
- /* Find the square of the cosine of the angle at the destination. */
- angle = dxod * dxda + dyod * dyda;
- angle = angle * angle / ( apexlen * orglen );
- anglevertex = tdest;
- tspivot( *testtri, edge1 );
- lnext( *testtri, sametesttri );
- tspivot( sametesttri, edge2 );
- }
- /* Check if both edges that form the angle are segments. */
- if ( ( edge1.sh != dummysh ) && ( edge2.sh != dummysh ) ) {
- /* The angle is a segment intersection. */
- if ( ( angle > 0.9924 ) && !quiet ) { /* Roughly 5 degrees. */
- if ( angle > 1.0 ) {
- /* Beware of a floating exception in acos(). */
- angle = 1.0;
- }
- /* Find the actual angle in degrees, for printing. */
- angle = acos( sqrt( angle ) ) * ( 180.0 / PI );
- printf(
- "Warning: Small angle (%.4g degrees) between segments at point\n",
- angle );
- printf( " (%.12g, %.12g)\n", anglevertex[0], anglevertex[1] );
- }
- /* Don't add this bad triangle to the list; there's nothing that */
- /* can be done about a small angle between two segments. */
- angle = 0.0;
- }
- /* Check whether the angle is smaller than permitted. */
- if ( angle > goodangle ) {
- /* Add this triangle to the list of bad triangles. */
- enqueuebadtri( testtri, angle, tapex, torg, tdest );
- return;
- }
- if ( vararea || fixedarea ) {
- /* Check whether the area is larger than permitted. */
- area = 0.5 * ( dxod * dyda - dyod * dxda );
- if ( fixedarea && ( area > maxarea ) ) {
- /* Add this triangle to the list of bad triangles. */
- enqueuebadtri( testtri, angle, tapex, torg, tdest );
- }
- else if ( vararea ) {
- /* Nonpositive area constraints are treated as unconstrained. */
- if ( ( area > areabound( *testtri ) ) && ( areabound( *testtri ) > 0.0 ) ) {
- /* Add this triangle to the list of bad triangles. */
- enqueuebadtri( testtri, angle, tapex, torg, tdest );
- }
- }
- }
- }
- #endif /* not CDT_ONLY */
- /** **/
- /** **/
- /********* Mesh quality testing routines end here *********/
- /********* Point location routines begin here *********/
- /** **/
- /** **/
- /*****************************************************************************/
- /* */
- /* makepointmap() Construct a mapping from points to triangles to improve */
- /* the speed of point location for segment insertion. */
- /* */
- /* Traverses all the triangles, and provides each corner of each triangle */
- /* with a pointer to that triangle. Of course, pointers will be */
- /* overwritten by other pointers because (almost) each point is a corner */
- /* of several triangles, but in the end every point will point to some */
- /* triangle that contains it. */
- /* */
- /*****************************************************************************/
- void makepointmap(){
- struct triedge triangleloop;
- point triorg;
- if ( verbose ) {
- printf( " Constructing mapping from points to triangles.\n" );
- }
- traversalinit( &triangles );
- triangleloop.tri = triangletraverse();
- while ( triangleloop.tri != (triangle *) NULL ) {
- /* Check all three points of the triangle. */
- for ( triangleloop.orient = 0; triangleloop.orient < 3;
- triangleloop.orient++ ) {
- org( triangleloop, triorg );
- setpoint2tri( triorg, encode( triangleloop ) );
- }
- triangleloop.tri = triangletraverse();
- }
- }
- /*****************************************************************************/
- /* */
- /* preciselocate() Find a triangle or edge containing a given point. */
- /* */
- /* Begins its search from `searchtri'. It is important that `searchtri' */
- /* be a handle with the property that `searchpoint' is strictly to the left */
- /* of the edge denoted by `searchtri', or is collinear with that edge and */
- /* does not intersect that edge. (In particular, `searchpoint' should not */
- /* be the origin or destination of that edge.) */
- /* */
- /* These conditions are imposed because preciselocate() is normally used in */
- /* one of two situations: */
- /* */
- /* (1) To try to find the location to insert a new point. Normally, we */
- /* know an edge that the point is strictly to the left of. In the */
- /* incremental Delaunay algorithm, that edge is a bounding box edge. */
- /* In Ruppert's Delaunay refinement algorithm for quality meshing, */
- /* that edge is the shortest edge of the triangle whose circumcenter */
- /* is being inserted. */
- /* */
- /* (2) To try to find an existing point. In this case, any edge on the */
- /* convex hull is a good starting edge. The possibility that the */
- /* vertex one seeks is an endpoint of the starting edge must be */
- /* screened out before preciselocate() is called. */
- /* */
- /* On completion, `searchtri' is a triangle that contains `searchpoint'. */
- /* */
- /* This implementation differs from that given by Guibas and Stolfi. It */
- /* walks from triangle to triangle, crossing an edge only if `searchpoint' */
- /* is on the other side of the line containing that edge. After entering */
- /* a triangle, there are two edges by which one can leave that triangle. */
- /* If both edges are valid (`searchpoint' is on the other side of both */
- /* edges), one of the two is chosen by drawing a line perpendicular to */
- /* the entry edge (whose endpoints are `forg' and `fdest') passing through */
- /* `fapex'. Depending on which side of this perpendicular `searchpoint' */
- /* falls on, an exit edge is chosen. */
- /* */
- /* This implementation is empirically faster than the Guibas and Stolfi */
- /* point location routine (which I originally used), which tends to spiral */
- /* in toward its target. */
- /* */
- /* Returns ONVERTEX if the point lies on an existing vertex. `searchtri' */
- /* is a handle whose origin is the existing vertex. */
- /* */
- /* Returns ONEDGE if the point lies on a mesh edge. `searchtri' is a */
- /* handle whose primary edge is the edge on which the point lies. */
- /* */
- /* Returns INTRIANGLE if the point lies strictly within a triangle. */
- /* `searchtri' is a handle on the triangle that contains the point. */
- /* */
- /* Returns OUTSIDE if the point lies outside the mesh. `searchtri' is a */
- /* handle whose primary edge the point is to the right of. This might */
- /* occur when the circumcenter of a triangle falls just slightly outside */
- /* the mesh due to floating-point roundoff error. It also occurs when */
- /* seeking a hole or region point that a foolish user has placed outside */
- /* the mesh. */
- /* */
- /* WARNING: This routine is designed for convex triangulations, and will */
- /* not generally work after the holes and concavities have been carved. */
- /* However, it can still be used to find the circumcenter of a triangle, as */
- /* long as the search is begun from the triangle in question. */
- /* */
- /*****************************************************************************/
- enum locateresult preciselocate( searchpoint, searchtri )
- point searchpoint;
- struct triedge *searchtri;
- {
- struct triedge backtracktri;
- point forg, fdest, fapex;
- point swappoint;
- REAL orgorient, destorient;
- int moveleft;
- triangle ptr; /* Temporary variable used by sym(). */
- if ( verbose > 2 ) {
- printf( " Searching for point (%.12g, %.12g).\n",
- searchpoint[0], searchpoint[1] );
- }
- /* Where are we? */
- org( *searchtri, forg );
- dest( *searchtri, fdest );
- apex( *searchtri, fapex );
- while ( 1 ) {
- if ( verbose > 2 ) {
- printf( " At (%.12g, %.12g) (%.12g, %.12g) (%.12g, %.12g)\n",
- forg[0], forg[1], fdest[0], fdest[1], fapex[0], fapex[1] );
- }
- /* Check whether the apex is the point we seek. */
- if ( ( fapex[0] == searchpoint[0] ) && ( fapex[1] == searchpoint[1] ) ) {
- lprevself( *searchtri );
- return ONVERTEX;
- }
- /* Does the point lie on the other side of the line defined by the */
- /* triangle edge opposite the triangle's destination? */
- destorient = counterclockwise( forg, fapex, searchpoint );
- /* Does the point lie on the other side of the line defined by the */
- /* triangle edge opposite the triangle's origin? */
- orgorient = counterclockwise( fapex, fdest, searchpoint );
- if ( destorient > 0.0 ) {
- if ( orgorient > 0.0 ) {
- /* Move left if the inner product of (fapex - searchpoint) and */
- /* (fdest - forg) is positive. This is equivalent to drawing */
- /* a line perpendicular to the line (forg, fdest) passing */
- /* through `fapex', and determining which side of this line */
- /* `searchpoint' falls on. */
- moveleft = ( fapex[0] - searchpoint[0] ) * ( fdest[0] - forg[0] ) +
- ( fapex[1] - searchpoint[1] ) * ( fdest[1] - forg[1] ) > 0.0;
- }
- else {
- moveleft = 1;
- }
- }
- else {
- if ( orgorient > 0.0 ) {
- moveleft = 0;
- }
- else {
- /* The point we seek must be on the boundary of or inside this */
- /* triangle. */
- if ( destorient == 0.0 ) {
- lprevself( *searchtri );
- return ONEDGE;
- }
- if ( orgorient == 0.0 ) {
- lnextself( *searchtri );
- return ONEDGE;
- }
- return INTRIANGLE;
- }
- }
- /* Move to another triangle. Leave a trace `backtracktri' in case */
- /* floating-point roundoff or some such bogey causes us to walk */
- /* off a boundary of the triangulation. We can just bounce off */
- /* the boundary as if it were an elastic band. */
- if ( moveleft ) {
- lprev( *searchtri, backtracktri );
- fdest = fapex;
- }
- else {
- lnext( *searchtri, backtracktri );
- forg = fapex;
- }
- sym( backtracktri, *searchtri );
- /* Check for walking off the edge. */
- if ( searchtri->tri == dummytri ) {
- /* Turn around. */
- triedgecopy( backtracktri, *searchtri );
- swappoint = forg;
- forg = fdest;
- fdest = swappoint;
- apex( *searchtri, fapex );
- /* Check if the point really is beyond the triangulation boundary. */
- destorient = counterclockwise( forg, fapex, searchpoint );
- orgorient = counterclockwise( fapex, fdest, searchpoint );
- if ( ( orgorient < 0.0 ) && ( destorient < 0.0 ) ) {
- return OUTSIDE;
- }
- }
- else {
- apex( *searchtri, fapex );
- }
- }
- }
- /*****************************************************************************/
- /* */
- /* locate() Find a triangle or edge containing a given point. */
- /* */
- /* Searching begins from one of: the input `searchtri', a recently */
- /* encountered triangle `recenttri', or from a triangle chosen from a */
- /* random sample. The choice is made by determining which triangle's */
- /* origin is closest to the point we are searcing for. Normally, */
- /* `searchtri' should be a handle on the convex hull of the triangulation. */
- /* */
- /* Details on the random sampling method can be found in the Mucke, Saias, */
- /* and Zhu paper cited in the header of this code. */
- /* */
- /* On completion, `searchtri' is a triangle that contains `searchpoint'. */
- /* */
- /* Returns ONVERTEX if the point lies on an existing vertex. `searchtri' */
- /* is a handle whose origin is the existing vertex. */
- /* */
- /* Returns ONEDGE if the point lies on a mesh edge. `searchtri' is a */
- /* handle whose primary edge is the edge on which the point lies. */
- /* */
- /* Returns INTRIANGLE if the point lies strictly within a triangle. */
- /* `searchtri' is a handle on the triangle that contains the point. */
- /* */
- /* Returns OUTSIDE if the point lies outside the mesh. `searchtri' is a */
- /* handle whose primary edge the point is to the right of. This might */
- /* occur when the circumcenter of a triangle falls just slightly outside */
- /* the mesh due to floating-point roundoff error. It also occurs when */
- /* seeking a hole or region point that a foolish user has placed outside */
- /* the mesh. */
- /* */
- /* WARNING: This routine is designed for convex triangulations, and will */
- /* not generally work after the holes and concavities have been carved. */
- /* */
- /*****************************************************************************/
- enum locateresult locate( searchpoint, searchtri )
- point searchpoint;
- struct triedge *searchtri;
- {
- VOID **sampleblock;
- triangle *firsttri;
- struct triedge sampletri;
- point torg, tdest;
- unsigned long alignptr;
- REAL searchdist, dist;
- REAL ahead;
- long sampleblocks, samplesperblock, samplenum;
- long triblocks;
- long i, j;
- triangle ptr; /* Temporary variable used by sym(). */
- if ( verbose > 2 ) {
- printf( " Randomly sampling for a triangle near point (%.12g, %.12g).\n",
- searchpoint[0], searchpoint[1] );
- }
- /* Record the distance from the suggested starting triangle to the */
- /* point we seek. */
- org( *searchtri, torg );
- searchdist = ( searchpoint[0] - torg[0] ) * ( searchpoint[0] - torg[0] )
- + ( searchpoint[1] - torg[1] ) * ( searchpoint[1] - torg[1] );
- if ( verbose > 2 ) {
- printf( " Boundary triangle has origin (%.12g, %.12g).\n",
- torg[0], torg[1] );
- }
- /* If a recently encountered triangle has been recorded and has not been */
- /* deallocated, test it as a good starting point. */
- if ( recenttri.tri != (triangle *) NULL ) {
- if ( recenttri.tri[3] != (triangle) NULL ) {
- org( recenttri, torg );
- if ( ( torg[0] == searchpoint[0] ) && ( torg[1] == searchpoint[1] ) ) {
- triedgecopy( recenttri, *searchtri );
- return ONVERTEX;
- }
- dist = ( searchpoint[0] - torg[0] ) * ( searchpoint[0] - torg[0] )
- + ( searchpoint[1] - torg[1] ) * ( searchpoint[1] - torg[1] );
- if ( dist < searchdist ) {
- triedgecopy( recenttri, *searchtri );
- searchdist = dist;
- if ( verbose > 2 ) {
- printf( " Choosing recent triangle with origin (%.12g, %.12g).\n",
- torg[0], torg[1] );
- }
- }
- }
- }
- /* The number of random samples taken is proportional to the cube root of */
- /* the number of triangles in the mesh. The next bit of code assumes */
- /* that the number of triangles increases monotonically. */
- while ( SAMPLEFACTOR * samples * samples * samples < triangles.items ) {
- samples++;
- }
- triblocks = ( triangles.maxitems + TRIPERBLOCK - 1 ) / TRIPERBLOCK;
- samplesperblock = 1 + ( samples / triblocks );
- sampleblocks = samples / samplesperblock;
- sampleblock = triangles.firstblock;
- sampletri.orient = 0;
- for ( i = 0; i < sampleblocks; i++ ) {
- alignptr = (unsigned long) ( sampleblock + 1 );
- firsttri = (triangle *) ( alignptr + (unsigned long) triangles.alignbytes
- - ( alignptr % (unsigned long) triangles.alignbytes ) );
- for ( j = 0; j < samplesperblock; j++ ) {
- if ( i == triblocks - 1 ) {
- samplenum = randomnation( (int)
- ( triangles.maxitems - ( i * TRIPERBLOCK ) ) );
- }
- else {
- samplenum = randomnation( TRIPERBLOCK );
- }
- sampletri.tri = (triangle *)
- ( firsttri + ( samplenum * triangles.itemwords ) );
- if ( sampletri.tri[3] != (triangle) NULL ) {
- org( sampletri, torg );
- dist = ( searchpoint[0] - torg[0] ) * ( searchpoint[0] - torg[0] )
- + ( searchpoint[1] - torg[1] ) * ( searchpoint[1] - torg[1] );
- if ( dist < searchdist ) {
- triedgecopy( sampletri, *searchtri );
- searchdist = dist;
- if ( verbose > 2 ) {
- printf( " Choosing triangle with origin (%.12g, %.12g).\n",
- torg[0], torg[1] );
- }
- }
- }
- }
- sampleblock = (VOID **) *sampleblock;
- }
- /* Where are we? */
- org( *searchtri, torg );
- dest( *searchtri, tdest );
- /* Check the starting triangle's vertices. */
- if ( ( torg[0] == searchpoint[0] ) && ( torg[1] == searchpoint[1] ) ) {
- return ONVERTEX;
- }
- if ( ( tdest[0] == searchpoint[0] ) && ( tdest[1] == searchpoint[1] ) ) {
- lnextself( *searchtri );
- return ONVERTEX;
- }
- /* Orient `searchtri' to fit the preconditions of calling preciselocate(). */
- ahead = counterclockwise( torg, tdest, searchpoint );
- if ( ahead < 0.0 ) {
- /* Turn around so that `searchpoint' is to the left of the */
- /* edge specified by `searchtri'. */
- symself( *searchtri );
- }
- else if ( ahead == 0.0 ) {
- /* Check if `searchpoint' is between `torg' and `tdest'. */
- if ( ( ( torg[0] < searchpoint[0] ) == ( searchpoint[0] < tdest[0] ) )
- && ( ( torg[1] < searchpoint[1] ) == ( searchpoint[1] < tdest[1] ) ) ) {
- return ONEDGE;
- }
- }
- return preciselocate( searchpoint, searchtri );
- }
- /** **/
- /** **/
- /********* Point location routines end here *********/
- /********* Mesh transformation routines begin here *********/
- /** **/
- /** **/
- /*****************************************************************************/
- /* */
- /* insertshelle() Create a new shell edge and insert it between two */
- /* triangles. */
- /* */
- /* The new shell edge is inserted at the edge described by the handle */
- /* `tri'. Its vertices are properly initialized. The marker `shellemark' */
- /* is applied to the shell edge and, if appropriate, its vertices. */
- /* */
- /*****************************************************************************/
- void insertshelle( tri, shellemark )
- struct triedge *tri; /* Edge at which to insert the new shell edge. */
- int shellemark; /* Marker for the new shell edge. */
- {
- struct triedge oppotri;
- struct edge newshelle;
- point triorg, tridest;
- triangle ptr; /* Temporary variable used by sym(). */
- shelle sptr; /* Temporary variable used by tspivot(). */
- /* Mark points if possible. */
- org( *tri, triorg );
- dest( *tri, tridest );
- if ( pointmark( triorg ) == 0 ) {
- setpointmark( triorg, shellemark );
- }
- if ( pointmark( tridest ) == 0 ) {
- setpointmark( tridest, shellemark );
- }
- /* Check if there's already a shell edge here. */
- tspivot( *tri, newshelle );
- if ( newshelle.sh == dummysh ) {
- /* Make new shell edge and initialize its vertices. */
- makeshelle( &newshelle );
- setsorg( newshelle, tridest );
- setsdest( newshelle, triorg );
- /* Bond new shell edge to the two triangles it is sandwiched between. */
- /* Note that the facing triangle `oppotri' might be equal to */
- /* `dummytri' (outer space), but the new shell edge is bonded to it */
- /* all the same. */
- tsbond( *tri, newshelle );
- sym( *tri, oppotri );
- ssymself( newshelle );
- tsbond( oppotri, newshelle );
- setmark( newshelle, shellemark );
- if ( verbose > 2 ) {
- printf( " Inserting new " );
- printshelle( &newshelle );
- }
- }
- else {
- if ( mark( newshelle ) == 0 ) {
- setmark( newshelle, shellemark );
- }
- }
- }
- /*****************************************************************************/
- /* */
- /* Terminology */
- /* */
- /* A "local transformation" replaces a small set of triangles with another */
- /* set of triangles. This may or may not involve inserting or deleting a */
- /* point. */
- /* */
- /* The term "casing" is used to describe the set of triangles that are */
- /* attached to the triangles being transformed, but are not transformed */
- /* themselves. Think of the casing as a fixed hollow structure inside */
- /* which all the action happens. A "casing" is only defined relative to */
- /* a single transformation; each occurrence of a transformation will */
- /* involve a different casing. */
- /* */
- /* A "shell" is similar to a "casing". The term "shell" describes the set */
- /* of shell edges (if any) that are attached to the triangles being */
- /* transformed. However, I sometimes use "shell" to refer to a single */
- /* shell edge, so don't get confused. */
- /* */
- /*****************************************************************************/
- /*****************************************************************************/
- /* */
- /* flip() Transform two triangles to two different triangles by flipping */
- /* an edge within a quadrilateral. */
- /* */
- /* Imagine the original triangles, abc and bad, oriented so that the */
- /* shared edge ab lies in a horizontal plane, with the point b on the left */
- /* and the point a on the right. The point c lies below the edge, and the */
- /* point d lies above the edge. The `flipedge' handle holds the edge ab */
- /* of triangle abc, and is directed left, from vertex a to vertex b. */
- /* */
- /* The triangles abc and bad are deleted and replaced by the triangles cdb */
- /* and dca. The triangles that represent abc and bad are NOT deallocated; */
- /* they are reused for dca and cdb, respectively. Hence, any handles that */
- /* may have held the original triangles are still valid, although not */
- /* directed as they were before. */
- /* */
- /* Upon completion of this routine, the `flipedge' handle holds the edge */
- /* dc of triangle dca, and is directed down, from vertex d to vertex c. */
- /* (Hence, the two triangles have rotated counterclockwise.) */
- /* */
- /* WARNING: This transformation is geometrically valid only if the */
- /* quadrilateral adbc is convex. Furthermore, this transformation is */
- /* valid only if there is not a shell edge between the triangles abc and */
- /* bad. This routine does not check either of these preconditions, and */
- /* it is the responsibility of the calling routine to ensure that they are */
- /* met. If they are not, the streets shall be filled with wailing and */
- /* gnashing of teeth. */
- /* */
- /*****************************************************************************/
- void flip( flipedge )
- struct triedge *flipedge; /* Handle for the triangle abc. */
- {
- struct triedge botleft, botright;
- struct triedge topleft, topright;
- struct triedge top;
- struct triedge botlcasing, botrcasing;
- struct triedge toplcasing, toprcasing;
- struct edge botlshelle, botrshelle;
- struct edge toplshelle, toprshelle;
- point leftpoint, rightpoint, botpoint;
- point farpoint;
- triangle ptr; /* Temporary variable used by sym(). */
- shelle sptr; /* Temporary variable used by tspivot(). */
- /* Identify the vertices of the quadrilateral. */
- org( *flipedge, rightpoint );
- dest( *flipedge, leftpoint );
- apex( *flipedge, botpoint );
- sym( *flipedge, top );
- #ifdef SELF_CHECK
- if ( top.tri == dummytri ) {
- printf( "Internal error in flip(): Attempt to flip on boundary.\n" );
- lnextself( *flipedge );
- return;
- }
- if ( checksegments ) {
- tspivot( *flipedge, toplshelle );
- if ( toplshelle.sh != dummysh ) {
- printf( "Internal error in flip(): Attempt to flip a segment.\n" );
- lnextself( *flipedge );
- return;
- }
- }
- #endif /* SELF_CHECK */
- apex( top, farpoint );
- /* Identify the casing of the quadrilateral. */
- lprev( top, topleft );
- sym( topleft, toplcasing );
- lnext( top, topright );
- sym( topright, toprcasing );
- lnext( *flipedge, botleft );
- sym( botleft, botlcasing );
- lprev( *flipedge, botright );
- sym( botright, botrcasing );
- /* Rotate the quadrilateral one-quarter turn counterclockwise. */
- bond( topleft, botlcasing );
- bond( botleft, botrcasing );
- bond( botright, toprcasing );
- bond( topright, toplcasing );
- if ( checksegments ) {
- /* Check for shell edges and rebond them to the quadrilateral. */
- tspivot( topleft, toplshelle );
- tspivot( botleft, botlshelle );
- tspivot( botright, botrshelle );
- tspivot( topright, toprshelle );
- if ( toplshelle.sh == dummysh ) {
- tsdissolve( topright );
- }
- else {
- tsbond( topright, toplshelle );
- }
- if ( botlshelle.sh == dummysh ) {
- tsdissolve( topleft );
- }
- else {
- tsbond( topleft, botlshelle );
- }
- if ( botrshelle.sh == dummysh ) {
- tsdissolve( botleft );
- }
- else {
- tsbond( botleft, botrshelle );
- }
- if ( toprshelle.sh == dummysh ) {
- tsdissolve( botright );
- }
- else {
- tsbond( botright, toprshelle );
- }
- }
- /* New point assignments for the rotated quadrilateral. */
- setorg( *flipedge, farpoint );
- setdest( *flipedge, botpoint );
- setapex( *flipedge, rightpoint );
- setorg( top, botpoint );
- setdest( top, farpoint );
- setapex( top, leftpoint );
- if ( verbose > 2 ) {
- printf( " Edge flip results in left " );
- lnextself( topleft );
- printtriangle( &topleft );
- printf( " and right " );
- printtriangle( flipedge );
- }
- }
- /*****************************************************************************/
- /* */
- /* insertsite() Insert a vertex into a Delaunay triangulation, */
- /* performing flips as necessary to maintain the Delaunay */
- /* property. */
- /* */
- /* The point `insertpoint' is located. If `searchtri.tri' is not NULL, */
- /* the search for the containing triangle begins from `searchtri'. If */
- /* `searchtri.tri' is NULL, a full point location procedure is called. */
- /* If `insertpoint' is found inside a triangle, the triangle is split into */
- /* three; if `insertpoint' lies on an edge, the edge is split in two, */
- /* thereby splitting the two adjacent triangles into four. Edge flips are */
- /* used to restore the Delaunay property. If `insertpoint' lies on an */
- /* existing vertex, no action is taken, and the value DUPLICATEPOINT is */
- /* returned. On return, `searchtri' is set to a handle whose origin is the */
- /* existing vertex. */
- /* */
- /* Normally, the parameter `splitedge' is set to NULL, implying that no */
- /* segment should be split. In this case, if `insertpoint' is found to */
- /* lie on a segment, no action is taken, and the value VIOLATINGPOINT is */
- /* returned. On return, `searchtri' is set to a handle whose primary edge */
- /* is the violated segment. */
- /* */
- /* If the calling routine wishes to split a segment by inserting a point in */
- /* it, the parameter `splitedge' should be that segment. In this case, */
- /* `searchtri' MUST be the triangle handle reached by pivoting from that */
- /* segment; no point location is done. */
- /* */
- /* `segmentflaws' and `triflaws' are flags that indicate whether or not */
- /* there should be checks for the creation of encroached segments or bad */
- /* quality faces. If a newly inserted point encroaches upon segments, */
- /* these segments are added to the list of segments to be split if */
- /* `segmentflaws' is set. If bad triangles are created, these are added */
- /* to the queue if `triflaws' is set. */
- /* */
- /* If a duplicate point or violated segment does not prevent the point */
- /* from being inserted, the return value will be ENCROACHINGPOINT if the */
- /* point encroaches upon a segment (and checking is enabled), or */
- /* SUCCESSFULPOINT otherwise. In either case, `searchtri' is set to a */
- /* handle whose origin is the newly inserted vertex. */
- /* */
- /* insertsite() does not use flip() for reasons of speed; some */
- /* information can be reused from edge flip to edge flip, like the */
- /* locations of shell edges. */
- /* */
- /*****************************************************************************/
- enum insertsiteresult insertsite( insertpoint, searchtri, splitedge,
- segmentflaws, triflaws )
- point insertpoint;
- struct triedge *searchtri;
- struct edge *splitedge;
- int segmentflaws;
- int triflaws;
- {
- struct triedge horiz;
- struct triedge top;
- struct triedge botleft, botright;
- struct triedge topleft, topright;
- struct triedge newbotleft, newbotright;
- struct triedge newtopright;
- struct triedge botlcasing, botrcasing;
- struct triedge toplcasing, toprcasing;
- struct triedge testtri;
- struct edge botlshelle, botrshelle;
- struct edge toplshelle, toprshelle;
- struct edge brokenshelle;
- struct edge checkshelle;
- struct edge rightedge;
- struct edge newedge;
- struct edge *encroached;
- point first;
- point leftpoint, rightpoint, botpoint, toppoint, farpoint;
- REAL attrib;
- REAL area;
- enum insertsiteresult success;
- enum locateresult intersect;
- int doflip;
- int mirrorflag;
- int i;
- triangle ptr; /* Temporary variable used by sym(). */
- shelle sptr; /* Temporary variable used by spivot() and tspivot(). */
- if ( verbose > 1 ) {
- printf( " Inserting (%.12g, %.12g).\n", insertpoint[0], insertpoint[1] );
- }
- if ( splitedge == (struct edge *) NULL ) {
- /* Find the location of the point to be inserted. Check if a good */
- /* starting triangle has already been provided by the caller. */
- if ( searchtri->tri == (triangle *) NULL ) {
- /* Find a boundary triangle. */
- horiz.tri = dummytri;
- horiz.orient = 0;
- symself( horiz );
- /* Search for a triangle containing `insertpoint'. */
- intersect = locate( insertpoint, &horiz );
- }
- else {
- /* Start searching from the triangle provided by the caller. */
- triedgecopy( *searchtri, horiz );
- intersect = preciselocate( insertpoint, &horiz );
- }
- }
- else {
- /* The calling routine provides the edge in which the point is inserted. */
- triedgecopy( *searchtri, horiz );
- intersect = ONEDGE;
- }
- if ( intersect == ONVERTEX ) {
- /* There's already a vertex there. Return in `searchtri' a triangle */
- /* whose origin is the existing vertex. */
- triedgecopy( horiz, *searchtri );
- triedgecopy( horiz, recenttri );
- return DUPLICATEPOINT;
- }
- if ( ( intersect == ONEDGE ) || ( intersect == OUTSIDE ) ) {
- /* The vertex falls on an edge or boundary. */
- if ( checksegments && ( splitedge == (struct edge *) NULL ) ) {
- /* Check whether the vertex falls on a shell edge. */
- tspivot( horiz, brokenshelle );
- if ( brokenshelle.sh != dummysh ) {
- /* The vertex falls on a shell edge. */
- if ( segmentflaws ) {
- if ( nobisect == 0 ) {
- /* Add the shell edge to the list of encroached segments. */
- encroached = (struct edge *) poolalloc( &badsegments );
- shellecopy( brokenshelle, *encroached );
- }
- else if ( ( nobisect == 1 ) && ( intersect == ONEDGE ) ) {
- /* This segment may be split only if it is an internal boundary. */
- sym( horiz, testtri );
- if ( testtri.tri != dummytri ) {
- /* Add the shell edge to the list of encroached segments. */
- encroached = (struct edge *) poolalloc( &badsegments );
- shellecopy( brokenshelle, *encroached );
- }
- }
- }
- /* Return a handle whose primary edge contains the point, */
- /* which has not been inserted. */
- triedgecopy( horiz, *searchtri );
- triedgecopy( horiz, recenttri );
- return VIOLATINGPOINT;
- }
- }
- /* Insert the point on an edge, dividing one triangle into two (if */
- /* the edge lies on a boundary) or two triangles into four. */
- lprev( horiz, botright );
- sym( botright, botrcasing );
- sym( horiz, topright );
- /* Is there a second triangle? (Or does this edge lie on a boundary?) */
- mirrorflag = topright.tri != dummytri;
- if ( mirrorflag ) {
- lnextself( topright );
- sym( topright, toprcasing );
- maketriangle( &newtopright );
- }
- else {
- /* Splitting the boundary edge increases the number of boundary edges. */
- hullsize++;
- }
- maketriangle( &newbotright );
- /* Set the vertices of changed and new triangles. */
- org( horiz, rightpoint );
- dest( horiz, leftpoint );
- apex( horiz, botpoint );
- setorg( newbotright, botpoint );
- setdest( newbotright, rightpoint );
- setapex( newbotright, insertpoint );
- setorg( horiz, insertpoint );
- for ( i = 0; i < eextras; i++ ) {
- /* Set the element attributes of a new triangle. */
- setelemattribute( newbotright, i, elemattribute( botright, i ) );
- }
- if ( vararea ) {
- /* Set the area constraint of a new triangle. */
- setareabound( newbotright, areabound( botright ) );
- }
- if ( mirrorflag ) {
- dest( topright, toppoint );
- setorg( newtopright, rightpoint );
- setdest( newtopright, toppoint );
- setapex( newtopright, insertpoint );
- setorg( topright, insertpoint );
- for ( i = 0; i < eextras; i++ ) {
- /* Set the element attributes of another new triangle. */
- setelemattribute( newtopright, i, elemattribute( topright, i ) );
- }
- if ( vararea ) {
- /* Set the area constraint of another new triangle. */
- setareabound( newtopright, areabound( topright ) );
- }
- }
- /* There may be shell edges that need to be bonded */
- /* to the new triangle(s). */
- if ( checksegments ) {
- tspivot( botright, botrshelle );
- if ( botrshelle.sh != dummysh ) {
- tsdissolve( botright );
- tsbond( newbotright, botrshelle );
- }
- if ( mirrorflag ) {
- tspivot( topright, toprshelle );
- if ( toprshelle.sh != dummysh ) {
- tsdissolve( topright );
- tsbond( newtopright, toprshelle );
- }
- }
- }
- /* Bond the new triangle(s) to the surrounding triangles. */
- bond( newbotright, botrcasing );
- lprevself( newbotright );
- bond( newbotright, botright );
- lprevself( newbotright );
- if ( mirrorflag ) {
- bond( newtopright, toprcasing );
- lnextself( newtopright );
- bond( newtopright, topright );
- lnextself( newtopright );
- bond( newtopright, newbotright );
- }
- if ( splitedge != (struct edge *) NULL ) {
- /* Split the shell edge into two. */
- setsdest( *splitedge, insertpoint );
- ssymself( *splitedge );
- spivot( *splitedge, rightedge );
- insertshelle( &newbotright, mark( *splitedge ) );
- tspivot( newbotright, newedge );
- sbond( *splitedge, newedge );
- ssymself( newedge );
- sbond( newedge, rightedge );
- ssymself( *splitedge );
- }
- #ifdef SELF_CHECK
- if ( counterclockwise( rightpoint, leftpoint, botpoint ) < 0.0 ) {
- printf( "Internal error in insertsite():\n" );
- printf( " Clockwise triangle prior to edge point insertion (bottom).\n" );
- }
- if ( mirrorflag ) {
- if ( counterclockwise( leftpoint, rightpoint, toppoint ) < 0.0 ) {
- printf( "Internal error in insertsite():\n" );
- printf( " Clockwise triangle prior to edge point insertion (top).\n" );
- }
- if ( counterclockwise( rightpoint, toppoint, insertpoint ) < 0.0 ) {
- printf( "Internal error in insertsite():\n" );
- printf( " Clockwise triangle after edge point insertion (top right).\n"
- );
- }
- if ( counterclockwise( toppoint, leftpoint, insertpoint ) < 0.0 ) {
- printf( "Internal error in insertsite():\n" );
- printf( " Clockwise triangle after edge point insertion (top left).\n"
- );
- }
- }
- if ( counterclockwise( leftpoint, botpoint, insertpoint ) < 0.0 ) {
- printf( "Internal error in insertsite():\n" );
- printf( " Clockwise triangle after edge point insertion (bottom left).\n"
- );
- }
- if ( counterclockwise( botpoint, rightpoint, insertpoint ) < 0.0 ) {
- printf( "Internal error in insertsite():\n" );
- printf(
- " Clockwise triangle after edge point insertion (bottom right).\n" );
- }
- #endif /* SELF_CHECK */
- if ( verbose > 2 ) {
- printf( " Updating bottom left " );
- printtriangle( &botright );
- if ( mirrorflag ) {
- printf( " Updating top left " );
- printtriangle( &topright );
- printf( " Creating top right " );
- printtriangle( &newtopright );
- }
- printf( " Creating bottom right " );
- printtriangle( &newbotright );
- }
- /* Position `horiz' on the first edge to check for */
- /* the Delaunay property. */
- lnextself( horiz );
- }
- else {
- /* Insert the point in a triangle, splitting it into three. */
- lnext( horiz, botleft );
- lprev( horiz, botright );
- sym( botleft, botlcasing );
- sym( botright, botrcasing );
- maketriangle( &newbotleft );
- maketriangle( &newbotright );
- /* Set the vertices of changed and new triangles. */
- org( horiz, rightpoint );
- dest( horiz, leftpoint );
- apex( horiz, botpoint );
- setorg( newbotleft, leftpoint );
- setdest( newbotleft, botpoint );
- setapex( newbotleft, insertpoint );
- setorg( newbotright, botpoint );
- setdest( newbotright, rightpoint );
- setapex( newbotright, insertpoint );
- setapex( horiz, insertpoint );
- for ( i = 0; i < eextras; i++ ) {
- /* Set the element attributes of the new triangles. */
- attrib = elemattribute( horiz, i );
- setelemattribute( newbotleft, i, attrib );
- setelemattribute( newbotright, i, attrib );
- }
- if ( vararea ) {
- /* Set the area constraint of the new triangles. */
- area = areabound( horiz );
- setareabound( newbotleft, area );
- setareabound( newbotright, area );
- }
- /* There may be shell edges that need to be bonded */
- /* to the new triangles. */
- if ( checksegments ) {
- tspivot( botleft, botlshelle );
- if ( botlshelle.sh != dummysh ) {
- tsdissolve( botleft );
- tsbond( newbotleft, botlshelle );
- }
- tspivot( botright, botrshelle );
- if ( botrshelle.sh != dummysh ) {
- tsdissolve( botright );
- tsbond( newbotright, botrshelle );
- }
- }
- /* Bond the new triangles to the surrounding triangles. */
- bond( newbotleft, botlcasing );
- bond( newbotright, botrcasing );
- lnextself( newbotleft );
- lprevself( newbotright );
- bond( newbotleft, newbotright );
- lnextself( newbotleft );
- bond( botleft, newbotleft );
- lprevself( newbotright );
- bond( botright, newbotright );
- #ifdef SELF_CHECK
- if ( counterclockwise( rightpoint, leftpoint, botpoint ) < 0.0 ) {
- printf( "Internal error in insertsite():\n" );
- printf( " Clockwise triangle prior to point insertion.\n" );
- }
- if ( counterclockwise( rightpoint, leftpoint, insertpoint ) < 0.0 ) {
- printf( "Internal error in insertsite():\n" );
- printf( " Clockwise triangle after point insertion (top).\n" );
- }
- if ( counterclockwise( leftpoint, botpoint, insertpoint ) < 0.0 ) {
- printf( "Internal error in insertsite():\n" );
- printf( " Clockwise triangle after point insertion (left).\n" );
- }
- if ( counterclockwise( botpoint, rightpoint, insertpoint ) < 0.0 ) {
- printf( "Internal error in insertsite():\n" );
- printf( " Clockwise triangle after point insertion (right).\n" );
- }
- #endif /* SELF_CHECK */
- if ( verbose > 2 ) {
- printf( " Updating top " );
- printtriangle( &horiz );
- printf( " Creating left " );
- printtriangle( &newbotleft );
- printf( " Creating right " );
- printtriangle( &newbotright );
- }
- }
- /* The insertion is successful by default, unless an encroached */
- /* edge is found. */
- success = SUCCESSFULPOINT;
- /* Circle around the newly inserted vertex, checking each edge opposite */
- /* it for the Delaunay property. Non-Delaunay edges are flipped. */
- /* `horiz' is always the edge being checked. `first' marks where to */
- /* stop circling. */
- org( horiz, first );
- rightpoint = first;
- dest( horiz, leftpoint );
- /* Circle until finished. */
- while ( 1 ) {
- /* By default, the edge will be flipped. */
- doflip = 1;
- if ( checksegments ) {
- /* Check for a segment, which cannot be flipped. */
- tspivot( horiz, checkshelle );
- if ( checkshelle.sh != dummysh ) {
- /* The edge is a segment and cannot be flipped. */
- doflip = 0;
- #ifndef CDT_ONLY
- if ( segmentflaws ) {
- /* Does the new point encroach upon this segment? */
- if ( checkedge4encroach( &checkshelle ) ) {
- success = ENCROACHINGPOINT;
- }
- }
- #endif /* not CDT_ONLY */
- }
- }
- if ( doflip ) {
- /* Check if the edge is a boundary edge. */
- sym( horiz, top );
- if ( top.tri == dummytri ) {
- /* The edge is a boundary edge and cannot be flipped. */
- doflip = 0;
- }
- else {
- /* Find the point on the other side of the edge. */
- apex( top, farpoint );
- /* In the incremental Delaunay triangulation algorithm, any of */
- /* `leftpoint', `rightpoint', and `farpoint' could be vertices */
- /* of the triangular bounding box. These vertices must be */
- /* treated as if they are infinitely distant, even though their */
- /* "coordinates" are not. */
- if ( ( leftpoint == infpoint1 ) || ( leftpoint == infpoint2 )
- || ( leftpoint == infpoint3 ) ) {
- /* `leftpoint' is infinitely distant. Check the convexity of */
- /* the boundary of the triangulation. 'farpoint' might be */
- /* infinite as well, but trust me, this same condition */
- /* should be applied. */
- doflip = counterclockwise( insertpoint, rightpoint, farpoint ) > 0.0;
- }
- else if ( ( rightpoint == infpoint1 ) || ( rightpoint == infpoint2 )
- || ( rightpoint == infpoint3 ) ) {
- /* `rightpoint' is infinitely distant. Check the convexity of */
- /* the boundary of the triangulation. 'farpoint' might be */
- /* infinite as well, but trust me, this same condition */
- /* should be applied. */
- doflip = counterclockwise( farpoint, leftpoint, insertpoint ) > 0.0;
- }
- else if ( ( farpoint == infpoint1 ) || ( farpoint == infpoint2 )
- || ( farpoint == infpoint3 ) ) {
- /* `farpoint' is infinitely distant and cannot be inside */
- /* the circumcircle of the triangle `horiz'. */
- doflip = 0;
- }
- else {
- /* Test whether the edge is locally Delaunay. */
- doflip = incircle( leftpoint, insertpoint, rightpoint, farpoint )
- > 0.0;
- }
- if ( doflip ) {
- /* We made it! Flip the edge `horiz' by rotating its containing */
- /* quadrilateral (the two triangles adjacent to `horiz'). */
- /* Identify the casing of the quadrilateral. */
- lprev( top, topleft );
- sym( topleft, toplcasing );
- lnext( top, topright );
- sym( topright, toprcasing );
- lnext( horiz, botleft );
- sym( botleft, botlcasing );
- lprev( horiz, botright );
- sym( botright, botrcasing );
- /* Rotate the quadrilateral one-quarter turn counterclockwise. */
- bond( topleft, botlcasing );
- bond( botleft, botrcasing );
- bond( botright, toprcasing );
- bond( topright, toplcasing );
- if ( checksegments ) {
- /* Check for shell edges and rebond them to the quadrilateral. */
- tspivot( topleft, toplshelle );
- tspivot( botleft, botlshelle );
- tspivot( botright, botrshelle );
- tspivot( topright, toprshelle );
- if ( toplshelle.sh == dummysh ) {
- tsdissolve( topright );
- }
- else {
- tsbond( topright, toplshelle );
- }
- if ( botlshelle.sh == dummysh ) {
- tsdissolve( topleft );
- }
- else {
- tsbond( topleft, botlshelle );
- }
- if ( botrshelle.sh == dummysh ) {
- tsdissolve( botleft );
- }
- else {
- tsbond( botleft, botrshelle );
- }
- if ( toprshelle.sh == dummysh ) {
- tsdissolve( botright );
- }
- else {
- tsbond( botright, toprshelle );
- }
- }
- /* New point assignments for the rotated quadrilateral. */
- setorg( horiz, farpoint );
- setdest( horiz, insertpoint );
- setapex( horiz, rightpoint );
- setorg( top, insertpoint );
- setdest( top, farpoint );
- setapex( top, leftpoint );
- for ( i = 0; i < eextras; i++ ) {
- /* Take the average of the two triangles' attributes. */
- attrib = (REAL)( 0.5 * ( elemattribute( top, i ) + elemattribute( horiz, i ) ) );
- setelemattribute( top, i, attrib );
- setelemattribute( horiz, i, attrib );
- }
- if ( vararea ) {
- if ( ( areabound( top ) <= 0.0 ) || ( areabound( horiz ) <= 0.0 ) ) {
- area = -1.0;
- }
- else {
- /* Take the average of the two triangles' area constraints. */
- /* This prevents small area constraints from migrating a */
- /* long, long way from their original location due to flips. */
- area = (REAL)( 0.5 * ( areabound( top ) + areabound( horiz ) ) );
- }
- setareabound( top, area );
- setareabound( horiz, area );
- }
- #ifdef SELF_CHECK
- if ( insertpoint != (point) NULL ) {
- if ( counterclockwise( leftpoint, insertpoint, rightpoint ) < 0.0 ) {
- printf( "Internal error in insertsite():\n" );
- printf( " Clockwise triangle prior to edge flip (bottom).\n" );
- }
- /* The following test has been removed because constrainededge() */
- /* sometimes generates inverted triangles that insertsite() */
- /* removes. */
- /*
- if (counterclockwise(rightpoint, farpoint, leftpoint) < 0.0) {
- printf("Internal error in insertsite():\n");
- printf(" Clockwise triangle prior to edge flip (top).\n");
- }
- */
- if ( counterclockwise( farpoint, leftpoint, insertpoint ) < 0.0 ) {
- printf( "Internal error in insertsite():\n" );
- printf( " Clockwise triangle after edge flip (left).\n" );
- }
- if ( counterclockwise( insertpoint, rightpoint, farpoint ) < 0.0 ) {
- printf( "Internal error in insertsite():\n" );
- printf( " Clockwise triangle after edge flip (right).\n" );
- }
- }
- #endif /* SELF_CHECK */
- if ( verbose > 2 ) {
- printf( " Edge flip results in left " );
- lnextself( topleft );
- printtriangle( &topleft );
- printf( " and right " );
- printtriangle( &horiz );
- }
- /* On the next iterations, consider the two edges that were */
- /* exposed (this is, are now visible to the newly inserted */
- /* point) by the edge flip. */
- lprevself( horiz );
- leftpoint = farpoint;
- }
- }
- }
- if ( !doflip ) {
- /* The handle `horiz' is accepted as locally Delaunay. */
- #ifndef CDT_ONLY
- if ( triflaws ) {
- /* Check the triangle `horiz' for quality. */
- testtriangle( &horiz );
- }
- #endif /* not CDT_ONLY */
- /* Look for the next edge around the newly inserted point. */
- lnextself( horiz );
- sym( horiz, testtri );
- /* Check for finishing a complete revolution about the new point, or */
- /* falling off the edge of the triangulation. The latter will */
- /* happen when a point is inserted at a boundary. */
- if ( ( leftpoint == first ) || ( testtri.tri == dummytri ) ) {
- /* We're done. Return a triangle whose origin is the new point. */
- lnext( horiz, *searchtri );
- lnext( horiz, recenttri );
- return success;
- }
- /* Finish finding the next edge around the newly inserted point. */
- lnext( testtri, horiz );
- rightpoint = leftpoint;
- dest( horiz, leftpoint );
- }
- }
- }
- /*****************************************************************************/
- /* */
- /* triangulatepolygon() Find the Delaunay triangulation of a polygon that */
- /* has a certain "nice" shape. This includes the */
- /* polygons that result from deletion of a point or */
- /* insertion of a segment. */
- /* */
- /* This is a conceptually difficult routine. The starting assumption is */
- /* that we have a polygon with n sides. n - 1 of these sides are currently */
- /* represented as edges in the mesh. One side, called the "base", need not */
- /* be. */
- /* */
- /* Inside the polygon is a structure I call a "fan", consisting of n - 1 */
- /* triangles that share a common origin. For each of these triangles, the */
- /* edge opposite the origin is one of the sides of the polygon. The */
- /* primary edge of each triangle is the edge directed from the origin to */
- /* the destination; note that this is not the same edge that is a side of */
- /* the polygon. `firstedge' is the primary edge of the first triangle. */
- /* From there, the triangles follow in counterclockwise order about the */
- /* polygon, until `lastedge', the primary edge of the last triangle. */
- /* `firstedge' and `lastedge' are probably connected to other triangles */
- /* beyond the extremes of the fan, but their identity is not important, as */
- /* long as the fan remains connected to them. */
- /* */
- /* Imagine the polygon oriented so that its base is at the bottom. This */
- /* puts `firstedge' on the far right, and `lastedge' on the far left. */
- /* The right vertex of the base is the destination of `firstedge', and the */
- /* left vertex of the base is the apex of `lastedge'. */
- /* */
- /* The challenge now is to find the right sequence of edge flips to */
- /* transform the fan into a Delaunay triangulation of the polygon. Each */
- /* edge flip effectively removes one triangle from the fan, committing it */
- /* to the polygon. The resulting polygon has one fewer edge. If `doflip' */
- /* is set, the final flip will be performed, resulting in a fan of one */
- /* (useless?) triangle. If `doflip' is not set, the final flip is not */
- /* performed, resulting in a fan of two triangles, and an unfinished */
- /* triangular polygon that is not yet filled out with a single triangle. */
- /* On completion of the routine, `lastedge' is the last remaining triangle, */
- /* or the leftmost of the last two. */
- /* */
- /* Although the flips are performed in the order described above, the */
- /* decisions about what flips to perform are made in precisely the reverse */
- /* order. The recursive triangulatepolygon() procedure makes a decision, */
- /* uses up to two recursive calls to triangulate the "subproblems" */
- /* (polygons with fewer edges), and then performs an edge flip. */
- /* */
- /* The "decision" it makes is which vertex of the polygon should be */
- /* connected to the base. This decision is made by testing every possible */
- /* vertex. Once the best vertex is found, the two edges that connect this */
- /* vertex to the base become the bases for two smaller polygons. These */
- /* are triangulated recursively. Unfortunately, this approach can take */
- /* O(n^2) time not only in the worst case, but in many common cases. It's */
- /* rarely a big deal for point deletion, where n is rarely larger than ten, */
- /* but it could be a big deal for segment insertion, especially if there's */
- /* a lot of long segments that each cut many triangles. I ought to code */
- /* a faster algorithm some time. */
- /* */
- /* The `edgecount' parameter is the number of sides of the polygon, */
- /* including its base. `triflaws' is a flag that determines whether the */
- /* new triangles should be tested for quality, and enqueued if they are */
- /* bad. */
- /* */
- /*****************************************************************************/
- void triangulatepolygon( firstedge, lastedge, edgecount, doflip, triflaws )
- struct triedge *firstedge;
- struct triedge *lastedge;
- int edgecount;
- int doflip;
- int triflaws;
- {
- struct triedge testtri;
- struct triedge besttri;
- struct triedge tempedge;
- point leftbasepoint, rightbasepoint;
- point testpoint;
- point bestpoint;
- int bestnumber;
- int i;
- triangle ptr; /* Temporary variable used by sym(), onext(), and oprev(). */
- /* Identify the base vertices. */
- apex( *lastedge, leftbasepoint );
- dest( *firstedge, rightbasepoint );
- if ( verbose > 2 ) {
- printf( " Triangulating interior polygon at edge\n" );
- printf( " (%.12g, %.12g) (%.12g, %.12g)\n", leftbasepoint[0],
- leftbasepoint[1], rightbasepoint[0], rightbasepoint[1] );
- }
- /* Find the best vertex to connect the base to. */
- onext( *firstedge, besttri );
- dest( besttri, bestpoint );
- triedgecopy( besttri, testtri );
- bestnumber = 1;
- for ( i = 2; i <= edgecount - 2; i++ ) {
- onextself( testtri );
- dest( testtri, testpoint );
- /* Is this a better vertex? */
- if ( incircle( leftbasepoint, rightbasepoint, bestpoint, testpoint ) > 0.0 ) {
- triedgecopy( testtri, besttri );
- bestpoint = testpoint;
- bestnumber = i;
- }
- }
- if ( verbose > 2 ) {
- printf( " Connecting edge to (%.12g, %.12g)\n", bestpoint[0],
- bestpoint[1] );
- }
- if ( bestnumber > 1 ) {
- /* Recursively triangulate the smaller polygon on the right. */
- oprev( besttri, tempedge );
- triangulatepolygon( firstedge, &tempedge, bestnumber + 1, 1, triflaws );
- }
- if ( bestnumber < edgecount - 2 ) {
- /* Recursively triangulate the smaller polygon on the left. */
- sym( besttri, tempedge );
- triangulatepolygon( &besttri, lastedge, edgecount - bestnumber, 1,
- triflaws );
- /* Find `besttri' again; it may have been lost to edge flips. */
- sym( tempedge, besttri );
- }
- if ( doflip ) {
- /* Do one final edge flip. */
- flip( &besttri );
- #ifndef CDT_ONLY
- if ( triflaws ) {
- /* Check the quality of the newly committed triangle. */
- sym( besttri, testtri );
- testtriangle( &testtri );
- }
- #endif /* not CDT_ONLY */
- }
- /* Return the base triangle. */
- triedgecopy( besttri, *lastedge );
- }
- /*****************************************************************************/
- /* */
- /* deletesite() Delete a vertex from a Delaunay triangulation, ensuring */
- /* that the triangulation remains Delaunay. */
- /* */
- /* The origin of `deltri' is deleted. The union of the triangles adjacent */
- /* to this point is a polygon, for which the Delaunay triangulation is */
- /* found. Two triangles are removed from the mesh. */
- /* */
- /* Only interior points that do not lie on segments (shell edges) or */
- /* boundaries may be deleted. */
- /* */
- /*****************************************************************************/
- #ifndef CDT_ONLY
- void deletesite( deltri )
- struct triedge *deltri;
- {
- struct triedge countingtri;
- struct triedge firstedge, lastedge;
- struct triedge deltriright;
- struct triedge lefttri, righttri;
- struct triedge leftcasing, rightcasing;
- struct edge leftshelle, rightshelle;
- point delpoint;
- point neworg;
- int edgecount;
- triangle ptr; /* Temporary variable used by sym(), onext(), and oprev(). */
- shelle sptr; /* Temporary variable used by tspivot(). */
- org( *deltri, delpoint );
- if ( verbose > 1 ) {
- printf( " Deleting (%.12g, %.12g).\n", delpoint[0], delpoint[1] );
- }
- pointdealloc( delpoint );
- /* Count the degree of the point being deleted. */
- onext( *deltri, countingtri );
- edgecount = 1;
- while ( !triedgeequal( *deltri, countingtri ) ) {
- #ifdef SELF_CHECK
- if ( countingtri.tri == dummytri ) {
- printf( "Internal error in deletesite():\n" );
- printf( " Attempt to delete boundary point.\n" );
- internalerror();
- }
- #endif /* SELF_CHECK */
- edgecount++;
- onextself( countingtri );
- }
- #ifdef SELF_CHECK
- if ( edgecount < 3 ) {
- printf( "Internal error in deletesite():\n Point has degree %d.\n",
- edgecount );
- internalerror();
- }
- #endif /* SELF_CHECK */
- if ( edgecount > 3 ) {
- /* Triangulate the polygon defined by the union of all triangles */
- /* adjacent to the point being deleted. Check the quality of */
- /* the resulting triangles. */
- onext( *deltri, firstedge );
- oprev( *deltri, lastedge );
- triangulatepolygon( &firstedge, &lastedge, edgecount, 0, !nobisect );
- }
- /* Splice out two triangles. */
- lprev( *deltri, deltriright );
- dnext( *deltri, lefttri );
- sym( lefttri, leftcasing );
- oprev( deltriright, righttri );
- sym( righttri, rightcasing );
- bond( *deltri, leftcasing );
- bond( deltriright, rightcasing );
- tspivot( lefttri, leftshelle );
- if ( leftshelle.sh != dummysh ) {
- tsbond( *deltri, leftshelle );
- }
- tspivot( righttri, rightshelle );
- if ( rightshelle.sh != dummysh ) {
- tsbond( deltriright, rightshelle );
- }
- /* Set the new origin of `deltri' and check its quality. */
- org( lefttri, neworg );
- setorg( *deltri, neworg );
- if ( !nobisect ) {
- testtriangle( deltri );
- }
- /* Delete the two spliced-out triangles. */
- triangledealloc( lefttri.tri );
- triangledealloc( righttri.tri );
- }
- #endif /* not CDT_ONLY */
- /** **/
- /** **/
- /********* Mesh transformation routines end here *********/
- /********* Divide-and-conquer Delaunay triangulation begins here *********/
- /** **/
- /** **/
- /*****************************************************************************/
- /* */
- /* The divide-and-conquer bounding box */
- /* */
- /* I originally implemented the divide-and-conquer and incremental Delaunay */
- /* triangulations using the edge-based data structure presented by Guibas */
- /* and Stolfi. Switching to a triangle-based data structure doubled the */
- /* speed. However, I had to think of a few extra tricks to maintain the */
- /* elegance of the original algorithms. */
- /* */
- /* The "bounding box" used by my variant of the divide-and-conquer */
- /* algorithm uses one triangle for each edge of the convex hull of the */
- /* triangulation. These bounding triangles all share a common apical */
- /* vertex, which is represented by NULL and which represents nothing. */
- /* The bounding triangles are linked in a circular fan about this NULL */
- /* vertex, and the edges on the convex hull of the triangulation appear */
- /* opposite the NULL vertex. You might find it easiest to imagine that */
- /* the NULL vertex is a point in 3D space behind the center of the */
- /* triangulation, and that the bounding triangles form a sort of cone. */
- /* */
- /* This bounding box makes it easy to represent degenerate cases. For */
- /* instance, the triangulation of two vertices is a single edge. This edge */
- /* is represented by two bounding box triangles, one on each "side" of the */
- /* edge. These triangles are also linked together in a fan about the NULL */
- /* vertex. */
- /* */
- /* The bounding box also makes it easy to traverse the convex hull, as the */
- /* divide-and-conquer algorithm needs to do. */
- /* */
- /*****************************************************************************/
- /*****************************************************************************/
- /* */
- /* pointsort() Sort an array of points by x-coordinate, using the */
- /* y-coordinate as a secondary key. */
- /* */
- /* Uses quicksort. Randomized O(n log n) time. No, I did not make any of */
- /* the usual quicksort mistakes. */
- /* */
- /*****************************************************************************/
- void pointsort( sortarray, arraysize )
- point * sortarray;
- int arraysize;
- {
- int left, right;
- int pivot;
- REAL pivotx, pivoty;
- point temp;
- if ( arraysize == 2 ) {
- /* Recursive base case. */
- if ( ( sortarray[0][0] > sortarray[1][0] ) ||
- ( ( sortarray[0][0] == sortarray[1][0] ) &&
- ( sortarray[0][1] > sortarray[1][1] ) ) ) {
- temp = sortarray[1];
- sortarray[1] = sortarray[0];
- sortarray[0] = temp;
- }
- return;
- }
- /* Choose a random pivot to split the array. */
- pivot = (int) randomnation( arraysize );
- pivotx = sortarray[pivot][0];
- pivoty = sortarray[pivot][1];
- /* Split the array. */
- left = -1;
- right = arraysize;
- while ( left < right ) {
- /* Search for a point whose x-coordinate is too large for the left. */
- do {
- left++;
- } while ( ( left <= right ) && ( ( sortarray[left][0] < pivotx ) ||
- ( ( sortarray[left][0] == pivotx ) &&
- ( sortarray[left][1] < pivoty ) ) ) );
- /* Search for a point whose x-coordinate is too small for the right. */
- do {
- right--;
- } while ( ( left <= right ) && ( ( sortarray[right][0] > pivotx ) ||
- ( ( sortarray[right][0] == pivotx ) &&
- ( sortarray[right][1] > pivoty ) ) ) );
- if ( left < right ) {
- /* Swap the left and right points. */
- temp = sortarray[left];
- sortarray[left] = sortarray[right];
- sortarray[right] = temp;
- }
- }
- if ( left > 1 ) {
- /* Recursively sort the left subset. */
- pointsort( sortarray, left );
- }
- if ( right < arraysize - 2 ) {
- /* Recursively sort the right subset. */
- pointsort( &sortarray[right + 1], arraysize - right - 1 );
- }
- }
- /*****************************************************************************/
- /* */
- /* pointmedian() An order statistic algorithm, almost. Shuffles an array */
- /* of points so that the first `median' points occur */
- /* lexicographically before the remaining points. */
- /* */
- /* Uses the x-coordinate as the primary key if axis == 0; the y-coordinate */
- /* if axis == 1. Very similar to the pointsort() procedure, but runs in */
- /* randomized linear time. */
- /* */
- /*****************************************************************************/
- void pointmedian( sortarray, arraysize, median, axis )
- point * sortarray;
- int arraysize;
- int median;
- int axis;
- {
- int left, right;
- int pivot;
- REAL pivot1, pivot2;
- point temp;
- if ( arraysize == 2 ) {
- /* Recursive base case. */
- if ( ( sortarray[0][axis] > sortarray[1][axis] ) ||
- ( ( sortarray[0][axis] == sortarray[1][axis] ) &&
- ( sortarray[0][1 - axis] > sortarray[1][1 - axis] ) ) ) {
- temp = sortarray[1];
- sortarray[1] = sortarray[0];
- sortarray[0] = temp;
- }
- return;
- }
- /* Choose a random pivot to split the array. */
- pivot = (int) randomnation( arraysize );
- pivot1 = sortarray[pivot][axis];
- pivot2 = sortarray[pivot][1 - axis];
- /* Split the array. */
- left = -1;
- right = arraysize;
- while ( left < right ) {
- /* Search for a point whose x-coordinate is too large for the left. */
- do {
- left++;
- } while ( ( left <= right ) && ( ( sortarray[left][axis] < pivot1 ) ||
- ( ( sortarray[left][axis] == pivot1 ) &&
- ( sortarray[left][1 - axis] < pivot2 ) ) ) );
- /* Search for a point whose x-coordinate is too small for the right. */
- do {
- right--;
- } while ( ( left <= right ) && ( ( sortarray[right][axis] > pivot1 ) ||
- ( ( sortarray[right][axis] == pivot1 ) &&
- ( sortarray[right][1 - axis] > pivot2 ) ) ) );
- if ( left < right ) {
- /* Swap the left and right points. */
- temp = sortarray[left];
- sortarray[left] = sortarray[right];
- sortarray[right] = temp;
- }
- }
- /* Unlike in pointsort(), at most one of the following */
- /* conditionals is true. */
- if ( left > median ) {
- /* Recursively shuffle the left subset. */
- pointmedian( sortarray, left, median, axis );
- }
- if ( right < median - 1 ) {
- /* Recursively shuffle the right subset. */
- pointmedian( &sortarray[right + 1], arraysize - right - 1,
- median - right - 1, axis );
- }
- }
- /*****************************************************************************/
- /* */
- /* alternateaxes() Sorts the points as appropriate for the divide-and- */
- /* conquer algorithm with alternating cuts. */
- /* */
- /* Partitions by x-coordinate if axis == 0; by y-coordinate if axis == 1. */
- /* For the base case, subsets containing only two or three points are */
- /* always sorted by x-coordinate. */
- /* */
- /*****************************************************************************/
- void alternateaxes( sortarray, arraysize, axis )
- point * sortarray;
- int arraysize;
- int axis;
- {
- int divider;
- divider = arraysize >> 1;
- if ( arraysize <= 3 ) {
- /* Recursive base case: subsets of two or three points will be */
- /* handled specially, and should always be sorted by x-coordinate. */
- axis = 0;
- }
- /* Partition with a horizontal or vertical cut. */
- pointmedian( sortarray, arraysize, divider, axis );
- /* Recursively partition the subsets with a cross cut. */
- if ( arraysize - divider >= 2 ) {
- if ( divider >= 2 ) {
- alternateaxes( sortarray, divider, 1 - axis );
- }
- alternateaxes( &sortarray[divider], arraysize - divider, 1 - axis );
- }
- }
- /*****************************************************************************/
- /* */
- /* mergehulls() Merge two adjacent Delaunay triangulations into a */
- /* single Delaunay triangulation. */
- /* */
- /* This is similar to the algorithm given by Guibas and Stolfi, but uses */
- /* a triangle-based, rather than edge-based, data structure. */
- /* */
- /* The algorithm walks up the gap between the two triangulations, knitting */
- /* them together. As they are merged, some of their bounding triangles */
- /* are converted into real triangles of the triangulation. The procedure */
- /* pulls each hull's bounding triangles apart, then knits them together */
- /* like the teeth of two gears. The Delaunay property determines, at each */
- /* step, whether the next "tooth" is a bounding triangle of the left hull */
- /* or the right. When a bounding triangle becomes real, its apex is */
- /* changed from NULL to a real point. */
- /* */
- /* Only two new triangles need to be allocated. These become new bounding */
- /* triangles at the top and bottom of the seam. They are used to connect */
- /* the remaining bounding triangles (those that have not been converted */
- /* into real triangles) into a single fan. */
- /* */
- /* On entry, `farleft' and `innerleft' are bounding triangles of the left */
- /* triangulation. The origin of `farleft' is the leftmost vertex, and */
- /* the destination of `innerleft' is the rightmost vertex of the */
- /* triangulation. Similarly, `innerright' and `farright' are bounding */
- /* triangles of the right triangulation. The origin of `innerright' and */
- /* destination of `farright' are the leftmost and rightmost vertices. */
- /* */
- /* On completion, the origin of `farleft' is the leftmost vertex of the */
- /* merged triangulation, and the destination of `farright' is the rightmost */
- /* vertex. */
- /* */
- /*****************************************************************************/
- void mergehulls( farleft, innerleft, innerright, farright, axis )
- struct triedge *farleft;
- struct triedge *innerleft;
- struct triedge *innerright;
- struct triedge *farright;
- int axis;
- {
- struct triedge leftcand, rightcand;
- struct triedge baseedge;
- struct triedge nextedge;
- struct triedge sidecasing, topcasing, outercasing;
- struct triedge checkedge;
- point innerleftdest;
- point innerrightorg;
- point innerleftapex, innerrightapex;
- point farleftpt, farrightpt;
- point farleftapex, farrightapex;
- point lowerleft, lowerright;
- point upperleft, upperright;
- point nextapex;
- point checkvertex;
- int changemade;
- int badedge;
- int leftfinished, rightfinished;
- triangle ptr; /* Temporary variable used by sym(). */
- dest( *innerleft, innerleftdest );
- apex( *innerleft, innerleftapex );
- org( *innerright, innerrightorg );
- apex( *innerright, innerrightapex );
- /* Special treatment for horizontal cuts. */
- if ( dwyer && ( axis == 1 ) ) {
- org( *farleft, farleftpt );
- apex( *farleft, farleftapex );
- dest( *farright, farrightpt );
- apex( *farright, farrightapex );
- /* The pointers to the extremal points are shifted to point to the */
- /* topmost and bottommost point of each hull, rather than the */
- /* leftmost and rightmost points. */
- while ( farleftapex[1] < farleftpt[1] ) {
- lnextself( *farleft );
- symself( *farleft );
- farleftpt = farleftapex;
- apex( *farleft, farleftapex );
- }
- sym( *innerleft, checkedge );
- apex( checkedge, checkvertex );
- while ( checkvertex[1] > innerleftdest[1] ) {
- lnext( checkedge, *innerleft );
- innerleftapex = innerleftdest;
- innerleftdest = checkvertex;
- sym( *innerleft, checkedge );
- apex( checkedge, checkvertex );
- }
- while ( innerrightapex[1] < innerrightorg[1] ) {
- lnextself( *innerright );
- symself( *innerright );
- innerrightorg = innerrightapex;
- apex( *innerright, innerrightapex );
- }
- sym( *farright, checkedge );
- apex( checkedge, checkvertex );
- while ( checkvertex[1] > farrightpt[1] ) {
- lnext( checkedge, *farright );
- farrightapex = farrightpt;
- farrightpt = checkvertex;
- sym( *farright, checkedge );
- apex( checkedge, checkvertex );
- }
- }
- /* Find a line tangent to and below both hulls. */
- do {
- changemade = 0;
- /* Make innerleftdest the "bottommost" point of the left hull. */
- if ( counterclockwise( innerleftdest, innerleftapex, innerrightorg ) > 0.0 ) {
- lprevself( *innerleft );
- symself( *innerleft );
- innerleftdest = innerleftapex;
- apex( *innerleft, innerleftapex );
- changemade = 1;
- }
- /* Make innerrightorg the "bottommost" point of the right hull. */
- if ( counterclockwise( innerrightapex, innerrightorg, innerleftdest ) > 0.0 ) {
- lnextself( *innerright );
- symself( *innerright );
- innerrightorg = innerrightapex;
- apex( *innerright, innerrightapex );
- changemade = 1;
- }
- } while ( changemade );
- /* Find the two candidates to be the next "gear tooth". */
- sym( *innerleft, leftcand );
- sym( *innerright, rightcand );
- /* Create the bottom new bounding triangle. */
- maketriangle( &baseedge );
- /* Connect it to the bounding boxes of the left and right triangulations. */
- bond( baseedge, *innerleft );
- lnextself( baseedge );
- bond( baseedge, *innerright );
- lnextself( baseedge );
- setorg( baseedge, innerrightorg );
- setdest( baseedge, innerleftdest );
- /* Apex is intentionally left NULL. */
- if ( verbose > 2 ) {
- printf( " Creating base bounding " );
- printtriangle( &baseedge );
- }
- /* Fix the extreme triangles if necessary. */
- org( *farleft, farleftpt );
- if ( innerleftdest == farleftpt ) {
- lnext( baseedge, *farleft );
- }
- dest( *farright, farrightpt );
- if ( innerrightorg == farrightpt ) {
- lprev( baseedge, *farright );
- }
- /* The vertices of the current knitting edge. */
- lowerleft = innerleftdest;
- lowerright = innerrightorg;
- /* The candidate vertices for knitting. */
- apex( leftcand, upperleft );
- apex( rightcand, upperright );
- /* Walk up the gap between the two triangulations, knitting them together. */
- while ( 1 ) {
- /* Have we reached the top? (This isn't quite the right question, */
- /* because even though the left triangulation might seem finished now, */
- /* moving up on the right triangulation might reveal a new point of */
- /* the left triangulation. And vice-versa.) */
- leftfinished = counterclockwise( upperleft, lowerleft, lowerright ) <= 0.0;
- rightfinished = counterclockwise( upperright, lowerleft, lowerright ) <= 0.0;
- if ( leftfinished && rightfinished ) {
- /* Create the top new bounding triangle. */
- maketriangle( &nextedge );
- setorg( nextedge, lowerleft );
- setdest( nextedge, lowerright );
- /* Apex is intentionally left NULL. */
- /* Connect it to the bounding boxes of the two triangulations. */
- bond( nextedge, baseedge );
- lnextself( nextedge );
- bond( nextedge, rightcand );
- lnextself( nextedge );
- bond( nextedge, leftcand );
- if ( verbose > 2 ) {
- printf( " Creating top bounding " );
- printtriangle( &baseedge );
- }
- /* Special treatment for horizontal cuts. */
- if ( dwyer && ( axis == 1 ) ) {
- org( *farleft, farleftpt );
- apex( *farleft, farleftapex );
- dest( *farright, farrightpt );
- apex( *farright, farrightapex );
- sym( *farleft, checkedge );
- apex( checkedge, checkvertex );
- /* The pointers to the extremal points are restored to the leftmost */
- /* and rightmost points (rather than topmost and bottommost). */
- while ( checkvertex[0] < farleftpt[0] ) {
- lprev( checkedge, *farleft );
- farleftapex = farleftpt;
- farleftpt = checkvertex;
- sym( *farleft, checkedge );
- apex( checkedge, checkvertex );
- }
- while ( farrightapex[0] > farrightpt[0] ) {
- lprevself( *farright );
- symself( *farright );
- farrightpt = farrightapex;
- apex( *farright, farrightapex );
- }
- }
- return;
- }
- /* Consider eliminating edges from the left triangulation. */
- if ( !leftfinished ) {
- /* What vertex would be exposed if an edge were deleted? */
- lprev( leftcand, nextedge );
- symself( nextedge );
- apex( nextedge, nextapex );
- /* If nextapex is NULL, then no vertex would be exposed; the */
- /* triangulation would have been eaten right through. */
- if ( nextapex != (point) NULL ) {
- /* Check whether the edge is Delaunay. */
- badedge = incircle( lowerleft, lowerright, upperleft, nextapex ) > 0.0;
- while ( badedge ) {
- /* Eliminate the edge with an edge flip. As a result, the */
- /* left triangulation will have one more boundary triangle. */
- lnextself( nextedge );
- sym( nextedge, topcasing );
- lnextself( nextedge );
- sym( nextedge, sidecasing );
- bond( nextedge, topcasing );
- bond( leftcand, sidecasing );
- lnextself( leftcand );
- sym( leftcand, outercasing );
- lprevself( nextedge );
- bond( nextedge, outercasing );
- /* Correct the vertices to reflect the edge flip. */
- setorg( leftcand, lowerleft );
- setdest( leftcand, NULL );
- setapex( leftcand, nextapex );
- setorg( nextedge, NULL );
- setdest( nextedge, upperleft );
- setapex( nextedge, nextapex );
- /* Consider the newly exposed vertex. */
- upperleft = nextapex;
- /* What vertex would be exposed if another edge were deleted? */
- triedgecopy( sidecasing, nextedge );
- apex( nextedge, nextapex );
- if ( nextapex != (point) NULL ) {
- /* Check whether the edge is Delaunay. */
- badedge = incircle( lowerleft, lowerright, upperleft, nextapex )
- > 0.0;
- }
- else {
- /* Avoid eating right through the triangulation. */
- badedge = 0;
- }
- }
- }
- }
- /* Consider eliminating edges from the right triangulation. */
- if ( !rightfinished ) {
- /* What vertex would be exposed if an edge were deleted? */
- lnext( rightcand, nextedge );
- symself( nextedge );
- apex( nextedge, nextapex );
- /* If nextapex is NULL, then no vertex would be exposed; the */
- /* triangulation would have been eaten right through. */
- if ( nextapex != (point) NULL ) {
- /* Check whether the edge is Delaunay. */
- badedge = incircle( lowerleft, lowerright, upperright, nextapex ) > 0.0;
- while ( badedge ) {
- /* Eliminate the edge with an edge flip. As a result, the */
- /* right triangulation will have one more boundary triangle. */
- lprevself( nextedge );
- sym( nextedge, topcasing );
- lprevself( nextedge );
- sym( nextedge, sidecasing );
- bond( nextedge, topcasing );
- bond( rightcand, sidecasing );
- lprevself( rightcand );
- sym( rightcand, outercasing );
- lnextself( nextedge );
- bond( nextedge, outercasing );
- /* Correct the vertices to reflect the edge flip. */
- setorg( rightcand, NULL );
- setdest( rightcand, lowerright );
- setapex( rightcand, nextapex );
- setorg( nextedge, upperright );
- setdest( nextedge, NULL );
- setapex( nextedge, nextapex );
- /* Consider the newly exposed vertex. */
- upperright = nextapex;
- /* What vertex would be exposed if another edge were deleted? */
- triedgecopy( sidecasing, nextedge );
- apex( nextedge, nextapex );
- if ( nextapex != (point) NULL ) {
- /* Check whether the edge is Delaunay. */
- badedge = incircle( lowerleft, lowerright, upperright, nextapex )
- > 0.0;
- }
- else {
- /* Avoid eating right through the triangulation. */
- badedge = 0;
- }
- }
- }
- }
- if ( leftfinished || ( !rightfinished &&
- ( incircle( upperleft, lowerleft, lowerright, upperright ) > 0.0 ) ) ) {
- /* Knit the triangulations, adding an edge from `lowerleft' */
- /* to `upperright'. */
- bond( baseedge, rightcand );
- lprev( rightcand, baseedge );
- setdest( baseedge, lowerleft );
- lowerright = upperright;
- sym( baseedge, rightcand );
- apex( rightcand, upperright );
- }
- else {
- /* Knit the triangulations, adding an edge from `upperleft' */
- /* to `lowerright'. */
- bond( baseedge, leftcand );
- lnext( leftcand, baseedge );
- setorg( baseedge, lowerright );
- lowerleft = upperleft;
- sym( baseedge, leftcand );
- apex( leftcand, upperleft );
- }
- if ( verbose > 2 ) {
- printf( " Connecting " );
- printtriangle( &baseedge );
- }
- }
- }
- /*****************************************************************************/
- /* */
- /* divconqrecurse() Recursively form a Delaunay triangulation by the */
- /* divide-and-conquer method. */
- /* */
- /* Recursively breaks down the problem into smaller pieces, which are */
- /* knitted together by mergehulls(). The base cases (problems of two or */
- /* three points) are handled specially here. */
- /* */
- /* On completion, `farleft' and `farright' are bounding triangles such that */
- /* the origin of `farleft' is the leftmost vertex (breaking ties by */
- /* choosing the highest leftmost vertex), and the destination of */
- /* `farright' is the rightmost vertex (breaking ties by choosing the */
- /* lowest rightmost vertex). */
- /* */
- /*****************************************************************************/
- void divconqrecurse( sortarray, vertices, axis, farleft, farright )
- point * sortarray;
- int vertices;
- int axis;
- struct triedge *farleft;
- struct triedge *farright;
- {
- struct triedge midtri, tri1, tri2, tri3;
- struct triedge innerleft, innerright;
- REAL area;
- int divider;
- if ( verbose > 2 ) {
- printf( " Triangulating %d points.\n", vertices );
- }
- if ( vertices == 2 ) {
- /* The triangulation of two vertices is an edge. An edge is */
- /* represented by two bounding triangles. */
- maketriangle( farleft );
- setorg( *farleft, sortarray[0] );
- setdest( *farleft, sortarray[1] );
- /* The apex is intentionally left NULL. */
- maketriangle( farright );
- setorg( *farright, sortarray[1] );
- setdest( *farright, sortarray[0] );
- /* The apex is intentionally left NULL. */
- bond( *farleft, *farright );
- lprevself( *farleft );
- lnextself( *farright );
- bond( *farleft, *farright );
- lprevself( *farleft );
- lnextself( *farright );
- bond( *farleft, *farright );
- if ( verbose > 2 ) {
- printf( " Creating " );
- printtriangle( farleft );
- printf( " Creating " );
- printtriangle( farright );
- }
- /* Ensure that the origin of `farleft' is sortarray[0]. */
- lprev( *farright, *farleft );
- return;
- }
- else if ( vertices == 3 ) {
- /* The triangulation of three vertices is either a triangle (with */
- /* three bounding triangles) or two edges (with four bounding */
- /* triangles). In either case, four triangles are created. */
- maketriangle( &midtri );
- maketriangle( &tri1 );
- maketriangle( &tri2 );
- maketriangle( &tri3 );
- area = counterclockwise( sortarray[0], sortarray[1], sortarray[2] );
- if ( area == 0.0 ) {
- /* Three collinear points; the triangulation is two edges. */
- setorg( midtri, sortarray[0] );
- setdest( midtri, sortarray[1] );
- setorg( tri1, sortarray[1] );
- setdest( tri1, sortarray[0] );
- setorg( tri2, sortarray[2] );
- setdest( tri2, sortarray[1] );
- setorg( tri3, sortarray[1] );
- setdest( tri3, sortarray[2] );
- /* All apices are intentionally left NULL. */
- bond( midtri, tri1 );
- bond( tri2, tri3 );
- lnextself( midtri );
- lprevself( tri1 );
- lnextself( tri2 );
- lprevself( tri3 );
- bond( midtri, tri3 );
- bond( tri1, tri2 );
- lnextself( midtri );
- lprevself( tri1 );
- lnextself( tri2 );
- lprevself( tri3 );
- bond( midtri, tri1 );
- bond( tri2, tri3 );
- /* Ensure that the origin of `farleft' is sortarray[0]. */
- triedgecopy( tri1, *farleft );
- /* Ensure that the destination of `farright' is sortarray[2]. */
- triedgecopy( tri2, *farright );
- }
- else {
- /* The three points are not collinear; the triangulation is one */
- /* triangle, namely `midtri'. */
- setorg( midtri, sortarray[0] );
- setdest( tri1, sortarray[0] );
- setorg( tri3, sortarray[0] );
- /* Apices of tri1, tri2, and tri3 are left NULL. */
- if ( area > 0.0 ) {
- /* The vertices are in counterclockwise order. */
- setdest( midtri, sortarray[1] );
- setorg( tri1, sortarray[1] );
- setdest( tri2, sortarray[1] );
- setapex( midtri, sortarray[2] );
- setorg( tri2, sortarray[2] );
- setdest( tri3, sortarray[2] );
- }
- else {
- /* The vertices are in clockwise order. */
- setdest( midtri, sortarray[2] );
- setorg( tri1, sortarray[2] );
- setdest( tri2, sortarray[2] );
- setapex( midtri, sortarray[1] );
- setorg( tri2, sortarray[1] );
- setdest( tri3, sortarray[1] );
- }
- /* The topology does not depend on how the vertices are ordered. */
- bond( midtri, tri1 );
- lnextself( midtri );
- bond( midtri, tri2 );
- lnextself( midtri );
- bond( midtri, tri3 );
- lprevself( tri1 );
- lnextself( tri2 );
- bond( tri1, tri2 );
- lprevself( tri1 );
- lprevself( tri3 );
- bond( tri1, tri3 );
- lnextself( tri2 );
- lprevself( tri3 );
- bond( tri2, tri3 );
- /* Ensure that the origin of `farleft' is sortarray[0]. */
- triedgecopy( tri1, *farleft );
- /* Ensure that the destination of `farright' is sortarray[2]. */
- if ( area > 0.0 ) {
- triedgecopy( tri2, *farright );
- }
- else {
- lnext( *farleft, *farright );
- }
- }
- if ( verbose > 2 ) {
- printf( " Creating " );
- printtriangle( &midtri );
- printf( " Creating " );
- printtriangle( &tri1 );
- printf( " Creating " );
- printtriangle( &tri2 );
- printf( " Creating " );
- printtriangle( &tri3 );
- }
- return;
- }
- else {
- /* Split the vertices in half. */
- divider = vertices >> 1;
- /* Recursively triangulate each half. */
- divconqrecurse( sortarray, divider, 1 - axis, farleft, &innerleft );
- divconqrecurse( &sortarray[divider], vertices - divider, 1 - axis,
- &innerright, farright );
- if ( verbose > 1 ) {
- printf( " Joining triangulations with %d and %d vertices.\n", divider,
- vertices - divider );
- }
- /* Merge the two triangulations into one. */
- mergehulls( farleft, &innerleft, &innerright, farright, axis );
- }
- }
- long removeghosts( startghost )
- struct triedge *startghost;
- {
- struct triedge searchedge;
- struct triedge dissolveedge;
- struct triedge deadtri;
- point markorg;
- long hullsize;
- triangle ptr; /* Temporary variable used by sym(). */
- if ( verbose ) {
- printf( " Removing ghost triangles.\n" );
- }
- /* Find an edge on the convex hull to start point location from. */
- lprev( *startghost, searchedge );
- symself( searchedge );
- dummytri[0] = encode( searchedge );
- /* Remove the bounding box and count the convex hull edges. */
- triedgecopy( *startghost, dissolveedge );
- hullsize = 0;
- do {
- hullsize++;
- lnext( dissolveedge, deadtri );
- lprevself( dissolveedge );
- symself( dissolveedge );
- /* If no PSLG is involved, set the boundary markers of all the points */
- /* on the convex hull. If a PSLG is used, this step is done later. */
- if ( !poly ) {
- /* Watch out for the case where all the input points are collinear. */
- if ( dissolveedge.tri != dummytri ) {
- org( dissolveedge, markorg );
- if ( pointmark( markorg ) == 0 ) {
- setpointmark( markorg, 1 );
- }
- }
- }
- /* Remove a bounding triangle from a convex hull triangle. */
- dissolve( dissolveedge );
- /* Find the next bounding triangle. */
- sym( deadtri, dissolveedge );
- /* Delete the bounding triangle. */
- triangledealloc( deadtri.tri );
- } while ( !triedgeequal( dissolveedge, *startghost ) );
- return hullsize;
- }
- /*****************************************************************************/
- /* */
- /* divconqdelaunay() Form a Delaunay triangulation by the divide-and- */
- /* conquer method. */
- /* */
- /* Sorts the points, calls a recursive procedure to triangulate them, and */
- /* removes the bounding box, setting boundary markers as appropriate. */
- /* */
- /*****************************************************************************/
- long divconqdelaunay(){
- point *sortarray;
- struct triedge hullleft, hullright;
- int divider;
- int i, j;
- /* Allocate an array of pointers to points for sorting. */
- sortarray = (point *) malloc( inpoints * sizeof( point ) );
- if ( sortarray == (point *) NULL ) {
- printf( "Error: Out of memory.\n" );
- exit( 1 );
- }
- traversalinit( &points );
- for ( i = 0; i < inpoints; i++ ) {
- sortarray[i] = pointtraverse();
- }
- if ( verbose ) {
- printf( " Sorting points.\n" );
- }
- /* Sort the points. */
- pointsort( sortarray, inpoints );
- /* Discard duplicate points, which can really mess up the algorithm. */
- i = 0;
- for ( j = 1; j < inpoints; j++ ) {
- if ( ( sortarray[i][0] == sortarray[j][0] )
- && ( sortarray[i][1] == sortarray[j][1] ) ) {
- if ( !quiet ) {
- printf(
- "Warning: A duplicate point at (%.12g, %.12g) appeared and was ignored.\n",
- sortarray[j][0], sortarray[j][1] );
- }
- /* Commented out - would eliminate point from output .node file, but causes
- a failure if some segment has this point as an endpoint.
- setpointmark(sortarray[j], DEADPOINT);
- */
- }
- else {
- i++;
- sortarray[i] = sortarray[j];
- }
- }
- i++;
- if ( dwyer ) {
- /* Re-sort the array of points to accommodate alternating cuts. */
- divider = i >> 1;
- if ( i - divider >= 2 ) {
- if ( divider >= 2 ) {
- alternateaxes( sortarray, divider, 1 );
- }
- alternateaxes( &sortarray[divider], i - divider, 1 );
- }
- }
- if ( verbose ) {
- printf( " Forming triangulation.\n" );
- }
- /* Form the Delaunay triangulation. */
- divconqrecurse( sortarray, i, 0, &hullleft, &hullright );
- free( sortarray );
- return removeghosts( &hullleft );
- }
- /** **/
- /** **/
- /********* Divide-and-conquer Delaunay triangulation ends here *********/
- /********* Incremental Delaunay triangulation begins here *********/
- /** **/
- /** **/
- /*****************************************************************************/
- /* */
- /* boundingbox() Form an "infinite" bounding triangle to insert points */
- /* into. */
- /* */
- /* The points at "infinity" are assigned finite coordinates, which are used */
- /* by the point location routines, but (mostly) ignored by the Delaunay */
- /* edge flip routines. */
- /* */
- /*****************************************************************************/
- #ifndef REDUCED
- void boundingbox(){
- struct triedge inftri; /* Handle for the triangular bounding box. */
- REAL width;
- if ( verbose ) {
- printf( " Creating triangular bounding box.\n" );
- }
- /* Find the width (or height, whichever is larger) of the triangulation. */
- width = xmax - xmin;
- if ( ymax - ymin > width ) {
- width = ymax - ymin;
- }
- if ( width == 0.0 ) {
- width = 1.0;
- }
- /* Create the vertices of the bounding box. */
- infpoint1 = (point) malloc( points.itembytes );
- infpoint2 = (point) malloc( points.itembytes );
- infpoint3 = (point) malloc( points.itembytes );
- if ( ( infpoint1 == (point) NULL ) || ( infpoint2 == (point) NULL )
- || ( infpoint3 == (point) NULL ) ) {
- printf( "Error: Out of memory.\n" );
- exit( 1 );
- }
- infpoint1[0] = xmin - 50.0 * width;
- infpoint1[1] = ymin - 40.0 * width;
- infpoint2[0] = xmax + 50.0 * width;
- infpoint2[1] = ymin - 40.0 * width;
- infpoint3[0] = 0.5 * ( xmin + xmax );
- infpoint3[1] = ymax + 60.0 * width;
- /* Create the bounding box. */
- maketriangle( &inftri );
- setorg( inftri, infpoint1 );
- setdest( inftri, infpoint2 );
- setapex( inftri, infpoint3 );
- /* Link dummytri to the bounding box so we can always find an */
- /* edge to begin searching (point location) from. */
- dummytri[0] = (triangle) inftri.tri;
- if ( verbose > 2 ) {
- printf( " Creating " );
- printtriangle( &inftri );
- }
- }
- #endif /* not REDUCED */
- /*****************************************************************************/
- /* */
- /* removebox() Remove the "infinite" bounding triangle, setting boundary */
- /* markers as appropriate. */
- /* */
- /* The triangular bounding box has three boundary triangles (one for each */
- /* side of the bounding box), and a bunch of triangles fanning out from */
- /* the three bounding box vertices (one triangle for each edge of the */
- /* convex hull of the inner mesh). This routine removes these triangles. */
- /* */
- /*****************************************************************************/
- #ifndef REDUCED
- long removebox(){
- struct triedge deadtri;
- struct triedge searchedge;
- struct triedge checkedge;
- struct triedge nextedge, finaledge, dissolveedge;
- point markorg;
- long hullsize;
- triangle ptr; /* Temporary variable used by sym(). */
- if ( verbose ) {
- printf( " Removing triangular bounding box.\n" );
- }
- /* Find a boundary triangle. */
- nextedge.tri = dummytri;
- nextedge.orient = 0;
- symself( nextedge );
- /* Mark a place to stop. */
- lprev( nextedge, finaledge );
- lnextself( nextedge );
- symself( nextedge );
- /* Find a triangle (on the boundary of the point set) that isn't */
- /* a bounding box triangle. */
- lprev( nextedge, searchedge );
- symself( searchedge );
- /* Check whether nextedge is another boundary triangle */
- /* adjacent to the first one. */
- lnext( nextedge, checkedge );
- symself( checkedge );
- if ( checkedge.tri == dummytri ) {
- /* Go on to the next triangle. There are only three boundary */
- /* triangles, and this next triangle cannot be the third one, */
- /* so it's safe to stop here. */
- lprevself( searchedge );
- symself( searchedge );
- }
- /* Find a new boundary edge to search from, as the current search */
- /* edge lies on a bounding box triangle and will be deleted. */
- dummytri[0] = encode( searchedge );
- hullsize = -2l;
- while ( !triedgeequal( nextedge, finaledge ) ) {
- hullsize++;
- lprev( nextedge, dissolveedge );
- symself( dissolveedge );
- /* If not using a PSLG, the vertices should be marked now. */
- /* (If using a PSLG, markhull() will do the job.) */
- if ( !poly ) {
- /* Be careful! One must check for the case where all the input */
- /* points are collinear, and thus all the triangles are part of */
- /* the bounding box. Otherwise, the setpointmark() call below */
- /* will cause a bad pointer reference. */
- if ( dissolveedge.tri != dummytri ) {
- org( dissolveedge, markorg );
- if ( pointmark( markorg ) == 0 ) {
- setpointmark( markorg, 1 );
- }
- }
- }
- /* Disconnect the bounding box triangle from the mesh triangle. */
- dissolve( dissolveedge );
- lnext( nextedge, deadtri );
- sym( deadtri, nextedge );
- /* Get rid of the bounding box triangle. */
- triangledealloc( deadtri.tri );
- /* Do we need to turn the corner? */
- if ( nextedge.tri == dummytri ) {
- /* Turn the corner. */
- triedgecopy( dissolveedge, nextedge );
- }
- }
- triangledealloc( finaledge.tri );
- free( infpoint1 ); /* Deallocate the bounding box vertices. */
- free( infpoint2 );
- free( infpoint3 );
- return hullsize;
- }
- #endif /* not REDUCED */
- /*****************************************************************************/
- /* */
- /* incrementaldelaunay() Form a Delaunay triangulation by incrementally */
- /* adding vertices. */
- /* */
- /*****************************************************************************/
- #ifndef REDUCED
- long incrementaldelaunay(){
- struct triedge starttri;
- point pointloop;
- int i;
- /* Create a triangular bounding box. */
- boundingbox();
- if ( verbose ) {
- printf( " Incrementally inserting points.\n" );
- }
- traversalinit( &points );
- pointloop = pointtraverse();
- i = 1;
- while ( pointloop != (point) NULL ) {
- /* Find a boundary triangle to search from. */
- starttri.tri = (triangle *) NULL;
- if ( insertsite( pointloop, &starttri, (struct edge *) NULL, 0, 0 ) ==
- DUPLICATEPOINT ) {
- if ( !quiet ) {
- printf(
- "Warning: A duplicate point at (%.12g, %.12g) appeared and was ignored.\n",
- pointloop[0], pointloop[1] );
- }
- /* Commented out - would eliminate point from output .node file.
- setpointmark(pointloop, DEADPOINT);
- */
- }
- pointloop = pointtraverse();
- i++;
- }
- /* Remove the bounding box. */
- return removebox();
- }
- #endif /* not REDUCED */
- /** **/
- /** **/
- /********* Incremental Delaunay triangulation ends here *********/
- /********* Sweepline Delaunay triangulation begins here *********/
- /** **/
- /** **/
- #ifndef REDUCED
- void eventheapinsert( heap, heapsize, newevent )
- struct event **heap;
- int heapsize;
- struct event *newevent;
- {
- REAL eventx, eventy;
- int eventnum;
- int parent;
- int notdone;
- eventx = newevent->xkey;
- eventy = newevent->ykey;
- eventnum = heapsize;
- notdone = eventnum > 0;
- while ( notdone ) {
- parent = ( eventnum - 1 ) >> 1;
- if ( ( heap[parent]->ykey < eventy ) ||
- ( ( heap[parent]->ykey == eventy )
- && ( heap[parent]->xkey <= eventx ) ) ) {
- notdone = 0;
- }
- else {
- heap[eventnum] = heap[parent];
- heap[eventnum]->heapposition = eventnum;
- eventnum = parent;
- notdone = eventnum > 0;
- }
- }
- heap[eventnum] = newevent;
- newevent->heapposition = eventnum;
- }
- #endif /* not REDUCED */
- #ifndef REDUCED
- void eventheapify( heap, heapsize, eventnum )
- struct event **heap;
- int heapsize;
- int eventnum;
- {
- struct event *thisevent;
- REAL eventx, eventy;
- int leftchild, rightchild;
- int smallest;
- int notdone;
- thisevent = heap[eventnum];
- eventx = thisevent->xkey;
- eventy = thisevent->ykey;
- leftchild = 2 * eventnum + 1;
- notdone = leftchild < heapsize;
- while ( notdone ) {
- if ( ( heap[leftchild]->ykey < eventy ) ||
- ( ( heap[leftchild]->ykey == eventy )
- && ( heap[leftchild]->xkey < eventx ) ) ) {
- smallest = leftchild;
- }
- else {
- smallest = eventnum;
- }
- rightchild = leftchild + 1;
- if ( rightchild < heapsize ) {
- if ( ( heap[rightchild]->ykey < heap[smallest]->ykey ) ||
- ( ( heap[rightchild]->ykey == heap[smallest]->ykey )
- && ( heap[rightchild]->xkey < heap[smallest]->xkey ) ) ) {
- smallest = rightchild;
- }
- }
- if ( smallest == eventnum ) {
- notdone = 0;
- }
- else {
- heap[eventnum] = heap[smallest];
- heap[eventnum]->heapposition = eventnum;
- heap[smallest] = thisevent;
- thisevent->heapposition = smallest;
- eventnum = smallest;
- leftchild = 2 * eventnum + 1;
- notdone = leftchild < heapsize;
- }
- }
- }
- #endif /* not REDUCED */
- #ifndef REDUCED
- void eventheapdelete( heap, heapsize, eventnum )
- struct event **heap;
- int heapsize;
- int eventnum;
- {
- struct event *moveevent;
- REAL eventx, eventy;
- int parent;
- int notdone;
- moveevent = heap[heapsize - 1];
- if ( eventnum > 0 ) {
- eventx = moveevent->xkey;
- eventy = moveevent->ykey;
- do {
- parent = ( eventnum - 1 ) >> 1;
- if ( ( heap[parent]->ykey < eventy ) ||
- ( ( heap[parent]->ykey == eventy )
- && ( heap[parent]->xkey <= eventx ) ) ) {
- notdone = 0;
- }
- else {
- heap[eventnum] = heap[parent];
- heap[eventnum]->heapposition = eventnum;
- eventnum = parent;
- notdone = eventnum > 0;
- }
- } while ( notdone );
- }
- heap[eventnum] = moveevent;
- moveevent->heapposition = eventnum;
- eventheapify( heap, heapsize - 1, eventnum );
- }
- #endif /* not REDUCED */
- #ifndef REDUCED
- void createeventheap( eventheap, events, freeevents )
- struct event ***eventheap;
- struct event **events;
- struct event **freeevents;
- {
- point thispoint;
- int maxevents;
- int i;
- maxevents = ( 3 * inpoints ) / 2;
- *eventheap = (struct event **) malloc( maxevents * sizeof( struct event * ) );
- if ( *eventheap == (struct event **) NULL ) {
- printf( "Error: Out of memory.\n" );
- exit( 1 );
- }
- *events = (struct event *) malloc( maxevents * sizeof( struct event ) );
- if ( *events == (struct event *) NULL ) {
- printf( "Error: Out of memory.\n" );
- exit( 1 );
- }
- traversalinit( &points );
- for ( i = 0; i < inpoints; i++ ) {
- thispoint = pointtraverse();
- ( *events )[i].eventptr = (VOID *) thispoint;
- ( *events )[i].xkey = thispoint[0];
- ( *events )[i].ykey = thispoint[1];
- eventheapinsert( *eventheap, i, *events + i );
- }
- *freeevents = (struct event *) NULL;
- for ( i = maxevents - 1; i >= inpoints; i-- ) {
- ( *events )[i].eventptr = (VOID *) *freeevents;
- *freeevents = *events + i;
- }
- }
- #endif /* not REDUCED */
- #ifndef REDUCED
- int rightofhyperbola( fronttri, newsite )
- struct triedge *fronttri;
- point newsite;
- {
- point leftpoint, rightpoint;
- REAL dxa, dya, dxb, dyb;
- hyperbolacount++;
- dest( *fronttri, leftpoint );
- apex( *fronttri, rightpoint );
- if ( ( leftpoint[1] < rightpoint[1] )
- || ( ( leftpoint[1] == rightpoint[1] ) && ( leftpoint[0] < rightpoint[0] ) ) ) {
- if ( newsite[0] >= rightpoint[0] ) {
- return 1;
- }
- }
- else {
- if ( newsite[0] <= leftpoint[0] ) {
- return 0;
- }
- }
- dxa = leftpoint[0] - newsite[0];
- dya = leftpoint[1] - newsite[1];
- dxb = rightpoint[0] - newsite[0];
- dyb = rightpoint[1] - newsite[1];
- return dya * ( dxb * dxb + dyb * dyb ) > dyb * ( dxa * dxa + dya * dya );
- }
- #endif /* not REDUCED */
- #ifndef REDUCED
- REAL circletop( pa, pb, pc, ccwabc )
- point pa;
- point pb;
- point pc;
- REAL ccwabc;
- {
- REAL xac, yac, xbc, ybc, xab, yab;
- REAL aclen2, bclen2, ablen2;
- circletopcount++;
- xac = pa[0] - pc[0];
- yac = pa[1] - pc[1];
- xbc = pb[0] - pc[0];
- ybc = pb[1] - pc[1];
- xab = pa[0] - pb[0];
- yab = pa[1] - pb[1];
- aclen2 = xac * xac + yac * yac;
- bclen2 = xbc * xbc + ybc * ybc;
- ablen2 = xab * xab + yab * yab;
- return pc[1] + ( xac * bclen2 - xbc * aclen2 + sqrt( aclen2 * bclen2 * ablen2 ) )
- / ( 2.0 * ccwabc );
- }
- #endif /* not REDUCED */
- #ifndef REDUCED
- void check4deadevent( checktri, freeevents, eventheap, heapsize )
- struct triedge *checktri;
- struct event **freeevents;
- struct event **eventheap;
- int *heapsize;
- {
- struct event *deadevent;
- point eventpoint;
- int eventnum;
- org( *checktri, eventpoint );
- if ( eventpoint != (point) NULL ) {
- deadevent = (struct event *) eventpoint;
- eventnum = deadevent->heapposition;
- deadevent->eventptr = (VOID *) *freeevents;
- *freeevents = deadevent;
- eventheapdelete( eventheap, *heapsize, eventnum );
- ( *heapsize )--;
- setorg( *checktri, NULL );
- }
- }
- #endif /* not REDUCED */
- #ifndef REDUCED
- struct splaynode *splay( splaytree, searchpoint, searchtri )
- struct splaynode *splaytree;
- point searchpoint;
- struct triedge *searchtri;
- {
- struct splaynode *child, *grandchild;
- struct splaynode *lefttree, *righttree;
- struct splaynode *leftright;
- point checkpoint;
- int rightofroot, rightofchild;
- if ( splaytree == (struct splaynode *) NULL ) {
- return (struct splaynode *) NULL;
- }
- dest( splaytree->keyedge, checkpoint );
- if ( checkpoint == splaytree->keydest ) {
- rightofroot = rightofhyperbola( &splaytree->keyedge, searchpoint );
- if ( rightofroot ) {
- triedgecopy( splaytree->keyedge, *searchtri );
- child = splaytree->rchild;
- }
- else {
- child = splaytree->lchild;
- }
- if ( child == (struct splaynode *) NULL ) {
- return splaytree;
- }
- dest( child->keyedge, checkpoint );
- if ( checkpoint != child->keydest ) {
- child = splay( child, searchpoint, searchtri );
- if ( child == (struct splaynode *) NULL ) {
- if ( rightofroot ) {
- splaytree->rchild = (struct splaynode *) NULL;
- }
- else {
- splaytree->lchild = (struct splaynode *) NULL;
- }
- return splaytree;
- }
- }
- rightofchild = rightofhyperbola( &child->keyedge, searchpoint );
- if ( rightofchild ) {
- triedgecopy( child->keyedge, *searchtri );
- grandchild = splay( child->rchild, searchpoint, searchtri );
- child->rchild = grandchild;
- }
- else {
- grandchild = splay( child->lchild, searchpoint, searchtri );
- child->lchild = grandchild;
- }
- if ( grandchild == (struct splaynode *) NULL ) {
- if ( rightofroot ) {
- splaytree->rchild = child->lchild;
- child->lchild = splaytree;
- }
- else {
- splaytree->lchild = child->rchild;
- child->rchild = splaytree;
- }
- return child;
- }
- if ( rightofchild ) {
- if ( rightofroot ) {
- splaytree->rchild = child->lchild;
- child->lchild = splaytree;
- }
- else {
- splaytree->lchild = grandchild->rchild;
- grandchild->rchild = splaytree;
- }
- child->rchild = grandchild->lchild;
- grandchild->lchild = child;
- }
- else {
- if ( rightofroot ) {
- splaytree->rchild = grandchild->lchild;
- grandchild->lchild = splaytree;
- }
- else {
- splaytree->lchild = child->rchild;
- child->rchild = splaytree;
- }
- child->lchild = grandchild->rchild;
- grandchild->rchild = child;
- }
- return grandchild;
- }
- else {
- lefttree = splay( splaytree->lchild, searchpoint, searchtri );
- righttree = splay( splaytree->rchild, searchpoint, searchtri );
- pooldealloc( &splaynodes, (VOID *) splaytree );
- if ( lefttree == (struct splaynode *) NULL ) {
- return righttree;
- }
- else if ( righttree == (struct splaynode *) NULL ) {
- return lefttree;
- }
- else if ( lefttree->rchild == (struct splaynode *) NULL ) {
- lefttree->rchild = righttree->lchild;
- righttree->lchild = lefttree;
- return righttree;
- }
- else if ( righttree->lchild == (struct splaynode *) NULL ) {
- righttree->lchild = lefttree->rchild;
- lefttree->rchild = righttree;
- return lefttree;
- }
- else {
- /* printf("Holy Toledo!!!\n"); */
- leftright = lefttree->rchild;
- while ( leftright->rchild != (struct splaynode *) NULL ) {
- leftright = leftright->rchild;
- }
- leftright->rchild = righttree;
- return lefttree;
- }
- }
- }
- #endif /* not REDUCED */
- #ifndef REDUCED
- struct splaynode *splayinsert( splayroot, newkey, searchpoint )
- struct splaynode *splayroot;
- struct triedge *newkey;
- point searchpoint;
- {
- struct splaynode *newsplaynode;
- newsplaynode = (struct splaynode *) poolalloc( &splaynodes );
- triedgecopy( *newkey, newsplaynode->keyedge );
- dest( *newkey, newsplaynode->keydest );
- if ( splayroot == (struct splaynode *) NULL ) {
- newsplaynode->lchild = (struct splaynode *) NULL;
- newsplaynode->rchild = (struct splaynode *) NULL;
- }
- else if ( rightofhyperbola( &splayroot->keyedge, searchpoint ) ) {
- newsplaynode->lchild = splayroot;
- newsplaynode->rchild = splayroot->rchild;
- splayroot->rchild = (struct splaynode *) NULL;
- }
- else {
- newsplaynode->lchild = splayroot->lchild;
- newsplaynode->rchild = splayroot;
- splayroot->lchild = (struct splaynode *) NULL;
- }
- return newsplaynode;
- }
- #endif /* not REDUCED */
- #ifndef REDUCED
- struct splaynode *circletopinsert( splayroot, newkey, pa, pb, pc, topy )
- struct splaynode *splayroot;
- struct triedge *newkey;
- point pa;
- point pb;
- point pc;
- REAL topy;
- {
- REAL ccwabc;
- REAL xac, yac, xbc, ybc;
- REAL aclen2, bclen2;
- REAL searchpoint[2];
- struct triedge dummytri;
- ccwabc = counterclockwise( pa, pb, pc );
- xac = pa[0] - pc[0];
- yac = pa[1] - pc[1];
- xbc = pb[0] - pc[0];
- ybc = pb[1] - pc[1];
- aclen2 = xac * xac + yac * yac;
- bclen2 = xbc * xbc + ybc * ybc;
- searchpoint[0] = pc[0] - ( yac * bclen2 - ybc * aclen2 ) / ( 2.0 * ccwabc );
- searchpoint[1] = topy;
- return splayinsert( splay( splayroot, (point) searchpoint, &dummytri ), newkey,
- (point) searchpoint );
- }
- #endif /* not REDUCED */
- #ifndef REDUCED
- struct splaynode *frontlocate( splayroot, bottommost, searchpoint, searchtri,
- farright )
- struct splaynode *splayroot;
- struct triedge *bottommost;
- point searchpoint;
- struct triedge *searchtri;
- int *farright;
- {
- int farrightflag;
- triangle ptr; /* Temporary variable used by onext(). */
- triedgecopy( *bottommost, *searchtri );
- splayroot = splay( splayroot, searchpoint, searchtri );
- farrightflag = 0;
- while ( !farrightflag && rightofhyperbola( searchtri, searchpoint ) ) {
- onextself( *searchtri );
- farrightflag = triedgeequal( *searchtri, *bottommost );
- }
- *farright = farrightflag;
- return splayroot;
- }
- #endif /* not REDUCED */
- #ifndef REDUCED
- long sweeplinedelaunay(){
- struct event **eventheap;
- struct event *events;
- struct event *freeevents;
- struct event *nextevent;
- struct event *newevent;
- struct splaynode *splayroot;
- struct triedge bottommost;
- struct triedge searchtri;
- struct triedge fliptri;
- struct triedge lefttri, righttri, farlefttri, farrighttri;
- struct triedge inserttri;
- point firstpoint, secondpoint;
- point nextpoint, lastpoint;
- point connectpoint;
- point leftpoint, midpoint, rightpoint;
- REAL lefttest, righttest;
- int heapsize;
- int check4events, farrightflag;
- triangle ptr; /* Temporary variable used by sym(), onext(), and oprev(). */
- poolinit( &splaynodes, sizeof( struct splaynode ), SPLAYNODEPERBLOCK, POINTER,
- 0 );
- splayroot = (struct splaynode *) NULL;
- if ( verbose ) {
- printf( " Placing points in event heap.\n" );
- }
- createeventheap( &eventheap, &events, &freeevents );
- heapsize = inpoints;
- if ( verbose ) {
- printf( " Forming triangulation.\n" );
- }
- maketriangle( &lefttri );
- maketriangle( &righttri );
- bond( lefttri, righttri );
- lnextself( lefttri );
- lprevself( righttri );
- bond( lefttri, righttri );
- lnextself( lefttri );
- lprevself( righttri );
- bond( lefttri, righttri );
- firstpoint = (point) eventheap[0]->eventptr;
- eventheap[0]->eventptr = (VOID *) freeevents;
- freeevents = eventheap[0];
- eventheapdelete( eventheap, heapsize, 0 );
- heapsize--;
- do {
- if ( heapsize == 0 ) {
- printf( "Error: Input points are all identical.\n" );
- exit( 1 );
- }
- secondpoint = (point) eventheap[0]->eventptr;
- eventheap[0]->eventptr = (VOID *) freeevents;
- freeevents = eventheap[0];
- eventheapdelete( eventheap, heapsize, 0 );
- heapsize--;
- if ( ( firstpoint[0] == secondpoint[0] )
- && ( firstpoint[1] == secondpoint[1] ) ) {
- printf(
- "Warning: A duplicate point at (%.12g, %.12g) appeared and was ignored.\n",
- secondpoint[0], secondpoint[1] );
- /* Commented out - would eliminate point from output .node file.
- setpointmark(secondpoint, DEADPOINT);
- */
- }
- } while ( ( firstpoint[0] == secondpoint[0] )
- && ( firstpoint[1] == secondpoint[1] ) );
- setorg( lefttri, firstpoint );
- setdest( lefttri, secondpoint );
- setorg( righttri, secondpoint );
- setdest( righttri, firstpoint );
- lprev( lefttri, bottommost );
- lastpoint = secondpoint;
- while ( heapsize > 0 ) {
- nextevent = eventheap[0];
- eventheapdelete( eventheap, heapsize, 0 );
- heapsize--;
- check4events = 1;
- if ( nextevent->xkey < xmin ) {
- decode( nextevent->eventptr, fliptri );
- oprev( fliptri, farlefttri );
- check4deadevent( &farlefttri, &freeevents, eventheap, &heapsize );
- onext( fliptri, farrighttri );
- check4deadevent( &farrighttri, &freeevents, eventheap, &heapsize );
- if ( triedgeequal( farlefttri, bottommost ) ) {
- lprev( fliptri, bottommost );
- }
- flip( &fliptri );
- setapex( fliptri, NULL );
- lprev( fliptri, lefttri );
- lnext( fliptri, righttri );
- sym( lefttri, farlefttri );
- if ( randomnation( SAMPLERATE ) == 0 ) {
- symself( fliptri );
- dest( fliptri, leftpoint );
- apex( fliptri, midpoint );
- org( fliptri, rightpoint );
- splayroot = circletopinsert( splayroot, &lefttri, leftpoint, midpoint,
- rightpoint, nextevent->ykey );
- }
- }
- else {
- nextpoint = (point) nextevent->eventptr;
- if ( ( nextpoint[0] == lastpoint[0] ) && ( nextpoint[1] == lastpoint[1] ) ) {
- printf(
- "Warning: A duplicate point at (%.12g, %.12g) appeared and was ignored.\n",
- nextpoint[0], nextpoint[1] );
- /* Commented out - would eliminate point from output .node file.
- setpointmark(nextpoint, DEADPOINT);
- */
- check4events = 0;
- }
- else {
- lastpoint = nextpoint;
- splayroot = frontlocate( splayroot, &bottommost, nextpoint, &searchtri,
- &farrightflag );
- /*
- triedgecopy(bottommost, searchtri);
- farrightflag = 0;
- while (!farrightflag && rightofhyperbola(&searchtri, nextpoint)) {
- onextself(searchtri);
- farrightflag = triedgeequal(searchtri, bottommost);
- }
- */
- check4deadevent( &searchtri, &freeevents, eventheap, &heapsize );
- triedgecopy( searchtri, farrighttri );
- sym( searchtri, farlefttri );
- maketriangle( &lefttri );
- maketriangle( &righttri );
- dest( farrighttri, connectpoint );
- setorg( lefttri, connectpoint );
- setdest( lefttri, nextpoint );
- setorg( righttri, nextpoint );
- setdest( righttri, connectpoint );
- bond( lefttri, righttri );
- lnextself( lefttri );
- lprevself( righttri );
- bond( lefttri, righttri );
- lnextself( lefttri );
- lprevself( righttri );
- bond( lefttri, farlefttri );
- bond( righttri, farrighttri );
- if ( !farrightflag && triedgeequal( farrighttri, bottommost ) ) {
- triedgecopy( lefttri, bottommost );
- }
- if ( randomnation( SAMPLERATE ) == 0 ) {
- splayroot = splayinsert( splayroot, &lefttri, nextpoint );
- }
- else if ( randomnation( SAMPLERATE ) == 0 ) {
- lnext( righttri, inserttri );
- splayroot = splayinsert( splayroot, &inserttri, nextpoint );
- }
- }
- }
- nextevent->eventptr = (VOID *) freeevents;
- freeevents = nextevent;
- if ( check4events ) {
- apex( farlefttri, leftpoint );
- dest( lefttri, midpoint );
- apex( lefttri, rightpoint );
- lefttest = counterclockwise( leftpoint, midpoint, rightpoint );
- if ( lefttest > 0.0 ) {
- newevent = freeevents;
- freeevents = (struct event *) freeevents->eventptr;
- newevent->xkey = xminextreme;
- newevent->ykey = circletop( leftpoint, midpoint, rightpoint,
- lefttest );
- newevent->eventptr = (VOID *) encode( lefttri );
- eventheapinsert( eventheap, heapsize, newevent );
- heapsize++;
- setorg( lefttri, newevent );
- }
- apex( righttri, leftpoint );
- org( righttri, midpoint );
- apex( farrighttri, rightpoint );
- righttest = counterclockwise( leftpoint, midpoint, rightpoint );
- if ( righttest > 0.0 ) {
- newevent = freeevents;
- freeevents = (struct event *) freeevents->eventptr;
- newevent->xkey = xminextreme;
- newevent->ykey = circletop( leftpoint, midpoint, rightpoint,
- righttest );
- newevent->eventptr = (VOID *) encode( farrighttri );
- eventheapinsert( eventheap, heapsize, newevent );
- heapsize++;
- setorg( farrighttri, newevent );
- }
- }
- }
- pooldeinit( &splaynodes );
- lprevself( bottommost );
- return removeghosts( &bottommost );
- }
- #endif /* not REDUCED */
- /** **/
- /** **/
- /********* Sweepline Delaunay triangulation ends here *********/
- /********* General mesh construction routines begin here *********/
- /** **/
- /** **/
- /*****************************************************************************/
- /* */
- /* delaunay() Form a Delaunay triangulation. */
- /* */
- /*****************************************************************************/
- long delaunay(){
- eextras = 0;
- initializetrisegpools();
- #ifdef REDUCED
- if ( !quiet ) {
- printf(
- "Constructing Delaunay triangulation by divide-and-conquer method.\n" );
- }
- return divconqdelaunay();
- #else /* not REDUCED */
- if ( !quiet ) {
- printf( "Constructing Delaunay triangulation " );
- if ( incremental ) {
- printf( "by incremental method.\n" );
- }
- else if ( sweepline ) {
- printf( "by sweepline method.\n" );
- }
- else {
- printf( "by divide-and-conquer method.\n" );
- }
- }
- if ( incremental ) {
- return incrementaldelaunay();
- }
- else if ( sweepline ) {
- return sweeplinedelaunay();
- }
- else {
- return divconqdelaunay();
- }
- #endif /* not REDUCED */
- }
- /*****************************************************************************/
- /* */
- /* reconstruct() Reconstruct a triangulation from its .ele (and possibly */
- /* .poly) file. Used when the -r switch is used. */
- /* */
- /* Reads an .ele file and reconstructs the original mesh. If the -p switch */
- /* is used, this procedure will also read a .poly file and reconstruct the */
- /* shell edges of the original mesh. If the -a switch is used, this */
- /* procedure will also read an .area file and set a maximum area constraint */
- /* on each triangle. */
- /* */
- /* Points that are not corners of triangles, such as nodes on edges of */
- /* subparametric elements, are discarded. */
- /* */
- /* This routine finds the adjacencies between triangles (and shell edges) */
- /* by forming one stack of triangles for each vertex. Each triangle is on */
- /* three different stacks simultaneously. Each triangle's shell edge */
- /* pointers are used to link the items in each stack. This memory-saving */
- /* feature makes the code harder to read. The most important thing to keep */
- /* in mind is that each triangle is removed from a stack precisely when */
- /* the corresponding pointer is adjusted to refer to a shell edge rather */
- /* than the next triangle of the stack. */
- /* */
- /*****************************************************************************/
- #ifndef CDT_ONLY
- #ifdef TRILIBRARY
- int reconstruct( trianglelist, triangleattriblist, trianglearealist, elements,
- corners, attribs, segmentlist, segmentmarkerlist,
- numberofsegments )
- int *trianglelist;
- REAL *triangleattriblist;
- REAL *trianglearealist;
- int elements;
- int corners;
- int attribs;
- int *segmentlist;
- int *segmentmarkerlist;
- int numberofsegments;
- #else /* not TRILIBRARY */
- long reconstruct( elefilename, areafilename, polyfilename, polyfile )
- char *elefilename;
- char *areafilename;
- char *polyfilename;
- FILE *polyfile;
- #endif /* not TRILIBRARY */
- {
- #ifdef TRILIBRARY
- int pointindex;
- int attribindex;
- #else /* not TRILIBRARY */
- FILE *elefile;
- FILE *areafile;
- char inputline[INPUTLINESIZE];
- char *stringptr;
- int areaelements;
- #endif /* not TRILIBRARY */
- struct triedge triangleloop;
- struct triedge triangleleft;
- struct triedge checktri;
- struct triedge checkleft;
- struct triedge checkneighbor;
- struct edge shelleloop;
- triangle *vertexarray;
- triangle *prevlink;
- triangle nexttri;
- point tdest, tapex;
- point checkdest, checkapex;
- point shorg;
- point killpoint;
- REAL area;
- int corner[3];
- int end[2];
- int killpointindex;
- int incorners;
- int segmentmarkers;
- int boundmarker;
- int aroundpoint;
- long hullsize;
- int notfound;
- int elementnumber, segmentnumber;
- int i, j;
- triangle ptr; /* Temporary variable used by sym(). */
- #ifdef TRILIBRARY
- inelements = elements;
- incorners = corners;
- if ( incorners < 3 ) {
- printf( "Error: Triangles must have at least 3 points.\n" );
- exit( 1 );
- }
- eextras = attribs;
- #else /* not TRILIBRARY */
- /* Read the triangles from an .ele file. */
- if ( !quiet ) {
- printf( "Opening %s.\n", elefilename );
- }
- elefile = fopen( elefilename, "r" );
- if ( elefile == (FILE *) NULL ) {
- printf( " Error: Cannot access file %s.\n", elefilename );
- exit( 1 );
- }
- /* Read number of triangles, number of points per triangle, and */
- /* number of triangle attributes from .ele file. */
- stringptr = readline( inputline, elefile, elefilename );
- inelements = (int) strtol( stringptr, &stringptr, 0 );
- stringptr = findfield( stringptr );
- if ( *stringptr == '\0' ) {
- incorners = 3;
- }
- else {
- incorners = (int) strtol( stringptr, &stringptr, 0 );
- if ( incorners < 3 ) {
- printf( "Error: Triangles in %s must have at least 3 points.\n",
- elefilename );
- exit( 1 );
- }
- }
- stringptr = findfield( stringptr );
- if ( *stringptr == '\0' ) {
- eextras = 0;
- }
- else {
- eextras = (int) strtol( stringptr, &stringptr, 0 );
- }
- #endif /* not TRILIBRARY */
- initializetrisegpools();
- /* Create the triangles. */
- for ( elementnumber = 1; elementnumber <= inelements; elementnumber++ ) {
- maketriangle( &triangleloop );
- /* Mark the triangle as living. */
- triangleloop.tri[3] = (triangle) triangleloop.tri;
- }
- if ( poly ) {
- #ifdef TRILIBRARY
- insegments = numberofsegments;
- segmentmarkers = segmentmarkerlist != (int *) NULL;
- #else /* not TRILIBRARY */
- /* Read number of segments and number of segment */
- /* boundary markers from .poly file. */
- stringptr = readline( inputline, polyfile, inpolyfilename );
- insegments = (int) strtol( stringptr, &stringptr, 0 );
- stringptr = findfield( stringptr );
- if ( *stringptr == '\0' ) {
- segmentmarkers = 0;
- }
- else {
- segmentmarkers = (int) strtol( stringptr, &stringptr, 0 );
- }
- #endif /* not TRILIBRARY */
- /* Create the shell edges. */
- for ( segmentnumber = 1; segmentnumber <= insegments; segmentnumber++ ) {
- makeshelle( &shelleloop );
- /* Mark the shell edge as living. */
- shelleloop.sh[2] = (shelle) shelleloop.sh;
- }
- }
- #ifdef TRILIBRARY
- pointindex = 0;
- attribindex = 0;
- #else /* not TRILIBRARY */
- if ( vararea ) {
- /* Open an .area file, check for consistency with the .ele file. */
- if ( !quiet ) {
- printf( "Opening %s.\n", areafilename );
- }
- areafile = fopen( areafilename, "r" );
- if ( areafile == (FILE *) NULL ) {
- printf( " Error: Cannot access file %s.\n", areafilename );
- exit( 1 );
- }
- stringptr = readline( inputline, areafile, areafilename );
- areaelements = (int) strtol( stringptr, &stringptr, 0 );
- if ( areaelements != inelements ) {
- printf( "Error: %s and %s disagree on number of triangles.\n",
- elefilename, areafilename );
- exit( 1 );
- }
- }
- #endif /* not TRILIBRARY */
- if ( !quiet ) {
- printf( "Reconstructing mesh.\n" );
- }
- /* Allocate a temporary array that maps each point to some adjacent */
- /* triangle. I took care to allocate all the permanent memory for */
- /* triangles and shell edges first. */
- vertexarray = (triangle *) malloc( points.items * sizeof( triangle ) );
- if ( vertexarray == (triangle *) NULL ) {
- printf( "Error: Out of memory.\n" );
- exit( 1 );
- }
- /* Each point is initially unrepresented. */
- for ( i = 0; i < points.items; i++ ) {
- vertexarray[i] = (triangle) dummytri;
- }
- if ( verbose ) {
- printf( " Assembling triangles.\n" );
- }
- /* Read the triangles from the .ele file, and link */
- /* together those that share an edge. */
- traversalinit( &triangles );
- triangleloop.tri = triangletraverse();
- elementnumber = firstnumber;
- while ( triangleloop.tri != (triangle *) NULL ) {
- #ifdef TRILIBRARY
- /* Copy the triangle's three corners. */
- for ( j = 0; j < 3; j++ ) {
- corner[j] = trianglelist[pointindex++];
- if ( ( corner[j] < firstnumber ) || ( corner[j] >= firstnumber + inpoints ) ) {
- printf( "Error: Triangle %d has an invalid vertex index.\n",
- elementnumber );
- exit( 1 );
- }
- }
- #else /* not TRILIBRARY */
- /* Read triangle number and the triangle's three corners. */
- stringptr = readline( inputline, elefile, elefilename );
- for ( j = 0; j < 3; j++ ) {
- stringptr = findfield( stringptr );
- if ( *stringptr == '\0' ) {
- printf( "Error: Triangle %d is missing point %d in %s.\n",
- elementnumber, j + 1, elefilename );
- exit( 1 );
- }
- else {
- corner[j] = (int) strtol( stringptr, &stringptr, 0 );
- if ( ( corner[j] < firstnumber ) ||
- ( corner[j] >= firstnumber + inpoints ) ) {
- printf( "Error: Triangle %d has an invalid vertex index.\n",
- elementnumber );
- exit( 1 );
- }
- }
- }
- #endif /* not TRILIBRARY */
- /* Find out about (and throw away) extra nodes. */
- for ( j = 3; j < incorners; j++ ) {
- #ifdef TRILIBRARY
- killpointindex = trianglelist[pointindex++];
- #else /* not TRILIBRARY */
- stringptr = findfield( stringptr );
- if ( *stringptr != '\0' ) {
- killpointindex = (int) strtol( stringptr, &stringptr, 0 );
- #endif /* not TRILIBRARY */
- if ( ( killpointindex >= firstnumber ) &&
- ( killpointindex < firstnumber + inpoints ) ) {
- /* Delete the non-corner point if it's not already deleted. */
- killpoint = getpoint( killpointindex );
- if ( pointmark( killpoint ) != DEADPOINT ) {
- pointdealloc( killpoint );
- }
- }
- #ifndef TRILIBRARY
- }
- #endif /* not TRILIBRARY */
- }
- /* Read the triangle's attributes. */
- for ( j = 0; j < eextras; j++ ) {
- #ifdef TRILIBRARY
- setelemattribute( triangleloop, j, triangleattriblist[attribindex++] );
- #else /* not TRILIBRARY */
- stringptr = findfield( stringptr );
- if ( *stringptr == '\0' ) {
- setelemattribute( triangleloop, j, 0 );
- }
- else {
- setelemattribute( triangleloop, j,
- (REAL) strtod( stringptr, &stringptr ) );
- }
- #endif /* not TRILIBRARY */
- }
- if ( vararea ) {
- #ifdef TRILIBRARY
- area = trianglearealist[elementnumber - firstnumber];
- #else /* not TRILIBRARY */
- /* Read an area constraint from the .area file. */
- stringptr = readline( inputline, areafile, areafilename );
- stringptr = findfield( stringptr );
- if ( *stringptr == '\0' ) {
- area = -1.0; /* No constraint on this triangle. */
- }
- else {
- area = (REAL) strtod( stringptr, &stringptr );
- }
- #endif /* not TRILIBRARY */
- setareabound( triangleloop, area );
- }
- /* Set the triangle's vertices. */
- triangleloop.orient = 0;
- setorg( triangleloop, getpoint( corner[0] ) );
- setdest( triangleloop, getpoint( corner[1] ) );
- setapex( triangleloop, getpoint( corner[2] ) );
- /* Try linking the triangle to others that share these vertices. */
- for ( triangleloop.orient = 0; triangleloop.orient < 3;
- triangleloop.orient++ ) {
- /* Take the number for the origin of triangleloop. */
- aroundpoint = corner[triangleloop.orient];
- /* Look for other triangles having this vertex. */
- nexttri = vertexarray[aroundpoint - firstnumber];
- /* Link the current triangle to the next one in the stack. */
- triangleloop.tri[6 + triangleloop.orient] = nexttri;
- /* Push the current triangle onto the stack. */
- vertexarray[aroundpoint - firstnumber] = encode( triangleloop );
- decode( nexttri, checktri );
- if ( checktri.tri != dummytri ) {
- dest( triangleloop, tdest );
- apex( triangleloop, tapex );
- /* Look for other triangles that share an edge. */
- do {
- dest( checktri, checkdest );
- apex( checktri, checkapex );
- if ( tapex == checkdest ) {
- /* The two triangles share an edge; bond them together. */
- lprev( triangleloop, triangleleft );
- bond( triangleleft, checktri );
- }
- if ( tdest == checkapex ) {
- /* The two triangles share an edge; bond them together. */
- lprev( checktri, checkleft );
- bond( triangleloop, checkleft );
- }
- /* Find the next triangle in the stack. */
- nexttri = checktri.tri[6 + checktri.orient];
- decode( nexttri, checktri );
- } while ( checktri.tri != dummytri );
- }
- }
- triangleloop.tri = triangletraverse();
- elementnumber++;
- }
- #ifdef TRILIBRARY
- pointindex = 0;
- #else /* not TRILIBRARY */
- fclose( elefile );
- if ( vararea ) {
- fclose( areafile );
- }
- #endif /* not TRILIBRARY */
- hullsize = 0; /* Prepare to count the boundary edges. */
- if ( poly ) {
- if ( verbose ) {
- printf( " Marking segments in triangulation.\n" );
- }
- /* Read the segments from the .poly file, and link them */
- /* to their neighboring triangles. */
- boundmarker = 0;
- traversalinit( &shelles );
- shelleloop.sh = shelletraverse();
- segmentnumber = firstnumber;
- while ( shelleloop.sh != (shelle *) NULL ) {
- #ifdef TRILIBRARY
- end[0] = segmentlist[pointindex++];
- end[1] = segmentlist[pointindex++];
- if ( segmentmarkers ) {
- boundmarker = segmentmarkerlist[segmentnumber - firstnumber];
- }
- #else /* not TRILIBRARY */
- /* Read the endpoints of each segment, and possibly a boundary marker. */
- stringptr = readline( inputline, polyfile, inpolyfilename );
- /* Skip the first (segment number) field. */
- stringptr = findfield( stringptr );
- if ( *stringptr == '\0' ) {
- printf( "Error: Segment %d has no endpoints in %s.\n", segmentnumber,
- polyfilename );
- exit( 1 );
- }
- else {
- end[0] = (int) strtol( stringptr, &stringptr, 0 );
- }
- stringptr = findfield( stringptr );
- if ( *stringptr == '\0' ) {
- printf( "Error: Segment %d is missing its second endpoint in %s.\n",
- segmentnumber, polyfilename );
- exit( 1 );
- }
- else {
- end[1] = (int) strtol( stringptr, &stringptr, 0 );
- }
- if ( segmentmarkers ) {
- stringptr = findfield( stringptr );
- if ( *stringptr == '\0' ) {
- boundmarker = 0;
- }
- else {
- boundmarker = (int) strtol( stringptr, &stringptr, 0 );
- }
- }
- #endif /* not TRILIBRARY */
- for ( j = 0; j < 2; j++ ) {
- if ( ( end[j] < firstnumber ) || ( end[j] >= firstnumber + inpoints ) ) {
- printf( "Error: Segment %d has an invalid vertex index.\n",
- segmentnumber );
- exit( 1 );
- }
- }
- /* set the shell edge's vertices. */
- shelleloop.shorient = 0;
- setsorg( shelleloop, getpoint( end[0] ) );
- setsdest( shelleloop, getpoint( end[1] ) );
- setmark( shelleloop, boundmarker );
- /* Try linking the shell edge to triangles that share these vertices. */
- for ( shelleloop.shorient = 0; shelleloop.shorient < 2;
- shelleloop.shorient++ ) {
- /* Take the number for the destination of shelleloop. */
- aroundpoint = end[1 - shelleloop.shorient];
- /* Look for triangles having this vertex. */
- prevlink = &vertexarray[aroundpoint - firstnumber];
- nexttri = vertexarray[aroundpoint - firstnumber];
- decode( nexttri, checktri );
- sorg( shelleloop, shorg );
- notfound = 1;
- /* Look for triangles having this edge. Note that I'm only */
- /* comparing each triangle's destination with the shell edge; */
- /* each triangle's apex is handled through a different vertex. */
- /* Because each triangle appears on three vertices' lists, each */
- /* occurrence of a triangle on a list can (and does) represent */
- /* an edge. In this way, most edges are represented twice, and */
- /* every triangle-segment bond is represented once. */
- while ( notfound && ( checktri.tri != dummytri ) ) {
- dest( checktri, checkdest );
- if ( shorg == checkdest ) {
- /* We have a match. Remove this triangle from the list. */
- *prevlink = checktri.tri[6 + checktri.orient];
- /* Bond the shell edge to the triangle. */
- tsbond( checktri, shelleloop );
- /* Check if this is a boundary edge. */
- sym( checktri, checkneighbor );
- if ( checkneighbor.tri == dummytri ) {
- /* The next line doesn't insert a shell edge (because there's */
- /* already one there), but it sets the boundary markers of */
- /* the existing shell edge and its vertices. */
- insertshelle( &checktri, 1 );
- hullsize++;
- }
- notfound = 0;
- }
- /* Find the next triangle in the stack. */
- prevlink = &checktri.tri[6 + checktri.orient];
- nexttri = checktri.tri[6 + checktri.orient];
- decode( nexttri, checktri );
- }
- }
- shelleloop.sh = shelletraverse();
- segmentnumber++;
- }
- }
- /* Mark the remaining edges as not being attached to any shell edge. */
- /* Also, count the (yet uncounted) boundary edges. */
- for ( i = 0; i < points.items; i++ ) {
- /* Search the stack of triangles adjacent to a point. */
- nexttri = vertexarray[i];
- decode( nexttri, checktri );
- while ( checktri.tri != dummytri ) {
- /* Find the next triangle in the stack before this */
- /* information gets overwritten. */
- nexttri = checktri.tri[6 + checktri.orient];
- /* No adjacent shell edge. (This overwrites the stack info.) */
- tsdissolve( checktri );
- sym( checktri, checkneighbor );
- if ( checkneighbor.tri == dummytri ) {
- insertshelle( &checktri, 1 );
- hullsize++;
- }
- decode( nexttri, checktri );
- }
- }
- free( vertexarray );
- return hullsize;
- }
- #endif /* not CDT_ONLY */
- /** **/
- /** **/
- /********* General mesh construction routines end here *********/
- /********* Segment (shell edge) insertion begins here *********/
- /** **/
- /** **/
- /*****************************************************************************/
- /* */
- /* finddirection() Find the first triangle on the path from one point */
- /* to another. */
- /* */
- /* Finds the triangle that intersects a line segment drawn from the */
- /* origin of `searchtri' to the point `endpoint', and returns the result */
- /* in `searchtri'. The origin of `searchtri' does not change, even though */
- /* the triangle returned may differ from the one passed in. This routine */
- /* is used to find the direction to move in to get from one point to */
- /* another. */
- /* */
- /* The return value notes whether the destination or apex of the found */
- /* triangle is collinear with the two points in question. */
- /* */
- /*****************************************************************************/
- enum finddirectionresult finddirection( searchtri, endpoint )
- struct triedge *searchtri;
- point endpoint;
- {
- struct triedge checktri;
- point startpoint;
- point leftpoint, rightpoint;
- REAL leftccw, rightccw;
- int leftflag, rightflag;
- triangle ptr; /* Temporary variable used by onext() and oprev(). */
- org( *searchtri, startpoint );
- dest( *searchtri, rightpoint );
- apex( *searchtri, leftpoint );
- /* Is `endpoint' to the left? */
- leftccw = counterclockwise( endpoint, startpoint, leftpoint );
- leftflag = leftccw > 0.0;
- /* Is `endpoint' to the right? */
- rightccw = counterclockwise( startpoint, endpoint, rightpoint );
- rightflag = rightccw > 0.0;
- if ( leftflag && rightflag ) {
- /* `searchtri' faces directly away from `endpoint'. We could go */
- /* left or right. Ask whether it's a triangle or a boundary */
- /* on the left. */
- onext( *searchtri, checktri );
- if ( checktri.tri == dummytri ) {
- leftflag = 0;
- }
- else {
- rightflag = 0;
- }
- }
- while ( leftflag ) {
- /* Turn left until satisfied. */
- onextself( *searchtri );
- if ( searchtri->tri == dummytri ) {
- printf( "Internal error in finddirection(): Unable to find a\n" );
- printf( " triangle leading from (%.12g, %.12g) to", startpoint[0],
- startpoint[1] );
- printf( " (%.12g, %.12g).\n", endpoint[0], endpoint[1] );
- internalerror();
- }
- apex( *searchtri, leftpoint );
- rightccw = leftccw;
- leftccw = counterclockwise( endpoint, startpoint, leftpoint );
- leftflag = leftccw > 0.0;
- }
- while ( rightflag ) {
- /* Turn right until satisfied. */
- oprevself( *searchtri );
- if ( searchtri->tri == dummytri ) {
- printf( "Internal error in finddirection(): Unable to find a\n" );
- printf( " triangle leading from (%.12g, %.12g) to", startpoint[0],
- startpoint[1] );
- printf( " (%.12g, %.12g).\n", endpoint[0], endpoint[1] );
- internalerror();
- }
- dest( *searchtri, rightpoint );
- leftccw = rightccw;
- rightccw = counterclockwise( startpoint, endpoint, rightpoint );
- rightflag = rightccw > 0.0;
- }
- if ( leftccw == 0.0 ) {
- return LEFTCOLLINEAR;
- }
- else if ( rightccw == 0.0 ) {
- return RIGHTCOLLINEAR;
- }
- else {
- return WITHIN;
- }
- }
- /*****************************************************************************/
- /* */
- /* segmentintersection() Find the intersection of an existing segment */
- /* and a segment that is being inserted. Insert */
- /* a point at the intersection, splitting an */
- /* existing shell edge. */
- /* */
- /* The segment being inserted connects the apex of splittri to endpoint2. */
- /* splitshelle is the shell edge being split, and MUST be opposite */
- /* splittri. Hence, the edge being split connects the origin and */
- /* destination of splittri. */
- /* */
- /* On completion, splittri is a handle having the newly inserted */
- /* intersection point as its origin, and endpoint1 as its destination. */
- /* */
- /*****************************************************************************/
- void segmentintersection( splittri, splitshelle, endpoint2 )
- struct triedge *splittri;
- struct edge *splitshelle;
- point endpoint2;
- {
- point endpoint1;
- point torg, tdest;
- point leftpoint, rightpoint;
- point newpoint;
- enum insertsiteresult success;
- enum finddirectionresult collinear;
- REAL ex, ey;
- REAL tx, ty;
- REAL etx, ety;
- REAL split, denom;
- int i;
- triangle ptr; /* Temporary variable used by onext(). */
- /* Find the other three segment endpoints. */
- apex( *splittri, endpoint1 );
- org( *splittri, torg );
- dest( *splittri, tdest );
- /* Segment intersection formulae; see the Antonio reference. */
- tx = tdest[0] - torg[0];
- ty = tdest[1] - torg[1];
- ex = endpoint2[0] - endpoint1[0];
- ey = endpoint2[1] - endpoint1[1];
- etx = torg[0] - endpoint2[0];
- ety = torg[1] - endpoint2[1];
- denom = ty * ex - tx * ey;
- if ( denom == 0.0 ) {
- printf( "Internal error in segmentintersection():" );
- printf( " Attempt to find intersection of parallel segments.\n" );
- internalerror();
- }
- split = ( ey * etx - ex * ety ) / denom;
- /* Create the new point. */
- newpoint = (point) poolalloc( &points );
- /* Interpolate its coordinate and attributes. */
- for ( i = 0; i < 2 + nextras; i++ ) {
- newpoint[i] = torg[i] + split * ( tdest[i] - torg[i] );
- }
- setpointmark( newpoint, mark( *splitshelle ) );
- if ( verbose > 1 ) {
- printf(
- " Splitting edge (%.12g, %.12g) (%.12g, %.12g) at (%.12g, %.12g).\n",
- torg[0], torg[1], tdest[0], tdest[1], newpoint[0], newpoint[1] );
- }
- /* Insert the intersection point. This should always succeed. */
- success = insertsite( newpoint, splittri, splitshelle, 0, 0 );
- if ( success != SUCCESSFULPOINT ) {
- printf( "Internal error in segmentintersection():\n" );
- printf( " Failure to split a segment.\n" );
- internalerror();
- }
- if ( steinerleft > 0 ) {
- steinerleft--;
- }
- /* Inserting the point may have caused edge flips. We wish to rediscover */
- /* the edge connecting endpoint1 to the new intersection point. */
- collinear = finddirection( splittri, endpoint1 );
- dest( *splittri, rightpoint );
- apex( *splittri, leftpoint );
- if ( ( leftpoint[0] == endpoint1[0] ) && ( leftpoint[1] == endpoint1[1] ) ) {
- onextself( *splittri );
- }
- else if ( ( rightpoint[0] != endpoint1[0] ) ||
- ( rightpoint[1] != endpoint1[1] ) ) {
- printf( "Internal error in segmentintersection():\n" );
- printf( " Topological inconsistency after splitting a segment.\n" );
- internalerror();
- }
- /* `splittri' should have destination endpoint1. */
- }
- /*****************************************************************************/
- /* */
- /* scoutsegment() Scout the first triangle on the path from one endpoint */
- /* to another, and check for completion (reaching the */
- /* second endpoint), a collinear point, and the */
- /* intersection of two segments. */
- /* */
- /* Returns one if the entire segment is successfully inserted, and zero if */
- /* the job must be finished by conformingedge() or constrainededge(). */
- /* */
- /* If the first triangle on the path has the second endpoint as its */
- /* destination or apex, a shell edge is inserted and the job is done. */
- /* */
- /* If the first triangle on the path has a destination or apex that lies on */
- /* the segment, a shell edge is inserted connecting the first endpoint to */
- /* the collinear point, and the search is continued from the collinear */
- /* point. */
- /* */
- /* If the first triangle on the path has a shell edge opposite its origin, */
- /* then there is a segment that intersects the segment being inserted. */
- /* Their intersection point is inserted, splitting the shell edge. */
- /* */
- /* Otherwise, return zero. */
- /* */
- /*****************************************************************************/
- int scoutsegment( searchtri, endpoint2, newmark )
- struct triedge *searchtri;
- point endpoint2;
- int newmark;
- {
- struct triedge crosstri;
- struct edge crossedge;
- point leftpoint, rightpoint;
- point endpoint1;
- enum finddirectionresult collinear;
- shelle sptr; /* Temporary variable used by tspivot(). */
- collinear = finddirection( searchtri, endpoint2 );
- dest( *searchtri, rightpoint );
- apex( *searchtri, leftpoint );
- if ( ( ( leftpoint[0] == endpoint2[0] ) && ( leftpoint[1] == endpoint2[1] ) ) ||
- ( ( rightpoint[0] == endpoint2[0] ) && ( rightpoint[1] == endpoint2[1] ) ) ) {
- /* The segment is already an edge in the mesh. */
- if ( ( leftpoint[0] == endpoint2[0] ) && ( leftpoint[1] == endpoint2[1] ) ) {
- lprevself( *searchtri );
- }
- /* Insert a shell edge, if there isn't already one there. */
- insertshelle( searchtri, newmark );
- return 1;
- }
- else if ( collinear == LEFTCOLLINEAR ) {
- /* We've collided with a point between the segment's endpoints. */
- /* Make the collinear point be the triangle's origin. */
- lprevself( *searchtri );
- insertshelle( searchtri, newmark );
- /* Insert the remainder of the segment. */
- return scoutsegment( searchtri, endpoint2, newmark );
- }
- else if ( collinear == RIGHTCOLLINEAR ) {
- /* We've collided with a point between the segment's endpoints. */
- insertshelle( searchtri, newmark );
- /* Make the collinear point be the triangle's origin. */
- lnextself( *searchtri );
- /* Insert the remainder of the segment. */
- return scoutsegment( searchtri, endpoint2, newmark );
- }
- else {
- lnext( *searchtri, crosstri );
- tspivot( crosstri, crossedge );
- /* Check for a crossing segment. */
- if ( crossedge.sh == dummysh ) {
- return 0;
- }
- else {
- org( *searchtri, endpoint1 );
- /* Insert a point at the intersection. */
- segmentintersection( &crosstri, &crossedge, endpoint2 );
- triedgecopy( crosstri, *searchtri );
- insertshelle( searchtri, newmark );
- /* Insert the remainder of the segment. */
- return scoutsegment( searchtri, endpoint2, newmark );
- }
- }
- }
- /*****************************************************************************/
- /* */
- /* conformingedge() Force a segment into a conforming Delaunay */
- /* triangulation by inserting a point at its midpoint, */
- /* and recursively forcing in the two half-segments if */
- /* necessary. */
- /* */
- /* Generates a sequence of edges connecting `endpoint1' to `endpoint2'. */
- /* `newmark' is the boundary marker of the segment, assigned to each new */
- /* splitting point and shell edge. */
- /* */
- /* Note that conformingedge() does not always maintain the conforming */
- /* Delaunay property. Once inserted, segments are locked into place; */
- /* points inserted later (to force other segments in) may render these */
- /* fixed segments non-Delaunay. The conforming Delaunay property will be */
- /* restored by enforcequality() by splitting encroached segments. */
- /* */
- /*****************************************************************************/
- #ifndef REDUCED
- #ifndef CDT_ONLY
- void conformingedge( endpoint1, endpoint2, newmark )
- point endpoint1;
- point endpoint2;
- int newmark;
- {
- struct triedge searchtri1, searchtri2;
- struct edge brokenshelle;
- point newpoint;
- point midpoint1, midpoint2;
- enum insertsiteresult success;
- int result1, result2;
- int i;
- shelle sptr; /* Temporary variable used by tspivot(). */
- if ( verbose > 2 ) {
- printf( "Forcing segment into triangulation by recursive splitting:\n" );
- printf( " (%.12g, %.12g) (%.12g, %.12g)\n", endpoint1[0], endpoint1[1],
- endpoint2[0], endpoint2[1] );
- }
- /* Create a new point to insert in the middle of the segment. */
- newpoint = (point) poolalloc( &points );
- /* Interpolate coordinates and attributes. */
- for ( i = 0; i < 2 + nextras; i++ ) {
- newpoint[i] = 0.5 * ( endpoint1[i] + endpoint2[i] );
- }
- setpointmark( newpoint, newmark );
- /* Find a boundary triangle to search from. */
- searchtri1.tri = (triangle *) NULL;
- /* Attempt to insert the new point. */
- success = insertsite( newpoint, &searchtri1, (struct edge *) NULL, 0, 0 );
- if ( success == DUPLICATEPOINT ) {
- if ( verbose > 2 ) {
- printf( " Segment intersects existing point (%.12g, %.12g).\n",
- newpoint[0], newpoint[1] );
- }
- /* Use the point that's already there. */
- pointdealloc( newpoint );
- org( searchtri1, newpoint );
- }
- else {
- if ( success == VIOLATINGPOINT ) {
- if ( verbose > 2 ) {
- printf( " Two segments intersect at (%.12g, %.12g).\n",
- newpoint[0], newpoint[1] );
- }
- /* By fluke, we've landed right on another segment. Split it. */
- tspivot( searchtri1, brokenshelle );
- success = insertsite( newpoint, &searchtri1, &brokenshelle, 0, 0 );
- if ( success != SUCCESSFULPOINT ) {
- printf( "Internal error in conformingedge():\n" );
- printf( " Failure to split a segment.\n" );
- internalerror();
- }
- }
- /* The point has been inserted successfully. */
- if ( steinerleft > 0 ) {
- steinerleft--;
- }
- }
- triedgecopy( searchtri1, searchtri2 );
- result1 = scoutsegment( &searchtri1, endpoint1, newmark );
- result2 = scoutsegment( &searchtri2, endpoint2, newmark );
- if ( !result1 ) {
- /* The origin of searchtri1 may have changed if a collision with an */
- /* intervening vertex on the segment occurred. */
- org( searchtri1, midpoint1 );
- conformingedge( midpoint1, endpoint1, newmark );
- }
- if ( !result2 ) {
- /* The origin of searchtri2 may have changed if a collision with an */
- /* intervening vertex on the segment occurred. */
- org( searchtri2, midpoint2 );
- conformingedge( midpoint2, endpoint2, newmark );
- }
- }
- #endif /* not CDT_ONLY */
- #endif /* not REDUCED */
- /*****************************************************************************/
- /* */
- /* delaunayfixup() Enforce the Delaunay condition at an edge, fanning out */
- /* recursively from an existing point. Pay special */
- /* attention to stacking inverted triangles. */
- /* */
- /* This is a support routine for inserting segments into a constrained */
- /* Delaunay triangulation. */
- /* */
- /* The origin of fixuptri is treated as if it has just been inserted, and */
- /* the local Delaunay condition needs to be enforced. It is only enforced */
- /* in one sector, however, that being the angular range defined by */
- /* fixuptri. */
- /* */
- /* This routine also needs to make decisions regarding the "stacking" of */
- /* triangles. (Read the description of constrainededge() below before */
- /* reading on here, so you understand the algorithm.) If the position of */
- /* the new point (the origin of fixuptri) indicates that the vertex before */
- /* it on the polygon is a reflex vertex, then "stack" the triangle by */
- /* doing nothing. (fixuptri is an inverted triangle, which is how stacked */
- /* triangles are identified.) */
- /* */
- /* Otherwise, check whether the vertex before that was a reflex vertex. */
- /* If so, perform an edge flip, thereby eliminating an inverted triangle */
- /* (popping it off the stack). The edge flip may result in the creation */
- /* of a new inverted triangle, depending on whether or not the new vertex */
- /* is visible to the vertex three edges behind on the polygon. */
- /* */
- /* If neither of the two vertices behind the new vertex are reflex */
- /* vertices, fixuptri and fartri, the triangle opposite it, are not */
- /* inverted; hence, ensure that the edge between them is locally Delaunay. */
- /* */
- /* `leftside' indicates whether or not fixuptri is to the left of the */
- /* segment being inserted. (Imagine that the segment is pointing up from */
- /* endpoint1 to endpoint2.) */
- /* */
- /*****************************************************************************/
- void delaunayfixup( fixuptri, leftside )
- struct triedge *fixuptri;
- int leftside;
- {
- struct triedge neartri;
- struct triedge fartri;
- struct edge faredge;
- point nearpoint, leftpoint, rightpoint, farpoint;
- triangle ptr; /* Temporary variable used by sym(). */
- shelle sptr; /* Temporary variable used by tspivot(). */
- lnext( *fixuptri, neartri );
- sym( neartri, fartri );
- /* Check if the edge opposite the origin of fixuptri can be flipped. */
- if ( fartri.tri == dummytri ) {
- return;
- }
- tspivot( neartri, faredge );
- if ( faredge.sh != dummysh ) {
- return;
- }
- /* Find all the relevant vertices. */
- apex( neartri, nearpoint );
- org( neartri, leftpoint );
- dest( neartri, rightpoint );
- apex( fartri, farpoint );
- /* Check whether the previous polygon vertex is a reflex vertex. */
- if ( leftside ) {
- if ( counterclockwise( nearpoint, leftpoint, farpoint ) <= 0.0 ) {
- /* leftpoint is a reflex vertex too. Nothing can */
- /* be done until a convex section is found. */
- return;
- }
- }
- else {
- if ( counterclockwise( farpoint, rightpoint, nearpoint ) <= 0.0 ) {
- /* rightpoint is a reflex vertex too. Nothing can */
- /* be done until a convex section is found. */
- return;
- }
- }
- if ( counterclockwise( rightpoint, leftpoint, farpoint ) > 0.0 ) {
- /* fartri is not an inverted triangle, and farpoint is not a reflex */
- /* vertex. As there are no reflex vertices, fixuptri isn't an */
- /* inverted triangle, either. Hence, test the edge between the */
- /* triangles to ensure it is locally Delaunay. */
- if ( incircle( leftpoint, farpoint, rightpoint, nearpoint ) <= 0.0 ) {
- return;
- }
- /* Not locally Delaunay; go on to an edge flip. */
- } /* else fartri is inverted; remove it from the stack by flipping. */
- flip( &neartri );
- lprevself( *fixuptri ); /* Restore the origin of fixuptri after the flip. */
- /* Recursively process the two triangles that result from the flip. */
- delaunayfixup( fixuptri, leftside );
- delaunayfixup( &fartri, leftside );
- }
- /*****************************************************************************/
- /* */
- /* constrainededge() Force a segment into a constrained Delaunay */
- /* triangulation by deleting the triangles it */
- /* intersects, and triangulating the polygons that */
- /* form on each side of it. */
- /* */
- /* Generates a single edge connecting `endpoint1' to `endpoint2'. The */
- /* triangle `starttri' has `endpoint1' as its origin. `newmark' is the */
- /* boundary marker of the segment. */
- /* */
- /* To insert a segment, every triangle whose interior intersects the */
- /* segment is deleted. The union of these deleted triangles is a polygon */
- /* (which is not necessarily monotone, but is close enough), which is */
- /* divided into two polygons by the new segment. This routine's task is */
- /* to generate the Delaunay triangulation of these two polygons. */
- /* */
- /* You might think of this routine's behavior as a two-step process. The */
- /* first step is to walk from endpoint1 to endpoint2, flipping each edge */
- /* encountered. This step creates a fan of edges connected to endpoint1, */
- /* including the desired edge to endpoint2. The second step enforces the */
- /* Delaunay condition on each side of the segment in an incremental manner: */
- /* proceeding along the polygon from endpoint1 to endpoint2 (this is done */
- /* independently on each side of the segment), each vertex is "enforced" */
- /* as if it had just been inserted, but affecting only the previous */
- /* vertices. The result is the same as if the vertices had been inserted */
- /* in the order they appear on the polygon, so the result is Delaunay. */
- /* */
- /* In truth, constrainededge() interleaves these two steps. The procedure */
- /* walks from endpoint1 to endpoint2, and each time an edge is encountered */
- /* and flipped, the newly exposed vertex (at the far end of the flipped */
- /* edge) is "enforced" upon the previously flipped edges, usually affecting */
- /* only one side of the polygon (depending upon which side of the segment */
- /* the vertex falls on). */
- /* */
- /* The algorithm is complicated by the need to handle polygons that are not */
- /* convex. Although the polygon is not necessarily monotone, it can be */
- /* triangulated in a manner similar to the stack-based algorithms for */
- /* monotone polygons. For each reflex vertex (local concavity) of the */
- /* polygon, there will be an inverted triangle formed by one of the edge */
- /* flips. (An inverted triangle is one with negative area - that is, its */
- /* vertices are arranged in clockwise order - and is best thought of as a */
- /* wrinkle in the fabric of the mesh.) Each inverted triangle can be */
- /* thought of as a reflex vertex pushed on the stack, waiting to be fixed */
- /* later. */
- /* */
- /* A reflex vertex is popped from the stack when a vertex is inserted that */
- /* is visible to the reflex vertex. (However, if the vertex behind the */
- /* reflex vertex is not visible to the reflex vertex, a new inverted */
- /* triangle will take its place on the stack.) These details are handled */
- /* by the delaunayfixup() routine above. */
- /* */
- /*****************************************************************************/
- void constrainededge( starttri, endpoint2, newmark )
- struct triedge *starttri;
- point endpoint2;
- int newmark;
- {
- struct triedge fixuptri, fixuptri2;
- struct edge fixupedge;
- point endpoint1;
- point farpoint;
- REAL area;
- int collision;
- int done;
- triangle ptr; /* Temporary variable used by sym() and oprev(). */
- shelle sptr; /* Temporary variable used by tspivot(). */
- org( *starttri, endpoint1 );
- lnext( *starttri, fixuptri );
- flip( &fixuptri );
- /* `collision' indicates whether we have found a point directly */
- /* between endpoint1 and endpoint2. */
- collision = 0;
- done = 0;
- do {
- org( fixuptri, farpoint );
- /* `farpoint' is the extreme point of the polygon we are "digging" */
- /* to get from endpoint1 to endpoint2. */
- if ( ( farpoint[0] == endpoint2[0] ) && ( farpoint[1] == endpoint2[1] ) ) {
- oprev( fixuptri, fixuptri2 );
- /* Enforce the Delaunay condition around endpoint2. */
- delaunayfixup( &fixuptri, 0 );
- delaunayfixup( &fixuptri2, 1 );
- done = 1;
- }
- else {
- /* Check whether farpoint is to the left or right of the segment */
- /* being inserted, to decide which edge of fixuptri to dig */
- /* through next. */
- area = counterclockwise( endpoint1, endpoint2, farpoint );
- if ( area == 0.0 ) {
- /* We've collided with a point between endpoint1 and endpoint2. */
- collision = 1;
- oprev( fixuptri, fixuptri2 );
- /* Enforce the Delaunay condition around farpoint. */
- delaunayfixup( &fixuptri, 0 );
- delaunayfixup( &fixuptri2, 1 );
- done = 1;
- }
- else {
- if ( area > 0.0 ) { /* farpoint is to the left of the segment. */
- oprev( fixuptri, fixuptri2 );
- /* Enforce the Delaunay condition around farpoint, on the */
- /* left side of the segment only. */
- delaunayfixup( &fixuptri2, 1 );
- /* Flip the edge that crosses the segment. After the edge is */
- /* flipped, one of its endpoints is the fan vertex, and the */
- /* destination of fixuptri is the fan vertex. */
- lprevself( fixuptri );
- }
- else { /* farpoint is to the right of the segment. */
- delaunayfixup( &fixuptri, 0 );
- /* Flip the edge that crosses the segment. After the edge is */
- /* flipped, one of its endpoints is the fan vertex, and the */
- /* destination of fixuptri is the fan vertex. */
- oprevself( fixuptri );
- }
- /* Check for two intersecting segments. */
- tspivot( fixuptri, fixupedge );
- if ( fixupedge.sh == dummysh ) {
- flip( &fixuptri ); /* May create an inverted triangle on the left. */
- }
- else {
- /* We've collided with a segment between endpoint1 and endpoint2. */
- collision = 1;
- /* Insert a point at the intersection. */
- segmentintersection( &fixuptri, &fixupedge, endpoint2 );
- done = 1;
- }
- }
- }
- } while ( !done );
- /* Insert a shell edge to make the segment permanent. */
- insertshelle( &fixuptri, newmark );
- /* If there was a collision with an interceding vertex, install another */
- /* segment connecting that vertex with endpoint2. */
- if ( collision ) {
- /* Insert the remainder of the segment. */
- if ( !scoutsegment( &fixuptri, endpoint2, newmark ) ) {
- constrainededge( &fixuptri, endpoint2, newmark );
- }
- }
- }
- /*****************************************************************************/
- /* */
- /* insertsegment() Insert a PSLG segment into a triangulation. */
- /* */
- /*****************************************************************************/
- void insertsegment( endpoint1, endpoint2, newmark )
- point endpoint1;
- point endpoint2;
- int newmark;
- {
- struct triedge searchtri1, searchtri2;
- triangle encodedtri;
- point checkpoint;
- triangle ptr; /* Temporary variable used by sym(). */
- if ( verbose > 1 ) {
- printf( " Connecting (%.12g, %.12g) to (%.12g, %.12g).\n",
- endpoint1[0], endpoint1[1], endpoint2[0], endpoint2[1] );
- }
- /* Find a triangle whose origin is the segment's first endpoint. */
- checkpoint = (point) NULL;
- encodedtri = point2tri( endpoint1 );
- if ( encodedtri != (triangle) NULL ) {
- decode( encodedtri, searchtri1 );
- org( searchtri1, checkpoint );
- }
- if ( checkpoint != endpoint1 ) {
- /* Find a boundary triangle to search from. */
- searchtri1.tri = dummytri;
- searchtri1.orient = 0;
- symself( searchtri1 );
- /* Search for the segment's first endpoint by point location. */
- if ( locate( endpoint1, &searchtri1 ) != ONVERTEX ) {
- printf(
- "Internal error in insertsegment(): Unable to locate PSLG point\n" );
- printf( " (%.12g, %.12g) in triangulation.\n",
- endpoint1[0], endpoint1[1] );
- internalerror();
- }
- }
- /* Remember this triangle to improve subsequent point location. */
- triedgecopy( searchtri1, recenttri );
- /* Scout the beginnings of a path from the first endpoint */
- /* toward the second. */
- if ( scoutsegment( &searchtri1, endpoint2, newmark ) ) {
- /* The segment was easily inserted. */
- return;
- }
- /* The first endpoint may have changed if a collision with an intervening */
- /* vertex on the segment occurred. */
- org( searchtri1, endpoint1 );
- /* Find a triangle whose origin is the segment's second endpoint. */
- checkpoint = (point) NULL;
- encodedtri = point2tri( endpoint2 );
- if ( encodedtri != (triangle) NULL ) {
- decode( encodedtri, searchtri2 );
- org( searchtri2, checkpoint );
- }
- if ( checkpoint != endpoint2 ) {
- /* Find a boundary triangle to search from. */
- searchtri2.tri = dummytri;
- searchtri2.orient = 0;
- symself( searchtri2 );
- /* Search for the segment's second endpoint by point location. */
- if ( locate( endpoint2, &searchtri2 ) != ONVERTEX ) {
- printf(
- "Internal error in insertsegment(): Unable to locate PSLG point\n" );
- printf( " (%.12g, %.12g) in triangulation.\n",
- endpoint2[0], endpoint2[1] );
- internalerror();
- }
- }
- /* Remember this triangle to improve subsequent point location. */
- triedgecopy( searchtri2, recenttri );
- /* Scout the beginnings of a path from the second endpoint */
- /* toward the first. */
- if ( scoutsegment( &searchtri2, endpoint1, newmark ) ) {
- /* The segment was easily inserted. */
- return;
- }
- /* The second endpoint may have changed if a collision with an intervening */
- /* vertex on the segment occurred. */
- org( searchtri2, endpoint2 );
- #ifndef REDUCED
- #ifndef CDT_ONLY
- if ( splitseg ) {
- /* Insert vertices to force the segment into the triangulation. */
- conformingedge( endpoint1, endpoint2, newmark );
- }
- else {
- #endif /* not CDT_ONLY */
- #endif /* not REDUCED */
- /* Insert the segment directly into the triangulation. */
- constrainededge( &searchtri1, endpoint2, newmark );
- #ifndef REDUCED
- #ifndef CDT_ONLY
- }
- #endif /* not CDT_ONLY */
- #endif /* not REDUCED */
- }
- /*****************************************************************************/
- /* */
- /* markhull() Cover the convex hull of a triangulation with shell edges. */
- /* */
- /*****************************************************************************/
- void markhull(){
- struct triedge hulltri;
- struct triedge nexttri;
- struct triedge starttri;
- triangle ptr; /* Temporary variable used by sym() and oprev(). */
- /* Find a triangle handle on the hull. */
- hulltri.tri = dummytri;
- hulltri.orient = 0;
- symself( hulltri );
- /* Remember where we started so we know when to stop. */
- triedgecopy( hulltri, starttri );
- /* Go once counterclockwise around the convex hull. */
- do {
- /* Create a shell edge if there isn't already one here. */
- insertshelle( &hulltri, 1 );
- /* To find the next hull edge, go clockwise around the next vertex. */
- lnextself( hulltri );
- oprev( hulltri, nexttri );
- while ( nexttri.tri != dummytri ) {
- triedgecopy( nexttri, hulltri );
- oprev( hulltri, nexttri );
- }
- } while ( !triedgeequal( hulltri, starttri ) );
- }
- /*****************************************************************************/
- /* */
- /* formskeleton() Create the shell edges of a triangulation, including */
- /* PSLG edges and edges on the convex hull. */
- /* */
- /* The PSLG edges are read from a .poly file. The return value is the */
- /* number of segments in the file. */
- /* */
- /*****************************************************************************/
- #ifdef TRILIBRARY
- int formskeleton( segmentlist, segmentmarkerlist, numberofsegments )
- int *segmentlist;
- int *segmentmarkerlist;
- int numberofsegments;
- #else /* not TRILIBRARY */
- int formskeleton( polyfile, polyfilename )
- FILE * polyfile;
- char *polyfilename;
- #endif /* not TRILIBRARY */
- {
- #ifdef TRILIBRARY
- char polyfilename[6];
- int index;
- #else /* not TRILIBRARY */
- char inputline[INPUTLINESIZE];
- char *stringptr;
- #endif /* not TRILIBRARY */
- point endpoint1, endpoint2;
- int segments;
- int segmentmarkers;
- int end1, end2;
- int boundmarker;
- int i;
- if ( poly ) {
- if ( !quiet ) {
- printf( "Inserting segments into Delaunay triangulation.\n" );
- }
- #ifdef TRILIBRARY
- strcpy( polyfilename, "input" );
- segments = numberofsegments;
- segmentmarkers = segmentmarkerlist != (int *) NULL;
- index = 0;
- #else /* not TRILIBRARY */
- /* Read the segments from a .poly file. */
- /* Read number of segments and number of boundary markers. */
- stringptr = readline( inputline, polyfile, polyfilename );
- segments = (int) strtol( stringptr, &stringptr, 0 );
- stringptr = findfield( stringptr );
- if ( *stringptr == '\0' ) {
- segmentmarkers = 0;
- }
- else {
- segmentmarkers = (int) strtol( stringptr, &stringptr, 0 );
- }
- #endif /* not TRILIBRARY */
- /* If segments are to be inserted, compute a mapping */
- /* from points to triangles. */
- if ( segments > 0 ) {
- if ( verbose ) {
- printf( " Inserting PSLG segments.\n" );
- }
- makepointmap();
- }
- boundmarker = 0;
- /* Read and insert the segments. */
- for ( i = 1; i <= segments; i++ ) {
- #ifdef TRILIBRARY
- end1 = segmentlist[index++];
- end2 = segmentlist[index++];
- if ( segmentmarkers ) {
- boundmarker = segmentmarkerlist[i - 1];
- }
- #else /* not TRILIBRARY */
- stringptr = readline( inputline, polyfile, inpolyfilename );
- stringptr = findfield( stringptr );
- if ( *stringptr == '\0' ) {
- printf( "Error: Segment %d has no endpoints in %s.\n", i,
- polyfilename );
- exit( 1 );
- }
- else {
- end1 = (int) strtol( stringptr, &stringptr, 0 );
- }
- stringptr = findfield( stringptr );
- if ( *stringptr == '\0' ) {
- printf( "Error: Segment %d is missing its second endpoint in %s.\n", i,
- polyfilename );
- exit( 1 );
- }
- else {
- end2 = (int) strtol( stringptr, &stringptr, 0 );
- }
- if ( segmentmarkers ) {
- stringptr = findfield( stringptr );
- if ( *stringptr == '\0' ) {
- boundmarker = 0;
- }
- else {
- boundmarker = (int) strtol( stringptr, &stringptr, 0 );
- }
- }
- #endif /* not TRILIBRARY */
- if ( ( end1 < firstnumber ) || ( end1 >= firstnumber + inpoints ) ) {
- if ( !quiet ) {
- printf( "Warning: Invalid first endpoint of segment %d in %s.\n", i,
- polyfilename );
- }
- }
- else if ( ( end2 < firstnumber ) || ( end2 >= firstnumber + inpoints ) ) {
- if ( !quiet ) {
- printf( "Warning: Invalid second endpoint of segment %d in %s.\n", i,
- polyfilename );
- }
- }
- else {
- endpoint1 = getpoint( end1 );
- endpoint2 = getpoint( end2 );
- if ( ( endpoint1[0] == endpoint2[0] ) && ( endpoint1[1] == endpoint2[1] ) ) {
- if ( !quiet ) {
- printf( "Warning: Endpoints of segment %d are coincident in %s.\n",
- i, polyfilename );
- }
- }
- else {
- insertsegment( endpoint1, endpoint2, boundmarker );
- }
- }
- }
- }
- else {
- segments = 0;
- }
- if ( convex || !poly ) {
- /* Enclose the convex hull with shell edges. */
- if ( verbose ) {
- printf( " Enclosing convex hull with segments.\n" );
- }
- markhull();
- }
- return segments;
- }
- /** **/
- /** **/
- /********* Segment (shell edge) insertion ends here *********/
- /********* Carving out holes and concavities begins here *********/
- /** **/
- /** **/
- /*****************************************************************************/
- /* */
- /* infecthull() Virally infect all of the triangles of the convex hull */
- /* that are not protected by shell edges. Where there are */
- /* shell edges, set boundary markers as appropriate. */
- /* */
- /*****************************************************************************/
- void infecthull(){
- struct triedge hulltri;
- struct triedge nexttri;
- struct triedge starttri;
- struct edge hulledge;
- triangle **deadtri;
- point horg, hdest;
- triangle ptr; /* Temporary variable used by sym(). */
- shelle sptr; /* Temporary variable used by tspivot(). */
- if ( verbose ) {
- printf( " Marking concavities (external triangles) for elimination.\n" );
- }
- /* Find a triangle handle on the hull. */
- hulltri.tri = dummytri;
- hulltri.orient = 0;
- symself( hulltri );
- /* Remember where we started so we know when to stop. */
- triedgecopy( hulltri, starttri );
- /* Go once counterclockwise around the convex hull. */
- do {
- /* Ignore triangles that are already infected. */
- if ( !infected( hulltri ) ) {
- /* Is the triangle protected by a shell edge? */
- tspivot( hulltri, hulledge );
- if ( hulledge.sh == dummysh ) {
- /* The triangle is not protected; infect it. */
- infect( hulltri );
- deadtri = (triangle **) poolalloc( &viri );
- *deadtri = hulltri.tri;
- }
- else {
- /* The triangle is protected; set boundary markers if appropriate. */
- if ( mark( hulledge ) == 0 ) {
- setmark( hulledge, 1 );
- org( hulltri, horg );
- dest( hulltri, hdest );
- if ( pointmark( horg ) == 0 ) {
- setpointmark( horg, 1 );
- }
- if ( pointmark( hdest ) == 0 ) {
- setpointmark( hdest, 1 );
- }
- }
- }
- }
- /* To find the next hull edge, go clockwise around the next vertex. */
- lnextself( hulltri );
- oprev( hulltri, nexttri );
- while ( nexttri.tri != dummytri ) {
- triedgecopy( nexttri, hulltri );
- oprev( hulltri, nexttri );
- }
- } while ( !triedgeequal( hulltri, starttri ) );
- }
- /*****************************************************************************/
- /* */
- /* plague() Spread the virus from all infected triangles to any neighbors */
- /* not protected by shell edges. Delete all infected triangles. */
- /* */
- /* This is the procedure that actually creates holes and concavities. */
- /* */
- /* This procedure operates in two phases. The first phase identifies all */
- /* the triangles that will die, and marks them as infected. They are */
- /* marked to ensure that each triangle is added to the virus pool only */
- /* once, so the procedure will terminate. */
- /* */
- /* The second phase actually eliminates the infected triangles. It also */
- /* eliminates orphaned points. */
- /* */
- /*****************************************************************************/
- void plague(){
- struct triedge testtri;
- struct triedge neighbor;
- triangle **virusloop;
- triangle **deadtri;
- struct edge neighborshelle;
- point testpoint;
- point norg, ndest;
- point deadorg, deaddest, deadapex;
- int killorg;
- triangle ptr; /* Temporary variable used by sym() and onext(). */
- shelle sptr; /* Temporary variable used by tspivot(). */
- if ( verbose ) {
- printf( " Marking neighbors of marked triangles.\n" );
- }
- /* Loop through all the infected triangles, spreading the virus to */
- /* their neighbors, then to their neighbors' neighbors. */
- traversalinit( &viri );
- virusloop = (triangle **) traverse( &viri );
- while ( virusloop != (triangle **) NULL ) {
- testtri.tri = *virusloop;
- /* A triangle is marked as infected by messing with one of its shell */
- /* edges, setting it to an illegal value. Hence, we have to */
- /* temporarily uninfect this triangle so that we can examine its */
- /* adjacent shell edges. */
- uninfect( testtri );
- if ( verbose > 2 ) {
- /* Assign the triangle an orientation for convenience in */
- /* checking its points. */
- testtri.orient = 0;
- org( testtri, deadorg );
- dest( testtri, deaddest );
- apex( testtri, deadapex );
- printf( " Checking (%.12g, %.12g) (%.12g, %.12g) (%.12g, %.12g)\n",
- deadorg[0], deadorg[1], deaddest[0], deaddest[1],
- deadapex[0], deadapex[1] );
- }
- /* Check each of the triangle's three neighbors. */
- for ( testtri.orient = 0; testtri.orient < 3; testtri.orient++ ) {
- /* Find the neighbor. */
- sym( testtri, neighbor );
- /* Check for a shell between the triangle and its neighbor. */
- tspivot( testtri, neighborshelle );
- /* Check if the neighbor is nonexistent or already infected. */
- if ( ( neighbor.tri == dummytri ) || infected( neighbor ) ) {
- if ( neighborshelle.sh != dummysh ) {
- /* There is a shell edge separating the triangle from its */
- /* neighbor, but both triangles are dying, so the shell */
- /* edge dies too. */
- shelledealloc( neighborshelle.sh );
- if ( neighbor.tri != dummytri ) {
- /* Make sure the shell edge doesn't get deallocated again */
- /* later when the infected neighbor is visited. */
- uninfect( neighbor );
- tsdissolve( neighbor );
- infect( neighbor );
- }
- }
- }
- else { /* The neighbor exists and is not infected. */
- if ( neighborshelle.sh == dummysh ) {
- /* There is no shell edge protecting the neighbor, so */
- /* the neighbor becomes infected. */
- if ( verbose > 2 ) {
- org( neighbor, deadorg );
- dest( neighbor, deaddest );
- apex( neighbor, deadapex );
- printf(
- " Marking (%.12g, %.12g) (%.12g, %.12g) (%.12g, %.12g)\n",
- deadorg[0], deadorg[1], deaddest[0], deaddest[1],
- deadapex[0], deadapex[1] );
- }
- infect( neighbor );
- /* Ensure that the neighbor's neighbors will be infected. */
- deadtri = (triangle **) poolalloc( &viri );
- *deadtri = neighbor.tri;
- }
- else { /* The neighbor is protected by a shell edge. */
- /* Remove this triangle from the shell edge. */
- stdissolve( neighborshelle );
- /* The shell edge becomes a boundary. Set markers accordingly. */
- if ( mark( neighborshelle ) == 0 ) {
- setmark( neighborshelle, 1 );
- }
- org( neighbor, norg );
- dest( neighbor, ndest );
- if ( pointmark( norg ) == 0 ) {
- setpointmark( norg, 1 );
- }
- if ( pointmark( ndest ) == 0 ) {
- setpointmark( ndest, 1 );
- }
- }
- }
- }
- /* Remark the triangle as infected, so it doesn't get added to the */
- /* virus pool again. */
- infect( testtri );
- virusloop = (triangle **) traverse( &viri );
- }
- if ( verbose ) {
- printf( " Deleting marked triangles.\n" );
- }
- traversalinit( &viri );
- virusloop = (triangle **) traverse( &viri );
- while ( virusloop != (triangle **) NULL ) {
- testtri.tri = *virusloop;
- /* Check each of the three corners of the triangle for elimination. */
- /* This is done by walking around each point, checking if it is */
- /* still connected to at least one live triangle. */
- for ( testtri.orient = 0; testtri.orient < 3; testtri.orient++ ) {
- org( testtri, testpoint );
- /* Check if the point has already been tested. */
- if ( testpoint != (point) NULL ) {
- killorg = 1;
- /* Mark the corner of the triangle as having been tested. */
- setorg( testtri, NULL );
- /* Walk counterclockwise about the point. */
- onext( testtri, neighbor );
- /* Stop upon reaching a boundary or the starting triangle. */
- while ( ( neighbor.tri != dummytri )
- && ( !triedgeequal( neighbor, testtri ) ) ) {
- if ( infected( neighbor ) ) {
- /* Mark the corner of this triangle as having been tested. */
- setorg( neighbor, NULL );
- }
- else {
- /* A live triangle. The point survives. */
- killorg = 0;
- }
- /* Walk counterclockwise about the point. */
- onextself( neighbor );
- }
- /* If we reached a boundary, we must walk clockwise as well. */
- if ( neighbor.tri == dummytri ) {
- /* Walk clockwise about the point. */
- oprev( testtri, neighbor );
- /* Stop upon reaching a boundary. */
- while ( neighbor.tri != dummytri ) {
- if ( infected( neighbor ) ) {
- /* Mark the corner of this triangle as having been tested. */
- setorg( neighbor, NULL );
- }
- else {
- /* A live triangle. The point survives. */
- killorg = 0;
- }
- /* Walk clockwise about the point. */
- oprevself( neighbor );
- }
- }
- if ( killorg ) {
- if ( verbose > 1 ) {
- printf( " Deleting point (%.12g, %.12g)\n",
- testpoint[0], testpoint[1] );
- }
- pointdealloc( testpoint );
- }
- }
- }
- /* Record changes in the number of boundary edges, and disconnect */
- /* dead triangles from their neighbors. */
- for ( testtri.orient = 0; testtri.orient < 3; testtri.orient++ ) {
- sym( testtri, neighbor );
- if ( neighbor.tri == dummytri ) {
- /* There is no neighboring triangle on this edge, so this edge */
- /* is a boundary edge. This triangle is being deleted, so this */
- /* boundary edge is deleted. */
- hullsize--;
- }
- else {
- /* Disconnect the triangle from its neighbor. */
- dissolve( neighbor );
- /* There is a neighboring triangle on this edge, so this edge */
- /* becomes a boundary edge when this triangle is deleted. */
- hullsize++;
- }
- }
- /* Return the dead triangle to the pool of triangles. */
- triangledealloc( testtri.tri );
- virusloop = (triangle **) traverse( &viri );
- }
- /* Empty the virus pool. */
- poolrestart( &viri );
- }
- /*****************************************************************************/
- /* */
- /* regionplague() Spread regional attributes and/or area constraints */
- /* (from a .poly file) throughout the mesh. */
- /* */
- /* This procedure operates in two phases. The first phase spreads an */
- /* attribute and/or an area constraint through a (segment-bounded) region. */
- /* The triangles are marked to ensure that each triangle is added to the */
- /* virus pool only once, so the procedure will terminate. */
- /* */
- /* The second phase uninfects all infected triangles, returning them to */
- /* normal. */
- /* */
- /*****************************************************************************/
- void regionplague( attribute, area )
- REAL attribute;
- REAL area;
- {
- struct triedge testtri;
- struct triedge neighbor;
- triangle **virusloop;
- triangle **regiontri;
- struct edge neighborshelle;
- point regionorg, regiondest, regionapex;
- triangle ptr; /* Temporary variable used by sym() and onext(). */
- shelle sptr; /* Temporary variable used by tspivot(). */
- if ( verbose > 1 ) {
- printf( " Marking neighbors of marked triangles.\n" );
- }
- /* Loop through all the infected triangles, spreading the attribute */
- /* and/or area constraint to their neighbors, then to their neighbors' */
- /* neighbors. */
- traversalinit( &viri );
- virusloop = (triangle **) traverse( &viri );
- while ( virusloop != (triangle **) NULL ) {
- testtri.tri = *virusloop;
- /* A triangle is marked as infected by messing with one of its shell */
- /* edges, setting it to an illegal value. Hence, we have to */
- /* temporarily uninfect this triangle so that we can examine its */
- /* adjacent shell edges. */
- uninfect( testtri );
- if ( regionattrib ) {
- /* Set an attribute. */
- setelemattribute( testtri, eextras, attribute );
- }
- if ( vararea ) {
- /* Set an area constraint. */
- setareabound( testtri, area );
- }
- if ( verbose > 2 ) {
- /* Assign the triangle an orientation for convenience in */
- /* checking its points. */
- testtri.orient = 0;
- org( testtri, regionorg );
- dest( testtri, regiondest );
- apex( testtri, regionapex );
- printf( " Checking (%.12g, %.12g) (%.12g, %.12g) (%.12g, %.12g)\n",
- regionorg[0], regionorg[1], regiondest[0], regiondest[1],
- regionapex[0], regionapex[1] );
- }
- /* Check each of the triangle's three neighbors. */
- for ( testtri.orient = 0; testtri.orient < 3; testtri.orient++ ) {
- /* Find the neighbor. */
- sym( testtri, neighbor );
- /* Check for a shell between the triangle and its neighbor. */
- tspivot( testtri, neighborshelle );
- /* Make sure the neighbor exists, is not already infected, and */
- /* isn't protected by a shell edge. */
- if ( ( neighbor.tri != dummytri ) && !infected( neighbor )
- && ( neighborshelle.sh == dummysh ) ) {
- if ( verbose > 2 ) {
- org( neighbor, regionorg );
- dest( neighbor, regiondest );
- apex( neighbor, regionapex );
- printf( " Marking (%.12g, %.12g) (%.12g, %.12g) (%.12g, %.12g)\n",
- regionorg[0], regionorg[1], regiondest[0], regiondest[1],
- regionapex[0], regionapex[1] );
- }
- /* Infect the neighbor. */
- infect( neighbor );
- /* Ensure that the neighbor's neighbors will be infected. */
- regiontri = (triangle **) poolalloc( &viri );
- *regiontri = neighbor.tri;
- }
- }
- /* Remark the triangle as infected, so it doesn't get added to the */
- /* virus pool again. */
- infect( testtri );
- virusloop = (triangle **) traverse( &viri );
- }
- /* Uninfect all triangles. */
- if ( verbose > 1 ) {
- printf( " Unmarking marked triangles.\n" );
- }
- traversalinit( &viri );
- virusloop = (triangle **) traverse( &viri );
- while ( virusloop != (triangle **) NULL ) {
- testtri.tri = *virusloop;
- uninfect( testtri );
- virusloop = (triangle **) traverse( &viri );
- }
- /* Empty the virus pool. */
- poolrestart( &viri );
- }
- /*****************************************************************************/
- /* */
- /* carveholes() Find the holes and infect them. Find the area */
- /* constraints and infect them. Infect the convex hull. */
- /* Spread the infection and kill triangles. Spread the */
- /* area constraints. */
- /* */
- /* This routine mainly calls other routines to carry out all these */
- /* functions. */
- /* */
- /*****************************************************************************/
- void carveholes( holelist, holes, regionlist, regions )
- REAL * holelist;
- int holes;
- REAL *regionlist;
- int regions;
- {
- struct triedge searchtri;
- struct triedge triangleloop;
- struct triedge *regiontris;
- triangle **holetri;
- triangle **regiontri;
- point searchorg, searchdest;
- enum locateresult intersect;
- int i;
- triangle ptr; /* Temporary variable used by sym(). */
- if ( !( quiet || ( noholes && convex ) ) ) {
- printf( "Removing unwanted triangles.\n" );
- if ( verbose && ( holes > 0 ) ) {
- printf( " Marking holes for elimination.\n" );
- }
- }
- if ( regions > 0 ) {
- /* Allocate storage for the triangles in which region points fall. */
- regiontris = (struct triedge *) malloc( regions * sizeof( struct triedge ) );
- if ( regiontris == (struct triedge *) NULL ) {
- printf( "Error: Out of memory.\n" );
- exit( 1 );
- }
- }
- if ( ( ( holes > 0 ) && !noholes ) || !convex || ( regions > 0 ) ) {
- /* Initialize a pool of viri to be used for holes, concavities, */
- /* regional attributes, and/or regional area constraints. */
- poolinit( &viri, sizeof( triangle * ), VIRUSPERBLOCK, POINTER, 0 );
- }
- if ( !convex ) {
- /* Mark as infected any unprotected triangles on the boundary. */
- /* This is one way by which concavities are created. */
- infecthull();
- }
- if ( ( holes > 0 ) && !noholes ) {
- /* Infect each triangle in which a hole lies. */
- for ( i = 0; i < 2 * holes; i += 2 ) {
- /* Ignore holes that aren't within the bounds of the mesh. */
- if ( ( holelist[i] >= xmin ) && ( holelist[i] <= xmax )
- && ( holelist[i + 1] >= ymin ) && ( holelist[i + 1] <= ymax ) ) {
- /* Start searching from some triangle on the outer boundary. */
- searchtri.tri = dummytri;
- searchtri.orient = 0;
- symself( searchtri );
- /* Ensure that the hole is to the left of this boundary edge; */
- /* otherwise, locate() will falsely report that the hole */
- /* falls within the starting triangle. */
- org( searchtri, searchorg );
- dest( searchtri, searchdest );
- if ( counterclockwise( searchorg, searchdest, &holelist[i] ) > 0.0 ) {
- /* Find a triangle that contains the hole. */
- intersect = locate( &holelist[i], &searchtri );
- if ( ( intersect != OUTSIDE ) && ( !infected( searchtri ) ) ) {
- /* Infect the triangle. This is done by marking the triangle */
- /* as infect and including the triangle in the virus pool. */
- infect( searchtri );
- holetri = (triangle **) poolalloc( &viri );
- *holetri = searchtri.tri;
- }
- }
- }
- }
- }
- /* Now, we have to find all the regions BEFORE we carve the holes, because */
- /* locate() won't work when the triangulation is no longer convex. */
- /* (Incidentally, this is the reason why regional attributes and area */
- /* constraints can't be used when refining a preexisting mesh, which */
- /* might not be convex; they can only be used with a freshly */
- /* triangulated PSLG.) */
- if ( regions > 0 ) {
- /* Find the starting triangle for each region. */
- for ( i = 0; i < regions; i++ ) {
- regiontris[i].tri = dummytri;
- /* Ignore region points that aren't within the bounds of the mesh. */
- if ( ( regionlist[4 * i] >= xmin ) && ( regionlist[4 * i] <= xmax ) &&
- ( regionlist[4 * i + 1] >= ymin ) && ( regionlist[4 * i + 1] <= ymax ) ) {
- /* Start searching from some triangle on the outer boundary. */
- searchtri.tri = dummytri;
- searchtri.orient = 0;
- symself( searchtri );
- /* Ensure that the region point is to the left of this boundary */
- /* edge; otherwise, locate() will falsely report that the */
- /* region point falls within the starting triangle. */
- org( searchtri, searchorg );
- dest( searchtri, searchdest );
- if ( counterclockwise( searchorg, searchdest, ®ionlist[4 * i] ) >
- 0.0 ) {
- /* Find a triangle that contains the region point. */
- intersect = locate( ®ionlist[4 * i], &searchtri );
- if ( ( intersect != OUTSIDE ) && ( !infected( searchtri ) ) ) {
- /* Record the triangle for processing after the */
- /* holes have been carved. */
- triedgecopy( searchtri, regiontris[i] );
- }
- }
- }
- }
- }
- if ( viri.items > 0 ) {
- /* Carve the holes and concavities. */
- plague();
- }
- /* The virus pool should be empty now. */
- if ( regions > 0 ) {
- if ( !quiet ) {
- if ( regionattrib ) {
- if ( vararea ) {
- printf( "Spreading regional attributes and area constraints.\n" );
- }
- else {
- printf( "Spreading regional attributes.\n" );
- }
- }
- else {
- printf( "Spreading regional area constraints.\n" );
- }
- }
- if ( regionattrib && !refine ) {
- /* Assign every triangle a regional attribute of zero. */
- traversalinit( &triangles );
- triangleloop.orient = 0;
- triangleloop.tri = triangletraverse();
- while ( triangleloop.tri != (triangle *) NULL ) {
- setelemattribute( triangleloop, eextras, 0.0 );
- triangleloop.tri = triangletraverse();
- }
- }
- for ( i = 0; i < regions; i++ ) {
- if ( regiontris[i].tri != dummytri ) {
- /* Make sure the triangle under consideration still exists. */
- /* It may have been eaten by the virus. */
- if ( regiontris[i].tri[3] != (triangle) NULL ) {
- /* Put one triangle in the virus pool. */
- infect( regiontris[i] );
- regiontri = (triangle **) poolalloc( &viri );
- *regiontri = regiontris[i].tri;
- /* Apply one region's attribute and/or area constraint. */
- regionplague( regionlist[4 * i + 2], regionlist[4 * i + 3] );
- /* The virus pool should be empty now. */
- }
- }
- }
- if ( regionattrib && !refine ) {
- /* Note the fact that each triangle has an additional attribute. */
- eextras++;
- }
- }
- /* Free up memory. */
- if ( ( ( holes > 0 ) && !noholes ) || !convex || ( regions > 0 ) ) {
- pooldeinit( &viri );
- }
- if ( regions > 0 ) {
- free( regiontris );
- }
- }
- /** **/
- /** **/
- /********* Carving out holes and concavities ends here *********/
- /********* Mesh quality maintenance begins here *********/
- /** **/
- /** **/
- /*****************************************************************************/
- /* */
- /* tallyencs() Traverse the entire list of shell edges, check each edge */
- /* to see if it is encroached. If so, add it to the list. */
- /* */
- /*****************************************************************************/
- #ifndef CDT_ONLY
- void tallyencs(){
- struct edge edgeloop;
- int dummy;
- traversalinit( &shelles );
- edgeloop.shorient = 0;
- edgeloop.sh = shelletraverse();
- while ( edgeloop.sh != (shelle *) NULL ) {
- /* If the segment is encroached, add it to the list. */
- dummy = checkedge4encroach( &edgeloop );
- edgeloop.sh = shelletraverse();
- }
- }
- #endif /* not CDT_ONLY */
- /*****************************************************************************/
- /* */
- /* precisionerror() Print an error message for precision problems. */
- /* */
- /*****************************************************************************/
- #ifndef CDT_ONLY
- void precisionerror(){
- printf( "Try increasing the area criterion and/or reducing the minimum\n" );
- printf( " allowable angle so that tiny triangles are not created.\n" );
- #ifdef SINGLE
- printf( "Alternatively, try recompiling me with double precision\n" );
- printf( " arithmetic (by removing \"#define SINGLE\" from the\n" );
- printf( " source file or \"-DSINGLE\" from the makefile).\n" );
- #endif /* SINGLE */
- }
- #endif /* not CDT_ONLY */
- /*****************************************************************************/
- /* */
- /* repairencs() Find and repair all the encroached segments. */
- /* */
- /* Encroached segments are repaired by splitting them by inserting a point */
- /* at or near their centers. */
- /* */
- /* `flaws' is a flag that specifies whether one should take note of new */
- /* encroached segments and bad triangles that result from inserting points */
- /* to repair existing encroached segments. */
- /* */
- /* When a segment is split, the two resulting subsegments are always */
- /* tested to see if they are encroached upon, regardless of the value */
- /* of `flaws'. */
- /* */
- /*****************************************************************************/
- #ifndef CDT_ONLY
- void repairencs( flaws )
- int flaws;
- {
- struct triedge enctri;
- struct triedge testtri;
- struct edge *encloop;
- struct edge testsh;
- point eorg, edest;
- point newpoint;
- enum insertsiteresult success;
- REAL segmentlength, nearestpoweroftwo;
- REAL split;
- int acuteorg, acutedest;
- int dummy;
- int i;
- triangle ptr; /* Temporary variable used by stpivot(). */
- shelle sptr; /* Temporary variable used by snext(). */
- while ( ( badsegments.items > 0 ) && ( steinerleft != 0 ) ) {
- traversalinit( &badsegments );
- encloop = badsegmenttraverse();
- while ( ( encloop != (struct edge *) NULL ) && ( steinerleft != 0 ) ) {
- /* To decide where to split a segment, we need to know if the */
- /* segment shares an endpoint with an adjacent segment. */
- /* The concern is that, if we simply split every encroached */
- /* segment in its center, two adjacent segments with a small */
- /* angle between them might lead to an infinite loop; each */
- /* point added to split one segment will encroach upon the */
- /* other segment, which must then be split with a point that */
- /* will encroach upon the first segment, and so on forever. */
- /* To avoid this, imagine a set of concentric circles, whose */
- /* radii are powers of two, about each segment endpoint. */
- /* These concentric circles determine where the segment is */
- /* split. (If both endpoints are shared with adjacent */
- /* segments, split the segment in the middle, and apply the */
- /* concentric shells for later splittings.) */
- /* Is the origin shared with another segment? */
- stpivot( *encloop, enctri );
- lnext( enctri, testtri );
- tspivot( testtri, testsh );
- acuteorg = testsh.sh != dummysh;
- /* Is the destination shared with another segment? */
- lnextself( testtri );
- tspivot( testtri, testsh );
- acutedest = testsh.sh != dummysh;
- /* Now, check the other side of the segment, if there's a triangle */
- /* there. */
- sym( enctri, testtri );
- if ( testtri.tri != dummytri ) {
- /* Is the destination shared with another segment? */
- lnextself( testtri );
- tspivot( testtri, testsh );
- acutedest = acutedest || ( testsh.sh != dummysh );
- /* Is the origin shared with another segment? */
- lnextself( testtri );
- tspivot( testtri, testsh );
- acuteorg = acuteorg || ( testsh.sh != dummysh );
- }
- sorg( *encloop, eorg );
- sdest( *encloop, edest );
- /* Use the concentric circles if exactly one endpoint is shared */
- /* with another adjacent segment. */
- if ( acuteorg ^ acutedest ) {
- segmentlength = sqrt( ( edest[0] - eorg[0] ) * ( edest[0] - eorg[0] )
- + ( edest[1] - eorg[1] ) * ( edest[1] - eorg[1] ) );
- /* Find the power of two nearest the segment's length. */
- nearestpoweroftwo = 1.0;
- while ( segmentlength > SQUAREROOTTWO * nearestpoweroftwo ) {
- nearestpoweroftwo *= 2.0;
- }
- while ( segmentlength < ( 0.5 * SQUAREROOTTWO ) * nearestpoweroftwo ) {
- nearestpoweroftwo *= 0.5;
- }
- /* Where do we split the segment? */
- split = 0.5 * nearestpoweroftwo / segmentlength;
- if ( acutedest ) {
- split = 1.0 - split;
- }
- }
- else {
- /* If we're not worried about adjacent segments, split */
- /* this segment in the middle. */
- split = 0.5;
- }
- /* Create the new point. */
- newpoint = (point) poolalloc( &points );
- /* Interpolate its coordinate and attributes. */
- for ( i = 0; i < 2 + nextras; i++ ) {
- newpoint[i] = ( 1.0 - split ) * eorg[i] + split * edest[i];
- }
- setpointmark( newpoint, mark( *encloop ) );
- if ( verbose > 1 ) {
- printf(
- " Splitting edge (%.12g, %.12g) (%.12g, %.12g) at (%.12g, %.12g).\n",
- eorg[0], eorg[1], edest[0], edest[1], newpoint[0], newpoint[1] );
- }
- /* Check whether the new point lies on an endpoint. */
- if ( ( ( newpoint[0] == eorg[0] ) && ( newpoint[1] == eorg[1] ) )
- || ( ( newpoint[0] == edest[0] ) && ( newpoint[1] == edest[1] ) ) ) {
- printf( "Error: Ran out of precision at (%.12g, %.12g).\n",
- newpoint[0], newpoint[1] );
- printf( "I attempted to split a segment to a smaller size than can\n" );
- printf( " be accommodated by the finite precision of floating point\n"
- );
- printf( " arithmetic.\n" );
- precisionerror();
- exit( 1 );
- }
- /* Insert the splitting point. This should always succeed. */
- success = insertsite( newpoint, &enctri, encloop, flaws, flaws );
- if ( ( success != SUCCESSFULPOINT ) && ( success != ENCROACHINGPOINT ) ) {
- printf( "Internal error in repairencs():\n" );
- printf( " Failure to split a segment.\n" );
- internalerror();
- }
- if ( steinerleft > 0 ) {
- steinerleft--;
- }
- /* Check the two new subsegments to see if they're encroached. */
- dummy = checkedge4encroach( encloop );
- snextself( *encloop );
- dummy = checkedge4encroach( encloop );
- badsegmentdealloc( encloop );
- encloop = badsegmenttraverse();
- }
- }
- }
- #endif /* not CDT_ONLY */
- /*****************************************************************************/
- /* */
- /* tallyfaces() Test every triangle in the mesh for quality measures. */
- /* */
- /*****************************************************************************/
- #ifndef CDT_ONLY
- void tallyfaces(){
- struct triedge triangleloop;
- if ( verbose ) {
- printf( " Making a list of bad triangles.\n" );
- }
- traversalinit( &triangles );
- triangleloop.orient = 0;
- triangleloop.tri = triangletraverse();
- while ( triangleloop.tri != (triangle *) NULL ) {
- /* If the triangle is bad, enqueue it. */
- testtriangle( &triangleloop );
- triangleloop.tri = triangletraverse();
- }
- }
- #endif /* not CDT_ONLY */
- /*****************************************************************************/
- /* */
- /* findcircumcenter() Find the circumcenter of a triangle. */
- /* */
- /* The result is returned both in terms of x-y coordinates and xi-eta */
- /* coordinates. The xi-eta coordinate system is defined in terms of the */
- /* triangle: the origin of the triangle is the origin of the coordinate */
- /* system; the destination of the triangle is one unit along the xi axis; */
- /* and the apex of the triangle is one unit along the eta axis. */
- /* */
- /* The return value indicates which edge of the triangle is shortest. */
- /* */
- /*****************************************************************************/
- enum circumcenterresult findcircumcenter( torg, tdest, tapex, circumcenter,
- xi, eta )
- point torg;
- point tdest;
- point tapex;
- point circumcenter;
- REAL *xi;
- REAL *eta;
- {
- REAL xdo, ydo, xao, yao, xad, yad;
- REAL dodist, aodist, addist;
- REAL denominator;
- REAL dx, dy;
- circumcentercount++;
- /* Compute the circumcenter of the triangle. */
- xdo = tdest[0] - torg[0];
- ydo = tdest[1] - torg[1];
- xao = tapex[0] - torg[0];
- yao = tapex[1] - torg[1];
- dodist = xdo * xdo + ydo * ydo;
- aodist = xao * xao + yao * yao;
- if ( noexact ) {
- denominator = (REAL)( 0.5 / ( xdo * yao - xao * ydo ) );
- }
- else {
- /* Use the counterclockwise() routine to ensure a positive (and */
- /* reasonably accurate) result, avoiding any possibility of */
- /* division by zero. */
- denominator = (REAL)( 0.5 / counterclockwise( tdest, tapex, torg ) );
- /* Don't count the above as an orientation test. */
- counterclockcount--;
- }
- circumcenter[0] = torg[0] - ( ydo * aodist - yao * dodist ) * denominator;
- circumcenter[1] = torg[1] + ( xdo * aodist - xao * dodist ) * denominator;
- /* To interpolate point attributes for the new point inserted at */
- /* the circumcenter, define a coordinate system with a xi-axis, */
- /* directed from the triangle's origin to its destination, and */
- /* an eta-axis, directed from its origin to its apex. */
- /* Calculate the xi and eta coordinates of the circumcenter. */
- dx = circumcenter[0] - torg[0];
- dy = circumcenter[1] - torg[1];
- *xi = (REAL)( ( dx * yao - xao * dy ) * ( 2.0 * denominator ) );
- *eta = (REAL)( ( xdo * dy - dx * ydo ) * ( 2.0 * denominator ) );
- xad = tapex[0] - tdest[0];
- yad = tapex[1] - tdest[1];
- addist = xad * xad + yad * yad;
- if ( ( addist < dodist ) && ( addist < aodist ) ) {
- return OPPOSITEORG;
- }
- else if ( dodist < aodist ) {
- return OPPOSITEAPEX;
- }
- else {
- return OPPOSITEDEST;
- }
- }
- /*****************************************************************************/
- /* */
- /* splittriangle() Inserts a point at the circumcenter of a triangle. */
- /* Deletes the newly inserted point if it encroaches upon */
- /* a segment. */
- /* */
- /*****************************************************************************/
- #ifndef CDT_ONLY
- void splittriangle( badtri )
- struct badface *badtri;
- {
- point borg, bdest, bapex;
- point newpoint;
- REAL xi, eta;
- enum insertsiteresult success;
- enum circumcenterresult shortedge;
- int errorflag;
- int i;
- org( badtri->badfacetri, borg );
- dest( badtri->badfacetri, bdest );
- apex( badtri->badfacetri, bapex );
- /* Make sure that this triangle is still the same triangle it was */
- /* when it was tested and determined to be of bad quality. */
- /* Subsequent transformations may have made it a different triangle. */
- if ( ( borg == badtri->faceorg ) && ( bdest == badtri->facedest ) &&
- ( bapex == badtri->faceapex ) ) {
- if ( verbose > 1 ) {
- printf( " Splitting this triangle at its circumcenter:\n" );
- printf( " (%.12g, %.12g) (%.12g, %.12g) (%.12g, %.12g)\n", borg[0],
- borg[1], bdest[0], bdest[1], bapex[0], bapex[1] );
- }
- errorflag = 0;
- /* Create a new point at the triangle's circumcenter. */
- newpoint = (point) poolalloc( &points );
- shortedge = findcircumcenter( borg, bdest, bapex, newpoint, &xi, &eta );
- /* Check whether the new point lies on a triangle vertex. */
- if ( ( ( newpoint[0] == borg[0] ) && ( newpoint[1] == borg[1] ) )
- || ( ( newpoint[0] == bdest[0] ) && ( newpoint[1] == bdest[1] ) )
- || ( ( newpoint[0] == bapex[0] ) && ( newpoint[1] == bapex[1] ) ) ) {
- if ( !quiet ) {
- printf( "Warning: New point (%.12g, %.12g) falls on existing vertex.\n"
- , newpoint[0], newpoint[1] );
- errorflag = 1;
- }
- pointdealloc( newpoint );
- }
- else {
- for ( i = 2; i < 2 + nextras; i++ ) {
- /* Interpolate the point attributes at the circumcenter. */
- newpoint[i] = borg[i] + xi * ( bdest[i] - borg[i] )
- + eta * ( bapex[i] - borg[i] );
- }
- /* The new point must be in the interior, and have a marker of zero. */
- setpointmark( newpoint, 0 );
- /* Ensure that the handle `badtri->badfacetri' represents the shortest */
- /* edge of the triangle. This ensures that the circumcenter must */
- /* fall to the left of this edge, so point location will work. */
- if ( shortedge == OPPOSITEORG ) {
- lnextself( badtri->badfacetri );
- }
- else if ( shortedge == OPPOSITEDEST ) {
- lprevself( badtri->badfacetri );
- }
- /* Insert the circumcenter, searching from the edge of the triangle, */
- /* and maintain the Delaunay property of the triangulation. */
- success = insertsite( newpoint, &( badtri->badfacetri ),
- (struct edge *) NULL, 1, 1 );
- if ( success == SUCCESSFULPOINT ) {
- if ( steinerleft > 0 ) {
- steinerleft--;
- }
- }
- else if ( success == ENCROACHINGPOINT ) {
- /* If the newly inserted point encroaches upon a segment, delete it. */
- deletesite( &( badtri->badfacetri ) );
- }
- else if ( success == VIOLATINGPOINT ) {
- /* Failed to insert the new point, but some segment was */
- /* marked as being encroached. */
- pointdealloc( newpoint );
- }
- else { /* success == DUPLICATEPOINT */
- /* Failed to insert the new point because a vertex is already there. */
- if ( !quiet ) {
- printf(
- "Warning: New point (%.12g, %.12g) falls on existing vertex.\n"
- , newpoint[0], newpoint[1] );
- errorflag = 1;
- }
- pointdealloc( newpoint );
- }
- }
- if ( errorflag ) {
- if ( verbose ) {
- printf( " The new point is at the circumcenter of triangle\n" );
- printf( " (%.12g, %.12g) (%.12g, %.12g) (%.12g, %.12g)\n",
- borg[0], borg[1], bdest[0], bdest[1], bapex[0], bapex[1] );
- }
- printf( "This probably means that I am trying to refine triangles\n" );
- printf( " to a smaller size than can be accommodated by the finite\n" );
- printf( " precision of floating point arithmetic. (You can be\n" );
- printf( " sure of this if I fail to terminate.)\n" );
- precisionerror();
- }
- }
- /* Return the bad triangle to the pool. */
- pooldealloc( &badtriangles, (VOID *) badtri );
- }
- #endif /* not CDT_ONLY */
- /*****************************************************************************/
- /* */
- /* enforcequality() Remove all the encroached edges and bad triangles */
- /* from the triangulation. */
- /* */
- /*****************************************************************************/
- #ifndef CDT_ONLY
- void enforcequality(){
- int i;
- if ( !quiet ) {
- printf( "Adding Steiner points to enforce quality.\n" );
- }
- /* Initialize the pool of encroached segments. */
- poolinit( &badsegments, sizeof( struct edge ), BADSEGMENTPERBLOCK, POINTER, 0 );
- if ( verbose ) {
- printf( " Looking for encroached segments.\n" );
- }
- /* Test all segments to see if they're encroached. */
- tallyencs();
- if ( verbose && ( badsegments.items > 0 ) ) {
- printf( " Splitting encroached segments.\n" );
- }
- /* Note that steinerleft == -1 if an unlimited number */
- /* of Steiner points is allowed. */
- while ( ( badsegments.items > 0 ) && ( steinerleft != 0 ) ) {
- /* Fix the segments without noting newly encroached segments or */
- /* bad triangles. The reason we don't want to note newly */
- /* encroached segments is because some encroached segments are */
- /* likely to be noted multiple times, and would then be blindly */
- /* split multiple times. I should fix that some time. */
- repairencs( 0 );
- /* Now, find all the segments that became encroached while adding */
- /* points to split encroached segments. */
- tallyencs();
- }
- /* At this point, if we haven't run out of Steiner points, the */
- /* triangulation should be (conforming) Delaunay. */
- /* Next, we worry about enforcing triangle quality. */
- if ( ( minangle > 0.0 ) || vararea || fixedarea ) {
- /* Initialize the pool of bad triangles. */
- poolinit( &badtriangles, sizeof( struct badface ), BADTRIPERBLOCK, POINTER,
- 0 );
- /* Initialize the queues of bad triangles. */
- for ( i = 0; i < 64; i++ ) {
- queuefront[i] = (struct badface *) NULL;
- queuetail[i] = &queuefront[i];
- }
- /* Test all triangles to see if they're bad. */
- tallyfaces();
- if ( verbose ) {
- printf( " Splitting bad triangles.\n" );
- }
- while ( ( badtriangles.items > 0 ) && ( steinerleft != 0 ) ) {
- /* Fix one bad triangle by inserting a point at its circumcenter. */
- splittriangle( dequeuebadtri() );
- /* Fix any encroached segments that may have resulted. Record */
- /* any new bad triangles or encroached segments that result. */
- if ( badsegments.items > 0 ) {
- repairencs( 1 );
- }
- }
- }
- /* At this point, if we haven't run out of Steiner points, the */
- /* triangulation should be (conforming) Delaunay and have no */
- /* low-quality triangles. */
- /* Might we have run out of Steiner points too soon? */
- if ( !quiet && ( badsegments.items > 0 ) && ( steinerleft == 0 ) ) {
- printf( "\nWarning: I ran out of Steiner points, but the mesh has\n" );
- if ( badsegments.items == 1 ) {
- printf( " an encroached segment, and therefore might not be truly\n" );
- }
- else {
- printf( " %ld encroached segments, and therefore might not be truly\n",
- badsegments.items );
- }
- printf( " Delaunay. If the Delaunay property is important to you,\n" );
- printf( " try increasing the number of Steiner points (controlled by\n" );
- printf( " the -S switch) slightly and try again.\n\n" );
- }
- }
- #endif /* not CDT_ONLY */
- /** **/
- /** **/
- /********* Mesh quality maintenance ends here *********/
- /*****************************************************************************/
- /* */
- /* highorder() Create extra nodes for quadratic subparametric elements. */
- /* */
- /*****************************************************************************/
- void highorder(){
- struct triedge triangleloop, trisym;
- struct edge checkmark;
- point newpoint;
- point torg, tdest;
- int i;
- triangle ptr; /* Temporary variable used by sym(). */
- shelle sptr; /* Temporary variable used by tspivot(). */
- if ( !quiet ) {
- printf( "Adding vertices for second-order triangles.\n" );
- }
- /* The following line ensures that dead items in the pool of nodes */
- /* cannot be allocated for the extra nodes associated with high */
- /* order elements. This ensures that the primary nodes (at the */
- /* corners of elements) will occur earlier in the output files, and */
- /* have lower indices, than the extra nodes. */
- points.deaditemstack = (VOID *) NULL;
- traversalinit( &triangles );
- triangleloop.tri = triangletraverse();
- /* To loop over the set of edges, loop over all triangles, and look at */
- /* the three edges of each triangle. If there isn't another triangle */
- /* adjacent to the edge, operate on the edge. If there is another */
- /* adjacent triangle, operate on the edge only if the current triangle */
- /* has a smaller pointer than its neighbor. This way, each edge is */
- /* considered only once. */
- while ( triangleloop.tri != (triangle *) NULL ) {
- for ( triangleloop.orient = 0; triangleloop.orient < 3;
- triangleloop.orient++ ) {
- sym( triangleloop, trisym );
- if ( ( triangleloop.tri < trisym.tri ) || ( trisym.tri == dummytri ) ) {
- org( triangleloop, torg );
- dest( triangleloop, tdest );
- /* Create a new node in the middle of the edge. Interpolate */
- /* its attributes. */
- newpoint = (point) poolalloc( &points );
- for ( i = 0; i < 2 + nextras; i++ ) {
- newpoint[i] = (REAL)( 0.5 * ( torg[i] + tdest[i] ) );
- }
- /* Set the new node's marker to zero or one, depending on */
- /* whether it lies on a boundary. */
- setpointmark( newpoint, trisym.tri == dummytri );
- if ( useshelles ) {
- tspivot( triangleloop, checkmark );
- /* If this edge is a segment, transfer the marker to the new node. */
- if ( checkmark.sh != dummysh ) {
- setpointmark( newpoint, mark( checkmark ) );
- }
- }
- if ( verbose > 1 ) {
- printf( " Creating (%.12g, %.12g).\n", newpoint[0], newpoint[1] );
- }
- /* Record the new node in the (one or two) adjacent elements. */
- triangleloop.tri[highorderindex + triangleloop.orient] =
- (triangle) newpoint;
- if ( trisym.tri != dummytri ) {
- trisym.tri[highorderindex + trisym.orient] = (triangle) newpoint;
- }
- }
- }
- triangleloop.tri = triangletraverse();
- }
- }
- /********* File I/O routines begin here *********/
- /** **/
- /** **/
- /*****************************************************************************/
- /* */
- /* readline() Read a nonempty line from a file. */
- /* */
- /* A line is considered "nonempty" if it contains something that looks like */
- /* a number. */
- /* */
- /*****************************************************************************/
- #ifndef TRILIBRARY
- char *readline( string, infile, infilename )
- char *string;
- FILE *infile;
- char *infilename;
- {
- char *result;
- /* Search for something that looks like a number. */
- do {
- result = fgets( string, INPUTLINESIZE, infile );
- if ( result == (char *) NULL ) {
- printf( " Error: Unexpected end of file in %s.\n", infilename );
- exit( 1 );
- }
- /* Skip anything that doesn't look like a number, a comment, */
- /* or the end of a line. */
- while ( ( *result != '\0' ) && ( *result != '#' )
- && ( *result != '.' ) && ( *result != '+' ) && ( *result != '-' )
- && ( ( *result < '0' ) || ( *result > '9' ) ) ) {
- result++;
- }
- /* If it's a comment or end of line, read another line and try again. */
- } while ( ( *result == '#' ) || ( *result == '\0' ) );
- return result;
- }
- #endif /* not TRILIBRARY */
- /*****************************************************************************/
- /* */
- /* findfield() Find the next field of a string. */
- /* */
- /* Jumps past the current field by searching for whitespace, then jumps */
- /* past the whitespace to find the next field. */
- /* */
- /*****************************************************************************/
- #ifndef TRILIBRARY
- char *findfield( string )
- char *string;
- {
- char *result;
- result = string;
- /* Skip the current field. Stop upon reaching whitespace. */
- while ( ( *result != '\0' ) && ( *result != '#' )
- && ( *result != ' ' ) && ( *result != '\t' ) ) {
- result++;
- }
- /* Now skip the whitespace and anything else that doesn't look like a */
- /* number, a comment, or the end of a line. */
- while ( ( *result != '\0' ) && ( *result != '#' )
- && ( *result != '.' ) && ( *result != '+' ) && ( *result != '-' )
- && ( ( *result < '0' ) || ( *result > '9' ) ) ) {
- result++;
- }
- /* Check for a comment (prefixed with `#'). */
- if ( *result == '#' ) {
- *result = '\0';
- }
- return result;
- }
- #endif /* not TRILIBRARY */
- /*****************************************************************************/
- /* */
- /* readnodes() Read the points from a file, which may be a .node or .poly */
- /* file. */
- /* */
- /*****************************************************************************/
- #ifndef TRILIBRARY
- void readnodes( nodefilename, polyfilename, polyfile )
- char *nodefilename;
- char *polyfilename;
- FILE **polyfile;
- {
- FILE *infile;
- point pointloop;
- char inputline[INPUTLINESIZE];
- char *stringptr;
- char *infilename;
- REAL x, y;
- int firstnode;
- int nodemarkers;
- int currentmarker;
- int i, j;
- if ( poly ) {
- /* Read the points from a .poly file. */
- if ( !quiet ) {
- printf( "Opening %s.\n", polyfilename );
- }
- *polyfile = fopen( polyfilename, "r" );
- if ( *polyfile == (FILE *) NULL ) {
- printf( " Error: Cannot access file %s.\n", polyfilename );
- exit( 1 );
- }
- /* Read number of points, number of dimensions, number of point */
- /* attributes, and number of boundary markers. */
- stringptr = readline( inputline, *polyfile, polyfilename );
- inpoints = (int) strtol( stringptr, &stringptr, 0 );
- stringptr = findfield( stringptr );
- if ( *stringptr == '\0' ) {
- mesh_dim = 2;
- }
- else {
- mesh_dim = (int) strtol( stringptr, &stringptr, 0 );
- }
- stringptr = findfield( stringptr );
- if ( *stringptr == '\0' ) {
- nextras = 0;
- }
- else {
- nextras = (int) strtol( stringptr, &stringptr, 0 );
- }
- stringptr = findfield( stringptr );
- if ( *stringptr == '\0' ) {
- nodemarkers = 0;
- }
- else {
- nodemarkers = (int) strtol( stringptr, &stringptr, 0 );
- }
- if ( inpoints > 0 ) {
- infile = *polyfile;
- infilename = polyfilename;
- readnodefile = 0;
- }
- else {
- /* If the .poly file claims there are zero points, that means that */
- /* the points should be read from a separate .node file. */
- readnodefile = 1;
- infilename = innodefilename;
- }
- }
- else {
- readnodefile = 1;
- infilename = innodefilename;
- *polyfile = (FILE *) NULL;
- }
- if ( readnodefile ) {
- /* Read the points from a .node file. */
- if ( !quiet ) {
- printf( "Opening %s.\n", innodefilename );
- }
- infile = fopen( innodefilename, "r" );
- if ( infile == (FILE *) NULL ) {
- printf( " Error: Cannot access file %s.\n", innodefilename );
- exit( 1 );
- }
- /* Read number of points, number of dimensions, number of point */
- /* attributes, and number of boundary markers. */
- stringptr = readline( inputline, infile, innodefilename );
- inpoints = (int) strtol( stringptr, &stringptr, 0 );
- stringptr = findfield( stringptr );
- if ( *stringptr == '\0' ) {
- mesh_dim = 2;
- }
- else {
- mesh_dim = (int) strtol( stringptr, &stringptr, 0 );
- }
- stringptr = findfield( stringptr );
- if ( *stringptr == '\0' ) {
- nextras = 0;
- }
- else {
- nextras = (int) strtol( stringptr, &stringptr, 0 );
- }
- stringptr = findfield( stringptr );
- if ( *stringptr == '\0' ) {
- nodemarkers = 0;
- }
- else {
- nodemarkers = (int) strtol( stringptr, &stringptr, 0 );
- }
- }
- if ( inpoints < 3 ) {
- printf( "Error: Input must have at least three input points.\n" );
- exit( 1 );
- }
- if ( mesh_dim != 2 ) {
- printf( "Error: Triangle only works with two-dimensional meshes.\n" );
- exit( 1 );
- }
- initializepointpool();
- /* Read the points. */
- for ( i = 0; i < inpoints; i++ ) {
- pointloop = (point) poolalloc( &points );
- stringptr = readline( inputline, infile, infilename );
- if ( i == 0 ) {
- firstnode = (int) strtol( stringptr, &stringptr, 0 );
- if ( ( firstnode == 0 ) || ( firstnode == 1 ) ) {
- firstnumber = firstnode;
- }
- }
- stringptr = findfield( stringptr );
- if ( *stringptr == '\0' ) {
- printf( "Error: Point %d has no x coordinate.\n", firstnumber + i );
- exit( 1 );
- }
- x = (REAL) strtod( stringptr, &stringptr );
- stringptr = findfield( stringptr );
- if ( *stringptr == '\0' ) {
- printf( "Error: Point %d has no y coordinate.\n", firstnumber + i );
- exit( 1 );
- }
- y = (REAL) strtod( stringptr, &stringptr );
- pointloop[0] = x;
- pointloop[1] = y;
- /* Read the point attributes. */
- for ( j = 2; j < 2 + nextras; j++ ) {
- stringptr = findfield( stringptr );
- if ( *stringptr == '\0' ) {
- pointloop[j] = 0.0;
- }
- else {
- pointloop[j] = (REAL) strtod( stringptr, &stringptr );
- }
- }
- if ( nodemarkers ) {
- /* Read a point marker. */
- stringptr = findfield( stringptr );
- if ( *stringptr == '\0' ) {
- setpointmark( pointloop, 0 );
- }
- else {
- currentmarker = (int) strtol( stringptr, &stringptr, 0 );
- setpointmark( pointloop, currentmarker );
- }
- }
- else {
- /* If no markers are specified in the file, they default to zero. */
- setpointmark( pointloop, 0 );
- }
- /* Determine the smallest and largest x and y coordinates. */
- if ( i == 0 ) {
- xmin = xmax = x;
- ymin = ymax = y;
- }
- else {
- xmin = ( x < xmin ) ? x : xmin;
- xmax = ( x > xmax ) ? x : xmax;
- ymin = ( y < ymin ) ? y : ymin;
- ymax = ( y > ymax ) ? y : ymax;
- }
- }
- if ( readnodefile ) {
- fclose( infile );
- }
- /* Nonexistent x value used as a flag to mark circle events in sweepline */
- /* Delaunay algorithm. */
- xminextreme = 10 * xmin - 9 * xmax;
- }
- #endif /* not TRILIBRARY */
- /*****************************************************************************/
- /* */
- /* transfernodes() Read the points from memory. */
- /* */
- /*****************************************************************************/
- #ifdef TRILIBRARY
- void transfernodes( pointlist, pointattriblist, pointmarkerlist, numberofpoints,
- numberofpointattribs )
- REAL * pointlist;
- REAL *pointattriblist;
- int *pointmarkerlist;
- int numberofpoints;
- int numberofpointattribs;
- {
- point pointloop;
- REAL x, y;
- int i, j;
- int coordindex;
- int attribindex;
- inpoints = numberofpoints;
- mesh_dim = 2;
- nextras = numberofpointattribs;
- readnodefile = 0;
- if ( inpoints < 3 ) {
- printf( "Error: Input must have at least three input points.\n" );
- exit( 1 );
- }
- initializepointpool();
- /* Read the points. */
- coordindex = 0;
- attribindex = 0;
- for ( i = 0; i < inpoints; i++ ) {
- pointloop = (point) poolalloc( &points );
- /* Read the point coordinates. */
- x = pointloop[0] = pointlist[coordindex++];
- y = pointloop[1] = pointlist[coordindex++];
- /* Read the point attributes. */
- for ( j = 0; j < numberofpointattribs; j++ ) {
- pointloop[2 + j] = pointattriblist[attribindex++];
- }
- if ( pointmarkerlist != (int *) NULL ) {
- /* Read a point marker. */
- setpointmark( pointloop, pointmarkerlist[i] );
- }
- else {
- /* If no markers are specified, they default to zero. */
- setpointmark( pointloop, 0 );
- }
- x = pointloop[0];
- y = pointloop[1];
- /* Determine the smallest and largest x and y coordinates. */
- if ( i == 0 ) {
- xmin = xmax = x;
- ymin = ymax = y;
- }
- else {
- xmin = ( x < xmin ) ? x : xmin;
- xmax = ( x > xmax ) ? x : xmax;
- ymin = ( y < ymin ) ? y : ymin;
- ymax = ( y > ymax ) ? y : ymax;
- }
- }
- /* Nonexistent x value used as a flag to mark circle events in sweepline */
- /* Delaunay algorithm. */
- xminextreme = 10 * xmin - 9 * xmax;
- }
- #endif /* TRILIBRARY */
- /*****************************************************************************/
- /* */
- /* readholes() Read the holes, and possibly regional attributes and area */
- /* constraints, from a .poly file. */
- /* */
- /*****************************************************************************/
- #ifndef TRILIBRARY
- void readholes( polyfile, polyfilename, hlist, holes, rlist, regions )
- FILE * polyfile;
- char *polyfilename;
- REAL **hlist;
- int *holes;
- REAL **rlist;
- int *regions;
- {
- REAL *holelist;
- REAL *regionlist;
- char inputline[INPUTLINESIZE];
- char *stringptr;
- int index;
- int i;
- /* Read the holes. */
- stringptr = readline( inputline, polyfile, polyfilename );
- *holes = (int) strtol( stringptr, &stringptr, 0 );
- if ( *holes > 0 ) {
- holelist = (REAL *) malloc( 2 * *holes * sizeof( REAL ) );
- *hlist = holelist;
- if ( holelist == (REAL *) NULL ) {
- printf( "Error: Out of memory.\n" );
- exit( 1 );
- }
- for ( i = 0; i < 2 * *holes; i += 2 ) {
- stringptr = readline( inputline, polyfile, polyfilename );
- stringptr = findfield( stringptr );
- if ( *stringptr == '\0' ) {
- printf( "Error: Hole %d has no x coordinate.\n",
- firstnumber + ( i >> 1 ) );
- exit( 1 );
- }
- else {
- holelist[i] = (REAL) strtod( stringptr, &stringptr );
- }
- stringptr = findfield( stringptr );
- if ( *stringptr == '\0' ) {
- printf( "Error: Hole %d has no y coordinate.\n",
- firstnumber + ( i >> 1 ) );
- exit( 1 );
- }
- else {
- holelist[i + 1] = (REAL) strtod( stringptr, &stringptr );
- }
- }
- }
- else {
- *hlist = (REAL *) NULL;
- }
- #ifndef CDT_ONLY
- if ( ( regionattrib || vararea ) && !refine ) {
- /* Read the area constraints. */
- stringptr = readline( inputline, polyfile, polyfilename );
- *regions = (int) strtol( stringptr, &stringptr, 0 );
- if ( *regions > 0 ) {
- regionlist = (REAL *) malloc( 4 * *regions * sizeof( REAL ) );
- *rlist = regionlist;
- if ( regionlist == (REAL *) NULL ) {
- printf( "Error: Out of memory.\n" );
- exit( 1 );
- }
- index = 0;
- for ( i = 0; i < *regions; i++ ) {
- stringptr = readline( inputline, polyfile, polyfilename );
- stringptr = findfield( stringptr );
- if ( *stringptr == '\0' ) {
- printf( "Error: Region %d has no x coordinate.\n",
- firstnumber + i );
- exit( 1 );
- }
- else {
- regionlist[index++] = (REAL) strtod( stringptr, &stringptr );
- }
- stringptr = findfield( stringptr );
- if ( *stringptr == '\0' ) {
- printf( "Error: Region %d has no y coordinate.\n",
- firstnumber + i );
- exit( 1 );
- }
- else {
- regionlist[index++] = (REAL) strtod( stringptr, &stringptr );
- }
- stringptr = findfield( stringptr );
- if ( *stringptr == '\0' ) {
- printf(
- "Error: Region %d has no region attribute or area constraint.\n",
- firstnumber + i );
- exit( 1 );
- }
- else {
- regionlist[index++] = (REAL) strtod( stringptr, &stringptr );
- }
- stringptr = findfield( stringptr );
- if ( *stringptr == '\0' ) {
- regionlist[index] = regionlist[index - 1];
- }
- else {
- regionlist[index] = (REAL) strtod( stringptr, &stringptr );
- }
- index++;
- }
- }
- }
- else {
- /* Set `*regions' to zero to avoid an accidental free() later. */
- *regions = 0;
- *rlist = (REAL *) NULL;
- }
- #endif /* not CDT_ONLY */
- fclose( polyfile );
- }
- #endif /* not TRILIBRARY */
- /*****************************************************************************/
- /* */
- /* finishfile() Write the command line to the output file so the user */
- /* can remember how the file was generated. Close the file. */
- /* */
- /*****************************************************************************/
- #ifndef TRILIBRARY
- void finishfile( outfile, argc, argv )
- FILE * outfile;
- int argc;
- char **argv;
- {
- int i;
- fprintf( outfile, "# Generated by" );
- for ( i = 0; i < argc; i++ ) {
- fprintf( outfile, " " );
- fputs( argv[i], outfile );
- }
- fprintf( outfile, "\n" );
- fclose( outfile );
- }
- #endif /* not TRILIBRARY */
- /*****************************************************************************/
- /* */
- /* writenodes() Number the points and write them to a .node file. */
- /* */
- /* To save memory, the point numbers are written over the shell markers */
- /* after the points are written to a file. */
- /* */
- /*****************************************************************************/
- #ifdef TRILIBRARY
- void writenodes( pointlist, pointattriblist, pointmarkerlist )
- REAL * *pointlist;
- REAL **pointattriblist;
- int **pointmarkerlist;
- #else /* not TRILIBRARY */
- void writenodes( nodefilename, argc, argv )
- char *nodefilename;
- int argc;
- char **argv;
- #endif /* not TRILIBRARY */
- {
- #ifdef TRILIBRARY
- REAL *plist;
- REAL *palist;
- int *pmlist;
- int coordindex;
- int attribindex;
- #else /* not TRILIBRARY */
- FILE *outfile;
- #endif /* not TRILIBRARY */
- point pointloop;
- int pointnumber;
- int i;
- #ifdef TRILIBRARY
- if ( !quiet ) {
- printf( "Writing points.\n" );
- }
- /* Allocate memory for output points if necessary. */
- if ( *pointlist == (REAL *) NULL ) {
- *pointlist = (REAL *) malloc( points.items * 2 * sizeof( REAL ) );
- if ( *pointlist == (REAL *) NULL ) {
- printf( "Error: Out of memory.\n" );
- exit( 1 );
- }
- }
- /* Allocate memory for output point attributes if necessary. */
- if ( ( nextras > 0 ) && ( *pointattriblist == (REAL *) NULL ) ) {
- *pointattriblist = (REAL *) malloc( points.items * nextras * sizeof( REAL ) );
- if ( *pointattriblist == (REAL *) NULL ) {
- printf( "Error: Out of memory.\n" );
- exit( 1 );
- }
- }
- /* Allocate memory for output point markers if necessary. */
- if ( !nobound && ( *pointmarkerlist == (int *) NULL ) ) {
- *pointmarkerlist = (int *) malloc( points.items * sizeof( int ) );
- if ( *pointmarkerlist == (int *) NULL ) {
- printf( "Error: Out of memory.\n" );
- exit( 1 );
- }
- }
- plist = *pointlist;
- palist = *pointattriblist;
- pmlist = *pointmarkerlist;
- coordindex = 0;
- attribindex = 0;
- #else /* not TRILIBRARY */
- if ( !quiet ) {
- printf( "Writing %s.\n", nodefilename );
- }
- outfile = fopen( nodefilename, "w" );
- if ( outfile == (FILE *) NULL ) {
- printf( " Error: Cannot create file %s.\n", nodefilename );
- exit( 1 );
- }
- /* Number of points, number of dimensions, number of point attributes, */
- /* and number of boundary markers (zero or one). */
- fprintf( outfile, "%ld %d %d %d\n", points.items, mesh_dim, nextras,
- 1 - nobound );
- #endif /* not TRILIBRARY */
- traversalinit( &points );
- pointloop = pointtraverse();
- pointnumber = firstnumber;
- while ( pointloop != (point) NULL ) {
- #ifdef TRILIBRARY
- /* X and y coordinates. */
- plist[coordindex++] = pointloop[0];
- plist[coordindex++] = pointloop[1];
- /* Point attributes. */
- for ( i = 0; i < nextras; i++ ) {
- palist[attribindex++] = pointloop[2 + i];
- }
- if ( !nobound ) {
- /* Copy the boundary marker. */
- pmlist[pointnumber - firstnumber] = pointmark( pointloop );
- }
- #else /* not TRILIBRARY */
- /* Point number, x and y coordinates. */
- fprintf( outfile, "%4d %.17g %.17g", pointnumber, pointloop[0],
- pointloop[1] );
- for ( i = 0; i < nextras; i++ ) {
- /* Write an attribute. */
- fprintf( outfile, " %.17g", pointloop[i + 2] );
- }
- if ( nobound ) {
- fprintf( outfile, "\n" );
- }
- else {
- /* Write the boundary marker. */
- fprintf( outfile, " %d\n", pointmark( pointloop ) );
- }
- #endif /* not TRILIBRARY */
- setpointmark( pointloop, pointnumber );
- pointloop = pointtraverse();
- pointnumber++;
- }
- #ifndef TRILIBRARY
- finishfile( outfile, argc, argv );
- #endif /* not TRILIBRARY */
- }
- /*****************************************************************************/
- /* */
- /* numbernodes() Number the points. */
- /* */
- /* Each point is assigned a marker equal to its number. */
- /* */
- /* Used when writenodes() is not called because no .node file is written. */
- /* */
- /*****************************************************************************/
- void numbernodes(){
- point pointloop;
- int pointnumber;
- traversalinit( &points );
- pointloop = pointtraverse();
- pointnumber = firstnumber;
- while ( pointloop != (point) NULL ) {
- setpointmark( pointloop, pointnumber );
- pointloop = pointtraverse();
- pointnumber++;
- }
- }
- /*****************************************************************************/
- /* */
- /* writeelements() Write the triangles to an .ele file. */
- /* */
- /*****************************************************************************/
- #ifdef TRILIBRARY
- void writeelements( trianglelist, triangleattriblist )
- int **trianglelist;
- REAL **triangleattriblist;
- #else /* not TRILIBRARY */
- void writeelements( elefilename, argc, argv )
- char *elefilename;
- int argc;
- char **argv;
- #endif /* not TRILIBRARY */
- {
- #ifdef TRILIBRARY
- int *tlist;
- REAL *talist;
- int pointindex;
- int attribindex;
- #else /* not TRILIBRARY */
- FILE *outfile;
- #endif /* not TRILIBRARY */
- struct triedge triangleloop;
- point p1, p2, p3;
- point mid1, mid2, mid3;
- int elementnumber;
- int i;
- #ifdef TRILIBRARY
- if ( !quiet ) {
- printf( "Writing triangles.\n" );
- }
- /* Allocate memory for output triangles if necessary. */
- if ( *trianglelist == (int *) NULL ) {
- *trianglelist = (int *) malloc( triangles.items *
- ( ( order + 1 ) * ( order + 2 ) / 2 ) * sizeof( int ) );
- if ( *trianglelist == (int *) NULL ) {
- printf( "Error: Out of memory.\n" );
- exit( 1 );
- }
- }
- /* Allocate memory for output triangle attributes if necessary. */
- if ( ( eextras > 0 ) && ( *triangleattriblist == (REAL *) NULL ) ) {
- *triangleattriblist = (REAL *) malloc( triangles.items * eextras *
- sizeof( REAL ) );
- if ( *triangleattriblist == (REAL *) NULL ) {
- printf( "Error: Out of memory.\n" );
- exit( 1 );
- }
- }
- tlist = *trianglelist;
- talist = *triangleattriblist;
- pointindex = 0;
- attribindex = 0;
- #else /* not TRILIBRARY */
- if ( !quiet ) {
- printf( "Writing %s.\n", elefilename );
- }
- outfile = fopen( elefilename, "w" );
- if ( outfile == (FILE *) NULL ) {
- printf( " Error: Cannot create file %s.\n", elefilename );
- exit( 1 );
- }
- /* Number of triangles, points per triangle, attributes per triangle. */
- fprintf( outfile, "%ld %d %d\n", triangles.items,
- ( order + 1 ) * ( order + 2 ) / 2, eextras );
- #endif /* not TRILIBRARY */
- traversalinit( &triangles );
- triangleloop.tri = triangletraverse();
- triangleloop.orient = 0;
- elementnumber = firstnumber;
- while ( triangleloop.tri != (triangle *) NULL ) {
- org( triangleloop, p1 );
- dest( triangleloop, p2 );
- apex( triangleloop, p3 );
- if ( order == 1 ) {
- #ifdef TRILIBRARY
- tlist[pointindex++] = pointmark( p1 );
- tlist[pointindex++] = pointmark( p2 );
- tlist[pointindex++] = pointmark( p3 );
- #else /* not TRILIBRARY */
- /* Triangle number, indices for three points. */
- fprintf( outfile, "%4d %4d %4d %4d", elementnumber,
- pointmark( p1 ), pointmark( p2 ), pointmark( p3 ) );
- #endif /* not TRILIBRARY */
- }
- else {
- mid1 = (point) triangleloop.tri[highorderindex + 1];
- mid2 = (point) triangleloop.tri[highorderindex + 2];
- mid3 = (point) triangleloop.tri[highorderindex];
- #ifdef TRILIBRARY
- tlist[pointindex++] = pointmark( p1 );
- tlist[pointindex++] = pointmark( p2 );
- tlist[pointindex++] = pointmark( p3 );
- tlist[pointindex++] = pointmark( mid1 );
- tlist[pointindex++] = pointmark( mid2 );
- tlist[pointindex++] = pointmark( mid3 );
- #else /* not TRILIBRARY */
- /* Triangle number, indices for six points. */
- fprintf( outfile, "%4d %4d %4d %4d %4d %4d %4d", elementnumber,
- pointmark( p1 ), pointmark( p2 ), pointmark( p3 ), pointmark( mid1 ),
- pointmark( mid2 ), pointmark( mid3 ) );
- #endif /* not TRILIBRARY */
- }
- #ifdef TRILIBRARY
- for ( i = 0; i < eextras; i++ ) {
- talist[attribindex++] = elemattribute( triangleloop, i );
- }
- #else /* not TRILIBRARY */
- for ( i = 0; i < eextras; i++ ) {
- fprintf( outfile, " %.17g", elemattribute( triangleloop, i ) );
- }
- fprintf( outfile, "\n" );
- #endif /* not TRILIBRARY */
- triangleloop.tri = triangletraverse();
- elementnumber++;
- }
- #ifndef TRILIBRARY
- finishfile( outfile, argc, argv );
- #endif /* not TRILIBRARY */
- }
- /*****************************************************************************/
- /* */
- /* writepoly() Write the segments and holes to a .poly file. */
- /* */
- /*****************************************************************************/
- #ifdef TRILIBRARY
- void writepoly( segmentlist, segmentmarkerlist )
- int **segmentlist;
- int **segmentmarkerlist;
- #else /* not TRILIBRARY */
- void writepoly( polyfilename, holelist, holes, regionlist, regions, argc, argv )
- char *polyfilename;
- REAL *holelist;
- int holes;
- REAL *regionlist;
- int regions;
- int argc;
- char **argv;
- #endif /* not TRILIBRARY */
- {
- #ifdef TRILIBRARY
- int *slist;
- int *smlist;
- int index;
- #else /* not TRILIBRARY */
- FILE *outfile;
- int i;
- #endif /* not TRILIBRARY */
- struct edge shelleloop;
- point endpoint1, endpoint2;
- int shellenumber;
- #ifdef TRILIBRARY
- if ( !quiet ) {
- printf( "Writing segments.\n" );
- }
- /* Allocate memory for output segments if necessary. */
- if ( *segmentlist == (int *) NULL ) {
- *segmentlist = (int *) malloc( shelles.items * 2 * sizeof( int ) );
- if ( *segmentlist == (int *) NULL ) {
- printf( "Error: Out of memory.\n" );
- exit( 1 );
- }
- }
- /* Allocate memory for output segment markers if necessary. */
- if ( !nobound && ( *segmentmarkerlist == (int *) NULL ) ) {
- *segmentmarkerlist = (int *) malloc( shelles.items * sizeof( int ) );
- if ( *segmentmarkerlist == (int *) NULL ) {
- printf( "Error: Out of memory.\n" );
- exit( 1 );
- }
- }
- slist = *segmentlist;
- smlist = *segmentmarkerlist;
- index = 0;
- #else /* not TRILIBRARY */
- if ( !quiet ) {
- printf( "Writing %s.\n", polyfilename );
- }
- outfile = fopen( polyfilename, "w" );
- if ( outfile == (FILE *) NULL ) {
- printf( " Error: Cannot create file %s.\n", polyfilename );
- exit( 1 );
- }
- /* The zero indicates that the points are in a separate .node file. */
- /* Followed by number of dimensions, number of point attributes, */
- /* and number of boundary markers (zero or one). */
- fprintf( outfile, "%d %d %d %d\n", 0, mesh_dim, nextras, 1 - nobound );
- /* Number of segments, number of boundary markers (zero or one). */
- fprintf( outfile, "%ld %d\n", shelles.items, 1 - nobound );
- #endif /* not TRILIBRARY */
- traversalinit( &shelles );
- shelleloop.sh = shelletraverse();
- shelleloop.shorient = 0;
- shellenumber = firstnumber;
- while ( shelleloop.sh != (shelle *) NULL ) {
- sorg( shelleloop, endpoint1 );
- sdest( shelleloop, endpoint2 );
- #ifdef TRILIBRARY
- /* Copy indices of the segment's two endpoints. */
- slist[index++] = pointmark( endpoint1 );
- slist[index++] = pointmark( endpoint2 );
- if ( !nobound ) {
- /* Copy the boundary marker. */
- smlist[shellenumber - firstnumber] = mark( shelleloop );
- }
- #else /* not TRILIBRARY */
- /* Segment number, indices of its two endpoints, and possibly a marker. */
- if ( nobound ) {
- fprintf( outfile, "%4d %4d %4d\n", shellenumber,
- pointmark( endpoint1 ), pointmark( endpoint2 ) );
- }
- else {
- fprintf( outfile, "%4d %4d %4d %4d\n", shellenumber,
- pointmark( endpoint1 ), pointmark( endpoint2 ), mark( shelleloop ) );
- }
- #endif /* not TRILIBRARY */
- shelleloop.sh = shelletraverse();
- shellenumber++;
- }
- #ifndef TRILIBRARY
- #ifndef CDT_ONLY
- fprintf( outfile, "%d\n", holes );
- if ( holes > 0 ) {
- for ( i = 0; i < holes; i++ ) {
- /* Hole number, x and y coordinates. */
- fprintf( outfile, "%4d %.17g %.17g\n", firstnumber + i,
- holelist[2 * i], holelist[2 * i + 1] );
- }
- }
- if ( regions > 0 ) {
- fprintf( outfile, "%d\n", regions );
- for ( i = 0; i < regions; i++ ) {
- /* Region number, x and y coordinates, attribute, maximum area. */
- fprintf( outfile, "%4d %.17g %.17g %.17g %.17g\n", firstnumber + i,
- regionlist[4 * i], regionlist[4 * i + 1],
- regionlist[4 * i + 2], regionlist[4 * i + 3] );
- }
- }
- #endif /* not CDT_ONLY */
- finishfile( outfile, argc, argv );
- #endif /* not TRILIBRARY */
- }
- /*****************************************************************************/
- /* */
- /* writeedges() Write the edges to a .edge file. */
- /* */
- /*****************************************************************************/
- #ifdef TRILIBRARY
- void writeedges( edgelist, edgemarkerlist )
- int **edgelist;
- int **edgemarkerlist;
- #else /* not TRILIBRARY */
- void writeedges( edgefilename, argc, argv )
- char *edgefilename;
- int argc;
- char **argv;
- #endif /* not TRILIBRARY */
- {
- #ifdef TRILIBRARY
- int *elist;
- int *emlist;
- int index;
- #else /* not TRILIBRARY */
- FILE *outfile;
- #endif /* not TRILIBRARY */
- struct triedge triangleloop, trisym;
- struct edge checkmark;
- point p1, p2;
- int edgenumber;
- triangle ptr; /* Temporary variable used by sym(). */
- shelle sptr; /* Temporary variable used by tspivot(). */
- #ifdef TRILIBRARY
- if ( !quiet ) {
- printf( "Writing edges.\n" );
- }
- /* Allocate memory for edges if necessary. */
- if ( *edgelist == (int *) NULL ) {
- *edgelist = (int *) malloc( edges * 2 * sizeof( int ) );
- if ( *edgelist == (int *) NULL ) {
- printf( "Error: Out of memory.\n" );
- exit( 1 );
- }
- }
- /* Allocate memory for edge markers if necessary. */
- if ( !nobound && ( *edgemarkerlist == (int *) NULL ) ) {
- *edgemarkerlist = (int *) malloc( edges * sizeof( int ) );
- if ( *edgemarkerlist == (int *) NULL ) {
- printf( "Error: Out of memory.\n" );
- exit( 1 );
- }
- }
- elist = *edgelist;
- emlist = *edgemarkerlist;
- index = 0;
- #else /* not TRILIBRARY */
- if ( !quiet ) {
- printf( "Writing %s.\n", edgefilename );
- }
- outfile = fopen( edgefilename, "w" );
- if ( outfile == (FILE *) NULL ) {
- printf( " Error: Cannot create file %s.\n", edgefilename );
- exit( 1 );
- }
- /* Number of edges, number of boundary markers (zero or one). */
- fprintf( outfile, "%ld %d\n", edges, 1 - nobound );
- #endif /* not TRILIBRARY */
- traversalinit( &triangles );
- triangleloop.tri = triangletraverse();
- edgenumber = firstnumber;
- /* To loop over the set of edges, loop over all triangles, and look at */
- /* the three edges of each triangle. If there isn't another triangle */
- /* adjacent to the edge, operate on the edge. If there is another */
- /* adjacent triangle, operate on the edge only if the current triangle */
- /* has a smaller pointer than its neighbor. This way, each edge is */
- /* considered only once. */
- while ( triangleloop.tri != (triangle *) NULL ) {
- for ( triangleloop.orient = 0; triangleloop.orient < 3;
- triangleloop.orient++ ) {
- sym( triangleloop, trisym );
- if ( ( triangleloop.tri < trisym.tri ) || ( trisym.tri == dummytri ) ) {
- org( triangleloop, p1 );
- dest( triangleloop, p2 );
- #ifdef TRILIBRARY
- elist[index++] = pointmark( p1 );
- elist[index++] = pointmark( p2 );
- #endif /* TRILIBRARY */
- if ( nobound ) {
- #ifndef TRILIBRARY
- /* Edge number, indices of two endpoints. */
- fprintf( outfile, "%4d %d %d\n", edgenumber,
- pointmark( p1 ), pointmark( p2 ) );
- #endif /* not TRILIBRARY */
- }
- else {
- /* Edge number, indices of two endpoints, and a boundary marker. */
- /* If there's no shell edge, the boundary marker is zero. */
- if ( useshelles ) {
- tspivot( triangleloop, checkmark );
- if ( checkmark.sh == dummysh ) {
- #ifdef TRILIBRARY
- emlist[edgenumber - firstnumber] = 0;
- #else /* not TRILIBRARY */
- fprintf( outfile, "%4d %d %d %d\n", edgenumber,
- pointmark( p1 ), pointmark( p2 ), 0 );
- #endif /* not TRILIBRARY */
- }
- else {
- #ifdef TRILIBRARY
- emlist[edgenumber - firstnumber] = mark( checkmark );
- #else /* not TRILIBRARY */
- fprintf( outfile, "%4d %d %d %d\n", edgenumber,
- pointmark( p1 ), pointmark( p2 ), mark( checkmark ) );
- #endif /* not TRILIBRARY */
- }
- }
- else {
- #ifdef TRILIBRARY
- emlist[edgenumber - firstnumber] = trisym.tri == dummytri;
- #else /* not TRILIBRARY */
- fprintf( outfile, "%4d %d %d %d\n", edgenumber,
- pointmark( p1 ), pointmark( p2 ), trisym.tri == dummytri );
- #endif /* not TRILIBRARY */
- }
- }
- edgenumber++;
- }
- }
- triangleloop.tri = triangletraverse();
- }
- #ifndef TRILIBRARY
- finishfile( outfile, argc, argv );
- #endif /* not TRILIBRARY */
- }
- /*****************************************************************************/
- /* */
- /* writevoronoi() Write the Voronoi diagram to a .v.node and .v.edge */
- /* file. */
- /* */
- /* The Voronoi diagram is the geometric dual of the Delaunay triangulation. */
- /* Hence, the Voronoi vertices are listed by traversing the Delaunay */
- /* triangles, and the Voronoi edges are listed by traversing the Delaunay */
- /* edges. */
- /* */
- /* WARNING: In order to assign numbers to the Voronoi vertices, this */
- /* procedure messes up the shell edges or the extra nodes of every */
- /* element. Hence, you should call this procedure last. */
- /* */
- /*****************************************************************************/
- #ifdef TRILIBRARY
- void writevoronoi( vpointlist, vpointattriblist, vpointmarkerlist, vedgelist,
- vedgemarkerlist, vnormlist )
- REAL * *vpointlist;
- REAL **vpointattriblist;
- int **vpointmarkerlist;
- int **vedgelist;
- int **vedgemarkerlist;
- REAL **vnormlist;
- #else /* not TRILIBRARY */
- void writevoronoi( vnodefilename, vedgefilename, argc, argv )
- char *vnodefilename;
- char *vedgefilename;
- int argc;
- char **argv;
- #endif /* not TRILIBRARY */
- {
- #ifdef TRILIBRARY
- REAL *plist;
- REAL *palist;
- int *elist;
- REAL *normlist;
- int coordindex;
- int attribindex;
- #else /* not TRILIBRARY */
- FILE *outfile;
- #endif /* not TRILIBRARY */
- struct triedge triangleloop, trisym;
- point torg, tdest, tapex;
- REAL circumcenter[2];
- REAL xi, eta;
- int vnodenumber, vedgenumber;
- int p1, p2;
- int i;
- triangle ptr; /* Temporary variable used by sym(). */
- #ifdef TRILIBRARY
- if ( !quiet ) {
- printf( "Writing Voronoi vertices.\n" );
- }
- /* Allocate memory for Voronoi vertices if necessary. */
- if ( *vpointlist == (REAL *) NULL ) {
- *vpointlist = (REAL *) malloc( triangles.items * 2 * sizeof( REAL ) );
- if ( *vpointlist == (REAL *) NULL ) {
- printf( "Error: Out of memory.\n" );
- exit( 1 );
- }
- }
- /* Allocate memory for Voronoi vertex attributes if necessary. */
- if ( *vpointattriblist == (REAL *) NULL ) {
- *vpointattriblist = (REAL *) malloc( triangles.items * nextras *
- sizeof( REAL ) );
- if ( *vpointattriblist == (REAL *) NULL ) {
- printf( "Error: Out of memory.\n" );
- exit( 1 );
- }
- }
- *vpointmarkerlist = (int *) NULL;
- plist = *vpointlist;
- palist = *vpointattriblist;
- coordindex = 0;
- attribindex = 0;
- #else /* not TRILIBRARY */
- if ( !quiet ) {
- printf( "Writing %s.\n", vnodefilename );
- }
- outfile = fopen( vnodefilename, "w" );
- if ( outfile == (FILE *) NULL ) {
- printf( " Error: Cannot create file %s.\n", vnodefilename );
- exit( 1 );
- }
- /* Number of triangles, two dimensions, number of point attributes, */
- /* zero markers. */
- fprintf( outfile, "%ld %d %d %d\n", triangles.items, 2, nextras, 0 );
- #endif /* not TRILIBRARY */
- traversalinit( &triangles );
- triangleloop.tri = triangletraverse();
- triangleloop.orient = 0;
- vnodenumber = firstnumber;
- while ( triangleloop.tri != (triangle *) NULL ) {
- org( triangleloop, torg );
- dest( triangleloop, tdest );
- apex( triangleloop, tapex );
- findcircumcenter( torg, tdest, tapex, circumcenter, &xi, &eta );
- #ifdef TRILIBRARY
- /* X and y coordinates. */
- plist[coordindex++] = circumcenter[0];
- plist[coordindex++] = circumcenter[1];
- for ( i = 2; i < 2 + nextras; i++ ) {
- /* Interpolate the point attributes at the circumcenter. */
- palist[attribindex++] = torg[i] + xi * ( tdest[i] - torg[i] )
- + eta * ( tapex[i] - torg[i] );
- }
- #else /* not TRILIBRARY */
- /* Voronoi vertex number, x and y coordinates. */
- fprintf( outfile, "%4d %.17g %.17g", vnodenumber, circumcenter[0],
- circumcenter[1] );
- for ( i = 2; i < 2 + nextras; i++ ) {
- /* Interpolate the point attributes at the circumcenter. */
- fprintf( outfile, " %.17g", torg[i] + xi * ( tdest[i] - torg[i] )
- + eta * ( tapex[i] - torg[i] ) );
- }
- fprintf( outfile, "\n" );
- #endif /* not TRILIBRARY */
- *(int *) ( triangleloop.tri + 6 ) = vnodenumber;
- triangleloop.tri = triangletraverse();
- vnodenumber++;
- }
- #ifndef TRILIBRARY
- finishfile( outfile, argc, argv );
- #endif /* not TRILIBRARY */
- #ifdef TRILIBRARY
- if ( !quiet ) {
- printf( "Writing Voronoi edges.\n" );
- }
- /* Allocate memory for output Voronoi edges if necessary. */
- if ( *vedgelist == (int *) NULL ) {
- *vedgelist = (int *) malloc( edges * 2 * sizeof( int ) );
- if ( *vedgelist == (int *) NULL ) {
- printf( "Error: Out of memory.\n" );
- exit( 1 );
- }
- }
- *vedgemarkerlist = (int *) NULL;
- /* Allocate memory for output Voronoi norms if necessary. */
- if ( *vnormlist == (REAL *) NULL ) {
- *vnormlist = (REAL *) malloc( edges * 2 * sizeof( REAL ) );
- if ( *vnormlist == (REAL *) NULL ) {
- printf( "Error: Out of memory.\n" );
- exit( 1 );
- }
- }
- elist = *vedgelist;
- normlist = *vnormlist;
- coordindex = 0;
- #else /* not TRILIBRARY */
- if ( !quiet ) {
- printf( "Writing %s.\n", vedgefilename );
- }
- outfile = fopen( vedgefilename, "w" );
- if ( outfile == (FILE *) NULL ) {
- printf( " Error: Cannot create file %s.\n", vedgefilename );
- exit( 1 );
- }
- /* Number of edges, zero boundary markers. */
- fprintf( outfile, "%ld %d\n", edges, 0 );
- #endif /* not TRILIBRARY */
- traversalinit( &triangles );
- triangleloop.tri = triangletraverse();
- vedgenumber = firstnumber;
- /* To loop over the set of edges, loop over all triangles, and look at */
- /* the three edges of each triangle. If there isn't another triangle */
- /* adjacent to the edge, operate on the edge. If there is another */
- /* adjacent triangle, operate on the edge only if the current triangle */
- /* has a smaller pointer than its neighbor. This way, each edge is */
- /* considered only once. */
- while ( triangleloop.tri != (triangle *) NULL ) {
- for ( triangleloop.orient = 0; triangleloop.orient < 3;
- triangleloop.orient++ ) {
- sym( triangleloop, trisym );
- if ( ( triangleloop.tri < trisym.tri ) || ( trisym.tri == dummytri ) ) {
- /* Find the number of this triangle (and Voronoi vertex). */
- p1 = *(int *) ( triangleloop.tri + 6 );
- if ( trisym.tri == dummytri ) {
- org( triangleloop, torg );
- dest( triangleloop, tdest );
- #ifdef TRILIBRARY
- /* Copy an infinite ray. Index of one endpoint, and -1. */
- elist[coordindex] = p1;
- normlist[coordindex++] = tdest[1] - torg[1];
- elist[coordindex] = -1;
- normlist[coordindex++] = torg[0] - tdest[0];
- #else /* not TRILIBRARY */
- /* Write an infinite ray. Edge number, index of one endpoint, -1, */
- /* and x and y coordinates of a vector representing the */
- /* direction of the ray. */
- fprintf( outfile, "%4d %d %d %.17g %.17g\n", vedgenumber,
- p1, -1, tdest[1] - torg[1], torg[0] - tdest[0] );
- #endif /* not TRILIBRARY */
- }
- else {
- /* Find the number of the adjacent triangle (and Voronoi vertex). */
- p2 = *(int *) ( trisym.tri + 6 );
- /* Finite edge. Write indices of two endpoints. */
- #ifdef TRILIBRARY
- elist[coordindex] = p1;
- normlist[coordindex++] = 0.0;
- elist[coordindex] = p2;
- normlist[coordindex++] = 0.0;
- #else /* not TRILIBRARY */
- fprintf( outfile, "%4d %d %d\n", vedgenumber, p1, p2 );
- #endif /* not TRILIBRARY */
- }
- vedgenumber++;
- }
- }
- triangleloop.tri = triangletraverse();
- }
- #ifndef TRILIBRARY
- finishfile( outfile, argc, argv );
- #endif /* not TRILIBRARY */
- }
- #ifdef TRILIBRARY
- void writeneighbors( neighborlist )
- int **neighborlist;
- #else /* not TRILIBRARY */
- void writeneighbors( neighborfilename, argc, argv )
- char *neighborfilename;
- int argc;
- char **argv;
- #endif /* not TRILIBRARY */
- {
- #ifdef TRILIBRARY
- int *nlist;
- int index;
- #else /* not TRILIBRARY */
- FILE *outfile;
- #endif /* not TRILIBRARY */
- struct triedge triangleloop, trisym;
- int elementnumber;
- int neighbor1, neighbor2, neighbor3;
- triangle ptr; /* Temporary variable used by sym(). */