/src/map/npc.c
C | 5037 lines | 3643 code | 686 blank | 708 comment | 1384 complexity | 046ed99c92970bd35eb9e79d1dd1adc9 MD5 | raw file
Possible License(s): GPL-3.0, LGPL-2.0
- /**
- * This file is part of Hercules.
- * http://herc.ws - http://github.com/HerculesWS/Hercules
- *
- * Copyright (C) 2012-2015 Hercules Dev Team
- * Copyright (C) Athena Dev Teams
- *
- * Hercules is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #define HERCULES_CORE
- #include "config/core.h" // NPC_SECURE_TIMEOUT_INPUT, NPC_SECURE_TIMEOUT_MENU, NPC_SECURE_TIMEOUT_NEXT, SECURE_NPCTIMEOUT, SECURE_NPCTIMEOUT_INTERVAL
- #include "npc.h"
- #include "map/battle.h"
- #include "map/chat.h"
- #include "map/clif.h"
- #include "map/guild.h"
- #include "map/instance.h"
- #include "map/intif.h"
- #include "map/itemdb.h"
- #include "map/log.h"
- #include "map/map.h"
- #include "map/mob.h"
- #include "map/pc.h"
- #include "map/pet.h"
- #include "map/script.h"
- #include "map/skill.h"
- #include "map/status.h"
- #include "map/unit.h"
- #include "common/HPM.h"
- #include "common/cbasetypes.h"
- #include "common/db.h"
- #include "common/ers.h"
- #include "common/memmgr.h"
- #include "common/nullpo.h"
- #include "common/showmsg.h"
- #include "common/socket.h"
- #include "common/strlib.h"
- #include "common/timer.h"
- #include "common/utils.h"
- #include <errno.h>
- #include <math.h>
- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
- #include <time.h>
- struct npc_interface npc_s;
- struct npc_interface *npc;
- static int npc_id=START_NPC_NUM;
- static int npc_warp=0;
- static int npc_shop=0;
- static int npc_script=0;
- static int npc_mob=0;
- static int npc_delay_mob=0;
- static int npc_cache_mob=0;
- static const char *npc_last_path;
- static const char *npc_last_ref;
- struct npc_path_data *npc_last_npd;
- //For holding the view data of npc classes. [Skotlex]
- static struct view_data npc_viewdb[MAX_NPC_CLASS];
- static struct view_data npc_viewdb2[MAX_NPC_CLASS2_END-MAX_NPC_CLASS2_START];
- /* for speedup */
- unsigned int npc_market_qty[MAX_INVENTORY];
- static struct script_event_s {
- //Holds pointers to the commonly executed scripts for speedup. [Skotlex]
- struct event_data *event[UCHAR_MAX];
- const char *event_name[UCHAR_MAX];
- uint8 event_count;
- } script_event[NPCE_MAX];
- /**
- * Returns the viewdata for normal npc classes.
- * @param class_ The NPC class ID.
- * @return The viewdata, or NULL if the ID is invalid.
- */
- struct view_data *npc_get_viewdata(int class_)
- {
- if (class_ == INVISIBLE_CLASS)
- return &npc_viewdb[0];
- if (npc->db_checkid(class_)) {
- if (class_ < MAX_NPC_CLASS) {
- return &npc_viewdb[class_];
- } else if (class_ >= MAX_NPC_CLASS2_START && class_ < MAX_NPC_CLASS2_END) {
- return &npc_viewdb2[class_-MAX_NPC_CLASS2_START];
- }
- }
- return NULL;
- }
- /**
- * Checks if a given id is a valid npc id.
- *
- * Since new npcs are added all the time, the max valid value is the one before the first mob (Scorpion = 1001)
- *
- * @param id The NPC ID to validate.
- * @return Whether the value is a valid ID.
- */
- bool npc_db_checkid(int id)
- {
- if (id >= WARP_CLASS && id <= 125) // First subrange
- return true;
- if (id == HIDDEN_WARP_CLASS || id == INVISIBLE_CLASS) // Special IDs not included in the valid ranges
- return true;
- if (id > 400 && id < MAX_NPC_CLASS) // Second subrange
- return true;
- if (id >= MAX_NPC_CLASS2_START && id < MAX_NPC_CLASS2_END) // Second range
- return true;
- // Anything else is invalid
- return false;
- }
- /// Returns a new npc id that isn't being used in id_db.
- /// Fatal error if nothing is available.
- int npc_get_new_npc_id(void) {
- if( npc_id >= START_NPC_NUM && !map->blid_exists(npc_id) )
- return npc_id++;// available
- else {// find next id
- int base_id = npc_id;
- while( base_id != ++npc_id ) {
- if( npc_id < START_NPC_NUM )
- npc_id = START_NPC_NUM;
- if( !map->blid_exists(npc_id) )
- return npc_id++;// available
- }
- // full loop, nothing available
- ShowFatalError("npc_get_new_npc_id: All ids are taken. Exiting...");
- exit(1);
- }
- }
- int npc_isnear_sub(struct block_list *bl, va_list args)
- {
- const struct npc_data *nd = NULL;
- nullpo_ret(bl);
- Assert_ret(bl->type == BL_NPC);
- nd = BL_UCCAST(BL_NPC, bl);
- if( nd->option & (OPTION_HIDE|OPTION_INVISIBLE) )
- return 0;
- if( battle_config.vendchat_near_hiddennpc && ( nd->class_ == FAKE_NPC || nd->class_ == HIDDEN_WARP_CLASS ) )
- return 0;
- return 1;
- }
- bool npc_isnear(struct block_list * bl) {
- if( battle_config.min_npc_vendchat_distance > 0
- && map->foreachinrange(npc->isnear_sub,bl, battle_config.min_npc_vendchat_distance, BL_NPC) )
- return true;
- return false;
- }
- int npc_ontouch_event(struct map_session_data *sd, struct npc_data *nd)
- {
- char name[EVENT_NAME_LENGTH];
- if( nd->touching_id )
- return 0; // Attached a player already. Can't trigger on anyone else.
- if( pc_ishiding(sd) )
- return 1; // Can't trigger 'OnTouch_'. try 'OnTouch' later.
- snprintf(name, ARRAYLENGTH(name), "%s::%s", nd->exname, script->config.ontouch_name);
- return npc->event(sd,name,1);
- }
- int npc_ontouch2_event(struct map_session_data *sd, struct npc_data *nd)
- {
- char name[EVENT_NAME_LENGTH];
- if (sd->areanpc_id == nd->bl.id)
- return 0;
- snprintf(name, ARRAYLENGTH(name), "%s::%s", nd->exname, script->config.ontouch2_name);
- return npc->event(sd, name, 2);
- }
- int npc_onuntouch_event(struct map_session_data *sd, struct npc_data *nd)
- {
- char name[EVENT_NAME_LENGTH];
- if (sd->areanpc_id != nd->bl.id)
- return 0;
- snprintf(name, ARRAYLENGTH(name), "%s::%s", nd->exname, script->config.onuntouch_name);
- return npc->event(sd, name, 2);
- }
- /*==========================================
- * Sub-function of npc_enable, runs OnTouch event when enabled
- *------------------------------------------*/
- int npc_enable_sub(struct block_list *bl, va_list ap)
- {
- struct npc_data *nd;
- nullpo_ret(bl);
- nullpo_ret(nd=va_arg(ap,struct npc_data *));
- if (bl->type == BL_PC) {
- struct map_session_data *sd = BL_UCAST(BL_PC, bl);
- if (nd->option&OPTION_INVISIBLE)
- return 1;
- if( npc->ontouch_event(sd,nd) > 0 && npc->ontouch2_event(sd,nd) > 0 )
- { // failed to run OnTouch event, so just click the npc
- if (sd->npc_id != 0)
- return 0;
- pc_stop_walking(sd, STOPWALKING_FLAG_FIXPOS);
- npc->click(sd,nd);
- }
- }
- return 0;
- }
- /*==========================================
- * Disable / Enable NPC
- *------------------------------------------*/
- int npc_enable(const char* name, int flag)
- {
- struct npc_data* nd = npc->name2id(name);
- if ( nd == NULL ) {
- ShowError("npc_enable: Attempted to %s a non-existing NPC '%s' (flag=%d).\n", (flag&3) ? "show" : "hide", name, flag);
- return 0;
- }
- if (flag&1) {
- nd->option&=~OPTION_INVISIBLE;
- clif->spawn(&nd->bl);
- } else if (flag&2)
- nd->option&=~OPTION_HIDE;
- else if (flag&4)
- nd->option|= OPTION_HIDE;
- else { //Can't change the view_data to invisible class because the view_data for all npcs is shared! [Skotlex]
- nd->option|= OPTION_INVISIBLE;
- clif->clearunit_area(&nd->bl,CLR_OUTSIGHT); // Hack to trick maya purple card [Xazax]
- }
- if (nd->class_ == WARP_CLASS || nd->class_ == FLAG_CLASS) { //Client won't display option changes for these classes [Toms]
- if (nd->option&(OPTION_HIDE|OPTION_INVISIBLE))
- clif->clearunit_area(&nd->bl, CLR_OUTSIGHT);
- else
- clif->spawn(&nd->bl);
- } else
- clif->changeoption(&nd->bl);
- if( flag&3 && (nd->u.scr.xs >= 0 || nd->u.scr.ys >= 0) ) //check if player standing on a OnTouchArea
- map->foreachinarea( npc->enable_sub, nd->bl.m, nd->bl.x-nd->u.scr.xs, nd->bl.y-nd->u.scr.ys, nd->bl.x+nd->u.scr.xs, nd->bl.y+nd->u.scr.ys, BL_PC, nd );
- return 0;
- }
- /*==========================================
- * NPC lookup (get npc_data through npcname)
- *------------------------------------------*/
- struct npc_data *npc_name2id(const char *name)
- {
- return strdb_get(npc->name_db, name);
- }
- /**
- * For the Secure NPC Timeout option (check config/Secure.h) [RR]
- **/
- /**
- * Timer to check for idle time and timeout the dialog if necessary
- **/
- int npc_rr_secure_timeout_timer(int tid, int64 tick, int id, intptr_t data) {
- #ifdef SECURE_NPCTIMEOUT
- struct map_session_data* sd = NULL;
- unsigned int timeout = NPC_SECURE_TIMEOUT_NEXT;
- if( (sd = map->id2sd(id)) == NULL || !sd->npc_id ) {
- if( sd ) sd->npc_idle_timer = INVALID_TIMER;
- return 0;//Not logged in anymore OR no longer attached to a npc
- }
- switch( sd->npc_idle_type ) {
- case NPCT_INPUT:
- timeout = NPC_SECURE_TIMEOUT_INPUT;
- break;
- case NPCT_MENU:
- timeout = NPC_SECURE_TIMEOUT_MENU;
- break;
- //case NPCT_WAIT: var starts with this value
- }
- if( DIFF_TICK(tick,sd->npc_idle_tick) > (timeout*1000) ) {
- /**
- * If we still have the NPC script attached, tell it to stop.
- **/
- if( sd->st )
- sd->st->state = END;
- sd->state.menu_or_input = 0;
- sd->npc_menu = 0;
- /**
- * This guy's been idle for longer than allowed, close him.
- **/
- clif->scriptclose(sd,sd->npc_id);
- sd->npc_idle_timer = INVALID_TIMER;
- /**
- * We will end the script ourselves, client will request to end it again if it have dialog,
- * however it will be ignored, workaround for client stuck if NPC have no dialog. [hemagx]
- **/
- sd->state.dialog = 0;
- npc->scriptcont(sd, sd->npc_id, true);
- } else //Create a new instance of ourselves to continue
- sd->npc_idle_timer = timer->add(timer->gettick() + (SECURE_NPCTIMEOUT_INTERVAL*1000),npc->secure_timeout_timer,sd->bl.id,0);
- #endif
- return 0;
- }
- /*==========================================
- * Dequeue event and add timer for execution (100ms)
- *------------------------------------------*/
- int npc_event_dequeue(struct map_session_data* sd)
- {
- nullpo_ret(sd);
- if(sd->npc_id) { //Current script is aborted.
- if(sd->state.using_fake_npc){
- clif->clearunit_single(sd->npc_id, CLR_OUTSIGHT, sd->fd);
- sd->state.using_fake_npc = 0;
- }
- if (sd->st) {
- script->free_state(sd->st);
- sd->st = NULL;
- }
- sd->npc_id = 0;
- }
- if (!sd->eventqueue[0][0])
- return 0; //Nothing to dequeue
- if (!pc->addeventtimer(sd,100,sd->eventqueue[0])) { //Failed to dequeue, couldn't set a timer.
- ShowWarning("npc_event_dequeue: event timer is full !\n");
- return 0;
- }
- //Event dequeued successfully, shift other elements.
- memmove(sd->eventqueue[0], sd->eventqueue[1], (MAX_EVENTQUEUE-1)*sizeof(sd->eventqueue[0]));
- sd->eventqueue[MAX_EVENTQUEUE-1][0]=0;
- return 1;
- }
- /**
- * @see DBCreateData
- */
- DBData npc_event_export_create(DBKey key, va_list args)
- {
- struct linkdb_node** head_ptr;
- CREATE(head_ptr, struct linkdb_node*, 1);
- *head_ptr = NULL;
- return DB->ptr2data(head_ptr);
- }
- /*==========================================
- * exports a npc event label
- * called from npc_parse_script
- *------------------------------------------*/
- int npc_event_export(struct npc_data *nd, int i)
- {
- char* lname = nd->u.scr.label_list[i].name;
- int pos = nd->u.scr.label_list[i].pos;
- if ((lname[0] == 'O' || lname[0] == 'o') && (lname[1] == 'N' || lname[1] == 'n')) {
- struct event_data *ev;
- struct linkdb_node **label_linkdb = NULL;
- char buf[EVENT_NAME_LENGTH];
- snprintf(buf, ARRAYLENGTH(buf), "%s::%s", nd->exname, lname);
- if (strdb_exists(npc->ev_db, buf)) // There was already another event of the same name?
- return 1;
- // generate the data and insert it
- CREATE(ev, struct event_data, 1);
- ev->nd = nd;
- ev->pos = pos;
- strdb_put(npc->ev_db, buf, ev);
- label_linkdb = strdb_ensure(npc->ev_label_db, lname, npc->event_export_create);
- linkdb_insert(label_linkdb, nd, ev);
- }
- return 0;
- }
- int npc_event_sub(struct map_session_data* sd, struct event_data* ev, const char* eventname); //[Lance]
- /**
- * Exec name (NPC events) on player or global
- * Do on all NPC when called with foreach
- */
- void npc_event_doall_sub(void *key, void *data, va_list ap)
- {
- struct event_data* ev = data;
- int* c;
- const char* name;
- int rid;
- nullpo_retv(c = va_arg(ap, int*));
- nullpo_retv(name = va_arg(ap, const char*));
- rid = va_arg(ap, int);
- if (ev /* && !ev->nd->src_id */) // Do not run on duplicates. [Paradox924X]
- {
- if(rid) { // a player may only have 1 script running at the same time
- char buf[EVENT_NAME_LENGTH];
- snprintf(buf, ARRAYLENGTH(buf), "%s::%s", ev->nd->exname, name);
- npc->event_sub(map->id2sd(rid), ev, buf);
- }
- else {
- script->run_npc(ev->nd->u.scr.script, ev->pos, rid, ev->nd->bl.id);
- }
- (*c)++;
- }
- }
- // runs the specified event (supports both single-npc and global events)
- int npc_event_do(const char* name)
- {
- if( name[0] == ':' && name[1] == ':' ) {
- return npc->event_doall(name+2); // skip leading "::"
- }
- else {
- struct event_data *ev = strdb_get(npc->ev_db, name);
- if (ev) {
- script->run_npc(ev->nd->u.scr.script, ev->pos, 0, ev->nd->bl.id);
- return 1;
- }
- }
- return 0;
- }
- // runs the specified event, with a RID attached (global only)
- int npc_event_doall_id(const char* name, int rid)
- {
- int c = 0;
- struct linkdb_node **label_linkdb = strdb_get(npc->ev_label_db, name);
- if (label_linkdb == NULL)
- return 0;
- linkdb_foreach(label_linkdb, npc->event_doall_sub, &c, name, rid);
- return c;
- }
- // runs the specified event (global only)
- int npc_event_doall(const char* name)
- {
- return npc->event_doall_id(name, 0);
- }
- /*==========================================
- * Clock event execution
- * OnMinute/OnClock/OnHour/OnDay/OnDDHHMM
- *------------------------------------------*/
- int npc_event_do_clock(int tid, int64 tick, int id, intptr_t data) {
- static struct tm ev_tm_b; // tracks previous execution time
- time_t clock;
- struct tm* t;
- char buf[64];
- int c = 0;
- clock = time(NULL);
- t = localtime(&clock);
- if (t->tm_min != ev_tm_b.tm_min ) {
- char* day;
- switch (t->tm_wday) {
- case 0: day = "Sun"; break;
- case 1: day = "Mon"; break;
- case 2: day = "Tue"; break;
- case 3: day = "Wed"; break;
- case 4: day = "Thu"; break;
- case 5: day = "Fri"; break;
- case 6: day = "Sat"; break;
- default:day = ""; break;
- }
- sprintf(buf,"OnMinute%02d",t->tm_min);
- c += npc->event_doall(buf);
- sprintf(buf,"OnClock%02d%02d",t->tm_hour,t->tm_min);
- c += npc->event_doall(buf);
- sprintf(buf,"On%s%02d%02d",day,t->tm_hour,t->tm_min);
- c += npc->event_doall(buf);
- }
- if (t->tm_hour != ev_tm_b.tm_hour) {
- sprintf(buf,"OnHour%02d",t->tm_hour);
- c += npc->event_doall(buf);
- }
- if (t->tm_mday != ev_tm_b.tm_mday) {
- sprintf(buf,"OnDay%02d%02d",t->tm_mon+1,t->tm_mday);
- c += npc->event_doall(buf);
- }
- memcpy(&ev_tm_b,t,sizeof(ev_tm_b));
- return c;
- }
- /**
- * OnInit event execution (the start of the event and watch)
- * @param reload Is the server reloading?
- **/
- void npc_event_do_oninit( bool reload )
- {
- ShowStatus("Event '"CL_WHITE"OnInit"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs."CL_CLL"\n", npc->event_doall("OnInit"));
- // This interval has already been added on startup
- if( !reload )
- timer->add_interval(timer->gettick()+100,npc->event_do_clock,0,0,1000);
- }
- /*==========================================
- * Incorporation of the label for the timer event
- * called from npc_parse_script
- *------------------------------------------*/
- int npc_timerevent_export(struct npc_data *nd, int i)
- {
- int t = 0, len = 0;
- char *lname = nd->u.scr.label_list[i].name;
- int pos = nd->u.scr.label_list[i].pos;
- if (sscanf(lname, "OnTimer%d%n", &t, &len) == 1 && lname[len] == '\0') {
- // Timer event
- struct npc_timerevent_list *te = nd->u.scr.timer_event;
- int j, k = nd->u.scr.timeramount;
- if (te == NULL)
- te = (struct npc_timerevent_list *)aMalloc(sizeof(struct npc_timerevent_list));
- else
- te = (struct npc_timerevent_list *)aRealloc( te, sizeof(struct npc_timerevent_list) * (k+1) );
- for (j = 0; j < k; j++) {
- if (te[j].timer > t) {
- memmove(te+j+1, te+j, sizeof(struct npc_timerevent_list)*(k-j));
- break;
- }
- }
- te[j].timer = t;
- te[j].pos = pos;
- nd->u.scr.timer_event = te;
- nd->u.scr.timeramount++;
- }
- return 0;
- }
- struct timer_event_data {
- int rid; //Attached player for this timer.
- int next; //timer index (starts with 0, then goes up to nd->u.scr.timeramount)
- int time; //holds total time elapsed for the script from when timer was started to when last time the event triggered.
- };
- /*==========================================
- * triger 'OnTimerXXXX' events
- *------------------------------------------*/
- int npc_timerevent(int tid, int64 tick, int id, intptr_t data)
- {
- int old_rid, old_timer;
- int64 old_tick;
- struct npc_data *nd = map->id2nd(id);
- struct npc_timerevent_list *te;
- struct timer_event_data *ted = (struct timer_event_data*)data;
- struct map_session_data *sd=NULL;
- if( nd == NULL ) {
- ShowError("npc_timerevent: NPC not found??\n");
- return 0;
- }
- if (ted->rid && (sd = map->id2sd(ted->rid)) == NULL) {
- ShowError("npc_timerevent: Attached player not found.\n");
- ers_free(npc->timer_event_ers, ted);
- return 0;
- }
- // These stuffs might need to be restored.
- old_rid = nd->u.scr.rid;
- old_tick = nd->u.scr.timertick;
- old_timer = nd->u.scr.timer;
- // Set the values of the timer
- nd->u.scr.rid = sd?sd->bl.id:0; //attached rid
- nd->u.scr.timertick = tick; //current time tick
- nd->u.scr.timer = ted->time; //total time from beginning to now
- // Locate the event
- te = nd->u.scr.timer_event + ted->next;
- // Arrange for the next event
- ted->next++;
- if( nd->u.scr.timeramount > ted->next )
- {
- int next = nd->u.scr.timer_event[ ted->next ].timer - nd->u.scr.timer_event[ ted->next - 1 ].timer;
- ted->time += next;
- if( sd )
- sd->npc_timer_id = timer->add(tick+next,npc->timerevent,id,(intptr_t)ted);
- else
- nd->u.scr.timerid = timer->add(tick+next,npc->timerevent,id,(intptr_t)ted);
- }
- else
- {
- if( sd )
- sd->npc_timer_id = INVALID_TIMER;
- else
- nd->u.scr.timerid = INVALID_TIMER;
- ers_free(npc->timer_event_ers, ted);
- }
- // Run the script
- script->run_npc(nd->u.scr.script,te->pos,nd->u.scr.rid,nd->bl.id);
- nd->u.scr.rid = old_rid; // Attached-rid should be restored anyway.
- if( sd )
- { // Restore previous data, only if this timer is a player-attached one.
- nd->u.scr.timer = old_timer;
- nd->u.scr.timertick = old_tick;
- }
- return 0;
- }
- /*==========================================
- * Start/Resume NPC timer
- *------------------------------------------*/
- int npc_timerevent_start(struct npc_data* nd, int rid) {
- int j;
- int64 tick = timer->gettick();
- struct map_session_data *sd = NULL; //Player to whom script is attached.
- nullpo_ret(nd);
- // Check if there is an OnTimer Event
- ARR_FIND( 0, nd->u.scr.timeramount, j, nd->u.scr.timer_event[j].timer > nd->u.scr.timer );
- if (nd->u.scr.rid > 0 && (sd = map->id2sd(nd->u.scr.rid)) == NULL) {
- // Failed to attach timer to this player.
- ShowError("npc_timerevent_start: Attached player not found!\n");
- return 1;
- }
- // Check if timer is already started.
- if( sd ) {
- if( sd->npc_timer_id != INVALID_TIMER )
- return 0;
- } else if( nd->u.scr.timerid != INVALID_TIMER || nd->u.scr.timertick )
- return 0;
- if (j < nd->u.scr.timeramount) {
- int next;
- struct timer_event_data *ted;
- // Arrange for the next event
- ted = ers_alloc(npc->timer_event_ers, struct timer_event_data);
- ted->next = j; // Set event index
- ted->time = nd->u.scr.timer_event[j].timer;
- next = nd->u.scr.timer_event[j].timer - nd->u.scr.timer;
- if( sd )
- {
- ted->rid = sd->bl.id; // Attach only the player if attachplayerrid was used.
- sd->npc_timer_id = timer->add(tick+next,npc->timerevent,nd->bl.id,(intptr_t)ted);
- }
- else
- {
- ted->rid = 0;
- nd->u.scr.timertick = tick; // Set when timer is started
- nd->u.scr.timerid = timer->add(tick+next,npc->timerevent,nd->bl.id,(intptr_t)ted);
- }
- } else if (!sd) {
- nd->u.scr.timertick = tick;
- }
- return 0;
- }
- /*==========================================
- * Stop NPC timer
- *------------------------------------------*/
- int npc_timerevent_stop(struct npc_data* nd)
- {
- struct map_session_data *sd = NULL;
- int *tid;
- nullpo_ret(nd);
- if (nd->u.scr.rid && (sd = map->id2sd(nd->u.scr.rid)) == NULL) {
- ShowError("npc_timerevent_stop: Attached player not found!\n");
- return 1;
- }
- tid = sd?&sd->npc_timer_id:&nd->u.scr.timerid;
- if( *tid == INVALID_TIMER && (sd || !nd->u.scr.timertick) ) // Nothing to stop
- return 0;
- // Delete timer
- if (*tid != INVALID_TIMER) {
- const struct TimerData *td = timer->get(*tid);
- if (td && td->data)
- ers_free(npc->timer_event_ers, (void*)td->data);
- timer->delete(*tid,npc->timerevent);
- *tid = INVALID_TIMER;
- }
- if (!sd && nd->u.scr.timertick) {
- nd->u.scr.timer += DIFF_TICK32(timer->gettick(),nd->u.scr.timertick); // Set 'timer' to the time that has passed since the beginning of the timers
- nd->u.scr.timertick = 0; // Set 'tick' to zero so that we know it's off.
- }
- return 0;
- }
- /*==========================================
- * Aborts a running NPC timer that is attached to a player.
- *------------------------------------------*/
- void npc_timerevent_quit(struct map_session_data* sd)
- {
- const struct TimerData *td;
- struct npc_data* nd;
- struct timer_event_data *ted;
- // Check timer existence
- if( sd->npc_timer_id == INVALID_TIMER )
- return;
- if( !(td = timer->get(sd->npc_timer_id)) )
- {
- sd->npc_timer_id = INVALID_TIMER;
- return;
- }
- // Delete timer
- nd = map->id2nd(td->id);
- ted = (struct timer_event_data*)td->data;
- timer->delete(sd->npc_timer_id, npc->timerevent);
- sd->npc_timer_id = INVALID_TIMER;
- // Execute OnTimerQuit
- if (nd != NULL) {
- char buf[EVENT_NAME_LENGTH];
- struct event_data *ev;
- snprintf(buf, ARRAYLENGTH(buf), "%s::OnTimerQuit", nd->exname);
- ev = (struct event_data*)strdb_get(npc->ev_db, buf);
- if( ev && ev->nd != nd )
- {
- ShowWarning("npc_timerevent_quit: Unable to execute \"OnTimerQuit\", two NPCs have the same event name [%s]!\n",buf);
- ev = NULL;
- }
- if( ev )
- {
- int old_rid,old_timer;
- int64 old_tick;
- //Set timer related info.
- old_rid = (nd->u.scr.rid == sd->bl.id ? 0 : nd->u.scr.rid); // Detach rid if the last attached player logged off.
- old_tick = nd->u.scr.timertick;
- old_timer = nd->u.scr.timer;
- nd->u.scr.rid = sd->bl.id;
- nd->u.scr.timertick = timer->gettick();
- nd->u.scr.timer = ted->time;
- //Execute label
- script->run_npc(nd->u.scr.script,ev->pos,sd->bl.id,nd->bl.id);
- //Restore previous data.
- nd->u.scr.rid = old_rid;
- nd->u.scr.timer = old_timer;
- nd->u.scr.timertick = old_tick;
- }
- }
- ers_free(npc->timer_event_ers, ted);
- }
- /*==========================================
- * Get the tick value of an NPC timer
- * If it's stopped, return stopped time
- *------------------------------------------*/
- int64 npc_gettimerevent_tick(struct npc_data* nd) {
- int64 tick;
- nullpo_ret(nd);
- // TODO: Get player attached timer's tick. Now we can just get it by using 'getnpctimer' inside OnTimer event.
- tick = nd->u.scr.timer; // The last time it's active(start, stop or event trigger)
- if( nd->u.scr.timertick ) // It's a running timer
- tick += DIFF_TICK(timer->gettick(), nd->u.scr.timertick);
- return tick;
- }
- /*==========================================
- * Set tick for running and stopped timer
- *------------------------------------------*/
- int npc_settimerevent_tick(struct npc_data* nd, int newtimer)
- {
- bool flag;
- int old_rid;
- //struct map_session_data *sd = NULL;
- nullpo_ret(nd);
- // TODO: Set player attached timer's tick.
- old_rid = nd->u.scr.rid;
- nd->u.scr.rid = 0;
- // Check if timer is started
- flag = (nd->u.scr.timerid != INVALID_TIMER || nd->u.scr.timertick);
- if( flag ) npc->timerevent_stop(nd);
- nd->u.scr.timer = newtimer;
- if( flag ) npc->timerevent_start(nd, -1);
- nd->u.scr.rid = old_rid;
- return 0;
- }
- int npc_event_sub(struct map_session_data* sd, struct event_data* ev, const char* eventname)
- {
- if ( sd->npc_id != 0 )
- {
- //Enqueue the event trigger.
- int i;
- ARR_FIND( 0, MAX_EVENTQUEUE, i, sd->eventqueue[i][0] == '\0' );
- if( i < MAX_EVENTQUEUE )
- {
- safestrncpy(sd->eventqueue[i],eventname,EVENT_NAME_LENGTH); //Event enqueued.
- return 0;
- }
- ShowWarning("npc_event: player's event queue is full, can't add event '%s' !\n", eventname);
- return 1;
- }
- if( ev->nd->option&OPTION_INVISIBLE )
- {
- //Disabled npc, shouldn't trigger event.
- npc->event_dequeue(sd);
- return 2;
- }
- script->run_npc(ev->nd->u.scr.script,ev->pos,sd->bl.id,ev->nd->bl.id);
- return 0;
- }
- /*==========================================
- * NPC processing event type
- *------------------------------------------*/
- int npc_event(struct map_session_data* sd, const char* eventname, int ontouch)
- {
- struct event_data* ev = (struct event_data*)strdb_get(npc->ev_db, eventname);
- struct npc_data *nd;
- nullpo_ret(sd);
- if( ev == NULL || (nd = ev->nd) == NULL ) {
- if( !ontouch )
- ShowError("npc_event: event not found [%s]\n", eventname);
- return ontouch;
- }
- switch(ontouch) {
- case 1:
- nd->touching_id = sd->bl.id;
- sd->touching_id = nd->bl.id;
- break;
- case 2:
- sd->areanpc_id = nd->bl.id;
- break;
- }
- return npc->event_sub(sd,ev,eventname);
- }
- /*==========================================
- * Sub chk then execute area event type
- *------------------------------------------*/
- int npc_touch_areanpc_sub(struct block_list *bl, va_list ap) {
- struct map_session_data *sd;
- int pc_id;
- char *name;
- nullpo_ret(bl);
- nullpo_ret((sd = map->id2sd(bl->id)));
- pc_id = va_arg(ap,int);
- name = va_arg(ap,char*);
- if( sd->state.warping )
- return 0;
- if( pc_ishiding(sd) )
- return 0;
- if( pc_id == sd->bl.id )
- return 0;
- npc->event(sd,name,1);
- return 1;
- }
- /*==========================================
- * Chk if sd is still touching his assigned npc.
- * If not, it unsets it and searches for another player in range.
- *------------------------------------------*/
- int npc_touchnext_areanpc(struct map_session_data* sd, bool leavemap) {
- struct npc_data *nd = map->id2nd(sd->touching_id);
- short xs, ys;
- if( !nd || nd->touching_id != sd->bl.id )
- return 1;
- xs = nd->u.scr.xs;
- ys = nd->u.scr.ys;
- if( sd->bl.m != nd->bl.m ||
- sd->bl.x < nd->bl.x - xs || sd->bl.x > nd->bl.x + xs ||
- sd->bl.y < nd->bl.y - ys || sd->bl.y > nd->bl.y + ys ||
- pc_ishiding(sd) || leavemap )
- {
- char name[EVENT_NAME_LENGTH];
- nd->touching_id = sd->touching_id = 0;
- snprintf(name, ARRAYLENGTH(name), "%s::%s", nd->exname, script->config.ontouch_name);
- map->forcountinarea(npc->touch_areanpc_sub,nd->bl.m,nd->bl.x - xs,nd->bl.y - ys,nd->bl.x + xs,nd->bl.y + ys,1,BL_PC,sd->bl.id,name);
- }
- return 0;
- }
- /*==========================================
- * Exec OnTouch for player if in range of area event
- *------------------------------------------*/
- int npc_touch_areanpc(struct map_session_data* sd, int16 m, int16 x, int16 y)
- {
- int xs,ys;
- int f = 1;
- int i;
- int j, found_warp = 0;
- nullpo_retr(1, sd);
- #if 0 // Why not enqueue it? [Inkfish]
- if(sd->npc_id)
- return 1;
- #endif // 0
- for(i=0;i<map->list[m].npc_num;i++) {
- if (map->list[m].npc[i]->option&OPTION_INVISIBLE) {
- f=0; // a npc was found, but it is disabled; don't print warning
- continue;
- }
- switch(map->list[m].npc[i]->subtype) {
- case WARP:
- xs=map->list[m].npc[i]->u.warp.xs;
- ys=map->list[m].npc[i]->u.warp.ys;
- break;
- case SCRIPT:
- xs=map->list[m].npc[i]->u.scr.xs;
- ys=map->list[m].npc[i]->u.scr.ys;
- break;
- default:
- continue;
- }
- if( x >= map->list[m].npc[i]->bl.x-xs && x <= map->list[m].npc[i]->bl.x+xs
- && y >= map->list[m].npc[i]->bl.y-ys && y <= map->list[m].npc[i]->bl.y+ys )
- break;
- }
- if( i == map->list[m].npc_num ) {
- if( f == 1 ) // no npc found
- ShowError("npc_touch_areanpc : stray NPC cell/NPC not found in the block on coordinates '%s',%d,%d\n", map->list[m].name, x, y);
- return 1;
- }
- switch(map->list[m].npc[i]->subtype) {
- case WARP:
- if( pc_ishiding(sd) || (sd->sc.count && sd->sc.data[SC_CAMOUFLAGE]) )
- break; // hidden chars cannot use warps
- pc->setpos(sd,map->list[m].npc[i]->u.warp.mapindex,map->list[m].npc[i]->u.warp.x,map->list[m].npc[i]->u.warp.y,CLR_OUTSIGHT);
- break;
- case SCRIPT:
- for (j = i; j < map->list[m].npc_num; j++) {
- if (map->list[m].npc[j]->subtype != WARP) {
- continue;
- }
- if ((sd->bl.x >= (map->list[m].npc[j]->bl.x - map->list[m].npc[j]->u.warp.xs)
- && sd->bl.x <= (map->list[m].npc[j]->bl.x + map->list[m].npc[j]->u.warp.xs))
- && (sd->bl.y >= (map->list[m].npc[j]->bl.y - map->list[m].npc[j]->u.warp.ys)
- && sd->bl.y <= (map->list[m].npc[j]->bl.y + map->list[m].npc[j]->u.warp.ys))
- ) {
- if( pc_ishiding(sd) || (sd->sc.count && sd->sc.data[SC_CAMOUFLAGE]) )
- break; // hidden chars cannot use warps
- pc->setpos(sd,map->list[m].npc[j]->u.warp.mapindex,map->list[m].npc[j]->u.warp.x,map->list[m].npc[j]->u.warp.y,CLR_OUTSIGHT);
- found_warp = 1;
- break;
- }
- }
- if (found_warp > 0) {
- break;
- }
- if( npc->ontouch_event(sd,map->list[m].npc[i]) > 0 && npc->ontouch2_event(sd,map->list[m].npc[i]) > 0 )
- { // failed to run OnTouch event, so just click the npc
- struct unit_data *ud = unit->bl2ud(&sd->bl);
- if( ud && ud->walkpath.path_pos < ud->walkpath.path_len )
- { // Since walktimer always == INVALID_TIMER at this time, we stop walking manually. [Inkfish]
- clif->fixpos(&sd->bl);
- ud->walkpath.path_pos = ud->walkpath.path_len;
- }
- sd->areanpc_id = map->list[m].npc[i]->bl.id;
- npc->click(sd,map->list[m].npc[i]);
- }
- break;
- }
- return 0;
- }
- /*==========================================
- * Exec OnUnTouch for player if out range of area event
- *------------------------------------------*/
- int npc_untouch_areanpc(struct map_session_data* sd, int16 m, int16 x, int16 y)
- {
- struct npc_data *nd = NULL;
- nullpo_retr(1, sd);
- if (!sd->areanpc_id)
- return 0;
- nd = map->id2nd(sd->areanpc_id);
- if (nd == NULL) {
- sd->areanpc_id = 0;
- return 1;
- }
- npc->onuntouch_event(sd, nd);
- sd->areanpc_id = 0;
- return 0;
- }
- // OnTouch NPC or Warp for Mobs
- // Return 1 if Warped
- int npc_touch_areanpc2(struct mob_data *md)
- {
- int i, m = md->bl.m, x = md->bl.x, y = md->bl.y, id;
- char eventname[EVENT_NAME_LENGTH];
- struct event_data* ev;
- int xs, ys;
- for( i = 0; i < map->list[m].npc_num; i++ ) {
- if( map->list[m].npc[i]->option&OPTION_INVISIBLE )
- continue;
- switch( map->list[m].npc[i]->subtype ) {
- case WARP:
- if( !( battle_config.mob_warp&1 ) )
- continue;
- xs = map->list[m].npc[i]->u.warp.xs;
- ys = map->list[m].npc[i]->u.warp.ys;
- break;
- case SCRIPT:
- xs = map->list[m].npc[i]->u.scr.xs;
- ys = map->list[m].npc[i]->u.scr.ys;
- break;
- default:
- continue; // Keep Searching
- }
- if( x >= map->list[m].npc[i]->bl.x-xs && x <= map->list[m].npc[i]->bl.x+xs && y >= map->list[m].npc[i]->bl.y-ys && y <= map->list[m].npc[i]->bl.y+ys ) {
- // In the npc touch area
- switch( map->list[m].npc[i]->subtype ) {
- case WARP:
- xs = map->mapindex2mapid(map->list[m].npc[i]->u.warp.mapindex);
- if( m < 0 )
- break; // Cannot Warp between map servers
- if( unit->warp(&md->bl, xs, map->list[m].npc[i]->u.warp.x, map->list[m].npc[i]->u.warp.y, CLR_OUTSIGHT) == 0 )
- return 1; // Warped
- break;
- case SCRIPT:
- if( map->list[m].npc[i]->bl.id == md->areanpc_id )
- break; // Already touch this NPC
- snprintf(eventname, ARRAYLENGTH(eventname), "%s::OnTouchNPC", map->list[m].npc[i]->exname);
- if( (ev = (struct event_data*)strdb_get(npc->ev_db, eventname)) == NULL || ev->nd == NULL )
- break; // No OnTouchNPC Event
- md->areanpc_id = map->list[m].npc[i]->bl.id;
- id = md->bl.id; // Stores Unique ID
- script->run_npc(ev->nd->u.scr.script, ev->pos, md->bl.id, ev->nd->bl.id);
- if( map->id2md(id) == NULL ) return 1; // Not Warped, but killed
- break;
- }
- return 0;
- }
- }
- return 0;
- }
- //Checks if there are any NPC on-touch objects on the given range.
- //Flag determines the type of object to check for:
- //&1: NPC Warps
- //&2: NPCs with on-touch events.
- int npc_check_areanpc(int flag, int16 m, int16 x, int16 y, int16 range) {
- int i;
- int x0,y0,x1,y1;
- int xs,ys;
- if (range < 0) return 0;
- x0 = max(x-range, 0);
- y0 = max(y-range, 0);
- x1 = min(x+range, map->list[m].xs-1);
- y1 = min(y+range, map->list[m].ys-1);
- //First check for npc_cells on the range given
- i = 0;
- for (ys = y0; ys <= y1 && !i; ys++) {
- for(xs = x0; xs <= x1 && !i; xs++) {
- if (map->getcell(m, NULL, xs, ys, CELL_CHKNPC))
- i = 1;
- }
- }
- if (!i) return 0; //No NPC_CELLs.
- //Now check for the actual NPC on said range.
- for(i=0;i<map->list[m].npc_num;i++) {
- if (map->list[m].npc[i]->option&OPTION_INVISIBLE)
- continue;
- switch(map->list[m].npc[i]->subtype) {
- case WARP:
- if (!(flag&1))
- continue;
- xs=map->list[m].npc[i]->u.warp.xs;
- ys=map->list[m].npc[i]->u.warp.ys;
- break;
- case SCRIPT:
- if (!(flag&2))
- continue;
- xs=map->list[m].npc[i]->u.scr.xs;
- ys=map->list[m].npc[i]->u.scr.ys;
- break;
- default:
- continue;
- }
- if( x1 >= map->list[m].npc[i]->bl.x-xs && x0 <= map->list[m].npc[i]->bl.x+xs
- && y1 >= map->list[m].npc[i]->bl.y-ys && y0 <= map->list[m].npc[i]->bl.y+ys )
- break; // found a npc
- }
- if (i==map->list[m].npc_num)
- return 0;
- return (map->list[m].npc[i]->bl.id);
- }
- /*==========================================
- * Chk if player not too far to access the npc.
- * Returns npc_data (success) or NULL (fail).
- *------------------------------------------*/
- struct npc_data* npc_checknear(struct map_session_data* sd, struct block_list* bl)
- {
- struct npc_data *nd = BL_CAST(BL_NPC, bl);
- int distance = AREA_SIZE + 1;
- nullpo_retr(NULL, sd);
- if (nd == NULL)
- return NULL;
- if (sd->npc_id == bl->id)
- return nd;
- if (nd->class_<0) //Class-less npc, enable click from anywhere.
- return nd;
- if (distance > nd->area_size)
- distance = nd->area_size;
- if (bl->m != sd->bl.m ||
- bl->x < sd->bl.x - distance || bl->x > sd->bl.x + distance ||
- bl->y < sd->bl.y - distance || bl->y > sd->bl.y + distance)
- {
- return NULL;
- }
- return nd;
- }
- /*==========================================
- * Make NPC talk in global chat (like npctalk)
- *------------------------------------------*/
- int npc_globalmessage(const char* name, const char* mes)
- {
- struct npc_data* nd = npc->name2id(name);
- char temp[100];
- if (!nd)
- return 0;
- snprintf(temp, sizeof(temp), "%s : %s", name, mes);
- clif->GlobalMessage(&nd->bl,temp);
- return 0;
- }
- // MvP tomb [GreenBox]
- void run_tomb(struct map_session_data* sd, struct npc_data* nd) {
- char buffer[200];
- char time[10];
- strftime(time, sizeof(time), "%H:%M", localtime(&nd->u.tomb.kill_time));
- // TODO: Find exact color?
- snprintf(buffer, sizeof(buffer), msg_sd(sd,857), nd->u.tomb.md->db->name); // "[ ^EE0000%s^000000 ]"
- clif->scriptmes(sd, nd->bl.id, buffer);
- clif->scriptmes(sd, nd->bl.id, msg_sd(sd,858)); // "Has met its demise"
- snprintf(buffer, sizeof(buffer), msg_sd(sd,859), time); // "Time of death : ^EE0000%s^000000"
- clif->scriptmes(sd, nd->bl.id, buffer);
- clif->scriptmes(sd, nd->bl.id, msg_sd(sd,860)); // "Defeated by"
- snprintf(buffer, sizeof(buffer), msg_sd(sd,861), nd->u.tomb.killer_name[0] ? nd->u.tomb.killer_name : msg_sd(sd,15)); // "[^EE0000%s^000000]" / "Unknown"
- clif->scriptmes(sd, nd->bl.id, buffer);
- clif->scriptclose(sd, nd->bl.id);
- }
- /*==========================================
- * NPC 1st call when clicking on npc
- * Do specific action for NPC type (openshop, run scripts...)
- *------------------------------------------*/
- int npc_click(struct map_session_data* sd, struct npc_data* nd)
- {
- nullpo_retr(1, sd);
- // This usually happens when the player clicked on a NPC that has the view id
- // of a mob, to activate this kind of npc it's needed to be in a 2,2 range
- // from it. If the OnTouch area of a npc, coincides with the 2,2 range of
- // another it's expected that the OnTouch event be put first in stack, because
- // unit_walktoxy_timer is executed before any other function in this case.
- // So it's best practice to put an 'end;' before OnTouch events in npcs that
- // have view ids of mobs to avoid this "issue" [Panikon]
- if (sd->npc_id != 0) {
- // The player clicked a npc after entering an OnTouch area
- if( sd->areanpc_id != sd->npc_id )
- ShowError("npc_click: npc_id != 0\n");
- return 1;
- }
- if( !nd )
- return 1;
- if ((nd = npc->checknear(sd,&nd->bl)) == NULL)
- return 1;
- //Hidden/Disabled npc.
- if (nd->class_ < 0 || nd->option&(OPTION_INVISIBLE|OPTION_HIDE))
- return 1;
- switch(nd->subtype) {
- case SHOP:
- clif->npcbuysell(sd,nd->bl.id);
- break;
- case CASHSHOP:
- clif->cashshop_show(sd,nd);
- break;
- case SCRIPT:
- if( nd->u.scr.shop && nd->u.scr.shop->items && nd->u.scr.trader ) {
- if( !npc->trader_open(sd,nd) )
- return 1;
- } else
- script->run_npc(nd->u.scr.script,0,sd->bl.id,nd->bl.id);
- break;
- case TOMB:
- npc->run_tomb(sd,nd);
- break;
- }
- return 0;
- }
- /*==========================================
- *
- *------------------------------------------*/
- int npc_scriptcont(struct map_session_data* sd, int id, bool closing) {
- struct block_list *target = map->id2bl(id);
- nullpo_retr(1, sd);
- if( id != sd->npc_id ){
- struct npc_data *nd_sd = map->id2nd(sd->npc_id);
- struct npc_data *nd = BL_CAST(BL_NPC, target);
- ShowDebug("npc_scriptcont: %s (sd->npc_id=%d) is not %s (id=%d).\n",
- nd_sd?(char*)nd_sd->name:"'Unknown NPC'", (int)sd->npc_id,
- nd?(char*)nd->name:"'Unknown NPC'", (int)id);
- return 1;
- }
- if(id != npc->fake_nd->bl.id) { // Not item script
- if ((npc->checknear(sd,target)) == NULL){
- ShowWarning("npc_scriptcont: failed npc->checknear test.\n");
- return 1;
- }
- }
- /**
- * For the Secure NPC Timeout option (check config/Secure.h) [RR]
- **/
- #ifdef SECURE_NPCTIMEOUT
- /**
- * Update the last NPC iteration
- **/
- sd->npc_idle_tick = timer->gettick();
- #endif
- /**
- * WPE can get to this point with a progressbar; we deny it.
- **/
- if( sd->progressbar.npc_id && DIFF_TICK(sd->progressbar.timeout,timer->gettick()) > 0 )
- return 1;
- if( !sd->st )
- return 1;
- if( closing && sd->st->state == CLOSE )
- sd->st->state = END;
- script->run_main(sd->st);
- return 0;
- }
- /*==========================================
- * Chk if valid call then open buy or selling list
- *------------------------------------------*/
- int npc_buysellsel(struct map_session_data* sd, int id, int type) {
- struct npc_data *nd;
- nullpo_retr(1, sd);
- if ((nd = npc->checknear(sd,map->id2bl(id))) == NULL)
- return 1;
- if ( nd->subtype != SHOP && !(nd->subtype == SCRIPT && nd->u.scr.shop && nd->u.scr.shop->items) ) {
- if( nd->subtype == SCRIPT )
- ShowError("npc_buysellsel: trader '%s' has no shop list!\n",nd->exname);
- else
- ShowError("npc_buysellsel: no such shop npc %d (%s)\n",id,nd->exname);
- if (sd->npc_id == id)
- sd->npc_id = 0;
- return 1;
- }
- if (nd->option & OPTION_INVISIBLE) // can't buy if npc is not visible (hack?)
- return 1;
- if( nd->class_ < 0 && !sd->state.callshop ) {// not called through a script and is not a visible NPC so an invalid call
- return 1;
- }
- // reset the callshop state for future calls
- sd->state.callshop = 0;
- sd->npc_shopid = id;
- if (type==0) {
- clif->buylist(sd,nd);
- } else {
- clif->selllist(sd);
- }
- return 0;
- }
- /*==========================================
- * Cash Shop Buy List
- *------------------------------------------*/
- int npc_cashshop_buylist(struct map_session_data *sd, int points, int count, unsigned short* item_list) {
- int i, j, nameid, amount, new_, w, vt;
- struct npc_data *nd = NULL;
- struct npc_item_list *shop = NULL;
- unsigned short shop_size = 0;
- if( sd->state.trading )
- return ERROR_TYPE_EXCHANGE;
- if( count <= 0 )
- return ERROR_TYPE_ITEM_ID;
- if( points < 0 )
- return ERROR_TYPE_MONEY;
- nd = map->id2nd(sd->npc_shopid);
- if (nd == NULL)
- return ERROR_TYPE_NPC;
- if( nd->subtype != CASHSHOP ) {
- if( nd->subtype == SCRIPT && nd->u.scr.shop && nd->u.scr.shop->type != NST_ZENY && nd->u.scr.shop->type != NST_MARKET ) {
- shop = nd->u.scr.shop->item;
- shop_size = nd->u.scr.shop->items;
- } else
- return ERROR_TYPE_NPC;
- } else {
- shop = nd->u.shop.shop_item;
- shop_size = nd->u.shop.count;
- }
- new_ = 0;
- w = 0;
- vt = 0; // Global Value
- // Validating Process ----------------------------------------------------
- for( i = 0; i < count; i++ ) {
- nameid = item_list[i*2+1];
- amount = item_list[i*2+0];
- if( !itemdb->exists(nameid) || amount <= 0 )
- return ERROR_TYPE_ITEM_ID;
- ARR_FIND(0,shop_size,j,shop[j].nameid == nameid);
- if( j == shop_size || shop[j].value <= 0 )
- return ERROR_TYPE_ITEM_ID;
- if( !itemdb->isstackable(nameid) && amount > 1 ) {
- ShowWarning("Player %s (%d:%d) sent a hexed packet trying to buy %d of non-stackable item %d!\n",
- sd->status.name, sd->status.account_id, sd->status.char_id, amount, nameid);
- amount = item_list[i*2+0] = 1;
- }
- switch( pc->checkadditem(sd,nameid,amount) ) {
- case ADDITEM_NEW:
- new_++;
- break;
- case ADDITEM_OVERAMOUNT:
- return ERROR_TYPE_INVENTORY_WEIGHT;
- }
- vt += shop[j].value * amount;
- w += itemdb_weight(nameid) * amount;
- }
- if( w + sd->weight > sd->max_weight )
- return ERROR_TYPE_INVENTORY_WEIGHT;
- if( pc->inventoryblank(sd) < new_ )
- return ERROR_TYPE_INVENTORY_WEIGHT;
- if( points > vt ) points = vt;
- // Payment Process ----------------------------------------------------
- if( nd->subtype == SCRIPT && nd->u.scr.shop->type == NST_CUSTOM ) {
- if( !npc->trader_pay(nd,sd,vt,points) )
- return ERROR_TYPE_MONEY;
- } else {
- if( sd->kafraPoints < points || sd->cashPoints < (vt - points) )
- return ERROR_TYPE_MONEY;
- pc->paycash(sd,vt,points);
- }
- // Delivery Process ----------------------------------------------------
- for( i = 0; i < count; i++ ) {
- struct item item_tmp;
- nameid = item_list[i*2+1];
- amount = item_list[i*2+0];
- memset(&item_tmp,0,sizeof(item_tmp));
- if( !pet->create_egg(sd,nameid) ) {
- item_tmp.nameid = nameid;
- item_tmp.identify = 1;
- pc->additem(sd,&item_tmp,amount,LOG_TYPE_NPC);
- }
- }
- return ERROR_TYPE_NONE;
- }
- //npc_buylist for script-controlled shops.
- int npc_buylist_sub(struct map_session_data* sd, int n, unsigned short* item_list, struct npc_data* nd)
- {
- char npc_ev[EVENT_NAME_LENGTH];
- int i;
- int key_nameid = 0;
- int key_amount = 0;
- // discard old contents
- script->cleararray_pc(sd, "@bought_nameid", (void*)0);
- script->cleararray_pc(sd, "@bought_quantity", (void*)0);
- // save list of bought items
- for( i = 0; i < n; i++ ) {
- script->setarray_pc(sd, "@bought_nameid", i, (void*)(intptr_t)item_list[i*2+1], &key_nameid);
- script->setarray_pc(sd, "@bought_quantity", i, (void*)(intptr_t)item_list[i*2], &key_amount);
- }
- // invoke event
- snprintf(npc_ev, ARRAYLENGTH(npc_ev), "%s::OnBuyItem", nd->exname);
- npc->event(sd, npc_ev, 0);
- return 0;
- }
- /**
- * Loads persistent NPC Market Data from SQL
- **/
- void npc_market_fromsql(void) {
- SqlStmt* stmt = SQL->StmtMalloc(map->mysql_handle);
- char name[NAME_LENGTH+1];
- int itemid;
- int amount;
- if ( SQL_ERROR == SQL->StmtPrepare(stmt, "SELECT `name`, `itemid`, `amount` FROM `%s`", map->npc_market_data_db)
- || SQL_ERROR == SQL->StmtExecute(stmt)
- ) {
- SqlStmt_ShowDebug(stmt);
- SQL->StmtFree(stmt);
- return;
- }
- SQL->StmtBindColumn(stmt, 0, SQLDT_STRING, &name[0], sizeof(name), NULL, NULL);
- SQL->StmtBindColumn(stmt, 1, SQLDT_INT, &itemid, 0, NULL, NULL);
- SQL->StmtBindColumn(stmt, 2, SQLDT_INT, &amount, 0, NULL, NULL);
- while ( SQL_SUCCESS == SQL->StmtNextRow(stmt) ) {
- struct npc_data *nd = NULL;
- unsigned short i;
- if( !(nd = npc->name2id(name)) ) {
- ShowError("npc_market_fromsql: NPC '%s' not found! skipping...\n",name);
- npc->market_delfromsql_sub(name, USHRT_MAX);
- continue;
- } else if ( nd->subtype != SCRIPT || !nd->u.scr.shop || !nd->u.scr.shop->items || nd->u.scr.shop->type != NST_MARKET ) {
- ShowError("npc_market_fromsql: NPC '%s' is not proper for market, skipping...\n",name);
- npc->market_delfromsql_sub(name, USHRT_MAX);
- continue;
- }
- for(i = 0; i < nd->u.scr.shop->items; i++) {
- if( nd->u.scr.shop->item[i].nameid == itemid ) {
- nd->u.scr.shop->item[i].qty = amount;
- break;
- }
- }
- if( i == nd->u.scr.shop->items ) {
- ShowError("npc_market_fromsql: NPC '%s' does not sell item %d (qty %d), deleting...\n",name,itemid,amount);
- npc->market_delfromsql_sub(name, itemid);
- continue;
- }
- }
- SQL->StmtFree(stmt);
- }
- /**
- * Saves persistent NPC Market Data into SQL
- **/
- void npc_market_tosql(struct npc_data *nd, unsigned short index) {
- if( SQL_ERROR == SQL->Query(map->mysql_handle, "REPLACE INTO `%s` VALUES ('%s','%d','%d')",
- map->npc_market_data_db, nd->exname, nd->u.scr.shop->item[index].nameid, nd->u.scr.shop->item[index].qty) )
- Sql_ShowDebug(map->mysql_handle);
- }
- /**
- * Removes persistent NPC Market Data from SQL
- */
- void npc_market_delfromsql_sub(const char *npcname, unsigned short index) {
- if( index == USHRT_MAX ) {
- if( SQL_ERROR == SQL->Query(map->mysql_handle, "DELETE FROM `%s` WHERE `name`='%s'", map->npc_market_data_db, npcname) )
- Sql_ShowDebug(map->mysql_handle);
- } else {
- if( SQL_ERROR == SQL->Query(map->mysql_handle, "DELETE FROM `%s` WHERE `name`='%s' AND `itemid`='%d' LIMIT 1",
- map->npc_market_data_db, npcname, index) )
- Sql_ShowDebug(map->mysql_handle);
- }
- }
- /**
- * Removes persistent NPC Market Data from SQL
- **/
- void npc_market_delfromsql(struct npc_data *nd, unsigned short index) {
- npc->market_delfromsql_sub(nd->exname, index == USHRT_MAX ? index : nd->u.scr.shop->item[index].nameid);
- }
- /**
- * Judges whether to allow and spawn a trader's window.
- **/
- bool npc_trader_open(struct map_session_data *sd, struct npc_data *nd) {
- if( !nd->u.scr.shop || !nd->u.scr.shop->items )
- return false;
- switch( nd->u.scr.shop->type ) {
- case NST_ZENY:
- sd->state.callshop = 1;
- clif->npcbuysell(sd,nd->bl.id);
- return true;/* we skip sd->npc_shopid, npc->buysell will set it then when the player selects */
- case NST_MARKET: {
- unsigned short i;
- for(i = 0; i < nd->u.scr.shop->items; i++) {
- if( nd->u.scr.shop->item[i].qty )
- break;
- }
- /* nothing to display, no items available */
- if (i == nd->u.scr.shop->items) {
- clif->messagecolor_self(sd->fd, COLOR_RED, msg_sd(sd,881));
- return false;
- }
- clif->npc_market_open(sd,nd);
- }
- break;
- default:
- clif->cashshop_show(sd,nd);
- break;
- }
- sd->npc_shopid = nd->bl.id;
- return true;
- }
- /**
- * Creates (npc_data)->u.scr.shop and updates all duplicates across the server to match the created pointer
- *
- * @param master id of the original npc
- **/
- void npc_trader_update(int master) {
- DBIterator* iter;
- struct block_list* bl;
- struct npc_data *master_nd = map->id2nd(master);
- CREATE(master_nd->u.scr.shop,struct npc_shop_data,1);
- iter = db_iterator(map->id_db);
- for (bl = dbi_first(iter); dbi_exists(iter); bl = dbi_next(iter)) {
- if (bl->type == BL_NPC) {
- struct npc_data *nd = BL_UCAST(BL_NPC, bl);
- if (nd->src_id == master) {
- nd->u.scr.shop = master_nd->u.scr.shop;
- }
- }
- }
- dbi_destroy(iter);
- }
- /**
- * Tries to issue a CountFunds event to the shop.
- *
- * @param nd shop
- * @param sd player
- **/
- void npc_trader_count_funds(struct npc_data *nd, struct map_session_data *sd) {
- char evname[EVENT_NAME_LENGTH];
- struct event_data *ev = NULL;
- npc->trader_funds[0] = npc->trader_funds[1] = 0;/* clear */
- switch( nd->u.scr.shop->type ) {
- case NST_CASH:
- npc->trader_funds[0] = sd->cashPoints;
- npc->trader_funds[1] = sd->kafraPoints;
- return;
- case NST_CUSTOM:
- break;
- default:
- ShowError("npc_trader_count_funds: unsupported shop type %d\n",nd->u.scr.shop->type);
- return;
- }
- snprintf(evname, EVENT_NAME_LENGTH, "%s::OnCountFunds",nd->exname);
- if ( (ev = strdb_get(npc->ev_db, evname)) )
- script->run_npc(ev->nd->u.scr.script, ev->pos, sd->bl.id, ev->nd->bl.id);
- else
- ShowError("npc_trader_count_funds: '%s' event '%s' not found, operation failed\n",nd->exname,evname);
- /* the callee will rely on npc->trader_funds, upon success script->run updates them */
- }
- /**
- * Tries to issue a payment to the NPC Event capable of handling it
- *
- * @param nd shop
- * @param sd player
- * @param price total cost
- * @param points the amount input in the shop by the user to use from the secondary currency (if any is being employed)
- *
- * @return bool whether it was successful (if the script does not respond it will fail)
- **/
- bool npc_trader_pay(struct npc_data *nd, struct map_session_data *sd, int price, int points) {
- char evname[EVENT_NAME_LENGTH];
- struct event_data *ev = NULL;
- npc->trader_ok = false;/* clear */
- snprintf(evname, EVENT_NAME_LENGTH, "%s::OnPayFunds",nd->exname);
- if ( (ev = strdb_get(npc->ev_db, evname)) ) {
- pc->setreg(sd,script->add_str("@price"),price);
- pc->setreg(sd,script->add_str("@points"),points);
- script->run_npc(ev->nd->u.scr.script, ev->pos, sd->bl.id, ev->nd->bl.id);
- } else
- ShowError("npc_trader_pay: '%s' event '%s' not found, operation failed\n",nd->exname,evname);
- return npc->trader_ok;/* run script will deal with it */
- }
- /*==========================================
- * Cash Shop Buy
- *------------------------------------------*/
- int npc_cashshop_buy(struct map_session_data *sd, int nameid, int amount, int points) {
- struct npc_data *nd = NULL;
- struct item_data *item;
- struct npc_item_list *shop = NULL;
- int i, price, w;
- unsigned short shop_size = 0;
- if( amount <= 0 )
- return ERROR_TYPE_ITEM_ID;
- if( points < 0 )
- return ERROR_TYPE_MONEY;
- if( sd->state.trading )
- return ERROR_TYPE_EXCHANGE;
- nd = map->id2nd(sd->npc_shopid);
- if (nd == NULL)
- return ERROR_TYPE_NPC;
- if( (item = itemdb->exists(nameid)) == NULL )
- return ERROR_TYPE_ITEM_ID; // Invalid Item
- if( nd->subtype != CASHSHOP ) {
- if( nd->subtype == SCRIPT && nd->u.scr.shop && nd->u.scr.shop->type != NST_ZENY && nd->u.scr.shop->type != NST_MARKET ) {
- shop = nd->u.scr.shop->item;
- shop_size = nd->u.scr.shop->items;
- } else
- return ERROR_TYPE_NPC;
- } else {
- shop = nd->u.shop.shop_item;
- shop_size = nd->u.shop.count;
- }
- ARR_FIND(0, shop_size, i, shop[i].nameid == nameid);
- if( i == shop_size )
- return ERROR_TYPE_ITEM_ID;
- if( shop[i].value <= 0 )
- return ERROR_TYPE_ITEM_ID;
- if(!itemdb->isstackable(nameid) && amount > 1) {
- ShowWarning("Player %s (%d:%d) sent a hexed packet trying to buy %d of non-stackable item %d!\n",
- sd->status.name, sd->status.account_id, sd->status.char_id, amount, nameid);
- amount = 1;
- }
- switch( pc->checkadditem(sd, nameid, amount) ) {
- case ADDITEM_NEW:
- if( pc->inventoryblank(sd) == 0 )
- return ERROR_TYPE_INVENTORY_WEIGHT;
- break;
- case ADDITEM_OVERAMOUNT:
- return ERROR_TYPE_INVENTORY_WEIGHT;
- }
- w = item->weight * amount;
- if( w + sd->weight > sd->max_weight )
- return ERROR_TYPE_INVENTORY_WEIGHT;
- if( (double)shop[i].value * amount > INT_MAX ) {
- ShowWarning("npc_cashshop_buy: Item '%s' (%d) price overflow attempt!\n", item->name, nameid);
- ShowDebug("(NPC:'%s' (%s,%d,%d), player:'%s' (%d/%d), value:%d, amount:%d)\n",
- nd->exname, map->list[nd->bl.m].name, nd->bl.x, nd->bl.y,
- sd->status.name, sd->status.account_id, sd->status.char_id,
- shop[i].value, amount);
- return ERROR_TYPE_ITEM_ID;
- }
- price = shop[i].value * amount;
- if( points > price )
- points = price;
- if( nd->subtype == SCRIPT && nd->u.scr.shop->type == NST_CUSTOM ) {
- if( !npc->trader_pay(nd,sd,price,points) )
- return ERROR_TYPE_MONEY;
- } else {
- if( (sd->kafraPoints < points) || (sd->cashPoints < price - points) )
- return ERROR_TYPE_MONEY;
- pc->paycash(sd, price, points);
- }
- if( !pet->create_egg(sd, nameid) ) {
- struct item item_tmp;
- memset(&item_tmp, 0, sizeof(struct item));
- item_tmp.nameid = nameid;
- item_tmp.identify = 1;
- pc->additem(sd,&item_tmp, amount, LOG_TYPE_NPC);
- }
- return ERROR_TYPE_NONE;
- }
- /// Player item purchase from npc shop.
- ///
- /// @param item_list 'n' pairs <amount,itemid>
- /// @return result code for clif->parse_NpcBuyListSend
- int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list) {
- struct npc_data* nd;
- struct npc_item_list *shop = NULL;
- double z;
- int i,j,w,skill_t,new_, idx = skill->get_index(MC_DISCOUNT);
- unsigned short shop_size = 0;
- nullpo_retr(3, sd);
- nullpo_retr(3, item_list);
- nd = npc->checknear(sd,map->id2bl(sd->npc_shopid));
- if( nd == NULL )
- return 3;
- if( nd->subtype != SHOP ) {
- if( nd->subtype == SCRIPT && nd->u.scr.shop && nd->u.scr.shop->type == NST_ZENY ) {
- shop = nd->u.scr.shop->item;
- shop_size = nd->u.scr.shop->items;
- } else
- return 3;
- } else {
- shop = nd->u.shop.shop_item;
- shop_size = nd->u.shop.count;
- }
- z = 0;
- w = 0;
- new_ = 0;
- // process entries in buy list, one by one
- for( i = 0; i < n; ++i ) {
- int nameid, amount, value;
- // find this entry in the shop's sell list
- ARR_FIND( 0, shop_size, j,
- item_list[i*2+1] == shop[j].nameid || //Normal items
- item_list[i*2+1] == itemdb_viewid(shop[j].nameid) //item_avail replacement
- );
- if( j == shop_size )
- return 3; // no such item in shop
- amount = item_list[i*2+0];
- nameid = item_list[i*2+1] = shop[j].nameid; //item_avail replacement
- value = shop[j].value;
- if( !itemdb->exists(nameid) )
- return 3; // item no longer in itemdb
- if( !itemdb->isstackable(nameid) && amount > 1 ) {
- //Exploit? You can't buy more than 1 of equipment types o.O
- ShowWarning("Player %s (%d:%d) sent a hexed packet trying to buy %d of non-stackable item %d!\n",
- sd->status.name, sd->status.account_id, sd->status.char_id, amount, nameid);
- amount = item_list[i*2+0] = 1;
- }
- if( nd->master_nd ) {
- // Script-controlled shops decide by themselves, what can be bought and for what price.
- continue;
- }
- switch( pc->checkadditem(sd,nameid,amount) ) {
- case ADDITEM_EXIST:
- break;
- case ADDITEM_NEW:
- new_++;
- break;
- case ADDITEM_OVERAMOUNT:
- return 2;
- }
- value = pc->modifybuyvalue(sd,value);
- z += (double)value * amount;
- w += itemdb_weight(nameid) * amount;
- }
- if( nd->master_nd != NULL ) //Script-based shops.
- return npc->buylist_sub(sd,n,item_list,nd->master_nd);
- if( z > (double)sd->status.zeny )
- return 1; // Not enough Zeny
- if( w + sd->weight > sd->max_weight )
- return 2; // Too heavy
- if( pc->inventoryblank(sd) < new_ )
- return 3; // Not enough space to store items
- pc->payzeny(sd,(int)z,LOG_TYPE_NPC, NULL);
- for( i = 0; i < n; ++i ) {
- int nameid = item_list[i*2+1];
- int amount = item_list[i*2+0];
- if (itemdb_type(nameid) == IT_PETEGG) {
- pet->create_egg(sd, nameid);
- } else {
- struct item item_tmp;
- memset(&item_tmp,0,sizeof(item_tmp));
- item_tmp.nameid = nameid;
- item_tmp.identify = 1;
- pc->additem(sd,&item_tmp,amount,LOG_TYPE_NPC);
- }
- }
- // custom merchant shop exp bonus
- if( battle_config.shop_exp > 0 && z > 0 && (skill_t = pc->checkskill2(sd,idx)) > 0 ) {
- if( sd->status.skill[idx].flag >= SKILL_FLAG_REPLACED_LV_0 )
- skill_t = sd->status.skill[idx].flag - SKILL_FLAG_REPLACED_LV_0;
- if( skill_t > 0 ) {
- z = z * (double)skill_t * (double)battle_config.shop_exp/10000.;
- if( z < 1 )
- z = 1;
- pc->gainexp(sd,NULL,0,(int)z, false);
- }
- }
- return 0;
- }
- /**
- * parses incoming npc market purchase list
- **/
- int npc_market_buylist(struct map_session_data* sd, unsigned short list_size, struct packet_npc_market_purchase *p) {
- struct npc_data* nd;
- struct npc_item_list *shop = NULL;
- double z;
- int i,j,w,new_;
- unsigned short shop_size = 0;
- nullpo_retr(1, sd);
- nullpo_retr(1, p);
- nd = npc->checknear(sd,map->id2bl(sd->npc_shopid));
- if( nd == NULL || nd->subtype != SCRIPT || !list_size || !nd->u.scr.shop || nd->u.scr.shop->type != NST_MARKET )
- return 1;
- shop = nd->u.scr.shop->item;
- shop_size = nd->u.scr.shop->items;
- z = 0;
- w = 0;
- new_ = 0;
- // process entries in buy list, one by one
- for( i = 0; i < list_size; ++i ) {
- int nameid, amount, value;
- // find this entry in the shop's sell list
- ARR_FIND( 0, shop_size, j,
- p->list[i].ITID == shop[j].nameid || //Normal items
- p->list[i].ITID == itemdb_viewid(shop[j].nameid) //item_avail replacement
- );
- if( j == shop_size ) /* TODO find official response for this */
- return 1; // no such item in shop
- if( p->list[i].qty > shop[j].qty )
- return 1;
- amount = p->list[i].qty;
- nameid = p->list[i].ITID = shop[j].nameid; //item_avail replacement
- value = shop[j].value;
- npc_market_qty[i] = j;
- if( !itemdb->exists(nameid) ) /* TODO find official response for this */
- return 1; // item no longer in itemdb
- if( !itemdb->isstackable(nameid) && amount > 1 ) {
- //Exploit? You can't buy more than 1 of equipment types o.O
- ShowWarning("Player %s (%d:%d) sent a hexed packet trying to buy %d of non-stackable item %d!\n",
- sd->status.name, sd->status.account_id, sd->status.char_id, amount, nameid);
- amount = p->list[i].qty = 1;
- }
- switch( pc->checkadditem(sd,nameid,amount) ) {
- case ADDITEM_EXIST:
- break;
- case ADDITEM_NEW:
- new_++;
- break;
- case ADDITEM_OVERAMOUNT: /* TODO find official response for this */
- return 1;
- }
- z += (double)value * amount;
- w += itemdb_weight(nameid) * amount;
- }
- if( z > (double)sd->status.zeny ) /* TODO find official response for this */
- return 1; // Not enough Zeny
- if( w + sd->weight > sd->max_weight ) /* TODO find official response for this */
- return 1; // Too heavy
- if( pc->inventoryblank(sd) < new_ ) /* TODO find official response for this */
- return 1; // Not enough space to store items
- pc->payzeny(sd,(int)z,LOG_TYPE_NPC, NULL);
- for( i = 0; i < list_size; ++i ) {
- int nameid = p->list[i].ITID;
- int amount = p->list[i].qty;
- j = npc_market_qty[i];
- if( p->list[i].qty > shop[j].qty ) /* wohoo someone tampered with the packet. */
- return 1;
- shop[j].qty -= amount;
- npc->market_tosql(nd,j);
- if (itemdb_type(nameid) == IT_PETEGG) {
- pet->create_egg(sd, nameid);
- } else {
- struct item item_tmp;
- memset(&item_tmp,0,sizeof(item_tmp));
- item_tmp.nameid = nameid;
- item_tmp.identify = 1;
- pc->additem(sd,&item_tmp,amount,LOG_TYPE_NPC);
- }
- }
- return 0;
- }
- /// npc_selllist for script-controlled shops
- int npc_selllist_sub(struct map_session_data* sd, int n, unsigned short* item_list, struct npc_data* nd)
- {
- char npc_ev[EVENT_NAME_LENGTH];
- char card_slot[NAME_LENGTH];
- int i, j;
- int key_nameid = 0;
- int key_amount = 0;
- int key_refine = 0;
- int key_attribute = 0;
- int key_identify = 0;
- int key_card[MAX_SLOTS];
- // discard old contents
- script->cleararray_pc(sd, "@sold_nameid", (void*)0);
- script->cleararray_pc(sd, "@sold_quantity", (void*)0);
- script->cleararray_pc(sd, "@sold_refine", (void*)0);
- script->cleararray_pc(sd, "@sold_attribute", (void*)0);
- script->cleararray_pc(sd, "@sold_identify", (void*)0);
- for( j = 0; j < MAX_SLOTS; j++ )
- {// clear each of the card slot entries
- key_card[j] = 0;
- snprintf(card_slot, sizeof(card_slot), "@sold_card%d", j + 1);
- script->cleararray_pc(sd, card_slot, (void*)0);
- }
- // save list of to be sold items
- for (i = 0; i < n; i++) {
- int idx = item_list[i*2]-2;
- script->setarray_pc(sd, "@sold_nameid", i, (void*)(intptr_t)sd->status.inventory[idx].nameid, &key_nameid);
- script->setarray_pc(sd, "@sold_quantity", i, (void*)(intptr_t)item_list[i*2+1], &key_amount);
- // process item based information into the arrays
- script->setarray_pc(sd, "@sold_refine", i, (void*)(intptr_t)sd->status.inventory[idx].refine, &key_refine);
- script->setarray_pc(sd, "@sold_attribute", i, (void*)(intptr_t)sd->status.inventory[idx].attribute, &key_attribute);
- script->setarray_pc(sd, "@sold_identify", i, (void*)(intptr_t)sd->status.inventory[idx].identify, &key_identify);
- for (j = 0; j < MAX_SLOTS; j++) {
- // store each of the cards/special info from the item in the array
- snprintf(card_slot, sizeof(card_slot), "@sold_card%d", j + 1);
- script->setarray_pc(sd, card_slot, i, (void*)(intptr_t)sd->status.inventory[idx].card[j], &key_card[j]);
- }
- }
- // invoke event
- snprintf(npc_ev, ARRAYLENGTH(npc_ev), "%s::OnSellItem", nd->exname);
- npc->event(sd, npc_ev, 0);
- return 0;
- }
- /// Player item selling to npc shop.
- ///
- /// @param item_list 'n' pairs <index,amount>
- /// @return result code for clif->parse_NpcSellListSend
- int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list) {
- double z;
- int i,skill_t, skill_idx = skill->get_index(MC_OVERCHARGE);
- struct npc_data *nd;
- bool duplicates[MAX_INVENTORY] = { 0 };
- nullpo_retr(1, sd);
- nullpo_retr(1, item_list);
- if( ( nd = npc->checknear(sd, map->id2bl(sd->npc_shopid)) ) == NULL ) {
- return 1;
- }
- if( nd->subtype != SHOP ) {
- if (!(nd->subtype == SCRIPT && nd->u.scr.shop && (nd->u.scr.shop->type == NST_ZENY || nd->u.scr.shop->type == NST_MARKET)))
- return 1;
- }
- z = 0;
- // verify the sell list
- for (i = 0; i < n; i++) {
- int nameid, amount, idx, value;
- idx = item_list[i*2]-2;
- amount = item_list[i*2+1];
- if (idx >= MAX_INVENTORY || idx < 0 || amount < 0) {
- return 1;
- }
- if (duplicates[idx]) {
- // Sanity check. The client sends each inventory index at most once [Haru]
- return 1;
- }
- duplicates[idx] = true;
- nameid = sd->status.inventory[idx].nameid;
- if (!nameid || !sd->inventory_data[idx] || sd->status.inventory[idx].amount < amount) {
- return 1;
- }
- if (nd->master_nd) {
- // Script-controlled shops decide by themselves, what can be sold and at what price.
- continue;
- }
- value = pc->modifysellvalue(sd, sd->inventory_data[idx]->value_sell);
- z += (double)value*amount;
- }
- if( nd->master_nd ) { // Script-controlled shops
- return npc->selllist_sub(sd, n, item_list, nd->master_nd);
- }
- // delete items
- for( i = 0; i < n; i++ ) {
- int amount, idx;
- idx = item_list[i*2]-2;
- amount = item_list[i*2+1];
- if( sd->inventory_data[idx]->type == IT_PETEGG && sd->status.inventory[idx].card[0] == CARD0_PET ) {
- if( pet->search_petDB_index(sd->status.inventory[idx].nameid, PET_EGG) >= 0 ) {
- intif->delete_petdata(MakeDWord(sd->status.inventory[idx].card[1], sd->status.inventory[idx].card[2]));
- }
- }
- pc->delitem(sd, idx, amount, 0, DELITEM_SOLD, LOG_TYPE_NPC);
- }
- if( z > MAX_ZENY )
- z = MAX_ZENY;
- pc->getzeny(sd, (int)z, LOG_TYPE_NPC, NULL);
- // custom merchant shop exp bonus
- if( battle_config.shop_exp > 0 && z > 0 && ( skill_t = pc->checkskill2(sd,skill_idx) ) > 0) {
- if( sd->status.skill[skill_idx].flag >= SKILL_FLAG_REPLACED_LV_0 )
- skill_t = sd->status.skill[skill_idx].flag - SKILL_FLAG_REPLACED_LV_0;
- if( skill_t > 0 ) {
- z = z * (double)skill_t * (double)battle_config.shop_exp/10000.;
- if( z < 1 )
- z = 1;
- pc->gainexp(sd, NULL, 0, (int)z, false);
- }
- }
- return 0;
- }
- //Atempt to remove an npc from a map
- //This doesn't remove it from map_db
- int npc_remove_map(struct npc_data* nd) {
- int16 m,i;
- nullpo_retr(1, nd);
- if(nd->bl.prev == NULL || nd->bl.m < 0)
- return 1; //Not assigned to a map.
- m = nd->bl.m;
- clif->clearunit_area(&nd->bl,CLR_RESPAWN);
- npc->unsetcells(nd);
- map->delblock(&nd->bl);
- //Remove npc from map->list[].npc list. [Skotlex]
- ARR_FIND( 0, map->list[m].npc_num, i, map->list[m].npc[i] == nd );
- if( i == map->list[m].npc_num ) return 2; //failed to find it?
- map->list[m].npc_num--;
- map->list[m].npc[i] = map->list[m].npc[map->list[m].npc_num];
- map->list[m].npc[map->list[m].npc_num] = NULL;
- return 0;
- }
- /**
- * @see DBApply
- */
- int npc_unload_ev(DBKey key, DBData *data, va_list ap)
- {
- struct event_data* ev = DB->data2ptr(data);
- char* npcname = va_arg(ap, char *);
- if(strcmp(ev->nd->exname,npcname)==0){
- db_remove(npc->ev_db, key);
- return 1;
- }
- return 0;
- }
- /**
- * @see DBApply
- */
- int npc_unload_ev_label(DBKey key, DBData *data, va_list ap)
- {
- struct linkdb_node **label_linkdb = DB->data2ptr(data);
- struct npc_data* nd = va_arg(ap, struct npc_data *);
- linkdb_erase(label_linkdb, nd);
- return 0;
- }
- //Chk if npc matches src_id, then unload.
- //Sub-function used to find duplicates.
- int npc_unload_dup_sub(struct npc_data* nd, va_list args)
- {
- int src_id;
- src_id = va_arg(args, int);
- if (nd->src_id == src_id)
- npc->unload(nd, true);
- return 0;
- }
- //Removes all npcs that are duplicates of the passed one. [Skotlex]
- void npc_unload_duplicates(struct npc_data* nd) {
- map->foreachnpc(npc->unload_dup_sub,nd->bl.id);
- }
- //Removes an npc from map and db.
- //Single is to free name (for duplicates).
- int npc_unload(struct npc_data* nd, bool single)
- {
- nullpo_ret(nd);
- if( nd->ud && nd->ud != &npc->base_ud ) {
- skill->clear_unitgroup(&nd->bl);
- }
- npc->remove_map(nd);
- map->deliddb(&nd->bl);
- if( single )
- strdb_remove(npc->name_db, nd->exname);
- if (nd->chat_id) // remove npc chatroom object and kick users
- chat->delete_npc_chat(nd);
- npc_chat->finalize(nd); // deallocate npc PCRE data structures
- if (single && nd->path != NULL) {
- npc->releasepathreference(nd->path);
- nd->path = NULL;
- }
- if( single && nd->bl.m != -1 )
- map->remove_questinfo(nd->bl.m,nd);
- if (nd->src_id == 0 && ( nd->subtype == SHOP || nd->subtype == CASHSHOP)) {
- //src check for duplicate shops [Orcao]
- aFree(nd->u.shop.shop_item);
- } else if (nd->subtype == SCRIPT) {
- struct s_mapiterator *iter;
- struct map_session_data *sd = NULL;
- if( single ) {
- npc->ev_db->foreach(npc->ev_db,npc->unload_ev,nd->exname); //Clean up all events related
- npc->ev_label_db->foreach(npc->ev_label_db,npc->unload_ev_label,nd);
- }
- iter = mapit_geteachpc();
- for (sd = BL_UCAST(BL_PC, mapit->first(iter)); mapit->exists(iter); sd = BL_UCAST(BL_PC, mapit->next(iter))) {
- if (sd->npc_timer_id != INVALID_TIMER ) {
- const struct TimerData *td = timer->get(sd->npc_timer_id);
- if( td && td->id != nd->bl.id )
- continue;
- if( td && td->data )
- ers_free(npc->timer_event_ers, (void*)td->data);
- timer->delete(sd->npc_timer_id, npc->timerevent);
- sd->npc_timer_id = INVALID_TIMER;
- }
- }
- mapit->free(iter);
- if (nd->u.scr.timerid != INVALID_TIMER) {
- const struct TimerData *td;
- td = timer->get(nd->u.scr.timerid);
- if (td && td->data)
- ers_free(npc->timer_event_ers, (void*)td->data);
- timer->delete(nd->u.scr.timerid, npc->timerevent);
- }
- if (nd->u.scr.timer_event)
- aFree(nd->u.scr.timer_event);
- if (nd->src_id == 0) {
- if(nd->u.scr.script) {
- script->free_code(nd->u.scr.script);
- nd->u.scr.script = NULL;
- }
- if (nd->u.scr.label_list) {
- aFree(nd->u.scr.label_list);
- nd->u.scr.label_list = NULL;
- nd->u.scr.label_list_num = 0;
- }
- if(nd->u.scr.shop) {
- if(nd->u.scr.shop->item)
- aFree(nd->u.scr.shop->item);
- aFree(nd->u.scr.shop);
- }
- }
- if( nd->u.scr.guild_id )
- guild->flag_remove(nd);
- }
- if( nd->ud && nd->ud != &npc->base_ud ) {
- aFree(nd->ud);
- nd->ud = NULL;
- }
- HPM->data_store_destroy(&nd->hdata);
- aFree(nd);
- return 0;
- }
- //
- // NPC Source Files
- //
- /// Clears the npc source file list
- void npc_clearsrcfile(void)
- {
- struct npc_src_list* file = npc->src_files;
- while (file != NULL) {
- struct npc_src_list *file_tofree = file;
- file = file->next;
- aFree(file_tofree);
- }
- npc->src_files = NULL;
- }
- /// Adds a npc source file (or removes all)
- void npc_addsrcfile(const char* name)
- {
- struct npc_src_list* file;
- struct npc_src_list* file_prev = NULL;
- if( strcmpi(name, "clear") == 0 )
- {
- npc->clearsrcfile();
- return;
- }
- // prevent multiple insert of source files
- file = npc->src_files;
- while( file != NULL )
- {
- if( strcmp(name, file->name) == 0 )
- return;// found the file, no need to insert it again
- file_prev = file;
- file = file->next;
- }
- file = (struct npc_src_list*)aMalloc(sizeof(struct npc_src_list) + strlen(name));
- file->next = NULL;
- safestrncpy(file->name, name, strlen(name) + 1);
- if( file_prev == NULL )
- npc->src_files = file;
- else
- file_prev->next = file;
- }
- /// Removes a npc source file (or all)
- void npc_delsrcfile(const char* name)
- {
- struct npc_src_list* file = npc->src_files;
- struct npc_src_list* file_prev = NULL;
- if( strcmpi(name, "all") == 0 )
- {
- npc->clearsrcfile();
- return;
- }
- while( file != NULL )
- {
- if( strcmp(file->name, name) == 0 )
- {
- if( npc->src_files == file )
- npc->src_files = file->next;
- else
- file_prev->next = file->next;
- aFree(file);
- break;
- }
- file_prev = file;
- file = file->next;
- }
- }
- /**
- * Retains a reference to filepath, for use in nd->path
- *
- * @param filepath The file path to retain.
- * @return A retained reference to filepath.
- */
- const char *npc_retainpathreference(const char *filepath)
- {
- struct npc_path_data * npd = NULL;
- nullpo_ret(filepath);
- if (npc_last_path == filepath) {
- if (npc_last_npd != NULL)
- npc_last_npd->references++;
- return npc_last_ref;
- }
- if ((npd = strdb_get(npc->path_db,filepath)) == NULL) {
- CREATE(npd, struct npc_path_data, 1);
- strdb_put(npc->path_db, filepath, npd);
- CREATE(npd->path, char, strlen(filepath)+1);
- safestrncpy(npd->path, filepath, strlen(filepath)+1);
- npd->references = 0;
- }
- npd->references++;
- npc_last_npd = npd;
- npc_last_ref = npd->path;
- npc_last_path = filepath;
- return npd->path;
- }
- /**
- * Releases a previously retained filepath.
- *
- * @param filepath The file path to release.
- */
- void npc_releasepathreference(const char *filepath)
- {
- struct npc_path_data* npd = NULL;
- nullpo_retv(filepath);
- if (filepath != npc_last_ref) {
- npd = strdb_get(npc->path_db, filepath);
- }
- if (npd != NULL && --npd->references == 0) {
- char *npcpath = npd->path;
- strdb_remove(npc->path_db, filepath);/* remove from db */
- aFree(npcpath);
- }
- }
- /// Parses and sets the name and exname of a npc.
- /// Assumes that m, x and y are already set in nd.
- void npc_parsename(struct npc_data* nd, const char* name, const char* start, const char* buffer, const char* filepath) {
- const char* p;
- struct npc_data* dnd;// duplicate npc
- char newname[NAME_LENGTH];
- // parse name
- p = strstr(name,"::");
- if( p ) { // <Display name>::<Unique name>
- size_t len = p-name;
- if( len > NAME_LENGTH ) {
- ShowWarning("npc_parsename: Display name of '%s' is too long (len=%u) in file '%s', line '%d'. Truncating to %u characters.\n", name, (unsigned int)len, filepath, strline(buffer,start-buffer), NAME_LENGTH);
- safestrncpy(nd->name, name, sizeof(nd->name));
- } else {
- memcpy(nd->name, name, len);
- memset(nd->name+len, 0, sizeof(nd->name)-len);
- }
- len = strlen(p+2);
- if( len > NAME_LENGTH )
- ShowWarning("npc_parsename: Unique name of '%s' is too long (len=%u) in file '%s', line '%d'. Truncating to %u characters.\n", name, (unsigned int)len, filepath, strline(buffer,start-buffer), NAME_LENGTH);
- safestrncpy(nd->exname, p+2, sizeof(nd->exname));
- } else {// <Display name>
- size_t len = strlen(name);
- if( len > NAME_LENGTH )
- ShowWarning("npc_parsename: Name '%s' is too long (len=%u) in file '%s', line '%d'. Truncating to %u characters.\n", name, (unsigned int)len, filepath, strline(buffer,start-buffer), NAME_LENGTH);
- safestrncpy(nd->name, name, sizeof(nd->name));
- safestrncpy(nd->exname, name, sizeof(nd->exname));
- }
- if( *nd->exname == '\0' || strstr(nd->exname,"::") != NULL ) {// invalid
- snprintf(newname, ARRAYLENGTH(newname), "0_%d_%d_%d", nd->bl.m, nd->bl.x, nd->bl.y);
- ShowWarning("npc_parsename: Invalid unique name in file '%s', line '%d'. Renaming '%s' to '%s'.\n", filepath, strline(buffer,start-buffer), nd->exname, newname);
- safestrncpy(nd->exname, newname, sizeof(nd->exname));
- }
- if( (dnd=npc->name2id(nd->exname)) != NULL ) {// duplicate unique name, generate new one
- char this_mapname[32];
- char other_mapname[32];
- int i = 0;
- do {
- ++i;
- snprintf(newname, ARRAYLENGTH(newname), "%d_%d_%d_%d", i, nd->bl.m, nd->bl.x, nd->bl.y);
- } while( npc->name2id(newname) != NULL );
- strcpy(this_mapname, (nd->bl.m == -1 ? "(not on a map)" : mapindex_id2name(map_id2index(nd->bl.m))));
- strcpy(other_mapname, (dnd->bl.m == -1 ? "(not on a map)" : mapindex_id2name(map_id2index(dnd->bl.m))));
- ShowWarning("npc_parsename: Duplicate unique name in file '%s', line '%d'. Renaming '%s' to '%s'.\n", filepath, strline(buffer,start-buffer), nd->exname, newname);
- ShowDebug("this npc:\n display name '%s'\n unique name '%s'\n map=%s, x=%d, y=%d\n", nd->name, nd->exname, this_mapname, nd->bl.x, nd->bl.y);
- ShowDebug("other npc in '%s' :\n display name '%s'\n unique name '%s'\n map=%s, x=%d, y=%d\n",dnd->path, dnd->name, dnd->exname, other_mapname, dnd->bl.x, dnd->bl.y);
- safestrncpy(nd->exname, newname, sizeof(nd->exname));
- }
- }
- // Parse View
- // Support for using Constants in place of NPC View IDs.
- int npc_parseview(const char* w4, const char* start, const char* buffer, const char* filepath) {
- int val = FAKE_NPC, i = 0;
- char viewid[1024]; // Max size of name from constants.conf, see script->read_constdb.
- // Extract view ID / constant
- while (w4[i] != '\0') {
- if (ISSPACE(w4[i]) || w4[i] == '/' || w4[i] == ',')
- break;
- i++;
- }
- safestrncpy(viewid, w4, i+=1);
- // Check if view id is not an ID (only numbers).
- if(!npc->viewisid(viewid))
- {
- // Check if constant exists and get its value.
- if(!script->get_constant(viewid, &val)) {
- ShowWarning("npc_parseview: Invalid NPC constant '%s' specified in file '%s', line'%d'. Defaulting to INVISIBLE_CLASS. \n", viewid, filepath, strline(buffer,start-buffer));
- val = INVISIBLE_CLASS;
- }
- } else {
- // NPC has an ID specified for view id.
- val = atoi(w4);
- ShowWarning("npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '%d' specified in file '%s', line '%d'.\n", val, filepath, strline(buffer, start-buffer));
- }
- return val;
- }
- // View is ID
- // Checks if given view is an ID or constant.
- bool npc_viewisid(const char * viewid)
- {
- if (atoi(viewid) != FAKE_NPC) {
- // Loop through view, looking for non-numeric character.
- while (*viewid) {
- if (ISDIGIT(*viewid++) == 0) return false;
- }
- }
- return true;
- }
- /**
- * Creates a new NPC.
- *
- * @param subtype The NPC subtype.
- * @param m The map id.
- * @param x The x coordinate on map.
- * @param y The y coordinate on map.
- * @param dir The facing direction.
- * @param class_ The NPC view class.
- * @return A pointer to the created NPC data (ownership passed to the caller).
- */
- struct npc_data *npc_create_npc(enum npc_subtype subtype, int m, int x, int y, uint8 dir, int16 class_)
- {
- struct npc_data *nd;
- CREATE(nd, struct npc_data, 1);
- nd->subtype = subtype;
- nd->bl.type = BL_NPC;
- nd->bl.id = npc->get_new_npc_id();
- nd->bl.prev = nd->bl.next = NULL;
- nd->bl.m = m;
- nd->bl.x = x;
- nd->bl.y = y;
- nd->dir = dir;
- nd->area_size = AREA_SIZE + 1;
- nd->class_ = class_;
- nd->speed = 200;
- return nd;
- }
- //Add then display an npc warp on map
- struct npc_data* npc_add_warp(char* name, short from_mapid, short from_x, short from_y, short xs, short ys, unsigned short to_mapindex, short to_x, short to_y) {
- int i, flag = 0;
- struct npc_data *nd;
- nd = npc->create_npc(WARP, from_mapid, from_x, from_y, 0, battle_config.warp_point_debug ? WARP_DEBUG_CLASS : WARP_CLASS);
- safestrncpy(nd->exname, name, ARRAYLENGTH(nd->exname));
- if (npc->name2id(nd->exname) != NULL)
- flag = 1;
- if (flag == 1)
- snprintf(nd->exname, ARRAYLENGTH(nd->exname), "warp_%d_%d_%d", from_mapid, from_x, from_y);
- for( i = 0; npc->name2id(nd->exname) != NULL; ++i )
- snprintf(nd->exname, ARRAYLENGTH(nd->exname), "warp%d_%d_%d_%d", i, from_mapid, from_x, from_y);
- safestrncpy(nd->name, nd->exname, ARRAYLENGTH(nd->name));
- nd->u.warp.mapindex = to_mapindex;
- nd->u.warp.x = to_x;
- nd->u.warp.y = to_y;
- nd->u.warp.xs = xs;
- nd->u.warp.ys = xs;
- npc->add_to_location(nd);
- return nd;
- }
- /**
- * Parses a warp NPC.
- *
- * @param[in] w1 First tab-delimited part of the string to parse.
- * @param[in] w2 Second tab-delimited part of the string to parse.
- * @param[in] w3 Third tab-delimited part of the string to parse.
- * @param[in] w4 Fourth tab-delimited part of the string to parse.
- * @param[in] start Pointer to the beginning of the string inside buffer.
- * This must point to the same buffer as `buffer`.
- * @param[in] buffer Pointer to the buffer containing the script. For
- * single-line mapflags not inside a script, this may be
- * an empty (but initialized) single-character buffer.
- * @param[in] filepath Source file path.
- * @param[out] retval Pointer to return the success (EXIT_SUCCESS) or failure
- * (EXIT_FAILURE) status. May be NULL.
- * @return A pointer to the advanced buffer position.
- */
- const char *npc_parse_warp(const char *w1, const char *w2, const char *w3, const char *w4, const char *start, const char *buffer, const char *filepath, int *retval)
- {
- int x, y, xs, ys, to_x, to_y, m;
- unsigned short i;
- char mapname[32], to_mapname[32];
- struct npc_data *nd;
- // w1=<from map name>,<fromX>,<fromY>,<facing>
- // w4=<spanx>,<spany>,<to map name>,<toX>,<toY>
- if( sscanf(w1, "%31[^,],%d,%d", mapname, &x, &y) != 3
- || sscanf(w4, "%d,%d,%31[^,],%d,%d", &xs, &ys, to_mapname, &to_x, &to_y) != 5
- ) {
- ShowError("npc_parse_warp: Invalid warp definition in file '%s', line '%d'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
- if (retval) *retval = EXIT_FAILURE;
- return strchr(start,'\n');// skip and continue
- }
- m = map->mapname2mapid(mapname);
- i = mapindex->name2id(to_mapname);
- if( i == 0 ) {
- ShowError("npc_parse_warp: Unknown destination map in file '%s', line '%d' : %s\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), to_mapname, w1, w2, w3, w4);
- if (retval) *retval = EXIT_FAILURE;
- return strchr(start,'\n');// skip and continue
- }
- if( m != -1 && ( x < 0 || x >= map->list[m].xs || y < 0 || y >= map->list[m].ys ) ) {
- ShowError("npc_parse_warp: out-of-bounds coordinates (\"%s\",%d,%d), map is %dx%d, in file '%s', line '%d'\n", map->list[m].name, x, y, map->list[m].xs, map->list[m].ys,filepath,strline(buffer,start-buffer));
- if (retval) *retval = EXIT_FAILURE;
- return strchr(start,'\n');;//try next
- }
- nd = npc->create_npc(WARP, m, x, y, 0, battle_config.warp_point_debug ? WARP_DEBUG_CLASS : WARP_CLASS);
- npc->parsename(nd, w3, start, buffer, filepath);
- nd->path = npc->retainpathreference(filepath);
- nd->u.warp.mapindex = i;
- nd->u.warp.x = to_x;
- nd->u.warp.y = to_y;
- nd->u.warp.xs = xs;
- nd->u.warp.ys = ys;
- npc_warp++;
- npc->add_to_location(nd);
- return strchr(start,'\n');// continue
- }
- /**
- * Parses a SHOP/CASHSHOP NPC.
- *
- * @param[in] w1 First tab-delimited part of the string to parse.
- * @param[in] w2 Second tab-delimited part of the string to parse.
- * @param[in] w3 Third tab-delimited part of the string to parse.
- * @param[in] w4 Fourth tab-delimited part of the string to parse.
- * @param[in] start Pointer to the beginning of the string inside buffer.
- * This must point to the same buffer as `buffer`.
- * @param[in] buffer Pointer to the buffer containing the script. For
- * single-line mapflags not inside a script, this may be
- * an empty (but initialized) single-character buffer.
- * @param[in] filepath Source file path.
- * @param[out] retval Pointer to return the success (EXIT_SUCCESS) or failure
- * (EXIT_FAILURE) status. May be NULL.
- * @return A pointer to the advanced buffer position.
- */
- const char *npc_parse_shop(const char *w1, const char *w2, const char *w3, const char *w4, const char *start, const char *buffer, const char *filepath, int *retval)
- {
- //TODO: could be rewritten to NOT need this temp array [ultramage]
- // We could use nd->u.shop.shop_item to store directly the items, but this could lead
- // to unecessary memory usage by the server, using a temp dynamic array is the
- // best way to do this without having to do multiple reallocs [Panikon]
- struct npc_item_list *items = NULL;
- size_t items_count = 40; // Starting items size
- char *p;
- int x, y, dir, m, i, class_;
- struct npc_data *nd;
- enum npc_subtype type;
- if( strcmp(w1,"-") == 0 ) {
- // 'floating' shop
- x = y = dir = 0;
- m = -1;
- } else {// w1=<map name>,<x>,<y>,<facing>
- char mapname[32];
- if( sscanf(w1, "%31[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4
- || strchr(w4, ',') == NULL
- ) {
- ShowError("npc_parse_shop: Invalid shop definition in file '%s', line '%d'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
- if (retval) *retval = EXIT_FAILURE;
- return strchr(start,'\n');// skip and continue
- }
- if (dir < 0 || dir > 7) {
- ShowError("npc_parse_ship: Invalid NPC facing direction '%d' in file '%s', line '%d'.\n", dir, filepath, strline(buffer, start-buffer));
- if (retval) *retval = EXIT_FAILURE;
- return strchr(start,'\n');//continue
- }
- m = map->mapname2mapid(mapname);
- }
- if( m != -1 && ( x < 0 || x >= map->list[m].xs || y < 0 || y >= map->list[m].ys ) ) {
- ShowError("npc_parse_shop: out-of-bounds coordinates (\"%s\",%d,%d), map is %dx%d, in file '%s', line '%d'\n", map->list[m].name, x, y, map->list[m].xs, map->list[m].ys,filepath,strline(buffer,start-buffer));
- if (retval) *retval = EXIT_FAILURE;
- return strchr(start,'\n');//try next
- }
- if( strcmp(w2,"cashshop") == 0 )
- type = CASHSHOP;
- else
- type = SHOP;
- items = aMalloc(sizeof(items[0])*items_count);
- p = strchr(w4,',');
- for( i = 0; p; ++i ) {
- int nameid, value;
- struct item_data* id;
- if( i == items_count-1 ) { // Grow array
- items_count *= 2;
- items = aRealloc(items, sizeof(items[0])*items_count);
- }
- if( sscanf(p, ",%d:%d", &nameid, &value) != 2 ) {
- ShowError("npc_parse_shop: Invalid item definition in file '%s', line '%d'. Ignoring the rest of the line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
- if (retval) *retval = EXIT_FAILURE;
- break;
- }
- if( (id = itemdb->exists(nameid)) == NULL ) {
- ShowWarning("npc_parse_shop: Invalid sell item in file '%s', line '%d' (id '%d').\n", filepath, strline(buffer,start-buffer), nameid);
- p = strchr(p+1,',');
- if (retval) *retval = EXIT_FAILURE;
- continue;
- }
- if( value < 0 ) {
- if( value != -1 )
- ShowWarning("npc_parse_shop: Item %s [%d] with invalid selling value '%d' in file '%s', line '%d', defaulting to buy price...\n",
- id->name, nameid, value, filepath, strline(buffer,start-buffer));
- if( type == SHOP ) value = id->value_buy;
- else value = 0; // Cashshop doesn't have a "buy price" in the item_db
- }
- if( type == SHOP && value == 0 ) {
- // NPC selling items for free!
- ShowWarning("npc_parse_shop: Item %s [%d] is being sold for FREE in file '%s', line '%d'.\n",
- id->name, nameid, filepath, strline(buffer,start-buffer));
- if (retval) *retval = EXIT_FAILURE;
- }
- if( type == SHOP && value*0.75 < id->value_sell*1.24 ) {
- // Exploit possible: you can buy and sell back with profit
- ShowWarning("npc_parse_shop: Item %s [%d] discounted buying price (%d->%d) is less than overcharged selling price (%d->%d) in file '%s', line '%d'.\n",
- id->name, nameid, value, (int)(value*0.75), id->value_sell, (int)(id->value_sell*1.24), filepath, strline(buffer,start-buffer));
- if (retval) *retval = EXIT_FAILURE;
- }
- //for logs filters, atcommands and iteminfo script command
- if( id->maxchance == 0 )
- id->maxchance = -1; // -1 would show that the item's sold in NPC Shop
- items[i].nameid = nameid;
- items[i].value = value;
- p = strchr(p+1,',');
- }
- if( i == 0 ) {
- ShowWarning("npc_parse_shop: Ignoring empty shop in file '%s', line '%d'.\n", filepath, strline(buffer,start-buffer));
- aFree(items);
- if (retval) *retval = EXIT_FAILURE;
- return strchr(start,'\n');// continue
- }
- class_ = m == -1 ? FAKE_NPC : npc->parseview(w4, start, buffer, filepath);
- nd = npc->create_npc(type, m, x, y, dir, class_);
- CREATE(nd->u.shop.shop_item, struct npc_item_list, i);
- memcpy(nd->u.shop.shop_item, items, sizeof(items[0])*i);
- aFree(items);
- nd->u.shop.count = i;
- npc->parsename(nd, w3, start, buffer, filepath);
- nd->path = npc->retainpathreference(filepath);
- ++npc_shop;
- npc->add_to_location(nd);
- return strchr(start,'\n');// continue
- }
- void npc_convertlabel_db(struct npc_label_list* label_list, const char *filepath) {
- int i;
- for( i = 0; i < script->label_count; i++ ) {
- const char* lname = script->get_str(script->labels[i].key);
- int lpos = script->labels[i].pos;
- struct npc_label_list* label;
- const char *p;
- size_t len;
- // In case of labels not terminated with ':', for user defined function support
- p = lname;
- while( ISALNUM(*p) || *p == '_' )
- ++p;
- len = p-lname;
- // here we check if the label fit into the buffer
- if( len > 23 ) {
- ShowError("npc_parse_script: label name longer than 23 chars! (%s) in file '%s'.\n", lname, filepath);
- return;
- }
- label = &label_list[i];
- safestrncpy(label->name, lname, sizeof(label->name));
- label->pos = lpos;
- }
- }
- // Skip the contents of a script.
- const char* npc_skip_script(const char* start, const char* buffer, const char* filepath, int *retval) {
- const char* p;
- int curly_count;
- if( start == NULL )
- return NULL;// nothing to skip
- // initial bracket (assumes the previous part is ok)
- p = strchr(start,'{');
- if( p == NULL ) {
- ShowError("npc_skip_script: Missing left curly in file '%s', line '%d'.\n", filepath, strline(buffer,start-buffer));
- if (retval) *retval = EXIT_FAILURE;
- return NULL;// can't continue
- }
- // skip everything
- for( curly_count = 1; curly_count > 0 ; )
- {
- p = script->skip_space(p+1) ;
- if( *p == '}' )
- {// right curly
- --curly_count;
- }
- else if( *p == '{' )
- {// left curly
- ++curly_count;
- }
- else if( *p == '"' )
- {// string
- for( ++p; *p != '"' ; ++p )
- {
- if( *p == '\\' && (unsigned char)p[-1] <= 0x7e ) {
- ++p;// escape sequence (not part of a multibyte character)
- } else if( *p == '\0' ) {
- script->error(buffer, filepath, 0, "Unexpected end of string.", p);
- if (retval) *retval = EXIT_FAILURE;
- return NULL;// can't continue
- } else if( *p == '\n' ) {
- script->error(buffer, filepath, 0, "Unexpected newline at string.", p);
- if (retval) *retval = EXIT_FAILURE;
- return NULL;// can't continue
- }
- }
- }
- else if( *p == '\0' )
- {// end of buffer
- ShowError("Missing %d right curlys in file '%s', line '%d'.\n", curly_count, filepath, strline(buffer,p-buffer));
- if (retval) *retval = EXIT_FAILURE;
- return NULL;// can't continue
- }
- }
- return p+1;// return after the last '}'
- }
- /**
- * Parses a NPC script.
- *
- * Example:
- * @code
- * -<TAB>script<TAB><NPC Name><TAB>FAKE_NPC,{
- * <code>
- * }
- * <map name>,<x>,<y>,<facing><TAB>script<TAB><NPC Name><TAB><sprite id>,{
- * <code>
- * }
- * <map name>,<x>,<y>,<facing><TAB>script<TAB><NPC Name><TAB><sprite id>,<triggerX>,<triggerY>,{
- * <code>
- * }
- * @endcode
- *
- * @param[in] w1 First tab-delimited part of the string to parse.
- * @param[in] w2 Second tab-delimited part of the string to parse.
- * @param[in] w3 Third tab-delimited part of the string to parse.
- * @param[in] w4 Fourth tab-delimited part of the string to parse.
- * @param[in] start Pointer to the beginning of the string inside buffer.
- * This must point to the same buffer as `buffer`.
- * @param[in] buffer Pointer to the buffer containing the script. For
- * single-line mapflags not inside a script, this may be
- * an empty (but initialized) single-character buffer.
- * @param[in] filepath Source file path.
- * @param[in] options NPC parse/load options (@see enum npc_parse_options).
- * @param[out] retval Pointer to return the success (EXIT_SUCCESS) or failure
- * (EXIT_FAILURE) status. May be NULL.
- * @return A pointer to the advanced buffer position.
- */
- const char *npc_parse_script(const char *w1, const char *w2, const char *w3, const char *w4, const char *start, const char *buffer, const char *filepath, int options, int *retval)
- {
- int x, y, dir = 0, m, xs = 0, ys = 0; // [Valaris] thanks to fov
- struct script_code *scriptroot;
- int i, class_;
- const char* end;
- const char* script_start;
- struct npc_label_list* label_list;
- int label_list_num;
- struct npc_data* nd;
- if (strcmp(w1, "-") == 0) {
- // floating npc
- x = 0;
- y = 0;
- m = -1;
- } else {
- // npc in a map
- char mapname[32];
- if (sscanf(w1, "%31[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4) {
- ShowError("npc_parse_script: Invalid placement format for a script in file '%s', line '%d'. Skipping the rest of file...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
- if (retval) *retval = EXIT_FAILURE;
- return NULL;// unknown format, don't continue
- }
- m = map->mapname2mapid(mapname);
- }
- script_start = strstr(start,",{");
- end = strchr(start,'\n');
- if (dir < 0 || dir > 7) {
- ShowError("npc_parse_script: Invalid NPC facing direction '%d' in file '%s', line '%d'.\n", dir, filepath, strline(buffer, start-buffer));
- if (retval) *retval = EXIT_FAILURE;
- return npc->skip_script(script_start, buffer, filepath, retval); // continue
- }
- if( strstr(w4,",{") == NULL || script_start == NULL || (end != NULL && script_start > end) )
- {
- ShowError("npc_parse_script: Missing left curly ',{' in file '%s', line '%d'. Skipping the rest of the file.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
- if (retval) *retval = EXIT_FAILURE;
- return NULL;// can't continue
- }
- ++script_start;
- end = npc->skip_script(script_start, buffer, filepath, retval);
- if( end == NULL )
- return NULL;// (simple) parse error, don't continue
- script->parser_current_npc_name = w3;
- scriptroot = script->parse(script_start, filepath, strline(buffer,script_start-buffer), SCRIPT_USE_LABEL_DB, retval);
- script->parser_current_npc_name = NULL;
- label_list = NULL;
- label_list_num = 0;
- if( script->label_count ) {
- CREATE(label_list,struct npc_label_list,script->label_count);
- label_list_num = script->label_count;
- npc->convertlabel_db(label_list,filepath);
- }
- class_ = m == -1 ? FAKE_NPC : npc->parseview(w4, start, buffer, filepath);
- nd = npc->create_npc(SCRIPT, m, x, y, dir, class_);
- if (sscanf(w4, "%*[^,],%d,%d", &xs, &ys) == 2) {
- // OnTouch area defined
- nd->u.scr.xs = xs;
- nd->u.scr.ys = ys;
- } else {
- // no OnTouch area
- nd->u.scr.xs = -1;
- nd->u.scr.ys = -1;
- }
- npc->parsename(nd, w3, start, buffer, filepath);
- nd->path = npc->retainpathreference(filepath);
- nd->u.scr.script = scriptroot;
- nd->u.scr.label_list = label_list;
- nd->u.scr.label_list_num = label_list_num;
- if( options&NPO_TRADER )
- nd->u.scr.trader = true;
- nd->u.scr.shop = NULL;
- ++npc_script;
- npc->add_to_location(nd);
- //-----------------------------------------
- // Loop through labels to export them as necessary
- for (i = 0; i < nd->u.scr.label_list_num; i++) {
- if (npc->event_export(nd, i)) {
- ShowWarning("npc_parse_script: duplicate event %s::%s in file '%s'.\n",
- nd->exname, nd->u.scr.label_list[i].name, filepath);
- if (retval) *retval = EXIT_FAILURE;
- }
- npc->timerevent_export(nd, i);
- }
- nd->u.scr.timerid = INVALID_TIMER;
- if( options&NPO_ONINIT ) {
- char evname[EVENT_NAME_LENGTH];
- struct event_data *ev;
- snprintf(evname, ARRAYLENGTH(evname), "%s::OnInit", nd->exname);
- if( ( ev = (struct event_data*)strdb_get(npc->ev_db, evname) ) ) {
- //Execute OnInit
- script->run_npc(nd->u.scr.script,ev->pos,0,nd->bl.id);
- }
- }
- return end;
- }
- /**
- * Registers the NPC and adds it to its location (on map or floating).
- *
- * @param nd The NPC to register.
- */
- void npc_add_to_location(struct npc_data *nd)
- {
- nullpo_retv(nd);
- if (nd->bl.m >= 0) {
- map->addnpc(nd->bl.m, nd);
- npc->setcells(nd);
- map->addblock(&nd->bl);
- nd->ud = &npc->base_ud;
- if (nd->class_ >= 0) {
- status->set_viewdata(&nd->bl, nd->class_);
- if( map->list[nd->bl.m].users )
- clif->spawn(&nd->bl);
- }
- } else {
- // we skip map->addnpc, but still add it to the list of ID's
- map->addiddb(&nd->bl);
- }
- strdb_put(npc->name_db, nd->exname, nd);
- }
- /**
- * Duplicates a script (@see npc_duplicate_sub)
- */
- bool npc_duplicate_script_sub(struct npc_data *nd, const struct npc_data *snd, int xs, int ys, int options)
- {
- int i;
- bool retval = true;
- ++npc_script;
- nd->u.scr.xs = xs;
- nd->u.scr.ys = ys;
- nd->u.scr.script = snd->u.scr.script;
- nd->u.scr.label_list = snd->u.scr.label_list;
- nd->u.scr.label_list_num = snd->u.scr.label_list_num;
- nd->u.scr.shop = snd->u.scr.shop;
- nd->u.scr.trader = snd->u.scr.trader;
- //add the npc to its location
- npc->add_to_location(nd);
- // Loop through labels to export them as necessary
- for (i = 0; i < nd->u.scr.label_list_num; i++) {
- if (npc->event_export(nd, i)) {
- ShowWarning("npc_parse_duplicate: duplicate event %s::%s in file '%s'.\n",
- nd->exname, nd->u.scr.label_list[i].name, nd->path);
- retval = false;
- }
- npc->timerevent_export(nd, i);
- }
- nd->u.scr.timerid = INVALID_TIMER;
- if (options&NPO_ONINIT) {
- // From npc_parse_script
- char evname[EVENT_NAME_LENGTH];
- struct event_data *ev;
- snprintf(evname, ARRAYLENGTH(evname), "%s::OnInit", nd->exname);
- if ((ev = (struct event_data*)strdb_get(npc->ev_db, evname)) != NULL) {
- //Execute OnInit
- script->run_npc(nd->u.scr.script,ev->pos,0,nd->bl.id);
- }
- }
- return retval;
- }
- /**
- * Duplicates a shop or cash shop (@see npc_duplicate_sub)
- */
- bool npc_duplicate_shop_sub(struct npc_data *nd, const struct npc_data *snd, int xs, int ys, int options)
- {
- ++npc_shop;
- nd->u.shop.shop_item = snd->u.shop.shop_item;
- nd->u.shop.count = snd->u.shop.count;
- //add the npc to its location
- npc->add_to_location(nd);
- return true;
- }
- /**
- * Duplicates a warp (@see npc_duplicate_sub)
- */
- bool npc_duplicate_warp_sub(struct npc_data *nd, const struct npc_data *snd, int xs, int ys, int options)
- {
- ++npc_warp;
- nd->u.warp.xs = xs;
- nd->u.warp.ys = ys;
- nd->u.warp.mapindex = snd->u.warp.mapindex;
- nd->u.warp.x = snd->u.warp.x;
- nd->u.warp.y = snd->u.warp.y;
- //Add the npc to its location
- npc->add_to_location(nd);
- return true;
- }
- /**
- * Duplicates a warp, shop, cashshop or script.
- *
- * @param nd An already initialized NPC data. Expects bl->m, bl->x, bl->y,
- * name, exname, path, dir, class_, speed, subtype to be already
- * filled.
- * @param snd The source NPC to duplicate.
- * @param class_ The npc view class.
- * @param dir The facing direction.
- * @param xs The x-span, if any.
- * @param ys The y-span, if any.
- * @param options The NPC options.
- * @retval false if there were any issues while creating and validating the NPC.
- */
- bool npc_duplicate_sub(struct npc_data *nd, const struct npc_data *snd, int xs, int ys, int options)
- {
- nd->src_id = snd->bl.id;
- switch (nd->subtype) {
- case SCRIPT:
- return npc->duplicate_script_sub(nd, snd, xs, ys, options);
- case SHOP:
- case CASHSHOP:
- return npc->duplicate_shop_sub(nd, snd, xs, ys, options);
- case WARP:
- return npc->duplicate_warp_sub(nd, snd, xs, ys, options);
- case TOMB:
- return false;
- }
- return false;
- }
- /**
- * Parses a duplicate warp, shop, cashshop or script NPC. [Orcao]
- *
- * Example:
- * @code
- * warp:
- * <map name>,<x>,<y>,<facing><TAB>duplicate(<name of target>)<TAB><NPC Name><TAB><spanx>,<spany>
- * shop/cashshop/npc:
- * -<TAB>duplicate(<name of target>)<TAB><NPC Name><TAB><sprite id>
- * shop/cashshop/npc:
- * <map name>,<x>,<y>,<facing><TAB>duplicate(<name of target>)<TAB><NPC Name><TAB><sprite id>
- * npc:
- * -<TAB>duplicate(<name of target>)<TAB><NPC Name><TAB><sprite id>,<triggerX>,<triggerY>
- * npc:
- * <map name>,<x>,<y>,<facing><TAB>duplicate(<name of target>)<TAB><NPC Name><TAB><sprite id>,<triggerX>,<triggerY>
- * @endcode
- *
- * @param[in] w1 First tab-delimited part of the string to parse.
- * @param[in] w2 Second tab-delimited part of the string to parse.
- * @param[in] w3 Third tab-delimited part of the string to parse.
- * @param[in] w4 Fourth tab-delimited part of the string to parse.
- * @param[in] start Pointer to the beginning of the string inside buffer.
- * This must point to the same buffer as `buffer`.
- * @param[in] buffer Pointer to the buffer containing the script. For
- * single-line mapflags not inside a script, this may be
- * an empty (but initialized) single-character buffer.
- * @param[in] filepath Source file path.
- * @param[in] options NPC parse/load options (@see enum npc_parse_options).
- * @param[out] retval Pointer to return the success (EXIT_SUCCESS) or failure
- * (EXIT_FAILURE) status. May be NULL.
- * @return A pointer to the advanced buffer position.
- *
- * @remark
- * Only `NPO_ONINIT` is available trough the options argument.
- */
- const char *npc_parse_duplicate(const char *w1, const char *w2, const char *w3, const char *w4, const char *start, const char *buffer, const char *filepath, int options, int *retval)
- {
- int x, y, dir, m, xs = -1, ys = -1;
- char srcname[128];
- const char *end;
- size_t length;
- int class_;
- struct npc_data* nd;
- struct npc_data* dnd;
- end = strchr(start,'\n');
- length = strlen(w2);
- // get the npc being duplicated
- if( w2[length-1] != ')' || length <= 11 || length-11 >= sizeof(srcname) )
- {// does not match 'duplicate(%127s)', name is empty or too long
- ShowError("npc_parse_script: bad duplicate name in file '%s', line '%d': %s\n", filepath, strline(buffer,start-buffer), w2);
- if (retval) *retval = EXIT_FAILURE;
- return end;// next line, try to continue
- }
- safestrncpy(srcname, w2+10, length-10);
- dnd = npc->name2id(srcname);
- if( dnd == NULL) {
- ShowError("npc_parse_script: original npc not found for duplicate in file '%s', line '%d': %s\n", filepath, strline(buffer,start-buffer), srcname);
- if (retval) *retval = EXIT_FAILURE;
- return end;// next line, try to continue
- }
- // get placement
- if ((dnd->subtype==SHOP || dnd->subtype==CASHSHOP || dnd->subtype==SCRIPT) && strcmp(w1, "-") == 0) {
- // floating shop/chashshop/script
- x = y = dir = 0;
- m = -1;
- } else {
- char mapname[32];
- int fields = sscanf(w1, "%31[^,],%d,%d,%d", mapname, &x, &y, &dir);
- if (dnd->subtype == WARP && fields == 3) {
- // <map name>,<x>,<y>
- dir = 0;
- } else if (fields != 4) {
- // <map name>,<x>,<y>,<facing>
- ShowError("npc_parse_duplicate: Invalid placement format for duplicate in file '%s', line '%d'. Skipping line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
- if (retval) *retval = EXIT_FAILURE;
- return end;// next line, try to continue
- }
- if (dir < 0 || dir > 7) {
- ShowError("npc_parse_duplicate: Invalid NPC facing direction '%d' in file '%s', line '%d'.\n", dir, filepath, strline(buffer, start-buffer));
- if (retval) *retval = EXIT_FAILURE;
- return end; // try next
- }
- m = map->mapname2mapid(mapname);
- }
- if( m != -1 && ( x < 0 || x >= map->list[m].xs || y < 0 || y >= map->list[m].ys ) ) {
- ShowError("npc_parse_duplicate: out-of-bounds coordinates (\"%s\",%d,%d), map is %dx%d, in file '%s', line '%d'\n", map->list[m].name, x, y, map->list[m].xs, map->list[m].ys,filepath,strline(buffer,start-buffer));
- if (retval) *retval = EXIT_FAILURE;
- return end;//try next
- }
- if (dnd->subtype == WARP && sscanf(w4, "%d,%d", &xs, &ys) == 2) { // <spanx>,<spany>
- ;
- } else if (dnd->subtype == SCRIPT && sscanf(w4, "%*[^,],%d,%d", &xs, &ys) == 2) { // <sprite id>,<triggerX>,<triggerY>
- ;
- } else if (dnd->subtype == WARP) {
- ShowError("npc_parse_duplicate: Invalid span format for duplicate warp in file '%s', line '%d'. Skipping line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
- if (retval) *retval = EXIT_FAILURE;
- return end;// next line, try to continue
- }
- class_ = m == -1 ? FAKE_NPC : npc->parseview(w4, start, buffer, filepath);
- nd = npc->create_npc(dnd->subtype, m, x, y, dir, class_);
- npc->parsename(nd, w3, start, buffer, filepath);
- nd->path = npc->retainpathreference(filepath);
- if (!npc->duplicate_sub(nd, dnd, xs, ys, options)) {
- if (retval) *retval = EXIT_FAILURE;
- }
- return end;
- }
- /**
- * Duplicates an NPC for instancing purposes.
- *
- * @param snd The NPC to duplicate.
- * @param m The instanced map ID.
- * @return success state.
- * @retval 0 in case of successful creation.
- */
- int npc_duplicate4instance(struct npc_data *snd, int16 m)
- {
- char newname[NAME_LENGTH];
- int dm = -1, im = -1, xs = -1, ys = -1;
- struct npc_data *nd = NULL;
- if( m == -1 || map->list[m].instance_id == -1 )
- return 1;
- snprintf(newname, ARRAYLENGTH(newname), "dup_%d_%d", map->list[m].instance_id, snd->bl.id);
- if( npc->name2id(newname) != NULL ) { // Name already in use
- ShowError("npc_duplicate4instance: the npcname (%s) is already in use while trying to duplicate npc %s in instance %d.\n", newname, snd->exname, map->list[m].instance_id);
- return 1;
- }
- switch (snd->subtype) {
- case SCRIPT:
- xs = snd->u.scr.xs;
- ys = snd->u.scr.ys;
- break;
- case WARP:
- xs = snd->u.warp.xs;
- ys = snd->u.warp.ys;
- // Adjust destination, if instanced
- if ((dm = map->mapindex2mapid(snd->u.warp.mapindex)) < 0) {
- return 1;
- }
- if ((im = instance->mapid2imapid(dm, map->list[m].instance_id)) == -1) {
- ShowError("npc_duplicate4instance: warp (%s) leading to instanced map (%s), but instance map is not attached to current instance.\n", map->list[dm].name, snd->exname);
- return 1;
- }
- break;
- default: // Other types have no xs/ys
- break;
- }
- nd = npc->create_npc(snd->subtype, m, snd->bl.x, snd->bl.y, snd->dir, snd->class_);
- safestrncpy(nd->name, snd->name, sizeof(nd->name));
- safestrncpy(nd->exname, newname, sizeof(nd->exname));
- nd->path = npc->retainpathreference("INSTANCING");
- npc->duplicate_sub(nd, snd, xs, ys, NPO_NONE);
- if (nd->subtype == WARP) {
- // Adjust destination, if instanced
- nd->u.warp.mapindex = map_id2index(im);
- }
- return 0;
- }
- //Set mapcell CELL_NPC to trigger event later
- void npc_setcells(struct npc_data* nd) {
- int16 m = nd->bl.m, x = nd->bl.x, y = nd->bl.y, xs, ys;
- int i,j;
- switch(nd->subtype) {
- case WARP:
- xs = nd->u.warp.xs;
- ys = nd->u.warp.ys;
- break;
- case SCRIPT:
- xs = nd->u.scr.xs;
- ys = nd->u.scr.ys;
- break;
- default:
- return; // Other types doesn't have touch area
- }
- if (m < 0 || xs < 0 || ys < 0 || map->list[m].cell == (struct mapcell *)0xdeadbeaf) //invalid range or map
- return;
- for (i = y-ys; i <= y+ys; i++) {
- for (j = x-xs; j <= x+xs; j++) {
- if (map->getcell(m, &nd->bl, j, i, CELL_CHKNOPASS))
- continue;
- map->list[m].setcell(m, j, i, CELL_NPC, true);
- }
- }
- }
- int npc_unsetcells_sub(struct block_list *bl, va_list ap)
- {
- struct npc_data *nd = NULL;
- int id = va_arg(ap, int);
- nullpo_ret(bl);
- Assert_ret(bl->type == BL_NPC);
- nd = BL_UCAST(BL_NPC, bl);
- if (nd->bl.id == id)
- return 0;
- npc->setcells(nd);
- return 1;
- }
- void npc_unsetcells(struct npc_data* nd) {
- int16 m = nd->bl.m, x = nd->bl.x, y = nd->bl.y, xs, ys;
- int i,j, x0, x1, y0, y1;
- switch(nd->subtype) {
- case WARP:
- xs = nd->u.warp.xs;
- ys = nd->u.warp.ys;
- break;
- case SCRIPT:
- xs = nd->u.scr.xs;
- ys = nd->u.scr.ys;
- break;
- default:
- return; // Other types doesn't have touch area
- }
- if (m < 0 || xs < 0 || ys < 0 || map->list[m].cell == (struct mapcell *)0xdeadbeaf)
- return;
- //Locate max range on which we can locate npc cells
- //FIXME: does this really do what it's supposed to do? [ultramage]
- for(x0 = x-xs; x0 > 0 && map->getcell(m, &nd->bl, x0, y, CELL_CHKNPC); x0--);
- for(x1 = x+xs; x1 < map->list[m].xs-1 && map->getcell(m, &nd->bl, x1, y, CELL_CHKNPC); x1++);
- for(y0 = y-ys; y0 > 0 && map->getcell(m, &nd->bl, x, y0, CELL_CHKNPC); y0--);
- for(y1 = y+ys; y1 < map->list[m].ys-1 && map->getcell(m, &nd->bl, x, y1, CELL_CHKNPC); y1++);
- //Erase this npc's cells
- for (i = y-ys; i <= y+ys; i++)
- for (j = x-xs; j <= x+xs; j++)
- map->list[m].setcell(m, j, i, CELL_NPC, false);
- //Re-deploy NPC cells for other nearby npcs.
- map->foreachinarea( npc->unsetcells_sub, m, x0, y0, x1, y1, BL_NPC, nd->bl.id );
- }
- void npc_movenpc(struct npc_data* nd, int16 x, int16 y)
- {
- const int16 m = nd->bl.m;
- if (m < 0 || nd->bl.prev == NULL) return; //Not on a map.
- x = cap_value(x, 0, map->list[m].xs-1);
- y = cap_value(y, 0, map->list[m].ys-1);
- map->foreachinrange(clif->outsight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl);
- map->moveblock(&nd->bl, x, y, timer->gettick());
- map->foreachinrange(clif->insight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl);
- }
- /// Changes the display name of the npc.
- ///
- /// @param nd Target npc
- /// @param newname New display name
- void npc_setdisplayname(struct npc_data* nd, const char* newname)
- {
- nullpo_retv(nd);
- safestrncpy(nd->name, newname, sizeof(nd->name));
- if( map->list[nd->bl.m].users )
- clif->charnameack(0, &nd->bl);
- }
- /// Changes the display class of the npc.
- ///
- /// @param nd Target npc
- /// @param class_ New display class
- void npc_setclass(struct npc_data* nd, short class_) {
- nullpo_retv(nd);
- if( nd->class_ == class_ )
- return;
- if( map->list[nd->bl.m].users )
- clif->clearunit_area(&nd->bl, CLR_OUTSIGHT);// fade out
- nd->class_ = class_;
- status->set_viewdata(&nd->bl, class_);
- if( map->list[nd->bl.m].users )
- clif->spawn(&nd->bl);// fade in
- }
- // @commands (script based)
- int npc_do_atcmd_event(struct map_session_data* sd, const char* command, const char* message, const char* eventname)
- {
- struct event_data* ev = (struct event_data*)strdb_get(npc->ev_db, eventname);
- struct npc_data *nd;
- struct script_state *st;
- int i = 0, nargs = 0;
- size_t len;
- nullpo_ret(sd);
- if( ev == NULL || (nd = ev->nd) == NULL ) {
- ShowError("npc_event: event not found [%s]\n", eventname);
- return 0;
- }
- if( sd->npc_id != 0 ) { // Enqueue the event trigger.
- ARR_FIND( 0, MAX_EVENTQUEUE, i, sd->eventqueue[i][0] == '\0' );
- if( i < MAX_EVENTQUEUE ) {
- safestrncpy(sd->eventqueue[i],eventname,50); //Event enqueued.
- return 0;
- }
- ShowWarning("npc_event: player's event queue is full, can't add event '%s' !\n", eventname);
- return 1;
- }
- if( ev->nd->option&OPTION_INVISIBLE ) { // Disabled npc, shouldn't trigger event.
- npc->event_dequeue(sd);
- return 2;
- }
- st = script->alloc_state(ev->nd->u.scr.script, ev->pos, sd->bl.id, ev->nd->bl.id);
- script->setd_sub(st, NULL, ".@atcmd_command$", 0, (void *)command, NULL);
- len = strlen(message);
- if (len) {
- char *temp, *p;
- p = temp = aStrdup(message);
- // Sanity check - Skip leading spaces (shouldn't happen)
- while (i <= len && temp[i] == ' ') {
- p++;
- i++;
- }
- // split atcmd parameters based on spaces
- while (i <= len) {
- if (temp[i] != ' ' && temp[i] != '\0') {
- i++;
- continue;
- }
- temp[i] = '\0';
- script->setd_sub(st, NULL, ".@atcmd_parameters$", nargs++, (void *)p, NULL);
- i++;
- p = temp + i;
- }
- aFree(temp);
- }
- script->setd_sub(st, NULL, ".@atcmd_numparameters", 0, (void *)h64BPTRSIZE(nargs), NULL);
- script->run_main(st);
- return 0;
- }
- /**
- * Parses a function.
- *
- * Example:
- * @code
- * function<TAB>script<TAB><function name><TAB>{
- * <code>
- * }
- * @endcode
- *
- * @param[in] w1 First tab-delimited part of the string to parse.
- * @param[in] w2 Second tab-delimited part of the string to parse.
- * @param[in] w3 Third tab-delimited part of the string to parse.
- * @param[in] w4 Fourth tab-delimited part of the string to parse.
- * @param[in] start Pointer to the beginning of the string inside buffer.
- * This must point to the same buffer as `buffer`.
- * @param[in] buffer Pointer to the buffer containing the script. For
- * single-line mapflags not inside a script, this may be
- * an empty (but initialized) single-character buffer.
- * @param[in] filepath Source file path.
- * @param[out] retval Pointer to return the success (EXIT_SUCCESS) or failure
- * (EXIT_FAILURE) status. May be NULL.
- * @return A pointer to the advanced buffer position.
- */
- const char *npc_parse_function(const char *w1, const char *w2, const char *w3, const char *w4, const char *start, const char *buffer, const char *filepath, int *retval)
- {
- DBMap* func_db;
- DBData old_data;
- struct script_code *scriptroot;
- const char* end;
- const char* script_start;
- script_start = strstr(start,"\t{");
- end = strchr(start,'\n');
- if( *w4 != '{' || script_start == NULL || (end != NULL && script_start > end) ) {
- ShowError("npc_parse_function: Missing left curly '%%TAB%%{' in file '%s', line '%d'. Skipping the rest of the file.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
- if (retval) *retval = EXIT_FAILURE;
- return NULL;// can't continue
- }
- ++script_start;
- end = npc->skip_script(script_start,buffer,filepath, retval);
- if( end == NULL )
- return NULL;// (simple) parse error, don't continue
- script->parser_current_npc_name = w3;
- scriptroot = script->parse(script_start, filepath, strline(buffer,start-buffer), SCRIPT_RETURN_EMPTY_SCRIPT, retval);
- script->parser_current_npc_name = NULL;
- if( scriptroot == NULL )// parse error, continue
- return end;
- func_db = script->userfunc_db;
- if (func_db->put(func_db, DB->str2key(w3), DB->ptr2data(scriptroot), &old_data)) {
- struct script_code *oldscript = (struct script_code*)DB->data2ptr(&old_data);
- ShowWarning("npc_parse_function: Overwriting user function [%s] in file '%s', line '%d'.\n", w3, filepath, strline(buffer,start-buffer));
- script->free_vars(oldscript->local.vars);
- aFree(oldscript->script_buf);
- aFree(oldscript);
- }
- return end;
- }
- /*==========================================
- * Parse Mob 1 - Parse mob list into each map
- * Parse Mob 2 - Actually Spawns Mob
- * [Wizputer]
- *------------------------------------------*/
- void npc_parse_mob2(struct spawn_data* mobspawn)
- {
- int i;
- for( i = mobspawn->active; i < mobspawn->num; ++i ) {
- struct mob_data* md = mob->spawn_dataset(mobspawn);
- md->spawn = mobspawn;
- md->spawn->active++;
- mob->spawn(md);
- }
- }
- /**
- * Parses a mob permanent spawn.
- *
- * @param[in] w1 First tab-delimited part of the string to parse.
- * @param[in] w2 Second tab-delimited part of the string to parse.
- * @param[in] w3 Third tab-delimited part of the string to parse.
- * @param[in] w4 Fourth tab-delimited part of the string to parse.
- * @param[in] start Pointer to the beginning of the string inside buffer.
- * This must point to the same buffer as `buffer`.
- * @param[in] buffer Pointer to the buffer containing the script. For
- * single-line mapflags not inside a script, this may be
- * an empty (but initialized) single-character buffer.
- * @param[in] filepath Source file path.
- * @param[out] retval Pointer to return the success (EXIT_SUCCESS) or failure
- * (EXIT_FAILURE) status. May be NULL.
- * @return A pointer to the advanced buffer position.
- */
- const char *npc_parse_mob(const char *w1, const char *w2, const char *w3, const char *w4, const char *start, const char *buffer, const char *filepath, int *retval)
- {
- int num, class_, m,x,y,xs,ys, i,j;
- int mob_lv = -1, ai = -1, size = -1;
- char mapname[32], mobname[NAME_LENGTH];
- struct spawn_data mobspawn, *data;
- struct mob_db* db;
- memset(&mobspawn, 0, sizeof(struct spawn_data));
- mobspawn.state.boss = (strcmp(w2,"boss_monster") == 0 ? 1 : 0);
- // w1=<map name>,<x>,<y>,<xs>,<ys>
- // w3=<mob name>{,<mob level>}
- // w4=<mob id>,<amount>,<delay1>,<delay2>{,<event>,<mob size>,<mob ai>}
- if( sscanf(w1, "%31[^,],%d,%d,%d,%d", mapname, &x, &y, &xs, &ys) < 5
- || sscanf(w3, "%23[^,],%d", mobname, &mob_lv) < 1
- || sscanf(w4, "%d,%d,%u,%u,%50[^,],%d,%d[^\t\r\n]", &class_, &num, &mobspawn.delay1, &mobspawn.delay2, mobspawn.eventname, &size, &ai) < 4
- ) {
- ShowError("npc_parse_mob: Invalid mob definition in file '%s', line '%d'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
- if (retval) *retval = EXIT_FAILURE;
- return strchr(start,'\n');// skip and continue
- }
- if( mapindex->name2id(mapname) == 0 ) {
- ShowError("npc_parse_mob: Unknown map '%s' in file '%s', line '%d'.\n", mapname, filepath, strline(buffer,start-buffer));
- if (retval) *retval = EXIT_FAILURE;
- return strchr(start,'\n');// skip and continue
- }
- m = map->mapname2mapid(mapname);
- if( m < 0 )//Not loaded on this map-server instance.
- return strchr(start,'\n');// skip and continue
- mobspawn.m = (unsigned short)m;
- if( x < 0 || x >= map->list[mobspawn.m].xs || y < 0 || y >= map->list[mobspawn.m].ys ) {
- ShowError("npc_parse_mob: Spawn coordinates out of range: %s (%d,%d), map size is (%d,%d) - %s %s in file '%s', line '%d'.\n", map->list[mobspawn.m].name, x, y, (map->list[mobspawn.m].xs-1), (map->list[mobspawn.m].ys-1), w1, w3, filepath, strline(buffer,start-buffer));
- if (retval) *retval = EXIT_FAILURE;
- return strchr(start,'\n');// skip and continue
- }
- // check monster ID if exists!
- if( mob->db_checkid(class_) == 0 ) {
- ShowError("npc_parse_mob: Unknown mob ID %d in file '%s', line '%d'.\n", class_, filepath, strline(buffer,start-buffer));
- if (retval) *retval = EXIT_FAILURE;
- return strchr(start,'\n');// skip and continue
- }
- if( num < 1 || num > 1000 ) {
- ShowError("npc_parse_mob: Invalid number of monsters %d, must be inside the range [1,1000] in file '%s', line '%d'.\n", num, filepath, strline(buffer,start-buffer));
- if (retval) *retval = EXIT_FAILURE;
- return strchr(start,'\n');// skip and continue
- }
- if (mobspawn.state.size > 2 && size != -1) {
- ShowError("npc_parse_mob: Invalid size number %d for mob ID %d in file '%s', line '%d'.\n", mobspawn.state.size, class_, filepath, strline(buffer, start - buffer));
- if (retval) *retval = EXIT_FAILURE;
- return strchr(start, '\n');
- }
- if (mobspawn.state.ai >= AI_MAX && ai != -1) {
- ShowError("npc_parse_mob: Invalid ai %d for mob ID %d in file '%s', line '%d'.\n", mobspawn.state.ai, class_, filepath, strline(buffer, start - buffer));
- if (retval) *retval = EXIT_FAILURE;
- return strchr(start, '\n');
- }
- if( (mob_lv == 0 || mob_lv > MAX_LEVEL) && mob_lv != -1 ) {
- ShowError("npc_parse_mob: Invalid level %d for mob ID %d in file '%s', line '%d'.\n", mob_lv, class_, filepath, strline(buffer, start - buffer));
- if (retval) *retval = EXIT_FAILURE;
- return strchr(start, '\n');
- }
- mobspawn.num = (unsigned short)num;
- mobspawn.active = 0;
- mobspawn.class_ = (short) class_;
- mobspawn.x = (unsigned short)x;
- mobspawn.y = (unsigned short)y;
- mobspawn.xs = (signed short)xs;
- mobspawn.ys = (signed short)ys;
- if (mob_lv > 0 && mob_lv <= MAX_LEVEL)
- mobspawn.level = mob_lv;
- if (size > 0 && size <= 2)
- mobspawn.state.size = size;
- if (ai > AI_NONE && ai < AI_MAX)
- mobspawn.state.ai = ai;
- if (mobspawn.num > 1 && battle_config.mob_count_rate != 100) {
- if ((mobspawn.num = mobspawn.num * battle_config.mob_count_rate / 100) < 1)
- mobspawn.num = 1;
- }
- if (battle_config.force_random_spawn || (mobspawn.x == 0 && mobspawn.y == 0)) {
- //Force a random spawn anywhere on the map.
- mobspawn.x = mobspawn.y = 0;
- mobspawn.xs = mobspawn.ys = -1;
- }
- if(mobspawn.delay1>0xfffffff || mobspawn.delay2>0xfffffff) {
- ShowError("npc_parse_mob: Invalid spawn delays %u %u in file '%s', line '%d'.\n", mobspawn.delay1, mobspawn.delay2, filepath, strline(buffer,start-buffer));
- if (retval) *retval = EXIT_FAILURE;
- return strchr(start,'\n');// skip and continue
- }
- //Use db names instead of the spawn file ones.
- if(battle_config.override_mob_names==1)
- strcpy(mobspawn.name,"--en--");
- else if (battle_config.override_mob_names==2)
- strcpy(mobspawn.name,"--ja--");
- else
- safestrncpy(mobspawn.name, mobname, sizeof(mobspawn.name));
- //Verify dataset.
- if( !mob->parse_dataset(&mobspawn) ) {
- ShowError("npc_parse_mob: Invalid dataset for monster ID %d in file '%s', line '%d'.\n", class_, filepath, strline(buffer,start-buffer));
- if (retval) *retval = EXIT_FAILURE;
- return strchr(start,'\n');// skip and continue
- }
- //Update mob spawn lookup database
- db = mob->db(class_);
- for( i = 0; i < ARRAYLENGTH(db->spawn); ++i ) {
- if (map_id2index(mobspawn.m) == db->spawn[i].mapindex) {
- //Update total
- db->spawn[i].qty += mobspawn.num;
- //Re-sort list
- for( j = i; j > 0 && db->spawn[j-1].qty < db->spawn[i].qty; --j );
- if( j != i ) {
- xs = db->spawn[i].mapindex;
- ys = db->spawn[i].qty;
- memmove(&db->spawn[j+1], &db->spawn[j], (i-j)*sizeof(db->spawn[0]));
- db->spawn[j].mapindex = xs;
- db->spawn[j].qty = ys;
- }
- break;
- }
- if (mobspawn.num > db->spawn[i].qty) {
- //Insert into list
- if( i != ARRAYLENGTH(db->spawn) - 1 )
- memmove(&db->spawn[i+1], &db->spawn[i], sizeof(db->spawn) -(i+1)*sizeof(db->spawn[0]));
- db->spawn[i].mapindex = map_id2index(mobspawn.m);
- db->spawn[i].qty = mobspawn.num;
- break;
- }
- }
- //Now that all has been validated. We allocate the actual memory that the re-spawn data will use.
- data = (struct spawn_data*)aMalloc(sizeof(struct spawn_data));
- memcpy(data, &mobspawn, sizeof(struct spawn_data));
- // spawn / cache the new mobs
- if( battle_config.dynamic_mobs && map->addmobtolist(data->m, data) >= 0 ) {
- data->state.dynamic = true;
- npc_cache_mob += data->num;
- // check if target map has players
- // (usually shouldn't occur when map server is just starting,
- // but not the case when we do @reloadscript
- if( map->list[data->m].users > 0 ) {
- npc->parse_mob2(data);
- }
- } else {
- data->state.dynamic = false;
- npc->parse_mob2(data);
- npc_delay_mob += data->num;
- }
- npc_mob++;
- return strchr(start,'\n');// continue
- }
- /**
- * Parses an unknown mapflag.
- *
- * The purpose of this function is to be an override or hooking point for plugins.
- *
- * @see npc_parse_mapflag
- */
- void npc_parse_unknown_mapflag(const char *name, const char *w3, const char *w4, const char* start, const char* buffer, const char* filepath, int *retval)
- {
- ShowError("npc_parse_mapflag: unrecognized mapflag '%s' in file '%s', line '%d'.\n", w3, filepath, strline(buffer,start-buffer));
- if (retval)
- *retval = EXIT_FAILURE;
- }
- /**
- * Parses a mapflag and sets or disables it on a map.
- *
- * @remark
- * This also checks if the mapflag conflicts with another.
- *
- * Example:
- * @code
- * bat_c01<TAB>mapflag<TAB>battleground<TAB>2
- * @endcode
- *
- * @param[in] w1 First tab-delimited part of the string to parse.
- * @param[in] w2 Second tab-delimited part of the string to parse.
- * @param[in] w3 Third tab-delimited part of the string to parse.
- * @param[in] w4 Fourth tab-delimited part of the string to parse.
- * @param[in] start Pointer to the beginning of the string inside buffer.
- * This must point to the same buffer as `buffer`.
- * @param[in] buffer Pointer to the buffer containing the script. For
- * single-line mapflags not inside a script, this may be
- * an empty (but initialized) single-character buffer.
- * @param[in] filepath Source file path.
- * @param[out] retval Pointer to return the success (EXIT_SUCCESS) or failure
- * (EXIT_FAILURE) status. May be NULL.
- * @return A pointer to the advanced buffer position.
- */
- const char *npc_parse_mapflag(const char *w1, const char *w2, const char *w3, const char *w4, const char *start, const char *buffer, const char *filepath, int *retval)
- {
- int16 m;
- char mapname[32];
- int state = 1;
- // w1=<mapname>
- if( sscanf(w1, "%31[^,]", mapname) != 1 )
- {
- ShowError("npc_parse_mapflag: Invalid mapflag definition in file '%s', line '%d'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
- if (retval) *retval = EXIT_FAILURE;
- return strchr(start,'\n');// skip and continue
- }
- m = map->mapname2mapid(mapname);
- if (m < 0) {
- ShowWarning("npc_parse_mapflag: Unknown map in file '%s', line '%d': %s\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n",
- filepath, strline(buffer,start-buffer), mapname, w1, w2, w3, w4);
- if (retval) *retval = EXIT_FAILURE;
- return strchr(start,'\n');// skip and continue
- }
- if (w4 && !strcmpi(w4, "off"))
- state = 0; //Disable mapflag rather than enable it. [Skotlex]
- if (!strcmpi(w3, "nosave")) {
- char savemap[32];
- int savex, savey;
- if (state == 0)
- ; //Map flag disabled.
- else if (w4 && !strcmpi(w4, "SavePoint")) {
- map->list[m].save.map = 0;
- map->list[m].save.x = -1;
- map->list[m].save.y = -1;
- } else if (w4 && sscanf(w4, "%31[^,],%d,%d", savemap, &savex, &savey) == 3) {
- map->list[m].save.map = mapindex->name2id(savemap);
- map->list[m].save.x = savex;
- map->list[m].save.y = savey;
- if (!map->list[m].save.map) {
- ShowWarning("npc_parse_mapflag: Specified save point map '%s' for mapflag 'nosave' not found in file '%s', line '%d', using 'SavePoint'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", savemap, filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
- if (retval) *retval = EXIT_FAILURE;
- map->list[m].save.x = -1;
- map->list[m].save.y = -1;
- }
- }
- map->list[m].flag.nosave = state;
- }
- else if (!strcmpi(w3,"autotrade"))
- map->list[m].flag.autotrade=state;
- else if (!strcmpi(w3,"allowks"))
- map->list[m].flag.allowks=state; // [Kill Steal Protection]
- else if (!strcmpi(w3,"town"))
- map->list[m].flag.town=state;
- else if (!strcmpi(w3,"nomemo"))
- map->list[m].flag.nomemo=state;
- else if (!strcmpi(w3,"noteleport"))
- map->list[m].flag.noteleport=state;
- else if (!strcmpi(w3,"nowarp"))
- map->list[m].flag.nowarp=state;
- else if (!strcmpi(w3,"nowarpto"))
- map->list[m].flag.nowarpto=state;
- else if (!strcmpi(w3,"noreturn"))
- map->list[m].flag.noreturn=state;
- else if (!strcmpi(w3,"monster_noteleport"))
- map->list[m].flag.monster_noteleport=state;
- else if (!strcmpi(w3,"nobranch"))
- map->list[m].flag.nobranch=state;
- else if (!strcmpi(w3,"nopenalty")) {
- map->list[m].flag.noexppenalty=state;
- map->list[m].flag.nozenypenalty=state;
- }
- else if (!strcmpi(w3,"pvp")) {
- struct map_zone_data *zone;
- map->list[m].flag.pvp = state;
- if( state && (map->list[m].flag.gvg || map->list[m].flag.gvg_dungeon || map->list[m].flag.gvg_castle) ) {
- map->list[m].flag.gvg = 0;
- map->list[m].flag.gvg_dungeon = 0;
- map->list[m].flag.gvg_castle = 0;
- ShowWarning("npc_parse_mapflag: You can't set PvP and GvG flags for the same map! Removing GvG flags from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer,start-buffer));
- if (retval) *retval = EXIT_FAILURE;
- }
- if( state && map->list[m].flag.battleground ) {
- map->list[m].flag.battleground = 0;
- ShowWarning("npc_parse_mapflag: You can't set PvP and BattleGround flags for the same map! Removing BattleGround flag from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer,start-buffer));
- if (retval) *retval = EXIT_FAILURE;
- }
- if( state && (zone = strdb_get(map->zone_db, MAP_ZONE_PVP_NAME)) != NULL && map->list[m].zone != zone ) {
- map->zone_change(m,zone,start,buffer,filepath);
- } else if ( !state ) {
- map->list[m].zone = &map->zone_all;
- }
- }
- else if (!strcmpi(w3,"pvp_noparty"))
- map->list[m].flag.pvp_noparty=state;
- else if (!strcmpi(w3,"pvp_noguild"))
- map->list[m].flag.pvp_noguild=state;
- else if (!strcmpi(w3, "pvp_nightmaredrop")) {
- char drop_arg1[16], drop_arg2[16];
- int drop_per = 0;
- if (sscanf(w4, "%15[^,],%15[^,],%d", drop_arg1, drop_arg2, &drop_per) == 3) {
- int drop_id = 0, drop_type = 0;
- if (!strcmpi(drop_arg1, "random"))
- drop_id = -1;
- else if (itemdb->exists((drop_id = atoi(drop_arg1))) == NULL)
- drop_id = 0;
- if (!strcmpi(drop_arg2, "inventory"))
- drop_type = 1;
- else if (!strcmpi(drop_arg2,"equip"))
- drop_type = 2;
- else if (!strcmpi(drop_arg2,"all"))
- drop_type = 3;
- if (drop_id != 0) {
- RECREATE(map->list[m].drop_list, struct map_drop_list, ++map->list[m].drop_list_count);
- map->list[m].drop_list[map->list[m].drop_list_count-1].drop_id = drop_id;
- map->list[m].drop_list[map->list[m].drop_list_count-1].drop_type = drop_type;
- map->list[m].drop_list[map->list[m].drop_list_count-1].drop_per = drop_per;
- map->list[m].flag.pvp_nightmaredrop = 1;
- }
- } else if (!state) //Disable
- map->list[m].flag.pvp_nightmaredrop = 0;
- }
- else if (!strcmpi(w3,"pvp_nocalcrank"))
- map->list[m].flag.pvp_nocalcrank=state;
- else if (!strcmpi(w3,"gvg")) {
- struct map_zone_data *zone;
- map->list[m].flag.gvg = state;
- if( state && map->list[m].flag.pvp ) {
- map->list[m].flag.pvp = 0;
- ShowWarning("npc_parse_mapflag: You can't set PvP and GvG flags for the same map! Removing PvP flag from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer,start-buffer));
- if (retval) *retval = EXIT_FAILURE;
- }
- if( state && map->list[m].flag.battleground ) {
- map->list[m].flag.battleground = 0;
- ShowWarning("npc_parse_mapflag: You can't set GvG and BattleGround flags for the same map! Removing BattleGround flag from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer,start-buffer));
- if (retval) *retval = EXIT_FAILURE;
- }
- if( state && (zone = strdb_get(map->zone_db, MAP_ZONE_GVG_NAME)) != NULL && map->list[m].zone != zone ) {
- map->zone_change(m,zone,start,buffer,filepath);
- }
- }
- else if (!strcmpi(w3,"gvg_noparty"))
- map->list[m].flag.gvg_noparty=state;
- else if (!strcmpi(w3,"gvg_dungeon")) {
- map->list[m].flag.gvg_dungeon=state;
- if (state) map->list[m].flag.pvp=0;
- }
- else if (!strcmpi(w3,"gvg_castle")) {
- map->list[m].flag.gvg_castle=state;
- if (state) map->list[m].flag.pvp=0;
- }
- else if (!strcmpi(w3,"battleground")) {
- struct map_zone_data *zone;
- if (state) {
- if (w4 && sscanf(w4, "%d", &state) == 1)
- map->list[m].flag.battleground = state;
- else
- map->list[m].flag.battleground = 1; // Default value
- } else {
- map->list[m].flag.battleground = 0;
- }
- if( map->list[m].flag.battleground && map->list[m].flag.pvp ) {
- map->list[m].flag.pvp = 0;
- ShowWarning("npc_parse_mapflag: You can't set PvP and BattleGround flags for the same map! Removing PvP flag from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer,start-buffer));
- if (retval) *retval = EXIT_FAILURE;
- }
- if( map->list[m].flag.battleground && (map->list[m].flag.gvg || map->list[m].flag.gvg_dungeon || map->list[m].flag.gvg_castle) ) {
- map->list[m].flag.gvg = 0;
- map->list[m].flag.gvg_dungeon = 0;
- map->list[m].flag.gvg_castle = 0;
- ShowWarning("npc_parse_mapflag: You can't set GvG and BattleGround flags for the same map! Removing GvG flag from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer,start-buffer));
- if (retval) *retval = EXIT_FAILURE;
- }
- if( state && (zone = strdb_get(map->zone_db, MAP_ZONE_BG_NAME)) != NULL && map->list[m].zone != zone ) {
- map->zone_change(m,zone,start,buffer,filepath);
- }
- }
- else if (!strcmpi(w3,"noexppenalty"))
- map->list[m].flag.noexppenalty=state;
- else if (!strcmpi(w3,"nozenypenalty"))
- map->list[m].flag.nozenypenalty=state;
- else if (!strcmpi(w3,"notrade"))
- map->list[m].flag.notrade=state;
- else if (!strcmpi(w3,"novending"))
- map->list[m].flag.novending=state;
- else if (!strcmpi(w3,"nodrop"))
- map->list[m].flag.nodrop=state;
- else if (!strcmpi(w3,"noskill"))
- map->list[m].flag.noskill=state;
- else if (!strcmpi(w3,"noicewall"))
- map->list[m].flag.noicewall=state;
- else if (!strcmpi(w3,"snow"))
- map->list[m].flag.snow=state;
- else if (!strcmpi(w3,"clouds"))
- map->list[m].flag.clouds=state;
- else if (!strcmpi(w3,"clouds2"))
- map->list[m].flag.clouds2=state;
- else if (!strcmpi(w3,"fog"))
- map->list[m].flag.fog=state;
- else if (!strcmpi(w3,"fireworks"))
- map->list[m].flag.fireworks=state;
- else if (!strcmpi(w3,"sakura"))
- map->list[m].flag.sakura=state;
- else if (!strcmpi(w3,"leaves"))
- map->list[m].flag.leaves=state;
- else if (!strcmpi(w3,"nightenabled"))
- map->list[m].flag.nightenabled=state;
- else if (!strcmpi(w3,"noexp")) {
- map->list[m].flag.nobaseexp=state;
- map->list[m].flag.nojobexp=state;
- }
- else if (!strcmpi(w3,"nobaseexp"))
- map->list[m].flag.nobaseexp=state;
- else if (!strcmpi(w3,"nojobexp"))
- map->list[m].flag.nojobexp=state;
- else if (!strcmpi(w3,"noloot")) {
- map->list[m].flag.nomobloot=state;
- map->list[m].flag.nomvploot=state;
- }
- else if (!strcmpi(w3,"nomobloot"))
- map->list[m].flag.nomobloot=state;
- else if (!strcmpi(w3,"nomvploot"))
- map->list[m].flag.nomvploot=state;
- else if (!strcmpi(w3,"nocommand")) {
- if (state) {
- if (w4 && sscanf(w4, "%d", &state) == 1)
- map->list[m].nocommand =state;
- else //No level specified, block everyone.
- map->list[m].nocommand =100;
- } else
- map->list[m].nocommand=0;
- }
- else if (!strcmpi(w3,"jexp")) {
- map->list[m].jexp = (state) ? atoi(w4) : 100;
- if( map->list[m].jexp < 0 ) map->list[m].jexp = 100;
- map->list[m].flag.nojobexp = (map->list[m].jexp==0)?1:0;
- }
- else if (!strcmpi(w3,"bexp")) {
- map->list[m].bexp = (state) ? atoi(w4) : 100;
- if( map->list[m].bexp < 0 ) map->list[m].bexp = 100;
- map->list[m].flag.nobaseexp = (map->list[m].bexp==0)?1:0;
- }
- else if (!strcmpi(w3,"loadevent"))
- map->list[m].flag.loadevent=state;
- else if (!strcmpi(w3,"nochat"))
- map->list[m].flag.nochat=state;
- else if (!strcmpi(w3,"partylock"))
- map->list[m].flag.partylock=state;
- else if (!strcmpi(w3,"guildlock"))
- map->list[m].flag.guildlock=state;
- else if (!strcmpi(w3,"reset"))
- map->list[m].flag.reset=state;
- else if (!strcmpi(w3,"notomb"))
- map->list[m].flag.notomb=state;
- else if (!strcmpi(w3,"adjust_unit_duration")) {
- int skill_id, k;
- char skill_name[MAP_ZONE_MAPFLAG_LENGTH], modifier[MAP_ZONE_MAPFLAG_LENGTH];
- size_t len = w4 ? strlen(w4) : 0;
- modifier[0] = '\0';
- if( w4 )
- memcpy(skill_name, w4, MAP_ZONE_MAPFLAG_LENGTH);
- for(k = 0; k < len; k++) {
- if( skill_name[k] == '\t' ) {
- memcpy(modifier, &skill_name[k+1], len - k);
- skill_name[k] = '\0';
- break;
- }
- }
- if( modifier[0] == '\0' ) {
- ShowWarning("npc_parse_mapflag: Missing 5th param for 'adjust_unit_duration' flag! removing flag from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer,start-buffer));
- if (retval) *retval = EXIT_FAILURE;
- } else if( !( skill_id = skill->name2id(skill_name) ) || !skill->get_unit_id( skill->name2id(skill_name), 0) ) {
- ShowWarning("npc_parse_mapflag: Unknown skill (%s) for 'adjust_unit_duration' flag! removing flag from %s in file '%s', line '%d'.\n",skill_name, map->list[m].name, filepath, strline(buffer,start-buffer));
- if (retval) *retval = EXIT_FAILURE;
- } else if ( atoi(modifier) < 1 || atoi(modifier) > USHRT_MAX ) {
- ShowWarning("npc_parse_mapflag: Invalid modifier '%d' for skill '%s' for 'adjust_unit_duration' flag! removing flag from %s in file '%s', line '%d'.\n", atoi(modifier), skill_name, map->list[m].name, filepath, strline(buffer,start-buffer));
- if (retval) *retval = EXIT_FAILURE;
- } else {
- int idx = map->list[m].unit_count;
- ARR_FIND(0, idx, k, map->list[m].units[k]->skill_id == skill_id);
- if( k < idx ) {
- if( atoi(modifier) != 100 )
- map->list[m].units[k]->modifier = (unsigned short)atoi(modifier);
- else { /* remove */
- int cursor = 0;
- aFree(map->list[m].units[k]);
- map->list[m].units[k] = NULL;
- for( k = 0; k < idx; k++ ) {
- if( map->list[m].units[k] == NULL )
- continue;
- map->list[m].units[cursor] = map->list[m].units[k];
- cursor++;
- }
- if( !( map->list[m].unit_count = cursor ) ) {
- aFree(map->list[m].units);
- map->list[m].units = NULL;
- }
- }
- } else if( atoi(modifier) != 100 ) {
- RECREATE(map->list[m].units, struct mapflag_skill_adjust*, ++map->list[m].unit_count);
- CREATE(map->list[m].units[idx],struct mapflag_skill_adjust,1);
- map->list[m].units[idx]->skill_id = (unsigned short)skill_id;
- map->list[m].units[idx]->modifier = (unsigned short)atoi(modifier);
- }
- }
- } else if (!strcmpi(w3,"adjust_skill_damage")) {
- int skill_id, k;
- char skill_name[MAP_ZONE_MAPFLAG_LENGTH], modifier[MAP_ZONE_MAPFLAG_LENGTH];
- size_t len = w4 ? strlen(w4) : 0;
- modifier[0] = '\0';
- if( w4 )
- memcpy(skill_name, w4, MAP_ZONE_MAPFLAG_LENGTH);
- for(k = 0; k < len; k++) {
- if( skill_name[k] == '\t' ) {
- memcpy(modifier, &skill_name[k+1], len - k);
- skill_name[k] = '\0';
- break;
- }
- }
- if( modifier[0] == '\0' ) {
- ShowWarning("npc_parse_mapflag: Missing 5th param for 'adjust_skill_damage' flag! removing flag from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer,start-buffer));
- if (retval) *retval = EXIT_FAILURE;
- } else if( !( skill_id = skill->name2id(skill_name) ) ) {
- ShowWarning("npc_parse_mapflag: Unknown skill (%s) for 'adjust_skill_damage' flag! removing flag from %s in file '%s', line '%d'.\n", skill_name, map->list[m].name, filepath, strline(buffer,start-buffer));
- if (retval) *retval = EXIT_FAILURE;
- } else if ( atoi(modifier) < 1 || atoi(modifier) > USHRT_MAX ) {
- ShowWarning("npc_parse_mapflag: Invalid modifier '%d' for skill '%s' for 'adjust_skill_damage' flag! removing flag from %s in file '%s', line '%d'.\n", atoi(modifier), skill_name, map->list[m].name, filepath, strline(buffer,start-buffer));
- if (retval) *retval = EXIT_FAILURE;
- } else {
- int idx = map->list[m].skill_count;
- ARR_FIND(0, idx, k, map->list[m].skills[k]->skill_id == skill_id);
- if( k < idx ) {
- if( atoi(modifier) != 100 )
- map->list[m].skills[k]->modifier = (unsigned short)atoi(modifier);
- else { /* remove */
- int cursor = 0;
- aFree(map->list[m].skills[k]);
- map->list[m].skills[k] = NULL;
- for( k = 0; k < idx; k++ ) {
- if( map->list[m].skills[k] == NULL )
- continue;
- map->list[m].skills[cursor] = map->list[m].skills[k];
- cursor++;
- }
- if( !( map->list[m].skill_count = cursor ) ) {
- aFree(map->list[m].skills);
- map->list[m].skills = NULL;
- }
- }
- } else if( atoi(modifier) != 100 ) {
- RECREATE(map->list[m].skills, struct mapflag_skill_adjust*, ++map->list[m].skill_count);
- CREATE(map->list[m].skills[idx],struct mapflag_skill_adjust,1);
- map->list[m].skills[idx]->skill_id = (unsigned short)skill_id;
- map->list[m].skills[idx]->modifier = (unsigned short)atoi(modifier);
- }
- }
- } else if (!strcmpi(w3,"zone")) {
- struct map_zone_data *zone;
- if( !(zone = strdb_get(map->zone_db, w4)) ) {
- ShowWarning("npc_parse_mapflag: Invalid zone '%s'! removing flag from %s in file '%s', line '%d'.\n", w4, map->list[m].name, filepath, strline(buffer,start-buffer));
- if (retval) *retval = EXIT_FAILURE;
- } else if( map->list[m].zone != zone ) {
- map->zone_change(m,zone,start,buffer,filepath);
- }
- } else if ( !strcmpi(w3,"nomapchannelautojoin") ) {
- map->list[m].flag.chsysnolocalaj = state;
- } else if ( !strcmpi(w3,"invincible_time_inc") ) {
- map->list[m].invincible_time_inc = (state) ? atoi(w4) : 0;
- } else if ( !strcmpi(w3,"noknockback") ) {
- map->list[m].flag.noknockback = state;
- } else if ( !strcmpi(w3,"weapon_damage_rate") ) {
- map->list[m].weapon_damage_rate = (state) ? atoi(w4) : 100;
- } else if ( !strcmpi(w3,"magic_damage_rate") ) {
- map->list[m].magic_damage_rate = (state) ? atoi(w4) : 100;
- } else if ( !strcmpi(w3,"misc_damage_rate") ) {
- map->list[m].misc_damage_rate = (state) ? atoi(w4) : 100;
- } else if ( !strcmpi(w3,"short_damage_rate") ) {
- map->list[m].short_damage_rate = (state) ? atoi(w4) : 100;
- } else if ( !strcmpi(w3,"long_damage_rate") ) {
- map->list[m].long_damage_rate = (state) ? atoi(w4) : 100;
- } else if ( !strcmpi(w3,"src4instance") ) {
- map->list[m].flag.src4instance = (state) ? 1 : 0;
- } else if ( !strcmpi(w3,"nocashshop") ) {
- map->list[m].flag.nocashshop = (state) ? 1 : 0;
- } else if (!strcmpi(w3,"noviewid")) {
- map->list[m].flag.noviewid = (state) ? atoi(w4) : 0;
- } else {
- npc->parse_unknown_mapflag(mapname, w3, w4, start, buffer, filepath, retval);
- }
- return strchr(start,'\n');// continue
- }
- /**
- * Parses an unknown NPC object. This function may be used as override or hooking point by plugins.
- *
- * @param[in] w1 First tab-delimited part of the string to parse.
- * @param[in] w2 Second tab-delimited part of the string to parse.
- * @param[in] w3 Third tab-delimited part of the string to parse.
- * @param[in] w4 Fourth tab-delimited part of the string to parse.
- * @param[in] start Pointer to the beginning of the string inside buffer.
- * This must point to the same buffer as `buffer`.
- * @param[in] buffer Pointer to the buffer containing the script. For
- * single-line mapflags not inside a script, this may be
- * an empty (but initialized) single-character buffer.
- * @param[in] filepath Source file path.
- * @param[out] retval Pointer to return the success (EXIT_SUCCESS) or failure
- * (EXIT_FAILURE) status. May be NULL.
- * @return A pointer to the advanced buffer position.
- */
- const char *npc_parse_unknown_object(const char *w1, const char *w2, const char *w3, const char *w4, const char *start, const char *buffer, const char *filepath, int *retval)
- {
- ShowError("npc_parsesrcfile: Unable to parse, probably a missing or extra TAB in file '%s', line '%d'. Skipping line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
- start = strchr(start,'\n');// skip and continue
- *retval = EXIT_FAILURE;
- return start;
- }
- /**
- * Parses a script file and creates NPCs/functions/mapflags/monsters/etc
- * accordingly.
- *
- * @param filepath File name and path.
- * @param runOnInit Whether the OnInit label should be called.
- * @retval EXIT_SUCCESS if filepath was loaded correctly.
- * @retval EXIT_FAILURE if there were errors/warnings when loading filepath.
- */
- int npc_parsesrcfile(const char* filepath, bool runOnInit) {
- int success = EXIT_SUCCESS;
- int16 m, x, y;
- int lines = 0;
- FILE* fp;
- size_t len;
- char* buffer;
- const char* p;
- // read whole file to buffer
- fp = fopen(filepath, "rb");
- if( fp == NULL ) {
- ShowError("npc_parsesrcfile: File not found '%s'.\n", filepath);
- return EXIT_FAILURE;
- }
- fseek(fp, 0, SEEK_END);
- len = ftell(fp);
- buffer = (char*)aMalloc(len+1);
- fseek(fp, 0, SEEK_SET);
- len = fread(buffer, sizeof(char), len, fp);
- buffer[len] = '\0';
- if( ferror(fp) ) {
- ShowError("npc_parsesrcfile: Failed to read file '%s' - %s\n", filepath, strerror(errno));
- aFree(buffer);
- fclose(fp);
- return EXIT_FAILURE;
- }
- fclose(fp);
- if ((unsigned char)buffer[0] == 0xEF && (unsigned char)buffer[1] == 0xBB && (unsigned char)buffer[2] == 0xBF) {
- // UTF-8 BOM. This is most likely an error on the user's part, because:
- // - BOM is discouraged in UTF-8, and the only place where you see it is Notepad and such.
- // - It's unlikely that the user wants to use UTF-8 data here, since we don't really support it, nor does the client by default.
- // - If the user really wants to use UTF-8 (instead of latin1, EUC-KR, SJIS, etc), then they can still do it <without BOM>.
- // More info at http://unicode.org/faq/utf_bom.html#bom5 and http://en.wikipedia.org/wiki/Byte_order_mark#UTF-8
- ShowError("npc_parsesrcfile: Detected unsupported UTF-8 BOM in file '%s'. Stopping (please consider using another character set.)\n", filepath);
- aFree(buffer);
- return EXIT_FAILURE;
- }
- // parse buffer
- for( p = script->skip_space(buffer); p && *p ; p = script->skip_space(p) ) {
- int pos[9];
- char w1[2048], w2[2048], w3[2048], w4[2048];
- int i, count;
- lines++;
- // w1<TAB>w2<TAB>w3<TAB>w4
- count = sv->parse(p, (int)(len+buffer-p), 0, '\t', pos, ARRAYLENGTH(pos), (e_svopt)(SV_TERMINATE_LF|SV_TERMINATE_CRLF));
- if( count < 0 )
- {
- ShowError("npc_parsesrcfile: Parse error in file '%s', line '%d'. Stopping...\n", filepath, strline(buffer,p-buffer));
- success = EXIT_FAILURE;
- break;
- }
- // fill w1
- if( pos[3]-pos[2] > ARRAYLENGTH(w1)-1 ) {
- ShowWarning("npc_parsesrcfile: w1 truncated, too much data (%d) in file '%s', line '%d'.\n", pos[3]-pos[2], filepath, strline(buffer,p-buffer));
- success = EXIT_FAILURE;
- }
- i = min(pos[3]-pos[2], ARRAYLENGTH(w1)-1);
- memcpy(w1, p+pos[2], i*sizeof(char));
- w1[i] = '\0';
- // fill w2
- if( pos[5]-pos[4] > ARRAYLENGTH(w2)-1 ) {
- ShowWarning("npc_parsesrcfile: w2 truncated, too much data (%d) in file '%s', line '%d'.\n", pos[5]-pos[4], filepath, strline(buffer,p-buffer));
- success = EXIT_FAILURE;
- }
- i = min(pos[5]-pos[4], ARRAYLENGTH(w2)-1);
- memcpy(w2, p+pos[4], i*sizeof(char));
- w2[i] = '\0';
- // fill w3
- if( pos[7]-pos[6] > ARRAYLENGTH(w3)-1 ) {
- ShowWarning("npc_parsesrcfile: w3 truncated, too much data (%d) in file '%s', line '%d'.\n", pos[7]-pos[6], filepath, strline(buffer,p-buffer));
- success = EXIT_FAILURE;
- }
- i = min(pos[7]-pos[6], ARRAYLENGTH(w3)-1);
- memcpy(w3, p+pos[6], i*sizeof(char));
- w3[i] = '\0';
- // fill w4 (to end of line)
- if( pos[1]-pos[8] > ARRAYLENGTH(w4)-1 ) {
- ShowWarning("npc_parsesrcfile: w4 truncated, too much data (%d) in file '%s', line '%d'.\n", pos[1]-pos[8], filepath, strline(buffer,p-buffer));
- success = EXIT_FAILURE;
- }
- if( pos[8] != -1 ) {
- i = min(pos[1]-pos[8], ARRAYLENGTH(w4)-1);
- memcpy(w4, p+pos[8], i*sizeof(char));
- w4[i] = '\0';
- } else {
- w4[0] = '\0';
- }
- if( count < 3 ) {
- // Unknown syntax
- ShowError("npc_parsesrcfile: Unknown syntax in file '%s', line '%d'. Stopping...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,p-buffer), w1, w2, w3, w4);
- success = EXIT_FAILURE;
- break;
- }
- if( strcmp(w1,"-") != 0 && strcmp(w1,"function") != 0 )
- {// w1 = <map name>,<x>,<y>,<facing>
- char mapname[MAP_NAME_LENGTH*2];
- x = y = 0;
- sscanf(w1,"%23[^,],%hd,%hd[^,]",mapname,&x,&y);
- if( !mapindex->name2id(mapname) ) {
- // Incorrect map, we must skip the script info...
- ShowError("npc_parsesrcfile: Unknown map '%s' in file '%s', line '%d'. Skipping line...\n", mapname, filepath, strline(buffer,p-buffer));
- success = EXIT_FAILURE;
- if( strcmp(w2,"script") == 0 && count > 3 ) {
- if((p = npc->skip_script(p,buffer,filepath, &success)) == NULL) {
- break;
- }
- }
- p = strchr(p,'\n');// next line
- continue;
- }
- m = map->mapname2mapid(mapname);
- if( m < 0 ) {
- // "mapname" is not assigned to this server, we must skip the script info...
- if( strcmp(w2,"script") == 0 && count > 3 ) {
- if((p = npc->skip_script(p,buffer,filepath, &success)) == NULL) {
- break;
- }
- }
- p = strchr(p,'\n');// next line
- continue;
- }
- if (x < 0 || x >= map->list[m].xs || y < 0 || y >= map->list[m].ys) {
- ShowError("npc_parsesrcfile: Unknown coordinates ('%d', '%d') for map '%s' in file '%s', line '%d'. Skipping line...\n", x, y, mapname, filepath, strline(buffer,p-buffer));
- success = EXIT_FAILURE;
- if( strcmp(w2,"script") == 0 && count > 3 ) {
- if((p = npc->skip_script(p,buffer,filepath, &success)) == NULL) {
- break;
- }
- }
- p = strchr(p,'\n');// next line
- continue;
- }
- }
- if( strcmp(w2,"mapflag") == 0 && count >= 3 )
- {
- p = npc->parse_mapflag(w1, w2, trim(w3), trim(w4), p, buffer, filepath, &success);
- }
- else if( count == 3 ) {
- ShowError("npc_parsesrcfile: Unable to parse, probably a missing TAB in file '%s', line '%d'. Skipping line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,p-buffer), w1, w2, w3, w4);
- p = strchr(p,'\n');// skip and continue
- success = EXIT_FAILURE;
- }
- else if( strcmp(w2,"script") == 0 )
- {
- if( strcmp(w1,"function") == 0 ) {
- p = npc->parse_function(w1, w2, w3, w4, p, buffer, filepath, &success);
- } else {
- p = npc->parse_script(w1,w2,w3,w4, p, buffer, filepath,runOnInit?NPO_ONINIT:NPO_NONE, &success);
- }
- }
- else if( strcmp(w2,"trader") == 0 ) {
- p = npc->parse_script(w1,w2,w3,w4, p, buffer, filepath,(runOnInit?NPO_ONINIT:NPO_NONE)|NPO_TRADER, &success);
- }
- else if( strcmp(w2,"warp") == 0 )
- {
- p = npc->parse_warp(w1,w2,w3,w4, p, buffer, filepath, &success);
- }
- else if( (i=0, sscanf(w2,"duplicate%n",&i), (i > 0 && w2[i] == '(')) )
- {
- p = npc->parse_duplicate(w1,w2,w3,w4, p, buffer, filepath, (runOnInit?NPO_ONINIT:NPO_NONE), &success);
- }
- else if( (strcmp(w2,"monster") == 0 || strcmp(w2,"boss_monster") == 0) )
- {
- p = npc->parse_mob(w1, w2, w3, w4, p, buffer, filepath, &success);
- }
- else if( (strcmp(w2,"shop") == 0 || strcmp(w2,"cashshop") == 0) )
- {
- p = npc->parse_shop(w1,w2,w3,w4, p, buffer, filepath, &success);
- }
- else
- {
- p = npc->parse_unknown_object(w1, w2, w3, w4, p, buffer, filepath, &success);
- }
- }
- aFree(buffer);
- return success;
- }
- int npc_script_event(struct map_session_data* sd, enum npce_event type)
- {
- int i;
- if (type == NPCE_MAX)
- return 0;
- if (!sd) {
- ShowError("npc_script_event: NULL sd. Event Type %d\n", type);
- return 0;
- }
- for (i = 0; i<script_event[type].event_count; i++)
- npc->event_sub(sd,script_event[type].event[i],script_event[type].event_name[i]);
- return i;
- }
- void npc_read_event_script(void)
- {
- int i;
- struct {
- char *name;
- const char *event_name;
- } config[] = {
- {"Login Event",script->config.login_event_name},
- {"Logout Event",script->config.logout_event_name},
- {"Load Map Event",script->config.loadmap_event_name},
- {"Base LV Up Event",script->config.baselvup_event_name},
- {"Job LV Up Event",script->config.joblvup_event_name},
- {"Die Event",script->config.die_event_name},
- {"Kill PC Event",script->config.kill_pc_event_name},
- {"Kill NPC Event",script->config.kill_mob_event_name},
- };
- for (i = 0; i < NPCE_MAX; i++)
- {
- DBIterator* iter;
- DBKey key;
- DBData *data;
- char name[64]="::";
- safestrncpy(name+2,config[i].event_name,62);
- script_event[i].event_count = 0;
- iter = db_iterator(npc->ev_db);
- for( data = iter->first(iter,&key); iter->exists(iter); data = iter->next(iter,&key) )
- {
- const char* p = key.str;
- struct event_data* ed = DB->data2ptr(data);
- unsigned char count = script_event[i].event_count;
- if( count >= ARRAYLENGTH(script_event[i].event) )
- {
- ShowWarning("npc_read_event_script: too many occurences of event '%s'!\n", config[i].event_name);
- break;
- }
- if( (p=strchr(p,':')) && strcmp(name,p) == 0 )
- {
- script_event[i].event[count] = ed;
- script_event[i].event_name[count] = key.str;
- script_event[i].event_count++;
- #ifdef ENABLE_CASE_CHECK
- } else if( p && strcasecmp(name, p) == 0 ) {
- DeprecationCaseWarning("npc_read_event_script", p, name, config[i].event_name); // TODO
- #endif // ENABLE_CASE_CHECK
- }
- }
- dbi_destroy(iter);
- }
- if (battle_config.etc_log) {
- //Print summary.
- for (i = 0; i < NPCE_MAX; i++)
- ShowInfo("%s: %d '%s' events.\n", config[i].name, script_event[i].event_count, config[i].event_name);
- }
- }
- /**
- * @see DBApply
- */
- int npc_path_db_clear_sub(DBKey key, DBData *data, va_list args)
- {
- struct npc_path_data *npd = DB->data2ptr(data);
- if (npd->path)
- aFree(npd->path);
- return 0;
- }
- /**
- * @see DBApply
- */
- int npc_ev_label_db_clear_sub(DBKey key, DBData *data, va_list args)
- {
- struct linkdb_node **label_linkdb = DB->data2ptr(data);
- linkdb_final(label_linkdb); // linked data (struct event_data*) is freed when clearing ev_db
- return 0;
- }
- /**
- * Main npc file processing
- * @param npc_min Minimum npc id - used to know how many NPCs were loaded
- **/
- void npc_process_files( int npc_min ) {
- struct npc_src_list *file; // Current file
- ShowStatus("Loading NPCs...\r");
- for( file = npc->src_files; file != NULL; file = file->next ) {
- ShowStatus("Loading NPC file: %s"CL_CLL"\r", file->name);
- if (npc->parsesrcfile(file->name, false) != EXIT_SUCCESS)
- map->retval = EXIT_FAILURE;
- }
- ShowInfo ("Done loading '"CL_WHITE"%d"CL_RESET"' NPCs:"CL_CLL"\n"
- "\t-'"CL_WHITE"%d"CL_RESET"' Warps\n"
- "\t-'"CL_WHITE"%d"CL_RESET"' Shops\n"
- "\t-'"CL_WHITE"%d"CL_RESET"' Scripts\n"
- "\t-'"CL_WHITE"%d"CL_RESET"' Spawn sets\n"
- "\t-'"CL_WHITE"%d"CL_RESET"' Mobs Cached\n"
- "\t-'"CL_WHITE"%d"CL_RESET"' Mobs Not Cached\n",
- npc_id - npc_min, npc_warp, npc_shop, npc_script, npc_mob, npc_cache_mob, npc_delay_mob);
- }
- //Clear then reload npcs files
- int npc_reload(void) {
- int npc_new_min = npc_id;
- struct s_mapiterator* iter;
- struct block_list* bl;
- if (map->retval == EXIT_FAILURE)
- map->retval = EXIT_SUCCESS; // Clear return status in case something failed before.
- /* clear guild flag cache */
- guild->flags_clear();
- npc->path_db->clear(npc->path_db, npc->path_db_clear_sub);
- db_clear(npc->name_db);
- db_clear(npc->ev_db);
- npc->ev_label_db->clear(npc->ev_label_db, npc->ev_label_db_clear_sub);
- npc_last_npd = NULL;
- npc_last_path = NULL;
- npc_last_ref = NULL;
- //Remove all npcs/mobs. [Skotlex]
- iter = mapit_geteachiddb();
- for (bl = mapit->first(iter); mapit->exists(iter); bl = mapit->next(iter)) {
- switch(bl->type) {
- case BL_NPC:
- if( bl->id != npc->fake_nd->bl.id )// don't remove fake_nd
- npc->unload(BL_UCAST(BL_NPC, bl), false);
- break;
- case BL_MOB:
- unit->free(bl,CLR_OUTSIGHT);
- break;
- }
- }
- mapit->free(iter);
- if(battle_config.dynamic_mobs) {// dynamic check by [random]
- int16 m;
- for (m = 0; m < map->count; m++) {
- int16 i;
- for (i = 0; i < MAX_MOB_LIST_PER_MAP; i++) {
- if (map->list[m].moblist[i] != NULL) {
- aFree(map->list[m].moblist[i]);
- map->list[m].moblist[i] = NULL;
- }
- if( map->list[m].mob_delete_timer != INVALID_TIMER )
- { // Mobs were removed anyway,so delete the timer [Inkfish]
- timer->delete(map->list[m].mob_delete_timer, map->removemobs_timer);
- map->list[m].mob_delete_timer = INVALID_TIMER;
- }
- }
- if (map->list[m].npc_num > 0)
- ShowWarning("npc_reload: %d npcs weren't removed at map %s!\n", map->list[m].npc_num, map->list[m].name);
- }
- }
- // clear mob spawn lookup index
- mob->clear_spawninfo();
- npc_warp = npc_shop = npc_script = 0;
- npc_mob = npc_cache_mob = npc_delay_mob = 0;
- // reset mapflags
- map->flags_init();
- // Reprocess npc files and reload constants
- itemdb->name_constants();
- npc_process_files( npc_new_min );
- instance->reload();
- map->zone_init();
- npc->motd = npc->name2id("HerculesMOTD"); /* [Ind/Hercules] */
- //Re-read the NPC Script Events cache.
- npc->read_event_script();
- // Execute main initialisation events
- // The correct initialisation order is:
- // OnInit -> OnInterIfInit -> OnInterIfInitOnce -> OnAgitInit -> OnAgitInit2
- npc->event_do_oninit( true );
- npc->market_fromsql();
- // Execute rest of the startup events if connected to char-server. [Lance]
- // Executed when connection is established with char-server in chrif_connectack
- if( !intif->CheckForCharServer() ) {
- ShowStatus("Event '"CL_WHITE"OnInterIfInit"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n", npc->event_doall("OnInterIfInit"));
- ShowStatus("Event '"CL_WHITE"OnInterIfInitOnce"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n", npc->event_doall("OnInterIfInitOnce"));
- }
- // Refresh guild castle flags on both woe setups
- // These events are only executed after receiving castle information from char-server
- npc->event_doall("OnAgitInit");
- npc->event_doall("OnAgitInit2");
- return 0;
- }
- //Unload all npc in the given file
- bool npc_unloadfile( const char* filepath ) {
- DBIterator * iter = db_iterator(npc->name_db);
- struct npc_data* nd = NULL;
- bool found = false;
- for( nd = dbi_first(iter); dbi_exists(iter); nd = dbi_next(iter) ) {
- if( nd->path && strcasecmp(nd->path,filepath) == 0 ) { // FIXME: This can break in case-sensitive file systems
- found = true;
- npc->unload_duplicates(nd);/* unload any npcs which could duplicate this but be in a different file */
- npc->unload(nd, true);
- }
- }
- dbi_destroy(iter);
- if( found ) /* refresh event cache */
- npc->read_event_script();
- return found;
- }
- void do_clear_npc(void) {
- db_clear(npc->name_db);
- db_clear(npc->ev_db);
- npc->ev_label_db->clear(npc->ev_label_db, npc->ev_label_db_clear_sub);
- }
- /*==========================================
- * Destructor
- *------------------------------------------*/
- int do_final_npc(void) {
- db_destroy(npc->ev_db);
- npc->ev_label_db->destroy(npc->ev_label_db, npc->ev_label_db_clear_sub);
- db_destroy(npc->name_db);
- npc->path_db->destroy(npc->path_db, npc->path_db_clear_sub);
- ers_destroy(npc->timer_event_ers);
- npc->clearsrcfile();
- return 0;
- }
- void npc_debug_warps_sub(struct npc_data* nd) {
- int16 m;
- if (nd->bl.type != BL_NPC || nd->subtype != WARP || nd->bl.m < 0)
- return;
- m = map->mapindex2mapid(nd->u.warp.mapindex);
- if (m < 0) return; //Warps to another map, nothing to do about it.
- if (nd->u.warp.x == 0 && nd->u.warp.y == 0) return; // random warp
- if (map->getcell(m, &nd->bl, nd->u.warp.x, nd->u.warp.y, CELL_CHKNPC)) {
- ShowWarning("Warp %s at %s(%d,%d) warps directly on top of an area npc at %s(%d,%d)\n",
- nd->name,
- map->list[nd->bl.m].name, nd->bl.x, nd->bl.y,
- map->list[m].name, nd->u.warp.x, nd->u.warp.y
- );
- }
- if (map->getcell(m, &nd->bl, nd->u.warp.x, nd->u.warp.y, CELL_CHKNOPASS)) {
- ShowWarning("Warp %s at %s(%d,%d) warps to a non-walkable tile at %s(%d,%d)\n",
- nd->name,
- map->list[nd->bl.m].name, nd->bl.x, nd->bl.y,
- map->list[m].name, nd->u.warp.x, nd->u.warp.y
- );
- }
- }
- static void npc_debug_warps(void) {
- int16 m, i;
- for (m = 0; m < map->count; m++)
- for (i = 0; i < map->list[m].npc_num; i++)
- npc->debug_warps_sub(map->list[m].npc[i]);
- }
- /*==========================================
- * npc initialization
- *------------------------------------------*/
- int do_init_npc(bool minimal) {
- int i;
- memset(&npc->base_ud, 0, sizeof( struct unit_data) );
- npc->base_ud.bl = NULL;
- npc->base_ud.walktimer = INVALID_TIMER;
- npc->base_ud.skilltimer = INVALID_TIMER;
- npc->base_ud.attacktimer = INVALID_TIMER;
- npc->base_ud.attackabletime =
- npc->base_ud.canact_tick =
- npc->base_ud.canmove_tick = timer->gettick();
- //Stock view data for normal npcs.
- memset(&npc_viewdb, 0, sizeof(npc_viewdb));
- npc_viewdb[0].class_ = INVISIBLE_CLASS; //Invisible class is stored here.
- for( i = 1; i < MAX_NPC_CLASS; i++ )
- npc_viewdb[i].class_ = i;
- for( i = MAX_NPC_CLASS2_START; i < MAX_NPC_CLASS2_END; i++ )
- npc_viewdb2[i - MAX_NPC_CLASS2_START].class_ = i;
- npc->ev_db = strdb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA, EVENT_NAME_LENGTH);
- npc->ev_label_db = strdb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA, NAME_LENGTH);
- npc->name_db = strdb_alloc(DB_OPT_BASE, NAME_LENGTH);
- npc->path_db = strdb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA, 0);
- npc_last_npd = NULL;
- npc_last_path = NULL;
- npc_last_ref = NULL;
- // Should be loaded before npc processing, otherwise labels could overwrite constant values
- // and lead to undefined behavior [Panikon]
- itemdb->name_constants();
- if (!minimal) {
- npc->timer_event_ers = ers_new(sizeof(struct timer_event_data),"clif.c::timer_event_ers",ERS_OPT_NONE);
- npc_process_files(START_NPC_NUM);
- }
- if (!minimal) {
- map->zone_init();
- npc->motd = npc->name2id("HerculesMOTD"); /* [Ind/Hercules] */
- // set up the events cache
- memset(script_event, 0, sizeof(script_event));
- npc->read_event_script();
- //Debug function to locate all endless loop warps.
- if (battle_config.warp_point_debug)
- npc->debug_warps();
- timer->add_func_list(npc->event_do_clock,"npc_event_do_clock");
- timer->add_func_list(npc->timerevent,"npc_timerevent");
- }
- if( script->lang_export_fp ) {
- ShowInfo("Lang exported to '%s'\n",script->lang_export_file);
- fclose(script->lang_export_fp);
- script->lang_export_fp = NULL;
- }
- // Init dummy NPC
- CREATE(npc->fake_nd, struct npc_data, 1);
- npc->fake_nd->bl.m = -1;
- npc->fake_nd->bl.id = npc->get_new_npc_id();
- npc->fake_nd->class_ = FAKE_NPC;
- npc->fake_nd->speed = 200;
- strcpy(npc->fake_nd->name,"FAKE_NPC");
- memcpy(npc->fake_nd->exname, npc->fake_nd->name, 9);
- npc_script++;
- npc->fake_nd->bl.type = BL_NPC;
- npc->fake_nd->subtype = SCRIPT;
- strdb_put(npc->name_db, npc->fake_nd->exname, npc->fake_nd);
- npc->fake_nd->u.scr.timerid = INVALID_TIMER;
- map->addiddb(&npc->fake_nd->bl);
- // End of initialization
- return 0;
- }
- void npc_defaults(void) {
- npc = &npc_s;
- npc->motd = NULL;
- npc->ev_db = NULL;
- npc->ev_label_db = NULL;
- npc->name_db = NULL;
- npc->path_db = NULL;
- npc->timer_event_ers = NULL;
- npc->fake_nd = NULL;
- npc->src_files = NULL;
- /* */
- npc->trader_ok = false;
- npc->trader_funds[0] = npc->trader_funds[1] = 0;
- /* */
- npc->init = do_init_npc;
- npc->final = do_final_npc;
- /* */
- npc->get_new_npc_id = npc_get_new_npc_id;
- npc->get_viewdata = npc_get_viewdata;
- npc->isnear_sub = npc_isnear_sub;
- npc->isnear = npc_isnear;
- npc->ontouch_event = npc_ontouch_event;
- npc->ontouch2_event = npc_ontouch2_event;
- npc->onuntouch_event = npc_onuntouch_event;
- npc->enable_sub = npc_enable_sub;
- npc->enable = npc_enable;
- npc->name2id = npc_name2id;
- npc->event_dequeue = npc_event_dequeue;
- npc->event_export_create = npc_event_export_create;
- npc->event_export = npc_event_export;
- npc->event_sub = npc_event_sub;
- npc->event_doall_sub = npc_event_doall_sub;
- npc->event_do = npc_event_do;
- npc->event_doall_id = npc_event_doall_id;
- npc->event_doall = npc_event_doall;
- npc->event_do_clock = npc_event_do_clock;
- npc->event_do_oninit = npc_event_do_oninit;
- npc->timerevent_export = npc_timerevent_export;
- npc->timerevent = npc_timerevent;
- npc->timerevent_start = npc_timerevent_start;
- npc->timerevent_stop = npc_timerevent_stop;
- npc->timerevent_quit = npc_timerevent_quit;
- npc->gettimerevent_tick = npc_gettimerevent_tick;
- npc->settimerevent_tick = npc_settimerevent_tick;
- npc->event = npc_event;
- npc->touch_areanpc_sub = npc_touch_areanpc_sub;
- npc->touchnext_areanpc = npc_touchnext_areanpc;
- npc->touch_areanpc = npc_touch_areanpc;
- npc->untouch_areanpc = npc_untouch_areanpc;
- npc->touch_areanpc2 = npc_touch_areanpc2;
- npc->check_areanpc = npc_check_areanpc;
- npc->checknear = npc_checknear;
- npc->globalmessage = npc_globalmessage;
- npc->run_tomb = run_tomb;
- npc->click = npc_click;
- npc->scriptcont = npc_scriptcont;
- npc->buysellsel = npc_buysellsel;
- npc->cashshop_buylist = npc_cashshop_buylist;
- npc->buylist_sub = npc_buylist_sub;
- npc->cashshop_buy = npc_cashshop_buy;
- npc->buylist = npc_buylist;
- npc->selllist_sub = npc_selllist_sub;
- npc->selllist = npc_selllist;
- npc->remove_map = npc_remove_map;
- npc->unload_ev = npc_unload_ev;
- npc->unload_ev_label = npc_unload_ev_label;
- npc->unload_dup_sub = npc_unload_dup_sub;
- npc->unload_duplicates = npc_unload_duplicates;
- npc->unload = npc_unload;
- npc->clearsrcfile = npc_clearsrcfile;
- npc->addsrcfile = npc_addsrcfile;
- npc->delsrcfile = npc_delsrcfile;
- npc->retainpathreference = npc_retainpathreference;
- npc->releasepathreference = npc_releasepathreference;
- npc->parsename = npc_parsename;
- npc->parseview = npc_parseview;
- npc->viewisid = npc_viewisid;
- npc->create_npc = npc_create_npc;
- npc->add_warp = npc_add_warp;
- npc->parse_warp = npc_parse_warp;
- npc->parse_shop = npc_parse_shop;
- npc->convertlabel_db = npc_convertlabel_db;
- npc->skip_script = npc_skip_script;
- npc->parse_script = npc_parse_script;
- npc->add_to_location = npc_add_to_location;
- npc->duplicate_script_sub = npc_duplicate_script_sub;
- npc->duplicate_shop_sub = npc_duplicate_shop_sub;
- npc->duplicate_warp_sub = npc_duplicate_warp_sub;
- npc->duplicate_sub = npc_duplicate_sub;
- npc->parse_duplicate = npc_parse_duplicate;
- npc->duplicate4instance = npc_duplicate4instance;
- npc->setcells = npc_setcells;
- npc->unsetcells_sub = npc_unsetcells_sub;
- npc->unsetcells = npc_unsetcells;
- npc->movenpc = npc_movenpc;
- npc->setdisplayname = npc_setdisplayname;
- npc->setclass = npc_setclass;
- npc->do_atcmd_event = npc_do_atcmd_event;
- npc->parse_function = npc_parse_function;
- npc->parse_mob2 = npc_parse_mob2;
- npc->parse_mob = npc_parse_mob;
- npc->parse_mapflag = npc_parse_mapflag;
- npc->parse_unknown_mapflag = npc_parse_unknown_mapflag;
- npc->parsesrcfile = npc_parsesrcfile;
- npc->parse_unknown_object = npc_parse_unknown_object;
- npc->script_event = npc_script_event;
- npc->read_event_script = npc_read_event_script;
- npc->path_db_clear_sub = npc_path_db_clear_sub;
- npc->ev_label_db_clear_sub = npc_ev_label_db_clear_sub;
- npc->reload = npc_reload;
- npc->unloadfile = npc_unloadfile;
- npc->do_clear_npc = do_clear_npc;
- npc->debug_warps_sub = npc_debug_warps_sub;
- npc->debug_warps = npc_debug_warps;
- npc->secure_timeout_timer = npc_rr_secure_timeout_timer;
- /* */
- npc->trader_count_funds = npc_trader_count_funds;
- npc->trader_pay = npc_trader_pay;
- npc->trader_update = npc_trader_update;
- npc->market_buylist = npc_market_buylist;
- npc->trader_open = npc_trader_open;
- npc->market_fromsql = npc_market_fromsql;
- npc->market_tosql = npc_market_tosql;
- npc->market_delfromsql = npc_market_delfromsql;
- npc->market_delfromsql_sub = npc_market_delfromsql_sub;
- npc->db_checkid = npc_db_checkid;
- }