/V4/Lib/Silverlight/SilverlightToolkit/System.Windows.Controls.Toolkit.xml
XML | 1386 lines | 1386 code | 0 blank | 0 comment | 0 complexity | 0e80a9f71fc385c49124fe60085e2e28 MD5 | raw file
- <?xml version="1.0"?>
- <doc>
- <assembly>
- <name>System.Windows.Controls.Toolkit</name>
- </assembly>
- <members>
- <member name="T:System.Windows.Controls.InteractionHelper">
- <summary>
- The InteractionHelper provides controls with support for all of the
- common interactions like mouse movement, mouse clicks, key presses,
- etc., and also incorporates proper event semantics when the control is
- disabled.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.InteractionHelper.SequentialClickThresholdInMilliseconds">
- <summary>
- The threshold used to determine whether two clicks are temporally
- local and considered a double click (or triple, quadruple, etc.).
- 500 milliseconds is the default double click value on Windows.
- This value would ideally be pulled form the system settings.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.InteractionHelper.SequentialClickThresholdInPixelsSquared">
- <summary>
- The threshold used to determine whether two clicks are spatially
- local and considered a double click (or triple, quadruple, etc.)
- in pixels squared. We use pixels squared so that we can compare to
- the distance delta without taking a square root.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.InteractionHelper._updateVisualState">
- <summary>
- Reference used to call UpdateVisualState on the base class.
- </summary>
- </member>
- <member name="M:System.Windows.Controls.InteractionHelper.#ctor(System.Windows.Controls.Control)">
- <summary>
- Initializes a new instance of the InteractionHelper class.
- </summary>
- <param name="control">Control receiving interaction.</param>
- </member>
- <member name="M:System.Windows.Controls.InteractionHelper.UpdateVisualState(System.Boolean)">
- <summary>
- Update the visual state of the control.
- </summary>
- <param name="useTransitions">
- A value indicating whether to automatically generate transitions to
- the new state, or instantly transition to the new state.
- </param>
- <remarks>
- UpdateVisualState works differently than the rest of the injected
- functionality. Most of the other events are overridden by the
- calling class which calls Allow, does what it wants, and then calls
- Base. UpdateVisualState is the opposite because a number of the
- methods in InteractionHelper need to trigger it in the calling
- class. We do this using the IUpdateVisualState internal interface.
- </remarks>
- </member>
- <member name="M:System.Windows.Controls.InteractionHelper.UpdateVisualStateBase(System.Boolean)">
- <summary>
- Update the visual state of the control.
- </summary>
- <param name="useTransitions">
- A value indicating whether to automatically generate transitions to
- the new state, or instantly transition to the new state.
- </param>
- </member>
- <member name="M:System.Windows.Controls.InteractionHelper.OnLoaded(System.Object,System.Windows.RoutedEventArgs)">
- <summary>
- Handle the control's Loaded event.
- </summary>
- <param name="sender">The control.</param>
- <param name="e">Event arguments.</param>
- </member>
- <member name="M:System.Windows.Controls.InteractionHelper.OnIsEnabledChanged(System.Object,System.Windows.DependencyPropertyChangedEventArgs)">
- <summary>
- Handle changes to the control's IsEnabled property.
- </summary>
- <param name="sender">The control.</param>
- <param name="e">Event arguments.</param>
- </member>
- <member name="M:System.Windows.Controls.InteractionHelper.OnIsReadOnlyChanged(System.Boolean)">
- <summary>
- Handles changes to the control's IsReadOnly property.
- </summary>
- <param name="value">The value of the property.</param>
- </member>
- <member name="M:System.Windows.Controls.InteractionHelper.OnApplyTemplateBase">
- <summary>
- Update the visual state of the control when its template is changed.
- </summary>
- </member>
- <member name="M:System.Windows.Controls.InteractionHelper.AllowGotFocus(System.Windows.RoutedEventArgs)">
- <summary>
- Check if the control's GotFocus event should be handled.
- </summary>
- <param name="e">Event arguments.</param>
- <returns>
- A value indicating whether the event should be handled.
- </returns>
- </member>
- <member name="M:System.Windows.Controls.InteractionHelper.OnGotFocusBase">
- <summary>
- Base implementation of the virtual GotFocus event handler.
- </summary>
- </member>
- <member name="M:System.Windows.Controls.InteractionHelper.AllowLostFocus(System.Windows.RoutedEventArgs)">
- <summary>
- Check if the control's LostFocus event should be handled.
- </summary>
- <param name="e">Event arguments.</param>
- <returns>
- A value indicating whether the event should be handled.
- </returns>
- </member>
- <member name="M:System.Windows.Controls.InteractionHelper.OnLostFocusBase">
- <summary>
- Base implementation of the virtual LostFocus event handler.
- </summary>
- </member>
- <member name="M:System.Windows.Controls.InteractionHelper.AllowMouseEnter(System.Windows.Input.MouseEventArgs)">
- <summary>
- Check if the control's MouseEnter event should be handled.
- </summary>
- <param name="e">Event arguments.</param>
- <returns>
- A value indicating whether the event should be handled.
- </returns>
- </member>
- <member name="M:System.Windows.Controls.InteractionHelper.OnMouseEnterBase">
- <summary>
- Base implementation of the virtual MouseEnter event handler.
- </summary>
- </member>
- <member name="M:System.Windows.Controls.InteractionHelper.AllowMouseLeave(System.Windows.Input.MouseEventArgs)">
- <summary>
- Check if the control's MouseLeave event should be handled.
- </summary>
- <param name="e">Event arguments.</param>
- <returns>
- A value indicating whether the event should be handled.
- </returns>
- </member>
- <member name="M:System.Windows.Controls.InteractionHelper.OnMouseLeaveBase">
- <summary>
- Base implementation of the virtual MouseLeave event handler.
- </summary>
- </member>
- <member name="M:System.Windows.Controls.InteractionHelper.AllowMouseLeftButtonDown(System.Windows.Input.MouseButtonEventArgs)">
- <summary>
- Check if the control's MouseLeftButtonDown event should be handled.
- </summary>
- <param name="e">Event arguments.</param>
- <returns>
- A value indicating whether the event should be handled.
- </returns>
- </member>
- <member name="M:System.Windows.Controls.InteractionHelper.OnMouseLeftButtonDownBase">
- <summary>
- Base implementation of the virtual MouseLeftButtonDown event
- handler.
- </summary>
- </member>
- <member name="M:System.Windows.Controls.InteractionHelper.AllowMouseLeftButtonUp(System.Windows.Input.MouseButtonEventArgs)">
- <summary>
- Check if the control's MouseLeftButtonUp event should be handled.
- </summary>
- <param name="e">Event arguments.</param>
- <returns>
- A value indicating whether the event should be handled.
- </returns>
- </member>
- <member name="M:System.Windows.Controls.InteractionHelper.OnMouseLeftButtonUpBase">
- <summary>
- Base implementation of the virtual MouseLeftButtonUp event handler.
- </summary>
- </member>
- <member name="M:System.Windows.Controls.InteractionHelper.AllowKeyDown(System.Windows.Input.KeyEventArgs)">
- <summary>
- Check if the control's KeyDown event should be handled.
- </summary>
- <param name="e">Event arguments.</param>
- <returns>
- A value indicating whether the event should be handled.
- </returns>
- </member>
- <member name="M:System.Windows.Controls.InteractionHelper.AllowKeyUp(System.Windows.Input.KeyEventArgs)">
- <summary>
- Check if the control's KeyUp event should be handled.
- </summary>
- <param name="e">Event arguments.</param>
- <returns>
- A value indicating whether the event should be handled.
- </returns>
- </member>
- <member name="M:System.Windows.Controls.InteractionHelper.GetLogicalKey(System.Windows.FlowDirection,System.Windows.Input.Key)">
- <summary>
- Translates keys for proper RightToLeft mode support.
- </summary>
- <param name="flowDirection">Control's flow direction mode.</param>
- <param name="originalKey">Original key.</param>
- <returns>
- A translated key code, indicating how the original key should be interpreted.
- </returns>
- </member>
- <member name="P:System.Windows.Controls.InteractionHelper.Control">
- <summary>
- Gets the control the InteractionHelper is targeting.
- </summary>
- </member>
- <member name="P:System.Windows.Controls.InteractionHelper.IsFocused">
- <summary>
- Gets a value indicating whether the control has focus.
- </summary>
- </member>
- <member name="P:System.Windows.Controls.InteractionHelper.IsMouseOver">
- <summary>
- Gets a value indicating whether the mouse is over the control.
- </summary>
- </member>
- <member name="P:System.Windows.Controls.InteractionHelper.IsReadOnly">
- <summary>
- Gets a value indicating whether the read-only property is set.
- </summary>
- </member>
- <member name="P:System.Windows.Controls.InteractionHelper.IsPressed">
- <summary>
- Gets a value indicating whether the mouse button is pressed down
- over the control.
- </summary>
- </member>
- <member name="P:System.Windows.Controls.InteractionHelper.LastClickTime">
- <summary>
- Gets or sets the last time the control was clicked.
- </summary>
- <remarks>
- The value is stored as Utc time because it is slightly more
- performant than converting to local time.
- </remarks>
- </member>
- <member name="P:System.Windows.Controls.InteractionHelper.LastClickPosition">
- <summary>
- Gets or sets the mouse position of the last click.
- </summary>
- <remarks>The value is relative to the control.</remarks>
- </member>
- <member name="P:System.Windows.Controls.InteractionHelper.ClickCount">
- <summary>
- Gets the number of times the control was clicked.
- </summary>
- </member>
- <member name="T:System.Windows.Controls.IUpdateVisualState">
- <summary>
- The IUpdateVisualState interface is used to provide the
- InteractionHelper with access to the type's UpdateVisualState method.
- </summary>
- </member>
- <member name="M:System.Windows.Controls.IUpdateVisualState.UpdateVisualState(System.Boolean)">
- <summary>
- Update the visual state of the control.
- </summary>
- <param name="useTransitions">
- A value indicating whether to automatically generate transitions to
- the new state, or instantly transition to the new state.
- </param>
- </member>
- <member name="T:System.Windows.Controls.BusyIndicator">
- <summary>
- A control to provide a visual indicator when an application is busy.
- </summary>
- <QualityBand>Preview</QualityBand>
- </member>
- <member name="F:System.Windows.Controls.BusyIndicator._displayAfterTimer">
- <summary>
- Timer used to delay the initial display and avoid flickering.
- </summary>
- </member>
- <member name="M:System.Windows.Controls.BusyIndicator.#ctor">
- <summary>
- Instantiates a new instance of the BusyIndicator control.
- </summary>
- </member>
- <member name="M:System.Windows.Controls.BusyIndicator.OnApplyTemplate">
- <summary>
- Overrides the OnApplyTemplate method.
- </summary>
- </member>
- <member name="M:System.Windows.Controls.BusyIndicator.DisplayAfterTimerElapsed(System.Object,System.EventArgs)">
- <summary>
- Handler for the DisplayAfterTimer.
- </summary>
- <param name="sender">Event sender.</param>
- <param name="e">Event arguments.</param>
- </member>
- <member name="M:System.Windows.Controls.BusyIndicator.ChangeVisualState(System.Boolean)">
- <summary>
- Changes the control's visual state(s).
- </summary>
- <param name="useTransitions">True if state transitions should be used.</param>
- </member>
- <member name="F:System.Windows.Controls.BusyIndicator.IsBusyProperty">
- <summary>
- Identifies the IsBusy dependency property.
- </summary>
- </member>
- <member name="M:System.Windows.Controls.BusyIndicator.OnIsBusyChanged(System.Windows.DependencyObject,System.Windows.DependencyPropertyChangedEventArgs)">
- <summary>
- IsBusyProperty property changed handler.
- </summary>
- <param name="d">BusyIndicator that changed its IsBusy.</param>
- <param name="e">Event arguments.</param>
- </member>
- <member name="M:System.Windows.Controls.BusyIndicator.OnIsBusyChanged(System.Windows.DependencyPropertyChangedEventArgs)">
- <summary>
- IsBusyProperty property changed handler.
- </summary>
- <param name="e">Event arguments.</param>
- </member>
- <member name="F:System.Windows.Controls.BusyIndicator.BusyContentProperty">
- <summary>
- Identifies the BusyContent dependency property.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.BusyIndicator.BusyContentTemplateProperty">
- <summary>
- Identifies the BusyTemplate dependency property.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.BusyIndicator.DisplayAfterProperty">
- <summary>
- Identifies the DisplayAfter dependency property.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.BusyIndicator.OverlayStyleProperty">
- <summary>
- Identifies the OverlayStyle dependency property.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.BusyIndicator.ProgressBarStyleProperty">
- <summary>
- Identifies the ProgressBarStyle dependency property.
- </summary>
- </member>
- <member name="P:System.Windows.Controls.BusyIndicator.IsContentVisible">
- <summary>
- Gets or sets a value indicating whether the BusyContent is visible.
- </summary>
- </member>
- <member name="P:System.Windows.Controls.BusyIndicator.IsBusy">
- <summary>
- Gets or sets a value indicating whether the busy indicator should show.
- </summary>
- </member>
- <member name="P:System.Windows.Controls.BusyIndicator.BusyContent">
- <summary>
- Gets or sets a value indicating the busy content to display to the user.
- </summary>
- </member>
- <member name="P:System.Windows.Controls.BusyIndicator.BusyContentTemplate">
- <summary>
- Gets or sets a value indicating the template to use for displaying the busy content to the user.
- </summary>
- </member>
- <member name="P:System.Windows.Controls.BusyIndicator.DisplayAfter">
- <summary>
- Gets or sets a value indicating how long to delay before displaying the busy content.
- </summary>
- </member>
- <member name="P:System.Windows.Controls.BusyIndicator.OverlayStyle">
- <summary>
- Gets or sets a value indicating the style to use for the overlay.
- </summary>
- </member>
- <member name="P:System.Windows.Controls.BusyIndicator.ProgressBarStyle">
- <summary>
- Gets or sets a value indicating the style to use for the progress bar.
- </summary>
- </member>
- <member name="T:System.Windows.Controls.EnumerableExtensions">
- <summary>
- A set of extension methods for the sequence class.
- </summary>
- </member>
- <member name="M:System.Windows.Controls.EnumerableExtensions.Iterate``1(``0,System.Func{``0,``0})">
- <summary>
- Produces a sequence of items using a seed value and iteration
- method.
- </summary>
- <typeparam name="T">The type of the sequence.</typeparam>
- <param name="value">The initial value.</param>
- <param name="next">The iteration function.</param>
- <returns>A sequence of items using a seed value and iteration
- method.</returns>
- </member>
- <member name="M:System.Windows.Controls.EnumerableExtensions.Prepend``1(System.Collections.Generic.IEnumerable{``0},``0)">
- <summary>
- Prepend an item to a sequence.
- </summary>
- <typeparam name="T">The type of the sequence.</typeparam>
- <param name="that">The sequence to append the item to.</param>
- <param name="value">The item to append to the sequence.</param>
- <returns>A new sequence.</returns>
- </member>
- <member name="M:System.Windows.Controls.EnumerableExtensions.Zip``3(System.Collections.Generic.IEnumerable{``0},System.Collections.Generic.IEnumerable{``1},System.Func{``0,``1,``2})">
- <summary>
- Accepts two sequences and applies a function to the corresponding
- values in the two sequences.
- </summary>
- <typeparam name="T0">The type of the first sequence.</typeparam>
- <typeparam name="T1">The type of the second sequence.</typeparam>
- <typeparam name="R">The return type of the function.</typeparam>
- <param name="enumerable0">The first sequence.</param>
- <param name="enumerable1">The second sequence.</param>
- <param name="func">The function to apply to the corresponding values
- from the two sequences.</param>
- <returns>A sequence of transformed values from both sequences.</returns>
- </member>
- <member name="M:System.Windows.Controls.EnumerableExtensions.MaxOrNull``1(System.Collections.Generic.IEnumerable{``0},System.Func{``0,System.IComparable})">
- <summary>
- Returns the maximum value in the stream based on the result of a
- project function.
- </summary>
- <typeparam name="T">The stream type.</typeparam>
- <param name="that">The stream.</param>
- <param name="projectionFunction">The function that transforms the
- item.</param>
- <returns>The maximum value or null.</returns>
- </member>
- <member name="M:System.Windows.Controls.EnumerableExtensions.MaxOrNullable``1(System.Collections.Generic.IEnumerable{``0})">
- <summary>
- Returns the maximum value or null if sequence is empty.
- </summary>
- <typeparam name="T">The type of the sequence.</typeparam>
- <param name="that">The sequence to retrieve the maximum value from.
- </param>
- <returns>The maximum value or null.</returns>
- </member>
- <member name="M:System.Windows.Controls.EnumerableExtensions.MinOrNullable``1(System.Collections.Generic.IEnumerable{``0})">
- <summary>
- Returns the minimum value or null if sequence is empty.
- </summary>
- <typeparam name="T">The type of the sequence.</typeparam>
- <param name="that">The sequence to retrieve the minimum value from.
- </param>
- <returns>The minimum value or null.</returns>
- </member>
- <member name="T:System.Windows.LengthConverter">
- <summary>
- Converts instances of other types to and from instances of a double that
- represent an object measurement such as a height or width.
- </summary>
- <QualityBand>Stable</QualityBand>
- </member>
- <member name="F:System.Windows.LengthConverter.UnitToPixelConversions">
- <summary>
- Conversions from units to pixels.
- </summary>
- </member>
- <member name="M:System.Windows.LengthConverter.#ctor">
- <summary>
- Initializes a new instance of the
- <see cref="T:System.Windows.LengthConverter" /> class.
- </summary>
- </member>
- <member name="M:System.Windows.LengthConverter.CanConvertFrom(System.ComponentModel.ITypeDescriptorContext,System.Type)">
- <summary>
- Determines whether conversion is possible from a specified type to a
- <see cref="T:System.Double" /> that represents an object
- measurement.
- </summary>
- <param name="typeDescriptorContext">
- An <see cref="T:System.ComponentModel.ITypeDescriptorContext" />
- that provides a format context.
- </param>
- <param name="sourceType">
- A <see cref="T:System.Type" /> that represents the type you want to
- convert from.
- </param>
- <returns>
- True if this converter can perform the conversion; otherwise, false.
- </returns>
- </member>
- <member name="M:System.Windows.LengthConverter.ConvertFrom(System.ComponentModel.ITypeDescriptorContext,System.Globalization.CultureInfo,System.Object)">
- <summary>
- Converts from the specified value to values of the
- <see cref="T:System.Double" /> type.
- </summary>
- <param name="typeDescriptorContext">
- An <see cref="T:System.ComponentModel.ITypeDescriptorContext" />
- that provides a format context.
- </param>
- <param name="cultureInfo">
- The <see cref="T:System.Globalization.CultureInfo" /> to use as the
- current culture.
- </param>
- <param name="source">The value to convert.</param>
- <returns>The converted value.</returns>
- </member>
- <member name="M:System.Windows.LengthConverter.CanConvertTo(System.ComponentModel.ITypeDescriptorContext,System.Type)">
- <summary>
- Returns whether the type converter can convert a measurement to the
- specified type.
- </summary>
- <param name="typeDescriptorContext">
- An <see cref="T:System.ComponentModel.ITypeDescriptorContext" />
- that provides a format context.
- </param>
- <param name="destinationType">
- A <see cref="T:System.Type" /> that represents the type you want to
- convert to.
- </param>
- <returns>
- True if this converter can perform the conversion; otherwise, false.
- </returns>
- </member>
- <member name="M:System.Windows.LengthConverter.ConvertTo(System.ComponentModel.ITypeDescriptorContext,System.Globalization.CultureInfo,System.Object,System.Type)">
- <summary>
- Converts the specified measurement to the specified type.
- </summary>
- <param name="typeDescriptorContext">
- An object that provides a format context.
- </param>
- <param name="cultureInfo">
- The <see cref="T:System.Globalization.CultureInfo" /> to use as the
- current culture.
- </param>
- <param name="value">The value to convert.</param>
- <param name="destinationType">
- A <see cref="T:System.Type" /> that represents the type you want to
- convert to.
- </param>
- <returns>The converted value.</returns>
- </member>
- <member name="T:System.Windows.Controls.NumericExtensions">
- <summary>
- Numeric utility methods used by controls. These methods are similar in
- scope to the WPF DoubleUtil class.
- </summary>
- </member>
- <member name="M:System.Windows.Controls.NumericExtensions.IsZero(System.Double)">
- <summary>
- Check if a number is zero.
- </summary>
- <param name="value">The number to check.</param>
- <returns>True if the number is zero, false otherwise.</returns>
- </member>
- <member name="M:System.Windows.Controls.NumericExtensions.IsNaN(System.Double)">
- <summary>
- Check if a number isn't really a number.
- </summary>
- <param name="value">The number to check.</param>
- <returns>
- True if the number is not a number, false if it is a number.
- </returns>
- </member>
- <member name="M:System.Windows.Controls.NumericExtensions.IsGreaterThan(System.Double,System.Double)">
- <summary>
- Determine if one number is greater than another.
- </summary>
- <param name="left">First number.</param>
- <param name="right">Second number.</param>
- <returns>
- True if the first number is greater than the second, false
- otherwise.
- </returns>
- </member>
- <member name="M:System.Windows.Controls.NumericExtensions.IsLessThanOrClose(System.Double,System.Double)">
- <summary>
- Determine if one number is less than or close to another.
- </summary>
- <param name="left">First number.</param>
- <param name="right">Second number.</param>
- <returns>
- True if the first number is less than or close to the second, false
- otherwise.
- </returns>
- </member>
- <member name="M:System.Windows.Controls.NumericExtensions.AreClose(System.Double,System.Double)">
- <summary>
- Determine if two numbers are close in value.
- </summary>
- <param name="left">First number.</param>
- <param name="right">Second number.</param>
- <returns>
- True if the first number is close in value to the second, false
- otherwise.
- </returns>
- </member>
- <member name="T:System.Windows.Controls.NumericExtensions.NanUnion">
- <summary>
- NanUnion is a C++ style type union used for efficiently converting
- a double into an unsigned long, whose bits can be easily
- manipulated.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.NumericExtensions.NanUnion.FloatingValue">
- <summary>
- Floating point representation of the union.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.NumericExtensions.NanUnion.IntegerValue">
- <summary>
- Integer representation of the union.
- </summary>
- </member>
- <member name="T:System.Windows.Controls.TypeConverters">
- <summary>
- Common TypeConverter functionality.
- </summary>
- </member>
- <member name="M:System.Windows.Controls.TypeConverters.CanConvertFrom``1(System.Type)">
- <summary>
- Returns a value indicating whether this converter can convert an
- object of the given type to an instance of the expected type.
- </summary>
- <typeparam name="T">Expected type of the converter.</typeparam>
- <param name="sourceType">
- The type of the source that is being evaluated for conversion.
- </param>
- <returns>
- A value indicating whether the converter can convert the provided
- type.
- </returns>
- </member>
- <member name="M:System.Windows.Controls.TypeConverters.ConvertFrom``1(System.ComponentModel.TypeConverter,System.Object)">
- <summary>
- Attempts to convert a specified object to an instance of the
- expected type.
- </summary>
- <typeparam name="T">Expected type of the converter.</typeparam>
- <param name="converter">TypeConverter instance.</param>
- <param name="value">The object being converted.</param>
- <returns>
- The instance of the expected type created from the converted object.
- </returns>
- </member>
- <member name="M:System.Windows.Controls.TypeConverters.CanConvertTo``1(System.Type)">
- <summary>
- Determines whether conversion is possible to a specified type.
- </summary>
- <typeparam name="T">Expected type of the converter.</typeparam>
- <param name="destinationType">
- Identifies the data type to evaluate for conversion.
- </param>
- <returns>
- A value indicating whether conversion is possible.
- </returns>
- </member>
- <member name="M:System.Windows.Controls.TypeConverters.ConvertTo(System.ComponentModel.TypeConverter,System.Object,System.Type)">
- <summary>
- Attempts to convert a specified object to an instance of the
- desired type.
- </summary>
- <param name="converter">TypeConverter instance.</param>
- <param name="value">The object being converted.</param>
- <param name="destinationType">
- The type to convert the value to.
- </param>
- <returns>
- The value of the conversion to the specified type.
- </returns>
- </member>
- <member name="T:System.Windows.Controls.VisualStates">
- <summary>
- Names and helpers for visual states in the controls.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.VisualStates.GroupCommon">
- <summary>
- Common state group.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.VisualStates.StateNormal">
- <summary>
- Normal state of the Common state group.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.VisualStates.StateReadOnly">
- <summary>
- Normal state of the Common state group.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.VisualStates.StateMouseOver">
- <summary>
- MouseOver state of the Common state group.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.VisualStates.StatePressed">
- <summary>
- Pressed state of the Common state group.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.VisualStates.StateDisabled">
- <summary>
- Disabled state of the Common state group.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.VisualStates.GroupFocus">
- <summary>
- Focus state group.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.VisualStates.StateUnfocused">
- <summary>
- Unfocused state of the Focus state group.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.VisualStates.StateFocused">
- <summary>
- Focused state of the Focus state group.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.VisualStates.GroupSelection">
- <summary>
- Selection state group.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.VisualStates.StateSelected">
- <summary>
- Selected state of the Selection state group.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.VisualStates.StateUnselected">
- <summary>
- Unselected state of the Selection state group.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.VisualStates.StateSelectedInactive">
- <summary>
- Selected inactive state of the Selection state group.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.VisualStates.GroupExpansion">
- <summary>
- Expansion state group.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.VisualStates.StateExpanded">
- <summary>
- Expanded state of the Expansion state group.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.VisualStates.StateCollapsed">
- <summary>
- Collapsed state of the Expansion state group.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.VisualStates.GroupPopup">
- <summary>
- Popup state group.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.VisualStates.StatePopupOpened">
- <summary>
- Opened state of the Popup state group.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.VisualStates.StatePopupClosed">
- <summary>
- Closed state of the Popup state group.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.VisualStates.GroupValidation">
- <summary>
- ValidationStates state group.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.VisualStates.StateValid">
- <summary>
- The valid state for the ValidationStates group.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.VisualStates.StateInvalidFocused">
- <summary>
- Invalid, focused state for the ValidationStates group.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.VisualStates.StateInvalidUnfocused">
- <summary>
- Invalid, unfocused state for the ValidationStates group.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.VisualStates.GroupExpandDirection">
- <summary>
- ExpandDirection state group.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.VisualStates.StateExpandDown">
- <summary>
- Down expand direction state of ExpandDirection state group.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.VisualStates.StateExpandUp">
- <summary>
- Up expand direction state of ExpandDirection state group.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.VisualStates.StateExpandLeft">
- <summary>
- Left expand direction state of ExpandDirection state group.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.VisualStates.StateExpandRight">
- <summary>
- Right expand direction state of ExpandDirection state group.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.VisualStates.GroupHasItems">
- <summary>
- HasItems state group.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.VisualStates.StateHasItems">
- <summary>
- HasItems state of the HasItems state group.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.VisualStates.StateNoItems">
- <summary>
- NoItems state of the HasItems state group.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.VisualStates.GroupIncrease">
- <summary>
- Increment state group.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.VisualStates.StateIncreaseEnabled">
- <summary>
- State enabled for increment group.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.VisualStates.StateIncreaseDisabled">
- <summary>
- State disabled for increment group.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.VisualStates.GroupDecrease">
- <summary>
- Decrement state group.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.VisualStates.StateDecreaseEnabled">
- <summary>
- State enabled for decrement group.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.VisualStates.StateDecreaseDisabled">
- <summary>
- State disabled for decrement group.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.VisualStates.GroupInteractionMode">
- <summary>
- InteractionMode state group.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.VisualStates.StateEdit">
- <summary>
- Edit of the DisplayMode state group.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.VisualStates.StateDisplay">
- <summary>
- Display of the DisplayMode state group.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.VisualStates.GroupLocked">
- <summary>
- DisplayMode state group.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.VisualStates.StateLocked">
- <summary>
- Edit of the DisplayMode state group.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.VisualStates.StateUnlocked">
- <summary>
- Display of the DisplayMode state group.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.VisualStates.StateActive">
- <summary>
- Active state.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.VisualStates.StateInactive">
- <summary>
- Inactive state.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.VisualStates.GroupActive">
- <summary>
- Active state group.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.VisualStates.StateUnwatermarked">
- <summary>
- Non-watermarked state.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.VisualStates.StateWatermarked">
- <summary>
- Watermarked state.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.VisualStates.GroupWatermark">
- <summary>
- Watermark state group.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.VisualStates.StateCalendarButtonUnfocused">
- <summary>
- Unfocused state for Calendar Buttons.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.VisualStates.StateCalendarButtonFocused">
- <summary>
- Focused state for Calendar Buttons.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.VisualStates.GroupCalendarButtonFocus">
- <summary>
- CalendarButtons Focus state group.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.VisualStates.StateBusy">
- <summary>
- Busy state for BusyIndicator.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.VisualStates.StateIdle">
- <summary>
- Idle state for BusyIndicator.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.VisualStates.GroupBusyStatus">
- <summary>
- Busyness group name.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.VisualStates.StateVisible">
- <summary>
- Visible state name for BusyIndicator.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.VisualStates.StateHidden">
- <summary>
- Hidden state name for BusyIndicator.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.VisualStates.GroupVisibility">
- <summary>
- BusyDisplay group.
- </summary>
- </member>
- <member name="M:System.Windows.Controls.VisualStates.GoToState(System.Windows.Controls.Control,System.Boolean,System.String[])">
- <summary>
- Use VisualStateManager to change the visual state of the control.
- </summary>
- <param name="control">
- Control whose visual state is being changed.
- </param>
- <param name="useTransitions">
- A value indicating whether to use transitions when updating the
- visual state, or to snap directly to the new visual state.
- </param>
- <param name="stateNames">
- Ordered list of state names and fallback states to transition into.
- Only the first state to be found will be used.
- </param>
- </member>
- <member name="M:System.Windows.Controls.VisualStates.GetImplementationRoot(System.Windows.DependencyObject)">
- <summary>
- Gets the implementation root of the Control.
- </summary>
- <param name="dependencyObject">The DependencyObject.</param>
- <remarks>
- Implements Silverlight's corresponding internal property on Control.
- </remarks>
- <returns>Returns the implementation root or null.</returns>
- </member>
- <member name="M:System.Windows.Controls.VisualStates.TryGetVisualStateGroup(System.Windows.DependencyObject,System.String)">
- <summary>
- This method tries to get the named VisualStateGroup for the
- dependency object. The provided object's ImplementationRoot will be
- looked up in this call.
- </summary>
- <param name="dependencyObject">The dependency object.</param>
- <param name="groupName">The visual state group's name.</param>
- <returns>Returns null or the VisualStateGroup object.</returns>
- </member>
- <member name="T:System.Windows.Controls.Primitives.VisualTreeExtensions">
- <summary>
- Provides useful extensions for working with the visual tree.
- </summary>
- <remarks>
- Since many of these extension methods are declared on types like
- DependencyObject high up in the class hierarchy, we've placed them in
- the Primitives namespace which is less likely to be imported for normal
- scenarios.
- </remarks>
- <QualityBand>Experimental</QualityBand>
- </member>
- <member name="M:System.Windows.Controls.Primitives.VisualTreeExtensions.GetVisualAncestors(System.Windows.DependencyObject)">
- <summary>
- Get the visual tree ancestors of an element.
- </summary>
- <param name="element">The element.</param>
- <returns>The visual tree ancestors of the element.</returns>
- <exception cref="T:System.ArgumentNullException">
- <paramref name="element"/> is null.
- </exception>
- </member>
- <member name="M:System.Windows.Controls.Primitives.VisualTreeExtensions.GetVisualAncestorsAndSelf(System.Windows.DependencyObject)">
- <summary>
- Get the visual tree ancestors of an element and the element itself.
- </summary>
- <param name="element">The element.</param>
- <returns>
- The visual tree ancestors of an element and the element itself.
- </returns>
- <exception cref="T:System.ArgumentNullException">
- <paramref name="element"/> is null.
- </exception>
- </member>
- <member name="M:System.Windows.Controls.Primitives.VisualTreeExtensions.GetVisualAncestorsAndSelfIterator(System.Windows.DependencyObject)">
- <summary>
- Get the visual tree ancestors of an element and the element itself.
- </summary>
- <param name="element">The element.</param>
- <returns>
- The visual tree ancestors of an element and the element itself.
- </returns>
- </member>
- <member name="M:System.Windows.Controls.Primitives.VisualTreeExtensions.GetVisualChildren(System.Windows.DependencyObject)">
- <summary>
- Get the visual tree children of an element.
- </summary>
- <param name="element">The element.</param>
- <returns>The visual tree children of an element.</returns>
- <exception cref="T:System.ArgumentNullException">
- <paramref name="element"/> is null.
- </exception>
- </member>
- <member name="M:System.Windows.Controls.Primitives.VisualTreeExtensions.GetVisualChildrenAndSelf(System.Windows.DependencyObject)">
- <summary>
- Get the visual tree children of an element and the element itself.
- </summary>
- <param name="element">The element.</param>
- <returns>
- The visual tree children of an element and the element itself.
- </returns>
- <exception cref="T:System.ArgumentNullException">
- <paramref name="element"/> is null.
- </exception>
- </member>
- <member name="M:System.Windows.Controls.Primitives.VisualTreeExtensions.GetVisualChildrenAndSelfIterator(System.Windows.DependencyObject)">
- <summary>
- Get the visual tree children of an element and the element itself.
- </summary>
- <param name="element">The element.</param>
- <returns>
- The visual tree children of an element and the element itself.
- </returns>
- </member>
- <member name="M:System.Windows.Controls.Primitives.VisualTreeExtensions.GetVisualDescendants(System.Windows.DependencyObject)">
- <summary>
- Get the visual tree descendants of an element.
- </summary>
- <param name="element">The element.</param>
- <returns>The visual tree descendants of an element.</returns>
- <exception cref="T:System.ArgumentNullException">
- <paramref name="element"/> is null.
- </exception>
- </member>
- <member name="M:System.Windows.Controls.Primitives.VisualTreeExtensions.GetVisualDescendantsAndSelf(System.Windows.DependencyObject)">
- <summary>
- Get the visual tree descendants of an element and the element
- itself.
- </summary>
- <param name="element">The element.</param>
- <returns>
- The visual tree descendants of an element and the element itself.
- </returns>
- <exception cref="T:System.ArgumentNullException">
- <paramref name="element"/> is null.
- </exception>
- </member>
- <member name="M:System.Windows.Controls.Primitives.VisualTreeExtensions.GetVisualDescendantsAndSelfIterator(System.Windows.DependencyObject)">
- <summary>
- Get the visual tree descendants of an element and the element
- itself.
- </summary>
- <param name="element">The element.</param>
- <returns>
- The visual tree descendants of an element and the element itself.
- </returns>
- </member>
- <member name="M:System.Windows.Controls.Primitives.VisualTreeExtensions.GetVisualSiblings(System.Windows.DependencyObject)">
- <summary>
- Get the visual tree siblings of an element.
- </summary>
- <param name="element">The element.</param>
- <returns>The visual tree siblings of an element.</returns>
- <exception cref="T:System.ArgumentNullException">
- <paramref name="element"/> is null.
- </exception>
- </member>
- <member name="M:System.Windows.Controls.Primitives.VisualTreeExtensions.GetVisualSiblingsAndSelf(System.Windows.DependencyObject)">
- <summary>
- Get the visual tree siblings of an element and the element itself.
- </summary>
- <param name="element">The element.</param>
- <returns>
- The visual tree siblings of an element and the element itself.
- </returns>
- <exception cref="T:System.ArgumentNullException">
- <paramref name="element"/> is null.
- </exception>
- </member>
- <member name="M:System.Windows.Controls.Primitives.VisualTreeExtensions.GetBoundsRelativeTo(System.Windows.FrameworkElement,System.Windows.UIElement)">
- <summary>
- Get the bounds of an element relative to another element.
- </summary>
- <param name="element">The element.</param>
- <param name="otherElement">
- The element relative to the other element.
- </param>
- <returns>
- The bounds of the element relative to another element, or null if
- the elements are not related.
- </returns>
- <exception cref="T:System.ArgumentNullException">
- <paramref name="element"/> is null.
- </exception>
- <exception cref="T:System.ArgumentNullException">
- <paramref name="otherElement"/> is null.
- </exception>
- </member>
- <member name="M:System.Windows.Controls.Primitives.VisualTreeExtensions.InvokeOnLayoutUpdated(System.Windows.FrameworkElement,System.Action)">
- <summary>
- Perform an action when the element's LayoutUpdated event fires.
- </summary>
- <param name="element">The element.</param>
- <param name="action">The action to perform.</param>
- <exception cref="T:System.ArgumentNullException">
- <paramref name="element"/> is null.
- </exception>
- <exception cref="T:System.ArgumentNullException">
- <paramref name="action"/> is null.
- </exception>
- </member>
- <member name="M:System.Windows.Controls.Primitives.VisualTreeExtensions.GetLogicalChildren(System.Windows.FrameworkElement)">
- <summary>
- Retrieves all the logical children of a framework element using a
- breadth-first search. For performance reasons this method manually
- manages the stack instead of using recursion.
- </summary>
- <param name="parent">The parent framework element.</param>
- <returns>The logical children of the framework element.</returns>
- </member>
- <member name="M:System.Windows.Controls.Primitives.VisualTreeExtensions.GetLogicalDescendents(System.Windows.FrameworkElement)">
- <summary>
- Retrieves all the logical descendents of a framework element using a
- breadth-first search. For performance reasons this method manually
- manages the stack instead of using recursion.
- </summary>
- <param name="parent">The parent framework element.</param>
- <returns>The logical children of the framework element.</returns>
- </member>
- <member name="T:System.Windows.Controls.DockPanel">
- <summary>
- Arranges child elements around the edges of the panel. Optionally,
- last added child element can occupy the remaining space.
- </summary>
- <QualityBand>Stable</QualityBand>
- </member>
- <member name="F:System.Windows.Controls.DockPanel._ignorePropertyChange">
- <summary>
- A value indicating whether a dependency property change handler
- should ignore the next change notification. This is used to reset
- the value of properties without performing any of the actions in
- their change handlers.
- </summary>
- </member>
- <member name="F:System.Windows.Controls.DockPanel.LastChildFillProperty">
- <summary>
- Identifies the
- <see cref="P:System.Windows.Controls.DockPanel.LastChildFill" />
- dependency property.
- </summary>
- </member>
- <member name="M:System.Windows.Controls.DockPanel.OnLastChildFillPropertyChanged(System.Windows.DependencyObject,System.Windows.DependencyPropertyChangedEventArgs)">
- <summary>
- LastChildFillProperty property changed handler.
- </summary>
- <param name="d">DockPanel that changed its LastChildFill.</param>
- <param name="e">Event arguments.</param>
- </member>
- <member name="M:System.Windows.Controls.DockPanel.GetDock(System.Windows.UIElement)">
- <summary>
- Gets the value of the
- <see cref="P:System.Windows.Controls.DockPanel.Dock" /> attached
- property for the specified element.
- </summary>
- <param name="element">
- The element from which the property value is read.
- </param>
- <returns>
- The <see cref="P:System.Windows.Controls.DockPanel.Dock" /> property
- value for the element.
- </returns>
- </member>
- <member name="M:System.Windows.Controls.DockPanel.SetDock(System.Windows.UIElement,System.Windows.Controls.Dock)">
- <summary>
- Sets the value of the
- <see cref="P:System.Windows.Controls.DockPanel.Dock" /> attached
- property for the specified element to the specified dock value.
- </summary>
- <param name="element">
- The element to which the attached property is assigned.
- </param>
- <param name="dock">
- The dock value to assign to the specified element.
- </param>
- </member>
- <member name="F:System.Windows.Controls.DockPanel.DockProperty">
- <summary>
- Identifies the
- <see cref="P:System.Windows.Controls.DockPanel.Dock" />
- attached property.
- </summary>
- </member>
- <member name="M:System.Windows.Controls.DockPanel.OnDockPropertyChanged(System.Windows.DependencyObject,System.Windows.DependencyPropertyChangedEventArgs)">
- <summary>
- DockProperty property changed handler.
- </summary>
- <param name="d">UIElement that changed its Dock.</param>
- <param name="e">Event arguments.</param>
- </member>
- <member name="M:System.Windows.Controls.DockPanel.#ctor">
- <summary>
- Initializes a new instance of the
- <see cref="T:System.Windows.Controls.DockPanel" /> class.
- </summary>
- </member>
- <member name="M:System.Windows.Controls.DockPanel.MeasureOverride(System.Windows.Size)">
- <summary>
- Measures the child elements of a
- <see cref="T:System.Windows.Controls.DockPanel" /> in preparation
- for arranging them during the
- <see cref="M:System.Windows.Controls.DockPanel.ArrangeOverride(System.Windows.Size)" />
- pass.
- </summary>
- <param name="constraint">
- The area available to the
- <see cref="T:System.Windows.Controls.DockPanel" />.
- </param>
- <returns>
- The desired size of the
- <see cref="T:System.Windows.Controls.DockPanel" />.
- </returns>
- </member>
- <member name="M:System.Windows.Controls.DockPanel.ArrangeOverride(System.Windows.Size)">
- <summary>
- Arranges the child elements of the
- <see cref="T:System.Windows.Controls.DockPanel" /> control.
- </summary>
- <param name="arrangeSize">
- The area in the parent element that the
- <see cref="T:System.Windows.Controls.DockPanel" /> should use to
- arrange its child elements.
- </param>
- <returns>
- The actual size of the
- <see cref="T:System.Windows.Controls.DockPanel" /> after the child
- elements are arranged. The actual size should always equal
- <paramref name="arrangeSize" />.
- </returns>
- </member>
- <member name="P:System.Windows.Controls.DockPanel.LastChildFill">
- <summary>
- Gets or sets a value indicating whether the last child element
- added to a <see cref="T:System.Windows.Controls.DockPanel" />
- resizes to fill the remaining space.
- </summary>
- <value>
- True if the last element added resizes to fill the remaining space,
- false to indicate the last element does not resize. The default is
- true.
- </value>
- </member>
- <member name="T:System.Windows.Controls.CollectionHelper">
- <summary>
- A set of extension methods for manipulating collections.
- </summary>
- <QualityBand>Experimental</QualityBand>
- </member>
- <member name="M:System.Windows.Controls.CollectionHelper.IsReadOnly(System.Collections.IEnumerable)">
- <summary>
- Returns a value indicating whether a collection is read-only.
- </summary>
- <param name="collection">The collection to examine.</param>
- <returns>A value indicating whether a collection is read-only.</returns>
- </member>
- <member name="M:System.Windows.Controls.CollectionHelper.CanInsert(System.Collections.IEnumerable,System.Object)">
- <summary>
- Returns a value Indicating whether an item can be inserted in a
- collection.
- </summary>
- <param name="collection">The collection.</param>
- <param name="item">The item to be inserted.</param>
- <returns>A value Indicating whether an item can be inserted in a
- collection.</returns>
- </member>
- <member name="M:System.Windows.Controls.CollectionHelper.Insert(System.Collections.IEnumerable,System.Int32,System.Object)">
- <summary>
- Inserts an item into the collection at an index.
- </summary>
- <param name="collection">The collection.</param>
- <param name="index">The index at which to insert the item.</param>
- <param name="item">The item to be inserted.</param>
- </member>
- <member name="M:System.Windows.Controls.CollectionHelper.Count(System.Collections.IEnumerable)">
- <summary>
- Gets the number of items in the collection.
- </summary>
- <param name="collection">The collection.</param>
- <returns>The number of items in the collection.</returns>
- </member>
- <member name="M:System.Windows.Controls.CollectionHelper.Add(System.Collections.IEnumerable,System.Object)">
- <summary>
- Adds an item to the collection.
- </summary>
- <param name="collection">The collection.</param>
- <param name="item">The item to be added.</param>
- </member>
- <member name="M:System.Windows.Controls.CollectionHelper.Remove(System.Collections.IEnumerable,System.Object)">
- <summary>
- Removes an item from the collection.
- </summary>
- <param name="collection">The collection.</param>
- <param name="item">The item to be removed.</param>
- </member>
- <member name="M:System.Windows.Controls.CollectionHelper.RemoveAt(System.Collections.IEnumerable,System.Int32)">
- <summary>
- Removes an item at a given index from the collection.
- </summary>
- <param name="collection">The collection.</param>
- <param name="index">The index of the item to be removed.</param>
- </member>
- <member name="T:System.Windows.Controls.CardPanel">
- <summary>
- Lays out elements by overlapping each successive item on top of the other.
- </summary>
- <QualityBand>Experimental</QualityBand>
- </member>
- <member name="F:System.Windows.Controls.CardPanel.HorizontalMarginProperty">
- <summary>
- Identifies the HorizontalMargin dependency property.
- </summary>
- </member>
- <member name="M:System.Windows.Controls.CardPanel.OnHorizontalMarginPropertyChanged(System.Windows.DependencyObject,System.Windows.DependencyPropertyChangedEventArgs)">
- <summary>
- Called when the value of the HorizontalMargin property changes.
- </summary>
- <param name="d">Control that changed its HorizontalMargin.</param>
- <param name="e">Event arguments.</param>
- </member>
- <member name="M:System.Windows.Controls.CardPanel.OnHorizontalMarginPropertyChanged(System.Double,System.Double)">
- <summary>
- Called when the value of the HorizontalMargin property changes.
- </summary>
- <param name="oldValue">The value to be replaced.</param>
- <param name="newValue">The new value.</param>
- </member>
- <member name="F:System.Windows.Controls.CardPanel.VerticalMarginProperty">
- <summary>
- Identifies the VerticalMargin dependency property.
- </summary>
- </member>
- <member name="M:System.Windows.Controls.CardPanel.OnVerticalMarginPropertyChanged(System.Windows.DependencyObject,System.Windows.DependencyPropertyChangedEventArgs)">
- <summary>
- Called when the value of the VerticalMargin pro