/support/larceny/gl.sls
Unknown | 3526 lines | 3036 code | 490 blank | 0 comment | 0 complexity | 0f577b52faf9a7f9fb53f4aa68cb36f3 MD5 | raw file
Possible License(s): BSD-3-Clause
- ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
- ;; Copyright (c) 2004-2008 Yoshikatsu Fujita. All rights reserved.
- ;; Copyright (c) 2004-2008 LittleWing Company Limited. All rights reserved.
- ;; Redistribution and use in source and binary forms, with or without
- ;; modification, are permitted provided that the following conditions are met:
- ;; 1. Redistributions of source code must retain the above copyright notice,
- ;; this list of conditions and the following disclaimer.
- ;; 2. Redistributions in binary form must reproduce the above copyright notice,
- ;; this list of conditions and the following disclaimer in the documentation
- ;; and/or other materials provided with the distribution.
- ;; 3. Neither the name of the authors nor the names of its contributors may be
- ;; used to endorse or promote products derived from this software without
- ;; specific prior written permission.
- ;; THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- ;; AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- ;; IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- ;; ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
- ;; LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- ;; CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- ;; SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- ;; INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- ;; CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- ;; ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- ;; POSSIBILITY OF SUCH DAMAGE.
- ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
- ;; This library is derived from 'gl.scm' from Ypsilon Scheme.
- ;;
- ;; Ported to Larceny Scheme by Ed Cavazos <wayo.cavazos@gmail.com>
- ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
- (library
- (gl)
- (export GL_FALSE
- GL_TRUE
- GL_BYTE
- GL_UNSIGNED_BYTE
- GL_SHORT
- GL_UNSIGNED_SHORT
- GL_INT
- GL_UNSIGNED_INT
- GL_FLOAT
- GL_2_BYTES
- GL_3_BYTES
- GL_4_BYTES
- GL_DOUBLE
- GL_POINTS
- GL_LINES
- GL_LINE_LOOP
- GL_LINE_STRIP
- GL_TRIANGLES
- GL_TRIANGLE_STRIP
- GL_TRIANGLE_FAN
- GL_QUADS
- GL_QUAD_STRIP
- GL_POLYGON
- GL_VERTEX_ARRAY
- GL_NORMAL_ARRAY
- GL_COLOR_ARRAY
- GL_INDEX_ARRAY
- GL_TEXTURE_COORD_ARRAY
- GL_EDGE_FLAG_ARRAY
- GL_VERTEX_ARRAY_SIZE
- GL_VERTEX_ARRAY_TYPE
- GL_VERTEX_ARRAY_STRIDE
- GL_NORMAL_ARRAY_TYPE
- GL_NORMAL_ARRAY_STRIDE
- GL_COLOR_ARRAY_SIZE
- GL_COLOR_ARRAY_TYPE
- GL_COLOR_ARRAY_STRIDE
- GL_INDEX_ARRAY_TYPE
- GL_INDEX_ARRAY_STRIDE
- GL_TEXTURE_COORD_ARRAY_SIZE
- GL_TEXTURE_COORD_ARRAY_TYPE
- GL_TEXTURE_COORD_ARRAY_STRIDE
- GL_EDGE_FLAG_ARRAY_STRIDE
- GL_VERTEX_ARRAY_POINTER
- GL_NORMAL_ARRAY_POINTER
- GL_COLOR_ARRAY_POINTER
- GL_INDEX_ARRAY_POINTER
- GL_TEXTURE_COORD_ARRAY_POINTER
- GL_EDGE_FLAG_ARRAY_POINTER
- GL_V2F
- GL_V3F
- GL_C4UB_V2F
- GL_C4UB_V3F
- GL_C3F_V3F
- GL_N3F_V3F
- GL_C4F_N3F_V3F
- GL_T2F_V3F
- GL_T4F_V4F
- GL_T2F_C4UB_V3F
- GL_T2F_C3F_V3F
- GL_T2F_N3F_V3F
- GL_T2F_C4F_N3F_V3F
- GL_T4F_C4F_N3F_V4F
- GL_MATRIX_MODE
- GL_MODELVIEW
- GL_PROJECTION
- GL_TEXTURE
- GL_POINT_SMOOTH
- GL_POINT_SIZE
- GL_POINT_SIZE_GRANULARITY
- GL_POINT_SIZE_RANGE
- GL_LINE_SMOOTH
- GL_LINE_STIPPLE
- GL_LINE_STIPPLE_PATTERN
- GL_LINE_STIPPLE_REPEAT
- GL_LINE_WIDTH
- GL_LINE_WIDTH_GRANULARITY
- GL_LINE_WIDTH_RANGE
- GL_POINT
- GL_LINE
- GL_FILL
- GL_CW
- GL_CCW
- GL_FRONT
- GL_BACK
- GL_POLYGON_MODE
- GL_POLYGON_SMOOTH
- GL_POLYGON_STIPPLE
- GL_EDGE_FLAG
- GL_CULL_FACE
- GL_CULL_FACE_MODE
- GL_FRONT_FACE
- GL_POLYGON_OFFSET_FACTOR
- GL_POLYGON_OFFSET_UNITS
- GL_POLYGON_OFFSET_POINT
- GL_POLYGON_OFFSET_LINE
- GL_POLYGON_OFFSET_FILL
- GL_COMPILE
- GL_COMPILE_AND_EXECUTE
- GL_LIST_BASE
- GL_LIST_INDEX
- GL_LIST_MODE
- GL_NEVER
- GL_LESS
- GL_EQUAL
- GL_LEQUAL
- GL_GREATER
- GL_NOTEQUAL
- GL_GEQUAL
- GL_ALWAYS
- GL_DEPTH_TEST
- GL_DEPTH_BITS
- GL_DEPTH_CLEAR_VALUE
- GL_DEPTH_FUNC
- GL_DEPTH_RANGE
- GL_DEPTH_WRITEMASK
- GL_DEPTH_COMPONENT
- GL_LIGHTING
- GL_LIGHT0
- GL_LIGHT1
- GL_LIGHT2
- GL_LIGHT3
- GL_LIGHT4
- GL_LIGHT5
- GL_LIGHT6
- GL_LIGHT7
- GL_SPOT_EXPONENT
- GL_SPOT_CUTOFF
- GL_CONSTANT_ATTENUATION
- GL_LINEAR_ATTENUATION
- GL_QUADRATIC_ATTENUATION
- GL_AMBIENT
- GL_DIFFUSE
- GL_SPECULAR
- GL_SHININESS
- GL_EMISSION
- GL_POSITION
- GL_SPOT_DIRECTION
- GL_AMBIENT_AND_DIFFUSE
- GL_COLOR_INDEXES
- GL_LIGHT_MODEL_TWO_SIDE
- GL_LIGHT_MODEL_LOCAL_VIEWER
- GL_LIGHT_MODEL_AMBIENT
- GL_FRONT_AND_BACK
- GL_SHADE_MODEL
- GL_FLAT
- GL_SMOOTH
- GL_COLOR_MATERIAL
- GL_COLOR_MATERIAL_FACE
- GL_COLOR_MATERIAL_PARAMETER
- GL_NORMALIZE
- GL_CLIP_PLANE0
- GL_CLIP_PLANE1
- GL_CLIP_PLANE2
- GL_CLIP_PLANE3
- GL_CLIP_PLANE4
- GL_CLIP_PLANE5
- GL_ACCUM_RED_BITS
- GL_ACCUM_GREEN_BITS
- GL_ACCUM_BLUE_BITS
- GL_ACCUM_ALPHA_BITS
- GL_ACCUM_CLEAR_VALUE
- GL_ACCUM
- GL_ADD
- GL_LOAD
- GL_MULT
- GL_RETURN
- GL_ALPHA_TEST
- GL_ALPHA_TEST_REF
- GL_ALPHA_TEST_FUNC
- GL_BLEND
- GL_BLEND_SRC
- GL_BLEND_DST
- GL_ZERO
- GL_ONE
- GL_SRC_COLOR
- GL_ONE_MINUS_SRC_COLOR
- GL_SRC_ALPHA
- GL_ONE_MINUS_SRC_ALPHA
- GL_DST_ALPHA
- GL_ONE_MINUS_DST_ALPHA
- GL_DST_COLOR
- GL_ONE_MINUS_DST_COLOR
- GL_SRC_ALPHA_SATURATE
- GL_FEEDBACK
- GL_RENDER
- GL_SELECT
- GL_2D
- GL_3D
- GL_3D_COLOR
- GL_3D_COLOR_TEXTURE
- GL_4D_COLOR_TEXTURE
- GL_POINT_TOKEN
- GL_LINE_TOKEN
- GL_LINE_RESET_TOKEN
- GL_POLYGON_TOKEN
- GL_BITMAP_TOKEN
- GL_DRAW_PIXEL_TOKEN
- GL_COPY_PIXEL_TOKEN
- GL_PASS_THROUGH_TOKEN
- GL_FEEDBACK_BUFFER_POINTER
- GL_FEEDBACK_BUFFER_SIZE
- GL_FEEDBACK_BUFFER_TYPE
- GL_SELECTION_BUFFER_POINTER
- GL_SELECTION_BUFFER_SIZE
- GL_FOG
- GL_FOG_MODE
- GL_FOG_DENSITY
- GL_FOG_COLOR
- GL_FOG_INDEX
- GL_FOG_START
- GL_FOG_END
- GL_LINEAR
- GL_EXP
- GL_EXP2
- GL_LOGIC_OP
- GL_INDEX_LOGIC_OP
- GL_COLOR_LOGIC_OP
- GL_LOGIC_OP_MODE
- GL_CLEAR
- GL_SET
- GL_COPY
- GL_COPY_INVERTED
- GL_NOOP
- GL_INVERT
- GL_AND
- GL_NAND
- GL_OR
- GL_NOR
- GL_XOR
- GL_EQUIV
- GL_AND_REVERSE
- GL_AND_INVERTED
- GL_OR_REVERSE
- GL_OR_INVERTED
- GL_STENCIL_BITS
- GL_STENCIL_TEST
- GL_STENCIL_CLEAR_VALUE
- GL_STENCIL_FUNC
- GL_STENCIL_VALUE_MASK
- GL_STENCIL_FAIL
- GL_STENCIL_PASS_DEPTH_FAIL
- GL_STENCIL_PASS_DEPTH_PASS
- GL_STENCIL_REF
- GL_STENCIL_WRITEMASK
- GL_STENCIL_INDEX
- GL_KEEP
- GL_REPLACE
- GL_INCR
- GL_DECR
- GL_NONE
- GL_LEFT
- GL_RIGHT
- GL_FRONT_LEFT
- GL_FRONT_RIGHT
- GL_BACK_LEFT
- GL_BACK_RIGHT
- GL_AUX0
- GL_AUX1
- GL_AUX2
- GL_AUX3
- GL_COLOR_INDEX
- GL_RED
- GL_GREEN
- GL_BLUE
- GL_ALPHA
- GL_LUMINANCE
- GL_LUMINANCE_ALPHA
- GL_ALPHA_BITS
- GL_RED_BITS
- GL_GREEN_BITS
- GL_BLUE_BITS
- GL_INDEX_BITS
- GL_SUBPIXEL_BITS
- GL_AUX_BUFFERS
- GL_READ_BUFFER
- GL_DRAW_BUFFER
- GL_DOUBLEBUFFER
- GL_STEREO
- GL_BITMAP
- GL_COLOR
- GL_DEPTH
- GL_STENCIL
- GL_DITHER
- GL_RGB
- GL_RGBA
- GL_MAX_LIST_NESTING
- GL_MAX_EVAL_ORDER
- GL_MAX_LIGHTS
- GL_MAX_CLIP_PLANES
- GL_MAX_TEXTURE_SIZE
- GL_MAX_PIXEL_MAP_TABLE
- GL_MAX_ATTRIB_STACK_DEPTH
- GL_MAX_MODELVIEW_STACK_DEPTH
- GL_MAX_NAME_STACK_DEPTH
- GL_MAX_PROJECTION_STACK_DEPTH
- GL_MAX_TEXTURE_STACK_DEPTH
- GL_MAX_VIEWPORT_DIMS
- GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
- GL_ATTRIB_STACK_DEPTH
- GL_CLIENT_ATTRIB_STACK_DEPTH
- GL_COLOR_CLEAR_VALUE
- GL_COLOR_WRITEMASK
- GL_CURRENT_INDEX
- GL_CURRENT_COLOR
- GL_CURRENT_NORMAL
- GL_CURRENT_RASTER_COLOR
- GL_CURRENT_RASTER_DISTANCE
- GL_CURRENT_RASTER_INDEX
- GL_CURRENT_RASTER_POSITION
- GL_CURRENT_RASTER_TEXTURE_COORDS
- GL_CURRENT_RASTER_POSITION_VALID
- GL_CURRENT_TEXTURE_COORDS
- GL_INDEX_CLEAR_VALUE
- GL_INDEX_MODE
- GL_INDEX_WRITEMASK
- GL_MODELVIEW_MATRIX
- GL_MODELVIEW_STACK_DEPTH
- GL_NAME_STACK_DEPTH
- GL_PROJECTION_MATRIX
- GL_PROJECTION_STACK_DEPTH
- GL_RENDER_MODE
- GL_RGBA_MODE
- GL_TEXTURE_MATRIX
- GL_TEXTURE_STACK_DEPTH
- GL_VIEWPORT
- GL_AUTO_NORMAL
- GL_MAP1_COLOR_4
- GL_MAP1_INDEX
- GL_MAP1_NORMAL
- GL_MAP1_TEXTURE_COORD_1
- GL_MAP1_TEXTURE_COORD_2
- GL_MAP1_TEXTURE_COORD_3
- GL_MAP1_TEXTURE_COORD_4
- GL_MAP1_VERTEX_3
- GL_MAP1_VERTEX_4
- GL_MAP2_COLOR_4
- GL_MAP2_INDEX
- GL_MAP2_NORMAL
- GL_MAP2_TEXTURE_COORD_1
- GL_MAP2_TEXTURE_COORD_2
- GL_MAP2_TEXTURE_COORD_3
- GL_MAP2_TEXTURE_COORD_4
- GL_MAP2_VERTEX_3
- GL_MAP2_VERTEX_4
- GL_MAP1_GRID_DOMAIN
- GL_MAP1_GRID_SEGMENTS
- GL_MAP2_GRID_DOMAIN
- GL_MAP2_GRID_SEGMENTS
- GL_COEFF
- GL_ORDER
- GL_DOMAIN
- GL_PERSPECTIVE_CORRECTION_HINT
- GL_POINT_SMOOTH_HINT
- GL_LINE_SMOOTH_HINT
- GL_POLYGON_SMOOTH_HINT
- GL_FOG_HINT
- GL_DONT_CARE
- GL_FASTEST
- GL_NICEST
- GL_SCISSOR_BOX
- GL_SCISSOR_TEST
- GL_MAP_COLOR
- GL_MAP_STENCIL
- GL_INDEX_SHIFT
- GL_INDEX_OFFSET
- GL_RED_SCALE
- GL_RED_BIAS
- GL_GREEN_SCALE
- GL_GREEN_BIAS
- GL_BLUE_SCALE
- GL_BLUE_BIAS
- GL_ALPHA_SCALE
- GL_ALPHA_BIAS
- GL_DEPTH_SCALE
- GL_DEPTH_BIAS
- GL_PIXEL_MAP_S_TO_S_SIZE
- GL_PIXEL_MAP_I_TO_I_SIZE
- GL_PIXEL_MAP_I_TO_R_SIZE
- GL_PIXEL_MAP_I_TO_G_SIZE
- GL_PIXEL_MAP_I_TO_B_SIZE
- GL_PIXEL_MAP_I_TO_A_SIZE
- GL_PIXEL_MAP_R_TO_R_SIZE
- GL_PIXEL_MAP_G_TO_G_SIZE
- GL_PIXEL_MAP_B_TO_B_SIZE
- GL_PIXEL_MAP_A_TO_A_SIZE
- GL_PIXEL_MAP_S_TO_S
- GL_PIXEL_MAP_I_TO_I
- GL_PIXEL_MAP_I_TO_R
- GL_PIXEL_MAP_I_TO_G
- GL_PIXEL_MAP_I_TO_B
- GL_PIXEL_MAP_I_TO_A
- GL_PIXEL_MAP_R_TO_R
- GL_PIXEL_MAP_G_TO_G
- GL_PIXEL_MAP_B_TO_B
- GL_PIXEL_MAP_A_TO_A
- GL_PACK_ALIGNMENT
- GL_PACK_LSB_FIRST
- GL_PACK_ROW_LENGTH
- GL_PACK_SKIP_PIXELS
- GL_PACK_SKIP_ROWS
- GL_PACK_SWAP_BYTES
- GL_UNPACK_ALIGNMENT
- GL_UNPACK_LSB_FIRST
- GL_UNPACK_ROW_LENGTH
- GL_UNPACK_SKIP_PIXELS
- GL_UNPACK_SKIP_ROWS
- GL_UNPACK_SWAP_BYTES
- GL_ZOOM_X
- GL_ZOOM_Y
- GL_TEXTURE_ENV
- GL_TEXTURE_ENV_MODE
- GL_TEXTURE_1D
- GL_TEXTURE_2D
- GL_TEXTURE_WRAP_S
- GL_TEXTURE_WRAP_T
- GL_TEXTURE_MAG_FILTER
- GL_TEXTURE_MIN_FILTER
- GL_TEXTURE_ENV_COLOR
- GL_TEXTURE_GEN_S
- GL_TEXTURE_GEN_T
- GL_TEXTURE_GEN_MODE
- GL_TEXTURE_BORDER_COLOR
- GL_TEXTURE_WIDTH
- GL_TEXTURE_HEIGHT
- GL_TEXTURE_BORDER
- GL_TEXTURE_COMPONENTS
- GL_TEXTURE_RED_SIZE
- GL_TEXTURE_GREEN_SIZE
- GL_TEXTURE_BLUE_SIZE
- GL_TEXTURE_ALPHA_SIZE
- GL_TEXTURE_LUMINANCE_SIZE
- GL_TEXTURE_INTENSITY_SIZE
- GL_NEAREST_MIPMAP_NEAREST
- GL_NEAREST_MIPMAP_LINEAR
- GL_LINEAR_MIPMAP_NEAREST
- GL_LINEAR_MIPMAP_LINEAR
- GL_OBJECT_LINEAR
- GL_OBJECT_PLANE
- GL_EYE_LINEAR
- GL_EYE_PLANE
- GL_SPHERE_MAP
- GL_DECAL
- GL_MODULATE
- GL_NEAREST
- GL_REPEAT
- GL_CLAMP
- GL_S
- GL_T
- GL_R
- GL_Q
- GL_TEXTURE_GEN_R
- GL_TEXTURE_GEN_Q
- GL_VENDOR
- GL_RENDERER
- GL_VERSION
- GL_EXTENSIONS
- GL_NO_ERROR
- GL_INVALID_ENUM
- GL_INVALID_VALUE
- GL_INVALID_OPERATION
- GL_STACK_OVERFLOW
- GL_STACK_UNDERFLOW
- GL_OUT_OF_MEMORY
- GL_CURRENT_BIT
- GL_POINT_BIT
- GL_LINE_BIT
- GL_POLYGON_BIT
- GL_POLYGON_STIPPLE_BIT
- GL_PIXEL_MODE_BIT
- GL_LIGHTING_BIT
- GL_FOG_BIT
- GL_DEPTH_BUFFER_BIT
- GL_ACCUM_BUFFER_BIT
- GL_STENCIL_BUFFER_BIT
- GL_VIEWPORT_BIT
- GL_TRANSFORM_BIT
- GL_ENABLE_BIT
- GL_COLOR_BUFFER_BIT
- GL_HINT_BIT
- GL_EVAL_BIT
- GL_LIST_BIT
- GL_TEXTURE_BIT
- GL_SCISSOR_BIT
- GL_ALL_ATTRIB_BITS
- GL_PROXY_TEXTURE_1D
- GL_PROXY_TEXTURE_2D
- GL_TEXTURE_PRIORITY
- GL_TEXTURE_RESIDENT
- GL_TEXTURE_BINDING_1D
- GL_TEXTURE_BINDING_2D
- GL_TEXTURE_INTERNAL_FORMAT
- GL_ALPHA4
- GL_ALPHA8
- GL_ALPHA12
- GL_ALPHA16
- GL_LUMINANCE4
- GL_LUMINANCE8
- GL_LUMINANCE12
- GL_LUMINANCE16
- GL_LUMINANCE4_ALPHA4
- GL_LUMINANCE6_ALPHA2
- GL_LUMINANCE8_ALPHA8
- GL_LUMINANCE12_ALPHA4
- GL_LUMINANCE12_ALPHA12
- GL_LUMINANCE16_ALPHA16
- GL_INTENSITY
- GL_INTENSITY4
- GL_INTENSITY8
- GL_INTENSITY12
- GL_INTENSITY16
- GL_R3_G3_B2
- GL_RGB4
- GL_RGB5
- GL_RGB8
- GL_RGB10
- GL_RGB12
- GL_RGB16
- GL_RGBA2
- GL_RGBA4
- GL_RGB5_A1
- GL_RGBA8
- GL_RGB10_A2
- GL_RGBA12
- GL_RGBA16
- GL_CLIENT_PIXEL_STORE_BIT
- GL_CLIENT_VERTEX_ARRAY_BIT
- GL_ALL_CLIENT_ATTRIB_BITS
- GL_CLIENT_ALL_ATTRIB_BITS
- GL_RESCALE_NORMAL
- GL_CLAMP_TO_EDGE
- GL_MAX_ELEMENTS_VERTICES
- GL_MAX_ELEMENTS_INDICES
- GL_BGR
- GL_BGRA
- GL_UNSIGNED_BYTE_3_3_2
- GL_UNSIGNED_BYTE_2_3_3_REV
- GL_UNSIGNED_SHORT_5_6_5
- GL_UNSIGNED_SHORT_5_6_5_REV
- GL_UNSIGNED_SHORT_4_4_4_4
- GL_UNSIGNED_SHORT_4_4_4_4_REV
- GL_UNSIGNED_SHORT_5_5_5_1
- GL_UNSIGNED_SHORT_1_5_5_5_REV
- GL_UNSIGNED_INT_8_8_8_8
- GL_UNSIGNED_INT_8_8_8_8_REV
- GL_UNSIGNED_INT_10_10_10_2
- GL_UNSIGNED_INT_2_10_10_10_REV
- GL_LIGHT_MODEL_COLOR_CONTROL
- GL_SINGLE_COLOR
- GL_SEPARATE_SPECULAR_COLOR
- GL_TEXTURE_MIN_LOD
- GL_TEXTURE_MAX_LOD
- GL_TEXTURE_BASE_LEVEL
- GL_TEXTURE_MAX_LEVEL
- GL_SMOOTH_POINT_SIZE_RANGE
- GL_SMOOTH_POINT_SIZE_GRANULARITY
- GL_SMOOTH_LINE_WIDTH_RANGE
- GL_SMOOTH_LINE_WIDTH_GRANULARITY
- GL_ALIASED_POINT_SIZE_RANGE
- GL_ALIASED_LINE_WIDTH_RANGE
- GL_PACK_SKIP_IMAGES
- GL_PACK_IMAGE_HEIGHT
- GL_UNPACK_SKIP_IMAGES
- GL_UNPACK_IMAGE_HEIGHT
- GL_TEXTURE_3D
- GL_PROXY_TEXTURE_3D
- GL_TEXTURE_DEPTH
- GL_TEXTURE_WRAP_R
- GL_MAX_3D_TEXTURE_SIZE
- GL_TEXTURE_BINDING_3D
- GL_CONSTANT_COLOR
- GL_ONE_MINUS_CONSTANT_COLOR
- GL_CONSTANT_ALPHA
- GL_ONE_MINUS_CONSTANT_ALPHA
- GL_COLOR_TABLE
- GL_POST_CONVOLUTION_COLOR_TABLE
- GL_POST_COLOR_MATRIX_COLOR_TABLE
- GL_PROXY_COLOR_TABLE
- GL_PROXY_POST_CONVOLUTION_COLOR_TABLE
- GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE
- GL_COLOR_TABLE_SCALE
- GL_COLOR_TABLE_BIAS
- GL_COLOR_TABLE_FORMAT
- GL_COLOR_TABLE_WIDTH
- GL_COLOR_TABLE_RED_SIZE
- GL_COLOR_TABLE_GREEN_SIZE
- GL_COLOR_TABLE_BLUE_SIZE
- GL_COLOR_TABLE_ALPHA_SIZE
- GL_COLOR_TABLE_LUMINANCE_SIZE
- GL_COLOR_TABLE_INTENSITY_SIZE
- GL_CONVOLUTION_1D
- GL_CONVOLUTION_2D
- GL_SEPARABLE_2D
- GL_CONVOLUTION_BORDER_MODE
- GL_CONVOLUTION_FILTER_SCALE
- GL_CONVOLUTION_FILTER_BIAS
- GL_REDUCE
- GL_CONVOLUTION_FORMAT
- GL_CONVOLUTION_WIDTH
- GL_CONVOLUTION_HEIGHT
- GL_MAX_CONVOLUTION_WIDTH
- GL_MAX_CONVOLUTION_HEIGHT
- GL_POST_CONVOLUTION_RED_SCALE
- GL_POST_CONVOLUTION_GREEN_SCALE
- GL_POST_CONVOLUTION_BLUE_SCALE
- GL_POST_CONVOLUTION_ALPHA_SCALE
- GL_POST_CONVOLUTION_RED_BIAS
- GL_POST_CONVOLUTION_GREEN_BIAS
- GL_POST_CONVOLUTION_BLUE_BIAS
- GL_POST_CONVOLUTION_ALPHA_BIAS
- GL_CONSTANT_BORDER
- GL_REPLICATE_BORDER
- GL_CONVOLUTION_BORDER_COLOR
- GL_COLOR_MATRIX
- GL_COLOR_MATRIX_STACK_DEPTH
- GL_MAX_COLOR_MATRIX_STACK_DEPTH
- GL_POST_COLOR_MATRIX_RED_SCALE
- GL_POST_COLOR_MATRIX_GREEN_SCALE
- GL_POST_COLOR_MATRIX_BLUE_SCALE
- GL_POST_COLOR_MATRIX_ALPHA_SCALE
- GL_POST_COLOR_MATRIX_RED_BIAS
- GL_POST_COLOR_MATRIX_GREEN_BIAS
- GL_POST_COLOR_MATRIX_BLUE_BIAS
- GL_POST_COLOR_MATRIX_ALPHA_BIAS
- GL_HISTOGRAM
- GL_PROXY_HISTOGRAM
- GL_HISTOGRAM_WIDTH
- GL_HISTOGRAM_FORMAT
- GL_HISTOGRAM_RED_SIZE
- GL_HISTOGRAM_GREEN_SIZE
- GL_HISTOGRAM_BLUE_SIZE
- GL_HISTOGRAM_ALPHA_SIZE
- GL_HISTOGRAM_LUMINANCE_SIZE
- GL_HISTOGRAM_SINK
- GL_MINMAX
- GL_MINMAX_FORMAT
- GL_MINMAX_SINK
- GL_TABLE_TOO_LARGE
- GL_BLEND_EQUATION
- GL_MIN
- GL_MAX
- GL_FUNC_ADD
- GL_FUNC_SUBTRACT
- GL_FUNC_REVERSE_SUBTRACT
- GL_BLEND_COLOR
- GL_TEXTURE0
- GL_TEXTURE1
- GL_TEXTURE2
- GL_TEXTURE3
- GL_TEXTURE4
- GL_TEXTURE5
- GL_TEXTURE6
- GL_TEXTURE7
- GL_TEXTURE8
- GL_TEXTURE9
- GL_TEXTURE10
- GL_TEXTURE11
- GL_TEXTURE12
- GL_TEXTURE13
- GL_TEXTURE14
- GL_TEXTURE15
- GL_TEXTURE16
- GL_TEXTURE17
- GL_TEXTURE18
- GL_TEXTURE19
- GL_TEXTURE20
- GL_TEXTURE21
- GL_TEXTURE22
- GL_TEXTURE23
- GL_TEXTURE24
- GL_TEXTURE25
- GL_TEXTURE26
- GL_TEXTURE27
- GL_TEXTURE28
- GL_TEXTURE29
- GL_TEXTURE30
- GL_TEXTURE31
- GL_ACTIVE_TEXTURE
- GL_CLIENT_ACTIVE_TEXTURE
- GL_MAX_TEXTURE_UNITS
- GL_NORMAL_MAP
- GL_REFLECTION_MAP
- GL_TEXTURE_CUBE_MAP
- GL_TEXTURE_BINDING_CUBE_MAP
- GL_TEXTURE_CUBE_MAP_POSITIVE_X
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
- GL_PROXY_TEXTURE_CUBE_MAP
- GL_MAX_CUBE_MAP_TEXTURE_SIZE
- GL_COMPRESSED_ALPHA
- GL_COMPRESSED_LUMINANCE
- GL_COMPRESSED_LUMINANCE_ALPHA
- GL_COMPRESSED_INTENSITY
- GL_COMPRESSED_RGB
- GL_COMPRESSED_RGBA
- GL_TEXTURE_COMPRESSION_HINT
- GL_TEXTURE_COMPRESSED_IMAGE_SIZE
- GL_TEXTURE_COMPRESSED
- GL_NUM_COMPRESSED_TEXTURE_FORMATS
- GL_COMPRESSED_TEXTURE_FORMATS
- GL_MULTISAMPLE
- GL_SAMPLE_ALPHA_TO_COVERAGE
- GL_SAMPLE_ALPHA_TO_ONE
- GL_SAMPLE_COVERAGE
- GL_SAMPLE_BUFFERS
- GL_SAMPLES
- GL_SAMPLE_COVERAGE_VALUE
- GL_SAMPLE_COVERAGE_INVERT
- GL_MULTISAMPLE_BIT
- GL_TRANSPOSE_MODELVIEW_MATRIX
- GL_TRANSPOSE_PROJECTION_MATRIX
- GL_TRANSPOSE_TEXTURE_MATRIX
- GL_TRANSPOSE_COLOR_MATRIX
- GL_COMBINE
- GL_COMBINE_RGB
- GL_COMBINE_ALPHA
- GL_SOURCE0_RGB
- GL_SOURCE1_RGB
- GL_SOURCE2_RGB
- GL_SOURCE0_ALPHA
- GL_SOURCE1_ALPHA
- GL_SOURCE2_ALPHA
- GL_OPERAND0_RGB
- GL_OPERAND1_RGB
- GL_OPERAND2_RGB
- GL_OPERAND0_ALPHA
- GL_OPERAND1_ALPHA
- GL_OPERAND2_ALPHA
- GL_RGB_SCALE
- GL_ADD_SIGNED
- GL_INTERPOLATE
- GL_SUBTRACT
- GL_CONSTANT
- GL_PRIMARY_COLOR
- GL_PREVIOUS
- GL_DOT3_RGB
- GL_DOT3_RGBA
- GL_CLAMP_TO_BORDER
- GL_TEXTURE0_ARB
- GL_TEXTURE1_ARB
- GL_TEXTURE2_ARB
- GL_TEXTURE3_ARB
- GL_TEXTURE4_ARB
- GL_TEXTURE5_ARB
- GL_TEXTURE6_ARB
- GL_TEXTURE7_ARB
- GL_TEXTURE8_ARB
- GL_TEXTURE9_ARB
- GL_TEXTURE10_ARB
- GL_TEXTURE11_ARB
- GL_TEXTURE12_ARB
- GL_TEXTURE13_ARB
- GL_TEXTURE14_ARB
- GL_TEXTURE15_ARB
- GL_TEXTURE16_ARB
- GL_TEXTURE17_ARB
- GL_TEXTURE18_ARB
- GL_TEXTURE19_ARB
- GL_TEXTURE20_ARB
- GL_TEXTURE21_ARB
- GL_TEXTURE22_ARB
- GL_TEXTURE23_ARB
- GL_TEXTURE24_ARB
- GL_TEXTURE25_ARB
- GL_TEXTURE26_ARB
- GL_TEXTURE27_ARB
- GL_TEXTURE28_ARB
- GL_TEXTURE29_ARB
- GL_TEXTURE30_ARB
- GL_TEXTURE31_ARB
- GL_ACTIVE_TEXTURE_ARB
- GL_CLIENT_ACTIVE_TEXTURE_ARB
- GL_MAX_TEXTURE_UNITS_ARB
- glClearIndex
- glClearColor
- glClear
- glIndexMask
- glColorMask
- glAlphaFunc
- glBlendFunc
- glLogicOp
- glCullFace
- glFrontFace
- glPointSize
- glLineWidth
- glLineStipple
- glPolygonMode
- glPolygonOffset
- glPolygonStipple
- glGetPolygonStipple
- glEdgeFlag
- glEdgeFlagv
- glScissor
- glClipPlane
- glGetClipPlane
- glDrawBuffer
- glReadBuffer
- glEnable
- glDisable
- glIsEnabled
- glEnableClientState
- glDisableClientState
- glGetBooleanv
- glGetDoublev
- glGetFloatv
- glGetIntegerv
- glPushAttrib
- glPopAttrib
- glPushClientAttrib
- glPopClientAttrib
- glRenderMode
- glGetError
- glGetString
- glFinish
- glFlush
- glHint
- glClearDepth
- glDepthFunc
- glDepthMask
- glDepthRange
- glClearAccum
- glAccum
- glMatrixMode
- glOrtho
- glFrustum
- glViewport
- glPushMatrix
- glPopMatrix
- glLoadIdentity
- glLoadMatrixd
- glLoadMatrixf
- glMultMatrixd
- glMultMatrixf
- glRotated
- glRotatef
- glScaled
- glScalef
- glTranslated
- glTranslatef
- glIsList
- glDeleteLists
- glGenLists
- glNewList
- glEndList
- glCallList
- glCallLists
- glListBase
- glBegin
- glEnd
- glVertex2d
- glVertex2f
- glVertex2i
- glVertex2s
- glVertex3d
- glVertex3f
- glVertex3i
- glVertex3s
- glVertex4d
- glVertex4f
- glVertex4i
- glVertex4s
- glVertex2dv
- glVertex2fv
- glVertex2iv
- glVertex2sv
- glVertex3dv
- glVertex3fv
- glVertex3iv
- glVertex3sv
- glVertex4dv
- glVertex4fv
- glVertex4iv
- glVertex4sv
- glNormal3b
- glNormal3d
- glNormal3f
- glNormal3i
- glNormal3s
- glNormal3bv
- glNormal3dv
- glNormal3fv
- glNormal3iv
- glNormal3sv
- glIndexd
- glIndexf
- glIndexi
- glIndexs
- glIndexub
- glIndexdv
- glIndexfv
- glIndexiv
- glIndexsv
- glIndexubv
- glColor3b
- glColor3d
- glColor3f
- glColor3i
- glColor3s
- glColor3ub
- glColor3ui
- glColor3us
- glColor4b
- glColor4d
- glColor4f
- glColor4i
- glColor4s
- glColor4ub
- glColor4ui
- glColor4us
- glColor3bv
- glColor3dv
- glColor3fv
- glColor3iv
- glColor3sv
- glColor3ubv
- glColor3uiv
- glColor3usv
- glColor4bv
- glColor4dv
- glColor4fv
- glColor4iv
- glColor4sv
- glColor4ubv
- glColor4uiv
- glColor4usv
- glTexCoord1d
- glTexCoord1f
- glTexCoord1i
- glTexCoord1s
- glTexCoord2d
- glTexCoord2f
- glTexCoord2i
- glTexCoord2s
- glTexCoord3d
- glTexCoord3f
- glTexCoord3i
- glTexCoord3s
- glTexCoord4d
- glTexCoord4f
- glTexCoord4i
- glTexCoord4s
- glTexCoord1dv
- glTexCoord1fv
- glTexCoord1iv
- glTexCoord1sv
- glTexCoord2dv
- glTexCoord2fv
- glTexCoord2iv
- glTexCoord2sv
- glTexCoord3dv
- glTexCoord3fv
- glTexCoord3iv
- glTexCoord3sv
- glTexCoord4dv
- glTexCoord4fv
- glTexCoord4iv
- glTexCoord4sv
- glRasterPos2d
- glRasterPos2f
- glRasterPos2i
- glRasterPos2s
- glRasterPos3d
- glRasterPos3f
- glRasterPos3i
- glRasterPos3s
- glRasterPos4d
- glRasterPos4f
- glRasterPos4i
- glRasterPos4s
- glRasterPos2dv
- glRasterPos2fv
- glRasterPos2iv
- glRasterPos2sv
- glRasterPos3dv
- glRasterPos3fv
- glRasterPos3iv
- glRasterPos3sv
- glRasterPos4dv
- glRasterPos4fv
- glRasterPos4iv
- glRasterPos4sv
- glRectd
- glRectf
- glRecti
- glRects
- glRectdv
- glRectfv
- glRectiv
- glRectsv
- glVertexPointer
- glNormalPointer
- glColorPointer
- glIndexPointer
- glTexCoordPointer
- glEdgeFlagPointer
- glGetPointerv
- glArrayElement
- glDrawArrays
- glDrawElements
- glInterleavedArrays
- glShadeModel
- glLightf
- glLighti
- glLightfv
- glLightiv
- glGetLightfv
- glGetLightiv
- glLightModelf
- glLightModeli
- glLightModelfv
- glLightModeliv
- glMaterialf
- glMateriali
- glMaterialfv
- glMaterialiv
- glGetMaterialfv
- glGetMaterialiv
- glColorMaterial
- glPixelZoom
- glPixelStoref
- glPixelStorei
- glPixelTransferf
- glPixelTransferi
- glPixelMapfv
- glPixelMapuiv
- glPixelMapusv
- glGetPixelMapfv
- glGetPixelMapuiv
- glGetPixelMapusv
- glBitmap
- glReadPixels
- glDrawPixels
- glCopyPixels
- glStencilFunc
- glStencilMask
- glStencilOp
- glClearStencil
- glTexGend
- glTexGenf
- glTexGeni
- glTexGendv
- glTexGenfv
- glTexGeniv
- glGetTexGendv
- glGetTexGenfv
- glGetTexGeniv
- glTexEnvf
- glTexEnvi
- glTexEnvfv
- glTexEnviv
- glGetTexEnvfv
- glGetTexEnviv
- glTexParameterf
- glTexParameteri
- glTexParameterfv
- glTexParameteriv
- glGetTexParameterfv
- glGetTexParameteriv
- glGetTexLevelParameterfv
- glGetTexLevelParameteriv
- glTexImage1D
- glTexImage2D
- glGetTexImage
- glGenTextures
- glDeleteTextures
- glBindTexture
- glPrioritizeTextures
- glAreTexturesResident
- glIsTexture
- glTexSubImage1D
- glTexSubImage2D
- glCopyTexImage1D
- glCopyTexImage2D
- glCopyTexSubImage1D
- glCopyTexSubImage2D
- glMap1d
- glMap1f
- glMap2d
- glMap2f
- glGetMapdv
- glGetMapfv
- glGetMapiv
- glEvalCoord1d
- glEvalCoord1f
- glEvalCoord1dv
- glEvalCoord1fv
- glEvalCoord2d
- glEvalCoord2f
- glEvalCoord2dv
- glEvalCoord2fv
- glMapGrid1d
- glMapGrid1f
- glMapGrid2d
- glMapGrid2f
- glEvalPoint1
- glEvalPoint2
- glEvalMesh1
- glEvalMesh2
- glFogf
- glFogi
- glFogfv
- glFogiv
- glFeedbackBuffer
- glPassThrough
- glSelectBuffer
- glInitNames
- glLoadName
- glPushName
- glPopName
- glDrawRangeElements
- glTexImage3D
- glTexSubImage3D
- glCopyTexSubImage3D
- glColorTable
- glColorSubTable
- glColorTableParameteriv
- glColorTableParameterfv
- glCopyColorSubTable
- glCopyColorTable
- glGetColorTable
- glGetColorTableParameterfv
- glGetColorTableParameteriv
- glBlendEquation
- glBlendColor
- glHistogram
- glResetHistogram
- glGetHistogram
- glGetHistogramParameterfv
- glGetHistogramParameteriv
- glMinmax
- glResetMinmax
- glGetMinmax
- glGetMinmaxParameterfv
- glGetMinmaxParameteriv
- glConvolutionFilter1D
- glConvolutionFilter2D
- glConvolutionParameterf
- glConvolutionParameterfv
- glConvolutionParameteri
- glConvolutionParameteriv
- glCopyConvolutionFilter1D
- glCopyConvolutionFilter2D
- glGetConvolutionFilter
- glGetConvolutionParameterfv
- glGetConvolutionParameteriv
- glSeparableFilter2D
- glGetSeparableFilter
- glActiveTexture
- glClientActiveTexture
- glCompressedTexImage1D
- glCompressedTexImage2D
- glCompressedTexImage3D
- glCompressedTexSubImage1D
- glCompressedTexSubImage2D
- glCompressedTexSubImage3D
- glGetCompressedTexImage
- glMultiTexCoord1d
- glMultiTexCoord1dv
- glMultiTexCoord1f
- glMultiTexCoord1fv
- glMultiTexCoord1i
- glMultiTexCoord1iv
- glMultiTexCoord1s
- glMultiTexCoord1sv
- glMultiTexCoord2d
- glMultiTexCoord2dv
- glMultiTexCoord2f
- glMultiTexCoord2fv
- glMultiTexCoord2i
- glMultiTexCoord2iv
- glMultiTexCoord2s
- glMultiTexCoord2sv
- glMultiTexCoord3d
- glMultiTexCoord3dv
- glMultiTexCoord3f
- glMultiTexCoord3fv
- glMultiTexCoord3i
- glMultiTexCoord3iv
- glMultiTexCoord3s
- glMultiTexCoord3sv
- glMultiTexCoord4d
- glMultiTexCoord4dv
- glMultiTexCoord4f
- glMultiTexCoord4fv
- glMultiTexCoord4i
- glMultiTexCoord4iv
- glMultiTexCoord4s
- glMultiTexCoord4sv
- glLoadTransposeMatrixd
- glLoadTransposeMatrixf
- glMultTransposeMatrixd
- glMultTransposeMatrixf
- glSampleCoverage
- glActiveTextureARB
- glClientActiveTextureARB
- glMultiTexCoord1dARB
- glMultiTexCoord1dvARB
- glMultiTexCoord1fARB
- glMultiTexCoord1fvARB
- glMultiTexCoord1iARB
- glMultiTexCoord1ivARB
- glMultiTexCoord1sARB
- glMultiTexCoord1svARB
- glMultiTexCoord2dARB
- glMultiTexCoord2dvARB
- glMultiTexCoord2fARB
- glMultiTexCoord2fvARB
- glMultiTexCoord2iARB
- glMultiTexCoord2ivARB
- glMultiTexCoord2sARB
- glMultiTexCoord2svARB
- glMultiTexCoord3dARB
- glMultiTexCoord3dvARB
- glMultiTexCoord3fARB
- glMultiTexCoord3fvARB
- glMultiTexCoord3iARB
- glMultiTexCoord3ivARB
- glMultiTexCoord3sARB
- glMultiTexCoord3svARB
- glMultiTexCoord4dARB
- glMultiTexCoord4dvARB
- glMultiTexCoord4fARB
- glMultiTexCoord4fvARB
- glMultiTexCoord4iARB
- glMultiTexCoord4ivARB
- glMultiTexCoord4sARB
- glMultiTexCoord4svARB)
-
- (import (rnrs base)
- (rnrs lists)
- (rnrs io simple)
- (rnrs files)
- (err5rs records syntactic)
- (primitives system-features
- foreign-file
- foreign-procedure))
- (define libGL
- (let ((os (cdr (assq 'os-name (system-features)))))
- (cond ((string=? os "MacOS X") (foreign-file "OpenGL.framework/OpenGL"))
- ((string=? os "Win32") (foreign-file "opengl32.dll"))
- ((string=? os "Linux") (foreign-file "libGL.so.1"))
- ((string=? os "BSD Unix")
- (if (file-exists? "libGL.so")
- (foreign-file "libGL.so")
- (foreign-file "libGL.so.7.3")))
- (else
- (assertion-violation #f
- (string-append "can not locate OpenGL library,"
- " unknown operating system"))))))
- ;;;; Boolean values
- (define GL_FALSE #x0)
- (define GL_TRUE #x1)
- ;;;; Data types
- (define GL_BYTE #x1400)
- (define GL_UNSIGNED_BYTE #x1401)
- (define GL_SHORT #x1402)
- (define GL_UNSIGNED_SHORT #x1403)
- (define GL_INT #x1404)
- (define GL_UNSIGNED_INT #x1405)
- (define GL_FLOAT #x1406)
- (define GL_2_BYTES #x1407)
- (define GL_3_BYTES #x1408)
- (define GL_4_BYTES #x1409)
- (define GL_DOUBLE #x140A)
- ;;;; Primitives
- (define GL_POINTS #x0000)
- (define GL_LINES #x0001)
- (define GL_LINE_LOOP #x0002)
- (define GL_LINE_STRIP #x0003)
- (define GL_TRIANGLES #x0004)
- (define GL_TRIANGLE_STRIP #x0005)
- (define GL_TRIANGLE_FAN #x0006)
- (define GL_QUADS #x0007)
- (define GL_QUAD_STRIP #x0008)
- (define GL_POLYGON #x0009)
- ;;;; Vertex Arrays
- (define GL_VERTEX_ARRAY #x8074)
- (define GL_NORMAL_ARRAY #x8075)
- (define GL_COLOR_ARRAY #x8076)
- (define GL_INDEX_ARRAY #x8077)
- (define GL_TEXTURE_COORD_ARRAY #x8078)
- (define GL_EDGE_FLAG_ARRAY #x8079)
- (define GL_VERTEX_ARRAY_SIZE #x807A)
- (define GL_VERTEX_ARRAY_TYPE #x807B)
- (define GL_VERTEX_ARRAY_STRIDE #x807C)
- (define GL_NORMAL_ARRAY_TYPE #x807E)
- (define GL_NORMAL_ARRAY_STRIDE #x807F)
- (define GL_COLOR_ARRAY_SIZE #x8081)
- (define GL_COLOR_ARRAY_TYPE #x8082)
- (define GL_COLOR_ARRAY_STRIDE #x8083)
- (define GL_INDEX_ARRAY_TYPE #x8085)
- (define GL_INDEX_ARRAY_STRIDE #x8086)
- (define GL_TEXTURE_COORD_ARRAY_SIZE #x8088)
- (define GL_TEXTURE_COORD_ARRAY_TYPE #x8089)
- (define GL_TEXTURE_COORD_ARRAY_STRIDE #x808A)
- (define GL_EDGE_FLAG_ARRAY_STRIDE #x808C)
- (define GL_VERTEX_ARRAY_POINTER #x808E)
- (define GL_NORMAL_ARRAY_POINTER #x808F)
- (define GL_COLOR_ARRAY_POINTER #x8090)
- (define GL_INDEX_ARRAY_POINTER #x8091)
- (define GL_TEXTURE_COORD_ARRAY_POINTER #x8092)
- (define GL_EDGE_FLAG_ARRAY_POINTER #x8093)
- (define GL_V2F #x2A20)
- (define GL_V3F #x2A21)
- (define GL_C4UB_V2F #x2A22)
- (define GL_C4UB_V3F #x2A23)
- (define GL_C3F_V3F #x2A24)
- (define GL_N3F_V3F #x2A25)
- (define GL_C4F_N3F_V3F #x2A26)
- (define GL_T2F_V3F #x2A27)
- (define GL_T4F_V4F #x2A28)
- (define GL_T2F_C4UB_V3F #x2A29)
- (define GL_T2F_C3F_V3F #x2A2A)
- (define GL_T2F_N3F_V3F #x2A2B)
- (define GL_T2F_C4F_N3F_V3F #x2A2C)
- (define GL_T4F_C4F_N3F_V4F #x2A2D)
- ;;;; Matrix Mode
- (define GL_MATRIX_MODE #x0BA0)
- (define GL_MODELVIEW #x1700)
- (define GL_PROJECTION #x1701)
- (define GL_TEXTURE #x1702)
- ;;;; Points
- (define GL_POINT_SMOOTH #x0B10)
- (define GL_POINT_SIZE #x0B11)
- (define GL_POINT_SIZE_GRANULARITY #x0B13)
- (define GL_POINT_SIZE_RANGE #x0B12)
- ;;;; Lines
- (define GL_LINE_SMOOTH #x0B20)
- (define GL_LINE_STIPPLE #x0B24)
- (define GL_LINE_STIPPLE_PATTERN #x0B25)
- (define GL_LINE_STIPPLE_REPEAT #x0B26)
- (define GL_LINE_WIDTH #x0B21)
- (define GL_LINE_WIDTH_GRANULARITY #x0B23)
- (define GL_LINE_WIDTH_RANGE #x0B22)
- ;;;; Polygons
- (define GL_POINT #x1B00)
- (define GL_LINE #x1B01)
- (define GL_FILL #x1B02)
- (define GL_CW #x0900)
- (define GL_CCW #x0901)
- (define GL_FRONT #x0404)
- (define GL_BACK #x0405)
- (define GL_POLYGON_MODE #x0B40)
- (define GL_POLYGON_SMOOTH #x0B41)
- (define GL_POLYGON_STIPPLE #x0B42)
- (define GL_EDGE_FLAG #x0B43)
- (define GL_CULL_FACE #x0B44)
- (define GL_CULL_FACE_MODE #x0B45)
- (define GL_FRONT_FACE #x0B46)
- (define GL_POLYGON_OFFSET_FACTOR #x8038)
- (define GL_POLYGON_OFFSET_UNITS #x2A00)
- (define GL_POLYGON_OFFSET_POINT #x2A01)
- (define GL_POLYGON_OFFSET_LINE #x2A02)
- (define GL_POLYGON_OFFSET_FILL #x8037)
- ;;;; Display Lists
- (define GL_COMPILE #x1300)
- (define GL_COMPILE_AND_EXECUTE #x1301)
- (define GL_LIST_BASE #x0B32)
- (define GL_LIST_INDEX #x0B33)
- (define GL_LIST_MODE #x0B30)
- ;;;; Depth buffer
- (define GL_NEVER #x0200)
- (define GL_LESS #x0201)
- (define GL_EQUAL #x0202)
- (define GL_LEQUAL #x0203)
- (define GL_GREATER #x0204)
- (define GL_NOTEQUAL #x0205)
- (define GL_GEQUAL #x0206)
- (define GL_ALWAYS #x0207)
- (define GL_DEPTH_TEST #x0B71)
- (define GL_DEPTH_BITS #x0D56)
- (define GL_DEPTH_CLEAR_VALUE #x0B73)
- (define GL_DEPTH_FUNC #x0B74)
- (define GL_DEPTH_RANGE #x0B70)
- (define GL_DEPTH_WRITEMASK #x0B72)
- (define GL_DEPTH_COMPONENT #x1902)
- ;;;; Lighting
- (define GL_LIGHTING #x0B50)
- (define GL_LIGHT0 #x4000)
- (define GL_LIGHT1 #x4001)
- (define GL_LIGHT2 #x4002)
- (define GL_LIGHT3 #x4003)
- (define GL_LIGHT4 #x4004)
- (define GL_LIGHT5 #x4005)
- (define GL_LIGHT6 #x4006)
- (define GL_LIGHT7 #x4007)
- (define GL_SPOT_EXPONENT #x1205)
- (define GL_SPOT_CUTOFF #x1206)
- (define GL_CONSTANT_ATTENUATION #x1207)
- (define GL_LINEAR_ATTENUATION #x1208)
- (define GL_QUADRATIC_ATTENUATION #x1209)
- (define GL_AMBIENT #x1200)
- (define GL_DIFFUSE #x1201)
- (define GL_SPECULAR #x1202)
- (define GL_SHININESS #x1601)
- (define GL_EMISSION #x1600)
- (define GL_POSITION #x1203)
- (define GL_SPOT_DIRECTION #x1204)
- (define GL_AMBIENT_AND_DIFFUSE #x1602)
- (define GL_COLOR_INDEXES #x1603)
- (define GL_LIGHT_MODEL_TWO_SIDE #x0B52)
- (define GL_LIGHT_MODEL_LOCAL_VIEWER #x0B51)
- (define GL_LIGHT_MODEL_AMBIENT #x0B53)
- (define GL_FRONT_AND_BACK #x0408)
- (define GL_SHADE_MODEL #x0B54)
- (define GL_FLAT #x1D00)
- (define GL_SMOOTH #x1D01)
- (define GL_COLOR_MATERIAL #x0B57)
- (define GL_COLOR_MATERIAL_FACE #x0B55)
- (define GL_COLOR_MATERIAL_PARAMETER #x0B56)
- (define GL_NORMALIZE #x0BA1)
- ;;;; User clipping planes
- (define GL_CLIP_PLANE0 #x3000)
- (define GL_CLIP_PLANE1 #x3001)
- (define GL_CLIP_PLANE2 #x3002)
- (define GL_CLIP_PLANE3 #x3003)
- (define GL_CLIP_PLANE4 #x3004)
- (define GL_CLIP_PLANE5 #x3005)
- ;;;; Accumulation buffer
- (define GL_ACCUM_RED_BITS #x0D58)
- (define GL_ACCUM_GREEN_BITS #x0D59)
- (define GL_ACCUM_BLUE_BITS #x0D5A)
- (define GL_ACCUM_ALPHA_BITS #x0D5B)
- (define GL_ACCUM_CLEAR_VALUE #x0B80)
- (define GL_ACCUM #x0100)
- (define GL_ADD #x0104)
- (define GL_LOAD #x0101)
- (define GL_MULT #x0103)
- (define GL_RETURN #x0102)
- ;;;; Alpha testing
- (define GL_ALPHA_TEST #x0BC0)
- (define GL_ALPHA_TEST_REF #x0BC2)
- (define GL_ALPHA_TEST_FUNC #x0BC1)
- ;;;; Blending
- (define GL_BLEND #x0BE2)
- (define GL_BLEND_SRC #x0BE1)
- (define GL_BLEND_DST #x0BE0)
- (define GL_ZERO #x0)
- (define GL_ONE #x1)
- (define GL_SRC_COLOR #x0300)
- (define GL_ONE_MINUS_SRC_COLOR #x0301)
- (define GL_SRC_ALPHA #x0302)
- (define GL_ONE_MINUS_SRC_ALPHA #x0303)
- (define GL_DST_ALPHA #x0304)
- (define GL_ONE_MINUS_DST_ALPHA #x0305)
- (define GL_DST_COLOR #x0306)
- (define GL_ONE_MINUS_DST_COLOR #x0307)
- (define GL_SRC_ALPHA_SATURATE #x0308)
- ;;;; Render Mode
- (define GL_FEEDBACK #x1C01)
- (define GL_RENDER #x1C00)
- (define GL_SELECT #x1C02)
- ;;;; Feedback
- (define GL_2D #x0600)
- (define GL_3D #x0601)
- (define GL_3D_COLOR #x0602)
- (define GL_3D_COLOR_TEXTURE #x0603)
- (define GL_4D_COLOR_TEXTURE #x0604)
- (define GL_POINT_TOKEN #x0701)
- (define GL_LINE_TOKEN #x0702)
- (define GL_LINE_RESET_TOKEN #x0707)
- (define GL_POLYGON_TOKEN #x0703)
- (define GL_BITMAP_TOKEN #x0704)
- (define GL_DRAW_PIXEL_TOKEN #x0705)
- (define GL_COPY_PIXEL_TOKEN #x0706)
- (define GL_PASS_THROUGH_TOKEN #x0700)
- (define GL_FEEDBACK_BUFFER_POINTER #x0DF0)
- (define GL_FEEDBACK_BUFFER_SIZE #x0DF1)
- (define GL_FEEDBACK_BUFFER_TYPE #x0DF2)
- ;;;; Selection
- (define GL_SELECTION_BUFFER_POINTER #x0DF3)
- (define GL_SELECTION_BUFFER_SIZE #x0DF4)
- ;;;; Fog
- (define GL_FOG #x0B60)
- (define GL_FOG_MODE #x0B65)
- (define GL_FOG_DENSITY #x0B62)
- (define GL_FOG_COLOR #x0B66)
- (define GL_FOG_INDEX #x0B61)
- (define GL_FOG_START #x0B63)
- (define GL_FOG_END #x0B64)
- (define GL_LINEAR #x2601)
- (define GL_EXP #x0800)
- (define GL_EXP2 #x0801)
- ;;;; Logic Ops
- (define GL_LOGIC_OP #x0BF1)
- (define GL_INDEX_LOGIC_OP #x0BF1)
- (define GL_COLOR_LOGIC_OP #x0BF2)
- (define GL_LOGIC_OP_MODE #x0BF0)
- (define GL_CLEAR #x1500)
- (define GL_SET #x150F)
- (define GL_COPY #x1503)
- (define GL_COPY_INVERTED #x150C)
- (define GL_NOOP #x1505)
- (define GL_INVERT #x150A)
- (define GL_AND #x1501)
- (define GL_NAND #x150E)
- (define GL_OR #x1507)
- (define GL_NOR #x1508)
- (define GL_XOR #x1506)
- (define GL_EQUIV #x1509)
- (define GL_AND_REVERSE #x1502)
- (define GL_AND_INVERTED #x1504)
- (define GL_OR_REVERSE #x150B)
- (define GL_OR_INVERTED #x150D)
- ;;;; Stencil
- (define GL_STENCIL_BITS #x0D57)
- (define GL_STENCIL_TEST #x0B90)
- (define GL_STENCIL_CLEAR_VALUE #x0B91)
- (define GL_STENCIL_FUNC #x0B92)
- (define GL_STENCIL_VALUE_MASK #x0B93)
- (define GL_STENCIL_FAIL #x0B94)
- (define GL_STENCIL_PASS_DEPTH_FAIL #x0B95)
- (define GL_STENCIL_PASS_DEPTH_PASS #x0B96)
- (define GL_STENCIL_REF #x0B97)
- (define GL_STENCIL_WRITEMASK #x0B98)
- (define GL_STENCIL_INDEX #x1901)
- (define GL_KEEP #x1E00)
- (define GL_REPLACE #x1E01)
- (define GL_INCR #x1E02)
- (define GL_DECR #x1E03)
- ;;;; Buffers, Pixel Drawing/Reading
- (define GL_NONE #x0)
- (define GL_LEFT #x0406)
- (define GL_RIGHT #x0407)
- ;;;;GL_FRONT 0x0404
- ;;;;GL_BACK 0x0405
- ;;;;GL_FRONT_AND_BACK 0x0408
- (define GL_FRONT_LEFT #x0400)
- (define GL_FRONT_RIGHT #x0401)
- (define GL_BACK_LEFT #x0402)
- (define GL_BACK_RIGHT #x0403)
- (define GL_AUX0 #x0409)
- (define GL_AUX1 #x040A)
- (define GL_AUX2 #x040B)
- (define GL_AUX3 #x040C)
- (define GL_COLOR_INDEX #x1900)
- (define GL_RED #x1903)
- (define GL_GREEN #x1904)
- (define GL_BLUE #x1905)
- (define GL_ALPHA #x1906)
- (define GL_LUMINANCE #x1909)
- (define GL_LUMINANCE_ALPHA #x190A)
- (define GL_ALPHA_BITS #x0D55)
- (define GL_RED_BITS #x0D52)
- (define GL_GREEN_BITS #x0D53)
- (define GL_BLUE_BITS #x0D54)
- (define GL_INDEX_BITS #x0D51)
- (define GL_SUBPIXEL_BITS #x0D50)
- (define GL_AUX_BUFFERS #x0C00)
- (define GL_READ_BUFFER #x0C02)
- (define GL_DRAW_BUFFER #x0C01)
- (define GL_DOUBLEBUFFER #x0C32)
- (define GL_STEREO #x0C33)
- (define GL_BITMAP #x1A00)
- (define GL_COLOR #x1800)
- (define GL_DEPTH #x1801)
- (define GL_STENCIL #x1802)
- (define GL_DITHER #x0BD0)
- (define GL_RGB #x1907)
- (define GL_RGBA #x1908)
- ;;;; Implementation limits
- (define GL_MAX_LIST_NESTING #x0B31)
- (define GL_MAX_EVAL_ORDER #x0D30)
- (define GL_MAX_LIGHTS #x0D31)
- (define GL_MAX_CLIP_PLANES #x0D32)
- (define GL_MAX_TEXTURE_SIZE #x0D33)
- (define GL_MAX_PIXEL_MAP_TABLE #x0D34)
- (define GL_MAX_ATTRIB_STACK_DEPTH #x0D35)
- (define GL_MAX_MODELVIEW_STACK_DEPTH #x0D36)
- (define GL_MAX_NAME_STACK_DEPTH #x0D37)
- (define GL_MAX_PROJECTION_STACK_DEPTH #x0D38)
- (define GL_MAX_TEXTURE_STACK_DEPTH #x0D39)
- (define GL_MAX_VIEWPORT_DIMS #x0D3A)
- (define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH #x0D3B)
- ;;;; Gets
- (define GL_ATTRIB_STACK_DEPTH #x0BB0)
- (define GL_CLIENT_ATTRIB_STACK_DEPTH #x0BB1)
- (define GL_COLOR_CLEAR_VALUE #x0C22)
- (define GL_COLOR_WRITEMASK #x0C23)
- (define GL_CURRENT_INDEX #x0B01)
- (define GL_CURRENT_COLOR #x0B00)
- (define GL_CURRENT_NORMAL #x0B02)
- (define GL_CURRENT_RASTER_COLOR #x0B04)
- (define GL_CURRENT_RASTER_DISTANCE #x0B09)
- (define GL_CURRENT_RASTER_INDEX #x0B05)
- (define GL_CURRENT_RASTER_POSITION #x0B07)
- (define GL_CURRENT_RASTER_TEXTURE_COORDS #x0B06)
- (define GL_CURRENT_RASTER_POSITION_VALID #x0B08)
- (define GL_CURRENT_TEXTURE_COORDS #x0B03)
- (define GL_INDEX_CLEAR_VALUE #x0C20)
- (define GL_INDEX_MODE #x0C30)
- (define GL_INDEX_WRITEMASK #x0C21)
- (define GL_MODELVIEW_MATRIX #x0BA6)
- (define GL_MODELVIEW_STACK_DEPTH #x0BA3)
- (define GL_NAME_STACK_DEPTH #x0D70)
- (define GL_PROJECTION_MATRIX #x0BA7)
- (define GL_PROJECTION_STACK_DEPTH #x0BA4)
- (define GL_RENDER_MODE #x0C40)
- (define GL_RGBA_MODE #x0C31)
- (define GL_TEXTURE_MATRIX #x0BA8)
- (define GL_TEXTURE_STACK_DEPTH #x0BA5)
- (define GL_VIEWPORT #x0BA2)
- ;;;; Evaluators
- (define GL_AUTO_NORMAL #x0D80)
- (define GL_MAP1_COLOR_4 #x0D90)
- (define GL_MAP1_INDEX #x0D91)
- (define GL_MAP1_NORMAL #x0D92)
- (define GL_MAP1_TEXTURE_COORD_1 #x0D93)
- (define GL_MAP1_TEXTURE_COORD_2 #x0D94)
- (define GL_MAP1_TEXTURE_COORD_3 #x0D95)
- (define GL_MAP1_TEXTURE_COORD_4 #x0D96)
- (define GL_MAP1_VERTEX_3 #x0D97)
- (define GL_MAP1_VERTEX_4 #x0D98)
- (define GL_MAP2_COLOR_4 #x0DB0)
- (define GL_MAP2_INDEX #x0DB1)
- (define GL_MAP2_NORMAL #x0DB2)
- (define GL_MAP2_TEXTURE_COORD_1 #x0DB3)
- (define GL_MAP2_TEXTURE_COORD_2 #x0DB4)
- (define GL_MAP2_TEXTURE_COORD_3 #x0DB5)
- (define GL_MAP2_TEXTURE_COORD_4 #x0DB6)
- (define GL_MAP2_VERTEX_3 #x0DB7)
- (define GL_MAP2_VERTEX_4 #x0DB8)
- (define GL_MAP1_GRID_DOMAIN #x0DD0)
- (define GL_MAP1_GRID_SEGMENTS #x0DD1)
- (define GL_MAP2_GRID_DOMAIN #x0DD2)
- (define GL_MAP2_GRID_SEGMENTS #x0DD3)
- (define GL_COEFF #x0A00)
- (define GL_ORDER #x0A01)
- (define GL_DOMAIN #x0A02)
- ;;;; Hints
- (define GL_PERSPECTIVE_CORRECTION_HINT #x0C50)
- (define GL_POINT_SMOOTH_HINT #x0C51)
- (define GL_LINE_SMOOTH_HINT #x0C52)
- (define GL_POLYGON_SMOOTH_HINT #x0C53)
- (define GL_FOG_HINT #x0C54)
- (define GL_DONT_CARE #x1100)
- (define GL_FASTEST #x1101)
- (define GL_NICEST #x1102)
- ;;;; Scissor box
- (define GL_SCISSOR_BOX #x0C10)
- (define GL_SCISSOR_TEST #x0C11)
- ;;;; Pixel Mode / Transfer
- (define GL_MAP_COLOR #x0D10)
- (define GL_MAP_STENCIL #x0D11)
- (define GL_INDEX_SHIFT #x0D12)
- (define GL_INDEX_OFFSET #x0D13)
- (define GL_RED_SCALE #x0D14)
- (define GL_RED_BIAS #x0D15)
- (define GL_GREEN_SCALE #x0D18)
- (define GL_GREEN_BIAS #x0D19)
- (define GL_BLUE_SCALE #x0D1A)
- (define GL_BLUE_BIAS #x0D1B)
- (define GL_ALPHA_SCALE #x0D1C)
- (define GL_ALPHA_BIAS #x0D1D)
- (define GL_DEPTH_SCALE #x0D1E)
- (define GL_DEPTH_BIAS #x0D1F)
- (define GL_PIXEL_MAP_S_TO_S_SIZE #x0CB1)
- (define GL_PIXEL_MAP_I_TO_I_SIZE #x0CB0)
- (define GL_PIXEL_MAP_I_TO_R_SIZE #x0CB2)
- (define GL_PIXEL_MAP_I_TO_G_SIZE #x0CB3)
- (define GL_PIXEL_MAP_I_TO_B_SIZE #x0CB4)
- (define GL_PIXEL_MAP_I_TO_A_SIZE #x0CB5)
- (define GL_PIXEL_MAP_R_TO_R_SIZE #x0CB6)
- (define GL_PIXEL_MAP_G_TO_G_SIZE #x0CB7)
- (define GL_PIXEL_MAP_B_TO_B_SIZE #x0CB8)
- (define GL_PIXEL_MAP_A_TO_A_SIZE #x0CB9)
- (define GL_PIXEL_MAP_S_TO_S #x0C71)
- (define GL_PIXEL_MAP_I_TO_I #x0C70)
- (define GL_PIXEL_MAP_I_TO_R #x0C72)
- (define GL_PIXEL_MAP_I_TO_G #x0C73)
- (define GL_PIXEL_MAP_I_TO_B #x0C74)
- (define GL_PIXEL_MAP_I_TO_A #x0C75)
- (define GL_PIXEL_MAP_R_TO_R #x0C76)
- (define GL_PIXEL_MAP_G_TO_G #x0C77)
- (define GL_PIXEL_MAP_B_TO_B #x0C78)
- (define GL_PIXEL_MAP_A_TO_A #x0C79)
- (define GL_PACK_ALIGNMENT #x0D05)
- (define GL_PACK_LSB_FIRST #x0D01)
- (define GL_PACK_ROW_LENGTH #x0D02)
- (define GL_PACK_SKIP_PIXELS #x0D04)
- (define GL_PACK_SKIP_ROWS #x0D03)
- (define GL_PACK_SWAP_BYTES #x0D00)
- (define GL_UNPACK_ALIGNMENT #x0CF5)
- (define GL_UNPACK_LSB_FIRST #x0CF1)
- (define GL_UNPACK_ROW_LENGTH #x0CF2)
- (define GL_UNPACK_SKIP_PIXELS #x0CF4)
- (define GL_UNPACK_SKIP_ROWS #x0CF3)
- (define GL_UNPACK_SWAP_BYTES #x0CF0)
- (define GL_ZOOM_X #x0D16)
- (define GL_ZOOM_Y #x0D17)
- ;;;; Texture mapping
- (define GL_TEXTURE_ENV #x2300)
- (define GL_TEXTURE_ENV_MODE #x2200)
- (define GL_TEXTURE_1D #x0DE0)
- (define GL_TEXTURE_2D #x0DE1)
- (define GL_TEXTURE_WRAP_S #x2802)
- (define GL_TEXTURE_WRAP_T #x2803)
- (define GL_TEXTURE_MAG_FILTER #x2800)
- (define GL_TEXTURE_MIN_FILTER #x2801)
- (define GL_TEXTURE_ENV_COLOR #x2201)
- (define GL_TEXTURE_GEN_S #x0C60)
- (define GL_TEXTURE_GEN_T #x0C61)
- (define GL_TEXTURE_GEN_MODE #x2500)
- (define GL_TEXTURE_BORDER_COLOR #x1004)
- (define GL_TEXTURE_WIDTH #x1000)
- (define GL_TEXTURE_HEIGHT #x1001)
- (define GL_TEXTURE_BORDER #x1005)
- (define GL_TEXTURE_COMPONENTS #x1003)
- (define GL_TEXTURE_RED_SIZE #x805C)
- (define GL_TEXTURE_GREEN_SIZE #x805D)
- (define GL_TEXTURE_BLUE_SIZE #x805E)
- (define GL_TEXTURE_ALPHA_SIZE #x805F)
- (define GL_TEXTURE_LUMINANCE_SIZE #x8060)
- (define GL_TEXTURE_INTENSITY_SIZE #x8061)
- (define GL_NEAREST_MIPMAP_NEAREST #x2700)
- (define GL_NEAREST_MIPMAP_LINEAR #x2702)
- (define GL_LINEAR_MIPMAP_NEAREST #x2701)
- (define GL_LINEAR_MIPMAP_LINEAR #x2703)
- (define GL_OBJECT_LINEAR #x2401)
- (define GL_OBJECT_PLANE #x2501)
- (define GL_EYE_LINEAR #x2400)
- (define GL_EYE_PLANE #x2502)
- (define GL_SPHERE_MAP #x2402)
- (define GL_DECAL #x2101)
- (define GL_MODULATE #x2100)
- (define GL_NEAREST #x2600)
- (define GL_REPEAT #x2901)
- (define GL_CLAMP #x2900)
- (define GL_S #x2000)
- (define GL_T #x2001)
- (define GL_R #x2002)
- (define GL_Q #x2003)
- (define GL_TEXTURE_GEN_R #x0C62)
- (define GL_TEXTURE_GEN_Q #x0C63)
- ;;;; Utility
- (define GL_VENDOR #x1F00)
- (define GL_RENDERER #x1F01)
- (define GL_VERSION #x1F02)
- (define GL_EXTENSIONS #x1F03)
- ;;;; Errors
- (define GL_NO_ERROR #x0)
- (define GL_INVALID_ENUM #x0500)
- (define GL_INVALID_VALUE #x0501)
- (define GL_INVALID_OPERATION #x0502)
- (define GL_STACK_OVERFLOW #x0503)
- (define GL_STACK_UNDERFLOW #x0504)
- (define GL_OUT_OF_MEMORY #x0505)
- ;;;; glPush/PopAttrib bits
- (define GL_CURRENT_BIT #x00000001)
- (define GL_POINT_BIT #x00000002)
- (define GL_LINE_BIT #x00000004)
- (define GL_POLYGON_BIT #x00000008)
- (define GL_POLYGON_STIPPLE_BIT #x00000010)
- (define GL_PIXEL_MODE_BIT #x00000020)
- (define GL_LIGHTING_BIT #x00000040)
- (define GL_FOG_BIT #x00000080)
- (define GL_DEPTH_BUFFER_BIT #x00000100)
- (define GL_ACCUM_BUFFER_BIT #x00000200)
- (define GL_STENCIL_BUFFER_BIT #x00000400)
- (define GL_VIEWPORT_BIT #x00000800)
- (define GL_TRANSFORM_BIT #x00001000)
- (define GL_ENABLE_BIT #x00002000)
- (define GL_COLOR_BUFFER_BIT #x00004000)
- (define GL_HINT_BIT #x00008000)
- (define GL_EVAL_BIT #x00010000)
- (define GL_LIST_BIT #x00020000)
- (define GL_TEXTURE_BIT #x00040000)
- (define GL_SCISSOR_BIT #x00080000)
- (define GL_ALL_ATTRIB_BITS #x000FFFFF)
- ;;;; OpenGL 1.1
- (define GL_PROXY_TEXTURE_1D #x8063)
- (define GL_PROXY_TEXTURE_2D #x8064)
- (define GL_TEXTURE_PRIORITY #x8066)
- (define GL_TEXTURE_RESIDENT #x8067)
- (define GL_TEXTURE_BINDING_1D #x8068)
- (define GL_TEXTURE_BINDING_2D #x8069)
- (define GL_TEXTURE_INTERNAL_FORMAT #x1003)
- (define GL_ALPHA4 #x803B)
- (define GL_ALPHA8 #x803C)
- (define GL_ALPHA12 #x803D)
- (define GL_ALPHA16 #x803E)
- (define GL_LUMINANCE4 #x803F)
- (define GL_LUMINANCE8 #x8040)
- (define GL_LUMINANCE12 #x8041)
- (define GL_LUMINANCE16 #x8042)
- (define GL_LUMINANCE4_ALPHA4 #x8043)
- (define GL_LUMINANCE6_ALPHA2 #x8044)
- (define GL_LUMINANCE8_ALPHA8 #x8045)
- (define GL_LUMINANCE12_ALPHA4 #x8046)
- (define GL_LUMINANCE12_ALPHA12 #x8047)
- (define GL_LUMINANCE16_ALPHA16 #x8048)
- (define GL_INTENSITY #x8049)
- (define GL_INTENSITY4 #x804A)
- (define GL_INTENSITY8 #x804B)
- (define GL_INTENSITY12 #x804C)
- (define GL_INTENSITY16 #x804D)
- (define GL_R3_G3_B2 #x2A10)
- (define GL_RGB4 #x804F)
- (define GL_RGB5 #x8050)
- (define GL_RGB8 #x8051)
- (define GL_RGB10 #x8052)
- (define GL_RGB12 #x8053)
- (define GL_RGB16 #x8054)
- (define GL_RGBA2 #x8055)
- (define GL_RGBA4 #x8056)
- (define GL_RGB5_A1 #x8057)
- (define GL_RGBA8 #x8058)
- (define GL_RGB10_A2 #x8059)
- (define GL_RGBA12 #x805A)
- (define GL_RGBA16 #x805B)
- (define GL_CLIENT_PIXEL_STORE_BIT #x00000001)
- (define GL_CLIENT_VERTEX_ARRAY_BIT #x00000002)
- (define GL_ALL_CLIENT_ATTRIB_BITS #xFFFFFFFF)
- (define GL_CLIENT_ALL_ATTRIB_BITS #xFFFFFFFF)
- ;;;; OpenGL 1.2
- (define GL_RESCALE_NORMAL #x803A)
- (define GL_CLAMP_TO_EDGE #x812F)
- (define GL_MAX_ELEMENTS_VERTICES #x80E8)
- (define GL_MAX_ELEMENTS_INDICES #x80E9)
- (define GL_BGR #x80E0)
- (define GL_BGRA #x80E1)
- (define GL_UNSIGNED_BYTE_3_3_2 #x8032)
- (define GL_UNSIGNED_BYTE_2_3_3_REV #x8362)
- (define GL_UNSIGNED_SHORT_5_6_5 #x8363)
- (define GL_UNSIGNED_SHORT_5_6_5_REV #x8364)
- (define GL_UNSIGNED_SHORT_4_4_4_4 #x8033)
- (define GL_UNSIGNED_SHORT_4_4_4_4_REV #x8365)
- (define GL_UNSIGNED_SHORT_5_5_5_1 #x8034)
- (define GL_UNSIGNED_SHORT_1_5_5_5_REV #x8366)
- (define GL_UNSIGNED_INT_8_8_8_8 #x8035)
- (define GL_UNSIGNED_INT_8_8_8_8_REV #x8367)
- (define GL_UNSIGNED_INT_10_10_10_2 #x8036)
- (define GL_UNSIGNED_INT_2_10_10_10_REV #x8368)
- (define GL_LIGHT_MODEL_COLOR_CONTROL #x81F8)
- (define GL_SINGLE_COLOR #x81F9)
- (define GL_SEPARATE_SPECULAR_COLOR #x81FA)
- (define GL_TEXTURE_MIN_LOD #x813A)
- (define GL_TEXTURE_MAX_LOD #x813B)
- (define GL_TEXTURE_BASE_LEVEL #x813C)
- (define GL_TEXTURE_MAX_LEVEL #x813D)
- (define GL_SMOOTH_POINT_SIZE_RANGE #x0B12)
- (define GL_SMOOTH_POINT_SIZE_GRANULARITY #x0B13)
- (define GL_SMOOTH_LINE_WIDTH_RANGE #x0B22)
- (define GL_SMOOTH_LINE_WIDTH_GRANULARITY #x0B23)
- (define GL_ALIASED_POINT_SIZE_RANGE #x846D)
- (define GL_ALIASED_LINE_WIDTH_RANGE #x846E)
- (define GL_PACK_SKIP_IMAGES #x806B)
- (define GL_PACK_IMAGE_HEIGHT #x806C)
- (define GL_UNPACK_SKIP_IMAGES #x806D)
- (define GL_UNPACK_IMAGE_HEIGHT #x806E)
- (define GL_TEXTURE_3D #x806F)
- (define GL_PROXY_TEXTURE_3D #x8070)
- (define GL_TEXTURE_DEPTH #x8071)
- (define GL_TEXTURE_WRAP_R #x8072)
- (define GL_MAX_3D_TEXTURE_SIZE #x8073)
- (define GL_TEXTURE_BINDING_3D #x806A)
- ;;;; GL_ARB_imaging
- (define GL_CONSTANT_COLOR #x8001)
- (define GL_ONE_MINUS_CONSTANT_COLOR #x8002)
- (define GL_CONSTANT_ALPHA #x8003)
- (define GL_ONE_MINUS_CONSTANT_ALPHA #x8004)
- (define GL_COLOR_TABLE #x80D0)
- (define GL_POST_CONVOLUTION_COLOR_TABLE #x80D1)
- (define GL_POST_COLOR_MATRIX_COLOR_TABLE #x80D2)
- (define GL_PROXY_COLOR_TABLE #x80D3)
- (define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE #x80D4)
- (define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE #x80D5)
- (define GL_COLOR_TABLE_SCALE #x80D6)
- (define GL_COLOR_TABLE_BIAS #x80D7)
- (define GL_COLOR_TABLE_FORMAT #x80D8)
- (define GL_COLOR_TABLE_WIDTH #x80D9)
- (define GL_COLOR_TABLE_RED_SIZE #x80DA)
- (define GL_COLOR_TABLE_GREEN_SIZE #x80DB)
- (define GL_COLOR_TABLE_BLUE_SIZE #x80DC)
- (define GL_COLOR_TABLE_ALPHA_SIZE #x80DD)
- (define GL_COLOR_TABLE_LUMINANCE_SIZE #x80DE)
- (define GL_COLOR_TABLE_INTENSITY_SIZE #x80DF)
- (define GL_CONVOLUTION_1D #x8010)
- (define GL_CONVOLUTION_2D #x8011)
- (define GL_SEPARABLE_2D #x8012)
- (define GL_CONVOLUTION_BORDER_MODE #x8013)
- (define GL_CONVOLUTION_FILTER_SCALE #x8014)
- (define GL_CONVOLUTION_FILTER_BIAS #x8015)
- (define GL_REDUCE #x8016)
- (define GL_CONVOLUTION_FORMAT #x8017)
- (define GL_CONVOLUTION_WIDTH #x8018)
- (define GL_CONVOLUTION_HEIGHT #x8019)
- (define GL_MAX_CONVOLUTION_WIDTH #x801A)
- (define GL_MAX_CONVOLUTION_HEIGHT #x801B)
- (define GL_POST_CONVOLUTION_RED_SCALE #x801C)
- (define GL_POST_CONVOLUTION_GREEN_SCALE #x801D)
- (define GL_POST_CONVOLUTION_BLUE_SCALE #x801E)
- (define GL_POST_CONVOLUTION_ALPHA_SCALE #x801F)
- (define GL_POST_CONVOLUTION_RED_BIAS #x8020)
- (define GL_POST_CONVOLUTION_GREEN_BIAS #x8021)
- (define GL_POST_CONVOLUTION_BLUE_BIAS #x8022)
- (define GL_POST_CONVOLUTION_ALPHA_BIAS #x8023)
- (define GL_CONSTANT_BORDER #x8151)
- (define GL_REPLICATE_BORDER #x8153)
- (define GL_CONVOLUTION_BORDER_COLOR #x8154)
- (define GL_COLOR_MATRIX #x80B1)
- (define GL_COLOR_MATRIX_STACK_DEPTH #x80B2)
- (define GL_MAX_COLOR_MATRIX_STACK_DEPTH #x80B3)
- (define GL_POST_COLOR_MATRIX_RED_SCALE #x80B4)
- (define GL_POST_COLOR_MATRIX_GREEN_SCALE #x80B5)
- (define GL_POST_COLOR_MATRIX_BLUE_SCALE #x80B6)
- (define GL_POST_COLOR_MATRIX_ALPHA_SCALE #x80B7)
- (define GL_POST_COLOR_MATRIX_RED_BIAS #x80B8)
- (define GL_POST_COLOR_MATRIX_GREEN_BIAS #x80B9)
- (define GL_POST_COLOR_MATRIX_BLUE_BIAS #x80BA)
- (define GL_POST_COLOR_MATRIX_ALPHA_BIAS #x80BB)
- (define GL_HISTOGRAM #x8024)
- (define GL_PROXY_HISTOGRAM #x8025)
- (define GL_HISTOGRAM_WIDTH #x8026)
- (define GL_HISTOGRAM_FORMAT #x8027)
- (define GL_HISTOGRAM_RED_SIZE #x8028)
- (define GL_HISTOGRAM_GREEN_SIZE #x8029)
- (define GL_HISTOGRAM_BLUE_SIZE #x802A)
- (define GL_HISTOGRAM_ALPHA_SIZE #x802B)
- (define GL_HISTOGRAM_LUMINANCE_SIZE #x802C)
- (define GL_HISTOGRAM_SINK #x802D)
- (define GL_MINMAX #x802E)
- (define GL_MINMAX_FORMAT #x802F)
- (define GL_MINMAX_SINK #x8030)
- (define GL_TABLE_TOO_LARGE #x8031)
- (define GL_BLEND_EQUATION #x8009)
- (define GL_MIN #x8007)
- (define GL_MAX #x8008)
- (define GL_FUNC_ADD #x8006)
- (define GL_FUNC_SUBTRACT #x800A)
- (define GL_FUNC_REVERSE_SUBTRACT #x800B)
- (define GL_BLEND_COLOR #x8005)
- ;;;; OpenGL 1.3
- ;;;; multitexture
- (define GL_TEXTURE0 #x84C0)
- (define GL_TEXTURE1 #x84C1)
- (define GL_TEXTURE2 #x84C2)
- (define GL_TEXTURE3 #x84C3)
- (define GL_TEXTURE4 #x84C4)
- (define GL_TEXTURE5 #x84C5)
- (define GL_TEXTURE6 #x84C6)
- (define GL_TEXTURE7 #x84C7)
- (define GL_TEXTURE8 #x84C8)
- (define GL_TEXTURE9 #x84C9)
- (define GL_TEXTURE10 #x84CA)
- (define GL_TEXTURE11 #x84CB)
- (define GL_TEXTURE12 #x84CC)
- (define GL_TEXTURE13 #x84CD)
- (define GL_TEXTURE14 #x84CE)
- (define GL_TEXTURE15 #x84CF)
- (define GL_TEXTURE16 #x84D0)
- (define GL_TEXTURE17 #x84D1)
- (define GL_TEXTURE18 #x84D2)
- (define GL_TEXTURE19 #x84D3)
- (define GL_TEXTURE20 #x84D4)
- (define GL_TEXTURE21 #x84D5)
- (define GL_TEXTURE22 #x84D6)
- (define GL_TEXTURE23 #x84D7)
- (define GL_TEXTURE24 #x84D8)
- (define GL_TEXTURE25 #x84D9)
- (define GL_TEXTURE26 #x84DA)
- (define GL_TEXTURE27 #x84DB)
- (define GL_TEXTURE28 #x84DC)
- (define GL_TEXTURE29 #x84DD)
- (define GL_TEXTURE30 #x84DE)
- (define GL_TEXTURE31 #x84DF)
- (define GL_ACTIVE_TEXTURE #x84E0)
- (define GL_CLIENT_ACTIVE_TEXTURE #x84E1)
- (define GL_MAX_TEXTURE_UNITS #x84E2)
- ;;;; texture_cube_map
- (define GL_NORMAL_MAP #x8511)
- (define GL_REFLECTION_MAP #x8512)
- (define GL_TEXTURE_CUBE_MAP #x8513)
- (define GL_TEXTURE_BINDING_CUBE_MAP #x8514)
- (define GL_TEXTURE_CUBE_MAP_POSITIVE_X #x8515)
- (define GL_TEXTURE_CUBE_MAP_NEGATIVE_X #x8516)
- (define GL_TEXTURE_CUBE_MAP_POSITIVE_Y #x8517)
- (define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y #x8518)
- (define GL_TEXTURE_CUBE_MAP_POSITIVE_Z #x8519)
- (define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z #x851A)
- (define GL_PROXY_TEXTURE_CUBE_MAP #x851B)
- (define GL_MAX_CUBE_MAP_TEXTURE_SIZE #x851C)
- ;;;; texture_compression
- (define GL_COMPRESSED_ALPHA #x84E9)
- (define GL_COMPRESSED_LUMINANCE #x84EA)
- (define GL_COMPRESSED_LUMINANCE_ALPHA #x84EB)
- (define GL_COMPRESSED_INTENSITY #x84EC)
- (define GL_COMPRESSED_RGB #x84ED)
- (define GL_COMPRESSED_RGBA #x84EE)
- (define GL_TEXTURE_COMPRESSION_HINT #x84EF)
- (define GL_TEXTURE_COMPRESSED_IMAGE_SIZE #x86A0)
- (define GL_TEXTURE_COMPRESSED #x86A1)
- (define GL_NUM_COMPRESSED_TEXTURE_FORMATS #x86A2)
- (define GL_COMPRESSED_TEXTURE_FORMATS #x86A3)
- ;;;; multisample
- (define GL_MULTISAMPLE #x809D)
- (define GL_SAMPLE_ALPHA_TO_COVERAGE #x809E)
- (define GL_SAMPLE_ALPHA_TO_ONE #x809F)
- (define GL_SAMPLE_COVERAGE #x80A0)
- (define GL_SAMPLE_BUFFERS #x80A8)
- (define GL_SAMPLES #x80A9)
- (define GL_SAMPLE_COVERAGE_VALUE #x80AA)
- (define GL_SAMPLE_COVERAGE_INVERT #x80AB)
- (define GL_MULTISAMPLE_BIT #x20000000)
- ;;;; transpose_matrix
- (define GL_TRANSPOSE_MODELVIEW_MATRIX #x84E3)
- (define GL_TRANSPOSE_PROJECTION_MATRIX #x84E4)
- (define GL_TRANSPOSE_TEXTURE_MATRIX #x84E5)
- (define GL_TRANSPOSE_COLOR_MATRIX #x84E6)
- ;;;; texture_env_combine
- (define GL_COMBINE #x8570)
- (define GL_COMBINE_RGB #x8571)
- (define GL_COMBINE_ALPHA #x8572)
- (define GL_SOURCE0_RGB #x8580)
- (define GL_SOURCE1_RGB #x8581)
- (define GL_SOURCE2_RGB #x8582)
- (define GL_SOURCE0_ALPHA #x8588)
- (define GL_SOURCE1_ALPHA #x8589)
- (define GL_SOURCE2_ALPHA #x858A)
- (define GL_OPERAND0_RGB #x8590)
- (define GL_OPERAND1_RGB #x8591)
- (define GL_OPERAND2_RGB #x8592)
- (define GL_OPERAND0_ALPHA #x8598)
- (define GL_OPERAND1_ALPHA #x8599)
- (define GL_OPERAND2_ALPHA #x859A)
- (define GL_RGB_SCALE #x8573)
- (define GL_ADD_SIGNED #x8574)
- (define GL_INTERPOLATE #x8575)
- (define GL_SUBTRACT #x84E7)
- (define GL_CONSTANT #x8576)
- (define GL_PRIMARY_COLOR #x8577)
- (define GL_PREVIOUS #x8578)
- ;;;; texture_env_dot3
- (define GL_DOT3_RGB #x86AE)
- (define GL_DOT3_RGBA #x86AF)
- ;;;; texture_border_clamp
- (define GL_CLAMP_TO_BORDER #x812D)
- ;;;; GL_ARB_multitexture: ARB extension 1 and OpenGL 1.2.1
- (define GL_TEXTURE0_ARB #x84C0)
- (define GL_TEXTURE1_ARB #x84C1)
- (define GL_TEXTURE2_ARB #x84C2)
- (define GL_TEXTURE3_ARB #x84C3)
- (define GL_TEXTURE4_ARB #x84C4)
- (define GL_TEXTURE5_ARB #x84C5)
- (define GL_TEXTURE6_ARB #x84C6)
- (define GL_TEXTURE7_ARB #x84C7)
- (define GL_TEXTURE8_ARB #x84C8)
- (define GL_TEXTURE9_ARB #x84C9)
- (define GL_TEXTURE10_ARB #x84CA)
- (define GL_TEXTURE11_ARB #x84CB)
- (define GL_TEXTURE12_ARB #x84CC)
- (define GL_TEXTURE13_ARB #x84CD)
- (define GL_TEXTURE14_ARB #x84CE)
- (define GL_TEXTURE15_ARB #x84CF)
- (define GL_TEXTURE16_ARB #x84D0)
- (define GL_TEXTURE17_ARB #x84D1)
- (define GL_TEXTURE18_ARB #x84D2)
- (define GL_TEXTURE19_ARB #x84D3)
- (define GL_TEXTURE20_ARB #x84D4)
- (define GL_TEXTURE21_ARB #x84D5)
- (define GL_TEXTURE22_ARB #x84D6)
- (define GL_TEXTURE23_ARB #x84D7)
- (define GL_TEXTURE24_ARB #x84D8)
- (define GL_TEXTURE25_ARB #x84D9)
- (define GL_TEXTURE26_ARB #x84DA)
- (define GL_TEXTURE27_ARB #x84DB)
- (define GL_TEXTURE28_ARB #x84DC)
- (define GL_TEXTURE29_ARB #x84DD)
- (define GL_TEXTURE30_ARB #x84DE)
- (define GL_TEXTURE31_ARB #x84DF)
- (define GL_ACTIVE_TEXTURE_ARB #x84E0)
- (define GL_CLIENT_ACTIVE_TEXTURE_ARB #x84E1)
- (define GL_MAX_TEXTURE_UNITS_ARB #x84E2)
- (define-syntax define-function
- (syntax-rules ()
- ((_ ret name args)
- (define name (foreign-procedure (symbol->string 'name) 'args 'ret)))))
- ;; void glClearIndex( GLfloat c )
- (define-function void glClearIndex (float))
- ;; void glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
- (define-function void glClearColor (float float float float))
- ;; void glClear( GLbitfield mask )
- (define-function void glClear (int))
- ;; void glIndexMask( GLuint mask )
- (define-function void glIndexMask (int))
- ;; void glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha )
- (define-function void glColorMask (int int int int))
- ;; void glAlphaFunc( GLenum func, GLclampf ref )
- (define-function void glAlphaFunc (int float))
- ;; void glBlendFunc( GLenum sfactor, GLenum dfactor )
- (define-function void glBlendFunc (int int))
- ;; void glLogicOp( GLenum opcode )
- (define-function void glLogicOp (int))
- ;; void glCullFace( GLenum mode )
- (define-function void glCullFace (int))
- ;; void glFrontFace( GLenum mode )
- (define-function void glFrontFace (int))
- ;; void glPointSize( GLfloat size )
- (define-function void glPointSize (float))
- ;; void glLineWidth( GLfloat width )
- (define-function void glLineWidth (float))
- ;; void glLineStipple( GLint factor, GLushort pattern )
- (define-function void glLineStipple (int int))
- ;; void glPolygonMode( GLenum face, GLenum mode )
- (define-function void glPolygonMode (int int))
- ;; void glPolygonOffset( GLfloat factor, GLfloat units )
- (define-function void glPolygonOffset (float float))
- ;; void glPolygonStipple( const GLubyte *mask )
- (define-function void glPolygonStipple (boxed))
- ;; void glGetPolygonStipple( GLubyte *mask )
- (define-function void glGetPolygonStipple (boxed))
- ;; void glEdgeFlag( GLboolean flag )
- (define-function void glEdgeFlag (int))
- ;; void glEdgeFlagv( const GLboolean *flag )
- (define-function void glEdgeFlagv (boxed))
- ;; void glScissor( GLint x, GLint y, GLsizei width, GLsizei height)
- (define-function void glScissor (int int int int))
- ;; void glClipPlane( GLenum plane, const GLdouble *equation )
- (define-function void glClipPlane (int boxed))
- ;; void glGetClipPlane( GLenum plane, GLdouble *equation )
- (define-function void glGetClipPlane (int boxed))
- ;; void glDrawBuffer( GLenum mode )
- (define-function void glDrawBuffer (int))
- ;; void glReadBuffer( GLenum mode )
- (define-function void glReadBuffer (int))
- ;; void glEnable( GLenum cap )
- (define-function void glEnable (int))
- ;; void glDisable( GLenum cap )
- (define-function void glDisable (int))
- ;; GLboolean glIsEnabled( GLenum cap )
- (define-function int glIsEnabled (int))
- ;; void glEnableClientState( GLenum cap ) /* 1.1 */
- (define-function void glEnableClientState (int))
- ;; void glDisableClientState( GLenum cap ) /* 1.1 */
- (define-function void glDisableClientState (int))
- ;; void glGetBooleanv( GLenum pname, GLboolean *params )
- (define-function void glGetBooleanv (int boxed))
- ;; void glGetDoublev( GLenum pname, GLdouble *params )
- (define-function void glGetDoublev (int boxed))
- ;; void glGetFloatv( GLenum pname, GLfloat *params )
- (define-function void glGetFloatv (int boxed))
- ;; void glGetIntegerv( GLenum pname, GLint *params )
- (define-function void glGetIntegerv (int boxed))
- ;; void glPushAttrib( GLbitfield mask )
- (define-function void glPushAttrib (int))
- ;; void glPopAttrib( void )
- (define-function void glPopAttrib ())
- ;; void glPushClientAttrib( GLbitfield mask ) /* 1.1 */
- (define-function void glPushClientAttrib (int))
- ;; void glPopClientAttrib( void ) /* 1.1 */
- (define-function void glPopClientAttrib ())
- ;; GLint glRenderMode( GLenum mode )
- (define-function int glRenderMode (int))
- ;; GLenum glGetError( void )
- (define-function int glGetError ())
- ;; const GLubyte * glGetString( GLenum name )
- (define-function void* glGetString (int))
- ;; void glFinish( void )
- (define-function void glFinish ())
- ;; void glFlush( void )
- (define-function void glFlush ())
- ;; void glHint( GLenum target, GLenum mode )
- (define-function void glHint (int int))
- ;;;; Depth Buffer
- ;; void glClearDepth( GLclampd depth )
- (define-function void glClearDepth (double))
- ;; void glDepthFunc( GLenum func )
- (define-function void glDepthFunc (int))
- ;; void glDepthMask( GLboolean flag )
- (define-function void glDepthMask (int))
- ;; void glDepthRange( GLclampd near_val, GLclampd far_val )
- (define-function void glDepthRange (double double))
- ;;;; Accumulation Buffer
- ;; void glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
- (define-function void glClearAccum (float float float float))
- ;; void glAccum( GLenum op, GLfloat value )
- (define-function void glAccum (int float))
- ;;;; Transformation
- ;; void glMatrixMode( GLenum mode )
- (define-function void glMatrixMode (int))
- ;; void glOrtho( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val )
- (define-function void glOrtho (double double double double double double))
- ;; void glFrustum( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val )
- (define-function void glFrustum (double double double double double double))
- ;; void glViewport( GLint x, GLint y, GLsizei width, GLsizei height )
- (define-function void glViewport (int int int int))
- ;; void glPushMatrix( void )
- (define-function void glPushMatrix ())
- ;; void glPopMatrix( void )
- (define-function void glPopMatrix ())
- ;; void glLoadIdentity( void )
- (define-function void glLoadIdentity ())
- ;; void glLoadMatrixd( const GLdouble *m )
- (define-function void glLoadMatrixd (boxed))
- ;; void glLoadMatrixf( const GLfloat *m )
- (define-function void glLoadMatrixf (boxed))
- ;; void glMultMatrixd( const GLdouble *m )
- (define-function void glMultMatrixd (boxed))
- ;; void glMultMatrixf( const GLfloat *m )
- (define-function void glMultMatrixf (boxed))
- ;; void glRotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z )
- (define-function void glRotated (double double double double))
- ;; void glRotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
- (define-function void glRotatef (float float float float))
- ;; void glScaled( GLdouble x, GLdouble y, GLdouble z )
- (define-function void glScaled (double double double))
- ;; void glScalef( GLfloat x, GLfloat y, GLfloat z )
- (define-function void glScalef (float float float))
- ;; void glTranslated( GLdouble x, GLdouble y, GLdouble z )
- (define-function void glTranslated (double double double))
- ;; void glTranslatef( GLfloat x, GLfloat y, GLfloat z )
- (define-function void glTranslatef (float float float))
- ;;;; Display Lists
- ;; GLboolean glIsList( GLuint list )
- (define-function int glIsList (int))
- ;; void glDeleteLists( GLuint list, GLsizei range )
- (define-function void glDeleteLists (int int))
- ;; GLuint glGenLists( GLsizei range )
- (define-function int glGenLists (int))
- ;; void glNewList( GLuint list, GLenum mode )
- (define-function void glNewList (int int))
- ;; void glEndList( void )
- (define-function void glEndList ())
- ;; void glCallList( GLuint list )
- (define-function void glCallList (int))
- ;; void glCallLists( GLsizei n, GLenum type, const GLvoid *lists )
- (define-function void glCallLists (int int boxed))
- ;; void glListBase( GLuint base )
- (define-function void glListBase (int))
- ;;;; Drawing Functions
- ;; void glBegin( GLenum mode )
- (define-function void glBegin (int))
- ;; void glEnd( void )
- (define-function void glEnd ())
- ;; void glVertex2d( GLdouble x, GLdouble y )
- (define-function void glVertex2d (double double))
- ;; void glVertex2f( GLfloat x, GLfloat y )
- (define-function void glVertex2f (float float))
- ;; void glVertex2i( GLint x, GLint y )
- (define-function void glVertex2i (int int))
- ;; void glVertex2s( GLshort x, GLshort y )
- (define-function void glVertex2s (int int))
- ;; void glVertex3d( GLdouble x, GLdouble y, GLdouble z )
- (define-function void glVertex3d (double double double))
- ;; void glVertex3f( GLfloat x, GLfloat y, GLfloat z )
- (define-function void glVertex3f (float float float))
- ;; void glVertex3i( GLint x, GLint y, GLint z )
- (define-function void glVertex3i (int int int))
- ;; void glVertex3s( GLshort x, GLshort y, GLshort z )
- (define-function void glVertex3s (int int int))
- ;; void glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w )
- (define-function void glVertex4d (double double double double))
- ;; void glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
- (define-function void glVertex4f (float float float float))
- ;; void glVertex4i( GLint x, GLint y, GLint z, GLint w )
- (define-function void glVertex4i (int int int int))
- ;; void glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w )
- (define-function void glVertex4s (int int int int))
- ;; void glVertex2dv( const GLdouble *v )
- (define-function void glVertex2dv (boxed))
- ;; void glVertex2fv( const GLfloat *v )
- (define-function void glVertex2fv (boxed))
- ;; void glVertex2iv( const GLint *v )
- (define-function void glVertex2iv (boxed))
- ;; void glVertex2sv( const GLshort *v )
- (define-function void glVertex2sv (boxed))
- ;; void glVertex3dv( const GLdouble *v )
- (define-function void glVertex3dv (boxed))
- ;; void glVertex3fv( const GLfloat *v )
- (define-function void glVertex3fv (boxed))
- ;; void glVertex3iv( const GLint *v )
- (define-function void glVertex3iv (boxed))
- ;; void glVertex3sv( const GLshort *v )
- (define-function void glVertex3sv (boxed))
- ;; void glVertex4dv( const GLdouble *v )
- (define-function void glVertex4dv (boxed))
- ;; void glVertex4fv( const GLfloat *v )
- (define-function void glVertex4fv (boxed))
- ;; void glVertex4iv( const GLint *v )
- (define-function void glVertex4iv (boxed))
- ;; void glVertex4sv( const GLshort *v )
- (define-function void glVertex4sv (boxed))
- ;; void glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz )
- (define-function void glNormal3b (int int int))
- ;; void glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz )
- (define-function void glNormal3d (double double double))
- ;; void glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz )
- (define-function void glNormal3f (float float float))
- ;; void glNormal3i( GLint nx, GLint ny, GLint nz )
- (define-function void glNormal3i (int int int))
- ;; void glNormal3s( GLshort nx, GLshort ny, GLshort nz )
- (define-function void glNormal3s (int int int))
- ;; void glNormal3bv( const GLbyte *v )
- (define-function void glNormal3bv (boxed))
- ;; void glNormal3dv( const GLdouble *v )
- (define-function void glNormal3dv (boxed))
- ;; void glNormal3fv( const GLfloat *v )
- (define-function void glNormal3fv (boxed))
- ;; void glNormal3iv( const GLint *v )
- (define-function void glNormal3iv (boxed))
- ;; void glNormal3sv( const GLshort *v )
- (define-function void glNormal3sv (boxed))
- ;; void glIndexd( GLdouble c )
- (define-function void glIndexd (double))
- ;; void glIndexf( GLfloat c )
- (define-function void glIndexf (float))
- ;; void glIndexi( GLint c )
- (define-function void glIndexi (int))
- ;; void glIndexs( GLshort c )
- (define-function void glIndexs (int))
- ;; void glIndexub( GLubyte c ) /* 1.1 */
- (define-function void glIndexub (int))
- ;; void glIndexdv( const GLdouble *c )
- (define-function void glIndexdv (boxed))
- ;; void glIndexfv( const GLfloat *c )
- (define-function void glIndexfv (boxed))
- ;; void glIndexiv( const GLint *c )
- (define-function void glIndexiv (boxed))
- ;; void glIndexsv( const GLshort *c )
- (define-function void glIndexsv (boxed))
- ;; void glIndexubv( const GLubyte *c ) /* 1.1 */
- (define-function void glIndexubv (boxed))
- ;; void glColor3b( GLbyte red, GLbyte green, GLbyte blue )
- (define-function void glColor3b (int int int))
- ;; void glColor3d( GLdouble red, GLdouble green, GLdouble blue )
- (define-function void glColor3d (double double double))
- ;; void glColor3f( GLfloat red, GLfloat green, GLfloat blue )
- (define-function void glColor3f (float float float))
- ;; void glColor3i( GLint red, GLint green, GLint blue )
- (define-function void glColor3i (int int int))
- ;; void glColor3s( GLshort red, GLshort green, GLshort blue )
- (define-function void glColor3s (int int int))
- ;; void glColor3ub( GLubyte red, GLubyte green, GLubyte blue )
- (define-function void glColor3ub (int int int))
- ;; void glColor3ui( GLuint red, GLuint green, GLuint blue )
- (define-function void glColor3ui (int int int))
- ;; void glColor3us( GLushort red, GLushort green, GLushort blue )
- (define-function void glColor3us (int int int))
- ;; void glColor4b( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha )
- (define-function void glColor4b (int int int int))
- ;; void glColor4d( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha )
- (define-function void glColor4d (double double double double))
- ;; void glColor4f( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
- (define-function void glColor4f (float float float float))
- ;; void glColor4i( GLint red, GLint green, GLint blue, GLint alpha )
- (define-function void glColor4i (int int int int))
- ;; void glColor4s( GLshort red, GLshort green, GLshort blue, GLshort alpha )
- (define-function void glColor4s (int int int int))
- ;; void glColor4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha )
- (define-function void glColor4ub (int int int int))
- ;; void glColor4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha )
- (define-function void glColor4ui (int int int int))
- ;; void glColor4us( GLushort red, GLushort green, GLushort blue, GLushort alpha )
- (define-function void glColor4us (int int int int))
- ;; void glColor3bv( const GLbyte *v )
- (define-function void glColor3bv (boxed))
- ;; void glColor3dv( const GLdouble *v )
- (define-function void glColor3dv (boxed))
- ;; void glColor3fv( const GLfloat *v )
- (define-function void glColor3fv (boxed))
- ;; void glColor3iv( const GLint *v )
- (define-function void glColor3iv (boxed))
- ;; void glColor3sv( const GLshort *v )
- (define-function void glColor3sv (boxed))
- ;; void glColor3ubv( const GLubyte *v )
- (define-function void glColor3ubv (boxed))
- ;; void glColor3uiv( const GLuint *v )
- (define-function void glColor3uiv (boxed))
- ;; void glColor3usv( const GLushort *v )
- (define-function void glColor3usv (boxed))
- ;; void glColor4bv( const GLbyte *v )
- (define-function void glColor4bv (boxed))
- ;; void glColor4dv( const GLdouble *v )
- (define-function void glColor4dv (boxed))
- ;; void glColor4fv( const GLfloat *v )
- (define-function void glColor4fv (boxed))
- ;; void glColor4iv( const GLint *v )
- (define-function void glColor4iv (boxed))
- ;; void glColor4sv( const GLshort *v )
- (define-function void glColor4sv (boxed))
- ;; void glColor4ubv( const GLubyte *v )
- (define-function void glColor4ubv (boxed))
- ;; void glColor4uiv( const GLuint *v )
- (define-function void glColor4uiv (boxed))
- ;; void glColor4usv( const GLushort *v )
- (define-function void glColor4usv (boxed))
- ;; void glTexCoord1d( GLdouble s )
- (define-function void glTexCoord1d (double))
- ;; void glTexCoord1f( GLfloat s )
- (define-function void glTexCoord1f (float))
- ;; void glTexCoord1i( GLint s )
- (define-function void glTexCoord1i (int))
- ;; void glTexCoord1s( GLshort s )
- (define-function void glTexCoord1s (int))
- ;; void glTexCoord2d( GLdouble s, GLdouble t )
- (define-function void glTexCoord2d (double double))
- ;; void glTexCoord2f( GLfloat s, GLfloat t )
- (define-function void glTexCoord2f (float float))
- ;; void glTexCoord2i( GLint s, GLint t )
- (define-function void glTexCoord2i (int int))
- ;; void glTexCoord2s( GLshort s, GLshort t )
- (define-function void glTexCoord2s (int int))
- ;; void glTexCoord3d( GLdouble s, GLdouble t, GLdouble r )
- (define-function void glTexCoord3d (double double double))
- ;; void glTexCoord3f( GLfloat s, GLfloat t, GLfloat r )
- (define-function void glTexCoord3f (float float float))
- ;; void glTexCoord3i( GLint s, GLint t, GLint r )
- (define-function void glTexCoord3i (int int int))
- ;; void glTexCoord3s( GLshort s, GLshort t, GLshort r )
- (define-function void glTexCoord3s (int int int))
- ;; void glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q )
- (define-function void glTexCoord4d (double double double double))
- ;; void glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q )
- (define-function void glTexCoord4f (float float float float))
- ;; void glTexCoord4i( GLint s, GLint t, GLint r, GLint q )
- (define-function void glTexCoord4i (int int int int))
- ;; void glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q )
- (define-function void glTexCoord4s (int int int int))
- ;; void glTexCoord1dv( const GLdouble *v )
- (define-function void glTexCoord1dv (boxed))
- ;; void glTexCoord1fv( const GLfloat *v )
- (define-function void glTexCoord1fv (boxed))
- ;; void glTexCoord1iv( const GLint *v )
- (define-function void glTexCoord1iv (boxed))
- ;; void glTexCoord1sv( const GLshort *v )
- (define-function void glTexCoord1sv (boxed))
- ;; void glTexCoord2dv( const GLdouble *v )
- (define-function void glTexCoord2dv (boxed))
- ;; void glTexCoord2fv( const GLfloat *v )
- (define-function void glTexCoord2fv (boxed))
- ;; void glTexCoord2iv( const GLint *v )
- (define-function void glTexCoord2iv (boxed))
- ;; void glTexCoord2sv( const GLshort *v )
- (define-function void glTexCoord2sv (boxed))
- ;; void glTexCoord3dv( const GLdouble *v )
- (define-function void glTexCoord3dv (boxed))
- ;; void glTexCoord3fv( const GLfloat *v )
- (define-function void glTexCoord3fv (boxed))
- ;; void glTexCoord3iv( const GLint *v )
- (define-function void glTexCoord3iv (boxed))
- ;; void glTexCoord3sv( const GLshort *v )
- (define-function void glTexCoord3sv (boxed))
- ;; void glTexCoord4dv( const GLdouble *v )
- (define-function void glTexCoord4dv (boxed))
- ;; void glTexCoord4fv( const GLfloat *v )
- (define-function void glTexCoord4fv (boxed))
- ;; void glTexCoord4iv( const GLint *v )
- (define-function void glTexCoord4iv (boxed))
- ;; void glTexCoord4sv( const GLshort *v )
- (define-function void glTexCoord4sv (boxed))
- ;; void glRasterPos2d( GLdouble x, GLdouble y )
- (define-function void glRasterPos2d (double double))
- ;; void glRasterPos2f( GLfloat x, GLfloat y )
- (define-function void glRasterPos2f (float float))
- ;; void glRasterPos2i( GLint x, GLint y )
- (define-function void glRasterPos2i (int int))
- ;; void glRasterPos2s( GLshort x, GLshort y )
- (define-function void glRasterPos2s (int int))
- ;; void glRasterPos3d( GLdouble x, GLdouble y, GLdouble z )
- (define-function void glRasterPos3d (double double double))
- ;; void glRasterPos3f( GLfloat x, GLfloat y, GLfloat z )
- (define-function void glRasterPos3f (float float float))
- ;; void glRasterPos3i( GLint x, GLint y, GLint z )
- (define-function void glRasterPos3i (int int int))
- ;; void glRasterPos3s( GLshort x, GLshort y, GLshort z )
- (define-function void glRasterPos3s (int int int))
- ;; void glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w )
- (define-function void glRasterPos4d (double double double double))
- ;; void glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
- (define-function void glRasterPos4f (float float float float))
- ;; void glRasterPos4i( GLint x, GLint y, GLint z, GLint w )
- (define-function void glRasterPos4i (int int int int))
- ;; void glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w )
- (define-function void glRasterPos4s (int int int int))
- ;; void glRasterPos2dv( const GLdouble *v )
- (define-function void glRasterPos2dv (boxed))
- ;; void glRasterPos2fv( const GLfloat *v )
- (define-function void glRasterPos2fv (boxed))
- ;; void glRasterPos2iv( const GLint *v )
- (define-function void glRasterPos2iv (boxed))
- ;; void glRasterPos2sv( const GLshort *v )
- (define-function void glRasterPos2sv (boxed))
- ;; void glRasterPos3dv( const GLdouble *v )
- (define-function void glRasterPos3dv (boxed))
- ;; void glRasterPos3fv( const GLfloat *v )
- (define-function void glRasterPos3fv (boxed))
- ;; void glRasterPos3iv( const GLint *v )
- (define-function void glRasterPos3iv (boxed))
- ;; void glRasterPos3sv( const GLshort *v )
- (define-function void glRasterPos3sv (boxed))
- ;; void glRasterPos4dv( const GLdouble *v )
- (define-function void glRasterPos4dv (boxed))
- ;; void glRasterPos4fv( const GLfloat *v )
- (define-function void glRasterPos4fv (boxed))
- ;; void glRasterPos4iv( const GLint *v )
- (define-function void glRasterPos4iv (boxed))
- ;; void glRasterPos4sv( const GLshort *v )
- (define-function void glRasterPos4sv (boxed))
- ;; void glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 )
- (define-function void glRectd (double double double double))
- ;; void glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
- (define-function void glRectf (float float float float))
- ;; void glRecti( GLint x1, GLint y1, GLint x2, GLint y2 )
- (define-function void glRecti (int int int int))
- ;; void glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 )
- (define-function void glRects (int int int int))
- ;; void glRectdv( const GLdouble *v1, const GLdouble *v2 )
- (define-function void glRectdv (boxed boxed))
- ;; void glRectfv( const GLfloat *v1, const GLfloat *v2 )
- (define-function void glRectfv (boxed boxed))
- ;; void glRectiv( const GLint *v1, const GLint *v2 )
- (define-function void glRectiv (boxed boxed))
- ;; void glRectsv( const GLshort *v1, const GLshort *v2 )
- (define-function void glRectsv (boxed boxed))
- ;;;; Vertex Arrays 1.1
- ;; void glVertexPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr )
- (define-function void glVertexPointer (int int int boxed))
- ;; void glNormalPointer( GLenum type, GLsizei stride, const GLvoid *ptr )
- (define-function void glNormalPointer (int int boxed))
- ;; void glColorPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr )
- (define-function void glColorPointer (int int int boxed))
- ;; void glIndexPointer( GLenum type, GLsizei stride, const GLvoid *ptr )
- (define-function void glIndexPointer (int int boxed))
- ;; void glTexCoordPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr )
- (define-function void glTexCoordPointer (int int int boxed))
- ;; void glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr )
- (define-function void glEdgeFlagPointer (int boxed))
- ;; void glGetPointerv( GLenum pname, GLvoid **params )
- (define-function void glGetPointerv (int boxed))
- ;; void glArrayElement( GLint i )
- (define-function void glArrayElement (int))
- ;; void glDrawArrays( GLenum mode, GLint first, GLsizei count )
- (define-function void glDrawArrays (int int int))
- ;; void glDrawElements( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices )
- (define-function void glDrawElements (int int int boxed))
- ;; void glInterleavedArrays( GLenum format, GLsizei stride, const GLvoid *pointer )
- (define-function void glInterleavedArrays (int int boxed))
- ;;;; Lighting
- ;; void glShadeModel( GLenum mode )
- (define-function void glShadeModel (int))
- ;; void glLightf( GLenum light, GLenum pname, GLfloat param )
- (define-function void glLightf (int int float))
- ;; void glLighti( GLenum light, GLenum pname, GLint param )
- (define-function void glLighti (int int int))
- ;; void glLightfv( GLenum light, GLenum pname, const GLfloat *params )
- (define-function void glLightfv (int int boxed))
- ;; void glLightiv( GLenum light, GLenum pname, const GLint *params )
- (define-function void glLightiv (int int boxed))
- ;; void glGetLightfv( GLenum light, GLenum pname, GLfloat *params )
- (define-function void glGetLightfv (int int boxed))
- ;; void glGetLightiv( GLenum light, GLenum pname, GLint *params )
- (define-function void glGetLightiv (int int boxed))
- ;; void glLightModelf( GLenum pname, GLfloat param )
- (define-function void glLightModelf (int float))
- ;; void glLightModeli( GLenum pname, GLint param )
- (define-function void glLightModeli (int int))
- ;; void glLightModelfv( GLenum pname, const GLfloat *params )
- (define-function void glLightModelfv (int boxed))
- ;; void glLightModeliv( GLenum pname, const GLint *params )
- (define-function void glLightModeliv (int boxed))
- ;; void glMaterialf( GLenum face, GLenum pname, GLfloat param )
- (define-function void glMaterialf (int int float))
- ;; void glMateriali( GLenum face, GLenum pname, GLint param )
- (define-function void glMateriali (int int int))
- ;; void glMaterialfv( GLenum face, GLenum pname, const GLfloat *params )
- (define-function void glMaterialfv (int int boxed))
- ;; void glMaterialiv( GLenum face, GLenum pname, const GLint *params )
- (define-function void glMaterialiv (int int boxed))
- ;; void glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params )
- (define-function void glGetMaterialfv (int int boxed))
- ;; void glGetMaterialiv( GLenum face, GLenum pname, GLint *params )
- (define-function void glGetMaterialiv (int int boxed))
- ;; void glColorMaterial( GLenum face, GLenum mode )
- (define-function void glColorMaterial (int int))
- ;;;; Raster functions
- ;; void glPixelZoom( GLfloat xfactor, GLfloat yfactor )
- (define-function void glPixelZoom (float float))
- ;; void glPixelStoref( GLenum pname, GLfloat param )
- (define-function void glPixelStoref (int float))
- ;; void glPixelStorei( GLenum pname, GLint param )
- (define-function void glPixelStorei (int int))
- ;; void glPixelTransferf( GLenum pname, GLfloat param )
- (define-function void glPixelTransferf (int float))
- ;; void glPixelTransferi( GLenum pname, GLint param )
- (define-function void glPixelTransferi (int int))
- ;; void glPixelMapfv( GLenum map, GLsizei mapsize, const GLfloat *values )
- (define-function void glPixelMapfv (int int boxed))
- ;; void glPixelMapuiv( GLenum map, GLsizei mapsize, const GLuint *values )
- (define-function void glPixelMapuiv (int int boxed))
- ;; void glPixelMapusv( GLenum map, GLsizei mapsize, const GLushort *values )
- (define-function void glPixelMapusv (int int boxed))
- ;; void glGetPixelMapfv( GLenum map, GLfloat *values )
- (define-function void glGetPixelMapfv (int boxed))
- ;; void glGetPixelMapuiv( GLenum map, GLuint *values )
- (define-function void glGetPixelMapuiv (int boxed))
- ;; void glGetPixelMapusv( GLenum map, GLushort *values )
- (define-function void glGetPixelMapusv (int boxed))
- ;; void glBitmap( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap )
- (define-function void glBitmap (int int float float float float boxed))
- ;; void glReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels )
- (define-function void glReadPixels (int int int int int int boxed))
- ;; void glDrawPixels( GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels )
- (define-function void glDrawPixels (int int int int boxed))
- ;; void glCopyPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type )
- (define-function void glCopyPixels (int int int int int))
- ;;;; Stenciling
- ;; void glStencilFunc( GLenum func, GLint ref, GLuint mask )
- (define-function void glStencilFunc (int int int))
- ;; void glStencilMask( GLuint mask )
- (define-function void glStencilMask (int))
- ;; void glStencilOp( GLenum fail, GLenum zfail, GLenum zpass )
- (define-function void glStencilOp (int int int))
- ;; void glClearStencil( GLint s )
- (define-function void glClearStencil (int))
- ;;;; Texture mapping
- ;; void glTexGend( GLenum coord, GLenum pname, GLdouble param )
- (define-function void glTexGend (int int double))
- ;; void glTexGenf( GLenum coord, GLenum pname, GLfloat param )
- (define-function void glTexGenf (int int float))
- ;; void glTexGeni( GLenum coord, GLenum pname, GLint param )
- (define-function void glTexGeni (int int int))
- ;; void glTexGendv( GLenum coord, GLenum pname, const GLdouble *params )
- (define-function void glTexGendv (int int boxed))
- ;; void glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params )
- (define-function void glTexGenfv (int int boxed))
- ;; void glTexGeniv( GLenum coord, GLenum pname, const GLint *params )
- (define-function void glTexGeniv (int int boxed))
- ;; void glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params )
- (define-function void glGetTexGendv (int int boxed))
- ;; void glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params )
- (define-function void glGetTexGenfv (int int boxed))
- ;; void glGetTexGeniv( GLenum coord, GLenum pname, GLint *params )
- (define-function void glGetTexGeniv (int int boxed))
- ;; void glTexEnvf( GLenum target, GLenum pname, GLfloat param )
- (define-function void glTexEnvf (int int float))
- ;; void glTexEnvi( GLenum target, GLenum pname, GLint param )
- (define-function void glTexEnvi (int int int))
- ;; void glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params )
- (define-function void glTexEnvfv (int int boxed))
- ;; void glTexEnviv( GLenum target, GLenum pname, const GLint *params )
- (define-function void glTexEnviv (int int boxed))
- ;; void glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params )
- (define-function void glGetTexEnvfv (int int boxed))
- ;; void glGetTexEnviv( GLenum target, GLenum pname, GLint *params )
- (define-function void glGetTexEnviv (int int boxed))
- ;; void glTexParameterf( GLenum target, GLenum pname, GLfloat param )
- (define-function void glTexParameterf (int int float))
- ;; void glTexParameteri( GLenum target, GLenum pname, GLint param )
- (define-function void glTexParameteri (int int int))
- ;; void glTexParameterfv( GLenum target, GLenum pname, const GLfloat *params )
- (define-function void glTexParameterfv (int int boxed))
- ;; void glTexParameteriv( GLenum target, GLenum pname, const GLint *params )
- (define-function void glTexParameteriv (int int boxed))
- ;; void glGetTexParameterfv( GLenum target, GLenum pname, GLfloat *params)
- (define-function void glGetTexParameterfv (int int boxed))
- ;; void glGetTexParameteriv( GLenum target, GLenum pname, GLint *params )
- (define-function void glGetTexParameteriv (int int boxed))
- ;; void glGetTexLevelParameterfv( GLenum target, GLint level, GLenum pname, GLfloat *params )
- (define-function void glGetTexLevelParameterfv (int int int boxed))
- ;; void glGetTexLevelParameteriv( GLenum target, GLint level, GLenum pname, GLint *params )
- (define-function void glGetTexLevelParameteriv (int int int boxed))
- ;; void glTexImage1D( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels )
- (define-function void glTexImage1D (int int int int int int int boxed))
- ;; void glTexImage2D( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels )
- (define-function void glTexImage2D (int int int int int int int int boxed))
- ;; void glGetTexImage( GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels )
- (define-function void glGetTexImage (int int int int boxed))
- ;;;; 1.1 functions
- ;; void glGenTextures( GLsizei n, GLuint *textures )
- (define-function void glGenTextures (int boxed))
- ;; void glDeleteTextures( GLsizei n, const GLuint *textures)
- (define-function void glDeleteTextures (int boxed))
- ;; void glBindTexture( GLenum target, GLuint texture )
- (define-function void glBindTexture (int int))
- ;; void glPrioritizeTextures( GLsizei n, const GLuint *textures, const GLclampf *priorities )
- (define-function void glPrioritizeTextures (int boxed boxed))
- ;; GLboolean glAreTexturesResident( GLsizei n, const GLuint *textures, GLboolean *residences )
- (define-function int glAreTexturesResident (int boxed boxed))
- ;; GLboolean glIsTexture( GLuint texture )
- (define-function int glIsTexture (int))
- ;; void glTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels )
- (define-function void glTexSubImage1D (int int int int int int boxed))
- ;; void glTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels )
- (define-function void glTexSubImage2D (int int int int int int int int boxed))
- ;; void glCopyTexImage1D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border )
- (define-function void glCopyTexImage1D (int int int int int int int))
- ;; void glCopyTexImage2D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
- (define-function void glCopyTexImage2D (int int int int int int int int))
- ;; void glCopyTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width )
- (define-function void glCopyTexSubImage1D (int int int int int int))
- ;; void glCopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height )
- (define-function void glCopyTexSubImage2D (int int int int int int int int))
- ;;;; Evaluators
- ;; void glMap1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points )
- (define-function void glMap1d (int double double int int boxed))
- ;; void glMap1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points )
- (define-function void glMap1f (int float float int int boxed))
- ;; void glMap2d( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points )
- (define-function void glMap2d (int double double int int double double int int boxed))
- ;; void glMap2f( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points )
- (define-function void glMap2f (int float float int int float float int int boxed))
- ;; void glGetMapdv( GLenum target, GLenum query, GLdouble *v )
- (define-function void glGetMapdv (int int boxed))
- ;; void glGetMapfv( GLenum target, GLenum query, GLfloat *v )
- (define-function void glGetMapfv (int int boxed))
- ;; void glGetMapiv( GLenum target, GLenum query, GLint *v )
- (define-function void glGetMapiv (int int boxed))
- ;; void glEvalCoord1d( GLdouble u )
- (define-function void glEvalCoord1d (double))
- ;; void glEvalCoord1f( GLfloat u )
- (define-function void glEvalCoord1f (float))
- ;; void glEvalCoord1dv( const GLdouble *u )
- (define-function void glEvalCoord1dv (boxed))
- ;; void glEvalCoord1fv( const GLfloat *u )
- (define-function void glEvalCoord1fv (boxed))
- ;; void glEvalCoord2d( GLdouble u, GLdouble v )
- (define-function void glEvalCoord2d (double double))
- ;; void glEvalCoord2f( GLfloat u, GLfloat v )
- (define-function void glEvalCoord2f (float float))
- ;; void glEvalCoord2dv( const GLdouble *u )
- (define-function void glEvalCoord2dv (boxed))
- ;; void glEvalCoord2fv( const GLfloat *u )
- (define-function void glEvalCoord2fv (boxed))
- ;; void glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 )
- (define-function void glMapGrid1d (int double double))
- ;; void glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 )
- (define-function void glMapGrid1f (int float float))
- ;; void glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 )
- (define-function void glMapGrid2d (int double double int double double))
- ;; void glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 )
- (define-function void glMapGrid2f (int float float int float float))
- ;; void glEvalPoint1( GLint i )
- (define-function void glEvalPoint1 (int))
- ;; void glEvalPoint2( GLint i, GLint j )
- (define-function void glEvalPoint2 (int int))
- ;; void glEvalMesh1( GLenum mode, GLint i1, GLint i2 )
- (define-function void glEvalMesh1 (int int int))
- ;; void glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 )
- (define-function void glEvalMesh2 (int int int int int))
- ;;;; Fog
- ;; void glFogf( GLenum pname, GLfloat param )
- (define-function void glFogf (int float))
- ;; void glFogi( GLenum pname, GLint param )
- (define-function void glFogi (int int))
- ;; void glFogfv( GLenum pname, const GLfloat *params )
- (define-function void glFogfv (int boxed))
- ;; void glFogiv( GLenum pname, const GLint *params )
- (define-function void glFogiv (int boxed))
- ;;;; Selection and Feedback
- ;; void glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer )
- (define-function void glFeedbackBuffer (int int boxed))
- ;; void glPassThrough( GLfloat token )
- (define-function void glPassThrough (float))
- ;; void glSelectBuffer( GLsizei size, GLuint *buffer )
- (define-function void glSelectBuffer (int boxed))
- ;; void glInitNames( void )
- (define-function void glInitNames ())
- ;; void glLoadName( GLuint name )
- (define-function void glLoadName (int))
- ;; void glPushName( GLuint name )
- (define-function void glPushName (int))
- ;; void glPopName( void )
- (define-function void glPopName ())
- ;;;; OpenGL 1.2
- ;; void glDrawRangeElements( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices )
- (define-function void glDrawRangeElements (int int int int int boxed))
- ;; void glTexImage3D( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels )
- (define-function void glTexImage3D (int int int int int int int int int boxed))
- ;; void glTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
- (define-function void glTexSubImage3D (int int int int int int int int int int boxed))
- ;; void glCopyTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height )
- (define-function void glCopyTexSubImage3D (int int int int int int int int int))
- ;;;; GL_ARB_imaging
- ;; void glColorTable( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table )
- (define-function void glColorTable (int int int int int boxed))
- ;; void glColorSubTable( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data )
- (define-function void glColorSubTable (int int int int int boxed))
- ;; void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
- (define-function void glColorTableParameteriv (int int boxed))
- ;; void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
- (define-function void glColorTableParameterfv (int int boxed))
- ;; void glCopyColorSubTable( GLenum target, GLsizei start, GLint x, GLint y, GLsizei width )
- (define-function void glCopyColorSubTable (int int int int int))
- ;; void glCopyColorTable( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width )
- (define-function void glCopyColorTable (int int int int int))
- ;; void glGetColorTable( GLenum target, GLenum format, GLenum type, GLvoid *table )
- (define-function void glGetColorTable (int int int boxed))
- ;; void glGetColorTableParameterfv( GLenum target, GLenum pname, GLfloat *params )
- (define-function void glGetColorTableParameterfv (int int boxed))
- ;; void glGetColorTableParameteriv( GLenum target, GLenum pname, GLint *params )
- (define-function void glGetColorTableParameteriv (int int boxed))
- ;; void glBlendEquation( GLenum mode )
- (define-function void glBlendEquation (int))
- ;; void glBlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
- (define-function void glBlendColor (float float float float))
- ;; void glHistogram( GLenum target, GLsizei width, GLenum internalformat, GLboolean sink )
- (define-function void glHistogram (int int int int))
- ;; void glResetHistogram( GLenum target )
- (define-function void glResetHistogram (int))
- ;; void glGetHistogram( GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values )
- (define-function void glGetHistogram (int int int int boxed))
- ;; void glGetHistogramParameterfv( GLenum target, GLenum pname, GLfloat *params )
- (define-function void glGetHistogramParameterfv (int int boxed))
- ;; void glGetHistogramParameteriv( GLenum target, GLenum pname, GLint *params )
- (define-function void glGetHistogramParameteriv (int int boxed))
- ;; void glMinmax( GLenum target, GLenum internalformat, GLboolean sink )
- (define-function void glMinmax (int int int))
- ;; void glResetMinmax( GLenum target )
- (define-function void glResetMinmax (int))
- ;; void glGetMinmax( GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values )
- (define-function void glGetMinmax (int int int int boxed))
- ;; void glGetMinmaxParameterfv( GLenum target, GLenum pname, GLfloat *params )
- (define-function void glGetMinmaxParameterfv (int int boxed))
- ;; void glGetMinmaxParameteriv( GLenum target, GLenum pname, GLint *params )
- (define-function void glGetMinmaxParameteriv (int int boxed))
- ;; void glConvolutionFilter1D( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image )
- (define-function void glConvolutionFilter1D (int int int int int boxed))
- ;; void glConvolutionFilter2D( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image )
- (define-function void glConvolutionFilter2D (int int int int int int boxed))
- ;; void glConvolutionParameterf( GLenum target, GLenum pname, GLfloat params )
- (define-function void glConvolutionParameterf (int int float))
- ;; void glConvolutionParameterfv( GLenum target, GLenum pname, const GLfloat *params )
- (define-function void glConvolutionParameterfv (int int boxed))
- ;; void glConvolutionParameteri( GLenum target, GLenum pname, GLint params )
- (define-function void glConvolutionParameteri (int int int))
- ;; void glConvolutionParameteriv( GLenum target, GLenum pname, const GLint *params )
- (define-function void glConvolutionParameteriv (int int boxed))
- ;; void glCopyConvolutionFilter1D( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width )
- (define-function void glCopyConvolutionFilter1D (int int int int int))
- ;; void glCopyConvolutionFilter2D( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
- (define-function void glCopyConvolutionFilter2D (int int int int int int))
- ;; void glGetConvolutionFilter( GLenum target, GLenum format, GLenum type, GLvoid *image )
- (define-function void glGetConvolutionFilter (int int int boxed))
- ;; void glGetConvolutionParameterfv( GLenum target, GLenum pname, GLfloat *params )
- (define-function void glGetConvolutionParameterfv (int int boxed))
- ;; void glGetConvolutionParameteriv( GLenum target, GLenum pname, GLint *params )
- (define-function void glGetConvolutionParameteriv (int int boxed))
- ;; void glSeparableFilter2D( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column )
- (define-function void glSeparableFilter2D (int int int int int int boxed boxed))
- ;; void glGetSeparableFilter( GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span )
- (define-function void glGetSeparableFilter (int int int boxed boxed boxed))
- ;; void glActiveTexture( GLenum texture )
- (define-function void glActiveTexture (int))
- ;; void glClientActiveTexture( GLenum texture )
- (define-function void glClientActiveTexture (int))
- ;; void glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data )
- (define-function void glCompressedTexImage1D (int int int int int int boxed))
- ;; void glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data )
- (define-function void glCompressedTexImage2D (int int int int int int int boxed))
- ;; void glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data )
- (define-function void glCompressedTexImage3D (int int int int int int int int boxed))
- ;; void glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data )
- (define-function void glCompressedTexSubImage1D (int int int int int int boxed))
- ;; void glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data )
- (define-function void glCompressedTexSubImage2D (int int int int int int int int boxed))
- ;; void glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data )
- (define-function void glCompressedTexSubImage3D (int int int int int int int int int int boxed))
- ;; void glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img )
- (define-function void glGetCompressedTexImage (int int boxed))
- ;; void glMultiTexCoord1d( GLenum target, GLdouble s )
- (define-function void glMultiTexCoord1d (int double))
- ;; void glMultiTexCoord1dv( GLenum target, const GLdouble *v )
- (define-function void glMultiTexCoord1dv (int boxed))
- ;; void glMultiTexCoord1f( GLenum target, GLfloat s )
- (define-function void glMultiTexCoord1f (int float))
- ;; void glMultiTexCoord1fv( GLenum target, const GLfloat *v )
- (define-function void glMultiTexCoord1fv (int boxed))
- ;; void glMultiTexCoord1i( GLenum target, GLint s )
- (define-function void glMultiTexCoord1i (int int))
- ;; void glMultiTexCoord1iv( GLenum target, const GLint *v )
- (define-function void glMultiTexCoord1iv (int boxed))
- ;; void glMultiTexCoord1s( GLenum target, GLshort s )
- (define-function void glMultiTexCoord1s (int int))
- ;; void glMultiTexCoord1sv( GLenum target, const GLshort *v )
- (define-function void glMultiTexCoord1sv (int boxed))
- ;; void glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t )
- (define-function void glMultiTexCoord2d (int double double))
- ;; void glMultiTexCoord2dv( GLenum target, const GLdouble *v )
- (define-function void glMultiTexCoord2dv (int boxed))
- ;; void glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t )
- (define-function void glMultiTexCoord2f (int float float))
- ;; void glMultiTexCoord2fv( GLenum target, const GLfloat *v )
- (define-function void glMultiTexCoord2fv (int boxed))
- ;; void glMultiTexCoord2i( GLenum target, GLint s, GLint t )
- (define-function void glMultiTexCoord2i (int int int))
- ;; void glMultiTexCoord2iv( GLenum target, const GLint *v )
- (define-function void glMultiTexCoord2iv (int boxed))
- ;; void glMultiTexCoord2s( GLenum target, GLshort s, GLshort t )
- (define-function void glMultiTexCoord2s (int int int))
- ;; void glMultiTexCoord2sv( GLenum target, const GLshort *v )
- (define-function void glMultiTexCoord2sv (int boxed))
- ;; void glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r )
- (define-function void glMultiTexCoord3d (int double double double))
- ;; void glMultiTexCoord3dv( GLenum target, const GLdouble *v )
- (define-function void glMultiTexCoord3dv (int boxed))
- ;; void glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r )
- (define-function void glMultiTexCoord3f (int float float float))
- ;; void glMultiTexCoord3fv( GLenum target, const GLfloat *v )
- (define-function void glMultiTexCoord3fv (int boxed))
- ;; void glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r )
- (define-function void glMultiTexCoord3i (int int int int))
- ;; void glMultiTexCoord3iv( GLenum target, const GLint *v )
- (define-function void glMultiTexCoord3iv (int boxed))
- ;; void glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r )
- (define-function void glMultiTexCoord3s (int int int int))
- ;; void glMultiTexCoord3sv( GLenum target, const GLshort *v )
- (define-function void glMultiTexCoord3sv (int boxed))
- ;; void glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q )
- (define-function void glMultiTexCoord4d (int double double double double))
- ;; void glMultiTexCoord4dv( GLenum target, const GLdouble *v )
- (define-function void glMultiTexCoord4dv (int boxed))
- ;; void glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q )
- (define-function void glMultiTexCoord4f (int float float float float))
- ;; void glMultiTexCoord4fv( GLenum target, const GLfloat *v )
- (define-function void glMultiTexCoord4fv (int boxed))
- ;; void glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q )
- (define-function void glMultiTexCoord4i (int int int int int))
- ;; void glMultiTexCoord4iv( GLenum target, const GLint *v )
- (define-function void glMultiTexCoord4iv (int boxed))
- ;; void glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q )
- (define-function void glMultiTexCoord4s (int int int int int))
- ;; void glMultiTexCoord4sv( GLenum target, const GLshort *v )
- (define-function void glMultiTexCoord4sv (int boxed))
- ;; void glLoadTransposeMatrixd( const GLdouble *m ) /* void glLoadTransposeMatrixd( const GLdouble m[16] ) */
- (define-function void glLoadTransposeMatrixd (boxed))
- ;; void glLoadTransposeMatrixf( const GLfloat *m ) /* void glLoadTransposeMatrixf( const GLfloat m[16] ) */
- (define-function void glLoadTransposeMatrixf (boxed))
- ;; void glMultTransposeMatrixd( const GLdouble *m ) /* void glMultTransposeMatrixd( const GLdouble m[16] ) */
- (define-function void glMultTransposeMatrixd (boxed))
- ;; void glMultTransposeMatrixf( const GLfloat *m ) /* void glMultTransposeMatrixf( const GLfloat m[16] ) */
- (define-function void glMultTransposeMatrixf (boxed))
- ;; void glSampleCoverage( GLclampf value, GLboolean invert )
- (define-function void glSampleCoverage (float int))
- ;;;; OpenGL 1.3
- ;; void glActiveTextureARB(GLenum texture)
- (define-function void glActiveTextureARB (int))
- ;; void glClientActiveTextureARB(GLenum texture)
- (define-function void glClientActiveTextureARB (int))
- ;; void glMultiTexCoord1dARB(GLenum target, GLdouble s)
- (define-function void glMultiTexCoord1dARB (int double))
- ;; void glMultiTexCoord1dvARB(GLenum target, const GLdouble *v)
- (define-function void glMultiTexCoord1dvARB (int boxed))
- ;; void glMultiTexCoord1fARB(GLenum target, GLfloat s)
- (define-function void glMultiTexCoord1fARB (int float))
- ;; void glMultiTexCoord1fvARB(GLenum target, const GLfloat *v)
- (define-function void glMultiTexCoord1fvARB (int boxed))
- ;; void glMultiTexCoord1iARB(GLenum target, GLint s)
- (define-function void glMultiTexCoord1iARB (int int))
- ;; void glMultiTexCoord1ivARB(GLenum target, const GLint *v)
- (define-function void glMultiTexCoord1ivARB (int boxed))
- ;; void glMultiTexCoord1sARB(GLenum target, GLshort s)
- (define-function void glMultiTexCoord1sARB (int int))
- ;; void glMultiTexCoord1svARB(GLenum target, const GLshort *v)
- (define-function void glMultiTexCoord1svARB (int boxed))
- ;; void glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t)
- (define-function void glMultiTexCoord2dARB (int double double))
- ;; void glMultiTexCoord2dvARB(GLenum target, const GLdouble *v)
- (define-function void glMultiTexCoord2dvARB (int boxed))
- ;; void glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t)
- (define-function void glMultiTexCoord2fARB (int float float))
- ;; void glMultiTexCoord2fvARB(GLenum target, const GLfloat *v)
- (define-function void glMultiTexCoord2fvARB (int boxed))
- ;; void glMultiTexCoord2iARB(GLenum target, GLint s, GLint t)
- (define-function void glMultiTexCoord2iARB (int int int))
- ;; void glMultiTexCoord2ivARB(GLenum target, const GLint *v)
- (define-function void glMultiTexCoord2ivARB (int boxed))
- ;; void glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t)
- (define-function void glMultiTexCoord2sARB (int int int))
- ;; void glMultiTexCoord2svARB(GLenum target, const GLshort *v)
- (define-function void glMultiTexCoord2svARB (int boxed))
- ;; void glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r)
- (define-function void glMultiTexCoord3dARB (int double double double))
- ;; void glMultiTexCoord3dvARB(GLenum target, const GLdouble *v)
- (define-function void glMultiTexCoord3dvARB (int boxed))
- ;; void glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r)
- (define-function void glMultiTexCoord3fARB (int float float float))
- ;; void glMultiTexCoord3fvARB(GLenum target, const GLfloat *v)
- (define-function void glMultiTexCoord3fvARB (int boxed))
- ;; void glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r)
- (define-function void glMultiTexCoord3iARB (int int int int))
- ;; void glMultiTexCoord3ivARB(GLenum target, const GLint *v)
- (define-function void glMultiTexCoord3ivARB (int boxed))
- ;; void glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r)
- (define-function void glMultiTexCoord3sARB (int int int int))
- ;; void glMultiTexCoord3svARB(GLenum target, const GLshort *v)
- (define-function void glMultiTexCoord3svARB (int boxed))
- ;; void glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
- (define-function void glMultiTexCoord4dARB (int double double double double))
- ;; void glMultiTexCoord4dvARB(GLenum target, const GLdouble *v)
- (define-function void glMultiTexCoord4dvARB (int boxed))
- ;; void glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
- (define-function void glMultiTexCoord4fARB (int float float float float))
- ;; void glMultiTexCoord4fvARB(GLenum target, const GLfloat *v)
- (define-function void glMultiTexCoord4fvARB (int boxed))
- ;; void glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q)
- (define-function void glMultiTexCoord4iARB (int int int int int))
- ;; void glMultiTexCoord4ivARB(GLenum target, const GLint *v)
- (define-function void glMultiTexCoord4ivARB (int boxed))
- ;; void glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
- (define-function void glMultiTexCoord4sARB (int int int int int))
- ;; void glMultiTexCoord4svARB(GLenum target, const GLshort *v)
- (define-function void glMultiTexCoord4svARB (int boxed))
- )