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/support/chicken/gl/gl.scm

http://github.com/dharmatech/abstracting
Scheme | 1864 lines | 1462 code | 399 blank | 3 comment | 0 complexity | 5543d532167436567cf1ad7255bce36a MD5 | raw file
Possible License(s): BSD-3-Clause
   1;;;; gl.scm
   2
   3(use easyffi)
   4
   5(cond-expand
   6 (msvc
   7  #>
   8  #define WIN32_LEAN_AND_MEAN 1
   9  #include <windows.h>
  10  #include "glprocs/GL/gl.h"
  11  #include "glprocs/GL/glprocs.h"
  12  <#)
  13 (else
  14  #>
  15  #ifdef C_MACOSX
  16  #include <OpenGL/gl.h>
  17  #else
  18  #include <GL/gl.h>
  19  #endif
  20  <#))
  21
  22;; (define blob_glGetDoublev
  23;;   (foreign-lambda void glGetDoublev unsigned-integer blob))
  24
  25(foreign-parse #<<EOF
  26
  27___declare(export_constants, yes)
  28
  29/* ___declare(substitute, "^(GL_|gl);gl:") */
  30
  31typedef unsigned int	GLenum;
  32typedef unsigned char	GLboolean;
  33typedef unsigned int	GLbitfield;
  34typedef void		GLvoid;
  35typedef ___byte	GLbyte;		/* 1-byte signed */
  36typedef short		GLshort;	/* 2-byte signed */
  37typedef int		GLint;		/* 4-byte signed */
  38typedef unsigned ___byte	GLubyte;	/* 1-byte unsigned */
  39typedef unsigned short	GLushort;	/* 2-byte unsigned */
  40typedef unsigned int	GLuint;		/* 4-byte unsigned */
  41typedef int		GLsizei;	/* 4-byte signed */
  42typedef float		GLfloat;	/* single precision float */
  43typedef float		GLclampf;	/* single precision float in [0,1] */
  44typedef double		GLdouble;	/* double precision float */
  45typedef double		GLclampd;	/* double precision float in [0,1] */
  46
  47
  48/*
  49 *
  50 * Constants
  51 *
  52 */
  53
  54/* Boolean values */
  55#define GL_FALSE				0x0
  56#define GL_TRUE					0x1
  57
  58/* Data types */
  59#define GL_BYTE					0x1400
  60#define GL_UNSIGNED_BYTE			0x1401
  61#define GL_SHORT				0x1402
  62#define GL_UNSIGNED_SHORT			0x1403
  63#define GL_INT					0x1404
  64#define GL_UNSIGNED_INT				0x1405
  65#define GL_FLOAT				0x1406
  66#define GL_DOUBLE				0x140A
  67#define GL_2_BYTES				0x1407
  68#define GL_3_BYTES				0x1408
  69#define GL_4_BYTES				0x1409
  70
  71/* Primitives */
  72#define GL_POINTS				0x0000
  73#define GL_LINES				0x0001
  74#define GL_LINE_LOOP				0x0002
  75#define GL_LINE_STRIP				0x0003
  76#define GL_TRIANGLES				0x0004
  77#define GL_TRIANGLE_STRIP			0x0005
  78#define GL_TRIANGLE_FAN				0x0006
  79#define GL_QUADS				0x0007
  80#define GL_QUAD_STRIP				0x0008
  81#define GL_POLYGON				0x0009
  82
  83/* Vertex Arrays */
  84#define GL_VERTEX_ARRAY				0x8074
  85#define GL_NORMAL_ARRAY				0x8075
  86#define GL_COLOR_ARRAY				0x8076
  87#define GL_INDEX_ARRAY				0x8077
  88#define GL_TEXTURE_COORD_ARRAY			0x8078
  89#define GL_EDGE_FLAG_ARRAY			0x8079
  90#define GL_VERTEX_ARRAY_SIZE			0x807A
  91#define GL_VERTEX_ARRAY_TYPE			0x807B
  92#define GL_VERTEX_ARRAY_STRIDE			0x807C
  93#define GL_NORMAL_ARRAY_TYPE			0x807E
  94#define GL_NORMAL_ARRAY_STRIDE			0x807F
  95#define GL_COLOR_ARRAY_SIZE			0x8081
  96#define GL_COLOR_ARRAY_TYPE			0x8082
  97#define GL_COLOR_ARRAY_STRIDE			0x8083
  98#define GL_INDEX_ARRAY_TYPE			0x8085
  99#define GL_INDEX_ARRAY_STRIDE			0x8086
 100#define GL_TEXTURE_COORD_ARRAY_SIZE		0x8088
 101#define GL_TEXTURE_COORD_ARRAY_TYPE		0x8089
 102#define GL_TEXTURE_COORD_ARRAY_STRIDE		0x808A
 103#define GL_EDGE_FLAG_ARRAY_STRIDE		0x808C
 104#define GL_VERTEX_ARRAY_POINTER			0x808E
 105#define GL_NORMAL_ARRAY_POINTER			0x808F
 106#define GL_COLOR_ARRAY_POINTER			0x8090
 107#define GL_INDEX_ARRAY_POINTER			0x8091
 108#define GL_TEXTURE_COORD_ARRAY_POINTER		0x8092
 109#define GL_EDGE_FLAG_ARRAY_POINTER		0x8093
 110#define GL_V2F					0x2A20
 111#define GL_V3F					0x2A21
 112#define GL_C4UB_V2F				0x2A22
 113#define GL_C4UB_V3F				0x2A23
 114#define GL_C3F_V3F				0x2A24
 115#define GL_N3F_V3F				0x2A25
 116#define GL_C4F_N3F_V3F				0x2A26
 117#define GL_T2F_V3F				0x2A27
 118#define GL_T4F_V4F				0x2A28
 119#define GL_T2F_C4UB_V3F				0x2A29
 120#define GL_T2F_C3F_V3F				0x2A2A
 121#define GL_T2F_N3F_V3F				0x2A2B
 122#define GL_T2F_C4F_N3F_V3F			0x2A2C
 123#define GL_T4F_C4F_N3F_V4F			0x2A2D
 124
 125/* Matrix Mode */
 126#define GL_MATRIX_MODE				0x0BA0
 127#define GL_MODELVIEW				0x1700
 128#define GL_PROJECTION				0x1701
 129#define GL_TEXTURE				0x1702
 130
 131/* Points */
 132#define GL_POINT_SMOOTH				0x0B10
 133#define GL_POINT_SIZE				0x0B11
 134#define GL_POINT_SIZE_GRANULARITY 		0x0B13
 135#define GL_POINT_SIZE_RANGE			0x0B12
 136
 137/* Lines */
 138#define GL_LINE_SMOOTH				0x0B20
 139#define GL_LINE_STIPPLE				0x0B24
 140#define GL_LINE_STIPPLE_PATTERN			0x0B25
 141#define GL_LINE_STIPPLE_REPEAT			0x0B26
 142#define GL_LINE_WIDTH				0x0B21
 143#define GL_LINE_WIDTH_GRANULARITY		0x0B23
 144#define GL_LINE_WIDTH_RANGE			0x0B22
 145
 146/* Polygons */
 147#define GL_POINT				0x1B00
 148#define GL_LINE					0x1B01
 149#define GL_FILL					0x1B02
 150#define GL_CW					0x0900
 151#define GL_CCW					0x0901
 152#define GL_FRONT				0x0404
 153#define GL_BACK					0x0405
 154#define GL_POLYGON_MODE				0x0B40
 155#define GL_POLYGON_SMOOTH			0x0B41
 156#define GL_POLYGON_STIPPLE			0x0B42
 157#define GL_EDGE_FLAG				0x0B43
 158#define GL_CULL_FACE				0x0B44
 159#define GL_CULL_FACE_MODE			0x0B45
 160#define GL_FRONT_FACE				0x0B46
 161#define GL_POLYGON_OFFSET_FACTOR		0x8038
 162#define GL_POLYGON_OFFSET_UNITS			0x2A00
 163#define GL_POLYGON_OFFSET_POINT			0x2A01
 164#define GL_POLYGON_OFFSET_LINE			0x2A02
 165#define GL_POLYGON_OFFSET_FILL			0x8037
 166
 167/* Display Lists */
 168#define GL_COMPILE				0x1300
 169#define GL_COMPILE_AND_EXECUTE			0x1301
 170#define GL_LIST_BASE				0x0B32
 171#define GL_LIST_INDEX				0x0B33
 172#define GL_LIST_MODE				0x0B30
 173
 174/* Depth buffer */
 175#define GL_NEVER				0x0200
 176#define GL_LESS					0x0201
 177#define GL_EQUAL				0x0202
 178#define GL_LEQUAL				0x0203
 179#define GL_GREATER				0x0204
 180#define GL_NOTEQUAL				0x0205
 181#define GL_GEQUAL				0x0206
 182#define GL_ALWAYS				0x0207
 183#define GL_DEPTH_TEST				0x0B71
 184#define GL_DEPTH_BITS				0x0D56
 185#define GL_DEPTH_CLEAR_VALUE			0x0B73
 186#define GL_DEPTH_FUNC				0x0B74
 187#define GL_DEPTH_RANGE				0x0B70
 188#define GL_DEPTH_WRITEMASK			0x0B72
 189#define GL_DEPTH_COMPONENT			0x1902
 190
 191/* Lighting */
 192#define GL_LIGHTING				0x0B50
 193#define GL_LIGHT0				0x4000
 194#define GL_LIGHT1				0x4001
 195#define GL_LIGHT2				0x4002
 196#define GL_LIGHT3				0x4003
 197#define GL_LIGHT4				0x4004
 198#define GL_LIGHT5				0x4005
 199#define GL_LIGHT6				0x4006
 200#define GL_LIGHT7				0x4007
 201#define GL_SPOT_EXPONENT			0x1205
 202#define GL_SPOT_CUTOFF				0x1206
 203#define GL_CONSTANT_ATTENUATION			0x1207
 204#define GL_LINEAR_ATTENUATION			0x1208
 205#define GL_QUADRATIC_ATTENUATION		0x1209
 206#define GL_AMBIENT				0x1200
 207#define GL_DIFFUSE				0x1201
 208#define GL_SPECULAR				0x1202
 209#define GL_SHININESS				0x1601
 210#define GL_EMISSION				0x1600
 211#define GL_POSITION				0x1203
 212#define GL_SPOT_DIRECTION			0x1204
 213#define GL_AMBIENT_AND_DIFFUSE			0x1602
 214#define GL_COLOR_INDEXES			0x1603
 215#define GL_LIGHT_MODEL_TWO_SIDE			0x0B52
 216#define GL_LIGHT_MODEL_LOCAL_VIEWER		0x0B51
 217#define GL_LIGHT_MODEL_AMBIENT			0x0B53
 218#define GL_FRONT_AND_BACK			0x0408
 219#define GL_SHADE_MODEL				0x0B54
 220#define GL_FLAT					0x1D00
 221#define GL_SMOOTH				0x1D01
 222#define GL_COLOR_MATERIAL			0x0B57
 223#define GL_COLOR_MATERIAL_FACE			0x0B55
 224#define GL_COLOR_MATERIAL_PARAMETER		0x0B56
 225#define GL_NORMALIZE				0x0BA1
 226
 227/* User clipping planes */
 228#define GL_CLIP_PLANE0				0x3000
 229#define GL_CLIP_PLANE1				0x3001
 230#define GL_CLIP_PLANE2				0x3002
 231#define GL_CLIP_PLANE3				0x3003
 232#define GL_CLIP_PLANE4				0x3004
 233#define GL_CLIP_PLANE5				0x3005
 234
 235/* Accumulation buffer */
 236#define GL_ACCUM_RED_BITS			0x0D58
 237#define GL_ACCUM_GREEN_BITS			0x0D59
 238#define GL_ACCUM_BLUE_BITS			0x0D5A
 239#define GL_ACCUM_ALPHA_BITS			0x0D5B
 240#define GL_ACCUM_CLEAR_VALUE			0x0B80
 241#define GL_ACCUM				0x0100
 242#define GL_ADD					0x0104
 243#define GL_LOAD					0x0101
 244#define GL_MULT					0x0103
 245#define GL_RETURN				0x0102
 246
 247/* Alpha testing */
 248#define GL_ALPHA_TEST				0x0BC0
 249#define GL_ALPHA_TEST_REF			0x0BC2
 250#define GL_ALPHA_TEST_FUNC			0x0BC1
 251
 252/* Blending */
 253#define GL_BLEND				0x0BE2
 254#define GL_BLEND_SRC				0x0BE1
 255#define GL_BLEND_DST				0x0BE0
 256#define GL_ZERO					0x0
 257#define GL_ONE					0x1
 258#define GL_SRC_COLOR				0x0300
 259#define GL_ONE_MINUS_SRC_COLOR			0x0301
 260#define GL_SRC_ALPHA				0x0302
 261#define GL_ONE_MINUS_SRC_ALPHA			0x0303
 262#define GL_DST_ALPHA				0x0304
 263#define GL_ONE_MINUS_DST_ALPHA			0x0305
 264#define GL_DST_COLOR				0x0306
 265#define GL_ONE_MINUS_DST_COLOR			0x0307
 266#define GL_SRC_ALPHA_SATURATE			0x0308
 267#define GL_CONSTANT_COLOR			0x8001
 268#define GL_ONE_MINUS_CONSTANT_COLOR		0x8002
 269#define GL_CONSTANT_ALPHA			0x8003
 270#define GL_ONE_MINUS_CONSTANT_ALPHA		0x8004
 271
 272/* Render Mode */
 273#define GL_FEEDBACK				0x1C01
 274#define GL_RENDER				0x1C00
 275#define GL_SELECT				0x1C02
 276
 277/* Feedback */
 278#define GL_2D					0x0600
 279#define GL_3D					0x0601
 280#define GL_3D_COLOR				0x0602
 281#define GL_3D_COLOR_TEXTURE			0x0603
 282#define GL_4D_COLOR_TEXTURE			0x0604
 283#define GL_POINT_TOKEN				0x0701
 284#define GL_LINE_TOKEN				0x0702
 285#define GL_LINE_RESET_TOKEN			0x0707
 286#define GL_POLYGON_TOKEN			0x0703
 287#define GL_BITMAP_TOKEN				0x0704
 288#define GL_DRAW_PIXEL_TOKEN			0x0705
 289#define GL_COPY_PIXEL_TOKEN			0x0706
 290#define GL_PASS_THROUGH_TOKEN			0x0700
 291#define GL_FEEDBACK_BUFFER_POINTER		0x0DF0
 292#define GL_FEEDBACK_BUFFER_SIZE			0x0DF1
 293#define GL_FEEDBACK_BUFFER_TYPE			0x0DF2
 294
 295/* Selection */
 296#define GL_SELECTION_BUFFER_POINTER		0x0DF3
 297#define GL_SELECTION_BUFFER_SIZE		0x0DF4
 298
 299/* Fog */
 300#define GL_FOG					0x0B60
 301#define GL_FOG_MODE				0x0B65
 302#define GL_FOG_DENSITY				0x0B62
 303#define GL_FOG_COLOR				0x0B66
 304#define GL_FOG_INDEX				0x0B61
 305#define GL_FOG_START				0x0B63
 306#define GL_FOG_END				0x0B64
 307#define GL_LINEAR				0x2601
 308#define GL_EXP					0x0800
 309#define GL_EXP2					0x0801
 310
 311/* Logic Ops */
 312#define GL_LOGIC_OP				0x0BF1
 313#define GL_INDEX_LOGIC_OP			0x0BF1
 314#define GL_COLOR_LOGIC_OP			0x0BF2
 315#define GL_LOGIC_OP_MODE			0x0BF0
 316#define GL_CLEAR				0x1500
 317#define GL_SET					0x150F
 318#define GL_COPY					0x1503
 319#define GL_COPY_INVERTED			0x150C
 320#define GL_NOOP					0x1505
 321#define GL_INVERT				0x150A
 322#define GL_AND					0x1501
 323#define GL_NAND					0x150E
 324#define GL_OR					0x1507
 325#define GL_NOR					0x1508
 326#define GL_XOR					0x1506
 327#define GL_EQUIV				0x1509
 328#define GL_AND_REVERSE				0x1502
 329#define GL_AND_INVERTED				0x1504
 330#define GL_OR_REVERSE				0x150B
 331#define GL_OR_INVERTED				0x150D
 332
 333/* Stencil */
 334#define GL_STENCIL_TEST				0x0B90
 335#define GL_STENCIL_WRITEMASK			0x0B98
 336#define GL_STENCIL_BITS				0x0D57
 337#define GL_STENCIL_FUNC				0x0B92
 338#define GL_STENCIL_VALUE_MASK			0x0B93
 339#define GL_STENCIL_REF				0x0B97
 340#define GL_STENCIL_FAIL				0x0B94
 341#define GL_STENCIL_PASS_DEPTH_PASS		0x0B96
 342#define GL_STENCIL_PASS_DEPTH_FAIL		0x0B95
 343#define GL_STENCIL_CLEAR_VALUE			0x0B91
 344#define GL_STENCIL_INDEX			0x1901
 345#define GL_KEEP					0x1E00
 346#define GL_REPLACE				0x1E01
 347#define GL_INCR					0x1E02
 348#define GL_DECR					0x1E03
 349
 350/* Buffers, Pixel Drawing/Reading */
 351#define GL_NONE					0x0
 352#define GL_LEFT					0x0406
 353#define GL_RIGHT				0x0407
 354/*GL_FRONT					0x0404 */
 355/*GL_BACK					0x0405 */
 356/*GL_FRONT_AND_BACK				0x0408 */
 357#define GL_FRONT_LEFT				0x0400
 358#define GL_FRONT_RIGHT				0x0401
 359#define GL_BACK_LEFT				0x0402
 360#define GL_BACK_RIGHT				0x0403
 361#define GL_AUX0					0x0409
 362#define GL_AUX1					0x040A
 363#define GL_AUX2					0x040B
 364#define GL_AUX3					0x040C
 365#define GL_COLOR_INDEX				0x1900
 366#define GL_RED					0x1903
 367#define GL_GREEN				0x1904
 368#define GL_BLUE					0x1905
 369#define GL_ALPHA				0x1906
 370#define GL_LUMINANCE				0x1909
 371#define GL_LUMINANCE_ALPHA			0x190A
 372#define GL_ALPHA_BITS				0x0D55
 373#define GL_RED_BITS				0x0D52
 374#define GL_GREEN_BITS				0x0D53
 375#define GL_BLUE_BITS				0x0D54
 376#define GL_INDEX_BITS				0x0D51
 377#define GL_SUBPIXEL_BITS			0x0D50
 378#define GL_AUX_BUFFERS				0x0C00
 379#define GL_READ_BUFFER				0x0C02
 380#define GL_DRAW_BUFFER				0x0C01
 381#define GL_DOUBLEBUFFER				0x0C32
 382#define GL_STEREO				0x0C33
 383#define GL_BITMAP				0x1A00
 384#define GL_COLOR				0x1800
 385#define GL_DEPTH				0x1801
 386#define GL_STENCIL				0x1802
 387#define GL_DITHER				0x0BD0
 388#define GL_RGB					0x1907
 389#define GL_RGBA					0x1908
 390
 391/* Implementation limits */
 392#define GL_MAX_LIST_NESTING			0x0B31
 393#define GL_MAX_ATTRIB_STACK_DEPTH		0x0D35
 394#define GL_MAX_MODELVIEW_STACK_DEPTH		0x0D36
 395#define GL_MAX_NAME_STACK_DEPTH			0x0D37
 396#define GL_MAX_PROJECTION_STACK_DEPTH		0x0D38
 397#define GL_MAX_TEXTURE_STACK_DEPTH		0x0D39
 398#define GL_MAX_EVAL_ORDER			0x0D30
 399#define GL_MAX_LIGHTS				0x0D31
 400#define GL_MAX_CLIP_PLANES			0x0D32
 401#define GL_MAX_TEXTURE_SIZE			0x0D33
 402#define GL_MAX_PIXEL_MAP_TABLE			0x0D34
 403#define GL_MAX_VIEWPORT_DIMS			0x0D3A
 404#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH	0x0D3B
 405
 406/* Gets */
 407#define GL_ATTRIB_STACK_DEPTH			0x0BB0
 408#define GL_CLIENT_ATTRIB_STACK_DEPTH		0x0BB1
 409#define GL_COLOR_CLEAR_VALUE			0x0C22
 410#define GL_COLOR_WRITEMASK			0x0C23
 411#define GL_CURRENT_INDEX			0x0B01
 412#define GL_CURRENT_COLOR			0x0B00
 413#define GL_CURRENT_NORMAL			0x0B02
 414#define GL_CURRENT_RASTER_COLOR			0x0B04
 415#define GL_CURRENT_RASTER_DISTANCE		0x0B09
 416#define GL_CURRENT_RASTER_INDEX			0x0B05
 417#define GL_CURRENT_RASTER_POSITION		0x0B07
 418#define GL_CURRENT_RASTER_TEXTURE_COORDS	0x0B06
 419#define GL_CURRENT_RASTER_POSITION_VALID	0x0B08
 420#define GL_CURRENT_TEXTURE_COORDS		0x0B03
 421#define GL_INDEX_CLEAR_VALUE			0x0C20
 422#define GL_INDEX_MODE				0x0C30
 423#define GL_INDEX_WRITEMASK			0x0C21
 424#define GL_MODELVIEW_MATRIX			0x0BA6
 425#define GL_MODELVIEW_STACK_DEPTH		0x0BA3
 426#define GL_NAME_STACK_DEPTH			0x0D70
 427#define GL_PROJECTION_MATRIX			0x0BA7
 428#define GL_PROJECTION_STACK_DEPTH		0x0BA4
 429#define GL_RENDER_MODE				0x0C40
 430#define GL_RGBA_MODE				0x0C31
 431#define GL_TEXTURE_MATRIX			0x0BA8
 432#define GL_TEXTURE_STACK_DEPTH			0x0BA5
 433#define GL_VIEWPORT				0x0BA2
 434
 435/* Evaluators */
 436#define GL_AUTO_NORMAL				0x0D80
 437#define GL_MAP1_COLOR_4				0x0D90
 438#define GL_MAP1_GRID_DOMAIN			0x0DD0
 439#define GL_MAP1_GRID_SEGMENTS			0x0DD1
 440#define GL_MAP1_INDEX				0x0D91
 441#define GL_MAP1_NORMAL				0x0D92
 442#define GL_MAP1_TEXTURE_COORD_1			0x0D93
 443#define GL_MAP1_TEXTURE_COORD_2			0x0D94
 444#define GL_MAP1_TEXTURE_COORD_3			0x0D95
 445#define GL_MAP1_TEXTURE_COORD_4			0x0D96
 446#define GL_MAP1_VERTEX_3			0x0D97
 447#define GL_MAP1_VERTEX_4			0x0D98
 448#define GL_MAP2_COLOR_4				0x0DB0
 449#define GL_MAP2_GRID_DOMAIN			0x0DD2
 450#define GL_MAP2_GRID_SEGMENTS			0x0DD3
 451#define GL_MAP2_INDEX				0x0DB1
 452#define GL_MAP2_NORMAL				0x0DB2
 453#define GL_MAP2_TEXTURE_COORD_1			0x0DB3
 454#define GL_MAP2_TEXTURE_COORD_2			0x0DB4
 455#define GL_MAP2_TEXTURE_COORD_3			0x0DB5
 456#define GL_MAP2_TEXTURE_COORD_4			0x0DB6
 457#define GL_MAP2_VERTEX_3			0x0DB7
 458#define GL_MAP2_VERTEX_4			0x0DB8
 459#define GL_COEFF				0x0A00
 460#define GL_DOMAIN				0x0A02
 461#define GL_ORDER				0x0A01
 462
 463/* Hints */
 464#define GL_FOG_HINT				0x0C54
 465#define GL_LINE_SMOOTH_HINT			0x0C52
 466#define GL_PERSPECTIVE_CORRECTION_HINT		0x0C50
 467#define GL_POINT_SMOOTH_HINT			0x0C51
 468#define GL_POLYGON_SMOOTH_HINT			0x0C53
 469#define GL_DONT_CARE				0x1100
 470#define GL_FASTEST				0x1101
 471#define GL_NICEST				0x1102
 472
 473/* Scissor box */
 474#define GL_SCISSOR_TEST				0x0C11
 475#define GL_SCISSOR_BOX				0x0C10
 476
 477/* Pixel Mode / Transfer */
 478#define GL_MAP_COLOR				0x0D10
 479#define GL_MAP_STENCIL				0x0D11
 480#define GL_INDEX_SHIFT				0x0D12
 481#define GL_INDEX_OFFSET				0x0D13
 482#define GL_RED_SCALE				0x0D14
 483#define GL_RED_BIAS				0x0D15
 484#define GL_GREEN_SCALE				0x0D18
 485#define GL_GREEN_BIAS				0x0D19
 486#define GL_BLUE_SCALE				0x0D1A
 487#define GL_BLUE_BIAS				0x0D1B
 488#define GL_ALPHA_SCALE				0x0D1C
 489#define GL_ALPHA_BIAS				0x0D1D
 490#define GL_DEPTH_SCALE				0x0D1E
 491#define GL_DEPTH_BIAS				0x0D1F
 492#define GL_PIXEL_MAP_S_TO_S_SIZE		0x0CB1
 493#define GL_PIXEL_MAP_I_TO_I_SIZE		0x0CB0
 494#define GL_PIXEL_MAP_I_TO_R_SIZE		0x0CB2
 495#define GL_PIXEL_MAP_I_TO_G_SIZE		0x0CB3
 496#define GL_PIXEL_MAP_I_TO_B_SIZE		0x0CB4
 497#define GL_PIXEL_MAP_I_TO_A_SIZE		0x0CB5
 498#define GL_PIXEL_MAP_R_TO_R_SIZE		0x0CB6
 499#define GL_PIXEL_MAP_G_TO_G_SIZE		0x0CB7
 500#define GL_PIXEL_MAP_B_TO_B_SIZE		0x0CB8
 501#define GL_PIXEL_MAP_A_TO_A_SIZE		0x0CB9
 502#define GL_PIXEL_MAP_S_TO_S			0x0C71
 503#define GL_PIXEL_MAP_I_TO_I			0x0C70
 504#define GL_PIXEL_MAP_I_TO_R			0x0C72
 505#define GL_PIXEL_MAP_I_TO_G			0x0C73
 506#define GL_PIXEL_MAP_I_TO_B			0x0C74
 507#define GL_PIXEL_MAP_I_TO_A			0x0C75
 508#define GL_PIXEL_MAP_R_TO_R			0x0C76
 509#define GL_PIXEL_MAP_G_TO_G			0x0C77
 510#define GL_PIXEL_MAP_B_TO_B			0x0C78
 511#define GL_PIXEL_MAP_A_TO_A			0x0C79
 512#define GL_PACK_ALIGNMENT			0x0D05
 513#define GL_PACK_LSB_FIRST			0x0D01
 514#define GL_PACK_ROW_LENGTH			0x0D02
 515#define GL_PACK_SKIP_PIXELS			0x0D04
 516#define GL_PACK_SKIP_ROWS			0x0D03
 517#define GL_PACK_SWAP_BYTES			0x0D00
 518#define GL_UNPACK_ALIGNMENT			0x0CF5
 519#define GL_UNPACK_LSB_FIRST			0x0CF1
 520#define GL_UNPACK_ROW_LENGTH			0x0CF2
 521#define GL_UNPACK_SKIP_PIXELS			0x0CF4
 522#define GL_UNPACK_SKIP_ROWS			0x0CF3
 523#define GL_UNPACK_SWAP_BYTES			0x0CF0
 524#define GL_ZOOM_X				0x0D16
 525#define GL_ZOOM_Y				0x0D17
 526
 527/* Texture mapping */
 528#define GL_TEXTURE_ENV				0x2300
 529#define GL_TEXTURE_ENV_MODE			0x2200
 530#define GL_TEXTURE_1D				0x0DE0
 531#define GL_TEXTURE_2D				0x0DE1
 532#define GL_TEXTURE_WRAP_S			0x2802
 533#define GL_TEXTURE_WRAP_T			0x2803
 534#define GL_TEXTURE_MAG_FILTER			0x2800
 535#define GL_TEXTURE_MIN_FILTER			0x2801
 536#define GL_TEXTURE_ENV_COLOR			0x2201
 537#define GL_TEXTURE_GEN_S			0x0C60
 538#define GL_TEXTURE_GEN_T			0x0C61
 539#define GL_TEXTURE_GEN_MODE			0x2500
 540#define GL_TEXTURE_BORDER_COLOR			0x1004
 541#define GL_TEXTURE_WIDTH			0x1000
 542#define GL_TEXTURE_HEIGHT			0x1001
 543#define GL_TEXTURE_BORDER			0x1005
 544#define GL_TEXTURE_COMPONENTS			0x1003
 545#define GL_TEXTURE_RED_SIZE			0x805C
 546#define GL_TEXTURE_GREEN_SIZE			0x805D
 547#define GL_TEXTURE_BLUE_SIZE			0x805E
 548#define GL_TEXTURE_ALPHA_SIZE			0x805F
 549#define GL_TEXTURE_LUMINANCE_SIZE		0x8060
 550#define GL_TEXTURE_INTENSITY_SIZE		0x8061
 551#define GL_NEAREST_MIPMAP_NEAREST		0x2700
 552#define GL_NEAREST_MIPMAP_LINEAR		0x2702
 553#define GL_LINEAR_MIPMAP_NEAREST		0x2701
 554#define GL_LINEAR_MIPMAP_LINEAR			0x2703
 555#define GL_OBJECT_LINEAR			0x2401
 556#define GL_OBJECT_PLANE				0x2501
 557#define GL_EYE_LINEAR				0x2400
 558#define GL_EYE_PLANE				0x2502
 559#define GL_SPHERE_MAP				0x2402
 560#define GL_DECAL				0x2101
 561#define GL_MODULATE				0x2100
 562#define GL_NEAREST				0x2600
 563#define GL_REPEAT				0x2901
 564#define GL_CLAMP				0x2900
 565#define GL_S					0x2000
 566#define GL_T					0x2001
 567#define GL_R					0x2002
 568#define GL_Q					0x2003
 569#define GL_TEXTURE_GEN_R			0x0C62
 570#define GL_TEXTURE_GEN_Q			0x0C63
 571
 572/* Utility */
 573#define GL_VENDOR				0x1F00
 574#define GL_RENDERER				0x1F01
 575#define GL_VERSION				0x1F02
 576#define GL_EXTENSIONS				0x1F03
 577
 578/* Errors */
 579#define GL_NO_ERROR 				0x0
 580#define GL_INVALID_VALUE			0x0501
 581#define GL_INVALID_ENUM				0x0500
 582#define GL_INVALID_OPERATION			0x0502
 583#define GL_STACK_OVERFLOW			0x0503
 584#define GL_STACK_UNDERFLOW			0x0504
 585#define GL_OUT_OF_MEMORY			0x0505
 586
 587/* glPush/PopAttrib bits */
 588#define GL_CURRENT_BIT				0x00000001
 589#define GL_POINT_BIT				0x00000002
 590#define GL_LINE_BIT				0x00000004
 591#define GL_POLYGON_BIT				0x00000008
 592#define GL_POLYGON_STIPPLE_BIT			0x00000010
 593#define GL_PIXEL_MODE_BIT			0x00000020
 594#define GL_LIGHTING_BIT				0x00000040
 595#define GL_FOG_BIT				0x00000080
 596#define GL_DEPTH_BUFFER_BIT			0x00000100
 597#define GL_ACCUM_BUFFER_BIT			0x00000200
 598#define GL_STENCIL_BUFFER_BIT			0x00000400
 599#define GL_VIEWPORT_BIT				0x00000800
 600#define GL_TRANSFORM_BIT			0x00001000
 601#define GL_ENABLE_BIT				0x00002000
 602#define GL_COLOR_BUFFER_BIT			0x00004000
 603#define GL_HINT_BIT				0x00008000
 604#define GL_EVAL_BIT				0x00010000
 605#define GL_LIST_BIT				0x00020000
 606#define GL_TEXTURE_BIT				0x00040000
 607#define GL_SCISSOR_BIT				0x00080000
 608#define GL_ALL_ATTRIB_BITS			0x000FFFFF
 609
 610
 611/* OpenGL 1.1 */
 612#define GL_PROXY_TEXTURE_1D			0x8063
 613#define GL_PROXY_TEXTURE_2D			0x8064
 614#define GL_TEXTURE_PRIORITY			0x8066
 615#define GL_TEXTURE_RESIDENT			0x8067
 616#define GL_TEXTURE_BINDING_1D			0x8068
 617#define GL_TEXTURE_BINDING_2D			0x8069
 618#define GL_TEXTURE_INTERNAL_FORMAT		0x1003
 619#define GL_ALPHA4				0x803B
 620#define GL_ALPHA8				0x803C
 621#define GL_ALPHA12				0x803D
 622#define GL_ALPHA16				0x803E
 623#define GL_LUMINANCE4				0x803F
 624#define GL_LUMINANCE8				0x8040
 625#define GL_LUMINANCE12				0x8041
 626#define GL_LUMINANCE16				0x8042
 627#define GL_LUMINANCE4_ALPHA4			0x8043
 628#define GL_LUMINANCE6_ALPHA2			0x8044
 629#define GL_LUMINANCE8_ALPHA8			0x8045
 630#define GL_LUMINANCE12_ALPHA4			0x8046
 631#define GL_LUMINANCE12_ALPHA12			0x8047
 632#define GL_LUMINANCE16_ALPHA16			0x8048
 633#define GL_INTENSITY				0x8049
 634#define GL_INTENSITY4				0x804A
 635#define GL_INTENSITY8				0x804B
 636#define GL_INTENSITY12				0x804C
 637#define GL_INTENSITY16				0x804D
 638#define GL_R3_G3_B2				0x2A10
 639#define GL_RGB4					0x804F
 640#define GL_RGB5					0x8050
 641#define GL_RGB8					0x8051
 642#define GL_RGB10				0x8052
 643#define GL_RGB12				0x8053
 644#define GL_RGB16				0x8054
 645#define GL_RGBA2				0x8055
 646#define GL_RGBA4				0x8056
 647#define GL_RGB5_A1				0x8057
 648#define GL_RGBA8				0x8058
 649#define GL_RGB10_A2				0x8059
 650#define GL_RGBA12				0x805A
 651#define GL_RGBA16				0x805B
 652#define GL_CLIENT_PIXEL_STORE_BIT		0x00000001
 653#define GL_CLIENT_VERTEX_ARRAY_BIT		0x00000002
 654#define GL_ALL_CLIENT_ATTRIB_BITS 		0xFFFFFFFF
 655#define GL_CLIENT_ALL_ATTRIB_BITS 		0xFFFFFFFF
 656
 657
 658/* OpenGL 1.2 */
 659#define GL_RESCALE_NORMAL			0x803A
 660#define GL_CLAMP_TO_EDGE			0x812F
 661#define GL_MAX_ELEMENTS_VERTICES		0x80E8
 662#define GL_MAX_ELEMENTS_INDICES			0x80E9
 663#define GL_BGR					0x80E0
 664#define GL_BGRA					0x80E1
 665#define GL_UNSIGNED_BYTE_3_3_2			0x8032
 666#define GL_UNSIGNED_BYTE_2_3_3_REV		0x8362
 667#define GL_UNSIGNED_SHORT_5_6_5			0x8363
 668#define GL_UNSIGNED_SHORT_5_6_5_REV		0x8364
 669#define GL_UNSIGNED_SHORT_4_4_4_4		0x8033
 670#define GL_UNSIGNED_SHORT_4_4_4_4_REV		0x8365
 671#define GL_UNSIGNED_SHORT_5_5_5_1		0x8034
 672#define GL_UNSIGNED_SHORT_1_5_5_5_REV		0x8366
 673#define GL_UNSIGNED_INT_8_8_8_8			0x8035
 674#define GL_UNSIGNED_INT_8_8_8_8_REV		0x8367
 675#define GL_UNSIGNED_INT_10_10_10_2		0x8036
 676#define GL_UNSIGNED_INT_2_10_10_10_REV		0x8368
 677#define GL_LIGHT_MODEL_COLOR_CONTROL		0x81F8
 678#define GL_SINGLE_COLOR				0x81F9
 679#define GL_SEPARATE_SPECULAR_COLOR		0x81FA
 680#define GL_TEXTURE_MIN_LOD			0x813A
 681#define GL_TEXTURE_MAX_LOD			0x813B
 682#define GL_TEXTURE_BASE_LEVEL			0x813C
 683#define GL_TEXTURE_MAX_LEVEL			0x813D
 684#define GL_SMOOTH_POINT_SIZE_RANGE		0x0B12
 685#define GL_SMOOTH_POINT_SIZE_GRANULARITY	0x0B13
 686#define GL_SMOOTH_LINE_WIDTH_RANGE		0x0B22
 687#define GL_SMOOTH_LINE_WIDTH_GRANULARITY	0x0B23
 688#define GL_ALIASED_POINT_SIZE_RANGE		0x846D
 689#define GL_ALIASED_LINE_WIDTH_RANGE		0x846E
 690#define GL_PACK_SKIP_IMAGES			0x806B
 691#define GL_PACK_IMAGE_HEIGHT			0x806C
 692#define GL_UNPACK_SKIP_IMAGES			0x806D
 693#define GL_UNPACK_IMAGE_HEIGHT			0x806E
 694#define GL_TEXTURE_3D				0x806F
 695#define GL_PROXY_TEXTURE_3D			0x8070
 696#define GL_TEXTURE_DEPTH			0x8071
 697#define GL_TEXTURE_WRAP_R			0x8072
 698#define GL_MAX_3D_TEXTURE_SIZE			0x8073
 699#define GL_TEXTURE_BINDING_3D			0x806A
 700
 701
 702/*
 703 * OpenGL 1.2 imaging subset
 704 */
 705/* GL_EXT_color_table */
 706#define GL_COLOR_TABLE				0x80D0
 707#define GL_POST_CONVOLUTION_COLOR_TABLE		0x80D1
 708#define GL_POST_COLOR_MATRIX_COLOR_TABLE	0x80D2
 709#define GL_PROXY_COLOR_TABLE			0x80D3
 710#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE	0x80D4
 711#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE	0x80D5
 712#define GL_COLOR_TABLE_SCALE			0x80D6
 713#define GL_COLOR_TABLE_BIAS			0x80D7
 714#define GL_COLOR_TABLE_FORMAT			0x80D8
 715#define GL_COLOR_TABLE_WIDTH			0x80D9
 716#define GL_COLOR_TABLE_RED_SIZE			0x80DA
 717#define GL_COLOR_TABLE_GREEN_SIZE		0x80DB
 718#define GL_COLOR_TABLE_BLUE_SIZE		0x80DC
 719#define GL_COLOR_TABLE_ALPHA_SIZE		0x80DD
 720#define GL_COLOR_TABLE_LUMINANCE_SIZE		0x80DE
 721#define GL_COLOR_TABLE_INTENSITY_SIZE		0x80DF
 722/* GL_EXT_convolution and GL_HP_convolution_border_modes */
 723#define GL_CONVOLUTION_1D			0x8010
 724#define GL_CONVOLUTION_2D			0x8011
 725#define GL_SEPARABLE_2D				0x8012
 726#define GL_CONVOLUTION_BORDER_MODE		0x8013
 727#define GL_CONVOLUTION_FILTER_SCALE		0x8014
 728#define GL_CONVOLUTION_FILTER_BIAS		0x8015
 729#define GL_REDUCE				0x8016
 730#define GL_CONVOLUTION_FORMAT			0x8017
 731#define GL_CONVOLUTION_WIDTH			0x8018
 732#define GL_CONVOLUTION_HEIGHT			0x8019
 733#define GL_MAX_CONVOLUTION_WIDTH		0x801A
 734#define GL_MAX_CONVOLUTION_HEIGHT		0x801B
 735#define GL_POST_CONVOLUTION_RED_SCALE		0x801C
 736#define GL_POST_CONVOLUTION_GREEN_SCALE		0x801D
 737#define GL_POST_CONVOLUTION_BLUE_SCALE		0x801E
 738#define GL_POST_CONVOLUTION_ALPHA_SCALE		0x801F
 739#define GL_POST_CONVOLUTION_RED_BIAS		0x8020
 740#define GL_POST_CONVOLUTION_GREEN_BIAS		0x8021
 741#define GL_POST_CONVOLUTION_BLUE_BIAS		0x8022
 742#define GL_POST_CONVOLUTION_ALPHA_BIAS		0x8023
 743#define GL_CONSTANT_BORDER			0x8151
 744#define GL_REPLICATE_BORDER			0x8153
 745#define GL_CONVOLUTION_BORDER_COLOR		0x8154
 746/* GL_SGI_color_matrix */
 747#define GL_COLOR_MATRIX				0x80B1
 748#define GL_COLOR_MATRIX_STACK_DEPTH		0x80B2
 749#define GL_MAX_COLOR_MATRIX_STACK_DEPTH		0x80B3
 750#define GL_POST_COLOR_MATRIX_RED_SCALE		0x80B4
 751#define GL_POST_COLOR_MATRIX_GREEN_SCALE	0x80B5
 752#define GL_POST_COLOR_MATRIX_BLUE_SCALE		0x80B6
 753#define GL_POST_COLOR_MATRIX_ALPHA_SCALE	0x80B7
 754#define GL_POST_COLOR_MATRIX_RED_BIAS		0x80B8
 755#define GL_POST_COLOR_MATRIX_GREEN_BIAS		0x80B9
 756#define GL_POST_COLOR_MATRIX_BLUE_BIAS		0x80BA
 757#define GL_POST_COLOR_MATRIX_ALPHA_BIAS		0x80BB
 758/* GL_EXT_histogram */
 759#define GL_HISTOGRAM				0x8024
 760#define GL_PROXY_HISTOGRAM			0x8025
 761#define GL_HISTOGRAM_WIDTH			0x8026
 762#define GL_HISTOGRAM_FORMAT			0x8027
 763#define GL_HISTOGRAM_RED_SIZE			0x8028
 764#define GL_HISTOGRAM_GREEN_SIZE			0x8029
 765#define GL_HISTOGRAM_BLUE_SIZE			0x802A
 766#define GL_HISTOGRAM_ALPHA_SIZE			0x802B
 767#define GL_HISTOGRAM_LUMINANCE_SIZE		0x802C
 768#define GL_HISTOGRAM_SINK			0x802D
 769#define GL_MINMAX				0x802E
 770#define GL_MINMAX_FORMAT			0x802F
 771#define GL_MINMAX_SINK				0x8030
 772#define GL_TABLE_TOO_LARGE			0x8031
 773/* GL_EXT_blend_color, GL_EXT_blend_minmax */
 774#define GL_BLEND_EQUATION			0x8009
 775#define GL_MIN					0x8007
 776#define GL_MAX					0x8008
 777#define GL_FUNC_ADD				0x8006
 778#define GL_FUNC_SUBTRACT			0x800A
 779#define GL_FUNC_REVERSE_SUBTRACT		0x800B
 780#define GL_BLEND_COLOR				0x8005
 781
 782
 783/* OpenGL 1.3 */
 784/* multitexture */
 785#define GL_TEXTURE0				0x84C0
 786#define GL_TEXTURE1				0x84C1
 787#define GL_TEXTURE2				0x84C2
 788#define GL_TEXTURE3				0x84C3
 789#define GL_TEXTURE4				0x84C4
 790#define GL_TEXTURE5				0x84C5
 791#define GL_TEXTURE6				0x84C6
 792#define GL_TEXTURE7				0x84C7
 793#define GL_TEXTURE8				0x84C8
 794#define GL_TEXTURE9				0x84C9
 795#define GL_TEXTURE10				0x84CA
 796#define GL_TEXTURE11				0x84CB
 797#define GL_TEXTURE12				0x84CC
 798#define GL_TEXTURE13				0x84CD
 799#define GL_TEXTURE14				0x84CE
 800#define GL_TEXTURE15				0x84CF
 801#define GL_TEXTURE16				0x84D0
 802#define GL_TEXTURE17				0x84D1
 803#define GL_TEXTURE18				0x84D2
 804#define GL_TEXTURE19				0x84D3
 805#define GL_TEXTURE20				0x84D4
 806#define GL_TEXTURE21				0x84D5
 807#define GL_TEXTURE22				0x84D6
 808#define GL_TEXTURE23				0x84D7
 809#define GL_TEXTURE24				0x84D8
 810#define GL_TEXTURE25				0x84D9
 811#define GL_TEXTURE26				0x84DA
 812#define GL_TEXTURE27				0x84DB
 813#define GL_TEXTURE28				0x84DC
 814#define GL_TEXTURE29				0x84DD
 815#define GL_TEXTURE30				0x84DE
 816#define GL_TEXTURE31				0x84DF
 817#define GL_ACTIVE_TEXTURE			0x84E0
 818#define GL_CLIENT_ACTIVE_TEXTURE		0x84E1
 819#define GL_MAX_TEXTURE_UNITS			0x84E2
 820/* texture_cube_map */
 821#define GL_NORMAL_MAP				0x8511
 822#define GL_REFLECTION_MAP			0x8512
 823#define GL_TEXTURE_CUBE_MAP			0x8513
 824#define GL_TEXTURE_BINDING_CUBE_MAP		0x8514
 825#define GL_TEXTURE_CUBE_MAP_POSITIVE_X		0x8515
 826#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X		0x8516
 827#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y		0x8517
 828#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y		0x8518
 829#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z		0x8519
 830#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z		0x851A
 831#define GL_PROXY_TEXTURE_CUBE_MAP		0x851B
 832#define GL_MAX_CUBE_MAP_TEXTURE_SIZE		0x851C
 833/* texture_compression */
 834#define GL_COMPRESSED_ALPHA			0x84E9
 835#define GL_COMPRESSED_LUMINANCE			0x84EA
 836#define GL_COMPRESSED_LUMINANCE_ALPHA		0x84EB
 837#define GL_COMPRESSED_INTENSITY			0x84EC
 838#define GL_COMPRESSED_RGB			0x84ED
 839#define GL_COMPRESSED_RGBA			0x84EE
 840#define GL_TEXTURE_COMPRESSION_HINT		0x84EF
 841#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE	0x86A0
 842#define GL_TEXTURE_COMPRESSED			0x86A1
 843#define GL_NUM_COMPRESSED_TEXTURE_FORMATS	0x86A2
 844#define GL_COMPRESSED_TEXTURE_FORMATS		0x86A3
 845/* multisample */
 846#define GL_MULTISAMPLE				0x809D
 847#define GL_SAMPLE_ALPHA_TO_COVERAGE		0x809E
 848#define GL_SAMPLE_ALPHA_TO_ONE			0x809F
 849#define GL_SAMPLE_COVERAGE			0x80A0
 850#define GL_SAMPLE_BUFFERS			0x80A8
 851#define GL_SAMPLES				0x80A9
 852#define GL_SAMPLE_COVERAGE_VALUE		0x80AA
 853#define GL_SAMPLE_COVERAGE_INVERT		0x80AB
 854#define GL_MULTISAMPLE_BIT			0x20000000
 855/* transpose_matrix */
 856#define GL_TRANSPOSE_MODELVIEW_MATRIX		0x84E3
 857#define GL_TRANSPOSE_PROJECTION_MATRIX		0x84E4
 858#define GL_TRANSPOSE_TEXTURE_MATRIX		0x84E5
 859#define GL_TRANSPOSE_COLOR_MATRIX		0x84E6
 860/* texture_env_combine */
 861#define GL_COMBINE				0x8570
 862#define GL_COMBINE_RGB				0x8571
 863#define GL_COMBINE_ALPHA			0x8572
 864#define GL_SOURCE0_RGB				0x8580
 865#define GL_SOURCE1_RGB				0x8581
 866#define GL_SOURCE2_RGB				0x8582
 867#define GL_SOURCE0_ALPHA			0x8588
 868#define GL_SOURCE1_ALPHA			0x8589
 869#define GL_SOURCE2_ALPHA			0x858A
 870#define GL_OPERAND0_RGB				0x8590
 871#define GL_OPERAND1_RGB				0x8591
 872#define GL_OPERAND2_RGB				0x8592
 873#define GL_OPERAND0_ALPHA			0x8598
 874#define GL_OPERAND1_ALPHA			0x8599
 875#define GL_OPERAND2_ALPHA			0x859A
 876#define GL_RGB_SCALE				0x8573
 877#define GL_ADD_SIGNED				0x8574
 878#define GL_INTERPOLATE				0x8575
 879#define GL_SUBTRACT				0x84E7
 880#define GL_CONSTANT				0x8576
 881#define GL_PRIMARY_COLOR			0x8577
 882#define GL_PREVIOUS				0x8578
 883/* texture_env_dot3 */
 884#define GL_DOT3_RGB				0x86AE
 885#define GL_DOT3_RGBA				0x86AF
 886/* texture_border_clamp */
 887#define GL_CLAMP_TO_BORDER			0x812D
 888
 889
 890/*
 891 * Miscellaneous
 892 */
 893
 894 void  glClearIndex( GLfloat c );
 895
 896 void  glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
 897
 898 void  glClear( GLbitfield mask );
 899
 900 void  glIndexMask( GLuint mask );
 901
 902 void  glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
 903
 904 void  glAlphaFunc( GLenum func, GLclampf ref );
 905
 906 void  glBlendFunc( GLenum sfactor, GLenum dfactor );
 907
 908 void  glLogicOp( GLenum opcode );
 909
 910 void  glCullFace( GLenum mode );
 911
 912 void  glFrontFace( GLenum mode );
 913
 914 void  glPointSize( GLfloat size );
 915
 916 void  glLineWidth( GLfloat width );
 917
 918 void  glLineStipple( GLint factor, GLushort pattern );
 919
 920 void  glPolygonMode( GLenum face, GLenum mode );
 921
 922 void  glPolygonOffset( GLfloat factor, GLfloat units );
 923
 924 void  glPolygonStipple( const GLubyte *mask );
 925
 926 void  glGetPolygonStipple( GLubyte *mask );
 927
 928 void  glEdgeFlag( GLboolean flag );
 929
 930 void  glEdgeFlagv( const GLboolean *flag );
 931
 932 void  glScissor( GLint x, GLint y, GLsizei width, GLsizei height);
 933
 934 void  glClipPlane( GLenum plane, const GLdouble *equation );
 935
 936 void  glGetClipPlane( GLenum plane, GLdouble *equation );
 937
 938 void  glDrawBuffer( GLenum mode );
 939
 940 void  glReadBuffer( GLenum mode );
 941
 942 void  glEnable( GLenum cap );
 943
 944 void  glDisable( GLenum cap );
 945
 946 GLboolean  glIsEnabled( GLenum cap );
 947
 948
 949 void  glEnableClientState( GLenum cap );  /* 1.1 */
 950
 951 void  glDisableClientState( GLenum cap );  /* 1.1 */
 952
 953
 954 void  glGetBooleanv( GLenum pname, GLboolean *params );
 955
 956 void  glGetDoublev( GLenum pname, GLdouble *params );
 957
 958 // void  glGetDoublev( GLenum pname, ___byte_vector params );
 959
 960 /* void  test_glGetDoublev( GLenum pname, blob params ); */
 961
 962 /* void  byte_vector_glGetDoublev( GLenum pname, ___byte_vector params ); */
 963
 964 /* void  test_b_glGetDoublev( GLenum pname, ___byte_vector *params ); */
 965
 966 /* void  test_c_glGetDoublev( GLenum pname, ___blob params ); */
 967
 968 void  glGetFloatv( GLenum pname, GLfloat *params );
 969
 970 void  glGetIntegerv( GLenum pname, GLint *params );
 971
 972
 973 void  glPushAttrib( GLbitfield mask );
 974
 975 void  glPopAttrib( void );
 976
 977
 978 void  glPushClientAttrib( GLbitfield mask );  /* 1.1 */
 979
 980 void  glPopClientAttrib( void );  /* 1.1 */
 981
 982
 983 GLint  glRenderMode( GLenum mode );
 984
 985 GLenum  glGetError( void );
 986
 987 char*  glGetString( GLenum name );
 988
 989 void  glFinish( void );
 990
 991 void  glFlush( void );
 992
 993 void  glHint( GLenum target, GLenum mode );
 994
 995
 996
 997/*
 998 * Depth Buffer
 999 */
1000
1001 void  glClearDepth( GLclampd depth );
1002
1003 void  glDepthFunc( GLenum func );
1004
1005 void  glDepthMask( GLboolean flag );
1006
1007 void  glDepthRange( GLclampd near_val, GLclampd far_val );
1008
1009
1010/*
1011 * Accumulation Buffer
1012 */
1013
1014 void  glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
1015
1016 void  glAccum( GLenum op, GLfloat value );
1017
1018
1019
1020/*
1021 * Transformation
1022 */
1023
1024 void  glMatrixMode( GLenum mode );
1025
1026 void  glOrtho( GLdouble left, GLdouble right,
1027                                 GLdouble bottom, GLdouble top,
1028                                 GLdouble near_val, GLdouble far_val );
1029
1030 void  glFrustum( GLdouble left, GLdouble right,
1031                                   GLdouble bottom, GLdouble top,
1032                                   GLdouble near_val, GLdouble far_val );
1033
1034 void  glViewport( GLint x, GLint y,
1035                                    GLsizei width, GLsizei height );
1036
1037 void  glPushMatrix( void );
1038
1039 void  glPopMatrix( void );
1040
1041 void  glLoadIdentity( void );
1042
1043 void  glLoadMatrixd( const GLdouble *m );
1044
1045 // void  glLoadMatrixd( const ___byte_vector m );
1046 
1047 void  glLoadMatrixf( const GLfloat *m );
1048
1049 void  glMultMatrixd( const GLdouble *m );
1050
1051 // void  glMultMatrixd( const ___byte_vector m );
1052 
1053 void  glMultMatrixf( const GLfloat *m );
1054
1055 void  glRotated( GLdouble angle,
1056                                   GLdouble x, GLdouble y, GLdouble z );
1057 void  glRotatef( GLfloat angle,
1058                                   GLfloat x, GLfloat y, GLfloat z );
1059
1060 void  glScaled( GLdouble x, GLdouble y, GLdouble z );
1061 void  glScalef( GLfloat x, GLfloat y, GLfloat z );
1062
1063 void  glTranslated( GLdouble x, GLdouble y, GLdouble z );
1064 void  glTranslatef( GLfloat x, GLfloat y, GLfloat z );
1065
1066
1067
1068/*
1069 * Display Lists
1070 */
1071
1072 GLboolean  glIsList( GLuint list );
1073
1074 void  glDeleteLists( GLuint list, GLsizei range );
1075
1076 GLuint  glGenLists( GLsizei range );
1077
1078 void  glNewList( GLuint list, GLenum mode );
1079
1080 void  glEndList( void );
1081
1082 void  glCallList( GLuint list );
1083
1084 void  glCallLists( GLsizei n, GLenum type,
1085                                     const GLvoid *lists );
1086
1087 void  glListBase( GLuint base );
1088
1089
1090
1091/*
1092 * Drawing Functions
1093 */
1094
1095 void  glBegin( GLenum mode );
1096
1097 void  glEnd( void );
1098
1099
1100 void  glVertex2d( GLdouble x, GLdouble y );
1101 void  glVertex2f( GLfloat x, GLfloat y );
1102 void  glVertex2i( GLint x, GLint y );
1103 void  glVertex2s( GLshort x, GLshort y );
1104
1105 void  glVertex3d( GLdouble x, GLdouble y, GLdouble z );
1106 void  glVertex3f( GLfloat x, GLfloat y, GLfloat z );
1107 void  glVertex3i( GLint x, GLint y, GLint z );
1108 void  glVertex3s( GLshort x, GLshort y, GLshort z );
1109
1110 void  glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
1111 void  glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1112 void  glVertex4i( GLint x, GLint y, GLint z, GLint w );
1113 void  glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w );
1114
1115 void  glVertex2dv( const GLdouble *v );
1116 void  glVertex2fv( const GLfloat *v );
1117 void  glVertex2iv( const GLint *v );
1118 void  glVertex2sv( const GLshort *v );
1119
1120 void  glVertex3dv( const GLdouble *v );
1121 void  glVertex3fv( const GLfloat *v );
1122 void  glVertex3iv( const GLint *v );
1123 void  glVertex3sv( const GLshort *v );
1124
1125 void  glVertex4dv( const GLdouble *v );
1126 void  glVertex4fv( const GLfloat *v );
1127 void  glVertex4iv( const GLint *v );
1128 void  glVertex4sv( const GLshort *v );
1129
1130
1131 void  glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz );
1132 void  glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz );
1133 void  glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz );
1134 void  glNormal3i( GLint nx, GLint ny, GLint nz );
1135 void  glNormal3s( GLshort nx, GLshort ny, GLshort nz );
1136
1137 void  glNormal3bv( const GLbyte *v );
1138 void  glNormal3dv( const GLdouble *v );
1139 void  glNormal3fv( const GLfloat *v );
1140 void  glNormal3iv( const GLint *v );
1141 void  glNormal3sv( const GLshort *v );
1142
1143
1144 void  glIndexd( GLdouble c );
1145 void  glIndexf( GLfloat c );
1146 void  glIndexi( GLint c );
1147 void  glIndexs( GLshort c );
1148 void  glIndexub( GLubyte c );  /* 1.1 */
1149
1150 void  glIndexdv( const GLdouble *c );
1151 void  glIndexfv( const GLfloat *c );
1152 void  glIndexiv( const GLint *c );
1153 void  glIndexsv( const GLshort *c );
1154 void  glIndexubv( const GLubyte *c );  /* 1.1 */
1155
1156 void  glColor3b( GLbyte red, GLbyte green, GLbyte blue );
1157 void  glColor3d( GLdouble red, GLdouble green, GLdouble blue );
1158 void  glColor3f( GLfloat red, GLfloat green, GLfloat blue );
1159 void  glColor3i( GLint red, GLint green, GLint blue );
1160 void  glColor3s( GLshort red, GLshort green, GLshort blue );
1161 void  glColor3ub( GLubyte red, GLubyte green, GLubyte blue );
1162 void  glColor3ui( GLuint red, GLuint green, GLuint blue );
1163 void  glColor3us( GLushort red, GLushort green, GLushort blue );
1164
1165 void  glColor4b( GLbyte red, GLbyte green,
1166                                   GLbyte blue, GLbyte alpha );
1167 void  glColor4d( GLdouble red, GLdouble green,
1168                                   GLdouble blue, GLdouble alpha );
1169 void  glColor4f( GLfloat red, GLfloat green,
1170                                   GLfloat blue, GLfloat alpha );
1171 void  glColor4i( GLint red, GLint green,
1172                                   GLint blue, GLint alpha );
1173 void  glColor4s( GLshort red, GLshort green,
1174                                   GLshort blue, GLshort alpha );
1175 void  glColor4ub( GLubyte red, GLubyte green,
1176                                    GLubyte blue, GLubyte alpha );
1177 void  glColor4ui( GLuint red, GLuint green,
1178                                    GLuint blue, GLuint alpha );
1179 void  glColor4us( GLushort red, GLushort green,
1180                                    GLushort blue, GLushort alpha );
1181
1182
1183 void  glColor3bv( const GLbyte *v );
1184 void  glColor3dv( const GLdouble *v );
1185 void  glColor3fv( const GLfloat *v );
1186 void  glColor3iv( const GLint *v );
1187 void  glColor3sv( const GLshort *v );
1188 void  glColor3ubv( const GLubyte *v );
1189 void  glColor3uiv( const GLuint *v );
1190 void  glColor3usv( const GLushort *v );
1191
1192 void  glColor4bv( const GLbyte *v );
1193 void  glColor4dv( const GLdouble *v );
1194 void  glColor4fv( const GLfloat *v );
1195 void  glColor4iv( const GLint *v );
1196 void  glColor4sv( const GLshort *v );
1197 void  glColor4ubv( const GLubyte *v );
1198 void  glColor4uiv( const GLuint *v );
1199 void  glColor4usv( const GLushort *v );
1200
1201
1202 void  glTexCoord1d( GLdouble s );
1203 void  glTexCoord1f( GLfloat s );
1204 void  glTexCoord1i( GLint s );
1205 void  glTexCoord1s( GLshort s );
1206
1207 void  glTexCoord2d( GLdouble s, GLdouble t );
1208 void  glTexCoord2f( GLfloat s, GLfloat t );
1209 void  glTexCoord2i( GLint s, GLint t );
1210 void  glTexCoord2s( GLshort s, GLshort t );
1211
1212 void  glTexCoord3d( GLdouble s, GLdouble t, GLdouble r );
1213 void  glTexCoord3f( GLfloat s, GLfloat t, GLfloat r );
1214 void  glTexCoord3i( GLint s, GLint t, GLint r );
1215 void  glTexCoord3s( GLshort s, GLshort t, GLshort r );
1216
1217 void  glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
1218 void  glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
1219 void  glTexCoord4i( GLint s, GLint t, GLint r, GLint q );
1220 void  glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q );
1221
1222 void  glTexCoord1dv( const GLdouble *v );
1223 void  glTexCoord1fv( const GLfloat *v );
1224 void  glTexCoord1iv( const GLint *v );
1225 void  glTexCoord1sv( const GLshort *v );
1226
1227 void  glTexCoord2dv( const GLdouble *v );
1228 void  glTexCoord2fv( const GLfloat *v );
1229 void  glTexCoord2iv( const GLint *v );
1230 void  glTexCoord2sv( const GLshort *v );
1231
1232 void  glTexCoord3dv( const GLdouble *v );
1233 void  glTexCoord3fv( const GLfloat *v );
1234 void  glTexCoord3iv( const GLint *v );
1235 void  glTexCoord3sv( const GLshort *v );
1236
1237 void  glTexCoord4dv( const GLdouble *v );
1238 void  glTexCoord4fv( const GLfloat *v );
1239 void  glTexCoord4iv( const GLint *v );
1240 void  glTexCoord4sv( const GLshort *v );
1241
1242
1243 void  glRasterPos2d( GLdouble x, GLdouble y );
1244 void  glRasterPos2f( GLfloat x, GLfloat y );
1245 void  glRasterPos2i( GLint x, GLint y );
1246 void  glRasterPos2s( GLshort x, GLshort y );
1247
1248 void  glRasterPos3d( GLdouble x, GLdouble y, GLdouble z );
1249 void  glRasterPos3f( GLfloat x, GLfloat y, GLfloat z );
1250 void  glRasterPos3i( GLint x, GLint y, GLint z );
1251 void  glRasterPos3s( GLshort x, GLshort y, GLshort z );
1252
1253 void  glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
1254 void  glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1255 void  glRasterPos4i( GLint x, GLint y, GLint z, GLint w );
1256 void  glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w );
1257
1258 void  glRasterPos2dv( const GLdouble *v );
1259 void  glRasterPos2fv( const GLfloat *v );
1260 void  glRasterPos2iv( const GLint *v );
1261 void  glRasterPos2sv( const GLshort *v );
1262
1263 void  glRasterPos3dv( const GLdouble *v );
1264 void  glRasterPos3fv( const GLfloat *v );
1265 void  glRasterPos3iv( const GLint *v );
1266 void  glRasterPos3sv( const GLshort *v );
1267
1268 void  glRasterPos4dv( const GLdouble *v );
1269 void  glRasterPos4fv( const GLfloat *v );
1270 void  glRasterPos4iv( const GLint *v );
1271 void  glRasterPos4sv( const GLshort *v );
1272
1273
1274 void  glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
1275 void  glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
1276 void  glRecti( GLint x1, GLint y1, GLint x2, GLint y2 );
1277 void  glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
1278
1279
1280 void  glRectdv( const GLdouble *v1, const GLdouble *v2 );
1281 void  glRectfv( const GLfloat *v1, const GLfloat *v2 );
1282 void  glRectiv( const GLint *v1, const GLint *v2 );
1283 void  glRectsv( const GLshort *v1, const GLshort *v2 );
1284
1285
1286
1287/*
1288 * Vertex Arrays  (1.1)
1289 */
1290
1291 void  glVertexPointer( GLint size, GLenum type,
1292                                       GLsizei stride, const GLvoid *ptr );
1293
1294 void  glNormalPointer( GLenum type, GLsizei stride,
1295                                       const GLvoid *ptr );
1296
1297 void  glColorPointer( GLint size, GLenum type,
1298                                      GLsizei stride, const GLvoid *ptr );
1299
1300 void  glIndexPointer( GLenum type, GLsizei stride,
1301                                      const GLvoid *ptr );
1302
1303 void  glTexCoordPointer( GLint size, GLenum type,
1304                                         GLsizei stride, const GLvoid *ptr );
1305
1306 void  glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr );
1307
1308 void  glGetPointerv( GLenum pname, GLvoid **params );
1309
1310 void  glArrayElement( GLint i );
1311
1312 void  glDrawArrays( GLenum mode, GLint first, GLsizei count );
1313
1314 void  glDrawElements( GLenum mode, GLsizei count,
1315                                      GLenum type, const GLvoid *indices );
1316
1317 void  glInterleavedArrays( GLenum format, GLsizei stride,
1318                                           const GLvoid *pointer );
1319
1320
1321/*
1322 * Lighting
1323 */
1324
1325 void  glShadeModel( GLenum mode );
1326
1327 void  glLightf( GLenum light, GLenum pname, GLfloat param );
1328 void  glLighti( GLenum light, GLenum pname, GLint param );
1329 void  glLightfv( GLenum light, GLenum pname,
1330                                 const GLfloat *params );
1331 void  glLightiv( GLenum light, GLenum pname,
1332                                 const GLint *params );
1333
1334 void  glGetLightfv( GLenum light, GLenum pname,
1335                                    GLfloat *params );
1336 void  glGetLightiv( GLenum light, GLenum pname,
1337                                    GLint *params );
1338
1339 void  glLightModelf( GLenum pname, GLfloat param );
1340 void  glLightModeli( GLenum pname, GLint param );
1341 void  glLightModelfv( GLenum pname, const GLfloat *params );
1342 void  glLightModeliv( GLenum pname, const GLint *params );
1343
1344 void  glMaterialf( GLenum face, GLenum pname, GLfloat param );
1345 void  glMateriali( GLenum face, GLenum pname, GLint param );
1346 void  glMaterialfv( GLenum face, GLenum pname, const GLfloat *params );
1347 void  glMaterialiv( GLenum face, GLenum pname, const GLint *params );
1348
1349 void  glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
1350 void  glGetMaterialiv( GLenum face, GLenum pname, GLint *params );
1351
1352 void  glColorMaterial( GLenum face, GLenum mode );
1353
1354
1355
1356
1357/*
1358 * Raster functions
1359 */
1360
1361 void  glPixelZoom( GLfloat xfactor, GLfloat yfactor );
1362
1363 void  glPixelStoref( GLenum pname, GLfloat param );
1364 void  glPixelStorei( GLenum pname, GLint param );
1365
1366 void  glPixelTransferf( GLenum pname, GLfloat param );
1367 void  glPixelTransferi( GLenum pname, GLint param );
1368
1369 void  glPixelMapfv( GLenum map, GLint mapsize,
1370                                    const GLfloat *values );
1371 void  glPixelMapuiv( GLenum map, GLint mapsize,
1372                                     const GLuint *values );
1373 void  glPixelMapusv( GLenum map, GLint mapsize,
1374                                     const GLushort *values );
1375
1376 void  glGetPixelMapfv( GLenum map, GLfloat *values );
1377 void  glGetPixelMapuiv( GLenum map, GLuint *values );
1378 void  glGetPixelMapusv( GLenum map, GLushort *values );
1379
1380 void  glBitmap( GLsizei width, GLsizei height,
1381                                GLfloat xorig, GLfloat yorig,
1382                                GLfloat xmove, GLfloat ymove,
1383                                const GLubyte *bitmap );
1384
1385 void  glReadPixels( GLint x, GLint y,
1386                                    GLsizei width, GLsizei height,
1387                                    GLenum format, GLenum type,
1388                                    GLvoid *pixels );
1389
1390 void  glDrawPixels( GLsizei width, GLsizei height,
1391                                    GLenum format, GLenum type,
1392                                    const GLvoid *pixels );
1393
1394 void  glCopyPixels( GLint x, GLint y,
1395                                    GLsizei width, GLsizei height,
1396                                    GLenum type );
1397
1398
1399
1400/*
1401 * Stenciling
1402 */
1403
1404 void  glStencilFunc( GLenum func, GLint ref, GLuint mask );
1405
1406 void  glStencilMask( GLuint mask );
1407
1408 void  glStencilOp( GLenum fail, GLenum zfail, GLenum zpass );
1409
1410 void  glClearStencil( GLint s );
1411
1412
1413
1414/*
1415 * Texture mapping
1416 */
1417
1418 void  glTexGend( GLenum coord, GLenum pname, GLdouble param );
1419 void  glTexGenf( GLenum coord, GLenum pname, GLfloat param );
1420 void  glTexGeni( GLenum coord, GLenum pname, GLint param );
1421
1422 void  glTexGendv( GLenum coord, GLenum pname, const GLdouble *params );
1423 void  glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
1424 void  glTexGeniv( GLenum coord, GLenum pname, const GLint *params );
1425
1426 void  glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params );
1427 void  glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );
1428 void  glGetTexGeniv( GLenum coord, GLenum pname, GLint *params );
1429
1430
1431 void  glTexEnvf( GLenum target, GLenum pname, GLfloat param );
1432 void  glTexEnvi( GLenum target, GLenum pname, GLint param );
1433
1434 void  glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params );
1435 void  glTexEnviv( GLenum target, GLenum pname, const GLint *params );
1436
1437 void  glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params );
1438 void  glGetTexEnviv( GLenum target, GLenum pname, GLint *params );
1439
1440
1441 void  glTexParameterf( GLenum target, GLenum pname, GLfloat param );
1442 void  glTexParameteri( GLenum target, GLenum pname, GLint param );
1443
1444 void  glTexParameterfv( GLenum target, GLenum pname,
1445                                          const GLfloat *params );
1446 void  glTexParameteriv( GLenum target, GLenum pname,
1447                                          const GLint *params );
1448
1449 void  glGetTexParameterfv( GLenum target,
1450                                           GLenum pname, GLfloat *params);
1451 void  glGetTexParameteriv( GLenum target,
1452                                           GLenum pname, GLint *params );
1453
1454 void  glGetTexLevelParameterfv( GLenum target, GLint level,
1455                                                GLenum pname, GLfloat *params );
1456 void  glGetTexLevelParameteriv( GLenum target, GLint level,
1457                                                GLenum pname, GLint *params );
1458
1459
1460 void  glTexImage1D( GLenum target, GLint level,
1461                                    GLint internalFormat,
1462                                    GLsizei width, GLint border,
1463                                    GLenum format, GLenum type,
1464                                    const GLvoid *pixels );
1465
1466 void  glTexImage2D( GLenum target, GLint level,
1467                                    GLint internalFormat,
1468                                    GLsizei width, GLsizei height,
1469                                    GLint border, GLenum format, GLenum type,
1470                                    const GLvoid *pixels );
1471
1472 void  glGetTexImage( GLenum target, GLint level,
1473                                     GLenum format, GLenum type,
1474                                     GLvoid *pixels );
1475
1476
1477
1478/* 1.1 functions */
1479
1480 void  glGenTextures( GLsizei n, GLuint *textures );
1481
1482 void  glDeleteTextures( GLsizei n, const GLuint *textures);
1483
1484 void  glBindTexture( GLenum target, GLuint texture );
1485
1486 void  glPrioritizeTextures( GLsizei n,
1487                                            const GLuint *textures,
1488                                            const GLclampf *priorities );
1489
1490 GLboolean  glAreTexturesResident( GLsizei n,
1491                                                  const GLuint *textures,
1492                                                  GLboolean *residences );
1493
1494 GLboolean  glIsTexture( GLuint texture );
1495
1496
1497 void  glTexSubImage1D( GLenum target, GLint level,
1498                                       GLint xoffset,
1499                                       GLsizei width, GLenum format,
1500                                       GLenum type, const GLvoid *pixels );
1501
1502
1503 void  glTexSubImage2D( GLenum target, GLint level,
1504                                       GLint xoffset, GLint yoffset,
1505                                       GLsizei width, GLsizei height,
1506                                       GLenum format, GLenum type,
1507                                       const GLvoid *pixels );
1508
1509
1510 void  glCopyTexImage1D( GLenum target, GLint level,
1511                                        GLenum internalformat,
1512                                        GLint x, GLint y,
1513                                        GLsizei width, GLint border );
1514
1515
1516 void  glCopyTexImage2D( GLenum target, GLint level,
1517                                        GLenum internalformat,
1518                                        GLint x, GLint y,
1519                                        GLsizei width, GLsizei height,
1520                                        GLint border );
1521
1522
1523 void  glCopyTexSubImage1D( GLenum target, GLint level,
1524                                           GLint xoffset, GLint x, GLint y,
1525                                           GLsizei width );
1526
1527
1528 void  glCopyTexSubImage2D( GLenum target, GLint level,
1529                                           GLint xoffset, GLint yoffset,
1530                                           GLint x, GLint y,
1531                                           GLsizei width, GLsizei height );
1532
1533
1534
1535
1536/*
1537 * Evaluators
1538 */
1539
1540 void  glMap1d( GLenum target, GLdouble u1, GLdouble u2,
1541                               GLint stride,
1542                               GLint order, const GLdouble *points );
1543 void  glMap1f( GLenum target, GLfloat u1, GLfloat u2,
1544                               GLint stride,
1545                               GLint order, const GLfloat *points );
1546
1547 void  glMap2d( GLenum target,
1548		     GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
1549		     GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
1550		     const GLdouble *points );
1551 void  glMap2f( GLenum target,
1552		     GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
1553		     GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
1554		     const GLfloat *points );
1555
1556 void  glGetMapdv( GLenum target, GLenum query, GLdouble *v );
1557 void  glGetMapfv( GLenum target, GLenum query, GLfloat *v );
1558 void  glGetMapiv( GLenum target, GLenum query, GLint *v );
1559
1560 void  glEvalCoord1d( GLdouble u );
1561 void  glEvalCoord1f( GLfloat u );
1562
1563 void  glEvalCoord1dv( const GLdouble *u );
1564 void  glEvalCoord1fv( const GLfloat *u );
1565
1566 void  glEvalCoord2d( GLdouble u, GLdouble v );
1567 void  glEvalCoord2f( GLfloat u, GLfloat v );
1568
1569 void  glEvalCoord2dv( const GLdouble *u );
1570 void  glEvalCoord2fv( const GLfloat *u );
1571
1572 void  glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 );
1573 void  glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 );
1574
1575 void  glMapGrid2d( GLint un, GLdouble u1, GLdouble u2,
1576                                   GLint vn, GLdouble v1, GLdouble v2 );
1577 void  glMapGrid2f( GLint un, GLfloat u1, GLfloat u2,
1578                                   GLint vn, GLfloat v1, GLfloat v2 );
1579
1580 void  glEvalPoint1( GLint i );
1581
1582 void  glEvalPoint2( GLint i, GLint j );
1583
1584 void  glEvalMesh1( GLenum mode, GLint i1, GLint i2 );
1585
1586 void  glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
1587
1588
1589
1590/*
1591 * Fog
1592 */
1593
1594 void  glFogf( GLenum pname, GLfloat param );
1595
1596 void  glFogi( GLenum pname, GLint param );
1597
1598 void  glFogfv( GLenum pname, const GLfloat *params );
1599
1600 void  glFogiv( GLenum pname, const GLint *params );
1601
1602
1603
1604/*
1605 * Selection and Feedback
1606 */
1607
1608 void  glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
1609
1610 void  glPassThrough( GLfloat token );
1611
1612 void  glSelectBuffer( GLsizei size, GLuint *buffer );
1613
1614 void  glInitNames( void );
1615
1616 void  glLoadName( GLuint name );
1617
1618 void  glPushName( GLuint name );
1619
1620 void  glPopName( void );
1621
1622
1623EOF
1624)
1625
1626(cond-expand
1627 (cygwin)
1628 (else
1629(foreign-parse #<<EOF
1630
1631/* 1.2 functions */
1632 void  glDrawRangeElements( GLenum mode, GLuint start,
1633	GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
1634
1635 void  glTexImage3D( GLenum target, GLint level,
1636                                      GLenum internalFormat,
1637                                      GLsizei width, GLsizei height,
1638                                      GLsizei depth, GLint border,
1639                                      GLenum format, GLenum type,
1640                                      const GLvoid *pixels );
1641
1642 void  glTexSubImage3D( GLenum target, GLint level,
1643                                         GLint xoffset, GLint yoffset,
1644                                         GLint zoffset, GLsizei width,
1645                                         GLsizei height, GLsizei depth,
1646                                         GLenum format,
1647                                         GLenum type, const GLvoid *pixels);
1648
1649 void  glCopyTexSubImage3D( GLenum target, GLint level,
1650                                             GLint xoffset, GLint yoffset,
1651                                             GLint zoffset, GLint x,
1652                                             GLint y, GLsizei width,
1653                                             GLsizei height );
1654
1655
1656/* 1.2 imaging extension functions */
1657
1658 void  glColorTable( GLenum target, GLenum internalformat,
1659                                    GLsizei width, GLenum format,
1660                                    GLenum type, const GLvoid *table );
1661
1662 void  glColorSubTable( GLenum target,
1663                                       GLsizei start, GLsizei count,
1664                                       GLenum format, GLenum type,
1665                                       const GLvoid *data );
1666
1667 void  glColorTableParameteriv(GLenum target, GLenum pname,
1668                                              const GLint *params);
1669
1670 void  glColorTableParameterfv(GLenum target, GLenum pname,
1671                                              const GLfloat *params);
1672
1673 void  glCopyColorSubTable( GLenum target, GLsizei start,
1674                                           GLint x, GLint y, GLsizei width );
1675
1676 void  glCopyColorTable( GLenum target, GLenum internalformat,
1677                                        GLint x, GLint y, GLsizei width );
1678
1679 void  glGetColorTable( GLenum target, GLenum format,
1680                                       GLenum type, GLvoid *table );
1681
1682 void  glGetColorTableParameterfv( GLenum target, GLenum pname,
1683                                                  GLfloat *params );
1684
1685 void  glGetColorTableParameteriv( GLenum target, GLenum pname,
1686                                                  GLint *params );
1687
1688 void  glBlendEquation( GLenum mode );
1689
1690 void  glBlendColor( GLclampf red, GLclampf green,
1691                                    GLclampf blue, GLclampf alpha );
1692
1693 void  glHistogram( GLenum target, GLsizei width,
1694				   GLenum internalformat, GLboolean sink );
1695
1696 void  glResetHistogram( GLenum target );
1697
1698 void  glGetHistogram( GLenum target, GLboolean reset,
1699				      GLenum format, GLenum type,
1700				      GLvoid *values );
1701
1702 void  glGetHistogramParameterfv( GLenum target, GLenum pname,
1703						 GLfloat *params );
1704
1705 void  glGetHistogramParameteriv( GLenum target, GLenum pname,
1706						 GLint *params );
1707
1708 void  glMinmax( GLenum target, GLenum internalformat,
1709				GLboolean sink );
1710
1711 void  glResetMinmax( GLenum target );
1712
1713 void  glGetMinmax( GLenum target, GLboolean reset,
1714                                   GLenum format, GLenum types,
1715                                   GLvoid *values );
1716
1717 void  glGetMinmaxParameterfv( GLenum target, GLenum pname,
1718					      GLfloat *params );
1719
1720 void  glGetMinmaxParameteriv( GLenum target, GLenum pname,
1721					      GLint *params );
1722
1723 void  glConvolutionFilter1D( GLenum target,
1724	GLenum internalformat, GLsizei width, GLenum format, GLenum type,
1725	const GLvoid *image );
1726
1727 void  glConvolutionFilter2D( GLenum target,
1728	GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
1729	GLenum type, const GLvoid *image );
1730
1731 void  glConvolutionParameterf( GLenum target, GLenum pname,
1732	GLfloat params );
1733
1734 void  glConvolutionParameterfv( GLenum target, GLenum pname,
1735	const GLfloat *params );
1736
1737 void  glConvolutionParameteri( GLenum target, GLenum pname,
1738	GLint params );
1739
1740 void  glConvolutionParameteriv( GLenum target, GLenum pname,
1741	const GLint *params );
1742
1743 void  glCopyConvolutionFilter1D( GLenum target,
1744	GLenum internalformat, GLint x, GLint y, GLsizei width );
1745
1746 void  glCopyConvolutionFilter2D( GLenum target,
1747	GLenum internalformat, GLint x, GLint y, GLsizei width,
1748	GLsizei height);
1749
1750 void  glGetConvolutionFilter( GLenum target, GLenum format,
1751	GLenum type, GLvoid *image );
1752
1753 void  glGetConvolutionParameterfv( GLenum target, GLenum pname,
1754	GLfloat *params );
1755
1756 void  glGetConvolutionParameteriv( GLenum target, GLenum pname,
1757	GLint *params );
1758
1759 void  glSeparableFilter2D( GLenum target,
1760	GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
1761	GLenum type, const GLvoid *row, const GLvoid *column );
1762
1763 void  glGetSeparableFilter( GLenum target, GLenum format,
1764	GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );
1765
1766
1767
1768/* 1.3 functions */
1769
1770 void  glActiveTexture( GLenum texture );
1771
1772 void  glClientActiveTexture( GLenum texture );
1773
1774 void  glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data );
1775
1776 void  glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data );
1777
1778 void  glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data );
1779
1780 void  glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data );
1781
1782 void  glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data );
1783
1784 void  glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data );
1785
1786 void  glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img );
1787
1788 void  glMultiTexCoord1d( GLenum target, GLdouble s );
1789
1790 void  glMultiTexCoord1dv( GLenum target, const GLdouble *v );
1791
1792 void  glMultiTexCoord1f( GLenum target, GLfloat s );
1793
1794 void  glMultiTexCoord1fv( GLenum target, const GLfloat *v );
1795
1796 void  glMultiTexCoord1i( GLenum target, GLint s );
1797
1798 void  glMultiTexCoord1iv( GLenum target, const GLint *v );
1799
1800 void  glMultiTexCoord1s( GLenum target, GLshort s );
1801
1802 void  glMultiTexCoord1sv( GLenum target, const GLshort *v );
1803
1804 void  glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t );
1805
1806 void  glMultiTexCoord2dv( GLenum target, const GLdouble *v );
1807
1808 void  glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t );
1809
1810 void  glMultiTexCoord2fv( GLenum target, const GLfloat *v );
1811
1812 void  glMultiTexCoord2i( GLenum target, GLint s, GLint t );
1813
1814 void  glMultiTexCoord2iv( GLenum target, const GLint *v );
1815
1816 void  glMultiTexCoord2s( GLenum target, GLshort s, GLshort t );
1817
1818 void  glMultiTexCoord2sv( GLenum target, const GLshort *v );
1819
1820 void  glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r );
1821
1822 void  glMultiTexCoord3dv( GLenum target, const GLdouble *v );
1823
1824 void  glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r );
1825
1826 void  glMultiTexCoord3fv( GLenum target, const GLfloat *v );
1827
1828 void  glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r );
1829
1830 void  glMultiTexCoord3iv( GLenum target, const GLint *v );
1831
1832 void  glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r );
1833
1834 void  glMultiTexCoord3sv( GLenum target, const GLshort *v );
1835
1836 void  glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q );
1837
1838 void  glMultiTexCoord4dv( GLenum target, const GLdouble *v );
1839
1840 void  glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );
1841
1842 void  glMultiTexCoord4fv( GLenum target, const GLfloat *v );
1843
1844 void  glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q );
1845
1846 void  glMultiTexCoord4iv( GLenum target, const GLint *v );
1847
1848 void  glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q );
1849
1850 void  glMultiTexCoord4sv( GLenum target, const GLshort *v );
1851
1852
1853 void  glLoadTransposeMatrixd( const GLdouble *m );
1854
1855 void  glLoadTransposeMatrixf( const GLfloat *m );
1856
1857 void  glMultTransposeMatrixd( const GLdouble *m );
1858
1859 void  glMultTransposeMatrixf( const GLfloat *m );
1860
1861 void  glSampleCoverage( GLclampf value, GLboolean invert );
1862
1863EOF
1864)))