/support/chicken/gl/gl.scm
Scheme | 1864 lines | 1462 code | 399 blank | 3 comment | 0 complexity | 5543d532167436567cf1ad7255bce36a MD5 | raw file
Possible License(s): BSD-3-Clause
- ;;;; gl.scm
- (use easyffi)
- (cond-expand
- (msvc
- #>
- #define WIN32_LEAN_AND_MEAN 1
- #include <windows.h>
- #include "glprocs/GL/gl.h"
- #include "glprocs/GL/glprocs.h"
- <#)
- (else
- #>
- #ifdef C_MACOSX
- #include <OpenGL/gl.h>
- #else
- #include <GL/gl.h>
- #endif
- <#))
- ;; (define blob_glGetDoublev
- ;; (foreign-lambda void glGetDoublev unsigned-integer blob))
- (foreign-parse #<<EOF
- ___declare(export_constants, yes)
- /* ___declare(substitute, "^(GL_|gl);gl:") */
- typedef unsigned int GLenum;
- typedef unsigned char GLboolean;
- typedef unsigned int GLbitfield;
- typedef void GLvoid;
- typedef ___byte GLbyte; /* 1-byte signed */
- typedef short GLshort; /* 2-byte signed */
- typedef int GLint; /* 4-byte signed */
- typedef unsigned ___byte GLubyte; /* 1-byte unsigned */
- typedef unsigned short GLushort; /* 2-byte unsigned */
- typedef unsigned int GLuint; /* 4-byte unsigned */
- typedef int GLsizei; /* 4-byte signed */
- typedef float GLfloat; /* single precision float */
- typedef float GLclampf; /* single precision float in [0,1] */
- typedef double GLdouble; /* double precision float */
- typedef double GLclampd; /* double precision float in [0,1] */
- /*
- *
- * Constants
- *
- */
- /* Boolean values */
- #define GL_FALSE 0x0
- #define GL_TRUE 0x1
- /* Data types */
- #define GL_BYTE 0x1400
- #define GL_UNSIGNED_BYTE 0x1401
- #define GL_SHORT 0x1402
- #define GL_UNSIGNED_SHORT 0x1403
- #define GL_INT 0x1404
- #define GL_UNSIGNED_INT 0x1405
- #define GL_FLOAT 0x1406
- #define GL_DOUBLE 0x140A
- #define GL_2_BYTES 0x1407
- #define GL_3_BYTES 0x1408
- #define GL_4_BYTES 0x1409
- /* Primitives */
- #define GL_POINTS 0x0000
- #define GL_LINES 0x0001
- #define GL_LINE_LOOP 0x0002
- #define GL_LINE_STRIP 0x0003
- #define GL_TRIANGLES 0x0004
- #define GL_TRIANGLE_STRIP 0x0005
- #define GL_TRIANGLE_FAN 0x0006
- #define GL_QUADS 0x0007
- #define GL_QUAD_STRIP 0x0008
- #define GL_POLYGON 0x0009
- /* Vertex Arrays */
- #define GL_VERTEX_ARRAY 0x8074
- #define GL_NORMAL_ARRAY 0x8075
- #define GL_COLOR_ARRAY 0x8076
- #define GL_INDEX_ARRAY 0x8077
- #define GL_TEXTURE_COORD_ARRAY 0x8078
- #define GL_EDGE_FLAG_ARRAY 0x8079
- #define GL_VERTEX_ARRAY_SIZE 0x807A
- #define GL_VERTEX_ARRAY_TYPE 0x807B
- #define GL_VERTEX_ARRAY_STRIDE 0x807C
- #define GL_NORMAL_ARRAY_TYPE 0x807E
- #define GL_NORMAL_ARRAY_STRIDE 0x807F
- #define GL_COLOR_ARRAY_SIZE 0x8081
- #define GL_COLOR_ARRAY_TYPE 0x8082
- #define GL_COLOR_ARRAY_STRIDE 0x8083
- #define GL_INDEX_ARRAY_TYPE 0x8085
- #define GL_INDEX_ARRAY_STRIDE 0x8086
- #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
- #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
- #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
- #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
- #define GL_VERTEX_ARRAY_POINTER 0x808E
- #define GL_NORMAL_ARRAY_POINTER 0x808F
- #define GL_COLOR_ARRAY_POINTER 0x8090
- #define GL_INDEX_ARRAY_POINTER 0x8091
- #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
- #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
- #define GL_V2F 0x2A20
- #define GL_V3F 0x2A21
- #define GL_C4UB_V2F 0x2A22
- #define GL_C4UB_V3F 0x2A23
- #define GL_C3F_V3F 0x2A24
- #define GL_N3F_V3F 0x2A25
- #define GL_C4F_N3F_V3F 0x2A26
- #define GL_T2F_V3F 0x2A27
- #define GL_T4F_V4F 0x2A28
- #define GL_T2F_C4UB_V3F 0x2A29
- #define GL_T2F_C3F_V3F 0x2A2A
- #define GL_T2F_N3F_V3F 0x2A2B
- #define GL_T2F_C4F_N3F_V3F 0x2A2C
- #define GL_T4F_C4F_N3F_V4F 0x2A2D
- /* Matrix Mode */
- #define GL_MATRIX_MODE 0x0BA0
- #define GL_MODELVIEW 0x1700
- #define GL_PROJECTION 0x1701
- #define GL_TEXTURE 0x1702
- /* Points */
- #define GL_POINT_SMOOTH 0x0B10
- #define GL_POINT_SIZE 0x0B11
- #define GL_POINT_SIZE_GRANULARITY 0x0B13
- #define GL_POINT_SIZE_RANGE 0x0B12
- /* Lines */
- #define GL_LINE_SMOOTH 0x0B20
- #define GL_LINE_STIPPLE 0x0B24
- #define GL_LINE_STIPPLE_PATTERN 0x0B25
- #define GL_LINE_STIPPLE_REPEAT 0x0B26
- #define GL_LINE_WIDTH 0x0B21
- #define GL_LINE_WIDTH_GRANULARITY 0x0B23
- #define GL_LINE_WIDTH_RANGE 0x0B22
- /* Polygons */
- #define GL_POINT 0x1B00
- #define GL_LINE 0x1B01
- #define GL_FILL 0x1B02
- #define GL_CW 0x0900
- #define GL_CCW 0x0901
- #define GL_FRONT 0x0404
- #define GL_BACK 0x0405
- #define GL_POLYGON_MODE 0x0B40
- #define GL_POLYGON_SMOOTH 0x0B41
- #define GL_POLYGON_STIPPLE 0x0B42
- #define GL_EDGE_FLAG 0x0B43
- #define GL_CULL_FACE 0x0B44
- #define GL_CULL_FACE_MODE 0x0B45
- #define GL_FRONT_FACE 0x0B46
- #define GL_POLYGON_OFFSET_FACTOR 0x8038
- #define GL_POLYGON_OFFSET_UNITS 0x2A00
- #define GL_POLYGON_OFFSET_POINT 0x2A01
- #define GL_POLYGON_OFFSET_LINE 0x2A02
- #define GL_POLYGON_OFFSET_FILL 0x8037
- /* Display Lists */
- #define GL_COMPILE 0x1300
- #define GL_COMPILE_AND_EXECUTE 0x1301
- #define GL_LIST_BASE 0x0B32
- #define GL_LIST_INDEX 0x0B33
- #define GL_LIST_MODE 0x0B30
- /* Depth buffer */
- #define GL_NEVER 0x0200
- #define GL_LESS 0x0201
- #define GL_EQUAL 0x0202
- #define GL_LEQUAL 0x0203
- #define GL_GREATER 0x0204
- #define GL_NOTEQUAL 0x0205
- #define GL_GEQUAL 0x0206
- #define GL_ALWAYS 0x0207
- #define GL_DEPTH_TEST 0x0B71
- #define GL_DEPTH_BITS 0x0D56
- #define GL_DEPTH_CLEAR_VALUE 0x0B73
- #define GL_DEPTH_FUNC 0x0B74
- #define GL_DEPTH_RANGE 0x0B70
- #define GL_DEPTH_WRITEMASK 0x0B72
- #define GL_DEPTH_COMPONENT 0x1902
- /* Lighting */
- #define GL_LIGHTING 0x0B50
- #define GL_LIGHT0 0x4000
- #define GL_LIGHT1 0x4001
- #define GL_LIGHT2 0x4002
- #define GL_LIGHT3 0x4003
- #define GL_LIGHT4 0x4004
- #define GL_LIGHT5 0x4005
- #define GL_LIGHT6 0x4006
- #define GL_LIGHT7 0x4007
- #define GL_SPOT_EXPONENT 0x1205
- #define GL_SPOT_CUTOFF 0x1206
- #define GL_CONSTANT_ATTENUATION 0x1207
- #define GL_LINEAR_ATTENUATION 0x1208
- #define GL_QUADRATIC_ATTENUATION 0x1209
- #define GL_AMBIENT 0x1200
- #define GL_DIFFUSE 0x1201
- #define GL_SPECULAR 0x1202
- #define GL_SHININESS 0x1601
- #define GL_EMISSION 0x1600
- #define GL_POSITION 0x1203
- #define GL_SPOT_DIRECTION 0x1204
- #define GL_AMBIENT_AND_DIFFUSE 0x1602
- #define GL_COLOR_INDEXES 0x1603
- #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
- #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
- #define GL_LIGHT_MODEL_AMBIENT 0x0B53
- #define GL_FRONT_AND_BACK 0x0408
- #define GL_SHADE_MODEL 0x0B54
- #define GL_FLAT 0x1D00
- #define GL_SMOOTH 0x1D01
- #define GL_COLOR_MATERIAL 0x0B57
- #define GL_COLOR_MATERIAL_FACE 0x0B55
- #define GL_COLOR_MATERIAL_PARAMETER 0x0B56
- #define GL_NORMALIZE 0x0BA1
- /* User clipping planes */
- #define GL_CLIP_PLANE0 0x3000
- #define GL_CLIP_PLANE1 0x3001
- #define GL_CLIP_PLANE2 0x3002
- #define GL_CLIP_PLANE3 0x3003
- #define GL_CLIP_PLANE4 0x3004
- #define GL_CLIP_PLANE5 0x3005
- /* Accumulation buffer */
- #define GL_ACCUM_RED_BITS 0x0D58
- #define GL_ACCUM_GREEN_BITS 0x0D59
- #define GL_ACCUM_BLUE_BITS 0x0D5A
- #define GL_ACCUM_ALPHA_BITS 0x0D5B
- #define GL_ACCUM_CLEAR_VALUE 0x0B80
- #define GL_ACCUM 0x0100
- #define GL_ADD 0x0104
- #define GL_LOAD 0x0101
- #define GL_MULT 0x0103
- #define GL_RETURN 0x0102
- /* Alpha testing */
- #define GL_ALPHA_TEST 0x0BC0
- #define GL_ALPHA_TEST_REF 0x0BC2
- #define GL_ALPHA_TEST_FUNC 0x0BC1
- /* Blending */
- #define GL_BLEND 0x0BE2
- #define GL_BLEND_SRC 0x0BE1
- #define GL_BLEND_DST 0x0BE0
- #define GL_ZERO 0x0
- #define GL_ONE 0x1
- #define GL_SRC_COLOR 0x0300
- #define GL_ONE_MINUS_SRC_COLOR 0x0301
- #define GL_SRC_ALPHA 0x0302
- #define GL_ONE_MINUS_SRC_ALPHA 0x0303
- #define GL_DST_ALPHA 0x0304
- #define GL_ONE_MINUS_DST_ALPHA 0x0305
- #define GL_DST_COLOR 0x0306
- #define GL_ONE_MINUS_DST_COLOR 0x0307
- #define GL_SRC_ALPHA_SATURATE 0x0308
- #define GL_CONSTANT_COLOR 0x8001
- #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
- #define GL_CONSTANT_ALPHA 0x8003
- #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
- /* Render Mode */
- #define GL_FEEDBACK 0x1C01
- #define GL_RENDER 0x1C00
- #define GL_SELECT 0x1C02
- /* Feedback */
- #define GL_2D 0x0600
- #define GL_3D 0x0601
- #define GL_3D_COLOR 0x0602
- #define GL_3D_COLOR_TEXTURE 0x0603
- #define GL_4D_COLOR_TEXTURE 0x0604
- #define GL_POINT_TOKEN 0x0701
- #define GL_LINE_TOKEN 0x0702
- #define GL_LINE_RESET_TOKEN 0x0707
- #define GL_POLYGON_TOKEN 0x0703
- #define GL_BITMAP_TOKEN 0x0704
- #define GL_DRAW_PIXEL_TOKEN 0x0705
- #define GL_COPY_PIXEL_TOKEN 0x0706
- #define GL_PASS_THROUGH_TOKEN 0x0700
- #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
- #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
- #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
- /* Selection */
- #define GL_SELECTION_BUFFER_POINTER 0x0DF3
- #define GL_SELECTION_BUFFER_SIZE 0x0DF4
- /* Fog */
- #define GL_FOG 0x0B60
- #define GL_FOG_MODE 0x0B65
- #define GL_FOG_DENSITY 0x0B62
- #define GL_FOG_COLOR 0x0B66
- #define GL_FOG_INDEX 0x0B61
- #define GL_FOG_START 0x0B63
- #define GL_FOG_END 0x0B64
- #define GL_LINEAR 0x2601
- #define GL_EXP 0x0800
- #define GL_EXP2 0x0801
- /* Logic Ops */
- #define GL_LOGIC_OP 0x0BF1
- #define GL_INDEX_LOGIC_OP 0x0BF1
- #define GL_COLOR_LOGIC_OP 0x0BF2
- #define GL_LOGIC_OP_MODE 0x0BF0
- #define GL_CLEAR 0x1500
- #define GL_SET 0x150F
- #define GL_COPY 0x1503
- #define GL_COPY_INVERTED 0x150C
- #define GL_NOOP 0x1505
- #define GL_INVERT 0x150A
- #define GL_AND 0x1501
- #define GL_NAND 0x150E
- #define GL_OR 0x1507
- #define GL_NOR 0x1508
- #define GL_XOR 0x1506
- #define GL_EQUIV 0x1509
- #define GL_AND_REVERSE 0x1502
- #define GL_AND_INVERTED 0x1504
- #define GL_OR_REVERSE 0x150B
- #define GL_OR_INVERTED 0x150D
- /* Stencil */
- #define GL_STENCIL_TEST 0x0B90
- #define GL_STENCIL_WRITEMASK 0x0B98
- #define GL_STENCIL_BITS 0x0D57
- #define GL_STENCIL_FUNC 0x0B92
- #define GL_STENCIL_VALUE_MASK 0x0B93
- #define GL_STENCIL_REF 0x0B97
- #define GL_STENCIL_FAIL 0x0B94
- #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
- #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
- #define GL_STENCIL_CLEAR_VALUE 0x0B91
- #define GL_STENCIL_INDEX 0x1901
- #define GL_KEEP 0x1E00
- #define GL_REPLACE 0x1E01
- #define GL_INCR 0x1E02
- #define GL_DECR 0x1E03
- /* Buffers, Pixel Drawing/Reading */
- #define GL_NONE 0x0
- #define GL_LEFT 0x0406
- #define GL_RIGHT 0x0407
- /*GL_FRONT 0x0404 */
- /*GL_BACK 0x0405 */
- /*GL_FRONT_AND_BACK 0x0408 */
- #define GL_FRONT_LEFT 0x0400
- #define GL_FRONT_RIGHT 0x0401
- #define GL_BACK_LEFT 0x0402
- #define GL_BACK_RIGHT 0x0403
- #define GL_AUX0 0x0409
- #define GL_AUX1 0x040A
- #define GL_AUX2 0x040B
- #define GL_AUX3 0x040C
- #define GL_COLOR_INDEX 0x1900
- #define GL_RED 0x1903
- #define GL_GREEN 0x1904
- #define GL_BLUE 0x1905
- #define GL_ALPHA 0x1906
- #define GL_LUMINANCE 0x1909
- #define GL_LUMINANCE_ALPHA 0x190A
- #define GL_ALPHA_BITS 0x0D55
- #define GL_RED_BITS 0x0D52
- #define GL_GREEN_BITS 0x0D53
- #define GL_BLUE_BITS 0x0D54
- #define GL_INDEX_BITS 0x0D51
- #define GL_SUBPIXEL_BITS 0x0D50
- #define GL_AUX_BUFFERS 0x0C00
- #define GL_READ_BUFFER 0x0C02
- #define GL_DRAW_BUFFER 0x0C01
- #define GL_DOUBLEBUFFER 0x0C32
- #define GL_STEREO 0x0C33
- #define GL_BITMAP 0x1A00
- #define GL_COLOR 0x1800
- #define GL_DEPTH 0x1801
- #define GL_STENCIL 0x1802
- #define GL_DITHER 0x0BD0
- #define GL_RGB 0x1907
- #define GL_RGBA 0x1908
- /* Implementation limits */
- #define GL_MAX_LIST_NESTING 0x0B31
- #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
- #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
- #define GL_MAX_NAME_STACK_DEPTH 0x0D37
- #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
- #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
- #define GL_MAX_EVAL_ORDER 0x0D30
- #define GL_MAX_LIGHTS 0x0D31
- #define GL_MAX_CLIP_PLANES 0x0D32
- #define GL_MAX_TEXTURE_SIZE 0x0D33
- #define GL_MAX_PIXEL_MAP_TABLE 0x0D34
- #define GL_MAX_VIEWPORT_DIMS 0x0D3A
- #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
- /* Gets */
- #define GL_ATTRIB_STACK_DEPTH 0x0BB0
- #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
- #define GL_COLOR_CLEAR_VALUE 0x0C22
- #define GL_COLOR_WRITEMASK 0x0C23
- #define GL_CURRENT_INDEX 0x0B01
- #define GL_CURRENT_COLOR 0x0B00
- #define GL_CURRENT_NORMAL 0x0B02
- #define GL_CURRENT_RASTER_COLOR 0x0B04
- #define GL_CURRENT_RASTER_DISTANCE 0x0B09
- #define GL_CURRENT_RASTER_INDEX 0x0B05
- #define GL_CURRENT_RASTER_POSITION 0x0B07
- #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
- #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
- #define GL_CURRENT_TEXTURE_COORDS 0x0B03
- #define GL_INDEX_CLEAR_VALUE 0x0C20
- #define GL_INDEX_MODE 0x0C30
- #define GL_INDEX_WRITEMASK 0x0C21
- #define GL_MODELVIEW_MATRIX 0x0BA6
- #define GL_MODELVIEW_STACK_DEPTH 0x0BA3
- #define GL_NAME_STACK_DEPTH 0x0D70
- #define GL_PROJECTION_MATRIX 0x0BA7
- #define GL_PROJECTION_STACK_DEPTH 0x0BA4
- #define GL_RENDER_MODE 0x0C40
- #define GL_RGBA_MODE 0x0C31
- #define GL_TEXTURE_MATRIX 0x0BA8
- #define GL_TEXTURE_STACK_DEPTH 0x0BA5
- #define GL_VIEWPORT 0x0BA2
- /* Evaluators */
- #define GL_AUTO_NORMAL 0x0D80
- #define GL_MAP1_COLOR_4 0x0D90
- #define GL_MAP1_GRID_DOMAIN 0x0DD0
- #define GL_MAP1_GRID_SEGMENTS 0x0DD1
- #define GL_MAP1_INDEX 0x0D91
- #define GL_MAP1_NORMAL 0x0D92
- #define GL_MAP1_TEXTURE_COORD_1 0x0D93
- #define GL_MAP1_TEXTURE_COORD_2 0x0D94
- #define GL_MAP1_TEXTURE_COORD_3 0x0D95
- #define GL_MAP1_TEXTURE_COORD_4 0x0D96
- #define GL_MAP1_VERTEX_3 0x0D97
- #define GL_MAP1_VERTEX_4 0x0D98
- #define GL_MAP2_COLOR_4 0x0DB0
- #define GL_MAP2_GRID_DOMAIN 0x0DD2
- #define GL_MAP2_GRID_SEGMENTS 0x0DD3
- #define GL_MAP2_INDEX 0x0DB1
- #define GL_MAP2_NORMAL 0x0DB2
- #define GL_MAP2_TEXTURE_COORD_1 0x0DB3
- #define GL_MAP2_TEXTURE_COORD_2 0x0DB4
- #define GL_MAP2_TEXTURE_COORD_3 0x0DB5
- #define GL_MAP2_TEXTURE_COORD_4 0x0DB6
- #define GL_MAP2_VERTEX_3 0x0DB7
- #define GL_MAP2_VERTEX_4 0x0DB8
- #define GL_COEFF 0x0A00
- #define GL_DOMAIN 0x0A02
- #define GL_ORDER 0x0A01
- /* Hints */
- #define GL_FOG_HINT 0x0C54
- #define GL_LINE_SMOOTH_HINT 0x0C52
- #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
- #define GL_POINT_SMOOTH_HINT 0x0C51
- #define GL_POLYGON_SMOOTH_HINT 0x0C53
- #define GL_DONT_CARE 0x1100
- #define GL_FASTEST 0x1101
- #define GL_NICEST 0x1102
- /* Scissor box */
- #define GL_SCISSOR_TEST 0x0C11
- #define GL_SCISSOR_BOX 0x0C10
- /* Pixel Mode / Transfer */
- #define GL_MAP_COLOR 0x0D10
- #define GL_MAP_STENCIL 0x0D11
- #define GL_INDEX_SHIFT 0x0D12
- #define GL_INDEX_OFFSET 0x0D13
- #define GL_RED_SCALE 0x0D14
- #define GL_RED_BIAS 0x0D15
- #define GL_GREEN_SCALE 0x0D18
- #define GL_GREEN_BIAS 0x0D19
- #define GL_BLUE_SCALE 0x0D1A
- #define GL_BLUE_BIAS 0x0D1B
- #define GL_ALPHA_SCALE 0x0D1C
- #define GL_ALPHA_BIAS 0x0D1D
- #define GL_DEPTH_SCALE 0x0D1E
- #define GL_DEPTH_BIAS 0x0D1F
- #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
- #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
- #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
- #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
- #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
- #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
- #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
- #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
- #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
- #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
- #define GL_PIXEL_MAP_S_TO_S 0x0C71
- #define GL_PIXEL_MAP_I_TO_I 0x0C70
- #define GL_PIXEL_MAP_I_TO_R 0x0C72
- #define GL_PIXEL_MAP_I_TO_G 0x0C73
- #define GL_PIXEL_MAP_I_TO_B 0x0C74
- #define GL_PIXEL_MAP_I_TO_A 0x0C75
- #define GL_PIXEL_MAP_R_TO_R 0x0C76
- #define GL_PIXEL_MAP_G_TO_G 0x0C77
- #define GL_PIXEL_MAP_B_TO_B 0x0C78
- #define GL_PIXEL_MAP_A_TO_A 0x0C79
- #define GL_PACK_ALIGNMENT 0x0D05
- #define GL_PACK_LSB_FIRST 0x0D01
- #define GL_PACK_ROW_LENGTH 0x0D02
- #define GL_PACK_SKIP_PIXELS 0x0D04
- #define GL_PACK_SKIP_ROWS 0x0D03
- #define GL_PACK_SWAP_BYTES 0x0D00
- #define GL_UNPACK_ALIGNMENT 0x0CF5
- #define GL_UNPACK_LSB_FIRST 0x0CF1
- #define GL_UNPACK_ROW_LENGTH 0x0CF2
- #define GL_UNPACK_SKIP_PIXELS 0x0CF4
- #define GL_UNPACK_SKIP_ROWS 0x0CF3
- #define GL_UNPACK_SWAP_BYTES 0x0CF0
- #define GL_ZOOM_X 0x0D16
- #define GL_ZOOM_Y 0x0D17
- /* Texture mapping */
- #define GL_TEXTURE_ENV 0x2300
- #define GL_TEXTURE_ENV_MODE 0x2200
- #define GL_TEXTURE_1D 0x0DE0
- #define GL_TEXTURE_2D 0x0DE1
- #define GL_TEXTURE_WRAP_S 0x2802
- #define GL_TEXTURE_WRAP_T 0x2803
- #define GL_TEXTURE_MAG_FILTER 0x2800
- #define GL_TEXTURE_MIN_FILTER 0x2801
- #define GL_TEXTURE_ENV_COLOR 0x2201
- #define GL_TEXTURE_GEN_S 0x0C60
- #define GL_TEXTURE_GEN_T 0x0C61
- #define GL_TEXTURE_GEN_MODE 0x2500
- #define GL_TEXTURE_BORDER_COLOR 0x1004
- #define GL_TEXTURE_WIDTH 0x1000
- #define GL_TEXTURE_HEIGHT 0x1001
- #define GL_TEXTURE_BORDER 0x1005
- #define GL_TEXTURE_COMPONENTS 0x1003
- #define GL_TEXTURE_RED_SIZE 0x805C
- #define GL_TEXTURE_GREEN_SIZE 0x805D
- #define GL_TEXTURE_BLUE_SIZE 0x805E
- #define GL_TEXTURE_ALPHA_SIZE 0x805F
- #define GL_TEXTURE_LUMINANCE_SIZE 0x8060
- #define GL_TEXTURE_INTENSITY_SIZE 0x8061
- #define GL_NEAREST_MIPMAP_NEAREST 0x2700
- #define GL_NEAREST_MIPMAP_LINEAR 0x2702
- #define GL_LINEAR_MIPMAP_NEAREST 0x2701
- #define GL_LINEAR_MIPMAP_LINEAR 0x2703
- #define GL_OBJECT_LINEAR 0x2401
- #define GL_OBJECT_PLANE 0x2501
- #define GL_EYE_LINEAR 0x2400
- #define GL_EYE_PLANE 0x2502
- #define GL_SPHERE_MAP 0x2402
- #define GL_DECAL 0x2101
- #define GL_MODULATE 0x2100
- #define GL_NEAREST 0x2600
- #define GL_REPEAT 0x2901
- #define GL_CLAMP 0x2900
- #define GL_S 0x2000
- #define GL_T 0x2001
- #define GL_R 0x2002
- #define GL_Q 0x2003
- #define GL_TEXTURE_GEN_R 0x0C62
- #define GL_TEXTURE_GEN_Q 0x0C63
- /* Utility */
- #define GL_VENDOR 0x1F00
- #define GL_RENDERER 0x1F01
- #define GL_VERSION 0x1F02
- #define GL_EXTENSIONS 0x1F03
- /* Errors */
- #define GL_NO_ERROR 0x0
- #define GL_INVALID_VALUE 0x0501
- #define GL_INVALID_ENUM 0x0500
- #define GL_INVALID_OPERATION 0x0502
- #define GL_STACK_OVERFLOW 0x0503
- #define GL_STACK_UNDERFLOW 0x0504
- #define GL_OUT_OF_MEMORY 0x0505
- /* glPush/PopAttrib bits */
- #define GL_CURRENT_BIT 0x00000001
- #define GL_POINT_BIT 0x00000002
- #define GL_LINE_BIT 0x00000004
- #define GL_POLYGON_BIT 0x00000008
- #define GL_POLYGON_STIPPLE_BIT 0x00000010
- #define GL_PIXEL_MODE_BIT 0x00000020
- #define GL_LIGHTING_BIT 0x00000040
- #define GL_FOG_BIT 0x00000080
- #define GL_DEPTH_BUFFER_BIT 0x00000100
- #define GL_ACCUM_BUFFER_BIT 0x00000200
- #define GL_STENCIL_BUFFER_BIT 0x00000400
- #define GL_VIEWPORT_BIT 0x00000800
- #define GL_TRANSFORM_BIT 0x00001000
- #define GL_ENABLE_BIT 0x00002000
- #define GL_COLOR_BUFFER_BIT 0x00004000
- #define GL_HINT_BIT 0x00008000
- #define GL_EVAL_BIT 0x00010000
- #define GL_LIST_BIT 0x00020000
- #define GL_TEXTURE_BIT 0x00040000
- #define GL_SCISSOR_BIT 0x00080000
- #define GL_ALL_ATTRIB_BITS 0x000FFFFF
- /* OpenGL 1.1 */
- #define GL_PROXY_TEXTURE_1D 0x8063
- #define GL_PROXY_TEXTURE_2D 0x8064
- #define GL_TEXTURE_PRIORITY 0x8066
- #define GL_TEXTURE_RESIDENT 0x8067
- #define GL_TEXTURE_BINDING_1D 0x8068
- #define GL_TEXTURE_BINDING_2D 0x8069
- #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
- #define GL_ALPHA4 0x803B
- #define GL_ALPHA8 0x803C
- #define GL_ALPHA12 0x803D
- #define GL_ALPHA16 0x803E
- #define GL_LUMINANCE4 0x803F
- #define GL_LUMINANCE8 0x8040
- #define GL_LUMINANCE12 0x8041
- #define GL_LUMINANCE16 0x8042
- #define GL_LUMINANCE4_ALPHA4 0x8043
- #define GL_LUMINANCE6_ALPHA2 0x8044
- #define GL_LUMINANCE8_ALPHA8 0x8045
- #define GL_LUMINANCE12_ALPHA4 0x8046
- #define GL_LUMINANCE12_ALPHA12 0x8047
- #define GL_LUMINANCE16_ALPHA16 0x8048
- #define GL_INTENSITY 0x8049
- #define GL_INTENSITY4 0x804A
- #define GL_INTENSITY8 0x804B
- #define GL_INTENSITY12 0x804C
- #define GL_INTENSITY16 0x804D
- #define GL_R3_G3_B2 0x2A10
- #define GL_RGB4 0x804F
- #define GL_RGB5 0x8050
- #define GL_RGB8 0x8051
- #define GL_RGB10 0x8052
- #define GL_RGB12 0x8053
- #define GL_RGB16 0x8054
- #define GL_RGBA2 0x8055
- #define GL_RGBA4 0x8056
- #define GL_RGB5_A1 0x8057
- #define GL_RGBA8 0x8058
- #define GL_RGB10_A2 0x8059
- #define GL_RGBA12 0x805A
- #define GL_RGBA16 0x805B
- #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
- #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
- #define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
- #define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
- /* OpenGL 1.2 */
- #define GL_RESCALE_NORMAL 0x803A
- #define GL_CLAMP_TO_EDGE 0x812F
- #define GL_MAX_ELEMENTS_VERTICES 0x80E8
- #define GL_MAX_ELEMENTS_INDICES 0x80E9
- #define GL_BGR 0x80E0
- #define GL_BGRA 0x80E1
- #define GL_UNSIGNED_BYTE_3_3_2 0x8032
- #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
- #define GL_UNSIGNED_SHORT_5_6_5 0x8363
- #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
- #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
- #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
- #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
- #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
- #define GL_UNSIGNED_INT_8_8_8_8 0x8035
- #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
- #define GL_UNSIGNED_INT_10_10_10_2 0x8036
- #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
- #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
- #define GL_SINGLE_COLOR 0x81F9
- #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
- #define GL_TEXTURE_MIN_LOD 0x813A
- #define GL_TEXTURE_MAX_LOD 0x813B
- #define GL_TEXTURE_BASE_LEVEL 0x813C
- #define GL_TEXTURE_MAX_LEVEL 0x813D
- #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
- #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
- #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
- #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
- #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
- #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
- #define GL_PACK_SKIP_IMAGES 0x806B
- #define GL_PACK_IMAGE_HEIGHT 0x806C
- #define GL_UNPACK_SKIP_IMAGES 0x806D
- #define GL_UNPACK_IMAGE_HEIGHT 0x806E
- #define GL_TEXTURE_3D 0x806F
- #define GL_PROXY_TEXTURE_3D 0x8070
- #define GL_TEXTURE_DEPTH 0x8071
- #define GL_TEXTURE_WRAP_R 0x8072
- #define GL_MAX_3D_TEXTURE_SIZE 0x8073
- #define GL_TEXTURE_BINDING_3D 0x806A
- /*
- * OpenGL 1.2 imaging subset
- */
- /* GL_EXT_color_table */
- #define GL_COLOR_TABLE 0x80D0
- #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
- #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
- #define GL_PROXY_COLOR_TABLE 0x80D3
- #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
- #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
- #define GL_COLOR_TABLE_SCALE 0x80D6
- #define GL_COLOR_TABLE_BIAS 0x80D7
- #define GL_COLOR_TABLE_FORMAT 0x80D8
- #define GL_COLOR_TABLE_WIDTH 0x80D9
- #define GL_COLOR_TABLE_RED_SIZE 0x80DA
- #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
- #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
- #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
- #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
- #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
- /* GL_EXT_convolution and GL_HP_convolution_border_modes */
- #define GL_CONVOLUTION_1D 0x8010
- #define GL_CONVOLUTION_2D 0x8011
- #define GL_SEPARABLE_2D 0x8012
- #define GL_CONVOLUTION_BORDER_MODE 0x8013
- #define GL_CONVOLUTION_FILTER_SCALE 0x8014
- #define GL_CONVOLUTION_FILTER_BIAS 0x8015
- #define GL_REDUCE 0x8016
- #define GL_CONVOLUTION_FORMAT 0x8017
- #define GL_CONVOLUTION_WIDTH 0x8018
- #define GL_CONVOLUTION_HEIGHT 0x8019
- #define GL_MAX_CONVOLUTION_WIDTH 0x801A
- #define GL_MAX_CONVOLUTION_HEIGHT 0x801B
- #define GL_POST_CONVOLUTION_RED_SCALE 0x801C
- #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
- #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
- #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
- #define GL_POST_CONVOLUTION_RED_BIAS 0x8020
- #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
- #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
- #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
- #define GL_CONSTANT_BORDER 0x8151
- #define GL_REPLICATE_BORDER 0x8153
- #define GL_CONVOLUTION_BORDER_COLOR 0x8154
- /* GL_SGI_color_matrix */
- #define GL_COLOR_MATRIX 0x80B1
- #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
- #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
- #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
- #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
- #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
- #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
- #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
- #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
- #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
- #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
- /* GL_EXT_histogram */
- #define GL_HISTOGRAM 0x8024
- #define GL_PROXY_HISTOGRAM 0x8025
- #define GL_HISTOGRAM_WIDTH 0x8026
- #define GL_HISTOGRAM_FORMAT 0x8027
- #define GL_HISTOGRAM_RED_SIZE 0x8028
- #define GL_HISTOGRAM_GREEN_SIZE 0x8029
- #define GL_HISTOGRAM_BLUE_SIZE 0x802A
- #define GL_HISTOGRAM_ALPHA_SIZE 0x802B
- #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
- #define GL_HISTOGRAM_SINK 0x802D
- #define GL_MINMAX 0x802E
- #define GL_MINMAX_FORMAT 0x802F
- #define GL_MINMAX_SINK 0x8030
- #define GL_TABLE_TOO_LARGE 0x8031
- /* GL_EXT_blend_color, GL_EXT_blend_minmax */
- #define GL_BLEND_EQUATION 0x8009
- #define GL_MIN 0x8007
- #define GL_MAX 0x8008
- #define GL_FUNC_ADD 0x8006
- #define GL_FUNC_SUBTRACT 0x800A
- #define GL_FUNC_REVERSE_SUBTRACT 0x800B
- #define GL_BLEND_COLOR 0x8005
- /* OpenGL 1.3 */
- /* multitexture */
- #define GL_TEXTURE0 0x84C0
- #define GL_TEXTURE1 0x84C1
- #define GL_TEXTURE2 0x84C2
- #define GL_TEXTURE3 0x84C3
- #define GL_TEXTURE4 0x84C4
- #define GL_TEXTURE5 0x84C5
- #define GL_TEXTURE6 0x84C6
- #define GL_TEXTURE7 0x84C7
- #define GL_TEXTURE8 0x84C8
- #define GL_TEXTURE9 0x84C9
- #define GL_TEXTURE10 0x84CA
- #define GL_TEXTURE11 0x84CB
- #define GL_TEXTURE12 0x84CC
- #define GL_TEXTURE13 0x84CD
- #define GL_TEXTURE14 0x84CE
- #define GL_TEXTURE15 0x84CF
- #define GL_TEXTURE16 0x84D0
- #define GL_TEXTURE17 0x84D1
- #define GL_TEXTURE18 0x84D2
- #define GL_TEXTURE19 0x84D3
- #define GL_TEXTURE20 0x84D4
- #define GL_TEXTURE21 0x84D5
- #define GL_TEXTURE22 0x84D6
- #define GL_TEXTURE23 0x84D7
- #define GL_TEXTURE24 0x84D8
- #define GL_TEXTURE25 0x84D9
- #define GL_TEXTURE26 0x84DA
- #define GL_TEXTURE27 0x84DB
- #define GL_TEXTURE28 0x84DC
- #define GL_TEXTURE29 0x84DD
- #define GL_TEXTURE30 0x84DE
- #define GL_TEXTURE31 0x84DF
- #define GL_ACTIVE_TEXTURE 0x84E0
- #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
- #define GL_MAX_TEXTURE_UNITS 0x84E2
- /* texture_cube_map */
- #define GL_NORMAL_MAP 0x8511
- #define GL_REFLECTION_MAP 0x8512
- #define GL_TEXTURE_CUBE_MAP 0x8513
- #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
- #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
- #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
- #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
- #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
- #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
- #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
- #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
- #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
- /* texture_compression */
- #define GL_COMPRESSED_ALPHA 0x84E9
- #define GL_COMPRESSED_LUMINANCE 0x84EA
- #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
- #define GL_COMPRESSED_INTENSITY 0x84EC
- #define GL_COMPRESSED_RGB 0x84ED
- #define GL_COMPRESSED_RGBA 0x84EE
- #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
- #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
- #define GL_TEXTURE_COMPRESSED 0x86A1
- #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
- #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
- /* multisample */
- #define GL_MULTISAMPLE 0x809D
- #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
- #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
- #define GL_SAMPLE_COVERAGE 0x80A0
- #define GL_SAMPLE_BUFFERS 0x80A8
- #define GL_SAMPLES 0x80A9
- #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
- #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
- #define GL_MULTISAMPLE_BIT 0x20000000
- /* transpose_matrix */
- #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
- #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
- #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
- #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
- /* texture_env_combine */
- #define GL_COMBINE 0x8570
- #define GL_COMBINE_RGB 0x8571
- #define GL_COMBINE_ALPHA 0x8572
- #define GL_SOURCE0_RGB 0x8580
- #define GL_SOURCE1_RGB 0x8581
- #define GL_SOURCE2_RGB 0x8582
- #define GL_SOURCE0_ALPHA 0x8588
- #define GL_SOURCE1_ALPHA 0x8589
- #define GL_SOURCE2_ALPHA 0x858A
- #define GL_OPERAND0_RGB 0x8590
- #define GL_OPERAND1_RGB 0x8591
- #define GL_OPERAND2_RGB 0x8592
- #define GL_OPERAND0_ALPHA 0x8598
- #define GL_OPERAND1_ALPHA 0x8599
- #define GL_OPERAND2_ALPHA 0x859A
- #define GL_RGB_SCALE 0x8573
- #define GL_ADD_SIGNED 0x8574
- #define GL_INTERPOLATE 0x8575
- #define GL_SUBTRACT 0x84E7
- #define GL_CONSTANT 0x8576
- #define GL_PRIMARY_COLOR 0x8577
- #define GL_PREVIOUS 0x8578
- /* texture_env_dot3 */
- #define GL_DOT3_RGB 0x86AE
- #define GL_DOT3_RGBA 0x86AF
- /* texture_border_clamp */
- #define GL_CLAMP_TO_BORDER 0x812D
- /*
- * Miscellaneous
- */
- void glClearIndex( GLfloat c );
- void glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
- void glClear( GLbitfield mask );
- void glIndexMask( GLuint mask );
- void glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
- void glAlphaFunc( GLenum func, GLclampf ref );
- void glBlendFunc( GLenum sfactor, GLenum dfactor );
- void glLogicOp( GLenum opcode );
- void glCullFace( GLenum mode );
- void glFrontFace( GLenum mode );
- void glPointSize( GLfloat size );
- void glLineWidth( GLfloat width );
- void glLineStipple( GLint factor, GLushort pattern );
- void glPolygonMode( GLenum face, GLenum mode );
- void glPolygonOffset( GLfloat factor, GLfloat units );
- void glPolygonStipple( const GLubyte *mask );
- void glGetPolygonStipple( GLubyte *mask );
- void glEdgeFlag( GLboolean flag );
- void glEdgeFlagv( const GLboolean *flag );
- void glScissor( GLint x, GLint y, GLsizei width, GLsizei height);
- void glClipPlane( GLenum plane, const GLdouble *equation );
- void glGetClipPlane( GLenum plane, GLdouble *equation );
- void glDrawBuffer( GLenum mode );
- void glReadBuffer( GLenum mode );
- void glEnable( GLenum cap );
- void glDisable( GLenum cap );
- GLboolean glIsEnabled( GLenum cap );
- void glEnableClientState( GLenum cap ); /* 1.1 */
- void glDisableClientState( GLenum cap ); /* 1.1 */
- void glGetBooleanv( GLenum pname, GLboolean *params );
- void glGetDoublev( GLenum pname, GLdouble *params );
- // void glGetDoublev( GLenum pname, ___byte_vector params );
- /* void test_glGetDoublev( GLenum pname, blob params ); */
- /* void byte_vector_glGetDoublev( GLenum pname, ___byte_vector params ); */
- /* void test_b_glGetDoublev( GLenum pname, ___byte_vector *params ); */
- /* void test_c_glGetDoublev( GLenum pname, ___blob params ); */
- void glGetFloatv( GLenum pname, GLfloat *params );
- void glGetIntegerv( GLenum pname, GLint *params );
- void glPushAttrib( GLbitfield mask );
- void glPopAttrib( void );
- void glPushClientAttrib( GLbitfield mask ); /* 1.1 */
- void glPopClientAttrib( void ); /* 1.1 */
- GLint glRenderMode( GLenum mode );
- GLenum glGetError( void );
- char* glGetString( GLenum name );
- void glFinish( void );
- void glFlush( void );
- void glHint( GLenum target, GLenum mode );
- /*
- * Depth Buffer
- */
- void glClearDepth( GLclampd depth );
- void glDepthFunc( GLenum func );
- void glDepthMask( GLboolean flag );
- void glDepthRange( GLclampd near_val, GLclampd far_val );
- /*
- * Accumulation Buffer
- */
- void glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
- void glAccum( GLenum op, GLfloat value );
- /*
- * Transformation
- */
- void glMatrixMode( GLenum mode );
- void glOrtho( GLdouble left, GLdouble right,
- GLdouble bottom, GLdouble top,
- GLdouble near_val, GLdouble far_val );
- void glFrustum( GLdouble left, GLdouble right,
- GLdouble bottom, GLdouble top,
- GLdouble near_val, GLdouble far_val );
- void glViewport( GLint x, GLint y,
- GLsizei width, GLsizei height );
- void glPushMatrix( void );
- void glPopMatrix( void );
- void glLoadIdentity( void );
- void glLoadMatrixd( const GLdouble *m );
- // void glLoadMatrixd( const ___byte_vector m );
-
- void glLoadMatrixf( const GLfloat *m );
- void glMultMatrixd( const GLdouble *m );
- // void glMultMatrixd( const ___byte_vector m );
-
- void glMultMatrixf( const GLfloat *m );
- void glRotated( GLdouble angle,
- GLdouble x, GLdouble y, GLdouble z );
- void glRotatef( GLfloat angle,
- GLfloat x, GLfloat y, GLfloat z );
- void glScaled( GLdouble x, GLdouble y, GLdouble z );
- void glScalef( GLfloat x, GLfloat y, GLfloat z );
- void glTranslated( GLdouble x, GLdouble y, GLdouble z );
- void glTranslatef( GLfloat x, GLfloat y, GLfloat z );
- /*
- * Display Lists
- */
- GLboolean glIsList( GLuint list );
- void glDeleteLists( GLuint list, GLsizei range );
- GLuint glGenLists( GLsizei range );
- void glNewList( GLuint list, GLenum mode );
- void glEndList( void );
- void glCallList( GLuint list );
- void glCallLists( GLsizei n, GLenum type,
- const GLvoid *lists );
- void glListBase( GLuint base );
- /*
- * Drawing Functions
- */
- void glBegin( GLenum mode );
- void glEnd( void );
- void glVertex2d( GLdouble x, GLdouble y );
- void glVertex2f( GLfloat x, GLfloat y );
- void glVertex2i( GLint x, GLint y );
- void glVertex2s( GLshort x, GLshort y );
- void glVertex3d( GLdouble x, GLdouble y, GLdouble z );
- void glVertex3f( GLfloat x, GLfloat y, GLfloat z );
- void glVertex3i( GLint x, GLint y, GLint z );
- void glVertex3s( GLshort x, GLshort y, GLshort z );
- void glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
- void glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
- void glVertex4i( GLint x, GLint y, GLint z, GLint w );
- void glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w );
- void glVertex2dv( const GLdouble *v );
- void glVertex2fv( const GLfloat *v );
- void glVertex2iv( const GLint *v );
- void glVertex2sv( const GLshort *v );
- void glVertex3dv( const GLdouble *v );
- void glVertex3fv( const GLfloat *v );
- void glVertex3iv( const GLint *v );
- void glVertex3sv( const GLshort *v );
- void glVertex4dv( const GLdouble *v );
- void glVertex4fv( const GLfloat *v );
- void glVertex4iv( const GLint *v );
- void glVertex4sv( const GLshort *v );
- void glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz );
- void glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz );
- void glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz );
- void glNormal3i( GLint nx, GLint ny, GLint nz );
- void glNormal3s( GLshort nx, GLshort ny, GLshort nz );
- void glNormal3bv( const GLbyte *v );
- void glNormal3dv( const GLdouble *v );
- void glNormal3fv( const GLfloat *v );
- void glNormal3iv( const GLint *v );
- void glNormal3sv( const GLshort *v );
- void glIndexd( GLdouble c );
- void glIndexf( GLfloat c );
- void glIndexi( GLint c );
- void glIndexs( GLshort c );
- void glIndexub( GLubyte c ); /* 1.1 */
- void glIndexdv( const GLdouble *c );
- void glIndexfv( const GLfloat *c );
- void glIndexiv( const GLint *c );
- void glIndexsv( const GLshort *c );
- void glIndexubv( const GLubyte *c ); /* 1.1 */
- void glColor3b( GLbyte red, GLbyte green, GLbyte blue );
- void glColor3d( GLdouble red, GLdouble green, GLdouble blue );
- void glColor3f( GLfloat red, GLfloat green, GLfloat blue );
- void glColor3i( GLint red, GLint green, GLint blue );
- void glColor3s( GLshort red, GLshort green, GLshort blue );
- void glColor3ub( GLubyte red, GLubyte green, GLubyte blue );
- void glColor3ui( GLuint red, GLuint green, GLuint blue );
- void glColor3us( GLushort red, GLushort green, GLushort blue );
- void glColor4b( GLbyte red, GLbyte green,
- GLbyte blue, GLbyte alpha );
- void glColor4d( GLdouble red, GLdouble green,
- GLdouble blue, GLdouble alpha );
- void glColor4f( GLfloat red, GLfloat green,
- GLfloat blue, GLfloat alpha );
- void glColor4i( GLint red, GLint green,
- GLint blue, GLint alpha );
- void glColor4s( GLshort red, GLshort green,
- GLshort blue, GLshort alpha );
- void glColor4ub( GLubyte red, GLubyte green,
- GLubyte blue, GLubyte alpha );
- void glColor4ui( GLuint red, GLuint green,
- GLuint blue, GLuint alpha );
- void glColor4us( GLushort red, GLushort green,
- GLushort blue, GLushort alpha );
- void glColor3bv( const GLbyte *v );
- void glColor3dv( const GLdouble *v );
- void glColor3fv( const GLfloat *v );
- void glColor3iv( const GLint *v );
- void glColor3sv( const GLshort *v );
- void glColor3ubv( const GLubyte *v );
- void glColor3uiv( const GLuint *v );
- void glColor3usv( const GLushort *v );
- void glColor4bv( const GLbyte *v );
- void glColor4dv( const GLdouble *v );
- void glColor4fv( const GLfloat *v );
- void glColor4iv( const GLint *v );
- void glColor4sv( const GLshort *v );
- void glColor4ubv( const GLubyte *v );
- void glColor4uiv( const GLuint *v );
- void glColor4usv( const GLushort *v );
- void glTexCoord1d( GLdouble s );
- void glTexCoord1f( GLfloat s );
- void glTexCoord1i( GLint s );
- void glTexCoord1s( GLshort s );
- void glTexCoord2d( GLdouble s, GLdouble t );
- void glTexCoord2f( GLfloat s, GLfloat t );
- void glTexCoord2i( GLint s, GLint t );
- void glTexCoord2s( GLshort s, GLshort t );
- void glTexCoord3d( GLdouble s, GLdouble t, GLdouble r );
- void glTexCoord3f( GLfloat s, GLfloat t, GLfloat r );
- void glTexCoord3i( GLint s, GLint t, GLint r );
- void glTexCoord3s( GLshort s, GLshort t, GLshort r );
- void glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
- void glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
- void glTexCoord4i( GLint s, GLint t, GLint r, GLint q );
- void glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q );
- void glTexCoord1dv( const GLdouble *v );
- void glTexCoord1fv( const GLfloat *v );
- void glTexCoord1iv( const GLint *v );
- void glTexCoord1sv( const GLshort *v );
- void glTexCoord2dv( const GLdouble *v );
- void glTexCoord2fv( const GLfloat *v );
- void glTexCoord2iv( const GLint *v );
- void glTexCoord2sv( const GLshort *v );
- void glTexCoord3dv( const GLdouble *v );
- void glTexCoord3fv( const GLfloat *v );
- void glTexCoord3iv( const GLint *v );
- void glTexCoord3sv( const GLshort *v );
- void glTexCoord4dv( const GLdouble *v );
- void glTexCoord4fv( const GLfloat *v );
- void glTexCoord4iv( const GLint *v );
- void glTexCoord4sv( const GLshort *v );
- void glRasterPos2d( GLdouble x, GLdouble y );
- void glRasterPos2f( GLfloat x, GLfloat y );
- void glRasterPos2i( GLint x, GLint y );
- void glRasterPos2s( GLshort x, GLshort y );
- void glRasterPos3d( GLdouble x, GLdouble y, GLdouble z );
- void glRasterPos3f( GLfloat x, GLfloat y, GLfloat z );
- void glRasterPos3i( GLint x, GLint y, GLint z );
- void glRasterPos3s( GLshort x, GLshort y, GLshort z );
- void glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
- void glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
- void glRasterPos4i( GLint x, GLint y, GLint z, GLint w );
- void glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w );
- void glRasterPos2dv( const GLdouble *v );
- void glRasterPos2fv( const GLfloat *v );
- void glRasterPos2iv( const GLint *v );
- void glRasterPos2sv( const GLshort *v );
- void glRasterPos3dv( const GLdouble *v );
- void glRasterPos3fv( const GLfloat *v );
- void glRasterPos3iv( const GLint *v );
- void glRasterPos3sv( const GLshort *v );
- void glRasterPos4dv( const GLdouble *v );
- void glRasterPos4fv( const GLfloat *v );
- void glRasterPos4iv( const GLint *v );
- void glRasterPos4sv( const GLshort *v );
- void glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
- void glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
- void glRecti( GLint x1, GLint y1, GLint x2, GLint y2 );
- void glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
- void glRectdv( const GLdouble *v1, const GLdouble *v2 );
- void glRectfv( const GLfloat *v1, const GLfloat *v2 );
- void glRectiv( const GLint *v1, const GLint *v2 );
- void glRectsv( const GLshort *v1, const GLshort *v2 );
- /*
- * Vertex Arrays (1.1)
- */
- void glVertexPointer( GLint size, GLenum type,
- GLsizei stride, const GLvoid *ptr );
- void glNormalPointer( GLenum type, GLsizei stride,
- const GLvoid *ptr );
- void glColorPointer( GLint size, GLenum type,
- GLsizei stride, const GLvoid *ptr );
- void glIndexPointer( GLenum type, GLsizei stride,
- const GLvoid *ptr );
- void glTexCoordPointer( GLint size, GLenum type,
- GLsizei stride, const GLvoid *ptr );
- void glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr );
- void glGetPointerv( GLenum pname, GLvoid **params );
- void glArrayElement( GLint i );
- void glDrawArrays( GLenum mode, GLint first, GLsizei count );
- void glDrawElements( GLenum mode, GLsizei count,
- GLenum type, const GLvoid *indices );
- void glInterleavedArrays( GLenum format, GLsizei stride,
- const GLvoid *pointer );
- /*
- * Lighting
- */
- void glShadeModel( GLenum mode );
- void glLightf( GLenum light, GLenum pname, GLfloat param );
- void glLighti( GLenum light, GLenum pname, GLint param );
- void glLightfv( GLenum light, GLenum pname,
- const GLfloat *params );
- void glLightiv( GLenum light, GLenum pname,
- const GLint *params );
- void glGetLightfv( GLenum light, GLenum pname,
- GLfloat *params );
- void glGetLightiv( GLenum light, GLenum pname,
- GLint *params );
- void glLightModelf( GLenum pname, GLfloat param );
- void glLightModeli( GLenum pname, GLint param );
- void glLightModelfv( GLenum pname, const GLfloat *params );
- void glLightModeliv( GLenum pname, const GLint *params );
- void glMaterialf( GLenum face, GLenum pname, GLfloat param );
- void glMateriali( GLenum face, GLenum pname, GLint param );
- void glMaterialfv( GLenum face, GLenum pname, const GLfloat *params );
- void glMaterialiv( GLenum face, GLenum pname, const GLint *params );
- void glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
- void glGetMaterialiv( GLenum face, GLenum pname, GLint *params );
- void glColorMaterial( GLenum face, GLenum mode );
- /*
- * Raster functions
- */
- void glPixelZoom( GLfloat xfactor, GLfloat yfactor );
- void glPixelStoref( GLenum pname, GLfloat param );
- void glPixelStorei( GLenum pname, GLint param );
- void glPixelTransferf( GLenum pname, GLfloat param );
- void glPixelTransferi( GLenum pname, GLint param );
- void glPixelMapfv( GLenum map, GLint mapsize,
- const GLfloat *values );
- void glPixelMapuiv( GLenum map, GLint mapsize,
- const GLuint *values );
- void glPixelMapusv( GLenum map, GLint mapsize,
- const GLushort *values );
- void glGetPixelMapfv( GLenum map, GLfloat *values );
- void glGetPixelMapuiv( GLenum map, GLuint *values );
- void glGetPixelMapusv( GLenum map, GLushort *values );
- void glBitmap( GLsizei width, GLsizei height,
- GLfloat xorig, GLfloat yorig,
- GLfloat xmove, GLfloat ymove,
- const GLubyte *bitmap );
- void glReadPixels( GLint x, GLint y,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- GLvoid *pixels );
- void glDrawPixels( GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const GLvoid *pixels );
- void glCopyPixels( GLint x, GLint y,
- GLsizei width, GLsizei height,
- GLenum type );
- /*
- * Stenciling
- */
- void glStencilFunc( GLenum func, GLint ref, GLuint mask );
- void glStencilMask( GLuint mask );
- void glStencilOp( GLenum fail, GLenum zfail, GLenum zpass );
- void glClearStencil( GLint s );
- /*
- * Texture mapping
- */
- void glTexGend( GLenum coord, GLenum pname, GLdouble param );
- void glTexGenf( GLenum coord, GLenum pname, GLfloat param );
- void glTexGeni( GLenum coord, GLenum pname, GLint param );
- void glTexGendv( GLenum coord, GLenum pname, const GLdouble *params );
- void glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
- void glTexGeniv( GLenum coord, GLenum pname, const GLint *params );
- void glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params );
- void glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );
- void glGetTexGeniv( GLenum coord, GLenum pname, GLint *params );
- void glTexEnvf( GLenum target, GLenum pname, GLfloat param );
- void glTexEnvi( GLenum target, GLenum pname, GLint param );
- void glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params );
- void glTexEnviv( GLenum target, GLenum pname, const GLint *params );
- void glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params );
- void glGetTexEnviv( GLenum target, GLenum pname, GLint *params );
- void glTexParameterf( GLenum target, GLenum pname, GLfloat param );
- void glTexParameteri( GLenum target, GLenum pname, GLint param );
- void glTexParameterfv( GLenum target, GLenum pname,
- const GLfloat *params );
- void glTexParameteriv( GLenum target, GLenum pname,
- const GLint *params );
- void glGetTexParameterfv( GLenum target,
- GLenum pname, GLfloat *params);
- void glGetTexParameteriv( GLenum target,
- GLenum pname, GLint *params );
- void glGetTexLevelParameterfv( GLenum target, GLint level,
- GLenum pname, GLfloat *params );
- void glGetTexLevelParameteriv( GLenum target, GLint level,
- GLenum pname, GLint *params );
- void glTexImage1D( GLenum target, GLint level,
- GLint internalFormat,
- GLsizei width, GLint border,
- GLenum format, GLenum type,
- const GLvoid *pixels );
- void glTexImage2D( GLenum target, GLint level,
- GLint internalFormat,
- GLsizei width, GLsizei height,
- GLint border, GLenum format, GLenum type,
- const GLvoid *pixels );
- void glGetTexImage( GLenum target, GLint level,
- GLenum format, GLenum type,
- GLvoid *pixels );
- /* 1.1 functions */
- void glGenTextures( GLsizei n, GLuint *textures );
- void glDeleteTextures( GLsizei n, const GLuint *textures);
- void glBindTexture( GLenum target, GLuint texture );
- void glPrioritizeTextures( GLsizei n,
- const GLuint *textures,
- const GLclampf *priorities );
- GLboolean glAreTexturesResident( GLsizei n,
- const GLuint *textures,
- GLboolean *residences );
- GLboolean glIsTexture( GLuint texture );
- void glTexSubImage1D( GLenum target, GLint level,
- GLint xoffset,
- GLsizei width, GLenum format,
- GLenum type, const GLvoid *pixels );
- void glTexSubImage2D( GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const GLvoid *pixels );
- void glCopyTexImage1D( GLenum target, GLint level,
- GLenum internalformat,
- GLint x, GLint y,
- GLsizei width, GLint border );
- void glCopyTexImage2D( GLenum target, GLint level,
- GLenum internalformat,
- GLint x, GLint y,
- GLsizei width, GLsizei height,
- GLint border );
- void glCopyTexSubImage1D( GLenum target, GLint level,
- GLint xoffset, GLint x, GLint y,
- GLsizei width );
- void glCopyTexSubImage2D( GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint x, GLint y,
- GLsizei width, GLsizei height );
- /*
- * Evaluators
- */
- void glMap1d( GLenum target, GLdouble u1, GLdouble u2,
- GLint stride,
- GLint order, const GLdouble *points );
- void glMap1f( GLenum target, GLfloat u1, GLfloat u2,
- GLint stride,
- GLint order, const GLfloat *points );
- void glMap2d( GLenum target,
- GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
- GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
- const GLdouble *points );
- void glMap2f( GLenum target,
- GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
- GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
- const GLfloat *points );
- void glGetMapdv( GLenum target, GLenum query, GLdouble *v );
- void glGetMapfv( GLenum target, GLenum query, GLfloat *v );
- void glGetMapiv( GLenum target, GLenum query, GLint *v );
- void glEvalCoord1d( GLdouble u );
- void glEvalCoord1f( GLfloat u );
- void glEvalCoord1dv( const GLdouble *u );
- void glEvalCoord1fv( const GLfloat *u );
- void glEvalCoord2d( GLdouble u, GLdouble v );
- void glEvalCoord2f( GLfloat u, GLfloat v );
- void glEvalCoord2dv( const GLdouble *u );
- void glEvalCoord2fv( const GLfloat *u );
- void glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 );
- void glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 );
- void glMapGrid2d( GLint un, GLdouble u1, GLdouble u2,
- GLint vn, GLdouble v1, GLdouble v2 );
- void glMapGrid2f( GLint un, GLfloat u1, GLfloat u2,
- GLint vn, GLfloat v1, GLfloat v2 );
- void glEvalPoint1( GLint i );
- void glEvalPoint2( GLint i, GLint j );
- void glEvalMesh1( GLenum mode, GLint i1, GLint i2 );
- void glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
- /*
- * Fog
- */
- void glFogf( GLenum pname, GLfloat param );
- void glFogi( GLenum pname, GLint param );
- void glFogfv( GLenum pname, const GLfloat *params );
- void glFogiv( GLenum pname, const GLint *params );
- /*
- * Selection and Feedback
- */
- void glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
- void glPassThrough( GLfloat token );
- void glSelectBuffer( GLsizei size, GLuint *buffer );
- void glInitNames( void );
- void glLoadName( GLuint name );
- void glPushName( GLuint name );
- void glPopName( void );
- EOF
- )
- (cond-expand
- (cygwin)
- (else
- (foreign-parse #<<EOF
- /* 1.2 functions */
- void glDrawRangeElements( GLenum mode, GLuint start,
- GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
- void glTexImage3D( GLenum target, GLint level,
- GLenum internalFormat,
- GLsizei width, GLsizei height,
- GLsizei depth, GLint border,
- GLenum format, GLenum type,
- const GLvoid *pixels );
- void glTexSubImage3D( GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint zoffset, GLsizei width,
- GLsizei height, GLsizei depth,
- GLenum format,
- GLenum type, const GLvoid *pixels);
- void glCopyTexSubImage3D( GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint zoffset, GLint x,
- GLint y, GLsizei width,
- GLsizei height );
- /* 1.2 imaging extension functions */
- void glColorTable( GLenum target, GLenum internalformat,
- GLsizei width, GLenum format,
- GLenum type, const GLvoid *table );
- void glColorSubTable( GLenum target,
- GLsizei start, GLsizei count,
- GLenum format, GLenum type,
- const GLvoid *data );
- void glColorTableParameteriv(GLenum target, GLenum pname,
- const GLint *params);
- void glColorTableParameterfv(GLenum target, GLenum pname,
- const GLfloat *params);
- void glCopyColorSubTable( GLenum target, GLsizei start,
- GLint x, GLint y, GLsizei width );
- void glCopyColorTable( GLenum target, GLenum internalformat,
- GLint x, GLint y, GLsizei width );
- void glGetColorTable( GLenum target, GLenum format,
- GLenum type, GLvoid *table );
- void glGetColorTableParameterfv( GLenum target, GLenum pname,
- GLfloat *params );
- void glGetColorTableParameteriv( GLenum target, GLenum pname,
- GLint *params );
- void glBlendEquation( GLenum mode );
- void glBlendColor( GLclampf red, GLclampf green,
- GLclampf blue, GLclampf alpha );
- void glHistogram( GLenum target, GLsizei width,
- GLenum internalformat, GLboolean sink );
- void glResetHistogram( GLenum target );
- void glGetHistogram( GLenum target, GLboolean reset,
- GLenum format, GLenum type,
- GLvoid *values );
- void glGetHistogramParameterfv( GLenum target, GLenum pname,
- GLfloat *params );
- void glGetHistogramParameteriv( GLenum target, GLenum pname,
- GLint *params );
- void glMinmax( GLenum target, GLenum internalformat,
- GLboolean sink );
- void glResetMinmax( GLenum target );
- void glGetMinmax( GLenum target, GLboolean reset,
- GLenum format, GLenum types,
- GLvoid *values );
- void glGetMinmaxParameterfv( GLenum target, GLenum pname,
- GLfloat *params );
- void glGetMinmaxParameteriv( GLenum target, GLenum pname,
- GLint *params );
- void glConvolutionFilter1D( GLenum target,
- GLenum internalformat, GLsizei width, GLenum format, GLenum type,
- const GLvoid *image );
- void glConvolutionFilter2D( GLenum target,
- GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
- GLenum type, const GLvoid *image );
- void glConvolutionParameterf( GLenum target, GLenum pname,
- GLfloat params );
- void glConvolutionParameterfv( GLenum target, GLenum pname,
- const GLfloat *params );
- void glConvolutionParameteri( GLenum target, GLenum pname,
- GLint params );
- void glConvolutionParameteriv( GLenum target, GLenum pname,
- const GLint *params );
- void glCopyConvolutionFilter1D( GLenum target,
- GLenum internalformat, GLint x, GLint y, GLsizei width );
- void glCopyConvolutionFilter2D( GLenum target,
- GLenum internalformat, GLint x, GLint y, GLsizei width,
- GLsizei height);
- void glGetConvolutionFilter( GLenum target, GLenum format,
- GLenum type, GLvoid *image );
- void glGetConvolutionParameterfv( GLenum target, GLenum pname,
- GLfloat *params );
- void glGetConvolutionParameteriv( GLenum target, GLenum pname,
- GLint *params );
- void glSeparableFilter2D( GLenum target,
- GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
- GLenum type, const GLvoid *row, const GLvoid *column );
- void glGetSeparableFilter( GLenum target, GLenum format,
- GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );
- /* 1.3 functions */
- void glActiveTexture( GLenum texture );
- void glClientActiveTexture( GLenum texture );
- void glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data );
- void glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data );
- void glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data );
- void glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data );
- void glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data );
- void glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data );
- void glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img );
- void glMultiTexCoord1d( GLenum target, GLdouble s );
- void glMultiTexCoord1dv( GLenum target, const GLdouble *v );
- void glMultiTexCoord1f( GLenum target, GLfloat s );
- void glMultiTexCoord1fv( GLenum target, const GLfloat *v );
- void glMultiTexCoord1i( GLenum target, GLint s );
- void glMultiTexCoord1iv( GLenum target, const GLint *v );
- void glMultiTexCoord1s( GLenum target, GLshort s );
- void glMultiTexCoord1sv( GLenum target, const GLshort *v );
- void glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t );
- void glMultiTexCoord2dv( GLenum target, const GLdouble *v );
- void glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t );
- void glMultiTexCoord2fv( GLenum target, const GLfloat *v );
- void glMultiTexCoord2i( GLenum target, GLint s, GLint t );
- void glMultiTexCoord2iv( GLenum target, const GLint *v );
- void glMultiTexCoord2s( GLenum target, GLshort s, GLshort t );
- void glMultiTexCoord2sv( GLenum target, const GLshort *v );
- void glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r );
- void glMultiTexCoord3dv( GLenum target, const GLdouble *v );
- void glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r );
- void glMultiTexCoord3fv( GLenum target, const GLfloat *v );
- void glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r );
- void glMultiTexCoord3iv( GLenum target, const GLint *v );
- void glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r );
- void glMultiTexCoord3sv( GLenum target, const GLshort *v );
- void glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q );
- void glMultiTexCoord4dv( GLenum target, const GLdouble *v );
- void glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );
- void glMultiTexCoord4fv( GLenum target, const GLfloat *v );
- void glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q );
- void glMultiTexCoord4iv( GLenum target, const GLint *v );
- void glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q );
- void glMultiTexCoord4sv( GLenum target, const GLshort *v );
- void glLoadTransposeMatrixd( const GLdouble *m );
- void glLoadTransposeMatrixf( const GLfloat *m );
- void glMultTransposeMatrixd( const GLdouble *m );
- void glMultTransposeMatrixf( const GLfloat *m );
- void glSampleCoverage( GLclampf value, GLboolean invert );
- EOF
- )))