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  21. <h1>matrix4.h</h1><a href="matrix4_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2010 Nikolaus Gebhardt</span>
  22. <a name="l00002"></a>00002 <span class="comment">// This file is part of the &quot;Irrlicht Engine&quot;.</span>
  23. <a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span>
  24. <a name="l00004"></a>00004
  25. <a name="l00005"></a>00005 <span class="preprocessor">#ifndef __IRR_MATRIX_H_INCLUDED__</span>
  26. <a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __IRR_MATRIX_H_INCLUDED__</span>
  27. <a name="l00007"></a>00007 <span class="preprocessor"></span>
  28. <a name="l00008"></a>00008 <span class="preprocessor">#include &quot;<a class="code" href="irr_math_8h.html">irrMath.h</a>&quot;</span>
  29. <a name="l00009"></a>00009 <span class="preprocessor">#include &quot;<a class="code" href="vector3d_8h.html">vector3d.h</a>&quot;</span>
  30. <a name="l00010"></a>00010 <span class="preprocessor">#include &quot;<a class="code" href="vector2d_8h.html">vector2d.h</a>&quot;</span>
  31. <a name="l00011"></a>00011 <span class="preprocessor">#include &quot;<a class="code" href="plane3d_8h.html">plane3d.h</a>&quot;</span>
  32. <a name="l00012"></a>00012 <span class="preprocessor">#include &quot;<a class="code" href="aabbox3d_8h.html">aabbox3d.h</a>&quot;</span>
  33. <a name="l00013"></a>00013 <span class="preprocessor">#include &quot;<a class="code" href="rect_8h.html">rect.h</a>&quot;</span>
  34. <a name="l00014"></a>00014 <span class="preprocessor">#include &quot;<a class="code" href="irr_string_8h.html">irrString.h</a>&quot;</span>
  35. <a name="l00015"></a>00015
  36. <a name="l00016"></a>00016 <span class="comment">// enable this to keep track of changes to the matrix</span>
  37. <a name="l00017"></a>00017 <span class="comment">// and make simpler identity check for seldomly changing matrices</span>
  38. <a name="l00018"></a>00018 <span class="comment">// otherwise identity check will always compare the elements</span>
  39. <a name="l00019"></a>00019 <span class="comment">//#define USE_MATRIX_TEST</span>
  40. <a name="l00020"></a>00020
  41. <a name="l00021"></a>00021 <span class="comment">// this is only for debugging purposes</span>
  42. <a name="l00022"></a>00022 <span class="comment">//#define USE_MATRIX_TEST_DEBUG</span>
  43. <a name="l00023"></a>00023
  44. <a name="l00024"></a>00024 <span class="preprocessor">#if defined( USE_MATRIX_TEST_DEBUG )</span>
  45. <a name="l00025"></a>00025 <span class="preprocessor"></span><span class="preprocessor"> #include &lt;windows.h&gt;</span>
  46. <a name="l00026"></a>00026
  47. <a name="l00027"></a>00027 <span class="keyword">struct </span>MatrixTest
  48. <a name="l00028"></a>00028 {
  49. <a name="l00029"></a>00029 MatrixTest () : ID(0), Calls(0) {}
  50. <a name="l00030"></a>00030 <span class="keywordtype">char</span> buf[256];
  51. <a name="l00031"></a>00031 <span class="keywordtype">int</span> Calls;
  52. <a name="l00032"></a>00032 <span class="keywordtype">int</span> ID;
  53. <a name="l00033"></a>00033 };
  54. <a name="l00034"></a>00034 <span class="keyword">static</span> MatrixTest MTest;
  55. <a name="l00035"></a>00035
  56. <a name="l00036"></a>00036 <span class="preprocessor">#endif</span>
  57. <a name="l00037"></a>00037 <span class="preprocessor"></span>
  58. <a name="l00038"></a>00038 <span class="keyword">namespace </span>irr
  59. <a name="l00039"></a>00039 {
  60. <a name="l00040"></a>00040 <span class="keyword">namespace </span>core
  61. <a name="l00041"></a>00041 {
  62. <a name="l00042"></a>00042
  63. <a name="l00044"></a>00044
  64. <a name="l00045"></a>00045 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  65. <a name="l00046"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html">00046</a> <span class="keyword">class </span><a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4</a>
  66. <a name="l00047"></a>00047 {
  67. <a name="l00048"></a>00048 <span class="keyword">public</span>:
  68. <a name="l00049"></a>00049
  69. <a name="l00051"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a7bb79712227617f706ed57a34f3eb4fe">00051</a> <span class="keyword">enum</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a7bb79712227617f706ed57a34f3eb4fe" title="Constructor Flags.">eConstructor</a>
  70. <a name="l00052"></a>00052 {
  71. <a name="l00053"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a7bb79712227617f706ed57a34f3eb4fea3566901f796f109f56c30a682ec132b3">00053</a> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a7bb79712227617f706ed57a34f3eb4fea3566901f796f109f56c30a682ec132b3">EM4CONST_NOTHING</a> = 0,
  72. <a name="l00054"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a7bb79712227617f706ed57a34f3eb4feab61ca9be4d8fcd46a77ea3a3f6112c28">00054</a> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a7bb79712227617f706ed57a34f3eb4feab61ca9be4d8fcd46a77ea3a3f6112c28">EM4CONST_COPY</a>,
  73. <a name="l00055"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a7bb79712227617f706ed57a34f3eb4feabe4fda38ad4e2e186bd0b12e776ad71f">00055</a> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a7bb79712227617f706ed57a34f3eb4feabe4fda38ad4e2e186bd0b12e776ad71f">EM4CONST_IDENTITY</a>,
  74. <a name="l00056"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a7bb79712227617f706ed57a34f3eb4fea6d05daa023ea476dea59533ce3d07d23">00056</a> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a7bb79712227617f706ed57a34f3eb4fea6d05daa023ea476dea59533ce3d07d23">EM4CONST_TRANSPOSED</a>,
  75. <a name="l00057"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a7bb79712227617f706ed57a34f3eb4fea4d69cdac3d8daf867fcaa1ec889f2c09">00057</a> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a7bb79712227617f706ed57a34f3eb4fea4d69cdac3d8daf867fcaa1ec889f2c09">EM4CONST_INVERSE</a>,
  76. <a name="l00058"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a7bb79712227617f706ed57a34f3eb4feadff480a8b2060068f8c0971dcb8c9e6b">00058</a> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a7bb79712227617f706ed57a34f3eb4feadff480a8b2060068f8c0971dcb8c9e6b">EM4CONST_INVERSE_TRANSPOSED</a>
  77. <a name="l00059"></a>00059 };
  78. <a name="l00060"></a>00060
  79. <a name="l00062"></a>00062
  80. <a name="l00063"></a>00063 <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#af771bfde63cdaa3baa4d9f6121e56411" title="Default constructor.">CMatrix4</a>( <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a7bb79712227617f706ed57a34f3eb4fe" title="Constructor Flags.">eConstructor</a> constructor = <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a7bb79712227617f706ed57a34f3eb4feabe4fda38ad4e2e186bd0b12e776ad71f">EM4CONST_IDENTITY</a> );
  81. <a name="l00065"></a>00065
  82. <a name="l00067"></a>00067 <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#af771bfde63cdaa3baa4d9f6121e56411" title="Default constructor.">CMatrix4</a>( <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; other,<a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a7bb79712227617f706ed57a34f3eb4fe" title="Constructor Flags.">eConstructor</a> constructor = <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a7bb79712227617f706ed57a34f3eb4feab61ca9be4d8fcd46a77ea3a3f6112c28">EM4CONST_COPY</a>);
  83. <a name="l00068"></a>00068
  84. <a name="l00070"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#aaede6824ed3ee05b928815d52e1834d1">00070</a> T&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#aaede6824ed3ee05b928815d52e1834d1" title="Simple operator for directly accessing every element of the matrix.">operator()</a>(<span class="keyword">const</span> <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> row, <span class="keyword">const</span> <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> col)
  85. <a name="l00071"></a>00071 {
  86. <a name="l00072"></a>00072 <span class="preprocessor">#if defined ( USE_MATRIX_TEST )</span>
  87. <a name="l00073"></a>00073 <span class="preprocessor"></span> definitelyIdentityMatrix=<span class="keyword">false</span>;
  88. <a name="l00074"></a>00074 <span class="preprocessor">#endif</span>
  89. <a name="l00075"></a>00075 <span class="preprocessor"></span> <span class="keywordflow">return</span> M[ row * 4 + col ];
  90. <a name="l00076"></a>00076 }
  91. <a name="l00077"></a>00077
  92. <a name="l00079"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a370e3a1ed88e95011125d09943b50e3b">00079</a> <span class="keyword">const</span> T&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a370e3a1ed88e95011125d09943b50e3b" title="Simple operator for directly accessing every element of the matrix.">operator()</a>(<span class="keyword">const</span> <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> row, <span class="keyword">const</span> <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> col)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> M[row * 4 + col]; }
  93. <a name="l00080"></a>00080
  94. <a name="l00082"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#aead4909f8bb2ab40875af175caf0085f">00082</a> T&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#aead4909f8bb2ab40875af175caf0085f" title="Simple operator for linearly accessing every element of the matrix.">operator[]</a>(<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> index)
  95. <a name="l00083"></a>00083 {
  96. <a name="l00084"></a>00084 <span class="preprocessor">#if defined ( USE_MATRIX_TEST )</span>
  97. <a name="l00085"></a>00085 <span class="preprocessor"></span> definitelyIdentityMatrix=<span class="keyword">false</span>;
  98. <a name="l00086"></a>00086 <span class="preprocessor">#endif</span>
  99. <a name="l00087"></a>00087 <span class="preprocessor"></span> <span class="keywordflow">return</span> M[index];
  100. <a name="l00088"></a>00088 }
  101. <a name="l00089"></a>00089
  102. <a name="l00091"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a1c7a81521e81280c31b8ae3397d1fffe">00091</a> <span class="keyword">const</span> T&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a1c7a81521e81280c31b8ae3397d1fffe" title="Simple operator for linearly accessing every element of the matrix.">operator[]</a>(<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> index)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> M[index]; }
  103. <a name="l00092"></a>00092
  104. <a name="l00094"></a>00094 <span class="keyword">inline</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a47571eb3acae9a6aa330a03edcea7896" title="Sets this matrix equal to the other matrix.">operator=</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a> &amp;other);
  105. <a name="l00095"></a>00095
  106. <a name="l00097"></a>00097 <span class="keyword">inline</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a47571eb3acae9a6aa330a03edcea7896" title="Sets this matrix equal to the other matrix.">operator=</a>(<span class="keyword">const</span> T&amp; scalar);
  107. <a name="l00098"></a>00098
  108. <a name="l00100"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a11a3ffa3eb0987030e7a8758dee8965a">00100</a> <span class="keyword">const</span> T* <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a11a3ffa3eb0987030e7a8758dee8965a" title="Returns pointer to internal array.">pointer</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> M; }
  109. <a name="l00101"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a2d9b231425d1b8abddb9e1e997fbf2ea">00101</a> T* <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a11a3ffa3eb0987030e7a8758dee8965a" title="Returns pointer to internal array.">pointer</a>()
  110. <a name="l00102"></a>00102 {
  111. <a name="l00103"></a>00103 <span class="preprocessor">#if defined ( USE_MATRIX_TEST )</span>
  112. <a name="l00104"></a>00104 <span class="preprocessor"></span> definitelyIdentityMatrix=<span class="keyword">false</span>;
  113. <a name="l00105"></a>00105 <span class="preprocessor">#endif</span>
  114. <a name="l00106"></a>00106 <span class="preprocessor"></span> <span class="keywordflow">return</span> M;
  115. <a name="l00107"></a>00107 }
  116. <a name="l00108"></a>00108
  117. <a name="l00110"></a>00110 <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a81029252a2a83ef4647f5d8a02cf62b5" title="Returns true if other matrix is equal to this matrix.">operator==</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a> &amp;other) <span class="keyword">const</span>;
  118. <a name="l00111"></a>00111
  119. <a name="l00113"></a>00113 <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a99b4c127f31033b5f7314b98164b99ed" title="Returns true if other matrix is not equal to this matrix.">operator!=</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a> &amp;other) <span class="keyword">const</span>;
  120. <a name="l00114"></a>00114
  121. <a name="l00116"></a>00116 <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#ac2192a7d9dd89dcd23fe2f9ded3252bf" title="Add another matrix.">operator+</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; other) <span class="keyword">const</span>;
  122. <a name="l00117"></a>00117
  123. <a name="l00119"></a>00119 <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#af91c5be0562ce4be3f8feedd3d017ba1" title="Add another matrix.">operator+=</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; other);
  124. <a name="l00120"></a>00120
  125. <a name="l00122"></a>00122 <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#aee45563e7f9fdf3d4ef7f5a9d63d87c0" title="Subtract another matrix.">operator-</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; other) <span class="keyword">const</span>;
  126. <a name="l00123"></a>00123
  127. <a name="l00125"></a>00125 <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a24eb7faa1418765ba87d3f02f27d643f" title="Subtract another matrix.">operator-=</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; other);
  128. <a name="l00126"></a>00126
  129. <a name="l00128"></a>00128 <span class="keyword">inline</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a8503c58913ba9407ba00b173d8a3e25c" title="set this matrix to the product of two matrices">setbyproduct</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; other_a,<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; other_b );
  130. <a name="l00129"></a>00129
  131. <a name="l00131"></a>00131
  132. <a name="l00133"></a>00133 <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a526a2a11dcd8b18c9e77deb84094778d" title="Set this matrix to the product of two matrices.">setbyproduct_nocheck</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; other_a,<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; other_b );
  133. <a name="l00134"></a>00134
  134. <a name="l00136"></a>00136 <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a4173ab9beecf99940ba2eb01081f1613" title="Multiply by another matrix.">operator*</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; other) <span class="keyword">const</span>;
  135. <a name="l00137"></a>00137
  136. <a name="l00139"></a>00139 <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#ac3d29f86c91d9d095ab155ecb8870f87" title="Multiply by another matrix.">operator*=</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; other);
  137. <a name="l00140"></a>00140
  138. <a name="l00142"></a>00142 <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a4173ab9beecf99940ba2eb01081f1613" title="Multiply by another matrix.">operator*</a>(<span class="keyword">const</span> T&amp; scalar) <span class="keyword">const</span>;
  139. <a name="l00143"></a>00143
  140. <a name="l00145"></a>00145 <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#ac3d29f86c91d9d095ab155ecb8870f87" title="Multiply by another matrix.">operator*=</a>(<span class="keyword">const</span> T&amp; scalar);
  141. <a name="l00146"></a>00146
  142. <a name="l00148"></a>00148 <span class="keyword">inline</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a45f876ed1aed2c3c98b87fee6d938604" title="Set matrix to identity.">makeIdentity</a>();
  143. <a name="l00149"></a>00149
  144. <a name="l00151"></a>00151 <span class="keyword">inline</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a24e7bc5d302f6c0cb11bad0771a40826" title="Returns true if the matrix is the identity matrix.">isIdentity</a>() <span class="keyword">const</span>;
  145. <a name="l00152"></a>00152
  146. <a name="l00154"></a>00154 <span class="keyword">inline</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#afc4fe0bdfb771b15eff91264c0ed37f9" title="Returns true if the matrix is orthogonal.">isOrthogonal</a>() <span class="keyword">const</span>;
  147. <a name="l00155"></a>00155
  148. <a name="l00157"></a>00157 <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#ab4b515a697bb3749a8e1dd9fc31342bd" title="Returns true if the matrix is the identity matrix.">isIdentity_integer_base</a> () <span class="keyword">const</span>;
  149. <a name="l00158"></a>00158
  150. <a name="l00160"></a>00160 <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#ac04a3b341cbfbb7986be682691655622" title="Set the translation of the current matrix. Will erase any previous values.">setTranslation</a>( <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">vector3d&lt;T&gt;</a>&amp; translation );
  151. <a name="l00161"></a>00161
  152. <a name="l00163"></a>00163 <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">vector3d&lt;T&gt;</a> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#aec84b278e87611352b75298238e54006" title="Gets the current translation.">getTranslation</a>() <span class="keyword">const</span>;
  153. <a name="l00164"></a>00164
  154. <a name="l00166"></a>00166 <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a258e103fcb6ce1564978624280ecb7fe" title="Set the inverse translation of the current matrix. Will erase any previous values...">setInverseTranslation</a>( <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">vector3d&lt;T&gt;</a>&amp; translation );
  155. <a name="l00167"></a>00167
  156. <a name="l00169"></a>00169 <span class="keyword">inline</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a05aac7bd2e7651369fc813a51258afbe" title="Make a rotation matrix from Euler angles. The 4th row and column are unmodified.">setRotationRadians</a>( <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">vector3d&lt;T&gt;</a>&amp; rotation );
  157. <a name="l00170"></a>00170
  158. <a name="l00172"></a>00172 <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a8ee5ef8619d4b0f56d72ac84495ed644" title="Make a rotation matrix from Euler angles. The 4th row and column are unmodified.">setRotationDegrees</a>( <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">vector3d&lt;T&gt;</a>&amp; rotation );
  159. <a name="l00173"></a>00173
  160. <a name="l00175"></a>00175
  161. <a name="l00176"></a>00176 <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">core::vector3d&lt;T&gt;</a> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#aa348817a724b49816da5c181ba672e1d" title="Returns the rotation, as set by setRotation().">getRotationDegrees</a>() <span class="keyword">const</span>;
  162. <a name="l00177"></a>00177
  163. <a name="l00179"></a>00179
  164. <a name="l00180"></a>00180 <span class="keyword">inline</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a1a15d7b55769678512144f0fb7e15a92" title="Make an inverted rotation matrix from Euler angles.">setInverseRotationRadians</a>( <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">vector3d&lt;T&gt;</a>&amp; rotation );
  165. <a name="l00181"></a>00181
  166. <a name="l00183"></a>00183
  167. <a name="l00184"></a>00184 <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#afd84b9c93b4c8e9dc2abefa4a28057f9" title="Make an inverted rotation matrix from Euler angles.">setInverseRotationDegrees</a>( <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">vector3d&lt;T&gt;</a>&amp; rotation );
  168. <a name="l00185"></a>00185
  169. <a name="l00187"></a>00187 <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a47117d44419af87e70084c01ab852049" title="Set Scale.">setScale</a>( <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">vector3d&lt;T&gt;</a>&amp; scale );
  170. <a name="l00188"></a>00188
  171. <a name="l00190"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a18af980e2bc3575f60576b6d4b4cc0f3">00190</a> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a18af980e2bc3575f60576b6d4b4cc0f3" title="Set Scale.">setScale</a>( <span class="keyword">const</span> T scale ) { <span class="keywordflow">return</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a18af980e2bc3575f60576b6d4b4cc0f3" title="Set Scale.">setScale</a>(<a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">core::vector3d&lt;T&gt;</a>(scale,scale,scale)); }
  172. <a name="l00191"></a>00191
  173. <a name="l00193"></a>00193 <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">core::vector3d&lt;T&gt;</a> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#aa29f46680cea92b6d38886d1e9759cdd" title="Get Scale.">getScale</a>() <span class="keyword">const</span>;
  174. <a name="l00194"></a>00194
  175. <a name="l00196"></a>00196 <span class="keywordtype">void</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a83bf069639e0538f047041ae51042907" title="Translate a vector by the inverse of the translation part of this matrix.">inverseTranslateVect</a>( <a class="code" href="classirr_1_1core_1_1vector3d.html">vector3df</a>&amp; vect ) <span class="keyword">const</span>;
  176. <a name="l00197"></a>00197
  177. <a name="l00199"></a>00199 <span class="keywordtype">void</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a7996bee0d3056d6647dc9cc840ed0ad8" title="Rotate a vector by the inverse of the rotation part of this matrix.">inverseRotateVect</a>( <a class="code" href="classirr_1_1core_1_1vector3d.html">vector3df</a>&amp; vect ) <span class="keyword">const</span>;
  178. <a name="l00200"></a>00200
  179. <a name="l00202"></a>00202 <span class="keywordtype">void</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a8abcfbf972b19946c3022db380c6d153" title="Rotate a vector by the rotation part of this matrix.">rotateVect</a>( <a class="code" href="classirr_1_1core_1_1vector3d.html">vector3df</a>&amp; vect ) <span class="keyword">const</span>;
  180. <a name="l00203"></a>00203
  181. <a name="l00205"></a>00205 <span class="keywordtype">void</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a8abcfbf972b19946c3022db380c6d153" title="Rotate a vector by the rotation part of this matrix.">rotateVect</a>(<a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; out, <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; in) <span class="keyword">const</span>;
  182. <a name="l00206"></a>00206
  183. <a name="l00208"></a>00208 <span class="keywordtype">void</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a8abcfbf972b19946c3022db380c6d153" title="Rotate a vector by the rotation part of this matrix.">rotateVect</a>(T *out,<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> &amp;in) <span class="keyword">const</span>;
  184. <a name="l00209"></a>00209
  185. <a name="l00211"></a>00211 <span class="keywordtype">void</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#aa6bb8b39114749d70e51bd1b90bce0a1" title="Transforms the vector by this matrix.">transformVect</a>( <a class="code" href="classirr_1_1core_1_1vector3d.html">vector3df</a>&amp; vect) <span class="keyword">const</span>;
  186. <a name="l00212"></a>00212
  187. <a name="l00214"></a>00214 <span class="keywordtype">void</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#aa6bb8b39114749d70e51bd1b90bce0a1" title="Transforms the vector by this matrix.">transformVect</a>( <a class="code" href="classirr_1_1core_1_1vector3d.html">vector3df</a>&amp; out, <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">vector3df</a>&amp; in ) <span class="keyword">const</span>;
  188. <a name="l00215"></a>00215
  189. <a name="l00217"></a>00217 <span class="keywordtype">void</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#aa6bb8b39114749d70e51bd1b90bce0a1" title="Transforms the vector by this matrix.">transformVect</a>(T *out,<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> &amp;in) <span class="keyword">const</span>;
  190. <a name="l00218"></a>00218
  191. <a name="l00220"></a>00220 <span class="keywordtype">void</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a587cb77fd7de7a13771c96a90c4f3de0" title="Translate a vector by the translation part of this matrix.">translateVect</a>( <a class="code" href="classirr_1_1core_1_1vector3d.html">vector3df</a>&amp; vect ) <span class="keyword">const</span>;
  192. <a name="l00221"></a>00221
  193. <a name="l00223"></a>00223 <span class="keywordtype">void</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#ac4f0d4156d573d8b73eb51dce76e094e" title="Transforms a plane by this matrix.">transformPlane</a>( <a class="code" href="classirr_1_1core_1_1plane3d.html">core::plane3d&lt;f32&gt;</a> &amp;plane) <span class="keyword">const</span>;
  194. <a name="l00224"></a>00224
  195. <a name="l00226"></a>00226 <span class="keywordtype">void</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#ac4f0d4156d573d8b73eb51dce76e094e" title="Transforms a plane by this matrix.">transformPlane</a>( <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1plane3d.html">core::plane3d&lt;f32&gt;</a> &amp;in, <a class="code" href="classirr_1_1core_1_1plane3d.html">core::plane3d&lt;f32&gt;</a> &amp;out) <span class="keyword">const</span>;
  196. <a name="l00227"></a>00227
  197. <a name="l00229"></a>00229
  198. <a name="l00231"></a>00231 <span class="keywordtype">void</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#ac12468d698fbf6cd545e8b3fbf2a0042" title="Transforms a axis aligned bounding box.">transformBox</a>(<a class="code" href="classirr_1_1core_1_1aabbox3d.html">core::aabbox3d&lt;f32&gt;</a>&amp; box) <span class="keyword">const</span>;
  199. <a name="l00232"></a>00232
  200. <a name="l00234"></a>00234
  201. <a name="l00236"></a>00236 <span class="keywordtype">void</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a87451aea9c07b71d1a8b6091b8cefa63" title="Transforms a axis aligned bounding box.">transformBoxEx</a>(<a class="code" href="classirr_1_1core_1_1aabbox3d.html">core::aabbox3d&lt;f32&gt;</a>&amp; box) <span class="keyword">const</span>;
  202. <a name="l00237"></a>00237
  203. <a name="l00239"></a>00239 <span class="keywordtype">void</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a1e1f04cdf57dc76be2875427498a0d62" title="Multiplies this matrix by a 1x4 matrix.">multiplyWith1x4Matrix</a>(T* matrix) <span class="keyword">const</span>;
  204. <a name="l00240"></a>00240
  205. <a name="l00242"></a>00242
  206. <a name="l00243"></a>00243 <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a3fbface2cb6b959af64f82a5bb17540e" title="Calculates inverse of matrix. Slow.">makeInverse</a>();
  207. <a name="l00244"></a>00244
  208. <a name="l00245"></a>00245
  209. <a name="l00247"></a>00247
  210. <a name="l00248"></a>00248 <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#af8c024c494998296fc7ed63603d7cb62" title="Inverts a primitive matrix which only contains a translation and a rotation.">getInversePrimitive</a> ( <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; out ) <span class="keyword">const</span>;
  211. <a name="l00249"></a>00249
  212. <a name="l00251"></a>00251
  213. <a name="l00253"></a>00253 <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a33c110cd75fdddb840a990ab52f10900" title="Gets the inversed matrix of this one.">getInverse</a>(<a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; out) <span class="keyword">const</span>;
  214. <a name="l00254"></a>00254
  215. <a name="l00256"></a>00256 <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a5bea6c6f5479720841cea61651e35879" title="Builds a right-handed perspective projection matrix based on a field of view.">buildProjectionMatrixPerspectiveFovRH</a>(<a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> fieldOfViewRadians, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> aspectRatio, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> zNear, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> zFar);
  216. <a name="l00257"></a>00257
  217. <a name="l00259"></a>00259 <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a1895b967a8f8c9d7ad90fe5434f2499f" title="Builds a left-handed perspective projection matrix based on a field of view.">buildProjectionMatrixPerspectiveFovLH</a>(<a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> fieldOfViewRadians, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> aspectRatio, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> zNear, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> zFar);
  218. <a name="l00260"></a>00260
  219. <a name="l00262"></a>00262 <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a649a29922f622503399bcb16c97b78b4" title="Builds a right-handed perspective projection matrix.">buildProjectionMatrixPerspectiveRH</a>(<a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> widthOfViewVolume, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> heightOfViewVolume, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> zNear, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> zFar);
  220. <a name="l00263"></a>00263
  221. <a name="l00265"></a>00265 <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a8306f02451b06f8e6710f23631654086" title="Builds a left-handed perspective projection matrix.">buildProjectionMatrixPerspectiveLH</a>(<a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> widthOfViewVolume, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> heightOfViewVolume, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> zNear, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> zFar);
  222. <a name="l00266"></a>00266
  223. <a name="l00268"></a>00268 <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#ae4a0618e2da724a26a5d8a201a63d8a5" title="Builds a left-handed orthogonal projection matrix.">buildProjectionMatrixOrthoLH</a>(<a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> widthOfViewVolume, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> heightOfViewVolume, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> zNear, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> zFar);
  224. <a name="l00269"></a>00269
  225. <a name="l00271"></a>00271 <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#ae7a837a3b2d86bfc830d25c6144b7a46" title="Builds a right-handed orthogonal projection matrix.">buildProjectionMatrixOrthoRH</a>(<a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> widthOfViewVolume, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> heightOfViewVolume, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> zNear, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> zFar);
  226. <a name="l00272"></a>00272
  227. <a name="l00274"></a>00274 <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a78e15297c806006898df58498755ecd4" title="Builds a left-handed look-at matrix.">buildCameraLookAtMatrixLH</a>(
  228. <a name="l00275"></a>00275 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">vector3df</a>&amp; position,
  229. <a name="l00276"></a>00276 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">vector3df</a>&amp; target,
  230. <a name="l00277"></a>00277 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">vector3df</a>&amp; upVector);
  231. <a name="l00278"></a>00278
  232. <a name="l00280"></a>00280 <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a62ebd6002a5018c1096ac368f6be271a" title="Builds a right-handed look-at matrix.">buildCameraLookAtMatrixRH</a>(
  233. <a name="l00281"></a>00281 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">vector3df</a>&amp; position,
  234. <a name="l00282"></a>00282 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">vector3df</a>&amp; target,
  235. <a name="l00283"></a>00283 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">vector3df</a>&amp; upVector);
  236. <a name="l00284"></a>00284
  237. <a name="l00286"></a>00286
  238. <a name="l00290"></a>00290 <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a583d0ece1d80f69101660e1cbe441768" title="Builds a matrix that flattens geometry into a plane.">buildShadowMatrix</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; light, <a class="code" href="classirr_1_1core_1_1plane3d.html">core::plane3df</a> plane, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> point=1.0f);
  239. <a name="l00291"></a>00291
  240. <a name="l00293"></a>00293
  241. <a name="l00294"></a>00294 <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a88a7d2f56d4ce637823379de308f673a" title="Builds a matrix which transforms a normalized Device Coordinate to Device Coordinates...">buildNDCToDCMatrix</a>( <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1rect.html">core::rect&lt;s32&gt;</a>&amp; area, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> zScale);
  242. <a name="l00295"></a>00295
  243. <a name="l00297"></a>00297
  244. <a name="l00299"></a>00299 <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a0c9ed4a87ab8a1340e075490cd9de309" title="Creates a new matrix as interpolated matrix from two other ones.">interpolate</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">core::CMatrix4&lt;T&gt;</a>&amp; b, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> time) <span class="keyword">const</span>;
  245. <a name="l00300"></a>00300
  246. <a name="l00302"></a>00302 <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a83e8a629180ab12262d2e2cf52c7991b" title="Gets transposed matrix.">getTransposed</a>() <span class="keyword">const</span>;
  247. <a name="l00303"></a>00303
  248. <a name="l00305"></a>00305 <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a83e8a629180ab12262d2e2cf52c7991b" title="Gets transposed matrix.">getTransposed</a>( <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; dest ) <span class="keyword">const</span>;
  249. <a name="l00306"></a>00306
  250. <a name="l00308"></a>00308
  251. <a name="l00311"></a>00311 <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a4802c6a89ad813e2919f68f512fb320f" title="Builds a matrix that rotates from one vector to another.">buildRotateFromTo</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; from, <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; to);
  252. <a name="l00312"></a>00312
  253. <a name="l00314"></a>00314
  254. <a name="l00317"></a>00317 <span class="keywordtype">void</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a8117628146ce654b3b292af7c49e25e2" title="Builds a combined matrix which translates to a center before rotation and translates...">setRotationCenter</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; center, <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; translate);
  255. <a name="l00318"></a>00318
  256. <a name="l00320"></a>00320
  257. <a name="l00326"></a>00326 <span class="keywordtype">void</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#ad2dc80f2aed15900839389cf52f9e798" title="Builds a matrix which rotates a source vector to a look vector over an arbitrary...">buildAxisAlignedBillboard</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; camPos,
  258. <a name="l00327"></a>00327 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; center,
  259. <a name="l00328"></a>00328 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; translation,
  260. <a name="l00329"></a>00329 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; axis,
  261. <a name="l00330"></a>00330 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; from);
  262. <a name="l00331"></a>00331
  263. <a name="l00332"></a>00332 <span class="comment">/*</span>
  264. <a name="l00333"></a>00333 <span class="comment"> construct 2D Texture transformations</span>
  265. <a name="l00334"></a>00334 <span class="comment"> rotate about center, scale, and transform.</span>
  266. <a name="l00335"></a>00335 <span class="comment"> */</span>
  267. <a name="l00337"></a>00337 <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#afc72faaf2c883d9c0fdc1e0940d1acde" title="Set to a texture transformation matrix with the given parameters.">buildTextureTransform</a>( <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> rotateRad,
  268. <a name="l00338"></a>00338 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector2d.html">core::vector2df</a> &amp;rotatecenter,
  269. <a name="l00339"></a>00339 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector2d.html">core::vector2df</a> &amp;translate,
  270. <a name="l00340"></a>00340 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector2d.html">core::vector2df</a> &amp;scale);
  271. <a name="l00341"></a>00341
  272. <a name="l00343"></a>00343
  273. <a name="l00347"></a>00347 <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a445a7653292ae4ffb0baa50032a8674e" title="Set texture transformation rotation.">setTextureRotationCenter</a>( <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> radAngle );
  274. <a name="l00348"></a>00348
  275. <a name="l00350"></a>00350
  276. <a name="l00354"></a>00354 <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a2bab9633697a892f08d89c7aeee6daf6" title="Set texture transformation translation.">setTextureTranslate</a>( <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> x, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> y );
  277. <a name="l00355"></a>00355
  278. <a name="l00357"></a>00357
  279. <a name="l00361"></a>00361 <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a7d999210cc7427e9d744271e50d26c3c" title="Set texture transformation translation, using a transposed representation.">setTextureTranslateTransposed</a>( <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> x, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> y );
  280. <a name="l00362"></a>00362
  281. <a name="l00364"></a>00364
  282. <a name="l00368"></a>00368 <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#aed32a7a8da9c4cee5babe8f6b4aa7dd4" title="Set texture transformation scale.">setTextureScale</a>( <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> sx, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> sy );
  283. <a name="l00369"></a>00369
  284. <a name="l00371"></a>00371
  285. <a name="l00375"></a>00375 <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#adbd668867d117dc9331e68abef0af221" title="Set texture transformation scale, and recenter at (0.5,0.5).">setTextureScaleCenter</a>( <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> sx, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> sy );
  286. <a name="l00376"></a>00376
  287. <a name="l00378"></a>00378 <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#ae59fb2248865eba3026d13b9756ba1e1" title="Sets all matrix data members at once.">setM</a>(<span class="keyword">const</span> T* data);
  288. <a name="l00379"></a>00379
  289. <a name="l00381"></a>00381 <span class="keywordtype">void</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a87f7195337a2bf7a49978c2ec1100c0a" title="Sets if the matrix is definitely identity matrix.">setDefinitelyIdentityMatrix</a>( <span class="keywordtype">bool</span> isDefinitelyIdentityMatrix);
  290. <a name="l00382"></a>00382
  291. <a name="l00384"></a>00384 <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#ab91cb550bdacbc7b79a47d5b4ee5f4fa" title="Gets if the matrix is definitely identity matrix.">getDefinitelyIdentityMatrix</a>() <span class="keyword">const</span>;
  292. <a name="l00385"></a>00385
  293. <a name="l00387"></a>00387 <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a5342bc1ac46e8bf7e287f1d58ec702c2" title="Compare two matrices using the equal method.">equals</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">core::CMatrix4&lt;T&gt;</a>&amp; other, <span class="keyword">const</span> T tolerance=(T)<a class="code" href="namespaceirr_1_1core.html#a7b314c22d6804639cbcbce5231724f0b">ROUNDING_ERROR_f64</a>) <span class="keyword">const</span>;
  294. <a name="l00388"></a>00388
  295. <a name="l00389"></a>00389 <span class="keyword">private</span>:
  296. <a name="l00391"></a>00391 T M[16];
  297. <a name="l00392"></a>00392 <span class="preprocessor">#if defined ( USE_MATRIX_TEST )</span>
  298. <a name="l00394"></a>00394 <span class="preprocessor"> mutable u32 definitelyIdentityMatrix;</span>
  299. <a name="l00395"></a>00395 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
  300. <a name="l00396"></a>00396 <span class="preprocessor"></span><span class="preprocessor">#if defined ( USE_MATRIX_TEST_DEBUG )</span>
  301. <a name="l00397"></a>00397 <span class="preprocessor"></span> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> id;
  302. <a name="l00398"></a>00398 <span class="keyword">mutable</span> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> calls;
  303. <a name="l00399"></a>00399 <span class="preprocessor">#endif</span>
  304. <a name="l00400"></a>00400 <span class="preprocessor"></span>
  305. <a name="l00401"></a>00401 };
  306. <a name="l00402"></a>00402
  307. <a name="l00403"></a>00403 <span class="comment">// Default constructor</span>
  308. <a name="l00404"></a>00404 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  309. <a name="l00405"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#af771bfde63cdaa3baa4d9f6121e56411">00405</a> <span class="keyword">inline</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#af771bfde63cdaa3baa4d9f6121e56411" title="Default constructor.">CMatrix4&lt;T&gt;::CMatrix4</a>( <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a7bb79712227617f706ed57a34f3eb4fe" title="Constructor Flags.">eConstructor</a> constructor )
  310. <a name="l00406"></a>00406 <span class="preprocessor">#if defined ( USE_MATRIX_TEST )</span>
  311. <a name="l00407"></a>00407 <span class="preprocessor"></span> : definitelyIdentityMatrix(BIT_UNTESTED)
  312. <a name="l00408"></a>00408 <span class="preprocessor">#endif</span>
  313. <a name="l00409"></a>00409 <span class="preprocessor"></span><span class="preprocessor">#if defined ( USE_MATRIX_TEST_DEBUG )</span>
  314. <a name="l00410"></a>00410 <span class="preprocessor"></span> ,id ( MTest.ID++), calls ( 0 )
  315. <a name="l00411"></a>00411 <span class="preprocessor">#endif</span>
  316. <a name="l00412"></a>00412 <span class="preprocessor"></span> {
  317. <a name="l00413"></a>00413 <span class="keywordflow">switch</span> ( constructor )
  318. <a name="l00414"></a>00414 {
  319. <a name="l00415"></a>00415 <span class="keywordflow">case</span> EM4CONST_NOTHING:
  320. <a name="l00416"></a>00416 <span class="keywordflow">case</span> EM4CONST_COPY:
  321. <a name="l00417"></a>00417 <span class="keywordflow">break</span>;
  322. <a name="l00418"></a>00418 <span class="keywordflow">case</span> EM4CONST_IDENTITY:
  323. <a name="l00419"></a>00419 <span class="keywordflow">case</span> EM4CONST_INVERSE:
  324. <a name="l00420"></a>00420 <span class="keywordflow">default</span>:
  325. <a name="l00421"></a>00421 makeIdentity();
  326. <a name="l00422"></a>00422 <span class="keywordflow">break</span>;
  327. <a name="l00423"></a>00423 }
  328. <a name="l00424"></a>00424 }
  329. <a name="l00425"></a>00425
  330. <a name="l00426"></a>00426 <span class="comment">// Copy constructor</span>
  331. <a name="l00427"></a>00427 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  332. <a name="l00428"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#acdb7afc2248d97a7e882cd1bdeed07b7">00428</a> <span class="keyword">inline</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#af771bfde63cdaa3baa4d9f6121e56411" title="Default constructor.">CMatrix4&lt;T&gt;::CMatrix4</a>( <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; other, <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a7bb79712227617f706ed57a34f3eb4fe" title="Constructor Flags.">eConstructor</a> constructor)
  333. <a name="l00429"></a>00429 <span class="preprocessor">#if defined ( USE_MATRIX_TEST )</span>
  334. <a name="l00430"></a>00430 <span class="preprocessor"></span> : definitelyIdentityMatrix(BIT_UNTESTED)
  335. <a name="l00431"></a>00431 <span class="preprocessor">#endif</span>
  336. <a name="l00432"></a>00432 <span class="preprocessor"></span><span class="preprocessor">#if defined ( USE_MATRIX_TEST_DEBUG )</span>
  337. <a name="l00433"></a>00433 <span class="preprocessor"></span> ,id ( MTest.ID++), calls ( 0 )
  338. <a name="l00434"></a>00434 <span class="preprocessor">#endif</span>
  339. <a name="l00435"></a>00435 <span class="preprocessor"></span> {
  340. <a name="l00436"></a>00436 <span class="keywordflow">switch</span> ( constructor )
  341. <a name="l00437"></a>00437 {
  342. <a name="l00438"></a>00438 <span class="keywordflow">case</span> EM4CONST_IDENTITY:
  343. <a name="l00439"></a>00439 makeIdentity();
  344. <a name="l00440"></a>00440 <span class="keywordflow">break</span>;
  345. <a name="l00441"></a>00441 <span class="keywordflow">case</span> EM4CONST_NOTHING:
  346. <a name="l00442"></a>00442 <span class="keywordflow">break</span>;
  347. <a name="l00443"></a>00443 <span class="keywordflow">case</span> EM4CONST_COPY:
  348. <a name="l00444"></a>00444 *<span class="keyword">this</span> = other;
  349. <a name="l00445"></a>00445 <span class="keywordflow">break</span>;
  350. <a name="l00446"></a>00446 <span class="keywordflow">case</span> EM4CONST_TRANSPOSED:
  351. <a name="l00447"></a>00447 other.<a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a83e8a629180ab12262d2e2cf52c7991b" title="Gets transposed matrix.">getTransposed</a>(*<span class="keyword">this</span>);
  352. <a name="l00448"></a>00448 <span class="keywordflow">break</span>;
  353. <a name="l00449"></a>00449 <span class="keywordflow">case</span> EM4CONST_INVERSE:
  354. <a name="l00450"></a>00450 <span class="keywordflow">if</span> (!other.<a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a33c110cd75fdddb840a990ab52f10900" title="Gets the inversed matrix of this one.">getInverse</a>(*<span class="keyword">this</span>))
  355. <a name="l00451"></a>00451 memset(M, 0, 16*<span class="keyword">sizeof</span>(T));
  356. <a name="l00452"></a>00452 <span class="keywordflow">break</span>;
  357. <a name="l00453"></a>00453 <span class="keywordflow">case</span> EM4CONST_INVERSE_TRANSPOSED:
  358. <a name="l00454"></a>00454 <span class="keywordflow">if</span> (!other.<a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a33c110cd75fdddb840a990ab52f10900" title="Gets the inversed matrix of this one.">getInverse</a>(*<span class="keyword">this</span>))
  359. <a name="l00455"></a>00455 memset(M, 0, 16*<span class="keyword">sizeof</span>(T));
  360. <a name="l00456"></a>00456 <span class="keywordflow">else</span>
  361. <a name="l00457"></a>00457 *<span class="keyword">this</span>=getTransposed();
  362. <a name="l00458"></a>00458 <span class="keywordflow">break</span>;
  363. <a name="l00459"></a>00459 }
  364. <a name="l00460"></a>00460 }
  365. <a name="l00461"></a>00461
  366. <a name="l00463"></a>00463 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  367. <a name="l00464"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#ac2192a7d9dd89dcd23fe2f9ded3252bf">00464</a> <span class="keyword">inline</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#ac2192a7d9dd89dcd23fe2f9ded3252bf" title="Add another matrix.">CMatrix4&lt;T&gt;::operator+</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; other)<span class="keyword"> const</span>
  368. <a name="l00465"></a>00465 <span class="keyword"> </span>{
  369. <a name="l00466"></a>00466 <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a> temp ( <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a7bb79712227617f706ed57a34f3eb4fea3566901f796f109f56c30a682ec132b3">EM4CONST_NOTHING</a> );
  370. <a name="l00467"></a>00467
  371. <a name="l00468"></a>00468 temp[0] = M[0]+other[0];
  372. <a name="l00469"></a>00469 temp[1] = M[1]+other[1];
  373. <a name="l00470"></a>00470 temp[2] = M[2]+other[2];
  374. <a name="l00471"></a>00471 temp[3] = M[3]+other[3];
  375. <a name="l00472"></a>00472 temp[4] = M[4]+other[4];
  376. <a name="l00473"></a>00473 temp[5] = M[5]+other[5];
  377. <a name="l00474"></a>00474 temp[6] = M[6]+other[6];
  378. <a name="l00475"></a>00475 temp[7] = M[7]+other[7];
  379. <a name="l00476"></a>00476 temp[8] = M[8]+other[8];
  380. <a name="l00477"></a>00477 temp[9] = M[9]+other[9];
  381. <a name="l00478"></a>00478 temp[10] = M[10]+other[10];
  382. <a name="l00479"></a>00479 temp[11] = M[11]+other[11];
  383. <a name="l00480"></a>00480 temp[12] = M[12]+other[12];
  384. <a name="l00481"></a>00481 temp[13] = M[13]+other[13];
  385. <a name="l00482"></a>00482 temp[14] = M[14]+other[14];
  386. <a name="l00483"></a>00483 temp[15] = M[15]+other[15];
  387. <a name="l00484"></a>00484
  388. <a name="l00485"></a>00485 <span class="keywordflow">return</span> temp;
  389. <a name="l00486"></a>00486 }
  390. <a name="l00487"></a>00487
  391. <a name="l00489"></a>00489 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  392. <a name="l00490"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#af91c5be0562ce4be3f8feedd3d017ba1">00490</a> <span class="keyword">inline</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#af91c5be0562ce4be3f8feedd3d017ba1" title="Add another matrix.">CMatrix4&lt;T&gt;::operator+=</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; other)
  393. <a name="l00491"></a>00491 {
  394. <a name="l00492"></a>00492 M[0]+=other[0];
  395. <a name="l00493"></a>00493 M[1]+=other[1];
  396. <a name="l00494"></a>00494 M[2]+=other[2];
  397. <a name="l00495"></a>00495 M[3]+=other[3];
  398. <a name="l00496"></a>00496 M[4]+=other[4];
  399. <a name="l00497"></a>00497 M[5]+=other[5];
  400. <a name="l00498"></a>00498 M[6]+=other[6];
  401. <a name="l00499"></a>00499 M[7]+=other[7];
  402. <a name="l00500"></a>00500 M[8]+=other[8];
  403. <a name="l00501"></a>00501 M[9]+=other[9];
  404. <a name="l00502"></a>00502 M[10]+=other[10];
  405. <a name="l00503"></a>00503 M[11]+=other[11];
  406. <a name="l00504"></a>00504 M[12]+=other[12];
  407. <a name="l00505"></a>00505 M[13]+=other[13];
  408. <a name="l00506"></a>00506 M[14]+=other[14];
  409. <a name="l00507"></a>00507 M[15]+=other[15];
  410. <a name="l00508"></a>00508
  411. <a name="l00509"></a>00509 <span class="keywordflow">return</span> *<span class="keyword">this</span>;
  412. <a name="l00510"></a>00510 }
  413. <a name="l00511"></a>00511
  414. <a name="l00513"></a>00513 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  415. <a name="l00514"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#aee45563e7f9fdf3d4ef7f5a9d63d87c0">00514</a> <span class="keyword">inline</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#aee45563e7f9fdf3d4ef7f5a9d63d87c0" title="Subtract another matrix.">CMatrix4&lt;T&gt;::operator-</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; other)<span class="keyword"> const</span>
  416. <a name="l00515"></a>00515 <span class="keyword"> </span>{
  417. <a name="l00516"></a>00516 <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a> temp ( <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a7bb79712227617f706ed57a34f3eb4fea3566901f796f109f56c30a682ec132b3">EM4CONST_NOTHING</a> );
  418. <a name="l00517"></a>00517
  419. <a name="l00518"></a>00518 temp[0] = M[0]-other[0];
  420. <a name="l00519"></a>00519 temp[1] = M[1]-other[1];
  421. <a name="l00520"></a>00520 temp[2] = M[2]-other[2];
  422. <a name="l00521"></a>00521 temp[3] = M[3]-other[3];
  423. <a name="l00522"></a>00522 temp[4] = M[4]-other[4];
  424. <a name="l00523"></a>00523 temp[5] = M[5]-other[5];
  425. <a name="l00524"></a>00524 temp[6] = M[6]-other[6];
  426. <a name="l00525"></a>00525 temp[7] = M[7]-other[7];
  427. <a name="l00526"></a>00526 temp[8] = M[8]-other[8];
  428. <a name="l00527"></a>00527 temp[9] = M[9]-other[9];
  429. <a name="l00528"></a>00528 temp[10] = M[10]-other[10];
  430. <a name="l00529"></a>00529 temp[11] = M[11]-other[11];
  431. <a name="l00530"></a>00530 temp[12] = M[12]-other[12];
  432. <a name="l00531"></a>00531 temp[13] = M[13]-other[13];
  433. <a name="l00532"></a>00532 temp[14] = M[14]-other[14];
  434. <a name="l00533"></a>00533 temp[15] = M[15]-other[15];
  435. <a name="l00534"></a>00534
  436. <a name="l00535"></a>00535 <span class="keywordflow">return</span> temp;
  437. <a name="l00536"></a>00536 }
  438. <a name="l00537"></a>00537
  439. <a name="l00539"></a>00539 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  440. <a name="l00540"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a24eb7faa1418765ba87d3f02f27d643f">00540</a> <span class="keyword">inline</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a24eb7faa1418765ba87d3f02f27d643f" title="Subtract another matrix.">CMatrix4&lt;T&gt;::operator-=</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; other)
  441. <a name="l00541"></a>00541 {
  442. <a name="l00542"></a>00542 M[0]-=other[0];
  443. <a name="l00543"></a>00543 M[1]-=other[1];
  444. <a name="l00544"></a>00544 M[2]-=other[2];
  445. <a name="l00545"></a>00545 M[3]-=other[3];
  446. <a name="l00546"></a>00546 M[4]-=other[4];
  447. <a name="l00547"></a>00547 M[5]-=other[5];
  448. <a name="l00548"></a>00548 M[6]-=other[6];
  449. <a name="l00549"></a>00549 M[7]-=other[7];
  450. <a name="l00550"></a>00550 M[8]-=other[8];
  451. <a name="l00551"></a>00551 M[9]-=other[9];
  452. <a name="l00552"></a>00552 M[10]-=other[10];
  453. <a name="l00553"></a>00553 M[11]-=other[11];
  454. <a name="l00554"></a>00554 M[12]-=other[12];
  455. <a name="l00555"></a>00555 M[13]-=other[13];
  456. <a name="l00556"></a>00556 M[14]-=other[14];
  457. <a name="l00557"></a>00557 M[15]-=other[15];
  458. <a name="l00558"></a>00558
  459. <a name="l00559"></a>00559 <span class="keywordflow">return</span> *<span class="keyword">this</span>;
  460. <a name="l00560"></a>00560 }
  461. <a name="l00561"></a>00561
  462. <a name="l00563"></a>00563 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  463. <a name="l00564"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a2695d5d90aa8cf55e06649fc83752466">00564</a> <span class="keyword">inline</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a4173ab9beecf99940ba2eb01081f1613" title="Multiply by another matrix.">CMatrix4&lt;T&gt;::operator*</a>(<span class="keyword">const</span> T&amp; scalar)<span class="keyword"> const</span>
  464. <a name="l00565"></a>00565 <span class="keyword"> </span>{
  465. <a name="l00566"></a>00566 <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a> temp ( <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a7bb79712227617f706ed57a34f3eb4fea3566901f796f109f56c30a682ec132b3">EM4CONST_NOTHING</a> );
  466. <a name="l00567"></a>00567
  467. <a name="l00568"></a>00568 temp[0] = M[0]*scalar;
  468. <a name="l00569"></a>00569 temp[1] = M[1]*scalar;
  469. <a name="l00570"></a>00570 temp[2] = M[2]*scalar;
  470. <a name="l00571"></a>00571 temp[3] = M[3]*scalar;
  471. <a name="l00572"></a>00572 temp[4] = M[4]*scalar;
  472. <a name="l00573"></a>00573 temp[5] = M[5]*scalar;
  473. <a name="l00574"></a>00574 temp[6] = M[6]*scalar;
  474. <a name="l00575"></a>00575 temp[7] = M[7]*scalar;
  475. <a name="l00576"></a>00576 temp[8] = M[8]*scalar;
  476. <a name="l00577"></a>00577 temp[9] = M[9]*scalar;
  477. <a name="l00578"></a>00578 temp[10] = M[10]*scalar;
  478. <a name="l00579"></a>00579 temp[11] = M[11]*scalar;
  479. <a name="l00580"></a>00580 temp[12] = M[12]*scalar;
  480. <a name="l00581"></a>00581 temp[13] = M[13]*scalar;
  481. <a name="l00582"></a>00582 temp[14] = M[14]*scalar;
  482. <a name="l00583"></a>00583 temp[15] = M[15]*scalar;
  483. <a name="l00584"></a>00584
  484. <a name="l00585"></a>00585 <span class="keywordflow">return</span> temp;
  485. <a name="l00586"></a>00586 }
  486. <a name="l00587"></a>00587
  487. <a name="l00589"></a>00589 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  488. <a name="l00590"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#ae78879a3d7f0113ba5208d5476c3af9c">00590</a> <span class="keyword">inline</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#ac3d29f86c91d9d095ab155ecb8870f87" title="Multiply by another matrix.">CMatrix4&lt;T&gt;::operator*=</a>(<span class="keyword">const</span> T&amp; scalar)
  489. <a name="l00591"></a>00591 {
  490. <a name="l00592"></a>00592 M[0]*=scalar;
  491. <a name="l00593"></a>00593 M[1]*=scalar;
  492. <a name="l00594"></a>00594 M[2]*=scalar;
  493. <a name="l00595"></a>00595 M[3]*=scalar;
  494. <a name="l00596"></a>00596 M[4]*=scalar;
  495. <a name="l00597"></a>00597 M[5]*=scalar;
  496. <a name="l00598"></a>00598 M[6]*=scalar;
  497. <a name="l00599"></a>00599 M[7]*=scalar;
  498. <a name="l00600"></a>00600 M[8]*=scalar;
  499. <a name="l00601"></a>00601 M[9]*=scalar;
  500. <a name="l00602"></a>00602 M[10]*=scalar;
  501. <a name="l00603"></a>00603 M[11]*=scalar;
  502. <a name="l00604"></a>00604 M[12]*=scalar;
  503. <a name="l00605"></a>00605 M[13]*=scalar;
  504. <a name="l00606"></a>00606 M[14]*=scalar;
  505. <a name="l00607"></a>00607 M[15]*=scalar;
  506. <a name="l00608"></a>00608
  507. <a name="l00609"></a>00609 <span class="keywordflow">return</span> *<span class="keyword">this</span>;
  508. <a name="l00610"></a>00610 }
  509. <a name="l00611"></a>00611
  510. <a name="l00613"></a>00613 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  511. <a name="l00614"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#ac3d29f86c91d9d095ab155ecb8870f87">00614</a> <span class="keyword">inline</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#ac3d29f86c91d9d095ab155ecb8870f87" title="Multiply by another matrix.">CMatrix4&lt;T&gt;::operator*=</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; other)
  512. <a name="l00615"></a>00615 {
  513. <a name="l00616"></a>00616 <span class="preprocessor">#if defined ( USE_MATRIX_TEST )</span>
  514. <a name="l00617"></a>00617 <span class="preprocessor"></span> <span class="comment">// do checks on your own in order to avoid copy creation</span>
  515. <a name="l00618"></a>00618 <span class="keywordflow">if</span> ( !other.<a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a24e7bc5d302f6c0cb11bad0771a40826" title="Returns true if the matrix is the identity matrix.">isIdentity</a>() )
  516. <a name="l00619"></a>00619 {
  517. <a name="l00620"></a>00620 <span class="keywordflow">if</span> ( this-&gt;<a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a24e7bc5d302f6c0cb11bad0771a40826" title="Returns true if the matrix is the identity matrix.">isIdentity</a>() )
  518. <a name="l00621"></a>00621 {
  519. <a name="l00622"></a>00622 <span class="keywordflow">return</span> (*<span class="keyword">this</span> = other);
  520. <a name="l00623"></a>00623 }
  521. <a name="l00624"></a>00624 <span class="keywordflow">else</span>
  522. <a name="l00625"></a>00625 {
  523. <a name="l00626"></a>00626 <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a> temp ( *<span class="keyword">this</span> );
  524. <a name="l00627"></a>00627 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a526a2a11dcd8b18c9e77deb84094778d" title="Set this matrix to the product of two matrices.">setbyproduct_nocheck</a>( temp, other );
  525. <a name="l00628"></a>00628 }
  526. <a name="l00629"></a>00629 }
  527. <a name="l00630"></a>00630 <span class="keywordflow">return</span> *<span class="keyword">this</span>;
  528. <a name="l00631"></a>00631 <span class="preprocessor">#else</span>
  529. <a name="l00632"></a>00632 <span class="preprocessor"></span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a> temp ( *<span class="keyword">this</span> );
  530. <a name="l00633"></a>00633 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a526a2a11dcd8b18c9e77deb84094778d" title="Set this matrix to the product of two matrices.">setbyproduct_nocheck</a>( temp, other );
  531. <a name="l00634"></a>00634 <span class="preprocessor">#endif</span>
  532. <a name="l00635"></a>00635 <span class="preprocessor"></span> }
  533. <a name="l00636"></a>00636
  534. <a name="l00638"></a>00638 <span class="comment">// set this matrix to the product of two other matrices</span>
  535. <a name="l00639"></a>00639 <span class="comment">// goal is to reduce stack use and copy</span>
  536. <a name="l00640"></a>00640 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  537. <a name="l00641"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a526a2a11dcd8b18c9e77deb84094778d">00641</a> <span class="keyword">inline</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a526a2a11dcd8b18c9e77deb84094778d" title="Set this matrix to the product of two matrices.">CMatrix4&lt;T&gt;::setbyproduct_nocheck</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; other_a,<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; other_b )
  538. <a name="l00642"></a>00642 {
  539. <a name="l00643"></a>00643 <span class="keyword">const</span> T *m1 = other_a.M;
  540. <a name="l00644"></a>00644 <span class="keyword">const</span> T *m2 = other_b.M;
  541. <a name="l00645"></a>00645
  542. <a name="l00646"></a>00646 M[0] = m1[0]*m2[0] + m1[4]*m2[1] + m1[8]*m2[2] + m1[12]*m2[3];
  543. <a name="l00647"></a>00647 M[1] = m1[1]*m2[0] + m1[5]*m2[1] + m1[9]*m2[2] + m1[13]*m2[3];
  544. <a name="l00648"></a>00648 M[2] = m1[2]*m2[0] + m1[6]*m2[1] + m1[10]*m2[2] + m1[14]*m2[3];
  545. <a name="l00649"></a>00649 M[3] = m1[3]*m2[0] + m1[7]*m2[1] + m1[11]*m2[2] + m1[15]*m2[3];
  546. <a name="l00650"></a>00650
  547. <a name="l00651"></a>00651 M[4] = m1[0]*m2[4] + m1[4]*m2[5] + m1[8]*m2[6] + m1[12]*m2[7];
  548. <a name="l00652"></a>00652 M[5] = m1[1]*m2[4] + m1[5]*m2[5] + m1[9]*m2[6] + m1[13]*m2[7];
  549. <a name="l00653"></a>00653 M[6] = m1[2]*m2[4] + m1[6]*m2[5] + m1[10]*m2[6] + m1[14]*m2[7];
  550. <a name="l00654"></a>00654 M[7] = m1[3]*m2[4] + m1[7]*m2[5] + m1[11]*m2[6] + m1[15]*m2[7];
  551. <a name="l00655"></a>00655
  552. <a name="l00656"></a>00656 M[8] = m1[0]*m2[8] + m1[4]*m2[9] + m1[8]*m2[10] + m1[12]*m2[11];
  553. <a name="l00657"></a>00657 M[9] = m1[1]*m2[8] + m1[5]*m2[9] + m1[9]*m2[10] + m1[13]*m2[11];
  554. <a name="l00658"></a>00658 M[10] = m1[2]*m2[8] + m1[6]*m2[9] + m1[10]*m2[10] + m1[14]*m2[11];
  555. <a name="l00659"></a>00659 M[11] = m1[3]*m2[8] + m1[7]*m2[9] + m1[11]*m2[10] + m1[15]*m2[11];
  556. <a name="l00660"></a>00660
  557. <a name="l00661"></a>00661 M[12] = m1[0]*m2[12] + m1[4]*m2[13] + m1[8]*m2[14] + m1[12]*m2[15];
  558. <a name="l00662"></a>00662 M[13] = m1[1]*m2[12] + m1[5]*m2[13] + m1[9]*m2[14] + m1[13]*m2[15];
  559. <a name="l00663"></a>00663 M[14] = m1[2]*m2[12] + m1[6]*m2[13] + m1[10]*m2[14] + m1[14]*m2[15];
  560. <a name="l00664"></a>00664 M[15] = m1[3]*m2[12] + m1[7]*m2[13] + m1[11]*m2[14] + m1[15]*m2[15];
  561. <a name="l00665"></a>00665 <span class="preprocessor">#if defined ( USE_MATRIX_TEST )</span>
  562. <a name="l00666"></a>00666 <span class="preprocessor"></span> definitelyIdentityMatrix=<span class="keyword">false</span>;
  563. <a name="l00667"></a>00667 <span class="preprocessor">#endif</span>
  564. <a name="l00668"></a>00668 <span class="preprocessor"></span> <span class="keywordflow">return</span> *<span class="keyword">this</span>;
  565. <a name="l00669"></a>00669 }
  566. <a name="l00670"></a>00670
  567. <a name="l00671"></a>00671
  568. <a name="l00673"></a>00673 <span class="comment">// set this matrix to the product of two other matrices</span>
  569. <a name="l00674"></a>00674 <span class="comment">// goal is to reduce stack use and copy</span>
  570. <a name="l00675"></a>00675 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  571. <a name="l00676"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a8503c58913ba9407ba00b173d8a3e25c">00676</a> <span class="keyword">inline</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a8503c58913ba9407ba00b173d8a3e25c" title="set this matrix to the product of two matrices">CMatrix4&lt;T&gt;::setbyproduct</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; other_a, <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; other_b )
  572. <a name="l00677"></a>00677 {
  573. <a name="l00678"></a>00678 <span class="preprocessor">#if defined ( USE_MATRIX_TEST )</span>
  574. <a name="l00679"></a>00679 <span class="preprocessor"></span> <span class="keywordflow">if</span> ( other_a.<a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a24e7bc5d302f6c0cb11bad0771a40826" title="Returns true if the matrix is the identity matrix.">isIdentity</a> () )
  575. <a name="l00680"></a>00680 <span class="keywordflow">return</span> (*<span class="keyword">this</span> = other_b);
  576. <a name="l00681"></a>00681 <span class="keywordflow">else</span>
  577. <a name="l00682"></a>00682 <span class="keywordflow">if</span> ( other_b.<a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a24e7bc5d302f6c0cb11bad0771a40826" title="Returns true if the matrix is the identity matrix.">isIdentity</a> () )
  578. <a name="l00683"></a>00683 <span class="keywordflow">return</span> (*<span class="keyword">this</span> = other_a);
  579. <a name="l00684"></a>00684 <span class="keywordflow">else</span>
  580. <a name="l00685"></a>00685 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a526a2a11dcd8b18c9e77deb84094778d" title="Set this matrix to the product of two matrices.">setbyproduct_nocheck</a>(other_a,other_b);
  581. <a name="l00686"></a>00686 <span class="preprocessor">#else</span>
  582. <a name="l00687"></a>00687 <span class="preprocessor"></span> <span class="keywordflow">return</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a526a2a11dcd8b18c9e77deb84094778d" title="Set this matrix to the product of two matrices.">setbyproduct_nocheck</a>(other_a,other_b);
  583. <a name="l00688"></a>00688 <span class="preprocessor">#endif</span>
  584. <a name="l00689"></a>00689 <span class="preprocessor"></span> }
  585. <a name="l00690"></a>00690
  586. <a name="l00692"></a>00692 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  587. <a name="l00693"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a4173ab9beecf99940ba2eb01081f1613">00693</a> <span class="keyword">inline</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a4173ab9beecf99940ba2eb01081f1613" title="Multiply by another matrix.">CMatrix4&lt;T&gt;::operator*</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; m2)<span class="keyword"> const</span>
  588. <a name="l00694"></a>00694 <span class="keyword"> </span>{
  589. <a name="l00695"></a>00695 <span class="preprocessor">#if defined ( USE_MATRIX_TEST )</span>
  590. <a name="l00696"></a>00696 <span class="preprocessor"></span> <span class="comment">// Testing purpose..</span>
  591. <a name="l00697"></a>00697 <span class="keywordflow">if</span> ( this-&gt;<a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a24e7bc5d302f6c0cb11bad0771a40826" title="Returns true if the matrix is the identity matrix.">isIdentity</a>() )
  592. <a name="l00698"></a>00698 <span class="keywordflow">return</span> m2;
  593. <a name="l00699"></a>00699 <span class="keywordflow">if</span> ( m2.<a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a24e7bc5d302f6c0cb11bad0771a40826" title="Returns true if the matrix is the identity matrix.">isIdentity</a>() )
  594. <a name="l00700"></a>00700 <span class="keywordflow">return</span> *<span class="keyword">this</span>;
  595. <a name="l00701"></a>00701 <span class="preprocessor">#endif</span>
  596. <a name="l00702"></a>00702 <span class="preprocessor"></span>
  597. <a name="l00703"></a>00703 <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a> m3 ( <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a7bb79712227617f706ed57a34f3eb4fea3566901f796f109f56c30a682ec132b3">EM4CONST_NOTHING</a> );
  598. <a name="l00704"></a>00704
  599. <a name="l00705"></a>00705 <span class="keyword">const</span> T *m1 = M;
  600. <a name="l00706"></a>00706
  601. <a name="l00707"></a>00707 m3[0] = m1[0]*m2[0] + m1[4]*m2[1] + m1[8]*m2[2] + m1[12]*m2[3];
  602. <a name="l00708"></a>00708 m3[1] = m1[1]*m2[0] + m1[5]*m2[1] + m1[9]*m2[2] + m1[13]*m2[3];
  603. <a name="l00709"></a>00709 m3[2] = m1[2]*m2[0] + m1[6]*m2[1] + m1[10]*m2[2] + m1[14]*m2[3];
  604. <a name="l00710"></a>00710 m3[3] = m1[3]*m2[0] + m1[7]*m2[1] + m1[11]*m2[2] + m1[15]*m2[3];
  605. <a name="l00711"></a>00711
  606. <a name="l00712"></a>00712 m3[4] = m1[0]*m2[4] + m1[4]*m2[5] + m1[8]*m2[6] + m1[12]*m2[7];
  607. <a name="l00713"></a>00713 m3[5] = m1[1]*m2[4] + m1[5]*m2[5] + m1[9]*m2[6] + m1[13]*m2[7];
  608. <a name="l00714"></a>00714 m3[6] = m1[2]*m2[4] + m1[6]*m2[5] + m1[10]*m2[6] + m1[14]*m2[7];
  609. <a name="l00715"></a>00715 m3[7] = m1[3]*m2[4] + m1[7]*m2[5] + m1[11]*m2[6] + m1[15]*m2[7];
  610. <a name="l00716"></a>00716
  611. <a name="l00717"></a>00717 m3[8] = m1[0]*m2[8] + m1[4]*m2[9] + m1[8]*m2[10] + m1[12]*m2[11];
  612. <a name="l00718"></a>00718 m3[9] = m1[1]*m2[8] + m1[5]*m2[9] + m1[9]*m2[10] + m1[13]*m2[11];
  613. <a name="l00719"></a>00719 m3[10] = m1[2]*m2[8] + m1[6]*m2[9] + m1[10]*m2[10] + m1[14]*m2[11];
  614. <a name="l00720"></a>00720 m3[11] = m1[3]*m2[8] + m1[7]*m2[9] + m1[11]*m2[10] + m1[15]*m2[11];
  615. <a name="l00721"></a>00721
  616. <a name="l00722"></a>00722 m3[12] = m1[0]*m2[12] + m1[4]*m2[13] + m1[8]*m2[14] + m1[12]*m2[15];
  617. <a name="l00723"></a>00723 m3[13] = m1[1]*m2[12] + m1[5]*m2[13] + m1[9]*m2[14] + m1[13]*m2[15];
  618. <a name="l00724"></a>00724 m3[14] = m1[2]*m2[12] + m1[6]*m2[13] + m1[10]*m2[14] + m1[14]*m2[15];
  619. <a name="l00725"></a>00725 m3[15] = m1[3]*m2[12] + m1[7]*m2[13] + m1[11]*m2[14] + m1[15]*m2[15];
  620. <a name="l00726"></a>00726 <span class="keywordflow">return</span> m3;
  621. <a name="l00727"></a>00727 }
  622. <a name="l00728"></a>00728
  623. <a name="l00729"></a>00729
  624. <a name="l00730"></a>00730
  625. <a name="l00731"></a>00731 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  626. <a name="l00732"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#aec84b278e87611352b75298238e54006">00732</a> <span class="keyword">inline</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">vector3d&lt;T&gt;</a> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#aec84b278e87611352b75298238e54006" title="Gets the current translation.">CMatrix4&lt;T&gt;::getTranslation</a>()<span class="keyword"> const</span>
  627. <a name="l00733"></a>00733 <span class="keyword"> </span>{
  628. <a name="l00734"></a>00734 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">vector3d&lt;T&gt;</a>(M[12], M[13], M[14]);
  629. <a name="l00735"></a>00735 }
  630. <a name="l00736"></a>00736
  631. <a name="l00737"></a>00737
  632. <a name="l00738"></a>00738 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  633. <a name="l00739"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#ac04a3b341cbfbb7986be682691655622">00739</a> <span class="keyword">inline</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#ac04a3b341cbfbb7986be682691655622" title="Set the translation of the current matrix. Will erase any previous values.">CMatrix4&lt;T&gt;::setTranslation</a>( <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">vector3d&lt;T&gt;</a>&amp; translation )
  634. <a name="l00740"></a>00740 {
  635. <a name="l00741"></a>00741 M[12] = translation.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a>;
  636. <a name="l00742"></a>00742 M[13] = translation.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a>;
  637. <a name="l00743"></a>00743 M[14] = translation.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a>;
  638. <a name="l00744"></a>00744 <span class="preprocessor">#if defined ( USE_MATRIX_TEST )</span>
  639. <a name="l00745"></a>00745 <span class="preprocessor"></span> definitelyIdentityMatrix=<span class="keyword">false</span>;
  640. <a name="l00746"></a>00746 <span class="preprocessor">#endif</span>
  641. <a name="l00747"></a>00747 <span class="preprocessor"></span> <span class="keywordflow">return</span> *<span class="keyword">this</span>;
  642. <a name="l00748"></a>00748 }
  643. <a name="l00749"></a>00749
  644. <a name="l00750"></a>00750 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  645. <a name="l00751"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a258e103fcb6ce1564978624280ecb7fe">00751</a> <span class="keyword">inline</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a258e103fcb6ce1564978624280ecb7fe" title="Set the inverse translation of the current matrix. Will erase any previous values...">CMatrix4&lt;T&gt;::setInverseTranslation</a>( <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">vector3d&lt;T&gt;</a>&amp; translation )
  646. <a name="l00752"></a>00752 {
  647. <a name="l00753"></a>00753 M[12] = -translation.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a>;
  648. <a name="l00754"></a>00754 M[13] = -translation.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a>;
  649. <a name="l00755"></a>00755 M[14] = -translation.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a>;
  650. <a name="l00756"></a>00756 <span class="preprocessor">#if defined ( USE_MATRIX_TEST )</span>
  651. <a name="l00757"></a>00757 <span class="preprocessor"></span> definitelyIdentityMatrix=<span class="keyword">false</span>;
  652. <a name="l00758"></a>00758 <span class="preprocessor">#endif</span>
  653. <a name="l00759"></a>00759 <span class="preprocessor"></span> <span class="keywordflow">return</span> *<span class="keyword">this</span>;
  654. <a name="l00760"></a>00760 }
  655. <a name="l00761"></a>00761
  656. <a name="l00762"></a>00762 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  657. <a name="l00763"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a47117d44419af87e70084c01ab852049">00763</a> <span class="keyword">inline</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a47117d44419af87e70084c01ab852049" title="Set Scale.">CMatrix4&lt;T&gt;::setScale</a>( <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">vector3d&lt;T&gt;</a>&amp; scale )
  658. <a name="l00764"></a>00764 {
  659. <a name="l00765"></a>00765 M[0] = scale.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a>;
  660. <a name="l00766"></a>00766 M[5] = scale.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a>;
  661. <a name="l00767"></a>00767 M[10] = scale.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a>;
  662. <a name="l00768"></a>00768 <span class="preprocessor">#if defined ( USE_MATRIX_TEST )</span>
  663. <a name="l00769"></a>00769 <span class="preprocessor"></span> definitelyIdentityMatrix=<span class="keyword">false</span>;
  664. <a name="l00770"></a>00770 <span class="preprocessor">#endif</span>
  665. <a name="l00771"></a>00771 <span class="preprocessor"></span> <span class="keywordflow">return</span> *<span class="keyword">this</span>;
  666. <a name="l00772"></a>00772 }
  667. <a name="l00773"></a>00773
  668. <a name="l00775"></a>00775
  669. <a name="l00782"></a>00782 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  670. <a name="l00783"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#aa29f46680cea92b6d38886d1e9759cdd">00783</a> <span class="keyword">inline</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">vector3d&lt;T&gt;</a> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#aa29f46680cea92b6d38886d1e9759cdd" title="Get Scale.">CMatrix4&lt;T&gt;::getScale</a>()<span class="keyword"> const</span>
  671. <a name="l00784"></a>00784 <span class="keyword"> </span>{
  672. <a name="l00785"></a>00785 <span class="comment">// See http://www.robertblum.com/articles/2005/02/14/decomposing-matrices</span>
  673. <a name="l00786"></a>00786
  674. <a name="l00787"></a>00787 <span class="comment">// Deal with the 0 rotation case first</span>
  675. <a name="l00788"></a>00788 <span class="comment">// Prior to Irrlicht 1.6, we always returned this value.</span>
  676. <a name="l00789"></a>00789 <span class="keywordflow">if</span>(<a class="code" href="namespaceirr_1_1core.html#afc24e6ba26469ec7ca7001ed272dc3b2" title="returns if a equals zero, taking rounding errors into account">core::iszero</a>(M[1]) &amp;&amp; <a class="code" href="namespaceirr_1_1core.html#afc24e6ba26469ec7ca7001ed272dc3b2" title="returns if a equals zero, taking rounding errors into account">core::iszero</a>(M[2]) &amp;&amp;
  677. <a name="l00790"></a>00790 <a class="code" href="namespaceirr_1_1core.html#afc24e6ba26469ec7ca7001ed272dc3b2" title="returns if a equals zero, taking rounding errors into account">core::iszero</a>(M[4]) &amp;&amp; <a class="code" href="namespaceirr_1_1core.html#afc24e6ba26469ec7ca7001ed272dc3b2" title="returns if a equals zero, taking rounding errors into account">core::iszero</a>(M[6]) &amp;&amp;
  678. <a name="l00791"></a>00791 <a class="code" href="namespaceirr_1_1core.html#afc24e6ba26469ec7ca7001ed272dc3b2" title="returns if a equals zero, taking rounding errors into account">core::iszero</a>(M[8]) &amp;&amp; <a class="code" href="namespaceirr_1_1core.html#afc24e6ba26469ec7ca7001ed272dc3b2" title="returns if a equals zero, taking rounding errors into account">core::iszero</a>(M[9]))
  679. <a name="l00792"></a>00792 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">vector3d&lt;T&gt;</a>(M[0], M[5], M[10]);
  680. <a name="l00793"></a>00793
  681. <a name="l00794"></a>00794 <span class="comment">// We have to do the full calculation.</span>
  682. <a name="l00795"></a>00795 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">vector3d&lt;T&gt;</a>(sqrtf(M[0] * M[0] + M[1] * M[1] + M[2] * M[2]),
  683. <a name="l00796"></a>00796 sqrtf(M[4] * M[4] + M[5] * M[5] + M[6] * M[6]),
  684. <a name="l00797"></a>00797 sqrtf(M[8] * M[8] + M[9] * M[9] + M[10] * M[10]));
  685. <a name="l00798"></a>00798 }
  686. <a name="l00799"></a>00799
  687. <a name="l00800"></a>00800 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  688. <a name="l00801"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a8ee5ef8619d4b0f56d72ac84495ed644">00801</a> <span class="keyword">inline</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a8ee5ef8619d4b0f56d72ac84495ed644" title="Make a rotation matrix from Euler angles. The 4th row and column are unmodified.">CMatrix4&lt;T&gt;::setRotationDegrees</a>( <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">vector3d&lt;T&gt;</a>&amp; rotation )
  689. <a name="l00802"></a>00802 {
  690. <a name="l00803"></a>00803 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a05aac7bd2e7651369fc813a51258afbe" title="Make a rotation matrix from Euler angles. The 4th row and column are unmodified.">setRotationRadians</a>( rotation * <a class="code" href="namespaceirr_1_1core.html#a4b91e69e51a2e374aec940cba3869028" title="32bit Constant for converting from degrees to radians">core::DEGTORAD</a> );
  691. <a name="l00804"></a>00804 }
  692. <a name="l00805"></a>00805
  693. <a name="l00806"></a>00806 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  694. <a name="l00807"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#afd84b9c93b4c8e9dc2abefa4a28057f9">00807</a> <span class="keyword">inline</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#afd84b9c93b4c8e9dc2abefa4a28057f9" title="Make an inverted rotation matrix from Euler angles.">CMatrix4&lt;T&gt;::setInverseRotationDegrees</a>( <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">vector3d&lt;T&gt;</a>&amp; rotation )
  695. <a name="l00808"></a>00808 {
  696. <a name="l00809"></a>00809 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a1a15d7b55769678512144f0fb7e15a92" title="Make an inverted rotation matrix from Euler angles.">setInverseRotationRadians</a>( rotation * <a class="code" href="namespaceirr_1_1core.html#a4b91e69e51a2e374aec940cba3869028" title="32bit Constant for converting from degrees to radians">core::DEGTORAD</a> );
  697. <a name="l00810"></a>00810 }
  698. <a name="l00811"></a>00811
  699. <a name="l00812"></a>00812 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  700. <a name="l00813"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a05aac7bd2e7651369fc813a51258afbe">00813</a> <span class="keyword">inline</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a05aac7bd2e7651369fc813a51258afbe" title="Make a rotation matrix from Euler angles. The 4th row and column are unmodified.">CMatrix4&lt;T&gt;::setRotationRadians</a>( <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">vector3d&lt;T&gt;</a>&amp; rotation )
  701. <a name="l00814"></a>00814 {
  702. <a name="l00815"></a>00815 <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a1325b02603ad449f92c68fc640af9b28" title="64 bit floating point variable.">f64</a> cr = cos( rotation.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a> );
  703. <a name="l00816"></a>00816 <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a1325b02603ad449f92c68fc640af9b28" title="64 bit floating point variable.">f64</a> sr = sin( rotation.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a> );
  704. <a name="l00817"></a>00817 <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a1325b02603ad449f92c68fc640af9b28" title="64 bit floating point variable.">f64</a> cp = cos( rotation.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a> );
  705. <a name="l00818"></a>00818 <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a1325b02603ad449f92c68fc640af9b28" title="64 bit floating point variable.">f64</a> sp = sin( rotation.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a> );
  706. <a name="l00819"></a>00819 <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a1325b02603ad449f92c68fc640af9b28" title="64 bit floating point variable.">f64</a> cy = cos( rotation.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a> );
  707. <a name="l00820"></a>00820 <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a1325b02603ad449f92c68fc640af9b28" title="64 bit floating point variable.">f64</a> sy = sin( rotation.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a> );
  708. <a name="l00821"></a>00821
  709. <a name="l00822"></a>00822 M[0] = (T)( cp*cy );
  710. <a name="l00823"></a>00823 M[1] = (T)( cp*sy );
  711. <a name="l00824"></a>00824 M[2] = (T)( -sp );
  712. <a name="l00825"></a>00825
  713. <a name="l00826"></a>00826 <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a1325b02603ad449f92c68fc640af9b28" title="64 bit floating point variable.">f64</a> srsp = sr*sp;
  714. <a name="l00827"></a>00827 <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a1325b02603ad449f92c68fc640af9b28" title="64 bit floating point variable.">f64</a> crsp = cr*sp;
  715. <a name="l00828"></a>00828
  716. <a name="l00829"></a>00829 M[4] = (T)( srsp*cy-cr*sy );
  717. <a name="l00830"></a>00830 M[5] = (T)( srsp*sy+cr*cy );
  718. <a name="l00831"></a>00831 M[6] = (T)( sr*cp );
  719. <a name="l00832"></a>00832
  720. <a name="l00833"></a>00833 M[8] = (T)( crsp*cy+sr*sy );
  721. <a name="l00834"></a>00834 M[9] = (T)( crsp*sy-sr*cy );
  722. <a name="l00835"></a>00835 M[10] = (T)( cr*cp );
  723. <a name="l00836"></a>00836 <span class="preprocessor">#if defined ( USE_MATRIX_TEST )</span>
  724. <a name="l00837"></a>00837 <span class="preprocessor"></span> definitelyIdentityMatrix=<span class="keyword">false</span>;
  725. <a name="l00838"></a>00838 <span class="preprocessor">#endif</span>
  726. <a name="l00839"></a>00839 <span class="preprocessor"></span> <span class="keywordflow">return</span> *<span class="keyword">this</span>;
  727. <a name="l00840"></a>00840 }
  728. <a name="l00841"></a>00841
  729. <a name="l00842"></a>00842
  730. <a name="l00844"></a>00844
  731. <a name="l00847"></a>00847 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  732. <a name="l00848"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#aa348817a724b49816da5c181ba672e1d">00848</a> <span class="keyword">inline</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">core::vector3d&lt;T&gt;</a> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#aa348817a724b49816da5c181ba672e1d" title="Returns the rotation, as set by setRotation().">CMatrix4&lt;T&gt;::getRotationDegrees</a>()<span class="keyword"> const</span>
  733. <a name="l00849"></a>00849 <span class="keyword"> </span>{
  734. <a name="l00850"></a>00850 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a> &amp;mat = *<span class="keyword">this</span>;
  735. <a name="l00851"></a>00851 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">core::vector3d&lt;T&gt;</a> scale = <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#aa29f46680cea92b6d38886d1e9759cdd" title="Get Scale.">getScale</a>();
  736. <a name="l00852"></a>00852 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">core::vector3d&lt;f64&gt;</a> invScale(<a class="code" href="namespaceirr_1_1core.html#aa01390f49052dfe07e16ee6c5233f4eb">core::reciprocal</a>(scale.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a>),<a class="code" href="namespaceirr_1_1core.html#aa01390f49052dfe07e16ee6c5233f4eb">core::reciprocal</a>(scale.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a>),<a class="code" href="namespaceirr_1_1core.html#aa01390f49052dfe07e16ee6c5233f4eb">core::reciprocal</a>(scale.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a>));
  737. <a name="l00853"></a>00853
  738. <a name="l00854"></a>00854 <a class="code" href="namespaceirr.html#a1325b02603ad449f92c68fc640af9b28" title="64 bit floating point variable.">f64</a> Y = -asin(mat[2]*invScale.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a>);
  739. <a name="l00855"></a>00855 <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a1325b02603ad449f92c68fc640af9b28" title="64 bit floating point variable.">f64</a> C = cos(Y);
  740. <a name="l00856"></a>00856 Y *= <a class="code" href="namespaceirr_1_1core.html#ae7afeb48af12f5f5130cd179a644ec58" title="64bit constant for converting from radians to degrees">RADTODEG64</a>;
  741. <a name="l00857"></a>00857
  742. <a name="l00858"></a>00858 <a class="code" href="namespaceirr.html#a1325b02603ad449f92c68fc640af9b28" title="64 bit floating point variable.">f64</a> rotx, roty, X, Z;
  743. <a name="l00859"></a>00859
  744. <a name="l00860"></a>00860 <span class="keywordflow">if</span> (!<a class="code" href="namespaceirr_1_1core.html#afc24e6ba26469ec7ca7001ed272dc3b2" title="returns if a equals zero, taking rounding errors into account">core::iszero</a>(C))
  745. <a name="l00861"></a>00861 {
  746. <a name="l00862"></a>00862 <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a1325b02603ad449f92c68fc640af9b28" title="64 bit floating point variable.">f64</a> invC = <a class="code" href="namespaceirr_1_1core.html#aa01390f49052dfe07e16ee6c5233f4eb">core::reciprocal</a>(C);
  747. <a name="l00863"></a>00863 rotx = mat[10] * invC * invScale.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a>;
  748. <a name="l00864"></a>00864 roty = mat[6] * invC * invScale.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a>;
  749. <a name="l00865"></a>00865 X = atan2( roty, rotx ) * <a class="code" href="namespaceirr_1_1core.html#ae7afeb48af12f5f5130cd179a644ec58" title="64bit constant for converting from radians to degrees">RADTODEG64</a>;
  750. <a name="l00866"></a>00866 rotx = mat[0] * invC * invScale.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a>;
  751. <a name="l00867"></a>00867 roty = mat[1] * invC * invScale.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a>;
  752. <a name="l00868"></a>00868 Z = atan2( roty, rotx ) * <a class="code" href="namespaceirr_1_1core.html#ae7afeb48af12f5f5130cd179a644ec58" title="64bit constant for converting from radians to degrees">RADTODEG64</a>;
  753. <a name="l00869"></a>00869 }
  754. <a name="l00870"></a>00870 <span class="keywordflow">else</span>
  755. <a name="l00871"></a>00871 {
  756. <a name="l00872"></a>00872 X = 0.0;
  757. <a name="l00873"></a>00873 rotx = mat[5] * invScale.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a>;
  758. <a name="l00874"></a>00874 roty = -mat[4] * invScale.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a>;
  759. <a name="l00875"></a>00875 Z = atan2( roty, rotx ) * <a class="code" href="namespaceirr_1_1core.html#ae7afeb48af12f5f5130cd179a644ec58" title="64bit constant for converting from radians to degrees">RADTODEG64</a>;
  760. <a name="l00876"></a>00876 }
  761. <a name="l00877"></a>00877
  762. <a name="l00878"></a>00878 <span class="comment">// fix values that get below zero</span>
  763. <a name="l00879"></a>00879 <span class="comment">// before it would set (!) values to 360</span>
  764. <a name="l00880"></a>00880 <span class="comment">// that were above 360:</span>
  765. <a name="l00881"></a>00881 <span class="keywordflow">if</span> (X &lt; 0.0) X += 360.0;
  766. <a name="l00882"></a>00882 <span class="keywordflow">if</span> (Y &lt; 0.0) Y += 360.0;
  767. <a name="l00883"></a>00883 <span class="keywordflow">if</span> (Z &lt; 0.0) Z += 360.0;
  768. <a name="l00884"></a>00884
  769. <a name="l00885"></a>00885 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">vector3d&lt;T&gt;</a>((T)X,(T)Y,(T)Z);
  770. <a name="l00886"></a>00886 }
  771. <a name="l00887"></a>00887
  772. <a name="l00888"></a>00888
  773. <a name="l00889"></a>00889 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  774. <a name="l00890"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a1a15d7b55769678512144f0fb7e15a92">00890</a> <span class="keyword">inline</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a1a15d7b55769678512144f0fb7e15a92" title="Make an inverted rotation matrix from Euler angles.">CMatrix4&lt;T&gt;::setInverseRotationRadians</a>( <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">vector3d&lt;T&gt;</a>&amp; rotation )
  775. <a name="l00891"></a>00891 {
  776. <a name="l00892"></a>00892 <a class="code" href="namespaceirr.html#a1325b02603ad449f92c68fc640af9b28" title="64 bit floating point variable.">f64</a> cr = cos( rotation.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a> );
  777. <a name="l00893"></a>00893 <a class="code" href="namespaceirr.html#a1325b02603ad449f92c68fc640af9b28" title="64 bit floating point variable.">f64</a> sr = sin( rotation.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a> );
  778. <a name="l00894"></a>00894 <a class="code" href="namespaceirr.html#a1325b02603ad449f92c68fc640af9b28" title="64 bit floating point variable.">f64</a> cp = cos( rotation.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a> );
  779. <a name="l00895"></a>00895 <a class="code" href="namespaceirr.html#a1325b02603ad449f92c68fc640af9b28" title="64 bit floating point variable.">f64</a> sp = sin( rotation.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a> );
  780. <a name="l00896"></a>00896 <a class="code" href="namespaceirr.html#a1325b02603ad449f92c68fc640af9b28" title="64 bit floating point variable.">f64</a> cy = cos( rotation.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a> );
  781. <a name="l00897"></a>00897 <a class="code" href="namespaceirr.html#a1325b02603ad449f92c68fc640af9b28" title="64 bit floating point variable.">f64</a> sy = sin( rotation.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a> );
  782. <a name="l00898"></a>00898
  783. <a name="l00899"></a>00899 M[0] = (T)( cp*cy );
  784. <a name="l00900"></a>00900 M[4] = (T)( cp*sy );
  785. <a name="l00901"></a>00901 M[8] = (T)( -sp );
  786. <a name="l00902"></a>00902
  787. <a name="l00903"></a>00903 <a class="code" href="namespaceirr.html#a1325b02603ad449f92c68fc640af9b28" title="64 bit floating point variable.">f64</a> srsp = sr*sp;
  788. <a name="l00904"></a>00904 <a class="code" href="namespaceirr.html#a1325b02603ad449f92c68fc640af9b28" title="64 bit floating point variable.">f64</a> crsp = cr*sp;
  789. <a name="l00905"></a>00905
  790. <a name="l00906"></a>00906 M[1] = (T)( srsp*cy-cr*sy );
  791. <a name="l00907"></a>00907 M[5] = (T)( srsp*sy+cr*cy );
  792. <a name="l00908"></a>00908 M[9] = (T)( sr*cp );
  793. <a name="l00909"></a>00909
  794. <a name="l00910"></a>00910 M[2] = (T)( crsp*cy+sr*sy );
  795. <a name="l00911"></a>00911 M[6] = (T)( crsp*sy-sr*cy );
  796. <a name="l00912"></a>00912 M[10] = (T)( cr*cp );
  797. <a name="l00913"></a>00913 <span class="preprocessor">#if defined ( USE_MATRIX_TEST )</span>
  798. <a name="l00914"></a>00914 <span class="preprocessor"></span> definitelyIdentityMatrix=<span class="keyword">false</span>;
  799. <a name="l00915"></a>00915 <span class="preprocessor">#endif</span>
  800. <a name="l00916"></a>00916 <span class="preprocessor"></span> <span class="keywordflow">return</span> *<span class="keyword">this</span>;
  801. <a name="l00917"></a>00917 }
  802. <a name="l00918"></a>00918
  803. <a name="l00919"></a>00919
  804. <a name="l00922"></a>00922 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  805. <a name="l00923"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a45f876ed1aed2c3c98b87fee6d938604">00923</a> <span class="keyword">inline</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a45f876ed1aed2c3c98b87fee6d938604" title="Set matrix to identity.">CMatrix4&lt;T&gt;::makeIdentity</a>()
  806. <a name="l00924"></a>00924 {
  807. <a name="l00925"></a>00925 memset(M, 0, 16*<span class="keyword">sizeof</span>(T));
  808. <a name="l00926"></a>00926 M[0] = M[5] = M[10] = M[15] = (T)1;
  809. <a name="l00927"></a>00927 <span class="preprocessor">#if defined ( USE_MATRIX_TEST )</span>
  810. <a name="l00928"></a>00928 <span class="preprocessor"></span> definitelyIdentityMatrix=<span class="keyword">true</span>;
  811. <a name="l00929"></a>00929 <span class="preprocessor">#endif</span>
  812. <a name="l00930"></a>00930 <span class="preprocessor"></span> <span class="keywordflow">return</span> *<span class="keyword">this</span>;
  813. <a name="l00931"></a>00931 }
  814. <a name="l00932"></a>00932
  815. <a name="l00933"></a>00933
  816. <a name="l00934"></a>00934 <span class="comment">/*</span>
  817. <a name="l00935"></a>00935 <span class="comment"> check identity with epsilon</span>
  818. <a name="l00936"></a>00936 <span class="comment"> solve floating range problems..</span>
  819. <a name="l00937"></a>00937 <span class="comment"> */</span>
  820. <a name="l00938"></a>00938 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  821. <a name="l00939"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a24e7bc5d302f6c0cb11bad0771a40826">00939</a> <span class="keyword">inline</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a24e7bc5d302f6c0cb11bad0771a40826" title="Returns true if the matrix is the identity matrix.">CMatrix4&lt;T&gt;::isIdentity</a>()<span class="keyword"> const</span>
  822. <a name="l00940"></a>00940 <span class="keyword"> </span>{
  823. <a name="l00941"></a>00941 <span class="preprocessor">#if defined ( USE_MATRIX_TEST )</span>
  824. <a name="l00942"></a>00942 <span class="preprocessor"></span> <span class="keywordflow">if</span> (definitelyIdentityMatrix)
  825. <a name="l00943"></a>00943 <span class="keywordflow">return</span> <span class="keyword">true</span>;
  826. <a name="l00944"></a>00944 <span class="preprocessor">#endif</span>
  827. <a name="l00945"></a>00945 <span class="preprocessor"></span> <span class="keywordflow">if</span> (!<a class="code" href="namespaceirr_1_1core.html#abf9b9b140cc365908ea4c8c47451e4e3" title="returns if a equals b, taking possible rounding errors into account">core::equals</a>( M[ 0], (T)1 ) ||
  828. <a name="l00946"></a>00946 !<a class="code" href="namespaceirr_1_1core.html#abf9b9b140cc365908ea4c8c47451e4e3" title="returns if a equals b, taking possible rounding errors into account">core::equals</a>( M[ 5], (T)1 ) ||
  829. <a name="l00947"></a>00947 !<a class="code" href="namespaceirr_1_1core.html#abf9b9b140cc365908ea4c8c47451e4e3" title="returns if a equals b, taking possible rounding errors into account">core::equals</a>( M[10], (T)1 ) ||
  830. <a name="l00948"></a>00948 !<a class="code" href="namespaceirr_1_1core.html#abf9b9b140cc365908ea4c8c47451e4e3" title="returns if a equals b, taking possible rounding errors into account">core::equals</a>( M[15], (T)1 ))
  831. <a name="l00949"></a>00949 <span class="keywordflow">return</span> <span class="keyword">false</span>;
  832. <a name="l00950"></a>00950
  833. <a name="l00951"></a>00951 <span class="keywordflow">for</span> (<a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> i=0; i&lt;4; ++i)
  834. <a name="l00952"></a>00952 <span class="keywordflow">for</span> (<a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> j=0; j&lt;4; ++j)
  835. <a name="l00953"></a>00953 <span class="keywordflow">if</span> ((j != i) &amp;&amp; (!<a class="code" href="namespaceirr_1_1core.html#afc24e6ba26469ec7ca7001ed272dc3b2" title="returns if a equals zero, taking rounding errors into account">iszero</a>((*<span class="keyword">this</span>)(i,j))))
  836. <a name="l00954"></a>00954 <span class="keywordflow">return</span> <span class="keyword">false</span>;
  837. <a name="l00955"></a>00955
  838. <a name="l00956"></a>00956 <span class="preprocessor">#if defined ( USE_MATRIX_TEST )</span>
  839. <a name="l00957"></a>00957 <span class="preprocessor"></span> definitelyIdentityMatrix=<span class="keyword">true</span>;
  840. <a name="l00958"></a>00958 <span class="preprocessor">#endif</span>
  841. <a name="l00959"></a>00959 <span class="preprocessor"></span> <span class="keywordflow">return</span> <span class="keyword">true</span>;
  842. <a name="l00960"></a>00960 }
  843. <a name="l00961"></a>00961
  844. <a name="l00962"></a>00962
  845. <a name="l00963"></a>00963 <span class="comment">/* Check orthogonality of matrix. */</span>
  846. <a name="l00964"></a>00964 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  847. <a name="l00965"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#afc4fe0bdfb771b15eff91264c0ed37f9">00965</a> <span class="keyword">inline</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#afc4fe0bdfb771b15eff91264c0ed37f9" title="Returns true if the matrix is orthogonal.">CMatrix4&lt;T&gt;::isOrthogonal</a>()<span class="keyword"> const</span>
  848. <a name="l00966"></a>00966 <span class="keyword"> </span>{
  849. <a name="l00967"></a>00967 T dp=M[0] * M[4 ] + M[1] * M[5 ] + M[2 ] * M[6 ] + M[3 ] * M[7 ];
  850. <a name="l00968"></a>00968 <span class="keywordflow">if</span> (!<a class="code" href="namespaceirr_1_1core.html#afc24e6ba26469ec7ca7001ed272dc3b2" title="returns if a equals zero, taking rounding errors into account">iszero</a>(dp))
  851. <a name="l00969"></a>00969 <span class="keywordflow">return</span> <span class="keyword">false</span>;
  852. <a name="l00970"></a>00970 dp = M[0] * M[8 ] + M[1] * M[9 ] + M[2 ] * M[10] + M[3 ] * M[11];
  853. <a name="l00971"></a>00971 <span class="keywordflow">if</span> (!<a class="code" href="namespaceirr_1_1core.html#afc24e6ba26469ec7ca7001ed272dc3b2" title="returns if a equals zero, taking rounding errors into account">iszero</a>(dp))
  854. <a name="l00972"></a>00972 <span class="keywordflow">return</span> <span class="keyword">false</span>;
  855. <a name="l00973"></a>00973 dp = M[0] * M[12] + M[1] * M[13] + M[2 ] * M[14] + M[3 ] * M[15];
  856. <a name="l00974"></a>00974 <span class="keywordflow">if</span> (!<a class="code" href="namespaceirr_1_1core.html#afc24e6ba26469ec7ca7001ed272dc3b2" title="returns if a equals zero, taking rounding errors into account">iszero</a>(dp))
  857. <a name="l00975"></a>00975 <span class="keywordflow">return</span> <span class="keyword">false</span>;
  858. <a name="l00976"></a>00976 dp = M[4] * M[8 ] + M[5] * M[9 ] + M[6 ] * M[10] + M[7 ] * M[11];
  859. <a name="l00977"></a>00977 <span class="keywordflow">if</span> (!<a class="code" href="namespaceirr_1_1core.html#afc24e6ba26469ec7ca7001ed272dc3b2" title="returns if a equals zero, taking rounding errors into account">iszero</a>(dp))
  860. <a name="l00978"></a>00978 <span class="keywordflow">return</span> <span class="keyword">false</span>;
  861. <a name="l00979"></a>00979 dp = M[4] * M[12] + M[5] * M[13] + M[6 ] * M[14] + M[7 ] * M[15];
  862. <a name="l00980"></a>00980 <span class="keywordflow">if</span> (!<a class="code" href="namespaceirr_1_1core.html#afc24e6ba26469ec7ca7001ed272dc3b2" title="returns if a equals zero, taking rounding errors into account">iszero</a>(dp))
  863. <a name="l00981"></a>00981 <span class="keywordflow">return</span> <span class="keyword">false</span>;
  864. <a name="l00982"></a>00982 dp = M[8] * M[12] + M[9] * M[13] + M[10] * M[14] + M[11] * M[15];
  865. <a name="l00983"></a>00983 <span class="keywordflow">return</span> (<a class="code" href="namespaceirr_1_1core.html#afc24e6ba26469ec7ca7001ed272dc3b2" title="returns if a equals zero, taking rounding errors into account">iszero</a>(dp));
  866. <a name="l00984"></a>00984 }
  867. <a name="l00985"></a>00985
  868. <a name="l00986"></a>00986
  869. <a name="l00987"></a>00987 <span class="comment">/*</span>
  870. <a name="l00988"></a>00988 <span class="comment"> doesn&#39;t solve floating range problems..</span>
  871. <a name="l00989"></a>00989 <span class="comment"> but takes care on +/- 0 on translation because we are changing it..</span>
  872. <a name="l00990"></a>00990 <span class="comment"> reducing floating point branches</span>
  873. <a name="l00991"></a>00991 <span class="comment"> but it needs the floats in memory..</span>
  874. <a name="l00992"></a>00992 <span class="comment"> */</span>
  875. <a name="l00993"></a>00993 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  876. <a name="l00994"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#ab4b515a697bb3749a8e1dd9fc31342bd">00994</a> <span class="keyword">inline</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#ab4b515a697bb3749a8e1dd9fc31342bd" title="Returns true if the matrix is the identity matrix.">CMatrix4&lt;T&gt;::isIdentity_integer_base</a>()<span class="keyword"> const</span>
  877. <a name="l00995"></a>00995 <span class="keyword"> </span>{
  878. <a name="l00996"></a>00996 <span class="preprocessor">#if defined ( USE_MATRIX_TEST )</span>
  879. <a name="l00997"></a>00997 <span class="preprocessor"></span> <span class="keywordflow">if</span> (definitelyIdentityMatrix)
  880. <a name="l00998"></a>00998 <span class="keywordflow">return</span> <span class="keyword">true</span>;
  881. <a name="l00999"></a>00999 <span class="preprocessor">#endif</span>
  882. <a name="l01000"></a>01000 <span class="preprocessor"></span> <span class="keywordflow">if</span>(<a class="code" href="namespaceirr_1_1core.html#aff42ea2c4d80cb7b45b71d1f63c6a226">IR</a>(M[0])!=<a class="code" href="irr_math_8h.html#a93465b810662025b38f42244b100fc2e">F32_VALUE_1</a>) <span class="keywordflow">return</span> <span class="keyword">false</span>;
  883. <a name="l01001"></a>01001 <span class="keywordflow">if</span>(<a class="code" href="namespaceirr_1_1core.html#aff42ea2c4d80cb7b45b71d1f63c6a226">IR</a>(M[1])!=0) <span class="keywordflow">return</span> <span class="keyword">false</span>;
  884. <a name="l01002"></a>01002 <span class="keywordflow">if</span>(<a class="code" href="namespaceirr_1_1core.html#aff42ea2c4d80cb7b45b71d1f63c6a226">IR</a>(M[2])!=0) <span class="keywordflow">return</span> <span class="keyword">false</span>;
  885. <a name="l01003"></a>01003 <span class="keywordflow">if</span>(<a class="code" href="namespaceirr_1_1core.html#aff42ea2c4d80cb7b45b71d1f63c6a226">IR</a>(M[3])!=0) <span class="keywordflow">return</span> <span class="keyword">false</span>;
  886. <a name="l01004"></a>01004
  887. <a name="l01005"></a>01005 <span class="keywordflow">if</span>(<a class="code" href="namespaceirr_1_1core.html#aff42ea2c4d80cb7b45b71d1f63c6a226">IR</a>(M[4])!=0) <span class="keywordflow">return</span> <span class="keyword">false</span>;
  888. <a name="l01006"></a>01006 <span class="keywordflow">if</span>(<a class="code" href="namespaceirr_1_1core.html#aff42ea2c4d80cb7b45b71d1f63c6a226">IR</a>(M[5])!=<a class="code" href="irr_math_8h.html#a93465b810662025b38f42244b100fc2e">F32_VALUE_1</a>) <span class="keywordflow">return</span> <span class="keyword">false</span>;
  889. <a name="l01007"></a>01007 <span class="keywordflow">if</span>(<a class="code" href="namespaceirr_1_1core.html#aff42ea2c4d80cb7b45b71d1f63c6a226">IR</a>(M[6])!=0) <span class="keywordflow">return</span> <span class="keyword">false</span>;
  890. <a name="l01008"></a>01008 <span class="keywordflow">if</span>(<a class="code" href="namespaceirr_1_1core.html#aff42ea2c4d80cb7b45b71d1f63c6a226">IR</a>(M[7])!=0) <span class="keywordflow">return</span> <span class="keyword">false</span>;
  891. <a name="l01009"></a>01009
  892. <a name="l01010"></a>01010 <span class="keywordflow">if</span>(<a class="code" href="namespaceirr_1_1core.html#aff42ea2c4d80cb7b45b71d1f63c6a226">IR</a>(M[8])!=0) <span class="keywordflow">return</span> <span class="keyword">false</span>;
  893. <a name="l01011"></a>01011 <span class="keywordflow">if</span>(<a class="code" href="namespaceirr_1_1core.html#aff42ea2c4d80cb7b45b71d1f63c6a226">IR</a>(M[9])!=0) <span class="keywordflow">return</span> <span class="keyword">false</span>;
  894. <a name="l01012"></a>01012 <span class="keywordflow">if</span>(<a class="code" href="namespaceirr_1_1core.html#aff42ea2c4d80cb7b45b71d1f63c6a226">IR</a>(M[10])!=<a class="code" href="irr_math_8h.html#a93465b810662025b38f42244b100fc2e">F32_VALUE_1</a>) <span class="keywordflow">return</span> <span class="keyword">false</span>;
  895. <a name="l01013"></a>01013 <span class="keywordflow">if</span>(<a class="code" href="namespaceirr_1_1core.html#aff42ea2c4d80cb7b45b71d1f63c6a226">IR</a>(M[11])!=0) <span class="keywordflow">return</span> <span class="keyword">false</span>;
  896. <a name="l01014"></a>01014
  897. <a name="l01015"></a>01015 <span class="keywordflow">if</span>(<a class="code" href="namespaceirr_1_1core.html#aff42ea2c4d80cb7b45b71d1f63c6a226">IR</a>(M[12])!=0) <span class="keywordflow">return</span> <span class="keyword">false</span>;
  898. <a name="l01016"></a>01016 <span class="keywordflow">if</span>(<a class="code" href="namespaceirr_1_1core.html#aff42ea2c4d80cb7b45b71d1f63c6a226">IR</a>(M[13])!=0) <span class="keywordflow">return</span> <span class="keyword">false</span>;
  899. <a name="l01017"></a>01017 <span class="keywordflow">if</span>(<a class="code" href="namespaceirr_1_1core.html#aff42ea2c4d80cb7b45b71d1f63c6a226">IR</a>(M[13])!=0) <span class="keywordflow">return</span> <span class="keyword">false</span>;
  900. <a name="l01018"></a>01018 <span class="keywordflow">if</span>(<a class="code" href="namespaceirr_1_1core.html#aff42ea2c4d80cb7b45b71d1f63c6a226">IR</a>(M[15])!=<a class="code" href="irr_math_8h.html#a93465b810662025b38f42244b100fc2e">F32_VALUE_1</a>) <span class="keywordflow">return</span> <span class="keyword">false</span>;
  901. <a name="l01019"></a>01019
  902. <a name="l01020"></a>01020 <span class="preprocessor">#if defined ( USE_MATRIX_TEST )</span>
  903. <a name="l01021"></a>01021 <span class="preprocessor"></span> definitelyIdentityMatrix=<span class="keyword">true</span>;
  904. <a name="l01022"></a>01022 <span class="preprocessor">#endif</span>
  905. <a name="l01023"></a>01023 <span class="preprocessor"></span> <span class="keywordflow">return</span> <span class="keyword">true</span>;
  906. <a name="l01024"></a>01024 }
  907. <a name="l01025"></a>01025
  908. <a name="l01026"></a>01026
  909. <a name="l01027"></a>01027 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  910. <a name="l01028"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a8abcfbf972b19946c3022db380c6d153">01028</a> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a8abcfbf972b19946c3022db380c6d153" title="Rotate a vector by the rotation part of this matrix.">CMatrix4&lt;T&gt;::rotateVect</a>( <a class="code" href="classirr_1_1core_1_1vector3d.html">vector3df</a>&amp; vect )<span class="keyword"> const</span>
  911. <a name="l01029"></a>01029 <span class="keyword"> </span>{
  912. <a name="l01030"></a>01030 <a class="code" href="classirr_1_1core_1_1vector3d.html">vector3df</a> tmp = vect;
  913. <a name="l01031"></a>01031 vect.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a> = tmp.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a>*M[0] + tmp.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a>*M[4] + tmp.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a>*M[8];
  914. <a name="l01032"></a>01032 vect.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a> = tmp.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a>*M[1] + tmp.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a>*M[5] + tmp.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a>*M[9];
  915. <a name="l01033"></a>01033 vect.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a> = tmp.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a>*M[2] + tmp.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a>*M[6] + tmp.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a>*M[10];
  916. <a name="l01034"></a>01034 }
  917. <a name="l01035"></a>01035
  918. <a name="l01037"></a>01037 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  919. <a name="l01038"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a592d57581118b651a24dc68b17b99ff6">01038</a> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a8abcfbf972b19946c3022db380c6d153" title="Rotate a vector by the rotation part of this matrix.">CMatrix4&lt;T&gt;::rotateVect</a>(<a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; out, <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; in)<span class="keyword"> const</span>
  920. <a name="l01039"></a>01039 <span class="keyword"> </span>{
  921. <a name="l01040"></a>01040 out.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a> = in.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a>*M[0] + in.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a>*M[4] + in.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a>*M[8];
  922. <a name="l01041"></a>01041 out.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a> = in.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a>*M[1] + in.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a>*M[5] + in.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a>*M[9];
  923. <a name="l01042"></a>01042 out.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a> = in.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a>*M[2] + in.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a>*M[6] + in.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a>*M[10];
  924. <a name="l01043"></a>01043 }
  925. <a name="l01044"></a>01044
  926. <a name="l01046"></a>01046 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  927. <a name="l01047"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#aa188488f489118e4daafd3b2ebab5119">01047</a> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a8abcfbf972b19946c3022db380c6d153" title="Rotate a vector by the rotation part of this matrix.">CMatrix4&lt;T&gt;::rotateVect</a>(T *out, <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; in)<span class="keyword"> const</span>
  928. <a name="l01048"></a>01048 <span class="keyword"> </span>{
  929. <a name="l01049"></a>01049 out[0] = in.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a>*M[0] + in.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a>*M[4] + in.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a>*M[8];
  930. <a name="l01050"></a>01050 out[1] = in.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a>*M[1] + in.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a>*M[5] + in.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a>*M[9];
  931. <a name="l01051"></a>01051 out[2] = in.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a>*M[2] + in.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a>*M[6] + in.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a>*M[10];
  932. <a name="l01052"></a>01052 }
  933. <a name="l01053"></a>01053
  934. <a name="l01054"></a>01054 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  935. <a name="l01055"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a7996bee0d3056d6647dc9cc840ed0ad8">01055</a> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a7996bee0d3056d6647dc9cc840ed0ad8" title="Rotate a vector by the inverse of the rotation part of this matrix.">CMatrix4&lt;T&gt;::inverseRotateVect</a>( <a class="code" href="classirr_1_1core_1_1vector3d.html">vector3df</a>&amp; vect )<span class="keyword"> const</span>
  936. <a name="l01056"></a>01056 <span class="keyword"> </span>{
  937. <a name="l01057"></a>01057 <a class="code" href="classirr_1_1core_1_1vector3d.html">vector3df</a> tmp = vect;
  938. <a name="l01058"></a>01058 vect.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a> = tmp.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a>*M[0] + tmp.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a>*M[1] + tmp.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a>*M[2];
  939. <a name="l01059"></a>01059 vect.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a> = tmp.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a>*M[4] + tmp.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a>*M[5] + tmp.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a>*M[6];
  940. <a name="l01060"></a>01060 vect.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a> = tmp.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a>*M[8] + tmp.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a>*M[9] + tmp.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a>*M[10];
  941. <a name="l01061"></a>01061 }
  942. <a name="l01062"></a>01062
  943. <a name="l01063"></a>01063 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  944. <a name="l01064"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#aa6bb8b39114749d70e51bd1b90bce0a1">01064</a> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#aa6bb8b39114749d70e51bd1b90bce0a1" title="Transforms the vector by this matrix.">CMatrix4&lt;T&gt;::transformVect</a>( <a class="code" href="classirr_1_1core_1_1vector3d.html">vector3df</a>&amp; vect)<span class="keyword"> const</span>
  945. <a name="l01065"></a>01065 <span class="keyword"> </span>{
  946. <a name="l01066"></a>01066 <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> vector[3];
  947. <a name="l01067"></a>01067
  948. <a name="l01068"></a>01068 vector[0] = vect.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a>*M[0] + vect.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a>*M[4] + vect.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a>*M[8] + M[12];
  949. <a name="l01069"></a>01069 vector[1] = vect.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a>*M[1] + vect.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a>*M[5] + vect.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a>*M[9] + M[13];
  950. <a name="l01070"></a>01070 vector[2] = vect.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a>*M[2] + vect.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a>*M[6] + vect.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a>*M[10] + M[14];
  951. <a name="l01071"></a>01071
  952. <a name="l01072"></a>01072 vect.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a> = vector[0];
  953. <a name="l01073"></a>01073 vect.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a> = vector[1];
  954. <a name="l01074"></a>01074 vect.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a> = vector[2];
  955. <a name="l01075"></a>01075 }
  956. <a name="l01076"></a>01076
  957. <a name="l01077"></a>01077 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  958. <a name="l01078"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a7f630ed6811ab36921c2fe6f63f7f426">01078</a> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#aa6bb8b39114749d70e51bd1b90bce0a1" title="Transforms the vector by this matrix.">CMatrix4&lt;T&gt;::transformVect</a>( <a class="code" href="classirr_1_1core_1_1vector3d.html">vector3df</a>&amp; out, <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">vector3df</a>&amp; in)<span class="keyword"> const</span>
  959. <a name="l01079"></a>01079 <span class="keyword"> </span>{
  960. <a name="l01080"></a>01080 out.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a> = in.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a>*M[0] + in.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a>*M[4] + in.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a>*M[8] + M[12];
  961. <a name="l01081"></a>01081 out.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a> = in.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a>*M[1] + in.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a>*M[5] + in.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a>*M[9] + M[13];
  962. <a name="l01082"></a>01082 out.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a> = in.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a>*M[2] + in.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a>*M[6] + in.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a>*M[10] + M[14];
  963. <a name="l01083"></a>01083 }
  964. <a name="l01084"></a>01084
  965. <a name="l01085"></a>01085
  966. <a name="l01086"></a>01086 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  967. <a name="l01087"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#aad3d6e0c59e2d5709a534abc2b86dbd3">01087</a> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#aa6bb8b39114749d70e51bd1b90bce0a1" title="Transforms the vector by this matrix.">CMatrix4&lt;T&gt;::transformVect</a>(T *out, <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> &amp;in)<span class="keyword"> const</span>
  968. <a name="l01088"></a>01088 <span class="keyword"> </span>{
  969. <a name="l01089"></a>01089 out[0] = in.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a>*M[0] + in.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a>*M[4] + in.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a>*M[8] + M[12];
  970. <a name="l01090"></a>01090 out[1] = in.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a>*M[1] + in.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a>*M[5] + in.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a>*M[9] + M[13];
  971. <a name="l01091"></a>01091 out[2] = in.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a>*M[2] + in.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a>*M[6] + in.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a>*M[10] + M[14];
  972. <a name="l01092"></a>01092 out[3] = in.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a>*M[3] + in.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a>*M[7] + in.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a>*M[11] + M[15];
  973. <a name="l01093"></a>01093 }
  974. <a name="l01094"></a>01094
  975. <a name="l01095"></a>01095
  976. <a name="l01097"></a>01097 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  977. <a name="l01098"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#ac4f0d4156d573d8b73eb51dce76e094e">01098</a> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#ac4f0d4156d573d8b73eb51dce76e094e" title="Transforms a plane by this matrix.">CMatrix4&lt;T&gt;::transformPlane</a>( <a class="code" href="classirr_1_1core_1_1plane3d.html">core::plane3d&lt;f32&gt;</a> &amp;plane)<span class="keyword"> const</span>
  978. <a name="l01099"></a>01099 <span class="keyword"> </span>{
  979. <a name="l01100"></a>01100 <a class="code" href="classirr_1_1core_1_1vector3d.html">vector3df</a> member;
  980. <a name="l01101"></a>01101 <span class="comment">// Transform the plane member point, i.e. rotate, translate and scale it.</span>
  981. <a name="l01102"></a>01102 <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#aa6bb8b39114749d70e51bd1b90bce0a1" title="Transforms the vector by this matrix.">transformVect</a>(member, plane.<a class="code" href="classirr_1_1core_1_1plane3d.html#ae95084f1f1d942d2416aeaef247882fd" title="Gets a member point of the plane.">getMemberPoint</a>());
  982. <a name="l01103"></a>01103
  983. <a name="l01104"></a>01104 <span class="comment">// Transform the normal by the transposed inverse of the matrix</span>
  984. <a name="l01105"></a>01105 <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a> transposedInverse(*<span class="keyword">this</span>, <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a7bb79712227617f706ed57a34f3eb4feadff480a8b2060068f8c0971dcb8c9e6b">EM4CONST_INVERSE_TRANSPOSED</a>);
  985. <a name="l01106"></a>01106 <a class="code" href="classirr_1_1core_1_1vector3d.html">vector3df</a> normal = plane.<a class="code" href="classirr_1_1core_1_1plane3d.html#a932ca6e90e55cdceedb4f15ab706b719" title="Normal vector of the plane.">Normal</a>;
  986. <a name="l01107"></a>01107 transposedInverse.transformVect(normal);
  987. <a name="l01108"></a>01108
  988. <a name="l01109"></a>01109 plane.<a class="code" href="classirr_1_1core_1_1plane3d.html#a74c75911a10cc048c546ca5ea3646232">setPlane</a>(member, normal);
  989. <a name="l01110"></a>01110 }
  990. <a name="l01111"></a>01111
  991. <a name="l01113"></a>01113 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  992. <a name="l01114"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a949042276c2025189cc568c8080d7579">01114</a> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#ac4f0d4156d573d8b73eb51dce76e094e" title="Transforms a plane by this matrix.">CMatrix4&lt;T&gt;::transformPlane</a>( <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1plane3d.html">core::plane3d&lt;f32&gt;</a> &amp;in, <a class="code" href="classirr_1_1core_1_1plane3d.html">core::plane3d&lt;f32&gt;</a> &amp;out)<span class="keyword"> const</span>
  993. <a name="l01115"></a>01115 <span class="keyword"> </span>{
  994. <a name="l01116"></a>01116 out = in;
  995. <a name="l01117"></a>01117 <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#ac4f0d4156d573d8b73eb51dce76e094e" title="Transforms a plane by this matrix.">transformPlane</a>( out );
  996. <a name="l01118"></a>01118 }
  997. <a name="l01119"></a>01119
  998. <a name="l01121"></a>01121 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  999. <a name="l01122"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#ac12468d698fbf6cd545e8b3fbf2a0042">01122</a> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#ac12468d698fbf6cd545e8b3fbf2a0042" title="Transforms a axis aligned bounding box.">CMatrix4&lt;T&gt;::transformBox</a>(<a class="code" href="classirr_1_1core_1_1aabbox3d.html">core::aabbox3d&lt;f32&gt;</a>&amp; box)<span class="keyword"> const</span>
  1000. <a name="l01123"></a>01123 <span class="keyword"> </span>{
  1001. <a name="l01124"></a>01124 <span class="preprocessor">#if defined ( USE_MATRIX_TEST )</span>
  1002. <a name="l01125"></a>01125 <span class="preprocessor"></span> <span class="keywordflow">if</span> (<a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a24e7bc5d302f6c0cb11bad0771a40826" title="Returns true if the matrix is the identity matrix.">isIdentity</a>())
  1003. <a name="l01126"></a>01126 <span class="keywordflow">return</span>;
  1004. <a name="l01127"></a>01127 <span class="preprocessor">#endif</span>
  1005. <a name="l01128"></a>01128 <span class="preprocessor"></span>
  1006. <a name="l01129"></a>01129 <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#aa6bb8b39114749d70e51bd1b90bce0a1" title="Transforms the vector by this matrix.">transformVect</a>(box.<a class="code" href="classirr_1_1core_1_1aabbox3d.html#a7501c7df834939fa25e5f70b8527e7b5" title="The near edge.">MinEdge</a>);
  1007. <a name="l01130"></a>01130 <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#aa6bb8b39114749d70e51bd1b90bce0a1" title="Transforms the vector by this matrix.">transformVect</a>(box.<a class="code" href="classirr_1_1core_1_1aabbox3d.html#a5aad7217e8189f09dde3ec4a69e4ac92" title="The far edge.">MaxEdge</a>);
  1008. <a name="l01131"></a>01131 box.<a class="code" href="classirr_1_1core_1_1aabbox3d.html#a904b14e6b6a99187820a7407b5d7cf23" title="Repairs the box.">repair</a>();
  1009. <a name="l01132"></a>01132 }
  1010. <a name="l01133"></a>01133
  1011. <a name="l01135"></a>01135 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  1012. <a name="l01136"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a87451aea9c07b71d1a8b6091b8cefa63">01136</a> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a87451aea9c07b71d1a8b6091b8cefa63" title="Transforms a axis aligned bounding box.">CMatrix4&lt;T&gt;::transformBoxEx</a>(<a class="code" href="classirr_1_1core_1_1aabbox3d.html">core::aabbox3d&lt;f32&gt;</a>&amp; box)<span class="keyword"> const</span>
  1013. <a name="l01137"></a>01137 <span class="keyword"> </span>{
  1014. <a name="l01138"></a>01138 <span class="preprocessor">#if defined ( USE_MATRIX_TEST )</span>
  1015. <a name="l01139"></a>01139 <span class="preprocessor"></span> <span class="keywordflow">if</span> (<a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a24e7bc5d302f6c0cb11bad0771a40826" title="Returns true if the matrix is the identity matrix.">isIdentity</a>())
  1016. <a name="l01140"></a>01140 <span class="keywordflow">return</span>;
  1017. <a name="l01141"></a>01141 <span class="preprocessor">#endif</span>
  1018. <a name="l01142"></a>01142 <span class="preprocessor"></span>
  1019. <a name="l01143"></a>01143 <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> Amin[3] = {box.<a class="code" href="classirr_1_1core_1_1aabbox3d.html#a7501c7df834939fa25e5f70b8527e7b5" title="The near edge.">MinEdge</a>.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a>, box.<a class="code" href="classirr_1_1core_1_1aabbox3d.html#a7501c7df834939fa25e5f70b8527e7b5" title="The near edge.">MinEdge</a>.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a>, box.<a class="code" href="classirr_1_1core_1_1aabbox3d.html#a7501c7df834939fa25e5f70b8527e7b5" title="The near edge.">MinEdge</a>.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a>};
  1020. <a name="l01144"></a>01144 <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> Amax[3] = {box.<a class="code" href="classirr_1_1core_1_1aabbox3d.html#a5aad7217e8189f09dde3ec4a69e4ac92" title="The far edge.">MaxEdge</a>.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a>, box.<a class="code" href="classirr_1_1core_1_1aabbox3d.html#a5aad7217e8189f09dde3ec4a69e4ac92" title="The far edge.">MaxEdge</a>.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a>, box.<a class="code" href="classirr_1_1core_1_1aabbox3d.html#a5aad7217e8189f09dde3ec4a69e4ac92" title="The far edge.">MaxEdge</a>.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a>};
  1021. <a name="l01145"></a>01145
  1022. <a name="l01146"></a>01146 <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> Bmin[3];
  1023. <a name="l01147"></a>01147 <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> Bmax[3];
  1024. <a name="l01148"></a>01148
  1025. <a name="l01149"></a>01149 Bmin[0] = Bmax[0] = M[12];
  1026. <a name="l01150"></a>01150 Bmin[1] = Bmax[1] = M[13];
  1027. <a name="l01151"></a>01151 Bmin[2] = Bmax[2] = M[14];
  1028. <a name="l01152"></a>01152
  1029. <a name="l01153"></a>01153 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a> &amp;m = *<span class="keyword">this</span>;
  1030. <a name="l01154"></a>01154
  1031. <a name="l01155"></a>01155 <span class="keywordflow">for</span> (<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i = 0; i &lt; 3; ++i)
  1032. <a name="l01156"></a>01156 {
  1033. <a name="l01157"></a>01157 <span class="keywordflow">for</span> (<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> j = 0; j &lt; 3; ++j)
  1034. <a name="l01158"></a>01158 {
  1035. <a name="l01159"></a>01159 <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> a = m(j,i) * Amin[j];
  1036. <a name="l01160"></a>01160 <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> b = m(j,i) * Amax[j];
  1037. <a name="l01161"></a>01161
  1038. <a name="l01162"></a>01162 <span class="keywordflow">if</span> (a &lt; b)
  1039. <a name="l01163"></a>01163 {
  1040. <a name="l01164"></a>01164 Bmin[i] += a;
  1041. <a name="l01165"></a>01165 Bmax[i] += b;
  1042. <a name="l01166"></a>01166 }
  1043. <a name="l01167"></a>01167 <span class="keywordflow">else</span>
  1044. <a name="l01168"></a>01168 {
  1045. <a name="l01169"></a>01169 Bmin[i] += b;
  1046. <a name="l01170"></a>01170 Bmax[i] += a;
  1047. <a name="l01171"></a>01171 }
  1048. <a name="l01172"></a>01172 }
  1049. <a name="l01173"></a>01173 }
  1050. <a name="l01174"></a>01174
  1051. <a name="l01175"></a>01175 box.<a class="code" href="classirr_1_1core_1_1aabbox3d.html#a7501c7df834939fa25e5f70b8527e7b5" title="The near edge.">MinEdge</a>.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a> = Bmin[0];
  1052. <a name="l01176"></a>01176 box.<a class="code" href="classirr_1_1core_1_1aabbox3d.html#a7501c7df834939fa25e5f70b8527e7b5" title="The near edge.">MinEdge</a>.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a> = Bmin[1];
  1053. <a name="l01177"></a>01177 box.<a class="code" href="classirr_1_1core_1_1aabbox3d.html#a7501c7df834939fa25e5f70b8527e7b5" title="The near edge.">MinEdge</a>.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a> = Bmin[2];
  1054. <a name="l01178"></a>01178
  1055. <a name="l01179"></a>01179 box.<a class="code" href="classirr_1_1core_1_1aabbox3d.html#a5aad7217e8189f09dde3ec4a69e4ac92" title="The far edge.">MaxEdge</a>.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a> = Bmax[0];
  1056. <a name="l01180"></a>01180 box.<a class="code" href="classirr_1_1core_1_1aabbox3d.html#a5aad7217e8189f09dde3ec4a69e4ac92" title="The far edge.">MaxEdge</a>.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a> = Bmax[1];
  1057. <a name="l01181"></a>01181 box.<a class="code" href="classirr_1_1core_1_1aabbox3d.html#a5aad7217e8189f09dde3ec4a69e4ac92" title="The far edge.">MaxEdge</a>.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a> = Bmax[2];
  1058. <a name="l01182"></a>01182 }
  1059. <a name="l01183"></a>01183
  1060. <a name="l01184"></a>01184
  1061. <a name="l01186"></a>01186 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  1062. <a name="l01187"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a1e1f04cdf57dc76be2875427498a0d62">01187</a> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a1e1f04cdf57dc76be2875427498a0d62" title="Multiplies this matrix by a 1x4 matrix.">CMatrix4&lt;T&gt;::multiplyWith1x4Matrix</a>(T* matrix)<span class="keyword"> const</span>
  1063. <a name="l01188"></a>01188 <span class="keyword"> </span>{
  1064. <a name="l01189"></a>01189 <span class="comment">/*</span>
  1065. <a name="l01190"></a>01190 <span class="comment"> 0 1 2 3</span>
  1066. <a name="l01191"></a>01191 <span class="comment"> 4 5 6 7</span>
  1067. <a name="l01192"></a>01192 <span class="comment"> 8 9 10 11</span>
  1068. <a name="l01193"></a>01193 <span class="comment"> 12 13 14 15</span>
  1069. <a name="l01194"></a>01194 <span class="comment"> */</span>
  1070. <a name="l01195"></a>01195
  1071. <a name="l01196"></a>01196 T mat[4];
  1072. <a name="l01197"></a>01197 mat[0] = matrix[0];
  1073. <a name="l01198"></a>01198 mat[1] = matrix[1];
  1074. <a name="l01199"></a>01199 mat[2] = matrix[2];
  1075. <a name="l01200"></a>01200 mat[3] = matrix[3];
  1076. <a name="l01201"></a>01201
  1077. <a name="l01202"></a>01202 matrix[0] = M[0]*mat[0] + M[4]*mat[1] + M[8]*mat[2] + M[12]*mat[3];
  1078. <a name="l01203"></a>01203 matrix[1] = M[1]*mat[0] + M[5]*mat[1] + M[9]*mat[2] + M[13]*mat[3];
  1079. <a name="l01204"></a>01204 matrix[2] = M[2]*mat[0] + M[6]*mat[1] + M[10]*mat[2] + M[14]*mat[3];
  1080. <a name="l01205"></a>01205 matrix[3] = M[3]*mat[0] + M[7]*mat[1] + M[11]*mat[2] + M[15]*mat[3];
  1081. <a name="l01206"></a>01206 }
  1082. <a name="l01207"></a>01207
  1083. <a name="l01208"></a>01208 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  1084. <a name="l01209"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a83bf069639e0538f047041ae51042907">01209</a> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a83bf069639e0538f047041ae51042907" title="Translate a vector by the inverse of the translation part of this matrix.">CMatrix4&lt;T&gt;::inverseTranslateVect</a>( <a class="code" href="classirr_1_1core_1_1vector3d.html">vector3df</a>&amp; vect )<span class="keyword"> const</span>
  1085. <a name="l01210"></a>01210 <span class="keyword"> </span>{
  1086. <a name="l01211"></a>01211 vect.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a> = vect.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a>-M[12];
  1087. <a name="l01212"></a>01212 vect.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a> = vect.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a>-M[13];
  1088. <a name="l01213"></a>01213 vect.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a> = vect.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a>-M[14];
  1089. <a name="l01214"></a>01214 }
  1090. <a name="l01215"></a>01215
  1091. <a name="l01216"></a>01216 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  1092. <a name="l01217"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a587cb77fd7de7a13771c96a90c4f3de0">01217</a> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a587cb77fd7de7a13771c96a90c4f3de0" title="Translate a vector by the translation part of this matrix.">CMatrix4&lt;T&gt;::translateVect</a>( <a class="code" href="classirr_1_1core_1_1vector3d.html">vector3df</a>&amp; vect )<span class="keyword"> const</span>
  1093. <a name="l01218"></a>01218 <span class="keyword"> </span>{
  1094. <a name="l01219"></a>01219 vect.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a> = vect.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a>+M[12];
  1095. <a name="l01220"></a>01220 vect.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a> = vect.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a>+M[13];
  1096. <a name="l01221"></a>01221 vect.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a> = vect.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a>+M[14];
  1097. <a name="l01222"></a>01222 }
  1098. <a name="l01223"></a>01223
  1099. <a name="l01224"></a>01224
  1100. <a name="l01225"></a>01225 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  1101. <a name="l01226"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a33c110cd75fdddb840a990ab52f10900">01226</a> <span class="keyword">inline</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a33c110cd75fdddb840a990ab52f10900" title="Gets the inversed matrix of this one.">CMatrix4&lt;T&gt;::getInverse</a>(<a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; out)<span class="keyword"> const</span>
  1102. <a name="l01227"></a>01227 <span class="keyword"> </span>{
  1103. <a name="l01231"></a>01231
  1104. <a name="l01232"></a>01232 <span class="preprocessor">#if defined ( USE_MATRIX_TEST )</span>
  1105. <a name="l01233"></a>01233 <span class="preprocessor"></span> <span class="keywordflow">if</span> ( this-&gt;<a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a24e7bc5d302f6c0cb11bad0771a40826" title="Returns true if the matrix is the identity matrix.">isIdentity</a>() )
  1106. <a name="l01234"></a>01234 {
  1107. <a name="l01235"></a>01235 out=*<span class="keyword">this</span>;
  1108. <a name="l01236"></a>01236 <span class="keywordflow">return</span> <span class="keyword">true</span>;
  1109. <a name="l01237"></a>01237 }
  1110. <a name="l01238"></a>01238 <span class="preprocessor">#endif</span>
  1111. <a name="l01239"></a>01239 <span class="preprocessor"></span> <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a> &amp;m = *<span class="keyword">this</span>;
  1112. <a name="l01240"></a>01240
  1113. <a name="l01241"></a>01241 <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> d = (m(0, 0) * m(1, 1) - m(0, 1) * m(1, 0)) * (m(2, 2) * m(3, 3) - m(2, 3) * m(3, 2)) -
  1114. <a name="l01242"></a>01242 (m(0, 0) * m(1, 2) - m(0, 2) * m(1, 0)) * (m(2, 1) * m(3, 3) - m(2, 3) * m(3, 1)) +
  1115. <a name="l01243"></a>01243 (m(0, 0) * m(1, 3) - m(0, 3) * m(1, 0)) * (m(2, 1) * m(3, 2) - m(2, 2) * m(3, 1)) +
  1116. <a name="l01244"></a>01244 (m(0, 1) * m(1, 2) - m(0, 2) * m(1, 1)) * (m(2, 0) * m(3, 3) - m(2, 3) * m(3, 0)) -
  1117. <a name="l01245"></a>01245 (m(0, 1) * m(1, 3) - m(0, 3) * m(1, 1)) * (m(2, 0) * m(3, 2) - m(2, 2) * m(3, 0)) +
  1118. <a name="l01246"></a>01246 (m(0, 2) * m(1, 3) - m(0, 3) * m(1, 2)) * (m(2, 0) * m(3, 1) - m(2, 1) * m(3, 0));
  1119. <a name="l01247"></a>01247
  1120. <a name="l01248"></a>01248 <span class="keywordflow">if</span>( <a class="code" href="namespaceirr_1_1core.html#afc24e6ba26469ec7ca7001ed272dc3b2" title="returns if a equals zero, taking rounding errors into account">core::iszero</a> ( d ) )
  1121. <a name="l01249"></a>01249 <span class="keywordflow">return</span> <span class="keyword">false</span>;
  1122. <a name="l01250"></a>01250
  1123. <a name="l01251"></a>01251 d = <a class="code" href="namespaceirr_1_1core.html#aa01390f49052dfe07e16ee6c5233f4eb">core::reciprocal</a> ( d );
  1124. <a name="l01252"></a>01252
  1125. <a name="l01253"></a>01253 out(0, 0) = d * (m(1, 1) * (m(2, 2) * m(3, 3) - m(2, 3) * m(3, 2)) +
  1126. <a name="l01254"></a>01254 m(1, 2) * (m(2, 3) * m(3, 1) - m(2, 1) * m(3, 3)) +
  1127. <a name="l01255"></a>01255 m(1, 3) * (m(2, 1) * m(3, 2) - m(2, 2) * m(3, 1)));
  1128. <a name="l01256"></a>01256 out(0, 1) = d * (m(2, 1) * (m(0, 2) * m(3, 3) - m(0, 3) * m(3, 2)) +
  1129. <a name="l01257"></a>01257 m(2, 2) * (m(0, 3) * m(3, 1) - m(0, 1) * m(3, 3)) +
  1130. <a name="l01258"></a>01258 m(2, 3) * (m(0, 1) * m(3, 2) - m(0, 2) * m(3, 1)));
  1131. <a name="l01259"></a>01259 out(0, 2) = d * (m(3, 1) * (m(0, 2) * m(1, 3) - m(0, 3) * m(1, 2)) +
  1132. <a name="l01260"></a>01260 m(3, 2) * (m(0, 3) * m(1, 1) - m(0, 1) * m(1, 3)) +
  1133. <a name="l01261"></a>01261 m(3, 3) * (m(0, 1) * m(1, 2) - m(0, 2) * m(1, 1)));
  1134. <a name="l01262"></a>01262 out(0, 3) = d * (m(0, 1) * (m(1, 3) * m(2, 2) - m(1, 2) * m(2, 3)) +
  1135. <a name="l01263"></a>01263 m(0, 2) * (m(1, 1) * m(2, 3) - m(1, 3) * m(2, 1)) +
  1136. <a name="l01264"></a>01264 m(0, 3) * (m(1, 2) * m(2, 1) - m(1, 1) * m(2, 2)));
  1137. <a name="l01265"></a>01265 out(1, 0) = d * (m(1, 2) * (m(2, 0) * m(3, 3) - m(2, 3) * m(3, 0)) +
  1138. <a name="l01266"></a>01266 m(1, 3) * (m(2, 2) * m(3, 0) - m(2, 0) * m(3, 2)) +
  1139. <a name="l01267"></a>01267 m(1, 0) * (m(2, 3) * m(3, 2) - m(2, 2) * m(3, 3)));
  1140. <a name="l01268"></a>01268 out(1, 1) = d * (m(2, 2) * (m(0, 0) * m(3, 3) - m(0, 3) * m(3, 0)) +
  1141. <a name="l01269"></a>01269 m(2, 3) * (m(0, 2) * m(3, 0) - m(0, 0) * m(3, 2)) +
  1142. <a name="l01270"></a>01270 m(2, 0) * (m(0, 3) * m(3, 2) - m(0, 2) * m(3, 3)));
  1143. <a name="l01271"></a>01271 out(1, 2) = d * (m(3, 2) * (m(0, 0) * m(1, 3) - m(0, 3) * m(1, 0)) +
  1144. <a name="l01272"></a>01272 m(3, 3) * (m(0, 2) * m(1, 0) - m(0, 0) * m(1, 2)) +
  1145. <a name="l01273"></a>01273 m(3, 0) * (m(0, 3) * m(1, 2) - m(0, 2) * m(1, 3)));
  1146. <a name="l01274"></a>01274 out(1, 3) = d * (m(0, 2) * (m(1, 3) * m(2, 0) - m(1, 0) * m(2, 3)) +
  1147. <a name="l01275"></a>01275 m(0, 3) * (m(1, 0) * m(2, 2) - m(1, 2) * m(2, 0)) +
  1148. <a name="l01276"></a>01276 m(0, 0) * (m(1, 2) * m(2, 3) - m(1, 3) * m(2, 2)));
  1149. <a name="l01277"></a>01277 out(2, 0) = d * (m(1, 3) * (m(2, 0) * m(3, 1) - m(2, 1) * m(3, 0)) +
  1150. <a name="l01278"></a>01278 m(1, 0) * (m(2, 1) * m(3, 3) - m(2, 3) * m(3, 1)) +
  1151. <a name="l01279"></a>01279 m(1, 1) * (m(2, 3) * m(3, 0) - m(2, 0) * m(3, 3)));
  1152. <a name="l01280"></a>01280 out(2, 1) = d * (m(2, 3) * (m(0, 0) * m(3, 1) - m(0, 1) * m(3, 0)) +
  1153. <a name="l01281"></a>01281 m(2, 0) * (m(0, 1) * m(3, 3) - m(0, 3) * m(3, 1)) +
  1154. <a name="l01282"></a>01282 m(2, 1) * (m(0, 3) * m(3, 0) - m(0, 0) * m(3, 3)));
  1155. <a name="l01283"></a>01283 out(2, 2) = d * (m(3, 3) * (m(0, 0) * m(1, 1) - m(0, 1) * m(1, 0)) +
  1156. <a name="l01284"></a>01284 m(3, 0) * (m(0, 1) * m(1, 3) - m(0, 3) * m(1, 1)) +
  1157. <a name="l01285"></a>01285 m(3, 1) * (m(0, 3) * m(1, 0) - m(0, 0) * m(1, 3)));
  1158. <a name="l01286"></a>01286 out(2, 3) = d * (m(0, 3) * (m(1, 1) * m(2, 0) - m(1, 0) * m(2, 1)) +
  1159. <a name="l01287"></a>01287 m(0, 0) * (m(1, 3) * m(2, 1) - m(1, 1) * m(2, 3)) +
  1160. <a name="l01288"></a>01288 m(0, 1) * (m(1, 0) * m(2, 3) - m(1, 3) * m(2, 0)));
  1161. <a name="l01289"></a>01289 out(3, 0) = d * (m(1, 0) * (m(2, 2) * m(3, 1) - m(2, 1) * m(3, 2)) +
  1162. <a name="l01290"></a>01290 m(1, 1) * (m(2, 0) * m(3, 2) - m(2, 2) * m(3, 0)) +
  1163. <a name="l01291"></a>01291 m(1, 2) * (m(2, 1) * m(3, 0) - m(2, 0) * m(3, 1)));
  1164. <a name="l01292"></a>01292 out(3, 1) = d * (m(2, 0) * (m(0, 2) * m(3, 1) - m(0, 1) * m(3, 2)) +
  1165. <a name="l01293"></a>01293 m(2, 1) * (m(0, 0) * m(3, 2) - m(0, 2) * m(3, 0)) +
  1166. <a name="l01294"></a>01294 m(2, 2) * (m(0, 1) * m(3, 0) - m(0, 0) * m(3, 1)));
  1167. <a name="l01295"></a>01295 out(3, 2) = d * (m(3, 0) * (m(0, 2) * m(1, 1) - m(0, 1) * m(1, 2)) +
  1168. <a name="l01296"></a>01296 m(3, 1) * (m(0, 0) * m(1, 2) - m(0, 2) * m(1, 0)) +
  1169. <a name="l01297"></a>01297 m(3, 2) * (m(0, 1) * m(1, 0) - m(0, 0) * m(1, 1)));
  1170. <a name="l01298"></a>01298 out(3, 3) = d * (m(0, 0) * (m(1, 1) * m(2, 2) - m(1, 2) * m(2, 1)) +
  1171. <a name="l01299"></a>01299 m(0, 1) * (m(1, 2) * m(2, 0) - m(1, 0) * m(2, 2)) +
  1172. <a name="l01300"></a>01300 m(0, 2) * (m(1, 0) * m(2, 1) - m(1, 1) * m(2, 0)));
  1173. <a name="l01301"></a>01301
  1174. <a name="l01302"></a>01302 <span class="preprocessor">#if defined ( USE_MATRIX_TEST )</span>
  1175. <a name="l01303"></a>01303 <span class="preprocessor"></span> out.definitelyIdentityMatrix = definitelyIdentityMatrix;
  1176. <a name="l01304"></a>01304 <span class="preprocessor">#endif</span>
  1177. <a name="l01305"></a>01305 <span class="preprocessor"></span> <span class="keywordflow">return</span> <span class="keyword">true</span>;
  1178. <a name="l01306"></a>01306 }
  1179. <a name="l01307"></a>01307
  1180. <a name="l01308"></a>01308
  1181. <a name="l01311"></a>01311 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  1182. <a name="l01312"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#af8c024c494998296fc7ed63603d7cb62">01312</a> <span class="keyword">inline</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#af8c024c494998296fc7ed63603d7cb62" title="Inverts a primitive matrix which only contains a translation and a rotation.">CMatrix4&lt;T&gt;::getInversePrimitive</a> ( <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; out )<span class="keyword"> const</span>
  1183. <a name="l01313"></a>01313 <span class="keyword"> </span>{
  1184. <a name="l01314"></a>01314 out.M[0 ] = M[0];
  1185. <a name="l01315"></a>01315 out.M[1 ] = M[4];
  1186. <a name="l01316"></a>01316 out.M[2 ] = M[8];
  1187. <a name="l01317"></a>01317 out.M[3 ] = 0;
  1188. <a name="l01318"></a>01318
  1189. <a name="l01319"></a>01319 out.M[4 ] = M[1];
  1190. <a name="l01320"></a>01320 out.M[5 ] = M[5];
  1191. <a name="l01321"></a>01321 out.M[6 ] = M[9];
  1192. <a name="l01322"></a>01322 out.M[7 ] = 0;
  1193. <a name="l01323"></a>01323
  1194. <a name="l01324"></a>01324 out.M[8 ] = M[2];
  1195. <a name="l01325"></a>01325 out.M[9 ] = M[6];
  1196. <a name="l01326"></a>01326 out.M[10] = M[10];
  1197. <a name="l01327"></a>01327 out.M[11] = 0;
  1198. <a name="l01328"></a>01328
  1199. <a name="l01329"></a>01329 out.M[12] = (T)-(M[12]*M[0] + M[13]*M[1] + M[14]*M[2]);
  1200. <a name="l01330"></a>01330 out.M[13] = (T)-(M[12]*M[4] + M[13]*M[5] + M[14]*M[6]);
  1201. <a name="l01331"></a>01331 out.M[14] = (T)-(M[12]*M[8] + M[13]*M[9] + M[14]*M[10]);
  1202. <a name="l01332"></a>01332 out.M[15] = 1;
  1203. <a name="l01333"></a>01333
  1204. <a name="l01334"></a>01334 <span class="preprocessor">#if defined ( USE_MATRIX_TEST )</span>
  1205. <a name="l01335"></a>01335 <span class="preprocessor"></span> out.definitelyIdentityMatrix = definitelyIdentityMatrix;
  1206. <a name="l01336"></a>01336 <span class="preprocessor">#endif</span>
  1207. <a name="l01337"></a>01337 <span class="preprocessor"></span> <span class="keywordflow">return</span> <span class="keyword">true</span>;
  1208. <a name="l01338"></a>01338 }
  1209. <a name="l01339"></a>01339
  1210. <a name="l01342"></a>01342 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  1211. <a name="l01343"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a3fbface2cb6b959af64f82a5bb17540e">01343</a> <span class="keyword">inline</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a3fbface2cb6b959af64f82a5bb17540e" title="Calculates inverse of matrix. Slow.">CMatrix4&lt;T&gt;::makeInverse</a>()
  1212. <a name="l01344"></a>01344 {
  1213. <a name="l01345"></a>01345 <span class="preprocessor">#if defined ( USE_MATRIX_TEST )</span>
  1214. <a name="l01346"></a>01346 <span class="preprocessor"></span> <span class="keywordflow">if</span> (definitelyIdentityMatrix)
  1215. <a name="l01347"></a>01347 <span class="keywordflow">return</span> <span class="keyword">true</span>;
  1216. <a name="l01348"></a>01348 <span class="preprocessor">#endif</span>
  1217. <a name="l01349"></a>01349 <span class="preprocessor"></span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a> temp ( <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a7bb79712227617f706ed57a34f3eb4fea3566901f796f109f56c30a682ec132b3">EM4CONST_NOTHING</a> );
  1218. <a name="l01350"></a>01350
  1219. <a name="l01351"></a>01351 <span class="keywordflow">if</span> (<a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a33c110cd75fdddb840a990ab52f10900" title="Gets the inversed matrix of this one.">getInverse</a>(temp))
  1220. <a name="l01352"></a>01352 {
  1221. <a name="l01353"></a>01353 *<span class="keyword">this</span> = temp;
  1222. <a name="l01354"></a>01354 <span class="keywordflow">return</span> <span class="keyword">true</span>;
  1223. <a name="l01355"></a>01355 }
  1224. <a name="l01356"></a>01356
  1225. <a name="l01357"></a>01357 <span class="keywordflow">return</span> <span class="keyword">false</span>;
  1226. <a name="l01358"></a>01358 }
  1227. <a name="l01359"></a>01359
  1228. <a name="l01360"></a>01360
  1229. <a name="l01361"></a>01361 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  1230. <a name="l01362"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a47571eb3acae9a6aa330a03edcea7896">01362</a> <span class="keyword">inline</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a47571eb3acae9a6aa330a03edcea7896" title="Sets this matrix equal to the other matrix.">CMatrix4&lt;T&gt;::operator=</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a> &amp;other)
  1231. <a name="l01363"></a>01363 {
  1232. <a name="l01364"></a>01364 <span class="keywordflow">if</span> (<span class="keyword">this</span>==&amp;other)
  1233. <a name="l01365"></a>01365 <span class="keywordflow">return</span> *<span class="keyword">this</span>;
  1234. <a name="l01366"></a>01366 memcpy(M, other.M, 16*<span class="keyword">sizeof</span>(T));
  1235. <a name="l01367"></a>01367 <span class="preprocessor">#if defined ( USE_MATRIX_TEST )</span>
  1236. <a name="l01368"></a>01368 <span class="preprocessor"></span> definitelyIdentityMatrix=other.definitelyIdentityMatrix;
  1237. <a name="l01369"></a>01369 <span class="preprocessor">#endif</span>
  1238. <a name="l01370"></a>01370 <span class="preprocessor"></span> <span class="keywordflow">return</span> *<span class="keyword">this</span>;
  1239. <a name="l01371"></a>01371 }
  1240. <a name="l01372"></a>01372
  1241. <a name="l01373"></a>01373
  1242. <a name="l01374"></a>01374 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  1243. <a name="l01375"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#aa77c0ec30f4e42f7281392440898e9e3">01375</a> <span class="keyword">inline</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a47571eb3acae9a6aa330a03edcea7896" title="Sets this matrix equal to the other matrix.">CMatrix4&lt;T&gt;::operator=</a>(<span class="keyword">const</span> T&amp; scalar)
  1244. <a name="l01376"></a>01376 {
  1245. <a name="l01377"></a>01377 <span class="keywordflow">for</span> (<a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> i = 0; i &lt; 16; ++i)
  1246. <a name="l01378"></a>01378 M[i]=scalar;
  1247. <a name="l01379"></a>01379
  1248. <a name="l01380"></a>01380 <span class="preprocessor">#if defined ( USE_MATRIX_TEST )</span>
  1249. <a name="l01381"></a>01381 <span class="preprocessor"></span> definitelyIdentityMatrix=<span class="keyword">false</span>;
  1250. <a name="l01382"></a>01382 <span class="preprocessor">#endif</span>
  1251. <a name="l01383"></a>01383 <span class="preprocessor"></span> <span class="keywordflow">return</span> *<span class="keyword">this</span>;
  1252. <a name="l01384"></a>01384 }
  1253. <a name="l01385"></a>01385
  1254. <a name="l01386"></a>01386
  1255. <a name="l01387"></a>01387 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  1256. <a name="l01388"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a81029252a2a83ef4647f5d8a02cf62b5">01388</a> <span class="keyword">inline</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a81029252a2a83ef4647f5d8a02cf62b5" title="Returns true if other matrix is equal to this matrix.">CMatrix4&lt;T&gt;::operator==</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a> &amp;other)<span class="keyword"> const</span>
  1257. <a name="l01389"></a>01389 <span class="keyword"> </span>{
  1258. <a name="l01390"></a>01390 <span class="preprocessor">#if defined ( USE_MATRIX_TEST )</span>
  1259. <a name="l01391"></a>01391 <span class="preprocessor"></span> <span class="keywordflow">if</span> (definitelyIdentityMatrix &amp;&amp; other.definitelyIdentityMatrix)
  1260. <a name="l01392"></a>01392 <span class="keywordflow">return</span> <span class="keyword">true</span>;
  1261. <a name="l01393"></a>01393 <span class="preprocessor">#endif</span>
  1262. <a name="l01394"></a>01394 <span class="preprocessor"></span> <span class="keywordflow">for</span> (<a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> i = 0; i &lt; 16; ++i)
  1263. <a name="l01395"></a>01395 <span class="keywordflow">if</span> (M[i] != other.M[i])
  1264. <a name="l01396"></a>01396 <span class="keywordflow">return</span> <span class="keyword">false</span>;
  1265. <a name="l01397"></a>01397
  1266. <a name="l01398"></a>01398 <span class="keywordflow">return</span> <span class="keyword">true</span>;
  1267. <a name="l01399"></a>01399 }
  1268. <a name="l01400"></a>01400
  1269. <a name="l01401"></a>01401
  1270. <a name="l01402"></a>01402 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  1271. <a name="l01403"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a99b4c127f31033b5f7314b98164b99ed">01403</a> <span class="keyword">inline</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a99b4c127f31033b5f7314b98164b99ed" title="Returns true if other matrix is not equal to this matrix.">CMatrix4&lt;T&gt;::operator!=</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a> &amp;other)<span class="keyword"> const</span>
  1272. <a name="l01404"></a>01404 <span class="keyword"> </span>{
  1273. <a name="l01405"></a>01405 <span class="keywordflow">return</span> !(*<span class="keyword">this</span> == other);
  1274. <a name="l01406"></a>01406 }
  1275. <a name="l01407"></a>01407
  1276. <a name="l01408"></a>01408
  1277. <a name="l01409"></a>01409 <span class="comment">// Builds a right-handed perspective projection matrix based on a field of view</span>
  1278. <a name="l01410"></a>01410 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  1279. <a name="l01411"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a5bea6c6f5479720841cea61651e35879">01411</a> <span class="keyword">inline</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a5bea6c6f5479720841cea61651e35879" title="Builds a right-handed perspective projection matrix based on a field of view.">CMatrix4&lt;T&gt;::buildProjectionMatrixPerspectiveFovRH</a>(
  1280. <a name="l01412"></a>01412 <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> fieldOfViewRadians, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> aspectRatio, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> zNear, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> zFar)
  1281. <a name="l01413"></a>01413 {
  1282. <a name="l01414"></a>01414 <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a1325b02603ad449f92c68fc640af9b28" title="64 bit floating point variable.">f64</a> h = <a class="code" href="namespaceirr_1_1core.html#aa01390f49052dfe07e16ee6c5233f4eb">reciprocal</a>(tan(fieldOfViewRadians*0.5));
  1283. <a name="l01415"></a>01415 <a class="code" href="irr_types_8h.html#a12f3b5fd18ca108f90c5c74db602267e" title="define a break macro for debugging.">_IRR_DEBUG_BREAK_IF</a>(aspectRatio==0.f); <span class="comment">//divide by zero</span>
  1284. <a name="l01416"></a>01416 <span class="keyword">const</span> T w = h / aspectRatio;
  1285. <a name="l01417"></a>01417
  1286. <a name="l01418"></a>01418 <a class="code" href="irr_types_8h.html#a12f3b5fd18ca108f90c5c74db602267e" title="define a break macro for debugging.">_IRR_DEBUG_BREAK_IF</a>(zNear==zFar); <span class="comment">//divide by zero</span>
  1287. <a name="l01419"></a>01419 M[0] = w;
  1288. <a name="l01420"></a>01420 M[1] = 0;
  1289. <a name="l01421"></a>01421 M[2] = 0;
  1290. <a name="l01422"></a>01422 M[3] = 0;
  1291. <a name="l01423"></a>01423
  1292. <a name="l01424"></a>01424 M[4] = 0;
  1293. <a name="l01425"></a>01425 M[5] = (T)h;
  1294. <a name="l01426"></a>01426 M[6] = 0;
  1295. <a name="l01427"></a>01427 M[7] = 0;
  1296. <a name="l01428"></a>01428
  1297. <a name="l01429"></a>01429 M[8] = 0;
  1298. <a name="l01430"></a>01430 M[9] = 0;
  1299. <a name="l01431"></a>01431 M[10] = (T)(zFar/(zNear-zFar)); <span class="comment">// DirectX version</span>
  1300. <a name="l01432"></a>01432 <span class="comment">// M[10] = (T)(zFar+zNear/(zNear-zFar)); // OpenGL version</span>
  1301. <a name="l01433"></a>01433 M[11] = -1;
  1302. <a name="l01434"></a>01434
  1303. <a name="l01435"></a>01435 M[12] = 0;
  1304. <a name="l01436"></a>01436 M[13] = 0;
  1305. <a name="l01437"></a>01437 M[14] = (T)(zNear*zFar/(zNear-zFar)); <span class="comment">// DirectX version</span>
  1306. <a name="l01438"></a>01438 <span class="comment">// M[14] = (T)(2.0f*zNear*zFar/(zNear-zFar)); // OpenGL version</span>
  1307. <a name="l01439"></a>01439 M[15] = 0;
  1308. <a name="l01440"></a>01440
  1309. <a name="l01441"></a>01441 <span class="preprocessor">#if defined ( USE_MATRIX_TEST )</span>
  1310. <a name="l01442"></a>01442 <span class="preprocessor"></span> definitelyIdentityMatrix=<span class="keyword">false</span>;
  1311. <a name="l01443"></a>01443 <span class="preprocessor">#endif</span>
  1312. <a name="l01444"></a>01444 <span class="preprocessor"></span> <span class="keywordflow">return</span> *<span class="keyword">this</span>;
  1313. <a name="l01445"></a>01445 }
  1314. <a name="l01446"></a>01446
  1315. <a name="l01447"></a>01447
  1316. <a name="l01448"></a>01448 <span class="comment">// Builds a left-handed perspective projection matrix based on a field of view</span>
  1317. <a name="l01449"></a>01449 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  1318. <a name="l01450"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a1895b967a8f8c9d7ad90fe5434f2499f">01450</a> <span class="keyword">inline</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a1895b967a8f8c9d7ad90fe5434f2499f" title="Builds a left-handed perspective projection matrix based on a field of view.">CMatrix4&lt;T&gt;::buildProjectionMatrixPerspectiveFovLH</a>(
  1319. <a name="l01451"></a>01451 <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> fieldOfViewRadians, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> aspectRatio, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> zNear, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> zFar)
  1320. <a name="l01452"></a>01452 {
  1321. <a name="l01453"></a>01453 <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a1325b02603ad449f92c68fc640af9b28" title="64 bit floating point variable.">f64</a> h = <a class="code" href="namespaceirr_1_1core.html#aa01390f49052dfe07e16ee6c5233f4eb">reciprocal</a>(tan(fieldOfViewRadians*0.5));
  1322. <a name="l01454"></a>01454 <a class="code" href="irr_types_8h.html#a12f3b5fd18ca108f90c5c74db602267e" title="define a break macro for debugging.">_IRR_DEBUG_BREAK_IF</a>(aspectRatio==0.f); <span class="comment">//divide by zero</span>
  1323. <a name="l01455"></a>01455 <span class="keyword">const</span> T w = (T)(h / aspectRatio);
  1324. <a name="l01456"></a>01456
  1325. <a name="l01457"></a>01457 <a class="code" href="irr_types_8h.html#a12f3b5fd18ca108f90c5c74db602267e" title="define a break macro for debugging.">_IRR_DEBUG_BREAK_IF</a>(zNear==zFar); <span class="comment">//divide by zero</span>
  1326. <a name="l01458"></a>01458 M[0] = w;
  1327. <a name="l01459"></a>01459 M[1] = 0;
  1328. <a name="l01460"></a>01460 M[2] = 0;
  1329. <a name="l01461"></a>01461 M[3] = 0;
  1330. <a name="l01462"></a>01462
  1331. <a name="l01463"></a>01463 M[4] = 0;
  1332. <a name="l01464"></a>01464 M[5] = (T)h;
  1333. <a name="l01465"></a>01465 M[6] = 0;
  1334. <a name="l01466"></a>01466 M[7] = 0;
  1335. <a name="l01467"></a>01467
  1336. <a name="l01468"></a>01468 M[8] = 0;
  1337. <a name="l01469"></a>01469 M[9] = 0;
  1338. <a name="l01470"></a>01470 M[10] = (T)(zFar/(zFar-zNear));
  1339. <a name="l01471"></a>01471 M[11] = 1;
  1340. <a name="l01472"></a>01472
  1341. <a name="l01473"></a>01473 M[12] = 0;
  1342. <a name="l01474"></a>01474 M[13] = 0;
  1343. <a name="l01475"></a>01475 M[14] = (T)(-zNear*zFar/(zFar-zNear));
  1344. <a name="l01476"></a>01476 M[15] = 0;
  1345. <a name="l01477"></a>01477
  1346. <a name="l01478"></a>01478 <span class="preprocessor">#if defined ( USE_MATRIX_TEST )</span>
  1347. <a name="l01479"></a>01479 <span class="preprocessor"></span> definitelyIdentityMatrix=<span class="keyword">false</span>;
  1348. <a name="l01480"></a>01480 <span class="preprocessor">#endif</span>
  1349. <a name="l01481"></a>01481 <span class="preprocessor"></span> <span class="keywordflow">return</span> *<span class="keyword">this</span>;
  1350. <a name="l01482"></a>01482 }
  1351. <a name="l01483"></a>01483
  1352. <a name="l01484"></a>01484
  1353. <a name="l01485"></a>01485 <span class="comment">// Builds a left-handed orthogonal projection matrix.</span>
  1354. <a name="l01486"></a>01486 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  1355. <a name="l01487"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#ae4a0618e2da724a26a5d8a201a63d8a5">01487</a> <span class="keyword">inline</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#ae4a0618e2da724a26a5d8a201a63d8a5" title="Builds a left-handed orthogonal projection matrix.">CMatrix4&lt;T&gt;::buildProjectionMatrixOrthoLH</a>(
  1356. <a name="l01488"></a>01488 <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> widthOfViewVolume, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> heightOfViewVolume, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> zNear, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> zFar)
  1357. <a name="l01489"></a>01489 {
  1358. <a name="l01490"></a>01490 <a class="code" href="irr_types_8h.html#a12f3b5fd18ca108f90c5c74db602267e" title="define a break macro for debugging.">_IRR_DEBUG_BREAK_IF</a>(widthOfViewVolume==0.f); <span class="comment">//divide by zero</span>
  1359. <a name="l01491"></a>01491 <a class="code" href="irr_types_8h.html#a12f3b5fd18ca108f90c5c74db602267e" title="define a break macro for debugging.">_IRR_DEBUG_BREAK_IF</a>(heightOfViewVolume==0.f); <span class="comment">//divide by zero</span>
  1360. <a name="l01492"></a>01492 <a class="code" href="irr_types_8h.html#a12f3b5fd18ca108f90c5c74db602267e" title="define a break macro for debugging.">_IRR_DEBUG_BREAK_IF</a>(zNear==zFar); <span class="comment">//divide by zero</span>
  1361. <a name="l01493"></a>01493 M[0] = (T)(2/widthOfViewVolume);
  1362. <a name="l01494"></a>01494 M[1] = 0;
  1363. <a name="l01495"></a>01495 M[2] = 0;
  1364. <a name="l01496"></a>01496 M[3] = 0;
  1365. <a name="l01497"></a>01497
  1366. <a name="l01498"></a>01498 M[4] = 0;
  1367. <a name="l01499"></a>01499 M[5] = (T)(2/heightOfViewVolume);
  1368. <a name="l01500"></a>01500 M[6] = 0;
  1369. <a name="l01501"></a>01501 M[7] = 0;
  1370. <a name="l01502"></a>01502
  1371. <a name="l01503"></a>01503 M[8] = 0;
  1372. <a name="l01504"></a>01504 M[9] = 0;
  1373. <a name="l01505"></a>01505 M[10] = (T)(1/(zFar-zNear));
  1374. <a name="l01506"></a>01506 M[11] = 0;
  1375. <a name="l01507"></a>01507
  1376. <a name="l01508"></a>01508 M[12] = 0;
  1377. <a name="l01509"></a>01509 M[13] = 0;
  1378. <a name="l01510"></a>01510 M[14] = (T)(zNear/(zNear-zFar));
  1379. <a name="l01511"></a>01511 M[15] = 1;
  1380. <a name="l01512"></a>01512
  1381. <a name="l01513"></a>01513 <span class="preprocessor">#if defined ( USE_MATRIX_TEST )</span>
  1382. <a name="l01514"></a>01514 <span class="preprocessor"></span> definitelyIdentityMatrix=<span class="keyword">false</span>;
  1383. <a name="l01515"></a>01515 <span class="preprocessor">#endif</span>
  1384. <a name="l01516"></a>01516 <span class="preprocessor"></span> <span class="keywordflow">return</span> *<span class="keyword">this</span>;
  1385. <a name="l01517"></a>01517 }
  1386. <a name="l01518"></a>01518
  1387. <a name="l01519"></a>01519
  1388. <a name="l01520"></a>01520 <span class="comment">// Builds a right-handed orthogonal projection matrix.</span>
  1389. <a name="l01521"></a>01521 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  1390. <a name="l01522"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#ae7a837a3b2d86bfc830d25c6144b7a46">01522</a> <span class="keyword">inline</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#ae7a837a3b2d86bfc830d25c6144b7a46" title="Builds a right-handed orthogonal projection matrix.">CMatrix4&lt;T&gt;::buildProjectionMatrixOrthoRH</a>(
  1391. <a name="l01523"></a>01523 <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> widthOfViewVolume, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> heightOfViewVolume, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> zNear, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> zFar)
  1392. <a name="l01524"></a>01524 {
  1393. <a name="l01525"></a>01525 <a class="code" href="irr_types_8h.html#a12f3b5fd18ca108f90c5c74db602267e" title="define a break macro for debugging.">_IRR_DEBUG_BREAK_IF</a>(widthOfViewVolume==0.f); <span class="comment">//divide by zero</span>
  1394. <a name="l01526"></a>01526 <a class="code" href="irr_types_8h.html#a12f3b5fd18ca108f90c5c74db602267e" title="define a break macro for debugging.">_IRR_DEBUG_BREAK_IF</a>(heightOfViewVolume==0.f); <span class="comment">//divide by zero</span>
  1395. <a name="l01527"></a>01527 <a class="code" href="irr_types_8h.html#a12f3b5fd18ca108f90c5c74db602267e" title="define a break macro for debugging.">_IRR_DEBUG_BREAK_IF</a>(zNear==zFar); <span class="comment">//divide by zero</span>
  1396. <a name="l01528"></a>01528 M[0] = (T)(2/widthOfViewVolume);
  1397. <a name="l01529"></a>01529 M[1] = 0;
  1398. <a name="l01530"></a>01530 M[2] = 0;
  1399. <a name="l01531"></a>01531 M[3] = 0;
  1400. <a name="l01532"></a>01532
  1401. <a name="l01533"></a>01533 M[4] = 0;
  1402. <a name="l01534"></a>01534 M[5] = (T)(2/heightOfViewVolume);
  1403. <a name="l01535"></a>01535 M[6] = 0;
  1404. <a name="l01536"></a>01536 M[7] = 0;
  1405. <a name="l01537"></a>01537
  1406. <a name="l01538"></a>01538 M[8] = 0;
  1407. <a name="l01539"></a>01539 M[9] = 0;
  1408. <a name="l01540"></a>01540 M[10] = (T)(1/(zNear-zFar));
  1409. <a name="l01541"></a>01541 M[11] = 0;
  1410. <a name="l01542"></a>01542
  1411. <a name="l01543"></a>01543 M[12] = 0;
  1412. <a name="l01544"></a>01544 M[13] = 0;
  1413. <a name="l01545"></a>01545 M[14] = (T)(zNear/(zNear-zFar));
  1414. <a name="l01546"></a>01546 M[15] = -1;
  1415. <a name="l01547"></a>01547
  1416. <a name="l01548"></a>01548 <span class="preprocessor">#if defined ( USE_MATRIX_TEST )</span>
  1417. <a name="l01549"></a>01549 <span class="preprocessor"></span> definitelyIdentityMatrix=<span class="keyword">false</span>;
  1418. <a name="l01550"></a>01550 <span class="preprocessor">#endif</span>
  1419. <a name="l01551"></a>01551 <span class="preprocessor"></span> <span class="keywordflow">return</span> *<span class="keyword">this</span>;
  1420. <a name="l01552"></a>01552 }
  1421. <a name="l01553"></a>01553
  1422. <a name="l01554"></a>01554
  1423. <a name="l01555"></a>01555 <span class="comment">// Builds a right-handed perspective projection matrix.</span>
  1424. <a name="l01556"></a>01556 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  1425. <a name="l01557"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a649a29922f622503399bcb16c97b78b4">01557</a> <span class="keyword">inline</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a649a29922f622503399bcb16c97b78b4" title="Builds a right-handed perspective projection matrix.">CMatrix4&lt;T&gt;::buildProjectionMatrixPerspectiveRH</a>(
  1426. <a name="l01558"></a>01558 <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> widthOfViewVolume, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> heightOfViewVolume, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> zNear, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> zFar)
  1427. <a name="l01559"></a>01559 {
  1428. <a name="l01560"></a>01560 <a class="code" href="irr_types_8h.html#a12f3b5fd18ca108f90c5c74db602267e" title="define a break macro for debugging.">_IRR_DEBUG_BREAK_IF</a>(widthOfViewVolume==0.f); <span class="comment">//divide by zero</span>
  1429. <a name="l01561"></a>01561 <a class="code" href="irr_types_8h.html#a12f3b5fd18ca108f90c5c74db602267e" title="define a break macro for debugging.">_IRR_DEBUG_BREAK_IF</a>(heightOfViewVolume==0.f); <span class="comment">//divide by zero</span>
  1430. <a name="l01562"></a>01562 <a class="code" href="irr_types_8h.html#a12f3b5fd18ca108f90c5c74db602267e" title="define a break macro for debugging.">_IRR_DEBUG_BREAK_IF</a>(zNear==zFar); <span class="comment">//divide by zero</span>
  1431. <a name="l01563"></a>01563 M[0] = (T)(2*zNear/widthOfViewVolume);
  1432. <a name="l01564"></a>01564 M[1] = 0;
  1433. <a name="l01565"></a>01565 M[2] = 0;
  1434. <a name="l01566"></a>01566 M[3] = 0;
  1435. <a name="l01567"></a>01567
  1436. <a name="l01568"></a>01568 M[4] = 0;
  1437. <a name="l01569"></a>01569 M[5] = (T)(2*zNear/heightOfViewVolume);
  1438. <a name="l01570"></a>01570 M[6] = 0;
  1439. <a name="l01571"></a>01571 M[7] = 0;
  1440. <a name="l01572"></a>01572
  1441. <a name="l01573"></a>01573 M[8] = 0;
  1442. <a name="l01574"></a>01574 M[9] = 0;
  1443. <a name="l01575"></a>01575 M[10] = (T)(zFar/(zNear-zFar));
  1444. <a name="l01576"></a>01576 M[11] = -1;
  1445. <a name="l01577"></a>01577
  1446. <a name="l01578"></a>01578 M[12] = 0;
  1447. <a name="l01579"></a>01579 M[13] = 0;
  1448. <a name="l01580"></a>01580 M[14] = (T)(zNear*zFar/(zNear-zFar));
  1449. <a name="l01581"></a>01581 M[15] = 0;
  1450. <a name="l01582"></a>01582
  1451. <a name="l01583"></a>01583 <span class="preprocessor">#if defined ( USE_MATRIX_TEST )</span>
  1452. <a name="l01584"></a>01584 <span class="preprocessor"></span> definitelyIdentityMatrix=<span class="keyword">false</span>;
  1453. <a name="l01585"></a>01585 <span class="preprocessor">#endif</span>
  1454. <a name="l01586"></a>01586 <span class="preprocessor"></span> <span class="keywordflow">return</span> *<span class="keyword">this</span>;
  1455. <a name="l01587"></a>01587 }
  1456. <a name="l01588"></a>01588
  1457. <a name="l01589"></a>01589
  1458. <a name="l01590"></a>01590 <span class="comment">// Builds a left-handed perspective projection matrix.</span>
  1459. <a name="l01591"></a>01591 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  1460. <a name="l01592"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a8306f02451b06f8e6710f23631654086">01592</a> <span class="keyword">inline</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a8306f02451b06f8e6710f23631654086" title="Builds a left-handed perspective projection matrix.">CMatrix4&lt;T&gt;::buildProjectionMatrixPerspectiveLH</a>(
  1461. <a name="l01593"></a>01593 <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> widthOfViewVolume, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> heightOfViewVolume, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> zNear, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> zFar)
  1462. <a name="l01594"></a>01594 {
  1463. <a name="l01595"></a>01595 <a class="code" href="irr_types_8h.html#a12f3b5fd18ca108f90c5c74db602267e" title="define a break macro for debugging.">_IRR_DEBUG_BREAK_IF</a>(widthOfViewVolume==0.f); <span class="comment">//divide by zero</span>
  1464. <a name="l01596"></a>01596 <a class="code" href="irr_types_8h.html#a12f3b5fd18ca108f90c5c74db602267e" title="define a break macro for debugging.">_IRR_DEBUG_BREAK_IF</a>(heightOfViewVolume==0.f); <span class="comment">//divide by zero</span>
  1465. <a name="l01597"></a>01597 <a class="code" href="irr_types_8h.html#a12f3b5fd18ca108f90c5c74db602267e" title="define a break macro for debugging.">_IRR_DEBUG_BREAK_IF</a>(zNear==zFar); <span class="comment">//divide by zero</span>
  1466. <a name="l01598"></a>01598 M[0] = (T)(2*zNear/widthOfViewVolume);
  1467. <a name="l01599"></a>01599 M[1] = 0;
  1468. <a name="l01600"></a>01600 M[2] = 0;
  1469. <a name="l01601"></a>01601 M[3] = 0;
  1470. <a name="l01602"></a>01602
  1471. <a name="l01603"></a>01603 M[4] = 0;
  1472. <a name="l01604"></a>01604 M[5] = (T)(2*zNear/heightOfViewVolume);
  1473. <a name="l01605"></a>01605 M[6] = 0;
  1474. <a name="l01606"></a>01606 M[7] = 0;
  1475. <a name="l01607"></a>01607
  1476. <a name="l01608"></a>01608 M[8] = 0;
  1477. <a name="l01609"></a>01609 M[9] = 0;
  1478. <a name="l01610"></a>01610 M[10] = (T)(zFar/(zFar-zNear));
  1479. <a name="l01611"></a>01611 M[11] = 1;
  1480. <a name="l01612"></a>01612
  1481. <a name="l01613"></a>01613 M[12] = 0;
  1482. <a name="l01614"></a>01614 M[13] = 0;
  1483. <a name="l01615"></a>01615 M[14] = (T)(zNear*zFar/(zNear-zFar));
  1484. <a name="l01616"></a>01616 M[15] = 0;
  1485. <a name="l01617"></a>01617 <span class="preprocessor">#if defined ( USE_MATRIX_TEST )</span>
  1486. <a name="l01618"></a>01618 <span class="preprocessor"></span> definitelyIdentityMatrix=<span class="keyword">false</span>;
  1487. <a name="l01619"></a>01619 <span class="preprocessor">#endif</span>
  1488. <a name="l01620"></a>01620 <span class="preprocessor"></span> <span class="keywordflow">return</span> *<span class="keyword">this</span>;
  1489. <a name="l01621"></a>01621 }
  1490. <a name="l01622"></a>01622
  1491. <a name="l01623"></a>01623
  1492. <a name="l01624"></a>01624 <span class="comment">// Builds a matrix that flattens geometry into a plane.</span>
  1493. <a name="l01625"></a>01625 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  1494. <a name="l01626"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a583d0ece1d80f69101660e1cbe441768">01626</a> <span class="keyword">inline</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a583d0ece1d80f69101660e1cbe441768" title="Builds a matrix that flattens geometry into a plane.">CMatrix4&lt;T&gt;::buildShadowMatrix</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; light, <a class="code" href="classirr_1_1core_1_1plane3d.html">core::plane3df</a> plane, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> point)
  1495. <a name="l01627"></a>01627 {
  1496. <a name="l01628"></a>01628 plane.<a class="code" href="classirr_1_1core_1_1plane3d.html#a932ca6e90e55cdceedb4f15ab706b719" title="Normal vector of the plane.">Normal</a>.<a class="code" href="classirr_1_1core_1_1vector3d.html#a84a1861464ef70e6965c146732103c09" title="Normalizes the vector.">normalize</a>();
  1497. <a name="l01629"></a>01629 <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> d = plane.<a class="code" href="classirr_1_1core_1_1plane3d.html#a932ca6e90e55cdceedb4f15ab706b719" title="Normal vector of the plane.">Normal</a>.<a class="code" href="classirr_1_1core_1_1vector3d.html#a0b247d39047c0e51ff16d0118bb396ab" title="Get the dot product with another vector.">dotProduct</a>(light);
  1498. <a name="l01630"></a>01630
  1499. <a name="l01631"></a>01631 M[ 0] = (T)(-plane.<a class="code" href="classirr_1_1core_1_1plane3d.html#a932ca6e90e55cdceedb4f15ab706b719" title="Normal vector of the plane.">Normal</a>.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a> * light.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a> + d);
  1500. <a name="l01632"></a>01632 M[ 1] = (T)(-plane.<a class="code" href="classirr_1_1core_1_1plane3d.html#a932ca6e90e55cdceedb4f15ab706b719" title="Normal vector of the plane.">Normal</a>.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a> * light.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a>);
  1501. <a name="l01633"></a>01633 M[ 2] = (T)(-plane.<a class="code" href="classirr_1_1core_1_1plane3d.html#a932ca6e90e55cdceedb4f15ab706b719" title="Normal vector of the plane.">Normal</a>.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a> * light.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a>);
  1502. <a name="l01634"></a>01634 M[ 3] = (T)(-plane.<a class="code" href="classirr_1_1core_1_1plane3d.html#a932ca6e90e55cdceedb4f15ab706b719" title="Normal vector of the plane.">Normal</a>.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a> * point);
  1503. <a name="l01635"></a>01635
  1504. <a name="l01636"></a>01636 M[ 4] = (T)(-plane.<a class="code" href="classirr_1_1core_1_1plane3d.html#a932ca6e90e55cdceedb4f15ab706b719" title="Normal vector of the plane.">Normal</a>.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a> * light.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a>);
  1505. <a name="l01637"></a>01637 M[ 5] = (T)(-plane.<a class="code" href="classirr_1_1core_1_1plane3d.html#a932ca6e90e55cdceedb4f15ab706b719" title="Normal vector of the plane.">Normal</a>.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a> * light.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a> + d);
  1506. <a name="l01638"></a>01638 M[ 6] = (T)(-plane.<a class="code" href="classirr_1_1core_1_1plane3d.html#a932ca6e90e55cdceedb4f15ab706b719" title="Normal vector of the plane.">Normal</a>.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a> * light.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a>);
  1507. <a name="l01639"></a>01639 M[ 7] = (T)(-plane.<a class="code" href="classirr_1_1core_1_1plane3d.html#a932ca6e90e55cdceedb4f15ab706b719" title="Normal vector of the plane.">Normal</a>.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a> * point);
  1508. <a name="l01640"></a>01640
  1509. <a name="l01641"></a>01641 M[ 8] = (T)(-plane.<a class="code" href="classirr_1_1core_1_1plane3d.html#a932ca6e90e55cdceedb4f15ab706b719" title="Normal vector of the plane.">Normal</a>.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a> * light.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a>);
  1510. <a name="l01642"></a>01642 M[ 9] = (T)(-plane.<a class="code" href="classirr_1_1core_1_1plane3d.html#a932ca6e90e55cdceedb4f15ab706b719" title="Normal vector of the plane.">Normal</a>.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a> * light.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a>);
  1511. <a name="l01643"></a>01643 M[10] = (T)(-plane.<a class="code" href="classirr_1_1core_1_1plane3d.html#a932ca6e90e55cdceedb4f15ab706b719" title="Normal vector of the plane.">Normal</a>.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a> * light.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a> + d);
  1512. <a name="l01644"></a>01644 M[11] = (T)(-plane.<a class="code" href="classirr_1_1core_1_1plane3d.html#a932ca6e90e55cdceedb4f15ab706b719" title="Normal vector of the plane.">Normal</a>.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a> * point);
  1513. <a name="l01645"></a>01645
  1514. <a name="l01646"></a>01646 M[12] = (T)(-plane.<a class="code" href="classirr_1_1core_1_1plane3d.html#afa304cf77cf1a3aae2351d5add5606a8" title="Distance from origin.">D</a> * light.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a>);
  1515. <a name="l01647"></a>01647 M[13] = (T)(-plane.<a class="code" href="classirr_1_1core_1_1plane3d.html#afa304cf77cf1a3aae2351d5add5606a8" title="Distance from origin.">D</a> * light.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a>);
  1516. <a name="l01648"></a>01648 M[14] = (T)(-plane.<a class="code" href="classirr_1_1core_1_1plane3d.html#afa304cf77cf1a3aae2351d5add5606a8" title="Distance from origin.">D</a> * light.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a>);
  1517. <a name="l01649"></a>01649 M[15] = (T)(-plane.<a class="code" href="classirr_1_1core_1_1plane3d.html#afa304cf77cf1a3aae2351d5add5606a8" title="Distance from origin.">D</a> * point + d);
  1518. <a name="l01650"></a>01650 <span class="preprocessor">#if defined ( USE_MATRIX_TEST )</span>
  1519. <a name="l01651"></a>01651 <span class="preprocessor"></span> definitelyIdentityMatrix=<span class="keyword">false</span>;
  1520. <a name="l01652"></a>01652 <span class="preprocessor">#endif</span>
  1521. <a name="l01653"></a>01653 <span class="preprocessor"></span> <span class="keywordflow">return</span> *<span class="keyword">this</span>;
  1522. <a name="l01654"></a>01654 }
  1523. <a name="l01655"></a>01655
  1524. <a name="l01656"></a>01656 <span class="comment">// Builds a left-handed look-at matrix.</span>
  1525. <a name="l01657"></a>01657 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  1526. <a name="l01658"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a78e15297c806006898df58498755ecd4">01658</a> <span class="keyword">inline</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a78e15297c806006898df58498755ecd4" title="Builds a left-handed look-at matrix.">CMatrix4&lt;T&gt;::buildCameraLookAtMatrixLH</a>(
  1527. <a name="l01659"></a>01659 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">vector3df</a>&amp; position,
  1528. <a name="l01660"></a>01660 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">vector3df</a>&amp; target,
  1529. <a name="l01661"></a>01661 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">vector3df</a>&amp; upVector)
  1530. <a name="l01662"></a>01662 {
  1531. <a name="l01663"></a>01663 <a class="code" href="classirr_1_1core_1_1vector3d.html">vector3df</a> zaxis = target - position;
  1532. <a name="l01664"></a>01664 zaxis.<a class="code" href="classirr_1_1core_1_1vector3d.html#a84a1861464ef70e6965c146732103c09" title="Normalizes the vector.">normalize</a>();
  1533. <a name="l01665"></a>01665
  1534. <a name="l01666"></a>01666 <a class="code" href="classirr_1_1core_1_1vector3d.html">vector3df</a> xaxis = upVector.<a class="code" href="classirr_1_1core_1_1vector3d.html#aa2470a12e1ef53f440c95df6249e9aa4" title="Calculates the cross product with another vector.">crossProduct</a>(zaxis);
  1535. <a name="l01667"></a>01667 xaxis.<a class="code" href="classirr_1_1core_1_1vector3d.html#a84a1861464ef70e6965c146732103c09" title="Normalizes the vector.">normalize</a>();
  1536. <a name="l01668"></a>01668
  1537. <a name="l01669"></a>01669 <a class="code" href="classirr_1_1core_1_1vector3d.html">vector3df</a> yaxis = zaxis.<a class="code" href="classirr_1_1core_1_1vector3d.html#aa2470a12e1ef53f440c95df6249e9aa4" title="Calculates the cross product with another vector.">crossProduct</a>(xaxis);
  1538. <a name="l01670"></a>01670
  1539. <a name="l01671"></a>01671 M[0] = (T)xaxis.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a>;
  1540. <a name="l01672"></a>01672 M[1] = (T)yaxis.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a>;
  1541. <a name="l01673"></a>01673 M[2] = (T)zaxis.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a>;
  1542. <a name="l01674"></a>01674 M[3] = 0;
  1543. <a name="l01675"></a>01675
  1544. <a name="l01676"></a>01676 M[4] = (T)xaxis.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a>;
  1545. <a name="l01677"></a>01677 M[5] = (T)yaxis.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a>;
  1546. <a name="l01678"></a>01678 M[6] = (T)zaxis.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a>;
  1547. <a name="l01679"></a>01679 M[7] = 0;
  1548. <a name="l01680"></a>01680
  1549. <a name="l01681"></a>01681 M[8] = (T)xaxis.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a>;
  1550. <a name="l01682"></a>01682 M[9] = (T)yaxis.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a>;
  1551. <a name="l01683"></a>01683 M[10] = (T)zaxis.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a>;
  1552. <a name="l01684"></a>01684 M[11] = 0;
  1553. <a name="l01685"></a>01685
  1554. <a name="l01686"></a>01686 M[12] = (T)-xaxis.<a class="code" href="classirr_1_1core_1_1vector3d.html#a0b247d39047c0e51ff16d0118bb396ab" title="Get the dot product with another vector.">dotProduct</a>(position);
  1555. <a name="l01687"></a>01687 M[13] = (T)-yaxis.<a class="code" href="classirr_1_1core_1_1vector3d.html#a0b247d39047c0e51ff16d0118bb396ab" title="Get the dot product with another vector.">dotProduct</a>(position);
  1556. <a name="l01688"></a>01688 M[14] = (T)-zaxis.<a class="code" href="classirr_1_1core_1_1vector3d.html#a0b247d39047c0e51ff16d0118bb396ab" title="Get the dot product with another vector.">dotProduct</a>(position);
  1557. <a name="l01689"></a>01689 M[15] = 1;
  1558. <a name="l01690"></a>01690 <span class="preprocessor">#if defined ( USE_MATRIX_TEST )</span>
  1559. <a name="l01691"></a>01691 <span class="preprocessor"></span> definitelyIdentityMatrix=<span class="keyword">false</span>;
  1560. <a name="l01692"></a>01692 <span class="preprocessor">#endif</span>
  1561. <a name="l01693"></a>01693 <span class="preprocessor"></span> <span class="keywordflow">return</span> *<span class="keyword">this</span>;
  1562. <a name="l01694"></a>01694 }
  1563. <a name="l01695"></a>01695
  1564. <a name="l01696"></a>01696
  1565. <a name="l01697"></a>01697 <span class="comment">// Builds a right-handed look-at matrix.</span>
  1566. <a name="l01698"></a>01698 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  1567. <a name="l01699"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a62ebd6002a5018c1096ac368f6be271a">01699</a> <span class="keyword">inline</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a62ebd6002a5018c1096ac368f6be271a" title="Builds a right-handed look-at matrix.">CMatrix4&lt;T&gt;::buildCameraLookAtMatrixRH</a>(
  1568. <a name="l01700"></a>01700 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">vector3df</a>&amp; position,
  1569. <a name="l01701"></a>01701 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">vector3df</a>&amp; target,
  1570. <a name="l01702"></a>01702 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">vector3df</a>&amp; upVector)
  1571. <a name="l01703"></a>01703 {
  1572. <a name="l01704"></a>01704 <a class="code" href="classirr_1_1core_1_1vector3d.html">vector3df</a> zaxis = position - target;
  1573. <a name="l01705"></a>01705 zaxis.<a class="code" href="classirr_1_1core_1_1vector3d.html#a84a1861464ef70e6965c146732103c09" title="Normalizes the vector.">normalize</a>();
  1574. <a name="l01706"></a>01706
  1575. <a name="l01707"></a>01707 <a class="code" href="classirr_1_1core_1_1vector3d.html">vector3df</a> xaxis = upVector.<a class="code" href="classirr_1_1core_1_1vector3d.html#aa2470a12e1ef53f440c95df6249e9aa4" title="Calculates the cross product with another vector.">crossProduct</a>(zaxis);
  1576. <a name="l01708"></a>01708 xaxis.<a class="code" href="classirr_1_1core_1_1vector3d.html#a84a1861464ef70e6965c146732103c09" title="Normalizes the vector.">normalize</a>();
  1577. <a name="l01709"></a>01709
  1578. <a name="l01710"></a>01710 <a class="code" href="classirr_1_1core_1_1vector3d.html">vector3df</a> yaxis = zaxis.<a class="code" href="classirr_1_1core_1_1vector3d.html#aa2470a12e1ef53f440c95df6249e9aa4" title="Calculates the cross product with another vector.">crossProduct</a>(xaxis);
  1579. <a name="l01711"></a>01711
  1580. <a name="l01712"></a>01712 M[0] = (T)xaxis.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a>;
  1581. <a name="l01713"></a>01713 M[1] = (T)yaxis.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a>;
  1582. <a name="l01714"></a>01714 M[2] = (T)zaxis.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a>;
  1583. <a name="l01715"></a>01715 M[3] = 0;
  1584. <a name="l01716"></a>01716
  1585. <a name="l01717"></a>01717 M[4] = (T)xaxis.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a>;
  1586. <a name="l01718"></a>01718 M[5] = (T)yaxis.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a>;
  1587. <a name="l01719"></a>01719 M[6] = (T)zaxis.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a>;
  1588. <a name="l01720"></a>01720 M[7] = 0;
  1589. <a name="l01721"></a>01721
  1590. <a name="l01722"></a>01722 M[8] = (T)xaxis.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a>;
  1591. <a name="l01723"></a>01723 M[9] = (T)yaxis.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a>;
  1592. <a name="l01724"></a>01724 M[10] = (T)zaxis.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a>;
  1593. <a name="l01725"></a>01725 M[11] = 0;
  1594. <a name="l01726"></a>01726
  1595. <a name="l01727"></a>01727 M[12] = (T)-xaxis.<a class="code" href="classirr_1_1core_1_1vector3d.html#a0b247d39047c0e51ff16d0118bb396ab" title="Get the dot product with another vector.">dotProduct</a>(position);
  1596. <a name="l01728"></a>01728 M[13] = (T)-yaxis.<a class="code" href="classirr_1_1core_1_1vector3d.html#a0b247d39047c0e51ff16d0118bb396ab" title="Get the dot product with another vector.">dotProduct</a>(position);
  1597. <a name="l01729"></a>01729 M[14] = (T)-zaxis.<a class="code" href="classirr_1_1core_1_1vector3d.html#a0b247d39047c0e51ff16d0118bb396ab" title="Get the dot product with another vector.">dotProduct</a>(position);
  1598. <a name="l01730"></a>01730 M[15] = 1;
  1599. <a name="l01731"></a>01731 <span class="preprocessor">#if defined ( USE_MATRIX_TEST )</span>
  1600. <a name="l01732"></a>01732 <span class="preprocessor"></span> definitelyIdentityMatrix=<span class="keyword">false</span>;
  1601. <a name="l01733"></a>01733 <span class="preprocessor">#endif</span>
  1602. <a name="l01734"></a>01734 <span class="preprocessor"></span> <span class="keywordflow">return</span> *<span class="keyword">this</span>;
  1603. <a name="l01735"></a>01735 }
  1604. <a name="l01736"></a>01736
  1605. <a name="l01737"></a>01737
  1606. <a name="l01738"></a>01738 <span class="comment">// creates a new matrix as interpolated matrix from this and the passed one.</span>
  1607. <a name="l01739"></a>01739 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  1608. <a name="l01740"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a0c9ed4a87ab8a1340e075490cd9de309">01740</a> <span class="keyword">inline</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a0c9ed4a87ab8a1340e075490cd9de309" title="Creates a new matrix as interpolated matrix from two other ones.">CMatrix4&lt;T&gt;::interpolate</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">core::CMatrix4&lt;T&gt;</a>&amp; b, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> time)<span class="keyword"> const</span>
  1609. <a name="l01741"></a>01741 <span class="keyword"> </span>{
  1610. <a name="l01742"></a>01742 <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a> mat ( <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a7bb79712227617f706ed57a34f3eb4fea3566901f796f109f56c30a682ec132b3">EM4CONST_NOTHING</a> );
  1611. <a name="l01743"></a>01743
  1612. <a name="l01744"></a>01744 <span class="keywordflow">for</span> (<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i=0; i &lt; 16; i += 4)
  1613. <a name="l01745"></a>01745 {
  1614. <a name="l01746"></a>01746 mat.M[i+0] = (T)(M[i+0] + ( b.M[i+0] - M[i+0] ) * time);
  1615. <a name="l01747"></a>01747 mat.M[i+1] = (T)(M[i+1] + ( b.M[i+1] - M[i+1] ) * time);
  1616. <a name="l01748"></a>01748 mat.M[i+2] = (T)(M[i+2] + ( b.M[i+2] - M[i+2] ) * time);
  1617. <a name="l01749"></a>01749 mat.M[i+3] = (T)(M[i+3] + ( b.M[i+3] - M[i+3] ) * time);
  1618. <a name="l01750"></a>01750 }
  1619. <a name="l01751"></a>01751 <span class="keywordflow">return</span> mat;
  1620. <a name="l01752"></a>01752 }
  1621. <a name="l01753"></a>01753
  1622. <a name="l01754"></a>01754
  1623. <a name="l01755"></a>01755 <span class="comment">// returns transposed matrix</span>
  1624. <a name="l01756"></a>01756 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  1625. <a name="l01757"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a83e8a629180ab12262d2e2cf52c7991b">01757</a> <span class="keyword">inline</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a83e8a629180ab12262d2e2cf52c7991b" title="Gets transposed matrix.">CMatrix4&lt;T&gt;::getTransposed</a>()<span class="keyword"> const</span>
  1626. <a name="l01758"></a>01758 <span class="keyword"> </span>{
  1627. <a name="l01759"></a>01759 <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a> t ( <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a7bb79712227617f706ed57a34f3eb4fea3566901f796f109f56c30a682ec132b3">EM4CONST_NOTHING</a> );
  1628. <a name="l01760"></a>01760 <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a83e8a629180ab12262d2e2cf52c7991b" title="Gets transposed matrix.">getTransposed</a> ( t );
  1629. <a name="l01761"></a>01761 <span class="keywordflow">return</span> t;
  1630. <a name="l01762"></a>01762 }
  1631. <a name="l01763"></a>01763
  1632. <a name="l01764"></a>01764
  1633. <a name="l01765"></a>01765 <span class="comment">// returns transposed matrix</span>
  1634. <a name="l01766"></a>01766 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  1635. <a name="l01767"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#abc4f641ad798591424020e38efe21636">01767</a> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a83e8a629180ab12262d2e2cf52c7991b" title="Gets transposed matrix.">CMatrix4&lt;T&gt;::getTransposed</a>( <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; o )<span class="keyword"> const</span>
  1636. <a name="l01768"></a>01768 <span class="keyword"> </span>{
  1637. <a name="l01769"></a>01769 o[ 0] = M[ 0];
  1638. <a name="l01770"></a>01770 o[ 1] = M[ 4];
  1639. <a name="l01771"></a>01771 o[ 2] = M[ 8];
  1640. <a name="l01772"></a>01772 o[ 3] = M[12];
  1641. <a name="l01773"></a>01773
  1642. <a name="l01774"></a>01774 o[ 4] = M[ 1];
  1643. <a name="l01775"></a>01775 o[ 5] = M[ 5];
  1644. <a name="l01776"></a>01776 o[ 6] = M[ 9];
  1645. <a name="l01777"></a>01777 o[ 7] = M[13];
  1646. <a name="l01778"></a>01778
  1647. <a name="l01779"></a>01779 o[ 8] = M[ 2];
  1648. <a name="l01780"></a>01780 o[ 9] = M[ 6];
  1649. <a name="l01781"></a>01781 o[10] = M[10];
  1650. <a name="l01782"></a>01782 o[11] = M[14];
  1651. <a name="l01783"></a>01783
  1652. <a name="l01784"></a>01784 o[12] = M[ 3];
  1653. <a name="l01785"></a>01785 o[13] = M[ 7];
  1654. <a name="l01786"></a>01786 o[14] = M[11];
  1655. <a name="l01787"></a>01787 o[15] = M[15];
  1656. <a name="l01788"></a>01788 <span class="preprocessor">#if defined ( USE_MATRIX_TEST )</span>
  1657. <a name="l01789"></a>01789 <span class="preprocessor"></span> o.definitelyIdentityMatrix=definitelyIdentityMatrix;
  1658. <a name="l01790"></a>01790 <span class="preprocessor">#endif</span>
  1659. <a name="l01791"></a>01791 <span class="preprocessor"></span> }
  1660. <a name="l01792"></a>01792
  1661. <a name="l01793"></a>01793
  1662. <a name="l01794"></a>01794 <span class="comment">// used to scale &lt;-1,-1&gt;&lt;1,1&gt; to viewport</span>
  1663. <a name="l01795"></a>01795 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  1664. <a name="l01796"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a88a7d2f56d4ce637823379de308f673a">01796</a> <span class="keyword">inline</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a88a7d2f56d4ce637823379de308f673a" title="Builds a matrix which transforms a normalized Device Coordinate to Device Coordinates...">CMatrix4&lt;T&gt;::buildNDCToDCMatrix</a>( <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1rect.html">core::rect&lt;s32&gt;</a>&amp; viewport, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> zScale)
  1665. <a name="l01797"></a>01797 {
  1666. <a name="l01798"></a>01798 <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> scaleX = (viewport.<a class="code" href="classirr_1_1core_1_1rect.html#ae313a3674095733348d5e8bcb75c49b4" title="Get width of rectangle.">getWidth</a>() - 0.75f ) * 0.5f;
  1667. <a name="l01799"></a>01799 <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> scaleY = -(viewport.<a class="code" href="classirr_1_1core_1_1rect.html#a61b4192aa7aee5b55c288b1eac29d76b" title="Get height of rectangle.">getHeight</a>() - 0.75f ) * 0.5f;
  1668. <a name="l01800"></a>01800
  1669. <a name="l01801"></a>01801 <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> dx = -0.5f + ( (viewport.<a class="code" href="classirr_1_1core_1_1rect.html#abd47b3a4967b2153e58984d964af6573" title="Upper left corner.">UpperLeftCorner</a>.X + viewport.<a class="code" href="classirr_1_1core_1_1rect.html#aa7c7e38bbff5f32992f69b36fc8cec1e" title="Lower right corner.">LowerRightCorner</a>.X ) * 0.5f );
  1670. <a name="l01802"></a>01802 <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> dy = -0.5f + ( (viewport.<a class="code" href="classirr_1_1core_1_1rect.html#abd47b3a4967b2153e58984d964af6573" title="Upper left corner.">UpperLeftCorner</a>.Y + viewport.<a class="code" href="classirr_1_1core_1_1rect.html#aa7c7e38bbff5f32992f69b36fc8cec1e" title="Lower right corner.">LowerRightCorner</a>.Y ) * 0.5f );
  1671. <a name="l01803"></a>01803
  1672. <a name="l01804"></a>01804 <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a45f876ed1aed2c3c98b87fee6d938604" title="Set matrix to identity.">makeIdentity</a>();
  1673. <a name="l01805"></a>01805 M[12] = (T)dx;
  1674. <a name="l01806"></a>01806 M[13] = (T)dy;
  1675. <a name="l01807"></a>01807 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a47117d44419af87e70084c01ab852049" title="Set Scale.">setScale</a>(<a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">core::vector3d&lt;T&gt;</a>((T)scaleX, (T)scaleY, (T)zScale));
  1676. <a name="l01808"></a>01808 }
  1677. <a name="l01809"></a>01809
  1678. <a name="l01811"></a>01811
  1679. <a name="l01816"></a>01816 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  1680. <a name="l01817"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a4802c6a89ad813e2919f68f512fb320f">01817</a> <span class="keyword">inline</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a4802c6a89ad813e2919f68f512fb320f" title="Builds a matrix that rotates from one vector to another.">CMatrix4&lt;T&gt;::buildRotateFromTo</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; from, <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; to)
  1681. <a name="l01818"></a>01818 {
  1682. <a name="l01819"></a>01819 <span class="comment">// unit vectors</span>
  1683. <a name="l01820"></a>01820 <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> f ( from );
  1684. <a name="l01821"></a>01821 <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> t ( to );
  1685. <a name="l01822"></a>01822 f.<a class="code" href="classirr_1_1core_1_1vector3d.html#a84a1861464ef70e6965c146732103c09" title="Normalizes the vector.">normalize</a> ();
  1686. <a name="l01823"></a>01823 t.<a class="code" href="classirr_1_1core_1_1vector3d.html#a84a1861464ef70e6965c146732103c09" title="Normalizes the vector.">normalize</a> ();
  1687. <a name="l01824"></a>01824
  1688. <a name="l01825"></a>01825 <span class="comment">// axis multiplication by sin</span>
  1689. <a name="l01826"></a>01826 <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> vs ( t.<a class="code" href="classirr_1_1core_1_1vector3d.html#aa2470a12e1ef53f440c95df6249e9aa4" title="Calculates the cross product with another vector.">crossProduct</a> ( f ) );
  1690. <a name="l01827"></a>01827
  1691. <a name="l01828"></a>01828 <span class="comment">// axis of rotation</span>
  1692. <a name="l01829"></a>01829 <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> v ( vs );
  1693. <a name="l01830"></a>01830 v.normalize();
  1694. <a name="l01831"></a>01831
  1695. <a name="l01832"></a>01832 <span class="comment">// cosinus angle</span>
  1696. <a name="l01833"></a>01833 T ca = f.<a class="code" href="classirr_1_1core_1_1vector3d.html#a0b247d39047c0e51ff16d0118bb396ab" title="Get the dot product with another vector.">dotProduct</a> ( t );
  1697. <a name="l01834"></a>01834
  1698. <a name="l01835"></a>01835 <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> vt ( v * ( (T) 1 - ca ) );
  1699. <a name="l01836"></a>01836
  1700. <a name="l01837"></a>01837 M[0] = vt.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a> * v.X + ca;
  1701. <a name="l01838"></a>01838 M[5] = vt.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a> * v.Y + ca;
  1702. <a name="l01839"></a>01839 M[10] = vt.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a> * v.Z + ca;
  1703. <a name="l01840"></a>01840
  1704. <a name="l01841"></a>01841 vt.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a> *= v.Y;
  1705. <a name="l01842"></a>01842 vt.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a> *= v.X;
  1706. <a name="l01843"></a>01843 vt.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a> *= v.Z;
  1707. <a name="l01844"></a>01844
  1708. <a name="l01845"></a>01845 M[1] = vt.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a> - vs.Z;
  1709. <a name="l01846"></a>01846 M[2] = vt.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a> + vs.Y;
  1710. <a name="l01847"></a>01847 M[3] = (T) 0;
  1711. <a name="l01848"></a>01848
  1712. <a name="l01849"></a>01849 M[4] = vt.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a> + vs.Z;
  1713. <a name="l01850"></a>01850 M[6] = vt.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a> - vs.X;
  1714. <a name="l01851"></a>01851 M[7] = (T) 0;
  1715. <a name="l01852"></a>01852
  1716. <a name="l01853"></a>01853 M[8] = vt.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a> - vs.Y;
  1717. <a name="l01854"></a>01854 M[9] = vt.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a> + vs.X;
  1718. <a name="l01855"></a>01855 M[11] = (T) 0;
  1719. <a name="l01856"></a>01856
  1720. <a name="l01857"></a>01857 M[12] = (T) 0;
  1721. <a name="l01858"></a>01858 M[13] = (T) 0;
  1722. <a name="l01859"></a>01859 M[14] = (T) 0;
  1723. <a name="l01860"></a>01860 M[15] = (T) 1;
  1724. <a name="l01861"></a>01861
  1725. <a name="l01862"></a>01862 <span class="keywordflow">return</span> *<span class="keyword">this</span>;
  1726. <a name="l01863"></a>01863 }
  1727. <a name="l01864"></a>01864
  1728. <a name="l01866"></a>01866
  1729. <a name="l01872"></a>01872 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  1730. <a name="l01873"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#ad2dc80f2aed15900839389cf52f9e798">01873</a> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#ad2dc80f2aed15900839389cf52f9e798" title="Builds a matrix which rotates a source vector to a look vector over an arbitrary...">CMatrix4&lt;T&gt;::buildAxisAlignedBillboard</a>( <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; camPos,
  1731. <a name="l01874"></a>01874 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; center,
  1732. <a name="l01875"></a>01875 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; translation,
  1733. <a name="l01876"></a>01876 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; axis,
  1734. <a name="l01877"></a>01877 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; from
  1735. <a name="l01878"></a>01878 )
  1736. <a name="l01879"></a>01879 {
  1737. <a name="l01880"></a>01880 <span class="comment">// axis of rotation</span>
  1738. <a name="l01881"></a>01881 <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> up = axis;
  1739. <a name="l01882"></a>01882 up.<a class="code" href="classirr_1_1core_1_1vector3d.html#a84a1861464ef70e6965c146732103c09" title="Normalizes the vector.">normalize</a> ();
  1740. <a name="l01883"></a>01883
  1741. <a name="l01884"></a>01884 <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> forward = camPos - center;
  1742. <a name="l01885"></a>01885 forward.<a class="code" href="classirr_1_1core_1_1vector3d.html#a84a1861464ef70e6965c146732103c09" title="Normalizes the vector.">normalize</a>();
  1743. <a name="l01886"></a>01886
  1744. <a name="l01887"></a>01887 <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> right = up.<a class="code" href="classirr_1_1core_1_1vector3d.html#aa2470a12e1ef53f440c95df6249e9aa4" title="Calculates the cross product with another vector.">crossProduct</a> ( forward );
  1745. <a name="l01888"></a>01888 right.<a class="code" href="classirr_1_1core_1_1vector3d.html#a84a1861464ef70e6965c146732103c09" title="Normalizes the vector.">normalize</a> ();
  1746. <a name="l01889"></a>01889
  1747. <a name="l01890"></a>01890 <span class="comment">// correct look vector</span>
  1748. <a name="l01891"></a>01891 <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> look = right.<a class="code" href="classirr_1_1core_1_1vector3d.html#aa2470a12e1ef53f440c95df6249e9aa4" title="Calculates the cross product with another vector.">crossProduct</a> ( up );
  1749. <a name="l01892"></a>01892
  1750. <a name="l01893"></a>01893 <span class="comment">// rotate from to</span>
  1751. <a name="l01894"></a>01894
  1752. <a name="l01895"></a>01895 <span class="comment">// axis multiplication by sin</span>
  1753. <a name="l01896"></a>01896 <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> vs = look.<a class="code" href="classirr_1_1core_1_1vector3d.html#aa2470a12e1ef53f440c95df6249e9aa4" title="Calculates the cross product with another vector.">crossProduct</a> ( from );
  1754. <a name="l01897"></a>01897
  1755. <a name="l01898"></a>01898 <span class="comment">// cosinus angle</span>
  1756. <a name="l01899"></a>01899 <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> ca = from.<a class="code" href="classirr_1_1core_1_1vector3d.html#a0b247d39047c0e51ff16d0118bb396ab" title="Get the dot product with another vector.">dotProduct</a> ( look );
  1757. <a name="l01900"></a>01900
  1758. <a name="l01901"></a>01901 <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> vt ( up * ( 1.f - ca ) );
  1759. <a name="l01902"></a>01902
  1760. <a name="l01903"></a>01903 M[0] = vt.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a> * up.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a> + ca;
  1761. <a name="l01904"></a>01904 M[5] = vt.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a> * up.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a> + ca;
  1762. <a name="l01905"></a>01905 M[10] = vt.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a> * up.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a> + ca;
  1763. <a name="l01906"></a>01906
  1764. <a name="l01907"></a>01907 vt.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a> *= up.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a>;
  1765. <a name="l01908"></a>01908 vt.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a> *= up.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a>;
  1766. <a name="l01909"></a>01909 vt.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a> *= up.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a>;
  1767. <a name="l01910"></a>01910
  1768. <a name="l01911"></a>01911 M[1] = vt.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a> - vs.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a>;
  1769. <a name="l01912"></a>01912 M[2] = vt.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a> + vs.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a>;
  1770. <a name="l01913"></a>01913 M[3] = (T) 0;
  1771. <a name="l01914"></a>01914
  1772. <a name="l01915"></a>01915 M[4] = vt.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a> + vs.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a>;
  1773. <a name="l01916"></a>01916 M[6] = vt.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a> - vs.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a>;
  1774. <a name="l01917"></a>01917 M[7] = (T) 0;
  1775. <a name="l01918"></a>01918
  1776. <a name="l01919"></a>01919 M[8] = vt.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a> - vs.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a>;
  1777. <a name="l01920"></a>01920 M[9] = vt.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a> + vs.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a>;
  1778. <a name="l01921"></a>01921 M[11] = (T) 0;
  1779. <a name="l01922"></a>01922
  1780. <a name="l01923"></a>01923 <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a8117628146ce654b3b292af7c49e25e2" title="Builds a combined matrix which translates to a center before rotation and translates...">setRotationCenter</a> ( center, translation );
  1781. <a name="l01924"></a>01924
  1782. <a name="l01925"></a>01925 }
  1783. <a name="l01926"></a>01926
  1784. <a name="l01927"></a>01927
  1785. <a name="l01929"></a>01929 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  1786. <a name="l01930"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a8117628146ce654b3b292af7c49e25e2">01930</a> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a8117628146ce654b3b292af7c49e25e2" title="Builds a combined matrix which translates to a center before rotation and translates...">CMatrix4&lt;T&gt;::setRotationCenter</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; center, <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; translation)
  1787. <a name="l01931"></a>01931 {
  1788. <a name="l01932"></a>01932 M[12] = -M[0]*center.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a> - M[4]*center.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a> - M[8]*center.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a> + (center.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a> - translation.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a> );
  1789. <a name="l01933"></a>01933 M[13] = -M[1]*center.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a> - M[5]*center.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a> - M[9]*center.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a> + (center.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a> - translation.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a> );
  1790. <a name="l01934"></a>01934 M[14] = -M[2]*center.<a class="code" href="classirr_1_1core_1_1vector3d.html#a8c9ed06774dc668112bcefacb6e7732b" title="X coordinate of the vector.">X</a> - M[6]*center.<a class="code" href="classirr_1_1core_1_1vector3d.html#af8f87c2fe0ce717ade7c3d7419302fbd" title="Y coordinate of the vector.">Y</a> - M[10]*center.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a> + (center.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a> - translation.<a class="code" href="classirr_1_1core_1_1vector3d.html#ac2beb702e718c3579971348981b220ed" title="Z coordinate of the vector.">Z</a> );
  1791. <a name="l01935"></a>01935 M[15] = (T) 1.0;
  1792. <a name="l01936"></a>01936 <span class="preprocessor">#if defined ( USE_MATRIX_TEST )</span>
  1793. <a name="l01937"></a>01937 <span class="preprocessor"></span> definitelyIdentityMatrix=<span class="keyword">false</span>;
  1794. <a name="l01938"></a>01938 <span class="preprocessor">#endif</span>
  1795. <a name="l01939"></a>01939 <span class="preprocessor"></span> }
  1796. <a name="l01940"></a>01940
  1797. <a name="l01953"></a>01953 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  1798. <a name="l01954"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#afc72faaf2c883d9c0fdc1e0940d1acde">01954</a> <span class="keyword">inline</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#afc72faaf2c883d9c0fdc1e0940d1acde" title="Set to a texture transformation matrix with the given parameters.">CMatrix4&lt;T&gt;::buildTextureTransform</a>( <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> rotateRad,
  1799. <a name="l01955"></a>01955 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector2d.html">core::vector2df</a> &amp;rotatecenter,
  1800. <a name="l01956"></a>01956 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector2d.html">core::vector2df</a> &amp;translate,
  1801. <a name="l01957"></a>01957 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector2d.html">core::vector2df</a> &amp;scale)
  1802. <a name="l01958"></a>01958 {
  1803. <a name="l01959"></a>01959 <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> c = cosf(rotateRad);
  1804. <a name="l01960"></a>01960 <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> s = sinf(rotateRad);
  1805. <a name="l01961"></a>01961
  1806. <a name="l01962"></a>01962 M[0] = (T)(c * scale.<a class="code" href="classirr_1_1core_1_1vector2d.html#a8fabb0d10a3dd33b407b63bb3539be4d" title="X coordinate of vector.">X</a>);
  1807. <a name="l01963"></a>01963 M[1] = (T)(s * scale.<a class="code" href="classirr_1_1core_1_1vector2d.html#aa4d36f518d3fc35a7aafcea33a31f76c" title="Y coordinate of vector.">Y</a>);
  1808. <a name="l01964"></a>01964 M[2] = 0;
  1809. <a name="l01965"></a>01965 M[3] = 0;
  1810. <a name="l01966"></a>01966
  1811. <a name="l01967"></a>01967 M[4] = (T)(-s * scale.<a class="code" href="classirr_1_1core_1_1vector2d.html#a8fabb0d10a3dd33b407b63bb3539be4d" title="X coordinate of vector.">X</a>);
  1812. <a name="l01968"></a>01968 M[5] = (T)(c * scale.<a class="code" href="classirr_1_1core_1_1vector2d.html#aa4d36f518d3fc35a7aafcea33a31f76c" title="Y coordinate of vector.">Y</a>);
  1813. <a name="l01969"></a>01969 M[6] = 0;
  1814. <a name="l01970"></a>01970 M[7] = 0;
  1815. <a name="l01971"></a>01971
  1816. <a name="l01972"></a>01972 M[8] = (T)(c * scale.<a class="code" href="classirr_1_1core_1_1vector2d.html#a8fabb0d10a3dd33b407b63bb3539be4d" title="X coordinate of vector.">X</a> * rotatecenter.<a class="code" href="classirr_1_1core_1_1vector2d.html#a8fabb0d10a3dd33b407b63bb3539be4d" title="X coordinate of vector.">X</a> + -s * rotatecenter.<a class="code" href="classirr_1_1core_1_1vector2d.html#aa4d36f518d3fc35a7aafcea33a31f76c" title="Y coordinate of vector.">Y</a> + translate.<a class="code" href="classirr_1_1core_1_1vector2d.html#a8fabb0d10a3dd33b407b63bb3539be4d" title="X coordinate of vector.">X</a>);
  1817. <a name="l01973"></a>01973 M[9] = (T)(s * scale.<a class="code" href="classirr_1_1core_1_1vector2d.html#aa4d36f518d3fc35a7aafcea33a31f76c" title="Y coordinate of vector.">Y</a> * rotatecenter.<a class="code" href="classirr_1_1core_1_1vector2d.html#a8fabb0d10a3dd33b407b63bb3539be4d" title="X coordinate of vector.">X</a> + c * rotatecenter.<a class="code" href="classirr_1_1core_1_1vector2d.html#aa4d36f518d3fc35a7aafcea33a31f76c" title="Y coordinate of vector.">Y</a> + translate.<a class="code" href="classirr_1_1core_1_1vector2d.html#aa4d36f518d3fc35a7aafcea33a31f76c" title="Y coordinate of vector.">Y</a>);
  1818. <a name="l01974"></a>01974 M[10] = 1;
  1819. <a name="l01975"></a>01975 M[11] = 0;
  1820. <a name="l01976"></a>01976
  1821. <a name="l01977"></a>01977 M[12] = 0;
  1822. <a name="l01978"></a>01978 M[13] = 0;
  1823. <a name="l01979"></a>01979 M[14] = 0;
  1824. <a name="l01980"></a>01980 M[15] = 1;
  1825. <a name="l01981"></a>01981 <span class="preprocessor">#if defined ( USE_MATRIX_TEST )</span>
  1826. <a name="l01982"></a>01982 <span class="preprocessor"></span> definitelyIdentityMatrix=<span class="keyword">false</span>;
  1827. <a name="l01983"></a>01983 <span class="preprocessor">#endif</span>
  1828. <a name="l01984"></a>01984 <span class="preprocessor"></span> <span class="keywordflow">return</span> *<span class="keyword">this</span>;
  1829. <a name="l01985"></a>01985 }
  1830. <a name="l01986"></a>01986
  1831. <a name="l01987"></a>01987
  1832. <a name="l01988"></a>01988 <span class="comment">// rotate about z axis, center ( 0.5, 0.5 )</span>
  1833. <a name="l01989"></a>01989 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  1834. <a name="l01990"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a445a7653292ae4ffb0baa50032a8674e">01990</a> <span class="keyword">inline</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a445a7653292ae4ffb0baa50032a8674e" title="Set texture transformation rotation.">CMatrix4&lt;T&gt;::setTextureRotationCenter</a>( <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> rotateRad )
  1835. <a name="l01991"></a>01991 {
  1836. <a name="l01992"></a>01992 <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> c = cosf(rotateRad);
  1837. <a name="l01993"></a>01993 <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> s = sinf(rotateRad);
  1838. <a name="l01994"></a>01994 M[0] = (T)c;
  1839. <a name="l01995"></a>01995 M[1] = (T)s;
  1840. <a name="l01996"></a>01996
  1841. <a name="l01997"></a>01997 M[4] = (T)-s;
  1842. <a name="l01998"></a>01998 M[5] = (T)c;
  1843. <a name="l01999"></a>01999
  1844. <a name="l02000"></a>02000 M[8] = (T)(0.5f * ( s - c) + 0.5f);
  1845. <a name="l02001"></a>02001 M[9] = (T)(-0.5f * ( s + c) + 0.5f);
  1846. <a name="l02002"></a>02002
  1847. <a name="l02003"></a>02003 <span class="preprocessor">#if defined ( USE_MATRIX_TEST )</span>
  1848. <a name="l02004"></a>02004 <span class="preprocessor"></span> definitelyIdentityMatrix = definitelyIdentityMatrix &amp;&amp; (rotateRad==0.0f);
  1849. <a name="l02005"></a>02005 <span class="preprocessor">#endif</span>
  1850. <a name="l02006"></a>02006 <span class="preprocessor"></span> <span class="keywordflow">return</span> *<span class="keyword">this</span>;
  1851. <a name="l02007"></a>02007 }
  1852. <a name="l02008"></a>02008
  1853. <a name="l02009"></a>02009
  1854. <a name="l02010"></a>02010 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  1855. <a name="l02011"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a2bab9633697a892f08d89c7aeee6daf6">02011</a> <span class="keyword">inline</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a2bab9633697a892f08d89c7aeee6daf6" title="Set texture transformation translation.">CMatrix4&lt;T&gt;::setTextureTranslate</a> ( <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> x, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> y )
  1856. <a name="l02012"></a>02012 {
  1857. <a name="l02013"></a>02013 M[8] = (T)x;
  1858. <a name="l02014"></a>02014 M[9] = (T)y;
  1859. <a name="l02015"></a>02015
  1860. <a name="l02016"></a>02016 <span class="preprocessor">#if defined ( USE_MATRIX_TEST )</span>
  1861. <a name="l02017"></a>02017 <span class="preprocessor"></span> definitelyIdentityMatrix = definitelyIdentityMatrix &amp;&amp; (x==0.0f) &amp;&amp; (y==0.0f);
  1862. <a name="l02018"></a>02018 <span class="preprocessor">#endif</span>
  1863. <a name="l02019"></a>02019 <span class="preprocessor"></span> <span class="keywordflow">return</span> *<span class="keyword">this</span>;
  1864. <a name="l02020"></a>02020 }
  1865. <a name="l02021"></a>02021
  1866. <a name="l02022"></a>02022
  1867. <a name="l02023"></a>02023 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  1868. <a name="l02024"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a7d999210cc7427e9d744271e50d26c3c">02024</a> <span class="keyword">inline</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a7d999210cc7427e9d744271e50d26c3c" title="Set texture transformation translation, using a transposed representation.">CMatrix4&lt;T&gt;::setTextureTranslateTransposed</a> ( <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> x, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> y )
  1869. <a name="l02025"></a>02025 {
  1870. <a name="l02026"></a>02026 M[2] = (T)x;
  1871. <a name="l02027"></a>02027 M[6] = (T)y;
  1872. <a name="l02028"></a>02028
  1873. <a name="l02029"></a>02029 <span class="preprocessor">#if defined ( USE_MATRIX_TEST )</span>
  1874. <a name="l02030"></a>02030 <span class="preprocessor"></span> definitelyIdentityMatrix = definitelyIdentityMatrix &amp;&amp; (x==0.0f) &amp;&amp; (y==0.0f) ;
  1875. <a name="l02031"></a>02031 <span class="preprocessor">#endif</span>
  1876. <a name="l02032"></a>02032 <span class="preprocessor"></span> <span class="keywordflow">return</span> *<span class="keyword">this</span>;
  1877. <a name="l02033"></a>02033 }
  1878. <a name="l02034"></a>02034
  1879. <a name="l02035"></a>02035 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  1880. <a name="l02036"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#aed32a7a8da9c4cee5babe8f6b4aa7dd4">02036</a> <span class="keyword">inline</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#aed32a7a8da9c4cee5babe8f6b4aa7dd4" title="Set texture transformation scale.">CMatrix4&lt;T&gt;::setTextureScale</a> ( <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> sx, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> sy )
  1881. <a name="l02037"></a>02037 {
  1882. <a name="l02038"></a>02038 M[0] = (T)sx;
  1883. <a name="l02039"></a>02039 M[5] = (T)sy;
  1884. <a name="l02040"></a>02040 <span class="preprocessor">#if defined ( USE_MATRIX_TEST )</span>
  1885. <a name="l02041"></a>02041 <span class="preprocessor"></span> definitelyIdentityMatrix = definitelyIdentityMatrix &amp;&amp; (sx==1.0f) &amp;&amp; (sy==1.0f);
  1886. <a name="l02042"></a>02042 <span class="preprocessor">#endif</span>
  1887. <a name="l02043"></a>02043 <span class="preprocessor"></span> <span class="keywordflow">return</span> *<span class="keyword">this</span>;
  1888. <a name="l02044"></a>02044 }
  1889. <a name="l02045"></a>02045
  1890. <a name="l02046"></a>02046
  1891. <a name="l02047"></a>02047 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  1892. <a name="l02048"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#adbd668867d117dc9331e68abef0af221">02048</a> <span class="keyword">inline</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#adbd668867d117dc9331e68abef0af221" title="Set texture transformation scale, and recenter at (0.5,0.5).">CMatrix4&lt;T&gt;::setTextureScaleCenter</a>( <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> sx, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> sy )
  1893. <a name="l02049"></a>02049 {
  1894. <a name="l02050"></a>02050 M[0] = (T)sx;
  1895. <a name="l02051"></a>02051 M[5] = (T)sy;
  1896. <a name="l02052"></a>02052 M[8] = (T)(0.5f - 0.5f * sx);
  1897. <a name="l02053"></a>02053 M[9] = (T)(0.5f - 0.5f * sy);
  1898. <a name="l02054"></a>02054
  1899. <a name="l02055"></a>02055 <span class="preprocessor">#if defined ( USE_MATRIX_TEST )</span>
  1900. <a name="l02056"></a>02056 <span class="preprocessor"></span> definitelyIdentityMatrix = definitelyIdentityMatrix &amp;&amp; (sx==1.0f) &amp;&amp; (sy==1.0f);
  1901. <a name="l02057"></a>02057 <span class="preprocessor">#endif</span>
  1902. <a name="l02058"></a>02058 <span class="preprocessor"></span> <span class="keywordflow">return</span> *<span class="keyword">this</span>;
  1903. <a name="l02059"></a>02059 }
  1904. <a name="l02060"></a>02060
  1905. <a name="l02061"></a>02061
  1906. <a name="l02062"></a>02062 <span class="comment">// sets all matrix data members at once</span>
  1907. <a name="l02063"></a>02063 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  1908. <a name="l02064"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#ae59fb2248865eba3026d13b9756ba1e1">02064</a> <span class="keyword">inline</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#ae59fb2248865eba3026d13b9756ba1e1" title="Sets all matrix data members at once.">CMatrix4&lt;T&gt;::setM</a>(<span class="keyword">const</span> T* data)
  1909. <a name="l02065"></a>02065 {
  1910. <a name="l02066"></a>02066 memcpy(M,data, 16*<span class="keyword">sizeof</span>(T));
  1911. <a name="l02067"></a>02067
  1912. <a name="l02068"></a>02068 <span class="preprocessor">#if defined ( USE_MATRIX_TEST )</span>
  1913. <a name="l02069"></a>02069 <span class="preprocessor"></span> definitelyIdentityMatrix=<span class="keyword">false</span>;
  1914. <a name="l02070"></a>02070 <span class="preprocessor">#endif</span>
  1915. <a name="l02071"></a>02071 <span class="preprocessor"></span> <span class="keywordflow">return</span> *<span class="keyword">this</span>;
  1916. <a name="l02072"></a>02072 }
  1917. <a name="l02073"></a>02073
  1918. <a name="l02074"></a>02074
  1919. <a name="l02075"></a>02075 <span class="comment">// sets if the matrix is definitely identity matrix</span>
  1920. <a name="l02076"></a>02076 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  1921. <a name="l02077"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a87f7195337a2bf7a49978c2ec1100c0a">02077</a> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a87f7195337a2bf7a49978c2ec1100c0a" title="Sets if the matrix is definitely identity matrix.">CMatrix4&lt;T&gt;::setDefinitelyIdentityMatrix</a>( <span class="keywordtype">bool</span> isDefinitelyIdentityMatrix)
  1922. <a name="l02078"></a>02078 {
  1923. <a name="l02079"></a>02079 <span class="preprocessor">#if defined ( USE_MATRIX_TEST )</span>
  1924. <a name="l02080"></a>02080 <span class="preprocessor"></span> definitelyIdentityMatrix = isDefinitelyIdentityMatrix;
  1925. <a name="l02081"></a>02081 <span class="preprocessor">#endif</span>
  1926. <a name="l02082"></a>02082 <span class="preprocessor"></span> }
  1927. <a name="l02083"></a>02083
  1928. <a name="l02084"></a>02084
  1929. <a name="l02085"></a>02085 <span class="comment">// gets if the matrix is definitely identity matrix</span>
  1930. <a name="l02086"></a>02086 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  1931. <a name="l02087"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#ab91cb550bdacbc7b79a47d5b4ee5f4fa">02087</a> <span class="keyword">inline</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#ab91cb550bdacbc7b79a47d5b4ee5f4fa" title="Gets if the matrix is definitely identity matrix.">CMatrix4&lt;T&gt;::getDefinitelyIdentityMatrix</a>()<span class="keyword"> const</span>
  1932. <a name="l02088"></a>02088 <span class="keyword"> </span>{
  1933. <a name="l02089"></a>02089 <span class="preprocessor">#if defined ( USE_MATRIX_TEST )</span>
  1934. <a name="l02090"></a>02090 <span class="preprocessor"></span> <span class="keywordflow">return</span> definitelyIdentityMatrix;
  1935. <a name="l02091"></a>02091 <span class="preprocessor">#else</span>
  1936. <a name="l02092"></a>02092 <span class="preprocessor"></span> <span class="keywordflow">return</span> <span class="keyword">false</span>;
  1937. <a name="l02093"></a>02093 <span class="preprocessor">#endif</span>
  1938. <a name="l02094"></a>02094 <span class="preprocessor"></span> }
  1939. <a name="l02095"></a>02095
  1940. <a name="l02096"></a>02096
  1941. <a name="l02098"></a>02098 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  1942. <a name="l02099"></a><a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a5342bc1ac46e8bf7e287f1d58ec702c2">02099</a> <span class="keyword">inline</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a5342bc1ac46e8bf7e287f1d58ec702c2" title="Compare two matrices using the equal method.">CMatrix4&lt;T&gt;::equals</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">core::CMatrix4&lt;T&gt;</a>&amp; other, <span class="keyword">const</span> T tolerance)<span class="keyword"> const</span>
  1943. <a name="l02100"></a>02100 <span class="keyword"> </span>{
  1944. <a name="l02101"></a>02101 <span class="preprocessor">#if defined ( USE_MATRIX_TEST )</span>
  1945. <a name="l02102"></a>02102 <span class="preprocessor"></span> <span class="keywordflow">if</span> (definitelyIdentityMatrix &amp;&amp; other.definitelyIdentityMatrix)
  1946. <a name="l02103"></a>02103 <span class="keywordflow">return</span> <span class="keyword">true</span>;
  1947. <a name="l02104"></a>02104 <span class="preprocessor">#endif</span>
  1948. <a name="l02105"></a>02105 <span class="preprocessor"></span> <span class="keywordflow">for</span> (<a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> i = 0; i &lt; 16; ++i)
  1949. <a name="l02106"></a>02106 <span class="keywordflow">if</span> (!<a class="code" href="namespaceirr_1_1core.html#abf9b9b140cc365908ea4c8c47451e4e3" title="returns if a equals b, taking possible rounding errors into account">core::equals</a>(M[i],other.M[i], tolerance))
  1950. <a name="l02107"></a>02107 <span class="keywordflow">return</span> <span class="keyword">false</span>;
  1951. <a name="l02108"></a>02108
  1952. <a name="l02109"></a>02109 <span class="keywordflow">return</span> <span class="keyword">true</span>;
  1953. <a name="l02110"></a>02110 }
  1954. <a name="l02111"></a>02111
  1955. <a name="l02112"></a>02112
  1956. <a name="l02113"></a>02113 <span class="comment">// Multiply by scalar.</span>
  1957. <a name="l02114"></a>02114 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  1958. <a name="l02115"></a><a class="code" href="namespaceirr_1_1core.html#a98c1475c8138a0493aa3db13c80a1252">02115</a> <span class="keyword">inline</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a> <a class="code" href="namespaceirr_1_1core.html#a98c1475c8138a0493aa3db13c80a1252">operator*</a>(<span class="keyword">const</span> T scalar, <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;T&gt;</a>&amp; mat)
  1959. <a name="l02116"></a>02116 {
  1960. <a name="l02117"></a>02117 <span class="keywordflow">return</span> mat*scalar;
  1961. <a name="l02118"></a>02118 }
  1962. <a name="l02119"></a>02119
  1963. <a name="l02120"></a>02120
  1964. <a name="l02122"></a><a class="code" href="namespaceirr_1_1core.html#a73fa92e638c5ca97efd72da307cc9b65">02122</a> <span class="keyword">typedef</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">CMatrix4&lt;f32&gt;</a> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">matrix4</a>;
  1965. <a name="l02123"></a>02123
  1966. <a name="l02125"></a>02125 <a class="code" href="_irr_compile_config_8h.html#aa93137544a73eaa2563931a1e665862d" title="Set FPU settings.">IRRLICHT_API</a> <span class="keyword">extern</span> <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">matrix4</a> <a class="code" href="namespaceirr_1_1core.html#ac4561f3920d3fbfbfff74c9bed1f2713" title="global const identity matrix">IdentityMatrix</a>;
  1967. <a name="l02126"></a>02126
  1968. <a name="l02127"></a>02127 } <span class="comment">// end namespace core</span>
  1969. <a name="l02128"></a>02128 } <span class="comment">// end namespace irr</span>
  1970. <a name="l02129"></a>02129
  1971. <a name="l02130"></a>02130 <span class="preprocessor">#endif</span>
  1972. <a name="l02131"></a>02131 <span class="preprocessor"></span>
  1973. </pre></div></div>
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  1982. Engine</a> Documentation &copy; 2003-2010 by Nikolaus Gebhardt. Generated
  1983. on Sun Oct 24 12:41:57 2010 by <a href="http://www.doxygen.org" target="_blank">Doxygen</a>
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