/src/saiga/opengl/glbinding/source/Binding_objects_g.cpp
https://github.com/darglein/saiga · C++ · 568 lines · 560 code · 8 blank · 0 comment · 0 complexity · 559151eaf39d0ecb88736cdaa75c4479 MD5 · raw file
- #include "Binding_pch.h"
- using namespace gl;
- namespace glbinding
- {
- Function<GLuint, GLsizei> Binding::GenAsyncMarkersSGIX("glGenAsyncMarkersSGIX");
- Function<void, GLsizei, GLuint*> Binding::GenBuffers("glGenBuffers");
- Function<void, GLsizei, GLuint*> Binding::GenBuffersARB("glGenBuffersARB");
- Function<void, GLsizei, GLuint*> Binding::GenFencesAPPLE("glGenFencesAPPLE");
- Function<void, GLsizei, GLuint*> Binding::GenFencesNV("glGenFencesNV");
- Function<GLuint, GLuint> Binding::GenFragmentShadersATI("glGenFragmentShadersATI");
- Function<void, GLsizei, GLuint*> Binding::GenFramebuffers("glGenFramebuffers");
- Function<void, GLsizei, GLuint*> Binding::GenFramebuffersEXT("glGenFramebuffersEXT");
- Function<GLuint, GLsizei> Binding::GenLists("glGenLists");
- Function<void, GLenum, GLuint, GLuint*> Binding::GenNamesAMD("glGenNamesAMD");
- Function<void, GLsizei, GLuint*> Binding::GenOcclusionQueriesNV("glGenOcclusionQueriesNV");
- Function<GLuint, GLsizei> Binding::GenPathsNV("glGenPathsNV");
- Function<void, GLsizei, GLuint*> Binding::GenPerfMonitorsAMD("glGenPerfMonitorsAMD");
- Function<void, GLsizei, GLuint*> Binding::GenProgramPipelines("glGenProgramPipelines");
- Function<void, GLsizei, GLuint*> Binding::GenProgramsARB("glGenProgramsARB");
- Function<void, GLsizei, GLuint*> Binding::GenProgramsNV("glGenProgramsNV");
- Function<void, GLsizei, GLuint*> Binding::GenQueries("glGenQueries");
- Function<void, GLsizei, GLuint*> Binding::GenQueriesARB("glGenQueriesARB");
- Function<void, GLsizei, GLint*> Binding::GenQueryResourceTagNV("glGenQueryResourceTagNV");
- Function<void, GLsizei, GLuint*> Binding::GenRenderbuffers("glGenRenderbuffers");
- Function<void, GLsizei, GLuint*> Binding::GenRenderbuffersEXT("glGenRenderbuffersEXT");
- Function<void, GLsizei, GLuint*> Binding::GenSamplers("glGenSamplers");
- Function<void, GLsizei, GLuint*> Binding::GenSemaphoresEXT("glGenSemaphoresEXT");
- Function<GLuint, GLenum, GLenum, GLenum, GLuint> Binding::GenSymbolsEXT("glGenSymbolsEXT");
- Function<void, GLsizei, GLuint*> Binding::GenTextures("glGenTextures");
- Function<void, GLsizei, GLuint*> Binding::GenTexturesEXT("glGenTexturesEXT");
- Function<void, GLsizei, GLuint*> Binding::GenTransformFeedbacks("glGenTransformFeedbacks");
- Function<void, GLsizei, GLuint*> Binding::GenTransformFeedbacksNV("glGenTransformFeedbacksNV");
- Function<void, GLsizei, GLuint*> Binding::GenVertexArrays("glGenVertexArrays");
- Function<void, GLsizei, GLuint*> Binding::GenVertexArraysAPPLE("glGenVertexArraysAPPLE");
- Function<GLuint, GLuint> Binding::GenVertexShadersEXT("glGenVertexShadersEXT");
- Function<void, GLenum> Binding::GenerateMipmap("glGenerateMipmap");
- Function<void, GLenum> Binding::GenerateMipmapEXT("glGenerateMipmapEXT");
- Function<void, GLenum, GLenum> Binding::GenerateMultiTexMipmapEXT("glGenerateMultiTexMipmapEXT");
- Function<void, GLuint> Binding::GenerateTextureMipmap("glGenerateTextureMipmap");
- Function<void, GLuint, GLenum> Binding::GenerateTextureMipmapEXT("glGenerateTextureMipmapEXT");
- Function<void, GLuint, GLuint, GLenum, GLint*> Binding::GetActiveAtomicCounterBufferiv(
- "glGetActiveAtomicCounterBufferiv");
- Function<void, GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*> Binding::GetActiveAttrib(
- "glGetActiveAttrib");
- Function<void, GLhandleARB, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLcharARB*> Binding::GetActiveAttribARB(
- "glGetActiveAttribARB");
- Function<void, GLuint, GLenum, GLuint, GLsizei, GLsizei*, GLchar*> Binding::GetActiveSubroutineName(
- "glGetActiveSubroutineName");
- Function<void, GLuint, GLenum, GLuint, GLsizei, GLsizei*, GLchar*> Binding::GetActiveSubroutineUniformName(
- "glGetActiveSubroutineUniformName");
- Function<void, GLuint, GLenum, GLuint, GLenum, GLint*> Binding::GetActiveSubroutineUniformiv(
- "glGetActiveSubroutineUniformiv");
- Function<void, GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*> Binding::GetActiveUniform(
- "glGetActiveUniform");
- Function<void, GLhandleARB, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLcharARB*> Binding::GetActiveUniformARB(
- "glGetActiveUniformARB");
- Function<void, GLuint, GLuint, GLsizei, GLsizei*, GLchar*> Binding::GetActiveUniformBlockName(
- "glGetActiveUniformBlockName");
- Function<void, GLuint, GLuint, GLenum, GLint*> Binding::GetActiveUniformBlockiv("glGetActiveUniformBlockiv");
- Function<void, GLuint, GLuint, GLsizei, GLsizei*, GLchar*> Binding::GetActiveUniformName("glGetActiveUniformName");
- Function<void, GLuint, GLsizei, const GLuint*, GLenum, GLint*> Binding::GetActiveUniformsiv("glGetActiveUniformsiv");
- Function<void, GLuint, GLuint, GLsizei, GLsizei*, GLsizei*, GLenum*, GLchar*> Binding::GetActiveVaryingNV(
- "glGetActiveVaryingNV");
- Function<void, GLenum, GLenum, GLfloat*> Binding::GetArrayObjectfvATI("glGetArrayObjectfvATI");
- Function<void, GLenum, GLenum, GLint*> Binding::GetArrayObjectivATI("glGetArrayObjectivATI");
- Function<void, GLhandleARB, GLsizei, GLsizei*, GLhandleARB*> Binding::GetAttachedObjectsARB("glGetAttachedObjectsARB");
- Function<void, GLuint, GLsizei, GLsizei*, GLuint*> Binding::GetAttachedShaders("glGetAttachedShaders");
- Function<GLint, GLuint, const GLchar*> Binding::GetAttribLocation("glGetAttribLocation");
- Function<GLint, GLhandleARB, const GLcharARB*> Binding::GetAttribLocationARB("glGetAttribLocationARB");
- Function<void, GLenum, GLuint, GLboolean*> Binding::GetBooleanIndexedvEXT("glGetBooleanIndexedvEXT");
- Function<void, GLenum, GLuint, GLboolean*> Binding::GetBooleani_v("glGetBooleani_v");
- Function<void, GLenum, GLboolean*> Binding::GetBooleanv("glGetBooleanv");
- Function<void, GLenum, GLenum, GLint64*> Binding::GetBufferParameteri64v("glGetBufferParameteri64v");
- Function<void, GLenum, GLenum, GLint*> Binding::GetBufferParameteriv("glGetBufferParameteriv");
- Function<void, GLenum, GLenum, GLint*> Binding::GetBufferParameterivARB("glGetBufferParameterivARB");
- Function<void, GLenum, GLenum, GLuint64EXT*> Binding::GetBufferParameterui64vNV("glGetBufferParameterui64vNV");
- Function<void, GLenum, GLenum, void**> Binding::GetBufferPointerv("glGetBufferPointerv");
- Function<void, GLenum, GLenum, void**> Binding::GetBufferPointervARB("glGetBufferPointervARB");
- Function<void, GLenum, GLintptr, GLsizeiptr, void*> Binding::GetBufferSubData("glGetBufferSubData");
- Function<void, GLenum, GLintptrARB, GLsizeiptrARB, void*> Binding::GetBufferSubDataARB("glGetBufferSubDataARB");
- Function<void, GLenum, GLdouble*> Binding::GetClipPlane("glGetClipPlane");
- Function<void, GLenum, GLfloat*> Binding::GetClipPlanefOES("glGetClipPlanefOES");
- Function<void, GLenum, GLfixed*> Binding::GetClipPlanexOES("glGetClipPlanexOES");
- Function<void, GLenum, GLenum, GLenum, void*> Binding::GetColorTable("glGetColorTable");
- Function<void, GLenum, GLenum, GLenum, void*> Binding::GetColorTableEXT("glGetColorTableEXT");
- Function<void, GLenum, GLenum, GLfloat*> Binding::GetColorTableParameterfv("glGetColorTableParameterfv");
- Function<void, GLenum, GLenum, GLfloat*> Binding::GetColorTableParameterfvEXT("glGetColorTableParameterfvEXT");
- Function<void, GLenum, GLenum, GLfloat*> Binding::GetColorTableParameterfvSGI("glGetColorTableParameterfvSGI");
- Function<void, GLenum, GLenum, GLint*> Binding::GetColorTableParameteriv("glGetColorTableParameteriv");
- Function<void, GLenum, GLenum, GLint*> Binding::GetColorTableParameterivEXT("glGetColorTableParameterivEXT");
- Function<void, GLenum, GLenum, GLint*> Binding::GetColorTableParameterivSGI("glGetColorTableParameterivSGI");
- Function<void, GLenum, GLenum, GLenum, void*> Binding::GetColorTableSGI("glGetColorTableSGI");
- Function<void, GLenum, GLenum, GLenum, GLenum, GLfloat*> Binding::GetCombinerInputParameterfvNV(
- "glGetCombinerInputParameterfvNV");
- Function<void, GLenum, GLenum, GLenum, GLenum, GLint*> Binding::GetCombinerInputParameterivNV(
- "glGetCombinerInputParameterivNV");
- Function<void, GLenum, GLenum, GLenum, GLfloat*> Binding::GetCombinerOutputParameterfvNV(
- "glGetCombinerOutputParameterfvNV");
- Function<void, GLenum, GLenum, GLenum, GLint*> Binding::GetCombinerOutputParameterivNV(
- "glGetCombinerOutputParameterivNV");
- Function<void, GLenum, GLenum, GLfloat*> Binding::GetCombinerStageParameterfvNV("glGetCombinerStageParameterfvNV");
- Function<GLuint, GLenum, GLuint> Binding::GetCommandHeaderNV("glGetCommandHeaderNV");
- Function<void, GLenum, GLenum, GLint, void*> Binding::GetCompressedMultiTexImageEXT("glGetCompressedMultiTexImageEXT");
- Function<void, GLenum, GLint, void*> Binding::GetCompressedTexImage("glGetCompressedTexImage");
- Function<void, GLenum, GLint, void*> Binding::GetCompressedTexImageARB("glGetCompressedTexImageARB");
- Function<void, GLuint, GLint, GLsizei, void*> Binding::GetCompressedTextureImage("glGetCompressedTextureImage");
- Function<void, GLuint, GLenum, GLint, void*> Binding::GetCompressedTextureImageEXT("glGetCompressedTextureImageEXT");
- Function<void, GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, void*>
- Binding::GetCompressedTextureSubImage("glGetCompressedTextureSubImage");
- Function<void, GLenum, GLenum, GLenum, void*> Binding::GetConvolutionFilter("glGetConvolutionFilter");
- Function<void, GLenum, GLenum, GLenum, void*> Binding::GetConvolutionFilterEXT("glGetConvolutionFilterEXT");
- Function<void, GLenum, GLenum, GLfloat*> Binding::GetConvolutionParameterfv("glGetConvolutionParameterfv");
- Function<void, GLenum, GLenum, GLfloat*> Binding::GetConvolutionParameterfvEXT("glGetConvolutionParameterfvEXT");
- Function<void, GLenum, GLenum, GLint*> Binding::GetConvolutionParameteriv("glGetConvolutionParameteriv");
- Function<void, GLenum, GLenum, GLint*> Binding::GetConvolutionParameterivEXT("glGetConvolutionParameterivEXT");
- Function<void, GLenum, GLenum, GLfixed*> Binding::GetConvolutionParameterxvOES("glGetConvolutionParameterxvOES");
- Function<void, GLsizei, GLfloat*> Binding::GetCoverageModulationTableNV("glGetCoverageModulationTableNV");
- Function<GLuint, GLuint, GLsizei, GLenum*, GLenum*, GLuint*, GLenum*, GLsizei*, GLchar*> Binding::GetDebugMessageLog(
- "glGetDebugMessageLog");
- Function<GLuint, GLuint, GLsizei, GLenum*, GLuint*, GLuint*, GLsizei*, GLchar*> Binding::GetDebugMessageLogAMD(
- "glGetDebugMessageLogAMD");
- Function<GLuint, GLuint, GLsizei, GLenum*, GLenum*, GLuint*, GLenum*, GLsizei*, GLchar*> Binding::GetDebugMessageLogARB(
- "glGetDebugMessageLogARB");
- Function<void, GLenum, GLfloat*> Binding::GetDetailTexFuncSGIS("glGetDetailTexFuncSGIS");
- Function<void, GLenum, GLuint, GLdouble*> Binding::GetDoubleIndexedvEXT("glGetDoubleIndexedvEXT");
- Function<void, GLenum, GLuint, GLdouble*> Binding::GetDoublei_v("glGetDoublei_v");
- Function<void, GLenum, GLuint, GLdouble*> Binding::GetDoublei_vEXT("glGetDoublei_vEXT");
- Function<void, GLenum, GLdouble*> Binding::GetDoublev("glGetDoublev");
- Function<GLenum> Binding::GetError("glGetError");
- Function<void, GLuint, GLenum, GLint*> Binding::GetFenceivNV("glGetFenceivNV");
- Function<void, GLenum, GLenum, GLfloat*> Binding::GetFinalCombinerInputParameterfvNV(
- "glGetFinalCombinerInputParameterfvNV");
- Function<void, GLenum, GLenum, GLint*> Binding::GetFinalCombinerInputParameterivNV(
- "glGetFinalCombinerInputParameterivNV");
- Function<void, GLuint*> Binding::GetFirstPerfQueryIdINTEL("glGetFirstPerfQueryIdINTEL");
- Function<void, GLenum, GLfixed*> Binding::GetFixedvOES("glGetFixedvOES");
- Function<void, GLenum, GLuint, GLfloat*> Binding::GetFloatIndexedvEXT("glGetFloatIndexedvEXT");
- Function<void, GLenum, GLuint, GLfloat*> Binding::GetFloati_v("glGetFloati_v");
- Function<void, GLenum, GLuint, GLfloat*> Binding::GetFloati_vEXT("glGetFloati_vEXT");
- Function<void, GLenum, GLfloat*> Binding::GetFloatv("glGetFloatv");
- Function<void, GLfloat*> Binding::GetFogFuncSGIS("glGetFogFuncSGIS");
- Function<GLint, GLuint, const GLchar*> Binding::GetFragDataIndex("glGetFragDataIndex");
- Function<GLint, GLuint, const GLchar*> Binding::GetFragDataLocation("glGetFragDataLocation");
- Function<GLint, GLuint, const GLchar*> Binding::GetFragDataLocationEXT("glGetFragDataLocationEXT");
- Function<void, GLenum, GLenum, GLfloat*> Binding::GetFragmentLightfvSGIX("glGetFragmentLightfvSGIX");
- Function<void, GLenum, GLenum, GLint*> Binding::GetFragmentLightivSGIX("glGetFragmentLightivSGIX");
- Function<void, GLenum, GLenum, GLfloat*> Binding::GetFragmentMaterialfvSGIX("glGetFragmentMaterialfvSGIX");
- Function<void, GLenum, GLenum, GLint*> Binding::GetFragmentMaterialivSGIX("glGetFragmentMaterialivSGIX");
- Function<void, GLenum, GLenum, GLenum, GLint*> Binding::GetFramebufferAttachmentParameteriv(
- "glGetFramebufferAttachmentParameteriv");
- Function<void, GLenum, GLenum, GLenum, GLint*> Binding::GetFramebufferAttachmentParameterivEXT(
- "glGetFramebufferAttachmentParameterivEXT");
- Function<void, GLenum, GLenum, GLuint, GLuint, GLsizei, GLfloat*> Binding::GetFramebufferParameterfvAMD(
- "glGetFramebufferParameterfvAMD");
- Function<void, GLenum, GLenum, GLint*> Binding::GetFramebufferParameteriv("glGetFramebufferParameteriv");
- Function<void, GLuint, GLenum, GLint*> Binding::GetFramebufferParameterivEXT("glGetFramebufferParameterivEXT");
- Function<GLenum> Binding::GetGraphicsResetStatus("glGetGraphicsResetStatus");
- Function<GLenum> Binding::GetGraphicsResetStatusARB("glGetGraphicsResetStatusARB");
- Function<GLhandleARB, GLenum> Binding::GetHandleARB("glGetHandleARB");
- Function<void, GLenum, GLboolean, GLenum, GLenum, void*> Binding::GetHistogram("glGetHistogram");
- Function<void, GLenum, GLboolean, GLenum, GLenum, void*> Binding::GetHistogramEXT("glGetHistogramEXT");
- Function<void, GLenum, GLenum, GLfloat*> Binding::GetHistogramParameterfv("glGetHistogramParameterfv");
- Function<void, GLenum, GLenum, GLfloat*> Binding::GetHistogramParameterfvEXT("glGetHistogramParameterfvEXT");
- Function<void, GLenum, GLenum, GLint*> Binding::GetHistogramParameteriv("glGetHistogramParameteriv");
- Function<void, GLenum, GLenum, GLint*> Binding::GetHistogramParameterivEXT("glGetHistogramParameterivEXT");
- Function<void, GLenum, GLenum, GLfixed*> Binding::GetHistogramParameterxvOES("glGetHistogramParameterxvOES");
- Function<GLuint64, GLuint, GLint, GLboolean, GLint, GLenum> Binding::GetImageHandleARB("glGetImageHandleARB");
- Function<GLuint64, GLuint, GLint, GLboolean, GLint, GLenum> Binding::GetImageHandleNV("glGetImageHandleNV");
- Function<void, GLenum, GLenum, GLfloat*> Binding::GetImageTransformParameterfvHP("glGetImageTransformParameterfvHP");
- Function<void, GLenum, GLenum, GLint*> Binding::GetImageTransformParameterivHP("glGetImageTransformParameterivHP");
- Function<void, GLhandleARB, GLsizei, GLsizei*, GLcharARB*> Binding::GetInfoLogARB("glGetInfoLogARB");
- Function<GLint> Binding::GetInstrumentsSGIX("glGetInstrumentsSGIX");
- Function<void, GLenum, GLuint, GLint64*> Binding::GetInteger64i_v("glGetInteger64i_v");
- Function<void, GLenum, GLint64*> Binding::GetInteger64v("glGetInteger64v");
- Function<void, GLenum, GLuint, GLint*> Binding::GetIntegerIndexedvEXT("glGetIntegerIndexedvEXT");
- Function<void, GLenum, GLuint, GLint*> Binding::GetIntegeri_v("glGetIntegeri_v");
- Function<void, GLenum, GLuint, GLuint64EXT*> Binding::GetIntegerui64i_vNV("glGetIntegerui64i_vNV");
- Function<void, GLenum, GLuint64EXT*> Binding::GetIntegerui64vNV("glGetIntegerui64vNV");
- Function<void, GLenum, GLint*> Binding::GetIntegerv("glGetIntegerv");
- Function<void, GLenum, GLenum, GLsizei, GLenum, GLsizei, GLint*> Binding::GetInternalformatSampleivNV(
- "glGetInternalformatSampleivNV");
- Function<void, GLenum, GLenum, GLenum, GLsizei, GLint64*> Binding::GetInternalformati64v("glGetInternalformati64v");
- Function<void, GLenum, GLenum, GLenum, GLsizei, GLint*> Binding::GetInternalformativ("glGetInternalformativ");
- Function<void, GLuint, GLenum, GLboolean*> Binding::GetInvariantBooleanvEXT("glGetInvariantBooleanvEXT");
- Function<void, GLuint, GLenum, GLfloat*> Binding::GetInvariantFloatvEXT("glGetInvariantFloatvEXT");
- Function<void, GLuint, GLenum, GLint*> Binding::GetInvariantIntegervEXT("glGetInvariantIntegervEXT");
- Function<void, GLenum, GLenum, GLfloat*> Binding::GetLightfv("glGetLightfv");
- Function<void, GLenum, GLenum, GLint*> Binding::GetLightiv("glGetLightiv");
- Function<void, GLenum, GLenum, GLfixed*> Binding::GetLightxOES("glGetLightxOES");
- Function<void, GLuint, GLenum, GLfloat*> Binding::GetListParameterfvSGIX("glGetListParameterfvSGIX");
- Function<void, GLuint, GLenum, GLint*> Binding::GetListParameterivSGIX("glGetListParameterivSGIX");
- Function<void, GLuint, GLenum, GLboolean*> Binding::GetLocalConstantBooleanvEXT("glGetLocalConstantBooleanvEXT");
- Function<void, GLuint, GLenum, GLfloat*> Binding::GetLocalConstantFloatvEXT("glGetLocalConstantFloatvEXT");
- Function<void, GLuint, GLenum, GLint*> Binding::GetLocalConstantIntegervEXT("glGetLocalConstantIntegervEXT");
- Function<void, GLenum, GLuint, GLenum, GLfloat*> Binding::GetMapAttribParameterfvNV("glGetMapAttribParameterfvNV");
- Function<void, GLenum, GLuint, GLenum, GLint*> Binding::GetMapAttribParameterivNV("glGetMapAttribParameterivNV");
- Function<void, GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, void*> Binding::GetMapControlPointsNV(
- "glGetMapControlPointsNV");
- Function<void, GLenum, GLenum, GLfloat*> Binding::GetMapParameterfvNV("glGetMapParameterfvNV");
- Function<void, GLenum, GLenum, GLint*> Binding::GetMapParameterivNV("glGetMapParameterivNV");
- Function<void, GLenum, GLenum, GLdouble*> Binding::GetMapdv("glGetMapdv");
- Function<void, GLenum, GLenum, GLfloat*> Binding::GetMapfv("glGetMapfv");
- Function<void, GLenum, GLenum, GLint*> Binding::GetMapiv("glGetMapiv");
- Function<void, GLenum, GLenum, GLfixed*> Binding::GetMapxvOES("glGetMapxvOES");
- Function<void, GLenum, GLenum, GLfloat*> Binding::GetMaterialfv("glGetMaterialfv");
- Function<void, GLenum, GLenum, GLint*> Binding::GetMaterialiv("glGetMaterialiv");
- Function<void, GLenum, GLenum, GLfixed> Binding::GetMaterialxOES("glGetMaterialxOES");
- Function<void, GLuint, GLenum, GLint*> Binding::GetMemoryObjectParameterivEXT("glGetMemoryObjectParameterivEXT");
- Function<void, GLenum, GLboolean, GLenum, GLenum, void*> Binding::GetMinmax("glGetMinmax");
- Function<void, GLenum, GLboolean, GLenum, GLenum, void*> Binding::GetMinmaxEXT("glGetMinmaxEXT");
- Function<void, GLenum, GLenum, GLfloat*> Binding::GetMinmaxParameterfv("glGetMinmaxParameterfv");
- Function<void, GLenum, GLenum, GLfloat*> Binding::GetMinmaxParameterfvEXT("glGetMinmaxParameterfvEXT");
- Function<void, GLenum, GLenum, GLint*> Binding::GetMinmaxParameteriv("glGetMinmaxParameteriv");
- Function<void, GLenum, GLenum, GLint*> Binding::GetMinmaxParameterivEXT("glGetMinmaxParameterivEXT");
- Function<void, GLenum, GLenum, GLenum, GLfloat*> Binding::GetMultiTexEnvfvEXT("glGetMultiTexEnvfvEXT");
- Function<void, GLenum, GLenum, GLenum, GLint*> Binding::GetMultiTexEnvivEXT("glGetMultiTexEnvivEXT");
- Function<void, GLenum, GLenum, GLenum, GLdouble*> Binding::GetMultiTexGendvEXT("glGetMultiTexGendvEXT");
- Function<void, GLenum, GLenum, GLenum, GLfloat*> Binding::GetMultiTexGenfvEXT("glGetMultiTexGenfvEXT");
- Function<void, GLenum, GLenum, GLenum, GLint*> Binding::GetMultiTexGenivEXT("glGetMultiTexGenivEXT");
- Function<void, GLenum, GLenum, GLint, GLenum, GLenum, void*> Binding::GetMultiTexImageEXT("glGetMultiTexImageEXT");
- Function<void, GLenum, GLenum, GLint, GLenum, GLfloat*> Binding::GetMultiTexLevelParameterfvEXT(
- "glGetMultiTexLevelParameterfvEXT");
- Function<void, GLenum, GLenum, GLint, GLenum, GLint*> Binding::GetMultiTexLevelParameterivEXT(
- "glGetMultiTexLevelParameterivEXT");
- Function<void, GLenum, GLenum, GLenum, GLint*> Binding::GetMultiTexParameterIivEXT("glGetMultiTexParameterIivEXT");
- Function<void, GLenum, GLenum, GLenum, GLuint*> Binding::GetMultiTexParameterIuivEXT("glGetMultiTexParameterIuivEXT");
- Function<void, GLenum, GLenum, GLenum, GLfloat*> Binding::GetMultiTexParameterfvEXT("glGetMultiTexParameterfvEXT");
- Function<void, GLenum, GLenum, GLenum, GLint*> Binding::GetMultiTexParameterivEXT("glGetMultiTexParameterivEXT");
- Function<void, GLenum, GLuint, GLfloat*> Binding::GetMultisamplefv("glGetMultisamplefv");
- Function<void, GLenum, GLuint, GLfloat*> Binding::GetMultisamplefvNV("glGetMultisamplefvNV");
- Function<void, GLuint, GLenum, GLint64*> Binding::GetNamedBufferParameteri64v("glGetNamedBufferParameteri64v");
- Function<void, GLuint, GLenum, GLint*> Binding::GetNamedBufferParameteriv("glGetNamedBufferParameteriv");
- Function<void, GLuint, GLenum, GLint*> Binding::GetNamedBufferParameterivEXT("glGetNamedBufferParameterivEXT");
- Function<void, GLuint, GLenum, GLuint64EXT*> Binding::GetNamedBufferParameterui64vNV(
- "glGetNamedBufferParameterui64vNV");
- Function<void, GLuint, GLenum, void**> Binding::GetNamedBufferPointerv("glGetNamedBufferPointerv");
- Function<void, GLuint, GLenum, void**> Binding::GetNamedBufferPointervEXT("glGetNamedBufferPointervEXT");
- Function<void, GLuint, GLintptr, GLsizeiptr, void*> Binding::GetNamedBufferSubData("glGetNamedBufferSubData");
- Function<void, GLuint, GLintptr, GLsizeiptr, void*> Binding::GetNamedBufferSubDataEXT("glGetNamedBufferSubDataEXT");
- Function<void, GLuint, GLenum, GLenum, GLint*> Binding::GetNamedFramebufferAttachmentParameteriv(
- "glGetNamedFramebufferAttachmentParameteriv");
- Function<void, GLuint, GLenum, GLenum, GLint*> Binding::GetNamedFramebufferAttachmentParameterivEXT(
- "glGetNamedFramebufferAttachmentParameterivEXT");
- Function<void, GLuint, GLenum, GLuint, GLuint, GLsizei, GLfloat*> Binding::GetNamedFramebufferParameterfvAMD(
- "glGetNamedFramebufferParameterfvAMD");
- Function<void, GLuint, GLenum, GLint*> Binding::GetNamedFramebufferParameteriv("glGetNamedFramebufferParameteriv");
- Function<void, GLuint, GLenum, GLint*> Binding::GetNamedFramebufferParameterivEXT(
- "glGetNamedFramebufferParameterivEXT");
- Function<void, GLuint, GLenum, GLuint, GLint*> Binding::GetNamedProgramLocalParameterIivEXT(
- "glGetNamedProgramLocalParameterIivEXT");
- Function<void, GLuint, GLenum, GLuint, GLuint*> Binding::GetNamedProgramLocalParameterIuivEXT(
- "glGetNamedProgramLocalParameterIuivEXT");
- Function<void, GLuint, GLenum, GLuint, GLdouble*> Binding::GetNamedProgramLocalParameterdvEXT(
- "glGetNamedProgramLocalParameterdvEXT");
- Function<void, GLuint, GLenum, GLuint, GLfloat*> Binding::GetNamedProgramLocalParameterfvEXT(
- "glGetNamedProgramLocalParameterfvEXT");
- Function<void, GLuint, GLenum, GLenum, void*> Binding::GetNamedProgramStringEXT("glGetNamedProgramStringEXT");
- Function<void, GLuint, GLenum, GLenum, GLint*> Binding::GetNamedProgramivEXT("glGetNamedProgramivEXT");
- Function<void, GLuint, GLenum, GLint*> Binding::GetNamedRenderbufferParameteriv("glGetNamedRenderbufferParameteriv");
- Function<void, GLuint, GLenum, GLint*> Binding::GetNamedRenderbufferParameterivEXT(
- "glGetNamedRenderbufferParameterivEXT");
- Function<void, GLint, const GLchar*, GLsizei, GLint*, GLchar*> Binding::GetNamedStringARB("glGetNamedStringARB");
- Function<void, GLint, const GLchar*, GLenum, GLint*> Binding::GetNamedStringivARB("glGetNamedStringivARB");
- Function<void, GLuint, GLuint*> Binding::GetNextPerfQueryIdINTEL("glGetNextPerfQueryIdINTEL");
- Function<void, GLuint, GLenum, GLfloat*> Binding::GetObjectBufferfvATI("glGetObjectBufferfvATI");
- Function<void, GLuint, GLenum, GLint*> Binding::GetObjectBufferivATI("glGetObjectBufferivATI");
- Function<void, GLenum, GLuint, GLsizei, GLsizei*, GLchar*> Binding::GetObjectLabel("glGetObjectLabel");
- Function<void, GLenum, GLuint, GLsizei, GLsizei*, GLchar*> Binding::GetObjectLabelEXT("glGetObjectLabelEXT");
- Function<void, GLhandleARB, GLenum, GLfloat*> Binding::GetObjectParameterfvARB("glGetObjectParameterfvARB");
- Function<void, GLenum, GLuint, GLenum, GLint*> Binding::GetObjectParameterivAPPLE("glGetObjectParameterivAPPLE");
- Function<void, GLhandleARB, GLenum, GLint*> Binding::GetObjectParameterivARB("glGetObjectParameterivARB");
- Function<void, const void*, GLsizei, GLsizei*, GLchar*> Binding::GetObjectPtrLabel("glGetObjectPtrLabel");
- Function<void, GLuint, GLenum, GLint*> Binding::GetOcclusionQueryivNV("glGetOcclusionQueryivNV");
- Function<void, GLuint, GLenum, GLuint*> Binding::GetOcclusionQueryuivNV("glGetOcclusionQueryuivNV");
- Function<void, GLenum, GLenum, GLfloat*> Binding::GetPathColorGenfvNV("glGetPathColorGenfvNV");
- Function<void, GLenum, GLenum, GLint*> Binding::GetPathColorGenivNV("glGetPathColorGenivNV");
- Function<void, GLuint, GLubyte*> Binding::GetPathCommandsNV("glGetPathCommandsNV");
- Function<void, GLuint, GLfloat*> Binding::GetPathCoordsNV("glGetPathCoordsNV");
- Function<void, GLuint, GLfloat*> Binding::GetPathDashArrayNV("glGetPathDashArrayNV");
- Function<GLfloat, GLuint, GLsizei, GLsizei> Binding::GetPathLengthNV("glGetPathLengthNV");
- Function<void, PathRenderingMaskNV, GLuint, GLsizei, GLsizei, GLfloat*> Binding::GetPathMetricRangeNV(
- "glGetPathMetricRangeNV");
- Function<void, PathRenderingMaskNV, GLsizei, GLenum, const void*, GLuint, GLsizei, GLfloat*> Binding::GetPathMetricsNV(
- "glGetPathMetricsNV");
- Function<void, GLuint, GLenum, GLfloat*> Binding::GetPathParameterfvNV("glGetPathParameterfvNV");
- Function<void, GLuint, GLenum, GLint*> Binding::GetPathParameterivNV("glGetPathParameterivNV");
- Function<void, GLenum, GLsizei, GLenum, const void*, GLuint, GLfloat, GLfloat, GLenum, GLfloat*>
- Binding::GetPathSpacingNV("glGetPathSpacingNV");
- Function<void, GLenum, GLenum, GLfloat*> Binding::GetPathTexGenfvNV("glGetPathTexGenfvNV");
- Function<void, GLenum, GLenum, GLint*> Binding::GetPathTexGenivNV("glGetPathTexGenivNV");
- Function<void, GLuint, GLuint, GLuint, GLchar*, GLuint, GLchar*, GLuint*, GLuint*, GLuint*, GLuint*, GLuint64*>
- Binding::GetPerfCounterInfoINTEL("glGetPerfCounterInfoINTEL");
- Function<void, GLuint, GLenum, GLsizei, GLuint*, GLint*> Binding::GetPerfMonitorCounterDataAMD(
- "glGetPerfMonitorCounterDataAMD");
- Function<void, GLuint, GLuint, GLenum, void*> Binding::GetPerfMonitorCounterInfoAMD("glGetPerfMonitorCounterInfoAMD");
- Function<void, GLuint, GLuint, GLsizei, GLsizei*, GLchar*> Binding::GetPerfMonitorCounterStringAMD(
- "glGetPerfMonitorCounterStringAMD");
- Function<void, GLuint, GLint*, GLint*, GLsizei, GLuint*> Binding::GetPerfMonitorCountersAMD(
- "glGetPerfMonitorCountersAMD");
- Function<void, GLuint, GLsizei, GLsizei*, GLchar*> Binding::GetPerfMonitorGroupStringAMD(
- "glGetPerfMonitorGroupStringAMD");
- Function<void, GLint*, GLsizei, GLuint*> Binding::GetPerfMonitorGroupsAMD("glGetPerfMonitorGroupsAMD");
- Function<void, GLuint, GLuint, GLsizei, void*, GLuint*> Binding::GetPerfQueryDataINTEL("glGetPerfQueryDataINTEL");
- Function<void, GLchar*, GLuint*> Binding::GetPerfQueryIdByNameINTEL("glGetPerfQueryIdByNameINTEL");
- Function<void, GLuint, GLuint, GLchar*, GLuint*, GLuint*, GLuint*, GLuint*> Binding::GetPerfQueryInfoINTEL(
- "glGetPerfQueryInfoINTEL");
- Function<void, GLenum, GLfloat*> Binding::GetPixelMapfv("glGetPixelMapfv");
- Function<void, GLenum, GLuint*> Binding::GetPixelMapuiv("glGetPixelMapuiv");
- Function<void, GLenum, GLushort*> Binding::GetPixelMapusv("glGetPixelMapusv");
- Function<void, GLenum, GLint, GLfixed*> Binding::GetPixelMapxv("glGetPixelMapxv");
- Function<void, GLenum, GLfloat*> Binding::GetPixelTexGenParameterfvSGIS("glGetPixelTexGenParameterfvSGIS");
- Function<void, GLenum, GLint*> Binding::GetPixelTexGenParameterivSGIS("glGetPixelTexGenParameterivSGIS");
- Function<void, GLenum, GLenum, GLfloat*> Binding::GetPixelTransformParameterfvEXT("glGetPixelTransformParameterfvEXT");
- Function<void, GLenum, GLenum, GLint*> Binding::GetPixelTransformParameterivEXT("glGetPixelTransformParameterivEXT");
- Function<void, GLenum, GLuint, void**> Binding::GetPointerIndexedvEXT("glGetPointerIndexedvEXT");
- Function<void, GLenum, GLuint, void**> Binding::GetPointeri_vEXT("glGetPointeri_vEXT");
- Function<void, GLenum, void**> Binding::GetPointerv("glGetPointerv");
- Function<void, GLenum, void**> Binding::GetPointervEXT("glGetPointervEXT");
- Function<void, GLubyte*> Binding::GetPolygonStipple("glGetPolygonStipple");
- Function<void, GLuint, GLsizei, GLsizei*, GLenum*, void*> Binding::GetProgramBinary("glGetProgramBinary");
- Function<void, GLenum, GLuint, GLint*> Binding::GetProgramEnvParameterIivNV("glGetProgramEnvParameterIivNV");
- Function<void, GLenum, GLuint, GLuint*> Binding::GetProgramEnvParameterIuivNV("glGetProgramEnvParameterIuivNV");
- Function<void, GLenum, GLuint, GLdouble*> Binding::GetProgramEnvParameterdvARB("glGetProgramEnvParameterdvARB");
- Function<void, GLenum, GLuint, GLfloat*> Binding::GetProgramEnvParameterfvARB("glGetProgramEnvParameterfvARB");
- Function<void, GLuint, GLsizei, GLsizei*, GLchar*> Binding::GetProgramInfoLog("glGetProgramInfoLog");
- Function<void, GLuint, GLenum, GLenum, GLint*> Binding::GetProgramInterfaceiv("glGetProgramInterfaceiv");
- Function<void, GLenum, GLuint, GLint*> Binding::GetProgramLocalParameterIivNV("glGetProgramLocalParameterIivNV");
- Function<void, GLenum, GLuint, GLuint*> Binding::GetProgramLocalParameterIuivNV("glGetProgramLocalParameterIuivNV");
- Function<void, GLenum, GLuint, GLdouble*> Binding::GetProgramLocalParameterdvARB("glGetProgramLocalParameterdvARB");
- Function<void, GLenum, GLuint, GLfloat*> Binding::GetProgramLocalParameterfvARB("glGetProgramLocalParameterfvARB");
- Function<void, GLuint, GLsizei, const GLubyte*, GLdouble*> Binding::GetProgramNamedParameterdvNV(
- "glGetProgramNamedParameterdvNV");
- Function<void, GLuint, GLsizei, const GLubyte*, GLfloat*> Binding::GetProgramNamedParameterfvNV(
- "glGetProgramNamedParameterfvNV");
- Function<void, GLenum, GLuint, GLenum, GLdouble*> Binding::GetProgramParameterdvNV("glGetProgramParameterdvNV");
- Function<void, GLenum, GLuint, GLenum, GLfloat*> Binding::GetProgramParameterfvNV("glGetProgramParameterfvNV");
- Function<void, GLuint, GLsizei, GLsizei*, GLchar*> Binding::GetProgramPipelineInfoLog("glGetProgramPipelineInfoLog");
- Function<void, GLuint, GLenum, GLint*> Binding::GetProgramPipelineiv("glGetProgramPipelineiv");
- Function<GLuint, GLuint, GLenum, const GLchar*> Binding::GetProgramResourceIndex("glGetProgramResourceIndex");
- Function<GLint, GLuint, GLenum, const GLchar*> Binding::GetProgramResourceLocation("glGetProgramResourceLocation");
- Function<GLint, GLuint, GLenum, const GLchar*> Binding::GetProgramResourceLocationIndex(
- "glGetProgramResourceLocationIndex");
- Function<void, GLuint, GLenum, GLuint, GLsizei, GLsizei*, GLchar*> Binding::GetProgramResourceName(
- "glGetProgramResourceName");
- Function<void, GLuint, GLenum, GLuint, GLsizei, const GLenum*, GLsizei, GLsizei*, GLfloat*>
- Binding::GetProgramResourcefvNV("glGetProgramResourcefvNV");
- Function<void, GLuint, GLenum, GLuint, GLsizei, const GLenum*, GLsizei, GLsizei*, GLint*> Binding::GetProgramResourceiv(
- "glGetProgramResourceiv");
- Function<void, GLuint, GLenum, GLenum, GLint*> Binding::GetProgramStageiv("glGetProgramStageiv");
- Function<void, GLenum, GLenum, void*> Binding::GetProgramStringARB("glGetProgramStringARB");
- Function<void, GLuint, GLenum, GLubyte*> Binding::GetProgramStringNV("glGetProgramStringNV");
- Function<void, GLenum, GLuint, GLuint*> Binding::GetProgramSubroutineParameteruivNV(
- "glGetProgramSubroutineParameteruivNV");
- Function<void, GLuint, GLenum, GLint*> Binding::GetProgramiv("glGetProgramiv");
- Function<void, GLenum, GLenum, GLint*> Binding::GetProgramivARB("glGetProgramivARB");
- Function<void, GLuint, GLenum, GLint*> Binding::GetProgramivNV("glGetProgramivNV");
- Function<void, GLuint, GLuint, GLenum, GLintptr> Binding::GetQueryBufferObjecti64v("glGetQueryBufferObjecti64v");
- Function<void, GLuint, GLuint, GLenum, GLintptr> Binding::GetQueryBufferObjectiv("glGetQueryBufferObjectiv");
- Function<void, GLuint, GLuint, GLenum, GLintptr> Binding::GetQueryBufferObjectui64v("glGetQueryBufferObjectui64v");
- Function<void, GLuint, GLuint, GLenum, GLintptr> Binding::GetQueryBufferObjectuiv("glGetQueryBufferObjectuiv");
- Function<void, GLenum, GLuint, GLenum, GLint*> Binding::GetQueryIndexediv("glGetQueryIndexediv");
- Function<void, GLuint, GLenum, GLint64*> Binding::GetQueryObjecti64v("glGetQueryObjecti64v");
- Function<void, GLuint, GLenum, GLint64*> Binding::GetQueryObjecti64vEXT("glGetQueryObjecti64vEXT");
- Function<void, GLuint, GLenum, GLint*> Binding::GetQueryObjectiv("glGetQueryObjectiv");
- Function<void, GLuint, GLenum, GLint*> Binding::GetQueryObjectivARB("glGetQueryObjectivARB");
- Function<void, GLuint, GLenum, GLuint64*> Binding::GetQueryObjectui64v("glGetQueryObjectui64v");
- Function<void, GLuint, GLenum, GLuint64*> Binding::GetQueryObjectui64vEXT("glGetQueryObjectui64vEXT");
- Function<void, GLuint, GLenum, GLuint*> Binding::GetQueryObjectuiv("glGetQueryObjectuiv");
- Function<void, GLuint, GLenum, GLuint*> Binding::GetQueryObjectuivARB("glGetQueryObjectuivARB");
- Function<void, GLenum, GLenum, GLint*> Binding::GetQueryiv("glGetQueryiv");
- Function<void, GLenum, GLenum, GLint*> Binding::GetQueryivARB("glGetQueryivARB");
- Function<void, GLenum, GLenum, GLint*> Binding::GetRenderbufferParameteriv("glGetRenderbufferParameteriv");
- Function<void, GLenum, GLenum, GLint*> Binding::GetRenderbufferParameterivEXT("glGetRenderbufferParameterivEXT");
- Function<void, GLuint, GLenum, GLint*> Binding::GetSamplerParameterIiv("glGetSamplerParameterIiv");
- Function<void, GLuint, GLenum, GLuint*> Binding::GetSamplerParameterIuiv("glGetSamplerParameterIuiv");
- Function<void, GLuint, GLenum, GLfloat*> Binding::GetSamplerParameterfv("glGetSamplerParameterfv");
- Function<void, GLuint, GLenum, GLint*> Binding::GetSamplerParameteriv("glGetSamplerParameteriv");
- Function<void, GLuint, GLenum, GLuint64*> Binding::GetSemaphoreParameterui64vEXT("glGetSemaphoreParameterui64vEXT");
- Function<void, GLenum, GLenum, GLenum, void*, void*, void*> Binding::GetSeparableFilter("glGetSeparableFilter");
- Function<void, GLenum, GLenum, GLenum, void*, void*, void*> Binding::GetSeparableFilterEXT("glGetSeparableFilterEXT");
- Function<void, GLuint, GLsizei, GLsizei*, GLchar*> Binding::GetShaderInfoLog("glGetShaderInfoLog");
- Function<void, GLenum, GLenum, GLint*, GLint*> Binding::GetShaderPrecisionFormat("glGetShaderPrecisionFormat");
- Function<void, GLuint, GLsizei, GLsizei*, GLchar*> Binding::GetShaderSource("glGetShaderSource");
- Function<void, GLhandleARB, GLsizei, GLsizei*, GLcharARB*> Binding::GetShaderSourceARB("glGetShaderSourceARB");
- Function<void, GLuint, GLenum, GLint*> Binding::GetShaderiv("glGetShaderiv");
- Function<void, GLenum, GLfloat*> Binding::GetSharpenTexFuncSGIS("glGetSharpenTexFuncSGIS");
- Function<GLushort, GLenum> Binding::GetStageIndexNV("glGetStageIndexNV");
- Function<const GLubyte*, GLenum> Binding::GetString("glGetString");
- Function<const GLubyte*, GLenum, GLuint> Binding::GetStringi("glGetStringi");
- Function<GLuint, GLuint, GLenum, const GLchar*> Binding::GetSubroutineIndex("glGetSubroutineIndex");
- Function<GLint, GLuint, GLenum, const GLchar*> Binding::GetSubroutineUniformLocation("glGetSubroutineUniformLocation");
- Function<void, GLsync, GLenum, GLsizei, GLsizei*, GLint*> Binding::GetSynciv("glGetSynciv");
- Function<void, GLenum, GLfloat*> Binding::GetTexBumpParameterfvATI("glGetTexBumpParameterfvATI");
- Function<void, GLenum, GLint*> Binding::GetTexBumpParameterivATI("glGetTexBumpParameterivATI");
- Function<void, GLenum, GLenum, GLfloat*> Binding::GetTexEnvfv("glGetTexEnvfv");
- Function<void, GLenum, GLenum, GLint*> Binding::GetTexEnviv("glGetTexEnviv");
- Function<void, GLenum, GLenum, GLfixed*> Binding::GetTexEnvxvOES("glGetTexEnvxvOES");
- Function<void, GLenum, GLenum, GLfloat*> Binding::GetTexFilterFuncSGIS("glGetTexFilterFuncSGIS");
- Function<void, GLenum, GLenum, GLdouble*> Binding::GetTexGendv("glGetTexGendv");
- Function<void, GLenum, GLenum, GLfloat*> Binding::GetTexGenfv("glGetTexGenfv");
- Function<void, GLenum, GLenum, GLint*> Binding::GetTexGeniv("glGetTexGeniv");
- Function<void, GLenum, GLenum, GLfixed*> Binding::GetTexGenxvOES("glGetTexGenxvOES");
- Function<void, GLenum, GLint, GLenum, GLenum, void*> Binding::GetTexImage("glGetTexImage");
- Function<void, GLenum, GLint, GLenum, GLfloat*> Binding::GetTexLevelParameterfv("glGetTexLevelParameterfv");
- Function<void, GLenum, GLint, GLenum, GLint*> Binding::GetTexLevelParameteriv("glGetTexLevelParameteriv");
- Function<void, GLenum, GLint, GLenum, GLfixed*> Binding::GetTexLevelParameterxvOES("glGetTexLevelParameterxvOES");
- Function<void, GLenum, GLenum, GLint*> Binding::GetTexParameterIiv("glGetTexParameterIiv");
- Function<void, GLenum, GLenum, GLint*> Binding::GetTexParameterIivEXT("glGetTexParameterIivEXT");
- Function<void, GLenum, GLenum, GLuint*> Binding::GetTexParameterIuiv("glGetTexParameterIuiv");
- Function<void, GLenum, GLenum, GLuint*> Binding::GetTexParameterIuivEXT("glGetTexParameterIuivEXT");
- Function<void, GLenum, GLenum, void**> Binding::GetTexParameterPointervAPPLE("glGetTexParameterPointervAPPLE");
- Function<void, GLenum, GLenum, GLfloat*> Binding::GetTexParameterfv("glGetTexParameterfv");
- Function<void, GLenum, GLenum, GLint*> Binding::GetTexParameteriv("glGetTexParameteriv");
- Function<void, GLenum, GLenum, GLfixed*> Binding::GetTexParameterxvOES("glGetTexParameterxvOES");
- Function<GLuint64, GLuint> Binding::GetTextureHandleARB("glGetTextureHandleARB");
- Function<GLuint64, GLuint> Binding::GetTextureHandleNV("glGetTextureHandleNV");
- Function<void, GLuint, GLint, GLenum, GLenum, GLsizei, void*> Binding::GetTextureImage("glGetTextureImage");
- Function<void, GLuint, GLenum, GLint, GLenum, GLenum, void*> Binding::GetTextureImageEXT("glGetTextureImageEXT");
- Function<void, GLuint, GLint, GLenum, GLfloat*> Binding::GetTextureLevelParameterfv("glGetTextureLevelParameterfv");
- Function<void, GLuint, GLenum, GLint, GLenum, GLfloat*> Binding::GetTextureLevelParameterfvEXT(
- "glGetTextureLevelParameterfvEXT");
- Function<void, GLuint, GLint, GLenum, GLint*> Binding::GetTextureLevelParameteriv("glGetTextureLevelParameteriv");
- Function<void, GLuint, GLenum, GLint, GLenum, GLint*> Binding::GetTextureLevelParameterivEXT(
- "glGetTextureLevelParameterivEXT");
- Function<void, GLuint, GLenum, GLint*> Binding::GetTextureParameterIiv("glGetTextureParameterIiv");
- Function<void, GLuint, GLenum, GLenum, GLint*> Binding::GetTextureParameterIivEXT("glGetTextureParameterIivEXT");
- Function<void, GLuint, GLenum, GLuint*> Binding::GetTextureParameterIuiv("glGetTextureParameterIuiv");
- Function<void, GLuint, GLenum, GLenum, GLuint*> Binding::GetTextureParameterIuivEXT("glGetTextureParameterIuivEXT");
- Function<void, GLuint, GLenum, GLfloat*> Binding::GetTextureParameterfv("glGetTextureParameterfv");
- Function<void, GLuint, GLenum, GLenum, GLfloat*> Binding::GetTextureParameterfvEXT("glGetTextureParameterfvEXT");
- Function<void, GLuint, GLenum, GLint*> Binding::GetTextureParameteriv("glGetTextureParameteriv");
- Function<void, GLuint, GLenum, GLenum, GLint*> Binding::GetTextureParameterivEXT("glGetTextureParameterivEXT");
- Function<GLuint64, GLuint, GLuint> Binding::GetTextureSamplerHandleARB("glGetTextureSamplerHandleARB");
- Function<GLuint64, GLuint, GLuint> Binding::GetTextureSamplerHandleNV("glGetTextureSamplerHandleNV");
- Function<void, GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void*>
- Binding::GetTextureSubImage("glGetTextureSubImage");
- Function<void, GLenum, GLuint, GLenum, GLint*> Binding::GetTrackMatrixivNV("glGetTrackMatrixivNV");
- Function<void, GLuint, GLuint, GLsizei, GLsizei*, GLsizei*, GLenum*, GLchar*> Binding::GetTransformFeedbackVarying(
- "glGetTransformFeedbackVarying");
- Function<void, GLuint, GLuint, GLsizei, GLsizei*, GLsizei*, GLenum*, GLchar*> Binding::GetTransformFeedbackVaryingEXT(
- "glGetTransformFeedbackVaryingEXT");
- Function<void, GLuint, GLuint, GLint*> Binding::GetTransformFeedbackVaryingNV("glGetTransformFeedbackVaryingNV");
- Function<void, GLuint, GLenum, GLuint, GLint64*> Binding::GetTransformFeedbacki64_v("glGetTransformFeedbacki64_v");
- Function<void, GLuint, GLenum, GLuint, GLint*> Binding::GetTransformFeedbacki_v("glGetTransformFeedbacki_v");
- Function<void, GLuint, GLenum, GLint*> Binding::GetTransformFeedbackiv("glGetTransformFeedbackiv");
- Function<GLuint, GLuint, const GLchar*> Binding::GetUniformBlockIndex("glGetUniformBlockIndex");
- Function<GLint, GLuint, GLint> Binding::GetUniformBufferSizeEXT("glGetUniformBufferSizeEXT");
- Function<void, GLuint, GLsizei, const GLchar* const*, GLuint*> Binding::GetUniformIndices("glGetUniformIndices");
- Function<GLint, GLuint, const GLchar*> Binding::GetUniformLocation("glGetUniformLocation");
- Function<GLint, GLhandleARB, const GLcharARB*> Binding::GetUniformLocationARB("glGetUniformLocationARB");
- Function<GLintptr, GLuint, GLint> Binding::GetUniformOffsetEXT("glGetUniformOffsetEXT");
- Function<void, GLenum, GLint, GLuint*> Binding::GetUniformSubroutineuiv("glGetUniformSubroutineuiv");
- Function<void, GLuint, GLint, GLdouble*> Binding::GetUniformdv("glGetUniformdv");
- Function<void, GLuint, GLint, GLfloat*> Binding::GetUniformfv("glGetUniformfv");
- Function<void, GLhandleARB, GLint, GLfloat*> Binding::GetUniformfvARB("glGetUniformfvARB");
- Function<void, GLuint, GLint, GLint64*> Binding::GetUniformi64vARB("glGetUniformi64vARB");
- Function<void, GLuint, GLint, GLint64EXT*> Binding::GetUniformi64vNV("glGetUniformi64vNV");
- Function<void, GLuint, GLint, GLint*> Binding::GetUniformiv("glGetUniformiv");
- Function<void, GLhandleARB, GLint, GLint*> Binding::GetUniformivARB("glGetUniformivARB");
- Function<void, GLuint, GLint, GLuint64*> Binding::GetUniformui64vARB("glGetUniformui64vARB");
- Function<void, GLuint, GLint, GLuint64EXT*> Binding::GetUniformui64vNV("glGetUniformui64vNV");
- Function<void, GLuint, GLint, GLuint*> Binding::GetUniformuiv("glGetUniformuiv");
- Function<void, GLuint, GLint, GLuint*> Binding::GetUniformuivEXT("glGetUniformuivEXT");
- Function<void, GLenum, GLuint, GLubyte*> Binding::GetUnsignedBytei_vEXT("glGetUnsignedBytei_vEXT");
- Function<void, GLenum, GLubyte*> Binding::GetUnsignedBytevEXT("glGetUnsignedBytevEXT");
- Function<void, GLuint, GLenum, GLfloat*> Binding::GetVariantArrayObjectfvATI("glGetVariantArrayObjectfvATI");
- Function<void, GLuint, GLenum, GLint*> Binding::GetVariantArrayObjectivATI("glGetVariantArrayObjectivATI");
- Function<void, GLuint, GLenum, GLboolean*> Binding::GetVariantBooleanvEXT("glGetVariantBooleanvEXT");
- Function<void, GLuint, GLenum, GLfloat*> Binding::GetVariantFloatvEXT("glGetVariantFloatvEXT");
- Function<void, GLuint, GLenum, GLint*> Binding::GetVariantIntegervEXT("glGetVariantIntegervEXT");
- Function<void, GLuint, GLenum, void**> Binding::GetVariantPointervEXT("glGetVariantPointervEXT");
- Function<GLint, GLuint, const GLchar*> Binding::GetVaryingLocationNV("glGetVaryingLocationNV");
- Function<void, GLuint, GLuint, GLenum, GLint64*> Binding::GetVertexArrayIndexed64iv("glGetVertexArrayIndexed64iv");
- Function<void, GLuint, GLuint, GLenum, GLint*> Binding::GetVertexArrayIndexediv("glGetVertexArrayIndexediv");
- Function<void, GLuint, GLuint, GLenum, GLint*> Binding::GetVertexArrayIntegeri_vEXT("glGetVertexArrayIntegeri_vEXT");
- Function<void, GLuint, GLenum, GLint*> Binding::GetVertexArrayIntegervEXT("glGetVertexArrayIntegervEXT");
- Function<void, GLuint, GLuint, GLenum, void**> Binding::GetVertexArrayPointeri_vEXT("glGetVertexArrayPointeri_vEXT");
- Function<void, GLuint, GLenum, void**> Binding::GetVertexArrayPointervEXT("glGetVertexArrayPointervEXT");
- Function<void, GLuint, GLenum, GLint*> Binding::GetVertexArrayiv("glGetVertexArrayiv");
- Function<void, GLuint, GLenum, GLfloat*> Binding::GetVertexAttribArrayObjectfvATI("glGetVertexAttribArrayObjectfvATI");
- Function<void, GLuint, GLenum, GLint*> Binding::GetVertexAttribArrayObjectivATI("glGetVertexAttribArrayObjectivATI");
- Function<void, GLuint, GLenum, GLint*> Binding::GetVertexAttribIiv("glGetVertexAttribIiv");
- Function<void, GLuint, GLenum, GLint*> Binding::GetVertexAttribIivEXT("glGetVertexAttribIivEXT");
- Function<void, GLuint, GLenum, GLuint*> Binding::GetVertexAttribIuiv("glGetVertexAttribIuiv");
- Function<void, GLuint, GLenum, GLuint*> Binding::GetVertexAttribIuivEXT("glGetVertexAttribIuivEXT");
- Function<void, GLuint, GLenum, GLdouble*> Binding::GetVertexAttribLdv("glGetVertexAttribLdv");
- Function<void, GLuint, GLenum, GLdouble*> Binding::GetVertexAttribLdvEXT("glGetVertexAttribLdvEXT");
- Function<void, GLuint, GLenum, GLint64EXT*> Binding::GetVertexAttribLi64vNV("glGetVertexAttribLi64vNV");
- Function<void, GLuint, GLenum, GLuint64EXT*> Binding::GetVertexAttribLui64vARB("glGetVertexAttribLui64vARB");
- Function<void, GLuint, GLenum, GLuint64EXT*> Binding::GetVertexAttribLui64vNV("glGetVertexAttribLui64vNV");
- Function<void, GLuint, GLenum, void**> Binding::GetVertexAttribPointerv("glGetVertexAttribPointerv");
- Function<void, GLuint, GLenum, void**> Binding::GetVertexAttribPointervARB("glGetVertexAttribPointervARB");
- Function<void, GLuint, GLenum, void**> Binding::GetVertexAttribPointervNV("glGetVertexAttribPointervNV");
- Function<void, GLuint, GLenum, GLdouble*> Binding::GetVertexAttribdv("glGetVertexAttribdv");
- Function<void, GLuint, GLenum, GLdouble*> Binding::GetVertexAttribdvARB("glGetVertexAttribdvARB");
- Function<void, GLuint, GLenum, GLdouble*> Binding::GetVertexAttribdvNV("glGetVertexAttribdvNV");
- Function<void, GLuint, GLenum, GLfloat*> Binding::GetVertexAttribfv("glGetVertexAttribfv");
- Function<void, GLuint, GLenum, GLfloat*> Binding::GetVertexAttribfvARB("glGetVertexAttribfvARB");
- Function<void, GLuint, GLenum, GLfloat*> Binding::GetVertexAttribfvNV("glGetVertexAttribfvNV");
- Function<void, GLuint, GLenum, GLint*> Binding::GetVertexAttribiv("glGetVertexAttribiv");
- Function<void, GLuint, GLenum, GLint*> Binding::GetVertexAttribivARB("glGetVertexAttribivARB");
- Function<void, GLuint, GLenum, GLint*> Binding::GetVertexAttribivNV("glGetVertexAttribivNV");
- Function<void, GLuint, GLuint, GLenum, GLdouble*> Binding::GetVideoCaptureStreamdvNV("glGetVideoCaptureStreamdvNV");
- Function<void, GLuint, GLuint, GLenum, GLfloat*> Binding::GetVideoCaptureStreamfvNV("glGetVideoCaptureStreamfvNV");
- Function<void, GLuint, GLuint, GLenum, GLint*> Binding::GetVideoCaptureStreamivNV("glGetVideoCaptureStreamivNV");
- Function<void, GLuint, GLenum, GLint*> Binding::GetVideoCaptureivNV("glGetVideoCaptureivNV");
- Function<void, GLuint, GLenum, GLint64EXT*> Binding::GetVideoi64vNV("glGetVideoi64vNV");
- Function<void, GLuint, GLenum, GLint*> Binding::GetVideoivNV("glGetVideoivNV");
- Function<void, GLuint, GLenum, GLuint64EXT*> Binding::GetVideoui64vNV("glGetVideoui64vNV");
- Function<void, GLuint, GLenum, GLuint*> Binding::GetVideouivNV("glGetVideouivNV");
- Function<GLVULKANPROCNV, const GLchar*> Binding::GetVkProcAddrNV("glGetVkProcAddrNV");
- Function<void, GLenum, GLenum, GLenum, GLsizei, void*> Binding::GetnColorTable("glGetnColorTable");
- Function<void, GLenum, GLenum, GLenum, GLsizei, void*> Binding::GetnColorTableARB("glGetnColorTableARB");
- Function<void, GLenum, GLint, GLsizei, void*> Binding::GetnCompressedTexImage("glGetnCompressedTexImage");
- Function<void, GLenum, GLint, GLsizei, void*> Binding::GetnCompressedTexImageARB("glGetnCompressedTexImageARB");
- Function<void, GLenum, GLenum, GLenum, GLsizei, void*> Binding::GetnConvolutionFilter("glGetnConvolutionFilter");
- Function<void, GLenum, GLenum, GLenum, GLsizei, void*> Binding::GetnConvolutionFilterARB("glGetnConvolutionFilterARB");
- Function<void, GLenum, GLboolean, GLenum, GLenum, GLsizei, void*> Binding::GetnHistogram("glGetnHistogram");
- Function<void, GLenum, GLboolean, GLenum, GLenum, GLsizei, void*> Binding::GetnHistogramARB("glGetnHistogramARB");
- Function<void, GLenum, GLenum, GLsizei, GLdouble*> Binding::GetnMapdv("glGetnMapdv");
- Function<void, GLenum, GLenum, GLsizei, GLdouble*> Binding::GetnMapdvARB("glGetnMapdvARB");
- Function<void, GLenum, GLenum, GLsizei, GLfloat*> Binding::GetnMapfv("glGetnMapfv");
- Function<void, GLenum, GLenum, GLsizei, GLfloat*> Binding::GetnMapfvARB("glGetnMapfvARB");
- Function<void, GLenum, GLenum, GLsizei, GLint*> Binding::GetnMapiv("glGetnMapiv");
- Function<void, GLenum, GLenum, GLsizei, GLint*> Binding::GetnMapivARB("glGetnMapivARB");
- Function<void, GLenum, GLboolean, GLenum, GLenum, GLsizei, void*> Binding::GetnMinmax("glGetnMinmax");
- Function<void, GLenum, GLboolean, GLenum, GLenum, GLsizei, void*> Binding::GetnMinmaxARB("glGetnMinmaxARB");
- Function<void, GLenum, GLsizei, GLfloat*> Binding::GetnPixelMapfv("glGetnPixelMapfv");
- Function<void, GLenum, GLsizei, GLfloat*> Binding::GetnPixelMapfvARB("glGetnPixelMapfvARB");
- Function<void, GLenum, GLsizei, GLuint*> Binding::GetnPixelMapuiv("glGetnPixelMapuiv");
- Function<void, GLenum, GLsizei, GLuint*> Binding::GetnPixelMapuivARB("glGetnPixelMapuivARB");
- Function<void, GLenum, GLsizei, GLushort*> Binding::GetnPixelMapusv("glGetnPixelMapusv");
- Function<void, GLenum, GLsizei, GLushort*> Binding::GetnPixelMapusvARB("glGetnPixelMapusvARB");
- Function<void, GLsizei, GLubyte*> Binding::GetnPolygonStipple("glGetnPolygonStipple");
- Function<void, GLsizei, GLubyte*> Binding::GetnPolygonStippleARB("glGetnPolygonStippleARB");
- Function<void, GLenum, GLenum, GLenum, GLsizei, void*, GLsizei, void*, void*> Binding::GetnSeparableFilter(
- "glGetnSeparableFilter");
- Function<void, GLenum, GLenum, GLenum, GLsizei, void*, GLsizei, void*, void*> Binding::GetnSeparableFilterARB(
- "glGetnSeparableFilterARB");
- Function<void, GLenum, GLint, GLenum, GLenum, GLsizei, void*> Binding::GetnTexImage("glGetnTexImage");
- Function<void, GLenum, GLint, GLenum, GLenum, GLsizei, void*> Binding::GetnTexImageARB("glGetnTexImageARB");
- Function<void, GLuint, GLint, GLsizei, GLdouble*> Binding::GetnUniformdv("glGetnUniformdv");
- Function<void, GLuint, GLint, GLsizei, GLdouble*> Binding::GetnUniformdvARB("glGetnUniformdvARB");
- Function<void, GLuint, GLint, GLsizei, GLfloat*> Binding::GetnUniformfv("glGetnUniformfv");
- Function<void, GLuint, GLint, GLsizei, GLfloat*> Binding::GetnUniformfvARB("glGetnUniformfvARB");
- Function<void, GLuint, GLint, GLsizei, GLint64*> Binding::GetnUniformi64vARB("glGetnUniformi64vARB");
- Function<void, GLuint, GLint, GLsizei, GLint*> Binding::GetnUniformiv("glGetnUniformiv");
- Function<void, GLuint, GLint, GLsizei, GLint*> Binding::GetnUniformivARB("glGetnUniformivARB");
- Function<void, GLuint, GLint, GLsizei, GLuint64*> Binding::GetnUniformui64vARB("glGetnUniformui64vARB");
- Function<void, GLuint, GLint, GLsizei, GLuint*> Binding::GetnUniformuiv("glGetnUniformuiv");
- Function<void, GLuint, GLint, GLsizei, GLuint*> Binding::GetnUniformuivARB("glGetnUniformuivARB");
- Function<void, GLbyte> Binding::GlobalAlphaFactorbSUN("glGlobalAlphaFactorbSUN");
- Function<void, GLdouble> Binding::GlobalAlphaFactordSUN("glGlobalAlphaFactordSUN");
- Function<void, GLfloat> Binding::GlobalAlphaFactorfSUN("glGlobalAlphaFactorfSUN");
- Function<void, GLint> Binding::GlobalAlphaFactoriSUN("glGlobalAlphaFactoriSUN");
- Function<void, GLshort> Binding::GlobalAlphaFactorsSUN("glGlobalAlphaFactorsSUN");
- Function<void, GLubyte> Binding::GlobalAlphaFactorubSUN("glGlobalAlphaFactorubSUN");
- Function<void, GLuint> Binding::GlobalAlphaFactoruiSUN("glGlobalAlphaFactoruiSUN");
- Function<void, GLushort> Binding::GlobalAlphaFactorusSUN("glGlobalAlphaFactorusSUN");
- } // namespace glbinding