/scripts/api/gl.py
Python | 8916 lines | 8888 code | 28 blank | 0 comment | 0 complexity | 5abb64df7b699cd712a4697e74a1175b MD5 | raw file
Possible License(s): BSD-3-Clause, JSON, LGPL-3.0
- import Api
- from Api import Api
- from Api import Function, Typedef, Enum
- from Api import Return, Parameter, Input, Output, InputOutput
- from Api import Enumerant
- from Api import Extension
- from Api import StateType, State
- gl = Api()
- GLenum = Typedef('GLenum','unsigned int')
- GLenum.default = '0'
- GLboolean = Typedef('GLboolean','unsigned char')
- GLboolean.default = 'GL_FALSE'
- GLbitfield = Typedef('GLbitfield','unsigned int')
- GLbitfield.default = '0'
- GLbyte = Typedef('GLbyte','signed char')
- GLbyte.default = '0'
- GLshort = Typedef('GLshort','short')
- GLshort.default = '0'
- GLint = Typedef('GLint','int')
- GLint.default = '0'
- GLsizei = Typedef('GLsizei','int')
- GLsizei.default = '0'
- GLubyte = Typedef('GLubyte','unsigned char')
- GLubyte.default = '0'
- GLushort = Typedef('GLushort','unsigned short')
- GLushort.default = '0'
- GLuint = Typedef('GLuint','unsigned int')
- GLuint.default = '0'
- GLfloat = Typedef('GLfloat','float')
- GLfloat.default = '0'
- GLclampf = Typedef('GLclampf','float')
- GLclampf.default = '0'
- GLdouble = Typedef('GLdouble','double')
- GLdouble.default = '0'
- GLclampd = Typedef('GLclampd','double')
- GLclampd.default = '0'
- GLvoid = Typedef('GLvoid','void')
- GLintptr = Typedef('GLintptr','ptrdiff_t')
- GLintptr.category = 'GL_VERSION_1_5'
- GLintptr.default = '0'
- GLsizeiptr = Typedef('GLsizeiptr','ptrdiff_t')
- GLsizeiptr.category = 'GL_VERSION_1_5'
- GLsizeiptr.default = '0'
- GLchar = Typedef('GLchar','char')
- GLchar.category = 'GL_VERSION_2_0'
- GLchar.default = '0'
- GLint64 = Typedef('GLint64','int64_t')
- GLint64.category = 'GL_ARB_sync'
- GLint64.default = '0'
- GLuint64 = Typedef('GLuint64','uint64_t')
- GLuint64.category = 'GL_ARB_sync'
- GLuint64.default = '0'
- GLsync = Typedef('GLsync','struct __GLsync *')
- GLsync.category = 'GL_ARB_sync'
- GLsync.default = 'NULL'
- cl_context = Typedef('cl_context','struct _cl_context *')
- cl_context.category = 'GL_ARB_cl_event'
- cl_context.default = 'NULL'
- cl_event = Typedef('cl_event','struct _cl_event *')
- cl_event.category = 'GL_ARB_cl_event'
- cl_event.default = 'NULL'
- GLintptrARB = Typedef('GLintptrARB','ptrdiff_t')
- GLintptrARB.category = 'GL_ARB_vertex_buffer_object'
- GLintptrARB.default = 'NULL'
- GLsizeiptrARB = Typedef('GLsizeiptrARB','ptrdiff_t')
- GLsizeiptrARB.category = 'GL_ARB_vertex_buffer_object'
- GLsizeiptrARB.default = 'NULL'
- GLcharARB = Typedef('GLcharARB','char')
- GLcharARB.category = 'GL_ARB_shader_objects'
- GLcharARB.default = '0'
- GLhandleARB = Typedef('GLhandleARB',{'': 'unsigned int', 'osx': 'unsigned long', 'ios': 'unsigned long'})
- GLhandleARB.category = 'GL_ARB_shader_objects'
- GLhandleARB.default = '0'
- GLhalfARB = Typedef('GLhalfARB','unsigned short')
- GLhalfARB.category = 'GL_ARB_half_float_pixel'
- GLhalfARB.default = '0'
- GLhalfNV = Typedef('GLhalfNV','unsigned short')
- GLhalfNV.category = 'GL_NV_half_float'
- GLhalfNV.default = '0'
- int32_t = Typedef('int32_t','long int')
- int32_t.regal = False
- int64_t = Typedef('int64_t','long long int')
- int64_t.regal = False
- uint64_t = Typedef('uint64_t','unsigned long long int')
- uint64_t.regal = False
- GLint64EXT = Typedef('GLint64EXT','int64_t')
- GLint64EXT.category = 'GL_EXT_timer_query'
- GLint64EXT.default = '0'
- GLuint64EXT = Typedef('GLuint64EXT','uint64_t')
- GLuint64EXT.category = 'GL_EXT_timer_query'
- GLuint64EXT.default = '0'
- GLvdpauSurfaceNV = Typedef('GLvdpauSurfaceNV','GLintptr')
- GLvdpauSurfaceNV.category = 'GL_NV_vdpau_interop'
- GLvdpauSurfaceNV.default = '0'
- GLfixed = Typedef('GLfixed','int')
- GLfixed.category = 'GL_VERSION_4_1'
- GLfixed.default = '0'
- GLclampx = Typedef('GLclampx','int')
- GLclampx.default = '0'
- eglImageOES = Typedef('eglImageOES','void *')
- eglImageOES.category = 'GL_OES_EGL_image_external'
- eglImageOES.default = 'NULL'
- gl.add(GLenum)
- gl.add(GLboolean)
- gl.add(GLbitfield)
- gl.add(GLbyte)
- gl.add(GLshort)
- gl.add(GLint)
- gl.add(GLsizei)
- gl.add(GLubyte)
- gl.add(GLushort)
- gl.add(GLuint)
- gl.add(GLfloat)
- gl.add(GLclampf)
- gl.add(GLdouble)
- gl.add(GLclampd)
- gl.add(GLvoid)
- gl.add(GLintptr)
- gl.add(GLsizeiptr)
- gl.add(GLchar)
- gl.add(GLint64)
- gl.add(GLuint64)
- gl.add(GLsync)
- gl.add(cl_context)
- gl.add(cl_event)
- gl.add(GLintptrARB)
- gl.add(GLsizeiptrARB)
- gl.add(GLcharARB)
- gl.add(GLhandleARB)
- gl.add(GLhalfARB)
- gl.add(GLhalfNV)
- gl.add(int32_t)
- gl.add(int64_t)
- gl.add(uint64_t)
- gl.add(GLint64EXT)
- gl.add(GLuint64EXT)
- gl.add(GLvdpauSurfaceNV)
- gl.add(GLfixed)
- gl.add(GLclampx)
- gl.add(eglImageOES)
- defines = Enum('defines')
- gl.add(defines)
- # GL_VERSION_1_1
- GL_2D = Enumerant('GL_2D', 0x0600, 'GL_VERSION_1_1')
- GL_2_BYTES = Enumerant('GL_2_BYTES', 0x1407, 'GL_VERSION_1_1')
- GL_3D = Enumerant('GL_3D', 0x0601, 'GL_VERSION_1_1')
- GL_3D_COLOR = Enumerant('GL_3D_COLOR', 0x0602, 'GL_VERSION_1_1')
- GL_3D_COLOR_TEXTURE = Enumerant('GL_3D_COLOR_TEXTURE', 0x0603, 'GL_VERSION_1_1')
- GL_3_BYTES = Enumerant('GL_3_BYTES', 0x1408, 'GL_VERSION_1_1')
- GL_4D_COLOR_TEXTURE = Enumerant('GL_4D_COLOR_TEXTURE', 0x0604, 'GL_VERSION_1_1')
- GL_4_BYTES = Enumerant('GL_4_BYTES', 0x1409, 'GL_VERSION_1_1')
- GL_ACCUM = Enumerant('GL_ACCUM', 0x0100, 'GL_VERSION_1_1')
- GL_ACCUM_ALPHA_BITS = Enumerant('GL_ACCUM_ALPHA_BITS', 0x0d5b, 'GL_VERSION_1_1')
- GL_ACCUM_BLUE_BITS = Enumerant('GL_ACCUM_BLUE_BITS', 0x0d5a, 'GL_VERSION_1_1')
- GL_ACCUM_BUFFER_BIT = Enumerant('GL_ACCUM_BUFFER_BIT', 0x0200, 'GL_VERSION_1_1')
- GL_ACCUM_CLEAR_VALUE = Enumerant('GL_ACCUM_CLEAR_VALUE', 0x0b80, 'GL_VERSION_1_1')
- GL_ACCUM_GREEN_BITS = Enumerant('GL_ACCUM_GREEN_BITS', 0x0d59, 'GL_VERSION_1_1')
- GL_ACCUM_RED_BITS = Enumerant('GL_ACCUM_RED_BITS', 0x0d58, 'GL_VERSION_1_1')
- GL_ADD = Enumerant('GL_ADD', 0x0104, 'GL_VERSION_1_1')
- GL_ALL_ATTRIB_BITS = Enumerant('GL_ALL_ATTRIB_BITS', 0xfffff, 'GL_VERSION_1_1')
- GL_ALPHA = Enumerant('GL_ALPHA', 0x1906, 'GL_VERSION_1_1')
- GL_ALPHA.esVersions = [2.0]
- GL_ALPHA.internalformat = True
- GL_ALPHA12 = Enumerant('GL_ALPHA12', 0x803d, 'GL_VERSION_1_1')
- GL_ALPHA16 = Enumerant('GL_ALPHA16', 0x803e, 'GL_VERSION_1_1')
- GL_ALPHA4 = Enumerant('GL_ALPHA4', 0x803b, 'GL_VERSION_1_1')
- GL_ALPHA8 = Enumerant('GL_ALPHA8', 0x803c, 'GL_VERSION_1_1')
- GL_ALPHA_BIAS = Enumerant('GL_ALPHA_BIAS', 0x0d1d, 'GL_VERSION_1_1')
- GL_ALPHA_BITS = Enumerant('GL_ALPHA_BITS', 0x0d55, 'GL_VERSION_1_1')
- GL_ALPHA_BITS.esVersions = [2.0]
- GL_ALPHA_SCALE = Enumerant('GL_ALPHA_SCALE', 0x0d1c, 'GL_VERSION_1_1')
- GL_ALPHA_TEST = Enumerant('GL_ALPHA_TEST', 0x0bc0, 'GL_VERSION_1_1')
- GL_ALPHA_TEST_FUNC = Enumerant('GL_ALPHA_TEST_FUNC', 0x0bc1, 'GL_VERSION_1_1')
- GL_ALPHA_TEST_REF = Enumerant('GL_ALPHA_TEST_REF', 0x0bc2, 'GL_VERSION_1_1')
- GL_ALWAYS = Enumerant('GL_ALWAYS', 0x0207, 'GL_VERSION_1_1')
- GL_ALWAYS.esVersions = [2.0]
- GL_AMBIENT = Enumerant('GL_AMBIENT', 0x1200, 'GL_VERSION_1_1')
- GL_AMBIENT_AND_DIFFUSE = Enumerant('GL_AMBIENT_AND_DIFFUSE', 0x1602, 'GL_VERSION_1_1')
- GL_AND = Enumerant('GL_AND', 0x1501, 'GL_VERSION_1_1')
- GL_AND_INVERTED = Enumerant('GL_AND_INVERTED', 0x1504, 'GL_VERSION_1_1')
- GL_AND_REVERSE = Enumerant('GL_AND_REVERSE', 0x1502, 'GL_VERSION_1_1')
- GL_ATTRIB_STACK_DEPTH = Enumerant('GL_ATTRIB_STACK_DEPTH', 0x0bb0, 'GL_VERSION_1_1')
- GL_AUTO_NORMAL = Enumerant('GL_AUTO_NORMAL', 0x0d80, 'GL_VERSION_1_1')
- GL_AUX0 = Enumerant('GL_AUX0', 0x0409, 'GL_VERSION_1_1')
- GL_AUX1 = Enumerant('GL_AUX1', 0x040a, 'GL_VERSION_1_1')
- GL_AUX2 = Enumerant('GL_AUX2', 0x040b, 'GL_VERSION_1_1')
- GL_AUX3 = Enumerant('GL_AUX3', 0x040c, 'GL_VERSION_1_1')
- GL_AUX_BUFFERS = Enumerant('GL_AUX_BUFFERS', 0x0c00, 'GL_VERSION_1_1')
- GL_BACK = Enumerant('GL_BACK', 0x0405, 'GL_VERSION_1_1')
- GL_BACK.esVersions = [2.0]
- GL_BACK_LEFT = Enumerant('GL_BACK_LEFT', 0x0402, 'GL_VERSION_1_1')
- GL_BACK_RIGHT = Enumerant('GL_BACK_RIGHT', 0x0403, 'GL_VERSION_1_1')
- GL_BITMAP = Enumerant('GL_BITMAP', 0x1a00, 'GL_VERSION_1_1')
- GL_BITMAP_TOKEN = Enumerant('GL_BITMAP_TOKEN', 0x0704, 'GL_VERSION_1_1')
- GL_BLEND = Enumerant('GL_BLEND', 0x0be2, 'GL_VERSION_1_1')
- GL_BLEND.esVersions = [2.0]
- GL_BLEND.enableCap = True
- GL_BLEND_DST = Enumerant('GL_BLEND_DST', 0x0be0, 'GL_VERSION_1_1')
- GL_BLEND_SRC = Enumerant('GL_BLEND_SRC', 0x0be1, 'GL_VERSION_1_1')
- GL_BLUE = Enumerant('GL_BLUE', 0x1905, 'GL_VERSION_1_1')
- GL_BLUE_BIAS = Enumerant('GL_BLUE_BIAS', 0x0d1b, 'GL_VERSION_1_1')
- GL_BLUE_BITS = Enumerant('GL_BLUE_BITS', 0x0d54, 'GL_VERSION_1_1')
- GL_BLUE_BITS.esVersions = [2.0]
- GL_BLUE_SCALE = Enumerant('GL_BLUE_SCALE', 0x0d1a, 'GL_VERSION_1_1')
- GL_BYTE = Enumerant('GL_BYTE', 0x1400, 'GL_VERSION_1_1')
- GL_BYTE.esVersions = [2.0]
- GL_C3F_V3F = Enumerant('GL_C3F_V3F', 0x2a24, 'GL_VERSION_1_1')
- GL_C4F_N3F_V3F = Enumerant('GL_C4F_N3F_V3F', 0x2a26, 'GL_VERSION_1_1')
- GL_C4UB_V2F = Enumerant('GL_C4UB_V2F', 0x2a22, 'GL_VERSION_1_1')
- GL_C4UB_V3F = Enumerant('GL_C4UB_V3F', 0x2a23, 'GL_VERSION_1_1')
- GL_CCW = Enumerant('GL_CCW', 0x0901, 'GL_VERSION_1_1')
- GL_CCW.esVersions = [2.0]
- GL_CLAMP = Enumerant('GL_CLAMP', 0x2900, 'GL_VERSION_1_1')
- GL_CLEAR = Enumerant('GL_CLEAR', 0x1500, 'GL_VERSION_1_1')
- GL_CLIENT_ALL_ATTRIB_BITS = Enumerant('GL_CLIENT_ALL_ATTRIB_BITS', 0xffffffff, 'GL_VERSION_1_1')
- GL_CLIENT_ATTRIB_STACK_DEPTH = Enumerant('GL_CLIENT_ATTRIB_STACK_DEPTH', 0x0bb1, 'GL_VERSION_1_1')
- GL_CLIENT_PIXEL_STORE_BIT = Enumerant('GL_CLIENT_PIXEL_STORE_BIT', 0x0001, 'GL_VERSION_1_1')
- GL_CLIENT_VERTEX_ARRAY_BIT = Enumerant('GL_CLIENT_VERTEX_ARRAY_BIT', 0x0002, 'GL_VERSION_1_1')
- GL_CLIP_PLANE0 = Enumerant('GL_CLIP_PLANE0', 0x3000, 'GL_VERSION_1_1')
- GL_CLIP_PLANE1 = Enumerant('GL_CLIP_PLANE1', 0x3001, 'GL_VERSION_1_1')
- GL_CLIP_PLANE2 = Enumerant('GL_CLIP_PLANE2', 0x3002, 'GL_VERSION_1_1')
- GL_CLIP_PLANE3 = Enumerant('GL_CLIP_PLANE3', 0x3003, 'GL_VERSION_1_1')
- GL_CLIP_PLANE4 = Enumerant('GL_CLIP_PLANE4', 0x3004, 'GL_VERSION_1_1')
- GL_CLIP_PLANE5 = Enumerant('GL_CLIP_PLANE5', 0x3005, 'GL_VERSION_1_1')
- GL_CLIP_PLANE6 = Enumerant('GL_CLIP_PLANE6', 0x3006, 'GL_VERSION_1_1')
- GL_CLIP_PLANE7 = Enumerant('GL_CLIP_PLANE7', 0x3007, 'GL_VERSION_1_1')
- GL_COEFF = Enumerant('GL_COEFF', 0x0a00, 'GL_VERSION_1_1')
- GL_COLOR = Enumerant('GL_COLOR', 0x1800, 'GL_VERSION_1_1')
- GL_COLOR_ARRAY = Enumerant('GL_COLOR_ARRAY', 0x8076, 'GL_VERSION_1_1')
- GL_COLOR_ARRAY_POINTER = Enumerant('GL_COLOR_ARRAY_POINTER', 0x8090, 'GL_VERSION_1_1')
- GL_COLOR_ARRAY_SIZE = Enumerant('GL_COLOR_ARRAY_SIZE', 0x8081, 'GL_VERSION_1_1')
- GL_COLOR_ARRAY_STRIDE = Enumerant('GL_COLOR_ARRAY_STRIDE', 0x8083, 'GL_VERSION_1_1')
- GL_COLOR_ARRAY_TYPE = Enumerant('GL_COLOR_ARRAY_TYPE', 0x8082, 'GL_VERSION_1_1')
- GL_COLOR_BUFFER_BIT = Enumerant('GL_COLOR_BUFFER_BIT', 0x4000, 'GL_VERSION_1_1')
- GL_COLOR_BUFFER_BIT.esVersions = [2.0]
- GL_COLOR_CLEAR_VALUE = Enumerant('GL_COLOR_CLEAR_VALUE', 0x0c22, 'GL_VERSION_1_1')
- GL_COLOR_CLEAR_VALUE.esVersions = [2.0]
- GL_COLOR_INDEX = Enumerant('GL_COLOR_INDEX', 0x1900, 'GL_VERSION_1_1')
- GL_COLOR_INDEXES = Enumerant('GL_COLOR_INDEXES', 0x1603, 'GL_VERSION_1_1')
- GL_COLOR_LOGIC_OP = Enumerant('GL_COLOR_LOGIC_OP', 0x0bf2, 'GL_VERSION_1_1')
- GL_COLOR_LOGIC_OP.enableCap = True
- GL_COLOR_MATERIAL = Enumerant('GL_COLOR_MATERIAL', 0x0b57, 'GL_VERSION_1_1')
- GL_COLOR_MATERIAL_FACE = Enumerant('GL_COLOR_MATERIAL_FACE', 0x0b55, 'GL_VERSION_1_1')
- GL_COLOR_MATERIAL_PARAMETER = Enumerant('GL_COLOR_MATERIAL_PARAMETER', 0x0b56, 'GL_VERSION_1_1')
- GL_COLOR_WRITEMASK = Enumerant('GL_COLOR_WRITEMASK', 0x0c23, 'GL_VERSION_1_1')
- GL_COLOR_WRITEMASK.esVersions = [2.0]
- GL_COMPILE = Enumerant('GL_COMPILE', 0x1300, 'GL_VERSION_1_1')
- GL_COMPILE_AND_EXECUTE = Enumerant('GL_COMPILE_AND_EXECUTE', 0x1301, 'GL_VERSION_1_1')
- GL_CONSTANT_ATTENUATION = Enumerant('GL_CONSTANT_ATTENUATION', 0x1207, 'GL_VERSION_1_1')
- GL_COPY = Enumerant('GL_COPY', 0x1503, 'GL_VERSION_1_1')
- GL_COPY_INVERTED = Enumerant('GL_COPY_INVERTED', 0x150c, 'GL_VERSION_1_1')
- GL_COPY_PIXEL_TOKEN = Enumerant('GL_COPY_PIXEL_TOKEN', 0x0706, 'GL_VERSION_1_1')
- GL_CULL_FACE = Enumerant('GL_CULL_FACE', 0x0b44, 'GL_VERSION_1_1')
- GL_CULL_FACE.esVersions = [2.0]
- GL_CULL_FACE.enableCap = True
- GL_CULL_FACE_MODE = Enumerant('GL_CULL_FACE_MODE', 0x0b45, 'GL_VERSION_1_1')
- GL_CULL_FACE_MODE.esVersions = [2.0]
- GL_CURRENT_BIT = Enumerant('GL_CURRENT_BIT', 0x0001, 'GL_VERSION_1_1')
- GL_CURRENT_COLOR = Enumerant('GL_CURRENT_COLOR', 0x0b00, 'GL_VERSION_1_1')
- GL_CURRENT_INDEX = Enumerant('GL_CURRENT_INDEX', 0x0b01, 'GL_VERSION_1_1')
- GL_CURRENT_NORMAL = Enumerant('GL_CURRENT_NORMAL', 0x0b02, 'GL_VERSION_1_1')
- GL_CURRENT_RASTER_COLOR = Enumerant('GL_CURRENT_RASTER_COLOR', 0x0b04, 'GL_VERSION_1_1')
- GL_CURRENT_RASTER_DISTANCE = Enumerant('GL_CURRENT_RASTER_DISTANCE', 0x0b09, 'GL_VERSION_1_1')
- GL_CURRENT_RASTER_INDEX = Enumerant('GL_CURRENT_RASTER_INDEX', 0x0b05, 'GL_VERSION_1_1')
- GL_CURRENT_RASTER_POSITION = Enumerant('GL_CURRENT_RASTER_POSITION', 0x0b07, 'GL_VERSION_1_1')
- GL_CURRENT_RASTER_POSITION_VALID = Enumerant('GL_CURRENT_RASTER_POSITION_VALID', 0x0b08, 'GL_VERSION_1_1')
- GL_CURRENT_RASTER_TEXTURE_COORDS = Enumerant('GL_CURRENT_RASTER_TEXTURE_COORDS', 0x0b06, 'GL_VERSION_1_1')
- GL_CURRENT_TEXTURE_COORDS = Enumerant('GL_CURRENT_TEXTURE_COORDS', 0x0b03, 'GL_VERSION_1_1')
- GL_CW = Enumerant('GL_CW', 0x0900, 'GL_VERSION_1_1')
- GL_CW.esVersions = [2.0]
- GL_DECAL = Enumerant('GL_DECAL', 0x2101, 'GL_VERSION_1_1')
- GL_DECR = Enumerant('GL_DECR', 0x1e03, 'GL_VERSION_1_1')
- GL_DECR.esVersions = [2.0]
- GL_DEPTH = Enumerant('GL_DEPTH', 0x1801, 'GL_VERSION_1_1')
- GL_DEPTH_BIAS = Enumerant('GL_DEPTH_BIAS', 0x0d1f, 'GL_VERSION_1_1')
- GL_DEPTH_BITS = Enumerant('GL_DEPTH_BITS', 0x0d56, 'GL_VERSION_1_1')
- GL_DEPTH_BITS.esVersions = [2.0]
- GL_DEPTH_BUFFER_BIT = Enumerant('GL_DEPTH_BUFFER_BIT', 0x0100, 'GL_VERSION_1_1')
- GL_DEPTH_BUFFER_BIT.esVersions = [2.0]
- GL_DEPTH_CLEAR_VALUE = Enumerant('GL_DEPTH_CLEAR_VALUE', 0x0b73, 'GL_VERSION_1_1')
- GL_DEPTH_CLEAR_VALUE.esVersions = [2.0]
- GL_DEPTH_COMPONENT = Enumerant('GL_DEPTH_COMPONENT', 0x1902, 'GL_VERSION_1_1')
- GL_DEPTH_COMPONENT.esVersions = [2.0]
- GL_DEPTH_FUNC = Enumerant('GL_DEPTH_FUNC', 0x0b74, 'GL_VERSION_1_1')
- GL_DEPTH_FUNC.esVersions = [2.0]
- GL_DEPTH_RANGE = Enumerant('GL_DEPTH_RANGE', 0x0b70, 'GL_VERSION_1_1')
- GL_DEPTH_RANGE.esVersions = [2.0]
- GL_DEPTH_SCALE = Enumerant('GL_DEPTH_SCALE', 0x0d1e, 'GL_VERSION_1_1')
- GL_DEPTH_TEST = Enumerant('GL_DEPTH_TEST', 0x0b71, 'GL_VERSION_1_1')
- GL_DEPTH_TEST.esVersions = [2.0]
- GL_DEPTH_TEST.enableCap = True
- GL_DEPTH_WRITEMASK = Enumerant('GL_DEPTH_WRITEMASK', 0x0b72, 'GL_VERSION_1_1')
- GL_DEPTH_WRITEMASK.esVersions = [2.0]
- GL_DIFFUSE = Enumerant('GL_DIFFUSE', 0x1201, 'GL_VERSION_1_1')
- GL_DITHER = Enumerant('GL_DITHER', 0x0bd0, 'GL_VERSION_1_1')
- GL_DITHER.esVersions = [2.0]
- GL_DITHER.enableCap = True
- GL_DOMAIN = Enumerant('GL_DOMAIN', 0x0a02, 'GL_VERSION_1_1')
- GL_DONT_CARE = Enumerant('GL_DONT_CARE', 0x1100, 'GL_VERSION_1_1')
- GL_DONT_CARE.esVersions = [2.0]
- GL_DOUBLE = Enumerant('GL_DOUBLE', 0x140a, 'GL_VERSION_1_1')
- GL_DOUBLEBUFFER = Enumerant('GL_DOUBLEBUFFER', 0x0c32, 'GL_VERSION_1_1')
- GL_DRAW_BUFFER = Enumerant('GL_DRAW_BUFFER', 0x0c01, 'GL_VERSION_1_1')
- GL_DRAW_PIXEL_TOKEN = Enumerant('GL_DRAW_PIXEL_TOKEN', 0x0705, 'GL_VERSION_1_1')
- GL_DST_ALPHA = Enumerant('GL_DST_ALPHA', 0x0304, 'GL_VERSION_1_1')
- GL_DST_ALPHA.esVersions = [2.0]
- GL_DST_COLOR = Enumerant('GL_DST_COLOR', 0x0306, 'GL_VERSION_1_1')
- GL_DST_COLOR.esVersions = [2.0]
- GL_EDGE_FLAG = Enumerant('GL_EDGE_FLAG', 0x0b43, 'GL_VERSION_1_1')
- GL_EDGE_FLAG_ARRAY = Enumerant('GL_EDGE_FLAG_ARRAY', 0x8079, 'GL_VERSION_1_1')
- GL_EDGE_FLAG_ARRAY_POINTER = Enumerant('GL_EDGE_FLAG_ARRAY_POINTER', 0x8093, 'GL_VERSION_1_1')
- GL_EDGE_FLAG_ARRAY_STRIDE = Enumerant('GL_EDGE_FLAG_ARRAY_STRIDE', 0x808c, 'GL_VERSION_1_1')
- GL_EMISSION = Enumerant('GL_EMISSION', 0x1600, 'GL_VERSION_1_1')
- GL_ENABLE_BIT = Enumerant('GL_ENABLE_BIT', 0x2000, 'GL_VERSION_1_1')
- GL_EQUAL = Enumerant('GL_EQUAL', 0x0202, 'GL_VERSION_1_1')
- GL_EQUAL.esVersions = [2.0]
- GL_EQUIV = Enumerant('GL_EQUIV', 0x1509, 'GL_VERSION_1_1')
- GL_EVAL_BIT = Enumerant('GL_EVAL_BIT', 0x10000, 'GL_VERSION_1_1')
- GL_EXP = Enumerant('GL_EXP', 0x0800, 'GL_VERSION_1_1')
- GL_EXP2 = Enumerant('GL_EXP2', 0x0801, 'GL_VERSION_1_1')
- GL_EXTENSIONS = Enumerant('GL_EXTENSIONS', 0x1f03, 'GL_VERSION_1_1')
- GL_EXTENSIONS.esVersions = [2.0]
- GL_EYE_LINEAR = Enumerant('GL_EYE_LINEAR', 0x2400, 'GL_VERSION_1_1')
- GL_EYE_PLANE = Enumerant('GL_EYE_PLANE', 0x2502, 'GL_VERSION_1_1')
- GL_FALSE = Enumerant('GL_FALSE', 0x0000, 'GL_VERSION_1_1')
- GL_FALSE.esVersions = [2.0]
- GL_FASTEST = Enumerant('GL_FASTEST', 0x1101, 'GL_VERSION_1_1')
- GL_FASTEST.esVersions = [2.0]
- GL_FEEDBACK = Enumerant('GL_FEEDBACK', 0x1c01, 'GL_VERSION_1_1')
- GL_FEEDBACK_BUFFER_POINTER = Enumerant('GL_FEEDBACK_BUFFER_POINTER', 0x0df0, 'GL_VERSION_1_1')
- GL_FEEDBACK_BUFFER_SIZE = Enumerant('GL_FEEDBACK_BUFFER_SIZE', 0x0df1, 'GL_VERSION_1_1')
- GL_FEEDBACK_BUFFER_TYPE = Enumerant('GL_FEEDBACK_BUFFER_TYPE', 0x0df2, 'GL_VERSION_1_1')
- GL_FILL = Enumerant('GL_FILL', 0x1b02, 'GL_VERSION_1_1')
- GL_FLAT = Enumerant('GL_FLAT', 0x1d00, 'GL_VERSION_1_1')
- GL_FLOAT = Enumerant('GL_FLOAT', 0x1406, 'GL_VERSION_1_1')
- GL_FLOAT.esVersions = [2.0]
- GL_FOG = Enumerant('GL_FOG', 0x0b60, 'GL_VERSION_1_1')
- GL_FOG_BIT = Enumerant('GL_FOG_BIT', 0x0080, 'GL_VERSION_1_1')
- GL_FOG_COLOR = Enumerant('GL_FOG_COLOR', 0x0b66, 'GL_VERSION_1_1')
- GL_FOG_DENSITY = Enumerant('GL_FOG_DENSITY', 0x0b62, 'GL_VERSION_1_1')
- GL_FOG_END = Enumerant('GL_FOG_END', 0x0b64, 'GL_VERSION_1_1')
- GL_FOG_HINT = Enumerant('GL_FOG_HINT', 0x0c54, 'GL_VERSION_1_1')
- GL_FOG_INDEX = Enumerant('GL_FOG_INDEX', 0x0b61, 'GL_VERSION_1_1')
- GL_FOG_MODE = Enumerant('GL_FOG_MODE', 0x0b65, 'GL_VERSION_1_1')
- GL_FOG_START = Enumerant('GL_FOG_START', 0x0b63, 'GL_VERSION_1_1')
- GL_FRONT = Enumerant('GL_FRONT', 0x0404, 'GL_VERSION_1_1')
- GL_FRONT.esVersions = [2.0]
- GL_FRONT_AND_BACK = Enumerant('GL_FRONT_AND_BACK', 0x0408, 'GL_VERSION_1_1')
- GL_FRONT_AND_BACK.esVersions = [2.0]
- GL_FRONT_FACE = Enumerant('GL_FRONT_FACE', 0x0b46, 'GL_VERSION_1_1')
- GL_FRONT_FACE.esVersions = [2.0]
- GL_FRONT_LEFT = Enumerant('GL_FRONT_LEFT', 0x0400, 'GL_VERSION_1_1')
- GL_FRONT_RIGHT = Enumerant('GL_FRONT_RIGHT', 0x0401, 'GL_VERSION_1_1')
- GL_GEQUAL = Enumerant('GL_GEQUAL', 0x0206, 'GL_VERSION_1_1')
- GL_GEQUAL.esVersions = [2.0]
- GL_GREATER = Enumerant('GL_GREATER', 0x0204, 'GL_VERSION_1_1')
- GL_GREATER.esVersions = [2.0]
- GL_GREEN = Enumerant('GL_GREEN', 0x1904, 'GL_VERSION_1_1')
- GL_GREEN_BIAS = Enumerant('GL_GREEN_BIAS', 0x0d19, 'GL_VERSION_1_1')
- GL_GREEN_BITS = Enumerant('GL_GREEN_BITS', 0x0d53, 'GL_VERSION_1_1')
- GL_GREEN_BITS.esVersions = [2.0]
- GL_GREEN_SCALE = Enumerant('GL_GREEN_SCALE', 0x0d18, 'GL_VERSION_1_1')
- GL_HINT_BIT = Enumerant('GL_HINT_BIT', 0x8000, 'GL_VERSION_1_1')
- GL_INCR = Enumerant('GL_INCR', 0x1e02, 'GL_VERSION_1_1')
- GL_INCR.esVersions = [2.0]
- GL_INDEX_ARRAY = Enumerant('GL_INDEX_ARRAY', 0x8077, 'GL_VERSION_1_1')
- GL_INDEX_ARRAY_POINTER = Enumerant('GL_INDEX_ARRAY_POINTER', 0x8091, 'GL_VERSION_1_1')
- GL_INDEX_ARRAY_STRIDE = Enumerant('GL_INDEX_ARRAY_STRIDE', 0x8086, 'GL_VERSION_1_1')
- GL_INDEX_ARRAY_TYPE = Enumerant('GL_INDEX_ARRAY_TYPE', 0x8085, 'GL_VERSION_1_1')
- GL_INDEX_BITS = Enumerant('GL_INDEX_BITS', 0x0d51, 'GL_VERSION_1_1')
- GL_INDEX_CLEAR_VALUE = Enumerant('GL_INDEX_CLEAR_VALUE', 0x0c20, 'GL_VERSION_1_1')
- GL_INDEX_LOGIC_OP = Enumerant('GL_INDEX_LOGIC_OP', 0x0bf1, 'GL_VERSION_1_1')
- GL_INDEX_MODE = Enumerant('GL_INDEX_MODE', 0x0c30, 'GL_VERSION_1_1')
- GL_INDEX_OFFSET = Enumerant('GL_INDEX_OFFSET', 0x0d13, 'GL_VERSION_1_1')
- GL_INDEX_SHIFT = Enumerant('GL_INDEX_SHIFT', 0x0d12, 'GL_VERSION_1_1')
- GL_INDEX_WRITEMASK = Enumerant('GL_INDEX_WRITEMASK', 0x0c21, 'GL_VERSION_1_1')
- GL_INT = Enumerant('GL_INT', 0x1404, 'GL_VERSION_1_1')
- GL_INT.esVersions = [2.0]
- GL_INTENSITY = Enumerant('GL_INTENSITY', 0x8049, 'GL_VERSION_1_1')
- GL_INTENSITY12 = Enumerant('GL_INTENSITY12', 0x804c, 'GL_VERSION_1_1')
- GL_INTENSITY16 = Enumerant('GL_INTENSITY16', 0x804d, 'GL_VERSION_1_1')
- GL_INTENSITY4 = Enumerant('GL_INTENSITY4', 0x804a, 'GL_VERSION_1_1')
- GL_INTENSITY8 = Enumerant('GL_INTENSITY8', 0x804b, 'GL_VERSION_1_1')
- GL_INVALID_ENUM = Enumerant('GL_INVALID_ENUM', 0x0500, 'GL_VERSION_1_1')
- GL_INVALID_ENUM.esVersions = [2.0]
- GL_INVALID_ENUM.gluErrorString = 'invalid enumerant'
- GL_INVALID_OPERATION = Enumerant('GL_INVALID_OPERATION', 0x0502, 'GL_VERSION_1_1')
- GL_INVALID_OPERATION.esVersions = [2.0]
- GL_INVALID_OPERATION.gluErrorString = 'invalid operation'
- GL_INVALID_VALUE = Enumerant('GL_INVALID_VALUE', 0x0501, 'GL_VERSION_1_1')
- GL_INVALID_VALUE.esVersions = [2.0]
- GL_INVALID_VALUE.gluErrorString = 'invalid value'
- GL_INVERT = Enumerant('GL_INVERT', 0x150a, 'GL_VERSION_1_1')
- GL_INVERT.esVersions = [2.0]
- GL_KEEP = Enumerant('GL_KEEP', 0x1e00, 'GL_VERSION_1_1')
- GL_KEEP.esVersions = [2.0]
- GL_LEFT = Enumerant('GL_LEFT', 0x0406, 'GL_VERSION_1_1')
- GL_LEQUAL = Enumerant('GL_LEQUAL', 0x0203, 'GL_VERSION_1_1')
- GL_LEQUAL.esVersions = [2.0]
- GL_LESS = Enumerant('GL_LESS', 0x0201, 'GL_VERSION_1_1')
- GL_LESS.esVersions = [2.0]
- GL_LIGHT0 = Enumerant('GL_LIGHT0', 0x4000, 'GL_VERSION_1_1')
- GL_LIGHT1 = Enumerant('GL_LIGHT1', 0x4001, 'GL_VERSION_1_1')
- GL_LIGHT2 = Enumerant('GL_LIGHT2', 0x4002, 'GL_VERSION_1_1')
- GL_LIGHT3 = Enumerant('GL_LIGHT3', 0x4003, 'GL_VERSION_1_1')
- GL_LIGHT4 = Enumerant('GL_LIGHT4', 0x4004, 'GL_VERSION_1_1')
- GL_LIGHT5 = Enumerant('GL_LIGHT5', 0x4005, 'GL_VERSION_1_1')
- GL_LIGHT6 = Enumerant('GL_LIGHT6', 0x4006, 'GL_VERSION_1_1')
- GL_LIGHT7 = Enumerant('GL_LIGHT7', 0x4007, 'GL_VERSION_1_1')
- GL_LIGHTING = Enumerant('GL_LIGHTING', 0x0b50, 'GL_VERSION_1_1')
- GL_LIGHTING_BIT = Enumerant('GL_LIGHTING_BIT', 0x0040, 'GL_VERSION_1_1')
- GL_LIGHT_MODEL_AMBIENT = Enumerant('GL_LIGHT_MODEL_AMBIENT', 0x0b53, 'GL_VERSION_1_1')
- GL_LIGHT_MODEL_LOCAL_VIEWER = Enumerant('GL_LIGHT_MODEL_LOCAL_VIEWER', 0x0b51, 'GL_VERSION_1_1')
- GL_LIGHT_MODEL_TWO_SIDE = Enumerant('GL_LIGHT_MODEL_TWO_SIDE', 0x0b52, 'GL_VERSION_1_1')
- GL_LINE = Enumerant('GL_LINE', 0x1b01, 'GL_VERSION_1_1')
- GL_LINEAR = Enumerant('GL_LINEAR', 0x2601, 'GL_VERSION_1_1')
- GL_LINEAR.esVersions = [2.0]
- GL_LINEAR_ATTENUATION = Enumerant('GL_LINEAR_ATTENUATION', 0x1208, 'GL_VERSION_1_1')
- GL_LINEAR_MIPMAP_LINEAR = Enumerant('GL_LINEAR_MIPMAP_LINEAR', 0x2703, 'GL_VERSION_1_1')
- GL_LINEAR_MIPMAP_LINEAR.esVersions = [2.0]
- GL_LINEAR_MIPMAP_NEAREST = Enumerant('GL_LINEAR_MIPMAP_NEAREST', 0x2701, 'GL_VERSION_1_1')
- GL_LINEAR_MIPMAP_NEAREST.esVersions = [2.0]
- GL_LINES = Enumerant('GL_LINES', 0x0001, 'GL_VERSION_1_1')
- GL_LINES.esVersions = [2.0]
- GL_LINE_BIT = Enumerant('GL_LINE_BIT', 0x0004, 'GL_VERSION_1_1')
- GL_LINE_LOOP = Enumerant('GL_LINE_LOOP', 0x0002, 'GL_VERSION_1_1')
- GL_LINE_LOOP.esVersions = [2.0]
- GL_LINE_RESET_TOKEN = Enumerant('GL_LINE_RESET_TOKEN', 0x0707, 'GL_VERSION_1_1')
- GL_LINE_SMOOTH = Enumerant('GL_LINE_SMOOTH', 0x0b20, 'GL_VERSION_1_1')
- GL_LINE_SMOOTH.enableCap = True
- GL_LINE_SMOOTH_HINT = Enumerant('GL_LINE_SMOOTH_HINT', 0x0c52, 'GL_VERSION_1_1')
- GL_LINE_STIPPLE = Enumerant('GL_LINE_STIPPLE', 0x0b24, 'GL_VERSION_1_1')
- GL_LINE_STIPPLE_PATTERN = Enumerant('GL_LINE_STIPPLE_PATTERN', 0x0b25, 'GL_VERSION_1_1')
- GL_LINE_STIPPLE_REPEAT = Enumerant('GL_LINE_STIPPLE_REPEAT', 0x0b26, 'GL_VERSION_1_1')
- GL_LINE_STRIP = Enumerant('GL_LINE_STRIP', 0x0003, 'GL_VERSION_1_1')
- GL_LINE_STRIP.esVersions = [2.0]
- GL_LINE_TOKEN = Enumerant('GL_LINE_TOKEN', 0x0702, 'GL_VERSION_1_1')
- GL_LINE_WIDTH = Enumerant('GL_LINE_WIDTH', 0x0b21, 'GL_VERSION_1_1')
- GL_LINE_WIDTH.esVersions = [2.0]
- GL_LINE_WIDTH_GRANULARITY = Enumerant('GL_LINE_WIDTH_GRANULARITY', 0x0b23, 'GL_VERSION_1_1')
- GL_LINE_WIDTH_RANGE = Enumerant('GL_LINE_WIDTH_RANGE', 0x0b22, 'GL_VERSION_1_1')
- GL_LIST_BASE = Enumerant('GL_LIST_BASE', 0x0b32, 'GL_VERSION_1_1')
- GL_LIST_BIT = Enumerant('GL_LIST_BIT', 0x20000, 'GL_VERSION_1_1')
- GL_LIST_INDEX = Enumerant('GL_LIST_INDEX', 0x0b33, 'GL_VERSION_1_1')
- GL_LIST_MODE = Enumerant('GL_LIST_MODE', 0x0b30, 'GL_VERSION_1_1')
- GL_LOAD = Enumerant('GL_LOAD', 0x0101, 'GL_VERSION_1_1')
- GL_LOGIC_OP = Enumerant('GL_LOGIC_OP', 'GL_INDEX_LOGIC_OP', 'GL_VERSION_1_1')
- GL_LOGIC_OP_MODE = Enumerant('GL_LOGIC_OP_MODE', 0x0bf0, 'GL_VERSION_1_1')
- GL_LUMINANCE = Enumerant('GL_LUMINANCE', 0x1909, 'GL_VERSION_1_1')
- GL_LUMINANCE.esVersions = [2.0]
- GL_LUMINANCE.internalformat = True
- GL_LUMINANCE12 = Enumerant('GL_LUMINANCE12', 0x8041, 'GL_VERSION_1_1')
- GL_LUMINANCE12_ALPHA12 = Enumerant('GL_LUMINANCE12_ALPHA12', 0x8047, 'GL_VERSION_1_1')
- GL_LUMINANCE12_ALPHA4 = Enumerant('GL_LUMINANCE12_ALPHA4', 0x8046, 'GL_VERSION_1_1')
- GL_LUMINANCE16 = Enumerant('GL_LUMINANCE16', 0x8042, 'GL_VERSION_1_1')
- GL_LUMINANCE16_ALPHA16 = Enumerant('GL_LUMINANCE16_ALPHA16', 0x8048, 'GL_VERSION_1_1')
- GL_LUMINANCE4 = Enumerant('GL_LUMINANCE4', 0x803f, 'GL_VERSION_1_1')
- GL_LUMINANCE4_ALPHA4 = Enumerant('GL_LUMINANCE4_ALPHA4', 0x8043, 'GL_VERSION_1_1')
- GL_LUMINANCE6_ALPHA2 = Enumerant('GL_LUMINANCE6_ALPHA2', 0x8044, 'GL_VERSION_1_1')
- GL_LUMINANCE8 = Enumerant('GL_LUMINANCE8', 0x8040, 'GL_VERSION_1_1')
- GL_LUMINANCE8_ALPHA8 = Enumerant('GL_LUMINANCE8_ALPHA8', 0x8045, 'GL_VERSION_1_1')
- GL_LUMINANCE_ALPHA = Enumerant('GL_LUMINANCE_ALPHA', 0x190a, 'GL_VERSION_1_1')
- GL_LUMINANCE_ALPHA.esVersions = [2.0]
- GL_LUMINANCE_ALPHA.internalformat = True
- GL_MAP1_COLOR_4 = Enumerant('GL_MAP1_COLOR_4', 0x0d90, 'GL_VERSION_1_1')
- GL_MAP1_GRID_DOMAIN = Enumerant('GL_MAP1_GRID_DOMAIN', 0x0dd0, 'GL_VERSION_1_1')
- GL_MAP1_GRID_SEGMENTS = Enumerant('GL_MAP1_GRID_SEGMENTS', 0x0dd1, 'GL_VERSION_1_1')
- GL_MAP1_INDEX = Enumerant('GL_MAP1_INDEX', 0x0d91, 'GL_VERSION_1_1')
- GL_MAP1_NORMAL = Enumerant('GL_MAP1_NORMAL', 0x0d92, 'GL_VERSION_1_1')
- GL_MAP1_TEXTURE_COORD_1 = Enumerant('GL_MAP1_TEXTURE_COORD_1', 0x0d93, 'GL_VERSION_1_1')
- GL_MAP1_TEXTURE_COORD_2 = Enumerant('GL_MAP1_TEXTURE_COORD_2', 0x0d94, 'GL_VERSION_1_1')
- GL_MAP1_TEXTURE_COORD_3 = Enumerant('GL_MAP1_TEXTURE_COORD_3', 0x0d95, 'GL_VERSION_1_1')
- GL_MAP1_TEXTURE_COORD_4 = Enumerant('GL_MAP1_TEXTURE_COORD_4', 0x0d96, 'GL_VERSION_1_1')
- GL_MAP1_VERTEX_3 = Enumerant('GL_MAP1_VERTEX_3', 0x0d97, 'GL_VERSION_1_1')
- GL_MAP1_VERTEX_4 = Enumerant('GL_MAP1_VERTEX_4', 0x0d98, 'GL_VERSION_1_1')
- GL_MAP2_COLOR_4 = Enumerant('GL_MAP2_COLOR_4', 0x0db0, 'GL_VERSION_1_1')
- GL_MAP2_GRID_DOMAIN = Enumerant('GL_MAP2_GRID_DOMAIN', 0x0dd2, 'GL_VERSION_1_1')
- GL_MAP2_GRID_SEGMENTS = Enumerant('GL_MAP2_GRID_SEGMENTS', 0x0dd3, 'GL_VERSION_1_1')
- GL_MAP2_INDEX = Enumerant('GL_MAP2_INDEX', 0x0db1, 'GL_VERSION_1_1')
- GL_MAP2_NORMAL = Enumerant('GL_MAP2_NORMAL', 0x0db2, 'GL_VERSION_1_1')
- GL_MAP2_TEXTURE_COORD_1 = Enumerant('GL_MAP2_TEXTURE_COORD_1', 0x0db3, 'GL_VERSION_1_1')
- GL_MAP2_TEXTURE_COORD_2 = Enumerant('GL_MAP2_TEXTURE_COORD_2', 0x0db4, 'GL_VERSION_1_1')
- GL_MAP2_TEXTURE_COORD_3 = Enumerant('GL_MAP2_TEXTURE_COORD_3', 0x0db5, 'GL_VERSION_1_1')
- GL_MAP2_TEXTURE_COORD_4 = Enumerant('GL_MAP2_TEXTURE_COORD_4', 0x0db6, 'GL_VERSION_1_1')
- GL_MAP2_VERTEX_3 = Enumerant('GL_MAP2_VERTEX_3', 0x0db7, 'GL_VERSION_1_1')
- GL_MAP2_VERTEX_4 = Enumerant('GL_MAP2_VERTEX_4', 0x0db8, 'GL_VERSION_1_1')
- GL_MAP_COLOR = Enumerant('GL_MAP_COLOR', 0x0d10, 'GL_VERSION_1_1')
- GL_MAP_STENCIL = Enumerant('GL_MAP_STENCIL', 0x0d11, 'GL_VERSION_1_1')
- GL_MATRIX_MODE = Enumerant('GL_MATRIX_MODE', 0x0ba0, 'GL_VERSION_1_1')
- GL_MAX_ATTRIB_STACK_DEPTH = Enumerant('GL_MAX_ATTRIB_STACK_DEPTH', 0x0d35, 'GL_VERSION_1_1')
- GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = Enumerant('GL_MAX_CLIENT_ATTRIB_STACK_DEPTH', 0x0d3b, 'GL_VERSION_1_1')
- GL_MAX_CLIP_PLANES = Enumerant('GL_MAX_CLIP_PLANES', 0x0d32, 'GL_VERSION_1_1')
- GL_MAX_EVAL_ORDER = Enumerant('GL_MAX_EVAL_ORDER', 0x0d30, 'GL_VERSION_1_1')
- GL_MAX_LIGHTS = Enumerant('GL_MAX_LIGHTS', 0x0d31, 'GL_VERSION_1_1')
- GL_MAX_LIST_NESTING = Enumerant('GL_MAX_LIST_NESTING', 0x0b31, 'GL_VERSION_1_1')
- GL_MAX_MODELVIEW_STACK_DEPTH = Enumerant('GL_MAX_MODELVIEW_STACK_DEPTH', 0x0d36, 'GL_VERSION_1_1')
- GL_MAX_NAME_STACK_DEPTH = Enumerant('GL_MAX_NAME_STACK_DEPTH', 0x0d37, 'GL_VERSION_1_1')
- GL_MAX_PIXEL_MAP_TABLE = Enumerant('GL_MAX_PIXEL_MAP_TABLE', 0x0d34, 'GL_VERSION_1_1')
- GL_MAX_PROJECTION_STACK_DEPTH = Enumerant('GL_MAX_PROJECTION_STACK_DEPTH', 0x0d38, 'GL_VERSION_1_1')
- GL_MAX_TEXTURE_SIZE = Enumerant('GL_MAX_TEXTURE_SIZE', 0x0d33, 'GL_VERSION_1_1')
- GL_MAX_TEXTURE_SIZE.esVersions = [2.0]
- GL_MAX_TEXTURE_STACK_DEPTH = Enumerant('GL_MAX_TEXTURE_STACK_DEPTH', 0x0d39, 'GL_VERSION_1_1')
- GL_MAX_VIEWPORT_DIMS = Enumerant('GL_MAX_VIEWPORT_DIMS', 0x0d3a, 'GL_VERSION_1_1')
- GL_MAX_VIEWPORT_DIMS.esVersions = [2.0]
- GL_MODELVIEW = Enumerant('GL_MODELVIEW', 0x1700, 'GL_VERSION_1_1')
- GL_MODELVIEW_MATRIX = Enumerant('GL_MODELVIEW_MATRIX', 0x0ba6, 'GL_VERSION_1_1')
- GL_MODELVIEW_STACK_DEPTH = Enumerant('GL_MODELVIEW_STACK_DEPTH', 0x0ba3, 'GL_VERSION_1_1')
- GL_MODULATE = Enumerant('GL_MODULATE', 0x2100, 'GL_VERSION_1_1')
- GL_MULT = Enumerant('GL_MULT', 0x0103, 'GL_VERSION_1_1')
- GL_N3F_V3F = Enumerant('GL_N3F_V3F', 0x2a25, 'GL_VERSION_1_1')
- GL_NAME_STACK_DEPTH = Enumerant('GL_NAME_STACK_DEPTH', 0x0d70, 'GL_VERSION_1_1')
- GL_NAND = Enumerant('GL_NAND', 0x150e, 'GL_VERSION_1_1')
- GL_NEAREST = Enumerant('GL_NEAREST', 0x2600, 'GL_VERSION_1_1')
- GL_NEAREST.esVersions = [2.0]
- GL_NEAREST_MIPMAP_LINEAR = Enumerant('GL_NEAREST_MIPMAP_LINEAR', 0x2702, 'GL_VERSION_1_1')
- GL_NEAREST_MIPMAP_LINEAR.esVersions = [2.0]
- GL_NEAREST_MIPMAP_NEAREST = Enumerant('GL_NEAREST_MIPMAP_NEAREST', 0x2700, 'GL_VERSION_1_1')
- GL_NEAREST_MIPMAP_NEAREST.esVersions = [2.0]
- GL_NEVER = Enumerant('GL_NEVER', 0x0200, 'GL_VERSION_1_1')
- GL_NEVER.esVersions = [2.0]
- GL_NICEST = Enumerant('GL_NICEST', 0x1102, 'GL_VERSION_1_1')
- GL_NICEST.esVersions = [2.0]
- GL_NONE = Enumerant('GL_NONE', 0x0000, 'GL_VERSION_1_1')
- GL_NONE.esVersions = [2.0]
- GL_NOOP = Enumerant('GL_NOOP', 0x1505, 'GL_VERSION_1_1')
- GL_NOR = Enumerant('GL_NOR', 0x1508, 'GL_VERSION_1_1')
- GL_NORMALIZE = Enumerant('GL_NORMALIZE', 0x0ba1, 'GL_VERSION_1_1')
- GL_NORMAL_ARRAY = Enumerant('GL_NORMAL_ARRAY', 0x8075, 'GL_VERSION_1_1')
- GL_NORMAL_ARRAY_POINTER = Enumerant('GL_NORMAL_ARRAY_POINTER', 0x808f, 'GL_VERSION_1_1')
- GL_NORMAL_ARRAY_STRIDE = Enumerant('GL_NORMAL_ARRAY_STRIDE', 0x807f, 'GL_VERSION_1_1')
- GL_NORMAL_ARRAY_TYPE = Enumerant('GL_NORMAL_ARRAY_TYPE', 0x807e, 'GL_VERSION_1_1')
- GL_NOTEQUAL = Enumerant('GL_NOTEQUAL', 0x0205, 'GL_VERSION_1_1')
- GL_NOTEQUAL.esVersions = [2.0]
- GL_NO_ERROR = Enumerant('GL_NO_ERROR', 0x0000, 'GL_VERSION_1_1')
- GL_NO_ERROR.esVersions = [2.0]
- GL_NO_ERROR.gluErrorString = 'no error'
- GL_OBJECT_LINEAR = Enumerant('GL_OBJECT_LINEAR', 0x2401, 'GL_VERSION_1_1')
- GL_OBJECT_PLANE = Enumerant('GL_OBJECT_PLANE', 0x2501, 'GL_VERSION_1_1')
- GL_ONE = Enumerant('GL_ONE', 0x0001, 'GL_VERSION_1_1')
- GL_ONE.esVersions = [2.0]
- GL_ONE_MINUS_DST_ALPHA = Enumerant('GL_ONE_MINUS_DST_ALPHA', 0x0305, 'GL_VERSION_1_1')
- GL_ONE_MINUS_DST_ALPHA.esVersions = [2.0]
- GL_ONE_MINUS_DST_COLOR = Enumerant('GL_ONE_MINUS_DST_COLOR', 0x0307, 'GL_VERSION_1_1')
- GL_ONE_MINUS_DST_COLOR.esVersions = [2.0]
- GL_ONE_MINUS_SRC_ALPHA = Enumerant('GL_ONE_MINUS_SRC_ALPHA', 0x0303, 'GL_VERSION_1_1')
- GL_ONE_MINUS_SRC_ALPHA.esVersions = [2.0]
- GL_ONE_MINUS_SRC_COLOR = Enumerant('GL_ONE_MINUS_SRC_COLOR', 0x0301, 'GL_VERSION_1_1')
- GL_ONE_MINUS_SRC_COLOR.esVersions = [2.0]
- GL_OR = Enumerant('GL_OR', 0x1507, 'GL_VERSION_1_1')
- GL_ORDER = Enumerant('GL_ORDER', 0x0a01, 'GL_VERSION_1_1')
- GL_OR_INVERTED = Enumerant('GL_OR_INVERTED', 0x150d, 'GL_VERSION_1_1')
- GL_OR_REVERSE = Enumerant('GL_OR_REVERSE', 0x150b, 'GL_VERSION_1_1')
- GL_OUT_OF_MEMORY = Enumerant('GL_OUT_OF_MEMORY', 0x0505, 'GL_VERSION_1_1')
- GL_OUT_OF_MEMORY.esVersions = [2.0]
- GL_OUT_OF_MEMORY.gluErrorString = 'out of memory'
- GL_PACK_ALIGNMENT = Enumerant('GL_PACK_ALIGNMENT', 0x0d05, 'GL_VERSION_1_1')
- GL_PACK_ALIGNMENT.esVersions = [2.0]
- GL_PACK_LSB_FIRST = Enumerant('GL_PACK_LSB_FIRST', 0x0d01, 'GL_VERSION_1_1')
- GL_PACK_ROW_LENGTH = Enumerant('GL_PACK_ROW_LENGTH', 0x0d02, 'GL_VERSION_1_1')
- GL_PACK_SKIP_PIXELS = Enumerant('GL_PACK_SKIP_PIXELS', 0x0d04, 'GL_VERSION_1_1')
- GL_PACK_SKIP_ROWS = Enumerant('GL_PACK_SKIP_ROWS', 0x0d03, 'GL_VERSION_1_1')
- GL_PACK_SWAP_BYTES = Enumerant('GL_PACK_SWAP_BYTES', 0x0d00, 'GL_VERSION_1_1')
- GL_PASS_THROUGH_TOKEN = Enumerant('GL_PASS_THROUGH_TOKEN', 0x0700, 'GL_VERSION_1_1')
- GL_PERSPECTIVE_CORRECTION_HINT = Enumerant('GL_PERSPECTIVE_CORRECTION_HINT', 0x0c50, 'GL_VERSION_1_1')
- GL_PIXEL_MAP_A_TO_A = Enumerant('GL_PIXEL_MAP_A_TO_A', 0x0c79, 'GL_VERSION_1_1')
- GL_PIXEL_MAP_A_TO_A_SIZE = Enumerant('GL_PIXEL_MAP_A_TO_A_SIZE', 0x0cb9, 'GL_VERSION_1_1')
- GL_PIXEL_MAP_B_TO_B = Enumerant('GL_PIXEL_MAP_B_TO_B', 0x0c78, 'GL_VERSION_1_1')
- GL_PIXEL_MAP_B_TO_B_SIZE = Enumerant('GL_PIXEL_MAP_B_TO_B_SIZE', 0x0cb8, 'GL_VERSION_1_1')
- GL_PIXEL_MAP_G_TO_G = Enumerant('GL_PIXEL_MAP_G_TO_G', 0x0c77, 'GL_VERSION_1_1')
- GL_PIXEL_MAP_G_TO_G_SIZE = Enumerant('GL_PIXEL_MAP_G_TO_G_SIZE', 0x0cb7, 'GL_VERSION_1_1')
- GL_PIXEL_MAP_I_TO_A = Enumerant('GL_PIXEL_MAP_I_TO_A', 0x0c75, 'GL_VERSION_1_1')
- GL_PIXEL_MAP_I_TO_A_SIZE = Enumerant('GL_PIXEL_MAP_I_TO_A_SIZE', 0x0cb5, 'GL_VERSION_1_1')
- GL_PIXEL_MAP_I_TO_B = Enumerant('GL_PIXEL_MAP_I_TO_B', 0x0c74, 'GL_VERSION_1_1')
- GL_PIXEL_MAP_I_TO_B_SIZE = Enumerant('GL_PIXEL_MAP_I_TO_B_SIZE', 0x0cb4, 'GL_VERSION_1_1')
- GL_PIXEL_MAP_I_TO_G = Enumerant('GL_PIXEL_MAP_I_TO_G', 0x0c73, 'GL_VERSION_1_1')
- GL_PIXEL_MAP_I_TO_G_SIZE = Enumerant('GL_PIXEL_MAP_I_TO_G_SIZE', 0x0cb3, 'GL_VERSION_1_1')
- GL_PIXEL_MAP_I_TO_I = Enumerant('GL_PIXEL_MAP_I_TO_I', 0x0c70, 'GL_VERSION_1_1')
- GL_PIXEL_MAP_I_TO_I_SIZE = Enumerant('GL_PIXEL_MAP_I_TO_I_SIZE', 0x0cb0, 'GL_VERSION_1_1')
- GL_PIXEL_MAP_I_TO_R = Enumerant('GL_PIXEL_MAP_I_TO_R', 0x0c72, 'GL_VERSION_1_1')
- GL_PIXEL_MAP_I_TO_R_SIZE = Enumerant('GL_PIXEL_MAP_I_TO_R_SIZE', 0x0cb2, 'GL_VERSION_1_1')
- GL_PIXEL_MAP_R_TO_R = Enumerant('GL_PIXEL_MAP_R_TO_R', 0x0c76, 'GL_VERSION_1_1')
- GL_PIXEL_MAP_R_TO_R_SIZE = Enumerant('GL_PIXEL_MAP_R_TO_R_SIZE', 0x0cb6, 'GL_VERSION_1_1')
- GL_PIXEL_MAP_S_TO_S = Enumerant('GL_PIXEL_MAP_S_TO_S', 0x0c71, 'GL_VERSION_1_1')
- GL_PIXEL_MAP_S_TO_S_SIZE = Enumerant('GL_PIXEL_MAP_S_TO_S_SIZE', 0x0cb1, 'GL_VERSION_1_1')
- GL_PIXEL_MODE_BIT = Enumerant('GL_PIXEL_MODE_BIT', 0x0020, 'GL_VERSION_1_1')
- GL_POINT = Enumerant('GL_POINT', 0x1b00, 'GL_VERSION_1_1')
- GL_POINTS = Enumerant('GL_POINTS', 0x0000, 'GL_VERSION_1_1')
- GL_POINTS.esVersions = [2.0]
- GL_POINT_BIT = Enumerant('GL_POINT_BIT', 0x0002, 'GL_VERSION_1_1')
- GL_POINT_SIZE = Enumerant('GL_POINT_SIZE', 0x0b11, 'GL_VERSION_1_1')
- GL_POINT_SIZE_GRANULARITY = Enumerant('GL_POINT_SIZE_GRANULARITY', 0x0b13, 'GL_VERSION_1_1')
- GL_POINT_SIZE_RANGE = Enumerant('GL_POINT_SIZE_RANGE', 0x0b12, 'GL_VERSION_1_1')
- GL_POINT_SMOOTH = Enumerant('GL_POINT_SMOOTH', 0x0b10, 'GL_VERSION_1_1')
- GL_POINT_SMOOTH_HINT = Enumerant('GL_POINT_SMOOTH_HINT', 0x0c51, 'GL_VERSION_1_1')
- GL_POINT_TOKEN = Enumerant('GL_POINT_TOKEN', 0x0701, 'GL_VERSION_1_1')
- GL_POLYGON = Enumerant('GL_POLYGON', 0x0009, 'GL_VERSION_1_1')
- GL_POLYGON_BIT = Enumerant('GL_POLYGON_BIT', 0x0008, 'GL_VERSION_1_1')
- GL_POLYGON_MODE = Enumerant('GL_POLYGON_MODE', 0x0b40, 'GL_VERSION_1_1')
- GL_POLYGON_OFFSET_FACTOR = Enumerant('GL_POLYGON_OFFSET_FACTOR', 0x8038, 'GL_VERSION_1_1')
- GL_POLYGON_OFFSET_FACTOR.esVersions = [2.0]
- GL_POLYGON_OFFSET_FILL = Enumerant('GL_POLYGON_OFFSET_FILL', 0x8037, 'GL_VERSION_1_1')
- GL_POLYGON_OFFSET_FILL.esVersions = [2.0]
- GL_POLYGON_OFFSET_FILL.enableCap = True
- GL_POLYGON_OFFSET_LINE = Enumerant('GL_POLYGON_OFFSET_LINE', 0x2a02, 'GL_VERSION_1_1')
- GL_POLYGON_OFFSET_LINE.enableCap = True
- GL_POLYGON_OFFSET_POINT = Enumerant('GL_POLYGON_OFFSET_POINT', 0x2a01, 'GL_VERSION_1_1')
- GL_POLYGON_OFFSET_POINT.enableCap = True
- GL_POLYGON_OFFSET_UNITS = Enumerant('GL_POLYGON_OFFSET_UNITS', 0x2a00, 'GL_VERSION_1_1')
- GL_POLYGON_OFFSET_UNITS.esVersions = [2.0]
- GL_POLYGON_SMOOTH = Enumerant('GL_POLYGON_SMOOTH', 0x0b41, 'GL_VERSION_1_1')
- GL_POLYGON_SMOOTH.enableCap = True
- GL_POLYGON_SMOOTH_HINT = Enumerant('GL_POLYGON_SMOOTH_HINT', 0x0c53, 'GL_VERSION_1_1')
- GL_POLYGON_STIPPLE = Enumerant('GL_POLYGON_STIPPLE', 0x0b42, 'GL_VERSION_1_1')
- GL_POLYGON_STIPPLE_BIT = Enumerant('GL_POLYGON_STIPPLE_BIT', 0x0010, 'GL_VERSION_1_1')
- GL_POLYGON_TOKEN = Enumerant('GL_POLYGON_TOKEN', 0x0703, 'GL_VERSION_1_1')
- GL_POSITION = Enumerant('GL_POSITION', 0x1203, 'GL_VERSION_1_1')
- GL_PROJECTION = Enumerant('GL_PROJECTION', 0x1701, 'GL_VERSION_1_1')
- GL_PROJECTION_MATRIX = Enumerant('GL_PROJECTION_MATRIX', 0x0ba7, 'GL_VERSION_1_1')
- GL_PROJECTION_STACK_DEPTH = Enumerant('GL_PROJECTION_STACK_DEPTH', 0x0ba4, 'GL_VERSION_1_1')
- GL_PROXY_TEXTURE_1D = Enumerant('GL_PROXY_TEXTURE_1D', 0x8063, 'GL_VERSION_1_1')
- GL_PROXY_TEXTURE_2D = Enumerant('GL_PROXY_TEXTURE_2D', 0x8064, 'GL_VERSION_1_1')
- GL_Q = Enumerant('GL_Q', 0x2003, 'GL_VERSION_1_1')
- GL_QUADRATIC_ATTENUATION = Enumerant('GL_QUADRATIC_ATTENUATION', 0x1209, 'GL_VERSION_1_1')
- GL_QUADS = Enumerant('GL_QUADS', 0x0007, 'GL_VERSION_1_1')
- GL_QUAD_STRIP = Enumerant('GL_QUAD_STRIP', 0x0008, 'GL_VERSION_1_1')
- GL_R = Enumerant('GL_R', 0x2002, 'GL_VERSION_1_1')
- GL_R3_G3_B2 = Enumerant('GL_R3_G3_B2', 0x2a10, 'GL_VERSION_1_1')
- GL_READ_BUFFER = Enumerant('GL_READ_BUFFER', 0x0c02, 'GL_VERSION_1_1')
- GL_RED = Enumerant('GL_RED', 0x1903, 'GL_VERSION_1_1')
- GL_RED_BIAS = Enumerant('GL_RED_BIAS', 0x0d15, 'GL_VERSION_1_1')
- GL_RED_BITS = Enumerant('GL_RED_BITS', 0x0d52, 'GL_VERSION_1_1')
- GL_RED_BITS.esVersions = [2.0]
- GL_RED_SCALE = Enumerant('GL_RED_SCALE', 0x0d14, 'GL_VERSION_1_1')
- GL_RENDER = Enumerant('GL_RENDER', 0x1c00, 'GL_VERSION_1_1')
- GL_RENDERER = Enumerant('GL_RENDERER', 0x1f01, 'GL_VERSION_1_1')
- GL_RENDERER.esVersions = [2.0]
- GL_RENDER_MODE = Enumerant('GL_RENDER_MODE', 0x0c40, 'GL_VERSION_1_1')
- GL_REPEAT = Enumerant('GL_REPEAT', 0x2901, 'GL_VERSION_1_1')
- GL_REPEAT.esVersions = [2.0]
- GL_REPLACE = Enumerant('GL_REPLACE', 0x1e01, 'GL_VERSION_1_1')
- GL_REPLACE.esVersions = [2.0]
- GL_RETURN = Enumerant('GL_RETURN', 0x0102, 'GL_VERSION_1_1')
- GL_RGB = Enumerant('GL_RGB', 0x1907, 'GL_VERSION_1_1')
- GL_RGB.esVersions = [2.0]
- GL_RGB.internalformat = True
- GL_RGB10 = Enumerant('GL_RGB10', 0x8052, 'GL_VERSION_1_1')
- GL_RGB10_A2 = Enumerant('GL_RGB10_A2', 0x8059, 'GL_VERSION_1_1')
- GL_RGB12 = Enumerant('GL_RGB12', 0x8053, 'GL_VERSION_1_1')
- GL_RGB16 = Enumerant('GL_RGB16', 0x8054, 'GL_VERSION_1_1')
- GL_RGB4 = Enumerant('GL_RGB4', 0x804f, 'GL_VERSION_1_1')
- GL_RGB5 = Enumerant('GL_RGB5', 0x8050, 'GL_VERSION_1_1')
- GL_RGB5_A1 = Enumerant('GL_RGB5_A1', 0x8057, 'GL_VERSION_1_1')
- GL_RGB5_A1.esVersions = [2.0]
- GL_RGB8 = Enumerant('GL_RGB8', 0x8051, 'GL_VERSION_1_1')
- GL_RGBA = Enumerant('GL_RGBA', 0x1908, 'GL_VERSION_1_1')
- GL_RGBA.esVersions = [2.0]
- GL_RGBA.internalformat = True
- GL_RGBA12 = Enumerant('GL_RGBA12', 0x805a, 'GL_VERSION_1_1')
- GL_RGBA16 = Enumerant('GL_RGBA16', 0x805b, 'GL_VERSION_1_1')
- GL_RGBA2 = Enumerant('GL_RGBA2', 0x8055, 'GL_VERSION_1_1')
- GL_RGBA4 = Enumerant('GL_RGBA4', 0x8056, 'GL_VERSION_1_1')
- GL_RGBA4.esVersions = [2.0]
- GL_RGBA8 = Enumerant('GL_RGBA8', 0x8058, 'GL_VERSION_1_1')
- GL_RGBA_MODE = Enumerant('GL_RGBA_MODE', 0x0c31, 'GL_VERSION_1_1')
- GL_RIGHT = Enumerant('GL_RIGHT', 0x0407, 'GL_VERSION_1_1')
- GL_S = Enumerant('GL_S', 0x2000, 'GL_VERSION_1_1')
- GL_SCISSOR_BIT = Enumerant('GL_SCISSOR_BIT', 0x80000, 'GL_VERSION_1_1')
- GL_SCISSOR_BOX = Enumerant('GL_SCISSOR_BOX', 0x0c10, 'GL_VERSION_1_1')
- GL_SCISSOR_BOX.esVersions = [2.0]
- GL_SCISSOR_TEST = Enumerant('GL_SCISSOR_TEST', 0x0c11, 'GL_VERSION_1_1')
- GL_SCISSOR_TEST.esVersions = [2.0]
- GL_SCISSOR_TEST.enableCap = True
- GL_SELECT = Enumerant('GL_SELECT', 0x1c02, 'GL_VERSION_1_1')
- GL_SELECTION_BUFFER_POINTER = Enumerant('GL_SELECTION_BUFFER_POINTER', 0x0df3, 'GL_VERSION_1_1')
- GL_SELECTION_BUFFER_SIZE = Enumerant('GL_SELECTION_BUFFER_SIZE', 0x0df4, 'GL_VERSION_1_1')
- GL_SET = Enumerant('GL_SET', 0x150f, 'GL_VERSION_1_1')
- GL_SHADE_MODEL = Enumerant('GL_SHADE_MODEL', 0x0b54, 'GL_VERSION_1_1')
- GL_SHININESS = Enumerant('GL_SHININESS', 0x1601, 'GL_VERSION_1_1')
- GL_SHORT = Enumerant('GL_SHORT', 0x1402, 'GL_VERSION_1_1')
- GL_SHORT.esVersions = [2.0]
- GL_SMOOTH = Enumerant('GL_SMOOTH', 0x1d01, 'GL_VERSION_1_1')
- GL_SPECULAR = Enumerant('GL_SPECULAR', 0x1202, 'GL_VERSION_1_1')
- GL_SPHERE_MAP = Enumerant('GL_SPHERE_MAP', 0x2402, 'GL_VERSION_1_1')
- GL_SPOT_CUTOFF = Enumerant('GL_SPOT_CUTOFF', 0x1206, 'GL_VERSION_1_1')
- GL_SPOT_DIRECTION = Enumerant('GL_SPOT_DIRECTION', 0x1204, 'GL_VERSION_1_1')
- GL_SPOT_EXPONENT = Enumerant('GL_SPOT_EXPONENT', 0x1205, 'GL_VERSION_1_1')
- GL_SRC_ALPHA = Enumerant('GL_SRC_ALPHA', 0x0302, 'GL_VERSION_1_1')
- GL_SRC_ALPHA.esVersions = [2.0]
- GL_SRC_ALPHA_SATURATE = Enumerant('GL_SRC_ALPHA_SATURATE', 0x0308, 'GL_VERSION_1_1')
- GL_SRC_ALPHA_SATURATE.esVersions = [2.0]
- GL_SRC_COLOR = Enumerant('GL_SRC_COLOR', 0x0300, 'GL_VERSION_1_1')
- GL_SRC_COLOR.esVersions = [2.0]
- GL_STACK_OVERFLOW = Enumerant('GL_STACK_OVERFLOW', 0x0503, 'GL_VERSION_1_1')
- GL_STACK_OVERFLOW.gluErrorString = 'stack overflow'
- GL_STACK_UNDERFLOW = Enumerant('GL_STACK_UNDERFLOW', 0x0504, 'GL_VERSION_1_1')
- GL_STACK_UNDERFLOW.gluErrorString = 'stack underflow'
- GL_STENCIL = Enumerant('GL_STENCIL', 0x1802, 'GL_VERSION_1_1')
- GL_STENCIL_BITS = Enumerant('GL_STENCIL_BITS', 0x0d57, 'GL_VERSION_1_1')
- GL_STENCIL_BITS.esVersions = [2.0]
- GL_STENCIL_BUFFER_BIT = Enumerant('GL_STENCIL_BUFFER_BIT', 0x0400, 'GL_VERSION_1_1')
- GL_STENCIL_BUFFER_BIT.esVersions = [2.0]
- GL_STENCIL_CLEAR_VALUE = Enumerant('GL_STENCIL_CLEAR_VALUE', 0x0b91, 'GL_VERSION_1_1')
- GL_STENCIL_CLEAR_VALUE.esVersions = [2.0]
- GL_STENCIL_FAIL = Enumerant('GL_STENCIL_FAIL', 0x0b94, 'GL_VERSION_1_1')
- GL_STENCIL_FAIL.esVersions = [2.0]
- GL_STENCIL_FUNC = Enumerant('GL_STENCIL_FUNC', 0x0b92, 'GL_VERSION_1_1')
- GL_STENCIL_FUNC.esVersions = [2.0]
- GL_STENCIL_INDEX = Enumerant('GL_STENCIL_INDEX', 0x1901, 'GL_VERSION_1_1')
- GL_STENCIL_PASS_DEPTH_FAIL = Enumerant('GL_STENCIL_PASS_DEPTH_FAIL', 0x0b95, 'GL_VERSION_1_1')
- GL_STENCIL_PASS_DEPTH_FAIL.esVersions = [2.0]
- GL_STENCIL_PASS_DEPTH_PASS = Enumerant('GL_STENCIL_PASS_DEPTH_PASS', 0x0b96, 'GL_VERSION_1_1')
- GL_STENCIL_PASS_DEPTH_PASS.esVersions = [2.0]
- GL_STENCIL_REF = Enumerant('GL_STENCIL_REF', 0x0b97, 'GL_VERSION_1_1')
- GL_STENCIL_REF.esVersions = [2.0]
- GL_STENCIL_TEST = Enumerant('GL_STENCIL_TEST', 0x0b90, 'GL_VERSION_1_1')
- GL_STENCIL_TEST.esVersions = [2.0]
- GL_STENCIL_TEST.enableCap = True
- GL_STENCIL_VALUE_MASK = Enumerant('GL_STENCIL_VALUE_MASK', 0x0b93, 'GL_VERSION_1_1')
- GL_STENCIL_VALUE_MASK.esVersions = [2.0]
- GL_STENCIL_WRITEMASK = Enumerant('GL_STENCIL_WRITEMASK', 0x0b98, 'GL_VERSION_1_1')
- GL_STENCIL_WRITEMASK.esVersions = [2.0]
- GL_STEREO = Enumerant('GL_STEREO', 0x0c33, 'GL_VERSION_1_1')
- GL_SUBPIXEL_BITS = Enumerant('GL_SUBPIXEL_BITS', 0x0d50, 'GL_VERSION_1_1')
- GL_SUBPIXEL_BITS.esVersions = [2.0]
- GL_T = Enumerant('GL_T', 0x2001, 'GL_VERSION_1_1')
- GL_T2F_C3F_V3F = Enumerant('GL_T2F_C3F_V3F', 0x2a2a, 'GL_VERSION_1_1')
- GL_T2F_C4F_N3F_V3F = Enumerant('GL_T2F_C4F_N3F_V3F', 0x2a2c, 'GL_VERSION_1_1')
- GL_T2F_C4UB_V3F = Enumerant('GL_T2F_C4UB_V3F', 0x2a29, 'GL_VERSION_1_1')
- GL_T2F_N3F_V3F = Enumerant('GL_T2F_N3F_V3F', 0x2a2b, 'GL_VERSION_1_1')
- GL_T2F_V3F = Enumerant('GL_T2F_V3F', 0x2a27, 'GL_VERSION_1_1')
- GL_T4F_C4F_N3F_V4F = Enumerant('GL_T4F_C4F_N3F_V4F', 0x2a2d, 'GL_VERSION_1_1')
- GL_T4F_V4F = Enumerant('GL_T4F_V4F', 0x2a28, 'GL_VERSION_1_1')
- GL_TEXTURE = Enumerant('GL_TEXTURE', 0x1702, 'GL_VERSION_1_1')
- GL_TEXTURE.esVersions = [2.0]
- GL_TEXTURE_1D = Enumerant('GL_TEXTURE_1D', 0x0de0, 'GL_VERSION_1_1')
- GL_TEXTURE_2D = Enumerant('GL_TEXTURE_2D', 0x0de1, 'GL_VERSION_1_1')
- GL_TEXTURE_2D.esVersions = [2.0]
- GL_TEXTURE_2D.enableCap = True
- GL_TEXTURE_2D.bindTexture = True
- GL_TEXTURE_2D.texImage = True
- GL_TEXTURE_ALPHA_SIZE = Enumerant('GL_TEXTURE_ALPHA_SIZE', 0x805f, 'GL_VERSION_1_1')
- GL_TEXTURE_BINDING_1D = Enumerant('GL_TEXTURE_BINDING_1D', 0x8068, 'GL_VERSION_1_1')
- GL_TEXTURE_BINDING_2D = Enumerant('GL_TEXTURE_BINDING_2D', 0x8069, 'GL_VERSION_1_1')
- GL_TEXTURE_BINDING_2D.esVersions = [2.0]
- GL_TEXTURE_BIT = Enumerant('GL_TEXTURE_BIT', 0x40000, 'GL_VERSION_1_1')
- GL_TEXTURE_BLUE_SIZE = Enumerant('GL_TEXTURE_BLUE_SIZE', 0x805e, 'GL_VERSION_1_1')
- GL_TEXTURE_BORDER = Enumerant('GL_TEXTURE_BORDER', 0x1005, 'GL_VERSION_1_1')
- GL_TEXTURE_BORDER_COLOR = Enumerant('GL_TEXTURE_BORDER_COLOR', 0x1004, 'GL_VERSION_1_1')
- GL_TEXTURE_COMPONENTS = Enumerant('GL_TEXTURE_COMPONENTS', 'GL_TEXTURE_INTERNAL_FORMAT', 'GL_VERSION_1_1')
- GL_TEXTURE_COORD_ARRAY = Enumerant('GL_TEXTURE_COORD_ARRAY', 0x8078, 'GL_VERSION_1_1')
- GL_TEXTURE_COORD_ARRAY_POINTER = Enumerant('GL_TEXTURE_COORD_ARRAY_POINTER', 0x8092, 'GL_VERSION_1_1')
- GL_TEXTURE_COORD_ARRAY_SIZE = Enumerant('GL_TEXTURE_COORD_ARRAY_SIZE', 0x8088, 'GL_VERSION_1_1')
- GL_TEXTURE_COORD_ARRAY_STRIDE = Enumerant('GL_TEXTURE_COORD_ARRAY_STRIDE', 0x808a, 'GL_VERSION_1_1')
- GL_TEXTURE_COORD_ARRAY_TYPE = Enumerant('GL_TEXTURE_COORD_ARRAY_TYPE', 0x8089, 'GL_VERSION_1_1')
- GL_TEXTURE_ENV = Enumerant('GL_TEXTURE_ENV', 0x2300, 'GL_VERSION_1_1')
- GL_TEXTURE_ENV_COLOR = Enumerant('GL_TEXTURE_ENV_COLOR', 0x2201, 'GL_VERSION_1_1')
- GL_TEXTURE_ENV_MODE = Enumerant('GL_TEXTURE_ENV_MODE', 0x2200, 'GL_VERSION_1_1')
- GL_TEXTURE_GEN_MODE = Enumerant('GL_TEXTURE_GEN_MODE', 0x2500, 'GL_VERSION_1_1')
- GL_TEXTURE_GEN_Q = Enumerant('GL_TEXTURE_GEN_Q', 0x0c63, 'GL_VERSION_1_1')
- GL_TEXTURE_GEN_R = Enumerant('GL_TEXTURE_GEN_R', 0x0c62, 'GL_VERSION_1_1')
- GL_TEXTURE_GEN_S = Enumerant('GL_TEXTURE_GEN_S', 0x0c60, 'GL_VERSION_1_1')
- GL_TEXTURE_GEN_T = Enumerant('GL_TEXTURE_GEN_T', 0x0c61, 'GL_VERSION_1_1')
- GL_TEXTURE_GREEN_SIZE = Enumerant('GL_TEXTURE_GREEN_SIZE', 0x805d, 'GL_VERSION_1_1')
- GL_TEXTURE_HEIGHT = Enumerant('GL_TEXTURE_HEIGHT', 0x1001, 'GL_VERSION_1_1')
- GL_TEXTURE_INTENSITY_SIZE = Enumerant('GL_TEXTURE_INTENSITY_SIZE', 0x8061, 'GL_VERSION_1_1')
- GL_TEXTURE_INTERNAL_FORMAT = Enumerant('GL_TEXTURE_INTERNAL_FORMAT', 0x1003, 'GL_VERSION_1_1')
- GL_TEXTURE_LUMINANCE_SIZE = Enumerant('GL_TEXTURE_LUMINANCE_SIZE', 0x8060, 'GL_VERSION_1_1')
- GL_TEXTURE_MAG_FILTER = Enumerant('GL_TEXTURE_MAG_FILTER', 0x2800, 'GL_VERSION_1_1')
- GL_TEXTURE_MAG_FILTER.esVersions = [2.0]
- GL_TEXTURE_MATRIX = Enumerant('GL_TEXTURE_MATRIX', 0x0ba8, 'GL_VERSION_1_1')
- GL_TEXTURE_MIN_FILTER = Enumerant('GL_TEXTURE_MIN_FILTER', 0x2801, 'GL_VERSION_1_1')
- GL_TEXTURE_MIN_FILTER.esVersions = [2.0]
- GL_TEXTURE_PRIORITY = Enumerant('GL_TEXTURE_PRIORITY', 0x8066, 'GL_VERSION_1_1')
- GL_TEXTURE_RED_SIZE = Enumerant('GL_TEXTURE_RED_SIZE', 0x805c, 'GL_VERSION_1_1')
- GL_TEXTURE_RESIDENT = Enumerant('GL_TEXTURE_RESIDENT', 0x8067, 'GL_VERSION_1_1')
- GL_TEXTURE_STACK_DEPTH = Enumerant('GL_TEXTURE_STACK_DEPTH', 0x0ba5, 'GL_VERSION_1_1')
- GL_TEXTURE_WIDTH = Enumerant('GL_TEXTURE_WIDTH', 0x1000, 'GL_VERSION_1_1')
- GL_TEXTURE_WRAP_S = Enumerant('GL_TEXTURE_WRAP_S', 0x2802, 'GL_VERSION_1_1')
- GL_TEXTURE_WRAP_S.esVersions = [2.0]
- GL_TEXTURE_WRAP_T = Enumerant('GL_TEXTURE_WRAP_T', 0x2803, 'GL_VERSION_1_1')
- GL_TEXTURE_WRAP_T.esVersions = [2.0]
- GL_TRANSFORM_BIT = Enumerant('GL_TRANSFORM_BIT', 0x1000, 'GL_VERSION_1_1')
- GL_TRIANGLES = Enumerant('GL_TRIANGLES', 0x0004, 'GL_VERSION_1_1')
- GL_TRIANGLES.esVersions = [2.0]
- GL_TRIANGLE_FAN = Enumerant('GL_TRIANGLE_FAN', 0x0006, 'GL_VERSION_1_1')
- GL_TRIANGLE_FAN.esVersions = [2.0]
- GL_TRIANGLE_STRIP = Enumerant('GL_TRIANGLE_STRIP', 0x0005, 'GL_VERSION_1_1')
- GL_TRIANGLE_STRIP.esVersions = [2.0]
- GL_TRUE = Enumerant('GL_TRUE', 0x0001, 'GL_VERSION_1_1')
- GL_TRUE.esVersions = [2.0]
- GL_UNPACK_ALIGNMENT = Enumerant('GL_UNPACK_ALIGNMENT', 0x0cf5, 'GL_VERSION_1_1')
- GL_UNPACK_ALIGNMENT.esVersions = [2.0]
- GL_UNPACK_LSB_FIRST = Enumerant('GL_UNPACK_LSB_FIRST', 0x0cf1, 'GL_VERSION_1_1')
- GL_UNPACK_ROW_LENGTH = Enumerant('GL_UNPACK_ROW_LENGTH', 0x0cf2, 'GL_VERSION_1_1')
- GL_UNPACK_SKIP_PIXELS = Enumerant('GL_UNPACK_SKIP_PIXELS', 0x0cf4, 'GL_VERSION_1_1')
- GL_UNPACK_SKIP_ROWS = Enumerant('GL_UNPACK_SKIP_ROWS', 0x0cf3, 'GL_VERSION_1_1')
- GL_UNPACK_SWAP_BYTES = Enumerant('GL_UNPACK_SWAP_BYTES', 0x0cf0, 'GL_VERSION_1_1')
- GL_UNSIGNED_BYTE = Enumerant('GL_UNSIGNED_BYTE', 0x1401, 'GL_VERSION_1_1')
- GL_UNSIGNED_BYTE.esVersions = [2.0]
- GL_UNSIGNED_INT = Enumerant('GL_UNSIGNED_INT', 0x1405, 'GL_VERSION_1_1')
- GL_UNSIGNED_INT.esVersions = [2.0]
- GL_UNSIGNED_SHORT = Enumerant('GL_UNSIGNED_SHORT', 0x1403, 'GL_VERSION_1_1')
- GL_UNSIGNED_SHORT.esVersions = [2.0]
- GL_V2F = Enumerant('GL_V2F', 0x2a20, 'GL_VERSION_1_1')
- GL_V3F = Enumerant('GL_V3F', 0x2a21, 'GL_VERSION_1_1')
- GL_VENDOR = Enumerant('GL_VENDOR', 0x1f00, 'GL_VERSION_1_1')
- GL_VENDOR.esVersions = [2.0]
- GL_VERSION = Enumerant('GL_VERSION', 0x1f02, 'GL_VERSION_1_1')
- GL_VERSION.esVersions = [2.0]
- GL_VERTEX_ARRAY = Enumerant('GL_VERTEX_ARRAY', 0x8074, 'GL_VERSION_1_1')
- GL_VERTEX_ARRAY_POINTER = Enumerant('GL_VERTEX_ARRAY_POINTER', 0x808e, 'GL_VERSION_1_1')
- GL_VERTEX_ARRAY_SIZE = Enumerant('GL_VERTEX_ARRAY_SIZE', 0x807a, 'GL_VERSION_1_1')
- GL_VERTEX_ARRAY_STRIDE = Enumerant('GL_VERTEX_ARRAY_STRIDE', 0x807c, 'GL_VERSION_1_1')
- GL_VERTEX_ARRAY_TYPE = Enumerant('GL_VERTEX_ARRAY_TYPE', 0x807b, 'GL_VERSION_1_1')
- GL_VIEWPORT = Enumerant('GL_VIEWPORT', 0x0ba2, 'GL_VERSION_1_1')
- GL_VIEWPORT.esVersions = [2.0]
- GL_VIEWPORT_BIT = Enumerant('GL_VIEWPORT_BIT', 0x0800, 'GL_VERSION_1_1')
- GL_XOR = Enumerant('GL_XOR', 0x1506, 'GL_VERSION_1_1')
- GL_ZERO = Enumerant('GL_ZERO', 0x0000, 'GL_VERSION_1_1')
- GL_ZERO.esVersions = [2.0]
- GL_ZOOM_X = Enumerant('GL_ZOOM_X', 0x0d16, 'GL_VERSION_1_1')
- GL_ZOOM_Y = Enumerant('GL_ZOOM_Y', 0x0d17, 'GL_VERSION_1_1')
- defines.add(GL_2D)
- defines.add(GL_2_BYTES)
- defines.add(GL_3D)
- defines.add(GL_3D_COLOR)
- defines.add(GL_3D_COLOR_TEXTURE)
- defines.add(GL_3_BYTES)
- defines.add(GL_4D_COLOR_TEXTURE)
- defines.add(GL_4_BYTES)
- defines.add(GL_ACCUM)
- defines.add(GL_ACCUM_ALPHA_BITS)
- defines.add(GL_ACCUM_BLUE_BITS)
- defines.add(GL_ACCUM_BUFFER_BIT)
- defines.add(GL_ACCUM_CLEAR_VALUE)
- defines.add(GL_ACCUM_GREEN_BITS)
- defines.add(GL_ACCUM_RED_BITS)
- defines.add(GL_ADD)
- defines.add(GL_ALL_ATTRIB_BITS)
- defines.add(GL_ALPHA)
- defines.add(GL_ALPHA12)
- defines.add(GL_ALPHA16)
- defines.add(GL_ALPHA4)
- defines.add(GL_ALPHA8)
- defines.add(GL_ALPHA_BIAS)
- defines.add(GL_ALPHA_BITS)
- defines.add(GL_ALPHA_SCALE)
- defines.add(GL_ALPHA_TEST)
- defines.add(GL_ALPHA_TEST_FUNC)
- defines.add(GL_ALPHA_TEST_REF)
- defines.add(GL_ALWAYS)
- defines.add(GL_AMBIENT)
- defines.add(GL_AMBIENT_AND_DIFFUSE)
- defines.add(GL_AND)
- defines.add(GL_AND_INVERTED)
- defines.add(GL_AND_REVERSE)
- defines.add(GL_ATTRIB_STACK_DEPTH)
- defines.add(GL_AUTO_NORMAL)
- defines.add(GL_AUX0)
- defines.add(GL_AUX1)
- defines.add(GL_AUX2)
- defines.add(GL_AUX3)
- defines.add(GL_AUX_BUFFERS)
- defines.add(GL_BACK)
- defines.add(GL_BACK_LEFT)
- defines.add(GL_BACK_RIGHT)
- defines.add(GL_BITMAP)
- defines.add(GL_BITMAP_TOKEN)
- defines.add(GL_BLEND)
- defines.add(GL_BLEND_DST)
- defines.add(GL_BLEND_SRC)
- defines.add(GL_BLUE)
- defines.add(GL_BLUE_BIAS)
- defines.add(GL_BLUE_BITS)
- defines.add(GL_BLUE_SCALE)
- defines.add(GL_BYTE)
- defines.add(GL_C3F_V3F)
- defines.add(GL_C4F_N3F_V3F)
- defines.add(GL_C4UB_V2F)
- defines.add(GL_C4UB_V3F)
- defines.add(GL_CCW)
- defines.add(GL_CLAMP)
- defines.add(GL_CLEAR)
- defines.add(GL_CLIENT_ALL_ATTRIB_BITS)
- defines.add(GL_CLIENT_ATTRIB_STACK_DEPTH)
- defines.add(GL_CLIENT_PIXEL_STORE_BIT)
- defines.add(GL_CLIENT_VERTEX_ARRAY_BIT)
- defines.add(GL_CLIP_PLANE0)
- defines.add(GL_CLIP_PLANE1)
- defines.add(GL_CLIP_PLANE2)
- defines.add(GL_CLIP_PLANE3)
- defines.add(GL_CLIP_PLANE4)
- defines.add(GL_CLIP_PLANE5)
- defines.add(GL_CLIP_PLANE6)
- defines.add(GL_CLIP_PLANE7)
- defines.add(GL_COEFF)
- defines.add(GL_COLOR)
- defines.add(GL_COLOR_ARRAY)
- defines.add(GL_COLOR_ARRAY_POINTER)
- defines.add(GL_COLOR_ARRAY_SIZE)
- defines.add(GL_COLOR_ARRAY_STRIDE)
- defines.add(GL_COLOR_ARRAY_TYPE)
- defines.add(GL_COLOR_BUFFER_BIT)
- defines.add(GL_COLOR_CLEAR_VALUE)
- defines.add(GL_COLOR_INDEX)
- defines.add(GL_COLOR_INDEXES)
- defines.add(GL_COLOR_LOGIC_OP)
- defines.add(GL_COLOR_MATERIAL)
- defines.add(GL_COLOR_MATERIAL_FACE)
- defines.add(GL_COLOR_MATERIAL_PARAMETER)
- defines.add(GL_COLOR_WRITEMASK)
- defines.add(GL_COMPILE)
- defines.add(GL_COMPILE_AND_EXECUTE)
- defines.add(GL_CONSTANT_ATTENUATION)
- defines.add(GL_COPY)
- defines.add(GL_COPY_INVERTED)
- defines.add(GL_COPY_PIXEL_TOKEN)
- defines.add(GL_CULL_FACE)
- defines.add(GL_CULL_FACE_MODE)
- defines.add(GL_CURRENT_BIT)
- defines.add(GL_CURRENT_COLOR)
- defines.add(GL_CURRENT_INDEX)
- defines.add(GL_CURRENT_NORMAL)
- defines.add(GL_CURRENT_RASTER_COLOR)
- defines.add(GL_CURRENT_RASTER_DISTANCE)
- defines.add(GL_CURRENT_RASTER_INDEX)
- defines.add(GL_CURRENT_RASTER_POSITION)
- defines.add(GL_CURRENT_RASTER_POSITION_VALID)
- defines.add(GL_CURRENT_RASTER_TEXTURE_COORDS)
- defines.add(GL_CURRENT_TEXTURE_COORDS)
- defines.add(GL_CW)
- defines.add(GL_DECAL)
- defines.add(GL_DECR)
- defines.add(GL_DEPTH)
- defines.add(GL_DEPTH_BIAS)
- defines.add(GL_DEPTH_BITS)
- defines.add(GL_DEPTH_BUFFER_BIT)
- defines.add(GL_DEPTH_CLEAR_VALUE)
- defines.add(GL_DEPTH_COMPONENT)
- defines.add(GL_DEPTH_FUNC)
- defines.add(GL_DEPTH_RANGE)
- defines.add(GL_DEPTH_SCALE)
- defines.add(GL_DEPTH_TEST)
- defines.add(GL_DEPTH_WRITEMASK)
- defines.add(GL_DIFFUSE)
- defines.add(GL_DITHER)
- defines.add(GL_DOMAIN)
- defines.add(GL_DONT_CARE)
- defines.add(GL_DOUBLE)
- defines.add(GL_DOUBLEBUFFER)
- defines.add(GL_DRAW_BUFFER)
- defines.add(GL_DRAW_PIXEL_TOKEN)
- defines.add(GL_DST_ALPHA)
- defines.add(GL_DST_COLOR)
- defines.add(GL_EDGE_FLAG)
- defines.add(GL_EDGE_FLAG_ARRAY)
- defines.add(GL_EDGE_FLAG_ARRAY_POINTER)
- defines.add(GL_EDGE_FLAG_ARRAY_STRIDE)
- defines.add(GL_EMISSION)
- defines.add(GL_ENABLE_BIT)
- defines.add(GL_EQUAL)
- defines.add(GL_EQUIV)
- defines.add(GL_EVAL_BIT)
- defines.add(GL_EXP)
- defines.add(GL_EXP2)
- defines.add(GL_EXTENSIONS)
- defines.add(GL_EYE_LINEAR)
- defines.add(GL_EYE_PLANE)
- defines.add(GL_FALSE)
- defines.add(GL_FASTEST)
- defines.add(GL_FEEDBACK)
- defines.add(GL_FEEDBACK_BUFFER_POINTER)
- defines.add(GL_FEEDBACK_BUFFER_SIZE)
- defines.add(GL_FEEDBACK_BUFFER_TYPE)
- defines.add(GL_FILL)
- defines.add(GL_FLAT)
- defines.add(GL_FLOAT)
- defines.add(GL_FOG)
- defines.add(GL_FOG_BIT)
- defines.add(GL_FOG_COLOR)
- defines.add(GL_FOG_DENSITY)
- defines.add(GL_FOG_END)
- defines.add(GL_FOG_HINT)
- defines.add(GL_FOG_INDEX)
- defines.add(GL_FOG_MODE)
- defines.add(GL_FOG_START)
- defines.add(GL_FRONT)
- defines.add(GL_FRONT_AND_BACK)
- defines.add(GL_FRONT_FACE)
- defines.add(GL_FRONT_LEFT)
- defines.add(GL_FRONT_RIGHT)
- defines.add(GL_GEQUAL)
- defines.add(GL_GREATER)
- defines.add(GL_GREEN)
- defines.add(GL_GREEN_BIAS)
- defines.add(GL_GREEN_BITS)
- defines.add(GL_GREEN_SCALE)
- defines.add(GL_HINT_BIT)
- defines.add(GL_INCR)
- defines.add(GL_INDEX_ARRAY)
- defines.add(GL_INDEX_ARRAY_POINTER)
- defines.add(GL_INDEX_ARRAY_STRIDE)
- defines.add(GL_INDEX_ARRAY_TYPE)
- defines.add(GL_INDEX_BITS)
- defines.add(GL_INDEX_CLEAR_VALUE)
- defines.add(GL_INDEX_LOGIC_OP)
- defines.add(GL_INDEX_MODE)
- defines.add(GL_INDEX_OFFSET)
- defines.add(GL_INDEX_SHIFT)
- defines.add(GL_INDEX_WRITEMASK)
- defines.add(GL_INT)
- defines.add(GL_INTENSITY)
- defines.add(GL_INTENSITY12)
- defines.add(GL_INTENSITY16)
- defines.add(GL_INTENSITY4)
- defines.add(GL_INTENSITY8)
- defines.add(GL_INVALID_ENUM)
- defines.add(GL_INVALID_OPERATION)
- defines.add(GL_INVALID_VALUE)
- defines.add(GL_INVERT)
- defines.add(GL_KEEP)
- defines.add(GL_LEFT)
- defines.add(GL_LEQUAL)
- defines.add(GL_LESS)
- defines.add(GL_LIGHT0)
- defines.add(GL_LIGHT1)
- defines.add(GL_LIGHT2)
- defines.add(GL_LIGHT3)
- defines.add(GL_LIGHT4)
- defines.add(GL_LIGHT5)
- defines.add(GL_LIGHT6)
- defines.add(GL_LIGHT7)
- defines.add(GL_LIGHTING)
- defines.add(GL_LIGHTING_BIT)
- defines.add(GL_LIGHT_MODEL_AMBIENT)
- defines.add(GL_LIGHT_MODEL_LOCAL_VIEWER)
- defines.add(GL_LIGHT_MODEL_TWO_SIDE)
- defines.add(GL_LINE)
- defines.add(GL_LINEAR)
- defines.add(GL_LINEAR_ATTENUATION)
- defines.add(GL_LINEAR_MIPMAP_LINEAR)
- defines.add(GL_LINEAR_MIPMAP_NEAREST)
- defines.add(GL_LINES)
- defines.add(GL_LINE_BIT)
- defines.add(GL_LINE_LOOP)
- defines.add(GL_LINE_RESET_TOKEN)
- defines.add(GL_LINE_SMOOTH)
- defines.add(GL_LINE_SMOOTH_HINT)
- defines.add(GL_LINE_STIPPLE)
- defines.add(GL_LINE_STIPPLE_PATTERN)
- defines.add(GL_LINE_STIPPLE_REPEAT)
- defines.add(GL_LINE_STRIP)
- defines.add(GL_LINE_TOKEN)
- defines.add(GL_LINE_WIDTH)
- defines.add(GL_LINE_WIDTH_GRANULARITY)
- defines.add(GL_LINE_WIDTH_RANGE)
- defines.add(GL_LIST_BASE)
- defines.add(GL_LIST_BIT)
- defines.add(GL_LIST_INDEX)
- defines.add(GL_LIST_MODE)
- defines.add(GL_LOAD)
- defines.add(GL_LOGIC_OP)
- defines.add(GL_LOGIC_OP_MODE)
- defines.add(GL_LUMINANCE)
- defines.add(GL_LUMINANCE12)
- defines.add(GL_LUMINANCE12_ALPHA12)
- defines.add(GL_LUMINANCE12_ALPHA4)
- defines.add(GL_LUMINANCE16)
- defines.add(GL_LUMINANCE16_ALPHA16)
- defines.add(GL_LUMINANCE4)
- defines.add(GL_LUMINANCE4_ALPHA4)
- defines.add(GL_LUMINANCE6_ALPHA2)
- defines.add(GL_LUMINANCE8)
- defines.add(GL_LUMINANCE8_ALPHA8)
- defines.add(GL_LUMINANCE_ALPHA)
- defines.add(GL_MAP1_COLOR_4)
- defines.add(GL_MAP1_GRID_DOMAIN)
- defines.add(GL_MAP1_GRID_SEGMENTS)
- defines.add(GL_MAP1_INDEX)
- defines.add(GL_MAP1_NORMAL)
- defines.add(GL_MAP1_TEXTURE_COORD_1)
- defines.add(GL_MAP1_TEXTURE_COORD_2)
- defines.add(GL_MAP1_TEXTURE_COORD_3)
- defines.add(GL_MAP1_TEXTURE_COORD_4)
- defines.add(GL_MAP1_VERTEX_3)
- defines.add(GL_MAP1_VERTEX_4)
- defines.add(GL_MAP2_COLOR_4)
- defines.add(GL_MAP2_GRID_DOMAIN)
- defines.add(GL_MAP2_GRID_SEGMENTS)
- defines.add(GL_MAP2_INDEX)
- defines.add(GL_MAP2_NORMAL)
- defines.add(GL_MAP2_TEXTURE_COORD_1)
- defines.add(GL_MAP2_TEXTURE_COORD_2)
- defines.add(GL_MAP2_TEXTURE_COORD_3)
- defines.add(GL_MAP2_TEXTURE_COORD_4)
- defines.add(GL_MAP2_VERTEX_3)
- defines.add(GL_MAP2_VERTEX_4)
- defines.add(GL_MAP_COLOR)
- defines.add(GL_MAP_STENCIL)
- defines.add(GL_MATRIX_MODE)
- defines.add(GL_MAX_ATTRIB_STACK_DEPTH)
- defines.add(GL_MAX_CLIENT_ATTRIB_STACK_DEPTH)
- defines.add(GL_MAX_CLIP_PLANES)
- defines.add(GL_MAX_EVAL_ORDER)
- defines.add(GL_MAX_LIGHTS)
- defines.add(GL_MAX_LIST_NESTING)
- defines.add(GL_MAX_MODELVIEW_STACK_DEPTH)
- defines.add(GL_MAX_NAME_STACK_DEPTH)
- defines.add(GL_MAX_PIXEL_MAP_TABLE)
- defines.add(GL_MAX_PROJECTION_STACK_DEPTH)
- defines.add(GL_MAX_TEXTURE_SIZE)
- defines.add(GL_MAX_TEXTURE_STACK_DEPTH)
- defines.add(GL_MAX_VIEWPORT_DIMS)
- defines.add(GL_MODELVIEW)
- defines.add(GL_MODELVIEW_MATRIX)
- defines.add(GL_MODELVIEW_STACK_DEPTH)
- defines.add(GL_MODULATE)
- defines.add(GL_MULT)
- defines.add(GL_N3F_V3F)
- defines.add(GL_NAME_STACK_DEPTH)
- defines.add(GL_NAND)
- defines.add(GL_NEAREST)
- defines.add(GL_NEAREST_MIPMAP_LINEAR)
- defines.add(GL_NEAREST_MIPMAP_NEAREST)
- defines.add(GL_NEVER)
- defines.add(GL_NICEST)
- defines.add(GL_NONE)
- defines.add(GL_NOOP)
- defines.add(GL_NOR)
- defines.add(GL_NORMALIZE)
- defines.add(GL_NORMAL_ARRAY)
- defines.add(GL_NORMAL_ARRAY_POINTER)
- defines.add(GL_NORMAL_ARRAY_STRIDE)
- defines.add(GL_NORMAL_ARRAY_TYPE)
- defines.add(GL_NOTEQUAL)
- defines.add(GL_NO_ERROR)
- defines.add(GL_OBJECT_LINEAR)
- defines.add(GL_OBJECT_PLANE)
- defines.add(GL_ONE)
- defines.add(GL_ONE_MINUS_DST_ALPHA)
- defines.add(GL_ONE_MINUS_DST_COLOR)
- defines.add(GL_ONE_MINUS_SRC_ALPHA)
- defines.add(GL_ONE_MINUS_SRC_COLOR)
- defines.add(GL_OR)
- defines.add(GL_ORDER)
- defines.add(GL_OR_INVERTED)
- defines.add(GL_OR_REVERSE)
- defines.add(GL_OUT_OF_MEMORY)
- defines.add(GL_PACK_ALIGNMENT)
- defines.add(GL_PACK_LSB_FIRST)
- defines.add(GL_PACK_ROW_LENGTH)
- defines.add(GL_PACK_SKIP_PIXELS)
- defines.add(GL_PACK_SKIP_ROWS)
- defines.add(GL_PACK_SWAP_BYTES)
- defines.add(GL_PASS_THROUGH_TOKEN)
- defines.add(GL_PERSPECTIVE_CORRECTION_HINT)
- defines.add(GL_PIXEL_MAP_A_TO_A)
- defines.add(GL_PIXEL_MAP_A_TO_A_SIZE)
- defines.add(GL_PIXEL_MAP_B_TO_B)
- defines.add(GL_PIXEL_MAP_B_TO_B_SIZE)
- defines.add(GL_PIXEL_MAP_G_TO_G)
- defines.add(GL_PIXEL_MAP_G_TO_G_SIZE)
- defines.add(GL_PIXEL_MAP_I_TO_A)
- defines.add(GL_PIXEL_MAP_I_TO_A_SIZE)
- defines.add(GL_PIXEL_MAP_I_TO_B)
- defines.add(GL_PIXEL_MAP_I_TO_B_SIZE)
- defines.add(GL_PIXEL_MAP_I_TO_G)
- defines.add(GL_PIXEL_MAP_I_TO_G_SIZE)
- defines.add(GL_PIXEL_MAP_I_TO_I)
- defines.add(GL_PIXEL_MAP_I_TO_I_SIZE)
- defines.add(GL_PIXEL_MAP_I_TO_R)
- defines.add(GL_PIXEL_MAP_I_TO_R_SIZE)
- defines.add(GL_PIXEL_MAP_R_TO_R)
- defines.add(GL_PIXEL_MAP_R_TO_R_SIZE)
- defines.add(GL_PIXEL_MAP_S_TO_S)
- defines.add(GL_PIXEL_MAP_S_TO_S_SIZE)
- defines.add(GL_PIXEL_MODE_BIT)
- defines.add(GL_POINT)
- defines.add(GL_POINTS)
- defines.add(GL_POINT_BIT)
- defines.add(GL_POINT_SIZE)
- defines.add(GL_POINT_SIZE_GRANULARITY)
- defines.add(GL_POINT_SIZE_RANGE)
- defines.add(GL_POINT_SMOOTH)
- defines.add(GL_POINT_SMOOTH_HINT)
- defines.add(GL_POINT_TOKEN)
- defines.add(GL_POLYGON)
- defines.add(GL_POLYGON_BIT)
- defines.add(GL_POLYGON_MODE)
- defines.add(GL_POLYGON_OFFSET_FACTOR)
- defines.add(GL_POLYGON_OFFSET_FILL)
- defines.add(GL_POLYGON_OFFSET_LINE)
- defines.add(GL_POLYGON_OFFSET_POINT)
- defines.add(GL_POLYGON_OFFSET_UNITS)
- defines.add(GL_POLYGON_SMOOTH)
- defines.add(GL_POLYGON_SMOOTH_HINT)
- defines.add(GL_POLYGON_STIPPLE)
- defines.add(GL_POLYGON_STIPPLE_BIT)
- defines.add(GL_POLYGON_TOKEN)
- defines.add(GL_POSITION)
- defines.add(GL_PROJECTION)
- defines.add(GL_PROJECTION_MATRIX)
- defines.add(GL_PROJECTION_STACK_DEPTH)
- defines.add(GL_PROXY_TEXTURE_1D)
- defines.add(GL_PROXY_TEXTURE_2D)
- defines.add(GL_Q)
- defines.add(GL_QUADRATIC_ATTENUATION)
- defines.add(GL_QUADS)
- defines.add(GL_QUAD_STRIP)
- defines.add(GL_R)
- defines.add(GL_R3_G3_B2)
- defines.add(GL_READ_BUFFER)
- defines.add(GL_RED)
- defines.add(GL_RED_BIAS)
- defines.add(GL_RED_BITS)
- defines.add(GL_RED_SCALE)
- defines.add(GL_RENDER)
- defines.add(GL_RENDERER)
- defines.add(GL_RENDER_MODE)
- defines.add(GL_REPEAT)
- defines.add(GL_REPLACE)
- defines.add(GL_RETURN)
- defines.add(GL_RGB)
- defines.add(GL_RGB10)
- defines.add(GL_RGB10_A2)
- defines.add(GL_RGB12)
- defines.add(GL_RGB16)
- defines.add(GL_RGB4)
- defines.add(GL_RGB5)
- defines.add(GL_RGB5_A1)
- defines.add(GL_RGB8)
- defines.add(GL_RGBA)
- defines.add(GL_RGBA12)
- defines.add(GL_RGBA16)
- defines.add(GL_RGBA2)
- defines.add(GL_RGBA4)
- defines.add(GL_RGBA8)
- defines.add(GL_RGBA_MODE)
- defines.add(GL_RIGHT)
- defines.add(GL_S)
- defines.add(GL_SCISSOR_BIT)
- defines.add(GL_SCISSOR_BOX)
- defines.add(GL_SCISSOR_TEST)
- defines.add(GL_SELECT)
- defines.add(GL_SELECTION_BUFFER_POINTER)
- defines.add(GL_SELECTION_BUFFER_SIZE)
- defines.add(GL_SET)
- defines.add(GL_SHADE_MODEL)
- defines.add(GL_SHININESS)
- defines.add(GL_SHORT)
- defines.add(GL_SMOOTH)
- defines.add(GL_SPECULAR)
- defines.add(GL_SPHERE_MAP)
- defines.add(GL_SPOT_CUTOFF)
- defines.add(GL_SPOT_DIRECTION)
- defines.add(GL_SPOT_EXPONENT)
- defines.add(GL_SRC_ALPHA)
- defines.add(GL_SRC_ALPHA_SATURATE)
- defines.add(GL_SRC_COLOR)
- defines.add(GL_STACK_OVERFLOW)
- defines.add(GL_STACK_UNDERFLOW)
- defines.add(GL_STENCIL)
- defines.add(GL_STENCIL_BITS)
- defines.add(GL_STENCIL_BUFFER_BIT)
- defines.add(GL_STENCIL_CLEAR_VALUE)
- defines.add(GL_STENCIL_FAIL)
- defines.add(GL_STENCIL_FUNC)
- defines.add(GL_STENCIL_INDEX)
- defines.add(GL_STENCIL_PASS_DEPTH_FAIL)
- defines.add(GL_STENCIL_PASS_DEPTH_PASS)
- defines.add(GL_STENCIL_REF)
- defines.add(GL_STENCIL_TEST)
- defines.add(GL_STENCIL_VALUE_MASK)
- defines.add(GL_STENCIL_WRITEMASK)
- defines.add(GL_STEREO)
- defines.add(GL_SUBPIXEL_BITS)
- defines.add(GL_T)
- defines.add(GL_T2F_C3F_V3F)
- defines.add(GL_T2F_C4F_N3F_V3F)
- defines.add(GL_T2F_C4UB_V3F)
- defines.add(GL_T2F_N3F_V3F)
- defines.add(GL_T2F_V3F)
- defines.add(GL_T4F_C4F_N3F_V4F)
- defines.add(GL_T4F_V4F)
- defines.add(GL_TEXTURE)
- defines.add(GL_TEXTURE_1D)
- defines.add(GL_TEXTURE_2D)
- defines.add(GL_TEXTURE_ALPHA_SIZE)
- defines.add(GL_TEXTURE_BINDING_1D)
- defines.add(GL_TEXTURE_BINDING_2D)
- defines.add(GL_TEXTURE_BIT)
- defines.add(GL_TEXTURE_BLUE_SIZE)
- defines.add(GL_TEXTURE_BORDER)
- defines.add(GL_TEXTURE_BORDER_COLOR)
- defines.add(GL_TEXTURE_COMPONENTS)
- defines.add(GL_TEXTURE_COORD_ARRAY)
- defines.add(GL_TEXTURE_COORD_ARRAY_POINTER)
- defines.add(GL_TEXTURE_COORD_ARRAY_SIZE)
- defines.add(GL_TEXTURE_COORD_ARRAY_STRIDE)
- defines.add(GL_TEXTURE_COORD_ARRAY_TYPE)
- defines.add(GL_TEXTURE_ENV)
- defines.add(GL_TEXTURE_ENV_COLOR)
- defines.add(GL_TEXTURE_ENV_MODE)
- defines.add(GL_TEXTURE_GEN_MODE)
- defines.add(GL_TEXTURE_GEN_Q)
- defines.add(GL_TEXTURE_GEN_R)
- defines.add(GL_TEXTURE_GEN_S)
- defines.add(GL_TEXTURE_GEN_T)
- defines.add(GL_TEXTURE_GREEN_SIZE)
- defines.add(GL_TEXTURE_HEIGHT)
- defines.add(GL_TEXTURE_INTENSITY_SIZE)
- defines.add(GL_TEXTURE_INTERNAL_FORMAT)
- defines.add(GL_TEXTURE_LUMINANCE_SIZE)
- defines.add(GL_TEXTURE_MAG_FILTER)
- defines.add(GL_TEXTURE_MATRIX)
- defines.add(GL_TEXTURE_MIN_FILTER)
- defines.add(GL_TEXTURE_PRIORITY)
- defines.add(GL_TEXTURE_RED_SIZE)
- defines.add(GL_TEXTURE_RESIDENT)
- defines.add(GL_TEXTURE_STACK_DEPTH)
- defines.add(GL_TEXTURE_WIDTH)
- defines.add(GL_TEXTURE_WRAP_S)
- defines.add(GL_TEXTURE_WRAP_T)
- defines.add(GL_TRANSFORM_BIT)
- defines.add(GL_TRIANGLES)
- defines.add(GL_TRIANGLE_FAN)
- defines.add(GL_TRIANGLE_STRIP)
- defines.add(GL_TRUE)
- defines.add(GL_UNPACK_ALIGNMENT)
- defines.add(GL_UNPACK_LSB_FIRST)
- defines.add(GL_UNPACK_ROW_LENGTH)
- defines.add(GL_UNPACK_SKIP_PIXELS)
- defines.add(GL_UNPACK_SKIP_ROWS)
- defines.add(GL_UNPACK_SWAP_BYTES)
- defines.add(GL_UNSIGNED_BYTE)
- defines.add(GL_UNSIGNED_INT)
- defines.add(GL_UNSIGNED_SHORT)
- defines.add(GL_V2F)
- defines.add(GL_V3F)
- defines.add(GL_VENDOR)
- defines.add(GL_VERSION)
- defines.add(GL_VERTEX_ARRAY)
- defines.add(GL_VERTEX_ARRAY_POINTER)
- defines.add(GL_VERTEX_ARRAY_SIZE)
- defines.add(GL_VERTEX_ARRAY_STRIDE)
- defines.add(GL_VERTEX_ARRAY_TYPE)
- defines.add(GL_VIEWPORT)
- defines.add(GL_VIEWPORT_BIT)
- defines.add(GL_XOR)
- defines.add(GL_ZERO)
- defines.add(GL_ZOOM_X)
- defines.add(GL_ZOOM_Y)
- # GL_VERSION_1_2
- GL_ALIASED_LINE_WIDTH_RANGE = Enumerant('GL_ALIASED_LINE_WIDTH_RANGE', 0x846e, 'GL_VERSION_1_2')
- GL_ALIASED_LINE_WIDTH_RANGE.esVersions = [2.0]
- GL_ALIASED_POINT_SIZE_RANGE = Enumerant('GL_ALIASED_POINT_SIZE_RANGE', 0x846d, 'GL_VERSION_1_2')
- GL_ALIASED_POINT_SIZE_RANGE.esVersions = [2.0]
- GL_BGR = Enumerant('GL_BGR', 0x80e0, 'GL_VERSION_1_2')
- GL_BGRA = Enumerant('GL_BGRA', 0x80e1, 'GL_VERSION_1_2')
- GL_CLAMP_TO_EDGE = Enumerant('GL_CLAMP_TO_EDGE', 0x812f, 'GL_VERSION_1_2')
- GL_CLAMP_TO_EDGE.esVersions = [2.0]
- GL_LIGHT_MODEL_COLOR_CONTROL = Enumerant('GL_LIGHT_MODEL_COLOR_CONTROL', 0x81f8, 'GL_VERSION_1_2')
- GL_MAX_3D_TEXTURE_SIZE = Enumerant('GL_MAX_3D_TEXTURE_SIZE', 0x8073, 'GL_VERSION_1_2')
- GL_MAX_ELEMENTS_INDICES = Enumerant('GL_MAX_ELEMENTS_INDICES', 0x80e9, 'GL_VERSION_1_2')
- GL_MAX_ELEMENTS_VERTICES = Enumerant('GL_MAX_ELEMENTS_VERTICES', 0x80e8, 'GL_VERSION_1_2')
- GL_PACK_IMAGE_HEIGHT = Enumerant('GL_PACK_IMAGE_HEIGHT', 0x806c, 'GL_VERSION_1_2')
- GL_PACK_SKIP_IMAGES = Enumerant('GL_PACK_SKIP_IMAGES', 0x806b, 'GL_VERSION_1_2')
- GL_PROXY_TEXTURE_3D = Enumerant('GL_PROXY_TEXTURE_3D', 0x8070, 'GL_VERSION_1_2')
- GL_RESCALE_NORMAL = Enumerant('GL_RESCALE_NORMAL', 0x803a, 'GL_VERSION_1_2')
- GL_RESCALE_NORMAL.enableCap = True
- GL_SEPARATE_SPECULAR_COLOR = Enumerant('GL_SEPARATE_SPECULAR_COLOR', 0x81fa, 'GL_VERSION_1_2')
- GL_SINGLE_COLOR = Enumerant('GL_SINGLE_COLOR', 0x81f9, 'GL_VERSION_1_2')
- GL_SMOOTH_LINE_WIDTH_GRANULARITY = Enumerant('GL_SMOOTH_LINE_WIDTH_GRANULARITY', 0x0b23, 'GL_VERSION_1_2')
- GL_SMOOTH_LINE_WIDTH_RANGE = Enumerant('GL_SMOOTH_LINE_WIDTH_RANGE', 0x0b22, 'GL_VERSION_1_2')
- GL_SMOOTH_POINT_SIZE_GRANULARITY = Enumerant('GL_SMOOTH_POINT_SIZE_GRANULARITY', 0x0b13, 'GL_VERSION_1_2')
- GL_SMOOTH_POINT_SIZE_RANGE = Enumerant('GL_SMOOTH_POINT_SIZE_RANGE', 0x0b12, 'GL_VERSION_1_2')
- GL_TEXTURE_3D = Enumerant('GL_TEXTURE_3D', 0x806f, 'GL_VERSION_1_2')
- GL_TEXTURE_BASE_LEVEL = Enumerant('GL_TEXTURE_BASE_LEVEL', 0x813c, 'GL_VERSION_1_2')
- GL_TEXTURE_BINDING_3D = Enumerant('GL_TEXTURE_BINDING_3D', 0x806a, 'GL_VERSION_1_2')
- GL_TEXTURE_DEPTH = Enumerant('GL_TEXTURE_DEPTH', 0x8071, 'GL_VERSION_1_2')
- GL_TEXTURE_MAX_LEVEL = Enumerant('GL_TEXTURE_MAX_LEVEL', 0x813d, 'GL_VERSION_1_2')
- GL_TEXTURE_MAX_LOD = Enumerant('GL_TEXTURE_MAX_LOD', 0x813b, 'GL_VERSION_1_2')
- GL_TEXTURE_MIN_LOD = Enumerant('GL_TEXTURE_MIN_LOD', 0x813a, 'GL_VERSION_1_2')
- GL_TEXTURE_WRAP_R = Enumerant('GL_TEXTURE_WRAP_R', 0x8072, 'GL_VERSION_1_2')
- GL_UNPACK_IMAGE_HEIGHT = Enumerant('GL_UNPACK_IMAGE_HEIGHT', 0x806e, 'GL_VERSION_1_2')
- GL_UNPACK_SKIP_IMAGES = Enumerant('GL_UNPACK_SKIP_IMAGES', 0x806d, 'GL_VERSION_1_2')
- GL_UNSIGNED_BYTE_2_3_3_REV = Enumerant('GL_UNSIGNED_BYTE_2_3_3_REV', 0x8362, 'GL_VERSION_1_2')
- GL_UNSIGNED_BYTE_3_3_2 = Enumerant('GL_UNSIGNED_BYTE_3_3_2', 0x8032, 'GL_VERSION_1_2')
- GL_UNSIGNED_INT_10_10_10_2 = Enumerant('GL_UNSIGNED_INT_10_10_10_2', 0x8036, 'GL_VERSION_1_2')
- GL_UNSIGNED_INT_2_10_10_10_REV = Enumerant('GL_UNSIGNED_INT_2_10_10_10_REV', 0x8368, 'GL_VERSION_1_2')
- GL_UNSIGNED_INT_8_8_8_8 = Enumerant('GL_UNSIGNED_INT_8_8_8_8', 0x8035, 'GL_VERSION_1_2')
- GL_UNSIGNED_INT_8_8_8_8_REV = Enumerant('GL_UNSIGNED_INT_8_8_8_8_REV', 0x8367, 'GL_VERSION_1_2')
- GL_UNSIGNED_SHORT_1_5_5_5_REV = Enumerant('GL_UNSIGNED_SHORT_1_5_5_5_REV', 0x8366, 'GL_VERSION_1_2')
- GL_UNSIGNED_SHORT_4_4_4_4 = Enumerant('GL_UNSIGNED_SHORT_4_4_4_4', 0x8033, 'GL_VERSION_1_2')
- GL_UNSIGNED_SHORT_4_4_4_4.esVersions = [2.0]
- GL_UNSIGNED_SHORT_4_4_4_4_REV = Enumerant('GL_UNSIGNED_SHORT_4_4_4_4_REV', 0x8365, 'GL_VERSION_1_2')
- GL_UNSIGNED_SHORT_5_5_5_1 = Enumerant('GL_UNSIGNED_SHORT_5_5_5_1', 0x8034, 'GL_VERSION_1_2')
- GL_UNSIGNED_SHORT_5_5_5_1.esVersions = [2.0]
- GL_UNSIGNED_SHORT_5_6_5 = Enumerant('GL_UNSIGNED_SHORT_5_6_5', 0x8363, 'GL_VERSION_1_2')
- GL_UNSIGNED_SHORT_5_6_5.esVersions = [2.0]
- GL_UNSIGNED_SHORT_5_6_5_REV = Enumerant('GL_UNSIGNED_SHORT_5_6_5_REV', 0x8364, 'GL_VERSION_1_2')
- defines.add(GL_ALIASED_LINE_WIDTH_RANGE)
- defines.add(GL_ALIASED_POINT_SIZE_RANGE)
- defines.add(GL_BGR)
- defines.add(GL_BGRA)
- defines.add(GL_CLAMP_TO_EDGE)
- defines.add(GL_LIGHT_MODEL_COLOR_CONTROL)
- defines.add(GL_MAX_3D_TEXTURE_SIZE)
- defines.add(GL_MAX_ELEMENTS_INDICES)
- defines.add(GL_MAX_ELEMENTS_VERTICES)
- defines.add(GL_PACK_IMAGE_HEIGHT)
- defines.add(GL_PACK_SKIP_IMAGES)
- defines.add(GL_PROXY_TEXTURE_3D)
- defines.add(GL_RESCALE_NORMAL)
- defines.add(GL_SEPARATE_SPECULAR_COLOR)
- defines.add(GL_SINGLE_COLOR)
- defines.add(GL_SMOOTH_LINE_WIDTH_GRANULARITY)
- defines.add(GL_SMOOTH_LINE_WIDTH_RANGE)
- defines.add(GL_SMOOTH_POINT_SIZE_GRANULARITY)
- defines.add(GL_SMOOTH_POINT_SIZE_RANGE)
- defines.add(GL_TEXTURE_3D)
- defines.add(GL_TEXTURE_BASE_LEVEL)
- defines.add(GL_TEXTURE_BINDING_3D)
- defines.add(GL_TEXTURE_DEPTH)
- defines.add(GL_TEXTURE_MAX_LEVEL)
- defines.add(GL_TEXTURE_MAX_LOD)
- defines.add(GL_TEXTURE_MIN_LOD)
- defines.add(GL_TEXTURE_WRAP_R)
- defines.add(GL_UNPACK_IMAGE_HEIGHT)
- defines.add(GL_UNPACK_SKIP_IMAGES)
- defines.add(GL_UNSIGNED_BYTE_2_3_3_REV)
- defines.add(GL_UNSIGNED_BYTE_3_3_2)
- defines.add(GL_UNSIGNED_INT_10_10_10_2)
- defines.add(GL_UNSIGNED_INT_2_10_10_10_REV)
- defines.add(GL_UNSIGNED_INT_8_8_8_8)
- defines.add(GL_UNSIGNED_INT_8_8_8_8_REV)
- defines.add(GL_UNSIGNED_SHORT_1_5_5_5_REV)
- defines.add(GL_UNSIGNED_SHORT_4_4_4_4)
- defines.add(GL_UNSIGNED_SHORT_4_4_4_4_REV)
- defines.add(GL_UNSIGNED_SHORT_5_5_5_1)
- defines.add(GL_UNSIGNED_SHORT_5_6_5)
- defines.add(GL_UNSIGNED_SHORT_5_6_5_REV)
- # GL_VERSION_1_3
- GL_ACTIVE_TEXTURE = Enumerant('GL_ACTIVE_TEXTURE', 0x84e0, 'GL_VERSION_1_3')
- GL_ACTIVE_TEXTURE.esVersions = [2.0]
- GL_ADD_SIGNED = Enumerant('GL_ADD_SIGNED', 0x8574, 'GL_VERSION_1_3')
- GL_CLAMP_TO_BORDER = Enumerant('GL_CLAMP_TO_BORDER', 0x812d, 'GL_VERSION_1_3')
- GL_CLIENT_ACTIVE_TEXTURE = Enumerant('GL_CLIENT_ACTIVE_TEXTURE', 0x84e1, 'GL_VERSION_1_3')
- GL_COMBINE = Enumerant('GL_COMBINE', 0x8570, 'GL_VERSION_1_3')
- GL_COMBINE_ALPHA = Enumerant('GL_COMBINE_ALPHA', 0x8572, 'GL_VERSION_1_3')
- GL_COMBINE_RGB = Enumerant('GL_COMBINE_RGB', 0x8571, 'GL_VERSION_1_3')
- GL_COMPRESSED_ALPHA = Enumerant('GL_COMPRESSED_ALPHA', 0x84e9, 'GL_VERSION_1_3')
- GL_COMPRESSED_INTENSITY = Enumerant('GL_COMPRESSED_INTENSITY', 0x84ec, 'GL_VERSION_1_3')
- GL_COMPRESSED_LUMINANCE = Enumerant('GL_COMPRESSED_LUMINANCE', 0x84ea, 'GL_VERSION_1_3')
- GL_COMPRESSED_LUMINANCE_ALPHA = Enumerant('GL_COMPRESSED_LUMINANCE_ALPHA', 0x84eb, 'GL_VERSION_1_3')
- GL_COMPRESSED_RGB = Enumerant('GL_COMPRESSED_RGB', 0x84ed, 'GL_VERSION_1_3')
- GL_COMPRESSED_RGBA = Enumerant('GL_COMPRESSED_RGBA', 0x84ee, 'GL_VERSION_1_3')
- GL_COMPRESSED_TEXTURE_FORMATS = Enumerant('GL_COMPRESSED_TEXTURE_FORMATS', 0x86a3, 'GL_VERSION_1_3')
- GL_COMPRESSED_TEXTURE_FORMATS.esVersions = [2.0]
- GL_CONSTANT = Enumerant('GL_CONSTANT', 0x8576, 'GL_VERSION_1_3')
- GL_DOT3_RGB = Enumerant('GL_DOT3_RGB', 0x86ae, 'GL_VERSION_1_3')
- GL_DOT3_RGBA = Enumerant('GL_DOT3_RGBA', 0x86af, 'GL_VERSION_1_3')
- GL_INTERPOLATE = Enumerant('GL_INTERPOLATE', 0x8575, 'GL_VERSION_1_3')
- GL_MAX_CUBE_MAP_TEXTURE_SIZE = Enumerant('GL_MAX_CUBE_MAP_TEXTURE_SIZE', 0x851c, 'GL_VERSION_1_3')
- GL_MAX_CUBE_MAP_TEXTURE_SIZE.esVersions = [2.0]
- GL_MAX_TEXTURE_UNITS = Enumerant('GL_MAX_TEXTURE_UNITS', 0x84e2, 'GL_VERSION_1_3')
- GL_MULTISAMPLE = Enumerant('GL_MULTISAMPLE', 0x809d, 'GL_VERSION_1_3')
- GL_MULTISAMPLE.enableCap = True
- GL_MULTISAMPLE_BIT = Enumerant('GL_MULTISAMPLE_BIT', 0x20000000, 'GL_VERSION_1_3')
- GL_NORMAL_MAP = Enumerant('GL_NORMAL_MAP', 0x8511, 'GL_VERSION_1_3')
- GL_NUM_COMPRESSED_TEXTURE_FORMATS = Enumerant('GL_NUM_COMPRESSED_TEXTURE_FORMATS', 0x86a2, 'GL_VERSION_1_3')
- GL_NUM_COMPRESSED_TEXTURE_FORMATS.esVersions = [2.0]
- GL_OPERAND0_ALPHA = Enumerant('GL_OPERAND0_ALPHA', 0x8598, 'GL_VERSION_1_3')
- GL_OPERAND0_RGB = Enumerant('GL_OPERAND0_RGB', 0x8590, 'GL_VERSION_1_3')
- GL_OPERAND1_ALPHA = Enumerant('GL_OPERAND1_ALPHA', 0x8599, 'GL_VERSION_1_3')
- GL_OPERAND1_RGB = Enumerant('GL_OPERAND1_RGB', 0x8591, 'GL_VERSION_1_3')
- GL_OPERAND2_ALPHA = Enumerant('GL_OPERAND2_ALPHA', 0x859a, 'GL_VERSION_1_3')
- GL_OPERAND2_RGB = Enumerant('GL_OPERAND2_RGB', 0x8592, 'GL_VERSION_1_3')
- GL_PREVIOUS = Enumerant('GL_PREVIOUS', 0x8578, 'GL_VERSION_1_3')
- GL_PRIMARY_COLOR = Enumerant('GL_PRIMARY_COLOR', 0x8577, 'GL_VERSION_1_3')
- GL_PROXY_TEXTURE_CUBE_MAP = Enumerant('GL_PROXY_TEXTURE_CUBE_MAP', 0x851b, 'GL_VERSION_1_3')
- GL_REFLECTION_MAP = Enumerant('GL_REFLECTION_MAP', 0x8512, 'GL_VERSION_1_3')
- GL_RGB_SCALE = Enumerant('GL_RGB_SCALE', 0x8573, 'GL_VERSION_1_3')
- GL_SAMPLES = Enumerant('GL_SAMPLES', 0x80a9, 'GL_VERSION_1_3')
- GL_SAMPLES.esVersions = [2.0]
- GL_SAMPLE_ALPHA_TO_COVERAGE = Enumerant('GL_SAMPLE_ALPHA_TO_COVERAGE', 0x809e, 'GL_VERSION_1_3')
- GL_SAMPLE_ALPHA_TO_COVERAGE.esVersions = [2.0]
- GL_SAMPLE_ALPHA_TO_COVERAGE.enableCap = True
- GL_SAMPLE_ALPHA_TO_ONE = Enumerant('GL_SAMPLE_ALPHA_TO_ONE', 0x809f, 'GL_VERSION_1_3')
- GL_SAMPLE_ALPHA_TO_ONE.enableCap = True
- GL_SAMPLE_BUFFERS = Enumerant('GL_SAMPLE_BUFFERS', 0x80a8, 'GL_VERSION_1_3')
- GL_SAMPLE_BUFFERS.esVersions = [2.0]
- GL_SAMPLE_COVERAGE = Enumerant('GL_SAMPLE_COVERAGE', 0x80a0, 'GL_VERSION_1_3')
- GL_SAMPLE_COVERAGE.esVersions = [2.0]
- GL_SAMPLE_COVERAGE.enableCap = True
- GL_SAMPLE_COVERAGE_INVERT = Enumerant('GL_SAMPLE_COVERAGE_INVERT', 0x80ab, 'GL_VERSION_1_3')
- GL_SAMPLE_COVERAGE_INVERT.esVersions = [2.0]
- GL_SAMPLE_COVERAGE_VALUE = Enumerant('GL_SAMPLE_COVERAGE_VALUE', 0x80aa, 'GL_VERSION_1_3')
- GL_SAMPLE_COVERAGE_VALUE.esVersions = [2.0]
- GL_SOURCE0_ALPHA = Enumerant('GL_SOURCE0_ALPHA', 0x8588, 'GL_VERSION_1_3')
- GL_SOURCE0_RGB = Enumerant('GL_SOURCE0_RGB', 0x8580, 'GL_VERSION_1_3')
- GL_SOURCE1_ALPHA = Enumerant('GL_SOURCE1_ALPHA', 0x8589, 'GL_VERSION_1_3')
- GL_SOURCE1_RGB = Enumerant('GL_SOURCE1_RGB', 0x8581, 'GL_VERSION_1_3')
- GL_SOURCE2_ALPHA = Enumerant('GL_SOURCE2_ALPHA', 0x858a, 'GL_VERSION_1_3')
- GL_SOURCE2_RGB = Enumerant('GL_SOURCE2_RGB', 0x8582, 'GL_VERSION_1_3')
- GL_SUBTRACT = Enumerant('GL_SUBTRACT', 0x84e7, 'GL_VERSION_1_3')
- GL_TEXTURE0 = Enumerant('GL_TEXTURE0', 0x84c0, 'GL_VERSION_1_3')
- GL_TEXTURE0.esVersions = [2.0]
- GL_TEXTURE1 = Enumerant('GL_TEXTURE1', 0x84c1, 'GL_VERSION_1_3')
- GL_TEXTURE1.esVersions = [2.0]
- GL_TEXTURE10 = Enumerant('GL_TEXTURE10', 0x84ca, 'GL_VERSION_1_3')
- GL_TEXTURE10.esVersions = [2.0]
- GL_TEXTURE11 = Enumerant('GL_TEXTURE11', 0x84cb, 'GL_VERSION_1_3')
- GL_TEXTURE11.esVersions = [2.0]
- GL_TEXTURE12 = Enumerant('GL_TEXTURE12', 0x84cc, 'GL_VERSION_1_3')
- GL_TEXTURE12.esVersions = [2.0]
- GL_TEXTURE13 = Enumerant('GL_TEXTURE13', 0x84cd, 'GL_VERSION_1_3')
- GL_TEXTURE13.esVersions = [2.0]
- GL_TEXTURE14 = Enumerant('GL_TEXTURE14', 0x84ce, 'GL_VERSION_1_3')
- GL_TEXTURE14.esVersions = [2.0]
- GL_TEXTURE15 = Enumerant('GL_TEXTURE15', 0x84cf, 'GL_VERSION_1_3')
- GL_TEXTURE15.esVersions = [2.0]
- GL_TEXTURE16 = Enumerant('GL_TEXTURE16', 0x84d0, 'GL_VERSION_1_3')
- GL_TEXTURE16.esVersions = [2.0]
- GL_TEXTURE17 = Enumerant('GL_TEXTURE17', 0x84d1, 'GL_VERSION_1_3')
- GL_TEXTURE17.esVersions = [2.0]
- GL_TEXTURE18 = Enumerant('GL_TEXTURE18', 0x84d2, 'GL_VERSION_1_3')
- GL_TEXTURE18.esVersions = [2.0]
- GL_TEXTURE19 = Enumerant('GL_TEXTURE19', 0x84d3, 'GL_VERSION_1_3')
- GL_TEXTURE19.esVersions = [2.0]
- GL_TEXTURE2 = Enumerant('GL_TEXTURE2', 0x84c2, 'GL_VERSION_1_3')
- GL_TEXTURE2.esVersions = [2.0]
- GL_TEXTURE20 = Enumerant('GL_TEXTURE20', 0x84d4, 'GL_VERSION_1_3')
- GL_TEXTURE20.esVersions = [2.0]
- GL_TEXTURE21 = Enumerant('GL_TEXTURE21', 0x84d5, 'GL_VERSION_1_3')
- GL_TEXTURE21.esVersions = [2.0]
- GL_TEXTURE22 = Enumerant('GL_TEXTURE22', 0x84d6, 'GL_VERSION_1_3')
- GL_TEXTURE22.esVersions = [2.0]
- GL_TEXTURE23 = Enumerant('GL_TEXTURE23', 0x84d7, 'GL_VERSION_1_3')
- GL_TEXTURE23.esVersions = [2.0]
- GL_TEXTURE24 = Enumerant('GL_TEXTURE24', 0x84d8, 'GL_VERSION_1_3')
- GL_TEXTURE24.esVersions = [2.0]
- GL_TEXTURE25 = Enumerant('GL_TEXTURE25', 0x84d9, 'GL_VERSION_1_3')
- GL_TEXTURE25.esVersions = [2.0]
- GL_TEXTURE26 = Enumerant('GL_TEXTURE26', 0x84da, 'GL_VERSION_1_3')
- GL_TEXTURE26.esVersions = [2.0]
- GL_TEXTURE27 = Enumerant('GL_TEXTURE27', 0x84db, 'GL_VERSION_1_3')
- GL_TEXTURE27.esVersions = [2.0]
- GL_TEXTURE28 = Enumerant('GL_TEXTURE28', 0x84dc, 'GL_VERSION_1_3')
- GL_TEXTURE28.esVersions = [2.0]
- GL_TEXTURE29 = Enumerant('GL_TEXTURE29', 0x84dd, 'GL_VERSION_1_3')
- GL_TEXTURE29.esVersions = [2.0]
- GL_TEXTURE3 = Enumerant('GL_TEXTURE3', 0x84c3, 'GL_VERSION_1_3')
- GL_TEXTURE3.esVersions = [2.0]
- GL_TEXTURE30 = Enumerant('GL_TEXTURE30', 0x84de, 'GL_VERSION_1_3')
- GL_TEXTURE30.esVersions = [2.0]
- GL_TEXTURE31 = Enumerant('GL_TEXTURE31', 0x84df, 'GL_VERSION_1_3')
- GL_TEXTURE31.esVersions = [2.0]
- GL_TEXTURE4 = Enumerant('GL_TEXTURE4', 0x84c4, 'GL_VERSION_1_3')
- GL_TEXTURE4.esVersions = [2.0]
- GL_TEXTURE5 = Enumerant('GL_TEXTURE5', 0x84c5, 'GL_VERSION_1_3')
- GL_TEXTURE5.esVersions = [2.0]
- GL_TEXTURE6 = Enumerant('GL_TEXTURE6', 0x84c6, 'GL_VERSION_1_3')
- GL_TEXTURE6.esVersions = [2.0]
- GL_TEXTURE7 = Enumerant('GL_TEXTURE7', 0x84c7, 'GL_VERSION_1_3')
- GL_TEXTURE7.esVersions = [2.0]
- GL_TEXTURE8 = Enumerant('GL_TEXTURE8', 0x84c8, 'GL_VERSION_1_3')
- GL_TEXTURE8.esVersions = [2.0]
- GL_TEXTURE9 = Enumerant('GL_TEXTURE9', 0x84c9, 'GL_VERSION_1_3')
- GL_TEXTURE9.esVersions = [2.0]
- GL_TEXTURE_BINDING_CUBE_MAP = Enumerant('GL_TEXTURE_BINDING_CUBE_MAP', 0x8514, 'GL_VERSION_1_3')
- GL_TEXTURE_BINDING_CUBE_MAP.esVersions = [2.0]
- GL_TEXTURE_COMPRESSED = Enumerant('GL_TEXTURE_COMPRESSED', 0x86a1, 'GL_VERSION_1_3')
- GL_TEXTURE_COMPRESSED_IMAGE_SIZE = Enumerant('GL_TEXTURE_COMPRESSED_IMAGE_SIZE', 0x86a0, 'GL_VERSION_1_3')
- GL_TEXTURE_COMPRESSION_HINT = Enumerant('GL_TEXTURE_COMPRESSION_HINT', 0x84ef, 'GL_VERSION_1_3')
- GL_TEXTURE_CUBE_MAP = Enumerant('GL_TEXTURE_CUBE_MAP', 0x8513, 'GL_VERSION_1_3')
- GL_TEXTURE_CUBE_MAP.esVersions = [2.0]
- GL_TEXTURE_CUBE_MAP.bindTexture = True
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X = Enumerant('GL_TEXTURE_CUBE_MAP_NEGATIVE_X', 0x8516, 'GL_VERSION_1_3')
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X.esVersions = [2.0]
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X.texImage = True
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = Enumerant('GL_TEXTURE_CUBE_MAP_NEGATIVE_Y', 0x8518, 'GL_VERSION_1_3')
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y.esVersions = [2.0]
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y.texImage = True
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = Enumerant('GL_TEXTURE_CUBE_MAP_NEGATIVE_Z', 0x851a, 'GL_VERSION_1_3')
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.esVersions = [2.0]
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.texImage = True
- GL_TEXTURE_CUBE_MAP_POSITIVE_X = Enumerant('GL_TEXTURE_CUBE_MAP_POSITIVE_X', 0x8515, 'GL_VERSION_1_3')
- GL_TEXTURE_CUBE_MAP_POSITIVE_X.esVersions = [2.0]
- GL_TEXTURE_CUBE_MAP_POSITIVE_X.texImage = True
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y = Enumerant('GL_TEXTURE_CUBE_MAP_POSITIVE_Y', 0x8517, 'GL_VERSION_1_3')
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y.esVersions = [2.0]
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y.texImage = True
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z = Enumerant('GL_TEXTURE_CUBE_MAP_POSITIVE_Z', 0x8519, 'GL_VERSION_1_3')
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z.esVersions = [2.0]
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z.texImage = True
- GL_TRANSPOSE_COLOR_MATRIX = Enumerant('GL_TRANSPOSE_COLOR_MATRIX', 0x84e6, 'GL_VERSION_1_3')
- GL_TRANSPOSE_MODELVIEW_MATRIX = Enumerant('GL_TRANSPOSE_MODELVIEW_MATRIX', 0x84e3, 'GL_VERSION_1_3')
- GL_TRANSPOSE_PROJECTION_MATRIX = Enumerant('GL_TRANSPOSE_PROJECTION_MATRIX', 0x84e4, 'GL_VERSION_1_3')
- GL_TRANSPOSE_TEXTURE_MATRIX = Enumerant('GL_TRANSPOSE_TEXTURE_MATRIX', 0x84e5, 'GL_VERSION_1_3')
- defines.add(GL_ACTIVE_TEXTURE)
- defines.add(GL_ADD_SIGNED)
- defines.add(GL_CLAMP_TO_BORDER)
- defines.add(GL_CLIENT_ACTIVE_TEXTURE)
- defines.add(GL_COMBINE)
- defines.add(GL_COMBINE_ALPHA)
- defines.add(GL_COMBINE_RGB)
- defines.add(GL_COMPRESSED_ALPHA)
- defines.add(GL_COMPRESSED_INTENSITY)
- defines.add(GL_COMPRESSED_LUMINANCE)
- defines.add(GL_COMPRESSED_LUMINANCE_ALPHA)
- defines.add(GL_COMPRESSED_RGB)
- defines.add(GL_COMPRESSED_RGBA)
- defines.add(GL_COMPRESSED_TEXTURE_FORMATS)
- defines.add(GL_CONSTANT)
- defines.add(GL_DOT3_RGB)
- defines.add(GL_DOT3_RGBA)
- defines.add(GL_INTERPOLATE)
- defines.add(GL_MAX_CUBE_MAP_TEXTURE_SIZE)
- defines.add(GL_MAX_TEXTURE_UNITS)
- defines.add(GL_MULTISAMPLE)
- defines.add(GL_MULTISAMPLE_BIT)
- defines.add(GL_NORMAL_MAP)
- defines.add(GL_NUM_COMPRESSED_TEXTURE_FORMATS)
- defines.add(GL_OPERAND0_ALPHA)
- defines.add(GL_OPERAND0_RGB)
- defines.add(GL_OPERAND1_ALPHA)
- defines.add(GL_OPERAND1_RGB)
- defines.add(GL_OPERAND2_ALPHA)
- defines.add(GL_OPERAND2_RGB)
- defines.add(GL_PREVIOUS)
- defines.add(GL_PRIMARY_COLOR)
- defines.add(GL_PROXY_TEXTURE_CUBE_MAP)
- defines.add(GL_REFLECTION_MAP)
- defines.add(GL_RGB_SCALE)
- defines.add(GL_SAMPLES)
- defines.add(GL_SAMPLE_ALPHA_TO_COVERAGE)
- defines.add(GL_SAMPLE_ALPHA_TO_ONE)
- defines.add(GL_SAMPLE_BUFFERS)
- defines.add(GL_SAMPLE_COVERAGE)
- defines.add(GL_SAMPLE_COVERAGE_INVERT)
- defines.add(GL_SAMPLE_COVERAGE_VALUE)
- defines.add(GL_SOURCE0_ALPHA)
- defines.add(GL_SOURCE0_RGB)
- defines.add(GL_SOURCE1_ALPHA)
- defines.add(GL_SOURCE1_RGB)
- defines.add(GL_SOURCE2_ALPHA)
- defines.add(GL_SOURCE2_RGB)
- defines.add(GL_SUBTRACT)
- defines.add(GL_TEXTURE0)
- defines.add(GL_TEXTURE1)
- defines.add(GL_TEXTURE10)
- defines.add(GL_TEXTURE11)
- defines.add(GL_TEXTURE12)
- defines.add(GL_TEXTURE13)
- defines.add(GL_TEXTURE14)
- defines.add(GL_TEXTURE15)
- defines.add(GL_TEXTURE16)
- defines.add(GL_TEXTURE17)
- defines.add(GL_TEXTURE18)
- defines.add(GL_TEXTURE19)
- defines.add(GL_TEXTURE2)
- defines.add(GL_TEXTURE20)
- defines.add(GL_TEXTURE21)
- defines.add(GL_TEXTURE22)
- defines.add(GL_TEXTURE23)
- defines.add(GL_TEXTURE24)
- defines.add(GL_TEXTURE25)
- defines.add(GL_TEXTURE26)
- defines.add(GL_TEXTURE27)
- defines.add(GL_TEXTURE28)
- defines.add(GL_TEXTURE29)
- defines.add(GL_TEXTURE3)
- defines.add(GL_TEXTURE30)
- defines.add(GL_TEXTURE31)
- defines.add(GL_TEXTURE4)
- defines.add(GL_TEXTURE5)
- defines.add(GL_TEXTURE6)
- defines.add(GL_TEXTURE7)
- defines.add(GL_TEXTURE8)
- defines.add(GL_TEXTURE9)
- defines.add(GL_TEXTURE_BINDING_CUBE_MAP)
- defines.add(GL_TEXTURE_COMPRESSED)
- defines.add(GL_TEXTURE_COMPRESSED_IMAGE_SIZE)
- defines.add(GL_TEXTURE_COMPRESSION_HINT)
- defines.add(GL_TEXTURE_CUBE_MAP)
- defines.add(GL_TEXTURE_CUBE_MAP_NEGATIVE_X)
- defines.add(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y)
- defines.add(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
- defines.add(GL_TEXTURE_CUBE_MAP_POSITIVE_X)
- defines.add(GL_TEXTURE_CUBE_MAP_POSITIVE_Y)
- defines.add(GL_TEXTURE_CUBE_MAP_POSITIVE_Z)
- defines.add(GL_TRANSPOSE_COLOR_MATRIX)
- defines.add(GL_TRANSPOSE_MODELVIEW_MATRIX)
- defines.add(GL_TRANSPOSE_PROJECTION_MATRIX)
- defines.add(GL_TRANSPOSE_TEXTURE_MATRIX)
- # GL_VERSION_1_4
- GL_BLEND_DST_ALPHA = Enumerant('GL_BLEND_DST_ALPHA', 0x80ca, 'GL_VERSION_1_4')
- GL_BLEND_DST_ALPHA.esVersions = [2.0]
- GL_BLEND_DST_RGB = Enumerant('GL_BLEND_DST_RGB', 0x80c8, 'GL_VERSION_1_4')
- GL_BLEND_DST_RGB.esVersions = [2.0]
- GL_BLEND_SRC_ALPHA = Enumerant('GL_BLEND_SRC_ALPHA', 0x80cb, 'GL_VERSION_1_4')
- GL_BLEND_SRC_ALPHA.esVersions = [2.0]
- GL_BLEND_SRC_RGB = Enumerant('GL_BLEND_SRC_RGB', 0x80c9, 'GL_VERSION_1_4')
- GL_BLEND_SRC_RGB.esVersions = [2.0]
- GL_COLOR_SUM = Enumerant('GL_COLOR_SUM', 0x8458, 'GL_VERSION_1_4')
- GL_COMPARE_R_TO_TEXTURE = Enumerant('GL_COMPARE_R_TO_TEXTURE', 0x884e, 'GL_VERSION_1_4')
- GL_CURRENT_FOG_COORDINATE = Enumerant('GL_CURRENT_FOG_COORDINATE', 0x8453, 'GL_VERSION_1_4')
- GL_CURRENT_SECONDARY_COLOR = Enumerant('GL_CURRENT_SECONDARY_COLOR', 0x8459, 'GL_VERSION_1_4')
- GL_DECR_WRAP = Enumerant('GL_DECR_WRAP', 0x8508, 'GL_VERSION_1_4')
- GL_DECR_WRAP.esVersions = [2.0]
- GL_DEPTH_COMPONENT16 = Enumerant('GL_DEPTH_COMPONENT16', 0x81a5, 'GL_VERSION_1_4')
- GL_DEPTH_COMPONENT16.esVersions = [2.0]
- GL_DEPTH_COMPONENT24 = Enumerant('GL_DEPTH_COMPONENT24', 0x81a6, 'GL_VERSION_1_4')
- GL_DEPTH_COMPONENT32 = Enumerant('GL_DEPTH_COMPONENT32', 0x81a7, 'GL_VERSION_1_4')
- GL_DEPTH_TEXTURE_MODE = Enumerant('GL_DEPTH_TEXTURE_MODE', 0x884b, 'GL_VERSION_1_4')
- GL_FOG_COORDINATE = Enumerant('GL_FOG_COORDINATE', 0x8451, 'GL_VERSION_1_4')
- GL_FOG_COORDINATE_ARRAY = Enumerant('GL_FOG_COORDINATE_ARRAY', 0x8457, 'GL_VERSION_1_4')
- GL_FOG_COORDINATE_ARRAY_POINTER = Enumerant('GL_FOG_COORDINATE_ARRAY_POINTER', 0x8456, 'GL_VERSION_1_4')
- GL_FOG_COORDINATE_ARRAY_STRIDE = Enumerant('GL_FOG_COORDINATE_ARRAY_STRIDE', 0x8455, 'GL_VERSION_1_4')
- GL_FOG_COORDINATE_ARRAY_TYPE = Enumerant('GL_FOG_COORDINATE_ARRAY_TYPE', 0x8454, 'GL_VERSION_1_4')
- GL_FOG_COORDINATE_SOURCE = Enumerant('GL_FOG_COORDINATE_SOURCE', 0x8450, 'GL_VERSION_1_4')
- GL_FRAGMENT_DEPTH = Enumerant('GL_FRAGMENT_DEPTH', 0x8452, 'GL_VERSION_1_4')
- GL_GENERATE_MIPMAP = Enumerant('GL_GENERATE_MIPMAP', 0x8191, 'GL_VERSION_1_4')
- GL_GENERATE_MIPMAP_HINT = Enumerant('GL_GENERATE_MIPMAP_HINT', 0x8192, 'GL_VERSION_1_4')
- GL_GENERATE_MIPMAP_HINT.esVersions = [2.0]
- GL_INCR_WRAP = Enumerant('GL_INCR_WRAP', 0x8507, 'GL_VERSION_1_4')
- GL_INCR_WRAP.esVersions = [2.0]
- GL_MAX_TEXTURE_LOD_BIAS = Enumerant('GL_MAX_TEXTURE_LOD_BIAS', 0x84fd, 'GL_VERSION_1_4')
- GL_MIRRORED_REPEAT = Enumerant('GL_MIRRORED_REPEAT', 0x8370, 'GL_VERSION_1_4')
- GL_MIRRORED_REPEAT.esVersions = [2.0]
- GL_POINT_DISTANCE_ATTENUATION = Enumerant('GL_POINT_DISTANCE_ATTENUATION', 0x8129, 'GL_VERSION_1_4')
- GL_POINT_FADE_THRESHOLD_SIZE = Enumerant('GL_POINT_FADE_THRESHOLD_SIZE', 0x8128, 'GL_VERSION_1_4')
- GL_POINT_SIZE_MAX = Enumerant('GL_POINT_SIZE_MAX', 0x8127, 'GL_VERSION_1_4')
- GL_POINT_SIZE_MIN = Enumerant('GL_POINT_SIZE_MIN', 0x8126, 'GL_VERSION_1_4')
- GL_SECONDARY_COLOR_ARRAY = Enumerant('GL_SECONDARY_COLOR_ARRAY', 0x845e, 'GL_VERSION_1_4')
- GL_SECONDARY_COLOR_ARRAY_POINTER = Enumerant('GL_SECONDARY_COLOR_ARRAY_POINTER', 0x845d, 'GL_VERSION_1_4')
- GL_SECONDARY_COLOR_ARRAY_SIZE = Enumerant('GL_SECONDARY_COLOR_ARRAY_SIZE', 0x845a, 'GL_VERSION_1_4')
- GL_SECONDARY_COLOR_ARRAY_STRIDE = Enumerant('GL_SECONDARY_COLOR_ARRAY_STRIDE', 0x845c, 'GL_VERSION_1_4')
- GL_SECONDARY_COLOR_ARRAY_TYPE = Enumerant('GL_SECONDARY_COLOR_ARRAY_TYPE', 0x845b, 'GL_VERSION_1_4')
- GL_TEXTURE_COMPARE_FUNC = Enumerant('GL_TEXTURE_COMPARE_FUNC', 0x884d, 'GL_VERSION_1_4')
- GL_TEXTURE_COMPARE_MODE = Enumerant('GL_TEXTURE_COMPARE_MODE', 0x884c, 'GL_VERSION_1_4')
- GL_TEXTURE_DEPTH_SIZE = Enumerant('GL_TEXTURE_DEPTH_SIZE', 0x884a, 'GL_VERSION_1_4')
- GL_TEXTURE_FILTER_CONTROL = Enumerant('GL_TEXTURE_FILTER_CONTROL', 0x8500, 'GL_VERSION_1_4')
- GL_TEXTURE_LOD_BIAS = Enumerant('GL_TEXTURE_LOD_BIAS', 0x8501, 'GL_VERSION_1_4')
- defines.add(GL_BLEND_DST_ALPHA)
- defines.add(GL_BLEND_DST_RGB)
- defines.add(GL_BLEND_SRC_ALPHA)
- defines.add(GL_BLEND_SRC_RGB)
- defines.add(GL_COLOR_SUM)
- defines.add(GL_COMPARE_R_TO_TEXTURE)
- defines.add(GL_CURRENT_FOG_COORDINATE)
- defines.add(GL_CURRENT_SECONDARY_COLOR)
- defines.add(GL_DECR_WRAP)
- defines.add(GL_DEPTH_COMPONENT16)
- defines.add(GL_DEPTH_COMPONENT24)
- defines.add(GL_DEPTH_COMPONENT32)
- defines.add(GL_DEPTH_TEXTURE_MODE)
- defines.add(GL_FOG_COORDINATE)
- defines.add(GL_FOG_COORDINATE_ARRAY)
- defines.add(GL_FOG_COORDINATE_ARRAY_POINTER)
- defines.add(GL_FOG_COORDINATE_ARRAY_STRIDE)
- defines.add(GL_FOG_COORDINATE_ARRAY_TYPE)
- defines.add(GL_FOG_COORDINATE_SOURCE)
- defines.add(GL_FRAGMENT_DEPTH)
- defines.add(GL_GENERATE_MIPMAP)
- defines.add(GL_GENERATE_MIPMAP_HINT)
- defines.add(GL_INCR_WRAP)
- defines.add(GL_MAX_TEXTURE_LOD_BIAS)
- defines.add(GL_MIRRORED_REPEAT)
- defines.add(GL_POINT_DISTANCE_ATTENUATION)
- defines.add(GL_POINT_FADE_THRESHOLD_SIZE)
- defines.add(GL_POINT_SIZE_MAX)
- defines.add(GL_POINT_SIZE_MIN)
- defines.add(GL_SECONDARY_COLOR_ARRAY)
- defines.add(GL_SECONDARY_COLOR_ARRAY_POINTER)
- defines.add(GL_SECONDARY_COLOR_ARRAY_SIZE)
- defines.add(GL_SECONDARY_COLOR_ARRAY_STRIDE)
- defines.add(GL_SECONDARY_COLOR_ARRAY_TYPE)
- defines.add(GL_TEXTURE_COMPARE_FUNC)
- defines.add(GL_TEXTURE_COMPARE_MODE)
- defines.add(GL_TEXTURE_DEPTH_SIZE)
- defines.add(GL_TEXTURE_FILTER_CONTROL)
- defines.add(GL_TEXTURE_LOD_BIAS)
- # GL_VERSION_1_5
- GL_ARRAY_BUFFER = Enumerant('GL_ARRAY_BUFFER', 0x8892, 'GL_VERSION_1_5')
- GL_ARRAY_BUFFER.esVersions = [2.0]
- GL_ARRAY_BUFFER_BINDING = Enumerant('GL_ARRAY_BUFFER_BINDING', 0x8894, 'GL_VERSION_1_5')
- GL_ARRAY_BUFFER_BINDING.esVersions = [2.0]
- GL_BUFFER_ACCESS = Enumerant('GL_BUFFER_ACCESS', 0x88bb, 'GL_VERSION_1_5')
- GL_BUFFER_MAPPED = Enumerant('GL_BUFFER_MAPPED', 0x88bc, 'GL_VERSION_1_5')
- GL_BUFFER_MAP_POINTER = Enumerant('GL_BUFFER_MAP_POINTER', 0x88bd, 'GL_VERSION_1_5')
- GL_BUFFER_SIZE = Enumerant('GL_BUFFER_SIZE', 0x8764, 'GL_VERSION_1_5')
- GL_BUFFER_SIZE.esVersions = [2.0]
- GL_BUFFER_USAGE = Enumerant('GL_BUFFER_USAGE', 0x8765, 'GL_VERSION_1_5')
- GL_BUFFER_USAGE.esVersions = [2.0]
- GL_COLOR_ARRAY_BUFFER_BINDING = Enumerant('GL_COLOR_ARRAY_BUFFER_BINDING', 0x8898, 'GL_VERSION_1_5')
- GL_CURRENT_FOG_COORD = Enumerant('GL_CURRENT_FOG_COORD', 'GL_CURRENT_FOG_COORDINATE', 'GL_VERSION_1_5')
- GL_CURRENT_QUERY = Enumerant('GL_CURRENT_QUERY', 0x8865, 'GL_VERSION_1_5')
- GL_DYNAMIC_COPY = Enumerant('GL_DYNAMIC_COPY', 0x88ea, 'GL_VERSION_1_5')
- GL_DYNAMIC_DRAW = Enumerant('GL_DYNAMIC_DRAW', 0x88e8, 'GL_VERSION_1_5')
- GL_DYNAMIC_DRAW.esVersions = [2.0]
- GL_DYNAMIC_READ = Enumerant('GL_DYNAMIC_READ', 0x88e9, 'GL_VERSION_1_5')
- GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = Enumerant('GL_EDGE_FLAG_ARRAY_BUFFER_BINDING', 0x889b, 'GL_VERSION_1_5')
- GL_ELEMENT_ARRAY_BUFFER = Enumerant('GL_ELEMENT_ARRAY_BUFFER', 0x8893, 'GL_VERSION_1_5')
- GL_ELEMENT_ARRAY_BUFFER.esVersions = [2.0]
- GL_ELEMENT_ARRAY_BUFFER_BINDING = Enumerant('GL_ELEMENT_ARRAY_BUFFER_BINDING', 0x8895, 'GL_VERSION_1_5')
- GL_ELEMENT_ARRAY_BUFFER_BINDING.esVersions = [2.0]
- GL_FOG_COORD = Enumerant('GL_FOG_COORD', 'GL_FOG_COORDINATE', 'GL_VERSION_1_5')
- GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = Enumerant('GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING', 0x889d, 'GL_VERSION_1_5')
- GL_FOG_COORD_ARRAY = Enumerant('GL_FOG_COORD_ARRAY', 'GL_FOG_COORDINATE_ARRAY', 'GL_VERSION_1_5')
- GL_FOG_COORD_ARRAY_BUFFER_BINDING = Enumerant('GL_FOG_COORD_ARRAY_BUFFER_BINDING', 'GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING', 'GL_VERSION_1_5')
- GL_FOG_COORD_ARRAY_POINTER = Enumerant('GL_FOG_COORD_ARRAY_POINTER', 'GL_FOG_COORDINATE_ARRAY_POINTER', 'GL_VERSION_1_5')
- GL_FOG_COORD_ARRAY_STRIDE = Enumerant('GL_FOG_COORD_ARRAY_STRIDE', 'GL_FOG_COORDINATE_ARRAY_STRIDE', 'GL_VERSION_1_5')
- GL_FOG_COORD_ARRAY_TYPE = Enumerant('GL_FOG_COORD_ARRAY_TYPE', 'GL_FOG_COORDINATE_ARRAY_TYPE', 'GL_VERSION_1_5')
- GL_FOG_COORD_SRC = Enumerant('GL_FOG_COORD_SRC', 'GL_FOG_COORDINATE_SOURCE', 'GL_VERSION_1_5')
- GL_INDEX_ARRAY_BUFFER_BINDING = Enumerant('GL_INDEX_ARRAY_BUFFER_BINDING', 0x8899, 'GL_VERSION_1_5')
- GL_NORMAL_ARRAY_BUFFER_BINDING = Enumerant('GL_NORMAL_ARRAY_BUFFER_BINDING', 0x8897, 'GL_VERSION_1_5')
- GL_QUERY_COUNTER_BITS = Enumerant('GL_QUERY_COUNTER_BITS', 0x8864, 'GL_VERSION_1_5')
- GL_QUERY_RESULT = Enumerant('GL_QUERY_RESULT', 0x8866, 'GL_VERSION_1_5')
- GL_QUERY_RESULT_AVAILABLE = Enumerant('GL_QUERY_RESULT_AVAILABLE', 0x8867, 'GL_VERSION_1_5')
- GL_READ_ONLY = Enumerant('GL_READ_ONLY', 0x88b8, 'GL_VERSION_1_5')
- GL_READ_WRITE = Enumerant('GL_READ_WRITE', 0x88ba, 'GL_VERSION_1_5')
- GL_SAMPLES_PASSED = Enumerant('GL_SAMPLES_PASSED', 0x8914, 'GL_VERSION_1_5')
- GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = Enumerant('GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING', 0x889c, 'GL_VERSION_1_5')
- GL_SRC0_ALPHA = Enumerant('GL_SRC0_ALPHA', 'GL_SOURCE0_ALPHA', 'GL_VERSION_1_5')
- GL_SRC0_RGB = Enumerant('GL_SRC0_RGB', 'GL_SOURCE0_RGB', 'GL_VERSION_1_5')
- GL_SRC1_ALPHA = Enumerant('GL_SRC1_ALPHA', 'GL_SOURCE1_ALPHA', 'GL_VERSION_1_5')
- GL_SRC1_RGB = Enumerant('GL_SRC1_RGB', 'GL_SOURCE1_RGB', 'GL_VERSION_1_5')
- GL_SRC2_ALPHA = Enumerant('GL_SRC2_ALPHA', 'GL_SOURCE2_ALPHA', 'GL_VERSION_1_5')
- GL_SRC2_RGB = Enumerant('GL_SRC2_RGB', 'GL_SOURCE2_RGB', 'GL_VERSION_1_5')
- GL_STATIC_COPY = Enumerant('GL_STATIC_COPY', 0x88e6, 'GL_VERSION_1_5')
- GL_STATIC_DRAW = Enumerant('GL_STATIC_DRAW', 0x88e4, 'GL_VERSION_1_5')
- GL_STATIC_DRAW.esVersions = [2.0]
- GL_STATIC_READ = Enumerant('GL_STATIC_READ', 0x88e5, 'GL_VERSION_1_5')
- GL_STREAM_COPY = Enumerant('GL_STREAM_COPY', 0x88e2, 'GL_VERSION_1_5')
- GL_STREAM_DRAW = Enumerant('GL_STREAM_DRAW', 0x88e0, 'GL_VERSION_1_5')
- GL_STREAM_DRAW.esVersions = [2.0]
- GL_STREAM_READ = Enumerant('GL_STREAM_READ', 0x88e1, 'GL_VERSION_1_5')
- GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = Enumerant('GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING', 0x889a, 'GL_VERSION_1_5')
- GL_VERTEX_ARRAY_BUFFER_BINDING = Enumerant('GL_VERTEX_ARRAY_BUFFER_BINDING', 0x8896, 'GL_VERSION_1_5')
- GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = Enumerant('GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING', 0x889f, 'GL_VERSION_1_5')
- GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING.esVersions = [2.0]
- GL_WEIGHT_ARRAY_BUFFER_BINDING = Enumerant('GL_WEIGHT_ARRAY_BUFFER_BINDING', 0x889e, 'GL_VERSION_1_5')
- GL_WRITE_ONLY = Enumerant('GL_WRITE_ONLY', 0x88b9, 'GL_VERSION_1_5')
- defines.add(GL_ARRAY_BUFFER)
- defines.add(GL_ARRAY_BUFFER_BINDING)
- defines.add(GL_BUFFER_ACCESS)
- defines.add(GL_BUFFER_MAPPED)
- defines.add(GL_BUFFER_MAP_POINTER)
- defines.add(GL_BUFFER_SIZE)
- defines.add(GL_BUFFER_USAGE)
- defines.add(GL_COLOR_ARRAY_BUFFER_BINDING)
- defines.add(GL_CURRENT_FOG_COORD)
- defines.add(GL_CURRENT_QUERY)
- defines.add(GL_DYNAMIC_COPY)
- defines.add(GL_DYNAMIC_DRAW)
- defines.add(GL_DYNAMIC_READ)
- defines.add(GL_EDGE_FLAG_ARRAY_BUFFER_BINDING)
- defines.add(GL_ELEMENT_ARRAY_BUFFER)
- defines.add(GL_ELEMENT_ARRAY_BUFFER_BINDING)
- defines.add(GL_FOG_COORD)
- defines.add(GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING)
- defines.add(GL_FOG_COORD_ARRAY)
- defines.add(GL_FOG_COORD_ARRAY_BUFFER_BINDING)
- defines.add(GL_FOG_COORD_ARRAY_POINTER)
- defines.add(GL_FOG_COORD_ARRAY_STRIDE)
- defines.add(GL_FOG_COORD_ARRAY_TYPE)
- defines.add(GL_FOG_COORD_SRC)
- defines.add(GL_INDEX_ARRAY_BUFFER_BINDING)
- defines.add(GL_NORMAL_ARRAY_BUFFER_BINDING)
- defines.add(GL_QUERY_COUNTER_BITS)
- defines.add(GL_QUERY_RESULT)
- defines.add(GL_QUERY_RESULT_AVAILABLE)
- defines.add(GL_READ_ONLY)
- defines.add(GL_READ_WRITE)
- defines.add(GL_SAMPLES_PASSED)
- defines.add(GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING)
- defines.add(GL_SRC0_ALPHA)
- defines.add(GL_SRC0_RGB)
- defines.add(GL_SRC1_ALPHA)
- defines.add(GL_SRC1_RGB)
- defines.add(GL_SRC2_ALPHA)
- defines.add(GL_SRC2_RGB)
- defines.add(GL_STATIC_COPY)
- defines.add(GL_STATIC_DRAW)
- defines.add(GL_STATIC_READ)
- defines.add(GL_STREAM_COPY)
- defines.add(GL_STREAM_DRAW)
- defines.add(GL_STREAM_READ)
- defines.add(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING)
- defines.add(GL_VERTEX_ARRAY_BUFFER_BINDING)
- defines.add(GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)
- defines.add(GL_WEIGHT_ARRAY_BUFFER_BINDING)
- defines.add(GL_WRITE_ONLY)
- # GL_VERSION_2_0
- GL_ACTIVE_ATTRIBUTES = Enumerant('GL_ACTIVE_ATTRIBUTES', 0x8b89, 'GL_VERSION_2_0')
- GL_ACTIVE_ATTRIBUTES.esVersions = [2.0]
- GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = Enumerant('GL_ACTIVE_ATTRIBUTE_MAX_LENGTH', 0x8b8a, 'GL_VERSION_2_0')
- GL_ACTIVE_ATTRIBUTE_MAX_LENGTH.esVersions = [2.0]
- GL_ACTIVE_UNIFORMS = Enumerant('GL_ACTIVE_UNIFORMS', 0x8b86, 'GL_VERSION_2_0')
- GL_ACTIVE_UNIFORMS.esVersions = [2.0]
- GL_ACTIVE_UNIFORM_MAX_LENGTH = Enumerant('GL_ACTIVE_UNIFORM_MAX_LENGTH', 0x8b87, 'GL_VERSION_2_0')
- GL_ACTIVE_UNIFORM_MAX_LENGTH.esVersions = [2.0]
- GL_ATTACHED_SHADERS = Enumerant('GL_ATTACHED_SHADERS', 0x8b85, 'GL_VERSION_2_0')
- GL_ATTACHED_SHADERS.esVersions = [2.0]
- GL_BLEND_EQUATION_ALPHA = Enumerant('GL_BLEND_EQUATION_ALPHA', 0x883d, 'GL_VERSION_2_0')
- GL_BLEND_EQUATION_ALPHA.esVersions = [2.0]
- GL_BLEND_EQUATION_RGB = Enumerant('GL_BLEND_EQUATION_RGB', 'GL_BLEND_EQUATION', 'GL_VERSION_2_0')
- GL_BLEND_EQUATION_RGB.esVersions = [2.0]
- GL_BOOL = Enumerant('GL_BOOL', 0x8b56, 'GL_VERSION_2_0')
- GL_BOOL.esVersions = [2.0]
- GL_BOOL_VEC2 = Enumerant('GL_BOOL_VEC2', 0x8b57, 'GL_VERSION_2_0')
- GL_BOOL_VEC2.esVersions = [2.0]
- GL_BOOL_VEC3 = Enumerant('GL_BOOL_VEC3', 0x8b58, 'GL_VERSION_2_0')
- GL_BOOL_VEC3.esVersions = [2.0]
- GL_BOOL_VEC4 = Enumerant('GL_BOOL_VEC4', 0x8b59, 'GL_VERSION_2_0')
- GL_BOOL_VEC4.esVersions = [2.0]
- GL_COMPILE_STATUS = Enumerant('GL_COMPILE_STATUS', 0x8b81, 'GL_VERSION_2_0')
- GL_COMPILE_STATUS.esVersions = [2.0]
- GL_COORD_REPLACE = Enumerant('GL_COORD_REPLACE', 0x8862, 'GL_VERSION_2_0')
- GL_CURRENT_PROGRAM = Enumerant('GL_CURRENT_PROGRAM', 0x8b8d, 'GL_VERSION_2_0')
- GL_CURRENT_PROGRAM.esVersions = [2.0]
- GL_CURRENT_VERTEX_ATTRIB = Enumerant('GL_CURRENT_VERTEX_ATTRIB', 0x8626, 'GL_VERSION_2_0')
- GL_CURRENT_VERTEX_ATTRIB.esVersions = [2.0]
- GL_DELETE_STATUS = Enumerant('GL_DELETE_STATUS', 0x8b80, 'GL_VERSION_2_0')
- GL_DELETE_STATUS.esVersions = [2.0]
- GL_DRAW_BUFFER0 = Enumerant('GL_DRAW_BUFFER0', 0x8825, 'GL_VERSION_2_0')
- GL_DRAW_BUFFER1 = Enumerant('GL_DRAW_BUFFER1', 0x8826, 'GL_VERSION_2_0')
- GL_DRAW_BUFFER10 = Enumerant('GL_DRAW_BUFFER10', 0x882f, 'GL_VERSION_2_0')
- GL_DRAW_BUFFER11 = Enumerant('GL_DRAW_BUFFER11', 0x8830, 'GL_VERSION_2_0')
- GL_DRAW_BUFFER12 = Enumerant('GL_DRAW_BUFFER12', 0x8831, 'GL_VERSION_2_0')
- GL_DRAW_BUFFER13 = Enumerant('GL_DRAW_BUFFER13', 0x8832, 'GL_VERSION_2_0')
- GL_DRAW_BUFFER14 = Enumerant('GL_DRAW_BUFFER14', 0x8833, 'GL_VERSION_2_0')
- GL_DRAW_BUFFER15 = Enumerant('GL_DRAW_BUFFER15', 0x8834, 'GL_VERSION_2_0')
- GL_DRAW_BUFFER2 = Enumerant('GL_DRAW_BUFFER2', 0x8827, 'GL_VERSION_2_0')
- GL_DRAW_BUFFER3 = Enumerant('GL_DRAW_BUFFER3', 0x8828, 'GL_VERSION_2_0')
- GL_DRAW_BUFFER4 = Enumerant('GL_DRAW_BUFFER4', 0x8829, 'GL_VERSION_2_0')
- GL_DRAW_BUFFER5 = Enumerant('GL_DRAW_BUFFER5', 0x882a, 'GL_VERSION_2_0')
- GL_DRAW_BUFFER6 = Enumerant('GL_DRAW_BUFFER6', 0x882b, 'GL_VERSION_2_0')
- GL_DRAW_BUFFER7 = Enumerant('GL_DRAW_BUFFER7', 0x882c, 'GL_VERSION_2_0')
- GL_DRAW_BUFFER8 = Enumerant('GL_DRAW_BUFFER8', 0x882d, 'GL_VERSION_2_0')
- GL_DRAW_BUFFER9 = Enumerant('GL_DRAW_BUFFER9', 0x882e, 'GL_VERSION_2_0')
- GL_FLOAT_MAT2 = Enumerant('GL_FLOAT_MAT2', 0x8b5a, 'GL_VERSION_2_0')
- GL_FLOAT_MAT2.esVersions = [2.0]
- GL_FLOAT_MAT3 = Enumerant('GL_FLOAT_MAT3', 0x8b5b, 'GL_VERSION_2_0')
- GL_FLOAT_MAT3.esVersions = [2.0]
- GL_FLOAT_MAT4 = Enumerant('GL_FLOAT_MAT4', 0x8b5c, 'GL_VERSION_2_0')
- GL_FLOAT_MAT4.esVersions = [2.0]
- GL_FLOAT_VEC2 = Enumerant('GL_FLOAT_VEC2', 0x8b50, 'GL_VERSION_2_0')
- GL_FLOAT_VEC2.esVersions = [2.0]
- GL_FLOAT_VEC3 = Enumerant('GL_FLOAT_VEC3', 0x8b51, 'GL_VERSION_2_0')
- GL_FLOAT_VEC3.esVersions = [2.0]
- GL_FLOAT_VEC4 = Enumerant('GL_FLOAT_VEC4', 0x8b52, 'GL_VERSION_2_0')
- GL_FLOAT_VEC4.esVersions = [2.0]
- GL_FRAGMENT_SHADER = Enumerant('GL_FRAGMENT_SHADER', 0x8b30, 'GL_VERSION_2_0')
- GL_FRAGMENT_SHADER.esVersions = [2.0]
- GL_FRAGMENT_SHADER_DERIVATIVE_HINT = Enumerant('GL_FRAGMENT_SHADER_DERIVATIVE_HINT', 0x8b8b, 'GL_VERSION_2_0')
- GL_INFO_LOG_LENGTH = Enumerant('GL_INFO_LOG_LENGTH', 0x8b84, 'GL_VERSION_2_0')
- GL_INFO_LOG_LENGTH.esVersions = [2.0]
- GL_INT_VEC2 = Enumerant('GL_INT_VEC2', 0x8b53, 'GL_VERSION_2_0')
- GL_INT_VEC2.esVersions = [2.0]
- GL_INT_VEC3 = Enumerant('GL_INT_VEC3', 0x8b54, 'GL_VERSION_2_0')
- GL_INT_VEC3.esVersions = [2.0]
- GL_INT_VEC4 = Enumerant('GL_INT_VEC4', 0x8b55, 'GL_VERSION_2_0')
- GL_INT_VEC4.esVersions = [2.0]
- GL_LINK_STATUS = Enumerant('GL_LINK_STATUS', 0x8b82, 'GL_VERSION_2_0')
- GL_LINK_STATUS.esVersions = [2.0]
- GL_LOWER_LEFT = Enumerant('GL_LOWER_LEFT', 0x8ca1, 'GL_VERSION_2_0')
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = Enumerant('GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS', 0x8b4d, 'GL_VERSION_2_0')
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS.esVersions = [2.0]
- GL_MAX_DRAW_BUFFERS = Enumerant('GL_MAX_DRAW_BUFFERS', 0x8824, 'GL_VERSION_2_0')
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = Enumerant('GL_MAX_FRAGMENT_UNIFORM_COMPONENTS', 0x8b49, 'GL_VERSION_2_0')
- GL_MAX_TEXTURE_COORDS = Enumerant('GL_MAX_TEXTURE_COORDS', 0x8871, 'GL_VERSION_2_0')
- GL_MAX_TEXTURE_IMAGE_UNITS = Enumerant('GL_MAX_TEXTURE_IMAGE_UNITS', 0x8872, 'GL_VERSION_2_0')
- GL_MAX_TEXTURE_IMAGE_UNITS.esVersions = [2.0]
- GL_MAX_VARYING_FLOATS = Enumerant('GL_MAX_VARYING_FLOATS', 0x8b4b, 'GL_VERSION_2_0')
- GL_MAX_VERTEX_ATTRIBS = Enumerant('GL_MAX_VERTEX_ATTRIBS', 0x8869, 'GL_VERSION_2_0')
- GL_MAX_VERTEX_ATTRIBS.esVersions = [2.0]
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = Enumerant('GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS', 0x8b4c, 'GL_VERSION_2_0')
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS.esVersions = [2.0]
- GL_MAX_VERTEX_UNIFORM_COMPONENTS = Enumerant('GL_MAX_VERTEX_UNIFORM_COMPONENTS', 0x8b4a, 'GL_VERSION_2_0')
- GL_POINT_SPRITE = Enumerant('GL_POINT_SPRITE', 0x8861, 'GL_VERSION_2_0')
- GL_POINT_SPRITE_COORD_ORIGIN = Enumerant('GL_POINT_SPRITE_COORD_ORIGIN', 0x8ca0, 'GL_VERSION_2_0')
- GL_SAMPLER_1D = Enumerant('GL_SAMPLER_1D', 0x8b5d, 'GL_VERSION_2_0')
- GL_SAMPLER_1D_SHADOW = Enumerant('GL_SAMPLER_1D_SHADOW', 0x8b61, 'GL_VERSION_2_0')
- GL_SAMPLER_2D = Enumerant('GL_SAMPLER_2D', 0x8b5e, 'GL_VERSION_2_0')
- GL_SAMPLER_2D.esVersions = [2.0]
- GL_SAMPLER_2D_SHADOW = Enumerant('GL_SAMPLER_2D_SHADOW', 0x8b62, 'GL_VERSION_2_0')
- GL_SAMPLER_3D = Enumerant('GL_SAMPLER_3D', 0x8b5f, 'GL_VERSION_2_0')
- GL_SAMPLER_CUBE = Enumerant('GL_SAMPLER_CUBE', 0x8b60, 'GL_VERSION_2_0')
- GL_SAMPLER_CUBE.esVersions = [2.0]
- GL_SHADER_SOURCE_LENGTH = Enumerant('GL_SHADER_SOURCE_LENGTH', 0x8b88, 'GL_VERSION_2_0')
- GL_SHADER_SOURCE_LENGTH.esVersions = [2.0]
- GL_SHADER_TYPE = Enumerant('GL_SHADER_TYPE', 0x8b4f, 'GL_VERSION_2_0')
- GL_SHADER_TYPE.esVersions = [2.0]
- GL_SHADING_LANGUAGE_VERSION = Enumerant('GL_SHADING_LANGUAGE_VERSION', 0x8b8c, 'GL_VERSION_2_0')
- GL_SHADING_LANGUAGE_VERSION.esVersions = [2.0]
- GL_STENCIL_BACK_FAIL = Enumerant('GL_STENCIL_BACK_FAIL', 0x8801, 'GL_VERSION_2_0')
- GL_STENCIL_BACK_FAIL.esVersions = [2.0]
- GL_STENCIL_BACK_FUNC = Enumerant('GL_STENCIL_BACK_FUNC', 0x8800, 'GL_VERSION_2_0')
- GL_STENCIL_BACK_FUNC.esVersions = [2.0]
- GL_STENCIL_BACK_PASS_DEPTH_FAIL = Enumerant('GL_STENCIL_BACK_PASS_DEPTH_FAIL', 0x8802, 'GL_VERSION_2_0')
- GL_STENCIL_BACK_PASS_DEPTH_FAIL.esVersions = [2.0]
- GL_STENCIL_BACK_PASS_DEPTH_PASS = Enumerant('GL_STENCIL_BACK_PASS_DEPTH_PASS', 0x8803, 'GL_VERSION_2_0')
- GL_STENCIL_BACK_PASS_DEPTH_PASS.esVersions = [2.0]
- GL_STENCIL_BACK_REF = Enumerant('GL_STENCIL_BACK_REF', 0x8ca3, 'GL_VERSION_2_0')
- GL_STENCIL_BACK_REF.esVersions = [2.0]
- GL_STENCIL_BACK_VALUE_MASK = Enumerant('GL_STENCIL_BACK_VALUE_MASK', 0x8ca4, 'GL_VERSION_2_0')
- GL_STENCIL_BACK_VALUE_MASK.esVersions = [2.0]
- GL_STENCIL_BACK_WRITEMASK = Enumerant('GL_STENCIL_BACK_WRITEMASK', 0x8ca5, 'GL_VERSION_2_0')
- GL_STENCIL_BACK_WRITEMASK.esVersions = [2.0]
- GL_UPPER_LEFT = Enumerant('GL_UPPER_LEFT', 0x8ca2, 'GL_VERSION_2_0')
- GL_VALIDATE_STATUS = Enumerant('GL_VALIDATE_STATUS', 0x8b83, 'GL_VERSION_2_0')
- GL_VALIDATE_STATUS.esVersions = [2.0]
- GL_VERTEX_ATTRIB_ARRAY_ENABLED = Enumerant('GL_VERTEX_ATTRIB_ARRAY_ENABLED', 0x8622, 'GL_VERSION_2_0')
- GL_VERTEX_ATTRIB_ARRAY_ENABLED.esVersions = [2.0]
- GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = Enumerant('GL_VERTEX_ATTRIB_ARRAY_NORMALIZED', 0x886a, 'GL_VERSION_2_0')
- GL_VERTEX_ATTRIB_ARRAY_NORMALIZED.esVersions = [2.0]
- GL_VERTEX_ATTRIB_ARRAY_POINTER = Enumerant('GL_VERTEX_ATTRIB_ARRAY_POINTER', 0x8645, 'GL_VERSION_2_0')
- GL_VERTEX_ATTRIB_ARRAY_POINTER.esVersions = [2.0]
- GL_VERTEX_ATTRIB_ARRAY_SIZE = Enumerant('GL_VERTEX_ATTRIB_ARRAY_SIZE', 0x8623, 'GL_VERSION_2_0')
- GL_VERTEX_ATTRIB_ARRAY_SIZE.esVersions = [2.0]
- GL_VERTEX_ATTRIB_ARRAY_STRIDE = Enumerant('GL_VERTEX_ATTRIB_ARRAY_STRIDE', 0x8624, 'GL_VERSION_2_0')
- GL_VERTEX_ATTRIB_ARRAY_STRIDE.esVersions = [2.0]
- GL_VERTEX_ATTRIB_ARRAY_TYPE = Enumerant('GL_VERTEX_ATTRIB_ARRAY_TYPE', 0x8625, 'GL_VERSION_2_0')
- GL_VERTEX_ATTRIB_ARRAY_TYPE.esVersions = [2.0]
- GL_VERTEX_PROGRAM_POINT_SIZE = Enumerant('GL_VERTEX_PROGRAM_POINT_SIZE', 0x8642, 'GL_VERSION_2_0')
- GL_VERTEX_PROGRAM_TWO_SIDE = Enumerant('GL_VERTEX_PROGRAM_TWO_SIDE', 0x8643, 'GL_VERSION_2_0')
- GL_VERTEX_SHADER = Enumerant('GL_VERTEX_SHADER', 0x8b31, 'GL_VERSION_2_0')
- GL_VERTEX_SHADER.esVersions = [2.0]
- defines.add(GL_ACTIVE_ATTRIBUTES)
- defines.add(GL_ACTIVE_ATTRIBUTE_MAX_LENGTH)
- defines.add(GL_ACTIVE_UNIFORMS)
- defines.add(GL_ACTIVE_UNIFORM_MAX_LENGTH)
- defines.add(GL_ATTACHED_SHADERS)
- defines.add(GL_BLEND_EQUATION_ALPHA)
- defines.add(GL_BLEND_EQUATION_RGB)
- defines.add(GL_BOOL)
- defines.add(GL_BOOL_VEC2)
- defines.add(GL_BOOL_VEC3)
- defines.add(GL_BOOL_VEC4)
- defines.add(GL_COMPILE_STATUS)
- defines.add(GL_COORD_REPLACE)
- defines.add(GL_CURRENT_PROGRAM)
- defines.add(GL_CURRENT_VERTEX_ATTRIB)
- defines.add(GL_DELETE_STATUS)
- defines.add(GL_DRAW_BUFFER0)
- defines.add(GL_DRAW_BUFFER1)
- defines.add(GL_DRAW_BUFFER10)
- defines.add(GL_DRAW_BUFFER11)
- defines.add(GL_DRAW_BUFFER12)
- defines.add(GL_DRAW_BUFFER13)
- defines.add(GL_DRAW_BUFFER14)
- defines.add(GL_DRAW_BUFFER15)
- defines.add(GL_DRAW_BUFFER2)
- defines.add(GL_DRAW_BUFFER3)
- defines.add(GL_DRAW_BUFFER4)
- defines.add(GL_DRAW_BUFFER5)
- defines.add(GL_DRAW_BUFFER6)
- defines.add(GL_DRAW_BUFFER7)
- defines.add(GL_DRAW_BUFFER8)
- defines.add(GL_DRAW_BUFFER9)
- defines.add(GL_FLOAT_MAT2)
- defines.add(GL_FLOAT_MAT3)
- defines.add(GL_FLOAT_MAT4)
- defines.add(GL_FLOAT_VEC2)
- defines.add(GL_FLOAT_VEC3)
- defines.add(GL_FLOAT_VEC4)
- defines.add(GL_FRAGMENT_SHADER)
- defines.add(GL_FRAGMENT_SHADER_DERIVATIVE_HINT)
- defines.add(GL_INFO_LOG_LENGTH)
- defines.add(GL_INT_VEC2)
- defines.add(GL_INT_VEC3)
- defines.add(GL_INT_VEC4)
- defines.add(GL_LINK_STATUS)
- defines.add(GL_LOWER_LEFT)
- defines.add(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS)
- defines.add(GL_MAX_DRAW_BUFFERS)
- defines.add(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS)
- defines.add(GL_MAX_TEXTURE_COORDS)
- defines.add(GL_MAX_TEXTURE_IMAGE_UNITS)
- defines.add(GL_MAX_VARYING_FLOATS)
- defines.add(GL_MAX_VERTEX_ATTRIBS)
- defines.add(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS)
- defines.add(GL_MAX_VERTEX_UNIFORM_COMPONENTS)
- defines.add(GL_POINT_SPRITE)
- defines.add(GL_POINT_SPRITE_COORD_ORIGIN)
- defines.add(GL_SAMPLER_1D)
- defines.add(GL_SAMPLER_1D_SHADOW)
- defines.add(GL_SAMPLER_2D)
- defines.add(GL_SAMPLER_2D_SHADOW)
- defines.add(GL_SAMPLER_3D)
- defines.add(GL_SAMPLER_CUBE)
- defines.add(GL_SHADER_SOURCE_LENGTH)
- defines.add(GL_SHADER_TYPE)
- defines.add(GL_SHADING_LANGUAGE_VERSION)
- defines.add(GL_STENCIL_BACK_FAIL)
- defines.add(GL_STENCIL_BACK_FUNC)
- defines.add(GL_STENCIL_BACK_PASS_DEPTH_FAIL)
- defines.add(GL_STENCIL_BACK_PASS_DEPTH_PASS)
- defines.add(GL_STENCIL_BACK_REF)
- defines.add(GL_STENCIL_BACK_VALUE_MASK)
- defines.add(GL_STENCIL_BACK_WRITEMASK)
- defines.add(GL_UPPER_LEFT)
- defines.add(GL_VALIDATE_STATUS)
- defines.add(GL_VERTEX_ATTRIB_ARRAY_ENABLED)
- defines.add(GL_VERTEX_ATTRIB_ARRAY_NORMALIZED)
- defines.add(GL_VERTEX_ATTRIB_ARRAY_POINTER)
- defines.add(GL_VERTEX_ATTRIB_ARRAY_SIZE)
- defines.add(GL_VERTEX_ATTRIB_ARRAY_STRIDE)
- defines.add(GL_VERTEX_ATTRIB_ARRAY_TYPE)
- defines.add(GL_VERTEX_PROGRAM_POINT_SIZE)
- defines.add(GL_VERTEX_PROGRAM_TWO_SIDE)
- defines.add(GL_VERTEX_SHADER)
- # GL_VERSION_2_1
- GL_COMPRESSED_SLUMINANCE = Enumerant('GL_COMPRESSED_SLUMINANCE', 0x8c4a, 'GL_VERSION_2_1')
- GL_COMPRESSED_SLUMINANCE_ALPHA = Enumerant('GL_COMPRESSED_SLUMINANCE_ALPHA', 0x8c4b, 'GL_VERSION_2_1')
- GL_COMPRESSED_SRGB = Enumerant('GL_COMPRESSED_SRGB', 0x8c48, 'GL_VERSION_2_1')
- GL_COMPRESSED_SRGB_ALPHA = Enumerant('GL_COMPRESSED_SRGB_ALPHA', 0x8c49, 'GL_VERSION_2_1')
- GL_CURRENT_RASTER_SECONDARY_COLOR = Enumerant('GL_CURRENT_RASTER_SECONDARY_COLOR', 0x845f, 'GL_VERSION_2_1')
- GL_FLOAT_MAT2x3 = Enumerant('GL_FLOAT_MAT2x3', 0x8b65, 'GL_VERSION_2_1')
- GL_FLOAT_MAT2x4 = Enumerant('GL_FLOAT_MAT2x4', 0x8b66, 'GL_VERSION_2_1')
- GL_FLOAT_MAT3x2 = Enumerant('GL_FLOAT_MAT3x2', 0x8b67, 'GL_VERSION_2_1')
- GL_FLOAT_MAT3x4 = Enumerant('GL_FLOAT_MAT3x4', 0x8b68, 'GL_VERSION_2_1')
- GL_FLOAT_MAT4x2 = Enumerant('GL_FLOAT_MAT4x2', 0x8b69, 'GL_VERSION_2_1')
- GL_FLOAT_MAT4x3 = Enumerant('GL_FLOAT_MAT4x3', 0x8b6a, 'GL_VERSION_2_1')
- GL_PIXEL_PACK_BUFFER = Enumerant('GL_PIXEL_PACK_BUFFER', 0x88eb, 'GL_VERSION_2_1')
- GL_PIXEL_PACK_BUFFER_BINDING = Enumerant('GL_PIXEL_PACK_BUFFER_BINDING', 0x88ed, 'GL_VERSION_2_1')
- GL_PIXEL_UNPACK_BUFFER = Enumerant('GL_PIXEL_UNPACK_BUFFER', 0x88ec, 'GL_VERSION_2_1')
- GL_PIXEL_UNPACK_BUFFER_BINDING = Enumerant('GL_PIXEL_UNPACK_BUFFER_BINDING', 0x88ef, 'GL_VERSION_2_1')
- GL_SLUMINANCE = Enumerant('GL_SLUMINANCE', 0x8c46, 'GL_VERSION_2_1')
- GL_SLUMINANCE8 = Enumerant('GL_SLUMINANCE8', 0x8c47, 'GL_VERSION_2_1')
- GL_SLUMINANCE8_ALPHA8 = Enumerant('GL_SLUMINANCE8_ALPHA8', 0x8c45, 'GL_VERSION_2_1')
- GL_SLUMINANCE_ALPHA = Enumerant('GL_SLUMINANCE_ALPHA', 0x8c44, 'GL_VERSION_2_1')
- GL_SRGB = Enumerant('GL_SRGB', 0x8c40, 'GL_VERSION_2_1')
- GL_SRGB8 = Enumerant('GL_SRGB8', 0x8c41, 'GL_VERSION_2_1')
- GL_SRGB8_ALPHA8 = Enumerant('GL_SRGB8_ALPHA8', 0x8c43, 'GL_VERSION_2_1')
- GL_SRGB_ALPHA = Enumerant('GL_SRGB_ALPHA', 0x8c42, 'GL_VERSION_2_1')
- defines.add(GL_COMPRESSED_SLUMINANCE)
- defines.add(GL_COMPRESSED_SLUMINANCE_ALPHA)
- defines.add(GL_COMPRESSED_SRGB)
- defines.add(GL_COMPRESSED_SRGB_ALPHA)
- defines.add(GL_CURRENT_RASTER_SECONDARY_COLOR)
- defines.add(GL_FLOAT_MAT2x3)
- defines.add(GL_FLOAT_MAT2x4)
- defines.add(GL_FLOAT_MAT3x2)
- defines.add(GL_FLOAT_MAT3x4)
- defines.add(GL_FLOAT_MAT4x2)
- defines.add(GL_FLOAT_MAT4x3)
- defines.add(GL_PIXEL_PACK_BUFFER)
- defines.add(GL_PIXEL_PACK_BUFFER_BINDING)
- defines.add(GL_PIXEL_UNPACK_BUFFER)
- defines.add(GL_PIXEL_UNPACK_BUFFER_BINDING)
- defines.add(GL_SLUMINANCE)
- defines.add(GL_SLUMINANCE8)
- defines.add(GL_SLUMINANCE8_ALPHA8)
- defines.add(GL_SLUMINANCE_ALPHA)
- defines.add(GL_SRGB)
- defines.add(GL_SRGB8)
- defines.add(GL_SRGB8_ALPHA8)
- defines.add(GL_SRGB_ALPHA)
- # GL_VERSION_3_0
- GL_ALPHA_INTEGER = Enumerant('GL_ALPHA_INTEGER', 0x8d97, 'GL_VERSION_3_0')
- GL_BGRA_INTEGER = Enumerant('GL_BGRA_INTEGER', 0x8d9b, 'GL_VERSION_3_0')
- GL_BGR_INTEGER = Enumerant('GL_BGR_INTEGER', 0x8d9a, 'GL_VERSION_3_0')
- GL_BLUE_INTEGER = Enumerant('GL_BLUE_INTEGER', 0x8d96, 'GL_VERSION_3_0')
- GL_CLAMP_FRAGMENT_COLOR = Enumerant('GL_CLAMP_FRAGMENT_COLOR', 0x891b, 'GL_VERSION_3_0')
- GL_CLAMP_READ_COLOR = Enumerant('GL_CLAMP_READ_COLOR', 0x891c, 'GL_VERSION_3_0')
- GL_CLAMP_VERTEX_COLOR = Enumerant('GL_CLAMP_VERTEX_COLOR', 0x891a, 'GL_VERSION_3_0')
- GL_CLIP_DISTANCE0 = Enumerant('GL_CLIP_DISTANCE0', 'GL_CLIP_PLANE0', 'GL_VERSION_3_0')
- GL_CLIP_DISTANCE0.enableCap = True
- GL_CLIP_DISTANCE1 = Enumerant('GL_CLIP_DISTANCE1', 'GL_CLIP_PLANE1', 'GL_VERSION_3_0')
- GL_CLIP_DISTANCE1.enableCap = True
- GL_CLIP_DISTANCE2 = Enumerant('GL_CLIP_DISTANCE2', 'GL_CLIP_PLANE2', 'GL_VERSION_3_0')
- GL_CLIP_DISTANCE2.enableCap = True
- GL_CLIP_DISTANCE3 = Enumerant('GL_CLIP_DISTANCE3', 'GL_CLIP_PLANE3', 'GL_VERSION_3_0')
- GL_CLIP_DISTANCE3.enableCap = True
- GL_CLIP_DISTANCE4 = Enumerant('GL_CLIP_DISTANCE4', 'GL_CLIP_PLANE4', 'GL_VERSION_3_0')
- GL_CLIP_DISTANCE4.enableCap = True
- GL_CLIP_DISTANCE5 = Enumerant('GL_CLIP_DISTANCE5', 'GL_CLIP_PLANE5', 'GL_VERSION_3_0')
- GL_CLIP_DISTANCE5.enableCap = True
- GL_CLIP_DISTANCE6 = Enumerant('GL_CLIP_DISTANCE6', 'GL_CLIP_PLANE6', 'GL_VERSION_3_0')
- GL_CLIP_DISTANCE6.enableCap = True
- GL_CLIP_DISTANCE7 = Enumerant('GL_CLIP_DISTANCE7', 'GL_CLIP_PLANE7', 'GL_VERSION_3_0')
- GL_CLIP_DISTANCE7.enableCap = True
- GL_COMPARE_REF_TO_TEXTURE = Enumerant('GL_COMPARE_REF_TO_TEXTURE', 'GL_COMPARE_R_TO_TEXTURE_ARB', 'GL_VERSION_3_0')
- GL_CONTEXT_FLAGS = Enumerant('GL_CONTEXT_FLAGS', 0x821e, 'GL_VERSION_3_0')
- GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = Enumerant('GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT', 0x0001, 'GL_VERSION_3_0')
- GL_DEPTH_BUFFER = Enumerant('GL_DEPTH_BUFFER', 0x8223, 'GL_VERSION_3_0')
- GL_FIXED_ONLY = Enumerant('GL_FIXED_ONLY', 0x891d, 'GL_VERSION_3_0')
- GL_GREEN_INTEGER = Enumerant('GL_GREEN_INTEGER', 0x8d95, 'GL_VERSION_3_0')
- GL_INTERLEAVED_ATTRIBS = Enumerant('GL_INTERLEAVED_ATTRIBS', 0x8c8c, 'GL_VERSION_3_0')
- GL_INT_SAMPLER_1D = Enumerant('GL_INT_SAMPLER_1D', 0x8dc9, 'GL_VERSION_3_0')
- GL_INT_SAMPLER_1D_ARRAY = Enumerant('GL_INT_SAMPLER_1D_ARRAY', 0x8dce, 'GL_VERSION_3_0')
- GL_INT_SAMPLER_2D = Enumerant('GL_INT_SAMPLER_2D', 0x8dca, 'GL_VERSION_3_0')
- GL_INT_SAMPLER_2D_ARRAY = Enumerant('GL_INT_SAMPLER_2D_ARRAY', 0x8dcf, 'GL_VERSION_3_0')
- GL_INT_SAMPLER_3D = Enumerant('GL_INT_SAMPLER_3D', 0x8dcb, 'GL_VERSION_3_0')
- GL_INT_SAMPLER_CUBE = Enumerant('GL_INT_SAMPLER_CUBE', 0x8dcc, 'GL_VERSION_3_0')
- GL_MAJOR_VERSION = Enumerant('GL_MAJOR_VERSION', 0x821b, 'GL_VERSION_3_0')
- GL_MAX_ARRAY_TEXTURE_LAYERS = Enumerant('GL_MAX_ARRAY_TEXTURE_LAYERS', 0x88ff, 'GL_VERSION_3_0')
- GL_MAX_CLIP_DISTANCES = Enumerant('GL_MAX_CLIP_DISTANCES', 'GL_MAX_CLIP_PLANES', 'GL_VERSION_3_0')
- GL_MAX_PROGRAM_TEXEL_OFFSET = Enumerant('GL_MAX_PROGRAM_TEXEL_OFFSET', 0x8905, 'GL_VERSION_3_0')
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = Enumerant('GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS', 0x8c8a, 'GL_VERSION_3_0')
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = Enumerant('GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS', 0x8c8b, 'GL_VERSION_3_0')
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = Enumerant('GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS', 0x8c80, 'GL_VERSION_3_0')
- GL_MAX_VARYING_COMPONENTS = Enumerant('GL_MAX_VARYING_COMPONENTS', 'GL_MAX_VARYING_FLOATS', 'GL_VERSION_3_0')
- GL_MINOR_VERSION = Enumerant('GL_MINOR_VERSION', 0x821c, 'GL_VERSION_3_0')
- GL_MIN_PROGRAM_TEXEL_OFFSET = Enumerant('GL_MIN_PROGRAM_TEXEL_OFFSET', 0x8904, 'GL_VERSION_3_0')
- GL_NUM_EXTENSIONS = Enumerant('GL_NUM_EXTENSIONS', 0x821d, 'GL_VERSION_3_0')
- GL_PRIMITIVES_GENERATED = Enumerant('GL_PRIMITIVES_GENERATED', 0x8c87, 'GL_VERSION_3_0')
- GL_PROXY_TEXTURE_1D_ARRAY = Enumerant('GL_PROXY_TEXTURE_1D_ARRAY', 0x8c19, 'GL_VERSION_3_0')
- GL_PROXY_TEXTURE_2D_ARRAY = Enumerant('GL_PROXY_TEXTURE_2D_ARRAY', 0x8c1b, 'GL_VERSION_3_0')
- GL_QUERY_BY_REGION_NO_WAIT = Enumerant('GL_QUERY_BY_REGION_NO_WAIT', 0x8e16, 'GL_VERSION_3_0')
- GL_QUERY_BY_REGION_WAIT = Enumerant('GL_QUERY_BY_REGION_WAIT', 0x8e15, 'GL_VERSION_3_0')
- GL_QUERY_NO_WAIT = Enumerant('GL_QUERY_NO_WAIT', 0x8e14, 'GL_VERSION_3_0')
- GL_QUERY_WAIT = Enumerant('GL_QUERY_WAIT', 0x8e13, 'GL_VERSION_3_0')
- GL_R11F_G11F_B10F = Enumerant('GL_R11F_G11F_B10F', 0x8c3a, 'GL_VERSION_3_0')
- GL_RASTERIZER_DISCARD = Enumerant('GL_RASTERIZER_DISCARD', 0x8c89, 'GL_VERSION_3_0')
- GL_RED_INTEGER = Enumerant('GL_RED_INTEGER', 0x8d94, 'GL_VERSION_3_0')
- GL_RGB16F = Enumerant('GL_RGB16F', 0x881b, 'GL_VERSION_3_0')
- GL_RGB16I = Enumerant('GL_RGB16I', 0x8d89, 'GL_VERSION_3_0')
- GL_RGB16UI = Enumerant('GL_RGB16UI', 0x8d77, 'GL_VERSION_3_0')
- GL_RGB32F = Enumerant('GL_RGB32F', 0x8815, 'GL_VERSION_3_0')
- GL_RGB32I = Enumerant('GL_RGB32I', 0x8d83, 'GL_VERSION_3_0')
- GL_RGB32UI = Enumerant('GL_RGB32UI', 0x8d71, 'GL_VERSION_3_0')
- GL_RGB8I = Enumerant('GL_RGB8I', 0x8d8f, 'GL_VERSION_3_0')
- GL_RGB8UI = Enumerant('GL_RGB8UI', 0x8d7d, 'GL_VERSION_3_0')
- GL_RGB9_E5 = Enumerant('GL_RGB9_E5', 0x8c3d, 'GL_VERSION_3_0')
- GL_RGBA16F = Enumerant('GL_RGBA16F', 0x881a, 'GL_VERSION_3_0')
- GL_RGBA16I = Enumerant('GL_RGBA16I', 0x8d88, 'GL_VERSION_3_0')
- GL_RGBA16UI = Enumerant('GL_RGBA16UI', 0x8d76, 'GL_VERSION_3_0')
- GL_RGBA32F = Enumerant('GL_RGBA32F', 0x8814, 'GL_VERSION_3_0')
- GL_RGBA32I = Enumerant('GL_RGBA32I', 0x8d82, 'GL_VERSION_3_0')
- GL_RGBA32UI = Enumerant('GL_RGBA32UI', 0x8d70, 'GL_VERSION_3_0')
- GL_RGBA8I = Enumerant('GL_RGBA8I', 0x8d8e, 'GL_VERSION_3_0')
- GL_RGBA8UI = Enumerant('GL_RGBA8UI', 0x8d7c, 'GL_VERSION_3_0')
- GL_RGBA_INTEGER = Enumerant('GL_RGBA_INTEGER', 0x8d99, 'GL_VERSION_3_0')
- GL_RGB_INTEGER = Enumerant('GL_RGB_INTEGER', 0x8d98, 'GL_VERSION_3_0')
- GL_SAMPLER_1D_ARRAY = Enumerant('GL_SAMPLER_1D_ARRAY', 0x8dc0, 'GL_VERSION_3_0')
- GL_SAMPLER_1D_ARRAY_SHADOW = Enumerant('GL_SAMPLER_1D_ARRAY_SHADOW', 0x8dc3, 'GL_VERSION_3_0')
- GL_SAMPLER_2D_ARRAY = Enumerant('GL_SAMPLER_2D_ARRAY', 0x8dc1, 'GL_VERSION_3_0')
- GL_SAMPLER_2D_ARRAY_SHADOW = Enumerant('GL_SAMPLER_2D_ARRAY_SHADOW', 0x8dc4, 'GL_VERSION_3_0')
- GL_SAMPLER_CUBE_SHADOW = Enumerant('GL_SAMPLER_CUBE_SHADOW', 0x8dc5, 'GL_VERSION_3_0')
- GL_SEPARATE_ATTRIBS = Enumerant('GL_SEPARATE_ATTRIBS', 0x8c8d, 'GL_VERSION_3_0')
- GL_STENCIL_BUFFER = Enumerant('GL_STENCIL_BUFFER', 0x8224, 'GL_VERSION_3_0')
- GL_TEXTURE_1D_ARRAY = Enumerant('GL_TEXTURE_1D_ARRAY', 0x8c18, 'GL_VERSION_3_0')
- GL_TEXTURE_2D_ARRAY = Enumerant('GL_TEXTURE_2D_ARRAY', 0x8c1a, 'GL_VERSION_3_0')
- GL_TEXTURE_ALPHA_TYPE = Enumerant('GL_TEXTURE_ALPHA_TYPE', 0x8c13, 'GL_VERSION_3_0')
- GL_TEXTURE_BINDING_1D_ARRAY = Enumerant('GL_TEXTURE_BINDING_1D_ARRAY', 0x8c1c, 'GL_VERSION_3_0')
- GL_TEXTURE_BINDING_2D_ARRAY = Enumerant('GL_TEXTURE_BINDING_2D_ARRAY', 0x8c1d, 'GL_VERSION_3_0')
- GL_TEXTURE_BLUE_TYPE = Enumerant('GL_TEXTURE_BLUE_TYPE', 0x8c12, 'GL_VERSION_3_0')
- GL_TEXTURE_DEPTH_TYPE = Enumerant('GL_TEXTURE_DEPTH_TYPE', 0x8c16, 'GL_VERSION_3_0')
- GL_TEXTURE_GREEN_TYPE = Enumerant('GL_TEXTURE_GREEN_TYPE', 0x8c11, 'GL_VERSION_3_0')
- GL_TEXTURE_INTENSITY_TYPE = Enumerant('GL_TEXTURE_INTENSITY_TYPE', 0x8c15, 'GL_VERSION_3_0')
- GL_TEXTURE_LUMINANCE_TYPE = Enumerant('GL_TEXTURE_LUMINANCE_TYPE', 0x8c14, 'GL_VERSION_3_0')
- GL_TEXTURE_RED_TYPE = Enumerant('GL_TEXTURE_RED_TYPE', 0x8c10, 'GL_VERSION_3_0')
- GL_TEXTURE_SHARED_SIZE = Enumerant('GL_TEXTURE_SHARED_SIZE', 0x8c3f, 'GL_VERSION_3_0')
- GL_TRANSFORM_FEEDBACK_BUFFER = Enumerant('GL_TRANSFORM_FEEDBACK_BUFFER', 0x8c8e, 'GL_VERSION_3_0')
- GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = Enumerant('GL_TRANSFORM_FEEDBACK_BUFFER_BINDING', 0x8c8f, 'GL_VERSION_3_0')
- GL_TRANSFORM_FEEDBACK_BUFFER_MODE = Enumerant('GL_TRANSFORM_FEEDBACK_BUFFER_MODE', 0x8c7f, 'GL_VERSION_3_0')
- GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = Enumerant('GL_TRANSFORM_FEEDBACK_BUFFER_SIZE', 0x8c85, 'GL_VERSION_3_0')
- GL_TRANSFORM_FEEDBACK_BUFFER_START = Enumerant('GL_TRANSFORM_FEEDBACK_BUFFER_START', 0x8c84, 'GL_VERSION_3_0')
- GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = Enumerant('GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN', 0x8c88, 'GL_VERSION_3_0')
- GL_TRANSFORM_FEEDBACK_VARYINGS = Enumerant('GL_TRANSFORM_FEEDBACK_VARYINGS', 0x8c83, 'GL_VERSION_3_0')
- GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = Enumerant('GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH', 0x8c76, 'GL_VERSION_3_0')
- GL_UNSIGNED_INT_10F_11F_11F_REV = Enumerant('GL_UNSIGNED_INT_10F_11F_11F_REV', 0x8c3b, 'GL_VERSION_3_0')
- GL_UNSIGNED_INT_5_9_9_9_REV = Enumerant('GL_UNSIGNED_INT_5_9_9_9_REV', 0x8c3e, 'GL_VERSION_3_0')
- GL_UNSIGNED_INT_SAMPLER_1D = Enumerant('GL_UNSIGNED_INT_SAMPLER_1D', 0x8dd1, 'GL_VERSION_3_0')
- GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = Enumerant('GL_UNSIGNED_INT_SAMPLER_1D_ARRAY', 0x8dd6, 'GL_VERSION_3_0')
- GL_UNSIGNED_INT_SAMPLER_2D = Enumerant('GL_UNSIGNED_INT_SAMPLER_2D', 0x8dd2, 'GL_VERSION_3_0')
- GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = Enumerant('GL_UNSIGNED_INT_SAMPLER_2D_ARRAY', 0x8dd7, 'GL_VERSION_3_0')
- GL_UNSIGNED_INT_SAMPLER_3D = Enumerant('GL_UNSIGNED_INT_SAMPLER_3D', 0x8dd3, 'GL_VERSION_3_0')
- GL_UNSIGNED_INT_SAMPLER_CUBE = Enumerant('GL_UNSIGNED_INT_SAMPLER_CUBE', 0x8dd4, 'GL_VERSION_3_0')
- GL_UNSIGNED_INT_VEC2 = Enumerant('GL_UNSIGNED_INT_VEC2', 0x8dc6, 'GL_VERSION_3_0')
- GL_UNSIGNED_INT_VEC3 = Enumerant('GL_UNSIGNED_INT_VEC3', 0x8dc7, 'GL_VERSION_3_0')
- GL_UNSIGNED_INT_VEC4 = Enumerant('GL_UNSIGNED_INT_VEC4', 0x8dc8, 'GL_VERSION_3_0')
- GL_VERTEX_ATTRIB_ARRAY_INTEGER = Enumerant('GL_VERTEX_ATTRIB_ARRAY_INTEGER', 0x88fd, 'GL_VERSION_3_0')
- defines.add(GL_ALPHA_INTEGER)
- defines.add(GL_BGRA_INTEGER)
- defines.add(GL_BGR_INTEGER)
- defines.add(GL_BLUE_INTEGER)
- defines.add(GL_CLAMP_FRAGMENT_COLOR)
- defines.add(GL_CLAMP_READ_COLOR)
- defines.add(GL_CLAMP_VERTEX_COLOR)
- defines.add(GL_CLIP_DISTANCE0)
- defines.add(GL_CLIP_DISTANCE1)
- defines.add(GL_CLIP_DISTANCE2)
- defines.add(GL_CLIP_DISTANCE3)
- defines.add(GL_CLIP_DISTANCE4)
- defines.add(GL_CLIP_DISTANCE5)
- defines.add(GL_CLIP_DISTANCE6)
- defines.add(GL_CLIP_DISTANCE7)
- defines.add(GL_COMPARE_REF_TO_TEXTURE)
- defines.add(GL_CONTEXT_FLAGS)
- defines.add(GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT)
- defines.add(GL_DEPTH_BUFFER)
- defines.add(GL_FIXED_ONLY)
- defines.add(GL_GREEN_INTEGER)
- defines.add(GL_INTERLEAVED_ATTRIBS)
- defines.add(GL_INT_SAMPLER_1D)
- defines.add(GL_INT_SAMPLER_1D_ARRAY)
- defines.add(GL_INT_SAMPLER_2D)
- defines.add(GL_INT_SAMPLER_2D_ARRAY)
- defines.add(GL_INT_SAMPLER_3D)
- defines.add(GL_INT_SAMPLER_CUBE)
- defines.add(GL_MAJOR_VERSION)
- defines.add(GL_MAX_ARRAY_TEXTURE_LAYERS)
- defines.add(GL_MAX_CLIP_DISTANCES)
- defines.add(GL_MAX_PROGRAM_TEXEL_OFFSET)
- defines.add(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS)
- defines.add(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS)
- defines.add(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS)
- defines.add(GL_MAX_VARYING_COMPONENTS)
- defines.add(GL_MINOR_VERSION)
- defines.add(GL_MIN_PROGRAM_TEXEL_OFFSET)
- defines.add(GL_NUM_EXTENSIONS)
- defines.add(GL_PRIMITIVES_GENERATED)
- defines.add(GL_PROXY_TEXTURE_1D_ARRAY)
- defines.add(GL_PROXY_TEXTURE_2D_ARRAY)
- defines.add(GL_QUERY_BY_REGION_NO_WAIT)
- defines.add(GL_QUERY_BY_REGION_WAIT)
- defines.add(GL_QUERY_NO_WAIT)
- defines.add(GL_QUERY_WAIT)
- defines.add(GL_R11F_G11F_B10F)
- defines.add(GL_RASTERIZER_DISCARD)
- defines.add(GL_RED_INTEGER)
- defines.add(GL_RGB16F)
- defines.add(GL_RGB16I)
- defines.add(GL_RGB16UI)
- defines.add(GL_RGB32F)
- defines.add(GL_RGB32I)
- defines.add(GL_RGB32UI)
- defines.add(GL_RGB8I)
- defines.add(GL_RGB8UI)
- defines.add(GL_RGB9_E5)
- defines.add(GL_RGBA16F)
- defines.add(GL_RGBA16I)
- defines.add(GL_RGBA16UI)
- defines.add(GL_RGBA32F)
- defines.add(GL_RGBA32I)
- defines.add(GL_RGBA32UI)
- defines.add(GL_RGBA8I)
- defines.add(GL_RGBA8UI)
- defines.add(GL_RGBA_INTEGER)
- defines.add(GL_RGB_INTEGER)
- defines.add(GL_SAMPLER_1D_ARRAY)
- defines.add(GL_SAMPLER_1D_ARRAY_SHADOW)
- defines.add(GL_SAMPLER_2D_ARRAY)
- defines.add(GL_SAMPLER_2D_ARRAY_SHADOW)
- defines.add(GL_SAMPLER_CUBE_SHADOW)
- defines.add(GL_SEPARATE_ATTRIBS)
- defines.add(GL_STENCIL_BUFFER)
- defines.add(GL_TEXTURE_1D_ARRAY)
- defines.add(GL_TEXTURE_2D_ARRAY)
- defines.add(GL_TEXTURE_ALPHA_TYPE)
- defines.add(GL_TEXTURE_BINDING_1D_ARRAY)
- defines.add(GL_TEXTURE_BINDING_2D_ARRAY)
- defines.add(GL_TEXTURE_BLUE_TYPE)
- defines.add(GL_TEXTURE_DEPTH_TYPE)
- defines.add(GL_TEXTURE_GREEN_TYPE)
- defines.add(GL_TEXTURE_INTENSITY_TYPE)
- defines.add(GL_TEXTURE_LUMINANCE_TYPE)
- defines.add(GL_TEXTURE_RED_TYPE)
- defines.add(GL_TEXTURE_SHARED_SIZE)
- defines.add(GL_TRANSFORM_FEEDBACK_BUFFER)
- defines.add(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING)
- defines.add(GL_TRANSFORM_FEEDBACK_BUFFER_MODE)
- defines.add(GL_TRANSFORM_FEEDBACK_BUFFER_SIZE)
- defines.add(GL_TRANSFORM_FEEDBACK_BUFFER_START)
- defines.add(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN)
- defines.add(GL_TRANSFORM_FEEDBACK_VARYINGS)
- defines.add(GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH)
- defines.add(GL_UNSIGNED_INT_10F_11F_11F_REV)
- defines.add(GL_UNSIGNED_INT_5_9_9_9_REV)
- defines.add(GL_UNSIGNED_INT_SAMPLER_1D)
- defines.add(GL_UNSIGNED_INT_SAMPLER_1D_ARRAY)
- defines.add(GL_UNSIGNED_INT_SAMPLER_2D)
- defines.add(GL_UNSIGNED_INT_SAMPLER_2D_ARRAY)
- defines.add(GL_UNSIGNED_INT_SAMPLER_3D)
- defines.add(GL_UNSIGNED_INT_SAMPLER_CUBE)
- defines.add(GL_UNSIGNED_INT_VEC2)
- defines.add(GL_UNSIGNED_INT_VEC3)
- defines.add(GL_UNSIGNED_INT_VEC4)
- defines.add(GL_VERTEX_ATTRIB_ARRAY_INTEGER)
- # GL_VERSION_3_1
- GL_BUFFER_ACCESS_FLAGS = Enumerant('GL_BUFFER_ACCESS_FLAGS', 0x911f, 'GL_VERSION_3_1')
- GL_BUFFER_MAP_LENGTH = Enumerant('GL_BUFFER_MAP_LENGTH', 0x9120, 'GL_VERSION_3_1')
- GL_BUFFER_MAP_OFFSET = Enumerant('GL_BUFFER_MAP_OFFSET', 0x9121, 'GL_VERSION_3_1')
- GL_INT_SAMPLER_2D_RECT = Enumerant('GL_INT_SAMPLER_2D_RECT', 0x8dcd, 'GL_VERSION_3_1')
- GL_INT_SAMPLER_BUFFER = Enumerant('GL_INT_SAMPLER_BUFFER', 0x8dd0, 'GL_VERSION_3_1')
- GL_MAX_RECTANGLE_TEXTURE_SIZE = Enumerant('GL_MAX_RECTANGLE_TEXTURE_SIZE', 0x84f8, 'GL_VERSION_3_1')
- GL_MAX_TEXTURE_BUFFER_SIZE = Enumerant('GL_MAX_TEXTURE_BUFFER_SIZE', 0x8c2b, 'GL_VERSION_3_1')
- GL_PRIMITIVE_RESTART = Enumerant('GL_PRIMITIVE_RESTART', 0x8f9d, 'GL_VERSION_3_1')
- GL_PRIMITIVE_RESTART.enableCap = True
- GL_PRIMITIVE_RESTART_INDEX = Enumerant('GL_PRIMITIVE_RESTART_INDEX', 0x8f9e, 'GL_VERSION_3_1')
- GL_PROXY_TEXTURE_RECTANGLE = Enumerant('GL_PROXY_TEXTURE_RECTANGLE', 0x84f7, 'GL_VERSION_3_1')
- GL_SAMPLER_2D_RECT = Enumerant('GL_SAMPLER_2D_RECT', 0x8b63, 'GL_VERSION_3_1')
- GL_SAMPLER_2D_RECT_SHADOW = Enumerant('GL_SAMPLER_2D_RECT_SHADOW', 0x8b64, 'GL_VERSION_3_1')
- GL_SAMPLER_BUFFER = Enumerant('GL_SAMPLER_BUFFER', 0x8dc2, 'GL_VERSION_3_1')
- GL_TEXTURE_BINDING_BUFFER = Enumerant('GL_TEXTURE_BINDING_BUFFER', 0x8c2c, 'GL_VERSION_3_1')
- GL_TEXTURE_BINDING_RECTANGLE = Enumerant('GL_TEXTURE_BINDING_RECTANGLE', 0x84f6, 'GL_VERSION_3_1')
- GL_TEXTURE_BUFFER = Enumerant('GL_TEXTURE_BUFFER', 0x8c2a, 'GL_VERSION_3_1')
- GL_TEXTURE_BUFFER_DATA_STORE_BINDING = Enumerant('GL_TEXTURE_BUFFER_DATA_STORE_BINDING', 0x8c2d, 'GL_VERSION_3_1')
- GL_TEXTURE_BUFFER_FORMAT = Enumerant('GL_TEXTURE_BUFFER_FORMAT', 0x8c2e, 'GL_VERSION_3_1')
- GL_TEXTURE_RECTANGLE = Enumerant('GL_TEXTURE_RECTANGLE', 0x84f5, 'GL_VERSION_3_1')
- GL_UNSIGNED_INT_SAMPLER_2D_RECT = Enumerant('GL_UNSIGNED_INT_SAMPLER_2D_RECT', 0x8dd5, 'GL_VERSION_3_1')
- GL_UNSIGNED_INT_SAMPLER_BUFFER = Enumerant('GL_UNSIGNED_INT_SAMPLER_BUFFER', 0x8dd8, 'GL_VERSION_3_1')
- defines.add(GL_BUFFER_ACCESS_FLAGS)
- defines.add(GL_BUFFER_MAP_LENGTH)
- defines.add(GL_BUFFER_MAP_OFFSET)
- defines.add(GL_INT_SAMPLER_2D_RECT)
- defines.add(GL_INT_SAMPLER_BUFFER)
- defines.add(GL_MAX_RECTANGLE_TEXTURE_SIZE)
- defines.add(GL_MAX_TEXTURE_BUFFER_SIZE)
- defines.add(GL_PRIMITIVE_RESTART)
- defines.add(GL_PRIMITIVE_RESTART_INDEX)
- defines.add(GL_PROXY_TEXTURE_RECTANGLE)
- defines.add(GL_SAMPLER_2D_RECT)
- defines.add(GL_SAMPLER_2D_RECT_SHADOW)
- defines.add(GL_SAMPLER_BUFFER)
- defines.add(GL_TEXTURE_BINDING_BUFFER)
- defines.add(GL_TEXTURE_BINDING_RECTANGLE)
- defines.add(GL_TEXTURE_BUFFER)
- defines.add(GL_TEXTURE_BUFFER_DATA_STORE_BINDING)
- defines.add(GL_TEXTURE_BUFFER_FORMAT)
- defines.add(GL_TEXTURE_RECTANGLE)
- defines.add(GL_UNSIGNED_INT_SAMPLER_2D_RECT)
- defines.add(GL_UNSIGNED_INT_SAMPLER_BUFFER)
- # GL_VERSION_3_2
- GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = Enumerant('GL_CONTEXT_COMPATIBILITY_PROFILE_BIT', 0x0002, 'GL_VERSION_3_2')
- GL_CONTEXT_CORE_PROFILE_BIT = Enumerant('GL_CONTEXT_CORE_PROFILE_BIT', 0x0001, 'GL_VERSION_3_2')
- GL_CONTEXT_PROFILE_MASK = Enumerant('GL_CONTEXT_PROFILE_MASK', 0x9126, 'GL_VERSION_3_2')
- GL_FRAMEBUFFER_ATTACHMENT_LAYERED = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_LAYERED', 0x8da7, 'GL_VERSION_3_2')
- GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS', 0x8da8, 'GL_VERSION_3_2')
- GL_GEOMETRY_INPUT_TYPE = Enumerant('GL_GEOMETRY_INPUT_TYPE', 0x8917, 'GL_VERSION_3_2')
- GL_GEOMETRY_OUTPUT_TYPE = Enumerant('GL_GEOMETRY_OUTPUT_TYPE', 0x8918, 'GL_VERSION_3_2')
- GL_GEOMETRY_SHADER = Enumerant('GL_GEOMETRY_SHADER', 0x8dd9, 'GL_VERSION_3_2')
- GL_GEOMETRY_VERTICES_OUT = Enumerant('GL_GEOMETRY_VERTICES_OUT', 0x8916, 'GL_VERSION_3_2')
- GL_LINES_ADJACENCY = Enumerant('GL_LINES_ADJACENCY', 0x000a, 'GL_VERSION_3_2')
- GL_LINE_STRIP_ADJACENCY = Enumerant('GL_LINE_STRIP_ADJACENCY', 0x000b, 'GL_VERSION_3_2')
- GL_MAX_FRAGMENT_INPUT_COMPONENTS = Enumerant('GL_MAX_FRAGMENT_INPUT_COMPONENTS', 0x9125, 'GL_VERSION_3_2')
- GL_MAX_GEOMETRY_INPUT_COMPONENTS = Enumerant('GL_MAX_GEOMETRY_INPUT_COMPONENTS', 0x9123, 'GL_VERSION_3_2')
- GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = Enumerant('GL_MAX_GEOMETRY_OUTPUT_COMPONENTS', 0x9124, 'GL_VERSION_3_2')
- GL_MAX_GEOMETRY_OUTPUT_VERTICES = Enumerant('GL_MAX_GEOMETRY_OUTPUT_VERTICES', 0x8de0, 'GL_VERSION_3_2')
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = Enumerant('GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS', 0x8c29, 'GL_VERSION_3_2')
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = Enumerant('GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS', 0x8de1, 'GL_VERSION_3_2')
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = Enumerant('GL_MAX_GEOMETRY_UNIFORM_COMPONENTS', 0x8ddf, 'GL_VERSION_3_2')
- GL_MAX_VERTEX_OUTPUT_COMPONENTS = Enumerant('GL_MAX_VERTEX_OUTPUT_COMPONENTS', 0x9122, 'GL_VERSION_3_2')
- GL_PROGRAM_POINT_SIZE = Enumerant('GL_PROGRAM_POINT_SIZE', 0x8642, 'GL_VERSION_3_2')
- GL_PROGRAM_POINT_SIZE.enableCap = True
- GL_TRIANGLES_ADJACENCY = Enumerant('GL_TRIANGLES_ADJACENCY', 0x000c, 'GL_VERSION_3_2')
- GL_TRIANGLE_STRIP_ADJACENCY = Enumerant('GL_TRIANGLE_STRIP_ADJACENCY', 0x000d, 'GL_VERSION_3_2')
- defines.add(GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
- defines.add(GL_CONTEXT_CORE_PROFILE_BIT)
- defines.add(GL_CONTEXT_PROFILE_MASK)
- defines.add(GL_FRAMEBUFFER_ATTACHMENT_LAYERED)
- defines.add(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS)
- defines.add(GL_GEOMETRY_INPUT_TYPE)
- defines.add(GL_GEOMETRY_OUTPUT_TYPE)
- defines.add(GL_GEOMETRY_SHADER)
- defines.add(GL_GEOMETRY_VERTICES_OUT)
- defines.add(GL_LINES_ADJACENCY)
- defines.add(GL_LINE_STRIP_ADJACENCY)
- defines.add(GL_MAX_FRAGMENT_INPUT_COMPONENTS)
- defines.add(GL_MAX_GEOMETRY_INPUT_COMPONENTS)
- defines.add(GL_MAX_GEOMETRY_OUTPUT_COMPONENTS)
- defines.add(GL_MAX_GEOMETRY_OUTPUT_VERTICES)
- defines.add(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS)
- defines.add(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS)
- defines.add(GL_MAX_GEOMETRY_UNIFORM_COMPONENTS)
- defines.add(GL_MAX_VERTEX_OUTPUT_COMPONENTS)
- defines.add(GL_PROGRAM_POINT_SIZE)
- defines.add(GL_TRIANGLES_ADJACENCY)
- defines.add(GL_TRIANGLE_STRIP_ADJACENCY)
- # GL_VERSION_3_3
- GL_VERTEX_ATTRIB_ARRAY_DIVISOR = Enumerant('GL_VERTEX_ATTRIB_ARRAY_DIVISOR', 0x88fe, 'GL_VERSION_3_3')
- defines.add(GL_VERTEX_ATTRIB_ARRAY_DIVISOR)
- # GL_VERSION_4_0
- GL_INT_SAMPLER_CUBE_MAP_ARRAY = Enumerant('GL_INT_SAMPLER_CUBE_MAP_ARRAY', 0x900e, 'GL_VERSION_4_0')
- GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS = Enumerant('GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS', 0x8f9f, 'GL_VERSION_4_0')
- GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = Enumerant('GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET', 0x8e5f, 'GL_VERSION_4_0')
- GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = Enumerant('GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET', 0x8e5e, 'GL_VERSION_4_0')
- GL_MIN_SAMPLE_SHADING_VALUE = Enumerant('GL_MIN_SAMPLE_SHADING_VALUE', 0x8c37, 'GL_VERSION_4_0')
- GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = Enumerant('GL_PROXY_TEXTURE_CUBE_MAP_ARRAY', 0x900b, 'GL_VERSION_4_0')
- GL_SAMPLER_CUBE_MAP_ARRAY = Enumerant('GL_SAMPLER_CUBE_MAP_ARRAY', 0x900c, 'GL_VERSION_4_0')
- GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = Enumerant('GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW', 0x900d, 'GL_VERSION_4_0')
- GL_SAMPLE_SHADING = Enumerant('GL_SAMPLE_SHADING', 0x8c36, 'GL_VERSION_4_0')
- GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = Enumerant('GL_TEXTURE_BINDING_CUBE_MAP_ARRAY', 0x900a, 'GL_VERSION_4_0')
- GL_TEXTURE_CUBE_MAP_ARRAY = Enumerant('GL_TEXTURE_CUBE_MAP_ARRAY', 0x9009, 'GL_VERSION_4_0')
- GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = Enumerant('GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY', 0x900f, 'GL_VERSION_4_0')
- defines.add(GL_INT_SAMPLER_CUBE_MAP_ARRAY)
- defines.add(GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS)
- defines.add(GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET)
- defines.add(GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET)
- defines.add(GL_MIN_SAMPLE_SHADING_VALUE)
- defines.add(GL_PROXY_TEXTURE_CUBE_MAP_ARRAY)
- defines.add(GL_SAMPLER_CUBE_MAP_ARRAY)
- defines.add(GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW)
- defines.add(GL_SAMPLE_SHADING)
- defines.add(GL_TEXTURE_BINDING_CUBE_MAP_ARRAY)
- defines.add(GL_TEXTURE_CUBE_MAP_ARRAY)
- defines.add(GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY)
- # GL_VERSION_4_2
- GL_COMPRESSED_RGBA_BPTC_UNORM = Enumerant('GL_COMPRESSED_RGBA_BPTC_UNORM', 0x8e8c, 'GL_VERSION_4_2')
- GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = Enumerant('GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT', 0x8e8e, 'GL_VERSION_4_2')
- GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = Enumerant('GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT', 0x8e8f, 'GL_VERSION_4_2')
- GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = Enumerant('GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM', 0x8e8d, 'GL_VERSION_4_2')
- defines.add(GL_COMPRESSED_RGBA_BPTC_UNORM)
- defines.add(GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT)
- defines.add(GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT)
- defines.add(GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM)
- # GL_VERSION_4_3
- GL_NUM_SHADING_LANGUAGE_VERSIONS = Enumerant('GL_NUM_SHADING_LANGUAGE_VERSIONS', 0x82e9, 'GL_VERSION_4_3')
- GL_VERTEX_ATTRIB_ARRAY_LONG = Enumerant('GL_VERTEX_ATTRIB_ARRAY_LONG', 0x874e, 'GL_VERSION_4_3')
- defines.add(GL_NUM_SHADING_LANGUAGE_VERSIONS)
- defines.add(GL_VERTEX_ATTRIB_ARRAY_LONG)
- # GL_VERSION_4_4
- GL_MAX_VERTEX_ATTRIB_STRIDE = Enumerant('GL_MAX_VERTEX_ATTRIB_STRIDE', 0x82e5, 'GL_VERSION_4_4')
- GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = Enumerant('GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED', 0x8221, 'GL_VERSION_4_4')
- GL_TEXTURE_BUFFER_BINDING = Enumerant('GL_TEXTURE_BUFFER_BINDING', 0x8c2a, 'GL_VERSION_4_4')
- defines.add(GL_MAX_VERTEX_ATTRIB_STRIDE)
- defines.add(GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED)
- defines.add(GL_TEXTURE_BUFFER_BINDING)
- # GL_3DFX_multisample
- GL_MULTISAMPLE_3DFX = Enumerant('GL_MULTISAMPLE_3DFX', 0x86b2, 'GL_3DFX_multisample')
- GL_MULTISAMPLE_BIT_3DFX = Enumerant('GL_MULTISAMPLE_BIT_3DFX', 0x20000000, 'GL_3DFX_multisample')
- GL_SAMPLES_3DFX = Enumerant('GL_SAMPLES_3DFX', 0x86b4, 'GL_3DFX_multisample')
- GL_SAMPLE_BUFFERS_3DFX = Enumerant('GL_SAMPLE_BUFFERS_3DFX', 0x86b3, 'GL_3DFX_multisample')
- defines.add(GL_MULTISAMPLE_3DFX)
- defines.add(GL_MULTISAMPLE_BIT_3DFX)
- defines.add(GL_SAMPLES_3DFX)
- defines.add(GL_SAMPLE_BUFFERS_3DFX)
- # GL_3DFX_texture_compression_FXT1
- GL_COMPRESSED_RGBA_FXT1_3DFX = Enumerant('GL_COMPRESSED_RGBA_FXT1_3DFX', 0x86b1, 'GL_3DFX_texture_compression_FXT1')
- GL_COMPRESSED_RGB_FXT1_3DFX = Enumerant('GL_COMPRESSED_RGB_FXT1_3DFX', 0x86b0, 'GL_3DFX_texture_compression_FXT1')
- defines.add(GL_COMPRESSED_RGBA_FXT1_3DFX)
- defines.add(GL_COMPRESSED_RGB_FXT1_3DFX)
- # GL_AMD_blend_minmax_factor
- GL_FACTOR_MAX_AMD = Enumerant('GL_FACTOR_MAX_AMD', 0x901d, 'GL_AMD_blend_minmax_factor')
- GL_FACTOR_MIN_AMD = Enumerant('GL_FACTOR_MIN_AMD', 0x901c, 'GL_AMD_blend_minmax_factor')
- defines.add(GL_FACTOR_MAX_AMD)
- defines.add(GL_FACTOR_MIN_AMD)
- # GL_AMD_compressed_3DC_texture
- GL_3DC_XY_AMD = Enumerant('GL_3DC_XY_AMD', 0x87fa, 'GL_AMD_compressed_3DC_texture')
- GL_3DC_X_AMD = Enumerant('GL_3DC_X_AMD', 0x87f9, 'GL_AMD_compressed_3DC_texture')
- defines.add(GL_3DC_XY_AMD)
- defines.add(GL_3DC_X_AMD)
- # GL_AMD_compressed_ATC_texture
- GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = Enumerant('GL_ATC_RGBA_EXPLICIT_ALPHA_AMD', 0x8c93, 'GL_AMD_compressed_ATC_texture')
- GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = Enumerant('GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD', 0x87ee, 'GL_AMD_compressed_ATC_texture')
- GL_ATC_RGB_AMD = Enumerant('GL_ATC_RGB_AMD', 0x8c92, 'GL_AMD_compressed_ATC_texture')
- defines.add(GL_ATC_RGBA_EXPLICIT_ALPHA_AMD)
- defines.add(GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD)
- defines.add(GL_ATC_RGB_AMD)
- # GL_AMD_debug_output
- GL_DEBUG_CATEGORY_API_ERROR_AMD = Enumerant('GL_DEBUG_CATEGORY_API_ERROR_AMD', 0x9149, 'GL_AMD_debug_output')
- GL_DEBUG_CATEGORY_APPLICATION_AMD = Enumerant('GL_DEBUG_CATEGORY_APPLICATION_AMD', 0x914f, 'GL_AMD_debug_output')
- GL_DEBUG_CATEGORY_DEPRECATION_AMD = Enumerant('GL_DEBUG_CATEGORY_DEPRECATION_AMD', 0x914b, 'GL_AMD_debug_output')
- GL_DEBUG_CATEGORY_OTHER_AMD = Enumerant('GL_DEBUG_CATEGORY_OTHER_AMD', 0x9150, 'GL_AMD_debug_output')
- GL_DEBUG_CATEGORY_PERFORMANCE_AMD = Enumerant('GL_DEBUG_CATEGORY_PERFORMANCE_AMD', 0x914d, 'GL_AMD_debug_output')
- GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD = Enumerant('GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD', 0x914e, 'GL_AMD_debug_output')
- GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = Enumerant('GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD', 0x914c, 'GL_AMD_debug_output')
- GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = Enumerant('GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD', 0x914a, 'GL_AMD_debug_output')
- GL_DEBUG_LOGGED_MESSAGES_AMD = Enumerant('GL_DEBUG_LOGGED_MESSAGES_AMD', 0x9145, 'GL_AMD_debug_output')
- GL_DEBUG_SEVERITY_HIGH_AMD = Enumerant('GL_DEBUG_SEVERITY_HIGH_AMD', 0x9146, 'GL_AMD_debug_output')
- GL_DEBUG_SEVERITY_LOW_AMD = Enumerant('GL_DEBUG_SEVERITY_LOW_AMD', 0x9148, 'GL_AMD_debug_output')
- GL_DEBUG_SEVERITY_MEDIUM_AMD = Enumerant('GL_DEBUG_SEVERITY_MEDIUM_AMD', 0x9147, 'GL_AMD_debug_output')
- GL_MAX_DEBUG_LOGGED_MESSAGES_AMD = Enumerant('GL_MAX_DEBUG_LOGGED_MESSAGES_AMD', 0x9144, 'GL_AMD_debug_output')
- GL_MAX_DEBUG_MESSAGE_LENGTH_AMD = Enumerant('GL_MAX_DEBUG_MESSAGE_LENGTH_AMD', 0x9143, 'GL_AMD_debug_output')
- defines.add(GL_DEBUG_CATEGORY_API_ERROR_AMD)
- defines.add(GL_DEBUG_CATEGORY_APPLICATION_AMD)
- defines.add(GL_DEBUG_CATEGORY_DEPRECATION_AMD)
- defines.add(GL_DEBUG_CATEGORY_OTHER_AMD)
- defines.add(GL_DEBUG_CATEGORY_PERFORMANCE_AMD)
- defines.add(GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD)
- defines.add(GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD)
- defines.add(GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD)
- defines.add(GL_DEBUG_LOGGED_MESSAGES_AMD)
- defines.add(GL_DEBUG_SEVERITY_HIGH_AMD)
- defines.add(GL_DEBUG_SEVERITY_LOW_AMD)
- defines.add(GL_DEBUG_SEVERITY_MEDIUM_AMD)
- defines.add(GL_MAX_DEBUG_LOGGED_MESSAGES_AMD)
- defines.add(GL_MAX_DEBUG_MESSAGE_LENGTH_AMD)
- # GL_AMD_depth_clamp_separate
- GL_DEPTH_CLAMP_FAR_AMD = Enumerant('GL_DEPTH_CLAMP_FAR_AMD', 0x901f, 'GL_AMD_depth_clamp_separate')
- GL_DEPTH_CLAMP_NEAR_AMD = Enumerant('GL_DEPTH_CLAMP_NEAR_AMD', 0x901e, 'GL_AMD_depth_clamp_separate')
- defines.add(GL_DEPTH_CLAMP_FAR_AMD)
- defines.add(GL_DEPTH_CLAMP_NEAR_AMD)
- # GL_AMD_interleaved_elements
- GL_VERTEX_ELEMENT_SWIZZLE_AMD = Enumerant('GL_VERTEX_ELEMENT_SWIZZLE_AMD', 0x91a4, 'GL_AMD_interleaved_elements')
- GL_VERTEX_ID_SWIZZLE_AMD = Enumerant('GL_VERTEX_ID_SWIZZLE_AMD', 0x91a5, 'GL_AMD_interleaved_elements')
- defines.add(GL_VERTEX_ELEMENT_SWIZZLE_AMD)
- defines.add(GL_VERTEX_ID_SWIZZLE_AMD)
- # GL_AMD_name_gen_delete
- GL_DATA_BUFFER_AMD = Enumerant('GL_DATA_BUFFER_AMD', 0x9151, 'GL_AMD_name_gen_delete')
- GL_PERFORMANCE_MONITOR_AMD = Enumerant('GL_PERFORMANCE_MONITOR_AMD', 0x9152, 'GL_AMD_name_gen_delete')
- GL_QUERY_OBJECT_AMD = Enumerant('GL_QUERY_OBJECT_AMD', 0x9153, 'GL_AMD_name_gen_delete')
- GL_SAMPLER_OBJECT_AMD = Enumerant('GL_SAMPLER_OBJECT_AMD', 0x9155, 'GL_AMD_name_gen_delete')
- GL_VERTEX_ARRAY_OBJECT_AMD = Enumerant('GL_VERTEX_ARRAY_OBJECT_AMD', 0x9154, 'GL_AMD_name_gen_delete')
- defines.add(GL_DATA_BUFFER_AMD)
- defines.add(GL_PERFORMANCE_MONITOR_AMD)
- defines.add(GL_QUERY_OBJECT_AMD)
- defines.add(GL_SAMPLER_OBJECT_AMD)
- defines.add(GL_VERTEX_ARRAY_OBJECT_AMD)
- # GL_AMD_performance_monitor
- GL_COUNTER_RANGE_AMD = Enumerant('GL_COUNTER_RANGE_AMD', 0x8bc1, 'GL_AMD_performance_monitor')
- GL_COUNTER_TYPE_AMD = Enumerant('GL_COUNTER_TYPE_AMD', 0x8bc0, 'GL_AMD_performance_monitor')
- GL_PERCENTAGE_AMD = Enumerant('GL_PERCENTAGE_AMD', 0x8bc3, 'GL_AMD_performance_monitor')
- GL_PERFMON_RESULT_AMD = Enumerant('GL_PERFMON_RESULT_AMD', 0x8bc6, 'GL_AMD_performance_monitor')
- GL_PERFMON_RESULT_AVAILABLE_AMD = Enumerant('GL_PERFMON_RESULT_AVAILABLE_AMD', 0x8bc4, 'GL_AMD_performance_monitor')
- GL_PERFMON_RESULT_SIZE_AMD = Enumerant('GL_PERFMON_RESULT_SIZE_AMD', 0x8bc5, 'GL_AMD_performance_monitor')
- GL_UNSIGNED_INT64_AMD = Enumerant('GL_UNSIGNED_INT64_AMD', 0x8bc2, 'GL_AMD_performance_monitor')
- defines.add(GL_COUNTER_RANGE_AMD)
- defines.add(GL_COUNTER_TYPE_AMD)
- defines.add(GL_PERCENTAGE_AMD)
- defines.add(GL_PERFMON_RESULT_AMD)
- defines.add(GL_PERFMON_RESULT_AVAILABLE_AMD)
- defines.add(GL_PERFMON_RESULT_SIZE_AMD)
- defines.add(GL_UNSIGNED_INT64_AMD)
- # GL_AMD_pinned_memory
- GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD = Enumerant('GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD', 0x9160, 'GL_AMD_pinned_memory')
- defines.add(GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD)
- # GL_AMD_program_binary_Z400
- GL_Z400_BINARY_AMD = Enumerant('GL_Z400_BINARY_AMD', 0x8740, 'GL_AMD_program_binary_Z400')
- defines.add(GL_Z400_BINARY_AMD)
- # GL_AMD_query_buffer_object
- GL_QUERY_BUFFER_AMD = Enumerant('GL_QUERY_BUFFER_AMD', 0x9192, 'GL_AMD_query_buffer_object')
- GL_QUERY_BUFFER_BINDING_AMD = Enumerant('GL_QUERY_BUFFER_BINDING_AMD', 0x9193, 'GL_AMD_query_buffer_object')
- GL_QUERY_RESULT_NO_WAIT_AMD = Enumerant('GL_QUERY_RESULT_NO_WAIT_AMD', 0x9194, 'GL_AMD_query_buffer_object')
- defines.add(GL_QUERY_BUFFER_AMD)
- defines.add(GL_QUERY_BUFFER_BINDING_AMD)
- defines.add(GL_QUERY_RESULT_NO_WAIT_AMD)
- # GL_AMD_sample_positions
- GL_SUBSAMPLE_DISTANCE_AMD = Enumerant('GL_SUBSAMPLE_DISTANCE_AMD', 0x883f, 'GL_AMD_sample_positions')
- defines.add(GL_SUBSAMPLE_DISTANCE_AMD)
- # GL_AMD_seamless_cubemap_per_texture
- GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB = Enumerant('GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB', 0x884f, 'GL_AMD_seamless_cubemap_per_texture')
- defines.add(GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB)
- # GL_AMD_sparse_texture
- GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD = Enumerant('GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD', 0x9199, 'GL_AMD_sparse_texture')
- GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS = Enumerant('GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS', 0x919a, 'GL_AMD_sparse_texture')
- GL_MAX_SPARSE_TEXTURE_SIZE_AMD = Enumerant('GL_MAX_SPARSE_TEXTURE_SIZE_AMD', 0x9198, 'GL_AMD_sparse_texture')
- GL_MIN_LOD_WARNING_AMD = Enumerant('GL_MIN_LOD_WARNING_AMD', 0x919c, 'GL_AMD_sparse_texture')
- GL_MIN_SPARSE_LEVEL_AMD = Enumerant('GL_MIN_SPARSE_LEVEL_AMD', 0x919b, 'GL_AMD_sparse_texture')
- GL_TEXTURE_STORAGE_SPARSE_BIT_AMD = Enumerant('GL_TEXTURE_STORAGE_SPARSE_BIT_AMD', 0x0001, 'GL_AMD_sparse_texture')
- GL_VIRTUAL_PAGE_SIZE_X_AMD = Enumerant('GL_VIRTUAL_PAGE_SIZE_X_AMD', 0x9195, 'GL_AMD_sparse_texture')
- GL_VIRTUAL_PAGE_SIZE_Y_AMD = Enumerant('GL_VIRTUAL_PAGE_SIZE_Y_AMD', 0x9196, 'GL_AMD_sparse_texture')
- GL_VIRTUAL_PAGE_SIZE_Z_AMD = Enumerant('GL_VIRTUAL_PAGE_SIZE_Z_AMD', 0x9197, 'GL_AMD_sparse_texture')
- defines.add(GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD)
- defines.add(GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS)
- defines.add(GL_MAX_SPARSE_TEXTURE_SIZE_AMD)
- defines.add(GL_MIN_LOD_WARNING_AMD)
- defines.add(GL_MIN_SPARSE_LEVEL_AMD)
- defines.add(GL_TEXTURE_STORAGE_SPARSE_BIT_AMD)
- defines.add(GL_VIRTUAL_PAGE_SIZE_X_AMD)
- defines.add(GL_VIRTUAL_PAGE_SIZE_Y_AMD)
- defines.add(GL_VIRTUAL_PAGE_SIZE_Z_AMD)
- # GL_AMD_stencil_operation_extended
- GL_REPLACE_VALUE_AMD = Enumerant('GL_REPLACE_VALUE_AMD', 0x874b, 'GL_AMD_stencil_operation_extended')
- GL_SET_AMD = Enumerant('GL_SET_AMD', 0x874a, 'GL_AMD_stencil_operation_extended')
- GL_STENCIL_BACK_OP_VALUE_AMD = Enumerant('GL_STENCIL_BACK_OP_VALUE_AMD', 0x874d, 'GL_AMD_stencil_operation_extended')
- GL_STENCIL_OP_VALUE_AMD = Enumerant('GL_STENCIL_OP_VALUE_AMD', 0x874c, 'GL_AMD_stencil_operation_extended')
- defines.add(GL_REPLACE_VALUE_AMD)
- defines.add(GL_SET_AMD)
- defines.add(GL_STENCIL_BACK_OP_VALUE_AMD)
- defines.add(GL_STENCIL_OP_VALUE_AMD)
- # GL_AMD_vertex_shader_tessellator
- GL_CONTINUOUS_AMD = Enumerant('GL_CONTINUOUS_AMD', 0x9007, 'GL_AMD_vertex_shader_tessellator')
- GL_DISCRETE_AMD = Enumerant('GL_DISCRETE_AMD', 0x9006, 'GL_AMD_vertex_shader_tessellator')
- GL_INT_SAMPLER_BUFFER_AMD = Enumerant('GL_INT_SAMPLER_BUFFER_AMD', 0x9002, 'GL_AMD_vertex_shader_tessellator')
- GL_SAMPLER_BUFFER_AMD = Enumerant('GL_SAMPLER_BUFFER_AMD', 0x9001, 'GL_AMD_vertex_shader_tessellator')
- GL_TESSELLATION_FACTOR_AMD = Enumerant('GL_TESSELLATION_FACTOR_AMD', 0x9005, 'GL_AMD_vertex_shader_tessellator')
- GL_TESSELLATION_MODE_AMD = Enumerant('GL_TESSELLATION_MODE_AMD', 0x9004, 'GL_AMD_vertex_shader_tessellator')
- GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = Enumerant('GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD', 0x9003, 'GL_AMD_vertex_shader_tessellator')
- defines.add(GL_CONTINUOUS_AMD)
- defines.add(GL_DISCRETE_AMD)
- defines.add(GL_INT_SAMPLER_BUFFER_AMD)
- defines.add(GL_SAMPLER_BUFFER_AMD)
- defines.add(GL_TESSELLATION_FACTOR_AMD)
- defines.add(GL_TESSELLATION_MODE_AMD)
- defines.add(GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD)
- # GL_ANGLE_framebuffer_blit
- GL_DRAW_FRAMEBUFFER_ANGLE = Enumerant('GL_DRAW_FRAMEBUFFER_ANGLE', 0x8ca9, 'GL_ANGLE_framebuffer_blit')
- GL_DRAW_FRAMEBUFFER_BINDING_ANGLE = Enumerant('GL_DRAW_FRAMEBUFFER_BINDING_ANGLE', 0x8ca6, 'GL_ANGLE_framebuffer_blit')
- GL_READ_FRAMEBUFFER_ANGLE = Enumerant('GL_READ_FRAMEBUFFER_ANGLE', 0x8ca8, 'GL_ANGLE_framebuffer_blit')
- GL_READ_FRAMEBUFFER_BINDING_ANGLE = Enumerant('GL_READ_FRAMEBUFFER_BINDING_ANGLE', 0x8caa, 'GL_ANGLE_framebuffer_blit')
- defines.add(GL_DRAW_FRAMEBUFFER_ANGLE)
- defines.add(GL_DRAW_FRAMEBUFFER_BINDING_ANGLE)
- defines.add(GL_READ_FRAMEBUFFER_ANGLE)
- defines.add(GL_READ_FRAMEBUFFER_BINDING_ANGLE)
- # GL_ANGLE_framebuffer_multisample
- GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE', 0x8d56, 'GL_ANGLE_framebuffer_multisample')
- GL_MAX_SAMPLES_ANGLE = Enumerant('GL_MAX_SAMPLES_ANGLE', 0x8d57, 'GL_ANGLE_framebuffer_multisample')
- GL_RENDERBUFFER_SAMPLES_ANGLE = Enumerant('GL_RENDERBUFFER_SAMPLES_ANGLE', 0x8cab, 'GL_ANGLE_framebuffer_multisample')
- defines.add(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE)
- defines.add(GL_MAX_SAMPLES_ANGLE)
- defines.add(GL_RENDERBUFFER_SAMPLES_ANGLE)
- # GL_ANGLE_instanced_arrays
- GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = Enumerant('GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE', 0x88fe, 'GL_ANGLE_instanced_arrays')
- defines.add(GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE)
- # GL_ANGLE_pack_reverse_row_order
- GL_PACK_REVERSE_ROW_ORDER_ANGLE = Enumerant('GL_PACK_REVERSE_ROW_ORDER_ANGLE', 0x93a4, 'GL_ANGLE_pack_reverse_row_order')
- defines.add(GL_PACK_REVERSE_ROW_ORDER_ANGLE)
- # GL_ANGLE_program_binary
- GL_PROGRAM_BINARY_ANGLE = Enumerant('GL_PROGRAM_BINARY_ANGLE', 0x93a6, 'GL_ANGLE_program_binary')
- defines.add(GL_PROGRAM_BINARY_ANGLE)
- # GL_ANGLE_texture_compression_dxt1
- GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE = Enumerant('GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE', 0x83f1, 'GL_ANGLE_texture_compression_dxt1')
- GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE = Enumerant('GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE', 0x83f0, 'GL_ANGLE_texture_compression_dxt1')
- defines.add(GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE)
- defines.add(GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE)
- # GL_ANGLE_texture_compression_dxt3
- GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE = Enumerant('GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE', 0x83f2, 'GL_ANGLE_texture_compression_dxt3')
- defines.add(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE)
- # GL_ANGLE_texture_compression_dxt5
- GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE = Enumerant('GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE', 0x83f3, 'GL_ANGLE_texture_compression_dxt5')
- defines.add(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE)
- # GL_ANGLE_texture_usage
- GL_FRAMEBUFFER_ATTACHMENT_ANGLE = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_ANGLE', 0x93a3, 'GL_ANGLE_texture_usage')
- GL_TEXTURE_USAGE_ANGLE = Enumerant('GL_TEXTURE_USAGE_ANGLE', 0x93a2, 'GL_ANGLE_texture_usage')
- defines.add(GL_FRAMEBUFFER_ATTACHMENT_ANGLE)
- defines.add(GL_TEXTURE_USAGE_ANGLE)
- # GL_ANGLE_timer_query
- GL_CURRENT_QUERY_ANGLE = Enumerant('GL_CURRENT_QUERY_ANGLE', 0x8865, 'GL_ANGLE_timer_query')
- GL_QUERY_COUNTER_BITS_ANGLE = Enumerant('GL_QUERY_COUNTER_BITS_ANGLE', 0x8864, 'GL_ANGLE_timer_query')
- GL_QUERY_RESULT_ANGLE = Enumerant('GL_QUERY_RESULT_ANGLE', 0x8866, 'GL_ANGLE_timer_query')
- GL_QUERY_RESULT_AVAILABLE_ANGLE = Enumerant('GL_QUERY_RESULT_AVAILABLE_ANGLE', 0x8867, 'GL_ANGLE_timer_query')
- GL_TIMESTAMP_ANGLE = Enumerant('GL_TIMESTAMP_ANGLE', 0x8e28, 'GL_ANGLE_timer_query')
- GL_TIME_ELAPSED_ANGLE = Enumerant('GL_TIME_ELAPSED_ANGLE', 0x88bf, 'GL_ANGLE_timer_query')
- defines.add(GL_CURRENT_QUERY_ANGLE)
- defines.add(GL_QUERY_COUNTER_BITS_ANGLE)
- defines.add(GL_QUERY_RESULT_ANGLE)
- defines.add(GL_QUERY_RESULT_AVAILABLE_ANGLE)
- defines.add(GL_TIMESTAMP_ANGLE)
- defines.add(GL_TIME_ELAPSED_ANGLE)
- # GL_ANGLE_translated_shader_source
- GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE = Enumerant('GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE', 0x93a0, 'GL_ANGLE_translated_shader_source')
- defines.add(GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE)
- # GL_APPLE_aux_depth_stencil
- GL_AUX_DEPTH_STENCIL_APPLE = Enumerant('GL_AUX_DEPTH_STENCIL_APPLE', 0x8a14, 'GL_APPLE_aux_depth_stencil')
- defines.add(GL_AUX_DEPTH_STENCIL_APPLE)
- # GL_APPLE_client_storage
- GL_UNPACK_CLIENT_STORAGE_APPLE = Enumerant('GL_UNPACK_CLIENT_STORAGE_APPLE', 0x85b2, 'GL_APPLE_client_storage')
- defines.add(GL_UNPACK_CLIENT_STORAGE_APPLE)
- # GL_APPLE_element_array
- GL_ELEMENT_ARRAY_APPLE = Enumerant('GL_ELEMENT_ARRAY_APPLE', 0x8a0c, 'GL_APPLE_element_array')
- GL_ELEMENT_ARRAY_POINTER_APPLE = Enumerant('GL_ELEMENT_ARRAY_POINTER_APPLE', 0x8a0e, 'GL_APPLE_element_array')
- GL_ELEMENT_ARRAY_TYPE_APPLE = Enumerant('GL_ELEMENT_ARRAY_TYPE_APPLE', 0x8a0d, 'GL_APPLE_element_array')
- defines.add(GL_ELEMENT_ARRAY_APPLE)
- defines.add(GL_ELEMENT_ARRAY_POINTER_APPLE)
- defines.add(GL_ELEMENT_ARRAY_TYPE_APPLE)
- # GL_APPLE_fence
- GL_DRAW_PIXELS_APPLE = Enumerant('GL_DRAW_PIXELS_APPLE', 0x8a0a, 'GL_APPLE_fence')
- GL_FENCE_APPLE = Enumerant('GL_FENCE_APPLE', 0x8a0b, 'GL_APPLE_fence')
- defines.add(GL_DRAW_PIXELS_APPLE)
- defines.add(GL_FENCE_APPLE)
- # GL_APPLE_float_pixels
- GL_ALPHA_FLOAT16_APPLE = Enumerant('GL_ALPHA_FLOAT16_APPLE', 0x881c, 'GL_APPLE_float_pixels')
- GL_ALPHA_FLOAT32_APPLE = Enumerant('GL_ALPHA_FLOAT32_APPLE', 0x8816, 'GL_APPLE_float_pixels')
- GL_COLOR_FLOAT_APPLE = Enumerant('GL_COLOR_FLOAT_APPLE', 0x8a0f, 'GL_APPLE_float_pixels')
- GL_HALF_APPLE = Enumerant('GL_HALF_APPLE', 0x140b, 'GL_APPLE_float_pixels')
- GL_INTENSITY_FLOAT16_APPLE = Enumerant('GL_INTENSITY_FLOAT16_APPLE', 0x881d, 'GL_APPLE_float_pixels')
- GL_INTENSITY_FLOAT32_APPLE = Enumerant('GL_INTENSITY_FLOAT32_APPLE', 0x8817, 'GL_APPLE_float_pixels')
- GL_LUMINANCE_ALPHA_FLOAT16_APPLE = Enumerant('GL_LUMINANCE_ALPHA_FLOAT16_APPLE', 0x881f, 'GL_APPLE_float_pixels')
- GL_LUMINANCE_ALPHA_FLOAT32_APPLE = Enumerant('GL_LUMINANCE_ALPHA_FLOAT32_APPLE', 0x8819, 'GL_APPLE_float_pixels')
- GL_LUMINANCE_FLOAT16_APPLE = Enumerant('GL_LUMINANCE_FLOAT16_APPLE', 0x881e, 'GL_APPLE_float_pixels')
- GL_LUMINANCE_FLOAT32_APPLE = Enumerant('GL_LUMINANCE_FLOAT32_APPLE', 0x8818, 'GL_APPLE_float_pixels')
- GL_RGBA_FLOAT16_APPLE = Enumerant('GL_RGBA_FLOAT16_APPLE', 0x881a, 'GL_APPLE_float_pixels')
- GL_RGBA_FLOAT32_APPLE = Enumerant('GL_RGBA_FLOAT32_APPLE', 0x8814, 'GL_APPLE_float_pixels')
- GL_RGB_FLOAT16_APPLE = Enumerant('GL_RGB_FLOAT16_APPLE', 0x881b, 'GL_APPLE_float_pixels')
- GL_RGB_FLOAT32_APPLE = Enumerant('GL_RGB_FLOAT32_APPLE', 0x8815, 'GL_APPLE_float_pixels')
- defines.add(GL_ALPHA_FLOAT16_APPLE)
- defines.add(GL_ALPHA_FLOAT32_APPLE)
- defines.add(GL_COLOR_FLOAT_APPLE)
- defines.add(GL_HALF_APPLE)
- defines.add(GL_INTENSITY_FLOAT16_APPLE)
- defines.add(GL_INTENSITY_FLOAT32_APPLE)
- defines.add(GL_LUMINANCE_ALPHA_FLOAT16_APPLE)
- defines.add(GL_LUMINANCE_ALPHA_FLOAT32_APPLE)
- defines.add(GL_LUMINANCE_FLOAT16_APPLE)
- defines.add(GL_LUMINANCE_FLOAT32_APPLE)
- defines.add(GL_RGBA_FLOAT16_APPLE)
- defines.add(GL_RGBA_FLOAT32_APPLE)
- defines.add(GL_RGB_FLOAT16_APPLE)
- defines.add(GL_RGB_FLOAT32_APPLE)
- # GL_APPLE_flush_buffer_range
- GL_BUFFER_FLUSHING_UNMAP_APPLE = Enumerant('GL_BUFFER_FLUSHING_UNMAP_APPLE', 0x8a13, 'GL_APPLE_flush_buffer_range')
- GL_BUFFER_SERIALIZED_MODIFY_APPLE = Enumerant('GL_BUFFER_SERIALIZED_MODIFY_APPLE', 0x8a12, 'GL_APPLE_flush_buffer_range')
- defines.add(GL_BUFFER_FLUSHING_UNMAP_APPLE)
- defines.add(GL_BUFFER_SERIALIZED_MODIFY_APPLE)
- # GL_APPLE_framebuffer_multisample
- GL_DRAW_FRAMEBUFFER_APPLE = Enumerant('GL_DRAW_FRAMEBUFFER_APPLE', 0x8ca9, 'GL_APPLE_framebuffer_multisample')
- GL_DRAW_FRAMEBUFFER_BINDING_APPLE = Enumerant('GL_DRAW_FRAMEBUFFER_BINDING_APPLE', 0x8ca6, 'GL_APPLE_framebuffer_multisample')
- GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE', 0x8d56, 'GL_APPLE_framebuffer_multisample')
- GL_MAX_SAMPLES_APPLE = Enumerant('GL_MAX_SAMPLES_APPLE', 0x8d57, 'GL_APPLE_framebuffer_multisample')
- GL_READ_FRAMEBUFFER_APPLE = Enumerant('GL_READ_FRAMEBUFFER_APPLE', 0x8ca8, 'GL_APPLE_framebuffer_multisample')
- GL_READ_FRAMEBUFFER_BINDING_APPLE = Enumerant('GL_READ_FRAMEBUFFER_BINDING_APPLE', 0x8caa, 'GL_APPLE_framebuffer_multisample')
- GL_RENDERBUFFER_SAMPLES_APPLE = Enumerant('GL_RENDERBUFFER_SAMPLES_APPLE', 0x8cab, 'GL_APPLE_framebuffer_multisample')
- defines.add(GL_DRAW_FRAMEBUFFER_APPLE)
- defines.add(GL_DRAW_FRAMEBUFFER_BINDING_APPLE)
- defines.add(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE)
- defines.add(GL_MAX_SAMPLES_APPLE)
- defines.add(GL_READ_FRAMEBUFFER_APPLE)
- defines.add(GL_READ_FRAMEBUFFER_BINDING_APPLE)
- defines.add(GL_RENDERBUFFER_SAMPLES_APPLE)
- # GL_APPLE_object_purgeable
- GL_BUFFER_OBJECT_APPLE = Enumerant('GL_BUFFER_OBJECT_APPLE', 0x85b3, 'GL_APPLE_object_purgeable')
- GL_PURGEABLE_APPLE = Enumerant('GL_PURGEABLE_APPLE', 0x8a1d, 'GL_APPLE_object_purgeable')
- GL_RELEASED_APPLE = Enumerant('GL_RELEASED_APPLE', 0x8a19, 'GL_APPLE_object_purgeable')
- GL_RETAINED_APPLE = Enumerant('GL_RETAINED_APPLE', 0x8a1b, 'GL_APPLE_object_purgeable')
- GL_UNDEFINED_APPLE = Enumerant('GL_UNDEFINED_APPLE', 0x8a1c, 'GL_APPLE_object_purgeable')
- GL_VOLATILE_APPLE = Enumerant('GL_VOLATILE_APPLE', 0x8a1a, 'GL_APPLE_object_purgeable')
- defines.add(GL_BUFFER_OBJECT_APPLE)
- defines.add(GL_PURGEABLE_APPLE)
- defines.add(GL_RELEASED_APPLE)
- defines.add(GL_RETAINED_APPLE)
- defines.add(GL_UNDEFINED_APPLE)
- defines.add(GL_VOLATILE_APPLE)
- # GL_APPLE_pixel_buffer
- GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE = Enumerant('GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE', 0x8a10, 'GL_APPLE_pixel_buffer')
- defines.add(GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE)
- # GL_APPLE_rgb_422
- GL_RGB_422_APPLE = Enumerant('GL_RGB_422_APPLE', 0x8a1f, 'GL_APPLE_rgb_422')
- defines.add(GL_RGB_422_APPLE)
- # GL_APPLE_row_bytes
- GL_PACK_ROW_BYTES_APPLE = Enumerant('GL_PACK_ROW_BYTES_APPLE', 0x8a15, 'GL_APPLE_row_bytes')
- GL_UNPACK_ROW_BYTES_APPLE = Enumerant('GL_UNPACK_ROW_BYTES_APPLE', 0x8a16, 'GL_APPLE_row_bytes')
- defines.add(GL_PACK_ROW_BYTES_APPLE)
- defines.add(GL_UNPACK_ROW_BYTES_APPLE)
- # GL_APPLE_specular_vector
- GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = Enumerant('GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE', 0x85b0, 'GL_APPLE_specular_vector')
- defines.add(GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE)
- # GL_APPLE_sync
- GL_ALREADY_SIGNALED_APPLE = Enumerant('GL_ALREADY_SIGNALED_APPLE', 0x911a, 'GL_APPLE_sync')
- GL_CONDITION_SATISFIED_APPLE = Enumerant('GL_CONDITION_SATISFIED_APPLE', 0x911c, 'GL_APPLE_sync')
- GL_MAX_SERVER_WAIT_TIMEOUT_APPLE = Enumerant('GL_MAX_SERVER_WAIT_TIMEOUT_APPLE', 0x9111, 'GL_APPLE_sync')
- GL_OBJECT_TYPE_APPLE = Enumerant('GL_OBJECT_TYPE_APPLE', 0x9112, 'GL_APPLE_sync')
- GL_SIGNALED_APPLE = Enumerant('GL_SIGNALED_APPLE', 0x9119, 'GL_APPLE_sync')
- GL_SYNC_CONDITION_APPLE = Enumerant('GL_SYNC_CONDITION_APPLE', 0x9113, 'GL_APPLE_sync')
- GL_SYNC_FENCE_APPLE = Enumerant('GL_SYNC_FENCE_APPLE', 0x9116, 'GL_APPLE_sync')
- GL_SYNC_FLAGS_APPLE = Enumerant('GL_SYNC_FLAGS_APPLE', 0x9115, 'GL_APPLE_sync')
- GL_SYNC_FLUSH_COMMANDS_BIT_APPLE = Enumerant('GL_SYNC_FLUSH_COMMANDS_BIT_APPLE', 0x0001, 'GL_APPLE_sync')
- GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE = Enumerant('GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE', 0x9117, 'GL_APPLE_sync')
- GL_SYNC_OBJECT_APPLE = Enumerant('GL_SYNC_OBJECT_APPLE', 0x8a53, 'GL_APPLE_sync')
- GL_SYNC_STATUS_APPLE = Enumerant('GL_SYNC_STATUS_APPLE', 0x9114, 'GL_APPLE_sync')
- GL_TIMEOUT_EXPIRED_APPLE = Enumerant('GL_TIMEOUT_EXPIRED_APPLE', 0x911b, 'GL_APPLE_sync')
- GL_TIMEOUT_IGNORED_APPLE = Enumerant('GL_TIMEOUT_IGNORED_APPLE', 0xffffffffffffffff, 'GL_APPLE_sync')
- GL_UNSIGNALED_APPLE = Enumerant('GL_UNSIGNALED_APPLE', 0x9118, 'GL_APPLE_sync')
- GL_WAIT_FAILED_APPLE = Enumerant('GL_WAIT_FAILED_APPLE', 0x911d, 'GL_APPLE_sync')
- defines.add(GL_ALREADY_SIGNALED_APPLE)
- defines.add(GL_CONDITION_SATISFIED_APPLE)
- defines.add(GL_MAX_SERVER_WAIT_TIMEOUT_APPLE)
- defines.add(GL_OBJECT_TYPE_APPLE)
- defines.add(GL_SIGNALED_APPLE)
- defines.add(GL_SYNC_CONDITION_APPLE)
- defines.add(GL_SYNC_FENCE_APPLE)
- defines.add(GL_SYNC_FLAGS_APPLE)
- defines.add(GL_SYNC_FLUSH_COMMANDS_BIT_APPLE)
- defines.add(GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE)
- defines.add(GL_SYNC_OBJECT_APPLE)
- defines.add(GL_SYNC_STATUS_APPLE)
- defines.add(GL_TIMEOUT_EXPIRED_APPLE)
- defines.add(GL_TIMEOUT_IGNORED_APPLE)
- defines.add(GL_UNSIGNALED_APPLE)
- defines.add(GL_WAIT_FAILED_APPLE)
- # GL_APPLE_texture_max_level
- GL_TEXTURE_MAX_LEVEL_APPLE = Enumerant('GL_TEXTURE_MAX_LEVEL_APPLE', 0x813d, 'GL_APPLE_texture_max_level')
- defines.add(GL_TEXTURE_MAX_LEVEL_APPLE)
- # GL_APPLE_texture_range
- GL_STORAGE_PRIVATE_APPLE = Enumerant('GL_STORAGE_PRIVATE_APPLE', 0x85bd, 'GL_APPLE_texture_range')
- GL_TEXTURE_RANGE_LENGTH_APPLE = Enumerant('GL_TEXTURE_RANGE_LENGTH_APPLE', 0x85b7, 'GL_APPLE_texture_range')
- GL_TEXTURE_RANGE_POINTER_APPLE = Enumerant('GL_TEXTURE_RANGE_POINTER_APPLE', 0x85b8, 'GL_APPLE_texture_range')
- GL_TEXTURE_STORAGE_HINT_APPLE = Enumerant('GL_TEXTURE_STORAGE_HINT_APPLE', 0x85bc, 'GL_APPLE_texture_range')
- defines.add(GL_STORAGE_PRIVATE_APPLE)
- defines.add(GL_TEXTURE_RANGE_LENGTH_APPLE)
- defines.add(GL_TEXTURE_RANGE_POINTER_APPLE)
- defines.add(GL_TEXTURE_STORAGE_HINT_APPLE)
- # GL_APPLE_transform_hint
- GL_TRANSFORM_HINT_APPLE = Enumerant('GL_TRANSFORM_HINT_APPLE', 0x85b1, 'GL_APPLE_transform_hint')
- defines.add(GL_TRANSFORM_HINT_APPLE)
- # GL_APPLE_vertex_array_object
- GL_VERTEX_ARRAY_BINDING_APPLE = Enumerant('GL_VERTEX_ARRAY_BINDING_APPLE', 0x85b5, 'GL_APPLE_vertex_array_object')
- defines.add(GL_VERTEX_ARRAY_BINDING_APPLE)
- # GL_APPLE_vertex_array_range
- GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE = Enumerant('GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE', 0x8520, 'GL_APPLE_vertex_array_range')
- GL_STORAGE_CACHED_APPLE = Enumerant('GL_STORAGE_CACHED_APPLE', 0x85be, 'GL_APPLE_vertex_array_range')
- GL_STORAGE_CLIENT_APPLE = Enumerant('GL_STORAGE_CLIENT_APPLE', 0x85b4, 'GL_APPLE_vertex_array_range')
- GL_STORAGE_SHARED_APPLE = Enumerant('GL_STORAGE_SHARED_APPLE', 0x85bf, 'GL_APPLE_vertex_array_range')
- GL_VERTEX_ARRAY_RANGE_APPLE = Enumerant('GL_VERTEX_ARRAY_RANGE_APPLE', 0x851d, 'GL_APPLE_vertex_array_range')
- GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = Enumerant('GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE', 0x851e, 'GL_APPLE_vertex_array_range')
- GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = Enumerant('GL_VERTEX_ARRAY_RANGE_POINTER_APPLE', 0x8521, 'GL_APPLE_vertex_array_range')
- GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = Enumerant('GL_VERTEX_ARRAY_STORAGE_HINT_APPLE', 0x851f, 'GL_APPLE_vertex_array_range')
- defines.add(GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE)
- defines.add(GL_STORAGE_CACHED_APPLE)
- defines.add(GL_STORAGE_CLIENT_APPLE)
- defines.add(GL_STORAGE_SHARED_APPLE)
- defines.add(GL_VERTEX_ARRAY_RANGE_APPLE)
- defines.add(GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE)
- defines.add(GL_VERTEX_ARRAY_RANGE_POINTER_APPLE)
- defines.add(GL_VERTEX_ARRAY_STORAGE_HINT_APPLE)
- # GL_APPLE_vertex_program_evaluators
- GL_VERTEX_ATTRIB_MAP1_APPLE = Enumerant('GL_VERTEX_ATTRIB_MAP1_APPLE', 0x8a00, 'GL_APPLE_vertex_program_evaluators')
- GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE = Enumerant('GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE', 0x8a03, 'GL_APPLE_vertex_program_evaluators')
- GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = Enumerant('GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE', 0x8a05, 'GL_APPLE_vertex_program_evaluators')
- GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE = Enumerant('GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE', 0x8a04, 'GL_APPLE_vertex_program_evaluators')
- GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE = Enumerant('GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE', 0x8a02, 'GL_APPLE_vertex_program_evaluators')
- GL_VERTEX_ATTRIB_MAP2_APPLE = Enumerant('GL_VERTEX_ATTRIB_MAP2_APPLE', 0x8a01, 'GL_APPLE_vertex_program_evaluators')
- GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE = Enumerant('GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE', 0x8a07, 'GL_APPLE_vertex_program_evaluators')
- GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = Enumerant('GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE', 0x8a09, 'GL_APPLE_vertex_program_evaluators')
- GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE = Enumerant('GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE', 0x8a08, 'GL_APPLE_vertex_program_evaluators')
- GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE = Enumerant('GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE', 0x8a06, 'GL_APPLE_vertex_program_evaluators')
- defines.add(GL_VERTEX_ATTRIB_MAP1_APPLE)
- defines.add(GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE)
- defines.add(GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE)
- defines.add(GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE)
- defines.add(GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE)
- defines.add(GL_VERTEX_ATTRIB_MAP2_APPLE)
- defines.add(GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE)
- defines.add(GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE)
- defines.add(GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE)
- defines.add(GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE)
- # GL_APPLE_ycbcr_422
- GL_UNSIGNED_SHORT_8_8_APPLE = Enumerant('GL_UNSIGNED_SHORT_8_8_APPLE', 0x85ba, 'GL_APPLE_ycbcr_422')
- GL_UNSIGNED_SHORT_8_8_REV_APPLE = Enumerant('GL_UNSIGNED_SHORT_8_8_REV_APPLE', 0x85bb, 'GL_APPLE_ycbcr_422')
- GL_YCBCR_422_APPLE = Enumerant('GL_YCBCR_422_APPLE', 0x85b9, 'GL_APPLE_ycbcr_422')
- defines.add(GL_UNSIGNED_SHORT_8_8_APPLE)
- defines.add(GL_UNSIGNED_SHORT_8_8_REV_APPLE)
- defines.add(GL_YCBCR_422_APPLE)
- # GL_ARB_ES2_compatibility
- GL_FIXED = Enumerant('GL_FIXED', 0x140c, 'GL_ARB_ES2_compatibility')
- GL_FIXED.esVersions = [2.0]
- GL_HIGH_FLOAT = Enumerant('GL_HIGH_FLOAT', 0x8df2, 'GL_ARB_ES2_compatibility')
- GL_HIGH_FLOAT.esVersions = [2.0]
- GL_HIGH_INT = Enumerant('GL_HIGH_INT', 0x8df5, 'GL_ARB_ES2_compatibility')
- GL_HIGH_INT.esVersions = [2.0]
- GL_IMPLEMENTATION_COLOR_READ_FORMAT = Enumerant('GL_IMPLEMENTATION_COLOR_READ_FORMAT', 0x8b9b, 'GL_ARB_ES2_compatibility')
- GL_IMPLEMENTATION_COLOR_READ_FORMAT.esVersions = [2.0]
- GL_IMPLEMENTATION_COLOR_READ_TYPE = Enumerant('GL_IMPLEMENTATION_COLOR_READ_TYPE', 0x8b9a, 'GL_ARB_ES2_compatibility')
- GL_IMPLEMENTATION_COLOR_READ_TYPE.esVersions = [2.0]
- GL_LOW_FLOAT = Enumerant('GL_LOW_FLOAT', 0x8df0, 'GL_ARB_ES2_compatibility')
- GL_LOW_FLOAT.esVersions = [2.0]
- GL_LOW_INT = Enumerant('GL_LOW_INT', 0x8df3, 'GL_ARB_ES2_compatibility')
- GL_LOW_INT.esVersions = [2.0]
- GL_MAX_FRAGMENT_UNIFORM_VECTORS = Enumerant('GL_MAX_FRAGMENT_UNIFORM_VECTORS', 0x8dfd, 'GL_ARB_ES2_compatibility')
- GL_MAX_FRAGMENT_UNIFORM_VECTORS.esVersions = [2.0]
- GL_MAX_VARYING_VECTORS = Enumerant('GL_MAX_VARYING_VECTORS', 0x8dfc, 'GL_ARB_ES2_compatibility')
- GL_MAX_VARYING_VECTORS.esVersions = [2.0]
- GL_MAX_VERTEX_UNIFORM_VECTORS = Enumerant('GL_MAX_VERTEX_UNIFORM_VECTORS', 0x8dfb, 'GL_ARB_ES2_compatibility')
- GL_MAX_VERTEX_UNIFORM_VECTORS.esVersions = [2.0]
- GL_MEDIUM_FLOAT = Enumerant('GL_MEDIUM_FLOAT', 0x8df1, 'GL_ARB_ES2_compatibility')
- GL_MEDIUM_FLOAT.esVersions = [2.0]
- GL_MEDIUM_INT = Enumerant('GL_MEDIUM_INT', 0x8df4, 'GL_ARB_ES2_compatibility')
- GL_MEDIUM_INT.esVersions = [2.0]
- GL_NUM_SHADER_BINARY_FORMATS = Enumerant('GL_NUM_SHADER_BINARY_FORMATS', 0x8df9, 'GL_ARB_ES2_compatibility')
- GL_NUM_SHADER_BINARY_FORMATS.esVersions = [2.0]
- GL_RGB565 = Enumerant('GL_RGB565', 0x8d62, 'GL_ARB_ES2_compatibility')
- GL_RGB565.esVersions = [2.0]
- GL_SHADER_BINARY_FORMATS = Enumerant('GL_SHADER_BINARY_FORMATS', 0x8df8, 'GL_ARB_ES2_compatibility')
- GL_SHADER_BINARY_FORMATS.esVersions = [2.0]
- GL_SHADER_COMPILER = Enumerant('GL_SHADER_COMPILER', 0x8dfa, 'GL_ARB_ES2_compatibility')
- GL_SHADER_COMPILER.esVersions = [2.0]
- defines.add(GL_FIXED)
- defines.add(GL_HIGH_FLOAT)
- defines.add(GL_HIGH_INT)
- defines.add(GL_IMPLEMENTATION_COLOR_READ_FORMAT)
- defines.add(GL_IMPLEMENTATION_COLOR_READ_TYPE)
- defines.add(GL_LOW_FLOAT)
- defines.add(GL_LOW_INT)
- defines.add(GL_MAX_FRAGMENT_UNIFORM_VECTORS)
- defines.add(GL_MAX_VARYING_VECTORS)
- defines.add(GL_MAX_VERTEX_UNIFORM_VECTORS)
- defines.add(GL_MEDIUM_FLOAT)
- defines.add(GL_MEDIUM_INT)
- defines.add(GL_NUM_SHADER_BINARY_FORMATS)
- defines.add(GL_RGB565)
- defines.add(GL_SHADER_BINARY_FORMATS)
- defines.add(GL_SHADER_COMPILER)
- # GL_ARB_ES3_compatibility
- GL_ANY_SAMPLES_PASSED_CONSERVATIVE = Enumerant('GL_ANY_SAMPLES_PASSED_CONSERVATIVE', 0x8d6a, 'GL_ARB_ES3_compatibility')
- GL_COMPRESSED_R11_EAC = Enumerant('GL_COMPRESSED_R11_EAC', 0x9270, 'GL_ARB_ES3_compatibility')
- GL_COMPRESSED_RG11_EAC = Enumerant('GL_COMPRESSED_RG11_EAC', 0x9272, 'GL_ARB_ES3_compatibility')
- GL_COMPRESSED_RGB8_ETC2 = Enumerant('GL_COMPRESSED_RGB8_ETC2', 0x9274, 'GL_ARB_ES3_compatibility')
- GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = Enumerant('GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2', 0x9276, 'GL_ARB_ES3_compatibility')
- GL_COMPRESSED_RGBA8_ETC2_EAC = Enumerant('GL_COMPRESSED_RGBA8_ETC2_EAC', 0x9278, 'GL_ARB_ES3_compatibility')
- GL_COMPRESSED_SIGNED_R11_EAC = Enumerant('GL_COMPRESSED_SIGNED_R11_EAC', 0x9271, 'GL_ARB_ES3_compatibility')
- GL_COMPRESSED_SIGNED_RG11_EAC = Enumerant('GL_COMPRESSED_SIGNED_RG11_EAC', 0x9273, 'GL_ARB_ES3_compatibility')
- GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = Enumerant('GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC', 0x9279, 'GL_ARB_ES3_compatibility')
- GL_COMPRESSED_SRGB8_ETC2 = Enumerant('GL_COMPRESSED_SRGB8_ETC2', 0x9275, 'GL_ARB_ES3_compatibility')
- GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = Enumerant('GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2', 0x9277, 'GL_ARB_ES3_compatibility')
- GL_MAX_ELEMENT_INDEX = Enumerant('GL_MAX_ELEMENT_INDEX', 0x8d6b, 'GL_ARB_ES3_compatibility')
- GL_PRIMITIVE_RESTART_FIXED_INDEX = Enumerant('GL_PRIMITIVE_RESTART_FIXED_INDEX', 0x8d69, 'GL_ARB_ES3_compatibility')
- GL_PRIMITIVE_RESTART_FIXED_INDEX.enableCap = True
- defines.add(GL_ANY_SAMPLES_PASSED_CONSERVATIVE)
- defines.add(GL_COMPRESSED_R11_EAC)
- defines.add(GL_COMPRESSED_RG11_EAC)
- defines.add(GL_COMPRESSED_RGB8_ETC2)
- defines.add(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2)
- defines.add(GL_COMPRESSED_RGBA8_ETC2_EAC)
- defines.add(GL_COMPRESSED_SIGNED_R11_EAC)
- defines.add(GL_COMPRESSED_SIGNED_RG11_EAC)
- defines.add(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC)
- defines.add(GL_COMPRESSED_SRGB8_ETC2)
- defines.add(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2)
- defines.add(GL_MAX_ELEMENT_INDEX)
- defines.add(GL_PRIMITIVE_RESTART_FIXED_INDEX)
- # GL_ARB_bindless_texture
- GL_UNSIGNED_INT64_ARB = Enumerant('GL_UNSIGNED_INT64_ARB', 0x140f, 'GL_ARB_bindless_texture')
- defines.add(GL_UNSIGNED_INT64_ARB)
- # GL_ARB_blend_func_extended
- GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = Enumerant('GL_MAX_DUAL_SOURCE_DRAW_BUFFERS', 0x88fc, 'GL_ARB_blend_func_extended')
- GL_ONE_MINUS_SRC1_ALPHA = Enumerant('GL_ONE_MINUS_SRC1_ALPHA', 0x88fb, 'GL_ARB_blend_func_extended')
- GL_ONE_MINUS_SRC1_COLOR = Enumerant('GL_ONE_MINUS_SRC1_COLOR', 0x88fa, 'GL_ARB_blend_func_extended')
- GL_SRC1_COLOR = Enumerant('GL_SRC1_COLOR', 0x88f9, 'GL_ARB_blend_func_extended')
- defines.add(GL_MAX_DUAL_SOURCE_DRAW_BUFFERS)
- defines.add(GL_ONE_MINUS_SRC1_ALPHA)
- defines.add(GL_ONE_MINUS_SRC1_COLOR)
- defines.add(GL_SRC1_COLOR)
- # GL_ARB_buffer_storage
- GL_BUFFER_IMMUTABLE_STORAGE = Enumerant('GL_BUFFER_IMMUTABLE_STORAGE', 0x821f, 'GL_ARB_buffer_storage')
- GL_BUFFER_STORAGE_FLAGS = Enumerant('GL_BUFFER_STORAGE_FLAGS', 0x8220, 'GL_ARB_buffer_storage')
- GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = Enumerant('GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT', 0x4000, 'GL_ARB_buffer_storage')
- GL_CLIENT_STORAGE_BIT = Enumerant('GL_CLIENT_STORAGE_BIT', 0x0200, 'GL_ARB_buffer_storage')
- GL_DYNAMIC_STORAGE_BIT = Enumerant('GL_DYNAMIC_STORAGE_BIT', 0x0100, 'GL_ARB_buffer_storage')
- GL_MAP_COHERENT_BIT = Enumerant('GL_MAP_COHERENT_BIT', 0x0080, 'GL_ARB_buffer_storage')
- GL_MAP_PERSISTENT_BIT = Enumerant('GL_MAP_PERSISTENT_BIT', 0x0040, 'GL_ARB_buffer_storage')
- defines.add(GL_BUFFER_IMMUTABLE_STORAGE)
- defines.add(GL_BUFFER_STORAGE_FLAGS)
- defines.add(GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT)
- defines.add(GL_CLIENT_STORAGE_BIT)
- defines.add(GL_DYNAMIC_STORAGE_BIT)
- defines.add(GL_MAP_COHERENT_BIT)
- defines.add(GL_MAP_PERSISTENT_BIT)
- # GL_ARB_cl_event
- GL_SYNC_CL_EVENT_ARB = Enumerant('GL_SYNC_CL_EVENT_ARB', 0x8240, 'GL_ARB_cl_event')
- GL_SYNC_CL_EVENT_COMPLETE_ARB = Enumerant('GL_SYNC_CL_EVENT_COMPLETE_ARB', 0x8241, 'GL_ARB_cl_event')
- defines.add(GL_SYNC_CL_EVENT_ARB)
- defines.add(GL_SYNC_CL_EVENT_COMPLETE_ARB)
- # GL_ARB_clear_texture
- GL_CLEAR_TEXTURE = Enumerant('GL_CLEAR_TEXTURE', 0x9365, 'GL_ARB_clear_texture')
- defines.add(GL_CLEAR_TEXTURE)
- # GL_ARB_color_buffer_float
- GL_CLAMP_FRAGMENT_COLOR_ARB = Enumerant('GL_CLAMP_FRAGMENT_COLOR_ARB', 0x891b, 'GL_ARB_color_buffer_float')
- GL_CLAMP_READ_COLOR_ARB = Enumerant('GL_CLAMP_READ_COLOR_ARB', 0x891c, 'GL_ARB_color_buffer_float')
- GL_CLAMP_VERTEX_COLOR_ARB = Enumerant('GL_CLAMP_VERTEX_COLOR_ARB', 0x891a, 'GL_ARB_color_buffer_float')
- GL_FIXED_ONLY_ARB = Enumerant('GL_FIXED_ONLY_ARB', 0x891d, 'GL_ARB_color_buffer_float')
- GL_RGBA_FLOAT_MODE_ARB = Enumerant('GL_RGBA_FLOAT_MODE_ARB', 0x8820, 'GL_ARB_color_buffer_float')
- defines.add(GL_CLAMP_FRAGMENT_COLOR_ARB)
- defines.add(GL_CLAMP_READ_COLOR_ARB)
- defines.add(GL_CLAMP_VERTEX_COLOR_ARB)
- defines.add(GL_FIXED_ONLY_ARB)
- defines.add(GL_RGBA_FLOAT_MODE_ARB)
- # GL_ARB_compressed_texture_pixel_storage
- GL_PACK_COMPRESSED_BLOCK_DEPTH = Enumerant('GL_PACK_COMPRESSED_BLOCK_DEPTH', 0x912d, 'GL_ARB_compressed_texture_pixel_storage')
- GL_PACK_COMPRESSED_BLOCK_HEIGHT = Enumerant('GL_PACK_COMPRESSED_BLOCK_HEIGHT', 0x912c, 'GL_ARB_compressed_texture_pixel_storage')
- GL_PACK_COMPRESSED_BLOCK_SIZE = Enumerant('GL_PACK_COMPRESSED_BLOCK_SIZE', 0x912e, 'GL_ARB_compressed_texture_pixel_storage')
- GL_PACK_COMPRESSED_BLOCK_WIDTH = Enumerant('GL_PACK_COMPRESSED_BLOCK_WIDTH', 0x912b, 'GL_ARB_compressed_texture_pixel_storage')
- GL_UNPACK_COMPRESSED_BLOCK_DEPTH = Enumerant('GL_UNPACK_COMPRESSED_BLOCK_DEPTH', 0x9129, 'GL_ARB_compressed_texture_pixel_storage')
- GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = Enumerant('GL_UNPACK_COMPRESSED_BLOCK_HEIGHT', 0x9128, 'GL_ARB_compressed_texture_pixel_storage')
- GL_UNPACK_COMPRESSED_BLOCK_SIZE = Enumerant('GL_UNPACK_COMPRESSED_BLOCK_SIZE', 0x912a, 'GL_ARB_compressed_texture_pixel_storage')
- GL_UNPACK_COMPRESSED_BLOCK_WIDTH = Enumerant('GL_UNPACK_COMPRESSED_BLOCK_WIDTH', 0x9127, 'GL_ARB_compressed_texture_pixel_storage')
- defines.add(GL_PACK_COMPRESSED_BLOCK_DEPTH)
- defines.add(GL_PACK_COMPRESSED_BLOCK_HEIGHT)
- defines.add(GL_PACK_COMPRESSED_BLOCK_SIZE)
- defines.add(GL_PACK_COMPRESSED_BLOCK_WIDTH)
- defines.add(GL_UNPACK_COMPRESSED_BLOCK_DEPTH)
- defines.add(GL_UNPACK_COMPRESSED_BLOCK_HEIGHT)
- defines.add(GL_UNPACK_COMPRESSED_BLOCK_SIZE)
- defines.add(GL_UNPACK_COMPRESSED_BLOCK_WIDTH)
- # GL_ARB_compute_shader
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = Enumerant('GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER', 0x90ed, 'GL_ARB_compute_shader')
- GL_COMPUTE_SHADER = Enumerant('GL_COMPUTE_SHADER', 0x91b9, 'GL_ARB_compute_shader')
- GL_COMPUTE_SHADER_BIT = Enumerant('GL_COMPUTE_SHADER_BIT', 0x0020, 'GL_ARB_compute_shader')
- GL_COMPUTE_WORK_GROUP_SIZE = Enumerant('GL_COMPUTE_WORK_GROUP_SIZE', 0x8267, 'GL_ARB_compute_shader')
- GL_DISPATCH_INDIRECT_BUFFER = Enumerant('GL_DISPATCH_INDIRECT_BUFFER', 0x90ee, 'GL_ARB_compute_shader')
- GL_DISPATCH_INDIRECT_BUFFER_BINDING = Enumerant('GL_DISPATCH_INDIRECT_BUFFER_BINDING', 0x90ef, 'GL_ARB_compute_shader')
- GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = Enumerant('GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS', 0x8266, 'GL_ARB_compute_shader')
- GL_MAX_COMPUTE_ATOMIC_COUNTERS = Enumerant('GL_MAX_COMPUTE_ATOMIC_COUNTERS', 0x8265, 'GL_ARB_compute_shader')
- GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = Enumerant('GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS', 0x8264, 'GL_ARB_compute_shader')
- GL_MAX_COMPUTE_IMAGE_UNIFORMS = Enumerant('GL_MAX_COMPUTE_IMAGE_UNIFORMS', 0x91bd, 'GL_ARB_compute_shader')
- GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = Enumerant('GL_MAX_COMPUTE_SHARED_MEMORY_SIZE', 0x8262, 'GL_ARB_compute_shader')
- GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = Enumerant('GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS', 0x91bc, 'GL_ARB_compute_shader')
- GL_MAX_COMPUTE_UNIFORM_BLOCKS = Enumerant('GL_MAX_COMPUTE_UNIFORM_BLOCKS', 0x91bb, 'GL_ARB_compute_shader')
- GL_MAX_COMPUTE_UNIFORM_COMPONENTS = Enumerant('GL_MAX_COMPUTE_UNIFORM_COMPONENTS', 0x8263, 'GL_ARB_compute_shader')
- GL_MAX_COMPUTE_WORK_GROUP_COUNT = Enumerant('GL_MAX_COMPUTE_WORK_GROUP_COUNT', 0x91be, 'GL_ARB_compute_shader')
- GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = Enumerant('GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS', 0x90eb, 'GL_ARB_compute_shader')
- GL_MAX_COMPUTE_WORK_GROUP_SIZE = Enumerant('GL_MAX_COMPUTE_WORK_GROUP_SIZE', 0x91bf, 'GL_ARB_compute_shader')
- GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = Enumerant('GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER', 0x90ec, 'GL_ARB_compute_shader')
- defines.add(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER)
- defines.add(GL_COMPUTE_SHADER)
- defines.add(GL_COMPUTE_SHADER_BIT)
- defines.add(GL_COMPUTE_WORK_GROUP_SIZE)
- defines.add(GL_DISPATCH_INDIRECT_BUFFER)
- defines.add(GL_DISPATCH_INDIRECT_BUFFER_BINDING)
- defines.add(GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS)
- defines.add(GL_MAX_COMPUTE_ATOMIC_COUNTERS)
- defines.add(GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS)
- defines.add(GL_MAX_COMPUTE_IMAGE_UNIFORMS)
- defines.add(GL_MAX_COMPUTE_SHARED_MEMORY_SIZE)
- defines.add(GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS)
- defines.add(GL_MAX_COMPUTE_UNIFORM_BLOCKS)
- defines.add(GL_MAX_COMPUTE_UNIFORM_COMPONENTS)
- defines.add(GL_MAX_COMPUTE_WORK_GROUP_COUNT)
- defines.add(GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS)
- defines.add(GL_MAX_COMPUTE_WORK_GROUP_SIZE)
- defines.add(GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER)
- # GL_ARB_compute_variable_group_size
- GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB = Enumerant('GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB', 0x90eb, 'GL_ARB_compute_variable_group_size')
- GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB = Enumerant('GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB', 0x91bf, 'GL_ARB_compute_variable_group_size')
- GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB = Enumerant('GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB', 0x9344, 'GL_ARB_compute_variable_group_size')
- GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB = Enumerant('GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB', 0x9345, 'GL_ARB_compute_variable_group_size')
- defines.add(GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB)
- defines.add(GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB)
- defines.add(GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB)
- defines.add(GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB)
- # GL_ARB_copy_buffer
- GL_COPY_READ_BUFFER = Enumerant('GL_COPY_READ_BUFFER', 0x8f36, 'GL_ARB_copy_buffer')
- GL_COPY_WRITE_BUFFER = Enumerant('GL_COPY_WRITE_BUFFER', 0x8f37, 'GL_ARB_copy_buffer')
- defines.add(GL_COPY_READ_BUFFER)
- defines.add(GL_COPY_WRITE_BUFFER)
- # GL_ARB_debug_output
- GL_DEBUG_CALLBACK_FUNCTION_ARB = Enumerant('GL_DEBUG_CALLBACK_FUNCTION_ARB', 0x8244, 'GL_ARB_debug_output')
- GL_DEBUG_CALLBACK_USER_PARAM_ARB = Enumerant('GL_DEBUG_CALLBACK_USER_PARAM_ARB', 0x8245, 'GL_ARB_debug_output')
- GL_DEBUG_LOGGED_MESSAGES_ARB = Enumerant('GL_DEBUG_LOGGED_MESSAGES_ARB', 0x9145, 'GL_ARB_debug_output')
- GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = Enumerant('GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB', 0x8243, 'GL_ARB_debug_output')
- GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = Enumerant('GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB', 0x8242, 'GL_ARB_debug_output')
- GL_DEBUG_SEVERITY_HIGH_ARB = Enumerant('GL_DEBUG_SEVERITY_HIGH_ARB', 0x9146, 'GL_ARB_debug_output')
- GL_DEBUG_SEVERITY_LOW_ARB = Enumerant('GL_DEBUG_SEVERITY_LOW_ARB', 0x9148, 'GL_ARB_debug_output')
- GL_DEBUG_SEVERITY_MEDIUM_ARB = Enumerant('GL_DEBUG_SEVERITY_MEDIUM_ARB', 0x9147, 'GL_ARB_debug_output')
- GL_DEBUG_SOURCE_API_ARB = Enumerant('GL_DEBUG_SOURCE_API_ARB', 0x8246, 'GL_ARB_debug_output')
- GL_DEBUG_SOURCE_APPLICATION_ARB = Enumerant('GL_DEBUG_SOURCE_APPLICATION_ARB', 0x824a, 'GL_ARB_debug_output')
- GL_DEBUG_SOURCE_OTHER_ARB = Enumerant('GL_DEBUG_SOURCE_OTHER_ARB', 0x824b, 'GL_ARB_debug_output')
- GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = Enumerant('GL_DEBUG_SOURCE_SHADER_COMPILER_ARB', 0x8248, 'GL_ARB_debug_output')
- GL_DEBUG_SOURCE_THIRD_PARTY_ARB = Enumerant('GL_DEBUG_SOURCE_THIRD_PARTY_ARB', 0x8249, 'GL_ARB_debug_output')
- GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = Enumerant('GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB', 0x8247, 'GL_ARB_debug_output')
- GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = Enumerant('GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB', 0x824d, 'GL_ARB_debug_output')
- GL_DEBUG_TYPE_ERROR_ARB = Enumerant('GL_DEBUG_TYPE_ERROR_ARB', 0x824c, 'GL_ARB_debug_output')
- GL_DEBUG_TYPE_OTHER_ARB = Enumerant('GL_DEBUG_TYPE_OTHER_ARB', 0x8251, 'GL_ARB_debug_output')
- GL_DEBUG_TYPE_PERFORMANCE_ARB = Enumerant('GL_DEBUG_TYPE_PERFORMANCE_ARB', 0x8250, 'GL_ARB_debug_output')
- GL_DEBUG_TYPE_PORTABILITY_ARB = Enumerant('GL_DEBUG_TYPE_PORTABILITY_ARB', 0x824f, 'GL_ARB_debug_output')
- GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = Enumerant('GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB', 0x824e, 'GL_ARB_debug_output')
- GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = Enumerant('GL_MAX_DEBUG_LOGGED_MESSAGES_ARB', 0x9144, 'GL_ARB_debug_output')
- GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = Enumerant('GL_MAX_DEBUG_MESSAGE_LENGTH_ARB', 0x9143, 'GL_ARB_debug_output')
- defines.add(GL_DEBUG_CALLBACK_FUNCTION_ARB)
- defines.add(GL_DEBUG_CALLBACK_USER_PARAM_ARB)
- defines.add(GL_DEBUG_LOGGED_MESSAGES_ARB)
- defines.add(GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB)
- defines.add(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB)
- defines.add(GL_DEBUG_SEVERITY_HIGH_ARB)
- defines.add(GL_DEBUG_SEVERITY_LOW_ARB)
- defines.add(GL_DEBUG_SEVERITY_MEDIUM_ARB)
- defines.add(GL_DEBUG_SOURCE_API_ARB)
- defines.add(GL_DEBUG_SOURCE_APPLICATION_ARB)
- defines.add(GL_DEBUG_SOURCE_OTHER_ARB)
- defines.add(GL_DEBUG_SOURCE_SHADER_COMPILER_ARB)
- defines.add(GL_DEBUG_SOURCE_THIRD_PARTY_ARB)
- defines.add(GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB)
- defines.add(GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB)
- defines.add(GL_DEBUG_TYPE_ERROR_ARB)
- defines.add(GL_DEBUG_TYPE_OTHER_ARB)
- defines.add(GL_DEBUG_TYPE_PERFORMANCE_ARB)
- defines.add(GL_DEBUG_TYPE_PORTABILITY_ARB)
- defines.add(GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB)
- defines.add(GL_MAX_DEBUG_LOGGED_MESSAGES_ARB)
- defines.add(GL_MAX_DEBUG_MESSAGE_LENGTH_ARB)
- # GL_ARB_depth_buffer_float
- GL_DEPTH32F_STENCIL8 = Enumerant('GL_DEPTH32F_STENCIL8', 0x8cad, 'GL_ARB_depth_buffer_float')
- GL_DEPTH_COMPONENT32F = Enumerant('GL_DEPTH_COMPONENT32F', 0x8cac, 'GL_ARB_depth_buffer_float')
- GL_FLOAT_32_UNSIGNED_INT_24_8_REV = Enumerant('GL_FLOAT_32_UNSIGNED_INT_24_8_REV', 0x8dad, 'GL_ARB_depth_buffer_float')
- defines.add(GL_DEPTH32F_STENCIL8)
- defines.add(GL_DEPTH_COMPONENT32F)
- defines.add(GL_FLOAT_32_UNSIGNED_INT_24_8_REV)
- # GL_ARB_depth_clamp
- GL_DEPTH_CLAMP = Enumerant('GL_DEPTH_CLAMP', 0x864f, 'GL_ARB_depth_clamp')
- GL_DEPTH_CLAMP.enableCap = True
- defines.add(GL_DEPTH_CLAMP)
- # GL_ARB_depth_texture
- GL_DEPTH_COMPONENT16_ARB = Enumerant('GL_DEPTH_COMPONENT16_ARB', 0x81a5, 'GL_ARB_depth_texture')
- GL_DEPTH_COMPONENT24_ARB = Enumerant('GL_DEPTH_COMPONENT24_ARB', 0x81a6, 'GL_ARB_depth_texture')
- GL_DEPTH_COMPONENT32_ARB = Enumerant('GL_DEPTH_COMPONENT32_ARB', 0x81a7, 'GL_ARB_depth_texture')
- GL_DEPTH_TEXTURE_MODE_ARB = Enumerant('GL_DEPTH_TEXTURE_MODE_ARB', 0x884b, 'GL_ARB_depth_texture')
- GL_TEXTURE_DEPTH_SIZE_ARB = Enumerant('GL_TEXTURE_DEPTH_SIZE_ARB', 0x884a, 'GL_ARB_depth_texture')
- defines.add(GL_DEPTH_COMPONENT16_ARB)
- defines.add(GL_DEPTH_COMPONENT24_ARB)
- defines.add(GL_DEPTH_COMPONENT32_ARB)
- defines.add(GL_DEPTH_TEXTURE_MODE_ARB)
- defines.add(GL_TEXTURE_DEPTH_SIZE_ARB)
- # GL_ARB_draw_buffers
- GL_DRAW_BUFFER0_ARB = Enumerant('GL_DRAW_BUFFER0_ARB', 0x8825, 'GL_ARB_draw_buffers')
- GL_DRAW_BUFFER10_ARB = Enumerant('GL_DRAW_BUFFER10_ARB', 0x882f, 'GL_ARB_draw_buffers')
- GL_DRAW_BUFFER11_ARB = Enumerant('GL_DRAW_BUFFER11_ARB', 0x8830, 'GL_ARB_draw_buffers')
- GL_DRAW_BUFFER12_ARB = Enumerant('GL_DRAW_BUFFER12_ARB', 0x8831, 'GL_ARB_draw_buffers')
- GL_DRAW_BUFFER13_ARB = Enumerant('GL_DRAW_BUFFER13_ARB', 0x8832, 'GL_ARB_draw_buffers')
- GL_DRAW_BUFFER14_ARB = Enumerant('GL_DRAW_BUFFER14_ARB', 0x8833, 'GL_ARB_draw_buffers')
- GL_DRAW_BUFFER15_ARB = Enumerant('GL_DRAW_BUFFER15_ARB', 0x8834, 'GL_ARB_draw_buffers')
- GL_DRAW_BUFFER1_ARB = Enumerant('GL_DRAW_BUFFER1_ARB', 0x8826, 'GL_ARB_draw_buffers')
- GL_DRAW_BUFFER2_ARB = Enumerant('GL_DRAW_BUFFER2_ARB', 0x8827, 'GL_ARB_draw_buffers')
- GL_DRAW_BUFFER3_ARB = Enumerant('GL_DRAW_BUFFER3_ARB', 0x8828, 'GL_ARB_draw_buffers')
- GL_DRAW_BUFFER4_ARB = Enumerant('GL_DRAW_BUFFER4_ARB', 0x8829, 'GL_ARB_draw_buffers')
- GL_DRAW_BUFFER5_ARB = Enumerant('GL_DRAW_BUFFER5_ARB', 0x882a, 'GL_ARB_draw_buffers')
- GL_DRAW_BUFFER6_ARB = Enumerant('GL_DRAW_BUFFER6_ARB', 0x882b, 'GL_ARB_draw_buffers')
- GL_DRAW_BUFFER7_ARB = Enumerant('GL_DRAW_BUFFER7_ARB', 0x882c, 'GL_ARB_draw_buffers')
- GL_DRAW_BUFFER8_ARB = Enumerant('GL_DRAW_BUFFER8_ARB', 0x882d, 'GL_ARB_draw_buffers')
- GL_DRAW_BUFFER9_ARB = Enumerant('GL_DRAW_BUFFER9_ARB', 0x882e, 'GL_ARB_draw_buffers')
- GL_MAX_DRAW_BUFFERS_ARB = Enumerant('GL_MAX_DRAW_BUFFERS_ARB', 0x8824, 'GL_ARB_draw_buffers')
- defines.add(GL_DRAW_BUFFER0_ARB)
- defines.add(GL_DRAW_BUFFER10_ARB)
- defines.add(GL_DRAW_BUFFER11_ARB)
- defines.add(GL_DRAW_BUFFER12_ARB)
- defines.add(GL_DRAW_BUFFER13_ARB)
- defines.add(GL_DRAW_BUFFER14_ARB)
- defines.add(GL_DRAW_BUFFER15_ARB)
- defines.add(GL_DRAW_BUFFER1_ARB)
- defines.add(GL_DRAW_BUFFER2_ARB)
- defines.add(GL_DRAW_BUFFER3_ARB)
- defines.add(GL_DRAW_BUFFER4_ARB)
- defines.add(GL_DRAW_BUFFER5_ARB)
- defines.add(GL_DRAW_BUFFER6_ARB)
- defines.add(GL_DRAW_BUFFER7_ARB)
- defines.add(GL_DRAW_BUFFER8_ARB)
- defines.add(GL_DRAW_BUFFER9_ARB)
- defines.add(GL_MAX_DRAW_BUFFERS_ARB)
- # GL_ARB_draw_indirect
- GL_DRAW_INDIRECT_BUFFER = Enumerant('GL_DRAW_INDIRECT_BUFFER', 0x8f3f, 'GL_ARB_draw_indirect')
- GL_DRAW_INDIRECT_BUFFER_BINDING = Enumerant('GL_DRAW_INDIRECT_BUFFER_BINDING', 0x8f43, 'GL_ARB_draw_indirect')
- defines.add(GL_DRAW_INDIRECT_BUFFER)
- defines.add(GL_DRAW_INDIRECT_BUFFER_BINDING)
- # GL_ARB_enhanced_layouts
- GL_LOCATION_COMPONENT = Enumerant('GL_LOCATION_COMPONENT', 0x934a, 'GL_ARB_enhanced_layouts')
- GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = Enumerant('GL_TRANSFORM_FEEDBACK_BUFFER_INDEX', 0x934b, 'GL_ARB_enhanced_layouts')
- GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = Enumerant('GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE', 0x934c, 'GL_ARB_enhanced_layouts')
- defines.add(GL_LOCATION_COMPONENT)
- defines.add(GL_TRANSFORM_FEEDBACK_BUFFER_INDEX)
- defines.add(GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE)
- # GL_ARB_explicit_uniform_location
- GL_MAX_UNIFORM_LOCATIONS = Enumerant('GL_MAX_UNIFORM_LOCATIONS', 0x826e, 'GL_ARB_explicit_uniform_location')
- defines.add(GL_MAX_UNIFORM_LOCATIONS)
- # GL_ARB_fragment_program
- GL_FRAGMENT_PROGRAM_ARB = Enumerant('GL_FRAGMENT_PROGRAM_ARB', 0x8804, 'GL_ARB_fragment_program')
- GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = Enumerant('GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB', 0x880b, 'GL_ARB_fragment_program')
- GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = Enumerant('GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB', 0x880e, 'GL_ARB_fragment_program')
- GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = Enumerant('GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB', 0x8810, 'GL_ARB_fragment_program')
- GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = Enumerant('GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB', 0x880f, 'GL_ARB_fragment_program')
- GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = Enumerant('GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB', 0x880d, 'GL_ARB_fragment_program')
- GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = Enumerant('GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB', 0x880c, 'GL_ARB_fragment_program')
- GL_MAX_TEXTURE_COORDS_ARB = Enumerant('GL_MAX_TEXTURE_COORDS_ARB', 0x8871, 'GL_ARB_fragment_program')
- GL_MAX_TEXTURE_IMAGE_UNITS_ARB = Enumerant('GL_MAX_TEXTURE_IMAGE_UNITS_ARB', 0x8872, 'GL_ARB_fragment_program')
- GL_PROGRAM_ALU_INSTRUCTIONS_ARB = Enumerant('GL_PROGRAM_ALU_INSTRUCTIONS_ARB', 0x8805, 'GL_ARB_fragment_program')
- GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = Enumerant('GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB', 0x8808, 'GL_ARB_fragment_program')
- GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = Enumerant('GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB', 0x880a, 'GL_ARB_fragment_program')
- GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = Enumerant('GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB', 0x8809, 'GL_ARB_fragment_program')
- GL_PROGRAM_TEX_INDIRECTIONS_ARB = Enumerant('GL_PROGRAM_TEX_INDIRECTIONS_ARB', 0x8807, 'GL_ARB_fragment_program')
- GL_PROGRAM_TEX_INSTRUCTIONS_ARB = Enumerant('GL_PROGRAM_TEX_INSTRUCTIONS_ARB', 0x8806, 'GL_ARB_fragment_program')
- defines.add(GL_FRAGMENT_PROGRAM_ARB)
- defines.add(GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB)
- defines.add(GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB)
- defines.add(GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB)
- defines.add(GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB)
- defines.add(GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB)
- defines.add(GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB)
- defines.add(GL_MAX_TEXTURE_COORDS_ARB)
- defines.add(GL_MAX_TEXTURE_IMAGE_UNITS_ARB)
- defines.add(GL_PROGRAM_ALU_INSTRUCTIONS_ARB)
- defines.add(GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB)
- defines.add(GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB)
- defines.add(GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB)
- defines.add(GL_PROGRAM_TEX_INDIRECTIONS_ARB)
- defines.add(GL_PROGRAM_TEX_INSTRUCTIONS_ARB)
- # GL_ARB_fragment_shader
- GL_FRAGMENT_SHADER_ARB = Enumerant('GL_FRAGMENT_SHADER_ARB', 0x8b30, 'GL_ARB_fragment_shader')
- GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = Enumerant('GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB', 0x8b8b, 'GL_ARB_fragment_shader')
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = Enumerant('GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB', 0x8b49, 'GL_ARB_fragment_shader')
- defines.add(GL_FRAGMENT_SHADER_ARB)
- defines.add(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB)
- defines.add(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB)
- # GL_ARB_framebuffer_no_attachments
- GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = Enumerant('GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS', 0x9314, 'GL_ARB_framebuffer_no_attachments')
- GL_FRAMEBUFFER_DEFAULT_HEIGHT = Enumerant('GL_FRAMEBUFFER_DEFAULT_HEIGHT', 0x9311, 'GL_ARB_framebuffer_no_attachments')
- GL_FRAMEBUFFER_DEFAULT_LAYERS = Enumerant('GL_FRAMEBUFFER_DEFAULT_LAYERS', 0x9312, 'GL_ARB_framebuffer_no_attachments')
- GL_FRAMEBUFFER_DEFAULT_SAMPLES = Enumerant('GL_FRAMEBUFFER_DEFAULT_SAMPLES', 0x9313, 'GL_ARB_framebuffer_no_attachments')
- GL_FRAMEBUFFER_DEFAULT_WIDTH = Enumerant('GL_FRAMEBUFFER_DEFAULT_WIDTH', 0x9310, 'GL_ARB_framebuffer_no_attachments')
- GL_MAX_FRAMEBUFFER_HEIGHT = Enumerant('GL_MAX_FRAMEBUFFER_HEIGHT', 0x9316, 'GL_ARB_framebuffer_no_attachments')
- GL_MAX_FRAMEBUFFER_LAYERS = Enumerant('GL_MAX_FRAMEBUFFER_LAYERS', 0x9317, 'GL_ARB_framebuffer_no_attachments')
- GL_MAX_FRAMEBUFFER_SAMPLES = Enumerant('GL_MAX_FRAMEBUFFER_SAMPLES', 0x9318, 'GL_ARB_framebuffer_no_attachments')
- GL_MAX_FRAMEBUFFER_WIDTH = Enumerant('GL_MAX_FRAMEBUFFER_WIDTH', 0x9315, 'GL_ARB_framebuffer_no_attachments')
- defines.add(GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS)
- defines.add(GL_FRAMEBUFFER_DEFAULT_HEIGHT)
- defines.add(GL_FRAMEBUFFER_DEFAULT_LAYERS)
- defines.add(GL_FRAMEBUFFER_DEFAULT_SAMPLES)
- defines.add(GL_FRAMEBUFFER_DEFAULT_WIDTH)
- defines.add(GL_MAX_FRAMEBUFFER_HEIGHT)
- defines.add(GL_MAX_FRAMEBUFFER_LAYERS)
- defines.add(GL_MAX_FRAMEBUFFER_SAMPLES)
- defines.add(GL_MAX_FRAMEBUFFER_WIDTH)
- # GL_ARB_framebuffer_object
- GL_COLOR_ATTACHMENT0 = Enumerant('GL_COLOR_ATTACHMENT0', 0x8ce0, 'GL_ARB_framebuffer_object')
- GL_COLOR_ATTACHMENT0.esVersions = [2.0]
- GL_COLOR_ATTACHMENT1 = Enumerant('GL_COLOR_ATTACHMENT1', 0x8ce1, 'GL_ARB_framebuffer_object')
- GL_COLOR_ATTACHMENT10 = Enumerant('GL_COLOR_ATTACHMENT10', 0x8cea, 'GL_ARB_framebuffer_object')
- GL_COLOR_ATTACHMENT11 = Enumerant('GL_COLOR_ATTACHMENT11', 0x8ceb, 'GL_ARB_framebuffer_object')
- GL_COLOR_ATTACHMENT12 = Enumerant('GL_COLOR_ATTACHMENT12', 0x8cec, 'GL_ARB_framebuffer_object')
- GL_COLOR_ATTACHMENT13 = Enumerant('GL_COLOR_ATTACHMENT13', 0x8ced, 'GL_ARB_framebuffer_object')
- GL_COLOR_ATTACHMENT14 = Enumerant('GL_COLOR_ATTACHMENT14', 0x8cee, 'GL_ARB_framebuffer_object')
- GL_COLOR_ATTACHMENT15 = Enumerant('GL_COLOR_ATTACHMENT15', 0x8cef, 'GL_ARB_framebuffer_object')
- GL_COLOR_ATTACHMENT2 = Enumerant('GL_COLOR_ATTACHMENT2', 0x8ce2, 'GL_ARB_framebuffer_object')
- GL_COLOR_ATTACHMENT3 = Enumerant('GL_COLOR_ATTACHMENT3', 0x8ce3, 'GL_ARB_framebuffer_object')
- GL_COLOR_ATTACHMENT4 = Enumerant('GL_COLOR_ATTACHMENT4', 0x8ce4, 'GL_ARB_framebuffer_object')
- GL_COLOR_ATTACHMENT5 = Enumerant('GL_COLOR_ATTACHMENT5', 0x8ce5, 'GL_ARB_framebuffer_object')
- GL_COLOR_ATTACHMENT6 = Enumerant('GL_COLOR_ATTACHMENT6', 0x8ce6, 'GL_ARB_framebuffer_object')
- GL_COLOR_ATTACHMENT7 = Enumerant('GL_COLOR_ATTACHMENT7', 0x8ce7, 'GL_ARB_framebuffer_object')
- GL_COLOR_ATTACHMENT8 = Enumerant('GL_COLOR_ATTACHMENT8', 0x8ce8, 'GL_ARB_framebuffer_object')
- GL_COLOR_ATTACHMENT9 = Enumerant('GL_COLOR_ATTACHMENT9', 0x8ce9, 'GL_ARB_framebuffer_object')
- GL_DEPTH24_STENCIL8 = Enumerant('GL_DEPTH24_STENCIL8', 0x88f0, 'GL_ARB_framebuffer_object')
- GL_DEPTH_ATTACHMENT = Enumerant('GL_DEPTH_ATTACHMENT', 0x8d00, 'GL_ARB_framebuffer_object')
- GL_DEPTH_ATTACHMENT.esVersions = [2.0]
- GL_DEPTH_STENCIL = Enumerant('GL_DEPTH_STENCIL', 0x84f9, 'GL_ARB_framebuffer_object')
- GL_DEPTH_STENCIL_ATTACHMENT = Enumerant('GL_DEPTH_STENCIL_ATTACHMENT', 0x821a, 'GL_ARB_framebuffer_object')
- GL_DRAW_FRAMEBUFFER = Enumerant('GL_DRAW_FRAMEBUFFER', 0x8ca9, 'GL_ARB_framebuffer_object')
- GL_DRAW_FRAMEBUFFER_BINDING = Enumerant('GL_DRAW_FRAMEBUFFER_BINDING', 0x8ca6, 'GL_ARB_framebuffer_object')
- GL_FRAMEBUFFER = Enumerant('GL_FRAMEBUFFER', 0x8d40, 'GL_ARB_framebuffer_object')
- GL_FRAMEBUFFER.esVersions = [2.0]
- GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE', 0x8215, 'GL_ARB_framebuffer_object')
- GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE', 0x8214, 'GL_ARB_framebuffer_object')
- GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING', 0x8210, 'GL_ARB_framebuffer_object')
- GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE', 0x8211, 'GL_ARB_framebuffer_object')
- GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE', 0x8216, 'GL_ARB_framebuffer_object')
- GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE', 0x8213, 'GL_ARB_framebuffer_object')
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME', 0x8cd1, 'GL_ARB_framebuffer_object')
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME.esVersions = [2.0]
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE', 0x8cd0, 'GL_ARB_framebuffer_object')
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE.esVersions = [2.0]
- GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE', 0x8212, 'GL_ARB_framebuffer_object')
- GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE', 0x8217, 'GL_ARB_framebuffer_object')
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE', 0x8cd3, 'GL_ARB_framebuffer_object')
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE.esVersions = [2.0]
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER', 0x8cd4, 'GL_ARB_framebuffer_object')
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL', 0x8cd2, 'GL_ARB_framebuffer_object')
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL.esVersions = [2.0]
- GL_FRAMEBUFFER_BINDING = Enumerant('GL_FRAMEBUFFER_BINDING', 0x8ca6, 'GL_ARB_framebuffer_object')
- GL_FRAMEBUFFER_BINDING.esVersions = [2.0]
- GL_FRAMEBUFFER_COMPLETE = Enumerant('GL_FRAMEBUFFER_COMPLETE', 0x8cd5, 'GL_ARB_framebuffer_object')
- GL_FRAMEBUFFER_COMPLETE.esVersions = [2.0]
- GL_FRAMEBUFFER_DEFAULT = Enumerant('GL_FRAMEBUFFER_DEFAULT', 0x8218, 'GL_ARB_framebuffer_object')
- GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT', 0x8cd6, 'GL_ARB_framebuffer_object')
- GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT.esVersions = [2.0]
- GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER', 0x8cdb, 'GL_ARB_framebuffer_object')
- GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT', 0x8cd7, 'GL_ARB_framebuffer_object')
- GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT.esVersions = [2.0]
- GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE', 0x8d56, 'GL_ARB_framebuffer_object')
- GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER', 0x8cdc, 'GL_ARB_framebuffer_object')
- GL_FRAMEBUFFER_UNDEFINED = Enumerant('GL_FRAMEBUFFER_UNDEFINED', 0x8219, 'GL_ARB_framebuffer_object')
- GL_FRAMEBUFFER_UNSUPPORTED = Enumerant('GL_FRAMEBUFFER_UNSUPPORTED', 0x8cdd, 'GL_ARB_framebuffer_object')
- GL_FRAMEBUFFER_UNSUPPORTED.esVersions = [2.0]
- GL_INDEX = Enumerant('GL_INDEX', 0x8222, 'GL_ARB_framebuffer_object')
- GL_INVALID_FRAMEBUFFER_OPERATION = Enumerant('GL_INVALID_FRAMEBUFFER_OPERATION', 0x0506, 'GL_ARB_framebuffer_object')
- GL_INVALID_FRAMEBUFFER_OPERATION.esVersions = [2.0]
- GL_MAX_COLOR_ATTACHMENTS = Enumerant('GL_MAX_COLOR_ATTACHMENTS', 0x8cdf, 'GL_ARB_framebuffer_object')
- GL_MAX_RENDERBUFFER_SIZE = Enumerant('GL_MAX_RENDERBUFFER_SIZE', 0x84e8, 'GL_ARB_framebuffer_object')
- GL_MAX_RENDERBUFFER_SIZE.esVersions = [2.0]
- GL_MAX_SAMPLES = Enumerant('GL_MAX_SAMPLES', 0x8d57, 'GL_ARB_framebuffer_object')
- GL_READ_FRAMEBUFFER = Enumerant('GL_READ_FRAMEBUFFER', 0x8ca8, 'GL_ARB_framebuffer_object')
- GL_READ_FRAMEBUFFER_BINDING = Enumerant('GL_READ_FRAMEBUFFER_BINDING', 0x8caa, 'GL_ARB_framebuffer_object')
- GL_RENDERBUFFER = Enumerant('GL_RENDERBUFFER', 0x8d41, 'GL_ARB_framebuffer_object')
- GL_RENDERBUFFER.esVersions = [2.0]
- GL_RENDERBUFFER_ALPHA_SIZE = Enumerant('GL_RENDERBUFFER_ALPHA_SIZE', 0x8d53, 'GL_ARB_framebuffer_object')
- GL_RENDERBUFFER_ALPHA_SIZE.esVersions = [2.0]
- GL_RENDERBUFFER_BINDING = Enumerant('GL_RENDERBUFFER_BINDING', 0x8ca7, 'GL_ARB_framebuffer_object')
- GL_RENDERBUFFER_BINDING.esVersions = [2.0]
- GL_RENDERBUFFER_BLUE_SIZE = Enumerant('GL_RENDERBUFFER_BLUE_SIZE', 0x8d52, 'GL_ARB_framebuffer_object')
- GL_RENDERBUFFER_BLUE_SIZE.esVersions = [2.0]
- GL_RENDERBUFFER_DEPTH_SIZE = Enumerant('GL_RENDERBUFFER_DEPTH_SIZE', 0x8d54, 'GL_ARB_framebuffer_object')
- GL_RENDERBUFFER_DEPTH_SIZE.esVersions = [2.0]
- GL_RENDERBUFFER_GREEN_SIZE = Enumerant('GL_RENDERBUFFER_GREEN_SIZE', 0x8d51, 'GL_ARB_framebuffer_object')
- GL_RENDERBUFFER_GREEN_SIZE.esVersions = [2.0]
- GL_RENDERBUFFER_HEIGHT = Enumerant('GL_RENDERBUFFER_HEIGHT', 0x8d43, 'GL_ARB_framebuffer_object')
- GL_RENDERBUFFER_HEIGHT.esVersions = [2.0]
- GL_RENDERBUFFER_INTERNAL_FORMAT = Enumerant('GL_RENDERBUFFER_INTERNAL_FORMAT', 0x8d44, 'GL_ARB_framebuffer_object')
- GL_RENDERBUFFER_INTERNAL_FORMAT.esVersions = [2.0]
- GL_RENDERBUFFER_RED_SIZE = Enumerant('GL_RENDERBUFFER_RED_SIZE', 0x8d50, 'GL_ARB_framebuffer_object')
- GL_RENDERBUFFER_RED_SIZE.esVersions = [2.0]
- GL_RENDERBUFFER_SAMPLES = Enumerant('GL_RENDERBUFFER_SAMPLES', 0x8cab, 'GL_ARB_framebuffer_object')
- GL_RENDERBUFFER_STENCIL_SIZE = Enumerant('GL_RENDERBUFFER_STENCIL_SIZE', 0x8d55, 'GL_ARB_framebuffer_object')
- GL_RENDERBUFFER_STENCIL_SIZE.esVersions = [2.0]
- GL_RENDERBUFFER_WIDTH = Enumerant('GL_RENDERBUFFER_WIDTH', 0x8d42, 'GL_ARB_framebuffer_object')
- GL_RENDERBUFFER_WIDTH.esVersions = [2.0]
- GL_STENCIL_ATTACHMENT = Enumerant('GL_STENCIL_ATTACHMENT', 0x8d20, 'GL_ARB_framebuffer_object')
- GL_STENCIL_ATTACHMENT.esVersions = [2.0]
- GL_STENCIL_INDEX1 = Enumerant('GL_STENCIL_INDEX1', 0x8d46, 'GL_ARB_framebuffer_object')
- GL_STENCIL_INDEX16 = Enumerant('GL_STENCIL_INDEX16', 0x8d49, 'GL_ARB_framebuffer_object')
- GL_STENCIL_INDEX4 = Enumerant('GL_STENCIL_INDEX4', 0x8d47, 'GL_ARB_framebuffer_object')
- GL_STENCIL_INDEX8 = Enumerant('GL_STENCIL_INDEX8', 0x8d48, 'GL_ARB_framebuffer_object')
- GL_STENCIL_INDEX8.esVersions = [2.0]
- GL_TEXTURE_STENCIL_SIZE = Enumerant('GL_TEXTURE_STENCIL_SIZE', 0x88f1, 'GL_ARB_framebuffer_object')
- GL_UNSIGNED_INT_24_8 = Enumerant('GL_UNSIGNED_INT_24_8', 0x84fa, 'GL_ARB_framebuffer_object')
- GL_UNSIGNED_NORMALIZED = Enumerant('GL_UNSIGNED_NORMALIZED', 0x8c17, 'GL_ARB_framebuffer_object')
- defines.add(GL_COLOR_ATTACHMENT0)
- defines.add(GL_COLOR_ATTACHMENT1)
- defines.add(GL_COLOR_ATTACHMENT10)
- defines.add(GL_COLOR_ATTACHMENT11)
- defines.add(GL_COLOR_ATTACHMENT12)
- defines.add(GL_COLOR_ATTACHMENT13)
- defines.add(GL_COLOR_ATTACHMENT14)
- defines.add(GL_COLOR_ATTACHMENT15)
- defines.add(GL_COLOR_ATTACHMENT2)
- defines.add(GL_COLOR_ATTACHMENT3)
- defines.add(GL_COLOR_ATTACHMENT4)
- defines.add(GL_COLOR_ATTACHMENT5)
- defines.add(GL_COLOR_ATTACHMENT6)
- defines.add(GL_COLOR_ATTACHMENT7)
- defines.add(GL_COLOR_ATTACHMENT8)
- defines.add(GL_COLOR_ATTACHMENT9)
- defines.add(GL_DEPTH24_STENCIL8)
- defines.add(GL_DEPTH_ATTACHMENT)
- defines.add(GL_DEPTH_STENCIL)
- defines.add(GL_DEPTH_STENCIL_ATTACHMENT)
- defines.add(GL_DRAW_FRAMEBUFFER)
- defines.add(GL_DRAW_FRAMEBUFFER_BINDING)
- defines.add(GL_FRAMEBUFFER)
- defines.add(GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE)
- defines.add(GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE)
- defines.add(GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING)
- defines.add(GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE)
- defines.add(GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE)
- defines.add(GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE)
- defines.add(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)
- defines.add(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)
- defines.add(GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE)
- defines.add(GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE)
- defines.add(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE)
- defines.add(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER)
- defines.add(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL)
- defines.add(GL_FRAMEBUFFER_BINDING)
- defines.add(GL_FRAMEBUFFER_COMPLETE)
- defines.add(GL_FRAMEBUFFER_DEFAULT)
- defines.add(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT)
- defines.add(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER)
- defines.add(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT)
- defines.add(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE)
- defines.add(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER)
- defines.add(GL_FRAMEBUFFER_UNDEFINED)
- defines.add(GL_FRAMEBUFFER_UNSUPPORTED)
- defines.add(GL_INDEX)
- defines.add(GL_INVALID_FRAMEBUFFER_OPERATION)
- defines.add(GL_MAX_COLOR_ATTACHMENTS)
- defines.add(GL_MAX_RENDERBUFFER_SIZE)
- defines.add(GL_MAX_SAMPLES)
- defines.add(GL_READ_FRAMEBUFFER)
- defines.add(GL_READ_FRAMEBUFFER_BINDING)
- defines.add(GL_RENDERBUFFER)
- defines.add(GL_RENDERBUFFER_ALPHA_SIZE)
- defines.add(GL_RENDERBUFFER_BINDING)
- defines.add(GL_RENDERBUFFER_BLUE_SIZE)
- defines.add(GL_RENDERBUFFER_DEPTH_SIZE)
- defines.add(GL_RENDERBUFFER_GREEN_SIZE)
- defines.add(GL_RENDERBUFFER_HEIGHT)
- defines.add(GL_RENDERBUFFER_INTERNAL_FORMAT)
- defines.add(GL_RENDERBUFFER_RED_SIZE)
- defines.add(GL_RENDERBUFFER_SAMPLES)
- defines.add(GL_RENDERBUFFER_STENCIL_SIZE)
- defines.add(GL_RENDERBUFFER_WIDTH)
- defines.add(GL_STENCIL_ATTACHMENT)
- defines.add(GL_STENCIL_INDEX1)
- defines.add(GL_STENCIL_INDEX16)
- defines.add(GL_STENCIL_INDEX4)
- defines.add(GL_STENCIL_INDEX8)
- defines.add(GL_TEXTURE_STENCIL_SIZE)
- defines.add(GL_UNSIGNED_INT_24_8)
- defines.add(GL_UNSIGNED_NORMALIZED)
- # GL_ARB_framebuffer_sRGB
- GL_FRAMEBUFFER_SRGB = Enumerant('GL_FRAMEBUFFER_SRGB', 0x8db9, 'GL_ARB_framebuffer_sRGB')
- GL_FRAMEBUFFER_SRGB.esVersions = [2.0]
- GL_FRAMEBUFFER_SRGB.enableCap = True
- defines.add(GL_FRAMEBUFFER_SRGB)
- # GL_ARB_geometry_shader4
- GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB', 0x8da7, 'GL_ARB_geometry_shader4')
- GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB', 0x8da9, 'GL_ARB_geometry_shader4')
- GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB', 0x8da8, 'GL_ARB_geometry_shader4')
- GL_GEOMETRY_INPUT_TYPE_ARB = Enumerant('GL_GEOMETRY_INPUT_TYPE_ARB', 0x8ddb, 'GL_ARB_geometry_shader4')
- GL_GEOMETRY_OUTPUT_TYPE_ARB = Enumerant('GL_GEOMETRY_OUTPUT_TYPE_ARB', 0x8ddc, 'GL_ARB_geometry_shader4')
- GL_GEOMETRY_SHADER_ARB = Enumerant('GL_GEOMETRY_SHADER_ARB', 0x8dd9, 'GL_ARB_geometry_shader4')
- GL_GEOMETRY_VERTICES_OUT_ARB = Enumerant('GL_GEOMETRY_VERTICES_OUT_ARB', 0x8dda, 'GL_ARB_geometry_shader4')
- GL_LINES_ADJACENCY_ARB = Enumerant('GL_LINES_ADJACENCY_ARB', 0x000a, 'GL_ARB_geometry_shader4')
- GL_LINE_STRIP_ADJACENCY_ARB = Enumerant('GL_LINE_STRIP_ADJACENCY_ARB', 0x000b, 'GL_ARB_geometry_shader4')
- GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = Enumerant('GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB', 0x8de0, 'GL_ARB_geometry_shader4')
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = Enumerant('GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB', 0x8c29, 'GL_ARB_geometry_shader4')
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = Enumerant('GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB', 0x8de1, 'GL_ARB_geometry_shader4')
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = Enumerant('GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB', 0x8ddf, 'GL_ARB_geometry_shader4')
- GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = Enumerant('GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB', 0x8ddd, 'GL_ARB_geometry_shader4')
- GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = Enumerant('GL_MAX_VERTEX_VARYING_COMPONENTS_ARB', 0x8dde, 'GL_ARB_geometry_shader4')
- GL_PROGRAM_POINT_SIZE_ARB = Enumerant('GL_PROGRAM_POINT_SIZE_ARB', 0x8642, 'GL_ARB_geometry_shader4')
- GL_TRIANGLES_ADJACENCY_ARB = Enumerant('GL_TRIANGLES_ADJACENCY_ARB', 0x000c, 'GL_ARB_geometry_shader4')
- GL_TRIANGLE_STRIP_ADJACENCY_ARB = Enumerant('GL_TRIANGLE_STRIP_ADJACENCY_ARB', 0x000d, 'GL_ARB_geometry_shader4')
- defines.add(GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB)
- defines.add(GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB)
- defines.add(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB)
- defines.add(GL_GEOMETRY_INPUT_TYPE_ARB)
- defines.add(GL_GEOMETRY_OUTPUT_TYPE_ARB)
- defines.add(GL_GEOMETRY_SHADER_ARB)
- defines.add(GL_GEOMETRY_VERTICES_OUT_ARB)
- defines.add(GL_LINES_ADJACENCY_ARB)
- defines.add(GL_LINE_STRIP_ADJACENCY_ARB)
- defines.add(GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB)
- defines.add(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB)
- defines.add(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB)
- defines.add(GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB)
- defines.add(GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB)
- defines.add(GL_MAX_VERTEX_VARYING_COMPONENTS_ARB)
- defines.add(GL_PROGRAM_POINT_SIZE_ARB)
- defines.add(GL_TRIANGLES_ADJACENCY_ARB)
- defines.add(GL_TRIANGLE_STRIP_ADJACENCY_ARB)
- # GL_ARB_get_program_binary
- GL_NUM_PROGRAM_BINARY_FORMATS = Enumerant('GL_NUM_PROGRAM_BINARY_FORMATS', 0x87fe, 'GL_ARB_get_program_binary')
- GL_PROGRAM_BINARY_FORMATS = Enumerant('GL_PROGRAM_BINARY_FORMATS', 0x87ff, 'GL_ARB_get_program_binary')
- GL_PROGRAM_BINARY_LENGTH = Enumerant('GL_PROGRAM_BINARY_LENGTH', 0x8741, 'GL_ARB_get_program_binary')
- GL_PROGRAM_BINARY_RETRIEVABLE_HINT = Enumerant('GL_PROGRAM_BINARY_RETRIEVABLE_HINT', 0x8257, 'GL_ARB_get_program_binary')
- defines.add(GL_NUM_PROGRAM_BINARY_FORMATS)
- defines.add(GL_PROGRAM_BINARY_FORMATS)
- defines.add(GL_PROGRAM_BINARY_LENGTH)
- defines.add(GL_PROGRAM_BINARY_RETRIEVABLE_HINT)
- # GL_ARB_gpu_shader5
- GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = Enumerant('GL_FRAGMENT_INTERPOLATION_OFFSET_BITS', 0x8e5d, 'GL_ARB_gpu_shader5')
- GL_GEOMETRY_SHADER_INVOCATIONS = Enumerant('GL_GEOMETRY_SHADER_INVOCATIONS', 0x887f, 'GL_ARB_gpu_shader5')
- GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = Enumerant('GL_MAX_FRAGMENT_INTERPOLATION_OFFSET', 0x8e5c, 'GL_ARB_gpu_shader5')
- GL_MAX_GEOMETRY_SHADER_INVOCATIONS = Enumerant('GL_MAX_GEOMETRY_SHADER_INVOCATIONS', 0x8e5a, 'GL_ARB_gpu_shader5')
- GL_MAX_VERTEX_STREAMS = Enumerant('GL_MAX_VERTEX_STREAMS', 0x8e71, 'GL_ARB_gpu_shader5')
- GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = Enumerant('GL_MIN_FRAGMENT_INTERPOLATION_OFFSET', 0x8e5b, 'GL_ARB_gpu_shader5')
- defines.add(GL_FRAGMENT_INTERPOLATION_OFFSET_BITS)
- defines.add(GL_GEOMETRY_SHADER_INVOCATIONS)
- defines.add(GL_MAX_FRAGMENT_INTERPOLATION_OFFSET)
- defines.add(GL_MAX_GEOMETRY_SHADER_INVOCATIONS)
- defines.add(GL_MAX_VERTEX_STREAMS)
- defines.add(GL_MIN_FRAGMENT_INTERPOLATION_OFFSET)
- # GL_ARB_gpu_shader_fp64
- GL_DOUBLE_MAT2 = Enumerant('GL_DOUBLE_MAT2', 0x8f46, 'GL_ARB_gpu_shader_fp64')
- GL_DOUBLE_MAT2x3 = Enumerant('GL_DOUBLE_MAT2x3', 0x8f49, 'GL_ARB_gpu_shader_fp64')
- GL_DOUBLE_MAT2x4 = Enumerant('GL_DOUBLE_MAT2x4', 0x8f4a, 'GL_ARB_gpu_shader_fp64')
- GL_DOUBLE_MAT3 = Enumerant('GL_DOUBLE_MAT3', 0x8f47, 'GL_ARB_gpu_shader_fp64')
- GL_DOUBLE_MAT3x2 = Enumerant('GL_DOUBLE_MAT3x2', 0x8f4b, 'GL_ARB_gpu_shader_fp64')
- GL_DOUBLE_MAT3x4 = Enumerant('GL_DOUBLE_MAT3x4', 0x8f4c, 'GL_ARB_gpu_shader_fp64')
- GL_DOUBLE_MAT4 = Enumerant('GL_DOUBLE_MAT4', 0x8f48, 'GL_ARB_gpu_shader_fp64')
- GL_DOUBLE_MAT4x2 = Enumerant('GL_DOUBLE_MAT4x2', 0x8f4d, 'GL_ARB_gpu_shader_fp64')
- GL_DOUBLE_MAT4x3 = Enumerant('GL_DOUBLE_MAT4x3', 0x8f4e, 'GL_ARB_gpu_shader_fp64')
- GL_DOUBLE_VEC2 = Enumerant('GL_DOUBLE_VEC2', 0x8ffc, 'GL_ARB_gpu_shader_fp64')
- GL_DOUBLE_VEC3 = Enumerant('GL_DOUBLE_VEC3', 0x8ffd, 'GL_ARB_gpu_shader_fp64')
- GL_DOUBLE_VEC4 = Enumerant('GL_DOUBLE_VEC4', 0x8ffe, 'GL_ARB_gpu_shader_fp64')
- defines.add(GL_DOUBLE_MAT2)
- defines.add(GL_DOUBLE_MAT2x3)
- defines.add(GL_DOUBLE_MAT2x4)
- defines.add(GL_DOUBLE_MAT3)
- defines.add(GL_DOUBLE_MAT3x2)
- defines.add(GL_DOUBLE_MAT3x4)
- defines.add(GL_DOUBLE_MAT4)
- defines.add(GL_DOUBLE_MAT4x2)
- defines.add(GL_DOUBLE_MAT4x3)
- defines.add(GL_DOUBLE_VEC2)
- defines.add(GL_DOUBLE_VEC3)
- defines.add(GL_DOUBLE_VEC4)
- # GL_ARB_half_float_pixel
- GL_HALF_FLOAT_ARB = Enumerant('GL_HALF_FLOAT_ARB', 0x140b, 'GL_ARB_half_float_pixel')
- defines.add(GL_HALF_FLOAT_ARB)
- # GL_ARB_half_float_vertex
- GL_HALF_FLOAT = Enumerant('GL_HALF_FLOAT', 0x140b, 'GL_ARB_half_float_vertex')
- defines.add(GL_HALF_FLOAT)
- # GL_ARB_imaging
- GL_BLEND_COLOR = Enumerant('GL_BLEND_COLOR', 0x8005, 'GL_ARB_imaging')
- GL_BLEND_COLOR.esVersions = [2.0]
- GL_BLEND_EQUATION = Enumerant('GL_BLEND_EQUATION', 0x8009, 'GL_ARB_imaging')
- GL_BLEND_EQUATION.esVersions = [2.0]
- GL_COLOR_MATRIX = Enumerant('GL_COLOR_MATRIX', 0x80b1, 'GL_ARB_imaging')
- GL_COLOR_MATRIX_STACK_DEPTH = Enumerant('GL_COLOR_MATRIX_STACK_DEPTH', 0x80b2, 'GL_ARB_imaging')
- GL_COLOR_TABLE = Enumerant('GL_COLOR_TABLE', 0x80d0, 'GL_ARB_imaging')
- GL_COLOR_TABLE_ALPHA_SIZE = Enumerant('GL_COLOR_TABLE_ALPHA_SIZE', 0x80dd, 'GL_ARB_imaging')
- GL_COLOR_TABLE_BIAS = Enumerant('GL_COLOR_TABLE_BIAS', 0x80d7, 'GL_ARB_imaging')
- GL_COLOR_TABLE_BLUE_SIZE = Enumerant('GL_COLOR_TABLE_BLUE_SIZE', 0x80dc, 'GL_ARB_imaging')
- GL_COLOR_TABLE_FORMAT = Enumerant('GL_COLOR_TABLE_FORMAT', 0x80d8, 'GL_ARB_imaging')
- GL_COLOR_TABLE_GREEN_SIZE = Enumerant('GL_COLOR_TABLE_GREEN_SIZE', 0x80db, 'GL_ARB_imaging')
- GL_COLOR_TABLE_INTENSITY_SIZE = Enumerant('GL_COLOR_TABLE_INTENSITY_SIZE', 0x80df, 'GL_ARB_imaging')
- GL_COLOR_TABLE_LUMINANCE_SIZE = Enumerant('GL_COLOR_TABLE_LUMINANCE_SIZE', 0x80de, 'GL_ARB_imaging')
- GL_COLOR_TABLE_RED_SIZE = Enumerant('GL_COLOR_TABLE_RED_SIZE', 0x80da, 'GL_ARB_imaging')
- GL_COLOR_TABLE_SCALE = Enumerant('GL_COLOR_TABLE_SCALE', 0x80d6, 'GL_ARB_imaging')
- GL_COLOR_TABLE_WIDTH = Enumerant('GL_COLOR_TABLE_WIDTH', 0x80d9, 'GL_ARB_imaging')
- GL_CONSTANT_ALPHA = Enumerant('GL_CONSTANT_ALPHA', 0x8003, 'GL_ARB_imaging')
- GL_CONSTANT_ALPHA.esVersions = [2.0]
- GL_CONSTANT_BORDER = Enumerant('GL_CONSTANT_BORDER', 0x8151, 'GL_ARB_imaging')
- GL_CONSTANT_COLOR = Enumerant('GL_CONSTANT_COLOR', 0x8001, 'GL_ARB_imaging')
- GL_CONSTANT_COLOR.esVersions = [2.0]
- GL_CONVOLUTION_1D = Enumerant('GL_CONVOLUTION_1D', 0x8010, 'GL_ARB_imaging')
- GL_CONVOLUTION_2D = Enumerant('GL_CONVOLUTION_2D', 0x8011, 'GL_ARB_imaging')
- GL_CONVOLUTION_BORDER_COLOR = Enumerant('GL_CONVOLUTION_BORDER_COLOR', 0x8154, 'GL_ARB_imaging')
- GL_CONVOLUTION_BORDER_MODE = Enumerant('GL_CONVOLUTION_BORDER_MODE', 0x8013, 'GL_ARB_imaging')
- GL_CONVOLUTION_FILTER_BIAS = Enumerant('GL_CONVOLUTION_FILTER_BIAS', 0x8015, 'GL_ARB_imaging')
- GL_CONVOLUTION_FILTER_SCALE = Enumerant('GL_CONVOLUTION_FILTER_SCALE', 0x8014, 'GL_ARB_imaging')
- GL_CONVOLUTION_FORMAT = Enumerant('GL_CONVOLUTION_FORMAT', 0x8017, 'GL_ARB_imaging')
- GL_CONVOLUTION_HEIGHT = Enumerant('GL_CONVOLUTION_HEIGHT', 0x8019, 'GL_ARB_imaging')
- GL_CONVOLUTION_WIDTH = Enumerant('GL_CONVOLUTION_WIDTH', 0x8018, 'GL_ARB_imaging')
- GL_FUNC_ADD = Enumerant('GL_FUNC_ADD', 0x8006, 'GL_ARB_imaging')
- GL_FUNC_ADD.esVersions = [2.0]
- GL_FUNC_REVERSE_SUBTRACT = Enumerant('GL_FUNC_REVERSE_SUBTRACT', 0x800b, 'GL_ARB_imaging')
- GL_FUNC_REVERSE_SUBTRACT.esVersions = [2.0]
- GL_FUNC_SUBTRACT = Enumerant('GL_FUNC_SUBTRACT', 0x800a, 'GL_ARB_imaging')
- GL_FUNC_SUBTRACT.esVersions = [2.0]
- GL_HISTOGRAM = Enumerant('GL_HISTOGRAM', 0x8024, 'GL_ARB_imaging')
- GL_HISTOGRAM_ALPHA_SIZE = Enumerant('GL_HISTOGRAM_ALPHA_SIZE', 0x802b, 'GL_ARB_imaging')
- GL_HISTOGRAM_BLUE_SIZE = Enumerant('GL_HISTOGRAM_BLUE_SIZE', 0x802a, 'GL_ARB_imaging')
- GL_HISTOGRAM_FORMAT = Enumerant('GL_HISTOGRAM_FORMAT', 0x8027, 'GL_ARB_imaging')
- GL_HISTOGRAM_GREEN_SIZE = Enumerant('GL_HISTOGRAM_GREEN_SIZE', 0x8029, 'GL_ARB_imaging')
- GL_HISTOGRAM_LUMINANCE_SIZE = Enumerant('GL_HISTOGRAM_LUMINANCE_SIZE', 0x802c, 'GL_ARB_imaging')
- GL_HISTOGRAM_RED_SIZE = Enumerant('GL_HISTOGRAM_RED_SIZE', 0x8028, 'GL_ARB_imaging')
- GL_HISTOGRAM_SINK = Enumerant('GL_HISTOGRAM_SINK', 0x802d, 'GL_ARB_imaging')
- GL_HISTOGRAM_WIDTH = Enumerant('GL_HISTOGRAM_WIDTH', 0x8026, 'GL_ARB_imaging')
- GL_IGNORE_BORDER = Enumerant('GL_IGNORE_BORDER', 0x8150, 'GL_ARB_imaging')
- GL_MAX = Enumerant('GL_MAX', 0x8008, 'GL_ARB_imaging')
- GL_MAX_COLOR_MATRIX_STACK_DEPTH = Enumerant('GL_MAX_COLOR_MATRIX_STACK_DEPTH', 0x80b3, 'GL_ARB_imaging')
- GL_MAX_CONVOLUTION_HEIGHT = Enumerant('GL_MAX_CONVOLUTION_HEIGHT', 0x801b, 'GL_ARB_imaging')
- GL_MAX_CONVOLUTION_WIDTH = Enumerant('GL_MAX_CONVOLUTION_WIDTH', 0x801a, 'GL_ARB_imaging')
- GL_MIN = Enumerant('GL_MIN', 0x8007, 'GL_ARB_imaging')
- GL_MINMAX = Enumerant('GL_MINMAX', 0x802e, 'GL_ARB_imaging')
- GL_MINMAX_FORMAT = Enumerant('GL_MINMAX_FORMAT', 0x802f, 'GL_ARB_imaging')
- GL_MINMAX_SINK = Enumerant('GL_MINMAX_SINK', 0x8030, 'GL_ARB_imaging')
- GL_ONE_MINUS_CONSTANT_ALPHA = Enumerant('GL_ONE_MINUS_CONSTANT_ALPHA', 0x8004, 'GL_ARB_imaging')
- GL_ONE_MINUS_CONSTANT_ALPHA.esVersions = [2.0]
- GL_ONE_MINUS_CONSTANT_COLOR = Enumerant('GL_ONE_MINUS_CONSTANT_COLOR', 0x8002, 'GL_ARB_imaging')
- GL_ONE_MINUS_CONSTANT_COLOR.esVersions = [2.0]
- GL_POST_COLOR_MATRIX_ALPHA_BIAS = Enumerant('GL_POST_COLOR_MATRIX_ALPHA_BIAS', 0x80bb, 'GL_ARB_imaging')
- GL_POST_COLOR_MATRIX_ALPHA_SCALE = Enumerant('GL_POST_COLOR_MATRIX_ALPHA_SCALE', 0x80b7, 'GL_ARB_imaging')
- GL_POST_COLOR_MATRIX_BLUE_BIAS = Enumerant('GL_POST_COLOR_MATRIX_BLUE_BIAS', 0x80ba, 'GL_ARB_imaging')
- GL_POST_COLOR_MATRIX_BLUE_SCALE = Enumerant('GL_POST_COLOR_MATRIX_BLUE_SCALE', 0x80b6, 'GL_ARB_imaging')
- GL_POST_COLOR_MATRIX_COLOR_TABLE = Enumerant('GL_POST_COLOR_MATRIX_COLOR_TABLE', 0x80d2, 'GL_ARB_imaging')
- GL_POST_COLOR_MATRIX_GREEN_BIAS = Enumerant('GL_POST_COLOR_MATRIX_GREEN_BIAS', 0x80b9, 'GL_ARB_imaging')
- GL_POST_COLOR_MATRIX_GREEN_SCALE = Enumerant('GL_POST_COLOR_MATRIX_GREEN_SCALE', 0x80b5, 'GL_ARB_imaging')
- GL_POST_COLOR_MATRIX_RED_BIAS = Enumerant('GL_POST_COLOR_MATRIX_RED_BIAS', 0x80b8, 'GL_ARB_imaging')
- GL_POST_COLOR_MATRIX_RED_SCALE = Enumerant('GL_POST_COLOR_MATRIX_RED_SCALE', 0x80b4, 'GL_ARB_imaging')
- GL_POST_CONVOLUTION_ALPHA_BIAS = Enumerant('GL_POST_CONVOLUTION_ALPHA_BIAS', 0x8023, 'GL_ARB_imaging')
- GL_POST_CONVOLUTION_ALPHA_SCALE = Enumerant('GL_POST_CONVOLUTION_ALPHA_SCALE', 0x801f, 'GL_ARB_imaging')
- GL_POST_CONVOLUTION_BLUE_BIAS = Enumerant('GL_POST_CONVOLUTION_BLUE_BIAS', 0x8022, 'GL_ARB_imaging')
- GL_POST_CONVOLUTION_BLUE_SCALE = Enumerant('GL_POST_CONVOLUTION_BLUE_SCALE', 0x801e, 'GL_ARB_imaging')
- GL_POST_CONVOLUTION_COLOR_TABLE = Enumerant('GL_POST_CONVOLUTION_COLOR_TABLE', 0x80d1, 'GL_ARB_imaging')
- GL_POST_CONVOLUTION_GREEN_BIAS = Enumerant('GL_POST_CONVOLUTION_GREEN_BIAS', 0x8021, 'GL_ARB_imaging')
- GL_POST_CONVOLUTION_GREEN_SCALE = Enumerant('GL_POST_CONVOLUTION_GREEN_SCALE', 0x801d, 'GL_ARB_imaging')
- GL_POST_CONVOLUTION_RED_BIAS = Enumerant('GL_POST_CONVOLUTION_RED_BIAS', 0x8020, 'GL_ARB_imaging')
- GL_POST_CONVOLUTION_RED_SCALE = Enumerant('GL_POST_CONVOLUTION_RED_SCALE', 0x801c, 'GL_ARB_imaging')
- GL_PROXY_COLOR_TABLE = Enumerant('GL_PROXY_COLOR_TABLE', 0x80d3, 'GL_ARB_imaging')
- GL_PROXY_HISTOGRAM = Enumerant('GL_PROXY_HISTOGRAM', 0x8025, 'GL_ARB_imaging')
- GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = Enumerant('GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE', 0x80d5, 'GL_ARB_imaging')
- GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = Enumerant('GL_PROXY_POST_CONVOLUTION_COLOR_TABLE', 0x80d4, 'GL_ARB_imaging')
- GL_REDUCE = Enumerant('GL_REDUCE', 0x8016, 'GL_ARB_imaging')
- GL_REPLICATE_BORDER = Enumerant('GL_REPLICATE_BORDER', 0x8153, 'GL_ARB_imaging')
- GL_SEPARABLE_2D = Enumerant('GL_SEPARABLE_2D', 0x8012, 'GL_ARB_imaging')
- GL_TABLE_TOO_LARGE = Enumerant('GL_TABLE_TOO_LARGE', 0x8031, 'GL_ARB_imaging')
- GL_TABLE_TOO_LARGE.gluErrorString = 'table too large'
- GL_WRAP_BORDER = Enumerant('GL_WRAP_BORDER', 0x8152, 'GL_ARB_imaging')
- defines.add(GL_BLEND_COLOR)
- defines.add(GL_BLEND_EQUATION)
- defines.add(GL_COLOR_MATRIX)
- defines.add(GL_COLOR_MATRIX_STACK_DEPTH)
- defines.add(GL_COLOR_TABLE)
- defines.add(GL_COLOR_TABLE_ALPHA_SIZE)
- defines.add(GL_COLOR_TABLE_BIAS)
- defines.add(GL_COLOR_TABLE_BLUE_SIZE)
- defines.add(GL_COLOR_TABLE_FORMAT)
- defines.add(GL_COLOR_TABLE_GREEN_SIZE)
- defines.add(GL_COLOR_TABLE_INTENSITY_SIZE)
- defines.add(GL_COLOR_TABLE_LUMINANCE_SIZE)
- defines.add(GL_COLOR_TABLE_RED_SIZE)
- defines.add(GL_COLOR_TABLE_SCALE)
- defines.add(GL_COLOR_TABLE_WIDTH)
- defines.add(GL_CONSTANT_ALPHA)
- defines.add(GL_CONSTANT_BORDER)
- defines.add(GL_CONSTANT_COLOR)
- defines.add(GL_CONVOLUTION_1D)
- defines.add(GL_CONVOLUTION_2D)
- defines.add(GL_CONVOLUTION_BORDER_COLOR)
- defines.add(GL_CONVOLUTION_BORDER_MODE)
- defines.add(GL_CONVOLUTION_FILTER_BIAS)
- defines.add(GL_CONVOLUTION_FILTER_SCALE)
- defines.add(GL_CONVOLUTION_FORMAT)
- defines.add(GL_CONVOLUTION_HEIGHT)
- defines.add(GL_CONVOLUTION_WIDTH)
- defines.add(GL_FUNC_ADD)
- defines.add(GL_FUNC_REVERSE_SUBTRACT)
- defines.add(GL_FUNC_SUBTRACT)
- defines.add(GL_HISTOGRAM)
- defines.add(GL_HISTOGRAM_ALPHA_SIZE)
- defines.add(GL_HISTOGRAM_BLUE_SIZE)
- defines.add(GL_HISTOGRAM_FORMAT)
- defines.add(GL_HISTOGRAM_GREEN_SIZE)
- defines.add(GL_HISTOGRAM_LUMINANCE_SIZE)
- defines.add(GL_HISTOGRAM_RED_SIZE)
- defines.add(GL_HISTOGRAM_SINK)
- defines.add(GL_HISTOGRAM_WIDTH)
- defines.add(GL_IGNORE_BORDER)
- defines.add(GL_MAX)
- defines.add(GL_MAX_COLOR_MATRIX_STACK_DEPTH)
- defines.add(GL_MAX_CONVOLUTION_HEIGHT)
- defines.add(GL_MAX_CONVOLUTION_WIDTH)
- defines.add(GL_MIN)
- defines.add(GL_MINMAX)
- defines.add(GL_MINMAX_FORMAT)
- defines.add(GL_MINMAX_SINK)
- defines.add(GL_ONE_MINUS_CONSTANT_ALPHA)
- defines.add(GL_ONE_MINUS_CONSTANT_COLOR)
- defines.add(GL_POST_COLOR_MATRIX_ALPHA_BIAS)
- defines.add(GL_POST_COLOR_MATRIX_ALPHA_SCALE)
- defines.add(GL_POST_COLOR_MATRIX_BLUE_BIAS)
- defines.add(GL_POST_COLOR_MATRIX_BLUE_SCALE)
- defines.add(GL_POST_COLOR_MATRIX_COLOR_TABLE)
- defines.add(GL_POST_COLOR_MATRIX_GREEN_BIAS)
- defines.add(GL_POST_COLOR_MATRIX_GREEN_SCALE)
- defines.add(GL_POST_COLOR_MATRIX_RED_BIAS)
- defines.add(GL_POST_COLOR_MATRIX_RED_SCALE)
- defines.add(GL_POST_CONVOLUTION_ALPHA_BIAS)
- defines.add(GL_POST_CONVOLUTION_ALPHA_SCALE)
- defines.add(GL_POST_CONVOLUTION_BLUE_BIAS)
- defines.add(GL_POST_CONVOLUTION_BLUE_SCALE)
- defines.add(GL_POST_CONVOLUTION_COLOR_TABLE)
- defines.add(GL_POST_CONVOLUTION_GREEN_BIAS)
- defines.add(GL_POST_CONVOLUTION_GREEN_SCALE)
- defines.add(GL_POST_CONVOLUTION_RED_BIAS)
- defines.add(GL_POST_CONVOLUTION_RED_SCALE)
- defines.add(GL_PROXY_COLOR_TABLE)
- defines.add(GL_PROXY_HISTOGRAM)
- defines.add(GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE)
- defines.add(GL_PROXY_POST_CONVOLUTION_COLOR_TABLE)
- defines.add(GL_REDUCE)
- defines.add(GL_REPLICATE_BORDER)
- defines.add(GL_SEPARABLE_2D)
- defines.add(GL_TABLE_TOO_LARGE)
- defines.add(GL_WRAP_BORDER)
- # GL_ARB_indirect_parameters
- GL_PARAMETER_BUFFER_ARB = Enumerant('GL_PARAMETER_BUFFER_ARB', 0x80ee, 'GL_ARB_indirect_parameters')
- GL_PARAMETER_BUFFER_BINDING_ARB = Enumerant('GL_PARAMETER_BUFFER_BINDING_ARB', 0x80ef, 'GL_ARB_indirect_parameters')
- defines.add(GL_PARAMETER_BUFFER_ARB)
- defines.add(GL_PARAMETER_BUFFER_BINDING_ARB)
- # GL_ARB_instanced_arrays
- GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = Enumerant('GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB', 0x88fe, 'GL_ARB_instanced_arrays')
- defines.add(GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB)
- # GL_ARB_internalformat_query
- GL_NUM_SAMPLE_COUNTS = Enumerant('GL_NUM_SAMPLE_COUNTS', 0x9380, 'GL_ARB_internalformat_query')
- defines.add(GL_NUM_SAMPLE_COUNTS)
- # GL_ARB_internalformat_query2
- GL_AUTO_GENERATE_MIPMAP = Enumerant('GL_AUTO_GENERATE_MIPMAP', 0x8295, 'GL_ARB_internalformat_query2')
- GL_CAVEAT_SUPPORT = Enumerant('GL_CAVEAT_SUPPORT', 0x82b8, 'GL_ARB_internalformat_query2')
- GL_CLEAR_BUFFER = Enumerant('GL_CLEAR_BUFFER', 0x82b4, 'GL_ARB_internalformat_query2')
- GL_COLOR_COMPONENTS = Enumerant('GL_COLOR_COMPONENTS', 0x8283, 'GL_ARB_internalformat_query2')
- GL_COLOR_ENCODING = Enumerant('GL_COLOR_ENCODING', 0x8296, 'GL_ARB_internalformat_query2')
- GL_COLOR_RENDERABLE = Enumerant('GL_COLOR_RENDERABLE', 0x8286, 'GL_ARB_internalformat_query2')
- GL_COMPUTE_TEXTURE = Enumerant('GL_COMPUTE_TEXTURE', 0x82a0, 'GL_ARB_internalformat_query2')
- GL_DEPTH_COMPONENTS = Enumerant('GL_DEPTH_COMPONENTS', 0x8284, 'GL_ARB_internalformat_query2')
- GL_DEPTH_RENDERABLE = Enumerant('GL_DEPTH_RENDERABLE', 0x8287, 'GL_ARB_internalformat_query2')
- GL_FILTER = Enumerant('GL_FILTER', 0x829a, 'GL_ARB_internalformat_query2')
- GL_FRAGMENT_TEXTURE = Enumerant('GL_FRAGMENT_TEXTURE', 0x829f, 'GL_ARB_internalformat_query2')
- GL_FRAMEBUFFER_BLEND = Enumerant('GL_FRAMEBUFFER_BLEND', 0x828b, 'GL_ARB_internalformat_query2')
- GL_FRAMEBUFFER_RENDERABLE = Enumerant('GL_FRAMEBUFFER_RENDERABLE', 0x8289, 'GL_ARB_internalformat_query2')
- GL_FRAMEBUFFER_RENDERABLE_LAYERED = Enumerant('GL_FRAMEBUFFER_RENDERABLE_LAYERED', 0x828a, 'GL_ARB_internalformat_query2')
- GL_FULL_SUPPORT = Enumerant('GL_FULL_SUPPORT', 0x82b7, 'GL_ARB_internalformat_query2')
- GL_GEOMETRY_TEXTURE = Enumerant('GL_GEOMETRY_TEXTURE', 0x829e, 'GL_ARB_internalformat_query2')
- GL_GET_TEXTURE_IMAGE_FORMAT = Enumerant('GL_GET_TEXTURE_IMAGE_FORMAT', 0x8291, 'GL_ARB_internalformat_query2')
- GL_GET_TEXTURE_IMAGE_TYPE = Enumerant('GL_GET_TEXTURE_IMAGE_TYPE', 0x8292, 'GL_ARB_internalformat_query2')
- GL_IMAGE_CLASS_10_10_10_2 = Enumerant('GL_IMAGE_CLASS_10_10_10_2', 0x82c3, 'GL_ARB_internalformat_query2')
- GL_IMAGE_CLASS_11_11_10 = Enumerant('GL_IMAGE_CLASS_11_11_10', 0x82c2, 'GL_ARB_internalformat_query2')
- GL_IMAGE_CLASS_1_X_16 = Enumerant('GL_IMAGE_CLASS_1_X_16', 0x82be, 'GL_ARB_internalformat_query2')
- GL_IMAGE_CLASS_1_X_32 = Enumerant('GL_IMAGE_CLASS_1_X_32', 0x82bb, 'GL_ARB_internalformat_query2')
- GL_IMAGE_CLASS_1_X_8 = Enumerant('GL_IMAGE_CLASS_1_X_8', 0x82c1, 'GL_ARB_internalformat_query2')
- GL_IMAGE_CLASS_2_X_16 = Enumerant('GL_IMAGE_CLASS_2_X_16', 0x82bd, 'GL_ARB_internalformat_query2')
- GL_IMAGE_CLASS_2_X_32 = Enumerant('GL_IMAGE_CLASS_2_X_32', 0x82ba, 'GL_ARB_internalformat_query2')
- GL_IMAGE_CLASS_2_X_8 = Enumerant('GL_IMAGE_CLASS_2_X_8', 0x82c0, 'GL_ARB_internalformat_query2')
- GL_IMAGE_CLASS_4_X_16 = Enumerant('GL_IMAGE_CLASS_4_X_16', 0x82bc, 'GL_ARB_internalformat_query2')
- GL_IMAGE_CLASS_4_X_32 = Enumerant('GL_IMAGE_CLASS_4_X_32', 0x82b9, 'GL_ARB_internalformat_query2')
- GL_IMAGE_CLASS_4_X_8 = Enumerant('GL_IMAGE_CLASS_4_X_8', 0x82bf, 'GL_ARB_internalformat_query2')
- GL_IMAGE_COMPATIBILITY_CLASS = Enumerant('GL_IMAGE_COMPATIBILITY_CLASS', 0x82a8, 'GL_ARB_internalformat_query2')
- GL_IMAGE_PIXEL_FORMAT = Enumerant('GL_IMAGE_PIXEL_FORMAT', 0x82a9, 'GL_ARB_internalformat_query2')
- GL_IMAGE_PIXEL_TYPE = Enumerant('GL_IMAGE_PIXEL_TYPE', 0x82aa, 'GL_ARB_internalformat_query2')
- GL_IMAGE_TEXEL_SIZE = Enumerant('GL_IMAGE_TEXEL_SIZE', 0x82a7, 'GL_ARB_internalformat_query2')
- GL_INTERNALFORMAT_ALPHA_SIZE = Enumerant('GL_INTERNALFORMAT_ALPHA_SIZE', 0x8274, 'GL_ARB_internalformat_query2')
- GL_INTERNALFORMAT_ALPHA_TYPE = Enumerant('GL_INTERNALFORMAT_ALPHA_TYPE', 0x827b, 'GL_ARB_internalformat_query2')
- GL_INTERNALFORMAT_BLUE_SIZE = Enumerant('GL_INTERNALFORMAT_BLUE_SIZE', 0x8273, 'GL_ARB_internalformat_query2')
- GL_INTERNALFORMAT_BLUE_TYPE = Enumerant('GL_INTERNALFORMAT_BLUE_TYPE', 0x827a, 'GL_ARB_internalformat_query2')
- GL_INTERNALFORMAT_DEPTH_SIZE = Enumerant('GL_INTERNALFORMAT_DEPTH_SIZE', 0x8275, 'GL_ARB_internalformat_query2')
- GL_INTERNALFORMAT_DEPTH_TYPE = Enumerant('GL_INTERNALFORMAT_DEPTH_TYPE', 0x827c, 'GL_ARB_internalformat_query2')
- GL_INTERNALFORMAT_GREEN_SIZE = Enumerant('GL_INTERNALFORMAT_GREEN_SIZE', 0x8272, 'GL_ARB_internalformat_query2')
- GL_INTERNALFORMAT_GREEN_TYPE = Enumerant('GL_INTERNALFORMAT_GREEN_TYPE', 0x8279, 'GL_ARB_internalformat_query2')
- GL_INTERNALFORMAT_PREFERRED = Enumerant('GL_INTERNALFORMAT_PREFERRED', 0x8270, 'GL_ARB_internalformat_query2')
- GL_INTERNALFORMAT_RED_SIZE = Enumerant('GL_INTERNALFORMAT_RED_SIZE', 0x8271, 'GL_ARB_internalformat_query2')
- GL_INTERNALFORMAT_RED_TYPE = Enumerant('GL_INTERNALFORMAT_RED_TYPE', 0x8278, 'GL_ARB_internalformat_query2')
- GL_INTERNALFORMAT_SHARED_SIZE = Enumerant('GL_INTERNALFORMAT_SHARED_SIZE', 0x8277, 'GL_ARB_internalformat_query2')
- GL_INTERNALFORMAT_STENCIL_SIZE = Enumerant('GL_INTERNALFORMAT_STENCIL_SIZE', 0x8276, 'GL_ARB_internalformat_query2')
- GL_INTERNALFORMAT_STENCIL_TYPE = Enumerant('GL_INTERNALFORMAT_STENCIL_TYPE', 0x827d, 'GL_ARB_internalformat_query2')
- GL_INTERNALFORMAT_SUPPORTED = Enumerant('GL_INTERNALFORMAT_SUPPORTED', 0x826f, 'GL_ARB_internalformat_query2')
- GL_MANUAL_GENERATE_MIPMAP = Enumerant('GL_MANUAL_GENERATE_MIPMAP', 0x8294, 'GL_ARB_internalformat_query2')
- GL_MAX_COMBINED_DIMENSIONS = Enumerant('GL_MAX_COMBINED_DIMENSIONS', 0x8282, 'GL_ARB_internalformat_query2')
- GL_MAX_DEPTH = Enumerant('GL_MAX_DEPTH', 0x8280, 'GL_ARB_internalformat_query2')
- GL_MAX_HEIGHT = Enumerant('GL_MAX_HEIGHT', 0x827f, 'GL_ARB_internalformat_query2')
- GL_MAX_LAYERS = Enumerant('GL_MAX_LAYERS', 0x8281, 'GL_ARB_internalformat_query2')
- GL_MAX_WIDTH = Enumerant('GL_MAX_WIDTH', 0x827e, 'GL_ARB_internalformat_query2')
- GL_MIPMAP = Enumerant('GL_MIPMAP', 0x8293, 'GL_ARB_internalformat_query2')
- GL_READ_PIXELS = Enumerant('GL_READ_PIXELS', 0x828c, 'GL_ARB_internalformat_query2')
- GL_READ_PIXELS_FORMAT = Enumerant('GL_READ_PIXELS_FORMAT', 0x828d, 'GL_ARB_internalformat_query2')
- GL_READ_PIXELS_TYPE = Enumerant('GL_READ_PIXELS_TYPE', 0x828e, 'GL_ARB_internalformat_query2')
- GL_SHADER_IMAGE_ATOMIC = Enumerant('GL_SHADER_IMAGE_ATOMIC', 0x82a6, 'GL_ARB_internalformat_query2')
- GL_SHADER_IMAGE_LOAD = Enumerant('GL_SHADER_IMAGE_LOAD', 0x82a4, 'GL_ARB_internalformat_query2')
- GL_SHADER_IMAGE_STORE = Enumerant('GL_SHADER_IMAGE_STORE', 0x82a5, 'GL_ARB_internalformat_query2')
- GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = Enumerant('GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST', 0x82ac, 'GL_ARB_internalformat_query2')
- GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = Enumerant('GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE', 0x82ae, 'GL_ARB_internalformat_query2')
- GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = Enumerant('GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST', 0x82ad, 'GL_ARB_internalformat_query2')
- GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = Enumerant('GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE', 0x82af, 'GL_ARB_internalformat_query2')
- GL_SRGB_DECODE_ARB = Enumerant('GL_SRGB_DECODE_ARB', 0x8299, 'GL_ARB_internalformat_query2')
- GL_SRGB_READ = Enumerant('GL_SRGB_READ', 0x8297, 'GL_ARB_internalformat_query2')
- GL_SRGB_WRITE = Enumerant('GL_SRGB_WRITE', 0x8298, 'GL_ARB_internalformat_query2')
- GL_STENCIL_COMPONENTS = Enumerant('GL_STENCIL_COMPONENTS', 0x8285, 'GL_ARB_internalformat_query2')
- GL_STENCIL_RENDERABLE = Enumerant('GL_STENCIL_RENDERABLE', 0x8288, 'GL_ARB_internalformat_query2')
- GL_TESS_CONTROL_TEXTURE = Enumerant('GL_TESS_CONTROL_TEXTURE', 0x829c, 'GL_ARB_internalformat_query2')
- GL_TESS_EVALUATION_TEXTURE = Enumerant('GL_TESS_EVALUATION_TEXTURE', 0x829d, 'GL_ARB_internalformat_query2')
- GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = Enumerant('GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT', 0x82b2, 'GL_ARB_internalformat_query2')
- GL_TEXTURE_COMPRESSED_BLOCK_SIZE = Enumerant('GL_TEXTURE_COMPRESSED_BLOCK_SIZE', 0x82b3, 'GL_ARB_internalformat_query2')
- GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = Enumerant('GL_TEXTURE_COMPRESSED_BLOCK_WIDTH', 0x82b1, 'GL_ARB_internalformat_query2')
- GL_TEXTURE_GATHER = Enumerant('GL_TEXTURE_GATHER', 0x82a2, 'GL_ARB_internalformat_query2')
- GL_TEXTURE_GATHER_SHADOW = Enumerant('GL_TEXTURE_GATHER_SHADOW', 0x82a3, 'GL_ARB_internalformat_query2')
- GL_TEXTURE_IMAGE_FORMAT = Enumerant('GL_TEXTURE_IMAGE_FORMAT', 0x828f, 'GL_ARB_internalformat_query2')
- GL_TEXTURE_IMAGE_TYPE = Enumerant('GL_TEXTURE_IMAGE_TYPE', 0x8290, 'GL_ARB_internalformat_query2')
- GL_TEXTURE_SHADOW = Enumerant('GL_TEXTURE_SHADOW', 0x82a1, 'GL_ARB_internalformat_query2')
- GL_TEXTURE_VIEW = Enumerant('GL_TEXTURE_VIEW', 0x82b5, 'GL_ARB_internalformat_query2')
- GL_VERTEX_TEXTURE = Enumerant('GL_VERTEX_TEXTURE', 0x829b, 'GL_ARB_internalformat_query2')
- GL_VIEW_CLASS_128_BITS = Enumerant('GL_VIEW_CLASS_128_BITS', 0x82c4, 'GL_ARB_internalformat_query2')
- GL_VIEW_CLASS_16_BITS = Enumerant('GL_VIEW_CLASS_16_BITS', 0x82ca, 'GL_ARB_internalformat_query2')
- GL_VIEW_CLASS_24_BITS = Enumerant('GL_VIEW_CLASS_24_BITS', 0x82c9, 'GL_ARB_internalformat_query2')
- GL_VIEW_CLASS_32_BITS = Enumerant('GL_VIEW_CLASS_32_BITS', 0x82c8, 'GL_ARB_internalformat_query2')
- GL_VIEW_CLASS_48_BITS = Enumerant('GL_VIEW_CLASS_48_BITS', 0x82c7, 'GL_ARB_internalformat_query2')
- GL_VIEW_CLASS_64_BITS = Enumerant('GL_VIEW_CLASS_64_BITS', 0x82c6, 'GL_ARB_internalformat_query2')
- GL_VIEW_CLASS_8_BITS = Enumerant('GL_VIEW_CLASS_8_BITS', 0x82cb, 'GL_ARB_internalformat_query2')
- GL_VIEW_CLASS_96_BITS = Enumerant('GL_VIEW_CLASS_96_BITS', 0x82c5, 'GL_ARB_internalformat_query2')
- GL_VIEW_CLASS_BPTC_FLOAT = Enumerant('GL_VIEW_CLASS_BPTC_FLOAT', 0x82d3, 'GL_ARB_internalformat_query2')
- GL_VIEW_CLASS_BPTC_UNORM = Enumerant('GL_VIEW_CLASS_BPTC_UNORM', 0x82d2, 'GL_ARB_internalformat_query2')
- GL_VIEW_CLASS_RGTC1_RED = Enumerant('GL_VIEW_CLASS_RGTC1_RED', 0x82d0, 'GL_ARB_internalformat_query2')
- GL_VIEW_CLASS_RGTC2_RG = Enumerant('GL_VIEW_CLASS_RGTC2_RG', 0x82d1, 'GL_ARB_internalformat_query2')
- GL_VIEW_CLASS_S3TC_DXT1_RGB = Enumerant('GL_VIEW_CLASS_S3TC_DXT1_RGB', 0x82cc, 'GL_ARB_internalformat_query2')
- GL_VIEW_CLASS_S3TC_DXT1_RGBA = Enumerant('GL_VIEW_CLASS_S3TC_DXT1_RGBA', 0x82cd, 'GL_ARB_internalformat_query2')
- GL_VIEW_CLASS_S3TC_DXT3_RGBA = Enumerant('GL_VIEW_CLASS_S3TC_DXT3_RGBA', 0x82ce, 'GL_ARB_internalformat_query2')
- GL_VIEW_CLASS_S3TC_DXT5_RGBA = Enumerant('GL_VIEW_CLASS_S3TC_DXT5_RGBA', 0x82cf, 'GL_ARB_internalformat_query2')
- GL_VIEW_COMPATIBILITY_CLASS = Enumerant('GL_VIEW_COMPATIBILITY_CLASS', 0x82b6, 'GL_ARB_internalformat_query2')
- defines.add(GL_AUTO_GENERATE_MIPMAP)
- defines.add(GL_CAVEAT_SUPPORT)
- defines.add(GL_CLEAR_BUFFER)
- defines.add(GL_COLOR_COMPONENTS)
- defines.add(GL_COLOR_ENCODING)
- defines.add(GL_COLOR_RENDERABLE)
- defines.add(GL_COMPUTE_TEXTURE)
- defines.add(GL_DEPTH_COMPONENTS)
- defines.add(GL_DEPTH_RENDERABLE)
- defines.add(GL_FILTER)
- defines.add(GL_FRAGMENT_TEXTURE)
- defines.add(GL_FRAMEBUFFER_BLEND)
- defines.add(GL_FRAMEBUFFER_RENDERABLE)
- defines.add(GL_FRAMEBUFFER_RENDERABLE_LAYERED)
- defines.add(GL_FULL_SUPPORT)
- defines.add(GL_GEOMETRY_TEXTURE)
- defines.add(GL_GET_TEXTURE_IMAGE_FORMAT)
- defines.add(GL_GET_TEXTURE_IMAGE_TYPE)
- defines.add(GL_IMAGE_CLASS_10_10_10_2)
- defines.add(GL_IMAGE_CLASS_11_11_10)
- defines.add(GL_IMAGE_CLASS_1_X_16)
- defines.add(GL_IMAGE_CLASS_1_X_32)
- defines.add(GL_IMAGE_CLASS_1_X_8)
- defines.add(GL_IMAGE_CLASS_2_X_16)
- defines.add(GL_IMAGE_CLASS_2_X_32)
- defines.add(GL_IMAGE_CLASS_2_X_8)
- defines.add(GL_IMAGE_CLASS_4_X_16)
- defines.add(GL_IMAGE_CLASS_4_X_32)
- defines.add(GL_IMAGE_CLASS_4_X_8)
- defines.add(GL_IMAGE_COMPATIBILITY_CLASS)
- defines.add(GL_IMAGE_PIXEL_FORMAT)
- defines.add(GL_IMAGE_PIXEL_TYPE)
- defines.add(GL_IMAGE_TEXEL_SIZE)
- defines.add(GL_INTERNALFORMAT_ALPHA_SIZE)
- defines.add(GL_INTERNALFORMAT_ALPHA_TYPE)
- defines.add(GL_INTERNALFORMAT_BLUE_SIZE)
- defines.add(GL_INTERNALFORMAT_BLUE_TYPE)
- defines.add(GL_INTERNALFORMAT_DEPTH_SIZE)
- defines.add(GL_INTERNALFORMAT_DEPTH_TYPE)
- defines.add(GL_INTERNALFORMAT_GREEN_SIZE)
- defines.add(GL_INTERNALFORMAT_GREEN_TYPE)
- defines.add(GL_INTERNALFORMAT_PREFERRED)
- defines.add(GL_INTERNALFORMAT_RED_SIZE)
- defines.add(GL_INTERNALFORMAT_RED_TYPE)
- defines.add(GL_INTERNALFORMAT_SHARED_SIZE)
- defines.add(GL_INTERNALFORMAT_STENCIL_SIZE)
- defines.add(GL_INTERNALFORMAT_STENCIL_TYPE)
- defines.add(GL_INTERNALFORMAT_SUPPORTED)
- defines.add(GL_MANUAL_GENERATE_MIPMAP)
- defines.add(GL_MAX_COMBINED_DIMENSIONS)
- defines.add(GL_MAX_DEPTH)
- defines.add(GL_MAX_HEIGHT)
- defines.add(GL_MAX_LAYERS)
- defines.add(GL_MAX_WIDTH)
- defines.add(GL_MIPMAP)
- defines.add(GL_READ_PIXELS)
- defines.add(GL_READ_PIXELS_FORMAT)
- defines.add(GL_READ_PIXELS_TYPE)
- defines.add(GL_SHADER_IMAGE_ATOMIC)
- defines.add(GL_SHADER_IMAGE_LOAD)
- defines.add(GL_SHADER_IMAGE_STORE)
- defines.add(GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST)
- defines.add(GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE)
- defines.add(GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST)
- defines.add(GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE)
- defines.add(GL_SRGB_DECODE_ARB)
- defines.add(GL_SRGB_READ)
- defines.add(GL_SRGB_WRITE)
- defines.add(GL_STENCIL_COMPONENTS)
- defines.add(GL_STENCIL_RENDERABLE)
- defines.add(GL_TESS_CONTROL_TEXTURE)
- defines.add(GL_TESS_EVALUATION_TEXTURE)
- defines.add(GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT)
- defines.add(GL_TEXTURE_COMPRESSED_BLOCK_SIZE)
- defines.add(GL_TEXTURE_COMPRESSED_BLOCK_WIDTH)
- defines.add(GL_TEXTURE_GATHER)
- defines.add(GL_TEXTURE_GATHER_SHADOW)
- defines.add(GL_TEXTURE_IMAGE_FORMAT)
- defines.add(GL_TEXTURE_IMAGE_TYPE)
- defines.add(GL_TEXTURE_SHADOW)
- defines.add(GL_TEXTURE_VIEW)
- defines.add(GL_VERTEX_TEXTURE)
- defines.add(GL_VIEW_CLASS_128_BITS)
- defines.add(GL_VIEW_CLASS_16_BITS)
- defines.add(GL_VIEW_CLASS_24_BITS)
- defines.add(GL_VIEW_CLASS_32_BITS)
- defines.add(GL_VIEW_CLASS_48_BITS)
- defines.add(GL_VIEW_CLASS_64_BITS)
- defines.add(GL_VIEW_CLASS_8_BITS)
- defines.add(GL_VIEW_CLASS_96_BITS)
- defines.add(GL_VIEW_CLASS_BPTC_FLOAT)
- defines.add(GL_VIEW_CLASS_BPTC_UNORM)
- defines.add(GL_VIEW_CLASS_RGTC1_RED)
- defines.add(GL_VIEW_CLASS_RGTC2_RG)
- defines.add(GL_VIEW_CLASS_S3TC_DXT1_RGB)
- defines.add(GL_VIEW_CLASS_S3TC_DXT1_RGBA)
- defines.add(GL_VIEW_CLASS_S3TC_DXT3_RGBA)
- defines.add(GL_VIEW_CLASS_S3TC_DXT5_RGBA)
- defines.add(GL_VIEW_COMPATIBILITY_CLASS)
- # GL_ARB_map_buffer_alignment
- GL_MIN_MAP_BUFFER_ALIGNMENT = Enumerant('GL_MIN_MAP_BUFFER_ALIGNMENT', 0x90bc, 'GL_ARB_map_buffer_alignment')
- defines.add(GL_MIN_MAP_BUFFER_ALIGNMENT)
- # GL_ARB_map_buffer_range
- GL_MAP_FLUSH_EXPLICIT_BIT = Enumerant('GL_MAP_FLUSH_EXPLICIT_BIT', 0x0010, 'GL_ARB_map_buffer_range')
- GL_MAP_INVALIDATE_BUFFER_BIT = Enumerant('GL_MAP_INVALIDATE_BUFFER_BIT', 0x0008, 'GL_ARB_map_buffer_range')
- GL_MAP_INVALIDATE_RANGE_BIT = Enumerant('GL_MAP_INVALIDATE_RANGE_BIT', 0x0004, 'GL_ARB_map_buffer_range')
- GL_MAP_READ_BIT = Enumerant('GL_MAP_READ_BIT', 0x0001, 'GL_ARB_map_buffer_range')
- GL_MAP_UNSYNCHRONIZED_BIT = Enumerant('GL_MAP_UNSYNCHRONIZED_BIT', 0x0020, 'GL_ARB_map_buffer_range')
- GL_MAP_WRITE_BIT = Enumerant('GL_MAP_WRITE_BIT', 0x0002, 'GL_ARB_map_buffer_range')
- defines.add(GL_MAP_FLUSH_EXPLICIT_BIT)
- defines.add(GL_MAP_INVALIDATE_BUFFER_BIT)
- defines.add(GL_MAP_INVALIDATE_RANGE_BIT)
- defines.add(GL_MAP_READ_BIT)
- defines.add(GL_MAP_UNSYNCHRONIZED_BIT)
- defines.add(GL_MAP_WRITE_BIT)
- # GL_ARB_matrix_palette
- GL_CURRENT_MATRIX_INDEX_ARB = Enumerant('GL_CURRENT_MATRIX_INDEX_ARB', 0x8845, 'GL_ARB_matrix_palette')
- GL_CURRENT_PALETTE_MATRIX_ARB = Enumerant('GL_CURRENT_PALETTE_MATRIX_ARB', 0x8843, 'GL_ARB_matrix_palette')
- GL_MATRIX_INDEX_ARRAY_ARB = Enumerant('GL_MATRIX_INDEX_ARRAY_ARB', 0x8844, 'GL_ARB_matrix_palette')
- GL_MATRIX_INDEX_ARRAY_POINTER_ARB = Enumerant('GL_MATRIX_INDEX_ARRAY_POINTER_ARB', 0x8849, 'GL_ARB_matrix_palette')
- GL_MATRIX_INDEX_ARRAY_SIZE_ARB = Enumerant('GL_MATRIX_INDEX_ARRAY_SIZE_ARB', 0x8846, 'GL_ARB_matrix_palette')
- GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = Enumerant('GL_MATRIX_INDEX_ARRAY_STRIDE_ARB', 0x8848, 'GL_ARB_matrix_palette')
- GL_MATRIX_INDEX_ARRAY_TYPE_ARB = Enumerant('GL_MATRIX_INDEX_ARRAY_TYPE_ARB', 0x8847, 'GL_ARB_matrix_palette')
- GL_MATRIX_PALETTE_ARB = Enumerant('GL_MATRIX_PALETTE_ARB', 0x8840, 'GL_ARB_matrix_palette')
- GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = Enumerant('GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB', 0x8841, 'GL_ARB_matrix_palette')
- GL_MAX_PALETTE_MATRICES_ARB = Enumerant('GL_MAX_PALETTE_MATRICES_ARB', 0x8842, 'GL_ARB_matrix_palette')
- defines.add(GL_CURRENT_MATRIX_INDEX_ARB)
- defines.add(GL_CURRENT_PALETTE_MATRIX_ARB)
- defines.add(GL_MATRIX_INDEX_ARRAY_ARB)
- defines.add(GL_MATRIX_INDEX_ARRAY_POINTER_ARB)
- defines.add(GL_MATRIX_INDEX_ARRAY_SIZE_ARB)
- defines.add(GL_MATRIX_INDEX_ARRAY_STRIDE_ARB)
- defines.add(GL_MATRIX_INDEX_ARRAY_TYPE_ARB)
- defines.add(GL_MATRIX_PALETTE_ARB)
- defines.add(GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB)
- defines.add(GL_MAX_PALETTE_MATRICES_ARB)
- # GL_ARB_multisample
- GL_MULTISAMPLE_ARB = Enumerant('GL_MULTISAMPLE_ARB', 0x809d, 'GL_ARB_multisample')
- GL_MULTISAMPLE_BIT_ARB = Enumerant('GL_MULTISAMPLE_BIT_ARB', 0x20000000, 'GL_ARB_multisample')
- GL_SAMPLES_ARB = Enumerant('GL_SAMPLES_ARB', 0x80a9, 'GL_ARB_multisample')
- GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = Enumerant('GL_SAMPLE_ALPHA_TO_COVERAGE_ARB', 0x809e, 'GL_ARB_multisample')
- GL_SAMPLE_ALPHA_TO_ONE_ARB = Enumerant('GL_SAMPLE_ALPHA_TO_ONE_ARB', 0x809f, 'GL_ARB_multisample')
- GL_SAMPLE_BUFFERS_ARB = Enumerant('GL_SAMPLE_BUFFERS_ARB', 0x80a8, 'GL_ARB_multisample')
- GL_SAMPLE_COVERAGE_ARB = Enumerant('GL_SAMPLE_COVERAGE_ARB', 0x80a0, 'GL_ARB_multisample')
- GL_SAMPLE_COVERAGE_INVERT_ARB = Enumerant('GL_SAMPLE_COVERAGE_INVERT_ARB', 0x80ab, 'GL_ARB_multisample')
- GL_SAMPLE_COVERAGE_VALUE_ARB = Enumerant('GL_SAMPLE_COVERAGE_VALUE_ARB', 0x80aa, 'GL_ARB_multisample')
- defines.add(GL_MULTISAMPLE_ARB)
- defines.add(GL_MULTISAMPLE_BIT_ARB)
- defines.add(GL_SAMPLES_ARB)
- defines.add(GL_SAMPLE_ALPHA_TO_COVERAGE_ARB)
- defines.add(GL_SAMPLE_ALPHA_TO_ONE_ARB)
- defines.add(GL_SAMPLE_BUFFERS_ARB)
- defines.add(GL_SAMPLE_COVERAGE_ARB)
- defines.add(GL_SAMPLE_COVERAGE_INVERT_ARB)
- defines.add(GL_SAMPLE_COVERAGE_VALUE_ARB)
- # GL_ARB_multitexture
- GL_ACTIVE_TEXTURE_ARB = Enumerant('GL_ACTIVE_TEXTURE_ARB', 0x84e0, 'GL_ARB_multitexture')
- GL_CLIENT_ACTIVE_TEXTURE_ARB = Enumerant('GL_CLIENT_ACTIVE_TEXTURE_ARB', 0x84e1, 'GL_ARB_multitexture')
- GL_MAX_TEXTURE_UNITS_ARB = Enumerant('GL_MAX_TEXTURE_UNITS_ARB', 0x84e2, 'GL_ARB_multitexture')
- GL_TEXTURE0_ARB = Enumerant('GL_TEXTURE0_ARB', 0x84c0, 'GL_ARB_multitexture')
- GL_TEXTURE10_ARB = Enumerant('GL_TEXTURE10_ARB', 0x84ca, 'GL_ARB_multitexture')
- GL_TEXTURE11_ARB = Enumerant('GL_TEXTURE11_ARB', 0x84cb, 'GL_ARB_multitexture')
- GL_TEXTURE12_ARB = Enumerant('GL_TEXTURE12_ARB', 0x84cc, 'GL_ARB_multitexture')
- GL_TEXTURE13_ARB = Enumerant('GL_TEXTURE13_ARB', 0x84cd, 'GL_ARB_multitexture')
- GL_TEXTURE14_ARB = Enumerant('GL_TEXTURE14_ARB', 0x84ce, 'GL_ARB_multitexture')
- GL_TEXTURE15_ARB = Enumerant('GL_TEXTURE15_ARB', 0x84cf, 'GL_ARB_multitexture')
- GL_TEXTURE16_ARB = Enumerant('GL_TEXTURE16_ARB', 0x84d0, 'GL_ARB_multitexture')
- GL_TEXTURE17_ARB = Enumerant('GL_TEXTURE17_ARB', 0x84d1, 'GL_ARB_multitexture')
- GL_TEXTURE18_ARB = Enumerant('GL_TEXTURE18_ARB', 0x84d2, 'GL_ARB_multitexture')
- GL_TEXTURE19_ARB = Enumerant('GL_TEXTURE19_ARB', 0x84d3, 'GL_ARB_multitexture')
- GL_TEXTURE1_ARB = Enumerant('GL_TEXTURE1_ARB', 0x84c1, 'GL_ARB_multitexture')
- GL_TEXTURE20_ARB = Enumerant('GL_TEXTURE20_ARB', 0x84d4, 'GL_ARB_multitexture')
- GL_TEXTURE21_ARB = Enumerant('GL_TEXTURE21_ARB', 0x84d5, 'GL_ARB_multitexture')
- GL_TEXTURE22_ARB = Enumerant('GL_TEXTURE22_ARB', 0x84d6, 'GL_ARB_multitexture')
- GL_TEXTURE23_ARB = Enumerant('GL_TEXTURE23_ARB', 0x84d7, 'GL_ARB_multitexture')
- GL_TEXTURE24_ARB = Enumerant('GL_TEXTURE24_ARB', 0x84d8, 'GL_ARB_multitexture')
- GL_TEXTURE25_ARB = Enumerant('GL_TEXTURE25_ARB', 0x84d9, 'GL_ARB_multitexture')
- GL_TEXTURE26_ARB = Enumerant('GL_TEXTURE26_ARB', 0x84da, 'GL_ARB_multitexture')
- GL_TEXTURE27_ARB = Enumerant('GL_TEXTURE27_ARB', 0x84db, 'GL_ARB_multitexture')
- GL_TEXTURE28_ARB = Enumerant('GL_TEXTURE28_ARB', 0x84dc, 'GL_ARB_multitexture')
- GL_TEXTURE29_ARB = Enumerant('GL_TEXTURE29_ARB', 0x84dd, 'GL_ARB_multitexture')
- GL_TEXTURE2_ARB = Enumerant('GL_TEXTURE2_ARB', 0x84c2, 'GL_ARB_multitexture')
- GL_TEXTURE30_ARB = Enumerant('GL_TEXTURE30_ARB', 0x84de, 'GL_ARB_multitexture')
- GL_TEXTURE31_ARB = Enumerant('GL_TEXTURE31_ARB', 0x84df, 'GL_ARB_multitexture')
- GL_TEXTURE3_ARB = Enumerant('GL_TEXTURE3_ARB', 0x84c3, 'GL_ARB_multitexture')
- GL_TEXTURE4_ARB = Enumerant('GL_TEXTURE4_ARB', 0x84c4, 'GL_ARB_multitexture')
- GL_TEXTURE5_ARB = Enumerant('GL_TEXTURE5_ARB', 0x84c5, 'GL_ARB_multitexture')
- GL_TEXTURE6_ARB = Enumerant('GL_TEXTURE6_ARB', 0x84c6, 'GL_ARB_multitexture')
- GL_TEXTURE7_ARB = Enumerant('GL_TEXTURE7_ARB', 0x84c7, 'GL_ARB_multitexture')
- GL_TEXTURE8_ARB = Enumerant('GL_TEXTURE8_ARB', 0x84c8, 'GL_ARB_multitexture')
- GL_TEXTURE9_ARB = Enumerant('GL_TEXTURE9_ARB', 0x84c9, 'GL_ARB_multitexture')
- defines.add(GL_ACTIVE_TEXTURE_ARB)
- defines.add(GL_CLIENT_ACTIVE_TEXTURE_ARB)
- defines.add(GL_MAX_TEXTURE_UNITS_ARB)
- defines.add(GL_TEXTURE0_ARB)
- defines.add(GL_TEXTURE10_ARB)
- defines.add(GL_TEXTURE11_ARB)
- defines.add(GL_TEXTURE12_ARB)
- defines.add(GL_TEXTURE13_ARB)
- defines.add(GL_TEXTURE14_ARB)
- defines.add(GL_TEXTURE15_ARB)
- defines.add(GL_TEXTURE16_ARB)
- defines.add(GL_TEXTURE17_ARB)
- defines.add(GL_TEXTURE18_ARB)
- defines.add(GL_TEXTURE19_ARB)
- defines.add(GL_TEXTURE1_ARB)
- defines.add(GL_TEXTURE20_ARB)
- defines.add(GL_TEXTURE21_ARB)
- defines.add(GL_TEXTURE22_ARB)
- defines.add(GL_TEXTURE23_ARB)
- defines.add(GL_TEXTURE24_ARB)
- defines.add(GL_TEXTURE25_ARB)
- defines.add(GL_TEXTURE26_ARB)
- defines.add(GL_TEXTURE27_ARB)
- defines.add(GL_TEXTURE28_ARB)
- defines.add(GL_TEXTURE29_ARB)
- defines.add(GL_TEXTURE2_ARB)
- defines.add(GL_TEXTURE30_ARB)
- defines.add(GL_TEXTURE31_ARB)
- defines.add(GL_TEXTURE3_ARB)
- defines.add(GL_TEXTURE4_ARB)
- defines.add(GL_TEXTURE5_ARB)
- defines.add(GL_TEXTURE6_ARB)
- defines.add(GL_TEXTURE7_ARB)
- defines.add(GL_TEXTURE8_ARB)
- defines.add(GL_TEXTURE9_ARB)
- # GL_ARB_occlusion_query
- GL_CURRENT_QUERY_ARB = Enumerant('GL_CURRENT_QUERY_ARB', 0x8865, 'GL_ARB_occlusion_query')
- GL_QUERY_COUNTER_BITS_ARB = Enumerant('GL_QUERY_COUNTER_BITS_ARB', 0x8864, 'GL_ARB_occlusion_query')
- GL_QUERY_RESULT_ARB = Enumerant('GL_QUERY_RESULT_ARB', 0x8866, 'GL_ARB_occlusion_query')
- GL_QUERY_RESULT_AVAILABLE_ARB = Enumerant('GL_QUERY_RESULT_AVAILABLE_ARB', 0x8867, 'GL_ARB_occlusion_query')
- GL_SAMPLES_PASSED_ARB = Enumerant('GL_SAMPLES_PASSED_ARB', 0x8914, 'GL_ARB_occlusion_query')
- defines.add(GL_CURRENT_QUERY_ARB)
- defines.add(GL_QUERY_COUNTER_BITS_ARB)
- defines.add(GL_QUERY_RESULT_ARB)
- defines.add(GL_QUERY_RESULT_AVAILABLE_ARB)
- defines.add(GL_SAMPLES_PASSED_ARB)
- # GL_ARB_occlusion_query2
- GL_ANY_SAMPLES_PASSED = Enumerant('GL_ANY_SAMPLES_PASSED', 0x8c2f, 'GL_ARB_occlusion_query2')
- defines.add(GL_ANY_SAMPLES_PASSED)
- # GL_ARB_pixel_buffer_object
- GL_PIXEL_PACK_BUFFER_ARB = Enumerant('GL_PIXEL_PACK_BUFFER_ARB', 0x88eb, 'GL_ARB_pixel_buffer_object')
- GL_PIXEL_PACK_BUFFER_BINDING_ARB = Enumerant('GL_PIXEL_PACK_BUFFER_BINDING_ARB', 0x88ed, 'GL_ARB_pixel_buffer_object')
- GL_PIXEL_UNPACK_BUFFER_ARB = Enumerant('GL_PIXEL_UNPACK_BUFFER_ARB', 0x88ec, 'GL_ARB_pixel_buffer_object')
- GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = Enumerant('GL_PIXEL_UNPACK_BUFFER_BINDING_ARB', 0x88ef, 'GL_ARB_pixel_buffer_object')
- defines.add(GL_PIXEL_PACK_BUFFER_ARB)
- defines.add(GL_PIXEL_PACK_BUFFER_BINDING_ARB)
- defines.add(GL_PIXEL_UNPACK_BUFFER_ARB)
- defines.add(GL_PIXEL_UNPACK_BUFFER_BINDING_ARB)
- # GL_ARB_point_parameters
- GL_POINT_DISTANCE_ATTENUATION_ARB = Enumerant('GL_POINT_DISTANCE_ATTENUATION_ARB', 0x8129, 'GL_ARB_point_parameters')
- GL_POINT_FADE_THRESHOLD_SIZE_ARB = Enumerant('GL_POINT_FADE_THRESHOLD_SIZE_ARB', 0x8128, 'GL_ARB_point_parameters')
- GL_POINT_SIZE_MAX_ARB = Enumerant('GL_POINT_SIZE_MAX_ARB', 0x8127, 'GL_ARB_point_parameters')
- GL_POINT_SIZE_MIN_ARB = Enumerant('GL_POINT_SIZE_MIN_ARB', 0x8126, 'GL_ARB_point_parameters')
- defines.add(GL_POINT_DISTANCE_ATTENUATION_ARB)
- defines.add(GL_POINT_FADE_THRESHOLD_SIZE_ARB)
- defines.add(GL_POINT_SIZE_MAX_ARB)
- defines.add(GL_POINT_SIZE_MIN_ARB)
- # GL_ARB_point_sprite
- GL_COORD_REPLACE_ARB = Enumerant('GL_COORD_REPLACE_ARB', 0x8862, 'GL_ARB_point_sprite')
- GL_POINT_SPRITE_ARB = Enumerant('GL_POINT_SPRITE_ARB', 0x8861, 'GL_ARB_point_sprite')
- defines.add(GL_COORD_REPLACE_ARB)
- defines.add(GL_POINT_SPRITE_ARB)
- # GL_ARB_program_interface_query
- GL_ACTIVE_RESOURCES = Enumerant('GL_ACTIVE_RESOURCES', 0x92f5, 'GL_ARB_program_interface_query')
- GL_ACTIVE_VARIABLES = Enumerant('GL_ACTIVE_VARIABLES', 0x9305, 'GL_ARB_program_interface_query')
- GL_ARRAY_SIZE = Enumerant('GL_ARRAY_SIZE', 0x92fb, 'GL_ARB_program_interface_query')
- GL_ARRAY_STRIDE = Enumerant('GL_ARRAY_STRIDE', 0x92fe, 'GL_ARB_program_interface_query')
- GL_ATOMIC_COUNTER_BUFFER_INDEX = Enumerant('GL_ATOMIC_COUNTER_BUFFER_INDEX', 0x9301, 'GL_ARB_program_interface_query')
- GL_BLOCK_INDEX = Enumerant('GL_BLOCK_INDEX', 0x92fd, 'GL_ARB_program_interface_query')
- GL_BUFFER_BINDING = Enumerant('GL_BUFFER_BINDING', 0x9302, 'GL_ARB_program_interface_query')
- GL_BUFFER_DATA_SIZE = Enumerant('GL_BUFFER_DATA_SIZE', 0x9303, 'GL_ARB_program_interface_query')
- GL_BUFFER_VARIABLE = Enumerant('GL_BUFFER_VARIABLE', 0x92e5, 'GL_ARB_program_interface_query')
- GL_COMPUTE_SUBROUTINE = Enumerant('GL_COMPUTE_SUBROUTINE', 0x92ed, 'GL_ARB_program_interface_query')
- GL_COMPUTE_SUBROUTINE_UNIFORM = Enumerant('GL_COMPUTE_SUBROUTINE_UNIFORM', 0x92f3, 'GL_ARB_program_interface_query')
- GL_FRAGMENT_SUBROUTINE = Enumerant('GL_FRAGMENT_SUBROUTINE', 0x92ec, 'GL_ARB_program_interface_query')
- GL_FRAGMENT_SUBROUTINE_UNIFORM = Enumerant('GL_FRAGMENT_SUBROUTINE_UNIFORM', 0x92f2, 'GL_ARB_program_interface_query')
- GL_GEOMETRY_SUBROUTINE = Enumerant('GL_GEOMETRY_SUBROUTINE', 0x92eb, 'GL_ARB_program_interface_query')
- GL_GEOMETRY_SUBROUTINE_UNIFORM = Enumerant('GL_GEOMETRY_SUBROUTINE_UNIFORM', 0x92f1, 'GL_ARB_program_interface_query')
- GL_IS_PER_PATCH = Enumerant('GL_IS_PER_PATCH', 0x92e7, 'GL_ARB_program_interface_query')
- GL_IS_ROW_MAJOR = Enumerant('GL_IS_ROW_MAJOR', 0x9300, 'GL_ARB_program_interface_query')
- GL_LOCATION = Enumerant('GL_LOCATION', 0x930e, 'GL_ARB_program_interface_query')
- GL_LOCATION_INDEX = Enumerant('GL_LOCATION_INDEX', 0x930f, 'GL_ARB_program_interface_query')
- GL_MATRIX_STRIDE = Enumerant('GL_MATRIX_STRIDE', 0x92ff, 'GL_ARB_program_interface_query')
- GL_MAX_NAME_LENGTH = Enumerant('GL_MAX_NAME_LENGTH', 0x92f6, 'GL_ARB_program_interface_query')
- GL_MAX_NUM_ACTIVE_VARIABLES = Enumerant('GL_MAX_NUM_ACTIVE_VARIABLES', 0x92f7, 'GL_ARB_program_interface_query')
- GL_MAX_NUM_COMPATIBLE_SUBROUTINES = Enumerant('GL_MAX_NUM_COMPATIBLE_SUBROUTINES', 0x92f8, 'GL_ARB_program_interface_query')
- GL_NAME_LENGTH = Enumerant('GL_NAME_LENGTH', 0x92f9, 'GL_ARB_program_interface_query')
- GL_NUM_ACTIVE_VARIABLES = Enumerant('GL_NUM_ACTIVE_VARIABLES', 0x9304, 'GL_ARB_program_interface_query')
- GL_OFFSET = Enumerant('GL_OFFSET', 0x92fc, 'GL_ARB_program_interface_query')
- GL_PROGRAM_INPUT = Enumerant('GL_PROGRAM_INPUT', 0x92e3, 'GL_ARB_program_interface_query')
- GL_PROGRAM_OUTPUT = Enumerant('GL_PROGRAM_OUTPUT', 0x92e4, 'GL_ARB_program_interface_query')
- GL_REFERENCED_BY_COMPUTE_SHADER = Enumerant('GL_REFERENCED_BY_COMPUTE_SHADER', 0x930b, 'GL_ARB_program_interface_query')
- GL_REFERENCED_BY_FRAGMENT_SHADER = Enumerant('GL_REFERENCED_BY_FRAGMENT_SHADER', 0x930a, 'GL_ARB_program_interface_query')
- GL_REFERENCED_BY_GEOMETRY_SHADER = Enumerant('GL_REFERENCED_BY_GEOMETRY_SHADER', 0x9309, 'GL_ARB_program_interface_query')
- GL_REFERENCED_BY_TESS_CONTROL_SHADER = Enumerant('GL_REFERENCED_BY_TESS_CONTROL_SHADER', 0x9307, 'GL_ARB_program_interface_query')
- GL_REFERENCED_BY_TESS_EVALUATION_SHADER = Enumerant('GL_REFERENCED_BY_TESS_EVALUATION_SHADER', 0x9308, 'GL_ARB_program_interface_query')
- GL_REFERENCED_BY_VERTEX_SHADER = Enumerant('GL_REFERENCED_BY_VERTEX_SHADER', 0x9306, 'GL_ARB_program_interface_query')
- GL_SHADER_STORAGE_BLOCK = Enumerant('GL_SHADER_STORAGE_BLOCK', 0x92e6, 'GL_ARB_program_interface_query')
- GL_TESS_CONTROL_SUBROUTINE = Enumerant('GL_TESS_CONTROL_SUBROUTINE', 0x92e9, 'GL_ARB_program_interface_query')
- GL_TESS_CONTROL_SUBROUTINE_UNIFORM = Enumerant('GL_TESS_CONTROL_SUBROUTINE_UNIFORM', 0x92ef, 'GL_ARB_program_interface_query')
- GL_TESS_EVALUATION_SUBROUTINE = Enumerant('GL_TESS_EVALUATION_SUBROUTINE', 0x92ea, 'GL_ARB_program_interface_query')
- GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = Enumerant('GL_TESS_EVALUATION_SUBROUTINE_UNIFORM', 0x92f0, 'GL_ARB_program_interface_query')
- GL_TOP_LEVEL_ARRAY_SIZE = Enumerant('GL_TOP_LEVEL_ARRAY_SIZE', 0x930c, 'GL_ARB_program_interface_query')
- GL_TOP_LEVEL_ARRAY_STRIDE = Enumerant('GL_TOP_LEVEL_ARRAY_STRIDE', 0x930d, 'GL_ARB_program_interface_query')
- GL_TRANSFORM_FEEDBACK_VARYING = Enumerant('GL_TRANSFORM_FEEDBACK_VARYING', 0x92f4, 'GL_ARB_program_interface_query')
- GL_TYPE = Enumerant('GL_TYPE', 0x92fa, 'GL_ARB_program_interface_query')
- GL_UNIFORM = Enumerant('GL_UNIFORM', 0x92e1, 'GL_ARB_program_interface_query')
- GL_UNIFORM_BLOCK = Enumerant('GL_UNIFORM_BLOCK', 0x92e2, 'GL_ARB_program_interface_query')
- GL_VERTEX_SUBROUTINE = Enumerant('GL_VERTEX_SUBROUTINE', 0x92e8, 'GL_ARB_program_interface_query')
- GL_VERTEX_SUBROUTINE_UNIFORM = Enumerant('GL_VERTEX_SUBROUTINE_UNIFORM', 0x92ee, 'GL_ARB_program_interface_query')
- defines.add(GL_ACTIVE_RESOURCES)
- defines.add(GL_ACTIVE_VARIABLES)
- defines.add(GL_ARRAY_SIZE)
- defines.add(GL_ARRAY_STRIDE)
- defines.add(GL_ATOMIC_COUNTER_BUFFER_INDEX)
- defines.add(GL_BLOCK_INDEX)
- defines.add(GL_BUFFER_BINDING)
- defines.add(GL_BUFFER_DATA_SIZE)
- defines.add(GL_BUFFER_VARIABLE)
- defines.add(GL_COMPUTE_SUBROUTINE)
- defines.add(GL_COMPUTE_SUBROUTINE_UNIFORM)
- defines.add(GL_FRAGMENT_SUBROUTINE)
- defines.add(GL_FRAGMENT_SUBROUTINE_UNIFORM)
- defines.add(GL_GEOMETRY_SUBROUTINE)
- defines.add(GL_GEOMETRY_SUBROUTINE_UNIFORM)
- defines.add(GL_IS_PER_PATCH)
- defines.add(GL_IS_ROW_MAJOR)
- defines.add(GL_LOCATION)
- defines.add(GL_LOCATION_INDEX)
- defines.add(GL_MATRIX_STRIDE)
- defines.add(GL_MAX_NAME_LENGTH)
- defines.add(GL_MAX_NUM_ACTIVE_VARIABLES)
- defines.add(GL_MAX_NUM_COMPATIBLE_SUBROUTINES)
- defines.add(GL_NAME_LENGTH)
- defines.add(GL_NUM_ACTIVE_VARIABLES)
- defines.add(GL_OFFSET)
- defines.add(GL_PROGRAM_INPUT)
- defines.add(GL_PROGRAM_OUTPUT)
- defines.add(GL_REFERENCED_BY_COMPUTE_SHADER)
- defines.add(GL_REFERENCED_BY_FRAGMENT_SHADER)
- defines.add(GL_REFERENCED_BY_GEOMETRY_SHADER)
- defines.add(GL_REFERENCED_BY_TESS_CONTROL_SHADER)
- defines.add(GL_REFERENCED_BY_TESS_EVALUATION_SHADER)
- defines.add(GL_REFERENCED_BY_VERTEX_SHADER)
- defines.add(GL_SHADER_STORAGE_BLOCK)
- defines.add(GL_TESS_CONTROL_SUBROUTINE)
- defines.add(GL_TESS_CONTROL_SUBROUTINE_UNIFORM)
- defines.add(GL_TESS_EVALUATION_SUBROUTINE)
- defines.add(GL_TESS_EVALUATION_SUBROUTINE_UNIFORM)
- defines.add(GL_TOP_LEVEL_ARRAY_SIZE)
- defines.add(GL_TOP_LEVEL_ARRAY_STRIDE)
- defines.add(GL_TRANSFORM_FEEDBACK_VARYING)
- defines.add(GL_TYPE)
- defines.add(GL_UNIFORM)
- defines.add(GL_UNIFORM_BLOCK)
- defines.add(GL_VERTEX_SUBROUTINE)
- defines.add(GL_VERTEX_SUBROUTINE_UNIFORM)
- # GL_ARB_provoking_vertex
- GL_FIRST_VERTEX_CONVENTION = Enumerant('GL_FIRST_VERTEX_CONVENTION', 0x8e4d, 'GL_ARB_provoking_vertex')
- GL_LAST_VERTEX_CONVENTION = Enumerant('GL_LAST_VERTEX_CONVENTION', 0x8e4e, 'GL_ARB_provoking_vertex')
- GL_PROVOKING_VERTEX = Enumerant('GL_PROVOKING_VERTEX', 0x8e4f, 'GL_ARB_provoking_vertex')
- GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = Enumerant('GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION', 0x8e4c, 'GL_ARB_provoking_vertex')
- defines.add(GL_FIRST_VERTEX_CONVENTION)
- defines.add(GL_LAST_VERTEX_CONVENTION)
- defines.add(GL_PROVOKING_VERTEX)
- defines.add(GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION)
- # GL_ARB_query_buffer_object
- GL_QUERY_BUFFER = Enumerant('GL_QUERY_BUFFER', 0x9192, 'GL_ARB_query_buffer_object')
- GL_QUERY_BUFFER_BARRIER_BIT = Enumerant('GL_QUERY_BUFFER_BARRIER_BIT', 0x8000, 'GL_ARB_query_buffer_object')
- GL_QUERY_BUFFER_BINDING = Enumerant('GL_QUERY_BUFFER_BINDING', 0x9193, 'GL_ARB_query_buffer_object')
- GL_QUERY_RESULT_NO_WAIT = Enumerant('GL_QUERY_RESULT_NO_WAIT', 0x9194, 'GL_ARB_query_buffer_object')
- defines.add(GL_QUERY_BUFFER)
- defines.add(GL_QUERY_BUFFER_BARRIER_BIT)
- defines.add(GL_QUERY_BUFFER_BINDING)
- defines.add(GL_QUERY_RESULT_NO_WAIT)
- # GL_ARB_robustness
- GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = Enumerant('GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB', 0x0004, 'GL_ARB_robustness')
- GL_GUILTY_CONTEXT_RESET_ARB = Enumerant('GL_GUILTY_CONTEXT_RESET_ARB', 0x8253, 'GL_ARB_robustness')
- GL_INNOCENT_CONTEXT_RESET_ARB = Enumerant('GL_INNOCENT_CONTEXT_RESET_ARB', 0x8254, 'GL_ARB_robustness')
- GL_LOSE_CONTEXT_ON_RESET_ARB = Enumerant('GL_LOSE_CONTEXT_ON_RESET_ARB', 0x8252, 'GL_ARB_robustness')
- GL_NO_RESET_NOTIFICATION_ARB = Enumerant('GL_NO_RESET_NOTIFICATION_ARB', 0x8261, 'GL_ARB_robustness')
- GL_RESET_NOTIFICATION_STRATEGY_ARB = Enumerant('GL_RESET_NOTIFICATION_STRATEGY_ARB', 0x8256, 'GL_ARB_robustness')
- GL_UNKNOWN_CONTEXT_RESET_ARB = Enumerant('GL_UNKNOWN_CONTEXT_RESET_ARB', 0x8255, 'GL_ARB_robustness')
- defines.add(GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB)
- defines.add(GL_GUILTY_CONTEXT_RESET_ARB)
- defines.add(GL_INNOCENT_CONTEXT_RESET_ARB)
- defines.add(GL_LOSE_CONTEXT_ON_RESET_ARB)
- defines.add(GL_NO_RESET_NOTIFICATION_ARB)
- defines.add(GL_RESET_NOTIFICATION_STRATEGY_ARB)
- defines.add(GL_UNKNOWN_CONTEXT_RESET_ARB)
- # GL_ARB_sample_shading
- GL_MIN_SAMPLE_SHADING_VALUE_ARB = Enumerant('GL_MIN_SAMPLE_SHADING_VALUE_ARB', 0x8c37, 'GL_ARB_sample_shading')
- GL_SAMPLE_SHADING_ARB = Enumerant('GL_SAMPLE_SHADING_ARB', 0x8c36, 'GL_ARB_sample_shading')
- defines.add(GL_MIN_SAMPLE_SHADING_VALUE_ARB)
- defines.add(GL_SAMPLE_SHADING_ARB)
- # GL_ARB_sampler_objects
- GL_SAMPLER_BINDING = Enumerant('GL_SAMPLER_BINDING', 0x8919, 'GL_ARB_sampler_objects')
- defines.add(GL_SAMPLER_BINDING)
- # GL_ARB_seamless_cube_map
- GL_TEXTURE_CUBE_MAP_SEAMLESS = Enumerant('GL_TEXTURE_CUBE_MAP_SEAMLESS', 0x884f, 'GL_ARB_seamless_cube_map')
- GL_TEXTURE_CUBE_MAP_SEAMLESS.enableCap = True
- defines.add(GL_TEXTURE_CUBE_MAP_SEAMLESS)
- # GL_ARB_separate_shader_objects
- GL_ACTIVE_PROGRAM = Enumerant('GL_ACTIVE_PROGRAM', 0x8259, 'GL_ARB_separate_shader_objects')
- GL_ALL_SHADER_BITS = Enumerant('GL_ALL_SHADER_BITS', 0xffffffff, 'GL_ARB_separate_shader_objects')
- GL_FRAGMENT_SHADER_BIT = Enumerant('GL_FRAGMENT_SHADER_BIT', 0x0002, 'GL_ARB_separate_shader_objects')
- GL_GEOMETRY_SHADER_BIT = Enumerant('GL_GEOMETRY_SHADER_BIT', 0x0004, 'GL_ARB_separate_shader_objects')
- GL_PROGRAM_PIPELINE_BINDING = Enumerant('GL_PROGRAM_PIPELINE_BINDING', 0x825a, 'GL_ARB_separate_shader_objects')
- GL_PROGRAM_SEPARABLE = Enumerant('GL_PROGRAM_SEPARABLE', 0x8258, 'GL_ARB_separate_shader_objects')
- GL_TESS_CONTROL_SHADER_BIT = Enumerant('GL_TESS_CONTROL_SHADER_BIT', 0x0008, 'GL_ARB_separate_shader_objects')
- GL_TESS_EVALUATION_SHADER_BIT = Enumerant('GL_TESS_EVALUATION_SHADER_BIT', 0x0010, 'GL_ARB_separate_shader_objects')
- GL_VERTEX_SHADER_BIT = Enumerant('GL_VERTEX_SHADER_BIT', 0x0001, 'GL_ARB_separate_shader_objects')
- defines.add(GL_ACTIVE_PROGRAM)
- defines.add(GL_ALL_SHADER_BITS)
- defines.add(GL_FRAGMENT_SHADER_BIT)
- defines.add(GL_GEOMETRY_SHADER_BIT)
- defines.add(GL_PROGRAM_PIPELINE_BINDING)
- defines.add(GL_PROGRAM_SEPARABLE)
- defines.add(GL_TESS_CONTROL_SHADER_BIT)
- defines.add(GL_TESS_EVALUATION_SHADER_BIT)
- defines.add(GL_VERTEX_SHADER_BIT)
- # GL_ARB_shader_atomic_counters
- GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = Enumerant('GL_ACTIVE_ATOMIC_COUNTER_BUFFERS', 0x92d9, 'GL_ARB_shader_atomic_counters')
- GL_ATOMIC_COUNTER_BUFFER = Enumerant('GL_ATOMIC_COUNTER_BUFFER', 0x92c0, 'GL_ARB_shader_atomic_counters')
- GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = Enumerant('GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS', 0x92c5, 'GL_ARB_shader_atomic_counters')
- GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = Enumerant('GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES', 0x92c6, 'GL_ARB_shader_atomic_counters')
- GL_ATOMIC_COUNTER_BUFFER_BINDING = Enumerant('GL_ATOMIC_COUNTER_BUFFER_BINDING', 0x92c1, 'GL_ARB_shader_atomic_counters')
- GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = Enumerant('GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE', 0x92c4, 'GL_ARB_shader_atomic_counters')
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = Enumerant('GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER', 0x92cb, 'GL_ARB_shader_atomic_counters')
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = Enumerant('GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER', 0x92ca, 'GL_ARB_shader_atomic_counters')
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = Enumerant('GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER', 0x92c8, 'GL_ARB_shader_atomic_counters')
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = Enumerant('GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER', 0x92c9, 'GL_ARB_shader_atomic_counters')
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = Enumerant('GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER', 0x92c7, 'GL_ARB_shader_atomic_counters')
- GL_ATOMIC_COUNTER_BUFFER_SIZE = Enumerant('GL_ATOMIC_COUNTER_BUFFER_SIZE', 0x92c3, 'GL_ARB_shader_atomic_counters')
- GL_ATOMIC_COUNTER_BUFFER_START = Enumerant('GL_ATOMIC_COUNTER_BUFFER_START', 0x92c2, 'GL_ARB_shader_atomic_counters')
- GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = Enumerant('GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS', 0x92dc, 'GL_ARB_shader_atomic_counters')
- GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = Enumerant('GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE', 0x92d8, 'GL_ARB_shader_atomic_counters')
- GL_MAX_COMBINED_ATOMIC_COUNTERS = Enumerant('GL_MAX_COMBINED_ATOMIC_COUNTERS', 0x92d7, 'GL_ARB_shader_atomic_counters')
- GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = Enumerant('GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS', 0x92d1, 'GL_ARB_shader_atomic_counters')
- GL_MAX_FRAGMENT_ATOMIC_COUNTERS = Enumerant('GL_MAX_FRAGMENT_ATOMIC_COUNTERS', 0x92d6, 'GL_ARB_shader_atomic_counters')
- GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = Enumerant('GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS', 0x92d0, 'GL_ARB_shader_atomic_counters')
- GL_MAX_GEOMETRY_ATOMIC_COUNTERS = Enumerant('GL_MAX_GEOMETRY_ATOMIC_COUNTERS', 0x92d5, 'GL_ARB_shader_atomic_counters')
- GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = Enumerant('GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS', 0x92cf, 'GL_ARB_shader_atomic_counters')
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = Enumerant('GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS', 0x92d3, 'GL_ARB_shader_atomic_counters')
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = Enumerant('GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS', 0x92cd, 'GL_ARB_shader_atomic_counters')
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = Enumerant('GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS', 0x92d4, 'GL_ARB_shader_atomic_counters')
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = Enumerant('GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS', 0x92ce, 'GL_ARB_shader_atomic_counters')
- GL_MAX_VERTEX_ATOMIC_COUNTERS = Enumerant('GL_MAX_VERTEX_ATOMIC_COUNTERS', 0x92d2, 'GL_ARB_shader_atomic_counters')
- GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = Enumerant('GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS', 0x92cc, 'GL_ARB_shader_atomic_counters')
- GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = Enumerant('GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX', 0x92da, 'GL_ARB_shader_atomic_counters')
- GL_UNSIGNED_INT_ATOMIC_COUNTER = Enumerant('GL_UNSIGNED_INT_ATOMIC_COUNTER', 0x92db, 'GL_ARB_shader_atomic_counters')
- defines.add(GL_ACTIVE_ATOMIC_COUNTER_BUFFERS)
- defines.add(GL_ATOMIC_COUNTER_BUFFER)
- defines.add(GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS)
- defines.add(GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES)
- defines.add(GL_ATOMIC_COUNTER_BUFFER_BINDING)
- defines.add(GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE)
- defines.add(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER)
- defines.add(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER)
- defines.add(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER)
- defines.add(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER)
- defines.add(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER)
- defines.add(GL_ATOMIC_COUNTER_BUFFER_SIZE)
- defines.add(GL_ATOMIC_COUNTER_BUFFER_START)
- defines.add(GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS)
- defines.add(GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE)
- defines.add(GL_MAX_COMBINED_ATOMIC_COUNTERS)
- defines.add(GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS)
- defines.add(GL_MAX_FRAGMENT_ATOMIC_COUNTERS)
- defines.add(GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS)
- defines.add(GL_MAX_GEOMETRY_ATOMIC_COUNTERS)
- defines.add(GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS)
- defines.add(GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS)
- defines.add(GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS)
- defines.add(GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS)
- defines.add(GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS)
- defines.add(GL_MAX_VERTEX_ATOMIC_COUNTERS)
- defines.add(GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS)
- defines.add(GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX)
- defines.add(GL_UNSIGNED_INT_ATOMIC_COUNTER)
- # GL_ARB_shader_image_load_store
- GL_ALL_BARRIER_BITS = Enumerant('GL_ALL_BARRIER_BITS', 0xffffffff, 'GL_ARB_shader_image_load_store')
- GL_ATOMIC_COUNTER_BARRIER_BIT = Enumerant('GL_ATOMIC_COUNTER_BARRIER_BIT', 0x1000, 'GL_ARB_shader_image_load_store')
- GL_BUFFER_UPDATE_BARRIER_BIT = Enumerant('GL_BUFFER_UPDATE_BARRIER_BIT', 0x0200, 'GL_ARB_shader_image_load_store')
- GL_COMMAND_BARRIER_BIT = Enumerant('GL_COMMAND_BARRIER_BIT', 0x0040, 'GL_ARB_shader_image_load_store')
- GL_ELEMENT_ARRAY_BARRIER_BIT = Enumerant('GL_ELEMENT_ARRAY_BARRIER_BIT', 0x0002, 'GL_ARB_shader_image_load_store')
- GL_FRAMEBUFFER_BARRIER_BIT = Enumerant('GL_FRAMEBUFFER_BARRIER_BIT', 0x0400, 'GL_ARB_shader_image_load_store')
- GL_IMAGE_1D = Enumerant('GL_IMAGE_1D', 0x904c, 'GL_ARB_shader_image_load_store')
- GL_IMAGE_1D_ARRAY = Enumerant('GL_IMAGE_1D_ARRAY', 0x9052, 'GL_ARB_shader_image_load_store')
- GL_IMAGE_2D = Enumerant('GL_IMAGE_2D', 0x904d, 'GL_ARB_shader_image_load_store')
- GL_IMAGE_2D_ARRAY = Enumerant('GL_IMAGE_2D_ARRAY', 0x9053, 'GL_ARB_shader_image_load_store')
- GL_IMAGE_2D_MULTISAMPLE = Enumerant('GL_IMAGE_2D_MULTISAMPLE', 0x9055, 'GL_ARB_shader_image_load_store')
- GL_IMAGE_2D_MULTISAMPLE_ARRAY = Enumerant('GL_IMAGE_2D_MULTISAMPLE_ARRAY', 0x9056, 'GL_ARB_shader_image_load_store')
- GL_IMAGE_2D_RECT = Enumerant('GL_IMAGE_2D_RECT', 0x904f, 'GL_ARB_shader_image_load_store')
- GL_IMAGE_3D = Enumerant('GL_IMAGE_3D', 0x904e, 'GL_ARB_shader_image_load_store')
- GL_IMAGE_BINDING_ACCESS = Enumerant('GL_IMAGE_BINDING_ACCESS', 0x8f3e, 'GL_ARB_shader_image_load_store')
- GL_IMAGE_BINDING_FORMAT = Enumerant('GL_IMAGE_BINDING_FORMAT', 0x906e, 'GL_ARB_shader_image_load_store')
- GL_IMAGE_BINDING_LAYER = Enumerant('GL_IMAGE_BINDING_LAYER', 0x8f3d, 'GL_ARB_shader_image_load_store')
- GL_IMAGE_BINDING_LAYERED = Enumerant('GL_IMAGE_BINDING_LAYERED', 0x8f3c, 'GL_ARB_shader_image_load_store')
- GL_IMAGE_BINDING_LEVEL = Enumerant('GL_IMAGE_BINDING_LEVEL', 0x8f3b, 'GL_ARB_shader_image_load_store')
- GL_IMAGE_BINDING_NAME = Enumerant('GL_IMAGE_BINDING_NAME', 0x8f3a, 'GL_ARB_shader_image_load_store')
- GL_IMAGE_BUFFER = Enumerant('GL_IMAGE_BUFFER', 0x9051, 'GL_ARB_shader_image_load_store')
- GL_IMAGE_CUBE = Enumerant('GL_IMAGE_CUBE', 0x9050, 'GL_ARB_shader_image_load_store')
- GL_IMAGE_CUBE_MAP_ARRAY = Enumerant('GL_IMAGE_CUBE_MAP_ARRAY', 0x9054, 'GL_ARB_shader_image_load_store')
- GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = Enumerant('GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS', 0x90c9, 'GL_ARB_shader_image_load_store')
- GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = Enumerant('GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE', 0x90c8, 'GL_ARB_shader_image_load_store')
- GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = Enumerant('GL_IMAGE_FORMAT_COMPATIBILITY_TYPE', 0x90c7, 'GL_ARB_shader_image_load_store')
- GL_INT_IMAGE_1D = Enumerant('GL_INT_IMAGE_1D', 0x9057, 'GL_ARB_shader_image_load_store')
- GL_INT_IMAGE_1D_ARRAY = Enumerant('GL_INT_IMAGE_1D_ARRAY', 0x905d, 'GL_ARB_shader_image_load_store')
- GL_INT_IMAGE_2D = Enumerant('GL_INT_IMAGE_2D', 0x9058, 'GL_ARB_shader_image_load_store')
- GL_INT_IMAGE_2D_ARRAY = Enumerant('GL_INT_IMAGE_2D_ARRAY', 0x905e, 'GL_ARB_shader_image_load_store')
- GL_INT_IMAGE_2D_MULTISAMPLE = Enumerant('GL_INT_IMAGE_2D_MULTISAMPLE', 0x9060, 'GL_ARB_shader_image_load_store')
- GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = Enumerant('GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY', 0x9061, 'GL_ARB_shader_image_load_store')
- GL_INT_IMAGE_2D_RECT = Enumerant('GL_INT_IMAGE_2D_RECT', 0x905a, 'GL_ARB_shader_image_load_store')
- GL_INT_IMAGE_3D = Enumerant('GL_INT_IMAGE_3D', 0x9059, 'GL_ARB_shader_image_load_store')
- GL_INT_IMAGE_BUFFER = Enumerant('GL_INT_IMAGE_BUFFER', 0x905c, 'GL_ARB_shader_image_load_store')
- GL_INT_IMAGE_CUBE = Enumerant('GL_INT_IMAGE_CUBE', 0x905b, 'GL_ARB_shader_image_load_store')
- GL_INT_IMAGE_CUBE_MAP_ARRAY = Enumerant('GL_INT_IMAGE_CUBE_MAP_ARRAY', 0x905f, 'GL_ARB_shader_image_load_store')
- GL_MAX_COMBINED_IMAGE_UNIFORMS = Enumerant('GL_MAX_COMBINED_IMAGE_UNIFORMS', 0x90cf, 'GL_ARB_shader_image_load_store')
- GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = Enumerant('GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS', 0x8f39, 'GL_ARB_shader_image_load_store')
- GL_MAX_FRAGMENT_IMAGE_UNIFORMS = Enumerant('GL_MAX_FRAGMENT_IMAGE_UNIFORMS', 0x90ce, 'GL_ARB_shader_image_load_store')
- GL_MAX_GEOMETRY_IMAGE_UNIFORMS = Enumerant('GL_MAX_GEOMETRY_IMAGE_UNIFORMS', 0x90cd, 'GL_ARB_shader_image_load_store')
- GL_MAX_IMAGE_SAMPLES = Enumerant('GL_MAX_IMAGE_SAMPLES', 0x906d, 'GL_ARB_shader_image_load_store')
- GL_MAX_IMAGE_UNITS = Enumerant('GL_MAX_IMAGE_UNITS', 0x8f38, 'GL_ARB_shader_image_load_store')
- GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = Enumerant('GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS', 0x90cb, 'GL_ARB_shader_image_load_store')
- GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = Enumerant('GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS', 0x90cc, 'GL_ARB_shader_image_load_store')
- GL_MAX_VERTEX_IMAGE_UNIFORMS = Enumerant('GL_MAX_VERTEX_IMAGE_UNIFORMS', 0x90ca, 'GL_ARB_shader_image_load_store')
- GL_PIXEL_BUFFER_BARRIER_BIT = Enumerant('GL_PIXEL_BUFFER_BARRIER_BIT', 0x0080, 'GL_ARB_shader_image_load_store')
- GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = Enumerant('GL_SHADER_IMAGE_ACCESS_BARRIER_BIT', 0x0020, 'GL_ARB_shader_image_load_store')
- GL_TEXTURE_FETCH_BARRIER_BIT = Enumerant('GL_TEXTURE_FETCH_BARRIER_BIT', 0x0008, 'GL_ARB_shader_image_load_store')
- GL_TEXTURE_UPDATE_BARRIER_BIT = Enumerant('GL_TEXTURE_UPDATE_BARRIER_BIT', 0x0100, 'GL_ARB_shader_image_load_store')
- GL_TRANSFORM_FEEDBACK_BARRIER_BIT = Enumerant('GL_TRANSFORM_FEEDBACK_BARRIER_BIT', 0x0800, 'GL_ARB_shader_image_load_store')
- GL_UNIFORM_BARRIER_BIT = Enumerant('GL_UNIFORM_BARRIER_BIT', 0x0004, 'GL_ARB_shader_image_load_store')
- GL_UNSIGNED_INT_IMAGE_1D = Enumerant('GL_UNSIGNED_INT_IMAGE_1D', 0x9062, 'GL_ARB_shader_image_load_store')
- GL_UNSIGNED_INT_IMAGE_1D_ARRAY = Enumerant('GL_UNSIGNED_INT_IMAGE_1D_ARRAY', 0x9068, 'GL_ARB_shader_image_load_store')
- GL_UNSIGNED_INT_IMAGE_2D = Enumerant('GL_UNSIGNED_INT_IMAGE_2D', 0x9063, 'GL_ARB_shader_image_load_store')
- GL_UNSIGNED_INT_IMAGE_2D_ARRAY = Enumerant('GL_UNSIGNED_INT_IMAGE_2D_ARRAY', 0x9069, 'GL_ARB_shader_image_load_store')
- GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = Enumerant('GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE', 0x906b, 'GL_ARB_shader_image_load_store')
- GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = Enumerant('GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY', 0x906c, 'GL_ARB_shader_image_load_store')
- GL_UNSIGNED_INT_IMAGE_2D_RECT = Enumerant('GL_UNSIGNED_INT_IMAGE_2D_RECT', 0x9065, 'GL_ARB_shader_image_load_store')
- GL_UNSIGNED_INT_IMAGE_3D = Enumerant('GL_UNSIGNED_INT_IMAGE_3D', 0x9064, 'GL_ARB_shader_image_load_store')
- GL_UNSIGNED_INT_IMAGE_BUFFER = Enumerant('GL_UNSIGNED_INT_IMAGE_BUFFER', 0x9067, 'GL_ARB_shader_image_load_store')
- GL_UNSIGNED_INT_IMAGE_CUBE = Enumerant('GL_UNSIGNED_INT_IMAGE_CUBE', 0x9066, 'GL_ARB_shader_image_load_store')
- GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = Enumerant('GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY', 0x906a, 'GL_ARB_shader_image_load_store')
- GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = Enumerant('GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT', 0x0001, 'GL_ARB_shader_image_load_store')
- defines.add(GL_ALL_BARRIER_BITS)
- defines.add(GL_ATOMIC_COUNTER_BARRIER_BIT)
- defines.add(GL_BUFFER_UPDATE_BARRIER_BIT)
- defines.add(GL_COMMAND_BARRIER_BIT)
- defines.add(GL_ELEMENT_ARRAY_BARRIER_BIT)
- defines.add(GL_FRAMEBUFFER_BARRIER_BIT)
- defines.add(GL_IMAGE_1D)
- defines.add(GL_IMAGE_1D_ARRAY)
- defines.add(GL_IMAGE_2D)
- defines.add(GL_IMAGE_2D_ARRAY)
- defines.add(GL_IMAGE_2D_MULTISAMPLE)
- defines.add(GL_IMAGE_2D_MULTISAMPLE_ARRAY)
- defines.add(GL_IMAGE_2D_RECT)
- defines.add(GL_IMAGE_3D)
- defines.add(GL_IMAGE_BINDING_ACCESS)
- defines.add(GL_IMAGE_BINDING_FORMAT)
- defines.add(GL_IMAGE_BINDING_LAYER)
- defines.add(GL_IMAGE_BINDING_LAYERED)
- defines.add(GL_IMAGE_BINDING_LEVEL)
- defines.add(GL_IMAGE_BINDING_NAME)
- defines.add(GL_IMAGE_BUFFER)
- defines.add(GL_IMAGE_CUBE)
- defines.add(GL_IMAGE_CUBE_MAP_ARRAY)
- defines.add(GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS)
- defines.add(GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE)
- defines.add(GL_IMAGE_FORMAT_COMPATIBILITY_TYPE)
- defines.add(GL_INT_IMAGE_1D)
- defines.add(GL_INT_IMAGE_1D_ARRAY)
- defines.add(GL_INT_IMAGE_2D)
- defines.add(GL_INT_IMAGE_2D_ARRAY)
- defines.add(GL_INT_IMAGE_2D_MULTISAMPLE)
- defines.add(GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY)
- defines.add(GL_INT_IMAGE_2D_RECT)
- defines.add(GL_INT_IMAGE_3D)
- defines.add(GL_INT_IMAGE_BUFFER)
- defines.add(GL_INT_IMAGE_CUBE)
- defines.add(GL_INT_IMAGE_CUBE_MAP_ARRAY)
- defines.add(GL_MAX_COMBINED_IMAGE_UNIFORMS)
- defines.add(GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS)
- defines.add(GL_MAX_FRAGMENT_IMAGE_UNIFORMS)
- defines.add(GL_MAX_GEOMETRY_IMAGE_UNIFORMS)
- defines.add(GL_MAX_IMAGE_SAMPLES)
- defines.add(GL_MAX_IMAGE_UNITS)
- defines.add(GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS)
- defines.add(GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS)
- defines.add(GL_MAX_VERTEX_IMAGE_UNIFORMS)
- defines.add(GL_PIXEL_BUFFER_BARRIER_BIT)
- defines.add(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT)
- defines.add(GL_TEXTURE_FETCH_BARRIER_BIT)
- defines.add(GL_TEXTURE_UPDATE_BARRIER_BIT)
- defines.add(GL_TRANSFORM_FEEDBACK_BARRIER_BIT)
- defines.add(GL_UNIFORM_BARRIER_BIT)
- defines.add(GL_UNSIGNED_INT_IMAGE_1D)
- defines.add(GL_UNSIGNED_INT_IMAGE_1D_ARRAY)
- defines.add(GL_UNSIGNED_INT_IMAGE_2D)
- defines.add(GL_UNSIGNED_INT_IMAGE_2D_ARRAY)
- defines.add(GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE)
- defines.add(GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY)
- defines.add(GL_UNSIGNED_INT_IMAGE_2D_RECT)
- defines.add(GL_UNSIGNED_INT_IMAGE_3D)
- defines.add(GL_UNSIGNED_INT_IMAGE_BUFFER)
- defines.add(GL_UNSIGNED_INT_IMAGE_CUBE)
- defines.add(GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY)
- defines.add(GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT)
- # GL_ARB_shader_objects
- GL_BOOL_ARB = Enumerant('GL_BOOL_ARB', 0x8b56, 'GL_ARB_shader_objects')
- GL_BOOL_VEC2_ARB = Enumerant('GL_BOOL_VEC2_ARB', 0x8b57, 'GL_ARB_shader_objects')
- GL_BOOL_VEC3_ARB = Enumerant('GL_BOOL_VEC3_ARB', 0x8b58, 'GL_ARB_shader_objects')
- GL_BOOL_VEC4_ARB = Enumerant('GL_BOOL_VEC4_ARB', 0x8b59, 'GL_ARB_shader_objects')
- GL_FLOAT_MAT2_ARB = Enumerant('GL_FLOAT_MAT2_ARB', 0x8b5a, 'GL_ARB_shader_objects')
- GL_FLOAT_MAT3_ARB = Enumerant('GL_FLOAT_MAT3_ARB', 0x8b5b, 'GL_ARB_shader_objects')
- GL_FLOAT_MAT4_ARB = Enumerant('GL_FLOAT_MAT4_ARB', 0x8b5c, 'GL_ARB_shader_objects')
- GL_FLOAT_VEC2_ARB = Enumerant('GL_FLOAT_VEC2_ARB', 0x8b50, 'GL_ARB_shader_objects')
- GL_FLOAT_VEC3_ARB = Enumerant('GL_FLOAT_VEC3_ARB', 0x8b51, 'GL_ARB_shader_objects')
- GL_FLOAT_VEC4_ARB = Enumerant('GL_FLOAT_VEC4_ARB', 0x8b52, 'GL_ARB_shader_objects')
- GL_INT_VEC2_ARB = Enumerant('GL_INT_VEC2_ARB', 0x8b53, 'GL_ARB_shader_objects')
- GL_INT_VEC3_ARB = Enumerant('GL_INT_VEC3_ARB', 0x8b54, 'GL_ARB_shader_objects')
- GL_INT_VEC4_ARB = Enumerant('GL_INT_VEC4_ARB', 0x8b55, 'GL_ARB_shader_objects')
- GL_OBJECT_ACTIVE_UNIFORMS_ARB = Enumerant('GL_OBJECT_ACTIVE_UNIFORMS_ARB', 0x8b86, 'GL_ARB_shader_objects')
- GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = Enumerant('GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB', 0x8b87, 'GL_ARB_shader_objects')
- GL_OBJECT_ATTACHED_OBJECTS_ARB = Enumerant('GL_OBJECT_ATTACHED_OBJECTS_ARB', 0x8b85, 'GL_ARB_shader_objects')
- GL_OBJECT_COMPILE_STATUS_ARB = Enumerant('GL_OBJECT_COMPILE_STATUS_ARB', 0x8b81, 'GL_ARB_shader_objects')
- GL_OBJECT_DELETE_STATUS_ARB = Enumerant('GL_OBJECT_DELETE_STATUS_ARB', 0x8b80, 'GL_ARB_shader_objects')
- GL_OBJECT_INFO_LOG_LENGTH_ARB = Enumerant('GL_OBJECT_INFO_LOG_LENGTH_ARB', 0x8b84, 'GL_ARB_shader_objects')
- GL_OBJECT_LINK_STATUS_ARB = Enumerant('GL_OBJECT_LINK_STATUS_ARB', 0x8b82, 'GL_ARB_shader_objects')
- GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = Enumerant('GL_OBJECT_SHADER_SOURCE_LENGTH_ARB', 0x8b88, 'GL_ARB_shader_objects')
- GL_OBJECT_SUBTYPE_ARB = Enumerant('GL_OBJECT_SUBTYPE_ARB', 0x8b4f, 'GL_ARB_shader_objects')
- GL_OBJECT_TYPE_ARB = Enumerant('GL_OBJECT_TYPE_ARB', 0x8b4e, 'GL_ARB_shader_objects')
- GL_OBJECT_VALIDATE_STATUS_ARB = Enumerant('GL_OBJECT_VALIDATE_STATUS_ARB', 0x8b83, 'GL_ARB_shader_objects')
- GL_PROGRAM_OBJECT_ARB = Enumerant('GL_PROGRAM_OBJECT_ARB', 0x8b40, 'GL_ARB_shader_objects')
- GL_SAMPLER_1D_ARB = Enumerant('GL_SAMPLER_1D_ARB', 0x8b5d, 'GL_ARB_shader_objects')
- GL_SAMPLER_1D_SHADOW_ARB = Enumerant('GL_SAMPLER_1D_SHADOW_ARB', 0x8b61, 'GL_ARB_shader_objects')
- GL_SAMPLER_2D_ARB = Enumerant('GL_SAMPLER_2D_ARB', 0x8b5e, 'GL_ARB_shader_objects')
- GL_SAMPLER_2D_RECT_ARB = Enumerant('GL_SAMPLER_2D_RECT_ARB', 0x8b63, 'GL_ARB_shader_objects')
- GL_SAMPLER_2D_RECT_SHADOW_ARB = Enumerant('GL_SAMPLER_2D_RECT_SHADOW_ARB', 0x8b64, 'GL_ARB_shader_objects')
- GL_SAMPLER_2D_SHADOW_ARB = Enumerant('GL_SAMPLER_2D_SHADOW_ARB', 0x8b62, 'GL_ARB_shader_objects')
- GL_SAMPLER_3D_ARB = Enumerant('GL_SAMPLER_3D_ARB', 0x8b5f, 'GL_ARB_shader_objects')
- GL_SAMPLER_CUBE_ARB = Enumerant('GL_SAMPLER_CUBE_ARB', 0x8b60, 'GL_ARB_shader_objects')
- GL_SHADER_OBJECT_ARB = Enumerant('GL_SHADER_OBJECT_ARB', 0x8b48, 'GL_ARB_shader_objects')
- defines.add(GL_BOOL_ARB)
- defines.add(GL_BOOL_VEC2_ARB)
- defines.add(GL_BOOL_VEC3_ARB)
- defines.add(GL_BOOL_VEC4_ARB)
- defines.add(GL_FLOAT_MAT2_ARB)
- defines.add(GL_FLOAT_MAT3_ARB)
- defines.add(GL_FLOAT_MAT4_ARB)
- defines.add(GL_FLOAT_VEC2_ARB)
- defines.add(GL_FLOAT_VEC3_ARB)
- defines.add(GL_FLOAT_VEC4_ARB)
- defines.add(GL_INT_VEC2_ARB)
- defines.add(GL_INT_VEC3_ARB)
- defines.add(GL_INT_VEC4_ARB)
- defines.add(GL_OBJECT_ACTIVE_UNIFORMS_ARB)
- defines.add(GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB)
- defines.add(GL_OBJECT_ATTACHED_OBJECTS_ARB)
- defines.add(GL_OBJECT_COMPILE_STATUS_ARB)
- defines.add(GL_OBJECT_DELETE_STATUS_ARB)
- defines.add(GL_OBJECT_INFO_LOG_LENGTH_ARB)
- defines.add(GL_OBJECT_LINK_STATUS_ARB)
- defines.add(GL_OBJECT_SHADER_SOURCE_LENGTH_ARB)
- defines.add(GL_OBJECT_SUBTYPE_ARB)
- defines.add(GL_OBJECT_TYPE_ARB)
- defines.add(GL_OBJECT_VALIDATE_STATUS_ARB)
- defines.add(GL_PROGRAM_OBJECT_ARB)
- defines.add(GL_SAMPLER_1D_ARB)
- defines.add(GL_SAMPLER_1D_SHADOW_ARB)
- defines.add(GL_SAMPLER_2D_ARB)
- defines.add(GL_SAMPLER_2D_RECT_ARB)
- defines.add(GL_SAMPLER_2D_RECT_SHADOW_ARB)
- defines.add(GL_SAMPLER_2D_SHADOW_ARB)
- defines.add(GL_SAMPLER_3D_ARB)
- defines.add(GL_SAMPLER_CUBE_ARB)
- defines.add(GL_SHADER_OBJECT_ARB)
- # GL_ARB_shader_storage_buffer_object
- GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = Enumerant('GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES', 0x8f39, 'GL_ARB_shader_storage_buffer_object')
- GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = Enumerant('GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS', 0x90dc, 'GL_ARB_shader_storage_buffer_object')
- GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = Enumerant('GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS', 0x90db, 'GL_ARB_shader_storage_buffer_object')
- GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = Enumerant('GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS', 0x90da, 'GL_ARB_shader_storage_buffer_object')
- GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = Enumerant('GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS', 0x90d7, 'GL_ARB_shader_storage_buffer_object')
- GL_MAX_SHADER_STORAGE_BLOCK_SIZE = Enumerant('GL_MAX_SHADER_STORAGE_BLOCK_SIZE', 0x90de, 'GL_ARB_shader_storage_buffer_object')
- GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = Enumerant('GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS', 0x90dd, 'GL_ARB_shader_storage_buffer_object')
- GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = Enumerant('GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS', 0x90d8, 'GL_ARB_shader_storage_buffer_object')
- GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = Enumerant('GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS', 0x90d9, 'GL_ARB_shader_storage_buffer_object')
- GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = Enumerant('GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS', 0x90d6, 'GL_ARB_shader_storage_buffer_object')
- GL_SHADER_STORAGE_BARRIER_BIT = Enumerant('GL_SHADER_STORAGE_BARRIER_BIT', 0x2000, 'GL_ARB_shader_storage_buffer_object')
- GL_SHADER_STORAGE_BUFFER = Enumerant('GL_SHADER_STORAGE_BUFFER', 0x90d2, 'GL_ARB_shader_storage_buffer_object')
- GL_SHADER_STORAGE_BUFFER_BINDING = Enumerant('GL_SHADER_STORAGE_BUFFER_BINDING', 0x90d3, 'GL_ARB_shader_storage_buffer_object')
- GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = Enumerant('GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT', 0x90df, 'GL_ARB_shader_storage_buffer_object')
- GL_SHADER_STORAGE_BUFFER_SIZE = Enumerant('GL_SHADER_STORAGE_BUFFER_SIZE', 0x90d5, 'GL_ARB_shader_storage_buffer_object')
- GL_SHADER_STORAGE_BUFFER_START = Enumerant('GL_SHADER_STORAGE_BUFFER_START', 0x90d4, 'GL_ARB_shader_storage_buffer_object')
- defines.add(GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES)
- defines.add(GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS)
- defines.add(GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS)
- defines.add(GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS)
- defines.add(GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS)
- defines.add(GL_MAX_SHADER_STORAGE_BLOCK_SIZE)
- defines.add(GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS)
- defines.add(GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS)
- defines.add(GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS)
- defines.add(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS)
- defines.add(GL_SHADER_STORAGE_BARRIER_BIT)
- defines.add(GL_SHADER_STORAGE_BUFFER)
- defines.add(GL_SHADER_STORAGE_BUFFER_BINDING)
- defines.add(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT)
- defines.add(GL_SHADER_STORAGE_BUFFER_SIZE)
- defines.add(GL_SHADER_STORAGE_BUFFER_START)
- # GL_ARB_shader_subroutine
- GL_ACTIVE_SUBROUTINES = Enumerant('GL_ACTIVE_SUBROUTINES', 0x8de5, 'GL_ARB_shader_subroutine')
- GL_ACTIVE_SUBROUTINE_MAX_LENGTH = Enumerant('GL_ACTIVE_SUBROUTINE_MAX_LENGTH', 0x8e48, 'GL_ARB_shader_subroutine')
- GL_ACTIVE_SUBROUTINE_UNIFORMS = Enumerant('GL_ACTIVE_SUBROUTINE_UNIFORMS', 0x8de6, 'GL_ARB_shader_subroutine')
- GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = Enumerant('GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS', 0x8e47, 'GL_ARB_shader_subroutine')
- GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = Enumerant('GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH', 0x8e49, 'GL_ARB_shader_subroutine')
- GL_COMPATIBLE_SUBROUTINES = Enumerant('GL_COMPATIBLE_SUBROUTINES', 0x8e4b, 'GL_ARB_shader_subroutine')
- GL_MAX_SUBROUTINES = Enumerant('GL_MAX_SUBROUTINES', 0x8de7, 'GL_ARB_shader_subroutine')
- GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = Enumerant('GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS', 0x8de8, 'GL_ARB_shader_subroutine')
- GL_NUM_COMPATIBLE_SUBROUTINES = Enumerant('GL_NUM_COMPATIBLE_SUBROUTINES', 0x8e4a, 'GL_ARB_shader_subroutine')
- defines.add(GL_ACTIVE_SUBROUTINES)
- defines.add(GL_ACTIVE_SUBROUTINE_MAX_LENGTH)
- defines.add(GL_ACTIVE_SUBROUTINE_UNIFORMS)
- defines.add(GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS)
- defines.add(GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH)
- defines.add(GL_COMPATIBLE_SUBROUTINES)
- defines.add(GL_MAX_SUBROUTINES)
- defines.add(GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS)
- defines.add(GL_NUM_COMPATIBLE_SUBROUTINES)
- # GL_ARB_shading_language_100
- GL_SHADING_LANGUAGE_VERSION_ARB = Enumerant('GL_SHADING_LANGUAGE_VERSION_ARB', 0x8b8c, 'GL_ARB_shading_language_100')
- defines.add(GL_SHADING_LANGUAGE_VERSION_ARB)
- # GL_ARB_shading_language_include
- GL_NAMED_STRING_LENGTH_ARB = Enumerant('GL_NAMED_STRING_LENGTH_ARB', 0x8de9, 'GL_ARB_shading_language_include')
- GL_NAMED_STRING_TYPE_ARB = Enumerant('GL_NAMED_STRING_TYPE_ARB', 0x8dea, 'GL_ARB_shading_language_include')
- GL_SHADER_INCLUDE_ARB = Enumerant('GL_SHADER_INCLUDE_ARB', 0x8dae, 'GL_ARB_shading_language_include')
- defines.add(GL_NAMED_STRING_LENGTH_ARB)
- defines.add(GL_NAMED_STRING_TYPE_ARB)
- defines.add(GL_SHADER_INCLUDE_ARB)
- # GL_ARB_shadow
- GL_COMPARE_R_TO_TEXTURE_ARB = Enumerant('GL_COMPARE_R_TO_TEXTURE_ARB', 0x884e, 'GL_ARB_shadow')
- GL_TEXTURE_COMPARE_FUNC_ARB = Enumerant('GL_TEXTURE_COMPARE_FUNC_ARB', 0x884d, 'GL_ARB_shadow')
- GL_TEXTURE_COMPARE_MODE_ARB = Enumerant('GL_TEXTURE_COMPARE_MODE_ARB', 0x884c, 'GL_ARB_shadow')
- defines.add(GL_COMPARE_R_TO_TEXTURE_ARB)
- defines.add(GL_TEXTURE_COMPARE_FUNC_ARB)
- defines.add(GL_TEXTURE_COMPARE_MODE_ARB)
- # GL_ARB_shadow_ambient
- GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = Enumerant('GL_TEXTURE_COMPARE_FAIL_VALUE_ARB', 0x80bf, 'GL_ARB_shadow_ambient')
- defines.add(GL_TEXTURE_COMPARE_FAIL_VALUE_ARB)
- # GL_ARB_sparse_texture
- GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB = Enumerant('GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB', 0x9199, 'GL_ARB_sparse_texture')
- GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = Enumerant('GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB', 0x919a, 'GL_ARB_sparse_texture')
- GL_MAX_SPARSE_TEXTURE_SIZE_ARB = Enumerant('GL_MAX_SPARSE_TEXTURE_SIZE_ARB', 0x9198, 'GL_ARB_sparse_texture')
- GL_NUM_SPARSE_LEVELS_ARB = Enumerant('GL_NUM_SPARSE_LEVELS_ARB', 0x91aa, 'GL_ARB_sparse_texture')
- GL_NUM_VIRTUAL_PAGE_SIZES_ARB = Enumerant('GL_NUM_VIRTUAL_PAGE_SIZES_ARB', 0x91a8, 'GL_ARB_sparse_texture')
- GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = Enumerant('GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB', 0x91a9, 'GL_ARB_sparse_texture')
- GL_TEXTURE_SPARSE_ARB = Enumerant('GL_TEXTURE_SPARSE_ARB', 0x91a6, 'GL_ARB_sparse_texture')
- GL_VIRTUAL_PAGE_SIZE_INDEX_ARB = Enumerant('GL_VIRTUAL_PAGE_SIZE_INDEX_ARB', 0x91a7, 'GL_ARB_sparse_texture')
- GL_VIRTUAL_PAGE_SIZE_X_ARB = Enumerant('GL_VIRTUAL_PAGE_SIZE_X_ARB', 0x9195, 'GL_ARB_sparse_texture')
- GL_VIRTUAL_PAGE_SIZE_Y_ARB = Enumerant('GL_VIRTUAL_PAGE_SIZE_Y_ARB', 0x9196, 'GL_ARB_sparse_texture')
- GL_VIRTUAL_PAGE_SIZE_Z_ARB = Enumerant('GL_VIRTUAL_PAGE_SIZE_Z_ARB', 0x9197, 'GL_ARB_sparse_texture')
- defines.add(GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB)
- defines.add(GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB)
- defines.add(GL_MAX_SPARSE_TEXTURE_SIZE_ARB)
- defines.add(GL_NUM_SPARSE_LEVELS_ARB)
- defines.add(GL_NUM_VIRTUAL_PAGE_SIZES_ARB)
- defines.add(GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB)
- defines.add(GL_TEXTURE_SPARSE_ARB)
- defines.add(GL_VIRTUAL_PAGE_SIZE_INDEX_ARB)
- defines.add(GL_VIRTUAL_PAGE_SIZE_X_ARB)
- defines.add(GL_VIRTUAL_PAGE_SIZE_Y_ARB)
- defines.add(GL_VIRTUAL_PAGE_SIZE_Z_ARB)
- # GL_ARB_stencil_texturing
- GL_DEPTH_STENCIL_TEXTURE_MODE = Enumerant('GL_DEPTH_STENCIL_TEXTURE_MODE', 0x90ea, 'GL_ARB_stencil_texturing')
- defines.add(GL_DEPTH_STENCIL_TEXTURE_MODE)
- # GL_ARB_sync
- GL_ALREADY_SIGNALED = Enumerant('GL_ALREADY_SIGNALED', 0x911a, 'GL_ARB_sync')
- GL_CONDITION_SATISFIED = Enumerant('GL_CONDITION_SATISFIED', 0x911c, 'GL_ARB_sync')
- GL_MAX_SERVER_WAIT_TIMEOUT = Enumerant('GL_MAX_SERVER_WAIT_TIMEOUT', 0x9111, 'GL_ARB_sync')
- GL_OBJECT_TYPE = Enumerant('GL_OBJECT_TYPE', 0x9112, 'GL_ARB_sync')
- GL_SIGNALED = Enumerant('GL_SIGNALED', 0x9119, 'GL_ARB_sync')
- GL_SYNC_CONDITION = Enumerant('GL_SYNC_CONDITION', 0x9113, 'GL_ARB_sync')
- GL_SYNC_FENCE = Enumerant('GL_SYNC_FENCE', 0x9116, 'GL_ARB_sync')
- GL_SYNC_FLAGS = Enumerant('GL_SYNC_FLAGS', 0x9115, 'GL_ARB_sync')
- GL_SYNC_FLUSH_COMMANDS_BIT = Enumerant('GL_SYNC_FLUSH_COMMANDS_BIT', 0x0001, 'GL_ARB_sync')
- GL_SYNC_GPU_COMMANDS_COMPLETE = Enumerant('GL_SYNC_GPU_COMMANDS_COMPLETE', 0x9117, 'GL_ARB_sync')
- GL_SYNC_STATUS = Enumerant('GL_SYNC_STATUS', 0x9114, 'GL_ARB_sync')
- GL_TIMEOUT_EXPIRED = Enumerant('GL_TIMEOUT_EXPIRED', 0x911b, 'GL_ARB_sync')
- GL_TIMEOUT_IGNORED = Enumerant('GL_TIMEOUT_IGNORED', 0xffffffffffffffff, 'GL_ARB_sync')
- GL_UNSIGNALED = Enumerant('GL_UNSIGNALED', 0x9118, 'GL_ARB_sync')
- GL_WAIT_FAILED = Enumerant('GL_WAIT_FAILED', 0x911d, 'GL_ARB_sync')
- defines.add(GL_ALREADY_SIGNALED)
- defines.add(GL_CONDITION_SATISFIED)
- defines.add(GL_MAX_SERVER_WAIT_TIMEOUT)
- defines.add(GL_OBJECT_TYPE)
- defines.add(GL_SIGNALED)
- defines.add(GL_SYNC_CONDITION)
- defines.add(GL_SYNC_FENCE)
- defines.add(GL_SYNC_FLAGS)
- defines.add(GL_SYNC_FLUSH_COMMANDS_BIT)
- defines.add(GL_SYNC_GPU_COMMANDS_COMPLETE)
- defines.add(GL_SYNC_STATUS)
- defines.add(GL_TIMEOUT_EXPIRED)
- defines.add(GL_TIMEOUT_IGNORED)
- defines.add(GL_UNSIGNALED)
- defines.add(GL_WAIT_FAILED)
- # GL_ARB_tessellation_shader
- GL_FRACTIONAL_EVEN = Enumerant('GL_FRACTIONAL_EVEN', 0x8e7c, 'GL_ARB_tessellation_shader')
- GL_FRACTIONAL_ODD = Enumerant('GL_FRACTIONAL_ODD', 0x8e7b, 'GL_ARB_tessellation_shader')
- GL_ISOLINES = Enumerant('GL_ISOLINES', 0x8e7a, 'GL_ARB_tessellation_shader')
- GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = Enumerant('GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS', 0x8e1e, 'GL_ARB_tessellation_shader')
- GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = Enumerant('GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS', 0x8e1f, 'GL_ARB_tessellation_shader')
- GL_MAX_PATCH_VERTICES = Enumerant('GL_MAX_PATCH_VERTICES', 0x8e7d, 'GL_ARB_tessellation_shader')
- GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = Enumerant('GL_MAX_TESS_CONTROL_INPUT_COMPONENTS', 0x886c, 'GL_ARB_tessellation_shader')
- GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = Enumerant('GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS', 0x8e83, 'GL_ARB_tessellation_shader')
- GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = Enumerant('GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS', 0x8e81, 'GL_ARB_tessellation_shader')
- GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = Enumerant('GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS', 0x8e85, 'GL_ARB_tessellation_shader')
- GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = Enumerant('GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS', 0x8e89, 'GL_ARB_tessellation_shader')
- GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = Enumerant('GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS', 0x8e7f, 'GL_ARB_tessellation_shader')
- GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = Enumerant('GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS', 0x886d, 'GL_ARB_tessellation_shader')
- GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = Enumerant('GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS', 0x8e86, 'GL_ARB_tessellation_shader')
- GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = Enumerant('GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS', 0x8e82, 'GL_ARB_tessellation_shader')
- GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = Enumerant('GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS', 0x8e8a, 'GL_ARB_tessellation_shader')
- GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = Enumerant('GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS', 0x8e80, 'GL_ARB_tessellation_shader')
- GL_MAX_TESS_GEN_LEVEL = Enumerant('GL_MAX_TESS_GEN_LEVEL', 0x8e7e, 'GL_ARB_tessellation_shader')
- GL_MAX_TESS_PATCH_COMPONENTS = Enumerant('GL_MAX_TESS_PATCH_COMPONENTS', 0x8e84, 'GL_ARB_tessellation_shader')
- GL_PATCHES = Enumerant('GL_PATCHES', 0x000e, 'GL_ARB_tessellation_shader')
- GL_PATCH_DEFAULT_INNER_LEVEL = Enumerant('GL_PATCH_DEFAULT_INNER_LEVEL', 0x8e73, 'GL_ARB_tessellation_shader')
- GL_PATCH_DEFAULT_OUTER_LEVEL = Enumerant('GL_PATCH_DEFAULT_OUTER_LEVEL', 0x8e74, 'GL_ARB_tessellation_shader')
- GL_PATCH_VERTICES = Enumerant('GL_PATCH_VERTICES', 0x8e72, 'GL_ARB_tessellation_shader')
- GL_TESS_CONTROL_OUTPUT_VERTICES = Enumerant('GL_TESS_CONTROL_OUTPUT_VERTICES', 0x8e75, 'GL_ARB_tessellation_shader')
- GL_TESS_CONTROL_SHADER = Enumerant('GL_TESS_CONTROL_SHADER', 0x8e88, 'GL_ARB_tessellation_shader')
- GL_TESS_EVALUATION_SHADER = Enumerant('GL_TESS_EVALUATION_SHADER', 0x8e87, 'GL_ARB_tessellation_shader')
- GL_TESS_GEN_MODE = Enumerant('GL_TESS_GEN_MODE', 0x8e76, 'GL_ARB_tessellation_shader')
- GL_TESS_GEN_POINT_MODE = Enumerant('GL_TESS_GEN_POINT_MODE', 0x8e79, 'GL_ARB_tessellation_shader')
- GL_TESS_GEN_SPACING = Enumerant('GL_TESS_GEN_SPACING', 0x8e77, 'GL_ARB_tessellation_shader')
- GL_TESS_GEN_VERTEX_ORDER = Enumerant('GL_TESS_GEN_VERTEX_ORDER', 0x8e78, 'GL_ARB_tessellation_shader')
- GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = Enumerant('GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER', 0x84f0, 'GL_ARB_tessellation_shader')
- GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = Enumerant('GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER', 0x84f1, 'GL_ARB_tessellation_shader')
- defines.add(GL_FRACTIONAL_EVEN)
- defines.add(GL_FRACTIONAL_ODD)
- defines.add(GL_ISOLINES)
- defines.add(GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS)
- defines.add(GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS)
- defines.add(GL_MAX_PATCH_VERTICES)
- defines.add(GL_MAX_TESS_CONTROL_INPUT_COMPONENTS)
- defines.add(GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS)
- defines.add(GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS)
- defines.add(GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS)
- defines.add(GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS)
- defines.add(GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS)
- defines.add(GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS)
- defines.add(GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS)
- defines.add(GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS)
- defines.add(GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS)
- defines.add(GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS)
- defines.add(GL_MAX_TESS_GEN_LEVEL)
- defines.add(GL_MAX_TESS_PATCH_COMPONENTS)
- defines.add(GL_PATCHES)
- defines.add(GL_PATCH_DEFAULT_INNER_LEVEL)
- defines.add(GL_PATCH_DEFAULT_OUTER_LEVEL)
- defines.add(GL_PATCH_VERTICES)
- defines.add(GL_TESS_CONTROL_OUTPUT_VERTICES)
- defines.add(GL_TESS_CONTROL_SHADER)
- defines.add(GL_TESS_EVALUATION_SHADER)
- defines.add(GL_TESS_GEN_MODE)
- defines.add(GL_TESS_GEN_POINT_MODE)
- defines.add(GL_TESS_GEN_SPACING)
- defines.add(GL_TESS_GEN_VERTEX_ORDER)
- defines.add(GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER)
- defines.add(GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER)
- # GL_ARB_texture_border_clamp
- GL_CLAMP_TO_BORDER_ARB = Enumerant('GL_CLAMP_TO_BORDER_ARB', 0x812d, 'GL_ARB_texture_border_clamp')
- defines.add(GL_CLAMP_TO_BORDER_ARB)
- # GL_ARB_texture_buffer_object
- GL_MAX_TEXTURE_BUFFER_SIZE_ARB = Enumerant('GL_MAX_TEXTURE_BUFFER_SIZE_ARB', 0x8c2b, 'GL_ARB_texture_buffer_object')
- GL_TEXTURE_BINDING_BUFFER_ARB = Enumerant('GL_TEXTURE_BINDING_BUFFER_ARB', 0x8c2c, 'GL_ARB_texture_buffer_object')
- GL_TEXTURE_BUFFER_ARB = Enumerant('GL_TEXTURE_BUFFER_ARB', 0x8c2a, 'GL_ARB_texture_buffer_object')
- GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = Enumerant('GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB', 0x8c2d, 'GL_ARB_texture_buffer_object')
- GL_TEXTURE_BUFFER_FORMAT_ARB = Enumerant('GL_TEXTURE_BUFFER_FORMAT_ARB', 0x8c2e, 'GL_ARB_texture_buffer_object')
- defines.add(GL_MAX_TEXTURE_BUFFER_SIZE_ARB)
- defines.add(GL_TEXTURE_BINDING_BUFFER_ARB)
- defines.add(GL_TEXTURE_BUFFER_ARB)
- defines.add(GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB)
- defines.add(GL_TEXTURE_BUFFER_FORMAT_ARB)
- # GL_ARB_texture_buffer_range
- GL_TEXTURE_BUFFER_OFFSET = Enumerant('GL_TEXTURE_BUFFER_OFFSET', 0x919d, 'GL_ARB_texture_buffer_range')
- GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = Enumerant('GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT', 0x919f, 'GL_ARB_texture_buffer_range')
- GL_TEXTURE_BUFFER_SIZE = Enumerant('GL_TEXTURE_BUFFER_SIZE', 0x919e, 'GL_ARB_texture_buffer_range')
- defines.add(GL_TEXTURE_BUFFER_OFFSET)
- defines.add(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT)
- defines.add(GL_TEXTURE_BUFFER_SIZE)
- # GL_ARB_texture_compression
- GL_COMPRESSED_ALPHA_ARB = Enumerant('GL_COMPRESSED_ALPHA_ARB', 0x84e9, 'GL_ARB_texture_compression')
- GL_COMPRESSED_INTENSITY_ARB = Enumerant('GL_COMPRESSED_INTENSITY_ARB', 0x84ec, 'GL_ARB_texture_compression')
- GL_COMPRESSED_LUMINANCE_ALPHA_ARB = Enumerant('GL_COMPRESSED_LUMINANCE_ALPHA_ARB', 0x84eb, 'GL_ARB_texture_compression')
- GL_COMPRESSED_LUMINANCE_ARB = Enumerant('GL_COMPRESSED_LUMINANCE_ARB', 0x84ea, 'GL_ARB_texture_compression')
- GL_COMPRESSED_RGBA_ARB = Enumerant('GL_COMPRESSED_RGBA_ARB', 0x84ee, 'GL_ARB_texture_compression')
- GL_COMPRESSED_RGB_ARB = Enumerant('GL_COMPRESSED_RGB_ARB', 0x84ed, 'GL_ARB_texture_compression')
- GL_COMPRESSED_TEXTURE_FORMATS_ARB = Enumerant('GL_COMPRESSED_TEXTURE_FORMATS_ARB', 0x86a3, 'GL_ARB_texture_compression')
- GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = Enumerant('GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB', 0x86a2, 'GL_ARB_texture_compression')
- GL_TEXTURE_COMPRESSED_ARB = Enumerant('GL_TEXTURE_COMPRESSED_ARB', 0x86a1, 'GL_ARB_texture_compression')
- GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = Enumerant('GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB', 0x86a0, 'GL_ARB_texture_compression')
- GL_TEXTURE_COMPRESSION_HINT_ARB = Enumerant('GL_TEXTURE_COMPRESSION_HINT_ARB', 0x84ef, 'GL_ARB_texture_compression')
- defines.add(GL_COMPRESSED_ALPHA_ARB)
- defines.add(GL_COMPRESSED_INTENSITY_ARB)
- defines.add(GL_COMPRESSED_LUMINANCE_ALPHA_ARB)
- defines.add(GL_COMPRESSED_LUMINANCE_ARB)
- defines.add(GL_COMPRESSED_RGBA_ARB)
- defines.add(GL_COMPRESSED_RGB_ARB)
- defines.add(GL_COMPRESSED_TEXTURE_FORMATS_ARB)
- defines.add(GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB)
- defines.add(GL_TEXTURE_COMPRESSED_ARB)
- defines.add(GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB)
- defines.add(GL_TEXTURE_COMPRESSION_HINT_ARB)
- # GL_ARB_texture_compression_bptc
- GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = Enumerant('GL_COMPRESSED_RGBA_BPTC_UNORM_ARB', 0x8e8c, 'GL_ARB_texture_compression_bptc')
- GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = Enumerant('GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB', 0x8e8e, 'GL_ARB_texture_compression_bptc')
- GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = Enumerant('GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB', 0x8e8f, 'GL_ARB_texture_compression_bptc')
- GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = Enumerant('GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB', 0x8e8d, 'GL_ARB_texture_compression_bptc')
- defines.add(GL_COMPRESSED_RGBA_BPTC_UNORM_ARB)
- defines.add(GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB)
- defines.add(GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB)
- defines.add(GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB)
- # GL_ARB_texture_compression_rgtc
- GL_COMPRESSED_RED_RGTC1 = Enumerant('GL_COMPRESSED_RED_RGTC1', 0x8dbb, 'GL_ARB_texture_compression_rgtc')
- GL_COMPRESSED_RG_RGTC2 = Enumerant('GL_COMPRESSED_RG_RGTC2', 0x8dbd, 'GL_ARB_texture_compression_rgtc')
- GL_COMPRESSED_SIGNED_RED_RGTC1 = Enumerant('GL_COMPRESSED_SIGNED_RED_RGTC1', 0x8dbc, 'GL_ARB_texture_compression_rgtc')
- GL_COMPRESSED_SIGNED_RG_RGTC2 = Enumerant('GL_COMPRESSED_SIGNED_RG_RGTC2', 0x8dbe, 'GL_ARB_texture_compression_rgtc')
- defines.add(GL_COMPRESSED_RED_RGTC1)
- defines.add(GL_COMPRESSED_RG_RGTC2)
- defines.add(GL_COMPRESSED_SIGNED_RED_RGTC1)
- defines.add(GL_COMPRESSED_SIGNED_RG_RGTC2)
- # GL_ARB_texture_cube_map
- GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = Enumerant('GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB', 0x851c, 'GL_ARB_texture_cube_map')
- GL_NORMAL_MAP_ARB = Enumerant('GL_NORMAL_MAP_ARB', 0x8511, 'GL_ARB_texture_cube_map')
- GL_PROXY_TEXTURE_CUBE_MAP_ARB = Enumerant('GL_PROXY_TEXTURE_CUBE_MAP_ARB', 0x851b, 'GL_ARB_texture_cube_map')
- GL_REFLECTION_MAP_ARB = Enumerant('GL_REFLECTION_MAP_ARB', 0x8512, 'GL_ARB_texture_cube_map')
- GL_TEXTURE_BINDING_CUBE_MAP_ARB = Enumerant('GL_TEXTURE_BINDING_CUBE_MAP_ARB', 0x8514, 'GL_ARB_texture_cube_map')
- GL_TEXTURE_CUBE_MAP_ARB = Enumerant('GL_TEXTURE_CUBE_MAP_ARB', 0x8513, 'GL_ARB_texture_cube_map')
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = Enumerant('GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB', 0x8516, 'GL_ARB_texture_cube_map')
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = Enumerant('GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB', 0x8518, 'GL_ARB_texture_cube_map')
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = Enumerant('GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB', 0x851a, 'GL_ARB_texture_cube_map')
- GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = Enumerant('GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB', 0x8515, 'GL_ARB_texture_cube_map')
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = Enumerant('GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB', 0x8517, 'GL_ARB_texture_cube_map')
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = Enumerant('GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB', 0x8519, 'GL_ARB_texture_cube_map')
- defines.add(GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB)
- defines.add(GL_NORMAL_MAP_ARB)
- defines.add(GL_PROXY_TEXTURE_CUBE_MAP_ARB)
- defines.add(GL_REFLECTION_MAP_ARB)
- defines.add(GL_TEXTURE_BINDING_CUBE_MAP_ARB)
- defines.add(GL_TEXTURE_CUBE_MAP_ARB)
- defines.add(GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB)
- defines.add(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB)
- defines.add(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)
- defines.add(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB)
- defines.add(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB)
- defines.add(GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB)
- # GL_ARB_texture_cube_map_array
- GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = Enumerant('GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB', 0x900e, 'GL_ARB_texture_cube_map_array')
- GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = Enumerant('GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB', 0x900b, 'GL_ARB_texture_cube_map_array')
- GL_SAMPLER_CUBE_MAP_ARRAY_ARB = Enumerant('GL_SAMPLER_CUBE_MAP_ARRAY_ARB', 0x900c, 'GL_ARB_texture_cube_map_array')
- GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = Enumerant('GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB', 0x900d, 'GL_ARB_texture_cube_map_array')
- GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = Enumerant('GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB', 0x900a, 'GL_ARB_texture_cube_map_array')
- GL_TEXTURE_CUBE_MAP_ARRAY_ARB = Enumerant('GL_TEXTURE_CUBE_MAP_ARRAY_ARB', 0x9009, 'GL_ARB_texture_cube_map_array')
- GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = Enumerant('GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB', 0x900f, 'GL_ARB_texture_cube_map_array')
- defines.add(GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB)
- defines.add(GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB)
- defines.add(GL_SAMPLER_CUBE_MAP_ARRAY_ARB)
- defines.add(GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB)
- defines.add(GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB)
- defines.add(GL_TEXTURE_CUBE_MAP_ARRAY_ARB)
- defines.add(GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB)
- # GL_ARB_texture_env_combine
- GL_ADD_SIGNED_ARB = Enumerant('GL_ADD_SIGNED_ARB', 0x8574, 'GL_ARB_texture_env_combine')
- GL_COMBINE_ALPHA_ARB = Enumerant('GL_COMBINE_ALPHA_ARB', 0x8572, 'GL_ARB_texture_env_combine')
- GL_COMBINE_ARB = Enumerant('GL_COMBINE_ARB', 0x8570, 'GL_ARB_texture_env_combine')
- GL_COMBINE_RGB_ARB = Enumerant('GL_COMBINE_RGB_ARB', 0x8571, 'GL_ARB_texture_env_combine')
- GL_CONSTANT_ARB = Enumerant('GL_CONSTANT_ARB', 0x8576, 'GL_ARB_texture_env_combine')
- GL_INTERPOLATE_ARB = Enumerant('GL_INTERPOLATE_ARB', 0x8575, 'GL_ARB_texture_env_combine')
- GL_OPERAND0_ALPHA_ARB = Enumerant('GL_OPERAND0_ALPHA_ARB', 0x8598, 'GL_ARB_texture_env_combine')
- GL_OPERAND0_RGB_ARB = Enumerant('GL_OPERAND0_RGB_ARB', 0x8590, 'GL_ARB_texture_env_combine')
- GL_OPERAND1_ALPHA_ARB = Enumerant('GL_OPERAND1_ALPHA_ARB', 0x8599, 'GL_ARB_texture_env_combine')
- GL_OPERAND1_RGB_ARB = Enumerant('GL_OPERAND1_RGB_ARB', 0x8591, 'GL_ARB_texture_env_combine')
- GL_OPERAND2_ALPHA_ARB = Enumerant('GL_OPERAND2_ALPHA_ARB', 0x859a, 'GL_ARB_texture_env_combine')
- GL_OPERAND2_RGB_ARB = Enumerant('GL_OPERAND2_RGB_ARB', 0x8592, 'GL_ARB_texture_env_combine')
- GL_PREVIOUS_ARB = Enumerant('GL_PREVIOUS_ARB', 0x8578, 'GL_ARB_texture_env_combine')
- GL_PRIMARY_COLOR_ARB = Enumerant('GL_PRIMARY_COLOR_ARB', 0x8577, 'GL_ARB_texture_env_combine')
- GL_RGB_SCALE_ARB = Enumerant('GL_RGB_SCALE_ARB', 0x8573, 'GL_ARB_texture_env_combine')
- GL_SOURCE0_ALPHA_ARB = Enumerant('GL_SOURCE0_ALPHA_ARB', 0x8588, 'GL_ARB_texture_env_combine')
- GL_SOURCE0_RGB_ARB = Enumerant('GL_SOURCE0_RGB_ARB', 0x8580, 'GL_ARB_texture_env_combine')
- GL_SOURCE1_ALPHA_ARB = Enumerant('GL_SOURCE1_ALPHA_ARB', 0x8589, 'GL_ARB_texture_env_combine')
- GL_SOURCE1_RGB_ARB = Enumerant('GL_SOURCE1_RGB_ARB', 0x8581, 'GL_ARB_texture_env_combine')
- GL_SOURCE2_ALPHA_ARB = Enumerant('GL_SOURCE2_ALPHA_ARB', 0x858a, 'GL_ARB_texture_env_combine')
- GL_SOURCE2_RGB_ARB = Enumerant('GL_SOURCE2_RGB_ARB', 0x8582, 'GL_ARB_texture_env_combine')
- GL_SUBTRACT_ARB = Enumerant('GL_SUBTRACT_ARB', 0x84e7, 'GL_ARB_texture_env_combine')
- defines.add(GL_ADD_SIGNED_ARB)
- defines.add(GL_COMBINE_ALPHA_ARB)
- defines.add(GL_COMBINE_ARB)
- defines.add(GL_COMBINE_RGB_ARB)
- defines.add(GL_CONSTANT_ARB)
- defines.add(GL_INTERPOLATE_ARB)
- defines.add(GL_OPERAND0_ALPHA_ARB)
- defines.add(GL_OPERAND0_RGB_ARB)
- defines.add(GL_OPERAND1_ALPHA_ARB)
- defines.add(GL_OPERAND1_RGB_ARB)
- defines.add(GL_OPERAND2_ALPHA_ARB)
- defines.add(GL_OPERAND2_RGB_ARB)
- defines.add(GL_PREVIOUS_ARB)
- defines.add(GL_PRIMARY_COLOR_ARB)
- defines.add(GL_RGB_SCALE_ARB)
- defines.add(GL_SOURCE0_ALPHA_ARB)
- defines.add(GL_SOURCE0_RGB_ARB)
- defines.add(GL_SOURCE1_ALPHA_ARB)
- defines.add(GL_SOURCE1_RGB_ARB)
- defines.add(GL_SOURCE2_ALPHA_ARB)
- defines.add(GL_SOURCE2_RGB_ARB)
- defines.add(GL_SUBTRACT_ARB)
- # GL_ARB_texture_env_dot3
- GL_DOT3_RGBA_ARB = Enumerant('GL_DOT3_RGBA_ARB', 0x86af, 'GL_ARB_texture_env_dot3')
- GL_DOT3_RGB_ARB = Enumerant('GL_DOT3_RGB_ARB', 0x86ae, 'GL_ARB_texture_env_dot3')
- defines.add(GL_DOT3_RGBA_ARB)
- defines.add(GL_DOT3_RGB_ARB)
- # GL_ARB_texture_float
- GL_ALPHA16F_ARB = Enumerant('GL_ALPHA16F_ARB', 0x881c, 'GL_ARB_texture_float')
- GL_ALPHA32F_ARB = Enumerant('GL_ALPHA32F_ARB', 0x8816, 'GL_ARB_texture_float')
- GL_INTENSITY16F_ARB = Enumerant('GL_INTENSITY16F_ARB', 0x881d, 'GL_ARB_texture_float')
- GL_INTENSITY32F_ARB = Enumerant('GL_INTENSITY32F_ARB', 0x8817, 'GL_ARB_texture_float')
- GL_LUMINANCE16F_ARB = Enumerant('GL_LUMINANCE16F_ARB', 0x881e, 'GL_ARB_texture_float')
- GL_LUMINANCE32F_ARB = Enumerant('GL_LUMINANCE32F_ARB', 0x8818, 'GL_ARB_texture_float')
- GL_LUMINANCE_ALPHA16F_ARB = Enumerant('GL_LUMINANCE_ALPHA16F_ARB', 0x881f, 'GL_ARB_texture_float')
- GL_LUMINANCE_ALPHA32F_ARB = Enumerant('GL_LUMINANCE_ALPHA32F_ARB', 0x8819, 'GL_ARB_texture_float')
- GL_RGB16F_ARB = Enumerant('GL_RGB16F_ARB', 0x881b, 'GL_ARB_texture_float')
- GL_RGB32F_ARB = Enumerant('GL_RGB32F_ARB', 0x8815, 'GL_ARB_texture_float')
- GL_RGBA16F_ARB = Enumerant('GL_RGBA16F_ARB', 0x881a, 'GL_ARB_texture_float')
- GL_RGBA32F_ARB = Enumerant('GL_RGBA32F_ARB', 0x8814, 'GL_ARB_texture_float')
- GL_TEXTURE_ALPHA_TYPE_ARB = Enumerant('GL_TEXTURE_ALPHA_TYPE_ARB', 0x8c13, 'GL_ARB_texture_float')
- GL_TEXTURE_BLUE_TYPE_ARB = Enumerant('GL_TEXTURE_BLUE_TYPE_ARB', 0x8c12, 'GL_ARB_texture_float')
- GL_TEXTURE_DEPTH_TYPE_ARB = Enumerant('GL_TEXTURE_DEPTH_TYPE_ARB', 0x8c16, 'GL_ARB_texture_float')
- GL_TEXTURE_GREEN_TYPE_ARB = Enumerant('GL_TEXTURE_GREEN_TYPE_ARB', 0x8c11, 'GL_ARB_texture_float')
- GL_TEXTURE_INTENSITY_TYPE_ARB = Enumerant('GL_TEXTURE_INTENSITY_TYPE_ARB', 0x8c15, 'GL_ARB_texture_float')
- GL_TEXTURE_LUMINANCE_TYPE_ARB = Enumerant('GL_TEXTURE_LUMINANCE_TYPE_ARB', 0x8c14, 'GL_ARB_texture_float')
- GL_TEXTURE_RED_TYPE_ARB = Enumerant('GL_TEXTURE_RED_TYPE_ARB', 0x8c10, 'GL_ARB_texture_float')
- GL_UNSIGNED_NORMALIZED_ARB = Enumerant('GL_UNSIGNED_NORMALIZED_ARB', 0x8c17, 'GL_ARB_texture_float')
- defines.add(GL_ALPHA16F_ARB)
- defines.add(GL_ALPHA32F_ARB)
- defines.add(GL_INTENSITY16F_ARB)
- defines.add(GL_INTENSITY32F_ARB)
- defines.add(GL_LUMINANCE16F_ARB)
- defines.add(GL_LUMINANCE32F_ARB)
- defines.add(GL_LUMINANCE_ALPHA16F_ARB)
- defines.add(GL_LUMINANCE_ALPHA32F_ARB)
- defines.add(GL_RGB16F_ARB)
- defines.add(GL_RGB32F_ARB)
- defines.add(GL_RGBA16F_ARB)
- defines.add(GL_RGBA32F_ARB)
- defines.add(GL_TEXTURE_ALPHA_TYPE_ARB)
- defines.add(GL_TEXTURE_BLUE_TYPE_ARB)
- defines.add(GL_TEXTURE_DEPTH_TYPE_ARB)
- defines.add(GL_TEXTURE_GREEN_TYPE_ARB)
- defines.add(GL_TEXTURE_INTENSITY_TYPE_ARB)
- defines.add(GL_TEXTURE_LUMINANCE_TYPE_ARB)
- defines.add(GL_TEXTURE_RED_TYPE_ARB)
- defines.add(GL_UNSIGNED_NORMALIZED_ARB)
- # GL_ARB_texture_gather
- GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = Enumerant('GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB', 0x8f9f, 'GL_ARB_texture_gather')
- GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = Enumerant('GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB', 0x8e5f, 'GL_ARB_texture_gather')
- GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = Enumerant('GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB', 0x8e5e, 'GL_ARB_texture_gather')
- defines.add(GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB)
- defines.add(GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB)
- defines.add(GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB)
- # GL_ARB_texture_mirror_clamp_to_edge
- GL_MIRROR_CLAMP_TO_EDGE = Enumerant('GL_MIRROR_CLAMP_TO_EDGE', 0x8743, 'GL_ARB_texture_mirror_clamp_to_edge')
- defines.add(GL_MIRROR_CLAMP_TO_EDGE)
- # GL_ARB_texture_mirrored_repeat
- GL_MIRRORED_REPEAT_ARB = Enumerant('GL_MIRRORED_REPEAT_ARB', 0x8370, 'GL_ARB_texture_mirrored_repeat')
- defines.add(GL_MIRRORED_REPEAT_ARB)
- # GL_ARB_texture_multisample
- GL_INT_SAMPLER_2D_MULTISAMPLE = Enumerant('GL_INT_SAMPLER_2D_MULTISAMPLE', 0x9109, 'GL_ARB_texture_multisample')
- GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = Enumerant('GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY', 0x910c, 'GL_ARB_texture_multisample')
- GL_MAX_COLOR_TEXTURE_SAMPLES = Enumerant('GL_MAX_COLOR_TEXTURE_SAMPLES', 0x910e, 'GL_ARB_texture_multisample')
- GL_MAX_DEPTH_TEXTURE_SAMPLES = Enumerant('GL_MAX_DEPTH_TEXTURE_SAMPLES', 0x910f, 'GL_ARB_texture_multisample')
- GL_MAX_INTEGER_SAMPLES = Enumerant('GL_MAX_INTEGER_SAMPLES', 0x9110, 'GL_ARB_texture_multisample')
- GL_MAX_SAMPLE_MASK_WORDS = Enumerant('GL_MAX_SAMPLE_MASK_WORDS', 0x8e59, 'GL_ARB_texture_multisample')
- GL_PROXY_TEXTURE_2D_MULTISAMPLE = Enumerant('GL_PROXY_TEXTURE_2D_MULTISAMPLE', 0x9101, 'GL_ARB_texture_multisample')
- GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = Enumerant('GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY', 0x9103, 'GL_ARB_texture_multisample')
- GL_SAMPLER_2D_MULTISAMPLE = Enumerant('GL_SAMPLER_2D_MULTISAMPLE', 0x9108, 'GL_ARB_texture_multisample')
- GL_SAMPLER_2D_MULTISAMPLE_ARRAY = Enumerant('GL_SAMPLER_2D_MULTISAMPLE_ARRAY', 0x910b, 'GL_ARB_texture_multisample')
- GL_SAMPLE_MASK = Enumerant('GL_SAMPLE_MASK', 0x8e51, 'GL_ARB_texture_multisample')
- GL_SAMPLE_MASK.enableCap = True
- GL_SAMPLE_MASK_VALUE = Enumerant('GL_SAMPLE_MASK_VALUE', 0x8e52, 'GL_ARB_texture_multisample')
- GL_SAMPLE_POSITION = Enumerant('GL_SAMPLE_POSITION', 0x8e50, 'GL_ARB_texture_multisample')
- GL_TEXTURE_2D_MULTISAMPLE = Enumerant('GL_TEXTURE_2D_MULTISAMPLE', 0x9100, 'GL_ARB_texture_multisample')
- GL_TEXTURE_2D_MULTISAMPLE_ARRAY = Enumerant('GL_TEXTURE_2D_MULTISAMPLE_ARRAY', 0x9102, 'GL_ARB_texture_multisample')
- GL_TEXTURE_BINDING_2D_MULTISAMPLE = Enumerant('GL_TEXTURE_BINDING_2D_MULTISAMPLE', 0x9104, 'GL_ARB_texture_multisample')
- GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = Enumerant('GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY', 0x9105, 'GL_ARB_texture_multisample')
- GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = Enumerant('GL_TEXTURE_FIXED_SAMPLE_LOCATIONS', 0x9107, 'GL_ARB_texture_multisample')
- GL_TEXTURE_SAMPLES = Enumerant('GL_TEXTURE_SAMPLES', 0x9106, 'GL_ARB_texture_multisample')
- GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = Enumerant('GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE', 0x910a, 'GL_ARB_texture_multisample')
- GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = Enumerant('GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY', 0x910d, 'GL_ARB_texture_multisample')
- defines.add(GL_INT_SAMPLER_2D_MULTISAMPLE)
- defines.add(GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY)
- defines.add(GL_MAX_COLOR_TEXTURE_SAMPLES)
- defines.add(GL_MAX_DEPTH_TEXTURE_SAMPLES)
- defines.add(GL_MAX_INTEGER_SAMPLES)
- defines.add(GL_MAX_SAMPLE_MASK_WORDS)
- defines.add(GL_PROXY_TEXTURE_2D_MULTISAMPLE)
- defines.add(GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY)
- defines.add(GL_SAMPLER_2D_MULTISAMPLE)
- defines.add(GL_SAMPLER_2D_MULTISAMPLE_ARRAY)
- defines.add(GL_SAMPLE_MASK)
- defines.add(GL_SAMPLE_MASK_VALUE)
- defines.add(GL_SAMPLE_POSITION)
- defines.add(GL_TEXTURE_2D_MULTISAMPLE)
- defines.add(GL_TEXTURE_2D_MULTISAMPLE_ARRAY)
- defines.add(GL_TEXTURE_BINDING_2D_MULTISAMPLE)
- defines.add(GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY)
- defines.add(GL_TEXTURE_FIXED_SAMPLE_LOCATIONS)
- defines.add(GL_TEXTURE_SAMPLES)
- defines.add(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE)
- defines.add(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY)
- # GL_ARB_texture_rectangle
- GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = Enumerant('GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB', 0x84f8, 'GL_ARB_texture_rectangle')
- GL_PROXY_TEXTURE_RECTANGLE_ARB = Enumerant('GL_PROXY_TEXTURE_RECTANGLE_ARB', 0x84f7, 'GL_ARB_texture_rectangle')
- GL_TEXTURE_BINDING_RECTANGLE_ARB = Enumerant('GL_TEXTURE_BINDING_RECTANGLE_ARB', 0x84f6, 'GL_ARB_texture_rectangle')
- GL_TEXTURE_RECTANGLE_ARB = Enumerant('GL_TEXTURE_RECTANGLE_ARB', 0x84f5, 'GL_ARB_texture_rectangle')
- defines.add(GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB)
- defines.add(GL_PROXY_TEXTURE_RECTANGLE_ARB)
- defines.add(GL_TEXTURE_BINDING_RECTANGLE_ARB)
- defines.add(GL_TEXTURE_RECTANGLE_ARB)
- # GL_ARB_texture_rg
- GL_COMPRESSED_RED = Enumerant('GL_COMPRESSED_RED', 0x8225, 'GL_ARB_texture_rg')
- GL_COMPRESSED_RG = Enumerant('GL_COMPRESSED_RG', 0x8226, 'GL_ARB_texture_rg')
- GL_R16 = Enumerant('GL_R16', 0x822a, 'GL_ARB_texture_rg')
- GL_R16F = Enumerant('GL_R16F', 0x822d, 'GL_ARB_texture_rg')
- GL_R16I = Enumerant('GL_R16I', 0x8233, 'GL_ARB_texture_rg')
- GL_R16UI = Enumerant('GL_R16UI', 0x8234, 'GL_ARB_texture_rg')
- GL_R32F = Enumerant('GL_R32F', 0x822e, 'GL_ARB_texture_rg')
- GL_R32I = Enumerant('GL_R32I', 0x8235, 'GL_ARB_texture_rg')
- GL_R32UI = Enumerant('GL_R32UI', 0x8236, 'GL_ARB_texture_rg')
- GL_R8 = Enumerant('GL_R8', 0x8229, 'GL_ARB_texture_rg')
- GL_R8I = Enumerant('GL_R8I', 0x8231, 'GL_ARB_texture_rg')
- GL_R8UI = Enumerant('GL_R8UI', 0x8232, 'GL_ARB_texture_rg')
- GL_RG = Enumerant('GL_RG', 0x8227, 'GL_ARB_texture_rg')
- GL_RG16 = Enumerant('GL_RG16', 0x822c, 'GL_ARB_texture_rg')
- GL_RG16F = Enumerant('GL_RG16F', 0x822f, 'GL_ARB_texture_rg')
- GL_RG16I = Enumerant('GL_RG16I', 0x8239, 'GL_ARB_texture_rg')
- GL_RG16UI = Enumerant('GL_RG16UI', 0x823a, 'GL_ARB_texture_rg')
- GL_RG32F = Enumerant('GL_RG32F', 0x8230, 'GL_ARB_texture_rg')
- GL_RG32I = Enumerant('GL_RG32I', 0x823b, 'GL_ARB_texture_rg')
- GL_RG32UI = Enumerant('GL_RG32UI', 0x823c, 'GL_ARB_texture_rg')
- GL_RG8 = Enumerant('GL_RG8', 0x822b, 'GL_ARB_texture_rg')
- GL_RG8I = Enumerant('GL_RG8I', 0x8237, 'GL_ARB_texture_rg')
- GL_RG8UI = Enumerant('GL_RG8UI', 0x8238, 'GL_ARB_texture_rg')
- GL_RG_INTEGER = Enumerant('GL_RG_INTEGER', 0x8228, 'GL_ARB_texture_rg')
- defines.add(GL_COMPRESSED_RED)
- defines.add(GL_COMPRESSED_RG)
- defines.add(GL_R16)
- defines.add(GL_R16F)
- defines.add(GL_R16I)
- defines.add(GL_R16UI)
- defines.add(GL_R32F)
- defines.add(GL_R32I)
- defines.add(GL_R32UI)
- defines.add(GL_R8)
- defines.add(GL_R8I)
- defines.add(GL_R8UI)
- defines.add(GL_RG)
- defines.add(GL_RG16)
- defines.add(GL_RG16F)
- defines.add(GL_RG16I)
- defines.add(GL_RG16UI)
- defines.add(GL_RG32F)
- defines.add(GL_RG32I)
- defines.add(GL_RG32UI)
- defines.add(GL_RG8)
- defines.add(GL_RG8I)
- defines.add(GL_RG8UI)
- defines.add(GL_RG_INTEGER)
- # GL_ARB_texture_rgb10_a2ui
- GL_RGB10_A2UI = Enumerant('GL_RGB10_A2UI', 0x906f, 'GL_ARB_texture_rgb10_a2ui')
- defines.add(GL_RGB10_A2UI)
- # GL_ARB_texture_storage
- GL_TEXTURE_IMMUTABLE_FORMAT = Enumerant('GL_TEXTURE_IMMUTABLE_FORMAT', 0x912f, 'GL_ARB_texture_storage')
- defines.add(GL_TEXTURE_IMMUTABLE_FORMAT)
- # GL_ARB_texture_swizzle
- GL_TEXTURE_SWIZZLE_A = Enumerant('GL_TEXTURE_SWIZZLE_A', 0x8e45, 'GL_ARB_texture_swizzle')
- GL_TEXTURE_SWIZZLE_B = Enumerant('GL_TEXTURE_SWIZZLE_B', 0x8e44, 'GL_ARB_texture_swizzle')
- GL_TEXTURE_SWIZZLE_G = Enumerant('GL_TEXTURE_SWIZZLE_G', 0x8e43, 'GL_ARB_texture_swizzle')
- GL_TEXTURE_SWIZZLE_R = Enumerant('GL_TEXTURE_SWIZZLE_R', 0x8e42, 'GL_ARB_texture_swizzle')
- GL_TEXTURE_SWIZZLE_RGBA = Enumerant('GL_TEXTURE_SWIZZLE_RGBA', 0x8e46, 'GL_ARB_texture_swizzle')
- defines.add(GL_TEXTURE_SWIZZLE_A)
- defines.add(GL_TEXTURE_SWIZZLE_B)
- defines.add(GL_TEXTURE_SWIZZLE_G)
- defines.add(GL_TEXTURE_SWIZZLE_R)
- defines.add(GL_TEXTURE_SWIZZLE_RGBA)
- # GL_ARB_texture_view
- GL_TEXTURE_IMMUTABLE_LEVELS = Enumerant('GL_TEXTURE_IMMUTABLE_LEVELS', 0x82df, 'GL_ARB_texture_view')
- GL_TEXTURE_VIEW_MIN_LAYER = Enumerant('GL_TEXTURE_VIEW_MIN_LAYER', 0x82dd, 'GL_ARB_texture_view')
- GL_TEXTURE_VIEW_MIN_LEVEL = Enumerant('GL_TEXTURE_VIEW_MIN_LEVEL', 0x82db, 'GL_ARB_texture_view')
- GL_TEXTURE_VIEW_NUM_LAYERS = Enumerant('GL_TEXTURE_VIEW_NUM_LAYERS', 0x82de, 'GL_ARB_texture_view')
- GL_TEXTURE_VIEW_NUM_LEVELS = Enumerant('GL_TEXTURE_VIEW_NUM_LEVELS', 0x82dc, 'GL_ARB_texture_view')
- defines.add(GL_TEXTURE_IMMUTABLE_LEVELS)
- defines.add(GL_TEXTURE_VIEW_MIN_LAYER)
- defines.add(GL_TEXTURE_VIEW_MIN_LEVEL)
- defines.add(GL_TEXTURE_VIEW_NUM_LAYERS)
- defines.add(GL_TEXTURE_VIEW_NUM_LEVELS)
- # GL_ARB_timer_query
- GL_TIMESTAMP = Enumerant('GL_TIMESTAMP', 0x8e28, 'GL_ARB_timer_query')
- GL_TIME_ELAPSED = Enumerant('GL_TIME_ELAPSED', 0x88bf, 'GL_ARB_timer_query')
- defines.add(GL_TIMESTAMP)
- defines.add(GL_TIME_ELAPSED)
- # GL_ARB_transform_feedback2
- GL_TRANSFORM_FEEDBACK = Enumerant('GL_TRANSFORM_FEEDBACK', 0x8e22, 'GL_ARB_transform_feedback2')
- GL_TRANSFORM_FEEDBACK_BINDING = Enumerant('GL_TRANSFORM_FEEDBACK_BINDING', 0x8e25, 'GL_ARB_transform_feedback2')
- GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = Enumerant('GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE', 0x8e24, 'GL_ARB_transform_feedback2')
- GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = Enumerant('GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED', 0x8e23, 'GL_ARB_transform_feedback2')
- defines.add(GL_TRANSFORM_FEEDBACK)
- defines.add(GL_TRANSFORM_FEEDBACK_BINDING)
- defines.add(GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE)
- defines.add(GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED)
- # GL_ARB_transform_feedback3
- GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = Enumerant('GL_MAX_TRANSFORM_FEEDBACK_BUFFERS', 0x8e70, 'GL_ARB_transform_feedback3')
- defines.add(GL_MAX_TRANSFORM_FEEDBACK_BUFFERS)
- # GL_ARB_transpose_matrix
- GL_TRANSPOSE_COLOR_MATRIX_ARB = Enumerant('GL_TRANSPOSE_COLOR_MATRIX_ARB', 0x84e6, 'GL_ARB_transpose_matrix')
- GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = Enumerant('GL_TRANSPOSE_MODELVIEW_MATRIX_ARB', 0x84e3, 'GL_ARB_transpose_matrix')
- GL_TRANSPOSE_PROJECTION_MATRIX_ARB = Enumerant('GL_TRANSPOSE_PROJECTION_MATRIX_ARB', 0x84e4, 'GL_ARB_transpose_matrix')
- GL_TRANSPOSE_TEXTURE_MATRIX_ARB = Enumerant('GL_TRANSPOSE_TEXTURE_MATRIX_ARB', 0x84e5, 'GL_ARB_transpose_matrix')
- defines.add(GL_TRANSPOSE_COLOR_MATRIX_ARB)
- defines.add(GL_TRANSPOSE_MODELVIEW_MATRIX_ARB)
- defines.add(GL_TRANSPOSE_PROJECTION_MATRIX_ARB)
- defines.add(GL_TRANSPOSE_TEXTURE_MATRIX_ARB)
- # GL_ARB_uniform_buffer_object
- GL_ACTIVE_UNIFORM_BLOCKS = Enumerant('GL_ACTIVE_UNIFORM_BLOCKS', 0x8a36, 'GL_ARB_uniform_buffer_object')
- GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = Enumerant('GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH', 0x8a35, 'GL_ARB_uniform_buffer_object')
- GL_INVALID_INDEX = Enumerant('GL_INVALID_INDEX', 0xffffffff, 'GL_ARB_uniform_buffer_object')
- GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = Enumerant('GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS', 0x8a33, 'GL_ARB_uniform_buffer_object')
- GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = Enumerant('GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS', 0x8a32, 'GL_ARB_uniform_buffer_object')
- GL_MAX_COMBINED_UNIFORM_BLOCKS = Enumerant('GL_MAX_COMBINED_UNIFORM_BLOCKS', 0x8a2e, 'GL_ARB_uniform_buffer_object')
- GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = Enumerant('GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS', 0x8a31, 'GL_ARB_uniform_buffer_object')
- GL_MAX_FRAGMENT_UNIFORM_BLOCKS = Enumerant('GL_MAX_FRAGMENT_UNIFORM_BLOCKS', 0x8a2d, 'GL_ARB_uniform_buffer_object')
- GL_MAX_GEOMETRY_UNIFORM_BLOCKS = Enumerant('GL_MAX_GEOMETRY_UNIFORM_BLOCKS', 0x8a2c, 'GL_ARB_uniform_buffer_object')
- GL_MAX_UNIFORM_BLOCK_SIZE = Enumerant('GL_MAX_UNIFORM_BLOCK_SIZE', 0x8a30, 'GL_ARB_uniform_buffer_object')
- GL_MAX_UNIFORM_BUFFER_BINDINGS = Enumerant('GL_MAX_UNIFORM_BUFFER_BINDINGS', 0x8a2f, 'GL_ARB_uniform_buffer_object')
- GL_MAX_VERTEX_UNIFORM_BLOCKS = Enumerant('GL_MAX_VERTEX_UNIFORM_BLOCKS', 0x8a2b, 'GL_ARB_uniform_buffer_object')
- GL_UNIFORM_ARRAY_STRIDE = Enumerant('GL_UNIFORM_ARRAY_STRIDE', 0x8a3c, 'GL_ARB_uniform_buffer_object')
- GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = Enumerant('GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS', 0x8a42, 'GL_ARB_uniform_buffer_object')
- GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = Enumerant('GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES', 0x8a43, 'GL_ARB_uniform_buffer_object')
- GL_UNIFORM_BLOCK_BINDING = Enumerant('GL_UNIFORM_BLOCK_BINDING', 0x8a3f, 'GL_ARB_uniform_buffer_object')
- GL_UNIFORM_BLOCK_DATA_SIZE = Enumerant('GL_UNIFORM_BLOCK_DATA_SIZE', 0x8a40, 'GL_ARB_uniform_buffer_object')
- GL_UNIFORM_BLOCK_INDEX = Enumerant('GL_UNIFORM_BLOCK_INDEX', 0x8a3a, 'GL_ARB_uniform_buffer_object')
- GL_UNIFORM_BLOCK_NAME_LENGTH = Enumerant('GL_UNIFORM_BLOCK_NAME_LENGTH', 0x8a41, 'GL_ARB_uniform_buffer_object')
- GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = Enumerant('GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER', 0x8a46, 'GL_ARB_uniform_buffer_object')
- GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = Enumerant('GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER', 0x8a45, 'GL_ARB_uniform_buffer_object')
- GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = Enumerant('GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER', 0x8a44, 'GL_ARB_uniform_buffer_object')
- GL_UNIFORM_BUFFER = Enumerant('GL_UNIFORM_BUFFER', 0x8a11, 'GL_ARB_uniform_buffer_object')
- GL_UNIFORM_BUFFER_BINDING = Enumerant('GL_UNIFORM_BUFFER_BINDING', 0x8a28, 'GL_ARB_uniform_buffer_object')
- GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = Enumerant('GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT', 0x8a34, 'GL_ARB_uniform_buffer_object')
- GL_UNIFORM_BUFFER_SIZE = Enumerant('GL_UNIFORM_BUFFER_SIZE', 0x8a2a, 'GL_ARB_uniform_buffer_object')
- GL_UNIFORM_BUFFER_START = Enumerant('GL_UNIFORM_BUFFER_START', 0x8a29, 'GL_ARB_uniform_buffer_object')
- GL_UNIFORM_IS_ROW_MAJOR = Enumerant('GL_UNIFORM_IS_ROW_MAJOR', 0x8a3e, 'GL_ARB_uniform_buffer_object')
- GL_UNIFORM_MATRIX_STRIDE = Enumerant('GL_UNIFORM_MATRIX_STRIDE', 0x8a3d, 'GL_ARB_uniform_buffer_object')
- GL_UNIFORM_NAME_LENGTH = Enumerant('GL_UNIFORM_NAME_LENGTH', 0x8a39, 'GL_ARB_uniform_buffer_object')
- GL_UNIFORM_OFFSET = Enumerant('GL_UNIFORM_OFFSET', 0x8a3b, 'GL_ARB_uniform_buffer_object')
- GL_UNIFORM_SIZE = Enumerant('GL_UNIFORM_SIZE', 0x8a38, 'GL_ARB_uniform_buffer_object')
- GL_UNIFORM_TYPE = Enumerant('GL_UNIFORM_TYPE', 0x8a37, 'GL_ARB_uniform_buffer_object')
- defines.add(GL_ACTIVE_UNIFORM_BLOCKS)
- defines.add(GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH)
- defines.add(GL_INVALID_INDEX)
- defines.add(GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS)
- defines.add(GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS)
- defines.add(GL_MAX_COMBINED_UNIFORM_BLOCKS)
- defines.add(GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS)
- defines.add(GL_MAX_FRAGMENT_UNIFORM_BLOCKS)
- defines.add(GL_MAX_GEOMETRY_UNIFORM_BLOCKS)
- defines.add(GL_MAX_UNIFORM_BLOCK_SIZE)
- defines.add(GL_MAX_UNIFORM_BUFFER_BINDINGS)
- defines.add(GL_MAX_VERTEX_UNIFORM_BLOCKS)
- defines.add(GL_UNIFORM_ARRAY_STRIDE)
- defines.add(GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS)
- defines.add(GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES)
- defines.add(GL_UNIFORM_BLOCK_BINDING)
- defines.add(GL_UNIFORM_BLOCK_DATA_SIZE)
- defines.add(GL_UNIFORM_BLOCK_INDEX)
- defines.add(GL_UNIFORM_BLOCK_NAME_LENGTH)
- defines.add(GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER)
- defines.add(GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER)
- defines.add(GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER)
- defines.add(GL_UNIFORM_BUFFER)
- defines.add(GL_UNIFORM_BUFFER_BINDING)
- defines.add(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT)
- defines.add(GL_UNIFORM_BUFFER_SIZE)
- defines.add(GL_UNIFORM_BUFFER_START)
- defines.add(GL_UNIFORM_IS_ROW_MAJOR)
- defines.add(GL_UNIFORM_MATRIX_STRIDE)
- defines.add(GL_UNIFORM_NAME_LENGTH)
- defines.add(GL_UNIFORM_OFFSET)
- defines.add(GL_UNIFORM_SIZE)
- defines.add(GL_UNIFORM_TYPE)
- # GL_ARB_vertex_array_object
- GL_VERTEX_ARRAY_BINDING = Enumerant('GL_VERTEX_ARRAY_BINDING', 0x85b5, 'GL_ARB_vertex_array_object')
- defines.add(GL_VERTEX_ARRAY_BINDING)
- # GL_ARB_vertex_attrib_binding
- GL_MAX_VERTEX_ATTRIB_BINDINGS = Enumerant('GL_MAX_VERTEX_ATTRIB_BINDINGS', 0x82da, 'GL_ARB_vertex_attrib_binding')
- GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = Enumerant('GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET', 0x82d9, 'GL_ARB_vertex_attrib_binding')
- GL_VERTEX_ATTRIB_BINDING = Enumerant('GL_VERTEX_ATTRIB_BINDING', 0x82d4, 'GL_ARB_vertex_attrib_binding')
- GL_VERTEX_ATTRIB_RELATIVE_OFFSET = Enumerant('GL_VERTEX_ATTRIB_RELATIVE_OFFSET', 0x82d5, 'GL_ARB_vertex_attrib_binding')
- GL_VERTEX_BINDING_DIVISOR = Enumerant('GL_VERTEX_BINDING_DIVISOR', 0x82d6, 'GL_ARB_vertex_attrib_binding')
- GL_VERTEX_BINDING_OFFSET = Enumerant('GL_VERTEX_BINDING_OFFSET', 0x82d7, 'GL_ARB_vertex_attrib_binding')
- GL_VERTEX_BINDING_STRIDE = Enumerant('GL_VERTEX_BINDING_STRIDE', 0x82d8, 'GL_ARB_vertex_attrib_binding')
- defines.add(GL_MAX_VERTEX_ATTRIB_BINDINGS)
- defines.add(GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET)
- defines.add(GL_VERTEX_ATTRIB_BINDING)
- defines.add(GL_VERTEX_ATTRIB_RELATIVE_OFFSET)
- defines.add(GL_VERTEX_BINDING_DIVISOR)
- defines.add(GL_VERTEX_BINDING_OFFSET)
- defines.add(GL_VERTEX_BINDING_STRIDE)
- # GL_ARB_vertex_blend
- GL_ACTIVE_VERTEX_UNITS_ARB = Enumerant('GL_ACTIVE_VERTEX_UNITS_ARB', 0x86a5, 'GL_ARB_vertex_blend')
- GL_CURRENT_WEIGHT_ARB = Enumerant('GL_CURRENT_WEIGHT_ARB', 0x86a8, 'GL_ARB_vertex_blend')
- GL_MAX_VERTEX_UNITS_ARB = Enumerant('GL_MAX_VERTEX_UNITS_ARB', 0x86a4, 'GL_ARB_vertex_blend')
- GL_MODELVIEW0_ARB = Enumerant('GL_MODELVIEW0_ARB', 0x1700, 'GL_ARB_vertex_blend')
- GL_MODELVIEW10_ARB = Enumerant('GL_MODELVIEW10_ARB', 0x872a, 'GL_ARB_vertex_blend')
- GL_MODELVIEW11_ARB = Enumerant('GL_MODELVIEW11_ARB', 0x872b, 'GL_ARB_vertex_blend')
- GL_MODELVIEW12_ARB = Enumerant('GL_MODELVIEW12_ARB', 0x872c, 'GL_ARB_vertex_blend')
- GL_MODELVIEW13_ARB = Enumerant('GL_MODELVIEW13_ARB', 0x872d, 'GL_ARB_vertex_blend')
- GL_MODELVIEW14_ARB = Enumerant('GL_MODELVIEW14_ARB', 0x872e, 'GL_ARB_vertex_blend')
- GL_MODELVIEW15_ARB = Enumerant('GL_MODELVIEW15_ARB', 0x872f, 'GL_ARB_vertex_blend')
- GL_MODELVIEW16_ARB = Enumerant('GL_MODELVIEW16_ARB', 0x8730, 'GL_ARB_vertex_blend')
- GL_MODELVIEW17_ARB = Enumerant('GL_MODELVIEW17_ARB', 0x8731, 'GL_ARB_vertex_blend')
- GL_MODELVIEW18_ARB = Enumerant('GL_MODELVIEW18_ARB', 0x8732, 'GL_ARB_vertex_blend')
- GL_MODELVIEW19_ARB = Enumerant('GL_MODELVIEW19_ARB', 0x8733, 'GL_ARB_vertex_blend')
- GL_MODELVIEW1_ARB = Enumerant('GL_MODELVIEW1_ARB', 0x850a, 'GL_ARB_vertex_blend')
- GL_MODELVIEW20_ARB = Enumerant('GL_MODELVIEW20_ARB', 0x8734, 'GL_ARB_vertex_blend')
- GL_MODELVIEW21_ARB = Enumerant('GL_MODELVIEW21_ARB', 0x8735, 'GL_ARB_vertex_blend')
- GL_MODELVIEW22_ARB = Enumerant('GL_MODELVIEW22_ARB', 0x8736, 'GL_ARB_vertex_blend')
- GL_MODELVIEW23_ARB = Enumerant('GL_MODELVIEW23_ARB', 0x8737, 'GL_ARB_vertex_blend')
- GL_MODELVIEW24_ARB = Enumerant('GL_MODELVIEW24_ARB', 0x8738, 'GL_ARB_vertex_blend')
- GL_MODELVIEW25_ARB = Enumerant('GL_MODELVIEW25_ARB', 0x8739, 'GL_ARB_vertex_blend')
- GL_MODELVIEW26_ARB = Enumerant('GL_MODELVIEW26_ARB', 0x873a, 'GL_ARB_vertex_blend')
- GL_MODELVIEW27_ARB = Enumerant('GL_MODELVIEW27_ARB', 0x873b, 'GL_ARB_vertex_blend')
- GL_MODELVIEW28_ARB = Enumerant('GL_MODELVIEW28_ARB', 0x873c, 'GL_ARB_vertex_blend')
- GL_MODELVIEW29_ARB = Enumerant('GL_MODELVIEW29_ARB', 0x873d, 'GL_ARB_vertex_blend')
- GL_MODELVIEW2_ARB = Enumerant('GL_MODELVIEW2_ARB', 0x8722, 'GL_ARB_vertex_blend')
- GL_MODELVIEW30_ARB = Enumerant('GL_MODELVIEW30_ARB', 0x873e, 'GL_ARB_vertex_blend')
- GL_MODELVIEW31_ARB = Enumerant('GL_MODELVIEW31_ARB', 0x873f, 'GL_ARB_vertex_blend')
- GL_MODELVIEW3_ARB = Enumerant('GL_MODELVIEW3_ARB', 0x8723, 'GL_ARB_vertex_blend')
- GL_MODELVIEW4_ARB = Enumerant('GL_MODELVIEW4_ARB', 0x8724, 'GL_ARB_vertex_blend')
- GL_MODELVIEW5_ARB = Enumerant('GL_MODELVIEW5_ARB', 0x8725, 'GL_ARB_vertex_blend')
- GL_MODELVIEW6_ARB = Enumerant('GL_MODELVIEW6_ARB', 0x8726, 'GL_ARB_vertex_blend')
- GL_MODELVIEW7_ARB = Enumerant('GL_MODELVIEW7_ARB', 0x8727, 'GL_ARB_vertex_blend')
- GL_MODELVIEW8_ARB = Enumerant('GL_MODELVIEW8_ARB', 0x8728, 'GL_ARB_vertex_blend')
- GL_MODELVIEW9_ARB = Enumerant('GL_MODELVIEW9_ARB', 0x8729, 'GL_ARB_vertex_blend')
- GL_VERTEX_BLEND_ARB = Enumerant('GL_VERTEX_BLEND_ARB', 0x86a7, 'GL_ARB_vertex_blend')
- GL_WEIGHT_ARRAY_ARB = Enumerant('GL_WEIGHT_ARRAY_ARB', 0x86ad, 'GL_ARB_vertex_blend')
- GL_WEIGHT_ARRAY_POINTER_ARB = Enumerant('GL_WEIGHT_ARRAY_POINTER_ARB', 0x86ac, 'GL_ARB_vertex_blend')
- GL_WEIGHT_ARRAY_SIZE_ARB = Enumerant('GL_WEIGHT_ARRAY_SIZE_ARB', 0x86ab, 'GL_ARB_vertex_blend')
- GL_WEIGHT_ARRAY_STRIDE_ARB = Enumerant('GL_WEIGHT_ARRAY_STRIDE_ARB', 0x86aa, 'GL_ARB_vertex_blend')
- GL_WEIGHT_ARRAY_TYPE_ARB = Enumerant('GL_WEIGHT_ARRAY_TYPE_ARB', 0x86a9, 'GL_ARB_vertex_blend')
- GL_WEIGHT_SUM_UNITY_ARB = Enumerant('GL_WEIGHT_SUM_UNITY_ARB', 0x86a6, 'GL_ARB_vertex_blend')
- defines.add(GL_ACTIVE_VERTEX_UNITS_ARB)
- defines.add(GL_CURRENT_WEIGHT_ARB)
- defines.add(GL_MAX_VERTEX_UNITS_ARB)
- defines.add(GL_MODELVIEW0_ARB)
- defines.add(GL_MODELVIEW10_ARB)
- defines.add(GL_MODELVIEW11_ARB)
- defines.add(GL_MODELVIEW12_ARB)
- defines.add(GL_MODELVIEW13_ARB)
- defines.add(GL_MODELVIEW14_ARB)
- defines.add(GL_MODELVIEW15_ARB)
- defines.add(GL_MODELVIEW16_ARB)
- defines.add(GL_MODELVIEW17_ARB)
- defines.add(GL_MODELVIEW18_ARB)
- defines.add(GL_MODELVIEW19_ARB)
- defines.add(GL_MODELVIEW1_ARB)
- defines.add(GL_MODELVIEW20_ARB)
- defines.add(GL_MODELVIEW21_ARB)
- defines.add(GL_MODELVIEW22_ARB)
- defines.add(GL_MODELVIEW23_ARB)
- defines.add(GL_MODELVIEW24_ARB)
- defines.add(GL_MODELVIEW25_ARB)
- defines.add(GL_MODELVIEW26_ARB)
- defines.add(GL_MODELVIEW27_ARB)
- defines.add(GL_MODELVIEW28_ARB)
- defines.add(GL_MODELVIEW29_ARB)
- defines.add(GL_MODELVIEW2_ARB)
- defines.add(GL_MODELVIEW30_ARB)
- defines.add(GL_MODELVIEW31_ARB)
- defines.add(GL_MODELVIEW3_ARB)
- defines.add(GL_MODELVIEW4_ARB)
- defines.add(GL_MODELVIEW5_ARB)
- defines.add(GL_MODELVIEW6_ARB)
- defines.add(GL_MODELVIEW7_ARB)
- defines.add(GL_MODELVIEW8_ARB)
- defines.add(GL_MODELVIEW9_ARB)
- defines.add(GL_VERTEX_BLEND_ARB)
- defines.add(GL_WEIGHT_ARRAY_ARB)
- defines.add(GL_WEIGHT_ARRAY_POINTER_ARB)
- defines.add(GL_WEIGHT_ARRAY_SIZE_ARB)
- defines.add(GL_WEIGHT_ARRAY_STRIDE_ARB)
- defines.add(GL_WEIGHT_ARRAY_TYPE_ARB)
- defines.add(GL_WEIGHT_SUM_UNITY_ARB)
- # GL_ARB_vertex_buffer_object
- GL_ARRAY_BUFFER_ARB = Enumerant('GL_ARRAY_BUFFER_ARB', 0x8892, 'GL_ARB_vertex_buffer_object')
- GL_ARRAY_BUFFER_BINDING_ARB = Enumerant('GL_ARRAY_BUFFER_BINDING_ARB', 0x8894, 'GL_ARB_vertex_buffer_object')
- GL_BUFFER_ACCESS_ARB = Enumerant('GL_BUFFER_ACCESS_ARB', 0x88bb, 'GL_ARB_vertex_buffer_object')
- GL_BUFFER_MAPPED_ARB = Enumerant('GL_BUFFER_MAPPED_ARB', 0x88bc, 'GL_ARB_vertex_buffer_object')
- GL_BUFFER_MAP_POINTER_ARB = Enumerant('GL_BUFFER_MAP_POINTER_ARB', 0x88bd, 'GL_ARB_vertex_buffer_object')
- GL_BUFFER_SIZE_ARB = Enumerant('GL_BUFFER_SIZE_ARB', 0x8764, 'GL_ARB_vertex_buffer_object')
- GL_BUFFER_USAGE_ARB = Enumerant('GL_BUFFER_USAGE_ARB', 0x8765, 'GL_ARB_vertex_buffer_object')
- GL_COLOR_ARRAY_BUFFER_BINDING_ARB = Enumerant('GL_COLOR_ARRAY_BUFFER_BINDING_ARB', 0x8898, 'GL_ARB_vertex_buffer_object')
- GL_DYNAMIC_COPY_ARB = Enumerant('GL_DYNAMIC_COPY_ARB', 0x88ea, 'GL_ARB_vertex_buffer_object')
- GL_DYNAMIC_DRAW_ARB = Enumerant('GL_DYNAMIC_DRAW_ARB', 0x88e8, 'GL_ARB_vertex_buffer_object')
- GL_DYNAMIC_READ_ARB = Enumerant('GL_DYNAMIC_READ_ARB', 0x88e9, 'GL_ARB_vertex_buffer_object')
- GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = Enumerant('GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB', 0x889b, 'GL_ARB_vertex_buffer_object')
- GL_ELEMENT_ARRAY_BUFFER_ARB = Enumerant('GL_ELEMENT_ARRAY_BUFFER_ARB', 0x8893, 'GL_ARB_vertex_buffer_object')
- GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = Enumerant('GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB', 0x8895, 'GL_ARB_vertex_buffer_object')
- GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = Enumerant('GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB', 0x889d, 'GL_ARB_vertex_buffer_object')
- GL_INDEX_ARRAY_BUFFER_BINDING_ARB = Enumerant('GL_INDEX_ARRAY_BUFFER_BINDING_ARB', 0x8899, 'GL_ARB_vertex_buffer_object')
- GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = Enumerant('GL_NORMAL_ARRAY_BUFFER_BINDING_ARB', 0x8897, 'GL_ARB_vertex_buffer_object')
- GL_READ_ONLY_ARB = Enumerant('GL_READ_ONLY_ARB', 0x88b8, 'GL_ARB_vertex_buffer_object')
- GL_READ_WRITE_ARB = Enumerant('GL_READ_WRITE_ARB', 0x88ba, 'GL_ARB_vertex_buffer_object')
- GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = Enumerant('GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB', 0x889c, 'GL_ARB_vertex_buffer_object')
- GL_STATIC_COPY_ARB = Enumerant('GL_STATIC_COPY_ARB', 0x88e6, 'GL_ARB_vertex_buffer_object')
- GL_STATIC_DRAW_ARB = Enumerant('GL_STATIC_DRAW_ARB', 0x88e4, 'GL_ARB_vertex_buffer_object')
- GL_STATIC_READ_ARB = Enumerant('GL_STATIC_READ_ARB', 0x88e5, 'GL_ARB_vertex_buffer_object')
- GL_STREAM_COPY_ARB = Enumerant('GL_STREAM_COPY_ARB', 0x88e2, 'GL_ARB_vertex_buffer_object')
- GL_STREAM_DRAW_ARB = Enumerant('GL_STREAM_DRAW_ARB', 0x88e0, 'GL_ARB_vertex_buffer_object')
- GL_STREAM_READ_ARB = Enumerant('GL_STREAM_READ_ARB', 0x88e1, 'GL_ARB_vertex_buffer_object')
- GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = Enumerant('GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB', 0x889a, 'GL_ARB_vertex_buffer_object')
- GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = Enumerant('GL_VERTEX_ARRAY_BUFFER_BINDING_ARB', 0x8896, 'GL_ARB_vertex_buffer_object')
- GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = Enumerant('GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB', 0x889f, 'GL_ARB_vertex_buffer_object')
- GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = Enumerant('GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB', 0x889e, 'GL_ARB_vertex_buffer_object')
- GL_WRITE_ONLY_ARB = Enumerant('GL_WRITE_ONLY_ARB', 0x88b9, 'GL_ARB_vertex_buffer_object')
- defines.add(GL_ARRAY_BUFFER_ARB)
- defines.add(GL_ARRAY_BUFFER_BINDING_ARB)
- defines.add(GL_BUFFER_ACCESS_ARB)
- defines.add(GL_BUFFER_MAPPED_ARB)
- defines.add(GL_BUFFER_MAP_POINTER_ARB)
- defines.add(GL_BUFFER_SIZE_ARB)
- defines.add(GL_BUFFER_USAGE_ARB)
- defines.add(GL_COLOR_ARRAY_BUFFER_BINDING_ARB)
- defines.add(GL_DYNAMIC_COPY_ARB)
- defines.add(GL_DYNAMIC_DRAW_ARB)
- defines.add(GL_DYNAMIC_READ_ARB)
- defines.add(GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB)
- defines.add(GL_ELEMENT_ARRAY_BUFFER_ARB)
- defines.add(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB)
- defines.add(GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB)
- defines.add(GL_INDEX_ARRAY_BUFFER_BINDING_ARB)
- defines.add(GL_NORMAL_ARRAY_BUFFER_BINDING_ARB)
- defines.add(GL_READ_ONLY_ARB)
- defines.add(GL_READ_WRITE_ARB)
- defines.add(GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB)
- defines.add(GL_STATIC_COPY_ARB)
- defines.add(GL_STATIC_DRAW_ARB)
- defines.add(GL_STATIC_READ_ARB)
- defines.add(GL_STREAM_COPY_ARB)
- defines.add(GL_STREAM_DRAW_ARB)
- defines.add(GL_STREAM_READ_ARB)
- defines.add(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB)
- defines.add(GL_VERTEX_ARRAY_BUFFER_BINDING_ARB)
- defines.add(GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB)
- defines.add(GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB)
- defines.add(GL_WRITE_ONLY_ARB)
- # GL_ARB_vertex_program
- GL_COLOR_SUM_ARB = Enumerant('GL_COLOR_SUM_ARB', 0x8458, 'GL_ARB_vertex_program')
- GL_CURRENT_MATRIX_ARB = Enumerant('GL_CURRENT_MATRIX_ARB', 0x8641, 'GL_ARB_vertex_program')
- GL_CURRENT_MATRIX_STACK_DEPTH_ARB = Enumerant('GL_CURRENT_MATRIX_STACK_DEPTH_ARB', 0x8640, 'GL_ARB_vertex_program')
- GL_CURRENT_VERTEX_ATTRIB_ARB = Enumerant('GL_CURRENT_VERTEX_ATTRIB_ARB', 0x8626, 'GL_ARB_vertex_program')
- GL_MATRIX0_ARB = Enumerant('GL_MATRIX0_ARB', 0x88c0, 'GL_ARB_vertex_program')
- GL_MATRIX10_ARB = Enumerant('GL_MATRIX10_ARB', 0x88ca, 'GL_ARB_vertex_program')
- GL_MATRIX11_ARB = Enumerant('GL_MATRIX11_ARB', 0x88cb, 'GL_ARB_vertex_program')
- GL_MATRIX12_ARB = Enumerant('GL_MATRIX12_ARB', 0x88cc, 'GL_ARB_vertex_program')
- GL_MATRIX13_ARB = Enumerant('GL_MATRIX13_ARB', 0x88cd, 'GL_ARB_vertex_program')
- GL_MATRIX14_ARB = Enumerant('GL_MATRIX14_ARB', 0x88ce, 'GL_ARB_vertex_program')
- GL_MATRIX15_ARB = Enumerant('GL_MATRIX15_ARB', 0x88cf, 'GL_ARB_vertex_program')
- GL_MATRIX16_ARB = Enumerant('GL_MATRIX16_ARB', 0x88d0, 'GL_ARB_vertex_program')
- GL_MATRIX17_ARB = Enumerant('GL_MATRIX17_ARB', 0x88d1, 'GL_ARB_vertex_program')
- GL_MATRIX18_ARB = Enumerant('GL_MATRIX18_ARB', 0x88d2, 'GL_ARB_vertex_program')
- GL_MATRIX19_ARB = Enumerant('GL_MATRIX19_ARB', 0x88d3, 'GL_ARB_vertex_program')
- GL_MATRIX1_ARB = Enumerant('GL_MATRIX1_ARB', 0x88c1, 'GL_ARB_vertex_program')
- GL_MATRIX20_ARB = Enumerant('GL_MATRIX20_ARB', 0x88d4, 'GL_ARB_vertex_program')
- GL_MATRIX21_ARB = Enumerant('GL_MATRIX21_ARB', 0x88d5, 'GL_ARB_vertex_program')
- GL_MATRIX22_ARB = Enumerant('GL_MATRIX22_ARB', 0x88d6, 'GL_ARB_vertex_program')
- GL_MATRIX23_ARB = Enumerant('GL_MATRIX23_ARB', 0x88d7, 'GL_ARB_vertex_program')
- GL_MATRIX24_ARB = Enumerant('GL_MATRIX24_ARB', 0x88d8, 'GL_ARB_vertex_program')
- GL_MATRIX25_ARB = Enumerant('GL_MATRIX25_ARB', 0x88d9, 'GL_ARB_vertex_program')
- GL_MATRIX26_ARB = Enumerant('GL_MATRIX26_ARB', 0x88da, 'GL_ARB_vertex_program')
- GL_MATRIX27_ARB = Enumerant('GL_MATRIX27_ARB', 0x88db, 'GL_ARB_vertex_program')
- GL_MATRIX28_ARB = Enumerant('GL_MATRIX28_ARB', 0x88dc, 'GL_ARB_vertex_program')
- GL_MATRIX29_ARB = Enumerant('GL_MATRIX29_ARB', 0x88dd, 'GL_ARB_vertex_program')
- GL_MATRIX2_ARB = Enumerant('GL_MATRIX2_ARB', 0x88c2, 'GL_ARB_vertex_program')
- GL_MATRIX30_ARB = Enumerant('GL_MATRIX30_ARB', 0x88de, 'GL_ARB_vertex_program')
- GL_MATRIX31_ARB = Enumerant('GL_MATRIX31_ARB', 0x88df, 'GL_ARB_vertex_program')
- GL_MATRIX3_ARB = Enumerant('GL_MATRIX3_ARB', 0x88c3, 'GL_ARB_vertex_program')
- GL_MATRIX4_ARB = Enumerant('GL_MATRIX4_ARB', 0x88c4, 'GL_ARB_vertex_program')
- GL_MATRIX5_ARB = Enumerant('GL_MATRIX5_ARB', 0x88c5, 'GL_ARB_vertex_program')
- GL_MATRIX6_ARB = Enumerant('GL_MATRIX6_ARB', 0x88c6, 'GL_ARB_vertex_program')
- GL_MATRIX7_ARB = Enumerant('GL_MATRIX7_ARB', 0x88c7, 'GL_ARB_vertex_program')
- GL_MATRIX8_ARB = Enumerant('GL_MATRIX8_ARB', 0x88c8, 'GL_ARB_vertex_program')
- GL_MATRIX9_ARB = Enumerant('GL_MATRIX9_ARB', 0x88c9, 'GL_ARB_vertex_program')
- GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = Enumerant('GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB', 0x88b1, 'GL_ARB_vertex_program')
- GL_MAX_PROGRAM_ATTRIBS_ARB = Enumerant('GL_MAX_PROGRAM_ATTRIBS_ARB', 0x88ad, 'GL_ARB_vertex_program')
- GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = Enumerant('GL_MAX_PROGRAM_ENV_PARAMETERS_ARB', 0x88b5, 'GL_ARB_vertex_program')
- GL_MAX_PROGRAM_INSTRUCTIONS_ARB = Enumerant('GL_MAX_PROGRAM_INSTRUCTIONS_ARB', 0x88a1, 'GL_ARB_vertex_program')
- GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = Enumerant('GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB', 0x88b4, 'GL_ARB_vertex_program')
- GL_MAX_PROGRAM_MATRICES_ARB = Enumerant('GL_MAX_PROGRAM_MATRICES_ARB', 0x862f, 'GL_ARB_vertex_program')
- GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = Enumerant('GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB', 0x862e, 'GL_ARB_vertex_program')
- GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = Enumerant('GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB', 0x88b3, 'GL_ARB_vertex_program')
- GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = Enumerant('GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB', 0x88af, 'GL_ARB_vertex_program')
- GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = Enumerant('GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB', 0x88a3, 'GL_ARB_vertex_program')
- GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = Enumerant('GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB', 0x88ab, 'GL_ARB_vertex_program')
- GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = Enumerant('GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB', 0x88a7, 'GL_ARB_vertex_program')
- GL_MAX_PROGRAM_PARAMETERS_ARB = Enumerant('GL_MAX_PROGRAM_PARAMETERS_ARB', 0x88a9, 'GL_ARB_vertex_program')
- GL_MAX_PROGRAM_TEMPORARIES_ARB = Enumerant('GL_MAX_PROGRAM_TEMPORARIES_ARB', 0x88a5, 'GL_ARB_vertex_program')
- GL_MAX_VERTEX_ATTRIBS_ARB = Enumerant('GL_MAX_VERTEX_ATTRIBS_ARB', 0x8869, 'GL_ARB_vertex_program')
- GL_PROGRAM_ADDRESS_REGISTERS_ARB = Enumerant('GL_PROGRAM_ADDRESS_REGISTERS_ARB', 0x88b0, 'GL_ARB_vertex_program')
- GL_PROGRAM_ATTRIBS_ARB = Enumerant('GL_PROGRAM_ATTRIBS_ARB', 0x88ac, 'GL_ARB_vertex_program')
- GL_PROGRAM_BINDING_ARB = Enumerant('GL_PROGRAM_BINDING_ARB', 0x8677, 'GL_ARB_vertex_program')
- GL_PROGRAM_ERROR_POSITION_ARB = Enumerant('GL_PROGRAM_ERROR_POSITION_ARB', 0x864b, 'GL_ARB_vertex_program')
- GL_PROGRAM_ERROR_STRING_ARB = Enumerant('GL_PROGRAM_ERROR_STRING_ARB', 0x8874, 'GL_ARB_vertex_program')
- GL_PROGRAM_FORMAT_ARB = Enumerant('GL_PROGRAM_FORMAT_ARB', 0x8876, 'GL_ARB_vertex_program')
- GL_PROGRAM_FORMAT_ASCII_ARB = Enumerant('GL_PROGRAM_FORMAT_ASCII_ARB', 0x8875, 'GL_ARB_vertex_program')
- GL_PROGRAM_INSTRUCTIONS_ARB = Enumerant('GL_PROGRAM_INSTRUCTIONS_ARB', 0x88a0, 'GL_ARB_vertex_program')
- GL_PROGRAM_LENGTH_ARB = Enumerant('GL_PROGRAM_LENGTH_ARB', 0x8627, 'GL_ARB_vertex_program')
- GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = Enumerant('GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB', 0x88b2, 'GL_ARB_vertex_program')
- GL_PROGRAM_NATIVE_ATTRIBS_ARB = Enumerant('GL_PROGRAM_NATIVE_ATTRIBS_ARB', 0x88ae, 'GL_ARB_vertex_program')
- GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = Enumerant('GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB', 0x88a2, 'GL_ARB_vertex_program')
- GL_PROGRAM_NATIVE_PARAMETERS_ARB = Enumerant('GL_PROGRAM_NATIVE_PARAMETERS_ARB', 0x88aa, 'GL_ARB_vertex_program')
- GL_PROGRAM_NATIVE_TEMPORARIES_ARB = Enumerant('GL_PROGRAM_NATIVE_TEMPORARIES_ARB', 0x88a6, 'GL_ARB_vertex_program')
- GL_PROGRAM_PARAMETERS_ARB = Enumerant('GL_PROGRAM_PARAMETERS_ARB', 0x88a8, 'GL_ARB_vertex_program')
- GL_PROGRAM_STRING_ARB = Enumerant('GL_PROGRAM_STRING_ARB', 0x8628, 'GL_ARB_vertex_program')
- GL_PROGRAM_TEMPORARIES_ARB = Enumerant('GL_PROGRAM_TEMPORARIES_ARB', 0x88a4, 'GL_ARB_vertex_program')
- GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = Enumerant('GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB', 0x88b6, 'GL_ARB_vertex_program')
- GL_TRANSPOSE_CURRENT_MATRIX_ARB = Enumerant('GL_TRANSPOSE_CURRENT_MATRIX_ARB', 0x88b7, 'GL_ARB_vertex_program')
- GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = Enumerant('GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB', 0x8622, 'GL_ARB_vertex_program')
- GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = Enumerant('GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB', 0x886a, 'GL_ARB_vertex_program')
- GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = Enumerant('GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB', 0x8645, 'GL_ARB_vertex_program')
- GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = Enumerant('GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB', 0x8623, 'GL_ARB_vertex_program')
- GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = Enumerant('GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB', 0x8624, 'GL_ARB_vertex_program')
- GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = Enumerant('GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB', 0x8625, 'GL_ARB_vertex_program')
- GL_VERTEX_PROGRAM_ARB = Enumerant('GL_VERTEX_PROGRAM_ARB', 0x8620, 'GL_ARB_vertex_program')
- GL_VERTEX_PROGRAM_POINT_SIZE_ARB = Enumerant('GL_VERTEX_PROGRAM_POINT_SIZE_ARB', 0x8642, 'GL_ARB_vertex_program')
- GL_VERTEX_PROGRAM_TWO_SIDE_ARB = Enumerant('GL_VERTEX_PROGRAM_TWO_SIDE_ARB', 0x8643, 'GL_ARB_vertex_program')
- defines.add(GL_COLOR_SUM_ARB)
- defines.add(GL_CURRENT_MATRIX_ARB)
- defines.add(GL_CURRENT_MATRIX_STACK_DEPTH_ARB)
- defines.add(GL_CURRENT_VERTEX_ATTRIB_ARB)
- defines.add(GL_MATRIX0_ARB)
- defines.add(GL_MATRIX10_ARB)
- defines.add(GL_MATRIX11_ARB)
- defines.add(GL_MATRIX12_ARB)
- defines.add(GL_MATRIX13_ARB)
- defines.add(GL_MATRIX14_ARB)
- defines.add(GL_MATRIX15_ARB)
- defines.add(GL_MATRIX16_ARB)
- defines.add(GL_MATRIX17_ARB)
- defines.add(GL_MATRIX18_ARB)
- defines.add(GL_MATRIX19_ARB)
- defines.add(GL_MATRIX1_ARB)
- defines.add(GL_MATRIX20_ARB)
- defines.add(GL_MATRIX21_ARB)
- defines.add(GL_MATRIX22_ARB)
- defines.add(GL_MATRIX23_ARB)
- defines.add(GL_MATRIX24_ARB)
- defines.add(GL_MATRIX25_ARB)
- defines.add(GL_MATRIX26_ARB)
- defines.add(GL_MATRIX27_ARB)
- defines.add(GL_MATRIX28_ARB)
- defines.add(GL_MATRIX29_ARB)
- defines.add(GL_MATRIX2_ARB)
- defines.add(GL_MATRIX30_ARB)
- defines.add(GL_MATRIX31_ARB)
- defines.add(GL_MATRIX3_ARB)
- defines.add(GL_MATRIX4_ARB)
- defines.add(GL_MATRIX5_ARB)
- defines.add(GL_MATRIX6_ARB)
- defines.add(GL_MATRIX7_ARB)
- defines.add(GL_MATRIX8_ARB)
- defines.add(GL_MATRIX9_ARB)
- defines.add(GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB)
- defines.add(GL_MAX_PROGRAM_ATTRIBS_ARB)
- defines.add(GL_MAX_PROGRAM_ENV_PARAMETERS_ARB)
- defines.add(GL_MAX_PROGRAM_INSTRUCTIONS_ARB)
- defines.add(GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB)
- defines.add(GL_MAX_PROGRAM_MATRICES_ARB)
- defines.add(GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB)
- defines.add(GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB)
- defines.add(GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB)
- defines.add(GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB)
- defines.add(GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB)
- defines.add(GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB)
- defines.add(GL_MAX_PROGRAM_PARAMETERS_ARB)
- defines.add(GL_MAX_PROGRAM_TEMPORARIES_ARB)
- defines.add(GL_MAX_VERTEX_ATTRIBS_ARB)
- defines.add(GL_PROGRAM_ADDRESS_REGISTERS_ARB)
- defines.add(GL_PROGRAM_ATTRIBS_ARB)
- defines.add(GL_PROGRAM_BINDING_ARB)
- defines.add(GL_PROGRAM_ERROR_POSITION_ARB)
- defines.add(GL_PROGRAM_ERROR_STRING_ARB)
- defines.add(GL_PROGRAM_FORMAT_ARB)
- defines.add(GL_PROGRAM_FORMAT_ASCII_ARB)
- defines.add(GL_PROGRAM_INSTRUCTIONS_ARB)
- defines.add(GL_PROGRAM_LENGTH_ARB)
- defines.add(GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB)
- defines.add(GL_PROGRAM_NATIVE_ATTRIBS_ARB)
- defines.add(GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB)
- defines.add(GL_PROGRAM_NATIVE_PARAMETERS_ARB)
- defines.add(GL_PROGRAM_NATIVE_TEMPORARIES_ARB)
- defines.add(GL_PROGRAM_PARAMETERS_ARB)
- defines.add(GL_PROGRAM_STRING_ARB)
- defines.add(GL_PROGRAM_TEMPORARIES_ARB)
- defines.add(GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB)
- defines.add(GL_TRANSPOSE_CURRENT_MATRIX_ARB)
- defines.add(GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB)
- defines.add(GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB)
- defines.add(GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB)
- defines.add(GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB)
- defines.add(GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB)
- defines.add(GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB)
- defines.add(GL_VERTEX_PROGRAM_ARB)
- defines.add(GL_VERTEX_PROGRAM_POINT_SIZE_ARB)
- defines.add(GL_VERTEX_PROGRAM_TWO_SIDE_ARB)
- # GL_ARB_vertex_shader
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = Enumerant('GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB', 0x8b4d, 'GL_ARB_vertex_shader')
- GL_MAX_VARYING_FLOATS_ARB = Enumerant('GL_MAX_VARYING_FLOATS_ARB', 0x8b4b, 'GL_ARB_vertex_shader')
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = Enumerant('GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB', 0x8b4c, 'GL_ARB_vertex_shader')
- GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = Enumerant('GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB', 0x8b4a, 'GL_ARB_vertex_shader')
- GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = Enumerant('GL_OBJECT_ACTIVE_ATTRIBUTES_ARB', 0x8b89, 'GL_ARB_vertex_shader')
- GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = Enumerant('GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB', 0x8b8a, 'GL_ARB_vertex_shader')
- GL_VERTEX_SHADER_ARB = Enumerant('GL_VERTEX_SHADER_ARB', 0x8b31, 'GL_ARB_vertex_shader')
- defines.add(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB)
- defines.add(GL_MAX_VARYING_FLOATS_ARB)
- defines.add(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB)
- defines.add(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB)
- defines.add(GL_OBJECT_ACTIVE_ATTRIBUTES_ARB)
- defines.add(GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB)
- defines.add(GL_VERTEX_SHADER_ARB)
- # GL_ARB_vertex_type_2_10_10_10_rev
- GL_INT_2_10_10_10_REV = Enumerant('GL_INT_2_10_10_10_REV', 0x8d9f, 'GL_ARB_vertex_type_2_10_10_10_rev')
- defines.add(GL_INT_2_10_10_10_REV)
- # GL_ARB_viewport_array
- GL_LAYER_PROVOKING_VERTEX = Enumerant('GL_LAYER_PROVOKING_VERTEX', 0x825e, 'GL_ARB_viewport_array')
- GL_MAX_VIEWPORTS = Enumerant('GL_MAX_VIEWPORTS', 0x825b, 'GL_ARB_viewport_array')
- GL_UNDEFINED_VERTEX = Enumerant('GL_UNDEFINED_VERTEX', 0x8260, 'GL_ARB_viewport_array')
- GL_VIEWPORT_BOUNDS_RANGE = Enumerant('GL_VIEWPORT_BOUNDS_RANGE', 0x825d, 'GL_ARB_viewport_array')
- GL_VIEWPORT_INDEX_PROVOKING_VERTEX = Enumerant('GL_VIEWPORT_INDEX_PROVOKING_VERTEX', 0x825f, 'GL_ARB_viewport_array')
- GL_VIEWPORT_SUBPIXEL_BITS = Enumerant('GL_VIEWPORT_SUBPIXEL_BITS', 0x825c, 'GL_ARB_viewport_array')
- defines.add(GL_LAYER_PROVOKING_VERTEX)
- defines.add(GL_MAX_VIEWPORTS)
- defines.add(GL_UNDEFINED_VERTEX)
- defines.add(GL_VIEWPORT_BOUNDS_RANGE)
- defines.add(GL_VIEWPORT_INDEX_PROVOKING_VERTEX)
- defines.add(GL_VIEWPORT_SUBPIXEL_BITS)
- # GL_ARM_mali_program_binary
- GL_MALI_PROGRAM_BINARY_ARM = Enumerant('GL_MALI_PROGRAM_BINARY_ARM', 0x8f61, 'GL_ARM_mali_program_binary')
- defines.add(GL_MALI_PROGRAM_BINARY_ARM)
- # GL_ARM_mali_shader_binary
- GL_MALI_SHADER_BINARY_ARM = Enumerant('GL_MALI_SHADER_BINARY_ARM', 0x8f60, 'GL_ARM_mali_shader_binary')
- defines.add(GL_MALI_SHADER_BINARY_ARM)
- # GL_ATI_draw_buffers
- GL_DRAW_BUFFER0_ATI = Enumerant('GL_DRAW_BUFFER0_ATI', 0x8825, 'GL_ATI_draw_buffers')
- GL_DRAW_BUFFER10_ATI = Enumerant('GL_DRAW_BUFFER10_ATI', 0x882f, 'GL_ATI_draw_buffers')
- GL_DRAW_BUFFER11_ATI = Enumerant('GL_DRAW_BUFFER11_ATI', 0x8830, 'GL_ATI_draw_buffers')
- GL_DRAW_BUFFER12_ATI = Enumerant('GL_DRAW_BUFFER12_ATI', 0x8831, 'GL_ATI_draw_buffers')
- GL_DRAW_BUFFER13_ATI = Enumerant('GL_DRAW_BUFFER13_ATI', 0x8832, 'GL_ATI_draw_buffers')
- GL_DRAW_BUFFER14_ATI = Enumerant('GL_DRAW_BUFFER14_ATI', 0x8833, 'GL_ATI_draw_buffers')
- GL_DRAW_BUFFER15_ATI = Enumerant('GL_DRAW_BUFFER15_ATI', 0x8834, 'GL_ATI_draw_buffers')
- GL_DRAW_BUFFER1_ATI = Enumerant('GL_DRAW_BUFFER1_ATI', 0x8826, 'GL_ATI_draw_buffers')
- GL_DRAW_BUFFER2_ATI = Enumerant('GL_DRAW_BUFFER2_ATI', 0x8827, 'GL_ATI_draw_buffers')
- GL_DRAW_BUFFER3_ATI = Enumerant('GL_DRAW_BUFFER3_ATI', 0x8828, 'GL_ATI_draw_buffers')
- GL_DRAW_BUFFER4_ATI = Enumerant('GL_DRAW_BUFFER4_ATI', 0x8829, 'GL_ATI_draw_buffers')
- GL_DRAW_BUFFER5_ATI = Enumerant('GL_DRAW_BUFFER5_ATI', 0x882a, 'GL_ATI_draw_buffers')
- GL_DRAW_BUFFER6_ATI = Enumerant('GL_DRAW_BUFFER6_ATI', 0x882b, 'GL_ATI_draw_buffers')
- GL_DRAW_BUFFER7_ATI = Enumerant('GL_DRAW_BUFFER7_ATI', 0x882c, 'GL_ATI_draw_buffers')
- GL_DRAW_BUFFER8_ATI = Enumerant('GL_DRAW_BUFFER8_ATI', 0x882d, 'GL_ATI_draw_buffers')
- GL_DRAW_BUFFER9_ATI = Enumerant('GL_DRAW_BUFFER9_ATI', 0x882e, 'GL_ATI_draw_buffers')
- GL_MAX_DRAW_BUFFERS_ATI = Enumerant('GL_MAX_DRAW_BUFFERS_ATI', 0x8824, 'GL_ATI_draw_buffers')
- defines.add(GL_DRAW_BUFFER0_ATI)
- defines.add(GL_DRAW_BUFFER10_ATI)
- defines.add(GL_DRAW_BUFFER11_ATI)
- defines.add(GL_DRAW_BUFFER12_ATI)
- defines.add(GL_DRAW_BUFFER13_ATI)
- defines.add(GL_DRAW_BUFFER14_ATI)
- defines.add(GL_DRAW_BUFFER15_ATI)
- defines.add(GL_DRAW_BUFFER1_ATI)
- defines.add(GL_DRAW_BUFFER2_ATI)
- defines.add(GL_DRAW_BUFFER3_ATI)
- defines.add(GL_DRAW_BUFFER4_ATI)
- defines.add(GL_DRAW_BUFFER5_ATI)
- defines.add(GL_DRAW_BUFFER6_ATI)
- defines.add(GL_DRAW_BUFFER7_ATI)
- defines.add(GL_DRAW_BUFFER8_ATI)
- defines.add(GL_DRAW_BUFFER9_ATI)
- defines.add(GL_MAX_DRAW_BUFFERS_ATI)
- # GL_ATI_element_array
- GL_ELEMENT_ARRAY_ATI = Enumerant('GL_ELEMENT_ARRAY_ATI', 0x8768, 'GL_ATI_element_array')
- GL_ELEMENT_ARRAY_POINTER_ATI = Enumerant('GL_ELEMENT_ARRAY_POINTER_ATI', 0x876a, 'GL_ATI_element_array')
- GL_ELEMENT_ARRAY_TYPE_ATI = Enumerant('GL_ELEMENT_ARRAY_TYPE_ATI', 0x8769, 'GL_ATI_element_array')
- defines.add(GL_ELEMENT_ARRAY_ATI)
- defines.add(GL_ELEMENT_ARRAY_POINTER_ATI)
- defines.add(GL_ELEMENT_ARRAY_TYPE_ATI)
- # GL_ATI_envmap_bumpmap
- GL_BUMP_ENVMAP_ATI = Enumerant('GL_BUMP_ENVMAP_ATI', 0x877b, 'GL_ATI_envmap_bumpmap')
- GL_BUMP_NUM_TEX_UNITS_ATI = Enumerant('GL_BUMP_NUM_TEX_UNITS_ATI', 0x8777, 'GL_ATI_envmap_bumpmap')
- GL_BUMP_ROT_MATRIX_ATI = Enumerant('GL_BUMP_ROT_MATRIX_ATI', 0x8775, 'GL_ATI_envmap_bumpmap')
- GL_BUMP_ROT_MATRIX_SIZE_ATI = Enumerant('GL_BUMP_ROT_MATRIX_SIZE_ATI', 0x8776, 'GL_ATI_envmap_bumpmap')
- GL_BUMP_TARGET_ATI = Enumerant('GL_BUMP_TARGET_ATI', 0x877c, 'GL_ATI_envmap_bumpmap')
- GL_BUMP_TEX_UNITS_ATI = Enumerant('GL_BUMP_TEX_UNITS_ATI', 0x8778, 'GL_ATI_envmap_bumpmap')
- GL_DU8DV8_ATI = Enumerant('GL_DU8DV8_ATI', 0x877a, 'GL_ATI_envmap_bumpmap')
- GL_DUDV_ATI = Enumerant('GL_DUDV_ATI', 0x8779, 'GL_ATI_envmap_bumpmap')
- defines.add(GL_BUMP_ENVMAP_ATI)
- defines.add(GL_BUMP_NUM_TEX_UNITS_ATI)
- defines.add(GL_BUMP_ROT_MATRIX_ATI)
- defines.add(GL_BUMP_ROT_MATRIX_SIZE_ATI)
- defines.add(GL_BUMP_TARGET_ATI)
- defines.add(GL_BUMP_TEX_UNITS_ATI)
- defines.add(GL_DU8DV8_ATI)
- defines.add(GL_DUDV_ATI)
- # GL_ATI_fragment_shader
- GL_2X_BIT_ATI = Enumerant('GL_2X_BIT_ATI', 0x0001, 'GL_ATI_fragment_shader')
- GL_4X_BIT_ATI = Enumerant('GL_4X_BIT_ATI', 0x0002, 'GL_ATI_fragment_shader')
- GL_8X_BIT_ATI = Enumerant('GL_8X_BIT_ATI', 0x0004, 'GL_ATI_fragment_shader')
- GL_ADD_ATI = Enumerant('GL_ADD_ATI', 0x8963, 'GL_ATI_fragment_shader')
- GL_BIAS_BIT_ATI = Enumerant('GL_BIAS_BIT_ATI', 0x0008, 'GL_ATI_fragment_shader')
- GL_BLUE_BIT_ATI = Enumerant('GL_BLUE_BIT_ATI', 0x0004, 'GL_ATI_fragment_shader')
- GL_CND0_ATI = Enumerant('GL_CND0_ATI', 0x896b, 'GL_ATI_fragment_shader')
- GL_CND_ATI = Enumerant('GL_CND_ATI', 0x896a, 'GL_ATI_fragment_shader')
- GL_COLOR_ALPHA_PAIRING_ATI = Enumerant('GL_COLOR_ALPHA_PAIRING_ATI', 0x8975, 'GL_ATI_fragment_shader')
- GL_COMP_BIT_ATI = Enumerant('GL_COMP_BIT_ATI', 0x0002, 'GL_ATI_fragment_shader')
- GL_CON_0_ATI = Enumerant('GL_CON_0_ATI', 0x8941, 'GL_ATI_fragment_shader')
- GL_CON_1_ATI = Enumerant('GL_CON_1_ATI', 0x8942, 'GL_ATI_fragment_shader')
- GL_CON_2_ATI = Enumerant('GL_CON_2_ATI', 0x8943, 'GL_ATI_fragment_shader')
- GL_CON_3_ATI = Enumerant('GL_CON_3_ATI', 0x8944, 'GL_ATI_fragment_shader')
- GL_CON_4_ATI = Enumerant('GL_CON_4_ATI', 0x8945, 'GL_ATI_fragment_shader')
- GL_CON_5_ATI = Enumerant('GL_CON_5_ATI', 0x8946, 'GL_ATI_fragment_shader')
- GL_CON_6_ATI = Enumerant('GL_CON_6_ATI', 0x8947, 'GL_ATI_fragment_shader')
- GL_CON_7_ATI = Enumerant('GL_CON_7_ATI', 0x8948, 'GL_ATI_fragment_shader')
- GL_DOT2_ADD_ATI = Enumerant('GL_DOT2_ADD_ATI', 0x896c, 'GL_ATI_fragment_shader')
- GL_DOT3_ATI = Enumerant('GL_DOT3_ATI', 0x8966, 'GL_ATI_fragment_shader')
- GL_DOT4_ATI = Enumerant('GL_DOT4_ATI', 0x8967, 'GL_ATI_fragment_shader')
- GL_EIGHTH_BIT_ATI = Enumerant('GL_EIGHTH_BIT_ATI', 0x0020, 'GL_ATI_fragment_shader')
- GL_FRAGMENT_SHADER_ATI = Enumerant('GL_FRAGMENT_SHADER_ATI', 0x8920, 'GL_ATI_fragment_shader')
- GL_GREEN_BIT_ATI = Enumerant('GL_GREEN_BIT_ATI', 0x0002, 'GL_ATI_fragment_shader')
- GL_HALF_BIT_ATI = Enumerant('GL_HALF_BIT_ATI', 0x0008, 'GL_ATI_fragment_shader')
- GL_LERP_ATI = Enumerant('GL_LERP_ATI', 0x8969, 'GL_ATI_fragment_shader')
- GL_MAD_ATI = Enumerant('GL_MAD_ATI', 0x8968, 'GL_ATI_fragment_shader')
- GL_MOV_ATI = Enumerant('GL_MOV_ATI', 0x8961, 'GL_ATI_fragment_shader')
- GL_MUL_ATI = Enumerant('GL_MUL_ATI', 0x8964, 'GL_ATI_fragment_shader')
- GL_NEGATE_BIT_ATI = Enumerant('GL_NEGATE_BIT_ATI', 0x0004, 'GL_ATI_fragment_shader')
- GL_NUM_FRAGMENT_CONSTANTS_ATI = Enumerant('GL_NUM_FRAGMENT_CONSTANTS_ATI', 0x896f, 'GL_ATI_fragment_shader')
- GL_NUM_FRAGMENT_REGISTERS_ATI = Enumerant('GL_NUM_FRAGMENT_REGISTERS_ATI', 0x896e, 'GL_ATI_fragment_shader')
- GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = Enumerant('GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI', 0x8973, 'GL_ATI_fragment_shader')
- GL_NUM_INSTRUCTIONS_PER_PASS_ATI = Enumerant('GL_NUM_INSTRUCTIONS_PER_PASS_ATI', 0x8971, 'GL_ATI_fragment_shader')
- GL_NUM_INSTRUCTIONS_TOTAL_ATI = Enumerant('GL_NUM_INSTRUCTIONS_TOTAL_ATI', 0x8972, 'GL_ATI_fragment_shader')
- GL_NUM_LOOPBACK_COMPONENTS_ATI = Enumerant('GL_NUM_LOOPBACK_COMPONENTS_ATI', 0x8974, 'GL_ATI_fragment_shader')
- GL_NUM_PASSES_ATI = Enumerant('GL_NUM_PASSES_ATI', 0x8970, 'GL_ATI_fragment_shader')
- GL_QUARTER_BIT_ATI = Enumerant('GL_QUARTER_BIT_ATI', 0x0010, 'GL_ATI_fragment_shader')
- GL_RED_BIT_ATI = Enumerant('GL_RED_BIT_ATI', 0x0001, 'GL_ATI_fragment_shader')
- GL_REG_0_ATI = Enumerant('GL_REG_0_ATI', 0x8921, 'GL_ATI_fragment_shader')
- GL_REG_1_ATI = Enumerant('GL_REG_1_ATI', 0x8922, 'GL_ATI_fragment_shader')
- GL_REG_2_ATI = Enumerant('GL_REG_2_ATI', 0x8923, 'GL_ATI_fragment_shader')
- GL_REG_3_ATI = Enumerant('GL_REG_3_ATI', 0x8924, 'GL_ATI_fragment_shader')
- GL_REG_4_ATI = Enumerant('GL_REG_4_ATI', 0x8925, 'GL_ATI_fragment_shader')
- GL_REG_5_ATI = Enumerant('GL_REG_5_ATI', 0x8926, 'GL_ATI_fragment_shader')
- GL_SATURATE_BIT_ATI = Enumerant('GL_SATURATE_BIT_ATI', 0x0040, 'GL_ATI_fragment_shader')
- GL_SECONDARY_INTERPOLATOR_ATI = Enumerant('GL_SECONDARY_INTERPOLATOR_ATI', 0x896d, 'GL_ATI_fragment_shader')
- GL_SUB_ATI = Enumerant('GL_SUB_ATI', 0x8965, 'GL_ATI_fragment_shader')
- GL_SWIZZLE_STQ_ATI = Enumerant('GL_SWIZZLE_STQ_ATI', 0x8977, 'GL_ATI_fragment_shader')
- GL_SWIZZLE_STQ_DQ_ATI = Enumerant('GL_SWIZZLE_STQ_DQ_ATI', 0x8979, 'GL_ATI_fragment_shader')
- GL_SWIZZLE_STRQ_ATI = Enumerant('GL_SWIZZLE_STRQ_ATI', 0x897a, 'GL_ATI_fragment_shader')
- GL_SWIZZLE_STRQ_DQ_ATI = Enumerant('GL_SWIZZLE_STRQ_DQ_ATI', 0x897b, 'GL_ATI_fragment_shader')
- GL_SWIZZLE_STR_ATI = Enumerant('GL_SWIZZLE_STR_ATI', 0x8976, 'GL_ATI_fragment_shader')
- GL_SWIZZLE_STR_DR_ATI = Enumerant('GL_SWIZZLE_STR_DR_ATI', 0x8978, 'GL_ATI_fragment_shader')
- defines.add(GL_2X_BIT_ATI)
- defines.add(GL_4X_BIT_ATI)
- defines.add(GL_8X_BIT_ATI)
- defines.add(GL_ADD_ATI)
- defines.add(GL_BIAS_BIT_ATI)
- defines.add(GL_BLUE_BIT_ATI)
- defines.add(GL_CND0_ATI)
- defines.add(GL_CND_ATI)
- defines.add(GL_COLOR_ALPHA_PAIRING_ATI)
- defines.add(GL_COMP_BIT_ATI)
- defines.add(GL_CON_0_ATI)
- defines.add(GL_CON_1_ATI)
- defines.add(GL_CON_2_ATI)
- defines.add(GL_CON_3_ATI)
- defines.add(GL_CON_4_ATI)
- defines.add(GL_CON_5_ATI)
- defines.add(GL_CON_6_ATI)
- defines.add(GL_CON_7_ATI)
- defines.add(GL_DOT2_ADD_ATI)
- defines.add(GL_DOT3_ATI)
- defines.add(GL_DOT4_ATI)
- defines.add(GL_EIGHTH_BIT_ATI)
- defines.add(GL_FRAGMENT_SHADER_ATI)
- defines.add(GL_GREEN_BIT_ATI)
- defines.add(GL_HALF_BIT_ATI)
- defines.add(GL_LERP_ATI)
- defines.add(GL_MAD_ATI)
- defines.add(GL_MOV_ATI)
- defines.add(GL_MUL_ATI)
- defines.add(GL_NEGATE_BIT_ATI)
- defines.add(GL_NUM_FRAGMENT_CONSTANTS_ATI)
- defines.add(GL_NUM_FRAGMENT_REGISTERS_ATI)
- defines.add(GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI)
- defines.add(GL_NUM_INSTRUCTIONS_PER_PASS_ATI)
- defines.add(GL_NUM_INSTRUCTIONS_TOTAL_ATI)
- defines.add(GL_NUM_LOOPBACK_COMPONENTS_ATI)
- defines.add(GL_NUM_PASSES_ATI)
- defines.add(GL_QUARTER_BIT_ATI)
- defines.add(GL_RED_BIT_ATI)
- defines.add(GL_REG_0_ATI)
- defines.add(GL_REG_1_ATI)
- defines.add(GL_REG_2_ATI)
- defines.add(GL_REG_3_ATI)
- defines.add(GL_REG_4_ATI)
- defines.add(GL_REG_5_ATI)
- defines.add(GL_SATURATE_BIT_ATI)
- defines.add(GL_SECONDARY_INTERPOLATOR_ATI)
- defines.add(GL_SUB_ATI)
- defines.add(GL_SWIZZLE_STQ_ATI)
- defines.add(GL_SWIZZLE_STQ_DQ_ATI)
- defines.add(GL_SWIZZLE_STRQ_ATI)
- defines.add(GL_SWIZZLE_STRQ_DQ_ATI)
- defines.add(GL_SWIZZLE_STR_ATI)
- defines.add(GL_SWIZZLE_STR_DR_ATI)
- # GL_ATI_meminfo
- GL_RENDERBUFFER_FREE_MEMORY_ATI = Enumerant('GL_RENDERBUFFER_FREE_MEMORY_ATI', 0x87fd, 'GL_ATI_meminfo')
- GL_TEXTURE_FREE_MEMORY_ATI = Enumerant('GL_TEXTURE_FREE_MEMORY_ATI', 0x87fc, 'GL_ATI_meminfo')
- GL_VBO_FREE_MEMORY_ATI = Enumerant('GL_VBO_FREE_MEMORY_ATI', 0x87fb, 'GL_ATI_meminfo')
- defines.add(GL_RENDERBUFFER_FREE_MEMORY_ATI)
- defines.add(GL_TEXTURE_FREE_MEMORY_ATI)
- defines.add(GL_VBO_FREE_MEMORY_ATI)
- # GL_ATI_pn_triangles
- GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = Enumerant('GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI', 0x87f1, 'GL_ATI_pn_triangles')
- GL_PN_TRIANGLES_ATI = Enumerant('GL_PN_TRIANGLES_ATI', 0x87f0, 'GL_ATI_pn_triangles')
- GL_PN_TRIANGLES_NORMAL_MODE_ATI = Enumerant('GL_PN_TRIANGLES_NORMAL_MODE_ATI', 0x87f3, 'GL_ATI_pn_triangles')
- GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = Enumerant('GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI', 0x87f7, 'GL_ATI_pn_triangles')
- GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = Enumerant('GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI', 0x87f8, 'GL_ATI_pn_triangles')
- GL_PN_TRIANGLES_POINT_MODE_ATI = Enumerant('GL_PN_TRIANGLES_POINT_MODE_ATI', 0x87f2, 'GL_ATI_pn_triangles')
- GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = Enumerant('GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI', 0x87f6, 'GL_ATI_pn_triangles')
- GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = Enumerant('GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI', 0x87f5, 'GL_ATI_pn_triangles')
- GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = Enumerant('GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI', 0x87f4, 'GL_ATI_pn_triangles')
- defines.add(GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI)
- defines.add(GL_PN_TRIANGLES_ATI)
- defines.add(GL_PN_TRIANGLES_NORMAL_MODE_ATI)
- defines.add(GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI)
- defines.add(GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI)
- defines.add(GL_PN_TRIANGLES_POINT_MODE_ATI)
- defines.add(GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI)
- defines.add(GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI)
- defines.add(GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI)
- # GL_ATI_separate_stencil
- GL_STENCIL_BACK_FAIL_ATI = Enumerant('GL_STENCIL_BACK_FAIL_ATI', 0x8801, 'GL_ATI_separate_stencil')
- GL_STENCIL_BACK_FUNC_ATI = Enumerant('GL_STENCIL_BACK_FUNC_ATI', 0x8800, 'GL_ATI_separate_stencil')
- GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = Enumerant('GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI', 0x8802, 'GL_ATI_separate_stencil')
- GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = Enumerant('GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI', 0x8803, 'GL_ATI_separate_stencil')
- defines.add(GL_STENCIL_BACK_FAIL_ATI)
- defines.add(GL_STENCIL_BACK_FUNC_ATI)
- defines.add(GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI)
- defines.add(GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI)
- # GL_ATI_text_fragment_shader
- GL_TEXT_FRAGMENT_SHADER_ATI = Enumerant('GL_TEXT_FRAGMENT_SHADER_ATI', 0x8200, 'GL_ATI_text_fragment_shader')
- defines.add(GL_TEXT_FRAGMENT_SHADER_ATI)
- # GL_ATI_texture_compression_3dc
- GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI = Enumerant('GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI', 0x8837, 'GL_ATI_texture_compression_3dc')
- defines.add(GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI)
- # GL_ATI_texture_env_combine3
- GL_MODULATE_ADD_ATI = Enumerant('GL_MODULATE_ADD_ATI', 0x8744, 'GL_ATI_texture_env_combine3')
- GL_MODULATE_SIGNED_ADD_ATI = Enumerant('GL_MODULATE_SIGNED_ADD_ATI', 0x8745, 'GL_ATI_texture_env_combine3')
- GL_MODULATE_SUBTRACT_ATI = Enumerant('GL_MODULATE_SUBTRACT_ATI', 0x8746, 'GL_ATI_texture_env_combine3')
- defines.add(GL_MODULATE_ADD_ATI)
- defines.add(GL_MODULATE_SIGNED_ADD_ATI)
- defines.add(GL_MODULATE_SUBTRACT_ATI)
- # GL_ATI_texture_float
- GL_ALPHA_FLOAT16_ATI = Enumerant('GL_ALPHA_FLOAT16_ATI', 0x881c, 'GL_ATI_texture_float')
- GL_ALPHA_FLOAT32_ATI = Enumerant('GL_ALPHA_FLOAT32_ATI', 0x8816, 'GL_ATI_texture_float')
- GL_INTENSITY_FLOAT16_ATI = Enumerant('GL_INTENSITY_FLOAT16_ATI', 0x881d, 'GL_ATI_texture_float')
- GL_INTENSITY_FLOAT32_ATI = Enumerant('GL_INTENSITY_FLOAT32_ATI', 0x8817, 'GL_ATI_texture_float')
- GL_LUMINANCE_ALPHA_FLOAT16_ATI = Enumerant('GL_LUMINANCE_ALPHA_FLOAT16_ATI', 0x881f, 'GL_ATI_texture_float')
- GL_LUMINANCE_ALPHA_FLOAT32_ATI = Enumerant('GL_LUMINANCE_ALPHA_FLOAT32_ATI', 0x8819, 'GL_ATI_texture_float')
- GL_LUMINANCE_FLOAT16_ATI = Enumerant('GL_LUMINANCE_FLOAT16_ATI', 0x881e, 'GL_ATI_texture_float')
- GL_LUMINANCE_FLOAT32_ATI = Enumerant('GL_LUMINANCE_FLOAT32_ATI', 0x8818, 'GL_ATI_texture_float')
- GL_RGBA_FLOAT16_ATI = Enumerant('GL_RGBA_FLOAT16_ATI', 0x881a, 'GL_ATI_texture_float')
- GL_RGBA_FLOAT32_ATI = Enumerant('GL_RGBA_FLOAT32_ATI', 0x8814, 'GL_ATI_texture_float')
- GL_RGB_FLOAT16_ATI = Enumerant('GL_RGB_FLOAT16_ATI', 0x881b, 'GL_ATI_texture_float')
- GL_RGB_FLOAT32_ATI = Enumerant('GL_RGB_FLOAT32_ATI', 0x8815, 'GL_ATI_texture_float')
- defines.add(GL_ALPHA_FLOAT16_ATI)
- defines.add(GL_ALPHA_FLOAT32_ATI)
- defines.add(GL_INTENSITY_FLOAT16_ATI)
- defines.add(GL_INTENSITY_FLOAT32_ATI)
- defines.add(GL_LUMINANCE_ALPHA_FLOAT16_ATI)
- defines.add(GL_LUMINANCE_ALPHA_FLOAT32_ATI)
- defines.add(GL_LUMINANCE_FLOAT16_ATI)
- defines.add(GL_LUMINANCE_FLOAT32_ATI)
- defines.add(GL_RGBA_FLOAT16_ATI)
- defines.add(GL_RGBA_FLOAT32_ATI)
- defines.add(GL_RGB_FLOAT16_ATI)
- defines.add(GL_RGB_FLOAT32_ATI)
- # GL_ATI_texture_mirror_once
- GL_MIRROR_CLAMP_ATI = Enumerant('GL_MIRROR_CLAMP_ATI', 0x8742, 'GL_ATI_texture_mirror_once')
- GL_MIRROR_CLAMP_TO_EDGE_ATI = Enumerant('GL_MIRROR_CLAMP_TO_EDGE_ATI', 0x8743, 'GL_ATI_texture_mirror_once')
- defines.add(GL_MIRROR_CLAMP_ATI)
- defines.add(GL_MIRROR_CLAMP_TO_EDGE_ATI)
- # GL_ATI_vertex_array_object
- GL_ARRAY_OBJECT_BUFFER_ATI = Enumerant('GL_ARRAY_OBJECT_BUFFER_ATI', 0x8766, 'GL_ATI_vertex_array_object')
- GL_ARRAY_OBJECT_OFFSET_ATI = Enumerant('GL_ARRAY_OBJECT_OFFSET_ATI', 0x8767, 'GL_ATI_vertex_array_object')
- GL_DISCARD_ATI = Enumerant('GL_DISCARD_ATI', 0x8763, 'GL_ATI_vertex_array_object')
- GL_DYNAMIC_ATI = Enumerant('GL_DYNAMIC_ATI', 0x8761, 'GL_ATI_vertex_array_object')
- GL_OBJECT_BUFFER_SIZE_ATI = Enumerant('GL_OBJECT_BUFFER_SIZE_ATI', 0x8764, 'GL_ATI_vertex_array_object')
- GL_OBJECT_BUFFER_USAGE_ATI = Enumerant('GL_OBJECT_BUFFER_USAGE_ATI', 0x8765, 'GL_ATI_vertex_array_object')
- GL_PRESERVE_ATI = Enumerant('GL_PRESERVE_ATI', 0x8762, 'GL_ATI_vertex_array_object')
- GL_STATIC_ATI = Enumerant('GL_STATIC_ATI', 0x8760, 'GL_ATI_vertex_array_object')
- defines.add(GL_ARRAY_OBJECT_BUFFER_ATI)
- defines.add(GL_ARRAY_OBJECT_OFFSET_ATI)
- defines.add(GL_DISCARD_ATI)
- defines.add(GL_DYNAMIC_ATI)
- defines.add(GL_OBJECT_BUFFER_SIZE_ATI)
- defines.add(GL_OBJECT_BUFFER_USAGE_ATI)
- defines.add(GL_PRESERVE_ATI)
- defines.add(GL_STATIC_ATI)
- # GL_ATI_vertex_streams
- GL_MAX_VERTEX_STREAMS_ATI = Enumerant('GL_MAX_VERTEX_STREAMS_ATI', 0x876b, 'GL_ATI_vertex_streams')
- GL_VERTEX_SOURCE_ATI = Enumerant('GL_VERTEX_SOURCE_ATI', 0x876c, 'GL_ATI_vertex_streams')
- GL_VERTEX_STREAM0_ATI = Enumerant('GL_VERTEX_STREAM0_ATI', 0x876d, 'GL_ATI_vertex_streams')
- GL_VERTEX_STREAM1_ATI = Enumerant('GL_VERTEX_STREAM1_ATI', 0x876e, 'GL_ATI_vertex_streams')
- GL_VERTEX_STREAM2_ATI = Enumerant('GL_VERTEX_STREAM2_ATI', 0x876f, 'GL_ATI_vertex_streams')
- GL_VERTEX_STREAM3_ATI = Enumerant('GL_VERTEX_STREAM3_ATI', 0x8770, 'GL_ATI_vertex_streams')
- GL_VERTEX_STREAM4_ATI = Enumerant('GL_VERTEX_STREAM4_ATI', 0x8771, 'GL_ATI_vertex_streams')
- GL_VERTEX_STREAM5_ATI = Enumerant('GL_VERTEX_STREAM5_ATI', 0x8772, 'GL_ATI_vertex_streams')
- GL_VERTEX_STREAM6_ATI = Enumerant('GL_VERTEX_STREAM6_ATI', 0x8773, 'GL_ATI_vertex_streams')
- GL_VERTEX_STREAM7_ATI = Enumerant('GL_VERTEX_STREAM7_ATI', 0x8774, 'GL_ATI_vertex_streams')
- defines.add(GL_MAX_VERTEX_STREAMS_ATI)
- defines.add(GL_VERTEX_SOURCE_ATI)
- defines.add(GL_VERTEX_STREAM0_ATI)
- defines.add(GL_VERTEX_STREAM1_ATI)
- defines.add(GL_VERTEX_STREAM2_ATI)
- defines.add(GL_VERTEX_STREAM3_ATI)
- defines.add(GL_VERTEX_STREAM4_ATI)
- defines.add(GL_VERTEX_STREAM5_ATI)
- defines.add(GL_VERTEX_STREAM6_ATI)
- defines.add(GL_VERTEX_STREAM7_ATI)
- # GL_DMP_shader_binary
- GL_SHADER_BINARY_DMP = Enumerant('GL_SHADER_BINARY_DMP', 0x9250, 'GL_DMP_shader_binary')
- defines.add(GL_SHADER_BINARY_DMP)
- # GL_EXT_422_pixels
- GL_422_AVERAGE_EXT = Enumerant('GL_422_AVERAGE_EXT', 0x80ce, 'GL_EXT_422_pixels')
- GL_422_EXT = Enumerant('GL_422_EXT', 0x80cc, 'GL_EXT_422_pixels')
- GL_422_REV_AVERAGE_EXT = Enumerant('GL_422_REV_AVERAGE_EXT', 0x80cf, 'GL_EXT_422_pixels')
- GL_422_REV_EXT = Enumerant('GL_422_REV_EXT', 0x80cd, 'GL_EXT_422_pixels')
- defines.add(GL_422_AVERAGE_EXT)
- defines.add(GL_422_EXT)
- defines.add(GL_422_REV_AVERAGE_EXT)
- defines.add(GL_422_REV_EXT)
- # GL_EXT_Cg_shader
- GL_CG_FRAGMENT_SHADER_EXT = Enumerant('GL_CG_FRAGMENT_SHADER_EXT', 0x890f, 'GL_EXT_Cg_shader')
- GL_CG_VERTEX_SHADER_EXT = Enumerant('GL_CG_VERTEX_SHADER_EXT', 0x890e, 'GL_EXT_Cg_shader')
- defines.add(GL_CG_FRAGMENT_SHADER_EXT)
- defines.add(GL_CG_VERTEX_SHADER_EXT)
- # GL_EXT_abgr
- GL_ABGR_EXT = Enumerant('GL_ABGR_EXT', 0x8000, 'GL_EXT_abgr')
- defines.add(GL_ABGR_EXT)
- # GL_EXT_bgra
- GL_BGRA_EXT = Enumerant('GL_BGRA_EXT', 0x80e1, 'GL_EXT_bgra')
- GL_BGR_EXT = Enumerant('GL_BGR_EXT', 0x80e0, 'GL_EXT_bgra')
- defines.add(GL_BGRA_EXT)
- defines.add(GL_BGR_EXT)
- # GL_EXT_bindable_uniform
- GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = Enumerant('GL_MAX_BINDABLE_UNIFORM_SIZE_EXT', 0x8ded, 'GL_EXT_bindable_uniform')
- GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = Enumerant('GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT', 0x8de3, 'GL_EXT_bindable_uniform')
- GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = Enumerant('GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT', 0x8de4, 'GL_EXT_bindable_uniform')
- GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = Enumerant('GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT', 0x8de2, 'GL_EXT_bindable_uniform')
- GL_UNIFORM_BUFFER_BINDING_EXT = Enumerant('GL_UNIFORM_BUFFER_BINDING_EXT', 0x8def, 'GL_EXT_bindable_uniform')
- GL_UNIFORM_BUFFER_EXT = Enumerant('GL_UNIFORM_BUFFER_EXT', 0x8dee, 'GL_EXT_bindable_uniform')
- defines.add(GL_MAX_BINDABLE_UNIFORM_SIZE_EXT)
- defines.add(GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT)
- defines.add(GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT)
- defines.add(GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT)
- defines.add(GL_UNIFORM_BUFFER_BINDING_EXT)
- defines.add(GL_UNIFORM_BUFFER_EXT)
- # GL_EXT_blend_color
- GL_BLEND_COLOR_EXT = Enumerant('GL_BLEND_COLOR_EXT', 0x8005, 'GL_EXT_blend_color')
- GL_CONSTANT_ALPHA_EXT = Enumerant('GL_CONSTANT_ALPHA_EXT', 0x8003, 'GL_EXT_blend_color')
- GL_CONSTANT_COLOR_EXT = Enumerant('GL_CONSTANT_COLOR_EXT', 0x8001, 'GL_EXT_blend_color')
- GL_ONE_MINUS_CONSTANT_ALPHA_EXT = Enumerant('GL_ONE_MINUS_CONSTANT_ALPHA_EXT', 0x8004, 'GL_EXT_blend_color')
- GL_ONE_MINUS_CONSTANT_COLOR_EXT = Enumerant('GL_ONE_MINUS_CONSTANT_COLOR_EXT', 0x8002, 'GL_EXT_blend_color')
- defines.add(GL_BLEND_COLOR_EXT)
- defines.add(GL_CONSTANT_ALPHA_EXT)
- defines.add(GL_CONSTANT_COLOR_EXT)
- defines.add(GL_ONE_MINUS_CONSTANT_ALPHA_EXT)
- defines.add(GL_ONE_MINUS_CONSTANT_COLOR_EXT)
- # GL_EXT_blend_equation_separate
- GL_BLEND_EQUATION_ALPHA_EXT = Enumerant('GL_BLEND_EQUATION_ALPHA_EXT', 0x883d, 'GL_EXT_blend_equation_separate')
- GL_BLEND_EQUATION_RGB_EXT = Enumerant('GL_BLEND_EQUATION_RGB_EXT', 0x8009, 'GL_EXT_blend_equation_separate')
- defines.add(GL_BLEND_EQUATION_ALPHA_EXT)
- defines.add(GL_BLEND_EQUATION_RGB_EXT)
- # GL_EXT_blend_func_separate
- GL_BLEND_DST_ALPHA_EXT = Enumerant('GL_BLEND_DST_ALPHA_EXT', 0x80ca, 'GL_EXT_blend_func_separate')
- GL_BLEND_DST_RGB_EXT = Enumerant('GL_BLEND_DST_RGB_EXT', 0x80c8, 'GL_EXT_blend_func_separate')
- GL_BLEND_SRC_ALPHA_EXT = Enumerant('GL_BLEND_SRC_ALPHA_EXT', 0x80cb, 'GL_EXT_blend_func_separate')
- GL_BLEND_SRC_RGB_EXT = Enumerant('GL_BLEND_SRC_RGB_EXT', 0x80c9, 'GL_EXT_blend_func_separate')
- defines.add(GL_BLEND_DST_ALPHA_EXT)
- defines.add(GL_BLEND_DST_RGB_EXT)
- defines.add(GL_BLEND_SRC_ALPHA_EXT)
- defines.add(GL_BLEND_SRC_RGB_EXT)
- # GL_EXT_blend_minmax
- GL_BLEND_EQUATION_EXT = Enumerant('GL_BLEND_EQUATION_EXT', 0x8009, 'GL_EXT_blend_minmax')
- GL_FUNC_ADD_EXT = Enumerant('GL_FUNC_ADD_EXT', 0x8006, 'GL_EXT_blend_minmax')
- GL_MAX_EXT = Enumerant('GL_MAX_EXT', 0x8008, 'GL_EXT_blend_minmax')
- GL_MIN_EXT = Enumerant('GL_MIN_EXT', 0x8007, 'GL_EXT_blend_minmax')
- defines.add(GL_BLEND_EQUATION_EXT)
- defines.add(GL_FUNC_ADD_EXT)
- defines.add(GL_MAX_EXT)
- defines.add(GL_MIN_EXT)
- # GL_EXT_blend_subtract
- GL_FUNC_REVERSE_SUBTRACT_EXT = Enumerant('GL_FUNC_REVERSE_SUBTRACT_EXT', 0x800b, 'GL_EXT_blend_subtract')
- GL_FUNC_SUBTRACT_EXT = Enumerant('GL_FUNC_SUBTRACT_EXT', 0x800a, 'GL_EXT_blend_subtract')
- defines.add(GL_FUNC_REVERSE_SUBTRACT_EXT)
- defines.add(GL_FUNC_SUBTRACT_EXT)
- # GL_EXT_clip_volume_hint
- GL_CLIP_VOLUME_CLIPPING_HINT_EXT = Enumerant('GL_CLIP_VOLUME_CLIPPING_HINT_EXT', 0x80f0, 'GL_EXT_clip_volume_hint')
- defines.add(GL_CLIP_VOLUME_CLIPPING_HINT_EXT)
- # GL_EXT_cmyka
- GL_CMYKA_EXT = Enumerant('GL_CMYKA_EXT', 0x800d, 'GL_EXT_cmyka')
- GL_CMYK_EXT = Enumerant('GL_CMYK_EXT', 0x800c, 'GL_EXT_cmyka')
- GL_PACK_CMYK_HINT_EXT = Enumerant('GL_PACK_CMYK_HINT_EXT', 0x800e, 'GL_EXT_cmyka')
- GL_UNPACK_CMYK_HINT_EXT = Enumerant('GL_UNPACK_CMYK_HINT_EXT', 0x800f, 'GL_EXT_cmyka')
- defines.add(GL_CMYKA_EXT)
- defines.add(GL_CMYK_EXT)
- defines.add(GL_PACK_CMYK_HINT_EXT)
- defines.add(GL_UNPACK_CMYK_HINT_EXT)
- # GL_EXT_color_buffer_half_float
- GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT', 0x8211, 'GL_EXT_color_buffer_half_float')
- GL_UNSIGNED_NORMALIZED_EXT = Enumerant('GL_UNSIGNED_NORMALIZED_EXT', 0x8c17, 'GL_EXT_color_buffer_half_float')
- defines.add(GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT)
- defines.add(GL_UNSIGNED_NORMALIZED_EXT)
- # GL_EXT_compiled_vertex_array
- GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = Enumerant('GL_ARRAY_ELEMENT_LOCK_COUNT_EXT', 0x81a9, 'GL_EXT_compiled_vertex_array')
- GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = Enumerant('GL_ARRAY_ELEMENT_LOCK_FIRST_EXT', 0x81a8, 'GL_EXT_compiled_vertex_array')
- defines.add(GL_ARRAY_ELEMENT_LOCK_COUNT_EXT)
- defines.add(GL_ARRAY_ELEMENT_LOCK_FIRST_EXT)
- # GL_EXT_convolution
- GL_CONVOLUTION_1D_EXT = Enumerant('GL_CONVOLUTION_1D_EXT', 0x8010, 'GL_EXT_convolution')
- GL_CONVOLUTION_2D_EXT = Enumerant('GL_CONVOLUTION_2D_EXT', 0x8011, 'GL_EXT_convolution')
- GL_CONVOLUTION_BORDER_MODE_EXT = Enumerant('GL_CONVOLUTION_BORDER_MODE_EXT', 0x8013, 'GL_EXT_convolution')
- GL_CONVOLUTION_FILTER_BIAS_EXT = Enumerant('GL_CONVOLUTION_FILTER_BIAS_EXT', 0x8015, 'GL_EXT_convolution')
- GL_CONVOLUTION_FILTER_SCALE_EXT = Enumerant('GL_CONVOLUTION_FILTER_SCALE_EXT', 0x8014, 'GL_EXT_convolution')
- GL_CONVOLUTION_FORMAT_EXT = Enumerant('GL_CONVOLUTION_FORMAT_EXT', 0x8017, 'GL_EXT_convolution')
- GL_CONVOLUTION_HEIGHT_EXT = Enumerant('GL_CONVOLUTION_HEIGHT_EXT', 0x8019, 'GL_EXT_convolution')
- GL_CONVOLUTION_WIDTH_EXT = Enumerant('GL_CONVOLUTION_WIDTH_EXT', 0x8018, 'GL_EXT_convolution')
- GL_MAX_CONVOLUTION_HEIGHT_EXT = Enumerant('GL_MAX_CONVOLUTION_HEIGHT_EXT', 0x801b, 'GL_EXT_convolution')
- GL_MAX_CONVOLUTION_WIDTH_EXT = Enumerant('GL_MAX_CONVOLUTION_WIDTH_EXT', 0x801a, 'GL_EXT_convolution')
- GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = Enumerant('GL_POST_CONVOLUTION_ALPHA_BIAS_EXT', 0x8023, 'GL_EXT_convolution')
- GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = Enumerant('GL_POST_CONVOLUTION_ALPHA_SCALE_EXT', 0x801f, 'GL_EXT_convolution')
- GL_POST_CONVOLUTION_BLUE_BIAS_EXT = Enumerant('GL_POST_CONVOLUTION_BLUE_BIAS_EXT', 0x8022, 'GL_EXT_convolution')
- GL_POST_CONVOLUTION_BLUE_SCALE_EXT = Enumerant('GL_POST_CONVOLUTION_BLUE_SCALE_EXT', 0x801e, 'GL_EXT_convolution')
- GL_POST_CONVOLUTION_GREEN_BIAS_EXT = Enumerant('GL_POST_CONVOLUTION_GREEN_BIAS_EXT', 0x8021, 'GL_EXT_convolution')
- GL_POST_CONVOLUTION_GREEN_SCALE_EXT = Enumerant('GL_POST_CONVOLUTION_GREEN_SCALE_EXT', 0x801d, 'GL_EXT_convolution')
- GL_POST_CONVOLUTION_RED_BIAS_EXT = Enumerant('GL_POST_CONVOLUTION_RED_BIAS_EXT', 0x8020, 'GL_EXT_convolution')
- GL_POST_CONVOLUTION_RED_SCALE_EXT = Enumerant('GL_POST_CONVOLUTION_RED_SCALE_EXT', 0x801c, 'GL_EXT_convolution')
- GL_REDUCE_EXT = Enumerant('GL_REDUCE_EXT', 0x8016, 'GL_EXT_convolution')
- GL_SEPARABLE_2D_EXT = Enumerant('GL_SEPARABLE_2D_EXT', 0x8012, 'GL_EXT_convolution')
- defines.add(GL_CONVOLUTION_1D_EXT)
- defines.add(GL_CONVOLUTION_2D_EXT)
- defines.add(GL_CONVOLUTION_BORDER_MODE_EXT)
- defines.add(GL_CONVOLUTION_FILTER_BIAS_EXT)
- defines.add(GL_CONVOLUTION_FILTER_SCALE_EXT)
- defines.add(GL_CONVOLUTION_FORMAT_EXT)
- defines.add(GL_CONVOLUTION_HEIGHT_EXT)
- defines.add(GL_CONVOLUTION_WIDTH_EXT)
- defines.add(GL_MAX_CONVOLUTION_HEIGHT_EXT)
- defines.add(GL_MAX_CONVOLUTION_WIDTH_EXT)
- defines.add(GL_POST_CONVOLUTION_ALPHA_BIAS_EXT)
- defines.add(GL_POST_CONVOLUTION_ALPHA_SCALE_EXT)
- defines.add(GL_POST_CONVOLUTION_BLUE_BIAS_EXT)
- defines.add(GL_POST_CONVOLUTION_BLUE_SCALE_EXT)
- defines.add(GL_POST_CONVOLUTION_GREEN_BIAS_EXT)
- defines.add(GL_POST_CONVOLUTION_GREEN_SCALE_EXT)
- defines.add(GL_POST_CONVOLUTION_RED_BIAS_EXT)
- defines.add(GL_POST_CONVOLUTION_RED_SCALE_EXT)
- defines.add(GL_REDUCE_EXT)
- defines.add(GL_SEPARABLE_2D_EXT)
- # GL_EXT_coordinate_frame
- GL_BINORMAL_ARRAY_EXT = Enumerant('GL_BINORMAL_ARRAY_EXT', 0x843a, 'GL_EXT_coordinate_frame')
- GL_BINORMAL_ARRAY_POINTER_EXT = Enumerant('GL_BINORMAL_ARRAY_POINTER_EXT', 0x8443, 'GL_EXT_coordinate_frame')
- GL_BINORMAL_ARRAY_STRIDE_EXT = Enumerant('GL_BINORMAL_ARRAY_STRIDE_EXT', 0x8441, 'GL_EXT_coordinate_frame')
- GL_BINORMAL_ARRAY_TYPE_EXT = Enumerant('GL_BINORMAL_ARRAY_TYPE_EXT', 0x8440, 'GL_EXT_coordinate_frame')
- GL_CURRENT_BINORMAL_EXT = Enumerant('GL_CURRENT_BINORMAL_EXT', 0x843c, 'GL_EXT_coordinate_frame')
- GL_CURRENT_TANGENT_EXT = Enumerant('GL_CURRENT_TANGENT_EXT', 0x843b, 'GL_EXT_coordinate_frame')
- GL_MAP1_BINORMAL_EXT = Enumerant('GL_MAP1_BINORMAL_EXT', 0x8446, 'GL_EXT_coordinate_frame')
- GL_MAP1_TANGENT_EXT = Enumerant('GL_MAP1_TANGENT_EXT', 0x8444, 'GL_EXT_coordinate_frame')
- GL_MAP2_BINORMAL_EXT = Enumerant('GL_MAP2_BINORMAL_EXT', 0x8447, 'GL_EXT_coordinate_frame')
- GL_MAP2_TANGENT_EXT = Enumerant('GL_MAP2_TANGENT_EXT', 0x8445, 'GL_EXT_coordinate_frame')
- GL_TANGENT_ARRAY_EXT = Enumerant('GL_TANGENT_ARRAY_EXT', 0x8439, 'GL_EXT_coordinate_frame')
- GL_TANGENT_ARRAY_POINTER_EXT = Enumerant('GL_TANGENT_ARRAY_POINTER_EXT', 0x8442, 'GL_EXT_coordinate_frame')
- GL_TANGENT_ARRAY_STRIDE_EXT = Enumerant('GL_TANGENT_ARRAY_STRIDE_EXT', 0x843f, 'GL_EXT_coordinate_frame')
- GL_TANGENT_ARRAY_TYPE_EXT = Enumerant('GL_TANGENT_ARRAY_TYPE_EXT', 0x843e, 'GL_EXT_coordinate_frame')
- defines.add(GL_BINORMAL_ARRAY_EXT)
- defines.add(GL_BINORMAL_ARRAY_POINTER_EXT)
- defines.add(GL_BINORMAL_ARRAY_STRIDE_EXT)
- defines.add(GL_BINORMAL_ARRAY_TYPE_EXT)
- defines.add(GL_CURRENT_BINORMAL_EXT)
- defines.add(GL_CURRENT_TANGENT_EXT)
- defines.add(GL_MAP1_BINORMAL_EXT)
- defines.add(GL_MAP1_TANGENT_EXT)
- defines.add(GL_MAP2_BINORMAL_EXT)
- defines.add(GL_MAP2_TANGENT_EXT)
- defines.add(GL_TANGENT_ARRAY_EXT)
- defines.add(GL_TANGENT_ARRAY_POINTER_EXT)
- defines.add(GL_TANGENT_ARRAY_STRIDE_EXT)
- defines.add(GL_TANGENT_ARRAY_TYPE_EXT)
- # GL_EXT_cull_vertex
- GL_CULL_VERTEX_EXT = Enumerant('GL_CULL_VERTEX_EXT', 0x81aa, 'GL_EXT_cull_vertex')
- GL_CULL_VERTEX_EYE_POSITION_EXT = Enumerant('GL_CULL_VERTEX_EYE_POSITION_EXT', 0x81ab, 'GL_EXT_cull_vertex')
- GL_CULL_VERTEX_OBJECT_POSITION_EXT = Enumerant('GL_CULL_VERTEX_OBJECT_POSITION_EXT', 0x81ac, 'GL_EXT_cull_vertex')
- defines.add(GL_CULL_VERTEX_EXT)
- defines.add(GL_CULL_VERTEX_EYE_POSITION_EXT)
- defines.add(GL_CULL_VERTEX_OBJECT_POSITION_EXT)
- # GL_EXT_debug_label
- GL_BUFFER_OBJECT_EXT = Enumerant('GL_BUFFER_OBJECT_EXT', 0x9151, 'GL_EXT_debug_label')
- GL_PROGRAM_OBJECT_EXT = Enumerant('GL_PROGRAM_OBJECT_EXT', 0x8b40, 'GL_EXT_debug_label')
- GL_PROGRAM_PIPELINE_OBJECT_EXT = Enumerant('GL_PROGRAM_PIPELINE_OBJECT_EXT', 0x8a4f, 'GL_EXT_debug_label')
- GL_QUERY_OBJECT_EXT = Enumerant('GL_QUERY_OBJECT_EXT', 0x9153, 'GL_EXT_debug_label')
- GL_SHADER_OBJECT_EXT = Enumerant('GL_SHADER_OBJECT_EXT', 0x8b48, 'GL_EXT_debug_label')
- GL_VERTEX_ARRAY_OBJECT_EXT = Enumerant('GL_VERTEX_ARRAY_OBJECT_EXT', 0x9154, 'GL_EXT_debug_label')
- defines.add(GL_BUFFER_OBJECT_EXT)
- defines.add(GL_PROGRAM_OBJECT_EXT)
- defines.add(GL_PROGRAM_PIPELINE_OBJECT_EXT)
- defines.add(GL_QUERY_OBJECT_EXT)
- defines.add(GL_SHADER_OBJECT_EXT)
- defines.add(GL_VERTEX_ARRAY_OBJECT_EXT)
- # GL_EXT_depth_bounds_test
- GL_DEPTH_BOUNDS_EXT = Enumerant('GL_DEPTH_BOUNDS_EXT', 0x8891, 'GL_EXT_depth_bounds_test')
- GL_DEPTH_BOUNDS_TEST_EXT = Enumerant('GL_DEPTH_BOUNDS_TEST_EXT', 0x8890, 'GL_EXT_depth_bounds_test')
- defines.add(GL_DEPTH_BOUNDS_EXT)
- defines.add(GL_DEPTH_BOUNDS_TEST_EXT)
- # GL_EXT_direct_state_access
- GL_PROGRAM_MATRIX_EXT = Enumerant('GL_PROGRAM_MATRIX_EXT', 0x8e2d, 'GL_EXT_direct_state_access')
- GL_PROGRAM_MATRIX_STACK_DEPTH_EXT = Enumerant('GL_PROGRAM_MATRIX_STACK_DEPTH_EXT', 0x8e2f, 'GL_EXT_direct_state_access')
- GL_TRANSPOSE_PROGRAM_MATRIX_EXT = Enumerant('GL_TRANSPOSE_PROGRAM_MATRIX_EXT', 0x8e2e, 'GL_EXT_direct_state_access')
- defines.add(GL_PROGRAM_MATRIX_EXT)
- defines.add(GL_PROGRAM_MATRIX_STACK_DEPTH_EXT)
- defines.add(GL_TRANSPOSE_PROGRAM_MATRIX_EXT)
- # GL_EXT_discard_framebuffer
- GL_COLOR_EXT = Enumerant('GL_COLOR_EXT', 0x1800, 'GL_EXT_discard_framebuffer')
- GL_DEPTH_EXT = Enumerant('GL_DEPTH_EXT', 0x1801, 'GL_EXT_discard_framebuffer')
- GL_STENCIL_EXT = Enumerant('GL_STENCIL_EXT', 0x1802, 'GL_EXT_discard_framebuffer')
- defines.add(GL_COLOR_EXT)
- defines.add(GL_DEPTH_EXT)
- defines.add(GL_STENCIL_EXT)
- # GL_EXT_disjoint_timer_query
- GL_GPU_DISJOINT_EXT = Enumerant('GL_GPU_DISJOINT_EXT', 0x8fbb, 'GL_EXT_disjoint_timer_query')
- GL_QUERY_COUNTER_BITS_EXT = Enumerant('GL_QUERY_COUNTER_BITS_EXT', 0x8864, 'GL_EXT_disjoint_timer_query')
- GL_TIMESTAMP_EXT = Enumerant('GL_TIMESTAMP_EXT', 0x8e28, 'GL_EXT_disjoint_timer_query')
- defines.add(GL_GPU_DISJOINT_EXT)
- defines.add(GL_QUERY_COUNTER_BITS_EXT)
- defines.add(GL_TIMESTAMP_EXT)
- # GL_EXT_draw_range_elements
- GL_MAX_ELEMENTS_INDICES_EXT = Enumerant('GL_MAX_ELEMENTS_INDICES_EXT', 0x80e9, 'GL_EXT_draw_range_elements')
- GL_MAX_ELEMENTS_VERTICES_EXT = Enumerant('GL_MAX_ELEMENTS_VERTICES_EXT', 0x80e8, 'GL_EXT_draw_range_elements')
- defines.add(GL_MAX_ELEMENTS_INDICES_EXT)
- defines.add(GL_MAX_ELEMENTS_VERTICES_EXT)
- # GL_EXT_fog_coord
- GL_CURRENT_FOG_COORDINATE_EXT = Enumerant('GL_CURRENT_FOG_COORDINATE_EXT', 0x8453, 'GL_EXT_fog_coord')
- GL_FOG_COORDINATE_ARRAY_EXT = Enumerant('GL_FOG_COORDINATE_ARRAY_EXT', 0x8457, 'GL_EXT_fog_coord')
- GL_FOG_COORDINATE_ARRAY_POINTER_EXT = Enumerant('GL_FOG_COORDINATE_ARRAY_POINTER_EXT', 0x8456, 'GL_EXT_fog_coord')
- GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = Enumerant('GL_FOG_COORDINATE_ARRAY_STRIDE_EXT', 0x8455, 'GL_EXT_fog_coord')
- GL_FOG_COORDINATE_ARRAY_TYPE_EXT = Enumerant('GL_FOG_COORDINATE_ARRAY_TYPE_EXT', 0x8454, 'GL_EXT_fog_coord')
- GL_FOG_COORDINATE_EXT = Enumerant('GL_FOG_COORDINATE_EXT', 0x8451, 'GL_EXT_fog_coord')
- GL_FOG_COORDINATE_SOURCE_EXT = Enumerant('GL_FOG_COORDINATE_SOURCE_EXT', 0x8450, 'GL_EXT_fog_coord')
- GL_FRAGMENT_DEPTH_EXT = Enumerant('GL_FRAGMENT_DEPTH_EXT', 0x8452, 'GL_EXT_fog_coord')
- defines.add(GL_CURRENT_FOG_COORDINATE_EXT)
- defines.add(GL_FOG_COORDINATE_ARRAY_EXT)
- defines.add(GL_FOG_COORDINATE_ARRAY_POINTER_EXT)
- defines.add(GL_FOG_COORDINATE_ARRAY_STRIDE_EXT)
- defines.add(GL_FOG_COORDINATE_ARRAY_TYPE_EXT)
- defines.add(GL_FOG_COORDINATE_EXT)
- defines.add(GL_FOG_COORDINATE_SOURCE_EXT)
- defines.add(GL_FRAGMENT_DEPTH_EXT)
- # GL_EXT_fragment_lighting
- GL_CURRENT_RASTER_NORMAL_EXT = Enumerant('GL_CURRENT_RASTER_NORMAL_EXT', 0x8406, 'GL_EXT_fragment_lighting')
- GL_FRAGMENT_COLOR_MATERIAL_EXT = Enumerant('GL_FRAGMENT_COLOR_MATERIAL_EXT', 0x8401, 'GL_EXT_fragment_lighting')
- GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT = Enumerant('GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT', 0x8402, 'GL_EXT_fragment_lighting')
- GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT = Enumerant('GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT', 0x8403, 'GL_EXT_fragment_lighting')
- GL_FRAGMENT_LIGHT0_EXT = Enumerant('GL_FRAGMENT_LIGHT0_EXT', 0x840c, 'GL_EXT_fragment_lighting')
- GL_FRAGMENT_LIGHT1_EXT = Enumerant('GL_FRAGMENT_LIGHT1_EXT', 0x840d, 'GL_EXT_fragment_lighting')
- GL_FRAGMENT_LIGHT2_EXT = Enumerant('GL_FRAGMENT_LIGHT2_EXT', 0x840e, 'GL_EXT_fragment_lighting')
- GL_FRAGMENT_LIGHT3_EXT = Enumerant('GL_FRAGMENT_LIGHT3_EXT', 0x840f, 'GL_EXT_fragment_lighting')
- GL_FRAGMENT_LIGHT4_EXT = Enumerant('GL_FRAGMENT_LIGHT4_EXT', 0x8410, 'GL_EXT_fragment_lighting')
- GL_FRAGMENT_LIGHT5_EXT = Enumerant('GL_FRAGMENT_LIGHT5_EXT', 0x8411, 'GL_EXT_fragment_lighting')
- GL_FRAGMENT_LIGHT6_EXT = Enumerant('GL_FRAGMENT_LIGHT6_EXT', 0x8412, 'GL_EXT_fragment_lighting')
- GL_FRAGMENT_LIGHT7_EXT = Enumerant('GL_FRAGMENT_LIGHT7_EXT', 0x8413, 'GL_EXT_fragment_lighting')
- GL_FRAGMENT_LIGHTING_EXT = Enumerant('GL_FRAGMENT_LIGHTING_EXT', 0x8400, 'GL_EXT_fragment_lighting')
- GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT = Enumerant('GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT', 0x840a, 'GL_EXT_fragment_lighting')
- GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT = Enumerant('GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT', 0x8408, 'GL_EXT_fragment_lighting')
- GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT = Enumerant('GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT', 0x840b, 'GL_EXT_fragment_lighting')
- GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT = Enumerant('GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT', 0x8409, 'GL_EXT_fragment_lighting')
- GL_LIGHT_ENV_MODE_EXT = Enumerant('GL_LIGHT_ENV_MODE_EXT', 0x8407, 'GL_EXT_fragment_lighting')
- GL_MAX_ACTIVE_LIGHTS_EXT = Enumerant('GL_MAX_ACTIVE_LIGHTS_EXT', 0x8405, 'GL_EXT_fragment_lighting')
- GL_MAX_FRAGMENT_LIGHTS_EXT = Enumerant('GL_MAX_FRAGMENT_LIGHTS_EXT', 0x8404, 'GL_EXT_fragment_lighting')
- defines.add(GL_CURRENT_RASTER_NORMAL_EXT)
- defines.add(GL_FRAGMENT_COLOR_MATERIAL_EXT)
- defines.add(GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT)
- defines.add(GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT)
- defines.add(GL_FRAGMENT_LIGHT0_EXT)
- defines.add(GL_FRAGMENT_LIGHT1_EXT)
- defines.add(GL_FRAGMENT_LIGHT2_EXT)
- defines.add(GL_FRAGMENT_LIGHT3_EXT)
- defines.add(GL_FRAGMENT_LIGHT4_EXT)
- defines.add(GL_FRAGMENT_LIGHT5_EXT)
- defines.add(GL_FRAGMENT_LIGHT6_EXT)
- defines.add(GL_FRAGMENT_LIGHT7_EXT)
- defines.add(GL_FRAGMENT_LIGHTING_EXT)
- defines.add(GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT)
- defines.add(GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT)
- defines.add(GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT)
- defines.add(GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT)
- defines.add(GL_LIGHT_ENV_MODE_EXT)
- defines.add(GL_MAX_ACTIVE_LIGHTS_EXT)
- defines.add(GL_MAX_FRAGMENT_LIGHTS_EXT)
- # GL_EXT_framebuffer_blit
- GL_DRAW_FRAMEBUFFER_BINDING_EXT = Enumerant('GL_DRAW_FRAMEBUFFER_BINDING_EXT', 0x8ca6, 'GL_EXT_framebuffer_blit')
- GL_DRAW_FRAMEBUFFER_EXT = Enumerant('GL_DRAW_FRAMEBUFFER_EXT', 0x8ca9, 'GL_EXT_framebuffer_blit')
- GL_READ_FRAMEBUFFER_BINDING_EXT = Enumerant('GL_READ_FRAMEBUFFER_BINDING_EXT', 0x8caa, 'GL_EXT_framebuffer_blit')
- GL_READ_FRAMEBUFFER_EXT = Enumerant('GL_READ_FRAMEBUFFER_EXT', 0x8ca8, 'GL_EXT_framebuffer_blit')
- defines.add(GL_DRAW_FRAMEBUFFER_BINDING_EXT)
- defines.add(GL_DRAW_FRAMEBUFFER_EXT)
- defines.add(GL_READ_FRAMEBUFFER_BINDING_EXT)
- defines.add(GL_READ_FRAMEBUFFER_EXT)
- # GL_EXT_framebuffer_multisample
- GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT', 0x8d56, 'GL_EXT_framebuffer_multisample')
- GL_MAX_SAMPLES_EXT = Enumerant('GL_MAX_SAMPLES_EXT', 0x8d57, 'GL_EXT_framebuffer_multisample')
- GL_RENDERBUFFER_SAMPLES_EXT = Enumerant('GL_RENDERBUFFER_SAMPLES_EXT', 0x8cab, 'GL_EXT_framebuffer_multisample')
- defines.add(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT)
- defines.add(GL_MAX_SAMPLES_EXT)
- defines.add(GL_RENDERBUFFER_SAMPLES_EXT)
- # GL_EXT_framebuffer_multisample_blit_scaled
- GL_SCALED_RESOLVE_FASTEST_EXT = Enumerant('GL_SCALED_RESOLVE_FASTEST_EXT', 0x90ba, 'GL_EXT_framebuffer_multisample_blit_scaled')
- GL_SCALED_RESOLVE_NICEST_EXT = Enumerant('GL_SCALED_RESOLVE_NICEST_EXT', 0x90bb, 'GL_EXT_framebuffer_multisample_blit_scaled')
- defines.add(GL_SCALED_RESOLVE_FASTEST_EXT)
- defines.add(GL_SCALED_RESOLVE_NICEST_EXT)
- # GL_EXT_framebuffer_object
- GL_COLOR_ATTACHMENT0_EXT = Enumerant('GL_COLOR_ATTACHMENT0_EXT', 0x8ce0, 'GL_EXT_framebuffer_object')
- GL_COLOR_ATTACHMENT10_EXT = Enumerant('GL_COLOR_ATTACHMENT10_EXT', 0x8cea, 'GL_EXT_framebuffer_object')
- GL_COLOR_ATTACHMENT11_EXT = Enumerant('GL_COLOR_ATTACHMENT11_EXT', 0x8ceb, 'GL_EXT_framebuffer_object')
- GL_COLOR_ATTACHMENT12_EXT = Enumerant('GL_COLOR_ATTACHMENT12_EXT', 0x8cec, 'GL_EXT_framebuffer_object')
- GL_COLOR_ATTACHMENT13_EXT = Enumerant('GL_COLOR_ATTACHMENT13_EXT', 0x8ced, 'GL_EXT_framebuffer_object')
- GL_COLOR_ATTACHMENT14_EXT = Enumerant('GL_COLOR_ATTACHMENT14_EXT', 0x8cee, 'GL_EXT_framebuffer_object')
- GL_COLOR_ATTACHMENT15_EXT = Enumerant('GL_COLOR_ATTACHMENT15_EXT', 0x8cef, 'GL_EXT_framebuffer_object')
- GL_COLOR_ATTACHMENT1_EXT = Enumerant('GL_COLOR_ATTACHMENT1_EXT', 0x8ce1, 'GL_EXT_framebuffer_object')
- GL_COLOR_ATTACHMENT2_EXT = Enumerant('GL_COLOR_ATTACHMENT2_EXT', 0x8ce2, 'GL_EXT_framebuffer_object')
- GL_COLOR_ATTACHMENT3_EXT = Enumerant('GL_COLOR_ATTACHMENT3_EXT', 0x8ce3, 'GL_EXT_framebuffer_object')
- GL_COLOR_ATTACHMENT4_EXT = Enumerant('GL_COLOR_ATTACHMENT4_EXT', 0x8ce4, 'GL_EXT_framebuffer_object')
- GL_COLOR_ATTACHMENT5_EXT = Enumerant('GL_COLOR_ATTACHMENT5_EXT', 0x8ce5, 'GL_EXT_framebuffer_object')
- GL_COLOR_ATTACHMENT6_EXT = Enumerant('GL_COLOR_ATTACHMENT6_EXT', 0x8ce6, 'GL_EXT_framebuffer_object')
- GL_COLOR_ATTACHMENT7_EXT = Enumerant('GL_COLOR_ATTACHMENT7_EXT', 0x8ce7, 'GL_EXT_framebuffer_object')
- GL_COLOR_ATTACHMENT8_EXT = Enumerant('GL_COLOR_ATTACHMENT8_EXT', 0x8ce8, 'GL_EXT_framebuffer_object')
- GL_COLOR_ATTACHMENT9_EXT = Enumerant('GL_COLOR_ATTACHMENT9_EXT', 0x8ce9, 'GL_EXT_framebuffer_object')
- GL_DEPTH_ATTACHMENT_EXT = Enumerant('GL_DEPTH_ATTACHMENT_EXT', 0x8d00, 'GL_EXT_framebuffer_object')
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT', 0x8cd1, 'GL_EXT_framebuffer_object')
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT', 0x8cd0, 'GL_EXT_framebuffer_object')
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT', 0x8cd4, 'GL_EXT_framebuffer_object')
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT', 0x8cd3, 'GL_EXT_framebuffer_object')
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT', 0x8cd2, 'GL_EXT_framebuffer_object')
- GL_FRAMEBUFFER_BINDING_EXT = Enumerant('GL_FRAMEBUFFER_BINDING_EXT', 0x8ca6, 'GL_EXT_framebuffer_object')
- GL_FRAMEBUFFER_COMPLETE_EXT = Enumerant('GL_FRAMEBUFFER_COMPLETE_EXT', 0x8cd5, 'GL_EXT_framebuffer_object')
- GL_FRAMEBUFFER_EXT = Enumerant('GL_FRAMEBUFFER_EXT', 0x8d40, 'GL_EXT_framebuffer_object')
- GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT', 0x8cd6, 'GL_EXT_framebuffer_object')
- GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT', 0x8cd9, 'GL_EXT_framebuffer_object')
- GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT', 0x8cdb, 'GL_EXT_framebuffer_object')
- GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT', 0x8cda, 'GL_EXT_framebuffer_object')
- GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT', 0x8cd7, 'GL_EXT_framebuffer_object')
- GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT', 0x8cdc, 'GL_EXT_framebuffer_object')
- GL_FRAMEBUFFER_UNSUPPORTED_EXT = Enumerant('GL_FRAMEBUFFER_UNSUPPORTED_EXT', 0x8cdd, 'GL_EXT_framebuffer_object')
- GL_INVALID_FRAMEBUFFER_OPERATION_EXT = Enumerant('GL_INVALID_FRAMEBUFFER_OPERATION_EXT', 0x0506, 'GL_EXT_framebuffer_object')
- GL_INVALID_FRAMEBUFFER_OPERATION_EXT.gluErrorString = 'invalid framebuffer operation'
- GL_MAX_COLOR_ATTACHMENTS_EXT = Enumerant('GL_MAX_COLOR_ATTACHMENTS_EXT', 0x8cdf, 'GL_EXT_framebuffer_object')
- GL_MAX_RENDERBUFFER_SIZE_EXT = Enumerant('GL_MAX_RENDERBUFFER_SIZE_EXT', 0x84e8, 'GL_EXT_framebuffer_object')
- GL_RENDERBUFFER_ALPHA_SIZE_EXT = Enumerant('GL_RENDERBUFFER_ALPHA_SIZE_EXT', 0x8d53, 'GL_EXT_framebuffer_object')
- GL_RENDERBUFFER_BINDING_EXT = Enumerant('GL_RENDERBUFFER_BINDING_EXT', 0x8ca7, 'GL_EXT_framebuffer_object')
- GL_RENDERBUFFER_BLUE_SIZE_EXT = Enumerant('GL_RENDERBUFFER_BLUE_SIZE_EXT', 0x8d52, 'GL_EXT_framebuffer_object')
- GL_RENDERBUFFER_DEPTH_SIZE_EXT = Enumerant('GL_RENDERBUFFER_DEPTH_SIZE_EXT', 0x8d54, 'GL_EXT_framebuffer_object')
- GL_RENDERBUFFER_EXT = Enumerant('GL_RENDERBUFFER_EXT', 0x8d41, 'GL_EXT_framebuffer_object')
- GL_RENDERBUFFER_GREEN_SIZE_EXT = Enumerant('GL_RENDERBUFFER_GREEN_SIZE_EXT', 0x8d51, 'GL_EXT_framebuffer_object')
- GL_RENDERBUFFER_HEIGHT_EXT = Enumerant('GL_RENDERBUFFER_HEIGHT_EXT', 0x8d43, 'GL_EXT_framebuffer_object')
- GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = Enumerant('GL_RENDERBUFFER_INTERNAL_FORMAT_EXT', 0x8d44, 'GL_EXT_framebuffer_object')
- GL_RENDERBUFFER_RED_SIZE_EXT = Enumerant('GL_RENDERBUFFER_RED_SIZE_EXT', 0x8d50, 'GL_EXT_framebuffer_object')
- GL_RENDERBUFFER_STENCIL_SIZE_EXT = Enumerant('GL_RENDERBUFFER_STENCIL_SIZE_EXT', 0x8d55, 'GL_EXT_framebuffer_object')
- GL_RENDERBUFFER_WIDTH_EXT = Enumerant('GL_RENDERBUFFER_WIDTH_EXT', 0x8d42, 'GL_EXT_framebuffer_object')
- GL_STENCIL_ATTACHMENT_EXT = Enumerant('GL_STENCIL_ATTACHMENT_EXT', 0x8d20, 'GL_EXT_framebuffer_object')
- GL_STENCIL_INDEX16_EXT = Enumerant('GL_STENCIL_INDEX16_EXT', 0x8d49, 'GL_EXT_framebuffer_object')
- GL_STENCIL_INDEX1_EXT = Enumerant('GL_STENCIL_INDEX1_EXT', 0x8d46, 'GL_EXT_framebuffer_object')
- GL_STENCIL_INDEX4_EXT = Enumerant('GL_STENCIL_INDEX4_EXT', 0x8d47, 'GL_EXT_framebuffer_object')
- GL_STENCIL_INDEX8_EXT = Enumerant('GL_STENCIL_INDEX8_EXT', 0x8d48, 'GL_EXT_framebuffer_object')
- defines.add(GL_COLOR_ATTACHMENT0_EXT)
- defines.add(GL_COLOR_ATTACHMENT10_EXT)
- defines.add(GL_COLOR_ATTACHMENT11_EXT)
- defines.add(GL_COLOR_ATTACHMENT12_EXT)
- defines.add(GL_COLOR_ATTACHMENT13_EXT)
- defines.add(GL_COLOR_ATTACHMENT14_EXT)
- defines.add(GL_COLOR_ATTACHMENT15_EXT)
- defines.add(GL_COLOR_ATTACHMENT1_EXT)
- defines.add(GL_COLOR_ATTACHMENT2_EXT)
- defines.add(GL_COLOR_ATTACHMENT3_EXT)
- defines.add(GL_COLOR_ATTACHMENT4_EXT)
- defines.add(GL_COLOR_ATTACHMENT5_EXT)
- defines.add(GL_COLOR_ATTACHMENT6_EXT)
- defines.add(GL_COLOR_ATTACHMENT7_EXT)
- defines.add(GL_COLOR_ATTACHMENT8_EXT)
- defines.add(GL_COLOR_ATTACHMENT9_EXT)
- defines.add(GL_DEPTH_ATTACHMENT_EXT)
- defines.add(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT)
- defines.add(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT)
- defines.add(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT)
- defines.add(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT)
- defines.add(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT)
- defines.add(GL_FRAMEBUFFER_BINDING_EXT)
- defines.add(GL_FRAMEBUFFER_COMPLETE_EXT)
- defines.add(GL_FRAMEBUFFER_EXT)
- defines.add(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT)
- defines.add(GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT)
- defines.add(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT)
- defines.add(GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT)
- defines.add(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT)
- defines.add(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT)
- defines.add(GL_FRAMEBUFFER_UNSUPPORTED_EXT)
- defines.add(GL_INVALID_FRAMEBUFFER_OPERATION_EXT)
- defines.add(GL_MAX_COLOR_ATTACHMENTS_EXT)
- defines.add(GL_MAX_RENDERBUFFER_SIZE_EXT)
- defines.add(GL_RENDERBUFFER_ALPHA_SIZE_EXT)
- defines.add(GL_RENDERBUFFER_BINDING_EXT)
- defines.add(GL_RENDERBUFFER_BLUE_SIZE_EXT)
- defines.add(GL_RENDERBUFFER_DEPTH_SIZE_EXT)
- defines.add(GL_RENDERBUFFER_EXT)
- defines.add(GL_RENDERBUFFER_GREEN_SIZE_EXT)
- defines.add(GL_RENDERBUFFER_HEIGHT_EXT)
- defines.add(GL_RENDERBUFFER_INTERNAL_FORMAT_EXT)
- defines.add(GL_RENDERBUFFER_RED_SIZE_EXT)
- defines.add(GL_RENDERBUFFER_STENCIL_SIZE_EXT)
- defines.add(GL_RENDERBUFFER_WIDTH_EXT)
- defines.add(GL_STENCIL_ATTACHMENT_EXT)
- defines.add(GL_STENCIL_INDEX16_EXT)
- defines.add(GL_STENCIL_INDEX1_EXT)
- defines.add(GL_STENCIL_INDEX4_EXT)
- defines.add(GL_STENCIL_INDEX8_EXT)
- # GL_EXT_framebuffer_sRGB
- GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = Enumerant('GL_FRAMEBUFFER_SRGB_CAPABLE_EXT', 0x8dba, 'GL_EXT_framebuffer_sRGB')
- GL_FRAMEBUFFER_SRGB_EXT = Enumerant('GL_FRAMEBUFFER_SRGB_EXT', 0x8db9, 'GL_EXT_framebuffer_sRGB')
- defines.add(GL_FRAMEBUFFER_SRGB_CAPABLE_EXT)
- defines.add(GL_FRAMEBUFFER_SRGB_EXT)
- # GL_EXT_geometry_shader4
- GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT', 0x8da7, 'GL_EXT_geometry_shader4')
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT', 0x8cd4, 'GL_EXT_geometry_shader4')
- GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT', 0x8da9, 'GL_EXT_geometry_shader4')
- GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT', 0x8da8, 'GL_EXT_geometry_shader4')
- GL_GEOMETRY_INPUT_TYPE_EXT = Enumerant('GL_GEOMETRY_INPUT_TYPE_EXT', 0x8ddb, 'GL_EXT_geometry_shader4')
- GL_GEOMETRY_OUTPUT_TYPE_EXT = Enumerant('GL_GEOMETRY_OUTPUT_TYPE_EXT', 0x8ddc, 'GL_EXT_geometry_shader4')
- GL_GEOMETRY_SHADER_EXT = Enumerant('GL_GEOMETRY_SHADER_EXT', 0x8dd9, 'GL_EXT_geometry_shader4')
- GL_GEOMETRY_VERTICES_OUT_EXT = Enumerant('GL_GEOMETRY_VERTICES_OUT_EXT', 0x8dda, 'GL_EXT_geometry_shader4')
- GL_LINES_ADJACENCY_EXT = Enumerant('GL_LINES_ADJACENCY_EXT', 0x000a, 'GL_EXT_geometry_shader4')
- GL_LINE_STRIP_ADJACENCY_EXT = Enumerant('GL_LINE_STRIP_ADJACENCY_EXT', 0x000b, 'GL_EXT_geometry_shader4')
- GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = Enumerant('GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT', 0x8de0, 'GL_EXT_geometry_shader4')
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = Enumerant('GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT', 0x8c29, 'GL_EXT_geometry_shader4')
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = Enumerant('GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT', 0x8de1, 'GL_EXT_geometry_shader4')
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = Enumerant('GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT', 0x8ddf, 'GL_EXT_geometry_shader4')
- GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = Enumerant('GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT', 0x8ddd, 'GL_EXT_geometry_shader4')
- GL_MAX_VARYING_COMPONENTS_EXT = Enumerant('GL_MAX_VARYING_COMPONENTS_EXT', 0x8b4b, 'GL_EXT_geometry_shader4')
- GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = Enumerant('GL_MAX_VERTEX_VARYING_COMPONENTS_EXT', 0x8dde, 'GL_EXT_geometry_shader4')
- GL_PROGRAM_POINT_SIZE_EXT = Enumerant('GL_PROGRAM_POINT_SIZE_EXT', 0x8642, 'GL_EXT_geometry_shader4')
- GL_TRIANGLES_ADJACENCY_EXT = Enumerant('GL_TRIANGLES_ADJACENCY_EXT', 0x000c, 'GL_EXT_geometry_shader4')
- GL_TRIANGLE_STRIP_ADJACENCY_EXT = Enumerant('GL_TRIANGLE_STRIP_ADJACENCY_EXT', 0x000d, 'GL_EXT_geometry_shader4')
- defines.add(GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT)
- defines.add(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT)
- defines.add(GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT)
- defines.add(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT)
- defines.add(GL_GEOMETRY_INPUT_TYPE_EXT)
- defines.add(GL_GEOMETRY_OUTPUT_TYPE_EXT)
- defines.add(GL_GEOMETRY_SHADER_EXT)
- defines.add(GL_GEOMETRY_VERTICES_OUT_EXT)
- defines.add(GL_LINES_ADJACENCY_EXT)
- defines.add(GL_LINE_STRIP_ADJACENCY_EXT)
- defines.add(GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT)
- defines.add(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT)
- defines.add(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT)
- defines.add(GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT)
- defines.add(GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT)
- defines.add(GL_MAX_VARYING_COMPONENTS_EXT)
- defines.add(GL_MAX_VERTEX_VARYING_COMPONENTS_EXT)
- defines.add(GL_PROGRAM_POINT_SIZE_EXT)
- defines.add(GL_TRIANGLES_ADJACENCY_EXT)
- defines.add(GL_TRIANGLE_STRIP_ADJACENCY_EXT)
- # GL_EXT_gpu_shader4
- GL_INT_SAMPLER_1D_ARRAY_EXT = Enumerant('GL_INT_SAMPLER_1D_ARRAY_EXT', 0x8dce, 'GL_EXT_gpu_shader4')
- GL_INT_SAMPLER_1D_EXT = Enumerant('GL_INT_SAMPLER_1D_EXT', 0x8dc9, 'GL_EXT_gpu_shader4')
- GL_INT_SAMPLER_2D_ARRAY_EXT = Enumerant('GL_INT_SAMPLER_2D_ARRAY_EXT', 0x8dcf, 'GL_EXT_gpu_shader4')
- GL_INT_SAMPLER_2D_EXT = Enumerant('GL_INT_SAMPLER_2D_EXT', 0x8dca, 'GL_EXT_gpu_shader4')
- GL_INT_SAMPLER_2D_RECT_EXT = Enumerant('GL_INT_SAMPLER_2D_RECT_EXT', 0x8dcd, 'GL_EXT_gpu_shader4')
- GL_INT_SAMPLER_3D_EXT = Enumerant('GL_INT_SAMPLER_3D_EXT', 0x8dcb, 'GL_EXT_gpu_shader4')
- GL_INT_SAMPLER_BUFFER_EXT = Enumerant('GL_INT_SAMPLER_BUFFER_EXT', 0x8dd0, 'GL_EXT_gpu_shader4')
- GL_INT_SAMPLER_CUBE_EXT = Enumerant('GL_INT_SAMPLER_CUBE_EXT', 0x8dcc, 'GL_EXT_gpu_shader4')
- GL_SAMPLER_1D_ARRAY_EXT = Enumerant('GL_SAMPLER_1D_ARRAY_EXT', 0x8dc0, 'GL_EXT_gpu_shader4')
- GL_SAMPLER_1D_ARRAY_SHADOW_EXT = Enumerant('GL_SAMPLER_1D_ARRAY_SHADOW_EXT', 0x8dc3, 'GL_EXT_gpu_shader4')
- GL_SAMPLER_2D_ARRAY_EXT = Enumerant('GL_SAMPLER_2D_ARRAY_EXT', 0x8dc1, 'GL_EXT_gpu_shader4')
- GL_SAMPLER_2D_ARRAY_SHADOW_EXT = Enumerant('GL_SAMPLER_2D_ARRAY_SHADOW_EXT', 0x8dc4, 'GL_EXT_gpu_shader4')
- GL_SAMPLER_BUFFER_EXT = Enumerant('GL_SAMPLER_BUFFER_EXT', 0x8dc2, 'GL_EXT_gpu_shader4')
- GL_SAMPLER_CUBE_SHADOW_EXT = Enumerant('GL_SAMPLER_CUBE_SHADOW_EXT', 0x8dc5, 'GL_EXT_gpu_shader4')
- GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = Enumerant('GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT', 0x8dd6, 'GL_EXT_gpu_shader4')
- GL_UNSIGNED_INT_SAMPLER_1D_EXT = Enumerant('GL_UNSIGNED_INT_SAMPLER_1D_EXT', 0x8dd1, 'GL_EXT_gpu_shader4')
- GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = Enumerant('GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT', 0x8dd7, 'GL_EXT_gpu_shader4')
- GL_UNSIGNED_INT_SAMPLER_2D_EXT = Enumerant('GL_UNSIGNED_INT_SAMPLER_2D_EXT', 0x8dd2, 'GL_EXT_gpu_shader4')
- GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = Enumerant('GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT', 0x8dd5, 'GL_EXT_gpu_shader4')
- GL_UNSIGNED_INT_SAMPLER_3D_EXT = Enumerant('GL_UNSIGNED_INT_SAMPLER_3D_EXT', 0x8dd3, 'GL_EXT_gpu_shader4')
- GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = Enumerant('GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT', 0x8dd8, 'GL_EXT_gpu_shader4')
- GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = Enumerant('GL_UNSIGNED_INT_SAMPLER_CUBE_EXT', 0x8dd4, 'GL_EXT_gpu_shader4')
- GL_UNSIGNED_INT_VEC2_EXT = Enumerant('GL_UNSIGNED_INT_VEC2_EXT', 0x8dc6, 'GL_EXT_gpu_shader4')
- GL_UNSIGNED_INT_VEC3_EXT = Enumerant('GL_UNSIGNED_INT_VEC3_EXT', 0x8dc7, 'GL_EXT_gpu_shader4')
- GL_UNSIGNED_INT_VEC4_EXT = Enumerant('GL_UNSIGNED_INT_VEC4_EXT', 0x8dc8, 'GL_EXT_gpu_shader4')
- GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT = Enumerant('GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT', 0x88fd, 'GL_EXT_gpu_shader4')
- defines.add(GL_INT_SAMPLER_1D_ARRAY_EXT)
- defines.add(GL_INT_SAMPLER_1D_EXT)
- defines.add(GL_INT_SAMPLER_2D_ARRAY_EXT)
- defines.add(GL_INT_SAMPLER_2D_EXT)
- defines.add(GL_INT_SAMPLER_2D_RECT_EXT)
- defines.add(GL_INT_SAMPLER_3D_EXT)
- defines.add(GL_INT_SAMPLER_BUFFER_EXT)
- defines.add(GL_INT_SAMPLER_CUBE_EXT)
- defines.add(GL_SAMPLER_1D_ARRAY_EXT)
- defines.add(GL_SAMPLER_1D_ARRAY_SHADOW_EXT)
- defines.add(GL_SAMPLER_2D_ARRAY_EXT)
- defines.add(GL_SAMPLER_2D_ARRAY_SHADOW_EXT)
- defines.add(GL_SAMPLER_BUFFER_EXT)
- defines.add(GL_SAMPLER_CUBE_SHADOW_EXT)
- defines.add(GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT)
- defines.add(GL_UNSIGNED_INT_SAMPLER_1D_EXT)
- defines.add(GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT)
- defines.add(GL_UNSIGNED_INT_SAMPLER_2D_EXT)
- defines.add(GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT)
- defines.add(GL_UNSIGNED_INT_SAMPLER_3D_EXT)
- defines.add(GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT)
- defines.add(GL_UNSIGNED_INT_SAMPLER_CUBE_EXT)
- defines.add(GL_UNSIGNED_INT_VEC2_EXT)
- defines.add(GL_UNSIGNED_INT_VEC3_EXT)
- defines.add(GL_UNSIGNED_INT_VEC4_EXT)
- defines.add(GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT)
- # GL_EXT_histogram
- GL_HISTOGRAM_ALPHA_SIZE_EXT = Enumerant('GL_HISTOGRAM_ALPHA_SIZE_EXT', 0x802b, 'GL_EXT_histogram')
- GL_HISTOGRAM_BLUE_SIZE_EXT = Enumerant('GL_HISTOGRAM_BLUE_SIZE_EXT', 0x802a, 'GL_EXT_histogram')
- GL_HISTOGRAM_EXT = Enumerant('GL_HISTOGRAM_EXT', 0x8024, 'GL_EXT_histogram')
- GL_HISTOGRAM_FORMAT_EXT = Enumerant('GL_HISTOGRAM_FORMAT_EXT', 0x8027, 'GL_EXT_histogram')
- GL_HISTOGRAM_GREEN_SIZE_EXT = Enumerant('GL_HISTOGRAM_GREEN_SIZE_EXT', 0x8029, 'GL_EXT_histogram')
- GL_HISTOGRAM_LUMINANCE_SIZE_EXT = Enumerant('GL_HISTOGRAM_LUMINANCE_SIZE_EXT', 0x802c, 'GL_EXT_histogram')
- GL_HISTOGRAM_RED_SIZE_EXT = Enumerant('GL_HISTOGRAM_RED_SIZE_EXT', 0x8028, 'GL_EXT_histogram')
- GL_HISTOGRAM_SINK_EXT = Enumerant('GL_HISTOGRAM_SINK_EXT', 0x802d, 'GL_EXT_histogram')
- GL_HISTOGRAM_WIDTH_EXT = Enumerant('GL_HISTOGRAM_WIDTH_EXT', 0x8026, 'GL_EXT_histogram')
- GL_MINMAX_EXT = Enumerant('GL_MINMAX_EXT', 0x802e, 'GL_EXT_histogram')
- GL_MINMAX_FORMAT_EXT = Enumerant('GL_MINMAX_FORMAT_EXT', 0x802f, 'GL_EXT_histogram')
- GL_MINMAX_SINK_EXT = Enumerant('GL_MINMAX_SINK_EXT', 0x8030, 'GL_EXT_histogram')
- GL_PROXY_HISTOGRAM_EXT = Enumerant('GL_PROXY_HISTOGRAM_EXT', 0x8025, 'GL_EXT_histogram')
- defines.add(GL_HISTOGRAM_ALPHA_SIZE_EXT)
- defines.add(GL_HISTOGRAM_BLUE_SIZE_EXT)
- defines.add(GL_HISTOGRAM_EXT)
- defines.add(GL_HISTOGRAM_FORMAT_EXT)
- defines.add(GL_HISTOGRAM_GREEN_SIZE_EXT)
- defines.add(GL_HISTOGRAM_LUMINANCE_SIZE_EXT)
- defines.add(GL_HISTOGRAM_RED_SIZE_EXT)
- defines.add(GL_HISTOGRAM_SINK_EXT)
- defines.add(GL_HISTOGRAM_WIDTH_EXT)
- defines.add(GL_MINMAX_EXT)
- defines.add(GL_MINMAX_FORMAT_EXT)
- defines.add(GL_MINMAX_SINK_EXT)
- defines.add(GL_PROXY_HISTOGRAM_EXT)
- # GL_EXT_light_texture
- GL_ATTENUATION_EXT = Enumerant('GL_ATTENUATION_EXT', 0x834d, 'GL_EXT_light_texture')
- GL_FRAGMENT_COLOR_EXT = Enumerant('GL_FRAGMENT_COLOR_EXT', 0x834c, 'GL_EXT_light_texture')
- GL_FRAGMENT_MATERIAL_EXT = Enumerant('GL_FRAGMENT_MATERIAL_EXT', 0x8349, 'GL_EXT_light_texture')
- GL_FRAGMENT_NORMAL_EXT = Enumerant('GL_FRAGMENT_NORMAL_EXT', 0x834a, 'GL_EXT_light_texture')
- GL_SHADOW_ATTENUATION_EXT = Enumerant('GL_SHADOW_ATTENUATION_EXT', 0x834e, 'GL_EXT_light_texture')
- GL_TEXTURE_APPLICATION_MODE_EXT = Enumerant('GL_TEXTURE_APPLICATION_MODE_EXT', 0x834f, 'GL_EXT_light_texture')
- GL_TEXTURE_LIGHT_EXT = Enumerant('GL_TEXTURE_LIGHT_EXT', 0x8350, 'GL_EXT_light_texture')
- GL_TEXTURE_MATERIAL_FACE_EXT = Enumerant('GL_TEXTURE_MATERIAL_FACE_EXT', 0x8351, 'GL_EXT_light_texture')
- GL_TEXTURE_MATERIAL_PARAMETER_EXT = Enumerant('GL_TEXTURE_MATERIAL_PARAMETER_EXT', 0x8352, 'GL_EXT_light_texture')
- defines.add(GL_ATTENUATION_EXT)
- defines.add(GL_FRAGMENT_COLOR_EXT)
- defines.add(GL_FRAGMENT_MATERIAL_EXT)
- defines.add(GL_FRAGMENT_NORMAL_EXT)
- defines.add(GL_SHADOW_ATTENUATION_EXT)
- defines.add(GL_TEXTURE_APPLICATION_MODE_EXT)
- defines.add(GL_TEXTURE_LIGHT_EXT)
- defines.add(GL_TEXTURE_MATERIAL_FACE_EXT)
- defines.add(GL_TEXTURE_MATERIAL_PARAMETER_EXT)
- # GL_EXT_map_buffer_range
- GL_MAP_FLUSH_EXPLICIT_BIT_EXT = Enumerant('GL_MAP_FLUSH_EXPLICIT_BIT_EXT', 0x0010, 'GL_EXT_map_buffer_range')
- GL_MAP_INVALIDATE_BUFFER_BIT_EXT = Enumerant('GL_MAP_INVALIDATE_BUFFER_BIT_EXT', 0x0008, 'GL_EXT_map_buffer_range')
- GL_MAP_INVALIDATE_RANGE_BIT_EXT = Enumerant('GL_MAP_INVALIDATE_RANGE_BIT_EXT', 0x0004, 'GL_EXT_map_buffer_range')
- GL_MAP_READ_BIT_EXT = Enumerant('GL_MAP_READ_BIT_EXT', 0x0001, 'GL_EXT_map_buffer_range')
- GL_MAP_UNSYNCHRONIZED_BIT_EXT = Enumerant('GL_MAP_UNSYNCHRONIZED_BIT_EXT', 0x0020, 'GL_EXT_map_buffer_range')
- GL_MAP_WRITE_BIT_EXT = Enumerant('GL_MAP_WRITE_BIT_EXT', 0x0002, 'GL_EXT_map_buffer_range')
- defines.add(GL_MAP_FLUSH_EXPLICIT_BIT_EXT)
- defines.add(GL_MAP_INVALIDATE_BUFFER_BIT_EXT)
- defines.add(GL_MAP_INVALIDATE_RANGE_BIT_EXT)
- defines.add(GL_MAP_READ_BIT_EXT)
- defines.add(GL_MAP_UNSYNCHRONIZED_BIT_EXT)
- defines.add(GL_MAP_WRITE_BIT_EXT)
- # GL_EXT_multisample
- GL_1PASS_EXT = Enumerant('GL_1PASS_EXT', 0x80a1, 'GL_EXT_multisample')
- GL_2PASS_0_EXT = Enumerant('GL_2PASS_0_EXT', 0x80a2, 'GL_EXT_multisample')
- GL_2PASS_1_EXT = Enumerant('GL_2PASS_1_EXT', 0x80a3, 'GL_EXT_multisample')
- GL_4PASS_0_EXT = Enumerant('GL_4PASS_0_EXT', 0x80a4, 'GL_EXT_multisample')
- GL_4PASS_1_EXT = Enumerant('GL_4PASS_1_EXT', 0x80a5, 'GL_EXT_multisample')
- GL_4PASS_2_EXT = Enumerant('GL_4PASS_2_EXT', 0x80a6, 'GL_EXT_multisample')
- GL_4PASS_3_EXT = Enumerant('GL_4PASS_3_EXT', 0x80a7, 'GL_EXT_multisample')
- GL_MULTISAMPLE_BIT_EXT = Enumerant('GL_MULTISAMPLE_BIT_EXT', 0x20000000, 'GL_EXT_multisample')
- GL_MULTISAMPLE_EXT = Enumerant('GL_MULTISAMPLE_EXT', 0x809d, 'GL_EXT_multisample')
- GL_SAMPLES_EXT = Enumerant('GL_SAMPLES_EXT', 0x80a9, 'GL_EXT_multisample')
- GL_SAMPLE_ALPHA_TO_MASK_EXT = Enumerant('GL_SAMPLE_ALPHA_TO_MASK_EXT', 0x809e, 'GL_EXT_multisample')
- GL_SAMPLE_ALPHA_TO_ONE_EXT = Enumerant('GL_SAMPLE_ALPHA_TO_ONE_EXT', 0x809f, 'GL_EXT_multisample')
- GL_SAMPLE_BUFFERS_EXT = Enumerant('GL_SAMPLE_BUFFERS_EXT', 0x80a8, 'GL_EXT_multisample')
- GL_SAMPLE_MASK_EXT = Enumerant('GL_SAMPLE_MASK_EXT', 0x80a0, 'GL_EXT_multisample')
- GL_SAMPLE_MASK_INVERT_EXT = Enumerant('GL_SAMPLE_MASK_INVERT_EXT', 0x80ab, 'GL_EXT_multisample')
- GL_SAMPLE_MASK_VALUE_EXT = Enumerant('GL_SAMPLE_MASK_VALUE_EXT', 0x80aa, 'GL_EXT_multisample')
- GL_SAMPLE_PATTERN_EXT = Enumerant('GL_SAMPLE_PATTERN_EXT', 0x80ac, 'GL_EXT_multisample')
- defines.add(GL_1PASS_EXT)
- defines.add(GL_2PASS_0_EXT)
- defines.add(GL_2PASS_1_EXT)
- defines.add(GL_4PASS_0_EXT)
- defines.add(GL_4PASS_1_EXT)
- defines.add(GL_4PASS_2_EXT)
- defines.add(GL_4PASS_3_EXT)
- defines.add(GL_MULTISAMPLE_BIT_EXT)
- defines.add(GL_MULTISAMPLE_EXT)
- defines.add(GL_SAMPLES_EXT)
- defines.add(GL_SAMPLE_ALPHA_TO_MASK_EXT)
- defines.add(GL_SAMPLE_ALPHA_TO_ONE_EXT)
- defines.add(GL_SAMPLE_BUFFERS_EXT)
- defines.add(GL_SAMPLE_MASK_EXT)
- defines.add(GL_SAMPLE_MASK_INVERT_EXT)
- defines.add(GL_SAMPLE_MASK_VALUE_EXT)
- defines.add(GL_SAMPLE_PATTERN_EXT)
- # GL_EXT_multisampled_render_to_texture
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT', 0x8d6c, 'GL_EXT_multisampled_render_to_texture')
- defines.add(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT)
- # GL_EXT_multiview_draw_buffers
- GL_COLOR_ATTACHMENT_EXT = Enumerant('GL_COLOR_ATTACHMENT_EXT', 0x90f0, 'GL_EXT_multiview_draw_buffers')
- GL_DRAW_BUFFER_EXT = Enumerant('GL_DRAW_BUFFER_EXT', 0x0c01, 'GL_EXT_multiview_draw_buffers')
- GL_MAX_MULTIVIEW_BUFFERS_EXT = Enumerant('GL_MAX_MULTIVIEW_BUFFERS_EXT', 0x90f2, 'GL_EXT_multiview_draw_buffers')
- GL_MULTIVIEW_EXT = Enumerant('GL_MULTIVIEW_EXT', 0x90f1, 'GL_EXT_multiview_draw_buffers')
- GL_READ_BUFFER_EXT = Enumerant('GL_READ_BUFFER_EXT', 0x0c02, 'GL_EXT_multiview_draw_buffers')
- defines.add(GL_COLOR_ATTACHMENT_EXT)
- defines.add(GL_DRAW_BUFFER_EXT)
- defines.add(GL_MAX_MULTIVIEW_BUFFERS_EXT)
- defines.add(GL_MULTIVIEW_EXT)
- defines.add(GL_READ_BUFFER_EXT)
- # GL_EXT_occlusion_query_boolean
- GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT = Enumerant('GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT', 0x8d6a, 'GL_EXT_occlusion_query_boolean')
- GL_ANY_SAMPLES_PASSED_EXT = Enumerant('GL_ANY_SAMPLES_PASSED_EXT', 0x8c2f, 'GL_EXT_occlusion_query_boolean')
- GL_CURRENT_QUERY_EXT = Enumerant('GL_CURRENT_QUERY_EXT', 0x8865, 'GL_EXT_occlusion_query_boolean')
- GL_QUERY_RESULT_AVAILABLE_EXT = Enumerant('GL_QUERY_RESULT_AVAILABLE_EXT', 0x8867, 'GL_EXT_occlusion_query_boolean')
- GL_QUERY_RESULT_EXT = Enumerant('GL_QUERY_RESULT_EXT', 0x8866, 'GL_EXT_occlusion_query_boolean')
- defines.add(GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT)
- defines.add(GL_ANY_SAMPLES_PASSED_EXT)
- defines.add(GL_CURRENT_QUERY_EXT)
- defines.add(GL_QUERY_RESULT_AVAILABLE_EXT)
- defines.add(GL_QUERY_RESULT_EXT)
- # GL_EXT_packed_depth_stencil
- GL_DEPTH24_STENCIL8_EXT = Enumerant('GL_DEPTH24_STENCIL8_EXT', 0x88f0, 'GL_EXT_packed_depth_stencil')
- GL_DEPTH_STENCIL_EXT = Enumerant('GL_DEPTH_STENCIL_EXT', 0x84f9, 'GL_EXT_packed_depth_stencil')
- GL_TEXTURE_STENCIL_SIZE_EXT = Enumerant('GL_TEXTURE_STENCIL_SIZE_EXT', 0x88f1, 'GL_EXT_packed_depth_stencil')
- GL_UNSIGNED_INT_24_8_EXT = Enumerant('GL_UNSIGNED_INT_24_8_EXT', 0x84fa, 'GL_EXT_packed_depth_stencil')
- defines.add(GL_DEPTH24_STENCIL8_EXT)
- defines.add(GL_DEPTH_STENCIL_EXT)
- defines.add(GL_TEXTURE_STENCIL_SIZE_EXT)
- defines.add(GL_UNSIGNED_INT_24_8_EXT)
- # GL_EXT_packed_float
- GL_R11F_G11F_B10F_EXT = Enumerant('GL_R11F_G11F_B10F_EXT', 0x8c3a, 'GL_EXT_packed_float')
- GL_RGBA_SIGNED_COMPONENTS_EXT = Enumerant('GL_RGBA_SIGNED_COMPONENTS_EXT', 0x8c3c, 'GL_EXT_packed_float')
- GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = Enumerant('GL_UNSIGNED_INT_10F_11F_11F_REV_EXT', 0x8c3b, 'GL_EXT_packed_float')
- defines.add(GL_R11F_G11F_B10F_EXT)
- defines.add(GL_RGBA_SIGNED_COMPONENTS_EXT)
- defines.add(GL_UNSIGNED_INT_10F_11F_11F_REV_EXT)
- # GL_EXT_packed_pixels
- GL_UNSIGNED_BYTE_3_3_2_EXT = Enumerant('GL_UNSIGNED_BYTE_3_3_2_EXT', 0x8032, 'GL_EXT_packed_pixels')
- GL_UNSIGNED_INT_10_10_10_2_EXT = Enumerant('GL_UNSIGNED_INT_10_10_10_2_EXT', 0x8036, 'GL_EXT_packed_pixels')
- GL_UNSIGNED_INT_8_8_8_8_EXT = Enumerant('GL_UNSIGNED_INT_8_8_8_8_EXT', 0x8035, 'GL_EXT_packed_pixels')
- GL_UNSIGNED_SHORT_4_4_4_4_EXT = Enumerant('GL_UNSIGNED_SHORT_4_4_4_4_EXT', 0x8033, 'GL_EXT_packed_pixels')
- GL_UNSIGNED_SHORT_5_5_5_1_EXT = Enumerant('GL_UNSIGNED_SHORT_5_5_5_1_EXT', 0x8034, 'GL_EXT_packed_pixels')
- defines.add(GL_UNSIGNED_BYTE_3_3_2_EXT)
- defines.add(GL_UNSIGNED_INT_10_10_10_2_EXT)
- defines.add(GL_UNSIGNED_INT_8_8_8_8_EXT)
- defines.add(GL_UNSIGNED_SHORT_4_4_4_4_EXT)
- defines.add(GL_UNSIGNED_SHORT_5_5_5_1_EXT)
- # GL_EXT_paletted_texture
- GL_COLOR_INDEX12_EXT = Enumerant('GL_COLOR_INDEX12_EXT', 0x80e6, 'GL_EXT_paletted_texture')
- GL_COLOR_INDEX16_EXT = Enumerant('GL_COLOR_INDEX16_EXT', 0x80e7, 'GL_EXT_paletted_texture')
- GL_COLOR_INDEX1_EXT = Enumerant('GL_COLOR_INDEX1_EXT', 0x80e2, 'GL_EXT_paletted_texture')
- GL_COLOR_INDEX2_EXT = Enumerant('GL_COLOR_INDEX2_EXT', 0x80e3, 'GL_EXT_paletted_texture')
- GL_COLOR_INDEX4_EXT = Enumerant('GL_COLOR_INDEX4_EXT', 0x80e4, 'GL_EXT_paletted_texture')
- GL_COLOR_INDEX8_EXT = Enumerant('GL_COLOR_INDEX8_EXT', 0x80e5, 'GL_EXT_paletted_texture')
- GL_COLOR_TABLE_ALPHA_SIZE_EXT = Enumerant('GL_COLOR_TABLE_ALPHA_SIZE_EXT', 0x80dd, 'GL_EXT_paletted_texture')
- GL_COLOR_TABLE_BLUE_SIZE_EXT = Enumerant('GL_COLOR_TABLE_BLUE_SIZE_EXT', 0x80dc, 'GL_EXT_paletted_texture')
- GL_COLOR_TABLE_FORMAT_EXT = Enumerant('GL_COLOR_TABLE_FORMAT_EXT', 0x80d8, 'GL_EXT_paletted_texture')
- GL_COLOR_TABLE_GREEN_SIZE_EXT = Enumerant('GL_COLOR_TABLE_GREEN_SIZE_EXT', 0x80db, 'GL_EXT_paletted_texture')
- GL_COLOR_TABLE_INTENSITY_SIZE_EXT = Enumerant('GL_COLOR_TABLE_INTENSITY_SIZE_EXT', 0x80df, 'GL_EXT_paletted_texture')
- GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = Enumerant('GL_COLOR_TABLE_LUMINANCE_SIZE_EXT', 0x80de, 'GL_EXT_paletted_texture')
- GL_COLOR_TABLE_RED_SIZE_EXT = Enumerant('GL_COLOR_TABLE_RED_SIZE_EXT', 0x80da, 'GL_EXT_paletted_texture')
- GL_COLOR_TABLE_WIDTH_EXT = Enumerant('GL_COLOR_TABLE_WIDTH_EXT', 0x80d9, 'GL_EXT_paletted_texture')
- GL_TEXTURE_INDEX_SIZE_EXT = Enumerant('GL_TEXTURE_INDEX_SIZE_EXT', 0x80ed, 'GL_EXT_paletted_texture')
- defines.add(GL_COLOR_INDEX12_EXT)
- defines.add(GL_COLOR_INDEX16_EXT)
- defines.add(GL_COLOR_INDEX1_EXT)
- defines.add(GL_COLOR_INDEX2_EXT)
- defines.add(GL_COLOR_INDEX4_EXT)
- defines.add(GL_COLOR_INDEX8_EXT)
- defines.add(GL_COLOR_TABLE_ALPHA_SIZE_EXT)
- defines.add(GL_COLOR_TABLE_BLUE_SIZE_EXT)
- defines.add(GL_COLOR_TABLE_FORMAT_EXT)
- defines.add(GL_COLOR_TABLE_GREEN_SIZE_EXT)
- defines.add(GL_COLOR_TABLE_INTENSITY_SIZE_EXT)
- defines.add(GL_COLOR_TABLE_LUMINANCE_SIZE_EXT)
- defines.add(GL_COLOR_TABLE_RED_SIZE_EXT)
- defines.add(GL_COLOR_TABLE_WIDTH_EXT)
- defines.add(GL_TEXTURE_INDEX_SIZE_EXT)
- # GL_EXT_pixel_buffer_object
- GL_PIXEL_PACK_BUFFER_BINDING_EXT = Enumerant('GL_PIXEL_PACK_BUFFER_BINDING_EXT', 0x88ed, 'GL_EXT_pixel_buffer_object')
- GL_PIXEL_PACK_BUFFER_EXT = Enumerant('GL_PIXEL_PACK_BUFFER_EXT', 0x88eb, 'GL_EXT_pixel_buffer_object')
- GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = Enumerant('GL_PIXEL_UNPACK_BUFFER_BINDING_EXT', 0x88ef, 'GL_EXT_pixel_buffer_object')
- GL_PIXEL_UNPACK_BUFFER_EXT = Enumerant('GL_PIXEL_UNPACK_BUFFER_EXT', 0x88ec, 'GL_EXT_pixel_buffer_object')
- defines.add(GL_PIXEL_PACK_BUFFER_BINDING_EXT)
- defines.add(GL_PIXEL_PACK_BUFFER_EXT)
- defines.add(GL_PIXEL_UNPACK_BUFFER_BINDING_EXT)
- defines.add(GL_PIXEL_UNPACK_BUFFER_EXT)
- # GL_EXT_pixel_transform
- GL_AVERAGE_EXT = Enumerant('GL_AVERAGE_EXT', 0x8335, 'GL_EXT_pixel_transform')
- GL_CUBIC_EXT = Enumerant('GL_CUBIC_EXT', 0x8334, 'GL_EXT_pixel_transform')
- GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = Enumerant('GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT', 0x8337, 'GL_EXT_pixel_transform')
- GL_PIXEL_CUBIC_WEIGHT_EXT = Enumerant('GL_PIXEL_CUBIC_WEIGHT_EXT', 0x8333, 'GL_EXT_pixel_transform')
- GL_PIXEL_MAG_FILTER_EXT = Enumerant('GL_PIXEL_MAG_FILTER_EXT', 0x8331, 'GL_EXT_pixel_transform')
- GL_PIXEL_MIN_FILTER_EXT = Enumerant('GL_PIXEL_MIN_FILTER_EXT', 0x8332, 'GL_EXT_pixel_transform')
- GL_PIXEL_TRANSFORM_2D_EXT = Enumerant('GL_PIXEL_TRANSFORM_2D_EXT', 0x8330, 'GL_EXT_pixel_transform')
- GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = Enumerant('GL_PIXEL_TRANSFORM_2D_MATRIX_EXT', 0x8338, 'GL_EXT_pixel_transform')
- GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = Enumerant('GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT', 0x8336, 'GL_EXT_pixel_transform')
- defines.add(GL_AVERAGE_EXT)
- defines.add(GL_CUBIC_EXT)
- defines.add(GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT)
- defines.add(GL_PIXEL_CUBIC_WEIGHT_EXT)
- defines.add(GL_PIXEL_MAG_FILTER_EXT)
- defines.add(GL_PIXEL_MIN_FILTER_EXT)
- defines.add(GL_PIXEL_TRANSFORM_2D_EXT)
- defines.add(GL_PIXEL_TRANSFORM_2D_MATRIX_EXT)
- defines.add(GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT)
- # GL_EXT_point_parameters
- GL_DISTANCE_ATTENUATION_EXT = Enumerant('GL_DISTANCE_ATTENUATION_EXT', 0x8129, 'GL_EXT_point_parameters')
- GL_POINT_FADE_THRESHOLD_SIZE_EXT = Enumerant('GL_POINT_FADE_THRESHOLD_SIZE_EXT', 0x8128, 'GL_EXT_point_parameters')
- GL_POINT_SIZE_MAX_EXT = Enumerant('GL_POINT_SIZE_MAX_EXT', 0x8127, 'GL_EXT_point_parameters')
- GL_POINT_SIZE_MIN_EXT = Enumerant('GL_POINT_SIZE_MIN_EXT', 0x8126, 'GL_EXT_point_parameters')
- defines.add(GL_DISTANCE_ATTENUATION_EXT)
- defines.add(GL_POINT_FADE_THRESHOLD_SIZE_EXT)
- defines.add(GL_POINT_SIZE_MAX_EXT)
- defines.add(GL_POINT_SIZE_MIN_EXT)
- # GL_EXT_polygon_offset
- GL_POLYGON_OFFSET_BIAS_EXT = Enumerant('GL_POLYGON_OFFSET_BIAS_EXT', 0x8039, 'GL_EXT_polygon_offset')
- GL_POLYGON_OFFSET_EXT = Enumerant('GL_POLYGON_OFFSET_EXT', 0x8037, 'GL_EXT_polygon_offset')
- GL_POLYGON_OFFSET_FACTOR_EXT = Enumerant('GL_POLYGON_OFFSET_FACTOR_EXT', 0x8038, 'GL_EXT_polygon_offset')
- defines.add(GL_POLYGON_OFFSET_BIAS_EXT)
- defines.add(GL_POLYGON_OFFSET_EXT)
- defines.add(GL_POLYGON_OFFSET_FACTOR_EXT)
- # GL_EXT_provoking_vertex
- GL_FIRST_VERTEX_CONVENTION_EXT = Enumerant('GL_FIRST_VERTEX_CONVENTION_EXT', 0x8e4d, 'GL_EXT_provoking_vertex')
- GL_LAST_VERTEX_CONVENTION_EXT = Enumerant('GL_LAST_VERTEX_CONVENTION_EXT', 0x8e4e, 'GL_EXT_provoking_vertex')
- GL_PROVOKING_VERTEX_EXT = Enumerant('GL_PROVOKING_VERTEX_EXT', 0x8e4f, 'GL_EXT_provoking_vertex')
- GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = Enumerant('GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT', 0x8e4c, 'GL_EXT_provoking_vertex')
- defines.add(GL_FIRST_VERTEX_CONVENTION_EXT)
- defines.add(GL_LAST_VERTEX_CONVENTION_EXT)
- defines.add(GL_PROVOKING_VERTEX_EXT)
- defines.add(GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT)
- # GL_EXT_read_format_bgra
- GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT = Enumerant('GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT', 0x8366, 'GL_EXT_read_format_bgra')
- GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT = Enumerant('GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT', 0x8365, 'GL_EXT_read_format_bgra')
- defines.add(GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT)
- defines.add(GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT)
- # GL_EXT_rescale_normal
- GL_RESCALE_NORMAL_EXT = Enumerant('GL_RESCALE_NORMAL_EXT', 0x803a, 'GL_EXT_rescale_normal')
- defines.add(GL_RESCALE_NORMAL_EXT)
- # GL_EXT_robustness
- GL_CONTEXT_ROBUST_ACCESS_EXT = Enumerant('GL_CONTEXT_ROBUST_ACCESS_EXT', 0x90f3, 'GL_EXT_robustness')
- GL_GUILTY_CONTEXT_RESET_EXT = Enumerant('GL_GUILTY_CONTEXT_RESET_EXT', 0x8253, 'GL_EXT_robustness')
- GL_INNOCENT_CONTEXT_RESET_EXT = Enumerant('GL_INNOCENT_CONTEXT_RESET_EXT', 0x8254, 'GL_EXT_robustness')
- GL_LOSE_CONTEXT_ON_RESET_EXT = Enumerant('GL_LOSE_CONTEXT_ON_RESET_EXT', 0x8252, 'GL_EXT_robustness')
- GL_NO_RESET_NOTIFICATION_EXT = Enumerant('GL_NO_RESET_NOTIFICATION_EXT', 0x8261, 'GL_EXT_robustness')
- GL_RESET_NOTIFICATION_STRATEGY_EXT = Enumerant('GL_RESET_NOTIFICATION_STRATEGY_EXT', 0x8256, 'GL_EXT_robustness')
- GL_UNKNOWN_CONTEXT_RESET_EXT = Enumerant('GL_UNKNOWN_CONTEXT_RESET_EXT', 0x8255, 'GL_EXT_robustness')
- defines.add(GL_CONTEXT_ROBUST_ACCESS_EXT)
- defines.add(GL_GUILTY_CONTEXT_RESET_EXT)
- defines.add(GL_INNOCENT_CONTEXT_RESET_EXT)
- defines.add(GL_LOSE_CONTEXT_ON_RESET_EXT)
- defines.add(GL_NO_RESET_NOTIFICATION_EXT)
- defines.add(GL_RESET_NOTIFICATION_STRATEGY_EXT)
- defines.add(GL_UNKNOWN_CONTEXT_RESET_EXT)
- # GL_EXT_sRGB
- GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT', 0x8210, 'GL_EXT_sRGB')
- defines.add(GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT)
- # GL_EXT_secondary_color
- GL_COLOR_SUM_EXT = Enumerant('GL_COLOR_SUM_EXT', 0x8458, 'GL_EXT_secondary_color')
- GL_CURRENT_SECONDARY_COLOR_EXT = Enumerant('GL_CURRENT_SECONDARY_COLOR_EXT', 0x8459, 'GL_EXT_secondary_color')
- GL_SECONDARY_COLOR_ARRAY_EXT = Enumerant('GL_SECONDARY_COLOR_ARRAY_EXT', 0x845e, 'GL_EXT_secondary_color')
- GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = Enumerant('GL_SECONDARY_COLOR_ARRAY_POINTER_EXT', 0x845d, 'GL_EXT_secondary_color')
- GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = Enumerant('GL_SECONDARY_COLOR_ARRAY_SIZE_EXT', 0x845a, 'GL_EXT_secondary_color')
- GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = Enumerant('GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT', 0x845c, 'GL_EXT_secondary_color')
- GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = Enumerant('GL_SECONDARY_COLOR_ARRAY_TYPE_EXT', 0x845b, 'GL_EXT_secondary_color')
- defines.add(GL_COLOR_SUM_EXT)
- defines.add(GL_CURRENT_SECONDARY_COLOR_EXT)
- defines.add(GL_SECONDARY_COLOR_ARRAY_EXT)
- defines.add(GL_SECONDARY_COLOR_ARRAY_POINTER_EXT)
- defines.add(GL_SECONDARY_COLOR_ARRAY_SIZE_EXT)
- defines.add(GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT)
- defines.add(GL_SECONDARY_COLOR_ARRAY_TYPE_EXT)
- # GL_EXT_separate_shader_objects
- GL_ACTIVE_PROGRAM_EXT = Enumerant('GL_ACTIVE_PROGRAM_EXT', 0x8b8d, 'GL_EXT_separate_shader_objects')
- defines.add(GL_ACTIVE_PROGRAM_EXT)
- # GL_EXT_separate_specular_color
- GL_LIGHT_MODEL_COLOR_CONTROL_EXT = Enumerant('GL_LIGHT_MODEL_COLOR_CONTROL_EXT', 0x81f8, 'GL_EXT_separate_specular_color')
- GL_SEPARATE_SPECULAR_COLOR_EXT = Enumerant('GL_SEPARATE_SPECULAR_COLOR_EXT', 0x81fa, 'GL_EXT_separate_specular_color')
- GL_SINGLE_COLOR_EXT = Enumerant('GL_SINGLE_COLOR_EXT', 0x81f9, 'GL_EXT_separate_specular_color')
- defines.add(GL_LIGHT_MODEL_COLOR_CONTROL_EXT)
- defines.add(GL_SEPARATE_SPECULAR_COLOR_EXT)
- defines.add(GL_SINGLE_COLOR_EXT)
- # GL_EXT_shader_framebuffer_fetch
- GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT = Enumerant('GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT', 0x8a52, 'GL_EXT_shader_framebuffer_fetch')
- defines.add(GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT)
- # GL_EXT_shader_image_load_store
- GL_ALL_BARRIER_BITS_EXT = Enumerant('GL_ALL_BARRIER_BITS_EXT', 0xffffffff, 'GL_EXT_shader_image_load_store')
- GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = Enumerant('GL_ATOMIC_COUNTER_BARRIER_BIT_EXT', 0x1000, 'GL_EXT_shader_image_load_store')
- GL_BUFFER_UPDATE_BARRIER_BIT_EXT = Enumerant('GL_BUFFER_UPDATE_BARRIER_BIT_EXT', 0x0200, 'GL_EXT_shader_image_load_store')
- GL_COMMAND_BARRIER_BIT_EXT = Enumerant('GL_COMMAND_BARRIER_BIT_EXT', 0x0040, 'GL_EXT_shader_image_load_store')
- GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = Enumerant('GL_ELEMENT_ARRAY_BARRIER_BIT_EXT', 0x0002, 'GL_EXT_shader_image_load_store')
- GL_FRAMEBUFFER_BARRIER_BIT_EXT = Enumerant('GL_FRAMEBUFFER_BARRIER_BIT_EXT', 0x0400, 'GL_EXT_shader_image_load_store')
- GL_IMAGE_1D_ARRAY_EXT = Enumerant('GL_IMAGE_1D_ARRAY_EXT', 0x9052, 'GL_EXT_shader_image_load_store')
- GL_IMAGE_1D_EXT = Enumerant('GL_IMAGE_1D_EXT', 0x904c, 'GL_EXT_shader_image_load_store')
- GL_IMAGE_2D_ARRAY_EXT = Enumerant('GL_IMAGE_2D_ARRAY_EXT', 0x9053, 'GL_EXT_shader_image_load_store')
- GL_IMAGE_2D_EXT = Enumerant('GL_IMAGE_2D_EXT', 0x904d, 'GL_EXT_shader_image_load_store')
- GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = Enumerant('GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT', 0x9056, 'GL_EXT_shader_image_load_store')
- GL_IMAGE_2D_MULTISAMPLE_EXT = Enumerant('GL_IMAGE_2D_MULTISAMPLE_EXT', 0x9055, 'GL_EXT_shader_image_load_store')
- GL_IMAGE_2D_RECT_EXT = Enumerant('GL_IMAGE_2D_RECT_EXT', 0x904f, 'GL_EXT_shader_image_load_store')
- GL_IMAGE_3D_EXT = Enumerant('GL_IMAGE_3D_EXT', 0x904e, 'GL_EXT_shader_image_load_store')
- GL_IMAGE_BINDING_ACCESS_EXT = Enumerant('GL_IMAGE_BINDING_ACCESS_EXT', 0x8f3e, 'GL_EXT_shader_image_load_store')
- GL_IMAGE_BINDING_FORMAT_EXT = Enumerant('GL_IMAGE_BINDING_FORMAT_EXT', 0x906e, 'GL_EXT_shader_image_load_store')
- GL_IMAGE_BINDING_LAYERED_EXT = Enumerant('GL_IMAGE_BINDING_LAYERED_EXT', 0x8f3c, 'GL_EXT_shader_image_load_store')
- GL_IMAGE_BINDING_LAYER_EXT = Enumerant('GL_IMAGE_BINDING_LAYER_EXT', 0x8f3d, 'GL_EXT_shader_image_load_store')
- GL_IMAGE_BINDING_LEVEL_EXT = Enumerant('GL_IMAGE_BINDING_LEVEL_EXT', 0x8f3b, 'GL_EXT_shader_image_load_store')
- GL_IMAGE_BINDING_NAME_EXT = Enumerant('GL_IMAGE_BINDING_NAME_EXT', 0x8f3a, 'GL_EXT_shader_image_load_store')
- GL_IMAGE_BUFFER_EXT = Enumerant('GL_IMAGE_BUFFER_EXT', 0x9051, 'GL_EXT_shader_image_load_store')
- GL_IMAGE_CUBE_EXT = Enumerant('GL_IMAGE_CUBE_EXT', 0x9050, 'GL_EXT_shader_image_load_store')
- GL_IMAGE_CUBE_MAP_ARRAY_EXT = Enumerant('GL_IMAGE_CUBE_MAP_ARRAY_EXT', 0x9054, 'GL_EXT_shader_image_load_store')
- GL_INT_IMAGE_1D_ARRAY_EXT = Enumerant('GL_INT_IMAGE_1D_ARRAY_EXT', 0x905d, 'GL_EXT_shader_image_load_store')
- GL_INT_IMAGE_1D_EXT = Enumerant('GL_INT_IMAGE_1D_EXT', 0x9057, 'GL_EXT_shader_image_load_store')
- GL_INT_IMAGE_2D_ARRAY_EXT = Enumerant('GL_INT_IMAGE_2D_ARRAY_EXT', 0x905e, 'GL_EXT_shader_image_load_store')
- GL_INT_IMAGE_2D_EXT = Enumerant('GL_INT_IMAGE_2D_EXT', 0x9058, 'GL_EXT_shader_image_load_store')
- GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = Enumerant('GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT', 0x9061, 'GL_EXT_shader_image_load_store')
- GL_INT_IMAGE_2D_MULTISAMPLE_EXT = Enumerant('GL_INT_IMAGE_2D_MULTISAMPLE_EXT', 0x9060, 'GL_EXT_shader_image_load_store')
- GL_INT_IMAGE_2D_RECT_EXT = Enumerant('GL_INT_IMAGE_2D_RECT_EXT', 0x905a, 'GL_EXT_shader_image_load_store')
- GL_INT_IMAGE_3D_EXT = Enumerant('GL_INT_IMAGE_3D_EXT', 0x9059, 'GL_EXT_shader_image_load_store')
- GL_INT_IMAGE_BUFFER_EXT = Enumerant('GL_INT_IMAGE_BUFFER_EXT', 0x905c, 'GL_EXT_shader_image_load_store')
- GL_INT_IMAGE_CUBE_EXT = Enumerant('GL_INT_IMAGE_CUBE_EXT', 0x905b, 'GL_EXT_shader_image_load_store')
- GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = Enumerant('GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT', 0x905f, 'GL_EXT_shader_image_load_store')
- GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT = Enumerant('GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT', 0x8f39, 'GL_EXT_shader_image_load_store')
- GL_MAX_IMAGE_SAMPLES_EXT = Enumerant('GL_MAX_IMAGE_SAMPLES_EXT', 0x906d, 'GL_EXT_shader_image_load_store')
- GL_MAX_IMAGE_UNITS_EXT = Enumerant('GL_MAX_IMAGE_UNITS_EXT', 0x8f38, 'GL_EXT_shader_image_load_store')
- GL_PIXEL_BUFFER_BARRIER_BIT_EXT = Enumerant('GL_PIXEL_BUFFER_BARRIER_BIT_EXT', 0x0080, 'GL_EXT_shader_image_load_store')
- GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = Enumerant('GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT', 0x0020, 'GL_EXT_shader_image_load_store')
- GL_TEXTURE_FETCH_BARRIER_BIT_EXT = Enumerant('GL_TEXTURE_FETCH_BARRIER_BIT_EXT', 0x0008, 'GL_EXT_shader_image_load_store')
- GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = Enumerant('GL_TEXTURE_UPDATE_BARRIER_BIT_EXT', 0x0100, 'GL_EXT_shader_image_load_store')
- GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = Enumerant('GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT', 0x0800, 'GL_EXT_shader_image_load_store')
- GL_UNIFORM_BARRIER_BIT_EXT = Enumerant('GL_UNIFORM_BARRIER_BIT_EXT', 0x0004, 'GL_EXT_shader_image_load_store')
- GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT = Enumerant('GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT', 0x9068, 'GL_EXT_shader_image_load_store')
- GL_UNSIGNED_INT_IMAGE_1D_EXT = Enumerant('GL_UNSIGNED_INT_IMAGE_1D_EXT', 0x9062, 'GL_EXT_shader_image_load_store')
- GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT = Enumerant('GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT', 0x9069, 'GL_EXT_shader_image_load_store')
- GL_UNSIGNED_INT_IMAGE_2D_EXT = Enumerant('GL_UNSIGNED_INT_IMAGE_2D_EXT', 0x9063, 'GL_EXT_shader_image_load_store')
- GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = Enumerant('GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT', 0x906c, 'GL_EXT_shader_image_load_store')
- GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT = Enumerant('GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT', 0x906b, 'GL_EXT_shader_image_load_store')
- GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT = Enumerant('GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT', 0x9065, 'GL_EXT_shader_image_load_store')
- GL_UNSIGNED_INT_IMAGE_3D_EXT = Enumerant('GL_UNSIGNED_INT_IMAGE_3D_EXT', 0x9064, 'GL_EXT_shader_image_load_store')
- GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = Enumerant('GL_UNSIGNED_INT_IMAGE_BUFFER_EXT', 0x9067, 'GL_EXT_shader_image_load_store')
- GL_UNSIGNED_INT_IMAGE_CUBE_EXT = Enumerant('GL_UNSIGNED_INT_IMAGE_CUBE_EXT', 0x9066, 'GL_EXT_shader_image_load_store')
- GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = Enumerant('GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT', 0x906a, 'GL_EXT_shader_image_load_store')
- GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = Enumerant('GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT', 0x0001, 'GL_EXT_shader_image_load_store')
- defines.add(GL_ALL_BARRIER_BITS_EXT)
- defines.add(GL_ATOMIC_COUNTER_BARRIER_BIT_EXT)
- defines.add(GL_BUFFER_UPDATE_BARRIER_BIT_EXT)
- defines.add(GL_COMMAND_BARRIER_BIT_EXT)
- defines.add(GL_ELEMENT_ARRAY_BARRIER_BIT_EXT)
- defines.add(GL_FRAMEBUFFER_BARRIER_BIT_EXT)
- defines.add(GL_IMAGE_1D_ARRAY_EXT)
- defines.add(GL_IMAGE_1D_EXT)
- defines.add(GL_IMAGE_2D_ARRAY_EXT)
- defines.add(GL_IMAGE_2D_EXT)
- defines.add(GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT)
- defines.add(GL_IMAGE_2D_MULTISAMPLE_EXT)
- defines.add(GL_IMAGE_2D_RECT_EXT)
- defines.add(GL_IMAGE_3D_EXT)
- defines.add(GL_IMAGE_BINDING_ACCESS_EXT)
- defines.add(GL_IMAGE_BINDING_FORMAT_EXT)
- defines.add(GL_IMAGE_BINDING_LAYERED_EXT)
- defines.add(GL_IMAGE_BINDING_LAYER_EXT)
- defines.add(GL_IMAGE_BINDING_LEVEL_EXT)
- defines.add(GL_IMAGE_BINDING_NAME_EXT)
- defines.add(GL_IMAGE_BUFFER_EXT)
- defines.add(GL_IMAGE_CUBE_EXT)
- defines.add(GL_IMAGE_CUBE_MAP_ARRAY_EXT)
- defines.add(GL_INT_IMAGE_1D_ARRAY_EXT)
- defines.add(GL_INT_IMAGE_1D_EXT)
- defines.add(GL_INT_IMAGE_2D_ARRAY_EXT)
- defines.add(GL_INT_IMAGE_2D_EXT)
- defines.add(GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT)
- defines.add(GL_INT_IMAGE_2D_MULTISAMPLE_EXT)
- defines.add(GL_INT_IMAGE_2D_RECT_EXT)
- defines.add(GL_INT_IMAGE_3D_EXT)
- defines.add(GL_INT_IMAGE_BUFFER_EXT)
- defines.add(GL_INT_IMAGE_CUBE_EXT)
- defines.add(GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT)
- defines.add(GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT)
- defines.add(GL_MAX_IMAGE_SAMPLES_EXT)
- defines.add(GL_MAX_IMAGE_UNITS_EXT)
- defines.add(GL_PIXEL_BUFFER_BARRIER_BIT_EXT)
- defines.add(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT)
- defines.add(GL_TEXTURE_FETCH_BARRIER_BIT_EXT)
- defines.add(GL_TEXTURE_UPDATE_BARRIER_BIT_EXT)
- defines.add(GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT)
- defines.add(GL_UNIFORM_BARRIER_BIT_EXT)
- defines.add(GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT)
- defines.add(GL_UNSIGNED_INT_IMAGE_1D_EXT)
- defines.add(GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT)
- defines.add(GL_UNSIGNED_INT_IMAGE_2D_EXT)
- defines.add(GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT)
- defines.add(GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT)
- defines.add(GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT)
- defines.add(GL_UNSIGNED_INT_IMAGE_3D_EXT)
- defines.add(GL_UNSIGNED_INT_IMAGE_BUFFER_EXT)
- defines.add(GL_UNSIGNED_INT_IMAGE_CUBE_EXT)
- defines.add(GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT)
- defines.add(GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT)
- # GL_EXT_shadow_samplers
- GL_COMPARE_REF_TO_TEXTURE_EXT = Enumerant('GL_COMPARE_REF_TO_TEXTURE_EXT', 0x884e, 'GL_EXT_shadow_samplers')
- GL_SAMPLER_2D_SHADOW_EXT = Enumerant('GL_SAMPLER_2D_SHADOW_EXT', 0x8b62, 'GL_EXT_shadow_samplers')
- GL_TEXTURE_COMPARE_FUNC_EXT = Enumerant('GL_TEXTURE_COMPARE_FUNC_EXT', 0x884d, 'GL_EXT_shadow_samplers')
- GL_TEXTURE_COMPARE_MODE_EXT = Enumerant('GL_TEXTURE_COMPARE_MODE_EXT', 0x884c, 'GL_EXT_shadow_samplers')
- defines.add(GL_COMPARE_REF_TO_TEXTURE_EXT)
- defines.add(GL_SAMPLER_2D_SHADOW_EXT)
- defines.add(GL_TEXTURE_COMPARE_FUNC_EXT)
- defines.add(GL_TEXTURE_COMPARE_MODE_EXT)
- # GL_EXT_shared_texture_palette
- GL_SHARED_TEXTURE_PALETTE_EXT = Enumerant('GL_SHARED_TEXTURE_PALETTE_EXT', 0x81fb, 'GL_EXT_shared_texture_palette')
- defines.add(GL_SHARED_TEXTURE_PALETTE_EXT)
- # GL_EXT_stencil_clear_tag
- GL_STENCIL_CLEAR_TAG_VALUE_EXT = Enumerant('GL_STENCIL_CLEAR_TAG_VALUE_EXT', 0x88f3, 'GL_EXT_stencil_clear_tag')
- GL_STENCIL_TAG_BITS_EXT = Enumerant('GL_STENCIL_TAG_BITS_EXT', 0x88f2, 'GL_EXT_stencil_clear_tag')
- defines.add(GL_STENCIL_CLEAR_TAG_VALUE_EXT)
- defines.add(GL_STENCIL_TAG_BITS_EXT)
- # GL_EXT_stencil_two_side
- GL_ACTIVE_STENCIL_FACE_EXT = Enumerant('GL_ACTIVE_STENCIL_FACE_EXT', 0x8911, 'GL_EXT_stencil_two_side')
- GL_STENCIL_TEST_TWO_SIDE_EXT = Enumerant('GL_STENCIL_TEST_TWO_SIDE_EXT', 0x8910, 'GL_EXT_stencil_two_side')
- defines.add(GL_ACTIVE_STENCIL_FACE_EXT)
- defines.add(GL_STENCIL_TEST_TWO_SIDE_EXT)
- # GL_EXT_stencil_wrap
- GL_DECR_WRAP_EXT = Enumerant('GL_DECR_WRAP_EXT', 0x8508, 'GL_EXT_stencil_wrap')
- GL_INCR_WRAP_EXT = Enumerant('GL_INCR_WRAP_EXT', 0x8507, 'GL_EXT_stencil_wrap')
- defines.add(GL_DECR_WRAP_EXT)
- defines.add(GL_INCR_WRAP_EXT)
- # GL_EXT_texture
- GL_ALPHA12_EXT = Enumerant('GL_ALPHA12_EXT', 0x803d, 'GL_EXT_texture')
- GL_ALPHA16_EXT = Enumerant('GL_ALPHA16_EXT', 0x803e, 'GL_EXT_texture')
- GL_ALPHA4_EXT = Enumerant('GL_ALPHA4_EXT', 0x803b, 'GL_EXT_texture')
- GL_ALPHA8_EXT = Enumerant('GL_ALPHA8_EXT', 0x803c, 'GL_EXT_texture')
- GL_INTENSITY12_EXT = Enumerant('GL_INTENSITY12_EXT', 0x804c, 'GL_EXT_texture')
- GL_INTENSITY16_EXT = Enumerant('GL_INTENSITY16_EXT', 0x804d, 'GL_EXT_texture')
- GL_INTENSITY4_EXT = Enumerant('GL_INTENSITY4_EXT', 0x804a, 'GL_EXT_texture')
- GL_INTENSITY8_EXT = Enumerant('GL_INTENSITY8_EXT', 0x804b, 'GL_EXT_texture')
- GL_INTENSITY_EXT = Enumerant('GL_INTENSITY_EXT', 0x8049, 'GL_EXT_texture')
- GL_LUMINANCE12_ALPHA12_EXT = Enumerant('GL_LUMINANCE12_ALPHA12_EXT', 0x8047, 'GL_EXT_texture')
- GL_LUMINANCE12_ALPHA4_EXT = Enumerant('GL_LUMINANCE12_ALPHA4_EXT', 0x8046, 'GL_EXT_texture')
- GL_LUMINANCE12_EXT = Enumerant('GL_LUMINANCE12_EXT', 0x8041, 'GL_EXT_texture')
- GL_LUMINANCE16_ALPHA16_EXT = Enumerant('GL_LUMINANCE16_ALPHA16_EXT', 0x8048, 'GL_EXT_texture')
- GL_LUMINANCE16_EXT = Enumerant('GL_LUMINANCE16_EXT', 0x8042, 'GL_EXT_texture')
- GL_LUMINANCE4_ALPHA4_EXT = Enumerant('GL_LUMINANCE4_ALPHA4_EXT', 0x8043, 'GL_EXT_texture')
- GL_LUMINANCE4_EXT = Enumerant('GL_LUMINANCE4_EXT', 0x803f, 'GL_EXT_texture')
- GL_LUMINANCE6_ALPHA2_EXT = Enumerant('GL_LUMINANCE6_ALPHA2_EXT', 0x8044, 'GL_EXT_texture')
- GL_LUMINANCE8_ALPHA8_EXT = Enumerant('GL_LUMINANCE8_ALPHA8_EXT', 0x8045, 'GL_EXT_texture')
- GL_LUMINANCE8_EXT = Enumerant('GL_LUMINANCE8_EXT', 0x8040, 'GL_EXT_texture')
- GL_PROXY_TEXTURE_1D_EXT = Enumerant('GL_PROXY_TEXTURE_1D_EXT', 0x8063, 'GL_EXT_texture')
- GL_PROXY_TEXTURE_2D_EXT = Enumerant('GL_PROXY_TEXTURE_2D_EXT', 0x8064, 'GL_EXT_texture')
- GL_REPLACE_EXT = Enumerant('GL_REPLACE_EXT', 0x8062, 'GL_EXT_texture')
- GL_RGB10_A2_EXT = Enumerant('GL_RGB10_A2_EXT', 0x8059, 'GL_EXT_texture')
- GL_RGB10_EXT = Enumerant('GL_RGB10_EXT', 0x8052, 'GL_EXT_texture')
- GL_RGB12_EXT = Enumerant('GL_RGB12_EXT', 0x8053, 'GL_EXT_texture')
- GL_RGB16_EXT = Enumerant('GL_RGB16_EXT', 0x8054, 'GL_EXT_texture')
- GL_RGB2_EXT = Enumerant('GL_RGB2_EXT', 0x804e, 'GL_EXT_texture')
- GL_RGB4_EXT = Enumerant('GL_RGB4_EXT', 0x804f, 'GL_EXT_texture')
- GL_RGB5_A1_EXT = Enumerant('GL_RGB5_A1_EXT', 0x8057, 'GL_EXT_texture')
- GL_RGB5_EXT = Enumerant('GL_RGB5_EXT', 0x8050, 'GL_EXT_texture')
- GL_RGB8_EXT = Enumerant('GL_RGB8_EXT', 0x8051, 'GL_EXT_texture')
- GL_RGBA12_EXT = Enumerant('GL_RGBA12_EXT', 0x805a, 'GL_EXT_texture')
- GL_RGBA16_EXT = Enumerant('GL_RGBA16_EXT', 0x805b, 'GL_EXT_texture')
- GL_RGBA2_EXT = Enumerant('GL_RGBA2_EXT', 0x8055, 'GL_EXT_texture')
- GL_RGBA4_EXT = Enumerant('GL_RGBA4_EXT', 0x8056, 'GL_EXT_texture')
- GL_RGBA8_EXT = Enumerant('GL_RGBA8_EXT', 0x8058, 'GL_EXT_texture')
- GL_TEXTURE_ALPHA_SIZE_EXT = Enumerant('GL_TEXTURE_ALPHA_SIZE_EXT', 0x805f, 'GL_EXT_texture')
- GL_TEXTURE_BLUE_SIZE_EXT = Enumerant('GL_TEXTURE_BLUE_SIZE_EXT', 0x805e, 'GL_EXT_texture')
- GL_TEXTURE_GREEN_SIZE_EXT = Enumerant('GL_TEXTURE_GREEN_SIZE_EXT', 0x805d, 'GL_EXT_texture')
- GL_TEXTURE_INTENSITY_SIZE_EXT = Enumerant('GL_TEXTURE_INTENSITY_SIZE_EXT', 0x8061, 'GL_EXT_texture')
- GL_TEXTURE_LUMINANCE_SIZE_EXT = Enumerant('GL_TEXTURE_LUMINANCE_SIZE_EXT', 0x8060, 'GL_EXT_texture')
- GL_TEXTURE_RED_SIZE_EXT = Enumerant('GL_TEXTURE_RED_SIZE_EXT', 0x805c, 'GL_EXT_texture')
- defines.add(GL_ALPHA12_EXT)
- defines.add(GL_ALPHA16_EXT)
- defines.add(GL_ALPHA4_EXT)
- defines.add(GL_ALPHA8_EXT)
- defines.add(GL_INTENSITY12_EXT)
- defines.add(GL_INTENSITY16_EXT)
- defines.add(GL_INTENSITY4_EXT)
- defines.add(GL_INTENSITY8_EXT)
- defines.add(GL_INTENSITY_EXT)
- defines.add(GL_LUMINANCE12_ALPHA12_EXT)
- defines.add(GL_LUMINANCE12_ALPHA4_EXT)
- defines.add(GL_LUMINANCE12_EXT)
- defines.add(GL_LUMINANCE16_ALPHA16_EXT)
- defines.add(GL_LUMINANCE16_EXT)
- defines.add(GL_LUMINANCE4_ALPHA4_EXT)
- defines.add(GL_LUMINANCE4_EXT)
- defines.add(GL_LUMINANCE6_ALPHA2_EXT)
- defines.add(GL_LUMINANCE8_ALPHA8_EXT)
- defines.add(GL_LUMINANCE8_EXT)
- defines.add(GL_PROXY_TEXTURE_1D_EXT)
- defines.add(GL_PROXY_TEXTURE_2D_EXT)
- defines.add(GL_REPLACE_EXT)
- defines.add(GL_RGB10_A2_EXT)
- defines.add(GL_RGB10_EXT)
- defines.add(GL_RGB12_EXT)
- defines.add(GL_RGB16_EXT)
- defines.add(GL_RGB2_EXT)
- defines.add(GL_RGB4_EXT)
- defines.add(GL_RGB5_A1_EXT)
- defines.add(GL_RGB5_EXT)
- defines.add(GL_RGB8_EXT)
- defines.add(GL_RGBA12_EXT)
- defines.add(GL_RGBA16_EXT)
- defines.add(GL_RGBA2_EXT)
- defines.add(GL_RGBA4_EXT)
- defines.add(GL_RGBA8_EXT)
- defines.add(GL_TEXTURE_ALPHA_SIZE_EXT)
- defines.add(GL_TEXTURE_BLUE_SIZE_EXT)
- defines.add(GL_TEXTURE_GREEN_SIZE_EXT)
- defines.add(GL_TEXTURE_INTENSITY_SIZE_EXT)
- defines.add(GL_TEXTURE_LUMINANCE_SIZE_EXT)
- defines.add(GL_TEXTURE_RED_SIZE_EXT)
- # GL_EXT_texture3D
- GL_MAX_3D_TEXTURE_SIZE_EXT = Enumerant('GL_MAX_3D_TEXTURE_SIZE_EXT', 0x8073, 'GL_EXT_texture3D')
- GL_PACK_IMAGE_HEIGHT_EXT = Enumerant('GL_PACK_IMAGE_HEIGHT_EXT', 0x806c, 'GL_EXT_texture3D')
- GL_PACK_SKIP_IMAGES_EXT = Enumerant('GL_PACK_SKIP_IMAGES_EXT', 0x806b, 'GL_EXT_texture3D')
- GL_PROXY_TEXTURE_3D_EXT = Enumerant('GL_PROXY_TEXTURE_3D_EXT', 0x8070, 'GL_EXT_texture3D')
- GL_TEXTURE_3D_EXT = Enumerant('GL_TEXTURE_3D_EXT', 0x806f, 'GL_EXT_texture3D')
- GL_TEXTURE_DEPTH_EXT = Enumerant('GL_TEXTURE_DEPTH_EXT', 0x8071, 'GL_EXT_texture3D')
- GL_TEXTURE_WRAP_R_EXT = Enumerant('GL_TEXTURE_WRAP_R_EXT', 0x8072, 'GL_EXT_texture3D')
- GL_UNPACK_IMAGE_HEIGHT_EXT = Enumerant('GL_UNPACK_IMAGE_HEIGHT_EXT', 0x806e, 'GL_EXT_texture3D')
- GL_UNPACK_SKIP_IMAGES_EXT = Enumerant('GL_UNPACK_SKIP_IMAGES_EXT', 0x806d, 'GL_EXT_texture3D')
- defines.add(GL_MAX_3D_TEXTURE_SIZE_EXT)
- defines.add(GL_PACK_IMAGE_HEIGHT_EXT)
- defines.add(GL_PACK_SKIP_IMAGES_EXT)
- defines.add(GL_PROXY_TEXTURE_3D_EXT)
- defines.add(GL_TEXTURE_3D_EXT)
- defines.add(GL_TEXTURE_DEPTH_EXT)
- defines.add(GL_TEXTURE_WRAP_R_EXT)
- defines.add(GL_UNPACK_IMAGE_HEIGHT_EXT)
- defines.add(GL_UNPACK_SKIP_IMAGES_EXT)
- # GL_EXT_texture_array
- GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = Enumerant('GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT', 0x884e, 'GL_EXT_texture_array')
- GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = Enumerant('GL_MAX_ARRAY_TEXTURE_LAYERS_EXT', 0x88ff, 'GL_EXT_texture_array')
- GL_PROXY_TEXTURE_1D_ARRAY_EXT = Enumerant('GL_PROXY_TEXTURE_1D_ARRAY_EXT', 0x8c19, 'GL_EXT_texture_array')
- GL_PROXY_TEXTURE_2D_ARRAY_EXT = Enumerant('GL_PROXY_TEXTURE_2D_ARRAY_EXT', 0x8c1b, 'GL_EXT_texture_array')
- GL_TEXTURE_1D_ARRAY_EXT = Enumerant('GL_TEXTURE_1D_ARRAY_EXT', 0x8c18, 'GL_EXT_texture_array')
- GL_TEXTURE_2D_ARRAY_EXT = Enumerant('GL_TEXTURE_2D_ARRAY_EXT', 0x8c1a, 'GL_EXT_texture_array')
- GL_TEXTURE_BINDING_1D_ARRAY_EXT = Enumerant('GL_TEXTURE_BINDING_1D_ARRAY_EXT', 0x8c1c, 'GL_EXT_texture_array')
- GL_TEXTURE_BINDING_2D_ARRAY_EXT = Enumerant('GL_TEXTURE_BINDING_2D_ARRAY_EXT', 0x8c1d, 'GL_EXT_texture_array')
- defines.add(GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT)
- defines.add(GL_MAX_ARRAY_TEXTURE_LAYERS_EXT)
- defines.add(GL_PROXY_TEXTURE_1D_ARRAY_EXT)
- defines.add(GL_PROXY_TEXTURE_2D_ARRAY_EXT)
- defines.add(GL_TEXTURE_1D_ARRAY_EXT)
- defines.add(GL_TEXTURE_2D_ARRAY_EXT)
- defines.add(GL_TEXTURE_BINDING_1D_ARRAY_EXT)
- defines.add(GL_TEXTURE_BINDING_2D_ARRAY_EXT)
- # GL_EXT_texture_buffer_object
- GL_MAX_TEXTURE_BUFFER_SIZE_EXT = Enumerant('GL_MAX_TEXTURE_BUFFER_SIZE_EXT', 0x8c2b, 'GL_EXT_texture_buffer_object')
- GL_TEXTURE_BINDING_BUFFER_EXT = Enumerant('GL_TEXTURE_BINDING_BUFFER_EXT', 0x8c2c, 'GL_EXT_texture_buffer_object')
- GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = Enumerant('GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT', 0x8c2d, 'GL_EXT_texture_buffer_object')
- GL_TEXTURE_BUFFER_EXT = Enumerant('GL_TEXTURE_BUFFER_EXT', 0x8c2a, 'GL_EXT_texture_buffer_object')
- GL_TEXTURE_BUFFER_FORMAT_EXT = Enumerant('GL_TEXTURE_BUFFER_FORMAT_EXT', 0x8c2e, 'GL_EXT_texture_buffer_object')
- defines.add(GL_MAX_TEXTURE_BUFFER_SIZE_EXT)
- defines.add(GL_TEXTURE_BINDING_BUFFER_EXT)
- defines.add(GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT)
- defines.add(GL_TEXTURE_BUFFER_EXT)
- defines.add(GL_TEXTURE_BUFFER_FORMAT_EXT)
- # GL_EXT_texture_compression_latc
- GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = Enumerant('GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT', 0x8c72, 'GL_EXT_texture_compression_latc')
- GL_COMPRESSED_LUMINANCE_LATC1_EXT = Enumerant('GL_COMPRESSED_LUMINANCE_LATC1_EXT', 0x8c70, 'GL_EXT_texture_compression_latc')
- GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = Enumerant('GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT', 0x8c73, 'GL_EXT_texture_compression_latc')
- GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = Enumerant('GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT', 0x8c71, 'GL_EXT_texture_compression_latc')
- defines.add(GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT)
- defines.add(GL_COMPRESSED_LUMINANCE_LATC1_EXT)
- defines.add(GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT)
- defines.add(GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT)
- # GL_EXT_texture_compression_rgtc
- GL_COMPRESSED_RED_GREEN_RGTC2_EXT = Enumerant('GL_COMPRESSED_RED_GREEN_RGTC2_EXT', 0x8dbd, 'GL_EXT_texture_compression_rgtc')
- GL_COMPRESSED_RED_RGTC1_EXT = Enumerant('GL_COMPRESSED_RED_RGTC1_EXT', 0x8dbb, 'GL_EXT_texture_compression_rgtc')
- GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = Enumerant('GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT', 0x8dbe, 'GL_EXT_texture_compression_rgtc')
- GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = Enumerant('GL_COMPRESSED_SIGNED_RED_RGTC1_EXT', 0x8dbc, 'GL_EXT_texture_compression_rgtc')
- defines.add(GL_COMPRESSED_RED_GREEN_RGTC2_EXT)
- defines.add(GL_COMPRESSED_RED_RGTC1_EXT)
- defines.add(GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT)
- defines.add(GL_COMPRESSED_SIGNED_RED_RGTC1_EXT)
- # GL_EXT_texture_compression_s3tc
- GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = Enumerant('GL_COMPRESSED_RGBA_S3TC_DXT1_EXT', 0x83f1, 'GL_EXT_texture_compression_s3tc')
- GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = Enumerant('GL_COMPRESSED_RGBA_S3TC_DXT3_EXT', 0x83f2, 'GL_EXT_texture_compression_s3tc')
- GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = Enumerant('GL_COMPRESSED_RGBA_S3TC_DXT5_EXT', 0x83f3, 'GL_EXT_texture_compression_s3tc')
- GL_COMPRESSED_RGB_S3TC_DXT1_EXT = Enumerant('GL_COMPRESSED_RGB_S3TC_DXT1_EXT', 0x83f0, 'GL_EXT_texture_compression_s3tc')
- defines.add(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT)
- defines.add(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT)
- defines.add(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT)
- defines.add(GL_COMPRESSED_RGB_S3TC_DXT1_EXT)
- # GL_EXT_texture_cube_map
- GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = Enumerant('GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT', 0x851c, 'GL_EXT_texture_cube_map')
- GL_NORMAL_MAP_EXT = Enumerant('GL_NORMAL_MAP_EXT', 0x8511, 'GL_EXT_texture_cube_map')
- GL_PROXY_TEXTURE_CUBE_MAP_EXT = Enumerant('GL_PROXY_TEXTURE_CUBE_MAP_EXT', 0x851b, 'GL_EXT_texture_cube_map')
- GL_REFLECTION_MAP_EXT = Enumerant('GL_REFLECTION_MAP_EXT', 0x8512, 'GL_EXT_texture_cube_map')
- GL_TEXTURE_BINDING_CUBE_MAP_EXT = Enumerant('GL_TEXTURE_BINDING_CUBE_MAP_EXT', 0x8514, 'GL_EXT_texture_cube_map')
- GL_TEXTURE_CUBE_MAP_EXT = Enumerant('GL_TEXTURE_CUBE_MAP_EXT', 0x8513, 'GL_EXT_texture_cube_map')
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = Enumerant('GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT', 0x8516, 'GL_EXT_texture_cube_map')
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = Enumerant('GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT', 0x8518, 'GL_EXT_texture_cube_map')
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = Enumerant('GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT', 0x851a, 'GL_EXT_texture_cube_map')
- GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = Enumerant('GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT', 0x8515, 'GL_EXT_texture_cube_map')
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = Enumerant('GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT', 0x8517, 'GL_EXT_texture_cube_map')
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = Enumerant('GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT', 0x8519, 'GL_EXT_texture_cube_map')
- defines.add(GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT)
- defines.add(GL_NORMAL_MAP_EXT)
- defines.add(GL_PROXY_TEXTURE_CUBE_MAP_EXT)
- defines.add(GL_REFLECTION_MAP_EXT)
- defines.add(GL_TEXTURE_BINDING_CUBE_MAP_EXT)
- defines.add(GL_TEXTURE_CUBE_MAP_EXT)
- defines.add(GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT)
- defines.add(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT)
- defines.add(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT)
- defines.add(GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT)
- defines.add(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT)
- defines.add(GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT)
- # GL_EXT_texture_edge_clamp
- GL_CLAMP_TO_EDGE_EXT = Enumerant('GL_CLAMP_TO_EDGE_EXT', 0x812f, 'GL_EXT_texture_edge_clamp')
- defines.add(GL_CLAMP_TO_EDGE_EXT)
- # GL_EXT_texture_env_combine
- GL_ADD_SIGNED_EXT = Enumerant('GL_ADD_SIGNED_EXT', 0x8574, 'GL_EXT_texture_env_combine')
- GL_COMBINE_ALPHA_EXT = Enumerant('GL_COMBINE_ALPHA_EXT', 0x8572, 'GL_EXT_texture_env_combine')
- GL_COMBINE_EXT = Enumerant('GL_COMBINE_EXT', 0x8570, 'GL_EXT_texture_env_combine')
- GL_COMBINE_RGB_EXT = Enumerant('GL_COMBINE_RGB_EXT', 0x8571, 'GL_EXT_texture_env_combine')
- GL_CONSTANT_EXT = Enumerant('GL_CONSTANT_EXT', 0x8576, 'GL_EXT_texture_env_combine')
- GL_INTERPOLATE_EXT = Enumerant('GL_INTERPOLATE_EXT', 0x8575, 'GL_EXT_texture_env_combine')
- GL_OPERAND0_ALPHA_EXT = Enumerant('GL_OPERAND0_ALPHA_EXT', 0x8598, 'GL_EXT_texture_env_combine')
- GL_OPERAND0_RGB_EXT = Enumerant('GL_OPERAND0_RGB_EXT', 0x8590, 'GL_EXT_texture_env_combine')
- GL_OPERAND1_ALPHA_EXT = Enumerant('GL_OPERAND1_ALPHA_EXT', 0x8599, 'GL_EXT_texture_env_combine')
- GL_OPERAND1_RGB_EXT = Enumerant('GL_OPERAND1_RGB_EXT', 0x8591, 'GL_EXT_texture_env_combine')
- GL_OPERAND2_ALPHA_EXT = Enumerant('GL_OPERAND2_ALPHA_EXT', 0x859a, 'GL_EXT_texture_env_combine')
- GL_OPERAND2_RGB_EXT = Enumerant('GL_OPERAND2_RGB_EXT', 0x8592, 'GL_EXT_texture_env_combine')
- GL_PREVIOUS_EXT = Enumerant('GL_PREVIOUS_EXT', 0x8578, 'GL_EXT_texture_env_combine')
- GL_PRIMARY_COLOR_EXT = Enumerant('GL_PRIMARY_COLOR_EXT', 0x8577, 'GL_EXT_texture_env_combine')
- GL_RGB_SCALE_EXT = Enumerant('GL_RGB_SCALE_EXT', 0x8573, 'GL_EXT_texture_env_combine')
- GL_SOURCE0_ALPHA_EXT = Enumerant('GL_SOURCE0_ALPHA_EXT', 0x8588, 'GL_EXT_texture_env_combine')
- GL_SOURCE0_RGB_EXT = Enumerant('GL_SOURCE0_RGB_EXT', 0x8580, 'GL_EXT_texture_env_combine')
- GL_SOURCE1_ALPHA_EXT = Enumerant('GL_SOURCE1_ALPHA_EXT', 0x8589, 'GL_EXT_texture_env_combine')
- GL_SOURCE1_RGB_EXT = Enumerant('GL_SOURCE1_RGB_EXT', 0x8581, 'GL_EXT_texture_env_combine')
- GL_SOURCE2_ALPHA_EXT = Enumerant('GL_SOURCE2_ALPHA_EXT', 0x858a, 'GL_EXT_texture_env_combine')
- GL_SOURCE2_RGB_EXT = Enumerant('GL_SOURCE2_RGB_EXT', 0x8582, 'GL_EXT_texture_env_combine')
- defines.add(GL_ADD_SIGNED_EXT)
- defines.add(GL_COMBINE_ALPHA_EXT)
- defines.add(GL_COMBINE_EXT)
- defines.add(GL_COMBINE_RGB_EXT)
- defines.add(GL_CONSTANT_EXT)
- defines.add(GL_INTERPOLATE_EXT)
- defines.add(GL_OPERAND0_ALPHA_EXT)
- defines.add(GL_OPERAND0_RGB_EXT)
- defines.add(GL_OPERAND1_ALPHA_EXT)
- defines.add(GL_OPERAND1_RGB_EXT)
- defines.add(GL_OPERAND2_ALPHA_EXT)
- defines.add(GL_OPERAND2_RGB_EXT)
- defines.add(GL_PREVIOUS_EXT)
- defines.add(GL_PRIMARY_COLOR_EXT)
- defines.add(GL_RGB_SCALE_EXT)
- defines.add(GL_SOURCE0_ALPHA_EXT)
- defines.add(GL_SOURCE0_RGB_EXT)
- defines.add(GL_SOURCE1_ALPHA_EXT)
- defines.add(GL_SOURCE1_RGB_EXT)
- defines.add(GL_SOURCE2_ALPHA_EXT)
- defines.add(GL_SOURCE2_RGB_EXT)
- # GL_EXT_texture_env_dot3
- GL_DOT3_RGBA_EXT = Enumerant('GL_DOT3_RGBA_EXT', 0x8741, 'GL_EXT_texture_env_dot3')
- GL_DOT3_RGB_EXT = Enumerant('GL_DOT3_RGB_EXT', 0x8740, 'GL_EXT_texture_env_dot3')
- defines.add(GL_DOT3_RGBA_EXT)
- defines.add(GL_DOT3_RGB_EXT)
- # GL_EXT_texture_filter_anisotropic
- GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = Enumerant('GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT', 0x84ff, 'GL_EXT_texture_filter_anisotropic')
- GL_TEXTURE_MAX_ANISOTROPY_EXT = Enumerant('GL_TEXTURE_MAX_ANISOTROPY_EXT', 0x84fe, 'GL_EXT_texture_filter_anisotropic')
- defines.add(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT)
- defines.add(GL_TEXTURE_MAX_ANISOTROPY_EXT)
- # GL_EXT_texture_integer
- GL_ALPHA16I_EXT = Enumerant('GL_ALPHA16I_EXT', 0x8d8a, 'GL_EXT_texture_integer')
- GL_ALPHA16UI_EXT = Enumerant('GL_ALPHA16UI_EXT', 0x8d78, 'GL_EXT_texture_integer')
- GL_ALPHA32I_EXT = Enumerant('GL_ALPHA32I_EXT', 0x8d84, 'GL_EXT_texture_integer')
- GL_ALPHA32UI_EXT = Enumerant('GL_ALPHA32UI_EXT', 0x8d72, 'GL_EXT_texture_integer')
- GL_ALPHA8I_EXT = Enumerant('GL_ALPHA8I_EXT', 0x8d90, 'GL_EXT_texture_integer')
- GL_ALPHA8UI_EXT = Enumerant('GL_ALPHA8UI_EXT', 0x8d7e, 'GL_EXT_texture_integer')
- GL_ALPHA_INTEGER_EXT = Enumerant('GL_ALPHA_INTEGER_EXT', 0x8d97, 'GL_EXT_texture_integer')
- GL_BGRA_INTEGER_EXT = Enumerant('GL_BGRA_INTEGER_EXT', 0x8d9b, 'GL_EXT_texture_integer')
- GL_BGR_INTEGER_EXT = Enumerant('GL_BGR_INTEGER_EXT', 0x8d9a, 'GL_EXT_texture_integer')
- GL_BLUE_INTEGER_EXT = Enumerant('GL_BLUE_INTEGER_EXT', 0x8d96, 'GL_EXT_texture_integer')
- GL_GREEN_INTEGER_EXT = Enumerant('GL_GREEN_INTEGER_EXT', 0x8d95, 'GL_EXT_texture_integer')
- GL_INTENSITY16I_EXT = Enumerant('GL_INTENSITY16I_EXT', 0x8d8b, 'GL_EXT_texture_integer')
- GL_INTENSITY16UI_EXT = Enumerant('GL_INTENSITY16UI_EXT', 0x8d79, 'GL_EXT_texture_integer')
- GL_INTENSITY32I_EXT = Enumerant('GL_INTENSITY32I_EXT', 0x8d85, 'GL_EXT_texture_integer')
- GL_INTENSITY32UI_EXT = Enumerant('GL_INTENSITY32UI_EXT', 0x8d73, 'GL_EXT_texture_integer')
- GL_INTENSITY8I_EXT = Enumerant('GL_INTENSITY8I_EXT', 0x8d91, 'GL_EXT_texture_integer')
- GL_INTENSITY8UI_EXT = Enumerant('GL_INTENSITY8UI_EXT', 0x8d7f, 'GL_EXT_texture_integer')
- GL_LUMINANCE16I_EXT = Enumerant('GL_LUMINANCE16I_EXT', 0x8d8c, 'GL_EXT_texture_integer')
- GL_LUMINANCE16UI_EXT = Enumerant('GL_LUMINANCE16UI_EXT', 0x8d7a, 'GL_EXT_texture_integer')
- GL_LUMINANCE32I_EXT = Enumerant('GL_LUMINANCE32I_EXT', 0x8d86, 'GL_EXT_texture_integer')
- GL_LUMINANCE32UI_EXT = Enumerant('GL_LUMINANCE32UI_EXT', 0x8d74, 'GL_EXT_texture_integer')
- GL_LUMINANCE8I_EXT = Enumerant('GL_LUMINANCE8I_EXT', 0x8d92, 'GL_EXT_texture_integer')
- GL_LUMINANCE8UI_EXT = Enumerant('GL_LUMINANCE8UI_EXT', 0x8d80, 'GL_EXT_texture_integer')
- GL_LUMINANCE_ALPHA16I_EXT = Enumerant('GL_LUMINANCE_ALPHA16I_EXT', 0x8d8d, 'GL_EXT_texture_integer')
- GL_LUMINANCE_ALPHA16UI_EXT = Enumerant('GL_LUMINANCE_ALPHA16UI_EXT', 0x8d7b, 'GL_EXT_texture_integer')
- GL_LUMINANCE_ALPHA32I_EXT = Enumerant('GL_LUMINANCE_ALPHA32I_EXT', 0x8d87, 'GL_EXT_texture_integer')
- GL_LUMINANCE_ALPHA32UI_EXT = Enumerant('GL_LUMINANCE_ALPHA32UI_EXT', 0x8d75, 'GL_EXT_texture_integer')
- GL_LUMINANCE_ALPHA8I_EXT = Enumerant('GL_LUMINANCE_ALPHA8I_EXT', 0x8d93, 'GL_EXT_texture_integer')
- GL_LUMINANCE_ALPHA8UI_EXT = Enumerant('GL_LUMINANCE_ALPHA8UI_EXT', 0x8d81, 'GL_EXT_texture_integer')
- GL_LUMINANCE_ALPHA_INTEGER_EXT = Enumerant('GL_LUMINANCE_ALPHA_INTEGER_EXT', 0x8d9d, 'GL_EXT_texture_integer')
- GL_LUMINANCE_INTEGER_EXT = Enumerant('GL_LUMINANCE_INTEGER_EXT', 0x8d9c, 'GL_EXT_texture_integer')
- GL_RED_INTEGER_EXT = Enumerant('GL_RED_INTEGER_EXT', 0x8d94, 'GL_EXT_texture_integer')
- GL_RGB16I_EXT = Enumerant('GL_RGB16I_EXT', 0x8d89, 'GL_EXT_texture_integer')
- GL_RGB16UI_EXT = Enumerant('GL_RGB16UI_EXT', 0x8d77, 'GL_EXT_texture_integer')
- GL_RGB32I_EXT = Enumerant('GL_RGB32I_EXT', 0x8d83, 'GL_EXT_texture_integer')
- GL_RGB32UI_EXT = Enumerant('GL_RGB32UI_EXT', 0x8d71, 'GL_EXT_texture_integer')
- GL_RGB8I_EXT = Enumerant('GL_RGB8I_EXT', 0x8d8f, 'GL_EXT_texture_integer')
- GL_RGB8UI_EXT = Enumerant('GL_RGB8UI_EXT', 0x8d7d, 'GL_EXT_texture_integer')
- GL_RGBA16I_EXT = Enumerant('GL_RGBA16I_EXT', 0x8d88, 'GL_EXT_texture_integer')
- GL_RGBA16UI_EXT = Enumerant('GL_RGBA16UI_EXT', 0x8d76, 'GL_EXT_texture_integer')
- GL_RGBA32I_EXT = Enumerant('GL_RGBA32I_EXT', 0x8d82, 'GL_EXT_texture_integer')
- GL_RGBA32UI_EXT = Enumerant('GL_RGBA32UI_EXT', 0x8d70, 'GL_EXT_texture_integer')
- GL_RGBA8I_EXT = Enumerant('GL_RGBA8I_EXT', 0x8d8e, 'GL_EXT_texture_integer')
- GL_RGBA8UI_EXT = Enumerant('GL_RGBA8UI_EXT', 0x8d7c, 'GL_EXT_texture_integer')
- GL_RGBA_INTEGER_EXT = Enumerant('GL_RGBA_INTEGER_EXT', 0x8d99, 'GL_EXT_texture_integer')
- GL_RGBA_INTEGER_MODE_EXT = Enumerant('GL_RGBA_INTEGER_MODE_EXT', 0x8d9e, 'GL_EXT_texture_integer')
- GL_RGB_INTEGER_EXT = Enumerant('GL_RGB_INTEGER_EXT', 0x8d98, 'GL_EXT_texture_integer')
- defines.add(GL_ALPHA16I_EXT)
- defines.add(GL_ALPHA16UI_EXT)
- defines.add(GL_ALPHA32I_EXT)
- defines.add(GL_ALPHA32UI_EXT)
- defines.add(GL_ALPHA8I_EXT)
- defines.add(GL_ALPHA8UI_EXT)
- defines.add(GL_ALPHA_INTEGER_EXT)
- defines.add(GL_BGRA_INTEGER_EXT)
- defines.add(GL_BGR_INTEGER_EXT)
- defines.add(GL_BLUE_INTEGER_EXT)
- defines.add(GL_GREEN_INTEGER_EXT)
- defines.add(GL_INTENSITY16I_EXT)
- defines.add(GL_INTENSITY16UI_EXT)
- defines.add(GL_INTENSITY32I_EXT)
- defines.add(GL_INTENSITY32UI_EXT)
- defines.add(GL_INTENSITY8I_EXT)
- defines.add(GL_INTENSITY8UI_EXT)
- defines.add(GL_LUMINANCE16I_EXT)
- defines.add(GL_LUMINANCE16UI_EXT)
- defines.add(GL_LUMINANCE32I_EXT)
- defines.add(GL_LUMINANCE32UI_EXT)
- defines.add(GL_LUMINANCE8I_EXT)
- defines.add(GL_LUMINANCE8UI_EXT)
- defines.add(GL_LUMINANCE_ALPHA16I_EXT)
- defines.add(GL_LUMINANCE_ALPHA16UI_EXT)
- defines.add(GL_LUMINANCE_ALPHA32I_EXT)
- defines.add(GL_LUMINANCE_ALPHA32UI_EXT)
- defines.add(GL_LUMINANCE_ALPHA8I_EXT)
- defines.add(GL_LUMINANCE_ALPHA8UI_EXT)
- defines.add(GL_LUMINANCE_ALPHA_INTEGER_EXT)
- defines.add(GL_LUMINANCE_INTEGER_EXT)
- defines.add(GL_RED_INTEGER_EXT)
- defines.add(GL_RGB16I_EXT)
- defines.add(GL_RGB16UI_EXT)
- defines.add(GL_RGB32I_EXT)
- defines.add(GL_RGB32UI_EXT)
- defines.add(GL_RGB8I_EXT)
- defines.add(GL_RGB8UI_EXT)
- defines.add(GL_RGBA16I_EXT)
- defines.add(GL_RGBA16UI_EXT)
- defines.add(GL_RGBA32I_EXT)
- defines.add(GL_RGBA32UI_EXT)
- defines.add(GL_RGBA8I_EXT)
- defines.add(GL_RGBA8UI_EXT)
- defines.add(GL_RGBA_INTEGER_EXT)
- defines.add(GL_RGBA_INTEGER_MODE_EXT)
- defines.add(GL_RGB_INTEGER_EXT)
- # GL_EXT_texture_lod_bias
- GL_MAX_TEXTURE_LOD_BIAS_EXT = Enumerant('GL_MAX_TEXTURE_LOD_BIAS_EXT', 0x84fd, 'GL_EXT_texture_lod_bias')
- GL_TEXTURE_FILTER_CONTROL_EXT = Enumerant('GL_TEXTURE_FILTER_CONTROL_EXT', 0x8500, 'GL_EXT_texture_lod_bias')
- GL_TEXTURE_LOD_BIAS_EXT = Enumerant('GL_TEXTURE_LOD_BIAS_EXT', 0x8501, 'GL_EXT_texture_lod_bias')
- defines.add(GL_MAX_TEXTURE_LOD_BIAS_EXT)
- defines.add(GL_TEXTURE_FILTER_CONTROL_EXT)
- defines.add(GL_TEXTURE_LOD_BIAS_EXT)
- # GL_EXT_texture_mirror_clamp
- GL_MIRROR_CLAMP_EXT = Enumerant('GL_MIRROR_CLAMP_EXT', 0x8742, 'GL_EXT_texture_mirror_clamp')
- GL_MIRROR_CLAMP_TO_BORDER_EXT = Enumerant('GL_MIRROR_CLAMP_TO_BORDER_EXT', 0x8912, 'GL_EXT_texture_mirror_clamp')
- GL_MIRROR_CLAMP_TO_EDGE_EXT = Enumerant('GL_MIRROR_CLAMP_TO_EDGE_EXT', 0x8743, 'GL_EXT_texture_mirror_clamp')
- defines.add(GL_MIRROR_CLAMP_EXT)
- defines.add(GL_MIRROR_CLAMP_TO_BORDER_EXT)
- defines.add(GL_MIRROR_CLAMP_TO_EDGE_EXT)
- # GL_EXT_texture_object
- GL_TEXTURE_1D_BINDING_EXT = Enumerant('GL_TEXTURE_1D_BINDING_EXT', 0x8068, 'GL_EXT_texture_object')
- GL_TEXTURE_2D_BINDING_EXT = Enumerant('GL_TEXTURE_2D_BINDING_EXT', 0x8069, 'GL_EXT_texture_object')
- GL_TEXTURE_3D_BINDING_EXT = Enumerant('GL_TEXTURE_3D_BINDING_EXT', 0x806a, 'GL_EXT_texture_object')
- GL_TEXTURE_PRIORITY_EXT = Enumerant('GL_TEXTURE_PRIORITY_EXT', 0x8066, 'GL_EXT_texture_object')
- GL_TEXTURE_RESIDENT_EXT = Enumerant('GL_TEXTURE_RESIDENT_EXT', 0x8067, 'GL_EXT_texture_object')
- defines.add(GL_TEXTURE_1D_BINDING_EXT)
- defines.add(GL_TEXTURE_2D_BINDING_EXT)
- defines.add(GL_TEXTURE_3D_BINDING_EXT)
- defines.add(GL_TEXTURE_PRIORITY_EXT)
- defines.add(GL_TEXTURE_RESIDENT_EXT)
- # GL_EXT_texture_perturb_normal
- GL_PERTURB_EXT = Enumerant('GL_PERTURB_EXT', 0x85ae, 'GL_EXT_texture_perturb_normal')
- GL_TEXTURE_NORMAL_EXT = Enumerant('GL_TEXTURE_NORMAL_EXT', 0x85af, 'GL_EXT_texture_perturb_normal')
- defines.add(GL_PERTURB_EXT)
- defines.add(GL_TEXTURE_NORMAL_EXT)
- # GL_EXT_texture_rectangle
- GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT = Enumerant('GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT', 0x84f8, 'GL_EXT_texture_rectangle')
- GL_PROXY_TEXTURE_RECTANGLE_EXT = Enumerant('GL_PROXY_TEXTURE_RECTANGLE_EXT', 0x84f7, 'GL_EXT_texture_rectangle')
- GL_TEXTURE_BINDING_RECTANGLE_EXT = Enumerant('GL_TEXTURE_BINDING_RECTANGLE_EXT', 0x84f6, 'GL_EXT_texture_rectangle')
- GL_TEXTURE_RECTANGLE_EXT = Enumerant('GL_TEXTURE_RECTANGLE_EXT', 0x84f5, 'GL_EXT_texture_rectangle')
- defines.add(GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT)
- defines.add(GL_PROXY_TEXTURE_RECTANGLE_EXT)
- defines.add(GL_TEXTURE_BINDING_RECTANGLE_EXT)
- defines.add(GL_TEXTURE_RECTANGLE_EXT)
- # GL_EXT_texture_rg
- GL_RED_EXT = Enumerant('GL_RED_EXT', 0x1903, 'GL_EXT_texture_rg')
- GL_RG_EXT = Enumerant('GL_RG_EXT', 0x8227, 'GL_EXT_texture_rg')
- defines.add(GL_RED_EXT)
- defines.add(GL_RG_EXT)
- # GL_EXT_texture_sRGB
- GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = Enumerant('GL_COMPRESSED_SLUMINANCE_ALPHA_EXT', 0x8c4b, 'GL_EXT_texture_sRGB')
- GL_COMPRESSED_SLUMINANCE_EXT = Enumerant('GL_COMPRESSED_SLUMINANCE_EXT', 0x8c4a, 'GL_EXT_texture_sRGB')
- GL_COMPRESSED_SRGB_ALPHA_EXT = Enumerant('GL_COMPRESSED_SRGB_ALPHA_EXT', 0x8c49, 'GL_EXT_texture_sRGB')
- GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = Enumerant('GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT', 0x8c4d, 'GL_EXT_texture_sRGB')
- GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = Enumerant('GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT', 0x8c4e, 'GL_EXT_texture_sRGB')
- GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = Enumerant('GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT', 0x8c4f, 'GL_EXT_texture_sRGB')
- GL_COMPRESSED_SRGB_EXT = Enumerant('GL_COMPRESSED_SRGB_EXT', 0x8c48, 'GL_EXT_texture_sRGB')
- GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = Enumerant('GL_COMPRESSED_SRGB_S3TC_DXT1_EXT', 0x8c4c, 'GL_EXT_texture_sRGB')
- GL_SLUMINANCE8_ALPHA8_EXT = Enumerant('GL_SLUMINANCE8_ALPHA8_EXT', 0x8c45, 'GL_EXT_texture_sRGB')
- GL_SLUMINANCE8_EXT = Enumerant('GL_SLUMINANCE8_EXT', 0x8c47, 'GL_EXT_texture_sRGB')
- GL_SLUMINANCE_ALPHA_EXT = Enumerant('GL_SLUMINANCE_ALPHA_EXT', 0x8c44, 'GL_EXT_texture_sRGB')
- GL_SLUMINANCE_EXT = Enumerant('GL_SLUMINANCE_EXT', 0x8c46, 'GL_EXT_texture_sRGB')
- GL_SRGB8_ALPHA8_EXT = Enumerant('GL_SRGB8_ALPHA8_EXT', 0x8c43, 'GL_EXT_texture_sRGB')
- GL_SRGB8_EXT = Enumerant('GL_SRGB8_EXT', 0x8c41, 'GL_EXT_texture_sRGB')
- GL_SRGB_ALPHA_EXT = Enumerant('GL_SRGB_ALPHA_EXT', 0x8c42, 'GL_EXT_texture_sRGB')
- GL_SRGB_EXT = Enumerant('GL_SRGB_EXT', 0x8c40, 'GL_EXT_texture_sRGB')
- defines.add(GL_COMPRESSED_SLUMINANCE_ALPHA_EXT)
- defines.add(GL_COMPRESSED_SLUMINANCE_EXT)
- defines.add(GL_COMPRESSED_SRGB_ALPHA_EXT)
- defines.add(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT)
- defines.add(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT)
- defines.add(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT)
- defines.add(GL_COMPRESSED_SRGB_EXT)
- defines.add(GL_COMPRESSED_SRGB_S3TC_DXT1_EXT)
- defines.add(GL_SLUMINANCE8_ALPHA8_EXT)
- defines.add(GL_SLUMINANCE8_EXT)
- defines.add(GL_SLUMINANCE_ALPHA_EXT)
- defines.add(GL_SLUMINANCE_EXT)
- defines.add(GL_SRGB8_ALPHA8_EXT)
- defines.add(GL_SRGB8_EXT)
- defines.add(GL_SRGB_ALPHA_EXT)
- defines.add(GL_SRGB_EXT)
- # GL_EXT_texture_sRGB_decode
- GL_DECODE_EXT = Enumerant('GL_DECODE_EXT', 0x8a49, 'GL_EXT_texture_sRGB_decode')
- GL_SKIP_DECODE_EXT = Enumerant('GL_SKIP_DECODE_EXT', 0x8a4a, 'GL_EXT_texture_sRGB_decode')
- GL_TEXTURE_SRGB_DECODE_EXT = Enumerant('GL_TEXTURE_SRGB_DECODE_EXT', 0x8a48, 'GL_EXT_texture_sRGB_decode')
- defines.add(GL_DECODE_EXT)
- defines.add(GL_SKIP_DECODE_EXT)
- defines.add(GL_TEXTURE_SRGB_DECODE_EXT)
- # GL_EXT_texture_shared_exponent
- GL_RGB9_E5_EXT = Enumerant('GL_RGB9_E5_EXT', 0x8c3d, 'GL_EXT_texture_shared_exponent')
- GL_TEXTURE_SHARED_SIZE_EXT = Enumerant('GL_TEXTURE_SHARED_SIZE_EXT', 0x8c3f, 'GL_EXT_texture_shared_exponent')
- GL_UNSIGNED_INT_5_9_9_9_REV_EXT = Enumerant('GL_UNSIGNED_INT_5_9_9_9_REV_EXT', 0x8c3e, 'GL_EXT_texture_shared_exponent')
- defines.add(GL_RGB9_E5_EXT)
- defines.add(GL_TEXTURE_SHARED_SIZE_EXT)
- defines.add(GL_UNSIGNED_INT_5_9_9_9_REV_EXT)
- # GL_EXT_texture_snorm
- GL_ALPHA16_SNORM = Enumerant('GL_ALPHA16_SNORM', 0x9018, 'GL_EXT_texture_snorm')
- GL_ALPHA8_SNORM = Enumerant('GL_ALPHA8_SNORM', 0x9014, 'GL_EXT_texture_snorm')
- GL_ALPHA_SNORM = Enumerant('GL_ALPHA_SNORM', 0x9010, 'GL_EXT_texture_snorm')
- GL_INTENSITY16_SNORM = Enumerant('GL_INTENSITY16_SNORM', 0x901b, 'GL_EXT_texture_snorm')
- GL_INTENSITY8_SNORM = Enumerant('GL_INTENSITY8_SNORM', 0x9017, 'GL_EXT_texture_snorm')
- GL_INTENSITY_SNORM = Enumerant('GL_INTENSITY_SNORM', 0x9013, 'GL_EXT_texture_snorm')
- GL_LUMINANCE16_ALPHA16_SNORM = Enumerant('GL_LUMINANCE16_ALPHA16_SNORM', 0x901a, 'GL_EXT_texture_snorm')
- GL_LUMINANCE16_SNORM = Enumerant('GL_LUMINANCE16_SNORM', 0x9019, 'GL_EXT_texture_snorm')
- GL_LUMINANCE8_ALPHA8_SNORM = Enumerant('GL_LUMINANCE8_ALPHA8_SNORM', 0x9016, 'GL_EXT_texture_snorm')
- GL_LUMINANCE8_SNORM = Enumerant('GL_LUMINANCE8_SNORM', 0x9015, 'GL_EXT_texture_snorm')
- GL_LUMINANCE_ALPHA_SNORM = Enumerant('GL_LUMINANCE_ALPHA_SNORM', 0x9012, 'GL_EXT_texture_snorm')
- GL_LUMINANCE_SNORM = Enumerant('GL_LUMINANCE_SNORM', 0x9011, 'GL_EXT_texture_snorm')
- GL_R16_SNORM = Enumerant('GL_R16_SNORM', 0x8f98, 'GL_EXT_texture_snorm')
- GL_R8_SNORM = Enumerant('GL_R8_SNORM', 0x8f94, 'GL_EXT_texture_snorm')
- GL_RED_SNORM = Enumerant('GL_RED_SNORM', 0x8f90, 'GL_EXT_texture_snorm')
- GL_RG16_SNORM = Enumerant('GL_RG16_SNORM', 0x8f99, 'GL_EXT_texture_snorm')
- GL_RG8_SNORM = Enumerant('GL_RG8_SNORM', 0x8f95, 'GL_EXT_texture_snorm')
- GL_RGB16_SNORM = Enumerant('GL_RGB16_SNORM', 0x8f9a, 'GL_EXT_texture_snorm')
- GL_RGB8_SNORM = Enumerant('GL_RGB8_SNORM', 0x8f96, 'GL_EXT_texture_snorm')
- GL_RGBA16_SNORM = Enumerant('GL_RGBA16_SNORM', 0x8f9b, 'GL_EXT_texture_snorm')
- GL_RGBA8_SNORM = Enumerant('GL_RGBA8_SNORM', 0x8f97, 'GL_EXT_texture_snorm')
- GL_RGBA_SNORM = Enumerant('GL_RGBA_SNORM', 0x8f93, 'GL_EXT_texture_snorm')
- GL_RGB_SNORM = Enumerant('GL_RGB_SNORM', 0x8f92, 'GL_EXT_texture_snorm')
- GL_RG_SNORM = Enumerant('GL_RG_SNORM', 0x8f91, 'GL_EXT_texture_snorm')
- GL_SIGNED_NORMALIZED = Enumerant('GL_SIGNED_NORMALIZED', 0x8f9c, 'GL_EXT_texture_snorm')
- defines.add(GL_ALPHA16_SNORM)
- defines.add(GL_ALPHA8_SNORM)
- defines.add(GL_ALPHA_SNORM)
- defines.add(GL_INTENSITY16_SNORM)
- defines.add(GL_INTENSITY8_SNORM)
- defines.add(GL_INTENSITY_SNORM)
- defines.add(GL_LUMINANCE16_ALPHA16_SNORM)
- defines.add(GL_LUMINANCE16_SNORM)
- defines.add(GL_LUMINANCE8_ALPHA8_SNORM)
- defines.add(GL_LUMINANCE8_SNORM)
- defines.add(GL_LUMINANCE_ALPHA_SNORM)
- defines.add(GL_LUMINANCE_SNORM)
- defines.add(GL_R16_SNORM)
- defines.add(GL_R8_SNORM)
- defines.add(GL_RED_SNORM)
- defines.add(GL_RG16_SNORM)
- defines.add(GL_RG8_SNORM)
- defines.add(GL_RGB16_SNORM)
- defines.add(GL_RGB8_SNORM)
- defines.add(GL_RGBA16_SNORM)
- defines.add(GL_RGBA8_SNORM)
- defines.add(GL_RGBA_SNORM)
- defines.add(GL_RGB_SNORM)
- defines.add(GL_RG_SNORM)
- defines.add(GL_SIGNED_NORMALIZED)
- # GL_EXT_texture_storage
- GL_ALPHA16F_EXT = Enumerant('GL_ALPHA16F_EXT', 0x881c, 'GL_EXT_texture_storage')
- GL_ALPHA32F_EXT = Enumerant('GL_ALPHA32F_EXT', 0x8816, 'GL_EXT_texture_storage')
- GL_BGRA8_EXT = Enumerant('GL_BGRA8_EXT', 0x93a1, 'GL_EXT_texture_storage')
- GL_LUMINANCE16F_EXT = Enumerant('GL_LUMINANCE16F_EXT', 0x881e, 'GL_EXT_texture_storage')
- GL_LUMINANCE32F_EXT = Enumerant('GL_LUMINANCE32F_EXT', 0x8818, 'GL_EXT_texture_storage')
- GL_LUMINANCE_ALPHA16F_EXT = Enumerant('GL_LUMINANCE_ALPHA16F_EXT', 0x881f, 'GL_EXT_texture_storage')
- GL_LUMINANCE_ALPHA32F_EXT = Enumerant('GL_LUMINANCE_ALPHA32F_EXT', 0x8819, 'GL_EXT_texture_storage')
- GL_R16F_EXT = Enumerant('GL_R16F_EXT', 0x822d, 'GL_EXT_texture_storage')
- GL_R32F_EXT = Enumerant('GL_R32F_EXT', 0x822e, 'GL_EXT_texture_storage')
- GL_R8_EXT = Enumerant('GL_R8_EXT', 0x8229, 'GL_EXT_texture_storage')
- GL_RG16F_EXT = Enumerant('GL_RG16F_EXT', 0x822f, 'GL_EXT_texture_storage')
- GL_RG32F_EXT = Enumerant('GL_RG32F_EXT', 0x8230, 'GL_EXT_texture_storage')
- GL_RG8_EXT = Enumerant('GL_RG8_EXT', 0x822b, 'GL_EXT_texture_storage')
- GL_RGB16F_EXT = Enumerant('GL_RGB16F_EXT', 0x881b, 'GL_EXT_texture_storage')
- GL_RGB32F_EXT = Enumerant('GL_RGB32F_EXT', 0x8815, 'GL_EXT_texture_storage')
- GL_RGBA16F_EXT = Enumerant('GL_RGBA16F_EXT', 0x881a, 'GL_EXT_texture_storage')
- GL_RGBA32F_EXT = Enumerant('GL_RGBA32F_EXT', 0x8814, 'GL_EXT_texture_storage')
- GL_TEXTURE_IMMUTABLE_FORMAT_EXT = Enumerant('GL_TEXTURE_IMMUTABLE_FORMAT_EXT', 0x912f, 'GL_EXT_texture_storage')
- defines.add(GL_ALPHA16F_EXT)
- defines.add(GL_ALPHA32F_EXT)
- defines.add(GL_BGRA8_EXT)
- defines.add(GL_LUMINANCE16F_EXT)
- defines.add(GL_LUMINANCE32F_EXT)
- defines.add(GL_LUMINANCE_ALPHA16F_EXT)
- defines.add(GL_LUMINANCE_ALPHA32F_EXT)
- defines.add(GL_R16F_EXT)
- defines.add(GL_R32F_EXT)
- defines.add(GL_R8_EXT)
- defines.add(GL_RG16F_EXT)
- defines.add(GL_RG32F_EXT)
- defines.add(GL_RG8_EXT)
- defines.add(GL_RGB16F_EXT)
- defines.add(GL_RGB32F_EXT)
- defines.add(GL_RGBA16F_EXT)
- defines.add(GL_RGBA32F_EXT)
- defines.add(GL_TEXTURE_IMMUTABLE_FORMAT_EXT)
- # GL_EXT_texture_swizzle
- GL_TEXTURE_SWIZZLE_A_EXT = Enumerant('GL_TEXTURE_SWIZZLE_A_EXT', 0x8e45, 'GL_EXT_texture_swizzle')
- GL_TEXTURE_SWIZZLE_B_EXT = Enumerant('GL_TEXTURE_SWIZZLE_B_EXT', 0x8e44, 'GL_EXT_texture_swizzle')
- GL_TEXTURE_SWIZZLE_G_EXT = Enumerant('GL_TEXTURE_SWIZZLE_G_EXT', 0x8e43, 'GL_EXT_texture_swizzle')
- GL_TEXTURE_SWIZZLE_RGBA_EXT = Enumerant('GL_TEXTURE_SWIZZLE_RGBA_EXT', 0x8e46, 'GL_EXT_texture_swizzle')
- GL_TEXTURE_SWIZZLE_R_EXT = Enumerant('GL_TEXTURE_SWIZZLE_R_EXT', 0x8e42, 'GL_EXT_texture_swizzle')
- defines.add(GL_TEXTURE_SWIZZLE_A_EXT)
- defines.add(GL_TEXTURE_SWIZZLE_B_EXT)
- defines.add(GL_TEXTURE_SWIZZLE_G_EXT)
- defines.add(GL_TEXTURE_SWIZZLE_RGBA_EXT)
- defines.add(GL_TEXTURE_SWIZZLE_R_EXT)
- # GL_EXT_texture_type_2_10_10_10_REV
- GL_UNSIGNED_INT_2_10_10_10_REV_EXT = Enumerant('GL_UNSIGNED_INT_2_10_10_10_REV_EXT', 0x8368, 'GL_EXT_texture_type_2_10_10_10_REV')
- defines.add(GL_UNSIGNED_INT_2_10_10_10_REV_EXT)
- # GL_EXT_timer_query
- GL_TIME_ELAPSED_EXT = Enumerant('GL_TIME_ELAPSED_EXT', 0x88bf, 'GL_EXT_timer_query')
- defines.add(GL_TIME_ELAPSED_EXT)
- # GL_EXT_transform_feedback
- GL_INTERLEAVED_ATTRIBS_EXT = Enumerant('GL_INTERLEAVED_ATTRIBS_EXT', 0x8c8c, 'GL_EXT_transform_feedback')
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = Enumerant('GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT', 0x8c8a, 'GL_EXT_transform_feedback')
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = Enumerant('GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT', 0x8c8b, 'GL_EXT_transform_feedback')
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = Enumerant('GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT', 0x8c80, 'GL_EXT_transform_feedback')
- GL_PRIMITIVES_GENERATED_EXT = Enumerant('GL_PRIMITIVES_GENERATED_EXT', 0x8c87, 'GL_EXT_transform_feedback')
- GL_RASTERIZER_DISCARD_EXT = Enumerant('GL_RASTERIZER_DISCARD_EXT', 0x8c89, 'GL_EXT_transform_feedback')
- GL_SEPARATE_ATTRIBS_EXT = Enumerant('GL_SEPARATE_ATTRIBS_EXT', 0x8c8d, 'GL_EXT_transform_feedback')
- GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = Enumerant('GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT', 0x8c8f, 'GL_EXT_transform_feedback')
- GL_TRANSFORM_FEEDBACK_BUFFER_EXT = Enumerant('GL_TRANSFORM_FEEDBACK_BUFFER_EXT', 0x8c8e, 'GL_EXT_transform_feedback')
- GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = Enumerant('GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT', 0x8c7f, 'GL_EXT_transform_feedback')
- GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = Enumerant('GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT', 0x8c85, 'GL_EXT_transform_feedback')
- GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT = Enumerant('GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT', 0x8c84, 'GL_EXT_transform_feedback')
- GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = Enumerant('GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT', 0x8c88, 'GL_EXT_transform_feedback')
- GL_TRANSFORM_FEEDBACK_VARYINGS_EXT = Enumerant('GL_TRANSFORM_FEEDBACK_VARYINGS_EXT', 0x8c83, 'GL_EXT_transform_feedback')
- GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = Enumerant('GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT', 0x8c76, 'GL_EXT_transform_feedback')
- defines.add(GL_INTERLEAVED_ATTRIBS_EXT)
- defines.add(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT)
- defines.add(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT)
- defines.add(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT)
- defines.add(GL_PRIMITIVES_GENERATED_EXT)
- defines.add(GL_RASTERIZER_DISCARD_EXT)
- defines.add(GL_SEPARATE_ATTRIBS_EXT)
- defines.add(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT)
- defines.add(GL_TRANSFORM_FEEDBACK_BUFFER_EXT)
- defines.add(GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT)
- defines.add(GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT)
- defines.add(GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT)
- defines.add(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT)
- defines.add(GL_TRANSFORM_FEEDBACK_VARYINGS_EXT)
- defines.add(GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT)
- # GL_EXT_unpack_subimage
- GL_UNPACK_ROW_LENGTH_EXT = Enumerant('GL_UNPACK_ROW_LENGTH_EXT', 0x0cf2, 'GL_EXT_unpack_subimage')
- GL_UNPACK_SKIP_PIXELS_EXT = Enumerant('GL_UNPACK_SKIP_PIXELS_EXT', 0x0cf4, 'GL_EXT_unpack_subimage')
- GL_UNPACK_SKIP_ROWS_EXT = Enumerant('GL_UNPACK_SKIP_ROWS_EXT', 0x0cf3, 'GL_EXT_unpack_subimage')
- defines.add(GL_UNPACK_ROW_LENGTH_EXT)
- defines.add(GL_UNPACK_SKIP_PIXELS_EXT)
- defines.add(GL_UNPACK_SKIP_ROWS_EXT)
- # GL_EXT_vertex_array
- GL_COLOR_ARRAY_COUNT_EXT = Enumerant('GL_COLOR_ARRAY_COUNT_EXT', 0x8084, 'GL_EXT_vertex_array')
- GL_COLOR_ARRAY_EXT = Enumerant('GL_COLOR_ARRAY_EXT', 0x8076, 'GL_EXT_vertex_array')
- GL_COLOR_ARRAY_POINTER_EXT = Enumerant('GL_COLOR_ARRAY_POINTER_EXT', 0x8090, 'GL_EXT_vertex_array')
- GL_COLOR_ARRAY_SIZE_EXT = Enumerant('GL_COLOR_ARRAY_SIZE_EXT', 0x8081, 'GL_EXT_vertex_array')
- GL_COLOR_ARRAY_STRIDE_EXT = Enumerant('GL_COLOR_ARRAY_STRIDE_EXT', 0x8083, 'GL_EXT_vertex_array')
- GL_COLOR_ARRAY_TYPE_EXT = Enumerant('GL_COLOR_ARRAY_TYPE_EXT', 0x8082, 'GL_EXT_vertex_array')
- GL_DOUBLE_EXT = Enumerant('GL_DOUBLE_EXT', 0x140a, 'GL_EXT_vertex_array')
- GL_EDGE_FLAG_ARRAY_COUNT_EXT = Enumerant('GL_EDGE_FLAG_ARRAY_COUNT_EXT', 0x808d, 'GL_EXT_vertex_array')
- GL_EDGE_FLAG_ARRAY_EXT = Enumerant('GL_EDGE_FLAG_ARRAY_EXT', 0x8079, 'GL_EXT_vertex_array')
- GL_EDGE_FLAG_ARRAY_POINTER_EXT = Enumerant('GL_EDGE_FLAG_ARRAY_POINTER_EXT', 0x8093, 'GL_EXT_vertex_array')
- GL_EDGE_FLAG_ARRAY_STRIDE_EXT = Enumerant('GL_EDGE_FLAG_ARRAY_STRIDE_EXT', 0x808c, 'GL_EXT_vertex_array')
- GL_INDEX_ARRAY_COUNT_EXT = Enumerant('GL_INDEX_ARRAY_COUNT_EXT', 0x8087, 'GL_EXT_vertex_array')
- GL_INDEX_ARRAY_EXT = Enumerant('GL_INDEX_ARRAY_EXT', 0x8077, 'GL_EXT_vertex_array')
- GL_INDEX_ARRAY_POINTER_EXT = Enumerant('GL_INDEX_ARRAY_POINTER_EXT', 0x8091, 'GL_EXT_vertex_array')
- GL_INDEX_ARRAY_STRIDE_EXT = Enumerant('GL_INDEX_ARRAY_STRIDE_EXT', 0x8086, 'GL_EXT_vertex_array')
- GL_INDEX_ARRAY_TYPE_EXT = Enumerant('GL_INDEX_ARRAY_TYPE_EXT', 0x8085, 'GL_EXT_vertex_array')
- GL_NORMAL_ARRAY_COUNT_EXT = Enumerant('GL_NORMAL_ARRAY_COUNT_EXT', 0x8080, 'GL_EXT_vertex_array')
- GL_NORMAL_ARRAY_EXT = Enumerant('GL_NORMAL_ARRAY_EXT', 0x8075, 'GL_EXT_vertex_array')
- GL_NORMAL_ARRAY_POINTER_EXT = Enumerant('GL_NORMAL_ARRAY_POINTER_EXT', 0x808f, 'GL_EXT_vertex_array')
- GL_NORMAL_ARRAY_STRIDE_EXT = Enumerant('GL_NORMAL_ARRAY_STRIDE_EXT', 0x807f, 'GL_EXT_vertex_array')
- GL_NORMAL_ARRAY_TYPE_EXT = Enumerant('GL_NORMAL_ARRAY_TYPE_EXT', 0x807e, 'GL_EXT_vertex_array')
- GL_TEXTURE_COORD_ARRAY_COUNT_EXT = Enumerant('GL_TEXTURE_COORD_ARRAY_COUNT_EXT', 0x808b, 'GL_EXT_vertex_array')
- GL_TEXTURE_COORD_ARRAY_EXT = Enumerant('GL_TEXTURE_COORD_ARRAY_EXT', 0x8078, 'GL_EXT_vertex_array')
- GL_TEXTURE_COORD_ARRAY_POINTER_EXT = Enumerant('GL_TEXTURE_COORD_ARRAY_POINTER_EXT', 0x8092, 'GL_EXT_vertex_array')
- GL_TEXTURE_COORD_ARRAY_SIZE_EXT = Enumerant('GL_TEXTURE_COORD_ARRAY_SIZE_EXT', 0x8088, 'GL_EXT_vertex_array')
- GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = Enumerant('GL_TEXTURE_COORD_ARRAY_STRIDE_EXT', 0x808a, 'GL_EXT_vertex_array')
- GL_TEXTURE_COORD_ARRAY_TYPE_EXT = Enumerant('GL_TEXTURE_COORD_ARRAY_TYPE_EXT', 0x8089, 'GL_EXT_vertex_array')
- GL_VERTEX_ARRAY_COUNT_EXT = Enumerant('GL_VERTEX_ARRAY_COUNT_EXT', 0x807d, 'GL_EXT_vertex_array')
- GL_VERTEX_ARRAY_EXT = Enumerant('GL_VERTEX_ARRAY_EXT', 0x8074, 'GL_EXT_vertex_array')
- GL_VERTEX_ARRAY_POINTER_EXT = Enumerant('GL_VERTEX_ARRAY_POINTER_EXT', 0x808e, 'GL_EXT_vertex_array')
- GL_VERTEX_ARRAY_SIZE_EXT = Enumerant('GL_VERTEX_ARRAY_SIZE_EXT', 0x807a, 'GL_EXT_vertex_array')
- GL_VERTEX_ARRAY_STRIDE_EXT = Enumerant('GL_VERTEX_ARRAY_STRIDE_EXT', 0x807c, 'GL_EXT_vertex_array')
- GL_VERTEX_ARRAY_TYPE_EXT = Enumerant('GL_VERTEX_ARRAY_TYPE_EXT', 0x807b, 'GL_EXT_vertex_array')
- defines.add(GL_COLOR_ARRAY_COUNT_EXT)
- defines.add(GL_COLOR_ARRAY_EXT)
- defines.add(GL_COLOR_ARRAY_POINTER_EXT)
- defines.add(GL_COLOR_ARRAY_SIZE_EXT)
- defines.add(GL_COLOR_ARRAY_STRIDE_EXT)
- defines.add(GL_COLOR_ARRAY_TYPE_EXT)
- defines.add(GL_DOUBLE_EXT)
- defines.add(GL_EDGE_FLAG_ARRAY_COUNT_EXT)
- defines.add(GL_EDGE_FLAG_ARRAY_EXT)
- defines.add(GL_EDGE_FLAG_ARRAY_POINTER_EXT)
- defines.add(GL_EDGE_FLAG_ARRAY_STRIDE_EXT)
- defines.add(GL_INDEX_ARRAY_COUNT_EXT)
- defines.add(GL_INDEX_ARRAY_EXT)
- defines.add(GL_INDEX_ARRAY_POINTER_EXT)
- defines.add(GL_INDEX_ARRAY_STRIDE_EXT)
- defines.add(GL_INDEX_ARRAY_TYPE_EXT)
- defines.add(GL_NORMAL_ARRAY_COUNT_EXT)
- defines.add(GL_NORMAL_ARRAY_EXT)
- defines.add(GL_NORMAL_ARRAY_POINTER_EXT)
- defines.add(GL_NORMAL_ARRAY_STRIDE_EXT)
- defines.add(GL_NORMAL_ARRAY_TYPE_EXT)
- defines.add(GL_TEXTURE_COORD_ARRAY_COUNT_EXT)
- defines.add(GL_TEXTURE_COORD_ARRAY_EXT)
- defines.add(GL_TEXTURE_COORD_ARRAY_POINTER_EXT)
- defines.add(GL_TEXTURE_COORD_ARRAY_SIZE_EXT)
- defines.add(GL_TEXTURE_COORD_ARRAY_STRIDE_EXT)
- defines.add(GL_TEXTURE_COORD_ARRAY_TYPE_EXT)
- defines.add(GL_VERTEX_ARRAY_COUNT_EXT)
- defines.add(GL_VERTEX_ARRAY_EXT)
- defines.add(GL_VERTEX_ARRAY_POINTER_EXT)
- defines.add(GL_VERTEX_ARRAY_SIZE_EXT)
- defines.add(GL_VERTEX_ARRAY_STRIDE_EXT)
- defines.add(GL_VERTEX_ARRAY_TYPE_EXT)
- # GL_EXT_vertex_attrib_64bit
- GL_DOUBLE_MAT2_EXT = Enumerant('GL_DOUBLE_MAT2_EXT', 0x8f46, 'GL_EXT_vertex_attrib_64bit')
- GL_DOUBLE_MAT2x3_EXT = Enumerant('GL_DOUBLE_MAT2x3_EXT', 0x8f49, 'GL_EXT_vertex_attrib_64bit')
- GL_DOUBLE_MAT2x4_EXT = Enumerant('GL_DOUBLE_MAT2x4_EXT', 0x8f4a, 'GL_EXT_vertex_attrib_64bit')
- GL_DOUBLE_MAT3_EXT = Enumerant('GL_DOUBLE_MAT3_EXT', 0x8f47, 'GL_EXT_vertex_attrib_64bit')
- GL_DOUBLE_MAT3x2_EXT = Enumerant('GL_DOUBLE_MAT3x2_EXT', 0x8f4b, 'GL_EXT_vertex_attrib_64bit')
- GL_DOUBLE_MAT3x4_EXT = Enumerant('GL_DOUBLE_MAT3x4_EXT', 0x8f4c, 'GL_EXT_vertex_attrib_64bit')
- GL_DOUBLE_MAT4_EXT = Enumerant('GL_DOUBLE_MAT4_EXT', 0x8f48, 'GL_EXT_vertex_attrib_64bit')
- GL_DOUBLE_MAT4x2_EXT = Enumerant('GL_DOUBLE_MAT4x2_EXT', 0x8f4d, 'GL_EXT_vertex_attrib_64bit')
- GL_DOUBLE_MAT4x3_EXT = Enumerant('GL_DOUBLE_MAT4x3_EXT', 0x8f4e, 'GL_EXT_vertex_attrib_64bit')
- GL_DOUBLE_VEC2_EXT = Enumerant('GL_DOUBLE_VEC2_EXT', 0x8ffc, 'GL_EXT_vertex_attrib_64bit')
- GL_DOUBLE_VEC3_EXT = Enumerant('GL_DOUBLE_VEC3_EXT', 0x8ffd, 'GL_EXT_vertex_attrib_64bit')
- GL_DOUBLE_VEC4_EXT = Enumerant('GL_DOUBLE_VEC4_EXT', 0x8ffe, 'GL_EXT_vertex_attrib_64bit')
- defines.add(GL_DOUBLE_MAT2_EXT)
- defines.add(GL_DOUBLE_MAT2x3_EXT)
- defines.add(GL_DOUBLE_MAT2x4_EXT)
- defines.add(GL_DOUBLE_MAT3_EXT)
- defines.add(GL_DOUBLE_MAT3x2_EXT)
- defines.add(GL_DOUBLE_MAT3x4_EXT)
- defines.add(GL_DOUBLE_MAT4_EXT)
- defines.add(GL_DOUBLE_MAT4x2_EXT)
- defines.add(GL_DOUBLE_MAT4x3_EXT)
- defines.add(GL_DOUBLE_VEC2_EXT)
- defines.add(GL_DOUBLE_VEC3_EXT)
- defines.add(GL_DOUBLE_VEC4_EXT)
- # GL_EXT_vertex_shader
- GL_CURRENT_VERTEX_EXT = Enumerant('GL_CURRENT_VERTEX_EXT', 0x87e2, 'GL_EXT_vertex_shader')
- GL_FULL_RANGE_EXT = Enumerant('GL_FULL_RANGE_EXT', 0x87e1, 'GL_EXT_vertex_shader')
- GL_INVARIANT_DATATYPE_EXT = Enumerant('GL_INVARIANT_DATATYPE_EXT', 0x87eb, 'GL_EXT_vertex_shader')
- GL_INVARIANT_EXT = Enumerant('GL_INVARIANT_EXT', 0x87c2, 'GL_EXT_vertex_shader')
- GL_INVARIANT_VALUE_EXT = Enumerant('GL_INVARIANT_VALUE_EXT', 0x87ea, 'GL_EXT_vertex_shader')
- GL_LOCAL_CONSTANT_DATATYPE_EXT = Enumerant('GL_LOCAL_CONSTANT_DATATYPE_EXT', 0x87ed, 'GL_EXT_vertex_shader')
- GL_LOCAL_CONSTANT_EXT = Enumerant('GL_LOCAL_CONSTANT_EXT', 0x87c3, 'GL_EXT_vertex_shader')
- GL_LOCAL_CONSTANT_VALUE_EXT = Enumerant('GL_LOCAL_CONSTANT_VALUE_EXT', 0x87ec, 'GL_EXT_vertex_shader')
- GL_LOCAL_EXT = Enumerant('GL_LOCAL_EXT', 0x87c4, 'GL_EXT_vertex_shader')
- GL_MATRIX_EXT = Enumerant('GL_MATRIX_EXT', 0x87c0, 'GL_EXT_vertex_shader')
- GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = Enumerant('GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT', 0x87ca, 'GL_EXT_vertex_shader')
- GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = Enumerant('GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT', 0x87cc, 'GL_EXT_vertex_shader')
- GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = Enumerant('GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT', 0x87ce, 'GL_EXT_vertex_shader')
- GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = Enumerant('GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT', 0x87cd, 'GL_EXT_vertex_shader')
- GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = Enumerant('GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT', 0x87cb, 'GL_EXT_vertex_shader')
- GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = Enumerant('GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT', 0x87c5, 'GL_EXT_vertex_shader')
- GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = Enumerant('GL_MAX_VERTEX_SHADER_INVARIANTS_EXT', 0x87c7, 'GL_EXT_vertex_shader')
- GL_MAX_VERTEX_SHADER_LOCALS_EXT = Enumerant('GL_MAX_VERTEX_SHADER_LOCALS_EXT', 0x87c9, 'GL_EXT_vertex_shader')
- GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = Enumerant('GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT', 0x87c8, 'GL_EXT_vertex_shader')
- GL_MAX_VERTEX_SHADER_VARIANTS_EXT = Enumerant('GL_MAX_VERTEX_SHADER_VARIANTS_EXT', 0x87c6, 'GL_EXT_vertex_shader')
- GL_MVP_MATRIX_EXT = Enumerant('GL_MVP_MATRIX_EXT', 0x87e3, 'GL_EXT_vertex_shader')
- GL_NEGATIVE_ONE_EXT = Enumerant('GL_NEGATIVE_ONE_EXT', 0x87df, 'GL_EXT_vertex_shader')
- GL_NEGATIVE_W_EXT = Enumerant('GL_NEGATIVE_W_EXT', 0x87dc, 'GL_EXT_vertex_shader')
- GL_NEGATIVE_X_EXT = Enumerant('GL_NEGATIVE_X_EXT', 0x87d9, 'GL_EXT_vertex_shader')
- GL_NEGATIVE_Y_EXT = Enumerant('GL_NEGATIVE_Y_EXT', 0x87da, 'GL_EXT_vertex_shader')
- GL_NEGATIVE_Z_EXT = Enumerant('GL_NEGATIVE_Z_EXT', 0x87db, 'GL_EXT_vertex_shader')
- GL_NORMALIZED_RANGE_EXT = Enumerant('GL_NORMALIZED_RANGE_EXT', 0x87e0, 'GL_EXT_vertex_shader')
- GL_ONE_EXT = Enumerant('GL_ONE_EXT', 0x87de, 'GL_EXT_vertex_shader')
- GL_OP_ADD_EXT = Enumerant('GL_OP_ADD_EXT', 0x8787, 'GL_EXT_vertex_shader')
- GL_OP_CLAMP_EXT = Enumerant('GL_OP_CLAMP_EXT', 0x878e, 'GL_EXT_vertex_shader')
- GL_OP_CROSS_PRODUCT_EXT = Enumerant('GL_OP_CROSS_PRODUCT_EXT', 0x8797, 'GL_EXT_vertex_shader')
- GL_OP_DOT3_EXT = Enumerant('GL_OP_DOT3_EXT', 0x8784, 'GL_EXT_vertex_shader')
- GL_OP_DOT4_EXT = Enumerant('GL_OP_DOT4_EXT', 0x8785, 'GL_EXT_vertex_shader')
- GL_OP_EXP_BASE_2_EXT = Enumerant('GL_OP_EXP_BASE_2_EXT', 0x8791, 'GL_EXT_vertex_shader')
- GL_OP_FLOOR_EXT = Enumerant('GL_OP_FLOOR_EXT', 0x878f, 'GL_EXT_vertex_shader')
- GL_OP_FRAC_EXT = Enumerant('GL_OP_FRAC_EXT', 0x8789, 'GL_EXT_vertex_shader')
- GL_OP_INDEX_EXT = Enumerant('GL_OP_INDEX_EXT', 0x8782, 'GL_EXT_vertex_shader')
- GL_OP_LOG_BASE_2_EXT = Enumerant('GL_OP_LOG_BASE_2_EXT', 0x8792, 'GL_EXT_vertex_shader')
- GL_OP_MADD_EXT = Enumerant('GL_OP_MADD_EXT', 0x8788, 'GL_EXT_vertex_shader')
- GL_OP_MAX_EXT = Enumerant('GL_OP_MAX_EXT', 0x878a, 'GL_EXT_vertex_shader')
- GL_OP_MIN_EXT = Enumerant('GL_OP_MIN_EXT', 0x878b, 'GL_EXT_vertex_shader')
- GL_OP_MOV_EXT = Enumerant('GL_OP_MOV_EXT', 0x8799, 'GL_EXT_vertex_shader')
- GL_OP_MULTIPLY_MATRIX_EXT = Enumerant('GL_OP_MULTIPLY_MATRIX_EXT', 0x8798, 'GL_EXT_vertex_shader')
- GL_OP_MUL_EXT = Enumerant('GL_OP_MUL_EXT', 0x8786, 'GL_EXT_vertex_shader')
- GL_OP_NEGATE_EXT = Enumerant('GL_OP_NEGATE_EXT', 0x8783, 'GL_EXT_vertex_shader')
- GL_OP_POWER_EXT = Enumerant('GL_OP_POWER_EXT', 0x8793, 'GL_EXT_vertex_shader')
- GL_OP_RECIP_EXT = Enumerant('GL_OP_RECIP_EXT', 0x8794, 'GL_EXT_vertex_shader')
- GL_OP_RECIP_SQRT_EXT = Enumerant('GL_OP_RECIP_SQRT_EXT', 0x8795, 'GL_EXT_vertex_shader')
- GL_OP_ROUND_EXT = Enumerant('GL_OP_ROUND_EXT', 0x8790, 'GL_EXT_vertex_shader')
- GL_OP_SET_GE_EXT = Enumerant('GL_OP_SET_GE_EXT', 0x878c, 'GL_EXT_vertex_shader')
- GL_OP_SET_LT_EXT = Enumerant('GL_OP_SET_LT_EXT', 0x878d, 'GL_EXT_vertex_shader')
- GL_OP_SUB_EXT = Enumerant('GL_OP_SUB_EXT', 0x8796, 'GL_EXT_vertex_shader')
- GL_OUTPUT_COLOR0_EXT = Enumerant('GL_OUTPUT_COLOR0_EXT', 0x879b, 'GL_EXT_vertex_shader')
- GL_OUTPUT_COLOR1_EXT = Enumerant('GL_OUTPUT_COLOR1_EXT', 0x879c, 'GL_EXT_vertex_shader')
- GL_OUTPUT_FOG_EXT = Enumerant('GL_OUTPUT_FOG_EXT', 0x87bd, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD0_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD0_EXT', 0x879d, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD10_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD10_EXT', 0x87a7, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD11_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD11_EXT', 0x87a8, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD12_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD12_EXT', 0x87a9, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD13_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD13_EXT', 0x87aa, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD14_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD14_EXT', 0x87ab, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD15_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD15_EXT', 0x87ac, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD16_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD16_EXT', 0x87ad, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD17_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD17_EXT', 0x87ae, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD18_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD18_EXT', 0x87af, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD19_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD19_EXT', 0x87b0, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD1_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD1_EXT', 0x879e, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD20_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD20_EXT', 0x87b1, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD21_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD21_EXT', 0x87b2, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD22_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD22_EXT', 0x87b3, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD23_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD23_EXT', 0x87b4, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD24_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD24_EXT', 0x87b5, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD25_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD25_EXT', 0x87b6, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD26_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD26_EXT', 0x87b7, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD27_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD27_EXT', 0x87b8, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD28_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD28_EXT', 0x87b9, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD29_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD29_EXT', 0x87ba, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD2_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD2_EXT', 0x879f, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD30_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD30_EXT', 0x87bb, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD31_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD31_EXT', 0x87bc, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD3_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD3_EXT', 0x87a0, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD4_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD4_EXT', 0x87a1, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD5_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD5_EXT', 0x87a2, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD6_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD6_EXT', 0x87a3, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD7_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD7_EXT', 0x87a4, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD8_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD8_EXT', 0x87a5, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD9_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD9_EXT', 0x87a6, 'GL_EXT_vertex_shader')
- GL_OUTPUT_VERTEX_EXT = Enumerant('GL_OUTPUT_VERTEX_EXT', 0x879a, 'GL_EXT_vertex_shader')
- GL_SCALAR_EXT = Enumerant('GL_SCALAR_EXT', 0x87be, 'GL_EXT_vertex_shader')
- GL_VARIANT_ARRAY_EXT = Enumerant('GL_VARIANT_ARRAY_EXT', 0x87e8, 'GL_EXT_vertex_shader')
- GL_VARIANT_ARRAY_POINTER_EXT = Enumerant('GL_VARIANT_ARRAY_POINTER_EXT', 0x87e9, 'GL_EXT_vertex_shader')
- GL_VARIANT_ARRAY_STRIDE_EXT = Enumerant('GL_VARIANT_ARRAY_STRIDE_EXT', 0x87e6, 'GL_EXT_vertex_shader')
- GL_VARIANT_ARRAY_TYPE_EXT = Enumerant('GL_VARIANT_ARRAY_TYPE_EXT', 0x87e7, 'GL_EXT_vertex_shader')
- GL_VARIANT_DATATYPE_EXT = Enumerant('GL_VARIANT_DATATYPE_EXT', 0x87e5, 'GL_EXT_vertex_shader')
- GL_VARIANT_EXT = Enumerant('GL_VARIANT_EXT', 0x87c1, 'GL_EXT_vertex_shader')
- GL_VARIANT_VALUE_EXT = Enumerant('GL_VARIANT_VALUE_EXT', 0x87e4, 'GL_EXT_vertex_shader')
- GL_VECTOR_EXT = Enumerant('GL_VECTOR_EXT', 0x87bf, 'GL_EXT_vertex_shader')
- GL_VERTEX_SHADER_BINDING_EXT = Enumerant('GL_VERTEX_SHADER_BINDING_EXT', 0x8781, 'GL_EXT_vertex_shader')
- GL_VERTEX_SHADER_EXT = Enumerant('GL_VERTEX_SHADER_EXT', 0x8780, 'GL_EXT_vertex_shader')
- GL_VERTEX_SHADER_INSTRUCTIONS_EXT = Enumerant('GL_VERTEX_SHADER_INSTRUCTIONS_EXT', 0x87cf, 'GL_EXT_vertex_shader')
- GL_VERTEX_SHADER_INVARIANTS_EXT = Enumerant('GL_VERTEX_SHADER_INVARIANTS_EXT', 0x87d1, 'GL_EXT_vertex_shader')
- GL_VERTEX_SHADER_LOCALS_EXT = Enumerant('GL_VERTEX_SHADER_LOCALS_EXT', 0x87d3, 'GL_EXT_vertex_shader')
- GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = Enumerant('GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT', 0x87d2, 'GL_EXT_vertex_shader')
- GL_VERTEX_SHADER_OPTIMIZED_EXT = Enumerant('GL_VERTEX_SHADER_OPTIMIZED_EXT', 0x87d4, 'GL_EXT_vertex_shader')
- GL_VERTEX_SHADER_VARIANTS_EXT = Enumerant('GL_VERTEX_SHADER_VARIANTS_EXT', 0x87d0, 'GL_EXT_vertex_shader')
- GL_W_EXT = Enumerant('GL_W_EXT', 0x87d8, 'GL_EXT_vertex_shader')
- GL_X_EXT = Enumerant('GL_X_EXT', 0x87d5, 'GL_EXT_vertex_shader')
- GL_Y_EXT = Enumerant('GL_Y_EXT', 0x87d6, 'GL_EXT_vertex_shader')
- GL_ZERO_EXT = Enumerant('GL_ZERO_EXT', 0x87dd, 'GL_EXT_vertex_shader')
- GL_Z_EXT = Enumerant('GL_Z_EXT', 0x87d7, 'GL_EXT_vertex_shader')
- defines.add(GL_CURRENT_VERTEX_EXT)
- defines.add(GL_FULL_RANGE_EXT)
- defines.add(GL_INVARIANT_DATATYPE_EXT)
- defines.add(GL_INVARIANT_EXT)
- defines.add(GL_INVARIANT_VALUE_EXT)
- defines.add(GL_LOCAL_CONSTANT_DATATYPE_EXT)
- defines.add(GL_LOCAL_CONSTANT_EXT)
- defines.add(GL_LOCAL_CONSTANT_VALUE_EXT)
- defines.add(GL_LOCAL_EXT)
- defines.add(GL_MATRIX_EXT)
- defines.add(GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT)
- defines.add(GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT)
- defines.add(GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT)
- defines.add(GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT)
- defines.add(GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT)
- defines.add(GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT)
- defines.add(GL_MAX_VERTEX_SHADER_INVARIANTS_EXT)
- defines.add(GL_MAX_VERTEX_SHADER_LOCALS_EXT)
- defines.add(GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT)
- defines.add(GL_MAX_VERTEX_SHADER_VARIANTS_EXT)
- defines.add(GL_MVP_MATRIX_EXT)
- defines.add(GL_NEGATIVE_ONE_EXT)
- defines.add(GL_NEGATIVE_W_EXT)
- defines.add(GL_NEGATIVE_X_EXT)
- defines.add(GL_NEGATIVE_Y_EXT)
- defines.add(GL_NEGATIVE_Z_EXT)
- defines.add(GL_NORMALIZED_RANGE_EXT)
- defines.add(GL_ONE_EXT)
- defines.add(GL_OP_ADD_EXT)
- defines.add(GL_OP_CLAMP_EXT)
- defines.add(GL_OP_CROSS_PRODUCT_EXT)
- defines.add(GL_OP_DOT3_EXT)
- defines.add(GL_OP_DOT4_EXT)
- defines.add(GL_OP_EXP_BASE_2_EXT)
- defines.add(GL_OP_FLOOR_EXT)
- defines.add(GL_OP_FRAC_EXT)
- defines.add(GL_OP_INDEX_EXT)
- defines.add(GL_OP_LOG_BASE_2_EXT)
- defines.add(GL_OP_MADD_EXT)
- defines.add(GL_OP_MAX_EXT)
- defines.add(GL_OP_MIN_EXT)
- defines.add(GL_OP_MOV_EXT)
- defines.add(GL_OP_MULTIPLY_MATRIX_EXT)
- defines.add(GL_OP_MUL_EXT)
- defines.add(GL_OP_NEGATE_EXT)
- defines.add(GL_OP_POWER_EXT)
- defines.add(GL_OP_RECIP_EXT)
- defines.add(GL_OP_RECIP_SQRT_EXT)
- defines.add(GL_OP_ROUND_EXT)
- defines.add(GL_OP_SET_GE_EXT)
- defines.add(GL_OP_SET_LT_EXT)
- defines.add(GL_OP_SUB_EXT)
- defines.add(GL_OUTPUT_COLOR0_EXT)
- defines.add(GL_OUTPUT_COLOR1_EXT)
- defines.add(GL_OUTPUT_FOG_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD0_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD10_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD11_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD12_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD13_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD14_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD15_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD16_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD17_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD18_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD19_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD1_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD20_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD21_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD22_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD23_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD24_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD25_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD26_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD27_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD28_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD29_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD2_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD30_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD31_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD3_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD4_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD5_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD6_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD7_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD8_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD9_EXT)
- defines.add(GL_OUTPUT_VERTEX_EXT)
- defines.add(GL_SCALAR_EXT)
- defines.add(GL_VARIANT_ARRAY_EXT)
- defines.add(GL_VARIANT_ARRAY_POINTER_EXT)
- defines.add(GL_VARIANT_ARRAY_STRIDE_EXT)
- defines.add(GL_VARIANT_ARRAY_TYPE_EXT)
- defines.add(GL_VARIANT_DATATYPE_EXT)
- defines.add(GL_VARIANT_EXT)
- defines.add(GL_VARIANT_VALUE_EXT)
- defines.add(GL_VECTOR_EXT)
- defines.add(GL_VERTEX_SHADER_BINDING_EXT)
- defines.add(GL_VERTEX_SHADER_EXT)
- defines.add(GL_VERTEX_SHADER_INSTRUCTIONS_EXT)
- defines.add(GL_VERTEX_SHADER_INVARIANTS_EXT)
- defines.add(GL_VERTEX_SHADER_LOCALS_EXT)
- defines.add(GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT)
- defines.add(GL_VERTEX_SHADER_OPTIMIZED_EXT)
- defines.add(GL_VERTEX_SHADER_VARIANTS_EXT)
- defines.add(GL_W_EXT)
- defines.add(GL_X_EXT)
- defines.add(GL_Y_EXT)
- defines.add(GL_ZERO_EXT)
- defines.add(GL_Z_EXT)
- # GL_EXT_vertex_weighting
- GL_CURRENT_VERTEX_WEIGHT_EXT = Enumerant('GL_CURRENT_VERTEX_WEIGHT_EXT', 0x850b, 'GL_EXT_vertex_weighting')
- GL_MODELVIEW0_EXT = Enumerant('GL_MODELVIEW0_EXT', 0x1700, 'GL_EXT_vertex_weighting')
- GL_MODELVIEW0_MATRIX_EXT = Enumerant('GL_MODELVIEW0_MATRIX_EXT', 0x0ba6, 'GL_EXT_vertex_weighting')
- GL_MODELVIEW0_STACK_DEPTH_EXT = Enumerant('GL_MODELVIEW0_STACK_DEPTH_EXT', 0x0ba3, 'GL_EXT_vertex_weighting')
- GL_MODELVIEW1_EXT = Enumerant('GL_MODELVIEW1_EXT', 0x850a, 'GL_EXT_vertex_weighting')
- GL_MODELVIEW1_MATRIX_EXT = Enumerant('GL_MODELVIEW1_MATRIX_EXT', 0x8506, 'GL_EXT_vertex_weighting')
- GL_MODELVIEW1_STACK_DEPTH_EXT = Enumerant('GL_MODELVIEW1_STACK_DEPTH_EXT', 0x8502, 'GL_EXT_vertex_weighting')
- GL_VERTEX_WEIGHTING_EXT = Enumerant('GL_VERTEX_WEIGHTING_EXT', 0x8509, 'GL_EXT_vertex_weighting')
- GL_VERTEX_WEIGHT_ARRAY_EXT = Enumerant('GL_VERTEX_WEIGHT_ARRAY_EXT', 0x850c, 'GL_EXT_vertex_weighting')
- GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = Enumerant('GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT', 0x8510, 'GL_EXT_vertex_weighting')
- GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = Enumerant('GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT', 0x850d, 'GL_EXT_vertex_weighting')
- GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = Enumerant('GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT', 0x850f, 'GL_EXT_vertex_weighting')
- GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = Enumerant('GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT', 0x850e, 'GL_EXT_vertex_weighting')
- defines.add(GL_CURRENT_VERTEX_WEIGHT_EXT)
- defines.add(GL_MODELVIEW0_EXT)
- defines.add(GL_MODELVIEW0_MATRIX_EXT)
- defines.add(GL_MODELVIEW0_STACK_DEPTH_EXT)
- defines.add(GL_MODELVIEW1_EXT)
- defines.add(GL_MODELVIEW1_MATRIX_EXT)
- defines.add(GL_MODELVIEW1_STACK_DEPTH_EXT)
- defines.add(GL_VERTEX_WEIGHTING_EXT)
- defines.add(GL_VERTEX_WEIGHT_ARRAY_EXT)
- defines.add(GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT)
- defines.add(GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT)
- defines.add(GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT)
- defines.add(GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT)
- # GL_EXT_x11_sync_object
- GL_SYNC_X11_FENCE_EXT = Enumerant('GL_SYNC_X11_FENCE_EXT', 0x90e1, 'GL_EXT_x11_sync_object')
- defines.add(GL_SYNC_X11_FENCE_EXT)
- # GL_FJ_shader_binary_GCCSO
- GL_GCCSO_SHADER_BINARY_FJ = Enumerant('GL_GCCSO_SHADER_BINARY_FJ', 0x9260, 'GL_FJ_shader_binary_GCCSO')
- defines.add(GL_GCCSO_SHADER_BINARY_FJ)
- # GL_HP_image_transform
- GL_AVERAGE_HP = Enumerant('GL_AVERAGE_HP', 0x8160, 'GL_HP_image_transform')
- GL_CUBIC_HP = Enumerant('GL_CUBIC_HP', 0x815f, 'GL_HP_image_transform')
- GL_IMAGE_CUBIC_WEIGHT_HP = Enumerant('GL_IMAGE_CUBIC_WEIGHT_HP', 0x815e, 'GL_HP_image_transform')
- GL_IMAGE_MAG_FILTER_HP = Enumerant('GL_IMAGE_MAG_FILTER_HP', 0x815c, 'GL_HP_image_transform')
- GL_IMAGE_MIN_FILTER_HP = Enumerant('GL_IMAGE_MIN_FILTER_HP', 0x815d, 'GL_HP_image_transform')
- GL_IMAGE_ROTATE_ANGLE_HP = Enumerant('GL_IMAGE_ROTATE_ANGLE_HP', 0x8159, 'GL_HP_image_transform')
- GL_IMAGE_ROTATE_ORIGIN_X_HP = Enumerant('GL_IMAGE_ROTATE_ORIGIN_X_HP', 0x815a, 'GL_HP_image_transform')
- GL_IMAGE_ROTATE_ORIGIN_Y_HP = Enumerant('GL_IMAGE_ROTATE_ORIGIN_Y_HP', 0x815b, 'GL_HP_image_transform')
- GL_IMAGE_SCALE_X_HP = Enumerant('GL_IMAGE_SCALE_X_HP', 0x8155, 'GL_HP_image_transform')
- GL_IMAGE_SCALE_Y_HP = Enumerant('GL_IMAGE_SCALE_Y_HP', 0x8156, 'GL_HP_image_transform')
- GL_IMAGE_TRANSFORM_2D_HP = Enumerant('GL_IMAGE_TRANSFORM_2D_HP', 0x8161, 'GL_HP_image_transform')
- GL_IMAGE_TRANSLATE_X_HP = Enumerant('GL_IMAGE_TRANSLATE_X_HP', 0x8157, 'GL_HP_image_transform')
- GL_IMAGE_TRANSLATE_Y_HP = Enumerant('GL_IMAGE_TRANSLATE_Y_HP', 0x8158, 'GL_HP_image_transform')
- GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = Enumerant('GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP', 0x8162, 'GL_HP_image_transform')
- GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = Enumerant('GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP', 0x8163, 'GL_HP_image_transform')
- defines.add(GL_AVERAGE_HP)
- defines.add(GL_CUBIC_HP)
- defines.add(GL_IMAGE_CUBIC_WEIGHT_HP)
- defines.add(GL_IMAGE_MAG_FILTER_HP)
- defines.add(GL_IMAGE_MIN_FILTER_HP)
- defines.add(GL_IMAGE_ROTATE_ANGLE_HP)
- defines.add(GL_IMAGE_ROTATE_ORIGIN_X_HP)
- defines.add(GL_IMAGE_ROTATE_ORIGIN_Y_HP)
- defines.add(GL_IMAGE_SCALE_X_HP)
- defines.add(GL_IMAGE_SCALE_Y_HP)
- defines.add(GL_IMAGE_TRANSFORM_2D_HP)
- defines.add(GL_IMAGE_TRANSLATE_X_HP)
- defines.add(GL_IMAGE_TRANSLATE_Y_HP)
- defines.add(GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP)
- defines.add(GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP)
- # GL_HP_occlusion_test
- GL_OCCLUSION_TEST_HP = Enumerant('GL_OCCLUSION_TEST_HP', 0x8165, 'GL_HP_occlusion_test')
- GL_OCCLUSION_TEST_RESULT_HP = Enumerant('GL_OCCLUSION_TEST_RESULT_HP', 0x8166, 'GL_HP_occlusion_test')
- defines.add(GL_OCCLUSION_TEST_HP)
- defines.add(GL_OCCLUSION_TEST_RESULT_HP)
- # GL_IBM_cull_vertex
- GL_CULL_VERTEX_IBM = Enumerant('GL_CULL_VERTEX_IBM', 0x1928a, 'GL_IBM_cull_vertex')
- defines.add(GL_CULL_VERTEX_IBM)
- # GL_IBM_rasterpos_clip
- GL_RASTER_POSITION_UNCLIPPED_IBM = Enumerant('GL_RASTER_POSITION_UNCLIPPED_IBM', 0x19262, 'GL_IBM_rasterpos_clip')
- defines.add(GL_RASTER_POSITION_UNCLIPPED_IBM)
- # GL_IBM_static_data
- GL_ALL_STATIC_DATA_IBM = Enumerant('GL_ALL_STATIC_DATA_IBM', 0x19294, 'GL_IBM_static_data')
- GL_STATIC_VERTEX_ARRAY_IBM = Enumerant('GL_STATIC_VERTEX_ARRAY_IBM', 0x19295, 'GL_IBM_static_data')
- defines.add(GL_ALL_STATIC_DATA_IBM)
- defines.add(GL_STATIC_VERTEX_ARRAY_IBM)
- # GL_IBM_texture_mirrored_repeat
- GL_MIRRORED_REPEAT_IBM = Enumerant('GL_MIRRORED_REPEAT_IBM', 0x8370, 'GL_IBM_texture_mirrored_repeat')
- defines.add(GL_MIRRORED_REPEAT_IBM)
- # GL_IBM_vertex_array_lists
- GL_COLOR_ARRAY_LIST_IBM = Enumerant('GL_COLOR_ARRAY_LIST_IBM', 0x192a0, 'GL_IBM_vertex_array_lists')
- GL_COLOR_ARRAY_LIST_STRIDE_IBM = Enumerant('GL_COLOR_ARRAY_LIST_STRIDE_IBM', 0x192aa, 'GL_IBM_vertex_array_lists')
- GL_EDGE_FLAG_ARRAY_LIST_IBM = Enumerant('GL_EDGE_FLAG_ARRAY_LIST_IBM', 0x192a3, 'GL_IBM_vertex_array_lists')
- GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = Enumerant('GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM', 0x192ad, 'GL_IBM_vertex_array_lists')
- GL_FOG_COORDINATE_ARRAY_LIST_IBM = Enumerant('GL_FOG_COORDINATE_ARRAY_LIST_IBM', 0x192a4, 'GL_IBM_vertex_array_lists')
- GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = Enumerant('GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM', 0x192ae, 'GL_IBM_vertex_array_lists')
- GL_INDEX_ARRAY_LIST_IBM = Enumerant('GL_INDEX_ARRAY_LIST_IBM', 0x192a1, 'GL_IBM_vertex_array_lists')
- GL_INDEX_ARRAY_LIST_STRIDE_IBM = Enumerant('GL_INDEX_ARRAY_LIST_STRIDE_IBM', 0x192ab, 'GL_IBM_vertex_array_lists')
- GL_NORMAL_ARRAY_LIST_IBM = Enumerant('GL_NORMAL_ARRAY_LIST_IBM', 0x1929f, 'GL_IBM_vertex_array_lists')
- GL_NORMAL_ARRAY_LIST_STRIDE_IBM = Enumerant('GL_NORMAL_ARRAY_LIST_STRIDE_IBM', 0x192a9, 'GL_IBM_vertex_array_lists')
- GL_SECONDARY_COLOR_ARRAY_LIST_IBM = Enumerant('GL_SECONDARY_COLOR_ARRAY_LIST_IBM', 0x192a5, 'GL_IBM_vertex_array_lists')
- GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = Enumerant('GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM', 0x192af, 'GL_IBM_vertex_array_lists')
- GL_TEXTURE_COORD_ARRAY_LIST_IBM = Enumerant('GL_TEXTURE_COORD_ARRAY_LIST_IBM', 0x192a2, 'GL_IBM_vertex_array_lists')
- GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = Enumerant('GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM', 0x192ac, 'GL_IBM_vertex_array_lists')
- GL_VERTEX_ARRAY_LIST_IBM = Enumerant('GL_VERTEX_ARRAY_LIST_IBM', 0x1929e, 'GL_IBM_vertex_array_lists')
- GL_VERTEX_ARRAY_LIST_STRIDE_IBM = Enumerant('GL_VERTEX_ARRAY_LIST_STRIDE_IBM', 0x192a8, 'GL_IBM_vertex_array_lists')
- defines.add(GL_COLOR_ARRAY_LIST_IBM)
- defines.add(GL_COLOR_ARRAY_LIST_STRIDE_IBM)
- defines.add(GL_EDGE_FLAG_ARRAY_LIST_IBM)
- defines.add(GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM)
- defines.add(GL_FOG_COORDINATE_ARRAY_LIST_IBM)
- defines.add(GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM)
- defines.add(GL_INDEX_ARRAY_LIST_IBM)
- defines.add(GL_INDEX_ARRAY_LIST_STRIDE_IBM)
- defines.add(GL_NORMAL_ARRAY_LIST_IBM)
- defines.add(GL_NORMAL_ARRAY_LIST_STRIDE_IBM)
- defines.add(GL_SECONDARY_COLOR_ARRAY_LIST_IBM)
- defines.add(GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM)
- defines.add(GL_TEXTURE_COORD_ARRAY_LIST_IBM)
- defines.add(GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM)
- defines.add(GL_VERTEX_ARRAY_LIST_IBM)
- defines.add(GL_VERTEX_ARRAY_LIST_STRIDE_IBM)
- # GL_IMG_multisampled_render_to_texture
- GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG', 0x9134, 'GL_IMG_multisampled_render_to_texture')
- GL_MAX_SAMPLES_IMG = Enumerant('GL_MAX_SAMPLES_IMG', 0x9135, 'GL_IMG_multisampled_render_to_texture')
- GL_RENDERBUFFER_SAMPLES_IMG = Enumerant('GL_RENDERBUFFER_SAMPLES_IMG', 0x9133, 'GL_IMG_multisampled_render_to_texture')
- GL_TEXTURE_SAMPLES_IMG = Enumerant('GL_TEXTURE_SAMPLES_IMG', 0x9136, 'GL_IMG_multisampled_render_to_texture')
- defines.add(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG)
- defines.add(GL_MAX_SAMPLES_IMG)
- defines.add(GL_RENDERBUFFER_SAMPLES_IMG)
- defines.add(GL_TEXTURE_SAMPLES_IMG)
- # GL_IMG_program_binary
- GL_SGX_PROGRAM_BINARY_IMG = Enumerant('GL_SGX_PROGRAM_BINARY_IMG', 0x9130, 'GL_IMG_program_binary')
- defines.add(GL_SGX_PROGRAM_BINARY_IMG)
- # GL_IMG_read_format
- GL_BGRA_IMG = Enumerant('GL_BGRA_IMG', 0x80e1, 'GL_IMG_read_format')
- GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG = Enumerant('GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG', 0x8365, 'GL_IMG_read_format')
- defines.add(GL_BGRA_IMG)
- defines.add(GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG)
- # GL_IMG_shader_binary
- GL_SGX_BINARY_IMG = Enumerant('GL_SGX_BINARY_IMG', 0x8c0a, 'GL_IMG_shader_binary')
- defines.add(GL_SGX_BINARY_IMG)
- # GL_IMG_texture_compression_pvrtc
- GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = Enumerant('GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG', 0x8c03, 'GL_IMG_texture_compression_pvrtc')
- GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = Enumerant('GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG', 0x8c02, 'GL_IMG_texture_compression_pvrtc')
- GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = Enumerant('GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG', 0x8c01, 'GL_IMG_texture_compression_pvrtc')
- GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = Enumerant('GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG', 0x8c00, 'GL_IMG_texture_compression_pvrtc')
- defines.add(GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG)
- defines.add(GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG)
- defines.add(GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG)
- defines.add(GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG)
- # GL_IMG_texture_compression_pvrtc2
- GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG = Enumerant('GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG', 0x9137, 'GL_IMG_texture_compression_pvrtc2')
- GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG = Enumerant('GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG', 0x9138, 'GL_IMG_texture_compression_pvrtc2')
- defines.add(GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG)
- defines.add(GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG)
- # GL_IMG_texture_env_enhanced_fixed_function
- GL_ADD_BLEND_IMG = Enumerant('GL_ADD_BLEND_IMG', 0x8c09, 'GL_IMG_texture_env_enhanced_fixed_function')
- GL_DOT3_RGBA_IMG = Enumerant('GL_DOT3_RGBA_IMG', 0x86af, 'GL_IMG_texture_env_enhanced_fixed_function')
- GL_FACTOR_ALPHA_MODULATE_IMG = Enumerant('GL_FACTOR_ALPHA_MODULATE_IMG', 0x8c07, 'GL_IMG_texture_env_enhanced_fixed_function')
- GL_FRAGMENT_ALPHA_MODULATE_IMG = Enumerant('GL_FRAGMENT_ALPHA_MODULATE_IMG', 0x8c08, 'GL_IMG_texture_env_enhanced_fixed_function')
- GL_MODULATE_COLOR_IMG = Enumerant('GL_MODULATE_COLOR_IMG', 0x8c04, 'GL_IMG_texture_env_enhanced_fixed_function')
- GL_RECIP_ADD_SIGNED_ALPHA_IMG = Enumerant('GL_RECIP_ADD_SIGNED_ALPHA_IMG', 0x8c05, 'GL_IMG_texture_env_enhanced_fixed_function')
- GL_TEXTURE_ALPHA_MODULATE_IMG = Enumerant('GL_TEXTURE_ALPHA_MODULATE_IMG', 0x8c06, 'GL_IMG_texture_env_enhanced_fixed_function')
- defines.add(GL_ADD_BLEND_IMG)
- defines.add(GL_DOT3_RGBA_IMG)
- defines.add(GL_FACTOR_ALPHA_MODULATE_IMG)
- defines.add(GL_FRAGMENT_ALPHA_MODULATE_IMG)
- defines.add(GL_MODULATE_COLOR_IMG)
- defines.add(GL_RECIP_ADD_SIGNED_ALPHA_IMG)
- defines.add(GL_TEXTURE_ALPHA_MODULATE_IMG)
- # GL_IMG_user_clip_plane
- GL_CLIP_PLANE0_IMG = Enumerant('GL_CLIP_PLANE0_IMG', 0x3000, 'GL_IMG_user_clip_plane')
- GL_CLIP_PLANE1_IMG = Enumerant('GL_CLIP_PLANE1_IMG', 0x3001, 'GL_IMG_user_clip_plane')
- GL_CLIP_PLANE2_IMG = Enumerant('GL_CLIP_PLANE2_IMG', 0x3002, 'GL_IMG_user_clip_plane')
- GL_CLIP_PLANE3_IMG = Enumerant('GL_CLIP_PLANE3_IMG', 0x3003, 'GL_IMG_user_clip_plane')
- GL_CLIP_PLANE4_IMG = Enumerant('GL_CLIP_PLANE4_IMG', 0x3004, 'GL_IMG_user_clip_plane')
- GL_CLIP_PLANE5_IMG = Enumerant('GL_CLIP_PLANE5_IMG', 0x3005, 'GL_IMG_user_clip_plane')
- GL_MAX_CLIP_PLANES_IMG = Enumerant('GL_MAX_CLIP_PLANES_IMG', 0x0d32, 'GL_IMG_user_clip_plane')
- defines.add(GL_CLIP_PLANE0_IMG)
- defines.add(GL_CLIP_PLANE1_IMG)
- defines.add(GL_CLIP_PLANE2_IMG)
- defines.add(GL_CLIP_PLANE3_IMG)
- defines.add(GL_CLIP_PLANE4_IMG)
- defines.add(GL_CLIP_PLANE5_IMG)
- defines.add(GL_MAX_CLIP_PLANES_IMG)
- # GL_INGR_color_clamp
- GL_ALPHA_MAX_CLAMP_INGR = Enumerant('GL_ALPHA_MAX_CLAMP_INGR', 0x8567, 'GL_INGR_color_clamp')
- GL_ALPHA_MIN_CLAMP_INGR = Enumerant('GL_ALPHA_MIN_CLAMP_INGR', 0x8563, 'GL_INGR_color_clamp')
- GL_BLUE_MAX_CLAMP_INGR = Enumerant('GL_BLUE_MAX_CLAMP_INGR', 0x8566, 'GL_INGR_color_clamp')
- GL_BLUE_MIN_CLAMP_INGR = Enumerant('GL_BLUE_MIN_CLAMP_INGR', 0x8562, 'GL_INGR_color_clamp')
- GL_GREEN_MAX_CLAMP_INGR = Enumerant('GL_GREEN_MAX_CLAMP_INGR', 0x8565, 'GL_INGR_color_clamp')
- GL_GREEN_MIN_CLAMP_INGR = Enumerant('GL_GREEN_MIN_CLAMP_INGR', 0x8561, 'GL_INGR_color_clamp')
- GL_RED_MAX_CLAMP_INGR = Enumerant('GL_RED_MAX_CLAMP_INGR', 0x8564, 'GL_INGR_color_clamp')
- GL_RED_MIN_CLAMP_INGR = Enumerant('GL_RED_MIN_CLAMP_INGR', 0x8560, 'GL_INGR_color_clamp')
- defines.add(GL_ALPHA_MAX_CLAMP_INGR)
- defines.add(GL_ALPHA_MIN_CLAMP_INGR)
- defines.add(GL_BLUE_MAX_CLAMP_INGR)
- defines.add(GL_BLUE_MIN_CLAMP_INGR)
- defines.add(GL_GREEN_MAX_CLAMP_INGR)
- defines.add(GL_GREEN_MIN_CLAMP_INGR)
- defines.add(GL_RED_MAX_CLAMP_INGR)
- defines.add(GL_RED_MIN_CLAMP_INGR)
- # GL_INGR_interlace_read
- GL_INTERLACE_READ_INGR = Enumerant('GL_INTERLACE_READ_INGR', 0x8568, 'GL_INGR_interlace_read')
- defines.add(GL_INTERLACE_READ_INGR)
- # GL_INTEL_map_texture
- GL_LAYOUT_DEFAULT_INTEL = Enumerant('GL_LAYOUT_DEFAULT_INTEL', 0x0000, 'GL_INTEL_map_texture')
- GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = Enumerant('GL_LAYOUT_LINEAR_CPU_CACHED_INTEL', 0x0002, 'GL_INTEL_map_texture')
- GL_LAYOUT_LINEAR_INTEL = Enumerant('GL_LAYOUT_LINEAR_INTEL', 0x0001, 'GL_INTEL_map_texture')
- GL_TEXTURE_MEMORY_LAYOUT_INTEL = Enumerant('GL_TEXTURE_MEMORY_LAYOUT_INTEL', 0x83ff, 'GL_INTEL_map_texture')
- defines.add(GL_LAYOUT_DEFAULT_INTEL)
- defines.add(GL_LAYOUT_LINEAR_CPU_CACHED_INTEL)
- defines.add(GL_LAYOUT_LINEAR_INTEL)
- defines.add(GL_TEXTURE_MEMORY_LAYOUT_INTEL)
- # GL_INTEL_parallel_arrays
- GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = Enumerant('GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL', 0x83f7, 'GL_INTEL_parallel_arrays')
- GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = Enumerant('GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL', 0x83f6, 'GL_INTEL_parallel_arrays')
- GL_PARALLEL_ARRAYS_INTEL = Enumerant('GL_PARALLEL_ARRAYS_INTEL', 0x83f4, 'GL_INTEL_parallel_arrays')
- GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = Enumerant('GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL', 0x83f8, 'GL_INTEL_parallel_arrays')
- GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = Enumerant('GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL', 0x83f5, 'GL_INTEL_parallel_arrays')
- defines.add(GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL)
- defines.add(GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL)
- defines.add(GL_PARALLEL_ARRAYS_INTEL)
- defines.add(GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL)
- defines.add(GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL)
- # GL_KHR_debug
- GL_BUFFER = Enumerant('GL_BUFFER', 0x82e0, 'GL_KHR_debug')
- GL_CONTEXT_FLAG_DEBUG_BIT = Enumerant('GL_CONTEXT_FLAG_DEBUG_BIT', 0x0002, 'GL_KHR_debug')
- GL_DEBUG_CALLBACK_FUNCTION = Enumerant('GL_DEBUG_CALLBACK_FUNCTION', 0x8244, 'GL_KHR_debug')
- GL_DEBUG_CALLBACK_USER_PARAM = Enumerant('GL_DEBUG_CALLBACK_USER_PARAM', 0x8245, 'GL_KHR_debug')
- GL_DEBUG_GROUP_STACK_DEPTH = Enumerant('GL_DEBUG_GROUP_STACK_DEPTH', 0x826d, 'GL_KHR_debug')
- GL_DEBUG_LOGGED_MESSAGES = Enumerant('GL_DEBUG_LOGGED_MESSAGES', 0x9145, 'GL_KHR_debug')
- GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = Enumerant('GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH', 0x8243, 'GL_KHR_debug')
- GL_DEBUG_OUTPUT = Enumerant('GL_DEBUG_OUTPUT', 0x92e0, 'GL_KHR_debug')
- GL_DEBUG_OUTPUT.enableCap = True
- GL_DEBUG_OUTPUT_SYNCHRONOUS = Enumerant('GL_DEBUG_OUTPUT_SYNCHRONOUS', 0x8242, 'GL_KHR_debug')
- GL_DEBUG_OUTPUT_SYNCHRONOUS.enableCap = True
- GL_DEBUG_SEVERITY_HIGH = Enumerant('GL_DEBUG_SEVERITY_HIGH', 0x9146, 'GL_KHR_debug')
- GL_DEBUG_SEVERITY_LOW = Enumerant('GL_DEBUG_SEVERITY_LOW', 0x9148, 'GL_KHR_debug')
- GL_DEBUG_SEVERITY_MEDIUM = Enumerant('GL_DEBUG_SEVERITY_MEDIUM', 0x9147, 'GL_KHR_debug')
- GL_DEBUG_SEVERITY_NOTIFICATION = Enumerant('GL_DEBUG_SEVERITY_NOTIFICATION', 0x826b, 'GL_KHR_debug')
- GL_DEBUG_SOURCE_API = Enumerant('GL_DEBUG_SOURCE_API', 0x8246, 'GL_KHR_debug')
- GL_DEBUG_SOURCE_APPLICATION = Enumerant('GL_DEBUG_SOURCE_APPLICATION', 0x824a, 'GL_KHR_debug')
- GL_DEBUG_SOURCE_OTHER = Enumerant('GL_DEBUG_SOURCE_OTHER', 0x824b, 'GL_KHR_debug')
- GL_DEBUG_SOURCE_SHADER_COMPILER = Enumerant('GL_DEBUG_SOURCE_SHADER_COMPILER', 0x8248, 'GL_KHR_debug')
- GL_DEBUG_SOURCE_THIRD_PARTY = Enumerant('GL_DEBUG_SOURCE_THIRD_PARTY', 0x8249, 'GL_KHR_debug')
- GL_DEBUG_SOURCE_WINDOW_SYSTEM = Enumerant('GL_DEBUG_SOURCE_WINDOW_SYSTEM', 0x8247, 'GL_KHR_debug')
- GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = Enumerant('GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR', 0x824d, 'GL_KHR_debug')
- GL_DEBUG_TYPE_ERROR = Enumerant('GL_DEBUG_TYPE_ERROR', 0x824c, 'GL_KHR_debug')
- GL_DEBUG_TYPE_MARKER = Enumerant('GL_DEBUG_TYPE_MARKER', 0x8268, 'GL_KHR_debug')
- GL_DEBUG_TYPE_OTHER = Enumerant('GL_DEBUG_TYPE_OTHER', 0x8251, 'GL_KHR_debug')
- GL_DEBUG_TYPE_PERFORMANCE = Enumerant('GL_DEBUG_TYPE_PERFORMANCE', 0x8250, 'GL_KHR_debug')
- GL_DEBUG_TYPE_POP_GROUP = Enumerant('GL_DEBUG_TYPE_POP_GROUP', 0x826a, 'GL_KHR_debug')
- GL_DEBUG_TYPE_PORTABILITY = Enumerant('GL_DEBUG_TYPE_PORTABILITY', 0x824f, 'GL_KHR_debug')
- GL_DEBUG_TYPE_PUSH_GROUP = Enumerant('GL_DEBUG_TYPE_PUSH_GROUP', 0x8269, 'GL_KHR_debug')
- GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = Enumerant('GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR', 0x824e, 'GL_KHR_debug')
- GL_DISPLAY_LIST = Enumerant('GL_DISPLAY_LIST', 0x82e7, 'GL_KHR_debug')
- GL_MAX_DEBUG_GROUP_STACK_DEPTH = Enumerant('GL_MAX_DEBUG_GROUP_STACK_DEPTH', 0x826c, 'GL_KHR_debug')
- GL_MAX_DEBUG_LOGGED_MESSAGES = Enumerant('GL_MAX_DEBUG_LOGGED_MESSAGES', 0x9144, 'GL_KHR_debug')
- GL_MAX_DEBUG_MESSAGE_LENGTH = Enumerant('GL_MAX_DEBUG_MESSAGE_LENGTH', 0x9143, 'GL_KHR_debug')
- GL_MAX_LABEL_LENGTH = Enumerant('GL_MAX_LABEL_LENGTH', 0x82e8, 'GL_KHR_debug')
- GL_PROGRAM = Enumerant('GL_PROGRAM', 0x82e2, 'GL_KHR_debug')
- GL_PROGRAM_PIPELINE = Enumerant('GL_PROGRAM_PIPELINE', 0x82e4, 'GL_KHR_debug')
- GL_QUERY = Enumerant('GL_QUERY', 0x82e3, 'GL_KHR_debug')
- GL_SAMPLER = Enumerant('GL_SAMPLER', 0x82e6, 'GL_KHR_debug')
- GL_SHADER = Enumerant('GL_SHADER', 0x82e1, 'GL_KHR_debug')
- defines.add(GL_BUFFER)
- defines.add(GL_CONTEXT_FLAG_DEBUG_BIT)
- defines.add(GL_DEBUG_CALLBACK_FUNCTION)
- defines.add(GL_DEBUG_CALLBACK_USER_PARAM)
- defines.add(GL_DEBUG_GROUP_STACK_DEPTH)
- defines.add(GL_DEBUG_LOGGED_MESSAGES)
- defines.add(GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH)
- defines.add(GL_DEBUG_OUTPUT)
- defines.add(GL_DEBUG_OUTPUT_SYNCHRONOUS)
- defines.add(GL_DEBUG_SEVERITY_HIGH)
- defines.add(GL_DEBUG_SEVERITY_LOW)
- defines.add(GL_DEBUG_SEVERITY_MEDIUM)
- defines.add(GL_DEBUG_SEVERITY_NOTIFICATION)
- defines.add(GL_DEBUG_SOURCE_API)
- defines.add(GL_DEBUG_SOURCE_APPLICATION)
- defines.add(GL_DEBUG_SOURCE_OTHER)
- defines.add(GL_DEBUG_SOURCE_SHADER_COMPILER)
- defines.add(GL_DEBUG_SOURCE_THIRD_PARTY)
- defines.add(GL_DEBUG_SOURCE_WINDOW_SYSTEM)
- defines.add(GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR)
- defines.add(GL_DEBUG_TYPE_ERROR)
- defines.add(GL_DEBUG_TYPE_MARKER)
- defines.add(GL_DEBUG_TYPE_OTHER)
- defines.add(GL_DEBUG_TYPE_PERFORMANCE)
- defines.add(GL_DEBUG_TYPE_POP_GROUP)
- defines.add(GL_DEBUG_TYPE_PORTABILITY)
- defines.add(GL_DEBUG_TYPE_PUSH_GROUP)
- defines.add(GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR)
- defines.add(GL_DISPLAY_LIST)
- defines.add(GL_MAX_DEBUG_GROUP_STACK_DEPTH)
- defines.add(GL_MAX_DEBUG_LOGGED_MESSAGES)
- defines.add(GL_MAX_DEBUG_MESSAGE_LENGTH)
- defines.add(GL_MAX_LABEL_LENGTH)
- defines.add(GL_PROGRAM)
- defines.add(GL_PROGRAM_PIPELINE)
- defines.add(GL_QUERY)
- defines.add(GL_SAMPLER)
- defines.add(GL_SHADER)
- # GL_KHR_texture_compression_astc_ldr
- GL_COMPRESSED_RGBA_ASTC_10x10_KHR = Enumerant('GL_COMPRESSED_RGBA_ASTC_10x10_KHR', 0x93bb, 'GL_KHR_texture_compression_astc_ldr')
- GL_COMPRESSED_RGBA_ASTC_10x5_KHR = Enumerant('GL_COMPRESSED_RGBA_ASTC_10x5_KHR', 0x93b8, 'GL_KHR_texture_compression_astc_ldr')
- GL_COMPRESSED_RGBA_ASTC_10x6_KHR = Enumerant('GL_COMPRESSED_RGBA_ASTC_10x6_KHR', 0x93b9, 'GL_KHR_texture_compression_astc_ldr')
- GL_COMPRESSED_RGBA_ASTC_10x8_KHR = Enumerant('GL_COMPRESSED_RGBA_ASTC_10x8_KHR', 0x93ba, 'GL_KHR_texture_compression_astc_ldr')
- GL_COMPRESSED_RGBA_ASTC_12x10_KHR = Enumerant('GL_COMPRESSED_RGBA_ASTC_12x10_KHR', 0x93bc, 'GL_KHR_texture_compression_astc_ldr')
- GL_COMPRESSED_RGBA_ASTC_12x12_KHR = Enumerant('GL_COMPRESSED_RGBA_ASTC_12x12_KHR', 0x93bd, 'GL_KHR_texture_compression_astc_ldr')
- GL_COMPRESSED_RGBA_ASTC_4x4_KHR = Enumerant('GL_COMPRESSED_RGBA_ASTC_4x4_KHR', 0x93b0, 'GL_KHR_texture_compression_astc_ldr')
- GL_COMPRESSED_RGBA_ASTC_5x4_KHR = Enumerant('GL_COMPRESSED_RGBA_ASTC_5x4_KHR', 0x93b1, 'GL_KHR_texture_compression_astc_ldr')
- GL_COMPRESSED_RGBA_ASTC_5x5_KHR = Enumerant('GL_COMPRESSED_RGBA_ASTC_5x5_KHR', 0x93b2, 'GL_KHR_texture_compression_astc_ldr')
- GL_COMPRESSED_RGBA_ASTC_6x5_KHR = Enumerant('GL_COMPRESSED_RGBA_ASTC_6x5_KHR', 0x93b3, 'GL_KHR_texture_compression_astc_ldr')
- GL_COMPRESSED_RGBA_ASTC_6x6_KHR = Enumerant('GL_COMPRESSED_RGBA_ASTC_6x6_KHR', 0x93b4, 'GL_KHR_texture_compression_astc_ldr')
- GL_COMPRESSED_RGBA_ASTC_8x5_KHR = Enumerant('GL_COMPRESSED_RGBA_ASTC_8x5_KHR', 0x93b5, 'GL_KHR_texture_compression_astc_ldr')
- GL_COMPRESSED_RGBA_ASTC_8x6_KHR = Enumerant('GL_COMPRESSED_RGBA_ASTC_8x6_KHR', 0x93b6, 'GL_KHR_texture_compression_astc_ldr')
- GL_COMPRESSED_RGBA_ASTC_8x8_KHR = Enumerant('GL_COMPRESSED_RGBA_ASTC_8x8_KHR', 0x93b7, 'GL_KHR_texture_compression_astc_ldr')
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = Enumerant('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR', 0x93db, 'GL_KHR_texture_compression_astc_ldr')
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = Enumerant('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR', 0x93d8, 'GL_KHR_texture_compression_astc_ldr')
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = Enumerant('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR', 0x93d9, 'GL_KHR_texture_compression_astc_ldr')
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = Enumerant('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR', 0x93da, 'GL_KHR_texture_compression_astc_ldr')
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = Enumerant('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR', 0x93dc, 'GL_KHR_texture_compression_astc_ldr')
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = Enumerant('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR', 0x93dd, 'GL_KHR_texture_compression_astc_ldr')
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = Enumerant('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR', 0x93d0, 'GL_KHR_texture_compression_astc_ldr')
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = Enumerant('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR', 0x93d1, 'GL_KHR_texture_compression_astc_ldr')
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = Enumerant('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR', 0x93d2, 'GL_KHR_texture_compression_astc_ldr')
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = Enumerant('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR', 0x93d3, 'GL_KHR_texture_compression_astc_ldr')
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = Enumerant('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR', 0x93d4, 'GL_KHR_texture_compression_astc_ldr')
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = Enumerant('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR', 0x93d5, 'GL_KHR_texture_compression_astc_ldr')
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = Enumerant('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR', 0x93d6, 'GL_KHR_texture_compression_astc_ldr')
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = Enumerant('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR', 0x93d7, 'GL_KHR_texture_compression_astc_ldr')
- defines.add(GL_COMPRESSED_RGBA_ASTC_10x10_KHR)
- defines.add(GL_COMPRESSED_RGBA_ASTC_10x5_KHR)
- defines.add(GL_COMPRESSED_RGBA_ASTC_10x6_KHR)
- defines.add(GL_COMPRESSED_RGBA_ASTC_10x8_KHR)
- defines.add(GL_COMPRESSED_RGBA_ASTC_12x10_KHR)
- defines.add(GL_COMPRESSED_RGBA_ASTC_12x12_KHR)
- defines.add(GL_COMPRESSED_RGBA_ASTC_4x4_KHR)
- defines.add(GL_COMPRESSED_RGBA_ASTC_5x4_KHR)
- defines.add(GL_COMPRESSED_RGBA_ASTC_5x5_KHR)
- defines.add(GL_COMPRESSED_RGBA_ASTC_6x5_KHR)
- defines.add(GL_COMPRESSED_RGBA_ASTC_6x6_KHR)
- defines.add(GL_COMPRESSED_RGBA_ASTC_8x5_KHR)
- defines.add(GL_COMPRESSED_RGBA_ASTC_8x6_KHR)
- defines.add(GL_COMPRESSED_RGBA_ASTC_8x8_KHR)
- defines.add(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR)
- defines.add(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR)
- defines.add(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR)
- defines.add(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR)
- defines.add(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR)
- defines.add(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR)
- defines.add(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR)
- defines.add(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR)
- defines.add(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR)
- defines.add(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR)
- defines.add(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR)
- defines.add(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR)
- defines.add(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR)
- defines.add(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR)
- # GL_KTX_buffer_region
- GL_KTX_BACK_REGION = Enumerant('GL_KTX_BACK_REGION', 0x0001, 'GL_KTX_buffer_region')
- GL_KTX_FRONT_REGION = Enumerant('GL_KTX_FRONT_REGION', 0x0000, 'GL_KTX_buffer_region')
- GL_KTX_STENCIL_REGION = Enumerant('GL_KTX_STENCIL_REGION', 0x0003, 'GL_KTX_buffer_region')
- GL_KTX_Z_REGION = Enumerant('GL_KTX_Z_REGION', 0x0002, 'GL_KTX_buffer_region')
- defines.add(GL_KTX_BACK_REGION)
- defines.add(GL_KTX_FRONT_REGION)
- defines.add(GL_KTX_STENCIL_REGION)
- defines.add(GL_KTX_Z_REGION)
- # GL_MESAX_texture_stack
- GL_PROXY_TEXTURE_1D_STACK_MESAX = Enumerant('GL_PROXY_TEXTURE_1D_STACK_MESAX', 0x875b, 'GL_MESAX_texture_stack')
- GL_PROXY_TEXTURE_2D_STACK_MESAX = Enumerant('GL_PROXY_TEXTURE_2D_STACK_MESAX', 0x875c, 'GL_MESAX_texture_stack')
- GL_TEXTURE_1D_STACK_BINDING_MESAX = Enumerant('GL_TEXTURE_1D_STACK_BINDING_MESAX', 0x875d, 'GL_MESAX_texture_stack')
- GL_TEXTURE_1D_STACK_MESAX = Enumerant('GL_TEXTURE_1D_STACK_MESAX', 0x8759, 'GL_MESAX_texture_stack')
- GL_TEXTURE_2D_STACK_BINDING_MESAX = Enumerant('GL_TEXTURE_2D_STACK_BINDING_MESAX', 0x875e, 'GL_MESAX_texture_stack')
- GL_TEXTURE_2D_STACK_MESAX = Enumerant('GL_TEXTURE_2D_STACK_MESAX', 0x875a, 'GL_MESAX_texture_stack')
- defines.add(GL_PROXY_TEXTURE_1D_STACK_MESAX)
- defines.add(GL_PROXY_TEXTURE_2D_STACK_MESAX)
- defines.add(GL_TEXTURE_1D_STACK_BINDING