/scripts/api/gl.py
https://bitbucket.org/nigels_com/regal · Python · 20728 lines · 17920 code · 2279 blank · 529 comment · 0 complexity · 5abb64df7b699cd712a4697e74a1175b MD5 · raw file
- import Api
- from Api import Api
- from Api import Function, Typedef, Enum
- from Api import Return, Parameter, Input, Output, InputOutput
- from Api import Enumerant
- from Api import Extension
- from Api import StateType, State
- gl = Api()
- GLenum = Typedef('GLenum','unsigned int')
- GLenum.default = '0'
- GLboolean = Typedef('GLboolean','unsigned char')
- GLboolean.default = 'GL_FALSE'
- GLbitfield = Typedef('GLbitfield','unsigned int')
- GLbitfield.default = '0'
- GLbyte = Typedef('GLbyte','signed char')
- GLbyte.default = '0'
- GLshort = Typedef('GLshort','short')
- GLshort.default = '0'
- GLint = Typedef('GLint','int')
- GLint.default = '0'
- GLsizei = Typedef('GLsizei','int')
- GLsizei.default = '0'
- GLubyte = Typedef('GLubyte','unsigned char')
- GLubyte.default = '0'
- GLushort = Typedef('GLushort','unsigned short')
- GLushort.default = '0'
- GLuint = Typedef('GLuint','unsigned int')
- GLuint.default = '0'
- GLfloat = Typedef('GLfloat','float')
- GLfloat.default = '0'
- GLclampf = Typedef('GLclampf','float')
- GLclampf.default = '0'
- GLdouble = Typedef('GLdouble','double')
- GLdouble.default = '0'
- GLclampd = Typedef('GLclampd','double')
- GLclampd.default = '0'
- GLvoid = Typedef('GLvoid','void')
- GLintptr = Typedef('GLintptr','ptrdiff_t')
- GLintptr.category = 'GL_VERSION_1_5'
- GLintptr.default = '0'
- GLsizeiptr = Typedef('GLsizeiptr','ptrdiff_t')
- GLsizeiptr.category = 'GL_VERSION_1_5'
- GLsizeiptr.default = '0'
- GLchar = Typedef('GLchar','char')
- GLchar.category = 'GL_VERSION_2_0'
- GLchar.default = '0'
- GLint64 = Typedef('GLint64','int64_t')
- GLint64.category = 'GL_ARB_sync'
- GLint64.default = '0'
- GLuint64 = Typedef('GLuint64','uint64_t')
- GLuint64.category = 'GL_ARB_sync'
- GLuint64.default = '0'
- GLsync = Typedef('GLsync','struct __GLsync *')
- GLsync.category = 'GL_ARB_sync'
- GLsync.default = 'NULL'
- cl_context = Typedef('cl_context','struct _cl_context *')
- cl_context.category = 'GL_ARB_cl_event'
- cl_context.default = 'NULL'
- cl_event = Typedef('cl_event','struct _cl_event *')
- cl_event.category = 'GL_ARB_cl_event'
- cl_event.default = 'NULL'
- GLintptrARB = Typedef('GLintptrARB','ptrdiff_t')
- GLintptrARB.category = 'GL_ARB_vertex_buffer_object'
- GLintptrARB.default = 'NULL'
- GLsizeiptrARB = Typedef('GLsizeiptrARB','ptrdiff_t')
- GLsizeiptrARB.category = 'GL_ARB_vertex_buffer_object'
- GLsizeiptrARB.default = 'NULL'
- GLcharARB = Typedef('GLcharARB','char')
- GLcharARB.category = 'GL_ARB_shader_objects'
- GLcharARB.default = '0'
- GLhandleARB = Typedef('GLhandleARB',{'': 'unsigned int', 'osx': 'unsigned long', 'ios': 'unsigned long'})
- GLhandleARB.category = 'GL_ARB_shader_objects'
- GLhandleARB.default = '0'
- GLhalfARB = Typedef('GLhalfARB','unsigned short')
- GLhalfARB.category = 'GL_ARB_half_float_pixel'
- GLhalfARB.default = '0'
- GLhalfNV = Typedef('GLhalfNV','unsigned short')
- GLhalfNV.category = 'GL_NV_half_float'
- GLhalfNV.default = '0'
- int32_t = Typedef('int32_t','long int')
- int32_t.regal = False
- int64_t = Typedef('int64_t','long long int')
- int64_t.regal = False
- uint64_t = Typedef('uint64_t','unsigned long long int')
- uint64_t.regal = False
- GLint64EXT = Typedef('GLint64EXT','int64_t')
- GLint64EXT.category = 'GL_EXT_timer_query'
- GLint64EXT.default = '0'
- GLuint64EXT = Typedef('GLuint64EXT','uint64_t')
- GLuint64EXT.category = 'GL_EXT_timer_query'
- GLuint64EXT.default = '0'
- GLvdpauSurfaceNV = Typedef('GLvdpauSurfaceNV','GLintptr')
- GLvdpauSurfaceNV.category = 'GL_NV_vdpau_interop'
- GLvdpauSurfaceNV.default = '0'
- GLfixed = Typedef('GLfixed','int')
- GLfixed.category = 'GL_VERSION_4_1'
- GLfixed.default = '0'
- GLclampx = Typedef('GLclampx','int')
- GLclampx.default = '0'
- eglImageOES = Typedef('eglImageOES','void *')
- eglImageOES.category = 'GL_OES_EGL_image_external'
- eglImageOES.default = 'NULL'
- gl.add(GLenum)
- gl.add(GLboolean)
- gl.add(GLbitfield)
- gl.add(GLbyte)
- gl.add(GLshort)
- gl.add(GLint)
- gl.add(GLsizei)
- gl.add(GLubyte)
- gl.add(GLushort)
- gl.add(GLuint)
- gl.add(GLfloat)
- gl.add(GLclampf)
- gl.add(GLdouble)
- gl.add(GLclampd)
- gl.add(GLvoid)
- gl.add(GLintptr)
- gl.add(GLsizeiptr)
- gl.add(GLchar)
- gl.add(GLint64)
- gl.add(GLuint64)
- gl.add(GLsync)
- gl.add(cl_context)
- gl.add(cl_event)
- gl.add(GLintptrARB)
- gl.add(GLsizeiptrARB)
- gl.add(GLcharARB)
- gl.add(GLhandleARB)
- gl.add(GLhalfARB)
- gl.add(GLhalfNV)
- gl.add(int32_t)
- gl.add(int64_t)
- gl.add(uint64_t)
- gl.add(GLint64EXT)
- gl.add(GLuint64EXT)
- gl.add(GLvdpauSurfaceNV)
- gl.add(GLfixed)
- gl.add(GLclampx)
- gl.add(eglImageOES)
- defines = Enum('defines')
- gl.add(defines)
- # GL_VERSION_1_1
- GL_2D = Enumerant('GL_2D', 0x0600, 'GL_VERSION_1_1')
- GL_2_BYTES = Enumerant('GL_2_BYTES', 0x1407, 'GL_VERSION_1_1')
- GL_3D = Enumerant('GL_3D', 0x0601, 'GL_VERSION_1_1')
- GL_3D_COLOR = Enumerant('GL_3D_COLOR', 0x0602, 'GL_VERSION_1_1')
- GL_3D_COLOR_TEXTURE = Enumerant('GL_3D_COLOR_TEXTURE', 0x0603, 'GL_VERSION_1_1')
- GL_3_BYTES = Enumerant('GL_3_BYTES', 0x1408, 'GL_VERSION_1_1')
- GL_4D_COLOR_TEXTURE = Enumerant('GL_4D_COLOR_TEXTURE', 0x0604, 'GL_VERSION_1_1')
- GL_4_BYTES = Enumerant('GL_4_BYTES', 0x1409, 'GL_VERSION_1_1')
- GL_ACCUM = Enumerant('GL_ACCUM', 0x0100, 'GL_VERSION_1_1')
- GL_ACCUM_ALPHA_BITS = Enumerant('GL_ACCUM_ALPHA_BITS', 0x0d5b, 'GL_VERSION_1_1')
- GL_ACCUM_BLUE_BITS = Enumerant('GL_ACCUM_BLUE_BITS', 0x0d5a, 'GL_VERSION_1_1')
- GL_ACCUM_BUFFER_BIT = Enumerant('GL_ACCUM_BUFFER_BIT', 0x0200, 'GL_VERSION_1_1')
- GL_ACCUM_CLEAR_VALUE = Enumerant('GL_ACCUM_CLEAR_VALUE', 0x0b80, 'GL_VERSION_1_1')
- GL_ACCUM_GREEN_BITS = Enumerant('GL_ACCUM_GREEN_BITS', 0x0d59, 'GL_VERSION_1_1')
- GL_ACCUM_RED_BITS = Enumerant('GL_ACCUM_RED_BITS', 0x0d58, 'GL_VERSION_1_1')
- GL_ADD = Enumerant('GL_ADD', 0x0104, 'GL_VERSION_1_1')
- GL_ALL_ATTRIB_BITS = Enumerant('GL_ALL_ATTRIB_BITS', 0xfffff, 'GL_VERSION_1_1')
- GL_ALPHA = Enumerant('GL_ALPHA', 0x1906, 'GL_VERSION_1_1')
- GL_ALPHA.esVersions = [2.0]
- GL_ALPHA.internalformat = True
- GL_ALPHA12 = Enumerant('GL_ALPHA12', 0x803d, 'GL_VERSION_1_1')
- GL_ALPHA16 = Enumerant('GL_ALPHA16', 0x803e, 'GL_VERSION_1_1')
- GL_ALPHA4 = Enumerant('GL_ALPHA4', 0x803b, 'GL_VERSION_1_1')
- GL_ALPHA8 = Enumerant('GL_ALPHA8', 0x803c, 'GL_VERSION_1_1')
- GL_ALPHA_BIAS = Enumerant('GL_ALPHA_BIAS', 0x0d1d, 'GL_VERSION_1_1')
- GL_ALPHA_BITS = Enumerant('GL_ALPHA_BITS', 0x0d55, 'GL_VERSION_1_1')
- GL_ALPHA_BITS.esVersions = [2.0]
- GL_ALPHA_SCALE = Enumerant('GL_ALPHA_SCALE', 0x0d1c, 'GL_VERSION_1_1')
- GL_ALPHA_TEST = Enumerant('GL_ALPHA_TEST', 0x0bc0, 'GL_VERSION_1_1')
- GL_ALPHA_TEST_FUNC = Enumerant('GL_ALPHA_TEST_FUNC', 0x0bc1, 'GL_VERSION_1_1')
- GL_ALPHA_TEST_REF = Enumerant('GL_ALPHA_TEST_REF', 0x0bc2, 'GL_VERSION_1_1')
- GL_ALWAYS = Enumerant('GL_ALWAYS', 0x0207, 'GL_VERSION_1_1')
- GL_ALWAYS.esVersions = [2.0]
- GL_AMBIENT = Enumerant('GL_AMBIENT', 0x1200, 'GL_VERSION_1_1')
- GL_AMBIENT_AND_DIFFUSE = Enumerant('GL_AMBIENT_AND_DIFFUSE', 0x1602, 'GL_VERSION_1_1')
- GL_AND = Enumerant('GL_AND', 0x1501, 'GL_VERSION_1_1')
- GL_AND_INVERTED = Enumerant('GL_AND_INVERTED', 0x1504, 'GL_VERSION_1_1')
- GL_AND_REVERSE = Enumerant('GL_AND_REVERSE', 0x1502, 'GL_VERSION_1_1')
- GL_ATTRIB_STACK_DEPTH = Enumerant('GL_ATTRIB_STACK_DEPTH', 0x0bb0, 'GL_VERSION_1_1')
- GL_AUTO_NORMAL = Enumerant('GL_AUTO_NORMAL', 0x0d80, 'GL_VERSION_1_1')
- GL_AUX0 = Enumerant('GL_AUX0', 0x0409, 'GL_VERSION_1_1')
- GL_AUX1 = Enumerant('GL_AUX1', 0x040a, 'GL_VERSION_1_1')
- GL_AUX2 = Enumerant('GL_AUX2', 0x040b, 'GL_VERSION_1_1')
- GL_AUX3 = Enumerant('GL_AUX3', 0x040c, 'GL_VERSION_1_1')
- GL_AUX_BUFFERS = Enumerant('GL_AUX_BUFFERS', 0x0c00, 'GL_VERSION_1_1')
- GL_BACK = Enumerant('GL_BACK', 0x0405, 'GL_VERSION_1_1')
- GL_BACK.esVersions = [2.0]
- GL_BACK_LEFT = Enumerant('GL_BACK_LEFT', 0x0402, 'GL_VERSION_1_1')
- GL_BACK_RIGHT = Enumerant('GL_BACK_RIGHT', 0x0403, 'GL_VERSION_1_1')
- GL_BITMAP = Enumerant('GL_BITMAP', 0x1a00, 'GL_VERSION_1_1')
- GL_BITMAP_TOKEN = Enumerant('GL_BITMAP_TOKEN', 0x0704, 'GL_VERSION_1_1')
- GL_BLEND = Enumerant('GL_BLEND', 0x0be2, 'GL_VERSION_1_1')
- GL_BLEND.esVersions = [2.0]
- GL_BLEND.enableCap = True
- GL_BLEND_DST = Enumerant('GL_BLEND_DST', 0x0be0, 'GL_VERSION_1_1')
- GL_BLEND_SRC = Enumerant('GL_BLEND_SRC', 0x0be1, 'GL_VERSION_1_1')
- GL_BLUE = Enumerant('GL_BLUE', 0x1905, 'GL_VERSION_1_1')
- GL_BLUE_BIAS = Enumerant('GL_BLUE_BIAS', 0x0d1b, 'GL_VERSION_1_1')
- GL_BLUE_BITS = Enumerant('GL_BLUE_BITS', 0x0d54, 'GL_VERSION_1_1')
- GL_BLUE_BITS.esVersions = [2.0]
- GL_BLUE_SCALE = Enumerant('GL_BLUE_SCALE', 0x0d1a, 'GL_VERSION_1_1')
- GL_BYTE = Enumerant('GL_BYTE', 0x1400, 'GL_VERSION_1_1')
- GL_BYTE.esVersions = [2.0]
- GL_C3F_V3F = Enumerant('GL_C3F_V3F', 0x2a24, 'GL_VERSION_1_1')
- GL_C4F_N3F_V3F = Enumerant('GL_C4F_N3F_V3F', 0x2a26, 'GL_VERSION_1_1')
- GL_C4UB_V2F = Enumerant('GL_C4UB_V2F', 0x2a22, 'GL_VERSION_1_1')
- GL_C4UB_V3F = Enumerant('GL_C4UB_V3F', 0x2a23, 'GL_VERSION_1_1')
- GL_CCW = Enumerant('GL_CCW', 0x0901, 'GL_VERSION_1_1')
- GL_CCW.esVersions = [2.0]
- GL_CLAMP = Enumerant('GL_CLAMP', 0x2900, 'GL_VERSION_1_1')
- GL_CLEAR = Enumerant('GL_CLEAR', 0x1500, 'GL_VERSION_1_1')
- GL_CLIENT_ALL_ATTRIB_BITS = Enumerant('GL_CLIENT_ALL_ATTRIB_BITS', 0xffffffff, 'GL_VERSION_1_1')
- GL_CLIENT_ATTRIB_STACK_DEPTH = Enumerant('GL_CLIENT_ATTRIB_STACK_DEPTH', 0x0bb1, 'GL_VERSION_1_1')
- GL_CLIENT_PIXEL_STORE_BIT = Enumerant('GL_CLIENT_PIXEL_STORE_BIT', 0x0001, 'GL_VERSION_1_1')
- GL_CLIENT_VERTEX_ARRAY_BIT = Enumerant('GL_CLIENT_VERTEX_ARRAY_BIT', 0x0002, 'GL_VERSION_1_1')
- GL_CLIP_PLANE0 = Enumerant('GL_CLIP_PLANE0', 0x3000, 'GL_VERSION_1_1')
- GL_CLIP_PLANE1 = Enumerant('GL_CLIP_PLANE1', 0x3001, 'GL_VERSION_1_1')
- GL_CLIP_PLANE2 = Enumerant('GL_CLIP_PLANE2', 0x3002, 'GL_VERSION_1_1')
- GL_CLIP_PLANE3 = Enumerant('GL_CLIP_PLANE3', 0x3003, 'GL_VERSION_1_1')
- GL_CLIP_PLANE4 = Enumerant('GL_CLIP_PLANE4', 0x3004, 'GL_VERSION_1_1')
- GL_CLIP_PLANE5 = Enumerant('GL_CLIP_PLANE5', 0x3005, 'GL_VERSION_1_1')
- GL_CLIP_PLANE6 = Enumerant('GL_CLIP_PLANE6', 0x3006, 'GL_VERSION_1_1')
- GL_CLIP_PLANE7 = Enumerant('GL_CLIP_PLANE7', 0x3007, 'GL_VERSION_1_1')
- GL_COEFF = Enumerant('GL_COEFF', 0x0a00, 'GL_VERSION_1_1')
- GL_COLOR = Enumerant('GL_COLOR', 0x1800, 'GL_VERSION_1_1')
- GL_COLOR_ARRAY = Enumerant('GL_COLOR_ARRAY', 0x8076, 'GL_VERSION_1_1')
- GL_COLOR_ARRAY_POINTER = Enumerant('GL_COLOR_ARRAY_POINTER', 0x8090, 'GL_VERSION_1_1')
- GL_COLOR_ARRAY_SIZE = Enumerant('GL_COLOR_ARRAY_SIZE', 0x8081, 'GL_VERSION_1_1')
- GL_COLOR_ARRAY_STRIDE = Enumerant('GL_COLOR_ARRAY_STRIDE', 0x8083, 'GL_VERSION_1_1')
- GL_COLOR_ARRAY_TYPE = Enumerant('GL_COLOR_ARRAY_TYPE', 0x8082, 'GL_VERSION_1_1')
- GL_COLOR_BUFFER_BIT = Enumerant('GL_COLOR_BUFFER_BIT', 0x4000, 'GL_VERSION_1_1')
- GL_COLOR_BUFFER_BIT.esVersions = [2.0]
- GL_COLOR_CLEAR_VALUE = Enumerant('GL_COLOR_CLEAR_VALUE', 0x0c22, 'GL_VERSION_1_1')
- GL_COLOR_CLEAR_VALUE.esVersions = [2.0]
- GL_COLOR_INDEX = Enumerant('GL_COLOR_INDEX', 0x1900, 'GL_VERSION_1_1')
- GL_COLOR_INDEXES = Enumerant('GL_COLOR_INDEXES', 0x1603, 'GL_VERSION_1_1')
- GL_COLOR_LOGIC_OP = Enumerant('GL_COLOR_LOGIC_OP', 0x0bf2, 'GL_VERSION_1_1')
- GL_COLOR_LOGIC_OP.enableCap = True
- GL_COLOR_MATERIAL = Enumerant('GL_COLOR_MATERIAL', 0x0b57, 'GL_VERSION_1_1')
- GL_COLOR_MATERIAL_FACE = Enumerant('GL_COLOR_MATERIAL_FACE', 0x0b55, 'GL_VERSION_1_1')
- GL_COLOR_MATERIAL_PARAMETER = Enumerant('GL_COLOR_MATERIAL_PARAMETER', 0x0b56, 'GL_VERSION_1_1')
- GL_COLOR_WRITEMASK = Enumerant('GL_COLOR_WRITEMASK', 0x0c23, 'GL_VERSION_1_1')
- GL_COLOR_WRITEMASK.esVersions = [2.0]
- GL_COMPILE = Enumerant('GL_COMPILE', 0x1300, 'GL_VERSION_1_1')
- GL_COMPILE_AND_EXECUTE = Enumerant('GL_COMPILE_AND_EXECUTE', 0x1301, 'GL_VERSION_1_1')
- GL_CONSTANT_ATTENUATION = Enumerant('GL_CONSTANT_ATTENUATION', 0x1207, 'GL_VERSION_1_1')
- GL_COPY = Enumerant('GL_COPY', 0x1503, 'GL_VERSION_1_1')
- GL_COPY_INVERTED = Enumerant('GL_COPY_INVERTED', 0x150c, 'GL_VERSION_1_1')
- GL_COPY_PIXEL_TOKEN = Enumerant('GL_COPY_PIXEL_TOKEN', 0x0706, 'GL_VERSION_1_1')
- GL_CULL_FACE = Enumerant('GL_CULL_FACE', 0x0b44, 'GL_VERSION_1_1')
- GL_CULL_FACE.esVersions = [2.0]
- GL_CULL_FACE.enableCap = True
- GL_CULL_FACE_MODE = Enumerant('GL_CULL_FACE_MODE', 0x0b45, 'GL_VERSION_1_1')
- GL_CULL_FACE_MODE.esVersions = [2.0]
- GL_CURRENT_BIT = Enumerant('GL_CURRENT_BIT', 0x0001, 'GL_VERSION_1_1')
- GL_CURRENT_COLOR = Enumerant('GL_CURRENT_COLOR', 0x0b00, 'GL_VERSION_1_1')
- GL_CURRENT_INDEX = Enumerant('GL_CURRENT_INDEX', 0x0b01, 'GL_VERSION_1_1')
- GL_CURRENT_NORMAL = Enumerant('GL_CURRENT_NORMAL', 0x0b02, 'GL_VERSION_1_1')
- GL_CURRENT_RASTER_COLOR = Enumerant('GL_CURRENT_RASTER_COLOR', 0x0b04, 'GL_VERSION_1_1')
- GL_CURRENT_RASTER_DISTANCE = Enumerant('GL_CURRENT_RASTER_DISTANCE', 0x0b09, 'GL_VERSION_1_1')
- GL_CURRENT_RASTER_INDEX = Enumerant('GL_CURRENT_RASTER_INDEX', 0x0b05, 'GL_VERSION_1_1')
- GL_CURRENT_RASTER_POSITION = Enumerant('GL_CURRENT_RASTER_POSITION', 0x0b07, 'GL_VERSION_1_1')
- GL_CURRENT_RASTER_POSITION_VALID = Enumerant('GL_CURRENT_RASTER_POSITION_VALID', 0x0b08, 'GL_VERSION_1_1')
- GL_CURRENT_RASTER_TEXTURE_COORDS = Enumerant('GL_CURRENT_RASTER_TEXTURE_COORDS', 0x0b06, 'GL_VERSION_1_1')
- GL_CURRENT_TEXTURE_COORDS = Enumerant('GL_CURRENT_TEXTURE_COORDS', 0x0b03, 'GL_VERSION_1_1')
- GL_CW = Enumerant('GL_CW', 0x0900, 'GL_VERSION_1_1')
- GL_CW.esVersions = [2.0]
- GL_DECAL = Enumerant('GL_DECAL', 0x2101, 'GL_VERSION_1_1')
- GL_DECR = Enumerant('GL_DECR', 0x1e03, 'GL_VERSION_1_1')
- GL_DECR.esVersions = [2.0]
- GL_DEPTH = Enumerant('GL_DEPTH', 0x1801, 'GL_VERSION_1_1')
- GL_DEPTH_BIAS = Enumerant('GL_DEPTH_BIAS', 0x0d1f, 'GL_VERSION_1_1')
- GL_DEPTH_BITS = Enumerant('GL_DEPTH_BITS', 0x0d56, 'GL_VERSION_1_1')
- GL_DEPTH_BITS.esVersions = [2.0]
- GL_DEPTH_BUFFER_BIT = Enumerant('GL_DEPTH_BUFFER_BIT', 0x0100, 'GL_VERSION_1_1')
- GL_DEPTH_BUFFER_BIT.esVersions = [2.0]
- GL_DEPTH_CLEAR_VALUE = Enumerant('GL_DEPTH_CLEAR_VALUE', 0x0b73, 'GL_VERSION_1_1')
- GL_DEPTH_CLEAR_VALUE.esVersions = [2.0]
- GL_DEPTH_COMPONENT = Enumerant('GL_DEPTH_COMPONENT', 0x1902, 'GL_VERSION_1_1')
- GL_DEPTH_COMPONENT.esVersions = [2.0]
- GL_DEPTH_FUNC = Enumerant('GL_DEPTH_FUNC', 0x0b74, 'GL_VERSION_1_1')
- GL_DEPTH_FUNC.esVersions = [2.0]
- GL_DEPTH_RANGE = Enumerant('GL_DEPTH_RANGE', 0x0b70, 'GL_VERSION_1_1')
- GL_DEPTH_RANGE.esVersions = [2.0]
- GL_DEPTH_SCALE = Enumerant('GL_DEPTH_SCALE', 0x0d1e, 'GL_VERSION_1_1')
- GL_DEPTH_TEST = Enumerant('GL_DEPTH_TEST', 0x0b71, 'GL_VERSION_1_1')
- GL_DEPTH_TEST.esVersions = [2.0]
- GL_DEPTH_TEST.enableCap = True
- GL_DEPTH_WRITEMASK = Enumerant('GL_DEPTH_WRITEMASK', 0x0b72, 'GL_VERSION_1_1')
- GL_DEPTH_WRITEMASK.esVersions = [2.0]
- GL_DIFFUSE = Enumerant('GL_DIFFUSE', 0x1201, 'GL_VERSION_1_1')
- GL_DITHER = Enumerant('GL_DITHER', 0x0bd0, 'GL_VERSION_1_1')
- GL_DITHER.esVersions = [2.0]
- GL_DITHER.enableCap = True
- GL_DOMAIN = Enumerant('GL_DOMAIN', 0x0a02, 'GL_VERSION_1_1')
- GL_DONT_CARE = Enumerant('GL_DONT_CARE', 0x1100, 'GL_VERSION_1_1')
- GL_DONT_CARE.esVersions = [2.0]
- GL_DOUBLE = Enumerant('GL_DOUBLE', 0x140a, 'GL_VERSION_1_1')
- GL_DOUBLEBUFFER = Enumerant('GL_DOUBLEBUFFER', 0x0c32, 'GL_VERSION_1_1')
- GL_DRAW_BUFFER = Enumerant('GL_DRAW_BUFFER', 0x0c01, 'GL_VERSION_1_1')
- GL_DRAW_PIXEL_TOKEN = Enumerant('GL_DRAW_PIXEL_TOKEN', 0x0705, 'GL_VERSION_1_1')
- GL_DST_ALPHA = Enumerant('GL_DST_ALPHA', 0x0304, 'GL_VERSION_1_1')
- GL_DST_ALPHA.esVersions = [2.0]
- GL_DST_COLOR = Enumerant('GL_DST_COLOR', 0x0306, 'GL_VERSION_1_1')
- GL_DST_COLOR.esVersions = [2.0]
- GL_EDGE_FLAG = Enumerant('GL_EDGE_FLAG', 0x0b43, 'GL_VERSION_1_1')
- GL_EDGE_FLAG_ARRAY = Enumerant('GL_EDGE_FLAG_ARRAY', 0x8079, 'GL_VERSION_1_1')
- GL_EDGE_FLAG_ARRAY_POINTER = Enumerant('GL_EDGE_FLAG_ARRAY_POINTER', 0x8093, 'GL_VERSION_1_1')
- GL_EDGE_FLAG_ARRAY_STRIDE = Enumerant('GL_EDGE_FLAG_ARRAY_STRIDE', 0x808c, 'GL_VERSION_1_1')
- GL_EMISSION = Enumerant('GL_EMISSION', 0x1600, 'GL_VERSION_1_1')
- GL_ENABLE_BIT = Enumerant('GL_ENABLE_BIT', 0x2000, 'GL_VERSION_1_1')
- GL_EQUAL = Enumerant('GL_EQUAL', 0x0202, 'GL_VERSION_1_1')
- GL_EQUAL.esVersions = [2.0]
- GL_EQUIV = Enumerant('GL_EQUIV', 0x1509, 'GL_VERSION_1_1')
- GL_EVAL_BIT = Enumerant('GL_EVAL_BIT', 0x10000, 'GL_VERSION_1_1')
- GL_EXP = Enumerant('GL_EXP', 0x0800, 'GL_VERSION_1_1')
- GL_EXP2 = Enumerant('GL_EXP2', 0x0801, 'GL_VERSION_1_1')
- GL_EXTENSIONS = Enumerant('GL_EXTENSIONS', 0x1f03, 'GL_VERSION_1_1')
- GL_EXTENSIONS.esVersions = [2.0]
- GL_EYE_LINEAR = Enumerant('GL_EYE_LINEAR', 0x2400, 'GL_VERSION_1_1')
- GL_EYE_PLANE = Enumerant('GL_EYE_PLANE', 0x2502, 'GL_VERSION_1_1')
- GL_FALSE = Enumerant('GL_FALSE', 0x0000, 'GL_VERSION_1_1')
- GL_FALSE.esVersions = [2.0]
- GL_FASTEST = Enumerant('GL_FASTEST', 0x1101, 'GL_VERSION_1_1')
- GL_FASTEST.esVersions = [2.0]
- GL_FEEDBACK = Enumerant('GL_FEEDBACK', 0x1c01, 'GL_VERSION_1_1')
- GL_FEEDBACK_BUFFER_POINTER = Enumerant('GL_FEEDBACK_BUFFER_POINTER', 0x0df0, 'GL_VERSION_1_1')
- GL_FEEDBACK_BUFFER_SIZE = Enumerant('GL_FEEDBACK_BUFFER_SIZE', 0x0df1, 'GL_VERSION_1_1')
- GL_FEEDBACK_BUFFER_TYPE = Enumerant('GL_FEEDBACK_BUFFER_TYPE', 0x0df2, 'GL_VERSION_1_1')
- GL_FILL = Enumerant('GL_FILL', 0x1b02, 'GL_VERSION_1_1')
- GL_FLAT = Enumerant('GL_FLAT', 0x1d00, 'GL_VERSION_1_1')
- GL_FLOAT = Enumerant('GL_FLOAT', 0x1406, 'GL_VERSION_1_1')
- GL_FLOAT.esVersions = [2.0]
- GL_FOG = Enumerant('GL_FOG', 0x0b60, 'GL_VERSION_1_1')
- GL_FOG_BIT = Enumerant('GL_FOG_BIT', 0x0080, 'GL_VERSION_1_1')
- GL_FOG_COLOR = Enumerant('GL_FOG_COLOR', 0x0b66, 'GL_VERSION_1_1')
- GL_FOG_DENSITY = Enumerant('GL_FOG_DENSITY', 0x0b62, 'GL_VERSION_1_1')
- GL_FOG_END = Enumerant('GL_FOG_END', 0x0b64, 'GL_VERSION_1_1')
- GL_FOG_HINT = Enumerant('GL_FOG_HINT', 0x0c54, 'GL_VERSION_1_1')
- GL_FOG_INDEX = Enumerant('GL_FOG_INDEX', 0x0b61, 'GL_VERSION_1_1')
- GL_FOG_MODE = Enumerant('GL_FOG_MODE', 0x0b65, 'GL_VERSION_1_1')
- GL_FOG_START = Enumerant('GL_FOG_START', 0x0b63, 'GL_VERSION_1_1')
- GL_FRONT = Enumerant('GL_FRONT', 0x0404, 'GL_VERSION_1_1')
- GL_FRONT.esVersions = [2.0]
- GL_FRONT_AND_BACK = Enumerant('GL_FRONT_AND_BACK', 0x0408, 'GL_VERSION_1_1')
- GL_FRONT_AND_BACK.esVersions = [2.0]
- GL_FRONT_FACE = Enumerant('GL_FRONT_FACE', 0x0b46, 'GL_VERSION_1_1')
- GL_FRONT_FACE.esVersions = [2.0]
- GL_FRONT_LEFT = Enumerant('GL_FRONT_LEFT', 0x0400, 'GL_VERSION_1_1')
- GL_FRONT_RIGHT = Enumerant('GL_FRONT_RIGHT', 0x0401, 'GL_VERSION_1_1')
- GL_GEQUAL = Enumerant('GL_GEQUAL', 0x0206, 'GL_VERSION_1_1')
- GL_GEQUAL.esVersions = [2.0]
- GL_GREATER = Enumerant('GL_GREATER', 0x0204, 'GL_VERSION_1_1')
- GL_GREATER.esVersions = [2.0]
- GL_GREEN = Enumerant('GL_GREEN', 0x1904, 'GL_VERSION_1_1')
- GL_GREEN_BIAS = Enumerant('GL_GREEN_BIAS', 0x0d19, 'GL_VERSION_1_1')
- GL_GREEN_BITS = Enumerant('GL_GREEN_BITS', 0x0d53, 'GL_VERSION_1_1')
- GL_GREEN_BITS.esVersions = [2.0]
- GL_GREEN_SCALE = Enumerant('GL_GREEN_SCALE', 0x0d18, 'GL_VERSION_1_1')
- GL_HINT_BIT = Enumerant('GL_HINT_BIT', 0x8000, 'GL_VERSION_1_1')
- GL_INCR = Enumerant('GL_INCR', 0x1e02, 'GL_VERSION_1_1')
- GL_INCR.esVersions = [2.0]
- GL_INDEX_ARRAY = Enumerant('GL_INDEX_ARRAY', 0x8077, 'GL_VERSION_1_1')
- GL_INDEX_ARRAY_POINTER = Enumerant('GL_INDEX_ARRAY_POINTER', 0x8091, 'GL_VERSION_1_1')
- GL_INDEX_ARRAY_STRIDE = Enumerant('GL_INDEX_ARRAY_STRIDE', 0x8086, 'GL_VERSION_1_1')
- GL_INDEX_ARRAY_TYPE = Enumerant('GL_INDEX_ARRAY_TYPE', 0x8085, 'GL_VERSION_1_1')
- GL_INDEX_BITS = Enumerant('GL_INDEX_BITS', 0x0d51, 'GL_VERSION_1_1')
- GL_INDEX_CLEAR_VALUE = Enumerant('GL_INDEX_CLEAR_VALUE', 0x0c20, 'GL_VERSION_1_1')
- GL_INDEX_LOGIC_OP = Enumerant('GL_INDEX_LOGIC_OP', 0x0bf1, 'GL_VERSION_1_1')
- GL_INDEX_MODE = Enumerant('GL_INDEX_MODE', 0x0c30, 'GL_VERSION_1_1')
- GL_INDEX_OFFSET = Enumerant('GL_INDEX_OFFSET', 0x0d13, 'GL_VERSION_1_1')
- GL_INDEX_SHIFT = Enumerant('GL_INDEX_SHIFT', 0x0d12, 'GL_VERSION_1_1')
- GL_INDEX_WRITEMASK = Enumerant('GL_INDEX_WRITEMASK', 0x0c21, 'GL_VERSION_1_1')
- GL_INT = Enumerant('GL_INT', 0x1404, 'GL_VERSION_1_1')
- GL_INT.esVersions = [2.0]
- GL_INTENSITY = Enumerant('GL_INTENSITY', 0x8049, 'GL_VERSION_1_1')
- GL_INTENSITY12 = Enumerant('GL_INTENSITY12', 0x804c, 'GL_VERSION_1_1')
- GL_INTENSITY16 = Enumerant('GL_INTENSITY16', 0x804d, 'GL_VERSION_1_1')
- GL_INTENSITY4 = Enumerant('GL_INTENSITY4', 0x804a, 'GL_VERSION_1_1')
- GL_INTENSITY8 = Enumerant('GL_INTENSITY8', 0x804b, 'GL_VERSION_1_1')
- GL_INVALID_ENUM = Enumerant('GL_INVALID_ENUM', 0x0500, 'GL_VERSION_1_1')
- GL_INVALID_ENUM.esVersions = [2.0]
- GL_INVALID_ENUM.gluErrorString = 'invalid enumerant'
- GL_INVALID_OPERATION = Enumerant('GL_INVALID_OPERATION', 0x0502, 'GL_VERSION_1_1')
- GL_INVALID_OPERATION.esVersions = [2.0]
- GL_INVALID_OPERATION.gluErrorString = 'invalid operation'
- GL_INVALID_VALUE = Enumerant('GL_INVALID_VALUE', 0x0501, 'GL_VERSION_1_1')
- GL_INVALID_VALUE.esVersions = [2.0]
- GL_INVALID_VALUE.gluErrorString = 'invalid value'
- GL_INVERT = Enumerant('GL_INVERT', 0x150a, 'GL_VERSION_1_1')
- GL_INVERT.esVersions = [2.0]
- GL_KEEP = Enumerant('GL_KEEP', 0x1e00, 'GL_VERSION_1_1')
- GL_KEEP.esVersions = [2.0]
- GL_LEFT = Enumerant('GL_LEFT', 0x0406, 'GL_VERSION_1_1')
- GL_LEQUAL = Enumerant('GL_LEQUAL', 0x0203, 'GL_VERSION_1_1')
- GL_LEQUAL.esVersions = [2.0]
- GL_LESS = Enumerant('GL_LESS', 0x0201, 'GL_VERSION_1_1')
- GL_LESS.esVersions = [2.0]
- GL_LIGHT0 = Enumerant('GL_LIGHT0', 0x4000, 'GL_VERSION_1_1')
- GL_LIGHT1 = Enumerant('GL_LIGHT1', 0x4001, 'GL_VERSION_1_1')
- GL_LIGHT2 = Enumerant('GL_LIGHT2', 0x4002, 'GL_VERSION_1_1')
- GL_LIGHT3 = Enumerant('GL_LIGHT3', 0x4003, 'GL_VERSION_1_1')
- GL_LIGHT4 = Enumerant('GL_LIGHT4', 0x4004, 'GL_VERSION_1_1')
- GL_LIGHT5 = Enumerant('GL_LIGHT5', 0x4005, 'GL_VERSION_1_1')
- GL_LIGHT6 = Enumerant('GL_LIGHT6', 0x4006, 'GL_VERSION_1_1')
- GL_LIGHT7 = Enumerant('GL_LIGHT7', 0x4007, 'GL_VERSION_1_1')
- GL_LIGHTING = Enumerant('GL_LIGHTING', 0x0b50, 'GL_VERSION_1_1')
- GL_LIGHTING_BIT = Enumerant('GL_LIGHTING_BIT', 0x0040, 'GL_VERSION_1_1')
- GL_LIGHT_MODEL_AMBIENT = Enumerant('GL_LIGHT_MODEL_AMBIENT', 0x0b53, 'GL_VERSION_1_1')
- GL_LIGHT_MODEL_LOCAL_VIEWER = Enumerant('GL_LIGHT_MODEL_LOCAL_VIEWER', 0x0b51, 'GL_VERSION_1_1')
- GL_LIGHT_MODEL_TWO_SIDE = Enumerant('GL_LIGHT_MODEL_TWO_SIDE', 0x0b52, 'GL_VERSION_1_1')
- GL_LINE = Enumerant('GL_LINE', 0x1b01, 'GL_VERSION_1_1')
- GL_LINEAR = Enumerant('GL_LINEAR', 0x2601, 'GL_VERSION_1_1')
- GL_LINEAR.esVersions = [2.0]
- GL_LINEAR_ATTENUATION = Enumerant('GL_LINEAR_ATTENUATION', 0x1208, 'GL_VERSION_1_1')
- GL_LINEAR_MIPMAP_LINEAR = Enumerant('GL_LINEAR_MIPMAP_LINEAR', 0x2703, 'GL_VERSION_1_1')
- GL_LINEAR_MIPMAP_LINEAR.esVersions = [2.0]
- GL_LINEAR_MIPMAP_NEAREST = Enumerant('GL_LINEAR_MIPMAP_NEAREST', 0x2701, 'GL_VERSION_1_1')
- GL_LINEAR_MIPMAP_NEAREST.esVersions = [2.0]
- GL_LINES = Enumerant('GL_LINES', 0x0001, 'GL_VERSION_1_1')
- GL_LINES.esVersions = [2.0]
- GL_LINE_BIT = Enumerant('GL_LINE_BIT', 0x0004, 'GL_VERSION_1_1')
- GL_LINE_LOOP = Enumerant('GL_LINE_LOOP', 0x0002, 'GL_VERSION_1_1')
- GL_LINE_LOOP.esVersions = [2.0]
- GL_LINE_RESET_TOKEN = Enumerant('GL_LINE_RESET_TOKEN', 0x0707, 'GL_VERSION_1_1')
- GL_LINE_SMOOTH = Enumerant('GL_LINE_SMOOTH', 0x0b20, 'GL_VERSION_1_1')
- GL_LINE_SMOOTH.enableCap = True
- GL_LINE_SMOOTH_HINT = Enumerant('GL_LINE_SMOOTH_HINT', 0x0c52, 'GL_VERSION_1_1')
- GL_LINE_STIPPLE = Enumerant('GL_LINE_STIPPLE', 0x0b24, 'GL_VERSION_1_1')
- GL_LINE_STIPPLE_PATTERN = Enumerant('GL_LINE_STIPPLE_PATTERN', 0x0b25, 'GL_VERSION_1_1')
- GL_LINE_STIPPLE_REPEAT = Enumerant('GL_LINE_STIPPLE_REPEAT', 0x0b26, 'GL_VERSION_1_1')
- GL_LINE_STRIP = Enumerant('GL_LINE_STRIP', 0x0003, 'GL_VERSION_1_1')
- GL_LINE_STRIP.esVersions = [2.0]
- GL_LINE_TOKEN = Enumerant('GL_LINE_TOKEN', 0x0702, 'GL_VERSION_1_1')
- GL_LINE_WIDTH = Enumerant('GL_LINE_WIDTH', 0x0b21, 'GL_VERSION_1_1')
- GL_LINE_WIDTH.esVersions = [2.0]
- GL_LINE_WIDTH_GRANULARITY = Enumerant('GL_LINE_WIDTH_GRANULARITY', 0x0b23, 'GL_VERSION_1_1')
- GL_LINE_WIDTH_RANGE = Enumerant('GL_LINE_WIDTH_RANGE', 0x0b22, 'GL_VERSION_1_1')
- GL_LIST_BASE = Enumerant('GL_LIST_BASE', 0x0b32, 'GL_VERSION_1_1')
- GL_LIST_BIT = Enumerant('GL_LIST_BIT', 0x20000, 'GL_VERSION_1_1')
- GL_LIST_INDEX = Enumerant('GL_LIST_INDEX', 0x0b33, 'GL_VERSION_1_1')
- GL_LIST_MODE = Enumerant('GL_LIST_MODE', 0x0b30, 'GL_VERSION_1_1')
- GL_LOAD = Enumerant('GL_LOAD', 0x0101, 'GL_VERSION_1_1')
- GL_LOGIC_OP = Enumerant('GL_LOGIC_OP', 'GL_INDEX_LOGIC_OP', 'GL_VERSION_1_1')
- GL_LOGIC_OP_MODE = Enumerant('GL_LOGIC_OP_MODE', 0x0bf0, 'GL_VERSION_1_1')
- GL_LUMINANCE = Enumerant('GL_LUMINANCE', 0x1909, 'GL_VERSION_1_1')
- GL_LUMINANCE.esVersions = [2.0]
- GL_LUMINANCE.internalformat = True
- GL_LUMINANCE12 = Enumerant('GL_LUMINANCE12', 0x8041, 'GL_VERSION_1_1')
- GL_LUMINANCE12_ALPHA12 = Enumerant('GL_LUMINANCE12_ALPHA12', 0x8047, 'GL_VERSION_1_1')
- GL_LUMINANCE12_ALPHA4 = Enumerant('GL_LUMINANCE12_ALPHA4', 0x8046, 'GL_VERSION_1_1')
- GL_LUMINANCE16 = Enumerant('GL_LUMINANCE16', 0x8042, 'GL_VERSION_1_1')
- GL_LUMINANCE16_ALPHA16 = Enumerant('GL_LUMINANCE16_ALPHA16', 0x8048, 'GL_VERSION_1_1')
- GL_LUMINANCE4 = Enumerant('GL_LUMINANCE4', 0x803f, 'GL_VERSION_1_1')
- GL_LUMINANCE4_ALPHA4 = Enumerant('GL_LUMINANCE4_ALPHA4', 0x8043, 'GL_VERSION_1_1')
- GL_LUMINANCE6_ALPHA2 = Enumerant('GL_LUMINANCE6_ALPHA2', 0x8044, 'GL_VERSION_1_1')
- GL_LUMINANCE8 = Enumerant('GL_LUMINANCE8', 0x8040, 'GL_VERSION_1_1')
- GL_LUMINANCE8_ALPHA8 = Enumerant('GL_LUMINANCE8_ALPHA8', 0x8045, 'GL_VERSION_1_1')
- GL_LUMINANCE_ALPHA = Enumerant('GL_LUMINANCE_ALPHA', 0x190a, 'GL_VERSION_1_1')
- GL_LUMINANCE_ALPHA.esVersions = [2.0]
- GL_LUMINANCE_ALPHA.internalformat = True
- GL_MAP1_COLOR_4 = Enumerant('GL_MAP1_COLOR_4', 0x0d90, 'GL_VERSION_1_1')
- GL_MAP1_GRID_DOMAIN = Enumerant('GL_MAP1_GRID_DOMAIN', 0x0dd0, 'GL_VERSION_1_1')
- GL_MAP1_GRID_SEGMENTS = Enumerant('GL_MAP1_GRID_SEGMENTS', 0x0dd1, 'GL_VERSION_1_1')
- GL_MAP1_INDEX = Enumerant('GL_MAP1_INDEX', 0x0d91, 'GL_VERSION_1_1')
- GL_MAP1_NORMAL = Enumerant('GL_MAP1_NORMAL', 0x0d92, 'GL_VERSION_1_1')
- GL_MAP1_TEXTURE_COORD_1 = Enumerant('GL_MAP1_TEXTURE_COORD_1', 0x0d93, 'GL_VERSION_1_1')
- GL_MAP1_TEXTURE_COORD_2 = Enumerant('GL_MAP1_TEXTURE_COORD_2', 0x0d94, 'GL_VERSION_1_1')
- GL_MAP1_TEXTURE_COORD_3 = Enumerant('GL_MAP1_TEXTURE_COORD_3', 0x0d95, 'GL_VERSION_1_1')
- GL_MAP1_TEXTURE_COORD_4 = Enumerant('GL_MAP1_TEXTURE_COORD_4', 0x0d96, 'GL_VERSION_1_1')
- GL_MAP1_VERTEX_3 = Enumerant('GL_MAP1_VERTEX_3', 0x0d97, 'GL_VERSION_1_1')
- GL_MAP1_VERTEX_4 = Enumerant('GL_MAP1_VERTEX_4', 0x0d98, 'GL_VERSION_1_1')
- GL_MAP2_COLOR_4 = Enumerant('GL_MAP2_COLOR_4', 0x0db0, 'GL_VERSION_1_1')
- GL_MAP2_GRID_DOMAIN = Enumerant('GL_MAP2_GRID_DOMAIN', 0x0dd2, 'GL_VERSION_1_1')
- GL_MAP2_GRID_SEGMENTS = Enumerant('GL_MAP2_GRID_SEGMENTS', 0x0dd3, 'GL_VERSION_1_1')
- GL_MAP2_INDEX = Enumerant('GL_MAP2_INDEX', 0x0db1, 'GL_VERSION_1_1')
- GL_MAP2_NORMAL = Enumerant('GL_MAP2_NORMAL', 0x0db2, 'GL_VERSION_1_1')
- GL_MAP2_TEXTURE_COORD_1 = Enumerant('GL_MAP2_TEXTURE_COORD_1', 0x0db3, 'GL_VERSION_1_1')
- GL_MAP2_TEXTURE_COORD_2 = Enumerant('GL_MAP2_TEXTURE_COORD_2', 0x0db4, 'GL_VERSION_1_1')
- GL_MAP2_TEXTURE_COORD_3 = Enumerant('GL_MAP2_TEXTURE_COORD_3', 0x0db5, 'GL_VERSION_1_1')
- GL_MAP2_TEXTURE_COORD_4 = Enumerant('GL_MAP2_TEXTURE_COORD_4', 0x0db6, 'GL_VERSION_1_1')
- GL_MAP2_VERTEX_3 = Enumerant('GL_MAP2_VERTEX_3', 0x0db7, 'GL_VERSION_1_1')
- GL_MAP2_VERTEX_4 = Enumerant('GL_MAP2_VERTEX_4', 0x0db8, 'GL_VERSION_1_1')
- GL_MAP_COLOR = Enumerant('GL_MAP_COLOR', 0x0d10, 'GL_VERSION_1_1')
- GL_MAP_STENCIL = Enumerant('GL_MAP_STENCIL', 0x0d11, 'GL_VERSION_1_1')
- GL_MATRIX_MODE = Enumerant('GL_MATRIX_MODE', 0x0ba0, 'GL_VERSION_1_1')
- GL_MAX_ATTRIB_STACK_DEPTH = Enumerant('GL_MAX_ATTRIB_STACK_DEPTH', 0x0d35, 'GL_VERSION_1_1')
- GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = Enumerant('GL_MAX_CLIENT_ATTRIB_STACK_DEPTH', 0x0d3b, 'GL_VERSION_1_1')
- GL_MAX_CLIP_PLANES = Enumerant('GL_MAX_CLIP_PLANES', 0x0d32, 'GL_VERSION_1_1')
- GL_MAX_EVAL_ORDER = Enumerant('GL_MAX_EVAL_ORDER', 0x0d30, 'GL_VERSION_1_1')
- GL_MAX_LIGHTS = Enumerant('GL_MAX_LIGHTS', 0x0d31, 'GL_VERSION_1_1')
- GL_MAX_LIST_NESTING = Enumerant('GL_MAX_LIST_NESTING', 0x0b31, 'GL_VERSION_1_1')
- GL_MAX_MODELVIEW_STACK_DEPTH = Enumerant('GL_MAX_MODELVIEW_STACK_DEPTH', 0x0d36, 'GL_VERSION_1_1')
- GL_MAX_NAME_STACK_DEPTH = Enumerant('GL_MAX_NAME_STACK_DEPTH', 0x0d37, 'GL_VERSION_1_1')
- GL_MAX_PIXEL_MAP_TABLE = Enumerant('GL_MAX_PIXEL_MAP_TABLE', 0x0d34, 'GL_VERSION_1_1')
- GL_MAX_PROJECTION_STACK_DEPTH = Enumerant('GL_MAX_PROJECTION_STACK_DEPTH', 0x0d38, 'GL_VERSION_1_1')
- GL_MAX_TEXTURE_SIZE = Enumerant('GL_MAX_TEXTURE_SIZE', 0x0d33, 'GL_VERSION_1_1')
- GL_MAX_TEXTURE_SIZE.esVersions = [2.0]
- GL_MAX_TEXTURE_STACK_DEPTH = Enumerant('GL_MAX_TEXTURE_STACK_DEPTH', 0x0d39, 'GL_VERSION_1_1')
- GL_MAX_VIEWPORT_DIMS = Enumerant('GL_MAX_VIEWPORT_DIMS', 0x0d3a, 'GL_VERSION_1_1')
- GL_MAX_VIEWPORT_DIMS.esVersions = [2.0]
- GL_MODELVIEW = Enumerant('GL_MODELVIEW', 0x1700, 'GL_VERSION_1_1')
- GL_MODELVIEW_MATRIX = Enumerant('GL_MODELVIEW_MATRIX', 0x0ba6, 'GL_VERSION_1_1')
- GL_MODELVIEW_STACK_DEPTH = Enumerant('GL_MODELVIEW_STACK_DEPTH', 0x0ba3, 'GL_VERSION_1_1')
- GL_MODULATE = Enumerant('GL_MODULATE', 0x2100, 'GL_VERSION_1_1')
- GL_MULT = Enumerant('GL_MULT', 0x0103, 'GL_VERSION_1_1')
- GL_N3F_V3F = Enumerant('GL_N3F_V3F', 0x2a25, 'GL_VERSION_1_1')
- GL_NAME_STACK_DEPTH = Enumerant('GL_NAME_STACK_DEPTH', 0x0d70, 'GL_VERSION_1_1')
- GL_NAND = Enumerant('GL_NAND', 0x150e, 'GL_VERSION_1_1')
- GL_NEAREST = Enumerant('GL_NEAREST', 0x2600, 'GL_VERSION_1_1')
- GL_NEAREST.esVersions = [2.0]
- GL_NEAREST_MIPMAP_LINEAR = Enumerant('GL_NEAREST_MIPMAP_LINEAR', 0x2702, 'GL_VERSION_1_1')
- GL_NEAREST_MIPMAP_LINEAR.esVersions = [2.0]
- GL_NEAREST_MIPMAP_NEAREST = Enumerant('GL_NEAREST_MIPMAP_NEAREST', 0x2700, 'GL_VERSION_1_1')
- GL_NEAREST_MIPMAP_NEAREST.esVersions = [2.0]
- GL_NEVER = Enumerant('GL_NEVER', 0x0200, 'GL_VERSION_1_1')
- GL_NEVER.esVersions = [2.0]
- GL_NICEST = Enumerant('GL_NICEST', 0x1102, 'GL_VERSION_1_1')
- GL_NICEST.esVersions = [2.0]
- GL_NONE = Enumerant('GL_NONE', 0x0000, 'GL_VERSION_1_1')
- GL_NONE.esVersions = [2.0]
- GL_NOOP = Enumerant('GL_NOOP', 0x1505, 'GL_VERSION_1_1')
- GL_NOR = Enumerant('GL_NOR', 0x1508, 'GL_VERSION_1_1')
- GL_NORMALIZE = Enumerant('GL_NORMALIZE', 0x0ba1, 'GL_VERSION_1_1')
- GL_NORMAL_ARRAY = Enumerant('GL_NORMAL_ARRAY', 0x8075, 'GL_VERSION_1_1')
- GL_NORMAL_ARRAY_POINTER = Enumerant('GL_NORMAL_ARRAY_POINTER', 0x808f, 'GL_VERSION_1_1')
- GL_NORMAL_ARRAY_STRIDE = Enumerant('GL_NORMAL_ARRAY_STRIDE', 0x807f, 'GL_VERSION_1_1')
- GL_NORMAL_ARRAY_TYPE = Enumerant('GL_NORMAL_ARRAY_TYPE', 0x807e, 'GL_VERSION_1_1')
- GL_NOTEQUAL = Enumerant('GL_NOTEQUAL', 0x0205, 'GL_VERSION_1_1')
- GL_NOTEQUAL.esVersions = [2.0]
- GL_NO_ERROR = Enumerant('GL_NO_ERROR', 0x0000, 'GL_VERSION_1_1')
- GL_NO_ERROR.esVersions = [2.0]
- GL_NO_ERROR.gluErrorString = 'no error'
- GL_OBJECT_LINEAR = Enumerant('GL_OBJECT_LINEAR', 0x2401, 'GL_VERSION_1_1')
- GL_OBJECT_PLANE = Enumerant('GL_OBJECT_PLANE', 0x2501, 'GL_VERSION_1_1')
- GL_ONE = Enumerant('GL_ONE', 0x0001, 'GL_VERSION_1_1')
- GL_ONE.esVersions = [2.0]
- GL_ONE_MINUS_DST_ALPHA = Enumerant('GL_ONE_MINUS_DST_ALPHA', 0x0305, 'GL_VERSION_1_1')
- GL_ONE_MINUS_DST_ALPHA.esVersions = [2.0]
- GL_ONE_MINUS_DST_COLOR = Enumerant('GL_ONE_MINUS_DST_COLOR', 0x0307, 'GL_VERSION_1_1')
- GL_ONE_MINUS_DST_COLOR.esVersions = [2.0]
- GL_ONE_MINUS_SRC_ALPHA = Enumerant('GL_ONE_MINUS_SRC_ALPHA', 0x0303, 'GL_VERSION_1_1')
- GL_ONE_MINUS_SRC_ALPHA.esVersions = [2.0]
- GL_ONE_MINUS_SRC_COLOR = Enumerant('GL_ONE_MINUS_SRC_COLOR', 0x0301, 'GL_VERSION_1_1')
- GL_ONE_MINUS_SRC_COLOR.esVersions = [2.0]
- GL_OR = Enumerant('GL_OR', 0x1507, 'GL_VERSION_1_1')
- GL_ORDER = Enumerant('GL_ORDER', 0x0a01, 'GL_VERSION_1_1')
- GL_OR_INVERTED = Enumerant('GL_OR_INVERTED', 0x150d, 'GL_VERSION_1_1')
- GL_OR_REVERSE = Enumerant('GL_OR_REVERSE', 0x150b, 'GL_VERSION_1_1')
- GL_OUT_OF_MEMORY = Enumerant('GL_OUT_OF_MEMORY', 0x0505, 'GL_VERSION_1_1')
- GL_OUT_OF_MEMORY.esVersions = [2.0]
- GL_OUT_OF_MEMORY.gluErrorString = 'out of memory'
- GL_PACK_ALIGNMENT = Enumerant('GL_PACK_ALIGNMENT', 0x0d05, 'GL_VERSION_1_1')
- GL_PACK_ALIGNMENT.esVersions = [2.0]
- GL_PACK_LSB_FIRST = Enumerant('GL_PACK_LSB_FIRST', 0x0d01, 'GL_VERSION_1_1')
- GL_PACK_ROW_LENGTH = Enumerant('GL_PACK_ROW_LENGTH', 0x0d02, 'GL_VERSION_1_1')
- GL_PACK_SKIP_PIXELS = Enumerant('GL_PACK_SKIP_PIXELS', 0x0d04, 'GL_VERSION_1_1')
- GL_PACK_SKIP_ROWS = Enumerant('GL_PACK_SKIP_ROWS', 0x0d03, 'GL_VERSION_1_1')
- GL_PACK_SWAP_BYTES = Enumerant('GL_PACK_SWAP_BYTES', 0x0d00, 'GL_VERSION_1_1')
- GL_PASS_THROUGH_TOKEN = Enumerant('GL_PASS_THROUGH_TOKEN', 0x0700, 'GL_VERSION_1_1')
- GL_PERSPECTIVE_CORRECTION_HINT = Enumerant('GL_PERSPECTIVE_CORRECTION_HINT', 0x0c50, 'GL_VERSION_1_1')
- GL_PIXEL_MAP_A_TO_A = Enumerant('GL_PIXEL_MAP_A_TO_A', 0x0c79, 'GL_VERSION_1_1')
- GL_PIXEL_MAP_A_TO_A_SIZE = Enumerant('GL_PIXEL_MAP_A_TO_A_SIZE', 0x0cb9, 'GL_VERSION_1_1')
- GL_PIXEL_MAP_B_TO_B = Enumerant('GL_PIXEL_MAP_B_TO_B', 0x0c78, 'GL_VERSION_1_1')
- GL_PIXEL_MAP_B_TO_B_SIZE = Enumerant('GL_PIXEL_MAP_B_TO_B_SIZE', 0x0cb8, 'GL_VERSION_1_1')
- GL_PIXEL_MAP_G_TO_G = Enumerant('GL_PIXEL_MAP_G_TO_G', 0x0c77, 'GL_VERSION_1_1')
- GL_PIXEL_MAP_G_TO_G_SIZE = Enumerant('GL_PIXEL_MAP_G_TO_G_SIZE', 0x0cb7, 'GL_VERSION_1_1')
- GL_PIXEL_MAP_I_TO_A = Enumerant('GL_PIXEL_MAP_I_TO_A', 0x0c75, 'GL_VERSION_1_1')
- GL_PIXEL_MAP_I_TO_A_SIZE = Enumerant('GL_PIXEL_MAP_I_TO_A_SIZE', 0x0cb5, 'GL_VERSION_1_1')
- GL_PIXEL_MAP_I_TO_B = Enumerant('GL_PIXEL_MAP_I_TO_B', 0x0c74, 'GL_VERSION_1_1')
- GL_PIXEL_MAP_I_TO_B_SIZE = Enumerant('GL_PIXEL_MAP_I_TO_B_SIZE', 0x0cb4, 'GL_VERSION_1_1')
- GL_PIXEL_MAP_I_TO_G = Enumerant('GL_PIXEL_MAP_I_TO_G', 0x0c73, 'GL_VERSION_1_1')
- GL_PIXEL_MAP_I_TO_G_SIZE = Enumerant('GL_PIXEL_MAP_I_TO_G_SIZE', 0x0cb3, 'GL_VERSION_1_1')
- GL_PIXEL_MAP_I_TO_I = Enumerant('GL_PIXEL_MAP_I_TO_I', 0x0c70, 'GL_VERSION_1_1')
- GL_PIXEL_MAP_I_TO_I_SIZE = Enumerant('GL_PIXEL_MAP_I_TO_I_SIZE', 0x0cb0, 'GL_VERSION_1_1')
- GL_PIXEL_MAP_I_TO_R = Enumerant('GL_PIXEL_MAP_I_TO_R', 0x0c72, 'GL_VERSION_1_1')
- GL_PIXEL_MAP_I_TO_R_SIZE = Enumerant('GL_PIXEL_MAP_I_TO_R_SIZE', 0x0cb2, 'GL_VERSION_1_1')
- GL_PIXEL_MAP_R_TO_R = Enumerant('GL_PIXEL_MAP_R_TO_R', 0x0c76, 'GL_VERSION_1_1')
- GL_PIXEL_MAP_R_TO_R_SIZE = Enumerant('GL_PIXEL_MAP_R_TO_R_SIZE', 0x0cb6, 'GL_VERSION_1_1')
- GL_PIXEL_MAP_S_TO_S = Enumerant('GL_PIXEL_MAP_S_TO_S', 0x0c71, 'GL_VERSION_1_1')
- GL_PIXEL_MAP_S_TO_S_SIZE = Enumerant('GL_PIXEL_MAP_S_TO_S_SIZE', 0x0cb1, 'GL_VERSION_1_1')
- GL_PIXEL_MODE_BIT = Enumerant('GL_PIXEL_MODE_BIT', 0x0020, 'GL_VERSION_1_1')
- GL_POINT = Enumerant('GL_POINT', 0x1b00, 'GL_VERSION_1_1')
- GL_POINTS = Enumerant('GL_POINTS', 0x0000, 'GL_VERSION_1_1')
- GL_POINTS.esVersions = [2.0]
- GL_POINT_BIT = Enumerant('GL_POINT_BIT', 0x0002, 'GL_VERSION_1_1')
- GL_POINT_SIZE = Enumerant('GL_POINT_SIZE', 0x0b11, 'GL_VERSION_1_1')
- GL_POINT_SIZE_GRANULARITY = Enumerant('GL_POINT_SIZE_GRANULARITY', 0x0b13, 'GL_VERSION_1_1')
- GL_POINT_SIZE_RANGE = Enumerant('GL_POINT_SIZE_RANGE', 0x0b12, 'GL_VERSION_1_1')
- GL_POINT_SMOOTH = Enumerant('GL_POINT_SMOOTH', 0x0b10, 'GL_VERSION_1_1')
- GL_POINT_SMOOTH_HINT = Enumerant('GL_POINT_SMOOTH_HINT', 0x0c51, 'GL_VERSION_1_1')
- GL_POINT_TOKEN = Enumerant('GL_POINT_TOKEN', 0x0701, 'GL_VERSION_1_1')
- GL_POLYGON = Enumerant('GL_POLYGON', 0x0009, 'GL_VERSION_1_1')
- GL_POLYGON_BIT = Enumerant('GL_POLYGON_BIT', 0x0008, 'GL_VERSION_1_1')
- GL_POLYGON_MODE = Enumerant('GL_POLYGON_MODE', 0x0b40, 'GL_VERSION_1_1')
- GL_POLYGON_OFFSET_FACTOR = Enumerant('GL_POLYGON_OFFSET_FACTOR', 0x8038, 'GL_VERSION_1_1')
- GL_POLYGON_OFFSET_FACTOR.esVersions = [2.0]
- GL_POLYGON_OFFSET_FILL = Enumerant('GL_POLYGON_OFFSET_FILL', 0x8037, 'GL_VERSION_1_1')
- GL_POLYGON_OFFSET_FILL.esVersions = [2.0]
- GL_POLYGON_OFFSET_FILL.enableCap = True
- GL_POLYGON_OFFSET_LINE = Enumerant('GL_POLYGON_OFFSET_LINE', 0x2a02, 'GL_VERSION_1_1')
- GL_POLYGON_OFFSET_LINE.enableCap = True
- GL_POLYGON_OFFSET_POINT = Enumerant('GL_POLYGON_OFFSET_POINT', 0x2a01, 'GL_VERSION_1_1')
- GL_POLYGON_OFFSET_POINT.enableCap = True
- GL_POLYGON_OFFSET_UNITS = Enumerant('GL_POLYGON_OFFSET_UNITS', 0x2a00, 'GL_VERSION_1_1')
- GL_POLYGON_OFFSET_UNITS.esVersions = [2.0]
- GL_POLYGON_SMOOTH = Enumerant('GL_POLYGON_SMOOTH', 0x0b41, 'GL_VERSION_1_1')
- GL_POLYGON_SMOOTH.enableCap = True
- GL_POLYGON_SMOOTH_HINT = Enumerant('GL_POLYGON_SMOOTH_HINT', 0x0c53, 'GL_VERSION_1_1')
- GL_POLYGON_STIPPLE = Enumerant('GL_POLYGON_STIPPLE', 0x0b42, 'GL_VERSION_1_1')
- GL_POLYGON_STIPPLE_BIT = Enumerant('GL_POLYGON_STIPPLE_BIT', 0x0010, 'GL_VERSION_1_1')
- GL_POLYGON_TOKEN = Enumerant('GL_POLYGON_TOKEN', 0x0703, 'GL_VERSION_1_1')
- GL_POSITION = Enumerant('GL_POSITION', 0x1203, 'GL_VERSION_1_1')
- GL_PROJECTION = Enumerant('GL_PROJECTION', 0x1701, 'GL_VERSION_1_1')
- GL_PROJECTION_MATRIX = Enumerant('GL_PROJECTION_MATRIX', 0x0ba7, 'GL_VERSION_1_1')
- GL_PROJECTION_STACK_DEPTH = Enumerant('GL_PROJECTION_STACK_DEPTH', 0x0ba4, 'GL_VERSION_1_1')
- GL_PROXY_TEXTURE_1D = Enumerant('GL_PROXY_TEXTURE_1D', 0x8063, 'GL_VERSION_1_1')
- GL_PROXY_TEXTURE_2D = Enumerant('GL_PROXY_TEXTURE_2D', 0x8064, 'GL_VERSION_1_1')
- GL_Q = Enumerant('GL_Q', 0x2003, 'GL_VERSION_1_1')
- GL_QUADRATIC_ATTENUATION = Enumerant('GL_QUADRATIC_ATTENUATION', 0x1209, 'GL_VERSION_1_1')
- GL_QUADS = Enumerant('GL_QUADS', 0x0007, 'GL_VERSION_1_1')
- GL_QUAD_STRIP = Enumerant('GL_QUAD_STRIP', 0x0008, 'GL_VERSION_1_1')
- GL_R = Enumerant('GL_R', 0x2002, 'GL_VERSION_1_1')
- GL_R3_G3_B2 = Enumerant('GL_R3_G3_B2', 0x2a10, 'GL_VERSION_1_1')
- GL_READ_BUFFER = Enumerant('GL_READ_BUFFER', 0x0c02, 'GL_VERSION_1_1')
- GL_RED = Enumerant('GL_RED', 0x1903, 'GL_VERSION_1_1')
- GL_RED_BIAS = Enumerant('GL_RED_BIAS', 0x0d15, 'GL_VERSION_1_1')
- GL_RED_BITS = Enumerant('GL_RED_BITS', 0x0d52, 'GL_VERSION_1_1')
- GL_RED_BITS.esVersions = [2.0]
- GL_RED_SCALE = Enumerant('GL_RED_SCALE', 0x0d14, 'GL_VERSION_1_1')
- GL_RENDER = Enumerant('GL_RENDER', 0x1c00, 'GL_VERSION_1_1')
- GL_RENDERER = Enumerant('GL_RENDERER', 0x1f01, 'GL_VERSION_1_1')
- GL_RENDERER.esVersions = [2.0]
- GL_RENDER_MODE = Enumerant('GL_RENDER_MODE', 0x0c40, 'GL_VERSION_1_1')
- GL_REPEAT = Enumerant('GL_REPEAT', 0x2901, 'GL_VERSION_1_1')
- GL_REPEAT.esVersions = [2.0]
- GL_REPLACE = Enumerant('GL_REPLACE', 0x1e01, 'GL_VERSION_1_1')
- GL_REPLACE.esVersions = [2.0]
- GL_RETURN = Enumerant('GL_RETURN', 0x0102, 'GL_VERSION_1_1')
- GL_RGB = Enumerant('GL_RGB', 0x1907, 'GL_VERSION_1_1')
- GL_RGB.esVersions = [2.0]
- GL_RGB.internalformat = True
- GL_RGB10 = Enumerant('GL_RGB10', 0x8052, 'GL_VERSION_1_1')
- GL_RGB10_A2 = Enumerant('GL_RGB10_A2', 0x8059, 'GL_VERSION_1_1')
- GL_RGB12 = Enumerant('GL_RGB12', 0x8053, 'GL_VERSION_1_1')
- GL_RGB16 = Enumerant('GL_RGB16', 0x8054, 'GL_VERSION_1_1')
- GL_RGB4 = Enumerant('GL_RGB4', 0x804f, 'GL_VERSION_1_1')
- GL_RGB5 = Enumerant('GL_RGB5', 0x8050, 'GL_VERSION_1_1')
- GL_RGB5_A1 = Enumerant('GL_RGB5_A1', 0x8057, 'GL_VERSION_1_1')
- GL_RGB5_A1.esVersions = [2.0]
- GL_RGB8 = Enumerant('GL_RGB8', 0x8051, 'GL_VERSION_1_1')
- GL_RGBA = Enumerant('GL_RGBA', 0x1908, 'GL_VERSION_1_1')
- GL_RGBA.esVersions = [2.0]
- GL_RGBA.internalformat = True
- GL_RGBA12 = Enumerant('GL_RGBA12', 0x805a, 'GL_VERSION_1_1')
- GL_RGBA16 = Enumerant('GL_RGBA16', 0x805b, 'GL_VERSION_1_1')
- GL_RGBA2 = Enumerant('GL_RGBA2', 0x8055, 'GL_VERSION_1_1')
- GL_RGBA4 = Enumerant('GL_RGBA4', 0x8056, 'GL_VERSION_1_1')
- GL_RGBA4.esVersions = [2.0]
- GL_RGBA8 = Enumerant('GL_RGBA8', 0x8058, 'GL_VERSION_1_1')
- GL_RGBA_MODE = Enumerant('GL_RGBA_MODE', 0x0c31, 'GL_VERSION_1_1')
- GL_RIGHT = Enumerant('GL_RIGHT', 0x0407, 'GL_VERSION_1_1')
- GL_S = Enumerant('GL_S', 0x2000, 'GL_VERSION_1_1')
- GL_SCISSOR_BIT = Enumerant('GL_SCISSOR_BIT', 0x80000, 'GL_VERSION_1_1')
- GL_SCISSOR_BOX = Enumerant('GL_SCISSOR_BOX', 0x0c10, 'GL_VERSION_1_1')
- GL_SCISSOR_BOX.esVersions = [2.0]
- GL_SCISSOR_TEST = Enumerant('GL_SCISSOR_TEST', 0x0c11, 'GL_VERSION_1_1')
- GL_SCISSOR_TEST.esVersions = [2.0]
- GL_SCISSOR_TEST.enableCap = True
- GL_SELECT = Enumerant('GL_SELECT', 0x1c02, 'GL_VERSION_1_1')
- GL_SELECTION_BUFFER_POINTER = Enumerant('GL_SELECTION_BUFFER_POINTER', 0x0df3, 'GL_VERSION_1_1')
- GL_SELECTION_BUFFER_SIZE = Enumerant('GL_SELECTION_BUFFER_SIZE', 0x0df4, 'GL_VERSION_1_1')
- GL_SET = Enumerant('GL_SET', 0x150f, 'GL_VERSION_1_1')
- GL_SHADE_MODEL = Enumerant('GL_SHADE_MODEL', 0x0b54, 'GL_VERSION_1_1')
- GL_SHININESS = Enumerant('GL_SHININESS', 0x1601, 'GL_VERSION_1_1')
- GL_SHORT = Enumerant('GL_SHORT', 0x1402, 'GL_VERSION_1_1')
- GL_SHORT.esVersions = [2.0]
- GL_SMOOTH = Enumerant('GL_SMOOTH', 0x1d01, 'GL_VERSION_1_1')
- GL_SPECULAR = Enumerant('GL_SPECULAR', 0x1202, 'GL_VERSION_1_1')
- GL_SPHERE_MAP = Enumerant('GL_SPHERE_MAP', 0x2402, 'GL_VERSION_1_1')
- GL_SPOT_CUTOFF = Enumerant('GL_SPOT_CUTOFF', 0x1206, 'GL_VERSION_1_1')
- GL_SPOT_DIRECTION = Enumerant('GL_SPOT_DIRECTION', 0x1204, 'GL_VERSION_1_1')
- GL_SPOT_EXPONENT = Enumerant('GL_SPOT_EXPONENT', 0x1205, 'GL_VERSION_1_1')
- GL_SRC_ALPHA = Enumerant('GL_SRC_ALPHA', 0x0302, 'GL_VERSION_1_1')
- GL_SRC_ALPHA.esVersions = [2.0]
- GL_SRC_ALPHA_SATURATE = Enumerant('GL_SRC_ALPHA_SATURATE', 0x0308, 'GL_VERSION_1_1')
- GL_SRC_ALPHA_SATURATE.esVersions = [2.0]
- GL_SRC_COLOR = Enumerant('GL_SRC_COLOR', 0x0300, 'GL_VERSION_1_1')
- GL_SRC_COLOR.esVersions = [2.0]
- GL_STACK_OVERFLOW = Enumerant('GL_STACK_OVERFLOW', 0x0503, 'GL_VERSION_1_1')
- GL_STACK_OVERFLOW.gluErrorString = 'stack overflow'
- GL_STACK_UNDERFLOW = Enumerant('GL_STACK_UNDERFLOW', 0x0504, 'GL_VERSION_1_1')
- GL_STACK_UNDERFLOW.gluErrorString = 'stack underflow'
- GL_STENCIL = Enumerant('GL_STENCIL', 0x1802, 'GL_VERSION_1_1')
- GL_STENCIL_BITS = Enumerant('GL_STENCIL_BITS', 0x0d57, 'GL_VERSION_1_1')
- GL_STENCIL_BITS.esVersions = [2.0]
- GL_STENCIL_BUFFER_BIT = Enumerant('GL_STENCIL_BUFFER_BIT', 0x0400, 'GL_VERSION_1_1')
- GL_STENCIL_BUFFER_BIT.esVersions = [2.0]
- GL_STENCIL_CLEAR_VALUE = Enumerant('GL_STENCIL_CLEAR_VALUE', 0x0b91, 'GL_VERSION_1_1')
- GL_STENCIL_CLEAR_VALUE.esVersions = [2.0]
- GL_STENCIL_FAIL = Enumerant('GL_STENCIL_FAIL', 0x0b94, 'GL_VERSION_1_1')
- GL_STENCIL_FAIL.esVersions = [2.0]
- GL_STENCIL_FUNC = Enumerant('GL_STENCIL_FUNC', 0x0b92, 'GL_VERSION_1_1')
- GL_STENCIL_FUNC.esVersions = [2.0]
- GL_STENCIL_INDEX = Enumerant('GL_STENCIL_INDEX', 0x1901, 'GL_VERSION_1_1')
- GL_STENCIL_PASS_DEPTH_FAIL = Enumerant('GL_STENCIL_PASS_DEPTH_FAIL', 0x0b95, 'GL_VERSION_1_1')
- GL_STENCIL_PASS_DEPTH_FAIL.esVersions = [2.0]
- GL_STENCIL_PASS_DEPTH_PASS = Enumerant('GL_STENCIL_PASS_DEPTH_PASS', 0x0b96, 'GL_VERSION_1_1')
- GL_STENCIL_PASS_DEPTH_PASS.esVersions = [2.0]
- GL_STENCIL_REF = Enumerant('GL_STENCIL_REF', 0x0b97, 'GL_VERSION_1_1')
- GL_STENCIL_REF.esVersions = [2.0]
- GL_STENCIL_TEST = Enumerant('GL_STENCIL_TEST', 0x0b90, 'GL_VERSION_1_1')
- GL_STENCIL_TEST.esVersions = [2.0]
- GL_STENCIL_TEST.enableCap = True
- GL_STENCIL_VALUE_MASK = Enumerant('GL_STENCIL_VALUE_MASK', 0x0b93, 'GL_VERSION_1_1')
- GL_STENCIL_VALUE_MASK.esVersions = [2.0]
- GL_STENCIL_WRITEMASK = Enumerant('GL_STENCIL_WRITEMASK', 0x0b98, 'GL_VERSION_1_1')
- GL_STENCIL_WRITEMASK.esVersions = [2.0]
- GL_STEREO = Enumerant('GL_STEREO', 0x0c33, 'GL_VERSION_1_1')
- GL_SUBPIXEL_BITS = Enumerant('GL_SUBPIXEL_BITS', 0x0d50, 'GL_VERSION_1_1')
- GL_SUBPIXEL_BITS.esVersions = [2.0]
- GL_T = Enumerant('GL_T', 0x2001, 'GL_VERSION_1_1')
- GL_T2F_C3F_V3F = Enumerant('GL_T2F_C3F_V3F', 0x2a2a, 'GL_VERSION_1_1')
- GL_T2F_C4F_N3F_V3F = Enumerant('GL_T2F_C4F_N3F_V3F', 0x2a2c, 'GL_VERSION_1_1')
- GL_T2F_C4UB_V3F = Enumerant('GL_T2F_C4UB_V3F', 0x2a29, 'GL_VERSION_1_1')
- GL_T2F_N3F_V3F = Enumerant('GL_T2F_N3F_V3F', 0x2a2b, 'GL_VERSION_1_1')
- GL_T2F_V3F = Enumerant('GL_T2F_V3F', 0x2a27, 'GL_VERSION_1_1')
- GL_T4F_C4F_N3F_V4F = Enumerant('GL_T4F_C4F_N3F_V4F', 0x2a2d, 'GL_VERSION_1_1')
- GL_T4F_V4F = Enumerant('GL_T4F_V4F', 0x2a28, 'GL_VERSION_1_1')
- GL_TEXTURE = Enumerant('GL_TEXTURE', 0x1702, 'GL_VERSION_1_1')
- GL_TEXTURE.esVersions = [2.0]
- GL_TEXTURE_1D = Enumerant('GL_TEXTURE_1D', 0x0de0, 'GL_VERSION_1_1')
- GL_TEXTURE_2D = Enumerant('GL_TEXTURE_2D', 0x0de1, 'GL_VERSION_1_1')
- GL_TEXTURE_2D.esVersions = [2.0]
- GL_TEXTURE_2D.enableCap = True
- GL_TEXTURE_2D.bindTexture = True
- GL_TEXTURE_2D.texImage = True
- GL_TEXTURE_ALPHA_SIZE = Enumerant('GL_TEXTURE_ALPHA_SIZE', 0x805f, 'GL_VERSION_1_1')
- GL_TEXTURE_BINDING_1D = Enumerant('GL_TEXTURE_BINDING_1D', 0x8068, 'GL_VERSION_1_1')
- GL_TEXTURE_BINDING_2D = Enumerant('GL_TEXTURE_BINDING_2D', 0x8069, 'GL_VERSION_1_1')
- GL_TEXTURE_BINDING_2D.esVersions = [2.0]
- GL_TEXTURE_BIT = Enumerant('GL_TEXTURE_BIT', 0x40000, 'GL_VERSION_1_1')
- GL_TEXTURE_BLUE_SIZE = Enumerant('GL_TEXTURE_BLUE_SIZE', 0x805e, 'GL_VERSION_1_1')
- GL_TEXTURE_BORDER = Enumerant('GL_TEXTURE_BORDER', 0x1005, 'GL_VERSION_1_1')
- GL_TEXTURE_BORDER_COLOR = Enumerant('GL_TEXTURE_BORDER_COLOR', 0x1004, 'GL_VERSION_1_1')
- GL_TEXTURE_COMPONENTS = Enumerant('GL_TEXTURE_COMPONENTS', 'GL_TEXTURE_INTERNAL_FORMAT', 'GL_VERSION_1_1')
- GL_TEXTURE_COORD_ARRAY = Enumerant('GL_TEXTURE_COORD_ARRAY', 0x8078, 'GL_VERSION_1_1')
- GL_TEXTURE_COORD_ARRAY_POINTER = Enumerant('GL_TEXTURE_COORD_ARRAY_POINTER', 0x8092, 'GL_VERSION_1_1')
- GL_TEXTURE_COORD_ARRAY_SIZE = Enumerant('GL_TEXTURE_COORD_ARRAY_SIZE', 0x8088, 'GL_VERSION_1_1')
- GL_TEXTURE_COORD_ARRAY_STRIDE = Enumerant('GL_TEXTURE_COORD_ARRAY_STRIDE', 0x808a, 'GL_VERSION_1_1')
- GL_TEXTURE_COORD_ARRAY_TYPE = Enumerant('GL_TEXTURE_COORD_ARRAY_TYPE', 0x8089, 'GL_VERSION_1_1')
- GL_TEXTURE_ENV = Enumerant('GL_TEXTURE_ENV', 0x2300, 'GL_VERSION_1_1')
- GL_TEXTURE_ENV_COLOR = Enumerant('GL_TEXTURE_ENV_COLOR', 0x2201, 'GL_VERSION_1_1')
- GL_TEXTURE_ENV_MODE = Enumerant('GL_TEXTURE_ENV_MODE', 0x2200, 'GL_VERSION_1_1')
- GL_TEXTURE_GEN_MODE = Enumerant('GL_TEXTURE_GEN_MODE', 0x2500, 'GL_VERSION_1_1')
- GL_TEXTURE_GEN_Q = Enumerant('GL_TEXTURE_GEN_Q', 0x0c63, 'GL_VERSION_1_1')
- GL_TEXTURE_GEN_R = Enumerant('GL_TEXTURE_GEN_R', 0x0c62, 'GL_VERSION_1_1')
- GL_TEXTURE_GEN_S = Enumerant('GL_TEXTURE_GEN_S', 0x0c60, 'GL_VERSION_1_1')
- GL_TEXTURE_GEN_T = Enumerant('GL_TEXTURE_GEN_T', 0x0c61, 'GL_VERSION_1_1')
- GL_TEXTURE_GREEN_SIZE = Enumerant('GL_TEXTURE_GREEN_SIZE', 0x805d, 'GL_VERSION_1_1')
- GL_TEXTURE_HEIGHT = Enumerant('GL_TEXTURE_HEIGHT', 0x1001, 'GL_VERSION_1_1')
- GL_TEXTURE_INTENSITY_SIZE = Enumerant('GL_TEXTURE_INTENSITY_SIZE', 0x8061, 'GL_VERSION_1_1')
- GL_TEXTURE_INTERNAL_FORMAT = Enumerant('GL_TEXTURE_INTERNAL_FORMAT', 0x1003, 'GL_VERSION_1_1')
- GL_TEXTURE_LUMINANCE_SIZE = Enumerant('GL_TEXTURE_LUMINANCE_SIZE', 0x8060, 'GL_VERSION_1_1')
- GL_TEXTURE_MAG_FILTER = Enumerant('GL_TEXTURE_MAG_FILTER', 0x2800, 'GL_VERSION_1_1')
- GL_TEXTURE_MAG_FILTER.esVersions = [2.0]
- GL_TEXTURE_MATRIX = Enumerant('GL_TEXTURE_MATRIX', 0x0ba8, 'GL_VERSION_1_1')
- GL_TEXTURE_MIN_FILTER = Enumerant('GL_TEXTURE_MIN_FILTER', 0x2801, 'GL_VERSION_1_1')
- GL_TEXTURE_MIN_FILTER.esVersions = [2.0]
- GL_TEXTURE_PRIORITY = Enumerant('GL_TEXTURE_PRIORITY', 0x8066, 'GL_VERSION_1_1')
- GL_TEXTURE_RED_SIZE = Enumerant('GL_TEXTURE_RED_SIZE', 0x805c, 'GL_VERSION_1_1')
- GL_TEXTURE_RESIDENT = Enumerant('GL_TEXTURE_RESIDENT', 0x8067, 'GL_VERSION_1_1')
- GL_TEXTURE_STACK_DEPTH = Enumerant('GL_TEXTURE_STACK_DEPTH', 0x0ba5, 'GL_VERSION_1_1')
- GL_TEXTURE_WIDTH = Enumerant('GL_TEXTURE_WIDTH', 0x1000, 'GL_VERSION_1_1')
- GL_TEXTURE_WRAP_S = Enumerant('GL_TEXTURE_WRAP_S', 0x2802, 'GL_VERSION_1_1')
- GL_TEXTURE_WRAP_S.esVersions = [2.0]
- GL_TEXTURE_WRAP_T = Enumerant('GL_TEXTURE_WRAP_T', 0x2803, 'GL_VERSION_1_1')
- GL_TEXTURE_WRAP_T.esVersions = [2.0]
- GL_TRANSFORM_BIT = Enumerant('GL_TRANSFORM_BIT', 0x1000, 'GL_VERSION_1_1')
- GL_TRIANGLES = Enumerant('GL_TRIANGLES', 0x0004, 'GL_VERSION_1_1')
- GL_TRIANGLES.esVersions = [2.0]
- GL_TRIANGLE_FAN = Enumerant('GL_TRIANGLE_FAN', 0x0006, 'GL_VERSION_1_1')
- GL_TRIANGLE_FAN.esVersions = [2.0]
- GL_TRIANGLE_STRIP = Enumerant('GL_TRIANGLE_STRIP', 0x0005, 'GL_VERSION_1_1')
- GL_TRIANGLE_STRIP.esVersions = [2.0]
- GL_TRUE = Enumerant('GL_TRUE', 0x0001, 'GL_VERSION_1_1')
- GL_TRUE.esVersions = [2.0]
- GL_UNPACK_ALIGNMENT = Enumerant('GL_UNPACK_ALIGNMENT', 0x0cf5, 'GL_VERSION_1_1')
- GL_UNPACK_ALIGNMENT.esVersions = [2.0]
- GL_UNPACK_LSB_FIRST = Enumerant('GL_UNPACK_LSB_FIRST', 0x0cf1, 'GL_VERSION_1_1')
- GL_UNPACK_ROW_LENGTH = Enumerant('GL_UNPACK_ROW_LENGTH', 0x0cf2, 'GL_VERSION_1_1')
- GL_UNPACK_SKIP_PIXELS = Enumerant('GL_UNPACK_SKIP_PIXELS', 0x0cf4, 'GL_VERSION_1_1')
- GL_UNPACK_SKIP_ROWS = Enumerant('GL_UNPACK_SKIP_ROWS', 0x0cf3, 'GL_VERSION_1_1')
- GL_UNPACK_SWAP_BYTES = Enumerant('GL_UNPACK_SWAP_BYTES', 0x0cf0, 'GL_VERSION_1_1')
- GL_UNSIGNED_BYTE = Enumerant('GL_UNSIGNED_BYTE', 0x1401, 'GL_VERSION_1_1')
- GL_UNSIGNED_BYTE.esVersions = [2.0]
- GL_UNSIGNED_INT = Enumerant('GL_UNSIGNED_INT', 0x1405, 'GL_VERSION_1_1')
- GL_UNSIGNED_INT.esVersions = [2.0]
- GL_UNSIGNED_SHORT = Enumerant('GL_UNSIGNED_SHORT', 0x1403, 'GL_VERSION_1_1')
- GL_UNSIGNED_SHORT.esVersions = [2.0]
- GL_V2F = Enumerant('GL_V2F', 0x2a20, 'GL_VERSION_1_1')
- GL_V3F = Enumerant('GL_V3F', 0x2a21, 'GL_VERSION_1_1')
- GL_VENDOR = Enumerant('GL_VENDOR', 0x1f00, 'GL_VERSION_1_1')
- GL_VENDOR.esVersions = [2.0]
- GL_VERSION = Enumerant('GL_VERSION', 0x1f02, 'GL_VERSION_1_1')
- GL_VERSION.esVersions = [2.0]
- GL_VERTEX_ARRAY = Enumerant('GL_VERTEX_ARRAY', 0x8074, 'GL_VERSION_1_1')
- GL_VERTEX_ARRAY_POINTER = Enumerant('GL_VERTEX_ARRAY_POINTER', 0x808e, 'GL_VERSION_1_1')
- GL_VERTEX_ARRAY_SIZE = Enumerant('GL_VERTEX_ARRAY_SIZE', 0x807a, 'GL_VERSION_1_1')
- GL_VERTEX_ARRAY_STRIDE = Enumerant('GL_VERTEX_ARRAY_STRIDE', 0x807c, 'GL_VERSION_1_1')
- GL_VERTEX_ARRAY_TYPE = Enumerant('GL_VERTEX_ARRAY_TYPE', 0x807b, 'GL_VERSION_1_1')
- GL_VIEWPORT = Enumerant('GL_VIEWPORT', 0x0ba2, 'GL_VERSION_1_1')
- GL_VIEWPORT.esVersions = [2.0]
- GL_VIEWPORT_BIT = Enumerant('GL_VIEWPORT_BIT', 0x0800, 'GL_VERSION_1_1')
- GL_XOR = Enumerant('GL_XOR', 0x1506, 'GL_VERSION_1_1')
- GL_ZERO = Enumerant('GL_ZERO', 0x0000, 'GL_VERSION_1_1')
- GL_ZERO.esVersions = [2.0]
- GL_ZOOM_X = Enumerant('GL_ZOOM_X', 0x0d16, 'GL_VERSION_1_1')
- GL_ZOOM_Y = Enumerant('GL_ZOOM_Y', 0x0d17, 'GL_VERSION_1_1')
- defines.add(GL_2D)
- defines.add(GL_2_BYTES)
- defines.add(GL_3D)
- defines.add(GL_3D_COLOR)
- defines.add(GL_3D_COLOR_TEXTURE)
- defines.add(GL_3_BYTES)
- defines.add(GL_4D_COLOR_TEXTURE)
- defines.add(GL_4_BYTES)
- defines.add(GL_ACCUM)
- defines.add(GL_ACCUM_ALPHA_BITS)
- defines.add(GL_ACCUM_BLUE_BITS)
- defines.add(GL_ACCUM_BUFFER_BIT)
- defines.add(GL_ACCUM_CLEAR_VALUE)
- defines.add(GL_ACCUM_GREEN_BITS)
- defines.add(GL_ACCUM_RED_BITS)
- defines.add(GL_ADD)
- defines.add(GL_ALL_ATTRIB_BITS)
- defines.add(GL_ALPHA)
- defines.add(GL_ALPHA12)
- defines.add(GL_ALPHA16)
- defines.add(GL_ALPHA4)
- defines.add(GL_ALPHA8)
- defines.add(GL_ALPHA_BIAS)
- defines.add(GL_ALPHA_BITS)
- defines.add(GL_ALPHA_SCALE)
- defines.add(GL_ALPHA_TEST)
- defines.add(GL_ALPHA_TEST_FUNC)
- defines.add(GL_ALPHA_TEST_REF)
- defines.add(GL_ALWAYS)
- defines.add(GL_AMBIENT)
- defines.add(GL_AMBIENT_AND_DIFFUSE)
- defines.add(GL_AND)
- defines.add(GL_AND_INVERTED)
- defines.add(GL_AND_REVERSE)
- defines.add(GL_ATTRIB_STACK_DEPTH)
- defines.add(GL_AUTO_NORMAL)
- defines.add(GL_AUX0)
- defines.add(GL_AUX1)
- defines.add(GL_AUX2)
- defines.add(GL_AUX3)
- defines.add(GL_AUX_BUFFERS)
- defines.add(GL_BACK)
- defines.add(GL_BACK_LEFT)
- defines.add(GL_BACK_RIGHT)
- defines.add(GL_BITMAP)
- defines.add(GL_BITMAP_TOKEN)
- defines.add(GL_BLEND)
- defines.add(GL_BLEND_DST)
- defines.add(GL_BLEND_SRC)
- defines.add(GL_BLUE)
- defines.add(GL_BLUE_BIAS)
- defines.add(GL_BLUE_BITS)
- defines.add(GL_BLUE_SCALE)
- defines.add(GL_BYTE)
- defines.add(GL_C3F_V3F)
- defines.add(GL_C4F_N3F_V3F)
- defines.add(GL_C4UB_V2F)
- defines.add(GL_C4UB_V3F)
- defines.add(GL_CCW)
- defines.add(GL_CLAMP)
- defines.add(GL_CLEAR)
- defines.add(GL_CLIENT_ALL_ATTRIB_BITS)
- defines.add(GL_CLIENT_ATTRIB_STACK_DEPTH)
- defines.add(GL_CLIENT_PIXEL_STORE_BIT)
- defines.add(GL_CLIENT_VERTEX_ARRAY_BIT)
- defines.add(GL_CLIP_PLANE0)
- defines.add(GL_CLIP_PLANE1)
- defines.add(GL_CLIP_PLANE2)
- defines.add(GL_CLIP_PLANE3)
- defines.add(GL_CLIP_PLANE4)
- defines.add(GL_CLIP_PLANE5)
- defines.add(GL_CLIP_PLANE6)
- defines.add(GL_CLIP_PLANE7)
- defines.add(GL_COEFF)
- defines.add(GL_COLOR)
- defines.add(GL_COLOR_ARRAY)
- defines.add(GL_COLOR_ARRAY_POINTER)
- defines.add(GL_COLOR_ARRAY_SIZE)
- defines.add(GL_COLOR_ARRAY_STRIDE)
- defines.add(GL_COLOR_ARRAY_TYPE)
- defines.add(GL_COLOR_BUFFER_BIT)
- defines.add(GL_COLOR_CLEAR_VALUE)
- defines.add(GL_COLOR_INDEX)
- defines.add(GL_COLOR_INDEXES)
- defines.add(GL_COLOR_LOGIC_OP)
- defines.add(GL_COLOR_MATERIAL)
- defines.add(GL_COLOR_MATERIAL_FACE)
- defines.add(GL_COLOR_MATERIAL_PARAMETER)
- defines.add(GL_COLOR_WRITEMASK)
- defines.add(GL_COMPILE)
- defines.add(GL_COMPILE_AND_EXECUTE)
- defines.add(GL_CONSTANT_ATTENUATION)
- defines.add(GL_COPY)
- defines.add(GL_COPY_INVERTED)
- defines.add(GL_COPY_PIXEL_TOKEN)
- defines.add(GL_CULL_FACE)
- defines.add(GL_CULL_FACE_MODE)
- defines.add(GL_CURRENT_BIT)
- defines.add(GL_CURRENT_COLOR)
- defines.add(GL_CURRENT_INDEX)
- defines.add(GL_CURRENT_NORMAL)
- defines.add(GL_CURRENT_RASTER_COLOR)
- defines.add(GL_CURRENT_RASTER_DISTANCE)
- defines.add(GL_CURRENT_RASTER_INDEX)
- defines.add(GL_CURRENT_RASTER_POSITION)
- defines.add(GL_CURRENT_RASTER_POSITION_VALID)
- defines.add(GL_CURRENT_RASTER_TEXTURE_COORDS)
- defines.add(GL_CURRENT_TEXTURE_COORDS)
- defines.add(GL_CW)
- defines.add(GL_DECAL)
- defines.add(GL_DECR)
- defines.add(GL_DEPTH)
- defines.add(GL_DEPTH_BIAS)
- defines.add(GL_DEPTH_BITS)
- defines.add(GL_DEPTH_BUFFER_BIT)
- defines.add(GL_DEPTH_CLEAR_VALUE)
- defines.add(GL_DEPTH_COMPONENT)
- defines.add(GL_DEPTH_FUNC)
- defines.add(GL_DEPTH_RANGE)
- defines.add(GL_DEPTH_SCALE)
- defines.add(GL_DEPTH_TEST)
- defines.add(GL_DEPTH_WRITEMASK)
- defines.add(GL_DIFFUSE)
- defines.add(GL_DITHER)
- defines.add(GL_DOMAIN)
- defines.add(GL_DONT_CARE)
- defines.add(GL_DOUBLE)
- defines.add(GL_DOUBLEBUFFER)
- defines.add(GL_DRAW_BUFFER)
- defines.add(GL_DRAW_PIXEL_TOKEN)
- defines.add(GL_DST_ALPHA)
- defines.add(GL_DST_COLOR)
- defines.add(GL_EDGE_FLAG)
- defines.add(GL_EDGE_FLAG_ARRAY)
- defines.add(GL_EDGE_FLAG_ARRAY_POINTER)
- defines.add(GL_EDGE_FLAG_ARRAY_STRIDE)
- defines.add(GL_EMISSION)
- defines.add(GL_ENABLE_BIT)
- defines.add(GL_EQUAL)
- defines.add(GL_EQUIV)
- defines.add(GL_EVAL_BIT)
- defines.add(GL_EXP)
- defines.add(GL_EXP2)
- defines.add(GL_EXTENSIONS)
- defines.add(GL_EYE_LINEAR)
- defines.add(GL_EYE_PLANE)
- defines.add(GL_FALSE)
- defines.add(GL_FASTEST)
- defines.add(GL_FEEDBACK)
- defines.add(GL_FEEDBACK_BUFFER_POINTER)
- defines.add(GL_FEEDBACK_BUFFER_SIZE)
- defines.add(GL_FEEDBACK_BUFFER_TYPE)
- defines.add(GL_FILL)
- defines.add(GL_FLAT)
- defines.add(GL_FLOAT)
- defines.add(GL_FOG)
- defines.add(GL_FOG_BIT)
- defines.add(GL_FOG_COLOR)
- defines.add(GL_FOG_DENSITY)
- defines.add(GL_FOG_END)
- defines.add(GL_FOG_HINT)
- defines.add(GL_FOG_INDEX)
- defines.add(GL_FOG_MODE)
- defines.add(GL_FOG_START)
- defines.add(GL_FRONT)
- defines.add(GL_FRONT_AND_BACK)
- defines.add(GL_FRONT_FACE)
- defines.add(GL_FRONT_LEFT)
- defines.add(GL_FRONT_RIGHT)
- defines.add(GL_GEQUAL)
- defines.add(GL_GREATER)
- defines.add(GL_GREEN)
- defines.add(GL_GREEN_BIAS)
- defines.add(GL_GREEN_BITS)
- defines.add(GL_GREEN_SCALE)
- defines.add(GL_HINT_BIT)
- defines.add(GL_INCR)
- defines.add(GL_INDEX_ARRAY)
- defines.add(GL_INDEX_ARRAY_POINTER)
- defines.add(GL_INDEX_ARRAY_STRIDE)
- defines.add(GL_INDEX_ARRAY_TYPE)
- defines.add(GL_INDEX_BITS)
- defines.add(GL_INDEX_CLEAR_VALUE)
- defines.add(GL_INDEX_LOGIC_OP)
- defines.add(GL_INDEX_MODE)
- defines.add(GL_INDEX_OFFSET)
- defines.add(GL_INDEX_SHIFT)
- defines.add(GL_INDEX_WRITEMASK)
- defines.add(GL_INT)
- defines.add(GL_INTENSITY)
- defines.add(GL_INTENSITY12)
- defines.add(GL_INTENSITY16)
- defines.add(GL_INTENSITY4)
- defines.add(GL_INTENSITY8)
- defines.add(GL_INVALID_ENUM)
- defines.add(GL_INVALID_OPERATION)
- defines.add(GL_INVALID_VALUE)
- defines.add(GL_INVERT)
- defines.add(GL_KEEP)
- defines.add(GL_LEFT)
- defines.add(GL_LEQUAL)
- defines.add(GL_LESS)
- defines.add(GL_LIGHT0)
- defines.add(GL_LIGHT1)
- defines.add(GL_LIGHT2)
- defines.add(GL_LIGHT3)
- defines.add(GL_LIGHT4)
- defines.add(GL_LIGHT5)
- defines.add(GL_LIGHT6)
- defines.add(GL_LIGHT7)
- defines.add(GL_LIGHTING)
- defines.add(GL_LIGHTING_BIT)
- defines.add(GL_LIGHT_MODEL_AMBIENT)
- defines.add(GL_LIGHT_MODEL_LOCAL_VIEWER)
- defines.add(GL_LIGHT_MODEL_TWO_SIDE)
- defines.add(GL_LINE)
- defines.add(GL_LINEAR)
- defines.add(GL_LINEAR_ATTENUATION)
- defines.add(GL_LINEAR_MIPMAP_LINEAR)
- defines.add(GL_LINEAR_MIPMAP_NEAREST)
- defines.add(GL_LINES)
- defines.add(GL_LINE_BIT)
- defines.add(GL_LINE_LOOP)
- defines.add(GL_LINE_RESET_TOKEN)
- defines.add(GL_LINE_SMOOTH)
- defines.add(GL_LINE_SMOOTH_HINT)
- defines.add(GL_LINE_STIPPLE)
- defines.add(GL_LINE_STIPPLE_PATTERN)
- defines.add(GL_LINE_STIPPLE_REPEAT)
- defines.add(GL_LINE_STRIP)
- defines.add(GL_LINE_TOKEN)
- defines.add(GL_LINE_WIDTH)
- defines.add(GL_LINE_WIDTH_GRANULARITY)
- defines.add(GL_LINE_WIDTH_RANGE)
- defines.add(GL_LIST_BASE)
- defines.add(GL_LIST_BIT)
- defines.add(GL_LIST_INDEX)
- defines.add(GL_LIST_MODE)
- defines.add(GL_LOAD)
- defines.add(GL_LOGIC_OP)
- defines.add(GL_LOGIC_OP_MODE)
- defines.add(GL_LUMINANCE)
- defines.add(GL_LUMINANCE12)
- defines.add(GL_LUMINANCE12_ALPHA12)
- defines.add(GL_LUMINANCE12_ALPHA4)
- defines.add(GL_LUMINANCE16)
- defines.add(GL_LUMINANCE16_ALPHA16)
- defines.add(GL_LUMINANCE4)
- defines.add(GL_LUMINANCE4_ALPHA4)
- defines.add(GL_LUMINANCE6_ALPHA2)
- defines.add(GL_LUMINANCE8)
- defines.add(GL_LUMINANCE8_ALPHA8)
- defines.add(GL_LUMINANCE_ALPHA)
- defines.add(GL_MAP1_COLOR_4)
- defines.add(GL_MAP1_GRID_DOMAIN)
- defines.add(GL_MAP1_GRID_SEGMENTS)
- defines.add(GL_MAP1_INDEX)
- defines.add(GL_MAP1_NORMAL)
- defines.add(GL_MAP1_TEXTURE_COORD_1)
- defines.add(GL_MAP1_TEXTURE_COORD_2)
- defines.add(GL_MAP1_TEXTURE_COORD_3)
- defines.add(GL_MAP1_TEXTURE_COORD_4)
- defines.add(GL_MAP1_VERTEX_3)
- defines.add(GL_MAP1_VERTEX_4)
- defines.add(GL_MAP2_COLOR_4)
- defines.add(GL_MAP2_GRID_DOMAIN)
- defines.add(GL_MAP2_GRID_SEGMENTS)
- defines.add(GL_MAP2_INDEX)
- defines.add(GL_MAP2_NORMAL)
- defines.add(GL_MAP2_TEXTURE_COORD_1)
- defines.add(GL_MAP2_TEXTURE_COORD_2)
- defines.add(GL_MAP2_TEXTURE_COORD_3)
- defines.add(GL_MAP2_TEXTURE_COORD_4)
- defines.add(GL_MAP2_VERTEX_3)
- defines.add(GL_MAP2_VERTEX_4)
- defines.add(GL_MAP_COLOR)
- defines.add(GL_MAP_STENCIL)
- defines.add(GL_MATRIX_MODE)
- defines.add(GL_MAX_ATTRIB_STACK_DEPTH)
- defines.add(GL_MAX_CLIENT_ATTRIB_STACK_DEPTH)
- defines.add(GL_MAX_CLIP_PLANES)
- defines.add(GL_MAX_EVAL_ORDER)
- defines.add(GL_MAX_LIGHTS)
- defines.add(GL_MAX_LIST_NESTING)
- defines.add(GL_MAX_MODELVIEW_STACK_DEPTH)
- defines.add(GL_MAX_NAME_STACK_DEPTH)
- defines.add(GL_MAX_PIXEL_MAP_TABLE)
- defines.add(GL_MAX_PROJECTION_STACK_DEPTH)
- defines.add(GL_MAX_TEXTURE_SIZE)
- defines.add(GL_MAX_TEXTURE_STACK_DEPTH)
- defines.add(GL_MAX_VIEWPORT_DIMS)
- defines.add(GL_MODELVIEW)
- defines.add(GL_MODELVIEW_MATRIX)
- defines.add(GL_MODELVIEW_STACK_DEPTH)
- defines.add(GL_MODULATE)
- defines.add(GL_MULT)
- defines.add(GL_N3F_V3F)
- defines.add(GL_NAME_STACK_DEPTH)
- defines.add(GL_NAND)
- defines.add(GL_NEAREST)
- defines.add(GL_NEAREST_MIPMAP_LINEAR)
- defines.add(GL_NEAREST_MIPMAP_NEAREST)
- defines.add(GL_NEVER)
- defines.add(GL_NICEST)
- defines.add(GL_NONE)
- defines.add(GL_NOOP)
- defines.add(GL_NOR)
- defines.add(GL_NORMALIZE)
- defines.add(GL_NORMAL_ARRAY)
- defines.add(GL_NORMAL_ARRAY_POINTER)
- defines.add(GL_NORMAL_ARRAY_STRIDE)
- defines.add(GL_NORMAL_ARRAY_TYPE)
- defines.add(GL_NOTEQUAL)
- defines.add(GL_NO_ERROR)
- defines.add(GL_OBJECT_LINEAR)
- defines.add(GL_OBJECT_PLANE)
- defines.add(GL_ONE)
- defines.add(GL_ONE_MINUS_DST_ALPHA)
- defines.add(GL_ONE_MINUS_DST_COLOR)
- defines.add(GL_ONE_MINUS_SRC_ALPHA)
- defines.add(GL_ONE_MINUS_SRC_COLOR)
- defines.add(GL_OR)
- defines.add(GL_ORDER)
- defines.add(GL_OR_INVERTED)
- defines.add(GL_OR_REVERSE)
- defines.add(GL_OUT_OF_MEMORY)
- defines.add(GL_PACK_ALIGNMENT)
- defines.add(GL_PACK_LSB_FIRST)
- defines.add(GL_PACK_ROW_LENGTH)
- defines.add(GL_PACK_SKIP_PIXELS)
- defines.add(GL_PACK_SKIP_ROWS)
- defines.add(GL_PACK_SWAP_BYTES)
- defines.add(GL_PASS_THROUGH_TOKEN)
- defines.add(GL_PERSPECTIVE_CORRECTION_HINT)
- defines.add(GL_PIXEL_MAP_A_TO_A)
- defines.add(GL_PIXEL_MAP_A_TO_A_SIZE)
- defines.add(GL_PIXEL_MAP_B_TO_B)
- defines.add(GL_PIXEL_MAP_B_TO_B_SIZE)
- defines.add(GL_PIXEL_MAP_G_TO_G)
- defines.add(GL_PIXEL_MAP_G_TO_G_SIZE)
- defines.add(GL_PIXEL_MAP_I_TO_A)
- defines.add(GL_PIXEL_MAP_I_TO_A_SIZE)
- defines.add(GL_PIXEL_MAP_I_TO_B)
- defines.add(GL_PIXEL_MAP_I_TO_B_SIZE)
- defines.add(GL_PIXEL_MAP_I_TO_G)
- defines.add(GL_PIXEL_MAP_I_TO_G_SIZE)
- defines.add(GL_PIXEL_MAP_I_TO_I)
- defines.add(GL_PIXEL_MAP_I_TO_I_SIZE)
- defines.add(GL_PIXEL_MAP_I_TO_R)
- defines.add(GL_PIXEL_MAP_I_TO_R_SIZE)
- defines.add(GL_PIXEL_MAP_R_TO_R)
- defines.add(GL_PIXEL_MAP_R_TO_R_SIZE)
- defines.add(GL_PIXEL_MAP_S_TO_S)
- defines.add(GL_PIXEL_MAP_S_TO_S_SIZE)
- defines.add(GL_PIXEL_MODE_BIT)
- defines.add(GL_POINT)
- defines.add(GL_POINTS)
- defines.add(GL_POINT_BIT)
- defines.add(GL_POINT_SIZE)
- defines.add(GL_POINT_SIZE_GRANULARITY)
- defines.add(GL_POINT_SIZE_RANGE)
- defines.add(GL_POINT_SMOOTH)
- defines.add(GL_POINT_SMOOTH_HINT)
- defines.add(GL_POINT_TOKEN)
- defines.add(GL_POLYGON)
- defines.add(GL_POLYGON_BIT)
- defines.add(GL_POLYGON_MODE)
- defines.add(GL_POLYGON_OFFSET_FACTOR)
- defines.add(GL_POLYGON_OFFSET_FILL)
- defines.add(GL_POLYGON_OFFSET_LINE)
- defines.add(GL_POLYGON_OFFSET_POINT)
- defines.add(GL_POLYGON_OFFSET_UNITS)
- defines.add(GL_POLYGON_SMOOTH)
- defines.add(GL_POLYGON_SMOOTH_HINT)
- defines.add(GL_POLYGON_STIPPLE)
- defines.add(GL_POLYGON_STIPPLE_BIT)
- defines.add(GL_POLYGON_TOKEN)
- defines.add(GL_POSITION)
- defines.add(GL_PROJECTION)
- defines.add(GL_PROJECTION_MATRIX)
- defines.add(GL_PROJECTION_STACK_DEPTH)
- defines.add(GL_PROXY_TEXTURE_1D)
- defines.add(GL_PROXY_TEXTURE_2D)
- defines.add(GL_Q)
- defines.add(GL_QUADRATIC_ATTENUATION)
- defines.add(GL_QUADS)
- defines.add(GL_QUAD_STRIP)
- defines.add(GL_R)
- defines.add(GL_R3_G3_B2)
- defines.add(GL_READ_BUFFER)
- defines.add(GL_RED)
- defines.add(GL_RED_BIAS)
- defines.add(GL_RED_BITS)
- defines.add(GL_RED_SCALE)
- defines.add(GL_RENDER)
- defines.add(GL_RENDERER)
- defines.add(GL_RENDER_MODE)
- defines.add(GL_REPEAT)
- defines.add(GL_REPLACE)
- defines.add(GL_RETURN)
- defines.add(GL_RGB)
- defines.add(GL_RGB10)
- defines.add(GL_RGB10_A2)
- defines.add(GL_RGB12)
- defines.add(GL_RGB16)
- defines.add(GL_RGB4)
- defines.add(GL_RGB5)
- defines.add(GL_RGB5_A1)
- defines.add(GL_RGB8)
- defines.add(GL_RGBA)
- defines.add(GL_RGBA12)
- defines.add(GL_RGBA16)
- defines.add(GL_RGBA2)
- defines.add(GL_RGBA4)
- defines.add(GL_RGBA8)
- defines.add(GL_RGBA_MODE)
- defines.add(GL_RIGHT)
- defines.add(GL_S)
- defines.add(GL_SCISSOR_BIT)
- defines.add(GL_SCISSOR_BOX)
- defines.add(GL_SCISSOR_TEST)
- defines.add(GL_SELECT)
- defines.add(GL_SELECTION_BUFFER_POINTER)
- defines.add(GL_SELECTION_BUFFER_SIZE)
- defines.add(GL_SET)
- defines.add(GL_SHADE_MODEL)
- defines.add(GL_SHININESS)
- defines.add(GL_SHORT)
- defines.add(GL_SMOOTH)
- defines.add(GL_SPECULAR)
- defines.add(GL_SPHERE_MAP)
- defines.add(GL_SPOT_CUTOFF)
- defines.add(GL_SPOT_DIRECTION)
- defines.add(GL_SPOT_EXPONENT)
- defines.add(GL_SRC_ALPHA)
- defines.add(GL_SRC_ALPHA_SATURATE)
- defines.add(GL_SRC_COLOR)
- defines.add(GL_STACK_OVERFLOW)
- defines.add(GL_STACK_UNDERFLOW)
- defines.add(GL_STENCIL)
- defines.add(GL_STENCIL_BITS)
- defines.add(GL_STENCIL_BUFFER_BIT)
- defines.add(GL_STENCIL_CLEAR_VALUE)
- defines.add(GL_STENCIL_FAIL)
- defines.add(GL_STENCIL_FUNC)
- defines.add(GL_STENCIL_INDEX)
- defines.add(GL_STENCIL_PASS_DEPTH_FAIL)
- defines.add(GL_STENCIL_PASS_DEPTH_PASS)
- defines.add(GL_STENCIL_REF)
- defines.add(GL_STENCIL_TEST)
- defines.add(GL_STENCIL_VALUE_MASK)
- defines.add(GL_STENCIL_WRITEMASK)
- defines.add(GL_STEREO)
- defines.add(GL_SUBPIXEL_BITS)
- defines.add(GL_T)
- defines.add(GL_T2F_C3F_V3F)
- defines.add(GL_T2F_C4F_N3F_V3F)
- defines.add(GL_T2F_C4UB_V3F)
- defines.add(GL_T2F_N3F_V3F)
- defines.add(GL_T2F_V3F)
- defines.add(GL_T4F_C4F_N3F_V4F)
- defines.add(GL_T4F_V4F)
- defines.add(GL_TEXTURE)
- defines.add(GL_TEXTURE_1D)
- defines.add(GL_TEXTURE_2D)
- defines.add(GL_TEXTURE_ALPHA_SIZE)
- defines.add(GL_TEXTURE_BINDING_1D)
- defines.add(GL_TEXTURE_BINDING_2D)
- defines.add(GL_TEXTURE_BIT)
- defines.add(GL_TEXTURE_BLUE_SIZE)
- defines.add(GL_TEXTURE_BORDER)
- defines.add(GL_TEXTURE_BORDER_COLOR)
- defines.add(GL_TEXTURE_COMPONENTS)
- defines.add(GL_TEXTURE_COORD_ARRAY)
- defines.add(GL_TEXTURE_COORD_ARRAY_POINTER)
- defines.add(GL_TEXTURE_COORD_ARRAY_SIZE)
- defines.add(GL_TEXTURE_COORD_ARRAY_STRIDE)
- defines.add(GL_TEXTURE_COORD_ARRAY_TYPE)
- defines.add(GL_TEXTURE_ENV)
- defines.add(GL_TEXTURE_ENV_COLOR)
- defines.add(GL_TEXTURE_ENV_MODE)
- defines.add(GL_TEXTURE_GEN_MODE)
- defines.add(GL_TEXTURE_GEN_Q)
- defines.add(GL_TEXTURE_GEN_R)
- defines.add(GL_TEXTURE_GEN_S)
- defines.add(GL_TEXTURE_GEN_T)
- defines.add(GL_TEXTURE_GREEN_SIZE)
- defines.add(GL_TEXTURE_HEIGHT)
- defines.add(GL_TEXTURE_INTENSITY_SIZE)
- defines.add(GL_TEXTURE_INTERNAL_FORMAT)
- defines.add(GL_TEXTURE_LUMINANCE_SIZE)
- defines.add(GL_TEXTURE_MAG_FILTER)
- defines.add(GL_TEXTURE_MATRIX)
- defines.add(GL_TEXTURE_MIN_FILTER)
- defines.add(GL_TEXTURE_PRIORITY)
- defines.add(GL_TEXTURE_RED_SIZE)
- defines.add(GL_TEXTURE_RESIDENT)
- defines.add(GL_TEXTURE_STACK_DEPTH)
- defines.add(GL_TEXTURE_WIDTH)
- defines.add(GL_TEXTURE_WRAP_S)
- defines.add(GL_TEXTURE_WRAP_T)
- defines.add(GL_TRANSFORM_BIT)
- defines.add(GL_TRIANGLES)
- defines.add(GL_TRIANGLE_FAN)
- defines.add(GL_TRIANGLE_STRIP)
- defines.add(GL_TRUE)
- defines.add(GL_UNPACK_ALIGNMENT)
- defines.add(GL_UNPACK_LSB_FIRST)
- defines.add(GL_UNPACK_ROW_LENGTH)
- defines.add(GL_UNPACK_SKIP_PIXELS)
- defines.add(GL_UNPACK_SKIP_ROWS)
- defines.add(GL_UNPACK_SWAP_BYTES)
- defines.add(GL_UNSIGNED_BYTE)
- defines.add(GL_UNSIGNED_INT)
- defines.add(GL_UNSIGNED_SHORT)
- defines.add(GL_V2F)
- defines.add(GL_V3F)
- defines.add(GL_VENDOR)
- defines.add(GL_VERSION)
- defines.add(GL_VERTEX_ARRAY)
- defines.add(GL_VERTEX_ARRAY_POINTER)
- defines.add(GL_VERTEX_ARRAY_SIZE)
- defines.add(GL_VERTEX_ARRAY_STRIDE)
- defines.add(GL_VERTEX_ARRAY_TYPE)
- defines.add(GL_VIEWPORT)
- defines.add(GL_VIEWPORT_BIT)
- defines.add(GL_XOR)
- defines.add(GL_ZERO)
- defines.add(GL_ZOOM_X)
- defines.add(GL_ZOOM_Y)
- # GL_VERSION_1_2
- GL_ALIASED_LINE_WIDTH_RANGE = Enumerant('GL_ALIASED_LINE_WIDTH_RANGE', 0x846e, 'GL_VERSION_1_2')
- GL_ALIASED_LINE_WIDTH_RANGE.esVersions = [2.0]
- GL_ALIASED_POINT_SIZE_RANGE = Enumerant('GL_ALIASED_POINT_SIZE_RANGE', 0x846d, 'GL_VERSION_1_2')
- GL_ALIASED_POINT_SIZE_RANGE.esVersions = [2.0]
- GL_BGR = Enumerant('GL_BGR', 0x80e0, 'GL_VERSION_1_2')
- GL_BGRA = Enumerant('GL_BGRA', 0x80e1, 'GL_VERSION_1_2')
- GL_CLAMP_TO_EDGE = Enumerant('GL_CLAMP_TO_EDGE', 0x812f, 'GL_VERSION_1_2')
- GL_CLAMP_TO_EDGE.esVersions = [2.0]
- GL_LIGHT_MODEL_COLOR_CONTROL = Enumerant('GL_LIGHT_MODEL_COLOR_CONTROL', 0x81f8, 'GL_VERSION_1_2')
- GL_MAX_3D_TEXTURE_SIZE = Enumerant('GL_MAX_3D_TEXTURE_SIZE', 0x8073, 'GL_VERSION_1_2')
- GL_MAX_ELEMENTS_INDICES = Enumerant('GL_MAX_ELEMENTS_INDICES', 0x80e9, 'GL_VERSION_1_2')
- GL_MAX_ELEMENTS_VERTICES = Enumerant('GL_MAX_ELEMENTS_VERTICES', 0x80e8, 'GL_VERSION_1_2')
- GL_PACK_IMAGE_HEIGHT = Enumerant('GL_PACK_IMAGE_HEIGHT', 0x806c, 'GL_VERSION_1_2')
- GL_PACK_SKIP_IMAGES = Enumerant('GL_PACK_SKIP_IMAGES', 0x806b, 'GL_VERSION_1_2')
- GL_PROXY_TEXTURE_3D = Enumerant('GL_PROXY_TEXTURE_3D', 0x8070, 'GL_VERSION_1_2')
- GL_RESCALE_NORMAL = Enumerant('GL_RESCALE_NORMAL', 0x803a, 'GL_VERSION_1_2')
- GL_RESCALE_NORMAL.enableCap = True
- GL_SEPARATE_SPECULAR_COLOR = Enumerant('GL_SEPARATE_SPECULAR_COLOR', 0x81fa, 'GL_VERSION_1_2')
- GL_SINGLE_COLOR = Enumerant('GL_SINGLE_COLOR', 0x81f9, 'GL_VERSION_1_2')
- GL_SMOOTH_LINE_WIDTH_GRANULARITY = Enumerant('GL_SMOOTH_LINE_WIDTH_GRANULARITY', 0x0b23, 'GL_VERSION_1_2')
- GL_SMOOTH_LINE_WIDTH_RANGE = Enumerant('GL_SMOOTH_LINE_WIDTH_RANGE', 0x0b22, 'GL_VERSION_1_2')
- GL_SMOOTH_POINT_SIZE_GRANULARITY = Enumerant('GL_SMOOTH_POINT_SIZE_GRANULARITY', 0x0b13, 'GL_VERSION_1_2')
- GL_SMOOTH_POINT_SIZE_RANGE = Enumerant('GL_SMOOTH_POINT_SIZE_RANGE', 0x0b12, 'GL_VERSION_1_2')
- GL_TEXTURE_3D = Enumerant('GL_TEXTURE_3D', 0x806f, 'GL_VERSION_1_2')
- GL_TEXTURE_BASE_LEVEL = Enumerant('GL_TEXTURE_BASE_LEVEL', 0x813c, 'GL_VERSION_1_2')
- GL_TEXTURE_BINDING_3D = Enumerant('GL_TEXTURE_BINDING_3D', 0x806a, 'GL_VERSION_1_2')
- GL_TEXTURE_DEPTH = Enumerant('GL_TEXTURE_DEPTH', 0x8071, 'GL_VERSION_1_2')
- GL_TEXTURE_MAX_LEVEL = Enumerant('GL_TEXTURE_MAX_LEVEL', 0x813d, 'GL_VERSION_1_2')
- GL_TEXTURE_MAX_LOD = Enumerant('GL_TEXTURE_MAX_LOD', 0x813b, 'GL_VERSION_1_2')
- GL_TEXTURE_MIN_LOD = Enumerant('GL_TEXTURE_MIN_LOD', 0x813a, 'GL_VERSION_1_2')
- GL_TEXTURE_WRAP_R = Enumerant('GL_TEXTURE_WRAP_R', 0x8072, 'GL_VERSION_1_2')
- GL_UNPACK_IMAGE_HEIGHT = Enumerant('GL_UNPACK_IMAGE_HEIGHT', 0x806e, 'GL_VERSION_1_2')
- GL_UNPACK_SKIP_IMAGES = Enumerant('GL_UNPACK_SKIP_IMAGES', 0x806d, 'GL_VERSION_1_2')
- GL_UNSIGNED_BYTE_2_3_3_REV = Enumerant('GL_UNSIGNED_BYTE_2_3_3_REV', 0x8362, 'GL_VERSION_1_2')
- GL_UNSIGNED_BYTE_3_3_2 = Enumerant('GL_UNSIGNED_BYTE_3_3_2', 0x8032, 'GL_VERSION_1_2')
- GL_UNSIGNED_INT_10_10_10_2 = Enumerant('GL_UNSIGNED_INT_10_10_10_2', 0x8036, 'GL_VERSION_1_2')
- GL_UNSIGNED_INT_2_10_10_10_REV = Enumerant('GL_UNSIGNED_INT_2_10_10_10_REV', 0x8368, 'GL_VERSION_1_2')
- GL_UNSIGNED_INT_8_8_8_8 = Enumerant('GL_UNSIGNED_INT_8_8_8_8', 0x8035, 'GL_VERSION_1_2')
- GL_UNSIGNED_INT_8_8_8_8_REV = Enumerant('GL_UNSIGNED_INT_8_8_8_8_REV', 0x8367, 'GL_VERSION_1_2')
- GL_UNSIGNED_SHORT_1_5_5_5_REV = Enumerant('GL_UNSIGNED_SHORT_1_5_5_5_REV', 0x8366, 'GL_VERSION_1_2')
- GL_UNSIGNED_SHORT_4_4_4_4 = Enumerant('GL_UNSIGNED_SHORT_4_4_4_4', 0x8033, 'GL_VERSION_1_2')
- GL_UNSIGNED_SHORT_4_4_4_4.esVersions = [2.0]
- GL_UNSIGNED_SHORT_4_4_4_4_REV = Enumerant('GL_UNSIGNED_SHORT_4_4_4_4_REV', 0x8365, 'GL_VERSION_1_2')
- GL_UNSIGNED_SHORT_5_5_5_1 = Enumerant('GL_UNSIGNED_SHORT_5_5_5_1', 0x8034, 'GL_VERSION_1_2')
- GL_UNSIGNED_SHORT_5_5_5_1.esVersions = [2.0]
- GL_UNSIGNED_SHORT_5_6_5 = Enumerant('GL_UNSIGNED_SHORT_5_6_5', 0x8363, 'GL_VERSION_1_2')
- GL_UNSIGNED_SHORT_5_6_5.esVersions = [2.0]
- GL_UNSIGNED_SHORT_5_6_5_REV = Enumerant('GL_UNSIGNED_SHORT_5_6_5_REV', 0x8364, 'GL_VERSION_1_2')
- defines.add(GL_ALIASED_LINE_WIDTH_RANGE)
- defines.add(GL_ALIASED_POINT_SIZE_RANGE)
- defines.add(GL_BGR)
- defines.add(GL_BGRA)
- defines.add(GL_CLAMP_TO_EDGE)
- defines.add(GL_LIGHT_MODEL_COLOR_CONTROL)
- defines.add(GL_MAX_3D_TEXTURE_SIZE)
- defines.add(GL_MAX_ELEMENTS_INDICES)
- defines.add(GL_MAX_ELEMENTS_VERTICES)
- defines.add(GL_PACK_IMAGE_HEIGHT)
- defines.add(GL_PACK_SKIP_IMAGES)
- defines.add(GL_PROXY_TEXTURE_3D)
- defines.add(GL_RESCALE_NORMAL)
- defines.add(GL_SEPARATE_SPECULAR_COLOR)
- defines.add(GL_SINGLE_COLOR)
- defines.add(GL_SMOOTH_LINE_WIDTH_GRANULARITY)
- defines.add(GL_SMOOTH_LINE_WIDTH_RANGE)
- defines.add(GL_SMOOTH_POINT_SIZE_GRANULARITY)
- defines.add(GL_SMOOTH_POINT_SIZE_RANGE)
- defines.add(GL_TEXTURE_3D)
- defines.add(GL_TEXTURE_BASE_LEVEL)
- defines.add(GL_TEXTURE_BINDING_3D)
- defines.add(GL_TEXTURE_DEPTH)
- defines.add(GL_TEXTURE_MAX_LEVEL)
- defines.add(GL_TEXTURE_MAX_LOD)
- defines.add(GL_TEXTURE_MIN_LOD)
- defines.add(GL_TEXTURE_WRAP_R)
- defines.add(GL_UNPACK_IMAGE_HEIGHT)
- defines.add(GL_UNPACK_SKIP_IMAGES)
- defines.add(GL_UNSIGNED_BYTE_2_3_3_REV)
- defines.add(GL_UNSIGNED_BYTE_3_3_2)
- defines.add(GL_UNSIGNED_INT_10_10_10_2)
- defines.add(GL_UNSIGNED_INT_2_10_10_10_REV)
- defines.add(GL_UNSIGNED_INT_8_8_8_8)
- defines.add(GL_UNSIGNED_INT_8_8_8_8_REV)
- defines.add(GL_UNSIGNED_SHORT_1_5_5_5_REV)
- defines.add(GL_UNSIGNED_SHORT_4_4_4_4)
- defines.add(GL_UNSIGNED_SHORT_4_4_4_4_REV)
- defines.add(GL_UNSIGNED_SHORT_5_5_5_1)
- defines.add(GL_UNSIGNED_SHORT_5_6_5)
- defines.add(GL_UNSIGNED_SHORT_5_6_5_REV)
- # GL_VERSION_1_3
- GL_ACTIVE_TEXTURE = Enumerant('GL_ACTIVE_TEXTURE', 0x84e0, 'GL_VERSION_1_3')
- GL_ACTIVE_TEXTURE.esVersions = [2.0]
- GL_ADD_SIGNED = Enumerant('GL_ADD_SIGNED', 0x8574, 'GL_VERSION_1_3')
- GL_CLAMP_TO_BORDER = Enumerant('GL_CLAMP_TO_BORDER', 0x812d, 'GL_VERSION_1_3')
- GL_CLIENT_ACTIVE_TEXTURE = Enumerant('GL_CLIENT_ACTIVE_TEXTURE', 0x84e1, 'GL_VERSION_1_3')
- GL_COMBINE = Enumerant('GL_COMBINE', 0x8570, 'GL_VERSION_1_3')
- GL_COMBINE_ALPHA = Enumerant('GL_COMBINE_ALPHA', 0x8572, 'GL_VERSION_1_3')
- GL_COMBINE_RGB = Enumerant('GL_COMBINE_RGB', 0x8571, 'GL_VERSION_1_3')
- GL_COMPRESSED_ALPHA = Enumerant('GL_COMPRESSED_ALPHA', 0x84e9, 'GL_VERSION_1_3')
- GL_COMPRESSED_INTENSITY = Enumerant('GL_COMPRESSED_INTENSITY', 0x84ec, 'GL_VERSION_1_3')
- GL_COMPRESSED_LUMINANCE = Enumerant('GL_COMPRESSED_LUMINANCE', 0x84ea, 'GL_VERSION_1_3')
- GL_COMPRESSED_LUMINANCE_ALPHA = Enumerant('GL_COMPRESSED_LUMINANCE_ALPHA', 0x84eb, 'GL_VERSION_1_3')
- GL_COMPRESSED_RGB = Enumerant('GL_COMPRESSED_RGB', 0x84ed, 'GL_VERSION_1_3')
- GL_COMPRESSED_RGBA = Enumerant('GL_COMPRESSED_RGBA', 0x84ee, 'GL_VERSION_1_3')
- GL_COMPRESSED_TEXTURE_FORMATS = Enumerant('GL_COMPRESSED_TEXTURE_FORMATS', 0x86a3, 'GL_VERSION_1_3')
- GL_COMPRESSED_TEXTURE_FORMATS.esVersions = [2.0]
- GL_CONSTANT = Enumerant('GL_CONSTANT', 0x8576, 'GL_VERSION_1_3')
- GL_DOT3_RGB = Enumerant('GL_DOT3_RGB', 0x86ae, 'GL_VERSION_1_3')
- GL_DOT3_RGBA = Enumerant('GL_DOT3_RGBA', 0x86af, 'GL_VERSION_1_3')
- GL_INTERPOLATE = Enumerant('GL_INTERPOLATE', 0x8575, 'GL_VERSION_1_3')
- GL_MAX_CUBE_MAP_TEXTURE_SIZE = Enumerant('GL_MAX_CUBE_MAP_TEXTURE_SIZE', 0x851c, 'GL_VERSION_1_3')
- GL_MAX_CUBE_MAP_TEXTURE_SIZE.esVersions = [2.0]
- GL_MAX_TEXTURE_UNITS = Enumerant('GL_MAX_TEXTURE_UNITS', 0x84e2, 'GL_VERSION_1_3')
- GL_MULTISAMPLE = Enumerant('GL_MULTISAMPLE', 0x809d, 'GL_VERSION_1_3')
- GL_MULTISAMPLE.enableCap = True
- GL_MULTISAMPLE_BIT = Enumerant('GL_MULTISAMPLE_BIT', 0x20000000, 'GL_VERSION_1_3')
- GL_NORMAL_MAP = Enumerant('GL_NORMAL_MAP', 0x8511, 'GL_VERSION_1_3')
- GL_NUM_COMPRESSED_TEXTURE_FORMATS = Enumerant('GL_NUM_COMPRESSED_TEXTURE_FORMATS', 0x86a2, 'GL_VERSION_1_3')
- GL_NUM_COMPRESSED_TEXTURE_FORMATS.esVersions = [2.0]
- GL_OPERAND0_ALPHA = Enumerant('GL_OPERAND0_ALPHA', 0x8598, 'GL_VERSION_1_3')
- GL_OPERAND0_RGB = Enumerant('GL_OPERAND0_RGB', 0x8590, 'GL_VERSION_1_3')
- GL_OPERAND1_ALPHA = Enumerant('GL_OPERAND1_ALPHA', 0x8599, 'GL_VERSION_1_3')
- GL_OPERAND1_RGB = Enumerant('GL_OPERAND1_RGB', 0x8591, 'GL_VERSION_1_3')
- GL_OPERAND2_ALPHA = Enumerant('GL_OPERAND2_ALPHA', 0x859a, 'GL_VERSION_1_3')
- GL_OPERAND2_RGB = Enumerant('GL_OPERAND2_RGB', 0x8592, 'GL_VERSION_1_3')
- GL_PREVIOUS = Enumerant('GL_PREVIOUS', 0x8578, 'GL_VERSION_1_3')
- GL_PRIMARY_COLOR = Enumerant('GL_PRIMARY_COLOR', 0x8577, 'GL_VERSION_1_3')
- GL_PROXY_TEXTURE_CUBE_MAP = Enumerant('GL_PROXY_TEXTURE_CUBE_MAP', 0x851b, 'GL_VERSION_1_3')
- GL_REFLECTION_MAP = Enumerant('GL_REFLECTION_MAP', 0x8512, 'GL_VERSION_1_3')
- GL_RGB_SCALE = Enumerant('GL_RGB_SCALE', 0x8573, 'GL_VERSION_1_3')
- GL_SAMPLES = Enumerant('GL_SAMPLES', 0x80a9, 'GL_VERSION_1_3')
- GL_SAMPLES.esVersions = [2.0]
- GL_SAMPLE_ALPHA_TO_COVERAGE = Enumerant('GL_SAMPLE_ALPHA_TO_COVERAGE', 0x809e, 'GL_VERSION_1_3')
- GL_SAMPLE_ALPHA_TO_COVERAGE.esVersions = [2.0]
- GL_SAMPLE_ALPHA_TO_COVERAGE.enableCap = True
- GL_SAMPLE_ALPHA_TO_ONE = Enumerant('GL_SAMPLE_ALPHA_TO_ONE', 0x809f, 'GL_VERSION_1_3')
- GL_SAMPLE_ALPHA_TO_ONE.enableCap = True
- GL_SAMPLE_BUFFERS = Enumerant('GL_SAMPLE_BUFFERS', 0x80a8, 'GL_VERSION_1_3')
- GL_SAMPLE_BUFFERS.esVersions = [2.0]
- GL_SAMPLE_COVERAGE = Enumerant('GL_SAMPLE_COVERAGE', 0x80a0, 'GL_VERSION_1_3')
- GL_SAMPLE_COVERAGE.esVersions = [2.0]
- GL_SAMPLE_COVERAGE.enableCap = True
- GL_SAMPLE_COVERAGE_INVERT = Enumerant('GL_SAMPLE_COVERAGE_INVERT', 0x80ab, 'GL_VERSION_1_3')
- GL_SAMPLE_COVERAGE_INVERT.esVersions = [2.0]
- GL_SAMPLE_COVERAGE_VALUE = Enumerant('GL_SAMPLE_COVERAGE_VALUE', 0x80aa, 'GL_VERSION_1_3')
- GL_SAMPLE_COVERAGE_VALUE.esVersions = [2.0]
- GL_SOURCE0_ALPHA = Enumerant('GL_SOURCE0_ALPHA', 0x8588, 'GL_VERSION_1_3')
- GL_SOURCE0_RGB = Enumerant('GL_SOURCE0_RGB', 0x8580, 'GL_VERSION_1_3')
- GL_SOURCE1_ALPHA = Enumerant('GL_SOURCE1_ALPHA', 0x8589, 'GL_VERSION_1_3')
- GL_SOURCE1_RGB = Enumerant('GL_SOURCE1_RGB', 0x8581, 'GL_VERSION_1_3')
- GL_SOURCE2_ALPHA = Enumerant('GL_SOURCE2_ALPHA', 0x858a, 'GL_VERSION_1_3')
- GL_SOURCE2_RGB = Enumerant('GL_SOURCE2_RGB', 0x8582, 'GL_VERSION_1_3')
- GL_SUBTRACT = Enumerant('GL_SUBTRACT', 0x84e7, 'GL_VERSION_1_3')
- GL_TEXTURE0 = Enumerant('GL_TEXTURE0', 0x84c0, 'GL_VERSION_1_3')
- GL_TEXTURE0.esVersions = [2.0]
- GL_TEXTURE1 = Enumerant('GL_TEXTURE1', 0x84c1, 'GL_VERSION_1_3')
- GL_TEXTURE1.esVersions = [2.0]
- GL_TEXTURE10 = Enumerant('GL_TEXTURE10', 0x84ca, 'GL_VERSION_1_3')
- GL_TEXTURE10.esVersions = [2.0]
- GL_TEXTURE11 = Enumerant('GL_TEXTURE11', 0x84cb, 'GL_VERSION_1_3')
- GL_TEXTURE11.esVersions = [2.0]
- GL_TEXTURE12 = Enumerant('GL_TEXTURE12', 0x84cc, 'GL_VERSION_1_3')
- GL_TEXTURE12.esVersions = [2.0]
- GL_TEXTURE13 = Enumerant('GL_TEXTURE13', 0x84cd, 'GL_VERSION_1_3')
- GL_TEXTURE13.esVersions = [2.0]
- GL_TEXTURE14 = Enumerant('GL_TEXTURE14', 0x84ce, 'GL_VERSION_1_3')
- GL_TEXTURE14.esVersions = [2.0]
- GL_TEXTURE15 = Enumerant('GL_TEXTURE15', 0x84cf, 'GL_VERSION_1_3')
- GL_TEXTURE15.esVersions = [2.0]
- GL_TEXTURE16 = Enumerant('GL_TEXTURE16', 0x84d0, 'GL_VERSION_1_3')
- GL_TEXTURE16.esVersions = [2.0]
- GL_TEXTURE17 = Enumerant('GL_TEXTURE17', 0x84d1, 'GL_VERSION_1_3')
- GL_TEXTURE17.esVersions = [2.0]
- GL_TEXTURE18 = Enumerant('GL_TEXTURE18', 0x84d2, 'GL_VERSION_1_3')
- GL_TEXTURE18.esVersions = [2.0]
- GL_TEXTURE19 = Enumerant('GL_TEXTURE19', 0x84d3, 'GL_VERSION_1_3')
- GL_TEXTURE19.esVersions = [2.0]
- GL_TEXTURE2 = Enumerant('GL_TEXTURE2', 0x84c2, 'GL_VERSION_1_3')
- GL_TEXTURE2.esVersions = [2.0]
- GL_TEXTURE20 = Enumerant('GL_TEXTURE20', 0x84d4, 'GL_VERSION_1_3')
- GL_TEXTURE20.esVersions = [2.0]
- GL_TEXTURE21 = Enumerant('GL_TEXTURE21', 0x84d5, 'GL_VERSION_1_3')
- GL_TEXTURE21.esVersions = [2.0]
- GL_TEXTURE22 = Enumerant('GL_TEXTURE22', 0x84d6, 'GL_VERSION_1_3')
- GL_TEXTURE22.esVersions = [2.0]
- GL_TEXTURE23 = Enumerant('GL_TEXTURE23', 0x84d7, 'GL_VERSION_1_3')
- GL_TEXTURE23.esVersions = [2.0]
- GL_TEXTURE24 = Enumerant('GL_TEXTURE24', 0x84d8, 'GL_VERSION_1_3')
- GL_TEXTURE24.esVersions = [2.0]
- GL_TEXTURE25 = Enumerant('GL_TEXTURE25', 0x84d9, 'GL_VERSION_1_3')
- GL_TEXTURE25.esVersions = [2.0]
- GL_TEXTURE26 = Enumerant('GL_TEXTURE26', 0x84da, 'GL_VERSION_1_3')
- GL_TEXTURE26.esVersions = [2.0]
- GL_TEXTURE27 = Enumerant('GL_TEXTURE27', 0x84db, 'GL_VERSION_1_3')
- GL_TEXTURE27.esVersions = [2.0]
- GL_TEXTURE28 = Enumerant('GL_TEXTURE28', 0x84dc, 'GL_VERSION_1_3')
- GL_TEXTURE28.esVersions = [2.0]
- GL_TEXTURE29 = Enumerant('GL_TEXTURE29', 0x84dd, 'GL_VERSION_1_3')
- GL_TEXTURE29.esVersions = [2.0]
- GL_TEXTURE3 = Enumerant('GL_TEXTURE3', 0x84c3, 'GL_VERSION_1_3')
- GL_TEXTURE3.esVersions = [2.0]
- GL_TEXTURE30 = Enumerant('GL_TEXTURE30', 0x84de, 'GL_VERSION_1_3')
- GL_TEXTURE30.esVersions = [2.0]
- GL_TEXTURE31 = Enumerant('GL_TEXTURE31', 0x84df, 'GL_VERSION_1_3')
- GL_TEXTURE31.esVersions = [2.0]
- GL_TEXTURE4 = Enumerant('GL_TEXTURE4', 0x84c4, 'GL_VERSION_1_3')
- GL_TEXTURE4.esVersions = [2.0]
- GL_TEXTURE5 = Enumerant('GL_TEXTURE5', 0x84c5, 'GL_VERSION_1_3')
- GL_TEXTURE5.esVersions = [2.0]
- GL_TEXTURE6 = Enumerant('GL_TEXTURE6', 0x84c6, 'GL_VERSION_1_3')
- GL_TEXTURE6.esVersions = [2.0]
- GL_TEXTURE7 = Enumerant('GL_TEXTURE7', 0x84c7, 'GL_VERSION_1_3')
- GL_TEXTURE7.esVersions = [2.0]
- GL_TEXTURE8 = Enumerant('GL_TEXTURE8', 0x84c8, 'GL_VERSION_1_3')
- GL_TEXTURE8.esVersions = [2.0]
- GL_TEXTURE9 = Enumerant('GL_TEXTURE9', 0x84c9, 'GL_VERSION_1_3')
- GL_TEXTURE9.esVersions = [2.0]
- GL_TEXTURE_BINDING_CUBE_MAP = Enumerant('GL_TEXTURE_BINDING_CUBE_MAP', 0x8514, 'GL_VERSION_1_3')
- GL_TEXTURE_BINDING_CUBE_MAP.esVersions = [2.0]
- GL_TEXTURE_COMPRESSED = Enumerant('GL_TEXTURE_COMPRESSED', 0x86a1, 'GL_VERSION_1_3')
- GL_TEXTURE_COMPRESSED_IMAGE_SIZE = Enumerant('GL_TEXTURE_COMPRESSED_IMAGE_SIZE', 0x86a0, 'GL_VERSION_1_3')
- GL_TEXTURE_COMPRESSION_HINT = Enumerant('GL_TEXTURE_COMPRESSION_HINT', 0x84ef, 'GL_VERSION_1_3')
- GL_TEXTURE_CUBE_MAP = Enumerant('GL_TEXTURE_CUBE_MAP', 0x8513, 'GL_VERSION_1_3')
- GL_TEXTURE_CUBE_MAP.esVersions = [2.0]
- GL_TEXTURE_CUBE_MAP.bindTexture = True
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X = Enumerant('GL_TEXTURE_CUBE_MAP_NEGATIVE_X', 0x8516, 'GL_VERSION_1_3')
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X.esVersions = [2.0]
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X.texImage = True
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = Enumerant('GL_TEXTURE_CUBE_MAP_NEGATIVE_Y', 0x8518, 'GL_VERSION_1_3')
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y.esVersions = [2.0]
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y.texImage = True
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = Enumerant('GL_TEXTURE_CUBE_MAP_NEGATIVE_Z', 0x851a, 'GL_VERSION_1_3')
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.esVersions = [2.0]
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.texImage = True
- GL_TEXTURE_CUBE_MAP_POSITIVE_X = Enumerant('GL_TEXTURE_CUBE_MAP_POSITIVE_X', 0x8515, 'GL_VERSION_1_3')
- GL_TEXTURE_CUBE_MAP_POSITIVE_X.esVersions = [2.0]
- GL_TEXTURE_CUBE_MAP_POSITIVE_X.texImage = True
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y = Enumerant('GL_TEXTURE_CUBE_MAP_POSITIVE_Y', 0x8517, 'GL_VERSION_1_3')
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y.esVersions = [2.0]
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y.texImage = True
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z = Enumerant('GL_TEXTURE_CUBE_MAP_POSITIVE_Z', 0x8519, 'GL_VERSION_1_3')
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z.esVersions = [2.0]
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z.texImage = True
- GL_TRANSPOSE_COLOR_MATRIX = Enumerant('GL_TRANSPOSE_COLOR_MATRIX', 0x84e6, 'GL_VERSION_1_3')
- GL_TRANSPOSE_MODELVIEW_MATRIX = Enumerant('GL_TRANSPOSE_MODELVIEW_MATRIX', 0x84e3, 'GL_VERSION_1_3')
- GL_TRANSPOSE_PROJECTION_MATRIX = Enumerant('GL_TRANSPOSE_PROJECTION_MATRIX', 0x84e4, 'GL_VERSION_1_3')
- GL_TRANSPOSE_TEXTURE_MATRIX = Enumerant('GL_TRANSPOSE_TEXTURE_MATRIX', 0x84e5, 'GL_VERSION_1_3')
- defines.add(GL_ACTIVE_TEXTURE)
- defines.add(GL_ADD_SIGNED)
- defines.add(GL_CLAMP_TO_BORDER)
- defines.add(GL_CLIENT_ACTIVE_TEXTURE)
- defines.add(GL_COMBINE)
- defines.add(GL_COMBINE_ALPHA)
- defines.add(GL_COMBINE_RGB)
- defines.add(GL_COMPRESSED_ALPHA)
- defines.add(GL_COMPRESSED_INTENSITY)
- defines.add(GL_COMPRESSED_LUMINANCE)
- defines.add(GL_COMPRESSED_LUMINANCE_ALPHA)
- defines.add(GL_COMPRESSED_RGB)
- defines.add(GL_COMPRESSED_RGBA)
- defines.add(GL_COMPRESSED_TEXTURE_FORMATS)
- defines.add(GL_CONSTANT)
- defines.add(GL_DOT3_RGB)
- defines.add(GL_DOT3_RGBA)
- defines.add(GL_INTERPOLATE)
- defines.add(GL_MAX_CUBE_MAP_TEXTURE_SIZE)
- defines.add(GL_MAX_TEXTURE_UNITS)
- defines.add(GL_MULTISAMPLE)
- defines.add(GL_MULTISAMPLE_BIT)
- defines.add(GL_NORMAL_MAP)
- defines.add(GL_NUM_COMPRESSED_TEXTURE_FORMATS)
- defines.add(GL_OPERAND0_ALPHA)
- defines.add(GL_OPERAND0_RGB)
- defines.add(GL_OPERAND1_ALPHA)
- defines.add(GL_OPERAND1_RGB)
- defines.add(GL_OPERAND2_ALPHA)
- defines.add(GL_OPERAND2_RGB)
- defines.add(GL_PREVIOUS)
- defines.add(GL_PRIMARY_COLOR)
- defines.add(GL_PROXY_TEXTURE_CUBE_MAP)
- defines.add(GL_REFLECTION_MAP)
- defines.add(GL_RGB_SCALE)
- defines.add(GL_SAMPLES)
- defines.add(GL_SAMPLE_ALPHA_TO_COVERAGE)
- defines.add(GL_SAMPLE_ALPHA_TO_ONE)
- defines.add(GL_SAMPLE_BUFFERS)
- defines.add(GL_SAMPLE_COVERAGE)
- defines.add(GL_SAMPLE_COVERAGE_INVERT)
- defines.add(GL_SAMPLE_COVERAGE_VALUE)
- defines.add(GL_SOURCE0_ALPHA)
- defines.add(GL_SOURCE0_RGB)
- defines.add(GL_SOURCE1_ALPHA)
- defines.add(GL_SOURCE1_RGB)
- defines.add(GL_SOURCE2_ALPHA)
- defines.add(GL_SOURCE2_RGB)
- defines.add(GL_SUBTRACT)
- defines.add(GL_TEXTURE0)
- defines.add(GL_TEXTURE1)
- defines.add(GL_TEXTURE10)
- defines.add(GL_TEXTURE11)
- defines.add(GL_TEXTURE12)
- defines.add(GL_TEXTURE13)
- defines.add(GL_TEXTURE14)
- defines.add(GL_TEXTURE15)
- defines.add(GL_TEXTURE16)
- defines.add(GL_TEXTURE17)
- defines.add(GL_TEXTURE18)
- defines.add(GL_TEXTURE19)
- defines.add(GL_TEXTURE2)
- defines.add(GL_TEXTURE20)
- defines.add(GL_TEXTURE21)
- defines.add(GL_TEXTURE22)
- defines.add(GL_TEXTURE23)
- defines.add(GL_TEXTURE24)
- defines.add(GL_TEXTURE25)
- defines.add(GL_TEXTURE26)
- defines.add(GL_TEXTURE27)
- defines.add(GL_TEXTURE28)
- defines.add(GL_TEXTURE29)
- defines.add(GL_TEXTURE3)
- defines.add(GL_TEXTURE30)
- defines.add(GL_TEXTURE31)
- defines.add(GL_TEXTURE4)
- defines.add(GL_TEXTURE5)
- defines.add(GL_TEXTURE6)
- defines.add(GL_TEXTURE7)
- defines.add(GL_TEXTURE8)
- defines.add(GL_TEXTURE9)
- defines.add(GL_TEXTURE_BINDING_CUBE_MAP)
- defines.add(GL_TEXTURE_COMPRESSED)
- defines.add(GL_TEXTURE_COMPRESSED_IMAGE_SIZE)
- defines.add(GL_TEXTURE_COMPRESSION_HINT)
- defines.add(GL_TEXTURE_CUBE_MAP)
- defines.add(GL_TEXTURE_CUBE_MAP_NEGATIVE_X)
- defines.add(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y)
- defines.add(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
- defines.add(GL_TEXTURE_CUBE_MAP_POSITIVE_X)
- defines.add(GL_TEXTURE_CUBE_MAP_POSITIVE_Y)
- defines.add(GL_TEXTURE_CUBE_MAP_POSITIVE_Z)
- defines.add(GL_TRANSPOSE_COLOR_MATRIX)
- defines.add(GL_TRANSPOSE_MODELVIEW_MATRIX)
- defines.add(GL_TRANSPOSE_PROJECTION_MATRIX)
- defines.add(GL_TRANSPOSE_TEXTURE_MATRIX)
- # GL_VERSION_1_4
- GL_BLEND_DST_ALPHA = Enumerant('GL_BLEND_DST_ALPHA', 0x80ca, 'GL_VERSION_1_4')
- GL_BLEND_DST_ALPHA.esVersions = [2.0]
- GL_BLEND_DST_RGB = Enumerant('GL_BLEND_DST_RGB', 0x80c8, 'GL_VERSION_1_4')
- GL_BLEND_DST_RGB.esVersions = [2.0]
- GL_BLEND_SRC_ALPHA = Enumerant('GL_BLEND_SRC_ALPHA', 0x80cb, 'GL_VERSION_1_4')
- GL_BLEND_SRC_ALPHA.esVersions = [2.0]
- GL_BLEND_SRC_RGB = Enumerant('GL_BLEND_SRC_RGB', 0x80c9, 'GL_VERSION_1_4')
- GL_BLEND_SRC_RGB.esVersions = [2.0]
- GL_COLOR_SUM = Enumerant('GL_COLOR_SUM', 0x8458, 'GL_VERSION_1_4')
- GL_COMPARE_R_TO_TEXTURE = Enumerant('GL_COMPARE_R_TO_TEXTURE', 0x884e, 'GL_VERSION_1_4')
- GL_CURRENT_FOG_COORDINATE = Enumerant('GL_CURRENT_FOG_COORDINATE', 0x8453, 'GL_VERSION_1_4')
- GL_CURRENT_SECONDARY_COLOR = Enumerant('GL_CURRENT_SECONDARY_COLOR', 0x8459, 'GL_VERSION_1_4')
- GL_DECR_WRAP = Enumerant('GL_DECR_WRAP', 0x8508, 'GL_VERSION_1_4')
- GL_DECR_WRAP.esVersions = [2.0]
- GL_DEPTH_COMPONENT16 = Enumerant('GL_DEPTH_COMPONENT16', 0x81a5, 'GL_VERSION_1_4')
- GL_DEPTH_COMPONENT16.esVersions = [2.0]
- GL_DEPTH_COMPONENT24 = Enumerant('GL_DEPTH_COMPONENT24', 0x81a6, 'GL_VERSION_1_4')
- GL_DEPTH_COMPONENT32 = Enumerant('GL_DEPTH_COMPONENT32', 0x81a7, 'GL_VERSION_1_4')
- GL_DEPTH_TEXTURE_MODE = Enumerant('GL_DEPTH_TEXTURE_MODE', 0x884b, 'GL_VERSION_1_4')
- GL_FOG_COORDINATE = Enumerant('GL_FOG_COORDINATE', 0x8451, 'GL_VERSION_1_4')
- GL_FOG_COORDINATE_ARRAY = Enumerant('GL_FOG_COORDINATE_ARRAY', 0x8457, 'GL_VERSION_1_4')
- GL_FOG_COORDINATE_ARRAY_POINTER = Enumerant('GL_FOG_COORDINATE_ARRAY_POINTER', 0x8456, 'GL_VERSION_1_4')
- GL_FOG_COORDINATE_ARRAY_STRIDE = Enumerant('GL_FOG_COORDINATE_ARRAY_STRIDE', 0x8455, 'GL_VERSION_1_4')
- GL_FOG_COORDINATE_ARRAY_TYPE = Enumerant('GL_FOG_COORDINATE_ARRAY_TYPE', 0x8454, 'GL_VERSION_1_4')
- GL_FOG_COORDINATE_SOURCE = Enumerant('GL_FOG_COORDINATE_SOURCE', 0x8450, 'GL_VERSION_1_4')
- GL_FRAGMENT_DEPTH = Enumerant('GL_FRAGMENT_DEPTH', 0x8452, 'GL_VERSION_1_4')
- GL_GENERATE_MIPMAP = Enumerant('GL_GENERATE_MIPMAP', 0x8191, 'GL_VERSION_1_4')
- GL_GENERATE_MIPMAP_HINT = Enumerant('GL_GENERATE_MIPMAP_HINT', 0x8192, 'GL_VERSION_1_4')
- GL_GENERATE_MIPMAP_HINT.esVersions = [2.0]
- GL_INCR_WRAP = Enumerant('GL_INCR_WRAP', 0x8507, 'GL_VERSION_1_4')
- GL_INCR_WRAP.esVersions = [2.0]
- GL_MAX_TEXTURE_LOD_BIAS = Enumerant('GL_MAX_TEXTURE_LOD_BIAS', 0x84fd, 'GL_VERSION_1_4')
- GL_MIRRORED_REPEAT = Enumerant('GL_MIRRORED_REPEAT', 0x8370, 'GL_VERSION_1_4')
- GL_MIRRORED_REPEAT.esVersions = [2.0]
- GL_POINT_DISTANCE_ATTENUATION = Enumerant('GL_POINT_DISTANCE_ATTENUATION', 0x8129, 'GL_VERSION_1_4')
- GL_POINT_FADE_THRESHOLD_SIZE = Enumerant('GL_POINT_FADE_THRESHOLD_SIZE', 0x8128, 'GL_VERSION_1_4')
- GL_POINT_SIZE_MAX = Enumerant('GL_POINT_SIZE_MAX', 0x8127, 'GL_VERSION_1_4')
- GL_POINT_SIZE_MIN = Enumerant('GL_POINT_SIZE_MIN', 0x8126, 'GL_VERSION_1_4')
- GL_SECONDARY_COLOR_ARRAY = Enumerant('GL_SECONDARY_COLOR_ARRAY', 0x845e, 'GL_VERSION_1_4')
- GL_SECONDARY_COLOR_ARRAY_POINTER = Enumerant('GL_SECONDARY_COLOR_ARRAY_POINTER', 0x845d, 'GL_VERSION_1_4')
- GL_SECONDARY_COLOR_ARRAY_SIZE = Enumerant('GL_SECONDARY_COLOR_ARRAY_SIZE', 0x845a, 'GL_VERSION_1_4')
- GL_SECONDARY_COLOR_ARRAY_STRIDE = Enumerant('GL_SECONDARY_COLOR_ARRAY_STRIDE', 0x845c, 'GL_VERSION_1_4')
- GL_SECONDARY_COLOR_ARRAY_TYPE = Enumerant('GL_SECONDARY_COLOR_ARRAY_TYPE', 0x845b, 'GL_VERSION_1_4')
- GL_TEXTURE_COMPARE_FUNC = Enumerant('GL_TEXTURE_COMPARE_FUNC', 0x884d, 'GL_VERSION_1_4')
- GL_TEXTURE_COMPARE_MODE = Enumerant('GL_TEXTURE_COMPARE_MODE', 0x884c, 'GL_VERSION_1_4')
- GL_TEXTURE_DEPTH_SIZE = Enumerant('GL_TEXTURE_DEPTH_SIZE', 0x884a, 'GL_VERSION_1_4')
- GL_TEXTURE_FILTER_CONTROL = Enumerant('GL_TEXTURE_FILTER_CONTROL', 0x8500, 'GL_VERSION_1_4')
- GL_TEXTURE_LOD_BIAS = Enumerant('GL_TEXTURE_LOD_BIAS', 0x8501, 'GL_VERSION_1_4')
- defines.add(GL_BLEND_DST_ALPHA)
- defines.add(GL_BLEND_DST_RGB)
- defines.add(GL_BLEND_SRC_ALPHA)
- defines.add(GL_BLEND_SRC_RGB)
- defines.add(GL_COLOR_SUM)
- defines.add(GL_COMPARE_R_TO_TEXTURE)
- defines.add(GL_CURRENT_FOG_COORDINATE)
- defines.add(GL_CURRENT_SECONDARY_COLOR)
- defines.add(GL_DECR_WRAP)
- defines.add(GL_DEPTH_COMPONENT16)
- defines.add(GL_DEPTH_COMPONENT24)
- defines.add(GL_DEPTH_COMPONENT32)
- defines.add(GL_DEPTH_TEXTURE_MODE)
- defines.add(GL_FOG_COORDINATE)
- defines.add(GL_FOG_COORDINATE_ARRAY)
- defines.add(GL_FOG_COORDINATE_ARRAY_POINTER)
- defines.add(GL_FOG_COORDINATE_ARRAY_STRIDE)
- defines.add(GL_FOG_COORDINATE_ARRAY_TYPE)
- defines.add(GL_FOG_COORDINATE_SOURCE)
- defines.add(GL_FRAGMENT_DEPTH)
- defines.add(GL_GENERATE_MIPMAP)
- defines.add(GL_GENERATE_MIPMAP_HINT)
- defines.add(GL_INCR_WRAP)
- defines.add(GL_MAX_TEXTURE_LOD_BIAS)
- defines.add(GL_MIRRORED_REPEAT)
- defines.add(GL_POINT_DISTANCE_ATTENUATION)
- defines.add(GL_POINT_FADE_THRESHOLD_SIZE)
- defines.add(GL_POINT_SIZE_MAX)
- defines.add(GL_POINT_SIZE_MIN)
- defines.add(GL_SECONDARY_COLOR_ARRAY)
- defines.add(GL_SECONDARY_COLOR_ARRAY_POINTER)
- defines.add(GL_SECONDARY_COLOR_ARRAY_SIZE)
- defines.add(GL_SECONDARY_COLOR_ARRAY_STRIDE)
- defines.add(GL_SECONDARY_COLOR_ARRAY_TYPE)
- defines.add(GL_TEXTURE_COMPARE_FUNC)
- defines.add(GL_TEXTURE_COMPARE_MODE)
- defines.add(GL_TEXTURE_DEPTH_SIZE)
- defines.add(GL_TEXTURE_FILTER_CONTROL)
- defines.add(GL_TEXTURE_LOD_BIAS)
- # GL_VERSION_1_5
- GL_ARRAY_BUFFER = Enumerant('GL_ARRAY_BUFFER', 0x8892, 'GL_VERSION_1_5')
- GL_ARRAY_BUFFER.esVersions = [2.0]
- GL_ARRAY_BUFFER_BINDING = Enumerant('GL_ARRAY_BUFFER_BINDING', 0x8894, 'GL_VERSION_1_5')
- GL_ARRAY_BUFFER_BINDING.esVersions = [2.0]
- GL_BUFFER_ACCESS = Enumerant('GL_BUFFER_ACCESS', 0x88bb, 'GL_VERSION_1_5')
- GL_BUFFER_MAPPED = Enumerant('GL_BUFFER_MAPPED', 0x88bc, 'GL_VERSION_1_5')
- GL_BUFFER_MAP_POINTER = Enumerant('GL_BUFFER_MAP_POINTER', 0x88bd, 'GL_VERSION_1_5')
- GL_BUFFER_SIZE = Enumerant('GL_BUFFER_SIZE', 0x8764, 'GL_VERSION_1_5')
- GL_BUFFER_SIZE.esVersions = [2.0]
- GL_BUFFER_USAGE = Enumerant('GL_BUFFER_USAGE', 0x8765, 'GL_VERSION_1_5')
- GL_BUFFER_USAGE.esVersions = [2.0]
- GL_COLOR_ARRAY_BUFFER_BINDING = Enumerant('GL_COLOR_ARRAY_BUFFER_BINDING', 0x8898, 'GL_VERSION_1_5')
- GL_CURRENT_FOG_COORD = Enumerant('GL_CURRENT_FOG_COORD', 'GL_CURRENT_FOG_COORDINATE', 'GL_VERSION_1_5')
- GL_CURRENT_QUERY = Enumerant('GL_CURRENT_QUERY', 0x8865, 'GL_VERSION_1_5')
- GL_DYNAMIC_COPY = Enumerant('GL_DYNAMIC_COPY', 0x88ea, 'GL_VERSION_1_5')
- GL_DYNAMIC_DRAW = Enumerant('GL_DYNAMIC_DRAW', 0x88e8, 'GL_VERSION_1_5')
- GL_DYNAMIC_DRAW.esVersions = [2.0]
- GL_DYNAMIC_READ = Enumerant('GL_DYNAMIC_READ', 0x88e9, 'GL_VERSION_1_5')
- GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = Enumerant('GL_EDGE_FLAG_ARRAY_BUFFER_BINDING', 0x889b, 'GL_VERSION_1_5')
- GL_ELEMENT_ARRAY_BUFFER = Enumerant('GL_ELEMENT_ARRAY_BUFFER', 0x8893, 'GL_VERSION_1_5')
- GL_ELEMENT_ARRAY_BUFFER.esVersions = [2.0]
- GL_ELEMENT_ARRAY_BUFFER_BINDING = Enumerant('GL_ELEMENT_ARRAY_BUFFER_BINDING', 0x8895, 'GL_VERSION_1_5')
- GL_ELEMENT_ARRAY_BUFFER_BINDING.esVersions = [2.0]
- GL_FOG_COORD = Enumerant('GL_FOG_COORD', 'GL_FOG_COORDINATE', 'GL_VERSION_1_5')
- GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = Enumerant('GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING', 0x889d, 'GL_VERSION_1_5')
- GL_FOG_COORD_ARRAY = Enumerant('GL_FOG_COORD_ARRAY', 'GL_FOG_COORDINATE_ARRAY', 'GL_VERSION_1_5')
- GL_FOG_COORD_ARRAY_BUFFER_BINDING = Enumerant('GL_FOG_COORD_ARRAY_BUFFER_BINDING', 'GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING', 'GL_VERSION_1_5')
- GL_FOG_COORD_ARRAY_POINTER = Enumerant('GL_FOG_COORD_ARRAY_POINTER', 'GL_FOG_COORDINATE_ARRAY_POINTER', 'GL_VERSION_1_5')
- GL_FOG_COORD_ARRAY_STRIDE = Enumerant('GL_FOG_COORD_ARRAY_STRIDE', 'GL_FOG_COORDINATE_ARRAY_STRIDE', 'GL_VERSION_1_5')
- GL_FOG_COORD_ARRAY_TYPE = Enumerant('GL_FOG_COORD_ARRAY_TYPE', 'GL_FOG_COORDINATE_ARRAY_TYPE', 'GL_VERSION_1_5')
- GL_FOG_COORD_SRC = Enumerant('GL_FOG_COORD_SRC', 'GL_FOG_COORDINATE_SOURCE', 'GL_VERSION_1_5')
- GL_INDEX_ARRAY_BUFFER_BINDING = Enumerant('GL_INDEX_ARRAY_BUFFER_BINDING', 0x8899, 'GL_VERSION_1_5')
- GL_NORMAL_ARRAY_BUFFER_BINDING = Enumerant('GL_NORMAL_ARRAY_BUFFER_BINDING', 0x8897, 'GL_VERSION_1_5')
- GL_QUERY_COUNTER_BITS = Enumerant('GL_QUERY_COUNTER_BITS', 0x8864, 'GL_VERSION_1_5')
- GL_QUERY_RESULT = Enumerant('GL_QUERY_RESULT', 0x8866, 'GL_VERSION_1_5')
- GL_QUERY_RESULT_AVAILABLE = Enumerant('GL_QUERY_RESULT_AVAILABLE', 0x8867, 'GL_VERSION_1_5')
- GL_READ_ONLY = Enumerant('GL_READ_ONLY', 0x88b8, 'GL_VERSION_1_5')
- GL_READ_WRITE = Enumerant('GL_READ_WRITE', 0x88ba, 'GL_VERSION_1_5')
- GL_SAMPLES_PASSED = Enumerant('GL_SAMPLES_PASSED', 0x8914, 'GL_VERSION_1_5')
- GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = Enumerant('GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING', 0x889c, 'GL_VERSION_1_5')
- GL_SRC0_ALPHA = Enumerant('GL_SRC0_ALPHA', 'GL_SOURCE0_ALPHA', 'GL_VERSION_1_5')
- GL_SRC0_RGB = Enumerant('GL_SRC0_RGB', 'GL_SOURCE0_RGB', 'GL_VERSION_1_5')
- GL_SRC1_ALPHA = Enumerant('GL_SRC1_ALPHA', 'GL_SOURCE1_ALPHA', 'GL_VERSION_1_5')
- GL_SRC1_RGB = Enumerant('GL_SRC1_RGB', 'GL_SOURCE1_RGB', 'GL_VERSION_1_5')
- GL_SRC2_ALPHA = Enumerant('GL_SRC2_ALPHA', 'GL_SOURCE2_ALPHA', 'GL_VERSION_1_5')
- GL_SRC2_RGB = Enumerant('GL_SRC2_RGB', 'GL_SOURCE2_RGB', 'GL_VERSION_1_5')
- GL_STATIC_COPY = Enumerant('GL_STATIC_COPY', 0x88e6, 'GL_VERSION_1_5')
- GL_STATIC_DRAW = Enumerant('GL_STATIC_DRAW', 0x88e4, 'GL_VERSION_1_5')
- GL_STATIC_DRAW.esVersions = [2.0]
- GL_STATIC_READ = Enumerant('GL_STATIC_READ', 0x88e5, 'GL_VERSION_1_5')
- GL_STREAM_COPY = Enumerant('GL_STREAM_COPY', 0x88e2, 'GL_VERSION_1_5')
- GL_STREAM_DRAW = Enumerant('GL_STREAM_DRAW', 0x88e0, 'GL_VERSION_1_5')
- GL_STREAM_DRAW.esVersions = [2.0]
- GL_STREAM_READ = Enumerant('GL_STREAM_READ', 0x88e1, 'GL_VERSION_1_5')
- GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = Enumerant('GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING', 0x889a, 'GL_VERSION_1_5')
- GL_VERTEX_ARRAY_BUFFER_BINDING = Enumerant('GL_VERTEX_ARRAY_BUFFER_BINDING', 0x8896, 'GL_VERSION_1_5')
- GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = Enumerant('GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING', 0x889f, 'GL_VERSION_1_5')
- GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING.esVersions = [2.0]
- GL_WEIGHT_ARRAY_BUFFER_BINDING = Enumerant('GL_WEIGHT_ARRAY_BUFFER_BINDING', 0x889e, 'GL_VERSION_1_5')
- GL_WRITE_ONLY = Enumerant('GL_WRITE_ONLY', 0x88b9, 'GL_VERSION_1_5')
- defines.add(GL_ARRAY_BUFFER)
- defines.add(GL_ARRAY_BUFFER_BINDING)
- defines.add(GL_BUFFER_ACCESS)
- defines.add(GL_BUFFER_MAPPED)
- defines.add(GL_BUFFER_MAP_POINTER)
- defines.add(GL_BUFFER_SIZE)
- defines.add(GL_BUFFER_USAGE)
- defines.add(GL_COLOR_ARRAY_BUFFER_BINDING)
- defines.add(GL_CURRENT_FOG_COORD)
- defines.add(GL_CURRENT_QUERY)
- defines.add(GL_DYNAMIC_COPY)
- defines.add(GL_DYNAMIC_DRAW)
- defines.add(GL_DYNAMIC_READ)
- defines.add(GL_EDGE_FLAG_ARRAY_BUFFER_BINDING)
- defines.add(GL_ELEMENT_ARRAY_BUFFER)
- defines.add(GL_ELEMENT_ARRAY_BUFFER_BINDING)
- defines.add(GL_FOG_COORD)
- defines.add(GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING)
- defines.add(GL_FOG_COORD_ARRAY)
- defines.add(GL_FOG_COORD_ARRAY_BUFFER_BINDING)
- defines.add(GL_FOG_COORD_ARRAY_POINTER)
- defines.add(GL_FOG_COORD_ARRAY_STRIDE)
- defines.add(GL_FOG_COORD_ARRAY_TYPE)
- defines.add(GL_FOG_COORD_SRC)
- defines.add(GL_INDEX_ARRAY_BUFFER_BINDING)
- defines.add(GL_NORMAL_ARRAY_BUFFER_BINDING)
- defines.add(GL_QUERY_COUNTER_BITS)
- defines.add(GL_QUERY_RESULT)
- defines.add(GL_QUERY_RESULT_AVAILABLE)
- defines.add(GL_READ_ONLY)
- defines.add(GL_READ_WRITE)
- defines.add(GL_SAMPLES_PASSED)
- defines.add(GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING)
- defines.add(GL_SRC0_ALPHA)
- defines.add(GL_SRC0_RGB)
- defines.add(GL_SRC1_ALPHA)
- defines.add(GL_SRC1_RGB)
- defines.add(GL_SRC2_ALPHA)
- defines.add(GL_SRC2_RGB)
- defines.add(GL_STATIC_COPY)
- defines.add(GL_STATIC_DRAW)
- defines.add(GL_STATIC_READ)
- defines.add(GL_STREAM_COPY)
- defines.add(GL_STREAM_DRAW)
- defines.add(GL_STREAM_READ)
- defines.add(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING)
- defines.add(GL_VERTEX_ARRAY_BUFFER_BINDING)
- defines.add(GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)
- defines.add(GL_WEIGHT_ARRAY_BUFFER_BINDING)
- defines.add(GL_WRITE_ONLY)
- # GL_VERSION_2_0
- GL_ACTIVE_ATTRIBUTES = Enumerant('GL_ACTIVE_ATTRIBUTES', 0x8b89, 'GL_VERSION_2_0')
- GL_ACTIVE_ATTRIBUTES.esVersions = [2.0]
- GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = Enumerant('GL_ACTIVE_ATTRIBUTE_MAX_LENGTH', 0x8b8a, 'GL_VERSION_2_0')
- GL_ACTIVE_ATTRIBUTE_MAX_LENGTH.esVersions = [2.0]
- GL_ACTIVE_UNIFORMS = Enumerant('GL_ACTIVE_UNIFORMS', 0x8b86, 'GL_VERSION_2_0')
- GL_ACTIVE_UNIFORMS.esVersions = [2.0]
- GL_ACTIVE_UNIFORM_MAX_LENGTH = Enumerant('GL_ACTIVE_UNIFORM_MAX_LENGTH', 0x8b87, 'GL_VERSION_2_0')
- GL_ACTIVE_UNIFORM_MAX_LENGTH.esVersions = [2.0]
- GL_ATTACHED_SHADERS = Enumerant('GL_ATTACHED_SHADERS', 0x8b85, 'GL_VERSION_2_0')
- GL_ATTACHED_SHADERS.esVersions = [2.0]
- GL_BLEND_EQUATION_ALPHA = Enumerant('GL_BLEND_EQUATION_ALPHA', 0x883d, 'GL_VERSION_2_0')
- GL_BLEND_EQUATION_ALPHA.esVersions = [2.0]
- GL_BLEND_EQUATION_RGB = Enumerant('GL_BLEND_EQUATION_RGB', 'GL_BLEND_EQUATION', 'GL_VERSION_2_0')
- GL_BLEND_EQUATION_RGB.esVersions = [2.0]
- GL_BOOL = Enumerant('GL_BOOL', 0x8b56, 'GL_VERSION_2_0')
- GL_BOOL.esVersions = [2.0]
- GL_BOOL_VEC2 = Enumerant('GL_BOOL_VEC2', 0x8b57, 'GL_VERSION_2_0')
- GL_BOOL_VEC2.esVersions = [2.0]
- GL_BOOL_VEC3 = Enumerant('GL_BOOL_VEC3', 0x8b58, 'GL_VERSION_2_0')
- GL_BOOL_VEC3.esVersions = [2.0]
- GL_BOOL_VEC4 = Enumerant('GL_BOOL_VEC4', 0x8b59, 'GL_VERSION_2_0')
- GL_BOOL_VEC4.esVersions = [2.0]
- GL_COMPILE_STATUS = Enumerant('GL_COMPILE_STATUS', 0x8b81, 'GL_VERSION_2_0')
- GL_COMPILE_STATUS.esVersions = [2.0]
- GL_COORD_REPLACE = Enumerant('GL_COORD_REPLACE', 0x8862, 'GL_VERSION_2_0')
- GL_CURRENT_PROGRAM = Enumerant('GL_CURRENT_PROGRAM', 0x8b8d, 'GL_VERSION_2_0')
- GL_CURRENT_PROGRAM.esVersions = [2.0]
- GL_CURRENT_VERTEX_ATTRIB = Enumerant('GL_CURRENT_VERTEX_ATTRIB', 0x8626, 'GL_VERSION_2_0')
- GL_CURRENT_VERTEX_ATTRIB.esVersions = [2.0]
- GL_DELETE_STATUS = Enumerant('GL_DELETE_STATUS', 0x8b80, 'GL_VERSION_2_0')
- GL_DELETE_STATUS.esVersions = [2.0]
- GL_DRAW_BUFFER0 = Enumerant('GL_DRAW_BUFFER0', 0x8825, 'GL_VERSION_2_0')
- GL_DRAW_BUFFER1 = Enumerant('GL_DRAW_BUFFER1', 0x8826, 'GL_VERSION_2_0')
- GL_DRAW_BUFFER10 = Enumerant('GL_DRAW_BUFFER10', 0x882f, 'GL_VERSION_2_0')
- GL_DRAW_BUFFER11 = Enumerant('GL_DRAW_BUFFER11', 0x8830, 'GL_VERSION_2_0')
- GL_DRAW_BUFFER12 = Enumerant('GL_DRAW_BUFFER12', 0x8831, 'GL_VERSION_2_0')
- GL_DRAW_BUFFER13 = Enumerant('GL_DRAW_BUFFER13', 0x8832, 'GL_VERSION_2_0')
- GL_DRAW_BUFFER14 = Enumerant('GL_DRAW_BUFFER14', 0x8833, 'GL_VERSION_2_0')
- GL_DRAW_BUFFER15 = Enumerant('GL_DRAW_BUFFER15', 0x8834, 'GL_VERSION_2_0')
- GL_DRAW_BUFFER2 = Enumerant('GL_DRAW_BUFFER2', 0x8827, 'GL_VERSION_2_0')
- GL_DRAW_BUFFER3 = Enumerant('GL_DRAW_BUFFER3', 0x8828, 'GL_VERSION_2_0')
- GL_DRAW_BUFFER4 = Enumerant('GL_DRAW_BUFFER4', 0x8829, 'GL_VERSION_2_0')
- GL_DRAW_BUFFER5 = Enumerant('GL_DRAW_BUFFER5', 0x882a, 'GL_VERSION_2_0')
- GL_DRAW_BUFFER6 = Enumerant('GL_DRAW_BUFFER6', 0x882b, 'GL_VERSION_2_0')
- GL_DRAW_BUFFER7 = Enumerant('GL_DRAW_BUFFER7', 0x882c, 'GL_VERSION_2_0')
- GL_DRAW_BUFFER8 = Enumerant('GL_DRAW_BUFFER8', 0x882d, 'GL_VERSION_2_0')
- GL_DRAW_BUFFER9 = Enumerant('GL_DRAW_BUFFER9', 0x882e, 'GL_VERSION_2_0')
- GL_FLOAT_MAT2 = Enumerant('GL_FLOAT_MAT2', 0x8b5a, 'GL_VERSION_2_0')
- GL_FLOAT_MAT2.esVersions = [2.0]
- GL_FLOAT_MAT3 = Enumerant('GL_FLOAT_MAT3', 0x8b5b, 'GL_VERSION_2_0')
- GL_FLOAT_MAT3.esVersions = [2.0]
- GL_FLOAT_MAT4 = Enumerant('GL_FLOAT_MAT4', 0x8b5c, 'GL_VERSION_2_0')
- GL_FLOAT_MAT4.esVersions = [2.0]
- GL_FLOAT_VEC2 = Enumerant('GL_FLOAT_VEC2', 0x8b50, 'GL_VERSION_2_0')
- GL_FLOAT_VEC2.esVersions = [2.0]
- GL_FLOAT_VEC3 = Enumerant('GL_FLOAT_VEC3', 0x8b51, 'GL_VERSION_2_0')
- GL_FLOAT_VEC3.esVersions = [2.0]
- GL_FLOAT_VEC4 = Enumerant('GL_FLOAT_VEC4', 0x8b52, 'GL_VERSION_2_0')
- GL_FLOAT_VEC4.esVersions = [2.0]
- GL_FRAGMENT_SHADER = Enumerant('GL_FRAGMENT_SHADER', 0x8b30, 'GL_VERSION_2_0')
- GL_FRAGMENT_SHADER.esVersions = [2.0]
- GL_FRAGMENT_SHADER_DERIVATIVE_HINT = Enumerant('GL_FRAGMENT_SHADER_DERIVATIVE_HINT', 0x8b8b, 'GL_VERSION_2_0')
- GL_INFO_LOG_LENGTH = Enumerant('GL_INFO_LOG_LENGTH', 0x8b84, 'GL_VERSION_2_0')
- GL_INFO_LOG_LENGTH.esVersions = [2.0]
- GL_INT_VEC2 = Enumerant('GL_INT_VEC2', 0x8b53, 'GL_VERSION_2_0')
- GL_INT_VEC2.esVersions = [2.0]
- GL_INT_VEC3 = Enumerant('GL_INT_VEC3', 0x8b54, 'GL_VERSION_2_0')
- GL_INT_VEC3.esVersions = [2.0]
- GL_INT_VEC4 = Enumerant('GL_INT_VEC4', 0x8b55, 'GL_VERSION_2_0')
- GL_INT_VEC4.esVersions = [2.0]
- GL_LINK_STATUS = Enumerant('GL_LINK_STATUS', 0x8b82, 'GL_VERSION_2_0')
- GL_LINK_STATUS.esVersions = [2.0]
- GL_LOWER_LEFT = Enumerant('GL_LOWER_LEFT', 0x8ca1, 'GL_VERSION_2_0')
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = Enumerant('GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS', 0x8b4d, 'GL_VERSION_2_0')
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS.esVersions = [2.0]
- GL_MAX_DRAW_BUFFERS = Enumerant('GL_MAX_DRAW_BUFFERS', 0x8824, 'GL_VERSION_2_0')
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = Enumerant('GL_MAX_FRAGMENT_UNIFORM_COMPONENTS', 0x8b49, 'GL_VERSION_2_0')
- GL_MAX_TEXTURE_COORDS = Enumerant('GL_MAX_TEXTURE_COORDS', 0x8871, 'GL_VERSION_2_0')
- GL_MAX_TEXTURE_IMAGE_UNITS = Enumerant('GL_MAX_TEXTURE_IMAGE_UNITS', 0x8872, 'GL_VERSION_2_0')
- GL_MAX_TEXTURE_IMAGE_UNITS.esVersions = [2.0]
- GL_MAX_VARYING_FLOATS = Enumerant('GL_MAX_VARYING_FLOATS', 0x8b4b, 'GL_VERSION_2_0')
- GL_MAX_VERTEX_ATTRIBS = Enumerant('GL_MAX_VERTEX_ATTRIBS', 0x8869, 'GL_VERSION_2_0')
- GL_MAX_VERTEX_ATTRIBS.esVersions = [2.0]
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = Enumerant('GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS', 0x8b4c, 'GL_VERSION_2_0')
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS.esVersions = [2.0]
- GL_MAX_VERTEX_UNIFORM_COMPONENTS = Enumerant('GL_MAX_VERTEX_UNIFORM_COMPONENTS', 0x8b4a, 'GL_VERSION_2_0')
- GL_POINT_SPRITE = Enumerant('GL_POINT_SPRITE', 0x8861, 'GL_VERSION_2_0')
- GL_POINT_SPRITE_COORD_ORIGIN = Enumerant('GL_POINT_SPRITE_COORD_ORIGIN', 0x8ca0, 'GL_VERSION_2_0')
- GL_SAMPLER_1D = Enumerant('GL_SAMPLER_1D', 0x8b5d, 'GL_VERSION_2_0')
- GL_SAMPLER_1D_SHADOW = Enumerant('GL_SAMPLER_1D_SHADOW', 0x8b61, 'GL_VERSION_2_0')
- GL_SAMPLER_2D = Enumerant('GL_SAMPLER_2D', 0x8b5e, 'GL_VERSION_2_0')
- GL_SAMPLER_2D.esVersions = [2.0]
- GL_SAMPLER_2D_SHADOW = Enumerant('GL_SAMPLER_2D_SHADOW', 0x8b62, 'GL_VERSION_2_0')
- GL_SAMPLER_3D = Enumerant('GL_SAMPLER_3D', 0x8b5f, 'GL_VERSION_2_0')
- GL_SAMPLER_CUBE = Enumerant('GL_SAMPLER_CUBE', 0x8b60, 'GL_VERSION_2_0')
- GL_SAMPLER_CUBE.esVersions = [2.0]
- GL_SHADER_SOURCE_LENGTH = Enumerant('GL_SHADER_SOURCE_LENGTH', 0x8b88, 'GL_VERSION_2_0')
- GL_SHADER_SOURCE_LENGTH.esVersions = [2.0]
- GL_SHADER_TYPE = Enumerant('GL_SHADER_TYPE', 0x8b4f, 'GL_VERSION_2_0')
- GL_SHADER_TYPE.esVersions = [2.0]
- GL_SHADING_LANGUAGE_VERSION = Enumerant('GL_SHADING_LANGUAGE_VERSION', 0x8b8c, 'GL_VERSION_2_0')
- GL_SHADING_LANGUAGE_VERSION.esVersions = [2.0]
- GL_STENCIL_BACK_FAIL = Enumerant('GL_STENCIL_BACK_FAIL', 0x8801, 'GL_VERSION_2_0')
- GL_STENCIL_BACK_FAIL.esVersions = [2.0]
- GL_STENCIL_BACK_FUNC = Enumerant('GL_STENCIL_BACK_FUNC', 0x8800, 'GL_VERSION_2_0')
- GL_STENCIL_BACK_FUNC.esVersions = [2.0]
- GL_STENCIL_BACK_PASS_DEPTH_FAIL = Enumerant('GL_STENCIL_BACK_PASS_DEPTH_FAIL', 0x8802, 'GL_VERSION_2_0')
- GL_STENCIL_BACK_PASS_DEPTH_FAIL.esVersions = [2.0]
- GL_STENCIL_BACK_PASS_DEPTH_PASS = Enumerant('GL_STENCIL_BACK_PASS_DEPTH_PASS', 0x8803, 'GL_VERSION_2_0')
- GL_STENCIL_BACK_PASS_DEPTH_PASS.esVersions = [2.0]
- GL_STENCIL_BACK_REF = Enumerant('GL_STENCIL_BACK_REF', 0x8ca3, 'GL_VERSION_2_0')
- GL_STENCIL_BACK_REF.esVersions = [2.0]
- GL_STENCIL_BACK_VALUE_MASK = Enumerant('GL_STENCIL_BACK_VALUE_MASK', 0x8ca4, 'GL_VERSION_2_0')
- GL_STENCIL_BACK_VALUE_MASK.esVersions = [2.0]
- GL_STENCIL_BACK_WRITEMASK = Enumerant('GL_STENCIL_BACK_WRITEMASK', 0x8ca5, 'GL_VERSION_2_0')
- GL_STENCIL_BACK_WRITEMASK.esVersions = [2.0]
- GL_UPPER_LEFT = Enumerant('GL_UPPER_LEFT', 0x8ca2, 'GL_VERSION_2_0')
- GL_VALIDATE_STATUS = Enumerant('GL_VALIDATE_STATUS', 0x8b83, 'GL_VERSION_2_0')
- GL_VALIDATE_STATUS.esVersions = [2.0]
- GL_VERTEX_ATTRIB_ARRAY_ENABLED = Enumerant('GL_VERTEX_ATTRIB_ARRAY_ENABLED', 0x8622, 'GL_VERSION_2_0')
- GL_VERTEX_ATTRIB_ARRAY_ENABLED.esVersions = [2.0]
- GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = Enumerant('GL_VERTEX_ATTRIB_ARRAY_NORMALIZED', 0x886a, 'GL_VERSION_2_0')
- GL_VERTEX_ATTRIB_ARRAY_NORMALIZED.esVersions = [2.0]
- GL_VERTEX_ATTRIB_ARRAY_POINTER = Enumerant('GL_VERTEX_ATTRIB_ARRAY_POINTER', 0x8645, 'GL_VERSION_2_0')
- GL_VERTEX_ATTRIB_ARRAY_POINTER.esVersions = [2.0]
- GL_VERTEX_ATTRIB_ARRAY_SIZE = Enumerant('GL_VERTEX_ATTRIB_ARRAY_SIZE', 0x8623, 'GL_VERSION_2_0')
- GL_VERTEX_ATTRIB_ARRAY_SIZE.esVersions = [2.0]
- GL_VERTEX_ATTRIB_ARRAY_STRIDE = Enumerant('GL_VERTEX_ATTRIB_ARRAY_STRIDE', 0x8624, 'GL_VERSION_2_0')
- GL_VERTEX_ATTRIB_ARRAY_STRIDE.esVersions = [2.0]
- GL_VERTEX_ATTRIB_ARRAY_TYPE = Enumerant('GL_VERTEX_ATTRIB_ARRAY_TYPE', 0x8625, 'GL_VERSION_2_0')
- GL_VERTEX_ATTRIB_ARRAY_TYPE.esVersions = [2.0]
- GL_VERTEX_PROGRAM_POINT_SIZE = Enumerant('GL_VERTEX_PROGRAM_POINT_SIZE', 0x8642, 'GL_VERSION_2_0')
- GL_VERTEX_PROGRAM_TWO_SIDE = Enumerant('GL_VERTEX_PROGRAM_TWO_SIDE', 0x8643, 'GL_VERSION_2_0')
- GL_VERTEX_SHADER = Enumerant('GL_VERTEX_SHADER', 0x8b31, 'GL_VERSION_2_0')
- GL_VERTEX_SHADER.esVersions = [2.0]
- defines.add(GL_ACTIVE_ATTRIBUTES)
- defines.add(GL_ACTIVE_ATTRIBUTE_MAX_LENGTH)
- defines.add(GL_ACTIVE_UNIFORMS)
- defines.add(GL_ACTIVE_UNIFORM_MAX_LENGTH)
- defines.add(GL_ATTACHED_SHADERS)
- defines.add(GL_BLEND_EQUATION_ALPHA)
- defines.add(GL_BLEND_EQUATION_RGB)
- defines.add(GL_BOOL)
- defines.add(GL_BOOL_VEC2)
- defines.add(GL_BOOL_VEC3)
- defines.add(GL_BOOL_VEC4)
- defines.add(GL_COMPILE_STATUS)
- defines.add(GL_COORD_REPLACE)
- defines.add(GL_CURRENT_PROGRAM)
- defines.add(GL_CURRENT_VERTEX_ATTRIB)
- defines.add(GL_DELETE_STATUS)
- defines.add(GL_DRAW_BUFFER0)
- defines.add(GL_DRAW_BUFFER1)
- defines.add(GL_DRAW_BUFFER10)
- defines.add(GL_DRAW_BUFFER11)
- defines.add(GL_DRAW_BUFFER12)
- defines.add(GL_DRAW_BUFFER13)
- defines.add(GL_DRAW_BUFFER14)
- defines.add(GL_DRAW_BUFFER15)
- defines.add(GL_DRAW_BUFFER2)
- defines.add(GL_DRAW_BUFFER3)
- defines.add(GL_DRAW_BUFFER4)
- defines.add(GL_DRAW_BUFFER5)
- defines.add(GL_DRAW_BUFFER6)
- defines.add(GL_DRAW_BUFFER7)
- defines.add(GL_DRAW_BUFFER8)
- defines.add(GL_DRAW_BUFFER9)
- defines.add(GL_FLOAT_MAT2)
- defines.add(GL_FLOAT_MAT3)
- defines.add(GL_FLOAT_MAT4)
- defines.add(GL_FLOAT_VEC2)
- defines.add(GL_FLOAT_VEC3)
- defines.add(GL_FLOAT_VEC4)
- defines.add(GL_FRAGMENT_SHADER)
- defines.add(GL_FRAGMENT_SHADER_DERIVATIVE_HINT)
- defines.add(GL_INFO_LOG_LENGTH)
- defines.add(GL_INT_VEC2)
- defines.add(GL_INT_VEC3)
- defines.add(GL_INT_VEC4)
- defines.add(GL_LINK_STATUS)
- defines.add(GL_LOWER_LEFT)
- defines.add(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS)
- defines.add(GL_MAX_DRAW_BUFFERS)
- defines.add(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS)
- defines.add(GL_MAX_TEXTURE_COORDS)
- defines.add(GL_MAX_TEXTURE_IMAGE_UNITS)
- defines.add(GL_MAX_VARYING_FLOATS)
- defines.add(GL_MAX_VERTEX_ATTRIBS)
- defines.add(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS)
- defines.add(GL_MAX_VERTEX_UNIFORM_COMPONENTS)
- defines.add(GL_POINT_SPRITE)
- defines.add(GL_POINT_SPRITE_COORD_ORIGIN)
- defines.add(GL_SAMPLER_1D)
- defines.add(GL_SAMPLER_1D_SHADOW)
- defines.add(GL_SAMPLER_2D)
- defines.add(GL_SAMPLER_2D_SHADOW)
- defines.add(GL_SAMPLER_3D)
- defines.add(GL_SAMPLER_CUBE)
- defines.add(GL_SHADER_SOURCE_LENGTH)
- defines.add(GL_SHADER_TYPE)
- defines.add(GL_SHADING_LANGUAGE_VERSION)
- defines.add(GL_STENCIL_BACK_FAIL)
- defines.add(GL_STENCIL_BACK_FUNC)
- defines.add(GL_STENCIL_BACK_PASS_DEPTH_FAIL)
- defines.add(GL_STENCIL_BACK_PASS_DEPTH_PASS)
- defines.add(GL_STENCIL_BACK_REF)
- defines.add(GL_STENCIL_BACK_VALUE_MASK)
- defines.add(GL_STENCIL_BACK_WRITEMASK)
- defines.add(GL_UPPER_LEFT)
- defines.add(GL_VALIDATE_STATUS)
- defines.add(GL_VERTEX_ATTRIB_ARRAY_ENABLED)
- defines.add(GL_VERTEX_ATTRIB_ARRAY_NORMALIZED)
- defines.add(GL_VERTEX_ATTRIB_ARRAY_POINTER)
- defines.add(GL_VERTEX_ATTRIB_ARRAY_SIZE)
- defines.add(GL_VERTEX_ATTRIB_ARRAY_STRIDE)
- defines.add(GL_VERTEX_ATTRIB_ARRAY_TYPE)
- defines.add(GL_VERTEX_PROGRAM_POINT_SIZE)
- defines.add(GL_VERTEX_PROGRAM_TWO_SIDE)
- defines.add(GL_VERTEX_SHADER)
- # GL_VERSION_2_1
- GL_COMPRESSED_SLUMINANCE = Enumerant('GL_COMPRESSED_SLUMINANCE', 0x8c4a, 'GL_VERSION_2_1')
- GL_COMPRESSED_SLUMINANCE_ALPHA = Enumerant('GL_COMPRESSED_SLUMINANCE_ALPHA', 0x8c4b, 'GL_VERSION_2_1')
- GL_COMPRESSED_SRGB = Enumerant('GL_COMPRESSED_SRGB', 0x8c48, 'GL_VERSION_2_1')
- GL_COMPRESSED_SRGB_ALPHA = Enumerant('GL_COMPRESSED_SRGB_ALPHA', 0x8c49, 'GL_VERSION_2_1')
- GL_CURRENT_RASTER_SECONDARY_COLOR = Enumerant('GL_CURRENT_RASTER_SECONDARY_COLOR', 0x845f, 'GL_VERSION_2_1')
- GL_FLOAT_MAT2x3 = Enumerant('GL_FLOAT_MAT2x3', 0x8b65, 'GL_VERSION_2_1')
- GL_FLOAT_MAT2x4 = Enumerant('GL_FLOAT_MAT2x4', 0x8b66, 'GL_VERSION_2_1')
- GL_FLOAT_MAT3x2 = Enumerant('GL_FLOAT_MAT3x2', 0x8b67, 'GL_VERSION_2_1')
- GL_FLOAT_MAT3x4 = Enumerant('GL_FLOAT_MAT3x4', 0x8b68, 'GL_VERSION_2_1')
- GL_FLOAT_MAT4x2 = Enumerant('GL_FLOAT_MAT4x2', 0x8b69, 'GL_VERSION_2_1')
- GL_FLOAT_MAT4x3 = Enumerant('GL_FLOAT_MAT4x3', 0x8b6a, 'GL_VERSION_2_1')
- GL_PIXEL_PACK_BUFFER = Enumerant('GL_PIXEL_PACK_BUFFER', 0x88eb, 'GL_VERSION_2_1')
- GL_PIXEL_PACK_BUFFER_BINDING = Enumerant('GL_PIXEL_PACK_BUFFER_BINDING', 0x88ed, 'GL_VERSION_2_1')
- GL_PIXEL_UNPACK_BUFFER = Enumerant('GL_PIXEL_UNPACK_BUFFER', 0x88ec, 'GL_VERSION_2_1')
- GL_PIXEL_UNPACK_BUFFER_BINDING = Enumerant('GL_PIXEL_UNPACK_BUFFER_BINDING', 0x88ef, 'GL_VERSION_2_1')
- GL_SLUMINANCE = Enumerant('GL_SLUMINANCE', 0x8c46, 'GL_VERSION_2_1')
- GL_SLUMINANCE8 = Enumerant('GL_SLUMINANCE8', 0x8c47, 'GL_VERSION_2_1')
- GL_SLUMINANCE8_ALPHA8 = Enumerant('GL_SLUMINANCE8_ALPHA8', 0x8c45, 'GL_VERSION_2_1')
- GL_SLUMINANCE_ALPHA = Enumerant('GL_SLUMINANCE_ALPHA', 0x8c44, 'GL_VERSION_2_1')
- GL_SRGB = Enumerant('GL_SRGB', 0x8c40, 'GL_VERSION_2_1')
- GL_SRGB8 = Enumerant('GL_SRGB8', 0x8c41, 'GL_VERSION_2_1')
- GL_SRGB8_ALPHA8 = Enumerant('GL_SRGB8_ALPHA8', 0x8c43, 'GL_VERSION_2_1')
- GL_SRGB_ALPHA = Enumerant('GL_SRGB_ALPHA', 0x8c42, 'GL_VERSION_2_1')
- defines.add(GL_COMPRESSED_SLUMINANCE)
- defines.add(GL_COMPRESSED_SLUMINANCE_ALPHA)
- defines.add(GL_COMPRESSED_SRGB)
- defines.add(GL_COMPRESSED_SRGB_ALPHA)
- defines.add(GL_CURRENT_RASTER_SECONDARY_COLOR)
- defines.add(GL_FLOAT_MAT2x3)
- defines.add(GL_FLOAT_MAT2x4)
- defines.add(GL_FLOAT_MAT3x2)
- defines.add(GL_FLOAT_MAT3x4)
- defines.add(GL_FLOAT_MAT4x2)
- defines.add(GL_FLOAT_MAT4x3)
- defines.add(GL_PIXEL_PACK_BUFFER)
- defines.add(GL_PIXEL_PACK_BUFFER_BINDING)
- defines.add(GL_PIXEL_UNPACK_BUFFER)
- defines.add(GL_PIXEL_UNPACK_BUFFER_BINDING)
- defines.add(GL_SLUMINANCE)
- defines.add(GL_SLUMINANCE8)
- defines.add(GL_SLUMINANCE8_ALPHA8)
- defines.add(GL_SLUMINANCE_ALPHA)
- defines.add(GL_SRGB)
- defines.add(GL_SRGB8)
- defines.add(GL_SRGB8_ALPHA8)
- defines.add(GL_SRGB_ALPHA)
- # GL_VERSION_3_0
- GL_ALPHA_INTEGER = Enumerant('GL_ALPHA_INTEGER', 0x8d97, 'GL_VERSION_3_0')
- GL_BGRA_INTEGER = Enumerant('GL_BGRA_INTEGER', 0x8d9b, 'GL_VERSION_3_0')
- GL_BGR_INTEGER = Enumerant('GL_BGR_INTEGER', 0x8d9a, 'GL_VERSION_3_0')
- GL_BLUE_INTEGER = Enumerant('GL_BLUE_INTEGER', 0x8d96, 'GL_VERSION_3_0')
- GL_CLAMP_FRAGMENT_COLOR = Enumerant('GL_CLAMP_FRAGMENT_COLOR', 0x891b, 'GL_VERSION_3_0')
- GL_CLAMP_READ_COLOR = Enumerant('GL_CLAMP_READ_COLOR', 0x891c, 'GL_VERSION_3_0')
- GL_CLAMP_VERTEX_COLOR = Enumerant('GL_CLAMP_VERTEX_COLOR', 0x891a, 'GL_VERSION_3_0')
- GL_CLIP_DISTANCE0 = Enumerant('GL_CLIP_DISTANCE0', 'GL_CLIP_PLANE0', 'GL_VERSION_3_0')
- GL_CLIP_DISTANCE0.enableCap = True
- GL_CLIP_DISTANCE1 = Enumerant('GL_CLIP_DISTANCE1', 'GL_CLIP_PLANE1', 'GL_VERSION_3_0')
- GL_CLIP_DISTANCE1.enableCap = True
- GL_CLIP_DISTANCE2 = Enumerant('GL_CLIP_DISTANCE2', 'GL_CLIP_PLANE2', 'GL_VERSION_3_0')
- GL_CLIP_DISTANCE2.enableCap = True
- GL_CLIP_DISTANCE3 = Enumerant('GL_CLIP_DISTANCE3', 'GL_CLIP_PLANE3', 'GL_VERSION_3_0')
- GL_CLIP_DISTANCE3.enableCap = True
- GL_CLIP_DISTANCE4 = Enumerant('GL_CLIP_DISTANCE4', 'GL_CLIP_PLANE4', 'GL_VERSION_3_0')
- GL_CLIP_DISTANCE4.enableCap = True
- GL_CLIP_DISTANCE5 = Enumerant('GL_CLIP_DISTANCE5', 'GL_CLIP_PLANE5', 'GL_VERSION_3_0')
- GL_CLIP_DISTANCE5.enableCap = True
- GL_CLIP_DISTANCE6 = Enumerant('GL_CLIP_DISTANCE6', 'GL_CLIP_PLANE6', 'GL_VERSION_3_0')
- GL_CLIP_DISTANCE6.enableCap = True
- GL_CLIP_DISTANCE7 = Enumerant('GL_CLIP_DISTANCE7', 'GL_CLIP_PLANE7', 'GL_VERSION_3_0')
- GL_CLIP_DISTANCE7.enableCap = True
- GL_COMPARE_REF_TO_TEXTURE = Enumerant('GL_COMPARE_REF_TO_TEXTURE', 'GL_COMPARE_R_TO_TEXTURE_ARB', 'GL_VERSION_3_0')
- GL_CONTEXT_FLAGS = Enumerant('GL_CONTEXT_FLAGS', 0x821e, 'GL_VERSION_3_0')
- GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = Enumerant('GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT', 0x0001, 'GL_VERSION_3_0')
- GL_DEPTH_BUFFER = Enumerant('GL_DEPTH_BUFFER', 0x8223, 'GL_VERSION_3_0')
- GL_FIXED_ONLY = Enumerant('GL_FIXED_ONLY', 0x891d, 'GL_VERSION_3_0')
- GL_GREEN_INTEGER = Enumerant('GL_GREEN_INTEGER', 0x8d95, 'GL_VERSION_3_0')
- GL_INTERLEAVED_ATTRIBS = Enumerant('GL_INTERLEAVED_ATTRIBS', 0x8c8c, 'GL_VERSION_3_0')
- GL_INT_SAMPLER_1D = Enumerant('GL_INT_SAMPLER_1D', 0x8dc9, 'GL_VERSION_3_0')
- GL_INT_SAMPLER_1D_ARRAY = Enumerant('GL_INT_SAMPLER_1D_ARRAY', 0x8dce, 'GL_VERSION_3_0')
- GL_INT_SAMPLER_2D = Enumerant('GL_INT_SAMPLER_2D', 0x8dca, 'GL_VERSION_3_0')
- GL_INT_SAMPLER_2D_ARRAY = Enumerant('GL_INT_SAMPLER_2D_ARRAY', 0x8dcf, 'GL_VERSION_3_0')
- GL_INT_SAMPLER_3D = Enumerant('GL_INT_SAMPLER_3D', 0x8dcb, 'GL_VERSION_3_0')
- GL_INT_SAMPLER_CUBE = Enumerant('GL_INT_SAMPLER_CUBE', 0x8dcc, 'GL_VERSION_3_0')
- GL_MAJOR_VERSION = Enumerant('GL_MAJOR_VERSION', 0x821b, 'GL_VERSION_3_0')
- GL_MAX_ARRAY_TEXTURE_LAYERS = Enumerant('GL_MAX_ARRAY_TEXTURE_LAYERS', 0x88ff, 'GL_VERSION_3_0')
- GL_MAX_CLIP_DISTANCES = Enumerant('GL_MAX_CLIP_DISTANCES', 'GL_MAX_CLIP_PLANES', 'GL_VERSION_3_0')
- GL_MAX_PROGRAM_TEXEL_OFFSET = Enumerant('GL_MAX_PROGRAM_TEXEL_OFFSET', 0x8905, 'GL_VERSION_3_0')
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = Enumerant('GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS', 0x8c8a, 'GL_VERSION_3_0')
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = Enumerant('GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS', 0x8c8b, 'GL_VERSION_3_0')
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = Enumerant('GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS', 0x8c80, 'GL_VERSION_3_0')
- GL_MAX_VARYING_COMPONENTS = Enumerant('GL_MAX_VARYING_COMPONENTS', 'GL_MAX_VARYING_FLOATS', 'GL_VERSION_3_0')
- GL_MINOR_VERSION = Enumerant('GL_MINOR_VERSION', 0x821c, 'GL_VERSION_3_0')
- GL_MIN_PROGRAM_TEXEL_OFFSET = Enumerant('GL_MIN_PROGRAM_TEXEL_OFFSET', 0x8904, 'GL_VERSION_3_0')
- GL_NUM_EXTENSIONS = Enumerant('GL_NUM_EXTENSIONS', 0x821d, 'GL_VERSION_3_0')
- GL_PRIMITIVES_GENERATED = Enumerant('GL_PRIMITIVES_GENERATED', 0x8c87, 'GL_VERSION_3_0')
- GL_PROXY_TEXTURE_1D_ARRAY = Enumerant('GL_PROXY_TEXTURE_1D_ARRAY', 0x8c19, 'GL_VERSION_3_0')
- GL_PROXY_TEXTURE_2D_ARRAY = Enumerant('GL_PROXY_TEXTURE_2D_ARRAY', 0x8c1b, 'GL_VERSION_3_0')
- GL_QUERY_BY_REGION_NO_WAIT = Enumerant('GL_QUERY_BY_REGION_NO_WAIT', 0x8e16, 'GL_VERSION_3_0')
- GL_QUERY_BY_REGION_WAIT = Enumerant('GL_QUERY_BY_REGION_WAIT', 0x8e15, 'GL_VERSION_3_0')
- GL_QUERY_NO_WAIT = Enumerant('GL_QUERY_NO_WAIT', 0x8e14, 'GL_VERSION_3_0')
- GL_QUERY_WAIT = Enumerant('GL_QUERY_WAIT', 0x8e13, 'GL_VERSION_3_0')
- GL_R11F_G11F_B10F = Enumerant('GL_R11F_G11F_B10F', 0x8c3a, 'GL_VERSION_3_0')
- GL_RASTERIZER_DISCARD = Enumerant('GL_RASTERIZER_DISCARD', 0x8c89, 'GL_VERSION_3_0')
- GL_RED_INTEGER = Enumerant('GL_RED_INTEGER', 0x8d94, 'GL_VERSION_3_0')
- GL_RGB16F = Enumerant('GL_RGB16F', 0x881b, 'GL_VERSION_3_0')
- GL_RGB16I = Enumerant('GL_RGB16I', 0x8d89, 'GL_VERSION_3_0')
- GL_RGB16UI = Enumerant('GL_RGB16UI', 0x8d77, 'GL_VERSION_3_0')
- GL_RGB32F = Enumerant('GL_RGB32F', 0x8815, 'GL_VERSION_3_0')
- GL_RGB32I = Enumerant('GL_RGB32I', 0x8d83, 'GL_VERSION_3_0')
- GL_RGB32UI = Enumerant('GL_RGB32UI', 0x8d71, 'GL_VERSION_3_0')
- GL_RGB8I = Enumerant('GL_RGB8I', 0x8d8f, 'GL_VERSION_3_0')
- GL_RGB8UI = Enumerant('GL_RGB8UI', 0x8d7d, 'GL_VERSION_3_0')
- GL_RGB9_E5 = Enumerant('GL_RGB9_E5', 0x8c3d, 'GL_VERSION_3_0')
- GL_RGBA16F = Enumerant('GL_RGBA16F', 0x881a, 'GL_VERSION_3_0')
- GL_RGBA16I = Enumerant('GL_RGBA16I', 0x8d88, 'GL_VERSION_3_0')
- GL_RGBA16UI = Enumerant('GL_RGBA16UI', 0x8d76, 'GL_VERSION_3_0')
- GL_RGBA32F = Enumerant('GL_RGBA32F', 0x8814, 'GL_VERSION_3_0')
- GL_RGBA32I = Enumerant('GL_RGBA32I', 0x8d82, 'GL_VERSION_3_0')
- GL_RGBA32UI = Enumerant('GL_RGBA32UI', 0x8d70, 'GL_VERSION_3_0')
- GL_RGBA8I = Enumerant('GL_RGBA8I', 0x8d8e, 'GL_VERSION_3_0')
- GL_RGBA8UI = Enumerant('GL_RGBA8UI', 0x8d7c, 'GL_VERSION_3_0')
- GL_RGBA_INTEGER = Enumerant('GL_RGBA_INTEGER', 0x8d99, 'GL_VERSION_3_0')
- GL_RGB_INTEGER = Enumerant('GL_RGB_INTEGER', 0x8d98, 'GL_VERSION_3_0')
- GL_SAMPLER_1D_ARRAY = Enumerant('GL_SAMPLER_1D_ARRAY', 0x8dc0, 'GL_VERSION_3_0')
- GL_SAMPLER_1D_ARRAY_SHADOW = Enumerant('GL_SAMPLER_1D_ARRAY_SHADOW', 0x8dc3, 'GL_VERSION_3_0')
- GL_SAMPLER_2D_ARRAY = Enumerant('GL_SAMPLER_2D_ARRAY', 0x8dc1, 'GL_VERSION_3_0')
- GL_SAMPLER_2D_ARRAY_SHADOW = Enumerant('GL_SAMPLER_2D_ARRAY_SHADOW', 0x8dc4, 'GL_VERSION_3_0')
- GL_SAMPLER_CUBE_SHADOW = Enumerant('GL_SAMPLER_CUBE_SHADOW', 0x8dc5, 'GL_VERSION_3_0')
- GL_SEPARATE_ATTRIBS = Enumerant('GL_SEPARATE_ATTRIBS', 0x8c8d, 'GL_VERSION_3_0')
- GL_STENCIL_BUFFER = Enumerant('GL_STENCIL_BUFFER', 0x8224, 'GL_VERSION_3_0')
- GL_TEXTURE_1D_ARRAY = Enumerant('GL_TEXTURE_1D_ARRAY', 0x8c18, 'GL_VERSION_3_0')
- GL_TEXTURE_2D_ARRAY = Enumerant('GL_TEXTURE_2D_ARRAY', 0x8c1a, 'GL_VERSION_3_0')
- GL_TEXTURE_ALPHA_TYPE = Enumerant('GL_TEXTURE_ALPHA_TYPE', 0x8c13, 'GL_VERSION_3_0')
- GL_TEXTURE_BINDING_1D_ARRAY = Enumerant('GL_TEXTURE_BINDING_1D_ARRAY', 0x8c1c, 'GL_VERSION_3_0')
- GL_TEXTURE_BINDING_2D_ARRAY = Enumerant('GL_TEXTURE_BINDING_2D_ARRAY', 0x8c1d, 'GL_VERSION_3_0')
- GL_TEXTURE_BLUE_TYPE = Enumerant('GL_TEXTURE_BLUE_TYPE', 0x8c12, 'GL_VERSION_3_0')
- GL_TEXTURE_DEPTH_TYPE = Enumerant('GL_TEXTURE_DEPTH_TYPE', 0x8c16, 'GL_VERSION_3_0')
- GL_TEXTURE_GREEN_TYPE = Enumerant('GL_TEXTURE_GREEN_TYPE', 0x8c11, 'GL_VERSION_3_0')
- GL_TEXTURE_INTENSITY_TYPE = Enumerant('GL_TEXTURE_INTENSITY_TYPE', 0x8c15, 'GL_VERSION_3_0')
- GL_TEXTURE_LUMINANCE_TYPE = Enumerant('GL_TEXTURE_LUMINANCE_TYPE', 0x8c14, 'GL_VERSION_3_0')
- GL_TEXTURE_RED_TYPE = Enumerant('GL_TEXTURE_RED_TYPE', 0x8c10, 'GL_VERSION_3_0')
- GL_TEXTURE_SHARED_SIZE = Enumerant('GL_TEXTURE_SHARED_SIZE', 0x8c3f, 'GL_VERSION_3_0')
- GL_TRANSFORM_FEEDBACK_BUFFER = Enumerant('GL_TRANSFORM_FEEDBACK_BUFFER', 0x8c8e, 'GL_VERSION_3_0')
- GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = Enumerant('GL_TRANSFORM_FEEDBACK_BUFFER_BINDING', 0x8c8f, 'GL_VERSION_3_0')
- GL_TRANSFORM_FEEDBACK_BUFFER_MODE = Enumerant('GL_TRANSFORM_FEEDBACK_BUFFER_MODE', 0x8c7f, 'GL_VERSION_3_0')
- GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = Enumerant('GL_TRANSFORM_FEEDBACK_BUFFER_SIZE', 0x8c85, 'GL_VERSION_3_0')
- GL_TRANSFORM_FEEDBACK_BUFFER_START = Enumerant('GL_TRANSFORM_FEEDBACK_BUFFER_START', 0x8c84, 'GL_VERSION_3_0')
- GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = Enumerant('GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN', 0x8c88, 'GL_VERSION_3_0')
- GL_TRANSFORM_FEEDBACK_VARYINGS = Enumerant('GL_TRANSFORM_FEEDBACK_VARYINGS', 0x8c83, 'GL_VERSION_3_0')
- GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = Enumerant('GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH', 0x8c76, 'GL_VERSION_3_0')
- GL_UNSIGNED_INT_10F_11F_11F_REV = Enumerant('GL_UNSIGNED_INT_10F_11F_11F_REV', 0x8c3b, 'GL_VERSION_3_0')
- GL_UNSIGNED_INT_5_9_9_9_REV = Enumerant('GL_UNSIGNED_INT_5_9_9_9_REV', 0x8c3e, 'GL_VERSION_3_0')
- GL_UNSIGNED_INT_SAMPLER_1D = Enumerant('GL_UNSIGNED_INT_SAMPLER_1D', 0x8dd1, 'GL_VERSION_3_0')
- GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = Enumerant('GL_UNSIGNED_INT_SAMPLER_1D_ARRAY', 0x8dd6, 'GL_VERSION_3_0')
- GL_UNSIGNED_INT_SAMPLER_2D = Enumerant('GL_UNSIGNED_INT_SAMPLER_2D', 0x8dd2, 'GL_VERSION_3_0')
- GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = Enumerant('GL_UNSIGNED_INT_SAMPLER_2D_ARRAY', 0x8dd7, 'GL_VERSION_3_0')
- GL_UNSIGNED_INT_SAMPLER_3D = Enumerant('GL_UNSIGNED_INT_SAMPLER_3D', 0x8dd3, 'GL_VERSION_3_0')
- GL_UNSIGNED_INT_SAMPLER_CUBE = Enumerant('GL_UNSIGNED_INT_SAMPLER_CUBE', 0x8dd4, 'GL_VERSION_3_0')
- GL_UNSIGNED_INT_VEC2 = Enumerant('GL_UNSIGNED_INT_VEC2', 0x8dc6, 'GL_VERSION_3_0')
- GL_UNSIGNED_INT_VEC3 = Enumerant('GL_UNSIGNED_INT_VEC3', 0x8dc7, 'GL_VERSION_3_0')
- GL_UNSIGNED_INT_VEC4 = Enumerant('GL_UNSIGNED_INT_VEC4', 0x8dc8, 'GL_VERSION_3_0')
- GL_VERTEX_ATTRIB_ARRAY_INTEGER = Enumerant('GL_VERTEX_ATTRIB_ARRAY_INTEGER', 0x88fd, 'GL_VERSION_3_0')
- defines.add(GL_ALPHA_INTEGER)
- defines.add(GL_BGRA_INTEGER)
- defines.add(GL_BGR_INTEGER)
- defines.add(GL_BLUE_INTEGER)
- defines.add(GL_CLAMP_FRAGMENT_COLOR)
- defines.add(GL_CLAMP_READ_COLOR)
- defines.add(GL_CLAMP_VERTEX_COLOR)
- defines.add(GL_CLIP_DISTANCE0)
- defines.add(GL_CLIP_DISTANCE1)
- defines.add(GL_CLIP_DISTANCE2)
- defines.add(GL_CLIP_DISTANCE3)
- defines.add(GL_CLIP_DISTANCE4)
- defines.add(GL_CLIP_DISTANCE5)
- defines.add(GL_CLIP_DISTANCE6)
- defines.add(GL_CLIP_DISTANCE7)
- defines.add(GL_COMPARE_REF_TO_TEXTURE)
- defines.add(GL_CONTEXT_FLAGS)
- defines.add(GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT)
- defines.add(GL_DEPTH_BUFFER)
- defines.add(GL_FIXED_ONLY)
- defines.add(GL_GREEN_INTEGER)
- defines.add(GL_INTERLEAVED_ATTRIBS)
- defines.add(GL_INT_SAMPLER_1D)
- defines.add(GL_INT_SAMPLER_1D_ARRAY)
- defines.add(GL_INT_SAMPLER_2D)
- defines.add(GL_INT_SAMPLER_2D_ARRAY)
- defines.add(GL_INT_SAMPLER_3D)
- defines.add(GL_INT_SAMPLER_CUBE)
- defines.add(GL_MAJOR_VERSION)
- defines.add(GL_MAX_ARRAY_TEXTURE_LAYERS)
- defines.add(GL_MAX_CLIP_DISTANCES)
- defines.add(GL_MAX_PROGRAM_TEXEL_OFFSET)
- defines.add(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS)
- defines.add(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS)
- defines.add(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS)
- defines.add(GL_MAX_VARYING_COMPONENTS)
- defines.add(GL_MINOR_VERSION)
- defines.add(GL_MIN_PROGRAM_TEXEL_OFFSET)
- defines.add(GL_NUM_EXTENSIONS)
- defines.add(GL_PRIMITIVES_GENERATED)
- defines.add(GL_PROXY_TEXTURE_1D_ARRAY)
- defines.add(GL_PROXY_TEXTURE_2D_ARRAY)
- defines.add(GL_QUERY_BY_REGION_NO_WAIT)
- defines.add(GL_QUERY_BY_REGION_WAIT)
- defines.add(GL_QUERY_NO_WAIT)
- defines.add(GL_QUERY_WAIT)
- defines.add(GL_R11F_G11F_B10F)
- defines.add(GL_RASTERIZER_DISCARD)
- defines.add(GL_RED_INTEGER)
- defines.add(GL_RGB16F)
- defines.add(GL_RGB16I)
- defines.add(GL_RGB16UI)
- defines.add(GL_RGB32F)
- defines.add(GL_RGB32I)
- defines.add(GL_RGB32UI)
- defines.add(GL_RGB8I)
- defines.add(GL_RGB8UI)
- defines.add(GL_RGB9_E5)
- defines.add(GL_RGBA16F)
- defines.add(GL_RGBA16I)
- defines.add(GL_RGBA16UI)
- defines.add(GL_RGBA32F)
- defines.add(GL_RGBA32I)
- defines.add(GL_RGBA32UI)
- defines.add(GL_RGBA8I)
- defines.add(GL_RGBA8UI)
- defines.add(GL_RGBA_INTEGER)
- defines.add(GL_RGB_INTEGER)
- defines.add(GL_SAMPLER_1D_ARRAY)
- defines.add(GL_SAMPLER_1D_ARRAY_SHADOW)
- defines.add(GL_SAMPLER_2D_ARRAY)
- defines.add(GL_SAMPLER_2D_ARRAY_SHADOW)
- defines.add(GL_SAMPLER_CUBE_SHADOW)
- defines.add(GL_SEPARATE_ATTRIBS)
- defines.add(GL_STENCIL_BUFFER)
- defines.add(GL_TEXTURE_1D_ARRAY)
- defines.add(GL_TEXTURE_2D_ARRAY)
- defines.add(GL_TEXTURE_ALPHA_TYPE)
- defines.add(GL_TEXTURE_BINDING_1D_ARRAY)
- defines.add(GL_TEXTURE_BINDING_2D_ARRAY)
- defines.add(GL_TEXTURE_BLUE_TYPE)
- defines.add(GL_TEXTURE_DEPTH_TYPE)
- defines.add(GL_TEXTURE_GREEN_TYPE)
- defines.add(GL_TEXTURE_INTENSITY_TYPE)
- defines.add(GL_TEXTURE_LUMINANCE_TYPE)
- defines.add(GL_TEXTURE_RED_TYPE)
- defines.add(GL_TEXTURE_SHARED_SIZE)
- defines.add(GL_TRANSFORM_FEEDBACK_BUFFER)
- defines.add(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING)
- defines.add(GL_TRANSFORM_FEEDBACK_BUFFER_MODE)
- defines.add(GL_TRANSFORM_FEEDBACK_BUFFER_SIZE)
- defines.add(GL_TRANSFORM_FEEDBACK_BUFFER_START)
- defines.add(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN)
- defines.add(GL_TRANSFORM_FEEDBACK_VARYINGS)
- defines.add(GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH)
- defines.add(GL_UNSIGNED_INT_10F_11F_11F_REV)
- defines.add(GL_UNSIGNED_INT_5_9_9_9_REV)
- defines.add(GL_UNSIGNED_INT_SAMPLER_1D)
- defines.add(GL_UNSIGNED_INT_SAMPLER_1D_ARRAY)
- defines.add(GL_UNSIGNED_INT_SAMPLER_2D)
- defines.add(GL_UNSIGNED_INT_SAMPLER_2D_ARRAY)
- defines.add(GL_UNSIGNED_INT_SAMPLER_3D)
- defines.add(GL_UNSIGNED_INT_SAMPLER_CUBE)
- defines.add(GL_UNSIGNED_INT_VEC2)
- defines.add(GL_UNSIGNED_INT_VEC3)
- defines.add(GL_UNSIGNED_INT_VEC4)
- defines.add(GL_VERTEX_ATTRIB_ARRAY_INTEGER)
- # GL_VERSION_3_1
- GL_BUFFER_ACCESS_FLAGS = Enumerant('GL_BUFFER_ACCESS_FLAGS', 0x911f, 'GL_VERSION_3_1')
- GL_BUFFER_MAP_LENGTH = Enumerant('GL_BUFFER_MAP_LENGTH', 0x9120, 'GL_VERSION_3_1')
- GL_BUFFER_MAP_OFFSET = Enumerant('GL_BUFFER_MAP_OFFSET', 0x9121, 'GL_VERSION_3_1')
- GL_INT_SAMPLER_2D_RECT = Enumerant('GL_INT_SAMPLER_2D_RECT', 0x8dcd, 'GL_VERSION_3_1')
- GL_INT_SAMPLER_BUFFER = Enumerant('GL_INT_SAMPLER_BUFFER', 0x8dd0, 'GL_VERSION_3_1')
- GL_MAX_RECTANGLE_TEXTURE_SIZE = Enumerant('GL_MAX_RECTANGLE_TEXTURE_SIZE', 0x84f8, 'GL_VERSION_3_1')
- GL_MAX_TEXTURE_BUFFER_SIZE = Enumerant('GL_MAX_TEXTURE_BUFFER_SIZE', 0x8c2b, 'GL_VERSION_3_1')
- GL_PRIMITIVE_RESTART = Enumerant('GL_PRIMITIVE_RESTART', 0x8f9d, 'GL_VERSION_3_1')
- GL_PRIMITIVE_RESTART.enableCap = True
- GL_PRIMITIVE_RESTART_INDEX = Enumerant('GL_PRIMITIVE_RESTART_INDEX', 0x8f9e, 'GL_VERSION_3_1')
- GL_PROXY_TEXTURE_RECTANGLE = Enumerant('GL_PROXY_TEXTURE_RECTANGLE', 0x84f7, 'GL_VERSION_3_1')
- GL_SAMPLER_2D_RECT = Enumerant('GL_SAMPLER_2D_RECT', 0x8b63, 'GL_VERSION_3_1')
- GL_SAMPLER_2D_RECT_SHADOW = Enumerant('GL_SAMPLER_2D_RECT_SHADOW', 0x8b64, 'GL_VERSION_3_1')
- GL_SAMPLER_BUFFER = Enumerant('GL_SAMPLER_BUFFER', 0x8dc2, 'GL_VERSION_3_1')
- GL_TEXTURE_BINDING_BUFFER = Enumerant('GL_TEXTURE_BINDING_BUFFER', 0x8c2c, 'GL_VERSION_3_1')
- GL_TEXTURE_BINDING_RECTANGLE = Enumerant('GL_TEXTURE_BINDING_RECTANGLE', 0x84f6, 'GL_VERSION_3_1')
- GL_TEXTURE_BUFFER = Enumerant('GL_TEXTURE_BUFFER', 0x8c2a, 'GL_VERSION_3_1')
- GL_TEXTURE_BUFFER_DATA_STORE_BINDING = Enumerant('GL_TEXTURE_BUFFER_DATA_STORE_BINDING', 0x8c2d, 'GL_VERSION_3_1')
- GL_TEXTURE_BUFFER_FORMAT = Enumerant('GL_TEXTURE_BUFFER_FORMAT', 0x8c2e, 'GL_VERSION_3_1')
- GL_TEXTURE_RECTANGLE = Enumerant('GL_TEXTURE_RECTANGLE', 0x84f5, 'GL_VERSION_3_1')
- GL_UNSIGNED_INT_SAMPLER_2D_RECT = Enumerant('GL_UNSIGNED_INT_SAMPLER_2D_RECT', 0x8dd5, 'GL_VERSION_3_1')
- GL_UNSIGNED_INT_SAMPLER_BUFFER = Enumerant('GL_UNSIGNED_INT_SAMPLER_BUFFER', 0x8dd8, 'GL_VERSION_3_1')
- defines.add(GL_BUFFER_ACCESS_FLAGS)
- defines.add(GL_BUFFER_MAP_LENGTH)
- defines.add(GL_BUFFER_MAP_OFFSET)
- defines.add(GL_INT_SAMPLER_2D_RECT)
- defines.add(GL_INT_SAMPLER_BUFFER)
- defines.add(GL_MAX_RECTANGLE_TEXTURE_SIZE)
- defines.add(GL_MAX_TEXTURE_BUFFER_SIZE)
- defines.add(GL_PRIMITIVE_RESTART)
- defines.add(GL_PRIMITIVE_RESTART_INDEX)
- defines.add(GL_PROXY_TEXTURE_RECTANGLE)
- defines.add(GL_SAMPLER_2D_RECT)
- defines.add(GL_SAMPLER_2D_RECT_SHADOW)
- defines.add(GL_SAMPLER_BUFFER)
- defines.add(GL_TEXTURE_BINDING_BUFFER)
- defines.add(GL_TEXTURE_BINDING_RECTANGLE)
- defines.add(GL_TEXTURE_BUFFER)
- defines.add(GL_TEXTURE_BUFFER_DATA_STORE_BINDING)
- defines.add(GL_TEXTURE_BUFFER_FORMAT)
- defines.add(GL_TEXTURE_RECTANGLE)
- defines.add(GL_UNSIGNED_INT_SAMPLER_2D_RECT)
- defines.add(GL_UNSIGNED_INT_SAMPLER_BUFFER)
- # GL_VERSION_3_2
- GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = Enumerant('GL_CONTEXT_COMPATIBILITY_PROFILE_BIT', 0x0002, 'GL_VERSION_3_2')
- GL_CONTEXT_CORE_PROFILE_BIT = Enumerant('GL_CONTEXT_CORE_PROFILE_BIT', 0x0001, 'GL_VERSION_3_2')
- GL_CONTEXT_PROFILE_MASK = Enumerant('GL_CONTEXT_PROFILE_MASK', 0x9126, 'GL_VERSION_3_2')
- GL_FRAMEBUFFER_ATTACHMENT_LAYERED = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_LAYERED', 0x8da7, 'GL_VERSION_3_2')
- GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS', 0x8da8, 'GL_VERSION_3_2')
- GL_GEOMETRY_INPUT_TYPE = Enumerant('GL_GEOMETRY_INPUT_TYPE', 0x8917, 'GL_VERSION_3_2')
- GL_GEOMETRY_OUTPUT_TYPE = Enumerant('GL_GEOMETRY_OUTPUT_TYPE', 0x8918, 'GL_VERSION_3_2')
- GL_GEOMETRY_SHADER = Enumerant('GL_GEOMETRY_SHADER', 0x8dd9, 'GL_VERSION_3_2')
- GL_GEOMETRY_VERTICES_OUT = Enumerant('GL_GEOMETRY_VERTICES_OUT', 0x8916, 'GL_VERSION_3_2')
- GL_LINES_ADJACENCY = Enumerant('GL_LINES_ADJACENCY', 0x000a, 'GL_VERSION_3_2')
- GL_LINE_STRIP_ADJACENCY = Enumerant('GL_LINE_STRIP_ADJACENCY', 0x000b, 'GL_VERSION_3_2')
- GL_MAX_FRAGMENT_INPUT_COMPONENTS = Enumerant('GL_MAX_FRAGMENT_INPUT_COMPONENTS', 0x9125, 'GL_VERSION_3_2')
- GL_MAX_GEOMETRY_INPUT_COMPONENTS = Enumerant('GL_MAX_GEOMETRY_INPUT_COMPONENTS', 0x9123, 'GL_VERSION_3_2')
- GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = Enumerant('GL_MAX_GEOMETRY_OUTPUT_COMPONENTS', 0x9124, 'GL_VERSION_3_2')
- GL_MAX_GEOMETRY_OUTPUT_VERTICES = Enumerant('GL_MAX_GEOMETRY_OUTPUT_VERTICES', 0x8de0, 'GL_VERSION_3_2')
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = Enumerant('GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS', 0x8c29, 'GL_VERSION_3_2')
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = Enumerant('GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS', 0x8de1, 'GL_VERSION_3_2')
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = Enumerant('GL_MAX_GEOMETRY_UNIFORM_COMPONENTS', 0x8ddf, 'GL_VERSION_3_2')
- GL_MAX_VERTEX_OUTPUT_COMPONENTS = Enumerant('GL_MAX_VERTEX_OUTPUT_COMPONENTS', 0x9122, 'GL_VERSION_3_2')
- GL_PROGRAM_POINT_SIZE = Enumerant('GL_PROGRAM_POINT_SIZE', 0x8642, 'GL_VERSION_3_2')
- GL_PROGRAM_POINT_SIZE.enableCap = True
- GL_TRIANGLES_ADJACENCY = Enumerant('GL_TRIANGLES_ADJACENCY', 0x000c, 'GL_VERSION_3_2')
- GL_TRIANGLE_STRIP_ADJACENCY = Enumerant('GL_TRIANGLE_STRIP_ADJACENCY', 0x000d, 'GL_VERSION_3_2')
- defines.add(GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
- defines.add(GL_CONTEXT_CORE_PROFILE_BIT)
- defines.add(GL_CONTEXT_PROFILE_MASK)
- defines.add(GL_FRAMEBUFFER_ATTACHMENT_LAYERED)
- defines.add(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS)
- defines.add(GL_GEOMETRY_INPUT_TYPE)
- defines.add(GL_GEOMETRY_OUTPUT_TYPE)
- defines.add(GL_GEOMETRY_SHADER)
- defines.add(GL_GEOMETRY_VERTICES_OUT)
- defines.add(GL_LINES_ADJACENCY)
- defines.add(GL_LINE_STRIP_ADJACENCY)
- defines.add(GL_MAX_FRAGMENT_INPUT_COMPONENTS)
- defines.add(GL_MAX_GEOMETRY_INPUT_COMPONENTS)
- defines.add(GL_MAX_GEOMETRY_OUTPUT_COMPONENTS)
- defines.add(GL_MAX_GEOMETRY_OUTPUT_VERTICES)
- defines.add(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS)
- defines.add(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS)
- defines.add(GL_MAX_GEOMETRY_UNIFORM_COMPONENTS)
- defines.add(GL_MAX_VERTEX_OUTPUT_COMPONENTS)
- defines.add(GL_PROGRAM_POINT_SIZE)
- defines.add(GL_TRIANGLES_ADJACENCY)
- defines.add(GL_TRIANGLE_STRIP_ADJACENCY)
- # GL_VERSION_3_3
- GL_VERTEX_ATTRIB_ARRAY_DIVISOR = Enumerant('GL_VERTEX_ATTRIB_ARRAY_DIVISOR', 0x88fe, 'GL_VERSION_3_3')
- defines.add(GL_VERTEX_ATTRIB_ARRAY_DIVISOR)
- # GL_VERSION_4_0
- GL_INT_SAMPLER_CUBE_MAP_ARRAY = Enumerant('GL_INT_SAMPLER_CUBE_MAP_ARRAY', 0x900e, 'GL_VERSION_4_0')
- GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS = Enumerant('GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS', 0x8f9f, 'GL_VERSION_4_0')
- GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = Enumerant('GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET', 0x8e5f, 'GL_VERSION_4_0')
- GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = Enumerant('GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET', 0x8e5e, 'GL_VERSION_4_0')
- GL_MIN_SAMPLE_SHADING_VALUE = Enumerant('GL_MIN_SAMPLE_SHADING_VALUE', 0x8c37, 'GL_VERSION_4_0')
- GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = Enumerant('GL_PROXY_TEXTURE_CUBE_MAP_ARRAY', 0x900b, 'GL_VERSION_4_0')
- GL_SAMPLER_CUBE_MAP_ARRAY = Enumerant('GL_SAMPLER_CUBE_MAP_ARRAY', 0x900c, 'GL_VERSION_4_0')
- GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = Enumerant('GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW', 0x900d, 'GL_VERSION_4_0')
- GL_SAMPLE_SHADING = Enumerant('GL_SAMPLE_SHADING', 0x8c36, 'GL_VERSION_4_0')
- GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = Enumerant('GL_TEXTURE_BINDING_CUBE_MAP_ARRAY', 0x900a, 'GL_VERSION_4_0')
- GL_TEXTURE_CUBE_MAP_ARRAY = Enumerant('GL_TEXTURE_CUBE_MAP_ARRAY', 0x9009, 'GL_VERSION_4_0')
- GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = Enumerant('GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY', 0x900f, 'GL_VERSION_4_0')
- defines.add(GL_INT_SAMPLER_CUBE_MAP_ARRAY)
- defines.add(GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS)
- defines.add(GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET)
- defines.add(GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET)
- defines.add(GL_MIN_SAMPLE_SHADING_VALUE)
- defines.add(GL_PROXY_TEXTURE_CUBE_MAP_ARRAY)
- defines.add(GL_SAMPLER_CUBE_MAP_ARRAY)
- defines.add(GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW)
- defines.add(GL_SAMPLE_SHADING)
- defines.add(GL_TEXTURE_BINDING_CUBE_MAP_ARRAY)
- defines.add(GL_TEXTURE_CUBE_MAP_ARRAY)
- defines.add(GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY)
- # GL_VERSION_4_2
- GL_COMPRESSED_RGBA_BPTC_UNORM = Enumerant('GL_COMPRESSED_RGBA_BPTC_UNORM', 0x8e8c, 'GL_VERSION_4_2')
- GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = Enumerant('GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT', 0x8e8e, 'GL_VERSION_4_2')
- GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = Enumerant('GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT', 0x8e8f, 'GL_VERSION_4_2')
- GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = Enumerant('GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM', 0x8e8d, 'GL_VERSION_4_2')
- defines.add(GL_COMPRESSED_RGBA_BPTC_UNORM)
- defines.add(GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT)
- defines.add(GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT)
- defines.add(GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM)
- # GL_VERSION_4_3
- GL_NUM_SHADING_LANGUAGE_VERSIONS = Enumerant('GL_NUM_SHADING_LANGUAGE_VERSIONS', 0x82e9, 'GL_VERSION_4_3')
- GL_VERTEX_ATTRIB_ARRAY_LONG = Enumerant('GL_VERTEX_ATTRIB_ARRAY_LONG', 0x874e, 'GL_VERSION_4_3')
- defines.add(GL_NUM_SHADING_LANGUAGE_VERSIONS)
- defines.add(GL_VERTEX_ATTRIB_ARRAY_LONG)
- # GL_VERSION_4_4
- GL_MAX_VERTEX_ATTRIB_STRIDE = Enumerant('GL_MAX_VERTEX_ATTRIB_STRIDE', 0x82e5, 'GL_VERSION_4_4')
- GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = Enumerant('GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED', 0x8221, 'GL_VERSION_4_4')
- GL_TEXTURE_BUFFER_BINDING = Enumerant('GL_TEXTURE_BUFFER_BINDING', 0x8c2a, 'GL_VERSION_4_4')
- defines.add(GL_MAX_VERTEX_ATTRIB_STRIDE)
- defines.add(GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED)
- defines.add(GL_TEXTURE_BUFFER_BINDING)
- # GL_3DFX_multisample
- GL_MULTISAMPLE_3DFX = Enumerant('GL_MULTISAMPLE_3DFX', 0x86b2, 'GL_3DFX_multisample')
- GL_MULTISAMPLE_BIT_3DFX = Enumerant('GL_MULTISAMPLE_BIT_3DFX', 0x20000000, 'GL_3DFX_multisample')
- GL_SAMPLES_3DFX = Enumerant('GL_SAMPLES_3DFX', 0x86b4, 'GL_3DFX_multisample')
- GL_SAMPLE_BUFFERS_3DFX = Enumerant('GL_SAMPLE_BUFFERS_3DFX', 0x86b3, 'GL_3DFX_multisample')
- defines.add(GL_MULTISAMPLE_3DFX)
- defines.add(GL_MULTISAMPLE_BIT_3DFX)
- defines.add(GL_SAMPLES_3DFX)
- defines.add(GL_SAMPLE_BUFFERS_3DFX)
- # GL_3DFX_texture_compression_FXT1
- GL_COMPRESSED_RGBA_FXT1_3DFX = Enumerant('GL_COMPRESSED_RGBA_FXT1_3DFX', 0x86b1, 'GL_3DFX_texture_compression_FXT1')
- GL_COMPRESSED_RGB_FXT1_3DFX = Enumerant('GL_COMPRESSED_RGB_FXT1_3DFX', 0x86b0, 'GL_3DFX_texture_compression_FXT1')
- defines.add(GL_COMPRESSED_RGBA_FXT1_3DFX)
- defines.add(GL_COMPRESSED_RGB_FXT1_3DFX)
- # GL_AMD_blend_minmax_factor
- GL_FACTOR_MAX_AMD = Enumerant('GL_FACTOR_MAX_AMD', 0x901d, 'GL_AMD_blend_minmax_factor')
- GL_FACTOR_MIN_AMD = Enumerant('GL_FACTOR_MIN_AMD', 0x901c, 'GL_AMD_blend_minmax_factor')
- defines.add(GL_FACTOR_MAX_AMD)
- defines.add(GL_FACTOR_MIN_AMD)
- # GL_AMD_compressed_3DC_texture
- GL_3DC_XY_AMD = Enumerant('GL_3DC_XY_AMD', 0x87fa, 'GL_AMD_compressed_3DC_texture')
- GL_3DC_X_AMD = Enumerant('GL_3DC_X_AMD', 0x87f9, 'GL_AMD_compressed_3DC_texture')
- defines.add(GL_3DC_XY_AMD)
- defines.add(GL_3DC_X_AMD)
- # GL_AMD_compressed_ATC_texture
- GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = Enumerant('GL_ATC_RGBA_EXPLICIT_ALPHA_AMD', 0x8c93, 'GL_AMD_compressed_ATC_texture')
- GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = Enumerant('GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD', 0x87ee, 'GL_AMD_compressed_ATC_texture')
- GL_ATC_RGB_AMD = Enumerant('GL_ATC_RGB_AMD', 0x8c92, 'GL_AMD_compressed_ATC_texture')
- defines.add(GL_ATC_RGBA_EXPLICIT_ALPHA_AMD)
- defines.add(GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD)
- defines.add(GL_ATC_RGB_AMD)
- # GL_AMD_debug_output
- GL_DEBUG_CATEGORY_API_ERROR_AMD = Enumerant('GL_DEBUG_CATEGORY_API_ERROR_AMD', 0x9149, 'GL_AMD_debug_output')
- GL_DEBUG_CATEGORY_APPLICATION_AMD = Enumerant('GL_DEBUG_CATEGORY_APPLICATION_AMD', 0x914f, 'GL_AMD_debug_output')
- GL_DEBUG_CATEGORY_DEPRECATION_AMD = Enumerant('GL_DEBUG_CATEGORY_DEPRECATION_AMD', 0x914b, 'GL_AMD_debug_output')
- GL_DEBUG_CATEGORY_OTHER_AMD = Enumerant('GL_DEBUG_CATEGORY_OTHER_AMD', 0x9150, 'GL_AMD_debug_output')
- GL_DEBUG_CATEGORY_PERFORMANCE_AMD = Enumerant('GL_DEBUG_CATEGORY_PERFORMANCE_AMD', 0x914d, 'GL_AMD_debug_output')
- GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD = Enumerant('GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD', 0x914e, 'GL_AMD_debug_output')
- GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = Enumerant('GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD', 0x914c, 'GL_AMD_debug_output')
- GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = Enumerant('GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD', 0x914a, 'GL_AMD_debug_output')
- GL_DEBUG_LOGGED_MESSAGES_AMD = Enumerant('GL_DEBUG_LOGGED_MESSAGES_AMD', 0x9145, 'GL_AMD_debug_output')
- GL_DEBUG_SEVERITY_HIGH_AMD = Enumerant('GL_DEBUG_SEVERITY_HIGH_AMD', 0x9146, 'GL_AMD_debug_output')
- GL_DEBUG_SEVERITY_LOW_AMD = Enumerant('GL_DEBUG_SEVERITY_LOW_AMD', 0x9148, 'GL_AMD_debug_output')
- GL_DEBUG_SEVERITY_MEDIUM_AMD = Enumerant('GL_DEBUG_SEVERITY_MEDIUM_AMD', 0x9147, 'GL_AMD_debug_output')
- GL_MAX_DEBUG_LOGGED_MESSAGES_AMD = Enumerant('GL_MAX_DEBUG_LOGGED_MESSAGES_AMD', 0x9144, 'GL_AMD_debug_output')
- GL_MAX_DEBUG_MESSAGE_LENGTH_AMD = Enumerant('GL_MAX_DEBUG_MESSAGE_LENGTH_AMD', 0x9143, 'GL_AMD_debug_output')
- defines.add(GL_DEBUG_CATEGORY_API_ERROR_AMD)
- defines.add(GL_DEBUG_CATEGORY_APPLICATION_AMD)
- defines.add(GL_DEBUG_CATEGORY_DEPRECATION_AMD)
- defines.add(GL_DEBUG_CATEGORY_OTHER_AMD)
- defines.add(GL_DEBUG_CATEGORY_PERFORMANCE_AMD)
- defines.add(GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD)
- defines.add(GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD)
- defines.add(GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD)
- defines.add(GL_DEBUG_LOGGED_MESSAGES_AMD)
- defines.add(GL_DEBUG_SEVERITY_HIGH_AMD)
- defines.add(GL_DEBUG_SEVERITY_LOW_AMD)
- defines.add(GL_DEBUG_SEVERITY_MEDIUM_AMD)
- defines.add(GL_MAX_DEBUG_LOGGED_MESSAGES_AMD)
- defines.add(GL_MAX_DEBUG_MESSAGE_LENGTH_AMD)
- # GL_AMD_depth_clamp_separate
- GL_DEPTH_CLAMP_FAR_AMD = Enumerant('GL_DEPTH_CLAMP_FAR_AMD', 0x901f, 'GL_AMD_depth_clamp_separate')
- GL_DEPTH_CLAMP_NEAR_AMD = Enumerant('GL_DEPTH_CLAMP_NEAR_AMD', 0x901e, 'GL_AMD_depth_clamp_separate')
- defines.add(GL_DEPTH_CLAMP_FAR_AMD)
- defines.add(GL_DEPTH_CLAMP_NEAR_AMD)
- # GL_AMD_interleaved_elements
- GL_VERTEX_ELEMENT_SWIZZLE_AMD = Enumerant('GL_VERTEX_ELEMENT_SWIZZLE_AMD', 0x91a4, 'GL_AMD_interleaved_elements')
- GL_VERTEX_ID_SWIZZLE_AMD = Enumerant('GL_VERTEX_ID_SWIZZLE_AMD', 0x91a5, 'GL_AMD_interleaved_elements')
- defines.add(GL_VERTEX_ELEMENT_SWIZZLE_AMD)
- defines.add(GL_VERTEX_ID_SWIZZLE_AMD)
- # GL_AMD_name_gen_delete
- GL_DATA_BUFFER_AMD = Enumerant('GL_DATA_BUFFER_AMD', 0x9151, 'GL_AMD_name_gen_delete')
- GL_PERFORMANCE_MONITOR_AMD = Enumerant('GL_PERFORMANCE_MONITOR_AMD', 0x9152, 'GL_AMD_name_gen_delete')
- GL_QUERY_OBJECT_AMD = Enumerant('GL_QUERY_OBJECT_AMD', 0x9153, 'GL_AMD_name_gen_delete')
- GL_SAMPLER_OBJECT_AMD = Enumerant('GL_SAMPLER_OBJECT_AMD', 0x9155, 'GL_AMD_name_gen_delete')
- GL_VERTEX_ARRAY_OBJECT_AMD = Enumerant('GL_VERTEX_ARRAY_OBJECT_AMD', 0x9154, 'GL_AMD_name_gen_delete')
- defines.add(GL_DATA_BUFFER_AMD)
- defines.add(GL_PERFORMANCE_MONITOR_AMD)
- defines.add(GL_QUERY_OBJECT_AMD)
- defines.add(GL_SAMPLER_OBJECT_AMD)
- defines.add(GL_VERTEX_ARRAY_OBJECT_AMD)
- # GL_AMD_performance_monitor
- GL_COUNTER_RANGE_AMD = Enumerant('GL_COUNTER_RANGE_AMD', 0x8bc1, 'GL_AMD_performance_monitor')
- GL_COUNTER_TYPE_AMD = Enumerant('GL_COUNTER_TYPE_AMD', 0x8bc0, 'GL_AMD_performance_monitor')
- GL_PERCENTAGE_AMD = Enumerant('GL_PERCENTAGE_AMD', 0x8bc3, 'GL_AMD_performance_monitor')
- GL_PERFMON_RESULT_AMD = Enumerant('GL_PERFMON_RESULT_AMD', 0x8bc6, 'GL_AMD_performance_monitor')
- GL_PERFMON_RESULT_AVAILABLE_AMD = Enumerant('GL_PERFMON_RESULT_AVAILABLE_AMD', 0x8bc4, 'GL_AMD_performance_monitor')
- GL_PERFMON_RESULT_SIZE_AMD = Enumerant('GL_PERFMON_RESULT_SIZE_AMD', 0x8bc5, 'GL_AMD_performance_monitor')
- GL_UNSIGNED_INT64_AMD = Enumerant('GL_UNSIGNED_INT64_AMD', 0x8bc2, 'GL_AMD_performance_monitor')
- defines.add(GL_COUNTER_RANGE_AMD)
- defines.add(GL_COUNTER_TYPE_AMD)
- defines.add(GL_PERCENTAGE_AMD)
- defines.add(GL_PERFMON_RESULT_AMD)
- defines.add(GL_PERFMON_RESULT_AVAILABLE_AMD)
- defines.add(GL_PERFMON_RESULT_SIZE_AMD)
- defines.add(GL_UNSIGNED_INT64_AMD)
- # GL_AMD_pinned_memory
- GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD = Enumerant('GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD', 0x9160, 'GL_AMD_pinned_memory')
- defines.add(GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD)
- # GL_AMD_program_binary_Z400
- GL_Z400_BINARY_AMD = Enumerant('GL_Z400_BINARY_AMD', 0x8740, 'GL_AMD_program_binary_Z400')
- defines.add(GL_Z400_BINARY_AMD)
- # GL_AMD_query_buffer_object
- GL_QUERY_BUFFER_AMD = Enumerant('GL_QUERY_BUFFER_AMD', 0x9192, 'GL_AMD_query_buffer_object')
- GL_QUERY_BUFFER_BINDING_AMD = Enumerant('GL_QUERY_BUFFER_BINDING_AMD', 0x9193, 'GL_AMD_query_buffer_object')
- GL_QUERY_RESULT_NO_WAIT_AMD = Enumerant('GL_QUERY_RESULT_NO_WAIT_AMD', 0x9194, 'GL_AMD_query_buffer_object')
- defines.add(GL_QUERY_BUFFER_AMD)
- defines.add(GL_QUERY_BUFFER_BINDING_AMD)
- defines.add(GL_QUERY_RESULT_NO_WAIT_AMD)
- # GL_AMD_sample_positions
- GL_SUBSAMPLE_DISTANCE_AMD = Enumerant('GL_SUBSAMPLE_DISTANCE_AMD', 0x883f, 'GL_AMD_sample_positions')
- defines.add(GL_SUBSAMPLE_DISTANCE_AMD)
- # GL_AMD_seamless_cubemap_per_texture
- GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB = Enumerant('GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB', 0x884f, 'GL_AMD_seamless_cubemap_per_texture')
- defines.add(GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB)
- # GL_AMD_sparse_texture
- GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD = Enumerant('GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD', 0x9199, 'GL_AMD_sparse_texture')
- GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS = Enumerant('GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS', 0x919a, 'GL_AMD_sparse_texture')
- GL_MAX_SPARSE_TEXTURE_SIZE_AMD = Enumerant('GL_MAX_SPARSE_TEXTURE_SIZE_AMD', 0x9198, 'GL_AMD_sparse_texture')
- GL_MIN_LOD_WARNING_AMD = Enumerant('GL_MIN_LOD_WARNING_AMD', 0x919c, 'GL_AMD_sparse_texture')
- GL_MIN_SPARSE_LEVEL_AMD = Enumerant('GL_MIN_SPARSE_LEVEL_AMD', 0x919b, 'GL_AMD_sparse_texture')
- GL_TEXTURE_STORAGE_SPARSE_BIT_AMD = Enumerant('GL_TEXTURE_STORAGE_SPARSE_BIT_AMD', 0x0001, 'GL_AMD_sparse_texture')
- GL_VIRTUAL_PAGE_SIZE_X_AMD = Enumerant('GL_VIRTUAL_PAGE_SIZE_X_AMD', 0x9195, 'GL_AMD_sparse_texture')
- GL_VIRTUAL_PAGE_SIZE_Y_AMD = Enumerant('GL_VIRTUAL_PAGE_SIZE_Y_AMD', 0x9196, 'GL_AMD_sparse_texture')
- GL_VIRTUAL_PAGE_SIZE_Z_AMD = Enumerant('GL_VIRTUAL_PAGE_SIZE_Z_AMD', 0x9197, 'GL_AMD_sparse_texture')
- defines.add(GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD)
- defines.add(GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS)
- defines.add(GL_MAX_SPARSE_TEXTURE_SIZE_AMD)
- defines.add(GL_MIN_LOD_WARNING_AMD)
- defines.add(GL_MIN_SPARSE_LEVEL_AMD)
- defines.add(GL_TEXTURE_STORAGE_SPARSE_BIT_AMD)
- defines.add(GL_VIRTUAL_PAGE_SIZE_X_AMD)
- defines.add(GL_VIRTUAL_PAGE_SIZE_Y_AMD)
- defines.add(GL_VIRTUAL_PAGE_SIZE_Z_AMD)
- # GL_AMD_stencil_operation_extended
- GL_REPLACE_VALUE_AMD = Enumerant('GL_REPLACE_VALUE_AMD', 0x874b, 'GL_AMD_stencil_operation_extended')
- GL_SET_AMD = Enumerant('GL_SET_AMD', 0x874a, 'GL_AMD_stencil_operation_extended')
- GL_STENCIL_BACK_OP_VALUE_AMD = Enumerant('GL_STENCIL_BACK_OP_VALUE_AMD', 0x874d, 'GL_AMD_stencil_operation_extended')
- GL_STENCIL_OP_VALUE_AMD = Enumerant('GL_STENCIL_OP_VALUE_AMD', 0x874c, 'GL_AMD_stencil_operation_extended')
- defines.add(GL_REPLACE_VALUE_AMD)
- defines.add(GL_SET_AMD)
- defines.add(GL_STENCIL_BACK_OP_VALUE_AMD)
- defines.add(GL_STENCIL_OP_VALUE_AMD)
- # GL_AMD_vertex_shader_tessellator
- GL_CONTINUOUS_AMD = Enumerant('GL_CONTINUOUS_AMD', 0x9007, 'GL_AMD_vertex_shader_tessellator')
- GL_DISCRETE_AMD = Enumerant('GL_DISCRETE_AMD', 0x9006, 'GL_AMD_vertex_shader_tessellator')
- GL_INT_SAMPLER_BUFFER_AMD = Enumerant('GL_INT_SAMPLER_BUFFER_AMD', 0x9002, 'GL_AMD_vertex_shader_tessellator')
- GL_SAMPLER_BUFFER_AMD = Enumerant('GL_SAMPLER_BUFFER_AMD', 0x9001, 'GL_AMD_vertex_shader_tessellator')
- GL_TESSELLATION_FACTOR_AMD = Enumerant('GL_TESSELLATION_FACTOR_AMD', 0x9005, 'GL_AMD_vertex_shader_tessellator')
- GL_TESSELLATION_MODE_AMD = Enumerant('GL_TESSELLATION_MODE_AMD', 0x9004, 'GL_AMD_vertex_shader_tessellator')
- GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = Enumerant('GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD', 0x9003, 'GL_AMD_vertex_shader_tessellator')
- defines.add(GL_CONTINUOUS_AMD)
- defines.add(GL_DISCRETE_AMD)
- defines.add(GL_INT_SAMPLER_BUFFER_AMD)
- defines.add(GL_SAMPLER_BUFFER_AMD)
- defines.add(GL_TESSELLATION_FACTOR_AMD)
- defines.add(GL_TESSELLATION_MODE_AMD)
- defines.add(GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD)
- # GL_ANGLE_framebuffer_blit
- GL_DRAW_FRAMEBUFFER_ANGLE = Enumerant('GL_DRAW_FRAMEBUFFER_ANGLE', 0x8ca9, 'GL_ANGLE_framebuffer_blit')
- GL_DRAW_FRAMEBUFFER_BINDING_ANGLE = Enumerant('GL_DRAW_FRAMEBUFFER_BINDING_ANGLE', 0x8ca6, 'GL_ANGLE_framebuffer_blit')
- GL_READ_FRAMEBUFFER_ANGLE = Enumerant('GL_READ_FRAMEBUFFER_ANGLE', 0x8ca8, 'GL_ANGLE_framebuffer_blit')
- GL_READ_FRAMEBUFFER_BINDING_ANGLE = Enumerant('GL_READ_FRAMEBUFFER_BINDING_ANGLE', 0x8caa, 'GL_ANGLE_framebuffer_blit')
- defines.add(GL_DRAW_FRAMEBUFFER_ANGLE)
- defines.add(GL_DRAW_FRAMEBUFFER_BINDING_ANGLE)
- defines.add(GL_READ_FRAMEBUFFER_ANGLE)
- defines.add(GL_READ_FRAMEBUFFER_BINDING_ANGLE)
- # GL_ANGLE_framebuffer_multisample
- GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE', 0x8d56, 'GL_ANGLE_framebuffer_multisample')
- GL_MAX_SAMPLES_ANGLE = Enumerant('GL_MAX_SAMPLES_ANGLE', 0x8d57, 'GL_ANGLE_framebuffer_multisample')
- GL_RENDERBUFFER_SAMPLES_ANGLE = Enumerant('GL_RENDERBUFFER_SAMPLES_ANGLE', 0x8cab, 'GL_ANGLE_framebuffer_multisample')
- defines.add(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE)
- defines.add(GL_MAX_SAMPLES_ANGLE)
- defines.add(GL_RENDERBUFFER_SAMPLES_ANGLE)
- # GL_ANGLE_instanced_arrays
- GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = Enumerant('GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE', 0x88fe, 'GL_ANGLE_instanced_arrays')
- defines.add(GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE)
- # GL_ANGLE_pack_reverse_row_order
- GL_PACK_REVERSE_ROW_ORDER_ANGLE = Enumerant('GL_PACK_REVERSE_ROW_ORDER_ANGLE', 0x93a4, 'GL_ANGLE_pack_reverse_row_order')
- defines.add(GL_PACK_REVERSE_ROW_ORDER_ANGLE)
- # GL_ANGLE_program_binary
- GL_PROGRAM_BINARY_ANGLE = Enumerant('GL_PROGRAM_BINARY_ANGLE', 0x93a6, 'GL_ANGLE_program_binary')
- defines.add(GL_PROGRAM_BINARY_ANGLE)
- # GL_ANGLE_texture_compression_dxt1
- GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE = Enumerant('GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE', 0x83f1, 'GL_ANGLE_texture_compression_dxt1')
- GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE = Enumerant('GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE', 0x83f0, 'GL_ANGLE_texture_compression_dxt1')
- defines.add(GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE)
- defines.add(GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE)
- # GL_ANGLE_texture_compression_dxt3
- GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE = Enumerant('GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE', 0x83f2, 'GL_ANGLE_texture_compression_dxt3')
- defines.add(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE)
- # GL_ANGLE_texture_compression_dxt5
- GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE = Enumerant('GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE', 0x83f3, 'GL_ANGLE_texture_compression_dxt5')
- defines.add(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE)
- # GL_ANGLE_texture_usage
- GL_FRAMEBUFFER_ATTACHMENT_ANGLE = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_ANGLE', 0x93a3, 'GL_ANGLE_texture_usage')
- GL_TEXTURE_USAGE_ANGLE = Enumerant('GL_TEXTURE_USAGE_ANGLE', 0x93a2, 'GL_ANGLE_texture_usage')
- defines.add(GL_FRAMEBUFFER_ATTACHMENT_ANGLE)
- defines.add(GL_TEXTURE_USAGE_ANGLE)
- # GL_ANGLE_timer_query
- GL_CURRENT_QUERY_ANGLE = Enumerant('GL_CURRENT_QUERY_ANGLE', 0x8865, 'GL_ANGLE_timer_query')
- GL_QUERY_COUNTER_BITS_ANGLE = Enumerant('GL_QUERY_COUNTER_BITS_ANGLE', 0x8864, 'GL_ANGLE_timer_query')
- GL_QUERY_RESULT_ANGLE = Enumerant('GL_QUERY_RESULT_ANGLE', 0x8866, 'GL_ANGLE_timer_query')
- GL_QUERY_RESULT_AVAILABLE_ANGLE = Enumerant('GL_QUERY_RESULT_AVAILABLE_ANGLE', 0x8867, 'GL_ANGLE_timer_query')
- GL_TIMESTAMP_ANGLE = Enumerant('GL_TIMESTAMP_ANGLE', 0x8e28, 'GL_ANGLE_timer_query')
- GL_TIME_ELAPSED_ANGLE = Enumerant('GL_TIME_ELAPSED_ANGLE', 0x88bf, 'GL_ANGLE_timer_query')
- defines.add(GL_CURRENT_QUERY_ANGLE)
- defines.add(GL_QUERY_COUNTER_BITS_ANGLE)
- defines.add(GL_QUERY_RESULT_ANGLE)
- defines.add(GL_QUERY_RESULT_AVAILABLE_ANGLE)
- defines.add(GL_TIMESTAMP_ANGLE)
- defines.add(GL_TIME_ELAPSED_ANGLE)
- # GL_ANGLE_translated_shader_source
- GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE = Enumerant('GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE', 0x93a0, 'GL_ANGLE_translated_shader_source')
- defines.add(GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE)
- # GL_APPLE_aux_depth_stencil
- GL_AUX_DEPTH_STENCIL_APPLE = Enumerant('GL_AUX_DEPTH_STENCIL_APPLE', 0x8a14, 'GL_APPLE_aux_depth_stencil')
- defines.add(GL_AUX_DEPTH_STENCIL_APPLE)
- # GL_APPLE_client_storage
- GL_UNPACK_CLIENT_STORAGE_APPLE = Enumerant('GL_UNPACK_CLIENT_STORAGE_APPLE', 0x85b2, 'GL_APPLE_client_storage')
- defines.add(GL_UNPACK_CLIENT_STORAGE_APPLE)
- # GL_APPLE_element_array
- GL_ELEMENT_ARRAY_APPLE = Enumerant('GL_ELEMENT_ARRAY_APPLE', 0x8a0c, 'GL_APPLE_element_array')
- GL_ELEMENT_ARRAY_POINTER_APPLE = Enumerant('GL_ELEMENT_ARRAY_POINTER_APPLE', 0x8a0e, 'GL_APPLE_element_array')
- GL_ELEMENT_ARRAY_TYPE_APPLE = Enumerant('GL_ELEMENT_ARRAY_TYPE_APPLE', 0x8a0d, 'GL_APPLE_element_array')
- defines.add(GL_ELEMENT_ARRAY_APPLE)
- defines.add(GL_ELEMENT_ARRAY_POINTER_APPLE)
- defines.add(GL_ELEMENT_ARRAY_TYPE_APPLE)
- # GL_APPLE_fence
- GL_DRAW_PIXELS_APPLE = Enumerant('GL_DRAW_PIXELS_APPLE', 0x8a0a, 'GL_APPLE_fence')
- GL_FENCE_APPLE = Enumerant('GL_FENCE_APPLE', 0x8a0b, 'GL_APPLE_fence')
- defines.add(GL_DRAW_PIXELS_APPLE)
- defines.add(GL_FENCE_APPLE)
- # GL_APPLE_float_pixels
- GL_ALPHA_FLOAT16_APPLE = Enumerant('GL_ALPHA_FLOAT16_APPLE', 0x881c, 'GL_APPLE_float_pixels')
- GL_ALPHA_FLOAT32_APPLE = Enumerant('GL_ALPHA_FLOAT32_APPLE', 0x8816, 'GL_APPLE_float_pixels')
- GL_COLOR_FLOAT_APPLE = Enumerant('GL_COLOR_FLOAT_APPLE', 0x8a0f, 'GL_APPLE_float_pixels')
- GL_HALF_APPLE = Enumerant('GL_HALF_APPLE', 0x140b, 'GL_APPLE_float_pixels')
- GL_INTENSITY_FLOAT16_APPLE = Enumerant('GL_INTENSITY_FLOAT16_APPLE', 0x881d, 'GL_APPLE_float_pixels')
- GL_INTENSITY_FLOAT32_APPLE = Enumerant('GL_INTENSITY_FLOAT32_APPLE', 0x8817, 'GL_APPLE_float_pixels')
- GL_LUMINANCE_ALPHA_FLOAT16_APPLE = Enumerant('GL_LUMINANCE_ALPHA_FLOAT16_APPLE', 0x881f, 'GL_APPLE_float_pixels')
- GL_LUMINANCE_ALPHA_FLOAT32_APPLE = Enumerant('GL_LUMINANCE_ALPHA_FLOAT32_APPLE', 0x8819, 'GL_APPLE_float_pixels')
- GL_LUMINANCE_FLOAT16_APPLE = Enumerant('GL_LUMINANCE_FLOAT16_APPLE', 0x881e, 'GL_APPLE_float_pixels')
- GL_LUMINANCE_FLOAT32_APPLE = Enumerant('GL_LUMINANCE_FLOAT32_APPLE', 0x8818, 'GL_APPLE_float_pixels')
- GL_RGBA_FLOAT16_APPLE = Enumerant('GL_RGBA_FLOAT16_APPLE', 0x881a, 'GL_APPLE_float_pixels')
- GL_RGBA_FLOAT32_APPLE = Enumerant('GL_RGBA_FLOAT32_APPLE', 0x8814, 'GL_APPLE_float_pixels')
- GL_RGB_FLOAT16_APPLE = Enumerant('GL_RGB_FLOAT16_APPLE', 0x881b, 'GL_APPLE_float_pixels')
- GL_RGB_FLOAT32_APPLE = Enumerant('GL_RGB_FLOAT32_APPLE', 0x8815, 'GL_APPLE_float_pixels')
- defines.add(GL_ALPHA_FLOAT16_APPLE)
- defines.add(GL_ALPHA_FLOAT32_APPLE)
- defines.add(GL_COLOR_FLOAT_APPLE)
- defines.add(GL_HALF_APPLE)
- defines.add(GL_INTENSITY_FLOAT16_APPLE)
- defines.add(GL_INTENSITY_FLOAT32_APPLE)
- defines.add(GL_LUMINANCE_ALPHA_FLOAT16_APPLE)
- defines.add(GL_LUMINANCE_ALPHA_FLOAT32_APPLE)
- defines.add(GL_LUMINANCE_FLOAT16_APPLE)
- defines.add(GL_LUMINANCE_FLOAT32_APPLE)
- defines.add(GL_RGBA_FLOAT16_APPLE)
- defines.add(GL_RGBA_FLOAT32_APPLE)
- defines.add(GL_RGB_FLOAT16_APPLE)
- defines.add(GL_RGB_FLOAT32_APPLE)
- # GL_APPLE_flush_buffer_range
- GL_BUFFER_FLUSHING_UNMAP_APPLE = Enumerant('GL_BUFFER_FLUSHING_UNMAP_APPLE', 0x8a13, 'GL_APPLE_flush_buffer_range')
- GL_BUFFER_SERIALIZED_MODIFY_APPLE = Enumerant('GL_BUFFER_SERIALIZED_MODIFY_APPLE', 0x8a12, 'GL_APPLE_flush_buffer_range')
- defines.add(GL_BUFFER_FLUSHING_UNMAP_APPLE)
- defines.add(GL_BUFFER_SERIALIZED_MODIFY_APPLE)
- # GL_APPLE_framebuffer_multisample
- GL_DRAW_FRAMEBUFFER_APPLE = Enumerant('GL_DRAW_FRAMEBUFFER_APPLE', 0x8ca9, 'GL_APPLE_framebuffer_multisample')
- GL_DRAW_FRAMEBUFFER_BINDING_APPLE = Enumerant('GL_DRAW_FRAMEBUFFER_BINDING_APPLE', 0x8ca6, 'GL_APPLE_framebuffer_multisample')
- GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE', 0x8d56, 'GL_APPLE_framebuffer_multisample')
- GL_MAX_SAMPLES_APPLE = Enumerant('GL_MAX_SAMPLES_APPLE', 0x8d57, 'GL_APPLE_framebuffer_multisample')
- GL_READ_FRAMEBUFFER_APPLE = Enumerant('GL_READ_FRAMEBUFFER_APPLE', 0x8ca8, 'GL_APPLE_framebuffer_multisample')
- GL_READ_FRAMEBUFFER_BINDING_APPLE = Enumerant('GL_READ_FRAMEBUFFER_BINDING_APPLE', 0x8caa, 'GL_APPLE_framebuffer_multisample')
- GL_RENDERBUFFER_SAMPLES_APPLE = Enumerant('GL_RENDERBUFFER_SAMPLES_APPLE', 0x8cab, 'GL_APPLE_framebuffer_multisample')
- defines.add(GL_DRAW_FRAMEBUFFER_APPLE)
- defines.add(GL_DRAW_FRAMEBUFFER_BINDING_APPLE)
- defines.add(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE)
- defines.add(GL_MAX_SAMPLES_APPLE)
- defines.add(GL_READ_FRAMEBUFFER_APPLE)
- defines.add(GL_READ_FRAMEBUFFER_BINDING_APPLE)
- defines.add(GL_RENDERBUFFER_SAMPLES_APPLE)
- # GL_APPLE_object_purgeable
- GL_BUFFER_OBJECT_APPLE = Enumerant('GL_BUFFER_OBJECT_APPLE', 0x85b3, 'GL_APPLE_object_purgeable')
- GL_PURGEABLE_APPLE = Enumerant('GL_PURGEABLE_APPLE', 0x8a1d, 'GL_APPLE_object_purgeable')
- GL_RELEASED_APPLE = Enumerant('GL_RELEASED_APPLE', 0x8a19, 'GL_APPLE_object_purgeable')
- GL_RETAINED_APPLE = Enumerant('GL_RETAINED_APPLE', 0x8a1b, 'GL_APPLE_object_purgeable')
- GL_UNDEFINED_APPLE = Enumerant('GL_UNDEFINED_APPLE', 0x8a1c, 'GL_APPLE_object_purgeable')
- GL_VOLATILE_APPLE = Enumerant('GL_VOLATILE_APPLE', 0x8a1a, 'GL_APPLE_object_purgeable')
- defines.add(GL_BUFFER_OBJECT_APPLE)
- defines.add(GL_PURGEABLE_APPLE)
- defines.add(GL_RELEASED_APPLE)
- defines.add(GL_RETAINED_APPLE)
- defines.add(GL_UNDEFINED_APPLE)
- defines.add(GL_VOLATILE_APPLE)
- # GL_APPLE_pixel_buffer
- GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE = Enumerant('GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE', 0x8a10, 'GL_APPLE_pixel_buffer')
- defines.add(GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE)
- # GL_APPLE_rgb_422
- GL_RGB_422_APPLE = Enumerant('GL_RGB_422_APPLE', 0x8a1f, 'GL_APPLE_rgb_422')
- defines.add(GL_RGB_422_APPLE)
- # GL_APPLE_row_bytes
- GL_PACK_ROW_BYTES_APPLE = Enumerant('GL_PACK_ROW_BYTES_APPLE', 0x8a15, 'GL_APPLE_row_bytes')
- GL_UNPACK_ROW_BYTES_APPLE = Enumerant('GL_UNPACK_ROW_BYTES_APPLE', 0x8a16, 'GL_APPLE_row_bytes')
- defines.add(GL_PACK_ROW_BYTES_APPLE)
- defines.add(GL_UNPACK_ROW_BYTES_APPLE)
- # GL_APPLE_specular_vector
- GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = Enumerant('GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE', 0x85b0, 'GL_APPLE_specular_vector')
- defines.add(GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE)
- # GL_APPLE_sync
- GL_ALREADY_SIGNALED_APPLE = Enumerant('GL_ALREADY_SIGNALED_APPLE', 0x911a, 'GL_APPLE_sync')
- GL_CONDITION_SATISFIED_APPLE = Enumerant('GL_CONDITION_SATISFIED_APPLE', 0x911c, 'GL_APPLE_sync')
- GL_MAX_SERVER_WAIT_TIMEOUT_APPLE = Enumerant('GL_MAX_SERVER_WAIT_TIMEOUT_APPLE', 0x9111, 'GL_APPLE_sync')
- GL_OBJECT_TYPE_APPLE = Enumerant('GL_OBJECT_TYPE_APPLE', 0x9112, 'GL_APPLE_sync')
- GL_SIGNALED_APPLE = Enumerant('GL_SIGNALED_APPLE', 0x9119, 'GL_APPLE_sync')
- GL_SYNC_CONDITION_APPLE = Enumerant('GL_SYNC_CONDITION_APPLE', 0x9113, 'GL_APPLE_sync')
- GL_SYNC_FENCE_APPLE = Enumerant('GL_SYNC_FENCE_APPLE', 0x9116, 'GL_APPLE_sync')
- GL_SYNC_FLAGS_APPLE = Enumerant('GL_SYNC_FLAGS_APPLE', 0x9115, 'GL_APPLE_sync')
- GL_SYNC_FLUSH_COMMANDS_BIT_APPLE = Enumerant('GL_SYNC_FLUSH_COMMANDS_BIT_APPLE', 0x0001, 'GL_APPLE_sync')
- GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE = Enumerant('GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE', 0x9117, 'GL_APPLE_sync')
- GL_SYNC_OBJECT_APPLE = Enumerant('GL_SYNC_OBJECT_APPLE', 0x8a53, 'GL_APPLE_sync')
- GL_SYNC_STATUS_APPLE = Enumerant('GL_SYNC_STATUS_APPLE', 0x9114, 'GL_APPLE_sync')
- GL_TIMEOUT_EXPIRED_APPLE = Enumerant('GL_TIMEOUT_EXPIRED_APPLE', 0x911b, 'GL_APPLE_sync')
- GL_TIMEOUT_IGNORED_APPLE = Enumerant('GL_TIMEOUT_IGNORED_APPLE', 0xffffffffffffffff, 'GL_APPLE_sync')
- GL_UNSIGNALED_APPLE = Enumerant('GL_UNSIGNALED_APPLE', 0x9118, 'GL_APPLE_sync')
- GL_WAIT_FAILED_APPLE = Enumerant('GL_WAIT_FAILED_APPLE', 0x911d, 'GL_APPLE_sync')
- defines.add(GL_ALREADY_SIGNALED_APPLE)
- defines.add(GL_CONDITION_SATISFIED_APPLE)
- defines.add(GL_MAX_SERVER_WAIT_TIMEOUT_APPLE)
- defines.add(GL_OBJECT_TYPE_APPLE)
- defines.add(GL_SIGNALED_APPLE)
- defines.add(GL_SYNC_CONDITION_APPLE)
- defines.add(GL_SYNC_FENCE_APPLE)
- defines.add(GL_SYNC_FLAGS_APPLE)
- defines.add(GL_SYNC_FLUSH_COMMANDS_BIT_APPLE)
- defines.add(GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE)
- defines.add(GL_SYNC_OBJECT_APPLE)
- defines.add(GL_SYNC_STATUS_APPLE)
- defines.add(GL_TIMEOUT_EXPIRED_APPLE)
- defines.add(GL_TIMEOUT_IGNORED_APPLE)
- defines.add(GL_UNSIGNALED_APPLE)
- defines.add(GL_WAIT_FAILED_APPLE)
- # GL_APPLE_texture_max_level
- GL_TEXTURE_MAX_LEVEL_APPLE = Enumerant('GL_TEXTURE_MAX_LEVEL_APPLE', 0x813d, 'GL_APPLE_texture_max_level')
- defines.add(GL_TEXTURE_MAX_LEVEL_APPLE)
- # GL_APPLE_texture_range
- GL_STORAGE_PRIVATE_APPLE = Enumerant('GL_STORAGE_PRIVATE_APPLE', 0x85bd, 'GL_APPLE_texture_range')
- GL_TEXTURE_RANGE_LENGTH_APPLE = Enumerant('GL_TEXTURE_RANGE_LENGTH_APPLE', 0x85b7, 'GL_APPLE_texture_range')
- GL_TEXTURE_RANGE_POINTER_APPLE = Enumerant('GL_TEXTURE_RANGE_POINTER_APPLE', 0x85b8, 'GL_APPLE_texture_range')
- GL_TEXTURE_STORAGE_HINT_APPLE = Enumerant('GL_TEXTURE_STORAGE_HINT_APPLE', 0x85bc, 'GL_APPLE_texture_range')
- defines.add(GL_STORAGE_PRIVATE_APPLE)
- defines.add(GL_TEXTURE_RANGE_LENGTH_APPLE)
- defines.add(GL_TEXTURE_RANGE_POINTER_APPLE)
- defines.add(GL_TEXTURE_STORAGE_HINT_APPLE)
- # GL_APPLE_transform_hint
- GL_TRANSFORM_HINT_APPLE = Enumerant('GL_TRANSFORM_HINT_APPLE', 0x85b1, 'GL_APPLE_transform_hint')
- defines.add(GL_TRANSFORM_HINT_APPLE)
- # GL_APPLE_vertex_array_object
- GL_VERTEX_ARRAY_BINDING_APPLE = Enumerant('GL_VERTEX_ARRAY_BINDING_APPLE', 0x85b5, 'GL_APPLE_vertex_array_object')
- defines.add(GL_VERTEX_ARRAY_BINDING_APPLE)
- # GL_APPLE_vertex_array_range
- GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE = Enumerant('GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE', 0x8520, 'GL_APPLE_vertex_array_range')
- GL_STORAGE_CACHED_APPLE = Enumerant('GL_STORAGE_CACHED_APPLE', 0x85be, 'GL_APPLE_vertex_array_range')
- GL_STORAGE_CLIENT_APPLE = Enumerant('GL_STORAGE_CLIENT_APPLE', 0x85b4, 'GL_APPLE_vertex_array_range')
- GL_STORAGE_SHARED_APPLE = Enumerant('GL_STORAGE_SHARED_APPLE', 0x85bf, 'GL_APPLE_vertex_array_range')
- GL_VERTEX_ARRAY_RANGE_APPLE = Enumerant('GL_VERTEX_ARRAY_RANGE_APPLE', 0x851d, 'GL_APPLE_vertex_array_range')
- GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = Enumerant('GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE', 0x851e, 'GL_APPLE_vertex_array_range')
- GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = Enumerant('GL_VERTEX_ARRAY_RANGE_POINTER_APPLE', 0x8521, 'GL_APPLE_vertex_array_range')
- GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = Enumerant('GL_VERTEX_ARRAY_STORAGE_HINT_APPLE', 0x851f, 'GL_APPLE_vertex_array_range')
- defines.add(GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE)
- defines.add(GL_STORAGE_CACHED_APPLE)
- defines.add(GL_STORAGE_CLIENT_APPLE)
- defines.add(GL_STORAGE_SHARED_APPLE)
- defines.add(GL_VERTEX_ARRAY_RANGE_APPLE)
- defines.add(GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE)
- defines.add(GL_VERTEX_ARRAY_RANGE_POINTER_APPLE)
- defines.add(GL_VERTEX_ARRAY_STORAGE_HINT_APPLE)
- # GL_APPLE_vertex_program_evaluators
- GL_VERTEX_ATTRIB_MAP1_APPLE = Enumerant('GL_VERTEX_ATTRIB_MAP1_APPLE', 0x8a00, 'GL_APPLE_vertex_program_evaluators')
- GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE = Enumerant('GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE', 0x8a03, 'GL_APPLE_vertex_program_evaluators')
- GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = Enumerant('GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE', 0x8a05, 'GL_APPLE_vertex_program_evaluators')
- GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE = Enumerant('GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE', 0x8a04, 'GL_APPLE_vertex_program_evaluators')
- GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE = Enumerant('GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE', 0x8a02, 'GL_APPLE_vertex_program_evaluators')
- GL_VERTEX_ATTRIB_MAP2_APPLE = Enumerant('GL_VERTEX_ATTRIB_MAP2_APPLE', 0x8a01, 'GL_APPLE_vertex_program_evaluators')
- GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE = Enumerant('GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE', 0x8a07, 'GL_APPLE_vertex_program_evaluators')
- GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = Enumerant('GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE', 0x8a09, 'GL_APPLE_vertex_program_evaluators')
- GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE = Enumerant('GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE', 0x8a08, 'GL_APPLE_vertex_program_evaluators')
- GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE = Enumerant('GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE', 0x8a06, 'GL_APPLE_vertex_program_evaluators')
- defines.add(GL_VERTEX_ATTRIB_MAP1_APPLE)
- defines.add(GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE)
- defines.add(GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE)
- defines.add(GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE)
- defines.add(GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE)
- defines.add(GL_VERTEX_ATTRIB_MAP2_APPLE)
- defines.add(GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE)
- defines.add(GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE)
- defines.add(GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE)
- defines.add(GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE)
- # GL_APPLE_ycbcr_422
- GL_UNSIGNED_SHORT_8_8_APPLE = Enumerant('GL_UNSIGNED_SHORT_8_8_APPLE', 0x85ba, 'GL_APPLE_ycbcr_422')
- GL_UNSIGNED_SHORT_8_8_REV_APPLE = Enumerant('GL_UNSIGNED_SHORT_8_8_REV_APPLE', 0x85bb, 'GL_APPLE_ycbcr_422')
- GL_YCBCR_422_APPLE = Enumerant('GL_YCBCR_422_APPLE', 0x85b9, 'GL_APPLE_ycbcr_422')
- defines.add(GL_UNSIGNED_SHORT_8_8_APPLE)
- defines.add(GL_UNSIGNED_SHORT_8_8_REV_APPLE)
- defines.add(GL_YCBCR_422_APPLE)
- # GL_ARB_ES2_compatibility
- GL_FIXED = Enumerant('GL_FIXED', 0x140c, 'GL_ARB_ES2_compatibility')
- GL_FIXED.esVersions = [2.0]
- GL_HIGH_FLOAT = Enumerant('GL_HIGH_FLOAT', 0x8df2, 'GL_ARB_ES2_compatibility')
- GL_HIGH_FLOAT.esVersions = [2.0]
- GL_HIGH_INT = Enumerant('GL_HIGH_INT', 0x8df5, 'GL_ARB_ES2_compatibility')
- GL_HIGH_INT.esVersions = [2.0]
- GL_IMPLEMENTATION_COLOR_READ_FORMAT = Enumerant('GL_IMPLEMENTATION_COLOR_READ_FORMAT', 0x8b9b, 'GL_ARB_ES2_compatibility')
- GL_IMPLEMENTATION_COLOR_READ_FORMAT.esVersions = [2.0]
- GL_IMPLEMENTATION_COLOR_READ_TYPE = Enumerant('GL_IMPLEMENTATION_COLOR_READ_TYPE', 0x8b9a, 'GL_ARB_ES2_compatibility')
- GL_IMPLEMENTATION_COLOR_READ_TYPE.esVersions = [2.0]
- GL_LOW_FLOAT = Enumerant('GL_LOW_FLOAT', 0x8df0, 'GL_ARB_ES2_compatibility')
- GL_LOW_FLOAT.esVersions = [2.0]
- GL_LOW_INT = Enumerant('GL_LOW_INT', 0x8df3, 'GL_ARB_ES2_compatibility')
- GL_LOW_INT.esVersions = [2.0]
- GL_MAX_FRAGMENT_UNIFORM_VECTORS = Enumerant('GL_MAX_FRAGMENT_UNIFORM_VECTORS', 0x8dfd, 'GL_ARB_ES2_compatibility')
- GL_MAX_FRAGMENT_UNIFORM_VECTORS.esVersions = [2.0]
- GL_MAX_VARYING_VECTORS = Enumerant('GL_MAX_VARYING_VECTORS', 0x8dfc, 'GL_ARB_ES2_compatibility')
- GL_MAX_VARYING_VECTORS.esVersions = [2.0]
- GL_MAX_VERTEX_UNIFORM_VECTORS = Enumerant('GL_MAX_VERTEX_UNIFORM_VECTORS', 0x8dfb, 'GL_ARB_ES2_compatibility')
- GL_MAX_VERTEX_UNIFORM_VECTORS.esVersions = [2.0]
- GL_MEDIUM_FLOAT = Enumerant('GL_MEDIUM_FLOAT', 0x8df1, 'GL_ARB_ES2_compatibility')
- GL_MEDIUM_FLOAT.esVersions = [2.0]
- GL_MEDIUM_INT = Enumerant('GL_MEDIUM_INT', 0x8df4, 'GL_ARB_ES2_compatibility')
- GL_MEDIUM_INT.esVersions = [2.0]
- GL_NUM_SHADER_BINARY_FORMATS = Enumerant('GL_NUM_SHADER_BINARY_FORMATS', 0x8df9, 'GL_ARB_ES2_compatibility')
- GL_NUM_SHADER_BINARY_FORMATS.esVersions = [2.0]
- GL_RGB565 = Enumerant('GL_RGB565', 0x8d62, 'GL_ARB_ES2_compatibility')
- GL_RGB565.esVersions = [2.0]
- GL_SHADER_BINARY_FORMATS = Enumerant('GL_SHADER_BINARY_FORMATS', 0x8df8, 'GL_ARB_ES2_compatibility')
- GL_SHADER_BINARY_FORMATS.esVersions = [2.0]
- GL_SHADER_COMPILER = Enumerant('GL_SHADER_COMPILER', 0x8dfa, 'GL_ARB_ES2_compatibility')
- GL_SHADER_COMPILER.esVersions = [2.0]
- defines.add(GL_FIXED)
- defines.add(GL_HIGH_FLOAT)
- defines.add(GL_HIGH_INT)
- defines.add(GL_IMPLEMENTATION_COLOR_READ_FORMAT)
- defines.add(GL_IMPLEMENTATION_COLOR_READ_TYPE)
- defines.add(GL_LOW_FLOAT)
- defines.add(GL_LOW_INT)
- defines.add(GL_MAX_FRAGMENT_UNIFORM_VECTORS)
- defines.add(GL_MAX_VARYING_VECTORS)
- defines.add(GL_MAX_VERTEX_UNIFORM_VECTORS)
- defines.add(GL_MEDIUM_FLOAT)
- defines.add(GL_MEDIUM_INT)
- defines.add(GL_NUM_SHADER_BINARY_FORMATS)
- defines.add(GL_RGB565)
- defines.add(GL_SHADER_BINARY_FORMATS)
- defines.add(GL_SHADER_COMPILER)
- # GL_ARB_ES3_compatibility
- GL_ANY_SAMPLES_PASSED_CONSERVATIVE = Enumerant('GL_ANY_SAMPLES_PASSED_CONSERVATIVE', 0x8d6a, 'GL_ARB_ES3_compatibility')
- GL_COMPRESSED_R11_EAC = Enumerant('GL_COMPRESSED_R11_EAC', 0x9270, 'GL_ARB_ES3_compatibility')
- GL_COMPRESSED_RG11_EAC = Enumerant('GL_COMPRESSED_RG11_EAC', 0x9272, 'GL_ARB_ES3_compatibility')
- GL_COMPRESSED_RGB8_ETC2 = Enumerant('GL_COMPRESSED_RGB8_ETC2', 0x9274, 'GL_ARB_ES3_compatibility')
- GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = Enumerant('GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2', 0x9276, 'GL_ARB_ES3_compatibility')
- GL_COMPRESSED_RGBA8_ETC2_EAC = Enumerant('GL_COMPRESSED_RGBA8_ETC2_EAC', 0x9278, 'GL_ARB_ES3_compatibility')
- GL_COMPRESSED_SIGNED_R11_EAC = Enumerant('GL_COMPRESSED_SIGNED_R11_EAC', 0x9271, 'GL_ARB_ES3_compatibility')
- GL_COMPRESSED_SIGNED_RG11_EAC = Enumerant('GL_COMPRESSED_SIGNED_RG11_EAC', 0x9273, 'GL_ARB_ES3_compatibility')
- GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = Enumerant('GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC', 0x9279, 'GL_ARB_ES3_compatibility')
- GL_COMPRESSED_SRGB8_ETC2 = Enumerant('GL_COMPRESSED_SRGB8_ETC2', 0x9275, 'GL_ARB_ES3_compatibility')
- GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = Enumerant('GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2', 0x9277, 'GL_ARB_ES3_compatibility')
- GL_MAX_ELEMENT_INDEX = Enumerant('GL_MAX_ELEMENT_INDEX', 0x8d6b, 'GL_ARB_ES3_compatibility')
- GL_PRIMITIVE_RESTART_FIXED_INDEX = Enumerant('GL_PRIMITIVE_RESTART_FIXED_INDEX', 0x8d69, 'GL_ARB_ES3_compatibility')
- GL_PRIMITIVE_RESTART_FIXED_INDEX.enableCap = True
- defines.add(GL_ANY_SAMPLES_PASSED_CONSERVATIVE)
- defines.add(GL_COMPRESSED_R11_EAC)
- defines.add(GL_COMPRESSED_RG11_EAC)
- defines.add(GL_COMPRESSED_RGB8_ETC2)
- defines.add(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2)
- defines.add(GL_COMPRESSED_RGBA8_ETC2_EAC)
- defines.add(GL_COMPRESSED_SIGNED_R11_EAC)
- defines.add(GL_COMPRESSED_SIGNED_RG11_EAC)
- defines.add(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC)
- defines.add(GL_COMPRESSED_SRGB8_ETC2)
- defines.add(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2)
- defines.add(GL_MAX_ELEMENT_INDEX)
- defines.add(GL_PRIMITIVE_RESTART_FIXED_INDEX)
- # GL_ARB_bindless_texture
- GL_UNSIGNED_INT64_ARB = Enumerant('GL_UNSIGNED_INT64_ARB', 0x140f, 'GL_ARB_bindless_texture')
- defines.add(GL_UNSIGNED_INT64_ARB)
- # GL_ARB_blend_func_extended
- GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = Enumerant('GL_MAX_DUAL_SOURCE_DRAW_BUFFERS', 0x88fc, 'GL_ARB_blend_func_extended')
- GL_ONE_MINUS_SRC1_ALPHA = Enumerant('GL_ONE_MINUS_SRC1_ALPHA', 0x88fb, 'GL_ARB_blend_func_extended')
- GL_ONE_MINUS_SRC1_COLOR = Enumerant('GL_ONE_MINUS_SRC1_COLOR', 0x88fa, 'GL_ARB_blend_func_extended')
- GL_SRC1_COLOR = Enumerant('GL_SRC1_COLOR', 0x88f9, 'GL_ARB_blend_func_extended')
- defines.add(GL_MAX_DUAL_SOURCE_DRAW_BUFFERS)
- defines.add(GL_ONE_MINUS_SRC1_ALPHA)
- defines.add(GL_ONE_MINUS_SRC1_COLOR)
- defines.add(GL_SRC1_COLOR)
- # GL_ARB_buffer_storage
- GL_BUFFER_IMMUTABLE_STORAGE = Enumerant('GL_BUFFER_IMMUTABLE_STORAGE', 0x821f, 'GL_ARB_buffer_storage')
- GL_BUFFER_STORAGE_FLAGS = Enumerant('GL_BUFFER_STORAGE_FLAGS', 0x8220, 'GL_ARB_buffer_storage')
- GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = Enumerant('GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT', 0x4000, 'GL_ARB_buffer_storage')
- GL_CLIENT_STORAGE_BIT = Enumerant('GL_CLIENT_STORAGE_BIT', 0x0200, 'GL_ARB_buffer_storage')
- GL_DYNAMIC_STORAGE_BIT = Enumerant('GL_DYNAMIC_STORAGE_BIT', 0x0100, 'GL_ARB_buffer_storage')
- GL_MAP_COHERENT_BIT = Enumerant('GL_MAP_COHERENT_BIT', 0x0080, 'GL_ARB_buffer_storage')
- GL_MAP_PERSISTENT_BIT = Enumerant('GL_MAP_PERSISTENT_BIT', 0x0040, 'GL_ARB_buffer_storage')
- defines.add(GL_BUFFER_IMMUTABLE_STORAGE)
- defines.add(GL_BUFFER_STORAGE_FLAGS)
- defines.add(GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT)
- defines.add(GL_CLIENT_STORAGE_BIT)
- defines.add(GL_DYNAMIC_STORAGE_BIT)
- defines.add(GL_MAP_COHERENT_BIT)
- defines.add(GL_MAP_PERSISTENT_BIT)
- # GL_ARB_cl_event
- GL_SYNC_CL_EVENT_ARB = Enumerant('GL_SYNC_CL_EVENT_ARB', 0x8240, 'GL_ARB_cl_event')
- GL_SYNC_CL_EVENT_COMPLETE_ARB = Enumerant('GL_SYNC_CL_EVENT_COMPLETE_ARB', 0x8241, 'GL_ARB_cl_event')
- defines.add(GL_SYNC_CL_EVENT_ARB)
- defines.add(GL_SYNC_CL_EVENT_COMPLETE_ARB)
- # GL_ARB_clear_texture
- GL_CLEAR_TEXTURE = Enumerant('GL_CLEAR_TEXTURE', 0x9365, 'GL_ARB_clear_texture')
- defines.add(GL_CLEAR_TEXTURE)
- # GL_ARB_color_buffer_float
- GL_CLAMP_FRAGMENT_COLOR_ARB = Enumerant('GL_CLAMP_FRAGMENT_COLOR_ARB', 0x891b, 'GL_ARB_color_buffer_float')
- GL_CLAMP_READ_COLOR_ARB = Enumerant('GL_CLAMP_READ_COLOR_ARB', 0x891c, 'GL_ARB_color_buffer_float')
- GL_CLAMP_VERTEX_COLOR_ARB = Enumerant('GL_CLAMP_VERTEX_COLOR_ARB', 0x891a, 'GL_ARB_color_buffer_float')
- GL_FIXED_ONLY_ARB = Enumerant('GL_FIXED_ONLY_ARB', 0x891d, 'GL_ARB_color_buffer_float')
- GL_RGBA_FLOAT_MODE_ARB = Enumerant('GL_RGBA_FLOAT_MODE_ARB', 0x8820, 'GL_ARB_color_buffer_float')
- defines.add(GL_CLAMP_FRAGMENT_COLOR_ARB)
- defines.add(GL_CLAMP_READ_COLOR_ARB)
- defines.add(GL_CLAMP_VERTEX_COLOR_ARB)
- defines.add(GL_FIXED_ONLY_ARB)
- defines.add(GL_RGBA_FLOAT_MODE_ARB)
- # GL_ARB_compressed_texture_pixel_storage
- GL_PACK_COMPRESSED_BLOCK_DEPTH = Enumerant('GL_PACK_COMPRESSED_BLOCK_DEPTH', 0x912d, 'GL_ARB_compressed_texture_pixel_storage')
- GL_PACK_COMPRESSED_BLOCK_HEIGHT = Enumerant('GL_PACK_COMPRESSED_BLOCK_HEIGHT', 0x912c, 'GL_ARB_compressed_texture_pixel_storage')
- GL_PACK_COMPRESSED_BLOCK_SIZE = Enumerant('GL_PACK_COMPRESSED_BLOCK_SIZE', 0x912e, 'GL_ARB_compressed_texture_pixel_storage')
- GL_PACK_COMPRESSED_BLOCK_WIDTH = Enumerant('GL_PACK_COMPRESSED_BLOCK_WIDTH', 0x912b, 'GL_ARB_compressed_texture_pixel_storage')
- GL_UNPACK_COMPRESSED_BLOCK_DEPTH = Enumerant('GL_UNPACK_COMPRESSED_BLOCK_DEPTH', 0x9129, 'GL_ARB_compressed_texture_pixel_storage')
- GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = Enumerant('GL_UNPACK_COMPRESSED_BLOCK_HEIGHT', 0x9128, 'GL_ARB_compressed_texture_pixel_storage')
- GL_UNPACK_COMPRESSED_BLOCK_SIZE = Enumerant('GL_UNPACK_COMPRESSED_BLOCK_SIZE', 0x912a, 'GL_ARB_compressed_texture_pixel_storage')
- GL_UNPACK_COMPRESSED_BLOCK_WIDTH = Enumerant('GL_UNPACK_COMPRESSED_BLOCK_WIDTH', 0x9127, 'GL_ARB_compressed_texture_pixel_storage')
- defines.add(GL_PACK_COMPRESSED_BLOCK_DEPTH)
- defines.add(GL_PACK_COMPRESSED_BLOCK_HEIGHT)
- defines.add(GL_PACK_COMPRESSED_BLOCK_SIZE)
- defines.add(GL_PACK_COMPRESSED_BLOCK_WIDTH)
- defines.add(GL_UNPACK_COMPRESSED_BLOCK_DEPTH)
- defines.add(GL_UNPACK_COMPRESSED_BLOCK_HEIGHT)
- defines.add(GL_UNPACK_COMPRESSED_BLOCK_SIZE)
- defines.add(GL_UNPACK_COMPRESSED_BLOCK_WIDTH)
- # GL_ARB_compute_shader
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = Enumerant('GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER', 0x90ed, 'GL_ARB_compute_shader')
- GL_COMPUTE_SHADER = Enumerant('GL_COMPUTE_SHADER', 0x91b9, 'GL_ARB_compute_shader')
- GL_COMPUTE_SHADER_BIT = Enumerant('GL_COMPUTE_SHADER_BIT', 0x0020, 'GL_ARB_compute_shader')
- GL_COMPUTE_WORK_GROUP_SIZE = Enumerant('GL_COMPUTE_WORK_GROUP_SIZE', 0x8267, 'GL_ARB_compute_shader')
- GL_DISPATCH_INDIRECT_BUFFER = Enumerant('GL_DISPATCH_INDIRECT_BUFFER', 0x90ee, 'GL_ARB_compute_shader')
- GL_DISPATCH_INDIRECT_BUFFER_BINDING = Enumerant('GL_DISPATCH_INDIRECT_BUFFER_BINDING', 0x90ef, 'GL_ARB_compute_shader')
- GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = Enumerant('GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS', 0x8266, 'GL_ARB_compute_shader')
- GL_MAX_COMPUTE_ATOMIC_COUNTERS = Enumerant('GL_MAX_COMPUTE_ATOMIC_COUNTERS', 0x8265, 'GL_ARB_compute_shader')
- GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = Enumerant('GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS', 0x8264, 'GL_ARB_compute_shader')
- GL_MAX_COMPUTE_IMAGE_UNIFORMS = Enumerant('GL_MAX_COMPUTE_IMAGE_UNIFORMS', 0x91bd, 'GL_ARB_compute_shader')
- GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = Enumerant('GL_MAX_COMPUTE_SHARED_MEMORY_SIZE', 0x8262, 'GL_ARB_compute_shader')
- GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = Enumerant('GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS', 0x91bc, 'GL_ARB_compute_shader')
- GL_MAX_COMPUTE_UNIFORM_BLOCKS = Enumerant('GL_MAX_COMPUTE_UNIFORM_BLOCKS', 0x91bb, 'GL_ARB_compute_shader')
- GL_MAX_COMPUTE_UNIFORM_COMPONENTS = Enumerant('GL_MAX_COMPUTE_UNIFORM_COMPONENTS', 0x8263, 'GL_ARB_compute_shader')
- GL_MAX_COMPUTE_WORK_GROUP_COUNT = Enumerant('GL_MAX_COMPUTE_WORK_GROUP_COUNT', 0x91be, 'GL_ARB_compute_shader')
- GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = Enumerant('GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS', 0x90eb, 'GL_ARB_compute_shader')
- GL_MAX_COMPUTE_WORK_GROUP_SIZE = Enumerant('GL_MAX_COMPUTE_WORK_GROUP_SIZE', 0x91bf, 'GL_ARB_compute_shader')
- GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = Enumerant('GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER', 0x90ec, 'GL_ARB_compute_shader')
- defines.add(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER)
- defines.add(GL_COMPUTE_SHADER)
- defines.add(GL_COMPUTE_SHADER_BIT)
- defines.add(GL_COMPUTE_WORK_GROUP_SIZE)
- defines.add(GL_DISPATCH_INDIRECT_BUFFER)
- defines.add(GL_DISPATCH_INDIRECT_BUFFER_BINDING)
- defines.add(GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS)
- defines.add(GL_MAX_COMPUTE_ATOMIC_COUNTERS)
- defines.add(GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS)
- defines.add(GL_MAX_COMPUTE_IMAGE_UNIFORMS)
- defines.add(GL_MAX_COMPUTE_SHARED_MEMORY_SIZE)
- defines.add(GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS)
- defines.add(GL_MAX_COMPUTE_UNIFORM_BLOCKS)
- defines.add(GL_MAX_COMPUTE_UNIFORM_COMPONENTS)
- defines.add(GL_MAX_COMPUTE_WORK_GROUP_COUNT)
- defines.add(GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS)
- defines.add(GL_MAX_COMPUTE_WORK_GROUP_SIZE)
- defines.add(GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER)
- # GL_ARB_compute_variable_group_size
- GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB = Enumerant('GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB', 0x90eb, 'GL_ARB_compute_variable_group_size')
- GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB = Enumerant('GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB', 0x91bf, 'GL_ARB_compute_variable_group_size')
- GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB = Enumerant('GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB', 0x9344, 'GL_ARB_compute_variable_group_size')
- GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB = Enumerant('GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB', 0x9345, 'GL_ARB_compute_variable_group_size')
- defines.add(GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB)
- defines.add(GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB)
- defines.add(GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB)
- defines.add(GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB)
- # GL_ARB_copy_buffer
- GL_COPY_READ_BUFFER = Enumerant('GL_COPY_READ_BUFFER', 0x8f36, 'GL_ARB_copy_buffer')
- GL_COPY_WRITE_BUFFER = Enumerant('GL_COPY_WRITE_BUFFER', 0x8f37, 'GL_ARB_copy_buffer')
- defines.add(GL_COPY_READ_BUFFER)
- defines.add(GL_COPY_WRITE_BUFFER)
- # GL_ARB_debug_output
- GL_DEBUG_CALLBACK_FUNCTION_ARB = Enumerant('GL_DEBUG_CALLBACK_FUNCTION_ARB', 0x8244, 'GL_ARB_debug_output')
- GL_DEBUG_CALLBACK_USER_PARAM_ARB = Enumerant('GL_DEBUG_CALLBACK_USER_PARAM_ARB', 0x8245, 'GL_ARB_debug_output')
- GL_DEBUG_LOGGED_MESSAGES_ARB = Enumerant('GL_DEBUG_LOGGED_MESSAGES_ARB', 0x9145, 'GL_ARB_debug_output')
- GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = Enumerant('GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB', 0x8243, 'GL_ARB_debug_output')
- GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = Enumerant('GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB', 0x8242, 'GL_ARB_debug_output')
- GL_DEBUG_SEVERITY_HIGH_ARB = Enumerant('GL_DEBUG_SEVERITY_HIGH_ARB', 0x9146, 'GL_ARB_debug_output')
- GL_DEBUG_SEVERITY_LOW_ARB = Enumerant('GL_DEBUG_SEVERITY_LOW_ARB', 0x9148, 'GL_ARB_debug_output')
- GL_DEBUG_SEVERITY_MEDIUM_ARB = Enumerant('GL_DEBUG_SEVERITY_MEDIUM_ARB', 0x9147, 'GL_ARB_debug_output')
- GL_DEBUG_SOURCE_API_ARB = Enumerant('GL_DEBUG_SOURCE_API_ARB', 0x8246, 'GL_ARB_debug_output')
- GL_DEBUG_SOURCE_APPLICATION_ARB = Enumerant('GL_DEBUG_SOURCE_APPLICATION_ARB', 0x824a, 'GL_ARB_debug_output')
- GL_DEBUG_SOURCE_OTHER_ARB = Enumerant('GL_DEBUG_SOURCE_OTHER_ARB', 0x824b, 'GL_ARB_debug_output')
- GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = Enumerant('GL_DEBUG_SOURCE_SHADER_COMPILER_ARB', 0x8248, 'GL_ARB_debug_output')
- GL_DEBUG_SOURCE_THIRD_PARTY_ARB = Enumerant('GL_DEBUG_SOURCE_THIRD_PARTY_ARB', 0x8249, 'GL_ARB_debug_output')
- GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = Enumerant('GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB', 0x8247, 'GL_ARB_debug_output')
- GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = Enumerant('GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB', 0x824d, 'GL_ARB_debug_output')
- GL_DEBUG_TYPE_ERROR_ARB = Enumerant('GL_DEBUG_TYPE_ERROR_ARB', 0x824c, 'GL_ARB_debug_output')
- GL_DEBUG_TYPE_OTHER_ARB = Enumerant('GL_DEBUG_TYPE_OTHER_ARB', 0x8251, 'GL_ARB_debug_output')
- GL_DEBUG_TYPE_PERFORMANCE_ARB = Enumerant('GL_DEBUG_TYPE_PERFORMANCE_ARB', 0x8250, 'GL_ARB_debug_output')
- GL_DEBUG_TYPE_PORTABILITY_ARB = Enumerant('GL_DEBUG_TYPE_PORTABILITY_ARB', 0x824f, 'GL_ARB_debug_output')
- GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = Enumerant('GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB', 0x824e, 'GL_ARB_debug_output')
- GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = Enumerant('GL_MAX_DEBUG_LOGGED_MESSAGES_ARB', 0x9144, 'GL_ARB_debug_output')
- GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = Enumerant('GL_MAX_DEBUG_MESSAGE_LENGTH_ARB', 0x9143, 'GL_ARB_debug_output')
- defines.add(GL_DEBUG_CALLBACK_FUNCTION_ARB)
- defines.add(GL_DEBUG_CALLBACK_USER_PARAM_ARB)
- defines.add(GL_DEBUG_LOGGED_MESSAGES_ARB)
- defines.add(GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB)
- defines.add(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB)
- defines.add(GL_DEBUG_SEVERITY_HIGH_ARB)
- defines.add(GL_DEBUG_SEVERITY_LOW_ARB)
- defines.add(GL_DEBUG_SEVERITY_MEDIUM_ARB)
- defines.add(GL_DEBUG_SOURCE_API_ARB)
- defines.add(GL_DEBUG_SOURCE_APPLICATION_ARB)
- defines.add(GL_DEBUG_SOURCE_OTHER_ARB)
- defines.add(GL_DEBUG_SOURCE_SHADER_COMPILER_ARB)
- defines.add(GL_DEBUG_SOURCE_THIRD_PARTY_ARB)
- defines.add(GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB)
- defines.add(GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB)
- defines.add(GL_DEBUG_TYPE_ERROR_ARB)
- defines.add(GL_DEBUG_TYPE_OTHER_ARB)
- defines.add(GL_DEBUG_TYPE_PERFORMANCE_ARB)
- defines.add(GL_DEBUG_TYPE_PORTABILITY_ARB)
- defines.add(GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB)
- defines.add(GL_MAX_DEBUG_LOGGED_MESSAGES_ARB)
- defines.add(GL_MAX_DEBUG_MESSAGE_LENGTH_ARB)
- # GL_ARB_depth_buffer_float
- GL_DEPTH32F_STENCIL8 = Enumerant('GL_DEPTH32F_STENCIL8', 0x8cad, 'GL_ARB_depth_buffer_float')
- GL_DEPTH_COMPONENT32F = Enumerant('GL_DEPTH_COMPONENT32F', 0x8cac, 'GL_ARB_depth_buffer_float')
- GL_FLOAT_32_UNSIGNED_INT_24_8_REV = Enumerant('GL_FLOAT_32_UNSIGNED_INT_24_8_REV', 0x8dad, 'GL_ARB_depth_buffer_float')
- defines.add(GL_DEPTH32F_STENCIL8)
- defines.add(GL_DEPTH_COMPONENT32F)
- defines.add(GL_FLOAT_32_UNSIGNED_INT_24_8_REV)
- # GL_ARB_depth_clamp
- GL_DEPTH_CLAMP = Enumerant('GL_DEPTH_CLAMP', 0x864f, 'GL_ARB_depth_clamp')
- GL_DEPTH_CLAMP.enableCap = True
- defines.add(GL_DEPTH_CLAMP)
- # GL_ARB_depth_texture
- GL_DEPTH_COMPONENT16_ARB = Enumerant('GL_DEPTH_COMPONENT16_ARB', 0x81a5, 'GL_ARB_depth_texture')
- GL_DEPTH_COMPONENT24_ARB = Enumerant('GL_DEPTH_COMPONENT24_ARB', 0x81a6, 'GL_ARB_depth_texture')
- GL_DEPTH_COMPONENT32_ARB = Enumerant('GL_DEPTH_COMPONENT32_ARB', 0x81a7, 'GL_ARB_depth_texture')
- GL_DEPTH_TEXTURE_MODE_ARB = Enumerant('GL_DEPTH_TEXTURE_MODE_ARB', 0x884b, 'GL_ARB_depth_texture')
- GL_TEXTURE_DEPTH_SIZE_ARB = Enumerant('GL_TEXTURE_DEPTH_SIZE_ARB', 0x884a, 'GL_ARB_depth_texture')
- defines.add(GL_DEPTH_COMPONENT16_ARB)
- defines.add(GL_DEPTH_COMPONENT24_ARB)
- defines.add(GL_DEPTH_COMPONENT32_ARB)
- defines.add(GL_DEPTH_TEXTURE_MODE_ARB)
- defines.add(GL_TEXTURE_DEPTH_SIZE_ARB)
- # GL_ARB_draw_buffers
- GL_DRAW_BUFFER0_ARB = Enumerant('GL_DRAW_BUFFER0_ARB', 0x8825, 'GL_ARB_draw_buffers')
- GL_DRAW_BUFFER10_ARB = Enumerant('GL_DRAW_BUFFER10_ARB', 0x882f, 'GL_ARB_draw_buffers')
- GL_DRAW_BUFFER11_ARB = Enumerant('GL_DRAW_BUFFER11_ARB', 0x8830, 'GL_ARB_draw_buffers')
- GL_DRAW_BUFFER12_ARB = Enumerant('GL_DRAW_BUFFER12_ARB', 0x8831, 'GL_ARB_draw_buffers')
- GL_DRAW_BUFFER13_ARB = Enumerant('GL_DRAW_BUFFER13_ARB', 0x8832, 'GL_ARB_draw_buffers')
- GL_DRAW_BUFFER14_ARB = Enumerant('GL_DRAW_BUFFER14_ARB', 0x8833, 'GL_ARB_draw_buffers')
- GL_DRAW_BUFFER15_ARB = Enumerant('GL_DRAW_BUFFER15_ARB', 0x8834, 'GL_ARB_draw_buffers')
- GL_DRAW_BUFFER1_ARB = Enumerant('GL_DRAW_BUFFER1_ARB', 0x8826, 'GL_ARB_draw_buffers')
- GL_DRAW_BUFFER2_ARB = Enumerant('GL_DRAW_BUFFER2_ARB', 0x8827, 'GL_ARB_draw_buffers')
- GL_DRAW_BUFFER3_ARB = Enumerant('GL_DRAW_BUFFER3_ARB', 0x8828, 'GL_ARB_draw_buffers')
- GL_DRAW_BUFFER4_ARB = Enumerant('GL_DRAW_BUFFER4_ARB', 0x8829, 'GL_ARB_draw_buffers')
- GL_DRAW_BUFFER5_ARB = Enumerant('GL_DRAW_BUFFER5_ARB', 0x882a, 'GL_ARB_draw_buffers')
- GL_DRAW_BUFFER6_ARB = Enumerant('GL_DRAW_BUFFER6_ARB', 0x882b, 'GL_ARB_draw_buffers')
- GL_DRAW_BUFFER7_ARB = Enumerant('GL_DRAW_BUFFER7_ARB', 0x882c, 'GL_ARB_draw_buffers')
- GL_DRAW_BUFFER8_ARB = Enumerant('GL_DRAW_BUFFER8_ARB', 0x882d, 'GL_ARB_draw_buffers')
- GL_DRAW_BUFFER9_ARB = Enumerant('GL_DRAW_BUFFER9_ARB', 0x882e, 'GL_ARB_draw_buffers')
- GL_MAX_DRAW_BUFFERS_ARB = Enumerant('GL_MAX_DRAW_BUFFERS_ARB', 0x8824, 'GL_ARB_draw_buffers')
- defines.add(GL_DRAW_BUFFER0_ARB)
- defines.add(GL_DRAW_BUFFER10_ARB)
- defines.add(GL_DRAW_BUFFER11_ARB)
- defines.add(GL_DRAW_BUFFER12_ARB)
- defines.add(GL_DRAW_BUFFER13_ARB)
- defines.add(GL_DRAW_BUFFER14_ARB)
- defines.add(GL_DRAW_BUFFER15_ARB)
- defines.add(GL_DRAW_BUFFER1_ARB)
- defines.add(GL_DRAW_BUFFER2_ARB)
- defines.add(GL_DRAW_BUFFER3_ARB)
- defines.add(GL_DRAW_BUFFER4_ARB)
- defines.add(GL_DRAW_BUFFER5_ARB)
- defines.add(GL_DRAW_BUFFER6_ARB)
- defines.add(GL_DRAW_BUFFER7_ARB)
- defines.add(GL_DRAW_BUFFER8_ARB)
- defines.add(GL_DRAW_BUFFER9_ARB)
- defines.add(GL_MAX_DRAW_BUFFERS_ARB)
- # GL_ARB_draw_indirect
- GL_DRAW_INDIRECT_BUFFER = Enumerant('GL_DRAW_INDIRECT_BUFFER', 0x8f3f, 'GL_ARB_draw_indirect')
- GL_DRAW_INDIRECT_BUFFER_BINDING = Enumerant('GL_DRAW_INDIRECT_BUFFER_BINDING', 0x8f43, 'GL_ARB_draw_indirect')
- defines.add(GL_DRAW_INDIRECT_BUFFER)
- defines.add(GL_DRAW_INDIRECT_BUFFER_BINDING)
- # GL_ARB_enhanced_layouts
- GL_LOCATION_COMPONENT = Enumerant('GL_LOCATION_COMPONENT', 0x934a, 'GL_ARB_enhanced_layouts')
- GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = Enumerant('GL_TRANSFORM_FEEDBACK_BUFFER_INDEX', 0x934b, 'GL_ARB_enhanced_layouts')
- GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = Enumerant('GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE', 0x934c, 'GL_ARB_enhanced_layouts')
- defines.add(GL_LOCATION_COMPONENT)
- defines.add(GL_TRANSFORM_FEEDBACK_BUFFER_INDEX)
- defines.add(GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE)
- # GL_ARB_explicit_uniform_location
- GL_MAX_UNIFORM_LOCATIONS = Enumerant('GL_MAX_UNIFORM_LOCATIONS', 0x826e, 'GL_ARB_explicit_uniform_location')
- defines.add(GL_MAX_UNIFORM_LOCATIONS)
- # GL_ARB_fragment_program
- GL_FRAGMENT_PROGRAM_ARB = Enumerant('GL_FRAGMENT_PROGRAM_ARB', 0x8804, 'GL_ARB_fragment_program')
- GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = Enumerant('GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB', 0x880b, 'GL_ARB_fragment_program')
- GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = Enumerant('GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB', 0x880e, 'GL_ARB_fragment_program')
- GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = Enumerant('GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB', 0x8810, 'GL_ARB_fragment_program')
- GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = Enumerant('GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB', 0x880f, 'GL_ARB_fragment_program')
- GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = Enumerant('GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB', 0x880d, 'GL_ARB_fragment_program')
- GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = Enumerant('GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB', 0x880c, 'GL_ARB_fragment_program')
- GL_MAX_TEXTURE_COORDS_ARB = Enumerant('GL_MAX_TEXTURE_COORDS_ARB', 0x8871, 'GL_ARB_fragment_program')
- GL_MAX_TEXTURE_IMAGE_UNITS_ARB = Enumerant('GL_MAX_TEXTURE_IMAGE_UNITS_ARB', 0x8872, 'GL_ARB_fragment_program')
- GL_PROGRAM_ALU_INSTRUCTIONS_ARB = Enumerant('GL_PROGRAM_ALU_INSTRUCTIONS_ARB', 0x8805, 'GL_ARB_fragment_program')
- GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = Enumerant('GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB', 0x8808, 'GL_ARB_fragment_program')
- GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = Enumerant('GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB', 0x880a, 'GL_ARB_fragment_program')
- GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = Enumerant('GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB', 0x8809, 'GL_ARB_fragment_program')
- GL_PROGRAM_TEX_INDIRECTIONS_ARB = Enumerant('GL_PROGRAM_TEX_INDIRECTIONS_ARB', 0x8807, 'GL_ARB_fragment_program')
- GL_PROGRAM_TEX_INSTRUCTIONS_ARB = Enumerant('GL_PROGRAM_TEX_INSTRUCTIONS_ARB', 0x8806, 'GL_ARB_fragment_program')
- defines.add(GL_FRAGMENT_PROGRAM_ARB)
- defines.add(GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB)
- defines.add(GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB)
- defines.add(GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB)
- defines.add(GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB)
- defines.add(GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB)
- defines.add(GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB)
- defines.add(GL_MAX_TEXTURE_COORDS_ARB)
- defines.add(GL_MAX_TEXTURE_IMAGE_UNITS_ARB)
- defines.add(GL_PROGRAM_ALU_INSTRUCTIONS_ARB)
- defines.add(GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB)
- defines.add(GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB)
- defines.add(GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB)
- defines.add(GL_PROGRAM_TEX_INDIRECTIONS_ARB)
- defines.add(GL_PROGRAM_TEX_INSTRUCTIONS_ARB)
- # GL_ARB_fragment_shader
- GL_FRAGMENT_SHADER_ARB = Enumerant('GL_FRAGMENT_SHADER_ARB', 0x8b30, 'GL_ARB_fragment_shader')
- GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = Enumerant('GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB', 0x8b8b, 'GL_ARB_fragment_shader')
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = Enumerant('GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB', 0x8b49, 'GL_ARB_fragment_shader')
- defines.add(GL_FRAGMENT_SHADER_ARB)
- defines.add(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB)
- defines.add(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB)
- # GL_ARB_framebuffer_no_attachments
- GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = Enumerant('GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS', 0x9314, 'GL_ARB_framebuffer_no_attachments')
- GL_FRAMEBUFFER_DEFAULT_HEIGHT = Enumerant('GL_FRAMEBUFFER_DEFAULT_HEIGHT', 0x9311, 'GL_ARB_framebuffer_no_attachments')
- GL_FRAMEBUFFER_DEFAULT_LAYERS = Enumerant('GL_FRAMEBUFFER_DEFAULT_LAYERS', 0x9312, 'GL_ARB_framebuffer_no_attachments')
- GL_FRAMEBUFFER_DEFAULT_SAMPLES = Enumerant('GL_FRAMEBUFFER_DEFAULT_SAMPLES', 0x9313, 'GL_ARB_framebuffer_no_attachments')
- GL_FRAMEBUFFER_DEFAULT_WIDTH = Enumerant('GL_FRAMEBUFFER_DEFAULT_WIDTH', 0x9310, 'GL_ARB_framebuffer_no_attachments')
- GL_MAX_FRAMEBUFFER_HEIGHT = Enumerant('GL_MAX_FRAMEBUFFER_HEIGHT', 0x9316, 'GL_ARB_framebuffer_no_attachments')
- GL_MAX_FRAMEBUFFER_LAYERS = Enumerant('GL_MAX_FRAMEBUFFER_LAYERS', 0x9317, 'GL_ARB_framebuffer_no_attachments')
- GL_MAX_FRAMEBUFFER_SAMPLES = Enumerant('GL_MAX_FRAMEBUFFER_SAMPLES', 0x9318, 'GL_ARB_framebuffer_no_attachments')
- GL_MAX_FRAMEBUFFER_WIDTH = Enumerant('GL_MAX_FRAMEBUFFER_WIDTH', 0x9315, 'GL_ARB_framebuffer_no_attachments')
- defines.add(GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS)
- defines.add(GL_FRAMEBUFFER_DEFAULT_HEIGHT)
- defines.add(GL_FRAMEBUFFER_DEFAULT_LAYERS)
- defines.add(GL_FRAMEBUFFER_DEFAULT_SAMPLES)
- defines.add(GL_FRAMEBUFFER_DEFAULT_WIDTH)
- defines.add(GL_MAX_FRAMEBUFFER_HEIGHT)
- defines.add(GL_MAX_FRAMEBUFFER_LAYERS)
- defines.add(GL_MAX_FRAMEBUFFER_SAMPLES)
- defines.add(GL_MAX_FRAMEBUFFER_WIDTH)
- # GL_ARB_framebuffer_object
- GL_COLOR_ATTACHMENT0 = Enumerant('GL_COLOR_ATTACHMENT0', 0x8ce0, 'GL_ARB_framebuffer_object')
- GL_COLOR_ATTACHMENT0.esVersions = [2.0]
- GL_COLOR_ATTACHMENT1 = Enumerant('GL_COLOR_ATTACHMENT1', 0x8ce1, 'GL_ARB_framebuffer_object')
- GL_COLOR_ATTACHMENT10 = Enumerant('GL_COLOR_ATTACHMENT10', 0x8cea, 'GL_ARB_framebuffer_object')
- GL_COLOR_ATTACHMENT11 = Enumerant('GL_COLOR_ATTACHMENT11', 0x8ceb, 'GL_ARB_framebuffer_object')
- GL_COLOR_ATTACHMENT12 = Enumerant('GL_COLOR_ATTACHMENT12', 0x8cec, 'GL_ARB_framebuffer_object')
- GL_COLOR_ATTACHMENT13 = Enumerant('GL_COLOR_ATTACHMENT13', 0x8ced, 'GL_ARB_framebuffer_object')
- GL_COLOR_ATTACHMENT14 = Enumerant('GL_COLOR_ATTACHMENT14', 0x8cee, 'GL_ARB_framebuffer_object')
- GL_COLOR_ATTACHMENT15 = Enumerant('GL_COLOR_ATTACHMENT15', 0x8cef, 'GL_ARB_framebuffer_object')
- GL_COLOR_ATTACHMENT2 = Enumerant('GL_COLOR_ATTACHMENT2', 0x8ce2, 'GL_ARB_framebuffer_object')
- GL_COLOR_ATTACHMENT3 = Enumerant('GL_COLOR_ATTACHMENT3', 0x8ce3, 'GL_ARB_framebuffer_object')
- GL_COLOR_ATTACHMENT4 = Enumerant('GL_COLOR_ATTACHMENT4', 0x8ce4, 'GL_ARB_framebuffer_object')
- GL_COLOR_ATTACHMENT5 = Enumerant('GL_COLOR_ATTACHMENT5', 0x8ce5, 'GL_ARB_framebuffer_object')
- GL_COLOR_ATTACHMENT6 = Enumerant('GL_COLOR_ATTACHMENT6', 0x8ce6, 'GL_ARB_framebuffer_object')
- GL_COLOR_ATTACHMENT7 = Enumerant('GL_COLOR_ATTACHMENT7', 0x8ce7, 'GL_ARB_framebuffer_object')
- GL_COLOR_ATTACHMENT8 = Enumerant('GL_COLOR_ATTACHMENT8', 0x8ce8, 'GL_ARB_framebuffer_object')
- GL_COLOR_ATTACHMENT9 = Enumerant('GL_COLOR_ATTACHMENT9', 0x8ce9, 'GL_ARB_framebuffer_object')
- GL_DEPTH24_STENCIL8 = Enumerant('GL_DEPTH24_STENCIL8', 0x88f0, 'GL_ARB_framebuffer_object')
- GL_DEPTH_ATTACHMENT = Enumerant('GL_DEPTH_ATTACHMENT', 0x8d00, 'GL_ARB_framebuffer_object')
- GL_DEPTH_ATTACHMENT.esVersions = [2.0]
- GL_DEPTH_STENCIL = Enumerant('GL_DEPTH_STENCIL', 0x84f9, 'GL_ARB_framebuffer_object')
- GL_DEPTH_STENCIL_ATTACHMENT = Enumerant('GL_DEPTH_STENCIL_ATTACHMENT', 0x821a, 'GL_ARB_framebuffer_object')
- GL_DRAW_FRAMEBUFFER = Enumerant('GL_DRAW_FRAMEBUFFER', 0x8ca9, 'GL_ARB_framebuffer_object')
- GL_DRAW_FRAMEBUFFER_BINDING = Enumerant('GL_DRAW_FRAMEBUFFER_BINDING', 0x8ca6, 'GL_ARB_framebuffer_object')
- GL_FRAMEBUFFER = Enumerant('GL_FRAMEBUFFER', 0x8d40, 'GL_ARB_framebuffer_object')
- GL_FRAMEBUFFER.esVersions = [2.0]
- GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE', 0x8215, 'GL_ARB_framebuffer_object')
- GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE', 0x8214, 'GL_ARB_framebuffer_object')
- GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING', 0x8210, 'GL_ARB_framebuffer_object')
- GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE', 0x8211, 'GL_ARB_framebuffer_object')
- GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE', 0x8216, 'GL_ARB_framebuffer_object')
- GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE', 0x8213, 'GL_ARB_framebuffer_object')
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME', 0x8cd1, 'GL_ARB_framebuffer_object')
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME.esVersions = [2.0]
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE', 0x8cd0, 'GL_ARB_framebuffer_object')
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE.esVersions = [2.0]
- GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE', 0x8212, 'GL_ARB_framebuffer_object')
- GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE', 0x8217, 'GL_ARB_framebuffer_object')
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE', 0x8cd3, 'GL_ARB_framebuffer_object')
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE.esVersions = [2.0]
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER', 0x8cd4, 'GL_ARB_framebuffer_object')
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL', 0x8cd2, 'GL_ARB_framebuffer_object')
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL.esVersions = [2.0]
- GL_FRAMEBUFFER_BINDING = Enumerant('GL_FRAMEBUFFER_BINDING', 0x8ca6, 'GL_ARB_framebuffer_object')
- GL_FRAMEBUFFER_BINDING.esVersions = [2.0]
- GL_FRAMEBUFFER_COMPLETE = Enumerant('GL_FRAMEBUFFER_COMPLETE', 0x8cd5, 'GL_ARB_framebuffer_object')
- GL_FRAMEBUFFER_COMPLETE.esVersions = [2.0]
- GL_FRAMEBUFFER_DEFAULT = Enumerant('GL_FRAMEBUFFER_DEFAULT', 0x8218, 'GL_ARB_framebuffer_object')
- GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT', 0x8cd6, 'GL_ARB_framebuffer_object')
- GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT.esVersions = [2.0]
- GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER', 0x8cdb, 'GL_ARB_framebuffer_object')
- GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT', 0x8cd7, 'GL_ARB_framebuffer_object')
- GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT.esVersions = [2.0]
- GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE', 0x8d56, 'GL_ARB_framebuffer_object')
- GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER', 0x8cdc, 'GL_ARB_framebuffer_object')
- GL_FRAMEBUFFER_UNDEFINED = Enumerant('GL_FRAMEBUFFER_UNDEFINED', 0x8219, 'GL_ARB_framebuffer_object')
- GL_FRAMEBUFFER_UNSUPPORTED = Enumerant('GL_FRAMEBUFFER_UNSUPPORTED', 0x8cdd, 'GL_ARB_framebuffer_object')
- GL_FRAMEBUFFER_UNSUPPORTED.esVersions = [2.0]
- GL_INDEX = Enumerant('GL_INDEX', 0x8222, 'GL_ARB_framebuffer_object')
- GL_INVALID_FRAMEBUFFER_OPERATION = Enumerant('GL_INVALID_FRAMEBUFFER_OPERATION', 0x0506, 'GL_ARB_framebuffer_object')
- GL_INVALID_FRAMEBUFFER_OPERATION.esVersions = [2.0]
- GL_MAX_COLOR_ATTACHMENTS = Enumerant('GL_MAX_COLOR_ATTACHMENTS', 0x8cdf, 'GL_ARB_framebuffer_object')
- GL_MAX_RENDERBUFFER_SIZE = Enumerant('GL_MAX_RENDERBUFFER_SIZE', 0x84e8, 'GL_ARB_framebuffer_object')
- GL_MAX_RENDERBUFFER_SIZE.esVersions = [2.0]
- GL_MAX_SAMPLES = Enumerant('GL_MAX_SAMPLES', 0x8d57, 'GL_ARB_framebuffer_object')
- GL_READ_FRAMEBUFFER = Enumerant('GL_READ_FRAMEBUFFER', 0x8ca8, 'GL_ARB_framebuffer_object')
- GL_READ_FRAMEBUFFER_BINDING = Enumerant('GL_READ_FRAMEBUFFER_BINDING', 0x8caa, 'GL_ARB_framebuffer_object')
- GL_RENDERBUFFER = Enumerant('GL_RENDERBUFFER', 0x8d41, 'GL_ARB_framebuffer_object')
- GL_RENDERBUFFER.esVersions = [2.0]
- GL_RENDERBUFFER_ALPHA_SIZE = Enumerant('GL_RENDERBUFFER_ALPHA_SIZE', 0x8d53, 'GL_ARB_framebuffer_object')
- GL_RENDERBUFFER_ALPHA_SIZE.esVersions = [2.0]
- GL_RENDERBUFFER_BINDING = Enumerant('GL_RENDERBUFFER_BINDING', 0x8ca7, 'GL_ARB_framebuffer_object')
- GL_RENDERBUFFER_BINDING.esVersions = [2.0]
- GL_RENDERBUFFER_BLUE_SIZE = Enumerant('GL_RENDERBUFFER_BLUE_SIZE', 0x8d52, 'GL_ARB_framebuffer_object')
- GL_RENDERBUFFER_BLUE_SIZE.esVersions = [2.0]
- GL_RENDERBUFFER_DEPTH_SIZE = Enumerant('GL_RENDERBUFFER_DEPTH_SIZE', 0x8d54, 'GL_ARB_framebuffer_object')
- GL_RENDERBUFFER_DEPTH_SIZE.esVersions = [2.0]
- GL_RENDERBUFFER_GREEN_SIZE = Enumerant('GL_RENDERBUFFER_GREEN_SIZE', 0x8d51, 'GL_ARB_framebuffer_object')
- GL_RENDERBUFFER_GREEN_SIZE.esVersions = [2.0]
- GL_RENDERBUFFER_HEIGHT = Enumerant('GL_RENDERBUFFER_HEIGHT', 0x8d43, 'GL_ARB_framebuffer_object')
- GL_RENDERBUFFER_HEIGHT.esVersions = [2.0]
- GL_RENDERBUFFER_INTERNAL_FORMAT = Enumerant('GL_RENDERBUFFER_INTERNAL_FORMAT', 0x8d44, 'GL_ARB_framebuffer_object')
- GL_RENDERBUFFER_INTERNAL_FORMAT.esVersions = [2.0]
- GL_RENDERBUFFER_RED_SIZE = Enumerant('GL_RENDERBUFFER_RED_SIZE', 0x8d50, 'GL_ARB_framebuffer_object')
- GL_RENDERBUFFER_RED_SIZE.esVersions = [2.0]
- GL_RENDERBUFFER_SAMPLES = Enumerant('GL_RENDERBUFFER_SAMPLES', 0x8cab, 'GL_ARB_framebuffer_object')
- GL_RENDERBUFFER_STENCIL_SIZE = Enumerant('GL_RENDERBUFFER_STENCIL_SIZE', 0x8d55, 'GL_ARB_framebuffer_object')
- GL_RENDERBUFFER_STENCIL_SIZE.esVersions = [2.0]
- GL_RENDERBUFFER_WIDTH = Enumerant('GL_RENDERBUFFER_WIDTH', 0x8d42, 'GL_ARB_framebuffer_object')
- GL_RENDERBUFFER_WIDTH.esVersions = [2.0]
- GL_STENCIL_ATTACHMENT = Enumerant('GL_STENCIL_ATTACHMENT', 0x8d20, 'GL_ARB_framebuffer_object')
- GL_STENCIL_ATTACHMENT.esVersions = [2.0]
- GL_STENCIL_INDEX1 = Enumerant('GL_STENCIL_INDEX1', 0x8d46, 'GL_ARB_framebuffer_object')
- GL_STENCIL_INDEX16 = Enumerant('GL_STENCIL_INDEX16', 0x8d49, 'GL_ARB_framebuffer_object')
- GL_STENCIL_INDEX4 = Enumerant('GL_STENCIL_INDEX4', 0x8d47, 'GL_ARB_framebuffer_object')
- GL_STENCIL_INDEX8 = Enumerant('GL_STENCIL_INDEX8', 0x8d48, 'GL_ARB_framebuffer_object')
- GL_STENCIL_INDEX8.esVersions = [2.0]
- GL_TEXTURE_STENCIL_SIZE = Enumerant('GL_TEXTURE_STENCIL_SIZE', 0x88f1, 'GL_ARB_framebuffer_object')
- GL_UNSIGNED_INT_24_8 = Enumerant('GL_UNSIGNED_INT_24_8', 0x84fa, 'GL_ARB_framebuffer_object')
- GL_UNSIGNED_NORMALIZED = Enumerant('GL_UNSIGNED_NORMALIZED', 0x8c17, 'GL_ARB_framebuffer_object')
- defines.add(GL_COLOR_ATTACHMENT0)
- defines.add(GL_COLOR_ATTACHMENT1)
- defines.add(GL_COLOR_ATTACHMENT10)
- defines.add(GL_COLOR_ATTACHMENT11)
- defines.add(GL_COLOR_ATTACHMENT12)
- defines.add(GL_COLOR_ATTACHMENT13)
- defines.add(GL_COLOR_ATTACHMENT14)
- defines.add(GL_COLOR_ATTACHMENT15)
- defines.add(GL_COLOR_ATTACHMENT2)
- defines.add(GL_COLOR_ATTACHMENT3)
- defines.add(GL_COLOR_ATTACHMENT4)
- defines.add(GL_COLOR_ATTACHMENT5)
- defines.add(GL_COLOR_ATTACHMENT6)
- defines.add(GL_COLOR_ATTACHMENT7)
- defines.add(GL_COLOR_ATTACHMENT8)
- defines.add(GL_COLOR_ATTACHMENT9)
- defines.add(GL_DEPTH24_STENCIL8)
- defines.add(GL_DEPTH_ATTACHMENT)
- defines.add(GL_DEPTH_STENCIL)
- defines.add(GL_DEPTH_STENCIL_ATTACHMENT)
- defines.add(GL_DRAW_FRAMEBUFFER)
- defines.add(GL_DRAW_FRAMEBUFFER_BINDING)
- defines.add(GL_FRAMEBUFFER)
- defines.add(GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE)
- defines.add(GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE)
- defines.add(GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING)
- defines.add(GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE)
- defines.add(GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE)
- defines.add(GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE)
- defines.add(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)
- defines.add(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)
- defines.add(GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE)
- defines.add(GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE)
- defines.add(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE)
- defines.add(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER)
- defines.add(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL)
- defines.add(GL_FRAMEBUFFER_BINDING)
- defines.add(GL_FRAMEBUFFER_COMPLETE)
- defines.add(GL_FRAMEBUFFER_DEFAULT)
- defines.add(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT)
- defines.add(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER)
- defines.add(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT)
- defines.add(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE)
- defines.add(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER)
- defines.add(GL_FRAMEBUFFER_UNDEFINED)
- defines.add(GL_FRAMEBUFFER_UNSUPPORTED)
- defines.add(GL_INDEX)
- defines.add(GL_INVALID_FRAMEBUFFER_OPERATION)
- defines.add(GL_MAX_COLOR_ATTACHMENTS)
- defines.add(GL_MAX_RENDERBUFFER_SIZE)
- defines.add(GL_MAX_SAMPLES)
- defines.add(GL_READ_FRAMEBUFFER)
- defines.add(GL_READ_FRAMEBUFFER_BINDING)
- defines.add(GL_RENDERBUFFER)
- defines.add(GL_RENDERBUFFER_ALPHA_SIZE)
- defines.add(GL_RENDERBUFFER_BINDING)
- defines.add(GL_RENDERBUFFER_BLUE_SIZE)
- defines.add(GL_RENDERBUFFER_DEPTH_SIZE)
- defines.add(GL_RENDERBUFFER_GREEN_SIZE)
- defines.add(GL_RENDERBUFFER_HEIGHT)
- defines.add(GL_RENDERBUFFER_INTERNAL_FORMAT)
- defines.add(GL_RENDERBUFFER_RED_SIZE)
- defines.add(GL_RENDERBUFFER_SAMPLES)
- defines.add(GL_RENDERBUFFER_STENCIL_SIZE)
- defines.add(GL_RENDERBUFFER_WIDTH)
- defines.add(GL_STENCIL_ATTACHMENT)
- defines.add(GL_STENCIL_INDEX1)
- defines.add(GL_STENCIL_INDEX16)
- defines.add(GL_STENCIL_INDEX4)
- defines.add(GL_STENCIL_INDEX8)
- defines.add(GL_TEXTURE_STENCIL_SIZE)
- defines.add(GL_UNSIGNED_INT_24_8)
- defines.add(GL_UNSIGNED_NORMALIZED)
- # GL_ARB_framebuffer_sRGB
- GL_FRAMEBUFFER_SRGB = Enumerant('GL_FRAMEBUFFER_SRGB', 0x8db9, 'GL_ARB_framebuffer_sRGB')
- GL_FRAMEBUFFER_SRGB.esVersions = [2.0]
- GL_FRAMEBUFFER_SRGB.enableCap = True
- defines.add(GL_FRAMEBUFFER_SRGB)
- # GL_ARB_geometry_shader4
- GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB', 0x8da7, 'GL_ARB_geometry_shader4')
- GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB', 0x8da9, 'GL_ARB_geometry_shader4')
- GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB', 0x8da8, 'GL_ARB_geometry_shader4')
- GL_GEOMETRY_INPUT_TYPE_ARB = Enumerant('GL_GEOMETRY_INPUT_TYPE_ARB', 0x8ddb, 'GL_ARB_geometry_shader4')
- GL_GEOMETRY_OUTPUT_TYPE_ARB = Enumerant('GL_GEOMETRY_OUTPUT_TYPE_ARB', 0x8ddc, 'GL_ARB_geometry_shader4')
- GL_GEOMETRY_SHADER_ARB = Enumerant('GL_GEOMETRY_SHADER_ARB', 0x8dd9, 'GL_ARB_geometry_shader4')
- GL_GEOMETRY_VERTICES_OUT_ARB = Enumerant('GL_GEOMETRY_VERTICES_OUT_ARB', 0x8dda, 'GL_ARB_geometry_shader4')
- GL_LINES_ADJACENCY_ARB = Enumerant('GL_LINES_ADJACENCY_ARB', 0x000a, 'GL_ARB_geometry_shader4')
- GL_LINE_STRIP_ADJACENCY_ARB = Enumerant('GL_LINE_STRIP_ADJACENCY_ARB', 0x000b, 'GL_ARB_geometry_shader4')
- GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = Enumerant('GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB', 0x8de0, 'GL_ARB_geometry_shader4')
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = Enumerant('GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB', 0x8c29, 'GL_ARB_geometry_shader4')
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = Enumerant('GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB', 0x8de1, 'GL_ARB_geometry_shader4')
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = Enumerant('GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB', 0x8ddf, 'GL_ARB_geometry_shader4')
- GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = Enumerant('GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB', 0x8ddd, 'GL_ARB_geometry_shader4')
- GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = Enumerant('GL_MAX_VERTEX_VARYING_COMPONENTS_ARB', 0x8dde, 'GL_ARB_geometry_shader4')
- GL_PROGRAM_POINT_SIZE_ARB = Enumerant('GL_PROGRAM_POINT_SIZE_ARB', 0x8642, 'GL_ARB_geometry_shader4')
- GL_TRIANGLES_ADJACENCY_ARB = Enumerant('GL_TRIANGLES_ADJACENCY_ARB', 0x000c, 'GL_ARB_geometry_shader4')
- GL_TRIANGLE_STRIP_ADJACENCY_ARB = Enumerant('GL_TRIANGLE_STRIP_ADJACENCY_ARB', 0x000d, 'GL_ARB_geometry_shader4')
- defines.add(GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB)
- defines.add(GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB)
- defines.add(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB)
- defines.add(GL_GEOMETRY_INPUT_TYPE_ARB)
- defines.add(GL_GEOMETRY_OUTPUT_TYPE_ARB)
- defines.add(GL_GEOMETRY_SHADER_ARB)
- defines.add(GL_GEOMETRY_VERTICES_OUT_ARB)
- defines.add(GL_LINES_ADJACENCY_ARB)
- defines.add(GL_LINE_STRIP_ADJACENCY_ARB)
- defines.add(GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB)
- defines.add(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB)
- defines.add(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB)
- defines.add(GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB)
- defines.add(GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB)
- defines.add(GL_MAX_VERTEX_VARYING_COMPONENTS_ARB)
- defines.add(GL_PROGRAM_POINT_SIZE_ARB)
- defines.add(GL_TRIANGLES_ADJACENCY_ARB)
- defines.add(GL_TRIANGLE_STRIP_ADJACENCY_ARB)
- # GL_ARB_get_program_binary
- GL_NUM_PROGRAM_BINARY_FORMATS = Enumerant('GL_NUM_PROGRAM_BINARY_FORMATS', 0x87fe, 'GL_ARB_get_program_binary')
- GL_PROGRAM_BINARY_FORMATS = Enumerant('GL_PROGRAM_BINARY_FORMATS', 0x87ff, 'GL_ARB_get_program_binary')
- GL_PROGRAM_BINARY_LENGTH = Enumerant('GL_PROGRAM_BINARY_LENGTH', 0x8741, 'GL_ARB_get_program_binary')
- GL_PROGRAM_BINARY_RETRIEVABLE_HINT = Enumerant('GL_PROGRAM_BINARY_RETRIEVABLE_HINT', 0x8257, 'GL_ARB_get_program_binary')
- defines.add(GL_NUM_PROGRAM_BINARY_FORMATS)
- defines.add(GL_PROGRAM_BINARY_FORMATS)
- defines.add(GL_PROGRAM_BINARY_LENGTH)
- defines.add(GL_PROGRAM_BINARY_RETRIEVABLE_HINT)
- # GL_ARB_gpu_shader5
- GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = Enumerant('GL_FRAGMENT_INTERPOLATION_OFFSET_BITS', 0x8e5d, 'GL_ARB_gpu_shader5')
- GL_GEOMETRY_SHADER_INVOCATIONS = Enumerant('GL_GEOMETRY_SHADER_INVOCATIONS', 0x887f, 'GL_ARB_gpu_shader5')
- GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = Enumerant('GL_MAX_FRAGMENT_INTERPOLATION_OFFSET', 0x8e5c, 'GL_ARB_gpu_shader5')
- GL_MAX_GEOMETRY_SHADER_INVOCATIONS = Enumerant('GL_MAX_GEOMETRY_SHADER_INVOCATIONS', 0x8e5a, 'GL_ARB_gpu_shader5')
- GL_MAX_VERTEX_STREAMS = Enumerant('GL_MAX_VERTEX_STREAMS', 0x8e71, 'GL_ARB_gpu_shader5')
- GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = Enumerant('GL_MIN_FRAGMENT_INTERPOLATION_OFFSET', 0x8e5b, 'GL_ARB_gpu_shader5')
- defines.add(GL_FRAGMENT_INTERPOLATION_OFFSET_BITS)
- defines.add(GL_GEOMETRY_SHADER_INVOCATIONS)
- defines.add(GL_MAX_FRAGMENT_INTERPOLATION_OFFSET)
- defines.add(GL_MAX_GEOMETRY_SHADER_INVOCATIONS)
- defines.add(GL_MAX_VERTEX_STREAMS)
- defines.add(GL_MIN_FRAGMENT_INTERPOLATION_OFFSET)
- # GL_ARB_gpu_shader_fp64
- GL_DOUBLE_MAT2 = Enumerant('GL_DOUBLE_MAT2', 0x8f46, 'GL_ARB_gpu_shader_fp64')
- GL_DOUBLE_MAT2x3 = Enumerant('GL_DOUBLE_MAT2x3', 0x8f49, 'GL_ARB_gpu_shader_fp64')
- GL_DOUBLE_MAT2x4 = Enumerant('GL_DOUBLE_MAT2x4', 0x8f4a, 'GL_ARB_gpu_shader_fp64')
- GL_DOUBLE_MAT3 = Enumerant('GL_DOUBLE_MAT3', 0x8f47, 'GL_ARB_gpu_shader_fp64')
- GL_DOUBLE_MAT3x2 = Enumerant('GL_DOUBLE_MAT3x2', 0x8f4b, 'GL_ARB_gpu_shader_fp64')
- GL_DOUBLE_MAT3x4 = Enumerant('GL_DOUBLE_MAT3x4', 0x8f4c, 'GL_ARB_gpu_shader_fp64')
- GL_DOUBLE_MAT4 = Enumerant('GL_DOUBLE_MAT4', 0x8f48, 'GL_ARB_gpu_shader_fp64')
- GL_DOUBLE_MAT4x2 = Enumerant('GL_DOUBLE_MAT4x2', 0x8f4d, 'GL_ARB_gpu_shader_fp64')
- GL_DOUBLE_MAT4x3 = Enumerant('GL_DOUBLE_MAT4x3', 0x8f4e, 'GL_ARB_gpu_shader_fp64')
- GL_DOUBLE_VEC2 = Enumerant('GL_DOUBLE_VEC2', 0x8ffc, 'GL_ARB_gpu_shader_fp64')
- GL_DOUBLE_VEC3 = Enumerant('GL_DOUBLE_VEC3', 0x8ffd, 'GL_ARB_gpu_shader_fp64')
- GL_DOUBLE_VEC4 = Enumerant('GL_DOUBLE_VEC4', 0x8ffe, 'GL_ARB_gpu_shader_fp64')
- defines.add(GL_DOUBLE_MAT2)
- defines.add(GL_DOUBLE_MAT2x3)
- defines.add(GL_DOUBLE_MAT2x4)
- defines.add(GL_DOUBLE_MAT3)
- defines.add(GL_DOUBLE_MAT3x2)
- defines.add(GL_DOUBLE_MAT3x4)
- defines.add(GL_DOUBLE_MAT4)
- defines.add(GL_DOUBLE_MAT4x2)
- defines.add(GL_DOUBLE_MAT4x3)
- defines.add(GL_DOUBLE_VEC2)
- defines.add(GL_DOUBLE_VEC3)
- defines.add(GL_DOUBLE_VEC4)
- # GL_ARB_half_float_pixel
- GL_HALF_FLOAT_ARB = Enumerant('GL_HALF_FLOAT_ARB', 0x140b, 'GL_ARB_half_float_pixel')
- defines.add(GL_HALF_FLOAT_ARB)
- # GL_ARB_half_float_vertex
- GL_HALF_FLOAT = Enumerant('GL_HALF_FLOAT', 0x140b, 'GL_ARB_half_float_vertex')
- defines.add(GL_HALF_FLOAT)
- # GL_ARB_imaging
- GL_BLEND_COLOR = Enumerant('GL_BLEND_COLOR', 0x8005, 'GL_ARB_imaging')
- GL_BLEND_COLOR.esVersions = [2.0]
- GL_BLEND_EQUATION = Enumerant('GL_BLEND_EQUATION', 0x8009, 'GL_ARB_imaging')
- GL_BLEND_EQUATION.esVersions = [2.0]
- GL_COLOR_MATRIX = Enumerant('GL_COLOR_MATRIX', 0x80b1, 'GL_ARB_imaging')
- GL_COLOR_MATRIX_STACK_DEPTH = Enumerant('GL_COLOR_MATRIX_STACK_DEPTH', 0x80b2, 'GL_ARB_imaging')
- GL_COLOR_TABLE = Enumerant('GL_COLOR_TABLE', 0x80d0, 'GL_ARB_imaging')
- GL_COLOR_TABLE_ALPHA_SIZE = Enumerant('GL_COLOR_TABLE_ALPHA_SIZE', 0x80dd, 'GL_ARB_imaging')
- GL_COLOR_TABLE_BIAS = Enumerant('GL_COLOR_TABLE_BIAS', 0x80d7, 'GL_ARB_imaging')
- GL_COLOR_TABLE_BLUE_SIZE = Enumerant('GL_COLOR_TABLE_BLUE_SIZE', 0x80dc, 'GL_ARB_imaging')
- GL_COLOR_TABLE_FORMAT = Enumerant('GL_COLOR_TABLE_FORMAT', 0x80d8, 'GL_ARB_imaging')
- GL_COLOR_TABLE_GREEN_SIZE = Enumerant('GL_COLOR_TABLE_GREEN_SIZE', 0x80db, 'GL_ARB_imaging')
- GL_COLOR_TABLE_INTENSITY_SIZE = Enumerant('GL_COLOR_TABLE_INTENSITY_SIZE', 0x80df, 'GL_ARB_imaging')
- GL_COLOR_TABLE_LUMINANCE_SIZE = Enumerant('GL_COLOR_TABLE_LUMINANCE_SIZE', 0x80de, 'GL_ARB_imaging')
- GL_COLOR_TABLE_RED_SIZE = Enumerant('GL_COLOR_TABLE_RED_SIZE', 0x80da, 'GL_ARB_imaging')
- GL_COLOR_TABLE_SCALE = Enumerant('GL_COLOR_TABLE_SCALE', 0x80d6, 'GL_ARB_imaging')
- GL_COLOR_TABLE_WIDTH = Enumerant('GL_COLOR_TABLE_WIDTH', 0x80d9, 'GL_ARB_imaging')
- GL_CONSTANT_ALPHA = Enumerant('GL_CONSTANT_ALPHA', 0x8003, 'GL_ARB_imaging')
- GL_CONSTANT_ALPHA.esVersions = [2.0]
- GL_CONSTANT_BORDER = Enumerant('GL_CONSTANT_BORDER', 0x8151, 'GL_ARB_imaging')
- GL_CONSTANT_COLOR = Enumerant('GL_CONSTANT_COLOR', 0x8001, 'GL_ARB_imaging')
- GL_CONSTANT_COLOR.esVersions = [2.0]
- GL_CONVOLUTION_1D = Enumerant('GL_CONVOLUTION_1D', 0x8010, 'GL_ARB_imaging')
- GL_CONVOLUTION_2D = Enumerant('GL_CONVOLUTION_2D', 0x8011, 'GL_ARB_imaging')
- GL_CONVOLUTION_BORDER_COLOR = Enumerant('GL_CONVOLUTION_BORDER_COLOR', 0x8154, 'GL_ARB_imaging')
- GL_CONVOLUTION_BORDER_MODE = Enumerant('GL_CONVOLUTION_BORDER_MODE', 0x8013, 'GL_ARB_imaging')
- GL_CONVOLUTION_FILTER_BIAS = Enumerant('GL_CONVOLUTION_FILTER_BIAS', 0x8015, 'GL_ARB_imaging')
- GL_CONVOLUTION_FILTER_SCALE = Enumerant('GL_CONVOLUTION_FILTER_SCALE', 0x8014, 'GL_ARB_imaging')
- GL_CONVOLUTION_FORMAT = Enumerant('GL_CONVOLUTION_FORMAT', 0x8017, 'GL_ARB_imaging')
- GL_CONVOLUTION_HEIGHT = Enumerant('GL_CONVOLUTION_HEIGHT', 0x8019, 'GL_ARB_imaging')
- GL_CONVOLUTION_WIDTH = Enumerant('GL_CONVOLUTION_WIDTH', 0x8018, 'GL_ARB_imaging')
- GL_FUNC_ADD = Enumerant('GL_FUNC_ADD', 0x8006, 'GL_ARB_imaging')
- GL_FUNC_ADD.esVersions = [2.0]
- GL_FUNC_REVERSE_SUBTRACT = Enumerant('GL_FUNC_REVERSE_SUBTRACT', 0x800b, 'GL_ARB_imaging')
- GL_FUNC_REVERSE_SUBTRACT.esVersions = [2.0]
- GL_FUNC_SUBTRACT = Enumerant('GL_FUNC_SUBTRACT', 0x800a, 'GL_ARB_imaging')
- GL_FUNC_SUBTRACT.esVersions = [2.0]
- GL_HISTOGRAM = Enumerant('GL_HISTOGRAM', 0x8024, 'GL_ARB_imaging')
- GL_HISTOGRAM_ALPHA_SIZE = Enumerant('GL_HISTOGRAM_ALPHA_SIZE', 0x802b, 'GL_ARB_imaging')
- GL_HISTOGRAM_BLUE_SIZE = Enumerant('GL_HISTOGRAM_BLUE_SIZE', 0x802a, 'GL_ARB_imaging')
- GL_HISTOGRAM_FORMAT = Enumerant('GL_HISTOGRAM_FORMAT', 0x8027, 'GL_ARB_imaging')
- GL_HISTOGRAM_GREEN_SIZE = Enumerant('GL_HISTOGRAM_GREEN_SIZE', 0x8029, 'GL_ARB_imaging')
- GL_HISTOGRAM_LUMINANCE_SIZE = Enumerant('GL_HISTOGRAM_LUMINANCE_SIZE', 0x802c, 'GL_ARB_imaging')
- GL_HISTOGRAM_RED_SIZE = Enumerant('GL_HISTOGRAM_RED_SIZE', 0x8028, 'GL_ARB_imaging')
- GL_HISTOGRAM_SINK = Enumerant('GL_HISTOGRAM_SINK', 0x802d, 'GL_ARB_imaging')
- GL_HISTOGRAM_WIDTH = Enumerant('GL_HISTOGRAM_WIDTH', 0x8026, 'GL_ARB_imaging')
- GL_IGNORE_BORDER = Enumerant('GL_IGNORE_BORDER', 0x8150, 'GL_ARB_imaging')
- GL_MAX = Enumerant('GL_MAX', 0x8008, 'GL_ARB_imaging')
- GL_MAX_COLOR_MATRIX_STACK_DEPTH = Enumerant('GL_MAX_COLOR_MATRIX_STACK_DEPTH', 0x80b3, 'GL_ARB_imaging')
- GL_MAX_CONVOLUTION_HEIGHT = Enumerant('GL_MAX_CONVOLUTION_HEIGHT', 0x801b, 'GL_ARB_imaging')
- GL_MAX_CONVOLUTION_WIDTH = Enumerant('GL_MAX_CONVOLUTION_WIDTH', 0x801a, 'GL_ARB_imaging')
- GL_MIN = Enumerant('GL_MIN', 0x8007, 'GL_ARB_imaging')
- GL_MINMAX = Enumerant('GL_MINMAX', 0x802e, 'GL_ARB_imaging')
- GL_MINMAX_FORMAT = Enumerant('GL_MINMAX_FORMAT', 0x802f, 'GL_ARB_imaging')
- GL_MINMAX_SINK = Enumerant('GL_MINMAX_SINK', 0x8030, 'GL_ARB_imaging')
- GL_ONE_MINUS_CONSTANT_ALPHA = Enumerant('GL_ONE_MINUS_CONSTANT_ALPHA', 0x8004, 'GL_ARB_imaging')
- GL_ONE_MINUS_CONSTANT_ALPHA.esVersions = [2.0]
- GL_ONE_MINUS_CONSTANT_COLOR = Enumerant('GL_ONE_MINUS_CONSTANT_COLOR', 0x8002, 'GL_ARB_imaging')
- GL_ONE_MINUS_CONSTANT_COLOR.esVersions = [2.0]
- GL_POST_COLOR_MATRIX_ALPHA_BIAS = Enumerant('GL_POST_COLOR_MATRIX_ALPHA_BIAS', 0x80bb, 'GL_ARB_imaging')
- GL_POST_COLOR_MATRIX_ALPHA_SCALE = Enumerant('GL_POST_COLOR_MATRIX_ALPHA_SCALE', 0x80b7, 'GL_ARB_imaging')
- GL_POST_COLOR_MATRIX_BLUE_BIAS = Enumerant('GL_POST_COLOR_MATRIX_BLUE_BIAS', 0x80ba, 'GL_ARB_imaging')
- GL_POST_COLOR_MATRIX_BLUE_SCALE = Enumerant('GL_POST_COLOR_MATRIX_BLUE_SCALE', 0x80b6, 'GL_ARB_imaging')
- GL_POST_COLOR_MATRIX_COLOR_TABLE = Enumerant('GL_POST_COLOR_MATRIX_COLOR_TABLE', 0x80d2, 'GL_ARB_imaging')
- GL_POST_COLOR_MATRIX_GREEN_BIAS = Enumerant('GL_POST_COLOR_MATRIX_GREEN_BIAS', 0x80b9, 'GL_ARB_imaging')
- GL_POST_COLOR_MATRIX_GREEN_SCALE = Enumerant('GL_POST_COLOR_MATRIX_GREEN_SCALE', 0x80b5, 'GL_ARB_imaging')
- GL_POST_COLOR_MATRIX_RED_BIAS = Enumerant('GL_POST_COLOR_MATRIX_RED_BIAS', 0x80b8, 'GL_ARB_imaging')
- GL_POST_COLOR_MATRIX_RED_SCALE = Enumerant('GL_POST_COLOR_MATRIX_RED_SCALE', 0x80b4, 'GL_ARB_imaging')
- GL_POST_CONVOLUTION_ALPHA_BIAS = Enumerant('GL_POST_CONVOLUTION_ALPHA_BIAS', 0x8023, 'GL_ARB_imaging')
- GL_POST_CONVOLUTION_ALPHA_SCALE = Enumerant('GL_POST_CONVOLUTION_ALPHA_SCALE', 0x801f, 'GL_ARB_imaging')
- GL_POST_CONVOLUTION_BLUE_BIAS = Enumerant('GL_POST_CONVOLUTION_BLUE_BIAS', 0x8022, 'GL_ARB_imaging')
- GL_POST_CONVOLUTION_BLUE_SCALE = Enumerant('GL_POST_CONVOLUTION_BLUE_SCALE', 0x801e, 'GL_ARB_imaging')
- GL_POST_CONVOLUTION_COLOR_TABLE = Enumerant('GL_POST_CONVOLUTION_COLOR_TABLE', 0x80d1, 'GL_ARB_imaging')
- GL_POST_CONVOLUTION_GREEN_BIAS = Enumerant('GL_POST_CONVOLUTION_GREEN_BIAS', 0x8021, 'GL_ARB_imaging')
- GL_POST_CONVOLUTION_GREEN_SCALE = Enumerant('GL_POST_CONVOLUTION_GREEN_SCALE', 0x801d, 'GL_ARB_imaging')
- GL_POST_CONVOLUTION_RED_BIAS = Enumerant('GL_POST_CONVOLUTION_RED_BIAS', 0x8020, 'GL_ARB_imaging')
- GL_POST_CONVOLUTION_RED_SCALE = Enumerant('GL_POST_CONVOLUTION_RED_SCALE', 0x801c, 'GL_ARB_imaging')
- GL_PROXY_COLOR_TABLE = Enumerant('GL_PROXY_COLOR_TABLE', 0x80d3, 'GL_ARB_imaging')
- GL_PROXY_HISTOGRAM = Enumerant('GL_PROXY_HISTOGRAM', 0x8025, 'GL_ARB_imaging')
- GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = Enumerant('GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE', 0x80d5, 'GL_ARB_imaging')
- GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = Enumerant('GL_PROXY_POST_CONVOLUTION_COLOR_TABLE', 0x80d4, 'GL_ARB_imaging')
- GL_REDUCE = Enumerant('GL_REDUCE', 0x8016, 'GL_ARB_imaging')
- GL_REPLICATE_BORDER = Enumerant('GL_REPLICATE_BORDER', 0x8153, 'GL_ARB_imaging')
- GL_SEPARABLE_2D = Enumerant('GL_SEPARABLE_2D', 0x8012, 'GL_ARB_imaging')
- GL_TABLE_TOO_LARGE = Enumerant('GL_TABLE_TOO_LARGE', 0x8031, 'GL_ARB_imaging')
- GL_TABLE_TOO_LARGE.gluErrorString = 'table too large'
- GL_WRAP_BORDER = Enumerant('GL_WRAP_BORDER', 0x8152, 'GL_ARB_imaging')
- defines.add(GL_BLEND_COLOR)
- defines.add(GL_BLEND_EQUATION)
- defines.add(GL_COLOR_MATRIX)
- defines.add(GL_COLOR_MATRIX_STACK_DEPTH)
- defines.add(GL_COLOR_TABLE)
- defines.add(GL_COLOR_TABLE_ALPHA_SIZE)
- defines.add(GL_COLOR_TABLE_BIAS)
- defines.add(GL_COLOR_TABLE_BLUE_SIZE)
- defines.add(GL_COLOR_TABLE_FORMAT)
- defines.add(GL_COLOR_TABLE_GREEN_SIZE)
- defines.add(GL_COLOR_TABLE_INTENSITY_SIZE)
- defines.add(GL_COLOR_TABLE_LUMINANCE_SIZE)
- defines.add(GL_COLOR_TABLE_RED_SIZE)
- defines.add(GL_COLOR_TABLE_SCALE)
- defines.add(GL_COLOR_TABLE_WIDTH)
- defines.add(GL_CONSTANT_ALPHA)
- defines.add(GL_CONSTANT_BORDER)
- defines.add(GL_CONSTANT_COLOR)
- defines.add(GL_CONVOLUTION_1D)
- defines.add(GL_CONVOLUTION_2D)
- defines.add(GL_CONVOLUTION_BORDER_COLOR)
- defines.add(GL_CONVOLUTION_BORDER_MODE)
- defines.add(GL_CONVOLUTION_FILTER_BIAS)
- defines.add(GL_CONVOLUTION_FILTER_SCALE)
- defines.add(GL_CONVOLUTION_FORMAT)
- defines.add(GL_CONVOLUTION_HEIGHT)
- defines.add(GL_CONVOLUTION_WIDTH)
- defines.add(GL_FUNC_ADD)
- defines.add(GL_FUNC_REVERSE_SUBTRACT)
- defines.add(GL_FUNC_SUBTRACT)
- defines.add(GL_HISTOGRAM)
- defines.add(GL_HISTOGRAM_ALPHA_SIZE)
- defines.add(GL_HISTOGRAM_BLUE_SIZE)
- defines.add(GL_HISTOGRAM_FORMAT)
- defines.add(GL_HISTOGRAM_GREEN_SIZE)
- defines.add(GL_HISTOGRAM_LUMINANCE_SIZE)
- defines.add(GL_HISTOGRAM_RED_SIZE)
- defines.add(GL_HISTOGRAM_SINK)
- defines.add(GL_HISTOGRAM_WIDTH)
- defines.add(GL_IGNORE_BORDER)
- defines.add(GL_MAX)
- defines.add(GL_MAX_COLOR_MATRIX_STACK_DEPTH)
- defines.add(GL_MAX_CONVOLUTION_HEIGHT)
- defines.add(GL_MAX_CONVOLUTION_WIDTH)
- defines.add(GL_MIN)
- defines.add(GL_MINMAX)
- defines.add(GL_MINMAX_FORMAT)
- defines.add(GL_MINMAX_SINK)
- defines.add(GL_ONE_MINUS_CONSTANT_ALPHA)
- defines.add(GL_ONE_MINUS_CONSTANT_COLOR)
- defines.add(GL_POST_COLOR_MATRIX_ALPHA_BIAS)
- defines.add(GL_POST_COLOR_MATRIX_ALPHA_SCALE)
- defines.add(GL_POST_COLOR_MATRIX_BLUE_BIAS)
- defines.add(GL_POST_COLOR_MATRIX_BLUE_SCALE)
- defines.add(GL_POST_COLOR_MATRIX_COLOR_TABLE)
- defines.add(GL_POST_COLOR_MATRIX_GREEN_BIAS)
- defines.add(GL_POST_COLOR_MATRIX_GREEN_SCALE)
- defines.add(GL_POST_COLOR_MATRIX_RED_BIAS)
- defines.add(GL_POST_COLOR_MATRIX_RED_SCALE)
- defines.add(GL_POST_CONVOLUTION_ALPHA_BIAS)
- defines.add(GL_POST_CONVOLUTION_ALPHA_SCALE)
- defines.add(GL_POST_CONVOLUTION_BLUE_BIAS)
- defines.add(GL_POST_CONVOLUTION_BLUE_SCALE)
- defines.add(GL_POST_CONVOLUTION_COLOR_TABLE)
- defines.add(GL_POST_CONVOLUTION_GREEN_BIAS)
- defines.add(GL_POST_CONVOLUTION_GREEN_SCALE)
- defines.add(GL_POST_CONVOLUTION_RED_BIAS)
- defines.add(GL_POST_CONVOLUTION_RED_SCALE)
- defines.add(GL_PROXY_COLOR_TABLE)
- defines.add(GL_PROXY_HISTOGRAM)
- defines.add(GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE)
- defines.add(GL_PROXY_POST_CONVOLUTION_COLOR_TABLE)
- defines.add(GL_REDUCE)
- defines.add(GL_REPLICATE_BORDER)
- defines.add(GL_SEPARABLE_2D)
- defines.add(GL_TABLE_TOO_LARGE)
- defines.add(GL_WRAP_BORDER)
- # GL_ARB_indirect_parameters
- GL_PARAMETER_BUFFER_ARB = Enumerant('GL_PARAMETER_BUFFER_ARB', 0x80ee, 'GL_ARB_indirect_parameters')
- GL_PARAMETER_BUFFER_BINDING_ARB = Enumerant('GL_PARAMETER_BUFFER_BINDING_ARB', 0x80ef, 'GL_ARB_indirect_parameters')
- defines.add(GL_PARAMETER_BUFFER_ARB)
- defines.add(GL_PARAMETER_BUFFER_BINDING_ARB)
- # GL_ARB_instanced_arrays
- GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = Enumerant('GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB', 0x88fe, 'GL_ARB_instanced_arrays')
- defines.add(GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB)
- # GL_ARB_internalformat_query
- GL_NUM_SAMPLE_COUNTS = Enumerant('GL_NUM_SAMPLE_COUNTS', 0x9380, 'GL_ARB_internalformat_query')
- defines.add(GL_NUM_SAMPLE_COUNTS)
- # GL_ARB_internalformat_query2
- GL_AUTO_GENERATE_MIPMAP = Enumerant('GL_AUTO_GENERATE_MIPMAP', 0x8295, 'GL_ARB_internalformat_query2')
- GL_CAVEAT_SUPPORT = Enumerant('GL_CAVEAT_SUPPORT', 0x82b8, 'GL_ARB_internalformat_query2')
- GL_CLEAR_BUFFER = Enumerant('GL_CLEAR_BUFFER', 0x82b4, 'GL_ARB_internalformat_query2')
- GL_COLOR_COMPONENTS = Enumerant('GL_COLOR_COMPONENTS', 0x8283, 'GL_ARB_internalformat_query2')
- GL_COLOR_ENCODING = Enumerant('GL_COLOR_ENCODING', 0x8296, 'GL_ARB_internalformat_query2')
- GL_COLOR_RENDERABLE = Enumerant('GL_COLOR_RENDERABLE', 0x8286, 'GL_ARB_internalformat_query2')
- GL_COMPUTE_TEXTURE = Enumerant('GL_COMPUTE_TEXTURE', 0x82a0, 'GL_ARB_internalformat_query2')
- GL_DEPTH_COMPONENTS = Enumerant('GL_DEPTH_COMPONENTS', 0x8284, 'GL_ARB_internalformat_query2')
- GL_DEPTH_RENDERABLE = Enumerant('GL_DEPTH_RENDERABLE', 0x8287, 'GL_ARB_internalformat_query2')
- GL_FILTER = Enumerant('GL_FILTER', 0x829a, 'GL_ARB_internalformat_query2')
- GL_FRAGMENT_TEXTURE = Enumerant('GL_FRAGMENT_TEXTURE', 0x829f, 'GL_ARB_internalformat_query2')
- GL_FRAMEBUFFER_BLEND = Enumerant('GL_FRAMEBUFFER_BLEND', 0x828b, 'GL_ARB_internalformat_query2')
- GL_FRAMEBUFFER_RENDERABLE = Enumerant('GL_FRAMEBUFFER_RENDERABLE', 0x8289, 'GL_ARB_internalformat_query2')
- GL_FRAMEBUFFER_RENDERABLE_LAYERED = Enumerant('GL_FRAMEBUFFER_RENDERABLE_LAYERED', 0x828a, 'GL_ARB_internalformat_query2')
- GL_FULL_SUPPORT = Enumerant('GL_FULL_SUPPORT', 0x82b7, 'GL_ARB_internalformat_query2')
- GL_GEOMETRY_TEXTURE = Enumerant('GL_GEOMETRY_TEXTURE', 0x829e, 'GL_ARB_internalformat_query2')
- GL_GET_TEXTURE_IMAGE_FORMAT = Enumerant('GL_GET_TEXTURE_IMAGE_FORMAT', 0x8291, 'GL_ARB_internalformat_query2')
- GL_GET_TEXTURE_IMAGE_TYPE = Enumerant('GL_GET_TEXTURE_IMAGE_TYPE', 0x8292, 'GL_ARB_internalformat_query2')
- GL_IMAGE_CLASS_10_10_10_2 = Enumerant('GL_IMAGE_CLASS_10_10_10_2', 0x82c3, 'GL_ARB_internalformat_query2')
- GL_IMAGE_CLASS_11_11_10 = Enumerant('GL_IMAGE_CLASS_11_11_10', 0x82c2, 'GL_ARB_internalformat_query2')
- GL_IMAGE_CLASS_1_X_16 = Enumerant('GL_IMAGE_CLASS_1_X_16', 0x82be, 'GL_ARB_internalformat_query2')
- GL_IMAGE_CLASS_1_X_32 = Enumerant('GL_IMAGE_CLASS_1_X_32', 0x82bb, 'GL_ARB_internalformat_query2')
- GL_IMAGE_CLASS_1_X_8 = Enumerant('GL_IMAGE_CLASS_1_X_8', 0x82c1, 'GL_ARB_internalformat_query2')
- GL_IMAGE_CLASS_2_X_16 = Enumerant('GL_IMAGE_CLASS_2_X_16', 0x82bd, 'GL_ARB_internalformat_query2')
- GL_IMAGE_CLASS_2_X_32 = Enumerant('GL_IMAGE_CLASS_2_X_32', 0x82ba, 'GL_ARB_internalformat_query2')
- GL_IMAGE_CLASS_2_X_8 = Enumerant('GL_IMAGE_CLASS_2_X_8', 0x82c0, 'GL_ARB_internalformat_query2')
- GL_IMAGE_CLASS_4_X_16 = Enumerant('GL_IMAGE_CLASS_4_X_16', 0x82bc, 'GL_ARB_internalformat_query2')
- GL_IMAGE_CLASS_4_X_32 = Enumerant('GL_IMAGE_CLASS_4_X_32', 0x82b9, 'GL_ARB_internalformat_query2')
- GL_IMAGE_CLASS_4_X_8 = Enumerant('GL_IMAGE_CLASS_4_X_8', 0x82bf, 'GL_ARB_internalformat_query2')
- GL_IMAGE_COMPATIBILITY_CLASS = Enumerant('GL_IMAGE_COMPATIBILITY_CLASS', 0x82a8, 'GL_ARB_internalformat_query2')
- GL_IMAGE_PIXEL_FORMAT = Enumerant('GL_IMAGE_PIXEL_FORMAT', 0x82a9, 'GL_ARB_internalformat_query2')
- GL_IMAGE_PIXEL_TYPE = Enumerant('GL_IMAGE_PIXEL_TYPE', 0x82aa, 'GL_ARB_internalformat_query2')
- GL_IMAGE_TEXEL_SIZE = Enumerant('GL_IMAGE_TEXEL_SIZE', 0x82a7, 'GL_ARB_internalformat_query2')
- GL_INTERNALFORMAT_ALPHA_SIZE = Enumerant('GL_INTERNALFORMAT_ALPHA_SIZE', 0x8274, 'GL_ARB_internalformat_query2')
- GL_INTERNALFORMAT_ALPHA_TYPE = Enumerant('GL_INTERNALFORMAT_ALPHA_TYPE', 0x827b, 'GL_ARB_internalformat_query2')
- GL_INTERNALFORMAT_BLUE_SIZE = Enumerant('GL_INTERNALFORMAT_BLUE_SIZE', 0x8273, 'GL_ARB_internalformat_query2')
- GL_INTERNALFORMAT_BLUE_TYPE = Enumerant('GL_INTERNALFORMAT_BLUE_TYPE', 0x827a, 'GL_ARB_internalformat_query2')
- GL_INTERNALFORMAT_DEPTH_SIZE = Enumerant('GL_INTERNALFORMAT_DEPTH_SIZE', 0x8275, 'GL_ARB_internalformat_query2')
- GL_INTERNALFORMAT_DEPTH_TYPE = Enumerant('GL_INTERNALFORMAT_DEPTH_TYPE', 0x827c, 'GL_ARB_internalformat_query2')
- GL_INTERNALFORMAT_GREEN_SIZE = Enumerant('GL_INTERNALFORMAT_GREEN_SIZE', 0x8272, 'GL_ARB_internalformat_query2')
- GL_INTERNALFORMAT_GREEN_TYPE = Enumerant('GL_INTERNALFORMAT_GREEN_TYPE', 0x8279, 'GL_ARB_internalformat_query2')
- GL_INTERNALFORMAT_PREFERRED = Enumerant('GL_INTERNALFORMAT_PREFERRED', 0x8270, 'GL_ARB_internalformat_query2')
- GL_INTERNALFORMAT_RED_SIZE = Enumerant('GL_INTERNALFORMAT_RED_SIZE', 0x8271, 'GL_ARB_internalformat_query2')
- GL_INTERNALFORMAT_RED_TYPE = Enumerant('GL_INTERNALFORMAT_RED_TYPE', 0x8278, 'GL_ARB_internalformat_query2')
- GL_INTERNALFORMAT_SHARED_SIZE = Enumerant('GL_INTERNALFORMAT_SHARED_SIZE', 0x8277, 'GL_ARB_internalformat_query2')
- GL_INTERNALFORMAT_STENCIL_SIZE = Enumerant('GL_INTERNALFORMAT_STENCIL_SIZE', 0x8276, 'GL_ARB_internalformat_query2')
- GL_INTERNALFORMAT_STENCIL_TYPE = Enumerant('GL_INTERNALFORMAT_STENCIL_TYPE', 0x827d, 'GL_ARB_internalformat_query2')
- GL_INTERNALFORMAT_SUPPORTED = Enumerant('GL_INTERNALFORMAT_SUPPORTED', 0x826f, 'GL_ARB_internalformat_query2')
- GL_MANUAL_GENERATE_MIPMAP = Enumerant('GL_MANUAL_GENERATE_MIPMAP', 0x8294, 'GL_ARB_internalformat_query2')
- GL_MAX_COMBINED_DIMENSIONS = Enumerant('GL_MAX_COMBINED_DIMENSIONS', 0x8282, 'GL_ARB_internalformat_query2')
- GL_MAX_DEPTH = Enumerant('GL_MAX_DEPTH', 0x8280, 'GL_ARB_internalformat_query2')
- GL_MAX_HEIGHT = Enumerant('GL_MAX_HEIGHT', 0x827f, 'GL_ARB_internalformat_query2')
- GL_MAX_LAYERS = Enumerant('GL_MAX_LAYERS', 0x8281, 'GL_ARB_internalformat_query2')
- GL_MAX_WIDTH = Enumerant('GL_MAX_WIDTH', 0x827e, 'GL_ARB_internalformat_query2')
- GL_MIPMAP = Enumerant('GL_MIPMAP', 0x8293, 'GL_ARB_internalformat_query2')
- GL_READ_PIXELS = Enumerant('GL_READ_PIXELS', 0x828c, 'GL_ARB_internalformat_query2')
- GL_READ_PIXELS_FORMAT = Enumerant('GL_READ_PIXELS_FORMAT', 0x828d, 'GL_ARB_internalformat_query2')
- GL_READ_PIXELS_TYPE = Enumerant('GL_READ_PIXELS_TYPE', 0x828e, 'GL_ARB_internalformat_query2')
- GL_SHADER_IMAGE_ATOMIC = Enumerant('GL_SHADER_IMAGE_ATOMIC', 0x82a6, 'GL_ARB_internalformat_query2')
- GL_SHADER_IMAGE_LOAD = Enumerant('GL_SHADER_IMAGE_LOAD', 0x82a4, 'GL_ARB_internalformat_query2')
- GL_SHADER_IMAGE_STORE = Enumerant('GL_SHADER_IMAGE_STORE', 0x82a5, 'GL_ARB_internalformat_query2')
- GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = Enumerant('GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST', 0x82ac, 'GL_ARB_internalformat_query2')
- GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = Enumerant('GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE', 0x82ae, 'GL_ARB_internalformat_query2')
- GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = Enumerant('GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST', 0x82ad, 'GL_ARB_internalformat_query2')
- GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = Enumerant('GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE', 0x82af, 'GL_ARB_internalformat_query2')
- GL_SRGB_DECODE_ARB = Enumerant('GL_SRGB_DECODE_ARB', 0x8299, 'GL_ARB_internalformat_query2')
- GL_SRGB_READ = Enumerant('GL_SRGB_READ', 0x8297, 'GL_ARB_internalformat_query2')
- GL_SRGB_WRITE = Enumerant('GL_SRGB_WRITE', 0x8298, 'GL_ARB_internalformat_query2')
- GL_STENCIL_COMPONENTS = Enumerant('GL_STENCIL_COMPONENTS', 0x8285, 'GL_ARB_internalformat_query2')
- GL_STENCIL_RENDERABLE = Enumerant('GL_STENCIL_RENDERABLE', 0x8288, 'GL_ARB_internalformat_query2')
- GL_TESS_CONTROL_TEXTURE = Enumerant('GL_TESS_CONTROL_TEXTURE', 0x829c, 'GL_ARB_internalformat_query2')
- GL_TESS_EVALUATION_TEXTURE = Enumerant('GL_TESS_EVALUATION_TEXTURE', 0x829d, 'GL_ARB_internalformat_query2')
- GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = Enumerant('GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT', 0x82b2, 'GL_ARB_internalformat_query2')
- GL_TEXTURE_COMPRESSED_BLOCK_SIZE = Enumerant('GL_TEXTURE_COMPRESSED_BLOCK_SIZE', 0x82b3, 'GL_ARB_internalformat_query2')
- GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = Enumerant('GL_TEXTURE_COMPRESSED_BLOCK_WIDTH', 0x82b1, 'GL_ARB_internalformat_query2')
- GL_TEXTURE_GATHER = Enumerant('GL_TEXTURE_GATHER', 0x82a2, 'GL_ARB_internalformat_query2')
- GL_TEXTURE_GATHER_SHADOW = Enumerant('GL_TEXTURE_GATHER_SHADOW', 0x82a3, 'GL_ARB_internalformat_query2')
- GL_TEXTURE_IMAGE_FORMAT = Enumerant('GL_TEXTURE_IMAGE_FORMAT', 0x828f, 'GL_ARB_internalformat_query2')
- GL_TEXTURE_IMAGE_TYPE = Enumerant('GL_TEXTURE_IMAGE_TYPE', 0x8290, 'GL_ARB_internalformat_query2')
- GL_TEXTURE_SHADOW = Enumerant('GL_TEXTURE_SHADOW', 0x82a1, 'GL_ARB_internalformat_query2')
- GL_TEXTURE_VIEW = Enumerant('GL_TEXTURE_VIEW', 0x82b5, 'GL_ARB_internalformat_query2')
- GL_VERTEX_TEXTURE = Enumerant('GL_VERTEX_TEXTURE', 0x829b, 'GL_ARB_internalformat_query2')
- GL_VIEW_CLASS_128_BITS = Enumerant('GL_VIEW_CLASS_128_BITS', 0x82c4, 'GL_ARB_internalformat_query2')
- GL_VIEW_CLASS_16_BITS = Enumerant('GL_VIEW_CLASS_16_BITS', 0x82ca, 'GL_ARB_internalformat_query2')
- GL_VIEW_CLASS_24_BITS = Enumerant('GL_VIEW_CLASS_24_BITS', 0x82c9, 'GL_ARB_internalformat_query2')
- GL_VIEW_CLASS_32_BITS = Enumerant('GL_VIEW_CLASS_32_BITS', 0x82c8, 'GL_ARB_internalformat_query2')
- GL_VIEW_CLASS_48_BITS = Enumerant('GL_VIEW_CLASS_48_BITS', 0x82c7, 'GL_ARB_internalformat_query2')
- GL_VIEW_CLASS_64_BITS = Enumerant('GL_VIEW_CLASS_64_BITS', 0x82c6, 'GL_ARB_internalformat_query2')
- GL_VIEW_CLASS_8_BITS = Enumerant('GL_VIEW_CLASS_8_BITS', 0x82cb, 'GL_ARB_internalformat_query2')
- GL_VIEW_CLASS_96_BITS = Enumerant('GL_VIEW_CLASS_96_BITS', 0x82c5, 'GL_ARB_internalformat_query2')
- GL_VIEW_CLASS_BPTC_FLOAT = Enumerant('GL_VIEW_CLASS_BPTC_FLOAT', 0x82d3, 'GL_ARB_internalformat_query2')
- GL_VIEW_CLASS_BPTC_UNORM = Enumerant('GL_VIEW_CLASS_BPTC_UNORM', 0x82d2, 'GL_ARB_internalformat_query2')
- GL_VIEW_CLASS_RGTC1_RED = Enumerant('GL_VIEW_CLASS_RGTC1_RED', 0x82d0, 'GL_ARB_internalformat_query2')
- GL_VIEW_CLASS_RGTC2_RG = Enumerant('GL_VIEW_CLASS_RGTC2_RG', 0x82d1, 'GL_ARB_internalformat_query2')
- GL_VIEW_CLASS_S3TC_DXT1_RGB = Enumerant('GL_VIEW_CLASS_S3TC_DXT1_RGB', 0x82cc, 'GL_ARB_internalformat_query2')
- GL_VIEW_CLASS_S3TC_DXT1_RGBA = Enumerant('GL_VIEW_CLASS_S3TC_DXT1_RGBA', 0x82cd, 'GL_ARB_internalformat_query2')
- GL_VIEW_CLASS_S3TC_DXT3_RGBA = Enumerant('GL_VIEW_CLASS_S3TC_DXT3_RGBA', 0x82ce, 'GL_ARB_internalformat_query2')
- GL_VIEW_CLASS_S3TC_DXT5_RGBA = Enumerant('GL_VIEW_CLASS_S3TC_DXT5_RGBA', 0x82cf, 'GL_ARB_internalformat_query2')
- GL_VIEW_COMPATIBILITY_CLASS = Enumerant('GL_VIEW_COMPATIBILITY_CLASS', 0x82b6, 'GL_ARB_internalformat_query2')
- defines.add(GL_AUTO_GENERATE_MIPMAP)
- defines.add(GL_CAVEAT_SUPPORT)
- defines.add(GL_CLEAR_BUFFER)
- defines.add(GL_COLOR_COMPONENTS)
- defines.add(GL_COLOR_ENCODING)
- defines.add(GL_COLOR_RENDERABLE)
- defines.add(GL_COMPUTE_TEXTURE)
- defines.add(GL_DEPTH_COMPONENTS)
- defines.add(GL_DEPTH_RENDERABLE)
- defines.add(GL_FILTER)
- defines.add(GL_FRAGMENT_TEXTURE)
- defines.add(GL_FRAMEBUFFER_BLEND)
- defines.add(GL_FRAMEBUFFER_RENDERABLE)
- defines.add(GL_FRAMEBUFFER_RENDERABLE_LAYERED)
- defines.add(GL_FULL_SUPPORT)
- defines.add(GL_GEOMETRY_TEXTURE)
- defines.add(GL_GET_TEXTURE_IMAGE_FORMAT)
- defines.add(GL_GET_TEXTURE_IMAGE_TYPE)
- defines.add(GL_IMAGE_CLASS_10_10_10_2)
- defines.add(GL_IMAGE_CLASS_11_11_10)
- defines.add(GL_IMAGE_CLASS_1_X_16)
- defines.add(GL_IMAGE_CLASS_1_X_32)
- defines.add(GL_IMAGE_CLASS_1_X_8)
- defines.add(GL_IMAGE_CLASS_2_X_16)
- defines.add(GL_IMAGE_CLASS_2_X_32)
- defines.add(GL_IMAGE_CLASS_2_X_8)
- defines.add(GL_IMAGE_CLASS_4_X_16)
- defines.add(GL_IMAGE_CLASS_4_X_32)
- defines.add(GL_IMAGE_CLASS_4_X_8)
- defines.add(GL_IMAGE_COMPATIBILITY_CLASS)
- defines.add(GL_IMAGE_PIXEL_FORMAT)
- defines.add(GL_IMAGE_PIXEL_TYPE)
- defines.add(GL_IMAGE_TEXEL_SIZE)
- defines.add(GL_INTERNALFORMAT_ALPHA_SIZE)
- defines.add(GL_INTERNALFORMAT_ALPHA_TYPE)
- defines.add(GL_INTERNALFORMAT_BLUE_SIZE)
- defines.add(GL_INTERNALFORMAT_BLUE_TYPE)
- defines.add(GL_INTERNALFORMAT_DEPTH_SIZE)
- defines.add(GL_INTERNALFORMAT_DEPTH_TYPE)
- defines.add(GL_INTERNALFORMAT_GREEN_SIZE)
- defines.add(GL_INTERNALFORMAT_GREEN_TYPE)
- defines.add(GL_INTERNALFORMAT_PREFERRED)
- defines.add(GL_INTERNALFORMAT_RED_SIZE)
- defines.add(GL_INTERNALFORMAT_RED_TYPE)
- defines.add(GL_INTERNALFORMAT_SHARED_SIZE)
- defines.add(GL_INTERNALFORMAT_STENCIL_SIZE)
- defines.add(GL_INTERNALFORMAT_STENCIL_TYPE)
- defines.add(GL_INTERNALFORMAT_SUPPORTED)
- defines.add(GL_MANUAL_GENERATE_MIPMAP)
- defines.add(GL_MAX_COMBINED_DIMENSIONS)
- defines.add(GL_MAX_DEPTH)
- defines.add(GL_MAX_HEIGHT)
- defines.add(GL_MAX_LAYERS)
- defines.add(GL_MAX_WIDTH)
- defines.add(GL_MIPMAP)
- defines.add(GL_READ_PIXELS)
- defines.add(GL_READ_PIXELS_FORMAT)
- defines.add(GL_READ_PIXELS_TYPE)
- defines.add(GL_SHADER_IMAGE_ATOMIC)
- defines.add(GL_SHADER_IMAGE_LOAD)
- defines.add(GL_SHADER_IMAGE_STORE)
- defines.add(GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST)
- defines.add(GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE)
- defines.add(GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST)
- defines.add(GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE)
- defines.add(GL_SRGB_DECODE_ARB)
- defines.add(GL_SRGB_READ)
- defines.add(GL_SRGB_WRITE)
- defines.add(GL_STENCIL_COMPONENTS)
- defines.add(GL_STENCIL_RENDERABLE)
- defines.add(GL_TESS_CONTROL_TEXTURE)
- defines.add(GL_TESS_EVALUATION_TEXTURE)
- defines.add(GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT)
- defines.add(GL_TEXTURE_COMPRESSED_BLOCK_SIZE)
- defines.add(GL_TEXTURE_COMPRESSED_BLOCK_WIDTH)
- defines.add(GL_TEXTURE_GATHER)
- defines.add(GL_TEXTURE_GATHER_SHADOW)
- defines.add(GL_TEXTURE_IMAGE_FORMAT)
- defines.add(GL_TEXTURE_IMAGE_TYPE)
- defines.add(GL_TEXTURE_SHADOW)
- defines.add(GL_TEXTURE_VIEW)
- defines.add(GL_VERTEX_TEXTURE)
- defines.add(GL_VIEW_CLASS_128_BITS)
- defines.add(GL_VIEW_CLASS_16_BITS)
- defines.add(GL_VIEW_CLASS_24_BITS)
- defines.add(GL_VIEW_CLASS_32_BITS)
- defines.add(GL_VIEW_CLASS_48_BITS)
- defines.add(GL_VIEW_CLASS_64_BITS)
- defines.add(GL_VIEW_CLASS_8_BITS)
- defines.add(GL_VIEW_CLASS_96_BITS)
- defines.add(GL_VIEW_CLASS_BPTC_FLOAT)
- defines.add(GL_VIEW_CLASS_BPTC_UNORM)
- defines.add(GL_VIEW_CLASS_RGTC1_RED)
- defines.add(GL_VIEW_CLASS_RGTC2_RG)
- defines.add(GL_VIEW_CLASS_S3TC_DXT1_RGB)
- defines.add(GL_VIEW_CLASS_S3TC_DXT1_RGBA)
- defines.add(GL_VIEW_CLASS_S3TC_DXT3_RGBA)
- defines.add(GL_VIEW_CLASS_S3TC_DXT5_RGBA)
- defines.add(GL_VIEW_COMPATIBILITY_CLASS)
- # GL_ARB_map_buffer_alignment
- GL_MIN_MAP_BUFFER_ALIGNMENT = Enumerant('GL_MIN_MAP_BUFFER_ALIGNMENT', 0x90bc, 'GL_ARB_map_buffer_alignment')
- defines.add(GL_MIN_MAP_BUFFER_ALIGNMENT)
- # GL_ARB_map_buffer_range
- GL_MAP_FLUSH_EXPLICIT_BIT = Enumerant('GL_MAP_FLUSH_EXPLICIT_BIT', 0x0010, 'GL_ARB_map_buffer_range')
- GL_MAP_INVALIDATE_BUFFER_BIT = Enumerant('GL_MAP_INVALIDATE_BUFFER_BIT', 0x0008, 'GL_ARB_map_buffer_range')
- GL_MAP_INVALIDATE_RANGE_BIT = Enumerant('GL_MAP_INVALIDATE_RANGE_BIT', 0x0004, 'GL_ARB_map_buffer_range')
- GL_MAP_READ_BIT = Enumerant('GL_MAP_READ_BIT', 0x0001, 'GL_ARB_map_buffer_range')
- GL_MAP_UNSYNCHRONIZED_BIT = Enumerant('GL_MAP_UNSYNCHRONIZED_BIT', 0x0020, 'GL_ARB_map_buffer_range')
- GL_MAP_WRITE_BIT = Enumerant('GL_MAP_WRITE_BIT', 0x0002, 'GL_ARB_map_buffer_range')
- defines.add(GL_MAP_FLUSH_EXPLICIT_BIT)
- defines.add(GL_MAP_INVALIDATE_BUFFER_BIT)
- defines.add(GL_MAP_INVALIDATE_RANGE_BIT)
- defines.add(GL_MAP_READ_BIT)
- defines.add(GL_MAP_UNSYNCHRONIZED_BIT)
- defines.add(GL_MAP_WRITE_BIT)
- # GL_ARB_matrix_palette
- GL_CURRENT_MATRIX_INDEX_ARB = Enumerant('GL_CURRENT_MATRIX_INDEX_ARB', 0x8845, 'GL_ARB_matrix_palette')
- GL_CURRENT_PALETTE_MATRIX_ARB = Enumerant('GL_CURRENT_PALETTE_MATRIX_ARB', 0x8843, 'GL_ARB_matrix_palette')
- GL_MATRIX_INDEX_ARRAY_ARB = Enumerant('GL_MATRIX_INDEX_ARRAY_ARB', 0x8844, 'GL_ARB_matrix_palette')
- GL_MATRIX_INDEX_ARRAY_POINTER_ARB = Enumerant('GL_MATRIX_INDEX_ARRAY_POINTER_ARB', 0x8849, 'GL_ARB_matrix_palette')
- GL_MATRIX_INDEX_ARRAY_SIZE_ARB = Enumerant('GL_MATRIX_INDEX_ARRAY_SIZE_ARB', 0x8846, 'GL_ARB_matrix_palette')
- GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = Enumerant('GL_MATRIX_INDEX_ARRAY_STRIDE_ARB', 0x8848, 'GL_ARB_matrix_palette')
- GL_MATRIX_INDEX_ARRAY_TYPE_ARB = Enumerant('GL_MATRIX_INDEX_ARRAY_TYPE_ARB', 0x8847, 'GL_ARB_matrix_palette')
- GL_MATRIX_PALETTE_ARB = Enumerant('GL_MATRIX_PALETTE_ARB', 0x8840, 'GL_ARB_matrix_palette')
- GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = Enumerant('GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB', 0x8841, 'GL_ARB_matrix_palette')
- GL_MAX_PALETTE_MATRICES_ARB = Enumerant('GL_MAX_PALETTE_MATRICES_ARB', 0x8842, 'GL_ARB_matrix_palette')
- defines.add(GL_CURRENT_MATRIX_INDEX_ARB)
- defines.add(GL_CURRENT_PALETTE_MATRIX_ARB)
- defines.add(GL_MATRIX_INDEX_ARRAY_ARB)
- defines.add(GL_MATRIX_INDEX_ARRAY_POINTER_ARB)
- defines.add(GL_MATRIX_INDEX_ARRAY_SIZE_ARB)
- defines.add(GL_MATRIX_INDEX_ARRAY_STRIDE_ARB)
- defines.add(GL_MATRIX_INDEX_ARRAY_TYPE_ARB)
- defines.add(GL_MATRIX_PALETTE_ARB)
- defines.add(GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB)
- defines.add(GL_MAX_PALETTE_MATRICES_ARB)
- # GL_ARB_multisample
- GL_MULTISAMPLE_ARB = Enumerant('GL_MULTISAMPLE_ARB', 0x809d, 'GL_ARB_multisample')
- GL_MULTISAMPLE_BIT_ARB = Enumerant('GL_MULTISAMPLE_BIT_ARB', 0x20000000, 'GL_ARB_multisample')
- GL_SAMPLES_ARB = Enumerant('GL_SAMPLES_ARB', 0x80a9, 'GL_ARB_multisample')
- GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = Enumerant('GL_SAMPLE_ALPHA_TO_COVERAGE_ARB', 0x809e, 'GL_ARB_multisample')
- GL_SAMPLE_ALPHA_TO_ONE_ARB = Enumerant('GL_SAMPLE_ALPHA_TO_ONE_ARB', 0x809f, 'GL_ARB_multisample')
- GL_SAMPLE_BUFFERS_ARB = Enumerant('GL_SAMPLE_BUFFERS_ARB', 0x80a8, 'GL_ARB_multisample')
- GL_SAMPLE_COVERAGE_ARB = Enumerant('GL_SAMPLE_COVERAGE_ARB', 0x80a0, 'GL_ARB_multisample')
- GL_SAMPLE_COVERAGE_INVERT_ARB = Enumerant('GL_SAMPLE_COVERAGE_INVERT_ARB', 0x80ab, 'GL_ARB_multisample')
- GL_SAMPLE_COVERAGE_VALUE_ARB = Enumerant('GL_SAMPLE_COVERAGE_VALUE_ARB', 0x80aa, 'GL_ARB_multisample')
- defines.add(GL_MULTISAMPLE_ARB)
- defines.add(GL_MULTISAMPLE_BIT_ARB)
- defines.add(GL_SAMPLES_ARB)
- defines.add(GL_SAMPLE_ALPHA_TO_COVERAGE_ARB)
- defines.add(GL_SAMPLE_ALPHA_TO_ONE_ARB)
- defines.add(GL_SAMPLE_BUFFERS_ARB)
- defines.add(GL_SAMPLE_COVERAGE_ARB)
- defines.add(GL_SAMPLE_COVERAGE_INVERT_ARB)
- defines.add(GL_SAMPLE_COVERAGE_VALUE_ARB)
- # GL_ARB_multitexture
- GL_ACTIVE_TEXTURE_ARB = Enumerant('GL_ACTIVE_TEXTURE_ARB', 0x84e0, 'GL_ARB_multitexture')
- GL_CLIENT_ACTIVE_TEXTURE_ARB = Enumerant('GL_CLIENT_ACTIVE_TEXTURE_ARB', 0x84e1, 'GL_ARB_multitexture')
- GL_MAX_TEXTURE_UNITS_ARB = Enumerant('GL_MAX_TEXTURE_UNITS_ARB', 0x84e2, 'GL_ARB_multitexture')
- GL_TEXTURE0_ARB = Enumerant('GL_TEXTURE0_ARB', 0x84c0, 'GL_ARB_multitexture')
- GL_TEXTURE10_ARB = Enumerant('GL_TEXTURE10_ARB', 0x84ca, 'GL_ARB_multitexture')
- GL_TEXTURE11_ARB = Enumerant('GL_TEXTURE11_ARB', 0x84cb, 'GL_ARB_multitexture')
- GL_TEXTURE12_ARB = Enumerant('GL_TEXTURE12_ARB', 0x84cc, 'GL_ARB_multitexture')
- GL_TEXTURE13_ARB = Enumerant('GL_TEXTURE13_ARB', 0x84cd, 'GL_ARB_multitexture')
- GL_TEXTURE14_ARB = Enumerant('GL_TEXTURE14_ARB', 0x84ce, 'GL_ARB_multitexture')
- GL_TEXTURE15_ARB = Enumerant('GL_TEXTURE15_ARB', 0x84cf, 'GL_ARB_multitexture')
- GL_TEXTURE16_ARB = Enumerant('GL_TEXTURE16_ARB', 0x84d0, 'GL_ARB_multitexture')
- GL_TEXTURE17_ARB = Enumerant('GL_TEXTURE17_ARB', 0x84d1, 'GL_ARB_multitexture')
- GL_TEXTURE18_ARB = Enumerant('GL_TEXTURE18_ARB', 0x84d2, 'GL_ARB_multitexture')
- GL_TEXTURE19_ARB = Enumerant('GL_TEXTURE19_ARB', 0x84d3, 'GL_ARB_multitexture')
- GL_TEXTURE1_ARB = Enumerant('GL_TEXTURE1_ARB', 0x84c1, 'GL_ARB_multitexture')
- GL_TEXTURE20_ARB = Enumerant('GL_TEXTURE20_ARB', 0x84d4, 'GL_ARB_multitexture')
- GL_TEXTURE21_ARB = Enumerant('GL_TEXTURE21_ARB', 0x84d5, 'GL_ARB_multitexture')
- GL_TEXTURE22_ARB = Enumerant('GL_TEXTURE22_ARB', 0x84d6, 'GL_ARB_multitexture')
- GL_TEXTURE23_ARB = Enumerant('GL_TEXTURE23_ARB', 0x84d7, 'GL_ARB_multitexture')
- GL_TEXTURE24_ARB = Enumerant('GL_TEXTURE24_ARB', 0x84d8, 'GL_ARB_multitexture')
- GL_TEXTURE25_ARB = Enumerant('GL_TEXTURE25_ARB', 0x84d9, 'GL_ARB_multitexture')
- GL_TEXTURE26_ARB = Enumerant('GL_TEXTURE26_ARB', 0x84da, 'GL_ARB_multitexture')
- GL_TEXTURE27_ARB = Enumerant('GL_TEXTURE27_ARB', 0x84db, 'GL_ARB_multitexture')
- GL_TEXTURE28_ARB = Enumerant('GL_TEXTURE28_ARB', 0x84dc, 'GL_ARB_multitexture')
- GL_TEXTURE29_ARB = Enumerant('GL_TEXTURE29_ARB', 0x84dd, 'GL_ARB_multitexture')
- GL_TEXTURE2_ARB = Enumerant('GL_TEXTURE2_ARB', 0x84c2, 'GL_ARB_multitexture')
- GL_TEXTURE30_ARB = Enumerant('GL_TEXTURE30_ARB', 0x84de, 'GL_ARB_multitexture')
- GL_TEXTURE31_ARB = Enumerant('GL_TEXTURE31_ARB', 0x84df, 'GL_ARB_multitexture')
- GL_TEXTURE3_ARB = Enumerant('GL_TEXTURE3_ARB', 0x84c3, 'GL_ARB_multitexture')
- GL_TEXTURE4_ARB = Enumerant('GL_TEXTURE4_ARB', 0x84c4, 'GL_ARB_multitexture')
- GL_TEXTURE5_ARB = Enumerant('GL_TEXTURE5_ARB', 0x84c5, 'GL_ARB_multitexture')
- GL_TEXTURE6_ARB = Enumerant('GL_TEXTURE6_ARB', 0x84c6, 'GL_ARB_multitexture')
- GL_TEXTURE7_ARB = Enumerant('GL_TEXTURE7_ARB', 0x84c7, 'GL_ARB_multitexture')
- GL_TEXTURE8_ARB = Enumerant('GL_TEXTURE8_ARB', 0x84c8, 'GL_ARB_multitexture')
- GL_TEXTURE9_ARB = Enumerant('GL_TEXTURE9_ARB', 0x84c9, 'GL_ARB_multitexture')
- defines.add(GL_ACTIVE_TEXTURE_ARB)
- defines.add(GL_CLIENT_ACTIVE_TEXTURE_ARB)
- defines.add(GL_MAX_TEXTURE_UNITS_ARB)
- defines.add(GL_TEXTURE0_ARB)
- defines.add(GL_TEXTURE10_ARB)
- defines.add(GL_TEXTURE11_ARB)
- defines.add(GL_TEXTURE12_ARB)
- defines.add(GL_TEXTURE13_ARB)
- defines.add(GL_TEXTURE14_ARB)
- defines.add(GL_TEXTURE15_ARB)
- defines.add(GL_TEXTURE16_ARB)
- defines.add(GL_TEXTURE17_ARB)
- defines.add(GL_TEXTURE18_ARB)
- defines.add(GL_TEXTURE19_ARB)
- defines.add(GL_TEXTURE1_ARB)
- defines.add(GL_TEXTURE20_ARB)
- defines.add(GL_TEXTURE21_ARB)
- defines.add(GL_TEXTURE22_ARB)
- defines.add(GL_TEXTURE23_ARB)
- defines.add(GL_TEXTURE24_ARB)
- defines.add(GL_TEXTURE25_ARB)
- defines.add(GL_TEXTURE26_ARB)
- defines.add(GL_TEXTURE27_ARB)
- defines.add(GL_TEXTURE28_ARB)
- defines.add(GL_TEXTURE29_ARB)
- defines.add(GL_TEXTURE2_ARB)
- defines.add(GL_TEXTURE30_ARB)
- defines.add(GL_TEXTURE31_ARB)
- defines.add(GL_TEXTURE3_ARB)
- defines.add(GL_TEXTURE4_ARB)
- defines.add(GL_TEXTURE5_ARB)
- defines.add(GL_TEXTURE6_ARB)
- defines.add(GL_TEXTURE7_ARB)
- defines.add(GL_TEXTURE8_ARB)
- defines.add(GL_TEXTURE9_ARB)
- # GL_ARB_occlusion_query
- GL_CURRENT_QUERY_ARB = Enumerant('GL_CURRENT_QUERY_ARB', 0x8865, 'GL_ARB_occlusion_query')
- GL_QUERY_COUNTER_BITS_ARB = Enumerant('GL_QUERY_COUNTER_BITS_ARB', 0x8864, 'GL_ARB_occlusion_query')
- GL_QUERY_RESULT_ARB = Enumerant('GL_QUERY_RESULT_ARB', 0x8866, 'GL_ARB_occlusion_query')
- GL_QUERY_RESULT_AVAILABLE_ARB = Enumerant('GL_QUERY_RESULT_AVAILABLE_ARB', 0x8867, 'GL_ARB_occlusion_query')
- GL_SAMPLES_PASSED_ARB = Enumerant('GL_SAMPLES_PASSED_ARB', 0x8914, 'GL_ARB_occlusion_query')
- defines.add(GL_CURRENT_QUERY_ARB)
- defines.add(GL_QUERY_COUNTER_BITS_ARB)
- defines.add(GL_QUERY_RESULT_ARB)
- defines.add(GL_QUERY_RESULT_AVAILABLE_ARB)
- defines.add(GL_SAMPLES_PASSED_ARB)
- # GL_ARB_occlusion_query2
- GL_ANY_SAMPLES_PASSED = Enumerant('GL_ANY_SAMPLES_PASSED', 0x8c2f, 'GL_ARB_occlusion_query2')
- defines.add(GL_ANY_SAMPLES_PASSED)
- # GL_ARB_pixel_buffer_object
- GL_PIXEL_PACK_BUFFER_ARB = Enumerant('GL_PIXEL_PACK_BUFFER_ARB', 0x88eb, 'GL_ARB_pixel_buffer_object')
- GL_PIXEL_PACK_BUFFER_BINDING_ARB = Enumerant('GL_PIXEL_PACK_BUFFER_BINDING_ARB', 0x88ed, 'GL_ARB_pixel_buffer_object')
- GL_PIXEL_UNPACK_BUFFER_ARB = Enumerant('GL_PIXEL_UNPACK_BUFFER_ARB', 0x88ec, 'GL_ARB_pixel_buffer_object')
- GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = Enumerant('GL_PIXEL_UNPACK_BUFFER_BINDING_ARB', 0x88ef, 'GL_ARB_pixel_buffer_object')
- defines.add(GL_PIXEL_PACK_BUFFER_ARB)
- defines.add(GL_PIXEL_PACK_BUFFER_BINDING_ARB)
- defines.add(GL_PIXEL_UNPACK_BUFFER_ARB)
- defines.add(GL_PIXEL_UNPACK_BUFFER_BINDING_ARB)
- # GL_ARB_point_parameters
- GL_POINT_DISTANCE_ATTENUATION_ARB = Enumerant('GL_POINT_DISTANCE_ATTENUATION_ARB', 0x8129, 'GL_ARB_point_parameters')
- GL_POINT_FADE_THRESHOLD_SIZE_ARB = Enumerant('GL_POINT_FADE_THRESHOLD_SIZE_ARB', 0x8128, 'GL_ARB_point_parameters')
- GL_POINT_SIZE_MAX_ARB = Enumerant('GL_POINT_SIZE_MAX_ARB', 0x8127, 'GL_ARB_point_parameters')
- GL_POINT_SIZE_MIN_ARB = Enumerant('GL_POINT_SIZE_MIN_ARB', 0x8126, 'GL_ARB_point_parameters')
- defines.add(GL_POINT_DISTANCE_ATTENUATION_ARB)
- defines.add(GL_POINT_FADE_THRESHOLD_SIZE_ARB)
- defines.add(GL_POINT_SIZE_MAX_ARB)
- defines.add(GL_POINT_SIZE_MIN_ARB)
- # GL_ARB_point_sprite
- GL_COORD_REPLACE_ARB = Enumerant('GL_COORD_REPLACE_ARB', 0x8862, 'GL_ARB_point_sprite')
- GL_POINT_SPRITE_ARB = Enumerant('GL_POINT_SPRITE_ARB', 0x8861, 'GL_ARB_point_sprite')
- defines.add(GL_COORD_REPLACE_ARB)
- defines.add(GL_POINT_SPRITE_ARB)
- # GL_ARB_program_interface_query
- GL_ACTIVE_RESOURCES = Enumerant('GL_ACTIVE_RESOURCES', 0x92f5, 'GL_ARB_program_interface_query')
- GL_ACTIVE_VARIABLES = Enumerant('GL_ACTIVE_VARIABLES', 0x9305, 'GL_ARB_program_interface_query')
- GL_ARRAY_SIZE = Enumerant('GL_ARRAY_SIZE', 0x92fb, 'GL_ARB_program_interface_query')
- GL_ARRAY_STRIDE = Enumerant('GL_ARRAY_STRIDE', 0x92fe, 'GL_ARB_program_interface_query')
- GL_ATOMIC_COUNTER_BUFFER_INDEX = Enumerant('GL_ATOMIC_COUNTER_BUFFER_INDEX', 0x9301, 'GL_ARB_program_interface_query')
- GL_BLOCK_INDEX = Enumerant('GL_BLOCK_INDEX', 0x92fd, 'GL_ARB_program_interface_query')
- GL_BUFFER_BINDING = Enumerant('GL_BUFFER_BINDING', 0x9302, 'GL_ARB_program_interface_query')
- GL_BUFFER_DATA_SIZE = Enumerant('GL_BUFFER_DATA_SIZE', 0x9303, 'GL_ARB_program_interface_query')
- GL_BUFFER_VARIABLE = Enumerant('GL_BUFFER_VARIABLE', 0x92e5, 'GL_ARB_program_interface_query')
- GL_COMPUTE_SUBROUTINE = Enumerant('GL_COMPUTE_SUBROUTINE', 0x92ed, 'GL_ARB_program_interface_query')
- GL_COMPUTE_SUBROUTINE_UNIFORM = Enumerant('GL_COMPUTE_SUBROUTINE_UNIFORM', 0x92f3, 'GL_ARB_program_interface_query')
- GL_FRAGMENT_SUBROUTINE = Enumerant('GL_FRAGMENT_SUBROUTINE', 0x92ec, 'GL_ARB_program_interface_query')
- GL_FRAGMENT_SUBROUTINE_UNIFORM = Enumerant('GL_FRAGMENT_SUBROUTINE_UNIFORM', 0x92f2, 'GL_ARB_program_interface_query')
- GL_GEOMETRY_SUBROUTINE = Enumerant('GL_GEOMETRY_SUBROUTINE', 0x92eb, 'GL_ARB_program_interface_query')
- GL_GEOMETRY_SUBROUTINE_UNIFORM = Enumerant('GL_GEOMETRY_SUBROUTINE_UNIFORM', 0x92f1, 'GL_ARB_program_interface_query')
- GL_IS_PER_PATCH = Enumerant('GL_IS_PER_PATCH', 0x92e7, 'GL_ARB_program_interface_query')
- GL_IS_ROW_MAJOR = Enumerant('GL_IS_ROW_MAJOR', 0x9300, 'GL_ARB_program_interface_query')
- GL_LOCATION = Enumerant('GL_LOCATION', 0x930e, 'GL_ARB_program_interface_query')
- GL_LOCATION_INDEX = Enumerant('GL_LOCATION_INDEX', 0x930f, 'GL_ARB_program_interface_query')
- GL_MATRIX_STRIDE = Enumerant('GL_MATRIX_STRIDE', 0x92ff, 'GL_ARB_program_interface_query')
- GL_MAX_NAME_LENGTH = Enumerant('GL_MAX_NAME_LENGTH', 0x92f6, 'GL_ARB_program_interface_query')
- GL_MAX_NUM_ACTIVE_VARIABLES = Enumerant('GL_MAX_NUM_ACTIVE_VARIABLES', 0x92f7, 'GL_ARB_program_interface_query')
- GL_MAX_NUM_COMPATIBLE_SUBROUTINES = Enumerant('GL_MAX_NUM_COMPATIBLE_SUBROUTINES', 0x92f8, 'GL_ARB_program_interface_query')
- GL_NAME_LENGTH = Enumerant('GL_NAME_LENGTH', 0x92f9, 'GL_ARB_program_interface_query')
- GL_NUM_ACTIVE_VARIABLES = Enumerant('GL_NUM_ACTIVE_VARIABLES', 0x9304, 'GL_ARB_program_interface_query')
- GL_OFFSET = Enumerant('GL_OFFSET', 0x92fc, 'GL_ARB_program_interface_query')
- GL_PROGRAM_INPUT = Enumerant('GL_PROGRAM_INPUT', 0x92e3, 'GL_ARB_program_interface_query')
- GL_PROGRAM_OUTPUT = Enumerant('GL_PROGRAM_OUTPUT', 0x92e4, 'GL_ARB_program_interface_query')
- GL_REFERENCED_BY_COMPUTE_SHADER = Enumerant('GL_REFERENCED_BY_COMPUTE_SHADER', 0x930b, 'GL_ARB_program_interface_query')
- GL_REFERENCED_BY_FRAGMENT_SHADER = Enumerant('GL_REFERENCED_BY_FRAGMENT_SHADER', 0x930a, 'GL_ARB_program_interface_query')
- GL_REFERENCED_BY_GEOMETRY_SHADER = Enumerant('GL_REFERENCED_BY_GEOMETRY_SHADER', 0x9309, 'GL_ARB_program_interface_query')
- GL_REFERENCED_BY_TESS_CONTROL_SHADER = Enumerant('GL_REFERENCED_BY_TESS_CONTROL_SHADER', 0x9307, 'GL_ARB_program_interface_query')
- GL_REFERENCED_BY_TESS_EVALUATION_SHADER = Enumerant('GL_REFERENCED_BY_TESS_EVALUATION_SHADER', 0x9308, 'GL_ARB_program_interface_query')
- GL_REFERENCED_BY_VERTEX_SHADER = Enumerant('GL_REFERENCED_BY_VERTEX_SHADER', 0x9306, 'GL_ARB_program_interface_query')
- GL_SHADER_STORAGE_BLOCK = Enumerant('GL_SHADER_STORAGE_BLOCK', 0x92e6, 'GL_ARB_program_interface_query')
- GL_TESS_CONTROL_SUBROUTINE = Enumerant('GL_TESS_CONTROL_SUBROUTINE', 0x92e9, 'GL_ARB_program_interface_query')
- GL_TESS_CONTROL_SUBROUTINE_UNIFORM = Enumerant('GL_TESS_CONTROL_SUBROUTINE_UNIFORM', 0x92ef, 'GL_ARB_program_interface_query')
- GL_TESS_EVALUATION_SUBROUTINE = Enumerant('GL_TESS_EVALUATION_SUBROUTINE', 0x92ea, 'GL_ARB_program_interface_query')
- GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = Enumerant('GL_TESS_EVALUATION_SUBROUTINE_UNIFORM', 0x92f0, 'GL_ARB_program_interface_query')
- GL_TOP_LEVEL_ARRAY_SIZE = Enumerant('GL_TOP_LEVEL_ARRAY_SIZE', 0x930c, 'GL_ARB_program_interface_query')
- GL_TOP_LEVEL_ARRAY_STRIDE = Enumerant('GL_TOP_LEVEL_ARRAY_STRIDE', 0x930d, 'GL_ARB_program_interface_query')
- GL_TRANSFORM_FEEDBACK_VARYING = Enumerant('GL_TRANSFORM_FEEDBACK_VARYING', 0x92f4, 'GL_ARB_program_interface_query')
- GL_TYPE = Enumerant('GL_TYPE', 0x92fa, 'GL_ARB_program_interface_query')
- GL_UNIFORM = Enumerant('GL_UNIFORM', 0x92e1, 'GL_ARB_program_interface_query')
- GL_UNIFORM_BLOCK = Enumerant('GL_UNIFORM_BLOCK', 0x92e2, 'GL_ARB_program_interface_query')
- GL_VERTEX_SUBROUTINE = Enumerant('GL_VERTEX_SUBROUTINE', 0x92e8, 'GL_ARB_program_interface_query')
- GL_VERTEX_SUBROUTINE_UNIFORM = Enumerant('GL_VERTEX_SUBROUTINE_UNIFORM', 0x92ee, 'GL_ARB_program_interface_query')
- defines.add(GL_ACTIVE_RESOURCES)
- defines.add(GL_ACTIVE_VARIABLES)
- defines.add(GL_ARRAY_SIZE)
- defines.add(GL_ARRAY_STRIDE)
- defines.add(GL_ATOMIC_COUNTER_BUFFER_INDEX)
- defines.add(GL_BLOCK_INDEX)
- defines.add(GL_BUFFER_BINDING)
- defines.add(GL_BUFFER_DATA_SIZE)
- defines.add(GL_BUFFER_VARIABLE)
- defines.add(GL_COMPUTE_SUBROUTINE)
- defines.add(GL_COMPUTE_SUBROUTINE_UNIFORM)
- defines.add(GL_FRAGMENT_SUBROUTINE)
- defines.add(GL_FRAGMENT_SUBROUTINE_UNIFORM)
- defines.add(GL_GEOMETRY_SUBROUTINE)
- defines.add(GL_GEOMETRY_SUBROUTINE_UNIFORM)
- defines.add(GL_IS_PER_PATCH)
- defines.add(GL_IS_ROW_MAJOR)
- defines.add(GL_LOCATION)
- defines.add(GL_LOCATION_INDEX)
- defines.add(GL_MATRIX_STRIDE)
- defines.add(GL_MAX_NAME_LENGTH)
- defines.add(GL_MAX_NUM_ACTIVE_VARIABLES)
- defines.add(GL_MAX_NUM_COMPATIBLE_SUBROUTINES)
- defines.add(GL_NAME_LENGTH)
- defines.add(GL_NUM_ACTIVE_VARIABLES)
- defines.add(GL_OFFSET)
- defines.add(GL_PROGRAM_INPUT)
- defines.add(GL_PROGRAM_OUTPUT)
- defines.add(GL_REFERENCED_BY_COMPUTE_SHADER)
- defines.add(GL_REFERENCED_BY_FRAGMENT_SHADER)
- defines.add(GL_REFERENCED_BY_GEOMETRY_SHADER)
- defines.add(GL_REFERENCED_BY_TESS_CONTROL_SHADER)
- defines.add(GL_REFERENCED_BY_TESS_EVALUATION_SHADER)
- defines.add(GL_REFERENCED_BY_VERTEX_SHADER)
- defines.add(GL_SHADER_STORAGE_BLOCK)
- defines.add(GL_TESS_CONTROL_SUBROUTINE)
- defines.add(GL_TESS_CONTROL_SUBROUTINE_UNIFORM)
- defines.add(GL_TESS_EVALUATION_SUBROUTINE)
- defines.add(GL_TESS_EVALUATION_SUBROUTINE_UNIFORM)
- defines.add(GL_TOP_LEVEL_ARRAY_SIZE)
- defines.add(GL_TOP_LEVEL_ARRAY_STRIDE)
- defines.add(GL_TRANSFORM_FEEDBACK_VARYING)
- defines.add(GL_TYPE)
- defines.add(GL_UNIFORM)
- defines.add(GL_UNIFORM_BLOCK)
- defines.add(GL_VERTEX_SUBROUTINE)
- defines.add(GL_VERTEX_SUBROUTINE_UNIFORM)
- # GL_ARB_provoking_vertex
- GL_FIRST_VERTEX_CONVENTION = Enumerant('GL_FIRST_VERTEX_CONVENTION', 0x8e4d, 'GL_ARB_provoking_vertex')
- GL_LAST_VERTEX_CONVENTION = Enumerant('GL_LAST_VERTEX_CONVENTION', 0x8e4e, 'GL_ARB_provoking_vertex')
- GL_PROVOKING_VERTEX = Enumerant('GL_PROVOKING_VERTEX', 0x8e4f, 'GL_ARB_provoking_vertex')
- GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = Enumerant('GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION', 0x8e4c, 'GL_ARB_provoking_vertex')
- defines.add(GL_FIRST_VERTEX_CONVENTION)
- defines.add(GL_LAST_VERTEX_CONVENTION)
- defines.add(GL_PROVOKING_VERTEX)
- defines.add(GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION)
- # GL_ARB_query_buffer_object
- GL_QUERY_BUFFER = Enumerant('GL_QUERY_BUFFER', 0x9192, 'GL_ARB_query_buffer_object')
- GL_QUERY_BUFFER_BARRIER_BIT = Enumerant('GL_QUERY_BUFFER_BARRIER_BIT', 0x8000, 'GL_ARB_query_buffer_object')
- GL_QUERY_BUFFER_BINDING = Enumerant('GL_QUERY_BUFFER_BINDING', 0x9193, 'GL_ARB_query_buffer_object')
- GL_QUERY_RESULT_NO_WAIT = Enumerant('GL_QUERY_RESULT_NO_WAIT', 0x9194, 'GL_ARB_query_buffer_object')
- defines.add(GL_QUERY_BUFFER)
- defines.add(GL_QUERY_BUFFER_BARRIER_BIT)
- defines.add(GL_QUERY_BUFFER_BINDING)
- defines.add(GL_QUERY_RESULT_NO_WAIT)
- # GL_ARB_robustness
- GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = Enumerant('GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB', 0x0004, 'GL_ARB_robustness')
- GL_GUILTY_CONTEXT_RESET_ARB = Enumerant('GL_GUILTY_CONTEXT_RESET_ARB', 0x8253, 'GL_ARB_robustness')
- GL_INNOCENT_CONTEXT_RESET_ARB = Enumerant('GL_INNOCENT_CONTEXT_RESET_ARB', 0x8254, 'GL_ARB_robustness')
- GL_LOSE_CONTEXT_ON_RESET_ARB = Enumerant('GL_LOSE_CONTEXT_ON_RESET_ARB', 0x8252, 'GL_ARB_robustness')
- GL_NO_RESET_NOTIFICATION_ARB = Enumerant('GL_NO_RESET_NOTIFICATION_ARB', 0x8261, 'GL_ARB_robustness')
- GL_RESET_NOTIFICATION_STRATEGY_ARB = Enumerant('GL_RESET_NOTIFICATION_STRATEGY_ARB', 0x8256, 'GL_ARB_robustness')
- GL_UNKNOWN_CONTEXT_RESET_ARB = Enumerant('GL_UNKNOWN_CONTEXT_RESET_ARB', 0x8255, 'GL_ARB_robustness')
- defines.add(GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB)
- defines.add(GL_GUILTY_CONTEXT_RESET_ARB)
- defines.add(GL_INNOCENT_CONTEXT_RESET_ARB)
- defines.add(GL_LOSE_CONTEXT_ON_RESET_ARB)
- defines.add(GL_NO_RESET_NOTIFICATION_ARB)
- defines.add(GL_RESET_NOTIFICATION_STRATEGY_ARB)
- defines.add(GL_UNKNOWN_CONTEXT_RESET_ARB)
- # GL_ARB_sample_shading
- GL_MIN_SAMPLE_SHADING_VALUE_ARB = Enumerant('GL_MIN_SAMPLE_SHADING_VALUE_ARB', 0x8c37, 'GL_ARB_sample_shading')
- GL_SAMPLE_SHADING_ARB = Enumerant('GL_SAMPLE_SHADING_ARB', 0x8c36, 'GL_ARB_sample_shading')
- defines.add(GL_MIN_SAMPLE_SHADING_VALUE_ARB)
- defines.add(GL_SAMPLE_SHADING_ARB)
- # GL_ARB_sampler_objects
- GL_SAMPLER_BINDING = Enumerant('GL_SAMPLER_BINDING', 0x8919, 'GL_ARB_sampler_objects')
- defines.add(GL_SAMPLER_BINDING)
- # GL_ARB_seamless_cube_map
- GL_TEXTURE_CUBE_MAP_SEAMLESS = Enumerant('GL_TEXTURE_CUBE_MAP_SEAMLESS', 0x884f, 'GL_ARB_seamless_cube_map')
- GL_TEXTURE_CUBE_MAP_SEAMLESS.enableCap = True
- defines.add(GL_TEXTURE_CUBE_MAP_SEAMLESS)
- # GL_ARB_separate_shader_objects
- GL_ACTIVE_PROGRAM = Enumerant('GL_ACTIVE_PROGRAM', 0x8259, 'GL_ARB_separate_shader_objects')
- GL_ALL_SHADER_BITS = Enumerant('GL_ALL_SHADER_BITS', 0xffffffff, 'GL_ARB_separate_shader_objects')
- GL_FRAGMENT_SHADER_BIT = Enumerant('GL_FRAGMENT_SHADER_BIT', 0x0002, 'GL_ARB_separate_shader_objects')
- GL_GEOMETRY_SHADER_BIT = Enumerant('GL_GEOMETRY_SHADER_BIT', 0x0004, 'GL_ARB_separate_shader_objects')
- GL_PROGRAM_PIPELINE_BINDING = Enumerant('GL_PROGRAM_PIPELINE_BINDING', 0x825a, 'GL_ARB_separate_shader_objects')
- GL_PROGRAM_SEPARABLE = Enumerant('GL_PROGRAM_SEPARABLE', 0x8258, 'GL_ARB_separate_shader_objects')
- GL_TESS_CONTROL_SHADER_BIT = Enumerant('GL_TESS_CONTROL_SHADER_BIT', 0x0008, 'GL_ARB_separate_shader_objects')
- GL_TESS_EVALUATION_SHADER_BIT = Enumerant('GL_TESS_EVALUATION_SHADER_BIT', 0x0010, 'GL_ARB_separate_shader_objects')
- GL_VERTEX_SHADER_BIT = Enumerant('GL_VERTEX_SHADER_BIT', 0x0001, 'GL_ARB_separate_shader_objects')
- defines.add(GL_ACTIVE_PROGRAM)
- defines.add(GL_ALL_SHADER_BITS)
- defines.add(GL_FRAGMENT_SHADER_BIT)
- defines.add(GL_GEOMETRY_SHADER_BIT)
- defines.add(GL_PROGRAM_PIPELINE_BINDING)
- defines.add(GL_PROGRAM_SEPARABLE)
- defines.add(GL_TESS_CONTROL_SHADER_BIT)
- defines.add(GL_TESS_EVALUATION_SHADER_BIT)
- defines.add(GL_VERTEX_SHADER_BIT)
- # GL_ARB_shader_atomic_counters
- GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = Enumerant('GL_ACTIVE_ATOMIC_COUNTER_BUFFERS', 0x92d9, 'GL_ARB_shader_atomic_counters')
- GL_ATOMIC_COUNTER_BUFFER = Enumerant('GL_ATOMIC_COUNTER_BUFFER', 0x92c0, 'GL_ARB_shader_atomic_counters')
- GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = Enumerant('GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS', 0x92c5, 'GL_ARB_shader_atomic_counters')
- GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = Enumerant('GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES', 0x92c6, 'GL_ARB_shader_atomic_counters')
- GL_ATOMIC_COUNTER_BUFFER_BINDING = Enumerant('GL_ATOMIC_COUNTER_BUFFER_BINDING', 0x92c1, 'GL_ARB_shader_atomic_counters')
- GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = Enumerant('GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE', 0x92c4, 'GL_ARB_shader_atomic_counters')
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = Enumerant('GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER', 0x92cb, 'GL_ARB_shader_atomic_counters')
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = Enumerant('GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER', 0x92ca, 'GL_ARB_shader_atomic_counters')
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = Enumerant('GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER', 0x92c8, 'GL_ARB_shader_atomic_counters')
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = Enumerant('GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER', 0x92c9, 'GL_ARB_shader_atomic_counters')
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = Enumerant('GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER', 0x92c7, 'GL_ARB_shader_atomic_counters')
- GL_ATOMIC_COUNTER_BUFFER_SIZE = Enumerant('GL_ATOMIC_COUNTER_BUFFER_SIZE', 0x92c3, 'GL_ARB_shader_atomic_counters')
- GL_ATOMIC_COUNTER_BUFFER_START = Enumerant('GL_ATOMIC_COUNTER_BUFFER_START', 0x92c2, 'GL_ARB_shader_atomic_counters')
- GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = Enumerant('GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS', 0x92dc, 'GL_ARB_shader_atomic_counters')
- GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = Enumerant('GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE', 0x92d8, 'GL_ARB_shader_atomic_counters')
- GL_MAX_COMBINED_ATOMIC_COUNTERS = Enumerant('GL_MAX_COMBINED_ATOMIC_COUNTERS', 0x92d7, 'GL_ARB_shader_atomic_counters')
- GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = Enumerant('GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS', 0x92d1, 'GL_ARB_shader_atomic_counters')
- GL_MAX_FRAGMENT_ATOMIC_COUNTERS = Enumerant('GL_MAX_FRAGMENT_ATOMIC_COUNTERS', 0x92d6, 'GL_ARB_shader_atomic_counters')
- GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = Enumerant('GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS', 0x92d0, 'GL_ARB_shader_atomic_counters')
- GL_MAX_GEOMETRY_ATOMIC_COUNTERS = Enumerant('GL_MAX_GEOMETRY_ATOMIC_COUNTERS', 0x92d5, 'GL_ARB_shader_atomic_counters')
- GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = Enumerant('GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS', 0x92cf, 'GL_ARB_shader_atomic_counters')
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = Enumerant('GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS', 0x92d3, 'GL_ARB_shader_atomic_counters')
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = Enumerant('GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS', 0x92cd, 'GL_ARB_shader_atomic_counters')
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = Enumerant('GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS', 0x92d4, 'GL_ARB_shader_atomic_counters')
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = Enumerant('GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS', 0x92ce, 'GL_ARB_shader_atomic_counters')
- GL_MAX_VERTEX_ATOMIC_COUNTERS = Enumerant('GL_MAX_VERTEX_ATOMIC_COUNTERS', 0x92d2, 'GL_ARB_shader_atomic_counters')
- GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = Enumerant('GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS', 0x92cc, 'GL_ARB_shader_atomic_counters')
- GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = Enumerant('GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX', 0x92da, 'GL_ARB_shader_atomic_counters')
- GL_UNSIGNED_INT_ATOMIC_COUNTER = Enumerant('GL_UNSIGNED_INT_ATOMIC_COUNTER', 0x92db, 'GL_ARB_shader_atomic_counters')
- defines.add(GL_ACTIVE_ATOMIC_COUNTER_BUFFERS)
- defines.add(GL_ATOMIC_COUNTER_BUFFER)
- defines.add(GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS)
- defines.add(GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES)
- defines.add(GL_ATOMIC_COUNTER_BUFFER_BINDING)
- defines.add(GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE)
- defines.add(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER)
- defines.add(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER)
- defines.add(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER)
- defines.add(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER)
- defines.add(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER)
- defines.add(GL_ATOMIC_COUNTER_BUFFER_SIZE)
- defines.add(GL_ATOMIC_COUNTER_BUFFER_START)
- defines.add(GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS)
- defines.add(GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE)
- defines.add(GL_MAX_COMBINED_ATOMIC_COUNTERS)
- defines.add(GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS)
- defines.add(GL_MAX_FRAGMENT_ATOMIC_COUNTERS)
- defines.add(GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS)
- defines.add(GL_MAX_GEOMETRY_ATOMIC_COUNTERS)
- defines.add(GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS)
- defines.add(GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS)
- defines.add(GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS)
- defines.add(GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS)
- defines.add(GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS)
- defines.add(GL_MAX_VERTEX_ATOMIC_COUNTERS)
- defines.add(GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS)
- defines.add(GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX)
- defines.add(GL_UNSIGNED_INT_ATOMIC_COUNTER)
- # GL_ARB_shader_image_load_store
- GL_ALL_BARRIER_BITS = Enumerant('GL_ALL_BARRIER_BITS', 0xffffffff, 'GL_ARB_shader_image_load_store')
- GL_ATOMIC_COUNTER_BARRIER_BIT = Enumerant('GL_ATOMIC_COUNTER_BARRIER_BIT', 0x1000, 'GL_ARB_shader_image_load_store')
- GL_BUFFER_UPDATE_BARRIER_BIT = Enumerant('GL_BUFFER_UPDATE_BARRIER_BIT', 0x0200, 'GL_ARB_shader_image_load_store')
- GL_COMMAND_BARRIER_BIT = Enumerant('GL_COMMAND_BARRIER_BIT', 0x0040, 'GL_ARB_shader_image_load_store')
- GL_ELEMENT_ARRAY_BARRIER_BIT = Enumerant('GL_ELEMENT_ARRAY_BARRIER_BIT', 0x0002, 'GL_ARB_shader_image_load_store')
- GL_FRAMEBUFFER_BARRIER_BIT = Enumerant('GL_FRAMEBUFFER_BARRIER_BIT', 0x0400, 'GL_ARB_shader_image_load_store')
- GL_IMAGE_1D = Enumerant('GL_IMAGE_1D', 0x904c, 'GL_ARB_shader_image_load_store')
- GL_IMAGE_1D_ARRAY = Enumerant('GL_IMAGE_1D_ARRAY', 0x9052, 'GL_ARB_shader_image_load_store')
- GL_IMAGE_2D = Enumerant('GL_IMAGE_2D', 0x904d, 'GL_ARB_shader_image_load_store')
- GL_IMAGE_2D_ARRAY = Enumerant('GL_IMAGE_2D_ARRAY', 0x9053, 'GL_ARB_shader_image_load_store')
- GL_IMAGE_2D_MULTISAMPLE = Enumerant('GL_IMAGE_2D_MULTISAMPLE', 0x9055, 'GL_ARB_shader_image_load_store')
- GL_IMAGE_2D_MULTISAMPLE_ARRAY = Enumerant('GL_IMAGE_2D_MULTISAMPLE_ARRAY', 0x9056, 'GL_ARB_shader_image_load_store')
- GL_IMAGE_2D_RECT = Enumerant('GL_IMAGE_2D_RECT', 0x904f, 'GL_ARB_shader_image_load_store')
- GL_IMAGE_3D = Enumerant('GL_IMAGE_3D', 0x904e, 'GL_ARB_shader_image_load_store')
- GL_IMAGE_BINDING_ACCESS = Enumerant('GL_IMAGE_BINDING_ACCESS', 0x8f3e, 'GL_ARB_shader_image_load_store')
- GL_IMAGE_BINDING_FORMAT = Enumerant('GL_IMAGE_BINDING_FORMAT', 0x906e, 'GL_ARB_shader_image_load_store')
- GL_IMAGE_BINDING_LAYER = Enumerant('GL_IMAGE_BINDING_LAYER', 0x8f3d, 'GL_ARB_shader_image_load_store')
- GL_IMAGE_BINDING_LAYERED = Enumerant('GL_IMAGE_BINDING_LAYERED', 0x8f3c, 'GL_ARB_shader_image_load_store')
- GL_IMAGE_BINDING_LEVEL = Enumerant('GL_IMAGE_BINDING_LEVEL', 0x8f3b, 'GL_ARB_shader_image_load_store')
- GL_IMAGE_BINDING_NAME = Enumerant('GL_IMAGE_BINDING_NAME', 0x8f3a, 'GL_ARB_shader_image_load_store')
- GL_IMAGE_BUFFER = Enumerant('GL_IMAGE_BUFFER', 0x9051, 'GL_ARB_shader_image_load_store')
- GL_IMAGE_CUBE = Enumerant('GL_IMAGE_CUBE', 0x9050, 'GL_ARB_shader_image_load_store')
- GL_IMAGE_CUBE_MAP_ARRAY = Enumerant('GL_IMAGE_CUBE_MAP_ARRAY', 0x9054, 'GL_ARB_shader_image_load_store')
- GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = Enumerant('GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS', 0x90c9, 'GL_ARB_shader_image_load_store')
- GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = Enumerant('GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE', 0x90c8, 'GL_ARB_shader_image_load_store')
- GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = Enumerant('GL_IMAGE_FORMAT_COMPATIBILITY_TYPE', 0x90c7, 'GL_ARB_shader_image_load_store')
- GL_INT_IMAGE_1D = Enumerant('GL_INT_IMAGE_1D', 0x9057, 'GL_ARB_shader_image_load_store')
- GL_INT_IMAGE_1D_ARRAY = Enumerant('GL_INT_IMAGE_1D_ARRAY', 0x905d, 'GL_ARB_shader_image_load_store')
- GL_INT_IMAGE_2D = Enumerant('GL_INT_IMAGE_2D', 0x9058, 'GL_ARB_shader_image_load_store')
- GL_INT_IMAGE_2D_ARRAY = Enumerant('GL_INT_IMAGE_2D_ARRAY', 0x905e, 'GL_ARB_shader_image_load_store')
- GL_INT_IMAGE_2D_MULTISAMPLE = Enumerant('GL_INT_IMAGE_2D_MULTISAMPLE', 0x9060, 'GL_ARB_shader_image_load_store')
- GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = Enumerant('GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY', 0x9061, 'GL_ARB_shader_image_load_store')
- GL_INT_IMAGE_2D_RECT = Enumerant('GL_INT_IMAGE_2D_RECT', 0x905a, 'GL_ARB_shader_image_load_store')
- GL_INT_IMAGE_3D = Enumerant('GL_INT_IMAGE_3D', 0x9059, 'GL_ARB_shader_image_load_store')
- GL_INT_IMAGE_BUFFER = Enumerant('GL_INT_IMAGE_BUFFER', 0x905c, 'GL_ARB_shader_image_load_store')
- GL_INT_IMAGE_CUBE = Enumerant('GL_INT_IMAGE_CUBE', 0x905b, 'GL_ARB_shader_image_load_store')
- GL_INT_IMAGE_CUBE_MAP_ARRAY = Enumerant('GL_INT_IMAGE_CUBE_MAP_ARRAY', 0x905f, 'GL_ARB_shader_image_load_store')
- GL_MAX_COMBINED_IMAGE_UNIFORMS = Enumerant('GL_MAX_COMBINED_IMAGE_UNIFORMS', 0x90cf, 'GL_ARB_shader_image_load_store')
- GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = Enumerant('GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS', 0x8f39, 'GL_ARB_shader_image_load_store')
- GL_MAX_FRAGMENT_IMAGE_UNIFORMS = Enumerant('GL_MAX_FRAGMENT_IMAGE_UNIFORMS', 0x90ce, 'GL_ARB_shader_image_load_store')
- GL_MAX_GEOMETRY_IMAGE_UNIFORMS = Enumerant('GL_MAX_GEOMETRY_IMAGE_UNIFORMS', 0x90cd, 'GL_ARB_shader_image_load_store')
- GL_MAX_IMAGE_SAMPLES = Enumerant('GL_MAX_IMAGE_SAMPLES', 0x906d, 'GL_ARB_shader_image_load_store')
- GL_MAX_IMAGE_UNITS = Enumerant('GL_MAX_IMAGE_UNITS', 0x8f38, 'GL_ARB_shader_image_load_store')
- GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = Enumerant('GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS', 0x90cb, 'GL_ARB_shader_image_load_store')
- GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = Enumerant('GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS', 0x90cc, 'GL_ARB_shader_image_load_store')
- GL_MAX_VERTEX_IMAGE_UNIFORMS = Enumerant('GL_MAX_VERTEX_IMAGE_UNIFORMS', 0x90ca, 'GL_ARB_shader_image_load_store')
- GL_PIXEL_BUFFER_BARRIER_BIT = Enumerant('GL_PIXEL_BUFFER_BARRIER_BIT', 0x0080, 'GL_ARB_shader_image_load_store')
- GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = Enumerant('GL_SHADER_IMAGE_ACCESS_BARRIER_BIT', 0x0020, 'GL_ARB_shader_image_load_store')
- GL_TEXTURE_FETCH_BARRIER_BIT = Enumerant('GL_TEXTURE_FETCH_BARRIER_BIT', 0x0008, 'GL_ARB_shader_image_load_store')
- GL_TEXTURE_UPDATE_BARRIER_BIT = Enumerant('GL_TEXTURE_UPDATE_BARRIER_BIT', 0x0100, 'GL_ARB_shader_image_load_store')
- GL_TRANSFORM_FEEDBACK_BARRIER_BIT = Enumerant('GL_TRANSFORM_FEEDBACK_BARRIER_BIT', 0x0800, 'GL_ARB_shader_image_load_store')
- GL_UNIFORM_BARRIER_BIT = Enumerant('GL_UNIFORM_BARRIER_BIT', 0x0004, 'GL_ARB_shader_image_load_store')
- GL_UNSIGNED_INT_IMAGE_1D = Enumerant('GL_UNSIGNED_INT_IMAGE_1D', 0x9062, 'GL_ARB_shader_image_load_store')
- GL_UNSIGNED_INT_IMAGE_1D_ARRAY = Enumerant('GL_UNSIGNED_INT_IMAGE_1D_ARRAY', 0x9068, 'GL_ARB_shader_image_load_store')
- GL_UNSIGNED_INT_IMAGE_2D = Enumerant('GL_UNSIGNED_INT_IMAGE_2D', 0x9063, 'GL_ARB_shader_image_load_store')
- GL_UNSIGNED_INT_IMAGE_2D_ARRAY = Enumerant('GL_UNSIGNED_INT_IMAGE_2D_ARRAY', 0x9069, 'GL_ARB_shader_image_load_store')
- GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = Enumerant('GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE', 0x906b, 'GL_ARB_shader_image_load_store')
- GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = Enumerant('GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY', 0x906c, 'GL_ARB_shader_image_load_store')
- GL_UNSIGNED_INT_IMAGE_2D_RECT = Enumerant('GL_UNSIGNED_INT_IMAGE_2D_RECT', 0x9065, 'GL_ARB_shader_image_load_store')
- GL_UNSIGNED_INT_IMAGE_3D = Enumerant('GL_UNSIGNED_INT_IMAGE_3D', 0x9064, 'GL_ARB_shader_image_load_store')
- GL_UNSIGNED_INT_IMAGE_BUFFER = Enumerant('GL_UNSIGNED_INT_IMAGE_BUFFER', 0x9067, 'GL_ARB_shader_image_load_store')
- GL_UNSIGNED_INT_IMAGE_CUBE = Enumerant('GL_UNSIGNED_INT_IMAGE_CUBE', 0x9066, 'GL_ARB_shader_image_load_store')
- GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = Enumerant('GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY', 0x906a, 'GL_ARB_shader_image_load_store')
- GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = Enumerant('GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT', 0x0001, 'GL_ARB_shader_image_load_store')
- defines.add(GL_ALL_BARRIER_BITS)
- defines.add(GL_ATOMIC_COUNTER_BARRIER_BIT)
- defines.add(GL_BUFFER_UPDATE_BARRIER_BIT)
- defines.add(GL_COMMAND_BARRIER_BIT)
- defines.add(GL_ELEMENT_ARRAY_BARRIER_BIT)
- defines.add(GL_FRAMEBUFFER_BARRIER_BIT)
- defines.add(GL_IMAGE_1D)
- defines.add(GL_IMAGE_1D_ARRAY)
- defines.add(GL_IMAGE_2D)
- defines.add(GL_IMAGE_2D_ARRAY)
- defines.add(GL_IMAGE_2D_MULTISAMPLE)
- defines.add(GL_IMAGE_2D_MULTISAMPLE_ARRAY)
- defines.add(GL_IMAGE_2D_RECT)
- defines.add(GL_IMAGE_3D)
- defines.add(GL_IMAGE_BINDING_ACCESS)
- defines.add(GL_IMAGE_BINDING_FORMAT)
- defines.add(GL_IMAGE_BINDING_LAYER)
- defines.add(GL_IMAGE_BINDING_LAYERED)
- defines.add(GL_IMAGE_BINDING_LEVEL)
- defines.add(GL_IMAGE_BINDING_NAME)
- defines.add(GL_IMAGE_BUFFER)
- defines.add(GL_IMAGE_CUBE)
- defines.add(GL_IMAGE_CUBE_MAP_ARRAY)
- defines.add(GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS)
- defines.add(GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE)
- defines.add(GL_IMAGE_FORMAT_COMPATIBILITY_TYPE)
- defines.add(GL_INT_IMAGE_1D)
- defines.add(GL_INT_IMAGE_1D_ARRAY)
- defines.add(GL_INT_IMAGE_2D)
- defines.add(GL_INT_IMAGE_2D_ARRAY)
- defines.add(GL_INT_IMAGE_2D_MULTISAMPLE)
- defines.add(GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY)
- defines.add(GL_INT_IMAGE_2D_RECT)
- defines.add(GL_INT_IMAGE_3D)
- defines.add(GL_INT_IMAGE_BUFFER)
- defines.add(GL_INT_IMAGE_CUBE)
- defines.add(GL_INT_IMAGE_CUBE_MAP_ARRAY)
- defines.add(GL_MAX_COMBINED_IMAGE_UNIFORMS)
- defines.add(GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS)
- defines.add(GL_MAX_FRAGMENT_IMAGE_UNIFORMS)
- defines.add(GL_MAX_GEOMETRY_IMAGE_UNIFORMS)
- defines.add(GL_MAX_IMAGE_SAMPLES)
- defines.add(GL_MAX_IMAGE_UNITS)
- defines.add(GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS)
- defines.add(GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS)
- defines.add(GL_MAX_VERTEX_IMAGE_UNIFORMS)
- defines.add(GL_PIXEL_BUFFER_BARRIER_BIT)
- defines.add(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT)
- defines.add(GL_TEXTURE_FETCH_BARRIER_BIT)
- defines.add(GL_TEXTURE_UPDATE_BARRIER_BIT)
- defines.add(GL_TRANSFORM_FEEDBACK_BARRIER_BIT)
- defines.add(GL_UNIFORM_BARRIER_BIT)
- defines.add(GL_UNSIGNED_INT_IMAGE_1D)
- defines.add(GL_UNSIGNED_INT_IMAGE_1D_ARRAY)
- defines.add(GL_UNSIGNED_INT_IMAGE_2D)
- defines.add(GL_UNSIGNED_INT_IMAGE_2D_ARRAY)
- defines.add(GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE)
- defines.add(GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY)
- defines.add(GL_UNSIGNED_INT_IMAGE_2D_RECT)
- defines.add(GL_UNSIGNED_INT_IMAGE_3D)
- defines.add(GL_UNSIGNED_INT_IMAGE_BUFFER)
- defines.add(GL_UNSIGNED_INT_IMAGE_CUBE)
- defines.add(GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY)
- defines.add(GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT)
- # GL_ARB_shader_objects
- GL_BOOL_ARB = Enumerant('GL_BOOL_ARB', 0x8b56, 'GL_ARB_shader_objects')
- GL_BOOL_VEC2_ARB = Enumerant('GL_BOOL_VEC2_ARB', 0x8b57, 'GL_ARB_shader_objects')
- GL_BOOL_VEC3_ARB = Enumerant('GL_BOOL_VEC3_ARB', 0x8b58, 'GL_ARB_shader_objects')
- GL_BOOL_VEC4_ARB = Enumerant('GL_BOOL_VEC4_ARB', 0x8b59, 'GL_ARB_shader_objects')
- GL_FLOAT_MAT2_ARB = Enumerant('GL_FLOAT_MAT2_ARB', 0x8b5a, 'GL_ARB_shader_objects')
- GL_FLOAT_MAT3_ARB = Enumerant('GL_FLOAT_MAT3_ARB', 0x8b5b, 'GL_ARB_shader_objects')
- GL_FLOAT_MAT4_ARB = Enumerant('GL_FLOAT_MAT4_ARB', 0x8b5c, 'GL_ARB_shader_objects')
- GL_FLOAT_VEC2_ARB = Enumerant('GL_FLOAT_VEC2_ARB', 0x8b50, 'GL_ARB_shader_objects')
- GL_FLOAT_VEC3_ARB = Enumerant('GL_FLOAT_VEC3_ARB', 0x8b51, 'GL_ARB_shader_objects')
- GL_FLOAT_VEC4_ARB = Enumerant('GL_FLOAT_VEC4_ARB', 0x8b52, 'GL_ARB_shader_objects')
- GL_INT_VEC2_ARB = Enumerant('GL_INT_VEC2_ARB', 0x8b53, 'GL_ARB_shader_objects')
- GL_INT_VEC3_ARB = Enumerant('GL_INT_VEC3_ARB', 0x8b54, 'GL_ARB_shader_objects')
- GL_INT_VEC4_ARB = Enumerant('GL_INT_VEC4_ARB', 0x8b55, 'GL_ARB_shader_objects')
- GL_OBJECT_ACTIVE_UNIFORMS_ARB = Enumerant('GL_OBJECT_ACTIVE_UNIFORMS_ARB', 0x8b86, 'GL_ARB_shader_objects')
- GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = Enumerant('GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB', 0x8b87, 'GL_ARB_shader_objects')
- GL_OBJECT_ATTACHED_OBJECTS_ARB = Enumerant('GL_OBJECT_ATTACHED_OBJECTS_ARB', 0x8b85, 'GL_ARB_shader_objects')
- GL_OBJECT_COMPILE_STATUS_ARB = Enumerant('GL_OBJECT_COMPILE_STATUS_ARB', 0x8b81, 'GL_ARB_shader_objects')
- GL_OBJECT_DELETE_STATUS_ARB = Enumerant('GL_OBJECT_DELETE_STATUS_ARB', 0x8b80, 'GL_ARB_shader_objects')
- GL_OBJECT_INFO_LOG_LENGTH_ARB = Enumerant('GL_OBJECT_INFO_LOG_LENGTH_ARB', 0x8b84, 'GL_ARB_shader_objects')
- GL_OBJECT_LINK_STATUS_ARB = Enumerant('GL_OBJECT_LINK_STATUS_ARB', 0x8b82, 'GL_ARB_shader_objects')
- GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = Enumerant('GL_OBJECT_SHADER_SOURCE_LENGTH_ARB', 0x8b88, 'GL_ARB_shader_objects')
- GL_OBJECT_SUBTYPE_ARB = Enumerant('GL_OBJECT_SUBTYPE_ARB', 0x8b4f, 'GL_ARB_shader_objects')
- GL_OBJECT_TYPE_ARB = Enumerant('GL_OBJECT_TYPE_ARB', 0x8b4e, 'GL_ARB_shader_objects')
- GL_OBJECT_VALIDATE_STATUS_ARB = Enumerant('GL_OBJECT_VALIDATE_STATUS_ARB', 0x8b83, 'GL_ARB_shader_objects')
- GL_PROGRAM_OBJECT_ARB = Enumerant('GL_PROGRAM_OBJECT_ARB', 0x8b40, 'GL_ARB_shader_objects')
- GL_SAMPLER_1D_ARB = Enumerant('GL_SAMPLER_1D_ARB', 0x8b5d, 'GL_ARB_shader_objects')
- GL_SAMPLER_1D_SHADOW_ARB = Enumerant('GL_SAMPLER_1D_SHADOW_ARB', 0x8b61, 'GL_ARB_shader_objects')
- GL_SAMPLER_2D_ARB = Enumerant('GL_SAMPLER_2D_ARB', 0x8b5e, 'GL_ARB_shader_objects')
- GL_SAMPLER_2D_RECT_ARB = Enumerant('GL_SAMPLER_2D_RECT_ARB', 0x8b63, 'GL_ARB_shader_objects')
- GL_SAMPLER_2D_RECT_SHADOW_ARB = Enumerant('GL_SAMPLER_2D_RECT_SHADOW_ARB', 0x8b64, 'GL_ARB_shader_objects')
- GL_SAMPLER_2D_SHADOW_ARB = Enumerant('GL_SAMPLER_2D_SHADOW_ARB', 0x8b62, 'GL_ARB_shader_objects')
- GL_SAMPLER_3D_ARB = Enumerant('GL_SAMPLER_3D_ARB', 0x8b5f, 'GL_ARB_shader_objects')
- GL_SAMPLER_CUBE_ARB = Enumerant('GL_SAMPLER_CUBE_ARB', 0x8b60, 'GL_ARB_shader_objects')
- GL_SHADER_OBJECT_ARB = Enumerant('GL_SHADER_OBJECT_ARB', 0x8b48, 'GL_ARB_shader_objects')
- defines.add(GL_BOOL_ARB)
- defines.add(GL_BOOL_VEC2_ARB)
- defines.add(GL_BOOL_VEC3_ARB)
- defines.add(GL_BOOL_VEC4_ARB)
- defines.add(GL_FLOAT_MAT2_ARB)
- defines.add(GL_FLOAT_MAT3_ARB)
- defines.add(GL_FLOAT_MAT4_ARB)
- defines.add(GL_FLOAT_VEC2_ARB)
- defines.add(GL_FLOAT_VEC3_ARB)
- defines.add(GL_FLOAT_VEC4_ARB)
- defines.add(GL_INT_VEC2_ARB)
- defines.add(GL_INT_VEC3_ARB)
- defines.add(GL_INT_VEC4_ARB)
- defines.add(GL_OBJECT_ACTIVE_UNIFORMS_ARB)
- defines.add(GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB)
- defines.add(GL_OBJECT_ATTACHED_OBJECTS_ARB)
- defines.add(GL_OBJECT_COMPILE_STATUS_ARB)
- defines.add(GL_OBJECT_DELETE_STATUS_ARB)
- defines.add(GL_OBJECT_INFO_LOG_LENGTH_ARB)
- defines.add(GL_OBJECT_LINK_STATUS_ARB)
- defines.add(GL_OBJECT_SHADER_SOURCE_LENGTH_ARB)
- defines.add(GL_OBJECT_SUBTYPE_ARB)
- defines.add(GL_OBJECT_TYPE_ARB)
- defines.add(GL_OBJECT_VALIDATE_STATUS_ARB)
- defines.add(GL_PROGRAM_OBJECT_ARB)
- defines.add(GL_SAMPLER_1D_ARB)
- defines.add(GL_SAMPLER_1D_SHADOW_ARB)
- defines.add(GL_SAMPLER_2D_ARB)
- defines.add(GL_SAMPLER_2D_RECT_ARB)
- defines.add(GL_SAMPLER_2D_RECT_SHADOW_ARB)
- defines.add(GL_SAMPLER_2D_SHADOW_ARB)
- defines.add(GL_SAMPLER_3D_ARB)
- defines.add(GL_SAMPLER_CUBE_ARB)
- defines.add(GL_SHADER_OBJECT_ARB)
- # GL_ARB_shader_storage_buffer_object
- GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = Enumerant('GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES', 0x8f39, 'GL_ARB_shader_storage_buffer_object')
- GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = Enumerant('GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS', 0x90dc, 'GL_ARB_shader_storage_buffer_object')
- GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = Enumerant('GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS', 0x90db, 'GL_ARB_shader_storage_buffer_object')
- GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = Enumerant('GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS', 0x90da, 'GL_ARB_shader_storage_buffer_object')
- GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = Enumerant('GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS', 0x90d7, 'GL_ARB_shader_storage_buffer_object')
- GL_MAX_SHADER_STORAGE_BLOCK_SIZE = Enumerant('GL_MAX_SHADER_STORAGE_BLOCK_SIZE', 0x90de, 'GL_ARB_shader_storage_buffer_object')
- GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = Enumerant('GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS', 0x90dd, 'GL_ARB_shader_storage_buffer_object')
- GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = Enumerant('GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS', 0x90d8, 'GL_ARB_shader_storage_buffer_object')
- GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = Enumerant('GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS', 0x90d9, 'GL_ARB_shader_storage_buffer_object')
- GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = Enumerant('GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS', 0x90d6, 'GL_ARB_shader_storage_buffer_object')
- GL_SHADER_STORAGE_BARRIER_BIT = Enumerant('GL_SHADER_STORAGE_BARRIER_BIT', 0x2000, 'GL_ARB_shader_storage_buffer_object')
- GL_SHADER_STORAGE_BUFFER = Enumerant('GL_SHADER_STORAGE_BUFFER', 0x90d2, 'GL_ARB_shader_storage_buffer_object')
- GL_SHADER_STORAGE_BUFFER_BINDING = Enumerant('GL_SHADER_STORAGE_BUFFER_BINDING', 0x90d3, 'GL_ARB_shader_storage_buffer_object')
- GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = Enumerant('GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT', 0x90df, 'GL_ARB_shader_storage_buffer_object')
- GL_SHADER_STORAGE_BUFFER_SIZE = Enumerant('GL_SHADER_STORAGE_BUFFER_SIZE', 0x90d5, 'GL_ARB_shader_storage_buffer_object')
- GL_SHADER_STORAGE_BUFFER_START = Enumerant('GL_SHADER_STORAGE_BUFFER_START', 0x90d4, 'GL_ARB_shader_storage_buffer_object')
- defines.add(GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES)
- defines.add(GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS)
- defines.add(GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS)
- defines.add(GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS)
- defines.add(GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS)
- defines.add(GL_MAX_SHADER_STORAGE_BLOCK_SIZE)
- defines.add(GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS)
- defines.add(GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS)
- defines.add(GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS)
- defines.add(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS)
- defines.add(GL_SHADER_STORAGE_BARRIER_BIT)
- defines.add(GL_SHADER_STORAGE_BUFFER)
- defines.add(GL_SHADER_STORAGE_BUFFER_BINDING)
- defines.add(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT)
- defines.add(GL_SHADER_STORAGE_BUFFER_SIZE)
- defines.add(GL_SHADER_STORAGE_BUFFER_START)
- # GL_ARB_shader_subroutine
- GL_ACTIVE_SUBROUTINES = Enumerant('GL_ACTIVE_SUBROUTINES', 0x8de5, 'GL_ARB_shader_subroutine')
- GL_ACTIVE_SUBROUTINE_MAX_LENGTH = Enumerant('GL_ACTIVE_SUBROUTINE_MAX_LENGTH', 0x8e48, 'GL_ARB_shader_subroutine')
- GL_ACTIVE_SUBROUTINE_UNIFORMS = Enumerant('GL_ACTIVE_SUBROUTINE_UNIFORMS', 0x8de6, 'GL_ARB_shader_subroutine')
- GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = Enumerant('GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS', 0x8e47, 'GL_ARB_shader_subroutine')
- GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = Enumerant('GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH', 0x8e49, 'GL_ARB_shader_subroutine')
- GL_COMPATIBLE_SUBROUTINES = Enumerant('GL_COMPATIBLE_SUBROUTINES', 0x8e4b, 'GL_ARB_shader_subroutine')
- GL_MAX_SUBROUTINES = Enumerant('GL_MAX_SUBROUTINES', 0x8de7, 'GL_ARB_shader_subroutine')
- GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = Enumerant('GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS', 0x8de8, 'GL_ARB_shader_subroutine')
- GL_NUM_COMPATIBLE_SUBROUTINES = Enumerant('GL_NUM_COMPATIBLE_SUBROUTINES', 0x8e4a, 'GL_ARB_shader_subroutine')
- defines.add(GL_ACTIVE_SUBROUTINES)
- defines.add(GL_ACTIVE_SUBROUTINE_MAX_LENGTH)
- defines.add(GL_ACTIVE_SUBROUTINE_UNIFORMS)
- defines.add(GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS)
- defines.add(GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH)
- defines.add(GL_COMPATIBLE_SUBROUTINES)
- defines.add(GL_MAX_SUBROUTINES)
- defines.add(GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS)
- defines.add(GL_NUM_COMPATIBLE_SUBROUTINES)
- # GL_ARB_shading_language_100
- GL_SHADING_LANGUAGE_VERSION_ARB = Enumerant('GL_SHADING_LANGUAGE_VERSION_ARB', 0x8b8c, 'GL_ARB_shading_language_100')
- defines.add(GL_SHADING_LANGUAGE_VERSION_ARB)
- # GL_ARB_shading_language_include
- GL_NAMED_STRING_LENGTH_ARB = Enumerant('GL_NAMED_STRING_LENGTH_ARB', 0x8de9, 'GL_ARB_shading_language_include')
- GL_NAMED_STRING_TYPE_ARB = Enumerant('GL_NAMED_STRING_TYPE_ARB', 0x8dea, 'GL_ARB_shading_language_include')
- GL_SHADER_INCLUDE_ARB = Enumerant('GL_SHADER_INCLUDE_ARB', 0x8dae, 'GL_ARB_shading_language_include')
- defines.add(GL_NAMED_STRING_LENGTH_ARB)
- defines.add(GL_NAMED_STRING_TYPE_ARB)
- defines.add(GL_SHADER_INCLUDE_ARB)
- # GL_ARB_shadow
- GL_COMPARE_R_TO_TEXTURE_ARB = Enumerant('GL_COMPARE_R_TO_TEXTURE_ARB', 0x884e, 'GL_ARB_shadow')
- GL_TEXTURE_COMPARE_FUNC_ARB = Enumerant('GL_TEXTURE_COMPARE_FUNC_ARB', 0x884d, 'GL_ARB_shadow')
- GL_TEXTURE_COMPARE_MODE_ARB = Enumerant('GL_TEXTURE_COMPARE_MODE_ARB', 0x884c, 'GL_ARB_shadow')
- defines.add(GL_COMPARE_R_TO_TEXTURE_ARB)
- defines.add(GL_TEXTURE_COMPARE_FUNC_ARB)
- defines.add(GL_TEXTURE_COMPARE_MODE_ARB)
- # GL_ARB_shadow_ambient
- GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = Enumerant('GL_TEXTURE_COMPARE_FAIL_VALUE_ARB', 0x80bf, 'GL_ARB_shadow_ambient')
- defines.add(GL_TEXTURE_COMPARE_FAIL_VALUE_ARB)
- # GL_ARB_sparse_texture
- GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB = Enumerant('GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB', 0x9199, 'GL_ARB_sparse_texture')
- GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = Enumerant('GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB', 0x919a, 'GL_ARB_sparse_texture')
- GL_MAX_SPARSE_TEXTURE_SIZE_ARB = Enumerant('GL_MAX_SPARSE_TEXTURE_SIZE_ARB', 0x9198, 'GL_ARB_sparse_texture')
- GL_NUM_SPARSE_LEVELS_ARB = Enumerant('GL_NUM_SPARSE_LEVELS_ARB', 0x91aa, 'GL_ARB_sparse_texture')
- GL_NUM_VIRTUAL_PAGE_SIZES_ARB = Enumerant('GL_NUM_VIRTUAL_PAGE_SIZES_ARB', 0x91a8, 'GL_ARB_sparse_texture')
- GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = Enumerant('GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB', 0x91a9, 'GL_ARB_sparse_texture')
- GL_TEXTURE_SPARSE_ARB = Enumerant('GL_TEXTURE_SPARSE_ARB', 0x91a6, 'GL_ARB_sparse_texture')
- GL_VIRTUAL_PAGE_SIZE_INDEX_ARB = Enumerant('GL_VIRTUAL_PAGE_SIZE_INDEX_ARB', 0x91a7, 'GL_ARB_sparse_texture')
- GL_VIRTUAL_PAGE_SIZE_X_ARB = Enumerant('GL_VIRTUAL_PAGE_SIZE_X_ARB', 0x9195, 'GL_ARB_sparse_texture')
- GL_VIRTUAL_PAGE_SIZE_Y_ARB = Enumerant('GL_VIRTUAL_PAGE_SIZE_Y_ARB', 0x9196, 'GL_ARB_sparse_texture')
- GL_VIRTUAL_PAGE_SIZE_Z_ARB = Enumerant('GL_VIRTUAL_PAGE_SIZE_Z_ARB', 0x9197, 'GL_ARB_sparse_texture')
- defines.add(GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB)
- defines.add(GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB)
- defines.add(GL_MAX_SPARSE_TEXTURE_SIZE_ARB)
- defines.add(GL_NUM_SPARSE_LEVELS_ARB)
- defines.add(GL_NUM_VIRTUAL_PAGE_SIZES_ARB)
- defines.add(GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB)
- defines.add(GL_TEXTURE_SPARSE_ARB)
- defines.add(GL_VIRTUAL_PAGE_SIZE_INDEX_ARB)
- defines.add(GL_VIRTUAL_PAGE_SIZE_X_ARB)
- defines.add(GL_VIRTUAL_PAGE_SIZE_Y_ARB)
- defines.add(GL_VIRTUAL_PAGE_SIZE_Z_ARB)
- # GL_ARB_stencil_texturing
- GL_DEPTH_STENCIL_TEXTURE_MODE = Enumerant('GL_DEPTH_STENCIL_TEXTURE_MODE', 0x90ea, 'GL_ARB_stencil_texturing')
- defines.add(GL_DEPTH_STENCIL_TEXTURE_MODE)
- # GL_ARB_sync
- GL_ALREADY_SIGNALED = Enumerant('GL_ALREADY_SIGNALED', 0x911a, 'GL_ARB_sync')
- GL_CONDITION_SATISFIED = Enumerant('GL_CONDITION_SATISFIED', 0x911c, 'GL_ARB_sync')
- GL_MAX_SERVER_WAIT_TIMEOUT = Enumerant('GL_MAX_SERVER_WAIT_TIMEOUT', 0x9111, 'GL_ARB_sync')
- GL_OBJECT_TYPE = Enumerant('GL_OBJECT_TYPE', 0x9112, 'GL_ARB_sync')
- GL_SIGNALED = Enumerant('GL_SIGNALED', 0x9119, 'GL_ARB_sync')
- GL_SYNC_CONDITION = Enumerant('GL_SYNC_CONDITION', 0x9113, 'GL_ARB_sync')
- GL_SYNC_FENCE = Enumerant('GL_SYNC_FENCE', 0x9116, 'GL_ARB_sync')
- GL_SYNC_FLAGS = Enumerant('GL_SYNC_FLAGS', 0x9115, 'GL_ARB_sync')
- GL_SYNC_FLUSH_COMMANDS_BIT = Enumerant('GL_SYNC_FLUSH_COMMANDS_BIT', 0x0001, 'GL_ARB_sync')
- GL_SYNC_GPU_COMMANDS_COMPLETE = Enumerant('GL_SYNC_GPU_COMMANDS_COMPLETE', 0x9117, 'GL_ARB_sync')
- GL_SYNC_STATUS = Enumerant('GL_SYNC_STATUS', 0x9114, 'GL_ARB_sync')
- GL_TIMEOUT_EXPIRED = Enumerant('GL_TIMEOUT_EXPIRED', 0x911b, 'GL_ARB_sync')
- GL_TIMEOUT_IGNORED = Enumerant('GL_TIMEOUT_IGNORED', 0xffffffffffffffff, 'GL_ARB_sync')
- GL_UNSIGNALED = Enumerant('GL_UNSIGNALED', 0x9118, 'GL_ARB_sync')
- GL_WAIT_FAILED = Enumerant('GL_WAIT_FAILED', 0x911d, 'GL_ARB_sync')
- defines.add(GL_ALREADY_SIGNALED)
- defines.add(GL_CONDITION_SATISFIED)
- defines.add(GL_MAX_SERVER_WAIT_TIMEOUT)
- defines.add(GL_OBJECT_TYPE)
- defines.add(GL_SIGNALED)
- defines.add(GL_SYNC_CONDITION)
- defines.add(GL_SYNC_FENCE)
- defines.add(GL_SYNC_FLAGS)
- defines.add(GL_SYNC_FLUSH_COMMANDS_BIT)
- defines.add(GL_SYNC_GPU_COMMANDS_COMPLETE)
- defines.add(GL_SYNC_STATUS)
- defines.add(GL_TIMEOUT_EXPIRED)
- defines.add(GL_TIMEOUT_IGNORED)
- defines.add(GL_UNSIGNALED)
- defines.add(GL_WAIT_FAILED)
- # GL_ARB_tessellation_shader
- GL_FRACTIONAL_EVEN = Enumerant('GL_FRACTIONAL_EVEN', 0x8e7c, 'GL_ARB_tessellation_shader')
- GL_FRACTIONAL_ODD = Enumerant('GL_FRACTIONAL_ODD', 0x8e7b, 'GL_ARB_tessellation_shader')
- GL_ISOLINES = Enumerant('GL_ISOLINES', 0x8e7a, 'GL_ARB_tessellation_shader')
- GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = Enumerant('GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS', 0x8e1e, 'GL_ARB_tessellation_shader')
- GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = Enumerant('GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS', 0x8e1f, 'GL_ARB_tessellation_shader')
- GL_MAX_PATCH_VERTICES = Enumerant('GL_MAX_PATCH_VERTICES', 0x8e7d, 'GL_ARB_tessellation_shader')
- GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = Enumerant('GL_MAX_TESS_CONTROL_INPUT_COMPONENTS', 0x886c, 'GL_ARB_tessellation_shader')
- GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = Enumerant('GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS', 0x8e83, 'GL_ARB_tessellation_shader')
- GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = Enumerant('GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS', 0x8e81, 'GL_ARB_tessellation_shader')
- GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = Enumerant('GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS', 0x8e85, 'GL_ARB_tessellation_shader')
- GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = Enumerant('GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS', 0x8e89, 'GL_ARB_tessellation_shader')
- GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = Enumerant('GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS', 0x8e7f, 'GL_ARB_tessellation_shader')
- GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = Enumerant('GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS', 0x886d, 'GL_ARB_tessellation_shader')
- GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = Enumerant('GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS', 0x8e86, 'GL_ARB_tessellation_shader')
- GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = Enumerant('GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS', 0x8e82, 'GL_ARB_tessellation_shader')
- GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = Enumerant('GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS', 0x8e8a, 'GL_ARB_tessellation_shader')
- GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = Enumerant('GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS', 0x8e80, 'GL_ARB_tessellation_shader')
- GL_MAX_TESS_GEN_LEVEL = Enumerant('GL_MAX_TESS_GEN_LEVEL', 0x8e7e, 'GL_ARB_tessellation_shader')
- GL_MAX_TESS_PATCH_COMPONENTS = Enumerant('GL_MAX_TESS_PATCH_COMPONENTS', 0x8e84, 'GL_ARB_tessellation_shader')
- GL_PATCHES = Enumerant('GL_PATCHES', 0x000e, 'GL_ARB_tessellation_shader')
- GL_PATCH_DEFAULT_INNER_LEVEL = Enumerant('GL_PATCH_DEFAULT_INNER_LEVEL', 0x8e73, 'GL_ARB_tessellation_shader')
- GL_PATCH_DEFAULT_OUTER_LEVEL = Enumerant('GL_PATCH_DEFAULT_OUTER_LEVEL', 0x8e74, 'GL_ARB_tessellation_shader')
- GL_PATCH_VERTICES = Enumerant('GL_PATCH_VERTICES', 0x8e72, 'GL_ARB_tessellation_shader')
- GL_TESS_CONTROL_OUTPUT_VERTICES = Enumerant('GL_TESS_CONTROL_OUTPUT_VERTICES', 0x8e75, 'GL_ARB_tessellation_shader')
- GL_TESS_CONTROL_SHADER = Enumerant('GL_TESS_CONTROL_SHADER', 0x8e88, 'GL_ARB_tessellation_shader')
- GL_TESS_EVALUATION_SHADER = Enumerant('GL_TESS_EVALUATION_SHADER', 0x8e87, 'GL_ARB_tessellation_shader')
- GL_TESS_GEN_MODE = Enumerant('GL_TESS_GEN_MODE', 0x8e76, 'GL_ARB_tessellation_shader')
- GL_TESS_GEN_POINT_MODE = Enumerant('GL_TESS_GEN_POINT_MODE', 0x8e79, 'GL_ARB_tessellation_shader')
- GL_TESS_GEN_SPACING = Enumerant('GL_TESS_GEN_SPACING', 0x8e77, 'GL_ARB_tessellation_shader')
- GL_TESS_GEN_VERTEX_ORDER = Enumerant('GL_TESS_GEN_VERTEX_ORDER', 0x8e78, 'GL_ARB_tessellation_shader')
- GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = Enumerant('GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER', 0x84f0, 'GL_ARB_tessellation_shader')
- GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = Enumerant('GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER', 0x84f1, 'GL_ARB_tessellation_shader')
- defines.add(GL_FRACTIONAL_EVEN)
- defines.add(GL_FRACTIONAL_ODD)
- defines.add(GL_ISOLINES)
- defines.add(GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS)
- defines.add(GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS)
- defines.add(GL_MAX_PATCH_VERTICES)
- defines.add(GL_MAX_TESS_CONTROL_INPUT_COMPONENTS)
- defines.add(GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS)
- defines.add(GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS)
- defines.add(GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS)
- defines.add(GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS)
- defines.add(GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS)
- defines.add(GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS)
- defines.add(GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS)
- defines.add(GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS)
- defines.add(GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS)
- defines.add(GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS)
- defines.add(GL_MAX_TESS_GEN_LEVEL)
- defines.add(GL_MAX_TESS_PATCH_COMPONENTS)
- defines.add(GL_PATCHES)
- defines.add(GL_PATCH_DEFAULT_INNER_LEVEL)
- defines.add(GL_PATCH_DEFAULT_OUTER_LEVEL)
- defines.add(GL_PATCH_VERTICES)
- defines.add(GL_TESS_CONTROL_OUTPUT_VERTICES)
- defines.add(GL_TESS_CONTROL_SHADER)
- defines.add(GL_TESS_EVALUATION_SHADER)
- defines.add(GL_TESS_GEN_MODE)
- defines.add(GL_TESS_GEN_POINT_MODE)
- defines.add(GL_TESS_GEN_SPACING)
- defines.add(GL_TESS_GEN_VERTEX_ORDER)
- defines.add(GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER)
- defines.add(GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER)
- # GL_ARB_texture_border_clamp
- GL_CLAMP_TO_BORDER_ARB = Enumerant('GL_CLAMP_TO_BORDER_ARB', 0x812d, 'GL_ARB_texture_border_clamp')
- defines.add(GL_CLAMP_TO_BORDER_ARB)
- # GL_ARB_texture_buffer_object
- GL_MAX_TEXTURE_BUFFER_SIZE_ARB = Enumerant('GL_MAX_TEXTURE_BUFFER_SIZE_ARB', 0x8c2b, 'GL_ARB_texture_buffer_object')
- GL_TEXTURE_BINDING_BUFFER_ARB = Enumerant('GL_TEXTURE_BINDING_BUFFER_ARB', 0x8c2c, 'GL_ARB_texture_buffer_object')
- GL_TEXTURE_BUFFER_ARB = Enumerant('GL_TEXTURE_BUFFER_ARB', 0x8c2a, 'GL_ARB_texture_buffer_object')
- GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = Enumerant('GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB', 0x8c2d, 'GL_ARB_texture_buffer_object')
- GL_TEXTURE_BUFFER_FORMAT_ARB = Enumerant('GL_TEXTURE_BUFFER_FORMAT_ARB', 0x8c2e, 'GL_ARB_texture_buffer_object')
- defines.add(GL_MAX_TEXTURE_BUFFER_SIZE_ARB)
- defines.add(GL_TEXTURE_BINDING_BUFFER_ARB)
- defines.add(GL_TEXTURE_BUFFER_ARB)
- defines.add(GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB)
- defines.add(GL_TEXTURE_BUFFER_FORMAT_ARB)
- # GL_ARB_texture_buffer_range
- GL_TEXTURE_BUFFER_OFFSET = Enumerant('GL_TEXTURE_BUFFER_OFFSET', 0x919d, 'GL_ARB_texture_buffer_range')
- GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = Enumerant('GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT', 0x919f, 'GL_ARB_texture_buffer_range')
- GL_TEXTURE_BUFFER_SIZE = Enumerant('GL_TEXTURE_BUFFER_SIZE', 0x919e, 'GL_ARB_texture_buffer_range')
- defines.add(GL_TEXTURE_BUFFER_OFFSET)
- defines.add(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT)
- defines.add(GL_TEXTURE_BUFFER_SIZE)
- # GL_ARB_texture_compression
- GL_COMPRESSED_ALPHA_ARB = Enumerant('GL_COMPRESSED_ALPHA_ARB', 0x84e9, 'GL_ARB_texture_compression')
- GL_COMPRESSED_INTENSITY_ARB = Enumerant('GL_COMPRESSED_INTENSITY_ARB', 0x84ec, 'GL_ARB_texture_compression')
- GL_COMPRESSED_LUMINANCE_ALPHA_ARB = Enumerant('GL_COMPRESSED_LUMINANCE_ALPHA_ARB', 0x84eb, 'GL_ARB_texture_compression')
- GL_COMPRESSED_LUMINANCE_ARB = Enumerant('GL_COMPRESSED_LUMINANCE_ARB', 0x84ea, 'GL_ARB_texture_compression')
- GL_COMPRESSED_RGBA_ARB = Enumerant('GL_COMPRESSED_RGBA_ARB', 0x84ee, 'GL_ARB_texture_compression')
- GL_COMPRESSED_RGB_ARB = Enumerant('GL_COMPRESSED_RGB_ARB', 0x84ed, 'GL_ARB_texture_compression')
- GL_COMPRESSED_TEXTURE_FORMATS_ARB = Enumerant('GL_COMPRESSED_TEXTURE_FORMATS_ARB', 0x86a3, 'GL_ARB_texture_compression')
- GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = Enumerant('GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB', 0x86a2, 'GL_ARB_texture_compression')
- GL_TEXTURE_COMPRESSED_ARB = Enumerant('GL_TEXTURE_COMPRESSED_ARB', 0x86a1, 'GL_ARB_texture_compression')
- GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = Enumerant('GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB', 0x86a0, 'GL_ARB_texture_compression')
- GL_TEXTURE_COMPRESSION_HINT_ARB = Enumerant('GL_TEXTURE_COMPRESSION_HINT_ARB', 0x84ef, 'GL_ARB_texture_compression')
- defines.add(GL_COMPRESSED_ALPHA_ARB)
- defines.add(GL_COMPRESSED_INTENSITY_ARB)
- defines.add(GL_COMPRESSED_LUMINANCE_ALPHA_ARB)
- defines.add(GL_COMPRESSED_LUMINANCE_ARB)
- defines.add(GL_COMPRESSED_RGBA_ARB)
- defines.add(GL_COMPRESSED_RGB_ARB)
- defines.add(GL_COMPRESSED_TEXTURE_FORMATS_ARB)
- defines.add(GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB)
- defines.add(GL_TEXTURE_COMPRESSED_ARB)
- defines.add(GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB)
- defines.add(GL_TEXTURE_COMPRESSION_HINT_ARB)
- # GL_ARB_texture_compression_bptc
- GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = Enumerant('GL_COMPRESSED_RGBA_BPTC_UNORM_ARB', 0x8e8c, 'GL_ARB_texture_compression_bptc')
- GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = Enumerant('GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB', 0x8e8e, 'GL_ARB_texture_compression_bptc')
- GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = Enumerant('GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB', 0x8e8f, 'GL_ARB_texture_compression_bptc')
- GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = Enumerant('GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB', 0x8e8d, 'GL_ARB_texture_compression_bptc')
- defines.add(GL_COMPRESSED_RGBA_BPTC_UNORM_ARB)
- defines.add(GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB)
- defines.add(GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB)
- defines.add(GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB)
- # GL_ARB_texture_compression_rgtc
- GL_COMPRESSED_RED_RGTC1 = Enumerant('GL_COMPRESSED_RED_RGTC1', 0x8dbb, 'GL_ARB_texture_compression_rgtc')
- GL_COMPRESSED_RG_RGTC2 = Enumerant('GL_COMPRESSED_RG_RGTC2', 0x8dbd, 'GL_ARB_texture_compression_rgtc')
- GL_COMPRESSED_SIGNED_RED_RGTC1 = Enumerant('GL_COMPRESSED_SIGNED_RED_RGTC1', 0x8dbc, 'GL_ARB_texture_compression_rgtc')
- GL_COMPRESSED_SIGNED_RG_RGTC2 = Enumerant('GL_COMPRESSED_SIGNED_RG_RGTC2', 0x8dbe, 'GL_ARB_texture_compression_rgtc')
- defines.add(GL_COMPRESSED_RED_RGTC1)
- defines.add(GL_COMPRESSED_RG_RGTC2)
- defines.add(GL_COMPRESSED_SIGNED_RED_RGTC1)
- defines.add(GL_COMPRESSED_SIGNED_RG_RGTC2)
- # GL_ARB_texture_cube_map
- GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = Enumerant('GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB', 0x851c, 'GL_ARB_texture_cube_map')
- GL_NORMAL_MAP_ARB = Enumerant('GL_NORMAL_MAP_ARB', 0x8511, 'GL_ARB_texture_cube_map')
- GL_PROXY_TEXTURE_CUBE_MAP_ARB = Enumerant('GL_PROXY_TEXTURE_CUBE_MAP_ARB', 0x851b, 'GL_ARB_texture_cube_map')
- GL_REFLECTION_MAP_ARB = Enumerant('GL_REFLECTION_MAP_ARB', 0x8512, 'GL_ARB_texture_cube_map')
- GL_TEXTURE_BINDING_CUBE_MAP_ARB = Enumerant('GL_TEXTURE_BINDING_CUBE_MAP_ARB', 0x8514, 'GL_ARB_texture_cube_map')
- GL_TEXTURE_CUBE_MAP_ARB = Enumerant('GL_TEXTURE_CUBE_MAP_ARB', 0x8513, 'GL_ARB_texture_cube_map')
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = Enumerant('GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB', 0x8516, 'GL_ARB_texture_cube_map')
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = Enumerant('GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB', 0x8518, 'GL_ARB_texture_cube_map')
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = Enumerant('GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB', 0x851a, 'GL_ARB_texture_cube_map')
- GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = Enumerant('GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB', 0x8515, 'GL_ARB_texture_cube_map')
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = Enumerant('GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB', 0x8517, 'GL_ARB_texture_cube_map')
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = Enumerant('GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB', 0x8519, 'GL_ARB_texture_cube_map')
- defines.add(GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB)
- defines.add(GL_NORMAL_MAP_ARB)
- defines.add(GL_PROXY_TEXTURE_CUBE_MAP_ARB)
- defines.add(GL_REFLECTION_MAP_ARB)
- defines.add(GL_TEXTURE_BINDING_CUBE_MAP_ARB)
- defines.add(GL_TEXTURE_CUBE_MAP_ARB)
- defines.add(GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB)
- defines.add(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB)
- defines.add(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)
- defines.add(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB)
- defines.add(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB)
- defines.add(GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB)
- # GL_ARB_texture_cube_map_array
- GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = Enumerant('GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB', 0x900e, 'GL_ARB_texture_cube_map_array')
- GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = Enumerant('GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB', 0x900b, 'GL_ARB_texture_cube_map_array')
- GL_SAMPLER_CUBE_MAP_ARRAY_ARB = Enumerant('GL_SAMPLER_CUBE_MAP_ARRAY_ARB', 0x900c, 'GL_ARB_texture_cube_map_array')
- GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = Enumerant('GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB', 0x900d, 'GL_ARB_texture_cube_map_array')
- GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = Enumerant('GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB', 0x900a, 'GL_ARB_texture_cube_map_array')
- GL_TEXTURE_CUBE_MAP_ARRAY_ARB = Enumerant('GL_TEXTURE_CUBE_MAP_ARRAY_ARB', 0x9009, 'GL_ARB_texture_cube_map_array')
- GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = Enumerant('GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB', 0x900f, 'GL_ARB_texture_cube_map_array')
- defines.add(GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB)
- defines.add(GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB)
- defines.add(GL_SAMPLER_CUBE_MAP_ARRAY_ARB)
- defines.add(GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB)
- defines.add(GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB)
- defines.add(GL_TEXTURE_CUBE_MAP_ARRAY_ARB)
- defines.add(GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB)
- # GL_ARB_texture_env_combine
- GL_ADD_SIGNED_ARB = Enumerant('GL_ADD_SIGNED_ARB', 0x8574, 'GL_ARB_texture_env_combine')
- GL_COMBINE_ALPHA_ARB = Enumerant('GL_COMBINE_ALPHA_ARB', 0x8572, 'GL_ARB_texture_env_combine')
- GL_COMBINE_ARB = Enumerant('GL_COMBINE_ARB', 0x8570, 'GL_ARB_texture_env_combine')
- GL_COMBINE_RGB_ARB = Enumerant('GL_COMBINE_RGB_ARB', 0x8571, 'GL_ARB_texture_env_combine')
- GL_CONSTANT_ARB = Enumerant('GL_CONSTANT_ARB', 0x8576, 'GL_ARB_texture_env_combine')
- GL_INTERPOLATE_ARB = Enumerant('GL_INTERPOLATE_ARB', 0x8575, 'GL_ARB_texture_env_combine')
- GL_OPERAND0_ALPHA_ARB = Enumerant('GL_OPERAND0_ALPHA_ARB', 0x8598, 'GL_ARB_texture_env_combine')
- GL_OPERAND0_RGB_ARB = Enumerant('GL_OPERAND0_RGB_ARB', 0x8590, 'GL_ARB_texture_env_combine')
- GL_OPERAND1_ALPHA_ARB = Enumerant('GL_OPERAND1_ALPHA_ARB', 0x8599, 'GL_ARB_texture_env_combine')
- GL_OPERAND1_RGB_ARB = Enumerant('GL_OPERAND1_RGB_ARB', 0x8591, 'GL_ARB_texture_env_combine')
- GL_OPERAND2_ALPHA_ARB = Enumerant('GL_OPERAND2_ALPHA_ARB', 0x859a, 'GL_ARB_texture_env_combine')
- GL_OPERAND2_RGB_ARB = Enumerant('GL_OPERAND2_RGB_ARB', 0x8592, 'GL_ARB_texture_env_combine')
- GL_PREVIOUS_ARB = Enumerant('GL_PREVIOUS_ARB', 0x8578, 'GL_ARB_texture_env_combine')
- GL_PRIMARY_COLOR_ARB = Enumerant('GL_PRIMARY_COLOR_ARB', 0x8577, 'GL_ARB_texture_env_combine')
- GL_RGB_SCALE_ARB = Enumerant('GL_RGB_SCALE_ARB', 0x8573, 'GL_ARB_texture_env_combine')
- GL_SOURCE0_ALPHA_ARB = Enumerant('GL_SOURCE0_ALPHA_ARB', 0x8588, 'GL_ARB_texture_env_combine')
- GL_SOURCE0_RGB_ARB = Enumerant('GL_SOURCE0_RGB_ARB', 0x8580, 'GL_ARB_texture_env_combine')
- GL_SOURCE1_ALPHA_ARB = Enumerant('GL_SOURCE1_ALPHA_ARB', 0x8589, 'GL_ARB_texture_env_combine')
- GL_SOURCE1_RGB_ARB = Enumerant('GL_SOURCE1_RGB_ARB', 0x8581, 'GL_ARB_texture_env_combine')
- GL_SOURCE2_ALPHA_ARB = Enumerant('GL_SOURCE2_ALPHA_ARB', 0x858a, 'GL_ARB_texture_env_combine')
- GL_SOURCE2_RGB_ARB = Enumerant('GL_SOURCE2_RGB_ARB', 0x8582, 'GL_ARB_texture_env_combine')
- GL_SUBTRACT_ARB = Enumerant('GL_SUBTRACT_ARB', 0x84e7, 'GL_ARB_texture_env_combine')
- defines.add(GL_ADD_SIGNED_ARB)
- defines.add(GL_COMBINE_ALPHA_ARB)
- defines.add(GL_COMBINE_ARB)
- defines.add(GL_COMBINE_RGB_ARB)
- defines.add(GL_CONSTANT_ARB)
- defines.add(GL_INTERPOLATE_ARB)
- defines.add(GL_OPERAND0_ALPHA_ARB)
- defines.add(GL_OPERAND0_RGB_ARB)
- defines.add(GL_OPERAND1_ALPHA_ARB)
- defines.add(GL_OPERAND1_RGB_ARB)
- defines.add(GL_OPERAND2_ALPHA_ARB)
- defines.add(GL_OPERAND2_RGB_ARB)
- defines.add(GL_PREVIOUS_ARB)
- defines.add(GL_PRIMARY_COLOR_ARB)
- defines.add(GL_RGB_SCALE_ARB)
- defines.add(GL_SOURCE0_ALPHA_ARB)
- defines.add(GL_SOURCE0_RGB_ARB)
- defines.add(GL_SOURCE1_ALPHA_ARB)
- defines.add(GL_SOURCE1_RGB_ARB)
- defines.add(GL_SOURCE2_ALPHA_ARB)
- defines.add(GL_SOURCE2_RGB_ARB)
- defines.add(GL_SUBTRACT_ARB)
- # GL_ARB_texture_env_dot3
- GL_DOT3_RGBA_ARB = Enumerant('GL_DOT3_RGBA_ARB', 0x86af, 'GL_ARB_texture_env_dot3')
- GL_DOT3_RGB_ARB = Enumerant('GL_DOT3_RGB_ARB', 0x86ae, 'GL_ARB_texture_env_dot3')
- defines.add(GL_DOT3_RGBA_ARB)
- defines.add(GL_DOT3_RGB_ARB)
- # GL_ARB_texture_float
- GL_ALPHA16F_ARB = Enumerant('GL_ALPHA16F_ARB', 0x881c, 'GL_ARB_texture_float')
- GL_ALPHA32F_ARB = Enumerant('GL_ALPHA32F_ARB', 0x8816, 'GL_ARB_texture_float')
- GL_INTENSITY16F_ARB = Enumerant('GL_INTENSITY16F_ARB', 0x881d, 'GL_ARB_texture_float')
- GL_INTENSITY32F_ARB = Enumerant('GL_INTENSITY32F_ARB', 0x8817, 'GL_ARB_texture_float')
- GL_LUMINANCE16F_ARB = Enumerant('GL_LUMINANCE16F_ARB', 0x881e, 'GL_ARB_texture_float')
- GL_LUMINANCE32F_ARB = Enumerant('GL_LUMINANCE32F_ARB', 0x8818, 'GL_ARB_texture_float')
- GL_LUMINANCE_ALPHA16F_ARB = Enumerant('GL_LUMINANCE_ALPHA16F_ARB', 0x881f, 'GL_ARB_texture_float')
- GL_LUMINANCE_ALPHA32F_ARB = Enumerant('GL_LUMINANCE_ALPHA32F_ARB', 0x8819, 'GL_ARB_texture_float')
- GL_RGB16F_ARB = Enumerant('GL_RGB16F_ARB', 0x881b, 'GL_ARB_texture_float')
- GL_RGB32F_ARB = Enumerant('GL_RGB32F_ARB', 0x8815, 'GL_ARB_texture_float')
- GL_RGBA16F_ARB = Enumerant('GL_RGBA16F_ARB', 0x881a, 'GL_ARB_texture_float')
- GL_RGBA32F_ARB = Enumerant('GL_RGBA32F_ARB', 0x8814, 'GL_ARB_texture_float')
- GL_TEXTURE_ALPHA_TYPE_ARB = Enumerant('GL_TEXTURE_ALPHA_TYPE_ARB', 0x8c13, 'GL_ARB_texture_float')
- GL_TEXTURE_BLUE_TYPE_ARB = Enumerant('GL_TEXTURE_BLUE_TYPE_ARB', 0x8c12, 'GL_ARB_texture_float')
- GL_TEXTURE_DEPTH_TYPE_ARB = Enumerant('GL_TEXTURE_DEPTH_TYPE_ARB', 0x8c16, 'GL_ARB_texture_float')
- GL_TEXTURE_GREEN_TYPE_ARB = Enumerant('GL_TEXTURE_GREEN_TYPE_ARB', 0x8c11, 'GL_ARB_texture_float')
- GL_TEXTURE_INTENSITY_TYPE_ARB = Enumerant('GL_TEXTURE_INTENSITY_TYPE_ARB', 0x8c15, 'GL_ARB_texture_float')
- GL_TEXTURE_LUMINANCE_TYPE_ARB = Enumerant('GL_TEXTURE_LUMINANCE_TYPE_ARB', 0x8c14, 'GL_ARB_texture_float')
- GL_TEXTURE_RED_TYPE_ARB = Enumerant('GL_TEXTURE_RED_TYPE_ARB', 0x8c10, 'GL_ARB_texture_float')
- GL_UNSIGNED_NORMALIZED_ARB = Enumerant('GL_UNSIGNED_NORMALIZED_ARB', 0x8c17, 'GL_ARB_texture_float')
- defines.add(GL_ALPHA16F_ARB)
- defines.add(GL_ALPHA32F_ARB)
- defines.add(GL_INTENSITY16F_ARB)
- defines.add(GL_INTENSITY32F_ARB)
- defines.add(GL_LUMINANCE16F_ARB)
- defines.add(GL_LUMINANCE32F_ARB)
- defines.add(GL_LUMINANCE_ALPHA16F_ARB)
- defines.add(GL_LUMINANCE_ALPHA32F_ARB)
- defines.add(GL_RGB16F_ARB)
- defines.add(GL_RGB32F_ARB)
- defines.add(GL_RGBA16F_ARB)
- defines.add(GL_RGBA32F_ARB)
- defines.add(GL_TEXTURE_ALPHA_TYPE_ARB)
- defines.add(GL_TEXTURE_BLUE_TYPE_ARB)
- defines.add(GL_TEXTURE_DEPTH_TYPE_ARB)
- defines.add(GL_TEXTURE_GREEN_TYPE_ARB)
- defines.add(GL_TEXTURE_INTENSITY_TYPE_ARB)
- defines.add(GL_TEXTURE_LUMINANCE_TYPE_ARB)
- defines.add(GL_TEXTURE_RED_TYPE_ARB)
- defines.add(GL_UNSIGNED_NORMALIZED_ARB)
- # GL_ARB_texture_gather
- GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = Enumerant('GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB', 0x8f9f, 'GL_ARB_texture_gather')
- GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = Enumerant('GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB', 0x8e5f, 'GL_ARB_texture_gather')
- GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = Enumerant('GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB', 0x8e5e, 'GL_ARB_texture_gather')
- defines.add(GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB)
- defines.add(GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB)
- defines.add(GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB)
- # GL_ARB_texture_mirror_clamp_to_edge
- GL_MIRROR_CLAMP_TO_EDGE = Enumerant('GL_MIRROR_CLAMP_TO_EDGE', 0x8743, 'GL_ARB_texture_mirror_clamp_to_edge')
- defines.add(GL_MIRROR_CLAMP_TO_EDGE)
- # GL_ARB_texture_mirrored_repeat
- GL_MIRRORED_REPEAT_ARB = Enumerant('GL_MIRRORED_REPEAT_ARB', 0x8370, 'GL_ARB_texture_mirrored_repeat')
- defines.add(GL_MIRRORED_REPEAT_ARB)
- # GL_ARB_texture_multisample
- GL_INT_SAMPLER_2D_MULTISAMPLE = Enumerant('GL_INT_SAMPLER_2D_MULTISAMPLE', 0x9109, 'GL_ARB_texture_multisample')
- GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = Enumerant('GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY', 0x910c, 'GL_ARB_texture_multisample')
- GL_MAX_COLOR_TEXTURE_SAMPLES = Enumerant('GL_MAX_COLOR_TEXTURE_SAMPLES', 0x910e, 'GL_ARB_texture_multisample')
- GL_MAX_DEPTH_TEXTURE_SAMPLES = Enumerant('GL_MAX_DEPTH_TEXTURE_SAMPLES', 0x910f, 'GL_ARB_texture_multisample')
- GL_MAX_INTEGER_SAMPLES = Enumerant('GL_MAX_INTEGER_SAMPLES', 0x9110, 'GL_ARB_texture_multisample')
- GL_MAX_SAMPLE_MASK_WORDS = Enumerant('GL_MAX_SAMPLE_MASK_WORDS', 0x8e59, 'GL_ARB_texture_multisample')
- GL_PROXY_TEXTURE_2D_MULTISAMPLE = Enumerant('GL_PROXY_TEXTURE_2D_MULTISAMPLE', 0x9101, 'GL_ARB_texture_multisample')
- GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = Enumerant('GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY', 0x9103, 'GL_ARB_texture_multisample')
- GL_SAMPLER_2D_MULTISAMPLE = Enumerant('GL_SAMPLER_2D_MULTISAMPLE', 0x9108, 'GL_ARB_texture_multisample')
- GL_SAMPLER_2D_MULTISAMPLE_ARRAY = Enumerant('GL_SAMPLER_2D_MULTISAMPLE_ARRAY', 0x910b, 'GL_ARB_texture_multisample')
- GL_SAMPLE_MASK = Enumerant('GL_SAMPLE_MASK', 0x8e51, 'GL_ARB_texture_multisample')
- GL_SAMPLE_MASK.enableCap = True
- GL_SAMPLE_MASK_VALUE = Enumerant('GL_SAMPLE_MASK_VALUE', 0x8e52, 'GL_ARB_texture_multisample')
- GL_SAMPLE_POSITION = Enumerant('GL_SAMPLE_POSITION', 0x8e50, 'GL_ARB_texture_multisample')
- GL_TEXTURE_2D_MULTISAMPLE = Enumerant('GL_TEXTURE_2D_MULTISAMPLE', 0x9100, 'GL_ARB_texture_multisample')
- GL_TEXTURE_2D_MULTISAMPLE_ARRAY = Enumerant('GL_TEXTURE_2D_MULTISAMPLE_ARRAY', 0x9102, 'GL_ARB_texture_multisample')
- GL_TEXTURE_BINDING_2D_MULTISAMPLE = Enumerant('GL_TEXTURE_BINDING_2D_MULTISAMPLE', 0x9104, 'GL_ARB_texture_multisample')
- GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = Enumerant('GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY', 0x9105, 'GL_ARB_texture_multisample')
- GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = Enumerant('GL_TEXTURE_FIXED_SAMPLE_LOCATIONS', 0x9107, 'GL_ARB_texture_multisample')
- GL_TEXTURE_SAMPLES = Enumerant('GL_TEXTURE_SAMPLES', 0x9106, 'GL_ARB_texture_multisample')
- GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = Enumerant('GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE', 0x910a, 'GL_ARB_texture_multisample')
- GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = Enumerant('GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY', 0x910d, 'GL_ARB_texture_multisample')
- defines.add(GL_INT_SAMPLER_2D_MULTISAMPLE)
- defines.add(GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY)
- defines.add(GL_MAX_COLOR_TEXTURE_SAMPLES)
- defines.add(GL_MAX_DEPTH_TEXTURE_SAMPLES)
- defines.add(GL_MAX_INTEGER_SAMPLES)
- defines.add(GL_MAX_SAMPLE_MASK_WORDS)
- defines.add(GL_PROXY_TEXTURE_2D_MULTISAMPLE)
- defines.add(GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY)
- defines.add(GL_SAMPLER_2D_MULTISAMPLE)
- defines.add(GL_SAMPLER_2D_MULTISAMPLE_ARRAY)
- defines.add(GL_SAMPLE_MASK)
- defines.add(GL_SAMPLE_MASK_VALUE)
- defines.add(GL_SAMPLE_POSITION)
- defines.add(GL_TEXTURE_2D_MULTISAMPLE)
- defines.add(GL_TEXTURE_2D_MULTISAMPLE_ARRAY)
- defines.add(GL_TEXTURE_BINDING_2D_MULTISAMPLE)
- defines.add(GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY)
- defines.add(GL_TEXTURE_FIXED_SAMPLE_LOCATIONS)
- defines.add(GL_TEXTURE_SAMPLES)
- defines.add(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE)
- defines.add(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY)
- # GL_ARB_texture_rectangle
- GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = Enumerant('GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB', 0x84f8, 'GL_ARB_texture_rectangle')
- GL_PROXY_TEXTURE_RECTANGLE_ARB = Enumerant('GL_PROXY_TEXTURE_RECTANGLE_ARB', 0x84f7, 'GL_ARB_texture_rectangle')
- GL_TEXTURE_BINDING_RECTANGLE_ARB = Enumerant('GL_TEXTURE_BINDING_RECTANGLE_ARB', 0x84f6, 'GL_ARB_texture_rectangle')
- GL_TEXTURE_RECTANGLE_ARB = Enumerant('GL_TEXTURE_RECTANGLE_ARB', 0x84f5, 'GL_ARB_texture_rectangle')
- defines.add(GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB)
- defines.add(GL_PROXY_TEXTURE_RECTANGLE_ARB)
- defines.add(GL_TEXTURE_BINDING_RECTANGLE_ARB)
- defines.add(GL_TEXTURE_RECTANGLE_ARB)
- # GL_ARB_texture_rg
- GL_COMPRESSED_RED = Enumerant('GL_COMPRESSED_RED', 0x8225, 'GL_ARB_texture_rg')
- GL_COMPRESSED_RG = Enumerant('GL_COMPRESSED_RG', 0x8226, 'GL_ARB_texture_rg')
- GL_R16 = Enumerant('GL_R16', 0x822a, 'GL_ARB_texture_rg')
- GL_R16F = Enumerant('GL_R16F', 0x822d, 'GL_ARB_texture_rg')
- GL_R16I = Enumerant('GL_R16I', 0x8233, 'GL_ARB_texture_rg')
- GL_R16UI = Enumerant('GL_R16UI', 0x8234, 'GL_ARB_texture_rg')
- GL_R32F = Enumerant('GL_R32F', 0x822e, 'GL_ARB_texture_rg')
- GL_R32I = Enumerant('GL_R32I', 0x8235, 'GL_ARB_texture_rg')
- GL_R32UI = Enumerant('GL_R32UI', 0x8236, 'GL_ARB_texture_rg')
- GL_R8 = Enumerant('GL_R8', 0x8229, 'GL_ARB_texture_rg')
- GL_R8I = Enumerant('GL_R8I', 0x8231, 'GL_ARB_texture_rg')
- GL_R8UI = Enumerant('GL_R8UI', 0x8232, 'GL_ARB_texture_rg')
- GL_RG = Enumerant('GL_RG', 0x8227, 'GL_ARB_texture_rg')
- GL_RG16 = Enumerant('GL_RG16', 0x822c, 'GL_ARB_texture_rg')
- GL_RG16F = Enumerant('GL_RG16F', 0x822f, 'GL_ARB_texture_rg')
- GL_RG16I = Enumerant('GL_RG16I', 0x8239, 'GL_ARB_texture_rg')
- GL_RG16UI = Enumerant('GL_RG16UI', 0x823a, 'GL_ARB_texture_rg')
- GL_RG32F = Enumerant('GL_RG32F', 0x8230, 'GL_ARB_texture_rg')
- GL_RG32I = Enumerant('GL_RG32I', 0x823b, 'GL_ARB_texture_rg')
- GL_RG32UI = Enumerant('GL_RG32UI', 0x823c, 'GL_ARB_texture_rg')
- GL_RG8 = Enumerant('GL_RG8', 0x822b, 'GL_ARB_texture_rg')
- GL_RG8I = Enumerant('GL_RG8I', 0x8237, 'GL_ARB_texture_rg')
- GL_RG8UI = Enumerant('GL_RG8UI', 0x8238, 'GL_ARB_texture_rg')
- GL_RG_INTEGER = Enumerant('GL_RG_INTEGER', 0x8228, 'GL_ARB_texture_rg')
- defines.add(GL_COMPRESSED_RED)
- defines.add(GL_COMPRESSED_RG)
- defines.add(GL_R16)
- defines.add(GL_R16F)
- defines.add(GL_R16I)
- defines.add(GL_R16UI)
- defines.add(GL_R32F)
- defines.add(GL_R32I)
- defines.add(GL_R32UI)
- defines.add(GL_R8)
- defines.add(GL_R8I)
- defines.add(GL_R8UI)
- defines.add(GL_RG)
- defines.add(GL_RG16)
- defines.add(GL_RG16F)
- defines.add(GL_RG16I)
- defines.add(GL_RG16UI)
- defines.add(GL_RG32F)
- defines.add(GL_RG32I)
- defines.add(GL_RG32UI)
- defines.add(GL_RG8)
- defines.add(GL_RG8I)
- defines.add(GL_RG8UI)
- defines.add(GL_RG_INTEGER)
- # GL_ARB_texture_rgb10_a2ui
- GL_RGB10_A2UI = Enumerant('GL_RGB10_A2UI', 0x906f, 'GL_ARB_texture_rgb10_a2ui')
- defines.add(GL_RGB10_A2UI)
- # GL_ARB_texture_storage
- GL_TEXTURE_IMMUTABLE_FORMAT = Enumerant('GL_TEXTURE_IMMUTABLE_FORMAT', 0x912f, 'GL_ARB_texture_storage')
- defines.add(GL_TEXTURE_IMMUTABLE_FORMAT)
- # GL_ARB_texture_swizzle
- GL_TEXTURE_SWIZZLE_A = Enumerant('GL_TEXTURE_SWIZZLE_A', 0x8e45, 'GL_ARB_texture_swizzle')
- GL_TEXTURE_SWIZZLE_B = Enumerant('GL_TEXTURE_SWIZZLE_B', 0x8e44, 'GL_ARB_texture_swizzle')
- GL_TEXTURE_SWIZZLE_G = Enumerant('GL_TEXTURE_SWIZZLE_G', 0x8e43, 'GL_ARB_texture_swizzle')
- GL_TEXTURE_SWIZZLE_R = Enumerant('GL_TEXTURE_SWIZZLE_R', 0x8e42, 'GL_ARB_texture_swizzle')
- GL_TEXTURE_SWIZZLE_RGBA = Enumerant('GL_TEXTURE_SWIZZLE_RGBA', 0x8e46, 'GL_ARB_texture_swizzle')
- defines.add(GL_TEXTURE_SWIZZLE_A)
- defines.add(GL_TEXTURE_SWIZZLE_B)
- defines.add(GL_TEXTURE_SWIZZLE_G)
- defines.add(GL_TEXTURE_SWIZZLE_R)
- defines.add(GL_TEXTURE_SWIZZLE_RGBA)
- # GL_ARB_texture_view
- GL_TEXTURE_IMMUTABLE_LEVELS = Enumerant('GL_TEXTURE_IMMUTABLE_LEVELS', 0x82df, 'GL_ARB_texture_view')
- GL_TEXTURE_VIEW_MIN_LAYER = Enumerant('GL_TEXTURE_VIEW_MIN_LAYER', 0x82dd, 'GL_ARB_texture_view')
- GL_TEXTURE_VIEW_MIN_LEVEL = Enumerant('GL_TEXTURE_VIEW_MIN_LEVEL', 0x82db, 'GL_ARB_texture_view')
- GL_TEXTURE_VIEW_NUM_LAYERS = Enumerant('GL_TEXTURE_VIEW_NUM_LAYERS', 0x82de, 'GL_ARB_texture_view')
- GL_TEXTURE_VIEW_NUM_LEVELS = Enumerant('GL_TEXTURE_VIEW_NUM_LEVELS', 0x82dc, 'GL_ARB_texture_view')
- defines.add(GL_TEXTURE_IMMUTABLE_LEVELS)
- defines.add(GL_TEXTURE_VIEW_MIN_LAYER)
- defines.add(GL_TEXTURE_VIEW_MIN_LEVEL)
- defines.add(GL_TEXTURE_VIEW_NUM_LAYERS)
- defines.add(GL_TEXTURE_VIEW_NUM_LEVELS)
- # GL_ARB_timer_query
- GL_TIMESTAMP = Enumerant('GL_TIMESTAMP', 0x8e28, 'GL_ARB_timer_query')
- GL_TIME_ELAPSED = Enumerant('GL_TIME_ELAPSED', 0x88bf, 'GL_ARB_timer_query')
- defines.add(GL_TIMESTAMP)
- defines.add(GL_TIME_ELAPSED)
- # GL_ARB_transform_feedback2
- GL_TRANSFORM_FEEDBACK = Enumerant('GL_TRANSFORM_FEEDBACK', 0x8e22, 'GL_ARB_transform_feedback2')
- GL_TRANSFORM_FEEDBACK_BINDING = Enumerant('GL_TRANSFORM_FEEDBACK_BINDING', 0x8e25, 'GL_ARB_transform_feedback2')
- GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = Enumerant('GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE', 0x8e24, 'GL_ARB_transform_feedback2')
- GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = Enumerant('GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED', 0x8e23, 'GL_ARB_transform_feedback2')
- defines.add(GL_TRANSFORM_FEEDBACK)
- defines.add(GL_TRANSFORM_FEEDBACK_BINDING)
- defines.add(GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE)
- defines.add(GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED)
- # GL_ARB_transform_feedback3
- GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = Enumerant('GL_MAX_TRANSFORM_FEEDBACK_BUFFERS', 0x8e70, 'GL_ARB_transform_feedback3')
- defines.add(GL_MAX_TRANSFORM_FEEDBACK_BUFFERS)
- # GL_ARB_transpose_matrix
- GL_TRANSPOSE_COLOR_MATRIX_ARB = Enumerant('GL_TRANSPOSE_COLOR_MATRIX_ARB', 0x84e6, 'GL_ARB_transpose_matrix')
- GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = Enumerant('GL_TRANSPOSE_MODELVIEW_MATRIX_ARB', 0x84e3, 'GL_ARB_transpose_matrix')
- GL_TRANSPOSE_PROJECTION_MATRIX_ARB = Enumerant('GL_TRANSPOSE_PROJECTION_MATRIX_ARB', 0x84e4, 'GL_ARB_transpose_matrix')
- GL_TRANSPOSE_TEXTURE_MATRIX_ARB = Enumerant('GL_TRANSPOSE_TEXTURE_MATRIX_ARB', 0x84e5, 'GL_ARB_transpose_matrix')
- defines.add(GL_TRANSPOSE_COLOR_MATRIX_ARB)
- defines.add(GL_TRANSPOSE_MODELVIEW_MATRIX_ARB)
- defines.add(GL_TRANSPOSE_PROJECTION_MATRIX_ARB)
- defines.add(GL_TRANSPOSE_TEXTURE_MATRIX_ARB)
- # GL_ARB_uniform_buffer_object
- GL_ACTIVE_UNIFORM_BLOCKS = Enumerant('GL_ACTIVE_UNIFORM_BLOCKS', 0x8a36, 'GL_ARB_uniform_buffer_object')
- GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = Enumerant('GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH', 0x8a35, 'GL_ARB_uniform_buffer_object')
- GL_INVALID_INDEX = Enumerant('GL_INVALID_INDEX', 0xffffffff, 'GL_ARB_uniform_buffer_object')
- GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = Enumerant('GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS', 0x8a33, 'GL_ARB_uniform_buffer_object')
- GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = Enumerant('GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS', 0x8a32, 'GL_ARB_uniform_buffer_object')
- GL_MAX_COMBINED_UNIFORM_BLOCKS = Enumerant('GL_MAX_COMBINED_UNIFORM_BLOCKS', 0x8a2e, 'GL_ARB_uniform_buffer_object')
- GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = Enumerant('GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS', 0x8a31, 'GL_ARB_uniform_buffer_object')
- GL_MAX_FRAGMENT_UNIFORM_BLOCKS = Enumerant('GL_MAX_FRAGMENT_UNIFORM_BLOCKS', 0x8a2d, 'GL_ARB_uniform_buffer_object')
- GL_MAX_GEOMETRY_UNIFORM_BLOCKS = Enumerant('GL_MAX_GEOMETRY_UNIFORM_BLOCKS', 0x8a2c, 'GL_ARB_uniform_buffer_object')
- GL_MAX_UNIFORM_BLOCK_SIZE = Enumerant('GL_MAX_UNIFORM_BLOCK_SIZE', 0x8a30, 'GL_ARB_uniform_buffer_object')
- GL_MAX_UNIFORM_BUFFER_BINDINGS = Enumerant('GL_MAX_UNIFORM_BUFFER_BINDINGS', 0x8a2f, 'GL_ARB_uniform_buffer_object')
- GL_MAX_VERTEX_UNIFORM_BLOCKS = Enumerant('GL_MAX_VERTEX_UNIFORM_BLOCKS', 0x8a2b, 'GL_ARB_uniform_buffer_object')
- GL_UNIFORM_ARRAY_STRIDE = Enumerant('GL_UNIFORM_ARRAY_STRIDE', 0x8a3c, 'GL_ARB_uniform_buffer_object')
- GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = Enumerant('GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS', 0x8a42, 'GL_ARB_uniform_buffer_object')
- GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = Enumerant('GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES', 0x8a43, 'GL_ARB_uniform_buffer_object')
- GL_UNIFORM_BLOCK_BINDING = Enumerant('GL_UNIFORM_BLOCK_BINDING', 0x8a3f, 'GL_ARB_uniform_buffer_object')
- GL_UNIFORM_BLOCK_DATA_SIZE = Enumerant('GL_UNIFORM_BLOCK_DATA_SIZE', 0x8a40, 'GL_ARB_uniform_buffer_object')
- GL_UNIFORM_BLOCK_INDEX = Enumerant('GL_UNIFORM_BLOCK_INDEX', 0x8a3a, 'GL_ARB_uniform_buffer_object')
- GL_UNIFORM_BLOCK_NAME_LENGTH = Enumerant('GL_UNIFORM_BLOCK_NAME_LENGTH', 0x8a41, 'GL_ARB_uniform_buffer_object')
- GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = Enumerant('GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER', 0x8a46, 'GL_ARB_uniform_buffer_object')
- GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = Enumerant('GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER', 0x8a45, 'GL_ARB_uniform_buffer_object')
- GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = Enumerant('GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER', 0x8a44, 'GL_ARB_uniform_buffer_object')
- GL_UNIFORM_BUFFER = Enumerant('GL_UNIFORM_BUFFER', 0x8a11, 'GL_ARB_uniform_buffer_object')
- GL_UNIFORM_BUFFER_BINDING = Enumerant('GL_UNIFORM_BUFFER_BINDING', 0x8a28, 'GL_ARB_uniform_buffer_object')
- GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = Enumerant('GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT', 0x8a34, 'GL_ARB_uniform_buffer_object')
- GL_UNIFORM_BUFFER_SIZE = Enumerant('GL_UNIFORM_BUFFER_SIZE', 0x8a2a, 'GL_ARB_uniform_buffer_object')
- GL_UNIFORM_BUFFER_START = Enumerant('GL_UNIFORM_BUFFER_START', 0x8a29, 'GL_ARB_uniform_buffer_object')
- GL_UNIFORM_IS_ROW_MAJOR = Enumerant('GL_UNIFORM_IS_ROW_MAJOR', 0x8a3e, 'GL_ARB_uniform_buffer_object')
- GL_UNIFORM_MATRIX_STRIDE = Enumerant('GL_UNIFORM_MATRIX_STRIDE', 0x8a3d, 'GL_ARB_uniform_buffer_object')
- GL_UNIFORM_NAME_LENGTH = Enumerant('GL_UNIFORM_NAME_LENGTH', 0x8a39, 'GL_ARB_uniform_buffer_object')
- GL_UNIFORM_OFFSET = Enumerant('GL_UNIFORM_OFFSET', 0x8a3b, 'GL_ARB_uniform_buffer_object')
- GL_UNIFORM_SIZE = Enumerant('GL_UNIFORM_SIZE', 0x8a38, 'GL_ARB_uniform_buffer_object')
- GL_UNIFORM_TYPE = Enumerant('GL_UNIFORM_TYPE', 0x8a37, 'GL_ARB_uniform_buffer_object')
- defines.add(GL_ACTIVE_UNIFORM_BLOCKS)
- defines.add(GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH)
- defines.add(GL_INVALID_INDEX)
- defines.add(GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS)
- defines.add(GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS)
- defines.add(GL_MAX_COMBINED_UNIFORM_BLOCKS)
- defines.add(GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS)
- defines.add(GL_MAX_FRAGMENT_UNIFORM_BLOCKS)
- defines.add(GL_MAX_GEOMETRY_UNIFORM_BLOCKS)
- defines.add(GL_MAX_UNIFORM_BLOCK_SIZE)
- defines.add(GL_MAX_UNIFORM_BUFFER_BINDINGS)
- defines.add(GL_MAX_VERTEX_UNIFORM_BLOCKS)
- defines.add(GL_UNIFORM_ARRAY_STRIDE)
- defines.add(GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS)
- defines.add(GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES)
- defines.add(GL_UNIFORM_BLOCK_BINDING)
- defines.add(GL_UNIFORM_BLOCK_DATA_SIZE)
- defines.add(GL_UNIFORM_BLOCK_INDEX)
- defines.add(GL_UNIFORM_BLOCK_NAME_LENGTH)
- defines.add(GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER)
- defines.add(GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER)
- defines.add(GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER)
- defines.add(GL_UNIFORM_BUFFER)
- defines.add(GL_UNIFORM_BUFFER_BINDING)
- defines.add(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT)
- defines.add(GL_UNIFORM_BUFFER_SIZE)
- defines.add(GL_UNIFORM_BUFFER_START)
- defines.add(GL_UNIFORM_IS_ROW_MAJOR)
- defines.add(GL_UNIFORM_MATRIX_STRIDE)
- defines.add(GL_UNIFORM_NAME_LENGTH)
- defines.add(GL_UNIFORM_OFFSET)
- defines.add(GL_UNIFORM_SIZE)
- defines.add(GL_UNIFORM_TYPE)
- # GL_ARB_vertex_array_object
- GL_VERTEX_ARRAY_BINDING = Enumerant('GL_VERTEX_ARRAY_BINDING', 0x85b5, 'GL_ARB_vertex_array_object')
- defines.add(GL_VERTEX_ARRAY_BINDING)
- # GL_ARB_vertex_attrib_binding
- GL_MAX_VERTEX_ATTRIB_BINDINGS = Enumerant('GL_MAX_VERTEX_ATTRIB_BINDINGS', 0x82da, 'GL_ARB_vertex_attrib_binding')
- GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = Enumerant('GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET', 0x82d9, 'GL_ARB_vertex_attrib_binding')
- GL_VERTEX_ATTRIB_BINDING = Enumerant('GL_VERTEX_ATTRIB_BINDING', 0x82d4, 'GL_ARB_vertex_attrib_binding')
- GL_VERTEX_ATTRIB_RELATIVE_OFFSET = Enumerant('GL_VERTEX_ATTRIB_RELATIVE_OFFSET', 0x82d5, 'GL_ARB_vertex_attrib_binding')
- GL_VERTEX_BINDING_DIVISOR = Enumerant('GL_VERTEX_BINDING_DIVISOR', 0x82d6, 'GL_ARB_vertex_attrib_binding')
- GL_VERTEX_BINDING_OFFSET = Enumerant('GL_VERTEX_BINDING_OFFSET', 0x82d7, 'GL_ARB_vertex_attrib_binding')
- GL_VERTEX_BINDING_STRIDE = Enumerant('GL_VERTEX_BINDING_STRIDE', 0x82d8, 'GL_ARB_vertex_attrib_binding')
- defines.add(GL_MAX_VERTEX_ATTRIB_BINDINGS)
- defines.add(GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET)
- defines.add(GL_VERTEX_ATTRIB_BINDING)
- defines.add(GL_VERTEX_ATTRIB_RELATIVE_OFFSET)
- defines.add(GL_VERTEX_BINDING_DIVISOR)
- defines.add(GL_VERTEX_BINDING_OFFSET)
- defines.add(GL_VERTEX_BINDING_STRIDE)
- # GL_ARB_vertex_blend
- GL_ACTIVE_VERTEX_UNITS_ARB = Enumerant('GL_ACTIVE_VERTEX_UNITS_ARB', 0x86a5, 'GL_ARB_vertex_blend')
- GL_CURRENT_WEIGHT_ARB = Enumerant('GL_CURRENT_WEIGHT_ARB', 0x86a8, 'GL_ARB_vertex_blend')
- GL_MAX_VERTEX_UNITS_ARB = Enumerant('GL_MAX_VERTEX_UNITS_ARB', 0x86a4, 'GL_ARB_vertex_blend')
- GL_MODELVIEW0_ARB = Enumerant('GL_MODELVIEW0_ARB', 0x1700, 'GL_ARB_vertex_blend')
- GL_MODELVIEW10_ARB = Enumerant('GL_MODELVIEW10_ARB', 0x872a, 'GL_ARB_vertex_blend')
- GL_MODELVIEW11_ARB = Enumerant('GL_MODELVIEW11_ARB', 0x872b, 'GL_ARB_vertex_blend')
- GL_MODELVIEW12_ARB = Enumerant('GL_MODELVIEW12_ARB', 0x872c, 'GL_ARB_vertex_blend')
- GL_MODELVIEW13_ARB = Enumerant('GL_MODELVIEW13_ARB', 0x872d, 'GL_ARB_vertex_blend')
- GL_MODELVIEW14_ARB = Enumerant('GL_MODELVIEW14_ARB', 0x872e, 'GL_ARB_vertex_blend')
- GL_MODELVIEW15_ARB = Enumerant('GL_MODELVIEW15_ARB', 0x872f, 'GL_ARB_vertex_blend')
- GL_MODELVIEW16_ARB = Enumerant('GL_MODELVIEW16_ARB', 0x8730, 'GL_ARB_vertex_blend')
- GL_MODELVIEW17_ARB = Enumerant('GL_MODELVIEW17_ARB', 0x8731, 'GL_ARB_vertex_blend')
- GL_MODELVIEW18_ARB = Enumerant('GL_MODELVIEW18_ARB', 0x8732, 'GL_ARB_vertex_blend')
- GL_MODELVIEW19_ARB = Enumerant('GL_MODELVIEW19_ARB', 0x8733, 'GL_ARB_vertex_blend')
- GL_MODELVIEW1_ARB = Enumerant('GL_MODELVIEW1_ARB', 0x850a, 'GL_ARB_vertex_blend')
- GL_MODELVIEW20_ARB = Enumerant('GL_MODELVIEW20_ARB', 0x8734, 'GL_ARB_vertex_blend')
- GL_MODELVIEW21_ARB = Enumerant('GL_MODELVIEW21_ARB', 0x8735, 'GL_ARB_vertex_blend')
- GL_MODELVIEW22_ARB = Enumerant('GL_MODELVIEW22_ARB', 0x8736, 'GL_ARB_vertex_blend')
- GL_MODELVIEW23_ARB = Enumerant('GL_MODELVIEW23_ARB', 0x8737, 'GL_ARB_vertex_blend')
- GL_MODELVIEW24_ARB = Enumerant('GL_MODELVIEW24_ARB', 0x8738, 'GL_ARB_vertex_blend')
- GL_MODELVIEW25_ARB = Enumerant('GL_MODELVIEW25_ARB', 0x8739, 'GL_ARB_vertex_blend')
- GL_MODELVIEW26_ARB = Enumerant('GL_MODELVIEW26_ARB', 0x873a, 'GL_ARB_vertex_blend')
- GL_MODELVIEW27_ARB = Enumerant('GL_MODELVIEW27_ARB', 0x873b, 'GL_ARB_vertex_blend')
- GL_MODELVIEW28_ARB = Enumerant('GL_MODELVIEW28_ARB', 0x873c, 'GL_ARB_vertex_blend')
- GL_MODELVIEW29_ARB = Enumerant('GL_MODELVIEW29_ARB', 0x873d, 'GL_ARB_vertex_blend')
- GL_MODELVIEW2_ARB = Enumerant('GL_MODELVIEW2_ARB', 0x8722, 'GL_ARB_vertex_blend')
- GL_MODELVIEW30_ARB = Enumerant('GL_MODELVIEW30_ARB', 0x873e, 'GL_ARB_vertex_blend')
- GL_MODELVIEW31_ARB = Enumerant('GL_MODELVIEW31_ARB', 0x873f, 'GL_ARB_vertex_blend')
- GL_MODELVIEW3_ARB = Enumerant('GL_MODELVIEW3_ARB', 0x8723, 'GL_ARB_vertex_blend')
- GL_MODELVIEW4_ARB = Enumerant('GL_MODELVIEW4_ARB', 0x8724, 'GL_ARB_vertex_blend')
- GL_MODELVIEW5_ARB = Enumerant('GL_MODELVIEW5_ARB', 0x8725, 'GL_ARB_vertex_blend')
- GL_MODELVIEW6_ARB = Enumerant('GL_MODELVIEW6_ARB', 0x8726, 'GL_ARB_vertex_blend')
- GL_MODELVIEW7_ARB = Enumerant('GL_MODELVIEW7_ARB', 0x8727, 'GL_ARB_vertex_blend')
- GL_MODELVIEW8_ARB = Enumerant('GL_MODELVIEW8_ARB', 0x8728, 'GL_ARB_vertex_blend')
- GL_MODELVIEW9_ARB = Enumerant('GL_MODELVIEW9_ARB', 0x8729, 'GL_ARB_vertex_blend')
- GL_VERTEX_BLEND_ARB = Enumerant('GL_VERTEX_BLEND_ARB', 0x86a7, 'GL_ARB_vertex_blend')
- GL_WEIGHT_ARRAY_ARB = Enumerant('GL_WEIGHT_ARRAY_ARB', 0x86ad, 'GL_ARB_vertex_blend')
- GL_WEIGHT_ARRAY_POINTER_ARB = Enumerant('GL_WEIGHT_ARRAY_POINTER_ARB', 0x86ac, 'GL_ARB_vertex_blend')
- GL_WEIGHT_ARRAY_SIZE_ARB = Enumerant('GL_WEIGHT_ARRAY_SIZE_ARB', 0x86ab, 'GL_ARB_vertex_blend')
- GL_WEIGHT_ARRAY_STRIDE_ARB = Enumerant('GL_WEIGHT_ARRAY_STRIDE_ARB', 0x86aa, 'GL_ARB_vertex_blend')
- GL_WEIGHT_ARRAY_TYPE_ARB = Enumerant('GL_WEIGHT_ARRAY_TYPE_ARB', 0x86a9, 'GL_ARB_vertex_blend')
- GL_WEIGHT_SUM_UNITY_ARB = Enumerant('GL_WEIGHT_SUM_UNITY_ARB', 0x86a6, 'GL_ARB_vertex_blend')
- defines.add(GL_ACTIVE_VERTEX_UNITS_ARB)
- defines.add(GL_CURRENT_WEIGHT_ARB)
- defines.add(GL_MAX_VERTEX_UNITS_ARB)
- defines.add(GL_MODELVIEW0_ARB)
- defines.add(GL_MODELVIEW10_ARB)
- defines.add(GL_MODELVIEW11_ARB)
- defines.add(GL_MODELVIEW12_ARB)
- defines.add(GL_MODELVIEW13_ARB)
- defines.add(GL_MODELVIEW14_ARB)
- defines.add(GL_MODELVIEW15_ARB)
- defines.add(GL_MODELVIEW16_ARB)
- defines.add(GL_MODELVIEW17_ARB)
- defines.add(GL_MODELVIEW18_ARB)
- defines.add(GL_MODELVIEW19_ARB)
- defines.add(GL_MODELVIEW1_ARB)
- defines.add(GL_MODELVIEW20_ARB)
- defines.add(GL_MODELVIEW21_ARB)
- defines.add(GL_MODELVIEW22_ARB)
- defines.add(GL_MODELVIEW23_ARB)
- defines.add(GL_MODELVIEW24_ARB)
- defines.add(GL_MODELVIEW25_ARB)
- defines.add(GL_MODELVIEW26_ARB)
- defines.add(GL_MODELVIEW27_ARB)
- defines.add(GL_MODELVIEW28_ARB)
- defines.add(GL_MODELVIEW29_ARB)
- defines.add(GL_MODELVIEW2_ARB)
- defines.add(GL_MODELVIEW30_ARB)
- defines.add(GL_MODELVIEW31_ARB)
- defines.add(GL_MODELVIEW3_ARB)
- defines.add(GL_MODELVIEW4_ARB)
- defines.add(GL_MODELVIEW5_ARB)
- defines.add(GL_MODELVIEW6_ARB)
- defines.add(GL_MODELVIEW7_ARB)
- defines.add(GL_MODELVIEW8_ARB)
- defines.add(GL_MODELVIEW9_ARB)
- defines.add(GL_VERTEX_BLEND_ARB)
- defines.add(GL_WEIGHT_ARRAY_ARB)
- defines.add(GL_WEIGHT_ARRAY_POINTER_ARB)
- defines.add(GL_WEIGHT_ARRAY_SIZE_ARB)
- defines.add(GL_WEIGHT_ARRAY_STRIDE_ARB)
- defines.add(GL_WEIGHT_ARRAY_TYPE_ARB)
- defines.add(GL_WEIGHT_SUM_UNITY_ARB)
- # GL_ARB_vertex_buffer_object
- GL_ARRAY_BUFFER_ARB = Enumerant('GL_ARRAY_BUFFER_ARB', 0x8892, 'GL_ARB_vertex_buffer_object')
- GL_ARRAY_BUFFER_BINDING_ARB = Enumerant('GL_ARRAY_BUFFER_BINDING_ARB', 0x8894, 'GL_ARB_vertex_buffer_object')
- GL_BUFFER_ACCESS_ARB = Enumerant('GL_BUFFER_ACCESS_ARB', 0x88bb, 'GL_ARB_vertex_buffer_object')
- GL_BUFFER_MAPPED_ARB = Enumerant('GL_BUFFER_MAPPED_ARB', 0x88bc, 'GL_ARB_vertex_buffer_object')
- GL_BUFFER_MAP_POINTER_ARB = Enumerant('GL_BUFFER_MAP_POINTER_ARB', 0x88bd, 'GL_ARB_vertex_buffer_object')
- GL_BUFFER_SIZE_ARB = Enumerant('GL_BUFFER_SIZE_ARB', 0x8764, 'GL_ARB_vertex_buffer_object')
- GL_BUFFER_USAGE_ARB = Enumerant('GL_BUFFER_USAGE_ARB', 0x8765, 'GL_ARB_vertex_buffer_object')
- GL_COLOR_ARRAY_BUFFER_BINDING_ARB = Enumerant('GL_COLOR_ARRAY_BUFFER_BINDING_ARB', 0x8898, 'GL_ARB_vertex_buffer_object')
- GL_DYNAMIC_COPY_ARB = Enumerant('GL_DYNAMIC_COPY_ARB', 0x88ea, 'GL_ARB_vertex_buffer_object')
- GL_DYNAMIC_DRAW_ARB = Enumerant('GL_DYNAMIC_DRAW_ARB', 0x88e8, 'GL_ARB_vertex_buffer_object')
- GL_DYNAMIC_READ_ARB = Enumerant('GL_DYNAMIC_READ_ARB', 0x88e9, 'GL_ARB_vertex_buffer_object')
- GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = Enumerant('GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB', 0x889b, 'GL_ARB_vertex_buffer_object')
- GL_ELEMENT_ARRAY_BUFFER_ARB = Enumerant('GL_ELEMENT_ARRAY_BUFFER_ARB', 0x8893, 'GL_ARB_vertex_buffer_object')
- GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = Enumerant('GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB', 0x8895, 'GL_ARB_vertex_buffer_object')
- GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = Enumerant('GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB', 0x889d, 'GL_ARB_vertex_buffer_object')
- GL_INDEX_ARRAY_BUFFER_BINDING_ARB = Enumerant('GL_INDEX_ARRAY_BUFFER_BINDING_ARB', 0x8899, 'GL_ARB_vertex_buffer_object')
- GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = Enumerant('GL_NORMAL_ARRAY_BUFFER_BINDING_ARB', 0x8897, 'GL_ARB_vertex_buffer_object')
- GL_READ_ONLY_ARB = Enumerant('GL_READ_ONLY_ARB', 0x88b8, 'GL_ARB_vertex_buffer_object')
- GL_READ_WRITE_ARB = Enumerant('GL_READ_WRITE_ARB', 0x88ba, 'GL_ARB_vertex_buffer_object')
- GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = Enumerant('GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB', 0x889c, 'GL_ARB_vertex_buffer_object')
- GL_STATIC_COPY_ARB = Enumerant('GL_STATIC_COPY_ARB', 0x88e6, 'GL_ARB_vertex_buffer_object')
- GL_STATIC_DRAW_ARB = Enumerant('GL_STATIC_DRAW_ARB', 0x88e4, 'GL_ARB_vertex_buffer_object')
- GL_STATIC_READ_ARB = Enumerant('GL_STATIC_READ_ARB', 0x88e5, 'GL_ARB_vertex_buffer_object')
- GL_STREAM_COPY_ARB = Enumerant('GL_STREAM_COPY_ARB', 0x88e2, 'GL_ARB_vertex_buffer_object')
- GL_STREAM_DRAW_ARB = Enumerant('GL_STREAM_DRAW_ARB', 0x88e0, 'GL_ARB_vertex_buffer_object')
- GL_STREAM_READ_ARB = Enumerant('GL_STREAM_READ_ARB', 0x88e1, 'GL_ARB_vertex_buffer_object')
- GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = Enumerant('GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB', 0x889a, 'GL_ARB_vertex_buffer_object')
- GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = Enumerant('GL_VERTEX_ARRAY_BUFFER_BINDING_ARB', 0x8896, 'GL_ARB_vertex_buffer_object')
- GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = Enumerant('GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB', 0x889f, 'GL_ARB_vertex_buffer_object')
- GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = Enumerant('GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB', 0x889e, 'GL_ARB_vertex_buffer_object')
- GL_WRITE_ONLY_ARB = Enumerant('GL_WRITE_ONLY_ARB', 0x88b9, 'GL_ARB_vertex_buffer_object')
- defines.add(GL_ARRAY_BUFFER_ARB)
- defines.add(GL_ARRAY_BUFFER_BINDING_ARB)
- defines.add(GL_BUFFER_ACCESS_ARB)
- defines.add(GL_BUFFER_MAPPED_ARB)
- defines.add(GL_BUFFER_MAP_POINTER_ARB)
- defines.add(GL_BUFFER_SIZE_ARB)
- defines.add(GL_BUFFER_USAGE_ARB)
- defines.add(GL_COLOR_ARRAY_BUFFER_BINDING_ARB)
- defines.add(GL_DYNAMIC_COPY_ARB)
- defines.add(GL_DYNAMIC_DRAW_ARB)
- defines.add(GL_DYNAMIC_READ_ARB)
- defines.add(GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB)
- defines.add(GL_ELEMENT_ARRAY_BUFFER_ARB)
- defines.add(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB)
- defines.add(GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB)
- defines.add(GL_INDEX_ARRAY_BUFFER_BINDING_ARB)
- defines.add(GL_NORMAL_ARRAY_BUFFER_BINDING_ARB)
- defines.add(GL_READ_ONLY_ARB)
- defines.add(GL_READ_WRITE_ARB)
- defines.add(GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB)
- defines.add(GL_STATIC_COPY_ARB)
- defines.add(GL_STATIC_DRAW_ARB)
- defines.add(GL_STATIC_READ_ARB)
- defines.add(GL_STREAM_COPY_ARB)
- defines.add(GL_STREAM_DRAW_ARB)
- defines.add(GL_STREAM_READ_ARB)
- defines.add(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB)
- defines.add(GL_VERTEX_ARRAY_BUFFER_BINDING_ARB)
- defines.add(GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB)
- defines.add(GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB)
- defines.add(GL_WRITE_ONLY_ARB)
- # GL_ARB_vertex_program
- GL_COLOR_SUM_ARB = Enumerant('GL_COLOR_SUM_ARB', 0x8458, 'GL_ARB_vertex_program')
- GL_CURRENT_MATRIX_ARB = Enumerant('GL_CURRENT_MATRIX_ARB', 0x8641, 'GL_ARB_vertex_program')
- GL_CURRENT_MATRIX_STACK_DEPTH_ARB = Enumerant('GL_CURRENT_MATRIX_STACK_DEPTH_ARB', 0x8640, 'GL_ARB_vertex_program')
- GL_CURRENT_VERTEX_ATTRIB_ARB = Enumerant('GL_CURRENT_VERTEX_ATTRIB_ARB', 0x8626, 'GL_ARB_vertex_program')
- GL_MATRIX0_ARB = Enumerant('GL_MATRIX0_ARB', 0x88c0, 'GL_ARB_vertex_program')
- GL_MATRIX10_ARB = Enumerant('GL_MATRIX10_ARB', 0x88ca, 'GL_ARB_vertex_program')
- GL_MATRIX11_ARB = Enumerant('GL_MATRIX11_ARB', 0x88cb, 'GL_ARB_vertex_program')
- GL_MATRIX12_ARB = Enumerant('GL_MATRIX12_ARB', 0x88cc, 'GL_ARB_vertex_program')
- GL_MATRIX13_ARB = Enumerant('GL_MATRIX13_ARB', 0x88cd, 'GL_ARB_vertex_program')
- GL_MATRIX14_ARB = Enumerant('GL_MATRIX14_ARB', 0x88ce, 'GL_ARB_vertex_program')
- GL_MATRIX15_ARB = Enumerant('GL_MATRIX15_ARB', 0x88cf, 'GL_ARB_vertex_program')
- GL_MATRIX16_ARB = Enumerant('GL_MATRIX16_ARB', 0x88d0, 'GL_ARB_vertex_program')
- GL_MATRIX17_ARB = Enumerant('GL_MATRIX17_ARB', 0x88d1, 'GL_ARB_vertex_program')
- GL_MATRIX18_ARB = Enumerant('GL_MATRIX18_ARB', 0x88d2, 'GL_ARB_vertex_program')
- GL_MATRIX19_ARB = Enumerant('GL_MATRIX19_ARB', 0x88d3, 'GL_ARB_vertex_program')
- GL_MATRIX1_ARB = Enumerant('GL_MATRIX1_ARB', 0x88c1, 'GL_ARB_vertex_program')
- GL_MATRIX20_ARB = Enumerant('GL_MATRIX20_ARB', 0x88d4, 'GL_ARB_vertex_program')
- GL_MATRIX21_ARB = Enumerant('GL_MATRIX21_ARB', 0x88d5, 'GL_ARB_vertex_program')
- GL_MATRIX22_ARB = Enumerant('GL_MATRIX22_ARB', 0x88d6, 'GL_ARB_vertex_program')
- GL_MATRIX23_ARB = Enumerant('GL_MATRIX23_ARB', 0x88d7, 'GL_ARB_vertex_program')
- GL_MATRIX24_ARB = Enumerant('GL_MATRIX24_ARB', 0x88d8, 'GL_ARB_vertex_program')
- GL_MATRIX25_ARB = Enumerant('GL_MATRIX25_ARB', 0x88d9, 'GL_ARB_vertex_program')
- GL_MATRIX26_ARB = Enumerant('GL_MATRIX26_ARB', 0x88da, 'GL_ARB_vertex_program')
- GL_MATRIX27_ARB = Enumerant('GL_MATRIX27_ARB', 0x88db, 'GL_ARB_vertex_program')
- GL_MATRIX28_ARB = Enumerant('GL_MATRIX28_ARB', 0x88dc, 'GL_ARB_vertex_program')
- GL_MATRIX29_ARB = Enumerant('GL_MATRIX29_ARB', 0x88dd, 'GL_ARB_vertex_program')
- GL_MATRIX2_ARB = Enumerant('GL_MATRIX2_ARB', 0x88c2, 'GL_ARB_vertex_program')
- GL_MATRIX30_ARB = Enumerant('GL_MATRIX30_ARB', 0x88de, 'GL_ARB_vertex_program')
- GL_MATRIX31_ARB = Enumerant('GL_MATRIX31_ARB', 0x88df, 'GL_ARB_vertex_program')
- GL_MATRIX3_ARB = Enumerant('GL_MATRIX3_ARB', 0x88c3, 'GL_ARB_vertex_program')
- GL_MATRIX4_ARB = Enumerant('GL_MATRIX4_ARB', 0x88c4, 'GL_ARB_vertex_program')
- GL_MATRIX5_ARB = Enumerant('GL_MATRIX5_ARB', 0x88c5, 'GL_ARB_vertex_program')
- GL_MATRIX6_ARB = Enumerant('GL_MATRIX6_ARB', 0x88c6, 'GL_ARB_vertex_program')
- GL_MATRIX7_ARB = Enumerant('GL_MATRIX7_ARB', 0x88c7, 'GL_ARB_vertex_program')
- GL_MATRIX8_ARB = Enumerant('GL_MATRIX8_ARB', 0x88c8, 'GL_ARB_vertex_program')
- GL_MATRIX9_ARB = Enumerant('GL_MATRIX9_ARB', 0x88c9, 'GL_ARB_vertex_program')
- GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = Enumerant('GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB', 0x88b1, 'GL_ARB_vertex_program')
- GL_MAX_PROGRAM_ATTRIBS_ARB = Enumerant('GL_MAX_PROGRAM_ATTRIBS_ARB', 0x88ad, 'GL_ARB_vertex_program')
- GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = Enumerant('GL_MAX_PROGRAM_ENV_PARAMETERS_ARB', 0x88b5, 'GL_ARB_vertex_program')
- GL_MAX_PROGRAM_INSTRUCTIONS_ARB = Enumerant('GL_MAX_PROGRAM_INSTRUCTIONS_ARB', 0x88a1, 'GL_ARB_vertex_program')
- GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = Enumerant('GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB', 0x88b4, 'GL_ARB_vertex_program')
- GL_MAX_PROGRAM_MATRICES_ARB = Enumerant('GL_MAX_PROGRAM_MATRICES_ARB', 0x862f, 'GL_ARB_vertex_program')
- GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = Enumerant('GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB', 0x862e, 'GL_ARB_vertex_program')
- GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = Enumerant('GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB', 0x88b3, 'GL_ARB_vertex_program')
- GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = Enumerant('GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB', 0x88af, 'GL_ARB_vertex_program')
- GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = Enumerant('GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB', 0x88a3, 'GL_ARB_vertex_program')
- GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = Enumerant('GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB', 0x88ab, 'GL_ARB_vertex_program')
- GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = Enumerant('GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB', 0x88a7, 'GL_ARB_vertex_program')
- GL_MAX_PROGRAM_PARAMETERS_ARB = Enumerant('GL_MAX_PROGRAM_PARAMETERS_ARB', 0x88a9, 'GL_ARB_vertex_program')
- GL_MAX_PROGRAM_TEMPORARIES_ARB = Enumerant('GL_MAX_PROGRAM_TEMPORARIES_ARB', 0x88a5, 'GL_ARB_vertex_program')
- GL_MAX_VERTEX_ATTRIBS_ARB = Enumerant('GL_MAX_VERTEX_ATTRIBS_ARB', 0x8869, 'GL_ARB_vertex_program')
- GL_PROGRAM_ADDRESS_REGISTERS_ARB = Enumerant('GL_PROGRAM_ADDRESS_REGISTERS_ARB', 0x88b0, 'GL_ARB_vertex_program')
- GL_PROGRAM_ATTRIBS_ARB = Enumerant('GL_PROGRAM_ATTRIBS_ARB', 0x88ac, 'GL_ARB_vertex_program')
- GL_PROGRAM_BINDING_ARB = Enumerant('GL_PROGRAM_BINDING_ARB', 0x8677, 'GL_ARB_vertex_program')
- GL_PROGRAM_ERROR_POSITION_ARB = Enumerant('GL_PROGRAM_ERROR_POSITION_ARB', 0x864b, 'GL_ARB_vertex_program')
- GL_PROGRAM_ERROR_STRING_ARB = Enumerant('GL_PROGRAM_ERROR_STRING_ARB', 0x8874, 'GL_ARB_vertex_program')
- GL_PROGRAM_FORMAT_ARB = Enumerant('GL_PROGRAM_FORMAT_ARB', 0x8876, 'GL_ARB_vertex_program')
- GL_PROGRAM_FORMAT_ASCII_ARB = Enumerant('GL_PROGRAM_FORMAT_ASCII_ARB', 0x8875, 'GL_ARB_vertex_program')
- GL_PROGRAM_INSTRUCTIONS_ARB = Enumerant('GL_PROGRAM_INSTRUCTIONS_ARB', 0x88a0, 'GL_ARB_vertex_program')
- GL_PROGRAM_LENGTH_ARB = Enumerant('GL_PROGRAM_LENGTH_ARB', 0x8627, 'GL_ARB_vertex_program')
- GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = Enumerant('GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB', 0x88b2, 'GL_ARB_vertex_program')
- GL_PROGRAM_NATIVE_ATTRIBS_ARB = Enumerant('GL_PROGRAM_NATIVE_ATTRIBS_ARB', 0x88ae, 'GL_ARB_vertex_program')
- GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = Enumerant('GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB', 0x88a2, 'GL_ARB_vertex_program')
- GL_PROGRAM_NATIVE_PARAMETERS_ARB = Enumerant('GL_PROGRAM_NATIVE_PARAMETERS_ARB', 0x88aa, 'GL_ARB_vertex_program')
- GL_PROGRAM_NATIVE_TEMPORARIES_ARB = Enumerant('GL_PROGRAM_NATIVE_TEMPORARIES_ARB', 0x88a6, 'GL_ARB_vertex_program')
- GL_PROGRAM_PARAMETERS_ARB = Enumerant('GL_PROGRAM_PARAMETERS_ARB', 0x88a8, 'GL_ARB_vertex_program')
- GL_PROGRAM_STRING_ARB = Enumerant('GL_PROGRAM_STRING_ARB', 0x8628, 'GL_ARB_vertex_program')
- GL_PROGRAM_TEMPORARIES_ARB = Enumerant('GL_PROGRAM_TEMPORARIES_ARB', 0x88a4, 'GL_ARB_vertex_program')
- GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = Enumerant('GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB', 0x88b6, 'GL_ARB_vertex_program')
- GL_TRANSPOSE_CURRENT_MATRIX_ARB = Enumerant('GL_TRANSPOSE_CURRENT_MATRIX_ARB', 0x88b7, 'GL_ARB_vertex_program')
- GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = Enumerant('GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB', 0x8622, 'GL_ARB_vertex_program')
- GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = Enumerant('GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB', 0x886a, 'GL_ARB_vertex_program')
- GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = Enumerant('GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB', 0x8645, 'GL_ARB_vertex_program')
- GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = Enumerant('GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB', 0x8623, 'GL_ARB_vertex_program')
- GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = Enumerant('GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB', 0x8624, 'GL_ARB_vertex_program')
- GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = Enumerant('GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB', 0x8625, 'GL_ARB_vertex_program')
- GL_VERTEX_PROGRAM_ARB = Enumerant('GL_VERTEX_PROGRAM_ARB', 0x8620, 'GL_ARB_vertex_program')
- GL_VERTEX_PROGRAM_POINT_SIZE_ARB = Enumerant('GL_VERTEX_PROGRAM_POINT_SIZE_ARB', 0x8642, 'GL_ARB_vertex_program')
- GL_VERTEX_PROGRAM_TWO_SIDE_ARB = Enumerant('GL_VERTEX_PROGRAM_TWO_SIDE_ARB', 0x8643, 'GL_ARB_vertex_program')
- defines.add(GL_COLOR_SUM_ARB)
- defines.add(GL_CURRENT_MATRIX_ARB)
- defines.add(GL_CURRENT_MATRIX_STACK_DEPTH_ARB)
- defines.add(GL_CURRENT_VERTEX_ATTRIB_ARB)
- defines.add(GL_MATRIX0_ARB)
- defines.add(GL_MATRIX10_ARB)
- defines.add(GL_MATRIX11_ARB)
- defines.add(GL_MATRIX12_ARB)
- defines.add(GL_MATRIX13_ARB)
- defines.add(GL_MATRIX14_ARB)
- defines.add(GL_MATRIX15_ARB)
- defines.add(GL_MATRIX16_ARB)
- defines.add(GL_MATRIX17_ARB)
- defines.add(GL_MATRIX18_ARB)
- defines.add(GL_MATRIX19_ARB)
- defines.add(GL_MATRIX1_ARB)
- defines.add(GL_MATRIX20_ARB)
- defines.add(GL_MATRIX21_ARB)
- defines.add(GL_MATRIX22_ARB)
- defines.add(GL_MATRIX23_ARB)
- defines.add(GL_MATRIX24_ARB)
- defines.add(GL_MATRIX25_ARB)
- defines.add(GL_MATRIX26_ARB)
- defines.add(GL_MATRIX27_ARB)
- defines.add(GL_MATRIX28_ARB)
- defines.add(GL_MATRIX29_ARB)
- defines.add(GL_MATRIX2_ARB)
- defines.add(GL_MATRIX30_ARB)
- defines.add(GL_MATRIX31_ARB)
- defines.add(GL_MATRIX3_ARB)
- defines.add(GL_MATRIX4_ARB)
- defines.add(GL_MATRIX5_ARB)
- defines.add(GL_MATRIX6_ARB)
- defines.add(GL_MATRIX7_ARB)
- defines.add(GL_MATRIX8_ARB)
- defines.add(GL_MATRIX9_ARB)
- defines.add(GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB)
- defines.add(GL_MAX_PROGRAM_ATTRIBS_ARB)
- defines.add(GL_MAX_PROGRAM_ENV_PARAMETERS_ARB)
- defines.add(GL_MAX_PROGRAM_INSTRUCTIONS_ARB)
- defines.add(GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB)
- defines.add(GL_MAX_PROGRAM_MATRICES_ARB)
- defines.add(GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB)
- defines.add(GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB)
- defines.add(GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB)
- defines.add(GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB)
- defines.add(GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB)
- defines.add(GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB)
- defines.add(GL_MAX_PROGRAM_PARAMETERS_ARB)
- defines.add(GL_MAX_PROGRAM_TEMPORARIES_ARB)
- defines.add(GL_MAX_VERTEX_ATTRIBS_ARB)
- defines.add(GL_PROGRAM_ADDRESS_REGISTERS_ARB)
- defines.add(GL_PROGRAM_ATTRIBS_ARB)
- defines.add(GL_PROGRAM_BINDING_ARB)
- defines.add(GL_PROGRAM_ERROR_POSITION_ARB)
- defines.add(GL_PROGRAM_ERROR_STRING_ARB)
- defines.add(GL_PROGRAM_FORMAT_ARB)
- defines.add(GL_PROGRAM_FORMAT_ASCII_ARB)
- defines.add(GL_PROGRAM_INSTRUCTIONS_ARB)
- defines.add(GL_PROGRAM_LENGTH_ARB)
- defines.add(GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB)
- defines.add(GL_PROGRAM_NATIVE_ATTRIBS_ARB)
- defines.add(GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB)
- defines.add(GL_PROGRAM_NATIVE_PARAMETERS_ARB)
- defines.add(GL_PROGRAM_NATIVE_TEMPORARIES_ARB)
- defines.add(GL_PROGRAM_PARAMETERS_ARB)
- defines.add(GL_PROGRAM_STRING_ARB)
- defines.add(GL_PROGRAM_TEMPORARIES_ARB)
- defines.add(GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB)
- defines.add(GL_TRANSPOSE_CURRENT_MATRIX_ARB)
- defines.add(GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB)
- defines.add(GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB)
- defines.add(GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB)
- defines.add(GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB)
- defines.add(GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB)
- defines.add(GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB)
- defines.add(GL_VERTEX_PROGRAM_ARB)
- defines.add(GL_VERTEX_PROGRAM_POINT_SIZE_ARB)
- defines.add(GL_VERTEX_PROGRAM_TWO_SIDE_ARB)
- # GL_ARB_vertex_shader
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = Enumerant('GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB', 0x8b4d, 'GL_ARB_vertex_shader')
- GL_MAX_VARYING_FLOATS_ARB = Enumerant('GL_MAX_VARYING_FLOATS_ARB', 0x8b4b, 'GL_ARB_vertex_shader')
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = Enumerant('GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB', 0x8b4c, 'GL_ARB_vertex_shader')
- GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = Enumerant('GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB', 0x8b4a, 'GL_ARB_vertex_shader')
- GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = Enumerant('GL_OBJECT_ACTIVE_ATTRIBUTES_ARB', 0x8b89, 'GL_ARB_vertex_shader')
- GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = Enumerant('GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB', 0x8b8a, 'GL_ARB_vertex_shader')
- GL_VERTEX_SHADER_ARB = Enumerant('GL_VERTEX_SHADER_ARB', 0x8b31, 'GL_ARB_vertex_shader')
- defines.add(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB)
- defines.add(GL_MAX_VARYING_FLOATS_ARB)
- defines.add(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB)
- defines.add(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB)
- defines.add(GL_OBJECT_ACTIVE_ATTRIBUTES_ARB)
- defines.add(GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB)
- defines.add(GL_VERTEX_SHADER_ARB)
- # GL_ARB_vertex_type_2_10_10_10_rev
- GL_INT_2_10_10_10_REV = Enumerant('GL_INT_2_10_10_10_REV', 0x8d9f, 'GL_ARB_vertex_type_2_10_10_10_rev')
- defines.add(GL_INT_2_10_10_10_REV)
- # GL_ARB_viewport_array
- GL_LAYER_PROVOKING_VERTEX = Enumerant('GL_LAYER_PROVOKING_VERTEX', 0x825e, 'GL_ARB_viewport_array')
- GL_MAX_VIEWPORTS = Enumerant('GL_MAX_VIEWPORTS', 0x825b, 'GL_ARB_viewport_array')
- GL_UNDEFINED_VERTEX = Enumerant('GL_UNDEFINED_VERTEX', 0x8260, 'GL_ARB_viewport_array')
- GL_VIEWPORT_BOUNDS_RANGE = Enumerant('GL_VIEWPORT_BOUNDS_RANGE', 0x825d, 'GL_ARB_viewport_array')
- GL_VIEWPORT_INDEX_PROVOKING_VERTEX = Enumerant('GL_VIEWPORT_INDEX_PROVOKING_VERTEX', 0x825f, 'GL_ARB_viewport_array')
- GL_VIEWPORT_SUBPIXEL_BITS = Enumerant('GL_VIEWPORT_SUBPIXEL_BITS', 0x825c, 'GL_ARB_viewport_array')
- defines.add(GL_LAYER_PROVOKING_VERTEX)
- defines.add(GL_MAX_VIEWPORTS)
- defines.add(GL_UNDEFINED_VERTEX)
- defines.add(GL_VIEWPORT_BOUNDS_RANGE)
- defines.add(GL_VIEWPORT_INDEX_PROVOKING_VERTEX)
- defines.add(GL_VIEWPORT_SUBPIXEL_BITS)
- # GL_ARM_mali_program_binary
- GL_MALI_PROGRAM_BINARY_ARM = Enumerant('GL_MALI_PROGRAM_BINARY_ARM', 0x8f61, 'GL_ARM_mali_program_binary')
- defines.add(GL_MALI_PROGRAM_BINARY_ARM)
- # GL_ARM_mali_shader_binary
- GL_MALI_SHADER_BINARY_ARM = Enumerant('GL_MALI_SHADER_BINARY_ARM', 0x8f60, 'GL_ARM_mali_shader_binary')
- defines.add(GL_MALI_SHADER_BINARY_ARM)
- # GL_ATI_draw_buffers
- GL_DRAW_BUFFER0_ATI = Enumerant('GL_DRAW_BUFFER0_ATI', 0x8825, 'GL_ATI_draw_buffers')
- GL_DRAW_BUFFER10_ATI = Enumerant('GL_DRAW_BUFFER10_ATI', 0x882f, 'GL_ATI_draw_buffers')
- GL_DRAW_BUFFER11_ATI = Enumerant('GL_DRAW_BUFFER11_ATI', 0x8830, 'GL_ATI_draw_buffers')
- GL_DRAW_BUFFER12_ATI = Enumerant('GL_DRAW_BUFFER12_ATI', 0x8831, 'GL_ATI_draw_buffers')
- GL_DRAW_BUFFER13_ATI = Enumerant('GL_DRAW_BUFFER13_ATI', 0x8832, 'GL_ATI_draw_buffers')
- GL_DRAW_BUFFER14_ATI = Enumerant('GL_DRAW_BUFFER14_ATI', 0x8833, 'GL_ATI_draw_buffers')
- GL_DRAW_BUFFER15_ATI = Enumerant('GL_DRAW_BUFFER15_ATI', 0x8834, 'GL_ATI_draw_buffers')
- GL_DRAW_BUFFER1_ATI = Enumerant('GL_DRAW_BUFFER1_ATI', 0x8826, 'GL_ATI_draw_buffers')
- GL_DRAW_BUFFER2_ATI = Enumerant('GL_DRAW_BUFFER2_ATI', 0x8827, 'GL_ATI_draw_buffers')
- GL_DRAW_BUFFER3_ATI = Enumerant('GL_DRAW_BUFFER3_ATI', 0x8828, 'GL_ATI_draw_buffers')
- GL_DRAW_BUFFER4_ATI = Enumerant('GL_DRAW_BUFFER4_ATI', 0x8829, 'GL_ATI_draw_buffers')
- GL_DRAW_BUFFER5_ATI = Enumerant('GL_DRAW_BUFFER5_ATI', 0x882a, 'GL_ATI_draw_buffers')
- GL_DRAW_BUFFER6_ATI = Enumerant('GL_DRAW_BUFFER6_ATI', 0x882b, 'GL_ATI_draw_buffers')
- GL_DRAW_BUFFER7_ATI = Enumerant('GL_DRAW_BUFFER7_ATI', 0x882c, 'GL_ATI_draw_buffers')
- GL_DRAW_BUFFER8_ATI = Enumerant('GL_DRAW_BUFFER8_ATI', 0x882d, 'GL_ATI_draw_buffers')
- GL_DRAW_BUFFER9_ATI = Enumerant('GL_DRAW_BUFFER9_ATI', 0x882e, 'GL_ATI_draw_buffers')
- GL_MAX_DRAW_BUFFERS_ATI = Enumerant('GL_MAX_DRAW_BUFFERS_ATI', 0x8824, 'GL_ATI_draw_buffers')
- defines.add(GL_DRAW_BUFFER0_ATI)
- defines.add(GL_DRAW_BUFFER10_ATI)
- defines.add(GL_DRAW_BUFFER11_ATI)
- defines.add(GL_DRAW_BUFFER12_ATI)
- defines.add(GL_DRAW_BUFFER13_ATI)
- defines.add(GL_DRAW_BUFFER14_ATI)
- defines.add(GL_DRAW_BUFFER15_ATI)
- defines.add(GL_DRAW_BUFFER1_ATI)
- defines.add(GL_DRAW_BUFFER2_ATI)
- defines.add(GL_DRAW_BUFFER3_ATI)
- defines.add(GL_DRAW_BUFFER4_ATI)
- defines.add(GL_DRAW_BUFFER5_ATI)
- defines.add(GL_DRAW_BUFFER6_ATI)
- defines.add(GL_DRAW_BUFFER7_ATI)
- defines.add(GL_DRAW_BUFFER8_ATI)
- defines.add(GL_DRAW_BUFFER9_ATI)
- defines.add(GL_MAX_DRAW_BUFFERS_ATI)
- # GL_ATI_element_array
- GL_ELEMENT_ARRAY_ATI = Enumerant('GL_ELEMENT_ARRAY_ATI', 0x8768, 'GL_ATI_element_array')
- GL_ELEMENT_ARRAY_POINTER_ATI = Enumerant('GL_ELEMENT_ARRAY_POINTER_ATI', 0x876a, 'GL_ATI_element_array')
- GL_ELEMENT_ARRAY_TYPE_ATI = Enumerant('GL_ELEMENT_ARRAY_TYPE_ATI', 0x8769, 'GL_ATI_element_array')
- defines.add(GL_ELEMENT_ARRAY_ATI)
- defines.add(GL_ELEMENT_ARRAY_POINTER_ATI)
- defines.add(GL_ELEMENT_ARRAY_TYPE_ATI)
- # GL_ATI_envmap_bumpmap
- GL_BUMP_ENVMAP_ATI = Enumerant('GL_BUMP_ENVMAP_ATI', 0x877b, 'GL_ATI_envmap_bumpmap')
- GL_BUMP_NUM_TEX_UNITS_ATI = Enumerant('GL_BUMP_NUM_TEX_UNITS_ATI', 0x8777, 'GL_ATI_envmap_bumpmap')
- GL_BUMP_ROT_MATRIX_ATI = Enumerant('GL_BUMP_ROT_MATRIX_ATI', 0x8775, 'GL_ATI_envmap_bumpmap')
- GL_BUMP_ROT_MATRIX_SIZE_ATI = Enumerant('GL_BUMP_ROT_MATRIX_SIZE_ATI', 0x8776, 'GL_ATI_envmap_bumpmap')
- GL_BUMP_TARGET_ATI = Enumerant('GL_BUMP_TARGET_ATI', 0x877c, 'GL_ATI_envmap_bumpmap')
- GL_BUMP_TEX_UNITS_ATI = Enumerant('GL_BUMP_TEX_UNITS_ATI', 0x8778, 'GL_ATI_envmap_bumpmap')
- GL_DU8DV8_ATI = Enumerant('GL_DU8DV8_ATI', 0x877a, 'GL_ATI_envmap_bumpmap')
- GL_DUDV_ATI = Enumerant('GL_DUDV_ATI', 0x8779, 'GL_ATI_envmap_bumpmap')
- defines.add(GL_BUMP_ENVMAP_ATI)
- defines.add(GL_BUMP_NUM_TEX_UNITS_ATI)
- defines.add(GL_BUMP_ROT_MATRIX_ATI)
- defines.add(GL_BUMP_ROT_MATRIX_SIZE_ATI)
- defines.add(GL_BUMP_TARGET_ATI)
- defines.add(GL_BUMP_TEX_UNITS_ATI)
- defines.add(GL_DU8DV8_ATI)
- defines.add(GL_DUDV_ATI)
- # GL_ATI_fragment_shader
- GL_2X_BIT_ATI = Enumerant('GL_2X_BIT_ATI', 0x0001, 'GL_ATI_fragment_shader')
- GL_4X_BIT_ATI = Enumerant('GL_4X_BIT_ATI', 0x0002, 'GL_ATI_fragment_shader')
- GL_8X_BIT_ATI = Enumerant('GL_8X_BIT_ATI', 0x0004, 'GL_ATI_fragment_shader')
- GL_ADD_ATI = Enumerant('GL_ADD_ATI', 0x8963, 'GL_ATI_fragment_shader')
- GL_BIAS_BIT_ATI = Enumerant('GL_BIAS_BIT_ATI', 0x0008, 'GL_ATI_fragment_shader')
- GL_BLUE_BIT_ATI = Enumerant('GL_BLUE_BIT_ATI', 0x0004, 'GL_ATI_fragment_shader')
- GL_CND0_ATI = Enumerant('GL_CND0_ATI', 0x896b, 'GL_ATI_fragment_shader')
- GL_CND_ATI = Enumerant('GL_CND_ATI', 0x896a, 'GL_ATI_fragment_shader')
- GL_COLOR_ALPHA_PAIRING_ATI = Enumerant('GL_COLOR_ALPHA_PAIRING_ATI', 0x8975, 'GL_ATI_fragment_shader')
- GL_COMP_BIT_ATI = Enumerant('GL_COMP_BIT_ATI', 0x0002, 'GL_ATI_fragment_shader')
- GL_CON_0_ATI = Enumerant('GL_CON_0_ATI', 0x8941, 'GL_ATI_fragment_shader')
- GL_CON_1_ATI = Enumerant('GL_CON_1_ATI', 0x8942, 'GL_ATI_fragment_shader')
- GL_CON_2_ATI = Enumerant('GL_CON_2_ATI', 0x8943, 'GL_ATI_fragment_shader')
- GL_CON_3_ATI = Enumerant('GL_CON_3_ATI', 0x8944, 'GL_ATI_fragment_shader')
- GL_CON_4_ATI = Enumerant('GL_CON_4_ATI', 0x8945, 'GL_ATI_fragment_shader')
- GL_CON_5_ATI = Enumerant('GL_CON_5_ATI', 0x8946, 'GL_ATI_fragment_shader')
- GL_CON_6_ATI = Enumerant('GL_CON_6_ATI', 0x8947, 'GL_ATI_fragment_shader')
- GL_CON_7_ATI = Enumerant('GL_CON_7_ATI', 0x8948, 'GL_ATI_fragment_shader')
- GL_DOT2_ADD_ATI = Enumerant('GL_DOT2_ADD_ATI', 0x896c, 'GL_ATI_fragment_shader')
- GL_DOT3_ATI = Enumerant('GL_DOT3_ATI', 0x8966, 'GL_ATI_fragment_shader')
- GL_DOT4_ATI = Enumerant('GL_DOT4_ATI', 0x8967, 'GL_ATI_fragment_shader')
- GL_EIGHTH_BIT_ATI = Enumerant('GL_EIGHTH_BIT_ATI', 0x0020, 'GL_ATI_fragment_shader')
- GL_FRAGMENT_SHADER_ATI = Enumerant('GL_FRAGMENT_SHADER_ATI', 0x8920, 'GL_ATI_fragment_shader')
- GL_GREEN_BIT_ATI = Enumerant('GL_GREEN_BIT_ATI', 0x0002, 'GL_ATI_fragment_shader')
- GL_HALF_BIT_ATI = Enumerant('GL_HALF_BIT_ATI', 0x0008, 'GL_ATI_fragment_shader')
- GL_LERP_ATI = Enumerant('GL_LERP_ATI', 0x8969, 'GL_ATI_fragment_shader')
- GL_MAD_ATI = Enumerant('GL_MAD_ATI', 0x8968, 'GL_ATI_fragment_shader')
- GL_MOV_ATI = Enumerant('GL_MOV_ATI', 0x8961, 'GL_ATI_fragment_shader')
- GL_MUL_ATI = Enumerant('GL_MUL_ATI', 0x8964, 'GL_ATI_fragment_shader')
- GL_NEGATE_BIT_ATI = Enumerant('GL_NEGATE_BIT_ATI', 0x0004, 'GL_ATI_fragment_shader')
- GL_NUM_FRAGMENT_CONSTANTS_ATI = Enumerant('GL_NUM_FRAGMENT_CONSTANTS_ATI', 0x896f, 'GL_ATI_fragment_shader')
- GL_NUM_FRAGMENT_REGISTERS_ATI = Enumerant('GL_NUM_FRAGMENT_REGISTERS_ATI', 0x896e, 'GL_ATI_fragment_shader')
- GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = Enumerant('GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI', 0x8973, 'GL_ATI_fragment_shader')
- GL_NUM_INSTRUCTIONS_PER_PASS_ATI = Enumerant('GL_NUM_INSTRUCTIONS_PER_PASS_ATI', 0x8971, 'GL_ATI_fragment_shader')
- GL_NUM_INSTRUCTIONS_TOTAL_ATI = Enumerant('GL_NUM_INSTRUCTIONS_TOTAL_ATI', 0x8972, 'GL_ATI_fragment_shader')
- GL_NUM_LOOPBACK_COMPONENTS_ATI = Enumerant('GL_NUM_LOOPBACK_COMPONENTS_ATI', 0x8974, 'GL_ATI_fragment_shader')
- GL_NUM_PASSES_ATI = Enumerant('GL_NUM_PASSES_ATI', 0x8970, 'GL_ATI_fragment_shader')
- GL_QUARTER_BIT_ATI = Enumerant('GL_QUARTER_BIT_ATI', 0x0010, 'GL_ATI_fragment_shader')
- GL_RED_BIT_ATI = Enumerant('GL_RED_BIT_ATI', 0x0001, 'GL_ATI_fragment_shader')
- GL_REG_0_ATI = Enumerant('GL_REG_0_ATI', 0x8921, 'GL_ATI_fragment_shader')
- GL_REG_1_ATI = Enumerant('GL_REG_1_ATI', 0x8922, 'GL_ATI_fragment_shader')
- GL_REG_2_ATI = Enumerant('GL_REG_2_ATI', 0x8923, 'GL_ATI_fragment_shader')
- GL_REG_3_ATI = Enumerant('GL_REG_3_ATI', 0x8924, 'GL_ATI_fragment_shader')
- GL_REG_4_ATI = Enumerant('GL_REG_4_ATI', 0x8925, 'GL_ATI_fragment_shader')
- GL_REG_5_ATI = Enumerant('GL_REG_5_ATI', 0x8926, 'GL_ATI_fragment_shader')
- GL_SATURATE_BIT_ATI = Enumerant('GL_SATURATE_BIT_ATI', 0x0040, 'GL_ATI_fragment_shader')
- GL_SECONDARY_INTERPOLATOR_ATI = Enumerant('GL_SECONDARY_INTERPOLATOR_ATI', 0x896d, 'GL_ATI_fragment_shader')
- GL_SUB_ATI = Enumerant('GL_SUB_ATI', 0x8965, 'GL_ATI_fragment_shader')
- GL_SWIZZLE_STQ_ATI = Enumerant('GL_SWIZZLE_STQ_ATI', 0x8977, 'GL_ATI_fragment_shader')
- GL_SWIZZLE_STQ_DQ_ATI = Enumerant('GL_SWIZZLE_STQ_DQ_ATI', 0x8979, 'GL_ATI_fragment_shader')
- GL_SWIZZLE_STRQ_ATI = Enumerant('GL_SWIZZLE_STRQ_ATI', 0x897a, 'GL_ATI_fragment_shader')
- GL_SWIZZLE_STRQ_DQ_ATI = Enumerant('GL_SWIZZLE_STRQ_DQ_ATI', 0x897b, 'GL_ATI_fragment_shader')
- GL_SWIZZLE_STR_ATI = Enumerant('GL_SWIZZLE_STR_ATI', 0x8976, 'GL_ATI_fragment_shader')
- GL_SWIZZLE_STR_DR_ATI = Enumerant('GL_SWIZZLE_STR_DR_ATI', 0x8978, 'GL_ATI_fragment_shader')
- defines.add(GL_2X_BIT_ATI)
- defines.add(GL_4X_BIT_ATI)
- defines.add(GL_8X_BIT_ATI)
- defines.add(GL_ADD_ATI)
- defines.add(GL_BIAS_BIT_ATI)
- defines.add(GL_BLUE_BIT_ATI)
- defines.add(GL_CND0_ATI)
- defines.add(GL_CND_ATI)
- defines.add(GL_COLOR_ALPHA_PAIRING_ATI)
- defines.add(GL_COMP_BIT_ATI)
- defines.add(GL_CON_0_ATI)
- defines.add(GL_CON_1_ATI)
- defines.add(GL_CON_2_ATI)
- defines.add(GL_CON_3_ATI)
- defines.add(GL_CON_4_ATI)
- defines.add(GL_CON_5_ATI)
- defines.add(GL_CON_6_ATI)
- defines.add(GL_CON_7_ATI)
- defines.add(GL_DOT2_ADD_ATI)
- defines.add(GL_DOT3_ATI)
- defines.add(GL_DOT4_ATI)
- defines.add(GL_EIGHTH_BIT_ATI)
- defines.add(GL_FRAGMENT_SHADER_ATI)
- defines.add(GL_GREEN_BIT_ATI)
- defines.add(GL_HALF_BIT_ATI)
- defines.add(GL_LERP_ATI)
- defines.add(GL_MAD_ATI)
- defines.add(GL_MOV_ATI)
- defines.add(GL_MUL_ATI)
- defines.add(GL_NEGATE_BIT_ATI)
- defines.add(GL_NUM_FRAGMENT_CONSTANTS_ATI)
- defines.add(GL_NUM_FRAGMENT_REGISTERS_ATI)
- defines.add(GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI)
- defines.add(GL_NUM_INSTRUCTIONS_PER_PASS_ATI)
- defines.add(GL_NUM_INSTRUCTIONS_TOTAL_ATI)
- defines.add(GL_NUM_LOOPBACK_COMPONENTS_ATI)
- defines.add(GL_NUM_PASSES_ATI)
- defines.add(GL_QUARTER_BIT_ATI)
- defines.add(GL_RED_BIT_ATI)
- defines.add(GL_REG_0_ATI)
- defines.add(GL_REG_1_ATI)
- defines.add(GL_REG_2_ATI)
- defines.add(GL_REG_3_ATI)
- defines.add(GL_REG_4_ATI)
- defines.add(GL_REG_5_ATI)
- defines.add(GL_SATURATE_BIT_ATI)
- defines.add(GL_SECONDARY_INTERPOLATOR_ATI)
- defines.add(GL_SUB_ATI)
- defines.add(GL_SWIZZLE_STQ_ATI)
- defines.add(GL_SWIZZLE_STQ_DQ_ATI)
- defines.add(GL_SWIZZLE_STRQ_ATI)
- defines.add(GL_SWIZZLE_STRQ_DQ_ATI)
- defines.add(GL_SWIZZLE_STR_ATI)
- defines.add(GL_SWIZZLE_STR_DR_ATI)
- # GL_ATI_meminfo
- GL_RENDERBUFFER_FREE_MEMORY_ATI = Enumerant('GL_RENDERBUFFER_FREE_MEMORY_ATI', 0x87fd, 'GL_ATI_meminfo')
- GL_TEXTURE_FREE_MEMORY_ATI = Enumerant('GL_TEXTURE_FREE_MEMORY_ATI', 0x87fc, 'GL_ATI_meminfo')
- GL_VBO_FREE_MEMORY_ATI = Enumerant('GL_VBO_FREE_MEMORY_ATI', 0x87fb, 'GL_ATI_meminfo')
- defines.add(GL_RENDERBUFFER_FREE_MEMORY_ATI)
- defines.add(GL_TEXTURE_FREE_MEMORY_ATI)
- defines.add(GL_VBO_FREE_MEMORY_ATI)
- # GL_ATI_pn_triangles
- GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = Enumerant('GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI', 0x87f1, 'GL_ATI_pn_triangles')
- GL_PN_TRIANGLES_ATI = Enumerant('GL_PN_TRIANGLES_ATI', 0x87f0, 'GL_ATI_pn_triangles')
- GL_PN_TRIANGLES_NORMAL_MODE_ATI = Enumerant('GL_PN_TRIANGLES_NORMAL_MODE_ATI', 0x87f3, 'GL_ATI_pn_triangles')
- GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = Enumerant('GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI', 0x87f7, 'GL_ATI_pn_triangles')
- GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = Enumerant('GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI', 0x87f8, 'GL_ATI_pn_triangles')
- GL_PN_TRIANGLES_POINT_MODE_ATI = Enumerant('GL_PN_TRIANGLES_POINT_MODE_ATI', 0x87f2, 'GL_ATI_pn_triangles')
- GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = Enumerant('GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI', 0x87f6, 'GL_ATI_pn_triangles')
- GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = Enumerant('GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI', 0x87f5, 'GL_ATI_pn_triangles')
- GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = Enumerant('GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI', 0x87f4, 'GL_ATI_pn_triangles')
- defines.add(GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI)
- defines.add(GL_PN_TRIANGLES_ATI)
- defines.add(GL_PN_TRIANGLES_NORMAL_MODE_ATI)
- defines.add(GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI)
- defines.add(GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI)
- defines.add(GL_PN_TRIANGLES_POINT_MODE_ATI)
- defines.add(GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI)
- defines.add(GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI)
- defines.add(GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI)
- # GL_ATI_separate_stencil
- GL_STENCIL_BACK_FAIL_ATI = Enumerant('GL_STENCIL_BACK_FAIL_ATI', 0x8801, 'GL_ATI_separate_stencil')
- GL_STENCIL_BACK_FUNC_ATI = Enumerant('GL_STENCIL_BACK_FUNC_ATI', 0x8800, 'GL_ATI_separate_stencil')
- GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = Enumerant('GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI', 0x8802, 'GL_ATI_separate_stencil')
- GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = Enumerant('GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI', 0x8803, 'GL_ATI_separate_stencil')
- defines.add(GL_STENCIL_BACK_FAIL_ATI)
- defines.add(GL_STENCIL_BACK_FUNC_ATI)
- defines.add(GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI)
- defines.add(GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI)
- # GL_ATI_text_fragment_shader
- GL_TEXT_FRAGMENT_SHADER_ATI = Enumerant('GL_TEXT_FRAGMENT_SHADER_ATI', 0x8200, 'GL_ATI_text_fragment_shader')
- defines.add(GL_TEXT_FRAGMENT_SHADER_ATI)
- # GL_ATI_texture_compression_3dc
- GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI = Enumerant('GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI', 0x8837, 'GL_ATI_texture_compression_3dc')
- defines.add(GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI)
- # GL_ATI_texture_env_combine3
- GL_MODULATE_ADD_ATI = Enumerant('GL_MODULATE_ADD_ATI', 0x8744, 'GL_ATI_texture_env_combine3')
- GL_MODULATE_SIGNED_ADD_ATI = Enumerant('GL_MODULATE_SIGNED_ADD_ATI', 0x8745, 'GL_ATI_texture_env_combine3')
- GL_MODULATE_SUBTRACT_ATI = Enumerant('GL_MODULATE_SUBTRACT_ATI', 0x8746, 'GL_ATI_texture_env_combine3')
- defines.add(GL_MODULATE_ADD_ATI)
- defines.add(GL_MODULATE_SIGNED_ADD_ATI)
- defines.add(GL_MODULATE_SUBTRACT_ATI)
- # GL_ATI_texture_float
- GL_ALPHA_FLOAT16_ATI = Enumerant('GL_ALPHA_FLOAT16_ATI', 0x881c, 'GL_ATI_texture_float')
- GL_ALPHA_FLOAT32_ATI = Enumerant('GL_ALPHA_FLOAT32_ATI', 0x8816, 'GL_ATI_texture_float')
- GL_INTENSITY_FLOAT16_ATI = Enumerant('GL_INTENSITY_FLOAT16_ATI', 0x881d, 'GL_ATI_texture_float')
- GL_INTENSITY_FLOAT32_ATI = Enumerant('GL_INTENSITY_FLOAT32_ATI', 0x8817, 'GL_ATI_texture_float')
- GL_LUMINANCE_ALPHA_FLOAT16_ATI = Enumerant('GL_LUMINANCE_ALPHA_FLOAT16_ATI', 0x881f, 'GL_ATI_texture_float')
- GL_LUMINANCE_ALPHA_FLOAT32_ATI = Enumerant('GL_LUMINANCE_ALPHA_FLOAT32_ATI', 0x8819, 'GL_ATI_texture_float')
- GL_LUMINANCE_FLOAT16_ATI = Enumerant('GL_LUMINANCE_FLOAT16_ATI', 0x881e, 'GL_ATI_texture_float')
- GL_LUMINANCE_FLOAT32_ATI = Enumerant('GL_LUMINANCE_FLOAT32_ATI', 0x8818, 'GL_ATI_texture_float')
- GL_RGBA_FLOAT16_ATI = Enumerant('GL_RGBA_FLOAT16_ATI', 0x881a, 'GL_ATI_texture_float')
- GL_RGBA_FLOAT32_ATI = Enumerant('GL_RGBA_FLOAT32_ATI', 0x8814, 'GL_ATI_texture_float')
- GL_RGB_FLOAT16_ATI = Enumerant('GL_RGB_FLOAT16_ATI', 0x881b, 'GL_ATI_texture_float')
- GL_RGB_FLOAT32_ATI = Enumerant('GL_RGB_FLOAT32_ATI', 0x8815, 'GL_ATI_texture_float')
- defines.add(GL_ALPHA_FLOAT16_ATI)
- defines.add(GL_ALPHA_FLOAT32_ATI)
- defines.add(GL_INTENSITY_FLOAT16_ATI)
- defines.add(GL_INTENSITY_FLOAT32_ATI)
- defines.add(GL_LUMINANCE_ALPHA_FLOAT16_ATI)
- defines.add(GL_LUMINANCE_ALPHA_FLOAT32_ATI)
- defines.add(GL_LUMINANCE_FLOAT16_ATI)
- defines.add(GL_LUMINANCE_FLOAT32_ATI)
- defines.add(GL_RGBA_FLOAT16_ATI)
- defines.add(GL_RGBA_FLOAT32_ATI)
- defines.add(GL_RGB_FLOAT16_ATI)
- defines.add(GL_RGB_FLOAT32_ATI)
- # GL_ATI_texture_mirror_once
- GL_MIRROR_CLAMP_ATI = Enumerant('GL_MIRROR_CLAMP_ATI', 0x8742, 'GL_ATI_texture_mirror_once')
- GL_MIRROR_CLAMP_TO_EDGE_ATI = Enumerant('GL_MIRROR_CLAMP_TO_EDGE_ATI', 0x8743, 'GL_ATI_texture_mirror_once')
- defines.add(GL_MIRROR_CLAMP_ATI)
- defines.add(GL_MIRROR_CLAMP_TO_EDGE_ATI)
- # GL_ATI_vertex_array_object
- GL_ARRAY_OBJECT_BUFFER_ATI = Enumerant('GL_ARRAY_OBJECT_BUFFER_ATI', 0x8766, 'GL_ATI_vertex_array_object')
- GL_ARRAY_OBJECT_OFFSET_ATI = Enumerant('GL_ARRAY_OBJECT_OFFSET_ATI', 0x8767, 'GL_ATI_vertex_array_object')
- GL_DISCARD_ATI = Enumerant('GL_DISCARD_ATI', 0x8763, 'GL_ATI_vertex_array_object')
- GL_DYNAMIC_ATI = Enumerant('GL_DYNAMIC_ATI', 0x8761, 'GL_ATI_vertex_array_object')
- GL_OBJECT_BUFFER_SIZE_ATI = Enumerant('GL_OBJECT_BUFFER_SIZE_ATI', 0x8764, 'GL_ATI_vertex_array_object')
- GL_OBJECT_BUFFER_USAGE_ATI = Enumerant('GL_OBJECT_BUFFER_USAGE_ATI', 0x8765, 'GL_ATI_vertex_array_object')
- GL_PRESERVE_ATI = Enumerant('GL_PRESERVE_ATI', 0x8762, 'GL_ATI_vertex_array_object')
- GL_STATIC_ATI = Enumerant('GL_STATIC_ATI', 0x8760, 'GL_ATI_vertex_array_object')
- defines.add(GL_ARRAY_OBJECT_BUFFER_ATI)
- defines.add(GL_ARRAY_OBJECT_OFFSET_ATI)
- defines.add(GL_DISCARD_ATI)
- defines.add(GL_DYNAMIC_ATI)
- defines.add(GL_OBJECT_BUFFER_SIZE_ATI)
- defines.add(GL_OBJECT_BUFFER_USAGE_ATI)
- defines.add(GL_PRESERVE_ATI)
- defines.add(GL_STATIC_ATI)
- # GL_ATI_vertex_streams
- GL_MAX_VERTEX_STREAMS_ATI = Enumerant('GL_MAX_VERTEX_STREAMS_ATI', 0x876b, 'GL_ATI_vertex_streams')
- GL_VERTEX_SOURCE_ATI = Enumerant('GL_VERTEX_SOURCE_ATI', 0x876c, 'GL_ATI_vertex_streams')
- GL_VERTEX_STREAM0_ATI = Enumerant('GL_VERTEX_STREAM0_ATI', 0x876d, 'GL_ATI_vertex_streams')
- GL_VERTEX_STREAM1_ATI = Enumerant('GL_VERTEX_STREAM1_ATI', 0x876e, 'GL_ATI_vertex_streams')
- GL_VERTEX_STREAM2_ATI = Enumerant('GL_VERTEX_STREAM2_ATI', 0x876f, 'GL_ATI_vertex_streams')
- GL_VERTEX_STREAM3_ATI = Enumerant('GL_VERTEX_STREAM3_ATI', 0x8770, 'GL_ATI_vertex_streams')
- GL_VERTEX_STREAM4_ATI = Enumerant('GL_VERTEX_STREAM4_ATI', 0x8771, 'GL_ATI_vertex_streams')
- GL_VERTEX_STREAM5_ATI = Enumerant('GL_VERTEX_STREAM5_ATI', 0x8772, 'GL_ATI_vertex_streams')
- GL_VERTEX_STREAM6_ATI = Enumerant('GL_VERTEX_STREAM6_ATI', 0x8773, 'GL_ATI_vertex_streams')
- GL_VERTEX_STREAM7_ATI = Enumerant('GL_VERTEX_STREAM7_ATI', 0x8774, 'GL_ATI_vertex_streams')
- defines.add(GL_MAX_VERTEX_STREAMS_ATI)
- defines.add(GL_VERTEX_SOURCE_ATI)
- defines.add(GL_VERTEX_STREAM0_ATI)
- defines.add(GL_VERTEX_STREAM1_ATI)
- defines.add(GL_VERTEX_STREAM2_ATI)
- defines.add(GL_VERTEX_STREAM3_ATI)
- defines.add(GL_VERTEX_STREAM4_ATI)
- defines.add(GL_VERTEX_STREAM5_ATI)
- defines.add(GL_VERTEX_STREAM6_ATI)
- defines.add(GL_VERTEX_STREAM7_ATI)
- # GL_DMP_shader_binary
- GL_SHADER_BINARY_DMP = Enumerant('GL_SHADER_BINARY_DMP', 0x9250, 'GL_DMP_shader_binary')
- defines.add(GL_SHADER_BINARY_DMP)
- # GL_EXT_422_pixels
- GL_422_AVERAGE_EXT = Enumerant('GL_422_AVERAGE_EXT', 0x80ce, 'GL_EXT_422_pixels')
- GL_422_EXT = Enumerant('GL_422_EXT', 0x80cc, 'GL_EXT_422_pixels')
- GL_422_REV_AVERAGE_EXT = Enumerant('GL_422_REV_AVERAGE_EXT', 0x80cf, 'GL_EXT_422_pixels')
- GL_422_REV_EXT = Enumerant('GL_422_REV_EXT', 0x80cd, 'GL_EXT_422_pixels')
- defines.add(GL_422_AVERAGE_EXT)
- defines.add(GL_422_EXT)
- defines.add(GL_422_REV_AVERAGE_EXT)
- defines.add(GL_422_REV_EXT)
- # GL_EXT_Cg_shader
- GL_CG_FRAGMENT_SHADER_EXT = Enumerant('GL_CG_FRAGMENT_SHADER_EXT', 0x890f, 'GL_EXT_Cg_shader')
- GL_CG_VERTEX_SHADER_EXT = Enumerant('GL_CG_VERTEX_SHADER_EXT', 0x890e, 'GL_EXT_Cg_shader')
- defines.add(GL_CG_FRAGMENT_SHADER_EXT)
- defines.add(GL_CG_VERTEX_SHADER_EXT)
- # GL_EXT_abgr
- GL_ABGR_EXT = Enumerant('GL_ABGR_EXT', 0x8000, 'GL_EXT_abgr')
- defines.add(GL_ABGR_EXT)
- # GL_EXT_bgra
- GL_BGRA_EXT = Enumerant('GL_BGRA_EXT', 0x80e1, 'GL_EXT_bgra')
- GL_BGR_EXT = Enumerant('GL_BGR_EXT', 0x80e0, 'GL_EXT_bgra')
- defines.add(GL_BGRA_EXT)
- defines.add(GL_BGR_EXT)
- # GL_EXT_bindable_uniform
- GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = Enumerant('GL_MAX_BINDABLE_UNIFORM_SIZE_EXT', 0x8ded, 'GL_EXT_bindable_uniform')
- GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = Enumerant('GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT', 0x8de3, 'GL_EXT_bindable_uniform')
- GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = Enumerant('GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT', 0x8de4, 'GL_EXT_bindable_uniform')
- GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = Enumerant('GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT', 0x8de2, 'GL_EXT_bindable_uniform')
- GL_UNIFORM_BUFFER_BINDING_EXT = Enumerant('GL_UNIFORM_BUFFER_BINDING_EXT', 0x8def, 'GL_EXT_bindable_uniform')
- GL_UNIFORM_BUFFER_EXT = Enumerant('GL_UNIFORM_BUFFER_EXT', 0x8dee, 'GL_EXT_bindable_uniform')
- defines.add(GL_MAX_BINDABLE_UNIFORM_SIZE_EXT)
- defines.add(GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT)
- defines.add(GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT)
- defines.add(GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT)
- defines.add(GL_UNIFORM_BUFFER_BINDING_EXT)
- defines.add(GL_UNIFORM_BUFFER_EXT)
- # GL_EXT_blend_color
- GL_BLEND_COLOR_EXT = Enumerant('GL_BLEND_COLOR_EXT', 0x8005, 'GL_EXT_blend_color')
- GL_CONSTANT_ALPHA_EXT = Enumerant('GL_CONSTANT_ALPHA_EXT', 0x8003, 'GL_EXT_blend_color')
- GL_CONSTANT_COLOR_EXT = Enumerant('GL_CONSTANT_COLOR_EXT', 0x8001, 'GL_EXT_blend_color')
- GL_ONE_MINUS_CONSTANT_ALPHA_EXT = Enumerant('GL_ONE_MINUS_CONSTANT_ALPHA_EXT', 0x8004, 'GL_EXT_blend_color')
- GL_ONE_MINUS_CONSTANT_COLOR_EXT = Enumerant('GL_ONE_MINUS_CONSTANT_COLOR_EXT', 0x8002, 'GL_EXT_blend_color')
- defines.add(GL_BLEND_COLOR_EXT)
- defines.add(GL_CONSTANT_ALPHA_EXT)
- defines.add(GL_CONSTANT_COLOR_EXT)
- defines.add(GL_ONE_MINUS_CONSTANT_ALPHA_EXT)
- defines.add(GL_ONE_MINUS_CONSTANT_COLOR_EXT)
- # GL_EXT_blend_equation_separate
- GL_BLEND_EQUATION_ALPHA_EXT = Enumerant('GL_BLEND_EQUATION_ALPHA_EXT', 0x883d, 'GL_EXT_blend_equation_separate')
- GL_BLEND_EQUATION_RGB_EXT = Enumerant('GL_BLEND_EQUATION_RGB_EXT', 0x8009, 'GL_EXT_blend_equation_separate')
- defines.add(GL_BLEND_EQUATION_ALPHA_EXT)
- defines.add(GL_BLEND_EQUATION_RGB_EXT)
- # GL_EXT_blend_func_separate
- GL_BLEND_DST_ALPHA_EXT = Enumerant('GL_BLEND_DST_ALPHA_EXT', 0x80ca, 'GL_EXT_blend_func_separate')
- GL_BLEND_DST_RGB_EXT = Enumerant('GL_BLEND_DST_RGB_EXT', 0x80c8, 'GL_EXT_blend_func_separate')
- GL_BLEND_SRC_ALPHA_EXT = Enumerant('GL_BLEND_SRC_ALPHA_EXT', 0x80cb, 'GL_EXT_blend_func_separate')
- GL_BLEND_SRC_RGB_EXT = Enumerant('GL_BLEND_SRC_RGB_EXT', 0x80c9, 'GL_EXT_blend_func_separate')
- defines.add(GL_BLEND_DST_ALPHA_EXT)
- defines.add(GL_BLEND_DST_RGB_EXT)
- defines.add(GL_BLEND_SRC_ALPHA_EXT)
- defines.add(GL_BLEND_SRC_RGB_EXT)
- # GL_EXT_blend_minmax
- GL_BLEND_EQUATION_EXT = Enumerant('GL_BLEND_EQUATION_EXT', 0x8009, 'GL_EXT_blend_minmax')
- GL_FUNC_ADD_EXT = Enumerant('GL_FUNC_ADD_EXT', 0x8006, 'GL_EXT_blend_minmax')
- GL_MAX_EXT = Enumerant('GL_MAX_EXT', 0x8008, 'GL_EXT_blend_minmax')
- GL_MIN_EXT = Enumerant('GL_MIN_EXT', 0x8007, 'GL_EXT_blend_minmax')
- defines.add(GL_BLEND_EQUATION_EXT)
- defines.add(GL_FUNC_ADD_EXT)
- defines.add(GL_MAX_EXT)
- defines.add(GL_MIN_EXT)
- # GL_EXT_blend_subtract
- GL_FUNC_REVERSE_SUBTRACT_EXT = Enumerant('GL_FUNC_REVERSE_SUBTRACT_EXT', 0x800b, 'GL_EXT_blend_subtract')
- GL_FUNC_SUBTRACT_EXT = Enumerant('GL_FUNC_SUBTRACT_EXT', 0x800a, 'GL_EXT_blend_subtract')
- defines.add(GL_FUNC_REVERSE_SUBTRACT_EXT)
- defines.add(GL_FUNC_SUBTRACT_EXT)
- # GL_EXT_clip_volume_hint
- GL_CLIP_VOLUME_CLIPPING_HINT_EXT = Enumerant('GL_CLIP_VOLUME_CLIPPING_HINT_EXT', 0x80f0, 'GL_EXT_clip_volume_hint')
- defines.add(GL_CLIP_VOLUME_CLIPPING_HINT_EXT)
- # GL_EXT_cmyka
- GL_CMYKA_EXT = Enumerant('GL_CMYKA_EXT', 0x800d, 'GL_EXT_cmyka')
- GL_CMYK_EXT = Enumerant('GL_CMYK_EXT', 0x800c, 'GL_EXT_cmyka')
- GL_PACK_CMYK_HINT_EXT = Enumerant('GL_PACK_CMYK_HINT_EXT', 0x800e, 'GL_EXT_cmyka')
- GL_UNPACK_CMYK_HINT_EXT = Enumerant('GL_UNPACK_CMYK_HINT_EXT', 0x800f, 'GL_EXT_cmyka')
- defines.add(GL_CMYKA_EXT)
- defines.add(GL_CMYK_EXT)
- defines.add(GL_PACK_CMYK_HINT_EXT)
- defines.add(GL_UNPACK_CMYK_HINT_EXT)
- # GL_EXT_color_buffer_half_float
- GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT', 0x8211, 'GL_EXT_color_buffer_half_float')
- GL_UNSIGNED_NORMALIZED_EXT = Enumerant('GL_UNSIGNED_NORMALIZED_EXT', 0x8c17, 'GL_EXT_color_buffer_half_float')
- defines.add(GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT)
- defines.add(GL_UNSIGNED_NORMALIZED_EXT)
- # GL_EXT_compiled_vertex_array
- GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = Enumerant('GL_ARRAY_ELEMENT_LOCK_COUNT_EXT', 0x81a9, 'GL_EXT_compiled_vertex_array')
- GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = Enumerant('GL_ARRAY_ELEMENT_LOCK_FIRST_EXT', 0x81a8, 'GL_EXT_compiled_vertex_array')
- defines.add(GL_ARRAY_ELEMENT_LOCK_COUNT_EXT)
- defines.add(GL_ARRAY_ELEMENT_LOCK_FIRST_EXT)
- # GL_EXT_convolution
- GL_CONVOLUTION_1D_EXT = Enumerant('GL_CONVOLUTION_1D_EXT', 0x8010, 'GL_EXT_convolution')
- GL_CONVOLUTION_2D_EXT = Enumerant('GL_CONVOLUTION_2D_EXT', 0x8011, 'GL_EXT_convolution')
- GL_CONVOLUTION_BORDER_MODE_EXT = Enumerant('GL_CONVOLUTION_BORDER_MODE_EXT', 0x8013, 'GL_EXT_convolution')
- GL_CONVOLUTION_FILTER_BIAS_EXT = Enumerant('GL_CONVOLUTION_FILTER_BIAS_EXT', 0x8015, 'GL_EXT_convolution')
- GL_CONVOLUTION_FILTER_SCALE_EXT = Enumerant('GL_CONVOLUTION_FILTER_SCALE_EXT', 0x8014, 'GL_EXT_convolution')
- GL_CONVOLUTION_FORMAT_EXT = Enumerant('GL_CONVOLUTION_FORMAT_EXT', 0x8017, 'GL_EXT_convolution')
- GL_CONVOLUTION_HEIGHT_EXT = Enumerant('GL_CONVOLUTION_HEIGHT_EXT', 0x8019, 'GL_EXT_convolution')
- GL_CONVOLUTION_WIDTH_EXT = Enumerant('GL_CONVOLUTION_WIDTH_EXT', 0x8018, 'GL_EXT_convolution')
- GL_MAX_CONVOLUTION_HEIGHT_EXT = Enumerant('GL_MAX_CONVOLUTION_HEIGHT_EXT', 0x801b, 'GL_EXT_convolution')
- GL_MAX_CONVOLUTION_WIDTH_EXT = Enumerant('GL_MAX_CONVOLUTION_WIDTH_EXT', 0x801a, 'GL_EXT_convolution')
- GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = Enumerant('GL_POST_CONVOLUTION_ALPHA_BIAS_EXT', 0x8023, 'GL_EXT_convolution')
- GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = Enumerant('GL_POST_CONVOLUTION_ALPHA_SCALE_EXT', 0x801f, 'GL_EXT_convolution')
- GL_POST_CONVOLUTION_BLUE_BIAS_EXT = Enumerant('GL_POST_CONVOLUTION_BLUE_BIAS_EXT', 0x8022, 'GL_EXT_convolution')
- GL_POST_CONVOLUTION_BLUE_SCALE_EXT = Enumerant('GL_POST_CONVOLUTION_BLUE_SCALE_EXT', 0x801e, 'GL_EXT_convolution')
- GL_POST_CONVOLUTION_GREEN_BIAS_EXT = Enumerant('GL_POST_CONVOLUTION_GREEN_BIAS_EXT', 0x8021, 'GL_EXT_convolution')
- GL_POST_CONVOLUTION_GREEN_SCALE_EXT = Enumerant('GL_POST_CONVOLUTION_GREEN_SCALE_EXT', 0x801d, 'GL_EXT_convolution')
- GL_POST_CONVOLUTION_RED_BIAS_EXT = Enumerant('GL_POST_CONVOLUTION_RED_BIAS_EXT', 0x8020, 'GL_EXT_convolution')
- GL_POST_CONVOLUTION_RED_SCALE_EXT = Enumerant('GL_POST_CONVOLUTION_RED_SCALE_EXT', 0x801c, 'GL_EXT_convolution')
- GL_REDUCE_EXT = Enumerant('GL_REDUCE_EXT', 0x8016, 'GL_EXT_convolution')
- GL_SEPARABLE_2D_EXT = Enumerant('GL_SEPARABLE_2D_EXT', 0x8012, 'GL_EXT_convolution')
- defines.add(GL_CONVOLUTION_1D_EXT)
- defines.add(GL_CONVOLUTION_2D_EXT)
- defines.add(GL_CONVOLUTION_BORDER_MODE_EXT)
- defines.add(GL_CONVOLUTION_FILTER_BIAS_EXT)
- defines.add(GL_CONVOLUTION_FILTER_SCALE_EXT)
- defines.add(GL_CONVOLUTION_FORMAT_EXT)
- defines.add(GL_CONVOLUTION_HEIGHT_EXT)
- defines.add(GL_CONVOLUTION_WIDTH_EXT)
- defines.add(GL_MAX_CONVOLUTION_HEIGHT_EXT)
- defines.add(GL_MAX_CONVOLUTION_WIDTH_EXT)
- defines.add(GL_POST_CONVOLUTION_ALPHA_BIAS_EXT)
- defines.add(GL_POST_CONVOLUTION_ALPHA_SCALE_EXT)
- defines.add(GL_POST_CONVOLUTION_BLUE_BIAS_EXT)
- defines.add(GL_POST_CONVOLUTION_BLUE_SCALE_EXT)
- defines.add(GL_POST_CONVOLUTION_GREEN_BIAS_EXT)
- defines.add(GL_POST_CONVOLUTION_GREEN_SCALE_EXT)
- defines.add(GL_POST_CONVOLUTION_RED_BIAS_EXT)
- defines.add(GL_POST_CONVOLUTION_RED_SCALE_EXT)
- defines.add(GL_REDUCE_EXT)
- defines.add(GL_SEPARABLE_2D_EXT)
- # GL_EXT_coordinate_frame
- GL_BINORMAL_ARRAY_EXT = Enumerant('GL_BINORMAL_ARRAY_EXT', 0x843a, 'GL_EXT_coordinate_frame')
- GL_BINORMAL_ARRAY_POINTER_EXT = Enumerant('GL_BINORMAL_ARRAY_POINTER_EXT', 0x8443, 'GL_EXT_coordinate_frame')
- GL_BINORMAL_ARRAY_STRIDE_EXT = Enumerant('GL_BINORMAL_ARRAY_STRIDE_EXT', 0x8441, 'GL_EXT_coordinate_frame')
- GL_BINORMAL_ARRAY_TYPE_EXT = Enumerant('GL_BINORMAL_ARRAY_TYPE_EXT', 0x8440, 'GL_EXT_coordinate_frame')
- GL_CURRENT_BINORMAL_EXT = Enumerant('GL_CURRENT_BINORMAL_EXT', 0x843c, 'GL_EXT_coordinate_frame')
- GL_CURRENT_TANGENT_EXT = Enumerant('GL_CURRENT_TANGENT_EXT', 0x843b, 'GL_EXT_coordinate_frame')
- GL_MAP1_BINORMAL_EXT = Enumerant('GL_MAP1_BINORMAL_EXT', 0x8446, 'GL_EXT_coordinate_frame')
- GL_MAP1_TANGENT_EXT = Enumerant('GL_MAP1_TANGENT_EXT', 0x8444, 'GL_EXT_coordinate_frame')
- GL_MAP2_BINORMAL_EXT = Enumerant('GL_MAP2_BINORMAL_EXT', 0x8447, 'GL_EXT_coordinate_frame')
- GL_MAP2_TANGENT_EXT = Enumerant('GL_MAP2_TANGENT_EXT', 0x8445, 'GL_EXT_coordinate_frame')
- GL_TANGENT_ARRAY_EXT = Enumerant('GL_TANGENT_ARRAY_EXT', 0x8439, 'GL_EXT_coordinate_frame')
- GL_TANGENT_ARRAY_POINTER_EXT = Enumerant('GL_TANGENT_ARRAY_POINTER_EXT', 0x8442, 'GL_EXT_coordinate_frame')
- GL_TANGENT_ARRAY_STRIDE_EXT = Enumerant('GL_TANGENT_ARRAY_STRIDE_EXT', 0x843f, 'GL_EXT_coordinate_frame')
- GL_TANGENT_ARRAY_TYPE_EXT = Enumerant('GL_TANGENT_ARRAY_TYPE_EXT', 0x843e, 'GL_EXT_coordinate_frame')
- defines.add(GL_BINORMAL_ARRAY_EXT)
- defines.add(GL_BINORMAL_ARRAY_POINTER_EXT)
- defines.add(GL_BINORMAL_ARRAY_STRIDE_EXT)
- defines.add(GL_BINORMAL_ARRAY_TYPE_EXT)
- defines.add(GL_CURRENT_BINORMAL_EXT)
- defines.add(GL_CURRENT_TANGENT_EXT)
- defines.add(GL_MAP1_BINORMAL_EXT)
- defines.add(GL_MAP1_TANGENT_EXT)
- defines.add(GL_MAP2_BINORMAL_EXT)
- defines.add(GL_MAP2_TANGENT_EXT)
- defines.add(GL_TANGENT_ARRAY_EXT)
- defines.add(GL_TANGENT_ARRAY_POINTER_EXT)
- defines.add(GL_TANGENT_ARRAY_STRIDE_EXT)
- defines.add(GL_TANGENT_ARRAY_TYPE_EXT)
- # GL_EXT_cull_vertex
- GL_CULL_VERTEX_EXT = Enumerant('GL_CULL_VERTEX_EXT', 0x81aa, 'GL_EXT_cull_vertex')
- GL_CULL_VERTEX_EYE_POSITION_EXT = Enumerant('GL_CULL_VERTEX_EYE_POSITION_EXT', 0x81ab, 'GL_EXT_cull_vertex')
- GL_CULL_VERTEX_OBJECT_POSITION_EXT = Enumerant('GL_CULL_VERTEX_OBJECT_POSITION_EXT', 0x81ac, 'GL_EXT_cull_vertex')
- defines.add(GL_CULL_VERTEX_EXT)
- defines.add(GL_CULL_VERTEX_EYE_POSITION_EXT)
- defines.add(GL_CULL_VERTEX_OBJECT_POSITION_EXT)
- # GL_EXT_debug_label
- GL_BUFFER_OBJECT_EXT = Enumerant('GL_BUFFER_OBJECT_EXT', 0x9151, 'GL_EXT_debug_label')
- GL_PROGRAM_OBJECT_EXT = Enumerant('GL_PROGRAM_OBJECT_EXT', 0x8b40, 'GL_EXT_debug_label')
- GL_PROGRAM_PIPELINE_OBJECT_EXT = Enumerant('GL_PROGRAM_PIPELINE_OBJECT_EXT', 0x8a4f, 'GL_EXT_debug_label')
- GL_QUERY_OBJECT_EXT = Enumerant('GL_QUERY_OBJECT_EXT', 0x9153, 'GL_EXT_debug_label')
- GL_SHADER_OBJECT_EXT = Enumerant('GL_SHADER_OBJECT_EXT', 0x8b48, 'GL_EXT_debug_label')
- GL_VERTEX_ARRAY_OBJECT_EXT = Enumerant('GL_VERTEX_ARRAY_OBJECT_EXT', 0x9154, 'GL_EXT_debug_label')
- defines.add(GL_BUFFER_OBJECT_EXT)
- defines.add(GL_PROGRAM_OBJECT_EXT)
- defines.add(GL_PROGRAM_PIPELINE_OBJECT_EXT)
- defines.add(GL_QUERY_OBJECT_EXT)
- defines.add(GL_SHADER_OBJECT_EXT)
- defines.add(GL_VERTEX_ARRAY_OBJECT_EXT)
- # GL_EXT_depth_bounds_test
- GL_DEPTH_BOUNDS_EXT = Enumerant('GL_DEPTH_BOUNDS_EXT', 0x8891, 'GL_EXT_depth_bounds_test')
- GL_DEPTH_BOUNDS_TEST_EXT = Enumerant('GL_DEPTH_BOUNDS_TEST_EXT', 0x8890, 'GL_EXT_depth_bounds_test')
- defines.add(GL_DEPTH_BOUNDS_EXT)
- defines.add(GL_DEPTH_BOUNDS_TEST_EXT)
- # GL_EXT_direct_state_access
- GL_PROGRAM_MATRIX_EXT = Enumerant('GL_PROGRAM_MATRIX_EXT', 0x8e2d, 'GL_EXT_direct_state_access')
- GL_PROGRAM_MATRIX_STACK_DEPTH_EXT = Enumerant('GL_PROGRAM_MATRIX_STACK_DEPTH_EXT', 0x8e2f, 'GL_EXT_direct_state_access')
- GL_TRANSPOSE_PROGRAM_MATRIX_EXT = Enumerant('GL_TRANSPOSE_PROGRAM_MATRIX_EXT', 0x8e2e, 'GL_EXT_direct_state_access')
- defines.add(GL_PROGRAM_MATRIX_EXT)
- defines.add(GL_PROGRAM_MATRIX_STACK_DEPTH_EXT)
- defines.add(GL_TRANSPOSE_PROGRAM_MATRIX_EXT)
- # GL_EXT_discard_framebuffer
- GL_COLOR_EXT = Enumerant('GL_COLOR_EXT', 0x1800, 'GL_EXT_discard_framebuffer')
- GL_DEPTH_EXT = Enumerant('GL_DEPTH_EXT', 0x1801, 'GL_EXT_discard_framebuffer')
- GL_STENCIL_EXT = Enumerant('GL_STENCIL_EXT', 0x1802, 'GL_EXT_discard_framebuffer')
- defines.add(GL_COLOR_EXT)
- defines.add(GL_DEPTH_EXT)
- defines.add(GL_STENCIL_EXT)
- # GL_EXT_disjoint_timer_query
- GL_GPU_DISJOINT_EXT = Enumerant('GL_GPU_DISJOINT_EXT', 0x8fbb, 'GL_EXT_disjoint_timer_query')
- GL_QUERY_COUNTER_BITS_EXT = Enumerant('GL_QUERY_COUNTER_BITS_EXT', 0x8864, 'GL_EXT_disjoint_timer_query')
- GL_TIMESTAMP_EXT = Enumerant('GL_TIMESTAMP_EXT', 0x8e28, 'GL_EXT_disjoint_timer_query')
- defines.add(GL_GPU_DISJOINT_EXT)
- defines.add(GL_QUERY_COUNTER_BITS_EXT)
- defines.add(GL_TIMESTAMP_EXT)
- # GL_EXT_draw_range_elements
- GL_MAX_ELEMENTS_INDICES_EXT = Enumerant('GL_MAX_ELEMENTS_INDICES_EXT', 0x80e9, 'GL_EXT_draw_range_elements')
- GL_MAX_ELEMENTS_VERTICES_EXT = Enumerant('GL_MAX_ELEMENTS_VERTICES_EXT', 0x80e8, 'GL_EXT_draw_range_elements')
- defines.add(GL_MAX_ELEMENTS_INDICES_EXT)
- defines.add(GL_MAX_ELEMENTS_VERTICES_EXT)
- # GL_EXT_fog_coord
- GL_CURRENT_FOG_COORDINATE_EXT = Enumerant('GL_CURRENT_FOG_COORDINATE_EXT', 0x8453, 'GL_EXT_fog_coord')
- GL_FOG_COORDINATE_ARRAY_EXT = Enumerant('GL_FOG_COORDINATE_ARRAY_EXT', 0x8457, 'GL_EXT_fog_coord')
- GL_FOG_COORDINATE_ARRAY_POINTER_EXT = Enumerant('GL_FOG_COORDINATE_ARRAY_POINTER_EXT', 0x8456, 'GL_EXT_fog_coord')
- GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = Enumerant('GL_FOG_COORDINATE_ARRAY_STRIDE_EXT', 0x8455, 'GL_EXT_fog_coord')
- GL_FOG_COORDINATE_ARRAY_TYPE_EXT = Enumerant('GL_FOG_COORDINATE_ARRAY_TYPE_EXT', 0x8454, 'GL_EXT_fog_coord')
- GL_FOG_COORDINATE_EXT = Enumerant('GL_FOG_COORDINATE_EXT', 0x8451, 'GL_EXT_fog_coord')
- GL_FOG_COORDINATE_SOURCE_EXT = Enumerant('GL_FOG_COORDINATE_SOURCE_EXT', 0x8450, 'GL_EXT_fog_coord')
- GL_FRAGMENT_DEPTH_EXT = Enumerant('GL_FRAGMENT_DEPTH_EXT', 0x8452, 'GL_EXT_fog_coord')
- defines.add(GL_CURRENT_FOG_COORDINATE_EXT)
- defines.add(GL_FOG_COORDINATE_ARRAY_EXT)
- defines.add(GL_FOG_COORDINATE_ARRAY_POINTER_EXT)
- defines.add(GL_FOG_COORDINATE_ARRAY_STRIDE_EXT)
- defines.add(GL_FOG_COORDINATE_ARRAY_TYPE_EXT)
- defines.add(GL_FOG_COORDINATE_EXT)
- defines.add(GL_FOG_COORDINATE_SOURCE_EXT)
- defines.add(GL_FRAGMENT_DEPTH_EXT)
- # GL_EXT_fragment_lighting
- GL_CURRENT_RASTER_NORMAL_EXT = Enumerant('GL_CURRENT_RASTER_NORMAL_EXT', 0x8406, 'GL_EXT_fragment_lighting')
- GL_FRAGMENT_COLOR_MATERIAL_EXT = Enumerant('GL_FRAGMENT_COLOR_MATERIAL_EXT', 0x8401, 'GL_EXT_fragment_lighting')
- GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT = Enumerant('GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT', 0x8402, 'GL_EXT_fragment_lighting')
- GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT = Enumerant('GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT', 0x8403, 'GL_EXT_fragment_lighting')
- GL_FRAGMENT_LIGHT0_EXT = Enumerant('GL_FRAGMENT_LIGHT0_EXT', 0x840c, 'GL_EXT_fragment_lighting')
- GL_FRAGMENT_LIGHT1_EXT = Enumerant('GL_FRAGMENT_LIGHT1_EXT', 0x840d, 'GL_EXT_fragment_lighting')
- GL_FRAGMENT_LIGHT2_EXT = Enumerant('GL_FRAGMENT_LIGHT2_EXT', 0x840e, 'GL_EXT_fragment_lighting')
- GL_FRAGMENT_LIGHT3_EXT = Enumerant('GL_FRAGMENT_LIGHT3_EXT', 0x840f, 'GL_EXT_fragment_lighting')
- GL_FRAGMENT_LIGHT4_EXT = Enumerant('GL_FRAGMENT_LIGHT4_EXT', 0x8410, 'GL_EXT_fragment_lighting')
- GL_FRAGMENT_LIGHT5_EXT = Enumerant('GL_FRAGMENT_LIGHT5_EXT', 0x8411, 'GL_EXT_fragment_lighting')
- GL_FRAGMENT_LIGHT6_EXT = Enumerant('GL_FRAGMENT_LIGHT6_EXT', 0x8412, 'GL_EXT_fragment_lighting')
- GL_FRAGMENT_LIGHT7_EXT = Enumerant('GL_FRAGMENT_LIGHT7_EXT', 0x8413, 'GL_EXT_fragment_lighting')
- GL_FRAGMENT_LIGHTING_EXT = Enumerant('GL_FRAGMENT_LIGHTING_EXT', 0x8400, 'GL_EXT_fragment_lighting')
- GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT = Enumerant('GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT', 0x840a, 'GL_EXT_fragment_lighting')
- GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT = Enumerant('GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT', 0x8408, 'GL_EXT_fragment_lighting')
- GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT = Enumerant('GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT', 0x840b, 'GL_EXT_fragment_lighting')
- GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT = Enumerant('GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT', 0x8409, 'GL_EXT_fragment_lighting')
- GL_LIGHT_ENV_MODE_EXT = Enumerant('GL_LIGHT_ENV_MODE_EXT', 0x8407, 'GL_EXT_fragment_lighting')
- GL_MAX_ACTIVE_LIGHTS_EXT = Enumerant('GL_MAX_ACTIVE_LIGHTS_EXT', 0x8405, 'GL_EXT_fragment_lighting')
- GL_MAX_FRAGMENT_LIGHTS_EXT = Enumerant('GL_MAX_FRAGMENT_LIGHTS_EXT', 0x8404, 'GL_EXT_fragment_lighting')
- defines.add(GL_CURRENT_RASTER_NORMAL_EXT)
- defines.add(GL_FRAGMENT_COLOR_MATERIAL_EXT)
- defines.add(GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT)
- defines.add(GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT)
- defines.add(GL_FRAGMENT_LIGHT0_EXT)
- defines.add(GL_FRAGMENT_LIGHT1_EXT)
- defines.add(GL_FRAGMENT_LIGHT2_EXT)
- defines.add(GL_FRAGMENT_LIGHT3_EXT)
- defines.add(GL_FRAGMENT_LIGHT4_EXT)
- defines.add(GL_FRAGMENT_LIGHT5_EXT)
- defines.add(GL_FRAGMENT_LIGHT6_EXT)
- defines.add(GL_FRAGMENT_LIGHT7_EXT)
- defines.add(GL_FRAGMENT_LIGHTING_EXT)
- defines.add(GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT)
- defines.add(GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT)
- defines.add(GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT)
- defines.add(GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT)
- defines.add(GL_LIGHT_ENV_MODE_EXT)
- defines.add(GL_MAX_ACTIVE_LIGHTS_EXT)
- defines.add(GL_MAX_FRAGMENT_LIGHTS_EXT)
- # GL_EXT_framebuffer_blit
- GL_DRAW_FRAMEBUFFER_BINDING_EXT = Enumerant('GL_DRAW_FRAMEBUFFER_BINDING_EXT', 0x8ca6, 'GL_EXT_framebuffer_blit')
- GL_DRAW_FRAMEBUFFER_EXT = Enumerant('GL_DRAW_FRAMEBUFFER_EXT', 0x8ca9, 'GL_EXT_framebuffer_blit')
- GL_READ_FRAMEBUFFER_BINDING_EXT = Enumerant('GL_READ_FRAMEBUFFER_BINDING_EXT', 0x8caa, 'GL_EXT_framebuffer_blit')
- GL_READ_FRAMEBUFFER_EXT = Enumerant('GL_READ_FRAMEBUFFER_EXT', 0x8ca8, 'GL_EXT_framebuffer_blit')
- defines.add(GL_DRAW_FRAMEBUFFER_BINDING_EXT)
- defines.add(GL_DRAW_FRAMEBUFFER_EXT)
- defines.add(GL_READ_FRAMEBUFFER_BINDING_EXT)
- defines.add(GL_READ_FRAMEBUFFER_EXT)
- # GL_EXT_framebuffer_multisample
- GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT', 0x8d56, 'GL_EXT_framebuffer_multisample')
- GL_MAX_SAMPLES_EXT = Enumerant('GL_MAX_SAMPLES_EXT', 0x8d57, 'GL_EXT_framebuffer_multisample')
- GL_RENDERBUFFER_SAMPLES_EXT = Enumerant('GL_RENDERBUFFER_SAMPLES_EXT', 0x8cab, 'GL_EXT_framebuffer_multisample')
- defines.add(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT)
- defines.add(GL_MAX_SAMPLES_EXT)
- defines.add(GL_RENDERBUFFER_SAMPLES_EXT)
- # GL_EXT_framebuffer_multisample_blit_scaled
- GL_SCALED_RESOLVE_FASTEST_EXT = Enumerant('GL_SCALED_RESOLVE_FASTEST_EXT', 0x90ba, 'GL_EXT_framebuffer_multisample_blit_scaled')
- GL_SCALED_RESOLVE_NICEST_EXT = Enumerant('GL_SCALED_RESOLVE_NICEST_EXT', 0x90bb, 'GL_EXT_framebuffer_multisample_blit_scaled')
- defines.add(GL_SCALED_RESOLVE_FASTEST_EXT)
- defines.add(GL_SCALED_RESOLVE_NICEST_EXT)
- # GL_EXT_framebuffer_object
- GL_COLOR_ATTACHMENT0_EXT = Enumerant('GL_COLOR_ATTACHMENT0_EXT', 0x8ce0, 'GL_EXT_framebuffer_object')
- GL_COLOR_ATTACHMENT10_EXT = Enumerant('GL_COLOR_ATTACHMENT10_EXT', 0x8cea, 'GL_EXT_framebuffer_object')
- GL_COLOR_ATTACHMENT11_EXT = Enumerant('GL_COLOR_ATTACHMENT11_EXT', 0x8ceb, 'GL_EXT_framebuffer_object')
- GL_COLOR_ATTACHMENT12_EXT = Enumerant('GL_COLOR_ATTACHMENT12_EXT', 0x8cec, 'GL_EXT_framebuffer_object')
- GL_COLOR_ATTACHMENT13_EXT = Enumerant('GL_COLOR_ATTACHMENT13_EXT', 0x8ced, 'GL_EXT_framebuffer_object')
- GL_COLOR_ATTACHMENT14_EXT = Enumerant('GL_COLOR_ATTACHMENT14_EXT', 0x8cee, 'GL_EXT_framebuffer_object')
- GL_COLOR_ATTACHMENT15_EXT = Enumerant('GL_COLOR_ATTACHMENT15_EXT', 0x8cef, 'GL_EXT_framebuffer_object')
- GL_COLOR_ATTACHMENT1_EXT = Enumerant('GL_COLOR_ATTACHMENT1_EXT', 0x8ce1, 'GL_EXT_framebuffer_object')
- GL_COLOR_ATTACHMENT2_EXT = Enumerant('GL_COLOR_ATTACHMENT2_EXT', 0x8ce2, 'GL_EXT_framebuffer_object')
- GL_COLOR_ATTACHMENT3_EXT = Enumerant('GL_COLOR_ATTACHMENT3_EXT', 0x8ce3, 'GL_EXT_framebuffer_object')
- GL_COLOR_ATTACHMENT4_EXT = Enumerant('GL_COLOR_ATTACHMENT4_EXT', 0x8ce4, 'GL_EXT_framebuffer_object')
- GL_COLOR_ATTACHMENT5_EXT = Enumerant('GL_COLOR_ATTACHMENT5_EXT', 0x8ce5, 'GL_EXT_framebuffer_object')
- GL_COLOR_ATTACHMENT6_EXT = Enumerant('GL_COLOR_ATTACHMENT6_EXT', 0x8ce6, 'GL_EXT_framebuffer_object')
- GL_COLOR_ATTACHMENT7_EXT = Enumerant('GL_COLOR_ATTACHMENT7_EXT', 0x8ce7, 'GL_EXT_framebuffer_object')
- GL_COLOR_ATTACHMENT8_EXT = Enumerant('GL_COLOR_ATTACHMENT8_EXT', 0x8ce8, 'GL_EXT_framebuffer_object')
- GL_COLOR_ATTACHMENT9_EXT = Enumerant('GL_COLOR_ATTACHMENT9_EXT', 0x8ce9, 'GL_EXT_framebuffer_object')
- GL_DEPTH_ATTACHMENT_EXT = Enumerant('GL_DEPTH_ATTACHMENT_EXT', 0x8d00, 'GL_EXT_framebuffer_object')
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT', 0x8cd1, 'GL_EXT_framebuffer_object')
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT', 0x8cd0, 'GL_EXT_framebuffer_object')
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT', 0x8cd4, 'GL_EXT_framebuffer_object')
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT', 0x8cd3, 'GL_EXT_framebuffer_object')
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT', 0x8cd2, 'GL_EXT_framebuffer_object')
- GL_FRAMEBUFFER_BINDING_EXT = Enumerant('GL_FRAMEBUFFER_BINDING_EXT', 0x8ca6, 'GL_EXT_framebuffer_object')
- GL_FRAMEBUFFER_COMPLETE_EXT = Enumerant('GL_FRAMEBUFFER_COMPLETE_EXT', 0x8cd5, 'GL_EXT_framebuffer_object')
- GL_FRAMEBUFFER_EXT = Enumerant('GL_FRAMEBUFFER_EXT', 0x8d40, 'GL_EXT_framebuffer_object')
- GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT', 0x8cd6, 'GL_EXT_framebuffer_object')
- GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT', 0x8cd9, 'GL_EXT_framebuffer_object')
- GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT', 0x8cdb, 'GL_EXT_framebuffer_object')
- GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT', 0x8cda, 'GL_EXT_framebuffer_object')
- GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT', 0x8cd7, 'GL_EXT_framebuffer_object')
- GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT', 0x8cdc, 'GL_EXT_framebuffer_object')
- GL_FRAMEBUFFER_UNSUPPORTED_EXT = Enumerant('GL_FRAMEBUFFER_UNSUPPORTED_EXT', 0x8cdd, 'GL_EXT_framebuffer_object')
- GL_INVALID_FRAMEBUFFER_OPERATION_EXT = Enumerant('GL_INVALID_FRAMEBUFFER_OPERATION_EXT', 0x0506, 'GL_EXT_framebuffer_object')
- GL_INVALID_FRAMEBUFFER_OPERATION_EXT.gluErrorString = 'invalid framebuffer operation'
- GL_MAX_COLOR_ATTACHMENTS_EXT = Enumerant('GL_MAX_COLOR_ATTACHMENTS_EXT', 0x8cdf, 'GL_EXT_framebuffer_object')
- GL_MAX_RENDERBUFFER_SIZE_EXT = Enumerant('GL_MAX_RENDERBUFFER_SIZE_EXT', 0x84e8, 'GL_EXT_framebuffer_object')
- GL_RENDERBUFFER_ALPHA_SIZE_EXT = Enumerant('GL_RENDERBUFFER_ALPHA_SIZE_EXT', 0x8d53, 'GL_EXT_framebuffer_object')
- GL_RENDERBUFFER_BINDING_EXT = Enumerant('GL_RENDERBUFFER_BINDING_EXT', 0x8ca7, 'GL_EXT_framebuffer_object')
- GL_RENDERBUFFER_BLUE_SIZE_EXT = Enumerant('GL_RENDERBUFFER_BLUE_SIZE_EXT', 0x8d52, 'GL_EXT_framebuffer_object')
- GL_RENDERBUFFER_DEPTH_SIZE_EXT = Enumerant('GL_RENDERBUFFER_DEPTH_SIZE_EXT', 0x8d54, 'GL_EXT_framebuffer_object')
- GL_RENDERBUFFER_EXT = Enumerant('GL_RENDERBUFFER_EXT', 0x8d41, 'GL_EXT_framebuffer_object')
- GL_RENDERBUFFER_GREEN_SIZE_EXT = Enumerant('GL_RENDERBUFFER_GREEN_SIZE_EXT', 0x8d51, 'GL_EXT_framebuffer_object')
- GL_RENDERBUFFER_HEIGHT_EXT = Enumerant('GL_RENDERBUFFER_HEIGHT_EXT', 0x8d43, 'GL_EXT_framebuffer_object')
- GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = Enumerant('GL_RENDERBUFFER_INTERNAL_FORMAT_EXT', 0x8d44, 'GL_EXT_framebuffer_object')
- GL_RENDERBUFFER_RED_SIZE_EXT = Enumerant('GL_RENDERBUFFER_RED_SIZE_EXT', 0x8d50, 'GL_EXT_framebuffer_object')
- GL_RENDERBUFFER_STENCIL_SIZE_EXT = Enumerant('GL_RENDERBUFFER_STENCIL_SIZE_EXT', 0x8d55, 'GL_EXT_framebuffer_object')
- GL_RENDERBUFFER_WIDTH_EXT = Enumerant('GL_RENDERBUFFER_WIDTH_EXT', 0x8d42, 'GL_EXT_framebuffer_object')
- GL_STENCIL_ATTACHMENT_EXT = Enumerant('GL_STENCIL_ATTACHMENT_EXT', 0x8d20, 'GL_EXT_framebuffer_object')
- GL_STENCIL_INDEX16_EXT = Enumerant('GL_STENCIL_INDEX16_EXT', 0x8d49, 'GL_EXT_framebuffer_object')
- GL_STENCIL_INDEX1_EXT = Enumerant('GL_STENCIL_INDEX1_EXT', 0x8d46, 'GL_EXT_framebuffer_object')
- GL_STENCIL_INDEX4_EXT = Enumerant('GL_STENCIL_INDEX4_EXT', 0x8d47, 'GL_EXT_framebuffer_object')
- GL_STENCIL_INDEX8_EXT = Enumerant('GL_STENCIL_INDEX8_EXT', 0x8d48, 'GL_EXT_framebuffer_object')
- defines.add(GL_COLOR_ATTACHMENT0_EXT)
- defines.add(GL_COLOR_ATTACHMENT10_EXT)
- defines.add(GL_COLOR_ATTACHMENT11_EXT)
- defines.add(GL_COLOR_ATTACHMENT12_EXT)
- defines.add(GL_COLOR_ATTACHMENT13_EXT)
- defines.add(GL_COLOR_ATTACHMENT14_EXT)
- defines.add(GL_COLOR_ATTACHMENT15_EXT)
- defines.add(GL_COLOR_ATTACHMENT1_EXT)
- defines.add(GL_COLOR_ATTACHMENT2_EXT)
- defines.add(GL_COLOR_ATTACHMENT3_EXT)
- defines.add(GL_COLOR_ATTACHMENT4_EXT)
- defines.add(GL_COLOR_ATTACHMENT5_EXT)
- defines.add(GL_COLOR_ATTACHMENT6_EXT)
- defines.add(GL_COLOR_ATTACHMENT7_EXT)
- defines.add(GL_COLOR_ATTACHMENT8_EXT)
- defines.add(GL_COLOR_ATTACHMENT9_EXT)
- defines.add(GL_DEPTH_ATTACHMENT_EXT)
- defines.add(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT)
- defines.add(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT)
- defines.add(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT)
- defines.add(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT)
- defines.add(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT)
- defines.add(GL_FRAMEBUFFER_BINDING_EXT)
- defines.add(GL_FRAMEBUFFER_COMPLETE_EXT)
- defines.add(GL_FRAMEBUFFER_EXT)
- defines.add(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT)
- defines.add(GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT)
- defines.add(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT)
- defines.add(GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT)
- defines.add(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT)
- defines.add(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT)
- defines.add(GL_FRAMEBUFFER_UNSUPPORTED_EXT)
- defines.add(GL_INVALID_FRAMEBUFFER_OPERATION_EXT)
- defines.add(GL_MAX_COLOR_ATTACHMENTS_EXT)
- defines.add(GL_MAX_RENDERBUFFER_SIZE_EXT)
- defines.add(GL_RENDERBUFFER_ALPHA_SIZE_EXT)
- defines.add(GL_RENDERBUFFER_BINDING_EXT)
- defines.add(GL_RENDERBUFFER_BLUE_SIZE_EXT)
- defines.add(GL_RENDERBUFFER_DEPTH_SIZE_EXT)
- defines.add(GL_RENDERBUFFER_EXT)
- defines.add(GL_RENDERBUFFER_GREEN_SIZE_EXT)
- defines.add(GL_RENDERBUFFER_HEIGHT_EXT)
- defines.add(GL_RENDERBUFFER_INTERNAL_FORMAT_EXT)
- defines.add(GL_RENDERBUFFER_RED_SIZE_EXT)
- defines.add(GL_RENDERBUFFER_STENCIL_SIZE_EXT)
- defines.add(GL_RENDERBUFFER_WIDTH_EXT)
- defines.add(GL_STENCIL_ATTACHMENT_EXT)
- defines.add(GL_STENCIL_INDEX16_EXT)
- defines.add(GL_STENCIL_INDEX1_EXT)
- defines.add(GL_STENCIL_INDEX4_EXT)
- defines.add(GL_STENCIL_INDEX8_EXT)
- # GL_EXT_framebuffer_sRGB
- GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = Enumerant('GL_FRAMEBUFFER_SRGB_CAPABLE_EXT', 0x8dba, 'GL_EXT_framebuffer_sRGB')
- GL_FRAMEBUFFER_SRGB_EXT = Enumerant('GL_FRAMEBUFFER_SRGB_EXT', 0x8db9, 'GL_EXT_framebuffer_sRGB')
- defines.add(GL_FRAMEBUFFER_SRGB_CAPABLE_EXT)
- defines.add(GL_FRAMEBUFFER_SRGB_EXT)
- # GL_EXT_geometry_shader4
- GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT', 0x8da7, 'GL_EXT_geometry_shader4')
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT', 0x8cd4, 'GL_EXT_geometry_shader4')
- GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT', 0x8da9, 'GL_EXT_geometry_shader4')
- GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT', 0x8da8, 'GL_EXT_geometry_shader4')
- GL_GEOMETRY_INPUT_TYPE_EXT = Enumerant('GL_GEOMETRY_INPUT_TYPE_EXT', 0x8ddb, 'GL_EXT_geometry_shader4')
- GL_GEOMETRY_OUTPUT_TYPE_EXT = Enumerant('GL_GEOMETRY_OUTPUT_TYPE_EXT', 0x8ddc, 'GL_EXT_geometry_shader4')
- GL_GEOMETRY_SHADER_EXT = Enumerant('GL_GEOMETRY_SHADER_EXT', 0x8dd9, 'GL_EXT_geometry_shader4')
- GL_GEOMETRY_VERTICES_OUT_EXT = Enumerant('GL_GEOMETRY_VERTICES_OUT_EXT', 0x8dda, 'GL_EXT_geometry_shader4')
- GL_LINES_ADJACENCY_EXT = Enumerant('GL_LINES_ADJACENCY_EXT', 0x000a, 'GL_EXT_geometry_shader4')
- GL_LINE_STRIP_ADJACENCY_EXT = Enumerant('GL_LINE_STRIP_ADJACENCY_EXT', 0x000b, 'GL_EXT_geometry_shader4')
- GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = Enumerant('GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT', 0x8de0, 'GL_EXT_geometry_shader4')
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = Enumerant('GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT', 0x8c29, 'GL_EXT_geometry_shader4')
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = Enumerant('GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT', 0x8de1, 'GL_EXT_geometry_shader4')
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = Enumerant('GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT', 0x8ddf, 'GL_EXT_geometry_shader4')
- GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = Enumerant('GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT', 0x8ddd, 'GL_EXT_geometry_shader4')
- GL_MAX_VARYING_COMPONENTS_EXT = Enumerant('GL_MAX_VARYING_COMPONENTS_EXT', 0x8b4b, 'GL_EXT_geometry_shader4')
- GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = Enumerant('GL_MAX_VERTEX_VARYING_COMPONENTS_EXT', 0x8dde, 'GL_EXT_geometry_shader4')
- GL_PROGRAM_POINT_SIZE_EXT = Enumerant('GL_PROGRAM_POINT_SIZE_EXT', 0x8642, 'GL_EXT_geometry_shader4')
- GL_TRIANGLES_ADJACENCY_EXT = Enumerant('GL_TRIANGLES_ADJACENCY_EXT', 0x000c, 'GL_EXT_geometry_shader4')
- GL_TRIANGLE_STRIP_ADJACENCY_EXT = Enumerant('GL_TRIANGLE_STRIP_ADJACENCY_EXT', 0x000d, 'GL_EXT_geometry_shader4')
- defines.add(GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT)
- defines.add(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT)
- defines.add(GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT)
- defines.add(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT)
- defines.add(GL_GEOMETRY_INPUT_TYPE_EXT)
- defines.add(GL_GEOMETRY_OUTPUT_TYPE_EXT)
- defines.add(GL_GEOMETRY_SHADER_EXT)
- defines.add(GL_GEOMETRY_VERTICES_OUT_EXT)
- defines.add(GL_LINES_ADJACENCY_EXT)
- defines.add(GL_LINE_STRIP_ADJACENCY_EXT)
- defines.add(GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT)
- defines.add(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT)
- defines.add(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT)
- defines.add(GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT)
- defines.add(GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT)
- defines.add(GL_MAX_VARYING_COMPONENTS_EXT)
- defines.add(GL_MAX_VERTEX_VARYING_COMPONENTS_EXT)
- defines.add(GL_PROGRAM_POINT_SIZE_EXT)
- defines.add(GL_TRIANGLES_ADJACENCY_EXT)
- defines.add(GL_TRIANGLE_STRIP_ADJACENCY_EXT)
- # GL_EXT_gpu_shader4
- GL_INT_SAMPLER_1D_ARRAY_EXT = Enumerant('GL_INT_SAMPLER_1D_ARRAY_EXT', 0x8dce, 'GL_EXT_gpu_shader4')
- GL_INT_SAMPLER_1D_EXT = Enumerant('GL_INT_SAMPLER_1D_EXT', 0x8dc9, 'GL_EXT_gpu_shader4')
- GL_INT_SAMPLER_2D_ARRAY_EXT = Enumerant('GL_INT_SAMPLER_2D_ARRAY_EXT', 0x8dcf, 'GL_EXT_gpu_shader4')
- GL_INT_SAMPLER_2D_EXT = Enumerant('GL_INT_SAMPLER_2D_EXT', 0x8dca, 'GL_EXT_gpu_shader4')
- GL_INT_SAMPLER_2D_RECT_EXT = Enumerant('GL_INT_SAMPLER_2D_RECT_EXT', 0x8dcd, 'GL_EXT_gpu_shader4')
- GL_INT_SAMPLER_3D_EXT = Enumerant('GL_INT_SAMPLER_3D_EXT', 0x8dcb, 'GL_EXT_gpu_shader4')
- GL_INT_SAMPLER_BUFFER_EXT = Enumerant('GL_INT_SAMPLER_BUFFER_EXT', 0x8dd0, 'GL_EXT_gpu_shader4')
- GL_INT_SAMPLER_CUBE_EXT = Enumerant('GL_INT_SAMPLER_CUBE_EXT', 0x8dcc, 'GL_EXT_gpu_shader4')
- GL_SAMPLER_1D_ARRAY_EXT = Enumerant('GL_SAMPLER_1D_ARRAY_EXT', 0x8dc0, 'GL_EXT_gpu_shader4')
- GL_SAMPLER_1D_ARRAY_SHADOW_EXT = Enumerant('GL_SAMPLER_1D_ARRAY_SHADOW_EXT', 0x8dc3, 'GL_EXT_gpu_shader4')
- GL_SAMPLER_2D_ARRAY_EXT = Enumerant('GL_SAMPLER_2D_ARRAY_EXT', 0x8dc1, 'GL_EXT_gpu_shader4')
- GL_SAMPLER_2D_ARRAY_SHADOW_EXT = Enumerant('GL_SAMPLER_2D_ARRAY_SHADOW_EXT', 0x8dc4, 'GL_EXT_gpu_shader4')
- GL_SAMPLER_BUFFER_EXT = Enumerant('GL_SAMPLER_BUFFER_EXT', 0x8dc2, 'GL_EXT_gpu_shader4')
- GL_SAMPLER_CUBE_SHADOW_EXT = Enumerant('GL_SAMPLER_CUBE_SHADOW_EXT', 0x8dc5, 'GL_EXT_gpu_shader4')
- GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = Enumerant('GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT', 0x8dd6, 'GL_EXT_gpu_shader4')
- GL_UNSIGNED_INT_SAMPLER_1D_EXT = Enumerant('GL_UNSIGNED_INT_SAMPLER_1D_EXT', 0x8dd1, 'GL_EXT_gpu_shader4')
- GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = Enumerant('GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT', 0x8dd7, 'GL_EXT_gpu_shader4')
- GL_UNSIGNED_INT_SAMPLER_2D_EXT = Enumerant('GL_UNSIGNED_INT_SAMPLER_2D_EXT', 0x8dd2, 'GL_EXT_gpu_shader4')
- GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = Enumerant('GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT', 0x8dd5, 'GL_EXT_gpu_shader4')
- GL_UNSIGNED_INT_SAMPLER_3D_EXT = Enumerant('GL_UNSIGNED_INT_SAMPLER_3D_EXT', 0x8dd3, 'GL_EXT_gpu_shader4')
- GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = Enumerant('GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT', 0x8dd8, 'GL_EXT_gpu_shader4')
- GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = Enumerant('GL_UNSIGNED_INT_SAMPLER_CUBE_EXT', 0x8dd4, 'GL_EXT_gpu_shader4')
- GL_UNSIGNED_INT_VEC2_EXT = Enumerant('GL_UNSIGNED_INT_VEC2_EXT', 0x8dc6, 'GL_EXT_gpu_shader4')
- GL_UNSIGNED_INT_VEC3_EXT = Enumerant('GL_UNSIGNED_INT_VEC3_EXT', 0x8dc7, 'GL_EXT_gpu_shader4')
- GL_UNSIGNED_INT_VEC4_EXT = Enumerant('GL_UNSIGNED_INT_VEC4_EXT', 0x8dc8, 'GL_EXT_gpu_shader4')
- GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT = Enumerant('GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT', 0x88fd, 'GL_EXT_gpu_shader4')
- defines.add(GL_INT_SAMPLER_1D_ARRAY_EXT)
- defines.add(GL_INT_SAMPLER_1D_EXT)
- defines.add(GL_INT_SAMPLER_2D_ARRAY_EXT)
- defines.add(GL_INT_SAMPLER_2D_EXT)
- defines.add(GL_INT_SAMPLER_2D_RECT_EXT)
- defines.add(GL_INT_SAMPLER_3D_EXT)
- defines.add(GL_INT_SAMPLER_BUFFER_EXT)
- defines.add(GL_INT_SAMPLER_CUBE_EXT)
- defines.add(GL_SAMPLER_1D_ARRAY_EXT)
- defines.add(GL_SAMPLER_1D_ARRAY_SHADOW_EXT)
- defines.add(GL_SAMPLER_2D_ARRAY_EXT)
- defines.add(GL_SAMPLER_2D_ARRAY_SHADOW_EXT)
- defines.add(GL_SAMPLER_BUFFER_EXT)
- defines.add(GL_SAMPLER_CUBE_SHADOW_EXT)
- defines.add(GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT)
- defines.add(GL_UNSIGNED_INT_SAMPLER_1D_EXT)
- defines.add(GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT)
- defines.add(GL_UNSIGNED_INT_SAMPLER_2D_EXT)
- defines.add(GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT)
- defines.add(GL_UNSIGNED_INT_SAMPLER_3D_EXT)
- defines.add(GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT)
- defines.add(GL_UNSIGNED_INT_SAMPLER_CUBE_EXT)
- defines.add(GL_UNSIGNED_INT_VEC2_EXT)
- defines.add(GL_UNSIGNED_INT_VEC3_EXT)
- defines.add(GL_UNSIGNED_INT_VEC4_EXT)
- defines.add(GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT)
- # GL_EXT_histogram
- GL_HISTOGRAM_ALPHA_SIZE_EXT = Enumerant('GL_HISTOGRAM_ALPHA_SIZE_EXT', 0x802b, 'GL_EXT_histogram')
- GL_HISTOGRAM_BLUE_SIZE_EXT = Enumerant('GL_HISTOGRAM_BLUE_SIZE_EXT', 0x802a, 'GL_EXT_histogram')
- GL_HISTOGRAM_EXT = Enumerant('GL_HISTOGRAM_EXT', 0x8024, 'GL_EXT_histogram')
- GL_HISTOGRAM_FORMAT_EXT = Enumerant('GL_HISTOGRAM_FORMAT_EXT', 0x8027, 'GL_EXT_histogram')
- GL_HISTOGRAM_GREEN_SIZE_EXT = Enumerant('GL_HISTOGRAM_GREEN_SIZE_EXT', 0x8029, 'GL_EXT_histogram')
- GL_HISTOGRAM_LUMINANCE_SIZE_EXT = Enumerant('GL_HISTOGRAM_LUMINANCE_SIZE_EXT', 0x802c, 'GL_EXT_histogram')
- GL_HISTOGRAM_RED_SIZE_EXT = Enumerant('GL_HISTOGRAM_RED_SIZE_EXT', 0x8028, 'GL_EXT_histogram')
- GL_HISTOGRAM_SINK_EXT = Enumerant('GL_HISTOGRAM_SINK_EXT', 0x802d, 'GL_EXT_histogram')
- GL_HISTOGRAM_WIDTH_EXT = Enumerant('GL_HISTOGRAM_WIDTH_EXT', 0x8026, 'GL_EXT_histogram')
- GL_MINMAX_EXT = Enumerant('GL_MINMAX_EXT', 0x802e, 'GL_EXT_histogram')
- GL_MINMAX_FORMAT_EXT = Enumerant('GL_MINMAX_FORMAT_EXT', 0x802f, 'GL_EXT_histogram')
- GL_MINMAX_SINK_EXT = Enumerant('GL_MINMAX_SINK_EXT', 0x8030, 'GL_EXT_histogram')
- GL_PROXY_HISTOGRAM_EXT = Enumerant('GL_PROXY_HISTOGRAM_EXT', 0x8025, 'GL_EXT_histogram')
- defines.add(GL_HISTOGRAM_ALPHA_SIZE_EXT)
- defines.add(GL_HISTOGRAM_BLUE_SIZE_EXT)
- defines.add(GL_HISTOGRAM_EXT)
- defines.add(GL_HISTOGRAM_FORMAT_EXT)
- defines.add(GL_HISTOGRAM_GREEN_SIZE_EXT)
- defines.add(GL_HISTOGRAM_LUMINANCE_SIZE_EXT)
- defines.add(GL_HISTOGRAM_RED_SIZE_EXT)
- defines.add(GL_HISTOGRAM_SINK_EXT)
- defines.add(GL_HISTOGRAM_WIDTH_EXT)
- defines.add(GL_MINMAX_EXT)
- defines.add(GL_MINMAX_FORMAT_EXT)
- defines.add(GL_MINMAX_SINK_EXT)
- defines.add(GL_PROXY_HISTOGRAM_EXT)
- # GL_EXT_light_texture
- GL_ATTENUATION_EXT = Enumerant('GL_ATTENUATION_EXT', 0x834d, 'GL_EXT_light_texture')
- GL_FRAGMENT_COLOR_EXT = Enumerant('GL_FRAGMENT_COLOR_EXT', 0x834c, 'GL_EXT_light_texture')
- GL_FRAGMENT_MATERIAL_EXT = Enumerant('GL_FRAGMENT_MATERIAL_EXT', 0x8349, 'GL_EXT_light_texture')
- GL_FRAGMENT_NORMAL_EXT = Enumerant('GL_FRAGMENT_NORMAL_EXT', 0x834a, 'GL_EXT_light_texture')
- GL_SHADOW_ATTENUATION_EXT = Enumerant('GL_SHADOW_ATTENUATION_EXT', 0x834e, 'GL_EXT_light_texture')
- GL_TEXTURE_APPLICATION_MODE_EXT = Enumerant('GL_TEXTURE_APPLICATION_MODE_EXT', 0x834f, 'GL_EXT_light_texture')
- GL_TEXTURE_LIGHT_EXT = Enumerant('GL_TEXTURE_LIGHT_EXT', 0x8350, 'GL_EXT_light_texture')
- GL_TEXTURE_MATERIAL_FACE_EXT = Enumerant('GL_TEXTURE_MATERIAL_FACE_EXT', 0x8351, 'GL_EXT_light_texture')
- GL_TEXTURE_MATERIAL_PARAMETER_EXT = Enumerant('GL_TEXTURE_MATERIAL_PARAMETER_EXT', 0x8352, 'GL_EXT_light_texture')
- defines.add(GL_ATTENUATION_EXT)
- defines.add(GL_FRAGMENT_COLOR_EXT)
- defines.add(GL_FRAGMENT_MATERIAL_EXT)
- defines.add(GL_FRAGMENT_NORMAL_EXT)
- defines.add(GL_SHADOW_ATTENUATION_EXT)
- defines.add(GL_TEXTURE_APPLICATION_MODE_EXT)
- defines.add(GL_TEXTURE_LIGHT_EXT)
- defines.add(GL_TEXTURE_MATERIAL_FACE_EXT)
- defines.add(GL_TEXTURE_MATERIAL_PARAMETER_EXT)
- # GL_EXT_map_buffer_range
- GL_MAP_FLUSH_EXPLICIT_BIT_EXT = Enumerant('GL_MAP_FLUSH_EXPLICIT_BIT_EXT', 0x0010, 'GL_EXT_map_buffer_range')
- GL_MAP_INVALIDATE_BUFFER_BIT_EXT = Enumerant('GL_MAP_INVALIDATE_BUFFER_BIT_EXT', 0x0008, 'GL_EXT_map_buffer_range')
- GL_MAP_INVALIDATE_RANGE_BIT_EXT = Enumerant('GL_MAP_INVALIDATE_RANGE_BIT_EXT', 0x0004, 'GL_EXT_map_buffer_range')
- GL_MAP_READ_BIT_EXT = Enumerant('GL_MAP_READ_BIT_EXT', 0x0001, 'GL_EXT_map_buffer_range')
- GL_MAP_UNSYNCHRONIZED_BIT_EXT = Enumerant('GL_MAP_UNSYNCHRONIZED_BIT_EXT', 0x0020, 'GL_EXT_map_buffer_range')
- GL_MAP_WRITE_BIT_EXT = Enumerant('GL_MAP_WRITE_BIT_EXT', 0x0002, 'GL_EXT_map_buffer_range')
- defines.add(GL_MAP_FLUSH_EXPLICIT_BIT_EXT)
- defines.add(GL_MAP_INVALIDATE_BUFFER_BIT_EXT)
- defines.add(GL_MAP_INVALIDATE_RANGE_BIT_EXT)
- defines.add(GL_MAP_READ_BIT_EXT)
- defines.add(GL_MAP_UNSYNCHRONIZED_BIT_EXT)
- defines.add(GL_MAP_WRITE_BIT_EXT)
- # GL_EXT_multisample
- GL_1PASS_EXT = Enumerant('GL_1PASS_EXT', 0x80a1, 'GL_EXT_multisample')
- GL_2PASS_0_EXT = Enumerant('GL_2PASS_0_EXT', 0x80a2, 'GL_EXT_multisample')
- GL_2PASS_1_EXT = Enumerant('GL_2PASS_1_EXT', 0x80a3, 'GL_EXT_multisample')
- GL_4PASS_0_EXT = Enumerant('GL_4PASS_0_EXT', 0x80a4, 'GL_EXT_multisample')
- GL_4PASS_1_EXT = Enumerant('GL_4PASS_1_EXT', 0x80a5, 'GL_EXT_multisample')
- GL_4PASS_2_EXT = Enumerant('GL_4PASS_2_EXT', 0x80a6, 'GL_EXT_multisample')
- GL_4PASS_3_EXT = Enumerant('GL_4PASS_3_EXT', 0x80a7, 'GL_EXT_multisample')
- GL_MULTISAMPLE_BIT_EXT = Enumerant('GL_MULTISAMPLE_BIT_EXT', 0x20000000, 'GL_EXT_multisample')
- GL_MULTISAMPLE_EXT = Enumerant('GL_MULTISAMPLE_EXT', 0x809d, 'GL_EXT_multisample')
- GL_SAMPLES_EXT = Enumerant('GL_SAMPLES_EXT', 0x80a9, 'GL_EXT_multisample')
- GL_SAMPLE_ALPHA_TO_MASK_EXT = Enumerant('GL_SAMPLE_ALPHA_TO_MASK_EXT', 0x809e, 'GL_EXT_multisample')
- GL_SAMPLE_ALPHA_TO_ONE_EXT = Enumerant('GL_SAMPLE_ALPHA_TO_ONE_EXT', 0x809f, 'GL_EXT_multisample')
- GL_SAMPLE_BUFFERS_EXT = Enumerant('GL_SAMPLE_BUFFERS_EXT', 0x80a8, 'GL_EXT_multisample')
- GL_SAMPLE_MASK_EXT = Enumerant('GL_SAMPLE_MASK_EXT', 0x80a0, 'GL_EXT_multisample')
- GL_SAMPLE_MASK_INVERT_EXT = Enumerant('GL_SAMPLE_MASK_INVERT_EXT', 0x80ab, 'GL_EXT_multisample')
- GL_SAMPLE_MASK_VALUE_EXT = Enumerant('GL_SAMPLE_MASK_VALUE_EXT', 0x80aa, 'GL_EXT_multisample')
- GL_SAMPLE_PATTERN_EXT = Enumerant('GL_SAMPLE_PATTERN_EXT', 0x80ac, 'GL_EXT_multisample')
- defines.add(GL_1PASS_EXT)
- defines.add(GL_2PASS_0_EXT)
- defines.add(GL_2PASS_1_EXT)
- defines.add(GL_4PASS_0_EXT)
- defines.add(GL_4PASS_1_EXT)
- defines.add(GL_4PASS_2_EXT)
- defines.add(GL_4PASS_3_EXT)
- defines.add(GL_MULTISAMPLE_BIT_EXT)
- defines.add(GL_MULTISAMPLE_EXT)
- defines.add(GL_SAMPLES_EXT)
- defines.add(GL_SAMPLE_ALPHA_TO_MASK_EXT)
- defines.add(GL_SAMPLE_ALPHA_TO_ONE_EXT)
- defines.add(GL_SAMPLE_BUFFERS_EXT)
- defines.add(GL_SAMPLE_MASK_EXT)
- defines.add(GL_SAMPLE_MASK_INVERT_EXT)
- defines.add(GL_SAMPLE_MASK_VALUE_EXT)
- defines.add(GL_SAMPLE_PATTERN_EXT)
- # GL_EXT_multisampled_render_to_texture
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT', 0x8d6c, 'GL_EXT_multisampled_render_to_texture')
- defines.add(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT)
- # GL_EXT_multiview_draw_buffers
- GL_COLOR_ATTACHMENT_EXT = Enumerant('GL_COLOR_ATTACHMENT_EXT', 0x90f0, 'GL_EXT_multiview_draw_buffers')
- GL_DRAW_BUFFER_EXT = Enumerant('GL_DRAW_BUFFER_EXT', 0x0c01, 'GL_EXT_multiview_draw_buffers')
- GL_MAX_MULTIVIEW_BUFFERS_EXT = Enumerant('GL_MAX_MULTIVIEW_BUFFERS_EXT', 0x90f2, 'GL_EXT_multiview_draw_buffers')
- GL_MULTIVIEW_EXT = Enumerant('GL_MULTIVIEW_EXT', 0x90f1, 'GL_EXT_multiview_draw_buffers')
- GL_READ_BUFFER_EXT = Enumerant('GL_READ_BUFFER_EXT', 0x0c02, 'GL_EXT_multiview_draw_buffers')
- defines.add(GL_COLOR_ATTACHMENT_EXT)
- defines.add(GL_DRAW_BUFFER_EXT)
- defines.add(GL_MAX_MULTIVIEW_BUFFERS_EXT)
- defines.add(GL_MULTIVIEW_EXT)
- defines.add(GL_READ_BUFFER_EXT)
- # GL_EXT_occlusion_query_boolean
- GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT = Enumerant('GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT', 0x8d6a, 'GL_EXT_occlusion_query_boolean')
- GL_ANY_SAMPLES_PASSED_EXT = Enumerant('GL_ANY_SAMPLES_PASSED_EXT', 0x8c2f, 'GL_EXT_occlusion_query_boolean')
- GL_CURRENT_QUERY_EXT = Enumerant('GL_CURRENT_QUERY_EXT', 0x8865, 'GL_EXT_occlusion_query_boolean')
- GL_QUERY_RESULT_AVAILABLE_EXT = Enumerant('GL_QUERY_RESULT_AVAILABLE_EXT', 0x8867, 'GL_EXT_occlusion_query_boolean')
- GL_QUERY_RESULT_EXT = Enumerant('GL_QUERY_RESULT_EXT', 0x8866, 'GL_EXT_occlusion_query_boolean')
- defines.add(GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT)
- defines.add(GL_ANY_SAMPLES_PASSED_EXT)
- defines.add(GL_CURRENT_QUERY_EXT)
- defines.add(GL_QUERY_RESULT_AVAILABLE_EXT)
- defines.add(GL_QUERY_RESULT_EXT)
- # GL_EXT_packed_depth_stencil
- GL_DEPTH24_STENCIL8_EXT = Enumerant('GL_DEPTH24_STENCIL8_EXT', 0x88f0, 'GL_EXT_packed_depth_stencil')
- GL_DEPTH_STENCIL_EXT = Enumerant('GL_DEPTH_STENCIL_EXT', 0x84f9, 'GL_EXT_packed_depth_stencil')
- GL_TEXTURE_STENCIL_SIZE_EXT = Enumerant('GL_TEXTURE_STENCIL_SIZE_EXT', 0x88f1, 'GL_EXT_packed_depth_stencil')
- GL_UNSIGNED_INT_24_8_EXT = Enumerant('GL_UNSIGNED_INT_24_8_EXT', 0x84fa, 'GL_EXT_packed_depth_stencil')
- defines.add(GL_DEPTH24_STENCIL8_EXT)
- defines.add(GL_DEPTH_STENCIL_EXT)
- defines.add(GL_TEXTURE_STENCIL_SIZE_EXT)
- defines.add(GL_UNSIGNED_INT_24_8_EXT)
- # GL_EXT_packed_float
- GL_R11F_G11F_B10F_EXT = Enumerant('GL_R11F_G11F_B10F_EXT', 0x8c3a, 'GL_EXT_packed_float')
- GL_RGBA_SIGNED_COMPONENTS_EXT = Enumerant('GL_RGBA_SIGNED_COMPONENTS_EXT', 0x8c3c, 'GL_EXT_packed_float')
- GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = Enumerant('GL_UNSIGNED_INT_10F_11F_11F_REV_EXT', 0x8c3b, 'GL_EXT_packed_float')
- defines.add(GL_R11F_G11F_B10F_EXT)
- defines.add(GL_RGBA_SIGNED_COMPONENTS_EXT)
- defines.add(GL_UNSIGNED_INT_10F_11F_11F_REV_EXT)
- # GL_EXT_packed_pixels
- GL_UNSIGNED_BYTE_3_3_2_EXT = Enumerant('GL_UNSIGNED_BYTE_3_3_2_EXT', 0x8032, 'GL_EXT_packed_pixels')
- GL_UNSIGNED_INT_10_10_10_2_EXT = Enumerant('GL_UNSIGNED_INT_10_10_10_2_EXT', 0x8036, 'GL_EXT_packed_pixels')
- GL_UNSIGNED_INT_8_8_8_8_EXT = Enumerant('GL_UNSIGNED_INT_8_8_8_8_EXT', 0x8035, 'GL_EXT_packed_pixels')
- GL_UNSIGNED_SHORT_4_4_4_4_EXT = Enumerant('GL_UNSIGNED_SHORT_4_4_4_4_EXT', 0x8033, 'GL_EXT_packed_pixels')
- GL_UNSIGNED_SHORT_5_5_5_1_EXT = Enumerant('GL_UNSIGNED_SHORT_5_5_5_1_EXT', 0x8034, 'GL_EXT_packed_pixels')
- defines.add(GL_UNSIGNED_BYTE_3_3_2_EXT)
- defines.add(GL_UNSIGNED_INT_10_10_10_2_EXT)
- defines.add(GL_UNSIGNED_INT_8_8_8_8_EXT)
- defines.add(GL_UNSIGNED_SHORT_4_4_4_4_EXT)
- defines.add(GL_UNSIGNED_SHORT_5_5_5_1_EXT)
- # GL_EXT_paletted_texture
- GL_COLOR_INDEX12_EXT = Enumerant('GL_COLOR_INDEX12_EXT', 0x80e6, 'GL_EXT_paletted_texture')
- GL_COLOR_INDEX16_EXT = Enumerant('GL_COLOR_INDEX16_EXT', 0x80e7, 'GL_EXT_paletted_texture')
- GL_COLOR_INDEX1_EXT = Enumerant('GL_COLOR_INDEX1_EXT', 0x80e2, 'GL_EXT_paletted_texture')
- GL_COLOR_INDEX2_EXT = Enumerant('GL_COLOR_INDEX2_EXT', 0x80e3, 'GL_EXT_paletted_texture')
- GL_COLOR_INDEX4_EXT = Enumerant('GL_COLOR_INDEX4_EXT', 0x80e4, 'GL_EXT_paletted_texture')
- GL_COLOR_INDEX8_EXT = Enumerant('GL_COLOR_INDEX8_EXT', 0x80e5, 'GL_EXT_paletted_texture')
- GL_COLOR_TABLE_ALPHA_SIZE_EXT = Enumerant('GL_COLOR_TABLE_ALPHA_SIZE_EXT', 0x80dd, 'GL_EXT_paletted_texture')
- GL_COLOR_TABLE_BLUE_SIZE_EXT = Enumerant('GL_COLOR_TABLE_BLUE_SIZE_EXT', 0x80dc, 'GL_EXT_paletted_texture')
- GL_COLOR_TABLE_FORMAT_EXT = Enumerant('GL_COLOR_TABLE_FORMAT_EXT', 0x80d8, 'GL_EXT_paletted_texture')
- GL_COLOR_TABLE_GREEN_SIZE_EXT = Enumerant('GL_COLOR_TABLE_GREEN_SIZE_EXT', 0x80db, 'GL_EXT_paletted_texture')
- GL_COLOR_TABLE_INTENSITY_SIZE_EXT = Enumerant('GL_COLOR_TABLE_INTENSITY_SIZE_EXT', 0x80df, 'GL_EXT_paletted_texture')
- GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = Enumerant('GL_COLOR_TABLE_LUMINANCE_SIZE_EXT', 0x80de, 'GL_EXT_paletted_texture')
- GL_COLOR_TABLE_RED_SIZE_EXT = Enumerant('GL_COLOR_TABLE_RED_SIZE_EXT', 0x80da, 'GL_EXT_paletted_texture')
- GL_COLOR_TABLE_WIDTH_EXT = Enumerant('GL_COLOR_TABLE_WIDTH_EXT', 0x80d9, 'GL_EXT_paletted_texture')
- GL_TEXTURE_INDEX_SIZE_EXT = Enumerant('GL_TEXTURE_INDEX_SIZE_EXT', 0x80ed, 'GL_EXT_paletted_texture')
- defines.add(GL_COLOR_INDEX12_EXT)
- defines.add(GL_COLOR_INDEX16_EXT)
- defines.add(GL_COLOR_INDEX1_EXT)
- defines.add(GL_COLOR_INDEX2_EXT)
- defines.add(GL_COLOR_INDEX4_EXT)
- defines.add(GL_COLOR_INDEX8_EXT)
- defines.add(GL_COLOR_TABLE_ALPHA_SIZE_EXT)
- defines.add(GL_COLOR_TABLE_BLUE_SIZE_EXT)
- defines.add(GL_COLOR_TABLE_FORMAT_EXT)
- defines.add(GL_COLOR_TABLE_GREEN_SIZE_EXT)
- defines.add(GL_COLOR_TABLE_INTENSITY_SIZE_EXT)
- defines.add(GL_COLOR_TABLE_LUMINANCE_SIZE_EXT)
- defines.add(GL_COLOR_TABLE_RED_SIZE_EXT)
- defines.add(GL_COLOR_TABLE_WIDTH_EXT)
- defines.add(GL_TEXTURE_INDEX_SIZE_EXT)
- # GL_EXT_pixel_buffer_object
- GL_PIXEL_PACK_BUFFER_BINDING_EXT = Enumerant('GL_PIXEL_PACK_BUFFER_BINDING_EXT', 0x88ed, 'GL_EXT_pixel_buffer_object')
- GL_PIXEL_PACK_BUFFER_EXT = Enumerant('GL_PIXEL_PACK_BUFFER_EXT', 0x88eb, 'GL_EXT_pixel_buffer_object')
- GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = Enumerant('GL_PIXEL_UNPACK_BUFFER_BINDING_EXT', 0x88ef, 'GL_EXT_pixel_buffer_object')
- GL_PIXEL_UNPACK_BUFFER_EXT = Enumerant('GL_PIXEL_UNPACK_BUFFER_EXT', 0x88ec, 'GL_EXT_pixel_buffer_object')
- defines.add(GL_PIXEL_PACK_BUFFER_BINDING_EXT)
- defines.add(GL_PIXEL_PACK_BUFFER_EXT)
- defines.add(GL_PIXEL_UNPACK_BUFFER_BINDING_EXT)
- defines.add(GL_PIXEL_UNPACK_BUFFER_EXT)
- # GL_EXT_pixel_transform
- GL_AVERAGE_EXT = Enumerant('GL_AVERAGE_EXT', 0x8335, 'GL_EXT_pixel_transform')
- GL_CUBIC_EXT = Enumerant('GL_CUBIC_EXT', 0x8334, 'GL_EXT_pixel_transform')
- GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = Enumerant('GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT', 0x8337, 'GL_EXT_pixel_transform')
- GL_PIXEL_CUBIC_WEIGHT_EXT = Enumerant('GL_PIXEL_CUBIC_WEIGHT_EXT', 0x8333, 'GL_EXT_pixel_transform')
- GL_PIXEL_MAG_FILTER_EXT = Enumerant('GL_PIXEL_MAG_FILTER_EXT', 0x8331, 'GL_EXT_pixel_transform')
- GL_PIXEL_MIN_FILTER_EXT = Enumerant('GL_PIXEL_MIN_FILTER_EXT', 0x8332, 'GL_EXT_pixel_transform')
- GL_PIXEL_TRANSFORM_2D_EXT = Enumerant('GL_PIXEL_TRANSFORM_2D_EXT', 0x8330, 'GL_EXT_pixel_transform')
- GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = Enumerant('GL_PIXEL_TRANSFORM_2D_MATRIX_EXT', 0x8338, 'GL_EXT_pixel_transform')
- GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = Enumerant('GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT', 0x8336, 'GL_EXT_pixel_transform')
- defines.add(GL_AVERAGE_EXT)
- defines.add(GL_CUBIC_EXT)
- defines.add(GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT)
- defines.add(GL_PIXEL_CUBIC_WEIGHT_EXT)
- defines.add(GL_PIXEL_MAG_FILTER_EXT)
- defines.add(GL_PIXEL_MIN_FILTER_EXT)
- defines.add(GL_PIXEL_TRANSFORM_2D_EXT)
- defines.add(GL_PIXEL_TRANSFORM_2D_MATRIX_EXT)
- defines.add(GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT)
- # GL_EXT_point_parameters
- GL_DISTANCE_ATTENUATION_EXT = Enumerant('GL_DISTANCE_ATTENUATION_EXT', 0x8129, 'GL_EXT_point_parameters')
- GL_POINT_FADE_THRESHOLD_SIZE_EXT = Enumerant('GL_POINT_FADE_THRESHOLD_SIZE_EXT', 0x8128, 'GL_EXT_point_parameters')
- GL_POINT_SIZE_MAX_EXT = Enumerant('GL_POINT_SIZE_MAX_EXT', 0x8127, 'GL_EXT_point_parameters')
- GL_POINT_SIZE_MIN_EXT = Enumerant('GL_POINT_SIZE_MIN_EXT', 0x8126, 'GL_EXT_point_parameters')
- defines.add(GL_DISTANCE_ATTENUATION_EXT)
- defines.add(GL_POINT_FADE_THRESHOLD_SIZE_EXT)
- defines.add(GL_POINT_SIZE_MAX_EXT)
- defines.add(GL_POINT_SIZE_MIN_EXT)
- # GL_EXT_polygon_offset
- GL_POLYGON_OFFSET_BIAS_EXT = Enumerant('GL_POLYGON_OFFSET_BIAS_EXT', 0x8039, 'GL_EXT_polygon_offset')
- GL_POLYGON_OFFSET_EXT = Enumerant('GL_POLYGON_OFFSET_EXT', 0x8037, 'GL_EXT_polygon_offset')
- GL_POLYGON_OFFSET_FACTOR_EXT = Enumerant('GL_POLYGON_OFFSET_FACTOR_EXT', 0x8038, 'GL_EXT_polygon_offset')
- defines.add(GL_POLYGON_OFFSET_BIAS_EXT)
- defines.add(GL_POLYGON_OFFSET_EXT)
- defines.add(GL_POLYGON_OFFSET_FACTOR_EXT)
- # GL_EXT_provoking_vertex
- GL_FIRST_VERTEX_CONVENTION_EXT = Enumerant('GL_FIRST_VERTEX_CONVENTION_EXT', 0x8e4d, 'GL_EXT_provoking_vertex')
- GL_LAST_VERTEX_CONVENTION_EXT = Enumerant('GL_LAST_VERTEX_CONVENTION_EXT', 0x8e4e, 'GL_EXT_provoking_vertex')
- GL_PROVOKING_VERTEX_EXT = Enumerant('GL_PROVOKING_VERTEX_EXT', 0x8e4f, 'GL_EXT_provoking_vertex')
- GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = Enumerant('GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT', 0x8e4c, 'GL_EXT_provoking_vertex')
- defines.add(GL_FIRST_VERTEX_CONVENTION_EXT)
- defines.add(GL_LAST_VERTEX_CONVENTION_EXT)
- defines.add(GL_PROVOKING_VERTEX_EXT)
- defines.add(GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT)
- # GL_EXT_read_format_bgra
- GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT = Enumerant('GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT', 0x8366, 'GL_EXT_read_format_bgra')
- GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT = Enumerant('GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT', 0x8365, 'GL_EXT_read_format_bgra')
- defines.add(GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT)
- defines.add(GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT)
- # GL_EXT_rescale_normal
- GL_RESCALE_NORMAL_EXT = Enumerant('GL_RESCALE_NORMAL_EXT', 0x803a, 'GL_EXT_rescale_normal')
- defines.add(GL_RESCALE_NORMAL_EXT)
- # GL_EXT_robustness
- GL_CONTEXT_ROBUST_ACCESS_EXT = Enumerant('GL_CONTEXT_ROBUST_ACCESS_EXT', 0x90f3, 'GL_EXT_robustness')
- GL_GUILTY_CONTEXT_RESET_EXT = Enumerant('GL_GUILTY_CONTEXT_RESET_EXT', 0x8253, 'GL_EXT_robustness')
- GL_INNOCENT_CONTEXT_RESET_EXT = Enumerant('GL_INNOCENT_CONTEXT_RESET_EXT', 0x8254, 'GL_EXT_robustness')
- GL_LOSE_CONTEXT_ON_RESET_EXT = Enumerant('GL_LOSE_CONTEXT_ON_RESET_EXT', 0x8252, 'GL_EXT_robustness')
- GL_NO_RESET_NOTIFICATION_EXT = Enumerant('GL_NO_RESET_NOTIFICATION_EXT', 0x8261, 'GL_EXT_robustness')
- GL_RESET_NOTIFICATION_STRATEGY_EXT = Enumerant('GL_RESET_NOTIFICATION_STRATEGY_EXT', 0x8256, 'GL_EXT_robustness')
- GL_UNKNOWN_CONTEXT_RESET_EXT = Enumerant('GL_UNKNOWN_CONTEXT_RESET_EXT', 0x8255, 'GL_EXT_robustness')
- defines.add(GL_CONTEXT_ROBUST_ACCESS_EXT)
- defines.add(GL_GUILTY_CONTEXT_RESET_EXT)
- defines.add(GL_INNOCENT_CONTEXT_RESET_EXT)
- defines.add(GL_LOSE_CONTEXT_ON_RESET_EXT)
- defines.add(GL_NO_RESET_NOTIFICATION_EXT)
- defines.add(GL_RESET_NOTIFICATION_STRATEGY_EXT)
- defines.add(GL_UNKNOWN_CONTEXT_RESET_EXT)
- # GL_EXT_sRGB
- GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT', 0x8210, 'GL_EXT_sRGB')
- defines.add(GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT)
- # GL_EXT_secondary_color
- GL_COLOR_SUM_EXT = Enumerant('GL_COLOR_SUM_EXT', 0x8458, 'GL_EXT_secondary_color')
- GL_CURRENT_SECONDARY_COLOR_EXT = Enumerant('GL_CURRENT_SECONDARY_COLOR_EXT', 0x8459, 'GL_EXT_secondary_color')
- GL_SECONDARY_COLOR_ARRAY_EXT = Enumerant('GL_SECONDARY_COLOR_ARRAY_EXT', 0x845e, 'GL_EXT_secondary_color')
- GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = Enumerant('GL_SECONDARY_COLOR_ARRAY_POINTER_EXT', 0x845d, 'GL_EXT_secondary_color')
- GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = Enumerant('GL_SECONDARY_COLOR_ARRAY_SIZE_EXT', 0x845a, 'GL_EXT_secondary_color')
- GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = Enumerant('GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT', 0x845c, 'GL_EXT_secondary_color')
- GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = Enumerant('GL_SECONDARY_COLOR_ARRAY_TYPE_EXT', 0x845b, 'GL_EXT_secondary_color')
- defines.add(GL_COLOR_SUM_EXT)
- defines.add(GL_CURRENT_SECONDARY_COLOR_EXT)
- defines.add(GL_SECONDARY_COLOR_ARRAY_EXT)
- defines.add(GL_SECONDARY_COLOR_ARRAY_POINTER_EXT)
- defines.add(GL_SECONDARY_COLOR_ARRAY_SIZE_EXT)
- defines.add(GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT)
- defines.add(GL_SECONDARY_COLOR_ARRAY_TYPE_EXT)
- # GL_EXT_separate_shader_objects
- GL_ACTIVE_PROGRAM_EXT = Enumerant('GL_ACTIVE_PROGRAM_EXT', 0x8b8d, 'GL_EXT_separate_shader_objects')
- defines.add(GL_ACTIVE_PROGRAM_EXT)
- # GL_EXT_separate_specular_color
- GL_LIGHT_MODEL_COLOR_CONTROL_EXT = Enumerant('GL_LIGHT_MODEL_COLOR_CONTROL_EXT', 0x81f8, 'GL_EXT_separate_specular_color')
- GL_SEPARATE_SPECULAR_COLOR_EXT = Enumerant('GL_SEPARATE_SPECULAR_COLOR_EXT', 0x81fa, 'GL_EXT_separate_specular_color')
- GL_SINGLE_COLOR_EXT = Enumerant('GL_SINGLE_COLOR_EXT', 0x81f9, 'GL_EXT_separate_specular_color')
- defines.add(GL_LIGHT_MODEL_COLOR_CONTROL_EXT)
- defines.add(GL_SEPARATE_SPECULAR_COLOR_EXT)
- defines.add(GL_SINGLE_COLOR_EXT)
- # GL_EXT_shader_framebuffer_fetch
- GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT = Enumerant('GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT', 0x8a52, 'GL_EXT_shader_framebuffer_fetch')
- defines.add(GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT)
- # GL_EXT_shader_image_load_store
- GL_ALL_BARRIER_BITS_EXT = Enumerant('GL_ALL_BARRIER_BITS_EXT', 0xffffffff, 'GL_EXT_shader_image_load_store')
- GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = Enumerant('GL_ATOMIC_COUNTER_BARRIER_BIT_EXT', 0x1000, 'GL_EXT_shader_image_load_store')
- GL_BUFFER_UPDATE_BARRIER_BIT_EXT = Enumerant('GL_BUFFER_UPDATE_BARRIER_BIT_EXT', 0x0200, 'GL_EXT_shader_image_load_store')
- GL_COMMAND_BARRIER_BIT_EXT = Enumerant('GL_COMMAND_BARRIER_BIT_EXT', 0x0040, 'GL_EXT_shader_image_load_store')
- GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = Enumerant('GL_ELEMENT_ARRAY_BARRIER_BIT_EXT', 0x0002, 'GL_EXT_shader_image_load_store')
- GL_FRAMEBUFFER_BARRIER_BIT_EXT = Enumerant('GL_FRAMEBUFFER_BARRIER_BIT_EXT', 0x0400, 'GL_EXT_shader_image_load_store')
- GL_IMAGE_1D_ARRAY_EXT = Enumerant('GL_IMAGE_1D_ARRAY_EXT', 0x9052, 'GL_EXT_shader_image_load_store')
- GL_IMAGE_1D_EXT = Enumerant('GL_IMAGE_1D_EXT', 0x904c, 'GL_EXT_shader_image_load_store')
- GL_IMAGE_2D_ARRAY_EXT = Enumerant('GL_IMAGE_2D_ARRAY_EXT', 0x9053, 'GL_EXT_shader_image_load_store')
- GL_IMAGE_2D_EXT = Enumerant('GL_IMAGE_2D_EXT', 0x904d, 'GL_EXT_shader_image_load_store')
- GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = Enumerant('GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT', 0x9056, 'GL_EXT_shader_image_load_store')
- GL_IMAGE_2D_MULTISAMPLE_EXT = Enumerant('GL_IMAGE_2D_MULTISAMPLE_EXT', 0x9055, 'GL_EXT_shader_image_load_store')
- GL_IMAGE_2D_RECT_EXT = Enumerant('GL_IMAGE_2D_RECT_EXT', 0x904f, 'GL_EXT_shader_image_load_store')
- GL_IMAGE_3D_EXT = Enumerant('GL_IMAGE_3D_EXT', 0x904e, 'GL_EXT_shader_image_load_store')
- GL_IMAGE_BINDING_ACCESS_EXT = Enumerant('GL_IMAGE_BINDING_ACCESS_EXT', 0x8f3e, 'GL_EXT_shader_image_load_store')
- GL_IMAGE_BINDING_FORMAT_EXT = Enumerant('GL_IMAGE_BINDING_FORMAT_EXT', 0x906e, 'GL_EXT_shader_image_load_store')
- GL_IMAGE_BINDING_LAYERED_EXT = Enumerant('GL_IMAGE_BINDING_LAYERED_EXT', 0x8f3c, 'GL_EXT_shader_image_load_store')
- GL_IMAGE_BINDING_LAYER_EXT = Enumerant('GL_IMAGE_BINDING_LAYER_EXT', 0x8f3d, 'GL_EXT_shader_image_load_store')
- GL_IMAGE_BINDING_LEVEL_EXT = Enumerant('GL_IMAGE_BINDING_LEVEL_EXT', 0x8f3b, 'GL_EXT_shader_image_load_store')
- GL_IMAGE_BINDING_NAME_EXT = Enumerant('GL_IMAGE_BINDING_NAME_EXT', 0x8f3a, 'GL_EXT_shader_image_load_store')
- GL_IMAGE_BUFFER_EXT = Enumerant('GL_IMAGE_BUFFER_EXT', 0x9051, 'GL_EXT_shader_image_load_store')
- GL_IMAGE_CUBE_EXT = Enumerant('GL_IMAGE_CUBE_EXT', 0x9050, 'GL_EXT_shader_image_load_store')
- GL_IMAGE_CUBE_MAP_ARRAY_EXT = Enumerant('GL_IMAGE_CUBE_MAP_ARRAY_EXT', 0x9054, 'GL_EXT_shader_image_load_store')
- GL_INT_IMAGE_1D_ARRAY_EXT = Enumerant('GL_INT_IMAGE_1D_ARRAY_EXT', 0x905d, 'GL_EXT_shader_image_load_store')
- GL_INT_IMAGE_1D_EXT = Enumerant('GL_INT_IMAGE_1D_EXT', 0x9057, 'GL_EXT_shader_image_load_store')
- GL_INT_IMAGE_2D_ARRAY_EXT = Enumerant('GL_INT_IMAGE_2D_ARRAY_EXT', 0x905e, 'GL_EXT_shader_image_load_store')
- GL_INT_IMAGE_2D_EXT = Enumerant('GL_INT_IMAGE_2D_EXT', 0x9058, 'GL_EXT_shader_image_load_store')
- GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = Enumerant('GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT', 0x9061, 'GL_EXT_shader_image_load_store')
- GL_INT_IMAGE_2D_MULTISAMPLE_EXT = Enumerant('GL_INT_IMAGE_2D_MULTISAMPLE_EXT', 0x9060, 'GL_EXT_shader_image_load_store')
- GL_INT_IMAGE_2D_RECT_EXT = Enumerant('GL_INT_IMAGE_2D_RECT_EXT', 0x905a, 'GL_EXT_shader_image_load_store')
- GL_INT_IMAGE_3D_EXT = Enumerant('GL_INT_IMAGE_3D_EXT', 0x9059, 'GL_EXT_shader_image_load_store')
- GL_INT_IMAGE_BUFFER_EXT = Enumerant('GL_INT_IMAGE_BUFFER_EXT', 0x905c, 'GL_EXT_shader_image_load_store')
- GL_INT_IMAGE_CUBE_EXT = Enumerant('GL_INT_IMAGE_CUBE_EXT', 0x905b, 'GL_EXT_shader_image_load_store')
- GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = Enumerant('GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT', 0x905f, 'GL_EXT_shader_image_load_store')
- GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT = Enumerant('GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT', 0x8f39, 'GL_EXT_shader_image_load_store')
- GL_MAX_IMAGE_SAMPLES_EXT = Enumerant('GL_MAX_IMAGE_SAMPLES_EXT', 0x906d, 'GL_EXT_shader_image_load_store')
- GL_MAX_IMAGE_UNITS_EXT = Enumerant('GL_MAX_IMAGE_UNITS_EXT', 0x8f38, 'GL_EXT_shader_image_load_store')
- GL_PIXEL_BUFFER_BARRIER_BIT_EXT = Enumerant('GL_PIXEL_BUFFER_BARRIER_BIT_EXT', 0x0080, 'GL_EXT_shader_image_load_store')
- GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = Enumerant('GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT', 0x0020, 'GL_EXT_shader_image_load_store')
- GL_TEXTURE_FETCH_BARRIER_BIT_EXT = Enumerant('GL_TEXTURE_FETCH_BARRIER_BIT_EXT', 0x0008, 'GL_EXT_shader_image_load_store')
- GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = Enumerant('GL_TEXTURE_UPDATE_BARRIER_BIT_EXT', 0x0100, 'GL_EXT_shader_image_load_store')
- GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = Enumerant('GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT', 0x0800, 'GL_EXT_shader_image_load_store')
- GL_UNIFORM_BARRIER_BIT_EXT = Enumerant('GL_UNIFORM_BARRIER_BIT_EXT', 0x0004, 'GL_EXT_shader_image_load_store')
- GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT = Enumerant('GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT', 0x9068, 'GL_EXT_shader_image_load_store')
- GL_UNSIGNED_INT_IMAGE_1D_EXT = Enumerant('GL_UNSIGNED_INT_IMAGE_1D_EXT', 0x9062, 'GL_EXT_shader_image_load_store')
- GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT = Enumerant('GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT', 0x9069, 'GL_EXT_shader_image_load_store')
- GL_UNSIGNED_INT_IMAGE_2D_EXT = Enumerant('GL_UNSIGNED_INT_IMAGE_2D_EXT', 0x9063, 'GL_EXT_shader_image_load_store')
- GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = Enumerant('GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT', 0x906c, 'GL_EXT_shader_image_load_store')
- GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT = Enumerant('GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT', 0x906b, 'GL_EXT_shader_image_load_store')
- GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT = Enumerant('GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT', 0x9065, 'GL_EXT_shader_image_load_store')
- GL_UNSIGNED_INT_IMAGE_3D_EXT = Enumerant('GL_UNSIGNED_INT_IMAGE_3D_EXT', 0x9064, 'GL_EXT_shader_image_load_store')
- GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = Enumerant('GL_UNSIGNED_INT_IMAGE_BUFFER_EXT', 0x9067, 'GL_EXT_shader_image_load_store')
- GL_UNSIGNED_INT_IMAGE_CUBE_EXT = Enumerant('GL_UNSIGNED_INT_IMAGE_CUBE_EXT', 0x9066, 'GL_EXT_shader_image_load_store')
- GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = Enumerant('GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT', 0x906a, 'GL_EXT_shader_image_load_store')
- GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = Enumerant('GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT', 0x0001, 'GL_EXT_shader_image_load_store')
- defines.add(GL_ALL_BARRIER_BITS_EXT)
- defines.add(GL_ATOMIC_COUNTER_BARRIER_BIT_EXT)
- defines.add(GL_BUFFER_UPDATE_BARRIER_BIT_EXT)
- defines.add(GL_COMMAND_BARRIER_BIT_EXT)
- defines.add(GL_ELEMENT_ARRAY_BARRIER_BIT_EXT)
- defines.add(GL_FRAMEBUFFER_BARRIER_BIT_EXT)
- defines.add(GL_IMAGE_1D_ARRAY_EXT)
- defines.add(GL_IMAGE_1D_EXT)
- defines.add(GL_IMAGE_2D_ARRAY_EXT)
- defines.add(GL_IMAGE_2D_EXT)
- defines.add(GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT)
- defines.add(GL_IMAGE_2D_MULTISAMPLE_EXT)
- defines.add(GL_IMAGE_2D_RECT_EXT)
- defines.add(GL_IMAGE_3D_EXT)
- defines.add(GL_IMAGE_BINDING_ACCESS_EXT)
- defines.add(GL_IMAGE_BINDING_FORMAT_EXT)
- defines.add(GL_IMAGE_BINDING_LAYERED_EXT)
- defines.add(GL_IMAGE_BINDING_LAYER_EXT)
- defines.add(GL_IMAGE_BINDING_LEVEL_EXT)
- defines.add(GL_IMAGE_BINDING_NAME_EXT)
- defines.add(GL_IMAGE_BUFFER_EXT)
- defines.add(GL_IMAGE_CUBE_EXT)
- defines.add(GL_IMAGE_CUBE_MAP_ARRAY_EXT)
- defines.add(GL_INT_IMAGE_1D_ARRAY_EXT)
- defines.add(GL_INT_IMAGE_1D_EXT)
- defines.add(GL_INT_IMAGE_2D_ARRAY_EXT)
- defines.add(GL_INT_IMAGE_2D_EXT)
- defines.add(GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT)
- defines.add(GL_INT_IMAGE_2D_MULTISAMPLE_EXT)
- defines.add(GL_INT_IMAGE_2D_RECT_EXT)
- defines.add(GL_INT_IMAGE_3D_EXT)
- defines.add(GL_INT_IMAGE_BUFFER_EXT)
- defines.add(GL_INT_IMAGE_CUBE_EXT)
- defines.add(GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT)
- defines.add(GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT)
- defines.add(GL_MAX_IMAGE_SAMPLES_EXT)
- defines.add(GL_MAX_IMAGE_UNITS_EXT)
- defines.add(GL_PIXEL_BUFFER_BARRIER_BIT_EXT)
- defines.add(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT)
- defines.add(GL_TEXTURE_FETCH_BARRIER_BIT_EXT)
- defines.add(GL_TEXTURE_UPDATE_BARRIER_BIT_EXT)
- defines.add(GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT)
- defines.add(GL_UNIFORM_BARRIER_BIT_EXT)
- defines.add(GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT)
- defines.add(GL_UNSIGNED_INT_IMAGE_1D_EXT)
- defines.add(GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT)
- defines.add(GL_UNSIGNED_INT_IMAGE_2D_EXT)
- defines.add(GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT)
- defines.add(GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT)
- defines.add(GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT)
- defines.add(GL_UNSIGNED_INT_IMAGE_3D_EXT)
- defines.add(GL_UNSIGNED_INT_IMAGE_BUFFER_EXT)
- defines.add(GL_UNSIGNED_INT_IMAGE_CUBE_EXT)
- defines.add(GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT)
- defines.add(GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT)
- # GL_EXT_shadow_samplers
- GL_COMPARE_REF_TO_TEXTURE_EXT = Enumerant('GL_COMPARE_REF_TO_TEXTURE_EXT', 0x884e, 'GL_EXT_shadow_samplers')
- GL_SAMPLER_2D_SHADOW_EXT = Enumerant('GL_SAMPLER_2D_SHADOW_EXT', 0x8b62, 'GL_EXT_shadow_samplers')
- GL_TEXTURE_COMPARE_FUNC_EXT = Enumerant('GL_TEXTURE_COMPARE_FUNC_EXT', 0x884d, 'GL_EXT_shadow_samplers')
- GL_TEXTURE_COMPARE_MODE_EXT = Enumerant('GL_TEXTURE_COMPARE_MODE_EXT', 0x884c, 'GL_EXT_shadow_samplers')
- defines.add(GL_COMPARE_REF_TO_TEXTURE_EXT)
- defines.add(GL_SAMPLER_2D_SHADOW_EXT)
- defines.add(GL_TEXTURE_COMPARE_FUNC_EXT)
- defines.add(GL_TEXTURE_COMPARE_MODE_EXT)
- # GL_EXT_shared_texture_palette
- GL_SHARED_TEXTURE_PALETTE_EXT = Enumerant('GL_SHARED_TEXTURE_PALETTE_EXT', 0x81fb, 'GL_EXT_shared_texture_palette')
- defines.add(GL_SHARED_TEXTURE_PALETTE_EXT)
- # GL_EXT_stencil_clear_tag
- GL_STENCIL_CLEAR_TAG_VALUE_EXT = Enumerant('GL_STENCIL_CLEAR_TAG_VALUE_EXT', 0x88f3, 'GL_EXT_stencil_clear_tag')
- GL_STENCIL_TAG_BITS_EXT = Enumerant('GL_STENCIL_TAG_BITS_EXT', 0x88f2, 'GL_EXT_stencil_clear_tag')
- defines.add(GL_STENCIL_CLEAR_TAG_VALUE_EXT)
- defines.add(GL_STENCIL_TAG_BITS_EXT)
- # GL_EXT_stencil_two_side
- GL_ACTIVE_STENCIL_FACE_EXT = Enumerant('GL_ACTIVE_STENCIL_FACE_EXT', 0x8911, 'GL_EXT_stencil_two_side')
- GL_STENCIL_TEST_TWO_SIDE_EXT = Enumerant('GL_STENCIL_TEST_TWO_SIDE_EXT', 0x8910, 'GL_EXT_stencil_two_side')
- defines.add(GL_ACTIVE_STENCIL_FACE_EXT)
- defines.add(GL_STENCIL_TEST_TWO_SIDE_EXT)
- # GL_EXT_stencil_wrap
- GL_DECR_WRAP_EXT = Enumerant('GL_DECR_WRAP_EXT', 0x8508, 'GL_EXT_stencil_wrap')
- GL_INCR_WRAP_EXT = Enumerant('GL_INCR_WRAP_EXT', 0x8507, 'GL_EXT_stencil_wrap')
- defines.add(GL_DECR_WRAP_EXT)
- defines.add(GL_INCR_WRAP_EXT)
- # GL_EXT_texture
- GL_ALPHA12_EXT = Enumerant('GL_ALPHA12_EXT', 0x803d, 'GL_EXT_texture')
- GL_ALPHA16_EXT = Enumerant('GL_ALPHA16_EXT', 0x803e, 'GL_EXT_texture')
- GL_ALPHA4_EXT = Enumerant('GL_ALPHA4_EXT', 0x803b, 'GL_EXT_texture')
- GL_ALPHA8_EXT = Enumerant('GL_ALPHA8_EXT', 0x803c, 'GL_EXT_texture')
- GL_INTENSITY12_EXT = Enumerant('GL_INTENSITY12_EXT', 0x804c, 'GL_EXT_texture')
- GL_INTENSITY16_EXT = Enumerant('GL_INTENSITY16_EXT', 0x804d, 'GL_EXT_texture')
- GL_INTENSITY4_EXT = Enumerant('GL_INTENSITY4_EXT', 0x804a, 'GL_EXT_texture')
- GL_INTENSITY8_EXT = Enumerant('GL_INTENSITY8_EXT', 0x804b, 'GL_EXT_texture')
- GL_INTENSITY_EXT = Enumerant('GL_INTENSITY_EXT', 0x8049, 'GL_EXT_texture')
- GL_LUMINANCE12_ALPHA12_EXT = Enumerant('GL_LUMINANCE12_ALPHA12_EXT', 0x8047, 'GL_EXT_texture')
- GL_LUMINANCE12_ALPHA4_EXT = Enumerant('GL_LUMINANCE12_ALPHA4_EXT', 0x8046, 'GL_EXT_texture')
- GL_LUMINANCE12_EXT = Enumerant('GL_LUMINANCE12_EXT', 0x8041, 'GL_EXT_texture')
- GL_LUMINANCE16_ALPHA16_EXT = Enumerant('GL_LUMINANCE16_ALPHA16_EXT', 0x8048, 'GL_EXT_texture')
- GL_LUMINANCE16_EXT = Enumerant('GL_LUMINANCE16_EXT', 0x8042, 'GL_EXT_texture')
- GL_LUMINANCE4_ALPHA4_EXT = Enumerant('GL_LUMINANCE4_ALPHA4_EXT', 0x8043, 'GL_EXT_texture')
- GL_LUMINANCE4_EXT = Enumerant('GL_LUMINANCE4_EXT', 0x803f, 'GL_EXT_texture')
- GL_LUMINANCE6_ALPHA2_EXT = Enumerant('GL_LUMINANCE6_ALPHA2_EXT', 0x8044, 'GL_EXT_texture')
- GL_LUMINANCE8_ALPHA8_EXT = Enumerant('GL_LUMINANCE8_ALPHA8_EXT', 0x8045, 'GL_EXT_texture')
- GL_LUMINANCE8_EXT = Enumerant('GL_LUMINANCE8_EXT', 0x8040, 'GL_EXT_texture')
- GL_PROXY_TEXTURE_1D_EXT = Enumerant('GL_PROXY_TEXTURE_1D_EXT', 0x8063, 'GL_EXT_texture')
- GL_PROXY_TEXTURE_2D_EXT = Enumerant('GL_PROXY_TEXTURE_2D_EXT', 0x8064, 'GL_EXT_texture')
- GL_REPLACE_EXT = Enumerant('GL_REPLACE_EXT', 0x8062, 'GL_EXT_texture')
- GL_RGB10_A2_EXT = Enumerant('GL_RGB10_A2_EXT', 0x8059, 'GL_EXT_texture')
- GL_RGB10_EXT = Enumerant('GL_RGB10_EXT', 0x8052, 'GL_EXT_texture')
- GL_RGB12_EXT = Enumerant('GL_RGB12_EXT', 0x8053, 'GL_EXT_texture')
- GL_RGB16_EXT = Enumerant('GL_RGB16_EXT', 0x8054, 'GL_EXT_texture')
- GL_RGB2_EXT = Enumerant('GL_RGB2_EXT', 0x804e, 'GL_EXT_texture')
- GL_RGB4_EXT = Enumerant('GL_RGB4_EXT', 0x804f, 'GL_EXT_texture')
- GL_RGB5_A1_EXT = Enumerant('GL_RGB5_A1_EXT', 0x8057, 'GL_EXT_texture')
- GL_RGB5_EXT = Enumerant('GL_RGB5_EXT', 0x8050, 'GL_EXT_texture')
- GL_RGB8_EXT = Enumerant('GL_RGB8_EXT', 0x8051, 'GL_EXT_texture')
- GL_RGBA12_EXT = Enumerant('GL_RGBA12_EXT', 0x805a, 'GL_EXT_texture')
- GL_RGBA16_EXT = Enumerant('GL_RGBA16_EXT', 0x805b, 'GL_EXT_texture')
- GL_RGBA2_EXT = Enumerant('GL_RGBA2_EXT', 0x8055, 'GL_EXT_texture')
- GL_RGBA4_EXT = Enumerant('GL_RGBA4_EXT', 0x8056, 'GL_EXT_texture')
- GL_RGBA8_EXT = Enumerant('GL_RGBA8_EXT', 0x8058, 'GL_EXT_texture')
- GL_TEXTURE_ALPHA_SIZE_EXT = Enumerant('GL_TEXTURE_ALPHA_SIZE_EXT', 0x805f, 'GL_EXT_texture')
- GL_TEXTURE_BLUE_SIZE_EXT = Enumerant('GL_TEXTURE_BLUE_SIZE_EXT', 0x805e, 'GL_EXT_texture')
- GL_TEXTURE_GREEN_SIZE_EXT = Enumerant('GL_TEXTURE_GREEN_SIZE_EXT', 0x805d, 'GL_EXT_texture')
- GL_TEXTURE_INTENSITY_SIZE_EXT = Enumerant('GL_TEXTURE_INTENSITY_SIZE_EXT', 0x8061, 'GL_EXT_texture')
- GL_TEXTURE_LUMINANCE_SIZE_EXT = Enumerant('GL_TEXTURE_LUMINANCE_SIZE_EXT', 0x8060, 'GL_EXT_texture')
- GL_TEXTURE_RED_SIZE_EXT = Enumerant('GL_TEXTURE_RED_SIZE_EXT', 0x805c, 'GL_EXT_texture')
- defines.add(GL_ALPHA12_EXT)
- defines.add(GL_ALPHA16_EXT)
- defines.add(GL_ALPHA4_EXT)
- defines.add(GL_ALPHA8_EXT)
- defines.add(GL_INTENSITY12_EXT)
- defines.add(GL_INTENSITY16_EXT)
- defines.add(GL_INTENSITY4_EXT)
- defines.add(GL_INTENSITY8_EXT)
- defines.add(GL_INTENSITY_EXT)
- defines.add(GL_LUMINANCE12_ALPHA12_EXT)
- defines.add(GL_LUMINANCE12_ALPHA4_EXT)
- defines.add(GL_LUMINANCE12_EXT)
- defines.add(GL_LUMINANCE16_ALPHA16_EXT)
- defines.add(GL_LUMINANCE16_EXT)
- defines.add(GL_LUMINANCE4_ALPHA4_EXT)
- defines.add(GL_LUMINANCE4_EXT)
- defines.add(GL_LUMINANCE6_ALPHA2_EXT)
- defines.add(GL_LUMINANCE8_ALPHA8_EXT)
- defines.add(GL_LUMINANCE8_EXT)
- defines.add(GL_PROXY_TEXTURE_1D_EXT)
- defines.add(GL_PROXY_TEXTURE_2D_EXT)
- defines.add(GL_REPLACE_EXT)
- defines.add(GL_RGB10_A2_EXT)
- defines.add(GL_RGB10_EXT)
- defines.add(GL_RGB12_EXT)
- defines.add(GL_RGB16_EXT)
- defines.add(GL_RGB2_EXT)
- defines.add(GL_RGB4_EXT)
- defines.add(GL_RGB5_A1_EXT)
- defines.add(GL_RGB5_EXT)
- defines.add(GL_RGB8_EXT)
- defines.add(GL_RGBA12_EXT)
- defines.add(GL_RGBA16_EXT)
- defines.add(GL_RGBA2_EXT)
- defines.add(GL_RGBA4_EXT)
- defines.add(GL_RGBA8_EXT)
- defines.add(GL_TEXTURE_ALPHA_SIZE_EXT)
- defines.add(GL_TEXTURE_BLUE_SIZE_EXT)
- defines.add(GL_TEXTURE_GREEN_SIZE_EXT)
- defines.add(GL_TEXTURE_INTENSITY_SIZE_EXT)
- defines.add(GL_TEXTURE_LUMINANCE_SIZE_EXT)
- defines.add(GL_TEXTURE_RED_SIZE_EXT)
- # GL_EXT_texture3D
- GL_MAX_3D_TEXTURE_SIZE_EXT = Enumerant('GL_MAX_3D_TEXTURE_SIZE_EXT', 0x8073, 'GL_EXT_texture3D')
- GL_PACK_IMAGE_HEIGHT_EXT = Enumerant('GL_PACK_IMAGE_HEIGHT_EXT', 0x806c, 'GL_EXT_texture3D')
- GL_PACK_SKIP_IMAGES_EXT = Enumerant('GL_PACK_SKIP_IMAGES_EXT', 0x806b, 'GL_EXT_texture3D')
- GL_PROXY_TEXTURE_3D_EXT = Enumerant('GL_PROXY_TEXTURE_3D_EXT', 0x8070, 'GL_EXT_texture3D')
- GL_TEXTURE_3D_EXT = Enumerant('GL_TEXTURE_3D_EXT', 0x806f, 'GL_EXT_texture3D')
- GL_TEXTURE_DEPTH_EXT = Enumerant('GL_TEXTURE_DEPTH_EXT', 0x8071, 'GL_EXT_texture3D')
- GL_TEXTURE_WRAP_R_EXT = Enumerant('GL_TEXTURE_WRAP_R_EXT', 0x8072, 'GL_EXT_texture3D')
- GL_UNPACK_IMAGE_HEIGHT_EXT = Enumerant('GL_UNPACK_IMAGE_HEIGHT_EXT', 0x806e, 'GL_EXT_texture3D')
- GL_UNPACK_SKIP_IMAGES_EXT = Enumerant('GL_UNPACK_SKIP_IMAGES_EXT', 0x806d, 'GL_EXT_texture3D')
- defines.add(GL_MAX_3D_TEXTURE_SIZE_EXT)
- defines.add(GL_PACK_IMAGE_HEIGHT_EXT)
- defines.add(GL_PACK_SKIP_IMAGES_EXT)
- defines.add(GL_PROXY_TEXTURE_3D_EXT)
- defines.add(GL_TEXTURE_3D_EXT)
- defines.add(GL_TEXTURE_DEPTH_EXT)
- defines.add(GL_TEXTURE_WRAP_R_EXT)
- defines.add(GL_UNPACK_IMAGE_HEIGHT_EXT)
- defines.add(GL_UNPACK_SKIP_IMAGES_EXT)
- # GL_EXT_texture_array
- GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = Enumerant('GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT', 0x884e, 'GL_EXT_texture_array')
- GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = Enumerant('GL_MAX_ARRAY_TEXTURE_LAYERS_EXT', 0x88ff, 'GL_EXT_texture_array')
- GL_PROXY_TEXTURE_1D_ARRAY_EXT = Enumerant('GL_PROXY_TEXTURE_1D_ARRAY_EXT', 0x8c19, 'GL_EXT_texture_array')
- GL_PROXY_TEXTURE_2D_ARRAY_EXT = Enumerant('GL_PROXY_TEXTURE_2D_ARRAY_EXT', 0x8c1b, 'GL_EXT_texture_array')
- GL_TEXTURE_1D_ARRAY_EXT = Enumerant('GL_TEXTURE_1D_ARRAY_EXT', 0x8c18, 'GL_EXT_texture_array')
- GL_TEXTURE_2D_ARRAY_EXT = Enumerant('GL_TEXTURE_2D_ARRAY_EXT', 0x8c1a, 'GL_EXT_texture_array')
- GL_TEXTURE_BINDING_1D_ARRAY_EXT = Enumerant('GL_TEXTURE_BINDING_1D_ARRAY_EXT', 0x8c1c, 'GL_EXT_texture_array')
- GL_TEXTURE_BINDING_2D_ARRAY_EXT = Enumerant('GL_TEXTURE_BINDING_2D_ARRAY_EXT', 0x8c1d, 'GL_EXT_texture_array')
- defines.add(GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT)
- defines.add(GL_MAX_ARRAY_TEXTURE_LAYERS_EXT)
- defines.add(GL_PROXY_TEXTURE_1D_ARRAY_EXT)
- defines.add(GL_PROXY_TEXTURE_2D_ARRAY_EXT)
- defines.add(GL_TEXTURE_1D_ARRAY_EXT)
- defines.add(GL_TEXTURE_2D_ARRAY_EXT)
- defines.add(GL_TEXTURE_BINDING_1D_ARRAY_EXT)
- defines.add(GL_TEXTURE_BINDING_2D_ARRAY_EXT)
- # GL_EXT_texture_buffer_object
- GL_MAX_TEXTURE_BUFFER_SIZE_EXT = Enumerant('GL_MAX_TEXTURE_BUFFER_SIZE_EXT', 0x8c2b, 'GL_EXT_texture_buffer_object')
- GL_TEXTURE_BINDING_BUFFER_EXT = Enumerant('GL_TEXTURE_BINDING_BUFFER_EXT', 0x8c2c, 'GL_EXT_texture_buffer_object')
- GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = Enumerant('GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT', 0x8c2d, 'GL_EXT_texture_buffer_object')
- GL_TEXTURE_BUFFER_EXT = Enumerant('GL_TEXTURE_BUFFER_EXT', 0x8c2a, 'GL_EXT_texture_buffer_object')
- GL_TEXTURE_BUFFER_FORMAT_EXT = Enumerant('GL_TEXTURE_BUFFER_FORMAT_EXT', 0x8c2e, 'GL_EXT_texture_buffer_object')
- defines.add(GL_MAX_TEXTURE_BUFFER_SIZE_EXT)
- defines.add(GL_TEXTURE_BINDING_BUFFER_EXT)
- defines.add(GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT)
- defines.add(GL_TEXTURE_BUFFER_EXT)
- defines.add(GL_TEXTURE_BUFFER_FORMAT_EXT)
- # GL_EXT_texture_compression_latc
- GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = Enumerant('GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT', 0x8c72, 'GL_EXT_texture_compression_latc')
- GL_COMPRESSED_LUMINANCE_LATC1_EXT = Enumerant('GL_COMPRESSED_LUMINANCE_LATC1_EXT', 0x8c70, 'GL_EXT_texture_compression_latc')
- GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = Enumerant('GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT', 0x8c73, 'GL_EXT_texture_compression_latc')
- GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = Enumerant('GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT', 0x8c71, 'GL_EXT_texture_compression_latc')
- defines.add(GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT)
- defines.add(GL_COMPRESSED_LUMINANCE_LATC1_EXT)
- defines.add(GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT)
- defines.add(GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT)
- # GL_EXT_texture_compression_rgtc
- GL_COMPRESSED_RED_GREEN_RGTC2_EXT = Enumerant('GL_COMPRESSED_RED_GREEN_RGTC2_EXT', 0x8dbd, 'GL_EXT_texture_compression_rgtc')
- GL_COMPRESSED_RED_RGTC1_EXT = Enumerant('GL_COMPRESSED_RED_RGTC1_EXT', 0x8dbb, 'GL_EXT_texture_compression_rgtc')
- GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = Enumerant('GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT', 0x8dbe, 'GL_EXT_texture_compression_rgtc')
- GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = Enumerant('GL_COMPRESSED_SIGNED_RED_RGTC1_EXT', 0x8dbc, 'GL_EXT_texture_compression_rgtc')
- defines.add(GL_COMPRESSED_RED_GREEN_RGTC2_EXT)
- defines.add(GL_COMPRESSED_RED_RGTC1_EXT)
- defines.add(GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT)
- defines.add(GL_COMPRESSED_SIGNED_RED_RGTC1_EXT)
- # GL_EXT_texture_compression_s3tc
- GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = Enumerant('GL_COMPRESSED_RGBA_S3TC_DXT1_EXT', 0x83f1, 'GL_EXT_texture_compression_s3tc')
- GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = Enumerant('GL_COMPRESSED_RGBA_S3TC_DXT3_EXT', 0x83f2, 'GL_EXT_texture_compression_s3tc')
- GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = Enumerant('GL_COMPRESSED_RGBA_S3TC_DXT5_EXT', 0x83f3, 'GL_EXT_texture_compression_s3tc')
- GL_COMPRESSED_RGB_S3TC_DXT1_EXT = Enumerant('GL_COMPRESSED_RGB_S3TC_DXT1_EXT', 0x83f0, 'GL_EXT_texture_compression_s3tc')
- defines.add(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT)
- defines.add(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT)
- defines.add(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT)
- defines.add(GL_COMPRESSED_RGB_S3TC_DXT1_EXT)
- # GL_EXT_texture_cube_map
- GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = Enumerant('GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT', 0x851c, 'GL_EXT_texture_cube_map')
- GL_NORMAL_MAP_EXT = Enumerant('GL_NORMAL_MAP_EXT', 0x8511, 'GL_EXT_texture_cube_map')
- GL_PROXY_TEXTURE_CUBE_MAP_EXT = Enumerant('GL_PROXY_TEXTURE_CUBE_MAP_EXT', 0x851b, 'GL_EXT_texture_cube_map')
- GL_REFLECTION_MAP_EXT = Enumerant('GL_REFLECTION_MAP_EXT', 0x8512, 'GL_EXT_texture_cube_map')
- GL_TEXTURE_BINDING_CUBE_MAP_EXT = Enumerant('GL_TEXTURE_BINDING_CUBE_MAP_EXT', 0x8514, 'GL_EXT_texture_cube_map')
- GL_TEXTURE_CUBE_MAP_EXT = Enumerant('GL_TEXTURE_CUBE_MAP_EXT', 0x8513, 'GL_EXT_texture_cube_map')
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = Enumerant('GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT', 0x8516, 'GL_EXT_texture_cube_map')
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = Enumerant('GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT', 0x8518, 'GL_EXT_texture_cube_map')
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = Enumerant('GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT', 0x851a, 'GL_EXT_texture_cube_map')
- GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = Enumerant('GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT', 0x8515, 'GL_EXT_texture_cube_map')
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = Enumerant('GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT', 0x8517, 'GL_EXT_texture_cube_map')
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = Enumerant('GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT', 0x8519, 'GL_EXT_texture_cube_map')
- defines.add(GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT)
- defines.add(GL_NORMAL_MAP_EXT)
- defines.add(GL_PROXY_TEXTURE_CUBE_MAP_EXT)
- defines.add(GL_REFLECTION_MAP_EXT)
- defines.add(GL_TEXTURE_BINDING_CUBE_MAP_EXT)
- defines.add(GL_TEXTURE_CUBE_MAP_EXT)
- defines.add(GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT)
- defines.add(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT)
- defines.add(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT)
- defines.add(GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT)
- defines.add(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT)
- defines.add(GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT)
- # GL_EXT_texture_edge_clamp
- GL_CLAMP_TO_EDGE_EXT = Enumerant('GL_CLAMP_TO_EDGE_EXT', 0x812f, 'GL_EXT_texture_edge_clamp')
- defines.add(GL_CLAMP_TO_EDGE_EXT)
- # GL_EXT_texture_env_combine
- GL_ADD_SIGNED_EXT = Enumerant('GL_ADD_SIGNED_EXT', 0x8574, 'GL_EXT_texture_env_combine')
- GL_COMBINE_ALPHA_EXT = Enumerant('GL_COMBINE_ALPHA_EXT', 0x8572, 'GL_EXT_texture_env_combine')
- GL_COMBINE_EXT = Enumerant('GL_COMBINE_EXT', 0x8570, 'GL_EXT_texture_env_combine')
- GL_COMBINE_RGB_EXT = Enumerant('GL_COMBINE_RGB_EXT', 0x8571, 'GL_EXT_texture_env_combine')
- GL_CONSTANT_EXT = Enumerant('GL_CONSTANT_EXT', 0x8576, 'GL_EXT_texture_env_combine')
- GL_INTERPOLATE_EXT = Enumerant('GL_INTERPOLATE_EXT', 0x8575, 'GL_EXT_texture_env_combine')
- GL_OPERAND0_ALPHA_EXT = Enumerant('GL_OPERAND0_ALPHA_EXT', 0x8598, 'GL_EXT_texture_env_combine')
- GL_OPERAND0_RGB_EXT = Enumerant('GL_OPERAND0_RGB_EXT', 0x8590, 'GL_EXT_texture_env_combine')
- GL_OPERAND1_ALPHA_EXT = Enumerant('GL_OPERAND1_ALPHA_EXT', 0x8599, 'GL_EXT_texture_env_combine')
- GL_OPERAND1_RGB_EXT = Enumerant('GL_OPERAND1_RGB_EXT', 0x8591, 'GL_EXT_texture_env_combine')
- GL_OPERAND2_ALPHA_EXT = Enumerant('GL_OPERAND2_ALPHA_EXT', 0x859a, 'GL_EXT_texture_env_combine')
- GL_OPERAND2_RGB_EXT = Enumerant('GL_OPERAND2_RGB_EXT', 0x8592, 'GL_EXT_texture_env_combine')
- GL_PREVIOUS_EXT = Enumerant('GL_PREVIOUS_EXT', 0x8578, 'GL_EXT_texture_env_combine')
- GL_PRIMARY_COLOR_EXT = Enumerant('GL_PRIMARY_COLOR_EXT', 0x8577, 'GL_EXT_texture_env_combine')
- GL_RGB_SCALE_EXT = Enumerant('GL_RGB_SCALE_EXT', 0x8573, 'GL_EXT_texture_env_combine')
- GL_SOURCE0_ALPHA_EXT = Enumerant('GL_SOURCE0_ALPHA_EXT', 0x8588, 'GL_EXT_texture_env_combine')
- GL_SOURCE0_RGB_EXT = Enumerant('GL_SOURCE0_RGB_EXT', 0x8580, 'GL_EXT_texture_env_combine')
- GL_SOURCE1_ALPHA_EXT = Enumerant('GL_SOURCE1_ALPHA_EXT', 0x8589, 'GL_EXT_texture_env_combine')
- GL_SOURCE1_RGB_EXT = Enumerant('GL_SOURCE1_RGB_EXT', 0x8581, 'GL_EXT_texture_env_combine')
- GL_SOURCE2_ALPHA_EXT = Enumerant('GL_SOURCE2_ALPHA_EXT', 0x858a, 'GL_EXT_texture_env_combine')
- GL_SOURCE2_RGB_EXT = Enumerant('GL_SOURCE2_RGB_EXT', 0x8582, 'GL_EXT_texture_env_combine')
- defines.add(GL_ADD_SIGNED_EXT)
- defines.add(GL_COMBINE_ALPHA_EXT)
- defines.add(GL_COMBINE_EXT)
- defines.add(GL_COMBINE_RGB_EXT)
- defines.add(GL_CONSTANT_EXT)
- defines.add(GL_INTERPOLATE_EXT)
- defines.add(GL_OPERAND0_ALPHA_EXT)
- defines.add(GL_OPERAND0_RGB_EXT)
- defines.add(GL_OPERAND1_ALPHA_EXT)
- defines.add(GL_OPERAND1_RGB_EXT)
- defines.add(GL_OPERAND2_ALPHA_EXT)
- defines.add(GL_OPERAND2_RGB_EXT)
- defines.add(GL_PREVIOUS_EXT)
- defines.add(GL_PRIMARY_COLOR_EXT)
- defines.add(GL_RGB_SCALE_EXT)
- defines.add(GL_SOURCE0_ALPHA_EXT)
- defines.add(GL_SOURCE0_RGB_EXT)
- defines.add(GL_SOURCE1_ALPHA_EXT)
- defines.add(GL_SOURCE1_RGB_EXT)
- defines.add(GL_SOURCE2_ALPHA_EXT)
- defines.add(GL_SOURCE2_RGB_EXT)
- # GL_EXT_texture_env_dot3
- GL_DOT3_RGBA_EXT = Enumerant('GL_DOT3_RGBA_EXT', 0x8741, 'GL_EXT_texture_env_dot3')
- GL_DOT3_RGB_EXT = Enumerant('GL_DOT3_RGB_EXT', 0x8740, 'GL_EXT_texture_env_dot3')
- defines.add(GL_DOT3_RGBA_EXT)
- defines.add(GL_DOT3_RGB_EXT)
- # GL_EXT_texture_filter_anisotropic
- GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = Enumerant('GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT', 0x84ff, 'GL_EXT_texture_filter_anisotropic')
- GL_TEXTURE_MAX_ANISOTROPY_EXT = Enumerant('GL_TEXTURE_MAX_ANISOTROPY_EXT', 0x84fe, 'GL_EXT_texture_filter_anisotropic')
- defines.add(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT)
- defines.add(GL_TEXTURE_MAX_ANISOTROPY_EXT)
- # GL_EXT_texture_integer
- GL_ALPHA16I_EXT = Enumerant('GL_ALPHA16I_EXT', 0x8d8a, 'GL_EXT_texture_integer')
- GL_ALPHA16UI_EXT = Enumerant('GL_ALPHA16UI_EXT', 0x8d78, 'GL_EXT_texture_integer')
- GL_ALPHA32I_EXT = Enumerant('GL_ALPHA32I_EXT', 0x8d84, 'GL_EXT_texture_integer')
- GL_ALPHA32UI_EXT = Enumerant('GL_ALPHA32UI_EXT', 0x8d72, 'GL_EXT_texture_integer')
- GL_ALPHA8I_EXT = Enumerant('GL_ALPHA8I_EXT', 0x8d90, 'GL_EXT_texture_integer')
- GL_ALPHA8UI_EXT = Enumerant('GL_ALPHA8UI_EXT', 0x8d7e, 'GL_EXT_texture_integer')
- GL_ALPHA_INTEGER_EXT = Enumerant('GL_ALPHA_INTEGER_EXT', 0x8d97, 'GL_EXT_texture_integer')
- GL_BGRA_INTEGER_EXT = Enumerant('GL_BGRA_INTEGER_EXT', 0x8d9b, 'GL_EXT_texture_integer')
- GL_BGR_INTEGER_EXT = Enumerant('GL_BGR_INTEGER_EXT', 0x8d9a, 'GL_EXT_texture_integer')
- GL_BLUE_INTEGER_EXT = Enumerant('GL_BLUE_INTEGER_EXT', 0x8d96, 'GL_EXT_texture_integer')
- GL_GREEN_INTEGER_EXT = Enumerant('GL_GREEN_INTEGER_EXT', 0x8d95, 'GL_EXT_texture_integer')
- GL_INTENSITY16I_EXT = Enumerant('GL_INTENSITY16I_EXT', 0x8d8b, 'GL_EXT_texture_integer')
- GL_INTENSITY16UI_EXT = Enumerant('GL_INTENSITY16UI_EXT', 0x8d79, 'GL_EXT_texture_integer')
- GL_INTENSITY32I_EXT = Enumerant('GL_INTENSITY32I_EXT', 0x8d85, 'GL_EXT_texture_integer')
- GL_INTENSITY32UI_EXT = Enumerant('GL_INTENSITY32UI_EXT', 0x8d73, 'GL_EXT_texture_integer')
- GL_INTENSITY8I_EXT = Enumerant('GL_INTENSITY8I_EXT', 0x8d91, 'GL_EXT_texture_integer')
- GL_INTENSITY8UI_EXT = Enumerant('GL_INTENSITY8UI_EXT', 0x8d7f, 'GL_EXT_texture_integer')
- GL_LUMINANCE16I_EXT = Enumerant('GL_LUMINANCE16I_EXT', 0x8d8c, 'GL_EXT_texture_integer')
- GL_LUMINANCE16UI_EXT = Enumerant('GL_LUMINANCE16UI_EXT', 0x8d7a, 'GL_EXT_texture_integer')
- GL_LUMINANCE32I_EXT = Enumerant('GL_LUMINANCE32I_EXT', 0x8d86, 'GL_EXT_texture_integer')
- GL_LUMINANCE32UI_EXT = Enumerant('GL_LUMINANCE32UI_EXT', 0x8d74, 'GL_EXT_texture_integer')
- GL_LUMINANCE8I_EXT = Enumerant('GL_LUMINANCE8I_EXT', 0x8d92, 'GL_EXT_texture_integer')
- GL_LUMINANCE8UI_EXT = Enumerant('GL_LUMINANCE8UI_EXT', 0x8d80, 'GL_EXT_texture_integer')
- GL_LUMINANCE_ALPHA16I_EXT = Enumerant('GL_LUMINANCE_ALPHA16I_EXT', 0x8d8d, 'GL_EXT_texture_integer')
- GL_LUMINANCE_ALPHA16UI_EXT = Enumerant('GL_LUMINANCE_ALPHA16UI_EXT', 0x8d7b, 'GL_EXT_texture_integer')
- GL_LUMINANCE_ALPHA32I_EXT = Enumerant('GL_LUMINANCE_ALPHA32I_EXT', 0x8d87, 'GL_EXT_texture_integer')
- GL_LUMINANCE_ALPHA32UI_EXT = Enumerant('GL_LUMINANCE_ALPHA32UI_EXT', 0x8d75, 'GL_EXT_texture_integer')
- GL_LUMINANCE_ALPHA8I_EXT = Enumerant('GL_LUMINANCE_ALPHA8I_EXT', 0x8d93, 'GL_EXT_texture_integer')
- GL_LUMINANCE_ALPHA8UI_EXT = Enumerant('GL_LUMINANCE_ALPHA8UI_EXT', 0x8d81, 'GL_EXT_texture_integer')
- GL_LUMINANCE_ALPHA_INTEGER_EXT = Enumerant('GL_LUMINANCE_ALPHA_INTEGER_EXT', 0x8d9d, 'GL_EXT_texture_integer')
- GL_LUMINANCE_INTEGER_EXT = Enumerant('GL_LUMINANCE_INTEGER_EXT', 0x8d9c, 'GL_EXT_texture_integer')
- GL_RED_INTEGER_EXT = Enumerant('GL_RED_INTEGER_EXT', 0x8d94, 'GL_EXT_texture_integer')
- GL_RGB16I_EXT = Enumerant('GL_RGB16I_EXT', 0x8d89, 'GL_EXT_texture_integer')
- GL_RGB16UI_EXT = Enumerant('GL_RGB16UI_EXT', 0x8d77, 'GL_EXT_texture_integer')
- GL_RGB32I_EXT = Enumerant('GL_RGB32I_EXT', 0x8d83, 'GL_EXT_texture_integer')
- GL_RGB32UI_EXT = Enumerant('GL_RGB32UI_EXT', 0x8d71, 'GL_EXT_texture_integer')
- GL_RGB8I_EXT = Enumerant('GL_RGB8I_EXT', 0x8d8f, 'GL_EXT_texture_integer')
- GL_RGB8UI_EXT = Enumerant('GL_RGB8UI_EXT', 0x8d7d, 'GL_EXT_texture_integer')
- GL_RGBA16I_EXT = Enumerant('GL_RGBA16I_EXT', 0x8d88, 'GL_EXT_texture_integer')
- GL_RGBA16UI_EXT = Enumerant('GL_RGBA16UI_EXT', 0x8d76, 'GL_EXT_texture_integer')
- GL_RGBA32I_EXT = Enumerant('GL_RGBA32I_EXT', 0x8d82, 'GL_EXT_texture_integer')
- GL_RGBA32UI_EXT = Enumerant('GL_RGBA32UI_EXT', 0x8d70, 'GL_EXT_texture_integer')
- GL_RGBA8I_EXT = Enumerant('GL_RGBA8I_EXT', 0x8d8e, 'GL_EXT_texture_integer')
- GL_RGBA8UI_EXT = Enumerant('GL_RGBA8UI_EXT', 0x8d7c, 'GL_EXT_texture_integer')
- GL_RGBA_INTEGER_EXT = Enumerant('GL_RGBA_INTEGER_EXT', 0x8d99, 'GL_EXT_texture_integer')
- GL_RGBA_INTEGER_MODE_EXT = Enumerant('GL_RGBA_INTEGER_MODE_EXT', 0x8d9e, 'GL_EXT_texture_integer')
- GL_RGB_INTEGER_EXT = Enumerant('GL_RGB_INTEGER_EXT', 0x8d98, 'GL_EXT_texture_integer')
- defines.add(GL_ALPHA16I_EXT)
- defines.add(GL_ALPHA16UI_EXT)
- defines.add(GL_ALPHA32I_EXT)
- defines.add(GL_ALPHA32UI_EXT)
- defines.add(GL_ALPHA8I_EXT)
- defines.add(GL_ALPHA8UI_EXT)
- defines.add(GL_ALPHA_INTEGER_EXT)
- defines.add(GL_BGRA_INTEGER_EXT)
- defines.add(GL_BGR_INTEGER_EXT)
- defines.add(GL_BLUE_INTEGER_EXT)
- defines.add(GL_GREEN_INTEGER_EXT)
- defines.add(GL_INTENSITY16I_EXT)
- defines.add(GL_INTENSITY16UI_EXT)
- defines.add(GL_INTENSITY32I_EXT)
- defines.add(GL_INTENSITY32UI_EXT)
- defines.add(GL_INTENSITY8I_EXT)
- defines.add(GL_INTENSITY8UI_EXT)
- defines.add(GL_LUMINANCE16I_EXT)
- defines.add(GL_LUMINANCE16UI_EXT)
- defines.add(GL_LUMINANCE32I_EXT)
- defines.add(GL_LUMINANCE32UI_EXT)
- defines.add(GL_LUMINANCE8I_EXT)
- defines.add(GL_LUMINANCE8UI_EXT)
- defines.add(GL_LUMINANCE_ALPHA16I_EXT)
- defines.add(GL_LUMINANCE_ALPHA16UI_EXT)
- defines.add(GL_LUMINANCE_ALPHA32I_EXT)
- defines.add(GL_LUMINANCE_ALPHA32UI_EXT)
- defines.add(GL_LUMINANCE_ALPHA8I_EXT)
- defines.add(GL_LUMINANCE_ALPHA8UI_EXT)
- defines.add(GL_LUMINANCE_ALPHA_INTEGER_EXT)
- defines.add(GL_LUMINANCE_INTEGER_EXT)
- defines.add(GL_RED_INTEGER_EXT)
- defines.add(GL_RGB16I_EXT)
- defines.add(GL_RGB16UI_EXT)
- defines.add(GL_RGB32I_EXT)
- defines.add(GL_RGB32UI_EXT)
- defines.add(GL_RGB8I_EXT)
- defines.add(GL_RGB8UI_EXT)
- defines.add(GL_RGBA16I_EXT)
- defines.add(GL_RGBA16UI_EXT)
- defines.add(GL_RGBA32I_EXT)
- defines.add(GL_RGBA32UI_EXT)
- defines.add(GL_RGBA8I_EXT)
- defines.add(GL_RGBA8UI_EXT)
- defines.add(GL_RGBA_INTEGER_EXT)
- defines.add(GL_RGBA_INTEGER_MODE_EXT)
- defines.add(GL_RGB_INTEGER_EXT)
- # GL_EXT_texture_lod_bias
- GL_MAX_TEXTURE_LOD_BIAS_EXT = Enumerant('GL_MAX_TEXTURE_LOD_BIAS_EXT', 0x84fd, 'GL_EXT_texture_lod_bias')
- GL_TEXTURE_FILTER_CONTROL_EXT = Enumerant('GL_TEXTURE_FILTER_CONTROL_EXT', 0x8500, 'GL_EXT_texture_lod_bias')
- GL_TEXTURE_LOD_BIAS_EXT = Enumerant('GL_TEXTURE_LOD_BIAS_EXT', 0x8501, 'GL_EXT_texture_lod_bias')
- defines.add(GL_MAX_TEXTURE_LOD_BIAS_EXT)
- defines.add(GL_TEXTURE_FILTER_CONTROL_EXT)
- defines.add(GL_TEXTURE_LOD_BIAS_EXT)
- # GL_EXT_texture_mirror_clamp
- GL_MIRROR_CLAMP_EXT = Enumerant('GL_MIRROR_CLAMP_EXT', 0x8742, 'GL_EXT_texture_mirror_clamp')
- GL_MIRROR_CLAMP_TO_BORDER_EXT = Enumerant('GL_MIRROR_CLAMP_TO_BORDER_EXT', 0x8912, 'GL_EXT_texture_mirror_clamp')
- GL_MIRROR_CLAMP_TO_EDGE_EXT = Enumerant('GL_MIRROR_CLAMP_TO_EDGE_EXT', 0x8743, 'GL_EXT_texture_mirror_clamp')
- defines.add(GL_MIRROR_CLAMP_EXT)
- defines.add(GL_MIRROR_CLAMP_TO_BORDER_EXT)
- defines.add(GL_MIRROR_CLAMP_TO_EDGE_EXT)
- # GL_EXT_texture_object
- GL_TEXTURE_1D_BINDING_EXT = Enumerant('GL_TEXTURE_1D_BINDING_EXT', 0x8068, 'GL_EXT_texture_object')
- GL_TEXTURE_2D_BINDING_EXT = Enumerant('GL_TEXTURE_2D_BINDING_EXT', 0x8069, 'GL_EXT_texture_object')
- GL_TEXTURE_3D_BINDING_EXT = Enumerant('GL_TEXTURE_3D_BINDING_EXT', 0x806a, 'GL_EXT_texture_object')
- GL_TEXTURE_PRIORITY_EXT = Enumerant('GL_TEXTURE_PRIORITY_EXT', 0x8066, 'GL_EXT_texture_object')
- GL_TEXTURE_RESIDENT_EXT = Enumerant('GL_TEXTURE_RESIDENT_EXT', 0x8067, 'GL_EXT_texture_object')
- defines.add(GL_TEXTURE_1D_BINDING_EXT)
- defines.add(GL_TEXTURE_2D_BINDING_EXT)
- defines.add(GL_TEXTURE_3D_BINDING_EXT)
- defines.add(GL_TEXTURE_PRIORITY_EXT)
- defines.add(GL_TEXTURE_RESIDENT_EXT)
- # GL_EXT_texture_perturb_normal
- GL_PERTURB_EXT = Enumerant('GL_PERTURB_EXT', 0x85ae, 'GL_EXT_texture_perturb_normal')
- GL_TEXTURE_NORMAL_EXT = Enumerant('GL_TEXTURE_NORMAL_EXT', 0x85af, 'GL_EXT_texture_perturb_normal')
- defines.add(GL_PERTURB_EXT)
- defines.add(GL_TEXTURE_NORMAL_EXT)
- # GL_EXT_texture_rectangle
- GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT = Enumerant('GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT', 0x84f8, 'GL_EXT_texture_rectangle')
- GL_PROXY_TEXTURE_RECTANGLE_EXT = Enumerant('GL_PROXY_TEXTURE_RECTANGLE_EXT', 0x84f7, 'GL_EXT_texture_rectangle')
- GL_TEXTURE_BINDING_RECTANGLE_EXT = Enumerant('GL_TEXTURE_BINDING_RECTANGLE_EXT', 0x84f6, 'GL_EXT_texture_rectangle')
- GL_TEXTURE_RECTANGLE_EXT = Enumerant('GL_TEXTURE_RECTANGLE_EXT', 0x84f5, 'GL_EXT_texture_rectangle')
- defines.add(GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT)
- defines.add(GL_PROXY_TEXTURE_RECTANGLE_EXT)
- defines.add(GL_TEXTURE_BINDING_RECTANGLE_EXT)
- defines.add(GL_TEXTURE_RECTANGLE_EXT)
- # GL_EXT_texture_rg
- GL_RED_EXT = Enumerant('GL_RED_EXT', 0x1903, 'GL_EXT_texture_rg')
- GL_RG_EXT = Enumerant('GL_RG_EXT', 0x8227, 'GL_EXT_texture_rg')
- defines.add(GL_RED_EXT)
- defines.add(GL_RG_EXT)
- # GL_EXT_texture_sRGB
- GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = Enumerant('GL_COMPRESSED_SLUMINANCE_ALPHA_EXT', 0x8c4b, 'GL_EXT_texture_sRGB')
- GL_COMPRESSED_SLUMINANCE_EXT = Enumerant('GL_COMPRESSED_SLUMINANCE_EXT', 0x8c4a, 'GL_EXT_texture_sRGB')
- GL_COMPRESSED_SRGB_ALPHA_EXT = Enumerant('GL_COMPRESSED_SRGB_ALPHA_EXT', 0x8c49, 'GL_EXT_texture_sRGB')
- GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = Enumerant('GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT', 0x8c4d, 'GL_EXT_texture_sRGB')
- GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = Enumerant('GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT', 0x8c4e, 'GL_EXT_texture_sRGB')
- GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = Enumerant('GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT', 0x8c4f, 'GL_EXT_texture_sRGB')
- GL_COMPRESSED_SRGB_EXT = Enumerant('GL_COMPRESSED_SRGB_EXT', 0x8c48, 'GL_EXT_texture_sRGB')
- GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = Enumerant('GL_COMPRESSED_SRGB_S3TC_DXT1_EXT', 0x8c4c, 'GL_EXT_texture_sRGB')
- GL_SLUMINANCE8_ALPHA8_EXT = Enumerant('GL_SLUMINANCE8_ALPHA8_EXT', 0x8c45, 'GL_EXT_texture_sRGB')
- GL_SLUMINANCE8_EXT = Enumerant('GL_SLUMINANCE8_EXT', 0x8c47, 'GL_EXT_texture_sRGB')
- GL_SLUMINANCE_ALPHA_EXT = Enumerant('GL_SLUMINANCE_ALPHA_EXT', 0x8c44, 'GL_EXT_texture_sRGB')
- GL_SLUMINANCE_EXT = Enumerant('GL_SLUMINANCE_EXT', 0x8c46, 'GL_EXT_texture_sRGB')
- GL_SRGB8_ALPHA8_EXT = Enumerant('GL_SRGB8_ALPHA8_EXT', 0x8c43, 'GL_EXT_texture_sRGB')
- GL_SRGB8_EXT = Enumerant('GL_SRGB8_EXT', 0x8c41, 'GL_EXT_texture_sRGB')
- GL_SRGB_ALPHA_EXT = Enumerant('GL_SRGB_ALPHA_EXT', 0x8c42, 'GL_EXT_texture_sRGB')
- GL_SRGB_EXT = Enumerant('GL_SRGB_EXT', 0x8c40, 'GL_EXT_texture_sRGB')
- defines.add(GL_COMPRESSED_SLUMINANCE_ALPHA_EXT)
- defines.add(GL_COMPRESSED_SLUMINANCE_EXT)
- defines.add(GL_COMPRESSED_SRGB_ALPHA_EXT)
- defines.add(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT)
- defines.add(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT)
- defines.add(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT)
- defines.add(GL_COMPRESSED_SRGB_EXT)
- defines.add(GL_COMPRESSED_SRGB_S3TC_DXT1_EXT)
- defines.add(GL_SLUMINANCE8_ALPHA8_EXT)
- defines.add(GL_SLUMINANCE8_EXT)
- defines.add(GL_SLUMINANCE_ALPHA_EXT)
- defines.add(GL_SLUMINANCE_EXT)
- defines.add(GL_SRGB8_ALPHA8_EXT)
- defines.add(GL_SRGB8_EXT)
- defines.add(GL_SRGB_ALPHA_EXT)
- defines.add(GL_SRGB_EXT)
- # GL_EXT_texture_sRGB_decode
- GL_DECODE_EXT = Enumerant('GL_DECODE_EXT', 0x8a49, 'GL_EXT_texture_sRGB_decode')
- GL_SKIP_DECODE_EXT = Enumerant('GL_SKIP_DECODE_EXT', 0x8a4a, 'GL_EXT_texture_sRGB_decode')
- GL_TEXTURE_SRGB_DECODE_EXT = Enumerant('GL_TEXTURE_SRGB_DECODE_EXT', 0x8a48, 'GL_EXT_texture_sRGB_decode')
- defines.add(GL_DECODE_EXT)
- defines.add(GL_SKIP_DECODE_EXT)
- defines.add(GL_TEXTURE_SRGB_DECODE_EXT)
- # GL_EXT_texture_shared_exponent
- GL_RGB9_E5_EXT = Enumerant('GL_RGB9_E5_EXT', 0x8c3d, 'GL_EXT_texture_shared_exponent')
- GL_TEXTURE_SHARED_SIZE_EXT = Enumerant('GL_TEXTURE_SHARED_SIZE_EXT', 0x8c3f, 'GL_EXT_texture_shared_exponent')
- GL_UNSIGNED_INT_5_9_9_9_REV_EXT = Enumerant('GL_UNSIGNED_INT_5_9_9_9_REV_EXT', 0x8c3e, 'GL_EXT_texture_shared_exponent')
- defines.add(GL_RGB9_E5_EXT)
- defines.add(GL_TEXTURE_SHARED_SIZE_EXT)
- defines.add(GL_UNSIGNED_INT_5_9_9_9_REV_EXT)
- # GL_EXT_texture_snorm
- GL_ALPHA16_SNORM = Enumerant('GL_ALPHA16_SNORM', 0x9018, 'GL_EXT_texture_snorm')
- GL_ALPHA8_SNORM = Enumerant('GL_ALPHA8_SNORM', 0x9014, 'GL_EXT_texture_snorm')
- GL_ALPHA_SNORM = Enumerant('GL_ALPHA_SNORM', 0x9010, 'GL_EXT_texture_snorm')
- GL_INTENSITY16_SNORM = Enumerant('GL_INTENSITY16_SNORM', 0x901b, 'GL_EXT_texture_snorm')
- GL_INTENSITY8_SNORM = Enumerant('GL_INTENSITY8_SNORM', 0x9017, 'GL_EXT_texture_snorm')
- GL_INTENSITY_SNORM = Enumerant('GL_INTENSITY_SNORM', 0x9013, 'GL_EXT_texture_snorm')
- GL_LUMINANCE16_ALPHA16_SNORM = Enumerant('GL_LUMINANCE16_ALPHA16_SNORM', 0x901a, 'GL_EXT_texture_snorm')
- GL_LUMINANCE16_SNORM = Enumerant('GL_LUMINANCE16_SNORM', 0x9019, 'GL_EXT_texture_snorm')
- GL_LUMINANCE8_ALPHA8_SNORM = Enumerant('GL_LUMINANCE8_ALPHA8_SNORM', 0x9016, 'GL_EXT_texture_snorm')
- GL_LUMINANCE8_SNORM = Enumerant('GL_LUMINANCE8_SNORM', 0x9015, 'GL_EXT_texture_snorm')
- GL_LUMINANCE_ALPHA_SNORM = Enumerant('GL_LUMINANCE_ALPHA_SNORM', 0x9012, 'GL_EXT_texture_snorm')
- GL_LUMINANCE_SNORM = Enumerant('GL_LUMINANCE_SNORM', 0x9011, 'GL_EXT_texture_snorm')
- GL_R16_SNORM = Enumerant('GL_R16_SNORM', 0x8f98, 'GL_EXT_texture_snorm')
- GL_R8_SNORM = Enumerant('GL_R8_SNORM', 0x8f94, 'GL_EXT_texture_snorm')
- GL_RED_SNORM = Enumerant('GL_RED_SNORM', 0x8f90, 'GL_EXT_texture_snorm')
- GL_RG16_SNORM = Enumerant('GL_RG16_SNORM', 0x8f99, 'GL_EXT_texture_snorm')
- GL_RG8_SNORM = Enumerant('GL_RG8_SNORM', 0x8f95, 'GL_EXT_texture_snorm')
- GL_RGB16_SNORM = Enumerant('GL_RGB16_SNORM', 0x8f9a, 'GL_EXT_texture_snorm')
- GL_RGB8_SNORM = Enumerant('GL_RGB8_SNORM', 0x8f96, 'GL_EXT_texture_snorm')
- GL_RGBA16_SNORM = Enumerant('GL_RGBA16_SNORM', 0x8f9b, 'GL_EXT_texture_snorm')
- GL_RGBA8_SNORM = Enumerant('GL_RGBA8_SNORM', 0x8f97, 'GL_EXT_texture_snorm')
- GL_RGBA_SNORM = Enumerant('GL_RGBA_SNORM', 0x8f93, 'GL_EXT_texture_snorm')
- GL_RGB_SNORM = Enumerant('GL_RGB_SNORM', 0x8f92, 'GL_EXT_texture_snorm')
- GL_RG_SNORM = Enumerant('GL_RG_SNORM', 0x8f91, 'GL_EXT_texture_snorm')
- GL_SIGNED_NORMALIZED = Enumerant('GL_SIGNED_NORMALIZED', 0x8f9c, 'GL_EXT_texture_snorm')
- defines.add(GL_ALPHA16_SNORM)
- defines.add(GL_ALPHA8_SNORM)
- defines.add(GL_ALPHA_SNORM)
- defines.add(GL_INTENSITY16_SNORM)
- defines.add(GL_INTENSITY8_SNORM)
- defines.add(GL_INTENSITY_SNORM)
- defines.add(GL_LUMINANCE16_ALPHA16_SNORM)
- defines.add(GL_LUMINANCE16_SNORM)
- defines.add(GL_LUMINANCE8_ALPHA8_SNORM)
- defines.add(GL_LUMINANCE8_SNORM)
- defines.add(GL_LUMINANCE_ALPHA_SNORM)
- defines.add(GL_LUMINANCE_SNORM)
- defines.add(GL_R16_SNORM)
- defines.add(GL_R8_SNORM)
- defines.add(GL_RED_SNORM)
- defines.add(GL_RG16_SNORM)
- defines.add(GL_RG8_SNORM)
- defines.add(GL_RGB16_SNORM)
- defines.add(GL_RGB8_SNORM)
- defines.add(GL_RGBA16_SNORM)
- defines.add(GL_RGBA8_SNORM)
- defines.add(GL_RGBA_SNORM)
- defines.add(GL_RGB_SNORM)
- defines.add(GL_RG_SNORM)
- defines.add(GL_SIGNED_NORMALIZED)
- # GL_EXT_texture_storage
- GL_ALPHA16F_EXT = Enumerant('GL_ALPHA16F_EXT', 0x881c, 'GL_EXT_texture_storage')
- GL_ALPHA32F_EXT = Enumerant('GL_ALPHA32F_EXT', 0x8816, 'GL_EXT_texture_storage')
- GL_BGRA8_EXT = Enumerant('GL_BGRA8_EXT', 0x93a1, 'GL_EXT_texture_storage')
- GL_LUMINANCE16F_EXT = Enumerant('GL_LUMINANCE16F_EXT', 0x881e, 'GL_EXT_texture_storage')
- GL_LUMINANCE32F_EXT = Enumerant('GL_LUMINANCE32F_EXT', 0x8818, 'GL_EXT_texture_storage')
- GL_LUMINANCE_ALPHA16F_EXT = Enumerant('GL_LUMINANCE_ALPHA16F_EXT', 0x881f, 'GL_EXT_texture_storage')
- GL_LUMINANCE_ALPHA32F_EXT = Enumerant('GL_LUMINANCE_ALPHA32F_EXT', 0x8819, 'GL_EXT_texture_storage')
- GL_R16F_EXT = Enumerant('GL_R16F_EXT', 0x822d, 'GL_EXT_texture_storage')
- GL_R32F_EXT = Enumerant('GL_R32F_EXT', 0x822e, 'GL_EXT_texture_storage')
- GL_R8_EXT = Enumerant('GL_R8_EXT', 0x8229, 'GL_EXT_texture_storage')
- GL_RG16F_EXT = Enumerant('GL_RG16F_EXT', 0x822f, 'GL_EXT_texture_storage')
- GL_RG32F_EXT = Enumerant('GL_RG32F_EXT', 0x8230, 'GL_EXT_texture_storage')
- GL_RG8_EXT = Enumerant('GL_RG8_EXT', 0x822b, 'GL_EXT_texture_storage')
- GL_RGB16F_EXT = Enumerant('GL_RGB16F_EXT', 0x881b, 'GL_EXT_texture_storage')
- GL_RGB32F_EXT = Enumerant('GL_RGB32F_EXT', 0x8815, 'GL_EXT_texture_storage')
- GL_RGBA16F_EXT = Enumerant('GL_RGBA16F_EXT', 0x881a, 'GL_EXT_texture_storage')
- GL_RGBA32F_EXT = Enumerant('GL_RGBA32F_EXT', 0x8814, 'GL_EXT_texture_storage')
- GL_TEXTURE_IMMUTABLE_FORMAT_EXT = Enumerant('GL_TEXTURE_IMMUTABLE_FORMAT_EXT', 0x912f, 'GL_EXT_texture_storage')
- defines.add(GL_ALPHA16F_EXT)
- defines.add(GL_ALPHA32F_EXT)
- defines.add(GL_BGRA8_EXT)
- defines.add(GL_LUMINANCE16F_EXT)
- defines.add(GL_LUMINANCE32F_EXT)
- defines.add(GL_LUMINANCE_ALPHA16F_EXT)
- defines.add(GL_LUMINANCE_ALPHA32F_EXT)
- defines.add(GL_R16F_EXT)
- defines.add(GL_R32F_EXT)
- defines.add(GL_R8_EXT)
- defines.add(GL_RG16F_EXT)
- defines.add(GL_RG32F_EXT)
- defines.add(GL_RG8_EXT)
- defines.add(GL_RGB16F_EXT)
- defines.add(GL_RGB32F_EXT)
- defines.add(GL_RGBA16F_EXT)
- defines.add(GL_RGBA32F_EXT)
- defines.add(GL_TEXTURE_IMMUTABLE_FORMAT_EXT)
- # GL_EXT_texture_swizzle
- GL_TEXTURE_SWIZZLE_A_EXT = Enumerant('GL_TEXTURE_SWIZZLE_A_EXT', 0x8e45, 'GL_EXT_texture_swizzle')
- GL_TEXTURE_SWIZZLE_B_EXT = Enumerant('GL_TEXTURE_SWIZZLE_B_EXT', 0x8e44, 'GL_EXT_texture_swizzle')
- GL_TEXTURE_SWIZZLE_G_EXT = Enumerant('GL_TEXTURE_SWIZZLE_G_EXT', 0x8e43, 'GL_EXT_texture_swizzle')
- GL_TEXTURE_SWIZZLE_RGBA_EXT = Enumerant('GL_TEXTURE_SWIZZLE_RGBA_EXT', 0x8e46, 'GL_EXT_texture_swizzle')
- GL_TEXTURE_SWIZZLE_R_EXT = Enumerant('GL_TEXTURE_SWIZZLE_R_EXT', 0x8e42, 'GL_EXT_texture_swizzle')
- defines.add(GL_TEXTURE_SWIZZLE_A_EXT)
- defines.add(GL_TEXTURE_SWIZZLE_B_EXT)
- defines.add(GL_TEXTURE_SWIZZLE_G_EXT)
- defines.add(GL_TEXTURE_SWIZZLE_RGBA_EXT)
- defines.add(GL_TEXTURE_SWIZZLE_R_EXT)
- # GL_EXT_texture_type_2_10_10_10_REV
- GL_UNSIGNED_INT_2_10_10_10_REV_EXT = Enumerant('GL_UNSIGNED_INT_2_10_10_10_REV_EXT', 0x8368, 'GL_EXT_texture_type_2_10_10_10_REV')
- defines.add(GL_UNSIGNED_INT_2_10_10_10_REV_EXT)
- # GL_EXT_timer_query
- GL_TIME_ELAPSED_EXT = Enumerant('GL_TIME_ELAPSED_EXT', 0x88bf, 'GL_EXT_timer_query')
- defines.add(GL_TIME_ELAPSED_EXT)
- # GL_EXT_transform_feedback
- GL_INTERLEAVED_ATTRIBS_EXT = Enumerant('GL_INTERLEAVED_ATTRIBS_EXT', 0x8c8c, 'GL_EXT_transform_feedback')
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = Enumerant('GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT', 0x8c8a, 'GL_EXT_transform_feedback')
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = Enumerant('GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT', 0x8c8b, 'GL_EXT_transform_feedback')
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = Enumerant('GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT', 0x8c80, 'GL_EXT_transform_feedback')
- GL_PRIMITIVES_GENERATED_EXT = Enumerant('GL_PRIMITIVES_GENERATED_EXT', 0x8c87, 'GL_EXT_transform_feedback')
- GL_RASTERIZER_DISCARD_EXT = Enumerant('GL_RASTERIZER_DISCARD_EXT', 0x8c89, 'GL_EXT_transform_feedback')
- GL_SEPARATE_ATTRIBS_EXT = Enumerant('GL_SEPARATE_ATTRIBS_EXT', 0x8c8d, 'GL_EXT_transform_feedback')
- GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = Enumerant('GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT', 0x8c8f, 'GL_EXT_transform_feedback')
- GL_TRANSFORM_FEEDBACK_BUFFER_EXT = Enumerant('GL_TRANSFORM_FEEDBACK_BUFFER_EXT', 0x8c8e, 'GL_EXT_transform_feedback')
- GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = Enumerant('GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT', 0x8c7f, 'GL_EXT_transform_feedback')
- GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = Enumerant('GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT', 0x8c85, 'GL_EXT_transform_feedback')
- GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT = Enumerant('GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT', 0x8c84, 'GL_EXT_transform_feedback')
- GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = Enumerant('GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT', 0x8c88, 'GL_EXT_transform_feedback')
- GL_TRANSFORM_FEEDBACK_VARYINGS_EXT = Enumerant('GL_TRANSFORM_FEEDBACK_VARYINGS_EXT', 0x8c83, 'GL_EXT_transform_feedback')
- GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = Enumerant('GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT', 0x8c76, 'GL_EXT_transform_feedback')
- defines.add(GL_INTERLEAVED_ATTRIBS_EXT)
- defines.add(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT)
- defines.add(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT)
- defines.add(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT)
- defines.add(GL_PRIMITIVES_GENERATED_EXT)
- defines.add(GL_RASTERIZER_DISCARD_EXT)
- defines.add(GL_SEPARATE_ATTRIBS_EXT)
- defines.add(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT)
- defines.add(GL_TRANSFORM_FEEDBACK_BUFFER_EXT)
- defines.add(GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT)
- defines.add(GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT)
- defines.add(GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT)
- defines.add(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT)
- defines.add(GL_TRANSFORM_FEEDBACK_VARYINGS_EXT)
- defines.add(GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT)
- # GL_EXT_unpack_subimage
- GL_UNPACK_ROW_LENGTH_EXT = Enumerant('GL_UNPACK_ROW_LENGTH_EXT', 0x0cf2, 'GL_EXT_unpack_subimage')
- GL_UNPACK_SKIP_PIXELS_EXT = Enumerant('GL_UNPACK_SKIP_PIXELS_EXT', 0x0cf4, 'GL_EXT_unpack_subimage')
- GL_UNPACK_SKIP_ROWS_EXT = Enumerant('GL_UNPACK_SKIP_ROWS_EXT', 0x0cf3, 'GL_EXT_unpack_subimage')
- defines.add(GL_UNPACK_ROW_LENGTH_EXT)
- defines.add(GL_UNPACK_SKIP_PIXELS_EXT)
- defines.add(GL_UNPACK_SKIP_ROWS_EXT)
- # GL_EXT_vertex_array
- GL_COLOR_ARRAY_COUNT_EXT = Enumerant('GL_COLOR_ARRAY_COUNT_EXT', 0x8084, 'GL_EXT_vertex_array')
- GL_COLOR_ARRAY_EXT = Enumerant('GL_COLOR_ARRAY_EXT', 0x8076, 'GL_EXT_vertex_array')
- GL_COLOR_ARRAY_POINTER_EXT = Enumerant('GL_COLOR_ARRAY_POINTER_EXT', 0x8090, 'GL_EXT_vertex_array')
- GL_COLOR_ARRAY_SIZE_EXT = Enumerant('GL_COLOR_ARRAY_SIZE_EXT', 0x8081, 'GL_EXT_vertex_array')
- GL_COLOR_ARRAY_STRIDE_EXT = Enumerant('GL_COLOR_ARRAY_STRIDE_EXT', 0x8083, 'GL_EXT_vertex_array')
- GL_COLOR_ARRAY_TYPE_EXT = Enumerant('GL_COLOR_ARRAY_TYPE_EXT', 0x8082, 'GL_EXT_vertex_array')
- GL_DOUBLE_EXT = Enumerant('GL_DOUBLE_EXT', 0x140a, 'GL_EXT_vertex_array')
- GL_EDGE_FLAG_ARRAY_COUNT_EXT = Enumerant('GL_EDGE_FLAG_ARRAY_COUNT_EXT', 0x808d, 'GL_EXT_vertex_array')
- GL_EDGE_FLAG_ARRAY_EXT = Enumerant('GL_EDGE_FLAG_ARRAY_EXT', 0x8079, 'GL_EXT_vertex_array')
- GL_EDGE_FLAG_ARRAY_POINTER_EXT = Enumerant('GL_EDGE_FLAG_ARRAY_POINTER_EXT', 0x8093, 'GL_EXT_vertex_array')
- GL_EDGE_FLAG_ARRAY_STRIDE_EXT = Enumerant('GL_EDGE_FLAG_ARRAY_STRIDE_EXT', 0x808c, 'GL_EXT_vertex_array')
- GL_INDEX_ARRAY_COUNT_EXT = Enumerant('GL_INDEX_ARRAY_COUNT_EXT', 0x8087, 'GL_EXT_vertex_array')
- GL_INDEX_ARRAY_EXT = Enumerant('GL_INDEX_ARRAY_EXT', 0x8077, 'GL_EXT_vertex_array')
- GL_INDEX_ARRAY_POINTER_EXT = Enumerant('GL_INDEX_ARRAY_POINTER_EXT', 0x8091, 'GL_EXT_vertex_array')
- GL_INDEX_ARRAY_STRIDE_EXT = Enumerant('GL_INDEX_ARRAY_STRIDE_EXT', 0x8086, 'GL_EXT_vertex_array')
- GL_INDEX_ARRAY_TYPE_EXT = Enumerant('GL_INDEX_ARRAY_TYPE_EXT', 0x8085, 'GL_EXT_vertex_array')
- GL_NORMAL_ARRAY_COUNT_EXT = Enumerant('GL_NORMAL_ARRAY_COUNT_EXT', 0x8080, 'GL_EXT_vertex_array')
- GL_NORMAL_ARRAY_EXT = Enumerant('GL_NORMAL_ARRAY_EXT', 0x8075, 'GL_EXT_vertex_array')
- GL_NORMAL_ARRAY_POINTER_EXT = Enumerant('GL_NORMAL_ARRAY_POINTER_EXT', 0x808f, 'GL_EXT_vertex_array')
- GL_NORMAL_ARRAY_STRIDE_EXT = Enumerant('GL_NORMAL_ARRAY_STRIDE_EXT', 0x807f, 'GL_EXT_vertex_array')
- GL_NORMAL_ARRAY_TYPE_EXT = Enumerant('GL_NORMAL_ARRAY_TYPE_EXT', 0x807e, 'GL_EXT_vertex_array')
- GL_TEXTURE_COORD_ARRAY_COUNT_EXT = Enumerant('GL_TEXTURE_COORD_ARRAY_COUNT_EXT', 0x808b, 'GL_EXT_vertex_array')
- GL_TEXTURE_COORD_ARRAY_EXT = Enumerant('GL_TEXTURE_COORD_ARRAY_EXT', 0x8078, 'GL_EXT_vertex_array')
- GL_TEXTURE_COORD_ARRAY_POINTER_EXT = Enumerant('GL_TEXTURE_COORD_ARRAY_POINTER_EXT', 0x8092, 'GL_EXT_vertex_array')
- GL_TEXTURE_COORD_ARRAY_SIZE_EXT = Enumerant('GL_TEXTURE_COORD_ARRAY_SIZE_EXT', 0x8088, 'GL_EXT_vertex_array')
- GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = Enumerant('GL_TEXTURE_COORD_ARRAY_STRIDE_EXT', 0x808a, 'GL_EXT_vertex_array')
- GL_TEXTURE_COORD_ARRAY_TYPE_EXT = Enumerant('GL_TEXTURE_COORD_ARRAY_TYPE_EXT', 0x8089, 'GL_EXT_vertex_array')
- GL_VERTEX_ARRAY_COUNT_EXT = Enumerant('GL_VERTEX_ARRAY_COUNT_EXT', 0x807d, 'GL_EXT_vertex_array')
- GL_VERTEX_ARRAY_EXT = Enumerant('GL_VERTEX_ARRAY_EXT', 0x8074, 'GL_EXT_vertex_array')
- GL_VERTEX_ARRAY_POINTER_EXT = Enumerant('GL_VERTEX_ARRAY_POINTER_EXT', 0x808e, 'GL_EXT_vertex_array')
- GL_VERTEX_ARRAY_SIZE_EXT = Enumerant('GL_VERTEX_ARRAY_SIZE_EXT', 0x807a, 'GL_EXT_vertex_array')
- GL_VERTEX_ARRAY_STRIDE_EXT = Enumerant('GL_VERTEX_ARRAY_STRIDE_EXT', 0x807c, 'GL_EXT_vertex_array')
- GL_VERTEX_ARRAY_TYPE_EXT = Enumerant('GL_VERTEX_ARRAY_TYPE_EXT', 0x807b, 'GL_EXT_vertex_array')
- defines.add(GL_COLOR_ARRAY_COUNT_EXT)
- defines.add(GL_COLOR_ARRAY_EXT)
- defines.add(GL_COLOR_ARRAY_POINTER_EXT)
- defines.add(GL_COLOR_ARRAY_SIZE_EXT)
- defines.add(GL_COLOR_ARRAY_STRIDE_EXT)
- defines.add(GL_COLOR_ARRAY_TYPE_EXT)
- defines.add(GL_DOUBLE_EXT)
- defines.add(GL_EDGE_FLAG_ARRAY_COUNT_EXT)
- defines.add(GL_EDGE_FLAG_ARRAY_EXT)
- defines.add(GL_EDGE_FLAG_ARRAY_POINTER_EXT)
- defines.add(GL_EDGE_FLAG_ARRAY_STRIDE_EXT)
- defines.add(GL_INDEX_ARRAY_COUNT_EXT)
- defines.add(GL_INDEX_ARRAY_EXT)
- defines.add(GL_INDEX_ARRAY_POINTER_EXT)
- defines.add(GL_INDEX_ARRAY_STRIDE_EXT)
- defines.add(GL_INDEX_ARRAY_TYPE_EXT)
- defines.add(GL_NORMAL_ARRAY_COUNT_EXT)
- defines.add(GL_NORMAL_ARRAY_EXT)
- defines.add(GL_NORMAL_ARRAY_POINTER_EXT)
- defines.add(GL_NORMAL_ARRAY_STRIDE_EXT)
- defines.add(GL_NORMAL_ARRAY_TYPE_EXT)
- defines.add(GL_TEXTURE_COORD_ARRAY_COUNT_EXT)
- defines.add(GL_TEXTURE_COORD_ARRAY_EXT)
- defines.add(GL_TEXTURE_COORD_ARRAY_POINTER_EXT)
- defines.add(GL_TEXTURE_COORD_ARRAY_SIZE_EXT)
- defines.add(GL_TEXTURE_COORD_ARRAY_STRIDE_EXT)
- defines.add(GL_TEXTURE_COORD_ARRAY_TYPE_EXT)
- defines.add(GL_VERTEX_ARRAY_COUNT_EXT)
- defines.add(GL_VERTEX_ARRAY_EXT)
- defines.add(GL_VERTEX_ARRAY_POINTER_EXT)
- defines.add(GL_VERTEX_ARRAY_SIZE_EXT)
- defines.add(GL_VERTEX_ARRAY_STRIDE_EXT)
- defines.add(GL_VERTEX_ARRAY_TYPE_EXT)
- # GL_EXT_vertex_attrib_64bit
- GL_DOUBLE_MAT2_EXT = Enumerant('GL_DOUBLE_MAT2_EXT', 0x8f46, 'GL_EXT_vertex_attrib_64bit')
- GL_DOUBLE_MAT2x3_EXT = Enumerant('GL_DOUBLE_MAT2x3_EXT', 0x8f49, 'GL_EXT_vertex_attrib_64bit')
- GL_DOUBLE_MAT2x4_EXT = Enumerant('GL_DOUBLE_MAT2x4_EXT', 0x8f4a, 'GL_EXT_vertex_attrib_64bit')
- GL_DOUBLE_MAT3_EXT = Enumerant('GL_DOUBLE_MAT3_EXT', 0x8f47, 'GL_EXT_vertex_attrib_64bit')
- GL_DOUBLE_MAT3x2_EXT = Enumerant('GL_DOUBLE_MAT3x2_EXT', 0x8f4b, 'GL_EXT_vertex_attrib_64bit')
- GL_DOUBLE_MAT3x4_EXT = Enumerant('GL_DOUBLE_MAT3x4_EXT', 0x8f4c, 'GL_EXT_vertex_attrib_64bit')
- GL_DOUBLE_MAT4_EXT = Enumerant('GL_DOUBLE_MAT4_EXT', 0x8f48, 'GL_EXT_vertex_attrib_64bit')
- GL_DOUBLE_MAT4x2_EXT = Enumerant('GL_DOUBLE_MAT4x2_EXT', 0x8f4d, 'GL_EXT_vertex_attrib_64bit')
- GL_DOUBLE_MAT4x3_EXT = Enumerant('GL_DOUBLE_MAT4x3_EXT', 0x8f4e, 'GL_EXT_vertex_attrib_64bit')
- GL_DOUBLE_VEC2_EXT = Enumerant('GL_DOUBLE_VEC2_EXT', 0x8ffc, 'GL_EXT_vertex_attrib_64bit')
- GL_DOUBLE_VEC3_EXT = Enumerant('GL_DOUBLE_VEC3_EXT', 0x8ffd, 'GL_EXT_vertex_attrib_64bit')
- GL_DOUBLE_VEC4_EXT = Enumerant('GL_DOUBLE_VEC4_EXT', 0x8ffe, 'GL_EXT_vertex_attrib_64bit')
- defines.add(GL_DOUBLE_MAT2_EXT)
- defines.add(GL_DOUBLE_MAT2x3_EXT)
- defines.add(GL_DOUBLE_MAT2x4_EXT)
- defines.add(GL_DOUBLE_MAT3_EXT)
- defines.add(GL_DOUBLE_MAT3x2_EXT)
- defines.add(GL_DOUBLE_MAT3x4_EXT)
- defines.add(GL_DOUBLE_MAT4_EXT)
- defines.add(GL_DOUBLE_MAT4x2_EXT)
- defines.add(GL_DOUBLE_MAT4x3_EXT)
- defines.add(GL_DOUBLE_VEC2_EXT)
- defines.add(GL_DOUBLE_VEC3_EXT)
- defines.add(GL_DOUBLE_VEC4_EXT)
- # GL_EXT_vertex_shader
- GL_CURRENT_VERTEX_EXT = Enumerant('GL_CURRENT_VERTEX_EXT', 0x87e2, 'GL_EXT_vertex_shader')
- GL_FULL_RANGE_EXT = Enumerant('GL_FULL_RANGE_EXT', 0x87e1, 'GL_EXT_vertex_shader')
- GL_INVARIANT_DATATYPE_EXT = Enumerant('GL_INVARIANT_DATATYPE_EXT', 0x87eb, 'GL_EXT_vertex_shader')
- GL_INVARIANT_EXT = Enumerant('GL_INVARIANT_EXT', 0x87c2, 'GL_EXT_vertex_shader')
- GL_INVARIANT_VALUE_EXT = Enumerant('GL_INVARIANT_VALUE_EXT', 0x87ea, 'GL_EXT_vertex_shader')
- GL_LOCAL_CONSTANT_DATATYPE_EXT = Enumerant('GL_LOCAL_CONSTANT_DATATYPE_EXT', 0x87ed, 'GL_EXT_vertex_shader')
- GL_LOCAL_CONSTANT_EXT = Enumerant('GL_LOCAL_CONSTANT_EXT', 0x87c3, 'GL_EXT_vertex_shader')
- GL_LOCAL_CONSTANT_VALUE_EXT = Enumerant('GL_LOCAL_CONSTANT_VALUE_EXT', 0x87ec, 'GL_EXT_vertex_shader')
- GL_LOCAL_EXT = Enumerant('GL_LOCAL_EXT', 0x87c4, 'GL_EXT_vertex_shader')
- GL_MATRIX_EXT = Enumerant('GL_MATRIX_EXT', 0x87c0, 'GL_EXT_vertex_shader')
- GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = Enumerant('GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT', 0x87ca, 'GL_EXT_vertex_shader')
- GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = Enumerant('GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT', 0x87cc, 'GL_EXT_vertex_shader')
- GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = Enumerant('GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT', 0x87ce, 'GL_EXT_vertex_shader')
- GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = Enumerant('GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT', 0x87cd, 'GL_EXT_vertex_shader')
- GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = Enumerant('GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT', 0x87cb, 'GL_EXT_vertex_shader')
- GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = Enumerant('GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT', 0x87c5, 'GL_EXT_vertex_shader')
- GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = Enumerant('GL_MAX_VERTEX_SHADER_INVARIANTS_EXT', 0x87c7, 'GL_EXT_vertex_shader')
- GL_MAX_VERTEX_SHADER_LOCALS_EXT = Enumerant('GL_MAX_VERTEX_SHADER_LOCALS_EXT', 0x87c9, 'GL_EXT_vertex_shader')
- GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = Enumerant('GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT', 0x87c8, 'GL_EXT_vertex_shader')
- GL_MAX_VERTEX_SHADER_VARIANTS_EXT = Enumerant('GL_MAX_VERTEX_SHADER_VARIANTS_EXT', 0x87c6, 'GL_EXT_vertex_shader')
- GL_MVP_MATRIX_EXT = Enumerant('GL_MVP_MATRIX_EXT', 0x87e3, 'GL_EXT_vertex_shader')
- GL_NEGATIVE_ONE_EXT = Enumerant('GL_NEGATIVE_ONE_EXT', 0x87df, 'GL_EXT_vertex_shader')
- GL_NEGATIVE_W_EXT = Enumerant('GL_NEGATIVE_W_EXT', 0x87dc, 'GL_EXT_vertex_shader')
- GL_NEGATIVE_X_EXT = Enumerant('GL_NEGATIVE_X_EXT', 0x87d9, 'GL_EXT_vertex_shader')
- GL_NEGATIVE_Y_EXT = Enumerant('GL_NEGATIVE_Y_EXT', 0x87da, 'GL_EXT_vertex_shader')
- GL_NEGATIVE_Z_EXT = Enumerant('GL_NEGATIVE_Z_EXT', 0x87db, 'GL_EXT_vertex_shader')
- GL_NORMALIZED_RANGE_EXT = Enumerant('GL_NORMALIZED_RANGE_EXT', 0x87e0, 'GL_EXT_vertex_shader')
- GL_ONE_EXT = Enumerant('GL_ONE_EXT', 0x87de, 'GL_EXT_vertex_shader')
- GL_OP_ADD_EXT = Enumerant('GL_OP_ADD_EXT', 0x8787, 'GL_EXT_vertex_shader')
- GL_OP_CLAMP_EXT = Enumerant('GL_OP_CLAMP_EXT', 0x878e, 'GL_EXT_vertex_shader')
- GL_OP_CROSS_PRODUCT_EXT = Enumerant('GL_OP_CROSS_PRODUCT_EXT', 0x8797, 'GL_EXT_vertex_shader')
- GL_OP_DOT3_EXT = Enumerant('GL_OP_DOT3_EXT', 0x8784, 'GL_EXT_vertex_shader')
- GL_OP_DOT4_EXT = Enumerant('GL_OP_DOT4_EXT', 0x8785, 'GL_EXT_vertex_shader')
- GL_OP_EXP_BASE_2_EXT = Enumerant('GL_OP_EXP_BASE_2_EXT', 0x8791, 'GL_EXT_vertex_shader')
- GL_OP_FLOOR_EXT = Enumerant('GL_OP_FLOOR_EXT', 0x878f, 'GL_EXT_vertex_shader')
- GL_OP_FRAC_EXT = Enumerant('GL_OP_FRAC_EXT', 0x8789, 'GL_EXT_vertex_shader')
- GL_OP_INDEX_EXT = Enumerant('GL_OP_INDEX_EXT', 0x8782, 'GL_EXT_vertex_shader')
- GL_OP_LOG_BASE_2_EXT = Enumerant('GL_OP_LOG_BASE_2_EXT', 0x8792, 'GL_EXT_vertex_shader')
- GL_OP_MADD_EXT = Enumerant('GL_OP_MADD_EXT', 0x8788, 'GL_EXT_vertex_shader')
- GL_OP_MAX_EXT = Enumerant('GL_OP_MAX_EXT', 0x878a, 'GL_EXT_vertex_shader')
- GL_OP_MIN_EXT = Enumerant('GL_OP_MIN_EXT', 0x878b, 'GL_EXT_vertex_shader')
- GL_OP_MOV_EXT = Enumerant('GL_OP_MOV_EXT', 0x8799, 'GL_EXT_vertex_shader')
- GL_OP_MULTIPLY_MATRIX_EXT = Enumerant('GL_OP_MULTIPLY_MATRIX_EXT', 0x8798, 'GL_EXT_vertex_shader')
- GL_OP_MUL_EXT = Enumerant('GL_OP_MUL_EXT', 0x8786, 'GL_EXT_vertex_shader')
- GL_OP_NEGATE_EXT = Enumerant('GL_OP_NEGATE_EXT', 0x8783, 'GL_EXT_vertex_shader')
- GL_OP_POWER_EXT = Enumerant('GL_OP_POWER_EXT', 0x8793, 'GL_EXT_vertex_shader')
- GL_OP_RECIP_EXT = Enumerant('GL_OP_RECIP_EXT', 0x8794, 'GL_EXT_vertex_shader')
- GL_OP_RECIP_SQRT_EXT = Enumerant('GL_OP_RECIP_SQRT_EXT', 0x8795, 'GL_EXT_vertex_shader')
- GL_OP_ROUND_EXT = Enumerant('GL_OP_ROUND_EXT', 0x8790, 'GL_EXT_vertex_shader')
- GL_OP_SET_GE_EXT = Enumerant('GL_OP_SET_GE_EXT', 0x878c, 'GL_EXT_vertex_shader')
- GL_OP_SET_LT_EXT = Enumerant('GL_OP_SET_LT_EXT', 0x878d, 'GL_EXT_vertex_shader')
- GL_OP_SUB_EXT = Enumerant('GL_OP_SUB_EXT', 0x8796, 'GL_EXT_vertex_shader')
- GL_OUTPUT_COLOR0_EXT = Enumerant('GL_OUTPUT_COLOR0_EXT', 0x879b, 'GL_EXT_vertex_shader')
- GL_OUTPUT_COLOR1_EXT = Enumerant('GL_OUTPUT_COLOR1_EXT', 0x879c, 'GL_EXT_vertex_shader')
- GL_OUTPUT_FOG_EXT = Enumerant('GL_OUTPUT_FOG_EXT', 0x87bd, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD0_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD0_EXT', 0x879d, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD10_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD10_EXT', 0x87a7, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD11_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD11_EXT', 0x87a8, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD12_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD12_EXT', 0x87a9, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD13_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD13_EXT', 0x87aa, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD14_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD14_EXT', 0x87ab, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD15_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD15_EXT', 0x87ac, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD16_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD16_EXT', 0x87ad, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD17_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD17_EXT', 0x87ae, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD18_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD18_EXT', 0x87af, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD19_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD19_EXT', 0x87b0, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD1_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD1_EXT', 0x879e, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD20_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD20_EXT', 0x87b1, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD21_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD21_EXT', 0x87b2, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD22_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD22_EXT', 0x87b3, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD23_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD23_EXT', 0x87b4, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD24_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD24_EXT', 0x87b5, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD25_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD25_EXT', 0x87b6, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD26_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD26_EXT', 0x87b7, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD27_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD27_EXT', 0x87b8, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD28_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD28_EXT', 0x87b9, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD29_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD29_EXT', 0x87ba, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD2_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD2_EXT', 0x879f, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD30_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD30_EXT', 0x87bb, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD31_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD31_EXT', 0x87bc, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD3_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD3_EXT', 0x87a0, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD4_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD4_EXT', 0x87a1, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD5_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD5_EXT', 0x87a2, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD6_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD6_EXT', 0x87a3, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD7_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD7_EXT', 0x87a4, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD8_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD8_EXT', 0x87a5, 'GL_EXT_vertex_shader')
- GL_OUTPUT_TEXTURE_COORD9_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD9_EXT', 0x87a6, 'GL_EXT_vertex_shader')
- GL_OUTPUT_VERTEX_EXT = Enumerant('GL_OUTPUT_VERTEX_EXT', 0x879a, 'GL_EXT_vertex_shader')
- GL_SCALAR_EXT = Enumerant('GL_SCALAR_EXT', 0x87be, 'GL_EXT_vertex_shader')
- GL_VARIANT_ARRAY_EXT = Enumerant('GL_VARIANT_ARRAY_EXT', 0x87e8, 'GL_EXT_vertex_shader')
- GL_VARIANT_ARRAY_POINTER_EXT = Enumerant('GL_VARIANT_ARRAY_POINTER_EXT', 0x87e9, 'GL_EXT_vertex_shader')
- GL_VARIANT_ARRAY_STRIDE_EXT = Enumerant('GL_VARIANT_ARRAY_STRIDE_EXT', 0x87e6, 'GL_EXT_vertex_shader')
- GL_VARIANT_ARRAY_TYPE_EXT = Enumerant('GL_VARIANT_ARRAY_TYPE_EXT', 0x87e7, 'GL_EXT_vertex_shader')
- GL_VARIANT_DATATYPE_EXT = Enumerant('GL_VARIANT_DATATYPE_EXT', 0x87e5, 'GL_EXT_vertex_shader')
- GL_VARIANT_EXT = Enumerant('GL_VARIANT_EXT', 0x87c1, 'GL_EXT_vertex_shader')
- GL_VARIANT_VALUE_EXT = Enumerant('GL_VARIANT_VALUE_EXT', 0x87e4, 'GL_EXT_vertex_shader')
- GL_VECTOR_EXT = Enumerant('GL_VECTOR_EXT', 0x87bf, 'GL_EXT_vertex_shader')
- GL_VERTEX_SHADER_BINDING_EXT = Enumerant('GL_VERTEX_SHADER_BINDING_EXT', 0x8781, 'GL_EXT_vertex_shader')
- GL_VERTEX_SHADER_EXT = Enumerant('GL_VERTEX_SHADER_EXT', 0x8780, 'GL_EXT_vertex_shader')
- GL_VERTEX_SHADER_INSTRUCTIONS_EXT = Enumerant('GL_VERTEX_SHADER_INSTRUCTIONS_EXT', 0x87cf, 'GL_EXT_vertex_shader')
- GL_VERTEX_SHADER_INVARIANTS_EXT = Enumerant('GL_VERTEX_SHADER_INVARIANTS_EXT', 0x87d1, 'GL_EXT_vertex_shader')
- GL_VERTEX_SHADER_LOCALS_EXT = Enumerant('GL_VERTEX_SHADER_LOCALS_EXT', 0x87d3, 'GL_EXT_vertex_shader')
- GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = Enumerant('GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT', 0x87d2, 'GL_EXT_vertex_shader')
- GL_VERTEX_SHADER_OPTIMIZED_EXT = Enumerant('GL_VERTEX_SHADER_OPTIMIZED_EXT', 0x87d4, 'GL_EXT_vertex_shader')
- GL_VERTEX_SHADER_VARIANTS_EXT = Enumerant('GL_VERTEX_SHADER_VARIANTS_EXT', 0x87d0, 'GL_EXT_vertex_shader')
- GL_W_EXT = Enumerant('GL_W_EXT', 0x87d8, 'GL_EXT_vertex_shader')
- GL_X_EXT = Enumerant('GL_X_EXT', 0x87d5, 'GL_EXT_vertex_shader')
- GL_Y_EXT = Enumerant('GL_Y_EXT', 0x87d6, 'GL_EXT_vertex_shader')
- GL_ZERO_EXT = Enumerant('GL_ZERO_EXT', 0x87dd, 'GL_EXT_vertex_shader')
- GL_Z_EXT = Enumerant('GL_Z_EXT', 0x87d7, 'GL_EXT_vertex_shader')
- defines.add(GL_CURRENT_VERTEX_EXT)
- defines.add(GL_FULL_RANGE_EXT)
- defines.add(GL_INVARIANT_DATATYPE_EXT)
- defines.add(GL_INVARIANT_EXT)
- defines.add(GL_INVARIANT_VALUE_EXT)
- defines.add(GL_LOCAL_CONSTANT_DATATYPE_EXT)
- defines.add(GL_LOCAL_CONSTANT_EXT)
- defines.add(GL_LOCAL_CONSTANT_VALUE_EXT)
- defines.add(GL_LOCAL_EXT)
- defines.add(GL_MATRIX_EXT)
- defines.add(GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT)
- defines.add(GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT)
- defines.add(GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT)
- defines.add(GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT)
- defines.add(GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT)
- defines.add(GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT)
- defines.add(GL_MAX_VERTEX_SHADER_INVARIANTS_EXT)
- defines.add(GL_MAX_VERTEX_SHADER_LOCALS_EXT)
- defines.add(GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT)
- defines.add(GL_MAX_VERTEX_SHADER_VARIANTS_EXT)
- defines.add(GL_MVP_MATRIX_EXT)
- defines.add(GL_NEGATIVE_ONE_EXT)
- defines.add(GL_NEGATIVE_W_EXT)
- defines.add(GL_NEGATIVE_X_EXT)
- defines.add(GL_NEGATIVE_Y_EXT)
- defines.add(GL_NEGATIVE_Z_EXT)
- defines.add(GL_NORMALIZED_RANGE_EXT)
- defines.add(GL_ONE_EXT)
- defines.add(GL_OP_ADD_EXT)
- defines.add(GL_OP_CLAMP_EXT)
- defines.add(GL_OP_CROSS_PRODUCT_EXT)
- defines.add(GL_OP_DOT3_EXT)
- defines.add(GL_OP_DOT4_EXT)
- defines.add(GL_OP_EXP_BASE_2_EXT)
- defines.add(GL_OP_FLOOR_EXT)
- defines.add(GL_OP_FRAC_EXT)
- defines.add(GL_OP_INDEX_EXT)
- defines.add(GL_OP_LOG_BASE_2_EXT)
- defines.add(GL_OP_MADD_EXT)
- defines.add(GL_OP_MAX_EXT)
- defines.add(GL_OP_MIN_EXT)
- defines.add(GL_OP_MOV_EXT)
- defines.add(GL_OP_MULTIPLY_MATRIX_EXT)
- defines.add(GL_OP_MUL_EXT)
- defines.add(GL_OP_NEGATE_EXT)
- defines.add(GL_OP_POWER_EXT)
- defines.add(GL_OP_RECIP_EXT)
- defines.add(GL_OP_RECIP_SQRT_EXT)
- defines.add(GL_OP_ROUND_EXT)
- defines.add(GL_OP_SET_GE_EXT)
- defines.add(GL_OP_SET_LT_EXT)
- defines.add(GL_OP_SUB_EXT)
- defines.add(GL_OUTPUT_COLOR0_EXT)
- defines.add(GL_OUTPUT_COLOR1_EXT)
- defines.add(GL_OUTPUT_FOG_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD0_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD10_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD11_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD12_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD13_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD14_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD15_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD16_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD17_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD18_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD19_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD1_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD20_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD21_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD22_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD23_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD24_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD25_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD26_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD27_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD28_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD29_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD2_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD30_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD31_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD3_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD4_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD5_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD6_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD7_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD8_EXT)
- defines.add(GL_OUTPUT_TEXTURE_COORD9_EXT)
- defines.add(GL_OUTPUT_VERTEX_EXT)
- defines.add(GL_SCALAR_EXT)
- defines.add(GL_VARIANT_ARRAY_EXT)
- defines.add(GL_VARIANT_ARRAY_POINTER_EXT)
- defines.add(GL_VARIANT_ARRAY_STRIDE_EXT)
- defines.add(GL_VARIANT_ARRAY_TYPE_EXT)
- defines.add(GL_VARIANT_DATATYPE_EXT)
- defines.add(GL_VARIANT_EXT)
- defines.add(GL_VARIANT_VALUE_EXT)
- defines.add(GL_VECTOR_EXT)
- defines.add(GL_VERTEX_SHADER_BINDING_EXT)
- defines.add(GL_VERTEX_SHADER_EXT)
- defines.add(GL_VERTEX_SHADER_INSTRUCTIONS_EXT)
- defines.add(GL_VERTEX_SHADER_INVARIANTS_EXT)
- defines.add(GL_VERTEX_SHADER_LOCALS_EXT)
- defines.add(GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT)
- defines.add(GL_VERTEX_SHADER_OPTIMIZED_EXT)
- defines.add(GL_VERTEX_SHADER_VARIANTS_EXT)
- defines.add(GL_W_EXT)
- defines.add(GL_X_EXT)
- defines.add(GL_Y_EXT)
- defines.add(GL_ZERO_EXT)
- defines.add(GL_Z_EXT)
- # GL_EXT_vertex_weighting
- GL_CURRENT_VERTEX_WEIGHT_EXT = Enumerant('GL_CURRENT_VERTEX_WEIGHT_EXT', 0x850b, 'GL_EXT_vertex_weighting')
- GL_MODELVIEW0_EXT = Enumerant('GL_MODELVIEW0_EXT', 0x1700, 'GL_EXT_vertex_weighting')
- GL_MODELVIEW0_MATRIX_EXT = Enumerant('GL_MODELVIEW0_MATRIX_EXT', 0x0ba6, 'GL_EXT_vertex_weighting')
- GL_MODELVIEW0_STACK_DEPTH_EXT = Enumerant('GL_MODELVIEW0_STACK_DEPTH_EXT', 0x0ba3, 'GL_EXT_vertex_weighting')
- GL_MODELVIEW1_EXT = Enumerant('GL_MODELVIEW1_EXT', 0x850a, 'GL_EXT_vertex_weighting')
- GL_MODELVIEW1_MATRIX_EXT = Enumerant('GL_MODELVIEW1_MATRIX_EXT', 0x8506, 'GL_EXT_vertex_weighting')
- GL_MODELVIEW1_STACK_DEPTH_EXT = Enumerant('GL_MODELVIEW1_STACK_DEPTH_EXT', 0x8502, 'GL_EXT_vertex_weighting')
- GL_VERTEX_WEIGHTING_EXT = Enumerant('GL_VERTEX_WEIGHTING_EXT', 0x8509, 'GL_EXT_vertex_weighting')
- GL_VERTEX_WEIGHT_ARRAY_EXT = Enumerant('GL_VERTEX_WEIGHT_ARRAY_EXT', 0x850c, 'GL_EXT_vertex_weighting')
- GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = Enumerant('GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT', 0x8510, 'GL_EXT_vertex_weighting')
- GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = Enumerant('GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT', 0x850d, 'GL_EXT_vertex_weighting')
- GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = Enumerant('GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT', 0x850f, 'GL_EXT_vertex_weighting')
- GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = Enumerant('GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT', 0x850e, 'GL_EXT_vertex_weighting')
- defines.add(GL_CURRENT_VERTEX_WEIGHT_EXT)
- defines.add(GL_MODELVIEW0_EXT)
- defines.add(GL_MODELVIEW0_MATRIX_EXT)
- defines.add(GL_MODELVIEW0_STACK_DEPTH_EXT)
- defines.add(GL_MODELVIEW1_EXT)
- defines.add(GL_MODELVIEW1_MATRIX_EXT)
- defines.add(GL_MODELVIEW1_STACK_DEPTH_EXT)
- defines.add(GL_VERTEX_WEIGHTING_EXT)
- defines.add(GL_VERTEX_WEIGHT_ARRAY_EXT)
- defines.add(GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT)
- defines.add(GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT)
- defines.add(GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT)
- defines.add(GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT)
- # GL_EXT_x11_sync_object
- GL_SYNC_X11_FENCE_EXT = Enumerant('GL_SYNC_X11_FENCE_EXT', 0x90e1, 'GL_EXT_x11_sync_object')
- defines.add(GL_SYNC_X11_FENCE_EXT)
- # GL_FJ_shader_binary_GCCSO
- GL_GCCSO_SHADER_BINARY_FJ = Enumerant('GL_GCCSO_SHADER_BINARY_FJ', 0x9260, 'GL_FJ_shader_binary_GCCSO')
- defines.add(GL_GCCSO_SHADER_BINARY_FJ)
- # GL_HP_image_transform
- GL_AVERAGE_HP = Enumerant('GL_AVERAGE_HP', 0x8160, 'GL_HP_image_transform')
- GL_CUBIC_HP = Enumerant('GL_CUBIC_HP', 0x815f, 'GL_HP_image_transform')
- GL_IMAGE_CUBIC_WEIGHT_HP = Enumerant('GL_IMAGE_CUBIC_WEIGHT_HP', 0x815e, 'GL_HP_image_transform')
- GL_IMAGE_MAG_FILTER_HP = Enumerant('GL_IMAGE_MAG_FILTER_HP', 0x815c, 'GL_HP_image_transform')
- GL_IMAGE_MIN_FILTER_HP = Enumerant('GL_IMAGE_MIN_FILTER_HP', 0x815d, 'GL_HP_image_transform')
- GL_IMAGE_ROTATE_ANGLE_HP = Enumerant('GL_IMAGE_ROTATE_ANGLE_HP', 0x8159, 'GL_HP_image_transform')
- GL_IMAGE_ROTATE_ORIGIN_X_HP = Enumerant('GL_IMAGE_ROTATE_ORIGIN_X_HP', 0x815a, 'GL_HP_image_transform')
- GL_IMAGE_ROTATE_ORIGIN_Y_HP = Enumerant('GL_IMAGE_ROTATE_ORIGIN_Y_HP', 0x815b, 'GL_HP_image_transform')
- GL_IMAGE_SCALE_X_HP = Enumerant('GL_IMAGE_SCALE_X_HP', 0x8155, 'GL_HP_image_transform')
- GL_IMAGE_SCALE_Y_HP = Enumerant('GL_IMAGE_SCALE_Y_HP', 0x8156, 'GL_HP_image_transform')
- GL_IMAGE_TRANSFORM_2D_HP = Enumerant('GL_IMAGE_TRANSFORM_2D_HP', 0x8161, 'GL_HP_image_transform')
- GL_IMAGE_TRANSLATE_X_HP = Enumerant('GL_IMAGE_TRANSLATE_X_HP', 0x8157, 'GL_HP_image_transform')
- GL_IMAGE_TRANSLATE_Y_HP = Enumerant('GL_IMAGE_TRANSLATE_Y_HP', 0x8158, 'GL_HP_image_transform')
- GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = Enumerant('GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP', 0x8162, 'GL_HP_image_transform')
- GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = Enumerant('GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP', 0x8163, 'GL_HP_image_transform')
- defines.add(GL_AVERAGE_HP)
- defines.add(GL_CUBIC_HP)
- defines.add(GL_IMAGE_CUBIC_WEIGHT_HP)
- defines.add(GL_IMAGE_MAG_FILTER_HP)
- defines.add(GL_IMAGE_MIN_FILTER_HP)
- defines.add(GL_IMAGE_ROTATE_ANGLE_HP)
- defines.add(GL_IMAGE_ROTATE_ORIGIN_X_HP)
- defines.add(GL_IMAGE_ROTATE_ORIGIN_Y_HP)
- defines.add(GL_IMAGE_SCALE_X_HP)
- defines.add(GL_IMAGE_SCALE_Y_HP)
- defines.add(GL_IMAGE_TRANSFORM_2D_HP)
- defines.add(GL_IMAGE_TRANSLATE_X_HP)
- defines.add(GL_IMAGE_TRANSLATE_Y_HP)
- defines.add(GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP)
- defines.add(GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP)
- # GL_HP_occlusion_test
- GL_OCCLUSION_TEST_HP = Enumerant('GL_OCCLUSION_TEST_HP', 0x8165, 'GL_HP_occlusion_test')
- GL_OCCLUSION_TEST_RESULT_HP = Enumerant('GL_OCCLUSION_TEST_RESULT_HP', 0x8166, 'GL_HP_occlusion_test')
- defines.add(GL_OCCLUSION_TEST_HP)
- defines.add(GL_OCCLUSION_TEST_RESULT_HP)
- # GL_IBM_cull_vertex
- GL_CULL_VERTEX_IBM = Enumerant('GL_CULL_VERTEX_IBM', 0x1928a, 'GL_IBM_cull_vertex')
- defines.add(GL_CULL_VERTEX_IBM)
- # GL_IBM_rasterpos_clip
- GL_RASTER_POSITION_UNCLIPPED_IBM = Enumerant('GL_RASTER_POSITION_UNCLIPPED_IBM', 0x19262, 'GL_IBM_rasterpos_clip')
- defines.add(GL_RASTER_POSITION_UNCLIPPED_IBM)
- # GL_IBM_static_data
- GL_ALL_STATIC_DATA_IBM = Enumerant('GL_ALL_STATIC_DATA_IBM', 0x19294, 'GL_IBM_static_data')
- GL_STATIC_VERTEX_ARRAY_IBM = Enumerant('GL_STATIC_VERTEX_ARRAY_IBM', 0x19295, 'GL_IBM_static_data')
- defines.add(GL_ALL_STATIC_DATA_IBM)
- defines.add(GL_STATIC_VERTEX_ARRAY_IBM)
- # GL_IBM_texture_mirrored_repeat
- GL_MIRRORED_REPEAT_IBM = Enumerant('GL_MIRRORED_REPEAT_IBM', 0x8370, 'GL_IBM_texture_mirrored_repeat')
- defines.add(GL_MIRRORED_REPEAT_IBM)
- # GL_IBM_vertex_array_lists
- GL_COLOR_ARRAY_LIST_IBM = Enumerant('GL_COLOR_ARRAY_LIST_IBM', 0x192a0, 'GL_IBM_vertex_array_lists')
- GL_COLOR_ARRAY_LIST_STRIDE_IBM = Enumerant('GL_COLOR_ARRAY_LIST_STRIDE_IBM', 0x192aa, 'GL_IBM_vertex_array_lists')
- GL_EDGE_FLAG_ARRAY_LIST_IBM = Enumerant('GL_EDGE_FLAG_ARRAY_LIST_IBM', 0x192a3, 'GL_IBM_vertex_array_lists')
- GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = Enumerant('GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM', 0x192ad, 'GL_IBM_vertex_array_lists')
- GL_FOG_COORDINATE_ARRAY_LIST_IBM = Enumerant('GL_FOG_COORDINATE_ARRAY_LIST_IBM', 0x192a4, 'GL_IBM_vertex_array_lists')
- GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = Enumerant('GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM', 0x192ae, 'GL_IBM_vertex_array_lists')
- GL_INDEX_ARRAY_LIST_IBM = Enumerant('GL_INDEX_ARRAY_LIST_IBM', 0x192a1, 'GL_IBM_vertex_array_lists')
- GL_INDEX_ARRAY_LIST_STRIDE_IBM = Enumerant('GL_INDEX_ARRAY_LIST_STRIDE_IBM', 0x192ab, 'GL_IBM_vertex_array_lists')
- GL_NORMAL_ARRAY_LIST_IBM = Enumerant('GL_NORMAL_ARRAY_LIST_IBM', 0x1929f, 'GL_IBM_vertex_array_lists')
- GL_NORMAL_ARRAY_LIST_STRIDE_IBM = Enumerant('GL_NORMAL_ARRAY_LIST_STRIDE_IBM', 0x192a9, 'GL_IBM_vertex_array_lists')
- GL_SECONDARY_COLOR_ARRAY_LIST_IBM = Enumerant('GL_SECONDARY_COLOR_ARRAY_LIST_IBM', 0x192a5, 'GL_IBM_vertex_array_lists')
- GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = Enumerant('GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM', 0x192af, 'GL_IBM_vertex_array_lists')
- GL_TEXTURE_COORD_ARRAY_LIST_IBM = Enumerant('GL_TEXTURE_COORD_ARRAY_LIST_IBM', 0x192a2, 'GL_IBM_vertex_array_lists')
- GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = Enumerant('GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM', 0x192ac, 'GL_IBM_vertex_array_lists')
- GL_VERTEX_ARRAY_LIST_IBM = Enumerant('GL_VERTEX_ARRAY_LIST_IBM', 0x1929e, 'GL_IBM_vertex_array_lists')
- GL_VERTEX_ARRAY_LIST_STRIDE_IBM = Enumerant('GL_VERTEX_ARRAY_LIST_STRIDE_IBM', 0x192a8, 'GL_IBM_vertex_array_lists')
- defines.add(GL_COLOR_ARRAY_LIST_IBM)
- defines.add(GL_COLOR_ARRAY_LIST_STRIDE_IBM)
- defines.add(GL_EDGE_FLAG_ARRAY_LIST_IBM)
- defines.add(GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM)
- defines.add(GL_FOG_COORDINATE_ARRAY_LIST_IBM)
- defines.add(GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM)
- defines.add(GL_INDEX_ARRAY_LIST_IBM)
- defines.add(GL_INDEX_ARRAY_LIST_STRIDE_IBM)
- defines.add(GL_NORMAL_ARRAY_LIST_IBM)
- defines.add(GL_NORMAL_ARRAY_LIST_STRIDE_IBM)
- defines.add(GL_SECONDARY_COLOR_ARRAY_LIST_IBM)
- defines.add(GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM)
- defines.add(GL_TEXTURE_COORD_ARRAY_LIST_IBM)
- defines.add(GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM)
- defines.add(GL_VERTEX_ARRAY_LIST_IBM)
- defines.add(GL_VERTEX_ARRAY_LIST_STRIDE_IBM)
- # GL_IMG_multisampled_render_to_texture
- GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG', 0x9134, 'GL_IMG_multisampled_render_to_texture')
- GL_MAX_SAMPLES_IMG = Enumerant('GL_MAX_SAMPLES_IMG', 0x9135, 'GL_IMG_multisampled_render_to_texture')
- GL_RENDERBUFFER_SAMPLES_IMG = Enumerant('GL_RENDERBUFFER_SAMPLES_IMG', 0x9133, 'GL_IMG_multisampled_render_to_texture')
- GL_TEXTURE_SAMPLES_IMG = Enumerant('GL_TEXTURE_SAMPLES_IMG', 0x9136, 'GL_IMG_multisampled_render_to_texture')
- defines.add(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG)
- defines.add(GL_MAX_SAMPLES_IMG)
- defines.add(GL_RENDERBUFFER_SAMPLES_IMG)
- defines.add(GL_TEXTURE_SAMPLES_IMG)
- # GL_IMG_program_binary
- GL_SGX_PROGRAM_BINARY_IMG = Enumerant('GL_SGX_PROGRAM_BINARY_IMG', 0x9130, 'GL_IMG_program_binary')
- defines.add(GL_SGX_PROGRAM_BINARY_IMG)
- # GL_IMG_read_format
- GL_BGRA_IMG = Enumerant('GL_BGRA_IMG', 0x80e1, 'GL_IMG_read_format')
- GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG = Enumerant('GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG', 0x8365, 'GL_IMG_read_format')
- defines.add(GL_BGRA_IMG)
- defines.add(GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG)
- # GL_IMG_shader_binary
- GL_SGX_BINARY_IMG = Enumerant('GL_SGX_BINARY_IMG', 0x8c0a, 'GL_IMG_shader_binary')
- defines.add(GL_SGX_BINARY_IMG)
- # GL_IMG_texture_compression_pvrtc
- GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = Enumerant('GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG', 0x8c03, 'GL_IMG_texture_compression_pvrtc')
- GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = Enumerant('GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG', 0x8c02, 'GL_IMG_texture_compression_pvrtc')
- GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = Enumerant('GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG', 0x8c01, 'GL_IMG_texture_compression_pvrtc')
- GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = Enumerant('GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG', 0x8c00, 'GL_IMG_texture_compression_pvrtc')
- defines.add(GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG)
- defines.add(GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG)
- defines.add(GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG)
- defines.add(GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG)
- # GL_IMG_texture_compression_pvrtc2
- GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG = Enumerant('GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG', 0x9137, 'GL_IMG_texture_compression_pvrtc2')
- GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG = Enumerant('GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG', 0x9138, 'GL_IMG_texture_compression_pvrtc2')
- defines.add(GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG)
- defines.add(GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG)
- # GL_IMG_texture_env_enhanced_fixed_function
- GL_ADD_BLEND_IMG = Enumerant('GL_ADD_BLEND_IMG', 0x8c09, 'GL_IMG_texture_env_enhanced_fixed_function')
- GL_DOT3_RGBA_IMG = Enumerant('GL_DOT3_RGBA_IMG', 0x86af, 'GL_IMG_texture_env_enhanced_fixed_function')
- GL_FACTOR_ALPHA_MODULATE_IMG = Enumerant('GL_FACTOR_ALPHA_MODULATE_IMG', 0x8c07, 'GL_IMG_texture_env_enhanced_fixed_function')
- GL_FRAGMENT_ALPHA_MODULATE_IMG = Enumerant('GL_FRAGMENT_ALPHA_MODULATE_IMG', 0x8c08, 'GL_IMG_texture_env_enhanced_fixed_function')
- GL_MODULATE_COLOR_IMG = Enumerant('GL_MODULATE_COLOR_IMG', 0x8c04, 'GL_IMG_texture_env_enhanced_fixed_function')
- GL_RECIP_ADD_SIGNED_ALPHA_IMG = Enumerant('GL_RECIP_ADD_SIGNED_ALPHA_IMG', 0x8c05, 'GL_IMG_texture_env_enhanced_fixed_function')
- GL_TEXTURE_ALPHA_MODULATE_IMG = Enumerant('GL_TEXTURE_ALPHA_MODULATE_IMG', 0x8c06, 'GL_IMG_texture_env_enhanced_fixed_function')
- defines.add(GL_ADD_BLEND_IMG)
- defines.add(GL_DOT3_RGBA_IMG)
- defines.add(GL_FACTOR_ALPHA_MODULATE_IMG)
- defines.add(GL_FRAGMENT_ALPHA_MODULATE_IMG)
- defines.add(GL_MODULATE_COLOR_IMG)
- defines.add(GL_RECIP_ADD_SIGNED_ALPHA_IMG)
- defines.add(GL_TEXTURE_ALPHA_MODULATE_IMG)
- # GL_IMG_user_clip_plane
- GL_CLIP_PLANE0_IMG = Enumerant('GL_CLIP_PLANE0_IMG', 0x3000, 'GL_IMG_user_clip_plane')
- GL_CLIP_PLANE1_IMG = Enumerant('GL_CLIP_PLANE1_IMG', 0x3001, 'GL_IMG_user_clip_plane')
- GL_CLIP_PLANE2_IMG = Enumerant('GL_CLIP_PLANE2_IMG', 0x3002, 'GL_IMG_user_clip_plane')
- GL_CLIP_PLANE3_IMG = Enumerant('GL_CLIP_PLANE3_IMG', 0x3003, 'GL_IMG_user_clip_plane')
- GL_CLIP_PLANE4_IMG = Enumerant('GL_CLIP_PLANE4_IMG', 0x3004, 'GL_IMG_user_clip_plane')
- GL_CLIP_PLANE5_IMG = Enumerant('GL_CLIP_PLANE5_IMG', 0x3005, 'GL_IMG_user_clip_plane')
- GL_MAX_CLIP_PLANES_IMG = Enumerant('GL_MAX_CLIP_PLANES_IMG', 0x0d32, 'GL_IMG_user_clip_plane')
- defines.add(GL_CLIP_PLANE0_IMG)
- defines.add(GL_CLIP_PLANE1_IMG)
- defines.add(GL_CLIP_PLANE2_IMG)
- defines.add(GL_CLIP_PLANE3_IMG)
- defines.add(GL_CLIP_PLANE4_IMG)
- defines.add(GL_CLIP_PLANE5_IMG)
- defines.add(GL_MAX_CLIP_PLANES_IMG)
- # GL_INGR_color_clamp
- GL_ALPHA_MAX_CLAMP_INGR = Enumerant('GL_ALPHA_MAX_CLAMP_INGR', 0x8567, 'GL_INGR_color_clamp')
- GL_ALPHA_MIN_CLAMP_INGR = Enumerant('GL_ALPHA_MIN_CLAMP_INGR', 0x8563, 'GL_INGR_color_clamp')
- GL_BLUE_MAX_CLAMP_INGR = Enumerant('GL_BLUE_MAX_CLAMP_INGR', 0x8566, 'GL_INGR_color_clamp')
- GL_BLUE_MIN_CLAMP_INGR = Enumerant('GL_BLUE_MIN_CLAMP_INGR', 0x8562, 'GL_INGR_color_clamp')
- GL_GREEN_MAX_CLAMP_INGR = Enumerant('GL_GREEN_MAX_CLAMP_INGR', 0x8565, 'GL_INGR_color_clamp')
- GL_GREEN_MIN_CLAMP_INGR = Enumerant('GL_GREEN_MIN_CLAMP_INGR', 0x8561, 'GL_INGR_color_clamp')
- GL_RED_MAX_CLAMP_INGR = Enumerant('GL_RED_MAX_CLAMP_INGR', 0x8564, 'GL_INGR_color_clamp')
- GL_RED_MIN_CLAMP_INGR = Enumerant('GL_RED_MIN_CLAMP_INGR', 0x8560, 'GL_INGR_color_clamp')
- defines.add(GL_ALPHA_MAX_CLAMP_INGR)
- defines.add(GL_ALPHA_MIN_CLAMP_INGR)
- defines.add(GL_BLUE_MAX_CLAMP_INGR)
- defines.add(GL_BLUE_MIN_CLAMP_INGR)
- defines.add(GL_GREEN_MAX_CLAMP_INGR)
- defines.add(GL_GREEN_MIN_CLAMP_INGR)
- defines.add(GL_RED_MAX_CLAMP_INGR)
- defines.add(GL_RED_MIN_CLAMP_INGR)
- # GL_INGR_interlace_read
- GL_INTERLACE_READ_INGR = Enumerant('GL_INTERLACE_READ_INGR', 0x8568, 'GL_INGR_interlace_read')
- defines.add(GL_INTERLACE_READ_INGR)
- # GL_INTEL_map_texture
- GL_LAYOUT_DEFAULT_INTEL = Enumerant('GL_LAYOUT_DEFAULT_INTEL', 0x0000, 'GL_INTEL_map_texture')
- GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = Enumerant('GL_LAYOUT_LINEAR_CPU_CACHED_INTEL', 0x0002, 'GL_INTEL_map_texture')
- GL_LAYOUT_LINEAR_INTEL = Enumerant('GL_LAYOUT_LINEAR_INTEL', 0x0001, 'GL_INTEL_map_texture')
- GL_TEXTURE_MEMORY_LAYOUT_INTEL = Enumerant('GL_TEXTURE_MEMORY_LAYOUT_INTEL', 0x83ff, 'GL_INTEL_map_texture')
- defines.add(GL_LAYOUT_DEFAULT_INTEL)
- defines.add(GL_LAYOUT_LINEAR_CPU_CACHED_INTEL)
- defines.add(GL_LAYOUT_LINEAR_INTEL)
- defines.add(GL_TEXTURE_MEMORY_LAYOUT_INTEL)
- # GL_INTEL_parallel_arrays
- GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = Enumerant('GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL', 0x83f7, 'GL_INTEL_parallel_arrays')
- GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = Enumerant('GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL', 0x83f6, 'GL_INTEL_parallel_arrays')
- GL_PARALLEL_ARRAYS_INTEL = Enumerant('GL_PARALLEL_ARRAYS_INTEL', 0x83f4, 'GL_INTEL_parallel_arrays')
- GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = Enumerant('GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL', 0x83f8, 'GL_INTEL_parallel_arrays')
- GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = Enumerant('GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL', 0x83f5, 'GL_INTEL_parallel_arrays')
- defines.add(GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL)
- defines.add(GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL)
- defines.add(GL_PARALLEL_ARRAYS_INTEL)
- defines.add(GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL)
- defines.add(GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL)
- # GL_KHR_debug
- GL_BUFFER = Enumerant('GL_BUFFER', 0x82e0, 'GL_KHR_debug')
- GL_CONTEXT_FLAG_DEBUG_BIT = Enumerant('GL_CONTEXT_FLAG_DEBUG_BIT', 0x0002, 'GL_KHR_debug')
- GL_DEBUG_CALLBACK_FUNCTION = Enumerant('GL_DEBUG_CALLBACK_FUNCTION', 0x8244, 'GL_KHR_debug')
- GL_DEBUG_CALLBACK_USER_PARAM = Enumerant('GL_DEBUG_CALLBACK_USER_PARAM', 0x8245, 'GL_KHR_debug')
- GL_DEBUG_GROUP_STACK_DEPTH = Enumerant('GL_DEBUG_GROUP_STACK_DEPTH', 0x826d, 'GL_KHR_debug')
- GL_DEBUG_LOGGED_MESSAGES = Enumerant('GL_DEBUG_LOGGED_MESSAGES', 0x9145, 'GL_KHR_debug')
- GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = Enumerant('GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH', 0x8243, 'GL_KHR_debug')
- GL_DEBUG_OUTPUT = Enumerant('GL_DEBUG_OUTPUT', 0x92e0, 'GL_KHR_debug')
- GL_DEBUG_OUTPUT.enableCap = True
- GL_DEBUG_OUTPUT_SYNCHRONOUS = Enumerant('GL_DEBUG_OUTPUT_SYNCHRONOUS', 0x8242, 'GL_KHR_debug')
- GL_DEBUG_OUTPUT_SYNCHRONOUS.enableCap = True
- GL_DEBUG_SEVERITY_HIGH = Enumerant('GL_DEBUG_SEVERITY_HIGH', 0x9146, 'GL_KHR_debug')
- GL_DEBUG_SEVERITY_LOW = Enumerant('GL_DEBUG_SEVERITY_LOW', 0x9148, 'GL_KHR_debug')
- GL_DEBUG_SEVERITY_MEDIUM = Enumerant('GL_DEBUG_SEVERITY_MEDIUM', 0x9147, 'GL_KHR_debug')
- GL_DEBUG_SEVERITY_NOTIFICATION = Enumerant('GL_DEBUG_SEVERITY_NOTIFICATION', 0x826b, 'GL_KHR_debug')
- GL_DEBUG_SOURCE_API = Enumerant('GL_DEBUG_SOURCE_API', 0x8246, 'GL_KHR_debug')
- GL_DEBUG_SOURCE_APPLICATION = Enumerant('GL_DEBUG_SOURCE_APPLICATION', 0x824a, 'GL_KHR_debug')
- GL_DEBUG_SOURCE_OTHER = Enumerant('GL_DEBUG_SOURCE_OTHER', 0x824b, 'GL_KHR_debug')
- GL_DEBUG_SOURCE_SHADER_COMPILER = Enumerant('GL_DEBUG_SOURCE_SHADER_COMPILER', 0x8248, 'GL_KHR_debug')
- GL_DEBUG_SOURCE_THIRD_PARTY = Enumerant('GL_DEBUG_SOURCE_THIRD_PARTY', 0x8249, 'GL_KHR_debug')
- GL_DEBUG_SOURCE_WINDOW_SYSTEM = Enumerant('GL_DEBUG_SOURCE_WINDOW_SYSTEM', 0x8247, 'GL_KHR_debug')
- GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = Enumerant('GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR', 0x824d, 'GL_KHR_debug')
- GL_DEBUG_TYPE_ERROR = Enumerant('GL_DEBUG_TYPE_ERROR', 0x824c, 'GL_KHR_debug')
- GL_DEBUG_TYPE_MARKER = Enumerant('GL_DEBUG_TYPE_MARKER', 0x8268, 'GL_KHR_debug')
- GL_DEBUG_TYPE_OTHER = Enumerant('GL_DEBUG_TYPE_OTHER', 0x8251, 'GL_KHR_debug')
- GL_DEBUG_TYPE_PERFORMANCE = Enumerant('GL_DEBUG_TYPE_PERFORMANCE', 0x8250, 'GL_KHR_debug')
- GL_DEBUG_TYPE_POP_GROUP = Enumerant('GL_DEBUG_TYPE_POP_GROUP', 0x826a, 'GL_KHR_debug')
- GL_DEBUG_TYPE_PORTABILITY = Enumerant('GL_DEBUG_TYPE_PORTABILITY', 0x824f, 'GL_KHR_debug')
- GL_DEBUG_TYPE_PUSH_GROUP = Enumerant('GL_DEBUG_TYPE_PUSH_GROUP', 0x8269, 'GL_KHR_debug')
- GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = Enumerant('GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR', 0x824e, 'GL_KHR_debug')
- GL_DISPLAY_LIST = Enumerant('GL_DISPLAY_LIST', 0x82e7, 'GL_KHR_debug')
- GL_MAX_DEBUG_GROUP_STACK_DEPTH = Enumerant('GL_MAX_DEBUG_GROUP_STACK_DEPTH', 0x826c, 'GL_KHR_debug')
- GL_MAX_DEBUG_LOGGED_MESSAGES = Enumerant('GL_MAX_DEBUG_LOGGED_MESSAGES', 0x9144, 'GL_KHR_debug')
- GL_MAX_DEBUG_MESSAGE_LENGTH = Enumerant('GL_MAX_DEBUG_MESSAGE_LENGTH', 0x9143, 'GL_KHR_debug')
- GL_MAX_LABEL_LENGTH = Enumerant('GL_MAX_LABEL_LENGTH', 0x82e8, 'GL_KHR_debug')
- GL_PROGRAM = Enumerant('GL_PROGRAM', 0x82e2, 'GL_KHR_debug')
- GL_PROGRAM_PIPELINE = Enumerant('GL_PROGRAM_PIPELINE', 0x82e4, 'GL_KHR_debug')
- GL_QUERY = Enumerant('GL_QUERY', 0x82e3, 'GL_KHR_debug')
- GL_SAMPLER = Enumerant('GL_SAMPLER', 0x82e6, 'GL_KHR_debug')
- GL_SHADER = Enumerant('GL_SHADER', 0x82e1, 'GL_KHR_debug')
- defines.add(GL_BUFFER)
- defines.add(GL_CONTEXT_FLAG_DEBUG_BIT)
- defines.add(GL_DEBUG_CALLBACK_FUNCTION)
- defines.add(GL_DEBUG_CALLBACK_USER_PARAM)
- defines.add(GL_DEBUG_GROUP_STACK_DEPTH)
- defines.add(GL_DEBUG_LOGGED_MESSAGES)
- defines.add(GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH)
- defines.add(GL_DEBUG_OUTPUT)
- defines.add(GL_DEBUG_OUTPUT_SYNCHRONOUS)
- defines.add(GL_DEBUG_SEVERITY_HIGH)
- defines.add(GL_DEBUG_SEVERITY_LOW)
- defines.add(GL_DEBUG_SEVERITY_MEDIUM)
- defines.add(GL_DEBUG_SEVERITY_NOTIFICATION)
- defines.add(GL_DEBUG_SOURCE_API)
- defines.add(GL_DEBUG_SOURCE_APPLICATION)
- defines.add(GL_DEBUG_SOURCE_OTHER)
- defines.add(GL_DEBUG_SOURCE_SHADER_COMPILER)
- defines.add(GL_DEBUG_SOURCE_THIRD_PARTY)
- defines.add(GL_DEBUG_SOURCE_WINDOW_SYSTEM)
- defines.add(GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR)
- defines.add(GL_DEBUG_TYPE_ERROR)
- defines.add(GL_DEBUG_TYPE_MARKER)
- defines.add(GL_DEBUG_TYPE_OTHER)
- defines.add(GL_DEBUG_TYPE_PERFORMANCE)
- defines.add(GL_DEBUG_TYPE_POP_GROUP)
- defines.add(GL_DEBUG_TYPE_PORTABILITY)
- defines.add(GL_DEBUG_TYPE_PUSH_GROUP)
- defines.add(GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR)
- defines.add(GL_DISPLAY_LIST)
- defines.add(GL_MAX_DEBUG_GROUP_STACK_DEPTH)
- defines.add(GL_MAX_DEBUG_LOGGED_MESSAGES)
- defines.add(GL_MAX_DEBUG_MESSAGE_LENGTH)
- defines.add(GL_MAX_LABEL_LENGTH)
- defines.add(GL_PROGRAM)
- defines.add(GL_PROGRAM_PIPELINE)
- defines.add(GL_QUERY)
- defines.add(GL_SAMPLER)
- defines.add(GL_SHADER)
- # GL_KHR_texture_compression_astc_ldr
- GL_COMPRESSED_RGBA_ASTC_10x10_KHR = Enumerant('GL_COMPRESSED_RGBA_ASTC_10x10_KHR', 0x93bb, 'GL_KHR_texture_compression_astc_ldr')
- GL_COMPRESSED_RGBA_ASTC_10x5_KHR = Enumerant('GL_COMPRESSED_RGBA_ASTC_10x5_KHR', 0x93b8, 'GL_KHR_texture_compression_astc_ldr')
- GL_COMPRESSED_RGBA_ASTC_10x6_KHR = Enumerant('GL_COMPRESSED_RGBA_ASTC_10x6_KHR', 0x93b9, 'GL_KHR_texture_compression_astc_ldr')
- GL_COMPRESSED_RGBA_ASTC_10x8_KHR = Enumerant('GL_COMPRESSED_RGBA_ASTC_10x8_KHR', 0x93ba, 'GL_KHR_texture_compression_astc_ldr')
- GL_COMPRESSED_RGBA_ASTC_12x10_KHR = Enumerant('GL_COMPRESSED_RGBA_ASTC_12x10_KHR', 0x93bc, 'GL_KHR_texture_compression_astc_ldr')
- GL_COMPRESSED_RGBA_ASTC_12x12_KHR = Enumerant('GL_COMPRESSED_RGBA_ASTC_12x12_KHR', 0x93bd, 'GL_KHR_texture_compression_astc_ldr')
- GL_COMPRESSED_RGBA_ASTC_4x4_KHR = Enumerant('GL_COMPRESSED_RGBA_ASTC_4x4_KHR', 0x93b0, 'GL_KHR_texture_compression_astc_ldr')
- GL_COMPRESSED_RGBA_ASTC_5x4_KHR = Enumerant('GL_COMPRESSED_RGBA_ASTC_5x4_KHR', 0x93b1, 'GL_KHR_texture_compression_astc_ldr')
- GL_COMPRESSED_RGBA_ASTC_5x5_KHR = Enumerant('GL_COMPRESSED_RGBA_ASTC_5x5_KHR', 0x93b2, 'GL_KHR_texture_compression_astc_ldr')
- GL_COMPRESSED_RGBA_ASTC_6x5_KHR = Enumerant('GL_COMPRESSED_RGBA_ASTC_6x5_KHR', 0x93b3, 'GL_KHR_texture_compression_astc_ldr')
- GL_COMPRESSED_RGBA_ASTC_6x6_KHR = Enumerant('GL_COMPRESSED_RGBA_ASTC_6x6_KHR', 0x93b4, 'GL_KHR_texture_compression_astc_ldr')
- GL_COMPRESSED_RGBA_ASTC_8x5_KHR = Enumerant('GL_COMPRESSED_RGBA_ASTC_8x5_KHR', 0x93b5, 'GL_KHR_texture_compression_astc_ldr')
- GL_COMPRESSED_RGBA_ASTC_8x6_KHR = Enumerant('GL_COMPRESSED_RGBA_ASTC_8x6_KHR', 0x93b6, 'GL_KHR_texture_compression_astc_ldr')
- GL_COMPRESSED_RGBA_ASTC_8x8_KHR = Enumerant('GL_COMPRESSED_RGBA_ASTC_8x8_KHR', 0x93b7, 'GL_KHR_texture_compression_astc_ldr')
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = Enumerant('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR', 0x93db, 'GL_KHR_texture_compression_astc_ldr')
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = Enumerant('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR', 0x93d8, 'GL_KHR_texture_compression_astc_ldr')
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = Enumerant('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR', 0x93d9, 'GL_KHR_texture_compression_astc_ldr')
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = Enumerant('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR', 0x93da, 'GL_KHR_texture_compression_astc_ldr')
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = Enumerant('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR', 0x93dc, 'GL_KHR_texture_compression_astc_ldr')
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = Enumerant('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR', 0x93dd, 'GL_KHR_texture_compression_astc_ldr')
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = Enumerant('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR', 0x93d0, 'GL_KHR_texture_compression_astc_ldr')
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = Enumerant('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR', 0x93d1, 'GL_KHR_texture_compression_astc_ldr')
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = Enumerant('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR', 0x93d2, 'GL_KHR_texture_compression_astc_ldr')
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = Enumerant('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR', 0x93d3, 'GL_KHR_texture_compression_astc_ldr')
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = Enumerant('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR', 0x93d4, 'GL_KHR_texture_compression_astc_ldr')
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = Enumerant('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR', 0x93d5, 'GL_KHR_texture_compression_astc_ldr')
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = Enumerant('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR', 0x93d6, 'GL_KHR_texture_compression_astc_ldr')
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = Enumerant('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR', 0x93d7, 'GL_KHR_texture_compression_astc_ldr')
- defines.add(GL_COMPRESSED_RGBA_ASTC_10x10_KHR)
- defines.add(GL_COMPRESSED_RGBA_ASTC_10x5_KHR)
- defines.add(GL_COMPRESSED_RGBA_ASTC_10x6_KHR)
- defines.add(GL_COMPRESSED_RGBA_ASTC_10x8_KHR)
- defines.add(GL_COMPRESSED_RGBA_ASTC_12x10_KHR)
- defines.add(GL_COMPRESSED_RGBA_ASTC_12x12_KHR)
- defines.add(GL_COMPRESSED_RGBA_ASTC_4x4_KHR)
- defines.add(GL_COMPRESSED_RGBA_ASTC_5x4_KHR)
- defines.add(GL_COMPRESSED_RGBA_ASTC_5x5_KHR)
- defines.add(GL_COMPRESSED_RGBA_ASTC_6x5_KHR)
- defines.add(GL_COMPRESSED_RGBA_ASTC_6x6_KHR)
- defines.add(GL_COMPRESSED_RGBA_ASTC_8x5_KHR)
- defines.add(GL_COMPRESSED_RGBA_ASTC_8x6_KHR)
- defines.add(GL_COMPRESSED_RGBA_ASTC_8x8_KHR)
- defines.add(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR)
- defines.add(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR)
- defines.add(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR)
- defines.add(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR)
- defines.add(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR)
- defines.add(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR)
- defines.add(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR)
- defines.add(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR)
- defines.add(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR)
- defines.add(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR)
- defines.add(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR)
- defines.add(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR)
- defines.add(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR)
- defines.add(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR)
- # GL_KTX_buffer_region
- GL_KTX_BACK_REGION = Enumerant('GL_KTX_BACK_REGION', 0x0001, 'GL_KTX_buffer_region')
- GL_KTX_FRONT_REGION = Enumerant('GL_KTX_FRONT_REGION', 0x0000, 'GL_KTX_buffer_region')
- GL_KTX_STENCIL_REGION = Enumerant('GL_KTX_STENCIL_REGION', 0x0003, 'GL_KTX_buffer_region')
- GL_KTX_Z_REGION = Enumerant('GL_KTX_Z_REGION', 0x0002, 'GL_KTX_buffer_region')
- defines.add(GL_KTX_BACK_REGION)
- defines.add(GL_KTX_FRONT_REGION)
- defines.add(GL_KTX_STENCIL_REGION)
- defines.add(GL_KTX_Z_REGION)
- # GL_MESAX_texture_stack
- GL_PROXY_TEXTURE_1D_STACK_MESAX = Enumerant('GL_PROXY_TEXTURE_1D_STACK_MESAX', 0x875b, 'GL_MESAX_texture_stack')
- GL_PROXY_TEXTURE_2D_STACK_MESAX = Enumerant('GL_PROXY_TEXTURE_2D_STACK_MESAX', 0x875c, 'GL_MESAX_texture_stack')
- GL_TEXTURE_1D_STACK_BINDING_MESAX = Enumerant('GL_TEXTURE_1D_STACK_BINDING_MESAX', 0x875d, 'GL_MESAX_texture_stack')
- GL_TEXTURE_1D_STACK_MESAX = Enumerant('GL_TEXTURE_1D_STACK_MESAX', 0x8759, 'GL_MESAX_texture_stack')
- GL_TEXTURE_2D_STACK_BINDING_MESAX = Enumerant('GL_TEXTURE_2D_STACK_BINDING_MESAX', 0x875e, 'GL_MESAX_texture_stack')
- GL_TEXTURE_2D_STACK_MESAX = Enumerant('GL_TEXTURE_2D_STACK_MESAX', 0x875a, 'GL_MESAX_texture_stack')
- defines.add(GL_PROXY_TEXTURE_1D_STACK_MESAX)
- defines.add(GL_PROXY_TEXTURE_2D_STACK_MESAX)
- defines.add(GL_TEXTURE_1D_STACK_BINDING_MESAX)
- defines.add(GL_TEXTURE_1D_STACK_MESAX)
- defines.add(GL_TEXTURE_2D_STACK_BINDING_MESAX)
- defines.add(GL_TEXTURE_2D_STACK_MESAX)
- # GL_MESA_pack_invert
- GL_PACK_INVERT_MESA = Enumerant('GL_PACK_INVERT_MESA', 0x8758, 'GL_MESA_pack_invert')
- defines.add(GL_PACK_INVERT_MESA)
- # GL_MESA_ycbcr_texture
- GL_UNSIGNED_SHORT_8_8_MESA = Enumerant('GL_UNSIGNED_SHORT_8_8_MESA', 0x85ba, 'GL_MESA_ycbcr_texture')
- GL_UNSIGNED_SHORT_8_8_REV_MESA = Enumerant('GL_UNSIGNED_SHORT_8_8_REV_MESA', 0x85bb, 'GL_MESA_ycbcr_texture')
- GL_YCBCR_MESA = Enumerant('GL_YCBCR_MESA', 0x8757, 'GL_MESA_ycbcr_texture')
- defines.add(GL_UNSIGNED_SHORT_8_8_MESA)
- defines.add(GL_UNSIGNED_SHORT_8_8_REV_MESA)
- defines.add(GL_YCBCR_MESA)
- # GL_NVX_gpu_memory_info
- GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX = Enumerant('GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX', 0x9049, 'GL_NVX_gpu_memory_info')
- GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX = Enumerant('GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX', 0x9047, 'GL_NVX_gpu_memory_info')
- GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX = Enumerant('GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX', 0x904b, 'GL_NVX_gpu_memory_info')
- GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX = Enumerant('GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX', 0x904a, 'GL_NVX_gpu_memory_info')
- GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX = Enumerant('GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX', 0x9048, 'GL_NVX_gpu_memory_info')
- defines.add(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX)
- defines.add(GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX)
- defines.add(GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX)
- defines.add(GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX)
- defines.add(GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX)
- # GL_NV_3dvision_settings
- GL_3DVISION_STEREO_NV = Enumerant('GL_3DVISION_STEREO_NV', 0x90f4, 'GL_NV_3dvision_settings')
- GL_STEREO_CONVERGENCE_NV = Enumerant('GL_STEREO_CONVERGENCE_NV', 0x90f6, 'GL_NV_3dvision_settings')
- GL_STEREO_CUTOFF_NV = Enumerant('GL_STEREO_CUTOFF_NV', 0x90f7, 'GL_NV_3dvision_settings')
- GL_STEREO_PROJECTION_NV = Enumerant('GL_STEREO_PROJECTION_NV', 0x90f8, 'GL_NV_3dvision_settings')
- GL_STEREO_PROJECTION_ORTHO_NV = Enumerant('GL_STEREO_PROJECTION_ORTHO_NV', 0x90fa, 'GL_NV_3dvision_settings')
- GL_STEREO_PROJECTION_PERSPECTIVE_NV = Enumerant('GL_STEREO_PROJECTION_PERSPECTIVE_NV', 0x90f9, 'GL_NV_3dvision_settings')
- GL_STEREO_SEPARATION_NV = Enumerant('GL_STEREO_SEPARATION_NV', 0x90f5, 'GL_NV_3dvision_settings')
- defines.add(GL_3DVISION_STEREO_NV)
- defines.add(GL_STEREO_CONVERGENCE_NV)
- defines.add(GL_STEREO_CUTOFF_NV)
- defines.add(GL_STEREO_PROJECTION_NV)
- defines.add(GL_STEREO_PROJECTION_ORTHO_NV)
- defines.add(GL_STEREO_PROJECTION_PERSPECTIVE_NV)
- defines.add(GL_STEREO_SEPARATION_NV)
- # GL_NV_bgr
- GL_BGR_NV = Enumerant('GL_BGR_NV', 0x80e0, 'GL_NV_bgr')
- defines.add(GL_BGR_NV)
- # GL_NV_blend_equation_advanced
- GL_BLEND_ADVANCED_COHERENT_NV = Enumerant('GL_BLEND_ADVANCED_COHERENT_NV', 0x9285, 'GL_NV_blend_equation_advanced')
- GL_BLEND_OVERLAP_NV = Enumerant('GL_BLEND_OVERLAP_NV', 0x9281, 'GL_NV_blend_equation_advanced')
- GL_BLEND_PREMULTIPLIED_SRC_NV = Enumerant('GL_BLEND_PREMULTIPLIED_SRC_NV', 0x9280, 'GL_NV_blend_equation_advanced')
- GL_COLORBURN_NV = Enumerant('GL_COLORBURN_NV', 0x929a, 'GL_NV_blend_equation_advanced')
- GL_COLORDODGE_NV = Enumerant('GL_COLORDODGE_NV', 0x9299, 'GL_NV_blend_equation_advanced')
- GL_CONJOINT_NV = Enumerant('GL_CONJOINT_NV', 0x9284, 'GL_NV_blend_equation_advanced')
- GL_CONTRAST_NV = Enumerant('GL_CONTRAST_NV', 0x92a1, 'GL_NV_blend_equation_advanced')
- GL_DARKEN_NV = Enumerant('GL_DARKEN_NV', 0x9297, 'GL_NV_blend_equation_advanced')
- GL_DIFFERENCE_NV = Enumerant('GL_DIFFERENCE_NV', 0x929e, 'GL_NV_blend_equation_advanced')
- GL_DISJOINT_NV = Enumerant('GL_DISJOINT_NV', 0x9283, 'GL_NV_blend_equation_advanced')
- GL_DST_ATOP_NV = Enumerant('GL_DST_ATOP_NV', 0x928f, 'GL_NV_blend_equation_advanced')
- GL_DST_IN_NV = Enumerant('GL_DST_IN_NV', 0x928b, 'GL_NV_blend_equation_advanced')
- GL_DST_NV = Enumerant('GL_DST_NV', 0x9287, 'GL_NV_blend_equation_advanced')
- GL_DST_OUT_NV = Enumerant('GL_DST_OUT_NV', 0x928d, 'GL_NV_blend_equation_advanced')
- GL_DST_OVER_NV = Enumerant('GL_DST_OVER_NV', 0x9289, 'GL_NV_blend_equation_advanced')
- GL_EXCLUSION_NV = Enumerant('GL_EXCLUSION_NV', 0x92a0, 'GL_NV_blend_equation_advanced')
- GL_HARDLIGHT_NV = Enumerant('GL_HARDLIGHT_NV', 0x929b, 'GL_NV_blend_equation_advanced')
- GL_HARDMIX_NV = Enumerant('GL_HARDMIX_NV', 0x92a9, 'GL_NV_blend_equation_advanced')
- GL_HSL_COLOR_NV = Enumerant('GL_HSL_COLOR_NV', 0x92af, 'GL_NV_blend_equation_advanced')
- GL_HSL_HUE_NV = Enumerant('GL_HSL_HUE_NV', 0x92ad, 'GL_NV_blend_equation_advanced')
- GL_HSL_LUMINOSITY_NV = Enumerant('GL_HSL_LUMINOSITY_NV', 0x92b0, 'GL_NV_blend_equation_advanced')
- GL_HSL_SATURATION_NV = Enumerant('GL_HSL_SATURATION_NV', 0x92ae, 'GL_NV_blend_equation_advanced')
- GL_INVERT_OVG_NV = Enumerant('GL_INVERT_OVG_NV', 0x92b4, 'GL_NV_blend_equation_advanced')
- GL_INVERT_RGB_NV = Enumerant('GL_INVERT_RGB_NV', 0x92a3, 'GL_NV_blend_equation_advanced')
- GL_LIGHTEN_NV = Enumerant('GL_LIGHTEN_NV', 0x9298, 'GL_NV_blend_equation_advanced')
- GL_LINEARBURN_NV = Enumerant('GL_LINEARBURN_NV', 0x92a5, 'GL_NV_blend_equation_advanced')
- GL_LINEARDODGE_NV = Enumerant('GL_LINEARDODGE_NV', 0x92a4, 'GL_NV_blend_equation_advanced')
- GL_LINEARLIGHT_NV = Enumerant('GL_LINEARLIGHT_NV', 0x92a7, 'GL_NV_blend_equation_advanced')
- GL_MINUS_CLAMPED_NV = Enumerant('GL_MINUS_CLAMPED_NV', 0x92b3, 'GL_NV_blend_equation_advanced')
- GL_MINUS_NV = Enumerant('GL_MINUS_NV', 0x929f, 'GL_NV_blend_equation_advanced')
- GL_MULTIPLY_NV = Enumerant('GL_MULTIPLY_NV', 0x9294, 'GL_NV_blend_equation_advanced')
- GL_OVERLAY_NV = Enumerant('GL_OVERLAY_NV', 0x9296, 'GL_NV_blend_equation_advanced')
- GL_PINLIGHT_NV = Enumerant('GL_PINLIGHT_NV', 0x92a8, 'GL_NV_blend_equation_advanced')
- GL_PLUS_CLAMPED_ALPHA_NV = Enumerant('GL_PLUS_CLAMPED_ALPHA_NV', 0x92b2, 'GL_NV_blend_equation_advanced')
- GL_PLUS_CLAMPED_NV = Enumerant('GL_PLUS_CLAMPED_NV', 0x92b1, 'GL_NV_blend_equation_advanced')
- GL_PLUS_DARKER_NV = Enumerant('GL_PLUS_DARKER_NV', 0x9292, 'GL_NV_blend_equation_advanced')
- GL_PLUS_NV = Enumerant('GL_PLUS_NV', 0x9291, 'GL_NV_blend_equation_advanced')
- GL_SCREEN_NV = Enumerant('GL_SCREEN_NV', 0x9295, 'GL_NV_blend_equation_advanced')
- GL_SOFTLIGHT_NV = Enumerant('GL_SOFTLIGHT_NV', 0x929c, 'GL_NV_blend_equation_advanced')
- GL_SRC_ATOP_NV = Enumerant('GL_SRC_ATOP_NV', 0x928e, 'GL_NV_blend_equation_advanced')
- GL_SRC_IN_NV = Enumerant('GL_SRC_IN_NV', 0x928a, 'GL_NV_blend_equation_advanced')
- GL_SRC_NV = Enumerant('GL_SRC_NV', 0x9286, 'GL_NV_blend_equation_advanced')
- GL_SRC_OUT_NV = Enumerant('GL_SRC_OUT_NV', 0x928c, 'GL_NV_blend_equation_advanced')
- GL_SRC_OVER_NV = Enumerant('GL_SRC_OVER_NV', 0x9288, 'GL_NV_blend_equation_advanced')
- GL_UNCORRELATED_NV = Enumerant('GL_UNCORRELATED_NV', 0x9282, 'GL_NV_blend_equation_advanced')
- GL_VIVIDLIGHT_NV = Enumerant('GL_VIVIDLIGHT_NV', 0x92a6, 'GL_NV_blend_equation_advanced')
- defines.add(GL_BLEND_ADVANCED_COHERENT_NV)
- defines.add(GL_BLEND_OVERLAP_NV)
- defines.add(GL_BLEND_PREMULTIPLIED_SRC_NV)
- defines.add(GL_COLORBURN_NV)
- defines.add(GL_COLORDODGE_NV)
- defines.add(GL_CONJOINT_NV)
- defines.add(GL_CONTRAST_NV)
- defines.add(GL_DARKEN_NV)
- defines.add(GL_DIFFERENCE_NV)
- defines.add(GL_DISJOINT_NV)
- defines.add(GL_DST_ATOP_NV)
- defines.add(GL_DST_IN_NV)
- defines.add(GL_DST_NV)
- defines.add(GL_DST_OUT_NV)
- defines.add(GL_DST_OVER_NV)
- defines.add(GL_EXCLUSION_NV)
- defines.add(GL_HARDLIGHT_NV)
- defines.add(GL_HARDMIX_NV)
- defines.add(GL_HSL_COLOR_NV)
- defines.add(GL_HSL_HUE_NV)
- defines.add(GL_HSL_LUMINOSITY_NV)
- defines.add(GL_HSL_SATURATION_NV)
- defines.add(GL_INVERT_OVG_NV)
- defines.add(GL_INVERT_RGB_NV)
- defines.add(GL_LIGHTEN_NV)
- defines.add(GL_LINEARBURN_NV)
- defines.add(GL_LINEARDODGE_NV)
- defines.add(GL_LINEARLIGHT_NV)
- defines.add(GL_MINUS_CLAMPED_NV)
- defines.add(GL_MINUS_NV)
- defines.add(GL_MULTIPLY_NV)
- defines.add(GL_OVERLAY_NV)
- defines.add(GL_PINLIGHT_NV)
- defines.add(GL_PLUS_CLAMPED_ALPHA_NV)
- defines.add(GL_PLUS_CLAMPED_NV)
- defines.add(GL_PLUS_DARKER_NV)
- defines.add(GL_PLUS_NV)
- defines.add(GL_SCREEN_NV)
- defines.add(GL_SOFTLIGHT_NV)
- defines.add(GL_SRC_ATOP_NV)
- defines.add(GL_SRC_IN_NV)
- defines.add(GL_SRC_NV)
- defines.add(GL_SRC_OUT_NV)
- defines.add(GL_SRC_OVER_NV)
- defines.add(GL_UNCORRELATED_NV)
- defines.add(GL_VIVIDLIGHT_NV)
- # GL_NV_compute_program5
- GL_COMPUTE_PROGRAM_NV = Enumerant('GL_COMPUTE_PROGRAM_NV', 0x90fb, 'GL_NV_compute_program5')
- GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV = Enumerant('GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV', 0x90fc, 'GL_NV_compute_program5')
- defines.add(GL_COMPUTE_PROGRAM_NV)
- defines.add(GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV)
- # GL_NV_conditional_render
- GL_QUERY_BY_REGION_NO_WAIT_NV = Enumerant('GL_QUERY_BY_REGION_NO_WAIT_NV', 0x8e16, 'GL_NV_conditional_render')
- GL_QUERY_BY_REGION_WAIT_NV = Enumerant('GL_QUERY_BY_REGION_WAIT_NV', 0x8e15, 'GL_NV_conditional_render')
- GL_QUERY_NO_WAIT_NV = Enumerant('GL_QUERY_NO_WAIT_NV', 0x8e14, 'GL_NV_conditional_render')
- GL_QUERY_WAIT_NV = Enumerant('GL_QUERY_WAIT_NV', 0x8e13, 'GL_NV_conditional_render')
- defines.add(GL_QUERY_BY_REGION_NO_WAIT_NV)
- defines.add(GL_QUERY_BY_REGION_WAIT_NV)
- defines.add(GL_QUERY_NO_WAIT_NV)
- defines.add(GL_QUERY_WAIT_NV)
- # GL_NV_copy_buffer
- GL_COPY_READ_BUFFER_NV = Enumerant('GL_COPY_READ_BUFFER_NV', 0x8f36, 'GL_NV_copy_buffer')
- GL_COPY_WRITE_BUFFER_NV = Enumerant('GL_COPY_WRITE_BUFFER_NV', 0x8f37, 'GL_NV_copy_buffer')
- defines.add(GL_COPY_READ_BUFFER_NV)
- defines.add(GL_COPY_WRITE_BUFFER_NV)
- # GL_NV_copy_depth_to_color
- GL_DEPTH_STENCIL_TO_BGRA_NV = Enumerant('GL_DEPTH_STENCIL_TO_BGRA_NV', 0x886f, 'GL_NV_copy_depth_to_color')
- GL_DEPTH_STENCIL_TO_RGBA_NV = Enumerant('GL_DEPTH_STENCIL_TO_RGBA_NV', 0x886e, 'GL_NV_copy_depth_to_color')
- defines.add(GL_DEPTH_STENCIL_TO_BGRA_NV)
- defines.add(GL_DEPTH_STENCIL_TO_RGBA_NV)
- # GL_NV_coverage_sample
- GL_COVERAGE_ALL_FRAGMENTS_NV = Enumerant('GL_COVERAGE_ALL_FRAGMENTS_NV', 0x8ed5, 'GL_NV_coverage_sample')
- GL_COVERAGE_ATTACHMENT_NV = Enumerant('GL_COVERAGE_ATTACHMENT_NV', 0x8ed2, 'GL_NV_coverage_sample')
- GL_COVERAGE_AUTOMATIC_NV = Enumerant('GL_COVERAGE_AUTOMATIC_NV', 0x8ed7, 'GL_NV_coverage_sample')
- GL_COVERAGE_BUFFERS_NV = Enumerant('GL_COVERAGE_BUFFERS_NV', 0x8ed3, 'GL_NV_coverage_sample')
- GL_COVERAGE_BUFFER_BIT_NV = Enumerant('GL_COVERAGE_BUFFER_BIT_NV', 0x8000, 'GL_NV_coverage_sample')
- GL_COVERAGE_COMPONENT4_NV = Enumerant('GL_COVERAGE_COMPONENT4_NV', 0x8ed1, 'GL_NV_coverage_sample')
- GL_COVERAGE_COMPONENT_NV = Enumerant('GL_COVERAGE_COMPONENT_NV', 0x8ed0, 'GL_NV_coverage_sample')
- GL_COVERAGE_EDGE_FRAGMENTS_NV = Enumerant('GL_COVERAGE_EDGE_FRAGMENTS_NV', 0x8ed6, 'GL_NV_coverage_sample')
- GL_EGL_COVERAGE_BUFFERS_NV = Enumerant('GL_EGL_COVERAGE_BUFFERS_NV', 0x30e0, 'GL_NV_coverage_sample')
- GL_EGL_COVERAGE_SAMPLES_NV = Enumerant('GL_EGL_COVERAGE_SAMPLES_NV', 0x30e1, 'GL_NV_coverage_sample')
- defines.add(GL_COVERAGE_ALL_FRAGMENTS_NV)
- defines.add(GL_COVERAGE_ATTACHMENT_NV)
- defines.add(GL_COVERAGE_AUTOMATIC_NV)
- defines.add(GL_COVERAGE_BUFFERS_NV)
- defines.add(GL_COVERAGE_BUFFER_BIT_NV)
- defines.add(GL_COVERAGE_COMPONENT4_NV)
- defines.add(GL_COVERAGE_COMPONENT_NV)
- defines.add(GL_COVERAGE_EDGE_FRAGMENTS_NV)
- defines.add(GL_EGL_COVERAGE_BUFFERS_NV)
- defines.add(GL_EGL_COVERAGE_SAMPLES_NV)
- # GL_NV_deep_texture3D
- GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV = Enumerant('GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV', 0x90d1, 'GL_NV_deep_texture3D')
- GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV = Enumerant('GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV', 0x90d0, 'GL_NV_deep_texture3D')
- defines.add(GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV)
- defines.add(GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV)
- # GL_NV_depth_buffer_float
- GL_DEPTH32F_STENCIL8_NV = Enumerant('GL_DEPTH32F_STENCIL8_NV', 0x8dac, 'GL_NV_depth_buffer_float')
- GL_DEPTH_BUFFER_FLOAT_MODE_NV = Enumerant('GL_DEPTH_BUFFER_FLOAT_MODE_NV', 0x8daf, 'GL_NV_depth_buffer_float')
- GL_DEPTH_COMPONENT32F_NV = Enumerant('GL_DEPTH_COMPONENT32F_NV', 0x8dab, 'GL_NV_depth_buffer_float')
- GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = Enumerant('GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV', 0x8dad, 'GL_NV_depth_buffer_float')
- defines.add(GL_DEPTH32F_STENCIL8_NV)
- defines.add(GL_DEPTH_BUFFER_FLOAT_MODE_NV)
- defines.add(GL_DEPTH_COMPONENT32F_NV)
- defines.add(GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV)
- # GL_NV_depth_clamp
- GL_DEPTH_CLAMP_NV = Enumerant('GL_DEPTH_CLAMP_NV', 0x864f, 'GL_NV_depth_clamp')
- defines.add(GL_DEPTH_CLAMP_NV)
- # GL_NV_depth_nonlinear
- GL_DEPTH_COMPONENT16_NONLINEAR_NV = Enumerant('GL_DEPTH_COMPONENT16_NONLINEAR_NV', 0x8e2c, 'GL_NV_depth_nonlinear')
- GL_EGL_DEPTH_ENCODING_NONE_NV = Enumerant('GL_EGL_DEPTH_ENCODING_NONE_NV', 0x0000, 'GL_NV_depth_nonlinear')
- GL_EGL_DEPTH_ENCODING_NONLINEAR_NV = Enumerant('GL_EGL_DEPTH_ENCODING_NONLINEAR_NV', 0x30e3, 'GL_NV_depth_nonlinear')
- GL_EGL_DEPTH_ENCODING_NV = Enumerant('GL_EGL_DEPTH_ENCODING_NV', 0x30e2, 'GL_NV_depth_nonlinear')
- defines.add(GL_DEPTH_COMPONENT16_NONLINEAR_NV)
- defines.add(GL_EGL_DEPTH_ENCODING_NONE_NV)
- defines.add(GL_EGL_DEPTH_ENCODING_NONLINEAR_NV)
- defines.add(GL_EGL_DEPTH_ENCODING_NV)
- # GL_NV_depth_range_unclamped
- GL_CURRENT_SAMPLE_COUNT_QUERY_NV = Enumerant('GL_CURRENT_SAMPLE_COUNT_QUERY_NV', 0x8865, 'GL_NV_depth_range_unclamped')
- GL_QUERY_RESULT_AVAILABLE_NV = Enumerant('GL_QUERY_RESULT_AVAILABLE_NV', 0x8867, 'GL_NV_depth_range_unclamped')
- GL_QUERY_RESULT_NV = Enumerant('GL_QUERY_RESULT_NV', 0x8866, 'GL_NV_depth_range_unclamped')
- GL_SAMPLE_COUNT_BITS_NV = Enumerant('GL_SAMPLE_COUNT_BITS_NV', 0x8864, 'GL_NV_depth_range_unclamped')
- GL_SAMPLE_COUNT_NV = Enumerant('GL_SAMPLE_COUNT_NV', 0x8914, 'GL_NV_depth_range_unclamped')
- defines.add(GL_CURRENT_SAMPLE_COUNT_QUERY_NV)
- defines.add(GL_QUERY_RESULT_AVAILABLE_NV)
- defines.add(GL_QUERY_RESULT_NV)
- defines.add(GL_SAMPLE_COUNT_BITS_NV)
- defines.add(GL_SAMPLE_COUNT_NV)
- # GL_NV_draw_buffers
- GL_DRAW_BUFFER0_NV = Enumerant('GL_DRAW_BUFFER0_NV', 0x8825, 'GL_NV_draw_buffers')
- GL_DRAW_BUFFER10_NV = Enumerant('GL_DRAW_BUFFER10_NV', 0x882f, 'GL_NV_draw_buffers')
- GL_DRAW_BUFFER11_NV = Enumerant('GL_DRAW_BUFFER11_NV', 0x8830, 'GL_NV_draw_buffers')
- GL_DRAW_BUFFER12_NV = Enumerant('GL_DRAW_BUFFER12_NV', 0x8831, 'GL_NV_draw_buffers')
- GL_DRAW_BUFFER13_NV = Enumerant('GL_DRAW_BUFFER13_NV', 0x8832, 'GL_NV_draw_buffers')
- GL_DRAW_BUFFER14_NV = Enumerant('GL_DRAW_BUFFER14_NV', 0x8833, 'GL_NV_draw_buffers')
- GL_DRAW_BUFFER15_NV = Enumerant('GL_DRAW_BUFFER15_NV', 0x8834, 'GL_NV_draw_buffers')
- GL_DRAW_BUFFER1_NV = Enumerant('GL_DRAW_BUFFER1_NV', 0x8826, 'GL_NV_draw_buffers')
- GL_DRAW_BUFFER2_NV = Enumerant('GL_DRAW_BUFFER2_NV', 0x8827, 'GL_NV_draw_buffers')
- GL_DRAW_BUFFER3_NV = Enumerant('GL_DRAW_BUFFER3_NV', 0x8828, 'GL_NV_draw_buffers')
- GL_DRAW_BUFFER4_NV = Enumerant('GL_DRAW_BUFFER4_NV', 0x8829, 'GL_NV_draw_buffers')
- GL_DRAW_BUFFER5_NV = Enumerant('GL_DRAW_BUFFER5_NV', 0x882a, 'GL_NV_draw_buffers')
- GL_DRAW_BUFFER6_NV = Enumerant('GL_DRAW_BUFFER6_NV', 0x882b, 'GL_NV_draw_buffers')
- GL_DRAW_BUFFER7_NV = Enumerant('GL_DRAW_BUFFER7_NV', 0x882c, 'GL_NV_draw_buffers')
- GL_DRAW_BUFFER8_NV = Enumerant('GL_DRAW_BUFFER8_NV', 0x882d, 'GL_NV_draw_buffers')
- GL_DRAW_BUFFER9_NV = Enumerant('GL_DRAW_BUFFER9_NV', 0x882e, 'GL_NV_draw_buffers')
- GL_MAX_DRAW_BUFFERS_NV = Enumerant('GL_MAX_DRAW_BUFFERS_NV', 0x8824, 'GL_NV_draw_buffers')
- defines.add(GL_DRAW_BUFFER0_NV)
- defines.add(GL_DRAW_BUFFER10_NV)
- defines.add(GL_DRAW_BUFFER11_NV)
- defines.add(GL_DRAW_BUFFER12_NV)
- defines.add(GL_DRAW_BUFFER13_NV)
- defines.add(GL_DRAW_BUFFER14_NV)
- defines.add(GL_DRAW_BUFFER15_NV)
- defines.add(GL_DRAW_BUFFER1_NV)
- defines.add(GL_DRAW_BUFFER2_NV)
- defines.add(GL_DRAW_BUFFER3_NV)
- defines.add(GL_DRAW_BUFFER4_NV)
- defines.add(GL_DRAW_BUFFER5_NV)
- defines.add(GL_DRAW_BUFFER6_NV)
- defines.add(GL_DRAW_BUFFER7_NV)
- defines.add(GL_DRAW_BUFFER8_NV)
- defines.add(GL_DRAW_BUFFER9_NV)
- defines.add(GL_MAX_DRAW_BUFFERS_NV)
- # GL_NV_evaluators
- GL_EVAL_2D_NV = Enumerant('GL_EVAL_2D_NV', 0x86c0, 'GL_NV_evaluators')
- GL_EVAL_FRACTIONAL_TESSELLATION_NV = Enumerant('GL_EVAL_FRACTIONAL_TESSELLATION_NV', 0x86c5, 'GL_NV_evaluators')
- GL_EVAL_TRIANGULAR_2D_NV = Enumerant('GL_EVAL_TRIANGULAR_2D_NV', 0x86c1, 'GL_NV_evaluators')
- GL_EVAL_VERTEX_ATTRIB0_NV = Enumerant('GL_EVAL_VERTEX_ATTRIB0_NV', 0x86c6, 'GL_NV_evaluators')
- GL_EVAL_VERTEX_ATTRIB10_NV = Enumerant('GL_EVAL_VERTEX_ATTRIB10_NV', 0x86d0, 'GL_NV_evaluators')
- GL_EVAL_VERTEX_ATTRIB11_NV = Enumerant('GL_EVAL_VERTEX_ATTRIB11_NV', 0x86d1, 'GL_NV_evaluators')
- GL_EVAL_VERTEX_ATTRIB12_NV = Enumerant('GL_EVAL_VERTEX_ATTRIB12_NV', 0x86d2, 'GL_NV_evaluators')
- GL_EVAL_VERTEX_ATTRIB13_NV = Enumerant('GL_EVAL_VERTEX_ATTRIB13_NV', 0x86d3, 'GL_NV_evaluators')
- GL_EVAL_VERTEX_ATTRIB14_NV = Enumerant('GL_EVAL_VERTEX_ATTRIB14_NV', 0x86d4, 'GL_NV_evaluators')
- GL_EVAL_VERTEX_ATTRIB15_NV = Enumerant('GL_EVAL_VERTEX_ATTRIB15_NV', 0x86d5, 'GL_NV_evaluators')
- GL_EVAL_VERTEX_ATTRIB1_NV = Enumerant('GL_EVAL_VERTEX_ATTRIB1_NV', 0x86c7, 'GL_NV_evaluators')
- GL_EVAL_VERTEX_ATTRIB2_NV = Enumerant('GL_EVAL_VERTEX_ATTRIB2_NV', 0x86c8, 'GL_NV_evaluators')
- GL_EVAL_VERTEX_ATTRIB3_NV = Enumerant('GL_EVAL_VERTEX_ATTRIB3_NV', 0x86c9, 'GL_NV_evaluators')
- GL_EVAL_VERTEX_ATTRIB4_NV = Enumerant('GL_EVAL_VERTEX_ATTRIB4_NV', 0x86ca, 'GL_NV_evaluators')
- GL_EVAL_VERTEX_ATTRIB5_NV = Enumerant('GL_EVAL_VERTEX_ATTRIB5_NV', 0x86cb, 'GL_NV_evaluators')
- GL_EVAL_VERTEX_ATTRIB6_NV = Enumerant('GL_EVAL_VERTEX_ATTRIB6_NV', 0x86cc, 'GL_NV_evaluators')
- GL_EVAL_VERTEX_ATTRIB7_NV = Enumerant('GL_EVAL_VERTEX_ATTRIB7_NV', 0x86cd, 'GL_NV_evaluators')
- GL_EVAL_VERTEX_ATTRIB8_NV = Enumerant('GL_EVAL_VERTEX_ATTRIB8_NV', 0x86ce, 'GL_NV_evaluators')
- GL_EVAL_VERTEX_ATTRIB9_NV = Enumerant('GL_EVAL_VERTEX_ATTRIB9_NV', 0x86cf, 'GL_NV_evaluators')
- GL_MAP_ATTRIB_U_ORDER_NV = Enumerant('GL_MAP_ATTRIB_U_ORDER_NV', 0x86c3, 'GL_NV_evaluators')
- GL_MAP_ATTRIB_V_ORDER_NV = Enumerant('GL_MAP_ATTRIB_V_ORDER_NV', 0x86c4, 'GL_NV_evaluators')
- GL_MAP_TESSELLATION_NV = Enumerant('GL_MAP_TESSELLATION_NV', 0x86c2, 'GL_NV_evaluators')
- GL_MAX_MAP_TESSELLATION_NV = Enumerant('GL_MAX_MAP_TESSELLATION_NV', 0x86d6, 'GL_NV_evaluators')
- GL_MAX_RATIONAL_EVAL_ORDER_NV = Enumerant('GL_MAX_RATIONAL_EVAL_ORDER_NV', 0x86d7, 'GL_NV_evaluators')
- defines.add(GL_EVAL_2D_NV)
- defines.add(GL_EVAL_FRACTIONAL_TESSELLATION_NV)
- defines.add(GL_EVAL_TRIANGULAR_2D_NV)
- defines.add(GL_EVAL_VERTEX_ATTRIB0_NV)
- defines.add(GL_EVAL_VERTEX_ATTRIB10_NV)
- defines.add(GL_EVAL_VERTEX_ATTRIB11_NV)
- defines.add(GL_EVAL_VERTEX_ATTRIB12_NV)
- defines.add(GL_EVAL_VERTEX_ATTRIB13_NV)
- defines.add(GL_EVAL_VERTEX_ATTRIB14_NV)
- defines.add(GL_EVAL_VERTEX_ATTRIB15_NV)
- defines.add(GL_EVAL_VERTEX_ATTRIB1_NV)
- defines.add(GL_EVAL_VERTEX_ATTRIB2_NV)
- defines.add(GL_EVAL_VERTEX_ATTRIB3_NV)
- defines.add(GL_EVAL_VERTEX_ATTRIB4_NV)
- defines.add(GL_EVAL_VERTEX_ATTRIB5_NV)
- defines.add(GL_EVAL_VERTEX_ATTRIB6_NV)
- defines.add(GL_EVAL_VERTEX_ATTRIB7_NV)
- defines.add(GL_EVAL_VERTEX_ATTRIB8_NV)
- defines.add(GL_EVAL_VERTEX_ATTRIB9_NV)
- defines.add(GL_MAP_ATTRIB_U_ORDER_NV)
- defines.add(GL_MAP_ATTRIB_V_ORDER_NV)
- defines.add(GL_MAP_TESSELLATION_NV)
- defines.add(GL_MAX_MAP_TESSELLATION_NV)
- defines.add(GL_MAX_RATIONAL_EVAL_ORDER_NV)
- # GL_NV_explicit_multisample
- GL_INT_SAMPLER_RENDERBUFFER_NV = Enumerant('GL_INT_SAMPLER_RENDERBUFFER_NV', 0x8e57, 'GL_NV_explicit_multisample')
- GL_MAX_SAMPLE_MASK_WORDS_NV = Enumerant('GL_MAX_SAMPLE_MASK_WORDS_NV', 0x8e59, 'GL_NV_explicit_multisample')
- GL_SAMPLER_RENDERBUFFER_NV = Enumerant('GL_SAMPLER_RENDERBUFFER_NV', 0x8e56, 'GL_NV_explicit_multisample')
- GL_SAMPLE_MASK_NV = Enumerant('GL_SAMPLE_MASK_NV', 0x8e51, 'GL_NV_explicit_multisample')
- GL_SAMPLE_MASK_VALUE_NV = Enumerant('GL_SAMPLE_MASK_VALUE_NV', 0x8e52, 'GL_NV_explicit_multisample')
- GL_SAMPLE_POSITION_NV = Enumerant('GL_SAMPLE_POSITION_NV', 0x8e50, 'GL_NV_explicit_multisample')
- GL_TEXTURE_BINDING_RENDERBUFFER_NV = Enumerant('GL_TEXTURE_BINDING_RENDERBUFFER_NV', 0x8e53, 'GL_NV_explicit_multisample')
- GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = Enumerant('GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV', 0x8e54, 'GL_NV_explicit_multisample')
- GL_TEXTURE_RENDERBUFFER_NV = Enumerant('GL_TEXTURE_RENDERBUFFER_NV', 0x8e55, 'GL_NV_explicit_multisample')
- GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = Enumerant('GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV', 0x8e58, 'GL_NV_explicit_multisample')
- defines.add(GL_INT_SAMPLER_RENDERBUFFER_NV)
- defines.add(GL_MAX_SAMPLE_MASK_WORDS_NV)
- defines.add(GL_SAMPLER_RENDERBUFFER_NV)
- defines.add(GL_SAMPLE_MASK_NV)
- defines.add(GL_SAMPLE_MASK_VALUE_NV)
- defines.add(GL_SAMPLE_POSITION_NV)
- defines.add(GL_TEXTURE_BINDING_RENDERBUFFER_NV)
- defines.add(GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV)
- defines.add(GL_TEXTURE_RENDERBUFFER_NV)
- defines.add(GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV)
- # GL_NV_fbo_color_attachments
- GL_COLOR_ATTACHMENT0_NV = Enumerant('GL_COLOR_ATTACHMENT0_NV', 0x8ce0, 'GL_NV_fbo_color_attachments')
- GL_COLOR_ATTACHMENT10_NV = Enumerant('GL_COLOR_ATTACHMENT10_NV', 0x8cea, 'GL_NV_fbo_color_attachments')
- GL_COLOR_ATTACHMENT11_NV = Enumerant('GL_COLOR_ATTACHMENT11_NV', 0x8ceb, 'GL_NV_fbo_color_attachments')
- GL_COLOR_ATTACHMENT12_NV = Enumerant('GL_COLOR_ATTACHMENT12_NV', 0x8cec, 'GL_NV_fbo_color_attachments')
- GL_COLOR_ATTACHMENT13_NV = Enumerant('GL_COLOR_ATTACHMENT13_NV', 0x8ced, 'GL_NV_fbo_color_attachments')
- GL_COLOR_ATTACHMENT14_NV = Enumerant('GL_COLOR_ATTACHMENT14_NV', 0x8cee, 'GL_NV_fbo_color_attachments')
- GL_COLOR_ATTACHMENT15_NV = Enumerant('GL_COLOR_ATTACHMENT15_NV', 0x8cef, 'GL_NV_fbo_color_attachments')
- GL_COLOR_ATTACHMENT1_NV = Enumerant('GL_COLOR_ATTACHMENT1_NV', 0x8ce1, 'GL_NV_fbo_color_attachments')
- GL_COLOR_ATTACHMENT2_NV = Enumerant('GL_COLOR_ATTACHMENT2_NV', 0x8ce2, 'GL_NV_fbo_color_attachments')
- GL_COLOR_ATTACHMENT3_NV = Enumerant('GL_COLOR_ATTACHMENT3_NV', 0x8ce3, 'GL_NV_fbo_color_attachments')
- GL_COLOR_ATTACHMENT4_NV = Enumerant('GL_COLOR_ATTACHMENT4_NV', 0x8ce4, 'GL_NV_fbo_color_attachments')
- GL_COLOR_ATTACHMENT5_NV = Enumerant('GL_COLOR_ATTACHMENT5_NV', 0x8ce5, 'GL_NV_fbo_color_attachments')
- GL_COLOR_ATTACHMENT6_NV = Enumerant('GL_COLOR_ATTACHMENT6_NV', 0x8ce6, 'GL_NV_fbo_color_attachments')
- GL_COLOR_ATTACHMENT7_NV = Enumerant('GL_COLOR_ATTACHMENT7_NV', 0x8ce7, 'GL_NV_fbo_color_attachments')
- GL_COLOR_ATTACHMENT8_NV = Enumerant('GL_COLOR_ATTACHMENT8_NV', 0x8ce8, 'GL_NV_fbo_color_attachments')
- GL_COLOR_ATTACHMENT9_NV = Enumerant('GL_COLOR_ATTACHMENT9_NV', 0x8ce9, 'GL_NV_fbo_color_attachments')
- GL_MAX_COLOR_ATTACHMENTS_NV = Enumerant('GL_MAX_COLOR_ATTACHMENTS_NV', 0x8cdf, 'GL_NV_fbo_color_attachments')
- defines.add(GL_COLOR_ATTACHMENT0_NV)
- defines.add(GL_COLOR_ATTACHMENT10_NV)
- defines.add(GL_COLOR_ATTACHMENT11_NV)
- defines.add(GL_COLOR_ATTACHMENT12_NV)
- defines.add(GL_COLOR_ATTACHMENT13_NV)
- defines.add(GL_COLOR_ATTACHMENT14_NV)
- defines.add(GL_COLOR_ATTACHMENT15_NV)
- defines.add(GL_COLOR_ATTACHMENT1_NV)
- defines.add(GL_COLOR_ATTACHMENT2_NV)
- defines.add(GL_COLOR_ATTACHMENT3_NV)
- defines.add(GL_COLOR_ATTACHMENT4_NV)
- defines.add(GL_COLOR_ATTACHMENT5_NV)
- defines.add(GL_COLOR_ATTACHMENT6_NV)
- defines.add(GL_COLOR_ATTACHMENT7_NV)
- defines.add(GL_COLOR_ATTACHMENT8_NV)
- defines.add(GL_COLOR_ATTACHMENT9_NV)
- defines.add(GL_MAX_COLOR_ATTACHMENTS_NV)
- # GL_NV_fence
- GL_ALL_COMPLETED_NV = Enumerant('GL_ALL_COMPLETED_NV', 0x84f2, 'GL_NV_fence')
- GL_FENCE_CONDITION_NV = Enumerant('GL_FENCE_CONDITION_NV', 0x84f4, 'GL_NV_fence')
- GL_FENCE_STATUS_NV = Enumerant('GL_FENCE_STATUS_NV', 0x84f3, 'GL_NV_fence')
- defines.add(GL_ALL_COMPLETED_NV)
- defines.add(GL_FENCE_CONDITION_NV)
- defines.add(GL_FENCE_STATUS_NV)
- # GL_NV_float_buffer
- GL_FLOAT_CLEAR_COLOR_VALUE_NV = Enumerant('GL_FLOAT_CLEAR_COLOR_VALUE_NV', 0x888d, 'GL_NV_float_buffer')
- GL_FLOAT_R16_NV = Enumerant('GL_FLOAT_R16_NV', 0x8884, 'GL_NV_float_buffer')
- GL_FLOAT_R32_NV = Enumerant('GL_FLOAT_R32_NV', 0x8885, 'GL_NV_float_buffer')
- GL_FLOAT_RG16_NV = Enumerant('GL_FLOAT_RG16_NV', 0x8886, 'GL_NV_float_buffer')
- GL_FLOAT_RG32_NV = Enumerant('GL_FLOAT_RG32_NV', 0x8887, 'GL_NV_float_buffer')
- GL_FLOAT_RGB16_NV = Enumerant('GL_FLOAT_RGB16_NV', 0x8888, 'GL_NV_float_buffer')
- GL_FLOAT_RGB32_NV = Enumerant('GL_FLOAT_RGB32_NV', 0x8889, 'GL_NV_float_buffer')
- GL_FLOAT_RGBA16_NV = Enumerant('GL_FLOAT_RGBA16_NV', 0x888a, 'GL_NV_float_buffer')
- GL_FLOAT_RGBA32_NV = Enumerant('GL_FLOAT_RGBA32_NV', 0x888b, 'GL_NV_float_buffer')
- GL_FLOAT_RGBA_MODE_NV = Enumerant('GL_FLOAT_RGBA_MODE_NV', 0x888e, 'GL_NV_float_buffer')
- GL_FLOAT_RGBA_NV = Enumerant('GL_FLOAT_RGBA_NV', 0x8883, 'GL_NV_float_buffer')
- GL_FLOAT_RGB_NV = Enumerant('GL_FLOAT_RGB_NV', 0x8882, 'GL_NV_float_buffer')
- GL_FLOAT_RG_NV = Enumerant('GL_FLOAT_RG_NV', 0x8881, 'GL_NV_float_buffer')
- GL_FLOAT_R_NV = Enumerant('GL_FLOAT_R_NV', 0x8880, 'GL_NV_float_buffer')
- GL_TEXTURE_FLOAT_COMPONENTS_NV = Enumerant('GL_TEXTURE_FLOAT_COMPONENTS_NV', 0x888c, 'GL_NV_float_buffer')
- defines.add(GL_FLOAT_CLEAR_COLOR_VALUE_NV)
- defines.add(GL_FLOAT_R16_NV)
- defines.add(GL_FLOAT_R32_NV)
- defines.add(GL_FLOAT_RG16_NV)
- defines.add(GL_FLOAT_RG32_NV)
- defines.add(GL_FLOAT_RGB16_NV)
- defines.add(GL_FLOAT_RGB32_NV)
- defines.add(GL_FLOAT_RGBA16_NV)
- defines.add(GL_FLOAT_RGBA32_NV)
- defines.add(GL_FLOAT_RGBA_MODE_NV)
- defines.add(GL_FLOAT_RGBA_NV)
- defines.add(GL_FLOAT_RGB_NV)
- defines.add(GL_FLOAT_RG_NV)
- defines.add(GL_FLOAT_R_NV)
- defines.add(GL_TEXTURE_FLOAT_COMPONENTS_NV)
- # GL_NV_fog_distance
- GL_EYE_PLANE_ABSOLUTE_NV = Enumerant('GL_EYE_PLANE_ABSOLUTE_NV', 0x855c, 'GL_NV_fog_distance')
- GL_EYE_RADIAL_NV = Enumerant('GL_EYE_RADIAL_NV', 0x855b, 'GL_NV_fog_distance')
- GL_FOG_DISTANCE_MODE_NV = Enumerant('GL_FOG_DISTANCE_MODE_NV', 0x855a, 'GL_NV_fog_distance')
- defines.add(GL_EYE_PLANE_ABSOLUTE_NV)
- defines.add(GL_EYE_RADIAL_NV)
- defines.add(GL_FOG_DISTANCE_MODE_NV)
- # GL_NV_fragment_program
- GL_FRAGMENT_PROGRAM_BINDING_NV = Enumerant('GL_FRAGMENT_PROGRAM_BINDING_NV', 0x8873, 'GL_NV_fragment_program')
- GL_FRAGMENT_PROGRAM_NV = Enumerant('GL_FRAGMENT_PROGRAM_NV', 0x8870, 'GL_NV_fragment_program')
- GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = Enumerant('GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV', 0x8868, 'GL_NV_fragment_program')
- GL_MAX_TEXTURE_COORDS_NV = Enumerant('GL_MAX_TEXTURE_COORDS_NV', 0x8871, 'GL_NV_fragment_program')
- GL_MAX_TEXTURE_IMAGE_UNITS_NV = Enumerant('GL_MAX_TEXTURE_IMAGE_UNITS_NV', 0x8872, 'GL_NV_fragment_program')
- GL_PROGRAM_ERROR_STRING_NV = Enumerant('GL_PROGRAM_ERROR_STRING_NV', 0x8874, 'GL_NV_fragment_program')
- defines.add(GL_FRAGMENT_PROGRAM_BINDING_NV)
- defines.add(GL_FRAGMENT_PROGRAM_NV)
- defines.add(GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV)
- defines.add(GL_MAX_TEXTURE_COORDS_NV)
- defines.add(GL_MAX_TEXTURE_IMAGE_UNITS_NV)
- defines.add(GL_PROGRAM_ERROR_STRING_NV)
- # GL_NV_fragment_program2
- GL_MAX_PROGRAM_IF_DEPTH_NV = Enumerant('GL_MAX_PROGRAM_IF_DEPTH_NV', 0x88f6, 'GL_NV_fragment_program2')
- GL_MAX_PROGRAM_LOOP_COUNT_NV = Enumerant('GL_MAX_PROGRAM_LOOP_COUNT_NV', 0x88f8, 'GL_NV_fragment_program2')
- GL_MAX_PROGRAM_LOOP_DEPTH_NV = Enumerant('GL_MAX_PROGRAM_LOOP_DEPTH_NV', 0x88f7, 'GL_NV_fragment_program2')
- defines.add(GL_MAX_PROGRAM_IF_DEPTH_NV)
- defines.add(GL_MAX_PROGRAM_LOOP_COUNT_NV)
- defines.add(GL_MAX_PROGRAM_LOOP_DEPTH_NV)
- # GL_NV_framebuffer_blit
- GL_DRAW_FRAMEBUFFER_BINDING_NV = Enumerant('GL_DRAW_FRAMEBUFFER_BINDING_NV', 0x8ca6, 'GL_NV_framebuffer_blit')
- GL_DRAW_FRAMEBUFFER_NV = Enumerant('GL_DRAW_FRAMEBUFFER_NV', 0x8ca9, 'GL_NV_framebuffer_blit')
- GL_READ_FRAMEBUFFER_BINDING_NV = Enumerant('GL_READ_FRAMEBUFFER_BINDING_NV', 0x8caa, 'GL_NV_framebuffer_blit')
- GL_READ_FRAMEBUFFER_NV = Enumerant('GL_READ_FRAMEBUFFER_NV', 0x8ca8, 'GL_NV_framebuffer_blit')
- defines.add(GL_DRAW_FRAMEBUFFER_BINDING_NV)
- defines.add(GL_DRAW_FRAMEBUFFER_NV)
- defines.add(GL_READ_FRAMEBUFFER_BINDING_NV)
- defines.add(GL_READ_FRAMEBUFFER_NV)
- # GL_NV_framebuffer_multisample
- GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV', 0x8d56, 'GL_NV_framebuffer_multisample')
- GL_MAX_SAMPLES_NV = Enumerant('GL_MAX_SAMPLES_NV', 0x8d57, 'GL_NV_framebuffer_multisample')
- GL_RENDERBUFFER_SAMPLES_NV = Enumerant('GL_RENDERBUFFER_SAMPLES_NV', 0x8cab, 'GL_NV_framebuffer_multisample')
- defines.add(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV)
- defines.add(GL_MAX_SAMPLES_NV)
- defines.add(GL_RENDERBUFFER_SAMPLES_NV)
- # GL_NV_framebuffer_multisample_coverage
- GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV = Enumerant('GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV', 0x8e11, 'GL_NV_framebuffer_multisample_coverage')
- GL_MULTISAMPLE_COVERAGE_MODES_NV = Enumerant('GL_MULTISAMPLE_COVERAGE_MODES_NV', 0x8e12, 'GL_NV_framebuffer_multisample_coverage')
- GL_RENDERBUFFER_COLOR_SAMPLES_NV = Enumerant('GL_RENDERBUFFER_COLOR_SAMPLES_NV', 0x8e10, 'GL_NV_framebuffer_multisample_coverage')
- GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = Enumerant('GL_RENDERBUFFER_COVERAGE_SAMPLES_NV', 0x8cab, 'GL_NV_framebuffer_multisample_coverage')
- defines.add(GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV)
- defines.add(GL_MULTISAMPLE_COVERAGE_MODES_NV)
- defines.add(GL_RENDERBUFFER_COLOR_SAMPLES_NV)
- defines.add(GL_RENDERBUFFER_COVERAGE_SAMPLES_NV)
- # GL_NV_geometry_program4
- GL_GEOMETRY_PROGRAM_NV = Enumerant('GL_GEOMETRY_PROGRAM_NV', 0x8c26, 'GL_NV_geometry_program4')
- GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = Enumerant('GL_MAX_PROGRAM_OUTPUT_VERTICES_NV', 0x8c27, 'GL_NV_geometry_program4')
- GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = Enumerant('GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV', 0x8c28, 'GL_NV_geometry_program4')
- defines.add(GL_GEOMETRY_PROGRAM_NV)
- defines.add(GL_MAX_PROGRAM_OUTPUT_VERTICES_NV)
- defines.add(GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV)
- # GL_NV_gpu_program4
- GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = Enumerant('GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV', 0x8908, 'GL_NV_gpu_program4')
- GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = Enumerant('GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV', 0x8da5, 'GL_NV_gpu_program4')
- GL_MAX_PROGRAM_GENERIC_RESULTS_NV = Enumerant('GL_MAX_PROGRAM_GENERIC_RESULTS_NV', 0x8da6, 'GL_NV_gpu_program4')
- GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = Enumerant('GL_MAX_PROGRAM_RESULT_COMPONENTS_NV', 0x8909, 'GL_NV_gpu_program4')
- GL_MAX_PROGRAM_TEXEL_OFFSET_NV = Enumerant('GL_MAX_PROGRAM_TEXEL_OFFSET_NV', 0x8905, 'GL_NV_gpu_program4')
- GL_MIN_PROGRAM_TEXEL_OFFSET_NV = Enumerant('GL_MIN_PROGRAM_TEXEL_OFFSET_NV', 0x8904, 'GL_NV_gpu_program4')
- GL_PROGRAM_ATTRIB_COMPONENTS_NV = Enumerant('GL_PROGRAM_ATTRIB_COMPONENTS_NV', 0x8906, 'GL_NV_gpu_program4')
- GL_PROGRAM_RESULT_COMPONENTS_NV = Enumerant('GL_PROGRAM_RESULT_COMPONENTS_NV', 0x8907, 'GL_NV_gpu_program4')
- defines.add(GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV)
- defines.add(GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV)
- defines.add(GL_MAX_PROGRAM_GENERIC_RESULTS_NV)
- defines.add(GL_MAX_PROGRAM_RESULT_COMPONENTS_NV)
- defines.add(GL_MAX_PROGRAM_TEXEL_OFFSET_NV)
- defines.add(GL_MIN_PROGRAM_TEXEL_OFFSET_NV)
- defines.add(GL_PROGRAM_ATTRIB_COMPONENTS_NV)
- defines.add(GL_PROGRAM_RESULT_COMPONENTS_NV)
- # GL_NV_gpu_program5
- GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV = Enumerant('GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV', 0x8e5d, 'GL_NV_gpu_program5')
- GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV = Enumerant('GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV', 0x8e5c, 'GL_NV_gpu_program5')
- GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV = Enumerant('GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV', 0x8e5a, 'GL_NV_gpu_program5')
- GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV = Enumerant('GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV', 0x8e5b, 'GL_NV_gpu_program5')
- defines.add(GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV)
- defines.add(GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV)
- defines.add(GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV)
- defines.add(GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV)
- # GL_NV_gpu_shader5
- GL_FLOAT16_NV = Enumerant('GL_FLOAT16_NV', 0x8ff8, 'GL_NV_gpu_shader5')
- GL_FLOAT16_VEC2_NV = Enumerant('GL_FLOAT16_VEC2_NV', 0x8ff9, 'GL_NV_gpu_shader5')
- GL_FLOAT16_VEC3_NV = Enumerant('GL_FLOAT16_VEC3_NV', 0x8ffa, 'GL_NV_gpu_shader5')
- GL_FLOAT16_VEC4_NV = Enumerant('GL_FLOAT16_VEC4_NV', 0x8ffb, 'GL_NV_gpu_shader5')
- GL_INT16_NV = Enumerant('GL_INT16_NV', 0x8fe4, 'GL_NV_gpu_shader5')
- GL_INT16_VEC2_NV = Enumerant('GL_INT16_VEC2_NV', 0x8fe5, 'GL_NV_gpu_shader5')
- GL_INT16_VEC3_NV = Enumerant('GL_INT16_VEC3_NV', 0x8fe6, 'GL_NV_gpu_shader5')
- GL_INT16_VEC4_NV = Enumerant('GL_INT16_VEC4_NV', 0x8fe7, 'GL_NV_gpu_shader5')
- GL_INT64_VEC2_NV = Enumerant('GL_INT64_VEC2_NV', 0x8fe9, 'GL_NV_gpu_shader5')
- GL_INT64_VEC3_NV = Enumerant('GL_INT64_VEC3_NV', 0x8fea, 'GL_NV_gpu_shader5')
- GL_INT64_VEC4_NV = Enumerant('GL_INT64_VEC4_NV', 0x8feb, 'GL_NV_gpu_shader5')
- GL_INT8_NV = Enumerant('GL_INT8_NV', 0x8fe0, 'GL_NV_gpu_shader5')
- GL_INT8_VEC2_NV = Enumerant('GL_INT8_VEC2_NV', 0x8fe1, 'GL_NV_gpu_shader5')
- GL_INT8_VEC3_NV = Enumerant('GL_INT8_VEC3_NV', 0x8fe2, 'GL_NV_gpu_shader5')
- GL_INT8_VEC4_NV = Enumerant('GL_INT8_VEC4_NV', 0x8fe3, 'GL_NV_gpu_shader5')
- GL_UNSIGNED_INT16_NV = Enumerant('GL_UNSIGNED_INT16_NV', 0x8ff0, 'GL_NV_gpu_shader5')
- GL_UNSIGNED_INT16_VEC2_NV = Enumerant('GL_UNSIGNED_INT16_VEC2_NV', 0x8ff1, 'GL_NV_gpu_shader5')
- GL_UNSIGNED_INT16_VEC3_NV = Enumerant('GL_UNSIGNED_INT16_VEC3_NV', 0x8ff2, 'GL_NV_gpu_shader5')
- GL_UNSIGNED_INT16_VEC4_NV = Enumerant('GL_UNSIGNED_INT16_VEC4_NV', 0x8ff3, 'GL_NV_gpu_shader5')
- GL_UNSIGNED_INT64_VEC2_NV = Enumerant('GL_UNSIGNED_INT64_VEC2_NV', 0x8ff5, 'GL_NV_gpu_shader5')
- GL_UNSIGNED_INT64_VEC3_NV = Enumerant('GL_UNSIGNED_INT64_VEC3_NV', 0x8ff6, 'GL_NV_gpu_shader5')
- GL_UNSIGNED_INT64_VEC4_NV = Enumerant('GL_UNSIGNED_INT64_VEC4_NV', 0x8ff7, 'GL_NV_gpu_shader5')
- GL_UNSIGNED_INT8_NV = Enumerant('GL_UNSIGNED_INT8_NV', 0x8fec, 'GL_NV_gpu_shader5')
- GL_UNSIGNED_INT8_VEC2_NV = Enumerant('GL_UNSIGNED_INT8_VEC2_NV', 0x8fed, 'GL_NV_gpu_shader5')
- GL_UNSIGNED_INT8_VEC3_NV = Enumerant('GL_UNSIGNED_INT8_VEC3_NV', 0x8fee, 'GL_NV_gpu_shader5')
- GL_UNSIGNED_INT8_VEC4_NV = Enumerant('GL_UNSIGNED_INT8_VEC4_NV', 0x8fef, 'GL_NV_gpu_shader5')
- defines.add(GL_FLOAT16_NV)
- defines.add(GL_FLOAT16_VEC2_NV)
- defines.add(GL_FLOAT16_VEC3_NV)
- defines.add(GL_FLOAT16_VEC4_NV)
- defines.add(GL_INT16_NV)
- defines.add(GL_INT16_VEC2_NV)
- defines.add(GL_INT16_VEC3_NV)
- defines.add(GL_INT16_VEC4_NV)
- defines.add(GL_INT64_VEC2_NV)
- defines.add(GL_INT64_VEC3_NV)
- defines.add(GL_INT64_VEC4_NV)
- defines.add(GL_INT8_NV)
- defines.add(GL_INT8_VEC2_NV)
- defines.add(GL_INT8_VEC3_NV)
- defines.add(GL_INT8_VEC4_NV)
- defines.add(GL_UNSIGNED_INT16_NV)
- defines.add(GL_UNSIGNED_INT16_VEC2_NV)
- defines.add(GL_UNSIGNED_INT16_VEC3_NV)
- defines.add(GL_UNSIGNED_INT16_VEC4_NV)
- defines.add(GL_UNSIGNED_INT64_VEC2_NV)
- defines.add(GL_UNSIGNED_INT64_VEC3_NV)
- defines.add(GL_UNSIGNED_INT64_VEC4_NV)
- defines.add(GL_UNSIGNED_INT8_NV)
- defines.add(GL_UNSIGNED_INT8_VEC2_NV)
- defines.add(GL_UNSIGNED_INT8_VEC3_NV)
- defines.add(GL_UNSIGNED_INT8_VEC4_NV)
- # GL_NV_half_float
- GL_HALF_FLOAT_NV = Enumerant('GL_HALF_FLOAT_NV', 0x140b, 'GL_NV_half_float')
- defines.add(GL_HALF_FLOAT_NV)
- # GL_NV_instanced_arrays
- GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV = Enumerant('GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV', 0x88fe, 'GL_NV_instanced_arrays')
- defines.add(GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV)
- # GL_NV_light_max_exponent
- GL_MAX_SHININESS_NV = Enumerant('GL_MAX_SHININESS_NV', 0x8504, 'GL_NV_light_max_exponent')
- GL_MAX_SPOT_EXPONENT_NV = Enumerant('GL_MAX_SPOT_EXPONENT_NV', 0x8505, 'GL_NV_light_max_exponent')
- defines.add(GL_MAX_SHININESS_NV)
- defines.add(GL_MAX_SPOT_EXPONENT_NV)
- # GL_NV_multisample_coverage
- GL_COLOR_SAMPLES_NV = Enumerant('GL_COLOR_SAMPLES_NV', 0x8e20, 'GL_NV_multisample_coverage')
- GL_COVERAGE_SAMPLES_NV = Enumerant('GL_COVERAGE_SAMPLES_NV', 0x80a9, 'GL_NV_multisample_coverage')
- defines.add(GL_COLOR_SAMPLES_NV)
- defines.add(GL_COVERAGE_SAMPLES_NV)
- # GL_NV_multisample_filter_hint
- GL_MULTISAMPLE_FILTER_HINT_NV = Enumerant('GL_MULTISAMPLE_FILTER_HINT_NV', 0x8534, 'GL_NV_multisample_filter_hint')
- defines.add(GL_MULTISAMPLE_FILTER_HINT_NV)
- # GL_NV_non_square_matrices
- GL_FLOAT_MAT2x3_NV = Enumerant('GL_FLOAT_MAT2x3_NV', 0x8b65, 'GL_NV_non_square_matrices')
- GL_FLOAT_MAT2x4_NV = Enumerant('GL_FLOAT_MAT2x4_NV', 0x8b66, 'GL_NV_non_square_matrices')
- GL_FLOAT_MAT3x2_NV = Enumerant('GL_FLOAT_MAT3x2_NV', 0x8b67, 'GL_NV_non_square_matrices')
- GL_FLOAT_MAT3x4_NV = Enumerant('GL_FLOAT_MAT3x4_NV', 0x8b68, 'GL_NV_non_square_matrices')
- GL_FLOAT_MAT4x2_NV = Enumerant('GL_FLOAT_MAT4x2_NV', 0x8b69, 'GL_NV_non_square_matrices')
- GL_FLOAT_MAT4x3_NV = Enumerant('GL_FLOAT_MAT4x3_NV', 0x8b6a, 'GL_NV_non_square_matrices')
- defines.add(GL_FLOAT_MAT2x3_NV)
- defines.add(GL_FLOAT_MAT2x4_NV)
- defines.add(GL_FLOAT_MAT3x2_NV)
- defines.add(GL_FLOAT_MAT3x4_NV)
- defines.add(GL_FLOAT_MAT4x2_NV)
- defines.add(GL_FLOAT_MAT4x3_NV)
- # GL_NV_occlusion_query
- GL_CURRENT_OCCLUSION_QUERY_ID_NV = Enumerant('GL_CURRENT_OCCLUSION_QUERY_ID_NV', 0x8865, 'GL_NV_occlusion_query')
- GL_PIXEL_COUNTER_BITS_NV = Enumerant('GL_PIXEL_COUNTER_BITS_NV', 0x8864, 'GL_NV_occlusion_query')
- GL_PIXEL_COUNT_AVAILABLE_NV = Enumerant('GL_PIXEL_COUNT_AVAILABLE_NV', 0x8867, 'GL_NV_occlusion_query')
- GL_PIXEL_COUNT_NV = Enumerant('GL_PIXEL_COUNT_NV', 0x8866, 'GL_NV_occlusion_query')
- defines.add(GL_CURRENT_OCCLUSION_QUERY_ID_NV)
- defines.add(GL_PIXEL_COUNTER_BITS_NV)
- defines.add(GL_PIXEL_COUNT_AVAILABLE_NV)
- defines.add(GL_PIXEL_COUNT_NV)
- # GL_NV_pack_subimage
- GL_PACK_ROW_LENGTH_NV = Enumerant('GL_PACK_ROW_LENGTH_NV', 0x0d02, 'GL_NV_pack_subimage')
- GL_PACK_SKIP_PIXELS_NV = Enumerant('GL_PACK_SKIP_PIXELS_NV', 0x0d04, 'GL_NV_pack_subimage')
- GL_PACK_SKIP_ROWS_NV = Enumerant('GL_PACK_SKIP_ROWS_NV', 0x0d03, 'GL_NV_pack_subimage')
- defines.add(GL_PACK_ROW_LENGTH_NV)
- defines.add(GL_PACK_SKIP_PIXELS_NV)
- defines.add(GL_PACK_SKIP_ROWS_NV)
- # GL_NV_packed_depth_stencil
- GL_DEPTH_STENCIL_NV = Enumerant('GL_DEPTH_STENCIL_NV', 0x84f9, 'GL_NV_packed_depth_stencil')
- GL_UNSIGNED_INT_24_8_NV = Enumerant('GL_UNSIGNED_INT_24_8_NV', 0x84fa, 'GL_NV_packed_depth_stencil')
- defines.add(GL_DEPTH_STENCIL_NV)
- defines.add(GL_UNSIGNED_INT_24_8_NV)
- # GL_NV_packed_float_linear
- GL_R11F_G11F_B10F_NV = Enumerant('GL_R11F_G11F_B10F_NV', 0x8c3a, 'GL_NV_packed_float_linear')
- GL_UNSIGNED_INT_10F_11F_11F_REV_NV = Enumerant('GL_UNSIGNED_INT_10F_11F_11F_REV_NV', 0x8c3b, 'GL_NV_packed_float_linear')
- defines.add(GL_R11F_G11F_B10F_NV)
- defines.add(GL_UNSIGNED_INT_10F_11F_11F_REV_NV)
- # GL_NV_parameter_buffer_object
- GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = Enumerant('GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV', 0x8da4, 'GL_NV_parameter_buffer_object')
- GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = Enumerant('GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV', 0x8da3, 'GL_NV_parameter_buffer_object')
- GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = Enumerant('GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV', 0x8da0, 'GL_NV_parameter_buffer_object')
- GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = Enumerant('GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV', 0x8da1, 'GL_NV_parameter_buffer_object')
- GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV = Enumerant('GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV', 0x8da2, 'GL_NV_parameter_buffer_object')
- defines.add(GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV)
- defines.add(GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV)
- defines.add(GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV)
- defines.add(GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV)
- defines.add(GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV)
- # GL_NV_path_rendering
- GL_ACCUM_ADJACENT_PAIRS_NV = Enumerant('GL_ACCUM_ADJACENT_PAIRS_NV', 0x90ad, 'GL_NV_path_rendering')
- GL_ADJACENT_PAIRS_NV = Enumerant('GL_ADJACENT_PAIRS_NV', 0x90ae, 'GL_NV_path_rendering')
- GL_AFFINE_2D_NV = Enumerant('GL_AFFINE_2D_NV', 0x9092, 'GL_NV_path_rendering')
- GL_AFFINE_3D_NV = Enumerant('GL_AFFINE_3D_NV', 0x9094, 'GL_NV_path_rendering')
- GL_ARC_TO_NV = Enumerant('GL_ARC_TO_NV', 0x00fe, 'GL_NV_path_rendering')
- GL_BEVEL_NV = Enumerant('GL_BEVEL_NV', 0x90a6, 'GL_NV_path_rendering')
- GL_BOLD_BIT_NV = Enumerant('GL_BOLD_BIT_NV', 0x0001, 'GL_NV_path_rendering')
- GL_BOUNDING_BOX_NV = Enumerant('GL_BOUNDING_BOX_NV', 0x908d, 'GL_NV_path_rendering')
- GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV = Enumerant('GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV', 0x909c, 'GL_NV_path_rendering')
- GL_CIRCULAR_CCW_ARC_TO_NV = Enumerant('GL_CIRCULAR_CCW_ARC_TO_NV', 0x00f8, 'GL_NV_path_rendering')
- GL_CIRCULAR_CW_ARC_TO_NV = Enumerant('GL_CIRCULAR_CW_ARC_TO_NV', 0x00fa, 'GL_NV_path_rendering')
- GL_CIRCULAR_TANGENT_ARC_TO_NV = Enumerant('GL_CIRCULAR_TANGENT_ARC_TO_NV', 0x00fc, 'GL_NV_path_rendering')
- GL_CLOSE_PATH_NV = Enumerant('GL_CLOSE_PATH_NV', 0x0000, 'GL_NV_path_rendering')
- GL_CONVEX_HULL_NV = Enumerant('GL_CONVEX_HULL_NV', 0x908b, 'GL_NV_path_rendering')
- GL_COUNT_DOWN_NV = Enumerant('GL_COUNT_DOWN_NV', 0x9089, 'GL_NV_path_rendering')
- GL_COUNT_UP_NV = Enumerant('GL_COUNT_UP_NV', 0x9088, 'GL_NV_path_rendering')
- GL_CUBIC_CURVE_TO_NV = Enumerant('GL_CUBIC_CURVE_TO_NV', 0x000c, 'GL_NV_path_rendering')
- GL_DUP_FIRST_CUBIC_CURVE_TO_NV = Enumerant('GL_DUP_FIRST_CUBIC_CURVE_TO_NV', 0x00f2, 'GL_NV_path_rendering')
- GL_DUP_LAST_CUBIC_CURVE_TO_NV = Enumerant('GL_DUP_LAST_CUBIC_CURVE_TO_NV', 0x00f4, 'GL_NV_path_rendering')
- GL_FILE_NAME_NV = Enumerant('GL_FILE_NAME_NV', 0x9074, 'GL_NV_path_rendering')
- GL_FIRST_TO_REST_NV = Enumerant('GL_FIRST_TO_REST_NV', 0x90af, 'GL_NV_path_rendering')
- GL_FONT_ASCENDER_BIT_NV = Enumerant('GL_FONT_ASCENDER_BIT_NV', 0x200000, 'GL_NV_path_rendering')
- GL_FONT_DESCENDER_BIT_NV = Enumerant('GL_FONT_DESCENDER_BIT_NV', 0x400000, 'GL_NV_path_rendering')
- GL_FONT_HAS_KERNING_BIT_NV = Enumerant('GL_FONT_HAS_KERNING_BIT_NV', 0x10000000, 'GL_NV_path_rendering')
- GL_FONT_HEIGHT_BIT_NV = Enumerant('GL_FONT_HEIGHT_BIT_NV', 0x800000, 'GL_NV_path_rendering')
- GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV = Enumerant('GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV', 0x2000000, 'GL_NV_path_rendering')
- GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV = Enumerant('GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV', 0x1000000, 'GL_NV_path_rendering')
- GL_FONT_UNDERLINE_POSITION_BIT_NV = Enumerant('GL_FONT_UNDERLINE_POSITION_BIT_NV', 0x4000000, 'GL_NV_path_rendering')
- GL_FONT_UNDERLINE_THICKNESS_BIT_NV = Enumerant('GL_FONT_UNDERLINE_THICKNESS_BIT_NV', 0x8000000, 'GL_NV_path_rendering')
- GL_FONT_UNITS_PER_EM_BIT_NV = Enumerant('GL_FONT_UNITS_PER_EM_BIT_NV', 0x100000, 'GL_NV_path_rendering')
- GL_FONT_X_MAX_BOUNDS_BIT_NV = Enumerant('GL_FONT_X_MAX_BOUNDS_BIT_NV', 0x40000, 'GL_NV_path_rendering')
- GL_FONT_X_MIN_BOUNDS_BIT_NV = Enumerant('GL_FONT_X_MIN_BOUNDS_BIT_NV', 0x10000, 'GL_NV_path_rendering')
- GL_FONT_Y_MAX_BOUNDS_BIT_NV = Enumerant('GL_FONT_Y_MAX_BOUNDS_BIT_NV', 0x80000, 'GL_NV_path_rendering')
- GL_FONT_Y_MIN_BOUNDS_BIT_NV = Enumerant('GL_FONT_Y_MIN_BOUNDS_BIT_NV', 0x20000, 'GL_NV_path_rendering')
- GL_GLYPH_HAS_KERNING_BIT_NV = Enumerant('GL_GLYPH_HAS_KERNING_BIT_NV', 0x0100, 'GL_NV_path_rendering')
- GL_GLYPH_HEIGHT_BIT_NV = Enumerant('GL_GLYPH_HEIGHT_BIT_NV', 0x0002, 'GL_NV_path_rendering')
- GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV = Enumerant('GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV', 0x0010, 'GL_NV_path_rendering')
- GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV = Enumerant('GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV', 0x0004, 'GL_NV_path_rendering')
- GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV = Enumerant('GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV', 0x0008, 'GL_NV_path_rendering')
- GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV = Enumerant('GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV', 0x0080, 'GL_NV_path_rendering')
- GL_GLYPH_VERTICAL_BEARING_X_BIT_NV = Enumerant('GL_GLYPH_VERTICAL_BEARING_X_BIT_NV', 0x0020, 'GL_NV_path_rendering')
- GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV = Enumerant('GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV', 0x0040, 'GL_NV_path_rendering')
- GL_GLYPH_WIDTH_BIT_NV = Enumerant('GL_GLYPH_WIDTH_BIT_NV', 0x0001, 'GL_NV_path_rendering')
- GL_HORIZONTAL_LINE_TO_NV = Enumerant('GL_HORIZONTAL_LINE_TO_NV', 0x0006, 'GL_NV_path_rendering')
- GL_ITALIC_BIT_NV = Enumerant('GL_ITALIC_BIT_NV', 0x0002, 'GL_NV_path_rendering')
- GL_LARGE_CCW_ARC_TO_NV = Enumerant('GL_LARGE_CCW_ARC_TO_NV', 0x0016, 'GL_NV_path_rendering')
- GL_LARGE_CW_ARC_TO_NV = Enumerant('GL_LARGE_CW_ARC_TO_NV', 0x0018, 'GL_NV_path_rendering')
- GL_LINE_TO_NV = Enumerant('GL_LINE_TO_NV', 0x0004, 'GL_NV_path_rendering')
- GL_MITER_REVERT_NV = Enumerant('GL_MITER_REVERT_NV', 0x90a7, 'GL_NV_path_rendering')
- GL_MITER_TRUNCATE_NV = Enumerant('GL_MITER_TRUNCATE_NV', 0x90a8, 'GL_NV_path_rendering')
- GL_MOVE_TO_CONTINUES_NV = Enumerant('GL_MOVE_TO_CONTINUES_NV', 0x90b6, 'GL_NV_path_rendering')
- GL_MOVE_TO_NV = Enumerant('GL_MOVE_TO_NV', 0x0002, 'GL_NV_path_rendering')
- GL_MOVE_TO_RESETS_NV = Enumerant('GL_MOVE_TO_RESETS_NV', 0x90b5, 'GL_NV_path_rendering')
- GL_PATH_CLIENT_LENGTH_NV = Enumerant('GL_PATH_CLIENT_LENGTH_NV', 0x907f, 'GL_NV_path_rendering')
- GL_PATH_COMMAND_COUNT_NV = Enumerant('GL_PATH_COMMAND_COUNT_NV', 0x909d, 'GL_NV_path_rendering')
- GL_PATH_COMPUTED_LENGTH_NV = Enumerant('GL_PATH_COMPUTED_LENGTH_NV', 0x90a0, 'GL_NV_path_rendering')
- GL_PATH_COORD_COUNT_NV = Enumerant('GL_PATH_COORD_COUNT_NV', 0x909e, 'GL_NV_path_rendering')
- GL_PATH_COVER_DEPTH_FUNC_NV = Enumerant('GL_PATH_COVER_DEPTH_FUNC_NV', 0x90bf, 'GL_NV_path_rendering')
- GL_PATH_DASH_ARRAY_COUNT_NV = Enumerant('GL_PATH_DASH_ARRAY_COUNT_NV', 0x909f, 'GL_NV_path_rendering')
- GL_PATH_DASH_CAPS_NV = Enumerant('GL_PATH_DASH_CAPS_NV', 0x907b, 'GL_NV_path_rendering')
- GL_PATH_DASH_OFFSET_NV = Enumerant('GL_PATH_DASH_OFFSET_NV', 0x907e, 'GL_NV_path_rendering')
- GL_PATH_DASH_OFFSET_RESET_NV = Enumerant('GL_PATH_DASH_OFFSET_RESET_NV', 0x90b4, 'GL_NV_path_rendering')
- GL_PATH_END_CAPS_NV = Enumerant('GL_PATH_END_CAPS_NV', 0x9076, 'GL_NV_path_rendering')
- GL_PATH_ERROR_POSITION_NV = Enumerant('GL_PATH_ERROR_POSITION_NV', 0x90ab, 'GL_NV_path_rendering')
- GL_PATH_FILL_BOUNDING_BOX_NV = Enumerant('GL_PATH_FILL_BOUNDING_BOX_NV', 0x90a1, 'GL_NV_path_rendering')
- GL_PATH_FILL_COVER_MODE_NV = Enumerant('GL_PATH_FILL_COVER_MODE_NV', 0x9082, 'GL_NV_path_rendering')
- GL_PATH_FILL_MASK_NV = Enumerant('GL_PATH_FILL_MASK_NV', 0x9081, 'GL_NV_path_rendering')
- GL_PATH_FILL_MODE_NV = Enumerant('GL_PATH_FILL_MODE_NV', 0x9080, 'GL_NV_path_rendering')
- GL_PATH_FOG_GEN_MODE_NV = Enumerant('GL_PATH_FOG_GEN_MODE_NV', 0x90ac, 'GL_NV_path_rendering')
- GL_PATH_FORMAT_PS_NV = Enumerant('GL_PATH_FORMAT_PS_NV', 0x9071, 'GL_NV_path_rendering')
- GL_PATH_FORMAT_SVG_NV = Enumerant('GL_PATH_FORMAT_SVG_NV', 0x9070, 'GL_NV_path_rendering')
- GL_PATH_GEN_COEFF_NV = Enumerant('GL_PATH_GEN_COEFF_NV', 0x90b1, 'GL_NV_path_rendering')
- GL_PATH_GEN_COLOR_FORMAT_NV = Enumerant('GL_PATH_GEN_COLOR_FORMAT_NV', 0x90b2, 'GL_NV_path_rendering')
- GL_PATH_GEN_COMPONENTS_NV = Enumerant('GL_PATH_GEN_COMPONENTS_NV', 0x90b3, 'GL_NV_path_rendering')
- GL_PATH_GEN_MODE_NV = Enumerant('GL_PATH_GEN_MODE_NV', 0x90b0, 'GL_NV_path_rendering')
- GL_PATH_INITIAL_DASH_CAP_NV = Enumerant('GL_PATH_INITIAL_DASH_CAP_NV', 0x907c, 'GL_NV_path_rendering')
- GL_PATH_INITIAL_END_CAP_NV = Enumerant('GL_PATH_INITIAL_END_CAP_NV', 0x9077, 'GL_NV_path_rendering')
- GL_PATH_JOIN_STYLE_NV = Enumerant('GL_PATH_JOIN_STYLE_NV', 0x9079, 'GL_NV_path_rendering')
- GL_PATH_MITER_LIMIT_NV = Enumerant('GL_PATH_MITER_LIMIT_NV', 0x907a, 'GL_NV_path_rendering')
- GL_PATH_OBJECT_BOUNDING_BOX_NV = Enumerant('GL_PATH_OBJECT_BOUNDING_BOX_NV', 0x908a, 'GL_NV_path_rendering')
- GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV = Enumerant('GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV', 0x90bd, 'GL_NV_path_rendering')
- GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV = Enumerant('GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV', 0x90be, 'GL_NV_path_rendering')
- GL_PATH_STENCIL_FUNC_NV = Enumerant('GL_PATH_STENCIL_FUNC_NV', 0x90b7, 'GL_NV_path_rendering')
- GL_PATH_STENCIL_REF_NV = Enumerant('GL_PATH_STENCIL_REF_NV', 0x90b8, 'GL_NV_path_rendering')
- GL_PATH_STENCIL_VALUE_MASK_NV = Enumerant('GL_PATH_STENCIL_VALUE_MASK_NV', 0x90b9, 'GL_NV_path_rendering')
- GL_PATH_STROKE_BOUNDING_BOX_NV = Enumerant('GL_PATH_STROKE_BOUNDING_BOX_NV', 0x90a2, 'GL_NV_path_rendering')
- GL_PATH_STROKE_COVER_MODE_NV = Enumerant('GL_PATH_STROKE_COVER_MODE_NV', 0x9083, 'GL_NV_path_rendering')
- GL_PATH_STROKE_MASK_NV = Enumerant('GL_PATH_STROKE_MASK_NV', 0x9084, 'GL_NV_path_rendering')
- GL_PATH_STROKE_WIDTH_NV = Enumerant('GL_PATH_STROKE_WIDTH_NV', 0x9075, 'GL_NV_path_rendering')
- GL_PATH_TERMINAL_DASH_CAP_NV = Enumerant('GL_PATH_TERMINAL_DASH_CAP_NV', 0x907d, 'GL_NV_path_rendering')
- GL_PATH_TERMINAL_END_CAP_NV = Enumerant('GL_PATH_TERMINAL_END_CAP_NV', 0x9078, 'GL_NV_path_rendering')
- GL_QUADRATIC_CURVE_TO_NV = Enumerant('GL_QUADRATIC_CURVE_TO_NV', 0x000a, 'GL_NV_path_rendering')
- GL_RECT_NV = Enumerant('GL_RECT_NV', 0x00f6, 'GL_NV_path_rendering')
- GL_RELATIVE_ARC_TO_NV = Enumerant('GL_RELATIVE_ARC_TO_NV', 0x00ff, 'GL_NV_path_rendering')
- GL_RELATIVE_CUBIC_CURVE_TO_NV = Enumerant('GL_RELATIVE_CUBIC_CURVE_TO_NV', 0x000d, 'GL_NV_path_rendering')
- GL_RELATIVE_HORIZONTAL_LINE_TO_NV = Enumerant('GL_RELATIVE_HORIZONTAL_LINE_TO_NV', 0x0007, 'GL_NV_path_rendering')
- GL_RELATIVE_LARGE_CCW_ARC_TO_NV = Enumerant('GL_RELATIVE_LARGE_CCW_ARC_TO_NV', 0x0017, 'GL_NV_path_rendering')
- GL_RELATIVE_LARGE_CW_ARC_TO_NV = Enumerant('GL_RELATIVE_LARGE_CW_ARC_TO_NV', 0x0019, 'GL_NV_path_rendering')
- GL_RELATIVE_LINE_TO_NV = Enumerant('GL_RELATIVE_LINE_TO_NV', 0x0005, 'GL_NV_path_rendering')
- GL_RELATIVE_MOVE_TO_NV = Enumerant('GL_RELATIVE_MOVE_TO_NV', 0x0003, 'GL_NV_path_rendering')
- GL_RELATIVE_QUADRATIC_CURVE_TO_NV = Enumerant('GL_RELATIVE_QUADRATIC_CURVE_TO_NV', 0x000b, 'GL_NV_path_rendering')
- GL_RELATIVE_SMALL_CCW_ARC_TO_NV = Enumerant('GL_RELATIVE_SMALL_CCW_ARC_TO_NV', 0x0013, 'GL_NV_path_rendering')
- GL_RELATIVE_SMALL_CW_ARC_TO_NV = Enumerant('GL_RELATIVE_SMALL_CW_ARC_TO_NV', 0x0015, 'GL_NV_path_rendering')
- GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV = Enumerant('GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV', 0x0011, 'GL_NV_path_rendering')
- GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV = Enumerant('GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV', 0x000f, 'GL_NV_path_rendering')
- GL_RELATIVE_VERTICAL_LINE_TO_NV = Enumerant('GL_RELATIVE_VERTICAL_LINE_TO_NV', 0x0009, 'GL_NV_path_rendering')
- GL_RESTART_PATH_NV = Enumerant('GL_RESTART_PATH_NV', 0x00f0, 'GL_NV_path_rendering')
- GL_ROUND_NV = Enumerant('GL_ROUND_NV', 0x90a4, 'GL_NV_path_rendering')
- GL_SKIP_MISSING_GLYPH_NV = Enumerant('GL_SKIP_MISSING_GLYPH_NV', 0x90a9, 'GL_NV_path_rendering')
- GL_SMALL_CCW_ARC_TO_NV = Enumerant('GL_SMALL_CCW_ARC_TO_NV', 0x0012, 'GL_NV_path_rendering')
- GL_SMALL_CW_ARC_TO_NV = Enumerant('GL_SMALL_CW_ARC_TO_NV', 0x0014, 'GL_NV_path_rendering')
- GL_SMOOTH_CUBIC_CURVE_TO_NV = Enumerant('GL_SMOOTH_CUBIC_CURVE_TO_NV', 0x0010, 'GL_NV_path_rendering')
- GL_SMOOTH_QUADRATIC_CURVE_TO_NV = Enumerant('GL_SMOOTH_QUADRATIC_CURVE_TO_NV', 0x000e, 'GL_NV_path_rendering')
- GL_SQUARE_NV = Enumerant('GL_SQUARE_NV', 0x90a3, 'GL_NV_path_rendering')
- GL_STANDARD_FONT_NAME_NV = Enumerant('GL_STANDARD_FONT_NAME_NV', 0x9072, 'GL_NV_path_rendering')
- GL_SYSTEM_FONT_NAME_NV = Enumerant('GL_SYSTEM_FONT_NAME_NV', 0x9073, 'GL_NV_path_rendering')
- GL_TRANSLATE_2D_NV = Enumerant('GL_TRANSLATE_2D_NV', 0x9090, 'GL_NV_path_rendering')
- GL_TRANSLATE_3D_NV = Enumerant('GL_TRANSLATE_3D_NV', 0x9091, 'GL_NV_path_rendering')
- GL_TRANSLATE_X_NV = Enumerant('GL_TRANSLATE_X_NV', 0x908e, 'GL_NV_path_rendering')
- GL_TRANSLATE_Y_NV = Enumerant('GL_TRANSLATE_Y_NV', 0x908f, 'GL_NV_path_rendering')
- GL_TRANSPOSE_AFFINE_2D_NV = Enumerant('GL_TRANSPOSE_AFFINE_2D_NV', 0x9096, 'GL_NV_path_rendering')
- GL_TRANSPOSE_AFFINE_3D_NV = Enumerant('GL_TRANSPOSE_AFFINE_3D_NV', 0x9098, 'GL_NV_path_rendering')
- GL_TRIANGULAR_NV = Enumerant('GL_TRIANGULAR_NV', 0x90a5, 'GL_NV_path_rendering')
- GL_USE_MISSING_GLYPH_NV = Enumerant('GL_USE_MISSING_GLYPH_NV', 0x90aa, 'GL_NV_path_rendering')
- GL_UTF16_NV = Enumerant('GL_UTF16_NV', 0x909b, 'GL_NV_path_rendering')
- GL_UTF8_NV = Enumerant('GL_UTF8_NV', 0x909a, 'GL_NV_path_rendering')
- GL_VERTICAL_LINE_TO_NV = Enumerant('GL_VERTICAL_LINE_TO_NV', 0x0008, 'GL_NV_path_rendering')
- defines.add(GL_ACCUM_ADJACENT_PAIRS_NV)
- defines.add(GL_ADJACENT_PAIRS_NV)
- defines.add(GL_AFFINE_2D_NV)
- defines.add(GL_AFFINE_3D_NV)
- defines.add(GL_ARC_TO_NV)
- defines.add(GL_BEVEL_NV)
- defines.add(GL_BOLD_BIT_NV)
- defines.add(GL_BOUNDING_BOX_NV)
- defines.add(GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV)
- defines.add(GL_CIRCULAR_CCW_ARC_TO_NV)
- defines.add(GL_CIRCULAR_CW_ARC_TO_NV)
- defines.add(GL_CIRCULAR_TANGENT_ARC_TO_NV)
- defines.add(GL_CLOSE_PATH_NV)
- defines.add(GL_CONVEX_HULL_NV)
- defines.add(GL_COUNT_DOWN_NV)
- defines.add(GL_COUNT_UP_NV)
- defines.add(GL_CUBIC_CURVE_TO_NV)
- defines.add(GL_DUP_FIRST_CUBIC_CURVE_TO_NV)
- defines.add(GL_DUP_LAST_CUBIC_CURVE_TO_NV)
- defines.add(GL_FILE_NAME_NV)
- defines.add(GL_FIRST_TO_REST_NV)
- defines.add(GL_FONT_ASCENDER_BIT_NV)
- defines.add(GL_FONT_DESCENDER_BIT_NV)
- defines.add(GL_FONT_HAS_KERNING_BIT_NV)
- defines.add(GL_FONT_HEIGHT_BIT_NV)
- defines.add(GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV)
- defines.add(GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV)
- defines.add(GL_FONT_UNDERLINE_POSITION_BIT_NV)
- defines.add(GL_FONT_UNDERLINE_THICKNESS_BIT_NV)
- defines.add(GL_FONT_UNITS_PER_EM_BIT_NV)
- defines.add(GL_FONT_X_MAX_BOUNDS_BIT_NV)
- defines.add(GL_FONT_X_MIN_BOUNDS_BIT_NV)
- defines.add(GL_FONT_Y_MAX_BOUNDS_BIT_NV)
- defines.add(GL_FONT_Y_MIN_BOUNDS_BIT_NV)
- defines.add(GL_GLYPH_HAS_KERNING_BIT_NV)
- defines.add(GL_GLYPH_HEIGHT_BIT_NV)
- defines.add(GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV)
- defines.add(GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV)
- defines.add(GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV)
- defines.add(GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV)
- defines.add(GL_GLYPH_VERTICAL_BEARING_X_BIT_NV)
- defines.add(GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV)
- defines.add(GL_GLYPH_WIDTH_BIT_NV)
- defines.add(GL_HORIZONTAL_LINE_TO_NV)
- defines.add(GL_ITALIC_BIT_NV)
- defines.add(GL_LARGE_CCW_ARC_TO_NV)
- defines.add(GL_LARGE_CW_ARC_TO_NV)
- defines.add(GL_LINE_TO_NV)
- defines.add(GL_MITER_REVERT_NV)
- defines.add(GL_MITER_TRUNCATE_NV)
- defines.add(GL_MOVE_TO_CONTINUES_NV)
- defines.add(GL_MOVE_TO_NV)
- defines.add(GL_MOVE_TO_RESETS_NV)
- defines.add(GL_PATH_CLIENT_LENGTH_NV)
- defines.add(GL_PATH_COMMAND_COUNT_NV)
- defines.add(GL_PATH_COMPUTED_LENGTH_NV)
- defines.add(GL_PATH_COORD_COUNT_NV)
- defines.add(GL_PATH_COVER_DEPTH_FUNC_NV)
- defines.add(GL_PATH_DASH_ARRAY_COUNT_NV)
- defines.add(GL_PATH_DASH_CAPS_NV)
- defines.add(GL_PATH_DASH_OFFSET_NV)
- defines.add(GL_PATH_DASH_OFFSET_RESET_NV)
- defines.add(GL_PATH_END_CAPS_NV)
- defines.add(GL_PATH_ERROR_POSITION_NV)
- defines.add(GL_PATH_FILL_BOUNDING_BOX_NV)
- defines.add(GL_PATH_FILL_COVER_MODE_NV)
- defines.add(GL_PATH_FILL_MASK_NV)
- defines.add(GL_PATH_FILL_MODE_NV)
- defines.add(GL_PATH_FOG_GEN_MODE_NV)
- defines.add(GL_PATH_FORMAT_PS_NV)
- defines.add(GL_PATH_FORMAT_SVG_NV)
- defines.add(GL_PATH_GEN_COEFF_NV)
- defines.add(GL_PATH_GEN_COLOR_FORMAT_NV)
- defines.add(GL_PATH_GEN_COMPONENTS_NV)
- defines.add(GL_PATH_GEN_MODE_NV)
- defines.add(GL_PATH_INITIAL_DASH_CAP_NV)
- defines.add(GL_PATH_INITIAL_END_CAP_NV)
- defines.add(GL_PATH_JOIN_STYLE_NV)
- defines.add(GL_PATH_MITER_LIMIT_NV)
- defines.add(GL_PATH_OBJECT_BOUNDING_BOX_NV)
- defines.add(GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV)
- defines.add(GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV)
- defines.add(GL_PATH_STENCIL_FUNC_NV)
- defines.add(GL_PATH_STENCIL_REF_NV)
- defines.add(GL_PATH_STENCIL_VALUE_MASK_NV)
- defines.add(GL_PATH_STROKE_BOUNDING_BOX_NV)
- defines.add(GL_PATH_STROKE_COVER_MODE_NV)
- defines.add(GL_PATH_STROKE_MASK_NV)
- defines.add(GL_PATH_STROKE_WIDTH_NV)
- defines.add(GL_PATH_TERMINAL_DASH_CAP_NV)
- defines.add(GL_PATH_TERMINAL_END_CAP_NV)
- defines.add(GL_QUADRATIC_CURVE_TO_NV)
- defines.add(GL_RECT_NV)
- defines.add(GL_RELATIVE_ARC_TO_NV)
- defines.add(GL_RELATIVE_CUBIC_CURVE_TO_NV)
- defines.add(GL_RELATIVE_HORIZONTAL_LINE_TO_NV)
- defines.add(GL_RELATIVE_LARGE_CCW_ARC_TO_NV)
- defines.add(GL_RELATIVE_LARGE_CW_ARC_TO_NV)
- defines.add(GL_RELATIVE_LINE_TO_NV)
- defines.add(GL_RELATIVE_MOVE_TO_NV)
- defines.add(GL_RELATIVE_QUADRATIC_CURVE_TO_NV)
- defines.add(GL_RELATIVE_SMALL_CCW_ARC_TO_NV)
- defines.add(GL_RELATIVE_SMALL_CW_ARC_TO_NV)
- defines.add(GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV)
- defines.add(GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV)
- defines.add(GL_RELATIVE_VERTICAL_LINE_TO_NV)
- defines.add(GL_RESTART_PATH_NV)
- defines.add(GL_ROUND_NV)
- defines.add(GL_SKIP_MISSING_GLYPH_NV)
- defines.add(GL_SMALL_CCW_ARC_TO_NV)
- defines.add(GL_SMALL_CW_ARC_TO_NV)
- defines.add(GL_SMOOTH_CUBIC_CURVE_TO_NV)
- defines.add(GL_SMOOTH_QUADRATIC_CURVE_TO_NV)
- defines.add(GL_SQUARE_NV)
- defines.add(GL_STANDARD_FONT_NAME_NV)
- defines.add(GL_SYSTEM_FONT_NAME_NV)
- defines.add(GL_TRANSLATE_2D_NV)
- defines.add(GL_TRANSLATE_3D_NV)
- defines.add(GL_TRANSLATE_X_NV)
- defines.add(GL_TRANSLATE_Y_NV)
- defines.add(GL_TRANSPOSE_AFFINE_2D_NV)
- defines.add(GL_TRANSPOSE_AFFINE_3D_NV)
- defines.add(GL_TRIANGULAR_NV)
- defines.add(GL_USE_MISSING_GLYPH_NV)
- defines.add(GL_UTF16_NV)
- defines.add(GL_UTF8_NV)
- defines.add(GL_VERTICAL_LINE_TO_NV)
- # GL_NV_pixel_buffer_object
- GL_PIXEL_PACK_BUFFER_BINDING_NV = Enumerant('GL_PIXEL_PACK_BUFFER_BINDING_NV', 0x88ed, 'GL_NV_pixel_buffer_object')
- GL_PIXEL_PACK_BUFFER_NV = Enumerant('GL_PIXEL_PACK_BUFFER_NV', 0x88eb, 'GL_NV_pixel_buffer_object')
- GL_PIXEL_UNPACK_BUFFER_BINDING_NV = Enumerant('GL_PIXEL_UNPACK_BUFFER_BINDING_NV', 0x88ef, 'GL_NV_pixel_buffer_object')
- GL_PIXEL_UNPACK_BUFFER_NV = Enumerant('GL_PIXEL_UNPACK_BUFFER_NV', 0x88ec, 'GL_NV_pixel_buffer_object')
- defines.add(GL_PIXEL_PACK_BUFFER_BINDING_NV)
- defines.add(GL_PIXEL_PACK_BUFFER_NV)
- defines.add(GL_PIXEL_UNPACK_BUFFER_BINDING_NV)
- defines.add(GL_PIXEL_UNPACK_BUFFER_NV)
- # GL_NV_pixel_data_range
- GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = Enumerant('GL_READ_PIXEL_DATA_RANGE_LENGTH_NV', 0x887b, 'GL_NV_pixel_data_range')
- GL_READ_PIXEL_DATA_RANGE_NV = Enumerant('GL_READ_PIXEL_DATA_RANGE_NV', 0x8879, 'GL_NV_pixel_data_range')
- GL_READ_PIXEL_DATA_RANGE_POINTER_NV = Enumerant('GL_READ_PIXEL_DATA_RANGE_POINTER_NV', 0x887d, 'GL_NV_pixel_data_range')
- GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = Enumerant('GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV', 0x887a, 'GL_NV_pixel_data_range')
- GL_WRITE_PIXEL_DATA_RANGE_NV = Enumerant('GL_WRITE_PIXEL_DATA_RANGE_NV', 0x8878, 'GL_NV_pixel_data_range')
- GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = Enumerant('GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV', 0x887c, 'GL_NV_pixel_data_range')
- defines.add(GL_READ_PIXEL_DATA_RANGE_LENGTH_NV)
- defines.add(GL_READ_PIXEL_DATA_RANGE_NV)
- defines.add(GL_READ_PIXEL_DATA_RANGE_POINTER_NV)
- defines.add(GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV)
- defines.add(GL_WRITE_PIXEL_DATA_RANGE_NV)
- defines.add(GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV)
- # GL_NV_platform_binary
- GL_NVIDIA_PLATFORM_BINARY_NV = Enumerant('GL_NVIDIA_PLATFORM_BINARY_NV', 0x890b, 'GL_NV_platform_binary')
- defines.add(GL_NVIDIA_PLATFORM_BINARY_NV)
- # GL_NV_point_sprite
- GL_COORD_REPLACE_NV = Enumerant('GL_COORD_REPLACE_NV', 0x8862, 'GL_NV_point_sprite')
- GL_POINT_SPRITE_NV = Enumerant('GL_POINT_SPRITE_NV', 0x8861, 'GL_NV_point_sprite')
- GL_POINT_SPRITE_R_MODE_NV = Enumerant('GL_POINT_SPRITE_R_MODE_NV', 0x8863, 'GL_NV_point_sprite')
- defines.add(GL_COORD_REPLACE_NV)
- defines.add(GL_POINT_SPRITE_NV)
- defines.add(GL_POINT_SPRITE_R_MODE_NV)
- # GL_NV_present_video
- GL_CURRENT_TIME_NV = Enumerant('GL_CURRENT_TIME_NV', 0x8e28, 'GL_NV_present_video')
- GL_FIELDS_NV = Enumerant('GL_FIELDS_NV', 0x8e27, 'GL_NV_present_video')
- GL_FRAME_NV = Enumerant('GL_FRAME_NV', 0x8e26, 'GL_NV_present_video')
- GL_NUM_FILL_STREAMS_NV = Enumerant('GL_NUM_FILL_STREAMS_NV', 0x8e29, 'GL_NV_present_video')
- GL_PRESENT_DURATION_NV = Enumerant('GL_PRESENT_DURATION_NV', 0x8e2b, 'GL_NV_present_video')
- GL_PRESENT_TIME_NV = Enumerant('GL_PRESENT_TIME_NV', 0x8e2a, 'GL_NV_present_video')
- defines.add(GL_CURRENT_TIME_NV)
- defines.add(GL_FIELDS_NV)
- defines.add(GL_FRAME_NV)
- defines.add(GL_NUM_FILL_STREAMS_NV)
- defines.add(GL_PRESENT_DURATION_NV)
- defines.add(GL_PRESENT_TIME_NV)
- # GL_NV_primitive_restart
- GL_PRIMITIVE_RESTART_INDEX_NV = Enumerant('GL_PRIMITIVE_RESTART_INDEX_NV', 0x8559, 'GL_NV_primitive_restart')
- GL_PRIMITIVE_RESTART_NV = Enumerant('GL_PRIMITIVE_RESTART_NV', 0x8558, 'GL_NV_primitive_restart')
- defines.add(GL_PRIMITIVE_RESTART_INDEX_NV)
- defines.add(GL_PRIMITIVE_RESTART_NV)
- # GL_NV_read_buffer_front
- GL_READ_BUFFER_NV = Enumerant('GL_READ_BUFFER_NV', 0x0c02, 'GL_NV_read_buffer_front')
- defines.add(GL_READ_BUFFER_NV)
- # GL_NV_register_combiners
- GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = Enumerant('GL_BIAS_BY_NEGATIVE_ONE_HALF_NV', 0x8541, 'GL_NV_register_combiners')
- GL_COLOR_SUM_CLAMP_NV = Enumerant('GL_COLOR_SUM_CLAMP_NV', 0x854f, 'GL_NV_register_combiners')
- GL_COMBINER0_NV = Enumerant('GL_COMBINER0_NV', 0x8550, 'GL_NV_register_combiners')
- GL_COMBINER1_NV = Enumerant('GL_COMBINER1_NV', 0x8551, 'GL_NV_register_combiners')
- GL_COMBINER2_NV = Enumerant('GL_COMBINER2_NV', 0x8552, 'GL_NV_register_combiners')
- GL_COMBINER3_NV = Enumerant('GL_COMBINER3_NV', 0x8553, 'GL_NV_register_combiners')
- GL_COMBINER4_NV = Enumerant('GL_COMBINER4_NV', 0x8554, 'GL_NV_register_combiners')
- GL_COMBINER5_NV = Enumerant('GL_COMBINER5_NV', 0x8555, 'GL_NV_register_combiners')
- GL_COMBINER6_NV = Enumerant('GL_COMBINER6_NV', 0x8556, 'GL_NV_register_combiners')
- GL_COMBINER7_NV = Enumerant('GL_COMBINER7_NV', 0x8557, 'GL_NV_register_combiners')
- GL_COMBINER_AB_DOT_PRODUCT_NV = Enumerant('GL_COMBINER_AB_DOT_PRODUCT_NV', 0x8545, 'GL_NV_register_combiners')
- GL_COMBINER_AB_OUTPUT_NV = Enumerant('GL_COMBINER_AB_OUTPUT_NV', 0x854a, 'GL_NV_register_combiners')
- GL_COMBINER_BIAS_NV = Enumerant('GL_COMBINER_BIAS_NV', 0x8549, 'GL_NV_register_combiners')
- GL_COMBINER_CD_DOT_PRODUCT_NV = Enumerant('GL_COMBINER_CD_DOT_PRODUCT_NV', 0x8546, 'GL_NV_register_combiners')
- GL_COMBINER_CD_OUTPUT_NV = Enumerant('GL_COMBINER_CD_OUTPUT_NV', 0x854b, 'GL_NV_register_combiners')
- GL_COMBINER_COMPONENT_USAGE_NV = Enumerant('GL_COMBINER_COMPONENT_USAGE_NV', 0x8544, 'GL_NV_register_combiners')
- GL_COMBINER_INPUT_NV = Enumerant('GL_COMBINER_INPUT_NV', 0x8542, 'GL_NV_register_combiners')
- GL_COMBINER_MAPPING_NV = Enumerant('GL_COMBINER_MAPPING_NV', 0x8543, 'GL_NV_register_combiners')
- GL_COMBINER_MUX_SUM_NV = Enumerant('GL_COMBINER_MUX_SUM_NV', 0x8547, 'GL_NV_register_combiners')
- GL_COMBINER_SCALE_NV = Enumerant('GL_COMBINER_SCALE_NV', 0x8548, 'GL_NV_register_combiners')
- GL_COMBINER_SUM_OUTPUT_NV = Enumerant('GL_COMBINER_SUM_OUTPUT_NV', 0x854c, 'GL_NV_register_combiners')
- GL_CONSTANT_COLOR0_NV = Enumerant('GL_CONSTANT_COLOR0_NV', 0x852a, 'GL_NV_register_combiners')
- GL_CONSTANT_COLOR1_NV = Enumerant('GL_CONSTANT_COLOR1_NV', 0x852b, 'GL_NV_register_combiners')
- GL_DISCARD_NV = Enumerant('GL_DISCARD_NV', 0x8530, 'GL_NV_register_combiners')
- GL_EXPAND_NEGATE_NV = Enumerant('GL_EXPAND_NEGATE_NV', 0x8539, 'GL_NV_register_combiners')
- GL_EXPAND_NORMAL_NV = Enumerant('GL_EXPAND_NORMAL_NV', 0x8538, 'GL_NV_register_combiners')
- GL_E_TIMES_F_NV = Enumerant('GL_E_TIMES_F_NV', 0x8531, 'GL_NV_register_combiners')
- GL_HALF_BIAS_NEGATE_NV = Enumerant('GL_HALF_BIAS_NEGATE_NV', 0x853b, 'GL_NV_register_combiners')
- GL_HALF_BIAS_NORMAL_NV = Enumerant('GL_HALF_BIAS_NORMAL_NV', 0x853a, 'GL_NV_register_combiners')
- GL_MAX_GENERAL_COMBINERS_NV = Enumerant('GL_MAX_GENERAL_COMBINERS_NV', 0x854d, 'GL_NV_register_combiners')
- GL_NUM_GENERAL_COMBINERS_NV = Enumerant('GL_NUM_GENERAL_COMBINERS_NV', 0x854e, 'GL_NV_register_combiners')
- GL_PRIMARY_COLOR_NV = Enumerant('GL_PRIMARY_COLOR_NV', 0x852c, 'GL_NV_register_combiners')
- GL_REGISTER_COMBINERS_NV = Enumerant('GL_REGISTER_COMBINERS_NV', 0x8522, 'GL_NV_register_combiners')
- GL_SCALE_BY_FOUR_NV = Enumerant('GL_SCALE_BY_FOUR_NV', 0x853f, 'GL_NV_register_combiners')
- GL_SCALE_BY_ONE_HALF_NV = Enumerant('GL_SCALE_BY_ONE_HALF_NV', 0x8540, 'GL_NV_register_combiners')
- GL_SCALE_BY_TWO_NV = Enumerant('GL_SCALE_BY_TWO_NV', 0x853e, 'GL_NV_register_combiners')
- GL_SECONDARY_COLOR_NV = Enumerant('GL_SECONDARY_COLOR_NV', 0x852d, 'GL_NV_register_combiners')
- GL_SIGNED_IDENTITY_NV = Enumerant('GL_SIGNED_IDENTITY_NV', 0x853c, 'GL_NV_register_combiners')
- GL_SIGNED_NEGATE_NV = Enumerant('GL_SIGNED_NEGATE_NV', 0x853d, 'GL_NV_register_combiners')
- GL_SPARE0_NV = Enumerant('GL_SPARE0_NV', 0x852e, 'GL_NV_register_combiners')
- GL_SPARE0_PLUS_SECONDARY_COLOR_NV = Enumerant('GL_SPARE0_PLUS_SECONDARY_COLOR_NV', 0x8532, 'GL_NV_register_combiners')
- GL_SPARE1_NV = Enumerant('GL_SPARE1_NV', 0x852f, 'GL_NV_register_combiners')
- GL_UNSIGNED_IDENTITY_NV = Enumerant('GL_UNSIGNED_IDENTITY_NV', 0x8536, 'GL_NV_register_combiners')
- GL_UNSIGNED_INVERT_NV = Enumerant('GL_UNSIGNED_INVERT_NV', 0x8537, 'GL_NV_register_combiners')
- GL_VARIABLE_A_NV = Enumerant('GL_VARIABLE_A_NV', 0x8523, 'GL_NV_register_combiners')
- GL_VARIABLE_B_NV = Enumerant('GL_VARIABLE_B_NV', 0x8524, 'GL_NV_register_combiners')
- GL_VARIABLE_C_NV = Enumerant('GL_VARIABLE_C_NV', 0x8525, 'GL_NV_register_combiners')
- GL_VARIABLE_D_NV = Enumerant('GL_VARIABLE_D_NV', 0x8526, 'GL_NV_register_combiners')
- GL_VARIABLE_E_NV = Enumerant('GL_VARIABLE_E_NV', 0x8527, 'GL_NV_register_combiners')
- GL_VARIABLE_F_NV = Enumerant('GL_VARIABLE_F_NV', 0x8528, 'GL_NV_register_combiners')
- GL_VARIABLE_G_NV = Enumerant('GL_VARIABLE_G_NV', 0x8529, 'GL_NV_register_combiners')
- defines.add(GL_BIAS_BY_NEGATIVE_ONE_HALF_NV)
- defines.add(GL_COLOR_SUM_CLAMP_NV)
- defines.add(GL_COMBINER0_NV)
- defines.add(GL_COMBINER1_NV)
- defines.add(GL_COMBINER2_NV)
- defines.add(GL_COMBINER3_NV)
- defines.add(GL_COMBINER4_NV)
- defines.add(GL_COMBINER5_NV)
- defines.add(GL_COMBINER6_NV)
- defines.add(GL_COMBINER7_NV)
- defines.add(GL_COMBINER_AB_DOT_PRODUCT_NV)
- defines.add(GL_COMBINER_AB_OUTPUT_NV)
- defines.add(GL_COMBINER_BIAS_NV)
- defines.add(GL_COMBINER_CD_DOT_PRODUCT_NV)
- defines.add(GL_COMBINER_CD_OUTPUT_NV)
- defines.add(GL_COMBINER_COMPONENT_USAGE_NV)
- defines.add(GL_COMBINER_INPUT_NV)
- defines.add(GL_COMBINER_MAPPING_NV)
- defines.add(GL_COMBINER_MUX_SUM_NV)
- defines.add(GL_COMBINER_SCALE_NV)
- defines.add(GL_COMBINER_SUM_OUTPUT_NV)
- defines.add(GL_CONSTANT_COLOR0_NV)
- defines.add(GL_CONSTANT_COLOR1_NV)
- defines.add(GL_DISCARD_NV)
- defines.add(GL_EXPAND_NEGATE_NV)
- defines.add(GL_EXPAND_NORMAL_NV)
- defines.add(GL_E_TIMES_F_NV)
- defines.add(GL_HALF_BIAS_NEGATE_NV)
- defines.add(GL_HALF_BIAS_NORMAL_NV)
- defines.add(GL_MAX_GENERAL_COMBINERS_NV)
- defines.add(GL_NUM_GENERAL_COMBINERS_NV)
- defines.add(GL_PRIMARY_COLOR_NV)
- defines.add(GL_REGISTER_COMBINERS_NV)
- defines.add(GL_SCALE_BY_FOUR_NV)
- defines.add(GL_SCALE_BY_ONE_HALF_NV)
- defines.add(GL_SCALE_BY_TWO_NV)
- defines.add(GL_SECONDARY_COLOR_NV)
- defines.add(GL_SIGNED_IDENTITY_NV)
- defines.add(GL_SIGNED_NEGATE_NV)
- defines.add(GL_SPARE0_NV)
- defines.add(GL_SPARE0_PLUS_SECONDARY_COLOR_NV)
- defines.add(GL_SPARE1_NV)
- defines.add(GL_UNSIGNED_IDENTITY_NV)
- defines.add(GL_UNSIGNED_INVERT_NV)
- defines.add(GL_VARIABLE_A_NV)
- defines.add(GL_VARIABLE_B_NV)
- defines.add(GL_VARIABLE_C_NV)
- defines.add(GL_VARIABLE_D_NV)
- defines.add(GL_VARIABLE_E_NV)
- defines.add(GL_VARIABLE_F_NV)
- defines.add(GL_VARIABLE_G_NV)
- # GL_NV_register_combiners2
- GL_PER_STAGE_CONSTANTS_NV = Enumerant('GL_PER_STAGE_CONSTANTS_NV', 0x8535, 'GL_NV_register_combiners2')
- defines.add(GL_PER_STAGE_CONSTANTS_NV)
- # GL_NV_sRGB_formats
- GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV = Enumerant('GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV', 0x8c4d, 'GL_NV_sRGB_formats')
- GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV = Enumerant('GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV', 0x8c4e, 'GL_NV_sRGB_formats')
- GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV = Enumerant('GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV', 0x8c4f, 'GL_NV_sRGB_formats')
- GL_COMPRESSED_SRGB_S3TC_DXT1_NV = Enumerant('GL_COMPRESSED_SRGB_S3TC_DXT1_NV', 0x8c4c, 'GL_NV_sRGB_formats')
- GL_ETC1_SRGB8_NV = Enumerant('GL_ETC1_SRGB8_NV', 0x88ee, 'GL_NV_sRGB_formats')
- GL_SLUMINANCE8_ALPHA8_NV = Enumerant('GL_SLUMINANCE8_ALPHA8_NV', 0x8c45, 'GL_NV_sRGB_formats')
- GL_SLUMINANCE8_NV = Enumerant('GL_SLUMINANCE8_NV', 0x8c47, 'GL_NV_sRGB_formats')
- GL_SLUMINANCE_ALPHA_NV = Enumerant('GL_SLUMINANCE_ALPHA_NV', 0x8c44, 'GL_NV_sRGB_formats')
- GL_SLUMINANCE_NV = Enumerant('GL_SLUMINANCE_NV', 0x8c46, 'GL_NV_sRGB_formats')
- GL_SRGB8_NV = Enumerant('GL_SRGB8_NV', 0x8c41, 'GL_NV_sRGB_formats')
- defines.add(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV)
- defines.add(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV)
- defines.add(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV)
- defines.add(GL_COMPRESSED_SRGB_S3TC_DXT1_NV)
- defines.add(GL_ETC1_SRGB8_NV)
- defines.add(GL_SLUMINANCE8_ALPHA8_NV)
- defines.add(GL_SLUMINANCE8_NV)
- defines.add(GL_SLUMINANCE_ALPHA_NV)
- defines.add(GL_SLUMINANCE_NV)
- defines.add(GL_SRGB8_NV)
- # GL_NV_shader_buffer_load
- GL_BUFFER_GPU_ADDRESS_NV = Enumerant('GL_BUFFER_GPU_ADDRESS_NV', 0x8f1d, 'GL_NV_shader_buffer_load')
- GL_GPU_ADDRESS_NV = Enumerant('GL_GPU_ADDRESS_NV', 0x8f34, 'GL_NV_shader_buffer_load')
- GL_MAX_SHADER_BUFFER_ADDRESS_NV = Enumerant('GL_MAX_SHADER_BUFFER_ADDRESS_NV', 0x8f35, 'GL_NV_shader_buffer_load')
- defines.add(GL_BUFFER_GPU_ADDRESS_NV)
- defines.add(GL_GPU_ADDRESS_NV)
- defines.add(GL_MAX_SHADER_BUFFER_ADDRESS_NV)
- # GL_NV_shadow_samplers_array
- GL_SAMPLER_2D_ARRAY_SHADOW_NV = Enumerant('GL_SAMPLER_2D_ARRAY_SHADOW_NV', 0x8dc4, 'GL_NV_shadow_samplers_array')
- defines.add(GL_SAMPLER_2D_ARRAY_SHADOW_NV)
- # GL_NV_shadow_samplers_cube
- GL_SAMPLER_CUBE_SHADOW_NV = Enumerant('GL_SAMPLER_CUBE_SHADOW_NV', 0x8dc5, 'GL_NV_shadow_samplers_cube')
- defines.add(GL_SAMPLER_CUBE_SHADOW_NV)
- # GL_NV_tessellation_program5
- GL_MAX_PROGRAM_PATCH_ATTRIBS_NV = Enumerant('GL_MAX_PROGRAM_PATCH_ATTRIBS_NV', 0x86d8, 'GL_NV_tessellation_program5')
- GL_TESS_CONTROL_PROGRAM_NV = Enumerant('GL_TESS_CONTROL_PROGRAM_NV', 0x891e, 'GL_NV_tessellation_program5')
- GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV = Enumerant('GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV', 0x8c74, 'GL_NV_tessellation_program5')
- GL_TESS_EVALUATION_PROGRAM_NV = Enumerant('GL_TESS_EVALUATION_PROGRAM_NV', 0x891f, 'GL_NV_tessellation_program5')
- GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV = Enumerant('GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV', 0x8c75, 'GL_NV_tessellation_program5')
- defines.add(GL_MAX_PROGRAM_PATCH_ATTRIBS_NV)
- defines.add(GL_TESS_CONTROL_PROGRAM_NV)
- defines.add(GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV)
- defines.add(GL_TESS_EVALUATION_PROGRAM_NV)
- defines.add(GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV)
- # GL_NV_texgen_emboss
- GL_EMBOSS_CONSTANT_NV = Enumerant('GL_EMBOSS_CONSTANT_NV', 0x855e, 'GL_NV_texgen_emboss')
- GL_EMBOSS_LIGHT_NV = Enumerant('GL_EMBOSS_LIGHT_NV', 0x855d, 'GL_NV_texgen_emboss')
- GL_EMBOSS_MAP_NV = Enumerant('GL_EMBOSS_MAP_NV', 0x855f, 'GL_NV_texgen_emboss')
- defines.add(GL_EMBOSS_CONSTANT_NV)
- defines.add(GL_EMBOSS_LIGHT_NV)
- defines.add(GL_EMBOSS_MAP_NV)
- # GL_NV_texgen_reflection
- GL_NORMAL_MAP_NV = Enumerant('GL_NORMAL_MAP_NV', 0x8511, 'GL_NV_texgen_reflection')
- GL_REFLECTION_MAP_NV = Enumerant('GL_REFLECTION_MAP_NV', 0x8512, 'GL_NV_texgen_reflection')
- defines.add(GL_NORMAL_MAP_NV)
- defines.add(GL_REFLECTION_MAP_NV)
- # GL_NV_texture_array
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_NV = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_NV', 0x8cd4, 'GL_NV_texture_array')
- GL_MAX_ARRAY_TEXTURE_LAYERS_NV = Enumerant('GL_MAX_ARRAY_TEXTURE_LAYERS_NV', 0x88ff, 'GL_NV_texture_array')
- GL_SAMPLER_2D_ARRAY_NV = Enumerant('GL_SAMPLER_2D_ARRAY_NV', 0x8dc1, 'GL_NV_texture_array')
- GL_TEXTURE_2D_ARRAY_NV = Enumerant('GL_TEXTURE_2D_ARRAY_NV', 0x8c1a, 'GL_NV_texture_array')
- GL_TEXTURE_BINDING_2D_ARRAY_NV = Enumerant('GL_TEXTURE_BINDING_2D_ARRAY_NV', 0x8c1d, 'GL_NV_texture_array')
- GL_UNPACK_IMAGE_HEIGHT_NV = Enumerant('GL_UNPACK_IMAGE_HEIGHT_NV', 0x806e, 'GL_NV_texture_array')
- GL_UNPACK_SKIP_IMAGES_NV = Enumerant('GL_UNPACK_SKIP_IMAGES_NV', 0x806d, 'GL_NV_texture_array')
- defines.add(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_NV)
- defines.add(GL_MAX_ARRAY_TEXTURE_LAYERS_NV)
- defines.add(GL_SAMPLER_2D_ARRAY_NV)
- defines.add(GL_TEXTURE_2D_ARRAY_NV)
- defines.add(GL_TEXTURE_BINDING_2D_ARRAY_NV)
- defines.add(GL_UNPACK_IMAGE_HEIGHT_NV)
- defines.add(GL_UNPACK_SKIP_IMAGES_NV)
- # GL_NV_texture_border_clamp
- GL_CLAMP_TO_BORDER_NV = Enumerant('GL_CLAMP_TO_BORDER_NV', 0x812d, 'GL_NV_texture_border_clamp')
- GL_TEXTURE_BORDER_COLOR_NV = Enumerant('GL_TEXTURE_BORDER_COLOR_NV', 0x1004, 'GL_NV_texture_border_clamp')
- defines.add(GL_CLAMP_TO_BORDER_NV)
- defines.add(GL_TEXTURE_BORDER_COLOR_NV)
- # GL_NV_texture_compression_latc
- GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_NV = Enumerant('GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_NV', 0x8c72, 'GL_NV_texture_compression_latc')
- GL_COMPRESSED_LUMINANCE_LATC1_NV = Enumerant('GL_COMPRESSED_LUMINANCE_LATC1_NV', 0x8c70, 'GL_NV_texture_compression_latc')
- GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_NV = Enumerant('GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_NV', 0x8c73, 'GL_NV_texture_compression_latc')
- GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_NV = Enumerant('GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_NV', 0x8c71, 'GL_NV_texture_compression_latc')
- defines.add(GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_NV)
- defines.add(GL_COMPRESSED_LUMINANCE_LATC1_NV)
- defines.add(GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_NV)
- defines.add(GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_NV)
- # GL_NV_texture_compression_s3tc
- GL_COMPRESSED_RGBA_S3TC_DXT1_NV = Enumerant('GL_COMPRESSED_RGBA_S3TC_DXT1_NV', 0x83f1, 'GL_NV_texture_compression_s3tc')
- GL_COMPRESSED_RGBA_S3TC_DXT3_NV = Enumerant('GL_COMPRESSED_RGBA_S3TC_DXT3_NV', 0x83f2, 'GL_NV_texture_compression_s3tc')
- GL_COMPRESSED_RGBA_S3TC_DXT5_NV = Enumerant('GL_COMPRESSED_RGBA_S3TC_DXT5_NV', 0x83f3, 'GL_NV_texture_compression_s3tc')
- GL_COMPRESSED_RGB_S3TC_DXT1_NV = Enumerant('GL_COMPRESSED_RGB_S3TC_DXT1_NV', 0x83f0, 'GL_NV_texture_compression_s3tc')
- defines.add(GL_COMPRESSED_RGBA_S3TC_DXT1_NV)
- defines.add(GL_COMPRESSED_RGBA_S3TC_DXT3_NV)
- defines.add(GL_COMPRESSED_RGBA_S3TC_DXT5_NV)
- defines.add(GL_COMPRESSED_RGB_S3TC_DXT1_NV)
- # GL_NV_texture_env_combine4
- GL_COMBINE4_NV = Enumerant('GL_COMBINE4_NV', 0x8503, 'GL_NV_texture_env_combine4')
- GL_OPERAND3_ALPHA_NV = Enumerant('GL_OPERAND3_ALPHA_NV', 0x859b, 'GL_NV_texture_env_combine4')
- GL_OPERAND3_RGB_NV = Enumerant('GL_OPERAND3_RGB_NV', 0x8593, 'GL_NV_texture_env_combine4')
- GL_SOURCE3_ALPHA_NV = Enumerant('GL_SOURCE3_ALPHA_NV', 0x858b, 'GL_NV_texture_env_combine4')
- GL_SOURCE3_RGB_NV = Enumerant('GL_SOURCE3_RGB_NV', 0x8583, 'GL_NV_texture_env_combine4')
- defines.add(GL_COMBINE4_NV)
- defines.add(GL_OPERAND3_ALPHA_NV)
- defines.add(GL_OPERAND3_RGB_NV)
- defines.add(GL_SOURCE3_ALPHA_NV)
- defines.add(GL_SOURCE3_RGB_NV)
- # GL_NV_texture_expand_normal
- GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = Enumerant('GL_TEXTURE_UNSIGNED_REMAP_MODE_NV', 0x888f, 'GL_NV_texture_expand_normal')
- defines.add(GL_TEXTURE_UNSIGNED_REMAP_MODE_NV)
- # GL_NV_texture_multisample
- GL_TEXTURE_COLOR_SAMPLES_NV = Enumerant('GL_TEXTURE_COLOR_SAMPLES_NV', 0x9046, 'GL_NV_texture_multisample')
- GL_TEXTURE_COVERAGE_SAMPLES_NV = Enumerant('GL_TEXTURE_COVERAGE_SAMPLES_NV', 0x9045, 'GL_NV_texture_multisample')
- defines.add(GL_TEXTURE_COLOR_SAMPLES_NV)
- defines.add(GL_TEXTURE_COVERAGE_SAMPLES_NV)
- # GL_NV_texture_rectangle
- GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = Enumerant('GL_MAX_RECTANGLE_TEXTURE_SIZE_NV', 0x84f8, 'GL_NV_texture_rectangle')
- GL_PROXY_TEXTURE_RECTANGLE_NV = Enumerant('GL_PROXY_TEXTURE_RECTANGLE_NV', 0x84f7, 'GL_NV_texture_rectangle')
- GL_TEXTURE_BINDING_RECTANGLE_NV = Enumerant('GL_TEXTURE_BINDING_RECTANGLE_NV', 0x84f6, 'GL_NV_texture_rectangle')
- GL_TEXTURE_RECTANGLE_NV = Enumerant('GL_TEXTURE_RECTANGLE_NV', 0x84f5, 'GL_NV_texture_rectangle')
- defines.add(GL_MAX_RECTANGLE_TEXTURE_SIZE_NV)
- defines.add(GL_PROXY_TEXTURE_RECTANGLE_NV)
- defines.add(GL_TEXTURE_BINDING_RECTANGLE_NV)
- defines.add(GL_TEXTURE_RECTANGLE_NV)
- # GL_NV_texture_shader
- GL_CONST_EYE_NV = Enumerant('GL_CONST_EYE_NV', 0x86e5, 'GL_NV_texture_shader')
- GL_CULL_FRAGMENT_NV = Enumerant('GL_CULL_FRAGMENT_NV', 0x86e7, 'GL_NV_texture_shader')
- GL_CULL_MODES_NV = Enumerant('GL_CULL_MODES_NV', 0x86e0, 'GL_NV_texture_shader')
- GL_DEPENDENT_AR_TEXTURE_2D_NV = Enumerant('GL_DEPENDENT_AR_TEXTURE_2D_NV', 0x86e9, 'GL_NV_texture_shader')
- GL_DEPENDENT_GB_TEXTURE_2D_NV = Enumerant('GL_DEPENDENT_GB_TEXTURE_2D_NV', 0x86ea, 'GL_NV_texture_shader')
- GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = Enumerant('GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV', 0x86f3, 'GL_NV_texture_shader')
- GL_DOT_PRODUCT_DEPTH_REPLACE_NV = Enumerant('GL_DOT_PRODUCT_DEPTH_REPLACE_NV', 0x86ed, 'GL_NV_texture_shader')
- GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = Enumerant('GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV', 0x86f1, 'GL_NV_texture_shader')
- GL_DOT_PRODUCT_NV = Enumerant('GL_DOT_PRODUCT_NV', 0x86ec, 'GL_NV_texture_shader')
- GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = Enumerant('GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV', 0x86f2, 'GL_NV_texture_shader')
- GL_DOT_PRODUCT_TEXTURE_2D_NV = Enumerant('GL_DOT_PRODUCT_TEXTURE_2D_NV', 0x86ee, 'GL_NV_texture_shader')
- GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = Enumerant('GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV', 0x86f0, 'GL_NV_texture_shader')
- GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = Enumerant('GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV', 0x864e, 'GL_NV_texture_shader')
- GL_DS_BIAS_NV = Enumerant('GL_DS_BIAS_NV', 0x8716, 'GL_NV_texture_shader')
- GL_DS_SCALE_NV = Enumerant('GL_DS_SCALE_NV', 0x8710, 'GL_NV_texture_shader')
- GL_DT_BIAS_NV = Enumerant('GL_DT_BIAS_NV', 0x8717, 'GL_NV_texture_shader')
- GL_DT_SCALE_NV = Enumerant('GL_DT_SCALE_NV', 0x8711, 'GL_NV_texture_shader')
- GL_HI_BIAS_NV = Enumerant('GL_HI_BIAS_NV', 0x8714, 'GL_NV_texture_shader')
- GL_HI_SCALE_NV = Enumerant('GL_HI_SCALE_NV', 0x870e, 'GL_NV_texture_shader')
- GL_LO_BIAS_NV = Enumerant('GL_LO_BIAS_NV', 0x8715, 'GL_NV_texture_shader')
- GL_LO_SCALE_NV = Enumerant('GL_LO_SCALE_NV', 0x870f, 'GL_NV_texture_shader')
- GL_MAGNITUDE_BIAS_NV = Enumerant('GL_MAGNITUDE_BIAS_NV', 0x8718, 'GL_NV_texture_shader')
- GL_MAGNITUDE_SCALE_NV = Enumerant('GL_MAGNITUDE_SCALE_NV', 0x8712, 'GL_NV_texture_shader')
- GL_OFFSET_TEXTURE_2D_BIAS_NV = Enumerant('GL_OFFSET_TEXTURE_2D_BIAS_NV', 0x86e3, 'GL_NV_texture_shader')
- GL_OFFSET_TEXTURE_2D_MATRIX_NV = Enumerant('GL_OFFSET_TEXTURE_2D_MATRIX_NV', 0x86e1, 'GL_NV_texture_shader')
- GL_OFFSET_TEXTURE_2D_NV = Enumerant('GL_OFFSET_TEXTURE_2D_NV', 0x86e8, 'GL_NV_texture_shader')
- GL_OFFSET_TEXTURE_2D_SCALE_NV = Enumerant('GL_OFFSET_TEXTURE_2D_SCALE_NV', 0x86e2, 'GL_NV_texture_shader')
- GL_OFFSET_TEXTURE_BIAS_NV = Enumerant('GL_OFFSET_TEXTURE_BIAS_NV', 0x86e3, 'GL_NV_texture_shader')
- GL_OFFSET_TEXTURE_MATRIX_NV = Enumerant('GL_OFFSET_TEXTURE_MATRIX_NV', 0x86e1, 'GL_NV_texture_shader')
- GL_OFFSET_TEXTURE_RECTANGLE_NV = Enumerant('GL_OFFSET_TEXTURE_RECTANGLE_NV', 0x864c, 'GL_NV_texture_shader')
- GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = Enumerant('GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV', 0x864d, 'GL_NV_texture_shader')
- GL_OFFSET_TEXTURE_SCALE_NV = Enumerant('GL_OFFSET_TEXTURE_SCALE_NV', 0x86e2, 'GL_NV_texture_shader')
- GL_PASS_THROUGH_NV = Enumerant('GL_PASS_THROUGH_NV', 0x86e6, 'GL_NV_texture_shader')
- GL_PREVIOUS_TEXTURE_INPUT_NV = Enumerant('GL_PREVIOUS_TEXTURE_INPUT_NV', 0x86e4, 'GL_NV_texture_shader')
- GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = Enumerant('GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV', 0x86d9, 'GL_NV_texture_shader')
- GL_SHADER_CONSISTENT_NV = Enumerant('GL_SHADER_CONSISTENT_NV', 0x86dd, 'GL_NV_texture_shader')
- GL_SHADER_OPERATION_NV = Enumerant('GL_SHADER_OPERATION_NV', 0x86df, 'GL_NV_texture_shader')
- GL_TEXTURE_BORDER_VALUES_NV = Enumerant('GL_TEXTURE_BORDER_VALUES_NV', 0x871a, 'GL_NV_texture_shader')
- GL_TEXTURE_DS_SIZE_NV = Enumerant('GL_TEXTURE_DS_SIZE_NV', 0x871d, 'GL_NV_texture_shader')
- GL_TEXTURE_DT_SIZE_NV = Enumerant('GL_TEXTURE_DT_SIZE_NV', 0x871e, 'GL_NV_texture_shader')
- GL_TEXTURE_HI_SIZE_NV = Enumerant('GL_TEXTURE_HI_SIZE_NV', 0x871b, 'GL_NV_texture_shader')
- GL_TEXTURE_LO_SIZE_NV = Enumerant('GL_TEXTURE_LO_SIZE_NV', 0x871c, 'GL_NV_texture_shader')
- GL_TEXTURE_MAG_SIZE_NV = Enumerant('GL_TEXTURE_MAG_SIZE_NV', 0x871f, 'GL_NV_texture_shader')
- GL_TEXTURE_SHADER_NV = Enumerant('GL_TEXTURE_SHADER_NV', 0x86de, 'GL_NV_texture_shader')
- GL_VIBRANCE_BIAS_NV = Enumerant('GL_VIBRANCE_BIAS_NV', 0x8719, 'GL_NV_texture_shader')
- GL_VIBRANCE_SCALE_NV = Enumerant('GL_VIBRANCE_SCALE_NV', 0x8713, 'GL_NV_texture_shader')
- defines.add(GL_CONST_EYE_NV)
- defines.add(GL_CULL_FRAGMENT_NV)
- defines.add(GL_CULL_MODES_NV)
- defines.add(GL_DEPENDENT_AR_TEXTURE_2D_NV)
- defines.add(GL_DEPENDENT_GB_TEXTURE_2D_NV)
- defines.add(GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV)
- defines.add(GL_DOT_PRODUCT_DEPTH_REPLACE_NV)
- defines.add(GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV)
- defines.add(GL_DOT_PRODUCT_NV)
- defines.add(GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV)
- defines.add(GL_DOT_PRODUCT_TEXTURE_2D_NV)
- defines.add(GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV)
- defines.add(GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV)
- defines.add(GL_DS_BIAS_NV)
- defines.add(GL_DS_SCALE_NV)
- defines.add(GL_DT_BIAS_NV)
- defines.add(GL_DT_SCALE_NV)
- defines.add(GL_HI_BIAS_NV)
- defines.add(GL_HI_SCALE_NV)
- defines.add(GL_LO_BIAS_NV)
- defines.add(GL_LO_SCALE_NV)
- defines.add(GL_MAGNITUDE_BIAS_NV)
- defines.add(GL_MAGNITUDE_SCALE_NV)
- defines.add(GL_OFFSET_TEXTURE_2D_BIAS_NV)
- defines.add(GL_OFFSET_TEXTURE_2D_MATRIX_NV)
- defines.add(GL_OFFSET_TEXTURE_2D_NV)
- defines.add(GL_OFFSET_TEXTURE_2D_SCALE_NV)
- defines.add(GL_OFFSET_TEXTURE_BIAS_NV)
- defines.add(GL_OFFSET_TEXTURE_MATRIX_NV)
- defines.add(GL_OFFSET_TEXTURE_RECTANGLE_NV)
- defines.add(GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV)
- defines.add(GL_OFFSET_TEXTURE_SCALE_NV)
- defines.add(GL_PASS_THROUGH_NV)
- defines.add(GL_PREVIOUS_TEXTURE_INPUT_NV)
- defines.add(GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV)
- defines.add(GL_SHADER_CONSISTENT_NV)
- defines.add(GL_SHADER_OPERATION_NV)
- defines.add(GL_TEXTURE_BORDER_VALUES_NV)
- defines.add(GL_TEXTURE_DS_SIZE_NV)
- defines.add(GL_TEXTURE_DT_SIZE_NV)
- defines.add(GL_TEXTURE_HI_SIZE_NV)
- defines.add(GL_TEXTURE_LO_SIZE_NV)
- defines.add(GL_TEXTURE_MAG_SIZE_NV)
- defines.add(GL_TEXTURE_SHADER_NV)
- defines.add(GL_VIBRANCE_BIAS_NV)
- defines.add(GL_VIBRANCE_SCALE_NV)
- # GL_NV_texture_shader2
- GL_DOT_PRODUCT_TEXTURE_3D_NV = Enumerant('GL_DOT_PRODUCT_TEXTURE_3D_NV', 0x86ef, 'GL_NV_texture_shader2')
- GL_DSDT8_MAG8_INTENSITY8_NV = Enumerant('GL_DSDT8_MAG8_INTENSITY8_NV', 0x870b, 'GL_NV_texture_shader2')
- GL_DSDT8_MAG8_NV = Enumerant('GL_DSDT8_MAG8_NV', 0x870a, 'GL_NV_texture_shader2')
- GL_DSDT8_NV = Enumerant('GL_DSDT8_NV', 0x8709, 'GL_NV_texture_shader2')
- GL_DSDT_MAG_INTENSITY_NV = Enumerant('GL_DSDT_MAG_INTENSITY_NV', 0x86dc, 'GL_NV_texture_shader2')
- GL_DSDT_MAG_NV = Enumerant('GL_DSDT_MAG_NV', 0x86f6, 'GL_NV_texture_shader2')
- GL_DSDT_MAG_VIB_NV = Enumerant('GL_DSDT_MAG_VIB_NV', 0x86f7, 'GL_NV_texture_shader2')
- GL_DSDT_NV = Enumerant('GL_DSDT_NV', 0x86f5, 'GL_NV_texture_shader2')
- GL_HILO16_NV = Enumerant('GL_HILO16_NV', 0x86f8, 'GL_NV_texture_shader2')
- GL_HILO_NV = Enumerant('GL_HILO_NV', 0x86f4, 'GL_NV_texture_shader2')
- GL_SIGNED_ALPHA8_NV = Enumerant('GL_SIGNED_ALPHA8_NV', 0x8706, 'GL_NV_texture_shader2')
- GL_SIGNED_ALPHA_NV = Enumerant('GL_SIGNED_ALPHA_NV', 0x8705, 'GL_NV_texture_shader2')
- GL_SIGNED_HILO16_NV = Enumerant('GL_SIGNED_HILO16_NV', 0x86fa, 'GL_NV_texture_shader2')
- GL_SIGNED_HILO_NV = Enumerant('GL_SIGNED_HILO_NV', 0x86f9, 'GL_NV_texture_shader2')
- GL_SIGNED_INTENSITY8_NV = Enumerant('GL_SIGNED_INTENSITY8_NV', 0x8708, 'GL_NV_texture_shader2')
- GL_SIGNED_INTENSITY_NV = Enumerant('GL_SIGNED_INTENSITY_NV', 0x8707, 'GL_NV_texture_shader2')
- GL_SIGNED_LUMINANCE8_ALPHA8_NV = Enumerant('GL_SIGNED_LUMINANCE8_ALPHA8_NV', 0x8704, 'GL_NV_texture_shader2')
- GL_SIGNED_LUMINANCE8_NV = Enumerant('GL_SIGNED_LUMINANCE8_NV', 0x8702, 'GL_NV_texture_shader2')
- GL_SIGNED_LUMINANCE_ALPHA_NV = Enumerant('GL_SIGNED_LUMINANCE_ALPHA_NV', 0x8703, 'GL_NV_texture_shader2')
- GL_SIGNED_LUMINANCE_NV = Enumerant('GL_SIGNED_LUMINANCE_NV', 0x8701, 'GL_NV_texture_shader2')
- GL_SIGNED_RGB8_NV = Enumerant('GL_SIGNED_RGB8_NV', 0x86ff, 'GL_NV_texture_shader2')
- GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = Enumerant('GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV', 0x870d, 'GL_NV_texture_shader2')
- GL_SIGNED_RGBA8_NV = Enumerant('GL_SIGNED_RGBA8_NV', 0x86fc, 'GL_NV_texture_shader2')
- GL_SIGNED_RGBA_NV = Enumerant('GL_SIGNED_RGBA_NV', 0x86fb, 'GL_NV_texture_shader2')
- GL_SIGNED_RGB_NV = Enumerant('GL_SIGNED_RGB_NV', 0x86fe, 'GL_NV_texture_shader2')
- GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = Enumerant('GL_SIGNED_RGB_UNSIGNED_ALPHA_NV', 0x870c, 'GL_NV_texture_shader2')
- GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = Enumerant('GL_UNSIGNED_INT_8_8_S8_S8_REV_NV', 0x86db, 'GL_NV_texture_shader2')
- GL_UNSIGNED_INT_S8_S8_8_8_NV = Enumerant('GL_UNSIGNED_INT_S8_S8_8_8_NV', 0x86da, 'GL_NV_texture_shader2')
- defines.add(GL_DOT_PRODUCT_TEXTURE_3D_NV)
- defines.add(GL_DSDT8_MAG8_INTENSITY8_NV)
- defines.add(GL_DSDT8_MAG8_NV)
- defines.add(GL_DSDT8_NV)
- defines.add(GL_DSDT_MAG_INTENSITY_NV)
- defines.add(GL_DSDT_MAG_NV)
- defines.add(GL_DSDT_MAG_VIB_NV)
- defines.add(GL_DSDT_NV)
- defines.add(GL_HILO16_NV)
- defines.add(GL_HILO_NV)
- defines.add(GL_SIGNED_ALPHA8_NV)
- defines.add(GL_SIGNED_ALPHA_NV)
- defines.add(GL_SIGNED_HILO16_NV)
- defines.add(GL_SIGNED_HILO_NV)
- defines.add(GL_SIGNED_INTENSITY8_NV)
- defines.add(GL_SIGNED_INTENSITY_NV)
- defines.add(GL_SIGNED_LUMINANCE8_ALPHA8_NV)
- defines.add(GL_SIGNED_LUMINANCE8_NV)
- defines.add(GL_SIGNED_LUMINANCE_ALPHA_NV)
- defines.add(GL_SIGNED_LUMINANCE_NV)
- defines.add(GL_SIGNED_RGB8_NV)
- defines.add(GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV)
- defines.add(GL_SIGNED_RGBA8_NV)
- defines.add(GL_SIGNED_RGBA_NV)
- defines.add(GL_SIGNED_RGB_NV)
- defines.add(GL_SIGNED_RGB_UNSIGNED_ALPHA_NV)
- defines.add(GL_UNSIGNED_INT_8_8_S8_S8_REV_NV)
- defines.add(GL_UNSIGNED_INT_S8_S8_8_8_NV)
- # GL_NV_texture_shader3
- GL_DEPENDENT_HILO_TEXTURE_2D_NV = Enumerant('GL_DEPENDENT_HILO_TEXTURE_2D_NV', 0x8858, 'GL_NV_texture_shader3')
- GL_DEPENDENT_RGB_TEXTURE_3D_NV = Enumerant('GL_DEPENDENT_RGB_TEXTURE_3D_NV', 0x8859, 'GL_NV_texture_shader3')
- GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = Enumerant('GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV', 0x885a, 'GL_NV_texture_shader3')
- GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = Enumerant('GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV', 0x885d, 'GL_NV_texture_shader3')
- GL_DOT_PRODUCT_PASS_THROUGH_NV = Enumerant('GL_DOT_PRODUCT_PASS_THROUGH_NV', 0x885b, 'GL_NV_texture_shader3')
- GL_DOT_PRODUCT_TEXTURE_1D_NV = Enumerant('GL_DOT_PRODUCT_TEXTURE_1D_NV', 0x885c, 'GL_NV_texture_shader3')
- GL_FORCE_BLUE_TO_ONE_NV = Enumerant('GL_FORCE_BLUE_TO_ONE_NV', 0x8860, 'GL_NV_texture_shader3')
- GL_HILO8_NV = Enumerant('GL_HILO8_NV', 0x885e, 'GL_NV_texture_shader3')
- GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = Enumerant('GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV', 0x8856, 'GL_NV_texture_shader3')
- GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = Enumerant('GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV', 0x8857, 'GL_NV_texture_shader3')
- GL_OFFSET_HILO_TEXTURE_2D_NV = Enumerant('GL_OFFSET_HILO_TEXTURE_2D_NV', 0x8854, 'GL_NV_texture_shader3')
- GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = Enumerant('GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV', 0x8855, 'GL_NV_texture_shader3')
- GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = Enumerant('GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV', 0x8850, 'GL_NV_texture_shader3')
- GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = Enumerant('GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV', 0x8851, 'GL_NV_texture_shader3')
- GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = Enumerant('GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV', 0x8852, 'GL_NV_texture_shader3')
- GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = Enumerant('GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV', 0x8853, 'GL_NV_texture_shader3')
- GL_SIGNED_HILO8_NV = Enumerant('GL_SIGNED_HILO8_NV', 0x885f, 'GL_NV_texture_shader3')
- defines.add(GL_DEPENDENT_HILO_TEXTURE_2D_NV)
- defines.add(GL_DEPENDENT_RGB_TEXTURE_3D_NV)
- defines.add(GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV)
- defines.add(GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV)
- defines.add(GL_DOT_PRODUCT_PASS_THROUGH_NV)
- defines.add(GL_DOT_PRODUCT_TEXTURE_1D_NV)
- defines.add(GL_FORCE_BLUE_TO_ONE_NV)
- defines.add(GL_HILO8_NV)
- defines.add(GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV)
- defines.add(GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV)
- defines.add(GL_OFFSET_HILO_TEXTURE_2D_NV)
- defines.add(GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV)
- defines.add(GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV)
- defines.add(GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV)
- defines.add(GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV)
- defines.add(GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV)
- defines.add(GL_SIGNED_HILO8_NV)
- # GL_NV_transform_feedback
- GL_ACTIVE_VARYINGS_NV = Enumerant('GL_ACTIVE_VARYINGS_NV', 0x8c81, 'GL_NV_transform_feedback')
- GL_ACTIVE_VARYING_MAX_LENGTH_NV = Enumerant('GL_ACTIVE_VARYING_MAX_LENGTH_NV', 0x8c82, 'GL_NV_transform_feedback')
- GL_BACK_PRIMARY_COLOR_NV = Enumerant('GL_BACK_PRIMARY_COLOR_NV', 0x8c77, 'GL_NV_transform_feedback')
- GL_BACK_SECONDARY_COLOR_NV = Enumerant('GL_BACK_SECONDARY_COLOR_NV', 0x8c78, 'GL_NV_transform_feedback')
- GL_CLIP_DISTANCE_NV = Enumerant('GL_CLIP_DISTANCE_NV', 0x8c7a, 'GL_NV_transform_feedback')
- GL_GENERIC_ATTRIB_NV = Enumerant('GL_GENERIC_ATTRIB_NV', 0x8c7d, 'GL_NV_transform_feedback')
- GL_INTERLEAVED_ATTRIBS_NV = Enumerant('GL_INTERLEAVED_ATTRIBS_NV', 0x8c8c, 'GL_NV_transform_feedback')
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV = Enumerant('GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV', 0x8c8a, 'GL_NV_transform_feedback')
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = Enumerant('GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV', 0x8c8b, 'GL_NV_transform_feedback')
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = Enumerant('GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV', 0x8c80, 'GL_NV_transform_feedback')
- GL_PRIMITIVES_GENERATED_NV = Enumerant('GL_PRIMITIVES_GENERATED_NV', 0x8c87, 'GL_NV_transform_feedback')
- GL_PRIMITIVE_ID_NV = Enumerant('GL_PRIMITIVE_ID_NV', 0x8c7c, 'GL_NV_transform_feedback')
- GL_RASTERIZER_DISCARD_NV = Enumerant('GL_RASTERIZER_DISCARD_NV', 0x8c89, 'GL_NV_transform_feedback')
- GL_SEPARATE_ATTRIBS_NV = Enumerant('GL_SEPARATE_ATTRIBS_NV', 0x8c8d, 'GL_NV_transform_feedback')
- GL_TEXTURE_COORD_NV = Enumerant('GL_TEXTURE_COORD_NV', 0x8c79, 'GL_NV_transform_feedback')
- GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = Enumerant('GL_TRANSFORM_FEEDBACK_ATTRIBS_NV', 0x8c7e, 'GL_NV_transform_feedback')
- GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = Enumerant('GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV', 0x8c8f, 'GL_NV_transform_feedback')
- GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = Enumerant('GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV', 0x8c7f, 'GL_NV_transform_feedback')
- GL_TRANSFORM_FEEDBACK_BUFFER_NV = Enumerant('GL_TRANSFORM_FEEDBACK_BUFFER_NV', 0x8c8e, 'GL_NV_transform_feedback')
- GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = Enumerant('GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV', 0x8c85, 'GL_NV_transform_feedback')
- GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = Enumerant('GL_TRANSFORM_FEEDBACK_BUFFER_START_NV', 0x8c84, 'GL_NV_transform_feedback')
- GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = Enumerant('GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV', 0x8c88, 'GL_NV_transform_feedback')
- GL_TRANSFORM_FEEDBACK_RECORD_NV = Enumerant('GL_TRANSFORM_FEEDBACK_RECORD_NV', 0x8c86, 'GL_NV_transform_feedback')
- GL_TRANSFORM_FEEDBACK_VARYINGS_NV = Enumerant('GL_TRANSFORM_FEEDBACK_VARYINGS_NV', 0x8c83, 'GL_NV_transform_feedback')
- GL_VERTEX_ID_NV = Enumerant('GL_VERTEX_ID_NV', 0x8c7b, 'GL_NV_transform_feedback')
- defines.add(GL_ACTIVE_VARYINGS_NV)
- defines.add(GL_ACTIVE_VARYING_MAX_LENGTH_NV)
- defines.add(GL_BACK_PRIMARY_COLOR_NV)
- defines.add(GL_BACK_SECONDARY_COLOR_NV)
- defines.add(GL_CLIP_DISTANCE_NV)
- defines.add(GL_GENERIC_ATTRIB_NV)
- defines.add(GL_INTERLEAVED_ATTRIBS_NV)
- defines.add(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV)
- defines.add(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV)
- defines.add(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV)
- defines.add(GL_PRIMITIVES_GENERATED_NV)
- defines.add(GL_PRIMITIVE_ID_NV)
- defines.add(GL_RASTERIZER_DISCARD_NV)
- defines.add(GL_SEPARATE_ATTRIBS_NV)
- defines.add(GL_TEXTURE_COORD_NV)
- defines.add(GL_TRANSFORM_FEEDBACK_ATTRIBS_NV)
- defines.add(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV)
- defines.add(GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV)
- defines.add(GL_TRANSFORM_FEEDBACK_BUFFER_NV)
- defines.add(GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV)
- defines.add(GL_TRANSFORM_FEEDBACK_BUFFER_START_NV)
- defines.add(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV)
- defines.add(GL_TRANSFORM_FEEDBACK_RECORD_NV)
- defines.add(GL_TRANSFORM_FEEDBACK_VARYINGS_NV)
- defines.add(GL_VERTEX_ID_NV)
- # GL_NV_transform_feedback2
- GL_TRANSFORM_FEEDBACK_BINDING_NV = Enumerant('GL_TRANSFORM_FEEDBACK_BINDING_NV', 0x8e25, 'GL_NV_transform_feedback2')
- GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = Enumerant('GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV', 0x8e24, 'GL_NV_transform_feedback2')
- GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = Enumerant('GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV', 0x8e23, 'GL_NV_transform_feedback2')
- GL_TRANSFORM_FEEDBACK_NV = Enumerant('GL_TRANSFORM_FEEDBACK_NV', 0x8e22, 'GL_NV_transform_feedback2')
- defines.add(GL_TRANSFORM_FEEDBACK_BINDING_NV)
- defines.add(GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV)
- defines.add(GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV)
- defines.add(GL_TRANSFORM_FEEDBACK_NV)
- # GL_NV_vdpau_interop
- GL_SURFACE_MAPPED_NV = Enumerant('GL_SURFACE_MAPPED_NV', 0x8700, 'GL_NV_vdpau_interop')
- GL_SURFACE_REGISTERED_NV = Enumerant('GL_SURFACE_REGISTERED_NV', 0x86fd, 'GL_NV_vdpau_interop')
- GL_SURFACE_STATE_NV = Enumerant('GL_SURFACE_STATE_NV', 0x86eb, 'GL_NV_vdpau_interop')
- GL_WRITE_DISCARD_NV = Enumerant('GL_WRITE_DISCARD_NV', 0x88be, 'GL_NV_vdpau_interop')
- defines.add(GL_SURFACE_MAPPED_NV)
- defines.add(GL_SURFACE_REGISTERED_NV)
- defines.add(GL_SURFACE_STATE_NV)
- defines.add(GL_WRITE_DISCARD_NV)
- # GL_NV_vertex_array_range
- GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = Enumerant('GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV', 0x8520, 'GL_NV_vertex_array_range')
- GL_VERTEX_ARRAY_RANGE_LENGTH_NV = Enumerant('GL_VERTEX_ARRAY_RANGE_LENGTH_NV', 0x851e, 'GL_NV_vertex_array_range')
- GL_VERTEX_ARRAY_RANGE_NV = Enumerant('GL_VERTEX_ARRAY_RANGE_NV', 0x851d, 'GL_NV_vertex_array_range')
- GL_VERTEX_ARRAY_RANGE_POINTER_NV = Enumerant('GL_VERTEX_ARRAY_RANGE_POINTER_NV', 0x8521, 'GL_NV_vertex_array_range')
- GL_VERTEX_ARRAY_RANGE_VALID_NV = Enumerant('GL_VERTEX_ARRAY_RANGE_VALID_NV', 0x851f, 'GL_NV_vertex_array_range')
- defines.add(GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV)
- defines.add(GL_VERTEX_ARRAY_RANGE_LENGTH_NV)
- defines.add(GL_VERTEX_ARRAY_RANGE_NV)
- defines.add(GL_VERTEX_ARRAY_RANGE_POINTER_NV)
- defines.add(GL_VERTEX_ARRAY_RANGE_VALID_NV)
- # GL_NV_vertex_array_range2
- GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = Enumerant('GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV', 0x8533, 'GL_NV_vertex_array_range2')
- defines.add(GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV)
- # GL_NV_vertex_attrib_integer_64bit
- GL_INT64_NV = Enumerant('GL_INT64_NV', 0x140e, 'GL_NV_vertex_attrib_integer_64bit')
- GL_UNSIGNED_INT64_NV = Enumerant('GL_UNSIGNED_INT64_NV', 0x140f, 'GL_NV_vertex_attrib_integer_64bit')
- defines.add(GL_INT64_NV)
- defines.add(GL_UNSIGNED_INT64_NV)
- # GL_NV_vertex_buffer_unified_memory
- GL_COLOR_ARRAY_ADDRESS_NV = Enumerant('GL_COLOR_ARRAY_ADDRESS_NV', 0x8f23, 'GL_NV_vertex_buffer_unified_memory')
- GL_COLOR_ARRAY_LENGTH_NV = Enumerant('GL_COLOR_ARRAY_LENGTH_NV', 0x8f2d, 'GL_NV_vertex_buffer_unified_memory')
- GL_DRAW_INDIRECT_ADDRESS_NV = Enumerant('GL_DRAW_INDIRECT_ADDRESS_NV', 0x8f41, 'GL_NV_vertex_buffer_unified_memory')
- GL_DRAW_INDIRECT_LENGTH_NV = Enumerant('GL_DRAW_INDIRECT_LENGTH_NV', 0x8f42, 'GL_NV_vertex_buffer_unified_memory')
- GL_DRAW_INDIRECT_UNIFIED_NV = Enumerant('GL_DRAW_INDIRECT_UNIFIED_NV', 0x8f40, 'GL_NV_vertex_buffer_unified_memory')
- GL_EDGE_FLAG_ARRAY_ADDRESS_NV = Enumerant('GL_EDGE_FLAG_ARRAY_ADDRESS_NV', 0x8f26, 'GL_NV_vertex_buffer_unified_memory')
- GL_EDGE_FLAG_ARRAY_LENGTH_NV = Enumerant('GL_EDGE_FLAG_ARRAY_LENGTH_NV', 0x8f30, 'GL_NV_vertex_buffer_unified_memory')
- GL_ELEMENT_ARRAY_ADDRESS_NV = Enumerant('GL_ELEMENT_ARRAY_ADDRESS_NV', 0x8f29, 'GL_NV_vertex_buffer_unified_memory')
- GL_ELEMENT_ARRAY_LENGTH_NV = Enumerant('GL_ELEMENT_ARRAY_LENGTH_NV', 0x8f33, 'GL_NV_vertex_buffer_unified_memory')
- GL_ELEMENT_ARRAY_UNIFIED_NV = Enumerant('GL_ELEMENT_ARRAY_UNIFIED_NV', 0x8f1f, 'GL_NV_vertex_buffer_unified_memory')
- GL_FOG_COORD_ARRAY_ADDRESS_NV = Enumerant('GL_FOG_COORD_ARRAY_ADDRESS_NV', 0x8f28, 'GL_NV_vertex_buffer_unified_memory')
- GL_FOG_COORD_ARRAY_LENGTH_NV = Enumerant('GL_FOG_COORD_ARRAY_LENGTH_NV', 0x8f32, 'GL_NV_vertex_buffer_unified_memory')
- GL_INDEX_ARRAY_ADDRESS_NV = Enumerant('GL_INDEX_ARRAY_ADDRESS_NV', 0x8f24, 'GL_NV_vertex_buffer_unified_memory')
- GL_INDEX_ARRAY_LENGTH_NV = Enumerant('GL_INDEX_ARRAY_LENGTH_NV', 0x8f2e, 'GL_NV_vertex_buffer_unified_memory')
- GL_NORMAL_ARRAY_ADDRESS_NV = Enumerant('GL_NORMAL_ARRAY_ADDRESS_NV', 0x8f22, 'GL_NV_vertex_buffer_unified_memory')
- GL_NORMAL_ARRAY_LENGTH_NV = Enumerant('GL_NORMAL_ARRAY_LENGTH_NV', 0x8f2c, 'GL_NV_vertex_buffer_unified_memory')
- GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = Enumerant('GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV', 0x8f27, 'GL_NV_vertex_buffer_unified_memory')
- GL_SECONDARY_COLOR_ARRAY_LENGTH_NV = Enumerant('GL_SECONDARY_COLOR_ARRAY_LENGTH_NV', 0x8f31, 'GL_NV_vertex_buffer_unified_memory')
- GL_TEXTURE_COORD_ARRAY_ADDRESS_NV = Enumerant('GL_TEXTURE_COORD_ARRAY_ADDRESS_NV', 0x8f25, 'GL_NV_vertex_buffer_unified_memory')
- GL_TEXTURE_COORD_ARRAY_LENGTH_NV = Enumerant('GL_TEXTURE_COORD_ARRAY_LENGTH_NV', 0x8f2f, 'GL_NV_vertex_buffer_unified_memory')
- GL_VERTEX_ARRAY_ADDRESS_NV = Enumerant('GL_VERTEX_ARRAY_ADDRESS_NV', 0x8f21, 'GL_NV_vertex_buffer_unified_memory')
- GL_VERTEX_ARRAY_LENGTH_NV = Enumerant('GL_VERTEX_ARRAY_LENGTH_NV', 0x8f2b, 'GL_NV_vertex_buffer_unified_memory')
- GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = Enumerant('GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV', 0x8f20, 'GL_NV_vertex_buffer_unified_memory')
- GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV = Enumerant('GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV', 0x8f2a, 'GL_NV_vertex_buffer_unified_memory')
- GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = Enumerant('GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV', 0x8f1e, 'GL_NV_vertex_buffer_unified_memory')
- defines.add(GL_COLOR_ARRAY_ADDRESS_NV)
- defines.add(GL_COLOR_ARRAY_LENGTH_NV)
- defines.add(GL_DRAW_INDIRECT_ADDRESS_NV)
- defines.add(GL_DRAW_INDIRECT_LENGTH_NV)
- defines.add(GL_DRAW_INDIRECT_UNIFIED_NV)
- defines.add(GL_EDGE_FLAG_ARRAY_ADDRESS_NV)
- defines.add(GL_EDGE_FLAG_ARRAY_LENGTH_NV)
- defines.add(GL_ELEMENT_ARRAY_ADDRESS_NV)
- defines.add(GL_ELEMENT_ARRAY_LENGTH_NV)
- defines.add(GL_ELEMENT_ARRAY_UNIFIED_NV)
- defines.add(GL_FOG_COORD_ARRAY_ADDRESS_NV)
- defines.add(GL_FOG_COORD_ARRAY_LENGTH_NV)
- defines.add(GL_INDEX_ARRAY_ADDRESS_NV)
- defines.add(GL_INDEX_ARRAY_LENGTH_NV)
- defines.add(GL_NORMAL_ARRAY_ADDRESS_NV)
- defines.add(GL_NORMAL_ARRAY_LENGTH_NV)
- defines.add(GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV)
- defines.add(GL_SECONDARY_COLOR_ARRAY_LENGTH_NV)
- defines.add(GL_TEXTURE_COORD_ARRAY_ADDRESS_NV)
- defines.add(GL_TEXTURE_COORD_ARRAY_LENGTH_NV)
- defines.add(GL_VERTEX_ARRAY_ADDRESS_NV)
- defines.add(GL_VERTEX_ARRAY_LENGTH_NV)
- defines.add(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV)
- defines.add(GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV)
- defines.add(GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV)
- # GL_NV_vertex_program
- GL_ATTRIB_ARRAY_POINTER_NV = Enumerant('GL_ATTRIB_ARRAY_POINTER_NV', 0x8645, 'GL_NV_vertex_program')
- GL_ATTRIB_ARRAY_SIZE_NV = Enumerant('GL_ATTRIB_ARRAY_SIZE_NV', 0x8623, 'GL_NV_vertex_program')
- GL_ATTRIB_ARRAY_STRIDE_NV = Enumerant('GL_ATTRIB_ARRAY_STRIDE_NV', 0x8624, 'GL_NV_vertex_program')
- GL_ATTRIB_ARRAY_TYPE_NV = Enumerant('GL_ATTRIB_ARRAY_TYPE_NV', 0x8625, 'GL_NV_vertex_program')
- GL_CURRENT_ATTRIB_NV = Enumerant('GL_CURRENT_ATTRIB_NV', 0x8626, 'GL_NV_vertex_program')
- GL_CURRENT_MATRIX_NV = Enumerant('GL_CURRENT_MATRIX_NV', 0x8641, 'GL_NV_vertex_program')
- GL_CURRENT_MATRIX_STACK_DEPTH_NV = Enumerant('GL_CURRENT_MATRIX_STACK_DEPTH_NV', 0x8640, 'GL_NV_vertex_program')
- GL_IDENTITY_NV = Enumerant('GL_IDENTITY_NV', 0x862a, 'GL_NV_vertex_program')
- GL_INVERSE_NV = Enumerant('GL_INVERSE_NV', 0x862b, 'GL_NV_vertex_program')
- GL_INVERSE_TRANSPOSE_NV = Enumerant('GL_INVERSE_TRANSPOSE_NV', 0x862d, 'GL_NV_vertex_program')
- GL_MAP1_VERTEX_ATTRIB0_4_NV = Enumerant('GL_MAP1_VERTEX_ATTRIB0_4_NV', 0x8660, 'GL_NV_vertex_program')
- GL_MAP1_VERTEX_ATTRIB10_4_NV = Enumerant('GL_MAP1_VERTEX_ATTRIB10_4_NV', 0x866a, 'GL_NV_vertex_program')
- GL_MAP1_VERTEX_ATTRIB11_4_NV = Enumerant('GL_MAP1_VERTEX_ATTRIB11_4_NV', 0x866b, 'GL_NV_vertex_program')
- GL_MAP1_VERTEX_ATTRIB12_4_NV = Enumerant('GL_MAP1_VERTEX_ATTRIB12_4_NV', 0x866c, 'GL_NV_vertex_program')
- GL_MAP1_VERTEX_ATTRIB13_4_NV = Enumerant('GL_MAP1_VERTEX_ATTRIB13_4_NV', 0x866d, 'GL_NV_vertex_program')
- GL_MAP1_VERTEX_ATTRIB14_4_NV = Enumerant('GL_MAP1_VERTEX_ATTRIB14_4_NV', 0x866e, 'GL_NV_vertex_program')
- GL_MAP1_VERTEX_ATTRIB15_4_NV = Enumerant('GL_MAP1_VERTEX_ATTRIB15_4_NV', 0x866f, 'GL_NV_vertex_program')
- GL_MAP1_VERTEX_ATTRIB1_4_NV = Enumerant('GL_MAP1_VERTEX_ATTRIB1_4_NV', 0x8661, 'GL_NV_vertex_program')
- GL_MAP1_VERTEX_ATTRIB2_4_NV = Enumerant('GL_MAP1_VERTEX_ATTRIB2_4_NV', 0x8662, 'GL_NV_vertex_program')
- GL_MAP1_VERTEX_ATTRIB3_4_NV = Enumerant('GL_MAP1_VERTEX_ATTRIB3_4_NV', 0x8663, 'GL_NV_vertex_program')
- GL_MAP1_VERTEX_ATTRIB4_4_NV = Enumerant('GL_MAP1_VERTEX_ATTRIB4_4_NV', 0x8664, 'GL_NV_vertex_program')
- GL_MAP1_VERTEX_ATTRIB5_4_NV = Enumerant('GL_MAP1_VERTEX_ATTRIB5_4_NV', 0x8665, 'GL_NV_vertex_program')
- GL_MAP1_VERTEX_ATTRIB6_4_NV = Enumerant('GL_MAP1_VERTEX_ATTRIB6_4_NV', 0x8666, 'GL_NV_vertex_program')
- GL_MAP1_VERTEX_ATTRIB7_4_NV = Enumerant('GL_MAP1_VERTEX_ATTRIB7_4_NV', 0x8667, 'GL_NV_vertex_program')
- GL_MAP1_VERTEX_ATTRIB8_4_NV = Enumerant('GL_MAP1_VERTEX_ATTRIB8_4_NV', 0x8668, 'GL_NV_vertex_program')
- GL_MAP1_VERTEX_ATTRIB9_4_NV = Enumerant('GL_MAP1_VERTEX_ATTRIB9_4_NV', 0x8669, 'GL_NV_vertex_program')
- GL_MAP2_VERTEX_ATTRIB0_4_NV = Enumerant('GL_MAP2_VERTEX_ATTRIB0_4_NV', 0x8670, 'GL_NV_vertex_program')
- GL_MAP2_VERTEX_ATTRIB10_4_NV = Enumerant('GL_MAP2_VERTEX_ATTRIB10_4_NV', 0x867a, 'GL_NV_vertex_program')
- GL_MAP2_VERTEX_ATTRIB11_4_NV = Enumerant('GL_MAP2_VERTEX_ATTRIB11_4_NV', 0x867b, 'GL_NV_vertex_program')
- GL_MAP2_VERTEX_ATTRIB12_4_NV = Enumerant('GL_MAP2_VERTEX_ATTRIB12_4_NV', 0x867c, 'GL_NV_vertex_program')
- GL_MAP2_VERTEX_ATTRIB13_4_NV = Enumerant('GL_MAP2_VERTEX_ATTRIB13_4_NV', 0x867d, 'GL_NV_vertex_program')
- GL_MAP2_VERTEX_ATTRIB14_4_NV = Enumerant('GL_MAP2_VERTEX_ATTRIB14_4_NV', 0x867e, 'GL_NV_vertex_program')
- GL_MAP2_VERTEX_ATTRIB15_4_NV = Enumerant('GL_MAP2_VERTEX_ATTRIB15_4_NV', 0x867f, 'GL_NV_vertex_program')
- GL_MAP2_VERTEX_ATTRIB1_4_NV = Enumerant('GL_MAP2_VERTEX_ATTRIB1_4_NV', 0x8671, 'GL_NV_vertex_program')
- GL_MAP2_VERTEX_ATTRIB2_4_NV = Enumerant('GL_MAP2_VERTEX_ATTRIB2_4_NV', 0x8672, 'GL_NV_vertex_program')
- GL_MAP2_VERTEX_ATTRIB3_4_NV = Enumerant('GL_MAP2_VERTEX_ATTRIB3_4_NV', 0x8673, 'GL_NV_vertex_program')
- GL_MAP2_VERTEX_ATTRIB4_4_NV = Enumerant('GL_MAP2_VERTEX_ATTRIB4_4_NV', 0x8674, 'GL_NV_vertex_program')
- GL_MAP2_VERTEX_ATTRIB5_4_NV = Enumerant('GL_MAP2_VERTEX_ATTRIB5_4_NV', 0x8675, 'GL_NV_vertex_program')
- GL_MAP2_VERTEX_ATTRIB6_4_NV = Enumerant('GL_MAP2_VERTEX_ATTRIB6_4_NV', 0x8676, 'GL_NV_vertex_program')
- GL_MAP2_VERTEX_ATTRIB7_4_NV = Enumerant('GL_MAP2_VERTEX_ATTRIB7_4_NV', 0x8677, 'GL_NV_vertex_program')
- GL_MAP2_VERTEX_ATTRIB8_4_NV = Enumerant('GL_MAP2_VERTEX_ATTRIB8_4_NV', 0x8678, 'GL_NV_vertex_program')
- GL_MAP2_VERTEX_ATTRIB9_4_NV = Enumerant('GL_MAP2_VERTEX_ATTRIB9_4_NV', 0x8679, 'GL_NV_vertex_program')
- GL_MATRIX0_NV = Enumerant('GL_MATRIX0_NV', 0x8630, 'GL_NV_vertex_program')
- GL_MATRIX1_NV = Enumerant('GL_MATRIX1_NV', 0x8631, 'GL_NV_vertex_program')
- GL_MATRIX2_NV = Enumerant('GL_MATRIX2_NV', 0x8632, 'GL_NV_vertex_program')
- GL_MATRIX3_NV = Enumerant('GL_MATRIX3_NV', 0x8633, 'GL_NV_vertex_program')
- GL_MATRIX4_NV = Enumerant('GL_MATRIX4_NV', 0x8634, 'GL_NV_vertex_program')
- GL_MATRIX5_NV = Enumerant('GL_MATRIX5_NV', 0x8635, 'GL_NV_vertex_program')
- GL_MATRIX6_NV = Enumerant('GL_MATRIX6_NV', 0x8636, 'GL_NV_vertex_program')
- GL_MATRIX7_NV = Enumerant('GL_MATRIX7_NV', 0x8637, 'GL_NV_vertex_program')
- GL_MAX_TRACK_MATRICES_NV = Enumerant('GL_MAX_TRACK_MATRICES_NV', 0x862f, 'GL_NV_vertex_program')
- GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = Enumerant('GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV', 0x862e, 'GL_NV_vertex_program')
- GL_MODELVIEW_PROJECTION_NV = Enumerant('GL_MODELVIEW_PROJECTION_NV', 0x8629, 'GL_NV_vertex_program')
- GL_PROGRAM_ERROR_POSITION_NV = Enumerant('GL_PROGRAM_ERROR_POSITION_NV', 0x864b, 'GL_NV_vertex_program')
- GL_PROGRAM_LENGTH_NV = Enumerant('GL_PROGRAM_LENGTH_NV', 0x8627, 'GL_NV_vertex_program')
- GL_PROGRAM_PARAMETER_NV = Enumerant('GL_PROGRAM_PARAMETER_NV', 0x8644, 'GL_NV_vertex_program')
- GL_PROGRAM_RESIDENT_NV = Enumerant('GL_PROGRAM_RESIDENT_NV', 0x8647, 'GL_NV_vertex_program')
- GL_PROGRAM_STRING_NV = Enumerant('GL_PROGRAM_STRING_NV', 0x8628, 'GL_NV_vertex_program')
- GL_PROGRAM_TARGET_NV = Enumerant('GL_PROGRAM_TARGET_NV', 0x8646, 'GL_NV_vertex_program')
- GL_TRACK_MATRIX_NV = Enumerant('GL_TRACK_MATRIX_NV', 0x8648, 'GL_NV_vertex_program')
- GL_TRACK_MATRIX_TRANSFORM_NV = Enumerant('GL_TRACK_MATRIX_TRANSFORM_NV', 0x8649, 'GL_NV_vertex_program')
- GL_TRANSPOSE_NV = Enumerant('GL_TRANSPOSE_NV', 0x862c, 'GL_NV_vertex_program')
- GL_VERTEX_ATTRIB_ARRAY0_NV = Enumerant('GL_VERTEX_ATTRIB_ARRAY0_NV', 0x8650, 'GL_NV_vertex_program')
- GL_VERTEX_ATTRIB_ARRAY10_NV = Enumerant('GL_VERTEX_ATTRIB_ARRAY10_NV', 0x865a, 'GL_NV_vertex_program')
- GL_VERTEX_ATTRIB_ARRAY11_NV = Enumerant('GL_VERTEX_ATTRIB_ARRAY11_NV', 0x865b, 'GL_NV_vertex_program')
- GL_VERTEX_ATTRIB_ARRAY12_NV = Enumerant('GL_VERTEX_ATTRIB_ARRAY12_NV', 0x865c, 'GL_NV_vertex_program')
- GL_VERTEX_ATTRIB_ARRAY13_NV = Enumerant('GL_VERTEX_ATTRIB_ARRAY13_NV', 0x865d, 'GL_NV_vertex_program')
- GL_VERTEX_ATTRIB_ARRAY14_NV = Enumerant('GL_VERTEX_ATTRIB_ARRAY14_NV', 0x865e, 'GL_NV_vertex_program')
- GL_VERTEX_ATTRIB_ARRAY15_NV = Enumerant('GL_VERTEX_ATTRIB_ARRAY15_NV', 0x865f, 'GL_NV_vertex_program')
- GL_VERTEX_ATTRIB_ARRAY1_NV = Enumerant('GL_VERTEX_ATTRIB_ARRAY1_NV', 0x8651, 'GL_NV_vertex_program')
- GL_VERTEX_ATTRIB_ARRAY2_NV = Enumerant('GL_VERTEX_ATTRIB_ARRAY2_NV', 0x8652, 'GL_NV_vertex_program')
- GL_VERTEX_ATTRIB_ARRAY3_NV = Enumerant('GL_VERTEX_ATTRIB_ARRAY3_NV', 0x8653, 'GL_NV_vertex_program')
- GL_VERTEX_ATTRIB_ARRAY4_NV = Enumerant('GL_VERTEX_ATTRIB_ARRAY4_NV', 0x8654, 'GL_NV_vertex_program')
- GL_VERTEX_ATTRIB_ARRAY5_NV = Enumerant('GL_VERTEX_ATTRIB_ARRAY5_NV', 0x8655, 'GL_NV_vertex_program')
- GL_VERTEX_ATTRIB_ARRAY6_NV = Enumerant('GL_VERTEX_ATTRIB_ARRAY6_NV', 0x8656, 'GL_NV_vertex_program')
- GL_VERTEX_ATTRIB_ARRAY7_NV = Enumerant('GL_VERTEX_ATTRIB_ARRAY7_NV', 0x8657, 'GL_NV_vertex_program')
- GL_VERTEX_ATTRIB_ARRAY8_NV = Enumerant('GL_VERTEX_ATTRIB_ARRAY8_NV', 0x8658, 'GL_NV_vertex_program')
- GL_VERTEX_ATTRIB_ARRAY9_NV = Enumerant('GL_VERTEX_ATTRIB_ARRAY9_NV', 0x8659, 'GL_NV_vertex_program')
- GL_VERTEX_PROGRAM_BINDING_NV = Enumerant('GL_VERTEX_PROGRAM_BINDING_NV', 0x864a, 'GL_NV_vertex_program')
- GL_VERTEX_PROGRAM_NV = Enumerant('GL_VERTEX_PROGRAM_NV', 0x8620, 'GL_NV_vertex_program')
- GL_VERTEX_PROGRAM_POINT_SIZE_NV = Enumerant('GL_VERTEX_PROGRAM_POINT_SIZE_NV', 0x8642, 'GL_NV_vertex_program')
- GL_VERTEX_PROGRAM_TWO_SIDE_NV = Enumerant('GL_VERTEX_PROGRAM_TWO_SIDE_NV', 0x8643, 'GL_NV_vertex_program')
- GL_VERTEX_STATE_PROGRAM_NV = Enumerant('GL_VERTEX_STATE_PROGRAM_NV', 0x8621, 'GL_NV_vertex_program')
- defines.add(GL_ATTRIB_ARRAY_POINTER_NV)
- defines.add(GL_ATTRIB_ARRAY_SIZE_NV)
- defines.add(GL_ATTRIB_ARRAY_STRIDE_NV)
- defines.add(GL_ATTRIB_ARRAY_TYPE_NV)
- defines.add(GL_CURRENT_ATTRIB_NV)
- defines.add(GL_CURRENT_MATRIX_NV)
- defines.add(GL_CURRENT_MATRIX_STACK_DEPTH_NV)
- defines.add(GL_IDENTITY_NV)
- defines.add(GL_INVERSE_NV)
- defines.add(GL_INVERSE_TRANSPOSE_NV)
- defines.add(GL_MAP1_VERTEX_ATTRIB0_4_NV)
- defines.add(GL_MAP1_VERTEX_ATTRIB10_4_NV)
- defines.add(GL_MAP1_VERTEX_ATTRIB11_4_NV)
- defines.add(GL_MAP1_VERTEX_ATTRIB12_4_NV)
- defines.add(GL_MAP1_VERTEX_ATTRIB13_4_NV)
- defines.add(GL_MAP1_VERTEX_ATTRIB14_4_NV)
- defines.add(GL_MAP1_VERTEX_ATTRIB15_4_NV)
- defines.add(GL_MAP1_VERTEX_ATTRIB1_4_NV)
- defines.add(GL_MAP1_VERTEX_ATTRIB2_4_NV)
- defines.add(GL_MAP1_VERTEX_ATTRIB3_4_NV)
- defines.add(GL_MAP1_VERTEX_ATTRIB4_4_NV)
- defines.add(GL_MAP1_VERTEX_ATTRIB5_4_NV)
- defines.add(GL_MAP1_VERTEX_ATTRIB6_4_NV)
- defines.add(GL_MAP1_VERTEX_ATTRIB7_4_NV)
- defines.add(GL_MAP1_VERTEX_ATTRIB8_4_NV)
- defines.add(GL_MAP1_VERTEX_ATTRIB9_4_NV)
- defines.add(GL_MAP2_VERTEX_ATTRIB0_4_NV)
- defines.add(GL_MAP2_VERTEX_ATTRIB10_4_NV)
- defines.add(GL_MAP2_VERTEX_ATTRIB11_4_NV)
- defines.add(GL_MAP2_VERTEX_ATTRIB12_4_NV)
- defines.add(GL_MAP2_VERTEX_ATTRIB13_4_NV)
- defines.add(GL_MAP2_VERTEX_ATTRIB14_4_NV)
- defines.add(GL_MAP2_VERTEX_ATTRIB15_4_NV)
- defines.add(GL_MAP2_VERTEX_ATTRIB1_4_NV)
- defines.add(GL_MAP2_VERTEX_ATTRIB2_4_NV)
- defines.add(GL_MAP2_VERTEX_ATTRIB3_4_NV)
- defines.add(GL_MAP2_VERTEX_ATTRIB4_4_NV)
- defines.add(GL_MAP2_VERTEX_ATTRIB5_4_NV)
- defines.add(GL_MAP2_VERTEX_ATTRIB6_4_NV)
- defines.add(GL_MAP2_VERTEX_ATTRIB7_4_NV)
- defines.add(GL_MAP2_VERTEX_ATTRIB8_4_NV)
- defines.add(GL_MAP2_VERTEX_ATTRIB9_4_NV)
- defines.add(GL_MATRIX0_NV)
- defines.add(GL_MATRIX1_NV)
- defines.add(GL_MATRIX2_NV)
- defines.add(GL_MATRIX3_NV)
- defines.add(GL_MATRIX4_NV)
- defines.add(GL_MATRIX5_NV)
- defines.add(GL_MATRIX6_NV)
- defines.add(GL_MATRIX7_NV)
- defines.add(GL_MAX_TRACK_MATRICES_NV)
- defines.add(GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV)
- defines.add(GL_MODELVIEW_PROJECTION_NV)
- defines.add(GL_PROGRAM_ERROR_POSITION_NV)
- defines.add(GL_PROGRAM_LENGTH_NV)
- defines.add(GL_PROGRAM_PARAMETER_NV)
- defines.add(GL_PROGRAM_RESIDENT_NV)
- defines.add(GL_PROGRAM_STRING_NV)
- defines.add(GL_PROGRAM_TARGET_NV)
- defines.add(GL_TRACK_MATRIX_NV)
- defines.add(GL_TRACK_MATRIX_TRANSFORM_NV)
- defines.add(GL_TRANSPOSE_NV)
- defines.add(GL_VERTEX_ATTRIB_ARRAY0_NV)
- defines.add(GL_VERTEX_ATTRIB_ARRAY10_NV)
- defines.add(GL_VERTEX_ATTRIB_ARRAY11_NV)
- defines.add(GL_VERTEX_ATTRIB_ARRAY12_NV)
- defines.add(GL_VERTEX_ATTRIB_ARRAY13_NV)
- defines.add(GL_VERTEX_ATTRIB_ARRAY14_NV)
- defines.add(GL_VERTEX_ATTRIB_ARRAY15_NV)
- defines.add(GL_VERTEX_ATTRIB_ARRAY1_NV)
- defines.add(GL_VERTEX_ATTRIB_ARRAY2_NV)
- defines.add(GL_VERTEX_ATTRIB_ARRAY3_NV)
- defines.add(GL_VERTEX_ATTRIB_ARRAY4_NV)
- defines.add(GL_VERTEX_ATTRIB_ARRAY5_NV)
- defines.add(GL_VERTEX_ATTRIB_ARRAY6_NV)
- defines.add(GL_VERTEX_ATTRIB_ARRAY7_NV)
- defines.add(GL_VERTEX_ATTRIB_ARRAY8_NV)
- defines.add(GL_VERTEX_ATTRIB_ARRAY9_NV)
- defines.add(GL_VERTEX_PROGRAM_BINDING_NV)
- defines.add(GL_VERTEX_PROGRAM_NV)
- defines.add(GL_VERTEX_PROGRAM_POINT_SIZE_NV)
- defines.add(GL_VERTEX_PROGRAM_TWO_SIDE_NV)
- defines.add(GL_VERTEX_STATE_PROGRAM_NV)
- # GL_NV_vertex_program2_option
- GL_MAX_PROGRAM_CALL_DEPTH_NV = Enumerant('GL_MAX_PROGRAM_CALL_DEPTH_NV', 0x88f5, 'GL_NV_vertex_program2_option')
- GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = Enumerant('GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV', 0x88f4, 'GL_NV_vertex_program2_option')
- defines.add(GL_MAX_PROGRAM_CALL_DEPTH_NV)
- defines.add(GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV)
- # GL_NV_vertex_program3
- MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = Enumerant('MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB', 0x8b4c, 'GL_NV_vertex_program3')
- defines.add(MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB)
- # GL_NV_vertex_program4
- GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV = Enumerant('GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV', 0x88fd, 'GL_NV_vertex_program4')
- defines.add(GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV)
- # GL_NV_video_capture
- GL_FAILURE_NV = Enumerant('GL_FAILURE_NV', 0x9030, 'GL_NV_video_capture')
- GL_FIELD_LOWER_NV = Enumerant('GL_FIELD_LOWER_NV', 0x9023, 'GL_NV_video_capture')
- GL_FIELD_UPPER_NV = Enumerant('GL_FIELD_UPPER_NV', 0x9022, 'GL_NV_video_capture')
- GL_LAST_VIDEO_CAPTURE_STATUS_NV = Enumerant('GL_LAST_VIDEO_CAPTURE_STATUS_NV', 0x9027, 'GL_NV_video_capture')
- GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = Enumerant('GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV', 0x9025, 'GL_NV_video_capture')
- GL_NUM_VIDEO_CAPTURE_STREAMS_NV = Enumerant('GL_NUM_VIDEO_CAPTURE_STREAMS_NV', 0x9024, 'GL_NV_video_capture')
- GL_PARTIAL_SUCCESS_NV = Enumerant('GL_PARTIAL_SUCCESS_NV', 0x902e, 'GL_NV_video_capture')
- GL_SUCCESS_NV = Enumerant('GL_SUCCESS_NV', 0x902f, 'GL_NV_video_capture')
- GL_VIDEO_BUFFER_BINDING_NV = Enumerant('GL_VIDEO_BUFFER_BINDING_NV', 0x9021, 'GL_NV_video_capture')
- GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV = Enumerant('GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV', 0x902d, 'GL_NV_video_capture')
- GL_VIDEO_BUFFER_NV = Enumerant('GL_VIDEO_BUFFER_NV', 0x9020, 'GL_NV_video_capture')
- GL_VIDEO_BUFFER_PITCH_NV = Enumerant('GL_VIDEO_BUFFER_PITCH_NV', 0x9028, 'GL_NV_video_capture')
- GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = Enumerant('GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV', 0x903b, 'GL_NV_video_capture')
- GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = Enumerant('GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV', 0x903a, 'GL_NV_video_capture')
- GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV = Enumerant('GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV', 0x9039, 'GL_NV_video_capture')
- GL_VIDEO_CAPTURE_FRAME_WIDTH_NV = Enumerant('GL_VIDEO_CAPTURE_FRAME_WIDTH_NV', 0x9038, 'GL_NV_video_capture')
- GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV = Enumerant('GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV', 0x903c, 'GL_NV_video_capture')
- GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV = Enumerant('GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV', 0x9026, 'GL_NV_video_capture')
- GL_VIDEO_COLOR_CONVERSION_MATRIX_NV = Enumerant('GL_VIDEO_COLOR_CONVERSION_MATRIX_NV', 0x9029, 'GL_NV_video_capture')
- GL_VIDEO_COLOR_CONVERSION_MAX_NV = Enumerant('GL_VIDEO_COLOR_CONVERSION_MAX_NV', 0x902a, 'GL_NV_video_capture')
- GL_VIDEO_COLOR_CONVERSION_MIN_NV = Enumerant('GL_VIDEO_COLOR_CONVERSION_MIN_NV', 0x902b, 'GL_NV_video_capture')
- GL_VIDEO_COLOR_CONVERSION_OFFSET_NV = Enumerant('GL_VIDEO_COLOR_CONVERSION_OFFSET_NV', 0x902c, 'GL_NV_video_capture')
- GL_YCBAYCR8A_4224_NV = Enumerant('GL_YCBAYCR8A_4224_NV', 0x9032, 'GL_NV_video_capture')
- GL_YCBYCR8_422_NV = Enumerant('GL_YCBYCR8_422_NV', 0x9031, 'GL_NV_video_capture')
- GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = Enumerant('GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV', 0x9036, 'GL_NV_video_capture')
- GL_Z4Y12Z4CB12Z4CR12_444_NV = Enumerant('GL_Z4Y12Z4CB12Z4CR12_444_NV', 0x9037, 'GL_NV_video_capture')
- GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = Enumerant('GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV', 0x9035, 'GL_NV_video_capture')
- GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = Enumerant('GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV', 0x9034, 'GL_NV_video_capture')
- GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = Enumerant('GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV', 0x9033, 'GL_NV_video_capture')
- defines.add(GL_FAILURE_NV)
- defines.add(GL_FIELD_LOWER_NV)
- defines.add(GL_FIELD_UPPER_NV)
- defines.add(GL_LAST_VIDEO_CAPTURE_STATUS_NV)
- defines.add(GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV)
- defines.add(GL_NUM_VIDEO_CAPTURE_STREAMS_NV)
- defines.add(GL_PARTIAL_SUCCESS_NV)
- defines.add(GL_SUCCESS_NV)
- defines.add(GL_VIDEO_BUFFER_BINDING_NV)
- defines.add(GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV)
- defines.add(GL_VIDEO_BUFFER_NV)
- defines.add(GL_VIDEO_BUFFER_PITCH_NV)
- defines.add(GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV)
- defines.add(GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV)
- defines.add(GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV)
- defines.add(GL_VIDEO_CAPTURE_FRAME_WIDTH_NV)
- defines.add(GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV)
- defines.add(GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV)
- defines.add(GL_VIDEO_COLOR_CONVERSION_MATRIX_NV)
- defines.add(GL_VIDEO_COLOR_CONVERSION_MAX_NV)
- defines.add(GL_VIDEO_COLOR_CONVERSION_MIN_NV)
- defines.add(GL_VIDEO_COLOR_CONVERSION_OFFSET_NV)
- defines.add(GL_YCBAYCR8A_4224_NV)
- defines.add(GL_YCBYCR8_422_NV)
- defines.add(GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV)
- defines.add(GL_Z4Y12Z4CB12Z4CR12_444_NV)
- defines.add(GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV)
- defines.add(GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV)
- defines.add(GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV)
- # GL_OES_EGL_image_external
- GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES = Enumerant('GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES', 0x8d68, 'GL_OES_EGL_image_external')
- GL_SAMPLER_EXTERNAL_OES = Enumerant('GL_SAMPLER_EXTERNAL_OES', 0x8d66, 'GL_OES_EGL_image_external')
- GL_TEXTURE_BINDING_EXTERNAL_OES = Enumerant('GL_TEXTURE_BINDING_EXTERNAL_OES', 0x8d67, 'GL_OES_EGL_image_external')
- GL_TEXTURE_EXTERNAL_OES = Enumerant('GL_TEXTURE_EXTERNAL_OES', 0x8d65, 'GL_OES_EGL_image_external')
- defines.add(GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES)
- defines.add(GL_SAMPLER_EXTERNAL_OES)
- defines.add(GL_TEXTURE_BINDING_EXTERNAL_OES)
- defines.add(GL_TEXTURE_EXTERNAL_OES)
- # GL_OES_blend_equation_separate
- GL_BLEND_EQUATION_ALPHA_OES = Enumerant('GL_BLEND_EQUATION_ALPHA_OES', 0x883d, 'GL_OES_blend_equation_separate')
- GL_BLEND_EQUATION_RGB_OES = Enumerant('GL_BLEND_EQUATION_RGB_OES', 0x8009, 'GL_OES_blend_equation_separate')
- defines.add(GL_BLEND_EQUATION_ALPHA_OES)
- defines.add(GL_BLEND_EQUATION_RGB_OES)
- # GL_OES_blend_func_separate
- GL_BLEND_DST_ALPHA_OES = Enumerant('GL_BLEND_DST_ALPHA_OES', 0x80ca, 'GL_OES_blend_func_separate')
- GL_BLEND_DST_RGB_OES = Enumerant('GL_BLEND_DST_RGB_OES', 0x80c8, 'GL_OES_blend_func_separate')
- GL_BLEND_SRC_ALPHA_OES = Enumerant('GL_BLEND_SRC_ALPHA_OES', 0x80cb, 'GL_OES_blend_func_separate')
- GL_BLEND_SRC_RGB_OES = Enumerant('GL_BLEND_SRC_RGB_OES', 0x80c9, 'GL_OES_blend_func_separate')
- defines.add(GL_BLEND_DST_ALPHA_OES)
- defines.add(GL_BLEND_DST_RGB_OES)
- defines.add(GL_BLEND_SRC_ALPHA_OES)
- defines.add(GL_BLEND_SRC_RGB_OES)
- # GL_OES_blend_subtract
- GL_BLEND_EQUATION_OES = Enumerant('GL_BLEND_EQUATION_OES', 0x8009, 'GL_OES_blend_subtract')
- GL_FUNC_ADD_OES = Enumerant('GL_FUNC_ADD_OES', 0x8006, 'GL_OES_blend_subtract')
- GL_FUNC_REVERSE_SUBTRACT_OES = Enumerant('GL_FUNC_REVERSE_SUBTRACT_OES', 0x800b, 'GL_OES_blend_subtract')
- GL_FUNC_SUBTRACT_OES = Enumerant('GL_FUNC_SUBTRACT_OES', 0x800a, 'GL_OES_blend_subtract')
- defines.add(GL_BLEND_EQUATION_OES)
- defines.add(GL_FUNC_ADD_OES)
- defines.add(GL_FUNC_REVERSE_SUBTRACT_OES)
- defines.add(GL_FUNC_SUBTRACT_OES)
- # GL_OES_compressed_ETC1_RGB8_texture
- GL_ETC1_RGB8_OES = Enumerant('GL_ETC1_RGB8_OES', 0x8d64, 'GL_OES_compressed_ETC1_RGB8_texture')
- defines.add(GL_ETC1_RGB8_OES)
- # GL_OES_compressed_paletted_texture
- GL_PALETTE4_R5_G6_B5_OES = Enumerant('GL_PALETTE4_R5_G6_B5_OES', 0x8b92, 'GL_OES_compressed_paletted_texture')
- GL_PALETTE4_RGB5_A1_OES = Enumerant('GL_PALETTE4_RGB5_A1_OES', 0x8b94, 'GL_OES_compressed_paletted_texture')
- GL_PALETTE4_RGB8_OES = Enumerant('GL_PALETTE4_RGB8_OES', 0x8b90, 'GL_OES_compressed_paletted_texture')
- GL_PALETTE4_RGBA4_OES = Enumerant('GL_PALETTE4_RGBA4_OES', 0x8b93, 'GL_OES_compressed_paletted_texture')
- GL_PALETTE4_RGBA8_OES = Enumerant('GL_PALETTE4_RGBA8_OES', 0x8b91, 'GL_OES_compressed_paletted_texture')
- GL_PALETTE8_R5_G6_B5_OES = Enumerant('GL_PALETTE8_R5_G6_B5_OES', 0x8b97, 'GL_OES_compressed_paletted_texture')
- GL_PALETTE8_RGB5_A1_OES = Enumerant('GL_PALETTE8_RGB5_A1_OES', 0x8b99, 'GL_OES_compressed_paletted_texture')
- GL_PALETTE8_RGB8_OES = Enumerant('GL_PALETTE8_RGB8_OES', 0x8b95, 'GL_OES_compressed_paletted_texture')
- GL_PALETTE8_RGBA4_OES = Enumerant('GL_PALETTE8_RGBA4_OES', 0x8b98, 'GL_OES_compressed_paletted_texture')
- GL_PALETTE8_RGBA8_OES = Enumerant('GL_PALETTE8_RGBA8_OES', 0x8b96, 'GL_OES_compressed_paletted_texture')
- defines.add(GL_PALETTE4_R5_G6_B5_OES)
- defines.add(GL_PALETTE4_RGB5_A1_OES)
- defines.add(GL_PALETTE4_RGB8_OES)
- defines.add(GL_PALETTE4_RGBA4_OES)
- defines.add(GL_PALETTE4_RGBA8_OES)
- defines.add(GL_PALETTE8_R5_G6_B5_OES)
- defines.add(GL_PALETTE8_RGB5_A1_OES)
- defines.add(GL_PALETTE8_RGB8_OES)
- defines.add(GL_PALETTE8_RGBA4_OES)
- defines.add(GL_PALETTE8_RGBA8_OES)
- # GL_OES_draw_texture
- GL_TEXTURE_CROP_RECT_OES = Enumerant('GL_TEXTURE_CROP_RECT_OES', 0x8b9d, 'GL_OES_draw_texture')
- defines.add(GL_TEXTURE_CROP_RECT_OES)
- # GL_OES_framebuffer_object
- GL_COLOR_ATTACHMENT0_OES = Enumerant('GL_COLOR_ATTACHMENT0_OES', 0x8ce0, 'GL_OES_framebuffer_object')
- GL_DEPTH_ATTACHMENT_OES = Enumerant('GL_DEPTH_ATTACHMENT_OES', 0x8d00, 'GL_OES_framebuffer_object')
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES', 0x8cd1, 'GL_OES_framebuffer_object')
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES', 0x8cd0, 'GL_OES_framebuffer_object')
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES', 0x8cd4, 'GL_OES_framebuffer_object')
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES', 0x8cd3, 'GL_OES_framebuffer_object')
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES', 0x8cd2, 'GL_OES_framebuffer_object')
- GL_FRAMEBUFFER_BINDING_OES = Enumerant('GL_FRAMEBUFFER_BINDING_OES', 0x8ca6, 'GL_OES_framebuffer_object')
- GL_FRAMEBUFFER_COMPLETE_OES = Enumerant('GL_FRAMEBUFFER_COMPLETE_OES', 0x8cd5, 'GL_OES_framebuffer_object')
- GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES', 0x8cd6, 'GL_OES_framebuffer_object')
- GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES', 0x8cd9, 'GL_OES_framebuffer_object')
- GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES', 0x8cdb, 'GL_OES_framebuffer_object')
- GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES', 0x8cda, 'GL_OES_framebuffer_object')
- GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES', 0x8cd7, 'GL_OES_framebuffer_object')
- GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES', 0x8cdc, 'GL_OES_framebuffer_object')
- GL_FRAMEBUFFER_OES = Enumerant('GL_FRAMEBUFFER_OES', 0x8d40, 'GL_OES_framebuffer_object')
- GL_FRAMEBUFFER_UNSUPPORTED_OES = Enumerant('GL_FRAMEBUFFER_UNSUPPORTED_OES', 0x8cdd, 'GL_OES_framebuffer_object')
- GL_INVALID_FRAMEBUFFER_OPERATION_OES = Enumerant('GL_INVALID_FRAMEBUFFER_OPERATION_OES', 0x0506, 'GL_OES_framebuffer_object')
- GL_MAX_RENDERBUFFER_SIZE_OES = Enumerant('GL_MAX_RENDERBUFFER_SIZE_OES', 0x84e8, 'GL_OES_framebuffer_object')
- GL_NONE_OES = Enumerant('GL_NONE_OES', 0x0000, 'GL_OES_framebuffer_object')
- GL_RENDERBUFFER_ALPHA_SIZE_OES = Enumerant('GL_RENDERBUFFER_ALPHA_SIZE_OES', 0x8d53, 'GL_OES_framebuffer_object')
- GL_RENDERBUFFER_BINDING_OES = Enumerant('GL_RENDERBUFFER_BINDING_OES', 0x8ca7, 'GL_OES_framebuffer_object')
- GL_RENDERBUFFER_BLUE_SIZE_OES = Enumerant('GL_RENDERBUFFER_BLUE_SIZE_OES', 0x8d52, 'GL_OES_framebuffer_object')
- GL_RENDERBUFFER_DEPTH_SIZE_OES = Enumerant('GL_RENDERBUFFER_DEPTH_SIZE_OES', 0x8d54, 'GL_OES_framebuffer_object')
- GL_RENDERBUFFER_GREEN_SIZE_OES = Enumerant('GL_RENDERBUFFER_GREEN_SIZE_OES', 0x8d51, 'GL_OES_framebuffer_object')
- GL_RENDERBUFFER_HEIGHT_OES = Enumerant('GL_RENDERBUFFER_HEIGHT_OES', 0x8d43, 'GL_OES_framebuffer_object')
- GL_RENDERBUFFER_INTERNAL_FORMAT_OES = Enumerant('GL_RENDERBUFFER_INTERNAL_FORMAT_OES', 0x8d44, 'GL_OES_framebuffer_object')
- GL_RENDERBUFFER_OES = Enumerant('GL_RENDERBUFFER_OES', 0x8d41, 'GL_OES_framebuffer_object')
- GL_RENDERBUFFER_RED_SIZE_OES = Enumerant('GL_RENDERBUFFER_RED_SIZE_OES', 0x8d50, 'GL_OES_framebuffer_object')
- GL_RENDERBUFFER_STENCIL_SIZE_OES = Enumerant('GL_RENDERBUFFER_STENCIL_SIZE_OES', 0x8d55, 'GL_OES_framebuffer_object')
- GL_RENDERBUFFER_WIDTH_OES = Enumerant('GL_RENDERBUFFER_WIDTH_OES', 0x8d42, 'GL_OES_framebuffer_object')
- GL_STENCIL_ATTACHMENT_OES = Enumerant('GL_STENCIL_ATTACHMENT_OES', 0x8d20, 'GL_OES_framebuffer_object')
- defines.add(GL_COLOR_ATTACHMENT0_OES)
- defines.add(GL_DEPTH_ATTACHMENT_OES)
- defines.add(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES)
- defines.add(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES)
- defines.add(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES)
- defines.add(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES)
- defines.add(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES)
- defines.add(GL_FRAMEBUFFER_BINDING_OES)
- defines.add(GL_FRAMEBUFFER_COMPLETE_OES)
- defines.add(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES)
- defines.add(GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES)
- defines.add(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES)
- defines.add(GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES)
- defines.add(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES)
- defines.add(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES)
- defines.add(GL_FRAMEBUFFER_OES)
- defines.add(GL_FRAMEBUFFER_UNSUPPORTED_OES)
- defines.add(GL_INVALID_FRAMEBUFFER_OPERATION_OES)
- defines.add(GL_MAX_RENDERBUFFER_SIZE_OES)
- defines.add(GL_NONE_OES)
- defines.add(GL_RENDERBUFFER_ALPHA_SIZE_OES)
- defines.add(GL_RENDERBUFFER_BINDING_OES)
- defines.add(GL_RENDERBUFFER_BLUE_SIZE_OES)
- defines.add(GL_RENDERBUFFER_DEPTH_SIZE_OES)
- defines.add(GL_RENDERBUFFER_GREEN_SIZE_OES)
- defines.add(GL_RENDERBUFFER_HEIGHT_OES)
- defines.add(GL_RENDERBUFFER_INTERNAL_FORMAT_OES)
- defines.add(GL_RENDERBUFFER_OES)
- defines.add(GL_RENDERBUFFER_RED_SIZE_OES)
- defines.add(GL_RENDERBUFFER_STENCIL_SIZE_OES)
- defines.add(GL_RENDERBUFFER_WIDTH_OES)
- defines.add(GL_STENCIL_ATTACHMENT_OES)
- # GL_OES_get_program_binary
- GL_NUM_PROGRAM_BINARY_FORMATS_OES = Enumerant('GL_NUM_PROGRAM_BINARY_FORMATS_OES', 0x87fe, 'GL_OES_get_program_binary')
- GL_PROGRAM_BINARY_FORMATS_OES = Enumerant('GL_PROGRAM_BINARY_FORMATS_OES', 0x87ff, 'GL_OES_get_program_binary')
- GL_PROGRAM_BINARY_LENGTH_OES = Enumerant('GL_PROGRAM_BINARY_LENGTH_OES', 0x8741, 'GL_OES_get_program_binary')
- defines.add(GL_NUM_PROGRAM_BINARY_FORMATS_OES)
- defines.add(GL_PROGRAM_BINARY_FORMATS_OES)
- defines.add(GL_PROGRAM_BINARY_LENGTH_OES)
- # GL_OES_mapbuffer
- GL_BUFFER_ACCESS_OES = Enumerant('GL_BUFFER_ACCESS_OES', 0x88bb, 'GL_OES_mapbuffer')
- GL_BUFFER_MAPPED_OES = Enumerant('GL_BUFFER_MAPPED_OES', 0x88bc, 'GL_OES_mapbuffer')
- GL_BUFFER_MAP_POINTER_OES = Enumerant('GL_BUFFER_MAP_POINTER_OES', 0x88bd, 'GL_OES_mapbuffer')
- GL_WRITE_ONLY_OES = Enumerant('GL_WRITE_ONLY_OES', 0x88b9, 'GL_OES_mapbuffer')
- defines.add(GL_BUFFER_ACCESS_OES)
- defines.add(GL_BUFFER_MAPPED_OES)
- defines.add(GL_BUFFER_MAP_POINTER_OES)
- defines.add(GL_WRITE_ONLY_OES)
- # GL_OES_matrix_get
- GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES = Enumerant('GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES', 0x0898, 'GL_OES_matrix_get')
- GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES = Enumerant('GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES', 0x0898, 'GL_OES_matrix_get')
- GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES = Enumerant('GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES', 0x0898, 'GL_OES_matrix_get')
- defines.add(GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES)
- defines.add(GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES)
- defines.add(GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES)
- # GL_OES_matrix_palette
- GL_CURRENT_PALETTE_MATRIX_OES = Enumerant('GL_CURRENT_PALETTE_MATRIX_OES', 0x8843, 'GL_OES_matrix_palette')
- GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES = Enumerant('GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES', 0x8b9e, 'GL_OES_matrix_palette')
- GL_MATRIX_INDEX_ARRAY_OES = Enumerant('GL_MATRIX_INDEX_ARRAY_OES', 0x8844, 'GL_OES_matrix_palette')
- GL_MATRIX_INDEX_ARRAY_POINTER_OES = Enumerant('GL_MATRIX_INDEX_ARRAY_POINTER_OES', 0x8849, 'GL_OES_matrix_palette')
- GL_MATRIX_INDEX_ARRAY_SIZE_OES = Enumerant('GL_MATRIX_INDEX_ARRAY_SIZE_OES', 0x8846, 'GL_OES_matrix_palette')
- GL_MATRIX_INDEX_ARRAY_STRIDE_OES = Enumerant('GL_MATRIX_INDEX_ARRAY_STRIDE_OES', 0x8848, 'GL_OES_matrix_palette')
- GL_MATRIX_INDEX_ARRAY_TYPE_OES = Enumerant('GL_MATRIX_INDEX_ARRAY_TYPE_OES', 0x8847, 'GL_OES_matrix_palette')
- GL_MATRIX_PALETTE_OES = Enumerant('GL_MATRIX_PALETTE_OES', 0x8840, 'GL_OES_matrix_palette')
- GL_MAX_PALETTE_MATRICES_OES = Enumerant('GL_MAX_PALETTE_MATRICES_OES', 0x8842, 'GL_OES_matrix_palette')
- GL_MAX_VERTEX_UNITS_OES = Enumerant('GL_MAX_VERTEX_UNITS_OES', 0x86a4, 'GL_OES_matrix_palette')
- GL_WEIGHT_ARRAY_BUFFER_BINDING_OES = Enumerant('GL_WEIGHT_ARRAY_BUFFER_BINDING_OES', 0x889e, 'GL_OES_matrix_palette')
- GL_WEIGHT_ARRAY_OES = Enumerant('GL_WEIGHT_ARRAY_OES', 0x86ad, 'GL_OES_matrix_palette')
- GL_WEIGHT_ARRAY_POINTER_OES = Enumerant('GL_WEIGHT_ARRAY_POINTER_OES', 0x86ac, 'GL_OES_matrix_palette')
- GL_WEIGHT_ARRAY_SIZE_OES = Enumerant('GL_WEIGHT_ARRAY_SIZE_OES', 0x86ab, 'GL_OES_matrix_palette')
- GL_WEIGHT_ARRAY_STRIDE_OES = Enumerant('GL_WEIGHT_ARRAY_STRIDE_OES', 0x86aa, 'GL_OES_matrix_palette')
- GL_WEIGHT_ARRAY_TYPE_OES = Enumerant('GL_WEIGHT_ARRAY_TYPE_OES', 0x86a9, 'GL_OES_matrix_palette')
- defines.add(GL_CURRENT_PALETTE_MATRIX_OES)
- defines.add(GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES)
- defines.add(GL_MATRIX_INDEX_ARRAY_OES)
- defines.add(GL_MATRIX_INDEX_ARRAY_POINTER_OES)
- defines.add(GL_MATRIX_INDEX_ARRAY_SIZE_OES)
- defines.add(GL_MATRIX_INDEX_ARRAY_STRIDE_OES)
- defines.add(GL_MATRIX_INDEX_ARRAY_TYPE_OES)
- defines.add(GL_MATRIX_PALETTE_OES)
- defines.add(GL_MAX_PALETTE_MATRICES_OES)
- defines.add(GL_MAX_VERTEX_UNITS_OES)
- defines.add(GL_WEIGHT_ARRAY_BUFFER_BINDING_OES)
- defines.add(GL_WEIGHT_ARRAY_OES)
- defines.add(GL_WEIGHT_ARRAY_POINTER_OES)
- defines.add(GL_WEIGHT_ARRAY_SIZE_OES)
- defines.add(GL_WEIGHT_ARRAY_STRIDE_OES)
- defines.add(GL_WEIGHT_ARRAY_TYPE_OES)
- # GL_OES_packed_depth_stencil
- GL_DEPTH_STENCIL_OES = Enumerant('GL_DEPTH_STENCIL_OES', 0x84f9, 'GL_OES_packed_depth_stencil')
- GL_UNSIGNED_INT_24_8_OES = Enumerant('GL_UNSIGNED_INT_24_8_OES', 0x84fa, 'GL_OES_packed_depth_stencil')
- defines.add(GL_DEPTH_STENCIL_OES)
- defines.add(GL_UNSIGNED_INT_24_8_OES)
- # GL_OES_point_size_array
- GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES = Enumerant('GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES', 0x8b9f, 'GL_OES_point_size_array')
- GL_POINT_SIZE_ARRAY_OES = Enumerant('GL_POINT_SIZE_ARRAY_OES', 0x8b9c, 'GL_OES_point_size_array')
- GL_POINT_SIZE_ARRAY_POINTER_OES = Enumerant('GL_POINT_SIZE_ARRAY_POINTER_OES', 0x898c, 'GL_OES_point_size_array')
- GL_POINT_SIZE_ARRAY_STRIDE_OES = Enumerant('GL_POINT_SIZE_ARRAY_STRIDE_OES', 0x898b, 'GL_OES_point_size_array')
- GL_POINT_SIZE_ARRAY_TYPE_OES = Enumerant('GL_POINT_SIZE_ARRAY_TYPE_OES', 0x898a, 'GL_OES_point_size_array')
- defines.add(GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES)
- defines.add(GL_POINT_SIZE_ARRAY_OES)
- defines.add(GL_POINT_SIZE_ARRAY_POINTER_OES)
- defines.add(GL_POINT_SIZE_ARRAY_STRIDE_OES)
- defines.add(GL_POINT_SIZE_ARRAY_TYPE_OES)
- # GL_OES_point_sprite
- GL_COORD_REPLACE_OES = Enumerant('GL_COORD_REPLACE_OES', 0x8862, 'GL_OES_point_sprite')
- GL_POINT_SPRITE_OES = Enumerant('GL_POINT_SPRITE_OES', 0x8861, 'GL_OES_point_sprite')
- defines.add(GL_COORD_REPLACE_OES)
- defines.add(GL_POINT_SPRITE_OES)
- # GL_OES_read_format
- GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = Enumerant('GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES', 0x8b9b, 'GL_OES_read_format')
- GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = Enumerant('GL_IMPLEMENTATION_COLOR_READ_TYPE_OES', 0x8b9a, 'GL_OES_read_format')
- defines.add(GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES)
- defines.add(GL_IMPLEMENTATION_COLOR_READ_TYPE_OES)
- # GL_OES_required_internalformat
- GL_ALPHA8_OES = Enumerant('GL_ALPHA8_OES', 0x803c, 'GL_OES_required_internalformat')
- GL_DEPTH24_STENCIL8_OES = Enumerant('GL_DEPTH24_STENCIL8_OES', 0x88f0, 'GL_OES_required_internalformat')
- GL_DEPTH_COMPONENT16_OES = Enumerant('GL_DEPTH_COMPONENT16_OES', 0x81a5, 'GL_OES_required_internalformat')
- GL_DEPTH_COMPONENT24_OES = Enumerant('GL_DEPTH_COMPONENT24_OES', 0x81a6, 'GL_OES_required_internalformat')
- GL_DEPTH_COMPONENT32_OES = Enumerant('GL_DEPTH_COMPONENT32_OES', 0x81a7, 'GL_OES_required_internalformat')
- GL_LUMINANCE4_ALPHA4_OES = Enumerant('GL_LUMINANCE4_ALPHA4_OES', 0x8043, 'GL_OES_required_internalformat')
- GL_LUMINANCE8_ALPHA8_OES = Enumerant('GL_LUMINANCE8_ALPHA8_OES', 0x8045, 'GL_OES_required_internalformat')
- GL_LUMINANCE8_OES = Enumerant('GL_LUMINANCE8_OES', 0x8040, 'GL_OES_required_internalformat')
- GL_RGB565_OES = Enumerant('GL_RGB565_OES', 0x8d62, 'GL_OES_required_internalformat')
- GL_RGB5_A1_OES = Enumerant('GL_RGB5_A1_OES', 0x8057, 'GL_OES_required_internalformat')
- GL_RGBA4_OES = Enumerant('GL_RGBA4_OES', 0x8056, 'GL_OES_required_internalformat')
- defines.add(GL_ALPHA8_OES)
- defines.add(GL_DEPTH24_STENCIL8_OES)
- defines.add(GL_DEPTH_COMPONENT16_OES)
- defines.add(GL_DEPTH_COMPONENT24_OES)
- defines.add(GL_DEPTH_COMPONENT32_OES)
- defines.add(GL_LUMINANCE4_ALPHA4_OES)
- defines.add(GL_LUMINANCE8_ALPHA8_OES)
- defines.add(GL_LUMINANCE8_OES)
- defines.add(GL_RGB565_OES)
- defines.add(GL_RGB5_A1_OES)
- defines.add(GL_RGBA4_OES)
- # GL_OES_rgb8_rgba8
- GL_RGB8_OES = Enumerant('GL_RGB8_OES', 0x8051, 'GL_OES_rgb8_rgba8')
- GL_RGBA8_OES = Enumerant('GL_RGBA8_OES', 0x8058, 'GL_OES_rgb8_rgba8')
- defines.add(GL_RGB8_OES)
- defines.add(GL_RGBA8_OES)
- # GL_OES_standard_derivatives
- GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = Enumerant('GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES', 0x8b8b, 'GL_OES_standard_derivatives')
- defines.add(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES)
- # GL_OES_stencil1
- GL_STENCIL_INDEX1_OES = Enumerant('GL_STENCIL_INDEX1_OES', 0x8d46, 'GL_OES_stencil1')
- defines.add(GL_STENCIL_INDEX1_OES)
- # GL_OES_stencil4
- GL_STENCIL_INDEX4_OES = Enumerant('GL_STENCIL_INDEX4_OES', 0x8d47, 'GL_OES_stencil4')
- defines.add(GL_STENCIL_INDEX4_OES)
- # GL_OES_stencil8
- GL_STENCIL_INDEX8_OES = Enumerant('GL_STENCIL_INDEX8_OES', 0x8d48, 'GL_OES_stencil8')
- defines.add(GL_STENCIL_INDEX8_OES)
- # GL_OES_surfaceless_context
- GL_FRAMEBUFFER_UNDEFINED_OES = Enumerant('GL_FRAMEBUFFER_UNDEFINED_OES', 0x8219, 'GL_OES_surfaceless_context')
- defines.add(GL_FRAMEBUFFER_UNDEFINED_OES)
- # GL_OES_texture_3D
- GL_MAX_3D_TEXTURE_SIZE_OES = Enumerant('GL_MAX_3D_TEXTURE_SIZE_OES', 0x8073, 'GL_OES_texture_3D')
- GL_TEXTURE_3D_OES = Enumerant('GL_TEXTURE_3D_OES', 0x806f, 'GL_OES_texture_3D')
- GL_TEXTURE_BINDING_3D_OES = Enumerant('GL_TEXTURE_BINDING_3D_OES', 0x806a, 'GL_OES_texture_3D')
- GL_TEXTURE_WRAP_R_OES = Enumerant('GL_TEXTURE_WRAP_R_OES', 0x8072, 'GL_OES_texture_3D')
- defines.add(GL_MAX_3D_TEXTURE_SIZE_OES)
- defines.add(GL_TEXTURE_3D_OES)
- defines.add(GL_TEXTURE_BINDING_3D_OES)
- defines.add(GL_TEXTURE_WRAP_R_OES)
- # GL_OES_texture_cube_map
- GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES = Enumerant('GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES', 0x851c, 'GL_OES_texture_cube_map')
- GL_NORMAL_MAP_OES = Enumerant('GL_NORMAL_MAP_OES', 0x8511, 'GL_OES_texture_cube_map')
- GL_REFLECTION_MAP_OES = Enumerant('GL_REFLECTION_MAP_OES', 0x8512, 'GL_OES_texture_cube_map')
- GL_TEXTURE_BINDING_CUBE_MAP_OES = Enumerant('GL_TEXTURE_BINDING_CUBE_MAP_OES', 0x8514, 'GL_OES_texture_cube_map')
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES = Enumerant('GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES', 0x8516, 'GL_OES_texture_cube_map')
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES = Enumerant('GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES', 0x8518, 'GL_OES_texture_cube_map')
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES = Enumerant('GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES', 0x851a, 'GL_OES_texture_cube_map')
- GL_TEXTURE_CUBE_MAP_OES = Enumerant('GL_TEXTURE_CUBE_MAP_OES', 0x8513, 'GL_OES_texture_cube_map')
- GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES = Enumerant('GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES', 0x8515, 'GL_OES_texture_cube_map')
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES = Enumerant('GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES', 0x8517, 'GL_OES_texture_cube_map')
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES = Enumerant('GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES', 0x8519, 'GL_OES_texture_cube_map')
- GL_TEXTURE_GEN_MODE_OES = Enumerant('GL_TEXTURE_GEN_MODE_OES', 0x2500, 'GL_OES_texture_cube_map')
- GL_TEXTURE_GEN_STR_OES = Enumerant('GL_TEXTURE_GEN_STR_OES', 0x8d60, 'GL_OES_texture_cube_map')
- defines.add(GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES)
- defines.add(GL_NORMAL_MAP_OES)
- defines.add(GL_REFLECTION_MAP_OES)
- defines.add(GL_TEXTURE_BINDING_CUBE_MAP_OES)
- defines.add(GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES)
- defines.add(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES)
- defines.add(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES)
- defines.add(GL_TEXTURE_CUBE_MAP_OES)
- defines.add(GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES)
- defines.add(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES)
- defines.add(GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES)
- defines.add(GL_TEXTURE_GEN_MODE_OES)
- defines.add(GL_TEXTURE_GEN_STR_OES)
- # GL_OES_vertex_array_object
- GL_VERTEX_ARRAY_BINDING_OES = Enumerant('GL_VERTEX_ARRAY_BINDING_OES', 0x85b5, 'GL_OES_vertex_array_object')
- defines.add(GL_VERTEX_ARRAY_BINDING_OES)
- # GL_OES_vertex_half_float
- GL_HALF_FLOAT_OES = Enumerant('GL_HALF_FLOAT_OES', 0x8d61, 'GL_OES_vertex_half_float')
- defines.add(GL_HALF_FLOAT_OES)
- # GL_OES_vertex_type_10_10_10_2
- GL_INT_10_10_10_2_OES = Enumerant('GL_INT_10_10_10_2_OES', 0x8df7, 'GL_OES_vertex_type_10_10_10_2')
- GL_UNSIGNED_INT_10_10_10_2_OES = Enumerant('GL_UNSIGNED_INT_10_10_10_2_OES', 0x8df6, 'GL_OES_vertex_type_10_10_10_2')
- defines.add(GL_INT_10_10_10_2_OES)
- defines.add(GL_UNSIGNED_INT_10_10_10_2_OES)
- # GL_OML_interlace
- GL_INTERLACE_OML = Enumerant('GL_INTERLACE_OML', 0x8980, 'GL_OML_interlace')
- GL_INTERLACE_READ_OML = Enumerant('GL_INTERLACE_READ_OML', 0x8981, 'GL_OML_interlace')
- defines.add(GL_INTERLACE_OML)
- defines.add(GL_INTERLACE_READ_OML)
- # GL_OML_resample
- GL_PACK_RESAMPLE_OML = Enumerant('GL_PACK_RESAMPLE_OML', 0x8984, 'GL_OML_resample')
- GL_RESAMPLE_AVERAGE_OML = Enumerant('GL_RESAMPLE_AVERAGE_OML', 0x8988, 'GL_OML_resample')
- GL_RESAMPLE_DECIMATE_OML = Enumerant('GL_RESAMPLE_DECIMATE_OML', 0x8989, 'GL_OML_resample')
- GL_RESAMPLE_REPLICATE_OML = Enumerant('GL_RESAMPLE_REPLICATE_OML', 0x8986, 'GL_OML_resample')
- GL_RESAMPLE_ZERO_FILL_OML = Enumerant('GL_RESAMPLE_ZERO_FILL_OML', 0x8987, 'GL_OML_resample')
- GL_UNPACK_RESAMPLE_OML = Enumerant('GL_UNPACK_RESAMPLE_OML', 0x8985, 'GL_OML_resample')
- defines.add(GL_PACK_RESAMPLE_OML)
- defines.add(GL_RESAMPLE_AVERAGE_OML)
- defines.add(GL_RESAMPLE_DECIMATE_OML)
- defines.add(GL_RESAMPLE_REPLICATE_OML)
- defines.add(GL_RESAMPLE_ZERO_FILL_OML)
- defines.add(GL_UNPACK_RESAMPLE_OML)
- # GL_OML_subsample
- GL_FORMAT_SUBSAMPLE_244_244_OML = Enumerant('GL_FORMAT_SUBSAMPLE_244_244_OML', 0x8983, 'GL_OML_subsample')
- GL_FORMAT_SUBSAMPLE_24_24_OML = Enumerant('GL_FORMAT_SUBSAMPLE_24_24_OML', 0x8982, 'GL_OML_subsample')
- defines.add(GL_FORMAT_SUBSAMPLE_244_244_OML)
- defines.add(GL_FORMAT_SUBSAMPLE_24_24_OML)
- # GL_PGI_misc_hints
- GL_ALLOW_DRAW_FRG_HINT_PGI = Enumerant('GL_ALLOW_DRAW_FRG_HINT_PGI', 0x1a210, 'GL_PGI_misc_hints')
- GL_ALLOW_DRAW_MEM_HINT_PGI = Enumerant('GL_ALLOW_DRAW_MEM_HINT_PGI', 0x1a211, 'GL_PGI_misc_hints')
- GL_ALLOW_DRAW_OBJ_HINT_PGI = Enumerant('GL_ALLOW_DRAW_OBJ_HINT_PGI', 0x1a20e, 'GL_PGI_misc_hints')
- GL_ALLOW_DRAW_WIN_HINT_PGI = Enumerant('GL_ALLOW_DRAW_WIN_HINT_PGI', 0x1a20f, 'GL_PGI_misc_hints')
- GL_ALWAYS_FAST_HINT_PGI = Enumerant('GL_ALWAYS_FAST_HINT_PGI', 0x1a20c, 'GL_PGI_misc_hints')
- GL_ALWAYS_SOFT_HINT_PGI = Enumerant('GL_ALWAYS_SOFT_HINT_PGI', 0x1a20d, 'GL_PGI_misc_hints')
- GL_BACK_NORMALS_HINT_PGI = Enumerant('GL_BACK_NORMALS_HINT_PGI', 0x1a223, 'GL_PGI_misc_hints')
- GL_CLIP_FAR_HINT_PGI = Enumerant('GL_CLIP_FAR_HINT_PGI', 0x1a221, 'GL_PGI_misc_hints')
- GL_CLIP_NEAR_HINT_PGI = Enumerant('GL_CLIP_NEAR_HINT_PGI', 0x1a220, 'GL_PGI_misc_hints')
- GL_CONSERVE_MEMORY_HINT_PGI = Enumerant('GL_CONSERVE_MEMORY_HINT_PGI', 0x1a1fd, 'GL_PGI_misc_hints')
- GL_FULL_STIPPLE_HINT_PGI = Enumerant('GL_FULL_STIPPLE_HINT_PGI', 0x1a219, 'GL_PGI_misc_hints')
- GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = Enumerant('GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI', 0x1a203, 'GL_PGI_misc_hints')
- GL_NATIVE_GRAPHICS_END_HINT_PGI = Enumerant('GL_NATIVE_GRAPHICS_END_HINT_PGI', 0x1a204, 'GL_PGI_misc_hints')
- GL_NATIVE_GRAPHICS_HANDLE_PGI = Enumerant('GL_NATIVE_GRAPHICS_HANDLE_PGI', 0x1a202, 'GL_PGI_misc_hints')
- GL_PREFER_DOUBLEBUFFER_HINT_PGI = Enumerant('GL_PREFER_DOUBLEBUFFER_HINT_PGI', 0x1a1f8, 'GL_PGI_misc_hints')
- GL_RECLAIM_MEMORY_HINT_PGI = Enumerant('GL_RECLAIM_MEMORY_HINT_PGI', 0x1a1fe, 'GL_PGI_misc_hints')
- GL_STRICT_DEPTHFUNC_HINT_PGI = Enumerant('GL_STRICT_DEPTHFUNC_HINT_PGI', 0x1a216, 'GL_PGI_misc_hints')
- GL_STRICT_LIGHTING_HINT_PGI = Enumerant('GL_STRICT_LIGHTING_HINT_PGI', 0x1a217, 'GL_PGI_misc_hints')
- GL_STRICT_SCISSOR_HINT_PGI = Enumerant('GL_STRICT_SCISSOR_HINT_PGI', 0x1a218, 'GL_PGI_misc_hints')
- GL_WIDE_LINE_HINT_PGI = Enumerant('GL_WIDE_LINE_HINT_PGI', 0x1a222, 'GL_PGI_misc_hints')
- defines.add(GL_ALLOW_DRAW_FRG_HINT_PGI)
- defines.add(GL_ALLOW_DRAW_MEM_HINT_PGI)
- defines.add(GL_ALLOW_DRAW_OBJ_HINT_PGI)
- defines.add(GL_ALLOW_DRAW_WIN_HINT_PGI)
- defines.add(GL_ALWAYS_FAST_HINT_PGI)
- defines.add(GL_ALWAYS_SOFT_HINT_PGI)
- defines.add(GL_BACK_NORMALS_HINT_PGI)
- defines.add(GL_CLIP_FAR_HINT_PGI)
- defines.add(GL_CLIP_NEAR_HINT_PGI)
- defines.add(GL_CONSERVE_MEMORY_HINT_PGI)
- defines.add(GL_FULL_STIPPLE_HINT_PGI)
- defines.add(GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI)
- defines.add(GL_NATIVE_GRAPHICS_END_HINT_PGI)
- defines.add(GL_NATIVE_GRAPHICS_HANDLE_PGI)
- defines.add(GL_PREFER_DOUBLEBUFFER_HINT_PGI)
- defines.add(GL_RECLAIM_MEMORY_HINT_PGI)
- defines.add(GL_STRICT_DEPTHFUNC_HINT_PGI)
- defines.add(GL_STRICT_LIGHTING_HINT_PGI)
- defines.add(GL_STRICT_SCISSOR_HINT_PGI)
- defines.add(GL_WIDE_LINE_HINT_PGI)
- # GL_PGI_vertex_hints
- GL_COLOR3_BIT_PGI = Enumerant('GL_COLOR3_BIT_PGI', 0x10000, 'GL_PGI_vertex_hints')
- GL_COLOR4_BIT_PGI = Enumerant('GL_COLOR4_BIT_PGI', 0x20000, 'GL_PGI_vertex_hints')
- GL_EDGEFLAG_BIT_PGI = Enumerant('GL_EDGEFLAG_BIT_PGI', 0x40000, 'GL_PGI_vertex_hints')
- GL_INDEX_BIT_PGI = Enumerant('GL_INDEX_BIT_PGI', 0x80000, 'GL_PGI_vertex_hints')
- GL_MATERIAL_SIDE_HINT_PGI = Enumerant('GL_MATERIAL_SIDE_HINT_PGI', 0x1a22c, 'GL_PGI_vertex_hints')
- GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = Enumerant('GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI', 0x200000, 'GL_PGI_vertex_hints')
- GL_MAT_AMBIENT_BIT_PGI = Enumerant('GL_MAT_AMBIENT_BIT_PGI', 0x100000, 'GL_PGI_vertex_hints')
- GL_MAT_COLOR_INDEXES_BIT_PGI = Enumerant('GL_MAT_COLOR_INDEXES_BIT_PGI', 0x1000000, 'GL_PGI_vertex_hints')
- GL_MAT_DIFFUSE_BIT_PGI = Enumerant('GL_MAT_DIFFUSE_BIT_PGI', 0x400000, 'GL_PGI_vertex_hints')
- GL_MAT_EMISSION_BIT_PGI = Enumerant('GL_MAT_EMISSION_BIT_PGI', 0x800000, 'GL_PGI_vertex_hints')
- GL_MAT_SHININESS_BIT_PGI = Enumerant('GL_MAT_SHININESS_BIT_PGI', 0x2000000, 'GL_PGI_vertex_hints')
- GL_MAT_SPECULAR_BIT_PGI = Enumerant('GL_MAT_SPECULAR_BIT_PGI', 0x4000000, 'GL_PGI_vertex_hints')
- GL_MAX_VERTEX_HINT_PGI = Enumerant('GL_MAX_VERTEX_HINT_PGI', 0x1a22d, 'GL_PGI_vertex_hints')
- GL_NORMAL_BIT_PGI = Enumerant('GL_NORMAL_BIT_PGI', 0x8000000, 'GL_PGI_vertex_hints')
- GL_TEXCOORD1_BIT_PGI = Enumerant('GL_TEXCOORD1_BIT_PGI', 0x10000000, 'GL_PGI_vertex_hints')
- GL_TEXCOORD2_BIT_PGI = Enumerant('GL_TEXCOORD2_BIT_PGI', 0x20000000, 'GL_PGI_vertex_hints')
- GL_TEXCOORD3_BIT_PGI = Enumerant('GL_TEXCOORD3_BIT_PGI', 0x40000000, 'GL_PGI_vertex_hints')
- GL_TEXCOORD4_BIT_PGI = Enumerant('GL_TEXCOORD4_BIT_PGI', 0x80000000, 'GL_PGI_vertex_hints')
- GL_VERTEX23_BIT_PGI = Enumerant('GL_VERTEX23_BIT_PGI', 0x0004, 'GL_PGI_vertex_hints')
- GL_VERTEX4_BIT_PGI = Enumerant('GL_VERTEX4_BIT_PGI', 0x0008, 'GL_PGI_vertex_hints')
- GL_VERTEX_CONSISTENT_HINT_PGI = Enumerant('GL_VERTEX_CONSISTENT_HINT_PGI', 0x1a22b, 'GL_PGI_vertex_hints')
- GL_VERTEX_DATA_HINT_PGI = Enumerant('GL_VERTEX_DATA_HINT_PGI', 0x1a22a, 'GL_PGI_vertex_hints')
- defines.add(GL_COLOR3_BIT_PGI)
- defines.add(GL_COLOR4_BIT_PGI)
- defines.add(GL_EDGEFLAG_BIT_PGI)
- defines.add(GL_INDEX_BIT_PGI)
- defines.add(GL_MATERIAL_SIDE_HINT_PGI)
- defines.add(GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI)
- defines.add(GL_MAT_AMBIENT_BIT_PGI)
- defines.add(GL_MAT_COLOR_INDEXES_BIT_PGI)
- defines.add(GL_MAT_DIFFUSE_BIT_PGI)
- defines.add(GL_MAT_EMISSION_BIT_PGI)
- defines.add(GL_MAT_SHININESS_BIT_PGI)
- defines.add(GL_MAT_SPECULAR_BIT_PGI)
- defines.add(GL_MAX_VERTEX_HINT_PGI)
- defines.add(GL_NORMAL_BIT_PGI)
- defines.add(GL_TEXCOORD1_BIT_PGI)
- defines.add(GL_TEXCOORD2_BIT_PGI)
- defines.add(GL_TEXCOORD3_BIT_PGI)
- defines.add(GL_TEXCOORD4_BIT_PGI)
- defines.add(GL_VERTEX23_BIT_PGI)
- defines.add(GL_VERTEX4_BIT_PGI)
- defines.add(GL_VERTEX_CONSISTENT_HINT_PGI)
- defines.add(GL_VERTEX_DATA_HINT_PGI)
- # GL_QCOM_alpha_test
- GL_ALPHA_TEST_FUNC_QCOM = Enumerant('GL_ALPHA_TEST_FUNC_QCOM', 0x0bc1, 'GL_QCOM_alpha_test')
- GL_ALPHA_TEST_QCOM = Enumerant('GL_ALPHA_TEST_QCOM', 0x0bc0, 'GL_QCOM_alpha_test')
- GL_ALPHA_TEST_REF_QCOM = Enumerant('GL_ALPHA_TEST_REF_QCOM', 0x0bc2, 'GL_QCOM_alpha_test')
- defines.add(GL_ALPHA_TEST_FUNC_QCOM)
- defines.add(GL_ALPHA_TEST_QCOM)
- defines.add(GL_ALPHA_TEST_REF_QCOM)
- # GL_QCOM_binning_control
- GL_BINNING_CONTROL_HINT_QCOM = Enumerant('GL_BINNING_CONTROL_HINT_QCOM', 0x8fb0, 'GL_QCOM_binning_control')
- GL_CPU_OPTIMIZED_QCOM = Enumerant('GL_CPU_OPTIMIZED_QCOM', 0x8fb1, 'GL_QCOM_binning_control')
- GL_GPU_OPTIMIZED_QCOM = Enumerant('GL_GPU_OPTIMIZED_QCOM', 0x8fb2, 'GL_QCOM_binning_control')
- GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM = Enumerant('GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM', 0x8fb3, 'GL_QCOM_binning_control')
- defines.add(GL_BINNING_CONTROL_HINT_QCOM)
- defines.add(GL_CPU_OPTIMIZED_QCOM)
- defines.add(GL_GPU_OPTIMIZED_QCOM)
- defines.add(GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM)
- # GL_QCOM_extended_get
- GL_STATE_RESTORE = Enumerant('GL_STATE_RESTORE', 0x8bdc, 'GL_QCOM_extended_get')
- GL_TEXTURE_DEPTH_QCOM = Enumerant('GL_TEXTURE_DEPTH_QCOM', 0x8bd4, 'GL_QCOM_extended_get')
- GL_TEXTURE_FORMAT_QCOM = Enumerant('GL_TEXTURE_FORMAT_QCOM', 0x8bd6, 'GL_QCOM_extended_get')
- GL_TEXTURE_HEIGHT_QCOM = Enumerant('GL_TEXTURE_HEIGHT_QCOM', 0x8bd3, 'GL_QCOM_extended_get')
- GL_TEXTURE_IMAGE_VALID_QCOM = Enumerant('GL_TEXTURE_IMAGE_VALID_QCOM', 0x8bd8, 'GL_QCOM_extended_get')
- GL_TEXTURE_INTERNAL_FORMAT_QCOM = Enumerant('GL_TEXTURE_INTERNAL_FORMAT_QCOM', 0x8bd5, 'GL_QCOM_extended_get')
- GL_TEXTURE_NUM_LEVELS_QCOM = Enumerant('GL_TEXTURE_NUM_LEVELS_QCOM', 0x8bd9, 'GL_QCOM_extended_get')
- GL_TEXTURE_OBJECT_VALID_QCOM = Enumerant('GL_TEXTURE_OBJECT_VALID_QCOM', 0x8bdb, 'GL_QCOM_extended_get')
- GL_TEXTURE_TARGET_QCOM = Enumerant('GL_TEXTURE_TARGET_QCOM', 0x8bda, 'GL_QCOM_extended_get')
- GL_TEXTURE_TYPE_QCOM = Enumerant('GL_TEXTURE_TYPE_QCOM', 0x8bd7, 'GL_QCOM_extended_get')
- GL_TEXTURE_WIDTH_QCOM = Enumerant('GL_TEXTURE_WIDTH_QCOM', 0x8bd2, 'GL_QCOM_extended_get')
- defines.add(GL_STATE_RESTORE)
- defines.add(GL_TEXTURE_DEPTH_QCOM)
- defines.add(GL_TEXTURE_FORMAT_QCOM)
- defines.add(GL_TEXTURE_HEIGHT_QCOM)
- defines.add(GL_TEXTURE_IMAGE_VALID_QCOM)
- defines.add(GL_TEXTURE_INTERNAL_FORMAT_QCOM)
- defines.add(GL_TEXTURE_NUM_LEVELS_QCOM)
- defines.add(GL_TEXTURE_OBJECT_VALID_QCOM)
- defines.add(GL_TEXTURE_TARGET_QCOM)
- defines.add(GL_TEXTURE_TYPE_QCOM)
- defines.add(GL_TEXTURE_WIDTH_QCOM)
- # GL_QCOM_perfmon_global_mode
- GL_PERFMON_GLOBAL_MODE_QCOM = Enumerant('GL_PERFMON_GLOBAL_MODE_QCOM', 0x8fa0, 'GL_QCOM_perfmon_global_mode')
- defines.add(GL_PERFMON_GLOBAL_MODE_QCOM)
- # GL_QCOM_tiled_rendering
- GL_COLOR_BUFFER_BIT0_QCOM = Enumerant('GL_COLOR_BUFFER_BIT0_QCOM', 0x0001, 'GL_QCOM_tiled_rendering')
- GL_COLOR_BUFFER_BIT1_QCOM = Enumerant('GL_COLOR_BUFFER_BIT1_QCOM', 0x0002, 'GL_QCOM_tiled_rendering')
- GL_COLOR_BUFFER_BIT2_QCOM = Enumerant('GL_COLOR_BUFFER_BIT2_QCOM', 0x0004, 'GL_QCOM_tiled_rendering')
- GL_COLOR_BUFFER_BIT3_QCOM = Enumerant('GL_COLOR_BUFFER_BIT3_QCOM', 0x0008, 'GL_QCOM_tiled_rendering')
- GL_COLOR_BUFFER_BIT4_QCOM = Enumerant('GL_COLOR_BUFFER_BIT4_QCOM', 0x0010, 'GL_QCOM_tiled_rendering')
- GL_COLOR_BUFFER_BIT5_QCOM = Enumerant('GL_COLOR_BUFFER_BIT5_QCOM', 0x0020, 'GL_QCOM_tiled_rendering')
- GL_COLOR_BUFFER_BIT6_QCOM = Enumerant('GL_COLOR_BUFFER_BIT6_QCOM', 0x0040, 'GL_QCOM_tiled_rendering')
- GL_COLOR_BUFFER_BIT7_QCOM = Enumerant('GL_COLOR_BUFFER_BIT7_QCOM', 0x0080, 'GL_QCOM_tiled_rendering')
- GL_DEPTH_BUFFER_BIT0_QCOM = Enumerant('GL_DEPTH_BUFFER_BIT0_QCOM', 0x0100, 'GL_QCOM_tiled_rendering')
- GL_DEPTH_BUFFER_BIT1_QCOM = Enumerant('GL_DEPTH_BUFFER_BIT1_QCOM', 0x0200, 'GL_QCOM_tiled_rendering')
- GL_DEPTH_BUFFER_BIT2_QCOM = Enumerant('GL_DEPTH_BUFFER_BIT2_QCOM', 0x0400, 'GL_QCOM_tiled_rendering')
- GL_DEPTH_BUFFER_BIT3_QCOM = Enumerant('GL_DEPTH_BUFFER_BIT3_QCOM', 0x0800, 'GL_QCOM_tiled_rendering')
- GL_DEPTH_BUFFER_BIT4_QCOM = Enumerant('GL_DEPTH_BUFFER_BIT4_QCOM', 0x1000, 'GL_QCOM_tiled_rendering')
- GL_DEPTH_BUFFER_BIT5_QCOM = Enumerant('GL_DEPTH_BUFFER_BIT5_QCOM', 0x2000, 'GL_QCOM_tiled_rendering')
- GL_DEPTH_BUFFER_BIT6_QCOM = Enumerant('GL_DEPTH_BUFFER_BIT6_QCOM', 0x4000, 'GL_QCOM_tiled_rendering')
- GL_DEPTH_BUFFER_BIT7_QCOM = Enumerant('GL_DEPTH_BUFFER_BIT7_QCOM', 0x8000, 'GL_QCOM_tiled_rendering')
- GL_MULTISAMPLE_BUFFER_BIT0_QCOM = Enumerant('GL_MULTISAMPLE_BUFFER_BIT0_QCOM', 0x1000000, 'GL_QCOM_tiled_rendering')
- GL_MULTISAMPLE_BUFFER_BIT1_QCOM = Enumerant('GL_MULTISAMPLE_BUFFER_BIT1_QCOM', 0x2000000, 'GL_QCOM_tiled_rendering')
- GL_MULTISAMPLE_BUFFER_BIT2_QCOM = Enumerant('GL_MULTISAMPLE_BUFFER_BIT2_QCOM', 0x4000000, 'GL_QCOM_tiled_rendering')
- GL_MULTISAMPLE_BUFFER_BIT3_QCOM = Enumerant('GL_MULTISAMPLE_BUFFER_BIT3_QCOM', 0x8000000, 'GL_QCOM_tiled_rendering')
- GL_MULTISAMPLE_BUFFER_BIT4_QCOM = Enumerant('GL_MULTISAMPLE_BUFFER_BIT4_QCOM', 0x10000000, 'GL_QCOM_tiled_rendering')
- GL_MULTISAMPLE_BUFFER_BIT5_QCOM = Enumerant('GL_MULTISAMPLE_BUFFER_BIT5_QCOM', 0x20000000, 'GL_QCOM_tiled_rendering')
- GL_MULTISAMPLE_BUFFER_BIT6_QCOM = Enumerant('GL_MULTISAMPLE_BUFFER_BIT6_QCOM', 0x40000000, 'GL_QCOM_tiled_rendering')
- GL_MULTISAMPLE_BUFFER_BIT7_QCOM = Enumerant('GL_MULTISAMPLE_BUFFER_BIT7_QCOM', 0x80000000, 'GL_QCOM_tiled_rendering')
- GL_STENCIL_BUFFER_BIT0_QCOM = Enumerant('GL_STENCIL_BUFFER_BIT0_QCOM', 0x10000, 'GL_QCOM_tiled_rendering')
- GL_STENCIL_BUFFER_BIT1_QCOM = Enumerant('GL_STENCIL_BUFFER_BIT1_QCOM', 0x20000, 'GL_QCOM_tiled_rendering')
- GL_STENCIL_BUFFER_BIT2_QCOM = Enumerant('GL_STENCIL_BUFFER_BIT2_QCOM', 0x40000, 'GL_QCOM_tiled_rendering')
- GL_STENCIL_BUFFER_BIT3_QCOM = Enumerant('GL_STENCIL_BUFFER_BIT3_QCOM', 0x80000, 'GL_QCOM_tiled_rendering')
- GL_STENCIL_BUFFER_BIT4_QCOM = Enumerant('GL_STENCIL_BUFFER_BIT4_QCOM', 0x100000, 'GL_QCOM_tiled_rendering')
- GL_STENCIL_BUFFER_BIT5_QCOM = Enumerant('GL_STENCIL_BUFFER_BIT5_QCOM', 0x200000, 'GL_QCOM_tiled_rendering')
- GL_STENCIL_BUFFER_BIT6_QCOM = Enumerant('GL_STENCIL_BUFFER_BIT6_QCOM', 0x400000, 'GL_QCOM_tiled_rendering')
- GL_STENCIL_BUFFER_BIT7_QCOM = Enumerant('GL_STENCIL_BUFFER_BIT7_QCOM', 0x800000, 'GL_QCOM_tiled_rendering')
- defines.add(GL_COLOR_BUFFER_BIT0_QCOM)
- defines.add(GL_COLOR_BUFFER_BIT1_QCOM)
- defines.add(GL_COLOR_BUFFER_BIT2_QCOM)
- defines.add(GL_COLOR_BUFFER_BIT3_QCOM)
- defines.add(GL_COLOR_BUFFER_BIT4_QCOM)
- defines.add(GL_COLOR_BUFFER_BIT5_QCOM)
- defines.add(GL_COLOR_BUFFER_BIT6_QCOM)
- defines.add(GL_COLOR_BUFFER_BIT7_QCOM)
- defines.add(GL_DEPTH_BUFFER_BIT0_QCOM)
- defines.add(GL_DEPTH_BUFFER_BIT1_QCOM)
- defines.add(GL_DEPTH_BUFFER_BIT2_QCOM)
- defines.add(GL_DEPTH_BUFFER_BIT3_QCOM)
- defines.add(GL_DEPTH_BUFFER_BIT4_QCOM)
- defines.add(GL_DEPTH_BUFFER_BIT5_QCOM)
- defines.add(GL_DEPTH_BUFFER_BIT6_QCOM)
- defines.add(GL_DEPTH_BUFFER_BIT7_QCOM)
- defines.add(GL_MULTISAMPLE_BUFFER_BIT0_QCOM)
- defines.add(GL_MULTISAMPLE_BUFFER_BIT1_QCOM)
- defines.add(GL_MULTISAMPLE_BUFFER_BIT2_QCOM)
- defines.add(GL_MULTISAMPLE_BUFFER_BIT3_QCOM)
- defines.add(GL_MULTISAMPLE_BUFFER_BIT4_QCOM)
- defines.add(GL_MULTISAMPLE_BUFFER_BIT5_QCOM)
- defines.add(GL_MULTISAMPLE_BUFFER_BIT6_QCOM)
- defines.add(GL_MULTISAMPLE_BUFFER_BIT7_QCOM)
- defines.add(GL_STENCIL_BUFFER_BIT0_QCOM)
- defines.add(GL_STENCIL_BUFFER_BIT1_QCOM)
- defines.add(GL_STENCIL_BUFFER_BIT2_QCOM)
- defines.add(GL_STENCIL_BUFFER_BIT3_QCOM)
- defines.add(GL_STENCIL_BUFFER_BIT4_QCOM)
- defines.add(GL_STENCIL_BUFFER_BIT5_QCOM)
- defines.add(GL_STENCIL_BUFFER_BIT6_QCOM)
- defines.add(GL_STENCIL_BUFFER_BIT7_QCOM)
- # GL_QCOM_writeonly_rendering
- GL_WRITEONLY_RENDERING_QCOM = Enumerant('GL_WRITEONLY_RENDERING_QCOM', 0x8823, 'GL_QCOM_writeonly_rendering')
- defines.add(GL_WRITEONLY_RENDERING_QCOM)
- # GL_REGAL_enable
- GL_CACHE_REGAL = Enumerant('GL_CACHE_REGAL', 0x9362, 'GL_REGAL_enable')
- GL_CODE_REGAL = Enumerant('GL_CODE_REGAL', 0x9363, 'GL_REGAL_enable')
- GL_DEBUG_REGAL = Enumerant('GL_DEBUG_REGAL', 0x9323, 'GL_REGAL_enable')
- GL_DRIVER_REGAL = Enumerant('GL_DRIVER_REGAL', 0x9326, 'GL_REGAL_enable')
- GL_EMULATION_REGAL = Enumerant('GL_EMULATION_REGAL', 0x9325, 'GL_REGAL_enable')
- GL_ERROR_REGAL = Enumerant('GL_ERROR_REGAL', 0x9322, 'GL_REGAL_enable')
- GL_LOG_REGAL = Enumerant('GL_LOG_REGAL', 0x9324, 'GL_REGAL_enable')
- GL_MISSING_REGAL = Enumerant('GL_MISSING_REGAL', 0x9360, 'GL_REGAL_enable')
- GL_STATISTICS_REGAL = Enumerant('GL_STATISTICS_REGAL', 0x9364, 'GL_REGAL_enable')
- GL_TRACE_REGAL = Enumerant('GL_TRACE_REGAL', 0x9361, 'GL_REGAL_enable')
- defines.add(GL_CACHE_REGAL)
- defines.add(GL_CODE_REGAL)
- defines.add(GL_DEBUG_REGAL)
- defines.add(GL_DRIVER_REGAL)
- defines.add(GL_EMULATION_REGAL)
- defines.add(GL_ERROR_REGAL)
- defines.add(GL_LOG_REGAL)
- defines.add(GL_MISSING_REGAL)
- defines.add(GL_STATISTICS_REGAL)
- defines.add(GL_TRACE_REGAL)
- # GL_REGAL_log
- GL_LOG_APP_REGAL = Enumerant('GL_LOG_APP_REGAL', 0x931c, 'GL_REGAL_log')
- GL_LOG_DEBUG_REGAL = Enumerant('GL_LOG_DEBUG_REGAL', 0x931f, 'GL_REGAL_log')
- GL_LOG_DRIVER_REGAL = Enumerant('GL_LOG_DRIVER_REGAL', 0x931d, 'GL_REGAL_log')
- GL_LOG_ERROR_REGAL = Enumerant('GL_LOG_ERROR_REGAL', 0x9319, 'GL_REGAL_log')
- GL_LOG_HTTP_REGAL = Enumerant('GL_LOG_HTTP_REGAL', 0x9321, 'GL_REGAL_log')
- GL_LOG_INFO_REGAL = Enumerant('GL_LOG_INFO_REGAL', 0x931b, 'GL_REGAL_log')
- GL_LOG_INTERNAL_REGAL = Enumerant('GL_LOG_INTERNAL_REGAL', 0x931e, 'GL_REGAL_log')
- GL_LOG_STATUS_REGAL = Enumerant('GL_LOG_STATUS_REGAL', 0x9320, 'GL_REGAL_log')
- GL_LOG_WARNING_REGAL = Enumerant('GL_LOG_WARNING_REGAL', 0x931a, 'GL_REGAL_log')
- defines.add(GL_LOG_APP_REGAL)
- defines.add(GL_LOG_DEBUG_REGAL)
- defines.add(GL_LOG_DRIVER_REGAL)
- defines.add(GL_LOG_ERROR_REGAL)
- defines.add(GL_LOG_HTTP_REGAL)
- defines.add(GL_LOG_INFO_REGAL)
- defines.add(GL_LOG_INTERNAL_REGAL)
- defines.add(GL_LOG_STATUS_REGAL)
- defines.add(GL_LOG_WARNING_REGAL)
- # GL_REND_screen_coordinates
- GL_INVERTED_SCREEN_W_REND = Enumerant('GL_INVERTED_SCREEN_W_REND', 0x8491, 'GL_REND_screen_coordinates')
- GL_SCREEN_COORDINATES_REND = Enumerant('GL_SCREEN_COORDINATES_REND', 0x8490, 'GL_REND_screen_coordinates')
- defines.add(GL_INVERTED_SCREEN_W_REND)
- defines.add(GL_SCREEN_COORDINATES_REND)
- # GL_S3_s3tc
- GL_RGB4_S3TC = Enumerant('GL_RGB4_S3TC', 0x83a1, 'GL_S3_s3tc')
- GL_RGBA4_DXT5_S3TC = Enumerant('GL_RGBA4_DXT5_S3TC', 0x83a5, 'GL_S3_s3tc')
- GL_RGBA4_S3TC = Enumerant('GL_RGBA4_S3TC', 0x83a3, 'GL_S3_s3tc')
- GL_RGBA_DXT5_S3TC = Enumerant('GL_RGBA_DXT5_S3TC', 0x83a4, 'GL_S3_s3tc')
- GL_RGBA_S3TC = Enumerant('GL_RGBA_S3TC', 0x83a2, 'GL_S3_s3tc')
- GL_RGB_S3TC = Enumerant('GL_RGB_S3TC', 0x83a0, 'GL_S3_s3tc')
- defines.add(GL_RGB4_S3TC)
- defines.add(GL_RGBA4_DXT5_S3TC)
- defines.add(GL_RGBA4_S3TC)
- defines.add(GL_RGBA_DXT5_S3TC)
- defines.add(GL_RGBA_S3TC)
- defines.add(GL_RGB_S3TC)
- # GL_SGIS_color_range
- GL_EXTENDED_RANGE_SGIS = Enumerant('GL_EXTENDED_RANGE_SGIS', 0x85a5, 'GL_SGIS_color_range')
- GL_MAX_ALPHA_SGIS = Enumerant('GL_MAX_ALPHA_SGIS', 0x85ad, 'GL_SGIS_color_range')
- GL_MAX_BLUE_SGIS = Enumerant('GL_MAX_BLUE_SGIS', 0x85ab, 'GL_SGIS_color_range')
- GL_MAX_GREEN_SGIS = Enumerant('GL_MAX_GREEN_SGIS', 0x85a9, 'GL_SGIS_color_range')
- GL_MAX_RED_SGIS = Enumerant('GL_MAX_RED_SGIS', 0x85a7, 'GL_SGIS_color_range')
- GL_MIN_ALPHA_SGIS = Enumerant('GL_MIN_ALPHA_SGIS', 0x85ac, 'GL_SGIS_color_range')
- GL_MIN_BLUE_SGIS = Enumerant('GL_MIN_BLUE_SGIS', 0x85aa, 'GL_SGIS_color_range')
- GL_MIN_GREEN_SGIS = Enumerant('GL_MIN_GREEN_SGIS', 0x85a8, 'GL_SGIS_color_range')
- GL_MIN_RED_SGIS = Enumerant('GL_MIN_RED_SGIS', 0x85a6, 'GL_SGIS_color_range')
- defines.add(GL_EXTENDED_RANGE_SGIS)
- defines.add(GL_MAX_ALPHA_SGIS)
- defines.add(GL_MAX_BLUE_SGIS)
- defines.add(GL_MAX_GREEN_SGIS)
- defines.add(GL_MAX_RED_SGIS)
- defines.add(GL_MIN_ALPHA_SGIS)
- defines.add(GL_MIN_BLUE_SGIS)
- defines.add(GL_MIN_GREEN_SGIS)
- defines.add(GL_MIN_RED_SGIS)
- # GL_SGIS_detail_texture
- GL_DETAIL_TEXTURE_2D_BINDING_SGIS = Enumerant('GL_DETAIL_TEXTURE_2D_BINDING_SGIS', 0x8096, 'GL_SGIS_detail_texture')
- GL_DETAIL_TEXTURE_2D_SGIS = Enumerant('GL_DETAIL_TEXTURE_2D_SGIS', 0x8095, 'GL_SGIS_detail_texture')
- GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = Enumerant('GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS', 0x809c, 'GL_SGIS_detail_texture')
- GL_DETAIL_TEXTURE_LEVEL_SGIS = Enumerant('GL_DETAIL_TEXTURE_LEVEL_SGIS', 0x809a, 'GL_SGIS_detail_texture')
- GL_DETAIL_TEXTURE_MODE_SGIS = Enumerant('GL_DETAIL_TEXTURE_MODE_SGIS', 0x809b, 'GL_SGIS_detail_texture')
- GL_LINEAR_DETAIL_ALPHA_SGIS = Enumerant('GL_LINEAR_DETAIL_ALPHA_SGIS', 0x8098, 'GL_SGIS_detail_texture')
- GL_LINEAR_DETAIL_COLOR_SGIS = Enumerant('GL_LINEAR_DETAIL_COLOR_SGIS', 0x8099, 'GL_SGIS_detail_texture')
- GL_LINEAR_DETAIL_SGIS = Enumerant('GL_LINEAR_DETAIL_SGIS', 0x8097, 'GL_SGIS_detail_texture')
- defines.add(GL_DETAIL_TEXTURE_2D_BINDING_SGIS)
- defines.add(GL_DETAIL_TEXTURE_2D_SGIS)
- defines.add(GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS)
- defines.add(GL_DETAIL_TEXTURE_LEVEL_SGIS)
- defines.add(GL_DETAIL_TEXTURE_MODE_SGIS)
- defines.add(GL_LINEAR_DETAIL_ALPHA_SGIS)
- defines.add(GL_LINEAR_DETAIL_COLOR_SGIS)
- defines.add(GL_LINEAR_DETAIL_SGIS)
- # GL_SGIS_generate_mipmap
- GL_GENERATE_MIPMAP_HINT_SGIS = Enumerant('GL_GENERATE_MIPMAP_HINT_SGIS', 0x8192, 'GL_SGIS_generate_mipmap')
- GL_GENERATE_MIPMAP_SGIS = Enumerant('GL_GENERATE_MIPMAP_SGIS', 0x8191, 'GL_SGIS_generate_mipmap')
- defines.add(GL_GENERATE_MIPMAP_HINT_SGIS)
- defines.add(GL_GENERATE_MIPMAP_SGIS)
- # GL_SGIS_multisample
- GL_1PASS_SGIS = Enumerant('GL_1PASS_SGIS', 0x80a1, 'GL_SGIS_multisample')
- GL_2PASS_0_SGIS = Enumerant('GL_2PASS_0_SGIS', 0x80a2, 'GL_SGIS_multisample')
- GL_2PASS_1_SGIS = Enumerant('GL_2PASS_1_SGIS', 0x80a3, 'GL_SGIS_multisample')
- GL_4PASS_0_SGIS = Enumerant('GL_4PASS_0_SGIS', 0x80a4, 'GL_SGIS_multisample')
- GL_4PASS_1_SGIS = Enumerant('GL_4PASS_1_SGIS', 0x80a5, 'GL_SGIS_multisample')
- GL_4PASS_2_SGIS = Enumerant('GL_4PASS_2_SGIS', 0x80a6, 'GL_SGIS_multisample')
- GL_4PASS_3_SGIS = Enumerant('GL_4PASS_3_SGIS', 0x80a7, 'GL_SGIS_multisample')
- GL_MULTISAMPLE_SGIS = Enumerant('GL_MULTISAMPLE_SGIS', 0x809d, 'GL_SGIS_multisample')
- GL_SAMPLES_SGIS = Enumerant('GL_SAMPLES_SGIS', 0x80a9, 'GL_SGIS_multisample')
- GL_SAMPLE_ALPHA_TO_MASK_SGIS = Enumerant('GL_SAMPLE_ALPHA_TO_MASK_SGIS', 0x809e, 'GL_SGIS_multisample')
- GL_SAMPLE_ALPHA_TO_ONE_SGIS = Enumerant('GL_SAMPLE_ALPHA_TO_ONE_SGIS', 0x809f, 'GL_SGIS_multisample')
- GL_SAMPLE_BUFFERS_SGIS = Enumerant('GL_SAMPLE_BUFFERS_SGIS', 0x80a8, 'GL_SGIS_multisample')
- GL_SAMPLE_MASK_INVERT_SGIS = Enumerant('GL_SAMPLE_MASK_INVERT_SGIS', 0x80ab, 'GL_SGIS_multisample')
- GL_SAMPLE_MASK_SGIS = Enumerant('GL_SAMPLE_MASK_SGIS', 0x80a0, 'GL_SGIS_multisample')
- GL_SAMPLE_MASK_VALUE_SGIS = Enumerant('GL_SAMPLE_MASK_VALUE_SGIS', 0x80aa, 'GL_SGIS_multisample')
- GL_SAMPLE_PATTERN_SGIS = Enumerant('GL_SAMPLE_PATTERN_SGIS', 0x80ac, 'GL_SGIS_multisample')
- defines.add(GL_1PASS_SGIS)
- defines.add(GL_2PASS_0_SGIS)
- defines.add(GL_2PASS_1_SGIS)
- defines.add(GL_4PASS_0_SGIS)
- defines.add(GL_4PASS_1_SGIS)
- defines.add(GL_4PASS_2_SGIS)
- defines.add(GL_4PASS_3_SGIS)
- defines.add(GL_MULTISAMPLE_SGIS)
- defines.add(GL_SAMPLES_SGIS)
- defines.add(GL_SAMPLE_ALPHA_TO_MASK_SGIS)
- defines.add(GL_SAMPLE_ALPHA_TO_ONE_SGIS)
- defines.add(GL_SAMPLE_BUFFERS_SGIS)
- defines.add(GL_SAMPLE_MASK_INVERT_SGIS)
- defines.add(GL_SAMPLE_MASK_SGIS)
- defines.add(GL_SAMPLE_MASK_VALUE_SGIS)
- defines.add(GL_SAMPLE_PATTERN_SGIS)
- # GL_SGIS_point_line_texgen
- GL_EYE_DISTANCE_TO_LINE_SGIS = Enumerant('GL_EYE_DISTANCE_TO_LINE_SGIS', 0x81f2, 'GL_SGIS_point_line_texgen')
- GL_EYE_DISTANCE_TO_POINT_SGIS = Enumerant('GL_EYE_DISTANCE_TO_POINT_SGIS', 0x81f0, 'GL_SGIS_point_line_texgen')
- GL_EYE_LINE_SGIS = Enumerant('GL_EYE_LINE_SGIS', 0x81f6, 'GL_SGIS_point_line_texgen')
- GL_EYE_POINT_SGIS = Enumerant('GL_EYE_POINT_SGIS', 0x81f4, 'GL_SGIS_point_line_texgen')
- GL_OBJECT_DISTANCE_TO_LINE_SGIS = Enumerant('GL_OBJECT_DISTANCE_TO_LINE_SGIS', 0x81f3, 'GL_SGIS_point_line_texgen')
- GL_OBJECT_DISTANCE_TO_POINT_SGIS = Enumerant('GL_OBJECT_DISTANCE_TO_POINT_SGIS', 0x81f1, 'GL_SGIS_point_line_texgen')
- GL_OBJECT_LINE_SGIS = Enumerant('GL_OBJECT_LINE_SGIS', 0x81f7, 'GL_SGIS_point_line_texgen')
- GL_OBJECT_POINT_SGIS = Enumerant('GL_OBJECT_POINT_SGIS', 0x81f5, 'GL_SGIS_point_line_texgen')
- defines.add(GL_EYE_DISTANCE_TO_LINE_SGIS)
- defines.add(GL_EYE_DISTANCE_TO_POINT_SGIS)
- defines.add(GL_EYE_LINE_SGIS)
- defines.add(GL_EYE_POINT_SGIS)
- defines.add(GL_OBJECT_DISTANCE_TO_LINE_SGIS)
- defines.add(GL_OBJECT_DISTANCE_TO_POINT_SGIS)
- defines.add(GL_OBJECT_LINE_SGIS)
- defines.add(GL_OBJECT_POINT_SGIS)
- # GL_SGIS_texture_border_clamp
- GL_CLAMP_TO_BORDER_SGIS = Enumerant('GL_CLAMP_TO_BORDER_SGIS', 0x812d, 'GL_SGIS_texture_border_clamp')
- defines.add(GL_CLAMP_TO_BORDER_SGIS)
- # GL_SGIS_texture_edge_clamp
- GL_CLAMP_TO_EDGE_SGIS = Enumerant('GL_CLAMP_TO_EDGE_SGIS', 0x812f, 'GL_SGIS_texture_edge_clamp')
- defines.add(GL_CLAMP_TO_EDGE_SGIS)
- # GL_SGIS_texture_lod
- GL_TEXTURE_BASE_LEVEL_SGIS = Enumerant('GL_TEXTURE_BASE_LEVEL_SGIS', 0x813c, 'GL_SGIS_texture_lod')
- GL_TEXTURE_MAX_LEVEL_SGIS = Enumerant('GL_TEXTURE_MAX_LEVEL_SGIS', 0x813d, 'GL_SGIS_texture_lod')
- GL_TEXTURE_MAX_LOD_SGIS = Enumerant('GL_TEXTURE_MAX_LOD_SGIS', 0x813b, 'GL_SGIS_texture_lod')
- GL_TEXTURE_MIN_LOD_SGIS = Enumerant('GL_TEXTURE_MIN_LOD_SGIS', 0x813a, 'GL_SGIS_texture_lod')
- defines.add(GL_TEXTURE_BASE_LEVEL_SGIS)
- defines.add(GL_TEXTURE_MAX_LEVEL_SGIS)
- defines.add(GL_TEXTURE_MAX_LOD_SGIS)
- defines.add(GL_TEXTURE_MIN_LOD_SGIS)
- # GL_SGIX_async
- GL_ASYNC_MARKER_SGIX = Enumerant('GL_ASYNC_MARKER_SGIX', 0x8329, 'GL_SGIX_async')
- defines.add(GL_ASYNC_MARKER_SGIX)
- # GL_SGIX_async_histogram
- GL_ASYNC_HISTOGRAM_SGIX = Enumerant('GL_ASYNC_HISTOGRAM_SGIX', 0x832c, 'GL_SGIX_async_histogram')
- GL_MAX_ASYNC_HISTOGRAM_SGIX = Enumerant('GL_MAX_ASYNC_HISTOGRAM_SGIX', 0x832d, 'GL_SGIX_async_histogram')
- defines.add(GL_ASYNC_HISTOGRAM_SGIX)
- defines.add(GL_MAX_ASYNC_HISTOGRAM_SGIX)
- # GL_SGIX_async_pixel
- GL_ASYNC_DRAW_PIXELS_SGIX = Enumerant('GL_ASYNC_DRAW_PIXELS_SGIX', 0x835d, 'GL_SGIX_async_pixel')
- GL_ASYNC_READ_PIXELS_SGIX = Enumerant('GL_ASYNC_READ_PIXELS_SGIX', 0x835e, 'GL_SGIX_async_pixel')
- GL_ASYNC_TEX_IMAGE_SGIX = Enumerant('GL_ASYNC_TEX_IMAGE_SGIX', 0x835c, 'GL_SGIX_async_pixel')
- GL_MAX_ASYNC_DRAW_PIXELS_SGIX = Enumerant('GL_MAX_ASYNC_DRAW_PIXELS_SGIX', 0x8360, 'GL_SGIX_async_pixel')
- GL_MAX_ASYNC_READ_PIXELS_SGIX = Enumerant('GL_MAX_ASYNC_READ_PIXELS_SGIX', 0x8361, 'GL_SGIX_async_pixel')
- GL_MAX_ASYNC_TEX_IMAGE_SGIX = Enumerant('GL_MAX_ASYNC_TEX_IMAGE_SGIX', 0x835f, 'GL_SGIX_async_pixel')
- defines.add(GL_ASYNC_DRAW_PIXELS_SGIX)
- defines.add(GL_ASYNC_READ_PIXELS_SGIX)
- defines.add(GL_ASYNC_TEX_IMAGE_SGIX)
- defines.add(GL_MAX_ASYNC_DRAW_PIXELS_SGIX)
- defines.add(GL_MAX_ASYNC_READ_PIXELS_SGIX)
- defines.add(GL_MAX_ASYNC_TEX_IMAGE_SGIX)
- # GL_SGIX_blend_alpha_minmax
- GL_ALPHA_MAX_SGIX = Enumerant('GL_ALPHA_MAX_SGIX', 0x8321, 'GL_SGIX_blend_alpha_minmax')
- GL_ALPHA_MIN_SGIX = Enumerant('GL_ALPHA_MIN_SGIX', 0x8320, 'GL_SGIX_blend_alpha_minmax')
- defines.add(GL_ALPHA_MAX_SGIX)
- defines.add(GL_ALPHA_MIN_SGIX)
- # GL_SGIX_convolution_accuracy
- GL_CONVOLUTION_HINT_SGIX = Enumerant('GL_CONVOLUTION_HINT_SGIX', 0x8316, 'GL_SGIX_convolution_accuracy')
- defines.add(GL_CONVOLUTION_HINT_SGIX)
- # GL_SGIX_depth_texture
- GL_DEPTH_COMPONENT16_SGIX = Enumerant('GL_DEPTH_COMPONENT16_SGIX', 0x81a5, 'GL_SGIX_depth_texture')
- GL_DEPTH_COMPONENT24_SGIX = Enumerant('GL_DEPTH_COMPONENT24_SGIX', 0x81a6, 'GL_SGIX_depth_texture')
- GL_DEPTH_COMPONENT32_SGIX = Enumerant('GL_DEPTH_COMPONENT32_SGIX', 0x81a7, 'GL_SGIX_depth_texture')
- defines.add(GL_DEPTH_COMPONENT16_SGIX)
- defines.add(GL_DEPTH_COMPONENT24_SGIX)
- defines.add(GL_DEPTH_COMPONENT32_SGIX)
- # GL_SGIX_fog_offset
- GL_FOG_OFFSET_SGIX = Enumerant('GL_FOG_OFFSET_SGIX', 0x8198, 'GL_SGIX_fog_offset')
- GL_FOG_OFFSET_VALUE_SGIX = Enumerant('GL_FOG_OFFSET_VALUE_SGIX', 0x8199, 'GL_SGIX_fog_offset')
- defines.add(GL_FOG_OFFSET_SGIX)
- defines.add(GL_FOG_OFFSET_VALUE_SGIX)
- # GL_SGIX_fog_texture
- GL_FOG_PATCHY_FACTOR_SGIX = Enumerant('GL_FOG_PATCHY_FACTOR_SGIX', 0x0000, 'GL_SGIX_fog_texture')
- GL_FRAGMENT_FOG_SGIX = Enumerant('GL_FRAGMENT_FOG_SGIX', 0x0000, 'GL_SGIX_fog_texture')
- GL_TEXTURE_FOG_SGIX = Enumerant('GL_TEXTURE_FOG_SGIX', 0x0000, 'GL_SGIX_fog_texture')
- defines.add(GL_FOG_PATCHY_FACTOR_SGIX)
- defines.add(GL_FRAGMENT_FOG_SGIX)
- defines.add(GL_TEXTURE_FOG_SGIX)
- # GL_SGIX_fragment_specular_lighting
- GL_CURRENT_RASTER_NORMAL_SGIX = Enumerant('GL_CURRENT_RASTER_NORMAL_SGIX', 0x8406, 'GL_SGIX_fragment_specular_lighting')
- GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = Enumerant('GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX', 0x8402, 'GL_SGIX_fragment_specular_lighting')
- GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = Enumerant('GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX', 0x8403, 'GL_SGIX_fragment_specular_lighting')
- GL_FRAGMENT_COLOR_MATERIAL_SGIX = Enumerant('GL_FRAGMENT_COLOR_MATERIAL_SGIX', 0x8401, 'GL_SGIX_fragment_specular_lighting')
- GL_FRAGMENT_LIGHT0_SGIX = Enumerant('GL_FRAGMENT_LIGHT0_SGIX', 0x840c, 'GL_SGIX_fragment_specular_lighting')
- GL_FRAGMENT_LIGHT1_SGIX = Enumerant('GL_FRAGMENT_LIGHT1_SGIX', 0x840d, 'GL_SGIX_fragment_specular_lighting')
- GL_FRAGMENT_LIGHT2_SGIX = Enumerant('GL_FRAGMENT_LIGHT2_SGIX', 0x840e, 'GL_SGIX_fragment_specular_lighting')
- GL_FRAGMENT_LIGHT3_SGIX = Enumerant('GL_FRAGMENT_LIGHT3_SGIX', 0x840f, 'GL_SGIX_fragment_specular_lighting')
- GL_FRAGMENT_LIGHT4_SGIX = Enumerant('GL_FRAGMENT_LIGHT4_SGIX', 0x8410, 'GL_SGIX_fragment_specular_lighting')
- GL_FRAGMENT_LIGHT5_SGIX = Enumerant('GL_FRAGMENT_LIGHT5_SGIX', 0x8411, 'GL_SGIX_fragment_specular_lighting')
- GL_FRAGMENT_LIGHT6_SGIX = Enumerant('GL_FRAGMENT_LIGHT6_SGIX', 0x8412, 'GL_SGIX_fragment_specular_lighting')
- GL_FRAGMENT_LIGHT7_SGIX = Enumerant('GL_FRAGMENT_LIGHT7_SGIX', 0x8413, 'GL_SGIX_fragment_specular_lighting')
- GL_FRAGMENT_LIGHTING_SGIX = Enumerant('GL_FRAGMENT_LIGHTING_SGIX', 0x8400, 'GL_SGIX_fragment_specular_lighting')
- GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = Enumerant('GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX', 0x840a, 'GL_SGIX_fragment_specular_lighting')
- GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = Enumerant('GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX', 0x8408, 'GL_SGIX_fragment_specular_lighting')
- GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = Enumerant('GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX', 0x840b, 'GL_SGIX_fragment_specular_lighting')
- GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = Enumerant('GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX', 0x8409, 'GL_SGIX_fragment_specular_lighting')
- GL_LIGHT_ENV_MODE_SGIX = Enumerant('GL_LIGHT_ENV_MODE_SGIX', 0x8407, 'GL_SGIX_fragment_specular_lighting')
- GL_MAX_ACTIVE_LIGHTS_SGIX = Enumerant('GL_MAX_ACTIVE_LIGHTS_SGIX', 0x8405, 'GL_SGIX_fragment_specular_lighting')
- GL_MAX_FRAGMENT_LIGHTS_SGIX = Enumerant('GL_MAX_FRAGMENT_LIGHTS_SGIX', 0x8404, 'GL_SGIX_fragment_specular_lighting')
- defines.add(GL_CURRENT_RASTER_NORMAL_SGIX)
- defines.add(GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX)
- defines.add(GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX)
- defines.add(GL_FRAGMENT_COLOR_MATERIAL_SGIX)
- defines.add(GL_FRAGMENT_LIGHT0_SGIX)
- defines.add(GL_FRAGMENT_LIGHT1_SGIX)
- defines.add(GL_FRAGMENT_LIGHT2_SGIX)
- defines.add(GL_FRAGMENT_LIGHT3_SGIX)
- defines.add(GL_FRAGMENT_LIGHT4_SGIX)
- defines.add(GL_FRAGMENT_LIGHT5_SGIX)
- defines.add(GL_FRAGMENT_LIGHT6_SGIX)
- defines.add(GL_FRAGMENT_LIGHT7_SGIX)
- defines.add(GL_FRAGMENT_LIGHTING_SGIX)
- defines.add(GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX)
- defines.add(GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX)
- defines.add(GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX)
- defines.add(GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX)
- defines.add(GL_LIGHT_ENV_MODE_SGIX)
- defines.add(GL_MAX_ACTIVE_LIGHTS_SGIX)
- defines.add(GL_MAX_FRAGMENT_LIGHTS_SGIX)
- # GL_SGIX_interlace
- GL_INTERLACE_SGIX = Enumerant('GL_INTERLACE_SGIX', 0x8094, 'GL_SGIX_interlace')
- defines.add(GL_INTERLACE_SGIX)
- # GL_SGIX_resample
- GL_PACK_RESAMPLE_SGIX = Enumerant('GL_PACK_RESAMPLE_SGIX', 0x842e, 'GL_SGIX_resample')
- GL_RESAMPLE_DECIMATE_SGIX = Enumerant('GL_RESAMPLE_DECIMATE_SGIX', 0x8430, 'GL_SGIX_resample')
- GL_RESAMPLE_REPLICATE_SGIX = Enumerant('GL_RESAMPLE_REPLICATE_SGIX', 0x8433, 'GL_SGIX_resample')
- GL_RESAMPLE_ZERO_FILL_SGIX = Enumerant('GL_RESAMPLE_ZERO_FILL_SGIX', 0x8434, 'GL_SGIX_resample')
- GL_UNPACK_RESAMPLE_SGIX = Enumerant('GL_UNPACK_RESAMPLE_SGIX', 0x842f, 'GL_SGIX_resample')
- defines.add(GL_PACK_RESAMPLE_SGIX)
- defines.add(GL_RESAMPLE_DECIMATE_SGIX)
- defines.add(GL_RESAMPLE_REPLICATE_SGIX)
- defines.add(GL_RESAMPLE_ZERO_FILL_SGIX)
- defines.add(GL_UNPACK_RESAMPLE_SGIX)
- # GL_SGIX_shadow
- GL_TEXTURE_COMPARE_OPERATOR_SGIX = Enumerant('GL_TEXTURE_COMPARE_OPERATOR_SGIX', 0x819b, 'GL_SGIX_shadow')
- GL_TEXTURE_COMPARE_SGIX = Enumerant('GL_TEXTURE_COMPARE_SGIX', 0x819a, 'GL_SGIX_shadow')
- GL_TEXTURE_GEQUAL_R_SGIX = Enumerant('GL_TEXTURE_GEQUAL_R_SGIX', 0x819d, 'GL_SGIX_shadow')
- GL_TEXTURE_LEQUAL_R_SGIX = Enumerant('GL_TEXTURE_LEQUAL_R_SGIX', 0x819c, 'GL_SGIX_shadow')
- defines.add(GL_TEXTURE_COMPARE_OPERATOR_SGIX)
- defines.add(GL_TEXTURE_COMPARE_SGIX)
- defines.add(GL_TEXTURE_GEQUAL_R_SGIX)
- defines.add(GL_TEXTURE_LEQUAL_R_SGIX)
- # GL_SGIX_shadow_ambient
- GL_SHADOW_AMBIENT_SGIX = Enumerant('GL_SHADOW_AMBIENT_SGIX', 0x80bf, 'GL_SGIX_shadow_ambient')
- defines.add(GL_SHADOW_AMBIENT_SGIX)
- # GL_SGIX_texture_coordinate_clamp
- GL_TEXTURE_MAX_CLAMP_R_SGIX = Enumerant('GL_TEXTURE_MAX_CLAMP_R_SGIX', 0x836b, 'GL_SGIX_texture_coordinate_clamp')
- GL_TEXTURE_MAX_CLAMP_S_SGIX = Enumerant('GL_TEXTURE_MAX_CLAMP_S_SGIX', 0x8369, 'GL_SGIX_texture_coordinate_clamp')
- GL_TEXTURE_MAX_CLAMP_T_SGIX = Enumerant('GL_TEXTURE_MAX_CLAMP_T_SGIX', 0x836a, 'GL_SGIX_texture_coordinate_clamp')
- defines.add(GL_TEXTURE_MAX_CLAMP_R_SGIX)
- defines.add(GL_TEXTURE_MAX_CLAMP_S_SGIX)
- defines.add(GL_TEXTURE_MAX_CLAMP_T_SGIX)
- # GL_SGIX_texture_multi_buffer
- GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = Enumerant('GL_TEXTURE_MULTI_BUFFER_HINT_SGIX', 0x812e, 'GL_SGIX_texture_multi_buffer')
- defines.add(GL_TEXTURE_MULTI_BUFFER_HINT_SGIX)
- # GL_SGIX_texture_range
- GL_ALPHA16_EXTENDED_RANGE_SGIX = Enumerant('GL_ALPHA16_EXTENDED_RANGE_SGIX', 0x85f4, 'GL_SGIX_texture_range')
- GL_ALPHA16_SIGNED_SGIX = Enumerant('GL_ALPHA16_SIGNED_SGIX', 0x85e8, 'GL_SGIX_texture_range')
- GL_ALPHA_EXTENDED_RANGE_SGIX = Enumerant('GL_ALPHA_EXTENDED_RANGE_SGIX', 0x85ee, 'GL_SGIX_texture_range')
- GL_ALPHA_SIGNED_SGIX = Enumerant('GL_ALPHA_SIGNED_SGIX', 0x85e2, 'GL_SGIX_texture_range')
- GL_INTENSITY16_EXTENDED_RANGE_SGIX = Enumerant('GL_INTENSITY16_EXTENDED_RANGE_SGIX', 0x85f6, 'GL_SGIX_texture_range')
- GL_INTENSITY16_SIGNED_SGIX = Enumerant('GL_INTENSITY16_SIGNED_SGIX', 0x85ea, 'GL_SGIX_texture_range')
- GL_INTENSITY_EXTENDED_RANGE_SGIX = Enumerant('GL_INTENSITY_EXTENDED_RANGE_SGIX', 0x85f0, 'GL_SGIX_texture_range')
- GL_INTENSITY_SIGNED_SGIX = Enumerant('GL_INTENSITY_SIGNED_SGIX', 0x85e4, 'GL_SGIX_texture_range')
- GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX = Enumerant('GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX', 0x85f7, 'GL_SGIX_texture_range')
- GL_LUMINANCE16_ALPHA16_SIGNED_SGIX = Enumerant('GL_LUMINANCE16_ALPHA16_SIGNED_SGIX', 0x85eb, 'GL_SGIX_texture_range')
- GL_LUMINANCE16_EXTENDED_RANGE_SGIX = Enumerant('GL_LUMINANCE16_EXTENDED_RANGE_SGIX', 0x85f5, 'GL_SGIX_texture_range')
- GL_LUMINANCE16_SIGNED_SGIX = Enumerant('GL_LUMINANCE16_SIGNED_SGIX', 0x85e9, 'GL_SGIX_texture_range')
- GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX = Enumerant('GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX', 0x85f1, 'GL_SGIX_texture_range')
- GL_LUMINANCE_ALPHA_SIGNED_SGIX = Enumerant('GL_LUMINANCE_ALPHA_SIGNED_SGIX', 0x85e5, 'GL_SGIX_texture_range')
- GL_LUMINANCE_EXTENDED_RANGE_SGIX = Enumerant('GL_LUMINANCE_EXTENDED_RANGE_SGIX', 0x85ef, 'GL_SGIX_texture_range')
- GL_LUMINANCE_SIGNED_SGIX = Enumerant('GL_LUMINANCE_SIGNED_SGIX', 0x85e3, 'GL_SGIX_texture_range')
- GL_MAX_INTENSITY_SGIS = Enumerant('GL_MAX_INTENSITY_SGIS', 0x85fb, 'GL_SGIX_texture_range')
- GL_MAX_LUMINANCE_SGIS = Enumerant('GL_MAX_LUMINANCE_SGIS', 0x85f9, 'GL_SGIX_texture_range')
- GL_MIN_INTENSITY_SGIS = Enumerant('GL_MIN_INTENSITY_SGIS', 0x85fa, 'GL_SGIX_texture_range')
- GL_MIN_LUMINANCE_SGIS = Enumerant('GL_MIN_LUMINANCE_SGIS', 0x85f8, 'GL_SGIX_texture_range')
- GL_RGB16_EXTENDED_RANGE_SGIX = Enumerant('GL_RGB16_EXTENDED_RANGE_SGIX', 0x85f2, 'GL_SGIX_texture_range')
- GL_RGB16_SIGNED_SGIX = Enumerant('GL_RGB16_SIGNED_SGIX', 0x85e6, 'GL_SGIX_texture_range')
- GL_RGBA16_EXTENDED_RANGE_SGIX = Enumerant('GL_RGBA16_EXTENDED_RANGE_SGIX', 0x85f3, 'GL_SGIX_texture_range')
- GL_RGBA16_SIGNED_SGIX = Enumerant('GL_RGBA16_SIGNED_SGIX', 0x85e7, 'GL_SGIX_texture_range')
- GL_RGBA_EXTENDED_RANGE_SGIX = Enumerant('GL_RGBA_EXTENDED_RANGE_SGIX', 0x85ed, 'GL_SGIX_texture_range')
- GL_RGBA_SIGNED_SGIX = Enumerant('GL_RGBA_SIGNED_SGIX', 0x85e1, 'GL_SGIX_texture_range')
- GL_RGB_EXTENDED_RANGE_SGIX = Enumerant('GL_RGB_EXTENDED_RANGE_SGIX', 0x85ec, 'GL_SGIX_texture_range')
- GL_RGB_SIGNED_SGIX = Enumerant('GL_RGB_SIGNED_SGIX', 0x85e0, 'GL_SGIX_texture_range')
- defines.add(GL_ALPHA16_EXTENDED_RANGE_SGIX)
- defines.add(GL_ALPHA16_SIGNED_SGIX)
- defines.add(GL_ALPHA_EXTENDED_RANGE_SGIX)
- defines.add(GL_ALPHA_SIGNED_SGIX)
- defines.add(GL_INTENSITY16_EXTENDED_RANGE_SGIX)
- defines.add(GL_INTENSITY16_SIGNED_SGIX)
- defines.add(GL_INTENSITY_EXTENDED_RANGE_SGIX)
- defines.add(GL_INTENSITY_SIGNED_SGIX)
- defines.add(GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX)
- defines.add(GL_LUMINANCE16_ALPHA16_SIGNED_SGIX)
- defines.add(GL_LUMINANCE16_EXTENDED_RANGE_SGIX)
- defines.add(GL_LUMINANCE16_SIGNED_SGIX)
- defines.add(GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX)
- defines.add(GL_LUMINANCE_ALPHA_SIGNED_SGIX)
- defines.add(GL_LUMINANCE_EXTENDED_RANGE_SGIX)
- defines.add(GL_LUMINANCE_SIGNED_SGIX)
- defines.add(GL_MAX_INTENSITY_SGIS)
- defines.add(GL_MAX_LUMINANCE_SGIS)
- defines.add(GL_MIN_INTENSITY_SGIS)
- defines.add(GL_MIN_LUMINANCE_SGIS)
- defines.add(GL_RGB16_EXTENDED_RANGE_SGIX)
- defines.add(GL_RGB16_SIGNED_SGIX)
- defines.add(GL_RGBA16_EXTENDED_RANGE_SGIX)
- defines.add(GL_RGBA16_SIGNED_SGIX)
- defines.add(GL_RGBA_EXTENDED_RANGE_SGIX)
- defines.add(GL_RGBA_SIGNED_SGIX)
- defines.add(GL_RGB_EXTENDED_RANGE_SGIX)
- defines.add(GL_RGB_SIGNED_SGIX)
- # GL_SGIX_texture_scale_bias
- GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = Enumerant('GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX', 0x817b, 'GL_SGIX_texture_scale_bias')
- GL_POST_TEXTURE_FILTER_BIAS_SGIX = Enumerant('GL_POST_TEXTURE_FILTER_BIAS_SGIX', 0x8179, 'GL_SGIX_texture_scale_bias')
- GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = Enumerant('GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX', 0x817c, 'GL_SGIX_texture_scale_bias')
- GL_POST_TEXTURE_FILTER_SCALE_SGIX = Enumerant('GL_POST_TEXTURE_FILTER_SCALE_SGIX', 0x817a, 'GL_SGIX_texture_scale_bias')
- defines.add(GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX)
- defines.add(GL_POST_TEXTURE_FILTER_BIAS_SGIX)
- defines.add(GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX)
- defines.add(GL_POST_TEXTURE_FILTER_SCALE_SGIX)
- # GL_SGIX_vertex_preclip_hint
- GL_VERTEX_PRECLIP_HINT_SGIX = Enumerant('GL_VERTEX_PRECLIP_HINT_SGIX', 0x83ef, 'GL_SGIX_vertex_preclip_hint')
- GL_VERTEX_PRECLIP_SGIX = Enumerant('GL_VERTEX_PRECLIP_SGIX', 0x83ee, 'GL_SGIX_vertex_preclip_hint')
- defines.add(GL_VERTEX_PRECLIP_HINT_SGIX)
- defines.add(GL_VERTEX_PRECLIP_SGIX)
- # GL_SGIX_ycrcb
- GL_YCRCB_422_SGIX = Enumerant('GL_YCRCB_422_SGIX', 0x81bb, 'GL_SGIX_ycrcb')
- GL_YCRCB_444_SGIX = Enumerant('GL_YCRCB_444_SGIX', 0x81bc, 'GL_SGIX_ycrcb')
- defines.add(GL_YCRCB_422_SGIX)
- defines.add(GL_YCRCB_444_SGIX)
- # GL_SGI_color_matrix
- GL_COLOR_MATRIX_SGI = Enumerant('GL_COLOR_MATRIX_SGI', 0x80b1, 'GL_SGI_color_matrix')
- GL_COLOR_MATRIX_STACK_DEPTH_SGI = Enumerant('GL_COLOR_MATRIX_STACK_DEPTH_SGI', 0x80b2, 'GL_SGI_color_matrix')
- GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = Enumerant('GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI', 0x80b3, 'GL_SGI_color_matrix')
- GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = Enumerant('GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI', 0x80bb, 'GL_SGI_color_matrix')
- GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = Enumerant('GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI', 0x80b7, 'GL_SGI_color_matrix')
- GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = Enumerant('GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI', 0x80ba, 'GL_SGI_color_matrix')
- GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = Enumerant('GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI', 0x80b6, 'GL_SGI_color_matrix')
- GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = Enumerant('GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI', 0x80b9, 'GL_SGI_color_matrix')
- GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = Enumerant('GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI', 0x80b5, 'GL_SGI_color_matrix')
- GL_POST_COLOR_MATRIX_RED_BIAS_SGI = Enumerant('GL_POST_COLOR_MATRIX_RED_BIAS_SGI', 0x80b8, 'GL_SGI_color_matrix')
- GL_POST_COLOR_MATRIX_RED_SCALE_SGI = Enumerant('GL_POST_COLOR_MATRIX_RED_SCALE_SGI', 0x80b4, 'GL_SGI_color_matrix')
- defines.add(GL_COLOR_MATRIX_SGI)
- defines.add(GL_COLOR_MATRIX_STACK_DEPTH_SGI)
- defines.add(GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI)
- defines.add(GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI)
- defines.add(GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI)
- defines.add(GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI)
- defines.add(GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI)
- defines.add(GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI)
- defines.add(GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI)
- defines.add(GL_POST_COLOR_MATRIX_RED_BIAS_SGI)
- defines.add(GL_POST_COLOR_MATRIX_RED_SCALE_SGI)
- # GL_SGI_color_table
- GL_COLOR_TABLE_ALPHA_SIZE_SGI = Enumerant('GL_COLOR_TABLE_ALPHA_SIZE_SGI', 0x80dd, 'GL_SGI_color_table')
- GL_COLOR_TABLE_BIAS_SGI = Enumerant('GL_COLOR_TABLE_BIAS_SGI', 0x80d7, 'GL_SGI_color_table')
- GL_COLOR_TABLE_BLUE_SIZE_SGI = Enumerant('GL_COLOR_TABLE_BLUE_SIZE_SGI', 0x80dc, 'GL_SGI_color_table')
- GL_COLOR_TABLE_FORMAT_SGI = Enumerant('GL_COLOR_TABLE_FORMAT_SGI', 0x80d8, 'GL_SGI_color_table')
- GL_COLOR_TABLE_GREEN_SIZE_SGI = Enumerant('GL_COLOR_TABLE_GREEN_SIZE_SGI', 0x80db, 'GL_SGI_color_table')
- GL_COLOR_TABLE_INTENSITY_SIZE_SGI = Enumerant('GL_COLOR_TABLE_INTENSITY_SIZE_SGI', 0x80df, 'GL_SGI_color_table')
- GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = Enumerant('GL_COLOR_TABLE_LUMINANCE_SIZE_SGI', 0x80de, 'GL_SGI_color_table')
- GL_COLOR_TABLE_RED_SIZE_SGI = Enumerant('GL_COLOR_TABLE_RED_SIZE_SGI', 0x80da, 'GL_SGI_color_table')
- GL_COLOR_TABLE_SCALE_SGI = Enumerant('GL_COLOR_TABLE_SCALE_SGI', 0x80d6, 'GL_SGI_color_table')
- GL_COLOR_TABLE_SGI = Enumerant('GL_COLOR_TABLE_SGI', 0x80d0, 'GL_SGI_color_table')
- GL_COLOR_TABLE_WIDTH_SGI = Enumerant('GL_COLOR_TABLE_WIDTH_SGI', 0x80d9, 'GL_SGI_color_table')
- GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = Enumerant('GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI', 0x80d2, 'GL_SGI_color_table')
- GL_POST_CONVOLUTION_COLOR_TABLE_SGI = Enumerant('GL_POST_CONVOLUTION_COLOR_TABLE_SGI', 0x80d1, 'GL_SGI_color_table')
- GL_PROXY_COLOR_TABLE_SGI = Enumerant('GL_PROXY_COLOR_TABLE_SGI', 0x80d3, 'GL_SGI_color_table')
- GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = Enumerant('GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI', 0x80d5, 'GL_SGI_color_table')
- GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = Enumerant('GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI', 0x80d4, 'GL_SGI_color_table')
- defines.add(GL_COLOR_TABLE_ALPHA_SIZE_SGI)
- defines.add(GL_COLOR_TABLE_BIAS_SGI)
- defines.add(GL_COLOR_TABLE_BLUE_SIZE_SGI)
- defines.add(GL_COLOR_TABLE_FORMAT_SGI)
- defines.add(GL_COLOR_TABLE_GREEN_SIZE_SGI)
- defines.add(GL_COLOR_TABLE_INTENSITY_SIZE_SGI)
- defines.add(GL_COLOR_TABLE_LUMINANCE_SIZE_SGI)
- defines.add(GL_COLOR_TABLE_RED_SIZE_SGI)
- defines.add(GL_COLOR_TABLE_SCALE_SGI)
- defines.add(GL_COLOR_TABLE_SGI)
- defines.add(GL_COLOR_TABLE_WIDTH_SGI)
- defines.add(GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI)
- defines.add(GL_POST_CONVOLUTION_COLOR_TABLE_SGI)
- defines.add(GL_PROXY_COLOR_TABLE_SGI)
- defines.add(GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI)
- defines.add(GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI)
- # GL_SGI_texture_color_table
- GL_PROXY_TEXTURE_COLOR_TABLE_SGI = Enumerant('GL_PROXY_TEXTURE_COLOR_TABLE_SGI', 0x80bd, 'GL_SGI_texture_color_table')
- GL_TEXTURE_COLOR_TABLE_SGI = Enumerant('GL_TEXTURE_COLOR_TABLE_SGI', 0x80bc, 'GL_SGI_texture_color_table')
- defines.add(GL_PROXY_TEXTURE_COLOR_TABLE_SGI)
- defines.add(GL_TEXTURE_COLOR_TABLE_SGI)
- # GL_SUNX_constant_data
- GL_TEXTURE_CONSTANT_DATA_SUNX = Enumerant('GL_TEXTURE_CONSTANT_DATA_SUNX', 0x81d6, 'GL_SUNX_constant_data')
- GL_UNPACK_CONSTANT_DATA_SUNX = Enumerant('GL_UNPACK_CONSTANT_DATA_SUNX', 0x81d5, 'GL_SUNX_constant_data')
- defines.add(GL_TEXTURE_CONSTANT_DATA_SUNX)
- defines.add(GL_UNPACK_CONSTANT_DATA_SUNX)
- # GL_SUN_convolution_border_modes
- GL_WRAP_BORDER_SUN = Enumerant('GL_WRAP_BORDER_SUN', 0x81d4, 'GL_SUN_convolution_border_modes')
- defines.add(GL_WRAP_BORDER_SUN)
- # GL_SUN_global_alpha
- GL_GLOBAL_ALPHA_FACTOR_SUN = Enumerant('GL_GLOBAL_ALPHA_FACTOR_SUN', 0x81da, 'GL_SUN_global_alpha')
- GL_GLOBAL_ALPHA_SUN = Enumerant('GL_GLOBAL_ALPHA_SUN', 0x81d9, 'GL_SUN_global_alpha')
- defines.add(GL_GLOBAL_ALPHA_FACTOR_SUN)
- defines.add(GL_GLOBAL_ALPHA_SUN)
- # GL_SUN_mesh_array
- GL_QUAD_MESH_SUN = Enumerant('GL_QUAD_MESH_SUN', 0x8614, 'GL_SUN_mesh_array')
- GL_TRIANGLE_MESH_SUN = Enumerant('GL_TRIANGLE_MESH_SUN', 0x8615, 'GL_SUN_mesh_array')
- defines.add(GL_QUAD_MESH_SUN)
- defines.add(GL_TRIANGLE_MESH_SUN)
- # GL_SUN_slice_accum
- GL_SLICE_ACCUM_SUN = Enumerant('GL_SLICE_ACCUM_SUN', 0x85cc, 'GL_SUN_slice_accum')
- defines.add(GL_SLICE_ACCUM_SUN)
- # GL_SUN_triangle_list
- GL_R1UI_C3F_V3F_SUN = Enumerant('GL_R1UI_C3F_V3F_SUN', 0x85c6, 'GL_SUN_triangle_list')
- GL_R1UI_C4F_N3F_V3F_SUN = Enumerant('GL_R1UI_C4F_N3F_V3F_SUN', 0x85c8, 'GL_SUN_triangle_list')
- GL_R1UI_C4UB_V3F_SUN = Enumerant('GL_R1UI_C4UB_V3F_SUN', 0x85c5, 'GL_SUN_triangle_list')
- GL_R1UI_N3F_V3F_SUN = Enumerant('GL_R1UI_N3F_V3F_SUN', 0x85c7, 'GL_SUN_triangle_list')
- GL_R1UI_T2F_C4F_N3F_V3F_SUN = Enumerant('GL_R1UI_T2F_C4F_N3F_V3F_SUN', 0x85cb, 'GL_SUN_triangle_list')
- GL_R1UI_T2F_N3F_V3F_SUN = Enumerant('GL_R1UI_T2F_N3F_V3F_SUN', 0x85ca, 'GL_SUN_triangle_list')
- GL_R1UI_T2F_V3F_SUN = Enumerant('GL_R1UI_T2F_V3F_SUN', 0x85c9, 'GL_SUN_triangle_list')
- GL_R1UI_V3F_SUN = Enumerant('GL_R1UI_V3F_SUN', 0x85c4, 'GL_SUN_triangle_list')
- GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = Enumerant('GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN', 0x85c3, 'GL_SUN_triangle_list')
- GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = Enumerant('GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN', 0x85c2, 'GL_SUN_triangle_list')
- GL_REPLACEMENT_CODE_ARRAY_SUN = Enumerant('GL_REPLACEMENT_CODE_ARRAY_SUN', 0x85c0, 'GL_SUN_triangle_list')
- GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = Enumerant('GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN', 0x85c1, 'GL_SUN_triangle_list')
- GL_REPLACEMENT_CODE_SUN = Enumerant('GL_REPLACEMENT_CODE_SUN', 0x81d8, 'GL_SUN_triangle_list')
- GL_REPLACE_MIDDLE_SUN = Enumerant('GL_REPLACE_MIDDLE_SUN', 0x0002, 'GL_SUN_triangle_list')
- GL_REPLACE_OLDEST_SUN = Enumerant('GL_REPLACE_OLDEST_SUN', 0x0003, 'GL_SUN_triangle_list')
- GL_RESTART_SUN = Enumerant('GL_RESTART_SUN', 0x0001, 'GL_SUN_triangle_list')
- GL_TRIANGLE_LIST_SUN = Enumerant('GL_TRIANGLE_LIST_SUN', 0x81d7, 'GL_SUN_triangle_list')
- defines.add(GL_R1UI_C3F_V3F_SUN)
- defines.add(GL_R1UI_C4F_N3F_V3F_SUN)
- defines.add(GL_R1UI_C4UB_V3F_SUN)
- defines.add(GL_R1UI_N3F_V3F_SUN)
- defines.add(GL_R1UI_T2F_C4F_N3F_V3F_SUN)
- defines.add(GL_R1UI_T2F_N3F_V3F_SUN)
- defines.add(GL_R1UI_T2F_V3F_SUN)
- defines.add(GL_R1UI_V3F_SUN)
- defines.add(GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN)
- defines.add(GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN)
- defines.add(GL_REPLACEMENT_CODE_ARRAY_SUN)
- defines.add(GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN)
- defines.add(GL_REPLACEMENT_CODE_SUN)
- defines.add(GL_REPLACE_MIDDLE_SUN)
- defines.add(GL_REPLACE_OLDEST_SUN)
- defines.add(GL_RESTART_SUN)
- defines.add(GL_TRIANGLE_LIST_SUN)
- # GL_VIV_shader_binary
- GL_SHADER_BINARY_VIV = Enumerant('GL_SHADER_BINARY_VIV', 0x8fc4, 'GL_VIV_shader_binary')
- defines.add(GL_SHADER_BINARY_VIV)
- # GL_WIN_phong_shading
- GL_PHONG_HINT_WIN = Enumerant('GL_PHONG_HINT_WIN', 0x80eb, 'GL_WIN_phong_shading')
- GL_PHONG_WIN = Enumerant('GL_PHONG_WIN', 0x80ea, 'GL_WIN_phong_shading')
- defines.add(GL_PHONG_HINT_WIN)
- defines.add(GL_PHONG_WIN)
- # GL_WIN_specular_fog
- GL_FOG_SPECULAR_TEXTURE_WIN = Enumerant('GL_FOG_SPECULAR_TEXTURE_WIN', 0x80ec, 'GL_WIN_specular_fog')
- defines.add(GL_FOG_SPECULAR_TEXTURE_WIN)
- # GL_VERSION_1_0
- glAccum = Function('glAccum')
- glAccum.ret = Return('void')
- glAccum.add( Input( 'op','GLenum' ))
- glAccum.add( Input( 'value','GLfloat' ))
- glAccum.version = '1.0'
- glAccum.category = 'GL_VERSION_1_0'
- glAccum.trace = True
- glAccum.play = True
- gl.add(glAccum)
- glAlphaFunc = Function('glAlphaFunc')
- glAlphaFunc.ret = Return('void')
- glAlphaFunc.add( Input( 'func','GLenum' ))
- glAlphaFunc.add( Input( 'ref','GLclampf' ))
- glAlphaFunc.version = '1.0'
- glAlphaFunc.category = 'GL_VERSION_1_0'
- glAlphaFunc.esVersions = [1.0, 1.1]
- glAlphaFunc.trace = True
- glAlphaFunc.play = True
- gl.add(glAlphaFunc)
- glBegin = Function('glBegin')
- glBegin.ret = Return('void')
- glBegin.add( Input( 'mode','GLenum' ,regalLog = 'GLmodeToString(mode)' ))
- glBegin.version = '1.0'
- glBegin.category = 'GL_VERSION_1_0'
- glBegin.trace = True
- glBegin.play = True
- gl.add(glBegin)
- glBitmap = Function('glBitmap')
- glBitmap.ret = Return('void')
- glBitmap.add( Input( 'width','GLsizei' ))
- glBitmap.add( Input( 'height','GLsizei' ))
- glBitmap.add( Input( 'xorig','GLfloat' ))
- glBitmap.add( Input( 'yorig','GLfloat' ))
- glBitmap.add( Input( 'xmove','GLfloat' ))
- glBitmap.add( Input( 'ymove','GLfloat' ))
- glBitmap.add( Input( 'bitmap','const GLubyte *' ,size = 'helperGLPixelImageSize(width, height, 0, GL_COLOR_INDEX, GL_BITMAP, 0, GL_BITMAP)' ))
- glBitmap.version = '1.0'
- glBitmap.category = 'GL_VERSION_1_0'
- glBitmap.trace = True
- glBitmap.play = True
- gl.add(glBitmap)
- glBlendFunc = Function('glBlendFunc')
- glBlendFunc.ret = Return('void')
- glBlendFunc.add( Input( 'sfactor','GLenum' ))
- glBlendFunc.add( Input( 'dfactor','GLenum' ))
- glBlendFunc.version = '1.0'
- glBlendFunc.category = 'GL_VERSION_1_0'
- glBlendFunc.esVersions = [1.0, 1.1, 2.0]
- glBlendFunc.trace = True
- glBlendFunc.play = True
- gl.add(glBlendFunc)
- glCallList = Function('glCallList')
- glCallList.ret = Return('void')
- glCallList.add( Input( 'list','GLuint' ))
- glCallList.version = '1.0'
- glCallList.category = 'GL_VERSION_1_0'
- glCallList.trace = True
- glCallList.play = True
- gl.add(glCallList)
- glCallLists = Function('glCallLists')
- glCallLists.ret = Return('void')
- glCallLists.add( Input( 'n','GLsizei' ))
- glCallLists.add( Input( 'type','GLenum' ))
- glCallLists.add( Input( 'lists','const GLvoid *' ,size = 'helperGLCallListsSize(n, type)' ,cast = 'const GLubyte *' ))
- glCallLists.version = '1.0'
- glCallLists.category = 'GL_VERSION_1_0'
- glCallLists.trace = True
- glCallLists.play = True
- gl.add(glCallLists)
- glClear = Function('glClear')
- glClear.ret = Return('void')
- glClear.add( Input( 'mask','GLbitfield' ,regalLog = 'GLclearToString(mask)' ))
- glClear.version = '1.0'
- glClear.category = 'GL_VERSION_1_0'
- glClear.esVersions = [1.0, 1.1, 2.0]
- glClear.trace = True
- glClear.play = True
- gl.add(glClear)
- glClearAccum = Function('glClearAccum')
- glClearAccum.ret = Return('void')
- glClearAccum.add( Input( 'red','GLfloat' ))
- glClearAccum.add( Input( 'green','GLfloat' ))
- glClearAccum.add( Input( 'blue','GLfloat' ))
- glClearAccum.add( Input( 'alpha','GLfloat' ))
- glClearAccum.version = '1.0'
- glClearAccum.category = 'GL_VERSION_1_0'
- glClearAccum.trace = True
- glClearAccum.play = True
- gl.add(glClearAccum)
- glClearColor = Function('glClearColor')
- glClearColor.ret = Return('void')
- glClearColor.add( Input( 'red','GLclampf' ))
- glClearColor.add( Input( 'green','GLclampf' ))
- glClearColor.add( Input( 'blue','GLclampf' ))
- glClearColor.add( Input( 'alpha','GLclampf' ))
- glClearColor.version = '1.0'
- glClearColor.category = 'GL_VERSION_1_0'
- glClearColor.esVersions = [1.0, 1.1, 2.0]
- glClearColor.trace = True
- glClearColor.play = True
- gl.add(glClearColor)
- glClearDepth = Function('glClearDepth')
- glClearDepth.ret = Return('void')
- glClearDepth.add( Input( 'depth','GLclampd' ))
- glClearDepth.version = '1.0'
- glClearDepth.category = 'GL_VERSION_1_0'
- glClearDepth.regalRemap = {'ES2.0': 'glClearDepthf((GLclampf)depth)'}
- glClearDepth.trace = True
- glClearDepth.play = True
- gl.add(glClearDepth)
- glClearIndex = Function('glClearIndex')
- glClearIndex.ret = Return('void')
- glClearIndex.add( Input( 'c','GLfloat' ))
- glClearIndex.version = '1.0'
- glClearIndex.category = 'GL_VERSION_1_0'
- glClearIndex.trace = True
- glClearIndex.play = True
- gl.add(glClearIndex)
- glClearStencil = Function('glClearStencil')
- glClearStencil.ret = Return('void')
- glClearStencil.add( Input( 's','GLint' ))
- glClearStencil.version = '1.0'
- glClearStencil.category = 'GL_VERSION_1_0'
- glClearStencil.esVersions = [1.0, 1.1, 2.0]
- glClearStencil.trace = True
- glClearStencil.play = True
- gl.add(glClearStencil)
- glClipPlane = Function('glClipPlane')
- glClipPlane.ret = Return('void')
- glClipPlane.add( Input( 'plane','GLenum' ))
- glClipPlane.add( Input( 'equation','const GLdouble *' ,size = 4 ))
- glClipPlane.version = '1.0'
- glClipPlane.category = 'GL_VERSION_1_0'
- glClipPlane.trace = True
- glClipPlane.play = True
- gl.add(glClipPlane)
- glColor3b = Function('glColor3b')
- glColor3b.ret = Return('void')
- glColor3b.add( Input( 'red','GLbyte' ))
- glColor3b.add( Input( 'green','GLbyte' ))
- glColor3b.add( Input( 'blue','GLbyte' ))
- glColor3b.version = '1.0'
- glColor3b.category = 'GL_VERSION_1_0'
- glColor3b.trace = True
- glColor3b.play = True
- gl.add(glColor3b)
- glColor3bv = Function('glColor3bv')
- glColor3bv.ret = Return('void')
- glColor3bv.add( Input( 'v','const GLbyte *' ,size = 3 ))
- glColor3bv.version = '1.0'
- glColor3bv.category = 'GL_VERSION_1_0'
- glColor3bv.trace = True
- glColor3bv.play = True
- gl.add(glColor3bv)
- glColor3d = Function('glColor3d')
- glColor3d.ret = Return('void')
- glColor3d.add( Input( 'red','GLdouble' ))
- glColor3d.add( Input( 'green','GLdouble' ))
- glColor3d.add( Input( 'blue','GLdouble' ))
- glColor3d.version = '1.0'
- glColor3d.category = 'GL_VERSION_1_0'
- glColor3d.trace = True
- glColor3d.play = True
- gl.add(glColor3d)
- glColor3dv = Function('glColor3dv')
- glColor3dv.ret = Return('void')
- glColor3dv.add( Input( 'v','const GLdouble *' ,size = 3 ))
- glColor3dv.version = '1.0'
- glColor3dv.category = 'GL_VERSION_1_0'
- glColor3dv.trace = True
- glColor3dv.play = True
- gl.add(glColor3dv)
- glColor3f = Function('glColor3f')
- glColor3f.ret = Return('void')
- glColor3f.add( Input( 'red','GLfloat' ))
- glColor3f.add( Input( 'green','GLfloat' ))
- glColor3f.add( Input( 'blue','GLfloat' ))
- glColor3f.version = '1.0'
- glColor3f.category = 'GL_VERSION_1_0'
- glColor3f.trace = True
- glColor3f.play = True
- gl.add(glColor3f)
- glColor3fv = Function('glColor3fv')
- glColor3fv.ret = Return('void')
- glColor3fv.add( Input( 'v','const GLfloat *' ,size = 3 ))
- glColor3fv.version = '1.0'
- glColor3fv.category = 'GL_VERSION_1_0'
- glColor3fv.trace = True
- glColor3fv.play = True
- gl.add(glColor3fv)
- glColor3i = Function('glColor3i')
- glColor3i.ret = Return('void')
- glColor3i.add( Input( 'red','GLint' ))
- glColor3i.add( Input( 'green','GLint' ))
- glColor3i.add( Input( 'blue','GLint' ))
- glColor3i.version = '1.0'
- glColor3i.category = 'GL_VERSION_1_0'
- glColor3i.trace = True
- glColor3i.play = True
- gl.add(glColor3i)
- glColor3iv = Function('glColor3iv')
- glColor3iv.ret = Return('void')
- glColor3iv.add( Input( 'v','const GLint *' ,size = 3 ))
- glColor3iv.version = '1.0'
- glColor3iv.category = 'GL_VERSION_1_0'
- glColor3iv.trace = True
- glColor3iv.play = True
- gl.add(glColor3iv)
- glColor3s = Function('glColor3s')
- glColor3s.ret = Return('void')
- glColor3s.add( Input( 'red','GLshort' ))
- glColor3s.add( Input( 'green','GLshort' ))
- glColor3s.add( Input( 'blue','GLshort' ))
- glColor3s.version = '1.0'
- glColor3s.category = 'GL_VERSION_1_0'
- glColor3s.trace = True
- glColor3s.play = True
- gl.add(glColor3s)
- glColor3sv = Function('glColor3sv')
- glColor3sv.ret = Return('void')
- glColor3sv.add( Input( 'v','const GLshort *' ,size = 3 ))
- glColor3sv.version = '1.0'
- glColor3sv.category = 'GL_VERSION_1_0'
- glColor3sv.trace = True
- glColor3sv.play = True
- gl.add(glColor3sv)
- glColor3ub = Function('glColor3ub')
- glColor3ub.ret = Return('void')
- glColor3ub.add( Input( 'red','GLubyte' ))
- glColor3ub.add( Input( 'green','GLubyte' ))
- glColor3ub.add( Input( 'blue','GLubyte' ))
- glColor3ub.version = '1.0'
- glColor3ub.category = 'GL_VERSION_1_0'
- glColor3ub.trace = True
- glColor3ub.play = True
- gl.add(glColor3ub)
- glColor3ubv = Function('glColor3ubv')
- glColor3ubv.ret = Return('void')
- glColor3ubv.add( Input( 'v','const GLubyte *' ,size = 3 ))
- glColor3ubv.version = '1.0'
- glColor3ubv.category = 'GL_VERSION_1_0'
- glColor3ubv.trace = True
- glColor3ubv.play = True
- gl.add(glColor3ubv)
- glColor3ui = Function('glColor3ui')
- glColor3ui.ret = Return('void')
- glColor3ui.add( Input( 'red','GLuint' ))
- glColor3ui.add( Input( 'green','GLuint' ))
- glColor3ui.add( Input( 'blue','GLuint' ))
- glColor3ui.version = '1.0'
- glColor3ui.category = 'GL_VERSION_1_0'
- glColor3ui.trace = True
- glColor3ui.play = True
- gl.add(glColor3ui)
- glColor3uiv = Function('glColor3uiv')
- glColor3uiv.ret = Return('void')
- glColor3uiv.add( Input( 'v','const GLuint *' ,size = 3 ))
- glColor3uiv.version = '1.0'
- glColor3uiv.category = 'GL_VERSION_1_0'
- glColor3uiv.trace = True
- glColor3uiv.play = True
- gl.add(glColor3uiv)
- glColor3us = Function('glColor3us')
- glColor3us.ret = Return('void')
- glColor3us.add( Input( 'red','GLushort' ))
- glColor3us.add( Input( 'green','GLushort' ))
- glColor3us.add( Input( 'blue','GLushort' ))
- glColor3us.version = '1.0'
- glColor3us.category = 'GL_VERSION_1_0'
- glColor3us.trace = True
- glColor3us.play = True
- gl.add(glColor3us)
- glColor3usv = Function('glColor3usv')
- glColor3usv.ret = Return('void')
- glColor3usv.add( Input( 'v','const GLushort *' ,size = 3 ))
- glColor3usv.version = '1.0'
- glColor3usv.category = 'GL_VERSION_1_0'
- glColor3usv.trace = True
- glColor3usv.play = True
- gl.add(glColor3usv)
- glColor4b = Function('glColor4b')
- glColor4b.ret = Return('void')
- glColor4b.add( Input( 'red','GLbyte' ))
- glColor4b.add( Input( 'green','GLbyte' ))
- glColor4b.add( Input( 'blue','GLbyte' ))
- glColor4b.add( Input( 'alpha','GLbyte' ))
- glColor4b.version = '1.0'
- glColor4b.category = 'GL_VERSION_1_0'
- glColor4b.trace = True
- glColor4b.play = True
- gl.add(glColor4b)
- glColor4bv = Function('glColor4bv')
- glColor4bv.ret = Return('void')
- glColor4bv.add( Input( 'v','const GLbyte *' ,size = 4 ))
- glColor4bv.version = '1.0'
- glColor4bv.category = 'GL_VERSION_1_0'
- glColor4bv.trace = True
- glColor4bv.play = True
- gl.add(glColor4bv)
- glColor4d = Function('glColor4d')
- glColor4d.ret = Return('void')
- glColor4d.add( Input( 'red','GLdouble' ))
- glColor4d.add( Input( 'green','GLdouble' ))
- glColor4d.add( Input( 'blue','GLdouble' ))
- glColor4d.add( Input( 'alpha','GLdouble' ))
- glColor4d.version = '1.0'
- glColor4d.category = 'GL_VERSION_1_0'
- glColor4d.trace = True
- glColor4d.play = True
- gl.add(glColor4d)
- glColor4dv = Function('glColor4dv')
- glColor4dv.ret = Return('void')
- glColor4dv.add( Input( 'v','const GLdouble *' ,size = 4 ))
- glColor4dv.version = '1.0'
- glColor4dv.category = 'GL_VERSION_1_0'
- glColor4dv.trace = True
- glColor4dv.play = True
- gl.add(glColor4dv)
- glColor4f = Function('glColor4f')
- glColor4f.ret = Return('void')
- glColor4f.add( Input( 'red','GLfloat' ))
- glColor4f.add( Input( 'green','GLfloat' ))
- glColor4f.add( Input( 'blue','GLfloat' ))
- glColor4f.add( Input( 'alpha','GLfloat' ))
- glColor4f.version = '1.0'
- glColor4f.category = 'GL_VERSION_1_0'
- glColor4f.esVersions = [1.0, 1.1]
- glColor4f.trace = True
- glColor4f.play = True
- gl.add(glColor4f)
- glColor4fv = Function('glColor4fv')
- glColor4fv.ret = Return('void')
- glColor4fv.add( Input( 'v','const GLfloat *' ,size = 4 ))
- glColor4fv.version = '1.0'
- glColor4fv.category = 'GL_VERSION_1_0'
- glColor4fv.trace = True
- glColor4fv.play = True
- gl.add(glColor4fv)
- glColor4i = Function('glColor4i')
- glColor4i.ret = Return('void')
- glColor4i.add( Input( 'red','GLint' ))
- glColor4i.add( Input( 'green','GLint' ))
- glColor4i.add( Input( 'blue','GLint' ))
- glColor4i.add( Input( 'alpha','GLint' ))
- glColor4i.version = '1.0'
- glColor4i.category = 'GL_VERSION_1_0'
- glColor4i.trace = True
- glColor4i.play = True
- gl.add(glColor4i)
- glColor4iv = Function('glColor4iv')
- glColor4iv.ret = Return('void')
- glColor4iv.add( Input( 'v','const GLint *' ,size = 4 ))
- glColor4iv.version = '1.0'
- glColor4iv.category = 'GL_VERSION_1_0'
- glColor4iv.trace = True
- glColor4iv.play = True
- gl.add(glColor4iv)
- glColor4s = Function('glColor4s')
- glColor4s.ret = Return('void')
- glColor4s.add( Input( 'red','GLshort' ))
- glColor4s.add( Input( 'green','GLshort' ))
- glColor4s.add( Input( 'blue','GLshort' ))
- glColor4s.add( Input( 'alpha','GLshort' ))
- glColor4s.version = '1.0'
- glColor4s.category = 'GL_VERSION_1_0'
- glColor4s.trace = True
- glColor4s.play = True
- gl.add(glColor4s)
- glColor4sv = Function('glColor4sv')
- glColor4sv.ret = Return('void')
- glColor4sv.add( Input( 'v','const GLshort *' ,size = 4 ))
- glColor4sv.version = '1.0'
- glColor4sv.category = 'GL_VERSION_1_0'
- glColor4sv.trace = True
- glColor4sv.play = True
- gl.add(glColor4sv)
- glColor4ub = Function('glColor4ub')
- glColor4ub.ret = Return('void')
- glColor4ub.add( Input( 'red','GLubyte' ))
- glColor4ub.add( Input( 'green','GLubyte' ))
- glColor4ub.add( Input( 'blue','GLubyte' ))
- glColor4ub.add( Input( 'alpha','GLubyte' ))
- glColor4ub.version = '1.0'
- glColor4ub.category = 'GL_VERSION_1_0'
- glColor4ub.esVersions = [1.1]
- glColor4ub.trace = True
- glColor4ub.play = True
- gl.add(glColor4ub)
- glColor4ubv = Function('glColor4ubv')
- glColor4ubv.ret = Return('void')
- glColor4ubv.add( Input( 'v','const GLubyte *' ,size = 4 ))
- glColor4ubv.version = '1.0'
- glColor4ubv.category = 'GL_VERSION_1_0'
- glColor4ubv.trace = True
- glColor4ubv.play = True
- gl.add(glColor4ubv)
- glColor4ui = Function('glColor4ui')
- glColor4ui.ret = Return('void')
- glColor4ui.add( Input( 'red','GLuint' ))
- glColor4ui.add( Input( 'green','GLuint' ))
- glColor4ui.add( Input( 'blue','GLuint' ))
- glColor4ui.add( Input( 'alpha','GLuint' ))
- glColor4ui.version = '1.0'
- glColor4ui.category = 'GL_VERSION_1_0'
- glColor4ui.trace = True
- glColor4ui.play = True
- gl.add(glColor4ui)
- glColor4uiv = Function('glColor4uiv')
- glColor4uiv.ret = Return('void')
- glColor4uiv.add( Input( 'v','const GLuint *' ,size = 4 ))
- glColor4uiv.version = '1.0'
- glColor4uiv.category = 'GL_VERSION_1_0'
- glColor4uiv.trace = True
- glColor4uiv.play = True
- gl.add(glColor4uiv)
- glColor4us = Function('glColor4us')
- glColor4us.ret = Return('void')
- glColor4us.add( Input( 'red','GLushort' ))
- glColor4us.add( Input( 'green','GLushort' ))
- glColor4us.add( Input( 'blue','GLushort' ))
- glColor4us.add( Input( 'alpha','GLushort' ))
- glColor4us.version = '1.0'
- glColor4us.category = 'GL_VERSION_1_0'
- glColor4us.trace = True
- glColor4us.play = True
- gl.add(glColor4us)
- glColor4usv = Function('glColor4usv')
- glColor4usv.ret = Return('void')
- glColor4usv.add( Input( 'v','const GLushort *' ,size = 4 ))
- glColor4usv.version = '1.0'
- glColor4usv.category = 'GL_VERSION_1_0'
- glColor4usv.trace = True
- glColor4usv.play = True
- gl.add(glColor4usv)
- glColorMask = Function('glColorMask')
- glColorMask.ret = Return('void')
- glColorMask.add( Input( 'red','GLboolean' ))
- glColorMask.add( Input( 'green','GLboolean' ))
- glColorMask.add( Input( 'blue','GLboolean' ))
- glColorMask.add( Input( 'alpha','GLboolean' ))
- glColorMask.version = '1.0'
- glColorMask.category = 'GL_VERSION_1_0'
- glColorMask.esVersions = [1.0, 1.1, 2.0]
- glColorMask.trace = True
- glColorMask.play = True
- gl.add(glColorMask)
- glColorMaterial = Function('glColorMaterial')
- glColorMaterial.ret = Return('void')
- glColorMaterial.add( Input( 'face','GLenum' ))
- glColorMaterial.add( Input( 'mode','GLenum' ,regalLog = 'GLmodeToString(mode)' ))
- glColorMaterial.version = '1.0'
- glColorMaterial.category = 'GL_VERSION_1_0'
- glColorMaterial.trace = True
- glColorMaterial.play = True
- gl.add(glColorMaterial)
- glCopyPixels = Function('glCopyPixels')
- glCopyPixels.ret = Return('void')
- glCopyPixels.add( Input( 'x','GLint' ))
- glCopyPixels.add( Input( 'y','GLint' ))
- glCopyPixels.add( Input( 'width','GLsizei' ))
- glCopyPixels.add( Input( 'height','GLsizei' ))
- glCopyPixels.add( Input( 'type','GLenum' ))
- glCopyPixels.version = '1.0'
- glCopyPixels.category = 'GL_VERSION_1_0'
- glCopyPixels.trace = True
- glCopyPixels.play = True
- gl.add(glCopyPixels)
- glCullFace = Function('glCullFace')
- glCullFace.ret = Return('void')
- glCullFace.add( Input( 'mode','GLenum' ,regalLog = 'GLmodeToString(mode)' ))
- glCullFace.version = '1.0'
- glCullFace.category = 'GL_VERSION_1_0'
- glCullFace.esVersions = [1.0, 1.1, 2.0]
- glCullFace.trace = True
- glCullFace.play = True
- gl.add(glCullFace)
- glDeleteLists = Function('glDeleteLists')
- glDeleteLists.ret = Return('void')
- glDeleteLists.add( Input( 'list','GLuint' ))
- glDeleteLists.add( Input( 'range','GLsizei' ))
- glDeleteLists.version = '1.0'
- glDeleteLists.category = 'GL_VERSION_1_0'
- glDeleteLists.trace = True
- glDeleteLists.play = True
- gl.add(glDeleteLists)
- glDepthFunc = Function('glDepthFunc')
- glDepthFunc.ret = Return('void')
- glDepthFunc.add( Input( 'func','GLenum' ))
- glDepthFunc.version = '1.0'
- glDepthFunc.category = 'GL_VERSION_1_0'
- glDepthFunc.esVersions = [1.0, 1.1, 2.0]
- glDepthFunc.trace = True
- glDepthFunc.play = True
- gl.add(glDepthFunc)
- glDepthMask = Function('glDepthMask')
- glDepthMask.ret = Return('void')
- glDepthMask.add( Input( 'flag','GLboolean' ))
- glDepthMask.version = '1.0'
- glDepthMask.category = 'GL_VERSION_1_0'
- glDepthMask.esVersions = [1.0, 1.1, 2.0]
- glDepthMask.trace = True
- glDepthMask.play = True
- gl.add(glDepthMask)
- glDepthRange = Function('glDepthRange')
- glDepthRange.ret = Return('void')
- glDepthRange.add( Input( 'zNear','GLclampd' ))
- glDepthRange.add( Input( 'zFar','GLclampd' ))
- glDepthRange.version = '1.0'
- glDepthRange.category = 'GL_VERSION_1_0'
- glDepthRange.regalRemap = {'ES2.0': 'glDepthRangef((GLclampf)zNear,(GLclampf)zFar)'}
- glDepthRange.trace = True
- glDepthRange.play = True
- gl.add(glDepthRange)
- glDisable = Function('glDisable')
- glDisable.ret = Return('void')
- glDisable.add( Input( 'cap','GLenum' ))
- glDisable.version = '1.0'
- glDisable.category = 'GL_VERSION_1_0'
- glDisable.esVersions = [1.0, 1.1, 2.0]
- glDisable.trace = True
- glDisable.play = True
- gl.add(glDisable)
- glDrawBuffer = Function('glDrawBuffer')
- glDrawBuffer.ret = Return('void')
- glDrawBuffer.add( Input( 'mode','GLenum' ))
- glDrawBuffer.version = '1.0'
- glDrawBuffer.category = 'GL_VERSION_1_0'
- glDrawBuffer.trace = True
- glDrawBuffer.play = True
- gl.add(glDrawBuffer)
- glDrawPixels = Function('glDrawPixels')
- glDrawPixels.ret = Return('void')
- glDrawPixels.add( Input( 'width','GLsizei' ))
- glDrawPixels.add( Input( 'height','GLsizei' ))
- glDrawPixels.add( Input( 'format','GLenum' ))
- glDrawPixels.add( Input( 'type','GLenum' ))
- glDrawPixels.add( Input( 'pixels','const GLvoid *' ,size = 'helperGLPixelImageSize(width, height, 0, format, type, 0, 0)' ,cast = 'const GLubyte *' ))
- glDrawPixels.version = '1.0'
- glDrawPixels.category = 'GL_VERSION_1_0'
- glDrawPixels.trace = True
- glDrawPixels.play = True
- gl.add(glDrawPixels)
- glEdgeFlag = Function('glEdgeFlag')
- glEdgeFlag.ret = Return('void')
- glEdgeFlag.add( Input( 'flag','GLboolean' ))
- glEdgeFlag.version = '1.0'
- glEdgeFlag.category = 'GL_VERSION_1_0'
- glEdgeFlag.trace = True
- glEdgeFlag.play = True
- gl.add(glEdgeFlag)
- glEdgeFlagv = Function('glEdgeFlagv')
- glEdgeFlagv.ret = Return('void')
- glEdgeFlagv.add( Input( 'flag','const GLboolean *' ,size = 1 ))
- glEdgeFlagv.version = '1.0'
- glEdgeFlagv.category = 'GL_VERSION_1_0'
- glEdgeFlagv.trace = True
- glEdgeFlagv.play = True
- gl.add(glEdgeFlagv)
- glEnable = Function('glEnable')
- glEnable.ret = Return('void')
- glEnable.add( Input( 'cap','GLenum' ))
- glEnable.version = '1.0'
- glEnable.category = 'GL_VERSION_1_0'
- glEnable.esVersions = [1.0, 1.1, 2.0]
- glEnable.trace = True
- glEnable.play = True
- gl.add(glEnable)
- glEnd = Function('glEnd')
- glEnd.ret = Return('void')
- glEnd.version = '1.0'
- glEnd.category = 'GL_VERSION_1_0'
- glEnd.trace = True
- glEnd.play = True
- gl.add(glEnd)
- glEndList = Function('glEndList')
- glEndList.ret = Return('void')
- glEndList.version = '1.0'
- glEndList.category = 'GL_VERSION_1_0'
- glEndList.trace = True
- glEndList.play = True
- gl.add(glEndList)
- glEvalCoord1d = Function('glEvalCoord1d')
- glEvalCoord1d.ret = Return('void')
- glEvalCoord1d.add( Input( 'u','GLdouble' ))
- glEvalCoord1d.version = '1.0'
- glEvalCoord1d.category = 'GL_VERSION_1_0'
- glEvalCoord1d.trace = True
- glEvalCoord1d.play = True
- gl.add(glEvalCoord1d)
- glEvalCoord1dv = Function('glEvalCoord1dv')
- glEvalCoord1dv.ret = Return('void')
- glEvalCoord1dv.add( Input( 'u','const GLdouble *' ,size = 1 ))
- glEvalCoord1dv.version = '1.0'
- glEvalCoord1dv.category = 'GL_VERSION_1_0'
- glEvalCoord1dv.trace = True
- glEvalCoord1dv.play = True
- gl.add(glEvalCoord1dv)
- glEvalCoord1f = Function('glEvalCoord1f')
- glEvalCoord1f.ret = Return('void')
- glEvalCoord1f.add( Input( 'u','GLfloat' ))
- glEvalCoord1f.version = '1.0'
- glEvalCoord1f.category = 'GL_VERSION_1_0'
- glEvalCoord1f.trace = True
- glEvalCoord1f.play = True
- gl.add(glEvalCoord1f)
- glEvalCoord1fv = Function('glEvalCoord1fv')
- glEvalCoord1fv.ret = Return('void')
- glEvalCoord1fv.add( Input( 'u','const GLfloat *' ,size = 1 ))
- glEvalCoord1fv.version = '1.0'
- glEvalCoord1fv.category = 'GL_VERSION_1_0'
- glEvalCoord1fv.trace = True
- glEvalCoord1fv.play = True
- gl.add(glEvalCoord1fv)
- glEvalCoord2d = Function('glEvalCoord2d')
- glEvalCoord2d.ret = Return('void')
- glEvalCoord2d.add( Input( 'u','GLdouble' ))
- glEvalCoord2d.add( Input( 'v','GLdouble' ))
- glEvalCoord2d.version = '1.0'
- glEvalCoord2d.category = 'GL_VERSION_1_0'
- glEvalCoord2d.trace = True
- glEvalCoord2d.play = True
- gl.add(glEvalCoord2d)
- glEvalCoord2dv = Function('glEvalCoord2dv')
- glEvalCoord2dv.ret = Return('void')
- glEvalCoord2dv.add( Input( 'u','const GLdouble *' ,size = 2 ))
- glEvalCoord2dv.version = '1.0'
- glEvalCoord2dv.category = 'GL_VERSION_1_0'
- glEvalCoord2dv.trace = True
- glEvalCoord2dv.play = True
- gl.add(glEvalCoord2dv)
- glEvalCoord2f = Function('glEvalCoord2f')
- glEvalCoord2f.ret = Return('void')
- glEvalCoord2f.add( Input( 'u','GLfloat' ))
- glEvalCoord2f.add( Input( 'v','GLfloat' ))
- glEvalCoord2f.version = '1.0'
- glEvalCoord2f.category = 'GL_VERSION_1_0'
- glEvalCoord2f.trace = True
- glEvalCoord2f.play = True
- gl.add(glEvalCoord2f)
- glEvalCoord2fv = Function('glEvalCoord2fv')
- glEvalCoord2fv.ret = Return('void')
- glEvalCoord2fv.add( Input( 'u','const GLfloat *' ,size = 2 ))
- glEvalCoord2fv.version = '1.0'
- glEvalCoord2fv.category = 'GL_VERSION_1_0'
- glEvalCoord2fv.trace = True
- glEvalCoord2fv.play = True
- gl.add(glEvalCoord2fv)
- glEvalMesh1 = Function('glEvalMesh1')
- glEvalMesh1.ret = Return('void')
- glEvalMesh1.add( Input( 'mode','GLenum' ,regalLog = 'GLmodeToString(mode)' ))
- glEvalMesh1.add( Input( 'i1','GLint' ))
- glEvalMesh1.add( Input( 'i2','GLint' ))
- glEvalMesh1.version = '1.0'
- glEvalMesh1.category = 'GL_VERSION_1_0'
- glEvalMesh1.trace = True
- glEvalMesh1.play = True
- gl.add(glEvalMesh1)
- glEvalMesh2 = Function('glEvalMesh2')
- glEvalMesh2.ret = Return('void')
- glEvalMesh2.add( Input( 'mode','GLenum' ,regalLog = 'GLmodeToString(mode)' ))
- glEvalMesh2.add( Input( 'i1','GLint' ))
- glEvalMesh2.add( Input( 'i2','GLint' ))
- glEvalMesh2.add( Input( 'j1','GLint' ))
- glEvalMesh2.add( Input( 'j2','GLint' ))
- glEvalMesh2.version = '1.0'
- glEvalMesh2.category = 'GL_VERSION_1_0'
- glEvalMesh2.trace = True
- glEvalMesh2.play = True
- gl.add(glEvalMesh2)
- glEvalPoint1 = Function('glEvalPoint1')
- glEvalPoint1.ret = Return('void')
- glEvalPoint1.add( Input( 'i','GLint' ))
- glEvalPoint1.version = '1.0'
- glEvalPoint1.category = 'GL_VERSION_1_0'
- glEvalPoint1.trace = True
- glEvalPoint1.play = True
- gl.add(glEvalPoint1)
- glEvalPoint2 = Function('glEvalPoint2')
- glEvalPoint2.ret = Return('void')
- glEvalPoint2.add( Input( 'i','GLint' ))
- glEvalPoint2.add( Input( 'j','GLint' ))
- glEvalPoint2.version = '1.0'
- glEvalPoint2.category = 'GL_VERSION_1_0'
- glEvalPoint2.trace = True
- glEvalPoint2.play = True
- gl.add(glEvalPoint2)
- glFeedbackBuffer = Function('glFeedbackBuffer')
- glFeedbackBuffer.ret = Return('void')
- glFeedbackBuffer.add( Input( 'size','GLsizei' ))
- glFeedbackBuffer.add( Input( 'type','GLenum' ))
- glFeedbackBuffer.add( Output( 'buffer','GLfloat *' ))
- glFeedbackBuffer.version = '1.0'
- glFeedbackBuffer.category = 'GL_VERSION_1_0'
- glFeedbackBuffer.trace = True
- glFeedbackBuffer.play = True
- gl.add(glFeedbackBuffer)
- glFinish = Function('glFinish')
- glFinish.ret = Return('void')
- glFinish.version = '1.0'
- glFinish.category = 'GL_VERSION_1_0'
- glFinish.esVersions = [1.0, 1.1, 2.0]
- glFinish.trace = True
- glFinish.play = True
- gl.add(glFinish)
- glFlush = Function('glFlush')
- glFlush.ret = Return('void')
- glFlush.version = '1.0'
- glFlush.category = 'GL_VERSION_1_0'
- glFlush.esVersions = [1.0, 1.1, 2.0]
- glFlush.trace = True
- glFlush.play = True
- gl.add(glFlush)
- glFogf = Function('glFogf')
- glFogf.ret = Return('void')
- glFogf.add( Input( 'pname','GLenum' ))
- glFogf.add( Input( 'param','GLfloat' ))
- glFogf.version = '1.0'
- glFogf.category = 'GL_VERSION_1_0'
- glFogf.esVersions = [1.0, 1.1]
- glFogf.trace = True
- glFogf.play = True
- gl.add(glFogf)
- glFogfv = Function('glFogfv')
- glFogfv.ret = Return('void')
- glFogfv.add( Input( 'pname','GLenum' ))
- glFogfv.add( Input( 'params','const GLfloat *' ,size = 'helperGLFogvSize(pname)' ))
- glFogfv.version = '1.0'
- glFogfv.category = 'GL_VERSION_1_0'
- glFogfv.esVersions = [1.0, 1.1]
- glFogfv.trace = True
- glFogfv.play = True
- gl.add(glFogfv)
- glFogi = Function('glFogi')
- glFogi.ret = Return('void')
- glFogi.add( Input( 'pname','GLenum' ))
- glFogi.add( Input( 'param','GLint' ))
- glFogi.version = '1.0'
- glFogi.category = 'GL_VERSION_1_0'
- glFogi.trace = True
- glFogi.play = True
- gl.add(glFogi)
- glFogiv = Function('glFogiv')
- glFogiv.ret = Return('void')
- glFogiv.add( Input( 'pname','GLenum' ))
- glFogiv.add( Input( 'params','const GLint *' ,size = 'helperGLFogvSize(pname)' ))
- glFogiv.version = '1.0'
- glFogiv.category = 'GL_VERSION_1_0'
- glFogiv.trace = True
- glFogiv.play = True
- gl.add(glFogiv)
- glFrontFace = Function('glFrontFace')
- glFrontFace.ret = Return('void')
- glFrontFace.add( Input( 'mode','GLenum' ,regalLog = 'GLmodeToString(mode)' ))
- glFrontFace.version = '1.0'
- glFrontFace.category = 'GL_VERSION_1_0'
- glFrontFace.esVersions = [1.0, 1.1, 2.0]
- glFrontFace.trace = True
- glFrontFace.play = True
- gl.add(glFrontFace)
- glFrustum = Function('glFrustum')
- glFrustum.ret = Return('void')
- glFrustum.add( Input( 'left','GLdouble' ))
- glFrustum.add( Input( 'right','GLdouble' ))
- glFrustum.add( Input( 'bottom','GLdouble' ))
- glFrustum.add( Input( 'top','GLdouble' ))
- glFrustum.add( Input( 'zNear','GLdouble' ))
- glFrustum.add( Input( 'zFar','GLdouble' ))
- glFrustum.version = '1.0'
- glFrustum.category = 'GL_VERSION_1_0'
- glFrustum.trace = True
- glFrustum.play = True
- gl.add(glFrustum)
- glGenLists = Function('glGenLists')
- glGenLists.ret = Return('GLuint')
- glGenLists.add( Input( 'range','GLsizei' ))
- glGenLists.version = '1.0'
- glGenLists.category = 'GL_VERSION_1_0'
- glGenLists.trace = True
- glGenLists.play = True
- gl.add(glGenLists)
- glGetBooleanv = Function('glGetBooleanv')
- glGetBooleanv.ret = Return('void')
- glGetBooleanv.add( Input( 'pname','GLenum' ))
- glGetBooleanv.add( Output( 'params','GLboolean *' ))
- glGetBooleanv.version = '1.0'
- glGetBooleanv.category = 'GL_VERSION_1_0'
- glGetBooleanv.esVersions = [1.1, 2.0]
- glGetBooleanv.trace = True
- glGetBooleanv.play = False
- gl.add(glGetBooleanv)
- glGetClipPlane = Function('glGetClipPlane')
- glGetClipPlane.ret = Return('void')
- glGetClipPlane.add( Input( 'plane','GLenum' ))
- glGetClipPlane.add( Output( 'equation','GLdouble *' ,size = 4 ))
- glGetClipPlane.version = '1.0'
- glGetClipPlane.category = 'GL_VERSION_1_0'
- glGetClipPlane.trace = True
- glGetClipPlane.play = True
- gl.add(glGetClipPlane)
- glGetDoublev = Function('glGetDoublev')
- glGetDoublev.ret = Return('void')
- glGetDoublev.add( Input( 'pname','GLenum' ))
- glGetDoublev.add( Output( 'params','GLdouble *' ))
- glGetDoublev.version = '1.0'
- glGetDoublev.category = 'GL_VERSION_1_0'
- glGetDoublev.trace = True
- glGetDoublev.play = False
- gl.add(glGetDoublev)
- glGetError = Function('glGetError')
- glGetError.ret = Return('GLenum')
- glGetError.version = '1.0'
- glGetError.category = 'GL_VERSION_1_0'
- glGetError.esVersions = [1.0, 1.1, 2.0]
- glGetError.trace = True
- glGetError.play = True
- gl.add(glGetError)
- glGetFloatv = Function('glGetFloatv')
- glGetFloatv.ret = Return('void')
- glGetFloatv.add( Input( 'pname','GLenum' ))
- glGetFloatv.add( Output( 'params','GLfloat *' ,size = 'helperGLGetSize(pname)' ))
- glGetFloatv.version = '1.0'
- glGetFloatv.category = 'GL_VERSION_1_0'
- glGetFloatv.esVersions = [1.1, 2.0]
- glGetFloatv.trace = True
- glGetFloatv.play = False
- gl.add(glGetFloatv)
- glGetIntegerv = Function('glGetIntegerv')
- glGetIntegerv.ret = Return('void')
- glGetIntegerv.add( Input( 'pname','GLenum' ))
- glGetIntegerv.add( Output( 'params','GLint *' ,size = 'helperGLGetSize(pname)' ))
- glGetIntegerv.version = '1.0'
- glGetIntegerv.category = 'GL_VERSION_1_0'
- glGetIntegerv.esVersions = [1.0, 1.1, 2.0]
- glGetIntegerv.trace = True
- glGetIntegerv.play = False
- gl.add(glGetIntegerv)
- glGetLightfv = Function('glGetLightfv')
- glGetLightfv.ret = Return('void')
- glGetLightfv.add( Input( 'light','GLenum' ))
- glGetLightfv.add( Input( 'pname','GLenum' ))
- glGetLightfv.add( Output( 'params','GLfloat *' ))
- glGetLightfv.version = '1.0'
- glGetLightfv.category = 'GL_VERSION_1_0'
- glGetLightfv.esVersions = [1.1]
- glGetLightfv.trace = True
- glGetLightfv.play = False
- gl.add(glGetLightfv)
- glGetLightiv = Function('glGetLightiv')
- glGetLightiv.ret = Return('void')
- glGetLightiv.add( Input( 'light','GLenum' ))
- glGetLightiv.add( Input( 'pname','GLenum' ))
- glGetLightiv.add( Output( 'params','GLint *' ))
- glGetLightiv.version = '1.0'
- glGetLightiv.category = 'GL_VERSION_1_0'
- glGetLightiv.trace = True
- glGetLightiv.play = False
- gl.add(glGetLightiv)
- glGetMapdv = Function('glGetMapdv')
- glGetMapdv.ret = Return('void')
- glGetMapdv.add( Input( 'target','GLenum' ))
- glGetMapdv.add( Input( 'query','GLenum' ))
- glGetMapdv.add( Output( 'v','GLdouble *' ))
- glGetMapdv.version = '1.0'
- glGetMapdv.category = 'GL_VERSION_1_0'
- glGetMapdv.trace = True
- glGetMapdv.play = False
- gl.add(glGetMapdv)
- glGetMapfv = Function('glGetMapfv')
- glGetMapfv.ret = Return('void')
- glGetMapfv.add( Input( 'target','GLenum' ))
- glGetMapfv.add( Input( 'query','GLenum' ))
- glGetMapfv.add( Output( 'v','GLfloat *' ))
- glGetMapfv.version = '1.0'
- glGetMapfv.category = 'GL_VERSION_1_0'
- glGetMapfv.trace = True
- glGetMapfv.play = False
- gl.add(glGetMapfv)
- glGetMapiv = Function('glGetMapiv')
- glGetMapiv.ret = Return('void')
- glGetMapiv.add( Input( 'target','GLenum' ))
- glGetMapiv.add( Input( 'query','GLenum' ))
- glGetMapiv.add( Output( 'v','GLint *' ))
- glGetMapiv.version = '1.0'
- glGetMapiv.category = 'GL_VERSION_1_0'
- glGetMapiv.trace = True
- glGetMapiv.play = False
- gl.add(glGetMapiv)
- glGetMaterialfv = Function('glGetMaterialfv')
- glGetMaterialfv.ret = Return('void')
- glGetMaterialfv.add( Input( 'face','GLenum' ))
- glGetMaterialfv.add( Input( 'pname','GLenum' ))
- glGetMaterialfv.add( Output( 'params','GLfloat *' ))
- glGetMaterialfv.version = '1.0'
- glGetMaterialfv.category = 'GL_VERSION_1_0'
- glGetMaterialfv.esVersions = [1.1]
- glGetMaterialfv.trace = True
- glGetMaterialfv.play = False
- gl.add(glGetMaterialfv)
- glGetMaterialiv = Function('glGetMaterialiv')
- glGetMaterialiv.ret = Return('void')
- glGetMaterialiv.add( Input( 'face','GLenum' ))
- glGetMaterialiv.add( Input( 'pname','GLenum' ))
- glGetMaterialiv.add( Output( 'params','GLint *' ))
- glGetMaterialiv.version = '1.0'
- glGetMaterialiv.category = 'GL_VERSION_1_0'
- glGetMaterialiv.trace = True
- glGetMaterialiv.play = False
- gl.add(glGetMaterialiv)
- glGetPixelMapfv = Function('glGetPixelMapfv')
- glGetPixelMapfv.ret = Return('void')
- glGetPixelMapfv.add( Input( 'map','GLenum' ))
- glGetPixelMapfv.add( Output( 'values','GLfloat *' ))
- glGetPixelMapfv.version = '1.0'
- glGetPixelMapfv.category = 'GL_VERSION_1_0'
- glGetPixelMapfv.trace = True
- glGetPixelMapfv.play = False
- gl.add(glGetPixelMapfv)
- glGetPixelMapuiv = Function('glGetPixelMapuiv')
- glGetPixelMapuiv.ret = Return('void')
- glGetPixelMapuiv.add( Input( 'map','GLenum' ))
- glGetPixelMapuiv.add( Output( 'values','GLuint *' ))
- glGetPixelMapuiv.version = '1.0'
- glGetPixelMapuiv.category = 'GL_VERSION_1_0'
- glGetPixelMapuiv.trace = True
- glGetPixelMapuiv.play = False
- gl.add(glGetPixelMapuiv)
- glGetPixelMapusv = Function('glGetPixelMapusv')
- glGetPixelMapusv.ret = Return('void')
- glGetPixelMapusv.add( Input( 'map','GLenum' ))
- glGetPixelMapusv.add( Output( 'values','GLushort *' ))
- glGetPixelMapusv.version = '1.0'
- glGetPixelMapusv.category = 'GL_VERSION_1_0'
- glGetPixelMapusv.trace = True
- glGetPixelMapusv.play = False
- gl.add(glGetPixelMapusv)
- glGetPolygonStipple = Function('glGetPolygonStipple')
- glGetPolygonStipple.ret = Return('void')
- glGetPolygonStipple.add( Output( 'mask','GLubyte *' ))
- glGetPolygonStipple.version = '1.0'
- glGetPolygonStipple.category = 'GL_VERSION_1_0'
- glGetPolygonStipple.trace = True
- glGetPolygonStipple.play = False
- gl.add(glGetPolygonStipple)
- glGetString = Function('glGetString')
- glGetString.ret = Return('const GLubyte *')
- glGetString.ret.cast = 'const GLchar *'
- glGetString.add( Input( 'name','GLenum' ))
- glGetString.version = '1.0'
- glGetString.category = 'GL_VERSION_1_0'
- glGetString.esVersions = [1.0, 1.1, 2.0]
- glGetString.trace = True
- glGetString.play = True
- gl.add(glGetString)
- glGetTexEnvfv = Function('glGetTexEnvfv')
- glGetTexEnvfv.ret = Return('void')
- glGetTexEnvfv.add( Input( 'target','GLenum' ))
- glGetTexEnvfv.add( Input( 'pname','GLenum' ))
- glGetTexEnvfv.add( Output( 'params','GLfloat *' ))
- glGetTexEnvfv.version = '1.0'
- glGetTexEnvfv.category = 'GL_VERSION_1_0'
- glGetTexEnvfv.esVersions = [1.1]
- glGetTexEnvfv.trace = True
- glGetTexEnvfv.play = False
- gl.add(glGetTexEnvfv)
- glGetTexEnviv = Function('glGetTexEnviv')
- glGetTexEnviv.ret = Return('void')
- glGetTexEnviv.add( Input( 'target','GLenum' ))
- glGetTexEnviv.add( Input( 'pname','GLenum' ))
- glGetTexEnviv.add( Output( 'params','GLint *' ))
- glGetTexEnviv.version = '1.0'
- glGetTexEnviv.category = 'GL_VERSION_1_0'
- glGetTexEnviv.esVersions = [1.1]
- glGetTexEnviv.trace = True
- glGetTexEnviv.play = False
- gl.add(glGetTexEnviv)
- glGetTexGendv = Function('glGetTexGendv')
- glGetTexGendv.ret = Return('void')
- glGetTexGendv.add( Input( 'coord','GLenum' ))
- glGetTexGendv.add( Input( 'pname','GLenum' ))
- glGetTexGendv.add( Output( 'params','GLdouble *' ))
- glGetTexGendv.version = '1.0'
- glGetTexGendv.category = 'GL_VERSION_1_0'
- glGetTexGendv.trace = True
- glGetTexGendv.play = False
- gl.add(glGetTexGendv)
- glGetTexGenfv = Function('glGetTexGenfv')
- glGetTexGenfv.ret = Return('void')
- glGetTexGenfv.add( Input( 'coord','GLenum' ))
- glGetTexGenfv.add( Input( 'pname','GLenum' ))
- glGetTexGenfv.add( Output( 'params','GLfloat *' ))
- glGetTexGenfv.version = '1.0'
- glGetTexGenfv.category = 'GL_VERSION_1_0'
- glGetTexGenfv.trace = True
- glGetTexGenfv.play = False
- gl.add(glGetTexGenfv)
- glGetTexGeniv = Function('glGetTexGeniv')
- glGetTexGeniv.ret = Return('void')
- glGetTexGeniv.add( Input( 'coord','GLenum' ))
- glGetTexGeniv.add( Input( 'pname','GLenum' ))
- glGetTexGeniv.add( Output( 'params','GLint *' ))
- glGetTexGeniv.version = '1.0'
- glGetTexGeniv.category = 'GL_VERSION_1_0'
- glGetTexGeniv.trace = True
- glGetTexGeniv.play = False
- gl.add(glGetTexGeniv)
- glGetTexImage = Function('glGetTexImage')
- glGetTexImage.ret = Return('void')
- glGetTexImage.add( Input( 'target','GLenum' ))
- glGetTexImage.add( Input( 'level','GLint' ))
- glGetTexImage.add( Input( 'format','GLenum' ))
- glGetTexImage.add( Input( 'type','GLenum' ))
- glGetTexImage.add( Output( 'pixels','GLvoid *' ))
- glGetTexImage.version = '1.0'
- glGetTexImage.category = 'GL_VERSION_1_0'
- glGetTexImage.trace = True
- glGetTexImage.play = False
- gl.add(glGetTexImage)
- glGetTexLevelParameterfv = Function('glGetTexLevelParameterfv')
- glGetTexLevelParameterfv.ret = Return('void')
- glGetTexLevelParameterfv.add( Input( 'target','GLenum' ))
- glGetTexLevelParameterfv.add( Input( 'level','GLint' ))
- glGetTexLevelParameterfv.add( Input( 'pname','GLenum' ))
- glGetTexLevelParameterfv.add( Output( 'params','GLfloat *' ))
- glGetTexLevelParameterfv.version = '1.0'
- glGetTexLevelParameterfv.category = 'GL_VERSION_1_0'
- glGetTexLevelParameterfv.trace = True
- glGetTexLevelParameterfv.play = False
- gl.add(glGetTexLevelParameterfv)
- glGetTexLevelParameteriv = Function('glGetTexLevelParameteriv')
- glGetTexLevelParameteriv.ret = Return('void')
- glGetTexLevelParameteriv.add( Input( 'target','GLenum' ))
- glGetTexLevelParameteriv.add( Input( 'level','GLint' ))
- glGetTexLevelParameteriv.add( Input( 'pname','GLenum' ))
- glGetTexLevelParameteriv.add( Output( 'params','GLint *' ))
- glGetTexLevelParameteriv.version = '1.0'
- glGetTexLevelParameteriv.category = 'GL_VERSION_1_0'
- glGetTexLevelParameteriv.trace = True
- glGetTexLevelParameteriv.play = False
- gl.add(glGetTexLevelParameteriv)
- glGetTexParameterfv = Function('glGetTexParameterfv')
- glGetTexParameterfv.ret = Return('void')
- glGetTexParameterfv.add( Input( 'target','GLenum' ))
- glGetTexParameterfv.add( Input( 'pname','GLenum' ))
- glGetTexParameterfv.add( Output( 'params','GLfloat *' ))
- glGetTexParameterfv.version = '1.0'
- glGetTexParameterfv.category = 'GL_VERSION_1_0'
- glGetTexParameterfv.esVersions = [1.1, 2.0]
- glGetTexParameterfv.trace = True
- glGetTexParameterfv.play = False
- gl.add(glGetTexParameterfv)
- glGetTexParameteriv = Function('glGetTexParameteriv')
- glGetTexParameteriv.ret = Return('void')
- glGetTexParameteriv.add( Input( 'target','GLenum' ))
- glGetTexParameteriv.add( Input( 'pname','GLenum' ))
- glGetTexParameteriv.add( Output( 'params','GLint *' ))
- glGetTexParameteriv.version = '1.0'
- glGetTexParameteriv.category = 'GL_VERSION_1_0'
- glGetTexParameteriv.esVersions = [1.1, 2.0]
- glGetTexParameteriv.trace = True
- glGetTexParameteriv.play = False
- gl.add(glGetTexParameteriv)
- glHint = Function('glHint')
- glHint.ret = Return('void')
- glHint.add( Input( 'target','GLenum' ))
- glHint.add( Input( 'mode','GLenum' ,regalLog = 'GLmodeToString(mode)' ))
- glHint.version = '1.0'
- glHint.category = 'GL_VERSION_1_0'
- glHint.esVersions = [1.0, 1.1, 2.0]
- glHint.trace = True
- glHint.play = True
- gl.add(glHint)
- glIndexMask = Function('glIndexMask')
- glIndexMask.ret = Return('void')
- glIndexMask.add( Input( 'mask','GLuint' ))
- glIndexMask.version = '1.0'
- glIndexMask.category = 'GL_VERSION_1_0'
- glIndexMask.trace = True
- glIndexMask.play = True
- gl.add(glIndexMask)
- glIndexd = Function('glIndexd')
- glIndexd.ret = Return('void')
- glIndexd.add( Input( 'c','GLdouble' ))
- glIndexd.version = '1.0'
- glIndexd.category = 'GL_VERSION_1_0'
- glIndexd.trace = True
- glIndexd.play = True
- gl.add(glIndexd)
- glIndexdv = Function('glIndexdv')
- glIndexdv.ret = Return('void')
- glIndexdv.add( Input( 'c','const GLdouble *' ,size = 1 ))
- glIndexdv.version = '1.0'
- glIndexdv.category = 'GL_VERSION_1_0'
- glIndexdv.trace = True
- glIndexdv.play = True
- gl.add(glIndexdv)
- glIndexf = Function('glIndexf')
- glIndexf.ret = Return('void')
- glIndexf.add( Input( 'c','GLfloat' ))
- glIndexf.version = '1.0'
- glIndexf.category = 'GL_VERSION_1_0'
- glIndexf.trace = True
- glIndexf.play = True
- gl.add(glIndexf)
- glIndexfv = Function('glIndexfv')
- glIndexfv.ret = Return('void')
- glIndexfv.add( Input( 'c','const GLfloat *' ,size = 1 ))
- glIndexfv.version = '1.0'
- glIndexfv.category = 'GL_VERSION_1_0'
- glIndexfv.trace = True
- glIndexfv.play = True
- gl.add(glIndexfv)
- glIndexi = Function('glIndexi')
- glIndexi.ret = Return('void')
- glIndexi.add( Input( 'c','GLint' ))
- glIndexi.version = '1.0'
- glIndexi.category = 'GL_VERSION_1_0'
- glIndexi.trace = True
- glIndexi.play = True
- gl.add(glIndexi)
- glIndexiv = Function('glIndexiv')
- glIndexiv.ret = Return('void')
- glIndexiv.add( Input( 'c','const GLint *' ,size = 1 ))
- glIndexiv.version = '1.0'
- glIndexiv.category = 'GL_VERSION_1_0'
- glIndexiv.trace = True
- glIndexiv.play = True
- gl.add(glIndexiv)
- glIndexs = Function('glIndexs')
- glIndexs.ret = Return('void')
- glIndexs.add( Input( 'c','GLshort' ))
- glIndexs.version = '1.0'
- glIndexs.category = 'GL_VERSION_1_0'
- glIndexs.trace = True
- glIndexs.play = True
- gl.add(glIndexs)
- glIndexsv = Function('glIndexsv')
- glIndexsv.ret = Return('void')
- glIndexsv.add( Input( 'c','const GLshort *' ,size = 1 ))
- glIndexsv.version = '1.0'
- glIndexsv.category = 'GL_VERSION_1_0'
- glIndexsv.trace = True
- glIndexsv.play = True
- gl.add(glIndexsv)
- glInitNames = Function('glInitNames')
- glInitNames.ret = Return('void')
- glInitNames.version = '1.0'
- glInitNames.category = 'GL_VERSION_1_0'
- glInitNames.trace = True
- glInitNames.play = True
- gl.add(glInitNames)
- glIsEnabled = Function('glIsEnabled')
- glIsEnabled.ret = Return('GLboolean')
- glIsEnabled.add( Input( 'cap','GLenum' ))
- glIsEnabled.version = '1.0'
- glIsEnabled.category = 'GL_VERSION_1_0'
- glIsEnabled.esVersions = [1.1, 2.0]
- glIsEnabled.trace = True
- glIsEnabled.play = True
- gl.add(glIsEnabled)
- glIsList = Function('glIsList')
- glIsList.ret = Return('GLboolean')
- glIsList.add( Input( 'list','GLuint' ))
- glIsList.version = '1.0'
- glIsList.category = 'GL_VERSION_1_0'
- glIsList.trace = True
- glIsList.play = True
- gl.add(glIsList)
- glLightModelf = Function('glLightModelf')
- glLightModelf.ret = Return('void')
- glLightModelf.add( Input( 'pname','GLenum' ))
- glLightModelf.add( Input( 'param','GLfloat' ))
- glLightModelf.version = '1.0'
- glLightModelf.category = 'GL_VERSION_1_0'
- glLightModelf.esVersions = [1.0, 1.1]
- glLightModelf.trace = True
- glLightModelf.play = True
- gl.add(glLightModelf)
- glLightModelfv = Function('glLightModelfv')
- glLightModelfv.ret = Return('void')
- glLightModelfv.add( Input( 'pname','GLenum' ))
- glLightModelfv.add( Input( 'params','const GLfloat *' ,size = 'helperGLLightModelvSize(pname)' ))
- glLightModelfv.version = '1.0'
- glLightModelfv.category = 'GL_VERSION_1_0'
- glLightModelfv.esVersions = [1.0, 1.1]
- glLightModelfv.trace = True
- glLightModelfv.play = True
- gl.add(glLightModelfv)
- glLightModeli = Function('glLightModeli')
- glLightModeli.ret = Return('void')
- glLightModeli.add( Input( 'pname','GLenum' ))
- glLightModeli.add( Input( 'param','GLint' ))
- glLightModeli.version = '1.0'
- glLightModeli.category = 'GL_VERSION_1_0'
- glLightModeli.trace = True
- glLightModeli.play = True
- gl.add(glLightModeli)
- glLightModeliv = Function('glLightModeliv')
- glLightModeliv.ret = Return('void')
- glLightModeliv.add( Input( 'pname','GLenum' ))
- glLightModeliv.add( Input( 'params','const GLint *' ,size = 'helperGLLightModelvSize(pname)' ))
- glLightModeliv.version = '1.0'
- glLightModeliv.category = 'GL_VERSION_1_0'
- glLightModeliv.trace = True
- glLightModeliv.play = True
- gl.add(glLightModeliv)
- glLightf = Function('glLightf')
- glLightf.ret = Return('void')
- glLightf.add( Input( 'light','GLenum' ))
- glLightf.add( Input( 'pname','GLenum' ))
- glLightf.add( Input( 'param','GLfloat' ))
- glLightf.version = '1.0'
- glLightf.category = 'GL_VERSION_1_0'
- glLightf.esVersions = [1.0, 1.1]
- glLightf.trace = True
- glLightf.play = True
- gl.add(glLightf)
- glLightfv = Function('glLightfv')
- glLightfv.ret = Return('void')
- glLightfv.add( Input( 'light','GLenum' ))
- glLightfv.add( Input( 'pname','GLenum' ))
- glLightfv.add( Input( 'params','const GLfloat *' ,size = 'helperGLLightvSize(pname)' ))
- glLightfv.version = '1.0'
- glLightfv.category = 'GL_VERSION_1_0'
- glLightfv.esVersions = [1.0, 1.1]
- glLightfv.trace = True
- glLightfv.play = True
- gl.add(glLightfv)
- glLighti = Function('glLighti')
- glLighti.ret = Return('void')
- glLighti.add( Input( 'light','GLenum' ))
- glLighti.add( Input( 'pname','GLenum' ))
- glLighti.add( Input( 'param','GLint' ))
- glLighti.version = '1.0'
- glLighti.category = 'GL_VERSION_1_0'
- glLighti.trace = True
- glLighti.play = True
- gl.add(glLighti)
- glLightiv = Function('glLightiv')
- glLightiv.ret = Return('void')
- glLightiv.add( Input( 'light','GLenum' ))
- glLightiv.add( Input( 'pname','GLenum' ))
- glLightiv.add( Input( 'params','const GLint *' ,size = 'helperGLLightvSize(pname)' ))
- glLightiv.version = '1.0'
- glLightiv.category = 'GL_VERSION_1_0'
- glLightiv.trace = True
- glLightiv.play = True
- gl.add(glLightiv)
- glLineStipple = Function('glLineStipple')
- glLineStipple.ret = Return('void')
- glLineStipple.add( Input( 'factor','GLint' ))
- glLineStipple.add( Input( 'pattern','GLushort' ))
- glLineStipple.version = '1.0'
- glLineStipple.category = 'GL_VERSION_1_0'
- glLineStipple.trace = True
- glLineStipple.play = True
- gl.add(glLineStipple)
- glLineWidth = Function('glLineWidth')
- glLineWidth.ret = Return('void')
- glLineWidth.add( Input( 'width','GLfloat' ))
- glLineWidth.version = '1.0'
- glLineWidth.category = 'GL_VERSION_1_0'
- glLineWidth.esVersions = [1.0, 1.1, 2.0]
- glLineWidth.trace = True
- glLineWidth.play = True
- gl.add(glLineWidth)
- glListBase = Function('glListBase')
- glListBase.ret = Return('void')
- glListBase.add( Input( 'base','GLuint' ))
- glListBase.version = '1.0'
- glListBase.category = 'GL_VERSION_1_0'
- glListBase.trace = True
- glListBase.play = True
- gl.add(glListBase)
- glLoadIdentity = Function('glLoadIdentity')
- glLoadIdentity.ret = Return('void')
- glLoadIdentity.version = '1.0'
- glLoadIdentity.category = 'GL_VERSION_1_0'
- glLoadIdentity.esVersions = [1.0, 1.1]
- glLoadIdentity.trace = True
- glLoadIdentity.play = True
- gl.add(glLoadIdentity)
- glLoadMatrixd = Function('glLoadMatrixd')
- glLoadMatrixd.ret = Return('void')
- glLoadMatrixd.add( Input( 'm','const GLdouble *' ,size = 16 ))
- glLoadMatrixd.version = '1.0'
- glLoadMatrixd.category = 'GL_VERSION_1_0'
- glLoadMatrixd.trace = True
- glLoadMatrixd.play = True
- gl.add(glLoadMatrixd)
- glLoadMatrixf = Function('glLoadMatrixf')
- glLoadMatrixf.ret = Return('void')
- glLoadMatrixf.add( Input( 'm','const GLfloat *' ,size = 16 ))
- glLoadMatrixf.version = '1.0'
- glLoadMatrixf.category = 'GL_VERSION_1_0'
- glLoadMatrixf.esVersions = [1.0, 1.1]
- glLoadMatrixf.trace = True
- glLoadMatrixf.play = True
- gl.add(glLoadMatrixf)
- glLoadName = Function('glLoadName')
- glLoadName.ret = Return('void')
- glLoadName.add( Input( 'name','GLuint' ))
- glLoadName.version = '1.0'
- glLoadName.category = 'GL_VERSION_1_0'
- glLoadName.trace = True
- glLoadName.play = True
- gl.add(glLoadName)
- glLogicOp = Function('glLogicOp')
- glLogicOp.ret = Return('void')
- glLogicOp.add( Input( 'opcode','GLenum' ))
- glLogicOp.version = '1.0'
- glLogicOp.category = 'GL_VERSION_1_0'
- glLogicOp.esVersions = [1.0, 1.1]
- glLogicOp.trace = True
- glLogicOp.play = True
- gl.add(glLogicOp)
- glMap1d = Function('glMap1d')
- glMap1d.ret = Return('void')
- glMap1d.add( Input( 'target','GLenum' ))
- glMap1d.add( Input( 'u1','GLdouble' ))
- glMap1d.add( Input( 'u2','GLdouble' ))
- glMap1d.add( Input( 'stride','GLint' ))
- glMap1d.add( Input( 'order','GLint' ))
- glMap1d.add( Input( 'points','const GLdouble *' ))
- glMap1d.version = '1.0'
- glMap1d.category = 'GL_VERSION_1_0'
- glMap1d.trace = True
- glMap1d.play = True
- gl.add(glMap1d)
- glMap1f = Function('glMap1f')
- glMap1f.ret = Return('void')
- glMap1f.add( Input( 'target','GLenum' ))
- glMap1f.add( Input( 'u1','GLfloat' ))
- glMap1f.add( Input( 'u2','GLfloat' ))
- glMap1f.add( Input( 'stride','GLint' ))
- glMap1f.add( Input( 'order','GLint' ))
- glMap1f.add( Input( 'points','const GLfloat *' ))
- glMap1f.version = '1.0'
- glMap1f.category = 'GL_VERSION_1_0'
- glMap1f.trace = True
- glMap1f.play = True
- gl.add(glMap1f)
- glMap2d = Function('glMap2d')
- glMap2d.ret = Return('void')
- glMap2d.add( Input( 'target','GLenum' ))
- glMap2d.add( Input( 'u1','GLdouble' ))
- glMap2d.add( Input( 'u2','GLdouble' ))
- glMap2d.add( Input( 'ustride','GLint' ))
- glMap2d.add( Input( 'uorder','GLint' ))
- glMap2d.add( Input( 'v1','GLdouble' ))
- glMap2d.add( Input( 'v2','GLdouble' ))
- glMap2d.add( Input( 'vstride','GLint' ))
- glMap2d.add( Input( 'vorder','GLint' ))
- glMap2d.add( Input( 'points','const GLdouble *' ))
- glMap2d.version = '1.0'
- glMap2d.category = 'GL_VERSION_1_0'
- glMap2d.trace = True
- glMap2d.play = True
- gl.add(glMap2d)
- glMap2f = Function('glMap2f')
- glMap2f.ret = Return('void')
- glMap2f.add( Input( 'target','GLenum' ))
- glMap2f.add( Input( 'u1','GLfloat' ))
- glMap2f.add( Input( 'u2','GLfloat' ))
- glMap2f.add( Input( 'ustride','GLint' ))
- glMap2f.add( Input( 'uorder','GLint' ))
- glMap2f.add( Input( 'v1','GLfloat' ))
- glMap2f.add( Input( 'v2','GLfloat' ))
- glMap2f.add( Input( 'vstride','GLint' ))
- glMap2f.add( Input( 'vorder','GLint' ))
- glMap2f.add( Input( 'points','const GLfloat *' ))
- glMap2f.version = '1.0'
- glMap2f.category = 'GL_VERSION_1_0'
- glMap2f.trace = True
- glMap2f.play = True
- gl.add(glMap2f)
- glMapGrid1d = Function('glMapGrid1d')
- glMapGrid1d.ret = Return('void')
- glMapGrid1d.add( Input( 'un','GLint' ))
- glMapGrid1d.add( Input( 'u1','GLdouble' ))
- glMapGrid1d.add( Input( 'u2','GLdouble' ))
- glMapGrid1d.version = '1.0'
- glMapGrid1d.category = 'GL_VERSION_1_0'
- glMapGrid1d.trace = True
- glMapGrid1d.play = True
- gl.add(glMapGrid1d)
- glMapGrid1f = Function('glMapGrid1f')
- glMapGrid1f.ret = Return('void')
- glMapGrid1f.add( Input( 'un','GLint' ))
- glMapGrid1f.add( Input( 'u1','GLfloat' ))
- glMapGrid1f.add( Input( 'u2','GLfloat' ))
- glMapGrid1f.version = '1.0'
- glMapGrid1f.category = 'GL_VERSION_1_0'
- glMapGrid1f.trace = True
- glMapGrid1f.play = True
- gl.add(glMapGrid1f)
- glMapGrid2d = Function('glMapGrid2d')
- glMapGrid2d.ret = Return('void')
- glMapGrid2d.add( Input( 'un','GLint' ))
- glMapGrid2d.add( Input( 'u1','GLdouble' ))
- glMapGrid2d.add( Input( 'u2','GLdouble' ))
- glMapGrid2d.add( Input( 'vn','GLint' ))
- glMapGrid2d.add( Input( 'v1','GLdouble' ))
- glMapGrid2d.add( Input( 'v2','GLdouble' ))
- glMapGrid2d.version = '1.0'
- glMapGrid2d.category = 'GL_VERSION_1_0'
- glMapGrid2d.trace = True
- glMapGrid2d.play = True
- gl.add(glMapGrid2d)
- glMapGrid2f = Function('glMapGrid2f')
- glMapGrid2f.ret = Return('void')
- glMapGrid2f.add( Input( 'un','GLint' ))
- glMapGrid2f.add( Input( 'u1','GLfloat' ))
- glMapGrid2f.add( Input( 'u2','GLfloat' ))
- glMapGrid2f.add( Input( 'vn','GLint' ))
- glMapGrid2f.add( Input( 'v1','GLfloat' ))
- glMapGrid2f.add( Input( 'v2','GLfloat' ))
- glMapGrid2f.version = '1.0'
- glMapGrid2f.category = 'GL_VERSION_1_0'
- glMapGrid2f.trace = True
- glMapGrid2f.play = True
- gl.add(glMapGrid2f)
- glMaterialf = Function('glMaterialf')
- glMaterialf.ret = Return('void')
- glMaterialf.add( Input( 'face','GLenum' ))
- glMaterialf.add( Input( 'pname','GLenum' ))
- glMaterialf.add( Input( 'param','GLfloat' ))
- glMaterialf.version = '1.0'
- glMaterialf.category = 'GL_VERSION_1_0'
- glMaterialf.esVersions = [1.0, 1.1]
- glMaterialf.trace = True
- glMaterialf.play = True
- gl.add(glMaterialf)
- glMaterialfv = Function('glMaterialfv')
- glMaterialfv.ret = Return('void')
- glMaterialfv.add( Input( 'face','GLenum' ))
- glMaterialfv.add( Input( 'pname','GLenum' ))
- glMaterialfv.add( Input( 'params','const GLfloat *' ,size = 'helperGLMaterialvSize(pname)' ))
- glMaterialfv.version = '1.0'
- glMaterialfv.category = 'GL_VERSION_1_0'
- glMaterialfv.esVersions = [1.0, 1.1]
- glMaterialfv.trace = True
- glMaterialfv.play = True
- gl.add(glMaterialfv)
- glMateriali = Function('glMateriali')
- glMateriali.ret = Return('void')
- glMateriali.add( Input( 'face','GLenum' ))
- glMateriali.add( Input( 'pname','GLenum' ))
- glMateriali.add( Input( 'param','GLint' ))
- glMateriali.version = '1.0'
- glMateriali.category = 'GL_VERSION_1_0'
- glMateriali.trace = True
- glMateriali.play = True
- gl.add(glMateriali)
- glMaterialiv = Function('glMaterialiv')
- glMaterialiv.ret = Return('void')
- glMaterialiv.add( Input( 'face','GLenum' ))
- glMaterialiv.add( Input( 'pname','GLenum' ))
- glMaterialiv.add( Input( 'params','const GLint *' ,size = 'helperGLMaterialvSize(pname)' ))
- glMaterialiv.version = '1.0'
- glMaterialiv.category = 'GL_VERSION_1_0'
- glMaterialiv.trace = True
- glMaterialiv.play = True
- gl.add(glMaterialiv)
- glMatrixMode = Function('glMatrixMode')
- glMatrixMode.ret = Return('void')
- glMatrixMode.add( Input( 'mode','GLenum' ,regalLog = 'GLmodeToString(mode)' ))
- glMatrixMode.version = '1.0'
- glMatrixMode.category = 'GL_VERSION_1_0'
- glMatrixMode.esVersions = [1.0, 1.1]
- glMatrixMode.trace = True
- glMatrixMode.play = True
- gl.add(glMatrixMode)
- glMultMatrixd = Function('glMultMatrixd')
- glMultMatrixd.ret = Return('void')
- glMultMatrixd.add( Input( 'm','const GLdouble *' ,size = 16 ))
- glMultMatrixd.version = '1.0'
- glMultMatrixd.category = 'GL_VERSION_1_0'
- glMultMatrixd.trace = True
- glMultMatrixd.play = True
- gl.add(glMultMatrixd)
- glMultMatrixf = Function('glMultMatrixf')
- glMultMatrixf.ret = Return('void')
- glMultMatrixf.add( Input( 'm','const GLfloat *' ,size = 16 ))
- glMultMatrixf.version = '1.0'
- glMultMatrixf.category = 'GL_VERSION_1_0'
- glMultMatrixf.esVersions = [1.0, 1.1]
- glMultMatrixf.trace = True
- glMultMatrixf.play = True
- gl.add(glMultMatrixf)
- glNewList = Function('glNewList')
- glNewList.ret = Return('void')
- glNewList.add( Input( 'list','GLuint' ))
- glNewList.add( Input( 'mode','GLenum' ,regalLog = 'GLmodeToString(mode)' ))
- glNewList.version = '1.0'
- glNewList.category = 'GL_VERSION_1_0'
- glNewList.trace = True
- glNewList.play = True
- gl.add(glNewList)
- glNormal3b = Function('glNormal3b')
- glNormal3b.ret = Return('void')
- glNormal3b.add( Input( 'nx','GLbyte' ))
- glNormal3b.add( Input( 'ny','GLbyte' ))
- glNormal3b.add( Input( 'nz','GLbyte' ))
- glNormal3b.version = '1.0'
- glNormal3b.category = 'GL_VERSION_1_0'
- glNormal3b.trace = True
- glNormal3b.play = True
- gl.add(glNormal3b)
- glNormal3bv = Function('glNormal3bv')
- glNormal3bv.ret = Return('void')
- glNormal3bv.add( Input( 'v','const GLbyte *' ,size = 3 ))
- glNormal3bv.version = '1.0'
- glNormal3bv.category = 'GL_VERSION_1_0'
- glNormal3bv.trace = True
- glNormal3bv.play = True
- gl.add(glNormal3bv)
- glNormal3d = Function('glNormal3d')
- glNormal3d.ret = Return('void')
- glNormal3d.add( Input( 'nx','GLdouble' ))
- glNormal3d.add( Input( 'ny','GLdouble' ))
- glNormal3d.add( Input( 'nz','GLdouble' ))
- glNormal3d.version = '1.0'
- glNormal3d.category = 'GL_VERSION_1_0'
- glNormal3d.trace = True
- glNormal3d.play = True
- gl.add(glNormal3d)
- glNormal3dv = Function('glNormal3dv')
- glNormal3dv.ret = Return('void')
- glNormal3dv.add( Input( 'v','const GLdouble *' ,size = 3 ))
- glNormal3dv.version = '1.0'
- glNormal3dv.category = 'GL_VERSION_1_0'
- glNormal3dv.trace = True
- glNormal3dv.play = True
- gl.add(glNormal3dv)
- glNormal3f = Function('glNormal3f')
- glNormal3f.ret = Return('void')
- glNormal3f.add( Input( 'nx','GLfloat' ))
- glNormal3f.add( Input( 'ny','GLfloat' ))
- glNormal3f.add( Input( 'nz','GLfloat' ))
- glNormal3f.version = '1.0'
- glNormal3f.category = 'GL_VERSION_1_0'
- glNormal3f.esVersions = [1.0, 1.1]
- glNormal3f.trace = True
- glNormal3f.play = True
- gl.add(glNormal3f)
- glNormal3fv = Function('glNormal3fv')
- glNormal3fv.ret = Return('void')
- glNormal3fv.add( Input( 'v','const GLfloat *' ,size = 3 ))
- glNormal3fv.version = '1.0'
- glNormal3fv.category = 'GL_VERSION_1_0'
- glNormal3fv.trace = True
- glNormal3fv.play = True
- gl.add(glNormal3fv)
- glNormal3i = Function('glNormal3i')
- glNormal3i.ret = Return('void')
- glNormal3i.add( Input( 'nx','GLint' ))
- glNormal3i.add( Input( 'ny','GLint' ))
- glNormal3i.add( Input( 'nz','GLint' ))
- glNormal3i.version = '1.0'
- glNormal3i.category = 'GL_VERSION_1_0'
- glNormal3i.trace = True
- glNormal3i.play = True
- gl.add(glNormal3i)
- glNormal3iv = Function('glNormal3iv')
- glNormal3iv.ret = Return('void')
- glNormal3iv.add( Input( 'v','const GLint *' ,size = 3 ))
- glNormal3iv.version = '1.0'
- glNormal3iv.category = 'GL_VERSION_1_0'
- glNormal3iv.trace = True
- glNormal3iv.play = True
- gl.add(glNormal3iv)
- glNormal3s = Function('glNormal3s')
- glNormal3s.ret = Return('void')
- glNormal3s.add( Input( 'nx','GLshort' ))
- glNormal3s.add( Input( 'ny','GLshort' ))
- glNormal3s.add( Input( 'nz','GLshort' ))
- glNormal3s.version = '1.0'
- glNormal3s.category = 'GL_VERSION_1_0'
- glNormal3s.trace = True
- glNormal3s.play = True
- gl.add(glNormal3s)
- glNormal3sv = Function('glNormal3sv')
- glNormal3sv.ret = Return('void')
- glNormal3sv.add( Input( 'v','const GLshort *' ,size = 3 ))
- glNormal3sv.version = '1.0'
- glNormal3sv.category = 'GL_VERSION_1_0'
- glNormal3sv.trace = True
- glNormal3sv.play = True
- gl.add(glNormal3sv)
- glOrtho = Function('glOrtho')
- glOrtho.ret = Return('void')
- glOrtho.add( Input( 'left','GLdouble' ))
- glOrtho.add( Input( 'right','GLdouble' ))
- glOrtho.add( Input( 'bottom','GLdouble' ))
- glOrtho.add( Input( 'top','GLdouble' ))
- glOrtho.add( Input( 'zNear','GLdouble' ))
- glOrtho.add( Input( 'zFar','GLdouble' ))
- glOrtho.version = '1.0'
- glOrtho.category = 'GL_VERSION_1_0'
- glOrtho.trace = True
- glOrtho.play = True
- gl.add(glOrtho)
- glPassThrough = Function('glPassThrough')
- glPassThrough.ret = Return('void')
- glPassThrough.add( Input( 'token','GLfloat' ))
- glPassThrough.version = '1.0'
- glPassThrough.category = 'GL_VERSION_1_0'
- glPassThrough.trace = True
- glPassThrough.play = True
- gl.add(glPassThrough)
- glPixelMapfv = Function('glPixelMapfv')
- glPixelMapfv.ret = Return('void')
- glPixelMapfv.add( Input( 'map','GLenum' ))
- glPixelMapfv.add( Input( 'mapsize','GLsizei' ))
- glPixelMapfv.add( Input( 'values','const GLfloat *' ,size = 'mapsize' ))
- glPixelMapfv.version = '1.0'
- glPixelMapfv.category = 'GL_VERSION_1_0'
- glPixelMapfv.trace = True
- glPixelMapfv.play = True
- gl.add(glPixelMapfv)
- glPixelMapuiv = Function('glPixelMapuiv')
- glPixelMapuiv.ret = Return('void')
- glPixelMapuiv.add( Input( 'map','GLenum' ))
- glPixelMapuiv.add( Input( 'mapsize','GLsizei' ))
- glPixelMapuiv.add( Input( 'values','const GLuint *' ,size = 'mapsize' ))
- glPixelMapuiv.version = '1.0'
- glPixelMapuiv.category = 'GL_VERSION_1_0'
- glPixelMapuiv.trace = True
- glPixelMapuiv.play = True
- gl.add(glPixelMapuiv)
- glPixelMapusv = Function('glPixelMapusv')
- glPixelMapusv.ret = Return('void')
- glPixelMapusv.add( Input( 'map','GLenum' ))
- glPixelMapusv.add( Input( 'mapsize','GLsizei' ))
- glPixelMapusv.add( Input( 'values','const GLushort *' ,size = 'mapsize' ))
- glPixelMapusv.version = '1.0'
- glPixelMapusv.category = 'GL_VERSION_1_0'
- glPixelMapusv.trace = True
- glPixelMapusv.play = True
- gl.add(glPixelMapusv)
- glPixelStoref = Function('glPixelStoref')
- glPixelStoref.ret = Return('void')
- glPixelStoref.add( Input( 'pname','GLenum' ))
- glPixelStoref.add( Input( 'param','GLfloat' ))
- glPixelStoref.version = '1.0'
- glPixelStoref.category = 'GL_VERSION_1_0'
- glPixelStoref.trace = True
- glPixelStoref.play = True
- gl.add(glPixelStoref)
- glPixelStorei = Function('glPixelStorei')
- glPixelStorei.ret = Return('void')
- glPixelStorei.add( Input( 'pname','GLenum' ))
- glPixelStorei.add( Input( 'param','GLint' ))
- glPixelStorei.version = '1.0'
- glPixelStorei.category = 'GL_VERSION_1_0'
- glPixelStorei.esVersions = [1.0, 1.1, 2.0]
- glPixelStorei.trace = True
- glPixelStorei.play = True
- gl.add(glPixelStorei)
- glPixelTransferf = Function('glPixelTransferf')
- glPixelTransferf.ret = Return('void')
- glPixelTransferf.add( Input( 'pname','GLenum' ))
- glPixelTransferf.add( Input( 'param','GLfloat' ))
- glPixelTransferf.version = '1.0'
- glPixelTransferf.category = 'GL_VERSION_1_0'
- glPixelTransferf.trace = True
- glPixelTransferf.play = True
- gl.add(glPixelTransferf)
- glPixelTransferi = Function('glPixelTransferi')
- glPixelTransferi.ret = Return('void')
- glPixelTransferi.add( Input( 'pname','GLenum' ))
- glPixelTransferi.add( Input( 'param','GLint' ))
- glPixelTransferi.version = '1.0'
- glPixelTransferi.category = 'GL_VERSION_1_0'
- glPixelTransferi.trace = True
- glPixelTransferi.play = True
- gl.add(glPixelTransferi)
- glPixelZoom = Function('glPixelZoom')
- glPixelZoom.ret = Return('void')
- glPixelZoom.add( Input( 'xfactor','GLfloat' ))
- glPixelZoom.add( Input( 'yfactor','GLfloat' ))
- glPixelZoom.version = '1.0'
- glPixelZoom.category = 'GL_VERSION_1_0'
- glPixelZoom.trace = True
- glPixelZoom.play = True
- gl.add(glPixelZoom)
- glPointSize = Function('glPointSize')
- glPointSize.ret = Return('void')
- glPointSize.add( Input( 'size','GLfloat' ))
- glPointSize.version = '1.0'
- glPointSize.category = 'GL_VERSION_1_0'
- glPointSize.esVersions = [1.0, 1.1]
- glPointSize.trace = True
- glPointSize.play = True
- gl.add(glPointSize)
- glPolygonMode = Function('glPolygonMode')
- glPolygonMode.ret = Return('void')
- glPolygonMode.add( Input( 'face','GLenum' ))
- glPolygonMode.add( Input( 'mode','GLenum' ,regalLog = 'GLmodeToString(mode)' ))
- glPolygonMode.version = '1.0'
- glPolygonMode.category = 'GL_VERSION_1_0'
- glPolygonMode.trace = True
- glPolygonMode.play = True
- gl.add(glPolygonMode)
- glPolygonStipple = Function('glPolygonStipple')
- glPolygonStipple.ret = Return('void')
- glPolygonStipple.add( Input( 'mask','const GLubyte *' ,size = 'helperGLPixelImageSize(32, 32, 0, GL_COLOR_INDEX, GL_BITMAP, 0, GL_BITMAP)' ))
- glPolygonStipple.version = '1.0'
- glPolygonStipple.category = 'GL_VERSION_1_0'
- glPolygonStipple.trace = True
- glPolygonStipple.play = True
- gl.add(glPolygonStipple)
- glPopAttrib = Function('glPopAttrib')
- glPopAttrib.ret = Return('void')
- glPopAttrib.version = '1.0'
- glPopAttrib.category = 'GL_VERSION_1_0'
- glPopAttrib.trace = True
- glPopAttrib.play = True
- gl.add(glPopAttrib)
- glPopMatrix = Function('glPopMatrix')
- glPopMatrix.ret = Return('void')
- glPopMatrix.version = '1.0'
- glPopMatrix.category = 'GL_VERSION_1_0'
- glPopMatrix.esVersions = [1.0, 1.1]
- glPopMatrix.trace = True
- glPopMatrix.play = True
- gl.add(glPopMatrix)
- glPopName = Function('glPopName')
- glPopName.ret = Return('void')
- glPopName.version = '1.0'
- glPopName.category = 'GL_VERSION_1_0'
- glPopName.trace = True
- glPopName.play = True
- gl.add(glPopName)
- glPushAttrib = Function('glPushAttrib')
- glPushAttrib.ret = Return('void')
- glPushAttrib.add( Input( 'mask','GLbitfield' ,regalLog = 'GLpushAttribToString(mask)' ))
- glPushAttrib.version = '1.0'
- glPushAttrib.category = 'GL_VERSION_1_0'
- glPushAttrib.trace = True
- glPushAttrib.play = True
- gl.add(glPushAttrib)
- glPushMatrix = Function('glPushMatrix')
- glPushMatrix.ret = Return('void')
- glPushMatrix.version = '1.0'
- glPushMatrix.category = 'GL_VERSION_1_0'
- glPushMatrix.esVersions = [1.0, 1.1]
- glPushMatrix.trace = True
- glPushMatrix.play = True
- gl.add(glPushMatrix)
- glPushName = Function('glPushName')
- glPushName.ret = Return('void')
- glPushName.add( Input( 'name','GLuint' ))
- glPushName.version = '1.0'
- glPushName.category = 'GL_VERSION_1_0'
- glPushName.trace = True
- glPushName.play = True
- gl.add(glPushName)
- glRasterPos2d = Function('glRasterPos2d')
- glRasterPos2d.ret = Return('void')
- glRasterPos2d.add( Input( 'x','GLdouble' ))
- glRasterPos2d.add( Input( 'y','GLdouble' ))
- glRasterPos2d.version = '1.0'
- glRasterPos2d.category = 'GL_VERSION_1_0'
- glRasterPos2d.trace = True
- glRasterPos2d.play = True
- gl.add(glRasterPos2d)
- glRasterPos2dv = Function('glRasterPos2dv')
- glRasterPos2dv.ret = Return('void')
- glRasterPos2dv.add( Input( 'v','const GLdouble *' ,size = 2 ))
- glRasterPos2dv.version = '1.0'
- glRasterPos2dv.category = 'GL_VERSION_1_0'
- glRasterPos2dv.trace = True
- glRasterPos2dv.play = True
- gl.add(glRasterPos2dv)
- glRasterPos2f = Function('glRasterPos2f')
- glRasterPos2f.ret = Return('void')
- glRasterPos2f.add( Input( 'x','GLfloat' ))
- glRasterPos2f.add( Input( 'y','GLfloat' ))
- glRasterPos2f.version = '1.0'
- glRasterPos2f.category = 'GL_VERSION_1_0'
- glRasterPos2f.trace = True
- glRasterPos2f.play = True
- gl.add(glRasterPos2f)
- glRasterPos2fv = Function('glRasterPos2fv')
- glRasterPos2fv.ret = Return('void')
- glRasterPos2fv.add( Input( 'v','const GLfloat *' ,size = 2 ))
- glRasterPos2fv.version = '1.0'
- glRasterPos2fv.category = 'GL_VERSION_1_0'
- glRasterPos2fv.trace = True
- glRasterPos2fv.play = True
- gl.add(glRasterPos2fv)
- glRasterPos2i = Function('glRasterPos2i')
- glRasterPos2i.ret = Return('void')
- glRasterPos2i.add( Input( 'x','GLint' ))
- glRasterPos2i.add( Input( 'y','GLint' ))
- glRasterPos2i.version = '1.0'
- glRasterPos2i.category = 'GL_VERSION_1_0'
- glRasterPos2i.trace = True
- glRasterPos2i.play = True
- gl.add(glRasterPos2i)
- glRasterPos2iv = Function('glRasterPos2iv')
- glRasterPos2iv.ret = Return('void')
- glRasterPos2iv.add( Input( 'v','const GLint *' ,size = 2 ))
- glRasterPos2iv.version = '1.0'
- glRasterPos2iv.category = 'GL_VERSION_1_0'
- glRasterPos2iv.trace = True
- glRasterPos2iv.play = True
- gl.add(glRasterPos2iv)
- glRasterPos2s = Function('glRasterPos2s')
- glRasterPos2s.ret = Return('void')
- glRasterPos2s.add( Input( 'x','GLshort' ))
- glRasterPos2s.add( Input( 'y','GLshort' ))
- glRasterPos2s.version = '1.0'
- glRasterPos2s.category = 'GL_VERSION_1_0'
- glRasterPos2s.trace = True
- glRasterPos2s.play = True
- gl.add(glRasterPos2s)
- glRasterPos2sv = Function('glRasterPos2sv')
- glRasterPos2sv.ret = Return('void')
- glRasterPos2sv.add( Input( 'v','const GLshort *' ,size = 2 ))
- glRasterPos2sv.version = '1.0'
- glRasterPos2sv.category = 'GL_VERSION_1_0'
- glRasterPos2sv.trace = True
- glRasterPos2sv.play = True
- gl.add(glRasterPos2sv)
- glRasterPos3d = Function('glRasterPos3d')
- glRasterPos3d.ret = Return('void')
- glRasterPos3d.add( Input( 'x','GLdouble' ))
- glRasterPos3d.add( Input( 'y','GLdouble' ))
- glRasterPos3d.add( Input( 'z','GLdouble' ))
- glRasterPos3d.version = '1.0'
- glRasterPos3d.category = 'GL_VERSION_1_0'
- glRasterPos3d.trace = True
- glRasterPos3d.play = True
- gl.add(glRasterPos3d)
- glRasterPos3dv = Function('glRasterPos3dv')
- glRasterPos3dv.ret = Return('void')
- glRasterPos3dv.add( Input( 'v','const GLdouble *' ,size = 3 ))
- glRasterPos3dv.version = '1.0'
- glRasterPos3dv.category = 'GL_VERSION_1_0'
- glRasterPos3dv.trace = True
- glRasterPos3dv.play = True
- gl.add(glRasterPos3dv)
- glRasterPos3f = Function('glRasterPos3f')
- glRasterPos3f.ret = Return('void')
- glRasterPos3f.add( Input( 'x','GLfloat' ))
- glRasterPos3f.add( Input( 'y','GLfloat' ))
- glRasterPos3f.add( Input( 'z','GLfloat' ))
- glRasterPos3f.version = '1.0'
- glRasterPos3f.category = 'GL_VERSION_1_0'
- glRasterPos3f.trace = True
- glRasterPos3f.play = True
- gl.add(glRasterPos3f)
- glRasterPos3fv = Function('glRasterPos3fv')
- glRasterPos3fv.ret = Return('void')
- glRasterPos3fv.add( Input( 'v','const GLfloat *' ,size = 3 ))
- glRasterPos3fv.version = '1.0'
- glRasterPos3fv.category = 'GL_VERSION_1_0'
- glRasterPos3fv.trace = True
- glRasterPos3fv.play = True
- gl.add(glRasterPos3fv)
- glRasterPos3i = Function('glRasterPos3i')
- glRasterPos3i.ret = Return('void')
- glRasterPos3i.add( Input( 'x','GLint' ))
- glRasterPos3i.add( Input( 'y','GLint' ))
- glRasterPos3i.add( Input( 'z','GLint' ))
- glRasterPos3i.version = '1.0'
- glRasterPos3i.category = 'GL_VERSION_1_0'
- glRasterPos3i.trace = True
- glRasterPos3i.play = True
- gl.add(glRasterPos3i)
- glRasterPos3iv = Function('glRasterPos3iv')
- glRasterPos3iv.ret = Return('void')
- glRasterPos3iv.add( Input( 'v','const GLint *' ,size = 3 ))
- glRasterPos3iv.version = '1.0'
- glRasterPos3iv.category = 'GL_VERSION_1_0'
- glRasterPos3iv.trace = True
- glRasterPos3iv.play = True
- gl.add(glRasterPos3iv)
- glRasterPos3s = Function('glRasterPos3s')
- glRasterPos3s.ret = Return('void')
- glRasterPos3s.add( Input( 'x','GLshort' ))
- glRasterPos3s.add( Input( 'y','GLshort' ))
- glRasterPos3s.add( Input( 'z','GLshort' ))
- glRasterPos3s.version = '1.0'
- glRasterPos3s.category = 'GL_VERSION_1_0'
- glRasterPos3s.trace = True
- glRasterPos3s.play = True
- gl.add(glRasterPos3s)
- glRasterPos3sv = Function('glRasterPos3sv')
- glRasterPos3sv.ret = Return('void')
- glRasterPos3sv.add( Input( 'v','const GLshort *' ,size = 3 ))
- glRasterPos3sv.version = '1.0'
- glRasterPos3sv.category = 'GL_VERSION_1_0'
- glRasterPos3sv.trace = True
- glRasterPos3sv.play = True
- gl.add(glRasterPos3sv)
- glRasterPos4d = Function('glRasterPos4d')
- glRasterPos4d.ret = Return('void')
- glRasterPos4d.add( Input( 'x','GLdouble' ))
- glRasterPos4d.add( Input( 'y','GLdouble' ))
- glRasterPos4d.add( Input( 'z','GLdouble' ))
- glRasterPos4d.add( Input( 'w','GLdouble' ))
- glRasterPos4d.version = '1.0'
- glRasterPos4d.category = 'GL_VERSION_1_0'
- glRasterPos4d.trace = True
- glRasterPos4d.play = True
- gl.add(glRasterPos4d)
- glRasterPos4dv = Function('glRasterPos4dv')
- glRasterPos4dv.ret = Return('void')
- glRasterPos4dv.add( Input( 'v','const GLdouble *' ,size = 4 ))
- glRasterPos4dv.version = '1.0'
- glRasterPos4dv.category = 'GL_VERSION_1_0'
- glRasterPos4dv.trace = True
- glRasterPos4dv.play = True
- gl.add(glRasterPos4dv)
- glRasterPos4f = Function('glRasterPos4f')
- glRasterPos4f.ret = Return('void')
- glRasterPos4f.add( Input( 'x','GLfloat' ))
- glRasterPos4f.add( Input( 'y','GLfloat' ))
- glRasterPos4f.add( Input( 'z','GLfloat' ))
- glRasterPos4f.add( Input( 'w','GLfloat' ))
- glRasterPos4f.version = '1.0'
- glRasterPos4f.category = 'GL_VERSION_1_0'
- glRasterPos4f.trace = True
- glRasterPos4f.play = True
- gl.add(glRasterPos4f)
- glRasterPos4fv = Function('glRasterPos4fv')
- glRasterPos4fv.ret = Return('void')
- glRasterPos4fv.add( Input( 'v','const GLfloat *' ,size = 4 ))
- glRasterPos4fv.version = '1.0'
- glRasterPos4fv.category = 'GL_VERSION_1_0'
- glRasterPos4fv.trace = True
- glRasterPos4fv.play = True
- gl.add(glRasterPos4fv)
- glRasterPos4i = Function('glRasterPos4i')
- glRasterPos4i.ret = Return('void')
- glRasterPos4i.add( Input( 'x','GLint' ))
- glRasterPos4i.add( Input( 'y','GLint' ))
- glRasterPos4i.add( Input( 'z','GLint' ))
- glRasterPos4i.add( Input( 'w','GLint' ))
- glRasterPos4i.version = '1.0'
- glRasterPos4i.category = 'GL_VERSION_1_0'
- glRasterPos4i.trace = True
- glRasterPos4i.play = True
- gl.add(glRasterPos4i)
- glRasterPos4iv = Function('glRasterPos4iv')
- glRasterPos4iv.ret = Return('void')
- glRasterPos4iv.add( Input( 'v','const GLint *' ,size = 4 ))
- glRasterPos4iv.version = '1.0'
- glRasterPos4iv.category = 'GL_VERSION_1_0'
- glRasterPos4iv.trace = True
- glRasterPos4iv.play = True
- gl.add(glRasterPos4iv)
- glRasterPos4s = Function('glRasterPos4s')
- glRasterPos4s.ret = Return('void')
- glRasterPos4s.add( Input( 'x','GLshort' ))
- glRasterPos4s.add( Input( 'y','GLshort' ))
- glRasterPos4s.add( Input( 'z','GLshort' ))
- glRasterPos4s.add( Input( 'w','GLshort' ))
- glRasterPos4s.version = '1.0'
- glRasterPos4s.category = 'GL_VERSION_1_0'
- glRasterPos4s.trace = True
- glRasterPos4s.play = True
- gl.add(glRasterPos4s)
- glRasterPos4sv = Function('glRasterPos4sv')
- glRasterPos4sv.ret = Return('void')
- glRasterPos4sv.add( Input( 'v','const GLshort *' ,size = 4 ))
- glRasterPos4sv.version = '1.0'
- glRasterPos4sv.category = 'GL_VERSION_1_0'
- glRasterPos4sv.trace = True
- glRasterPos4sv.play = True
- gl.add(glRasterPos4sv)
- glReadBuffer = Function('glReadBuffer')
- glReadBuffer.ret = Return('void')
- glReadBuffer.add( Input( 'mode','GLenum' ,regalLog = 'GLmodeToString(mode)' ))
- glReadBuffer.version = '1.0'
- glReadBuffer.category = 'GL_VERSION_1_0'
- glReadBuffer.trace = True
- glReadBuffer.play = True
- gl.add(glReadBuffer)
- glReadPixels = Function('glReadPixels')
- glReadPixels.ret = Return('void')
- glReadPixels.add( Input( 'x','GLint' ))
- glReadPixels.add( Input( 'y','GLint' ))
- glReadPixels.add( Input( 'width','GLsizei' ))
- glReadPixels.add( Input( 'height','GLsizei' ))
- glReadPixels.add( Input( 'format','GLenum' ))
- glReadPixels.add( Input( 'type','GLenum' ))
- glReadPixels.add( Output( 'pixels','GLvoid *' ,size = 'helperGLPixelImageSize(width, height, 0, format, type, 1, 0)' ,cast = 'GLubyte *' ))
- glReadPixels.version = '1.0'
- glReadPixels.category = 'GL_VERSION_1_0'
- glReadPixels.esVersions = [1.0, 1.1, 2.0]
- glReadPixels.trace = True
- glReadPixels.play = True
- gl.add(glReadPixels)
- glRectd = Function('glRectd')
- glRectd.ret = Return('void')
- glRectd.add( Input( 'x1','GLdouble' ))
- glRectd.add( Input( 'y1','GLdouble' ))
- glRectd.add( Input( 'x2','GLdouble' ))
- glRectd.add( Input( 'y2','GLdouble' ))
- glRectd.version = '1.0'
- glRectd.category = 'GL_VERSION_1_0'
- glRectd.trace = True
- glRectd.play = True
- gl.add(glRectd)
- glRectdv = Function('glRectdv')
- glRectdv.ret = Return('void')
- glRectdv.add( Input( 'v1','const GLdouble *' ,size = 2 ))
- glRectdv.add( Input( 'v2','const GLdouble *' ,size = 2 ))
- glRectdv.version = '1.0'
- glRectdv.category = 'GL_VERSION_1_0'
- glRectdv.trace = True
- glRectdv.play = True
- gl.add(glRectdv)
- glRectf = Function('glRectf')
- glRectf.ret = Return('void')
- glRectf.add( Input( 'x1','GLfloat' ))
- glRectf.add( Input( 'y1','GLfloat' ))
- glRectf.add( Input( 'x2','GLfloat' ))
- glRectf.add( Input( 'y2','GLfloat' ))
- glRectf.version = '1.0'
- glRectf.category = 'GL_VERSION_1_0'
- glRectf.trace = True
- glRectf.play = True
- gl.add(glRectf)
- glRectfv = Function('glRectfv')
- glRectfv.ret = Return('void')
- glRectfv.add( Input( 'v1','const GLfloat *' ,size = 2 ))
- glRectfv.add( Input( 'v2','const GLfloat *' ,size = 2 ))
- glRectfv.version = '1.0'
- glRectfv.category = 'GL_VERSION_1_0'
- glRectfv.trace = True
- glRectfv.play = True
- gl.add(glRectfv)
- glRecti = Function('glRecti')
- glRecti.ret = Return('void')
- glRecti.add( Input( 'x1','GLint' ))
- glRecti.add( Input( 'y1','GLint' ))
- glRecti.add( Input( 'x2','GLint' ))
- glRecti.add( Input( 'y2','GLint' ))
- glRecti.version = '1.0'
- glRecti.category = 'GL_VERSION_1_0'
- glRecti.trace = True
- glRecti.play = True
- gl.add(glRecti)
- glRectiv = Function('glRectiv')
- glRectiv.ret = Return('void')
- glRectiv.add( Input( 'v1','const GLint *' ,size = 2 ))
- glRectiv.add( Input( 'v2','const GLint *' ,size = 2 ))
- glRectiv.version = '1.0'
- glRectiv.category = 'GL_VERSION_1_0'
- glRectiv.trace = True
- glRectiv.play = True
- gl.add(glRectiv)
- glRects = Function('glRects')
- glRects.ret = Return('void')
- glRects.add( Input( 'x1','GLshort' ))
- glRects.add( Input( 'y1','GLshort' ))
- glRects.add( Input( 'x2','GLshort' ))
- glRects.add( Input( 'y2','GLshort' ))
- glRects.version = '1.0'
- glRects.category = 'GL_VERSION_1_0'
- glRects.trace = True
- glRects.play = True
- gl.add(glRects)
- glRectsv = Function('glRectsv')
- glRectsv.ret = Return('void')
- glRectsv.add( Input( 'v1','const GLshort *' ,size = 2 ))
- glRectsv.add( Input( 'v2','const GLshort *' ,size = 2 ))
- glRectsv.version = '1.0'
- glRectsv.category = 'GL_VERSION_1_0'
- glRectsv.trace = True
- glRectsv.play = True
- gl.add(glRectsv)
- glRenderMode = Function('glRenderMode')
- glRenderMode.ret = Return('GLint')
- glRenderMode.add( Input( 'mode','GLenum' ,regalLog = 'GLmodeToString(mode)' ))
- glRenderMode.version = '1.0'
- glRenderMode.category = 'GL_VERSION_1_0'
- glRenderMode.trace = True
- glRenderMode.play = True
- gl.add(glRenderMode)
- glRotated = Function('glRotated')
- glRotated.ret = Return('void')
- glRotated.add( Input( 'angle','GLdouble' ))
- glRotated.add( Input( 'x','GLdouble' ))
- glRotated.add( Input( 'y','GLdouble' ))
- glRotated.add( Input( 'z','GLdouble' ))
- glRotated.version = '1.0'
- glRotated.category = 'GL_VERSION_1_0'
- glRotated.trace = True
- glRotated.play = True
- gl.add(glRotated)
- glRotatef = Function('glRotatef')
- glRotatef.ret = Return('void')
- glRotatef.add( Input( 'angle','GLfloat' ))
- glRotatef.add( Input( 'x','GLfloat' ))
- glRotatef.add( Input( 'y','GLfloat' ))
- glRotatef.add( Input( 'z','GLfloat' ))
- glRotatef.version = '1.0'
- glRotatef.category = 'GL_VERSION_1_0'
- glRotatef.esVersions = [1.0, 1.1]
- glRotatef.trace = True
- glRotatef.play = True
- gl.add(glRotatef)
- glScaled = Function('glScaled')
- glScaled.ret = Return('void')
- glScaled.add( Input( 'x','GLdouble' ))
- glScaled.add( Input( 'y','GLdouble' ))
- glScaled.add( Input( 'z','GLdouble' ))
- glScaled.version = '1.0'
- glScaled.category = 'GL_VERSION_1_0'
- glScaled.trace = True
- glScaled.play = True
- gl.add(glScaled)
- glScalef = Function('glScalef')
- glScalef.ret = Return('void')
- glScalef.add( Input( 'x','GLfloat' ))
- glScalef.add( Input( 'y','GLfloat' ))
- glScalef.add( Input( 'z','GLfloat' ))
- glScalef.version = '1.0'
- glScalef.category = 'GL_VERSION_1_0'
- glScalef.esVersions = [1.0, 1.1]
- glScalef.trace = True
- glScalef.play = True
- gl.add(glScalef)
- glScissor = Function('glScissor')
- glScissor.ret = Return('void')
- glScissor.add( Input( 'x','GLint' ))
- glScissor.add( Input( 'y','GLint' ))
- glScissor.add( Input( 'width','GLsizei' ))
- glScissor.add( Input( 'height','GLsizei' ))
- glScissor.version = '1.0'
- glScissor.category = 'GL_VERSION_1_0'
- glScissor.esVersions = [1.0, 1.1, 2.0]
- glScissor.trace = True
- glScissor.play = True
- gl.add(glScissor)
- glSelectBuffer = Function('glSelectBuffer')
- glSelectBuffer.ret = Return('void')
- glSelectBuffer.add( Input( 'size','GLsizei' ))
- glSelectBuffer.add( Output( 'buffer','GLuint *' ,size = 'size' ))
- glSelectBuffer.version = '1.0'
- glSelectBuffer.category = 'GL_VERSION_1_0'
- glSelectBuffer.trace = True
- glSelectBuffer.play = True
- gl.add(glSelectBuffer)
- glShadeModel = Function('glShadeModel')
- glShadeModel.ret = Return('void')
- glShadeModel.add( Input( 'mode','GLenum' ,regalLog = 'GLmodeToString(mode)' ))
- glShadeModel.version = '1.0'
- glShadeModel.category = 'GL_VERSION_1_0'
- glShadeModel.esVersions = [1.0, 1.1]
- glShadeModel.trace = True
- glShadeModel.play = True
- gl.add(glShadeModel)
- glStencilFunc = Function('glStencilFunc')
- glStencilFunc.ret = Return('void')
- glStencilFunc.add( Input( 'func','GLenum' ))
- glStencilFunc.add( Input( 'ref','GLint' ,regalLog = 'boost::print::hex(ref)' ))
- glStencilFunc.add( Input( 'mask','GLuint' ,regalLog = 'boost::print::hex(mask)' ))
- glStencilFunc.version = '1.0'
- glStencilFunc.category = 'GL_VERSION_1_0'
- glStencilFunc.esVersions = [1.0, 1.1, 2.0]
- glStencilFunc.trace = True
- glStencilFunc.play = True
- gl.add(glStencilFunc)
- glStencilMask = Function('glStencilMask')
- glStencilMask.ret = Return('void')
- glStencilMask.add( Input( 'mask','GLuint' ,regalLog = 'boost::print::hex(mask)' ))
- glStencilMask.version = '1.0'
- glStencilMask.category = 'GL_VERSION_1_0'
- glStencilMask.esVersions = [1.0, 1.1, 2.0]
- glStencilMask.trace = True
- glStencilMask.play = True
- gl.add(glStencilMask)
- glStencilOp = Function('glStencilOp')
- glStencilOp.ret = Return('void')
- glStencilOp.add( Input( 'fail','GLenum' ))
- glStencilOp.add( Input( 'zfail','GLenum' ))
- glStencilOp.add( Input( 'zpass','GLenum' ))
- glStencilOp.version = '1.0'
- glStencilOp.category = 'GL_VERSION_1_0'
- glStencilOp.esVersions = [1.0, 1.1, 2.0]
- glStencilOp.trace = True
- glStencilOp.play = True
- gl.add(glStencilOp)
- glTexCoord1d = Function('glTexCoord1d')
- glTexCoord1d.ret = Return('void')
- glTexCoord1d.add( Input( 's','GLdouble' ))
- glTexCoord1d.version = '1.0'
- glTexCoord1d.category = 'GL_VERSION_1_0'
- glTexCoord1d.trace = True
- glTexCoord1d.play = True
- gl.add(glTexCoord1d)
- glTexCoord1dv = Function('glTexCoord1dv')
- glTexCoord1dv.ret = Return('void')
- glTexCoord1dv.add( Input( 'v','const GLdouble *' ,size = 1 ))
- glTexCoord1dv.version = '1.0'
- glTexCoord1dv.category = 'GL_VERSION_1_0'
- glTexCoord1dv.trace = True
- glTexCoord1dv.play = True
- gl.add(glTexCoord1dv)
- glTexCoord1f = Function('glTexCoord1f')
- glTexCoord1f.ret = Return('void')
- glTexCoord1f.add( Input( 's','GLfloat' ))
- glTexCoord1f.version = '1.0'
- glTexCoord1f.category = 'GL_VERSION_1_0'
- glTexCoord1f.trace = True
- glTexCoord1f.play = True
- gl.add(glTexCoord1f)
- glTexCoord1fv = Function('glTexCoord1fv')
- glTexCoord1fv.ret = Return('void')
- glTexCoord1fv.add( Input( 'v','const GLfloat *' ,size = 1 ))
- glTexCoord1fv.version = '1.0'
- glTexCoord1fv.category = 'GL_VERSION_1_0'
- glTexCoord1fv.trace = True
- glTexCoord1fv.play = True
- gl.add(glTexCoord1fv)
- glTexCoord1i = Function('glTexCoord1i')
- glTexCoord1i.ret = Return('void')
- glTexCoord1i.add( Input( 's','GLint' ))
- glTexCoord1i.version = '1.0'
- glTexCoord1i.category = 'GL_VERSION_1_0'
- glTexCoord1i.trace = True
- glTexCoord1i.play = True
- gl.add(glTexCoord1i)
- glTexCoord1iv = Function('glTexCoord1iv')
- glTexCoord1iv.ret = Return('void')
- glTexCoord1iv.add( Input( 'v','const GLint *' ,size = 1 ))
- glTexCoord1iv.version = '1.0'
- glTexCoord1iv.category = 'GL_VERSION_1_0'
- glTexCoord1iv.trace = True
- glTexCoord1iv.play = True
- gl.add(glTexCoord1iv)
- glTexCoord1s = Function('glTexCoord1s')
- glTexCoord1s.ret = Return('void')
- glTexCoord1s.add( Input( 's','GLshort' ))
- glTexCoord1s.version = '1.0'
- glTexCoord1s.category = 'GL_VERSION_1_0'
- glTexCoord1s.trace = True
- glTexCoord1s.play = True
- gl.add(glTexCoord1s)
- glTexCoord1sv = Function('glTexCoord1sv')
- glTexCoord1sv.ret = Return('void')
- glTexCoord1sv.add( Input( 'v','const GLshort *' ,size = 1 ))
- glTexCoord1sv.version = '1.0'
- glTexCoord1sv.category = 'GL_VERSION_1_0'
- glTexCoord1sv.trace = True
- glTexCoord1sv.play = True
- gl.add(glTexCoord1sv)
- glTexCoord2d = Function('glTexCoord2d')
- glTexCoord2d.ret = Return('void')
- glTexCoord2d.add( Input( 's','GLdouble' ))
- glTexCoord2d.add( Input( 't','GLdouble' ))
- glTexCoord2d.version = '1.0'
- glTexCoord2d.category = 'GL_VERSION_1_0'
- glTexCoord2d.trace = True
- glTexCoord2d.play = True
- gl.add(glTexCoord2d)
- glTexCoord2dv = Function('glTexCoord2dv')
- glTexCoord2dv.ret = Return('void')
- glTexCoord2dv.add( Input( 'v','const GLdouble *' ,size = 2 ))
- glTexCoord2dv.version = '1.0'
- glTexCoord2dv.category = 'GL_VERSION_1_0'
- glTexCoord2dv.trace = True
- glTexCoord2dv.play = True
- gl.add(glTexCoord2dv)
- glTexCoord2f = Function('glTexCoord2f')
- glTexCoord2f.ret = Return('void')
- glTexCoord2f.add( Input( 's','GLfloat' ))
- glTexCoord2f.add( Input( 't','GLfloat' ))
- glTexCoord2f.version = '1.0'
- glTexCoord2f.category = 'GL_VERSION_1_0'
- glTexCoord2f.trace = True
- glTexCoord2f.play = True
- gl.add(glTexCoord2f)
- glTexCoord2fv = Function('glTexCoord2fv')
- glTexCoord2fv.ret = Return('void')
- glTexCoord2fv.add( Input( 'v','const GLfloat *' ,size = 2 ))
- glTexCoord2fv.version = '1.0'
- glTexCoord2fv.category = 'GL_VERSION_1_0'
- glTexCoord2fv.trace = True
- glTexCoord2fv.play = True
- gl.add(glTexCoord2fv)
- glTexCoord2i = Function('glTexCoord2i')
- glTexCoord2i.ret = Return('void')
- glTexCoord2i.add( Input( 's','GLint' ))
- glTexCoord2i.add( Input( 't','GLint' ))
- glTexCoord2i.version = '1.0'
- glTexCoord2i.category = 'GL_VERSION_1_0'
- glTexCoord2i.trace = True
- glTexCoord2i.play = True
- gl.add(glTexCoord2i)
- glTexCoord2iv = Function('glTexCoord2iv')
- glTexCoord2iv.ret = Return('void')
- glTexCoord2iv.add( Input( 'v','const GLint *' ,size = 2 ))
- glTexCoord2iv.version = '1.0'
- glTexCoord2iv.category = 'GL_VERSION_1_0'
- glTexCoord2iv.trace = True
- glTexCoord2iv.play = True
- gl.add(glTexCoord2iv)
- glTexCoord2s = Function('glTexCoord2s')
- glTexCoord2s.ret = Return('void')
- glTexCoord2s.add( Input( 's','GLshort' ))
- glTexCoord2s.add( Input( 't','GLshort' ))
- glTexCoord2s.version = '1.0'
- glTexCoord2s.category = 'GL_VERSION_1_0'
- glTexCoord2s.trace = True
- glTexCoord2s.play = True
- gl.add(glTexCoord2s)
- glTexCoord2sv = Function('glTexCoord2sv')
- glTexCoord2sv.ret = Return('void')
- glTexCoord2sv.add( Input( 'v','const GLshort *' ,size = 2 ))
- glTexCoord2sv.version = '1.0'
- glTexCoord2sv.category = 'GL_VERSION_1_0'
- glTexCoord2sv.trace = True
- glTexCoord2sv.play = True
- gl.add(glTexCoord2sv)
- glTexCoord3d = Function('glTexCoord3d')
- glTexCoord3d.ret = Return('void')
- glTexCoord3d.add( Input( 's','GLdouble' ))
- glTexCoord3d.add( Input( 't','GLdouble' ))
- glTexCoord3d.add( Input( 'r','GLdouble' ))
- glTexCoord3d.version = '1.0'
- glTexCoord3d.category = 'GL_VERSION_1_0'
- glTexCoord3d.trace = True
- glTexCoord3d.play = True
- gl.add(glTexCoord3d)
- glTexCoord3dv = Function('glTexCoord3dv')
- glTexCoord3dv.ret = Return('void')
- glTexCoord3dv.add( Input( 'v','const GLdouble *' ,size = 3 ))
- glTexCoord3dv.version = '1.0'
- glTexCoord3dv.category = 'GL_VERSION_1_0'
- glTexCoord3dv.trace = True
- glTexCoord3dv.play = True
- gl.add(glTexCoord3dv)
- glTexCoord3f = Function('glTexCoord3f')
- glTexCoord3f.ret = Return('void')
- glTexCoord3f.add( Input( 's','GLfloat' ))
- glTexCoord3f.add( Input( 't','GLfloat' ))
- glTexCoord3f.add( Input( 'r','GLfloat' ))
- glTexCoord3f.version = '1.0'
- glTexCoord3f.category = 'GL_VERSION_1_0'
- glTexCoord3f.trace = True
- glTexCoord3f.play = True
- gl.add(glTexCoord3f)
- glTexCoord3fv = Function('glTexCoord3fv')
- glTexCoord3fv.ret = Return('void')
- glTexCoord3fv.add( Input( 'v','const GLfloat *' ,size = 3 ))
- glTexCoord3fv.version = '1.0'
- glTexCoord3fv.category = 'GL_VERSION_1_0'
- glTexCoord3fv.trace = True
- glTexCoord3fv.play = True
- gl.add(glTexCoord3fv)
- glTexCoord3i = Function('glTexCoord3i')
- glTexCoord3i.ret = Return('void')
- glTexCoord3i.add( Input( 's','GLint' ))
- glTexCoord3i.add( Input( 't','GLint' ))
- glTexCoord3i.add( Input( 'r','GLint' ))
- glTexCoord3i.version = '1.0'
- glTexCoord3i.category = 'GL_VERSION_1_0'
- glTexCoord3i.trace = True
- glTexCoord3i.play = True
- gl.add(glTexCoord3i)
- glTexCoord3iv = Function('glTexCoord3iv')
- glTexCoord3iv.ret = Return('void')
- glTexCoord3iv.add( Input( 'v','const GLint *' ,size = 3 ))
- glTexCoord3iv.version = '1.0'
- glTexCoord3iv.category = 'GL_VERSION_1_0'
- glTexCoord3iv.trace = True
- glTexCoord3iv.play = True
- gl.add(glTexCoord3iv)
- glTexCoord3s = Function('glTexCoord3s')
- glTexCoord3s.ret = Return('void')
- glTexCoord3s.add( Input( 's','GLshort' ))
- glTexCoord3s.add( Input( 't','GLshort' ))
- glTexCoord3s.add( Input( 'r','GLshort' ))
- glTexCoord3s.version = '1.0'
- glTexCoord3s.category = 'GL_VERSION_1_0'
- glTexCoord3s.trace = True
- glTexCoord3s.play = True
- gl.add(glTexCoord3s)
- glTexCoord3sv = Function('glTexCoord3sv')
- glTexCoord3sv.ret = Return('void')
- glTexCoord3sv.add( Input( 'v','const GLshort *' ,size = 3 ))
- glTexCoord3sv.version = '1.0'
- glTexCoord3sv.category = 'GL_VERSION_1_0'
- glTexCoord3sv.trace = True
- glTexCoord3sv.play = True
- gl.add(glTexCoord3sv)
- glTexCoord4d = Function('glTexCoord4d')
- glTexCoord4d.ret = Return('void')
- glTexCoord4d.add( Input( 's','GLdouble' ))
- glTexCoord4d.add( Input( 't','GLdouble' ))
- glTexCoord4d.add( Input( 'r','GLdouble' ))
- glTexCoord4d.add( Input( 'q','GLdouble' ))
- glTexCoord4d.version = '1.0'
- glTexCoord4d.category = 'GL_VERSION_1_0'
- glTexCoord4d.trace = True
- glTexCoord4d.play = True
- gl.add(glTexCoord4d)
- glTexCoord4dv = Function('glTexCoord4dv')
- glTexCoord4dv.ret = Return('void')
- glTexCoord4dv.add( Input( 'v','const GLdouble *' ,size = 4 ))
- glTexCoord4dv.version = '1.0'
- glTexCoord4dv.category = 'GL_VERSION_1_0'
- glTexCoord4dv.trace = True
- glTexCoord4dv.play = True
- gl.add(glTexCoord4dv)
- glTexCoord4f = Function('glTexCoord4f')
- glTexCoord4f.ret = Return('void')
- glTexCoord4f.add( Input( 's','GLfloat' ))
- glTexCoord4f.add( Input( 't','GLfloat' ))
- glTexCoord4f.add( Input( 'r','GLfloat' ))
- glTexCoord4f.add( Input( 'q','GLfloat' ))
- glTexCoord4f.version = '1.0'
- glTexCoord4f.category = 'GL_VERSION_1_0'
- glTexCoord4f.trace = True
- glTexCoord4f.play = True
- gl.add(glTexCoord4f)
- glTexCoord4fv = Function('glTexCoord4fv')
- glTexCoord4fv.ret = Return('void')
- glTexCoord4fv.add( Input( 'v','const GLfloat *' ,size = 4 ))
- glTexCoord4fv.version = '1.0'
- glTexCoord4fv.category = 'GL_VERSION_1_0'
- glTexCoord4fv.trace = True
- glTexCoord4fv.play = True
- gl.add(glTexCoord4fv)
- glTexCoord4i = Function('glTexCoord4i')
- glTexCoord4i.ret = Return('void')
- glTexCoord4i.add( Input( 's','GLint' ))
- glTexCoord4i.add( Input( 't','GLint' ))
- glTexCoord4i.add( Input( 'r','GLint' ))
- glTexCoord4i.add( Input( 'q','GLint' ))
- glTexCoord4i.version = '1.0'
- glTexCoord4i.category = 'GL_VERSION_1_0'
- glTexCoord4i.trace = True
- glTexCoord4i.play = True
- gl.add(glTexCoord4i)
- glTexCoord4iv = Function('glTexCoord4iv')
- glTexCoord4iv.ret = Return('void')
- glTexCoord4iv.add( Input( 'v','const GLint *' ,size = 4 ))
- glTexCoord4iv.version = '1.0'
- glTexCoord4iv.category = 'GL_VERSION_1_0'
- glTexCoord4iv.trace = True
- glTexCoord4iv.play = True
- gl.add(glTexCoord4iv)
- glTexCoord4s = Function('glTexCoord4s')
- glTexCoord4s.ret = Return('void')
- glTexCoord4s.add( Input( 's','GLshort' ))
- glTexCoord4s.add( Input( 't','GLshort' ))
- glTexCoord4s.add( Input( 'r','GLshort' ))
- glTexCoord4s.add( Input( 'q','GLshort' ))
- glTexCoord4s.version = '1.0'
- glTexCoord4s.category = 'GL_VERSION_1_0'
- glTexCoord4s.trace = True
- glTexCoord4s.play = True
- gl.add(glTexCoord4s)
- glTexCoord4sv = Function('glTexCoord4sv')
- glTexCoord4sv.ret = Return('void')
- glTexCoord4sv.add( Input( 'v','const GLshort *' ,size = 4 ))
- glTexCoord4sv.version = '1.0'
- glTexCoord4sv.category = 'GL_VERSION_1_0'
- glTexCoord4sv.trace = True
- glTexCoord4sv.play = True
- gl.add(glTexCoord4sv)
- glTexEnvf = Function('glTexEnvf')
- glTexEnvf.ret = Return('void')
- glTexEnvf.add( Input( 'target','GLenum' ))
- glTexEnvf.add( Input( 'pname','GLenum' ))
- glTexEnvf.add( Input( 'param','GLfloat' ))
- glTexEnvf.version = '1.0'
- glTexEnvf.category = 'GL_VERSION_1_0'
- glTexEnvf.esVersions = [1.0, 1.1]
- glTexEnvf.trace = True
- glTexEnvf.play = True
- gl.add(glTexEnvf)
- glTexEnvfv = Function('glTexEnvfv')
- glTexEnvfv.ret = Return('void')
- glTexEnvfv.add( Input( 'target','GLenum' ))
- glTexEnvfv.add( Input( 'pname','GLenum' ))
- glTexEnvfv.add( Input( 'params','const GLfloat *' ,size = 'helperGLTexEnvvSize(target, pname)' ))
- glTexEnvfv.version = '1.0'
- glTexEnvfv.category = 'GL_VERSION_1_0'
- glTexEnvfv.esVersions = [1.0, 1.1]
- glTexEnvfv.trace = True
- glTexEnvfv.play = True
- gl.add(glTexEnvfv)
- glTexEnvi = Function('glTexEnvi')
- glTexEnvi.ret = Return('void')
- glTexEnvi.add( Input( 'target','GLenum' ))
- glTexEnvi.add( Input( 'pname','GLenum' ))
- glTexEnvi.add( Input( 'param','GLint' ))
- glTexEnvi.version = '1.0'
- glTexEnvi.category = 'GL_VERSION_1_0'
- glTexEnvi.esVersions = [1.1]
- glTexEnvi.trace = True
- glTexEnvi.play = True
- gl.add(glTexEnvi)
- glTexEnviv = Function('glTexEnviv')
- glTexEnviv.ret = Return('void')
- glTexEnviv.add( Input( 'target','GLenum' ))
- glTexEnviv.add( Input( 'pname','GLenum' ))
- glTexEnviv.add( Input( 'params','const GLint *' ,size = 'helperGLTexEnvvSize(target, pname)' ))
- glTexEnviv.version = '1.0'
- glTexEnviv.category = 'GL_VERSION_1_0'
- glTexEnviv.esVersions = [1.1]
- glTexEnviv.trace = True
- glTexEnviv.play = True
- gl.add(glTexEnviv)
- glTexGend = Function('glTexGend')
- glTexGend.ret = Return('void')
- glTexGend.add( Input( 'coord','GLenum' ))
- glTexGend.add( Input( 'pname','GLenum' ))
- glTexGend.add( Input( 'param','GLdouble' ))
- glTexGend.version = '1.0'
- glTexGend.category = 'GL_VERSION_1_0'
- glTexGend.trace = True
- glTexGend.play = True
- gl.add(glTexGend)
- glTexGendv = Function('glTexGendv')
- glTexGendv.ret = Return('void')
- glTexGendv.add( Input( 'coord','GLenum' ))
- glTexGendv.add( Input( 'pname','GLenum' ))
- glTexGendv.add( Input( 'params','const GLdouble *' ,size = 'helperGLTexGenvSize(pname)' ))
- glTexGendv.version = '1.0'
- glTexGendv.category = 'GL_VERSION_1_0'
- glTexGendv.trace = True
- glTexGendv.play = True
- gl.add(glTexGendv)
- glTexGenf = Function('glTexGenf')
- glTexGenf.ret = Return('void')
- glTexGenf.add( Input( 'coord','GLenum' ))
- glTexGenf.add( Input( 'pname','GLenum' ))
- glTexGenf.add( Input( 'param','GLfloat' ))
- glTexGenf.version = '1.0'
- glTexGenf.category = 'GL_VERSION_1_0'
- glTexGenf.trace = True
- glTexGenf.play = True
- gl.add(glTexGenf)
- glTexGenfv = Function('glTexGenfv')
- glTexGenfv.ret = Return('void')
- glTexGenfv.add( Input( 'coord','GLenum' ))
- glTexGenfv.add( Input( 'pname','GLenum' ))
- glTexGenfv.add( Input( 'params','const GLfloat *' ,size = 'helperGLTexGenvSize(pname)' ))
- glTexGenfv.version = '1.0'
- glTexGenfv.category = 'GL_VERSION_1_0'
- glTexGenfv.trace = True
- glTexGenfv.play = True
- gl.add(glTexGenfv)
- glTexGeni = Function('glTexGeni')
- glTexGeni.ret = Return('void')
- glTexGeni.add( Input( 'coord','GLenum' ))
- glTexGeni.add( Input( 'pname','GLenum' ))
- glTexGeni.add( Input( 'param','GLint' ,regalLog = 'GLenumToString(static_cast<GLenum>(param))' ))
- glTexGeni.version = '1.0'
- glTexGeni.category = 'GL_VERSION_1_0'
- glTexGeni.trace = True
- glTexGeni.play = True
- gl.add(glTexGeni)
- glTexGeniv = Function('glTexGeniv')
- glTexGeniv.ret = Return('void')
- glTexGeniv.add( Input( 'coord','GLenum' ))
- glTexGeniv.add( Input( 'pname','GLenum' ))
- glTexGeniv.add( Input( 'params','const GLint *' ,size = 'helperGLTexGenvSize(pname)' ))
- glTexGeniv.version = '1.0'
- glTexGeniv.category = 'GL_VERSION_1_0'
- glTexGeniv.trace = True
- glTexGeniv.play = True
- gl.add(glTexGeniv)
- glTexImage1D = Function('glTexImage1D')
- glTexImage1D.ret = Return('void')
- glTexImage1D.add( Input( 'target','GLenum' ))
- glTexImage1D.add( Input( 'level','GLint' ))
- glTexImage1D.add( Input( 'internalformat','GLint' ,regalLog = 'internalFormatToString(internalformat)' ))
- glTexImage1D.add( Input( 'width','GLsizei' ))
- glTexImage1D.add( Input( 'border','GLint' ))
- glTexImage1D.add( Input( 'format','GLenum' ))
- glTexImage1D.add( Input( 'type','GLenum' ))
- glTexImage1D.add( Input( 'pixels','const GLvoid *' ,size = 'helperGLPixelImageSize(width, 0, 0, format, type, 0, target)' ,cast = 'const GLubyte *' ))
- glTexImage1D.version = '1.0'
- glTexImage1D.category = 'GL_VERSION_1_0'
- glTexImage1D.trace = True
- glTexImage1D.play = True
- gl.add(glTexImage1D)
- glTexImage2D = Function('glTexImage2D')
- glTexImage2D.ret = Return('void')
- glTexImage2D.add( Input( 'target','GLenum' ))
- glTexImage2D.add( Input( 'level','GLint' ))
- glTexImage2D.add( Input( 'internalformat','GLint' ,regalLog = 'internalFormatToString(internalformat)' ))
- glTexImage2D.add( Input( 'width','GLsizei' ))
- glTexImage2D.add( Input( 'height','GLsizei' ))
- glTexImage2D.add( Input( 'border','GLint' ))
- glTexImage2D.add( Input( 'format','GLenum' ))
- glTexImage2D.add( Input( 'type','GLenum' ))
- glTexImage2D.add( Input( 'pixels','const GLvoid *' ,size = 'helperGLPixelImageSize(width, height, 0, format, type, 0, target)' ,cast = 'const GLubyte *' ))
- glTexImage2D.version = '1.0'
- glTexImage2D.category = 'GL_VERSION_1_0'
- glTexImage2D.esVersions = [1.0, 1.1, 2.0]
- glTexImage2D.trace = True
- glTexImage2D.play = True
- gl.add(glTexImage2D)
- glTexParameterf = Function('glTexParameterf')
- glTexParameterf.ret = Return('void')
- glTexParameterf.add( Input( 'target','GLenum' ))
- glTexParameterf.add( Input( 'pname','GLenum' ))
- glTexParameterf.add( Input( 'param','GLfloat' ,regalLog = 'GLTexParameterToString(pname,param)' ))
- glTexParameterf.version = '1.0'
- glTexParameterf.category = 'GL_VERSION_1_0'
- glTexParameterf.esVersions = [1.0, 1.1, 2.0]
- glTexParameterf.trace = True
- glTexParameterf.play = True
- gl.add(glTexParameterf)
- glTexParameterfv = Function('glTexParameterfv')
- glTexParameterfv.ret = Return('void')
- glTexParameterfv.add( Input( 'target','GLenum' ))
- glTexParameterfv.add( Input( 'pname','GLenum' ))
- glTexParameterfv.add( Input( 'params','const GLfloat *' ,size = 'helperGLTexParametervSize(pname)' ,regalLog = 'GLTexParameterToString(pname,params)' ))
- glTexParameterfv.version = '1.0'
- glTexParameterfv.category = 'GL_VERSION_1_0'
- glTexParameterfv.esVersions = [1.1, 2.0]
- glTexParameterfv.trace = True
- glTexParameterfv.play = True
- gl.add(glTexParameterfv)
- glTexParameteri = Function('glTexParameteri')
- glTexParameteri.ret = Return('void')
- glTexParameteri.add( Input( 'target','GLenum' ))
- glTexParameteri.add( Input( 'pname','GLenum' ))
- glTexParameteri.add( Input( 'param','GLint' ,regalLog = 'GLTexParameterToString(pname,param)' ))
- glTexParameteri.version = '1.0'
- glTexParameteri.category = 'GL_VERSION_1_0'
- glTexParameteri.esVersions = [1.1, 2.0]
- glTexParameteri.trace = True
- glTexParameteri.play = True
- gl.add(glTexParameteri)
- glTexParameteriv = Function('glTexParameteriv')
- glTexParameteriv.ret = Return('void')
- glTexParameteriv.add( Input( 'target','GLenum' ))
- glTexParameteriv.add( Input( 'pname','GLenum' ))
- glTexParameteriv.add( Input( 'params','const GLint *' ,size = 'helperGLTexParametervSize(pname)' ,regalLog = 'GLTexParameterToString(pname,params)' ))
- glTexParameteriv.version = '1.0'
- glTexParameteriv.category = 'GL_VERSION_1_0'
- glTexParameteriv.esVersions = [1.1, 2.0]
- glTexParameteriv.trace = True
- glTexParameteriv.play = True
- gl.add(glTexParameteriv)
- glTranslated = Function('glTranslated')
- glTranslated.ret = Return('void')
- glTranslated.add( Input( 'x','GLdouble' ))
- glTranslated.add( Input( 'y','GLdouble' ))
- glTranslated.add( Input( 'z','GLdouble' ))
- glTranslated.version = '1.0'
- glTranslated.category = 'GL_VERSION_1_0'
- glTranslated.trace = True
- glTranslated.play = True
- gl.add(glTranslated)
- glTranslatef = Function('glTranslatef')
- glTranslatef.ret = Return('void')
- glTranslatef.add( Input( 'x','GLfloat' ))
- glTranslatef.add( Input( 'y','GLfloat' ))
- glTranslatef.add( Input( 'z','GLfloat' ))
- glTranslatef.version = '1.0'
- glTranslatef.category = 'GL_VERSION_1_0'
- glTranslatef.esVersions = [1.0, 1.1]
- glTranslatef.trace = True
- glTranslatef.play = True
- gl.add(glTranslatef)
- glVertex2d = Function('glVertex2d')
- glVertex2d.ret = Return('void')
- glVertex2d.add( Input( 'x','GLdouble' ))
- glVertex2d.add( Input( 'y','GLdouble' ))
- glVertex2d.version = '1.0'
- glVertex2d.category = 'GL_VERSION_1_0'
- glVertex2d.trace = True
- glVertex2d.play = True
- gl.add(glVertex2d)
- glVertex2dv = Function('glVertex2dv')
- glVertex2dv.ret = Return('void')
- glVertex2dv.add( Input( 'v','const GLdouble *' ,size = 2 ))
- glVertex2dv.version = '1.0'
- glVertex2dv.category = 'GL_VERSION_1_0'
- glVertex2dv.trace = True
- glVertex2dv.play = True
- gl.add(glVertex2dv)
- glVertex2f = Function('glVertex2f')
- glVertex2f.ret = Return('void')
- glVertex2f.add( Input( 'x','GLfloat' ))
- glVertex2f.add( Input( 'y','GLfloat' ))
- glVertex2f.version = '1.0'
- glVertex2f.category = 'GL_VERSION_1_0'
- glVertex2f.trace = True
- glVertex2f.play = True
- gl.add(glVertex2f)
- glVertex2fv = Function('glVertex2fv')
- glVertex2fv.ret = Return('void')
- glVertex2fv.add( Input( 'v','const GLfloat *' ,size = 2 ))
- glVertex2fv.version = '1.0'
- glVertex2fv.category = 'GL_VERSION_1_0'
- glVertex2fv.trace = True
- glVertex2fv.play = True
- gl.add(glVertex2fv)
- glVertex2i = Function('glVertex2i')
- glVertex2i.ret = Return('void')
- glVertex2i.add( Input( 'x','GLint' ))
- glVertex2i.add( Input( 'y','GLint' ))
- glVertex2i.version = '1.0'
- glVertex2i.category = 'GL_VERSION_1_0'
- glVertex2i.trace = True
- glVertex2i.play = True
- gl.add(glVertex2i)
- glVertex2iv = Function('glVertex2iv')
- glVertex2iv.ret = Return('void')
- glVertex2iv.add( Input( 'v','const GLint *' ,size = 2 ))
- glVertex2iv.version = '1.0'
- glVertex2iv.category = 'GL_VERSION_1_0'
- glVertex2iv.trace = True
- glVertex2iv.play = True
- gl.add(glVertex2iv)
- glVertex2s = Function('glVertex2s')
- glVertex2s.ret = Return('void')
- glVertex2s.add( Input( 'x','GLshort' ))
- glVertex2s.add( Input( 'y','GLshort' ))
- glVertex2s.version = '1.0'
- glVertex2s.category = 'GL_VERSION_1_0'
- glVertex2s.trace = True
- glVertex2s.play = True
- gl.add(glVertex2s)
- glVertex2sv = Function('glVertex2sv')
- glVertex2sv.ret = Return('void')
- glVertex2sv.add( Input( 'v','const GLshort *' ,size = 2 ))
- glVertex2sv.version = '1.0'
- glVertex2sv.category = 'GL_VERSION_1_0'
- glVertex2sv.trace = True
- glVertex2sv.play = True
- gl.add(glVertex2sv)
- glVertex3d = Function('glVertex3d')
- glVertex3d.ret = Return('void')
- glVertex3d.add( Input( 'x','GLdouble' ))
- glVertex3d.add( Input( 'y','GLdouble' ))
- glVertex3d.add( Input( 'z','GLdouble' ))
- glVertex3d.version = '1.0'
- glVertex3d.category = 'GL_VERSION_1_0'
- glVertex3d.trace = True
- glVertex3d.play = True
- gl.add(glVertex3d)
- glVertex3dv = Function('glVertex3dv')
- glVertex3dv.ret = Return('void')
- glVertex3dv.add( Input( 'v','const GLdouble *' ,size = 3 ))
- glVertex3dv.version = '1.0'
- glVertex3dv.category = 'GL_VERSION_1_0'
- glVertex3dv.trace = True
- glVertex3dv.play = True
- gl.add(glVertex3dv)
- glVertex3f = Function('glVertex3f')
- glVertex3f.ret = Return('void')
- glVertex3f.add( Input( 'x','GLfloat' ))
- glVertex3f.add( Input( 'y','GLfloat' ))
- glVertex3f.add( Input( 'z','GLfloat' ))
- glVertex3f.version = '1.0'
- glVertex3f.category = 'GL_VERSION_1_0'
- glVertex3f.trace = True
- glVertex3f.play = True
- gl.add(glVertex3f)
- glVertex3fv = Function('glVertex3fv')
- glVertex3fv.ret = Return('void')
- glVertex3fv.add( Input( 'v','const GLfloat *' ,size = 3 ))
- glVertex3fv.version = '1.0'
- glVertex3fv.category = 'GL_VERSION_1_0'
- glVertex3fv.trace = True
- glVertex3fv.play = True
- gl.add(glVertex3fv)
- glVertex3i = Function('glVertex3i')
- glVertex3i.ret = Return('void')
- glVertex3i.add( Input( 'x','GLint' ))
- glVertex3i.add( Input( 'y','GLint' ))
- glVertex3i.add( Input( 'z','GLint' ))
- glVertex3i.version = '1.0'
- glVertex3i.category = 'GL_VERSION_1_0'
- glVertex3i.trace = True
- glVertex3i.play = True
- gl.add(glVertex3i)
- glVertex3iv = Function('glVertex3iv')
- glVertex3iv.ret = Return('void')
- glVertex3iv.add( Input( 'v','const GLint *' ,size = 3 ))
- glVertex3iv.version = '1.0'
- glVertex3iv.category = 'GL_VERSION_1_0'
- glVertex3iv.trace = True
- glVertex3iv.play = True
- gl.add(glVertex3iv)
- glVertex3s = Function('glVertex3s')
- glVertex3s.ret = Return('void')
- glVertex3s.add( Input( 'x','GLshort' ))
- glVertex3s.add( Input( 'y','GLshort' ))
- glVertex3s.add( Input( 'z','GLshort' ))
- glVertex3s.version = '1.0'
- glVertex3s.category = 'GL_VERSION_1_0'
- glVertex3s.trace = True
- glVertex3s.play = True
- gl.add(glVertex3s)
- glVertex3sv = Function('glVertex3sv')
- glVertex3sv.ret = Return('void')
- glVertex3sv.add( Input( 'v','const GLshort *' ,size = 3 ))
- glVertex3sv.version = '1.0'
- glVertex3sv.category = 'GL_VERSION_1_0'
- glVertex3sv.trace = True
- glVertex3sv.play = True
- gl.add(glVertex3sv)
- glVertex4d = Function('glVertex4d')
- glVertex4d.ret = Return('void')
- glVertex4d.add( Input( 'x','GLdouble' ))
- glVertex4d.add( Input( 'y','GLdouble' ))
- glVertex4d.add( Input( 'z','GLdouble' ))
- glVertex4d.add( Input( 'w','GLdouble' ))
- glVertex4d.version = '1.0'
- glVertex4d.category = 'GL_VERSION_1_0'
- glVertex4d.trace = True
- glVertex4d.play = True
- gl.add(glVertex4d)
- glVertex4dv = Function('glVertex4dv')
- glVertex4dv.ret = Return('void')
- glVertex4dv.add( Input( 'v','const GLdouble *' ,size = 4 ))
- glVertex4dv.version = '1.0'
- glVertex4dv.category = 'GL_VERSION_1_0'
- glVertex4dv.trace = True
- glVertex4dv.play = True
- gl.add(glVertex4dv)
- glVertex4f = Function('glVertex4f')
- glVertex4f.ret = Return('void')
- glVertex4f.add( Input( 'x','GLfloat' ))
- glVertex4f.add( Input( 'y','GLfloat' ))
- glVertex4f.add( Input( 'z','GLfloat' ))
- glVertex4f.add( Input( 'w','GLfloat' ))
- glVertex4f.version = '1.0'
- glVertex4f.category = 'GL_VERSION_1_0'
- glVertex4f.trace = True
- glVertex4f.play = True
- gl.add(glVertex4f)
- glVertex4fv = Function('glVertex4fv')
- glVertex4fv.ret = Return('void')
- glVertex4fv.add( Input( 'v','const GLfloat *' ,size = 4 ))
- glVertex4fv.version = '1.0'
- glVertex4fv.category = 'GL_VERSION_1_0'
- glVertex4fv.trace = True
- glVertex4fv.play = True
- gl.add(glVertex4fv)
- glVertex4i = Function('glVertex4i')
- glVertex4i.ret = Return('void')
- glVertex4i.add( Input( 'x','GLint' ))
- glVertex4i.add( Input( 'y','GLint' ))
- glVertex4i.add( Input( 'z','GLint' ))
- glVertex4i.add( Input( 'w','GLint' ))
- glVertex4i.version = '1.0'
- glVertex4i.category = 'GL_VERSION_1_0'
- glVertex4i.trace = True
- glVertex4i.play = True
- gl.add(glVertex4i)
- glVertex4iv = Function('glVertex4iv')
- glVertex4iv.ret = Return('void')
- glVertex4iv.add( Input( 'v','const GLint *' ,size = 4 ))
- glVertex4iv.version = '1.0'
- glVertex4iv.category = 'GL_VERSION_1_0'
- glVertex4iv.trace = True
- glVertex4iv.play = True
- gl.add(glVertex4iv)
- glVertex4s = Function('glVertex4s')
- glVertex4s.ret = Return('void')
- glVertex4s.add( Input( 'x','GLshort' ))
- glVertex4s.add( Input( 'y','GLshort' ))
- glVertex4s.add( Input( 'z','GLshort' ))
- glVertex4s.add( Input( 'w','GLshort' ))
- glVertex4s.version = '1.0'
- glVertex4s.category = 'GL_VERSION_1_0'
- glVertex4s.trace = True
- glVertex4s.play = True
- gl.add(glVertex4s)
- glVertex4sv = Function('glVertex4sv')
- glVertex4sv.ret = Return('void')
- glVertex4sv.add( Input( 'v','const GLshort *' ,size = 4 ))
- glVertex4sv.version = '1.0'
- glVertex4sv.category = 'GL_VERSION_1_0'
- glVertex4sv.trace = True
- glVertex4sv.play = True
- gl.add(glVertex4sv)
- glViewport = Function('glViewport')
- glViewport.ret = Return('void')
- glViewport.add( Input( 'x','GLint' ))
- glViewport.add( Input( 'y','GLint' ))
- glViewport.add( Input( 'width','GLsizei' ))
- glViewport.add( Input( 'height','GLsizei' ))
- glViewport.version = '1.0'
- glViewport.category = 'GL_VERSION_1_0'
- glViewport.esVersions = [1.0, 1.1, 2.0]
- glViewport.trace = True
- glViewport.play = True
- gl.add(glViewport)
- # GL_VERSION_1_1
- glAreTexturesResident = Function('glAreTexturesResident')
- glAreTexturesResident.ret = Return('GLboolean')
- glAreTexturesResident.add( Input( 'n','GLsizei' ))
- glAreTexturesResident.add( Input( 'textures','const GLuint *' ,size = 'n' ))
- glAreTexturesResident.add( Output( 'residences','GLboolean *' ,size = 'n' ))
- glAreTexturesResident.version = '1.1'
- glAreTexturesResident.category = 'GL_VERSION_1_1'
- glAreTexturesResident.trace = True
- glAreTexturesResident.play = True
- gl.add(glAreTexturesResident)
- glArrayElement = Function('glArrayElement')
- glArrayElement.ret = Return('void')
- glArrayElement.add( Input( 'index','GLint' ))
- glArrayElement.version = '1.1'
- glArrayElement.category = 'GL_VERSION_1_1'
- glArrayElement.trace = True
- glArrayElement.play = True
- gl.add(glArrayElement)
- glBindTexture = Function('glBindTexture')
- glBindTexture.ret = Return('void')
- glBindTexture.add( Input( 'target','GLenum' ))
- glBindTexture.add( Input( 'texture','GLuint' ))
- glBindTexture.version = '1.1'
- glBindTexture.category = 'GL_VERSION_1_1'
- glBindTexture.esVersions = [1.0, 1.1, 2.0]
- glBindTexture.trace = True
- glBindTexture.play = True
- gl.add(glBindTexture)
- glColorPointer = Function('glColorPointer')
- glColorPointer.ret = Return('void')
- glColorPointer.add( Input( 'size','GLint' ))
- glColorPointer.add( Input( 'type','GLenum' ))
- glColorPointer.add( Input( 'stride','GLsizei' ))
- glColorPointer.add( Input( 'pointer','const GLvoid *' ))
- glColorPointer.version = '1.1'
- glColorPointer.category = 'GL_VERSION_1_1'
- glColorPointer.esVersions = [1.0, 1.1]
- glColorPointer.trace = True
- glColorPointer.play = True
- gl.add(glColorPointer)
- glCopyTexImage1D = Function('glCopyTexImage1D')
- glCopyTexImage1D.ret = Return('void')
- glCopyTexImage1D.add( Input( 'target','GLenum' ))
- glCopyTexImage1D.add( Input( 'level','GLint' ))
- glCopyTexImage1D.add( Input( 'internalformat','GLenum' ))
- glCopyTexImage1D.add( Input( 'x','GLint' ))
- glCopyTexImage1D.add( Input( 'y','GLint' ))
- glCopyTexImage1D.add( Input( 'width','GLsizei' ))
- glCopyTexImage1D.add( Input( 'border','GLint' ))
- glCopyTexImage1D.version = '1.1'
- glCopyTexImage1D.category = 'GL_VERSION_1_1'
- glCopyTexImage1D.trace = True
- glCopyTexImage1D.play = True
- gl.add(glCopyTexImage1D)
- glCopyTexImage2D = Function('glCopyTexImage2D')
- glCopyTexImage2D.ret = Return('void')
- glCopyTexImage2D.add( Input( 'target','GLenum' ))
- glCopyTexImage2D.add( Input( 'level','GLint' ))
- glCopyTexImage2D.add( Input( 'internalformat','GLenum' ))
- glCopyTexImage2D.add( Input( 'x','GLint' ))
- glCopyTexImage2D.add( Input( 'y','GLint' ))
- glCopyTexImage2D.add( Input( 'width','GLsizei' ))
- glCopyTexImage2D.add( Input( 'height','GLsizei' ))
- glCopyTexImage2D.add( Input( 'border','GLint' ))
- glCopyTexImage2D.version = '1.1'
- glCopyTexImage2D.category = 'GL_VERSION_1_1'
- glCopyTexImage2D.esVersions = [1.0, 1.1, 2.0]
- glCopyTexImage2D.trace = True
- glCopyTexImage2D.play = True
- gl.add(glCopyTexImage2D)
- glCopyTexSubImage1D = Function('glCopyTexSubImage1D')
- glCopyTexSubImage1D.ret = Return('void')
- glCopyTexSubImage1D.add( Input( 'target','GLenum' ))
- glCopyTexSubImage1D.add( Input( 'level','GLint' ))
- glCopyTexSubImage1D.add( Input( 'xoffset','GLint' ))
- glCopyTexSubImage1D.add( Input( 'x','GLint' ))
- glCopyTexSubImage1D.add( Input( 'y','GLint' ))
- glCopyTexSubImage1D.add( Input( 'width','GLsizei' ))
- glCopyTexSubImage1D.version = '1.1'
- glCopyTexSubImage1D.category = 'GL_VERSION_1_1'
- glCopyTexSubImage1D.trace = True
- glCopyTexSubImage1D.play = True
- gl.add(glCopyTexSubImage1D)
- glCopyTexSubImage2D = Function('glCopyTexSubImage2D')
- glCopyTexSubImage2D.ret = Return('void')
- glCopyTexSubImage2D.add( Input( 'target','GLenum' ))
- glCopyTexSubImage2D.add( Input( 'level','GLint' ))
- glCopyTexSubImage2D.add( Input( 'xoffset','GLint' ))
- glCopyTexSubImage2D.add( Input( 'yoffset','GLint' ))
- glCopyTexSubImage2D.add( Input( 'x','GLint' ))
- glCopyTexSubImage2D.add( Input( 'y','GLint' ))
- glCopyTexSubImage2D.add( Input( 'width','GLsizei' ))
- glCopyTexSubImage2D.add( Input( 'height','GLsizei' ))
- glCopyTexSubImage2D.version = '1.1'
- glCopyTexSubImage2D.category = 'GL_VERSION_1_1'
- glCopyTexSubImage2D.esVersions = [1.0, 1.1, 2.0]
- glCopyTexSubImage2D.trace = True
- glCopyTexSubImage2D.play = True
- gl.add(glCopyTexSubImage2D)
- glDeleteTextures = Function('glDeleteTextures')
- glDeleteTextures.ret = Return('void')
- glDeleteTextures.add( Input( 'n','GLsizei' ))
- glDeleteTextures.add( Input( 'textures','const GLuint *' ,size = 'n' ))
- glDeleteTextures.version = '1.1'
- glDeleteTextures.category = 'GL_VERSION_1_1'
- glDeleteTextures.esVersions = [1.0, 1.1, 2.0]
- glDeleteTextures.trace = True
- glDeleteTextures.play = True
- gl.add(glDeleteTextures)
- glDisableClientState = Function('glDisableClientState')
- glDisableClientState.ret = Return('void')
- glDisableClientState.add( Input( 'cap','GLenum' ))
- glDisableClientState.version = '1.1'
- glDisableClientState.category = 'GL_VERSION_1_1'
- glDisableClientState.esVersions = [1.0, 1.1]
- glDisableClientState.trace = True
- glDisableClientState.play = True
- gl.add(glDisableClientState)
- glDrawArrays = Function('glDrawArrays')
- glDrawArrays.ret = Return('void')
- glDrawArrays.add( Input( 'mode','GLenum' ,regalLog = 'GLmodeToString(mode)' ))
- glDrawArrays.add( Input( 'first','GLint' ))
- glDrawArrays.add( Input( 'count','GLsizei' ))
- glDrawArrays.version = '1.1'
- glDrawArrays.category = 'GL_VERSION_1_1'
- glDrawArrays.esVersions = [1.0, 1.1, 2.0]
- glDrawArrays.trace = True
- glDrawArrays.play = True
- gl.add(glDrawArrays)
- glDrawElements = Function('glDrawElements')
- glDrawElements.ret = Return('void')
- glDrawElements.add( Input( 'mode','GLenum' ,regalLog = 'GLmodeToString(mode)' ))
- glDrawElements.add( Input( 'count','GLsizei' ))
- glDrawElements.add( Input( 'type','GLenum' ))
- glDrawElements.add( Input( 'indices','const GLvoid *' ,size = 'helperGLDrawElementsSize(mode, count, type)' ,cast = 'const GLubyte *' ))
- glDrawElements.version = '1.1'
- glDrawElements.category = 'GL_VERSION_1_1'
- glDrawElements.esVersions = [1.0, 1.1, 2.0]
- glDrawElements.trace = True
- glDrawElements.play = True
- gl.add(glDrawElements)
- glEdgeFlagPointer = Function('glEdgeFlagPointer')
- glEdgeFlagPointer.ret = Return('void')
- glEdgeFlagPointer.add( Input( 'stride','GLsizei' ))
- glEdgeFlagPointer.add( Input( 'pointer','const GLvoid *' ))
- glEdgeFlagPointer.version = '1.1'
- glEdgeFlagPointer.category = 'GL_VERSION_1_1'
- glEdgeFlagPointer.trace = True
- glEdgeFlagPointer.play = True
- gl.add(glEdgeFlagPointer)
- glEnableClientState = Function('glEnableClientState')
- glEnableClientState.ret = Return('void')
- glEnableClientState.add( Input( 'cap','GLenum' ))
- glEnableClientState.version = '1.1'
- glEnableClientState.category = 'GL_VERSION_1_1'
- glEnableClientState.esVersions = [1.0, 1.1]
- glEnableClientState.trace = True
- glEnableClientState.play = True
- gl.add(glEnableClientState)
- glGenTextures = Function('glGenTextures')
- glGenTextures.ret = Return('void')
- glGenTextures.add( Input( 'n','GLsizei' ))
- glGenTextures.add( Output( 'textures','GLuint *' ,size = 'n' ))
- glGenTextures.version = '1.1'
- glGenTextures.category = 'GL_VERSION_1_1'
- glGenTextures.esVersions = [1.0, 1.1, 2.0]
- glGenTextures.trace = True
- glGenTextures.play = True
- gl.add(glGenTextures)
- glGetPointerv = Function('glGetPointerv')
- glGetPointerv.ret = Return('void')
- glGetPointerv.add( Input( 'pname','GLenum' ))
- glGetPointerv.add( Output( 'params','GLvoid **' ,size = 1 ))
- glGetPointerv.version = '1.1'
- glGetPointerv.category = 'GL_VERSION_1_1'
- glGetPointerv.esVersions = [1.1]
- glGetPointerv.trace = True
- glGetPointerv.play = False
- gl.add(glGetPointerv)
- glIndexPointer = Function('glIndexPointer')
- glIndexPointer.ret = Return('void')
- glIndexPointer.add( Input( 'type','GLenum' ))
- glIndexPointer.add( Input( 'stride','GLsizei' ))
- glIndexPointer.add( Input( 'pointer','const GLvoid *' ))
- glIndexPointer.version = '1.1'
- glIndexPointer.category = 'GL_VERSION_1_1'
- glIndexPointer.trace = True
- glIndexPointer.play = True
- gl.add(glIndexPointer)
- glIndexub = Function('glIndexub')
- glIndexub.ret = Return('void')
- glIndexub.add( Input( 'c','GLubyte' ))
- glIndexub.version = '1.1'
- glIndexub.category = 'GL_VERSION_1_1'
- glIndexub.trace = True
- glIndexub.play = True
- gl.add(glIndexub)
- glIndexubv = Function('glIndexubv')
- glIndexubv.ret = Return('void')
- glIndexubv.add( Input( 'c','const GLubyte *' ,size = 1 ))
- glIndexubv.version = '1.1'
- glIndexubv.category = 'GL_VERSION_1_1'
- glIndexubv.trace = True
- glIndexubv.play = True
- gl.add(glIndexubv)
- glInterleavedArrays = Function('glInterleavedArrays')
- glInterleavedArrays.ret = Return('void')
- glInterleavedArrays.add( Input( 'format','GLenum' ))
- glInterleavedArrays.add( Input( 'stride','GLsizei' ))
- glInterleavedArrays.add( Input( 'pointer','const GLvoid *' ))
- glInterleavedArrays.version = '1.1'
- glInterleavedArrays.category = 'GL_VERSION_1_1'
- glInterleavedArrays.trace = True
- glInterleavedArrays.play = True
- gl.add(glInterleavedArrays)
- glIsTexture = Function('glIsTexture')
- glIsTexture.ret = Return('GLboolean')
- glIsTexture.add( Input( 'texture','GLuint' ))
- glIsTexture.version = '1.1'
- glIsTexture.category = 'GL_VERSION_1_1'
- glIsTexture.esVersions = [1.1, 2.0]
- glIsTexture.trace = True
- glIsTexture.play = True
- gl.add(glIsTexture)
- glNormalPointer = Function('glNormalPointer')
- glNormalPointer.ret = Return('void')
- glNormalPointer.add( Input( 'type','GLenum' ))
- glNormalPointer.add( Input( 'stride','GLsizei' ))
- glNormalPointer.add( Input( 'pointer','const GLvoid *' ))
- glNormalPointer.version = '1.1'
- glNormalPointer.category = 'GL_VERSION_1_1'
- glNormalPointer.esVersions = [1.0, 1.1]
- glNormalPointer.trace = True
- glNormalPointer.play = True
- gl.add(glNormalPointer)
- glPolygonOffset = Function('glPolygonOffset')
- glPolygonOffset.ret = Return('void')
- glPolygonOffset.add( Input( 'factor','GLfloat' ))
- glPolygonOffset.add( Input( 'units','GLfloat' ))
- glPolygonOffset.version = '1.1'
- glPolygonOffset.category = 'GL_VERSION_1_1'
- glPolygonOffset.esVersions = [1.0, 1.1, 2.0]
- glPolygonOffset.trace = True
- glPolygonOffset.play = True
- gl.add(glPolygonOffset)
- glPopClientAttrib = Function('glPopClientAttrib')
- glPopClientAttrib.ret = Return('void')
- glPopClientAttrib.version = '1.1'
- glPopClientAttrib.category = 'GL_VERSION_1_1'
- glPopClientAttrib.trace = True
- glPopClientAttrib.play = True
- gl.add(glPopClientAttrib)
- glPrioritizeTextures = Function('glPrioritizeTextures')
- glPrioritizeTextures.ret = Return('void')
- glPrioritizeTextures.add( Input( 'n','GLsizei' ))
- glPrioritizeTextures.add( Input( 'textures','const GLuint *' ,size = 'n' ))
- glPrioritizeTextures.add( Input( 'priorities','const GLclampf *' ,size = 'n' ))
- glPrioritizeTextures.version = '1.1'
- glPrioritizeTextures.category = 'GL_VERSION_1_1'
- glPrioritizeTextures.trace = True
- glPrioritizeTextures.play = True
- gl.add(glPrioritizeTextures)
- glPushClientAttrib = Function('glPushClientAttrib')
- glPushClientAttrib.ret = Return('void')
- glPushClientAttrib.add( Input( 'mask','GLbitfield' ,regalLog = 'GLpushClientAttribToString(mask)' ))
- glPushClientAttrib.version = '1.1'
- glPushClientAttrib.category = 'GL_VERSION_1_1'
- glPushClientAttrib.trace = True
- glPushClientAttrib.play = True
- gl.add(glPushClientAttrib)
- glTexCoordPointer = Function('glTexCoordPointer')
- glTexCoordPointer.ret = Return('void')
- glTexCoordPointer.add( Input( 'size','GLint' ))
- glTexCoordPointer.add( Input( 'type','GLenum' ))
- glTexCoordPointer.add( Input( 'stride','GLsizei' ))
- glTexCoordPointer.add( Input( 'pointer','const GLvoid *' ))
- glTexCoordPointer.version = '1.1'
- glTexCoordPointer.category = 'GL_VERSION_1_1'
- glTexCoordPointer.esVersions = [1.0, 1.1]
- glTexCoordPointer.trace = True
- glTexCoordPointer.play = True
- gl.add(glTexCoordPointer)
- glTexSubImage1D = Function('glTexSubImage1D')
- glTexSubImage1D.ret = Return('void')
- glTexSubImage1D.add( Input( 'target','GLenum' ))
- glTexSubImage1D.add( Input( 'level','GLint' ))
- glTexSubImage1D.add( Input( 'xoffset','GLint' ))
- glTexSubImage1D.add( Input( 'width','GLsizei' ))
- glTexSubImage1D.add( Input( 'format','GLenum' ))
- glTexSubImage1D.add( Input( 'type','GLenum' ))
- glTexSubImage1D.add( Input( 'pixels','const GLvoid *' ,size = 'helperGLPixelImageSize(width, 0, 0, format, type, 0, target)' ,cast = 'const GLubyte *' ))
- glTexSubImage1D.version = '1.1'
- glTexSubImage1D.category = 'GL_VERSION_1_1'
- glTexSubImage1D.trace = True
- glTexSubImage1D.play = True
- gl.add(glTexSubImage1D)
- glTexSubImage2D = Function('glTexSubImage2D')
- glTexSubImage2D.ret = Return('void')
- glTexSubImage2D.add( Input( 'target','GLenum' ))
- glTexSubImage2D.add( Input( 'level','GLint' ))
- glTexSubImage2D.add( Input( 'xoffset','GLint' ))
- glTexSubImage2D.add( Input( 'yoffset','GLint' ))
- glTexSubImage2D.add( Input( 'width','GLsizei' ))
- glTexSubImage2D.add( Input( 'height','GLsizei' ))
- glTexSubImage2D.add( Input( 'format','GLenum' ))
- glTexSubImage2D.add( Input( 'type','GLenum' ))
- glTexSubImage2D.add( Input( 'pixels','const GLvoid *' ,size = 'helperGLPixelImageSize(width, height, 0, format, type, 0, target)' ,cast = 'const GLubyte *' ))
- glTexSubImage2D.version = '1.1'
- glTexSubImage2D.category = 'GL_VERSION_1_1'
- glTexSubImage2D.esVersions = [1.0, 1.1, 2.0]
- glTexSubImage2D.trace = True
- glTexSubImage2D.play = True
- gl.add(glTexSubImage2D)
- glVertexPointer = Function('glVertexPointer')
- glVertexPointer.ret = Return('void')
- glVertexPointer.add( Input( 'size','GLint' ))
- glVertexPointer.add( Input( 'type','GLenum' ))
- glVertexPointer.add( Input( 'stride','GLsizei' ))
- glVertexPointer.add( Input( 'pointer','const GLvoid *' ))
- glVertexPointer.version = '1.1'
- glVertexPointer.category = 'GL_VERSION_1_1'
- glVertexPointer.esVersions = [1.0, 1.1]
- glVertexPointer.trace = True
- glVertexPointer.play = False
- gl.add(glVertexPointer)
- # GL_VERSION_1_2
- glBlendColor = Function('glBlendColor')
- glBlendColor.ret = Return('void')
- glBlendColor.add( Input( 'red','GLclampf' ))
- glBlendColor.add( Input( 'green','GLclampf' ))
- glBlendColor.add( Input( 'blue','GLclampf' ))
- glBlendColor.add( Input( 'alpha','GLclampf' ))
- glBlendColor.version = '1.2'
- glBlendColor.category = 'GL_VERSION_1_2'
- glBlendColor.esVersions = [2.0]
- glBlendColor.trace = True
- glBlendColor.play = True
- gl.add(glBlendColor)
- glBlendEquation = Function('glBlendEquation')
- glBlendEquation.ret = Return('void')
- glBlendEquation.add( Input( 'mode','GLenum' ,regalLog = 'GLmodeToString(mode)' ))
- glBlendEquation.version = '1.2'
- glBlendEquation.category = 'GL_VERSION_1_2'
- glBlendEquation.esVersions = [2.0]
- glBlendEquation.trace = True
- glBlendEquation.play = True
- gl.add(glBlendEquation)
- glCopyTexSubImage3D = Function('glCopyTexSubImage3D')
- glCopyTexSubImage3D.ret = Return('void')
- glCopyTexSubImage3D.add( Input( 'target','GLenum' ))
- glCopyTexSubImage3D.add( Input( 'level','GLint' ))
- glCopyTexSubImage3D.add( Input( 'xoffset','GLint' ))
- glCopyTexSubImage3D.add( Input( 'yoffset','GLint' ))
- glCopyTexSubImage3D.add( Input( 'zoffset','GLint' ))
- glCopyTexSubImage3D.add( Input( 'x','GLint' ))
- glCopyTexSubImage3D.add( Input( 'y','GLint' ))
- glCopyTexSubImage3D.add( Input( 'width','GLsizei' ))
- glCopyTexSubImage3D.add( Input( 'height','GLsizei' ))
- glCopyTexSubImage3D.version = '1.2'
- glCopyTexSubImage3D.category = 'GL_VERSION_1_2'
- glCopyTexSubImage3D.trace = True
- glCopyTexSubImage3D.play = True
- gl.add(glCopyTexSubImage3D)
- glDrawRangeElements = Function('glDrawRangeElements')
- glDrawRangeElements.ret = Return('void')
- glDrawRangeElements.add( Input( 'mode','GLenum' ,regalLog = 'GLmodeToString(mode)' ))
- glDrawRangeElements.add( Input( 'start','GLuint' ))
- glDrawRangeElements.add( Input( 'end','GLuint' ))
- glDrawRangeElements.add( Input( 'count','GLsizei' ))
- glDrawRangeElements.add( Input( 'type','GLenum' ))
- glDrawRangeElements.add( Input( 'indices','const GLvoid *' ))
- glDrawRangeElements.version = '1.2'
- glDrawRangeElements.category = 'GL_VERSION_1_2'
- glDrawRangeElements.trace = True
- glDrawRangeElements.play = True
- gl.add(glDrawRangeElements)
- glTexImage3D = Function('glTexImage3D')
- glTexImage3D.ret = Return('void')
- glTexImage3D.add( Input( 'target','GLenum' ))
- glTexImage3D.add( Input( 'level','GLint' ))
- glTexImage3D.add( Input( 'internalformat','GLint' ,regalLog = 'internalFormatToString(internalformat)' ))
- glTexImage3D.add( Input( 'width','GLsizei' ))
- glTexImage3D.add( Input( 'height','GLsizei' ))
- glTexImage3D.add( Input( 'depth','GLsizei' ))
- glTexImage3D.add( Input( 'border','GLint' ))
- glTexImage3D.add( Input( 'format','GLenum' ))
- glTexImage3D.add( Input( 'type','GLenum' ))
- glTexImage3D.add( Input( 'pixels','const GLvoid *' ,size = 'helperGLPixelImageSize(width, height, depth, format, type, 0, target)' ,cast = 'const GLubyte *' ))
- glTexImage3D.version = '1.2'
- glTexImage3D.category = 'GL_VERSION_1_2'
- glTexImage3D.trace = True
- glTexImage3D.play = True
- gl.add(glTexImage3D)
- glTexSubImage3D = Function('glTexSubImage3D')
- glTexSubImage3D.ret = Return('void')
- glTexSubImage3D.add( Input( 'target','GLenum' ))
- glTexSubImage3D.add( Input( 'level','GLint' ))
- glTexSubImage3D.add( Input( 'xoffset','GLint' ))
- glTexSubImage3D.add( Input( 'yoffset','GLint' ))
- glTexSubImage3D.add( Input( 'zoffset','GLint' ))
- glTexSubImage3D.add( Input( 'width','GLsizei' ))
- glTexSubImage3D.add( Input( 'height','GLsizei' ))
- glTexSubImage3D.add( Input( 'depth','GLsizei' ))
- glTexSubImage3D.add( Input( 'format','GLenum' ))
- glTexSubImage3D.add( Input( 'type','GLenum' ))
- glTexSubImage3D.add( Input( 'pixels','const GLvoid *' ,size = 'helperGLPixelImageSize(width, height, depth, format, type, 0, target)' ,cast = 'const GLubyte *' ))
- glTexSubImage3D.version = '1.2'
- glTexSubImage3D.category = 'GL_VERSION_1_2'
- glTexSubImage3D.trace = True
- glTexSubImage3D.play = True
- gl.add(glTexSubImage3D)
- # GL_VERSION_1_3
- glActiveTexture = Function('glActiveTexture')
- glActiveTexture.ret = Return('void')
- glActiveTexture.add( Input( 'texture','GLenum' ))
- glActiveTexture.version = '1.3'
- glActiveTexture.category = 'GL_VERSION_1_3'
- glActiveTexture.esVersions = [1.0, 1.1, 2.0]
- glActiveTexture.trace = True
- glActiveTexture.play = True
- gl.add(glActiveTexture)
- glClientActiveTexture = Function('glClientActiveTexture')
- glClientActiveTexture.ret = Return('void')
- glClientActiveTexture.add( Input( 'texture','GLenum' ))
- glClientActiveTexture.version = '1.3'
- glClientActiveTexture.category = 'GL_VERSION_1_3'
- glClientActiveTexture.esVersions = [1.0, 1.1]
- glClientActiveTexture.trace = True
- glClientActiveTexture.play = True
- gl.add(glClientActiveTexture)
- glCompressedTexImage1D = Function('glCompressedTexImage1D')
- glCompressedTexImage1D.ret = Return('void')
- glCompressedTexImage1D.add( Input( 'target','GLenum' ))
- glCompressedTexImage1D.add( Input( 'level','GLint' ))
- glCompressedTexImage1D.add( Input( 'internalformat','GLenum' ))
- glCompressedTexImage1D.add( Input( 'width','GLsizei' ))
- glCompressedTexImage1D.add( Input( 'border','GLint' ))
- glCompressedTexImage1D.add( Input( 'imageSize','GLsizei' ))
- glCompressedTexImage1D.add( Input( 'data','const GLvoid *' ,size = 'imageSize' ))
- glCompressedTexImage1D.version = '1.3'
- glCompressedTexImage1D.category = 'GL_VERSION_1_3'
- glCompressedTexImage1D.trace = True
- glCompressedTexImage1D.play = True
- gl.add(glCompressedTexImage1D)
- glCompressedTexImage2D = Function('glCompressedTexImage2D')
- glCompressedTexImage2D.ret = Return('void')
- glCompressedTexImage2D.add( Input( 'target','GLenum' ))
- glCompressedTexImage2D.add( Input( 'level','GLint' ))
- glCompressedTexImage2D.add( Input( 'internalformat','GLenum' ))
- glCompressedTexImage2D.add( Input( 'width','GLsizei' ))
- glCompressedTexImage2D.add( Input( 'height','GLsizei' ))
- glCompressedTexImage2D.add( Input( 'border','GLint' ))
- glCompressedTexImage2D.add( Input( 'imageSize','GLsizei' ))
- glCompressedTexImage2D.add( Input( 'data','const GLvoid *' ,size = 'imageSize' ))
- glCompressedTexImage2D.version = '1.3'
- glCompressedTexImage2D.category = 'GL_VERSION_1_3'
- glCompressedTexImage2D.esVersions = [1.0, 1.1, 2.0]
- glCompressedTexImage2D.trace = True
- glCompressedTexImage2D.play = True
- gl.add(glCompressedTexImage2D)
- glCompressedTexImage3D = Function('glCompressedTexImage3D')
- glCompressedTexImage3D.ret = Return('void')
- glCompressedTexImage3D.add( Input( 'target','GLenum' ))
- glCompressedTexImage3D.add( Input( 'level','GLint' ))
- glCompressedTexImage3D.add( Input( 'internalformat','GLenum' ))
- glCompressedTexImage3D.add( Input( 'width','GLsizei' ))
- glCompressedTexImage3D.add( Input( 'height','GLsizei' ))
- glCompressedTexImage3D.add( Input( 'depth','GLsizei' ))
- glCompressedTexImage3D.add( Input( 'border','GLint' ))
- glCompressedTexImage3D.add( Input( 'imageSize','GLsizei' ))
- glCompressedTexImage3D.add( Input( 'data','const GLvoid *' ,size = 'imageSize' ))
- glCompressedTexImage3D.version = '1.3'
- glCompressedTexImage3D.category = 'GL_VERSION_1_3'
- glCompressedTexImage3D.trace = True
- glCompressedTexImage3D.play = True
- gl.add(glCompressedTexImage3D)
- glCompressedTexSubImage1D = Function('glCompressedTexSubImage1D')
- glCompressedTexSubImage1D.ret = Return('void')
- glCompressedTexSubImage1D.add( Input( 'target','GLenum' ))
- glCompressedTexSubImage1D.add( Input( 'level','GLint' ))
- glCompressedTexSubImage1D.add( Input( 'xoffset','GLint' ))
- glCompressedTexSubImage1D.add( Input( 'width','GLsizei' ))
- glCompressedTexSubImage1D.add( Input( 'format','GLenum' ))
- glCompressedTexSubImage1D.add( Input( 'imageSize','GLsizei' ))
- glCompressedTexSubImage1D.add( Input( 'data','const GLvoid *' ,size = 'imageSize' ))
- glCompressedTexSubImage1D.version = '1.3'
- glCompressedTexSubImage1D.category = 'GL_VERSION_1_3'
- glCompressedTexSubImage1D.trace = True
- glCompressedTexSubImage1D.play = True
- gl.add(glCompressedTexSubImage1D)
- glCompressedTexSubImage2D = Function('glCompressedTexSubImage2D')
- glCompressedTexSubImage2D.ret = Return('void')
- glCompressedTexSubImage2D.add( Input( 'target','GLenum' ))
- glCompressedTexSubImage2D.add( Input( 'level','GLint' ))
- glCompressedTexSubImage2D.add( Input( 'xoffset','GLint' ))
- glCompressedTexSubImage2D.add( Input( 'yoffset','GLint' ))
- glCompressedTexSubImage2D.add( Input( 'width','GLsizei' ))
- glCompressedTexSubImage2D.add( Input( 'height','GLsizei' ))
- glCompressedTexSubImage2D.add( Input( 'format','GLenum' ))
- glCompressedTexSubImage2D.add( Input( 'imageSize','GLsizei' ))
- glCompressedTexSubImage2D.add( Input( 'data','const GLvoid *' ,size = 'imageSize' ))
- glCompressedTexSubImage2D.version = '1.3'
- glCompressedTexSubImage2D.category = 'GL_VERSION_1_3'
- glCompressedTexSubImage2D.esVersions = [1.0, 1.1, 2.0]
- glCompressedTexSubImage2D.trace = True
- glCompressedTexSubImage2D.play = True
- gl.add(glCompressedTexSubImage2D)
- glCompressedTexSubImage3D = Function('glCompressedTexSubImage3D')
- glCompressedTexSubImage3D.ret = Return('void')
- glCompressedTexSubImage3D.add( Input( 'target','GLenum' ))
- glCompressedTexSubImage3D.add( Input( 'level','GLint' ))
- glCompressedTexSubImage3D.add( Input( 'xoffset','GLint' ))
- glCompressedTexSubImage3D.add( Input( 'yoffset','GLint' ))
- glCompressedTexSubImage3D.add( Input( 'zoffset','GLint' ))
- glCompressedTexSubImage3D.add( Input( 'width','GLsizei' ))
- glCompressedTexSubImage3D.add( Input( 'height','GLsizei' ))
- glCompressedTexSubImage3D.add( Input( 'depth','GLsizei' ))
- glCompressedTexSubImage3D.add( Input( 'format','GLenum' ))
- glCompressedTexSubImage3D.add( Input( 'imageSize','GLsizei' ))
- glCompressedTexSubImage3D.add( Input( 'data','const GLvoid *' ,size = 'imageSize' ))
- glCompressedTexSubImage3D.version = '1.3'
- glCompressedTexSubImage3D.category = 'GL_VERSION_1_3'
- glCompressedTexSubImage3D.trace = True
- glCompressedTexSubImage3D.play = True
- gl.add(glCompressedTexSubImage3D)
- glGetCompressedTexImage = Function('glGetCompressedTexImage')
- glGetCompressedTexImage.ret = Return('void')
- glGetCompressedTexImage.add( Input( 'target','GLenum' ))
- glGetCompressedTexImage.add( Input( 'lod','GLint' ))
- glGetCompressedTexImage.add( Output( 'img','GLvoid *' ))
- glGetCompressedTexImage.version = '1.3'
- glGetCompressedTexImage.category = 'GL_VERSION_1_3'
- glGetCompressedTexImage.trace = True
- glGetCompressedTexImage.play = True
- gl.add(glGetCompressedTexImage)
- glLoadTransposeMatrixd = Function('glLoadTransposeMatrixd')
- glLoadTransposeMatrixd.ret = Return('void')
- glLoadTransposeMatrixd.add( Input( 'm','const GLdouble *' ,size = 16 ))
- glLoadTransposeMatrixd.version = '1.3'
- glLoadTransposeMatrixd.category = 'GL_VERSION_1_3'
- glLoadTransposeMatrixd.trace = True
- glLoadTransposeMatrixd.play = True
- gl.add(glLoadTransposeMatrixd)
- glLoadTransposeMatrixf = Function('glLoadTransposeMatrixf')
- glLoadTransposeMatrixf.ret = Return('void')
- glLoadTransposeMatrixf.add( Input( 'm','const GLfloat *' ,size = 16 ))
- glLoadTransposeMatrixf.version = '1.3'
- glLoadTransposeMatrixf.category = 'GL_VERSION_1_3'
- glLoadTransposeMatrixf.trace = True
- glLoadTransposeMatrixf.play = True
- gl.add(glLoadTransposeMatrixf)
- glMultTransposeMatrixd = Function('glMultTransposeMatrixd')
- glMultTransposeMatrixd.ret = Return('void')
- glMultTransposeMatrixd.add( Input( 'm','const GLdouble *' ,size = 16 ))
- glMultTransposeMatrixd.version = '1.3'
- glMultTransposeMatrixd.category = 'GL_VERSION_1_3'
- glMultTransposeMatrixd.trace = True
- glMultTransposeMatrixd.play = True
- gl.add(glMultTransposeMatrixd)
- glMultTransposeMatrixf = Function('glMultTransposeMatrixf')
- glMultTransposeMatrixf.ret = Return('void')
- glMultTransposeMatrixf.add( Input( 'm','const GLfloat *' ,size = 16 ))
- glMultTransposeMatrixf.version = '1.3'
- glMultTransposeMatrixf.category = 'GL_VERSION_1_3'
- glMultTransposeMatrixf.trace = True
- glMultTransposeMatrixf.play = True
- gl.add(glMultTransposeMatrixf)
- glMultiTexCoord1d = Function('glMultiTexCoord1d')
- glMultiTexCoord1d.ret = Return('void')
- glMultiTexCoord1d.add( Input( 'target','GLenum' ))
- glMultiTexCoord1d.add( Input( 's','GLdouble' ))
- glMultiTexCoord1d.version = '1.3'
- glMultiTexCoord1d.category = 'GL_VERSION_1_3'
- glMultiTexCoord1d.trace = True
- glMultiTexCoord1d.play = True
- gl.add(glMultiTexCoord1d)
- glMultiTexCoord1dv = Function('glMultiTexCoord1dv')
- glMultiTexCoord1dv.ret = Return('void')
- glMultiTexCoord1dv.add( Input( 'target','GLenum' ))
- glMultiTexCoord1dv.add( Input( 'v','const GLdouble *' ,size = 1 ))
- glMultiTexCoord1dv.version = '1.3'
- glMultiTexCoord1dv.category = 'GL_VERSION_1_3'
- glMultiTexCoord1dv.trace = True
- glMultiTexCoord1dv.play = True
- gl.add(glMultiTexCoord1dv)
- glMultiTexCoord1f = Function('glMultiTexCoord1f')
- glMultiTexCoord1f.ret = Return('void')
- glMultiTexCoord1f.add( Input( 'target','GLenum' ))
- glMultiTexCoord1f.add( Input( 's','GLfloat' ))
- glMultiTexCoord1f.version = '1.3'
- glMultiTexCoord1f.category = 'GL_VERSION_1_3'
- glMultiTexCoord1f.trace = True
- glMultiTexCoord1f.play = True
- gl.add(glMultiTexCoord1f)
- glMultiTexCoord1fv = Function('glMultiTexCoord1fv')
- glMultiTexCoord1fv.ret = Return('void')
- glMultiTexCoord1fv.add( Input( 'target','GLenum' ))
- glMultiTexCoord1fv.add( Input( 'v','const GLfloat *' ,size = 1 ))
- glMultiTexCoord1fv.version = '1.3'
- glMultiTexCoord1fv.category = 'GL_VERSION_1_3'
- glMultiTexCoord1fv.trace = True
- glMultiTexCoord1fv.play = True
- gl.add(glMultiTexCoord1fv)
- glMultiTexCoord1i = Function('glMultiTexCoord1i')
- glMultiTexCoord1i.ret = Return('void')
- glMultiTexCoord1i.add( Input( 'target','GLenum' ))
- glMultiTexCoord1i.add( Input( 's','GLint' ))
- glMultiTexCoord1i.version = '1.3'
- glMultiTexCoord1i.category = 'GL_VERSION_1_3'
- glMultiTexCoord1i.trace = True
- glMultiTexCoord1i.play = True
- gl.add(glMultiTexCoord1i)
- glMultiTexCoord1iv = Function('glMultiTexCoord1iv')
- glMultiTexCoord1iv.ret = Return('void')
- glMultiTexCoord1iv.add( Input( 'target','GLenum' ))
- glMultiTexCoord1iv.add( Input( 'v','const GLint *' ,size = 1 ))
- glMultiTexCoord1iv.version = '1.3'
- glMultiTexCoord1iv.category = 'GL_VERSION_1_3'
- glMultiTexCoord1iv.trace = True
- glMultiTexCoord1iv.play = True
- gl.add(glMultiTexCoord1iv)
- glMultiTexCoord1s = Function('glMultiTexCoord1s')
- glMultiTexCoord1s.ret = Return('void')
- glMultiTexCoord1s.add( Input( 'target','GLenum' ))
- glMultiTexCoord1s.add( Input( 's','GLshort' ))
- glMultiTexCoord1s.version = '1.3'
- glMultiTexCoord1s.category = 'GL_VERSION_1_3'
- glMultiTexCoord1s.trace = True
- glMultiTexCoord1s.play = True
- gl.add(glMultiTexCoord1s)
- glMultiTexCoord1sv = Function('glMultiTexCoord1sv')
- glMultiTexCoord1sv.ret = Return('void')
- glMultiTexCoord1sv.add( Input( 'target','GLenum' ))
- glMultiTexCoord1sv.add( Input( 'v','const GLshort *' ,size = 1 ))
- glMultiTexCoord1sv.version = '1.3'
- glMultiTexCoord1sv.category = 'GL_VERSION_1_3'
- glMultiTexCoord1sv.trace = True
- glMultiTexCoord1sv.play = True
- gl.add(glMultiTexCoord1sv)
- glMultiTexCoord2d = Function('glMultiTexCoord2d')
- glMultiTexCoord2d.ret = Return('void')
- glMultiTexCoord2d.add( Input( 'target','GLenum' ))
- glMultiTexCoord2d.add( Input( 's','GLdouble' ))
- glMultiTexCoord2d.add( Input( 't','GLdouble' ))
- glMultiTexCoord2d.version = '1.3'
- glMultiTexCoord2d.category = 'GL_VERSION_1_3'
- glMultiTexCoord2d.trace = True
- glMultiTexCoord2d.play = True
- gl.add(glMultiTexCoord2d)
- glMultiTexCoord2dv = Function('glMultiTexCoord2dv')
- glMultiTexCoord2dv.ret = Return('void')
- glMultiTexCoord2dv.add( Input( 'target','GLenum' ))
- glMultiTexCoord2dv.add( Input( 'v','const GLdouble *' ,size = 2 ))
- glMultiTexCoord2dv.version = '1.3'
- glMultiTexCoord2dv.category = 'GL_VERSION_1_3'
- glMultiTexCoord2dv.trace = True
- glMultiTexCoord2dv.play = True
- gl.add(glMultiTexCoord2dv)
- glMultiTexCoord2f = Function('glMultiTexCoord2f')
- glMultiTexCoord2f.ret = Return('void')
- glMultiTexCoord2f.add( Input( 'target','GLenum' ))
- glMultiTexCoord2f.add( Input( 's','GLfloat' ))
- glMultiTexCoord2f.add( Input( 't','GLfloat' ))
- glMultiTexCoord2f.version = '1.3'
- glMultiTexCoord2f.category = 'GL_VERSION_1_3'
- glMultiTexCoord2f.trace = True
- glMultiTexCoord2f.play = True
- gl.add(glMultiTexCoord2f)
- glMultiTexCoord2fv = Function('glMultiTexCoord2fv')
- glMultiTexCoord2fv.ret = Return('void')
- glMultiTexCoord2fv.add( Input( 'target','GLenum' ))
- glMultiTexCoord2fv.add( Input( 'v','const GLfloat *' ,size = 2 ))
- glMultiTexCoord2fv.version = '1.3'
- glMultiTexCoord2fv.category = 'GL_VERSION_1_3'
- glMultiTexCoord2fv.trace = True
- glMultiTexCoord2fv.play = True
- gl.add(glMultiTexCoord2fv)
- glMultiTexCoord2i = Function('glMultiTexCoord2i')
- glMultiTexCoord2i.ret = Return('void')
- glMultiTexCoord2i.add( Input( 'target','GLenum' ))
- glMultiTexCoord2i.add( Input( 's','GLint' ))
- glMultiTexCoord2i.add( Input( 't','GLint' ))
- glMultiTexCoord2i.version = '1.3'
- glMultiTexCoord2i.category = 'GL_VERSION_1_3'
- glMultiTexCoord2i.trace = True
- glMultiTexCoord2i.play = True
- gl.add(glMultiTexCoord2i)
- glMultiTexCoord2iv = Function('glMultiTexCoord2iv')
- glMultiTexCoord2iv.ret = Return('void')
- glMultiTexCoord2iv.add( Input( 'target','GLenum' ))
- glMultiTexCoord2iv.add( Input( 'v','const GLint *' ,size = 2 ))
- glMultiTexCoord2iv.version = '1.3'
- glMultiTexCoord2iv.category = 'GL_VERSION_1_3'
- glMultiTexCoord2iv.trace = True
- glMultiTexCoord2iv.play = True
- gl.add(glMultiTexCoord2iv)
- glMultiTexCoord2s = Function('glMultiTexCoord2s')
- glMultiTexCoord2s.ret = Return('void')
- glMultiTexCoord2s.add( Input( 'target','GLenum' ))
- glMultiTexCoord2s.add( Input( 's','GLshort' ))
- glMultiTexCoord2s.add( Input( 't','GLshort' ))
- glMultiTexCoord2s.version = '1.3'
- glMultiTexCoord2s.category = 'GL_VERSION_1_3'
- glMultiTexCoord2s.trace = True
- glMultiTexCoord2s.play = True
- gl.add(glMultiTexCoord2s)
- glMultiTexCoord2sv = Function('glMultiTexCoord2sv')
- glMultiTexCoord2sv.ret = Return('void')
- glMultiTexCoord2sv.add( Input( 'target','GLenum' ))
- glMultiTexCoord2sv.add( Input( 'v','const GLshort *' ,size = 2 ))
- glMultiTexCoord2sv.version = '1.3'
- glMultiTexCoord2sv.category = 'GL_VERSION_1_3'
- glMultiTexCoord2sv.trace = True
- glMultiTexCoord2sv.play = True
- gl.add(glMultiTexCoord2sv)
- glMultiTexCoord3d = Function('glMultiTexCoord3d')
- glMultiTexCoord3d.ret = Return('void')
- glMultiTexCoord3d.add( Input( 'target','GLenum' ))
- glMultiTexCoord3d.add( Input( 's','GLdouble' ))
- glMultiTexCoord3d.add( Input( 't','GLdouble' ))
- glMultiTexCoord3d.add( Input( 'r','GLdouble' ))
- glMultiTexCoord3d.version = '1.3'
- glMultiTexCoord3d.category = 'GL_VERSION_1_3'
- glMultiTexCoord3d.trace = True
- glMultiTexCoord3d.play = True
- gl.add(glMultiTexCoord3d)
- glMultiTexCoord3dv = Function('glMultiTexCoord3dv')
- glMultiTexCoord3dv.ret = Return('void')
- glMultiTexCoord3dv.add( Input( 'target','GLenum' ))
- glMultiTexCoord3dv.add( Input( 'v','const GLdouble *' ,size = 3 ))
- glMultiTexCoord3dv.version = '1.3'
- glMultiTexCoord3dv.category = 'GL_VERSION_1_3'
- glMultiTexCoord3dv.trace = True
- glMultiTexCoord3dv.play = True
- gl.add(glMultiTexCoord3dv)
- glMultiTexCoord3f = Function('glMultiTexCoord3f')
- glMultiTexCoord3f.ret = Return('void')
- glMultiTexCoord3f.add( Input( 'target','GLenum' ))
- glMultiTexCoord3f.add( Input( 's','GLfloat' ))
- glMultiTexCoord3f.add( Input( 't','GLfloat' ))
- glMultiTexCoord3f.add( Input( 'r','GLfloat' ))
- glMultiTexCoord3f.version = '1.3'
- glMultiTexCoord3f.category = 'GL_VERSION_1_3'
- glMultiTexCoord3f.trace = True
- glMultiTexCoord3f.play = True
- gl.add(glMultiTexCoord3f)
- glMultiTexCoord3fv = Function('glMultiTexCoord3fv')
- glMultiTexCoord3fv.ret = Return('void')
- glMultiTexCoord3fv.add( Input( 'target','GLenum' ))
- glMultiTexCoord3fv.add( Input( 'v','const GLfloat *' ,size = 3 ))
- glMultiTexCoord3fv.version = '1.3'
- glMultiTexCoord3fv.category = 'GL_VERSION_1_3'
- glMultiTexCoord3fv.trace = True
- glMultiTexCoord3fv.play = True
- gl.add(glMultiTexCoord3fv)
- glMultiTexCoord3i = Function('glMultiTexCoord3i')
- glMultiTexCoord3i.ret = Return('void')
- glMultiTexCoord3i.add( Input( 'target','GLenum' ))
- glMultiTexCoord3i.add( Input( 's','GLint' ))
- glMultiTexCoord3i.add( Input( 't','GLint' ))
- glMultiTexCoord3i.add( Input( 'r','GLint' ))
- glMultiTexCoord3i.version = '1.3'
- glMultiTexCoord3i.category = 'GL_VERSION_1_3'
- glMultiTexCoord3i.trace = True
- glMultiTexCoord3i.play = True
- gl.add(glMultiTexCoord3i)
- glMultiTexCoord3iv = Function('glMultiTexCoord3iv')
- glMultiTexCoord3iv.ret = Return('void')
- glMultiTexCoord3iv.add( Input( 'target','GLenum' ))
- glMultiTexCoord3iv.add( Input( 'v','const GLint *' ,size = 3 ))
- glMultiTexCoord3iv.version = '1.3'
- glMultiTexCoord3iv.category = 'GL_VERSION_1_3'
- glMultiTexCoord3iv.trace = True
- glMultiTexCoord3iv.play = True
- gl.add(glMultiTexCoord3iv)
- glMultiTexCoord3s = Function('glMultiTexCoord3s')
- glMultiTexCoord3s.ret = Return('void')
- glMultiTexCoord3s.add( Input( 'target','GLenum' ))
- glMultiTexCoord3s.add( Input( 's','GLshort' ))
- glMultiTexCoord3s.add( Input( 't','GLshort' ))
- glMultiTexCoord3s.add( Input( 'r','GLshort' ))
- glMultiTexCoord3s.version = '1.3'
- glMultiTexCoord3s.category = 'GL_VERSION_1_3'
- glMultiTexCoord3s.trace = True
- glMultiTexCoord3s.play = True
- gl.add(glMultiTexCoord3s)
- glMultiTexCoord3sv = Function('glMultiTexCoord3sv')
- glMultiTexCoord3sv.ret = Return('void')
- glMultiTexCoord3sv.add( Input( 'target','GLenum' ))
- glMultiTexCoord3sv.add( Input( 'v','const GLshort *' ,size = 3 ))
- glMultiTexCoord3sv.version = '1.3'
- glMultiTexCoord3sv.category = 'GL_VERSION_1_3'
- glMultiTexCoord3sv.trace = True
- glMultiTexCoord3sv.play = True
- gl.add(glMultiTexCoord3sv)
- glMultiTexCoord4d = Function('glMultiTexCoord4d')
- glMultiTexCoord4d.ret = Return('void')
- glMultiTexCoord4d.add( Input( 'target','GLenum' ))
- glMultiTexCoord4d.add( Input( 's','GLdouble' ))
- glMultiTexCoord4d.add( Input( 't','GLdouble' ))
- glMultiTexCoord4d.add( Input( 'r','GLdouble' ))
- glMultiTexCoord4d.add( Input( 'q','GLdouble' ))
- glMultiTexCoord4d.version = '1.3'
- glMultiTexCoord4d.category = 'GL_VERSION_1_3'
- glMultiTexCoord4d.trace = True
- glMultiTexCoord4d.play = True
- gl.add(glMultiTexCoord4d)
- glMultiTexCoord4dv = Function('glMultiTexCoord4dv')
- glMultiTexCoord4dv.ret = Return('void')
- glMultiTexCoord4dv.add( Input( 'target','GLenum' ))
- glMultiTexCoord4dv.add( Input( 'v','const GLdouble *' ,size = 4 ))
- glMultiTexCoord4dv.version = '1.3'
- glMultiTexCoord4dv.category = 'GL_VERSION_1_3'
- glMultiTexCoord4dv.trace = True
- glMultiTexCoord4dv.play = True
- gl.add(glMultiTexCoord4dv)
- glMultiTexCoord4f = Function('glMultiTexCoord4f')
- glMultiTexCoord4f.ret = Return('void')
- glMultiTexCoord4f.add( Input( 'target','GLenum' ))
- glMultiTexCoord4f.add( Input( 's','GLfloat' ))
- glMultiTexCoord4f.add( Input( 't','GLfloat' ))
- glMultiTexCoord4f.add( Input( 'r','GLfloat' ))
- glMultiTexCoord4f.add( Input( 'q','GLfloat' ))
- glMultiTexCoord4f.version = '1.3'
- glMultiTexCoord4f.category = 'GL_VERSION_1_3'
- glMultiTexCoord4f.esVersions = [1.0, 1.1]
- glMultiTexCoord4f.trace = True
- glMultiTexCoord4f.play = True
- gl.add(glMultiTexCoord4f)
- glMultiTexCoord4fv = Function('glMultiTexCoord4fv')
- glMultiTexCoord4fv.ret = Return('void')
- glMultiTexCoord4fv.add( Input( 'target','GLenum' ))
- glMultiTexCoord4fv.add( Input( 'v','const GLfloat *' ,size = 4 ))
- glMultiTexCoord4fv.version = '1.3'
- glMultiTexCoord4fv.category = 'GL_VERSION_1_3'
- glMultiTexCoord4fv.trace = True
- glMultiTexCoord4fv.play = True
- gl.add(glMultiTexCoord4fv)
- glMultiTexCoord4i = Function('glMultiTexCoord4i')
- glMultiTexCoord4i.ret = Return('void')
- glMultiTexCoord4i.add( Input( 'target','GLenum' ))
- glMultiTexCoord4i.add( Input( 's','GLint' ))
- glMultiTexCoord4i.add( Input( 't','GLint' ))
- glMultiTexCoord4i.add( Input( 'r','GLint' ))
- glMultiTexCoord4i.add( Input( 'q','GLint' ))
- glMultiTexCoord4i.version = '1.3'
- glMultiTexCoord4i.category = 'GL_VERSION_1_3'
- glMultiTexCoord4i.trace = True
- glMultiTexCoord4i.play = True
- gl.add(glMultiTexCoord4i)
- glMultiTexCoord4iv = Function('glMultiTexCoord4iv')
- glMultiTexCoord4iv.ret = Return('void')
- glMultiTexCoord4iv.add( Input( 'target','GLenum' ))
- glMultiTexCoord4iv.add( Input( 'v','const GLint *' ,size = 4 ))
- glMultiTexCoord4iv.version = '1.3'
- glMultiTexCoord4iv.category = 'GL_VERSION_1_3'
- glMultiTexCoord4iv.trace = True
- glMultiTexCoord4iv.play = True
- gl.add(glMultiTexCoord4iv)
- glMultiTexCoord4s = Function('glMultiTexCoord4s')
- glMultiTexCoord4s.ret = Return('void')
- glMultiTexCoord4s.add( Input( 'target','GLenum' ))
- glMultiTexCoord4s.add( Input( 's','GLshort' ))
- glMultiTexCoord4s.add( Input( 't','GLshort' ))
- glMultiTexCoord4s.add( Input( 'r','GLshort' ))
- glMultiTexCoord4s.add( Input( 'q','GLshort' ))
- glMultiTexCoord4s.version = '1.3'
- glMultiTexCoord4s.category = 'GL_VERSION_1_3'
- glMultiTexCoord4s.trace = True
- glMultiTexCoord4s.play = True
- gl.add(glMultiTexCoord4s)
- glMultiTexCoord4sv = Function('glMultiTexCoord4sv')
- glMultiTexCoord4sv.ret = Return('void')
- glMultiTexCoord4sv.add( Input( 'target','GLenum' ))
- glMultiTexCoord4sv.add( Input( 'v','const GLshort *' ,size = 4 ))
- glMultiTexCoord4sv.version = '1.3'
- glMultiTexCoord4sv.category = 'GL_VERSION_1_3'
- glMultiTexCoord4sv.trace = True
- glMultiTexCoord4sv.play = True
- gl.add(glMultiTexCoord4sv)
- # GL_VERSION_1_4
- glBlendFuncSeparate = Function('glBlendFuncSeparate')
- glBlendFuncSeparate.ret = Return('void')
- glBlendFuncSeparate.add( Input( 'sfactorRGB','GLenum' ))
- glBlendFuncSeparate.add( Input( 'dfactorRGB','GLenum' ))
- glBlendFuncSeparate.add( Input( 'sfactorAlpha','GLenum' ))
- glBlendFuncSeparate.add( Input( 'dfactorAlpha','GLenum' ))
- glBlendFuncSeparate.version = '1.4'
- glBlendFuncSeparate.category = 'GL_VERSION_1_4'
- glBlendFuncSeparate.esVersions = [2.0]
- glBlendFuncSeparate.trace = True
- glBlendFuncSeparate.play = True
- gl.add(glBlendFuncSeparate)
- glFogCoordPointer = Function('glFogCoordPointer')
- glFogCoordPointer.ret = Return('void')
- glFogCoordPointer.add( Input( 'type','GLenum' ))
- glFogCoordPointer.add( Input( 'stride','GLsizei' ))
- glFogCoordPointer.add( Input( 'pointer','const GLvoid *' ))
- glFogCoordPointer.version = '1.4'
- glFogCoordPointer.category = 'GL_VERSION_1_4'
- glFogCoordPointer.trace = True
- glFogCoordPointer.play = True
- gl.add(glFogCoordPointer)
- glFogCoordd = Function('glFogCoordd')
- glFogCoordd.ret = Return('void')
- glFogCoordd.add( Input( 'coord','GLdouble' ))
- glFogCoordd.version = '1.4'
- glFogCoordd.category = 'GL_VERSION_1_4'
- glFogCoordd.trace = True
- glFogCoordd.play = True
- gl.add(glFogCoordd)
- glFogCoorddv = Function('glFogCoorddv')
- glFogCoorddv.ret = Return('void')
- glFogCoorddv.add( Input( 'coord','const GLdouble *' ,size = 1 ))
- glFogCoorddv.version = '1.4'
- glFogCoorddv.category = 'GL_VERSION_1_4'
- glFogCoorddv.trace = True
- glFogCoorddv.play = True
- gl.add(glFogCoorddv)
- glFogCoordf = Function('glFogCoordf')
- glFogCoordf.ret = Return('void')
- glFogCoordf.add( Input( 'coord','GLfloat' ))
- glFogCoordf.version = '1.4'
- glFogCoordf.category = 'GL_VERSION_1_4'
- glFogCoordf.trace = True
- glFogCoordf.play = True
- gl.add(glFogCoordf)
- glFogCoordfv = Function('glFogCoordfv')
- glFogCoordfv.ret = Return('void')
- glFogCoordfv.add( Input( 'coord','const GLfloat *' ,size = 1 ))
- glFogCoordfv.version = '1.4'
- glFogCoordfv.category = 'GL_VERSION_1_4'
- glFogCoordfv.trace = True
- glFogCoordfv.play = True
- gl.add(glFogCoordfv)
- glMultiDrawArrays = Function('glMultiDrawArrays')
- glMultiDrawArrays.ret = Return('void')
- glMultiDrawArrays.add( Input( 'mode','GLenum' ,regalLog = 'GLmodeToString(mode)' ))
- glMultiDrawArrays.add( Input( 'first','const GLint *' ,size = 'primcount' ))
- glMultiDrawArrays.add( Input( 'count','const GLsizei *' ,size = 'primcount' ))
- glMultiDrawArrays.add( Input( 'primcount','GLsizei' ))
- glMultiDrawArrays.version = '1.4'
- glMultiDrawArrays.category = 'GL_VERSION_1_4'
- glMultiDrawArrays.trace = True
- glMultiDrawArrays.play = True
- gl.add(glMultiDrawArrays)
- glMultiDrawElements = Function('glMultiDrawElements')
- glMultiDrawElements.ret = Return('void')
- glMultiDrawElements.add( Input( 'mode','GLenum' ,regalLog = 'GLmodeToString(mode)' ))
- glMultiDrawElements.add( Input( 'count','const GLsizei *' ,size = 'primcount' ))
- glMultiDrawElements.add( Input( 'type','GLenum' ))
- glMultiDrawElements.add( Input( 'indices','const GLvoid * const *' ,size = 'primcount' ))
- glMultiDrawElements.add( Input( 'primcount','GLsizei' ))
- glMultiDrawElements.version = '1.4'
- glMultiDrawElements.category = 'GL_VERSION_1_4'
- glMultiDrawElements.trace = True
- glMultiDrawElements.play = True
- gl.add(glMultiDrawElements)
- glPointParameterf = Function('glPointParameterf')
- glPointParameterf.ret = Return('void')
- glPointParameterf.add( Input( 'pname','GLenum' ))
- glPointParameterf.add( Input( 'param','GLfloat' ))
- glPointParameterf.version = '1.4'
- glPointParameterf.category = 'GL_VERSION_1_4'
- glPointParameterf.esVersions = [1.1]
- glPointParameterf.trace = True
- glPointParameterf.play = True
- gl.add(glPointParameterf)
- glPointParameterfv = Function('glPointParameterfv')
- glPointParameterfv.ret = Return('void')
- glPointParameterfv.add( Input( 'pname','GLenum' ))
- glPointParameterfv.add( Input( 'params','const GLfloat *' ))
- glPointParameterfv.version = '1.4'
- glPointParameterfv.category = 'GL_VERSION_1_4'
- glPointParameterfv.esVersions = [1.1]
- glPointParameterfv.trace = True
- glPointParameterfv.play = True
- gl.add(glPointParameterfv)
- glPointParameteri = Function('glPointParameteri')
- glPointParameteri.ret = Return('void')
- glPointParameteri.add( Input( 'pname','GLenum' ))
- glPointParameteri.add( Input( 'param','GLint' ))
- glPointParameteri.version = '1.4'
- glPointParameteri.category = 'GL_VERSION_1_4'
- glPointParameteri.trace = True
- glPointParameteri.play = True
- gl.add(glPointParameteri)
- glPointParameteriv = Function('glPointParameteriv')
- glPointParameteriv.ret = Return('void')
- glPointParameteriv.add( Input( 'pname','GLenum' ))
- glPointParameteriv.add( Input( 'params','const GLint *' ))
- glPointParameteriv.version = '1.4'
- glPointParameteriv.category = 'GL_VERSION_1_4'
- glPointParameteriv.trace = True
- glPointParameteriv.play = True
- gl.add(glPointParameteriv)
- glSecondaryColor3b = Function('glSecondaryColor3b')
- glSecondaryColor3b.ret = Return('void')
- glSecondaryColor3b.add( Input( 'red','GLbyte' ))
- glSecondaryColor3b.add( Input( 'green','GLbyte' ))
- glSecondaryColor3b.add( Input( 'blue','GLbyte' ))
- glSecondaryColor3b.version = '1.4'
- glSecondaryColor3b.category = 'GL_VERSION_1_4'
- glSecondaryColor3b.trace = True
- glSecondaryColor3b.play = True
- gl.add(glSecondaryColor3b)
- glSecondaryColor3bv = Function('glSecondaryColor3bv')
- glSecondaryColor3bv.ret = Return('void')
- glSecondaryColor3bv.add( Input( 'v','const GLbyte *' ,size = 3 ))
- glSecondaryColor3bv.version = '1.4'
- glSecondaryColor3bv.category = 'GL_VERSION_1_4'
- glSecondaryColor3bv.trace = True
- glSecondaryColor3bv.play = True
- gl.add(glSecondaryColor3bv)
- glSecondaryColor3d = Function('glSecondaryColor3d')
- glSecondaryColor3d.ret = Return('void')
- glSecondaryColor3d.add( Input( 'red','GLdouble' ))
- glSecondaryColor3d.add( Input( 'green','GLdouble' ))
- glSecondaryColor3d.add( Input( 'blue','GLdouble' ))
- glSecondaryColor3d.version = '1.4'
- glSecondaryColor3d.category = 'GL_VERSION_1_4'
- glSecondaryColor3d.trace = True
- glSecondaryColor3d.play = True
- gl.add(glSecondaryColor3d)
- glSecondaryColor3dv = Function('glSecondaryColor3dv')
- glSecondaryColor3dv.ret = Return('void')
- glSecondaryColor3dv.add( Input( 'v','const GLdouble *' ,size = 3 ))
- glSecondaryColor3dv.version = '1.4'
- glSecondaryColor3dv.category = 'GL_VERSION_1_4'
- glSecondaryColor3dv.trace = True
- glSecondaryColor3dv.play = True
- gl.add(glSecondaryColor3dv)
- glSecondaryColor3f = Function('glSecondaryColor3f')
- glSecondaryColor3f.ret = Return('void')
- glSecondaryColor3f.add( Input( 'red','GLfloat' ))
- glSecondaryColor3f.add( Input( 'green','GLfloat' ))
- glSecondaryColor3f.add( Input( 'blue','GLfloat' ))
- glSecondaryColor3f.version = '1.4'
- glSecondaryColor3f.category = 'GL_VERSION_1_4'
- glSecondaryColor3f.trace = True
- glSecondaryColor3f.play = True
- gl.add(glSecondaryColor3f)
- glSecondaryColor3fv = Function('glSecondaryColor3fv')
- glSecondaryColor3fv.ret = Return('void')
- glSecondaryColor3fv.add( Input( 'v','const GLfloat *' ,size = 3 ))
- glSecondaryColor3fv.version = '1.4'
- glSecondaryColor3fv.category = 'GL_VERSION_1_4'
- glSecondaryColor3fv.trace = True
- glSecondaryColor3fv.play = True
- gl.add(glSecondaryColor3fv)
- glSecondaryColor3i = Function('glSecondaryColor3i')
- glSecondaryColor3i.ret = Return('void')
- glSecondaryColor3i.add( Input( 'red','GLint' ))
- glSecondaryColor3i.add( Input( 'green','GLint' ))
- glSecondaryColor3i.add( Input( 'blue','GLint' ))
- glSecondaryColor3i.version = '1.4'
- glSecondaryColor3i.category = 'GL_VERSION_1_4'
- glSecondaryColor3i.trace = True
- glSecondaryColor3i.play = True
- gl.add(glSecondaryColor3i)
- glSecondaryColor3iv = Function('glSecondaryColor3iv')
- glSecondaryColor3iv.ret = Return('void')
- glSecondaryColor3iv.add( Input( 'v','const GLint *' ,size = 3 ))
- glSecondaryColor3iv.version = '1.4'
- glSecondaryColor3iv.category = 'GL_VERSION_1_4'
- glSecondaryColor3iv.trace = True
- glSecondaryColor3iv.play = True
- gl.add(glSecondaryColor3iv)
- glSecondaryColor3s = Function('glSecondaryColor3s')
- glSecondaryColor3s.ret = Return('void')
- glSecondaryColor3s.add( Input( 'red','GLshort' ))
- glSecondaryColor3s.add( Input( 'green','GLshort' ))
- glSecondaryColor3s.add( Input( 'blue','GLshort' ))
- glSecondaryColor3s.version = '1.4'
- glSecondaryColor3s.category = 'GL_VERSION_1_4'
- glSecondaryColor3s.trace = True
- glSecondaryColor3s.play = True
- gl.add(glSecondaryColor3s)
- glSecondaryColor3sv = Function('glSecondaryColor3sv')
- glSecondaryColor3sv.ret = Return('void')
- glSecondaryColor3sv.add( Input( 'v','const GLshort *' ,size = 3 ))
- glSecondaryColor3sv.version = '1.4'
- glSecondaryColor3sv.category = 'GL_VERSION_1_4'
- glSecondaryColor3sv.trace = True
- glSecondaryColor3sv.play = True
- gl.add(glSecondaryColor3sv)
- glSecondaryColor3ub = Function('glSecondaryColor3ub')
- glSecondaryColor3ub.ret = Return('void')
- glSecondaryColor3ub.add( Input( 'red','GLubyte' ))
- glSecondaryColor3ub.add( Input( 'green','GLubyte' ))
- glSecondaryColor3ub.add( Input( 'blue','GLubyte' ))
- glSecondaryColor3ub.version = '1.4'
- glSecondaryColor3ub.category = 'GL_VERSION_1_4'
- glSecondaryColor3ub.trace = True
- glSecondaryColor3ub.play = True
- gl.add(glSecondaryColor3ub)
- glSecondaryColor3ubv = Function('glSecondaryColor3ubv')
- glSecondaryColor3ubv.ret = Return('void')
- glSecondaryColor3ubv.add( Input( 'v','const GLubyte *' ,size = 3 ))
- glSecondaryColor3ubv.version = '1.4'
- glSecondaryColor3ubv.category = 'GL_VERSION_1_4'
- glSecondaryColor3ubv.trace = True
- glSecondaryColor3ubv.play = True
- gl.add(glSecondaryColor3ubv)
- glSecondaryColor3ui = Function('glSecondaryColor3ui')
- glSecondaryColor3ui.ret = Return('void')
- glSecondaryColor3ui.add( Input( 'red','GLuint' ))
- glSecondaryColor3ui.add( Input( 'green','GLuint' ))
- glSecondaryColor3ui.add( Input( 'blue','GLuint' ))
- glSecondaryColor3ui.version = '1.4'
- glSecondaryColor3ui.category = 'GL_VERSION_1_4'
- glSecondaryColor3ui.trace = True
- glSecondaryColor3ui.play = True
- gl.add(glSecondaryColor3ui)
- glSecondaryColor3uiv = Function('glSecondaryColor3uiv')
- glSecondaryColor3uiv.ret = Return('void')
- glSecondaryColor3uiv.add( Input( 'v','const GLuint *' ,size = 3 ))
- glSecondaryColor3uiv.version = '1.4'
- glSecondaryColor3uiv.category = 'GL_VERSION_1_4'
- glSecondaryColor3uiv.trace = True
- glSecondaryColor3uiv.play = True
- gl.add(glSecondaryColor3uiv)
- glSecondaryColor3us = Function('glSecondaryColor3us')
- glSecondaryColor3us.ret = Return('void')
- glSecondaryColor3us.add( Input( 'red','GLushort' ))
- glSecondaryColor3us.add( Input( 'green','GLushort' ))
- glSecondaryColor3us.add( Input( 'blue','GLushort' ))
- glSecondaryColor3us.version = '1.4'
- glSecondaryColor3us.category = 'GL_VERSION_1_4'
- glSecondaryColor3us.trace = True
- glSecondaryColor3us.play = True
- gl.add(glSecondaryColor3us)
- glSecondaryColor3usv = Function('glSecondaryColor3usv')
- glSecondaryColor3usv.ret = Return('void')
- glSecondaryColor3usv.add( Input( 'v','const GLushort *' ,size = 3 ))
- glSecondaryColor3usv.version = '1.4'
- glSecondaryColor3usv.category = 'GL_VERSION_1_4'
- glSecondaryColor3usv.trace = True
- glSecondaryColor3usv.play = True
- gl.add(glSecondaryColor3usv)
- glSecondaryColorPointer = Function('glSecondaryColorPointer')
- glSecondaryColorPointer.ret = Return('void')
- glSecondaryColorPointer.add( Input( 'size','GLint' ))
- glSecondaryColorPointer.add( Input( 'type','GLenum' ))
- glSecondaryColorPointer.add( Input( 'stride','GLsizei' ))
- glSecondaryColorPointer.add( Input( 'pointer','const GLvoid *' ))
- glSecondaryColorPointer.version = '1.4'
- glSecondaryColorPointer.category = 'GL_VERSION_1_4'
- glSecondaryColorPointer.trace = True
- glSecondaryColorPointer.play = True
- gl.add(glSecondaryColorPointer)
- glWindowPos2d = Function('glWindowPos2d')
- glWindowPos2d.ret = Return('void')
- glWindowPos2d.add( Input( 'x','GLdouble' ))
- glWindowPos2d.add( Input( 'y','GLdouble' ))
- glWindowPos2d.version = '1.4'
- glWindowPos2d.category = 'GL_VERSION_1_4'
- glWindowPos2d.trace = True
- glWindowPos2d.play = True
- gl.add(glWindowPos2d)
- glWindowPos2dv = Function('glWindowPos2dv')
- glWindowPos2dv.ret = Return('void')
- glWindowPos2dv.add( Input( 'p','const GLdouble *' ,size = 2 ))
- glWindowPos2dv.version = '1.4'
- glWindowPos2dv.category = 'GL_VERSION_1_4'
- glWindowPos2dv.trace = True
- glWindowPos2dv.play = True
- gl.add(glWindowPos2dv)
- glWindowPos2f = Function('glWindowPos2f')
- glWindowPos2f.ret = Return('void')
- glWindowPos2f.add( Input( 'x','GLfloat' ))
- glWindowPos2f.add( Input( 'y','GLfloat' ))
- glWindowPos2f.version = '1.4'
- glWindowPos2f.category = 'GL_VERSION_1_4'
- glWindowPos2f.trace = True
- glWindowPos2f.play = True
- gl.add(glWindowPos2f)
- glWindowPos2fv = Function('glWindowPos2fv')
- glWindowPos2fv.ret = Return('void')
- glWindowPos2fv.add( Input( 'p','const GLfloat *' ,size = 2 ))
- glWindowPos2fv.version = '1.4'
- glWindowPos2fv.category = 'GL_VERSION_1_4'
- glWindowPos2fv.trace = True
- glWindowPos2fv.play = True
- gl.add(glWindowPos2fv)
- glWindowPos2i = Function('glWindowPos2i')
- glWindowPos2i.ret = Return('void')
- glWindowPos2i.add( Input( 'x','GLint' ))
- glWindowPos2i.add( Input( 'y','GLint' ))
- glWindowPos2i.version = '1.4'
- glWindowPos2i.category = 'GL_VERSION_1_4'
- glWindowPos2i.trace = True
- glWindowPos2i.play = True
- gl.add(glWindowPos2i)
- glWindowPos2iv = Function('glWindowPos2iv')
- glWindowPos2iv.ret = Return('void')
- glWindowPos2iv.add( Input( 'p','const GLint *' ,size = 2 ))
- glWindowPos2iv.version = '1.4'
- glWindowPos2iv.category = 'GL_VERSION_1_4'
- glWindowPos2iv.trace = True
- glWindowPos2iv.play = True
- gl.add(glWindowPos2iv)
- glWindowPos2s = Function('glWindowPos2s')
- glWindowPos2s.ret = Return('void')
- glWindowPos2s.add( Input( 'x','GLshort' ))
- glWindowPos2s.add( Input( 'y','GLshort' ))
- glWindowPos2s.version = '1.4'
- glWindowPos2s.category = 'GL_VERSION_1_4'
- glWindowPos2s.trace = True
- glWindowPos2s.play = True
- gl.add(glWindowPos2s)
- glWindowPos2sv = Function('glWindowPos2sv')
- glWindowPos2sv.ret = Return('void')
- glWindowPos2sv.add( Input( 'p','const GLshort *' ,size = 2 ))
- glWindowPos2sv.version = '1.4'
- glWindowPos2sv.category = 'GL_VERSION_1_4'
- glWindowPos2sv.trace = True
- glWindowPos2sv.play = True
- gl.add(glWindowPos2sv)
- glWindowPos3d = Function('glWindowPos3d')
- glWindowPos3d.ret = Return('void')
- glWindowPos3d.add( Input( 'x','GLdouble' ))
- glWindowPos3d.add( Input( 'y','GLdouble' ))
- glWindowPos3d.add( Input( 'z','GLdouble' ))
- glWindowPos3d.version = '1.4'
- glWindowPos3d.category = 'GL_VERSION_1_4'
- glWindowPos3d.trace = True
- glWindowPos3d.play = True
- gl.add(glWindowPos3d)
- glWindowPos3dv = Function('glWindowPos3dv')
- glWindowPos3dv.ret = Return('void')
- glWindowPos3dv.add( Input( 'p','const GLdouble *' ,size = 3 ))
- glWindowPos3dv.version = '1.4'
- glWindowPos3dv.category = 'GL_VERSION_1_4'
- glWindowPos3dv.trace = True
- glWindowPos3dv.play = True
- gl.add(glWindowPos3dv)
- glWindowPos3f = Function('glWindowPos3f')
- glWindowPos3f.ret = Return('void')
- glWindowPos3f.add( Input( 'x','GLfloat' ))
- glWindowPos3f.add( Input( 'y','GLfloat' ))
- glWindowPos3f.add( Input( 'z','GLfloat' ))
- glWindowPos3f.version = '1.4'
- glWindowPos3f.category = 'GL_VERSION_1_4'
- glWindowPos3f.trace = True
- glWindowPos3f.play = True
- gl.add(glWindowPos3f)
- glWindowPos3fv = Function('glWindowPos3fv')
- glWindowPos3fv.ret = Return('void')
- glWindowPos3fv.add( Input( 'p','const GLfloat *' ,size = 3 ))
- glWindowPos3fv.version = '1.4'
- glWindowPos3fv.category = 'GL_VERSION_1_4'
- glWindowPos3fv.trace = True
- glWindowPos3fv.play = True
- gl.add(glWindowPos3fv)
- glWindowPos3i = Function('glWindowPos3i')
- glWindowPos3i.ret = Return('void')
- glWindowPos3i.add( Input( 'x','GLint' ))
- glWindowPos3i.add( Input( 'y','GLint' ))
- glWindowPos3i.add( Input( 'z','GLint' ))
- glWindowPos3i.version = '1.4'
- glWindowPos3i.category = 'GL_VERSION_1_4'
- glWindowPos3i.trace = True
- glWindowPos3i.play = True
- gl.add(glWindowPos3i)
- glWindowPos3iv = Function('glWindowPos3iv')
- glWindowPos3iv.ret = Return('void')
- glWindowPos3iv.add( Input( 'p','const GLint *' ,size = 3 ))
- glWindowPos3iv.version = '1.4'
- glWindowPos3iv.category = 'GL_VERSION_1_4'
- glWindowPos3iv.trace = True
- glWindowPos3iv.play = True
- gl.add(glWindowPos3iv)
- glWindowPos3s = Function('glWindowPos3s')
- glWindowPos3s.ret = Return('void')
- glWindowPos3s.add( Input( 'x','GLshort' ))
- glWindowPos3s.add( Input( 'y','GLshort' ))
- glWindowPos3s.add( Input( 'z','GLshort' ))
- glWindowPos3s.version = '1.4'
- glWindowPos3s.category = 'GL_VERSION_1_4'
- glWindowPos3s.trace = True
- glWindowPos3s.play = True
- gl.add(glWindowPos3s)
- glWindowPos3sv = Function('glWindowPos3sv')
- glWindowPos3sv.ret = Return('void')
- glWindowPos3sv.add( Input( 'p','const GLshort *' ,size = 3 ))
- glWindowPos3sv.version = '1.4'
- glWindowPos3sv.category = 'GL_VERSION_1_4'
- glWindowPos3sv.trace = True
- glWindowPos3sv.play = True
- gl.add(glWindowPos3sv)
- # GL_VERSION_1_5
- glBeginQuery = Function('glBeginQuery')
- glBeginQuery.ret = Return('void')
- glBeginQuery.add( Input( 'target','GLenum' ))
- glBeginQuery.add( Input( 'id','GLuint' ))
- glBeginQuery.version = '1.5'
- glBeginQuery.category = 'GL_VERSION_1_5'
- glBeginQuery.trace = True
- glBeginQuery.play = True
- gl.add(glBeginQuery)
- glBindBuffer = Function('glBindBuffer')
- glBindBuffer.ret = Return('void')
- glBindBuffer.add( Input( 'target','GLenum' ))
- glBindBuffer.add( Input( 'buffer','GLuint' ))
- glBindBuffer.version = '1.5'
- glBindBuffer.category = 'GL_VERSION_1_5'
- glBindBuffer.esVersions = [1.1, 2.0]
- glBindBuffer.trace = True
- glBindBuffer.play = True
- gl.add(glBindBuffer)
- glBufferData = Function('glBufferData')
- glBufferData.ret = Return('void')
- glBufferData.add( Input( 'target','GLenum' ))
- glBufferData.add( Input( 'size','GLsizeiptr' ))
- glBufferData.add( Input( 'data','const GLvoid *' ))
- glBufferData.add( Input( 'usage','GLenum' ))
- glBufferData.version = '1.5'
- glBufferData.category = 'GL_VERSION_1_5'
- glBufferData.esVersions = [1.1, 2.0]
- glBufferData.trace = True
- glBufferData.play = True
- gl.add(glBufferData)
- glBufferSubData = Function('glBufferSubData')
- glBufferSubData.ret = Return('void')
- glBufferSubData.add( Input( 'target','GLenum' ))
- glBufferSubData.add( Input( 'offset','GLintptr' ))
- glBufferSubData.add( Input( 'size','GLsizeiptr' ))
- glBufferSubData.add( Input( 'data','const GLvoid *' ))
- glBufferSubData.version = '1.5'
- glBufferSubData.category = 'GL_VERSION_1_5'
- glBufferSubData.esVersions = [1.1, 2.0]
- glBufferSubData.trace = True
- glBufferSubData.play = True
- gl.add(glBufferSubData)
- glDeleteBuffers = Function('glDeleteBuffers')
- glDeleteBuffers.ret = Return('void')
- glDeleteBuffers.add( Input( 'n','GLsizei' ))
- glDeleteBuffers.add( Input( 'buffers','const GLuint *' ,size = 'n' ))
- glDeleteBuffers.version = '1.5'
- glDeleteBuffers.category = 'GL_VERSION_1_5'
- glDeleteBuffers.esVersions = [1.1, 2.0]
- glDeleteBuffers.trace = True
- glDeleteBuffers.play = True
- gl.add(glDeleteBuffers)
- glDeleteQueries = Function('glDeleteQueries')
- glDeleteQueries.ret = Return('void')
- glDeleteQueries.add( Input( 'n','GLsizei' ))
- glDeleteQueries.add( Input( 'ids','const GLuint *' ,size = 'n' ))
- glDeleteQueries.version = '1.5'
- glDeleteQueries.category = 'GL_VERSION_1_5'
- glDeleteQueries.trace = True
- glDeleteQueries.play = True
- gl.add(glDeleteQueries)
- glEndQuery = Function('glEndQuery')
- glEndQuery.ret = Return('void')
- glEndQuery.add( Input( 'target','GLenum' ))
- glEndQuery.version = '1.5'
- glEndQuery.category = 'GL_VERSION_1_5'
- glEndQuery.trace = True
- glEndQuery.play = True
- gl.add(glEndQuery)
- glGenBuffers = Function('glGenBuffers')
- glGenBuffers.ret = Return('void')
- glGenBuffers.add( Input( 'n','GLsizei' ))
- glGenBuffers.add( Output( 'buffers','GLuint *' ,size = 'n' ))
- glGenBuffers.version = '1.5'
- glGenBuffers.category = 'GL_VERSION_1_5'
- glGenBuffers.esVersions = [1.1, 2.0]
- glGenBuffers.trace = True
- glGenBuffers.play = True
- gl.add(glGenBuffers)
- glGenQueries = Function('glGenQueries')
- glGenQueries.ret = Return('void')
- glGenQueries.add( Input( 'n','GLsizei' ))
- glGenQueries.add( Output( 'ids','GLuint *' ,size = 'n' ))
- glGenQueries.version = '1.5'
- glGenQueries.category = 'GL_VERSION_1_5'
- glGenQueries.trace = True
- glGenQueries.play = True
- gl.add(glGenQueries)
- glGetBufferParameteriv = Function('glGetBufferParameteriv')
- glGetBufferParameteriv.ret = Return('void')
- glGetBufferParameteriv.add( Input( 'target','GLenum' ))
- glGetBufferParameteriv.add( Input( 'pname','GLenum' ))
- glGetBufferParameteriv.add( Output( 'params','GLint *' ))
- glGetBufferParameteriv.version = '1.5'
- glGetBufferParameteriv.category = 'GL_VERSION_1_5'
- glGetBufferParameteriv.esVersions = [1.1, 2.0]
- glGetBufferParameteriv.trace = True
- glGetBufferParameteriv.play = True
- gl.add(glGetBufferParameteriv)
- glGetBufferPointerv = Function('glGetBufferPointerv')
- glGetBufferPointerv.ret = Return('void')
- glGetBufferPointerv.add( Input( 'target','GLenum' ))
- glGetBufferPointerv.add( Input( 'pname','GLenum' ))
- glGetBufferPointerv.add( Output( 'params','GLvoid **' ,size = 1 ))
- glGetBufferPointerv.version = '1.5'
- glGetBufferPointerv.category = 'GL_VERSION_1_5'
- glGetBufferPointerv.trace = True
- glGetBufferPointerv.play = True
- gl.add(glGetBufferPointerv)
- glGetBufferSubData = Function('glGetBufferSubData')
- glGetBufferSubData.ret = Return('void')
- glGetBufferSubData.add( Input( 'target','GLenum' ))
- glGetBufferSubData.add( Input( 'offset','GLintptr' ))
- glGetBufferSubData.add( Input( 'size','GLsizeiptr' ))
- glGetBufferSubData.add( Output( 'data','GLvoid *' ))
- glGetBufferSubData.version = '1.5'
- glGetBufferSubData.category = 'GL_VERSION_1_5'
- glGetBufferSubData.trace = True
- glGetBufferSubData.play = True
- gl.add(glGetBufferSubData)
- glGetQueryObjectiv = Function('glGetQueryObjectiv')
- glGetQueryObjectiv.ret = Return('void')
- glGetQueryObjectiv.add( Input( 'id','GLuint' ))
- glGetQueryObjectiv.add( Input( 'pname','GLenum' ))
- glGetQueryObjectiv.add( Output( 'params','GLint *' ))
- glGetQueryObjectiv.version = '1.5'
- glGetQueryObjectiv.category = 'GL_VERSION_1_5'
- glGetQueryObjectiv.trace = True
- glGetQueryObjectiv.play = False
- gl.add(glGetQueryObjectiv)
- glGetQueryObjectuiv = Function('glGetQueryObjectuiv')
- glGetQueryObjectuiv.ret = Return('void')
- glGetQueryObjectuiv.add( Input( 'id','GLuint' ))
- glGetQueryObjectuiv.add( Input( 'pname','GLenum' ))
- glGetQueryObjectuiv.add( Output( 'params','GLuint *' ))
- glGetQueryObjectuiv.version = '1.5'
- glGetQueryObjectuiv.category = 'GL_VERSION_1_5'
- glGetQueryObjectuiv.trace = True
- glGetQueryObjectuiv.play = False
- gl.add(glGetQueryObjectuiv)
- glGetQueryiv = Function('glGetQueryiv')
- glGetQueryiv.ret = Return('void')
- glGetQueryiv.add( Input( 'target','GLenum' ))
- glGetQueryiv.add( Input( 'pname','GLenum' ))
- glGetQueryiv.add( Output( 'params','GLint *' ))
- glGetQueryiv.version = '1.5'
- glGetQueryiv.category = 'GL_VERSION_1_5'
- glGetQueryiv.trace = True
- glGetQueryiv.play = False
- gl.add(glGetQueryiv)
- glIsBuffer = Function('glIsBuffer')
- glIsBuffer.ret = Return('GLboolean')
- glIsBuffer.add( Input( 'buffer','GLuint' ))
- glIsBuffer.version = '1.5'
- glIsBuffer.category = 'GL_VERSION_1_5'
- glIsBuffer.esVersions = [1.1, 2.0]
- glIsBuffer.trace = True
- glIsBuffer.play = True
- gl.add(glIsBuffer)
- glIsQuery = Function('glIsQuery')
- glIsQuery.ret = Return('GLboolean')
- glIsQuery.add( Input( 'id','GLuint' ))
- glIsQuery.version = '1.5'
- glIsQuery.category = 'GL_VERSION_1_5'
- glIsQuery.trace = True
- glIsQuery.play = True
- gl.add(glIsQuery)
- glMapBuffer = Function('glMapBuffer')
- glMapBuffer.ret = Return('GLvoid *')
- glMapBuffer.add( Input( 'target','GLenum' ))
- glMapBuffer.add( Input( 'access','GLenum' ))
- glMapBuffer.version = '1.5'
- glMapBuffer.category = 'GL_VERSION_1_5'
- glMapBuffer.trace = True
- glMapBuffer.play = True
- gl.add(glMapBuffer)
- glUnmapBuffer = Function('glUnmapBuffer')
- glUnmapBuffer.ret = Return('GLboolean')
- glUnmapBuffer.add( Input( 'target','GLenum' ))
- glUnmapBuffer.version = '1.5'
- glUnmapBuffer.category = 'GL_VERSION_1_5'
- glUnmapBuffer.trace = True
- glUnmapBuffer.play = True
- gl.add(glUnmapBuffer)
- # GL_VERSION_2_0
- glAttachShader = Function('glAttachShader')
- glAttachShader.ret = Return('void')
- glAttachShader.add( Input( 'program','GLuint' ))
- glAttachShader.add( Input( 'shader','GLuint' ))
- glAttachShader.version = '2.0'
- glAttachShader.category = 'GL_VERSION_2_0'
- glAttachShader.esVersions = [2.0]
- glAttachShader.trace = True
- glAttachShader.play = True
- gl.add(glAttachShader)
- glBindAttribLocation = Function('glBindAttribLocation')
- glBindAttribLocation.ret = Return('void')
- glBindAttribLocation.add( Input( 'program','GLuint' ))
- glBindAttribLocation.add( Input( 'index','GLuint' ))
- glBindAttribLocation.add( Input( 'name','const GLchar *' ))
- glBindAttribLocation.version = '2.0'
- glBindAttribLocation.category = 'GL_VERSION_2_0'
- glBindAttribLocation.esVersions = [2.0]
- glBindAttribLocation.trace = True
- glBindAttribLocation.play = True
- gl.add(glBindAttribLocation)
- glBlendEquationSeparate = Function('glBlendEquationSeparate')
- glBlendEquationSeparate.ret = Return('void')
- glBlendEquationSeparate.add( Input( 'modeRGB','GLenum' ,regalLog = 'GLmodeToString(modeRGB)' ))
- glBlendEquationSeparate.add( Input( 'modeAlpha','GLenum' ,regalLog = 'GLmodeToString(modeAlpha)' ))
- glBlendEquationSeparate.version = '2.0'
- glBlendEquationSeparate.category = 'GL_VERSION_2_0'
- glBlendEquationSeparate.esVersions = [2.0]
- glBlendEquationSeparate.trace = True
- glBlendEquationSeparate.play = True
- gl.add(glBlendEquationSeparate)
- glCompileShader = Function('glCompileShader')
- glCompileShader.ret = Return('void')
- glCompileShader.add( Input( 'shader','GLuint' ))
- glCompileShader.version = '2.0'
- glCompileShader.category = 'GL_VERSION_2_0'
- glCompileShader.esVersions = [2.0]
- glCompileShader.trace = True
- glCompileShader.play = True
- gl.add(glCompileShader)
- glCreateProgram = Function('glCreateProgram')
- glCreateProgram.ret = Return('GLuint')
- glCreateProgram.version = '2.0'
- glCreateProgram.category = 'GL_VERSION_2_0'
- glCreateProgram.esVersions = [2.0]
- glCreateProgram.trace = True
- glCreateProgram.play = True
- gl.add(glCreateProgram)
- glCreateShader = Function('glCreateShader')
- glCreateShader.ret = Return('GLuint')
- glCreateShader.add( Input( 'type','GLenum' ))
- glCreateShader.version = '2.0'
- glCreateShader.category = 'GL_VERSION_2_0'
- glCreateShader.esVersions = [2.0]
- glCreateShader.trace = True
- glCreateShader.play = True
- gl.add(glCreateShader)
- glDeleteProgram = Function('glDeleteProgram')
- glDeleteProgram.ret = Return('void')
- glDeleteProgram.add( Input( 'program','GLuint' ))
- glDeleteProgram.version = '2.0'
- glDeleteProgram.category = 'GL_VERSION_2_0'
- glDeleteProgram.esVersions = [2.0]
- glDeleteProgram.trace = True
- glDeleteProgram.play = True
- gl.add(glDeleteProgram)
- glDeleteShader = Function('glDeleteShader')
- glDeleteShader.ret = Return('void')
- glDeleteShader.add( Input( 'shader','GLuint' ))
- glDeleteShader.version = '2.0'
- glDeleteShader.category = 'GL_VERSION_2_0'
- glDeleteShader.esVersions = [2.0]
- glDeleteShader.trace = True
- glDeleteShader.play = True
- gl.add(glDeleteShader)
- glDetachShader = Function('glDetachShader')
- glDetachShader.ret = Return('void')
- glDetachShader.add( Input( 'program','GLuint' ))
- glDetachShader.add( Input( 'shader','GLuint' ))
- glDetachShader.version = '2.0'
- glDetachShader.category = 'GL_VERSION_2_0'
- glDetachShader.esVersions = [2.0]
- glDetachShader.trace = True
- glDetachShader.play = True
- gl.add(glDetachShader)
- glDisableVertexAttribArray = Function('glDisableVertexAttribArray')
- glDisableVertexAttribArray.ret = Return('void')
- glDisableVertexAttribArray.add( Input( 'index','GLuint' ))
- glDisableVertexAttribArray.version = '2.0'
- glDisableVertexAttribArray.category = 'GL_VERSION_2_0'
- glDisableVertexAttribArray.esVersions = [2.0]
- glDisableVertexAttribArray.trace = True
- glDisableVertexAttribArray.play = True
- gl.add(glDisableVertexAttribArray)
- glDrawBuffers = Function('glDrawBuffers')
- glDrawBuffers.ret = Return('void')
- glDrawBuffers.add( Input( 'n','GLsizei' ))
- glDrawBuffers.add( Input( 'bufs','const GLenum *' ,size = 'n' ))
- glDrawBuffers.version = '2.0'
- glDrawBuffers.category = 'GL_VERSION_2_0'
- glDrawBuffers.trace = True
- glDrawBuffers.play = True
- gl.add(glDrawBuffers)
- glEnableVertexAttribArray = Function('glEnableVertexAttribArray')
- glEnableVertexAttribArray.ret = Return('void')
- glEnableVertexAttribArray.add( Input( 'index','GLuint' ))
- glEnableVertexAttribArray.version = '2.0'
- glEnableVertexAttribArray.category = 'GL_VERSION_2_0'
- glEnableVertexAttribArray.esVersions = [2.0]
- glEnableVertexAttribArray.trace = True
- glEnableVertexAttribArray.play = True
- gl.add(glEnableVertexAttribArray)
- glGetActiveAttrib = Function('glGetActiveAttrib')
- glGetActiveAttrib.ret = Return('void')
- glGetActiveAttrib.add( Input( 'program','GLuint' ))
- glGetActiveAttrib.add( Input( 'index','GLuint' ))
- glGetActiveAttrib.add( Input( 'bufSize','GLsizei' ))
- glGetActiveAttrib.add( Output( 'length','GLsizei *' ,size = 1 ))
- glGetActiveAttrib.add( Output( 'size','GLint *' ,size = 1 ))
- glGetActiveAttrib.add( Output( 'type','GLenum *' ,size = 1 ))
- glGetActiveAttrib.add( Output( 'name','GLchar *' ,maxSize = 'bufSize' ))
- glGetActiveAttrib.version = '2.0'
- glGetActiveAttrib.category = 'GL_VERSION_2_0'
- glGetActiveAttrib.esVersions = [2.0]
- glGetActiveAttrib.trace = True
- glGetActiveAttrib.play = False
- gl.add(glGetActiveAttrib)
- glGetActiveUniform = Function('glGetActiveUniform')
- glGetActiveUniform.ret = Return('void')
- glGetActiveUniform.add( Input( 'program','GLuint' ))
- glGetActiveUniform.add( Input( 'index','GLuint' ))
- glGetActiveUniform.add( Input( 'bufSize','GLsizei' ))
- glGetActiveUniform.add( Output( 'length','GLsizei *' ,size = 1 ))
- glGetActiveUniform.add( Output( 'size','GLint *' ,size = 1 ))
- glGetActiveUniform.add( Output( 'type','GLenum *' ,size = 1 ))
- glGetActiveUniform.add( Output( 'name','GLchar *' ,maxSize = 'bufSize' ))
- glGetActiveUniform.version = '2.0'
- glGetActiveUniform.category = 'GL_VERSION_2_0'
- glGetActiveUniform.esVersions = [2.0]
- glGetActiveUniform.trace = True
- glGetActiveUniform.play = False
- gl.add(glGetActiveUniform)
- glGetAttachedShaders = Function('glGetAttachedShaders')
- glGetAttachedShaders.ret = Return('void')
- glGetAttachedShaders.add( Input( 'program','GLuint' ))
- glGetAttachedShaders.add( Input( 'maxCount','GLsizei' ))
- glGetAttachedShaders.add( Output( 'count','GLsizei *' ,size = 1 ))
- glGetAttachedShaders.add( Output( 'shaders','GLuint *' ,size = 'count ? *count : 0' ))
- glGetAttachedShaders.version = '2.0'
- glGetAttachedShaders.category = 'GL_VERSION_2_0'
- glGetAttachedShaders.esVersions = [2.0]
- glGetAttachedShaders.trace = True
- glGetAttachedShaders.play = False
- gl.add(glGetAttachedShaders)
- glGetAttribLocation = Function('glGetAttribLocation')
- glGetAttribLocation.ret = Return('GLint')
- glGetAttribLocation.add( Input( 'program','GLuint' ))
- glGetAttribLocation.add( Input( 'name','const GLchar *' ))
- glGetAttribLocation.version = '2.0'
- glGetAttribLocation.category = 'GL_VERSION_2_0'
- glGetAttribLocation.esVersions = [2.0]
- glGetAttribLocation.trace = True
- glGetAttribLocation.play = False
- gl.add(glGetAttribLocation)
- glGetProgramInfoLog = Function('glGetProgramInfoLog')
- glGetProgramInfoLog.ret = Return('void')
- glGetProgramInfoLog.add( Input( 'program','GLuint' ))
- glGetProgramInfoLog.add( Input( 'bufSize','GLsizei' ))
- glGetProgramInfoLog.add( Output( 'length','GLsizei *' ,size = 'length ? 1 : 0' ))
- glGetProgramInfoLog.add( Output( 'infoLog','GLchar *' ,maxSize = 'bufSize' ))
- glGetProgramInfoLog.version = '2.0'
- glGetProgramInfoLog.category = 'GL_VERSION_2_0'
- glGetProgramInfoLog.esVersions = [2.0]
- glGetProgramInfoLog.trace = True
- glGetProgramInfoLog.play = False
- gl.add(glGetProgramInfoLog)
- glGetProgramiv = Function('glGetProgramiv')
- glGetProgramiv.ret = Return('void')
- glGetProgramiv.add( Input( 'program','GLuint' ))
- glGetProgramiv.add( Input( 'pname','GLenum' ))
- glGetProgramiv.add( Output( 'params','GLint *' ,size = 1 ))
- glGetProgramiv.version = '2.0'
- glGetProgramiv.category = 'GL_VERSION_2_0'
- glGetProgramiv.esVersions = [2.0]
- glGetProgramiv.trace = True
- glGetProgramiv.play = False
- gl.add(glGetProgramiv)
- glGetShaderInfoLog = Function('glGetShaderInfoLog')
- glGetShaderInfoLog.ret = Return('void')
- glGetShaderInfoLog.add( Input( 'shader','GLuint' ))
- glGetShaderInfoLog.add( Input( 'bufSize','GLsizei' ))
- glGetShaderInfoLog.add( Output( 'length','GLsizei *' ,size = 'length ? 1 : 0' ))
- glGetShaderInfoLog.add( Output( 'infoLog','GLchar *' ,maxSize = 'bufSize' ))
- glGetShaderInfoLog.version = '2.0'
- glGetShaderInfoLog.category = 'GL_VERSION_2_0'
- glGetShaderInfoLog.esVersions = [2.0]
- glGetShaderInfoLog.trace = True
- glGetShaderInfoLog.play = False
- gl.add(glGetShaderInfoLog)
- glGetShaderSource = Function('glGetShaderSource')
- glGetShaderSource.ret = Return('void')
- glGetShaderSource.add( Input( 'shader','GLuint' ))
- glGetShaderSource.add( Input( 'bufSize','GLsizei' ))
- glGetShaderSource.add( Output( 'length','GLsizei *' ,size = 'length ? 1 : 0' ))
- glGetShaderSource.add( Output( 'source','GLchar *' ,maxSize = 'bufSize' ))
- glGetShaderSource.version = '2.0'
- glGetShaderSource.category = 'GL_VERSION_2_0'
- glGetShaderSource.esVersions = [2.0]
- glGetShaderSource.trace = True
- glGetShaderSource.play = False
- gl.add(glGetShaderSource)
- glGetShaderiv = Function('glGetShaderiv')
- glGetShaderiv.ret = Return('void')
- glGetShaderiv.add( Input( 'shader','GLuint' ))
- glGetShaderiv.add( Input( 'pname','GLenum' ))
- glGetShaderiv.add( Output( 'params','GLint *' ,size = 1 ))
- glGetShaderiv.version = '2.0'
- glGetShaderiv.category = 'GL_VERSION_2_0'
- glGetShaderiv.esVersions = [2.0]
- glGetShaderiv.trace = True
- glGetShaderiv.play = False
- gl.add(glGetShaderiv)
- glGetUniformLocation = Function('glGetUniformLocation')
- glGetUniformLocation.ret = Return('GLint')
- glGetUniformLocation.add( Input( 'program','GLuint' ))
- glGetUniformLocation.add( Input( 'name','const GLchar *' ,cast = 'const char *' ))
- glGetUniformLocation.version = '2.0'
- glGetUniformLocation.category = 'GL_VERSION_2_0'
- glGetUniformLocation.esVersions = [2.0]
- glGetUniformLocation.trace = True
- glGetUniformLocation.play = False
- gl.add(glGetUniformLocation)
- glGetUniformfv = Function('glGetUniformfv')
- glGetUniformfv.ret = Return('void')
- glGetUniformfv.add( Input( 'program','GLuint' ))
- glGetUniformfv.add( Input( 'location','GLint' ))
- glGetUniformfv.add( Output( 'params','GLfloat *' ))
- glGetUniformfv.version = '2.0'
- glGetUniformfv.category = 'GL_VERSION_2_0'
- glGetUniformfv.esVersions = [2.0]
- glGetUniformfv.trace = True
- glGetUniformfv.play = False
- gl.add(glGetUniformfv)
- glGetUniformiv = Function('glGetUniformiv')
- glGetUniformiv.ret = Return('void')
- glGetUniformiv.add( Input( 'program','GLuint' ))
- glGetUniformiv.add( Input( 'location','GLint' ))
- glGetUniformiv.add( Output( 'params','GLint *' ))
- glGetUniformiv.version = '2.0'
- glGetUniformiv.category = 'GL_VERSION_2_0'
- glGetUniformiv.esVersions = [2.0]
- glGetUniformiv.trace = True
- glGetUniformiv.play = False
- gl.add(glGetUniformiv)
- glGetVertexAttribPointerv = Function('glGetVertexAttribPointerv')
- glGetVertexAttribPointerv.ret = Return('void')
- glGetVertexAttribPointerv.add( Input( 'index','GLuint' ))
- glGetVertexAttribPointerv.add( Input( 'pname','GLenum' ))
- glGetVertexAttribPointerv.add( Output( 'pointer','GLvoid **' ,size = 1 ))
- glGetVertexAttribPointerv.version = '2.0'
- glGetVertexAttribPointerv.category = 'GL_VERSION_2_0'
- glGetVertexAttribPointerv.esVersions = [2.0]
- glGetVertexAttribPointerv.trace = True
- glGetVertexAttribPointerv.play = False
- gl.add(glGetVertexAttribPointerv)
- glGetVertexAttribdv = Function('glGetVertexAttribdv')
- glGetVertexAttribdv.ret = Return('void')
- glGetVertexAttribdv.add( Input( 'index','GLuint' ))
- glGetVertexAttribdv.add( Input( 'pname','GLenum' ))
- glGetVertexAttribdv.add( Output( 'params','GLdouble *' ,size = 4 ))
- glGetVertexAttribdv.version = '2.0'
- glGetVertexAttribdv.category = 'GL_VERSION_2_0'
- glGetVertexAttribdv.trace = True
- glGetVertexAttribdv.play = False
- gl.add(glGetVertexAttribdv)
- glGetVertexAttribfv = Function('glGetVertexAttribfv')
- glGetVertexAttribfv.ret = Return('void')
- glGetVertexAttribfv.add( Input( 'index','GLuint' ))
- glGetVertexAttribfv.add( Input( 'pname','GLenum' ))
- glGetVertexAttribfv.add( Output( 'params','GLfloat *' ,size = 4 ))
- glGetVertexAttribfv.version = '2.0'
- glGetVertexAttribfv.category = 'GL_VERSION_2_0'
- glGetVertexAttribfv.esVersions = [2.0]
- glGetVertexAttribfv.trace = True
- glGetVertexAttribfv.play = False
- gl.add(glGetVertexAttribfv)
- glGetVertexAttribiv = Function('glGetVertexAttribiv')
- glGetVertexAttribiv.ret = Return('void')
- glGetVertexAttribiv.add( Input( 'index','GLuint' ))
- glGetVertexAttribiv.add( Input( 'pname','GLenum' ))
- glGetVertexAttribiv.add( Output( 'params','GLint *' ,size = 4 ))
- glGetVertexAttribiv.version = '2.0'
- glGetVertexAttribiv.category = 'GL_VERSION_2_0'
- glGetVertexAttribiv.esVersions = [2.0]
- glGetVertexAttribiv.trace = True
- glGetVertexAttribiv.play = False
- gl.add(glGetVertexAttribiv)
- glIsProgram = Function('glIsProgram')
- glIsProgram.ret = Return('GLboolean')
- glIsProgram.add( Input( 'program','GLuint' ))
- glIsProgram.version = '2.0'
- glIsProgram.category = 'GL_VERSION_2_0'
- glIsProgram.esVersions = [2.0]
- glIsProgram.trace = True
- glIsProgram.play = True
- gl.add(glIsProgram)
- glIsShader = Function('glIsShader')
- glIsShader.ret = Return('GLboolean')
- glIsShader.add( Input( 'shader','GLuint' ))
- glIsShader.version = '2.0'
- glIsShader.category = 'GL_VERSION_2_0'
- glIsShader.esVersions = [2.0]
- glIsShader.trace = True
- glIsShader.play = True
- gl.add(glIsShader)
- glLinkProgram = Function('glLinkProgram')
- glLinkProgram.ret = Return('void')
- glLinkProgram.add( Input( 'program','GLuint' ))
- glLinkProgram.version = '2.0'
- glLinkProgram.category = 'GL_VERSION_2_0'
- glLinkProgram.esVersions = [2.0]
- glLinkProgram.trace = True
- glLinkProgram.play = True
- gl.add(glLinkProgram)
- glShaderSource = Function('glShaderSource')
- glShaderSource.ret = Return('void')
- glShaderSource.add( Input( 'shader','GLuint' ))
- glShaderSource.add( Input( 'count','GLsizei' ))
- glShaderSource.add( Input( 'string','const GLchar * const *' ,size = 'string ? count : 0' ,cast = 'const char * const *' ))
- glShaderSource.add( Input( 'length','const GLint *' ,size = 'length ? count : 0' ))
- glShaderSource.version = '2.0'
- glShaderSource.category = 'GL_VERSION_2_0'
- glShaderSource.esVersions = [2.0]
- glShaderSource.trace = True
- glShaderSource.play = False
- gl.add(glShaderSource)
- glStencilFuncSeparate = Function('glStencilFuncSeparate')
- glStencilFuncSeparate.ret = Return('void')
- glStencilFuncSeparate.add( Input( 'face','GLenum' ))
- glStencilFuncSeparate.add( Input( 'func','GLenum' ))
- glStencilFuncSeparate.add( Input( 'ref','GLint' ,regalLog = 'boost::print::hex(ref)' ))
- glStencilFuncSeparate.add( Input( 'mask','GLuint' ,regalLog = 'boost::print::hex(mask)' ))
- glStencilFuncSeparate.version = '2.0'
- glStencilFuncSeparate.category = 'GL_VERSION_2_0'
- glStencilFuncSeparate.esVersions = [2.0]
- glStencilFuncSeparate.trace = True
- glStencilFuncSeparate.play = True
- gl.add(glStencilFuncSeparate)
- glStencilMaskSeparate = Function('glStencilMaskSeparate')
- glStencilMaskSeparate.ret = Return('void')
- glStencilMaskSeparate.add( Input( 'face','GLenum' ))
- glStencilMaskSeparate.add( Input( 'mask','GLuint' ,regalLog = 'boost::print::hex(mask)' ))
- glStencilMaskSeparate.version = '2.0'
- glStencilMaskSeparate.category = 'GL_VERSION_2_0'
- glStencilMaskSeparate.esVersions = [2.0]
- glStencilMaskSeparate.trace = True
- glStencilMaskSeparate.play = True
- gl.add(glStencilMaskSeparate)
- glStencilOpSeparate = Function('glStencilOpSeparate')
- glStencilOpSeparate.ret = Return('void')
- glStencilOpSeparate.add( Input( 'face','GLenum' ))
- glStencilOpSeparate.add( Input( 'fail','GLenum' ))
- glStencilOpSeparate.add( Input( 'zfail','GLenum' ))
- glStencilOpSeparate.add( Input( 'zpass','GLenum' ))
- glStencilOpSeparate.version = '2.0'
- glStencilOpSeparate.category = 'GL_VERSION_2_0'
- glStencilOpSeparate.esVersions = [2.0]
- glStencilOpSeparate.trace = True
- glStencilOpSeparate.play = True
- gl.add(glStencilOpSeparate)
- glUniform1f = Function('glUniform1f')
- glUniform1f.ret = Return('void')
- glUniform1f.add( Input( 'location','GLint' ))
- glUniform1f.add( Input( 'v0','GLfloat' ))
- glUniform1f.version = '2.0'
- glUniform1f.category = 'GL_VERSION_2_0'
- glUniform1f.esVersions = [2.0]
- glUniform1f.trace = True
- glUniform1f.play = True
- gl.add(glUniform1f)
- glUniform1fv = Function('glUniform1fv')
- glUniform1fv.ret = Return('void')
- glUniform1fv.add( Input( 'location','GLint' ))
- glUniform1fv.add( Input( 'count','GLsizei' ))
- glUniform1fv.add( Input( 'value','const GLfloat *' ,size = '1 * count' ))
- glUniform1fv.version = '2.0'
- glUniform1fv.category = 'GL_VERSION_2_0'
- glUniform1fv.esVersions = [2.0]
- glUniform1fv.trace = True
- glUniform1fv.play = True
- gl.add(glUniform1fv)
- glUniform1i = Function('glUniform1i')
- glUniform1i.ret = Return('void')
- glUniform1i.add( Input( 'location','GLint' ))
- glUniform1i.add( Input( 'v0','GLint' ))
- glUniform1i.version = '2.0'
- glUniform1i.category = 'GL_VERSION_2_0'
- glUniform1i.esVersions = [2.0]
- glUniform1i.trace = True
- glUniform1i.play = True
- gl.add(glUniform1i)
- glUniform1iv = Function('glUniform1iv')
- glUniform1iv.ret = Return('void')
- glUniform1iv.add( Input( 'location','GLint' ))
- glUniform1iv.add( Input( 'count','GLsizei' ))
- glUniform1iv.add( Input( 'value','const GLint *' ,size = 'count' ))
- glUniform1iv.version = '2.0'
- glUniform1iv.category = 'GL_VERSION_2_0'
- glUniform1iv.esVersions = [2.0]
- glUniform1iv.trace = True
- glUniform1iv.play = True
- gl.add(glUniform1iv)
- glUniform2f = Function('glUniform2f')
- glUniform2f.ret = Return('void')
- glUniform2f.add( Input( 'location','GLint' ))
- glUniform2f.add( Input( 'v0','GLfloat' ))
- glUniform2f.add( Input( 'v1','GLfloat' ))
- glUniform2f.version = '2.0'
- glUniform2f.category = 'GL_VERSION_2_0'
- glUniform2f.esVersions = [2.0]
- glUniform2f.trace = True
- glUniform2f.play = True
- gl.add(glUniform2f)
- glUniform2fv = Function('glUniform2fv')
- glUniform2fv.ret = Return('void')
- glUniform2fv.add( Input( 'location','GLint' ))
- glUniform2fv.add( Input( 'count','GLsizei' ))
- glUniform2fv.add( Input( 'value','const GLfloat *' ,size = 'count' ))
- glUniform2fv.version = '2.0'
- glUniform2fv.category = 'GL_VERSION_2_0'
- glUniform2fv.esVersions = [2.0]
- glUniform2fv.trace = True
- glUniform2fv.play = True
- gl.add(glUniform2fv)
- glUniform2i = Function('glUniform2i')
- glUniform2i.ret = Return('void')
- glUniform2i.add( Input( 'location','GLint' ))
- glUniform2i.add( Input( 'v0','GLint' ))
- glUniform2i.add( Input( 'v1','GLint' ))
- glUniform2i.version = '2.0'
- glUniform2i.category = 'GL_VERSION_2_0'
- glUniform2i.esVersions = [2.0]
- glUniform2i.trace = True
- glUniform2i.play = True
- gl.add(glUniform2i)
- glUniform2iv = Function('glUniform2iv')
- glUniform2iv.ret = Return('void')
- glUniform2iv.add( Input( 'location','GLint' ))
- glUniform2iv.add( Input( 'count','GLsizei' ))
- glUniform2iv.add( Input( 'value','const GLint *' ,size = '2 * count' ))
- glUniform2iv.version = '2.0'
- glUniform2iv.category = 'GL_VERSION_2_0'
- glUniform2iv.esVersions = [2.0]
- glUniform2iv.trace = True
- glUniform2iv.play = True
- gl.add(glUniform2iv)
- glUniform3f = Function('glUniform3f')
- glUniform3f.ret = Return('void')
- glUniform3f.add( Input( 'location','GLint' ))
- glUniform3f.add( Input( 'v0','GLfloat' ))
- glUniform3f.add( Input( 'v1','GLfloat' ))
- glUniform3f.add( Input( 'v2','GLfloat' ))
- glUniform3f.version = '2.0'
- glUniform3f.category = 'GL_VERSION_2_0'
- glUniform3f.esVersions = [2.0]
- glUniform3f.trace = True
- glUniform3f.play = True
- gl.add(glUniform3f)
- glUniform3fv = Function('glUniform3fv')
- glUniform3fv.ret = Return('void')
- glUniform3fv.add( Input( 'location','GLint' ))
- glUniform3fv.add( Input( 'count','GLsizei' ))
- glUniform3fv.add( Input( 'value','const GLfloat *' ,size = '3 * count' ))
- glUniform3fv.version = '2.0'
- glUniform3fv.category = 'GL_VERSION_2_0'
- glUniform3fv.esVersions = [2.0]
- glUniform3fv.trace = True
- glUniform3fv.play = True
- gl.add(glUniform3fv)
- glUniform3i = Function('glUniform3i')
- glUniform3i.ret = Return('void')
- glUniform3i.add( Input( 'location','GLint' ))
- glUniform3i.add( Input( 'v0','GLint' ))
- glUniform3i.add( Input( 'v1','GLint' ))
- glUniform3i.add( Input( 'v2','GLint' ))
- glUniform3i.version = '2.0'
- glUniform3i.category = 'GL_VERSION_2_0'
- glUniform3i.esVersions = [2.0]
- glUniform3i.trace = True
- glUniform3i.play = True
- gl.add(glUniform3i)
- glUniform3iv = Function('glUniform3iv')
- glUniform3iv.ret = Return('void')
- glUniform3iv.add( Input( 'location','GLint' ))
- glUniform3iv.add( Input( 'count','GLsizei' ))
- glUniform3iv.add( Input( 'value','const GLint *' ,size = '3 * count' ))
- glUniform3iv.version = '2.0'
- glUniform3iv.category = 'GL_VERSION_2_0'
- glUniform3iv.esVersions = [2.0]
- glUniform3iv.trace = True
- glUniform3iv.play = True
- gl.add(glUniform3iv)
- glUniform4f = Function('glUniform4f')
- glUniform4f.ret = Return('void')
- glUniform4f.add( Input( 'location','GLint' ))
- glUniform4f.add( Input( 'v0','GLfloat' ))
- glUniform4f.add( Input( 'v1','GLfloat' ))
- glUniform4f.add( Input( 'v2','GLfloat' ))
- glUniform4f.add( Input( 'v3','GLfloat' ))
- glUniform4f.version = '2.0'
- glUniform4f.category = 'GL_VERSION_2_0'
- glUniform4f.esVersions = [2.0]
- glUniform4f.trace = True
- glUniform4f.play = True
- gl.add(glUniform4f)
- glUniform4fv = Function('glUniform4fv')
- glUniform4fv.ret = Return('void')
- glUniform4fv.add( Input( 'location','GLint' ))
- glUniform4fv.add( Input( 'count','GLsizei' ))
- glUniform4fv.add( Input( 'value','const GLfloat *' ,size = '4 * count' ))
- glUniform4fv.version = '2.0'
- glUniform4fv.category = 'GL_VERSION_2_0'
- glUniform4fv.esVersions = [2.0]
- glUniform4fv.trace = True
- glUniform4fv.play = True
- gl.add(glUniform4fv)
- glUniform4i = Function('glUniform4i')
- glUniform4i.ret = Return('void')
- glUniform4i.add( Input( 'location','GLint' ))
- glUniform4i.add( Input( 'v0','GLint' ))
- glUniform4i.add( Input( 'v1','GLint' ))
- glUniform4i.add( Input( 'v2','GLint' ))
- glUniform4i.add( Input( 'v3','GLint' ))
- glUniform4i.version = '2.0'
- glUniform4i.category = 'GL_VERSION_2_0'
- glUniform4i.esVersions = [2.0]
- glUniform4i.trace = True
- glUniform4i.play = True
- gl.add(glUniform4i)
- glUniform4iv = Function('glUniform4iv')
- glUniform4iv.ret = Return('void')
- glUniform4iv.add( Input( 'location','GLint' ))
- glUniform4iv.add( Input( 'count','GLsizei' ))
- glUniform4iv.add( Input( 'value','const GLint *' ,size = '4 * count' ))
- glUniform4iv.version = '2.0'
- glUniform4iv.category = 'GL_VERSION_2_0'
- glUniform4iv.esVersions = [2.0]
- glUniform4iv.trace = True
- glUniform4iv.play = True
- gl.add(glUniform4iv)
- glUniformMatrix2fv = Function('glUniformMatrix2fv')
- glUniformMatrix2fv.ret = Return('void')
- glUniformMatrix2fv.add( Input( 'location','GLint' ))
- glUniformMatrix2fv.add( Input( 'count','GLsizei' ))
- glUniformMatrix2fv.add( Input( 'transpose','GLboolean' ))
- glUniformMatrix2fv.add( Input( 'value','const GLfloat *' ,size = '2 * 2 * count' ))
- glUniformMatrix2fv.version = '2.0'
- glUniformMatrix2fv.category = 'GL_VERSION_2_0'
- glUniformMatrix2fv.esVersions = [2.0]
- glUniformMatrix2fv.trace = True
- glUniformMatrix2fv.play = True
- gl.add(glUniformMatrix2fv)
- glUniformMatrix3fv = Function('glUniformMatrix3fv')
- glUniformMatrix3fv.ret = Return('void')
- glUniformMatrix3fv.add( Input( 'location','GLint' ))
- glUniformMatrix3fv.add( Input( 'count','GLsizei' ))
- glUniformMatrix3fv.add( Input( 'transpose','GLboolean' ))
- glUniformMatrix3fv.add( Input( 'value','const GLfloat *' ,size = '3 * 3 * count' ))
- glUniformMatrix3fv.version = '2.0'
- glUniformMatrix3fv.category = 'GL_VERSION_2_0'
- glUniformMatrix3fv.esVersions = [2.0]
- glUniformMatrix3fv.trace = True
- glUniformMatrix3fv.play = True
- gl.add(glUniformMatrix3fv)
- glUniformMatrix4fv = Function('glUniformMatrix4fv')
- glUniformMatrix4fv.ret = Return('void')
- glUniformMatrix4fv.add( Input( 'location','GLint' ))
- glUniformMatrix4fv.add( Input( 'count','GLsizei' ))
- glUniformMatrix4fv.add( Input( 'transpose','GLboolean' ))
- glUniformMatrix4fv.add( Input( 'value','const GLfloat *' ,size = '4 * 4 * count' ))
- glUniformMatrix4fv.version = '2.0'
- glUniformMatrix4fv.category = 'GL_VERSION_2_0'
- glUniformMatrix4fv.esVersions = [2.0]
- glUniformMatrix4fv.trace = True
- glUniformMatrix4fv.play = True
- gl.add(glUniformMatrix4fv)
- glUseProgram = Function('glUseProgram')
- glUseProgram.ret = Return('void')
- glUseProgram.add( Input( 'program','GLuint' ))
- glUseProgram.version = '2.0'
- glUseProgram.category = 'GL_VERSION_2_0'
- glUseProgram.esVersions = [2.0]
- glUseProgram.trace = True
- glUseProgram.play = True
- gl.add(glUseProgram)
- glValidateProgram = Function('glValidateProgram')
- glValidateProgram.ret = Return('void')
- glValidateProgram.add( Input( 'program','GLuint' ))
- glValidateProgram.version = '2.0'
- glValidateProgram.category = 'GL_VERSION_2_0'
- glValidateProgram.esVersions = [2.0]
- glValidateProgram.trace = True
- glValidateProgram.play = True
- gl.add(glValidateProgram)
- glVertexAttrib1d = Function('glVertexAttrib1d')
- glVertexAttrib1d.ret = Return('void')
- glVertexAttrib1d.add( Input( 'index','GLuint' ))
- glVertexAttrib1d.add( Input( 'x','GLdouble' ))
- glVertexAttrib1d.version = '2.0'
- glVertexAttrib1d.category = 'GL_VERSION_2_0'
- glVertexAttrib1d.trace = True
- glVertexAttrib1d.play = True
- gl.add(glVertexAttrib1d)
- glVertexAttrib1dv = Function('glVertexAttrib1dv')
- glVertexAttrib1dv.ret = Return('void')
- glVertexAttrib1dv.add( Input( 'index','GLuint' ))
- glVertexAttrib1dv.add( Input( 'v','const GLdouble *' ,size = 1 ))
- glVertexAttrib1dv.version = '2.0'
- glVertexAttrib1dv.category = 'GL_VERSION_2_0'
- glVertexAttrib1dv.trace = True
- glVertexAttrib1dv.play = True
- gl.add(glVertexAttrib1dv)
- glVertexAttrib1f = Function('glVertexAttrib1f')
- glVertexAttrib1f.ret = Return('void')
- glVertexAttrib1f.add( Input( 'index','GLuint' ))
- glVertexAttrib1f.add( Input( 'x','GLfloat' ))
- glVertexAttrib1f.version = '2.0'
- glVertexAttrib1f.category = 'GL_VERSION_2_0'
- glVertexAttrib1f.esVersions = [2.0]
- glVertexAttrib1f.trace = True
- glVertexAttrib1f.play = True
- gl.add(glVertexAttrib1f)
- glVertexAttrib1fv = Function('glVertexAttrib1fv')
- glVertexAttrib1fv.ret = Return('void')
- glVertexAttrib1fv.add( Input( 'index','GLuint' ))
- glVertexAttrib1fv.add( Input( 'v','const GLfloat *' ,size = 1 ))
- glVertexAttrib1fv.version = '2.0'
- glVertexAttrib1fv.category = 'GL_VERSION_2_0'
- glVertexAttrib1fv.esVersions = [2.0]
- glVertexAttrib1fv.trace = True
- glVertexAttrib1fv.play = True
- gl.add(glVertexAttrib1fv)
- glVertexAttrib1s = Function('glVertexAttrib1s')
- glVertexAttrib1s.ret = Return('void')
- glVertexAttrib1s.add( Input( 'index','GLuint' ))
- glVertexAttrib1s.add( Input( 'x','GLshort' ))
- glVertexAttrib1s.version = '2.0'
- glVertexAttrib1s.category = 'GL_VERSION_2_0'
- glVertexAttrib1s.trace = True
- glVertexAttrib1s.play = True
- gl.add(glVertexAttrib1s)
- glVertexAttrib1sv = Function('glVertexAttrib1sv')
- glVertexAttrib1sv.ret = Return('void')
- glVertexAttrib1sv.add( Input( 'index','GLuint' ))
- glVertexAttrib1sv.add( Input( 'v','const GLshort *' ,size = 1 ))
- glVertexAttrib1sv.version = '2.0'
- glVertexAttrib1sv.category = 'GL_VERSION_2_0'
- glVertexAttrib1sv.trace = True
- glVertexAttrib1sv.play = True
- gl.add(glVertexAttrib1sv)
- glVertexAttrib2d = Function('glVertexAttrib2d')
- glVertexAttrib2d.ret = Return('void')
- glVertexAttrib2d.add( Input( 'index','GLuint' ))
- glVertexAttrib2d.add( Input( 'x','GLdouble' ))
- glVertexAttrib2d.add( Input( 'y','GLdouble' ))
- glVertexAttrib2d.version = '2.0'
- glVertexAttrib2d.category = 'GL_VERSION_2_0'
- glVertexAttrib2d.trace = True
- glVertexAttrib2d.play = True
- gl.add(glVertexAttrib2d)
- glVertexAttrib2dv = Function('glVertexAttrib2dv')
- glVertexAttrib2dv.ret = Return('void')
- glVertexAttrib2dv.add( Input( 'index','GLuint' ))
- glVertexAttrib2dv.add( Input( 'v','const GLdouble *' ,size = 2 ))
- glVertexAttrib2dv.version = '2.0'
- glVertexAttrib2dv.category = 'GL_VERSION_2_0'
- glVertexAttrib2dv.trace = True
- glVertexAttrib2dv.play = True
- gl.add(glVertexAttrib2dv)
- glVertexAttrib2f = Function('glVertexAttrib2f')
- glVertexAttrib2f.ret = Return('void')
- glVertexAttrib2f.add( Input( 'index','GLuint' ))
- glVertexAttrib2f.add( Input( 'x','GLfloat' ))
- glVertexAttrib2f.add( Input( 'y','GLfloat' ))
- glVertexAttrib2f.version = '2.0'
- glVertexAttrib2f.category = 'GL_VERSION_2_0'
- glVertexAttrib2f.esVersions = [2.0]
- glVertexAttrib2f.trace = True
- glVertexAttrib2f.play = True
- gl.add(glVertexAttrib2f)
- glVertexAttrib2fv = Function('glVertexAttrib2fv')
- glVertexAttrib2fv.ret = Return('void')
- glVertexAttrib2fv.add( Input( 'index','GLuint' ))
- glVertexAttrib2fv.add( Input( 'v','const GLfloat *' ,size = 2 ))
- glVertexAttrib2fv.version = '2.0'
- glVertexAttrib2fv.category = 'GL_VERSION_2_0'
- glVertexAttrib2fv.esVersions = [2.0]
- glVertexAttrib2fv.trace = True
- glVertexAttrib2fv.play = True
- gl.add(glVertexAttrib2fv)
- glVertexAttrib2s = Function('glVertexAttrib2s')
- glVertexAttrib2s.ret = Return('void')
- glVertexAttrib2s.add( Input( 'index','GLuint' ))
- glVertexAttrib2s.add( Input( 'x','GLshort' ))
- glVertexAttrib2s.add( Input( 'y','GLshort' ))
- glVertexAttrib2s.version = '2.0'
- glVertexAttrib2s.category = 'GL_VERSION_2_0'
- glVertexAttrib2s.trace = True
- glVertexAttrib2s.play = True
- gl.add(glVertexAttrib2s)
- glVertexAttrib2sv = Function('glVertexAttrib2sv')
- glVertexAttrib2sv.ret = Return('void')
- glVertexAttrib2sv.add( Input( 'index','GLuint' ))
- glVertexAttrib2sv.add( Input( 'v','const GLshort *' ,size = 2 ))
- glVertexAttrib2sv.version = '2.0'
- glVertexAttrib2sv.category = 'GL_VERSION_2_0'
- glVertexAttrib2sv.trace = True
- glVertexAttrib2sv.play = True
- gl.add(glVertexAttrib2sv)
- glVertexAttrib3d = Function('glVertexAttrib3d')
- glVertexAttrib3d.ret = Return('void')
- glVertexAttrib3d.add( Input( 'index','GLuint' ))
- glVertexAttrib3d.add( Input( 'x','GLdouble' ))
- glVertexAttrib3d.add( Input( 'y','GLdouble' ))
- glVertexAttrib3d.add( Input( 'z','GLdouble' ))
- glVertexAttrib3d.version = '2.0'
- glVertexAttrib3d.category = 'GL_VERSION_2_0'
- glVertexAttrib3d.trace = True
- glVertexAttrib3d.play = True
- gl.add(glVertexAttrib3d)
- glVertexAttrib3dv = Function('glVertexAttrib3dv')
- glVertexAttrib3dv.ret = Return('void')
- glVertexAttrib3dv.add( Input( 'index','GLuint' ))
- glVertexAttrib3dv.add( Input( 'v','const GLdouble *' ,size = 3 ))
- glVertexAttrib3dv.version = '2.0'
- glVertexAttrib3dv.category = 'GL_VERSION_2_0'
- glVertexAttrib3dv.trace = True
- glVertexAttrib3dv.play = True
- gl.add(glVertexAttrib3dv)
- glVertexAttrib3f = Function('glVertexAttrib3f')
- glVertexAttrib3f.ret = Return('void')
- glVertexAttrib3f.add( Input( 'index','GLuint' ))
- glVertexAttrib3f.add( Input( 'x','GLfloat' ))
- glVertexAttrib3f.add( Input( 'y','GLfloat' ))
- glVertexAttrib3f.add( Input( 'z','GLfloat' ))
- glVertexAttrib3f.version = '2.0'
- glVertexAttrib3f.category = 'GL_VERSION_2_0'
- glVertexAttrib3f.esVersions = [2.0]
- glVertexAttrib3f.trace = True
- glVertexAttrib3f.play = True
- gl.add(glVertexAttrib3f)
- glVertexAttrib3fv = Function('glVertexAttrib3fv')
- glVertexAttrib3fv.ret = Return('void')
- glVertexAttrib3fv.add( Input( 'index','GLuint' ))
- glVertexAttrib3fv.add( Input( 'v','const GLfloat *' ,size = 3 ))
- glVertexAttrib3fv.version = '2.0'
- glVertexAttrib3fv.category = 'GL_VERSION_2_0'
- glVertexAttrib3fv.esVersions = [2.0]
- glVertexAttrib3fv.trace = True
- glVertexAttrib3fv.play = True
- gl.add(glVertexAttrib3fv)
- glVertexAttrib3s = Function('glVertexAttrib3s')
- glVertexAttrib3s.ret = Return('void')
- glVertexAttrib3s.add( Input( 'index','GLuint' ))
- glVertexAttrib3s.add( Input( 'x','GLshort' ))
- glVertexAttrib3s.add( Input( 'y','GLshort' ))
- glVertexAttrib3s.add( Input( 'z','GLshort' ))
- glVertexAttrib3s.version = '2.0'
- glVertexAttrib3s.category = 'GL_VERSION_2_0'
- glVertexAttrib3s.trace = True
- glVertexAttrib3s.play = True
- gl.add(glVertexAttrib3s)
- glVertexAttrib3sv = Function('glVertexAttrib3sv')
- glVertexAttrib3sv.ret = Return('void')
- glVertexAttrib3sv.add( Input( 'index','GLuint' ))
- glVertexAttrib3sv.add( Input( 'v','const GLshort *' ,size = 3 ))
- glVertexAttrib3sv.version = '2.0'
- glVertexAttrib3sv.category = 'GL_VERSION_2_0'
- glVertexAttrib3sv.trace = True
- glVertexAttrib3sv.play = True
- gl.add(glVertexAttrib3sv)
- glVertexAttrib4Nbv = Function('glVertexAttrib4Nbv')
- glVertexAttrib4Nbv.ret = Return('void')
- glVertexAttrib4Nbv.add( Input( 'index','GLuint' ))
- glVertexAttrib4Nbv.add( Input( 'v','const GLbyte *' ,size = 4 ))
- glVertexAttrib4Nbv.version = '2.0'
- glVertexAttrib4Nbv.category = 'GL_VERSION_2_0'
- glVertexAttrib4Nbv.trace = True
- glVertexAttrib4Nbv.play = True
- gl.add(glVertexAttrib4Nbv)
- glVertexAttrib4Niv = Function('glVertexAttrib4Niv')
- glVertexAttrib4Niv.ret = Return('void')
- glVertexAttrib4Niv.add( Input( 'index','GLuint' ))
- glVertexAttrib4Niv.add( Input( 'v','const GLint *' ,size = 4 ))
- glVertexAttrib4Niv.version = '2.0'
- glVertexAttrib4Niv.category = 'GL_VERSION_2_0'
- glVertexAttrib4Niv.trace = True
- glVertexAttrib4Niv.play = True
- gl.add(glVertexAttrib4Niv)
- glVertexAttrib4Nsv = Function('glVertexAttrib4Nsv')
- glVertexAttrib4Nsv.ret = Return('void')
- glVertexAttrib4Nsv.add( Input( 'index','GLuint' ))
- glVertexAttrib4Nsv.add( Input( 'v','const GLshort *' ,size = 4 ))
- glVertexAttrib4Nsv.version = '2.0'
- glVertexAttrib4Nsv.category = 'GL_VERSION_2_0'
- glVertexAttrib4Nsv.trace = True
- glVertexAttrib4Nsv.play = True
- gl.add(glVertexAttrib4Nsv)
- glVertexAttrib4Nub = Function('glVertexAttrib4Nub')
- glVertexAttrib4Nub.ret = Return('void')
- glVertexAttrib4Nub.add( Input( 'index','GLuint' ))
- glVertexAttrib4Nub.add( Input( 'x','GLubyte' ))
- glVertexAttrib4Nub.add( Input( 'y','GLubyte' ))
- glVertexAttrib4Nub.add( Input( 'z','GLubyte' ))
- glVertexAttrib4Nub.add( Input( 'w','GLubyte' ))
- glVertexAttrib4Nub.version = '2.0'
- glVertexAttrib4Nub.category = 'GL_VERSION_2_0'
- glVertexAttrib4Nub.trace = True
- glVertexAttrib4Nub.play = True
- gl.add(glVertexAttrib4Nub)
- glVertexAttrib4Nubv = Function('glVertexAttrib4Nubv')
- glVertexAttrib4Nubv.ret = Return('void')
- glVertexAttrib4Nubv.add( Input( 'index','GLuint' ))
- glVertexAttrib4Nubv.add( Input( 'v','const GLubyte *' ,size = 4 ))
- glVertexAttrib4Nubv.version = '2.0'
- glVertexAttrib4Nubv.category = 'GL_VERSION_2_0'
- glVertexAttrib4Nubv.trace = True
- glVertexAttrib4Nubv.play = True
- gl.add(glVertexAttrib4Nubv)
- glVertexAttrib4Nuiv = Function('glVertexAttrib4Nuiv')
- glVertexAttrib4Nuiv.ret = Return('void')
- glVertexAttrib4Nuiv.add( Input( 'index','GLuint' ))
- glVertexAttrib4Nuiv.add( Input( 'v','const GLuint *' ,size = 4 ))
- glVertexAttrib4Nuiv.version = '2.0'
- glVertexAttrib4Nuiv.category = 'GL_VERSION_2_0'
- glVertexAttrib4Nuiv.trace = True
- glVertexAttrib4Nuiv.play = True
- gl.add(glVertexAttrib4Nuiv)
- glVertexAttrib4Nusv = Function('glVertexAttrib4Nusv')
- glVertexAttrib4Nusv.ret = Return('void')
- glVertexAttrib4Nusv.add( Input( 'index','GLuint' ))
- glVertexAttrib4Nusv.add( Input( 'v','const GLushort *' ,size = 4 ))
- glVertexAttrib4Nusv.version = '2.0'
- glVertexAttrib4Nusv.category = 'GL_VERSION_2_0'
- glVertexAttrib4Nusv.trace = True
- glVertexAttrib4Nusv.play = True
- gl.add(glVertexAttrib4Nusv)
- glVertexAttrib4bv = Function('glVertexAttrib4bv')
- glVertexAttrib4bv.ret = Return('void')
- glVertexAttrib4bv.add( Input( 'index','GLuint' ))
- glVertexAttrib4bv.add( Input( 'v','const GLbyte *' ,size = 4 ))
- glVertexAttrib4bv.version = '2.0'
- glVertexAttrib4bv.category = 'GL_VERSION_2_0'
- glVertexAttrib4bv.trace = True
- glVertexAttrib4bv.play = True
- gl.add(glVertexAttrib4bv)
- glVertexAttrib4d = Function('glVertexAttrib4d')
- glVertexAttrib4d.ret = Return('void')
- glVertexAttrib4d.add( Input( 'index','GLuint' ))
- glVertexAttrib4d.add( Input( 'x','GLdouble' ))
- glVertexAttrib4d.add( Input( 'y','GLdouble' ))
- glVertexAttrib4d.add( Input( 'z','GLdouble' ))
- glVertexAttrib4d.add( Input( 'w','GLdouble' ))
- glVertexAttrib4d.version = '2.0'
- glVertexAttrib4d.category = 'GL_VERSION_2_0'
- glVertexAttrib4d.trace = True
- glVertexAttrib4d.play = True
- gl.add(glVertexAttrib4d)
- glVertexAttrib4dv = Function('glVertexAttrib4dv')
- glVertexAttrib4dv.ret = Return('void')
- glVertexAttrib4dv.add( Input( 'index','GLuint' ))
- glVertexAttrib4dv.add( Input( 'v','const GLdouble *' ,size = 4 ))
- glVertexAttrib4dv.version = '2.0'
- glVertexAttrib4dv.category = 'GL_VERSION_2_0'
- glVertexAttrib4dv.trace = True
- glVertexAttrib4dv.play = True
- gl.add(glVertexAttrib4dv)
- glVertexAttrib4f = Function('glVertexAttrib4f')
- glVertexAttrib4f.ret = Return('void')
- glVertexAttrib4f.add( Input( 'index','GLuint' ))
- glVertexAttrib4f.add( Input( 'x','GLfloat' ))
- glVertexAttrib4f.add( Input( 'y','GLfloat' ))
- glVertexAttrib4f.add( Input( 'z','GLfloat' ))
- glVertexAttrib4f.add( Input( 'w','GLfloat' ))
- glVertexAttrib4f.version = '2.0'
- glVertexAttrib4f.category = 'GL_VERSION_2_0'
- glVertexAttrib4f.esVersions = [2.0]
- glVertexAttrib4f.trace = True
- glVertexAttrib4f.play = True
- gl.add(glVertexAttrib4f)
- glVertexAttrib4fv = Function('glVertexAttrib4fv')
- glVertexAttrib4fv.ret = Return('void')
- glVertexAttrib4fv.add( Input( 'index','GLuint' ))
- glVertexAttrib4fv.add( Input( 'v','const GLfloat *' ,size = 4 ))
- glVertexAttrib4fv.version = '2.0'
- glVertexAttrib4fv.category = 'GL_VERSION_2_0'
- glVertexAttrib4fv.esVersions = [2.0]
- glVertexAttrib4fv.trace = True
- glVertexAttrib4fv.play = True
- gl.add(glVertexAttrib4fv)
- glVertexAttrib4iv = Function('glVertexAttrib4iv')
- glVertexAttrib4iv.ret = Return('void')
- glVertexAttrib4iv.add( Input( 'index','GLuint' ))
- glVertexAttrib4iv.add( Input( 'v','const GLint *' ,size = 4 ))
- glVertexAttrib4iv.version = '2.0'
- glVertexAttrib4iv.category = 'GL_VERSION_2_0'
- glVertexAttrib4iv.trace = True
- glVertexAttrib4iv.play = True
- gl.add(glVertexAttrib4iv)
- glVertexAttrib4s = Function('glVertexAttrib4s')
- glVertexAttrib4s.ret = Return('void')
- glVertexAttrib4s.add( Input( 'index','GLuint' ))
- glVertexAttrib4s.add( Input( 'x','GLshort' ))
- glVertexAttrib4s.add( Input( 'y','GLshort' ))
- glVertexAttrib4s.add( Input( 'z','GLshort' ))
- glVertexAttrib4s.add( Input( 'w','GLshort' ))
- glVertexAttrib4s.version = '2.0'
- glVertexAttrib4s.category = 'GL_VERSION_2_0'
- glVertexAttrib4s.trace = True
- glVertexAttrib4s.play = True
- gl.add(glVertexAttrib4s)
- glVertexAttrib4sv = Function('glVertexAttrib4sv')
- glVertexAttrib4sv.ret = Return('void')
- glVertexAttrib4sv.add( Input( 'index','GLuint' ))
- glVertexAttrib4sv.add( Input( 'v','const GLshort *' ,size = 4 ))
- glVertexAttrib4sv.version = '2.0'
- glVertexAttrib4sv.category = 'GL_VERSION_2_0'
- glVertexAttrib4sv.trace = True
- glVertexAttrib4sv.play = True
- gl.add(glVertexAttrib4sv)
- glVertexAttrib4ubv = Function('glVertexAttrib4ubv')
- glVertexAttrib4ubv.ret = Return('void')
- glVertexAttrib4ubv.add( Input( 'index','GLuint' ))
- glVertexAttrib4ubv.add( Input( 'v','const GLubyte *' ,size = 4 ))
- glVertexAttrib4ubv.version = '2.0'
- glVertexAttrib4ubv.category = 'GL_VERSION_2_0'
- glVertexAttrib4ubv.trace = True
- glVertexAttrib4ubv.play = True
- gl.add(glVertexAttrib4ubv)
- glVertexAttrib4uiv = Function('glVertexAttrib4uiv')
- glVertexAttrib4uiv.ret = Return('void')
- glVertexAttrib4uiv.add( Input( 'index','GLuint' ))
- glVertexAttrib4uiv.add( Input( 'v','const GLuint *' ,size = 4 ))
- glVertexAttrib4uiv.version = '2.0'
- glVertexAttrib4uiv.category = 'GL_VERSION_2_0'
- glVertexAttrib4uiv.trace = True
- glVertexAttrib4uiv.play = True
- gl.add(glVertexAttrib4uiv)
- glVertexAttrib4usv = Function('glVertexAttrib4usv')
- glVertexAttrib4usv.ret = Return('void')
- glVertexAttrib4usv.add( Input( 'index','GLuint' ))
- glVertexAttrib4usv.add( Input( 'v','const GLushort *' ,size = 4 ))
- glVertexAttrib4usv.version = '2.0'
- glVertexAttrib4usv.category = 'GL_VERSION_2_0'
- glVertexAttrib4usv.trace = True
- glVertexAttrib4usv.play = True
- gl.add(glVertexAttrib4usv)
- glVertexAttribPointer = Function('glVertexAttribPointer')
- glVertexAttribPointer.ret = Return('void')
- glVertexAttribPointer.add( Input( 'index','GLuint' ))
- glVertexAttribPointer.add( Input( 'size','GLint' ))
- glVertexAttribPointer.add( Input( 'type','GLenum' ))
- glVertexAttribPointer.add( Input( 'normalized','GLboolean' ))
- glVertexAttribPointer.add( Input( 'stride','GLsizei' ))
- glVertexAttribPointer.add( Input( 'pointer','const GLvoid *' ))
- glVertexAttribPointer.version = '2.0'
- glVertexAttribPointer.category = 'GL_VERSION_2_0'
- glVertexAttribPointer.esVersions = [2.0]
- glVertexAttribPointer.trace = True
- glVertexAttribPointer.play = True
- gl.add(glVertexAttribPointer)
- # GL_VERSION_2_1
- glUniformMatrix2x3fv = Function('glUniformMatrix2x3fv')
- glUniformMatrix2x3fv.ret = Return('void')
- glUniformMatrix2x3fv.add( Input( 'location','GLint' ))
- glUniformMatrix2x3fv.add( Input( 'count','GLsizei' ))
- glUniformMatrix2x3fv.add( Input( 'transpose','GLboolean' ))
- glUniformMatrix2x3fv.add( Input( 'value','const GLfloat *' ,size = '2 * 3 * count' ))
- glUniformMatrix2x3fv.version = '2.1'
- glUniformMatrix2x3fv.category = 'GL_VERSION_2_1'
- glUniformMatrix2x3fv.trace = True
- glUniformMatrix2x3fv.play = True
- gl.add(glUniformMatrix2x3fv)
- glUniformMatrix2x4fv = Function('glUniformMatrix2x4fv')
- glUniformMatrix2x4fv.ret = Return('void')
- glUniformMatrix2x4fv.add( Input( 'location','GLint' ))
- glUniformMatrix2x4fv.add( Input( 'count','GLsizei' ))
- glUniformMatrix2x4fv.add( Input( 'transpose','GLboolean' ))
- glUniformMatrix2x4fv.add( Input( 'value','const GLfloat *' ,size = '2 * 4 * count' ))
- glUniformMatrix2x4fv.version = '2.1'
- glUniformMatrix2x4fv.category = 'GL_VERSION_2_1'
- glUniformMatrix2x4fv.trace = True
- glUniformMatrix2x4fv.play = True
- gl.add(glUniformMatrix2x4fv)
- glUniformMatrix3x2fv = Function('glUniformMatrix3x2fv')
- glUniformMatrix3x2fv.ret = Return('void')
- glUniformMatrix3x2fv.add( Input( 'location','GLint' ))
- glUniformMatrix3x2fv.add( Input( 'count','GLsizei' ))
- glUniformMatrix3x2fv.add( Input( 'transpose','GLboolean' ))
- glUniformMatrix3x2fv.add( Input( 'value','const GLfloat *' ,size = '3 * 2 * count' ))
- glUniformMatrix3x2fv.version = '2.1'
- glUniformMatrix3x2fv.category = 'GL_VERSION_2_1'
- glUniformMatrix3x2fv.trace = True
- glUniformMatrix3x2fv.play = True
- gl.add(glUniformMatrix3x2fv)
- glUniformMatrix3x4fv = Function('glUniformMatrix3x4fv')
- glUniformMatrix3x4fv.ret = Return('void')
- glUniformMatrix3x4fv.add( Input( 'location','GLint' ))
- glUniformMatrix3x4fv.add( Input( 'count','GLsizei' ))
- glUniformMatrix3x4fv.add( Input( 'transpose','GLboolean' ))
- glUniformMatrix3x4fv.add( Input( 'value','const GLfloat *' ,size = '3 * 4 * count' ))
- glUniformMatrix3x4fv.version = '2.1'
- glUniformMatrix3x4fv.category = 'GL_VERSION_2_1'
- glUniformMatrix3x4fv.trace = True
- glUniformMatrix3x4fv.play = True
- gl.add(glUniformMatrix3x4fv)
- glUniformMatrix4x2fv = Function('glUniformMatrix4x2fv')
- glUniformMatrix4x2fv.ret = Return('void')
- glUniformMatrix4x2fv.add( Input( 'location','GLint' ))
- glUniformMatrix4x2fv.add( Input( 'count','GLsizei' ))
- glUniformMatrix4x2fv.add( Input( 'transpose','GLboolean' ))
- glUniformMatrix4x2fv.add( Input( 'value','const GLfloat *' ,size = '4 * 2 * count' ))
- glUniformMatrix4x2fv.version = '2.1'
- glUniformMatrix4x2fv.category = 'GL_VERSION_2_1'
- glUniformMatrix4x2fv.trace = True
- glUniformMatrix4x2fv.play = True
- gl.add(glUniformMatrix4x2fv)
- glUniformMatrix4x3fv = Function('glUniformMatrix4x3fv')
- glUniformMatrix4x3fv.ret = Return('void')
- glUniformMatrix4x3fv.add( Input( 'location','GLint' ))
- glUniformMatrix4x3fv.add( Input( 'count','GLsizei' ))
- glUniformMatrix4x3fv.add( Input( 'transpose','GLboolean' ))
- glUniformMatrix4x3fv.add( Input( 'value','const GLfloat *' ,size = '4 * 3 * count' ))
- glUniformMatrix4x3fv.version = '2.1'
- glUniformMatrix4x3fv.category = 'GL_VERSION_2_1'
- glUniformMatrix4x3fv.trace = True
- glUniformMatrix4x3fv.play = True
- gl.add(glUniformMatrix4x3fv)
- # GL_VERSION_3_0
- glBeginConditionalRender = Function('glBeginConditionalRender')
- glBeginConditionalRender.ret = Return('void')
- glBeginConditionalRender.add( Input( 'id','GLuint' ))
- glBeginConditionalRender.add( Input( 'mode','GLenum' ,regalLog = 'GLmodeToString(mode)' ))
- glBeginConditionalRender.version = '3.0'
- glBeginConditionalRender.category = 'GL_VERSION_3_0'
- glBeginConditionalRender.trace = True
- glBeginConditionalRender.play = True
- gl.add(glBeginConditionalRender)
- glBeginTransformFeedback = Function('glBeginTransformFeedback')
- glBeginTransformFeedback.ret = Return('void')
- glBeginTransformFeedback.add( Input( 'primitiveMode','GLenum' ))
- glBeginTransformFeedback.version = '3.0'
- glBeginTransformFeedback.category = 'GL_VERSION_3_0'
- glBeginTransformFeedback.trace = True
- glBeginTransformFeedback.play = True
- gl.add(glBeginTransformFeedback)
- glBindFragDataLocation = Function('glBindFragDataLocation')
- glBindFragDataLocation.ret = Return('void')
- glBindFragDataLocation.add( Input( 'program','GLuint' ))
- glBindFragDataLocation.add( Input( 'color','GLuint' ))
- glBindFragDataLocation.add( Input( 'name','const GLchar *' ))
- glBindFragDataLocation.version = '3.0'
- glBindFragDataLocation.category = 'GL_VERSION_3_0'
- glBindFragDataLocation.trace = True
- glBindFragDataLocation.play = True
- gl.add(glBindFragDataLocation)
- glClampColor = Function('glClampColor')
- glClampColor.ret = Return('void')
- glClampColor.add( Input( 'target','GLenum' ))
- glClampColor.add( Input( 'clamp','GLenum' ))
- glClampColor.version = '3.0'
- glClampColor.category = 'GL_VERSION_3_0'
- glClampColor.trace = True
- glClampColor.play = True
- gl.add(glClampColor)
- glClearBufferfi = Function('glClearBufferfi')
- glClearBufferfi.ret = Return('void')
- glClearBufferfi.add( Input( 'buffer','GLenum' ))
- glClearBufferfi.add( Input( 'drawbuffer','GLint' ))
- glClearBufferfi.add( Input( 'depth','GLfloat' ))
- glClearBufferfi.add( Input( 'stencil','GLint' ))
- glClearBufferfi.version = '3.0'
- glClearBufferfi.category = 'GL_VERSION_3_0'
- glClearBufferfi.trace = True
- glClearBufferfi.play = True
- gl.add(glClearBufferfi)
- glClearBufferfv = Function('glClearBufferfv')
- glClearBufferfv.ret = Return('void')
- glClearBufferfv.add( Input( 'buffer','GLenum' ))
- glClearBufferfv.add( Input( 'drawbuffer','GLint' ))
- glClearBufferfv.add( Input( 'value','const GLfloat *' ))
- glClearBufferfv.version = '3.0'
- glClearBufferfv.category = 'GL_VERSION_3_0'
- glClearBufferfv.trace = True
- glClearBufferfv.play = True
- gl.add(glClearBufferfv)
- glClearBufferiv = Function('glClearBufferiv')
- glClearBufferiv.ret = Return('void')
- glClearBufferiv.add( Input( 'buffer','GLenum' ))
- glClearBufferiv.add( Input( 'drawbuffer','GLint' ))
- glClearBufferiv.add( Input( 'value','const GLint *' ))
- glClearBufferiv.version = '3.0'
- glClearBufferiv.category = 'GL_VERSION_3_0'
- glClearBufferiv.trace = True
- glClearBufferiv.play = True
- gl.add(glClearBufferiv)
- glClearBufferuiv = Function('glClearBufferuiv')
- glClearBufferuiv.ret = Return('void')
- glClearBufferuiv.add( Input( 'buffer','GLenum' ))
- glClearBufferuiv.add( Input( 'drawbuffer','GLint' ))
- glClearBufferuiv.add( Input( 'value','const GLuint *' ))
- glClearBufferuiv.version = '3.0'
- glClearBufferuiv.category = 'GL_VERSION_3_0'
- glClearBufferuiv.trace = True
- glClearBufferuiv.play = True
- gl.add(glClearBufferuiv)
- glColorMaski = Function('glColorMaski')
- glColorMaski.ret = Return('void')
- glColorMaski.add( Input( 'index','GLuint' ))
- glColorMaski.add( Input( 'r','GLboolean' ))
- glColorMaski.add( Input( 'g','GLboolean' ))
- glColorMaski.add( Input( 'b','GLboolean' ))
- glColorMaski.add( Input( 'a','GLboolean' ))
- glColorMaski.version = '3.0'
- glColorMaski.category = 'GL_VERSION_3_0'
- glColorMaski.trace = True
- glColorMaski.play = True
- gl.add(glColorMaski)
- glDisablei = Function('glDisablei')
- glDisablei.ret = Return('void')
- glDisablei.add( Input( 'cap','GLenum' ))
- glDisablei.add( Input( 'index','GLuint' ))
- glDisablei.version = '3.0'
- glDisablei.category = 'GL_VERSION_3_0'
- glDisablei.trace = True
- glDisablei.play = True
- gl.add(glDisablei)
- glEnablei = Function('glEnablei')
- glEnablei.ret = Return('void')
- glEnablei.add( Input( 'cap','GLenum' ))
- glEnablei.add( Input( 'index','GLuint' ))
- glEnablei.version = '3.0'
- glEnablei.category = 'GL_VERSION_3_0'
- glEnablei.trace = True
- glEnablei.play = True
- gl.add(glEnablei)
- glEndConditionalRender = Function('glEndConditionalRender')
- glEndConditionalRender.ret = Return('void')
- glEndConditionalRender.version = '3.0'
- glEndConditionalRender.category = 'GL_VERSION_3_0'
- glEndConditionalRender.trace = True
- glEndConditionalRender.play = True
- gl.add(glEndConditionalRender)
- glEndTransformFeedback = Function('glEndTransformFeedback')
- glEndTransformFeedback.ret = Return('void')
- glEndTransformFeedback.version = '3.0'
- glEndTransformFeedback.category = 'GL_VERSION_3_0'
- glEndTransformFeedback.trace = True
- glEndTransformFeedback.play = True
- gl.add(glEndTransformFeedback)
- glGetBooleani_v = Function('glGetBooleani_v')
- glGetBooleani_v.ret = Return('void')
- glGetBooleani_v.add( Input( 'target','GLenum' ))
- glGetBooleani_v.add( Input( 'index','GLuint' ))
- glGetBooleani_v.add( Output( 'data','GLboolean *' ))
- glGetBooleani_v.version = '3.0'
- glGetBooleani_v.category = 'GL_VERSION_3_0'
- glGetBooleani_v.trace = True
- glGetBooleani_v.play = False
- gl.add(glGetBooleani_v)
- glGetFragDataLocation = Function('glGetFragDataLocation')
- glGetFragDataLocation.ret = Return('GLint')
- glGetFragDataLocation.add( Input( 'program','GLuint' ))
- glGetFragDataLocation.add( Input( 'name','const GLchar *' ))
- glGetFragDataLocation.version = '3.0'
- glGetFragDataLocation.category = 'GL_VERSION_3_0'
- glGetFragDataLocation.trace = True
- glGetFragDataLocation.play = True
- gl.add(glGetFragDataLocation)
- glGetStringi = Function('glGetStringi')
- glGetStringi.ret = Return('const GLubyte *')
- glGetStringi.ret.cast = 'const GLchar *'
- glGetStringi.add( Input( 'name','GLenum' ))
- glGetStringi.add( Input( 'index','GLuint' ))
- glGetStringi.version = '3.0'
- glGetStringi.category = 'GL_VERSION_3_0'
- glGetStringi.trace = True
- glGetStringi.play = True
- gl.add(glGetStringi)
- glGetTexParameterIiv = Function('glGetTexParameterIiv')
- glGetTexParameterIiv.ret = Return('void')
- glGetTexParameterIiv.add( Input( 'target','GLenum' ))
- glGetTexParameterIiv.add( Input( 'pname','GLenum' ))
- glGetTexParameterIiv.add( Output( 'params','GLint *' ))
- glGetTexParameterIiv.version = '3.0'
- glGetTexParameterIiv.category = 'GL_VERSION_3_0'
- glGetTexParameterIiv.trace = True
- glGetTexParameterIiv.play = True
- gl.add(glGetTexParameterIiv)
- glGetTexParameterIuiv = Function('glGetTexParameterIuiv')
- glGetTexParameterIuiv.ret = Return('void')
- glGetTexParameterIuiv.add( Input( 'target','GLenum' ))
- glGetTexParameterIuiv.add( Input( 'pname','GLenum' ))
- glGetTexParameterIuiv.add( Output( 'params','GLuint *' ))
- glGetTexParameterIuiv.version = '3.0'
- glGetTexParameterIuiv.category = 'GL_VERSION_3_0'
- glGetTexParameterIuiv.trace = True
- glGetTexParameterIuiv.play = True
- gl.add(glGetTexParameterIuiv)
- glGetTransformFeedbackVarying = Function('glGetTransformFeedbackVarying')
- glGetTransformFeedbackVarying.ret = Return('void')
- glGetTransformFeedbackVarying.add( Input( 'program','GLuint' ))
- glGetTransformFeedbackVarying.add( Input( 'index','GLuint' ))
- glGetTransformFeedbackVarying.add( Input( 'bufSize','GLsizei' ))
- glGetTransformFeedbackVarying.add( Output( 'length','GLsizei *' ,size = 1 ))
- glGetTransformFeedbackVarying.add( Output( 'size','GLsizei *' ,size = 1 ))
- glGetTransformFeedbackVarying.add( Output( 'type','GLenum *' ,size = 1 ))
- glGetTransformFeedbackVarying.add( Output( 'name','GLchar *' ,size = 'bufSize' ))
- glGetTransformFeedbackVarying.version = '3.0'
- glGetTransformFeedbackVarying.category = 'GL_VERSION_3_0'
- glGetTransformFeedbackVarying.trace = True
- glGetTransformFeedbackVarying.play = True
- gl.add(glGetTransformFeedbackVarying)
- glGetUniformuiv = Function('glGetUniformuiv')
- glGetUniformuiv.ret = Return('void')
- glGetUniformuiv.add( Input( 'program','GLuint' ))
- glGetUniformuiv.add( Input( 'location','GLint' ))
- glGetUniformuiv.add( Output( 'params','GLuint *' ))
- glGetUniformuiv.version = '3.0'
- glGetUniformuiv.category = 'GL_VERSION_3_0'
- glGetUniformuiv.trace = True
- glGetUniformuiv.play = True
- gl.add(glGetUniformuiv)
- glGetVertexAttribIiv = Function('glGetVertexAttribIiv')
- glGetVertexAttribIiv.ret = Return('void')
- glGetVertexAttribIiv.add( Input( 'index','GLuint' ))
- glGetVertexAttribIiv.add( Input( 'pname','GLenum' ))
- glGetVertexAttribIiv.add( Output( 'params','GLint *' ,size = 1 ))
- glGetVertexAttribIiv.version = '3.0'
- glGetVertexAttribIiv.category = 'GL_VERSION_3_0'
- glGetVertexAttribIiv.trace = True
- glGetVertexAttribIiv.play = True
- gl.add(glGetVertexAttribIiv)
- glGetVertexAttribIuiv = Function('glGetVertexAttribIuiv')
- glGetVertexAttribIuiv.ret = Return('void')
- glGetVertexAttribIuiv.add( Input( 'index','GLuint' ))
- glGetVertexAttribIuiv.add( Input( 'pname','GLenum' ))
- glGetVertexAttribIuiv.add( Output( 'params','GLuint *' ,size = 1 ))
- glGetVertexAttribIuiv.version = '3.0'
- glGetVertexAttribIuiv.category = 'GL_VERSION_3_0'
- glGetVertexAttribIuiv.trace = True
- glGetVertexAttribIuiv.play = True
- gl.add(glGetVertexAttribIuiv)
- glIsEnabledi = Function('glIsEnabledi')
- glIsEnabledi.ret = Return('GLboolean')
- glIsEnabledi.add( Input( 'target','GLenum' ))
- glIsEnabledi.add( Input( 'index','GLuint' ))
- glIsEnabledi.version = '3.0'
- glIsEnabledi.category = 'GL_VERSION_3_0'
- glIsEnabledi.trace = True
- glIsEnabledi.play = True
- gl.add(glIsEnabledi)
- glTexParameterIiv = Function('glTexParameterIiv')
- glTexParameterIiv.ret = Return('void')
- glTexParameterIiv.add( Input( 'target','GLenum' ))
- glTexParameterIiv.add( Input( 'pname','GLenum' ))
- glTexParameterIiv.add( Input( 'params','const GLint *' ,regalLog = 'GLTexParameterToString(pname,params)' ))
- glTexParameterIiv.version = '3.0'
- glTexParameterIiv.category = 'GL_VERSION_3_0'
- glTexParameterIiv.trace = True
- glTexParameterIiv.play = True
- gl.add(glTexParameterIiv)
- glTexParameterIuiv = Function('glTexParameterIuiv')
- glTexParameterIuiv.ret = Return('void')
- glTexParameterIuiv.add( Input( 'target','GLenum' ))
- glTexParameterIuiv.add( Input( 'pname','GLenum' ))
- glTexParameterIuiv.add( Input( 'params','const GLuint *' ,regalLog = 'GLTexParameterToString(pname,params)' ))
- glTexParameterIuiv.version = '3.0'
- glTexParameterIuiv.category = 'GL_VERSION_3_0'
- glTexParameterIuiv.trace = True
- glTexParameterIuiv.play = True
- gl.add(glTexParameterIuiv)
- glTransformFeedbackVaryings = Function('glTransformFeedbackVaryings')
- glTransformFeedbackVaryings.ret = Return('void')
- glTransformFeedbackVaryings.add( Input( 'program','GLuint' ))
- glTransformFeedbackVaryings.add( Input( 'count','GLsizei' ))
- glTransformFeedbackVaryings.add( Input( 'varyings','const GLchar * const *' ,size = 'count' ))
- glTransformFeedbackVaryings.add( Input( 'bufferMode','GLenum' ))
- glTransformFeedbackVaryings.version = '3.0'
- glTransformFeedbackVaryings.category = 'GL_VERSION_3_0'
- glTransformFeedbackVaryings.trace = True
- glTransformFeedbackVaryings.play = True
- gl.add(glTransformFeedbackVaryings)
- glUniform1ui = Function('glUniform1ui')
- glUniform1ui.ret = Return('void')
- glUniform1ui.add( Input( 'location','GLint' ))
- glUniform1ui.add( Input( 'v0','GLuint' ))
- glUniform1ui.version = '3.0'
- glUniform1ui.category = 'GL_VERSION_3_0'
- glUniform1ui.trace = True
- glUniform1ui.play = True
- gl.add(glUniform1ui)
- glUniform1uiv = Function('glUniform1uiv')
- glUniform1uiv.ret = Return('void')
- glUniform1uiv.add( Input( 'location','GLint' ))
- glUniform1uiv.add( Input( 'count','GLsizei' ))
- glUniform1uiv.add( Input( 'value','const GLuint *' ,size = 'count' ))
- glUniform1uiv.version = '3.0'
- glUniform1uiv.category = 'GL_VERSION_3_0'
- glUniform1uiv.trace = True
- glUniform1uiv.play = True
- gl.add(glUniform1uiv)
- glUniform2ui = Function('glUniform2ui')
- glUniform2ui.ret = Return('void')
- glUniform2ui.add( Input( 'location','GLint' ))
- glUniform2ui.add( Input( 'v0','GLuint' ))
- glUniform2ui.add( Input( 'v1','GLuint' ))
- glUniform2ui.version = '3.0'
- glUniform2ui.category = 'GL_VERSION_3_0'
- glUniform2ui.trace = True
- glUniform2ui.play = True
- gl.add(glUniform2ui)
- glUniform2uiv = Function('glUniform2uiv')
- glUniform2uiv.ret = Return('void')
- glUniform2uiv.add( Input( 'location','GLint' ))
- glUniform2uiv.add( Input( 'count','GLsizei' ))
- glUniform2uiv.add( Input( 'value','const GLuint *' ,size = 'count * 2' ))
- glUniform2uiv.version = '3.0'
- glUniform2uiv.category = 'GL_VERSION_3_0'
- glUniform2uiv.trace = True
- glUniform2uiv.play = True
- gl.add(glUniform2uiv)
- glUniform3ui = Function('glUniform3ui')
- glUniform3ui.ret = Return('void')
- glUniform3ui.add( Input( 'location','GLint' ))
- glUniform3ui.add( Input( 'v0','GLuint' ))
- glUniform3ui.add( Input( 'v1','GLuint' ))
- glUniform3ui.add( Input( 'v2','GLuint' ))
- glUniform3ui.version = '3.0'
- glUniform3ui.category = 'GL_VERSION_3_0'
- glUniform3ui.trace = True
- glUniform3ui.play = True
- gl.add(glUniform3ui)
- glUniform3uiv = Function('glUniform3uiv')
- glUniform3uiv.ret = Return('void')
- glUniform3uiv.add( Input( 'location','GLint' ))
- glUniform3uiv.add( Input( 'count','GLsizei' ))
- glUniform3uiv.add( Input( 'value','const GLuint *' ,size = 'count * 3' ))
- glUniform3uiv.version = '3.0'
- glUniform3uiv.category = 'GL_VERSION_3_0'
- glUniform3uiv.trace = True
- glUniform3uiv.play = True
- gl.add(glUniform3uiv)
- glUniform4ui = Function('glUniform4ui')
- glUniform4ui.ret = Return('void')
- glUniform4ui.add( Input( 'location','GLint' ))
- glUniform4ui.add( Input( 'v0','GLuint' ))
- glUniform4ui.add( Input( 'v1','GLuint' ))
- glUniform4ui.add( Input( 'v2','GLuint' ))
- glUniform4ui.add( Input( 'v3','GLuint' ))
- glUniform4ui.version = '3.0'
- glUniform4ui.category = 'GL_VERSION_3_0'
- glUniform4ui.trace = True
- glUniform4ui.play = True
- gl.add(glUniform4ui)
- glUniform4uiv = Function('glUniform4uiv')
- glUniform4uiv.ret = Return('void')
- glUniform4uiv.add( Input( 'location','GLint' ))
- glUniform4uiv.add( Input( 'count','GLsizei' ))
- glUniform4uiv.add( Input( 'value','const GLuint *' ,size = 'count * 4' ))
- glUniform4uiv.version = '3.0'
- glUniform4uiv.category = 'GL_VERSION_3_0'
- glUniform4uiv.trace = True
- glUniform4uiv.play = True
- gl.add(glUniform4uiv)
- glVertexAttribI1i = Function('glVertexAttribI1i')
- glVertexAttribI1i.ret = Return('void')
- glVertexAttribI1i.add( Input( 'index','GLuint' ))
- glVertexAttribI1i.add( Input( 'x','GLint' ))
- glVertexAttribI1i.version = '3.0'
- glVertexAttribI1i.category = 'GL_VERSION_3_0'
- glVertexAttribI1i.trace = True
- glVertexAttribI1i.play = True
- gl.add(glVertexAttribI1i)
- glVertexAttribI1iv = Function('glVertexAttribI1iv')
- glVertexAttribI1iv.ret = Return('void')
- glVertexAttribI1iv.add( Input( 'index','GLuint' ))
- glVertexAttribI1iv.add( Input( 'v','const GLint *' ,size = 1 ))
- glVertexAttribI1iv.version = '3.0'
- glVertexAttribI1iv.category = 'GL_VERSION_3_0'
- glVertexAttribI1iv.trace = True
- glVertexAttribI1iv.play = True
- gl.add(glVertexAttribI1iv)
- glVertexAttribI1ui = Function('glVertexAttribI1ui')
- glVertexAttribI1ui.ret = Return('void')
- glVertexAttribI1ui.add( Input( 'index','GLuint' ))
- glVertexAttribI1ui.add( Input( 'x','GLuint' ))
- glVertexAttribI1ui.version = '3.0'
- glVertexAttribI1ui.category = 'GL_VERSION_3_0'
- glVertexAttribI1ui.trace = True
- glVertexAttribI1ui.play = True
- gl.add(glVertexAttribI1ui)
- glVertexAttribI1uiv = Function('glVertexAttribI1uiv')
- glVertexAttribI1uiv.ret = Return('void')
- glVertexAttribI1uiv.add( Input( 'index','GLuint' ))
- glVertexAttribI1uiv.add( Input( 'v','const GLuint *' ,size = 1 ))
- glVertexAttribI1uiv.version = '3.0'
- glVertexAttribI1uiv.category = 'GL_VERSION_3_0'
- glVertexAttribI1uiv.trace = True
- glVertexAttribI1uiv.play = True
- gl.add(glVertexAttribI1uiv)
- glVertexAttribI2i = Function('glVertexAttribI2i')
- glVertexAttribI2i.ret = Return('void')
- glVertexAttribI2i.add( Input( 'index','GLuint' ))
- glVertexAttribI2i.add( Input( 'x','GLint' ))
- glVertexAttribI2i.add( Input( 'y','GLint' ))
- glVertexAttribI2i.version = '3.0'
- glVertexAttribI2i.category = 'GL_VERSION_3_0'
- glVertexAttribI2i.trace = True
- glVertexAttribI2i.play = True
- gl.add(glVertexAttribI2i)
- glVertexAttribI2iv = Function('glVertexAttribI2iv')
- glVertexAttribI2iv.ret = Return('void')
- glVertexAttribI2iv.add( Input( 'index','GLuint' ))
- glVertexAttribI2iv.add( Input( 'v','const GLint *' ,size = 2 ))
- glVertexAttribI2iv.version = '3.0'
- glVertexAttribI2iv.category = 'GL_VERSION_3_0'
- glVertexAttribI2iv.trace = True
- glVertexAttribI2iv.play = True
- gl.add(glVertexAttribI2iv)
- glVertexAttribI2ui = Function('glVertexAttribI2ui')
- glVertexAttribI2ui.ret = Return('void')
- glVertexAttribI2ui.add( Input( 'index','GLuint' ))
- glVertexAttribI2ui.add( Input( 'x','GLuint' ))
- glVertexAttribI2ui.add( Input( 'y','GLuint' ))
- glVertexAttribI2ui.version = '3.0'
- glVertexAttribI2ui.category = 'GL_VERSION_3_0'
- glVertexAttribI2ui.trace = True
- glVertexAttribI2ui.play = True
- gl.add(glVertexAttribI2ui)
- glVertexAttribI2uiv = Function('glVertexAttribI2uiv')
- glVertexAttribI2uiv.ret = Return('void')
- glVertexAttribI2uiv.add( Input( 'index','GLuint' ))
- glVertexAttribI2uiv.add( Input( 'v','const GLuint *' ,size = 2 ))
- glVertexAttribI2uiv.version = '3.0'
- glVertexAttribI2uiv.category = 'GL_VERSION_3_0'
- glVertexAttribI2uiv.trace = True
- glVertexAttribI2uiv.play = True
- gl.add(glVertexAttribI2uiv)
- glVertexAttribI3i = Function('glVertexAttribI3i')
- glVertexAttribI3i.ret = Return('void')
- glVertexAttribI3i.add( Input( 'index','GLuint' ))
- glVertexAttribI3i.add( Input( 'x','GLint' ))
- glVertexAttribI3i.add( Input( 'y','GLint' ))
- glVertexAttribI3i.add( Input( 'z','GLint' ))
- glVertexAttribI3i.version = '3.0'
- glVertexAttribI3i.category = 'GL_VERSION_3_0'
- glVertexAttribI3i.trace = True
- glVertexAttribI3i.play = True
- gl.add(glVertexAttribI3i)
- glVertexAttribI3iv = Function('glVertexAttribI3iv')
- glVertexAttribI3iv.ret = Return('void')
- glVertexAttribI3iv.add( Input( 'index','GLuint' ))
- glVertexAttribI3iv.add( Input( 'v','const GLint *' ,size = 3 ))
- glVertexAttribI3iv.version = '3.0'
- glVertexAttribI3iv.category = 'GL_VERSION_3_0'
- glVertexAttribI3iv.trace = True
- glVertexAttribI3iv.play = True
- gl.add(glVertexAttribI3iv)
- glVertexAttribI3ui = Function('glVertexAttribI3ui')
- glVertexAttribI3ui.ret = Return('void')
- glVertexAttribI3ui.add( Input( 'index','GLuint' ))
- glVertexAttribI3ui.add( Input( 'x','GLuint' ))
- glVertexAttribI3ui.add( Input( 'y','GLuint' ))
- glVertexAttribI3ui.add( Input( 'z','GLuint' ))
- glVertexAttribI3ui.version = '3.0'
- glVertexAttribI3ui.category = 'GL_VERSION_3_0'
- glVertexAttribI3ui.trace = True
- glVertexAttribI3ui.play = True
- gl.add(glVertexAttribI3ui)
- glVertexAttribI3uiv = Function('glVertexAttribI3uiv')
- glVertexAttribI3uiv.ret = Return('void')
- glVertexAttribI3uiv.add( Input( 'index','GLuint' ))
- glVertexAttribI3uiv.add( Input( 'v','const GLuint *' ,size = 3 ))
- glVertexAttribI3uiv.version = '3.0'
- glVertexAttribI3uiv.category = 'GL_VERSION_3_0'
- glVertexAttribI3uiv.trace = True
- glVertexAttribI3uiv.play = True
- gl.add(glVertexAttribI3uiv)
- glVertexAttribI4bv = Function('glVertexAttribI4bv')
- glVertexAttribI4bv.ret = Return('void')
- glVertexAttribI4bv.add( Input( 'index','GLuint' ))
- glVertexAttribI4bv.add( Input( 'v','const GLbyte *' ,size = 4 ))
- glVertexAttribI4bv.version = '3.0'
- glVertexAttribI4bv.category = 'GL_VERSION_3_0'
- glVertexAttribI4bv.trace = True
- glVertexAttribI4bv.play = True
- gl.add(glVertexAttribI4bv)
- glVertexAttribI4i = Function('glVertexAttribI4i')
- glVertexAttribI4i.ret = Return('void')
- glVertexAttribI4i.add( Input( 'index','GLuint' ))
- glVertexAttribI4i.add( Input( 'x','GLint' ))
- glVertexAttribI4i.add( Input( 'y','GLint' ))
- glVertexAttribI4i.add( Input( 'z','GLint' ))
- glVertexAttribI4i.add( Input( 'w','GLint' ))
- glVertexAttribI4i.version = '3.0'
- glVertexAttribI4i.category = 'GL_VERSION_3_0'
- glVertexAttribI4i.trace = True
- glVertexAttribI4i.play = True
- gl.add(glVertexAttribI4i)
- glVertexAttribI4iv = Function('glVertexAttribI4iv')
- glVertexAttribI4iv.ret = Return('void')
- glVertexAttribI4iv.add( Input( 'index','GLuint' ))
- glVertexAttribI4iv.add( Input( 'v','const GLint *' ,size = 4 ))
- glVertexAttribI4iv.version = '3.0'
- glVertexAttribI4iv.category = 'GL_VERSION_3_0'
- glVertexAttribI4iv.trace = True
- glVertexAttribI4iv.play = True
- gl.add(glVertexAttribI4iv)
- glVertexAttribI4sv = Function('glVertexAttribI4sv')
- glVertexAttribI4sv.ret = Return('void')
- glVertexAttribI4sv.add( Input( 'index','GLuint' ))
- glVertexAttribI4sv.add( Input( 'v','const GLshort *' ,size = 4 ))
- glVertexAttribI4sv.version = '3.0'
- glVertexAttribI4sv.category = 'GL_VERSION_3_0'
- glVertexAttribI4sv.trace = True
- glVertexAttribI4sv.play = True
- gl.add(glVertexAttribI4sv)
- glVertexAttribI4ubv = Function('glVertexAttribI4ubv')
- glVertexAttribI4ubv.ret = Return('void')
- glVertexAttribI4ubv.add( Input( 'index','GLuint' ))
- glVertexAttribI4ubv.add( Input( 'v','const GLubyte *' ,size = 4 ))
- glVertexAttribI4ubv.version = '3.0'
- glVertexAttribI4ubv.category = 'GL_VERSION_3_0'
- glVertexAttribI4ubv.trace = True
- glVertexAttribI4ubv.play = True
- gl.add(glVertexAttribI4ubv)
- glVertexAttribI4ui = Function('glVertexAttribI4ui')
- glVertexAttribI4ui.ret = Return('void')
- glVertexAttribI4ui.add( Input( 'index','GLuint' ))
- glVertexAttribI4ui.add( Input( 'x','GLuint' ))
- glVertexAttribI4ui.add( Input( 'y','GLuint' ))
- glVertexAttribI4ui.add( Input( 'z','GLuint' ))
- glVertexAttribI4ui.add( Input( 'w','GLuint' ))
- glVertexAttribI4ui.version = '3.0'
- glVertexAttribI4ui.category = 'GL_VERSION_3_0'
- glVertexAttribI4ui.trace = True
- glVertexAttribI4ui.play = True
- gl.add(glVertexAttribI4ui)
- glVertexAttribI4uiv = Function('glVertexAttribI4uiv')
- glVertexAttribI4uiv.ret = Return('void')
- glVertexAttribI4uiv.add( Input( 'index','GLuint' ))
- glVertexAttribI4uiv.add( Input( 'v','const GLuint *' ,size = 4 ))
- glVertexAttribI4uiv.version = '3.0'
- glVertexAttribI4uiv.category = 'GL_VERSION_3_0'
- glVertexAttribI4uiv.trace = True
- glVertexAttribI4uiv.play = True
- gl.add(glVertexAttribI4uiv)
- glVertexAttribI4usv = Function('glVertexAttribI4usv')
- glVertexAttribI4usv.ret = Return('void')
- glVertexAttribI4usv.add( Input( 'index','GLuint' ))
- glVertexAttribI4usv.add( Input( 'v','const GLushort *' ,size = 4 ))
- glVertexAttribI4usv.version = '3.0'
- glVertexAttribI4usv.category = 'GL_VERSION_3_0'
- glVertexAttribI4usv.trace = True
- glVertexAttribI4usv.play = True
- gl.add(glVertexAttribI4usv)
- glVertexAttribIPointer = Function('glVertexAttribIPointer')
- glVertexAttribIPointer.ret = Return('void')
- glVertexAttribIPointer.add( Input( 'index','GLuint' ))
- glVertexAttribIPointer.add( Input( 'size','GLint' ))
- glVertexAttribIPointer.add( Input( 'type','GLenum' ))
- glVertexAttribIPointer.add( Input( 'stride','GLsizei' ))
- glVertexAttribIPointer.add( Input( 'pointer','const GLvoid *' ))
- glVertexAttribIPointer.version = '3.0'
- glVertexAttribIPointer.category = 'GL_VERSION_3_0'
- glVertexAttribIPointer.trace = True
- glVertexAttribIPointer.play = True
- gl.add(glVertexAttribIPointer)
- # GL_VERSION_3_1
- glDrawArraysInstanced = Function('glDrawArraysInstanced')
- glDrawArraysInstanced.ret = Return('void')
- glDrawArraysInstanced.add( Input( 'mode','GLenum' ,regalLog = 'GLmodeToString(mode)' ))
- glDrawArraysInstanced.add( Input( 'start','GLint' ))
- glDrawArraysInstanced.add( Input( 'count','GLsizei' ))
- glDrawArraysInstanced.add( Input( 'primcount','GLsizei' ))
- glDrawArraysInstanced.version = '3.1'
- glDrawArraysInstanced.category = 'GL_VERSION_3_1'
- glDrawArraysInstanced.trace = True
- glDrawArraysInstanced.play = True
- gl.add(glDrawArraysInstanced)
- glDrawElementsInstanced = Function('glDrawElementsInstanced')
- glDrawElementsInstanced.ret = Return('void')
- glDrawElementsInstanced.add( Input( 'mode','GLenum' ,regalLog = 'GLmodeToString(mode)' ))
- glDrawElementsInstanced.add( Input( 'count','GLsizei' ))
- glDrawElementsInstanced.add( Input( 'type','GLenum' ))
- glDrawElementsInstanced.add( Input( 'indices','const GLvoid *' ))
- glDrawElementsInstanced.add( Input( 'primcount','GLsizei' ))
- glDrawElementsInstanced.version = '3.1'
- glDrawElementsInstanced.category = 'GL_VERSION_3_1'
- glDrawElementsInstanced.trace = True
- glDrawElementsInstanced.play = True
- gl.add(glDrawElementsInstanced)
- glPrimitiveRestartIndex = Function('glPrimitiveRestartIndex')
- glPrimitiveRestartIndex.ret = Return('void')
- glPrimitiveRestartIndex.add( Input( 'index','GLuint' ))
- glPrimitiveRestartIndex.version = '3.1'
- glPrimitiveRestartIndex.category = 'GL_VERSION_3_1'
- glPrimitiveRestartIndex.trace = True
- glPrimitiveRestartIndex.play = True
- gl.add(glPrimitiveRestartIndex)
- glTexBuffer = Function('glTexBuffer')
- glTexBuffer.ret = Return('void')
- glTexBuffer.add( Input( 'target','GLenum' ))
- glTexBuffer.add( Input( 'internalformat','GLenum' ))
- glTexBuffer.add( Input( 'buffer','GLuint' ))
- glTexBuffer.version = '3.1'
- glTexBuffer.category = 'GL_VERSION_3_1'
- glTexBuffer.trace = True
- glTexBuffer.play = True
- gl.add(glTexBuffer)
- # GL_VERSION_3_2
- glFramebufferTexture = Function('glFramebufferTexture')
- glFramebufferTexture.ret = Return('void')
- glFramebufferTexture.add( Input( 'target','GLenum' ))
- glFramebufferTexture.add( Input( 'attachment','GLenum' ))
- glFramebufferTexture.add( Input( 'texture','GLuint' ))
- glFramebufferTexture.add( Input( 'level','GLint' ))
- glFramebufferTexture.version = '3.2'
- glFramebufferTexture.category = 'GL_VERSION_3_2'
- glFramebufferTexture.trace = True
- glFramebufferTexture.play = True
- gl.add(glFramebufferTexture)
- glGetBufferParameteri64v = Function('glGetBufferParameteri64v')
- glGetBufferParameteri64v.ret = Return('void')
- glGetBufferParameteri64v.add( Input( 'target','GLenum' ))
- glGetBufferParameteri64v.add( Input( 'pname','GLenum' ))
- glGetBufferParameteri64v.add( Output( 'params','GLint64 *' ))
- glGetBufferParameteri64v.version = '3.2'
- glGetBufferParameteri64v.category = 'GL_VERSION_3_2'
- glGetBufferParameteri64v.trace = True
- glGetBufferParameteri64v.play = False
- gl.add(glGetBufferParameteri64v)
- glGetInteger64i_v = Function('glGetInteger64i_v')
- glGetInteger64i_v.ret = Return('void')
- glGetInteger64i_v.add( Input( 'target','GLenum' ))
- glGetInteger64i_v.add( Input( 'index','GLuint' ))
- glGetInteger64i_v.add( Output( 'data','GLint64 *' ))
- glGetInteger64i_v.version = '3.2'
- glGetInteger64i_v.category = 'GL_VERSION_3_2'
- glGetInteger64i_v.trace = True
- glGetInteger64i_v.play = False
- gl.add(glGetInteger64i_v)
- # GL_VERSION_3_3
- glVertexAttribDivisor = Function('glVertexAttribDivisor')
- glVertexAttribDivisor.ret = Return('void')
- glVertexAttribDivisor.add( Input( 'index','GLuint' ))
- glVertexAttribDivisor.add( Input( 'divisor','GLuint' ))
- glVertexAttribDivisor.version = '3.3'
- glVertexAttribDivisor.category = 'GL_VERSION_3_3'
- glVertexAttribDivisor.trace = True
- glVertexAttribDivisor.play = True
- gl.add(glVertexAttribDivisor)
- # GL_VERSION_4_0
- glBlendEquationSeparatei = Function('glBlendEquationSeparatei')
- glBlendEquationSeparatei.ret = Return('void')
- glBlendEquationSeparatei.add( Input( 'buf','GLuint' ))
- glBlendEquationSeparatei.add( Input( 'modeRGB','GLenum' ,regalLog = 'GLmodeToString(modeRGB)' ))
- glBlendEquationSeparatei.add( Input( 'modeAlpha','GLenum' ,regalLog = 'GLmodeToString(modeAlpha)' ))
- glBlendEquationSeparatei.version = '4.0'
- glBlendEquationSeparatei.category = 'GL_VERSION_4_0'
- glBlendEquationSeparatei.trace = True
- glBlendEquationSeparatei.play = True
- gl.add(glBlendEquationSeparatei)
- glBlendEquationi = Function('glBlendEquationi')
- glBlendEquationi.ret = Return('void')
- glBlendEquationi.add( Input( 'buf','GLuint' ))
- glBlendEquationi.add( Input( 'mode','GLenum' ,regalLog = 'GLmodeToString(mode)' ))
- glBlendEquationi.version = '4.0'
- glBlendEquationi.category = 'GL_VERSION_4_0'
- glBlendEquationi.trace = True
- glBlendEquationi.play = True
- gl.add(glBlendEquationi)
- glBlendFuncSeparatei = Function('glBlendFuncSeparatei')
- glBlendFuncSeparatei.ret = Return('void')
- glBlendFuncSeparatei.add( Input( 'buf','GLuint' ))
- glBlendFuncSeparatei.add( Input( 'srcRGB','GLenum' ))
- glBlendFuncSeparatei.add( Input( 'dstRGB','GLenum' ))
- glBlendFuncSeparatei.add( Input( 'srcAlpha','GLenum' ))
- glBlendFuncSeparatei.add( Input( 'dstAlpha','GLenum' ))
- glBlendFuncSeparatei.version = '4.0'
- glBlendFuncSeparatei.category = 'GL_VERSION_4_0'
- glBlendFuncSeparatei.trace = True
- glBlendFuncSeparatei.play = True
- gl.add(glBlendFuncSeparatei)
- glBlendFunci = Function('glBlendFunci')
- glBlendFunci.ret = Return('void')
- glBlendFunci.add( Input( 'buf','GLuint' ))
- glBlendFunci.add( Input( 'src','GLenum' ))
- glBlendFunci.add( Input( 'dst','GLenum' ))
- glBlendFunci.version = '4.0'
- glBlendFunci.category = 'GL_VERSION_4_0'
- glBlendFunci.trace = True
- glBlendFunci.play = True
- gl.add(glBlendFunci)
- #
- glSampleCoverage = Function('glSampleCoverage')
- glSampleCoverage.ret = Return('void')
- glSampleCoverage.add( Input( 'value','GLclampf' ))
- glSampleCoverage.add( Input( 'invert','GLboolean' ))
- glSampleCoverage.version = '1.3'
- glSampleCoverage.category = ''
- glSampleCoverage.esVersions = [1.0, 1.1, 2.0]
- glSampleCoverage.trace = True
- glSampleCoverage.play = True
- gl.add(glSampleCoverage)
- # GL_3DFX_tbuffer
- glTbufferMask3DFX = Function('glTbufferMask3DFX')
- glTbufferMask3DFX.ret = Return('void')
- glTbufferMask3DFX.add( Input( 'mask','GLuint' ))
- glTbufferMask3DFX.version = '1.2'
- glTbufferMask3DFX.category = 'GL_3DFX_tbuffer'
- glTbufferMask3DFX.trace = True
- glTbufferMask3DFX.play = True
- gl.add(glTbufferMask3DFX)
- # GL_AMD_debug_output
- glDebugMessageCallbackAMD = Function('glDebugMessageCallbackAMD')
- glDebugMessageCallbackAMD.ret = Return('void')
- glDebugMessageCallbackAMD.add( Input( 'callback','GLDEBUGPROCAMD' ))
- glDebugMessageCallbackAMD.add( Input( 'userParam','GLvoid *' ))
- glDebugMessageCallbackAMD.version = ''
- glDebugMessageCallbackAMD.category = 'GL_AMD_debug_output'
- glDebugMessageCallbackAMD.trace = True
- glDebugMessageCallbackAMD.play = True
- gl.add(glDebugMessageCallbackAMD)
- glDebugMessageEnableAMD = Function('glDebugMessageEnableAMD')
- glDebugMessageEnableAMD.ret = Return('void')
- glDebugMessageEnableAMD.add( Input( 'category','GLenum' ))
- glDebugMessageEnableAMD.add( Input( 'severity','GLenum' ))
- glDebugMessageEnableAMD.add( Input( 'count','GLsizei' ))
- glDebugMessageEnableAMD.add( Input( 'ids','const GLuint *' ))
- glDebugMessageEnableAMD.add( Input( 'enabled','GLboolean' ))
- glDebugMessageEnableAMD.version = ''
- glDebugMessageEnableAMD.category = 'GL_AMD_debug_output'
- glDebugMessageEnableAMD.trace = True
- glDebugMessageEnableAMD.play = True
- gl.add(glDebugMessageEnableAMD)
- glDebugMessageInsertAMD = Function('glDebugMessageInsertAMD')
- glDebugMessageInsertAMD.ret = Return('void')
- glDebugMessageInsertAMD.add( Input( 'category','GLenum' ))
- glDebugMessageInsertAMD.add( Input( 'severity','GLenum' ))
- glDebugMessageInsertAMD.add( Input( 'id','GLuint' ))
- glDebugMessageInsertAMD.add( Input( 'length','GLsizei' ))
- glDebugMessageInsertAMD.add( Input( 'buf','const GLchar *' ))
- glDebugMessageInsertAMD.version = ''
- glDebugMessageInsertAMD.category = 'GL_AMD_debug_output'
- glDebugMessageInsertAMD.trace = True
- glDebugMessageInsertAMD.play = True
- gl.add(glDebugMessageInsertAMD)
- glGetDebugMessageLogAMD = Function('glGetDebugMessageLogAMD')
- glGetDebugMessageLogAMD.ret = Return('GLuint')
- glGetDebugMessageLogAMD.add( Input( 'count','GLuint' ))
- glGetDebugMessageLogAMD.add( Input( 'bufsize','GLsizei' ))
- glGetDebugMessageLogAMD.add( Input( 'categories','GLenum *' ))
- glGetDebugMessageLogAMD.add( Input( 'severities','GLuint *' ))
- glGetDebugMessageLogAMD.add( Input( 'ids','GLuint *' ))
- glGetDebugMessageLogAMD.add( Input( 'lengths','GLsizei *' ))
- glGetDebugMessageLogAMD.add( Input( 'message','GLchar *' ))
- glGetDebugMessageLogAMD.version = ''
- glGetDebugMessageLogAMD.category = 'GL_AMD_debug_output'
- glGetDebugMessageLogAMD.trace = True
- glGetDebugMessageLogAMD.play = False
- gl.add(glGetDebugMessageLogAMD)
- # GL_AMD_draw_buffers_blend
- glBlendEquationIndexedAMD = Function('glBlendEquationIndexedAMD')
- glBlendEquationIndexedAMD.ret = Return('void')
- glBlendEquationIndexedAMD.add( Input( 'buf','GLuint' ))
- glBlendEquationIndexedAMD.add( Input( 'mode','GLenum' ,regalLog = 'GLmodeToString(mode)' ))
- glBlendEquationIndexedAMD.version = '2.0'
- glBlendEquationIndexedAMD.category = 'GL_AMD_draw_buffers_blend'
- glBlendEquationIndexedAMD.trace = True
- glBlendEquationIndexedAMD.play = True
- gl.add(glBlendEquationIndexedAMD)
- glBlendEquationSeparateIndexedAMD = Function('glBlendEquationSeparateIndexedAMD')
- glBlendEquationSeparateIndexedAMD.ret = Return('void')
- glBlendEquationSeparateIndexedAMD.add( Input( 'buf','GLuint' ))
- glBlendEquationSeparateIndexedAMD.add( Input( 'modeRGB','GLenum' ,regalLog = 'GLmodeToString(modeRGB)' ))
- glBlendEquationSeparateIndexedAMD.add( Input( 'modeAlpha','GLenum' ,regalLog = 'GLmodeToString(modeAlpha)' ))
- glBlendEquationSeparateIndexedAMD.version = '2.0'
- glBlendEquationSeparateIndexedAMD.category = 'GL_AMD_draw_buffers_blend'
- glBlendEquationSeparateIndexedAMD.trace = True
- glBlendEquationSeparateIndexedAMD.play = True
- gl.add(glBlendEquationSeparateIndexedAMD)
- glBlendFuncIndexedAMD = Function('glBlendFuncIndexedAMD')
- glBlendFuncIndexedAMD.ret = Return('void')
- glBlendFuncIndexedAMD.add( Input( 'buf','GLuint' ))
- glBlendFuncIndexedAMD.add( Input( 'src','GLenum' ))
- glBlendFuncIndexedAMD.add( Input( 'dst','GLenum' ))
- glBlendFuncIndexedAMD.version = '2.0'
- glBlendFuncIndexedAMD.category = 'GL_AMD_draw_buffers_blend'
- glBlendFuncIndexedAMD.trace = True
- glBlendFuncIndexedAMD.play = True
- gl.add(glBlendFuncIndexedAMD)
- glBlendFuncSeparateIndexedAMD = Function('glBlendFuncSeparateIndexedAMD')
- glBlendFuncSeparateIndexedAMD.ret = Return('void')
- glBlendFuncSeparateIndexedAMD.add( Input( 'buf','GLuint' ))
- glBlendFuncSeparateIndexedAMD.add( Input( 'srcRGB','GLenum' ))
- glBlendFuncSeparateIndexedAMD.add( Input( 'dstRGB','GLenum' ))
- glBlendFuncSeparateIndexedAMD.add( Input( 'srcAlpha','GLenum' ))
- glBlendFuncSeparateIndexedAMD.add( Input( 'dstAlpha','GLenum' ))
- glBlendFuncSeparateIndexedAMD.version = '2.0'
- glBlendFuncSeparateIndexedAMD.category = 'GL_AMD_draw_buffers_blend'
- glBlendFuncSeparateIndexedAMD.trace = True
- glBlendFuncSeparateIndexedAMD.play = True
- gl.add(glBlendFuncSeparateIndexedAMD)
- # GL_AMD_interleaved_elements
- glVertexAttribParameteriAMD = Function('glVertexAttribParameteriAMD')
- glVertexAttribParameteriAMD.ret = Return('void')
- glVertexAttribParameteriAMD.add( Input( 'index','GLuint' ))
- glVertexAttribParameteriAMD.add( Input( 'pname','GLenum' ))
- glVertexAttribParameteriAMD.add( Input( 'param','GLint' ))
- glVertexAttribParameteriAMD.version = ''
- glVertexAttribParameteriAMD.category = 'GL_AMD_interleaved_elements'
- glVertexAttribParameteriAMD.trace = True
- glVertexAttribParameteriAMD.play = True
- gl.add(glVertexAttribParameteriAMD)
- # GL_AMD_multi_draw_indirect
- glMultiDrawArraysIndirectAMD = Function('glMultiDrawArraysIndirectAMD')
- glMultiDrawArraysIndirectAMD.ret = Return('void')
- glMultiDrawArraysIndirectAMD.add( Input( 'mode','GLenum' ,regalLog = 'GLmodeToString(mode)' ))
- glMultiDrawArraysIndirectAMD.add( Input( 'indirect','const GLvoid *' ))
- glMultiDrawArraysIndirectAMD.add( Input( 'primcount','GLsizei' ))
- glMultiDrawArraysIndirectAMD.add( Input( 'stride','GLsizei' ))
- glMultiDrawArraysIndirectAMD.version = ''
- glMultiDrawArraysIndirectAMD.category = 'GL_AMD_multi_draw_indirect'
- glMultiDrawArraysIndirectAMD.trace = True
- glMultiDrawArraysIndirectAMD.play = True
- gl.add(glMultiDrawArraysIndirectAMD)
- glMultiDrawElementsIndirectAMD = Function('glMultiDrawElementsIndirectAMD')
- glMultiDrawElementsIndirectAMD.ret = Return('void')
- glMultiDrawElementsIndirectAMD.add( Input( 'mode','GLenum' ,regalLog = 'GLmodeToString(mode)' ))
- glMultiDrawElementsIndirectAMD.add( Input( 'type','GLenum' ))
- glMultiDrawElementsIndirectAMD.add( Input( 'indirect','const GLvoid *' ))
- glMultiDrawElementsIndirectAMD.add( Input( 'primcount','GLsizei' ))
- glMultiDrawElementsIndirectAMD.add( Input( 'stride','GLsizei' ))
- glMultiDrawElementsIndirectAMD.version = ''
- glMultiDrawElementsIndirectAMD.category = 'GL_AMD_multi_draw_indirect'
- glMultiDrawElementsIndirectAMD.trace = True
- glMultiDrawElementsIndirectAMD.play = True
- gl.add(glMultiDrawElementsIndirectAMD)
- # GL_AMD_name_gen_delete
- glDeleteNamesAMD = Function('glDeleteNamesAMD')
- glDeleteNamesAMD.ret = Return('void')
- glDeleteNamesAMD.add( Input( 'identifier','GLenum' ))
- glDeleteNamesAMD.add( Input( 'num','GLuint' ))
- glDeleteNamesAMD.add( Input( 'names','const GLuint *' ))
- glDeleteNamesAMD.version = ''
- glDeleteNamesAMD.category = 'GL_AMD_name_gen_delete'
- glDeleteNamesAMD.trace = True
- glDeleteNamesAMD.play = True
- gl.add(glDeleteNamesAMD)
- glGenNamesAMD = Function('glGenNamesAMD')
- glGenNamesAMD.ret = Return('void')
- glGenNamesAMD.add( Input( 'identifier','GLenum' ))
- glGenNamesAMD.add( Input( 'num','GLuint' ))
- glGenNamesAMD.add( Input( 'names','GLuint *' ))
- glGenNamesAMD.version = ''
- glGenNamesAMD.category = 'GL_AMD_name_gen_delete'
- glGenNamesAMD.trace = True
- glGenNamesAMD.play = True
- gl.add(glGenNamesAMD)
- glIsNameAMD = Function('glIsNameAMD')
- glIsNameAMD.ret = Return('GLboolean')
- glIsNameAMD.add( Input( 'identifier','GLenum' ))
- glIsNameAMD.add( Input( 'name','GLuint' ))
- glIsNameAMD.version = ''
- glIsNameAMD.category = 'GL_AMD_name_gen_delete'
- glIsNameAMD.trace = True
- glIsNameAMD.play = True
- gl.add(glIsNameAMD)
- # GL_AMD_performance_monitor
- glBeginPerfMonitorAMD = Function('glBeginPerfMonitorAMD')
- glBeginPerfMonitorAMD.ret = Return('void')
- glBeginPerfMonitorAMD.add( Input( 'monitor','GLuint' ))
- glBeginPerfMonitorAMD.version = '1.2'
- glBeginPerfMonitorAMD.category = 'GL_AMD_performance_monitor'
- glBeginPerfMonitorAMD.trace = True
- glBeginPerfMonitorAMD.play = True
- gl.add(glBeginPerfMonitorAMD)
- glDeletePerfMonitorsAMD = Function('glDeletePerfMonitorsAMD')
- glDeletePerfMonitorsAMD.ret = Return('void')
- glDeletePerfMonitorsAMD.add( Input( 'n','GLsizei' ))
- glDeletePerfMonitorsAMD.add( Output( 'monitors','GLuint *' ))
- glDeletePerfMonitorsAMD.version = '1.2'
- glDeletePerfMonitorsAMD.category = 'GL_AMD_performance_monitor'
- glDeletePerfMonitorsAMD.trace = True
- glDeletePerfMonitorsAMD.play = True
- gl.add(glDeletePerfMonitorsAMD)
- glEndPerfMonitorAMD = Function('glEndPerfMonitorAMD')
- glEndPerfMonitorAMD.ret = Return('void')
- glEndPerfMonitorAMD.add( Input( 'monitor','GLuint' ))
- glEndPerfMonitorAMD.version = '1.2'
- glEndPerfMonitorAMD.category = 'GL_AMD_performance_monitor'
- glEndPerfMonitorAMD.trace = True
- glEndPerfMonitorAMD.play = True
- gl.add(glEndPerfMonitorAMD)
- glGenPerfMonitorsAMD = Function('glGenPerfMonitorsAMD')
- glGenPerfMonitorsAMD.ret = Return('void')
- glGenPerfMonitorsAMD.add( Input( 'n','GLsizei' ))
- glGenPerfMonitorsAMD.add( Output( 'monitors','GLuint *' ))
- glGenPerfMonitorsAMD.version = '1.2'
- glGenPerfMonitorsAMD.category = 'GL_AMD_performance_monitor'
- glGenPerfMonitorsAMD.trace = True
- glGenPerfMonitorsAMD.play = True
- gl.add(glGenPerfMonitorsAMD)
- glGetPerfMonitorCounterDataAMD = Function('glGetPerfMonitorCounterDataAMD')
- glGetPerfMonitorCounterDataAMD.ret = Return('void')
- glGetPerfMonitorCounterDataAMD.add( Input( 'monitor','GLuint' ))
- glGetPerfMonitorCounterDataAMD.add( Input( 'pname','GLenum' ))
- glGetPerfMonitorCounterDataAMD.add( Input( 'dataSize','GLsizei' ))
- glGetPerfMonitorCounterDataAMD.add( Output( 'data','GLuint *' ))
- glGetPerfMonitorCounterDataAMD.add( Output( 'bytesWritten','GLint *' ,size = 1 ))
- glGetPerfMonitorCounterDataAMD.version = '1.2'
- glGetPerfMonitorCounterDataAMD.category = 'GL_AMD_performance_monitor'
- glGetPerfMonitorCounterDataAMD.trace = True
- glGetPerfMonitorCounterDataAMD.play = True
- gl.add(glGetPerfMonitorCounterDataAMD)
- glGetPerfMonitorCounterInfoAMD = Function('glGetPerfMonitorCounterInfoAMD')
- glGetPerfMonitorCounterInfoAMD.ret = Return('void')
- glGetPerfMonitorCounterInfoAMD.add( Input( 'group','GLuint' ))
- glGetPerfMonitorCounterInfoAMD.add( Input( 'counter','GLuint' ))
- glGetPerfMonitorCounterInfoAMD.add( Input( 'pname','GLenum' ))
- glGetPerfMonitorCounterInfoAMD.add( Output( 'data','GLvoid *' ))
- glGetPerfMonitorCounterInfoAMD.version = '1.2'
- glGetPerfMonitorCounterInfoAMD.category = 'GL_AMD_performance_monitor'
- glGetPerfMonitorCounterInfoAMD.trace = True
- glGetPerfMonitorCounterInfoAMD.play = True
- gl.add(glGetPerfMonitorCounterInfoAMD)
- glGetPerfMonitorCounterStringAMD = Function('glGetPerfMonitorCounterStringAMD')
- glGetPerfMonitorCounterStringAMD.ret = Return('void')
- glGetPerfMonitorCounterStringAMD.add( Input( 'group','GLuint' ))
- glGetPerfMonitorCounterStringAMD.add( Input( 'counter','GLuint' ))
- glGetPerfMonitorCounterStringAMD.add( Input( 'bufSize','GLsizei' ))
- glGetPerfMonitorCounterStringAMD.add( Output( 'length','GLsizei *' ,size = 1 ))
- glGetPerfMonitorCounterStringAMD.add( Output( 'counterString','GLchar *' ,maxSize = 'bufSize' ))
- glGetPerfMonitorCounterStringAMD.version = '1.2'
- glGetPerfMonitorCounterStringAMD.category = 'GL_AMD_performance_monitor'
- glGetPerfMonitorCounterStringAMD.trace = True
- glGetPerfMonitorCounterStringAMD.play = False
- gl.add(glGetPerfMonitorCounterStringAMD)
- glGetPerfMonitorCountersAMD = Function('glGetPerfMonitorCountersAMD')
- glGetPerfMonitorCountersAMD.ret = Return('void')
- glGetPerfMonitorCountersAMD.add( Input( 'group','GLuint' ))
- glGetPerfMonitorCountersAMD.add( Output( 'numCounters','GLint *' ,size = 1 ))
- glGetPerfMonitorCountersAMD.add( Output( 'maxActiveCounters','GLint *' ,size = 1 ))
- glGetPerfMonitorCountersAMD.add( Input( 'countersSize','GLsizei' ))
- glGetPerfMonitorCountersAMD.add( Output( 'counters','GLuint *' ))
- glGetPerfMonitorCountersAMD.version = '1.2'
- glGetPerfMonitorCountersAMD.category = 'GL_AMD_performance_monitor'
- glGetPerfMonitorCountersAMD.trace = True
- glGetPerfMonitorCountersAMD.play = True
- gl.add(glGetPerfMonitorCountersAMD)
- glGetPerfMonitorGroupStringAMD = Function('glGetPerfMonitorGroupStringAMD')
- glGetPerfMonitorGroupStringAMD.ret = Return('void')
- glGetPerfMonitorGroupStringAMD.add( Input( 'group','GLuint' ))
- glGetPerfMonitorGroupStringAMD.add( Input( 'bufSize','GLsizei' ))
- glGetPerfMonitorGroupStringAMD.add( Output( 'length','GLsizei *' ,size = 1 ))
- glGetPerfMonitorGroupStringAMD.add( Output( 'groupString','GLchar *' ,maxSize = 'bufSize' ))
- glGetPerfMonitorGroupStringAMD.version = '1.2'
- glGetPerfMonitorGroupStringAMD.category = 'GL_AMD_performance_monitor'
- glGetPerfMonitorGroupStringAMD.trace = True
- glGetPerfMonitorGroupStringAMD.play = False
- gl.add(glGetPerfMonitorGroupStringAMD)
- glGetPerfMonitorGroupsAMD = Function('glGetPerfMonitorGroupsAMD')
- glGetPerfMonitorGroupsAMD.ret = Return('void')
- glGetPerfMonitorGroupsAMD.add( Output( 'numGroups','GLint *' ,size = 1 ))
- glGetPerfMonitorGroupsAMD.add( Input( 'groupsSize','GLsizei' ))
- glGetPerfMonitorGroupsAMD.add( Output( 'groups','GLuint *' ))
- glGetPerfMonitorGroupsAMD.version = '1.2'
- glGetPerfMonitorGroupsAMD.category = 'GL_AMD_performance_monitor'
- glGetPerfMonitorGroupsAMD.trace = True
- glGetPerfMonitorGroupsAMD.play = True
- gl.add(glGetPerfMonitorGroupsAMD)
- glSelectPerfMonitorCountersAMD = Function('glSelectPerfMonitorCountersAMD')
- glSelectPerfMonitorCountersAMD.ret = Return('void')
- glSelectPerfMonitorCountersAMD.add( Input( 'monitor','GLuint' ))
- glSelectPerfMonitorCountersAMD.add( Input( 'enable','GLboolean' ))
- glSelectPerfMonitorCountersAMD.add( Input( 'group','GLuint' ))
- glSelectPerfMonitorCountersAMD.add( Input( 'numCounters','GLint' ))
- glSelectPerfMonitorCountersAMD.add( Output( 'counterList','GLuint *' ))
- glSelectPerfMonitorCountersAMD.version = '1.2'
- glSelectPerfMonitorCountersAMD.category = 'GL_AMD_performance_monitor'
- glSelectPerfMonitorCountersAMD.trace = True
- glSelectPerfMonitorCountersAMD.play = True
- gl.add(glSelectPerfMonitorCountersAMD)
- # GL_AMD_sample_positions
- glSetMultisamplefvAMD = Function('glSetMultisamplefvAMD')
- glSetMultisamplefvAMD.ret = Return('void')
- glSetMultisamplefvAMD.add( Input( 'pname','GLenum' ))
- glSetMultisamplefvAMD.add( Input( 'index','GLuint' ))
- glSetMultisamplefvAMD.add( Input( 'val','const GLfloat *' ))
- glSetMultisamplefvAMD.version = ''
- glSetMultisamplefvAMD.category = 'GL_AMD_sample_positions'
- glSetMultisamplefvAMD.trace = True
- glSetMultisamplefvAMD.play = True
- gl.add(glSetMultisamplefvAMD)
- # GL_AMD_sparse_texture
- glTexStorageSparseAMD = Function('glTexStorageSparseAMD')
- glTexStorageSparseAMD.ret = Return('void')
- glTexStorageSparseAMD.add( Input( 'target','GLenum' ))
- glTexStorageSparseAMD.add( Input( 'internalFormat','GLenum' ))
- glTexStorageSparseAMD.add( Input( 'width','GLsizei' ))
- glTexStorageSparseAMD.add( Input( 'height','GLsizei' ))
- glTexStorageSparseAMD.add( Input( 'depth','GLsizei' ))
- glTexStorageSparseAMD.add( Input( 'layers','GLsizei' ))
- glTexStorageSparseAMD.add( Input( 'flags','GLbitfield' ,regalLog = 'GLtexStorageSparseAMDToString(flags)' ))
- glTexStorageSparseAMD.version = ''
- glTexStorageSparseAMD.category = 'GL_AMD_sparse_texture'
- glTexStorageSparseAMD.trace = True
- glTexStorageSparseAMD.play = True
- gl.add(glTexStorageSparseAMD)
- glTextureStorageSparseAMD = Function('glTextureStorageSparseAMD')
- glTextureStorageSparseAMD.ret = Return('void')
- glTextureStorageSparseAMD.add( Input( 'texture','GLuint' ))
- glTextureStorageSparseAMD.add( Input( 'target','GLenum' ))
- glTextureStorageSparseAMD.add( Input( 'internalFormat','GLenum' ))
- glTextureStorageSparseAMD.add( Input( 'width','GLsizei' ))
- glTextureStorageSparseAMD.add( Input( 'height','GLsizei' ))
- glTextureStorageSparseAMD.add( Input( 'depth','GLsizei' ))
- glTextureStorageSparseAMD.add( Input( 'layers','GLsizei' ))
- glTextureStorageSparseAMD.add( Input( 'flags','GLbitfield' ,regalLog = 'GLtexStorageSparseAMDToString(flags)' ))
- glTextureStorageSparseAMD.version = ''
- glTextureStorageSparseAMD.category = 'GL_AMD_sparse_texture'
- glTextureStorageSparseAMD.trace = True
- glTextureStorageSparseAMD.play = True
- gl.add(glTextureStorageSparseAMD)
- # GL_AMD_stencil_operation_extended
- glStencilOpValueAMD = Function('glStencilOpValueAMD')
- glStencilOpValueAMD.ret = Return('void')
- glStencilOpValueAMD.add( Input( 'face','GLenum' ))
- glStencilOpValueAMD.add( Input( 'value','GLuint' ))
- glStencilOpValueAMD.version = ''
- glStencilOpValueAMD.category = 'GL_AMD_stencil_operation_extended'
- glStencilOpValueAMD.trace = True
- glStencilOpValueAMD.play = True
- gl.add(glStencilOpValueAMD)
- # GL_AMD_vertex_shader_tessellator
- glTessellationFactorAMD = Function('glTessellationFactorAMD')
- glTessellationFactorAMD.ret = Return('void')
- glTessellationFactorAMD.add( Input( 'factor','GLfloat' ))
- glTessellationFactorAMD.version = '2.0'
- glTessellationFactorAMD.category = 'GL_AMD_vertex_shader_tessellator'
- glTessellationFactorAMD.trace = True
- glTessellationFactorAMD.play = True
- gl.add(glTessellationFactorAMD)
- glTessellationModeAMD = Function('glTessellationModeAMD')
- glTessellationModeAMD.ret = Return('void')
- glTessellationModeAMD.add( Input( 'mode','GLenum' ,regalLog = 'GLmodeToString(mode)' ))
- glTessellationModeAMD.version = '2.0'
- glTessellationModeAMD.category = 'GL_AMD_vertex_shader_tessellator'
- glTessellationModeAMD.trace = True
- glTessellationModeAMD.play = True
- gl.add(glTessellationModeAMD)
- # GL_ANGLE_framebuffer_blit
- glBlitFramebufferANGLE = Function('glBlitFramebufferANGLE')
- glBlitFramebufferANGLE.ret = Return('void')
- glBlitFramebufferANGLE.add( Input( 'srcX0','GLint' ))
- glBlitFramebufferANGLE.add( Input( 'srcY0','GLint' ))
- glBlitFramebufferANGLE.add( Input( 'srcX1','GLint' ))
- glBlitFramebufferANGLE.add( Input( 'srcY1','GLint' ))
- glBlitFramebufferANGLE.add( Input( 'dstX0','GLint' ))
- glBlitFramebufferANGLE.add( Input( 'dstY0','GLint' ))
- glBlitFramebufferANGLE.add( Input( 'dstX1','GLint' ))
- glBlitFramebufferANGLE.add( Input( 'dstY1','GLint' ))
- glBlitFramebufferANGLE.add( Input( 'mask','GLbitfield' ,regalLog = 'GLblitFramebufferToString(mask)' ))
- glBlitFramebufferANGLE.add( Input( 'filter','GLenum' ))
- glBlitFramebufferANGLE.version = ''
- glBlitFramebufferANGLE.category = 'GL_ANGLE_framebuffer_blit'
- glBlitFramebufferANGLE.trace = True
- glBlitFramebufferANGLE.play = True
- gl.add(glBlitFramebufferANGLE)
- # GL_ANGLE_framebuffer_multisample
- glRenderbufferStorageMultisampleANGLE = Function('glRenderbufferStorageMultisampleANGLE')
- glRenderbufferStorageMultisampleANGLE.ret = Return('void')
- glRenderbufferStorageMultisampleANGLE.add( Input( 'target','GLenum' ))
- glRenderbufferStorageMultisampleANGLE.add( Input( 'samples','GLsizei' ))
- glRenderbufferStorageMultisampleANGLE.add( Input( 'internalformat','GLenum' ))
- glRenderbufferStorageMultisampleANGLE.add( Input( 'width','GLsizei' ))
- glRenderbufferStorageMultisampleANGLE.add( Input( 'height','GLsizei' ))
- glRenderbufferStorageMultisampleANGLE.version = ''
- glRenderbufferStorageMultisampleANGLE.category = 'GL_ANGLE_framebuffer_multisample'
- glRenderbufferStorageMultisampleANGLE.trace = True
- glRenderbufferStorageMultisampleANGLE.play = True
- gl.add(glRenderbufferStorageMultisampleANGLE)
- # GL_ANGLE_instanced_arrays
- glDrawArraysInstancedANGLE = Function('glDrawArraysInstancedANGLE')
- glDrawArraysInstancedANGLE.ret = Return('void')
- glDrawArraysInstancedANGLE.add( Input( 'mode','GLenum' ,regalLog = 'GLmodeToString(mode)' ))
- glDrawArraysInstancedANGLE.add( Input( 'first','GLint' ))
- glDrawArraysInstancedANGLE.add( Input( 'count','GLsizei' ))
- glDrawArraysInstancedANGLE.add( Input( 'primcount','GLsizei' ))
- glDrawArraysInstancedANGLE.version = ''
- glDrawArraysInstancedANGLE.category = 'GL_ANGLE_instanced_arrays'
- glDrawArraysInstancedANGLE.trace = True
- glDrawArraysInstancedANGLE.play = True
- gl.add(glDrawArraysInstancedANGLE)
- glDrawElementsInstancedANGLE = Function('glDrawElementsInstancedANGLE')
- glDrawElementsInstancedANGLE.ret = Return('void')
- glDrawElementsInstancedANGLE.add( Input( 'mode','GLenum' ,regalLog = 'GLmodeToString(mode)' ))
- glDrawElementsInstancedANGLE.add( Input( 'count','GLsizei' ))
- glDrawElementsInstancedANGLE.add( Input( 'type','GLenum' ))
- glDrawElementsInstancedANGLE.add( Input( 'indices','const GLvoid *' ))
- glDrawElementsInstancedANGLE.add( Input( 'primcount','GLsizei' ))
- glDrawElementsInstancedANGLE.version = ''
- glDrawElementsInstancedANGLE.category = 'GL_ANGLE_instanced_arrays'
- glDrawElementsInstancedANGLE.trace = True
- glDrawElementsInstancedANGLE.play = True
- gl.add(glDrawElementsInstancedANGLE)
- glVertexAttribDivisorANGLE = Function('glVertexAttribDivisorANGLE')
- glVertexAttribDivisorANGLE.ret = Return('void')
- glVertexAttribDivisorANGLE.add( Input( 'index','GLuint' ))
- glVertexAttribDivisorANGLE.add( Input( 'divisor','GLuint' ))
- glVertexAttribDivisorANGLE.version = ''
- glVertexAttribDivisorANGLE.category = 'GL_ANGLE_instanced_arrays'
- glVertexAttribDivisorANGLE.trace = True
- glVertexAttribDivisorANGLE.play = True
- gl.add(glVertexAttribDivisorANGLE)
- # GL_ANGLE_timer_query
- glBeginQueryANGLE = Function('glBeginQueryANGLE')
- glBeginQueryANGLE.ret = Return('void')
- glBeginQueryANGLE.add( Input( 'target','GLenum' ))
- glBeginQueryANGLE.add( Input( 'id','GLuint' ))
- glBeginQueryANGLE.version = ''
- glBeginQueryANGLE.category = 'GL_ANGLE_timer_query'
- glBeginQueryANGLE.trace = True
- glBeginQueryANGLE.play = True
- gl.add(glBeginQueryANGLE)
- glDeleteQueriesANGLE = Function('glDeleteQueriesANGLE')
- glDeleteQueriesANGLE.ret = Return('void')
- glDeleteQueriesANGLE.add( Input( 'n','GLsizei' ))
- glDeleteQueriesANGLE.add( Input( 'ids','const GLuint *' ))
- glDeleteQueriesANGLE.version = ''
- glDeleteQueriesANGLE.category = 'GL_ANGLE_timer_query'
- glDeleteQueriesANGLE.trace = True
- glDeleteQueriesANGLE.play = True
- gl.add(glDeleteQueriesANGLE)
- glEndQueryANGLE = Function('glEndQueryANGLE')
- glEndQueryANGLE.ret = Return('void')
- glEndQueryANGLE.add( Input( 'target','GLenum' ))
- glEndQueryANGLE.version = ''
- glEndQueryANGLE.category = 'GL_ANGLE_timer_query'
- glEndQueryANGLE.trace = True
- glEndQueryANGLE.play = True
- gl.add(glEndQueryANGLE)
- glGenQueriesANGLE = Function('glGenQueriesANGLE')
- glGenQueriesANGLE.ret = Return('void')
- glGenQueriesANGLE.add( Input( 'n','GLsizei' ))
- glGenQueriesANGLE.add( Output( 'ids','GLuint *' ))
- glGenQueriesANGLE.version = ''
- glGenQueriesANGLE.category = 'GL_ANGLE_timer_query'
- glGenQueriesANGLE.trace = True
- glGenQueriesANGLE.play = True
- gl.add(glGenQueriesANGLE)
- glGetQueryObjecti64vANGLE = Function('glGetQueryObjecti64vANGLE')
- glGetQueryObjecti64vANGLE.ret = Return('void')
- glGetQueryObjecti64vANGLE.add( Input( 'id','GLuint' ))
- glGetQueryObjecti64vANGLE.add( Input( 'pname','GLenum' ))
- glGetQueryObjecti64vANGLE.add( Output( 'params','GLint64 *' ))
- glGetQueryObjecti64vANGLE.version = ''
- glGetQueryObjecti64vANGLE.category = 'GL_ANGLE_timer_query'
- glGetQueryObjecti64vANGLE.trace = True
- glGetQueryObjecti64vANGLE.play = True
- gl.add(glGetQueryObjecti64vANGLE)
- glGetQueryObjectivANGLE = Function('glGetQueryObjectivANGLE')
- glGetQueryObjectivANGLE.ret = Return('void')
- glGetQueryObjectivANGLE.add( Input( 'id','GLuint' ))
- glGetQueryObjectivANGLE.add( Input( 'pname','GLenum' ))
- glGetQueryObjectivANGLE.add( Output( 'params','GLint *' ))
- glGetQueryObjectivANGLE.version = ''
- glGetQueryObjectivANGLE.category = 'GL_ANGLE_timer_query'
- glGetQueryObjectivANGLE.trace = True
- glGetQueryObjectivANGLE.play = True
- gl.add(glGetQueryObjectivANGLE)
- glGetQueryObjectui64vANGLE = Function('glGetQueryObjectui64vANGLE')
- glGetQueryObjectui64vANGLE.ret = Return('void')
- glGetQueryObjectui64vANGLE.add( Input( 'id','GLuint' ))
- glGetQueryObjectui64vANGLE.add( Input( 'pname','GLenum' ))
- glGetQueryObjectui64vANGLE.add( Output( 'params','GLuint64 *' ))
- glGetQueryObjectui64vANGLE.version = ''
- glGetQueryObjectui64vANGLE.category = 'GL_ANGLE_timer_query'
- glGetQueryObjectui64vANGLE.trace = True
- glGetQueryObjectui64vANGLE.play = True
- gl.add(glGetQueryObjectui64vANGLE)
- glGetQueryObjectuivANGLE = Function('glGetQueryObjectuivANGLE')
- glGetQueryObjectuivANGLE.ret = Return('void')
- glGetQueryObjectuivANGLE.add( Input( 'id','GLuint' ))
- glGetQueryObjectuivANGLE.add( Input( 'pname','GLenum' ))
- glGetQueryObjectuivANGLE.add( Output( 'params','GLuint *' ))
- glGetQueryObjectuivANGLE.version = ''
- glGetQueryObjectuivANGLE.category = 'GL_ANGLE_timer_query'
- glGetQueryObjectuivANGLE.trace = True
- glGetQueryObjectuivANGLE.play = True
- gl.add(glGetQueryObjectuivANGLE)
- glGetQueryivANGLE = Function('glGetQueryivANGLE')
- glGetQueryivANGLE.ret = Return('void')
- glGetQueryivANGLE.add( Input( 'target','GLenum' ))
- glGetQueryivANGLE.add( Input( 'pname','GLenum' ))
- glGetQueryivANGLE.add( Output( 'params','GLint *' ))
- glGetQueryivANGLE.version = ''
- glGetQueryivANGLE.category = 'GL_ANGLE_timer_query'
- glGetQueryivANGLE.trace = True
- glGetQueryivANGLE.play = True
- gl.add(glGetQueryivANGLE)
- glIsQueryANGLE = Function('glIsQueryANGLE')
- glIsQueryANGLE.ret = Return('GLboolean')
- glIsQueryANGLE.add( Input( 'id','GLuint' ))
- glIsQueryANGLE.version = ''
- glIsQueryANGLE.category = 'GL_ANGLE_timer_query'
- glIsQueryANGLE.trace = True
- glIsQueryANGLE.play = True
- gl.add(glIsQueryANGLE)
- glQueryCounterANGLE = Function('glQueryCounterANGLE')
- glQueryCounterANGLE.ret = Return('void')
- glQueryCounterANGLE.add( Input( 'id','GLuint' ))
- glQueryCounterANGLE.add( Input( 'target','GLenum' ))
- glQueryCounterANGLE.version = ''
- glQueryCounterANGLE.category = 'GL_ANGLE_timer_query'
- glQueryCounterANGLE.trace = True
- glQueryCounterANGLE.play = True
- gl.add(glQueryCounterANGLE)
- # GL_ANGLE_translated_shader_source
- glGetTranslatedShaderSourceANGLE = Function('glGetTranslatedShaderSourceANGLE')
- glGetTranslatedShaderSourceANGLE.ret = Return('void')
- glGetTranslatedShaderSourceANGLE.add( Input( 'shader','GLuint' ))
- glGetTranslatedShaderSourceANGLE.add( Input( 'bufsize','GLsizei' ))
- glGetTranslatedShaderSourceANGLE.add( Input( 'length','GLsizei *' ))
- glGetTranslatedShaderSourceANGLE.add( Input( 'source','GLchar *' ))
- glGetTranslatedShaderSourceANGLE.version = ''
- glGetTranslatedShaderSourceANGLE.category = 'GL_ANGLE_translated_shader_source'
- glGetTranslatedShaderSourceANGLE.trace = True
- glGetTranslatedShaderSourceANGLE.play = True
- gl.add(glGetTranslatedShaderSourceANGLE)
- # GL_APPLE_copy_texture_levels
- glCopyTextureLevelsAPPLE = Function('glCopyTextureLevelsAPPLE')
- glCopyTextureLevelsAPPLE.ret = Return('void')
- glCopyTextureLevelsAPPLE.add( Input( 'destinationTexture','GLuint' ))
- glCopyTextureLevelsAPPLE.add( Input( 'sourceTexture','GLuint' ))
- glCopyTextureLevelsAPPLE.add( Input( 'sourceBaseLevel','GLint' ))
- glCopyTextureLevelsAPPLE.add( Input( 'sourceLevelCount','GLsizei' ))
- glCopyTextureLevelsAPPLE.version = ''
- glCopyTextureLevelsAPPLE.category = 'GL_APPLE_copy_texture_levels'
- glCopyTextureLevelsAPPLE.trace = True
- glCopyTextureLevelsAPPLE.play = True
- gl.add(glCopyTextureLevelsAPPLE)
- # GL_APPLE_element_array
- glDrawElementArrayAPPLE = Function('glDrawElementArrayAPPLE')
- glDrawElementArrayAPPLE.ret = Return('void')
- glDrawElementArrayAPPLE.add( Input( 'mode','GLenum' ,regalLog = 'GLmodeToString(mode)' ))
- glDrawElementArrayAPPLE.add( Input( 'first','GLint' ))
- glDrawElementArrayAPPLE.add( Input( 'count','GLsizei' ))
- glDrawElementArrayAPPLE.version = '1.2'
- glDrawElementArrayAPPLE.category = 'GL_APPLE_element_array'
- glDrawElementArrayAPPLE.trace = True
- glDrawElementArrayAPPLE.play = True
- gl.add(glDrawElementArrayAPPLE)
- glDrawRangeElementArrayAPPLE = Function('glDrawRangeElementArrayAPPLE')
- glDrawRangeElementArrayAPPLE.ret = Return('void')
- glDrawRangeElementArrayAPPLE.add( Input( 'mode','GLenum' ,regalLog = 'GLmodeToString(mode)' ))
- glDrawRangeElementArrayAPPLE.add( Input( 'start','GLuint' ))
- glDrawRangeElementArrayAPPLE.add( Input( 'end','GLuint' ))
- glDrawRangeElementArrayAPPLE.add( Input( 'first','GLint' ))
- glDrawRangeElementArrayAPPLE.add( Input( 'count','GLsizei' ))
- glDrawRangeElementArrayAPPLE.version = '1.2'
- glDrawRangeElementArrayAPPLE.category = 'GL_APPLE_element_array'
- glDrawRangeElementArrayAPPLE.trace = True
- glDrawRangeElementArrayAPPLE.play = True
- gl.add(glDrawRangeElementArrayAPPLE)
- glElementPointerAPPLE = Function('glElementPointerAPPLE')
- glElementPointerAPPLE.ret = Return('void')
- glElementPointerAPPLE.add( Input( 'type','GLenum' ))
- glElementPointerAPPLE.add( Input( 'pointer','const GLvoid *' ))
- glElementPointerAPPLE.version = '1.2'
- glElementPointerAPPLE.category = 'GL_APPLE_element_array'
- glElementPointerAPPLE.trace = True
- glElementPointerAPPLE.play = True
- gl.add(glElementPointerAPPLE)
- glMultiDrawElementArrayAPPLE = Function('glMultiDrawElementArrayAPPLE')
- glMultiDrawElementArrayAPPLE.ret = Return('void')
- glMultiDrawElementArrayAPPLE.add( Input( 'mode','GLenum' ,regalLog = 'GLmodeToString(mode)' ))
- glMultiDrawElementArrayAPPLE.add( Input( 'first','const GLint *' ))
- glMultiDrawElementArrayAPPLE.add( Input( 'count','const GLsizei *' ))
- glMultiDrawElementArrayAPPLE.add( Input( 'primcount','GLsizei' ))
- glMultiDrawElementArrayAPPLE.version = '1.2'
- glMultiDrawElementArrayAPPLE.category = 'GL_APPLE_element_array'
- glMultiDrawElementArrayAPPLE.trace = True
- glMultiDrawElementArrayAPPLE.play = True
- gl.add(glMultiDrawElementArrayAPPLE)
- glMultiDrawRangeElementArrayAPPLE = Function('glMultiDrawRangeElementArrayAPPLE')
- glMultiDrawRangeElementArrayAPPLE.ret = Return('void')
- glMultiDrawRangeElementArrayAPPLE.add( Input( 'mode','GLenum' ,regalLog = 'GLmodeToString(mode)' ))
- glMultiDrawRangeElementArrayAPPLE.add( Input( 'start','GLuint' ))
- glMultiDrawRangeElementArrayAPPLE.add( Input( 'end','GLuint' ))
- glMultiDrawRangeElementArrayAPPLE.add( Input( 'first','const GLint *' ))
- glMultiDrawRangeElementArrayAPPLE.add( Input( 'count','const GLsizei *' ))
- glMultiDrawRangeElementArrayAPPLE.add( Input( 'primcount','GLsizei' ))
- glMultiDrawRangeElementArrayAPPLE.version = '1.2'
- glMultiDrawRangeElementArrayAPPLE.category = 'GL_APPLE_element_array'
- glMultiDrawRangeElementArrayAPPLE.trace = True
- glMultiDrawRangeElementArrayAPPLE.play = True
- gl.add(glMultiDrawRangeElementArrayAPPLE)
- # GL_APPLE_fence
- glDeleteFencesAPPLE = Function('glDeleteFencesAPPLE')
- glDeleteFencesAPPLE.ret = Return('void')
- glDeleteFencesAPPLE.add( Input( 'n','GLsizei' ))
- glDeleteFencesAPPLE.add( Input( 'fences','const GLuint *' ))
- glDeleteFencesAPPLE.version = '1.2'
- glDeleteFencesAPPLE.category = 'GL_APPLE_fence'
- glDeleteFencesAPPLE.trace = True
- glDeleteFencesAPPLE.play = True
- gl.add(glDeleteFencesAPPLE)
- glFinishFenceAPPLE = Function('glFinishFenceAPPLE')
- glFinishFenceAPPLE.ret = Return('void')
- glFinishFenceAPPLE.add( Input( 'fence','GLuint' ))
- glFinishFenceAPPLE.version = '1.2'
- glFinishFenceAPPLE.category = 'GL_APPLE_fence'
- glFinishFenceAPPLE.trace = True
- glFinishFenceAPPLE.play = True
- gl.add(glFinishFenceAPPLE)
- glFinishObjectAPPLE = Function('glFinishObjectAPPLE')
- glFinishObjectAPPLE.ret = Return('void')
- glFinishObjectAPPLE.add( Input( 'object','GLenum' ))
- glFinishObjectAPPLE.add( Input( 'name','GLint' ))
- glFinishObjectAPPLE.version = '1.2'
- glFinishObjectAPPLE.category = 'GL_APPLE_fence'
- glFinishObjectAPPLE.trace = True
- glFinishObjectAPPLE.play = True
- gl.add(glFinishObjectAPPLE)
- glGenFencesAPPLE = Function('glGenFencesAPPLE')
- glGenFencesAPPLE.ret = Return('void')
- glGenFencesAPPLE.add( Input( 'n','GLsizei' ))
- glGenFencesAPPLE.add( Output( 'fences','GLuint *' ))
- glGenFencesAPPLE.version = '1.2'
- glGenFencesAPPLE.category = 'GL_APPLE_fence'
- glGenFencesAPPLE.trace = True
- glGenFencesAPPLE.play = True
- gl.add(glGenFencesAPPLE)
- glIsFenceAPPLE = Function('glIsFenceAPPLE')
- glIsFenceAPPLE.ret = Return('GLboolean')
- glIsFenceAPPLE.add( Input( 'fence','GLuint' ))
- glIsFenceAPPLE.version = '1.2'
- glIsFenceAPPLE.category = 'GL_APPLE_fence'
- glIsFenceAPPLE.trace = True
- glIsFenceAPPLE.play = True
- gl.add(glIsFenceAPPLE)
- glSetFenceAPPLE = Function('glSetFenceAPPLE')
- glSetFenceAPPLE.ret = Return('void')
- glSetFenceAPPLE.add( Input( 'fence','GLuint' ))
- glSetFenceAPPLE.version = '1.2'
- glSetFenceAPPLE.category = 'GL_APPLE_fence'
- glSetFenceAPPLE.trace = True
- glSetFenceAPPLE.play = True
- gl.add(glSetFenceAPPLE)
- glTestFenceAPPLE = Function('glTestFenceAPPLE')
- glTestFenceAPPLE.ret = Return('GLboolean')
- glTestFenceAPPLE.add( Input( 'fence','GLuint' ))
- glTestFenceAPPLE.version = '1.2'
- glTestFenceAPPLE.category = 'GL_APPLE_fence'
- glTestFenceAPPLE.trace = True
- glTestFenceAPPLE.play = True
- gl.add(glTestFenceAPPLE)
- glTestObjectAPPLE = Function('glTestObjectAPPLE')
- glTestObjectAPPLE.ret = Return('GLboolean')
- glTestObjectAPPLE.add( Input( 'object','GLenum' ))
- glTestObjectAPPLE.add( Input( 'name','GLuint' ))
- glTestObjectAPPLE.version = '1.2'
- glTestObjectAPPLE.category = 'GL_APPLE_fence'
- glTestObjectAPPLE.trace = True
- glTestObjectAPPLE.play = True
- gl.add(glTestObjectAPPLE)
- # GL_APPLE_flush_buffer_range
- glBufferParameteriAPPLE = Function('glBufferParameteriAPPLE')
- glBufferParameteriAPPLE.ret = Return('void')
- glBufferParameteriAPPLE.add( Input( 'target','GLenum' ))
- glBufferParameteriAPPLE.add( Input( 'pname','GLenum' ))
- glBufferParameteriAPPLE.add( Input( 'param','GLint' ))
- glBufferParameteriAPPLE.version = '1.5'
- glBufferParameteriAPPLE.category = 'GL_APPLE_flush_buffer_range'
- glBufferParameteriAPPLE.trace = True
- glBufferParameteriAPPLE.play = True
- gl.add(glBufferParameteriAPPLE)
- glFlushMappedBufferRangeAPPLE = Function('glFlushMappedBufferRangeAPPLE')
- glFlushMappedBufferRangeAPPLE.ret = Return('void')
- glFlushMappedBufferRangeAPPLE.add( Input( 'target','GLenum' ))
- glFlushMappedBufferRangeAPPLE.add( Input( 'offset','GLintptr' ))
- glFlushMappedBufferRangeAPPLE.add( Input( 'size','GLsizeiptr' ))
- glFlushMappedBufferRangeAPPLE.version = '1.5'
- glFlushMappedBufferRangeAPPLE.category = 'GL_APPLE_flush_buffer_range'
- glFlushMappedBufferRangeAPPLE.trace = True
- glFlushMappedBufferRangeAPPLE.play = True
- gl.add(glFlushMappedBufferRangeAPPLE)
- # GL_APPLE_flush_render
- glFinishRenderAPPLE = Function('glFinishRenderAPPLE')
- glFinishRenderAPPLE.ret = Return('void')
- glFinishRenderAPPLE.version = ''
- glFinishRenderAPPLE.category = 'GL_APPLE_flush_render'
- glFinishRenderAPPLE.trace = True
- glFinishRenderAPPLE.play = True
- gl.add(glFinishRenderAPPLE)
- glFlushRenderAPPLE = Function('glFlushRenderAPPLE')
- glFlushRenderAPPLE.ret = Return('void')
- glFlushRenderAPPLE.version = ''
- glFlushRenderAPPLE.category = 'GL_APPLE_flush_render'
- glFlushRenderAPPLE.trace = True
- glFlushRenderAPPLE.play = True
- gl.add(glFlushRenderAPPLE)
- glSwapAPPLE = Function('glSwapAPPLE')
- glSwapAPPLE.ret = Return('void')
- glSwapAPPLE.version = ''
- glSwapAPPLE.category = 'GL_APPLE_flush_render'
- glSwapAPPLE.trace = True
- glSwapAPPLE.play = True
- gl.add(glSwapAPPLE)
- # GL_APPLE_framebuffer_multisample
- glRenderbufferStorageMultisampleAPPLE = Function('glRenderbufferStorageMultisampleAPPLE')
- glRenderbufferStorageMultisampleAPPLE.ret = Return('void')
- glRenderbufferStorageMultisampleAPPLE.add( Input( 'target','GLenum' ))
- glRenderbufferStorageMultisampleAPPLE.add( Input( 'samples','GLsizei' ))
- glRenderbufferStorageMultisampleAPPLE.add( Input( 'internalformat','GLenum' ))
- glRenderbufferStorageMultisampleAPPLE.add( Input( 'width','GLsizei' ))
- glRenderbufferStorageMultisampleAPPLE.add( Input( 'height','GLsizei' ))
- glRenderbufferStorageMultisampleAPPLE.version = ''
- glRenderbufferStorageMultisampleAPPLE.category = 'GL_APPLE_framebuffer_multisample'
- glRenderbufferStorageMultisampleAPPLE.trace = True
- glRenderbufferStorageMultisampleAPPLE.play = True
- gl.add(glRenderbufferStorageMultisampleAPPLE)
- glResolveMultisampleFramebufferAPPLE = Function('glResolveMultisampleFramebufferAPPLE')
- glResolveMultisampleFramebufferAPPLE.ret = Return('void')
- glResolveMultisampleFramebufferAPPLE.version = ''
- glResolveMultisampleFramebufferAPPLE.category = 'GL_APPLE_framebuffer_multisample'
- glResolveMultisampleFramebufferAPPLE.trace = True
- glResolveMultisampleFramebufferAPPLE.play = True
- gl.add(glResolveMultisampleFramebufferAPPLE)
- # GL_APPLE_object_purgeable
- glGetObjectParameterivAPPLE = Function('glGetObjectParameterivAPPLE')
- glGetObjectParameterivAPPLE.ret = Return('void')
- glGetObjectParameterivAPPLE.add( Input( 'objectType','GLenum' ))
- glGetObjectParameterivAPPLE.add( Input( 'name','GLuint' ))
- glGetObjectParameterivAPPLE.add( Input( 'pname','GLenum' ))
- glGetObjectParameterivAPPLE.add( Output( 'params','GLint *' ))
- glGetObjectParameterivAPPLE.version = '1.5'
- glGetObjectParameterivAPPLE.category = 'GL_APPLE_object_purgeable'
- glGetObjectParameterivAPPLE.trace = True
- glGetObjectParameterivAPPLE.play = True
- gl.add(glGetObjectParameterivAPPLE)
- glObjectPurgeableAPPLE = Function('glObjectPurgeableAPPLE')
- glObjectPurgeableAPPLE.ret = Return('GLenum')
- glObjectPurgeableAPPLE.add( Input( 'objectType','GLenum' ))
- glObjectPurgeableAPPLE.add( Input( 'name','GLuint' ))
- glObjectPurgeableAPPLE.add( Input( 'option','GLenum' ))
- glObjectPurgeableAPPLE.version = '1.5'
- glObjectPurgeableAPPLE.category = 'GL_APPLE_object_purgeable'
- glObjectPurgeableAPPLE.trace = True
- glObjectPurgeableAPPLE.play = True
- gl.add(glObjectPurgeableAPPLE)
- glObjectUnpurgeableAPPLE = Function('glObjectUnpurgeableAPPLE')
- glObjectUnpurgeableAPPLE.ret = Return('GLenum')
- glObjectUnpurgeableAPPLE.add( Input( 'objectType','GLenum' ))
- glObjectUnpurgeableAPPLE.add( Input( 'name','GLuint' ))
- glObjectUnpurgeableAPPLE.add( Input( 'option','GLenum' ))
- glObjectUnpurgeableAPPLE.version = '1.5'
- glObjectUnpurgeableAPPLE.category = 'GL_APPLE_object_purgeable'
- glObjectUnpurgeableAPPLE.trace = True
- glObjectUnpurgeableAPPLE.play = True
- gl.add(glObjectUnpurgeableAPPLE)
- # GL_APPLE_sync
- glClientWaitSyncAPPLE = Function('glClientWaitSyncAPPLE')
- glClientWaitSyncAPPLE.ret = Return('GLenum')
- glClientWaitSyncAPPLE.add( Input( 'sync','GLsync' ))
- glClientWaitSyncAPPLE.add( Input( 'flags','GLbitfield' ,regalLog = 'GLclientWaitSyncToString(flags)' ))
- glClientWaitSyncAPPLE.add( Input( 'timeout','GLuint64' ))
- glClientWaitSyncAPPLE.version = ''
- glClientWaitSyncAPPLE.category = 'GL_APPLE_sync'
- glClientWaitSyncAPPLE.trace = True
- glClientWaitSyncAPPLE.play = True
- gl.add(glClientWaitSyncAPPLE)
- glDeleteSyncAPPLE = Function('glDeleteSyncAPPLE')
- glDeleteSyncAPPLE.ret = Return('void')
- glDeleteSyncAPPLE.add( Input( 'sync','GLsync' ))
- glDeleteSyncAPPLE.version = ''
- glDeleteSyncAPPLE.category = 'GL_APPLE_sync'
- glDeleteSyncAPPLE.trace = True
- glDeleteSyncAPPLE.play = True
- gl.add(glDeleteSyncAPPLE)
- glFenceSyncAPPLE = Function('glFenceSyncAPPLE')
- glFenceSyncAPPLE.ret = Return('GLsync')
- glFenceSyncAPPLE.add( Input( 'condition','GLenum' ))
- glFenceSyncAPPLE.add( Input( 'flags','GLbitfield' ,regalLog = 'GLfenceSyncToString(flags)' ))
- glFenceSyncAPPLE.version = ''
- glFenceSyncAPPLE.category = 'GL_APPLE_sync'
- glFenceSyncAPPLE.trace = True
- glFenceSyncAPPLE.play = True
- gl.add(glFenceSyncAPPLE)
- glGetInteger64vAPPLE = Function('glGetInteger64vAPPLE')
- glGetInteger64vAPPLE.ret = Return('void')
- glGetInteger64vAPPLE.add( Input( 'pname','GLenum' ))
- glGetInteger64vAPPLE.add( Input( 'params','GLint64 *' ))
- glGetInteger64vAPPLE.version = ''
- glGetInteger64vAPPLE.category = 'GL_APPLE_sync'
- glGetInteger64vAPPLE.trace = True
- glGetInteger64vAPPLE.play = True
- gl.add(glGetInteger64vAPPLE)
- glGetSyncivAPPLE = Function('glGetSyncivAPPLE')
- glGetSyncivAPPLE.ret = Return('void')
- glGetSyncivAPPLE.add( Input( 'sync','GLsync' ))
- glGetSyncivAPPLE.add( Input( 'pname','GLenum' ))
- glGetSyncivAPPLE.add( Input( 'bufSize','GLsizei' ))
- glGetSyncivAPPLE.add( Input( 'length','GLsizei *' ))
- glGetSyncivAPPLE.add( Input( 'values','GLint *' ))
- glGetSyncivAPPLE.version = ''
- glGetSyncivAPPLE.category = 'GL_APPLE_sync'
- glGetSyncivAPPLE.trace = True
- glGetSyncivAPPLE.play = True
- gl.add(glGetSyncivAPPLE)
- glIsSyncAPPLE = Function('glIsSyncAPPLE')
- glIsSyncAPPLE.ret = Return('GLboolean')
- glIsSyncAPPLE.add( Input( 'sync','GLsync' ))
- glIsSyncAPPLE.version = ''
- glIsSyncAPPLE.category = 'GL_APPLE_sync'
- glIsSyncAPPLE.trace = True
- glIsSyncAPPLE.play = True
- gl.add(glIsSyncAPPLE)
- glWaitSyncAPPLE = Function('glWaitSyncAPPLE')
- glWaitSyncAPPLE.ret = Return('void')
- glWaitSyncAPPLE.add( Input( 'sync','GLsync' ))
- glWaitSyncAPPLE.add( Input( 'flags','GLbitfield' ,regalLog = 'GLwaitSyncToString(flags)' ))
- glWaitSyncAPPLE.add( Input( 'timeout','GLuint64' ))
- glWaitSyncAPPLE.version = ''
- glWaitSyncAPPLE.category = 'GL_APPLE_sync'
- glWaitSyncAPPLE.trace = True
- glWaitSyncAPPLE.play = True
- gl.add(glWaitSyncAPPLE)
- # GL_APPLE_texture_range
- glGetTexParameterPointervAPPLE = Function('glGetTexParameterPointervAPPLE')
- glGetTexParameterPointervAPPLE.ret = Return('void')
- glGetTexParameterPointervAPPLE.add( Input( 'target','GLenum' ))
- glGetTexParameterPointervAPPLE.add( Input( 'pname','GLenum' ))
- glGetTexParameterPointervAPPLE.add( Output( 'params','GLvoid **' ,size = 1 ))
- glGetTexParameterPointervAPPLE.version = '1.2'
- glGetTexParameterPointervAPPLE.category = 'GL_APPLE_texture_range'
- glGetTexParameterPointervAPPLE.trace = True
- glGetTexParameterPointervAPPLE.play = True
- gl.add(glGetTexParameterPointervAPPLE)
- glTextureRangeAPPLE = Function('glTextureRangeAPPLE')
- glTextureRangeAPPLE.ret = Return('void')
- glTextureRangeAPPLE.add( Input( 'target','GLenum' ))
- glTextureRangeAPPLE.add( Input( 'length','GLsizei' ))
- glTextureRangeAPPLE.add( Input( 'pointer','const GLvoid *' ))
- glTextureRangeAPPLE.version = '1.2'
- glTextureRangeAPPLE.category = 'GL_APPLE_texture_range'
- glTextureRangeAPPLE.trace = True
- glTextureRangeAPPLE.play = True
- gl.add(glTextureRangeAPPLE)
- # GL_APPLE_vertex_array_object
- glBindVertexArrayAPPLE = Function('glBindVertexArrayAPPLE')
- glBindVertexArrayAPPLE.ret = Return('void')
- glBindVertexArrayAPPLE.add( Input( 'array','GLuint' ))
- glBindVertexArrayAPPLE.version = '1.2'
- glBindVertexArrayAPPLE.category = 'GL_APPLE_vertex_array_object'
- glBindVertexArrayAPPLE.trace = True
- glBindVertexArrayAPPLE.play = True
- gl.add(glBindVertexArrayAPPLE)
- glDeleteVertexArraysAPPLE = Function('glDeleteVertexArraysAPPLE')
- glDeleteVertexArraysAPPLE.ret = Return('void')
- glDeleteVertexArraysAPPLE.add( Input( 'n','GLsizei' ))
- glDeleteVertexArraysAPPLE.add( Input( 'arrays','const GLuint *' ))
- glDeleteVertexArraysAPPLE.version = '1.2'
- glDeleteVertexArraysAPPLE.category = 'GL_APPLE_vertex_array_object'
- glDeleteVertexArraysAPPLE.trace = True
- glDeleteVertexArraysAPPLE.play = True
- gl.add(glDeleteVertexArraysAPPLE)
- glGenVertexArraysAPPLE = Function('glGenVertexArraysAPPLE')
- glGenVertexArraysAPPLE.ret = Return('void')
- glGenVertexArraysAPPLE.add( Input( 'n','GLsizei' ))
- glGenVertexArraysAPPLE.add( Output( 'arrays','GLuint *' ))
- glGenVertexArraysAPPLE.version = '1.2'
- glGenVertexArraysAPPLE.category = 'GL_APPLE_vertex_array_object'
- glGenVertexArraysAPPLE.trace = True
- glGenVertexArraysAPPLE.play = True
- gl.add(glGenVertexArraysAPPLE)
- glIsVertexArrayAPPLE = Function('glIsVertexArrayAPPLE')
- glIsVertexArrayAPPLE.ret = Return('GLboolean')
- glIsVertexArrayAPPLE.add( Input( 'array','GLuint' ))
- glIsVertexArrayAPPLE.version = '1.2'
- glIsVertexArrayAPPLE.category = 'GL_APPLE_vertex_array_object'
- glIsVertexArrayAPPLE.trace = True
- glIsVertexArrayAPPLE.play = True
- gl.add(glIsVertexArrayAPPLE)
- # GL_APPLE_vertex_array_range
- glFlushVertexArrayRangeAPPLE = Function('glFlushVertexArrayRangeAPPLE')
- glFlushVertexArrayRangeAPPLE.ret = Return('void')
- glFlushVertexArrayRangeAPPLE.add( Input( 'length','GLsizei' ))
- glFlushVertexArrayRangeAPPLE.add( Output( 'pointer','GLvoid *' ))
- glFlushVertexArrayRangeAPPLE.version = '1.2'
- glFlushVertexArrayRangeAPPLE.category = 'GL_APPLE_vertex_array_range'
- glFlushVertexArrayRangeAPPLE.trace = True
- glFlushVertexArrayRangeAPPLE.play = True
- gl.add(glFlushVertexArrayRangeAPPLE)
- glVertexArrayParameteriAPPLE = Function('glVertexArrayParameteriAPPLE')
- glVertexArrayParameteriAPPLE.ret = Return('void')
- glVertexArrayParameteriAPPLE.add( Input( 'pname','GLenum' ))
- glVertexArrayParameteriAPPLE.add( Input( 'param','GLint' ))
- glVertexArrayParameteriAPPLE.version = '1.2'
- glVertexArrayParameteriAPPLE.category = 'GL_APPLE_vertex_array_range'
- glVertexArrayParameteriAPPLE.trace = True
- glVertexArrayParameteriAPPLE.play = True
- gl.add(glVertexArrayParameteriAPPLE)
- glVertexArrayRangeAPPLE = Function('glVertexArrayRangeAPPLE')
- glVertexArrayRangeAPPLE.ret = Return('void')
- glVertexArrayRangeAPPLE.add( Input( 'length','GLsizei' ))
- glVertexArrayRangeAPPLE.add( Output( 'pointer','GLvoid *' ))
- glVertexArrayRangeAPPLE.version = '1.2'
- glVertexArrayRangeAPPLE.category = 'GL_APPLE_vertex_array_range'
- glVertexArrayRangeAPPLE.trace = True
- glVertexArrayRangeAPPLE.play = True
- gl.add(glVertexArrayRangeAPPLE)
- # GL_APPLE_vertex_program_evaluators
- glDisableVertexAttribAPPLE = Function('glDisableVertexAttribAPPLE')
- glDisableVertexAttribAPPLE.ret = Return('void')
- glDisableVertexAttribAPPLE.add( Input( 'index','GLuint' ))
- glDisableVertexAttribAPPLE.add( Input( 'pname','GLenum' ))
- glDisableVertexAttribAPPLE.version = '1.5'
- glDisableVertexAttribAPPLE.category = 'GL_APPLE_vertex_program_evaluators'
- glDisableVertexAttribAPPLE.trace = True
- glDisableVertexAttribAPPLE.play = True
- gl.add(glDisableVertexAttribAPPLE)
- glEnableVertexAttribAPPLE = Function('glEnableVertexAttribAPPLE')
- glEnableVertexAttribAPPLE.ret = Return('void')
- glEnableVertexAttribAPPLE.add( Input( 'index','GLuint' ))
- glEnableVertexAttribAPPLE.add( Input( 'pname','GLenum' ))
- glEnableVertexAttribAPPLE.version = '1.5'
- glEnableVertexAttribAPPLE.category = 'GL_APPLE_vertex_program_evaluators'
- glEnableVertexAttribAPPLE.trace = True
- glEnableVertexAttribAPPLE.play = True
- gl.add(glEnableVertexAttribAPPLE)
- glIsVertexAttribEnabledAPPLE = Function('glIsVertexAttribEnabledAPPLE')
- glIsVertexAttribEnabledAPPLE.ret = Return('GLboolean')
- glIsVertexAttribEnabledAPPLE.add( Input( 'index','GLuint' ))
- glIsVertexAttribEnabledAPPLE.add( Input( 'pname','GLenum' ))
- glIsVertexAttribEnabledAPPLE.version = '1.5'
- glIsVertexAttribEnabledAPPLE.category = 'GL_APPLE_vertex_program_evaluators'
- glIsVertexAttribEnabledAPPLE.trace = True
- glIsVertexAttribEnabledAPPLE.play = True
- gl.add(glIsVertexAttribEnabledAPPLE)
- glMapVertexAttrib1dAPPLE = Function('glMapVertexAttrib1dAPPLE')
- glMapVertexAttrib1dAPPLE.ret = Return('void')
- glMapVertexAttrib1dAPPLE.add( Input( 'index','GLuint' ))
- glMapVertexAttrib1dAPPLE.add( Input( 'size','GLuint' ))
- glMapVertexAttrib1dAPPLE.add( Input( 'u1','GLdouble' ))
- glMapVertexAttrib1dAPPLE.add( Input( 'u2','GLdouble' ))
- glMapVertexAttrib1dAPPLE.add( Input( 'stride','GLint' ))
- glMapVertexAttrib1dAPPLE.add( Input( 'order','GLint' ))
- glMapVertexAttrib1dAPPLE.add( Input( 'points','const GLdouble *' ))
- glMapVertexAttrib1dAPPLE.version = '1.5'
- glMapVertexAttrib1dAPPLE.category = 'GL_APPLE_vertex_program_evaluators'
- glMapVertexAttrib1dAPPLE.trace = True
- glMapVertexAttrib1dAPPLE.play = True
- gl.add(glMapVertexAttrib1dAPPLE)
- glMapVertexAttrib1fAPPLE = Function('glMapVertexAttrib1fAPPLE')
- glMapVertexAttrib1fAPPLE.ret = Return('void')
- glMapVertexAttrib1fAPPLE.add( Input( 'index','GLuint' ))
- glMapVertexAttrib1fAPPLE.add( Input( 'size','GLuint' ))
- glMapVertexAttrib1fAPPLE.add( Input( 'u1','GLfloat' ))
- glMapVertexAttrib1fAPPLE.add( Input( 'u2','GLfloat' ))
- glMapVertexAttrib1fAPPLE.add( Input( 'stride','GLint' ))
- glMapVertexAttrib1fAPPLE.add( Input( 'order','GLint' ))
- glMapVertexAttrib1fAPPLE.add( Input( 'points','const GLfloat *' ))
- glMapVertexAttrib1fAPPLE.version = '1.5'
- glMapVertexAttrib1fAPPLE.category = 'GL_APPLE_vertex_program_evaluators'
- glMapVertexAttrib1fAPPLE.trace = True
- glMapVertexAttrib1fAPPLE.play = True
- gl.add(glMapVertexAttrib1fAPPLE)
- glMapVertexAttrib2dAPPLE = Function('glMapVertexAttrib2dAPPLE')
- glMapVertexAttrib2dAPPLE.ret = Return('void')
- glMapVertexAttrib2dAPPLE.add( Input( 'index','GLuint' ))
- glMapVertexAttrib2dAPPLE.add( Input( 'size','GLuint' ))
- glMapVertexAttrib2dAPPLE.add( Input( 'u1','GLdouble' ))
- glMapVertexAttrib2dAPPLE.add( Input( 'u2','GLdouble' ))
- glMapVertexAttrib2dAPPLE.add( Input( 'ustride','GLint' ))
- glMapVertexAttrib2dAPPLE.add( Input( 'uorder','GLint' ))
- glMapVertexAttrib2dAPPLE.add( Input( 'v1','GLdouble' ))
- glMapVertexAttrib2dAPPLE.add( Input( 'v2','GLdouble' ))
- glMapVertexAttrib2dAPPLE.add( Input( 'vstride','GLint' ))
- glMapVertexAttrib2dAPPLE.add( Input( 'vorder','GLint' ))
- glMapVertexAttrib2dAPPLE.add( Input( 'points','const GLdouble *' ))
- glMapVertexAttrib2dAPPLE.version = '1.5'
- glMapVertexAttrib2dAPPLE.category = 'GL_APPLE_vertex_program_evaluators'
- glMapVertexAttrib2dAPPLE.trace = True
- glMapVertexAttrib2dAPPLE.play = True
- gl.add(glMapVertexAttrib2dAPPLE)
- glMapVertexAttrib2fAPPLE = Function('glMapVertexAttrib2fAPPLE')
- glMapVertexAttrib2fAPPLE.ret = Return('void')
- glMapVertexAttrib2fAPPLE.add( Input( 'index','GLuint' ))
- glMapVertexAttrib2fAPPLE.add( Input( 'size','GLuint' ))
- glMapVertexAttrib2fAPPLE.add( Input( 'u1','GLfloat' ))
- glMapVertexAttrib2fAPPLE.add( Input( 'u2','GLfloat' ))
- glMapVertexAttrib2fAPPLE.add( Input( 'ustride','GLint' ))
- glMapVertexAttrib2fAPPLE.add( Input( 'uorder','GLint' ))
- glMapVertexAttrib2fAPPLE.add( Input( 'v1','GLfloat' ))
- glMapVertexAttrib2fAPPLE.add( Input( 'v2','GLfloat' ))
- glMapVertexAttrib2fAPPLE.add( Input( 'vstride','GLint' ))
- glMapVertexAttrib2fAPPLE.add( Input( 'vorder','GLint' ))
- glMapVertexAttrib2fAPPLE.add( Input( 'points','const GLfloat *' ))
- glMapVertexAttrib2fAPPLE.version = '1.5'
- glMapVertexAttrib2fAPPLE.category = 'GL_APPLE_vertex_program_evaluators'
- glMapVertexAttrib2fAPPLE.trace = True
- glMapVertexAttrib2fAPPLE.play = True
- gl.add(glMapVertexAttrib2fAPPLE)
- # GL_ARB_ES2_compatibility
- glClearDepthf = Function('glClearDepthf')
- glClearDepthf.ret = Return('void')
- glClearDepthf.add( Input( 'd','GLclampf' ))
- glClearDepthf.version = '4.1'
- glClearDepthf.category = 'GL_ARB_ES2_compatibility'
- glClearDepthf.esVersions = [1.0, 1.1, 2.0]
- glClearDepthf.trace = True
- glClearDepthf.play = True
- gl.add(glClearDepthf)
- glDepthRangef = Function('glDepthRangef')
- glDepthRangef.ret = Return('void')
- glDepthRangef.add( Input( 'n','GLclampf' ))
- glDepthRangef.add( Input( 'f','GLclampf' ))
- glDepthRangef.version = '4.1'
- glDepthRangef.category = 'GL_ARB_ES2_compatibility'
- glDepthRangef.esVersions = [1.0, 1.1, 2.0]
- glDepthRangef.trace = True
- glDepthRangef.play = True
- gl.add(glDepthRangef)
- glGetShaderPrecisionFormat = Function('glGetShaderPrecisionFormat')
- glGetShaderPrecisionFormat.ret = Return('void')
- glGetShaderPrecisionFormat.add( Input( 'shadertype','GLenum' ))
- glGetShaderPrecisionFormat.add( Input( 'precisiontype','GLenum' ))
- glGetShaderPrecisionFormat.add( Output( 'range','GLint *' ,size = 2 ))
- glGetShaderPrecisionFormat.add( Output( 'precision','GLint *' ,size = 1 ))
- glGetShaderPrecisionFormat.version = '4.1'
- glGetShaderPrecisionFormat.category = 'GL_ARB_ES2_compatibility'
- glGetShaderPrecisionFormat.esVersions = [2.0]
- glGetShaderPrecisionFormat.trace = True
- glGetShaderPrecisionFormat.play = True
- gl.add(glGetShaderPrecisionFormat)
- glReleaseShaderCompiler = Function('glReleaseShaderCompiler')
- glReleaseShaderCompiler.ret = Return('void')
- glReleaseShaderCompiler.version = '4.1'
- glReleaseShaderCompiler.category = 'GL_ARB_ES2_compatibility'
- glReleaseShaderCompiler.esVersions = [2.0]
- glReleaseShaderCompiler.trace = True
- glReleaseShaderCompiler.play = True
- gl.add(glReleaseShaderCompiler)
- glShaderBinary = Function('glShaderBinary')
- glShaderBinary.ret = Return('void')
- glShaderBinary.add( Input( 'count','GLsizei' ))
- glShaderBinary.add( Input( 'shaders','const GLuint *' ,size = 'count' ))
- glShaderBinary.add( Input( 'binaryformat','GLenum' ))
- glShaderBinary.add( Input( 'binary','const GLvoid *' ,size = 'length' ))
- glShaderBinary.add( Input( 'length','GLsizei' ))
- glShaderBinary.version = '4.1'
- glShaderBinary.category = 'GL_ARB_ES2_compatibility'
- glShaderBinary.esVersions = [2.0]
- glShaderBinary.trace = True
- glShaderBinary.play = True
- gl.add(glShaderBinary)
- # GL_ARB_base_instance
- glDrawArraysInstancedBaseInstance = Function('glDrawArraysInstancedBaseInstance')
- glDrawArraysInstancedBaseInstance.ret = Return('void')
- glDrawArraysInstancedBaseInstance.add( Input( 'mode','GLenum' ,regalLog = 'GLmodeToString(mode)' ))
- glDrawArraysInstancedBaseInstance.add( Input( 'first','GLint' ))
- glDrawArraysInstancedBaseInstance.add( Input( 'count','GLsizei' ))
- glDrawArraysInstancedBaseInstance.add( Input( 'primcount','GLsizei' ))
- glDrawArraysInstancedBaseInstance.add( Input( 'baseinstance','GLuint' ))
- glDrawArraysInstancedBaseInstance.version = ''
- glDrawArraysInstancedBaseInstance.category = 'GL_ARB_base_instance'
- glDrawArraysInstancedBaseInstance.trace = True
- glDrawArraysInstancedBaseInstance.play = True
- gl.add(glDrawArraysInstancedBaseInstance)
- glDrawElementsInstancedBaseInstance = Function('glDrawElementsInstancedBaseInstance')
- glDrawElementsInstancedBaseInstance.ret = Return('void')
- glDrawElementsInstancedBaseInstance.add( Input( 'mode','GLenum' ,regalLog = 'GLmodeToString(mode)' ))
- glDrawElementsInstancedBaseInstance.add( Input( 'count','GLsizei' ))
- glDrawElementsInstancedBaseInstance.add( Input( 'type','GLenum' ))
- glDrawElementsInstancedBaseInstance.add( Input( 'indices','const GLvoid *' ))
- glDrawElementsInstancedBaseInstance.add( Input( 'primcount','GLsizei' ))
- glDrawElementsInstancedBaseInstance.add( Input( 'baseinstance','GLuint' ))
- glDrawElementsInstancedBaseInstance.version = ''
- glDrawElementsInstancedBaseInstance.category = 'GL_ARB_base_instance'
- glDrawElementsInstancedBaseInstance.trace = True
- glDrawElementsInstancedBaseInstance.play = True
- gl.add(glDrawElementsInstancedBaseInstance)
- glDrawElementsInstancedBaseVertexBaseInstance = Function('glDrawElementsInstancedBaseVertexBaseInstance')
- glDrawElementsInstancedBaseVertexBaseInstance.ret = Return('void')
- glDrawElementsInstancedBaseVertexBaseInstance.add( Input( 'mode','GLenum' ,regalLog = 'GLmodeToString(mode)' ))
- glDrawElementsInstancedBaseVertexBaseInstance.add( Input( 'count','GLsizei' ))
- glDrawElementsInstancedBaseVertexBaseInstance.add( Input( 'type','GLenum' ))
- glDrawElementsInstancedBaseVertexBaseInstance.add( Input( 'indices','const GLvoid *' ))
- glDrawElementsInstancedBaseVertexBaseInstance.add( Input( 'primcount','GLsizei' ))
- glDrawElementsInstancedBaseVertexBaseInstance.add( Input( 'basevertex','GLint' ))
- glDrawElementsInstancedBaseVertexBaseInstance.add( Input( 'baseinstance','GLuint' ))
- glDrawElementsInstancedBaseVertexBaseInstance.version = ''
- glDrawElementsInstancedBaseVertexBaseInstance.category = 'GL_ARB_base_instance'
- glDrawElementsInstancedBaseVertexBaseInstance.trace = True
- glDrawElementsInstancedBaseVertexBaseInstance.play = True
- gl.add(glDrawElementsInstancedBaseVertexBaseInstance)
- # GL_ARB_bindless_texture
- glGetImageHandleARB = Function('glGetImageHandleARB')
- glGetImageHandleARB.ret = Return('GLuint64')
- glGetImageHandleARB.add( Input( 'texture','GLuint' ))
- glGetImageHandleARB.add( Input( 'level','GLint' ))
- glGetImageHandleARB.add( Input( 'layered','GLboolean' ))
- glGetImageHandleARB.add( Input( 'layer','GLint' ))
- glGetImageHandleARB.add( Input( 'format','GLenum' ))
- glGetImageHandleARB.version = ''
- glGetImageHandleARB.category = 'GL_ARB_bindless_texture'
- glGetImageHandleARB.trace = True
- glGetImageHandleARB.play = True
- gl.add(glGetImageHandleARB)
- glGetTextureHandleARB = Function('glGetTextureHandleARB')
- glGetTextureHandleARB.ret = Return('GLuint64')
- glGetTextureHandleARB.add( Input( 'texture','GLuint' ))
- glGetTextureHandleARB.version = ''
- glGetTextureHandleARB.category = 'GL_ARB_bindless_texture'
- glGetTextureHandleARB.trace = True
- glGetTextureHandleARB.play = True
- gl.add(glGetTextureHandleARB)
- glGetTextureSamplerHandleARB = Function('glGetTextureSamplerHandleARB')
- glGetTextureSamplerHandleARB.ret = Return('GLuint64')
- glGetTextureSamplerHandleARB.add( Input( 'texture','GLuint' ))
- glGetTextureSamplerHandleARB.add( Input( 'sampler','GLuint' ))
- glGetTextureSamplerHandleARB.version = ''
- glGetTextureSamplerHandleARB.category = 'GL_ARB_bindless_texture'
- glGetTextureSamplerHandleARB.trace = True
- glGetTextureSamplerHandleARB.play = True
- gl.add(glGetTextureSamplerHandleARB)
- glGetVertexAttribLui64vARB = Function('glGetVertexAttribLui64vARB')
- glGetVertexAttribLui64vARB.ret = Return('void')
- glGetVertexAttribLui64vARB.add( Input( 'index','GLuint' ))
- glGetVertexAttribLui64vARB.add( Input( 'pname','GLenum' ))
- glGetVertexAttribLui64vARB.add( Output( 'params','GLuint64EXT *' ))
- glGetVertexAttribLui64vARB.version = ''
- glGetVertexAttribLui64vARB.category = 'GL_ARB_bindless_texture'
- glGetVertexAttribLui64vARB.trace = True
- glGetVertexAttribLui64vARB.play = True
- gl.add(glGetVertexAttribLui64vARB)
- glIsImageHandleResidentARB = Function('glIsImageHandleResidentARB')
- glIsImageHandleResidentARB.ret = Return('GLboolean')
- glIsImageHandleResidentARB.add( Input( 'handle','GLuint64' ))
- glIsImageHandleResidentARB.version = ''
- glIsImageHandleResidentARB.category = 'GL_ARB_bindless_texture'
- glIsImageHandleResidentARB.trace = True
- glIsImageHandleResidentARB.play = True
- gl.add(glIsImageHandleResidentARB)
- glIsTextureHandleResidentARB = Function('glIsTextureHandleResidentARB')
- glIsTextureHandleResidentARB.ret = Return('GLboolean')
- glIsTextureHandleResidentARB.add( Input( 'handle','GLuint64' ))
- glIsTextureHandleResidentARB.version = ''
- glIsTextureHandleResidentARB.category = 'GL_ARB_bindless_texture'
- glIsTextureHandleResidentARB.trace = True
- glIsTextureHandleResidentARB.play = True
- gl.add(glIsTextureHandleResidentARB)
- glMakeImageHandleNonResidentARB = Function('glMakeImageHandleNonResidentARB')
- glMakeImageHandleNonResidentARB.ret = Return('void')
- glMakeImageHandleNonResidentARB.add( Input( 'handle','GLuint64' ))
- glMakeImageHandleNonResidentARB.version = ''
- glMakeImageHandleNonResidentARB.category = 'GL_ARB_bindless_texture'
- glMakeImageHandleNonResidentARB.trace = True
- glMakeImageHandleNonResidentARB.play = True
- gl.add(glMakeImageHandleNonResidentARB)
- glMakeImageHandleResidentARB = Function('glMakeImageHandleResidentARB')
- glMakeImageHandleResidentARB.ret = Return('void')
- glMakeImageHandleResidentARB.add( Input( 'handle','GLuint64' ))
- glMakeImageHandleResidentARB.add( Input( 'access','GLenum' ))
- glMakeImageHandleResidentARB.version = ''
- glMakeImageHandleResidentARB.category = 'GL_ARB_bindless_texture'
- glMakeImageHandleResidentARB.trace = True
- glMakeImageHandleResidentARB.play = True
- gl.add(glMakeImageHandleResidentARB)
- glMakeTextureHandleNonResidentARB = Function('glMakeTextureHandleNonResidentARB')
- glMakeTextureHandleNonResidentARB.ret = Return('void')
- glMakeTextureHandleNonResidentARB.add( Input( 'handle','GLuint64' ))
- glMakeTextureHandleNonResidentARB.version = ''
- glMakeTextureHandleNonResidentARB.category = 'GL_ARB_bindless_texture'
- glMakeTextureHandleNonResidentARB.trace = True
- glMakeTextureHandleNonResidentARB.play = True
- gl.add(glMakeTextureHandleNonResidentARB)
- glMakeTextureHandleResidentARB = Function('glMakeTextureHandleResidentARB')
- glMakeTextureHandleResidentARB.ret = Return('void')
- glMakeTextureHandleResidentARB.add( Input( 'handle','GLuint64' ))
- glMakeTextureHandleResidentARB.version = ''
- glMakeTextureHandleResidentARB.category = 'GL_ARB_bindless_texture'
- glMakeTextureHandleResidentARB.trace = True
- glMakeTextureHandleResidentARB.play = True
- gl.add(glMakeTextureHandleResidentARB)
- glProgramUniformHandleui64ARB = Function('glProgramUniformHandleui64ARB')
- glProgramUniformHandleui64ARB.ret = Return('void')
- glProgramUniformHandleui64ARB.add( Input( 'program','GLuint' ))
- glProgramUniformHandleui64ARB.add( Input( 'location','GLint' ))
- glProgramUniformHandleui64ARB.add( Input( 'value','GLuint64' ))
- glProgramUniformHandleui64ARB.version = ''
- glProgramUniformHandleui64ARB.category = 'GL_ARB_bindless_texture'
- glProgramUniformHandleui64ARB.trace = True
- glProgramUniformHandleui64ARB.play = True
- gl.add(glProgramUniformHandleui64ARB)
- glProgramUniformHandleui64vARB = Function('glProgramUniformHandleui64vARB')
- glProgramUniformHandleui64vARB.ret = Return('void')
- glProgramUniformHandleui64vARB.add( Input( 'program','GLuint' ))
- glProgramUniformHandleui64vARB.add( Input( 'location','GLint' ))
- glProgramUniformHandleui64vARB.add( Input( 'count','GLsizei' ))
- glProgramUniformHandleui64vARB.add( Input( 'values','const GLuint64 *' ))
- glProgramUniformHandleui64vARB.version = ''
- glProgramUniformHandleui64vARB.category = 'GL_ARB_bindless_texture'
- glProgramUniformHandleui64vARB.trace = True
- glProgramUniformHandleui64vARB.play = True
- gl.add(glProgramUniformHandleui64vARB)
- glUniformHandleui64ARB = Function('glUniformHandleui64ARB')
- glUniformHandleui64ARB.ret = Return('void')
- glUniformHandleui64ARB.add( Input( 'location','GLint' ))
- glUniformHandleui64ARB.add( Input( 'value','GLuint64' ))
- glUniformHandleui64ARB.version = ''
- glUniformHandleui64ARB.category = 'GL_ARB_bindless_texture'
- glUniformHandleui64ARB.trace = True
- glUniformHandleui64ARB.play = True
- gl.add(glUniformHandleui64ARB)
- glUniformHandleui64vARB = Function('glUniformHandleui64vARB')
- glUniformHandleui64vARB.ret = Return('void')
- glUniformHandleui64vARB.add( Input( 'location','GLint' ))
- glUniformHandleui64vARB.add( Input( 'count','GLsizei' ))
- glUniformHandleui64vARB.add( Input( 'value','const GLuint64 *' ))
- glUniformHandleui64vARB.version = ''
- glUniformHandleui64vARB.category = 'GL_ARB_bindless_texture'
- glUniformHandleui64vARB.trace = True
- glUniformHandleui64vARB.play = True
- gl.add(glUniformHandleui64vARB)
- glVertexAttribL1ui64ARB = Function('glVertexAttribL1ui64ARB')
- glVertexAttribL1ui64ARB.ret = Return('void')
- glVertexAttribL1ui64ARB.add( Input( 'index','GLuint' ))
- glVertexAttribL1ui64ARB.add( Input( 'x','GLuint64EXT' ))
- glVertexAttribL1ui64ARB.version = ''
- glVertexAttribL1ui64ARB.category = 'GL_ARB_bindless_texture'
- glVertexAttribL1ui64ARB.trace = True
- glVertexAttribL1ui64ARB.play = True
- gl.add(glVertexAttribL1ui64ARB)
- glVertexAttribL1ui64vARB = Function('glVertexAttribL1ui64vARB')
- glVertexAttribL1ui64vARB.ret = Return('void')
- glVertexAttribL1ui64vARB.add( Input( 'index','GLuint' ))
- glVertexAttribL1ui64vARB.add( Input( 'v','const GLuint64EXT *' ))
- glVertexAttribL1ui64vARB.version = ''
- glVertexAttribL1ui64vARB.category = 'GL_ARB_bindless_texture'
- glVertexAttribL1ui64vARB.trace = True
- glVertexAttribL1ui64vARB.play = True
- gl.add(glVertexAttribL1ui64vARB)
- # GL_ARB_blend_func_extended
- glBindFragDataLocationIndexed = Function('glBindFragDataLocationIndexed')
- glBindFragDataLocationIndexed.ret = Return('void')
- glBindFragDataLocationIndexed.add( Input( 'program','GLuint' ))
- glBindFragDataLocationIndexed.add( Input( 'colorNumber','GLuint' ))
- glBindFragDataLocationIndexed.add( Input( 'index','GLuint' ))
- glBindFragDataLocationIndexed.add( Input( 'name','const GLchar *' ))
- glBindFragDataLocationIndexed.version = '3.3'
- glBindFragDataLocationIndexed.category = 'GL_ARB_blend_func_extended'
- glBindFragDataLocationIndexed.trace = True
- glBindFragDataLocationIndexed.play = True
- gl.add(glBindFragDataLocationIndexed)
- glGetFragDataIndex = Function('glGetFragDataIndex')
- glGetFragDataIndex.ret = Return('GLint')
- glGetFragDataIndex.add( Input( 'program','GLuint' ))
- glGetFragDataIndex.add( Input( 'name','const GLchar *' ))
- glGetFragDataIndex.version = '3.3'
- glGetFragDataIndex.category = 'GL_ARB_blend_func_extended'
- glGetFragDataIndex.trace = True
- glGetFragDataIndex.play = True
- gl.add(glGetFragDataIndex)
- # GL_ARB_buffer_storage
- glBufferStorage = Function('glBufferStorage')
- glBufferStorage.ret = Return('void')
- glBufferStorage.add( Input( 'target','GLenum' ))
- glBufferStorage.add( Input( 'size','GLsizeiptr' ))
- glBufferStorage.add( Input( 'data','const GLvoid *' ))
- glBufferStorage.add( Input( 'flags','GLbitfield' ,regalLog = 'GLbufferStorageToString(flags)' ))
- glBufferStorage.version = '4.4'
- glBufferStorage.category = 'GL_ARB_buffer_storage'
- glBufferStorage.trace = True
- glBufferStorage.play = True
- gl.add(glBufferStorage)
- glNamedBufferStorageEXT = Function('glNamedBufferStorageEXT')
- glNamedBufferStorageEXT.ret = Return('void')
- glNamedBufferStorageEXT.add( Input( 'buffer','GLuint' ))
- glNamedBufferStorageEXT.add( Input( 'size','GLsizeiptr' ))
- glNamedBufferStorageEXT.add( Input( 'data','const GLvoid *' ))
- glNamedBufferStorageEXT.add( Input( 'flags','GLbitfield' ,regalLog = 'GLbufferStorageToString(flags)' ))
- glNamedBufferStorageEXT.version = ''
- glNamedBufferStorageEXT.category = 'GL_ARB_buffer_storage'
- glNamedBufferStorageEXT.trace = True
- glNamedBufferStorageEXT.play = True
- gl.add(glNamedBufferStorageEXT)
- # GL_ARB_cl_event
- glCreateSyncFromCLeventARB = Function('glCreateSyncFromCLeventARB')
- glCreateSyncFromCLeventARB.ret = Return('GLsync')
- glCreateSyncFromCLeventARB.add( Input( 'context','cl_context' ))
- glCreateSyncFromCLeventARB.add( Input( 'event','cl_event' ))
- glCreateSyncFromCLeventARB.add( Input( 'flags','GLbitfield' ,regalLog = 'GLcreateSyncFromCLeventARBToString(flags)' ))
- glCreateSyncFromCLeventARB.version = ''
- glCreateSyncFromCLeventARB.category = 'GL_ARB_cl_event'
- glCreateSyncFromCLeventARB.trace = True
- glCreateSyncFromCLeventARB.play = True
- gl.add(glCreateSyncFromCLeventARB)
- # GL_ARB_clear_buffer_object
- glClearBufferData = Function('glClearBufferData')
- glClearBufferData.ret = Return('void')
- glClearBufferData.add( Input( 'target','GLenum' ))
- glClearBufferData.add( Input( 'internalformat','GLenum' ))
- glClearBufferData.add( Input( 'format','GLenum' ))
- glClearBufferData.add( Input( 'type','GLenum' ))
- glClearBufferData.add( Input( 'data','const GLvoid *' ))
- glClearBufferData.version = ''
- glClearBufferData.category = 'GL_ARB_clear_buffer_object'
- glClearBufferData.trace = True
- glClearBufferData.play = True
- gl.add(glClearBufferData)
- glClearBufferSubData = Function('glClearBufferSubData')
- glClearBufferSubData.ret = Return('void')
- glClearBufferSubData.add( Input( 'target','GLenum' ))
- glClearBufferSubData.add( Input( 'internalformat','GLenum' ))
- glClearBufferSubData.add( Input( 'offset','GLintptr' ))
- glClearBufferSubData.add( Input( 'size','GLsizeiptr' ))
- glClearBufferSubData.add( Input( 'format','GLenum' ))
- glClearBufferSubData.add( Input( 'type','GLenum' ))
- glClearBufferSubData.add( Input( 'data','const GLvoid *' ))
- glClearBufferSubData.version = ''
- glClearBufferSubData.category = 'GL_ARB_clear_buffer_object'
- glClearBufferSubData.trace = True
- glClearBufferSubData.play = True
- gl.add(glClearBufferSubData)
- glClearNamedBufferDataEXT = Function('glClearNamedBufferDataEXT')
- glClearNamedBufferDataEXT.ret = Return('void')
- glClearNamedBufferDataEXT.add( Input( 'buffer','GLuint' ))
- glClearNamedBufferDataEXT.add( Input( 'internalformat','GLenum' ))
- glClearNamedBufferDataEXT.add( Input( 'format','GLenum' ))
- glClearNamedBufferDataEXT.add( Input( 'type','GLenum' ))
- glClearNamedBufferDataEXT.add( Input( 'data','const GLvoid *' ))
- glClearNamedBufferDataEXT.version = ''
- glClearNamedBufferDataEXT.category = 'GL_ARB_clear_buffer_object'
- glClearNamedBufferDataEXT.trace = True
- glClearNamedBufferDataEXT.play = True
- gl.add(glClearNamedBufferDataEXT)
- glClearNamedBufferSubDataEXT = Function('glClearNamedBufferSubDataEXT')
- glClearNamedBufferSubDataEXT.ret = Return('void')
- glClearNamedBufferSubDataEXT.add( Input( 'buffer','GLuint' ))
- glClearNamedBufferSubDataEXT.add( Input( 'internalformat','GLenum' ))
- glClearNamedBufferSubDataEXT.add( Input( 'offset','GLintptr' ))
- glClearNamedBufferSubDataEXT.add( Input( 'size','GLsizeiptr' ))
- glClearNamedBufferSubDataEXT.add( Input( 'format','GLenum' ))
- glClearNamedBufferSubDataEXT.add( Input( 'type','GLenum' ))
- glClearNamedBufferSubDataEXT.add( Input( 'data','const GLvoid *' ))
- glClearNamedBufferSubDataEXT.version = ''
- glClearNamedBufferSubDataEXT.category = 'GL_ARB_clear_buffer_object'
- glClearNamedBufferSubDataEXT.trace = True
- glClearNamedBufferSubDataEXT.play = True
- gl.add(glClearNamedBufferSubDataEXT)
- # GL_ARB_clear_texture
- glClearTexImage = Function('glClearTexImage')
- glClearTexImage.ret = Return('void')
- glClearTexImage.add( Input( 'texture','GLuint' ))
- glClearTexImage.add( Input( 'level','GLint' ))
- glClearTexImage.add( Input( 'format','GLenum' ))
- glClearTexImage.add( Input( 'type','GLenum' ))
- glClearTexImage.add( Input( 'data','const GLvoid *' ))
- glClearTexImage.version = '4.4'
- glClearTexImage.category = 'GL_ARB_clear_texture'
- glClearTexImage.trace = True
- glClearTexImage.play = True
- gl.add(glClearTexImage)
- glClearTexSubImage = Function('glClearTexSubImage')
- glClearTexSubImage.ret = Return('void')
- glClearTexSubImage.add( Input( 'texture','GLuint' ))
- glClearTexSubImage.add( Input( 'level','GLint' ))
- glClearTexSubImage.add( Input( 'xoffset','GLint' ))
- glClearTexSubImage.add( Input( 'yoffset','GLint' ))
- glClearTexSubImage.add( Input( 'zoffset','GLint' ))
- glClearTexSubImage.add( Input( 'width','GLsizei' ))
- glClearTexSubImage.add( Input( 'height','GLsizei' ))
- glClearTexSubImage.add( Input( 'depth','GLsizei' ))
- glClearTexSubImage.add( Input( 'format','GLenum' ))
- glClearTexSubImage.add( Input( 'type','GLenum' ))
- glClearTexSubImage.add( Input( 'data','const GLvoid *' ))
- glClearTexSubImage.version = '4.4'
- glClearTexSubImage.category = 'GL_ARB_clear_texture'
- glClearTexSubImage.trace = True
- glClearTexSubImage.play = True
- gl.add(glClearTexSubImage)
- # GL_ARB_color_buffer_float
- glClampColorARB = Function('glClampColorARB')
- glClampColorARB.ret = Return('void')
- glClampColorARB.add( Input( 'target','GLenum' ))
- glClampColorARB.add( Input( 'clamp','GLenum' ))
- glClampColorARB.version = '2.0'
- glClampColorARB.category = 'GL_ARB_color_buffer_float'
- glClampColorARB.trace = True
- glClampColorARB.play = True
- gl.add(glClampColorARB)
- # GL_ARB_compute_shader
- glDispatchCompute = Function('glDispatchCompute')
- glDispatchCompute.ret = Return('void')
- glDispatchCompute.add( Input( 'num_groups_x','GLuint' ))
- glDispatchCompute.add( Input( 'num_groups_y','GLuint' ))
- glDispatchCompute.add( Input( 'num_groups_z','GLuint' ))
- glDispatchCompute.version = ''
- glDispatchCompute.category = 'GL_ARB_compute_shader'
- glDispatchCompute.trace = True
- glDispatchCompute.play = True
- gl.add(glDispatchCompute)
- glDispatchComputeIndirect = Function('glDispatchComputeIndirect')
- glDispatchComputeIndirect.ret = Return('void')
- glDispatchComputeIndirect.add( Input( 'indirect','GLintptr' ))
- glDispatchComputeIndirect.version = ''
- glDispatchComputeIndirect.category = 'GL_ARB_compute_shader'
- glDispatchComputeIndirect.trace = True
- glDispatchComputeIndirect.play = True
- gl.add(glDispatchComputeIndirect)
- # GL_ARB_compute_variable_group_size
- glDispatchComputeGroupSizeARB = Function('glDispatchComputeGroupSizeARB')
- glDispatchComputeGroupSizeARB.ret = Return('void')
- glDispatchComputeGroupSizeARB.add( Input( 'num_groups_x','GLuint' ))
- glDispatchComputeGroupSizeARB.add( Input( 'num_groups_y','GLuint' ))
- glDispatchComputeGroupSizeARB.add( Input( 'num_groups_z','GLuint' ))
- glDispatchComputeGroupSizeARB.add( Input( 'group_size_x','GLuint' ))
- glDispatchComputeGroupSizeARB.add( Input( 'group_size_y','GLuint' ))
- glDispatchComputeGroupSizeARB.add( Input( 'group_size_z','GLuint' ))
- glDispatchComputeGroupSizeARB.version = ''
- glDispatchComputeGroupSizeARB.category = 'GL_ARB_compute_variable_group_size'
- glDispatchComputeGroupSizeARB.trace = True
- glDispatchComputeGroupSizeARB.play = True
- gl.add(glDispatchComputeGroupSizeARB)
- # GL_ARB_copy_buffer
- glCopyBufferSubData = Function('glCopyBufferSubData')
- glCopyBufferSubData.ret = Return('void')
- glCopyBufferSubData.add( Input( 'readtarget','GLenum' ))
- glCopyBufferSubData.add( Input( 'writetarget','GLenum' ))
- glCopyBufferSubData.add( Input( 'readoffset','GLintptr' ))
- glCopyBufferSubData.add( Input( 'writeoffset','GLintptr' ))
- glCopyBufferSubData.add( Input( 'size','GLsizeiptr' ))
- glCopyBufferSubData.version = '3.1'
- glCopyBufferSubData.category = 'GL_ARB_copy_buffer'
- glCopyBufferSubData.trace = True
- glCopyBufferSubData.play = True
- gl.add(glCopyBufferSubData)
- # GL_ARB_copy_image
- glCopyImageSubData = Function('glCopyImageSubData')
- glCopyImageSubData.ret = Return('void')
- glCopyImageSubData.add( Input( 'srcName','GLuint' ))
- glCopyImageSubData.add( Input( 'srcTarget','GLenum' ))
- glCopyImageSubData.add( Input( 'srcLevel','GLint' ))
- glCopyImageSubData.add( Input( 'srcX','GLint' ))
- glCopyImageSubData.add( Input( 'srcY','GLint' ))
- glCopyImageSubData.add( Input( 'srcZ','GLint' ))
- glCopyImageSubData.add( Input( 'dstName','GLuint' ))
- glCopyImageSubData.add( Input( 'dstTarget','GLenum' ))
- glCopyImageSubData.add( Input( 'dstLevel','GLint' ))
- glCopyImageSubData.add( Input( 'dstX','GLint' ))
- glCopyImageSubData.add( Input( 'dstY','GLint' ))
- glCopyImageSubData.add( Input( 'dstZ','GLint' ))
- glCopyImageSubData.add( Input( 'srcWidth','GLsizei' ))
- glCopyImageSubData.add( Input( 'srcHeight','GLsizei' ))
- glCopyImageSubData.add( Input( 'srcDepth','GLsizei' ))
- glCopyImageSubData.version = ''
- glCopyImageSubData.category = 'GL_ARB_copy_image'
- glCopyImageSubData.trace = True
- glCopyImageSubData.play = True
- gl.add(glCopyImageSubData)
- # GL_ARB_debug_output
- glDebugMessageCallbackARB = Function('glDebugMessageCallbackARB')
- glDebugMessageCallbackARB.ret = Return('void')
- glDebugMessageCallbackARB.add( Input( 'callback','GLDEBUGPROCARB' ))
- glDebugMessageCallbackARB.add( Input( 'userParam','const GLvoid *' ))
- glDebugMessageCallbackARB.version = '4.1'
- glDebugMessageCallbackARB.category = 'GL_ARB_debug_output'
- glDebugMessageCallbackARB.trace = True
- glDebugMessageCallbackARB.play = True
- gl.add(glDebugMessageCallbackARB)
- glDebugMessageControlARB = Function('glDebugMessageControlARB')
- glDebugMessageControlARB.ret = Return('void')
- glDebugMessageControlARB.add( Input( 'source','GLenum' ))
- glDebugMessageControlARB.add( Input( 'type','GLenum' ))
- glDebugMessageControlARB.add( Input( 'severity','GLenum' ))
- glDebugMessageControlARB.add( Input( 'count','GLsizei' ))
- glDebugMessageControlARB.add( Input( 'ids','const GLuint *' ,size = 'count>0 && ids ? count : 0' ))
- glDebugMessageControlARB.add( Input( 'enabled','GLboolean' ))
- glDebugMessageControlARB.version = '4.1'
- glDebugMessageControlARB.category = 'GL_ARB_debug_output'
- glDebugMessageControlARB.trace = True
- glDebugMessageControlARB.play = True
- gl.add(glDebugMessageControlARB)
- glDebugMessageInsertARB = Function('glDebugMessageInsertARB')
- glDebugMessageInsertARB.ret = Return('void')
- glDebugMessageInsertARB.add( Input( 'source','GLenum' ))
- glDebugMessageInsertARB.add( Input( 'type','GLenum' ))
- glDebugMessageInsertARB.add( Input( 'id','GLuint' ))
- glDebugMessageInsertARB.add( Input( 'severity','GLenum' ))
- glDebugMessageInsertARB.add( Input( 'length','GLsizei' ))
- glDebugMessageInsertARB.add( Input( 'buf','const GLchar *' ))
- glDebugMessageInsertARB.version = '4.1'
- glDebugMessageInsertARB.category = 'GL_ARB_debug_output'
- glDebugMessageInsertARB.trace = True
- glDebugMessageInsertARB.play = True
- gl.add(glDebugMessageInsertARB)
- glGetDebugMessageLogARB = Function('glGetDebugMessageLogARB')
- glGetDebugMessageLogARB.ret = Return('GLuint')
- glGetDebugMessageLogARB.add( Input( 'count','GLuint' ))
- glGetDebugMessageLogARB.add( Input( 'bufsize','GLsizei' ))
- glGetDebugMessageLogARB.add( Output( 'sources','GLenum *' ,size = 'ret' ,maxSize = 'count' ))
- glGetDebugMessageLogARB.add( Output( 'types','GLenum *' ,size = 'ret' ,maxSize = 'count' ))
- glGetDebugMessageLogARB.add( Output( 'ids','GLuint *' ,size = 'ret' ,maxSize = 'count' ))
- glGetDebugMessageLogARB.add( Output( 'severities','GLenum *' ,size = 'ret' ,maxSize = 'count' ))
- glGetDebugMessageLogARB.add( Output( 'lengths','GLsizei *' ,size = 'ret' ,maxSize = 'count' ))
- glGetDebugMessageLogARB.add( Output( 'messageLog','GLchar *' ,maxSize = 'logsize' ))
- glGetDebugMessageLogARB.version = '4.1'
- glGetDebugMessageLogARB.category = 'GL_ARB_debug_output'
- glGetDebugMessageLogARB.trace = True
- glGetDebugMessageLogARB.play = False
- gl.add(glGetDebugMessageLogARB)
- # GL_ARB_draw_buffers
- glDrawBuffersARB = Function('glDrawBuffersARB')
- glDrawBuffersARB.ret = Return('void')
- glDrawBuffersARB.add( Input( 'n','GLsizei' ))
- glDrawBuffersARB.add( Input( 'bufs','const GLenum *' ,size = 'n' ))
- glDrawBuffersARB.version = '1.2'
- glDrawBuffersARB.category = 'GL_ARB_draw_buffers'
- glDrawBuffersARB.trace = True
- glDrawBuffersARB.play = True
- gl.add(glDrawBuffersARB)
- # GL_ARB_draw_buffers_blend
- glBlendEquationSeparateiARB = Function('glBlendEquationSeparateiARB')
- glBlendEquationSeparateiARB.ret = Return('void')
- glBlendEquationSeparateiARB.add( Input( 'buf','GLuint' ))
- glBlendEquationSeparateiARB.add( Input( 'modeRGB','GLenum' ,regalLog = 'GLmodeToString(modeRGB)' ))
- glBlendEquationSeparateiARB.add( Input( 'modeAlpha','GLenum' ,regalLog = 'GLmodeToString(modeAlpha)' ))
- glBlendEquationSeparateiARB.version = '2.0'
- glBlendEquationSeparateiARB.category = 'GL_ARB_draw_buffers_blend'
- glBlendEquationSeparateiARB.trace = True
- glBlendEquationSeparateiARB.play = True
- gl.add(glBlendEquationSeparateiARB)
- glBlendEquationiARB = Function('glBlendEquationiARB')
- glBlendEquationiARB.ret = Return('void')
- glBlendEquationiARB.add( Input( 'buf','GLuint' ))
- glBlendEquationiARB.add( Input( 'mode','GLenum' ,regalLog = 'GLmodeToString(mode)' ))
- glBlendEquationiARB.version = '2.0'
- glBlendEquationiARB.category = 'GL_ARB_draw_buffers_blend'
- glBlendEquationiARB.trace = True
- glBlendEquationiARB.play = True
- gl.add(glBlendEquationiARB)
- glBlendFuncSeparateiARB = Function('glBlendFuncSeparateiARB')
- glBlendFuncSeparateiARB.ret = Return('void')
- glBlendFuncSeparateiARB.add( Input( 'buf','GLuint' ))
- glBlendFuncSeparateiARB.add( Input( 'srcRGB','GLenum' ))
- glBlendFuncSeparateiARB.add( Input( 'dstRGB','GLenum' ))
- glBlendFuncSeparateiARB.add( Input( 'srcAlpha','GLenum' ))
- glBlendFuncSeparateiARB.add( Input( 'dstAlpha','GLenum' ))
- glBlendFuncSeparateiARB.version = '2.0'
- glBlendFuncSeparateiARB.category = 'GL_ARB_draw_buffers_blend'
- glBlendFuncSeparateiARB.trace = True
- glBlendFuncSeparateiARB.play = True
- gl.add(glBlendFuncSeparateiARB)
- glBlendFunciARB = Function('glBlendFunciARB')
- glBlendFunciARB.ret = Return('void')
- glBlendFunciARB.add( Input( 'buf','GLuint' ))
- glBlendFunciARB.add( Input( 'src','GLenum' ))
- glBlendFunciARB.add( Input( 'dst','GLenum' ))
- glBlendFunciARB.version = '2.0'
- glBlendFunciARB.category = 'GL_ARB_draw_buffers_blend'
- glBlendFunciARB.trace = True
- glBlendFunciARB.play = True
- gl.add(glBlendFunciARB)
- # GL_ARB_draw_elements_base_vertex
- glDrawElementsBaseVertex = Function('glDrawElementsBaseVertex')
- glDrawElementsBaseVertex.ret = Return('void')
- glDrawElementsBaseVertex.add( Input( 'mode','GLenum' ,regalLog = 'GLmodeToString(mode)' ))
- glDrawElementsBaseVertex.add( Input( 'count','GLsizei' ))
- glDrawElementsBaseVertex.add( Input( 'type','GLenum' ))
- glDrawElementsBaseVertex.add( Input( 'indices','const GLvoid *' ))
- glDrawElementsBaseVertex.add( Input( 'basevertex','GLint' ))
- glDrawElementsBaseVertex.version = '3.2'
- glDrawElementsBaseVertex.category = 'GL_ARB_draw_elements_base_vertex'
- glDrawElementsBaseVertex.trace = True
- glDrawElementsBaseVertex.play = True
- gl.add(glDrawElementsBaseVertex)
- glDrawElementsInstancedBaseVertex = Function('glDrawElementsInstancedBaseVertex')
- glDrawElementsInstancedBaseVertex.ret = Return('void')
- glDrawElementsInstancedBaseVertex.add( Input( 'mode','GLenum' ,regalLog = 'GLmodeToString(mode)' ))
- glDrawElementsInstancedBaseVertex.add( Input( 'count','GLsizei' ))
- glDrawElementsInstancedBaseVertex.add( Input( 'type','GLenum' ))
- glDrawElementsInstancedBaseVertex.add( Input( 'indices','const GLvoid *' ))
- glDrawElementsInstancedBaseVertex.add( Input( 'primcount','GLsizei' ))
- glDrawElementsInstancedBaseVertex.add( Input( 'basevertex','GLint' ))
- glDrawElementsInstancedBaseVertex.version = '3.2'
- glDrawElementsInstancedBaseVertex.category = 'GL_ARB_draw_elements_base_vertex'
- glDrawElementsInstancedBaseVertex.trace = True
- glDrawElementsInstancedBaseVertex.play = True
- gl.add(glDrawElementsInstancedBaseVertex)
- glDrawRangeElementsBaseVertex = Function('glDrawRangeElementsBaseVertex')
- glDrawRangeElementsBaseVertex.ret = Return('void')
- glDrawRangeElementsBaseVertex.add( Input( 'mode','GLenum' ,regalLog = 'GLmodeToString(mode)' ))
- glDrawRangeElementsBaseVertex.add( Input( 'start','GLuint' ))
- glDrawRangeElementsBaseVertex.add( Input( 'end','GLuint' ))
- glDrawRangeElementsBaseVertex.add( Input( 'count','GLsizei' ))
- glDrawRangeElementsBaseVertex.add( Input( 'type','GLenum' ))
- glDrawRangeElementsBaseVertex.add( Input( 'indices','const GLvoid *' ))
- glDrawRangeElementsBaseVertex.add( Input( 'basevertex','GLint' ))
- glDrawRangeElementsBaseVertex.version = '3.2'
- glDrawRangeElementsBaseVertex.category = 'GL_ARB_draw_elements_base_vertex'
- glDrawRangeElementsBaseVertex.trace = True
- glDrawRangeElementsBaseVertex.play = True
- gl.add(glDrawRangeElementsBaseVertex)
- glMultiDrawElementsBaseVertex = Function('glMultiDrawElementsBaseVertex')
- glMultiDrawElementsBaseVertex.ret = Return('void')
- glMultiDrawElementsBaseVertex.add( Input( 'mode','GLenum' ,regalLog = 'GLmodeToString(mode)' ))
- glMultiDrawElementsBaseVertex.add( Input( 'count','const GLsizei *' ,size = 'primcount' ))
- glMultiDrawElementsBaseVertex.add( Input( 'type','GLenum' ))
- glMultiDrawElementsBaseVertex.add( Input( 'indices','const GLvoid * const *' ,size = 'primcount' ))
- glMultiDrawElementsBaseVertex.add( Input( 'primcount','GLsizei' ))
- glMultiDrawElementsBaseVertex.add( Input( 'basevertex','const GLint *' ,size = 'primcount' ))
- glMultiDrawElementsBaseVertex.version = '3.2'
- glMultiDrawElementsBaseVertex.category = 'GL_ARB_draw_elements_base_vertex'
- glMultiDrawElementsBaseVertex.trace = True
- glMultiDrawElementsBaseVertex.play = False
- gl.add(glMultiDrawElementsBaseVertex)
- # GL_ARB_draw_indirect
- glDrawArraysIndirect = Function('glDrawArraysIndirect')
- glDrawArraysIndirect.ret = Return('void')
- glDrawArraysIndirect.add( Input( 'mode','GLenum' ,regalLog = 'GLmodeToString(mode)' ))
- glDrawArraysIndirect.add( Input( 'indirect','const GLvoid *' ))
- glDrawArraysIndirect.version = '4.0'
- glDrawArraysIndirect.category = 'GL_ARB_draw_indirect'
- glDrawArraysIndirect.trace = True
- glDrawArraysIndirect.play = True
- gl.add(glDrawArraysIndirect)
- glDrawElementsIndirect = Function('glDrawElementsIndirect')
- glDrawElementsIndirect.ret = Return('void')
- glDrawElementsIndirect.add( Input( 'mode','GLenum' ,regalLog = 'GLmodeToString(mode)' ))
- glDrawElementsIndirect.add( Input( 'type','GLenum' ))
- glDrawElementsIndirect.add( Input( 'indirect','const GLvoid *' ))
- glDrawElementsIndirect.version = '4.0'
- glDrawElementsIndirect.category = 'GL_ARB_draw_indirect'
- glDrawElementsIndirect.trace = True
- glDrawElementsIndirect.play = True
- gl.add(glDrawElementsIndirect)
- # GL_ARB_draw_instanced
- glDrawArraysInstancedARB = Function('glDrawArraysInstancedARB')
- glDrawArraysInstancedARB.ret = Return('void')
- glDrawArraysInstancedARB.add( Input( 'mode','GLenum' ,regalLog = 'GLmodeToString(mode)' ))
- glDrawArraysInstancedARB.add( Input( 'start','GLint' ))
- glDrawArraysInstancedARB.add( Input( 'count','GLsizei' ))
- glDrawArraysInstancedARB.add( Input( 'primcount','GLsizei' ))
- glDrawArraysInstancedARB.version = '2.0'
- glDrawArraysInstancedARB.category = 'GL_ARB_draw_instanced'
- glDrawArraysInstancedARB.trace = True
- glDrawArraysInstancedARB.play = True
- gl.add(glDrawArraysInstancedARB)
- glDrawElementsInstancedARB = Function('glDrawElementsInstancedARB')
- glDrawElementsInstancedARB.ret = Return('void')
- glDrawElementsInstancedARB.add( Input( 'mode','GLenum' ,regalLog = 'GLmodeToString(mode)' ))
- glDrawElementsInstancedARB.add( Input( 'count','GLsizei' ))
- glDrawElementsInstancedARB.add( Input( 'type','GLenum' ))
- glDrawElementsInstancedARB.add( Input( 'indices','const GLvoid *' ))
- glDrawElementsInstancedARB.add( Input( 'primcount','GLsizei' ))
- glDrawElementsInstancedARB.version = '2.0'
- glDrawElementsInstancedARB.category = 'GL_ARB_draw_instanced'
- glDrawElementsInstancedARB.trace = True
- glDrawElementsInstancedARB.play = True
- gl.add(glDrawElementsInstancedARB)
- # GL_ARB_framebuffer_no_attachments
- glFramebufferParameteri = Function('glFramebufferParameteri')
- glFramebufferParameteri.ret = Return('void')
- glFramebufferParameteri.add( Input( 'target','GLenum' ))
- glFramebufferParameteri.add( Input( 'pname','GLenum' ))
- glFramebufferParameteri.add( Input( 'param','GLint' ))
- glFramebufferParameteri.version = ''
- glFramebufferParameteri.category = 'GL_ARB_framebuffer_no_attachments'
- glFramebufferParameteri.trace = True
- glFramebufferParameteri.play = True
- gl.add(glFramebufferParameteri)
- glGetFramebufferParameteriv = Function('glGetFramebufferParameteriv')
- glGetFramebufferParameteriv.ret = Return('void')
- glGetFramebufferParameteriv.add( Input( 'target','GLenum' ))
- glGetFramebufferParameteriv.add( Input( 'pname','GLenum' ))
- glGetFramebufferParameteriv.add( Input( 'params','GLint *' ))
- glGetFramebufferParameteriv.version = ''
- glGetFramebufferParameteriv.category = 'GL_ARB_framebuffer_no_attachments'
- gl