/game/ai_wpnav.c
https://bitbucket.org/bshaw/jk3game_sdk_mingw · C · 3813 lines · 3083 code · 670 blank · 60 comment · 778 complexity · 87627928173391e4577879087fa43f7e MD5 · raw file
- #include "g_local.h"
- #include "q_shared.h"
- #include "botlib.h"
- #include "ai_main.h"
- float gWPRenderTime = 0;
- float gDeactivated = 0;
- float gBotEdit = 0;
- int gWPRenderedFrame = 0;
- #include "../namespace_begin.h"
- wpobject_t *gWPArray[MAX_WPARRAY_SIZE];
- int gWPNum = 0;
- #include "../namespace_end.h"
- int gLastPrintedIndex = -1;
- #ifndef _XBOX
- nodeobject_t nodetable[MAX_NODETABLE_SIZE];
- int nodenum; //so we can connect broken trails
- #endif
- int gLevelFlags = 0;
- char *GetFlagStr( int flags )
- {
- char *flagstr;
- int i;
- flagstr = (char *)B_TempAlloc(128);
- i = 0;
- if (!flags)
- {
- strcpy(flagstr, "none\0");
- goto fend;
- }
- if (flags & WPFLAG_JUMP)
- {
- flagstr[i] = 'j';
- i++;
- }
- if (flags & WPFLAG_DUCK)
- {
- flagstr[i] = 'd';
- i++;
- }
- if (flags & WPFLAG_SNIPEORCAMPSTAND)
- {
- flagstr[i] = 'c';
- i++;
- }
- if (flags & WPFLAG_WAITFORFUNC)
- {
- flagstr[i] = 'f';
- i++;
- }
- if (flags & WPFLAG_SNIPEORCAMP)
- {
- flagstr[i] = 's';
- i++;
- }
- if (flags & WPFLAG_ONEWAY_FWD)
- {
- flagstr[i] = 'x';
- i++;
- }
- if (flags & WPFLAG_ONEWAY_BACK)
- {
- flagstr[i] = 'y';
- i++;
- }
- if (flags & WPFLAG_GOALPOINT)
- {
- flagstr[i] = 'g';
- i++;
- }
- if (flags & WPFLAG_NOVIS)
- {
- flagstr[i] = 'n';
- i++;
- }
- if (flags & WPFLAG_NOMOVEFUNC)
- {
- flagstr[i] = 'm';
- i++;
- }
- if (flags & WPFLAG_RED_FLAG)
- {
- if (i)
- {
- flagstr[i] = ' ';
- i++;
- }
- flagstr[i] = 'r';
- i++;
- flagstr[i] = 'e';
- i++;
- flagstr[i] = 'd';
- i++;
- flagstr[i] = ' ';
- i++;
- flagstr[i] = 'f';
- i++;
- flagstr[i] = 'l';
- i++;
- flagstr[i] = 'a';
- i++;
- flagstr[i] = 'g';
- i++;
- }
- if (flags & WPFLAG_BLUE_FLAG)
- {
- if (i)
- {
- flagstr[i] = ' ';
- i++;
- }
- flagstr[i] = 'b';
- i++;
- flagstr[i] = 'l';
- i++;
- flagstr[i] = 'u';
- i++;
- flagstr[i] = 'e';
- i++;
- flagstr[i] = ' ';
- i++;
- flagstr[i] = 'f';
- i++;
- flagstr[i] = 'l';
- i++;
- flagstr[i] = 'a';
- i++;
- flagstr[i] = 'g';
- i++;
- }
- if (flags & WPFLAG_SIEGE_IMPERIALOBJ)
- {
- if (i)
- {
- flagstr[i] = ' ';
- i++;
- }
- flagstr[i] = 's';
- i++;
- flagstr[i] = 'a';
- i++;
- flagstr[i] = 'g';
- i++;
- flagstr[i] = 'a';
- i++;
- flagstr[i] = '_';
- i++;
- flagstr[i] = 'i';
- i++;
- flagstr[i] = 'm';
- i++;
- flagstr[i] = 'p';
- i++;
- }
- if (flags & WPFLAG_SIEGE_REBELOBJ)
- {
- if (i)
- {
- flagstr[i] = ' ';
- i++;
- }
- flagstr[i] = 's';
- i++;
- flagstr[i] = 'a';
- i++;
- flagstr[i] = 'g';
- i++;
- flagstr[i] = 'a';
- i++;
- flagstr[i] = '_';
- i++;
- flagstr[i] = 'r';
- i++;
- flagstr[i] = 'e';
- i++;
- flagstr[i] = 'b';
- i++;
- }
- flagstr[i] = '\0';
- if (i == 0)
- {
- strcpy(flagstr, "unknown\0");
- }
- fend:
- return flagstr;
- }
- void G_TestLine(vec3_t start, vec3_t end, int color, int time)
- {
- gentity_t *te;
- te = G_TempEntity( start, EV_TESTLINE );
- VectorCopy(start, te->s.origin);
- VectorCopy(end, te->s.origin2);
- te->s.time2 = time;
- te->s.weapon = color;
- te->r.svFlags |= SVF_BROADCAST;
- }
- void BotWaypointRender(void)
- {
- int i, n;
- int inc_checker;
- int bestindex;
- int gotbestindex;
- float bestdist;
- float checkdist;
- gentity_t *plum;
- gentity_t *viewent;
- char *flagstr;
- vec3_t a;
- if (!gBotEdit)
- {
- return;
- }
- bestindex = 0;
- if (gWPRenderTime > level.time)
- {
- goto checkprint;
- }
- gWPRenderTime = level.time + 100;
- i = gWPRenderedFrame;
- inc_checker = gWPRenderedFrame;
- while (i < gWPNum)
- {
- if (gWPArray[i] && gWPArray[i]->inuse)
- {
- plum = G_TempEntity( gWPArray[i]->origin, EV_SCOREPLUM );
- plum->r.svFlags |= SVF_BROADCAST;
- plum->s.time = i;
-
- n = 0;
- while (n < gWPArray[i]->neighbornum)
- {
- if (gWPArray[i]->neighbors[n].forceJumpTo && gWPArray[gWPArray[i]->neighbors[n].num])
- {
- G_TestLine(gWPArray[i]->origin, gWPArray[gWPArray[i]->neighbors[n].num]->origin, 0x0000ff, 5000);
- }
- n++;
- }
- gWPRenderedFrame++;
- }
- else
- {
- gWPRenderedFrame = 0;
- break;
- }
- if ((i - inc_checker) > 4)
- {
- break; //don't render too many at once
- }
- i++;
- }
- if (i >= gWPNum)
- {
- gWPRenderTime = level.time + 1500; //wait a bit after we finish doing the whole trail
- gWPRenderedFrame = 0;
- }
- checkprint:
- if (!bot_wp_info.value)
- {
- return;
- }
- viewent = &g_entities[0]; //only show info to the first client
- if (!viewent || !viewent->client)
- { //client isn't in the game yet?
- return;
- }
- bestdist = 256; //max distance for showing point info
- gotbestindex = 0;
- i = 0;
- while (i < gWPNum)
- {
- if (gWPArray[i] && gWPArray[i]->inuse)
- {
- VectorSubtract(viewent->client->ps.origin, gWPArray[i]->origin, a);
- checkdist = VectorLength(a);
- if (checkdist < bestdist)
- {
- bestdist = checkdist;
- bestindex = i;
- gotbestindex = 1;
- }
- }
- i++;
- }
- if (gotbestindex && bestindex != gLastPrintedIndex)
- {
- flagstr = GetFlagStr(gWPArray[bestindex]->flags);
- gLastPrintedIndex = bestindex;
- G_Printf(S_COLOR_YELLOW "Waypoint %i\nFlags - %i (%s) (w%f)\nOrigin - (%i %i %i)\n", (int)(gWPArray[bestindex]->index), (int)(gWPArray[bestindex]->flags), flagstr, gWPArray[bestindex]->weight, (int)(gWPArray[bestindex]->origin[0]), (int)(gWPArray[bestindex]->origin[1]), (int)(gWPArray[bestindex]->origin[2]));
- //GetFlagStr allocates 128 bytes for this, if it's changed then obviously this must be as well
- B_TempFree(128); //flagstr
- plum = G_TempEntity( gWPArray[bestindex]->origin, EV_SCOREPLUM );
- plum->r.svFlags |= SVF_BROADCAST;
- plum->s.time = bestindex; //render it once
- }
- else if (!gotbestindex)
- {
- gLastPrintedIndex = -1;
- }
- }
- void TransferWPData(int from, int to)
- {
- if (!gWPArray[to])
- {
- gWPArray[to] = (wpobject_t *)B_Alloc(sizeof(wpobject_t));
- }
- if (!gWPArray[to])
- {
- G_Printf(S_COLOR_RED "FATAL ERROR: Could not allocated memory for waypoint\n");
- }
- gWPArray[to]->flags = gWPArray[from]->flags;
- gWPArray[to]->weight = gWPArray[from]->weight;
- gWPArray[to]->associated_entity = gWPArray[from]->associated_entity;
- gWPArray[to]->disttonext = gWPArray[from]->disttonext;
- gWPArray[to]->forceJumpTo = gWPArray[from]->forceJumpTo;
- gWPArray[to]->index = to;
- gWPArray[to]->inuse = gWPArray[from]->inuse;
- VectorCopy(gWPArray[from]->origin, gWPArray[to]->origin);
- }
- void CreateNewWP(vec3_t origin, int flags)
- {
- if (gWPNum >= MAX_WPARRAY_SIZE)
- {
- if (!g_RMG.integer)
- {
- G_Printf(S_COLOR_YELLOW "Warning: Waypoint limit hit (%i)\n", MAX_WPARRAY_SIZE);
- }
- return;
- }
- if (!gWPArray[gWPNum])
- {
- gWPArray[gWPNum] = (wpobject_t *)B_Alloc(sizeof(wpobject_t));
- }
- if (!gWPArray[gWPNum])
- {
- G_Printf(S_COLOR_RED "ERROR: Could not allocated memory for waypoint\n");
- }
- gWPArray[gWPNum]->flags = flags;
- gWPArray[gWPNum]->weight = 0; //calculated elsewhere
- gWPArray[gWPNum]->associated_entity = ENTITYNUM_NONE; //set elsewhere
- gWPArray[gWPNum]->forceJumpTo = 0;
- gWPArray[gWPNum]->disttonext = 0; //calculated elsewhere
- gWPArray[gWPNum]->index = gWPNum;
- gWPArray[gWPNum]->inuse = 1;
- VectorCopy(origin, gWPArray[gWPNum]->origin);
- gWPNum++;
- }
- void CreateNewWP_FromObject(wpobject_t *wp)
- {
- int i;
- if (gWPNum >= MAX_WPARRAY_SIZE)
- {
- return;
- }
- if (!gWPArray[gWPNum])
- {
- gWPArray[gWPNum] = (wpobject_t *)B_Alloc(sizeof(wpobject_t));
- }
- if (!gWPArray[gWPNum])
- {
- G_Printf(S_COLOR_RED "ERROR: Could not allocated memory for waypoint\n");
- }
- gWPArray[gWPNum]->flags = wp->flags;
- gWPArray[gWPNum]->weight = wp->weight;
- gWPArray[gWPNum]->associated_entity = wp->associated_entity;
- gWPArray[gWPNum]->disttonext = wp->disttonext;
- gWPArray[gWPNum]->forceJumpTo = wp->forceJumpTo;
- gWPArray[gWPNum]->index = gWPNum;
- gWPArray[gWPNum]->inuse = 1;
- VectorCopy(wp->origin, gWPArray[gWPNum]->origin);
- gWPArray[gWPNum]->neighbornum = wp->neighbornum;
- i = wp->neighbornum;
- while (i >= 0)
- {
- gWPArray[gWPNum]->neighbors[i].num = wp->neighbors[i].num;
- gWPArray[gWPNum]->neighbors[i].forceJumpTo = wp->neighbors[i].forceJumpTo;
- i--;
- }
- if (gWPArray[gWPNum]->flags & WPFLAG_RED_FLAG)
- {
- flagRed = gWPArray[gWPNum];
- oFlagRed = flagRed;
- }
- else if (gWPArray[gWPNum]->flags & WPFLAG_BLUE_FLAG)
- {
- flagBlue = gWPArray[gWPNum];
- oFlagBlue = flagBlue;
- }
- gWPNum++;
- }
- void RemoveWP(void)
- {
- if (gWPNum <= 0)
- {
- return;
- }
- gWPNum--;
- if (!gWPArray[gWPNum] || !gWPArray[gWPNum]->inuse)
- {
- return;
- }
- //B_Free((wpobject_t *)gWPArray[gWPNum]);
- if (gWPArray[gWPNum])
- {
- memset( gWPArray[gWPNum], 0, sizeof(gWPArray[gWPNum]) );
- }
- //gWPArray[gWPNum] = NULL;
- if (gWPArray[gWPNum])
- {
- gWPArray[gWPNum]->inuse = 0;
- }
- }
- void RemoveAllWP(void)
- {
- while(gWPNum) {
- RemoveWP();
- }
- }
- void RemoveWP_InTrail(int afterindex)
- {
- int foundindex;
- int foundanindex;
- int didchange;
- int i;
- foundindex = 0;
- foundanindex = 0;
- didchange = 0;
- i = 0;
- if (afterindex < 0 || afterindex >= gWPNum)
- {
- G_Printf(S_COLOR_YELLOW "Waypoint number %i does not exist\n", afterindex);
- return;
- }
- while (i < gWPNum)
- {
- if (gWPArray[i] && gWPArray[i]->inuse && gWPArray[i]->index == afterindex)
- {
- foundindex = i;
- foundanindex = 1;
- break;
- }
- i++;
- }
- if (!foundanindex)
- {
- G_Printf(S_COLOR_YELLOW "Waypoint index %i should exist, but does not (?)\n", afterindex);
- return;
- }
- i = 0;
- while (i <= gWPNum)
- {
- if (gWPArray[i] && gWPArray[i]->index == foundindex)
- {
- //B_Free(gWPArray[i]);
- //Keep reusing the memory
- memset( gWPArray[i], 0, sizeof(gWPArray[i]) );
- //gWPArray[i] = NULL;
- gWPArray[i]->inuse = 0;
- didchange = 1;
- }
- else if (gWPArray[i] && didchange)
- {
- TransferWPData(i, i-1);
- //B_Free(gWPArray[i]);
- //Keep reusing the memory
- memset( gWPArray[i], 0, sizeof(gWPArray[i]) );
- //gWPArray[i] = NULL;
- gWPArray[i]->inuse = 0;
- }
- i++;
- }
- gWPNum--;
- }
- int CreateNewWP_InTrail(vec3_t origin, int flags, int afterindex)
- {
- int foundindex;
- int foundanindex;
- int i;
- foundindex = 0;
- foundanindex = 0;
- i = 0;
- if (gWPNum >= MAX_WPARRAY_SIZE)
- {
- if (!g_RMG.integer)
- {
- G_Printf(S_COLOR_YELLOW "Warning: Waypoint limit hit (%i)\n", MAX_WPARRAY_SIZE);
- }
- return 0;
- }
- if (afterindex < 0 || afterindex >= gWPNum)
- {
- G_Printf(S_COLOR_YELLOW "Waypoint number %i does not exist\n", afterindex);
- return 0;
- }
- while (i < gWPNum)
- {
- if (gWPArray[i] && gWPArray[i]->inuse && gWPArray[i]->index == afterindex)
- {
- foundindex = i;
- foundanindex = 1;
- break;
- }
- i++;
- }
- if (!foundanindex)
- {
- G_Printf(S_COLOR_YELLOW "Waypoint index %i should exist, but does not (?)\n", afterindex);
- return 0;
- }
- i = gWPNum;
- while (i >= 0)
- {
- if (gWPArray[i] && gWPArray[i]->inuse && gWPArray[i]->index != foundindex)
- {
- TransferWPData(i, i+1);
- }
- else if (gWPArray[i] && gWPArray[i]->inuse && gWPArray[i]->index == foundindex)
- {
- i++;
- if (!gWPArray[i])
- {
- gWPArray[i] = (wpobject_t *)B_Alloc(sizeof(wpobject_t));
- }
- gWPArray[i]->flags = flags;
- gWPArray[i]->weight = 0; //calculated elsewhere
- gWPArray[i]->associated_entity = ENTITYNUM_NONE; //set elsewhere
- gWPArray[i]->disttonext = 0; //calculated elsewhere
- gWPArray[i]->forceJumpTo = 0;
- gWPArray[i]->index = i;
- gWPArray[i]->inuse = 1;
- VectorCopy(origin, gWPArray[i]->origin);
- gWPNum++;
- break;
- }
- i--;
- }
- return 1;
- }
- int CreateNewWP_InsertUnder(vec3_t origin, int flags, int afterindex)
- {
- int foundindex;
- int foundanindex;
- int i;
- foundindex = 0;
- foundanindex = 0;
- i = 0;
- if (gWPNum >= MAX_WPARRAY_SIZE)
- {
- if (!g_RMG.integer)
- {
- G_Printf(S_COLOR_YELLOW "Warning: Waypoint limit hit (%i)\n", MAX_WPARRAY_SIZE);
- }
- return 0;
- }
- if (afterindex < 0 || afterindex >= gWPNum)
- {
- G_Printf(S_COLOR_YELLOW "Waypoint number %i does not exist\n", afterindex);
- return 0;
- }
- while (i < gWPNum)
- {
- if (gWPArray[i] && gWPArray[i]->inuse && gWPArray[i]->index == afterindex)
- {
- foundindex = i;
- foundanindex = 1;
- break;
- }
- i++;
- }
- if (!foundanindex)
- {
- G_Printf(S_COLOR_YELLOW "Waypoint index %i should exist, but does not (?)\n", afterindex);
- return 0;
- }
- i = gWPNum;
- while (i >= 0)
- {
- if (gWPArray[i] && gWPArray[i]->inuse && gWPArray[i]->index != foundindex)
- {
- TransferWPData(i, i+1);
- }
- else if (gWPArray[i] && gWPArray[i]->inuse && gWPArray[i]->index == foundindex)
- {
- //i++;
- TransferWPData(i, i+1);
- if (!gWPArray[i])
- {
- gWPArray[i] = (wpobject_t *)B_Alloc(sizeof(wpobject_t));
- }
- gWPArray[i]->flags = flags;
- gWPArray[i]->weight = 0; //calculated elsewhere
- gWPArray[i]->associated_entity = ENTITYNUM_NONE; //set elsewhere
- gWPArray[i]->disttonext = 0; //calculated elsewhere
- gWPArray[i]->forceJumpTo = 0;
- gWPArray[i]->index = i;
- gWPArray[i]->inuse = 1;
- VectorCopy(origin, gWPArray[i]->origin);
- gWPNum++;
- break;
- }
- i--;
- }
- return 1;
- }
- void TeleportToWP(gentity_t *pl, int afterindex)
- {
- int foundindex;
- int foundanindex;
- int i;
- if (!pl || !pl->client)
- {
- return;
- }
- foundindex = 0;
- foundanindex = 0;
- i = 0;
- if (afterindex < 0 || afterindex >= gWPNum)
- {
- G_Printf(S_COLOR_YELLOW "Waypoint number %i does not exist\n", afterindex);
- return;
- }
- while (i < gWPNum)
- {
- if (gWPArray[i] && gWPArray[i]->inuse && gWPArray[i]->index == afterindex)
- {
- foundindex = i;
- foundanindex = 1;
- break;
- }
- i++;
- }
- if (!foundanindex)
- {
- G_Printf(S_COLOR_YELLOW "Waypoint index %i should exist, but does not (?)\n", afterindex);
- return;
- }
- VectorCopy(gWPArray[foundindex]->origin, pl->client->ps.origin);
- return;
- }
- void WPFlagsModify(int wpnum, int flags)
- {
- if (wpnum < 0 || wpnum >= gWPNum || !gWPArray[wpnum] || !gWPArray[wpnum]->inuse)
- {
- G_Printf(S_COLOR_YELLOW "WPFlagsModify: Waypoint %i does not exist\n", wpnum);
- return;
- }
- gWPArray[wpnum]->flags = flags;
- }
- static int NotWithinRange(int base, int extent)
- {
- if (extent > base && base+5 >= extent)
- {
- return 0;
- }
- if (extent < base && base-5 <= extent)
- {
- return 0;
- }
- return 1;
- }
- #ifndef _XBOX
- int NodeHere(vec3_t spot)
- {
- int i;
- i = 0;
- while (i < nodenum)
- {
- if ((int)nodetable[i].origin[0] == (int)spot[0] &&
- (int)nodetable[i].origin[1] == (int)spot[1])
- {
- if ((int)nodetable[i].origin[2] == (int)spot[2] ||
- ((int)nodetable[i].origin[2] < (int)spot[2] && (int)nodetable[i].origin[2]+5 > (int)spot[2]) ||
- ((int)nodetable[i].origin[2] > (int)spot[2] && (int)nodetable[i].origin[2]-5 < (int)spot[2]))
- {
- return 1;
- }
- }
- i++;
- }
- return 0;
- }
- #endif
- int CanGetToVector(vec3_t org1, vec3_t org2, vec3_t mins, vec3_t maxs)
- {
- trace_t tr;
- trap_Trace(&tr, org1, mins, maxs, org2, ENTITYNUM_NONE, MASK_SOLID);
- if (tr.fraction == 1 && !tr.startsolid && !tr.allsolid)
- {
- return 1;
- }
- return 0;
- }
- #if 0
- int CanGetToVectorTravel(vec3_t org1, vec3_t org2, vec3_t mins, vec3_t maxs)
- {
- trace_t tr;
- vec3_t a, ang, fwd;
- vec3_t midpos, dmid;
- float startheight, midheight, fLen;
- mins[2] = -13;
- maxs[2] = 13;
- trap_Trace(&tr, org1, mins, maxs, org2, ENTITYNUM_NONE, MASK_SOLID);
- if (tr.fraction != 1 || tr.startsolid || tr.allsolid)
- {
- return 0;
- }
- VectorSubtract(org2, org1, a);
- vectoangles(a, ang);
- AngleVectors(ang, fwd, NULL, NULL);
- fLen = VectorLength(a)/2;
- midpos[0] = org1[0] + fwd[0]*fLen;
- midpos[1] = org1[1] + fwd[1]*fLen;
- midpos[2] = org1[2] + fwd[2]*fLen;
- VectorCopy(org1, dmid);
- dmid[2] -= 1024;
- trap_Trace(&tr, midpos, NULL, NULL, dmid, ENTITYNUM_NONE, MASK_SOLID);
- startheight = org1[2] - tr.endpos[2];
- VectorCopy(midpos, dmid);
- dmid[2] -= 1024;
- trap_Trace(&tr, midpos, NULL, NULL, dmid, ENTITYNUM_NONE, MASK_SOLID);
- if (tr.startsolid || tr.allsolid)
- {
- return 1;
- }
- midheight = midpos[2] - tr.endpos[2];
- if (midheight > startheight*2)
- {
- return 0; //too steep of a drop.. can't go on
- }
- return 1;
- }
- #else
- int CanGetToVectorTravel(vec3_t org1, vec3_t moveTo, vec3_t mins, vec3_t maxs)
- //int ExampleAnimEntMove(gentity_t *self, vec3_t moveTo, float stepSize)
- {
- trace_t tr;
- vec3_t stepTo;
- vec3_t stepSub;
- vec3_t stepGoal;
- vec3_t workingOrg;
- vec3_t lastIncrement;
- vec3_t finalMeasure;
- float stepSize = 0;
- float measureLength = 0;
- int didMove = 0;
- int traceMask = MASK_PLAYERSOLID;
- qboolean initialDone = qfalse;
- VectorCopy(org1, workingOrg);
- VectorCopy(org1, lastIncrement);
- VectorCopy(moveTo, stepTo);
- stepTo[2] = workingOrg[2];
- VectorSubtract(stepTo, workingOrg, stepSub);
- stepSize = VectorLength(stepSub); //make the step size the length of the original positions without Z
- VectorNormalize(stepSub);
- while (!initialDone || didMove)
- {
- initialDone = qtrue;
- didMove = 0;
- stepGoal[0] = workingOrg[0] + stepSub[0]*stepSize;
- stepGoal[1] = workingOrg[1] + stepSub[1]*stepSize;
- stepGoal[2] = workingOrg[2] + stepSub[2]*stepSize;
- trap_Trace(&tr, workingOrg, mins, maxs, stepGoal, ENTITYNUM_NONE, traceMask);
- if (!tr.startsolid && !tr.allsolid && tr.fraction)
- {
- vec3_t vecSub;
- VectorSubtract(workingOrg, tr.endpos, vecSub);
- if (VectorLength(vecSub) > (stepSize/2))
- {
- workingOrg[0] = tr.endpos[0];
- workingOrg[1] = tr.endpos[1];
- //trap_LinkEntity(self);
- didMove = 1;
- }
- }
-
- if (didMove != 1)
- { //stair check
- vec3_t trFrom;
- vec3_t trTo;
- vec3_t trDir;
- vec3_t vecMeasure;
- VectorCopy(tr.endpos, trFrom);
- trFrom[2] += 16;
- VectorSubtract(/*tr.endpos*/stepGoal, workingOrg, trDir);
- VectorNormalize(trDir);
- trTo[0] = tr.endpos[0] + trDir[0]*2;
- trTo[1] = tr.endpos[1] + trDir[1]*2;
- trTo[2] = tr.endpos[2] + trDir[2]*2;
- trTo[2] += 16;
- VectorSubtract(trFrom, trTo, vecMeasure);
- if (VectorLength(vecMeasure) > 1)
- {
- trap_Trace(&tr, trFrom, mins, maxs, trTo, ENTITYNUM_NONE, traceMask);
- if (!tr.startsolid && !tr.allsolid && tr.fraction == 1)
- { //clear trace here, probably up a step
- vec3_t trDown;
- vec3_t trUp;
- VectorCopy(tr.endpos, trUp);
- VectorCopy(tr.endpos, trDown);
- trDown[2] -= 16;
- trap_Trace(&tr, trFrom, mins, maxs, trTo, ENTITYNUM_NONE, traceMask);
- if (!tr.startsolid && !tr.allsolid)
- { //plop us down on the step after moving up
- VectorCopy(tr.endpos, workingOrg);
- //trap_LinkEntity(self);
- didMove = 1;
- }
- }
- }
- }
- VectorSubtract(lastIncrement, workingOrg, finalMeasure);
- measureLength = VectorLength(finalMeasure);
- if (!measureLength)
- { //no progress, break out. If last movement was a sucess didMove will equal 1.
- break;
- }
- stepSize -= measureLength; //subtract the progress distance from the step size so we don't overshoot the mark.
- if (stepSize <= 0)
- {
- break;
- }
- VectorCopy(workingOrg, lastIncrement);
- }
- return didMove;
- }
- #endif
- #ifndef _XBOX
- int ConnectTrail(int startindex, int endindex, qboolean behindTheScenes)
- {
- int foundit;
- int cancontinue;
- int i;
- int failsafe;
- int successnodeindex;
- int insertindex;
- int prenodestart;
- byte extendednodes[MAX_NODETABLE_SIZE]; //for storing checked nodes and not trying to extend them each a bazillion times
- float fvecmeas;
- float baseheight;
- float branchDistance;
- float maxDistFactor = 256;
- vec3_t a;
- vec3_t startplace, starttrace;
- vec3_t mins, maxs;
- vec3_t testspot;
- vec3_t validspotpos;
- trace_t tr;
- if (g_RMG.integer)
- { //this might be temporary. Or not.
- if (!(gWPArray[startindex]->flags & WPFLAG_NEVERONEWAY) &&
- !(gWPArray[endindex]->flags & WPFLAG_NEVERONEWAY))
- {
- gWPArray[startindex]->flags |= WPFLAG_ONEWAY_FWD;
- gWPArray[endindex]->flags |= WPFLAG_ONEWAY_BACK;
- }
- return 0;
- }
- if (!g_RMG.integer)
- {
- branchDistance = TABLE_BRANCH_DISTANCE;
- }
- else
- {
- branchDistance = 512; //be less precise here, terrain is fairly broad, and we don't want to take an hour precalculating
- }
- if (g_RMG.integer)
- {
- maxDistFactor = 700;
- }
- mins[0] = -15;
- mins[1] = -15;
- mins[2] = 0;
- maxs[0] = 15;
- maxs[1] = 15;
- maxs[2] = 0;
- nodenum = 0;
- foundit = 0;
- i = 0;
- successnodeindex = 0;
- while (i < MAX_NODETABLE_SIZE) //clear it out before using it
- {
- nodetable[i].flags = 0;
- // nodetable[i].index = 0;
- nodetable[i].inuse = 0;
- nodetable[i].neighbornum = 0;
- nodetable[i].origin[0] = 0;
- nodetable[i].origin[1] = 0;
- nodetable[i].origin[2] = 0;
- nodetable[i].weight = 0;
- extendednodes[i] = 0;
- i++;
- }
- i = 0;
- if (!behindTheScenes)
- {
- G_Printf(S_COLOR_YELLOW "Point %i is not connected to %i - Repairing...\n", startindex, endindex);
- }
- VectorCopy(gWPArray[startindex]->origin, startplace);
- VectorCopy(startplace, starttrace);
- starttrace[2] -= 4096;
- trap_Trace(&tr, startplace, NULL, NULL, starttrace, ENTITYNUM_NONE, MASK_SOLID);
- baseheight = startplace[2] - tr.endpos[2];
- cancontinue = 1;
- VectorCopy(startplace, nodetable[nodenum].origin);
- nodetable[nodenum].weight = 1;
- nodetable[nodenum].inuse = 1;
- // nodetable[nodenum].index = nodenum;
- nodenum++;
- while (nodenum < MAX_NODETABLE_SIZE && !foundit && cancontinue)
- {
- if (g_RMG.integer)
- { //adjust the branch distance dynamically depending on the distance from the start and end points.
- vec3_t startDist;
- vec3_t endDist;
- float startDistf;
- float endDistf;
- VectorSubtract(nodetable[nodenum-1].origin, gWPArray[startindex]->origin, startDist);
- VectorSubtract(nodetable[nodenum-1].origin, gWPArray[endindex]->origin, endDist);
- startDistf = VectorLength(startDist);
- endDistf = VectorLength(endDist);
- if (startDistf < 64 || endDistf < 64)
- {
- branchDistance = 64;
- }
- else if (startDistf < 128 || endDistf < 128)
- {
- branchDistance = 128;
- }
- else if (startDistf < 256 || endDistf < 256)
- {
- branchDistance = 256;
- }
- else if (startDistf < 512 || endDistf < 512)
- {
- branchDistance = 512;
- }
- else
- {
- branchDistance = 800;
- }
- }
- cancontinue = 0;
- i = 0;
- prenodestart = nodenum;
- while (i < prenodestart)
- {
- if (extendednodes[i] != 1)
- {
- VectorSubtract(gWPArray[endindex]->origin, nodetable[i].origin, a);
- fvecmeas = VectorLength(a);
- if (fvecmeas < 128 && CanGetToVector(gWPArray[endindex]->origin, nodetable[i].origin, mins, maxs))
- {
- foundit = 1;
- successnodeindex = i;
- break;
- }
- VectorCopy(nodetable[i].origin, testspot);
- testspot[0] += branchDistance;
- VectorCopy(testspot, starttrace);
- starttrace[2] -= 4096;
- trap_Trace(&tr, testspot, NULL, NULL, starttrace, ENTITYNUM_NONE, MASK_SOLID);
- testspot[2] = tr.endpos[2]+baseheight;
- if (!NodeHere(testspot) && !tr.startsolid && !tr.allsolid && CanGetToVector(nodetable[i].origin, testspot, mins, maxs))
- {
- VectorCopy(testspot, nodetable[nodenum].origin);
- nodetable[nodenum].inuse = 1;
- // nodetable[nodenum].index = nodenum;
- nodetable[nodenum].weight = nodetable[i].weight+1;
- nodetable[nodenum].neighbornum = i;
- if ((nodetable[i].origin[2] - nodetable[nodenum].origin[2]) > 50)
- { //if there's a big drop, make sure we know we can't just magically fly back up
- nodetable[nodenum].flags = WPFLAG_ONEWAY_FWD;
- }
- nodenum++;
- cancontinue = 1;
- }
- if (nodenum >= MAX_NODETABLE_SIZE)
- {
- break; //failure
- }
- VectorCopy(nodetable[i].origin, testspot);
- testspot[0] -= branchDistance;
- VectorCopy(testspot, starttrace);
- starttrace[2] -= 4096;
- trap_Trace(&tr, testspot, NULL, NULL, starttrace, ENTITYNUM_NONE, MASK_SOLID);
- testspot[2] = tr.endpos[2]+baseheight;
- if (!NodeHere(testspot) && !tr.startsolid && !tr.allsolid && CanGetToVector(nodetable[i].origin, testspot, mins, maxs))
- {
- VectorCopy(testspot, nodetable[nodenum].origin);
- nodetable[nodenum].inuse = 1;
- // nodetable[nodenum].index = nodenum;
- nodetable[nodenum].weight = nodetable[i].weight+1;
- nodetable[nodenum].neighbornum = i;
- if ((nodetable[i].origin[2] - nodetable[nodenum].origin[2]) > 50)
- { //if there's a big drop, make sure we know we can't just magically fly back up
- nodetable[nodenum].flags = WPFLAG_ONEWAY_FWD;
- }
- nodenum++;
- cancontinue = 1;
- }
- if (nodenum >= MAX_NODETABLE_SIZE)
- {
- break; //failure
- }
- VectorCopy(nodetable[i].origin, testspot);
- testspot[1] += branchDistance;
- VectorCopy(testspot, starttrace);
- starttrace[2] -= 4096;
- trap_Trace(&tr, testspot, NULL, NULL, starttrace, ENTITYNUM_NONE, MASK_SOLID);
- testspot[2] = tr.endpos[2]+baseheight;
- if (!NodeHere(testspot) && !tr.startsolid && !tr.allsolid && CanGetToVector(nodetable[i].origin, testspot, mins, maxs))
- {
- VectorCopy(testspot, nodetable[nodenum].origin);
- nodetable[nodenum].inuse = 1;
- // nodetable[nodenum].index = nodenum;
- nodetable[nodenum].weight = nodetable[i].weight+1;
- nodetable[nodenum].neighbornum = i;
- if ((nodetable[i].origin[2] - nodetable[nodenum].origin[2]) > 50)
- { //if there's a big drop, make sure we know we can't just magically fly back up
- nodetable[nodenum].flags = WPFLAG_ONEWAY_FWD;
- }
- nodenum++;
- cancontinue = 1;
- }
- if (nodenum >= MAX_NODETABLE_SIZE)
- {
- break; //failure
- }
- VectorCopy(nodetable[i].origin, testspot);
- testspot[1] -= branchDistance;
- VectorCopy(testspot, starttrace);
- starttrace[2] -= 4096;
- trap_Trace(&tr, testspot, NULL, NULL, starttrace, ENTITYNUM_NONE, MASK_SOLID);
- testspot[2] = tr.endpos[2]+baseheight;
- if (!NodeHere(testspot) && !tr.startsolid && !tr.allsolid && CanGetToVector(nodetable[i].origin, testspot, mins, maxs))
- {
- VectorCopy(testspot, nodetable[nodenum].origin);
- nodetable[nodenum].inuse = 1;
- // nodetable[nodenum].index = nodenum;
- nodetable[nodenum].weight = nodetable[i].weight+1;
- nodetable[nodenum].neighbornum = i;
- if ((nodetable[i].origin[2] - nodetable[nodenum].origin[2]) > 50)
- { //if there's a big drop, make sure we know we can't just magically fly back up
- nodetable[nodenum].flags = WPFLAG_ONEWAY_FWD;
- }
- nodenum++;
- cancontinue = 1;
- }
- if (nodenum >= MAX_NODETABLE_SIZE)
- {
- break; //failure
- }
- extendednodes[i] = 1;
- }
- i++;
- }
- }
- if (!foundit)
- {
- #ifndef _DEBUG //if debug just always print this.
- if (!behindTheScenes)
- #endif
- {
- G_Printf(S_COLOR_RED "Could not link %i to %i, unreachable by node branching.\n", startindex, endindex);
- }
- gWPArray[startindex]->flags |= WPFLAG_ONEWAY_FWD;
- gWPArray[endindex]->flags |= WPFLAG_ONEWAY_BACK;
- if (!behindTheScenes)
- {
- G_Printf(S_COLOR_YELLOW "Since points cannot be connected, point %i has been flagged as only-forward and point %i has been flagged as only-backward.\n", startindex, endindex);
- }
- /*while (nodenum >= 0)
- {
- if (nodetable[nodenum].origin[0] || nodetable[nodenum].origin[1] || nodetable[nodenum].origin[2])
- {
- CreateNewWP(nodetable[nodenum].origin, nodetable[nodenum].flags);
- }
- nodenum--;
- }*/
- //The above code transfers nodes into the "rendered" waypoint array. Strictly for debugging.
- if (!behindTheScenes)
- { //just use what we have if we're auto-pathing the level
- return 0;
- }
- else
- {
- vec3_t endDist;
- int nCount = 0;
- int idealNode = -1;
- float bestDist = 0;
- float testDist;
- if (nodenum <= 10)
- { //not enough to even really bother.
- return 0;
- }
- //Since it failed, find whichever node is closest to the desired end.
- while (nCount < nodenum)
- {
- VectorSubtract(nodetable[nCount].origin, gWPArray[endindex]->origin, endDist);
- testDist = VectorLength(endDist);
- if (idealNode == -1)
- {
- idealNode = nCount;
- bestDist = testDist;
- nCount++;
- continue;
- }
- if (testDist < bestDist)
- {
- idealNode = nCount;
- bestDist = testDist;
- }
- nCount++;
- }
- if (idealNode == -1)
- {
- return 0;
- }
- successnodeindex = idealNode;
- }
- }
- i = successnodeindex;
- insertindex = startindex;
- failsafe = 0;
- VectorCopy(gWPArray[startindex]->origin, validspotpos);
- while (failsafe < MAX_NODETABLE_SIZE && i < MAX_NODETABLE_SIZE && i >= 0)
- {
- VectorSubtract(validspotpos, nodetable[i].origin, a);
- if (!nodetable[nodetable[i].neighbornum].inuse || !CanGetToVectorTravel(validspotpos, /*nodetable[nodetable[i].neighbornum].origin*/nodetable[i].origin, mins, maxs) || VectorLength(a) > maxDistFactor || (!CanGetToVectorTravel(validspotpos, gWPArray[endindex]->origin, mins, maxs) && CanGetToVectorTravel(nodetable[i].origin, gWPArray[endindex]->origin, mins, maxs)) )
- {
- nodetable[i].flags |= WPFLAG_CALCULATED;
- if (!CreateNewWP_InTrail(nodetable[i].origin, nodetable[i].flags, insertindex))
- {
- if (!behindTheScenes)
- {
- G_Printf(S_COLOR_RED "Could not link %i to %i, waypoint limit hit.\n", startindex, endindex);
- }
- return 0;
- }
- VectorCopy(nodetable[i].origin, validspotpos);
- }
- if (i == 0)
- {
- break;
- }
- i = nodetable[i].neighbornum;
- failsafe++;
- }
- if (!behindTheScenes)
- {
- G_Printf(S_COLOR_YELLOW "Finished connecting %i to %i.\n", startindex, endindex);
- }
- return 1;
- }
- #endif
- int OpposingEnds(int start, int end)
- {
- if (!gWPArray[start] || !gWPArray[start]->inuse || !gWPArray[end] || !gWPArray[end]->inuse)
- {
- return 0;
- }
- if ((gWPArray[start]->flags & WPFLAG_ONEWAY_FWD) &&
- (gWPArray[end]->flags & WPFLAG_ONEWAY_BACK))
- {
- return 1;
- }
- return 0;
- }
- int DoorBlockingSection(int start, int end)
- { //if a door blocks the trail, we'll just have to assume the points on each side are in visibility when it's open
- trace_t tr;
- gentity_t *testdoor;
- int start_trace_index;
- if (!gWPArray[start] || !gWPArray[start]->inuse || !gWPArray[end] || !gWPArray[end]->inuse)
- {
- return 0;
- }
- trap_Trace(&tr, gWPArray[start]->origin, NULL, NULL, gWPArray[end]->origin, ENTITYNUM_NONE, MASK_SOLID);
- if (tr.fraction == 1)
- {
- return 0;
- }
- testdoor = &g_entities[tr.entityNum];
- if (!testdoor)
- {
- return 0;
- }
- if (!strstr(testdoor->classname, "func_"))
- {
- return 0;
- }
- start_trace_index = tr.entityNum;
- trap_Trace(&tr, gWPArray[end]->origin, NULL, NULL, gWPArray[start]->origin, ENTITYNUM_NONE, MASK_SOLID);
- if (tr.fraction == 1)
- {
- return 0;
- }
- if (start_trace_index == tr.entityNum)
- {
- return 1;
- }
- return 0;
- }
- #ifndef _XBOX
- int RepairPaths(qboolean behindTheScenes)
- {
- int i;
- int preAmount = 0;
- int ctRet;
- vec3_t a;
- float maxDistFactor = 400;
- if (!gWPNum)
- {
- return 0;
- }
- if (g_RMG.integer)
- {
- maxDistFactor = 800; //higher tolerance here.
- }
- i = 0;
- preAmount = gWPNum;
- trap_Cvar_Update(&bot_wp_distconnect);
- trap_Cvar_Update(&bot_wp_visconnect);
- while (i < gWPNum)
- {
- if (gWPArray[i] && gWPArray[i]->inuse && gWPArray[i+1] && gWPArray[i+1]->inuse)
- {
- VectorSubtract(gWPArray[i]->origin, gWPArray[i+1]->origin, a);
- if (!(gWPArray[i+1]->flags & WPFLAG_NOVIS) &&
- !(gWPArray[i+1]->flags & WPFLAG_JUMP) && //don't calculate on jump points because they might not always want to be visible (in cases of force jumping)
- !(gWPArray[i]->flags & WPFLAG_CALCULATED) && //don't calculate it again
- !OpposingEnds(i, i+1) &&
- ((bot_wp_distconnect.value && VectorLength(a) > maxDistFactor) || (!OrgVisible(gWPArray[i]->origin, gWPArray[i+1]->origin, ENTITYNUM_NONE) && bot_wp_visconnect.value) ) &&
- !DoorBlockingSection(i, i+1))
- {
- ctRet = ConnectTrail(i, i+1, behindTheScenes);
- if (gWPNum >= MAX_WPARRAY_SIZE)
- { //Bad!
- gWPNum = MAX_WPARRAY_SIZE;
- break;
- }
- /*if (!ctRet)
- {
- return 0;
- }*/ //we still want to write it..
- }
- }
- i++;
- }
- return 1;
- }
- #endif
- int OrgVisibleCurve(vec3_t org1, vec3_t mins, vec3_t maxs, vec3_t org2, int ignore)
- {
- trace_t tr;
- vec3_t evenorg1;
- VectorCopy(org1, evenorg1);
- evenorg1[2] = org2[2];
- trap_Trace(&tr, evenorg1, mins, maxs, org2, ignore, MASK_SOLID);
- if (tr.fraction == 1 && !tr.startsolid && !tr.allsolid)
- {
- trap_Trace(&tr, evenorg1, mins, maxs, org1, ignore, MASK_SOLID);
- if (tr.fraction == 1 && !tr.startsolid && !tr.allsolid)
- {
- return 1;
- }
- }
- return 0;
- }
- int CanForceJumpTo(int baseindex, int testingindex, float distance)
- {
- float heightdif;
- vec3_t xy_base, xy_test, v, mins, maxs;
- wpobject_t *wpBase = gWPArray[baseindex];
- wpobject_t *wpTest = gWPArray[testingindex];
- mins[0] = -15;
- mins[1] = -15;
- mins[2] = -15; //-1
- maxs[0] = 15;
- maxs[1] = 15;
- maxs[2] = 15; //1
- if (!wpBase || !wpBase->inuse || !wpTest || !wpTest->inuse)
- {
- return 0;
- }
- if (distance > 400)
- {
- return 0;
- }
- VectorCopy(wpBase->origin, xy_base);
- VectorCopy(wpTest->origin, xy_test);
- xy_base[2] = xy_test[2];
- VectorSubtract(xy_base, xy_test, v);
- if (VectorLength(v) > MAX_NEIGHBOR_LINK_DISTANCE)
- {
- return 0;
- }
- if ((int)wpBase->origin[2] < (int)wpTest->origin[2])
- {
- heightdif = wpTest->origin[2] - wpBase->origin[2];
- }
- else
- {
- return 0; //err..
- }
- if (heightdif < 128)
- { //don't bother..
- return 0;
- }
- if (heightdif > 512)
- { //too high
- return 0;
- }
- if (!OrgVisibleCurve(wpBase->origin, mins, maxs, wpTest->origin, ENTITYNUM_NONE))
- {
- return 0;
- }
- if (heightdif > 400)
- {
- return 3;
- }
- else if (heightdif > 256)
- {
- return 2;
- }
- else
- {
- return 1;
- }
- }
- void CalculatePaths(void)
- {
- int i;
- int c;
- int forceJumpable;
- int maxNeighborDist = MAX_NEIGHBOR_LINK_DISTANCE;
- float nLDist;
- vec3_t a;
- vec3_t mins, maxs;
- if (!gWPNum)
- {
- return;
- }
- if (g_RMG.integer)
- {
- maxNeighborDist = DEFAULT_GRID_SPACING + (DEFAULT_GRID_SPACING*0.5);
- }
- mins[0] = -15;
- mins[1] = -15;
- mins[2] = -15; //-1
- maxs[0] = 15;
- maxs[1] = 15;
- maxs[2] = 15; //1
- //now clear out all the neighbor data before we recalculate
- i = 0;
- while (i < gWPNum)
- {
- if (gWPArray[i] && gWPArray[i]->inuse && gWPArray[i]->neighbornum)
- {
- while (gWPArray[i]->neighbornum >= 0)
- {
- gWPArray[i]->neighbors[gWPArray[i]->neighbornum].num = 0;
- gWPArray[i]->neighbors[gWPArray[i]->neighbornum].forceJumpTo = 0;
- gWPArray[i]->neighbornum--;
- }
- gWPArray[i]->neighbornum = 0;
- }
- i++;
- }
- i = 0;
- while (i < gWPNum)
- {
- if (gWPArray[i] && gWPArray[i]->inuse)
- {
- c = 0;
- while (c < gWPNum)
- {
- if (gWPArray[c] && gWPArray[c]->inuse && i != c &&
- NotWithinRange(i, c))
- {
- VectorSubtract(gWPArray[i]->origin, gWPArray[c]->origin, a);
- nLDist = VectorLength(a);
- forceJumpable = CanForceJumpTo(i, c, nLDist);
- if ((nLDist < maxNeighborDist || forceJumpable) &&
- ((int)gWPArray[i]->origin[2] == (int)gWPArray[c]->origin[2] || forceJumpable) &&
- (OrgVisibleBox(gWPArray[i]->origin, mins, maxs, gWPArray[c]->origin, ENTITYNUM_NONE) || forceJumpable))
- {
- gWPArray[i]->neighbors[gWPArray[i]->neighbornum].num = c;
- if (forceJumpable && ((int)gWPArray[i]->origin[2] != (int)gWPArray[c]->origin[2] || nLDist < maxNeighborDist))
- {
- gWPArray[i]->neighbors[gWPArray[i]->neighbornum].forceJumpTo = 999;//forceJumpable; //FJSR
- }
- else
- {
- gWPArray[i]->neighbors[gWPArray[i]->neighbornum].forceJumpTo = 0;
- }
- gWPArray[i]->neighbornum++;
- }
- if (gWPArray[i]->neighbornum >= MAX_NEIGHBOR_SIZE)
- {
- break;
- }
- }
- c++;
- }
- }
- i++;
- }
- }
- gentity_t *GetObjectThatTargets(gentity_t *ent)
- {
- gentity_t *next = NULL;
- if (!ent->targetname)
- {
- return NULL;
- }
- next = G_Find( next, FOFS(target), ent->targetname );
- if (next)
- {
- return next;
- }
- return NULL;
- }
- void CalculateSiegeGoals(void)
- {
- int i = 0;
- int looptracker = 0;
- int wpindex = 0;
- vec3_t dif;
- gentity_t *ent;
- gentity_t *tent = NULL, *t2ent = NULL;
- while (i < level.num_entities)
- {
- ent = &g_entities[i];
- tent = NULL;
- if (ent && ent->classname && strcmp(ent->classname, "info_siege_objective") == 0)
- {
- tent = ent;
- t2ent = GetObjectThatTargets(tent);
- looptracker = 0;
- while (t2ent && looptracker < 2048)
- { //looptracker keeps us from getting stuck in case something is set up weird on this map
- tent = t2ent;
- t2ent = GetObjectThatTargets(tent);
- looptracker++;
- }
- if (looptracker >= 2048)
- { //something unpleasent has happened
- tent = NULL;
- break;
- }
- }
- if (tent && ent && tent != ent)
- { //tent should now be the object attached to the mission objective
- dif[0] = (tent->r.absmax[0]+tent->r.absmin[0])/2;
- dif[1] = (tent->r.absmax[1]+tent->r.absmin[1])/2;
- dif[2] = (tent->r.absmax[2]+tent->r.absmin[2])/2;
- wpindex = GetNearestVisibleWP(dif, tent->s.number);
- if (wpindex != -1 && gWPArray[wpindex] && gWPArray[wpindex]->inuse)
- { //found the waypoint nearest the center of this objective-related object
- if (ent->side == SIEGETEAM_TEAM1)
- {
- gWPArray[wpindex]->flags |= WPFLAG_SIEGE_IMPERIALOBJ;
- }
- else
- {
- gWPArray[wpindex]->flags |= WPFLAG_SIEGE_REBELOBJ;
- }
- gWPArray[wpindex]->associated_entity = tent->s.number;
- }
- }
- i++;
- }
- }
- float botGlobalNavWeaponWeights[WP_NUM_WEAPONS] =
- {
- 0,//WP_NONE,
- 0,//WP_STUN_BATON,
- 0,//WP_MELEE
- 0,//WP_SABER, // NOTE: lots of code assumes this is the first weapon (... which is crap) so be careful -Ste.
- 0,//WP_BRYAR_PISTOL,
- 3,//WP_BLASTER,
- 5,//WP_DISRUPTOR,
- 4,//WP_BOWCASTER,
- 6,//WP_REPEATER,
- 7,//WP_DEMP2,
- 8,//WP_FLECHETTE,
- 9,//WP_ROCKET_LAUNCHER,
- 3,//WP_THERMAL,
- 3,//WP_TRIP_MINE,
- 3,//WP_DET_PACK,
- 0//WP_EMPLACED_GUN,
- };
- int GetNearestVisibleWPToItem(vec3_t org, int ignore)
- {
- int i;
- float bestdist;
- float flLen;
- int bestindex;
- vec3_t a, mins, maxs;
- i = 0;
- bestdist = 64; //has to be less than 64 units to the item or it isn't safe enough
- bestindex = -1;
- mins[0] = -15;
- mins[1] = -15;
- mins[2] = 0;
- maxs[0] = 15;
- maxs[1] = 15;
- maxs[2] = 0;
- while (i < gWPNum)
- {
- if (gWPArray[i] && gWPArray[i]->inuse &&
- gWPArray[i]->origin[2]-15 < org[2] &&
- gWPArray[i]->origin[2]+15 > org[2])
- {
- VectorSubtract(org, gWPArray[i]->origin, a);
- flLen = VectorLength(a);
- if (flLen < bestdist && trap_InPVS(org, gWPArray[i]->origin) && OrgVisibleBox(org, mins, maxs, gWPArray[i]->origin, ignore))
- {
- bestdist = flLen;
- bestindex = i;
- }
- }
- i++;
- }
- return bestindex;
- }
- void CalculateWeightGoals(void)
- { //set waypoint weights depending on weapon and item placement
- int i = 0;
- int wpindex = 0;
- gentity_t *ent;
- float weight;
- trap_Cvar_Update(&bot_wp_clearweight);
- if (bot_wp_clearweight.integer)
- { //if set then flush out all weight/goal values before calculating them again
- while (i < gWPNum)
- {
- if (gWPArray[i] && gWPArray[i]->inuse)
- {
- gWPArray[i]->weight = 0;
- if (gWPArray[i]->flags & WPFLAG_GOALPOINT)
- {
- gWPArray[i]->flags -= WPFLAG_GOALPOINT;
- }
- }
- i++;
- }
- }
- i = 0;
- while (i < level.num_entities)
- {
- ent = &g_entities[i];
- weight = 0;
- if (ent && ent->classname)
- {
- if (strcmp(ent->classname, "item_seeker") == 0)
- {
- weight = 2;
- }
- else if (strcmp(ent->classname, "item_shield") == 0)
- {
- weight = 2;
- }
- else if (strcmp(ent->classname, "item_medpac") == 0)
- {
- weight = 2;
- }
- else if (strcmp(ent->classname, "item_sentry_gun") == 0)
- {
- weight = 2;
- }
- else if (strcmp(ent->classname, "item_force_enlighten_dark") == 0)
- {
- weight = 5;
- }
- else if (strcmp(ent->classname, "item_force_enlighten_light") == 0)
- {
- weight = 5;
- }
- else if (strcmp(ent->classname, "item_force_boon") == 0)
- {
- weight = 5;
- }
- else if (strcmp(ent->classname, "item_ysalimari") == 0)
- {
- weight = 2;
- }
- else if (strstr(ent->classname, "weapon_") && ent->item)
- {
- weight = botGlobalNavWeaponWeights[ent->item->giTag];
- }
- else if (ent->item && ent->item->giType == IT_AMMO)
- {
- weight = 3;
- }
- }
- if (ent && weight)
- {
- wpindex = GetNearestVisibleWPToItem(ent->s.pos.trBase, ent->s.number);
- if (wpindex != -1 && gWPArray[wpindex] && gWPArray[wpindex]->inuse)
- { //found the waypoint nearest the center of this object
- gWPArray[wpindex]->weight = weight;
- gWPArray[wpindex]->flags |= WPFLAG_GOALPOINT;
- gWPArray[wpindex]->associated_entity = ent->s.number;
- }
- }
- i++;
- }
- }
- void CalculateJumpRoutes(void)
- {
- int i = 0;
- float nheightdif = 0;
- float pheightdif = 0;
- while (i < gWPNum)
- {
- if (gWPArray[i] && gWPArray[i]->inuse)
- {
- if (gWPArray[i]->flags & WPFLAG_JUMP)
- {
- nheightdif = 0;
- pheightdif = 0;
- gWPArray[i]->forceJumpTo = 0;
- if (gWPArray[i-1] && gWPArray[i-1]->inuse && (gWPArray[i-1]->origin[2]+16) < gWPArray[i]->origin[2])
- {
- nheightdif = (gWPArray[i]->origin[2] - gWPArray[i-1]->origin[2]);
- }
- if (gWPArray[i+1] && gWPArray[i+1]->inuse && (gWPArray[i+1]->origin[2]+16) < gWPArray[i]->origin[2])
- {
- pheightdif = (gWPArray[i]->origin[2] - gWPArray[i+1]->origin[2]);
- }
- if (nheightdif > pheightdif)
- {
- pheightdif = nheightdif;
- }
- if (pheightdif)
- {
- if (pheightdif > 500)
- {
- gWPArray[i]->forceJumpTo = 999; //FORCE_LEVEL_3; //FJSR
- }
- else if (pheightdif > 256)
- {
- gWPArray[i]->forceJumpTo = 999; //FORCE_LEVEL_2; //FJSR
- }
- else if (pheightdif > 128)
- {
- gWPArray[i]->forceJumpTo = 999; //FORCE_LEVEL_1; //FJSR
- }
- }
- }
- }
- i++;
- }
- }
- int LoadPathData(const char *filename)
- {
- fileHandle_t f;
- char *fileString;
- char *currentVar;
- char *routePath;
- wpobject_t thiswp;
- int len;
- int i, i_cv;
- int nei_num;
- i = 0;
- i_cv = 0;
- routePath = (char *)B_TempAlloc(1024);
- Com_sprintf(routePath, 1024, "botroutes/%s.wnt\0", filename);
- len = trap_FS_FOpenFile(routePath, &f, FS_READ);
- B_TempFree(1024); //routePath
- if (!f)
- {
- G_Printf(S_COLOR_YELLOW "Bot route data not found for %s\n", filename);
- return 2;
- }
- if (len >= 524288)
- {
- G_Printf(S_COLOR_RED "Route file exceeds maximum length\n");
- return 0;
- }
- fileString = (char *)B_TempAlloc(524288);
- currentVar = (char *)B_TempAlloc(2048);
- trap_FS_Read(fileString, len, f);
- if (fileString[i] == 'l')
- { //contains a "levelflags" entry..
- char readLFlags[64];
- i_cv = 0;
- while (fileString[i] != ' ')
- {
- i++;
- }
- i++;
- while (fileString[i] != '\n')
- {
- readLFlags[i_cv] = fileString[i];
- i_cv++;
- i++;
- }
- readLFlags[i_cv] = 0;
- i++;
- gLevelFlags = atoi(readLFlags);
- }
- else
- {
- gLevelFlags = 0;
- }
- while (i < len)
- {
- i_cv = 0;
- thiswp.index = 0;
- thiswp.flags = 0;
- thiswp.inuse = 0;
- thiswp.neighbornum = 0;
- thiswp.origin[0] = 0;
- thiswp.origin[1] = 0;
- thiswp.origin[2] = 0;
- thiswp.weight = 0;
- thiswp.associated_entity = ENTITYNUM_NONE;
- thiswp.forceJumpTo = 0;
- thiswp.disttonext = 0;
- nei_num = 0;
- while (nei_num < MAX_NEIGHBOR_SIZE)
- {
- thiswp.neighbors[nei_num].num = 0;
- thiswp.neighbors[nei_num].forceJumpTo = 0;
- nei_num++;
- }
-
- while (fileString[i] != ' ')
- {
- currentVar[i_cv] = fileString[i];
- i_cv++;
- i++;
- }
- currentVar[i_cv] = '\0';
- thiswp.index = atoi(currentVar);
- i_cv = 0;
- i++;
- while (fileString[i] != ' ')
- {
- currentVar[i_cv] = fileString[i];
- i_cv++;
- i++;
- }
- currentVar[i_cv] = '\0';
- thiswp.flags = atoi(currentVar);
- i_cv = 0;
- i++;
- while (fileString[i] != ' ')
- {
- currentVar[i_cv] = fileString[i];
- i_cv++;
- i++;
- }
- currentVar[i_cv] = '\0';
- thiswp.weight = atof(currentVar);
- i_cv = 0;
- i++;
- i++;
- while (fileString[i] != ' ')
- {
- currentVar[i_cv] = fileString[i];
- i_cv++;
- i++;
- }
- currentVar[i_cv] = '\0';
- thiswp.origin[0] = atof(currentVar);
- i_cv = 0;
- i++;
- while (fileString[i] != ' ')
- {
- currentVar[i_cv] = fileString[i];
- i_cv++;
- i++;
- }
- currentVar[i_cv] = '\0';
- thiswp.origin[1] = atof(currentVar);
- i_cv = 0;
- i++;
- while (fileString[i] != ')')
- {
- currentVar[i_cv] = fileString[i];
- i_cv++;
- i++;
- }
- currentVar[i_cv] = '\0';
- thiswp.origin[2] = atof(currentVar);
- i += 4;
- while (fileString[i] != '}')
- {
- i_cv = 0;
- while (fileString[i] != ' ' && fileString[i] != '-')
- {
- currentVar[i_cv] = fileString[i];
- i_cv++;
- i++;
- }
- currentVar[i_cv] = '\0';
- thiswp.neighbors[thiswp.neighbornum].num = atoi(currentVar);
- if (fileString[i] == '-')
- {
- i_cv = 0;
- i++;
- while (fileString[i] != ' ')
- {
- currentVar[i_cv] = fileString[i];
- i_cv++;
- i++;
- }
- currentVar[i_cv] = '\0';
- thiswp.neighbors[thiswp.neighbornum].forceJumpTo = 999; //atoi(currentVar); //FJSR
- }
- else
- {
- thiswp.neighbors[thiswp.neighbornum].forceJumpTo = 0;
- }
- thiswp.neighbornum++;
- i++;
- }
- i_cv = 0;
- i++;
- i++;
- while (fileString[i] != '\n')
- {
- currentVar[i_cv] = fileString[i];
- i_cv++;
- i++;
- }
- currentVar[i_cv] = '\0';
- thiswp.disttonext = atof(currentVar);
- CreateNewWP_FromObject(&thiswp);
- i++;
- }
- B_TempFree(524288); //fileString
- B_TempFree(2048); //currentVar
- trap_FS_FCloseFile(f);
- if (g_gametype.integer == GT_SIEGE)
- {
- CalculateSiegeGoals();
- }
- CalculateWeightGoals();
- //calculate weights for idle activity goals when
- //the bot has absolutely nothing else to do
- CalculateJumpRoutes();
- //Look at jump points and mark them as requiring
- //force jumping as needed
- return 1;
- }
- void FlagObjects(void)
- {
- int i = 0, bestindex = 0, found = 0;
- float bestdist = 999999, tlen = 0;
- gentity_t *flag_red, *flag_blue, *ent;
- vec3_t a, mins, maxs;
- trace_t tr;
- flag_red = NULL;
- flag_blue = NULL;
- mins[0] = -15;
- mins[1] = -15;
- mins[2] = -5;
- maxs[0] = 15;
- maxs[1] = 15;
- maxs[2] = 5;
- while (i < level.num_entities)
- {
- ent = &g_entities[i];
- if (ent && ent->inuse && ent->classname)
- {
- if (!flag_red && strcmp(ent->classname, "team_CTF_redflag") == 0)
- {
- flag_red = ent;
- }
- else if (!flag_blue && strcmp(ent->classname, "team_CTF_blueflag") == 0)
- {
- flag_blue = ent;
- }
- if (flag_red && flag_blue)
- {
- break;
- }
- }
- i++;
- }
- i = 0;
- if (!flag_red || !flag_blue)
- {
- return;
- }
- while (i < gWPNum)
- {
- if (gWPArray[i] && gWPArray[i]->inuse)
- {
- VectorSubtract(flag_red->s.pos.trBase, gWPArray[i]->origin, a);
- tlen = VectorLength(a);
- if (tlen < bestdist)
- {
- trap_Trace(&tr, flag_red->s.pos.trBase, mins, maxs, gWPArray[i]->origin, flag_red->s.number, MASK_SOLID);
- if (tr.fraction == 1 || tr.entityNum == flag_red->s.number)
- {
- bestdist = tlen;
- bestindex = i;
- found = 1;
- }
- }
- }
- i++;
- }
- if (found)
- {
- gWPArray[bestindex]->flags |= WPFLAG_RED_FLAG;
- flagRed = gWPArray[bestindex];
- oFlagRed = flagRed;
- eFlagRed = flag_red;
- }
- bestdist = 999999;
- bestindex = 0;
- found = 0;
- i = 0;
- while (i < gWPNum)
- {
- if (gWPArray[i] && gWPArray[i]->inuse)
- {
- VectorSubtract(flag_blue->s.pos.trBase, gWPArray[i]->origin, a);
- tlen = VectorLength(a);
- if (tlen < bestdist)
- {
- trap_Trace(&tr, flag_blue->s.pos.trBase, mins, maxs, gWPArray[i]->origin, flag_blue->s.number, MASK_SOLID);
- if (tr.fraction == 1 || tr.entityNum == flag_blue->s.number)
- {
- bestdist = tlen;
- bestindex = i;
- found = 1;
- }
- }
- }
- i++;
- }
- if (found)
- {
- gWPArray[bestindex]->flags |= WPFLAG_BLUE_FLAG;
- flagBlue = gWPArray[bestindex];
- oFlagBlue = flagBlue;
- eFlagBlue = flag_blue;
- }
- }
- #ifndef _XBOX
- int SavePathData(const char *filename)
- {
- fileHandle_t f;
- char *fileString;
- char *storeString;
- char *routePath;
- vec3_t a;
- float flLen;
- int i, s, n;
- fileString = NULL;
- i = 0;
- s = 0;
- if (!gWPNum)
- {
- return 0;
- }
- routePath = (char *)B_TempAlloc(1024);
- Com_sprintf(routePath, 1024, "botroutes/%s.wnt\0", filename);
- trap_FS_FOpenFile(routePath, &f, FS_WRITE);
- B_TempFree(1024); //routePath
- if (!f)
- {
- G_Printf(S_COLOR_RED "ERROR: Could not open file to write path data\n");
- return 0;
- }
- if (!RepairPaths(qfalse)) //check if we can see all waypoints from the last. If not, try to branch over.
- {
- trap_FS_FCloseFile(f);
- return 0;
- }
- CalculatePaths(); //make everything nice and connected before saving
- FlagObjects(); //currently only used for flagging waypoints nearest CTF flags
- fileString = (char *)B_TempAlloc(524288);
- storeString = (char *)B_TempAlloc(4096);
- Com_sprintf(fileString, 524288, "%i %i %f (%f %f %f) { ", gWPArray[i]->index, gWPArray[i]->flags, gWPArray[i]->weight, gWPArray[i]->origin[0], gWPArray[i]->origin[1], gWPArray[i]->origin[2]);
- n = 0;
- while (n < gWPArray[i]->neighbornum)
- {
- if (gWPArray[i]->neighbors[n].forceJumpTo)
- {
- Com_sprintf(storeString, 4096, "%s%i-%i ", storeString, gWPArray[i]->neighbors[n].num, gWPArray[i]->neighbors[n].forceJumpTo);
- }
- else
- {
- Com_sprintf(storeString, 4096, "%s%i ", storeString, gWPArray[i]->neighbors[n].num);
- }
- n++;
- }
- if (gWPArray[i+1] && gWPArray[i+1]->inuse && gWPArray[i+1]->index)
- {
- VectorSubtract(gWPArray[i]->origin, gWPArray[i+1]->origin, a);
- flLen = VectorLength(a);
- }
- else
- {
- flLen = 0;
- }
- gWPArray[i]->disttonext = flLen;
- Com_sprintf(fileString, 524288, "%s} %f\n", fileString, flLen);
- i++;
- while (i < gWPNum)
- {
- //sprintf(fileString, "%s%i %i %f (%f %f %f) { ", fileString, gWPArray[i]->index, gWPArray[i]->flags, gWPArray[i]->weight, gWPArray[i]->origin[0], gWPArray[i]->origin[1], gWPArray[i]->origin[2]);
- Com_sprintf(storeString, 4096, "%i %i %f (%f %f %f) { ", gWPArray[i]->index, gWPArray[i]->flags, gWPArray[i]->weight, gWPArray[i]->origin[0], gWPArray[i]->origin[1], gWPArray[i]->origin[2]);
- n = 0;
- while (n < gWPArray[i]->neighbornum)
- {
- if (gWPArray[i]->neighbors[n].forceJumpTo)
- {
- Com_sprintf(storeString, 4096, "%s%i-%i ", storeString, gWPArray[i]->neighbors[n].num, gWPArray[i]->neighbors[n].forceJumpTo);
- }
- else
- {
- Com_sprintf(storeString, 4096, "%s%i ", storeString, gWPArray[i]->neighbors[n].num);
- }
- n++;
- }
- if (gWPArray[i+1] && gWPArray[i+1]->inuse && gWPArray[i+1]->index)
- {
- VectorSubtract(gWPArray[i]->origin, gWPArray[i+1]->origin, a);
- flLen = VectorLength(a);
- }
- else
- {
- flLen = 0;
- }
- gWPArray[i]->disttonext = flLen;
- Com_sprintf(storeString, 4096, "%s} %f\n", storeString, flLen);
- strcat(fileString, storeString);
- i++;
- }
- trap_FS_Write(fileString, strlen(fileString), f);
- B_TempFree(524288); //fileString
- B_TempFree(4096); //storeString
- trap_FS_FCloseFile(f);
- G_Printf("Path data has been saved and updated. You may need to restart the level for some things to be properly calculated.\n");
- return 1;
- }
- #endif
- //#define PAINFULLY_DEBUGGING_THROUGH_VM
- #define MAX_SPAWNPOINT_ARRAY 64
- int gSpawnPointNum = 0;
- gentity_t *gSpawnPoints[MAX_SPAWNPOINT_ARRAY];
- #ifndef _XBOX
- int G_NearestNodeToPoint(vec3_t point)
- { //gets the node on the entire grid which is nearest to the specified coordinates.
- vec3_t vSub;
- int bestIndex = -1;
- int i = 0;
- float bestDist = 0;
- float testDist = 0;
- while (i < nodenum)
- {
- VectorSubtract(nodetable[i].origin, point, vSub);
- testDist = VectorLength(vSub);
- if (bestIndex == -1)
- {
- bestIndex = i;
- bestDist = testDist;
- i++;
- continue;
- }
- if (testDist < bestDist)
- {
- bestIndex = i;
- bestDist = testDist;
- }
- i++;
- }
- return bestIndex;
- }
- #endif
- #ifndef _XBOX
- void G_NodeClearForNext(void)
- { //reset nodes for the next trail connection.
- int i = 0;
- while (i < nodenum)
- {
- nodetable[i].flags = 0;
- nodetable[i].weight = 99999;
- i++;
- }
- }
- void G_NodeClearFlags(void)
- { //only clear out flags so nodes can be reused.
- int i = 0;
- while (i < nodenum)
- {
- nodetable[i].flags = 0;
- i++;
- }
- }
- int G_NodeMatchingXY(float x, float y)
- { //just get the first unflagged node with the matching x,y coordinates.
- int i = 0;
- while (i < nodenum)
- {
- if (nodetable[i].origin[0] == x &&
- nodetable[i].origin[1] == y &&
- !nodetable[i].flags)
- {
- return i;
- }
- i++;
- }
- return -1;
- }
- int G_NodeMatchingXY_BA(int x, int y, int final)
- { //return the node with the lowest weight that matches the specified x,y coordinates.
- int i = 0;
- int bestindex = -1;
- float bestWeight = 9999;
- while (i < nodenum)
- {
- if ((int)nodetable[i].origin[0] == x &&
- (int)nodetable[i].origin[1] == y &&
- !nodetable[i].flags &&
- ((nodetable[i].weight < bestWeight) || (i == final)))
- {
- if (i == final)
- {
- return i;
- }
- bestindex = i;
- bestWeight = nodetable[i].weight;
- }
- i++;
- }
- return bestindex;
- }
- int G_RecursiveConnection(int start, int end, int weight, qboolean traceCheck, float baseHeight)
- {
- int indexDirections[4]; //0 == down, 1 == up, 2 == left, 3 == right
- int recursiveIndex = -1;
- int i = 0;
- int passWeight = weight;
- vec2_t givenXY;
- trace_t tr;
- passWeight++;
- nodetable[start].weight = passWeight;
- givenXY[0] = nodetable[start].origin[0];
- givenXY[1] = nodetable[start].origin[1];
- givenXY[0] -= DEFAULT_GRID_SPACING;
- indexDirections[0] = G_NodeMatchingXY(givenXY[0], givenXY[1]);
- givenXY[0] = nodetable[start].origin[0];
- givenXY[1] = nodetable[start].origin[1];
- givenXY[0] += DEFAULT_GRID_SPACING;
- indexDirections[1] = G_NodeMatchingXY(givenXY[0], givenXY[1]);
- givenXY[0] = nodetable[start].origin[0];
- givenXY[1] = nodetable[start].origin[1];
- givenXY[1] -= DEFAULT_GRID_SPACING;
- indexDirections[2] = G_NodeMatchingXY(givenXY[0], givenXY[1]);
- givenXY[0] = nodetable[start].origin[0];
- givenXY[1] = nodetable[start].origin[1];
- givenXY[1] += DEFAULT_GRID_SPACING;
- indexDirections[3] = G_NodeMatchingXY(givenXY[0], givenXY[1]);
- i = 0;
- while (i < 4)
- {
- if (indexDirections[i] == end)
- { //we've connected all the way to the destination.
- return indexDirections[i];
- }
- if (indexDirections[i] != -1 && nodetable[indexDirections[i]].flags)
- { //this point is already used, so it's not valid.
- indexDirections[i] = -1;
- }
- else if (indexDirections[i] != -1)
- { //otherwise mark it as used.
- nodetable[indexDirections[i]].flags = 1;
- }
- if (indexDirections[i] != -1 && traceCheck)
- { //if we care about trace visibility between nodes, perform the check and mark as not valid if the trace isn't clear.
- trap_Trace(&tr, nodetable[start].origin, NULL, NULL, nodetable[indexDirections[i]].origin, ENTITYNUM_NONE, CONTENTS_SOLID);
- if (tr.fraction != 1)
- {
- indexDirections[i] = -1;
- }
- }
- if (indexDirections[i] != -1)
- { //it's still valid, so keep connecting via this point.
- recursiveIndex = G_RecursiveConnection(indexDirections[i], end, passWeight, traceCheck, baseHeight);
- }
- if (recursiveIndex != -1)
- { //the result of the recursive check was valid, so return it.
- return recursiveIndex;
- }
- i++;
- }
- return recursiveIndex;
- }
- #ifdef DEBUG_NODE_FILE
- void G_DebugNodeFile()
- {
- fileHandle_t f;
- int i = 0;
- float placeX;
- char fileString[131072];
- gentity_t *terrain = G_Find( NULL, FOFS(classname), "terrain" );
- fileString[0] = 0;
- placeX = terrain->r.absmin[0];
- while (i < nodenum)
- {
- strcat(fileString, va("%i-%f ", i, nodetable[i].weight));
- placeX += DEFAULT_GRID_SPACING;
- if (placeX >= terrain->r.absmax[0])
- {
- strcat(fileString, "\n");
- placeX = terrain->r.absmin[0];
- }
- i++;
- }
- trap_FS_FOpenFile("ROUTEDEBUG.txt", &f, FS_WRITE);
- trap_FS_Write(fileString, strlen(fileString), f);
- trap_FS_FCloseFile(f);
- }
- #endif
- #endif
- //#define ASCII_ART_DEBUG
- //#define ASCII_ART_NODE_DEBUG
- #ifdef ASCII_ART_DEBUG
- #define ALLOWABLE_DEBUG_FILE_SIZE 1048576
- void CreateAsciiTableRepresentation()
- { //Draw a text grid of the entire waypoint array (useful for debugging final waypoint placement)
- fileHandle_t f;
- int i = 0;
- int sP = 0;
- int placeX;
- int placeY;
- int oldX;
- int oldY;
- char fileString[ALLOWABLE_DEBUG_FILE_SIZE];
- char bChr = '+';
- gentity_t *terrain = G_Find( NULL, FOFS(classname), "terrain" );
- placeX = terrain->r.absmin[0];
- placeY = terrain->r.absmin[1];
- oldX = placeX-1;
- oldY = placeY-1;
- while (placeY < terrain->r.absmax[1])
- {
- while (placeX < terrain->r.absmax[0])
- {
- qboolean gotit = qfalse;
- i = 0;
- while (i < gWPNum)
- {
- if (((int)gWPArray[i]->origin[0] <= placeX && (int)gWPArray[i]->origin[0] > oldX) &&
- ((int)gWPArray[i]->origin[1] <= placeY && (int)gWPArray[i]->origin[1] > oldY))
- {
- gotit = qtrue;
- break;
- }
- i++;
- }
- if (gotit)
- {
- if (gWPArray[i]->flags & WPFLAG_ONEWAY_FWD)
- {
- bChr = 'F';
- }
- else if (gWPArray[i]->flags & WPFLAG_ONEWAY_BACK)
- {
- bChr = 'B';
- }
- else
- {
- bChr = '+';
- }
- if (gWPArray[i]->index < 10)
- {
- fileString[sP] = bChr;
- fileString[sP+1] = '0';
- fileString[sP+2] = '0';
- fileString[sP+3] = va("%i", gWPArray[i]->index)[0];
- }
- else if (gWPArray[i]->index < 100)
- {
- char *vastore = va("%i", gWPArray[i]->index);
- fileString[sP] = bChr;
- fileString[sP+1] = '0';
- fileString[sP+2] = vastore[0];
- fileString[sP+3] = vastore[1];
- }
- else if (gWPArray[i]->index < 1000)
- {
- char *vastore = va("%i", gWPArray[i]->index);
- fileString[sP] = bChr;
- fileString[sP+1] = vastore[0];
- fileString[sP+2] = vastore[1];
- fileString[sP+3] = vastore[2];
- }
- else
- {
- fileString[sP] = 'X';
- fileString[sP+1] = 'X';
- fileString[sP+2] = 'X';
- fileString[sP+3] = 'X';
- }
- }
- else
- {
- fileString[sP] = '-';
- fileString[sP+1] = '-';
- fileString[sP+2] = '-';
- fileString[sP+3] = '-';
- }
- sP += 4;
- if (sP >= ALLOWABLE_DEBUG_FILE_SIZE-16)
- {
- break;
- }
- oldX = placeX;
- placeX += DEFAULT_GRID_SPACING;
- }
- placeX = terrain->r.absmin[0];
- oldX = placeX-1;
- fileString[sP] = '\n';
- sP++;
- if (sP >= ALLOWABLE_DEBUG_FILE_SIZE-16)
- {
- break;
- }
- oldY = placeY;
- placeY += DEFAULT_GRID_SPACING;
- }
- fileString[sP] = 0;
- trap_FS_FOpenFile("ROUTEDRAWN.txt", &f, FS_WRITE);
- trap_FS_Write(fileString, strlen(fileString), f);
- trap_FS_FCloseFile(f);
- }
- void CreateAsciiNodeTableRepresentation(int start, int end)
- { //draw a text grid of a single node path, from point A to Z.
- fileHandle_t f;
- int i = 0;
- int sP = 0;
- int placeX;
- int placeY;
- int oldX;
- int oldY;
- char fileString[ALLOWABLE_DEBUG_FILE_SIZE];
- gentity_t *terrain = G_Find( NULL, FOFS(classname), "terrain" );
- placeX = terrain->r.absmin[0];
- placeY = terrain->r.absmin[1];
- oldX = placeX-1;
- oldY = placeY-1;
- while (placeY < terrain->r.absmax[1])
- {
- while (placeX < terrain->r.absmax[0])
- {
- qboolean gotit = qfalse;
- i = 0;
- while (i < nodenum)
- {
- if (((int)nodetable[i].origin[0] <= placeX && (int)nodetable[i].origin[0] > oldX) &&
- ((int)nodetable[i].origin[1] <= placeY && (int)nodetable[i].origin[1] > oldY))
- {
- gotit = qtrue;
- break;
- }
- i++;
- }
- if (gotit)
- {
- if (i == start)
- { //beginning of the node trail
- fileString[sP] = 'A';
- fileString[sP+1] = 'A';
- fileString[sP+2] = 'A';
- fileString[sP+3] = 'A';
- }
- else if (i == end)
- { //destination of the node trail
- fileString[sP] = 'Z';
- fileString[sP+1] = 'Z';
- fileString[sP+2] = 'Z';
- fileString[sP+3] = 'Z';
- }
- else if (nodetable[i].weight < 10)
- {
- fileString[sP] = '+';
- fileString[sP+1] = '0';
- fileString[sP+2] = '0';
- fileString[sP+3] = va("%f", nodetable[i].weight)[0];
- }
- else if (nodetable[i].weight < 100)
- {
- char *vastore = va("%f", nodetable[i].weight);
- fileString[sP] = '+';
- fileString[sP+1] = '0';
- fileString[sP+2] = vastore[0];
- fileString[sP+3] = vastore[1];
- }
- else if (nodetable[i].weight < 1000)
- {
- char *vastore = va("%f", nodetable[i].weight);
- fileString[sP] = '+';
- fileString[sP+1] = vastore[0];
- fileString[sP+2] = vastore[1];
- fileString[sP+3] = vastore[2];
- }
- else
- {
- fileString[sP] = 'X';
- fileString[sP+1] = 'X';
- fileString[sP+2] = 'X';
- fileString[sP+3] = 'X';
- }
- }
- else
- {
- fileString[sP] = '-';
- fileString[sP+1] = '-';
- fileString[sP+2] = '-';
- fileString[sP+3] = '-';
- }
- sP += 4;
- if (sP >= ALLOWABLE_DEBUG_FILE_SIZE-16)
- {
- break;
- }
- oldX = placeX;
- placeX += DEFAULT_GRID_SPACING;
- }
- placeX = terrain->r.absmin[0];
- oldX = placeX-1;
- fileString[sP] = '\n';
- sP++;
- if (sP >= ALLOWABLE_DEBUG_FILE_SIZE-16)
- {
- break;
- }
- oldY = placeY;
- placeY += DEFAULT_GRID_SPACING;
- }
- fileString[sP] = 0;
- trap_FS_FOpenFile("ROUTEDRAWN.txt", &f, FS_WRITE);
- trap_FS_Write(fileString, strlen(fileString), f);
- trap_FS_FCloseFile(f);
- }
- #endif
- #ifndef _XBOX
- qboolean G_BackwardAttachment(int start, int finalDestination, int insertAfter)
- { //After creating a node path between 2 points, this function links the 2 points with actual waypoint data.
- int indexDirections[4]; //0 == down, 1 == up, 2 == left, 3 == right
- int i = 0;
- int lowestWeight = 9999;
- int desiredIndex = -1;
- vec2_t givenXY;
- givenXY[0] = nodetable[start].origin[0];
- givenXY[1] = nodetable[start].origin[1];
- givenXY[0] -= DEFAULT_GRID_SPACING;
- indexDirections[0] = G_NodeMatchingXY_BA(givenXY[0], givenXY[1], finalDestination);
- givenXY[0] = nodetable[start].origin[0];
- givenXY[1] = nodetable[start].origin[1];
- givenXY[0] += DEFAULT_GRID_SPACING;
- indexDirections[1] = G_NodeMatchingXY_BA(givenXY[0], givenXY[1], finalDestination);
- givenXY[0] = nodetable[start].origin[0];
- givenXY[1] = nodetable[start].origin[1];
- givenXY[1] -= DEFAULT_GRID_SPACING;
- indexDirections[2] = G_NodeMatchingXY_BA(givenXY[0], givenXY[1], finalDestination);
- givenXY[0] = nodetable[start].origin[0];
- givenXY[1] = nodetable[start].origin[1];
- givenXY[1] += DEFAULT_GRID_SPACING;
- indexDirections[3] = G_NodeMatchingXY_BA(givenXY[0], givenXY[1], finalDestination);
- while (i < 4)
- {
- if (indexDirections[i] != -1)
- {
- if (indexDirections[i] == finalDestination)
- { //hooray, we've found the original point and linked all the way back to it.
- CreateNewWP_InsertUnder(nodetable[start].origin, 0, insertAfter);
- CreateNewWP_InsertUnder(nodetable[indexDirections[i]].origin, 0, insertAfter);
- return qtrue;
- }
- if (nodetable[indexDirections[i]].weight < lowestWeight && nodetable[indexDirections[i]].weight && !nodetable[indexDirections[i]].flags /*&& (nodetable[indexDirections[i]].origin[2]-64 < nodetable[start].origin[2])*/)
- {
- desiredIndex = indexDirections[i];
- lowestWeight = nodetable[indexDirections[i]].weight;
- }
- }
- i++;
- }
- if (desiredIndex != -1)
- { //Create a waypoint here, and then recursively call this function for the next neighbor with the lowest weight.
- if (gWPNum < 3900)
- {
- CreateNewWP_InsertUnder(nodetable[start].origin, 0, insertAfter);
- }
- else
- {
- #ifdef PAINFULLY_DEBUGGING_THROUGH_VM
- Com_Printf("WAYPOINTS FULL\n");
- #endif
- return qfalse;
- }
- nodetable[start].flags = 1;
- return G_BackwardAttachment(desiredIndex, finalDestination, insertAfter);
- }
- return qfalse;
- }
- #ifdef _DEBUG
- #define PATH_TIME_DEBUG
- #endif
- void G_RMGPathing(void)
- { //Generate waypoint information on-the-fly for the random mission.
- float placeX, placeY, placeZ;
- int i = 0;
- int gridSpacing = DEFAULT_GRID_SPACING;
- int nearestIndex = 0;
- int nearestIndexForNext = 0;
- #ifdef PATH_TIME_DEBUG
- int startTime = 0;
- int endTime = 0;
- #endif
- vec3_t downVec, trMins, trMaxs;
- trace_t tr;
- gentity_t *terrain = G_Find( NULL, FOFS(classname), "terrain" );
- if (!terrain || !terrain->inuse || terrain->s.eType != ET_TERRAIN)
- {
- G_Printf("Error: RMG with no terrain!\n");
- return;
- }
- #ifdef PATH_TIME_DEBUG
- startTime = trap_Milliseconds();
- #endif
- nodenum = 0;
- memset(&nodetable, 0, sizeof(nodetable));
- VectorSet(trMins, -15, -15, DEFAULT_MINS_2);
- VectorSet(trMaxs, 15, 15, DEFAULT_MAXS_2);
- placeX = terrain->r.absmin[0];
- placeY = terrain->r.absmin[1];
- placeZ = terrain->r.absmax[2]-400;
- //skim through the entirety of the terrain limits and drop nodes, removing
- //nodes that start in solid or fall too high on the terrain.
- while (placeY < terrain->r.absmax[1])
- {
- if (nodenum >= MAX_NODETABLE_SIZE)
- {
- break;
- }
- while (placeX < terrain->r.absmax[0])
- {
- if (nodenum >= MAX_NODETABLE_SIZE)
- {
- break;
- }
- nodetable[nodenum].origin[0] = placeX;
- nodetable[nodenum].origin[1] = placeY;
- nodetable[nodenum].origin[2] = placeZ;
- VectorCopy(nodetable[nodenum].origin, downVec);
- downVec[2] -= 3000;
- trap_Trace(&tr, nodetable[nodenum].origin, trMins, trMaxs, downVec, ENTITYNUM_NONE, MASK_SOLID);
- if ((tr.entityNum >= ENTITYNUM_WORLD || g_entities[tr.entityNum].s.eType == ET_TERRAIN) && tr.endpos[2] < terrain->r.absmin[2]+750)
- { //only drop nodes on terrain directly
- VectorCopy(tr.endpos, nodetable[nodenum].origin);
- nodenum++;
- }
- else
- {
- VectorClear(nodetable[nodenum].origin);
- }
- placeX += gridSpacing;
- }
- placeX = terrain->r.absmin[0];
- placeY += gridSpacing;
- }
- #ifdef PAINFULLY_DEBUGGING_THROUGH_VM
- Com_Printf("NODE GRID PLACED ON TERRAIN\n");
- #endif
- G_NodeClearForNext();
- //The grid has been placed down, now use it to connect the points in the level.
- while (i < gSpawnPointNum-1)
- {
- if (!gSpawnPoints[i] || !gSpawnPoints[i]->inuse || !gSpawnPoints[i+1] || !gSpawnPoints[i+1]->inuse)
- {
- i++;
- continue;
- }
- nearestIndex = G_NearestNodeToPoint(gSpawnPoints[i]->s.origin);
- nearestIndexForNext = G_NearestNodeToPoint(gSpawnPoints[i+1]->s.origin);
- #ifdef PAINFULLY_DEBUGGING_THROUGH_VM
- Com_Printf("%i GOT %i INDEX WITH %i INDEX FOR NEXT\n", nearestIndex, nearestIndexForNext);
- #endif
- if (nearestIndex == -1 || nearestIndexForNext == -1)
- { //Looks like there is no grid data near one of the points. Ideally, this will never happen.
- i++;
- continue;
- }
- if (nearestIndex == nearestIndexForNext)
- { //Two spawn points on top of each other? We don't need to do both points, keep going until the next differs.
- i++;
- continue;
- }
- //So, nearestIndex is now the node for the spawn point we're on, and nearestIndexForNext is the
- //node we want to get to from here.
- //For now I am going to branch out mindlessly, but I will probably want to use some sort of A* algorithm
- //here to lessen the time taken.
- if (G_RecursiveConnection(nearestIndex, nearestIndexForNext, 0, qtrue, terrain->r.absmin[2]) != nearestIndexForNext)
- { //failed to branch to where we want. Oh well, try it without trace checks.
- G_NodeClearForNext();
- #ifdef PAINFULLY_DEBUGGING_THROUGH_VM
- Com_Printf("FAILED RECURSIVE WITH TRACES\n");
- #endif
- if (G_RecursiveConnection(nearestIndex, nearestIndexForNext, 0, qfalse, terrain->r.absmin[2]) != nearestIndexForNext)
- { //still failed somehow. Just disregard this point.
- #ifdef PAINFULLY_DEBUGGING_THROUGH_VM
- Com_Printf("FAILED RECURSIVE -WITHOUT- TRACES (?!?!)\n");
- #endif
- G_NodeClearForNext();
- i++;
- continue;
- }
- }
- //Now our node array is set up so that highest reasonable weight is the destination node, and 2 is next to the original index,
- //so trace back to that point.
- G_NodeClearFlags();
- #ifdef ASCII_ART_DEBUG
- #ifdef ASCII_ART_NODE_DEBUG
- CreateAsciiNodeTableRepresentation(nearestIndex, nearestIndexForNext);
- #endif
- #endif
- if (G_BackwardAttachment(nearestIndexForNext, nearestIndex, gWPNum-1))
- { //successfully connected the trail from nearestIndex to nearestIndexForNext
- if (gSpawnPoints[i+1]->inuse && gSpawnPoints[i+1]->item &&
- gSpawnPoints[i+1]->item->giType == IT_TEAM)
- { //This point is actually a CTF flag.
- if (gSpawnPoints[i+1]->item->giTag == PW_REDFLAG || gSpawnPoints[i+1]->item->giTag == PW_BLUEFLAG)
- { //Place a waypoint on the flag next in the trail, so the nearest grid point will link to it.
- CreateNewWP_InsertUnder(gSpawnPoints[i+1]->s.origin, WPFLAG_NEVERONEWAY, gWPNum-1);
- }
- }
- #ifdef PAINFULLY_DEBUGGING_THROUGH_VM
- Com_Printf("BACKWARD ATTACHMENT %i SUCCESS\n", i);
- #endif
- }
- else
- {
- #ifdef PAINFULLY_DEBUGGING_THROUGH_VM
- Com_Printf("BACKWARD ATTACHMENT FAILED\n");
- #endif
- break;
- }
- #ifdef DEBUG_NODE_FILE
- G_DebugNodeFile();
- #endif
- G_NodeClearForNext();
- i++;
- }
- #ifdef PAINFULLY_DEBUGGING_THROUGH_VM
- Com_Printf("FINISHED RMG AUTOPATH\n");
- #endif
- #ifdef PAINFULLY_DEBUGGING_THROUGH_VM
- Com_Printf("BEGINNING PATH REPAIR...\n");
- #endif
- RepairPaths(qtrue); //this has different behaviour for RMG and will just flag all points one way that don't trace to each other.
- #ifdef PAINFULLY_DEBUGGING_THROUGH_VM
- Com_Printf("FINISHED PATH REPAIR.\n");
- #endif
- #ifdef PATH_TIME_DEBUG
- endTime = trap_Milliseconds();
- G_Printf("Total routing time taken: %ims\n", (endTime - startTime));
- #endif
- #ifdef ASCII_ART_DEBUG
- CreateAsciiTableRepresentation();
- #endif
- }
- #endif
- #ifndef _XBOX
- void BeginAutoPathRoutine(void)
- { //Called for RMG levels.
- int i = 0;
- gentity_t *ent = NULL;
- vec3_t v;
- gSpawnPointNum = 0;
- CreateNewWP(vec3_origin, 0); //create a dummy waypoint to insert under
- while (i < level.num_entities)
- {
- ent = &g_entities[i];
- if (ent && ent->inuse && ent->classname && ent->classname[0] && !Q_stricmp(ent->classname, "info_player_deathmatch"))
- {
- if (ent->s.origin[2] < 1280)
- { //h4x
- gSpawnPoints[gSpawnPointNum] = ent;
- gSpawnPointNum++;
- }
- }
- else if (ent && ent->inuse && ent->item && ent->item->giType == IT_TEAM &&
- (ent->item->giTag == PW_REDFLAG || ent->item->giTag == PW_BLUEFLAG))
- { //also make it path to flags in CTF.
- gSpawnPoints[gSpawnPointNum] = ent;
- gSpawnPointNum++;
- }
- i++;
- }
- if (gSpawnPointNum < 1)
- {
- return;
- }
- G_RMGPathing();
- #ifdef PAINFULLY_DEBUGGING_THROUGH_VM
- Com_Printf("LINKING PATHS...\n");
- #endif
-
- //rww - Using a faster in-engine version because we're having to wait for this stuff to get done as opposed to just saving it once.
- trap_Bot_UpdateWaypoints(gWPNum, gWPArray);
- trap_Bot_CalculatePaths(g_RMG.integer);
- //CalculatePaths(); //make everything nice and connected
- #ifdef PAINFULLY_DEBUGGING_THROUGH_VM
- Com_Printf("FINISHED LINKING PATHS.\n");
- #endif
- #ifdef PAINFULLY_DEBUGGING_THROUGH_VM
- Com_Printf("FLAGGING OBJECTS...\n");
- #endif
- FlagObjects(); //currently only used for flagging waypoints nearest CTF flags
- #ifdef PAINFULLY_DEBUGGING_THROUGH_VM
- Com_Printf("FINISHED FLAGGING OBJECTS.\n");
- #endif
- #ifdef PAINFULLY_DEBUGGING_THROUGH_VM
- Com_Printf("CALCULATING WAYPOINT DISTANCES...\n");
- #endif
- i = 0;
- while (i < gWPNum-1)
- { //disttonext is normally set on save, and when a file is loaded. For RMG we must do it after calc'ing.
- VectorSubtract(gWPArray[i]->origin, gWPArray[i+1]->origin, v);
- gWPArray[i]->disttonext = VectorLength(v);
- i++;
- }
- #ifdef PAINFULLY_DEBUGGING_THROUGH_VM
- Com_Printf("FINISHED CALCULATING.\n");
- #endif
- #ifdef PAINFULLY_DEBUGGING_THROUGH_VM
- Com_Printf("FINAL STEP...\n");
- #endif
- RemoveWP(); //remove the dummy point at the end of the trail
- #ifdef PAINFULLY_DEBUGGING_THROUGH_VM
- Com_Printf("COMPLETE.\n");
- #endif
- #ifdef PAINFULLY_DEBUGGING_THROUGH_VM
- if (gWPNum >= 4096-1)
- {
- Com_Printf("%i waypoints say that YOU ARE A TERRIBLE MAN.\n", gWPNum);
- }
- #endif
- }
- #endif
- extern vmCvar_t bot_normgpath;
- void LoadPath_ThisLevel(void)
- {
- vmCvar_t mapname;
- int i = 0;
- gentity_t *ent = NULL;
- trap_Cvar_Register( &mapname, "mapname", "", CVAR_SERVERINFO | CVAR_ROM );
- if (g_RMG.integer)
- { //If RMG, generate the path on-the-fly
- #ifdef _XBOX
- assert(0);
- #else
- trap_Cvar_Register(&bot_normgpath, "bot_normgpath", "1", CVAR_CHEAT);
- //note: This is disabled for now as I'm using standard bot nav
- //on premade terrain levels.
- if (!bot_normgpath.integer)
- { //autopath the random map
- BeginAutoPathRoutine();
- }
- else
- { //try loading standard nav data
- LoadPathData(mapname.string);
- }
- gLevelFlags |= LEVELFLAG_NOPOINTPREDICTION;
- #endif
- }
- else
- {
- if (LoadPathData(mapname.string) == 2)
- {
- //enter "edit" mode if cheats enabled?
- }
- }
- trap_Cvar_Update(&bot_wp_edit);
- if (bot_wp_edit.value)
- {
- gBotEdit = 1;
- }
- else
- {
- gBotEdit = 0;
- }
- //set the flag entities
- while (i < level.num_entities)
- {
- ent = &g_entities[i];
- if (ent && ent->inuse && ent->classname)
- {
- if (!eFlagRed && strcmp(ent->classname, "team_CTF_redflag") == 0)
- {
- eFlagRed = ent;
- }
- else if (!eFlagBlue && strcmp(ent->classname, "team_CTF_blueflag") == 0)
- {
- eFlagBlue = ent;
- }
- if (eFlagRed && eFlagBlue)
- {
- break;
- }
- }
- i++;
- }
- #ifdef PAINFULLY_DEBUGGING_THROUGH_VM
- Com_Printf("BOT PATHING IS COMPLETE.\n");
- #endif
- }
- gentity_t *GetClosestSpawn(gentity_t *ent)
- {
- gentity_t *spawn;
- gentity_t *closestSpawn = NULL;
- float closestDist = -1;
- int i = MAX_CLIENTS;
- spawn = NULL;
- while (i < level.num_entities)
- {
- spawn = &g_entities[i];
- if (spawn && spawn->inuse && (!Q_stricmp(spawn->classname, "info_player_start") || !Q_stricmp(spawn->classname, "info_player_deathmatch")) )
- {
- float checkDist;
- vec3_t vSub;
- VectorSubtract(ent->client->ps.origin, spawn->r.currentOrigin, vSub);
- checkDist = VectorLength(vSub);
- if (closestDist == -1 || checkDist < closestDist)
- {
- closestSpawn = spawn;
- closestDist = checkDist;
- }
- }
- i++;
- }
- return closestSpawn;
- }
- gentity_t *GetNextSpawnInIndex(gentity_t *currentSpawn)
- {
- gentity_t *spawn;
- gentity_t *nextSpawn = NULL;
- int i = currentSpawn->s.number+1;
- spawn = NULL;
- while (i < level.num_entities)
- {
- spawn = &g_entities[i];
- if (spawn && spawn->inuse && (!Q_stricmp(spawn->classname, "info_player_start") || !Q_stricmp(spawn->classname, "info_player_deathmatch")) )
- {
- nextSpawn = spawn;
- break;
- }
- i++;
- }
- if (!nextSpawn)
- { //loop back around to 0
- i = MAX_CLIENTS;
- while (i < level.num_entities)
- {
- spawn = &g_entities[i];
- if (spawn && spawn->inuse && (!Q_stricmp(spawn->classname, "info_player_start") || !Q_stricmp(spawn->classname, "info_player_deathmatch")) )
- {
- nextSpawn = spawn;
- break;
- }
- i++;
- }
- }
- return nextSpawn;
- }
- int AcceptBotCommand(char *cmd, gentity_t *pl)
- {
- int OptionalArgument, i;
- int FlagsFromArgument;
- char *OptionalSArgument, *RequiredSArgument;
- #ifndef _XBOX
- vmCvar_t mapname;
- #endif
- if (!gBotEdit)
- {
- return 0;
- }
- OptionalArgument = 0;
- i = 0;
- FlagsFromArgument = 0;
- OptionalSArgument = NULL;
- RequiredSArgument = NULL;
- //if a waypoint editing related command is issued, bots will deactivate.
- //once bot_wp_save is issued and the trail is recalculated, bots will activate again.
- if (!pl || !pl->client)
- {
- return 0;
- }
- if (Q_stricmp (cmd, "bot_wp_cmdlist") == 0) //lists all the bot waypoint commands.
- {
- G_Printf(S_COLOR_YELLOW "bot_wp_add" S_COLOR_WHITE " - Add a waypoint (optional int parameter will insert the point after the specified waypoint index in a trail)\n\n");
- G_Printf(S_COLOR_YELLOW "bot_wp_rem" S_COLOR_WHITE " - Remove a waypoint (removes last unless waypoint index is specified as a parameter)\n\n");
- G_Printf(S_COLOR_YELLOW "bot_wp_addflagged" S_COLOR_WHITE " - Same as wp_add, but adds a flagged point (type bot_wp_addflagged for help)\n\n");
- G_Printf(S_COLOR_YELLOW "bot_wp_switchflags" S_COLOR_WHITE " - Switches flags on an existing waypoint (type bot_wp_switchflags for help)\n\n");
- G_Printf(S_COLOR_YELLOW "bot_wp_tele" S_COLOR_WHITE " - Teleport yourself to the specified waypoint's location\n");
- G_Printf(S_COLOR_YELLOW "bot_wp_killoneways" S_COLOR_WHITE " - Removes oneway (backward and forward) flags on all waypoints in the level\n\n");
- G_Printf(S_COLOR_YELLOW "bot_wp_save" S_COLOR_WHITE " - Saves all waypoint data into a file for later use\n");
- return 1;
- }
- if (Q_stricmp (cmd, "bot_wp_add") == 0)
- {
- gDeactivated = 1;
- OptionalSArgument = ConcatArgs( 1 );
- if (OptionalSArgument)
- {
- OptionalArgument = atoi(OptionalSArgument);
- }
- if (OptionalSArgument && OptionalSArgument[0])
- {
- CreateNewWP_InTrail(pl->client->ps.origin, 0, OptionalArgument);
- }
- else
- {
- CreateNewWP(pl->client->ps.origin, 0);
- }
- return 1;
- }
- if (Q_stricmp (cmd, "bot_wp_rem") == 0)
- {
- gDeactivated = 1;
- OptionalSArgument = ConcatArgs( 1 );
- if (OptionalSArgument)
- {
- OptionalArgument = atoi(OptionalSArgument);
- }
- if (OptionalSArgument && OptionalSArgument[0])
- {
- RemoveWP_InTrail(OptionalArgument);
- }
- else
- {
- RemoveWP();
- }
- return 1;
- }
- if (Q_stricmp (cmd, "bot_wp_tele") == 0)
- {
- gDeactivated = 1;
- OptionalSArgument = ConcatArgs( 1 );
- if (OptionalSArgument)
- {
- OptionalArgument = atoi(OptionalSArgument);
- }
- if (OptionalSArgument && OptionalSArgument[0])
- {
- TeleportToWP(pl, OptionalArgument);
- }
- else
- {
- G_Printf(S_COLOR_YELLOW "You didn't specify an index. Assuming last.\n");
- TeleportToWP(pl, gWPNum-1);
- }
- return 1;
- }
- if (Q_stricmp (cmd, "bot_wp_spawntele") == 0)
- {
- gentity_t *closestSpawn = GetClosestSpawn(pl);
- if (!closestSpawn)
- { //There should always be a spawn point..
- return 1;
- }
- closestSpawn = GetNextSpawnInIndex(closestSpawn);
- if (closestSpawn)
- {
- VectorCopy(closestSpawn->r.currentOrigin, pl->client->ps.origin);
- }
- return 1;
- }
- if (Q_stricmp (cmd, "bot_wp_addflagged") == 0)
- {
- gDeactivated = 1;
- RequiredSArgument = ConcatArgs( 1 );
- if (!RequiredSArgument || !RequiredSArgument[0])
- {
- G_Printf(S_COLOR_YELLOW "Flag string needed for bot_wp_addflagged\nj - Jump point\nd - Duck point\nc - Snipe or camp standing\nf - Wait for func\nm - Do not move to when func is under\ns - Snipe or camp\nx - Oneway, forward\ny - Oneway, back\ng - Mission goal\nn - No visibility\nExample (for a point the bot would jump at, and reverse on when traveling a trail backwards):\nbot_wp_addflagged jx\n");
- return 1;
- }
- while (RequiredSArgument[i])
- {
- if (RequiredSArgument[i] == 'j')
- {
- FlagsFromArgument |= WPFLAG_JUMP;
- }
- else if (RequiredSArgument[i] == 'd')
- {
- FlagsFromArgument |= WPFLAG_DUCK;
- }
- else if (RequiredSArgument[i] == 'c')
- {
- FlagsFromArgument |= WPFLAG_SNIPEORCAMPSTAND;
- }
- else if (RequiredSArgument[i] == 'f')
- {
- FlagsFromArgument |= WPFLAG_WAITFORFUNC;
- }
- else if (RequiredSArgument[i] == 's')
- {
- FlagsFromArgument |= WPFLAG_SNIPEORCAMP;
- }
- else if (RequiredSArgument[i] == 'x')
- {
- FlagsFromArgument |= WPFLAG_ONEWAY_FWD;
- }
- else if (RequiredSArgument[i] == 'y')
- {
- FlagsFromArgument |= WPFLAG_ONEWAY_BACK;
- }
- else if (RequiredSArgument[i] == 'g')
- {
- FlagsFromArgument |= WPFLAG_GOALPOINT;
- }
- else if (RequiredSArgument[i] == 'n')
- {
- FlagsFromArgument |= WPFLAG_NOVIS;
- }
- else if (RequiredSArgument[i] == 'm')
- {
- FlagsFromArgument |= WPFLAG_NOMOVEFUNC;
- }
- i++;
- }
- OptionalSArgument = ConcatArgs( 2 );
- if (OptionalSArgument)
- {
- OptionalArgument = atoi(OptionalSArgument);
- }
- if (OptionalSArgument && OptionalSArgument[0])
- {
- CreateNewWP_InTrail(pl->client->ps.origin, FlagsFromArgument, OptionalArgument);
- }
- else
- {
- CreateNewWP(pl->client->ps.origin, FlagsFromArgument);
- }
- return 1;
- }
- if (Q_stricmp (cmd, "bot_wp_switchflags") == 0)
- {
- gDeactivated = 1;
- RequiredSArgument = ConcatArgs( 1 );
- if (!RequiredSArgument || !RequiredSArgument[0])
- {
- G_Printf(S_COLOR_YELLOW "Flag string needed for bot_wp_switchflags\nType bot_wp_addflagged for a list of flags and their corresponding characters, or use 0 for no flags.\nSyntax: bot_wp_switchflags <flags> <n>\n");
- return 1;
- }
- while (RequiredSArgument[i])
- {
- if (RequiredSArgument[i] == 'j')
- {
- FlagsFromArgument |= WPFLAG_JUMP;
- }
- else if (RequiredSArgument[i] == 'd')
- {
- FlagsFromArgument |= WPFLAG_DUCK;
- }
- else if (RequiredSArgument[i] == 'c')
- {
- FlagsFromArgument |= WPFLAG_SNIPEORCAMPSTAND;
- }
- else if (RequiredSArgument[i] == 'f')
- {
- FlagsFromArgument |= WPFLAG_WAITFORFUNC;
- }
- else if (RequiredSArgument[i] == 's')
- {
- FlagsFromArgument |= WPFLAG_SNIPEORCAMP;
- }
- else if (RequiredSArgument[i] == 'x')
- {
- FlagsFromArgument |= WPFLAG_ONEWAY_FWD;
- }
- else if (RequiredSArgument[i] == 'y')
- {
- FlagsFromArgument |= WPFLAG_ONEWAY_BACK;
- }
- else if (RequiredSArgument[i] == 'g')
- {
- FlagsFromArgument |= WPFLAG_GOALPOINT;
- }
- else if (RequiredSArgument[i] == 'n')
- {
- FlagsFromArgument |= WPFLAG_NOVIS;
- }
- else if (RequiredSArgument[i] == 'm')
- {
- FlagsFromArgument |= WPFLAG_NOMOVEFUNC;
- }
- i++;
- }
- OptionalSArgument = ConcatArgs( 2 );
- if (OptionalSArgument)
- {
- OptionalArgument = atoi(OptionalSArgument);
- }
- if (OptionalSArgument && OptionalSArgument[0])
- {
- WPFlagsModify(OptionalArgument, FlagsFromArgument);
- }
- else
- {
- G_Printf(S_COLOR_YELLOW "Waypoint number (to modify) needed for bot_wp_switchflags\nSyntax: bot_wp_switchflags <flags> <n>\n");
- }
- return 1;
- }
- if (Q_stricmp (cmd, "bot_wp_killoneways") == 0)
- {
- i = 0;
- while (i < gWPNum)
- {
- if (gWPArray[i] && gWPArray[i]->inuse)
- {
- if (gWPArray[i]->flags & WPFLAG_ONEWAY_FWD)
- {
- gWPArray[i]->flags -= WPFLAG_ONEWAY_FWD;
- }
- if (gWPArray[i]->flags & WPFLAG_ONEWAY_BACK)
- {
- gWPArray[i]->flags -= WPFLAG_ONEWAY_BACK;
- }
- }
- i++;
- }
- return 1;
- }
- #ifndef _XBOX
- if (Q_stricmp (cmd, "bot_wp_save") == 0)
- {
- gDeactivated = 0;
- trap_Cvar_Register( &mapname, "mapname", "", CVAR_SERVERINFO | CVAR_ROM );
- SavePathData(mapname.string);
- return 1;
- }
- #endif
- return 0;
- }