/OpenMetaverse/Modules/ObjectManager.cs
C# | 3701 lines | 2227 code | 476 blank | 998 comment | 228 complexity | 61a42fa1eb6dc4a06150942dc8c58f3a MD5 | raw file
- /*
- * Copyright (c) 2006-2009, openmetaverse.org
- * All rights reserved.
- *
- * - Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- *
- * - Redistributions of source code must retain the above copyright notice, this
- * list of conditions and the following disclaimer.
- * - Neither the name of the openmetaverse.org nor the names
- * of its contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
- * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Threading;
- using OpenMetaverse.Packets;
- using OpenMetaverse.Http;
- using OpenMetaverse.StructuredData;
- using OpenMetaverse.Interfaces;
- using OpenMetaverse.Messages.Linden;
- namespace OpenMetaverse
- {
- #region Enums
- /// <summary>
- ///
- /// </summary>
- public enum ReportType : uint
- {
- /// <summary>No report</summary>
- None = 0,
- /// <summary>Unknown report type</summary>
- Unknown = 1,
- /// <summary>Bug report</summary>
- Bug = 2,
- /// <summary>Complaint report</summary>
- Complaint = 3,
- /// <summary>Customer service report</summary>
- CustomerServiceRequest = 4
- }
- /// <summary>
- /// Bitflag field for ObjectUpdateCompressed data blocks, describing
- /// which options are present for each object
- /// </summary>
- [Flags]
- public enum CompressedFlags : uint
- {
- None = 0x00,
- /// <summary>Unknown</summary>
- ScratchPad = 0x01,
- /// <summary>Whether the object has a TreeSpecies</summary>
- Tree = 0x02,
- /// <summary>Whether the object has floating text ala llSetText</summary>
- HasText = 0x04,
- /// <summary>Whether the object has an active particle system</summary>
- HasParticles = 0x08,
- /// <summary>Whether the object has sound attached to it</summary>
- HasSound = 0x10,
- /// <summary>Whether the object is attached to a root object or not</summary>
- HasParent = 0x20,
- /// <summary>Whether the object has texture animation settings</summary>
- TextureAnimation = 0x40,
- /// <summary>Whether the object has an angular velocity</summary>
- HasAngularVelocity = 0x80,
- /// <summary>Whether the object has a name value pairs string</summary>
- HasNameValues = 0x100,
- /// <summary>Whether the object has a Media URL set</summary>
- MediaURL = 0x200
- }
- /// <summary>
- /// Specific Flags for MultipleObjectUpdate requests
- /// </summary>
- [Flags]
- public enum UpdateType : uint
- {
- /// <summary>None</summary>
- None = 0x00,
- /// <summary>Change position of prims</summary>
- Position = 0x01,
- /// <summary>Change rotation of prims</summary>
- Rotation = 0x02,
- /// <summary>Change size of prims</summary>
- Scale = 0x04,
- /// <summary>Perform operation on link set</summary>
- Linked = 0x08,
- /// <summary>Scale prims uniformly, same as selecing ctrl+shift in the
- /// viewer. Used in conjunction with Scale</summary>
- Uniform = 0x10
- }
- /// <summary>
- /// Special values in PayPriceReply. If the price is not one of these
- /// literal value of the price should be use
- /// </summary>
- public enum PayPriceType : int
- {
- /// <summary>
- /// Indicates that this pay option should be hidden
- /// </summary>
- Hide = -1,
- /// <summary>
- /// Indicates that this pay option should have the default value
- /// </summary>
- Default = -2
- }
- #endregion Enums
- #region Structs
- /// <summary>
- /// Contains the variables sent in an object update packet for objects.
- /// Used to track position and movement of prims and avatars
- /// </summary>
- public struct ObjectMovementUpdate
- {
- /// <summary></summary>
- public bool Avatar;
- /// <summary></summary>
- public Vector4 CollisionPlane;
- /// <summary></summary>
- public byte State;
- /// <summary></summary>
- public uint LocalID;
- /// <summary></summary>
- public Vector3 Position;
- /// <summary></summary>
- public Vector3 Velocity;
- /// <summary></summary>
- public Vector3 Acceleration;
- /// <summary></summary>
- public Quaternion Rotation;
- /// <summary></summary>
- public Vector3 AngularVelocity;
- /// <summary></summary>
- public Primitive.TextureEntry Textures;
- }
- #endregion Structs
- /// <summary>
- /// Handles all network traffic related to prims and avatar positions and
- /// movement.
- /// </summary>
- public class ObjectManager
- {
- public const float HAVOK_TIMESTEP = 1.0f / 45.0f;
- #region Delegates
- /// <summary>The event subscribers, null of no subscribers</summary>
- private EventHandler<PrimEventArgs> m_ObjectUpdate;
- /// <summary>Thread sync lock object</summary>
- private readonly object m_ObjectUpdateLock = new object();
- /// <summary>Raised when the simulator sends us data containing
- /// A <see cref="Primitive"/>, Foliage or Attachment</summary>
- /// <seealso cref="RequestObject"/>
- /// <seealso cref="RequestObjects"/>
- public event EventHandler<PrimEventArgs> ObjectUpdate
- {
- add { lock (m_ObjectUpdateLock) { m_ObjectUpdate += value; } }
- remove { lock (m_ObjectUpdateLock) { m_ObjectUpdate -= value; } }
- }
- /// <summary>The event subscribers, null of no subscribers</summary>
- private EventHandler<ObjectPropertiesEventArgs> m_ObjectProperties;
- ///<summary>Raises the ObjectProperties Event</summary>
- /// <param name="e">A ObjectPropertiesEventArgs object containing
- /// the data sent from the simulator</param>
- protected virtual void OnObjectProperties(ObjectPropertiesEventArgs e)
- {
- EventHandler<ObjectPropertiesEventArgs> handler = m_ObjectProperties;
- if (handler != null)
- handler(this, e);
- }
- /// <summary>Thread sync lock object</summary>
- private readonly object m_ObjectPropertiesLock = new object();
- /// <summary>Raised when the simulator sends us data containing
- /// additional <seea cref="Primitive"/> information</summary>
- /// <seealso cref="SelectObject"/>
- /// <seealso cref="SelectObjects"/>
- public event EventHandler<ObjectPropertiesEventArgs> ObjectProperties
- {
- add { lock (m_ObjectPropertiesLock) { m_ObjectProperties += value; } }
- remove { lock (m_ObjectPropertiesLock) { m_ObjectProperties -= value; } }
- }
- /// <summary>The event subscribers, null of no subscribers</summary>
- private EventHandler<ObjectPropertiesUpdatedEventArgs> m_ObjectPropertiesUpdated;
- ///<summary>Raises the ObjectPropertiesUpdated Event</summary>
- /// <param name="e">A ObjectPropertiesUpdatedEventArgs object containing
- /// the data sent from the simulator</param>
- protected virtual void OnObjectPropertiesUpdated(ObjectPropertiesUpdatedEventArgs e)
- {
- EventHandler<ObjectPropertiesUpdatedEventArgs> handler = m_ObjectPropertiesUpdated;
- if (handler != null)
- handler(this, e);
- }
- /// <summary>Thread sync lock object</summary>
- private readonly object m_ObjectPropertiesUpdatedLock = new object();
- /// <summary>Raised when the simulator sends us data containing
- /// Primitive.ObjectProperties for an object we are currently tracking</summary>
- public event EventHandler<ObjectPropertiesUpdatedEventArgs> ObjectPropertiesUpdated
- {
- add { lock (m_ObjectPropertiesUpdatedLock) { m_ObjectPropertiesUpdated += value; } }
- remove { lock (m_ObjectPropertiesUpdatedLock) { m_ObjectPropertiesUpdated -= value; } }
- }
- /// <summary>The event subscribers, null of no subscribers</summary>
- private EventHandler<ObjectPropertiesFamilyEventArgs> m_ObjectPropertiesFamily;
- ///<summary>Raises the ObjectPropertiesFamily Event</summary>
- /// <param name="e">A ObjectPropertiesFamilyEventArgs object containing
- /// the data sent from the simulator</param>
- protected virtual void OnObjectPropertiesFamily(ObjectPropertiesFamilyEventArgs e)
- {
- EventHandler<ObjectPropertiesFamilyEventArgs> handler = m_ObjectPropertiesFamily;
- if (handler != null)
- handler(this, e);
- }
- /// <summary>Thread sync lock object</summary>
- private readonly object m_ObjectPropertiesFamilyLock = new object();
- /// <summary>Raised when the simulator sends us data containing
- /// additional <seea cref="Primitive"/> and <see cref="Avatar"/> details</summary>
- /// <seealso cref="RequestObjectPropertiesFamily"/>
- public event EventHandler<ObjectPropertiesFamilyEventArgs> ObjectPropertiesFamily
- {
- add { lock (m_ObjectPropertiesFamilyLock) { m_ObjectPropertiesFamily += value; } }
- remove { lock (m_ObjectPropertiesFamilyLock) { m_ObjectPropertiesFamily -= value; } }
- }
- /// <summary>The event subscribers, null of no subscribers</summary>
- private EventHandler<AvatarUpdateEventArgs> m_AvatarUpdate;
- ///<summary>Raises the AvatarUpdate Event</summary>
- /// <param name="e">A AvatarUpdateEventArgs object containing
- /// the data sent from the simulator</param>
- protected virtual void OnAvatarUpdate(AvatarUpdateEventArgs e)
- {
- EventHandler<AvatarUpdateEventArgs> handler = m_AvatarUpdate;
- if (handler != null)
- handler(this, e);
- }
- /// <summary>Thread sync lock object</summary>
- private readonly object m_AvatarUpdateLock = new object();
- /// <summary>Raised when the simulator sends us data containing
- /// updated information for an <see cref="Avatar"/></summary>
- public event EventHandler<AvatarUpdateEventArgs> AvatarUpdate
- {
- add { lock (m_AvatarUpdateLock) { m_AvatarUpdate += value; } }
- remove { lock (m_AvatarUpdateLock) { m_AvatarUpdate -= value; } }
- }
- /// <summary>The event subscribers, null of no subscribers</summary>
- private EventHandler<TerseObjectUpdateEventArgs> m_TerseObjectUpdate;
- /// <summary>Thread sync lock object</summary>
- private readonly object m_TerseObjectUpdateLock = new object();
- /// <summary>Raised when the simulator sends us data containing
- /// <see cref="Primitive"/> and <see cref="Avatar"/> movement changes</summary>
- public event EventHandler<TerseObjectUpdateEventArgs> TerseObjectUpdate
- {
- add { lock (m_TerseObjectUpdateLock) { m_TerseObjectUpdate += value; } }
- remove { lock (m_TerseObjectUpdateLock) { m_TerseObjectUpdate -= value; } }
- }
- /// <summary>The event subscribers, null of no subscribers</summary>
- private EventHandler<ObjectDataBlockUpdateEventArgs> m_ObjectDataBlockUpdate;
- ///<summary>Raises the ObjectDataBlockUpdate Event</summary>
- /// <param name="e">A ObjectDataBlockUpdateEventArgs object containing
- /// the data sent from the simulator</param>
- protected virtual void OnObjectDataBlockUpdate(ObjectDataBlockUpdateEventArgs e)
- {
- EventHandler<ObjectDataBlockUpdateEventArgs> handler = m_ObjectDataBlockUpdate;
- if (handler != null)
- handler(this, e);
- }
- /// <summary>Thread sync lock object</summary>
- private readonly object m_ObjectDataBlockUpdateLock = new object();
- /// <summary>Raised when the simulator sends us data containing
- /// updates to an Objects DataBlock</summary>
- public event EventHandler<ObjectDataBlockUpdateEventArgs> ObjectDataBlockUpdate
- {
- add { lock (m_ObjectDataBlockUpdateLock) { m_ObjectDataBlockUpdate += value; } }
- remove { lock (m_ObjectDataBlockUpdateLock) { m_ObjectDataBlockUpdate -= value; } }
- }
- /// <summary>The event subscribers, null of no subscribers</summary>
- private EventHandler<KillObjectEventArgs> m_KillObject;
- ///<summary>Raises the KillObject Event</summary>
- /// <param name="e">A KillObjectEventArgs object containing
- /// the data sent from the simulator</param>
- protected virtual void OnKillObject(KillObjectEventArgs e)
- {
- EventHandler<KillObjectEventArgs> handler = m_KillObject;
- if (handler != null)
- handler(this, e);
- }
- /// <summary>Thread sync lock object</summary>
- private readonly object m_KillObjectLock = new object();
- /// <summary>Raised when the simulator informs us an <see cref="Primitive"/>
- /// or <see cref="Avatar"/> is no longer within view</summary>
- public event EventHandler<KillObjectEventArgs> KillObject
- {
- add { lock (m_KillObjectLock) { m_KillObject += value; } }
- remove { lock (m_KillObjectLock) { m_KillObject -= value; } }
- }
- /// <summary>The event subscribers, null of no subscribers</summary>
- private EventHandler<AvatarSitChangedEventArgs> m_AvatarSitChanged;
- ///<summary>Raises the AvatarSitChanged Event</summary>
- /// <param name="e">A AvatarSitChangedEventArgs object containing
- /// the data sent from the simulator</param>
- protected virtual void OnAvatarSitChanged(AvatarSitChangedEventArgs e)
- {
- EventHandler<AvatarSitChangedEventArgs> handler = m_AvatarSitChanged;
- if (handler != null)
- handler(this, e);
- }
- /// <summary>Thread sync lock object</summary>
- private readonly object m_AvatarSitChangedLock = new object();
- /// <summary>Raised when the simulator sends us data containing
- /// updated sit information for our <see cref="Avatar"/></summary>
- public event EventHandler<AvatarSitChangedEventArgs> AvatarSitChanged
- {
- add { lock (m_AvatarSitChangedLock) { m_AvatarSitChanged += value; } }
- remove { lock (m_AvatarSitChangedLock) { m_AvatarSitChanged -= value; } }
- }
- /// <summary>The event subscribers, null of no subscribers</summary>
- private EventHandler<PayPriceReplyEventArgs> m_PayPriceReply;
- ///<summary>Raises the PayPriceReply Event</summary>
- /// <param name="e">A PayPriceReplyEventArgs object containing
- /// the data sent from the simulator</param>
- protected virtual void OnPayPriceReply(PayPriceReplyEventArgs e)
- {
- EventHandler<PayPriceReplyEventArgs> handler = m_PayPriceReply;
- if (handler != null)
- handler(this, e);
- }
- /// <summary>Thread sync lock object</summary>
- private readonly object m_PayPriceReplyLock = new object();
- /// <summary>Raised when the simulator sends us data containing
- /// purchase price information for a <see cref="Primitive"/></summary>
- public event EventHandler<PayPriceReplyEventArgs> PayPriceReply
- {
- add { lock (m_PayPriceReplyLock) { m_PayPriceReply += value; } }
- remove { lock (m_PayPriceReplyLock) { m_PayPriceReply -= value; } }
- }
- /// <summary>
- /// Callback for getting object media data via CAP
- /// </summary>
- /// <param name="success">Indicates if the operation was succesfull</param>
- /// <param name="version">Object media version string</param>
- /// <param name="faceMedia">Array indexed on prim face of media entry data</param>
- public delegate void ObjectMediaCallback(bool success, string version, MediaEntry[] faceMedia);
- /// <summary>The event subscribers, null of no subscribers</summary>
- private EventHandler<PhysicsPropertiesEventArgs> m_PhysicsProperties;
- ///<summary>Raises the PhysicsProperties Event</summary>
- /// <param name="e">A PhysicsPropertiesEventArgs object containing
- /// the data sent from the simulator</param>
- protected virtual void OnPhysicsProperties(PhysicsPropertiesEventArgs e)
- {
- EventHandler<PhysicsPropertiesEventArgs> handler = m_PhysicsProperties;
- if (handler != null)
- handler(this, e);
- }
- /// <summary>Thread sync lock object</summary>
- private readonly object m_PhysicsPropertiesLock = new object();
- /// <summary>Raised when the simulator sends us data containing
- /// additional <seea cref="Primitive"/> information</summary>
- /// <seealso cref="SelectObject"/>
- /// <seealso cref="SelectObjects"/>
- public event EventHandler<PhysicsPropertiesEventArgs> PhysicsProperties
- {
- add { lock (m_PhysicsPropertiesLock) { m_PhysicsProperties += value; } }
- remove { lock (m_PhysicsPropertiesLock) { m_PhysicsProperties -= value; } }
- }
- #endregion Delegates
- /// <summary>Reference to the GridClient object</summary>
- protected GridClient Client;
- /// <summary>Does periodic dead reckoning calculation to convert
- /// velocity and acceleration to new positions for objects</summary>
- private Timer InterpolationTimer;
- /// <summary>
- /// Construct a new instance of the ObjectManager class
- /// </summary>
- /// <param name="client">A reference to the <see cref="GridClient"/> instance</param>
- public ObjectManager(GridClient client)
- {
- Client = client;
- Client.Network.RegisterCallback(PacketType.ObjectUpdate, ObjectUpdateHandler, false);
- Client.Network.RegisterCallback(PacketType.ImprovedTerseObjectUpdate, ImprovedTerseObjectUpdateHandler, false);
- Client.Network.RegisterCallback(PacketType.ObjectUpdateCompressed, ObjectUpdateCompressedHandler);
- Client.Network.RegisterCallback(PacketType.ObjectUpdateCached, ObjectUpdateCachedHandler);
- Client.Network.RegisterCallback(PacketType.KillObject, KillObjectHandler);
- Client.Network.RegisterCallback(PacketType.ObjectPropertiesFamily, ObjectPropertiesFamilyHandler);
- Client.Network.RegisterCallback(PacketType.ObjectProperties, ObjectPropertiesHandler);
- Client.Network.RegisterCallback(PacketType.PayPriceReply, PayPriceReplyHandler);
- Client.Network.RegisterEventCallback("ObjectPhysicsProperties", ObjectPhysicsPropertiesHandler);
- }
- #region Internal event handlers
- private void Network_OnDisconnected(NetworkManager.DisconnectType reason, string message)
- {
- if (InterpolationTimer != null)
- {
- InterpolationTimer.Dispose();
- InterpolationTimer = null;
- }
- }
- private void Network_OnConnected(object sender)
- {
- if (Client.Settings.USE_INTERPOLATION_TIMER)
- {
- InterpolationTimer = new Timer(InterpolationTimer_Elapsed, null, Settings.INTERPOLATION_INTERVAL, Timeout.Infinite);
- }
- }
- #endregion Internal event handlers
- #region Public Methods
- /// <summary>
- /// Request information for a single object from a <see cref="Simulator"/>
- /// you are currently connected to
- /// </summary>
- /// <param name="simulator">The <see cref="Simulator"/> the object is located</param>
- /// <param name="localID">The Local ID of the object</param>
- public void RequestObject(Simulator simulator, uint localID)
- {
- RequestMultipleObjectsPacket request = new RequestMultipleObjectsPacket();
- request.AgentData.AgentID = Client.Self.AgentID;
- request.AgentData.SessionID = Client.Self.SessionID;
- request.ObjectData = new RequestMultipleObjectsPacket.ObjectDataBlock[1];
- request.ObjectData[0] = new RequestMultipleObjectsPacket.ObjectDataBlock();
- request.ObjectData[0].ID = localID;
- request.ObjectData[0].CacheMissType = 0;
- Client.Network.SendPacket(request, simulator);
- }
- /// <summary>
- /// Request information for multiple objects contained in
- /// the same simulator
- /// </summary>
- /// <param name="simulator">The <see cref="Simulator"/> the objects are located</param>
- /// <param name="localIDs">An array containing the Local IDs of the objects</param>
- public void RequestObjects(Simulator simulator, List<uint> localIDs)
- {
- RequestMultipleObjectsPacket request = new RequestMultipleObjectsPacket();
- request.AgentData.AgentID = Client.Self.AgentID;
- request.AgentData.SessionID = Client.Self.SessionID;
- request.ObjectData = new RequestMultipleObjectsPacket.ObjectDataBlock[localIDs.Count];
- for (int i = 0; i < localIDs.Count; i++)
- {
- request.ObjectData[i] = new RequestMultipleObjectsPacket.ObjectDataBlock();
- request.ObjectData[i].ID = localIDs[i];
- request.ObjectData[i].CacheMissType = 0;
- }
- Client.Network.SendPacket(request, simulator);
- }
- /// <summary>
- /// Attempt to purchase an original object, a copy, or the contents of
- /// an object
- /// </summary>
- /// <param name="simulator">The <see cref="Simulator"/> the object is located</param>
- /// <param name="localID">The Local ID of the object</param>
- /// <param name="saleType">Whether the original, a copy, or the object
- /// contents are on sale. This is used for verification, if the this
- /// sale type is not valid for the object the purchase will fail</param>
- /// <param name="price">Price of the object. This is used for
- /// verification, if it does not match the actual price the purchase
- /// will fail</param>
- /// <param name="groupID">Group ID that will be associated with the new
- /// purchase</param>
- /// <param name="categoryID">Inventory folder UUID where the object or objects
- /// purchased should be placed</param>
- /// <example>
- /// <code>
- /// BuyObject(Client.Network.CurrentSim, 500, SaleType.Copy,
- /// 100, UUID.Zero, Client.Self.InventoryRootFolderUUID);
- /// </code>
- ///</example>
- public void BuyObject(Simulator simulator, uint localID, SaleType saleType, int price, UUID groupID,
- UUID categoryID)
- {
- ObjectBuyPacket buy = new ObjectBuyPacket();
- buy.AgentData.AgentID = Client.Self.AgentID;
- buy.AgentData.SessionID = Client.Self.SessionID;
- buy.AgentData.GroupID = groupID;
- buy.AgentData.CategoryID = categoryID;
- buy.ObjectData = new ObjectBuyPacket.ObjectDataBlock[1];
- buy.ObjectData[0] = new ObjectBuyPacket.ObjectDataBlock();
- buy.ObjectData[0].ObjectLocalID = localID;
- buy.ObjectData[0].SaleType = (byte)saleType;
- buy.ObjectData[0].SalePrice = price;
- Client.Network.SendPacket(buy, simulator);
- }
- /// <summary>
- /// Request prices that should be displayed in pay dialog. This will triggger the simulator
- /// to send us back a PayPriceReply which can be handled by OnPayPriceReply event
- /// </summary>
- /// <param name="simulator">The <see cref="Simulator"/> the object is located</param>
- /// <param name="objectID">The ID of the object</param>
- /// <remarks>The result is raised in the <see cref="PayPriceReply"/> event</remarks>
- public void RequestPayPrice(Simulator simulator, UUID objectID)
- {
- RequestPayPricePacket payPriceRequest = new RequestPayPricePacket();
- payPriceRequest.ObjectData = new RequestPayPricePacket.ObjectDataBlock();
- payPriceRequest.ObjectData.ObjectID = objectID;
- Client.Network.SendPacket(payPriceRequest, simulator);
- }
- /// <summary>
- /// Select a single object. This will cause the <see cref="Simulator"/> to send us
- /// an <see cref="ObjectPropertiesPacket"/> which will raise the <see cref="ObjectProperties"/> event
- /// </summary>
- /// <param name="simulator">The <see cref="Simulator"/> the object is located</param>
- /// <param name="localID">The Local ID of the object</param>
- /// <seealso cref="ObjectPropertiesFamilyEventArgs"/>
- public void SelectObject(Simulator simulator, uint localID)
- {
- SelectObject(simulator, localID, true);
- }
- /// <summary>
- /// Select a single object. This will cause the <see cref="Simulator"/> to send us
- /// an <see cref="ObjectPropertiesPacket"/> which will raise the <see cref="ObjectProperties"/> event
- /// </summary>
- /// <param name="simulator">The <see cref="Simulator"/> the object is located</param>
- /// <param name="localID">The Local ID of the object</param>
- /// <param name="automaticDeselect">if true, a call to <see cref="DeselectObject"/> is
- /// made immediately following the request</param>
- /// <seealso cref="ObjectPropertiesFamilyEventArgs"/>
- public void SelectObject(Simulator simulator, uint localID, bool automaticDeselect)
- {
- ObjectSelectPacket select = new ObjectSelectPacket();
- select.AgentData.AgentID = Client.Self.AgentID;
- select.AgentData.SessionID = Client.Self.SessionID;
- select.ObjectData = new ObjectSelectPacket.ObjectDataBlock[1];
- select.ObjectData[0] = new ObjectSelectPacket.ObjectDataBlock();
- select.ObjectData[0].ObjectLocalID = localID;
- Client.Network.SendPacket(select, simulator);
- if (automaticDeselect)
- {
- DeselectObject(simulator, localID);
- }
- }
- /// <summary>
- /// Select multiple objects. This will cause the <see cref="Simulator"/> to send us
- /// an <see cref="ObjectPropertiesPacket"/> which will raise the <see cref="ObjectProperties"/> event
- /// </summary>
- /// <param name="simulator">The <see cref="Simulator"/> the objects are located</param>
- /// <param name="localIDs">An array containing the Local IDs of the objects</param>
- /// <param name="automaticDeselect">Should objects be deselected immediately after selection</param>
- /// <seealso cref="ObjectPropertiesFamilyEventArgs"/>
- public void SelectObjects(Simulator simulator, uint[] localIDs, bool automaticDeselect)
- {
- ObjectSelectPacket select = new ObjectSelectPacket();
- select.AgentData.AgentID = Client.Self.AgentID;
- select.AgentData.SessionID = Client.Self.SessionID;
- select.ObjectData = new ObjectSelectPacket.ObjectDataBlock[localIDs.Length];
- for (int i = 0; i < localIDs.Length; i++)
- {
- select.ObjectData[i] = new ObjectSelectPacket.ObjectDataBlock();
- select.ObjectData[i].ObjectLocalID = localIDs[i];
- }
- Client.Network.SendPacket(select, simulator);
- if (automaticDeselect)
- {
- DeselectObjects(simulator, localIDs);
- }
- }
- /// <summary>
- /// Select multiple objects. This will cause the <see cref="Simulator"/> to send us
- /// an <see cref="ObjectPropertiesPacket"/> which will raise the <see cref="ObjectProperties"/> event
- /// </summary>
- /// <param name="simulator">The <see cref="Simulator"/> the objects are located</param>
- /// <param name="localIDs">An array containing the Local IDs of the objects</param>
- /// <seealso cref="ObjectPropertiesFamilyEventArgs"/>
- public void SelectObjects(Simulator simulator, uint[] localIDs)
- {
- SelectObjects(simulator, localIDs, true);
- }
- /// <summary>
- /// Update the properties of an object
- /// </summary>
- /// <param name="simulator">The <see cref="Simulator"/> the object is located</param>
- /// <param name="localID">The Local ID of the object</param>
- /// <param name="physical">true to turn the objects physical property on</param>
- /// <param name="temporary">true to turn the objects temporary property on</param>
- /// <param name="phantom">true to turn the objects phantom property on</param>
- /// <param name="castsShadow">true to turn the objects cast shadows property on</param>
- public void SetFlags(Simulator simulator, uint localID, bool physical, bool temporary, bool phantom, bool castsShadow)
- {
- SetFlags(simulator, localID, physical, temporary, phantom, castsShadow, PhysicsShapeType.Prim, 1000f, 0.6f, 0.5f, 1f);
- }
- /// <summary>
- /// Update the properties of an object
- /// </summary>
- /// <param name="simulator">The <see cref="Simulator"/> the object is located</param>
- /// <param name="localID">The Local ID of the object</param>
- /// <param name="physical">true to turn the objects physical property on</param>
- /// <param name="temporary">true to turn the objects temporary property on</param>
- /// <param name="phantom">true to turn the objects phantom property on</param>
- /// <param name="castsShadow">true to turn the objects cast shadows property on</param>
- /// <param name="physicsType">Type of the represetnation prim will have in the physics engine</param>
- /// <param name="density">Density - normal value 1000</param>
- /// <param name="friction">Friction - normal value 0.6</param>
- /// <param name="restitution">Restitution - standard value 0.5</param>
- /// <param name="gravityMultiplier">Gravity multiplier - standar value 1.0</param>
- public void SetFlags(Simulator simulator, uint localID, bool physical, bool temporary, bool phantom, bool castsShadow,
- PhysicsShapeType physicsType, float density, float friction, float restitution, float gravityMultiplier)
- {
- ObjectFlagUpdatePacket flags = new ObjectFlagUpdatePacket();
- flags.AgentData.AgentID = Client.Self.AgentID;
- flags.AgentData.SessionID = Client.Self.SessionID;
- flags.AgentData.ObjectLocalID = localID;
- flags.AgentData.UsePhysics = physical;
- flags.AgentData.IsTemporary = temporary;
- flags.AgentData.IsPhantom = phantom;
- flags.AgentData.CastsShadows = castsShadow;
- flags.ExtraPhysics = new ObjectFlagUpdatePacket.ExtraPhysicsBlock[1];
- flags.ExtraPhysics[0] = new ObjectFlagUpdatePacket.ExtraPhysicsBlock();
- flags.ExtraPhysics[0].PhysicsShapeType = (byte)physicsType;
- flags.ExtraPhysics[0].Density = density;
- flags.ExtraPhysics[0].Friction = friction;
- flags.ExtraPhysics[0].Restitution = restitution;
- flags.ExtraPhysics[0].GravityMultiplier = gravityMultiplier;
- Client.Network.SendPacket(flags, simulator);
- }
- /// <summary>
- /// Sets the sale properties of a single object
- /// </summary>
- /// <param name="simulator">The <see cref="Simulator"/> the object is located</param>
- /// <param name="localID">The Local ID of the object</param>
- /// <param name="saleType">One of the options from the <see cref="SaleType"/> enum</param>
- /// <param name="price">The price of the object</param>
- public void SetSaleInfo(Simulator simulator, uint localID, SaleType saleType, int price)
- {
- ObjectSaleInfoPacket sale = new ObjectSaleInfoPacket();
- sale.AgentData.AgentID = Client.Self.AgentID;
- sale.AgentData.SessionID = Client.Self.SessionID;
- sale.ObjectData = new ObjectSaleInfoPacket.ObjectDataBlock[1];
- sale.ObjectData[0] = new ObjectSaleInfoPacket.ObjectDataBlock();
- sale.ObjectData[0].LocalID = localID;
- sale.ObjectData[0].SalePrice = price;
- sale.ObjectData[0].SaleType = (byte)saleType;
- Client.Network.SendPacket(sale, simulator);
- }
- /// <summary>
- /// Sets the sale properties of multiple objects
- /// </summary>
- /// <param name="simulator">The <see cref="Simulator"/> the objects are located</param>
- /// <param name="localIDs">An array containing the Local IDs of the objects</param>
- /// <param name="saleType">One of the options from the <see cref="SaleType"/> enum</param>
- /// <param name="price">The price of the object</param>
- public void SetSaleInfo(Simulator simulator, List<uint> localIDs, SaleType saleType, int price)
- {
- ObjectSaleInfoPacket sale = new ObjectSaleInfoPacket();
- sale.AgentData.AgentID = Client.Self.AgentID;
- sale.AgentData.SessionID = Client.Self.SessionID;
- sale.ObjectData = new ObjectSaleInfoPacket.ObjectDataBlock[localIDs.Count];
- for (int i = 0; i < localIDs.Count; i++)
- {
- sale.ObjectData[i] = new ObjectSaleInfoPacket.ObjectDataBlock();
- sale.ObjectData[i].LocalID = localIDs[i];
- sale.ObjectData[i].SalePrice = price;
- sale.ObjectData[i].SaleType = (byte)saleType;
- }
- Client.Network.SendPacket(sale, simulator);
- }
- /// <summary>
- /// Deselect a single object
- /// </summary>
- /// <param name="simulator">The <see cref="Simulator"/> the object is located</param>
- /// <param name="localID">The Local ID of the object</param>
- public void DeselectObject(Simulator simulator, uint localID)
- {
- ObjectDeselectPacket deselect = new ObjectDeselectPacket();
- deselect.AgentData.AgentID = Client.Self.AgentID;
- deselect.AgentData.SessionID = Client.Self.SessionID;
- deselect.ObjectData = new ObjectDeselectPacket.ObjectDataBlock[1];
- deselect.ObjectData[0] = new ObjectDeselectPacket.ObjectDataBlock();
- deselect.ObjectData[0].ObjectLocalID = localID;
- Client.Network.SendPacket(deselect, simulator);
- }
- /// <summary>
- /// Deselect multiple objects.
- /// </summary>
- /// <param name="simulator">The <see cref="Simulator"/> the objects are located</param>
- /// <param name="localIDs">An array containing the Local IDs of the objects</param>
- public void DeselectObjects(Simulator simulator, uint[] localIDs)
- {
- ObjectDeselectPacket deselect = new ObjectDeselectPacket();
- deselect.AgentData.AgentID = Client.Self.AgentID;
- deselect.AgentData.SessionID = Client.Self.SessionID;
- deselect.ObjectData = new ObjectDeselectPacket.ObjectDataBlock[localIDs.Length];
- for (int i = 0; i < localIDs.Length; i++)
- {
- deselect.ObjectData[i] = new ObjectDeselectPacket.ObjectDataBlock();
- deselect.ObjectData[i].ObjectLocalID = localIDs[i];
- }
- Client.Network.SendPacket(deselect, simulator);
- }
- /// <summary>
- /// Perform a click action on an object
- /// </summary>
- /// <param name="simulator">The <see cref="Simulator"/> the object is located</param>
- /// <param name="localID">The Local ID of the object</param>
- public void ClickObject(Simulator simulator, uint localID)
- {
- ClickObject(simulator, localID, Vector3.Zero, Vector3.Zero, 0, Vector3.Zero, Vector3.Zero, Vector3.Zero);
- }
- /// <summary>
- /// Perform a click action (Grab) on a single object
- /// </summary>
- /// <param name="simulator">The <see cref="Simulator"/> the object is located</param>
- /// <param name="localID">The Local ID of the object</param>
- /// <param name="uvCoord">The texture coordinates to touch</param>
- /// <param name="stCoord">The surface coordinates to touch</param>
- /// <param name="faceIndex">The face of the position to touch</param>
- /// <param name="position">The region coordinates of the position to touch</param>
- /// <param name="normal">The surface normal of the position to touch (A normal is a vector perpindicular to the surface)</param>
- /// <param name="binormal">The surface binormal of the position to touch (A binormal is a vector tangen to the surface
- /// pointing along the U direction of the tangent space</param>
- public void ClickObject(Simulator simulator, uint localID, Vector3 uvCoord, Vector3 stCoord, int faceIndex, Vector3 position,
- Vector3 normal, Vector3 binormal)
- {
- ObjectGrabPacket grab = new ObjectGrabPacket();
- grab.AgentData.AgentID = Client.Self.AgentID;
- grab.AgentData.SessionID = Client.Self.SessionID;
- grab.ObjectData.GrabOffset = Vector3.Zero;
- grab.ObjectData.LocalID = localID;
- grab.SurfaceInfo = new ObjectGrabPacket.SurfaceInfoBlock[1];
- grab.SurfaceInfo[0] = new ObjectGrabPacket.SurfaceInfoBlock();
- grab.SurfaceInfo[0].UVCoord = uvCoord;
- grab.SurfaceInfo[0].STCoord = stCoord;
- grab.SurfaceInfo[0].FaceIndex = faceIndex;
- grab.SurfaceInfo[0].Position = position;
- grab.SurfaceInfo[0].Normal = normal;
- grab.SurfaceInfo[0].Binormal = binormal;
- Client.Network.SendPacket(grab, simulator);
- // TODO: If these hit the server out of order the click will fail
- // and we'll be grabbing the object
- Thread.Sleep(50);
- ObjectDeGrabPacket degrab = new ObjectDeGrabPacket();
- degrab.AgentData.AgentID = Client.Self.AgentID;
- degrab.AgentData.SessionID = Client.Self.SessionID;
- degrab.ObjectData.LocalID = localID;
- degrab.SurfaceInfo = new ObjectDeGrabPacket.SurfaceInfoBlock[1];
- degrab.SurfaceInfo[0] = new ObjectDeGrabPacket.SurfaceInfoBlock();
- degrab.SurfaceInfo[0].UVCoord = uvCoord;
- degrab.SurfaceInfo[0].STCoord = stCoord;
- degrab.SurfaceInfo[0].FaceIndex = faceIndex;
- degrab.SurfaceInfo[0].Position = position;
- degrab.SurfaceInfo[0].Normal = normal;
- degrab.SurfaceInfo[0].Binormal = binormal;
- Client.Network.SendPacket(degrab, simulator);
- }
- /// <summary>
- /// Create (rez) a new prim object in a simulator
- /// </summary>
- /// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object to place the object in</param>
- /// <param name="prim">Data describing the prim object to rez</param>
- /// <param name="groupID">Group ID that this prim will be set to, or UUID.Zero if you
- /// do not want the object to be associated with a specific group</param>
- /// <param name="position">An approximation of the position at which to rez the prim</param>
- /// <param name="scale">Scale vector to size this prim</param>
- /// <param name="rotation">Rotation quaternion to rotate this prim</param>
- /// <remarks>Due to the way client prim rezzing is done on the server,
- /// the requested position for an object is only close to where the prim
- /// actually ends up. If you desire exact placement you'll need to
- /// follow up by moving the object after it has been created. This
- /// function will not set textures, light and flexible data, or other
- /// extended primitive properties</remarks>
- public void AddPrim(Simulator simulator, Primitive.ConstructionData prim, UUID groupID, Vector3 position,
- Vector3 scale, Quaternion rotation)
- {
- AddPrim(simulator, prim, groupID, position, scale, rotation, PrimFlags.CreateSelected);
- }
- /// <summary>
- /// Create (rez) a new prim object in a simulator
- /// </summary>
- /// <param name="simulator">A reference to the <seealso cref="Simulator"/> object to place the object in</param>
- /// <param name="prim">Data describing the prim object to rez</param>
- /// <param name="groupID">Group ID that this prim will be set to, or UUID.Zero if you
- /// do not want the object to be associated with a specific group</param>
- /// <param name="position">An approximation of the position at which to rez the prim</param>
- /// <param name="scale">Scale vector to size this prim</param>
- /// <param name="rotation">Rotation quaternion to rotate this prim</param>
- /// <param name="createFlags">Specify the <seealso cref="PrimFlags"/></param>
- /// <remarks>Due to the way client prim rezzing is done on the server,
- /// the requested position for an object is only close to where the prim
- /// actually ends up. If you desire exact placement you'll need to
- /// follow up by moving the object after it has been created. This
- /// function will not set textures, light and flexible data, or other
- /// extended primitive properties</remarks>
- public void AddPrim(Simulator simulator, Primitive.ConstructionData prim, UUID groupID, Vector3 position,
- Vector3 scale, Quaternion rotation, PrimFlags createFlags)
- {
- ObjectAddPacket packet = new ObjectAddPacket();
- packet.AgentData.AgentID = Client.Self.AgentID;
- packet.AgentData.SessionID = Client.Self.SessionID;
- packet.AgentData.GroupID = groupID;
- packet.ObjectData.State = prim.State;
- packet.ObjectData.AddFlags = (uint)createFlags;
- packet.ObjectData.PCode = (byte)PCode.Prim;
- packet.ObjectData.Material = (byte)prim.Material;
- packet.ObjectData.Scale = scale;
- packet.ObjectData.Rotation = rotation;
- packet.ObjectData.PathCurve = (byte)prim.PathCurve;
- packet.ObjectData.PathBegin = Primitive.PackBeginCut(prim.PathBegin);
- packet.ObjectData.PathEnd = Primitive.PackEndCut(prim.PathEnd);
- packet.ObjectData.PathRadiusOffset = Primitive.PackPathTwist(prim.PathRadiusOffset);
- packet.ObjectData.PathRevolutions = Primitive.PackPathRevolutions(prim.PathRevolutions);
- packet.ObjectData.PathScaleX = Primitive.PackPathScale(prim.PathScaleX);
- packet.ObjectData.PathScaleY = Primitive.PackPathScale(prim.PathScaleY);
- packet.ObjectData.PathShearX = (byte)Primitive.PackPathShear(prim.PathShearX);
- packet.ObjectData.PathShearY = (byte)Primitive.PackPathShear(prim.PathShearY);
- packet.ObjectData.PathSkew = Primitive.PackPathTwist(prim.PathSkew);
- packet.ObjectData.PathTaperX = Primitive.PackPathTaper(prim.PathTaperX);
- packet.ObjectData.PathTaperY = Primitive.PackPathTaper(prim.PathTaperY);
- packet.ObjectData.PathTwist = Primitive.PackPathTwist(prim.PathTwist);
- packet.ObjectData.PathTwistBegin = Primitive.PackPathTwist(prim.PathTwistBegin);
- packet.ObjectData.ProfileCurve = prim.profileCurve;
- packet.ObjectData.ProfileBegin = Primitive.PackBeginCut(prim.ProfileBegin);
- packet.ObjectData.ProfileEnd = Primitive.PackEndCut(prim.ProfileEnd);
- packet.ObjectData.ProfileHollow = Primitive.PackProfileHollow(prim.ProfileHollow);
- packet.ObjectData.RayStart = position;
- packet.ObjectData.RayEnd = position;
- packet.ObjectData.RayEndIsIntersection = 0;
- packet.ObjectData.RayTargetID = UUID.Zero;
- packet.ObjectData.BypassRaycast = 1;
- Client.Network.SendPacket(packet, simulator);
- }
- /// <summary>
- /// Rez a Linden tree
- /// </summary>
- /// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
- /// <param name="scale">The size of the tree</param>
- /// <param name="rotation">The rotation of the tree</param>
- /// <param name="position">The position of the tree</param>
- /// <param name="treeType">The Type of tree</param>
- /// <param name="groupOwner">The <seealso cref="UUID"/> of the group to set the tree to,
- /// or UUID.Zero if no group is to be set</param>
- /// <param name="newTree">true to use the "new" Linden trees, false to use the old</param>
- public void AddTree(Simulator simulator, Vector3 scale, Quaternion rotation, Vector3 position,
- Tree treeType, UUID groupOwner, bool newTree)
- {
- ObjectAddPacket add = new ObjectAddPacket();
- add.AgentData.AgentID = Client.Self.AgentID;
- add.AgentData.SessionID = Client.Self.SessionID;
- add.AgentData.GroupID = groupOwner;
- add.ObjectData.BypassRaycast = 1;
- add.ObjectData.Material = 3;
- add.ObjectData.PathCurve = 16;
- add.ObjectData.PCode = newTree ? (byte)PCode.NewTree : (byte)PCode.Tree;
- add.ObjectData.RayEnd = position;
- add.ObjectData.RayStart = position;
- add.ObjectData.RayTargetID = UUID.Zero;
- add.ObjectData.Rotation = rotation;
- add.ObjectData.Scale = scale;
- add.ObjectData.State = (byte)treeType;
- Client.Network.SendPacket(add, simulator);
- }
- /// <summary>
- /// Rez grass and ground cover
- /// </summary>
- /// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
- /// <param name="scale">The size of the grass</param>
- /// <param name="rotation">The rotation of the grass</param>
- /// <param name="position">The position of the grass</param>
- /// <param name="grassType">The type of grass from the <seealso cref="Grass"/> enum</param>
- /// <param name="groupOwner">The <seealso cref="UUID"/> of the group to set the tree to,
- /// or UUID.Zero if no group is to be set</param>
- public void AddGrass(Simulator simulator, Vector3 scale, Quaternion rotation, Vector3 position,
- Grass grassType, UUID groupOwner)
- {
- ObjectAddPacket add = new ObjectAddPacket();
- add.AgentData.AgentID = Client.Self.AgentID;
- add.AgentData.SessionID = Client.Self.SessionID;
- add.AgentData.GroupID = groupOwner;
- add.ObjectData.BypassRaycast = 1;
- add.ObjectData.Material = 3;
- add.ObjectData.PathCurve = 16;
- add.ObjectData.PCode = (byte)PCode.Grass;
- add.ObjectData.RayEnd = position;
- add.ObjectData.RayStart = position;
- add.ObjectData.RayTargetID = UUID.Zero;
- add.ObjectData.Rotation = rotation;
- add.ObjectData.Scale = scale;
- add.ObjectData.State = (byte)grassType;
- Client.Network.SendPacket(add, simulator);
- }
- /// <summary>
- /// Set the textures to apply to the faces of an object
- /// </summary>
- /// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
- /// <param name="localID">The objects ID which is local to the simulator the object is in</param>
- /// <param name="textures">The texture data to apply</param>
- public void SetTextures(Simulator simulator, uint localID, Primitive.TextureEntry textures)
- {
- SetTextures(simulator, localID, textures, String.Empty);
- }
- /// <summary>
- /// Set the textures to apply to the faces of an object
- /// </summary>
- /// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
- /// <param name="localID">The objects ID which is local to the simulator the object is in</param>
- /// <param name="textures">The texture data to apply</param>
- /// <param name="mediaUrl">A media URL (not used)</param>
- public void SetTextures(Simulator simulator, uint localID, Primitive.TextureEntry textures, string mediaUrl)
- {
- ObjectImagePacket image = new ObjectImagePacket();
- image.AgentData.AgentID = Client.Self.AgentID;
- image.AgentData.SessionID = Client.Self.SessionID;
- image.ObjectData = new ObjectImagePacket.ObjectDataBlock[1];
- image.ObjectData[0] = new ObjectImagePacket.ObjectDataBlock();
- image.ObjectData[0].ObjectLocalID = localID;
- image.ObjectData[0].TextureEntry = textures.GetBytes();
- image.ObjectData[0].MediaURL = Utils.StringToBytes(mediaUrl);
- Client.Network.SendPacket(image, simulator);
- }
- /// <summary>
- /// Set the Light data on an object
- /// </summary>
- /// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
- /// <param name="localID">The objects ID which is local to the simulator the object is in</param>
- /// <param name="light">A <seealso cref="Primitive.LightData"/> object containing the data to set</param>
- public void SetLight(Simulator simulator, uint localID, Primitive.LightData light)
- {
- ObjectExtraParamsPacket extra = new ObjectExtraParamsPacket();
- extra.AgentData.AgentID = Client.Self.AgentID;
- extra.AgentData.SessionID = Client.Self.SessionID;
- extra.ObjectData = new ObjectExtraParamsPacket.ObjectDataBlock[1];
- extra.ObjectData[0] = new ObjectExtraParamsPacket.ObjectDataBlock();
- extra.ObjectData[0].ObjectLocalID = localID;
- extra.ObjectData[0].ParamType = (byte)ExtraParamType.Light;
- if (light.Intensity == 0.0f)
- {
- // Disables the light if intensity is 0
- extra.ObjectData[0].ParamInUse = false;
- }
- else
- {
- extra.ObjectData[0].ParamInUse = true;
- }
- extra.ObjectData[0].ParamData = light.GetBytes();
- extra.ObjectData[0].ParamSize = (uint)extra.ObjectData[0].ParamData.Length;
- Client.Network.SendPacket(extra, simulator);
- }
- /// <summary>
- /// Set the flexible data on an object
- /// </summary>
- /// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
- /// <param name="localID">The objects ID which is local to the simulator the object is in</param>
- /// <param name="flexible">A <seealso cref="Primitive.FlexibleData"/> object containing the data to set</param>
- public void SetFlexible(Simulator simulator, uint localID, Primitive.FlexibleData flexible)
- {
- ObjectExtraParamsPacket extra = new ObjectExtraParamsPacket();
- extra.AgentData.AgentID = Client.Self.AgentID;
- extra.AgentData.SessionID = Client.Self.SessionID;
- extra.ObjectData = new ObjectExtraParamsPacket.ObjectDataBlock[1];
- extra.ObjectData[0] = new ObjectExtraParamsPacket.ObjectDataBlock();
- extra.ObjectData[0].ObjectLocalID = localID;
- extra.ObjectData[0].ParamType = (byte)ExtraParamType.Flexible;
- extra.ObjectData[0].ParamInUse = true;
- extra.ObjectData[0].ParamData = flexible.GetBytes();
- extra.ObjectData[0].ParamSize = (uint)extra.ObjectData[0].ParamData.Length;
- Client.Network.SendPacket(extra, simulator);
- }
- /// <summary>
- /// Set the sculptie texture and data on an object
- /// </summary>
- /// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
- /// <param name="localID">The objects ID which is local to the simulator the object is in</param>
- /// <param name="sculpt">A <seealso cref="Primitive.SculptData"/> object containing the data to set</param>
- public void SetSculpt(Simulator simulator, uint localID, Primitive.SculptData sculpt)
- {
- ObjectExtraParamsPacket extra = new ObjectExtraParamsPacket();
- extra.AgentData.AgentID = Client.Self.AgentID;
- extra.AgentData.SessionID = Client.Self.SessionID;
- extra.ObjectData = new ObjectExtraParamsPacket.ObjectDataBlock[1];
- extra.ObjectData[0] = new ObjectExtraParamsPacket.ObjectDataBlock();
- extra.ObjectData[0].ObjectLocalID = localID;
- extra.ObjectData[0].ParamType = (byte)ExtraParamType.Sculpt;
- extra.ObjectData[0].ParamInUse = true;
- extra.ObjectData[0].ParamData = sculpt.GetBytes();
- extra.ObjectData[0].ParamSize = (uint)extra.ObjectData[0].ParamData.Length;
- Client.Network.SendPacket(extra, simulator);
- // Not sure why, but if you don't send this the sculpted prim disappears
- ObjectShapePacket shape = new ObjectShapePacket();
- shape.AgentData.AgentID = Client.Self.AgentID;
- shape.AgentData.SessionID = Client.Self.SessionID;
- shape.ObjectData = new OpenMetaverse.Packets.ObjectShapePacket.ObjectDataBlock[1];
- shape.ObjectData[0] = new OpenMetaverse.Packets.ObjectShapePacket.ObjectDataBlock();
- shape.ObjectData[0].ObjectLocalID = localID;
- shape.ObjectData[0].PathScaleX = 100;
- shape.ObjectData[0].PathScaleY = 150;
- shape.ObjectData[0].PathCurve = 32;
- Client.Network.SendPacket(shape, simulator);
- }
- /// <summary>
- /// Unset additional primitive parameters on an object
- /// </summary>
- /// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
- /// <param name="localID">The objects ID which is local to the simulator the object is in</param>
- /// <param name="type">The extra parameters to set</param>
- public void SetExtraParamOff(Simulator simulator, uint localID, ExtraParamType type)
- {
- ObjectExtraParamsPacket extra = new ObjectExtraParamsPacket();
- extra.AgentData.AgentID = Client.Self.AgentID;
- extra.AgentData.SessionID = Client.Self.SessionID;
- extra.ObjectData = new ObjectExtraParamsPacket.ObjectDataBlock[1];
- extra.ObjectData[0] = new ObjectExtraParamsPacket.ObjectDataBlock();
- extra.ObjectData[0].ObjectLocalID = localID;
- extra.ObjectData[0].ParamType = (byte)type;
- extra.ObjectData[0].ParamInUse = false;
- extra.ObjectData[0].ParamData = Utils.EmptyBytes;
- extra.ObjectData[0].ParamSize = 0;
- Client.Network.SendPacket(extra, simulator);
- }
- /// <summary>
- /// Link multiple prims into a linkset
- /// </summary>
- /// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the objects reside</param>
- /// <param name="localIDs">An array which contains the IDs of the objects to link</param>
- /// <remarks>The last object in the array will be the root object of the linkset TODO: Is this true?</remarks>
- public void LinkPrims(Simulator simulator, List<uint> localIDs)
- {
- ObjectLinkPacket packet = new ObjectLinkPacket();
- packet.AgentData.AgentID = Client.Self.AgentID;
- packet.AgentData.SessionID = Client.Self.SessionID;
- packet.ObjectData = new ObjectLinkPacket.ObjectDataBlock[localIDs.Count];
- for (int i = 0; i < localIDs.Count; i++)
- {
- packet.ObjectData[i] = new ObjectLinkPacket.ObjectDataBlock();
- packet.ObjectData[i].ObjectLocalID = localIDs[i];
- }
- Client.Network.SendPacket(packet, simulator);
- }
- /// <summary>
- /// Delink/Unlink multiple prims from a linkset
- /// </summary>
- /// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the objects reside</param>
- /// <param name="localIDs">An array which contains the IDs of the objects to delink</param>
- public void DelinkPrims(Simulator simulator, List<uint> localIDs)
- {
- ObjectDelinkPacket packet = new ObjectDelinkPacket();
- packet.AgentData.AgentID = Client.Self.AgentID;
- packet.AgentData.SessionID = Client.Self.SessionID;
- packet.ObjectData = new ObjectDelinkPacket.ObjectDataBlock[localIDs.Count];
- int i = 0;
- foreach (uint localID in localIDs)
- {
- packet.ObjectData[i] = new ObjectDelinkPacket.ObjectDataBlock();
- packet.ObjectData[i].ObjectLocalID = localID;
- i++;
- }
- Client.Network.SendPacket(packet, simulator);
- }
- /// <summary>
- /// Change the rotation of an object
- /// </summary>
- /// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
- /// <param name="localID">The objects ID which is local to the simulator the object is in</param>
- /// <param name="rotation">The new rotation of the object</param>
- public void SetRotation(Simulator simulator, uint localID, Quaternion rotation)
- {
- ObjectRotationPacket objRotPacket = new ObjectRotationPacket();
- objRotPacket.AgentData.AgentID = Client.Self.AgentID;
- objRotPacket.AgentData.SessionID = Client.Self.SessionID;
- objRotPacket.ObjectData = new ObjectRotationPacket.ObjectDataBlock[1];
- objRotPacket.ObjectData[0] = new ObjectRotationPacket.ObjectDataBlock();
- objRotPacket.ObjectData[0].ObjectLocalID = localID;
- objRotPacket.ObjectData[0].Rotation = rotation;
- Client.Network.SendPacket(objRotPacket, simulator);
- }
- /// <summary>
- /// Set the name of an object
- /// </summary>
- /// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
- /// <param name="localID">The objects ID which is local to the simulator the object is in</param>
- /// <param name="name">A string containing the new name of the object</param>
- public void SetName(Simulator simulator, uint localID, string name)
- {
- SetNames(simulator, new uint[] { localID }, new string[] { name });
- }
- /// <summary>
- /// Set the name of multiple objects
- /// </summary>
- /// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the objects reside</param>
- /// <param name="localIDs">An array which contains the IDs of the objects to change the name of</param>
- /// <param name="names">An array which contains the new names of the objects</param>
- public void SetNames(Simulator simulator, uint[] localIDs, string[] names)
- {
- ObjectNamePacket namePacket = new ObjectNamePacket();
- namePacket.AgentData.AgentID = Client.Self.AgentID;
- namePacket.AgentData.SessionID = Client.Self.SessionID;
- namePacket.ObjectData = new ObjectNamePacket.ObjectDataBlock[localIDs.Length];
- for (int i = 0; i < localIDs.Length; ++i)
- {
- namePacket.ObjectData[i] = new ObjectNamePacket.ObjectDataBlock();
- namePacket.ObjectData[i].LocalID = localIDs[i];
- namePacket.ObjectData[i].Name = Utils.StringToBytes(names[i]);
- }
- Client.Network.SendPacket(namePacket, simulator);
- }
- /// <summary>
- /// Set the description of an object
- /// </summary>
- /// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
- /// <param name="localID">The objects ID which is local to the simulator the object is in</param>
- /// <param name="description">A string containing the new description of the object</param>
- public void SetDescription(Simulator simulator, uint localID, string description)
- {
- SetDescriptions(simulator, new uint[] { localID }, new string[] { description });
- }
- /// <summary>
- /// Set the descriptions of multiple objects
- /// </summary>
- /// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the objects reside</param>
- /// <param name="localIDs">An array which contains the IDs of the objects to change the description of</param>
- /// <param name="descriptions">An array which contains the new descriptions of the objects</param>
- public void SetDescriptions(Simulator simulator, uint[] localIDs, string[] descriptions)
- {
- ObjectDescriptionPacket descPacket = new ObjectDescriptionPacket();
- descPacket.AgentData.AgentID = Client.Self.AgentID;
- descPacket.AgentData.SessionID = Client.Self.SessionID;
- descPacket.ObjectData = new ObjectDescriptionPacket.ObjectDataBlock[localIDs.Length];
- for (int i = 0; i < localIDs.Length; ++i)
- {
- descPacket.ObjectData[i] = new ObjectDescriptionPacket.ObjectDataBlock();
- descPacket.ObjectData[i].LocalID = localIDs[i];
- descPacket.ObjectData[i].Description = Utils.StringToBytes(descriptions[i]);
- }
- Client.Network.SendPacket(descPacket, simulator);
- }
- /// <summary>
- /// Attach an object to this avatar
- /// </summary>
- /// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
- /// <param name="localID">The objects ID which is local to the simulator the object is in</param>
- /// <param name="attachPoint">The point on the avatar the object will be attached</param>
- /// <param name="rotation">The rotation of the attached object</param>
- public void AttachObject(Simulator simulator, uint localID, AttachmentPoint attachPoint, Quaternion rotation)
- {
- ObjectAttachPacket attach = new ObjectAttachPacket();
- attach.AgentData.AgentID = Client.Self.AgentID;
- attach.AgentData.SessionID = Client.Self.SessionID;
- attach.AgentData.AttachmentPoint = (byte)attachPoint;
- attach.ObjectData = new ObjectAttachPacket.ObjectDataBlock[1];
- attach.ObjectData[0] = new ObjectAttachPacket.ObjectDataBlock();
- attach.ObjectData[0].ObjectLocalID = localID;
- attach.ObjectData[0].Rotation = rotation;
- Client.Network.SendPacket(attach, simulator);
- }
- /// <summary>
- /// Drop an attached object from this avatar
- /// </summary>
- /// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/>
- /// object where the objects reside. This will always be the simulator the avatar is currently in
- /// </param>
- /// <param name="localID">The object's ID which is local to the simulator the object is in</param>
- public void DropObject(Simulator simulator, uint localID)
- {
- ObjectDropPacket dropit = new ObjectDropPacket();
- dropit.AgentData.AgentID = Client.Self.AgentID;
- dropit.AgentData.SessionID = Client.Self.SessionID;
- dropit.ObjectData = new ObjectDropPacket.ObjectDataBlock[1];
- dropit.ObjectData[0] = new ObjectDropPacket.ObjectDataBlock();
- dropit.ObjectData[0].ObjectLocalID = localID;
- Client.Network.SendPacket(dropit, simulator);
- }
- /// <summary>
- /// Detach an object from yourself
- /// </summary>
- /// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/>
- /// object where the objects reside
- ///
- /// This will always be the simulator the avatar is currently in
- /// </param>
- /// <param name="localIDs">An array which contains the IDs of the objects to detach</param>
- public void DetachObjects(Simulator simulator, List<uint> localIDs)
- {
- ObjectDetachPacket detach = new ObjectDetachPacket();
- detach.AgentData.AgentID = Client.Self.AgentID;
- detach.AgentData.SessionID = Client.Self.SessionID;
- detach.ObjectData = new ObjectDetachPacket.ObjectDataBlock[localIDs.Count];
- for (int i = 0; i < localIDs.Count; i++)
- {
- detach.ObjectData[i] = new ObjectDetachPacket.ObjectDataBlock();
- detach.ObjectData[i].ObjectLocalID = localIDs[i];
- }
- Client.Network.SendPacket(detach, simulator);
- }
- /// <summary>
- /// Change the position of an object, Will change position of entire linkset
- /// </summary>
- /// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
- /// <param name="localID">The objects ID which is local to the simulator the object is in</param>
- /// <param name="position">The new position of the object</param>
- public void SetPosition(Simulator simulator, uint localID, Vector3 position)
- {
- UpdateObject(simulator, localID, position, UpdateType.Position | UpdateType.Linked);
- }
- /// <summary>
- /// Change the position of an object
- /// </summary>
- /// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
- /// <param name="localID">The objects ID which is local to the simulator the object is in</param>
- /// <param name="position">The new position of the object</param>
- /// <param name="childOnly">if true, will change position of (this) child prim only, not entire linkset</param>
- public void SetPosition(Simulator simulator, uint localID, Vector3 position, bool childOnly)
- {
- UpdateType type = UpdateType.Position;
- if (!childOnly)
- type |= UpdateType.Linked;
- UpdateObject(simulator, localID, position, type);
- }
- /// <summary>
- /// Change the Scale (size) of an object
- /// </summary>
- /// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
- /// <param name="localID">The objects ID which is local to the simulator the object is in</param>
- /// <param name="scale">The new scale of the object</param>
- /// <param name="childOnly">If true, will change scale of this prim only, not entire linkset</param>
- /// <param name="uniform">True to resize prims uniformly</param>
- public void SetScale(Simulator simulator, uint localID, Vector3 scale, bool childOnly, bool uniform)
- {
- UpdateType type = UpdateType.Scale;
- if (!childOnly)
- type |= UpdateType.Linked;
- if (uniform)
- type |= UpdateType.Uniform;
- UpdateObject(simulator, localID, scale, type);
- }
- /// <summary>
- /// Change the Rotation of an object that is either a child or a whole linkset
- /// </summary>
- /// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
- /// <param name="localID">The objects ID which is local to the simulator the object is in</param>
- /// <param name="quat">The new scale of the object</param>
- /// <param name="childOnly">If true, will change rotation of this prim only, not entire linkset</param>
- public void SetRotation(Simulator simulator, uint localID, Quaternion quat, bool childOnly)
- {
- UpdateType type = UpdateType.Rotation;
- if (!childOnly)
- type |= UpdateType.Linked;
- MultipleObjectUpdatePacket multiObjectUpdate = new MultipleObjectUpdatePacket();
- multiObjectUpdate.AgentData.AgentID = Client.Self.AgentID;
- multiObjectUpdate.AgentData.SessionID = Client.Self.SessionID;
- multiObjectUpdate.ObjectData = new MultipleObjectUpdatePacket.ObjectDataBlock[1];
- multiObjectUpdate.ObjectData[0] = new MultipleObjectUpdatePacket.ObjectDataBlock();
- multiObjectUpdate.ObjectData[0].Type = (byte)type;
- multiObjectUpdate.ObjectData[0].ObjectLocalID = localID;
- multiObjectUpdate.ObjectData[0].Data = quat.GetBytes();
- Client.Network.SendPacket(multiObjectUpdate, simulator);
- }
- /// <summary>
- /// Send a Multiple Object Update packet to change the size, scale or rotation of a primitive
- /// </summary>
- /// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
- /// <param name="localID">The objects ID which is local to the simulator the object is in</param>
- /// <param name="data">The new rotation, size, or position of the target object</param>
- /// <param name="type">The flags from the <seealso cref="UpdateType"/> Enum</param>
- public void UpdateObject(Simulator simulator, uint localID, Vector3 data, UpdateType type)
- {
- MultipleObjectUpdatePacket multiObjectUpdate = new MultipleObjectUpdatePacket();
- multiObjectUpdate.AgentData.AgentID = Client.Self.AgentID;
- multiObjectUpdate.AgentData.SessionID = Client.Self.SessionID;
- multiObjectUpdate.ObjectData = new MultipleObjectUpdatePacket.ObjectDataBlock[1];
- multiObjectUpdate.ObjectData[0] = new MultipleObjectUpdatePacket.ObjectDataBlock();
- multiObjectUpdate.ObjectData[0].Type = (byte)type;
- multiObjectUpdate.ObjectData[0].ObjectLocalID = localID;
- multiObjectUpdate.ObjectData[0].Data = data.GetBytes();
- Client.Network.SendPacket(multiObjectUpdate, simulator);
- }
- /// <summary>
- /// Deed an object (prim) to a group, Object must be shared with group which
- /// can be accomplished with SetPermissions()
- /// </summary>
- /// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
- /// <param name="localID">The objects ID which is local to the simulator the object is in</param>
- /// <param name="groupOwner">The <seealso cref="UUID"/> of the group to deed the object to</param>
- public void DeedObject(Simulator simulator, uint localID, UUID groupOwner)
- {
- ObjectOwnerPacket objDeedPacket = new ObjectOwnerPacket();
- objDeedPacket.AgentData.AgentID = Client.Self.AgentID;
- objDeedPacket.AgentData.SessionID = Client.Self.SessionID;
- // Can only be use in God mode
- objDeedPacket.HeaderData.Override = false;
- objDeedPacket.HeaderData.OwnerID = UUID.Zero;
- objDeedPacket.HeaderData.GroupID = groupOwner;
- objDeedPacket.ObjectData = new ObjectOwnerPacket.ObjectDataBlock[1];
- objDeedPacket.ObjectData[0] = new ObjectOwnerPacket.ObjectDataBlock();
- objDeedPacket.ObjectData[0].ObjectLocalID = localID;
- Client.Network.SendPacket(objDeedPacket, simulator);
- }
- /// <summary>
- /// Deed multiple objects (prims) to a group, Objects must be shared with group which
- /// can be accomplished with SetPermissions()
- /// </summary>
- /// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
- /// <param name="localIDs">An array which contains the IDs of the objects to deed</param>
- /// <param name="groupOwner">The <seealso cref="UUID"/> of the group to deed the object to</param>
- public void DeedObjects(Simulator simulator, List<uint> localIDs, UUID groupOwner)
- {
- ObjectOwnerPacket packet = new ObjectOwnerPacket();
- packet.AgentData.AgentID = Client.Self.AgentID;
- packet.AgentData.SessionID = Client.Self.SessionID;
- // Can only be use in God mode
- packet.HeaderData.Override = false;
- packet.HeaderData.OwnerID = UUID.Zero;
- packet.HeaderData.GroupID = groupOwner;
- packet.ObjectData = new ObjectOwnerPacket.ObjectDataBlock[localIDs.Count];
- for (int i = 0; i < localIDs.Count; i++)
- {
- packet.ObjectData[i] = new ObjectOwnerPacket.ObjectDataBlock();
- packet.ObjectData[i].ObjectLocalID = localIDs[i];
- }
- Client.Network.SendPacket(packet, simulator);
- }
- /// <summary>
- /// Set the permissions on multiple objects
- /// </summary>
- /// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the objects reside</param>
- /// <param name="localIDs">An array which contains the IDs of the objects to set the permissions on</param>
- /// <param name="who">The new Who mask to set</param>
- /// <param name="permissions">Which permission to modify</param>
- /// <param name="set">The new state of permission</param>
- public void SetPermissions(Simulator simulator, List<uint> localIDs, PermissionWho who,
- PermissionMask permissions, bool set)
- {
- ObjectPermissionsPacket packet = new ObjectPermissionsPacket();
- packet.AgentData.AgentID = Client.Self.AgentID;
- packet.AgentData.SessionID = Client.Self.SessionID;
- // Override can only be used by gods
- packet.HeaderData.Override = false;
- packet.ObjectData = new ObjectPermissionsPacket.ObjectDataBlock[localIDs.Count];
- for (int i = 0; i < localIDs.Count; i++)
- {
- packet.ObjectData[i] = new ObjectPermissionsPacket.ObjectDataBlock();
- packet.ObjectData[i].ObjectLocalID = localIDs[i];
- packet.ObjectData[i].Field = (byte)who;
- packet.ObjectData[i].Mask = (uint)permissions;
- packet.ObjectData[i].Set = Convert.ToByte(set);
- }
- Client.Network.SendPacket(packet, simulator);
- }
- /// <summary>
- /// Request additional properties for an object
- /// </summary>
- /// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
- /// <param name="objectID"></param>
- public void RequestObjectPropertiesFamily(Simulator simulator, UUID objectID)
- {
- RequestObjectPropertiesFamily(simulator, objectID, true);
- }
- /// <summary>
- /// Request additional properties for an object
- /// </summary>
- /// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
- /// <param name="objectID">Absolute UUID of the object</param>
- /// <param name="reliable">Whether to require server acknowledgement of this request</param>
- public void RequestObjectPropertiesFamily(Simulator simulator, UUID objectID, bool reliable)
- {
- RequestObjectPropertiesFamilyPacket properties = new RequestObjectPropertiesFamilyPacket();
- properties.AgentData.AgentID = Client.Self.AgentID;
- properties.AgentData.SessionID = Client.Self.SessionID;
- properties.ObjectData.ObjectID = objectID;
- // TODO: RequestFlags is typically only for bug report submissions, but we might be able to
- // use it to pass an arbitrary uint back to the callback
- properties.ObjectData.RequestFlags = 0;
- properties.Header.Reliable = reliable;
- Client.Network.SendPacket(properties, simulator);
- }
- /// <summary>
- /// Set the ownership of a list of objects to the specified group
- /// </summary>
- /// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the objects reside</param>
- /// <param name="localIds">An array which contains the IDs of the objects to set the group id on</param>
- /// <param name="groupID">The Groups ID</param>
- public void SetObjectsGroup(Simulator simulator, List<uint> localIds, UUID groupID)
- {
- ObjectGroupPacket packet = new ObjectGroupPacket();
- packet.AgentData.AgentID = Client.Self.AgentID;
- packet.AgentData.GroupID = groupID;
- packet.AgentData.SessionID = Client.Self.SessionID;
- packet.ObjectData = new ObjectGroupPacket.ObjectDataBlock[localIds.Count];
- for (int i = 0; i < localIds.Count; i++)
- {
- packet.ObjectData[i] = new ObjectGroupPacket.ObjectDataBlock();
- packet.ObjectData[i].ObjectLocalID = localIds[i];
- }
- Client.Network.SendPacket(packet, simulator);
- }
- /// <summary>
- /// Update current URL of the previously set prim media
- /// </summary>
- /// <param name="primID">UUID of the prim</param>
- /// <param name="newURL">Set current URL to this</param>
- /// <param name="face">Prim face number</param>
- /// <param name="sim">Simulator in which prim is located</param>
- public void NavigateObjectMedia(UUID primID, int face, string newURL, Simulator sim)
- {
- Uri url;
- if (sim.Caps != null && null != (url = sim.Caps.CapabilityURI("ObjectMediaNavigate")))
- {
- ObjectMediaNavigateMessage req = new ObjectMediaNavigateMessage();
- req.PrimID = primID;
- req.URL = newURL;
- req.Face = face;
- CapsClient request = new CapsClient(url);
- request.OnComplete += (CapsClient client, OSD result, Exception error) =>
- {
- if (error != null)
- {
- Logger.Log("ObjectMediaNavigate: " + error.Message, Helpers.LogLevel.Error, Client);
- }
- };
- request.BeginGetResponse(req.Serialize(), OSDFormat.Xml, Client.Settings.CAPS_TIMEOUT);
- }
- else
- {
- Logger.Log("ObjectMediaNavigate capability not available", Helpers.LogLevel.Error, Client);
- }
- }
- /// <summary>
- /// Set object media
- /// </summary>
- /// <param name="primID">UUID of the prim</param>
- /// <param name="faceMedia">Array the length of prims number of faces. Null on face indexes where there is
- /// no media, <seealso cref="MediaEntry"/> on faces which contain the media</param>
- /// <param name="sim">Simulatior in which prim is located</param>
- public void UpdateObjectMedia(UUID primID, MediaEntry[] faceMedia, Simulator sim)
- {
- Uri url;
- if (sim.Caps != null && null != (url = sim.Caps.CapabilityURI("ObjectMedia")))
- {
- ObjectMediaUpdate req = new ObjectMediaUpdate();
- req.PrimID = primID;
- req.FaceMedia = faceMedia;
- req.Verb = "UPDATE";
- CapsClient request = new CapsClient(url);
- request.OnComplete += (CapsClient client, OSD result, Exception error) =>
- {
- if (error != null)
- {
- Logger.Log("ObjectMediaUpdate: " + error.Message, Helpers.LogLevel.Error, Client);
- }
- };
- request.BeginGetResponse(req.Serialize(), OSDFormat.Xml, Client.Settings.CAPS_TIMEOUT);
- }
- else
- {
- Logger.Log("ObjectMedia capability not available", Helpers.LogLevel.Error, Client);
- }
- }
- /// <summary>
- /// Retrieve information about object media
- /// </summary>
- /// <param name="primID">UUID of the primitive</param>
- /// <param name="sim">Simulator where prim is located</param>
- /// <param name="callback">Call this callback when done</param>
- public void RequestObjectMedia(UUID primID, Simulator sim, ObjectMediaCallback callback)
- {
- Uri url;
- if (sim.Caps != null && null != (url = sim.Caps.CapabilityURI("ObjectMedia")))
- {
- ObjectMediaRequest req = new ObjectMediaRequest();
- req.PrimID = primID;
- req.Verb = "GET";
- CapsClient request = new CapsClient(url);
- request.OnComplete += (CapsClient client, OSD result, Exception error) =>
- {
- if (result == null)
- {
- Logger.Log("Failed retrieving ObjectMedia data", Helpers.LogLevel.Error, Client);
- try { callback(false, string.Empty, null); }
- catch (Exception ex) { Logger.Log(ex.Message, Helpers.LogLevel.Error, Client); }
- return;
- }
- ObjectMediaMessage msg = new ObjectMediaMessage();
- msg.Deserialize((OSDMap)result);
- if (msg.Request is ObjectMediaResponse)
- {
- ObjectMediaResponse response = (ObjectMediaResponse)msg.Request;
- if (Client.Settings.OBJECT_TRACKING)
- {
- Primitive prim = sim.ObjectsPrimitives.Find((Primitive p) => { return p.ID == primID; });
- if (prim != null)
- {
- prim.MediaVersion = response.Version;
- prim.FaceMedia = response.FaceMedia;
- }
- }
- try { callback(true, response.Version, response.FaceMedia); }
- catch (Exception ex) { Logger.Log(ex.Message, Helpers.LogLevel.Error, Client); }
- }
- else
- {
- try { callback(false, string.Empty, null); }
- catch (Exception ex) { Logger.Log(ex.Message, Helpers.LogLevel.Error, Client); }
- }
- };
- request.BeginGetResponse(req.Serialize(), OSDFormat.Xml, Client.Settings.CAPS_TIMEOUT);
- }
- else
- {
- Logger.Log("ObjectMedia capability not available", Helpers.LogLevel.Error, Client);
- try { callback(false, string.Empty, null); }
- catch (Exception ex) { Logger.Log(ex.Message, Helpers.LogLevel.Error, Client); }
- }
- }
- #endregion
- #region Packet Handlers
- /// <summary>Process an incoming packet and raise the appropriate events</summary>
- /// <param name="sender">The sender</param>
- /// <param name="e">The EventArgs object containing the packet data</param>
- protected void ObjectUpdateHandler(object sender, PacketReceivedEventArgs e)
- {
- Packet packet = e.Packet;
- Simulator simulator = e.Simulator;
- ObjectUpdatePacket update = (ObjectUpdatePacket)packet;
- UpdateDilation(e.Simulator, update.RegionData.TimeDilation);
- for (int b = 0; b < update.ObjectData.Length; b++)
- {
- ObjectUpdatePacket.ObjectDataBlock block = update.ObjectData[b];
- ObjectMovementUpdate objectupdate = new ObjectMovementUpdate();
- //Vector4 collisionPlane = Vector4.Zero;
- //Vector3 position;
- //Vector3 velocity;
- //Vector3 acceleration;
- //Quaternion rotation;
- //Vector3 angularVelocity;
- NameValue[] nameValues;
- bool attachment = false;
- PCode pcode = (PCode)block.PCode;
- #region Relevance check
- // Check if we are interested in this object
- if (!Client.Settings.ALWAYS_DECODE_OBJECTS)
- {
- switch (pcode)
- {
- case PCode.Grass:
- case PCode.Tree:
- case PCode.NewTree:
- case PCode.Prim:
- if (m_ObjectUpdate == null) continue;
- break;
- case PCode.Avatar:
- // Make an exception for updates about our own agent
- if (block.FullID != Client.Self.AgentID && m_AvatarUpdate == null) continue;
- break;
- case PCode.ParticleSystem:
- continue; // TODO: Do something with these
- }
- }
- #endregion Relevance check
- #region NameValue parsing
- string nameValue = Utils.BytesToString(block.NameValue);
- if (nameValue.Length > 0)
- {
- string[] lines = nameValue.Split('\n');
- nameValues = new NameValue[lines.Length];
- for (int i = 0; i < lines.Length; i++)
- {
- if (!String.IsNullOrEmpty(lines[i]))
- {
- NameValue nv = new NameValue(lines[i]);
- if (nv.Name == "AttachItemID") attachment = true;
- nameValues[i] = nv;
- }
- }
- }
- else
- {
- nameValues = new NameValue[0];
- }
- #endregion NameValue parsing
- #region Decode Object (primitive) parameters
- Primitive.ConstructionData data = new Primitive.ConstructionData();
- data.State = block.State;
- data.Material = (Material)block.Material;
- data.PathCurve = (PathCurve)block.PathCurve;
- data.profileCurve = block.ProfileCurve;
- data.PathBegin = Primitive.UnpackBeginCut(block.PathBegin);
- data.PathEnd = Primitive.UnpackEndCut(block.PathEnd);
- data.PathScaleX = Primitive.UnpackPathScale(block.PathScaleX);
- data.PathScaleY = Primitive.UnpackPathScale(block.PathScaleY);
- data.PathShearX = Primitive.UnpackPathShear((sbyte)block.PathShearX);
- data.PathShearY = Primitive.UnpackPathShear((sbyte)block.PathShearY);
- data.PathTwist = Primitive.UnpackPathTwist(block.PathTwist);
- data.PathTwistBegin = Primitive.UnpackPathTwist(block.PathTwistBegin);
- data.PathRadiusOffset = Primitive.UnpackPathTwist(block.PathRadiusOffset);
- data.PathTaperX = Primitive.UnpackPathTaper(block.PathTaperX);
- data.PathTaperY = Primitive.UnpackPathTaper(block.PathTaperY);
- data.PathRevolutions = Primitive.UnpackPathRevolutions(block.PathRevolutions);
- data.PathSkew = Primitive.UnpackPathTwist(block.PathSkew);
- data.ProfileBegin = Primitive.UnpackBeginCut(block.ProfileBegin);
- data.ProfileEnd = Primitive.UnpackEndCut(block.ProfileEnd);
- data.ProfileHollow = Primitive.UnpackProfileHollow(block.ProfileHollow);
- data.PCode = pcode;
- #endregion
- #region Decode Additional packed parameters in ObjectData
- int pos = 0;
- switch (block.ObjectData.Length)
- {
- case 76:
- // Collision normal for avatar
- objectupdate.CollisionPlane = new Vector4(block.ObjectData, pos);
- pos += 16;
- goto case 60;
- case 60:
- // Position
- objectupdate.Position = new Vector3(block.ObjectData, pos);
- pos += 12;
- // Velocity
- objectupdate.Velocity = new Vector3(block.ObjectData, pos);
- pos += 12;
- // Acceleration
- objectupdate.Acceleration = new Vector3(block.ObjectData, pos);
- pos += 12;
- // Rotation (theta)
- objectupdate.Rotation = new Quaternion(block.ObjectData, pos, true);
- pos += 12;
- // Angular velocity (omega)
- objectupdate.AngularVelocity = new Vector3(block.ObjectData, pos);
- pos += 12;
- break;
- case 48:
- // Collision normal for avatar
- objectupdate.CollisionPlane = new Vector4(block.ObjectData, pos);
- pos += 16;
- goto case 32;
- case 32:
- // The data is an array of unsigned shorts
- // Position
- objectupdate.Position = new Vector3(
- Utils.UInt16ToFloat(block.ObjectData, pos, -0.5f * 256.0f, 1.5f * 256.0f),
- Utils.UInt16ToFloat(block.ObjectData, pos + 2, -0.5f * 256.0f, 1.5f * 256.0f),
- Utils.UInt16ToFloat(block.ObjectData, pos + 4, -256.0f, 3.0f * 256.0f));
- pos += 6;
- // Velocity
- objectupdate.Velocity = new Vector3(
- Utils.UInt16ToFloat(block.ObjectData, pos, -256.0f, 256.0f),
- Utils.UInt16ToFloat(block.ObjectData, pos + 2, -256.0f, 256.0f),
- Utils.UInt16ToFloat(block.ObjectData, pos + 4, -256.0f, 256.0f));
- pos += 6;
- // Acceleration
- objectupdate.Acceleration = new Vector3(
- Utils.UInt16ToFloat(block.ObjectData, pos, -256.0f, 256.0f),
- Utils.UInt16ToFloat(block.ObjectData, pos + 2, -256.0f, 256.0f),
- Utils.UInt16ToFloat(block.ObjectData, pos + 4, -256.0f, 256.0f));
- pos += 6;
- // Rotation (theta)
- objectupdate.Rotation = new Quaternion(
- Utils.UInt16ToFloat(block.ObjectData, pos, -1.0f, 1.0f),
- Utils.UInt16ToFloat(block.ObjectData, pos + 2, -1.0f, 1.0f),
- Utils.UInt16ToFloat(block.ObjectData, pos + 4, -1.0f, 1.0f),
- Utils.UInt16ToFloat(block.ObjectData, pos + 6, -1.0f, 1.0f));
- pos += 8;
- // Angular velocity (omega)
- objectupdate.AngularVelocity = new Vector3(
- Utils.UInt16ToFloat(block.ObjectData, pos, -256.0f, 256.0f),
- Utils.UInt16ToFloat(block.ObjectData, pos + 2, -256.0f, 256.0f),
- Utils.UInt16ToFloat(block.ObjectData, pos + 4, -256.0f, 256.0f));
- pos += 6;
- break;
- case 16:
- // The data is an array of single bytes (8-bit numbers)
- // Position
- objectupdate.Position = new Vector3(
- Utils.ByteToFloat(block.ObjectData, pos, -256.0f, 256.0f),
- Utils.ByteToFloat(block.ObjectData, pos + 1, -256.0f, 256.0f),
- Utils.ByteToFloat(block.ObjectData, pos + 2, -256.0f, 256.0f));
- pos += 3;
- // Velocity
- objectupdate.Velocity = new Vector3(
- Utils.ByteToFloat(block.ObjectData, pos, -256.0f, 256.0f),
- Utils.ByteToFloat(block.ObjectData, pos + 1, -256.0f, 256.0f),
- Utils.ByteToFloat(block.ObjectData, pos + 2, -256.0f, 256.0f));
- pos += 3;
- // Accleration
- objectupdate.Acceleration = new Vector3(
- Utils.ByteToFloat(block.ObjectData, pos, -256.0f, 256.0f),
- Utils.ByteToFloat(block.ObjectData, pos + 1, -256.0f, 256.0f),
- Utils.ByteToFloat(block.ObjectData, pos + 2, -256.0f, 256.0f));
- pos += 3;
- // Rotation
- objectupdate.Rotation = new Quaternion(
- Utils.ByteToFloat(block.ObjectData, pos, -1.0f, 1.0f),
- Utils.ByteToFloat(block.ObjectData, pos + 1, -1.0f, 1.0f),
- Utils.ByteToFloat(block.ObjectData, pos + 2, -1.0f, 1.0f),
- Utils.ByteToFloat(block.ObjectData, pos + 3, -1.0f, 1.0f));
- pos += 4;
- // Angular Velocity
- objectupdate.AngularVelocity = new Vector3(
- Utils.ByteToFloat(block.ObjectData, pos, -256.0f, 256.0f),
- Utils.ByteToFloat(block.ObjectData, pos + 1, -256.0f, 256.0f),
- Utils.ByteToFloat(block.ObjectData, pos + 2, -256.0f, 256.0f));
- pos += 3;
- break;
- default:
- Logger.Log("Got an ObjectUpdate block with ObjectUpdate field length of " +
- block.ObjectData.Length, Helpers.LogLevel.Warning, Client);
- continue;
- }
- #endregion
- // Determine the object type and create the appropriate class
- switch (pcode)
- {
- #region Prim and Foliage
- case PCode.Grass:
- case PCode.Tree:
- case PCode.NewTree:
- case PCode.Prim:
- bool isNewObject;
- lock (simulator.ObjectsPrimitives.Dictionary)
- isNewObject = !simulator.ObjectsPrimitives.ContainsKey(block.ID);
- Primitive prim = GetPrimitive(simulator, block.ID, block.FullID);
- // Textures
- objectupdate.Textures = new Primitive.TextureEntry(block.TextureEntry, 0,
- block.TextureEntry.Length);
- OnObjectDataBlockUpdate(new ObjectDataBlockUpdateEventArgs(simulator, prim, data, block, objectupdate, nameValues));
- #region Update Prim Info with decoded data
- prim.Flags = (PrimFlags)block.UpdateFlags;
- if ((prim.Flags & PrimFlags.ZlibCompressed) != 0)
- {
- Logger.Log("Got a ZlibCompressed ObjectUpdate, implement me!",
- Helpers.LogLevel.Warning, Client);
- continue;
- }
- // Automatically request ObjectProperties for prim if it was rezzed selected.
- if ((prim.Flags & PrimFlags.CreateSelected) != 0)
- {
- SelectObject(simulator, prim.LocalID);
- }
- prim.NameValues = nameValues;
- prim.LocalID = block.ID;
- prim.ID = block.FullID;
- prim.ParentID = block.ParentID;
- prim.RegionHandle = update.RegionData.RegionHandle;
- prim.Scale = block.Scale;
- prim.ClickAction = (ClickAction)block.ClickAction;
- prim.OwnerID = block.OwnerID;
- prim.MediaURL = Utils.BytesToString(block.MediaURL);
- prim.Text = Utils.BytesToString(block.Text);
- prim.TextColor = new Color4(block.TextColor, 0, false, true);
- prim.IsAttachment = attachment;
- // Sound information
- prim.Sound = block.Sound;
- prim.SoundFlags = (SoundFlags)block.Flags;
- prim.SoundGain = block.Gain;
- prim.SoundRadius = block.Radius;
- // Joint information
- prim.Joint = (JointType)block.JointType;
- prim.JointPivot = block.JointPivot;
- prim.JointAxisOrAnchor = block.JointAxisOrAnchor;
- // Object parameters
- prim.PrimData = data;
- // Textures, texture animations, particle system, and extra params
- prim.Textures = objectupdate.Textures;
- prim.TextureAnim = new Primitive.TextureAnimation(block.TextureAnim, 0);
- prim.ParticleSys = new Primitive.ParticleSystem(block.PSBlock, 0);
- prim.SetExtraParamsFromBytes(block.ExtraParams, 0);
- // PCode-specific data
- switch (pcode)
- {
- case PCode.Grass:
- case PCode.Tree:
- case PCode.NewTree:
- if (block.Data.Length == 1)
- prim.TreeSpecies = (Tree)block.Data[0];
- else
- Logger.Log("Got a foliage update with an invalid TreeSpecies field", Helpers.LogLevel.Warning);
- // prim.ScratchPad = Utils.EmptyBytes;
- // break;
- //default:
- // prim.ScratchPad = new byte[block.Data.Length];
- // if (block.Data.Length > 0)
- // Buffer.BlockCopy(block.Data, 0, prim.ScratchPad, 0, prim.ScratchPad.Length);
- break;
- }
- prim.ScratchPad = Utils.EmptyBytes;
- // Packed parameters
- prim.CollisionPlane = objectupdate.CollisionPlane;
- prim.Position = objectupdate.Position;
- prim.Velocity = objectupdate.Velocity;
- prim.Acceleration = objectupdate.Acceleration;
- prim.Rotation = objectupdate.Rotation;
- prim.AngularVelocity = objectupdate.AngularVelocity;
- #endregion
- EventHandler<PrimEventArgs> handler = m_ObjectUpdate;
- if (handler != null)
- {
- ThreadPool.QueueUserWorkItem(delegate(object o)
- { handler(this, new PrimEventArgs(simulator, prim, update.RegionData.TimeDilation, isNewObject, attachment)); });
- }
- break;
- #endregion Prim and Foliage
- #region Avatar
- case PCode.Avatar:
- bool isNewAvatar;
- lock (simulator.ObjectsAvatars.Dictionary)
- isNewAvatar = !simulator.ObjectsAvatars.ContainsKey(block.ID);
- // Update some internals if this is our avatar
- if (block.FullID == Client.Self.AgentID && simulator == Client.Network.CurrentSim)
- {
- #region Update Client.Self
- // We need the local ID to recognize terse updates for our agent
- Client.Self.localID = block.ID;
- // Packed parameters
- Client.Self.collisionPlane = objectupdate.CollisionPlane;
- Client.Self.relativePosition = objectupdate.Position;
- Client.Self.velocity = objectupdate.Velocity;
- Client.Self.acceleration = objectupdate.Acceleration;
- Client.Self.relativeRotation = objectupdate.Rotation;
- Client.Self.angularVelocity = objectupdate.AngularVelocity;
- #endregion
- }
- #region Create an Avatar from the decoded data
- Avatar avatar = GetAvatar(simulator, block.ID, block.FullID);
- objectupdate.Avatar = true;
- // Textures
- objectupdate.Textures = new Primitive.TextureEntry(block.TextureEntry, 0,
- block.TextureEntry.Length);
- OnObjectDataBlockUpdate(new ObjectDataBlockUpdateEventArgs(simulator, avatar, data, block, objectupdate, nameValues));
- uint oldSeatID = avatar.ParentID;
- avatar.ID = block.FullID;
- avatar.LocalID = block.ID;
- avatar.Scale = block.Scale;
- avatar.CollisionPlane = objectupdate.CollisionPlane;
- avatar.Position = objectupdate.Position;
- avatar.Velocity = objectupdate.Velocity;
- avatar.Acceleration = objectupdate.Acceleration;
- avatar.Rotation = objectupdate.Rotation;
- avatar.AngularVelocity = objectupdate.AngularVelocity;
- avatar.NameValues = nameValues;
- avatar.PrimData = data;
- if (block.Data.Length > 0)
- {
- Logger.Log("Unexpected Data field for an avatar update, length " + block.Data.Length, Helpers.LogLevel.Warning);
- }
- avatar.ParentID = block.ParentID;
- avatar.RegionHandle = update.RegionData.RegionHandle;
- SetAvatarSittingOn(simulator, avatar, block.ParentID, oldSeatID);
- // Textures
- avatar.Textures = objectupdate.Textures;
- #endregion Create an Avatar from the decoded data
- OnAvatarUpdate(new AvatarUpdateEventArgs(simulator, avatar, update.RegionData.TimeDilation, isNewAvatar));
- break;
- #endregion Avatar
- case PCode.ParticleSystem:
- DecodeParticleUpdate(block);
- // TODO: Create a callback for particle updates
- break;
- default:
- Logger.DebugLog("Got an ObjectUpdate block with an unrecognized PCode " + pcode.ToString(), Client);
- break;
- }
- }
- }
- protected void DecodeParticleUpdate(ObjectUpdatePacket.ObjectDataBlock block)
- {
- // TODO: Handle ParticleSystem ObjectUpdate blocks
- // float bounce_b
- // Vector4 scale_range
- // Vector4 alpha_range
- // Vector3 vel_offset
- // float dist_begin_fadeout
- // float dist_end_fadeout
- // UUID image_uuid
- // long flags
- // byte createme
- // Vector3 diff_eq_alpha
- // Vector3 diff_eq_scale
- // byte max_particles
- // byte initial_particles
- // float kill_plane_z
- // Vector3 kill_plane_normal
- // float bounce_plane_z
- // Vector3 bounce_plane_normal
- // float spawn_range
- // float spawn_frequency
- // float spawn_frequency_range
- // Vector3 spawn_direction
- // float spawn_direction_range
- // float spawn_velocity
- // float spawn_velocity_range
- // float speed_limit
- // float wind_weight
- // Vector3 current_gravity
- // float gravity_weight
- // float global_lifetime
- // float individual_lifetime
- // float individual_lifetime_range
- // float alpha_decay
- // float scale_decay
- // float distance_death
- // float damp_motion_factor
- // Vector3 wind_diffusion_factor
- }
- /// <summary>
- /// A terse object update, used when a transformation matrix or
- /// velocity/acceleration for an object changes but nothing else
- /// (scale/position/rotation/acceleration/velocity)
- /// </summary>
- /// <param name="sender">The sender</param>
- /// <param name="e">The EventArgs object containing the packet data</param>
- protected void ImprovedTerseObjectUpdateHandler(object sender, PacketReceivedEventArgs e)
- {
- Packet packet = e.Packet;
- Simulator simulator = e.Simulator;
- ImprovedTerseObjectUpdatePacket terse = (ImprovedTerseObjectUpdatePacket)packet;
- UpdateDilation(simulator, terse.RegionData.TimeDilation);
- for (int i = 0; i < terse.ObjectData.Length; i++)
- {
- ImprovedTerseObjectUpdatePacket.ObjectDataBlock block = terse.ObjectData[i];
- try
- {
- int pos = 4;
- uint localid = Utils.BytesToUInt(block.Data, 0);
- // Check if we are interested in this update
- if (!Client.Settings.ALWAYS_DECODE_OBJECTS
- && localid != Client.Self.localID
- && m_TerseObjectUpdate == null)
- {
- continue;
- }
- #region Decode update data
- ObjectMovementUpdate update = new ObjectMovementUpdate();
- // LocalID
- update.LocalID = localid;
- // State
- update.State = block.Data[pos++];
- // Avatar boolean
- update.Avatar = (block.Data[pos++] != 0);
- // Collision normal for avatar
- if (update.Avatar)
- {
- update.CollisionPlane = new Vector4(block.Data, pos);
- pos += 16;
- }
- // Position
- update.Position = new Vector3(block.Data, pos);
- pos += 12;
- // Velocity
- update.Velocity = new Vector3(
- Utils.UInt16ToFloat(block.Data, pos, -128.0f, 128.0f),
- Utils.UInt16ToFloat(block.Data, pos + 2, -128.0f, 128.0f),
- Utils.UInt16ToFloat(block.Data, pos + 4, -128.0f, 128.0f));
- pos += 6;
- // Acceleration
- update.Acceleration = new Vector3(
- Utils.UInt16ToFloat(block.Data, pos, -64.0f, 64.0f),
- Utils.UInt16ToFloat(block.Data, pos + 2, -64.0f, 64.0f),
- Utils.UInt16ToFloat(block.Data, pos + 4, -64.0f, 64.0f));
- pos += 6;
- // Rotation (theta)
- update.Rotation = new Quaternion(
- Utils.UInt16ToFloat(block.Data, pos, -1.0f, 1.0f),
- Utils.UInt16ToFloat(block.Data, pos + 2, -1.0f, 1.0f),
- Utils.UInt16ToFloat(block.Data, pos + 4, -1.0f, 1.0f),
- Utils.UInt16ToFloat(block.Data, pos + 6, -1.0f, 1.0f));
- pos += 8;
- // Angular velocity (omega)
- update.AngularVelocity = new Vector3(
- Utils.UInt16ToFloat(block.Data, pos, -64.0f, 64.0f),
- Utils.UInt16ToFloat(block.Data, pos + 2, -64.0f, 64.0f),
- Utils.UInt16ToFloat(block.Data, pos + 4, -64.0f, 64.0f));
- pos += 6;
- // Textures
- // FIXME: Why are we ignoring the first four bytes here?
- if (block.TextureEntry.Length != 0)
- update.Textures = new Primitive.TextureEntry(block.TextureEntry, 4, block.TextureEntry.Length - 4);
- #endregion Decode update data
- Primitive obj = !Client.Settings.OBJECT_TRACKING ? null : (update.Avatar) ?
- (Primitive)GetAvatar(simulator, update.LocalID, UUID.Zero) :
- (Primitive)GetPrimitive(simulator, update.LocalID, UUID.Zero);
- // Fire the pre-emptive notice (before we stomp the object)
- EventHandler<TerseObjectUpdateEventArgs> handler = m_TerseObjectUpdate;
- if (handler != null)
- {
- ThreadPool.QueueUserWorkItem(delegate(object o)
- { handler(this, new TerseObjectUpdateEventArgs(simulator, obj, update, terse.RegionData.TimeDilation)); });
- }
- #region Update Client.Self
- if (update.LocalID == Client.Self.localID)
- {
- Client.Self.collisionPlane = update.CollisionPlane;
- Client.Self.relativePosition = update.Position;
- Client.Self.velocity = update.Velocity;
- Client.Self.acceleration = update.Acceleration;
- Client.Self.relativeRotation = update.Rotation;
- Client.Self.angularVelocity = update.AngularVelocity;
- }
- #endregion Update Client.Self
- if (Client.Settings.OBJECT_TRACKING && obj != null)
- {
- obj.Position = update.Position;
- obj.Rotation = update.Rotation;
- obj.Velocity = update.Velocity;
- obj.CollisionPlane = update.CollisionPlane;
- obj.Acceleration = update.Acceleration;
- obj.AngularVelocity = update.AngularVelocity;
- obj.PrimData.State = update.State;
- if (update.Textures != null)
- obj.Textures = update.Textures;
- }
- }
- catch (Exception ex)
- {
- Logger.Log(ex.Message, Helpers.LogLevel.Warning, Client, ex);
- }
- }
- }
- /// <summary>Process an incoming packet and raise the appropriate events</summary>
- /// <param name="sender">The sender</param>
- /// <param name="e">The EventArgs object containing the packet data</param>
- protected void ObjectUpdateCompressedHandler(object sender, PacketReceivedEventArgs e)
- {
- Packet packet = e.Packet;
- Simulator simulator = e.Simulator;
- ObjectUpdateCompressedPacket update = (ObjectUpdateCompressedPacket)packet;
- for (int b = 0; b < update.ObjectData.Length; b++)
- {
- ObjectUpdateCompressedPacket.ObjectDataBlock block = update.ObjectData[b];
- int i = 0;
- try
- {
- // UUID
- UUID FullID = new UUID(block.Data, 0);
- i += 16;
- // Local ID
- uint LocalID = (uint)(block.Data[i++] + (block.Data[i++] << 8) +
- (block.Data[i++] << 16) + (block.Data[i++] << 24));
- // PCode
- PCode pcode = (PCode)block.Data[i++];
- #region Relevance check
- if (!Client.Settings.ALWAYS_DECODE_OBJECTS)
- {
- switch (pcode)
- {
- case PCode.Grass:
- case PCode.Tree:
- case PCode.NewTree:
- case PCode.Prim:
- if (m_ObjectUpdate == null) continue;
- break;
- }
- }
- #endregion Relevance check
- bool isNew;
- lock (simulator.ObjectsPrimitives.Dictionary)
- isNew = !simulator.ObjectsPrimitives.ContainsKey(LocalID);
- Primitive prim = GetPrimitive(simulator, LocalID, FullID);
- prim.LocalID = LocalID;
- prim.ID = FullID;
- prim.Flags = (PrimFlags)block.UpdateFlags;
- prim.PrimData.PCode = pcode;
- #region Decode block and update Prim
- // State
- prim.PrimData.State = block.Data[i++];
- // CRC
- i += 4;
- // Material
- prim.PrimData.Material = (Material)block.Data[i++];
- // Click action
- prim.ClickAction = (ClickAction)block.Data[i++];
- // Scale
- prim.Scale = new Vector3(block.Data, i);
- i += 12;
- // Position
- prim.Position = new Vector3(block.Data, i);
- i += 12;
- // Rotation
- prim.Rotation = new Quaternion(block.Data, i, true);
- i += 12;
- // Compressed flags
- CompressedFlags flags = (CompressedFlags)Utils.BytesToUInt(block.Data, i);
- i += 4;
- prim.OwnerID = new UUID(block.Data, i);
- i += 16;
- // Angular velocity
- if ((flags & CompressedFlags.HasAngularVelocity) != 0)
- {
- prim.AngularVelocity = new Vector3(block.Data, i);
- i += 12;
- }
- // Parent ID
- if ((flags & CompressedFlags.HasParent) != 0)
- {
- prim.ParentID = (uint)(block.Data[i++] + (block.Data[i++] << 8) +
- (block.Data[i++] << 16) + (block.Data[i++] << 24));
- }
- else
- {
- prim.ParentID = 0;
- }
- // Tree data
- if ((flags & CompressedFlags.Tree) != 0)
- {
- prim.TreeSpecies = (Tree)block.Data[i++];
- //prim.ScratchPad = Utils.EmptyBytes;
- }
- // Scratch pad
- else if ((flags & CompressedFlags.ScratchPad) != 0)
- {
- prim.TreeSpecies = (Tree)0;
- int size = block.Data[i++];
- //prim.ScratchPad = new byte[size];
- //Buffer.BlockCopy(block.Data, i, prim.ScratchPad, 0, size);
- i += size;
- }
- prim.ScratchPad = Utils.EmptyBytes;
- // Floating text
- if ((flags & CompressedFlags.HasText) != 0)
- {
- string text = String.Empty;
- while (block.Data[i] != 0)
- {
- text += (char)block.Data[i];
- i++;
- }
- i++;
- // Floating text
- prim.Text = text;
- // Text color
- prim.TextColor = new Color4(block.Data, i, false);
- i += 4;
- }
- else
- {
- prim.Text = String.Empty;
- }
- // Media URL
- if ((flags & CompressedFlags.MediaURL) != 0)
- {
- string text = String.Empty;
- while (block.Data[i] != 0)
- {
- text += (char)block.Data[i];
- i++;
- }
- i++;
- prim.MediaURL = text;
- }
- // Particle system
- if ((flags & CompressedFlags.HasParticles) != 0)
- {
- prim.ParticleSys = new Primitive.ParticleSystem(block.Data, i);
- i += 86;
- }
- // Extra parameters
- i += prim.SetExtraParamsFromBytes(block.Data, i);
- //Sound data
- if ((flags & CompressedFlags.HasSound) != 0)
- {
- prim.Sound = new UUID(block.Data, i);
- i += 16;
- prim.SoundGain = Utils.BytesToFloat(block.Data, i);
- i += 4;
- prim.SoundFlags = (SoundFlags)block.Data[i++];
- prim.SoundRadius = Utils.BytesToFloat(block.Data, i);
- i += 4;
- }
- // Name values
- if ((flags & CompressedFlags.HasNameValues) != 0)
- {
- string text = String.Empty;
- while (block.Data[i] != 0)
- {
- text += (char)block.Data[i];
- i++;
- }
- i++;
- // Parse the name values
- if (text.Length > 0)
- {
- string[] lines = text.Split('\n');
- prim.NameValues = new NameValue[lines.Length];
- for (int j = 0; j < lines.Length; j++)
- {
- if (!String.IsNullOrEmpty(lines[j]))
- {
- NameValue nv = new NameValue(lines[j]);
- prim.NameValues[j] = nv;
- }
- }
- }
- }
- prim.PrimData.PathCurve = (PathCurve)block.Data[i++];
- ushort pathBegin = Utils.BytesToUInt16(block.Data, i); i += 2;
- prim.PrimData.PathBegin = Primitive.UnpackBeginCut(pathBegin);
- ushort pathEnd = Utils.BytesToUInt16(block.Data, i); i += 2;
- prim.PrimData.PathEnd = Primitive.UnpackEndCut(pathEnd);
- prim.PrimData.PathScaleX = Primitive.UnpackPathScale(block.Data[i++]);
- prim.PrimData.PathScaleY = Primitive.UnpackPathScale(block.Data[i++]);
- prim.PrimData.PathShearX = Primitive.UnpackPathShear((sbyte)block.Data[i++]);
- prim.PrimData.PathShearY = Primitive.UnpackPathShear((sbyte)block.Data[i++]);
- prim.PrimData.PathTwist = Primitive.UnpackPathTwist((sbyte)block.Data[i++]);
- prim.PrimData.PathTwistBegin = Primitive.UnpackPathTwist((sbyte)block.Data[i++]);
- prim.PrimData.PathRadiusOffset = Primitive.UnpackPathTwist((sbyte)block.Data[i++]);
- prim.PrimData.PathTaperX = Primitive.UnpackPathTaper((sbyte)block.Data[i++]);
- prim.PrimData.PathTaperY = Primitive.UnpackPathTaper((sbyte)block.Data[i++]);
- prim.PrimData.PathRevolutions = Primitive.UnpackPathRevolutions(block.Data[i++]);
- prim.PrimData.PathSkew = Primitive.UnpackPathTwist((sbyte)block.Data[i++]);
- prim.PrimData.profileCurve = block.Data[i++];
- ushort profileBegin = Utils.BytesToUInt16(block.Data, i); i += 2;
- prim.PrimData.ProfileBegin = Primitive.UnpackBeginCut(profileBegin);
- ushort profileEnd = Utils.BytesToUInt16(block.Data, i); i += 2;
- prim.PrimData.ProfileEnd = Primitive.UnpackEndCut(profileEnd);
- ushort profileHollow = Utils.BytesToUInt16(block.Data, i); i += 2;
- prim.PrimData.ProfileHollow = Primitive.UnpackProfileHollow(profileHollow);
- // TextureEntry
- int textureEntryLength = (int)Utils.BytesToUInt(block.Data, i);
- i += 4;
- prim.Textures = new Primitive.TextureEntry(block.Data, i, textureEntryLength);
- i += textureEntryLength;
- // Texture animation
- if ((flags & CompressedFlags.TextureAnimation) != 0)
- {
- //int textureAnimLength = (int)Utils.BytesToUIntBig(block.Data, i);
- i += 4;
- prim.TextureAnim = new Primitive.TextureAnimation(block.Data, i);
- }
- #endregion
- prim.IsAttachment = (flags & CompressedFlags.HasNameValues) != 0 && prim.ParentID != 0;
- #region Raise Events
- EventHandler<PrimEventArgs> handler = m_ObjectUpdate;
- if (handler != null)
- handler(this, new PrimEventArgs(simulator, prim, update.RegionData.TimeDilation, isNew, prim.IsAttachment));
- #endregion
- }
- catch (IndexOutOfRangeException ex)
- {
- Logger.Log("Error decoding an ObjectUpdateCompressed packet", Helpers.LogLevel.Warning, Client, ex);
- Logger.Log(block, Helpers.LogLevel.Warning);
- }
- }
- }
- /// <summary>Process an incoming packet and raise the appropriate events</summary>
- /// <param name="sender">The sender</param>
- /// <param name="e">The EventArgs object containing the packet data</param>
- protected void ObjectUpdateCachedHandler(object sender, PacketReceivedEventArgs e)
- {
- if (Client.Settings.ALWAYS_REQUEST_OBJECTS)
- {
- bool cachedPrimitives = Client.Settings.CACHE_PRIMITIVES;
- Packet packet = e.Packet;
- Simulator simulator = e.Simulator;
- ObjectUpdateCachedPacket update = (ObjectUpdateCachedPacket)packet;
- List<uint> ids = new List<uint>(update.ObjectData.Length);
- // Object caching is implemented when Client.Settings.PRIMITIVES_FACTORY is True, otherwise request updates for all of these objects
- for (int i = 0; i < update.ObjectData.Length; i++)
- {
- uint localID = update.ObjectData[i].ID;
- if (cachedPrimitives)
- {
- if (!simulator.DataPool.NeedsRequest(localID))
- {
- continue;
- }
- }
- ids.Add(localID);
- }
- RequestObjects(simulator, ids);
- }
- }
- /// <summary>Process an incoming packet and raise the appropriate events</summary>
- /// <param name="sender">The sender</param>
- /// <param name="e">The EventArgs object containing the packet data</param>
- protected void KillObjectHandler(object sender, PacketReceivedEventArgs e)
- {
- Packet packet = e.Packet;
- Simulator simulator = e.Simulator;
- KillObjectPacket kill = (KillObjectPacket)packet;
- // Notify first, so that handler has a chance to get a
- // reference from the ObjectTracker to the object being killed
- for (int i = 0; i < kill.ObjectData.Length; i++)
- {
- OnKillObject(new KillObjectEventArgs(simulator, kill.ObjectData[i].ID));
- }
- lock (simulator.ObjectsPrimitives.Dictionary)
- {
- List<uint> removeAvatars = new List<uint>();
- List<uint> removePrims = new List<uint>();
- if (Client.Settings.OBJECT_TRACKING)
- {
- uint localID;
- for (int i = 0; i < kill.ObjectData.Length; i++)
- {
- localID = kill.ObjectData[i].ID;
- if (simulator.ObjectsPrimitives.Dictionary.ContainsKey(localID))
- removePrims.Add(localID);
- foreach (KeyValuePair<uint, Primitive> prim in simulator.ObjectsPrimitives.Dictionary)
- {
- if (prim.Value.ParentID == localID)
- {
- OnKillObject(new KillObjectEventArgs(simulator, prim.Key));
- removePrims.Add(prim.Key);
- }
- }
- }
- }
- if (Client.Settings.AVATAR_TRACKING)
- {
- lock (simulator.ObjectsAvatars.Dictionary)
- {
- uint localID;
- for (int i = 0; i < kill.ObjectData.Length; i++)
- {
- localID = kill.ObjectData[i].ID;
- if (simulator.ObjectsAvatars.Dictionary.ContainsKey(localID))
- removeAvatars.Add(localID);
- List<uint> rootPrims = new List<uint>();
- foreach (KeyValuePair<uint, Primitive> prim in simulator.ObjectsPrimitives.Dictionary)
- {
- if (prim.Value.ParentID == localID)
- {
- OnKillObject(new KillObjectEventArgs(simulator, prim.Key));
- removePrims.Add(prim.Key);
- rootPrims.Add(prim.Key);
- }
- }
- foreach (KeyValuePair<uint, Primitive> prim in simulator.ObjectsPrimitives.Dictionary)
- {
- if (rootPrims.Contains(prim.Value.ParentID))
- {
- OnKillObject(new KillObjectEventArgs(simulator, prim.Key));
- removePrims.Add(prim.Key);
- }
- }
- }
- //Do the actual removing outside of the loops but still inside the lock.
- //This safely prevents the collection from being modified during a loop.
- foreach (uint removeID in removeAvatars)
- simulator.ObjectsAvatars.Dictionary.Remove(removeID);
- }
- }
- if (Client.Settings.CACHE_PRIMITIVES)
- {
- simulator.DataPool.ReleasePrims(removePrims);
- }
- foreach (uint removeID in removePrims)
- simulator.ObjectsPrimitives.Dictionary.Remove(removeID);
- }
- }
- /// <summary>Process an incoming packet and raise the appropriate events</summary>
- /// <param name="sender">The sender</param>
- /// <param name="e">The EventArgs object containing the packet data</param>
- protected void ObjectPropertiesHandler(object sender, PacketReceivedEventArgs e)
- {
- Packet packet = e.Packet;
- Simulator simulator = e.Simulator;
- ObjectPropertiesPacket op = (ObjectPropertiesPacket)packet;
- ObjectPropertiesPacket.ObjectDataBlock[] datablocks = op.ObjectData;
- for (int i = 0; i < datablocks.Length; ++i)
- {
- ObjectPropertiesPacket.ObjectDataBlock objectData = datablocks[i];
- Primitive.ObjectProperties props = new Primitive.ObjectProperties();
- props.ObjectID = objectData.ObjectID;
- props.AggregatePerms = objectData.AggregatePerms;
- props.AggregatePermTextures = objectData.AggregatePermTextures;
- props.AggregatePermTexturesOwner = objectData.AggregatePermTexturesOwner;
- props.Permissions = new Permissions(objectData.BaseMask, objectData.EveryoneMask, objectData.GroupMask,
- objectData.NextOwnerMask, objectData.OwnerMask);
- props.Category = (ObjectCategory)objectData.Category;
- props.CreationDate = Utils.UnixTimeToDateTime((uint)objectData.CreationDate);
- props.CreatorID = objectData.CreatorID;
- props.Description = Utils.BytesToString(objectData.Description);
- props.FolderID = objectData.FolderID;
- props.FromTaskID = objectData.FromTaskID;
- props.GroupID = objectData.GroupID;
- props.InventorySerial = objectData.InventorySerial;
- props.ItemID = objectData.ItemID;
- props.LastOwnerID = objectData.LastOwnerID;
- props.Name = Utils.BytesToString(objectData.Name);
- props.OwnerID = objectData.OwnerID;
- props.OwnershipCost = objectData.OwnershipCost;
- props.SalePrice = objectData.SalePrice;
- props.SaleType = (SaleType)objectData.SaleType;
- props.SitName = Utils.BytesToString(objectData.SitName);
- props.TouchName = Utils.BytesToString(objectData.TouchName);
- int numTextures = objectData.TextureID.Length / 16;
- props.TextureIDs = new UUID[numTextures];
- for (int j = 0; j < numTextures; ++j)
- props.TextureIDs[j] = new UUID(objectData.TextureID, j * 16);
- if (Client.Settings.OBJECT_TRACKING)
- {
- Primitive findPrim = simulator.ObjectsPrimitives.Find(
- delegate(Primitive prim) { return prim.ID == props.ObjectID; });
- if (findPrim != null)
- {
- OnObjectPropertiesUpdated(new ObjectPropertiesUpdatedEventArgs(simulator, findPrim, props));
- lock (simulator.ObjectsPrimitives.Dictionary)
- {
- if (simulator.ObjectsPrimitives.Dictionary.ContainsKey(findPrim.LocalID))
- simulator.ObjectsPrimitives.Dictionary[findPrim.LocalID].Properties = props;
- }
- }
- }
- OnObjectProperties(new ObjectPropertiesEventArgs(simulator, props));
- }
- }
- /// <summary>Process an incoming packet and raise the appropriate events</summary>
- /// <param name="sender">The sender</param>
- /// <param name="e">The EventArgs object containing the packet data</param>
- protected void ObjectPropertiesFamilyHandler(object sender, PacketReceivedEventArgs e)
- {
- Packet packet = e.Packet;
- Simulator simulator = e.Simulator;
- ObjectPropertiesFamilyPacket op = (ObjectPropertiesFamilyPacket)packet;
- Primitive.ObjectProperties props = new Primitive.ObjectProperties();
- ReportType requestType = (ReportType)op.ObjectData.RequestFlags;
- props.ObjectID = op.ObjectData.ObjectID;
- props.Category = (ObjectCategory)op.ObjectData.Category;
- props.Description = Utils.BytesToString(op.ObjectData.Description);
- props.GroupID = op.ObjectData.GroupID;
- props.LastOwnerID = op.ObjectData.LastOwnerID;
- props.Name = Utils.BytesToString(op.ObjectData.Name);
- props.OwnerID = op.ObjectData.OwnerID;
- props.OwnershipCost = op.ObjectData.OwnershipCost;
- props.SalePrice = op.ObjectData.SalePrice;
- props.SaleType = (SaleType)op.ObjectData.SaleType;
- props.Permissions.BaseMask = (PermissionMask)op.ObjectData.BaseMask;
- props.Permissions.EveryoneMask = (PermissionMask)op.ObjectData.EveryoneMask;
- props.Permissions.GroupMask = (PermissionMask)op.ObjectData.GroupMask;
- props.Permissions.NextOwnerMask = (PermissionMask)op.ObjectData.NextOwnerMask;
- props.Permissions.OwnerMask = (PermissionMask)op.ObjectData.OwnerMask;
- if (Client.Settings.OBJECT_TRACKING)
- {
- Primitive findPrim = simulator.ObjectsPrimitives.Find(
- delegate(Primitive prim) { return prim.ID == op.ObjectData.ObjectID; });
- if (findPrim != null)
- {
- lock (simulator.ObjectsPrimitives.Dictionary)
- {
- if (simulator.ObjectsPrimitives.Dictionary.ContainsKey(findPrim.LocalID))
- {
- if (simulator.ObjectsPrimitives.Dictionary[findPrim.LocalID].Properties == null)
- simulator.ObjectsPrimitives.Dictionary[findPrim.LocalID].Properties = new Primitive.ObjectProperties();
- simulator.ObjectsPrimitives.Dictionary[findPrim.LocalID].Properties.SetFamilyProperties(props);
- }
- }
- }
- }
- OnObjectPropertiesFamily(new ObjectPropertiesFamilyEventArgs(simulator, props, requestType));
- }
- /// <summary>Process an incoming packet and raise the appropriate events</summary>
- /// <param name="sender">The sender</param>
- /// <param name="e">The EventArgs object containing the packet data</param>
- protected void PayPriceReplyHandler(object sender, PacketReceivedEventArgs e)
- {
- if (m_PayPriceReply != null)
- {
- Packet packet = e.Packet;
- Simulator simulator = e.Simulator;
- PayPriceReplyPacket p = (PayPriceReplyPacket)packet;
- UUID objectID = p.ObjectData.ObjectID;
- int defaultPrice = p.ObjectData.DefaultPayPrice;
- int[] buttonPrices = new int[p.ButtonData.Length];
- for (int i = 0; i < p.ButtonData.Length; i++)
- {
- buttonPrices[i] = p.ButtonData[i].PayButton;
- }
- OnPayPriceReply(new PayPriceReplyEventArgs(simulator, objectID, defaultPrice, buttonPrices));
- }
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="capsKey"></param>
- /// <param name="message"></param>
- /// <param name="simulator"></param>
- protected void ObjectPhysicsPropertiesHandler(string capsKey, IMessage message, Simulator simulator)
- {
- ObjectPhysicsPropertiesMessage msg = (ObjectPhysicsPropertiesMessage)message;
- if (Client.Settings.OBJECT_TRACKING)
- {
- for (int i = 0; i < msg.ObjectPhysicsProperties.Length; i++)
- {
- lock (simulator.ObjectsPrimitives.Dictionary)
- {
- if (simulator.ObjectsPrimitives.Dictionary.ContainsKey(msg.ObjectPhysicsProperties[i].LocalID))
- {
- simulator.ObjectsPrimitives.Dictionary[msg.ObjectPhysicsProperties[i].LocalID].PhysicsProps = msg.ObjectPhysicsProperties[i];
- }
- }
- }
- }
- if (m_PhysicsProperties != null)
- {
- for (int i = 0; i < msg.ObjectPhysicsProperties.Length; i++)
- {
- OnPhysicsProperties(new PhysicsPropertiesEventArgs(simulator, msg.ObjectPhysicsProperties[i]));
- }
- }
- }
- #endregion Packet Handlers
- #region Utility Functions
- /// <summary>
- /// Setup construction data for a basic primitive shape
- /// </summary>
- /// <param name="type">Primitive shape to construct</param>
- /// <returns>Construction data that can be plugged into a <seealso cref="Primitive"/></returns>
- public static Primitive.ConstructionData BuildBasicShape(PrimType type)
- {
- Primitive.ConstructionData prim = new Primitive.ConstructionData();
- prim.PCode = PCode.Prim;
- prim.Material = Material.Wood;
- switch (type)
- {
- case PrimType.Box:
- prim.ProfileCurve = ProfileCurve.Square;
- prim.PathCurve = PathCurve.Line;
- prim.ProfileEnd = 1f;
- prim.PathEnd = 1f;
- prim.PathScaleX = 1f;
- prim.PathScaleY = 1f;
- prim.PathRevolutions = 1f;
- break;
- case PrimType.Cylinder:
- prim.ProfileCurve = ProfileCurve.Circle;
- prim.PathCurve = PathCurve.Line;
- prim.ProfileEnd = 1f;
- prim.PathEnd = 1f;
- prim.PathScaleX = 1f;
- prim.PathScaleY = 1f;
- prim.PathRevolutions = 1f;
- break;
- case PrimType.Prism:
- prim.ProfileCurve = ProfileCurve.EqualTriangle;
- prim.PathCurve = PathCurve.Line;
- prim.ProfileEnd = 1f;
- prim.PathEnd = 1f;
- prim.PathScaleX = 0f;
- prim.PathScaleY = 0f;
- prim.PathRevolutions = 1f;
- break;
- case PrimType.Ring:
- prim.ProfileCurve = ProfileCurve.EqualTriangle;
- prim.PathCurve = PathCurve.Circle;
- prim.ProfileEnd = 1f;
- prim.PathEnd = 1f;
- prim.PathScaleX = 1f;
- prim.PathScaleY = 0.25f;
- prim.PathRevolutions = 1f;
- break;
- case PrimType.Sphere:
- prim.ProfileCurve = ProfileCurve.HalfCircle;
- prim.PathCurve = PathCurve.Circle;
- prim.ProfileEnd = 1f;
- prim.PathEnd = 1f;
- prim.PathScaleX = 1f;
- prim.PathScaleY = 1f;
- prim.PathRevolutions = 1f;
- break;
- case PrimType.Torus:
- prim.ProfileCurve = ProfileCurve.Circle;
- prim.PathCurve = PathCurve.Circle;
- prim.ProfileEnd = 1f;
- prim.PathEnd = 1f;
- prim.PathScaleX = 1f;
- prim.PathScaleY = 0.25f;
- prim.PathRevolutions = 1f;
- break;
- case PrimType.Tube:
- prim.ProfileCurve = ProfileCurve.Square;
- prim.PathCurve = PathCurve.Circle;
- prim.ProfileEnd = 1f;
- prim.PathEnd = 1f;
- prim.PathScaleX = 1f;
- prim.PathScaleY = 0.25f;
- prim.PathRevolutions = 1f;
- break;
- case PrimType.Sculpt:
- prim.ProfileCurve = ProfileCurve.Circle;
- prim.PathCurve = PathCurve.Circle;
- prim.ProfileEnd = 1f;
- prim.PathEnd = 1f;
- prim.PathScaleX = 1f;
- prim.PathScaleY = 0.5f;
- prim.PathRevolutions = 1f;
- break;
- default:
- throw new NotSupportedException("Unsupported shape: " + type.ToString());
- }
- return prim;
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="sim"></param>
- /// <param name="av"></param>
- /// <param name="localid"></param>
- /// <param name="oldSeatID"></param>
- protected void SetAvatarSittingOn(Simulator sim, Avatar av, uint localid, uint oldSeatID)
- {
- if (Client.Network.CurrentSim == sim && av.LocalID == Client.Self.localID)
- {
- Client.Self.sittingOn = localid;
- }
- av.ParentID = localid;
- if (m_AvatarSitChanged != null && oldSeatID != localid)
- {
- OnAvatarSitChanged(new AvatarSitChangedEventArgs(sim, av, localid, oldSeatID));
- }
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="s"></param>
- /// <param name="dilation"></param>
- protected void UpdateDilation(Simulator s, uint dilation)
- {
- s.Stats.Dilation = (float)dilation / 65535.0f;
- }
- /// <summary>
- /// Set the Shape data of an object
- /// </summary>
- /// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
- /// <param name="localID">The objects ID which is local to the simulator the object is in</param>
- /// <param name="prim">Data describing the prim shape</param>
- public void SetShape(Simulator simulator, uint localID, Primitive.ConstructionData prim)
- {
- ObjectShapePacket shape = new ObjectShapePacket();
- shape.AgentData.AgentID = Client.Self.AgentID;
- shape.AgentData.SessionID = Client.Self.SessionID;
- shape.ObjectData = new OpenMetaverse.Packets.ObjectShapePacket.ObjectDataBlock[1];
- shape.ObjectData[0] = new OpenMetaverse.Packets.ObjectShapePacket.ObjectDataBlock();
- shape.ObjectData[0].ObjectLocalID = localID;
- shape.ObjectData[0].PathCurve = (byte)prim.PathCurve;
- shape.ObjectData[0].PathBegin = Primitive.PackBeginCut(prim.PathBegin);
- shape.ObjectData[0].PathEnd = Primitive.PackEndCut(prim.PathEnd);
- shape.ObjectData[0].PathScaleX = Primitive.PackPathScale(prim.PathScaleX);
- shape.ObjectData[0].PathScaleY = Primitive.PackPathScale(prim.PathScaleY);
- shape.ObjectData[0].PathShearX = (byte)Primitive.PackPathShear(prim.PathShearX);
- shape.ObjectData[0].PathShearY = (byte)Primitive.PackPathShear(prim.PathShearY);
- shape.ObjectData[0].PathTwist = Primitive.PackPathTwist(prim.PathTwist);
- shape.ObjectData[0].PathTwistBegin = Primitive.PackPathTwist(prim.PathTwistBegin);
- shape.ObjectData[0].PathRadiusOffset = Primitive.PackPathTwist(prim.PathRadiusOffset);
- shape.ObjectData[0].PathTaperX = Primitive.PackPathTaper(prim.PathTaperX);
- shape.ObjectData[0].PathTaperY = Primitive.PackPathTaper(prim.PathTaperY);
- shape.ObjectData[0].PathRevolutions = Primitive.PackPathRevolutions(prim.PathRevolutions);
- shape.ObjectData[0].PathSkew = Primitive.PackPathTwist(prim.PathSkew);
- shape.ObjectData[0].ProfileCurve = prim.profileCurve;
- shape.ObjectData[0].ProfileBegin = Primitive.PackBeginCut(prim.ProfileBegin);
- shape.ObjectData[0].ProfileEnd = Primitive.PackEndCut(prim.ProfileEnd);
- shape.ObjectData[0].ProfileHollow = Primitive.PackProfileHollow(prim.ProfileHollow);
- Client.Network.SendPacket(shape, simulator);
- }
- /// <summary>
- /// Set the Material data of an object
- /// </summary>
- /// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
- /// <param name="localID">The objects ID which is local to the simulator the object is in</param>
- /// <param name="material">The new material of the object</param>
- public void SetMaterial(Simulator simulator, uint localID, Material material)
- {
- ObjectMaterialPacket matPacket = new ObjectMaterialPacket();
- matPacket.AgentData.AgentID = Client.Self.AgentID;
- matPacket.AgentData.SessionID = Client.Self.SessionID;
- matPacket.ObjectData = new ObjectMaterialPacket.ObjectDataBlock[1];
- matPacket.ObjectData[0] = new ObjectMaterialPacket.ObjectDataBlock();
- matPacket.ObjectData[0].ObjectLocalID = localID;
- matPacket.ObjectData[0].Material = (byte)material;
- Client.Network.SendPacket(matPacket, simulator);
- }
- #endregion Utility Functions
- #region Object Tracking Link
- /// <summary>
- ///
- /// </summary>
- /// <param name="simulator"></param>
- /// <param name="localID"></param>
- /// <param name="fullID"></param>
- /// <returns></returns>
- protected Primitive GetPrimitive(Simulator simulator, uint localID, UUID fullID)
- {
- return GetPrimitive(simulator, localID, fullID, true);
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="simulator"></param>
- /// <param name="localID"></param>
- /// <param name="fullID"></param>
- /// <param name="createIfMissing"></param>
- /// <returns></returns>
- public Primitive GetPrimitive(Simulator simulator, uint localID, UUID fullID, bool createIfMissing)
- {
- if (Client.Settings.OBJECT_TRACKING)
- {
- lock (simulator.ObjectsPrimitives.Dictionary)
- {
- Primitive prim;
- if (simulator.ObjectsPrimitives.Dictionary.TryGetValue(localID, out prim))
- {
- return prim;
- }
- else
- {
- if (!createIfMissing) return null;
- if (Client.Settings.CACHE_PRIMITIVES)
- {
- prim = simulator.DataPool.MakePrimitive(localID);
- }
- else
- {
- prim = new Primitive();
- prim.LocalID = localID;
- prim.RegionHandle = simulator.Handle;
- }
- prim.ActiveClients++;
- prim.ID = fullID;
- simulator.ObjectsPrimitives.Dictionary[localID] = prim;
- return prim;
- }
- }
- }
- else
- {
- return new Primitive();
- }
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="simulator"></param>
- /// <param name="localID"></param>
- /// <param name="fullID"></param>
- /// <returns></returns>
- protected Avatar GetAvatar(Simulator simulator, uint localID, UUID fullID)
- {
- if (Client.Settings.AVATAR_TRACKING)
- {
- lock (simulator.ObjectsAvatars.Dictionary)
- {
- Avatar avatar;
- if (simulator.ObjectsAvatars.Dictionary.TryGetValue(localID, out avatar))
- {
- return avatar;
- }
- else
- {
- avatar = new Avatar();
- avatar.LocalID = localID;
- avatar.ID = fullID;
- avatar.RegionHandle = simulator.Handle;
- simulator.ObjectsAvatars.Dictionary[localID] = avatar;
- return avatar;
- }
- }
- }
- else
- {
- return new Avatar();
- }
- }
- #endregion Object Tracking Link
- protected void InterpolationTimer_Elapsed(object obj)
- {
- int elapsed = 0;
- if (Client.Network.Connected)
- {
- int start = Environment.TickCount;
- int interval = Environment.TickCount - Client.Self.lastInterpolation;
- float seconds = (float)interval / 1000f;
- // Iterate through all of the simulators
- Simulator[] sims = Client.Network.Simulators.ToArray();
- for (int i = 0; i < sims.Length; i++)
- {
- Simulator sim = sims[i];
- float adjSeconds = seconds * sim.Stats.Dilation;
- // Iterate through all of this sims avatars
- sim.ObjectsAvatars.ForEach(
- delegate(Avatar avatar)
- {
- #region Linear Motion
- // Only do movement interpolation (extrapolation) when there is a non-zero velocity but
- // no acceleration
- if (avatar.Acceleration != Vector3.Zero && avatar.Velocity == Vector3.Zero)
- {
- avatar.Position += (avatar.Velocity + avatar.Acceleration *
- (0.5f * (adjSeconds - HAVOK_TIMESTEP))) * adjSeconds;
- avatar.Velocity += avatar.Acceleration * adjSeconds;
- }
- #endregion Linear Motion
- }
- );
- // Iterate through all of this sims primitives
- sim.ObjectsPrimitives.ForEach(
- delegate(Primitive prim)
- {
- if (prim.Joint == JointType.Invalid)
- {
- #region Angular Velocity
- Vector3 angVel = prim.AngularVelocity;
- float omega = angVel.LengthSquared();
- if (omega > 0.00001f)
- {
- omega = (float)Math.Sqrt(omega);
- float angle = omega * adjSeconds;
- angVel *= 1.0f / omega;
- Quaternion dQ = Quaternion.CreateFromAxisAngle(angVel, angle);
- prim.Rotation *= dQ;
- }
- #endregion Angular Velocity
- #region Linear Motion
- // Only do movement interpolation (extrapolation) when there is a non-zero velocity but
- // no acceleration
- if (prim.Acceleration != Vector3.Zero && prim.Velocity == Vector3.Zero)
- {
- prim.Position += (prim.Velocity + prim.Acceleration *
- (0.5f * (adjSeconds - HAVOK_TIMESTEP))) * adjSeconds;
- prim.Velocity += prim.Acceleration * adjSeconds;
- }
- #endregion Linear Motion
- }
- else if (prim.Joint == JointType.Hinge)
- {
- //FIXME: Hinge movement extrapolation
- }
- else if (prim.Joint == JointType.Point)
- {
- //FIXME: Point movement extrapolation
- }
- else
- {
- Logger.Log("Unhandled joint type " + prim.Joint, Helpers.LogLevel.Warning, Client);
- }
- }
- );
- }
- // Make sure the last interpolated time is always updated
- Client.Self.lastInterpolation = Environment.TickCount;
- elapsed = Client.Self.lastInterpolation - start;
- }
- // Start the timer again. Use a minimum of a 50ms pause in between calculations
- int delay = Math.Max(50, Settings.INTERPOLATION_INTERVAL - elapsed);
- if (InterpolationTimer != null)
- {
- InterpolationTimer.Change(delay, Timeout.Infinite);
- }
- }
- }
- #region EventArgs classes
- /// <summary>Provides data for the <see cref="ObjectManager.ObjectUpdate"/> event</summary>
- /// <remarks><para>The <see cref="ObjectManager.ObjectUpdate"/> event occurs when the simulator sends
- /// an <see cref="ObjectUpdatePacket"/> containing a Primitive, Foliage or Attachment data</para>
- /// <para>Note 1: The <see cref="ObjectManager.ObjectUpdate"/> event will not be raised when the object is an Avatar</para>
- /// <para>Note 2: It is possible for the <see cref="ObjectManager.ObjectUpdate"/> to be
- /// raised twice for the same object if for example the primitive moved to a new simulator, then returned to the current simulator or
- /// if an Avatar crosses the border into a new simulator and returns to the current simulator</para>
- /// </remarks>
- /// <example>
- /// The following code example uses the <see cref="PrimEventArgs.Prim"/>, <see cref="PrimEventArgs.Simulator"/>, and <see cref="PrimEventArgs.IsAttachment"/>
- /// properties to display new Primitives and Attachments on the <see cref="Console"/> window.
- /// <code>
- /// // Subscribe to the event that gives us prim and foliage information
- /// Client.Objects.ObjectUpdate += Objects_ObjectUpdate;
- ///
- ///
- /// private void Objects_ObjectUpdate(object sender, PrimEventArgs e)
- /// {
- /// Console.WriteLine("Primitive {0} {1} in {2} is an attachment {3}", e.Prim.ID, e.Prim.LocalID, e.Simulator.Name, e.IsAttachment);
- /// }
- /// </code>
- /// </example>
- /// <seealso cref="ObjectManager.ObjectUpdate"/>
- /// <seealso cref="ObjectManager.AvatarUpdate"/>
- /// <seealso cref="AvatarUpdateEventArgs"/>
- public class PrimEventArgs : EventArgs
- {
- private readonly Simulator m_Simulator;
- private readonly bool m_IsNew;
- private readonly bool m_IsAttachment;
- private readonly Primitive m_Prim;
- private readonly ushort m_TimeDilation;
- /// <summary>Get the simulator the <see cref="Primitive"/> originated from</summary>
- public Simulator Simulator { get { return m_Simulator; } }
- /// <summary>Get the <see cref="Primitive"/> details</summary>
- public Primitive Prim { get { return m_Prim; } }
- /// <summary>true if the <see cref="Primitive"/> did not exist in the dictionary before this update (always true if object tracking has been disabled)</summary>
- public bool IsNew { get { return m_IsNew; } }
- /// <summary>true if the <see cref="Primitive"/> is attached to an <see cref="Avatar"/></summary>
- public bool IsAttachment { get { return m_IsAttachment; } }
- /// <summary>Get the simulator Time Dilation</summary>
- public ushort TimeDilation { get { return m_TimeDilation; } }
- /// <summary>
- /// Construct a new instance of the PrimEventArgs class
- /// </summary>
- /// <param name="simulator">The simulator the object originated from</param>
- /// <param name="prim">The Primitive</param>
- /// <param name="timeDilation">The simulator time dilation</param>
- /// <param name="isNew">The prim was not in the dictionary before this update</param>
- /// <param name="isAttachment">true if the primitive represents an attachment to an agent</param>
- public PrimEventArgs(Simulator simulator, Primitive prim, ushort timeDilation, bool isNew, bool isAttachment)
- {
- this.m_Simulator = simulator;
- this.m_IsNew = isNew;
- this.m_IsAttachment = isAttachment;
- this.m_Prim = prim;
- this.m_TimeDilation = timeDilation;
- }
- }
- /// <summary>Provides data for the <see cref="ObjectManager.AvatarUpdate"/> event</summary>
- /// <remarks><para>The <see cref="ObjectManager.AvatarUpdate"/> event occurs when the simulator sends
- /// an <see cref="ObjectUpdatePacket"/> containing Avatar data</para>
- /// <para>Note 1: The <see cref="ObjectManager.AvatarUpdate"/> event will not be raised when the object is an Avatar</para>
- /// <para>Note 2: It is possible for the <see cref="ObjectManager.AvatarUpdate"/> to be
- /// raised twice for the same avatar if for example the avatar moved to a new simulator, then returned to the current simulator</para>
- /// </remarks>
- /// <example>
- /// The following code example uses the <see cref="AvatarUpdateEventArgs.Avatar"/> property to make a request for the top picks
- /// using the <see cref="AvatarManager.RequestAvatarPicks"/> method in the <see cref="AvatarManager"/> class to display the names
- /// of our own agents picks listings on the <see cref="Console"/> window.
- /// <code>
- /// // subscribe to the AvatarUpdate event to get our information
- /// Client.Objects.AvatarUpdate += Objects_AvatarUpdate;
- /// Client.Avatars.AvatarPicksReply += Avatars_AvatarPicksReply;
- ///
- /// private void Objects_AvatarUpdate(object sender, AvatarUpdateEventArgs e)
- /// {
- /// // we only want our own data
- /// if (e.Avatar.LocalID == Client.Self.LocalID)
- /// {
- /// // Unsubscribe from the avatar update event to prevent a loop
- /// // where we continually request the picks every time we get an update for ourselves
- /// Client.Objects.AvatarUpdate -= Objects_AvatarUpdate;
- /// // make the top picks request through AvatarManager
- /// Client.Avatars.RequestAvatarPicks(e.Avatar.ID);
- /// }
- /// }
- ///
- /// private void Avatars_AvatarPicksReply(object sender, AvatarPicksReplyEventArgs e)
- /// {
- /// // we'll unsubscribe from the AvatarPicksReply event since we now have the data
- /// // we were looking for
- /// Client.Avatars.AvatarPicksReply -= Avatars_AvatarPicksReply;
- /// // loop through the dictionary and extract the names of the top picks from our profile
- /// foreach (var pickName in e.Picks.Values)
- /// {
- /// Console.WriteLine(pickName);
- /// }
- /// }
- /// </code>
- /// </example>
- /// <seealso cref="ObjectManager.ObjectUpdate"/>
- /// <seealso cref="PrimEventArgs"/>
- public class AvatarUpdateEventArgs : EventArgs
- {
- private readonly Simulator m_Simulator;
- private readonly Avatar m_Avatar;
- private readonly ushort m_TimeDilation;
- private readonly bool m_IsNew;
- /// <summary>Get the simulator the object originated from</summary>
- public Simulator Simulator { get { return m_Simulator; } }
- /// <summary>Get the <see cref="Avatar"/> data</summary>
- public Avatar Avatar { get { return m_Avatar; } }
- /// <summary>Get the simulator time dilation</summary>
- public ushort TimeDilation { get { return m_TimeDilation; } }
- /// <summary>true if the <see cref="Avatar"/> did not exist in the dictionary before this update (always true if avatar tracking has been disabled)</summary>
- public bool IsNew { get { return m_IsNew; } }
- /// <summary>
- /// Construct a new instance of the AvatarUpdateEventArgs class
- /// </summary>
- /// <param name="simulator">The simulator the packet originated from</param>
- /// <param name="avatar">The <see cref="Avatar"/> data</param>
- /// <param name="timeDilation">The simulator time dilation</param>
- /// <param name="isNew">The avatar was not in the dictionary before this update</param>
- public AvatarUpdateEventArgs(Simulator simulator, Avatar avatar, ushort timeDilation, bool isNew)
- {
- this.m_Simulator = simulator;
- this.m_Avatar = avatar;
- this.m_TimeDilation = timeDilation;
- this.m_IsNew = isNew;
- }
- }
- /// <summary>Provides additional primitive data for the <see cref="ObjectManager.ObjectProperties"/> event</summary>
- /// <remarks><para>The <see cref="ObjectManager.ObjectProperties"/> event occurs when the simulator sends
- /// an <see cref="ObjectPropertiesPacket"/> containing additional details for a Primitive, Foliage data or Attachment data</para>
- /// <para>The <see cref="ObjectManager.ObjectProperties"/> event is also raised when a <see cref="ObjectManager.SelectObject"/> request is
- /// made.</para>
- /// </remarks>
- /// <example>
- /// The following code example uses the <see cref="PrimEventArgs.Prim"/>, <see cref="PrimEventArgs.Simulator"/> and
- /// <see cref="ObjectPropertiesEventArgs.Properties"/>
- /// properties to display new attachments and send a request for additional properties containing the name of the
- /// attachment then display it on the <see cref="Console"/> window.
- /// <code>
- /// // Subscribe to the event that provides additional primitive details
- /// Client.Objects.ObjectProperties += Objects_ObjectProperties;
- ///
- /// // handle the properties data that arrives
- /// private void Objects_ObjectProperties(object sender, ObjectPropertiesEventArgs e)
- /// {
- /// Console.WriteLine("Primitive Properties: {0} Name is {1}", e.Properties.ObjectID, e.Properties.Name);
- /// }
- /// </code>
- /// </example>
- public class ObjectPropertiesEventArgs : EventArgs
- {
- protected readonly Simulator m_Simulator;
- protected readonly Primitive.ObjectProperties m_Properties;
- /// <summary>Get the simulator the object is located</summary>
- public Simulator Simulator { get { return m_Simulator; } }
- /// <summary>Get the primitive properties</summary>
- public Primitive.ObjectProperties Properties { get { return m_Properties; } }
- /// <summary>
- /// Construct a new instance of the ObjectPropertiesEventArgs class
- /// </summary>
- /// <param name="simulator">The simulator the object is located</param>
- /// <param name="props">The primitive Properties</param>
- public ObjectPropertiesEventArgs(Simulator simulator, Primitive.ObjectProperties props)
- {
- this.m_Simulator = simulator;
- this.m_Properties = props;
- }
- }
- /// <summary>Provides additional primitive data for the <see cref="ObjectManager.ObjectPropertiesUpdated"/> event</summary>
- /// <remarks><para>The <see cref="ObjectManager.ObjectPropertiesUpdated"/> event occurs when the simulator sends
- /// an <see cref="ObjectPropertiesPacket"/> containing additional details for a Primitive or Foliage data that is currently
- /// being tracked in the <see cref="Simulator.ObjectsPrimitives"/> dictionary</para>
- /// <para>The <see cref="ObjectManager.ObjectPropertiesUpdated"/> event is also raised when a <see cref="ObjectManager.SelectObject"/> request is
- /// made and <see cref="Settings.OBJECT_TRACKING"/> is enabled</para>
- /// </remarks>
- public class ObjectPropertiesUpdatedEventArgs : ObjectPropertiesEventArgs
- {
- private readonly Primitive m_Prim;
- /// <summary>Get the primitive details</summary>
- public Primitive Prim { get { return m_Prim; } }
- /// <summary>
- /// Construct a new instance of the ObjectPropertiesUpdatedEvenrArgs class
- /// </summary>
- /// <param name="simulator">The simulator the object is located</param>
- /// <param name="prim">The Primitive</param>
- /// <param name="props">The primitive Properties</param>
- public ObjectPropertiesUpdatedEventArgs(Simulator simulator, Primitive prim, Primitive.ObjectProperties props) : base(simulator, props)
- {
- this.m_Prim = prim;
- }
- }
- /// <summary>Provides additional primitive data, permissions and sale info for the <see cref="ObjectManager.ObjectPropertiesFamily"/> event</summary>
- /// <remarks><para>The <see cref="ObjectManager.ObjectPropertiesFamily"/> event occurs when the simulator sends
- /// an <see cref="ObjectPropertiesPacket"/> containing additional details for a Primitive, Foliage data or Attachment. This includes
- /// Permissions, Sale info, and other basic details on an object</para>
- /// <para>The <see cref="ObjectManager.ObjectProperties"/> event is also raised when a <see cref="ObjectManager.RequestObjectPropertiesFamily"/> request is
- /// made, the viewer equivalent is hovering the mouse cursor over an object</para>
- /// </remarks>
- public class ObjectPropertiesFamilyEventArgs : EventArgs
- {
- private readonly Simulator m_Simulator;
- private readonly Primitive.ObjectProperties m_Properties;
- private readonly ReportType m_Type;
- /// <summary>Get the simulator the object is located</summary>
- public Simulator Simulator { get { return m_Simulator; } }
- /// <summary></summary>
- public Primitive.ObjectProperties Properties { get { return m_Properties; } }
- /// <summary></summary>
- public ReportType Type { get { return m_Type; } }
- public ObjectPropertiesFamilyEventArgs(Simulator simulator, Primitive.ObjectProperties props, ReportType type)
- {
- this.m_Simulator = simulator;
- this.m_Properties = props;
- this.m_Type = type;
- }
- }
- /// <summary>Provides primitive data containing updated location, velocity, rotation, textures for the <see cref="ObjectManager.TerseObjectUpdate"/> event</summary>
- /// <remarks><para>The <see cref="ObjectManager.TerseObjectUpdate"/> event occurs when the simulator sends updated location, velocity, rotation, etc</para>
- /// </remarks>
- public class TerseObjectUpdateEventArgs : EventArgs
- {
- private readonly Simulator m_Simulator;
- private readonly Primitive m_Prim;
- private readonly ObjectMovementUpdate m_Update;
- private readonly ushort m_TimeDilation;
- /// <summary>Get the simulator the object is located</summary>
- public Simulator Simulator { get { return m_Simulator; } }
- /// <summary>Get the primitive details</summary>
- public Primitive Prim { get { return m_Prim; } }
- /// <summary></summary>
- public ObjectMovementUpdate Update { get { return m_Update; } }
- /// <summary></summary>
- public ushort TimeDilation { get { return m_TimeDilation; } }
- public TerseObjectUpdateEventArgs(Simulator simulator, Primitive prim, ObjectMovementUpdate update, ushort timeDilation)
- {
- this.m_Simulator = simulator;
- this.m_Prim = prim;
- this.m_Update = update;
- this.m_TimeDilation = timeDilation;
- }
- }
- /// <summary>
- ///
- /// </summary>
- public class ObjectDataBlockUpdateEventArgs : EventArgs
- {
- private readonly Simulator m_Simulator;
- private readonly Primitive m_Prim;
- private readonly Primitive.ConstructionData m_ConstructionData;
- private readonly ObjectUpdatePacket.ObjectDataBlock m_Block;
- private readonly ObjectMovementUpdate m_Update;
- private readonly NameValue[] m_NameValues;
- /// <summary>Get the simulator the object is located</summary>
- public Simulator Simulator { get { return m_Simulator; } }
- /// <summary>Get the primitive details</summary>
- public Primitive Prim { get { return m_Prim; } }
- /// <summary></summary>
- public Primitive.ConstructionData ConstructionData { get { return m_ConstructionData; } }
- /// <summary></summary>
- public ObjectUpdatePacket.ObjectDataBlock Block { get { return m_Block; } }
- /// <summary></summary>
- public ObjectMovementUpdate Update { get { return m_Update; } }
- /// <summary></summary>
- public NameValue[] NameValues { get { return m_NameValues; } }
- public ObjectDataBlockUpdateEventArgs(Simulator simulator, Primitive prim, Primitive.ConstructionData constructionData,
- ObjectUpdatePacket.ObjectDataBlock block, ObjectMovementUpdate objectupdate, NameValue[] nameValues)
- {
- this.m_Simulator = simulator;
- this.m_Prim = prim;
- this.m_ConstructionData = constructionData;
- this.m_Block = block;
- this.m_Update = objectupdate;
- this.m_NameValues = nameValues;
- }
- }
- /// <summary>Provides notification when an Avatar, Object or Attachment is DeRezzed or moves out of the avatars view for the
- /// <see cref="ObjectManager.KillObject"/> event</summary>
- public class KillObjectEventArgs : EventArgs
- {
- private readonly Simulator m_Simulator;
- private readonly uint m_ObjectLocalID;
- /// <summary>Get the simulator the object is located</summary>
- public Simulator Simulator { get { return m_Simulator; } }
- /// <summary>The LocalID of the object</summary>
- public uint ObjectLocalID { get { return m_ObjectLocalID; } }
- public KillObjectEventArgs(Simulator simulator, uint objectID)
- {
- this.m_Simulator = simulator;
- this.m_ObjectLocalID = objectID;
- }
- }
- /// <summary>
- /// Provides updates sit position data
- /// </summary>
- public class AvatarSitChangedEventArgs : EventArgs
- {
- private readonly Simulator m_Simulator;
- private readonly Avatar m_Avatar;
- private readonly uint m_SittingOn;
- private readonly uint m_OldSeat;
- /// <summary>Get the simulator the object is located</summary>
- public Simulator Simulator { get { return m_Simulator; } }
- /// <summary></summary>
- public Avatar Avatar { get { return m_Avatar; } }
- /// <summary></summary>
- public uint SittingOn { get { return m_SittingOn; } }
- /// <summary></summary>
- public uint OldSeat { get { return m_OldSeat; } }
- public AvatarSitChangedEventArgs(Simulator simulator, Avatar avatar, uint sittingOn, uint oldSeat)
- {
- this.m_Simulator = simulator;
- this.m_Avatar = avatar;
- this.m_SittingOn = sittingOn;
- this.m_OldSeat = oldSeat;
- }
- }
- /// <summary>
- ///
- /// </summary>
- public class PayPriceReplyEventArgs : EventArgs
- {
- private readonly Simulator m_Simulator;
- private readonly UUID m_ObjectID;
- private readonly int m_DefaultPrice;
- private readonly int[] m_ButtonPrices;
- /// <summary>Get the simulator the object is located</summary>
- public Simulator Simulator { get { return m_Simulator; } }
- /// <summary></summary>
- public UUID ObjectID { get { return m_ObjectID; } }
- /// <summary></summary>
- public int DefaultPrice { get { return m_DefaultPrice; } }
- /// <summary></summary>
- public int[] ButtonPrices { get { return m_ButtonPrices; } }
- public PayPriceReplyEventArgs(Simulator simulator, UUID objectID, int defaultPrice, int[] buttonPrices)
- {
- this.m_Simulator = simulator;
- this.m_ObjectID = objectID;
- this.m_DefaultPrice = defaultPrice;
- this.m_ButtonPrices = buttonPrices;
- }
- }
- public class ObjectMediaEventArgs : EventArgs
- {
- /// <summary>
- /// Indicates if the operation was successful
- /// </summary>
- public bool Success { get; set; }
- /// <summary>
- /// Media version string
- /// </summary>
- public string Version { get; set; }
- /// <summary>
- /// Array of media entries indexed by face number
- /// </summary>
- public MediaEntry[] FaceMedia { get; set; }
- public ObjectMediaEventArgs(bool success, string version, MediaEntry[] faceMedia)
- {
- this.Success = success;
- this.Version = version;
- this.FaceMedia = faceMedia;
- }
- }
- /// <summary>
- /// Set when simulator sends us infomation on primitive's physical properties
- /// </summary>
- public class PhysicsPropertiesEventArgs : EventArgs
- {
- /// <summary>Simulator where the message originated</summary>
- public Simulator Simulator;
- /// <summary>Updated physical properties</summary>
- public Primitive.PhysicsProperties PhysicsProperties;
- /// <summary>
- /// Constructor
- /// </summary>
- /// <param name="sim">Simulator where the message originated</param>
- /// <param name="props">Updated physical properties</param>
- public PhysicsPropertiesEventArgs(Simulator sim, Primitive.PhysicsProperties props)
- {
- Simulator = sim;
- PhysicsProperties = props;
- }
- }
- #endregion
- }