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  5. <!-- Generated by javadoc (build 1.6.0_14) on Sun Nov 04 20:19:02 CET 2012 -->
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  7. GL30 (LWJGL API)
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  69. SUMMARY:&nbsp;NESTED&nbsp;|&nbsp;<A HREF="#field_summary">FIELD</A>&nbsp;|&nbsp;CONSTR&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD>
  70. <TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
  71. DETAIL:&nbsp;<A HREF="#field_detail">FIELD</A>&nbsp;|&nbsp;CONSTR&nbsp;|&nbsp;<A HREF="#method_detail">METHOD</A></FONT></TD>
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  74. <A NAME="skip-navbar_top"></A>
  75. <!-- ========= END OF TOP NAVBAR ========= -->
  76. <HR>
  77. <!-- ======== START OF CLASS DATA ======== -->
  78. <H2>
  79. <FONT SIZE="-1">
  80. org.lwjgl.opengl</FONT>
  81. <BR>
  82. Class GL30</H2>
  83. <PRE>
  84. java.lang.Object
  85. <IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>org.lwjgl.opengl.GL30</B>
  86. </PRE>
  87. <HR>
  88. <DL>
  89. <DT><PRE>public final class <B>GL30</B><DT>extends java.lang.Object</DL>
  90. </PRE>
  91. <P>
  92. <HR>
  93. <P>
  94. <!-- =========== FIELD SUMMARY =========== -->
  95. <A NAME="field_summary"><!-- --></A>
  96. <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
  97. <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
  98. <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
  99. <B>Field Summary</B></FONT></TH>
  100. </TR>
  101. <TR BGCOLOR="white" CLASS="TableRowColor">
  102. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  103. <CODE>static&nbsp;int</CODE></FONT></TD>
  104. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA_INTEGER">GL_ALPHA_INTEGER</A></B></CODE>
  105. <BR>
  106. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
  107. TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
  108. DrawPixels and ReadPixels:</TD>
  109. </TR>
  110. <TR BGCOLOR="white" CLASS="TableRowColor">
  111. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  112. <CODE>static&nbsp;int</CODE></FONT></TD>
  113. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA16F">GL_ALPHA16F</A></B></CODE>
  114. <BR>
  115. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  116. TexImage2D, and TexImage3D:</TD>
  117. </TR>
  118. <TR BGCOLOR="white" CLASS="TableRowColor">
  119. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  120. <CODE>static&nbsp;int</CODE></FONT></TD>
  121. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA16I">GL_ALPHA16I</A></B></CODE>
  122. <BR>
  123. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  124. TexImage2D, and TexImage3D:</TD>
  125. </TR>
  126. <TR BGCOLOR="white" CLASS="TableRowColor">
  127. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  128. <CODE>static&nbsp;int</CODE></FONT></TD>
  129. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA16UI">GL_ALPHA16UI</A></B></CODE>
  130. <BR>
  131. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  132. TexImage2D, and TexImage3D:</TD>
  133. </TR>
  134. <TR BGCOLOR="white" CLASS="TableRowColor">
  135. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  136. <CODE>static&nbsp;int</CODE></FONT></TD>
  137. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA32F">GL_ALPHA32F</A></B></CODE>
  138. <BR>
  139. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  140. TexImage2D, and TexImage3D:</TD>
  141. </TR>
  142. <TR BGCOLOR="white" CLASS="TableRowColor">
  143. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  144. <CODE>static&nbsp;int</CODE></FONT></TD>
  145. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA32I">GL_ALPHA32I</A></B></CODE>
  146. <BR>
  147. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  148. TexImage2D, and TexImage3D:</TD>
  149. </TR>
  150. <TR BGCOLOR="white" CLASS="TableRowColor">
  151. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  152. <CODE>static&nbsp;int</CODE></FONT></TD>
  153. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA32UI">GL_ALPHA32UI</A></B></CODE>
  154. <BR>
  155. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  156. TexImage2D, and TexImage3D:</TD>
  157. </TR>
  158. <TR BGCOLOR="white" CLASS="TableRowColor">
  159. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  160. <CODE>static&nbsp;int</CODE></FONT></TD>
  161. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA8I">GL_ALPHA8I</A></B></CODE>
  162. <BR>
  163. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  164. TexImage2D, and TexImage3D:</TD>
  165. </TR>
  166. <TR BGCOLOR="white" CLASS="TableRowColor">
  167. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  168. <CODE>static&nbsp;int</CODE></FONT></TD>
  169. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA8UI">GL_ALPHA8UI</A></B></CODE>
  170. <BR>
  171. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  172. TexImage2D, and TexImage3D:</TD>
  173. </TR>
  174. <TR BGCOLOR="white" CLASS="TableRowColor">
  175. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  176. <CODE>static&nbsp;int</CODE></FONT></TD>
  177. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_BGR_INTEGER">GL_BGR_INTEGER</A></B></CODE>
  178. <BR>
  179. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
  180. TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
  181. DrawPixels and ReadPixels:</TD>
  182. </TR>
  183. <TR BGCOLOR="white" CLASS="TableRowColor">
  184. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  185. <CODE>static&nbsp;int</CODE></FONT></TD>
  186. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_BGRA_INTEGER">GL_BGRA_INTEGER</A></B></CODE>
  187. <BR>
  188. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
  189. TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
  190. DrawPixels and ReadPixels:</TD>
  191. </TR>
  192. <TR BGCOLOR="white" CLASS="TableRowColor">
  193. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  194. <CODE>static&nbsp;int</CODE></FONT></TD>
  195. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_BLUE_INTEGER">GL_BLUE_INTEGER</A></B></CODE>
  196. <BR>
  197. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
  198. TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
  199. DrawPixels and ReadPixels:</TD>
  200. </TR>
  201. <TR BGCOLOR="white" CLASS="TableRowColor">
  202. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  203. <CODE>static&nbsp;int</CODE></FONT></TD>
  204. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_BUFFER_ACCESS_FLAGS">GL_BUFFER_ACCESS_FLAGS</A></B></CODE>
  205. <BR>
  206. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  207. </TR>
  208. <TR BGCOLOR="white" CLASS="TableRowColor">
  209. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  210. <CODE>static&nbsp;int</CODE></FONT></TD>
  211. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_BUFFER_MAP_LENGTH">GL_BUFFER_MAP_LENGTH</A></B></CODE>
  212. <BR>
  213. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  214. </TR>
  215. <TR BGCOLOR="white" CLASS="TableRowColor">
  216. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  217. <CODE>static&nbsp;int</CODE></FONT></TD>
  218. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_BUFFER_MAP_OFFSET">GL_BUFFER_MAP_OFFSET</A></B></CODE>
  219. <BR>
  220. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  221. </TR>
  222. <TR BGCOLOR="white" CLASS="TableRowColor">
  223. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  224. <CODE>static&nbsp;int</CODE></FONT></TD>
  225. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CLAMP_FRAGMENT_COLOR">GL_CLAMP_FRAGMENT_COLOR</A></B></CODE>
  226. <BR>
  227. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;target&gt; parameter of ClampColor and the &lt;pname&gt;
  228. parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.</TD>
  229. </TR>
  230. <TR BGCOLOR="white" CLASS="TableRowColor">
  231. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  232. <CODE>static&nbsp;int</CODE></FONT></TD>
  233. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CLAMP_READ_COLOR">GL_CLAMP_READ_COLOR</A></B></CODE>
  234. <BR>
  235. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;target&gt; parameter of ClampColor and the &lt;pname&gt;
  236. parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.</TD>
  237. </TR>
  238. <TR BGCOLOR="white" CLASS="TableRowColor">
  239. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  240. <CODE>static&nbsp;int</CODE></FONT></TD>
  241. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CLAMP_VERTEX_COLOR">GL_CLAMP_VERTEX_COLOR</A></B></CODE>
  242. <BR>
  243. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;target&gt; parameter of ClampColor and the &lt;pname&gt;
  244. parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.</TD>
  245. </TR>
  246. <TR BGCOLOR="white" CLASS="TableRowColor">
  247. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  248. <CODE>static&nbsp;int</CODE></FONT></TD>
  249. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CLIP_DISTANCE0">GL_CLIP_DISTANCE0</A></B></CODE>
  250. <BR>
  251. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  252. </TR>
  253. <TR BGCOLOR="white" CLASS="TableRowColor">
  254. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  255. <CODE>static&nbsp;int</CODE></FONT></TD>
  256. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CLIP_DISTANCE1">GL_CLIP_DISTANCE1</A></B></CODE>
  257. <BR>
  258. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  259. </TR>
  260. <TR BGCOLOR="white" CLASS="TableRowColor">
  261. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  262. <CODE>static&nbsp;int</CODE></FONT></TD>
  263. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CLIP_DISTANCE2">GL_CLIP_DISTANCE2</A></B></CODE>
  264. <BR>
  265. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  266. </TR>
  267. <TR BGCOLOR="white" CLASS="TableRowColor">
  268. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  269. <CODE>static&nbsp;int</CODE></FONT></TD>
  270. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CLIP_DISTANCE3">GL_CLIP_DISTANCE3</A></B></CODE>
  271. <BR>
  272. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  273. </TR>
  274. <TR BGCOLOR="white" CLASS="TableRowColor">
  275. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  276. <CODE>static&nbsp;int</CODE></FONT></TD>
  277. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CLIP_DISTANCE4">GL_CLIP_DISTANCE4</A></B></CODE>
  278. <BR>
  279. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  280. </TR>
  281. <TR BGCOLOR="white" CLASS="TableRowColor">
  282. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  283. <CODE>static&nbsp;int</CODE></FONT></TD>
  284. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CLIP_DISTANCE5">GL_CLIP_DISTANCE5</A></B></CODE>
  285. <BR>
  286. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  287. </TR>
  288. <TR BGCOLOR="white" CLASS="TableRowColor">
  289. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  290. <CODE>static&nbsp;int</CODE></FONT></TD>
  291. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CLIP_DISTANCE6">GL_CLIP_DISTANCE6</A></B></CODE>
  292. <BR>
  293. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  294. </TR>
  295. <TR BGCOLOR="white" CLASS="TableRowColor">
  296. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  297. <CODE>static&nbsp;int</CODE></FONT></TD>
  298. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CLIP_DISTANCE7">GL_CLIP_DISTANCE7</A></B></CODE>
  299. <BR>
  300. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  301. </TR>
  302. <TR BGCOLOR="white" CLASS="TableRowColor">
  303. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  304. <CODE>static&nbsp;int</CODE></FONT></TD>
  305. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT0">GL_COLOR_ATTACHMENT0</A></B></CODE>
  306. <BR>
  307. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
  308. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  309. GetFramebufferAttachmentParameteriv</TD>
  310. </TR>
  311. <TR BGCOLOR="white" CLASS="TableRowColor">
  312. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  313. <CODE>static&nbsp;int</CODE></FONT></TD>
  314. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT1">GL_COLOR_ATTACHMENT1</A></B></CODE>
  315. <BR>
  316. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
  317. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  318. GetFramebufferAttachmentParameteriv</TD>
  319. </TR>
  320. <TR BGCOLOR="white" CLASS="TableRowColor">
  321. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  322. <CODE>static&nbsp;int</CODE></FONT></TD>
  323. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT10">GL_COLOR_ATTACHMENT10</A></B></CODE>
  324. <BR>
  325. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
  326. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  327. GetFramebufferAttachmentParameteriv</TD>
  328. </TR>
  329. <TR BGCOLOR="white" CLASS="TableRowColor">
  330. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  331. <CODE>static&nbsp;int</CODE></FONT></TD>
  332. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT11">GL_COLOR_ATTACHMENT11</A></B></CODE>
  333. <BR>
  334. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
  335. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  336. GetFramebufferAttachmentParameteriv</TD>
  337. </TR>
  338. <TR BGCOLOR="white" CLASS="TableRowColor">
  339. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  340. <CODE>static&nbsp;int</CODE></FONT></TD>
  341. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT12">GL_COLOR_ATTACHMENT12</A></B></CODE>
  342. <BR>
  343. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
  344. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  345. GetFramebufferAttachmentParameteriv</TD>
  346. </TR>
  347. <TR BGCOLOR="white" CLASS="TableRowColor">
  348. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  349. <CODE>static&nbsp;int</CODE></FONT></TD>
  350. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT13">GL_COLOR_ATTACHMENT13</A></B></CODE>
  351. <BR>
  352. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
  353. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  354. GetFramebufferAttachmentParameteriv</TD>
  355. </TR>
  356. <TR BGCOLOR="white" CLASS="TableRowColor">
  357. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  358. <CODE>static&nbsp;int</CODE></FONT></TD>
  359. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT14">GL_COLOR_ATTACHMENT14</A></B></CODE>
  360. <BR>
  361. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
  362. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  363. GetFramebufferAttachmentParameteriv</TD>
  364. </TR>
  365. <TR BGCOLOR="white" CLASS="TableRowColor">
  366. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  367. <CODE>static&nbsp;int</CODE></FONT></TD>
  368. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT15">GL_COLOR_ATTACHMENT15</A></B></CODE>
  369. <BR>
  370. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
  371. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  372. GetFramebufferAttachmentParameteriv</TD>
  373. </TR>
  374. <TR BGCOLOR="white" CLASS="TableRowColor">
  375. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  376. <CODE>static&nbsp;int</CODE></FONT></TD>
  377. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT2">GL_COLOR_ATTACHMENT2</A></B></CODE>
  378. <BR>
  379. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
  380. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  381. GetFramebufferAttachmentParameteriv</TD>
  382. </TR>
  383. <TR BGCOLOR="white" CLASS="TableRowColor">
  384. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  385. <CODE>static&nbsp;int</CODE></FONT></TD>
  386. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT3">GL_COLOR_ATTACHMENT3</A></B></CODE>
  387. <BR>
  388. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
  389. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  390. GetFramebufferAttachmentParameteriv</TD>
  391. </TR>
  392. <TR BGCOLOR="white" CLASS="TableRowColor">
  393. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  394. <CODE>static&nbsp;int</CODE></FONT></TD>
  395. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT4">GL_COLOR_ATTACHMENT4</A></B></CODE>
  396. <BR>
  397. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
  398. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  399. GetFramebufferAttachmentParameteriv</TD>
  400. </TR>
  401. <TR BGCOLOR="white" CLASS="TableRowColor">
  402. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  403. <CODE>static&nbsp;int</CODE></FONT></TD>
  404. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT5">GL_COLOR_ATTACHMENT5</A></B></CODE>
  405. <BR>
  406. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
  407. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  408. GetFramebufferAttachmentParameteriv</TD>
  409. </TR>
  410. <TR BGCOLOR="white" CLASS="TableRowColor">
  411. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  412. <CODE>static&nbsp;int</CODE></FONT></TD>
  413. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT6">GL_COLOR_ATTACHMENT6</A></B></CODE>
  414. <BR>
  415. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
  416. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  417. GetFramebufferAttachmentParameteriv</TD>
  418. </TR>
  419. <TR BGCOLOR="white" CLASS="TableRowColor">
  420. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  421. <CODE>static&nbsp;int</CODE></FONT></TD>
  422. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT7">GL_COLOR_ATTACHMENT7</A></B></CODE>
  423. <BR>
  424. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
  425. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  426. GetFramebufferAttachmentParameteriv</TD>
  427. </TR>
  428. <TR BGCOLOR="white" CLASS="TableRowColor">
  429. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  430. <CODE>static&nbsp;int</CODE></FONT></TD>
  431. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT8">GL_COLOR_ATTACHMENT8</A></B></CODE>
  432. <BR>
  433. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
  434. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  435. GetFramebufferAttachmentParameteriv</TD>
  436. </TR>
  437. <TR BGCOLOR="white" CLASS="TableRowColor">
  438. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  439. <CODE>static&nbsp;int</CODE></FONT></TD>
  440. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT9">GL_COLOR_ATTACHMENT9</A></B></CODE>
  441. <BR>
  442. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
  443. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  444. GetFramebufferAttachmentParameteriv</TD>
  445. </TR>
  446. <TR BGCOLOR="white" CLASS="TableRowColor">
  447. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  448. <CODE>static&nbsp;int</CODE></FONT></TD>
  449. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COMPARE_REF_DEPTH_TO_TEXTURE">GL_COMPARE_REF_DEPTH_TO_TEXTURE</A></B></CODE>
  450. <BR>
  451. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;param&gt; parameter of TexParameterf, TexParameteri,
  452. TexParameterfv, and TexParameteriv when the &lt;pname&gt; parameter is
  453. TEXTURE_COMPARE_MODE_ARB:</TD>
  454. </TR>
  455. <TR BGCOLOR="white" CLASS="TableRowColor">
  456. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  457. <CODE>static&nbsp;int</CODE></FONT></TD>
  458. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COMPARE_REF_TO_TEXTURE">GL_COMPARE_REF_TO_TEXTURE</A></B></CODE>
  459. <BR>
  460. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  461. </TR>
  462. <TR BGCOLOR="white" CLASS="TableRowColor">
  463. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  464. <CODE>static&nbsp;int</CODE></FONT></TD>
  465. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COMPRESSED_RED">GL_COMPRESSED_RED</A></B></CODE>
  466. <BR>
  467. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  468. </TR>
  469. <TR BGCOLOR="white" CLASS="TableRowColor">
  470. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  471. <CODE>static&nbsp;int</CODE></FONT></TD>
  472. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COMPRESSED_RED_GREEN_RGTC2">GL_COMPRESSED_RED_GREEN_RGTC2</A></B></CODE>
  473. <BR>
  474. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalformat&gt; parameter of TexImage2D,
  475. CopyTexImage2D, and CompressedTexImage2D and the &lt;format&gt; parameter
  476. of CompressedTexSubImage2D:</TD>
  477. </TR>
  478. <TR BGCOLOR="white" CLASS="TableRowColor">
  479. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  480. <CODE>static&nbsp;int</CODE></FONT></TD>
  481. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COMPRESSED_RED_RGTC1">GL_COMPRESSED_RED_RGTC1</A></B></CODE>
  482. <BR>
  483. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalformat&gt; parameter of TexImage2D,
  484. CopyTexImage2D, and CompressedTexImage2D and the &lt;format&gt; parameter
  485. of CompressedTexSubImage2D:</TD>
  486. </TR>
  487. <TR BGCOLOR="white" CLASS="TableRowColor">
  488. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  489. <CODE>static&nbsp;int</CODE></FONT></TD>
  490. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COMPRESSED_RG">GL_COMPRESSED_RG</A></B></CODE>
  491. <BR>
  492. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  493. </TR>
  494. <TR BGCOLOR="white" CLASS="TableRowColor">
  495. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  496. <CODE>static&nbsp;int</CODE></FONT></TD>
  497. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2">GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2</A></B></CODE>
  498. <BR>
  499. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalformat&gt; parameter of TexImage2D,
  500. CopyTexImage2D, and CompressedTexImage2D and the &lt;format&gt; parameter
  501. of CompressedTexSubImage2D:</TD>
  502. </TR>
  503. <TR BGCOLOR="white" CLASS="TableRowColor">
  504. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  505. <CODE>static&nbsp;int</CODE></FONT></TD>
  506. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COMPRESSED_SIGNED_RED_RGTC1">GL_COMPRESSED_SIGNED_RED_RGTC1</A></B></CODE>
  507. <BR>
  508. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalformat&gt; parameter of TexImage2D,
  509. CopyTexImage2D, and CompressedTexImage2D and the &lt;format&gt; parameter
  510. of CompressedTexSubImage2D:</TD>
  511. </TR>
  512. <TR BGCOLOR="white" CLASS="TableRowColor">
  513. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  514. <CODE>static&nbsp;int</CODE></FONT></TD>
  515. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT">GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT</A></B></CODE>
  516. <BR>
  517. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  518. </TR>
  519. <TR BGCOLOR="white" CLASS="TableRowColor">
  520. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  521. <CODE>static&nbsp;int</CODE></FONT></TD>
  522. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CONTEXT_FLAGS">GL_CONTEXT_FLAGS</A></B></CODE>
  523. <BR>
  524. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  525. </TR>
  526. <TR BGCOLOR="white" CLASS="TableRowColor">
  527. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  528. <CODE>static&nbsp;int</CODE></FONT></TD>
  529. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_DEPTH_ATTACHMENT">GL_DEPTH_ATTACHMENT</A></B></CODE>
  530. <BR>
  531. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
  532. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  533. GetFramebufferAttachmentParameteriv</TD>
  534. </TR>
  535. <TR BGCOLOR="white" CLASS="TableRowColor">
  536. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  537. <CODE>static&nbsp;int</CODE></FONT></TD>
  538. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_DEPTH_BUFFER">GL_DEPTH_BUFFER</A></B></CODE>
  539. <BR>
  540. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  541. </TR>
  542. <TR BGCOLOR="white" CLASS="TableRowColor">
  543. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  544. <CODE>static&nbsp;int</CODE></FONT></TD>
  545. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_DEPTH_COMPONENT32F">GL_DEPTH_COMPONENT32F</A></B></CODE>
  546. <BR>
  547. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalformat&gt; parameter of TexImage1D, TexImage2D,
  548. TexImage3D, CopyTexImage1D, CopyTexImage2D, and RenderbufferStorageEXT,
  549. and returned in the &lt;data&gt; parameter of GetTexLevelParameter and
  550. GetRenderbufferParameterivEXT:</TD>
  551. </TR>
  552. <TR BGCOLOR="white" CLASS="TableRowColor">
  553. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  554. <CODE>static&nbsp;int</CODE></FONT></TD>
  555. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_DEPTH_STENCIL">GL_DEPTH_STENCIL</A></B></CODE>
  556. <BR>
  557. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;format&gt; parameter of DrawPixels, ReadPixels,
  558. TexImage1D, TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D,
  559. TexSubImage3D, and GetTexImage, by the &lt;type&gt; parameter of
  560. CopyPixels, by the &lt;internalformat&gt; parameter of TexImage1D,
  561. TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and
  562. RenderbufferStorage, and returned in the &lt;data&gt; parameter of
  563. GetTexLevelParameter and GetRenderbufferParameteriv.</TD>
  564. </TR>
  565. <TR BGCOLOR="white" CLASS="TableRowColor">
  566. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  567. <CODE>static&nbsp;int</CODE></FONT></TD>
  568. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_DEPTH_STENCIL_ATTACHMENT">GL_DEPTH_STENCIL_ATTACHMENT</A></B></CODE>
  569. <BR>
  570. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
  571. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  572. GetFramebufferAttachmentParameteriv</TD>
  573. </TR>
  574. <TR BGCOLOR="white" CLASS="TableRowColor">
  575. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  576. <CODE>static&nbsp;int</CODE></FONT></TD>
  577. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_DEPTH24_STENCIL8">GL_DEPTH24_STENCIL8</A></B></CODE>
  578. <BR>
  579. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalformat&gt; parameter of TexImage1D,
  580. TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and
  581. RenderbufferStorage, and returned in the &lt;data&gt; parameter of
  582. GetTexLevelParameter and GetRenderbufferParameteriv.</TD>
  583. </TR>
  584. <TR BGCOLOR="white" CLASS="TableRowColor">
  585. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  586. <CODE>static&nbsp;int</CODE></FONT></TD>
  587. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_DEPTH32F_STENCIL8">GL_DEPTH32F_STENCIL8</A></B></CODE>
  588. <BR>
  589. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalformat&gt; parameter of TexImage1D, TexImage2D,
  590. TexImage3D, CopyTexImage1D, CopyTexImage2D, and RenderbufferStorageEXT,
  591. and returned in the &lt;data&gt; parameter of GetTexLevelParameter and
  592. GetRenderbufferParameterivEXT:</TD>
  593. </TR>
  594. <TR BGCOLOR="white" CLASS="TableRowColor">
  595. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  596. <CODE>static&nbsp;int</CODE></FONT></TD>
  597. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_DRAW_FRAMEBUFFER">GL_DRAW_FRAMEBUFFER</A></B></CODE>
  598. <BR>
  599. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;target&gt; parameter of BindFramebuffer,
  600. CheckFramebufferStatus, FramebufferTexture{1D|2D|3D},
  601. FramebufferRenderbuffer, and
  602. GetFramebufferAttachmentParameteriv:</TD>
  603. </TR>
  604. <TR BGCOLOR="white" CLASS="TableRowColor">
  605. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  606. <CODE>static&nbsp;int</CODE></FONT></TD>
  607. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_DRAW_FRAMEBUFFER_BINDING">GL_DRAW_FRAMEBUFFER_BINDING</A></B></CODE>
  608. <BR>
  609. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv, and GetDoublev.</TD>
  610. </TR>
  611. <TR BGCOLOR="white" CLASS="TableRowColor">
  612. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  613. <CODE>static&nbsp;int</CODE></FONT></TD>
  614. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FIXED_ONLY">GL_FIXED_ONLY</A></B></CODE>
  615. <BR>
  616. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;clamp&gt; parameter of ClampColor.</TD>
  617. </TR>
  618. <TR BGCOLOR="white" CLASS="TableRowColor">
  619. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  620. <CODE>static&nbsp;int</CODE></FONT></TD>
  621. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FLOAT_32_UNSIGNED_INT_24_8_REV">GL_FLOAT_32_UNSIGNED_INT_24_8_REV</A></B></CODE>
  622. <BR>
  623. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;type&gt; parameter of DrawPixels, ReadPixels, TexImage1D,
  624. TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D, and
  625. GetTexImage:</TD>
  626. </TR>
  627. <TR BGCOLOR="white" CLASS="TableRowColor">
  628. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  629. <CODE>static&nbsp;int</CODE></FONT></TD>
  630. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER">GL_FRAMEBUFFER</A></B></CODE>
  631. <BR>
  632. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;target&gt; parameter of BindFramebuffer,
  633. CheckFramebufferStatus, FramebufferTexture{1D|2D|3D},
  634. FramebufferRenderbuffer, and
  635. GetFramebufferAttachmentParameteriv:</TD>
  636. </TR>
  637. <TR BGCOLOR="white" CLASS="TableRowColor">
  638. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  639. <CODE>static&nbsp;int</CODE></FONT></TD>
  640. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE">GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE</A></B></CODE>
  641. <BR>
  642. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of
  643. GetFramebufferAttachmentParameteriv:</TD>
  644. </TR>
  645. <TR BGCOLOR="white" CLASS="TableRowColor">
  646. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  647. <CODE>static&nbsp;int</CODE></FONT></TD>
  648. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE">GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE</A></B></CODE>
  649. <BR>
  650. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of
  651. GetFramebufferAttachmentParameteriv:</TD>
  652. </TR>
  653. <TR BGCOLOR="white" CLASS="TableRowColor">
  654. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  655. <CODE>static&nbsp;int</CODE></FONT></TD>
  656. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING">GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING</A></B></CODE>
  657. <BR>
  658. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of
  659. GetFramebufferAttachmentParameteriv:</TD>
  660. </TR>
  661. <TR BGCOLOR="white" CLASS="TableRowColor">
  662. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  663. <CODE>static&nbsp;int</CODE></FONT></TD>
  664. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE">GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE</A></B></CODE>
  665. <BR>
  666. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of
  667. GetFramebufferAttachmentParameteriv:</TD>
  668. </TR>
  669. <TR BGCOLOR="white" CLASS="TableRowColor">
  670. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  671. <CODE>static&nbsp;int</CODE></FONT></TD>
  672. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE">GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE</A></B></CODE>
  673. <BR>
  674. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of
  675. GetFramebufferAttachmentParameteriv:</TD>
  676. </TR>
  677. <TR BGCOLOR="white" CLASS="TableRowColor">
  678. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  679. <CODE>static&nbsp;int</CODE></FONT></TD>
  680. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE">GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE</A></B></CODE>
  681. <BR>
  682. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of
  683. GetFramebufferAttachmentParameteriv:</TD>
  684. </TR>
  685. <TR BGCOLOR="white" CLASS="TableRowColor">
  686. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  687. <CODE>static&nbsp;int</CODE></FONT></TD>
  688. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</A></B></CODE>
  689. <BR>
  690. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of
  691. GetFramebufferAttachmentParameteriv:</TD>
  692. </TR>
  693. <TR BGCOLOR="white" CLASS="TableRowColor">
  694. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  695. <CODE>static&nbsp;int</CODE></FONT></TD>
  696. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</A></B></CODE>
  697. <BR>
  698. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of
  699. GetFramebufferAttachmentParameteriv:</TD>
  700. </TR>
  701. <TR BGCOLOR="white" CLASS="TableRowColor">
  702. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  703. <CODE>static&nbsp;int</CODE></FONT></TD>
  704. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE">GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE</A></B></CODE>
  705. <BR>
  706. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of
  707. GetFramebufferAttachmentParameteriv:</TD>
  708. </TR>
  709. <TR BGCOLOR="white" CLASS="TableRowColor">
  710. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  711. <CODE>static&nbsp;int</CODE></FONT></TD>
  712. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE">GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE</A></B></CODE>
  713. <BR>
  714. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of
  715. GetFramebufferAttachmentParameteriv:</TD>
  716. </TR>
  717. <TR BGCOLOR="white" CLASS="TableRowColor">
  718. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  719. <CODE>static&nbsp;int</CODE></FONT></TD>
  720. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE</A></B></CODE>
  721. <BR>
  722. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of
  723. GetFramebufferAttachmentParameteriv:</TD>
  724. </TR>
  725. <TR BGCOLOR="white" CLASS="TableRowColor">
  726. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  727. <CODE>static&nbsp;int</CODE></FONT></TD>
  728. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER</A></B></CODE>
  729. <BR>
  730. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of
  731. GetFramebufferAttachmentParameteriv:</TD>
  732. </TR>
  733. <TR BGCOLOR="white" CLASS="TableRowColor">
  734. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  735. <CODE>static&nbsp;int</CODE></FONT></TD>
  736. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL</A></B></CODE>
  737. <BR>
  738. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of
  739. GetFramebufferAttachmentParameteriv:</TD>
  740. </TR>
  741. <TR BGCOLOR="white" CLASS="TableRowColor">
  742. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  743. <CODE>static&nbsp;int</CODE></FONT></TD>
  744. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_BINDING">GL_FRAMEBUFFER_BINDING</A></B></CODE>
  745. <BR>
  746. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
  747. and GetDoublev:</TD>
  748. </TR>
  749. <TR BGCOLOR="white" CLASS="TableRowColor">
  750. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  751. <CODE>static&nbsp;int</CODE></FONT></TD>
  752. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_COMPLETE">GL_FRAMEBUFFER_COMPLETE</A></B></CODE>
  753. <BR>
  754. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by CheckFramebufferStatus():</TD>
  755. </TR>
  756. <TR BGCOLOR="white" CLASS="TableRowColor">
  757. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  758. <CODE>static&nbsp;int</CODE></FONT></TD>
  759. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_DEFAULT">GL_FRAMEBUFFER_DEFAULT</A></B></CODE>
  760. <BR>
  761. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned in &lt;params&gt; by GetFramebufferAttachmentParameteriv:</TD>
  762. </TR>
  763. <TR BGCOLOR="white" CLASS="TableRowColor">
  764. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  765. <CODE>static&nbsp;int</CODE></FONT></TD>
  766. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT">GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT</A></B></CODE>
  767. <BR>
  768. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by CheckFramebufferStatus():</TD>
  769. </TR>
  770. <TR BGCOLOR="white" CLASS="TableRowColor">
  771. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  772. <CODE>static&nbsp;int</CODE></FONT></TD>
  773. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER">GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER</A></B></CODE>
  774. <BR>
  775. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by CheckFramebufferStatus():</TD>
  776. </TR>
  777. <TR BGCOLOR="white" CLASS="TableRowColor">
  778. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  779. <CODE>static&nbsp;int</CODE></FONT></TD>
  780. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT">GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT</A></B></CODE>
  781. <BR>
  782. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by CheckFramebufferStatus():</TD>
  783. </TR>
  784. <TR BGCOLOR="white" CLASS="TableRowColor">
  785. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  786. <CODE>static&nbsp;int</CODE></FONT></TD>
  787. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE">GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE</A></B></CODE>
  788. <BR>
  789. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by CheckFramebufferStatus.</TD>
  790. </TR>
  791. <TR BGCOLOR="white" CLASS="TableRowColor">
  792. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  793. <CODE>static&nbsp;int</CODE></FONT></TD>
  794. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER">GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER</A></B></CODE>
  795. <BR>
  796. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by CheckFramebufferStatus():</TD>
  797. </TR>
  798. <TR BGCOLOR="white" CLASS="TableRowColor">
  799. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  800. <CODE>static&nbsp;int</CODE></FONT></TD>
  801. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_SRGB">GL_FRAMEBUFFER_SRGB</A></B></CODE>
  802. <BR>
  803. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;cap&gt; parameter of Enable, Disable, and IsEnabled,
  804. and by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
  805. and GetDoublev:</TD>
  806. </TR>
  807. <TR BGCOLOR="white" CLASS="TableRowColor">
  808. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  809. <CODE>static&nbsp;int</CODE></FONT></TD>
  810. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_SRGB_CAPABLE">GL_FRAMEBUFFER_SRGB_CAPABLE</A></B></CODE>
  811. <BR>
  812. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
  813. GetFloatv, and GetDoublev:</TD>
  814. </TR>
  815. <TR BGCOLOR="white" CLASS="TableRowColor">
  816. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  817. <CODE>static&nbsp;int</CODE></FONT></TD>
  818. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_UNDEFINED">GL_FRAMEBUFFER_UNDEFINED</A></B></CODE>
  819. <BR>
  820. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by CheckFramebufferStatus():</TD>
  821. </TR>
  822. <TR BGCOLOR="white" CLASS="TableRowColor">
  823. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  824. <CODE>static&nbsp;int</CODE></FONT></TD>
  825. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_UNSUPPORTED">GL_FRAMEBUFFER_UNSUPPORTED</A></B></CODE>
  826. <BR>
  827. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by CheckFramebufferStatus():</TD>
  828. </TR>
  829. <TR BGCOLOR="white" CLASS="TableRowColor">
  830. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  831. <CODE>static&nbsp;int</CODE></FONT></TD>
  832. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_GREEN_INTEGER">GL_GREEN_INTEGER</A></B></CODE>
  833. <BR>
  834. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
  835. TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
  836. DrawPixels and ReadPixels:</TD>
  837. </TR>
  838. <TR BGCOLOR="white" CLASS="TableRowColor">
  839. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  840. <CODE>static&nbsp;int</CODE></FONT></TD>
  841. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_HALF_FLOAT">GL_HALF_FLOAT</A></B></CODE>
  842. <BR>
  843. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;type&gt; parameter of DrawPixels, ReadPixels,
  844. TexImage1D, TexImage2D, TexImage3D, GetTexImage, TexSubImage1D,
  845. TexSubImage2D, TexSubImage3D, GetHistogram, GetMinmax,
  846. ConvolutionFilter1D, ConvolutionFilter2D, GetConvolutionFilter,
  847. SeparableFilter2D, GetSeparableFilter, ColorTable, ColorSubTable,
  848. and GetColorTable:
  849. <p/>
  850. Accepted by the &lt;type&gt; argument of VertexPointer, NormalPointer,
  851. ColorPointer, SecondaryColorPointer, FogCoordPointer, TexCoordPointer,
  852. and VertexAttribPointer:</TD>
  853. </TR>
  854. <TR BGCOLOR="white" CLASS="TableRowColor">
  855. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  856. <CODE>static&nbsp;int</CODE></FONT></TD>
  857. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_INDEX">GL_INDEX</A></B></CODE>
  858. <BR>
  859. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned in &lt;params&gt; by GetFramebufferAttachmentParameteriv:</TD>
  860. </TR>
  861. <TR BGCOLOR="white" CLASS="TableRowColor">
  862. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  863. <CODE>static&nbsp;int</CODE></FONT></TD>
  864. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_INT_SAMPLER_1D">GL_INT_SAMPLER_1D</A></B></CODE>
  865. <BR>
  866. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
  867. </TR>
  868. <TR BGCOLOR="white" CLASS="TableRowColor">
  869. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  870. <CODE>static&nbsp;int</CODE></FONT></TD>
  871. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_INT_SAMPLER_1D_ARRAY">GL_INT_SAMPLER_1D_ARRAY</A></B></CODE>
  872. <BR>
  873. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
  874. </TR>
  875. <TR BGCOLOR="white" CLASS="TableRowColor">
  876. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  877. <CODE>static&nbsp;int</CODE></FONT></TD>
  878. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_INT_SAMPLER_2D">GL_INT_SAMPLER_2D</A></B></CODE>
  879. <BR>
  880. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
  881. </TR>
  882. <TR BGCOLOR="white" CLASS="TableRowColor">
  883. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  884. <CODE>static&nbsp;int</CODE></FONT></TD>
  885. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_INT_SAMPLER_2D_ARRAY">GL_INT_SAMPLER_2D_ARRAY</A></B></CODE>
  886. <BR>
  887. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
  888. </TR>
  889. <TR BGCOLOR="white" CLASS="TableRowColor">
  890. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  891. <CODE>static&nbsp;int</CODE></FONT></TD>
  892. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_INT_SAMPLER_2D_RECT">GL_INT_SAMPLER_2D_RECT</A></B></CODE>
  893. <BR>
  894. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
  895. </TR>
  896. <TR BGCOLOR="white" CLASS="TableRowColor">
  897. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  898. <CODE>static&nbsp;int</CODE></FONT></TD>
  899. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_INT_SAMPLER_3D">GL_INT_SAMPLER_3D</A></B></CODE>
  900. <BR>
  901. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
  902. </TR>
  903. <TR BGCOLOR="white" CLASS="TableRowColor">
  904. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  905. <CODE>static&nbsp;int</CODE></FONT></TD>
  906. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_INT_SAMPLER_BUFFER">GL_INT_SAMPLER_BUFFER</A></B></CODE>
  907. <BR>
  908. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
  909. </TR>
  910. <TR BGCOLOR="white" CLASS="TableRowColor">
  911. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  912. <CODE>static&nbsp;int</CODE></FONT></TD>
  913. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_INT_SAMPLER_CUBE">GL_INT_SAMPLER_CUBE</A></B></CODE>
  914. <BR>
  915. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
  916. </TR>
  917. <TR BGCOLOR="white" CLASS="TableRowColor">
  918. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  919. <CODE>static&nbsp;int</CODE></FONT></TD>
  920. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_INTERLEAVED_ATTRIBS">GL_INTERLEAVED_ATTRIBS</A></B></CODE>
  921. <BR>
  922. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;bufferMode&gt; parameter of TransformFeedbackVaryings:</TD>
  923. </TR>
  924. <TR BGCOLOR="white" CLASS="TableRowColor">
  925. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  926. <CODE>static&nbsp;int</CODE></FONT></TD>
  927. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_INVALID_FRAMEBUFFER_OPERATION">GL_INVALID_FRAMEBUFFER_OPERATION</A></B></CODE>
  928. <BR>
  929. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by GetError():</TD>
  930. </TR>
  931. <TR BGCOLOR="white" CLASS="TableRowColor">
  932. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  933. <CODE>static&nbsp;int</CODE></FONT></TD>
  934. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAJOR_VERSION">GL_MAJOR_VERSION</A></B></CODE>
  935. <BR>
  936. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  937. </TR>
  938. <TR BGCOLOR="white" CLASS="TableRowColor">
  939. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  940. <CODE>static&nbsp;int</CODE></FONT></TD>
  941. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAP_FLUSH_EXPLICIT_BIT">GL_MAP_FLUSH_EXPLICIT_BIT</A></B></CODE>
  942. <BR>
  943. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;access&gt; parameter of MapBufferRange:</TD>
  944. </TR>
  945. <TR BGCOLOR="white" CLASS="TableRowColor">
  946. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  947. <CODE>static&nbsp;int</CODE></FONT></TD>
  948. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAP_INVALIDATE_BUFFER_BIT">GL_MAP_INVALIDATE_BUFFER_BIT</A></B></CODE>
  949. <BR>
  950. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;access&gt; parameter of MapBufferRange:</TD>
  951. </TR>
  952. <TR BGCOLOR="white" CLASS="TableRowColor">
  953. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  954. <CODE>static&nbsp;int</CODE></FONT></TD>
  955. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAP_INVALIDATE_RANGE_BIT">GL_MAP_INVALIDATE_RANGE_BIT</A></B></CODE>
  956. <BR>
  957. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;access&gt; parameter of MapBufferRange:</TD>
  958. </TR>
  959. <TR BGCOLOR="white" CLASS="TableRowColor">
  960. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  961. <CODE>static&nbsp;int</CODE></FONT></TD>
  962. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAP_READ_BIT">GL_MAP_READ_BIT</A></B></CODE>
  963. <BR>
  964. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;access&gt; parameter of MapBufferRange:</TD>
  965. </TR>
  966. <TR BGCOLOR="white" CLASS="TableRowColor">
  967. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  968. <CODE>static&nbsp;int</CODE></FONT></TD>
  969. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAP_UNSYNCHRONIZED_BIT">GL_MAP_UNSYNCHRONIZED_BIT</A></B></CODE>
  970. <BR>
  971. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;access&gt; parameter of MapBufferRange:</TD>
  972. </TR>
  973. <TR BGCOLOR="white" CLASS="TableRowColor">
  974. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  975. <CODE>static&nbsp;int</CODE></FONT></TD>
  976. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAP_WRITE_BIT">GL_MAP_WRITE_BIT</A></B></CODE>
  977. <BR>
  978. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;access&gt; parameter of MapBufferRange:</TD>
  979. </TR>
  980. <TR BGCOLOR="white" CLASS="TableRowColor">
  981. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  982. <CODE>static&nbsp;int</CODE></FONT></TD>
  983. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAX_ARRAY_TEXTURE_LAYERS">GL_MAX_ARRAY_TEXTURE_LAYERS</A></B></CODE>
  984. <BR>
  985. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv
  986. and GetFloatv:</TD>
  987. </TR>
  988. <TR BGCOLOR="white" CLASS="TableRowColor">
  989. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  990. <CODE>static&nbsp;int</CODE></FONT></TD>
  991. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAX_CLIP_DISTANCES">GL_MAX_CLIP_DISTANCES</A></B></CODE>
  992. <BR>
  993. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  994. </TR>
  995. <TR BGCOLOR="white" CLASS="TableRowColor">
  996. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  997. <CODE>static&nbsp;int</CODE></FONT></TD>
  998. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAX_COLOR_ATTACHMENTS">GL_MAX_COLOR_ATTACHMENTS</A></B></CODE>
  999. <BR>
  1000. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
  1001. and GetDoublev:</TD>
  1002. </TR>
  1003. <TR BGCOLOR="white" CLASS="TableRowColor">
  1004. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1005. <CODE>static&nbsp;int</CODE></FONT></TD>
  1006. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAX_PROGRAM_TEXEL_OFFSET">GL_MAX_PROGRAM_TEXEL_OFFSET</A></B></CODE>
  1007. <BR>
  1008. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
  1009. and GetDoublev:</TD>
  1010. </TR>
  1011. <TR BGCOLOR="white" CLASS="TableRowColor">
  1012. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1013. <CODE>static&nbsp;int</CODE></FONT></TD>
  1014. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAX_RENDERBUFFER_SIZE">GL_MAX_RENDERBUFFER_SIZE</A></B></CODE>
  1015. <BR>
  1016. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
  1017. and GetDoublev:</TD>
  1018. </TR>
  1019. <TR BGCOLOR="white" CLASS="TableRowColor">
  1020. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1021. <CODE>static&nbsp;int</CODE></FONT></TD>
  1022. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAX_SAMPLES">GL_MAX_SAMPLES</A></B></CODE>
  1023. <BR>
  1024. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
  1025. GetFloatv, and GetDoublev.</TD>
  1026. </TR>
  1027. <TR BGCOLOR="white" CLASS="TableRowColor">
  1028. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1029. <CODE>static&nbsp;int</CODE></FONT></TD>
  1030. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS">GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS</A></B></CODE>
  1031. <BR>
  1032. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
  1033. and GetFloatv:</TD>
  1034. </TR>
  1035. <TR BGCOLOR="white" CLASS="TableRowColor">
  1036. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1037. <CODE>static&nbsp;int</CODE></FONT></TD>
  1038. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS">GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS</A></B></CODE>
  1039. <BR>
  1040. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
  1041. and GetFloatv:</TD>
  1042. </TR>
  1043. <TR BGCOLOR="white" CLASS="TableRowColor">
  1044. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1045. <CODE>static&nbsp;int</CODE></FONT></TD>
  1046. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS">GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS</A></B></CODE>
  1047. <BR>
  1048. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
  1049. and GetFloatv:</TD>
  1050. </TR>
  1051. <TR BGCOLOR="white" CLASS="TableRowColor">
  1052. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1053. <CODE>static&nbsp;int</CODE></FONT></TD>
  1054. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAX_VARYING_COMPONENTS">GL_MAX_VARYING_COMPONENTS</A></B></CODE>
  1055. <BR>
  1056. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  1057. </TR>
  1058. <TR BGCOLOR="white" CLASS="TableRowColor">
  1059. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1060. <CODE>static&nbsp;int</CODE></FONT></TD>
  1061. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MIN_PROGRAM_TEXEL_OFFSET">GL_MIN_PROGRAM_TEXEL_OFFSET</A></B></CODE>
  1062. <BR>
  1063. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
  1064. and GetDoublev:</TD>
  1065. </TR>
  1066. <TR BGCOLOR="white" CLASS="TableRowColor">
  1067. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1068. <CODE>static&nbsp;int</CODE></FONT></TD>
  1069. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MINOR_VERSION">GL_MINOR_VERSION</A></B></CODE>
  1070. <BR>
  1071. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  1072. </TR>
  1073. <TR BGCOLOR="white" CLASS="TableRowColor">
  1074. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1075. <CODE>static&nbsp;int</CODE></FONT></TD>
  1076. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_NUM_EXTENSIONS">GL_NUM_EXTENSIONS</A></B></CODE>
  1077. <BR>
  1078. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  1079. </TR>
  1080. <TR BGCOLOR="white" CLASS="TableRowColor">
  1081. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1082. <CODE>static&nbsp;int</CODE></FONT></TD>
  1083. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_PRIMITIVES_GENERATED">GL_PRIMITIVES_GENERATED</A></B></CODE>
  1084. <BR>
  1085. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;target&gt; parameter of BeginQuery, EndQuery, and
  1086. GetQueryiv:</TD>
  1087. </TR>
  1088. <TR BGCOLOR="white" CLASS="TableRowColor">
  1089. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1090. <CODE>static&nbsp;int</CODE></FONT></TD>
  1091. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_PROXY_TEXTURE_1D_ARRAY">GL_PROXY_TEXTURE_1D_ARRAY</A></B></CODE>
  1092. <BR>
  1093. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;target&gt; parameter of TexImage2D, TexSubImage2D,
  1094. CopyTexImage2D, CopyTexSubImage2D, CompressedTexImage2D, and
  1095. CompressedTexSubImage2D:</TD>
  1096. </TR>
  1097. <TR BGCOLOR="white" CLASS="TableRowColor">
  1098. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1099. <CODE>static&nbsp;int</CODE></FONT></TD>
  1100. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_PROXY_TEXTURE_2D_ARRAY">GL_PROXY_TEXTURE_2D_ARRAY</A></B></CODE>
  1101. <BR>
  1102. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;target&gt; parameter of TexImage3D, TexSubImage3D,
  1103. CopyTexSubImage3D, CompressedTexImage3D, and CompressedTexSubImage3D:</TD>
  1104. </TR>
  1105. <TR BGCOLOR="white" CLASS="TableRowColor">
  1106. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1107. <CODE>static&nbsp;int</CODE></FONT></TD>
  1108. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_QUERY_BY_REGION_NO_WAIT">GL_QUERY_BY_REGION_NO_WAIT</A></B></CODE>
  1109. <BR>
  1110. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;mode&gt; parameter of BeginConditionalRender:</TD>
  1111. </TR>
  1112. <TR BGCOLOR="white" CLASS="TableRowColor">
  1113. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1114. <CODE>static&nbsp;int</CODE></FONT></TD>
  1115. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_QUERY_BY_REGION_WAIT">GL_QUERY_BY_REGION_WAIT</A></B></CODE>
  1116. <BR>
  1117. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;mode&gt; parameter of BeginConditionalRender:</TD>
  1118. </TR>
  1119. <TR BGCOLOR="white" CLASS="TableRowColor">
  1120. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1121. <CODE>static&nbsp;int</CODE></FONT></TD>
  1122. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_QUERY_NO_WAIT">GL_QUERY_NO_WAIT</A></B></CODE>
  1123. <BR>
  1124. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;mode&gt; parameter of BeginConditionalRender:</TD>
  1125. </TR>
  1126. <TR BGCOLOR="white" CLASS="TableRowColor">
  1127. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1128. <CODE>static&nbsp;int</CODE></FONT></TD>
  1129. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_QUERY_WAIT">GL_QUERY_WAIT</A></B></CODE>
  1130. <BR>
  1131. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;mode&gt; parameter of BeginConditionalRender:</TD>
  1132. </TR>
  1133. <TR BGCOLOR="white" CLASS="TableRowColor">
  1134. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1135. <CODE>static&nbsp;int</CODE></FONT></TD>
  1136. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_R11F_G11F_B10F">GL_R11F_G11F_B10F</A></B></CODE>
  1137. <BR>
  1138. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalformat&gt; parameter of TexImage1D,
  1139. TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and
  1140. RenderbufferStorage:</TD>
  1141. </TR>
  1142. <TR BGCOLOR="white" CLASS="TableRowColor">
  1143. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1144. <CODE>static&nbsp;int</CODE></FONT></TD>
  1145. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_R16">GL_R16</A></B></CODE>
  1146. <BR>
  1147. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  1148. TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
  1149. </TR>
  1150. <TR BGCOLOR="white" CLASS="TableRowColor">
  1151. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1152. <CODE>static&nbsp;int</CODE></FONT></TD>
  1153. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_R16F">GL_R16F</A></B></CODE>
  1154. <BR>
  1155. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  1156. TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
  1157. </TR>
  1158. <TR BGCOLOR="white" CLASS="TableRowColor">
  1159. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1160. <CODE>static&nbsp;int</CODE></FONT></TD>
  1161. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_R16I">GL_R16I</A></B></CODE>
  1162. <BR>
  1163. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  1164. TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
  1165. </TR>
  1166. <TR BGCOLOR="white" CLASS="TableRowColor">
  1167. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1168. <CODE>static&nbsp;int</CODE></FONT></TD>
  1169. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_R16UI">GL_R16UI</A></B></CODE>
  1170. <BR>
  1171. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  1172. TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
  1173. </TR>
  1174. <TR BGCOLOR="white" CLASS="TableRowColor">
  1175. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1176. <CODE>static&nbsp;int</CODE></FONT></TD>
  1177. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_R32F">GL_R32F</A></B></CODE>
  1178. <BR>
  1179. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  1180. TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
  1181. </TR>
  1182. <TR BGCOLOR="white" CLASS="TableRowColor">
  1183. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1184. <CODE>static&nbsp;int</CODE></FONT></TD>
  1185. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_R32I">GL_R32I</A></B></CODE>
  1186. <BR>
  1187. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  1188. TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
  1189. </TR>
  1190. <TR BGCOLOR="white" CLASS="TableRowColor">
  1191. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1192. <CODE>static&nbsp;int</CODE></FONT></TD>
  1193. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_R32UI">GL_R32UI</A></B></CODE>
  1194. <BR>
  1195. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  1196. TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
  1197. </TR>
  1198. <TR BGCOLOR="white" CLASS="TableRowColor">
  1199. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1200. <CODE>static&nbsp;int</CODE></FONT></TD>
  1201. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_R8">GL_R8</A></B></CODE>
  1202. <BR>
  1203. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  1204. TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
  1205. </TR>
  1206. <TR BGCOLOR="white" CLASS="TableRowColor">
  1207. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1208. <CODE>static&nbsp;int</CODE></FONT></TD>
  1209. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_R8I">GL_R8I</A></B></CODE>
  1210. <BR>
  1211. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  1212. TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
  1213. </TR>
  1214. <TR BGCOLOR="white" CLASS="TableRowColor">
  1215. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1216. <CODE>static&nbsp;int</CODE></FONT></TD>
  1217. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_R8UI">GL_R8UI</A></B></CODE>
  1218. <BR>
  1219. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  1220. TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
  1221. </TR>
  1222. <TR BGCOLOR="white" CLASS="TableRowColor">
  1223. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1224. <CODE>static&nbsp;int</CODE></FONT></TD>
  1225. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RASTERIZER_DISCARD">GL_RASTERIZER_DISCARD</A></B></CODE>
  1226. <BR>
  1227. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;cap&gt; parameter of Enable, Disable, and IsEnabled, and by
  1228. the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv, and
  1229. GetDoublev:</TD>
  1230. </TR>
  1231. <TR BGCOLOR="white" CLASS="TableRowColor">
  1232. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1233. <CODE>static&nbsp;int</CODE></FONT></TD>
  1234. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_READ_FRAMEBUFFER">GL_READ_FRAMEBUFFER</A></B></CODE>
  1235. <BR>
  1236. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;target&gt; parameter of BindFramebuffer,
  1237. CheckFramebufferStatus, FramebufferTexture{1D|2D|3D},
  1238. FramebufferRenderbuffer, and
  1239. GetFramebufferAttachmentParameteriv:</TD>
  1240. </TR>
  1241. <TR BGCOLOR="white" CLASS="TableRowColor">
  1242. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1243. <CODE>static&nbsp;int</CODE></FONT></TD>
  1244. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_READ_FRAMEBUFFER_BINDING">GL_READ_FRAMEBUFFER_BINDING</A></B></CODE>
  1245. <BR>
  1246. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv, and GetDoublev.</TD>
  1247. </TR>
  1248. <TR BGCOLOR="white" CLASS="TableRowColor">
  1249. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1250. <CODE>static&nbsp;int</CODE></FONT></TD>
  1251. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RED_INTEGER">GL_RED_INTEGER</A></B></CODE>
  1252. <BR>
  1253. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
  1254. TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
  1255. DrawPixels and ReadPixels:</TD>
  1256. </TR>
  1257. <TR BGCOLOR="white" CLASS="TableRowColor">
  1258. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1259. <CODE>static&nbsp;int</CODE></FONT></TD>
  1260. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER">GL_RENDERBUFFER</A></B></CODE>
  1261. <BR>
  1262. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;target&gt; parameter of BindRenderbuffer,
  1263. RenderbufferStorage, and GetRenderbufferParameteriv, and
  1264. returned by GetFramebufferAttachmentParameteriv:</TD>
  1265. </TR>
  1266. <TR BGCOLOR="white" CLASS="TableRowColor">
  1267. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1268. <CODE>static&nbsp;int</CODE></FONT></TD>
  1269. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_ALPHA_SIZE">GL_RENDERBUFFER_ALPHA_SIZE</A></B></CODE>
  1270. <BR>
  1271. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:</TD>
  1272. </TR>
  1273. <TR BGCOLOR="white" CLASS="TableRowColor">
  1274. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1275. <CODE>static&nbsp;int</CODE></FONT></TD>
  1276. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_BINDING">GL_RENDERBUFFER_BINDING</A></B></CODE>
  1277. <BR>
  1278. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
  1279. and GetDoublev:</TD>
  1280. </TR>
  1281. <TR BGCOLOR="white" CLASS="TableRowColor">
  1282. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1283. <CODE>static&nbsp;int</CODE></FONT></TD>
  1284. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_BLUE_SIZE">GL_RENDERBUFFER_BLUE_SIZE</A></B></CODE>
  1285. <BR>
  1286. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:</TD>
  1287. </TR>
  1288. <TR BGCOLOR="white" CLASS="TableRowColor">
  1289. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1290. <CODE>static&nbsp;int</CODE></FONT></TD>
  1291. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_DEPTH_SIZE">GL_RENDERBUFFER_DEPTH_SIZE</A></B></CODE>
  1292. <BR>
  1293. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:</TD>
  1294. </TR>
  1295. <TR BGCOLOR="white" CLASS="TableRowColor">
  1296. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1297. <CODE>static&nbsp;int</CODE></FONT></TD>
  1298. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_GREEN_SIZE">GL_RENDERBUFFER_GREEN_SIZE</A></B></CODE>
  1299. <BR>
  1300. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:</TD>
  1301. </TR>
  1302. <TR BGCOLOR="white" CLASS="TableRowColor">
  1303. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1304. <CODE>static&nbsp;int</CODE></FONT></TD>
  1305. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_HEIGHT">GL_RENDERBUFFER_HEIGHT</A></B></CODE>
  1306. <BR>
  1307. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:</TD>
  1308. </TR>
  1309. <TR BGCOLOR="white" CLASS="TableRowColor">
  1310. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1311. <CODE>static&nbsp;int</CODE></FONT></TD>
  1312. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_INTERNAL_FORMAT">GL_RENDERBUFFER_INTERNAL_FORMAT</A></B></CODE>
  1313. <BR>
  1314. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:</TD>
  1315. </TR>
  1316. <TR BGCOLOR="white" CLASS="TableRowColor">
  1317. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1318. <CODE>static&nbsp;int</CODE></FONT></TD>
  1319. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_RED_SIZE">GL_RENDERBUFFER_RED_SIZE</A></B></CODE>
  1320. <BR>
  1321. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:</TD>
  1322. </TR>
  1323. <TR BGCOLOR="white" CLASS="TableRowColor">
  1324. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1325. <CODE>static&nbsp;int</CODE></FONT></TD>
  1326. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_SAMPLES">GL_RENDERBUFFER_SAMPLES</A></B></CODE>
  1327. <BR>
  1328. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv.</TD>
  1329. </TR>
  1330. <TR BGCOLOR="white" CLASS="TableRowColor">
  1331. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1332. <CODE>static&nbsp;int</CODE></FONT></TD>
  1333. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_STENCIL_SIZE">GL_RENDERBUFFER_STENCIL_SIZE</A></B></CODE>
  1334. <BR>
  1335. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:</TD>
  1336. </TR>
  1337. <TR BGCOLOR="white" CLASS="TableRowColor">
  1338. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1339. <CODE>static&nbsp;int</CODE></FONT></TD>
  1340. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_WIDTH">GL_RENDERBUFFER_WIDTH</A></B></CODE>
  1341. <BR>
  1342. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:</TD>
  1343. </TR>
  1344. <TR BGCOLOR="white" CLASS="TableRowColor">
  1345. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1346. <CODE>static&nbsp;int</CODE></FONT></TD>
  1347. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RG">GL_RG</A></B></CODE>
  1348. <BR>
  1349. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;format&gt; parameter of TexImage3D, TexImage2D,
  1350. TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
  1351. DrawPixels and ReadPixels:</TD>
  1352. </TR>
  1353. <TR BGCOLOR="white" CLASS="TableRowColor">
  1354. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1355. <CODE>static&nbsp;int</CODE></FONT></TD>
  1356. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RG_INTEGER">GL_RG_INTEGER</A></B></CODE>
  1357. <BR>
  1358. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;format&gt; parameter of TexImage3D, TexImage2D,
  1359. TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
  1360. DrawPixels and ReadPixels:</TD>
  1361. </TR>
  1362. <TR BGCOLOR="white" CLASS="TableRowColor">
  1363. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1364. <CODE>static&nbsp;int</CODE></FONT></TD>
  1365. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RG16">GL_RG16</A></B></CODE>
  1366. <BR>
  1367. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  1368. TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
  1369. </TR>
  1370. <TR BGCOLOR="white" CLASS="TableRowColor">
  1371. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1372. <CODE>static&nbsp;int</CODE></FONT></TD>
  1373. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RG16F">GL_RG16F</A></B></CODE>
  1374. <BR>
  1375. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  1376. TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
  1377. </TR>
  1378. <TR BGCOLOR="white" CLASS="TableRowColor">
  1379. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1380. <CODE>static&nbsp;int</CODE></FONT></TD>
  1381. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RG16I">GL_RG16I</A></B></CODE>
  1382. <BR>
  1383. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  1384. TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
  1385. </TR>
  1386. <TR BGCOLOR="white" CLASS="TableRowColor">
  1387. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1388. <CODE>static&nbsp;int</CODE></FONT></TD>
  1389. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RG16UI">GL_RG16UI</A></B></CODE>
  1390. <BR>
  1391. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  1392. TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
  1393. </TR>
  1394. <TR BGCOLOR="white" CLASS="TableRowColor">
  1395. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1396. <CODE>static&nbsp;int</CODE></FONT></TD>
  1397. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RG32F">GL_RG32F</A></B></CODE>
  1398. <BR>
  1399. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  1400. TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
  1401. </TR>
  1402. <TR BGCOLOR="white" CLASS="TableRowColor">
  1403. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1404. <CODE>static&nbsp;int</CODE></FONT></TD>
  1405. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RG32I">GL_RG32I</A></B></CODE>
  1406. <BR>
  1407. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  1408. TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
  1409. </TR>
  1410. <TR BGCOLOR="white" CLASS="TableRowColor">
  1411. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1412. <CODE>static&nbsp;int</CODE></FONT></TD>
  1413. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RG32UI">GL_RG32UI</A></B></CODE>
  1414. <BR>
  1415. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  1416. TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
  1417. </TR>
  1418. <TR BGCOLOR="white" CLASS="TableRowColor">
  1419. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1420. <CODE>static&nbsp;int</CODE></FONT></TD>
  1421. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RG8">GL_RG8</A></B></CODE>
  1422. <BR>
  1423. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  1424. TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
  1425. </TR>
  1426. <TR BGCOLOR="white" CLASS="TableRowColor">
  1427. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1428. <CODE>static&nbsp;int</CODE></FONT></TD>
  1429. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RG8I">GL_RG8I</A></B></CODE>
  1430. <BR>
  1431. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  1432. TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
  1433. </TR>
  1434. <TR BGCOLOR="white" CLASS="TableRowColor">
  1435. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1436. <CODE>static&nbsp;int</CODE></FONT></TD>
  1437. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RG8UI">GL_RG8UI</A></B></CODE>
  1438. <BR>
  1439. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  1440. TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
  1441. </TR>
  1442. <TR BGCOLOR="white" CLASS="TableRowColor">
  1443. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1444. <CODE>static&nbsp;int</CODE></FONT></TD>
  1445. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGB_INTEGER">GL_RGB_INTEGER</A></B></CODE>
  1446. <BR>
  1447. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
  1448. TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
  1449. DrawPixels and ReadPixels:</TD>
  1450. </TR>
  1451. <TR BGCOLOR="white" CLASS="TableRowColor">
  1452. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1453. <CODE>static&nbsp;int</CODE></FONT></TD>
  1454. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGB16F">GL_RGB16F</A></B></CODE>
  1455. <BR>
  1456. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  1457. TexImage2D, and TexImage3D:</TD>
  1458. </TR>
  1459. <TR BGCOLOR="white" CLASS="TableRowColor">
  1460. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1461. <CODE>static&nbsp;int</CODE></FONT></TD>
  1462. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGB16I">GL_RGB16I</A></B></CODE>
  1463. <BR>
  1464. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  1465. TexImage2D, and TexImage3D:</TD>
  1466. </TR>
  1467. <TR BGCOLOR="white" CLASS="TableRowColor">
  1468. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1469. <CODE>static&nbsp;int</CODE></FONT></TD>
  1470. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGB16UI">GL_RGB16UI</A></B></CODE>
  1471. <BR>
  1472. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  1473. TexImage2D, and TexImage3D:</TD>
  1474. </TR>
  1475. <TR BGCOLOR="white" CLASS="TableRowColor">
  1476. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1477. <CODE>static&nbsp;int</CODE></FONT></TD>
  1478. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGB32F">GL_RGB32F</A></B></CODE>
  1479. <BR>
  1480. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  1481. TexImage2D, and TexImage3D:</TD>
  1482. </TR>
  1483. <TR BGCOLOR="white" CLASS="TableRowColor">
  1484. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1485. <CODE>static&nbsp;int</CODE></FONT></TD>
  1486. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGB32I">GL_RGB32I</A></B></CODE>
  1487. <BR>
  1488. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  1489. TexImage2D, and TexImage3D:</TD>
  1490. </TR>
  1491. <TR BGCOLOR="white" CLASS="TableRowColor">
  1492. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1493. <CODE>static&nbsp;int</CODE></FONT></TD>
  1494. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGB32UI">GL_RGB32UI</A></B></CODE>
  1495. <BR>
  1496. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  1497. TexImage2D, and TexImage3D:</TD>
  1498. </TR>
  1499. <TR BGCOLOR="white" CLASS="TableRowColor">
  1500. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1501. <CODE>static&nbsp;int</CODE></FONT></TD>
  1502. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGB8I">GL_RGB8I</A></B></CODE>
  1503. <BR>
  1504. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  1505. TexImage2D, and TexImage3D:</TD>
  1506. </TR>
  1507. <TR BGCOLOR="white" CLASS="TableRowColor">
  1508. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1509. <CODE>static&nbsp;int</CODE></FONT></TD>
  1510. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGB8UI">GL_RGB8UI</A></B></CODE>
  1511. <BR>
  1512. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  1513. TexImage2D, and TexImage3D:</TD>
  1514. </TR>
  1515. <TR BGCOLOR="white" CLASS="TableRowColor">
  1516. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1517. <CODE>static&nbsp;int</CODE></FONT></TD>
  1518. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGB9_E5">GL_RGB9_E5</A></B></CODE>
  1519. <BR>
  1520. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalformat&gt; parameter of TexImage1D,
  1521. TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and
  1522. RenderbufferStorage:</TD>
  1523. </TR>
  1524. <TR BGCOLOR="white" CLASS="TableRowColor">
  1525. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1526. <CODE>static&nbsp;int</CODE></FONT></TD>
  1527. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGBA_INTEGER">GL_RGBA_INTEGER</A></B></CODE>
  1528. <BR>
  1529. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
  1530. TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
  1531. DrawPixels and ReadPixels:</TD>
  1532. </TR>
  1533. <TR BGCOLOR="white" CLASS="TableRowColor">
  1534. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1535. <CODE>static&nbsp;int</CODE></FONT></TD>
  1536. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGBA_INTEGER_MODE">GL_RGBA_INTEGER_MODE</A></B></CODE>
  1537. <BR>
  1538. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameters of GetBooleanv, GetIntegerv,
  1539. GetFloatv, and GetDoublev:</TD>
  1540. </TR>
  1541. <TR BGCOLOR="white" CLASS="TableRowColor">
  1542. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1543. <CODE>static&nbsp;int</CODE></FONT></TD>
  1544. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGBA16F">GL_RGBA16F</A></B></CODE>
  1545. <BR>
  1546. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  1547. TexImage2D, and TexImage3D:</TD>
  1548. </TR>
  1549. <TR BGCOLOR="white" CLASS="TableRowColor">
  1550. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1551. <CODE>static&nbsp;int</CODE></FONT></TD>
  1552. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGBA16I">GL_RGBA16I</A></B></CODE>
  1553. <BR>
  1554. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  1555. TexImage2D, and TexImage3D:</TD>
  1556. </TR>
  1557. <TR BGCOLOR="white" CLASS="TableRowColor">
  1558. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1559. <CODE>static&nbsp;int</CODE></FONT></TD>
  1560. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGBA16UI">GL_RGBA16UI</A></B></CODE>
  1561. <BR>
  1562. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  1563. TexImage2D, and TexImage3D:</TD>
  1564. </TR>
  1565. <TR BGCOLOR="white" CLASS="TableRowColor">
  1566. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1567. <CODE>static&nbsp;int</CODE></FONT></TD>
  1568. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGBA32F">GL_RGBA32F</A></B></CODE>
  1569. <BR>
  1570. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  1571. TexImage2D, and TexImage3D:</TD>
  1572. </TR>
  1573. <TR BGCOLOR="white" CLASS="TableRowColor">
  1574. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1575. <CODE>static&nbsp;int</CODE></FONT></TD>
  1576. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGBA32I">GL_RGBA32I</A></B></CODE>
  1577. <BR>
  1578. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  1579. TexImage2D, and TexImage3D:</TD>
  1580. </TR>
  1581. <TR BGCOLOR="white" CLASS="TableRowColor">
  1582. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1583. <CODE>static&nbsp;int</CODE></FONT></TD>
  1584. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGBA32UI">GL_RGBA32UI</A></B></CODE>
  1585. <BR>
  1586. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  1587. TexImage2D, and TexImage3D:</TD>
  1588. </TR>
  1589. <TR BGCOLOR="white" CLASS="TableRowColor">
  1590. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1591. <CODE>static&nbsp;int</CODE></FONT></TD>
  1592. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGBA8I">GL_RGBA8I</A></B></CODE>
  1593. <BR>
  1594. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  1595. TexImage2D, and TexImage3D:</TD>
  1596. </TR>
  1597. <TR BGCOLOR="white" CLASS="TableRowColor">
  1598. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1599. <CODE>static&nbsp;int</CODE></FONT></TD>
  1600. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGBA8UI">GL_RGBA8UI</A></B></CODE>
  1601. <BR>
  1602. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  1603. TexImage2D, and TexImage3D:</TD>
  1604. </TR>
  1605. <TR BGCOLOR="white" CLASS="TableRowColor">
  1606. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1607. <CODE>static&nbsp;int</CODE></FONT></TD>
  1608. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_SAMPLER_1D_ARRAY">GL_SAMPLER_1D_ARRAY</A></B></CODE>
  1609. <BR>
  1610. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
  1611. </TR>
  1612. <TR BGCOLOR="white" CLASS="TableRowColor">
  1613. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1614. <CODE>static&nbsp;int</CODE></FONT></TD>
  1615. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_SAMPLER_1D_ARRAY_SHADOW">GL_SAMPLER_1D_ARRAY_SHADOW</A></B></CODE>
  1616. <BR>
  1617. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
  1618. </TR>
  1619. <TR BGCOLOR="white" CLASS="TableRowColor">
  1620. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1621. <CODE>static&nbsp;int</CODE></FONT></TD>
  1622. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_SAMPLER_2D_ARRAY">GL_SAMPLER_2D_ARRAY</A></B></CODE>
  1623. <BR>
  1624. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
  1625. </TR>
  1626. <TR BGCOLOR="white" CLASS="TableRowColor">
  1627. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1628. <CODE>static&nbsp;int</CODE></FONT></TD>
  1629. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_SAMPLER_2D_ARRAY_SHADOW">GL_SAMPLER_2D_ARRAY_SHADOW</A></B></CODE>
  1630. <BR>
  1631. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
  1632. </TR>
  1633. <TR BGCOLOR="white" CLASS="TableRowColor">
  1634. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1635. <CODE>static&nbsp;int</CODE></FONT></TD>
  1636. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_SAMPLER_BUFFER">GL_SAMPLER_BUFFER</A></B></CODE>
  1637. <BR>
  1638. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
  1639. </TR>
  1640. <TR BGCOLOR="white" CLASS="TableRowColor">
  1641. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1642. <CODE>static&nbsp;int</CODE></FONT></TD>
  1643. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_SAMPLER_CUBE_SHADOW">GL_SAMPLER_CUBE_SHADOW</A></B></CODE>
  1644. <BR>
  1645. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
  1646. </TR>
  1647. <TR BGCOLOR="white" CLASS="TableRowColor">
  1648. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1649. <CODE>static&nbsp;int</CODE></FONT></TD>
  1650. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_SEPARATE_ATTRIBS">GL_SEPARATE_ATTRIBS</A></B></CODE>
  1651. <BR>
  1652. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;bufferMode&gt; parameter of TransformFeedbackVaryings:</TD>
  1653. </TR>
  1654. <TR BGCOLOR="white" CLASS="TableRowColor">
  1655. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1656. <CODE>static&nbsp;int</CODE></FONT></TD>
  1657. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_STENCIL_ATTACHMENT">GL_STENCIL_ATTACHMENT</A></B></CODE>
  1658. <BR>
  1659. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
  1660. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  1661. GetFramebufferAttachmentParameteriv</TD>
  1662. </TR>
  1663. <TR BGCOLOR="white" CLASS="TableRowColor">
  1664. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1665. <CODE>static&nbsp;int</CODE></FONT></TD>
  1666. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_STENCIL_BUFFER">GL_STENCIL_BUFFER</A></B></CODE>
  1667. <BR>
  1668. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  1669. </TR>
  1670. <TR BGCOLOR="white" CLASS="TableRowColor">
  1671. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1672. <CODE>static&nbsp;int</CODE></FONT></TD>
  1673. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_STENCIL_INDEX1">GL_STENCIL_INDEX1</A></B></CODE>
  1674. <BR>
  1675. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalformat&gt; parameter of
  1676. RenderbufferStorage:</TD>
  1677. </TR>
  1678. <TR BGCOLOR="white" CLASS="TableRowColor">
  1679. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1680. <CODE>static&nbsp;int</CODE></FONT></TD>
  1681. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_STENCIL_INDEX16">GL_STENCIL_INDEX16</A></B></CODE>
  1682. <BR>
  1683. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalformat&gt; parameter of
  1684. RenderbufferStorage:</TD>
  1685. </TR>
  1686. <TR BGCOLOR="white" CLASS="TableRowColor">
  1687. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1688. <CODE>static&nbsp;int</CODE></FONT></TD>
  1689. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_STENCIL_INDEX4">GL_STENCIL_INDEX4</A></B></CODE>
  1690. <BR>
  1691. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalformat&gt; parameter of
  1692. RenderbufferStorage:</TD>
  1693. </TR>
  1694. <TR BGCOLOR="white" CLASS="TableRowColor">
  1695. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1696. <CODE>static&nbsp;int</CODE></FONT></TD>
  1697. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_STENCIL_INDEX8">GL_STENCIL_INDEX8</A></B></CODE>
  1698. <BR>
  1699. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalformat&gt; parameter of
  1700. RenderbufferStorage:</TD>
  1701. </TR>
  1702. <TR BGCOLOR="white" CLASS="TableRowColor">
  1703. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1704. <CODE>static&nbsp;int</CODE></FONT></TD>
  1705. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_1D_ARRAY">GL_TEXTURE_1D_ARRAY</A></B></CODE>
  1706. <BR>
  1707. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;target&gt; parameter of TexParameteri, TexParameteriv,
  1708. TexParameterf, TexParameterfv, and BindTexture:</TD>
  1709. </TR>
  1710. <TR BGCOLOR="white" CLASS="TableRowColor">
  1711. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1712. <CODE>static&nbsp;int</CODE></FONT></TD>
  1713. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_2D_ARRAY">GL_TEXTURE_2D_ARRAY</A></B></CODE>
  1714. <BR>
  1715. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;target&gt; parameter of TexParameteri, TexParameteriv,
  1716. TexParameterf, TexParameterfv, and BindTexture:</TD>
  1717. </TR>
  1718. <TR BGCOLOR="white" CLASS="TableRowColor">
  1719. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1720. <CODE>static&nbsp;int</CODE></FONT></TD>
  1721. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_ALPHA_TYPE">GL_TEXTURE_ALPHA_TYPE</A></B></CODE>
  1722. <BR>
  1723. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;value&gt; parameter of GetTexLevelParameter:</TD>
  1724. </TR>
  1725. <TR BGCOLOR="white" CLASS="TableRowColor">
  1726. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1727. <CODE>static&nbsp;int</CODE></FONT></TD>
  1728. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_BINDING_1D_ARRAY">GL_TEXTURE_BINDING_1D_ARRAY</A></B></CODE>
  1729. <BR>
  1730. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv
  1731. and GetFloatv:</TD>
  1732. </TR>
  1733. <TR BGCOLOR="white" CLASS="TableRowColor">
  1734. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1735. <CODE>static&nbsp;int</CODE></FONT></TD>
  1736. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_BINDING_2D_ARRAY">GL_TEXTURE_BINDING_2D_ARRAY</A></B></CODE>
  1737. <BR>
  1738. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv
  1739. and GetFloatv:</TD>
  1740. </TR>
  1741. <TR BGCOLOR="white" CLASS="TableRowColor">
  1742. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1743. <CODE>static&nbsp;int</CODE></FONT></TD>
  1744. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_BLUE_TYPE">GL_TEXTURE_BLUE_TYPE</A></B></CODE>
  1745. <BR>
  1746. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;value&gt; parameter of GetTexLevelParameter:</TD>
  1747. </TR>
  1748. <TR BGCOLOR="white" CLASS="TableRowColor">
  1749. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1750. <CODE>static&nbsp;int</CODE></FONT></TD>
  1751. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_DEPTH_TYPE">GL_TEXTURE_DEPTH_TYPE</A></B></CODE>
  1752. <BR>
  1753. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;value&gt; parameter of GetTexLevelParameter:</TD>
  1754. </TR>
  1755. <TR BGCOLOR="white" CLASS="TableRowColor">
  1756. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1757. <CODE>static&nbsp;int</CODE></FONT></TD>
  1758. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_GREEN_TYPE">GL_TEXTURE_GREEN_TYPE</A></B></CODE>
  1759. <BR>
  1760. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;value&gt; parameter of GetTexLevelParameter:</TD>
  1761. </TR>
  1762. <TR BGCOLOR="white" CLASS="TableRowColor">
  1763. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1764. <CODE>static&nbsp;int</CODE></FONT></TD>
  1765. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_INTENSITY_TYPE">GL_TEXTURE_INTENSITY_TYPE</A></B></CODE>
  1766. <BR>
  1767. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;value&gt; parameter of GetTexLevelParameter:</TD>
  1768. </TR>
  1769. <TR BGCOLOR="white" CLASS="TableRowColor">
  1770. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1771. <CODE>static&nbsp;int</CODE></FONT></TD>
  1772. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_LUMINANCE_TYPE">GL_TEXTURE_LUMINANCE_TYPE</A></B></CODE>
  1773. <BR>
  1774. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;value&gt; parameter of GetTexLevelParameter:</TD>
  1775. </TR>
  1776. <TR BGCOLOR="white" CLASS="TableRowColor">
  1777. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1778. <CODE>static&nbsp;int</CODE></FONT></TD>
  1779. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_RED_TYPE">GL_TEXTURE_RED_TYPE</A></B></CODE>
  1780. <BR>
  1781. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;value&gt; parameter of GetTexLevelParameter:</TD>
  1782. </TR>
  1783. <TR BGCOLOR="white" CLASS="TableRowColor">
  1784. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1785. <CODE>static&nbsp;int</CODE></FONT></TD>
  1786. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_SHARED_SIZE">GL_TEXTURE_SHARED_SIZE</A></B></CODE>
  1787. <BR>
  1788. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetTexLevelParameterfv and
  1789. GetTexLevelParameteriv:</TD>
  1790. </TR>
  1791. <TR BGCOLOR="white" CLASS="TableRowColor">
  1792. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1793. <CODE>static&nbsp;int</CODE></FONT></TD>
  1794. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_STENCIL_SIZE">GL_TEXTURE_STENCIL_SIZE</A></B></CODE>
  1795. <BR>
  1796. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;value&gt; parameter of GetTexLevelParameter.</TD>
  1797. </TR>
  1798. <TR BGCOLOR="white" CLASS="TableRowColor">
  1799. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1800. <CODE>static&nbsp;int</CODE></FONT></TD>
  1801. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TRANSFORM_FEEDBACK_BUFFER">GL_TRANSFORM_FEEDBACK_BUFFER</A></B></CODE>
  1802. <BR>
  1803. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;target&gt; parameters of BindBuffer, BufferData,
  1804. BufferSubData, MapBuffer, UnmapBuffer, GetBufferSubData,
  1805. GetBufferPointerv, BindBufferRange, BindBufferOffset and
  1806. BindBufferBase:</TD>
  1807. </TR>
  1808. <TR BGCOLOR="white" CLASS="TableRowColor">
  1809. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1810. <CODE>static&nbsp;int</CODE></FONT></TD>
  1811. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TRANSFORM_FEEDBACK_BUFFER_BINDING">GL_TRANSFORM_FEEDBACK_BUFFER_BINDING</A></B></CODE>
  1812. <BR>
  1813. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;param&gt; parameter of GetIntegerIndexedv and
  1814. GetBooleanIndexedv, and by the &lt;pname&gt; parameter of GetBooleanv,
  1815. GetDoublev, GetIntegerv, and GetFloatv:</TD>
  1816. </TR>
  1817. <TR BGCOLOR="white" CLASS="TableRowColor">
  1818. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1819. <CODE>static&nbsp;int</CODE></FONT></TD>
  1820. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TRANSFORM_FEEDBACK_BUFFER_MODE">GL_TRANSFORM_FEEDBACK_BUFFER_MODE</A></B></CODE>
  1821. <BR>
  1822. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetProgramiv:</TD>
  1823. </TR>
  1824. <TR BGCOLOR="white" CLASS="TableRowColor">
  1825. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1826. <CODE>static&nbsp;int</CODE></FONT></TD>
  1827. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TRANSFORM_FEEDBACK_BUFFER_SIZE">GL_TRANSFORM_FEEDBACK_BUFFER_SIZE</A></B></CODE>
  1828. <BR>
  1829. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;param&gt; parameter of GetIntegerIndexedv and
  1830. GetBooleanIndexedv:</TD>
  1831. </TR>
  1832. <TR BGCOLOR="white" CLASS="TableRowColor">
  1833. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1834. <CODE>static&nbsp;int</CODE></FONT></TD>
  1835. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TRANSFORM_FEEDBACK_BUFFER_START">GL_TRANSFORM_FEEDBACK_BUFFER_START</A></B></CODE>
  1836. <BR>
  1837. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;param&gt; parameter of GetIntegerIndexedv and
  1838. GetBooleanIndexedv:</TD>
  1839. </TR>
  1840. <TR BGCOLOR="white" CLASS="TableRowColor">
  1841. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1842. <CODE>static&nbsp;int</CODE></FONT></TD>
  1843. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN">GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN</A></B></CODE>
  1844. <BR>
  1845. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;target&gt; parameter of BeginQuery, EndQuery, and
  1846. GetQueryiv:</TD>
  1847. </TR>
  1848. <TR BGCOLOR="white" CLASS="TableRowColor">
  1849. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1850. <CODE>static&nbsp;int</CODE></FONT></TD>
  1851. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH">GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH</A></B></CODE>
  1852. <BR>
  1853. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetProgramiv:</TD>
  1854. </TR>
  1855. <TR BGCOLOR="white" CLASS="TableRowColor">
  1856. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1857. <CODE>static&nbsp;int</CODE></FONT></TD>
  1858. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TRANSFORM_FEEDBACK_VARYINGS">GL_TRANSFORM_FEEDBACK_VARYINGS</A></B></CODE>
  1859. <BR>
  1860. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetProgramiv:</TD>
  1861. </TR>
  1862. <TR BGCOLOR="white" CLASS="TableRowColor">
  1863. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1864. <CODE>static&nbsp;int</CODE></FONT></TD>
  1865. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_10F_11F_11F_REV">GL_UNSIGNED_INT_10F_11F_11F_REV</A></B></CODE>
  1866. <BR>
  1867. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;type&gt; parameter of DrawPixels, ReadPixels,
  1868. TexImage1D, TexImage2D, GetTexImage, TexImage3D, TexSubImage1D,
  1869. TexSubImage2D, TexSubImage3D, GetHistogram, GetMinmax,
  1870. ConvolutionFilter1D, ConvolutionFilter2D, ConvolutionFilter3D,
  1871. GetConvolutionFilter, SeparableFilter2D, GetSeparableFilter,
  1872. ColorTable, ColorSubTable, and GetColorTable:</TD>
  1873. </TR>
  1874. <TR BGCOLOR="white" CLASS="TableRowColor">
  1875. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1876. <CODE>static&nbsp;int</CODE></FONT></TD>
  1877. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_24_8">GL_UNSIGNED_INT_24_8</A></B></CODE>
  1878. <BR>
  1879. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;type&gt; parameter of DrawPixels, ReadPixels,
  1880. TexImage1D, TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D,
  1881. TexSubImage3D, and GetTexImage.</TD>
  1882. </TR>
  1883. <TR BGCOLOR="white" CLASS="TableRowColor">
  1884. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1885. <CODE>static&nbsp;int</CODE></FONT></TD>
  1886. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_5_9_9_9_REV">GL_UNSIGNED_INT_5_9_9_9_REV</A></B></CODE>
  1887. <BR>
  1888. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;type&gt; parameter of DrawPixels, ReadPixels,
  1889. TexImage1D, TexImage2D, GetTexImage, TexImage3D, TexSubImage1D,
  1890. TexSubImage2D, TexSubImage3D, GetHistogram, GetMinmax,
  1891. ConvolutionFilter1D, ConvolutionFilter2D, ConvolutionFilter3D,
  1892. GetConvolutionFilter, SeparableFilter2D, GetSeparableFilter,
  1893. ColorTable, ColorSubTable, and GetColorTable:</TD>
  1894. </TR>
  1895. <TR BGCOLOR="white" CLASS="TableRowColor">
  1896. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1897. <CODE>static&nbsp;int</CODE></FONT></TD>
  1898. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_SAMPLER_1D">GL_UNSIGNED_INT_SAMPLER_1D</A></B></CODE>
  1899. <BR>
  1900. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
  1901. </TR>
  1902. <TR BGCOLOR="white" CLASS="TableRowColor">
  1903. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1904. <CODE>static&nbsp;int</CODE></FONT></TD>
  1905. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_SAMPLER_1D_ARRAY">GL_UNSIGNED_INT_SAMPLER_1D_ARRAY</A></B></CODE>
  1906. <BR>
  1907. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
  1908. </TR>
  1909. <TR BGCOLOR="white" CLASS="TableRowColor">
  1910. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1911. <CODE>static&nbsp;int</CODE></FONT></TD>
  1912. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_SAMPLER_2D">GL_UNSIGNED_INT_SAMPLER_2D</A></B></CODE>
  1913. <BR>
  1914. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
  1915. </TR>
  1916. <TR BGCOLOR="white" CLASS="TableRowColor">
  1917. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1918. <CODE>static&nbsp;int</CODE></FONT></TD>
  1919. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_SAMPLER_2D_ARRAY">GL_UNSIGNED_INT_SAMPLER_2D_ARRAY</A></B></CODE>
  1920. <BR>
  1921. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
  1922. </TR>
  1923. <TR BGCOLOR="white" CLASS="TableRowColor">
  1924. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1925. <CODE>static&nbsp;int</CODE></FONT></TD>
  1926. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_SAMPLER_2D_RECT">GL_UNSIGNED_INT_SAMPLER_2D_RECT</A></B></CODE>
  1927. <BR>
  1928. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
  1929. </TR>
  1930. <TR BGCOLOR="white" CLASS="TableRowColor">
  1931. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1932. <CODE>static&nbsp;int</CODE></FONT></TD>
  1933. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_SAMPLER_3D">GL_UNSIGNED_INT_SAMPLER_3D</A></B></CODE>
  1934. <BR>
  1935. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
  1936. </TR>
  1937. <TR BGCOLOR="white" CLASS="TableRowColor">
  1938. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1939. <CODE>static&nbsp;int</CODE></FONT></TD>
  1940. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_SAMPLER_BUFFER">GL_UNSIGNED_INT_SAMPLER_BUFFER</A></B></CODE>
  1941. <BR>
  1942. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
  1943. </TR>
  1944. <TR BGCOLOR="white" CLASS="TableRowColor">
  1945. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1946. <CODE>static&nbsp;int</CODE></FONT></TD>
  1947. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_SAMPLER_CUBE">GL_UNSIGNED_INT_SAMPLER_CUBE</A></B></CODE>
  1948. <BR>
  1949. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
  1950. </TR>
  1951. <TR BGCOLOR="white" CLASS="TableRowColor">
  1952. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1953. <CODE>static&nbsp;int</CODE></FONT></TD>
  1954. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_VEC2">GL_UNSIGNED_INT_VEC2</A></B></CODE>
  1955. <BR>
  1956. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
  1957. </TR>
  1958. <TR BGCOLOR="white" CLASS="TableRowColor">
  1959. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1960. <CODE>static&nbsp;int</CODE></FONT></TD>
  1961. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_VEC3">GL_UNSIGNED_INT_VEC3</A></B></CODE>
  1962. <BR>
  1963. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
  1964. </TR>
  1965. <TR BGCOLOR="white" CLASS="TableRowColor">
  1966. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1967. <CODE>static&nbsp;int</CODE></FONT></TD>
  1968. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_VEC4">GL_UNSIGNED_INT_VEC4</A></B></CODE>
  1969. <BR>
  1970. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
  1971. </TR>
  1972. <TR BGCOLOR="white" CLASS="TableRowColor">
  1973. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1974. <CODE>static&nbsp;int</CODE></FONT></TD>
  1975. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_NORMALIZED">GL_UNSIGNED_NORMALIZED</A></B></CODE>
  1976. <BR>
  1977. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;params&gt; parameter of GetTexLevelParameter:</TD>
  1978. </TR>
  1979. <TR BGCOLOR="white" CLASS="TableRowColor">
  1980. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1981. <CODE>static&nbsp;int</CODE></FONT></TD>
  1982. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_VERTEX_ARRAY_BINDING">GL_VERTEX_ARRAY_BINDING</A></B></CODE>
  1983. <BR>
  1984. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
  1985. GetFloatv, and GetDoublev:</TD>
  1986. </TR>
  1987. <TR BGCOLOR="white" CLASS="TableRowColor">
  1988. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1989. <CODE>static&nbsp;int</CODE></FONT></TD>
  1990. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_VERTEX_ATTRIB_ARRAY_INTEGER">GL_VERTEX_ATTRIB_ARRAY_INTEGER</A></B></CODE>
  1991. <BR>
  1992. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameters of GetVertexAttribdv,
  1993. GetVertexAttribfv, GetVertexAttribiv, GetVertexAttribIiv, and
  1994. GetVertexAttribIuiv:</TD>
  1995. </TR>
  1996. </TABLE>
  1997. &nbsp;
  1998. <!-- ========== METHOD SUMMARY =========== -->
  1999. <A NAME="method_summary"><!-- --></A>
  2000. <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
  2001. <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
  2002. <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
  2003. <B>Method Summary</B></FONT></TH>
  2004. </TR>
  2005. <TR BGCOLOR="white" CLASS="TableRowColor">
  2006. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2007. <CODE>static&nbsp;void</CODE></FONT></TD>
  2008. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glBeginConditionalRender(int, int)">glBeginConditionalRender</A></B>(int&nbsp;id,
  2009. int&nbsp;mode)</CODE>
  2010. <BR>
  2011. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2012. </TR>
  2013. <TR BGCOLOR="white" CLASS="TableRowColor">
  2014. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2015. <CODE>static&nbsp;void</CODE></FONT></TD>
  2016. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glBeginTransformFeedback(int)">glBeginTransformFeedback</A></B>(int&nbsp;primitiveMode)</CODE>
  2017. <BR>
  2018. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2019. </TR>
  2020. <TR BGCOLOR="white" CLASS="TableRowColor">
  2021. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2022. <CODE>static&nbsp;void</CODE></FONT></TD>
  2023. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glBindBufferBase(int, int, int)">glBindBufferBase</A></B>(int&nbsp;target,
  2024. int&nbsp;index,
  2025. int&nbsp;buffer)</CODE>
  2026. <BR>
  2027. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2028. </TR>
  2029. <TR BGCOLOR="white" CLASS="TableRowColor">
  2030. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2031. <CODE>static&nbsp;void</CODE></FONT></TD>
  2032. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glBindBufferRange(int, int, int, long, long)">glBindBufferRange</A></B>(int&nbsp;target,
  2033. int&nbsp;index,
  2034. int&nbsp;buffer,
  2035. long&nbsp;offset,
  2036. long&nbsp;size)</CODE>
  2037. <BR>
  2038. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2039. </TR>
  2040. <TR BGCOLOR="white" CLASS="TableRowColor">
  2041. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2042. <CODE>static&nbsp;void</CODE></FONT></TD>
  2043. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glBindFragDataLocation(int, int, java.nio.ByteBuffer)">glBindFragDataLocation</A></B>(int&nbsp;program,
  2044. int&nbsp;colorNumber,
  2045. java.nio.ByteBuffer&nbsp;name)</CODE>
  2046. <BR>
  2047. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2048. </TR>
  2049. <TR BGCOLOR="white" CLASS="TableRowColor">
  2050. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2051. <CODE>static&nbsp;void</CODE></FONT></TD>
  2052. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glBindFragDataLocation(int, int, java.lang.CharSequence)">glBindFragDataLocation</A></B>(int&nbsp;program,
  2053. int&nbsp;colorNumber,
  2054. java.lang.CharSequence&nbsp;name)</CODE>
  2055. <BR>
  2056. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glBindFragDataLocation.</TD>
  2057. </TR>
  2058. <TR BGCOLOR="white" CLASS="TableRowColor">
  2059. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2060. <CODE>static&nbsp;void</CODE></FONT></TD>
  2061. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glBindFramebuffer(int, int)">glBindFramebuffer</A></B>(int&nbsp;target,
  2062. int&nbsp;framebuffer)</CODE>
  2063. <BR>
  2064. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2065. </TR>
  2066. <TR BGCOLOR="white" CLASS="TableRowColor">
  2067. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2068. <CODE>static&nbsp;void</CODE></FONT></TD>
  2069. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glBindRenderbuffer(int, int)">glBindRenderbuffer</A></B>(int&nbsp;target,
  2070. int&nbsp;renderbuffer)</CODE>
  2071. <BR>
  2072. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2073. </TR>
  2074. <TR BGCOLOR="white" CLASS="TableRowColor">
  2075. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2076. <CODE>static&nbsp;void</CODE></FONT></TD>
  2077. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glBindVertexArray(int)">glBindVertexArray</A></B>(int&nbsp;array)</CODE>
  2078. <BR>
  2079. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2080. </TR>
  2081. <TR BGCOLOR="white" CLASS="TableRowColor">
  2082. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2083. <CODE>static&nbsp;void</CODE></FONT></TD>
  2084. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glBlitFramebuffer(int, int, int, int, int, int, int, int, int, int)">glBlitFramebuffer</A></B>(int&nbsp;srcX0,
  2085. int&nbsp;srcY0,
  2086. int&nbsp;srcX1,
  2087. int&nbsp;srcY1,
  2088. int&nbsp;dstX0,
  2089. int&nbsp;dstY0,
  2090. int&nbsp;dstX1,
  2091. int&nbsp;dstY1,
  2092. int&nbsp;mask,
  2093. int&nbsp;filter)</CODE>
  2094. <BR>
  2095. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Transfers a rectangle of pixel values from one
  2096. region of the read framebuffer to another in the draw framebuffer.</TD>
  2097. </TR>
  2098. <TR BGCOLOR="white" CLASS="TableRowColor">
  2099. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2100. <CODE>static&nbsp;int</CODE></FONT></TD>
  2101. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glCheckFramebufferStatus(int)">glCheckFramebufferStatus</A></B>(int&nbsp;target)</CODE>
  2102. <BR>
  2103. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2104. </TR>
  2105. <TR BGCOLOR="white" CLASS="TableRowColor">
  2106. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2107. <CODE>static&nbsp;void</CODE></FONT></TD>
  2108. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glClampColor(int, int)">glClampColor</A></B>(int&nbsp;target,
  2109. int&nbsp;clamp)</CODE>
  2110. <BR>
  2111. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2112. </TR>
  2113. <TR BGCOLOR="white" CLASS="TableRowColor">
  2114. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2115. <CODE>static&nbsp;void</CODE></FONT></TD>
  2116. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glClearBuffer(int, int, java.nio.FloatBuffer)">glClearBuffer</A></B>(int&nbsp;buffer,
  2117. int&nbsp;drawbuffer,
  2118. java.nio.FloatBuffer&nbsp;value)</CODE>
  2119. <BR>
  2120. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2121. </TR>
  2122. <TR BGCOLOR="white" CLASS="TableRowColor">
  2123. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2124. <CODE>static&nbsp;void</CODE></FONT></TD>
  2125. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glClearBuffer(int, int, java.nio.IntBuffer)">glClearBuffer</A></B>(int&nbsp;buffer,
  2126. int&nbsp;drawbuffer,
  2127. java.nio.IntBuffer&nbsp;value)</CODE>
  2128. <BR>
  2129. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2130. </TR>
  2131. <TR BGCOLOR="white" CLASS="TableRowColor">
  2132. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2133. <CODE>static&nbsp;void</CODE></FONT></TD>
  2134. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glClearBufferfi(int, int, float, int)">glClearBufferfi</A></B>(int&nbsp;buffer,
  2135. int&nbsp;drawbuffer,
  2136. float&nbsp;depth,
  2137. int&nbsp;stencil)</CODE>
  2138. <BR>
  2139. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2140. </TR>
  2141. <TR BGCOLOR="white" CLASS="TableRowColor">
  2142. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2143. <CODE>static&nbsp;void</CODE></FONT></TD>
  2144. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glClearBufferu(int, int, java.nio.IntBuffer)">glClearBufferu</A></B>(int&nbsp;buffer,
  2145. int&nbsp;drawbuffer,
  2146. java.nio.IntBuffer&nbsp;value)</CODE>
  2147. <BR>
  2148. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2149. </TR>
  2150. <TR BGCOLOR="white" CLASS="TableRowColor">
  2151. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2152. <CODE>static&nbsp;void</CODE></FONT></TD>
  2153. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glColorMaski(int, boolean, boolean, boolean, boolean)">glColorMaski</A></B>(int&nbsp;buf,
  2154. boolean&nbsp;r,
  2155. boolean&nbsp;g,
  2156. boolean&nbsp;b,
  2157. boolean&nbsp;a)</CODE>
  2158. <BR>
  2159. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2160. </TR>
  2161. <TR BGCOLOR="white" CLASS="TableRowColor">
  2162. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2163. <CODE>static&nbsp;void</CODE></FONT></TD>
  2164. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glDeleteFramebuffers(int)">glDeleteFramebuffers</A></B>(int&nbsp;framebuffer)</CODE>
  2165. <BR>
  2166. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glDeleteFramebuffers.</TD>
  2167. </TR>
  2168. <TR BGCOLOR="white" CLASS="TableRowColor">
  2169. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2170. <CODE>static&nbsp;void</CODE></FONT></TD>
  2171. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glDeleteFramebuffers(java.nio.IntBuffer)">glDeleteFramebuffers</A></B>(java.nio.IntBuffer&nbsp;framebuffers)</CODE>
  2172. <BR>
  2173. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2174. </TR>
  2175. <TR BGCOLOR="white" CLASS="TableRowColor">
  2176. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2177. <CODE>static&nbsp;void</CODE></FONT></TD>
  2178. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glDeleteRenderbuffers(int)">glDeleteRenderbuffers</A></B>(int&nbsp;renderbuffer)</CODE>
  2179. <BR>
  2180. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glDeleteRenderbuffers.</TD>
  2181. </TR>
  2182. <TR BGCOLOR="white" CLASS="TableRowColor">
  2183. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2184. <CODE>static&nbsp;void</CODE></FONT></TD>
  2185. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glDeleteRenderbuffers(java.nio.IntBuffer)">glDeleteRenderbuffers</A></B>(java.nio.IntBuffer&nbsp;renderbuffers)</CODE>
  2186. <BR>
  2187. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2188. </TR>
  2189. <TR BGCOLOR="white" CLASS="TableRowColor">
  2190. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2191. <CODE>static&nbsp;void</CODE></FONT></TD>
  2192. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glDeleteVertexArrays(int)">glDeleteVertexArrays</A></B>(int&nbsp;array)</CODE>
  2193. <BR>
  2194. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glDeleteVertexArrays.</TD>
  2195. </TR>
  2196. <TR BGCOLOR="white" CLASS="TableRowColor">
  2197. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2198. <CODE>static&nbsp;void</CODE></FONT></TD>
  2199. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glDeleteVertexArrays(java.nio.IntBuffer)">glDeleteVertexArrays</A></B>(java.nio.IntBuffer&nbsp;arrays)</CODE>
  2200. <BR>
  2201. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2202. </TR>
  2203. <TR BGCOLOR="white" CLASS="TableRowColor">
  2204. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2205. <CODE>static&nbsp;void</CODE></FONT></TD>
  2206. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glDisablei(int, int)">glDisablei</A></B>(int&nbsp;target,
  2207. int&nbsp;index)</CODE>
  2208. <BR>
  2209. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2210. </TR>
  2211. <TR BGCOLOR="white" CLASS="TableRowColor">
  2212. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2213. <CODE>static&nbsp;void</CODE></FONT></TD>
  2214. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glEnablei(int, int)">glEnablei</A></B>(int&nbsp;target,
  2215. int&nbsp;index)</CODE>
  2216. <BR>
  2217. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2218. </TR>
  2219. <TR BGCOLOR="white" CLASS="TableRowColor">
  2220. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2221. <CODE>static&nbsp;void</CODE></FONT></TD>
  2222. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glEndConditionalRender()">glEndConditionalRender</A></B>()</CODE>
  2223. <BR>
  2224. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2225. </TR>
  2226. <TR BGCOLOR="white" CLASS="TableRowColor">
  2227. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2228. <CODE>static&nbsp;void</CODE></FONT></TD>
  2229. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glEndTransformFeedback()">glEndTransformFeedback</A></B>()</CODE>
  2230. <BR>
  2231. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2232. </TR>
  2233. <TR BGCOLOR="white" CLASS="TableRowColor">
  2234. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2235. <CODE>static&nbsp;void</CODE></FONT></TD>
  2236. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glFlushMappedBufferRange(int, long, long)">glFlushMappedBufferRange</A></B>(int&nbsp;target,
  2237. long&nbsp;offset,
  2238. long&nbsp;length)</CODE>
  2239. <BR>
  2240. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2241. </TR>
  2242. <TR BGCOLOR="white" CLASS="TableRowColor">
  2243. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2244. <CODE>static&nbsp;void</CODE></FONT></TD>
  2245. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glFramebufferRenderbuffer(int, int, int, int)">glFramebufferRenderbuffer</A></B>(int&nbsp;target,
  2246. int&nbsp;attachment,
  2247. int&nbsp;renderbuffertarget,
  2248. int&nbsp;renderbuffer)</CODE>
  2249. <BR>
  2250. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2251. </TR>
  2252. <TR BGCOLOR="white" CLASS="TableRowColor">
  2253. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2254. <CODE>static&nbsp;void</CODE></FONT></TD>
  2255. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glFramebufferTexture1D(int, int, int, int, int)">glFramebufferTexture1D</A></B>(int&nbsp;target,
  2256. int&nbsp;attachment,
  2257. int&nbsp;textarget,
  2258. int&nbsp;texture,
  2259. int&nbsp;level)</CODE>
  2260. <BR>
  2261. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2262. </TR>
  2263. <TR BGCOLOR="white" CLASS="TableRowColor">
  2264. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2265. <CODE>static&nbsp;void</CODE></FONT></TD>
  2266. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glFramebufferTexture2D(int, int, int, int, int)">glFramebufferTexture2D</A></B>(int&nbsp;target,
  2267. int&nbsp;attachment,
  2268. int&nbsp;textarget,
  2269. int&nbsp;texture,
  2270. int&nbsp;level)</CODE>
  2271. <BR>
  2272. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2273. </TR>
  2274. <TR BGCOLOR="white" CLASS="TableRowColor">
  2275. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2276. <CODE>static&nbsp;void</CODE></FONT></TD>
  2277. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glFramebufferTexture3D(int, int, int, int, int, int)">glFramebufferTexture3D</A></B>(int&nbsp;target,
  2278. int&nbsp;attachment,
  2279. int&nbsp;textarget,
  2280. int&nbsp;texture,
  2281. int&nbsp;level,
  2282. int&nbsp;zoffset)</CODE>
  2283. <BR>
  2284. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2285. </TR>
  2286. <TR BGCOLOR="white" CLASS="TableRowColor">
  2287. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2288. <CODE>static&nbsp;void</CODE></FONT></TD>
  2289. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glFramebufferTextureLayer(int, int, int, int, int)">glFramebufferTextureLayer</A></B>(int&nbsp;target,
  2290. int&nbsp;attachment,
  2291. int&nbsp;texture,
  2292. int&nbsp;level,
  2293. int&nbsp;layer)</CODE>
  2294. <BR>
  2295. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2296. </TR>
  2297. <TR BGCOLOR="white" CLASS="TableRowColor">
  2298. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2299. <CODE>static&nbsp;void</CODE></FONT></TD>
  2300. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGenerateMipmap(int)">glGenerateMipmap</A></B>(int&nbsp;target)</CODE>
  2301. <BR>
  2302. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2303. </TR>
  2304. <TR BGCOLOR="white" CLASS="TableRowColor">
  2305. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2306. <CODE>static&nbsp;int</CODE></FONT></TD>
  2307. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGenFramebuffers()">glGenFramebuffers</A></B>()</CODE>
  2308. <BR>
  2309. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGenFramebuffers.</TD>
  2310. </TR>
  2311. <TR BGCOLOR="white" CLASS="TableRowColor">
  2312. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2313. <CODE>static&nbsp;void</CODE></FONT></TD>
  2314. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGenFramebuffers(java.nio.IntBuffer)">glGenFramebuffers</A></B>(java.nio.IntBuffer&nbsp;framebuffers)</CODE>
  2315. <BR>
  2316. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2317. </TR>
  2318. <TR BGCOLOR="white" CLASS="TableRowColor">
  2319. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2320. <CODE>static&nbsp;int</CODE></FONT></TD>
  2321. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGenRenderbuffers()">glGenRenderbuffers</A></B>()</CODE>
  2322. <BR>
  2323. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGenRenderbuffers.</TD>
  2324. </TR>
  2325. <TR BGCOLOR="white" CLASS="TableRowColor">
  2326. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2327. <CODE>static&nbsp;void</CODE></FONT></TD>
  2328. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGenRenderbuffers(java.nio.IntBuffer)">glGenRenderbuffers</A></B>(java.nio.IntBuffer&nbsp;renderbuffers)</CODE>
  2329. <BR>
  2330. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2331. </TR>
  2332. <TR BGCOLOR="white" CLASS="TableRowColor">
  2333. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2334. <CODE>static&nbsp;int</CODE></FONT></TD>
  2335. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGenVertexArrays()">glGenVertexArrays</A></B>()</CODE>
  2336. <BR>
  2337. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGenVertexArrays.</TD>
  2338. </TR>
  2339. <TR BGCOLOR="white" CLASS="TableRowColor">
  2340. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2341. <CODE>static&nbsp;void</CODE></FONT></TD>
  2342. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGenVertexArrays(java.nio.IntBuffer)">glGenVertexArrays</A></B>(java.nio.IntBuffer&nbsp;arrays)</CODE>
  2343. <BR>
  2344. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2345. </TR>
  2346. <TR BGCOLOR="white" CLASS="TableRowColor">
  2347. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2348. <CODE>static&nbsp;boolean</CODE></FONT></TD>
  2349. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetBoolean(int, int)">glGetBoolean</A></B>(int&nbsp;value,
  2350. int&nbsp;index)</CODE>
  2351. <BR>
  2352. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetBooleani_v.</TD>
  2353. </TR>
  2354. <TR BGCOLOR="white" CLASS="TableRowColor">
  2355. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2356. <CODE>static&nbsp;void</CODE></FONT></TD>
  2357. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetBoolean(int, int, java.nio.ByteBuffer)">glGetBoolean</A></B>(int&nbsp;value,
  2358. int&nbsp;index,
  2359. java.nio.ByteBuffer&nbsp;data)</CODE>
  2360. <BR>
  2361. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2362. </TR>
  2363. <TR BGCOLOR="white" CLASS="TableRowColor">
  2364. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2365. <CODE>static&nbsp;int</CODE></FONT></TD>
  2366. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetFragDataLocation(int, java.nio.ByteBuffer)">glGetFragDataLocation</A></B>(int&nbsp;program,
  2367. java.nio.ByteBuffer&nbsp;name)</CODE>
  2368. <BR>
  2369. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2370. </TR>
  2371. <TR BGCOLOR="white" CLASS="TableRowColor">
  2372. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2373. <CODE>static&nbsp;int</CODE></FONT></TD>
  2374. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetFragDataLocation(int, java.lang.CharSequence)">glGetFragDataLocation</A></B>(int&nbsp;program,
  2375. java.lang.CharSequence&nbsp;name)</CODE>
  2376. <BR>
  2377. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetFragDataLocation.</TD>
  2378. </TR>
  2379. <TR BGCOLOR="white" CLASS="TableRowColor">
  2380. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2381. <CODE>static&nbsp;int</CODE></FONT></TD>
  2382. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetFramebufferAttachmentParameter(int, int, int)">glGetFramebufferAttachmentParameter</A></B>(int&nbsp;target,
  2383. int&nbsp;attachment,
  2384. int&nbsp;pname)</CODE>
  2385. <BR>
  2386. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<B>Deprecated.</B>&nbsp;<I>Will be removed in 3.0. Use <A HREF="../../../org/lwjgl/opengl/GL30.html#glGetFramebufferAttachmentParameteri(int, int, int)"><CODE>glGetFramebufferAttachmentParameteri(int, int, int)</CODE></A> instead.</I></TD>
  2387. </TR>
  2388. <TR BGCOLOR="white" CLASS="TableRowColor">
  2389. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2390. <CODE>static&nbsp;void</CODE></FONT></TD>
  2391. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetFramebufferAttachmentParameter(int, int, int, java.nio.IntBuffer)">glGetFramebufferAttachmentParameter</A></B>(int&nbsp;target,
  2392. int&nbsp;attachment,
  2393. int&nbsp;pname,
  2394. java.nio.IntBuffer&nbsp;params)</CODE>
  2395. <BR>
  2396. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2397. </TR>
  2398. <TR BGCOLOR="white" CLASS="TableRowColor">
  2399. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2400. <CODE>static&nbsp;int</CODE></FONT></TD>
  2401. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetFramebufferAttachmentParameteri(int, int, int)">glGetFramebufferAttachmentParameteri</A></B>(int&nbsp;target,
  2402. int&nbsp;attachment,
  2403. int&nbsp;pname)</CODE>
  2404. <BR>
  2405. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetFramebufferAttachmentParameteriv.</TD>
  2406. </TR>
  2407. <TR BGCOLOR="white" CLASS="TableRowColor">
  2408. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2409. <CODE>static&nbsp;int</CODE></FONT></TD>
  2410. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetInteger(int, int)">glGetInteger</A></B>(int&nbsp;value,
  2411. int&nbsp;index)</CODE>
  2412. <BR>
  2413. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetIntegeri_v.</TD>
  2414. </TR>
  2415. <TR BGCOLOR="white" CLASS="TableRowColor">
  2416. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2417. <CODE>static&nbsp;void</CODE></FONT></TD>
  2418. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetInteger(int, int, java.nio.IntBuffer)">glGetInteger</A></B>(int&nbsp;value,
  2419. int&nbsp;index,
  2420. java.nio.IntBuffer&nbsp;data)</CODE>
  2421. <BR>
  2422. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2423. </TR>
  2424. <TR BGCOLOR="white" CLASS="TableRowColor">
  2425. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2426. <CODE>static&nbsp;int</CODE></FONT></TD>
  2427. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetRenderbufferParameter(int, int)">glGetRenderbufferParameter</A></B>(int&nbsp;target,
  2428. int&nbsp;pname)</CODE>
  2429. <BR>
  2430. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<B>Deprecated.</B>&nbsp;<I>Will be removed in 3.0. Use <A HREF="../../../org/lwjgl/opengl/GL30.html#glGetRenderbufferParameteri(int, int)"><CODE>glGetRenderbufferParameteri(int, int)</CODE></A> instead.</I></TD>
  2431. </TR>
  2432. <TR BGCOLOR="white" CLASS="TableRowColor">
  2433. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2434. <CODE>static&nbsp;void</CODE></FONT></TD>
  2435. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetRenderbufferParameter(int, int, java.nio.IntBuffer)">glGetRenderbufferParameter</A></B>(int&nbsp;target,
  2436. int&nbsp;pname,
  2437. java.nio.IntBuffer&nbsp;params)</CODE>
  2438. <BR>
  2439. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2440. </TR>
  2441. <TR BGCOLOR="white" CLASS="TableRowColor">
  2442. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2443. <CODE>static&nbsp;int</CODE></FONT></TD>
  2444. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetRenderbufferParameteri(int, int)">glGetRenderbufferParameteri</A></B>(int&nbsp;target,
  2445. int&nbsp;pname)</CODE>
  2446. <BR>
  2447. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetRenderbufferParameteriv.</TD>
  2448. </TR>
  2449. <TR BGCOLOR="white" CLASS="TableRowColor">
  2450. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2451. <CODE>static&nbsp;java.lang.String</CODE></FONT></TD>
  2452. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetStringi(int, int)">glGetStringi</A></B>(int&nbsp;name,
  2453. int&nbsp;index)</CODE>
  2454. <BR>
  2455. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2456. </TR>
  2457. <TR BGCOLOR="white" CLASS="TableRowColor">
  2458. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2459. <CODE>static&nbsp;void</CODE></FONT></TD>
  2460. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetTexParameterI(int, int, java.nio.IntBuffer)">glGetTexParameterI</A></B>(int&nbsp;target,
  2461. int&nbsp;pname,
  2462. java.nio.IntBuffer&nbsp;params)</CODE>
  2463. <BR>
  2464. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2465. </TR>
  2466. <TR BGCOLOR="white" CLASS="TableRowColor">
  2467. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2468. <CODE>static&nbsp;int</CODE></FONT></TD>
  2469. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetTexParameterIi(int, int)">glGetTexParameterIi</A></B>(int&nbsp;target,
  2470. int&nbsp;pname)</CODE>
  2471. <BR>
  2472. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetTexParameterIiv.</TD>
  2473. </TR>
  2474. <TR BGCOLOR="white" CLASS="TableRowColor">
  2475. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2476. <CODE>static&nbsp;void</CODE></FONT></TD>
  2477. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetTexParameterIu(int, int, java.nio.IntBuffer)">glGetTexParameterIu</A></B>(int&nbsp;target,
  2478. int&nbsp;pname,
  2479. java.nio.IntBuffer&nbsp;params)</CODE>
  2480. <BR>
  2481. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2482. </TR>
  2483. <TR BGCOLOR="white" CLASS="TableRowColor">
  2484. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2485. <CODE>static&nbsp;int</CODE></FONT></TD>
  2486. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetTexParameterIui(int, int)">glGetTexParameterIui</A></B>(int&nbsp;target,
  2487. int&nbsp;pname)</CODE>
  2488. <BR>
  2489. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetTexParameterIuiv.</TD>
  2490. </TR>
  2491. <TR BGCOLOR="white" CLASS="TableRowColor">
  2492. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2493. <CODE>static&nbsp;void</CODE></FONT></TD>
  2494. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetTransformFeedbackVarying(int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.ByteBuffer)">glGetTransformFeedbackVarying</A></B>(int&nbsp;program,
  2495. int&nbsp;index,
  2496. java.nio.IntBuffer&nbsp;length,
  2497. java.nio.IntBuffer&nbsp;size,
  2498. java.nio.IntBuffer&nbsp;type,
  2499. java.nio.ByteBuffer&nbsp;name)</CODE>
  2500. <BR>
  2501. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2502. </TR>
  2503. <TR BGCOLOR="white" CLASS="TableRowColor">
  2504. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2505. <CODE>static&nbsp;java.lang.String</CODE></FONT></TD>
  2506. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetTransformFeedbackVarying(int, int, int, java.nio.IntBuffer, java.nio.IntBuffer)">glGetTransformFeedbackVarying</A></B>(int&nbsp;program,
  2507. int&nbsp;index,
  2508. int&nbsp;bufSize,
  2509. java.nio.IntBuffer&nbsp;size,
  2510. java.nio.IntBuffer&nbsp;type)</CODE>
  2511. <BR>
  2512. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetTransformFeedbackVarying.</TD>
  2513. </TR>
  2514. <TR BGCOLOR="white" CLASS="TableRowColor">
  2515. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2516. <CODE>static&nbsp;void</CODE></FONT></TD>
  2517. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetUniformu(int, int, java.nio.IntBuffer)">glGetUniformu</A></B>(int&nbsp;program,
  2518. int&nbsp;location,
  2519. java.nio.IntBuffer&nbsp;params)</CODE>
  2520. <BR>
  2521. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2522. </TR>
  2523. <TR BGCOLOR="white" CLASS="TableRowColor">
  2524. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2525. <CODE>static&nbsp;void</CODE></FONT></TD>
  2526. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetVertexAttribI(int, int, java.nio.IntBuffer)">glGetVertexAttribI</A></B>(int&nbsp;index,
  2527. int&nbsp;pname,
  2528. java.nio.IntBuffer&nbsp;params)</CODE>
  2529. <BR>
  2530. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2531. </TR>
  2532. <TR BGCOLOR="white" CLASS="TableRowColor">
  2533. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2534. <CODE>static&nbsp;void</CODE></FONT></TD>
  2535. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetVertexAttribIu(int, int, java.nio.IntBuffer)">glGetVertexAttribIu</A></B>(int&nbsp;index,
  2536. int&nbsp;pname,
  2537. java.nio.IntBuffer&nbsp;params)</CODE>
  2538. <BR>
  2539. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2540. </TR>
  2541. <TR BGCOLOR="white" CLASS="TableRowColor">
  2542. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2543. <CODE>static&nbsp;boolean</CODE></FONT></TD>
  2544. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glIsEnabledi(int, int)">glIsEnabledi</A></B>(int&nbsp;target,
  2545. int&nbsp;index)</CODE>
  2546. <BR>
  2547. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2548. </TR>
  2549. <TR BGCOLOR="white" CLASS="TableRowColor">
  2550. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2551. <CODE>static&nbsp;boolean</CODE></FONT></TD>
  2552. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glIsFramebuffer(int)">glIsFramebuffer</A></B>(int&nbsp;framebuffer)</CODE>
  2553. <BR>
  2554. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2555. </TR>
  2556. <TR BGCOLOR="white" CLASS="TableRowColor">
  2557. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2558. <CODE>static&nbsp;boolean</CODE></FONT></TD>
  2559. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glIsRenderbuffer(int)">glIsRenderbuffer</A></B>(int&nbsp;renderbuffer)</CODE>
  2560. <BR>
  2561. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2562. </TR>
  2563. <TR BGCOLOR="white" CLASS="TableRowColor">
  2564. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2565. <CODE>static&nbsp;boolean</CODE></FONT></TD>
  2566. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glIsVertexArray(int)">glIsVertexArray</A></B>(int&nbsp;array)</CODE>
  2567. <BR>
  2568. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2569. </TR>
  2570. <TR BGCOLOR="white" CLASS="TableRowColor">
  2571. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2572. <CODE>static&nbsp;java.nio.ByteBuffer</CODE></FONT></TD>
  2573. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glMapBufferRange(int, long, long, int, java.nio.ByteBuffer)">glMapBufferRange</A></B>(int&nbsp;target,
  2574. long&nbsp;offset,
  2575. long&nbsp;length,
  2576. int&nbsp;access,
  2577. java.nio.ByteBuffer&nbsp;old_buffer)</CODE>
  2578. <BR>
  2579. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;glMapBufferRange maps a GL buffer object range to a ByteBuffer.</TD>
  2580. </TR>
  2581. <TR BGCOLOR="white" CLASS="TableRowColor">
  2582. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2583. <CODE>static&nbsp;void</CODE></FONT></TD>
  2584. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glRenderbufferStorage(int, int, int, int)">glRenderbufferStorage</A></B>(int&nbsp;target,
  2585. int&nbsp;internalformat,
  2586. int&nbsp;width,
  2587. int&nbsp;height)</CODE>
  2588. <BR>
  2589. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2590. </TR>
  2591. <TR BGCOLOR="white" CLASS="TableRowColor">
  2592. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2593. <CODE>static&nbsp;void</CODE></FONT></TD>
  2594. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glRenderbufferStorageMultisample(int, int, int, int, int)">glRenderbufferStorageMultisample</A></B>(int&nbsp;target,
  2595. int&nbsp;samples,
  2596. int&nbsp;internalformat,
  2597. int&nbsp;width,
  2598. int&nbsp;height)</CODE>
  2599. <BR>
  2600. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Establishes the data storage, format, dimensions, and number of
  2601. samples of a renderbuffer object's image.</TD>
  2602. </TR>
  2603. <TR BGCOLOR="white" CLASS="TableRowColor">
  2604. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2605. <CODE>static&nbsp;void</CODE></FONT></TD>
  2606. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glTexParameterI(int, int, java.nio.IntBuffer)">glTexParameterI</A></B>(int&nbsp;target,
  2607. int&nbsp;pname,
  2608. java.nio.IntBuffer&nbsp;params)</CODE>
  2609. <BR>
  2610. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2611. </TR>
  2612. <TR BGCOLOR="white" CLASS="TableRowColor">
  2613. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2614. <CODE>static&nbsp;void</CODE></FONT></TD>
  2615. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glTexParameterIi(int, int, int)">glTexParameterIi</A></B>(int&nbsp;target,
  2616. int&nbsp;pname,
  2617. int&nbsp;param)</CODE>
  2618. <BR>
  2619. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glTexParameterIiv.</TD>
  2620. </TR>
  2621. <TR BGCOLOR="white" CLASS="TableRowColor">
  2622. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2623. <CODE>static&nbsp;void</CODE></FONT></TD>
  2624. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glTexParameterIu(int, int, java.nio.IntBuffer)">glTexParameterIu</A></B>(int&nbsp;target,
  2625. int&nbsp;pname,
  2626. java.nio.IntBuffer&nbsp;params)</CODE>
  2627. <BR>
  2628. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2629. </TR>
  2630. <TR BGCOLOR="white" CLASS="TableRowColor">
  2631. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2632. <CODE>static&nbsp;void</CODE></FONT></TD>
  2633. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glTexParameterIui(int, int, int)">glTexParameterIui</A></B>(int&nbsp;target,
  2634. int&nbsp;pname,
  2635. int&nbsp;param)</CODE>
  2636. <BR>
  2637. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glTexParameterIuiv.</TD>
  2638. </TR>
  2639. <TR BGCOLOR="white" CLASS="TableRowColor">
  2640. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2641. <CODE>static&nbsp;void</CODE></FONT></TD>
  2642. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glTransformFeedbackVaryings(int, java.lang.CharSequence[], int)">glTransformFeedbackVaryings</A></B>(int&nbsp;program,
  2643. java.lang.CharSequence[]&nbsp;varyings,
  2644. int&nbsp;bufferMode)</CODE>
  2645. <BR>
  2646. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glTransformFeedbackVaryings.</TD>
  2647. </TR>
  2648. <TR BGCOLOR="white" CLASS="TableRowColor">
  2649. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2650. <CODE>static&nbsp;void</CODE></FONT></TD>
  2651. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glTransformFeedbackVaryings(int, int, java.nio.ByteBuffer, int)">glTransformFeedbackVaryings</A></B>(int&nbsp;program,
  2652. int&nbsp;count,
  2653. java.nio.ByteBuffer&nbsp;varyings,
  2654. int&nbsp;bufferMode)</CODE>
  2655. <BR>
  2656. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2657. </TR>
  2658. <TR BGCOLOR="white" CLASS="TableRowColor">
  2659. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2660. <CODE>static&nbsp;void</CODE></FONT></TD>
  2661. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glUniform1u(int, java.nio.IntBuffer)">glUniform1u</A></B>(int&nbsp;location,
  2662. java.nio.IntBuffer&nbsp;value)</CODE>
  2663. <BR>
  2664. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2665. </TR>
  2666. <TR BGCOLOR="white" CLASS="TableRowColor">
  2667. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2668. <CODE>static&nbsp;void</CODE></FONT></TD>
  2669. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glUniform1ui(int, int)">glUniform1ui</A></B>(int&nbsp;location,
  2670. int&nbsp;v0)</CODE>
  2671. <BR>
  2672. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2673. </TR>
  2674. <TR BGCOLOR="white" CLASS="TableRowColor">
  2675. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2676. <CODE>static&nbsp;void</CODE></FONT></TD>
  2677. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glUniform2u(int, java.nio.IntBuffer)">glUniform2u</A></B>(int&nbsp;location,
  2678. java.nio.IntBuffer&nbsp;value)</CODE>
  2679. <BR>
  2680. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2681. </TR>
  2682. <TR BGCOLOR="white" CLASS="TableRowColor">
  2683. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2684. <CODE>static&nbsp;void</CODE></FONT></TD>
  2685. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glUniform2ui(int, int, int)">glUniform2ui</A></B>(int&nbsp;location,
  2686. int&nbsp;v0,
  2687. int&nbsp;v1)</CODE>
  2688. <BR>
  2689. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2690. </TR>
  2691. <TR BGCOLOR="white" CLASS="TableRowColor">
  2692. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2693. <CODE>static&nbsp;void</CODE></FONT></TD>
  2694. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glUniform3u(int, java.nio.IntBuffer)">glUniform3u</A></B>(int&nbsp;location,
  2695. java.nio.IntBuffer&nbsp;value)</CODE>
  2696. <BR>
  2697. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2698. </TR>
  2699. <TR BGCOLOR="white" CLASS="TableRowColor">
  2700. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2701. <CODE>static&nbsp;void</CODE></FONT></TD>
  2702. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glUniform3ui(int, int, int, int)">glUniform3ui</A></B>(int&nbsp;location,
  2703. int&nbsp;v0,
  2704. int&nbsp;v1,
  2705. int&nbsp;v2)</CODE>
  2706. <BR>
  2707. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2708. </TR>
  2709. <TR BGCOLOR="white" CLASS="TableRowColor">
  2710. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2711. <CODE>static&nbsp;void</CODE></FONT></TD>
  2712. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glUniform4u(int, java.nio.IntBuffer)">glUniform4u</A></B>(int&nbsp;location,
  2713. java.nio.IntBuffer&nbsp;value)</CODE>
  2714. <BR>
  2715. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2716. </TR>
  2717. <TR BGCOLOR="white" CLASS="TableRowColor">
  2718. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2719. <CODE>static&nbsp;void</CODE></FONT></TD>
  2720. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glUniform4ui(int, int, int, int, int)">glUniform4ui</A></B>(int&nbsp;location,
  2721. int&nbsp;v0,
  2722. int&nbsp;v1,
  2723. int&nbsp;v2,
  2724. int&nbsp;v3)</CODE>
  2725. <BR>
  2726. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2727. </TR>
  2728. <TR BGCOLOR="white" CLASS="TableRowColor">
  2729. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2730. <CODE>static&nbsp;void</CODE></FONT></TD>
  2731. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI1(int, java.nio.IntBuffer)">glVertexAttribI1</A></B>(int&nbsp;index,
  2732. java.nio.IntBuffer&nbsp;v)</CODE>
  2733. <BR>
  2734. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2735. </TR>
  2736. <TR BGCOLOR="white" CLASS="TableRowColor">
  2737. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2738. <CODE>static&nbsp;void</CODE></FONT></TD>
  2739. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI1i(int, int)">glVertexAttribI1i</A></B>(int&nbsp;index,
  2740. int&nbsp;x)</CODE>
  2741. <BR>
  2742. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2743. </TR>
  2744. <TR BGCOLOR="white" CLASS="TableRowColor">
  2745. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2746. <CODE>static&nbsp;void</CODE></FONT></TD>
  2747. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI1u(int, java.nio.IntBuffer)">glVertexAttribI1u</A></B>(int&nbsp;index,
  2748. java.nio.IntBuffer&nbsp;v)</CODE>
  2749. <BR>
  2750. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2751. </TR>
  2752. <TR BGCOLOR="white" CLASS="TableRowColor">
  2753. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2754. <CODE>static&nbsp;void</CODE></FONT></TD>
  2755. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI1ui(int, int)">glVertexAttribI1ui</A></B>(int&nbsp;index,
  2756. int&nbsp;x)</CODE>
  2757. <BR>
  2758. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2759. </TR>
  2760. <TR BGCOLOR="white" CLASS="TableRowColor">
  2761. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2762. <CODE>static&nbsp;void</CODE></FONT></TD>
  2763. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI2(int, java.nio.IntBuffer)">glVertexAttribI2</A></B>(int&nbsp;index,
  2764. java.nio.IntBuffer&nbsp;v)</CODE>
  2765. <BR>
  2766. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2767. </TR>
  2768. <TR BGCOLOR="white" CLASS="TableRowColor">
  2769. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2770. <CODE>static&nbsp;void</CODE></FONT></TD>
  2771. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI2i(int, int, int)">glVertexAttribI2i</A></B>(int&nbsp;index,
  2772. int&nbsp;x,
  2773. int&nbsp;y)</CODE>
  2774. <BR>
  2775. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2776. </TR>
  2777. <TR BGCOLOR="white" CLASS="TableRowColor">
  2778. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2779. <CODE>static&nbsp;void</CODE></FONT></TD>
  2780. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI2u(int, java.nio.IntBuffer)">glVertexAttribI2u</A></B>(int&nbsp;index,
  2781. java.nio.IntBuffer&nbsp;v)</CODE>
  2782. <BR>
  2783. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2784. </TR>
  2785. <TR BGCOLOR="white" CLASS="TableRowColor">
  2786. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2787. <CODE>static&nbsp;void</CODE></FONT></TD>
  2788. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI2ui(int, int, int)">glVertexAttribI2ui</A></B>(int&nbsp;index,
  2789. int&nbsp;x,
  2790. int&nbsp;y)</CODE>
  2791. <BR>
  2792. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2793. </TR>
  2794. <TR BGCOLOR="white" CLASS="TableRowColor">
  2795. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2796. <CODE>static&nbsp;void</CODE></FONT></TD>
  2797. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI3(int, java.nio.IntBuffer)">glVertexAttribI3</A></B>(int&nbsp;index,
  2798. java.nio.IntBuffer&nbsp;v)</CODE>
  2799. <BR>
  2800. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2801. </TR>
  2802. <TR BGCOLOR="white" CLASS="TableRowColor">
  2803. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2804. <CODE>static&nbsp;void</CODE></FONT></TD>
  2805. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI3i(int, int, int, int)">glVertexAttribI3i</A></B>(int&nbsp;index,
  2806. int&nbsp;x,
  2807. int&nbsp;y,
  2808. int&nbsp;z)</CODE>
  2809. <BR>
  2810. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2811. </TR>
  2812. <TR BGCOLOR="white" CLASS="TableRowColor">
  2813. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2814. <CODE>static&nbsp;void</CODE></FONT></TD>
  2815. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI3u(int, java.nio.IntBuffer)">glVertexAttribI3u</A></B>(int&nbsp;index,
  2816. java.nio.IntBuffer&nbsp;v)</CODE>
  2817. <BR>
  2818. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2819. </TR>
  2820. <TR BGCOLOR="white" CLASS="TableRowColor">
  2821. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2822. <CODE>static&nbsp;void</CODE></FONT></TD>
  2823. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI3ui(int, int, int, int)">glVertexAttribI3ui</A></B>(int&nbsp;index,
  2824. int&nbsp;x,
  2825. int&nbsp;y,
  2826. int&nbsp;z)</CODE>
  2827. <BR>
  2828. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2829. </TR>
  2830. <TR BGCOLOR="white" CLASS="TableRowColor">
  2831. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2832. <CODE>static&nbsp;void</CODE></FONT></TD>
  2833. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI4(int, java.nio.ByteBuffer)">glVertexAttribI4</A></B>(int&nbsp;index,
  2834. java.nio.ByteBuffer&nbsp;v)</CODE>
  2835. <BR>
  2836. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2837. </TR>
  2838. <TR BGCOLOR="white" CLASS="TableRowColor">
  2839. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2840. <CODE>static&nbsp;void</CODE></FONT></TD>
  2841. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI4(int, java.nio.IntBuffer)">glVertexAttribI4</A></B>(int&nbsp;index,
  2842. java.nio.IntBuffer&nbsp;v)</CODE>
  2843. <BR>
  2844. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2845. </TR>
  2846. <TR BGCOLOR="white" CLASS="TableRowColor">
  2847. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2848. <CODE>static&nbsp;void</CODE></FONT></TD>
  2849. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI4(int, java.nio.ShortBuffer)">glVertexAttribI4</A></B>(int&nbsp;index,
  2850. java.nio.ShortBuffer&nbsp;v)</CODE>
  2851. <BR>
  2852. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2853. </TR>
  2854. <TR BGCOLOR="white" CLASS="TableRowColor">
  2855. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2856. <CODE>static&nbsp;void</CODE></FONT></TD>
  2857. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI4i(int, int, int, int, int)">glVertexAttribI4i</A></B>(int&nbsp;index,
  2858. int&nbsp;x,
  2859. int&nbsp;y,
  2860. int&nbsp;z,
  2861. int&nbsp;w)</CODE>
  2862. <BR>
  2863. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2864. </TR>
  2865. <TR BGCOLOR="white" CLASS="TableRowColor">
  2866. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2867. <CODE>static&nbsp;void</CODE></FONT></TD>
  2868. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI4u(int, java.nio.ByteBuffer)">glVertexAttribI4u</A></B>(int&nbsp;index,
  2869. java.nio.ByteBuffer&nbsp;v)</CODE>
  2870. <BR>
  2871. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2872. </TR>
  2873. <TR BGCOLOR="white" CLASS="TableRowColor">
  2874. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2875. <CODE>static&nbsp;void</CODE></FONT></TD>
  2876. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI4u(int, java.nio.IntBuffer)">glVertexAttribI4u</A></B>(int&nbsp;index,
  2877. java.nio.IntBuffer&nbsp;v)</CODE>
  2878. <BR>
  2879. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2880. </TR>
  2881. <TR BGCOLOR="white" CLASS="TableRowColor">
  2882. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2883. <CODE>static&nbsp;void</CODE></FONT></TD>
  2884. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI4u(int, java.nio.ShortBuffer)">glVertexAttribI4u</A></B>(int&nbsp;index,
  2885. java.nio.ShortBuffer&nbsp;v)</CODE>
  2886. <BR>
  2887. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2888. </TR>
  2889. <TR BGCOLOR="white" CLASS="TableRowColor">
  2890. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2891. <CODE>static&nbsp;void</CODE></FONT></TD>
  2892. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI4ui(int, int, int, int, int)">glVertexAttribI4ui</A></B>(int&nbsp;index,
  2893. int&nbsp;x,
  2894. int&nbsp;y,
  2895. int&nbsp;z,
  2896. int&nbsp;w)</CODE>
  2897. <BR>
  2898. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2899. </TR>
  2900. <TR BGCOLOR="white" CLASS="TableRowColor">
  2901. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2902. <CODE>static&nbsp;void</CODE></FONT></TD>
  2903. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribIPointer(int, int, int, int, java.nio.ByteBuffer)">glVertexAttribIPointer</A></B>(int&nbsp;index,
  2904. int&nbsp;size,
  2905. int&nbsp;type,
  2906. int&nbsp;stride,
  2907. java.nio.ByteBuffer&nbsp;buffer)</CODE>
  2908. <BR>
  2909. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2910. </TR>
  2911. <TR BGCOLOR="white" CLASS="TableRowColor">
  2912. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2913. <CODE>static&nbsp;void</CODE></FONT></TD>
  2914. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribIPointer(int, int, int, int, java.nio.IntBuffer)">glVertexAttribIPointer</A></B>(int&nbsp;index,
  2915. int&nbsp;size,
  2916. int&nbsp;type,
  2917. int&nbsp;stride,
  2918. java.nio.IntBuffer&nbsp;buffer)</CODE>
  2919. <BR>
  2920. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2921. </TR>
  2922. <TR BGCOLOR="white" CLASS="TableRowColor">
  2923. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2924. <CODE>static&nbsp;void</CODE></FONT></TD>
  2925. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribIPointer(int, int, int, int, long)">glVertexAttribIPointer</A></B>(int&nbsp;index,
  2926. int&nbsp;size,
  2927. int&nbsp;type,
  2928. int&nbsp;stride,
  2929. long&nbsp;buffer_buffer_offset)</CODE>
  2930. <BR>
  2931. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2932. </TR>
  2933. <TR BGCOLOR="white" CLASS="TableRowColor">
  2934. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2935. <CODE>static&nbsp;void</CODE></FONT></TD>
  2936. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribIPointer(int, int, int, int, java.nio.ShortBuffer)">glVertexAttribIPointer</A></B>(int&nbsp;index,
  2937. int&nbsp;size,
  2938. int&nbsp;type,
  2939. int&nbsp;stride,
  2940. java.nio.ShortBuffer&nbsp;buffer)</CODE>
  2941. <BR>
  2942. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2943. </TR>
  2944. </TABLE>
  2945. &nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
  2946. <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
  2947. <TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
  2948. <TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
  2949. </TR>
  2950. <TR BGCOLOR="white" CLASS="TableRowColor">
  2951. <TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
  2952. </TR>
  2953. </TABLE>
  2954. &nbsp;
  2955. <P>
  2956. <!-- ============ FIELD DETAIL =========== -->
  2957. <A NAME="field_detail"><!-- --></A>
  2958. <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
  2959. <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
  2960. <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
  2961. <B>Field Detail</B></FONT></TH>
  2962. </TR>
  2963. </TABLE>
  2964. <A NAME="GL_MAJOR_VERSION"><!-- --></A><H3>
  2965. GL_MAJOR_VERSION</H3>
  2966. <PRE>
  2967. public static final int <B>GL_MAJOR_VERSION</B></PRE>
  2968. <DL>
  2969. <DL>
  2970. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAJOR_VERSION">Constant Field Values</A></DL>
  2971. </DL>
  2972. <HR>
  2973. <A NAME="GL_MINOR_VERSION"><!-- --></A><H3>
  2974. GL_MINOR_VERSION</H3>
  2975. <PRE>
  2976. public static final int <B>GL_MINOR_VERSION</B></PRE>
  2977. <DL>
  2978. <DL>
  2979. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MINOR_VERSION">Constant Field Values</A></DL>
  2980. </DL>
  2981. <HR>
  2982. <A NAME="GL_NUM_EXTENSIONS"><!-- --></A><H3>
  2983. GL_NUM_EXTENSIONS</H3>
  2984. <PRE>
  2985. public static final int <B>GL_NUM_EXTENSIONS</B></PRE>
  2986. <DL>
  2987. <DL>
  2988. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_NUM_EXTENSIONS">Constant Field Values</A></DL>
  2989. </DL>
  2990. <HR>
  2991. <A NAME="GL_CONTEXT_FLAGS"><!-- --></A><H3>
  2992. GL_CONTEXT_FLAGS</H3>
  2993. <PRE>
  2994. public static final int <B>GL_CONTEXT_FLAGS</B></PRE>
  2995. <DL>
  2996. <DL>
  2997. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CONTEXT_FLAGS">Constant Field Values</A></DL>
  2998. </DL>
  2999. <HR>
  3000. <A NAME="GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT"><!-- --></A><H3>
  3001. GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT</H3>
  3002. <PRE>
  3003. public static final int <B>GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT</B></PRE>
  3004. <DL>
  3005. <DL>
  3006. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT">Constant Field Values</A></DL>
  3007. </DL>
  3008. <HR>
  3009. <A NAME="GL_DEPTH_BUFFER"><!-- --></A><H3>
  3010. GL_DEPTH_BUFFER</H3>
  3011. <PRE>
  3012. public static final int <B>GL_DEPTH_BUFFER</B></PRE>
  3013. <DL>
  3014. <DL>
  3015. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_DEPTH_BUFFER">Constant Field Values</A></DL>
  3016. </DL>
  3017. <HR>
  3018. <A NAME="GL_STENCIL_BUFFER"><!-- --></A><H3>
  3019. GL_STENCIL_BUFFER</H3>
  3020. <PRE>
  3021. public static final int <B>GL_STENCIL_BUFFER</B></PRE>
  3022. <DL>
  3023. <DL>
  3024. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_STENCIL_BUFFER">Constant Field Values</A></DL>
  3025. </DL>
  3026. <HR>
  3027. <A NAME="GL_COMPRESSED_RED"><!-- --></A><H3>
  3028. GL_COMPRESSED_RED</H3>
  3029. <PRE>
  3030. public static final int <B>GL_COMPRESSED_RED</B></PRE>
  3031. <DL>
  3032. <DL>
  3033. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COMPRESSED_RED">Constant Field Values</A></DL>
  3034. </DL>
  3035. <HR>
  3036. <A NAME="GL_COMPRESSED_RG"><!-- --></A><H3>
  3037. GL_COMPRESSED_RG</H3>
  3038. <PRE>
  3039. public static final int <B>GL_COMPRESSED_RG</B></PRE>
  3040. <DL>
  3041. <DL>
  3042. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COMPRESSED_RG">Constant Field Values</A></DL>
  3043. </DL>
  3044. <HR>
  3045. <A NAME="GL_COMPARE_REF_TO_TEXTURE"><!-- --></A><H3>
  3046. GL_COMPARE_REF_TO_TEXTURE</H3>
  3047. <PRE>
  3048. public static final int <B>GL_COMPARE_REF_TO_TEXTURE</B></PRE>
  3049. <DL>
  3050. <DL>
  3051. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COMPARE_REF_TO_TEXTURE">Constant Field Values</A></DL>
  3052. </DL>
  3053. <HR>
  3054. <A NAME="GL_CLIP_DISTANCE0"><!-- --></A><H3>
  3055. GL_CLIP_DISTANCE0</H3>
  3056. <PRE>
  3057. public static final int <B>GL_CLIP_DISTANCE0</B></PRE>
  3058. <DL>
  3059. <DL>
  3060. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CLIP_DISTANCE0">Constant Field Values</A></DL>
  3061. </DL>
  3062. <HR>
  3063. <A NAME="GL_CLIP_DISTANCE1"><!-- --></A><H3>
  3064. GL_CLIP_DISTANCE1</H3>
  3065. <PRE>
  3066. public static final int <B>GL_CLIP_DISTANCE1</B></PRE>
  3067. <DL>
  3068. <DL>
  3069. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CLIP_DISTANCE1">Constant Field Values</A></DL>
  3070. </DL>
  3071. <HR>
  3072. <A NAME="GL_CLIP_DISTANCE2"><!-- --></A><H3>
  3073. GL_CLIP_DISTANCE2</H3>
  3074. <PRE>
  3075. public static final int <B>GL_CLIP_DISTANCE2</B></PRE>
  3076. <DL>
  3077. <DL>
  3078. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CLIP_DISTANCE2">Constant Field Values</A></DL>
  3079. </DL>
  3080. <HR>
  3081. <A NAME="GL_CLIP_DISTANCE3"><!-- --></A><H3>
  3082. GL_CLIP_DISTANCE3</H3>
  3083. <PRE>
  3084. public static final int <B>GL_CLIP_DISTANCE3</B></PRE>
  3085. <DL>
  3086. <DL>
  3087. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CLIP_DISTANCE3">Constant Field Values</A></DL>
  3088. </DL>
  3089. <HR>
  3090. <A NAME="GL_CLIP_DISTANCE4"><!-- --></A><H3>
  3091. GL_CLIP_DISTANCE4</H3>
  3092. <PRE>
  3093. public static final int <B>GL_CLIP_DISTANCE4</B></PRE>
  3094. <DL>
  3095. <DL>
  3096. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CLIP_DISTANCE4">Constant Field Values</A></DL>
  3097. </DL>
  3098. <HR>
  3099. <A NAME="GL_CLIP_DISTANCE5"><!-- --></A><H3>
  3100. GL_CLIP_DISTANCE5</H3>
  3101. <PRE>
  3102. public static final int <B>GL_CLIP_DISTANCE5</B></PRE>
  3103. <DL>
  3104. <DL>
  3105. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CLIP_DISTANCE5">Constant Field Values</A></DL>
  3106. </DL>
  3107. <HR>
  3108. <A NAME="GL_CLIP_DISTANCE6"><!-- --></A><H3>
  3109. GL_CLIP_DISTANCE6</H3>
  3110. <PRE>
  3111. public static final int <B>GL_CLIP_DISTANCE6</B></PRE>
  3112. <DL>
  3113. <DL>
  3114. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CLIP_DISTANCE6">Constant Field Values</A></DL>
  3115. </DL>
  3116. <HR>
  3117. <A NAME="GL_CLIP_DISTANCE7"><!-- --></A><H3>
  3118. GL_CLIP_DISTANCE7</H3>
  3119. <PRE>
  3120. public static final int <B>GL_CLIP_DISTANCE7</B></PRE>
  3121. <DL>
  3122. <DL>
  3123. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CLIP_DISTANCE7">Constant Field Values</A></DL>
  3124. </DL>
  3125. <HR>
  3126. <A NAME="GL_MAX_CLIP_DISTANCES"><!-- --></A><H3>
  3127. GL_MAX_CLIP_DISTANCES</H3>
  3128. <PRE>
  3129. public static final int <B>GL_MAX_CLIP_DISTANCES</B></PRE>
  3130. <DL>
  3131. <DL>
  3132. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAX_CLIP_DISTANCES">Constant Field Values</A></DL>
  3133. </DL>
  3134. <HR>
  3135. <A NAME="GL_MAX_VARYING_COMPONENTS"><!-- --></A><H3>
  3136. GL_MAX_VARYING_COMPONENTS</H3>
  3137. <PRE>
  3138. public static final int <B>GL_MAX_VARYING_COMPONENTS</B></PRE>
  3139. <DL>
  3140. <DL>
  3141. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAX_VARYING_COMPONENTS">Constant Field Values</A></DL>
  3142. </DL>
  3143. <HR>
  3144. <A NAME="GL_BUFFER_ACCESS_FLAGS"><!-- --></A><H3>
  3145. GL_BUFFER_ACCESS_FLAGS</H3>
  3146. <PRE>
  3147. public static final int <B>GL_BUFFER_ACCESS_FLAGS</B></PRE>
  3148. <DL>
  3149. <DL>
  3150. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_BUFFER_ACCESS_FLAGS">Constant Field Values</A></DL>
  3151. </DL>
  3152. <HR>
  3153. <A NAME="GL_BUFFER_MAP_LENGTH"><!-- --></A><H3>
  3154. GL_BUFFER_MAP_LENGTH</H3>
  3155. <PRE>
  3156. public static final int <B>GL_BUFFER_MAP_LENGTH</B></PRE>
  3157. <DL>
  3158. <DL>
  3159. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_BUFFER_MAP_LENGTH">Constant Field Values</A></DL>
  3160. </DL>
  3161. <HR>
  3162. <A NAME="GL_BUFFER_MAP_OFFSET"><!-- --></A><H3>
  3163. GL_BUFFER_MAP_OFFSET</H3>
  3164. <PRE>
  3165. public static final int <B>GL_BUFFER_MAP_OFFSET</B></PRE>
  3166. <DL>
  3167. <DL>
  3168. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_BUFFER_MAP_OFFSET">Constant Field Values</A></DL>
  3169. </DL>
  3170. <HR>
  3171. <A NAME="GL_VERTEX_ATTRIB_ARRAY_INTEGER"><!-- --></A><H3>
  3172. GL_VERTEX_ATTRIB_ARRAY_INTEGER</H3>
  3173. <PRE>
  3174. public static final int <B>GL_VERTEX_ATTRIB_ARRAY_INTEGER</B></PRE>
  3175. <DL>
  3176. <DD>Accepted by the &lt;pname&gt; parameters of GetVertexAttribdv,
  3177. GetVertexAttribfv, GetVertexAttribiv, GetVertexAttribIiv, and
  3178. GetVertexAttribIuiv:
  3179. <P>
  3180. <DL>
  3181. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_VERTEX_ATTRIB_ARRAY_INTEGER">Constant Field Values</A></DL>
  3182. </DL>
  3183. <HR>
  3184. <A NAME="GL_SAMPLER_BUFFER"><!-- --></A><H3>
  3185. GL_SAMPLER_BUFFER</H3>
  3186. <PRE>
  3187. public static final int <B>GL_SAMPLER_BUFFER</B></PRE>
  3188. <DL>
  3189. <DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
  3190. <P>
  3191. <DL>
  3192. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_SAMPLER_BUFFER">Constant Field Values</A></DL>
  3193. </DL>
  3194. <HR>
  3195. <A NAME="GL_SAMPLER_CUBE_SHADOW"><!-- --></A><H3>
  3196. GL_SAMPLER_CUBE_SHADOW</H3>
  3197. <PRE>
  3198. public static final int <B>GL_SAMPLER_CUBE_SHADOW</B></PRE>
  3199. <DL>
  3200. <DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
  3201. <P>
  3202. <DL>
  3203. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_SAMPLER_CUBE_SHADOW">Constant Field Values</A></DL>
  3204. </DL>
  3205. <HR>
  3206. <A NAME="GL_UNSIGNED_INT_VEC2"><!-- --></A><H3>
  3207. GL_UNSIGNED_INT_VEC2</H3>
  3208. <PRE>
  3209. public static final int <B>GL_UNSIGNED_INT_VEC2</B></PRE>
  3210. <DL>
  3211. <DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
  3212. <P>
  3213. <DL>
  3214. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_VEC2">Constant Field Values</A></DL>
  3215. </DL>
  3216. <HR>
  3217. <A NAME="GL_UNSIGNED_INT_VEC3"><!-- --></A><H3>
  3218. GL_UNSIGNED_INT_VEC3</H3>
  3219. <PRE>
  3220. public static final int <B>GL_UNSIGNED_INT_VEC3</B></PRE>
  3221. <DL>
  3222. <DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
  3223. <P>
  3224. <DL>
  3225. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_VEC3">Constant Field Values</A></DL>
  3226. </DL>
  3227. <HR>
  3228. <A NAME="GL_UNSIGNED_INT_VEC4"><!-- --></A><H3>
  3229. GL_UNSIGNED_INT_VEC4</H3>
  3230. <PRE>
  3231. public static final int <B>GL_UNSIGNED_INT_VEC4</B></PRE>
  3232. <DL>
  3233. <DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
  3234. <P>
  3235. <DL>
  3236. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_VEC4">Constant Field Values</A></DL>
  3237. </DL>
  3238. <HR>
  3239. <A NAME="GL_INT_SAMPLER_1D"><!-- --></A><H3>
  3240. GL_INT_SAMPLER_1D</H3>
  3241. <PRE>
  3242. public static final int <B>GL_INT_SAMPLER_1D</B></PRE>
  3243. <DL>
  3244. <DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
  3245. <P>
  3246. <DL>
  3247. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_INT_SAMPLER_1D">Constant Field Values</A></DL>
  3248. </DL>
  3249. <HR>
  3250. <A NAME="GL_INT_SAMPLER_2D"><!-- --></A><H3>
  3251. GL_INT_SAMPLER_2D</H3>
  3252. <PRE>
  3253. public static final int <B>GL_INT_SAMPLER_2D</B></PRE>
  3254. <DL>
  3255. <DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
  3256. <P>
  3257. <DL>
  3258. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_INT_SAMPLER_2D">Constant Field Values</A></DL>
  3259. </DL>
  3260. <HR>
  3261. <A NAME="GL_INT_SAMPLER_3D"><!-- --></A><H3>
  3262. GL_INT_SAMPLER_3D</H3>
  3263. <PRE>
  3264. public static final int <B>GL_INT_SAMPLER_3D</B></PRE>
  3265. <DL>
  3266. <DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
  3267. <P>
  3268. <DL>
  3269. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_INT_SAMPLER_3D">Constant Field Values</A></DL>
  3270. </DL>
  3271. <HR>
  3272. <A NAME="GL_INT_SAMPLER_CUBE"><!-- --></A><H3>
  3273. GL_INT_SAMPLER_CUBE</H3>
  3274. <PRE>
  3275. public static final int <B>GL_INT_SAMPLER_CUBE</B></PRE>
  3276. <DL>
  3277. <DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
  3278. <P>
  3279. <DL>
  3280. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_INT_SAMPLER_CUBE">Constant Field Values</A></DL>
  3281. </DL>
  3282. <HR>
  3283. <A NAME="GL_INT_SAMPLER_2D_RECT"><!-- --></A><H3>
  3284. GL_INT_SAMPLER_2D_RECT</H3>
  3285. <PRE>
  3286. public static final int <B>GL_INT_SAMPLER_2D_RECT</B></PRE>
  3287. <DL>
  3288. <DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
  3289. <P>
  3290. <DL>
  3291. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_INT_SAMPLER_2D_RECT">Constant Field Values</A></DL>
  3292. </DL>
  3293. <HR>
  3294. <A NAME="GL_INT_SAMPLER_1D_ARRAY"><!-- --></A><H3>
  3295. GL_INT_SAMPLER_1D_ARRAY</H3>
  3296. <PRE>
  3297. public static final int <B>GL_INT_SAMPLER_1D_ARRAY</B></PRE>
  3298. <DL>
  3299. <DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
  3300. <P>
  3301. <DL>
  3302. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_INT_SAMPLER_1D_ARRAY">Constant Field Values</A></DL>
  3303. </DL>
  3304. <HR>
  3305. <A NAME="GL_INT_SAMPLER_2D_ARRAY"><!-- --></A><H3>
  3306. GL_INT_SAMPLER_2D_ARRAY</H3>
  3307. <PRE>
  3308. public static final int <B>GL_INT_SAMPLER_2D_ARRAY</B></PRE>
  3309. <DL>
  3310. <DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
  3311. <P>
  3312. <DL>
  3313. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_INT_SAMPLER_2D_ARRAY">Constant Field Values</A></DL>
  3314. </DL>
  3315. <HR>
  3316. <A NAME="GL_INT_SAMPLER_BUFFER"><!-- --></A><H3>
  3317. GL_INT_SAMPLER_BUFFER</H3>
  3318. <PRE>
  3319. public static final int <B>GL_INT_SAMPLER_BUFFER</B></PRE>
  3320. <DL>
  3321. <DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
  3322. <P>
  3323. <DL>
  3324. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_INT_SAMPLER_BUFFER">Constant Field Values</A></DL>
  3325. </DL>
  3326. <HR>
  3327. <A NAME="GL_UNSIGNED_INT_SAMPLER_1D"><!-- --></A><H3>
  3328. GL_UNSIGNED_INT_SAMPLER_1D</H3>
  3329. <PRE>
  3330. public static final int <B>GL_UNSIGNED_INT_SAMPLER_1D</B></PRE>
  3331. <DL>
  3332. <DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
  3333. <P>
  3334. <DL>
  3335. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_SAMPLER_1D">Constant Field Values</A></DL>
  3336. </DL>
  3337. <HR>
  3338. <A NAME="GL_UNSIGNED_INT_SAMPLER_2D"><!-- --></A><H3>
  3339. GL_UNSIGNED_INT_SAMPLER_2D</H3>
  3340. <PRE>
  3341. public static final int <B>GL_UNSIGNED_INT_SAMPLER_2D</B></PRE>
  3342. <DL>
  3343. <DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
  3344. <P>
  3345. <DL>
  3346. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_SAMPLER_2D">Constant Field Values</A></DL>
  3347. </DL>
  3348. <HR>
  3349. <A NAME="GL_UNSIGNED_INT_SAMPLER_3D"><!-- --></A><H3>
  3350. GL_UNSIGNED_INT_SAMPLER_3D</H3>
  3351. <PRE>
  3352. public static final int <B>GL_UNSIGNED_INT_SAMPLER_3D</B></PRE>
  3353. <DL>
  3354. <DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
  3355. <P>
  3356. <DL>
  3357. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_SAMPLER_3D">Constant Field Values</A></DL>
  3358. </DL>
  3359. <HR>
  3360. <A NAME="GL_UNSIGNED_INT_SAMPLER_CUBE"><!-- --></A><H3>
  3361. GL_UNSIGNED_INT_SAMPLER_CUBE</H3>
  3362. <PRE>
  3363. public static final int <B>GL_UNSIGNED_INT_SAMPLER_CUBE</B></PRE>
  3364. <DL>
  3365. <DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
  3366. <P>
  3367. <DL>
  3368. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_SAMPLER_CUBE">Constant Field Values</A></DL>
  3369. </DL>
  3370. <HR>
  3371. <A NAME="GL_UNSIGNED_INT_SAMPLER_2D_RECT"><!-- --></A><H3>
  3372. GL_UNSIGNED_INT_SAMPLER_2D_RECT</H3>
  3373. <PRE>
  3374. public static final int <B>GL_UNSIGNED_INT_SAMPLER_2D_RECT</B></PRE>
  3375. <DL>
  3376. <DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
  3377. <P>
  3378. <DL>
  3379. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_SAMPLER_2D_RECT">Constant Field Values</A></DL>
  3380. </DL>
  3381. <HR>
  3382. <A NAME="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"><!-- --></A><H3>
  3383. GL_UNSIGNED_INT_SAMPLER_1D_ARRAY</H3>
  3384. <PRE>
  3385. public static final int <B>GL_UNSIGNED_INT_SAMPLER_1D_ARRAY</B></PRE>
  3386. <DL>
  3387. <DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
  3388. <P>
  3389. <DL>
  3390. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_SAMPLER_1D_ARRAY">Constant Field Values</A></DL>
  3391. </DL>
  3392. <HR>
  3393. <A NAME="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"><!-- --></A><H3>
  3394. GL_UNSIGNED_INT_SAMPLER_2D_ARRAY</H3>
  3395. <PRE>
  3396. public static final int <B>GL_UNSIGNED_INT_SAMPLER_2D_ARRAY</B></PRE>
  3397. <DL>
  3398. <DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
  3399. <P>
  3400. <DL>
  3401. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_SAMPLER_2D_ARRAY">Constant Field Values</A></DL>
  3402. </DL>
  3403. <HR>
  3404. <A NAME="GL_UNSIGNED_INT_SAMPLER_BUFFER"><!-- --></A><H3>
  3405. GL_UNSIGNED_INT_SAMPLER_BUFFER</H3>
  3406. <PRE>
  3407. public static final int <B>GL_UNSIGNED_INT_SAMPLER_BUFFER</B></PRE>
  3408. <DL>
  3409. <DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
  3410. <P>
  3411. <DL>
  3412. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_SAMPLER_BUFFER">Constant Field Values</A></DL>
  3413. </DL>
  3414. <HR>
  3415. <A NAME="GL_MIN_PROGRAM_TEXEL_OFFSET"><!-- --></A><H3>
  3416. GL_MIN_PROGRAM_TEXEL_OFFSET</H3>
  3417. <PRE>
  3418. public static final int <B>GL_MIN_PROGRAM_TEXEL_OFFSET</B></PRE>
  3419. <DL>
  3420. <DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
  3421. and GetDoublev:
  3422. <P>
  3423. <DL>
  3424. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MIN_PROGRAM_TEXEL_OFFSET">Constant Field Values</A></DL>
  3425. </DL>
  3426. <HR>
  3427. <A NAME="GL_MAX_PROGRAM_TEXEL_OFFSET"><!-- --></A><H3>
  3428. GL_MAX_PROGRAM_TEXEL_OFFSET</H3>
  3429. <PRE>
  3430. public static final int <B>GL_MAX_PROGRAM_TEXEL_OFFSET</B></PRE>
  3431. <DL>
  3432. <DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
  3433. and GetDoublev:
  3434. <P>
  3435. <DL>
  3436. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAX_PROGRAM_TEXEL_OFFSET">Constant Field Values</A></DL>
  3437. </DL>
  3438. <HR>
  3439. <A NAME="GL_QUERY_WAIT"><!-- --></A><H3>
  3440. GL_QUERY_WAIT</H3>
  3441. <PRE>
  3442. public static final int <B>GL_QUERY_WAIT</B></PRE>
  3443. <DL>
  3444. <DD>Accepted by the &lt;mode&gt; parameter of BeginConditionalRender:
  3445. <P>
  3446. <DL>
  3447. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_QUERY_WAIT">Constant Field Values</A></DL>
  3448. </DL>
  3449. <HR>
  3450. <A NAME="GL_QUERY_NO_WAIT"><!-- --></A><H3>
  3451. GL_QUERY_NO_WAIT</H3>
  3452. <PRE>
  3453. public static final int <B>GL_QUERY_NO_WAIT</B></PRE>
  3454. <DL>
  3455. <DD>Accepted by the &lt;mode&gt; parameter of BeginConditionalRender:
  3456. <P>
  3457. <DL>
  3458. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_QUERY_NO_WAIT">Constant Field Values</A></DL>
  3459. </DL>
  3460. <HR>
  3461. <A NAME="GL_QUERY_BY_REGION_WAIT"><!-- --></A><H3>
  3462. GL_QUERY_BY_REGION_WAIT</H3>
  3463. <PRE>
  3464. public static final int <B>GL_QUERY_BY_REGION_WAIT</B></PRE>
  3465. <DL>
  3466. <DD>Accepted by the &lt;mode&gt; parameter of BeginConditionalRender:
  3467. <P>
  3468. <DL>
  3469. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_QUERY_BY_REGION_WAIT">Constant Field Values</A></DL>
  3470. </DL>
  3471. <HR>
  3472. <A NAME="GL_QUERY_BY_REGION_NO_WAIT"><!-- --></A><H3>
  3473. GL_QUERY_BY_REGION_NO_WAIT</H3>
  3474. <PRE>
  3475. public static final int <B>GL_QUERY_BY_REGION_NO_WAIT</B></PRE>
  3476. <DL>
  3477. <DD>Accepted by the &lt;mode&gt; parameter of BeginConditionalRender:
  3478. <P>
  3479. <DL>
  3480. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_QUERY_BY_REGION_NO_WAIT">Constant Field Values</A></DL>
  3481. </DL>
  3482. <HR>
  3483. <A NAME="GL_MAP_READ_BIT"><!-- --></A><H3>
  3484. GL_MAP_READ_BIT</H3>
  3485. <PRE>
  3486. public static final int <B>GL_MAP_READ_BIT</B></PRE>
  3487. <DL>
  3488. <DD>Accepted by the &lt;access&gt; parameter of MapBufferRange:
  3489. <P>
  3490. <DL>
  3491. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAP_READ_BIT">Constant Field Values</A></DL>
  3492. </DL>
  3493. <HR>
  3494. <A NAME="GL_MAP_WRITE_BIT"><!-- --></A><H3>
  3495. GL_MAP_WRITE_BIT</H3>
  3496. <PRE>
  3497. public static final int <B>GL_MAP_WRITE_BIT</B></PRE>
  3498. <DL>
  3499. <DD>Accepted by the &lt;access&gt; parameter of MapBufferRange:
  3500. <P>
  3501. <DL>
  3502. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAP_WRITE_BIT">Constant Field Values</A></DL>
  3503. </DL>
  3504. <HR>
  3505. <A NAME="GL_MAP_INVALIDATE_RANGE_BIT"><!-- --></A><H3>
  3506. GL_MAP_INVALIDATE_RANGE_BIT</H3>
  3507. <PRE>
  3508. public static final int <B>GL_MAP_INVALIDATE_RANGE_BIT</B></PRE>
  3509. <DL>
  3510. <DD>Accepted by the &lt;access&gt; parameter of MapBufferRange:
  3511. <P>
  3512. <DL>
  3513. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAP_INVALIDATE_RANGE_BIT">Constant Field Values</A></DL>
  3514. </DL>
  3515. <HR>
  3516. <A NAME="GL_MAP_INVALIDATE_BUFFER_BIT"><!-- --></A><H3>
  3517. GL_MAP_INVALIDATE_BUFFER_BIT</H3>
  3518. <PRE>
  3519. public static final int <B>GL_MAP_INVALIDATE_BUFFER_BIT</B></PRE>
  3520. <DL>
  3521. <DD>Accepted by the &lt;access&gt; parameter of MapBufferRange:
  3522. <P>
  3523. <DL>
  3524. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAP_INVALIDATE_BUFFER_BIT">Constant Field Values</A></DL>
  3525. </DL>
  3526. <HR>
  3527. <A NAME="GL_MAP_FLUSH_EXPLICIT_BIT"><!-- --></A><H3>
  3528. GL_MAP_FLUSH_EXPLICIT_BIT</H3>
  3529. <PRE>
  3530. public static final int <B>GL_MAP_FLUSH_EXPLICIT_BIT</B></PRE>
  3531. <DL>
  3532. <DD>Accepted by the &lt;access&gt; parameter of MapBufferRange:
  3533. <P>
  3534. <DL>
  3535. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAP_FLUSH_EXPLICIT_BIT">Constant Field Values</A></DL>
  3536. </DL>
  3537. <HR>
  3538. <A NAME="GL_MAP_UNSYNCHRONIZED_BIT"><!-- --></A><H3>
  3539. GL_MAP_UNSYNCHRONIZED_BIT</H3>
  3540. <PRE>
  3541. public static final int <B>GL_MAP_UNSYNCHRONIZED_BIT</B></PRE>
  3542. <DL>
  3543. <DD>Accepted by the &lt;access&gt; parameter of MapBufferRange:
  3544. <P>
  3545. <DL>
  3546. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAP_UNSYNCHRONIZED_BIT">Constant Field Values</A></DL>
  3547. </DL>
  3548. <HR>
  3549. <A NAME="GL_CLAMP_VERTEX_COLOR"><!-- --></A><H3>
  3550. GL_CLAMP_VERTEX_COLOR</H3>
  3551. <PRE>
  3552. public static final int <B>GL_CLAMP_VERTEX_COLOR</B></PRE>
  3553. <DL>
  3554. <DD>Accepted by the &lt;target&gt; parameter of ClampColor and the &lt;pname&gt;
  3555. parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.
  3556. <P>
  3557. <DL>
  3558. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CLAMP_VERTEX_COLOR">Constant Field Values</A></DL>
  3559. </DL>
  3560. <HR>
  3561. <A NAME="GL_CLAMP_FRAGMENT_COLOR"><!-- --></A><H3>
  3562. GL_CLAMP_FRAGMENT_COLOR</H3>
  3563. <PRE>
  3564. public static final int <B>GL_CLAMP_FRAGMENT_COLOR</B></PRE>
  3565. <DL>
  3566. <DD>Accepted by the &lt;target&gt; parameter of ClampColor and the &lt;pname&gt;
  3567. parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.
  3568. <P>
  3569. <DL>
  3570. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CLAMP_FRAGMENT_COLOR">Constant Field Values</A></DL>
  3571. </DL>
  3572. <HR>
  3573. <A NAME="GL_CLAMP_READ_COLOR"><!-- --></A><H3>
  3574. GL_CLAMP_READ_COLOR</H3>
  3575. <PRE>
  3576. public static final int <B>GL_CLAMP_READ_COLOR</B></PRE>
  3577. <DL>
  3578. <DD>Accepted by the &lt;target&gt; parameter of ClampColor and the &lt;pname&gt;
  3579. parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.
  3580. <P>
  3581. <DL>
  3582. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CLAMP_READ_COLOR">Constant Field Values</A></DL>
  3583. </DL>
  3584. <HR>
  3585. <A NAME="GL_FIXED_ONLY"><!-- --></A><H3>
  3586. GL_FIXED_ONLY</H3>
  3587. <PRE>
  3588. public static final int <B>GL_FIXED_ONLY</B></PRE>
  3589. <DL>
  3590. <DD>Accepted by the &lt;clamp&gt; parameter of ClampColor.
  3591. <P>
  3592. <DL>
  3593. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FIXED_ONLY">Constant Field Values</A></DL>
  3594. </DL>
  3595. <HR>
  3596. <A NAME="GL_DEPTH_COMPONENT32F"><!-- --></A><H3>
  3597. GL_DEPTH_COMPONENT32F</H3>
  3598. <PRE>
  3599. public static final int <B>GL_DEPTH_COMPONENT32F</B></PRE>
  3600. <DL>
  3601. <DD>Accepted by the &lt;internalformat&gt; parameter of TexImage1D, TexImage2D,
  3602. TexImage3D, CopyTexImage1D, CopyTexImage2D, and RenderbufferStorageEXT,
  3603. and returned in the &lt;data&gt; parameter of GetTexLevelParameter and
  3604. GetRenderbufferParameterivEXT:
  3605. <P>
  3606. <DL>
  3607. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_DEPTH_COMPONENT32F">Constant Field Values</A></DL>
  3608. </DL>
  3609. <HR>
  3610. <A NAME="GL_DEPTH32F_STENCIL8"><!-- --></A><H3>
  3611. GL_DEPTH32F_STENCIL8</H3>
  3612. <PRE>
  3613. public static final int <B>GL_DEPTH32F_STENCIL8</B></PRE>
  3614. <DL>
  3615. <DD>Accepted by the &lt;internalformat&gt; parameter of TexImage1D, TexImage2D,
  3616. TexImage3D, CopyTexImage1D, CopyTexImage2D, and RenderbufferStorageEXT,
  3617. and returned in the &lt;data&gt; parameter of GetTexLevelParameter and
  3618. GetRenderbufferParameterivEXT:
  3619. <P>
  3620. <DL>
  3621. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_DEPTH32F_STENCIL8">Constant Field Values</A></DL>
  3622. </DL>
  3623. <HR>
  3624. <A NAME="GL_FLOAT_32_UNSIGNED_INT_24_8_REV"><!-- --></A><H3>
  3625. GL_FLOAT_32_UNSIGNED_INT_24_8_REV</H3>
  3626. <PRE>
  3627. public static final int <B>GL_FLOAT_32_UNSIGNED_INT_24_8_REV</B></PRE>
  3628. <DL>
  3629. <DD>Accepted by the &lt;type&gt; parameter of DrawPixels, ReadPixels, TexImage1D,
  3630. TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D, and
  3631. GetTexImage:
  3632. <P>
  3633. <DL>
  3634. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FLOAT_32_UNSIGNED_INT_24_8_REV">Constant Field Values</A></DL>
  3635. </DL>
  3636. <HR>
  3637. <A NAME="GL_TEXTURE_RED_TYPE"><!-- --></A><H3>
  3638. GL_TEXTURE_RED_TYPE</H3>
  3639. <PRE>
  3640. public static final int <B>GL_TEXTURE_RED_TYPE</B></PRE>
  3641. <DL>
  3642. <DD>Accepted by the &lt;value&gt; parameter of GetTexLevelParameter:
  3643. <P>
  3644. <DL>
  3645. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_RED_TYPE">Constant Field Values</A></DL>
  3646. </DL>
  3647. <HR>
  3648. <A NAME="GL_TEXTURE_GREEN_TYPE"><!-- --></A><H3>
  3649. GL_TEXTURE_GREEN_TYPE</H3>
  3650. <PRE>
  3651. public static final int <B>GL_TEXTURE_GREEN_TYPE</B></PRE>
  3652. <DL>
  3653. <DD>Accepted by the &lt;value&gt; parameter of GetTexLevelParameter:
  3654. <P>
  3655. <DL>
  3656. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_GREEN_TYPE">Constant Field Values</A></DL>
  3657. </DL>
  3658. <HR>
  3659. <A NAME="GL_TEXTURE_BLUE_TYPE"><!-- --></A><H3>
  3660. GL_TEXTURE_BLUE_TYPE</H3>
  3661. <PRE>
  3662. public static final int <B>GL_TEXTURE_BLUE_TYPE</B></PRE>
  3663. <DL>
  3664. <DD>Accepted by the &lt;value&gt; parameter of GetTexLevelParameter:
  3665. <P>
  3666. <DL>
  3667. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_BLUE_TYPE">Constant Field Values</A></DL>
  3668. </DL>
  3669. <HR>
  3670. <A NAME="GL_TEXTURE_ALPHA_TYPE"><!-- --></A><H3>
  3671. GL_TEXTURE_ALPHA_TYPE</H3>
  3672. <PRE>
  3673. public static final int <B>GL_TEXTURE_ALPHA_TYPE</B></PRE>
  3674. <DL>
  3675. <DD>Accepted by the &lt;value&gt; parameter of GetTexLevelParameter:
  3676. <P>
  3677. <DL>
  3678. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_ALPHA_TYPE">Constant Field Values</A></DL>
  3679. </DL>
  3680. <HR>
  3681. <A NAME="GL_TEXTURE_LUMINANCE_TYPE"><!-- --></A><H3>
  3682. GL_TEXTURE_LUMINANCE_TYPE</H3>
  3683. <PRE>
  3684. public static final int <B>GL_TEXTURE_LUMINANCE_TYPE</B></PRE>
  3685. <DL>
  3686. <DD>Accepted by the &lt;value&gt; parameter of GetTexLevelParameter:
  3687. <P>
  3688. <DL>
  3689. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_LUMINANCE_TYPE">Constant Field Values</A></DL>
  3690. </DL>
  3691. <HR>
  3692. <A NAME="GL_TEXTURE_INTENSITY_TYPE"><!-- --></A><H3>
  3693. GL_TEXTURE_INTENSITY_TYPE</H3>
  3694. <PRE>
  3695. public static final int <B>GL_TEXTURE_INTENSITY_TYPE</B></PRE>
  3696. <DL>
  3697. <DD>Accepted by the &lt;value&gt; parameter of GetTexLevelParameter:
  3698. <P>
  3699. <DL>
  3700. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_INTENSITY_TYPE">Constant Field Values</A></DL>
  3701. </DL>
  3702. <HR>
  3703. <A NAME="GL_TEXTURE_DEPTH_TYPE"><!-- --></A><H3>
  3704. GL_TEXTURE_DEPTH_TYPE</H3>
  3705. <PRE>
  3706. public static final int <B>GL_TEXTURE_DEPTH_TYPE</B></PRE>
  3707. <DL>
  3708. <DD>Accepted by the &lt;value&gt; parameter of GetTexLevelParameter:
  3709. <P>
  3710. <DL>
  3711. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_DEPTH_TYPE">Constant Field Values</A></DL>
  3712. </DL>
  3713. <HR>
  3714. <A NAME="GL_UNSIGNED_NORMALIZED"><!-- --></A><H3>
  3715. GL_UNSIGNED_NORMALIZED</H3>
  3716. <PRE>
  3717. public static final int <B>GL_UNSIGNED_NORMALIZED</B></PRE>
  3718. <DL>
  3719. <DD>Returned by the &lt;params&gt; parameter of GetTexLevelParameter:
  3720. <P>
  3721. <DL>
  3722. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_NORMALIZED">Constant Field Values</A></DL>
  3723. </DL>
  3724. <HR>
  3725. <A NAME="GL_RGBA32F"><!-- --></A><H3>
  3726. GL_RGBA32F</H3>
  3727. <PRE>
  3728. public static final int <B>GL_RGBA32F</B></PRE>
  3729. <DL>
  3730. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  3731. TexImage2D, and TexImage3D:
  3732. <P>
  3733. <DL>
  3734. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGBA32F">Constant Field Values</A></DL>
  3735. </DL>
  3736. <HR>
  3737. <A NAME="GL_RGB32F"><!-- --></A><H3>
  3738. GL_RGB32F</H3>
  3739. <PRE>
  3740. public static final int <B>GL_RGB32F</B></PRE>
  3741. <DL>
  3742. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  3743. TexImage2D, and TexImage3D:
  3744. <P>
  3745. <DL>
  3746. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGB32F">Constant Field Values</A></DL>
  3747. </DL>
  3748. <HR>
  3749. <A NAME="GL_ALPHA32F"><!-- --></A><H3>
  3750. GL_ALPHA32F</H3>
  3751. <PRE>
  3752. public static final int <B>GL_ALPHA32F</B></PRE>
  3753. <DL>
  3754. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  3755. TexImage2D, and TexImage3D:
  3756. <P>
  3757. <DL>
  3758. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_ALPHA32F">Constant Field Values</A></DL>
  3759. </DL>
  3760. <HR>
  3761. <A NAME="GL_RGBA16F"><!-- --></A><H3>
  3762. GL_RGBA16F</H3>
  3763. <PRE>
  3764. public static final int <B>GL_RGBA16F</B></PRE>
  3765. <DL>
  3766. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  3767. TexImage2D, and TexImage3D:
  3768. <P>
  3769. <DL>
  3770. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGBA16F">Constant Field Values</A></DL>
  3771. </DL>
  3772. <HR>
  3773. <A NAME="GL_RGB16F"><!-- --></A><H3>
  3774. GL_RGB16F</H3>
  3775. <PRE>
  3776. public static final int <B>GL_RGB16F</B></PRE>
  3777. <DL>
  3778. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  3779. TexImage2D, and TexImage3D:
  3780. <P>
  3781. <DL>
  3782. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGB16F">Constant Field Values</A></DL>
  3783. </DL>
  3784. <HR>
  3785. <A NAME="GL_ALPHA16F"><!-- --></A><H3>
  3786. GL_ALPHA16F</H3>
  3787. <PRE>
  3788. public static final int <B>GL_ALPHA16F</B></PRE>
  3789. <DL>
  3790. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  3791. TexImage2D, and TexImage3D:
  3792. <P>
  3793. <DL>
  3794. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_ALPHA16F">Constant Field Values</A></DL>
  3795. </DL>
  3796. <HR>
  3797. <A NAME="GL_R11F_G11F_B10F"><!-- --></A><H3>
  3798. GL_R11F_G11F_B10F</H3>
  3799. <PRE>
  3800. public static final int <B>GL_R11F_G11F_B10F</B></PRE>
  3801. <DL>
  3802. <DD>Accepted by the &lt;internalformat&gt; parameter of TexImage1D,
  3803. TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and
  3804. RenderbufferStorage:
  3805. <P>
  3806. <DL>
  3807. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R11F_G11F_B10F">Constant Field Values</A></DL>
  3808. </DL>
  3809. <HR>
  3810. <A NAME="GL_UNSIGNED_INT_10F_11F_11F_REV"><!-- --></A><H3>
  3811. GL_UNSIGNED_INT_10F_11F_11F_REV</H3>
  3812. <PRE>
  3813. public static final int <B>GL_UNSIGNED_INT_10F_11F_11F_REV</B></PRE>
  3814. <DL>
  3815. <DD>Accepted by the &lt;type&gt; parameter of DrawPixels, ReadPixels,
  3816. TexImage1D, TexImage2D, GetTexImage, TexImage3D, TexSubImage1D,
  3817. TexSubImage2D, TexSubImage3D, GetHistogram, GetMinmax,
  3818. ConvolutionFilter1D, ConvolutionFilter2D, ConvolutionFilter3D,
  3819. GetConvolutionFilter, SeparableFilter2D, GetSeparableFilter,
  3820. ColorTable, ColorSubTable, and GetColorTable:
  3821. <P>
  3822. <DL>
  3823. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_10F_11F_11F_REV">Constant Field Values</A></DL>
  3824. </DL>
  3825. <HR>
  3826. <A NAME="GL_RGB9_E5"><!-- --></A><H3>
  3827. GL_RGB9_E5</H3>
  3828. <PRE>
  3829. public static final int <B>GL_RGB9_E5</B></PRE>
  3830. <DL>
  3831. <DD>Accepted by the &lt;internalformat&gt; parameter of TexImage1D,
  3832. TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and
  3833. RenderbufferStorage:
  3834. <P>
  3835. <DL>
  3836. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGB9_E5">Constant Field Values</A></DL>
  3837. </DL>
  3838. <HR>
  3839. <A NAME="GL_UNSIGNED_INT_5_9_9_9_REV"><!-- --></A><H3>
  3840. GL_UNSIGNED_INT_5_9_9_9_REV</H3>
  3841. <PRE>
  3842. public static final int <B>GL_UNSIGNED_INT_5_9_9_9_REV</B></PRE>
  3843. <DL>
  3844. <DD>Accepted by the &lt;type&gt; parameter of DrawPixels, ReadPixels,
  3845. TexImage1D, TexImage2D, GetTexImage, TexImage3D, TexSubImage1D,
  3846. TexSubImage2D, TexSubImage3D, GetHistogram, GetMinmax,
  3847. ConvolutionFilter1D, ConvolutionFilter2D, ConvolutionFilter3D,
  3848. GetConvolutionFilter, SeparableFilter2D, GetSeparableFilter,
  3849. ColorTable, ColorSubTable, and GetColorTable:
  3850. <P>
  3851. <DL>
  3852. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_5_9_9_9_REV">Constant Field Values</A></DL>
  3853. </DL>
  3854. <HR>
  3855. <A NAME="GL_TEXTURE_SHARED_SIZE"><!-- --></A><H3>
  3856. GL_TEXTURE_SHARED_SIZE</H3>
  3857. <PRE>
  3858. public static final int <B>GL_TEXTURE_SHARED_SIZE</B></PRE>
  3859. <DL>
  3860. <DD>Accepted by the &lt;pname&gt; parameter of GetTexLevelParameterfv and
  3861. GetTexLevelParameteriv:
  3862. <P>
  3863. <DL>
  3864. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_SHARED_SIZE">Constant Field Values</A></DL>
  3865. </DL>
  3866. <HR>
  3867. <A NAME="GL_FRAMEBUFFER"><!-- --></A><H3>
  3868. GL_FRAMEBUFFER</H3>
  3869. <PRE>
  3870. public static final int <B>GL_FRAMEBUFFER</B></PRE>
  3871. <DL>
  3872. <DD>Accepted by the &lt;target&gt; parameter of BindFramebuffer,
  3873. CheckFramebufferStatus, FramebufferTexture{1D|2D|3D},
  3874. FramebufferRenderbuffer, and
  3875. GetFramebufferAttachmentParameteriv:
  3876. <P>
  3877. <DL>
  3878. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER">Constant Field Values</A></DL>
  3879. </DL>
  3880. <HR>
  3881. <A NAME="GL_READ_FRAMEBUFFER"><!-- --></A><H3>
  3882. GL_READ_FRAMEBUFFER</H3>
  3883. <PRE>
  3884. public static final int <B>GL_READ_FRAMEBUFFER</B></PRE>
  3885. <DL>
  3886. <DD>Accepted by the &lt;target&gt; parameter of BindFramebuffer,
  3887. CheckFramebufferStatus, FramebufferTexture{1D|2D|3D},
  3888. FramebufferRenderbuffer, and
  3889. GetFramebufferAttachmentParameteriv:
  3890. <P>
  3891. <DL>
  3892. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_READ_FRAMEBUFFER">Constant Field Values</A></DL>
  3893. </DL>
  3894. <HR>
  3895. <A NAME="GL_DRAW_FRAMEBUFFER"><!-- --></A><H3>
  3896. GL_DRAW_FRAMEBUFFER</H3>
  3897. <PRE>
  3898. public static final int <B>GL_DRAW_FRAMEBUFFER</B></PRE>
  3899. <DL>
  3900. <DD>Accepted by the &lt;target&gt; parameter of BindFramebuffer,
  3901. CheckFramebufferStatus, FramebufferTexture{1D|2D|3D},
  3902. FramebufferRenderbuffer, and
  3903. GetFramebufferAttachmentParameteriv:
  3904. <P>
  3905. <DL>
  3906. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_DRAW_FRAMEBUFFER">Constant Field Values</A></DL>
  3907. </DL>
  3908. <HR>
  3909. <A NAME="GL_RENDERBUFFER"><!-- --></A><H3>
  3910. GL_RENDERBUFFER</H3>
  3911. <PRE>
  3912. public static final int <B>GL_RENDERBUFFER</B></PRE>
  3913. <DL>
  3914. <DD>Accepted by the &lt;target&gt; parameter of BindRenderbuffer,
  3915. RenderbufferStorage, and GetRenderbufferParameteriv, and
  3916. returned by GetFramebufferAttachmentParameteriv:
  3917. <P>
  3918. <DL>
  3919. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RENDERBUFFER">Constant Field Values</A></DL>
  3920. </DL>
  3921. <HR>
  3922. <A NAME="GL_STENCIL_INDEX1"><!-- --></A><H3>
  3923. GL_STENCIL_INDEX1</H3>
  3924. <PRE>
  3925. public static final int <B>GL_STENCIL_INDEX1</B></PRE>
  3926. <DL>
  3927. <DD>Accepted by the &lt;internalformat&gt; parameter of
  3928. RenderbufferStorage:
  3929. <P>
  3930. <DL>
  3931. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_STENCIL_INDEX1">Constant Field Values</A></DL>
  3932. </DL>
  3933. <HR>
  3934. <A NAME="GL_STENCIL_INDEX4"><!-- --></A><H3>
  3935. GL_STENCIL_INDEX4</H3>
  3936. <PRE>
  3937. public static final int <B>GL_STENCIL_INDEX4</B></PRE>
  3938. <DL>
  3939. <DD>Accepted by the &lt;internalformat&gt; parameter of
  3940. RenderbufferStorage:
  3941. <P>
  3942. <DL>
  3943. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_STENCIL_INDEX4">Constant Field Values</A></DL>
  3944. </DL>
  3945. <HR>
  3946. <A NAME="GL_STENCIL_INDEX8"><!-- --></A><H3>
  3947. GL_STENCIL_INDEX8</H3>
  3948. <PRE>
  3949. public static final int <B>GL_STENCIL_INDEX8</B></PRE>
  3950. <DL>
  3951. <DD>Accepted by the &lt;internalformat&gt; parameter of
  3952. RenderbufferStorage:
  3953. <P>
  3954. <DL>
  3955. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_STENCIL_INDEX8">Constant Field Values</A></DL>
  3956. </DL>
  3957. <HR>
  3958. <A NAME="GL_STENCIL_INDEX16"><!-- --></A><H3>
  3959. GL_STENCIL_INDEX16</H3>
  3960. <PRE>
  3961. public static final int <B>GL_STENCIL_INDEX16</B></PRE>
  3962. <DL>
  3963. <DD>Accepted by the &lt;internalformat&gt; parameter of
  3964. RenderbufferStorage:
  3965. <P>
  3966. <DL>
  3967. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_STENCIL_INDEX16">Constant Field Values</A></DL>
  3968. </DL>
  3969. <HR>
  3970. <A NAME="GL_RENDERBUFFER_WIDTH"><!-- --></A><H3>
  3971. GL_RENDERBUFFER_WIDTH</H3>
  3972. <PRE>
  3973. public static final int <B>GL_RENDERBUFFER_WIDTH</B></PRE>
  3974. <DL>
  3975. <DD>Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:
  3976. <P>
  3977. <DL>
  3978. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RENDERBUFFER_WIDTH">Constant Field Values</A></DL>
  3979. </DL>
  3980. <HR>
  3981. <A NAME="GL_RENDERBUFFER_HEIGHT"><!-- --></A><H3>
  3982. GL_RENDERBUFFER_HEIGHT</H3>
  3983. <PRE>
  3984. public static final int <B>GL_RENDERBUFFER_HEIGHT</B></PRE>
  3985. <DL>
  3986. <DD>Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:
  3987. <P>
  3988. <DL>
  3989. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RENDERBUFFER_HEIGHT">Constant Field Values</A></DL>
  3990. </DL>
  3991. <HR>
  3992. <A NAME="GL_RENDERBUFFER_INTERNAL_FORMAT"><!-- --></A><H3>
  3993. GL_RENDERBUFFER_INTERNAL_FORMAT</H3>
  3994. <PRE>
  3995. public static final int <B>GL_RENDERBUFFER_INTERNAL_FORMAT</B></PRE>
  3996. <DL>
  3997. <DD>Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:
  3998. <P>
  3999. <DL>
  4000. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RENDERBUFFER_INTERNAL_FORMAT">Constant Field Values</A></DL>
  4001. </DL>
  4002. <HR>
  4003. <A NAME="GL_RENDERBUFFER_RED_SIZE"><!-- --></A><H3>
  4004. GL_RENDERBUFFER_RED_SIZE</H3>
  4005. <PRE>
  4006. public static final int <B>GL_RENDERBUFFER_RED_SIZE</B></PRE>
  4007. <DL>
  4008. <DD>Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:
  4009. <P>
  4010. <DL>
  4011. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RENDERBUFFER_RED_SIZE">Constant Field Values</A></DL>
  4012. </DL>
  4013. <HR>
  4014. <A NAME="GL_RENDERBUFFER_GREEN_SIZE"><!-- --></A><H3>
  4015. GL_RENDERBUFFER_GREEN_SIZE</H3>
  4016. <PRE>
  4017. public static final int <B>GL_RENDERBUFFER_GREEN_SIZE</B></PRE>
  4018. <DL>
  4019. <DD>Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:
  4020. <P>
  4021. <DL>
  4022. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RENDERBUFFER_GREEN_SIZE">Constant Field Values</A></DL>
  4023. </DL>
  4024. <HR>
  4025. <A NAME="GL_RENDERBUFFER_BLUE_SIZE"><!-- --></A><H3>
  4026. GL_RENDERBUFFER_BLUE_SIZE</H3>
  4027. <PRE>
  4028. public static final int <B>GL_RENDERBUFFER_BLUE_SIZE</B></PRE>
  4029. <DL>
  4030. <DD>Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:
  4031. <P>
  4032. <DL>
  4033. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RENDERBUFFER_BLUE_SIZE">Constant Field Values</A></DL>
  4034. </DL>
  4035. <HR>
  4036. <A NAME="GL_RENDERBUFFER_ALPHA_SIZE"><!-- --></A><H3>
  4037. GL_RENDERBUFFER_ALPHA_SIZE</H3>
  4038. <PRE>
  4039. public static final int <B>GL_RENDERBUFFER_ALPHA_SIZE</B></PRE>
  4040. <DL>
  4041. <DD>Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:
  4042. <P>
  4043. <DL>
  4044. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RENDERBUFFER_ALPHA_SIZE">Constant Field Values</A></DL>
  4045. </DL>
  4046. <HR>
  4047. <A NAME="GL_RENDERBUFFER_DEPTH_SIZE"><!-- --></A><H3>
  4048. GL_RENDERBUFFER_DEPTH_SIZE</H3>
  4049. <PRE>
  4050. public static final int <B>GL_RENDERBUFFER_DEPTH_SIZE</B></PRE>
  4051. <DL>
  4052. <DD>Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:
  4053. <P>
  4054. <DL>
  4055. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RENDERBUFFER_DEPTH_SIZE">Constant Field Values</A></DL>
  4056. </DL>
  4057. <HR>
  4058. <A NAME="GL_RENDERBUFFER_STENCIL_SIZE"><!-- --></A><H3>
  4059. GL_RENDERBUFFER_STENCIL_SIZE</H3>
  4060. <PRE>
  4061. public static final int <B>GL_RENDERBUFFER_STENCIL_SIZE</B></PRE>
  4062. <DL>
  4063. <DD>Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:
  4064. <P>
  4065. <DL>
  4066. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RENDERBUFFER_STENCIL_SIZE">Constant Field Values</A></DL>
  4067. </DL>
  4068. <HR>
  4069. <A NAME="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"><!-- --></A><H3>
  4070. GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</H3>
  4071. <PRE>
  4072. public static final int <B>GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</B></PRE>
  4073. <DL>
  4074. <DD>Accepted by the &lt;pname&gt; parameter of
  4075. GetFramebufferAttachmentParameteriv:
  4076. <P>
  4077. <DL>
  4078. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE">Constant Field Values</A></DL>
  4079. </DL>
  4080. <HR>
  4081. <A NAME="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"><!-- --></A><H3>
  4082. GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</H3>
  4083. <PRE>
  4084. public static final int <B>GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</B></PRE>
  4085. <DL>
  4086. <DD>Accepted by the &lt;pname&gt; parameter of
  4087. GetFramebufferAttachmentParameteriv:
  4088. <P>
  4089. <DL>
  4090. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME">Constant Field Values</A></DL>
  4091. </DL>
  4092. <HR>
  4093. <A NAME="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"><!-- --></A><H3>
  4094. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL</H3>
  4095. <PRE>
  4096. public static final int <B>GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL</B></PRE>
  4097. <DL>
  4098. <DD>Accepted by the &lt;pname&gt; parameter of
  4099. GetFramebufferAttachmentParameteriv:
  4100. <P>
  4101. <DL>
  4102. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL">Constant Field Values</A></DL>
  4103. </DL>
  4104. <HR>
  4105. <A NAME="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"><!-- --></A><H3>
  4106. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE</H3>
  4107. <PRE>
  4108. public static final int <B>GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE</B></PRE>
  4109. <DL>
  4110. <DD>Accepted by the &lt;pname&gt; parameter of
  4111. GetFramebufferAttachmentParameteriv:
  4112. <P>
  4113. <DL>
  4114. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE">Constant Field Values</A></DL>
  4115. </DL>
  4116. <HR>
  4117. <A NAME="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"><!-- --></A><H3>
  4118. GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING</H3>
  4119. <PRE>
  4120. public static final int <B>GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING</B></PRE>
  4121. <DL>
  4122. <DD>Accepted by the &lt;pname&gt; parameter of
  4123. GetFramebufferAttachmentParameteriv:
  4124. <P>
  4125. <DL>
  4126. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING">Constant Field Values</A></DL>
  4127. </DL>
  4128. <HR>
  4129. <A NAME="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"><!-- --></A><H3>
  4130. GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE</H3>
  4131. <PRE>
  4132. public static final int <B>GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE</B></PRE>
  4133. <DL>
  4134. <DD>Accepted by the &lt;pname&gt; parameter of
  4135. GetFramebufferAttachmentParameteriv:
  4136. <P>
  4137. <DL>
  4138. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE">Constant Field Values</A></DL>
  4139. </DL>
  4140. <HR>
  4141. <A NAME="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"><!-- --></A><H3>
  4142. GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE</H3>
  4143. <PRE>
  4144. public static final int <B>GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE</B></PRE>
  4145. <DL>
  4146. <DD>Accepted by the &lt;pname&gt; parameter of
  4147. GetFramebufferAttachmentParameteriv:
  4148. <P>
  4149. <DL>
  4150. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE">Constant Field Values</A></DL>
  4151. </DL>
  4152. <HR>
  4153. <A NAME="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"><!-- --></A><H3>
  4154. GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE</H3>
  4155. <PRE>
  4156. public static final int <B>GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE</B></PRE>
  4157. <DL>
  4158. <DD>Accepted by the &lt;pname&gt; parameter of
  4159. GetFramebufferAttachmentParameteriv:
  4160. <P>
  4161. <DL>
  4162. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE">Constant Field Values</A></DL>
  4163. </DL>
  4164. <HR>
  4165. <A NAME="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"><!-- --></A><H3>
  4166. GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE</H3>
  4167. <PRE>
  4168. public static final int <B>GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE</B></PRE>
  4169. <DL>
  4170. <DD>Accepted by the &lt;pname&gt; parameter of
  4171. GetFramebufferAttachmentParameteriv:
  4172. <P>
  4173. <DL>
  4174. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE">Constant Field Values</A></DL>
  4175. </DL>
  4176. <HR>
  4177. <A NAME="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"><!-- --></A><H3>
  4178. GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE</H3>
  4179. <PRE>
  4180. public static final int <B>GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE</B></PRE>
  4181. <DL>
  4182. <DD>Accepted by the &lt;pname&gt; parameter of
  4183. GetFramebufferAttachmentParameteriv:
  4184. <P>
  4185. <DL>
  4186. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE">Constant Field Values</A></DL>
  4187. </DL>
  4188. <HR>
  4189. <A NAME="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"><!-- --></A><H3>
  4190. GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE</H3>
  4191. <PRE>
  4192. public static final int <B>GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE</B></PRE>
  4193. <DL>
  4194. <DD>Accepted by the &lt;pname&gt; parameter of
  4195. GetFramebufferAttachmentParameteriv:
  4196. <P>
  4197. <DL>
  4198. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE">Constant Field Values</A></DL>
  4199. </DL>
  4200. <HR>
  4201. <A NAME="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"><!-- --></A><H3>
  4202. GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE</H3>
  4203. <PRE>
  4204. public static final int <B>GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE</B></PRE>
  4205. <DL>
  4206. <DD>Accepted by the &lt;pname&gt; parameter of
  4207. GetFramebufferAttachmentParameteriv:
  4208. <P>
  4209. <DL>
  4210. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE">Constant Field Values</A></DL>
  4211. </DL>
  4212. <HR>
  4213. <A NAME="GL_FRAMEBUFFER_DEFAULT"><!-- --></A><H3>
  4214. GL_FRAMEBUFFER_DEFAULT</H3>
  4215. <PRE>
  4216. public static final int <B>GL_FRAMEBUFFER_DEFAULT</B></PRE>
  4217. <DL>
  4218. <DD>Returned in &lt;params&gt; by GetFramebufferAttachmentParameteriv:
  4219. <P>
  4220. <DL>
  4221. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_DEFAULT">Constant Field Values</A></DL>
  4222. </DL>
  4223. <HR>
  4224. <A NAME="GL_INDEX"><!-- --></A><H3>
  4225. GL_INDEX</H3>
  4226. <PRE>
  4227. public static final int <B>GL_INDEX</B></PRE>
  4228. <DL>
  4229. <DD>Returned in &lt;params&gt; by GetFramebufferAttachmentParameteriv:
  4230. <P>
  4231. <DL>
  4232. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_INDEX">Constant Field Values</A></DL>
  4233. </DL>
  4234. <HR>
  4235. <A NAME="GL_COLOR_ATTACHMENT0"><!-- --></A><H3>
  4236. GL_COLOR_ATTACHMENT0</H3>
  4237. <PRE>
  4238. public static final int <B>GL_COLOR_ATTACHMENT0</B></PRE>
  4239. <DL>
  4240. <DD>Accepted by the &lt;attachment&gt; parameter of
  4241. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  4242. GetFramebufferAttachmentParameteriv
  4243. <P>
  4244. <DL>
  4245. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT0">Constant Field Values</A></DL>
  4246. </DL>
  4247. <HR>
  4248. <A NAME="GL_COLOR_ATTACHMENT1"><!-- --></A><H3>
  4249. GL_COLOR_ATTACHMENT1</H3>
  4250. <PRE>
  4251. public static final int <B>GL_COLOR_ATTACHMENT1</B></PRE>
  4252. <DL>
  4253. <DD>Accepted by the &lt;attachment&gt; parameter of
  4254. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  4255. GetFramebufferAttachmentParameteriv
  4256. <P>
  4257. <DL>
  4258. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT1">Constant Field Values</A></DL>
  4259. </DL>
  4260. <HR>
  4261. <A NAME="GL_COLOR_ATTACHMENT2"><!-- --></A><H3>
  4262. GL_COLOR_ATTACHMENT2</H3>
  4263. <PRE>
  4264. public static final int <B>GL_COLOR_ATTACHMENT2</B></PRE>
  4265. <DL>
  4266. <DD>Accepted by the &lt;attachment&gt; parameter of
  4267. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  4268. GetFramebufferAttachmentParameteriv
  4269. <P>
  4270. <DL>
  4271. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT2">Constant Field Values</A></DL>
  4272. </DL>
  4273. <HR>
  4274. <A NAME="GL_COLOR_ATTACHMENT3"><!-- --></A><H3>
  4275. GL_COLOR_ATTACHMENT3</H3>
  4276. <PRE>
  4277. public static final int <B>GL_COLOR_ATTACHMENT3</B></PRE>
  4278. <DL>
  4279. <DD>Accepted by the &lt;attachment&gt; parameter of
  4280. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  4281. GetFramebufferAttachmentParameteriv
  4282. <P>
  4283. <DL>
  4284. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT3">Constant Field Values</A></DL>
  4285. </DL>
  4286. <HR>
  4287. <A NAME="GL_COLOR_ATTACHMENT4"><!-- --></A><H3>
  4288. GL_COLOR_ATTACHMENT4</H3>
  4289. <PRE>
  4290. public static final int <B>GL_COLOR_ATTACHMENT4</B></PRE>
  4291. <DL>
  4292. <DD>Accepted by the &lt;attachment&gt; parameter of
  4293. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  4294. GetFramebufferAttachmentParameteriv
  4295. <P>
  4296. <DL>
  4297. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT4">Constant Field Values</A></DL>
  4298. </DL>
  4299. <HR>
  4300. <A NAME="GL_COLOR_ATTACHMENT5"><!-- --></A><H3>
  4301. GL_COLOR_ATTACHMENT5</H3>
  4302. <PRE>
  4303. public static final int <B>GL_COLOR_ATTACHMENT5</B></PRE>
  4304. <DL>
  4305. <DD>Accepted by the &lt;attachment&gt; parameter of
  4306. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  4307. GetFramebufferAttachmentParameteriv
  4308. <P>
  4309. <DL>
  4310. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT5">Constant Field Values</A></DL>
  4311. </DL>
  4312. <HR>
  4313. <A NAME="GL_COLOR_ATTACHMENT6"><!-- --></A><H3>
  4314. GL_COLOR_ATTACHMENT6</H3>
  4315. <PRE>
  4316. public static final int <B>GL_COLOR_ATTACHMENT6</B></PRE>
  4317. <DL>
  4318. <DD>Accepted by the &lt;attachment&gt; parameter of
  4319. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  4320. GetFramebufferAttachmentParameteriv
  4321. <P>
  4322. <DL>
  4323. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT6">Constant Field Values</A></DL>
  4324. </DL>
  4325. <HR>
  4326. <A NAME="GL_COLOR_ATTACHMENT7"><!-- --></A><H3>
  4327. GL_COLOR_ATTACHMENT7</H3>
  4328. <PRE>
  4329. public static final int <B>GL_COLOR_ATTACHMENT7</B></PRE>
  4330. <DL>
  4331. <DD>Accepted by the &lt;attachment&gt; parameter of
  4332. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  4333. GetFramebufferAttachmentParameteriv
  4334. <P>
  4335. <DL>
  4336. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT7">Constant Field Values</A></DL>
  4337. </DL>
  4338. <HR>
  4339. <A NAME="GL_COLOR_ATTACHMENT8"><!-- --></A><H3>
  4340. GL_COLOR_ATTACHMENT8</H3>
  4341. <PRE>
  4342. public static final int <B>GL_COLOR_ATTACHMENT8</B></PRE>
  4343. <DL>
  4344. <DD>Accepted by the &lt;attachment&gt; parameter of
  4345. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  4346. GetFramebufferAttachmentParameteriv
  4347. <P>
  4348. <DL>
  4349. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT8">Constant Field Values</A></DL>
  4350. </DL>
  4351. <HR>
  4352. <A NAME="GL_COLOR_ATTACHMENT9"><!-- --></A><H3>
  4353. GL_COLOR_ATTACHMENT9</H3>
  4354. <PRE>
  4355. public static final int <B>GL_COLOR_ATTACHMENT9</B></PRE>
  4356. <DL>
  4357. <DD>Accepted by the &lt;attachment&gt; parameter of
  4358. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  4359. GetFramebufferAttachmentParameteriv
  4360. <P>
  4361. <DL>
  4362. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT9">Constant Field Values</A></DL>
  4363. </DL>
  4364. <HR>
  4365. <A NAME="GL_COLOR_ATTACHMENT10"><!-- --></A><H3>
  4366. GL_COLOR_ATTACHMENT10</H3>
  4367. <PRE>
  4368. public static final int <B>GL_COLOR_ATTACHMENT10</B></PRE>
  4369. <DL>
  4370. <DD>Accepted by the &lt;attachment&gt; parameter of
  4371. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  4372. GetFramebufferAttachmentParameteriv
  4373. <P>
  4374. <DL>
  4375. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT10">Constant Field Values</A></DL>
  4376. </DL>
  4377. <HR>
  4378. <A NAME="GL_COLOR_ATTACHMENT11"><!-- --></A><H3>
  4379. GL_COLOR_ATTACHMENT11</H3>
  4380. <PRE>
  4381. public static final int <B>GL_COLOR_ATTACHMENT11</B></PRE>
  4382. <DL>
  4383. <DD>Accepted by the &lt;attachment&gt; parameter of
  4384. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  4385. GetFramebufferAttachmentParameteriv
  4386. <P>
  4387. <DL>
  4388. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT11">Constant Field Values</A></DL>
  4389. </DL>
  4390. <HR>
  4391. <A NAME="GL_COLOR_ATTACHMENT12"><!-- --></A><H3>
  4392. GL_COLOR_ATTACHMENT12</H3>
  4393. <PRE>
  4394. public static final int <B>GL_COLOR_ATTACHMENT12</B></PRE>
  4395. <DL>
  4396. <DD>Accepted by the &lt;attachment&gt; parameter of
  4397. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  4398. GetFramebufferAttachmentParameteriv
  4399. <P>
  4400. <DL>
  4401. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT12">Constant Field Values</A></DL>
  4402. </DL>
  4403. <HR>
  4404. <A NAME="GL_COLOR_ATTACHMENT13"><!-- --></A><H3>
  4405. GL_COLOR_ATTACHMENT13</H3>
  4406. <PRE>
  4407. public static final int <B>GL_COLOR_ATTACHMENT13</B></PRE>
  4408. <DL>
  4409. <DD>Accepted by the &lt;attachment&gt; parameter of
  4410. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  4411. GetFramebufferAttachmentParameteriv
  4412. <P>
  4413. <DL>
  4414. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT13">Constant Field Values</A></DL>
  4415. </DL>
  4416. <HR>
  4417. <A NAME="GL_COLOR_ATTACHMENT14"><!-- --></A><H3>
  4418. GL_COLOR_ATTACHMENT14</H3>
  4419. <PRE>
  4420. public static final int <B>GL_COLOR_ATTACHMENT14</B></PRE>
  4421. <DL>
  4422. <DD>Accepted by the &lt;attachment&gt; parameter of
  4423. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  4424. GetFramebufferAttachmentParameteriv
  4425. <P>
  4426. <DL>
  4427. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT14">Constant Field Values</A></DL>
  4428. </DL>
  4429. <HR>
  4430. <A NAME="GL_COLOR_ATTACHMENT15"><!-- --></A><H3>
  4431. GL_COLOR_ATTACHMENT15</H3>
  4432. <PRE>
  4433. public static final int <B>GL_COLOR_ATTACHMENT15</B></PRE>
  4434. <DL>
  4435. <DD>Accepted by the &lt;attachment&gt; parameter of
  4436. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  4437. GetFramebufferAttachmentParameteriv
  4438. <P>
  4439. <DL>
  4440. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT15">Constant Field Values</A></DL>
  4441. </DL>
  4442. <HR>
  4443. <A NAME="GL_DEPTH_ATTACHMENT"><!-- --></A><H3>
  4444. GL_DEPTH_ATTACHMENT</H3>
  4445. <PRE>
  4446. public static final int <B>GL_DEPTH_ATTACHMENT</B></PRE>
  4447. <DL>
  4448. <DD>Accepted by the &lt;attachment&gt; parameter of
  4449. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  4450. GetFramebufferAttachmentParameteriv
  4451. <P>
  4452. <DL>
  4453. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_DEPTH_ATTACHMENT">Constant Field Values</A></DL>
  4454. </DL>
  4455. <HR>
  4456. <A NAME="GL_STENCIL_ATTACHMENT"><!-- --></A><H3>
  4457. GL_STENCIL_ATTACHMENT</H3>
  4458. <PRE>
  4459. public static final int <B>GL_STENCIL_ATTACHMENT</B></PRE>
  4460. <DL>
  4461. <DD>Accepted by the &lt;attachment&gt; parameter of
  4462. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  4463. GetFramebufferAttachmentParameteriv
  4464. <P>
  4465. <DL>
  4466. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_STENCIL_ATTACHMENT">Constant Field Values</A></DL>
  4467. </DL>
  4468. <HR>
  4469. <A NAME="GL_DEPTH_STENCIL_ATTACHMENT"><!-- --></A><H3>
  4470. GL_DEPTH_STENCIL_ATTACHMENT</H3>
  4471. <PRE>
  4472. public static final int <B>GL_DEPTH_STENCIL_ATTACHMENT</B></PRE>
  4473. <DL>
  4474. <DD>Accepted by the &lt;attachment&gt; parameter of
  4475. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  4476. GetFramebufferAttachmentParameteriv
  4477. <P>
  4478. <DL>
  4479. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_DEPTH_STENCIL_ATTACHMENT">Constant Field Values</A></DL>
  4480. </DL>
  4481. <HR>
  4482. <A NAME="GL_FRAMEBUFFER_COMPLETE"><!-- --></A><H3>
  4483. GL_FRAMEBUFFER_COMPLETE</H3>
  4484. <PRE>
  4485. public static final int <B>GL_FRAMEBUFFER_COMPLETE</B></PRE>
  4486. <DL>
  4487. <DD>Returned by CheckFramebufferStatus():
  4488. <P>
  4489. <DL>
  4490. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_COMPLETE">Constant Field Values</A></DL>
  4491. </DL>
  4492. <HR>
  4493. <A NAME="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"><!-- --></A><H3>
  4494. GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT</H3>
  4495. <PRE>
  4496. public static final int <B>GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT</B></PRE>
  4497. <DL>
  4498. <DD>Returned by CheckFramebufferStatus():
  4499. <P>
  4500. <DL>
  4501. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT">Constant Field Values</A></DL>
  4502. </DL>
  4503. <HR>
  4504. <A NAME="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"><!-- --></A><H3>
  4505. GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT</H3>
  4506. <PRE>
  4507. public static final int <B>GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT</B></PRE>
  4508. <DL>
  4509. <DD>Returned by CheckFramebufferStatus():
  4510. <P>
  4511. <DL>
  4512. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT">Constant Field Values</A></DL>
  4513. </DL>
  4514. <HR>
  4515. <A NAME="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"><!-- --></A><H3>
  4516. GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER</H3>
  4517. <PRE>
  4518. public static final int <B>GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER</B></PRE>
  4519. <DL>
  4520. <DD>Returned by CheckFramebufferStatus():
  4521. <P>
  4522. <DL>
  4523. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER">Constant Field Values</A></DL>
  4524. </DL>
  4525. <HR>
  4526. <A NAME="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"><!-- --></A><H3>
  4527. GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER</H3>
  4528. <PRE>
  4529. public static final int <B>GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER</B></PRE>
  4530. <DL>
  4531. <DD>Returned by CheckFramebufferStatus():
  4532. <P>
  4533. <DL>
  4534. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER">Constant Field Values</A></DL>
  4535. </DL>
  4536. <HR>
  4537. <A NAME="GL_FRAMEBUFFER_UNSUPPORTED"><!-- --></A><H3>
  4538. GL_FRAMEBUFFER_UNSUPPORTED</H3>
  4539. <PRE>
  4540. public static final int <B>GL_FRAMEBUFFER_UNSUPPORTED</B></PRE>
  4541. <DL>
  4542. <DD>Returned by CheckFramebufferStatus():
  4543. <P>
  4544. <DL>
  4545. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_UNSUPPORTED">Constant Field Values</A></DL>
  4546. </DL>
  4547. <HR>
  4548. <A NAME="GL_FRAMEBUFFER_UNDEFINED"><!-- --></A><H3>
  4549. GL_FRAMEBUFFER_UNDEFINED</H3>
  4550. <PRE>
  4551. public static final int <B>GL_FRAMEBUFFER_UNDEFINED</B></PRE>
  4552. <DL>
  4553. <DD>Returned by CheckFramebufferStatus():
  4554. <P>
  4555. <DL>
  4556. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_UNDEFINED">Constant Field Values</A></DL>
  4557. </DL>
  4558. <HR>
  4559. <A NAME="GL_FRAMEBUFFER_BINDING"><!-- --></A><H3>
  4560. GL_FRAMEBUFFER_BINDING</H3>
  4561. <PRE>
  4562. public static final int <B>GL_FRAMEBUFFER_BINDING</B></PRE>
  4563. <DL>
  4564. <DD>Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
  4565. and GetDoublev:
  4566. <P>
  4567. <DL>
  4568. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_BINDING">Constant Field Values</A></DL>
  4569. </DL>
  4570. <HR>
  4571. <A NAME="GL_RENDERBUFFER_BINDING"><!-- --></A><H3>
  4572. GL_RENDERBUFFER_BINDING</H3>
  4573. <PRE>
  4574. public static final int <B>GL_RENDERBUFFER_BINDING</B></PRE>
  4575. <DL>
  4576. <DD>Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
  4577. and GetDoublev:
  4578. <P>
  4579. <DL>
  4580. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RENDERBUFFER_BINDING">Constant Field Values</A></DL>
  4581. </DL>
  4582. <HR>
  4583. <A NAME="GL_MAX_COLOR_ATTACHMENTS"><!-- --></A><H3>
  4584. GL_MAX_COLOR_ATTACHMENTS</H3>
  4585. <PRE>
  4586. public static final int <B>GL_MAX_COLOR_ATTACHMENTS</B></PRE>
  4587. <DL>
  4588. <DD>Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
  4589. and GetDoublev:
  4590. <P>
  4591. <DL>
  4592. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAX_COLOR_ATTACHMENTS">Constant Field Values</A></DL>
  4593. </DL>
  4594. <HR>
  4595. <A NAME="GL_MAX_RENDERBUFFER_SIZE"><!-- --></A><H3>
  4596. GL_MAX_RENDERBUFFER_SIZE</H3>
  4597. <PRE>
  4598. public static final int <B>GL_MAX_RENDERBUFFER_SIZE</B></PRE>
  4599. <DL>
  4600. <DD>Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
  4601. and GetDoublev:
  4602. <P>
  4603. <DL>
  4604. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAX_RENDERBUFFER_SIZE">Constant Field Values</A></DL>
  4605. </DL>
  4606. <HR>
  4607. <A NAME="GL_INVALID_FRAMEBUFFER_OPERATION"><!-- --></A><H3>
  4608. GL_INVALID_FRAMEBUFFER_OPERATION</H3>
  4609. <PRE>
  4610. public static final int <B>GL_INVALID_FRAMEBUFFER_OPERATION</B></PRE>
  4611. <DL>
  4612. <DD>Returned by GetError():
  4613. <P>
  4614. <DL>
  4615. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_INVALID_FRAMEBUFFER_OPERATION">Constant Field Values</A></DL>
  4616. </DL>
  4617. <HR>
  4618. <A NAME="GL_HALF_FLOAT"><!-- --></A><H3>
  4619. GL_HALF_FLOAT</H3>
  4620. <PRE>
  4621. public static final int <B>GL_HALF_FLOAT</B></PRE>
  4622. <DL>
  4623. <DD>Accepted by the &lt;type&gt; parameter of DrawPixels, ReadPixels,
  4624. TexImage1D, TexImage2D, TexImage3D, GetTexImage, TexSubImage1D,
  4625. TexSubImage2D, TexSubImage3D, GetHistogram, GetMinmax,
  4626. ConvolutionFilter1D, ConvolutionFilter2D, GetConvolutionFilter,
  4627. SeparableFilter2D, GetSeparableFilter, ColorTable, ColorSubTable,
  4628. and GetColorTable:
  4629. <p/>
  4630. Accepted by the &lt;type&gt; argument of VertexPointer, NormalPointer,
  4631. ColorPointer, SecondaryColorPointer, FogCoordPointer, TexCoordPointer,
  4632. and VertexAttribPointer:
  4633. <P>
  4634. <DL>
  4635. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_HALF_FLOAT">Constant Field Values</A></DL>
  4636. </DL>
  4637. <HR>
  4638. <A NAME="GL_RENDERBUFFER_SAMPLES"><!-- --></A><H3>
  4639. GL_RENDERBUFFER_SAMPLES</H3>
  4640. <PRE>
  4641. public static final int <B>GL_RENDERBUFFER_SAMPLES</B></PRE>
  4642. <DL>
  4643. <DD>Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv.
  4644. <P>
  4645. <DL>
  4646. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RENDERBUFFER_SAMPLES">Constant Field Values</A></DL>
  4647. </DL>
  4648. <HR>
  4649. <A NAME="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"><!-- --></A><H3>
  4650. GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE</H3>
  4651. <PRE>
  4652. public static final int <B>GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE</B></PRE>
  4653. <DL>
  4654. <DD>Returned by CheckFramebufferStatus.
  4655. <P>
  4656. <DL>
  4657. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE">Constant Field Values</A></DL>
  4658. </DL>
  4659. <HR>
  4660. <A NAME="GL_MAX_SAMPLES"><!-- --></A><H3>
  4661. GL_MAX_SAMPLES</H3>
  4662. <PRE>
  4663. public static final int <B>GL_MAX_SAMPLES</B></PRE>
  4664. <DL>
  4665. <DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
  4666. GetFloatv, and GetDoublev.
  4667. <P>
  4668. <DL>
  4669. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAX_SAMPLES">Constant Field Values</A></DL>
  4670. </DL>
  4671. <HR>
  4672. <A NAME="GL_DRAW_FRAMEBUFFER_BINDING"><!-- --></A><H3>
  4673. GL_DRAW_FRAMEBUFFER_BINDING</H3>
  4674. <PRE>
  4675. public static final int <B>GL_DRAW_FRAMEBUFFER_BINDING</B></PRE>
  4676. <DL>
  4677. <DD>Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv, and GetDoublev.
  4678. <P>
  4679. <DL>
  4680. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_DRAW_FRAMEBUFFER_BINDING">Constant Field Values</A></DL>
  4681. </DL>
  4682. <HR>
  4683. <A NAME="GL_READ_FRAMEBUFFER_BINDING"><!-- --></A><H3>
  4684. GL_READ_FRAMEBUFFER_BINDING</H3>
  4685. <PRE>
  4686. public static final int <B>GL_READ_FRAMEBUFFER_BINDING</B></PRE>
  4687. <DL>
  4688. <DD>Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv, and GetDoublev.
  4689. <P>
  4690. <DL>
  4691. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_READ_FRAMEBUFFER_BINDING">Constant Field Values</A></DL>
  4692. </DL>
  4693. <HR>
  4694. <A NAME="GL_RGBA_INTEGER_MODE"><!-- --></A><H3>
  4695. GL_RGBA_INTEGER_MODE</H3>
  4696. <PRE>
  4697. public static final int <B>GL_RGBA_INTEGER_MODE</B></PRE>
  4698. <DL>
  4699. <DD>Accepted by the &lt;pname&gt; parameters of GetBooleanv, GetIntegerv,
  4700. GetFloatv, and GetDoublev:
  4701. <P>
  4702. <DL>
  4703. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGBA_INTEGER_MODE">Constant Field Values</A></DL>
  4704. </DL>
  4705. <HR>
  4706. <A NAME="GL_RGBA32UI"><!-- --></A><H3>
  4707. GL_RGBA32UI</H3>
  4708. <PRE>
  4709. public static final int <B>GL_RGBA32UI</B></PRE>
  4710. <DL>
  4711. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  4712. TexImage2D, and TexImage3D:
  4713. <P>
  4714. <DL>
  4715. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGBA32UI">Constant Field Values</A></DL>
  4716. </DL>
  4717. <HR>
  4718. <A NAME="GL_RGB32UI"><!-- --></A><H3>
  4719. GL_RGB32UI</H3>
  4720. <PRE>
  4721. public static final int <B>GL_RGB32UI</B></PRE>
  4722. <DL>
  4723. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  4724. TexImage2D, and TexImage3D:
  4725. <P>
  4726. <DL>
  4727. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGB32UI">Constant Field Values</A></DL>
  4728. </DL>
  4729. <HR>
  4730. <A NAME="GL_ALPHA32UI"><!-- --></A><H3>
  4731. GL_ALPHA32UI</H3>
  4732. <PRE>
  4733. public static final int <B>GL_ALPHA32UI</B></PRE>
  4734. <DL>
  4735. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  4736. TexImage2D, and TexImage3D:
  4737. <P>
  4738. <DL>
  4739. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_ALPHA32UI">Constant Field Values</A></DL>
  4740. </DL>
  4741. <HR>
  4742. <A NAME="GL_RGBA16UI"><!-- --></A><H3>
  4743. GL_RGBA16UI</H3>
  4744. <PRE>
  4745. public static final int <B>GL_RGBA16UI</B></PRE>
  4746. <DL>
  4747. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  4748. TexImage2D, and TexImage3D:
  4749. <P>
  4750. <DL>
  4751. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGBA16UI">Constant Field Values</A></DL>
  4752. </DL>
  4753. <HR>
  4754. <A NAME="GL_RGB16UI"><!-- --></A><H3>
  4755. GL_RGB16UI</H3>
  4756. <PRE>
  4757. public static final int <B>GL_RGB16UI</B></PRE>
  4758. <DL>
  4759. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  4760. TexImage2D, and TexImage3D:
  4761. <P>
  4762. <DL>
  4763. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGB16UI">Constant Field Values</A></DL>
  4764. </DL>
  4765. <HR>
  4766. <A NAME="GL_ALPHA16UI"><!-- --></A><H3>
  4767. GL_ALPHA16UI</H3>
  4768. <PRE>
  4769. public static final int <B>GL_ALPHA16UI</B></PRE>
  4770. <DL>
  4771. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  4772. TexImage2D, and TexImage3D:
  4773. <P>
  4774. <DL>
  4775. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_ALPHA16UI">Constant Field Values</A></DL>
  4776. </DL>
  4777. <HR>
  4778. <A NAME="GL_RGBA8UI"><!-- --></A><H3>
  4779. GL_RGBA8UI</H3>
  4780. <PRE>
  4781. public static final int <B>GL_RGBA8UI</B></PRE>
  4782. <DL>
  4783. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  4784. TexImage2D, and TexImage3D:
  4785. <P>
  4786. <DL>
  4787. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGBA8UI">Constant Field Values</A></DL>
  4788. </DL>
  4789. <HR>
  4790. <A NAME="GL_RGB8UI"><!-- --></A><H3>
  4791. GL_RGB8UI</H3>
  4792. <PRE>
  4793. public static final int <B>GL_RGB8UI</B></PRE>
  4794. <DL>
  4795. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  4796. TexImage2D, and TexImage3D:
  4797. <P>
  4798. <DL>
  4799. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGB8UI">Constant Field Values</A></DL>
  4800. </DL>
  4801. <HR>
  4802. <A NAME="GL_ALPHA8UI"><!-- --></A><H3>
  4803. GL_ALPHA8UI</H3>
  4804. <PRE>
  4805. public static final int <B>GL_ALPHA8UI</B></PRE>
  4806. <DL>
  4807. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  4808. TexImage2D, and TexImage3D:
  4809. <P>
  4810. <DL>
  4811. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_ALPHA8UI">Constant Field Values</A></DL>
  4812. </DL>
  4813. <HR>
  4814. <A NAME="GL_RGBA32I"><!-- --></A><H3>
  4815. GL_RGBA32I</H3>
  4816. <PRE>
  4817. public static final int <B>GL_RGBA32I</B></PRE>
  4818. <DL>
  4819. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  4820. TexImage2D, and TexImage3D:
  4821. <P>
  4822. <DL>
  4823. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGBA32I">Constant Field Values</A></DL>
  4824. </DL>
  4825. <HR>
  4826. <A NAME="GL_RGB32I"><!-- --></A><H3>
  4827. GL_RGB32I</H3>
  4828. <PRE>
  4829. public static final int <B>GL_RGB32I</B></PRE>
  4830. <DL>
  4831. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  4832. TexImage2D, and TexImage3D:
  4833. <P>
  4834. <DL>
  4835. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGB32I">Constant Field Values</A></DL>
  4836. </DL>
  4837. <HR>
  4838. <A NAME="GL_ALPHA32I"><!-- --></A><H3>
  4839. GL_ALPHA32I</H3>
  4840. <PRE>
  4841. public static final int <B>GL_ALPHA32I</B></PRE>
  4842. <DL>
  4843. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  4844. TexImage2D, and TexImage3D:
  4845. <P>
  4846. <DL>
  4847. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_ALPHA32I">Constant Field Values</A></DL>
  4848. </DL>
  4849. <HR>
  4850. <A NAME="GL_RGBA16I"><!-- --></A><H3>
  4851. GL_RGBA16I</H3>
  4852. <PRE>
  4853. public static final int <B>GL_RGBA16I</B></PRE>
  4854. <DL>
  4855. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  4856. TexImage2D, and TexImage3D:
  4857. <P>
  4858. <DL>
  4859. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGBA16I">Constant Field Values</A></DL>
  4860. </DL>
  4861. <HR>
  4862. <A NAME="GL_RGB16I"><!-- --></A><H3>
  4863. GL_RGB16I</H3>
  4864. <PRE>
  4865. public static final int <B>GL_RGB16I</B></PRE>
  4866. <DL>
  4867. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  4868. TexImage2D, and TexImage3D:
  4869. <P>
  4870. <DL>
  4871. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGB16I">Constant Field Values</A></DL>
  4872. </DL>
  4873. <HR>
  4874. <A NAME="GL_ALPHA16I"><!-- --></A><H3>
  4875. GL_ALPHA16I</H3>
  4876. <PRE>
  4877. public static final int <B>GL_ALPHA16I</B></PRE>
  4878. <DL>
  4879. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  4880. TexImage2D, and TexImage3D:
  4881. <P>
  4882. <DL>
  4883. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_ALPHA16I">Constant Field Values</A></DL>
  4884. </DL>
  4885. <HR>
  4886. <A NAME="GL_RGBA8I"><!-- --></A><H3>
  4887. GL_RGBA8I</H3>
  4888. <PRE>
  4889. public static final int <B>GL_RGBA8I</B></PRE>
  4890. <DL>
  4891. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  4892. TexImage2D, and TexImage3D:
  4893. <P>
  4894. <DL>
  4895. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGBA8I">Constant Field Values</A></DL>
  4896. </DL>
  4897. <HR>
  4898. <A NAME="GL_RGB8I"><!-- --></A><H3>
  4899. GL_RGB8I</H3>
  4900. <PRE>
  4901. public static final int <B>GL_RGB8I</B></PRE>
  4902. <DL>
  4903. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  4904. TexImage2D, and TexImage3D:
  4905. <P>
  4906. <DL>
  4907. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGB8I">Constant Field Values</A></DL>
  4908. </DL>
  4909. <HR>
  4910. <A NAME="GL_ALPHA8I"><!-- --></A><H3>
  4911. GL_ALPHA8I</H3>
  4912. <PRE>
  4913. public static final int <B>GL_ALPHA8I</B></PRE>
  4914. <DL>
  4915. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  4916. TexImage2D, and TexImage3D:
  4917. <P>
  4918. <DL>
  4919. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_ALPHA8I">Constant Field Values</A></DL>
  4920. </DL>
  4921. <HR>
  4922. <A NAME="GL_RED_INTEGER"><!-- --></A><H3>
  4923. GL_RED_INTEGER</H3>
  4924. <PRE>
  4925. public static final int <B>GL_RED_INTEGER</B></PRE>
  4926. <DL>
  4927. <DD>Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
  4928. TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
  4929. DrawPixels and ReadPixels:
  4930. <P>
  4931. <DL>
  4932. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RED_INTEGER">Constant Field Values</A></DL>
  4933. </DL>
  4934. <HR>
  4935. <A NAME="GL_GREEN_INTEGER"><!-- --></A><H3>
  4936. GL_GREEN_INTEGER</H3>
  4937. <PRE>
  4938. public static final int <B>GL_GREEN_INTEGER</B></PRE>
  4939. <DL>
  4940. <DD>Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
  4941. TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
  4942. DrawPixels and ReadPixels:
  4943. <P>
  4944. <DL>
  4945. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_GREEN_INTEGER">Constant Field Values</A></DL>
  4946. </DL>
  4947. <HR>
  4948. <A NAME="GL_BLUE_INTEGER"><!-- --></A><H3>
  4949. GL_BLUE_INTEGER</H3>
  4950. <PRE>
  4951. public static final int <B>GL_BLUE_INTEGER</B></PRE>
  4952. <DL>
  4953. <DD>Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
  4954. TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
  4955. DrawPixels and ReadPixels:
  4956. <P>
  4957. <DL>
  4958. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_BLUE_INTEGER">Constant Field Values</A></DL>
  4959. </DL>
  4960. <HR>
  4961. <A NAME="GL_ALPHA_INTEGER"><!-- --></A><H3>
  4962. GL_ALPHA_INTEGER</H3>
  4963. <PRE>
  4964. public static final int <B>GL_ALPHA_INTEGER</B></PRE>
  4965. <DL>
  4966. <DD>Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
  4967. TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
  4968. DrawPixels and ReadPixels:
  4969. <P>
  4970. <DL>
  4971. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_ALPHA_INTEGER">Constant Field Values</A></DL>
  4972. </DL>
  4973. <HR>
  4974. <A NAME="GL_RGB_INTEGER"><!-- --></A><H3>
  4975. GL_RGB_INTEGER</H3>
  4976. <PRE>
  4977. public static final int <B>GL_RGB_INTEGER</B></PRE>
  4978. <DL>
  4979. <DD>Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
  4980. TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
  4981. DrawPixels and ReadPixels:
  4982. <P>
  4983. <DL>
  4984. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGB_INTEGER">Constant Field Values</A></DL>
  4985. </DL>
  4986. <HR>
  4987. <A NAME="GL_RGBA_INTEGER"><!-- --></A><H3>
  4988. GL_RGBA_INTEGER</H3>
  4989. <PRE>
  4990. public static final int <B>GL_RGBA_INTEGER</B></PRE>
  4991. <DL>
  4992. <DD>Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
  4993. TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
  4994. DrawPixels and ReadPixels:
  4995. <P>
  4996. <DL>
  4997. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGBA_INTEGER">Constant Field Values</A></DL>
  4998. </DL>
  4999. <HR>
  5000. <A NAME="GL_BGR_INTEGER"><!-- --></A><H3>
  5001. GL_BGR_INTEGER</H3>
  5002. <PRE>
  5003. public static final int <B>GL_BGR_INTEGER</B></PRE>
  5004. <DL>
  5005. <DD>Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
  5006. TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
  5007. DrawPixels and ReadPixels:
  5008. <P>
  5009. <DL>
  5010. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_BGR_INTEGER">Constant Field Values</A></DL>
  5011. </DL>
  5012. <HR>
  5013. <A NAME="GL_BGRA_INTEGER"><!-- --></A><H3>
  5014. GL_BGRA_INTEGER</H3>
  5015. <PRE>
  5016. public static final int <B>GL_BGRA_INTEGER</B></PRE>
  5017. <DL>
  5018. <DD>Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
  5019. TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
  5020. DrawPixels and ReadPixels:
  5021. <P>
  5022. <DL>
  5023. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_BGRA_INTEGER">Constant Field Values</A></DL>
  5024. </DL>
  5025. <HR>
  5026. <A NAME="GL_TEXTURE_1D_ARRAY"><!-- --></A><H3>
  5027. GL_TEXTURE_1D_ARRAY</H3>
  5028. <PRE>
  5029. public static final int <B>GL_TEXTURE_1D_ARRAY</B></PRE>
  5030. <DL>
  5031. <DD>Accepted by the &lt;target&gt; parameter of TexParameteri, TexParameteriv,
  5032. TexParameterf, TexParameterfv, and BindTexture:
  5033. <P>
  5034. <DL>
  5035. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_1D_ARRAY">Constant Field Values</A></DL>
  5036. </DL>
  5037. <HR>
  5038. <A NAME="GL_TEXTURE_2D_ARRAY"><!-- --></A><H3>
  5039. GL_TEXTURE_2D_ARRAY</H3>
  5040. <PRE>
  5041. public static final int <B>GL_TEXTURE_2D_ARRAY</B></PRE>
  5042. <DL>
  5043. <DD>Accepted by the &lt;target&gt; parameter of TexParameteri, TexParameteriv,
  5044. TexParameterf, TexParameterfv, and BindTexture:
  5045. <P>
  5046. <DL>
  5047. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_2D_ARRAY">Constant Field Values</A></DL>
  5048. </DL>
  5049. <HR>
  5050. <A NAME="GL_PROXY_TEXTURE_2D_ARRAY"><!-- --></A><H3>
  5051. GL_PROXY_TEXTURE_2D_ARRAY</H3>
  5052. <PRE>
  5053. public static final int <B>GL_PROXY_TEXTURE_2D_ARRAY</B></PRE>
  5054. <DL>
  5055. <DD>Accepted by the &lt;target&gt; parameter of TexImage3D, TexSubImage3D,
  5056. CopyTexSubImage3D, CompressedTexImage3D, and CompressedTexSubImage3D:
  5057. <P>
  5058. <DL>
  5059. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_PROXY_TEXTURE_2D_ARRAY">Constant Field Values</A></DL>
  5060. </DL>
  5061. <HR>
  5062. <A NAME="GL_PROXY_TEXTURE_1D_ARRAY"><!-- --></A><H3>
  5063. GL_PROXY_TEXTURE_1D_ARRAY</H3>
  5064. <PRE>
  5065. public static final int <B>GL_PROXY_TEXTURE_1D_ARRAY</B></PRE>
  5066. <DL>
  5067. <DD>Accepted by the &lt;target&gt; parameter of TexImage2D, TexSubImage2D,
  5068. CopyTexImage2D, CopyTexSubImage2D, CompressedTexImage2D, and
  5069. CompressedTexSubImage2D:
  5070. <P>
  5071. <DL>
  5072. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_PROXY_TEXTURE_1D_ARRAY">Constant Field Values</A></DL>
  5073. </DL>
  5074. <HR>
  5075. <A NAME="GL_TEXTURE_BINDING_1D_ARRAY"><!-- --></A><H3>
  5076. GL_TEXTURE_BINDING_1D_ARRAY</H3>
  5077. <PRE>
  5078. public static final int <B>GL_TEXTURE_BINDING_1D_ARRAY</B></PRE>
  5079. <DL>
  5080. <DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv
  5081. and GetFloatv:
  5082. <P>
  5083. <DL>
  5084. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_BINDING_1D_ARRAY">Constant Field Values</A></DL>
  5085. </DL>
  5086. <HR>
  5087. <A NAME="GL_TEXTURE_BINDING_2D_ARRAY"><!-- --></A><H3>
  5088. GL_TEXTURE_BINDING_2D_ARRAY</H3>
  5089. <PRE>
  5090. public static final int <B>GL_TEXTURE_BINDING_2D_ARRAY</B></PRE>
  5091. <DL>
  5092. <DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv
  5093. and GetFloatv:
  5094. <P>
  5095. <DL>
  5096. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_BINDING_2D_ARRAY">Constant Field Values</A></DL>
  5097. </DL>
  5098. <HR>
  5099. <A NAME="GL_MAX_ARRAY_TEXTURE_LAYERS"><!-- --></A><H3>
  5100. GL_MAX_ARRAY_TEXTURE_LAYERS</H3>
  5101. <PRE>
  5102. public static final int <B>GL_MAX_ARRAY_TEXTURE_LAYERS</B></PRE>
  5103. <DL>
  5104. <DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv
  5105. and GetFloatv:
  5106. <P>
  5107. <DL>
  5108. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAX_ARRAY_TEXTURE_LAYERS">Constant Field Values</A></DL>
  5109. </DL>
  5110. <HR>
  5111. <A NAME="GL_COMPARE_REF_DEPTH_TO_TEXTURE"><!-- --></A><H3>
  5112. GL_COMPARE_REF_DEPTH_TO_TEXTURE</H3>
  5113. <PRE>
  5114. public static final int <B>GL_COMPARE_REF_DEPTH_TO_TEXTURE</B></PRE>
  5115. <DL>
  5116. <DD>Accepted by the &lt;param&gt; parameter of TexParameterf, TexParameteri,
  5117. TexParameterfv, and TexParameteriv when the &lt;pname&gt; parameter is
  5118. TEXTURE_COMPARE_MODE_ARB:
  5119. <P>
  5120. <DL>
  5121. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COMPARE_REF_DEPTH_TO_TEXTURE">Constant Field Values</A></DL>
  5122. </DL>
  5123. <HR>
  5124. <A NAME="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"><!-- --></A><H3>
  5125. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER</H3>
  5126. <PRE>
  5127. public static final int <B>GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER</B></PRE>
  5128. <DL>
  5129. <DD>Accepted by the &lt;pname&gt; parameter of
  5130. GetFramebufferAttachmentParameteriv:
  5131. <P>
  5132. <DL>
  5133. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER">Constant Field Values</A></DL>
  5134. </DL>
  5135. <HR>
  5136. <A NAME="GL_SAMPLER_1D_ARRAY"><!-- --></A><H3>
  5137. GL_SAMPLER_1D_ARRAY</H3>
  5138. <PRE>
  5139. public static final int <B>GL_SAMPLER_1D_ARRAY</B></PRE>
  5140. <DL>
  5141. <DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
  5142. <P>
  5143. <DL>
  5144. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_SAMPLER_1D_ARRAY">Constant Field Values</A></DL>
  5145. </DL>
  5146. <HR>
  5147. <A NAME="GL_SAMPLER_2D_ARRAY"><!-- --></A><H3>
  5148. GL_SAMPLER_2D_ARRAY</H3>
  5149. <PRE>
  5150. public static final int <B>GL_SAMPLER_2D_ARRAY</B></PRE>
  5151. <DL>
  5152. <DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
  5153. <P>
  5154. <DL>
  5155. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_SAMPLER_2D_ARRAY">Constant Field Values</A></DL>
  5156. </DL>
  5157. <HR>
  5158. <A NAME="GL_SAMPLER_1D_ARRAY_SHADOW"><!-- --></A><H3>
  5159. GL_SAMPLER_1D_ARRAY_SHADOW</H3>
  5160. <PRE>
  5161. public static final int <B>GL_SAMPLER_1D_ARRAY_SHADOW</B></PRE>
  5162. <DL>
  5163. <DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
  5164. <P>
  5165. <DL>
  5166. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_SAMPLER_1D_ARRAY_SHADOW">Constant Field Values</A></DL>
  5167. </DL>
  5168. <HR>
  5169. <A NAME="GL_SAMPLER_2D_ARRAY_SHADOW"><!-- --></A><H3>
  5170. GL_SAMPLER_2D_ARRAY_SHADOW</H3>
  5171. <PRE>
  5172. public static final int <B>GL_SAMPLER_2D_ARRAY_SHADOW</B></PRE>
  5173. <DL>
  5174. <DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
  5175. <P>
  5176. <DL>
  5177. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_SAMPLER_2D_ARRAY_SHADOW">Constant Field Values</A></DL>
  5178. </DL>
  5179. <HR>
  5180. <A NAME="GL_DEPTH_STENCIL"><!-- --></A><H3>
  5181. GL_DEPTH_STENCIL</H3>
  5182. <PRE>
  5183. public static final int <B>GL_DEPTH_STENCIL</B></PRE>
  5184. <DL>
  5185. <DD>Accepted by the &lt;format&gt; parameter of DrawPixels, ReadPixels,
  5186. TexImage1D, TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D,
  5187. TexSubImage3D, and GetTexImage, by the &lt;type&gt; parameter of
  5188. CopyPixels, by the &lt;internalformat&gt; parameter of TexImage1D,
  5189. TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and
  5190. RenderbufferStorage, and returned in the &lt;data&gt; parameter of
  5191. GetTexLevelParameter and GetRenderbufferParameteriv.
  5192. <P>
  5193. <DL>
  5194. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_DEPTH_STENCIL">Constant Field Values</A></DL>
  5195. </DL>
  5196. <HR>
  5197. <A NAME="GL_UNSIGNED_INT_24_8"><!-- --></A><H3>
  5198. GL_UNSIGNED_INT_24_8</H3>
  5199. <PRE>
  5200. public static final int <B>GL_UNSIGNED_INT_24_8</B></PRE>
  5201. <DL>
  5202. <DD>Accepted by the &lt;type&gt; parameter of DrawPixels, ReadPixels,
  5203. TexImage1D, TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D,
  5204. TexSubImage3D, and GetTexImage.
  5205. <P>
  5206. <DL>
  5207. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_24_8">Constant Field Values</A></DL>
  5208. </DL>
  5209. <HR>
  5210. <A NAME="GL_DEPTH24_STENCIL8"><!-- --></A><H3>
  5211. GL_DEPTH24_STENCIL8</H3>
  5212. <PRE>
  5213. public static final int <B>GL_DEPTH24_STENCIL8</B></PRE>
  5214. <DL>
  5215. <DD>Accepted by the &lt;internalformat&gt; parameter of TexImage1D,
  5216. TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and
  5217. RenderbufferStorage, and returned in the &lt;data&gt; parameter of
  5218. GetTexLevelParameter and GetRenderbufferParameteriv.
  5219. <P>
  5220. <DL>
  5221. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_DEPTH24_STENCIL8">Constant Field Values</A></DL>
  5222. </DL>
  5223. <HR>
  5224. <A NAME="GL_TEXTURE_STENCIL_SIZE"><!-- --></A><H3>
  5225. GL_TEXTURE_STENCIL_SIZE</H3>
  5226. <PRE>
  5227. public static final int <B>GL_TEXTURE_STENCIL_SIZE</B></PRE>
  5228. <DL>
  5229. <DD>Accepted by the &lt;value&gt; parameter of GetTexLevelParameter.
  5230. <P>
  5231. <DL>
  5232. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_STENCIL_SIZE">Constant Field Values</A></DL>
  5233. </DL>
  5234. <HR>
  5235. <A NAME="GL_COMPRESSED_RED_RGTC1"><!-- --></A><H3>
  5236. GL_COMPRESSED_RED_RGTC1</H3>
  5237. <PRE>
  5238. public static final int <B>GL_COMPRESSED_RED_RGTC1</B></PRE>
  5239. <DL>
  5240. <DD>Accepted by the &lt;internalformat&gt; parameter of TexImage2D,
  5241. CopyTexImage2D, and CompressedTexImage2D and the &lt;format&gt; parameter
  5242. of CompressedTexSubImage2D:
  5243. <P>
  5244. <DL>
  5245. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COMPRESSED_RED_RGTC1">Constant Field Values</A></DL>
  5246. </DL>
  5247. <HR>
  5248. <A NAME="GL_COMPRESSED_SIGNED_RED_RGTC1"><!-- --></A><H3>
  5249. GL_COMPRESSED_SIGNED_RED_RGTC1</H3>
  5250. <PRE>
  5251. public static final int <B>GL_COMPRESSED_SIGNED_RED_RGTC1</B></PRE>
  5252. <DL>
  5253. <DD>Accepted by the &lt;internalformat&gt; parameter of TexImage2D,
  5254. CopyTexImage2D, and CompressedTexImage2D and the &lt;format&gt; parameter
  5255. of CompressedTexSubImage2D:
  5256. <P>
  5257. <DL>
  5258. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COMPRESSED_SIGNED_RED_RGTC1">Constant Field Values</A></DL>
  5259. </DL>
  5260. <HR>
  5261. <A NAME="GL_COMPRESSED_RED_GREEN_RGTC2"><!-- --></A><H3>
  5262. GL_COMPRESSED_RED_GREEN_RGTC2</H3>
  5263. <PRE>
  5264. public static final int <B>GL_COMPRESSED_RED_GREEN_RGTC2</B></PRE>
  5265. <DL>
  5266. <DD>Accepted by the &lt;internalformat&gt; parameter of TexImage2D,
  5267. CopyTexImage2D, and CompressedTexImage2D and the &lt;format&gt; parameter
  5268. of CompressedTexSubImage2D:
  5269. <P>
  5270. <DL>
  5271. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COMPRESSED_RED_GREEN_RGTC2">Constant Field Values</A></DL>
  5272. </DL>
  5273. <HR>
  5274. <A NAME="GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2"><!-- --></A><H3>
  5275. GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2</H3>
  5276. <PRE>
  5277. public static final int <B>GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2</B></PRE>
  5278. <DL>
  5279. <DD>Accepted by the &lt;internalformat&gt; parameter of TexImage2D,
  5280. CopyTexImage2D, and CompressedTexImage2D and the &lt;format&gt; parameter
  5281. of CompressedTexSubImage2D:
  5282. <P>
  5283. <DL>
  5284. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2">Constant Field Values</A></DL>
  5285. </DL>
  5286. <HR>
  5287. <A NAME="GL_R8"><!-- --></A><H3>
  5288. GL_R8</H3>
  5289. <PRE>
  5290. public static final int <B>GL_R8</B></PRE>
  5291. <DL>
  5292. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  5293. TexImage3D, CopyTexImage1D, and CopyTexImage2D:
  5294. <P>
  5295. <DL>
  5296. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R8">Constant Field Values</A></DL>
  5297. </DL>
  5298. <HR>
  5299. <A NAME="GL_R16"><!-- --></A><H3>
  5300. GL_R16</H3>
  5301. <PRE>
  5302. public static final int <B>GL_R16</B></PRE>
  5303. <DL>
  5304. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  5305. TexImage3D, CopyTexImage1D, and CopyTexImage2D:
  5306. <P>
  5307. <DL>
  5308. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R16">Constant Field Values</A></DL>
  5309. </DL>
  5310. <HR>
  5311. <A NAME="GL_RG8"><!-- --></A><H3>
  5312. GL_RG8</H3>
  5313. <PRE>
  5314. public static final int <B>GL_RG8</B></PRE>
  5315. <DL>
  5316. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  5317. TexImage3D, CopyTexImage1D, and CopyTexImage2D:
  5318. <P>
  5319. <DL>
  5320. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG8">Constant Field Values</A></DL>
  5321. </DL>
  5322. <HR>
  5323. <A NAME="GL_RG16"><!-- --></A><H3>
  5324. GL_RG16</H3>
  5325. <PRE>
  5326. public static final int <B>GL_RG16</B></PRE>
  5327. <DL>
  5328. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  5329. TexImage3D, CopyTexImage1D, and CopyTexImage2D:
  5330. <P>
  5331. <DL>
  5332. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG16">Constant Field Values</A></DL>
  5333. </DL>
  5334. <HR>
  5335. <A NAME="GL_R16F"><!-- --></A><H3>
  5336. GL_R16F</H3>
  5337. <PRE>
  5338. public static final int <B>GL_R16F</B></PRE>
  5339. <DL>
  5340. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  5341. TexImage3D, CopyTexImage1D, and CopyTexImage2D:
  5342. <P>
  5343. <DL>
  5344. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R16F">Constant Field Values</A></DL>
  5345. </DL>
  5346. <HR>
  5347. <A NAME="GL_R32F"><!-- --></A><H3>
  5348. GL_R32F</H3>
  5349. <PRE>
  5350. public static final int <B>GL_R32F</B></PRE>
  5351. <DL>
  5352. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  5353. TexImage3D, CopyTexImage1D, and CopyTexImage2D:
  5354. <P>
  5355. <DL>
  5356. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R32F">Constant Field Values</A></DL>
  5357. </DL>
  5358. <HR>
  5359. <A NAME="GL_RG16F"><!-- --></A><H3>
  5360. GL_RG16F</H3>
  5361. <PRE>
  5362. public static final int <B>GL_RG16F</B></PRE>
  5363. <DL>
  5364. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  5365. TexImage3D, CopyTexImage1D, and CopyTexImage2D:
  5366. <P>
  5367. <DL>
  5368. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG16F">Constant Field Values</A></DL>
  5369. </DL>
  5370. <HR>
  5371. <A NAME="GL_RG32F"><!-- --></A><H3>
  5372. GL_RG32F</H3>
  5373. <PRE>
  5374. public static final int <B>GL_RG32F</B></PRE>
  5375. <DL>
  5376. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  5377. TexImage3D, CopyTexImage1D, and CopyTexImage2D:
  5378. <P>
  5379. <DL>
  5380. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG32F">Constant Field Values</A></DL>
  5381. </DL>
  5382. <HR>
  5383. <A NAME="GL_R8I"><!-- --></A><H3>
  5384. GL_R8I</H3>
  5385. <PRE>
  5386. public static final int <B>GL_R8I</B></PRE>
  5387. <DL>
  5388. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  5389. TexImage3D, CopyTexImage1D, and CopyTexImage2D:
  5390. <P>
  5391. <DL>
  5392. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R8I">Constant Field Values</A></DL>
  5393. </DL>
  5394. <HR>
  5395. <A NAME="GL_R8UI"><!-- --></A><H3>
  5396. GL_R8UI</H3>
  5397. <PRE>
  5398. public static final int <B>GL_R8UI</B></PRE>
  5399. <DL>
  5400. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  5401. TexImage3D, CopyTexImage1D, and CopyTexImage2D:
  5402. <P>
  5403. <DL>
  5404. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R8UI">Constant Field Values</A></DL>
  5405. </DL>
  5406. <HR>
  5407. <A NAME="GL_R16I"><!-- --></A><H3>
  5408. GL_R16I</H3>
  5409. <PRE>
  5410. public static final int <B>GL_R16I</B></PRE>
  5411. <DL>
  5412. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  5413. TexImage3D, CopyTexImage1D, and CopyTexImage2D:
  5414. <P>
  5415. <DL>
  5416. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R16I">Constant Field Values</A></DL>
  5417. </DL>
  5418. <HR>
  5419. <A NAME="GL_R16UI"><!-- --></A><H3>
  5420. GL_R16UI</H3>
  5421. <PRE>
  5422. public static final int <B>GL_R16UI</B></PRE>
  5423. <DL>
  5424. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  5425. TexImage3D, CopyTexImage1D, and CopyTexImage2D:
  5426. <P>
  5427. <DL>
  5428. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R16UI">Constant Field Values</A></DL>
  5429. </DL>
  5430. <HR>
  5431. <A NAME="GL_R32I"><!-- --></A><H3>
  5432. GL_R32I</H3>
  5433. <PRE>
  5434. public static final int <B>GL_R32I</B></PRE>
  5435. <DL>
  5436. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  5437. TexImage3D, CopyTexImage1D, and CopyTexImage2D:
  5438. <P>
  5439. <DL>
  5440. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R32I">Constant Field Values</A></DL>
  5441. </DL>
  5442. <HR>
  5443. <A NAME="GL_R32UI"><!-- --></A><H3>
  5444. GL_R32UI</H3>
  5445. <PRE>
  5446. public static final int <B>GL_R32UI</B></PRE>
  5447. <DL>
  5448. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  5449. TexImage3D, CopyTexImage1D, and CopyTexImage2D:
  5450. <P>
  5451. <DL>
  5452. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R32UI">Constant Field Values</A></DL>
  5453. </DL>
  5454. <HR>
  5455. <A NAME="GL_RG8I"><!-- --></A><H3>
  5456. GL_RG8I</H3>
  5457. <PRE>
  5458. public static final int <B>GL_RG8I</B></PRE>
  5459. <DL>
  5460. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  5461. TexImage3D, CopyTexImage1D, and CopyTexImage2D:
  5462. <P>
  5463. <DL>
  5464. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG8I">Constant Field Values</A></DL>
  5465. </DL>
  5466. <HR>
  5467. <A NAME="GL_RG8UI"><!-- --></A><H3>
  5468. GL_RG8UI</H3>
  5469. <PRE>
  5470. public static final int <B>GL_RG8UI</B></PRE>
  5471. <DL>
  5472. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  5473. TexImage3D, CopyTexImage1D, and CopyTexImage2D:
  5474. <P>
  5475. <DL>
  5476. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG8UI">Constant Field Values</A></DL>
  5477. </DL>
  5478. <HR>
  5479. <A NAME="GL_RG16I"><!-- --></A><H3>
  5480. GL_RG16I</H3>
  5481. <PRE>
  5482. public static final int <B>GL_RG16I</B></PRE>
  5483. <DL>
  5484. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  5485. TexImage3D, CopyTexImage1D, and CopyTexImage2D:
  5486. <P>
  5487. <DL>
  5488. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG16I">Constant Field Values</A></DL>
  5489. </DL>
  5490. <HR>
  5491. <A NAME="GL_RG16UI"><!-- --></A><H3>
  5492. GL_RG16UI</H3>
  5493. <PRE>
  5494. public static final int <B>GL_RG16UI</B></PRE>
  5495. <DL>
  5496. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  5497. TexImage3D, CopyTexImage1D, and CopyTexImage2D:
  5498. <P>
  5499. <DL>
  5500. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG16UI">Constant Field Values</A></DL>
  5501. </DL>
  5502. <HR>
  5503. <A NAME="GL_RG32I"><!-- --></A><H3>
  5504. GL_RG32I</H3>
  5505. <PRE>
  5506. public static final int <B>GL_RG32I</B></PRE>
  5507. <DL>
  5508. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  5509. TexImage3D, CopyTexImage1D, and CopyTexImage2D:
  5510. <P>
  5511. <DL>
  5512. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG32I">Constant Field Values</A></DL>
  5513. </DL>
  5514. <HR>
  5515. <A NAME="GL_RG32UI"><!-- --></A><H3>
  5516. GL_RG32UI</H3>
  5517. <PRE>
  5518. public static final int <B>GL_RG32UI</B></PRE>
  5519. <DL>
  5520. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  5521. TexImage3D, CopyTexImage1D, and CopyTexImage2D:
  5522. <P>
  5523. <DL>
  5524. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG32UI">Constant Field Values</A></DL>
  5525. </DL>
  5526. <HR>
  5527. <A NAME="GL_RG"><!-- --></A><H3>
  5528. GL_RG</H3>
  5529. <PRE>
  5530. public static final int <B>GL_RG</B></PRE>
  5531. <DL>
  5532. <DD>Accepted by the &lt;format&gt; parameter of TexImage3D, TexImage2D,
  5533. TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
  5534. DrawPixels and ReadPixels:
  5535. <P>
  5536. <DL>
  5537. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG">Constant Field Values</A></DL>
  5538. </DL>
  5539. <HR>
  5540. <A NAME="GL_RG_INTEGER"><!-- --></A><H3>
  5541. GL_RG_INTEGER</H3>
  5542. <PRE>
  5543. public static final int <B>GL_RG_INTEGER</B></PRE>
  5544. <DL>
  5545. <DD>Accepted by the &lt;format&gt; parameter of TexImage3D, TexImage2D,
  5546. TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
  5547. DrawPixels and ReadPixels:
  5548. <P>
  5549. <DL>
  5550. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG_INTEGER">Constant Field Values</A></DL>
  5551. </DL>
  5552. <HR>
  5553. <A NAME="GL_TRANSFORM_FEEDBACK_BUFFER"><!-- --></A><H3>
  5554. GL_TRANSFORM_FEEDBACK_BUFFER</H3>
  5555. <PRE>
  5556. public static final int <B>GL_TRANSFORM_FEEDBACK_BUFFER</B></PRE>
  5557. <DL>
  5558. <DD>Accepted by the &lt;target&gt; parameters of BindBuffer, BufferData,
  5559. BufferSubData, MapBuffer, UnmapBuffer, GetBufferSubData,
  5560. GetBufferPointerv, BindBufferRange, BindBufferOffset and
  5561. BindBufferBase:
  5562. <P>
  5563. <DL>
  5564. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TRANSFORM_FEEDBACK_BUFFER">Constant Field Values</A></DL>
  5565. </DL>
  5566. <HR>
  5567. <A NAME="GL_TRANSFORM_FEEDBACK_BUFFER_START"><!-- --></A><H3>
  5568. GL_TRANSFORM_FEEDBACK_BUFFER_START</H3>
  5569. <PRE>
  5570. public static final int <B>GL_TRANSFORM_FEEDBACK_BUFFER_START</B></PRE>
  5571. <DL>
  5572. <DD>Accepted by the &lt;param&gt; parameter of GetIntegerIndexedv and
  5573. GetBooleanIndexedv:
  5574. <P>
  5575. <DL>
  5576. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TRANSFORM_FEEDBACK_BUFFER_START">Constant Field Values</A></DL>
  5577. </DL>
  5578. <HR>
  5579. <A NAME="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"><!-- --></A><H3>
  5580. GL_TRANSFORM_FEEDBACK_BUFFER_SIZE</H3>
  5581. <PRE>
  5582. public static final int <B>GL_TRANSFORM_FEEDBACK_BUFFER_SIZE</B></PRE>
  5583. <DL>
  5584. <DD>Accepted by the &lt;param&gt; parameter of GetIntegerIndexedv and
  5585. GetBooleanIndexedv:
  5586. <P>
  5587. <DL>
  5588. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TRANSFORM_FEEDBACK_BUFFER_SIZE">Constant Field Values</A></DL>
  5589. </DL>
  5590. <HR>
  5591. <A NAME="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"><!-- --></A><H3>
  5592. GL_TRANSFORM_FEEDBACK_BUFFER_BINDING</H3>
  5593. <PRE>
  5594. public static final int <B>GL_TRANSFORM_FEEDBACK_BUFFER_BINDING</B></PRE>
  5595. <DL>
  5596. <DD>Accepted by the &lt;param&gt; parameter of GetIntegerIndexedv and
  5597. GetBooleanIndexedv, and by the &lt;pname&gt; parameter of GetBooleanv,
  5598. GetDoublev, GetIntegerv, and GetFloatv:
  5599. <P>
  5600. <DL>
  5601. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TRANSFORM_FEEDBACK_BUFFER_BINDING">Constant Field Values</A></DL>
  5602. </DL>
  5603. <HR>
  5604. <A NAME="GL_INTERLEAVED_ATTRIBS"><!-- --></A><H3>
  5605. GL_INTERLEAVED_ATTRIBS</H3>
  5606. <PRE>
  5607. public static final int <B>GL_INTERLEAVED_ATTRIBS</B></PRE>
  5608. <DL>
  5609. <DD>Accepted by the &lt;bufferMode&gt; parameter of TransformFeedbackVaryings:
  5610. <P>
  5611. <DL>
  5612. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_INTERLEAVED_ATTRIBS">Constant Field Values</A></DL>
  5613. </DL>
  5614. <HR>
  5615. <A NAME="GL_SEPARATE_ATTRIBS"><!-- --></A><H3>
  5616. GL_SEPARATE_ATTRIBS</H3>
  5617. <PRE>
  5618. public static final int <B>GL_SEPARATE_ATTRIBS</B></PRE>
  5619. <DL>
  5620. <DD>Accepted by the &lt;bufferMode&gt; parameter of TransformFeedbackVaryings:
  5621. <P>
  5622. <DL>
  5623. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_SEPARATE_ATTRIBS">Constant Field Values</A></DL>
  5624. </DL>
  5625. <HR>
  5626. <A NAME="GL_PRIMITIVES_GENERATED"><!-- --></A><H3>
  5627. GL_PRIMITIVES_GENERATED</H3>
  5628. <PRE>
  5629. public static final int <B>GL_PRIMITIVES_GENERATED</B></PRE>
  5630. <DL>
  5631. <DD>Accepted by the &lt;target&gt; parameter of BeginQuery, EndQuery, and
  5632. GetQueryiv:
  5633. <P>
  5634. <DL>
  5635. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_PRIMITIVES_GENERATED">Constant Field Values</A></DL>
  5636. </DL>
  5637. <HR>
  5638. <A NAME="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"><!-- --></A><H3>
  5639. GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN</H3>
  5640. <PRE>
  5641. public static final int <B>GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN</B></PRE>
  5642. <DL>
  5643. <DD>Accepted by the &lt;target&gt; parameter of BeginQuery, EndQuery, and
  5644. GetQueryiv:
  5645. <P>
  5646. <DL>
  5647. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN">Constant Field Values</A></DL>
  5648. </DL>
  5649. <HR>
  5650. <A NAME="GL_RASTERIZER_DISCARD"><!-- --></A><H3>
  5651. GL_RASTERIZER_DISCARD</H3>
  5652. <PRE>
  5653. public static final int <B>GL_RASTERIZER_DISCARD</B></PRE>
  5654. <DL>
  5655. <DD>Accepted by the &lt;cap&gt; parameter of Enable, Disable, and IsEnabled, and by
  5656. the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv, and
  5657. GetDoublev:
  5658. <P>
  5659. <DL>
  5660. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RASTERIZER_DISCARD">Constant Field Values</A></DL>
  5661. </DL>
  5662. <HR>
  5663. <A NAME="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"><!-- --></A><H3>
  5664. GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS</H3>
  5665. <PRE>
  5666. public static final int <B>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS</B></PRE>
  5667. <DL>
  5668. <DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
  5669. and GetFloatv:
  5670. <P>
  5671. <DL>
  5672. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS">Constant Field Values</A></DL>
  5673. </DL>
  5674. <HR>
  5675. <A NAME="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"><!-- --></A><H3>
  5676. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS</H3>
  5677. <PRE>
  5678. public static final int <B>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS</B></PRE>
  5679. <DL>
  5680. <DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
  5681. and GetFloatv:
  5682. <P>
  5683. <DL>
  5684. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS">Constant Field Values</A></DL>
  5685. </DL>
  5686. <HR>
  5687. <A NAME="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"><!-- --></A><H3>
  5688. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS</H3>
  5689. <PRE>
  5690. public static final int <B>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS</B></PRE>
  5691. <DL>
  5692. <DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
  5693. and GetFloatv:
  5694. <P>
  5695. <DL>
  5696. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS">Constant Field Values</A></DL>
  5697. </DL>
  5698. <HR>
  5699. <A NAME="GL_TRANSFORM_FEEDBACK_VARYINGS"><!-- --></A><H3>
  5700. GL_TRANSFORM_FEEDBACK_VARYINGS</H3>
  5701. <PRE>
  5702. public static final int <B>GL_TRANSFORM_FEEDBACK_VARYINGS</B></PRE>
  5703. <DL>
  5704. <DD>Accepted by the &lt;pname&gt; parameter of GetProgramiv:
  5705. <P>
  5706. <DL>
  5707. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TRANSFORM_FEEDBACK_VARYINGS">Constant Field Values</A></DL>
  5708. </DL>
  5709. <HR>
  5710. <A NAME="GL_TRANSFORM_FEEDBACK_BUFFER_MODE"><!-- --></A><H3>
  5711. GL_TRANSFORM_FEEDBACK_BUFFER_MODE</H3>
  5712. <PRE>
  5713. public static final int <B>GL_TRANSFORM_FEEDBACK_BUFFER_MODE</B></PRE>
  5714. <DL>
  5715. <DD>Accepted by the &lt;pname&gt; parameter of GetProgramiv:
  5716. <P>
  5717. <DL>
  5718. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TRANSFORM_FEEDBACK_BUFFER_MODE">Constant Field Values</A></DL>
  5719. </DL>
  5720. <HR>
  5721. <A NAME="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"><!-- --></A><H3>
  5722. GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH</H3>
  5723. <PRE>
  5724. public static final int <B>GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH</B></PRE>
  5725. <DL>
  5726. <DD>Accepted by the &lt;pname&gt; parameter of GetProgramiv:
  5727. <P>
  5728. <DL>
  5729. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH">Constant Field Values</A></DL>
  5730. </DL>
  5731. <HR>
  5732. <A NAME="GL_VERTEX_ARRAY_BINDING"><!-- --></A><H3>
  5733. GL_VERTEX_ARRAY_BINDING</H3>
  5734. <PRE>
  5735. public static final int <B>GL_VERTEX_ARRAY_BINDING</B></PRE>
  5736. <DL>
  5737. <DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
  5738. GetFloatv, and GetDoublev:
  5739. <P>
  5740. <DL>
  5741. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_VERTEX_ARRAY_BINDING">Constant Field Values</A></DL>
  5742. </DL>
  5743. <HR>
  5744. <A NAME="GL_FRAMEBUFFER_SRGB"><!-- --></A><H3>
  5745. GL_FRAMEBUFFER_SRGB</H3>
  5746. <PRE>
  5747. public static final int <B>GL_FRAMEBUFFER_SRGB</B></PRE>
  5748. <DL>
  5749. <DD>Accepted by the &lt;cap&gt; parameter of Enable, Disable, and IsEnabled,
  5750. and by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
  5751. and GetDoublev:
  5752. <P>
  5753. <DL>
  5754. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_SRGB">Constant Field Values</A></DL>
  5755. </DL>
  5756. <HR>
  5757. <A NAME="GL_FRAMEBUFFER_SRGB_CAPABLE"><!-- --></A><H3>
  5758. GL_FRAMEBUFFER_SRGB_CAPABLE</H3>
  5759. <PRE>
  5760. public static final int <B>GL_FRAMEBUFFER_SRGB_CAPABLE</B></PRE>
  5761. <DL>
  5762. <DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
  5763. GetFloatv, and GetDoublev:
  5764. <P>
  5765. <DL>
  5766. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_SRGB_CAPABLE">Constant Field Values</A></DL>
  5767. </DL>
  5768. <!-- ============ METHOD DETAIL ========== -->
  5769. <A NAME="method_detail"><!-- --></A>
  5770. <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
  5771. <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
  5772. <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
  5773. <B>Method Detail</B></FONT></TH>
  5774. </TR>
  5775. </TABLE>
  5776. <A NAME="glGetStringi(int, int)"><!-- --></A><H3>
  5777. glGetStringi</H3>
  5778. <PRE>
  5779. public static java.lang.String <B>glGetStringi</B>(int&nbsp;name,
  5780. int&nbsp;index)</PRE>
  5781. <DL>
  5782. <DD><DL>
  5783. </DL>
  5784. </DD>
  5785. </DL>
  5786. <HR>
  5787. <A NAME="glClearBuffer(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
  5788. glClearBuffer</H3>
  5789. <PRE>
  5790. public static void <B>glClearBuffer</B>(int&nbsp;buffer,
  5791. int&nbsp;drawbuffer,
  5792. java.nio.FloatBuffer&nbsp;value)</PRE>
  5793. <DL>
  5794. <DD><DL>
  5795. </DL>
  5796. </DD>
  5797. </DL>
  5798. <HR>
  5799. <A NAME="glClearBuffer(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
  5800. glClearBuffer</H3>
  5801. <PRE>
  5802. public static void <B>glClearBuffer</B>(int&nbsp;buffer,
  5803. int&nbsp;drawbuffer,
  5804. java.nio.IntBuffer&nbsp;value)</PRE>
  5805. <DL>
  5806. <DD><DL>
  5807. </DL>
  5808. </DD>
  5809. </DL>
  5810. <HR>
  5811. <A NAME="glClearBufferu(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
  5812. glClearBufferu</H3>
  5813. <PRE>
  5814. public static void <B>glClearBufferu</B>(int&nbsp;buffer,
  5815. int&nbsp;drawbuffer,
  5816. java.nio.IntBuffer&nbsp;value)</PRE>
  5817. <DL>
  5818. <DD><DL>
  5819. </DL>
  5820. </DD>
  5821. </DL>
  5822. <HR>
  5823. <A NAME="glClearBufferfi(int, int, float, int)"><!-- --></A><H3>
  5824. glClearBufferfi</H3>
  5825. <PRE>
  5826. public static void <B>glClearBufferfi</B>(int&nbsp;buffer,
  5827. int&nbsp;drawbuffer,
  5828. float&nbsp;depth,
  5829. int&nbsp;stencil)</PRE>
  5830. <DL>
  5831. <DD><DL>
  5832. </DL>
  5833. </DD>
  5834. </DL>
  5835. <HR>
  5836. <A NAME="glVertexAttribI1i(int, int)"><!-- --></A><H3>
  5837. glVertexAttribI1i</H3>
  5838. <PRE>
  5839. public static void <B>glVertexAttribI1i</B>(int&nbsp;index,
  5840. int&nbsp;x)</PRE>
  5841. <DL>
  5842. <DD><DL>
  5843. </DL>
  5844. </DD>
  5845. </DL>
  5846. <HR>
  5847. <A NAME="glVertexAttribI2i(int, int, int)"><!-- --></A><H3>
  5848. glVertexAttribI2i</H3>
  5849. <PRE>
  5850. public static void <B>glVertexAttribI2i</B>(int&nbsp;index,
  5851. int&nbsp;x,
  5852. int&nbsp;y)</PRE>
  5853. <DL>
  5854. <DD><DL>
  5855. </DL>
  5856. </DD>
  5857. </DL>
  5858. <HR>
  5859. <A NAME="glVertexAttribI3i(int, int, int, int)"><!-- --></A><H3>
  5860. glVertexAttribI3i</H3>
  5861. <PRE>
  5862. public static void <B>glVertexAttribI3i</B>(int&nbsp;index,
  5863. int&nbsp;x,
  5864. int&nbsp;y,
  5865. int&nbsp;z)</PRE>
  5866. <DL>
  5867. <DD><DL>
  5868. </DL>
  5869. </DD>
  5870. </DL>
  5871. <HR>
  5872. <A NAME="glVertexAttribI4i(int, int, int, int, int)"><!-- --></A><H3>
  5873. glVertexAttribI4i</H3>
  5874. <PRE>
  5875. public static void <B>glVertexAttribI4i</B>(int&nbsp;index,
  5876. int&nbsp;x,
  5877. int&nbsp;y,
  5878. int&nbsp;z,
  5879. int&nbsp;w)</PRE>
  5880. <DL>
  5881. <DD><DL>
  5882. </DL>
  5883. </DD>
  5884. </DL>
  5885. <HR>
  5886. <A NAME="glVertexAttribI1ui(int, int)"><!-- --></A><H3>
  5887. glVertexAttribI1ui</H3>
  5888. <PRE>
  5889. public static void <B>glVertexAttribI1ui</B>(int&nbsp;index,
  5890. int&nbsp;x)</PRE>
  5891. <DL>
  5892. <DD><DL>
  5893. </DL>
  5894. </DD>
  5895. </DL>
  5896. <HR>
  5897. <A NAME="glVertexAttribI2ui(int, int, int)"><!-- --></A><H3>
  5898. glVertexAttribI2ui</H3>
  5899. <PRE>
  5900. public static void <B>glVertexAttribI2ui</B>(int&nbsp;index,
  5901. int&nbsp;x,
  5902. int&nbsp;y)</PRE>
  5903. <DL>
  5904. <DD><DL>
  5905. </DL>
  5906. </DD>
  5907. </DL>
  5908. <HR>
  5909. <A NAME="glVertexAttribI3ui(int, int, int, int)"><!-- --></A><H3>
  5910. glVertexAttribI3ui</H3>
  5911. <PRE>
  5912. public static void <B>glVertexAttribI3ui</B>(int&nbsp;index,
  5913. int&nbsp;x,
  5914. int&nbsp;y,
  5915. int&nbsp;z)</PRE>
  5916. <DL>
  5917. <DD><DL>
  5918. </DL>
  5919. </DD>
  5920. </DL>
  5921. <HR>
  5922. <A NAME="glVertexAttribI4ui(int, int, int, int, int)"><!-- --></A><H3>
  5923. glVertexAttribI4ui</H3>
  5924. <PRE>
  5925. public static void <B>glVertexAttribI4ui</B>(int&nbsp;index,
  5926. int&nbsp;x,
  5927. int&nbsp;y,
  5928. int&nbsp;z,
  5929. int&nbsp;w)</PRE>
  5930. <DL>
  5931. <DD><DL>
  5932. </DL>
  5933. </DD>
  5934. </DL>
  5935. <HR>
  5936. <A NAME="glVertexAttribI1(int, java.nio.IntBuffer)"><!-- --></A><H3>
  5937. glVertexAttribI1</H3>
  5938. <PRE>
  5939. public static void <B>glVertexAttribI1</B>(int&nbsp;index,
  5940. java.nio.IntBuffer&nbsp;v)</PRE>
  5941. <DL>
  5942. <DD><DL>
  5943. </DL>
  5944. </DD>
  5945. </DL>
  5946. <HR>
  5947. <A NAME="glVertexAttribI2(int, java.nio.IntBuffer)"><!-- --></A><H3>
  5948. glVertexAttribI2</H3>
  5949. <PRE>
  5950. public static void <B>glVertexAttribI2</B>(int&nbsp;index,
  5951. java.nio.IntBuffer&nbsp;v)</PRE>
  5952. <DL>
  5953. <DD><DL>
  5954. </DL>
  5955. </DD>
  5956. </DL>
  5957. <HR>
  5958. <A NAME="glVertexAttribI3(int, java.nio.IntBuffer)"><!-- --></A><H3>
  5959. glVertexAttribI3</H3>
  5960. <PRE>
  5961. public static void <B>glVertexAttribI3</B>(int&nbsp;index,
  5962. java.nio.IntBuffer&nbsp;v)</PRE>
  5963. <DL>
  5964. <DD><DL>
  5965. </DL>
  5966. </DD>
  5967. </DL>
  5968. <HR>
  5969. <A NAME="glVertexAttribI4(int, java.nio.IntBuffer)"><!-- --></A><H3>
  5970. glVertexAttribI4</H3>
  5971. <PRE>
  5972. public static void <B>glVertexAttribI4</B>(int&nbsp;index,
  5973. java.nio.IntBuffer&nbsp;v)</PRE>
  5974. <DL>
  5975. <DD><DL>
  5976. </DL>
  5977. </DD>
  5978. </DL>
  5979. <HR>
  5980. <A NAME="glVertexAttribI1u(int, java.nio.IntBuffer)"><!-- --></A><H3>
  5981. glVertexAttribI1u</H3>
  5982. <PRE>
  5983. public static void <B>glVertexAttribI1u</B>(int&nbsp;index,
  5984. java.nio.IntBuffer&nbsp;v)</PRE>
  5985. <DL>
  5986. <DD><DL>
  5987. </DL>
  5988. </DD>
  5989. </DL>
  5990. <HR>
  5991. <A NAME="glVertexAttribI2u(int, java.nio.IntBuffer)"><!-- --></A><H3>
  5992. glVertexAttribI2u</H3>
  5993. <PRE>
  5994. public static void <B>glVertexAttribI2u</B>(int&nbsp;index,
  5995. java.nio.IntBuffer&nbsp;v)</PRE>
  5996. <DL>
  5997. <DD><DL>
  5998. </DL>
  5999. </DD>
  6000. </DL>
  6001. <HR>
  6002. <A NAME="glVertexAttribI3u(int, java.nio.IntBuffer)"><!-- --></A><H3>
  6003. glVertexAttribI3u</H3>
  6004. <PRE>
  6005. public static void <B>glVertexAttribI3u</B>(int&nbsp;index,
  6006. java.nio.IntBuffer&nbsp;v)</PRE>
  6007. <DL>
  6008. <DD><DL>
  6009. </DL>
  6010. </DD>
  6011. </DL>
  6012. <HR>
  6013. <A NAME="glVertexAttribI4u(int, java.nio.IntBuffer)"><!-- --></A><H3>
  6014. glVertexAttribI4u</H3>
  6015. <PRE>
  6016. public static void <B>glVertexAttribI4u</B>(int&nbsp;index,
  6017. java.nio.IntBuffer&nbsp;v)</PRE>
  6018. <DL>
  6019. <DD><DL>
  6020. </DL>
  6021. </DD>
  6022. </DL>
  6023. <HR>
  6024. <A NAME="glVertexAttribI4(int, java.nio.ByteBuffer)"><!-- --></A><H3>
  6025. glVertexAttribI4</H3>
  6026. <PRE>
  6027. public static void <B>glVertexAttribI4</B>(int&nbsp;index,
  6028. java.nio.ByteBuffer&nbsp;v)</PRE>
  6029. <DL>
  6030. <DD><DL>
  6031. </DL>
  6032. </DD>
  6033. </DL>
  6034. <HR>
  6035. <A NAME="glVertexAttribI4(int, java.nio.ShortBuffer)"><!-- --></A><H3>
  6036. glVertexAttribI4</H3>
  6037. <PRE>
  6038. public static void <B>glVertexAttribI4</B>(int&nbsp;index,
  6039. java.nio.ShortBuffer&nbsp;v)</PRE>
  6040. <DL>
  6041. <DD><DL>
  6042. </DL>
  6043. </DD>
  6044. </DL>
  6045. <HR>
  6046. <A NAME="glVertexAttribI4u(int, java.nio.ByteBuffer)"><!-- --></A><H3>
  6047. glVertexAttribI4u</H3>
  6048. <PRE>
  6049. public static void <B>glVertexAttribI4u</B>(int&nbsp;index,
  6050. java.nio.ByteBuffer&nbsp;v)</PRE>
  6051. <DL>
  6052. <DD><DL>
  6053. </DL>
  6054. </DD>
  6055. </DL>
  6056. <HR>
  6057. <A NAME="glVertexAttribI4u(int, java.nio.ShortBuffer)"><!-- --></A><H3>
  6058. glVertexAttribI4u</H3>
  6059. <PRE>
  6060. public static void <B>glVertexAttribI4u</B>(int&nbsp;index,
  6061. java.nio.ShortBuffer&nbsp;v)</PRE>
  6062. <DL>
  6063. <DD><DL>
  6064. </DL>
  6065. </DD>
  6066. </DL>
  6067. <HR>
  6068. <A NAME="glVertexAttribIPointer(int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
  6069. glVertexAttribIPointer</H3>
  6070. <PRE>
  6071. public static void <B>glVertexAttribIPointer</B>(int&nbsp;index,
  6072. int&nbsp;size,
  6073. int&nbsp;type,
  6074. int&nbsp;stride,
  6075. java.nio.ByteBuffer&nbsp;buffer)</PRE>
  6076. <DL>
  6077. <DD><DL>
  6078. </DL>
  6079. </DD>
  6080. </DL>
  6081. <HR>
  6082. <A NAME="glVertexAttribIPointer(int, int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
  6083. glVertexAttribIPointer</H3>
  6084. <PRE>
  6085. public static void <B>glVertexAttribIPointer</B>(int&nbsp;index,
  6086. int&nbsp;size,
  6087. int&nbsp;type,
  6088. int&nbsp;stride,
  6089. java.nio.IntBuffer&nbsp;buffer)</PRE>
  6090. <DL>
  6091. <DD><DL>
  6092. </DL>
  6093. </DD>
  6094. </DL>
  6095. <HR>
  6096. <A NAME="glVertexAttribIPointer(int, int, int, int, java.nio.ShortBuffer)"><!-- --></A><H3>
  6097. glVertexAttribIPointer</H3>
  6098. <PRE>
  6099. public static void <B>glVertexAttribIPointer</B>(int&nbsp;index,
  6100. int&nbsp;size,
  6101. int&nbsp;type,
  6102. int&nbsp;stride,
  6103. java.nio.ShortBuffer&nbsp;buffer)</PRE>
  6104. <DL>
  6105. <DD><DL>
  6106. </DL>
  6107. </DD>
  6108. </DL>
  6109. <HR>
  6110. <A NAME="glVertexAttribIPointer(int, int, int, int, long)"><!-- --></A><H3>
  6111. glVertexAttribIPointer</H3>
  6112. <PRE>
  6113. public static void <B>glVertexAttribIPointer</B>(int&nbsp;index,
  6114. int&nbsp;size,
  6115. int&nbsp;type,
  6116. int&nbsp;stride,
  6117. long&nbsp;buffer_buffer_offset)</PRE>
  6118. <DL>
  6119. <DD><DL>
  6120. </DL>
  6121. </DD>
  6122. </DL>
  6123. <HR>
  6124. <A NAME="glGetVertexAttribI(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
  6125. glGetVertexAttribI</H3>
  6126. <PRE>
  6127. public static void <B>glGetVertexAttribI</B>(int&nbsp;index,
  6128. int&nbsp;pname,
  6129. java.nio.IntBuffer&nbsp;params)</PRE>
  6130. <DL>
  6131. <DD><DL>
  6132. </DL>
  6133. </DD>
  6134. </DL>
  6135. <HR>
  6136. <A NAME="glGetVertexAttribIu(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
  6137. glGetVertexAttribIu</H3>
  6138. <PRE>
  6139. public static void <B>glGetVertexAttribIu</B>(int&nbsp;index,
  6140. int&nbsp;pname,
  6141. java.nio.IntBuffer&nbsp;params)</PRE>
  6142. <DL>
  6143. <DD><DL>
  6144. </DL>
  6145. </DD>
  6146. </DL>
  6147. <HR>
  6148. <A NAME="glUniform1ui(int, int)"><!-- --></A><H3>
  6149. glUniform1ui</H3>
  6150. <PRE>
  6151. public static void <B>glUniform1ui</B>(int&nbsp;location,
  6152. int&nbsp;v0)</PRE>
  6153. <DL>
  6154. <DD><DL>
  6155. </DL>
  6156. </DD>
  6157. </DL>
  6158. <HR>
  6159. <A NAME="glUniform2ui(int, int, int)"><!-- --></A><H3>
  6160. glUniform2ui</H3>
  6161. <PRE>
  6162. public static void <B>glUniform2ui</B>(int&nbsp;location,
  6163. int&nbsp;v0,
  6164. int&nbsp;v1)</PRE>
  6165. <DL>
  6166. <DD><DL>
  6167. </DL>
  6168. </DD>
  6169. </DL>
  6170. <HR>
  6171. <A NAME="glUniform3ui(int, int, int, int)"><!-- --></A><H3>
  6172. glUniform3ui</H3>
  6173. <PRE>
  6174. public static void <B>glUniform3ui</B>(int&nbsp;location,
  6175. int&nbsp;v0,
  6176. int&nbsp;v1,
  6177. int&nbsp;v2)</PRE>
  6178. <DL>
  6179. <DD><DL>
  6180. </DL>
  6181. </DD>
  6182. </DL>
  6183. <HR>
  6184. <A NAME="glUniform4ui(int, int, int, int, int)"><!-- --></A><H3>
  6185. glUniform4ui</H3>
  6186. <PRE>
  6187. public static void <B>glUniform4ui</B>(int&nbsp;location,
  6188. int&nbsp;v0,
  6189. int&nbsp;v1,
  6190. int&nbsp;v2,
  6191. int&nbsp;v3)</PRE>
  6192. <DL>
  6193. <DD><DL>
  6194. </DL>
  6195. </DD>
  6196. </DL>
  6197. <HR>
  6198. <A NAME="glUniform1u(int, java.nio.IntBuffer)"><!-- --></A><H3>
  6199. glUniform1u</H3>
  6200. <PRE>
  6201. public static void <B>glUniform1u</B>(int&nbsp;location,
  6202. java.nio.IntBuffer&nbsp;value)</PRE>
  6203. <DL>
  6204. <DD><DL>
  6205. </DL>
  6206. </DD>
  6207. </DL>
  6208. <HR>
  6209. <A NAME="glUniform2u(int, java.nio.IntBuffer)"><!-- --></A><H3>
  6210. glUniform2u</H3>
  6211. <PRE>
  6212. public static void <B>glUniform2u</B>(int&nbsp;location,
  6213. java.nio.IntBuffer&nbsp;value)</PRE>
  6214. <DL>
  6215. <DD><DL>
  6216. </DL>
  6217. </DD>
  6218. </DL>
  6219. <HR>
  6220. <A NAME="glUniform3u(int, java.nio.IntBuffer)"><!-- --></A><H3>
  6221. glUniform3u</H3>
  6222. <PRE>
  6223. public static void <B>glUniform3u</B>(int&nbsp;location,
  6224. java.nio.IntBuffer&nbsp;value)</PRE>
  6225. <DL>
  6226. <DD><DL>
  6227. </DL>
  6228. </DD>
  6229. </DL>
  6230. <HR>
  6231. <A NAME="glUniform4u(int, java.nio.IntBuffer)"><!-- --></A><H3>
  6232. glUniform4u</H3>
  6233. <PRE>
  6234. public static void <B>glUniform4u</B>(int&nbsp;location,
  6235. java.nio.IntBuffer&nbsp;value)</PRE>
  6236. <DL>
  6237. <DD><DL>
  6238. </DL>
  6239. </DD>
  6240. </DL>
  6241. <HR>
  6242. <A NAME="glGetUniformu(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
  6243. glGetUniformu</H3>
  6244. <PRE>
  6245. public static void <B>glGetUniformu</B>(int&nbsp;program,
  6246. int&nbsp;location,
  6247. java.nio.IntBuffer&nbsp;params)</PRE>
  6248. <DL>
  6249. <DD><DL>
  6250. </DL>
  6251. </DD>
  6252. </DL>
  6253. <HR>
  6254. <A NAME="glBindFragDataLocation(int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
  6255. glBindFragDataLocation</H3>
  6256. <PRE>
  6257. public static void <B>glBindFragDataLocation</B>(int&nbsp;program,
  6258. int&nbsp;colorNumber,
  6259. java.nio.ByteBuffer&nbsp;name)</PRE>
  6260. <DL>
  6261. <DD><DL>
  6262. </DL>
  6263. </DD>
  6264. </DL>
  6265. <HR>
  6266. <A NAME="glBindFragDataLocation(int, int, java.lang.CharSequence)"><!-- --></A><H3>
  6267. glBindFragDataLocation</H3>
  6268. <PRE>
  6269. public static void <B>glBindFragDataLocation</B>(int&nbsp;program,
  6270. int&nbsp;colorNumber,
  6271. java.lang.CharSequence&nbsp;name)</PRE>
  6272. <DL>
  6273. <DD>Overloads glBindFragDataLocation.
  6274. <P>
  6275. <DD><DL>
  6276. </DL>
  6277. </DD>
  6278. </DL>
  6279. <HR>
  6280. <A NAME="glGetFragDataLocation(int, java.nio.ByteBuffer)"><!-- --></A><H3>
  6281. glGetFragDataLocation</H3>
  6282. <PRE>
  6283. public static int <B>glGetFragDataLocation</B>(int&nbsp;program,
  6284. java.nio.ByteBuffer&nbsp;name)</PRE>
  6285. <DL>
  6286. <DD><DL>
  6287. </DL>
  6288. </DD>
  6289. </DL>
  6290. <HR>
  6291. <A NAME="glGetFragDataLocation(int, java.lang.CharSequence)"><!-- --></A><H3>
  6292. glGetFragDataLocation</H3>
  6293. <PRE>
  6294. public static int <B>glGetFragDataLocation</B>(int&nbsp;program,
  6295. java.lang.CharSequence&nbsp;name)</PRE>
  6296. <DL>
  6297. <DD>Overloads glGetFragDataLocation.
  6298. <P>
  6299. <DD><DL>
  6300. </DL>
  6301. </DD>
  6302. </DL>
  6303. <HR>
  6304. <A NAME="glBeginConditionalRender(int, int)"><!-- --></A><H3>
  6305. glBeginConditionalRender</H3>
  6306. <PRE>
  6307. public static void <B>glBeginConditionalRender</B>(int&nbsp;id,
  6308. int&nbsp;mode)</PRE>
  6309. <DL>
  6310. <DD><DL>
  6311. </DL>
  6312. </DD>
  6313. </DL>
  6314. <HR>
  6315. <A NAME="glEndConditionalRender()"><!-- --></A><H3>
  6316. glEndConditionalRender</H3>
  6317. <PRE>
  6318. public static void <B>glEndConditionalRender</B>()</PRE>
  6319. <DL>
  6320. <DD><DL>
  6321. </DL>
  6322. </DD>
  6323. </DL>
  6324. <HR>
  6325. <A NAME="glMapBufferRange(int, long, long, int, java.nio.ByteBuffer)"><!-- --></A><H3>
  6326. glMapBufferRange</H3>
  6327. <PRE>
  6328. public static java.nio.ByteBuffer <B>glMapBufferRange</B>(int&nbsp;target,
  6329. long&nbsp;offset,
  6330. long&nbsp;length,
  6331. int&nbsp;access,
  6332. java.nio.ByteBuffer&nbsp;old_buffer)</PRE>
  6333. <DL>
  6334. <DD>glMapBufferRange maps a GL buffer object range to a ByteBuffer. The old_buffer argument can be null,
  6335. in which case a new ByteBuffer will be created, pointing to the returned memory. If old_buffer is non-null,
  6336. it will be returned if it points to the same mapped memory and has the same capacity as the buffer object,
  6337. otherwise a new ByteBuffer is created. That way, an application will normally use glMapBufferRange like this:
  6338. <p/>
  6339. ByteBuffer mapped_buffer; mapped_buffer = glMapBufferRange(..., ..., ..., ..., null); ... // Another map on the same buffer mapped_buffer = glMapBufferRange(..., ..., ..., ..., mapped_buffer);
  6340. <p/>
  6341. Only ByteBuffers returned from this method are to be passed as the old_buffer argument. User-created ByteBuffers cannot be reused.
  6342. <p>
  6343. <P>
  6344. <DD><DL>
  6345. <DT><B>Parameters:</B><DD><CODE>old_buffer</CODE> - A ByteBuffer. If this argument points to the same address and has the same capacity as the new mapping, it will be returned and no new buffer will be created.
  6346. <p>
  6347. <DT><B>Returns:</B><DD>A ByteBuffer representing the mapped buffer memory.</DL>
  6348. </DD>
  6349. </DL>
  6350. <HR>
  6351. <A NAME="glFlushMappedBufferRange(int, long, long)"><!-- --></A><H3>
  6352. glFlushMappedBufferRange</H3>
  6353. <PRE>
  6354. public static void <B>glFlushMappedBufferRange</B>(int&nbsp;target,
  6355. long&nbsp;offset,
  6356. long&nbsp;length)</PRE>
  6357. <DL>
  6358. <DD><DL>
  6359. </DL>
  6360. </DD>
  6361. </DL>
  6362. <HR>
  6363. <A NAME="glClampColor(int, int)"><!-- --></A><H3>
  6364. glClampColor</H3>
  6365. <PRE>
  6366. public static void <B>glClampColor</B>(int&nbsp;target,
  6367. int&nbsp;clamp)</PRE>
  6368. <DL>
  6369. <DD><DL>
  6370. </DL>
  6371. </DD>
  6372. </DL>
  6373. <HR>
  6374. <A NAME="glIsRenderbuffer(int)"><!-- --></A><H3>
  6375. glIsRenderbuffer</H3>
  6376. <PRE>
  6377. public static boolean <B>glIsRenderbuffer</B>(int&nbsp;renderbuffer)</PRE>
  6378. <DL>
  6379. <DD><DL>
  6380. </DL>
  6381. </DD>
  6382. </DL>
  6383. <HR>
  6384. <A NAME="glBindRenderbuffer(int, int)"><!-- --></A><H3>
  6385. glBindRenderbuffer</H3>
  6386. <PRE>
  6387. public static void <B>glBindRenderbuffer</B>(int&nbsp;target,
  6388. int&nbsp;renderbuffer)</PRE>
  6389. <DL>
  6390. <DD><DL>
  6391. </DL>
  6392. </DD>
  6393. </DL>
  6394. <HR>
  6395. <A NAME="glDeleteRenderbuffers(java.nio.IntBuffer)"><!-- --></A><H3>
  6396. glDeleteRenderbuffers</H3>
  6397. <PRE>
  6398. public static void <B>glDeleteRenderbuffers</B>(java.nio.IntBuffer&nbsp;renderbuffers)</PRE>
  6399. <DL>
  6400. <DD><DL>
  6401. </DL>
  6402. </DD>
  6403. </DL>
  6404. <HR>
  6405. <A NAME="glDeleteRenderbuffers(int)"><!-- --></A><H3>
  6406. glDeleteRenderbuffers</H3>
  6407. <PRE>
  6408. public static void <B>glDeleteRenderbuffers</B>(int&nbsp;renderbuffer)</PRE>
  6409. <DL>
  6410. <DD>Overloads glDeleteRenderbuffers.
  6411. <P>
  6412. <DD><DL>
  6413. </DL>
  6414. </DD>
  6415. </DL>
  6416. <HR>
  6417. <A NAME="glGenRenderbuffers(java.nio.IntBuffer)"><!-- --></A><H3>
  6418. glGenRenderbuffers</H3>
  6419. <PRE>
  6420. public static void <B>glGenRenderbuffers</B>(java.nio.IntBuffer&nbsp;renderbuffers)</PRE>
  6421. <DL>
  6422. <DD><DL>
  6423. </DL>
  6424. </DD>
  6425. </DL>
  6426. <HR>
  6427. <A NAME="glGenRenderbuffers()"><!-- --></A><H3>
  6428. glGenRenderbuffers</H3>
  6429. <PRE>
  6430. public static int <B>glGenRenderbuffers</B>()</PRE>
  6431. <DL>
  6432. <DD>Overloads glGenRenderbuffers.
  6433. <P>
  6434. <DD><DL>
  6435. </DL>
  6436. </DD>
  6437. </DL>
  6438. <HR>
  6439. <A NAME="glRenderbufferStorage(int, int, int, int)"><!-- --></A><H3>
  6440. glRenderbufferStorage</H3>
  6441. <PRE>
  6442. public static void <B>glRenderbufferStorage</B>(int&nbsp;target,
  6443. int&nbsp;internalformat,
  6444. int&nbsp;width,
  6445. int&nbsp;height)</PRE>
  6446. <DL>
  6447. <DD><DL>
  6448. </DL>
  6449. </DD>
  6450. </DL>
  6451. <HR>
  6452. <A NAME="glGetRenderbufferParameter(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
  6453. glGetRenderbufferParameter</H3>
  6454. <PRE>
  6455. public static void <B>glGetRenderbufferParameter</B>(int&nbsp;target,
  6456. int&nbsp;pname,
  6457. java.nio.IntBuffer&nbsp;params)</PRE>
  6458. <DL>
  6459. <DD><DL>
  6460. </DL>
  6461. </DD>
  6462. </DL>
  6463. <HR>
  6464. <A NAME="glGetRenderbufferParameter(int, int)"><!-- --></A><H3>
  6465. glGetRenderbufferParameter</H3>
  6466. <PRE>
  6467. public static int <B>glGetRenderbufferParameter</B>(int&nbsp;target,
  6468. int&nbsp;pname)</PRE>
  6469. <DL>
  6470. <DD><B>Deprecated.</B>&nbsp;<I>Will be removed in 3.0. Use <A HREF="../../../org/lwjgl/opengl/GL30.html#glGetRenderbufferParameteri(int, int)"><CODE>glGetRenderbufferParameteri(int, int)</CODE></A> instead.</I>
  6471. <P>
  6472. <DD>Overloads glGetRenderbufferParameteriv.
  6473. <p>
  6474. <P>
  6475. <DD><DL>
  6476. </DL>
  6477. </DD>
  6478. </DL>
  6479. <HR>
  6480. <A NAME="glGetRenderbufferParameteri(int, int)"><!-- --></A><H3>
  6481. glGetRenderbufferParameteri</H3>
  6482. <PRE>
  6483. public static int <B>glGetRenderbufferParameteri</B>(int&nbsp;target,
  6484. int&nbsp;pname)</PRE>
  6485. <DL>
  6486. <DD>Overloads glGetRenderbufferParameteriv.
  6487. <P>
  6488. <DD><DL>
  6489. </DL>
  6490. </DD>
  6491. </DL>
  6492. <HR>
  6493. <A NAME="glIsFramebuffer(int)"><!-- --></A><H3>
  6494. glIsFramebuffer</H3>
  6495. <PRE>
  6496. public static boolean <B>glIsFramebuffer</B>(int&nbsp;framebuffer)</PRE>
  6497. <DL>
  6498. <DD><DL>
  6499. </DL>
  6500. </DD>
  6501. </DL>
  6502. <HR>
  6503. <A NAME="glBindFramebuffer(int, int)"><!-- --></A><H3>
  6504. glBindFramebuffer</H3>
  6505. <PRE>
  6506. public static void <B>glBindFramebuffer</B>(int&nbsp;target,
  6507. int&nbsp;framebuffer)</PRE>
  6508. <DL>
  6509. <DD><DL>
  6510. </DL>
  6511. </DD>
  6512. </DL>
  6513. <HR>
  6514. <A NAME="glDeleteFramebuffers(java.nio.IntBuffer)"><!-- --></A><H3>
  6515. glDeleteFramebuffers</H3>
  6516. <PRE>
  6517. public static void <B>glDeleteFramebuffers</B>(java.nio.IntBuffer&nbsp;framebuffers)</PRE>
  6518. <DL>
  6519. <DD><DL>
  6520. </DL>
  6521. </DD>
  6522. </DL>
  6523. <HR>
  6524. <A NAME="glDeleteFramebuffers(int)"><!-- --></A><H3>
  6525. glDeleteFramebuffers</H3>
  6526. <PRE>
  6527. public static void <B>glDeleteFramebuffers</B>(int&nbsp;framebuffer)</PRE>
  6528. <DL>
  6529. <DD>Overloads glDeleteFramebuffers.
  6530. <P>
  6531. <DD><DL>
  6532. </DL>
  6533. </DD>
  6534. </DL>
  6535. <HR>
  6536. <A NAME="glGenFramebuffers(java.nio.IntBuffer)"><!-- --></A><H3>
  6537. glGenFramebuffers</H3>
  6538. <PRE>
  6539. public static void <B>glGenFramebuffers</B>(java.nio.IntBuffer&nbsp;framebuffers)</PRE>
  6540. <DL>
  6541. <DD><DL>
  6542. </DL>
  6543. </DD>
  6544. </DL>
  6545. <HR>
  6546. <A NAME="glGenFramebuffers()"><!-- --></A><H3>
  6547. glGenFramebuffers</H3>
  6548. <PRE>
  6549. public static int <B>glGenFramebuffers</B>()</PRE>
  6550. <DL>
  6551. <DD>Overloads glGenFramebuffers.
  6552. <P>
  6553. <DD><DL>
  6554. </DL>
  6555. </DD>
  6556. </DL>
  6557. <HR>
  6558. <A NAME="glCheckFramebufferStatus(int)"><!-- --></A><H3>
  6559. glCheckFramebufferStatus</H3>
  6560. <PRE>
  6561. public static int <B>glCheckFramebufferStatus</B>(int&nbsp;target)</PRE>
  6562. <DL>
  6563. <DD><DL>
  6564. </DL>
  6565. </DD>
  6566. </DL>
  6567. <HR>
  6568. <A NAME="glFramebufferTexture1D(int, int, int, int, int)"><!-- --></A><H3>
  6569. glFramebufferTexture1D</H3>
  6570. <PRE>
  6571. public static void <B>glFramebufferTexture1D</B>(int&nbsp;target,
  6572. int&nbsp;attachment,
  6573. int&nbsp;textarget,
  6574. int&nbsp;texture,
  6575. int&nbsp;level)</PRE>
  6576. <DL>
  6577. <DD><DL>
  6578. </DL>
  6579. </DD>
  6580. </DL>
  6581. <HR>
  6582. <A NAME="glFramebufferTexture2D(int, int, int, int, int)"><!-- --></A><H3>
  6583. glFramebufferTexture2D</H3>
  6584. <PRE>
  6585. public static void <B>glFramebufferTexture2D</B>(int&nbsp;target,
  6586. int&nbsp;attachment,
  6587. int&nbsp;textarget,
  6588. int&nbsp;texture,
  6589. int&nbsp;level)</PRE>
  6590. <DL>
  6591. <DD><DL>
  6592. </DL>
  6593. </DD>
  6594. </DL>
  6595. <HR>
  6596. <A NAME="glFramebufferTexture3D(int, int, int, int, int, int)"><!-- --></A><H3>
  6597. glFramebufferTexture3D</H3>
  6598. <PRE>
  6599. public static void <B>glFramebufferTexture3D</B>(int&nbsp;target,
  6600. int&nbsp;attachment,
  6601. int&nbsp;textarget,
  6602. int&nbsp;texture,
  6603. int&nbsp;level,
  6604. int&nbsp;zoffset)</PRE>
  6605. <DL>
  6606. <DD><DL>
  6607. </DL>
  6608. </DD>
  6609. </DL>
  6610. <HR>
  6611. <A NAME="glFramebufferRenderbuffer(int, int, int, int)"><!-- --></A><H3>
  6612. glFramebufferRenderbuffer</H3>
  6613. <PRE>
  6614. public static void <B>glFramebufferRenderbuffer</B>(int&nbsp;target,
  6615. int&nbsp;attachment,
  6616. int&nbsp;renderbuffertarget,
  6617. int&nbsp;renderbuffer)</PRE>
  6618. <DL>
  6619. <DD><DL>
  6620. </DL>
  6621. </DD>
  6622. </DL>
  6623. <HR>
  6624. <A NAME="glGetFramebufferAttachmentParameter(int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
  6625. glGetFramebufferAttachmentParameter</H3>
  6626. <PRE>
  6627. public static void <B>glGetFramebufferAttachmentParameter</B>(int&nbsp;target,
  6628. int&nbsp;attachment,
  6629. int&nbsp;pname,
  6630. java.nio.IntBuffer&nbsp;params)</PRE>
  6631. <DL>
  6632. <DD><DL>
  6633. </DL>
  6634. </DD>
  6635. </DL>
  6636. <HR>
  6637. <A NAME="glGetFramebufferAttachmentParameter(int, int, int)"><!-- --></A><H3>
  6638. glGetFramebufferAttachmentParameter</H3>
  6639. <PRE>
  6640. public static int <B>glGetFramebufferAttachmentParameter</B>(int&nbsp;target,
  6641. int&nbsp;attachment,
  6642. int&nbsp;pname)</PRE>
  6643. <DL>
  6644. <DD><B>Deprecated.</B>&nbsp;<I>Will be removed in 3.0. Use <A HREF="../../../org/lwjgl/opengl/GL30.html#glGetFramebufferAttachmentParameteri(int, int, int)"><CODE>glGetFramebufferAttachmentParameteri(int, int, int)</CODE></A> instead.</I>
  6645. <P>
  6646. <DD>Overloads glGetFramebufferAttachmentParameteriv.
  6647. <p>
  6648. <P>
  6649. <DD><DL>
  6650. </DL>
  6651. </DD>
  6652. </DL>
  6653. <HR>
  6654. <A NAME="glGetFramebufferAttachmentParameteri(int, int, int)"><!-- --></A><H3>
  6655. glGetFramebufferAttachmentParameteri</H3>
  6656. <PRE>
  6657. public static int <B>glGetFramebufferAttachmentParameteri</B>(int&nbsp;target,
  6658. int&nbsp;attachment,
  6659. int&nbsp;pname)</PRE>
  6660. <DL>
  6661. <DD>Overloads glGetFramebufferAttachmentParameteriv.
  6662. <P>
  6663. <DD><DL>
  6664. </DL>
  6665. </DD>
  6666. </DL>
  6667. <HR>
  6668. <A NAME="glGenerateMipmap(int)"><!-- --></A><H3>
  6669. glGenerateMipmap</H3>
  6670. <PRE>
  6671. public static void <B>glGenerateMipmap</B>(int&nbsp;target)</PRE>
  6672. <DL>
  6673. <DD><DL>
  6674. </DL>
  6675. </DD>
  6676. </DL>
  6677. <HR>
  6678. <A NAME="glRenderbufferStorageMultisample(int, int, int, int, int)"><!-- --></A><H3>
  6679. glRenderbufferStorageMultisample</H3>
  6680. <PRE>
  6681. public static void <B>glRenderbufferStorageMultisample</B>(int&nbsp;target,
  6682. int&nbsp;samples,
  6683. int&nbsp;internalformat,
  6684. int&nbsp;width,
  6685. int&nbsp;height)</PRE>
  6686. <DL>
  6687. <DD>Establishes the data storage, format, dimensions, and number of
  6688. samples of a renderbuffer object's image.
  6689. <P>
  6690. <DD><DL>
  6691. </DL>
  6692. </DD>
  6693. </DL>
  6694. <HR>
  6695. <A NAME="glBlitFramebuffer(int, int, int, int, int, int, int, int, int, int)"><!-- --></A><H3>
  6696. glBlitFramebuffer</H3>
  6697. <PRE>
  6698. public static void <B>glBlitFramebuffer</B>(int&nbsp;srcX0,
  6699. int&nbsp;srcY0,
  6700. int&nbsp;srcX1,
  6701. int&nbsp;srcY1,
  6702. int&nbsp;dstX0,
  6703. int&nbsp;dstY0,
  6704. int&nbsp;dstX1,
  6705. int&nbsp;dstY1,
  6706. int&nbsp;mask,
  6707. int&nbsp;filter)</PRE>
  6708. <DL>
  6709. <DD>Transfers a rectangle of pixel values from one
  6710. region of the read framebuffer to another in the draw framebuffer.
  6711. &lt;mask&gt; is the bitwise OR of a number of values indicating which
  6712. buffers are to be copied. The values are COLOR_BUFFER_BIT,
  6713. DEPTH_BUFFER_BIT, and STENCIL_BUFFER_BIT.
  6714. The pixels corresponding to these buffers are
  6715. copied from the source rectangle, bound by the locations (srcX0,
  6716. srcY0) and (srcX1, srcY1) inclusive, to the destination rectangle,
  6717. bound by the locations (dstX0, dstY0) and (dstX1, dstY1)
  6718. inclusive.
  6719. If the source and destination rectangle dimensions do not match,
  6720. the source image is stretched to fit the destination
  6721. rectangle. &lt;filter&gt; must be LINEAR or NEAREST and specifies the
  6722. method of interpolation to be applied if the image is
  6723. stretched.
  6724. <P>
  6725. <DD><DL>
  6726. </DL>
  6727. </DD>
  6728. </DL>
  6729. <HR>
  6730. <A NAME="glTexParameterI(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
  6731. glTexParameterI</H3>
  6732. <PRE>
  6733. public static void <B>glTexParameterI</B>(int&nbsp;target,
  6734. int&nbsp;pname,
  6735. java.nio.IntBuffer&nbsp;params)</PRE>
  6736. <DL>
  6737. <DD><DL>
  6738. </DL>
  6739. </DD>
  6740. </DL>
  6741. <HR>
  6742. <A NAME="glTexParameterIi(int, int, int)"><!-- --></A><H3>
  6743. glTexParameterIi</H3>
  6744. <PRE>
  6745. public static void <B>glTexParameterIi</B>(int&nbsp;target,
  6746. int&nbsp;pname,
  6747. int&nbsp;param)</PRE>
  6748. <DL>
  6749. <DD>Overloads glTexParameterIiv.
  6750. <P>
  6751. <DD><DL>
  6752. </DL>
  6753. </DD>
  6754. </DL>
  6755. <HR>
  6756. <A NAME="glTexParameterIu(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
  6757. glTexParameterIu</H3>
  6758. <PRE>
  6759. public static void <B>glTexParameterIu</B>(int&nbsp;target,
  6760. int&nbsp;pname,
  6761. java.nio.IntBuffer&nbsp;params)</PRE>
  6762. <DL>
  6763. <DD><DL>
  6764. </DL>
  6765. </DD>
  6766. </DL>
  6767. <HR>
  6768. <A NAME="glTexParameterIui(int, int, int)"><!-- --></A><H3>
  6769. glTexParameterIui</H3>
  6770. <PRE>
  6771. public static void <B>glTexParameterIui</B>(int&nbsp;target,
  6772. int&nbsp;pname,
  6773. int&nbsp;param)</PRE>
  6774. <DL>
  6775. <DD>Overloads glTexParameterIuiv.
  6776. <P>
  6777. <DD><DL>
  6778. </DL>
  6779. </DD>
  6780. </DL>
  6781. <HR>
  6782. <A NAME="glGetTexParameterI(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
  6783. glGetTexParameterI</H3>
  6784. <PRE>
  6785. public static void <B>glGetTexParameterI</B>(int&nbsp;target,
  6786. int&nbsp;pname,
  6787. java.nio.IntBuffer&nbsp;params)</PRE>
  6788. <DL>
  6789. <DD><DL>
  6790. </DL>
  6791. </DD>
  6792. </DL>
  6793. <HR>
  6794. <A NAME="glGetTexParameterIi(int, int)"><!-- --></A><H3>
  6795. glGetTexParameterIi</H3>
  6796. <PRE>
  6797. public static int <B>glGetTexParameterIi</B>(int&nbsp;target,
  6798. int&nbsp;pname)</PRE>
  6799. <DL>
  6800. <DD>Overloads glGetTexParameterIiv.
  6801. <P>
  6802. <DD><DL>
  6803. </DL>
  6804. </DD>
  6805. </DL>
  6806. <HR>
  6807. <A NAME="glGetTexParameterIu(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
  6808. glGetTexParameterIu</H3>
  6809. <PRE>
  6810. public static void <B>glGetTexParameterIu</B>(int&nbsp;target,
  6811. int&nbsp;pname,
  6812. java.nio.IntBuffer&nbsp;params)</PRE>
  6813. <DL>
  6814. <DD><DL>
  6815. </DL>
  6816. </DD>
  6817. </DL>
  6818. <HR>
  6819. <A NAME="glGetTexParameterIui(int, int)"><!-- --></A><H3>
  6820. glGetTexParameterIui</H3>
  6821. <PRE>
  6822. public static int <B>glGetTexParameterIui</B>(int&nbsp;target,
  6823. int&nbsp;pname)</PRE>
  6824. <DL>
  6825. <DD>Overloads glGetTexParameterIuiv.
  6826. <P>
  6827. <DD><DL>
  6828. </DL>
  6829. </DD>
  6830. </DL>
  6831. <HR>
  6832. <A NAME="glFramebufferTextureLayer(int, int, int, int, int)"><!-- --></A><H3>
  6833. glFramebufferTextureLayer</H3>
  6834. <PRE>
  6835. public static void <B>glFramebufferTextureLayer</B>(int&nbsp;target,
  6836. int&nbsp;attachment,
  6837. int&nbsp;texture,
  6838. int&nbsp;level,
  6839. int&nbsp;layer)</PRE>
  6840. <DL>
  6841. <DD><DL>
  6842. </DL>
  6843. </DD>
  6844. </DL>
  6845. <HR>
  6846. <A NAME="glColorMaski(int, boolean, boolean, boolean, boolean)"><!-- --></A><H3>
  6847. glColorMaski</H3>
  6848. <PRE>
  6849. public static void <B>glColorMaski</B>(int&nbsp;buf,
  6850. boolean&nbsp;r,
  6851. boolean&nbsp;g,
  6852. boolean&nbsp;b,
  6853. boolean&nbsp;a)</PRE>
  6854. <DL>
  6855. <DD><DL>
  6856. </DL>
  6857. </DD>
  6858. </DL>
  6859. <HR>
  6860. <A NAME="glGetBoolean(int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
  6861. glGetBoolean</H3>
  6862. <PRE>
  6863. public static void <B>glGetBoolean</B>(int&nbsp;value,
  6864. int&nbsp;index,
  6865. java.nio.ByteBuffer&nbsp;data)</PRE>
  6866. <DL>
  6867. <DD><DL>
  6868. </DL>
  6869. </DD>
  6870. </DL>
  6871. <HR>
  6872. <A NAME="glGetBoolean(int, int)"><!-- --></A><H3>
  6873. glGetBoolean</H3>
  6874. <PRE>
  6875. public static boolean <B>glGetBoolean</B>(int&nbsp;value,
  6876. int&nbsp;index)</PRE>
  6877. <DL>
  6878. <DD>Overloads glGetBooleani_v.
  6879. <P>
  6880. <DD><DL>
  6881. </DL>
  6882. </DD>
  6883. </DL>
  6884. <HR>
  6885. <A NAME="glGetInteger(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
  6886. glGetInteger</H3>
  6887. <PRE>
  6888. public static void <B>glGetInteger</B>(int&nbsp;value,
  6889. int&nbsp;index,
  6890. java.nio.IntBuffer&nbsp;data)</PRE>
  6891. <DL>
  6892. <DD><DL>
  6893. </DL>
  6894. </DD>
  6895. </DL>
  6896. <HR>
  6897. <A NAME="glGetInteger(int, int)"><!-- --></A><H3>
  6898. glGetInteger</H3>
  6899. <PRE>
  6900. public static int <B>glGetInteger</B>(int&nbsp;value,
  6901. int&nbsp;index)</PRE>
  6902. <DL>
  6903. <DD>Overloads glGetIntegeri_v.
  6904. <P>
  6905. <DD><DL>
  6906. </DL>
  6907. </DD>
  6908. </DL>
  6909. <HR>
  6910. <A NAME="glEnablei(int, int)"><!-- --></A><H3>
  6911. glEnablei</H3>
  6912. <PRE>
  6913. public static void <B>glEnablei</B>(int&nbsp;target,
  6914. int&nbsp;index)</PRE>
  6915. <DL>
  6916. <DD><DL>
  6917. </DL>
  6918. </DD>
  6919. </DL>
  6920. <HR>
  6921. <A NAME="glDisablei(int, int)"><!-- --></A><H3>
  6922. glDisablei</H3>
  6923. <PRE>
  6924. public static void <B>glDisablei</B>(int&nbsp;target,
  6925. int&nbsp;index)</PRE>
  6926. <DL>
  6927. <DD><DL>
  6928. </DL>
  6929. </DD>
  6930. </DL>
  6931. <HR>
  6932. <A NAME="glIsEnabledi(int, int)"><!-- --></A><H3>
  6933. glIsEnabledi</H3>
  6934. <PRE>
  6935. public static boolean <B>glIsEnabledi</B>(int&nbsp;target,
  6936. int&nbsp;index)</PRE>
  6937. <DL>
  6938. <DD><DL>
  6939. </DL>
  6940. </DD>
  6941. </DL>
  6942. <HR>
  6943. <A NAME="glBindBufferRange(int, int, int, long, long)"><!-- --></A><H3>
  6944. glBindBufferRange</H3>
  6945. <PRE>
  6946. public static void <B>glBindBufferRange</B>(int&nbsp;target,
  6947. int&nbsp;index,
  6948. int&nbsp;buffer,
  6949. long&nbsp;offset,
  6950. long&nbsp;size)</PRE>
  6951. <DL>
  6952. <DD><DL>
  6953. </DL>
  6954. </DD>
  6955. </DL>
  6956. <HR>
  6957. <A NAME="glBindBufferBase(int, int, int)"><!-- --></A><H3>
  6958. glBindBufferBase</H3>
  6959. <PRE>
  6960. public static void <B>glBindBufferBase</B>(int&nbsp;target,
  6961. int&nbsp;index,
  6962. int&nbsp;buffer)</PRE>
  6963. <DL>
  6964. <DD><DL>
  6965. </DL>
  6966. </DD>
  6967. </DL>
  6968. <HR>
  6969. <A NAME="glBeginTransformFeedback(int)"><!-- --></A><H3>
  6970. glBeginTransformFeedback</H3>
  6971. <PRE>
  6972. public static void <B>glBeginTransformFeedback</B>(int&nbsp;primitiveMode)</PRE>
  6973. <DL>
  6974. <DD><DL>
  6975. </DL>
  6976. </DD>
  6977. </DL>
  6978. <HR>
  6979. <A NAME="glEndTransformFeedback()"><!-- --></A><H3>
  6980. glEndTransformFeedback</H3>
  6981. <PRE>
  6982. public static void <B>glEndTransformFeedback</B>()</PRE>
  6983. <DL>
  6984. <DD><DL>
  6985. </DL>
  6986. </DD>
  6987. </DL>
  6988. <HR>
  6989. <A NAME="glTransformFeedbackVaryings(int, int, java.nio.ByteBuffer, int)"><!-- --></A><H3>
  6990. glTransformFeedbackVaryings</H3>
  6991. <PRE>
  6992. public static void <B>glTransformFeedbackVaryings</B>(int&nbsp;program,
  6993. int&nbsp;count,
  6994. java.nio.ByteBuffer&nbsp;varyings,
  6995. int&nbsp;bufferMode)</PRE>
  6996. <DL>
  6997. <DD><DL>
  6998. </DL>
  6999. </DD>
  7000. </DL>
  7001. <HR>
  7002. <A NAME="glTransformFeedbackVaryings(int, java.lang.CharSequence[], int)"><!-- --></A><H3>
  7003. glTransformFeedbackVaryings</H3>
  7004. <PRE>
  7005. public static void <B>glTransformFeedbackVaryings</B>(int&nbsp;program,
  7006. java.lang.CharSequence[]&nbsp;varyings,
  7007. int&nbsp;bufferMode)</PRE>
  7008. <DL>
  7009. <DD>Overloads glTransformFeedbackVaryings.
  7010. <P>
  7011. <DD><DL>
  7012. </DL>
  7013. </DD>
  7014. </DL>
  7015. <HR>
  7016. <A NAME="glGetTransformFeedbackVarying(int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.ByteBuffer)"><!-- --></A><H3>
  7017. glGetTransformFeedbackVarying</H3>
  7018. <PRE>
  7019. public static void <B>glGetTransformFeedbackVarying</B>(int&nbsp;program,
  7020. int&nbsp;index,
  7021. java.nio.IntBuffer&nbsp;length,
  7022. java.nio.IntBuffer&nbsp;size,
  7023. java.nio.IntBuffer&nbsp;type,
  7024. java.nio.ByteBuffer&nbsp;name)</PRE>
  7025. <DL>
  7026. <DD><DL>
  7027. </DL>
  7028. </DD>
  7029. </DL>
  7030. <HR>
  7031. <A NAME="glGetTransformFeedbackVarying(int, int, int, java.nio.IntBuffer, java.nio.IntBuffer)"><!-- --></A><H3>
  7032. glGetTransformFeedbackVarying</H3>
  7033. <PRE>
  7034. public static java.lang.String <B>glGetTransformFeedbackVarying</B>(int&nbsp;program,
  7035. int&nbsp;index,
  7036. int&nbsp;bufSize,
  7037. java.nio.IntBuffer&nbsp;size,
  7038. java.nio.IntBuffer&nbsp;type)</PRE>
  7039. <DL>
  7040. <DD>Overloads glGetTransformFeedbackVarying.
  7041. <P>
  7042. <DD><DL>
  7043. </DL>
  7044. </DD>
  7045. </DL>
  7046. <HR>
  7047. <A NAME="glBindVertexArray(int)"><!-- --></A><H3>
  7048. glBindVertexArray</H3>
  7049. <PRE>
  7050. public static void <B>glBindVertexArray</B>(int&nbsp;array)</PRE>
  7051. <DL>
  7052. <DD><DL>
  7053. </DL>
  7054. </DD>
  7055. </DL>
  7056. <HR>
  7057. <A NAME="glDeleteVertexArrays(java.nio.IntBuffer)"><!-- --></A><H3>
  7058. glDeleteVertexArrays</H3>
  7059. <PRE>
  7060. public static void <B>glDeleteVertexArrays</B>(java.nio.IntBuffer&nbsp;arrays)</PRE>
  7061. <DL>
  7062. <DD><DL>
  7063. </DL>
  7064. </DD>
  7065. </DL>
  7066. <HR>
  7067. <A NAME="glDeleteVertexArrays(int)"><!-- --></A><H3>
  7068. glDeleteVertexArrays</H3>
  7069. <PRE>
  7070. public static void <B>glDeleteVertexArrays</B>(int&nbsp;array)</PRE>
  7071. <DL>
  7072. <DD>Overloads glDeleteVertexArrays.
  7073. <P>
  7074. <DD><DL>
  7075. </DL>
  7076. </DD>
  7077. </DL>
  7078. <HR>
  7079. <A NAME="glGenVertexArrays(java.nio.IntBuffer)"><!-- --></A><H3>
  7080. glGenVertexArrays</H3>
  7081. <PRE>
  7082. public static void <B>glGenVertexArrays</B>(java.nio.IntBuffer&nbsp;arrays)</PRE>
  7083. <DL>
  7084. <DD><DL>
  7085. </DL>
  7086. </DD>
  7087. </DL>
  7088. <HR>
  7089. <A NAME="glGenVertexArrays()"><!-- --></A><H3>
  7090. glGenVertexArrays</H3>
  7091. <PRE>
  7092. public static int <B>glGenVertexArrays</B>()</PRE>
  7093. <DL>
  7094. <DD>Overloads glGenVertexArrays.
  7095. <P>
  7096. <DD><DL>
  7097. </DL>
  7098. </DD>
  7099. </DL>
  7100. <HR>
  7101. <A NAME="glIsVertexArray(int)"><!-- --></A><H3>
  7102. glIsVertexArray</H3>
  7103. <PRE>
  7104. public static boolean <B>glIsVertexArray</B>(int&nbsp;array)</PRE>
  7105. <DL>
  7106. <DD><DL>
  7107. </DL>
  7108. </DD>
  7109. </DL>
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