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  5. <!-- Generated by javadoc (build 1.6.0_19) on Thu Feb 10 20:46:11 CET 2011 -->
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  7. GL30 (LWJGL API)
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  69. SUMMARY:&nbsp;NESTED&nbsp;|&nbsp;<A HREF="#field_summary">FIELD</A>&nbsp;|&nbsp;CONSTR&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD>
  70. <TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
  71. DETAIL:&nbsp;<A HREF="#field_detail">FIELD</A>&nbsp;|&nbsp;CONSTR&nbsp;|&nbsp;<A HREF="#method_detail">METHOD</A></FONT></TD>
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  74. <A NAME="skip-navbar_top"></A>
  75. <!-- ========= END OF TOP NAVBAR ========= -->
  76. <HR>
  77. <!-- ======== START OF CLASS DATA ======== -->
  78. <H2>
  79. <FONT SIZE="-1">
  80. org.lwjgl.opengl</FONT>
  81. <BR>
  82. Class GL30</H2>
  83. <PRE>
  84. java.lang.Object
  85. <IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>org.lwjgl.opengl.GL30</B>
  86. </PRE>
  87. <HR>
  88. <DL>
  89. <DT><PRE>public final class <B>GL30</B><DT>extends java.lang.Object</DL>
  90. </PRE>
  91. <P>
  92. <HR>
  93. <P>
  94. <!-- =========== FIELD SUMMARY =========== -->
  95. <A NAME="field_summary"><!-- --></A>
  96. <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
  97. <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
  98. <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
  99. <B>Field Summary</B></FONT></TH>
  100. </TR>
  101. <TR BGCOLOR="white" CLASS="TableRowColor">
  102. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  103. <CODE>static&nbsp;int</CODE></FONT></TD>
  104. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA_INTEGER">GL_ALPHA_INTEGER</A></B></CODE>
  105. <BR>
  106. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
  107. TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
  108. DrawPixels and ReadPixels:</TD>
  109. </TR>
  110. <TR BGCOLOR="white" CLASS="TableRowColor">
  111. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  112. <CODE>static&nbsp;int</CODE></FONT></TD>
  113. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA16F">GL_ALPHA16F</A></B></CODE>
  114. <BR>
  115. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  116. TexImage2D, and TexImage3D:</TD>
  117. </TR>
  118. <TR BGCOLOR="white" CLASS="TableRowColor">
  119. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  120. <CODE>static&nbsp;int</CODE></FONT></TD>
  121. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA16I">GL_ALPHA16I</A></B></CODE>
  122. <BR>
  123. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  124. TexImage2D, and TexImage3D:</TD>
  125. </TR>
  126. <TR BGCOLOR="white" CLASS="TableRowColor">
  127. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  128. <CODE>static&nbsp;int</CODE></FONT></TD>
  129. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA16UI">GL_ALPHA16UI</A></B></CODE>
  130. <BR>
  131. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  132. TexImage2D, and TexImage3D:</TD>
  133. </TR>
  134. <TR BGCOLOR="white" CLASS="TableRowColor">
  135. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  136. <CODE>static&nbsp;int</CODE></FONT></TD>
  137. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA32F">GL_ALPHA32F</A></B></CODE>
  138. <BR>
  139. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  140. TexImage2D, and TexImage3D:</TD>
  141. </TR>
  142. <TR BGCOLOR="white" CLASS="TableRowColor">
  143. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  144. <CODE>static&nbsp;int</CODE></FONT></TD>
  145. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA32I">GL_ALPHA32I</A></B></CODE>
  146. <BR>
  147. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  148. TexImage2D, and TexImage3D:</TD>
  149. </TR>
  150. <TR BGCOLOR="white" CLASS="TableRowColor">
  151. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  152. <CODE>static&nbsp;int</CODE></FONT></TD>
  153. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA32UI">GL_ALPHA32UI</A></B></CODE>
  154. <BR>
  155. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  156. TexImage2D, and TexImage3D:</TD>
  157. </TR>
  158. <TR BGCOLOR="white" CLASS="TableRowColor">
  159. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  160. <CODE>static&nbsp;int</CODE></FONT></TD>
  161. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA8I">GL_ALPHA8I</A></B></CODE>
  162. <BR>
  163. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  164. TexImage2D, and TexImage3D:</TD>
  165. </TR>
  166. <TR BGCOLOR="white" CLASS="TableRowColor">
  167. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  168. <CODE>static&nbsp;int</CODE></FONT></TD>
  169. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA8UI">GL_ALPHA8UI</A></B></CODE>
  170. <BR>
  171. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  172. TexImage2D, and TexImage3D:</TD>
  173. </TR>
  174. <TR BGCOLOR="white" CLASS="TableRowColor">
  175. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  176. <CODE>static&nbsp;int</CODE></FONT></TD>
  177. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_BGR_INTEGER">GL_BGR_INTEGER</A></B></CODE>
  178. <BR>
  179. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
  180. TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
  181. DrawPixels and ReadPixels:</TD>
  182. </TR>
  183. <TR BGCOLOR="white" CLASS="TableRowColor">
  184. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  185. <CODE>static&nbsp;int</CODE></FONT></TD>
  186. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_BGRA_INTEGER">GL_BGRA_INTEGER</A></B></CODE>
  187. <BR>
  188. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
  189. TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
  190. DrawPixels and ReadPixels:</TD>
  191. </TR>
  192. <TR BGCOLOR="white" CLASS="TableRowColor">
  193. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  194. <CODE>static&nbsp;int</CODE></FONT></TD>
  195. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_BLUE_INTEGER">GL_BLUE_INTEGER</A></B></CODE>
  196. <BR>
  197. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
  198. TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
  199. DrawPixels and ReadPixels:</TD>
  200. </TR>
  201. <TR BGCOLOR="white" CLASS="TableRowColor">
  202. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  203. <CODE>static&nbsp;int</CODE></FONT></TD>
  204. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_BUFFER_ACCESS_FLAGS">GL_BUFFER_ACCESS_FLAGS</A></B></CODE>
  205. <BR>
  206. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  207. </TR>
  208. <TR BGCOLOR="white" CLASS="TableRowColor">
  209. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  210. <CODE>static&nbsp;int</CODE></FONT></TD>
  211. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_BUFFER_MAP_LENGTH">GL_BUFFER_MAP_LENGTH</A></B></CODE>
  212. <BR>
  213. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  214. </TR>
  215. <TR BGCOLOR="white" CLASS="TableRowColor">
  216. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  217. <CODE>static&nbsp;int</CODE></FONT></TD>
  218. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_BUFFER_MAP_OFFSET">GL_BUFFER_MAP_OFFSET</A></B></CODE>
  219. <BR>
  220. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  221. </TR>
  222. <TR BGCOLOR="white" CLASS="TableRowColor">
  223. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  224. <CODE>static&nbsp;int</CODE></FONT></TD>
  225. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CLAMP_FRAGMENT_COLOR">GL_CLAMP_FRAGMENT_COLOR</A></B></CODE>
  226. <BR>
  227. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;target&gt; parameter of ClampColor and the &lt;pname&gt;
  228. parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.</TD>
  229. </TR>
  230. <TR BGCOLOR="white" CLASS="TableRowColor">
  231. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  232. <CODE>static&nbsp;int</CODE></FONT></TD>
  233. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CLAMP_READ_COLOR">GL_CLAMP_READ_COLOR</A></B></CODE>
  234. <BR>
  235. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;target&gt; parameter of ClampColor and the &lt;pname&gt;
  236. parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.</TD>
  237. </TR>
  238. <TR BGCOLOR="white" CLASS="TableRowColor">
  239. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  240. <CODE>static&nbsp;int</CODE></FONT></TD>
  241. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CLAMP_VERTEX_COLOR">GL_CLAMP_VERTEX_COLOR</A></B></CODE>
  242. <BR>
  243. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;target&gt; parameter of ClampColor and the &lt;pname&gt;
  244. parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.</TD>
  245. </TR>
  246. <TR BGCOLOR="white" CLASS="TableRowColor">
  247. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  248. <CODE>static&nbsp;int</CODE></FONT></TD>
  249. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CLIP_DISTANCE0">GL_CLIP_DISTANCE0</A></B></CODE>
  250. <BR>
  251. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  252. </TR>
  253. <TR BGCOLOR="white" CLASS="TableRowColor">
  254. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  255. <CODE>static&nbsp;int</CODE></FONT></TD>
  256. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CLIP_DISTANCE1">GL_CLIP_DISTANCE1</A></B></CODE>
  257. <BR>
  258. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  259. </TR>
  260. <TR BGCOLOR="white" CLASS="TableRowColor">
  261. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  262. <CODE>static&nbsp;int</CODE></FONT></TD>
  263. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CLIP_DISTANCE2">GL_CLIP_DISTANCE2</A></B></CODE>
  264. <BR>
  265. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  266. </TR>
  267. <TR BGCOLOR="white" CLASS="TableRowColor">
  268. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  269. <CODE>static&nbsp;int</CODE></FONT></TD>
  270. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CLIP_DISTANCE3">GL_CLIP_DISTANCE3</A></B></CODE>
  271. <BR>
  272. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  273. </TR>
  274. <TR BGCOLOR="white" CLASS="TableRowColor">
  275. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  276. <CODE>static&nbsp;int</CODE></FONT></TD>
  277. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CLIP_DISTANCE4">GL_CLIP_DISTANCE4</A></B></CODE>
  278. <BR>
  279. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  280. </TR>
  281. <TR BGCOLOR="white" CLASS="TableRowColor">
  282. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  283. <CODE>static&nbsp;int</CODE></FONT></TD>
  284. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CLIP_DISTANCE5">GL_CLIP_DISTANCE5</A></B></CODE>
  285. <BR>
  286. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  287. </TR>
  288. <TR BGCOLOR="white" CLASS="TableRowColor">
  289. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  290. <CODE>static&nbsp;int</CODE></FONT></TD>
  291. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CLIP_DISTANCE6">GL_CLIP_DISTANCE6</A></B></CODE>
  292. <BR>
  293. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  294. </TR>
  295. <TR BGCOLOR="white" CLASS="TableRowColor">
  296. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  297. <CODE>static&nbsp;int</CODE></FONT></TD>
  298. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CLIP_DISTANCE7">GL_CLIP_DISTANCE7</A></B></CODE>
  299. <BR>
  300. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  301. </TR>
  302. <TR BGCOLOR="white" CLASS="TableRowColor">
  303. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  304. <CODE>static&nbsp;int</CODE></FONT></TD>
  305. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT0">GL_COLOR_ATTACHMENT0</A></B></CODE>
  306. <BR>
  307. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
  308. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  309. GetFramebufferAttachmentParameteriv</TD>
  310. </TR>
  311. <TR BGCOLOR="white" CLASS="TableRowColor">
  312. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  313. <CODE>static&nbsp;int</CODE></FONT></TD>
  314. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT1">GL_COLOR_ATTACHMENT1</A></B></CODE>
  315. <BR>
  316. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
  317. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  318. GetFramebufferAttachmentParameteriv</TD>
  319. </TR>
  320. <TR BGCOLOR="white" CLASS="TableRowColor">
  321. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  322. <CODE>static&nbsp;int</CODE></FONT></TD>
  323. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT10">GL_COLOR_ATTACHMENT10</A></B></CODE>
  324. <BR>
  325. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
  326. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  327. GetFramebufferAttachmentParameteriv</TD>
  328. </TR>
  329. <TR BGCOLOR="white" CLASS="TableRowColor">
  330. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  331. <CODE>static&nbsp;int</CODE></FONT></TD>
  332. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT11">GL_COLOR_ATTACHMENT11</A></B></CODE>
  333. <BR>
  334. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
  335. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  336. GetFramebufferAttachmentParameteriv</TD>
  337. </TR>
  338. <TR BGCOLOR="white" CLASS="TableRowColor">
  339. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  340. <CODE>static&nbsp;int</CODE></FONT></TD>
  341. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT12">GL_COLOR_ATTACHMENT12</A></B></CODE>
  342. <BR>
  343. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
  344. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  345. GetFramebufferAttachmentParameteriv</TD>
  346. </TR>
  347. <TR BGCOLOR="white" CLASS="TableRowColor">
  348. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  349. <CODE>static&nbsp;int</CODE></FONT></TD>
  350. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT13">GL_COLOR_ATTACHMENT13</A></B></CODE>
  351. <BR>
  352. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
  353. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  354. GetFramebufferAttachmentParameteriv</TD>
  355. </TR>
  356. <TR BGCOLOR="white" CLASS="TableRowColor">
  357. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  358. <CODE>static&nbsp;int</CODE></FONT></TD>
  359. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT14">GL_COLOR_ATTACHMENT14</A></B></CODE>
  360. <BR>
  361. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
  362. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  363. GetFramebufferAttachmentParameteriv</TD>
  364. </TR>
  365. <TR BGCOLOR="white" CLASS="TableRowColor">
  366. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  367. <CODE>static&nbsp;int</CODE></FONT></TD>
  368. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT15">GL_COLOR_ATTACHMENT15</A></B></CODE>
  369. <BR>
  370. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
  371. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  372. GetFramebufferAttachmentParameteriv</TD>
  373. </TR>
  374. <TR BGCOLOR="white" CLASS="TableRowColor">
  375. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  376. <CODE>static&nbsp;int</CODE></FONT></TD>
  377. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT2">GL_COLOR_ATTACHMENT2</A></B></CODE>
  378. <BR>
  379. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
  380. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  381. GetFramebufferAttachmentParameteriv</TD>
  382. </TR>
  383. <TR BGCOLOR="white" CLASS="TableRowColor">
  384. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  385. <CODE>static&nbsp;int</CODE></FONT></TD>
  386. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT3">GL_COLOR_ATTACHMENT3</A></B></CODE>
  387. <BR>
  388. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
  389. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  390. GetFramebufferAttachmentParameteriv</TD>
  391. </TR>
  392. <TR BGCOLOR="white" CLASS="TableRowColor">
  393. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  394. <CODE>static&nbsp;int</CODE></FONT></TD>
  395. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT4">GL_COLOR_ATTACHMENT4</A></B></CODE>
  396. <BR>
  397. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
  398. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  399. GetFramebufferAttachmentParameteriv</TD>
  400. </TR>
  401. <TR BGCOLOR="white" CLASS="TableRowColor">
  402. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  403. <CODE>static&nbsp;int</CODE></FONT></TD>
  404. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT5">GL_COLOR_ATTACHMENT5</A></B></CODE>
  405. <BR>
  406. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
  407. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  408. GetFramebufferAttachmentParameteriv</TD>
  409. </TR>
  410. <TR BGCOLOR="white" CLASS="TableRowColor">
  411. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  412. <CODE>static&nbsp;int</CODE></FONT></TD>
  413. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT6">GL_COLOR_ATTACHMENT6</A></B></CODE>
  414. <BR>
  415. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
  416. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  417. GetFramebufferAttachmentParameteriv</TD>
  418. </TR>
  419. <TR BGCOLOR="white" CLASS="TableRowColor">
  420. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  421. <CODE>static&nbsp;int</CODE></FONT></TD>
  422. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT7">GL_COLOR_ATTACHMENT7</A></B></CODE>
  423. <BR>
  424. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
  425. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  426. GetFramebufferAttachmentParameteriv</TD>
  427. </TR>
  428. <TR BGCOLOR="white" CLASS="TableRowColor">
  429. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  430. <CODE>static&nbsp;int</CODE></FONT></TD>
  431. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT8">GL_COLOR_ATTACHMENT8</A></B></CODE>
  432. <BR>
  433. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
  434. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  435. GetFramebufferAttachmentParameteriv</TD>
  436. </TR>
  437. <TR BGCOLOR="white" CLASS="TableRowColor">
  438. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  439. <CODE>static&nbsp;int</CODE></FONT></TD>
  440. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT9">GL_COLOR_ATTACHMENT9</A></B></CODE>
  441. <BR>
  442. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
  443. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  444. GetFramebufferAttachmentParameteriv</TD>
  445. </TR>
  446. <TR BGCOLOR="white" CLASS="TableRowColor">
  447. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  448. <CODE>static&nbsp;int</CODE></FONT></TD>
  449. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COMPARE_REF_DEPTH_TO_TEXTURE">GL_COMPARE_REF_DEPTH_TO_TEXTURE</A></B></CODE>
  450. <BR>
  451. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;param&gt; parameter of TexParameterf, TexParameteri,
  452. TexParameterfv, and TexParameteriv when the &lt;pname&gt; parameter is
  453. TEXTURE_COMPARE_MODE_ARB:</TD>
  454. </TR>
  455. <TR BGCOLOR="white" CLASS="TableRowColor">
  456. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  457. <CODE>static&nbsp;int</CODE></FONT></TD>
  458. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COMPARE_REF_TO_TEXTURE">GL_COMPARE_REF_TO_TEXTURE</A></B></CODE>
  459. <BR>
  460. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  461. </TR>
  462. <TR BGCOLOR="white" CLASS="TableRowColor">
  463. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  464. <CODE>static&nbsp;int</CODE></FONT></TD>
  465. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COMPRESSED_RED">GL_COMPRESSED_RED</A></B></CODE>
  466. <BR>
  467. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  468. </TR>
  469. <TR BGCOLOR="white" CLASS="TableRowColor">
  470. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  471. <CODE>static&nbsp;int</CODE></FONT></TD>
  472. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COMPRESSED_RED_GREEN_RGTC2">GL_COMPRESSED_RED_GREEN_RGTC2</A></B></CODE>
  473. <BR>
  474. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalformat&gt; parameter of TexImage2D,
  475. CopyTexImage2D, and CompressedTexImage2D and the &lt;format&gt; parameter
  476. of CompressedTexSubImage2D:</TD>
  477. </TR>
  478. <TR BGCOLOR="white" CLASS="TableRowColor">
  479. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  480. <CODE>static&nbsp;int</CODE></FONT></TD>
  481. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COMPRESSED_RED_RGTC1">GL_COMPRESSED_RED_RGTC1</A></B></CODE>
  482. <BR>
  483. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalformat&gt; parameter of TexImage2D,
  484. CopyTexImage2D, and CompressedTexImage2D and the &lt;format&gt; parameter
  485. of CompressedTexSubImage2D:</TD>
  486. </TR>
  487. <TR BGCOLOR="white" CLASS="TableRowColor">
  488. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  489. <CODE>static&nbsp;int</CODE></FONT></TD>
  490. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COMPRESSED_RG">GL_COMPRESSED_RG</A></B></CODE>
  491. <BR>
  492. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  493. </TR>
  494. <TR BGCOLOR="white" CLASS="TableRowColor">
  495. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  496. <CODE>static&nbsp;int</CODE></FONT></TD>
  497. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2">GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2</A></B></CODE>
  498. <BR>
  499. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalformat&gt; parameter of TexImage2D,
  500. CopyTexImage2D, and CompressedTexImage2D and the &lt;format&gt; parameter
  501. of CompressedTexSubImage2D:</TD>
  502. </TR>
  503. <TR BGCOLOR="white" CLASS="TableRowColor">
  504. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  505. <CODE>static&nbsp;int</CODE></FONT></TD>
  506. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COMPRESSED_SIGNED_RED_RGTC1">GL_COMPRESSED_SIGNED_RED_RGTC1</A></B></CODE>
  507. <BR>
  508. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalformat&gt; parameter of TexImage2D,
  509. CopyTexImage2D, and CompressedTexImage2D and the &lt;format&gt; parameter
  510. of CompressedTexSubImage2D:</TD>
  511. </TR>
  512. <TR BGCOLOR="white" CLASS="TableRowColor">
  513. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  514. <CODE>static&nbsp;int</CODE></FONT></TD>
  515. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT">GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT</A></B></CODE>
  516. <BR>
  517. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  518. </TR>
  519. <TR BGCOLOR="white" CLASS="TableRowColor">
  520. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  521. <CODE>static&nbsp;int</CODE></FONT></TD>
  522. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CONTEXT_FLAGS">GL_CONTEXT_FLAGS</A></B></CODE>
  523. <BR>
  524. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  525. </TR>
  526. <TR BGCOLOR="white" CLASS="TableRowColor">
  527. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  528. <CODE>static&nbsp;int</CODE></FONT></TD>
  529. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_DEPTH_ATTACHMENT">GL_DEPTH_ATTACHMENT</A></B></CODE>
  530. <BR>
  531. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
  532. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  533. GetFramebufferAttachmentParameteriv</TD>
  534. </TR>
  535. <TR BGCOLOR="white" CLASS="TableRowColor">
  536. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  537. <CODE>static&nbsp;int</CODE></FONT></TD>
  538. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_DEPTH_BUFFER">GL_DEPTH_BUFFER</A></B></CODE>
  539. <BR>
  540. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  541. </TR>
  542. <TR BGCOLOR="white" CLASS="TableRowColor">
  543. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  544. <CODE>static&nbsp;int</CODE></FONT></TD>
  545. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_DEPTH_COMPONENT32F">GL_DEPTH_COMPONENT32F</A></B></CODE>
  546. <BR>
  547. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalformat&gt; parameter of TexImage1D, TexImage2D,
  548. TexImage3D, CopyTexImage1D, CopyTexImage2D, and RenderbufferStorageEXT,
  549. and returned in the &lt;data&gt; parameter of GetTexLevelParameter and
  550. GetRenderbufferParameterivEXT:</TD>
  551. </TR>
  552. <TR BGCOLOR="white" CLASS="TableRowColor">
  553. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  554. <CODE>static&nbsp;int</CODE></FONT></TD>
  555. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_DEPTH_STENCIL">GL_DEPTH_STENCIL</A></B></CODE>
  556. <BR>
  557. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;format&gt; parameter of DrawPixels, ReadPixels,
  558. TexImage1D, TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D,
  559. TexSubImage3D, and GetTexImage, by the &lt;type&gt; parameter of
  560. CopyPixels, by the &lt;internalformat&gt; parameter of TexImage1D,
  561. TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and
  562. RenderbufferStorage, and returned in the &lt;data&gt; parameter of
  563. GetTexLevelParameter and GetRenderbufferParameteriv.</TD>
  564. </TR>
  565. <TR BGCOLOR="white" CLASS="TableRowColor">
  566. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  567. <CODE>static&nbsp;int</CODE></FONT></TD>
  568. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_DEPTH_STENCIL_ATTACHMENT">GL_DEPTH_STENCIL_ATTACHMENT</A></B></CODE>
  569. <BR>
  570. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
  571. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  572. GetFramebufferAttachmentParameteriv</TD>
  573. </TR>
  574. <TR BGCOLOR="white" CLASS="TableRowColor">
  575. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  576. <CODE>static&nbsp;int</CODE></FONT></TD>
  577. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_DEPTH24_STENCIL8">GL_DEPTH24_STENCIL8</A></B></CODE>
  578. <BR>
  579. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalformat&gt; parameter of TexImage1D,
  580. TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and
  581. RenderbufferStorage, and returned in the &lt;data&gt; parameter of
  582. GetTexLevelParameter and GetRenderbufferParameteriv.</TD>
  583. </TR>
  584. <TR BGCOLOR="white" CLASS="TableRowColor">
  585. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  586. <CODE>static&nbsp;int</CODE></FONT></TD>
  587. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_DEPTH32F_STENCIL8">GL_DEPTH32F_STENCIL8</A></B></CODE>
  588. <BR>
  589. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalformat&gt; parameter of TexImage1D, TexImage2D,
  590. TexImage3D, CopyTexImage1D, CopyTexImage2D, and RenderbufferStorageEXT,
  591. and returned in the &lt;data&gt; parameter of GetTexLevelParameter and
  592. GetRenderbufferParameterivEXT:</TD>
  593. </TR>
  594. <TR BGCOLOR="white" CLASS="TableRowColor">
  595. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  596. <CODE>static&nbsp;int</CODE></FONT></TD>
  597. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_DRAW_FRAMEBUFFER">GL_DRAW_FRAMEBUFFER</A></B></CODE>
  598. <BR>
  599. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;target&gt; parameter of BindFramebuffer,
  600. CheckFramebufferStatus, FramebufferTexture{1D|2D|3D},
  601. FramebufferRenderbuffer, and
  602. GetFramebufferAttachmentParameteriv:</TD>
  603. </TR>
  604. <TR BGCOLOR="white" CLASS="TableRowColor">
  605. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  606. <CODE>static&nbsp;int</CODE></FONT></TD>
  607. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_DRAW_FRAMEBUFFER_BINDING">GL_DRAW_FRAMEBUFFER_BINDING</A></B></CODE>
  608. <BR>
  609. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv, and GetDoublev.</TD>
  610. </TR>
  611. <TR BGCOLOR="white" CLASS="TableRowColor">
  612. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  613. <CODE>static&nbsp;int</CODE></FONT></TD>
  614. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FIXED_ONLY">GL_FIXED_ONLY</A></B></CODE>
  615. <BR>
  616. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;clamp&gt; parameter of ClampColor.</TD>
  617. </TR>
  618. <TR BGCOLOR="white" CLASS="TableRowColor">
  619. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  620. <CODE>static&nbsp;int</CODE></FONT></TD>
  621. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FLOAT_32_UNSIGNED_INT_24_8_REV">GL_FLOAT_32_UNSIGNED_INT_24_8_REV</A></B></CODE>
  622. <BR>
  623. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;type&gt; parameter of DrawPixels, ReadPixels, TexImage1D,
  624. TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D, and
  625. GetTexImage:</TD>
  626. </TR>
  627. <TR BGCOLOR="white" CLASS="TableRowColor">
  628. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  629. <CODE>static&nbsp;int</CODE></FONT></TD>
  630. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER">GL_FRAMEBUFFER</A></B></CODE>
  631. <BR>
  632. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;target&gt; parameter of BindFramebuffer,
  633. CheckFramebufferStatus, FramebufferTexture{1D|2D|3D},
  634. FramebufferRenderbuffer, and
  635. GetFramebufferAttachmentParameteriv:</TD>
  636. </TR>
  637. <TR BGCOLOR="white" CLASS="TableRowColor">
  638. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  639. <CODE>static&nbsp;int</CODE></FONT></TD>
  640. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE">GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE</A></B></CODE>
  641. <BR>
  642. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of
  643. GetFramebufferAttachmentParameteriv:</TD>
  644. </TR>
  645. <TR BGCOLOR="white" CLASS="TableRowColor">
  646. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  647. <CODE>static&nbsp;int</CODE></FONT></TD>
  648. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE">GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE</A></B></CODE>
  649. <BR>
  650. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of
  651. GetFramebufferAttachmentParameteriv:</TD>
  652. </TR>
  653. <TR BGCOLOR="white" CLASS="TableRowColor">
  654. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  655. <CODE>static&nbsp;int</CODE></FONT></TD>
  656. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING">GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING</A></B></CODE>
  657. <BR>
  658. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of
  659. GetFramebufferAttachmentParameteriv:</TD>
  660. </TR>
  661. <TR BGCOLOR="white" CLASS="TableRowColor">
  662. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  663. <CODE>static&nbsp;int</CODE></FONT></TD>
  664. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE">GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE</A></B></CODE>
  665. <BR>
  666. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of
  667. GetFramebufferAttachmentParameteriv:</TD>
  668. </TR>
  669. <TR BGCOLOR="white" CLASS="TableRowColor">
  670. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  671. <CODE>static&nbsp;int</CODE></FONT></TD>
  672. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE">GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE</A></B></CODE>
  673. <BR>
  674. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of
  675. GetFramebufferAttachmentParameteriv:</TD>
  676. </TR>
  677. <TR BGCOLOR="white" CLASS="TableRowColor">
  678. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  679. <CODE>static&nbsp;int</CODE></FONT></TD>
  680. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE">GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE</A></B></CODE>
  681. <BR>
  682. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of
  683. GetFramebufferAttachmentParameteriv:</TD>
  684. </TR>
  685. <TR BGCOLOR="white" CLASS="TableRowColor">
  686. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  687. <CODE>static&nbsp;int</CODE></FONT></TD>
  688. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</A></B></CODE>
  689. <BR>
  690. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of
  691. GetFramebufferAttachmentParameteriv:</TD>
  692. </TR>
  693. <TR BGCOLOR="white" CLASS="TableRowColor">
  694. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  695. <CODE>static&nbsp;int</CODE></FONT></TD>
  696. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</A></B></CODE>
  697. <BR>
  698. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of
  699. GetFramebufferAttachmentParameteriv:</TD>
  700. </TR>
  701. <TR BGCOLOR="white" CLASS="TableRowColor">
  702. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  703. <CODE>static&nbsp;int</CODE></FONT></TD>
  704. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE">GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE</A></B></CODE>
  705. <BR>
  706. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of
  707. GetFramebufferAttachmentParameteriv:</TD>
  708. </TR>
  709. <TR BGCOLOR="white" CLASS="TableRowColor">
  710. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  711. <CODE>static&nbsp;int</CODE></FONT></TD>
  712. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE">GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE</A></B></CODE>
  713. <BR>
  714. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of
  715. GetFramebufferAttachmentParameteriv:</TD>
  716. </TR>
  717. <TR BGCOLOR="white" CLASS="TableRowColor">
  718. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  719. <CODE>static&nbsp;int</CODE></FONT></TD>
  720. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE</A></B></CODE>
  721. <BR>
  722. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of
  723. GetFramebufferAttachmentParameteriv:</TD>
  724. </TR>
  725. <TR BGCOLOR="white" CLASS="TableRowColor">
  726. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  727. <CODE>static&nbsp;int</CODE></FONT></TD>
  728. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER</A></B></CODE>
  729. <BR>
  730. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of
  731. GetFramebufferAttachmentParameteriv:</TD>
  732. </TR>
  733. <TR BGCOLOR="white" CLASS="TableRowColor">
  734. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  735. <CODE>static&nbsp;int</CODE></FONT></TD>
  736. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL</A></B></CODE>
  737. <BR>
  738. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of
  739. GetFramebufferAttachmentParameteriv:</TD>
  740. </TR>
  741. <TR BGCOLOR="white" CLASS="TableRowColor">
  742. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  743. <CODE>static&nbsp;int</CODE></FONT></TD>
  744. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_BINDING">GL_FRAMEBUFFER_BINDING</A></B></CODE>
  745. <BR>
  746. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
  747. and GetDoublev:</TD>
  748. </TR>
  749. <TR BGCOLOR="white" CLASS="TableRowColor">
  750. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  751. <CODE>static&nbsp;int</CODE></FONT></TD>
  752. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_COMPLETE">GL_FRAMEBUFFER_COMPLETE</A></B></CODE>
  753. <BR>
  754. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by CheckFramebufferStatus():</TD>
  755. </TR>
  756. <TR BGCOLOR="white" CLASS="TableRowColor">
  757. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  758. <CODE>static&nbsp;int</CODE></FONT></TD>
  759. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_DEFAULT">GL_FRAMEBUFFER_DEFAULT</A></B></CODE>
  760. <BR>
  761. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned in &lt;params&gt; by GetFramebufferAttachmentParameteriv:</TD>
  762. </TR>
  763. <TR BGCOLOR="white" CLASS="TableRowColor">
  764. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  765. <CODE>static&nbsp;int</CODE></FONT></TD>
  766. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT">GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT</A></B></CODE>
  767. <BR>
  768. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by CheckFramebufferStatus():</TD>
  769. </TR>
  770. <TR BGCOLOR="white" CLASS="TableRowColor">
  771. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  772. <CODE>static&nbsp;int</CODE></FONT></TD>
  773. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER">GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER</A></B></CODE>
  774. <BR>
  775. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by CheckFramebufferStatus():</TD>
  776. </TR>
  777. <TR BGCOLOR="white" CLASS="TableRowColor">
  778. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  779. <CODE>static&nbsp;int</CODE></FONT></TD>
  780. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT">GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT</A></B></CODE>
  781. <BR>
  782. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by CheckFramebufferStatus():</TD>
  783. </TR>
  784. <TR BGCOLOR="white" CLASS="TableRowColor">
  785. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  786. <CODE>static&nbsp;int</CODE></FONT></TD>
  787. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE">GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE</A></B></CODE>
  788. <BR>
  789. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by CheckFramebufferStatus.</TD>
  790. </TR>
  791. <TR BGCOLOR="white" CLASS="TableRowColor">
  792. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  793. <CODE>static&nbsp;int</CODE></FONT></TD>
  794. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER">GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER</A></B></CODE>
  795. <BR>
  796. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by CheckFramebufferStatus():</TD>
  797. </TR>
  798. <TR BGCOLOR="white" CLASS="TableRowColor">
  799. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  800. <CODE>static&nbsp;int</CODE></FONT></TD>
  801. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_SRGB">GL_FRAMEBUFFER_SRGB</A></B></CODE>
  802. <BR>
  803. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;cap&gt; parameter of Enable, Disable, and IsEnabled,
  804. and by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
  805. and GetDoublev:</TD>
  806. </TR>
  807. <TR BGCOLOR="white" CLASS="TableRowColor">
  808. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  809. <CODE>static&nbsp;int</CODE></FONT></TD>
  810. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_SRGB_CAPABLE">GL_FRAMEBUFFER_SRGB_CAPABLE</A></B></CODE>
  811. <BR>
  812. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
  813. GetFloatv, and GetDoublev:</TD>
  814. </TR>
  815. <TR BGCOLOR="white" CLASS="TableRowColor">
  816. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  817. <CODE>static&nbsp;int</CODE></FONT></TD>
  818. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_UNDEFINED">GL_FRAMEBUFFER_UNDEFINED</A></B></CODE>
  819. <BR>
  820. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by CheckFramebufferStatus():</TD>
  821. </TR>
  822. <TR BGCOLOR="white" CLASS="TableRowColor">
  823. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  824. <CODE>static&nbsp;int</CODE></FONT></TD>
  825. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_UNSUPPORTED">GL_FRAMEBUFFER_UNSUPPORTED</A></B></CODE>
  826. <BR>
  827. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by CheckFramebufferStatus():</TD>
  828. </TR>
  829. <TR BGCOLOR="white" CLASS="TableRowColor">
  830. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  831. <CODE>static&nbsp;int</CODE></FONT></TD>
  832. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_GREEN_INTEGER">GL_GREEN_INTEGER</A></B></CODE>
  833. <BR>
  834. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
  835. TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
  836. DrawPixels and ReadPixels:</TD>
  837. </TR>
  838. <TR BGCOLOR="white" CLASS="TableRowColor">
  839. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  840. <CODE>static&nbsp;int</CODE></FONT></TD>
  841. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_HALF_FLOAT">GL_HALF_FLOAT</A></B></CODE>
  842. <BR>
  843. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;type&gt; parameter of DrawPixels, ReadPixels,
  844. TexImage1D, TexImage2D, TexImage3D, GetTexImage, TexSubImage1D,
  845. TexSubImage2D, TexSubImage3D, GetHistogram, GetMinmax,
  846. ConvolutionFilter1D, ConvolutionFilter2D, GetConvolutionFilter,
  847. SeparableFilter2D, GetSeparableFilter, ColorTable, ColorSubTable,
  848. and GetColorTable:
  849. <p/>
  850. Accepted by the &lt;type&gt; argument of VertexPointer, NormalPointer,
  851. ColorPointer, SecondaryColorPointer, FogCoordPointer, TexCoordPointer,
  852. and VertexAttribPointer:</TD>
  853. </TR>
  854. <TR BGCOLOR="white" CLASS="TableRowColor">
  855. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  856. <CODE>static&nbsp;int</CODE></FONT></TD>
  857. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_INDEX">GL_INDEX</A></B></CODE>
  858. <BR>
  859. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned in &lt;params&gt; by GetFramebufferAttachmentParameteriv:</TD>
  860. </TR>
  861. <TR BGCOLOR="white" CLASS="TableRowColor">
  862. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  863. <CODE>static&nbsp;int</CODE></FONT></TD>
  864. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_INT_SAMPLER_1D">GL_INT_SAMPLER_1D</A></B></CODE>
  865. <BR>
  866. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
  867. </TR>
  868. <TR BGCOLOR="white" CLASS="TableRowColor">
  869. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  870. <CODE>static&nbsp;int</CODE></FONT></TD>
  871. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_INT_SAMPLER_1D_ARRAY">GL_INT_SAMPLER_1D_ARRAY</A></B></CODE>
  872. <BR>
  873. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
  874. </TR>
  875. <TR BGCOLOR="white" CLASS="TableRowColor">
  876. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  877. <CODE>static&nbsp;int</CODE></FONT></TD>
  878. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_INT_SAMPLER_2D">GL_INT_SAMPLER_2D</A></B></CODE>
  879. <BR>
  880. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
  881. </TR>
  882. <TR BGCOLOR="white" CLASS="TableRowColor">
  883. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  884. <CODE>static&nbsp;int</CODE></FONT></TD>
  885. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_INT_SAMPLER_2D_ARRAY">GL_INT_SAMPLER_2D_ARRAY</A></B></CODE>
  886. <BR>
  887. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
  888. </TR>
  889. <TR BGCOLOR="white" CLASS="TableRowColor">
  890. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  891. <CODE>static&nbsp;int</CODE></FONT></TD>
  892. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_INT_SAMPLER_2D_RECT">GL_INT_SAMPLER_2D_RECT</A></B></CODE>
  893. <BR>
  894. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
  895. </TR>
  896. <TR BGCOLOR="white" CLASS="TableRowColor">
  897. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  898. <CODE>static&nbsp;int</CODE></FONT></TD>
  899. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_INT_SAMPLER_3D">GL_INT_SAMPLER_3D</A></B></CODE>
  900. <BR>
  901. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
  902. </TR>
  903. <TR BGCOLOR="white" CLASS="TableRowColor">
  904. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  905. <CODE>static&nbsp;int</CODE></FONT></TD>
  906. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_INT_SAMPLER_BUFFER">GL_INT_SAMPLER_BUFFER</A></B></CODE>
  907. <BR>
  908. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
  909. </TR>
  910. <TR BGCOLOR="white" CLASS="TableRowColor">
  911. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  912. <CODE>static&nbsp;int</CODE></FONT></TD>
  913. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_INT_SAMPLER_CUBE">GL_INT_SAMPLER_CUBE</A></B></CODE>
  914. <BR>
  915. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
  916. </TR>
  917. <TR BGCOLOR="white" CLASS="TableRowColor">
  918. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  919. <CODE>static&nbsp;int</CODE></FONT></TD>
  920. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_INTERLEAVED_ATTRIBS">GL_INTERLEAVED_ATTRIBS</A></B></CODE>
  921. <BR>
  922. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;bufferMode&gt; parameter of TransformFeedbackVaryings:</TD>
  923. </TR>
  924. <TR BGCOLOR="white" CLASS="TableRowColor">
  925. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  926. <CODE>static&nbsp;int</CODE></FONT></TD>
  927. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_INVALID_FRAMEBUFFER_OPERATION">GL_INVALID_FRAMEBUFFER_OPERATION</A></B></CODE>
  928. <BR>
  929. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by GetError():</TD>
  930. </TR>
  931. <TR BGCOLOR="white" CLASS="TableRowColor">
  932. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  933. <CODE>static&nbsp;int</CODE></FONT></TD>
  934. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAJOR_VERSION">GL_MAJOR_VERSION</A></B></CODE>
  935. <BR>
  936. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  937. </TR>
  938. <TR BGCOLOR="white" CLASS="TableRowColor">
  939. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  940. <CODE>static&nbsp;int</CODE></FONT></TD>
  941. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAP_FLUSH_EXPLICIT_BIT">GL_MAP_FLUSH_EXPLICIT_BIT</A></B></CODE>
  942. <BR>
  943. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;access&gt; parameter of MapBufferRange:</TD>
  944. </TR>
  945. <TR BGCOLOR="white" CLASS="TableRowColor">
  946. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  947. <CODE>static&nbsp;int</CODE></FONT></TD>
  948. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAP_INVALIDATE_BUFFER_BIT">GL_MAP_INVALIDATE_BUFFER_BIT</A></B></CODE>
  949. <BR>
  950. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;access&gt; parameter of MapBufferRange:</TD>
  951. </TR>
  952. <TR BGCOLOR="white" CLASS="TableRowColor">
  953. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  954. <CODE>static&nbsp;int</CODE></FONT></TD>
  955. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAP_INVALIDATE_RANGE_BIT">GL_MAP_INVALIDATE_RANGE_BIT</A></B></CODE>
  956. <BR>
  957. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;access&gt; parameter of MapBufferRange:</TD>
  958. </TR>
  959. <TR BGCOLOR="white" CLASS="TableRowColor">
  960. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  961. <CODE>static&nbsp;int</CODE></FONT></TD>
  962. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAP_READ_BIT">GL_MAP_READ_BIT</A></B></CODE>
  963. <BR>
  964. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;access&gt; parameter of MapBufferRange:</TD>
  965. </TR>
  966. <TR BGCOLOR="white" CLASS="TableRowColor">
  967. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  968. <CODE>static&nbsp;int</CODE></FONT></TD>
  969. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAP_UNSYNCHRONIZED_BIT">GL_MAP_UNSYNCHRONIZED_BIT</A></B></CODE>
  970. <BR>
  971. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;access&gt; parameter of MapBufferRange:</TD>
  972. </TR>
  973. <TR BGCOLOR="white" CLASS="TableRowColor">
  974. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  975. <CODE>static&nbsp;int</CODE></FONT></TD>
  976. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAP_WRITE_BIT">GL_MAP_WRITE_BIT</A></B></CODE>
  977. <BR>
  978. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;access&gt; parameter of MapBufferRange:</TD>
  979. </TR>
  980. <TR BGCOLOR="white" CLASS="TableRowColor">
  981. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  982. <CODE>static&nbsp;int</CODE></FONT></TD>
  983. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAX_ARRAY_TEXTURE_LAYERS">GL_MAX_ARRAY_TEXTURE_LAYERS</A></B></CODE>
  984. <BR>
  985. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv
  986. and GetFloatv:</TD>
  987. </TR>
  988. <TR BGCOLOR="white" CLASS="TableRowColor">
  989. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  990. <CODE>static&nbsp;int</CODE></FONT></TD>
  991. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAX_CLIP_DISTANCES">GL_MAX_CLIP_DISTANCES</A></B></CODE>
  992. <BR>
  993. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  994. </TR>
  995. <TR BGCOLOR="white" CLASS="TableRowColor">
  996. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  997. <CODE>static&nbsp;int</CODE></FONT></TD>
  998. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAX_COLOR_ATTACHMENTS">GL_MAX_COLOR_ATTACHMENTS</A></B></CODE>
  999. <BR>
  1000. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
  1001. and GetDoublev:</TD>
  1002. </TR>
  1003. <TR BGCOLOR="white" CLASS="TableRowColor">
  1004. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1005. <CODE>static&nbsp;int</CODE></FONT></TD>
  1006. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAX_PROGRAM_TEXEL_OFFSET">GL_MAX_PROGRAM_TEXEL_OFFSET</A></B></CODE>
  1007. <BR>
  1008. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
  1009. and GetDoublev:</TD>
  1010. </TR>
  1011. <TR BGCOLOR="white" CLASS="TableRowColor">
  1012. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1013. <CODE>static&nbsp;int</CODE></FONT></TD>
  1014. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAX_RENDERBUFFER_SIZE">GL_MAX_RENDERBUFFER_SIZE</A></B></CODE>
  1015. <BR>
  1016. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
  1017. and GetDoublev:</TD>
  1018. </TR>
  1019. <TR BGCOLOR="white" CLASS="TableRowColor">
  1020. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1021. <CODE>static&nbsp;int</CODE></FONT></TD>
  1022. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAX_SAMPLES">GL_MAX_SAMPLES</A></B></CODE>
  1023. <BR>
  1024. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
  1025. GetFloatv, and GetDoublev.</TD>
  1026. </TR>
  1027. <TR BGCOLOR="white" CLASS="TableRowColor">
  1028. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1029. <CODE>static&nbsp;int</CODE></FONT></TD>
  1030. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS">GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS</A></B></CODE>
  1031. <BR>
  1032. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
  1033. and GetFloatv:</TD>
  1034. </TR>
  1035. <TR BGCOLOR="white" CLASS="TableRowColor">
  1036. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1037. <CODE>static&nbsp;int</CODE></FONT></TD>
  1038. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS">GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS</A></B></CODE>
  1039. <BR>
  1040. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
  1041. and GetFloatv:</TD>
  1042. </TR>
  1043. <TR BGCOLOR="white" CLASS="TableRowColor">
  1044. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1045. <CODE>static&nbsp;int</CODE></FONT></TD>
  1046. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS">GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS</A></B></CODE>
  1047. <BR>
  1048. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
  1049. and GetFloatv:</TD>
  1050. </TR>
  1051. <TR BGCOLOR="white" CLASS="TableRowColor">
  1052. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1053. <CODE>static&nbsp;int</CODE></FONT></TD>
  1054. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAX_VARYING_COMPONENTS">GL_MAX_VARYING_COMPONENTS</A></B></CODE>
  1055. <BR>
  1056. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  1057. </TR>
  1058. <TR BGCOLOR="white" CLASS="TableRowColor">
  1059. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1060. <CODE>static&nbsp;int</CODE></FONT></TD>
  1061. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MIN_PROGRAM_TEXEL_OFFSET">GL_MIN_PROGRAM_TEXEL_OFFSET</A></B></CODE>
  1062. <BR>
  1063. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
  1064. and GetDoublev:</TD>
  1065. </TR>
  1066. <TR BGCOLOR="white" CLASS="TableRowColor">
  1067. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1068. <CODE>static&nbsp;int</CODE></FONT></TD>
  1069. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MINOR_VERSION">GL_MINOR_VERSION</A></B></CODE>
  1070. <BR>
  1071. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  1072. </TR>
  1073. <TR BGCOLOR="white" CLASS="TableRowColor">
  1074. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1075. <CODE>static&nbsp;int</CODE></FONT></TD>
  1076. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_NUM_EXTENSIONS">GL_NUM_EXTENSIONS</A></B></CODE>
  1077. <BR>
  1078. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  1079. </TR>
  1080. <TR BGCOLOR="white" CLASS="TableRowColor">
  1081. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1082. <CODE>static&nbsp;int</CODE></FONT></TD>
  1083. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_PRIMITIVES_GENERATED">GL_PRIMITIVES_GENERATED</A></B></CODE>
  1084. <BR>
  1085. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;target&gt; parameter of BeginQuery, EndQuery, and
  1086. GetQueryiv:</TD>
  1087. </TR>
  1088. <TR BGCOLOR="white" CLASS="TableRowColor">
  1089. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1090. <CODE>static&nbsp;int</CODE></FONT></TD>
  1091. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_PROXY_TEXTURE_1D_ARRAY">GL_PROXY_TEXTURE_1D_ARRAY</A></B></CODE>
  1092. <BR>
  1093. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;target&gt; parameter of TexImage2D, TexSubImage2D,
  1094. CopyTexImage2D, CopyTexSubImage2D, CompressedTexImage2D, and
  1095. CompressedTexSubImage2D:</TD>
  1096. </TR>
  1097. <TR BGCOLOR="white" CLASS="TableRowColor">
  1098. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1099. <CODE>static&nbsp;int</CODE></FONT></TD>
  1100. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_PROXY_TEXTURE_2D_ARRAY">GL_PROXY_TEXTURE_2D_ARRAY</A></B></CODE>
  1101. <BR>
  1102. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;target&gt; parameter of TexImage3D, TexSubImage3D,
  1103. CopyTexSubImage3D, CompressedTexImage3D, and CompressedTexSubImage3D:</TD>
  1104. </TR>
  1105. <TR BGCOLOR="white" CLASS="TableRowColor">
  1106. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1107. <CODE>static&nbsp;int</CODE></FONT></TD>
  1108. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_QUERY_BY_REGION_NO_WAIT">GL_QUERY_BY_REGION_NO_WAIT</A></B></CODE>
  1109. <BR>
  1110. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;mode&gt; parameter of BeginConditionalRender:</TD>
  1111. </TR>
  1112. <TR BGCOLOR="white" CLASS="TableRowColor">
  1113. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1114. <CODE>static&nbsp;int</CODE></FONT></TD>
  1115. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_QUERY_BY_REGION_WAIT">GL_QUERY_BY_REGION_WAIT</A></B></CODE>
  1116. <BR>
  1117. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;mode&gt; parameter of BeginConditionalRender:</TD>
  1118. </TR>
  1119. <TR BGCOLOR="white" CLASS="TableRowColor">
  1120. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1121. <CODE>static&nbsp;int</CODE></FONT></TD>
  1122. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_QUERY_NO_WAIT">GL_QUERY_NO_WAIT</A></B></CODE>
  1123. <BR>
  1124. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;mode&gt; parameter of BeginConditionalRender:</TD>
  1125. </TR>
  1126. <TR BGCOLOR="white" CLASS="TableRowColor">
  1127. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1128. <CODE>static&nbsp;int</CODE></FONT></TD>
  1129. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_QUERY_WAIT">GL_QUERY_WAIT</A></B></CODE>
  1130. <BR>
  1131. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;mode&gt; parameter of BeginConditionalRender:</TD>
  1132. </TR>
  1133. <TR BGCOLOR="white" CLASS="TableRowColor">
  1134. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1135. <CODE>static&nbsp;int</CODE></FONT></TD>
  1136. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_R11F_G11F_B10F">GL_R11F_G11F_B10F</A></B></CODE>
  1137. <BR>
  1138. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalformat&gt; parameter of TexImage1D,
  1139. TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and
  1140. RenderbufferStorage:</TD>
  1141. </TR>
  1142. <TR BGCOLOR="white" CLASS="TableRowColor">
  1143. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1144. <CODE>static&nbsp;int</CODE></FONT></TD>
  1145. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_R16">GL_R16</A></B></CODE>
  1146. <BR>
  1147. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  1148. TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
  1149. </TR>
  1150. <TR BGCOLOR="white" CLASS="TableRowColor">
  1151. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1152. <CODE>static&nbsp;int</CODE></FONT></TD>
  1153. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_R16F">GL_R16F</A></B></CODE>
  1154. <BR>
  1155. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  1156. TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
  1157. </TR>
  1158. <TR BGCOLOR="white" CLASS="TableRowColor">
  1159. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1160. <CODE>static&nbsp;int</CODE></FONT></TD>
  1161. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_R16I">GL_R16I</A></B></CODE>
  1162. <BR>
  1163. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  1164. TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
  1165. </TR>
  1166. <TR BGCOLOR="white" CLASS="TableRowColor">
  1167. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1168. <CODE>static&nbsp;int</CODE></FONT></TD>
  1169. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_R16UI">GL_R16UI</A></B></CODE>
  1170. <BR>
  1171. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  1172. TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
  1173. </TR>
  1174. <TR BGCOLOR="white" CLASS="TableRowColor">
  1175. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1176. <CODE>static&nbsp;int</CODE></FONT></TD>
  1177. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_R32F">GL_R32F</A></B></CODE>
  1178. <BR>
  1179. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  1180. TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
  1181. </TR>
  1182. <TR BGCOLOR="white" CLASS="TableRowColor">
  1183. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1184. <CODE>static&nbsp;int</CODE></FONT></TD>
  1185. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_R32I">GL_R32I</A></B></CODE>
  1186. <BR>
  1187. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  1188. TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
  1189. </TR>
  1190. <TR BGCOLOR="white" CLASS="TableRowColor">
  1191. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1192. <CODE>static&nbsp;int</CODE></FONT></TD>
  1193. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_R32UI">GL_R32UI</A></B></CODE>
  1194. <BR>
  1195. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  1196. TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
  1197. </TR>
  1198. <TR BGCOLOR="white" CLASS="TableRowColor">
  1199. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1200. <CODE>static&nbsp;int</CODE></FONT></TD>
  1201. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_R8">GL_R8</A></B></CODE>
  1202. <BR>
  1203. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  1204. TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
  1205. </TR>
  1206. <TR BGCOLOR="white" CLASS="TableRowColor">
  1207. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1208. <CODE>static&nbsp;int</CODE></FONT></TD>
  1209. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_R8I">GL_R8I</A></B></CODE>
  1210. <BR>
  1211. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  1212. TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
  1213. </TR>
  1214. <TR BGCOLOR="white" CLASS="TableRowColor">
  1215. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1216. <CODE>static&nbsp;int</CODE></FONT></TD>
  1217. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_R8UI">GL_R8UI</A></B></CODE>
  1218. <BR>
  1219. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  1220. TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
  1221. </TR>
  1222. <TR BGCOLOR="white" CLASS="TableRowColor">
  1223. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1224. <CODE>static&nbsp;int</CODE></FONT></TD>
  1225. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RASTERIZER_DISCARD">GL_RASTERIZER_DISCARD</A></B></CODE>
  1226. <BR>
  1227. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;cap&gt; parameter of Enable, Disable, and IsEnabled, and by
  1228. the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv, and
  1229. GetDoublev:</TD>
  1230. </TR>
  1231. <TR BGCOLOR="white" CLASS="TableRowColor">
  1232. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1233. <CODE>static&nbsp;int</CODE></FONT></TD>
  1234. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_READ_FRAMEBUFFER">GL_READ_FRAMEBUFFER</A></B></CODE>
  1235. <BR>
  1236. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;target&gt; parameter of BindFramebuffer,
  1237. CheckFramebufferStatus, FramebufferTexture{1D|2D|3D},
  1238. FramebufferRenderbuffer, and
  1239. GetFramebufferAttachmentParameteriv:</TD>
  1240. </TR>
  1241. <TR BGCOLOR="white" CLASS="TableRowColor">
  1242. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1243. <CODE>static&nbsp;int</CODE></FONT></TD>
  1244. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_READ_FRAMEBUFFER_BINDING">GL_READ_FRAMEBUFFER_BINDING</A></B></CODE>
  1245. <BR>
  1246. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv, and GetDoublev.</TD>
  1247. </TR>
  1248. <TR BGCOLOR="white" CLASS="TableRowColor">
  1249. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1250. <CODE>static&nbsp;int</CODE></FONT></TD>
  1251. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RED">GL_RED</A></B></CODE>
  1252. <BR>
  1253. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;param&gt; parameter of the TexParameter{if}*
  1254. functions when &lt;pname&gt; is DEPTH_TEXTURE_MODE:</TD>
  1255. </TR>
  1256. <TR BGCOLOR="white" CLASS="TableRowColor">
  1257. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1258. <CODE>static&nbsp;int</CODE></FONT></TD>
  1259. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RED_INTEGER">GL_RED_INTEGER</A></B></CODE>
  1260. <BR>
  1261. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
  1262. TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
  1263. DrawPixels and ReadPixels:</TD>
  1264. </TR>
  1265. <TR BGCOLOR="white" CLASS="TableRowColor">
  1266. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1267. <CODE>static&nbsp;int</CODE></FONT></TD>
  1268. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER">GL_RENDERBUFFER</A></B></CODE>
  1269. <BR>
  1270. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;target&gt; parameter of BindRenderbuffer,
  1271. RenderbufferStorage, and GetRenderbufferParameteriv, and
  1272. returned by GetFramebufferAttachmentParameteriv:</TD>
  1273. </TR>
  1274. <TR BGCOLOR="white" CLASS="TableRowColor">
  1275. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1276. <CODE>static&nbsp;int</CODE></FONT></TD>
  1277. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_ALPHA_SIZE">GL_RENDERBUFFER_ALPHA_SIZE</A></B></CODE>
  1278. <BR>
  1279. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:</TD>
  1280. </TR>
  1281. <TR BGCOLOR="white" CLASS="TableRowColor">
  1282. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1283. <CODE>static&nbsp;int</CODE></FONT></TD>
  1284. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_BINDING">GL_RENDERBUFFER_BINDING</A></B></CODE>
  1285. <BR>
  1286. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
  1287. and GetDoublev:</TD>
  1288. </TR>
  1289. <TR BGCOLOR="white" CLASS="TableRowColor">
  1290. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1291. <CODE>static&nbsp;int</CODE></FONT></TD>
  1292. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_BLUE_SIZE">GL_RENDERBUFFER_BLUE_SIZE</A></B></CODE>
  1293. <BR>
  1294. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:</TD>
  1295. </TR>
  1296. <TR BGCOLOR="white" CLASS="TableRowColor">
  1297. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1298. <CODE>static&nbsp;int</CODE></FONT></TD>
  1299. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_DEPTH_SIZE">GL_RENDERBUFFER_DEPTH_SIZE</A></B></CODE>
  1300. <BR>
  1301. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:</TD>
  1302. </TR>
  1303. <TR BGCOLOR="white" CLASS="TableRowColor">
  1304. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1305. <CODE>static&nbsp;int</CODE></FONT></TD>
  1306. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_GREEN_SIZE">GL_RENDERBUFFER_GREEN_SIZE</A></B></CODE>
  1307. <BR>
  1308. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:</TD>
  1309. </TR>
  1310. <TR BGCOLOR="white" CLASS="TableRowColor">
  1311. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1312. <CODE>static&nbsp;int</CODE></FONT></TD>
  1313. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_HEIGHT">GL_RENDERBUFFER_HEIGHT</A></B></CODE>
  1314. <BR>
  1315. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:</TD>
  1316. </TR>
  1317. <TR BGCOLOR="white" CLASS="TableRowColor">
  1318. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1319. <CODE>static&nbsp;int</CODE></FONT></TD>
  1320. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_INTERNAL_FORMAT">GL_RENDERBUFFER_INTERNAL_FORMAT</A></B></CODE>
  1321. <BR>
  1322. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:</TD>
  1323. </TR>
  1324. <TR BGCOLOR="white" CLASS="TableRowColor">
  1325. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1326. <CODE>static&nbsp;int</CODE></FONT></TD>
  1327. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_RED_SIZE">GL_RENDERBUFFER_RED_SIZE</A></B></CODE>
  1328. <BR>
  1329. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:</TD>
  1330. </TR>
  1331. <TR BGCOLOR="white" CLASS="TableRowColor">
  1332. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1333. <CODE>static&nbsp;int</CODE></FONT></TD>
  1334. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_SAMPLES">GL_RENDERBUFFER_SAMPLES</A></B></CODE>
  1335. <BR>
  1336. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv.</TD>
  1337. </TR>
  1338. <TR BGCOLOR="white" CLASS="TableRowColor">
  1339. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1340. <CODE>static&nbsp;int</CODE></FONT></TD>
  1341. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_STENCIL_SIZE">GL_RENDERBUFFER_STENCIL_SIZE</A></B></CODE>
  1342. <BR>
  1343. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:</TD>
  1344. </TR>
  1345. <TR BGCOLOR="white" CLASS="TableRowColor">
  1346. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1347. <CODE>static&nbsp;int</CODE></FONT></TD>
  1348. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_WIDTH">GL_RENDERBUFFER_WIDTH</A></B></CODE>
  1349. <BR>
  1350. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:</TD>
  1351. </TR>
  1352. <TR BGCOLOR="white" CLASS="TableRowColor">
  1353. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1354. <CODE>static&nbsp;int</CODE></FONT></TD>
  1355. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RG">GL_RG</A></B></CODE>
  1356. <BR>
  1357. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;format&gt; parameter of TexImage3D, TexImage2D,
  1358. TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
  1359. DrawPixels and ReadPixels:</TD>
  1360. </TR>
  1361. <TR BGCOLOR="white" CLASS="TableRowColor">
  1362. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1363. <CODE>static&nbsp;int</CODE></FONT></TD>
  1364. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RG_INTEGER">GL_RG_INTEGER</A></B></CODE>
  1365. <BR>
  1366. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;format&gt; parameter of TexImage3D, TexImage2D,
  1367. TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
  1368. DrawPixels and ReadPixels:</TD>
  1369. </TR>
  1370. <TR BGCOLOR="white" CLASS="TableRowColor">
  1371. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1372. <CODE>static&nbsp;int</CODE></FONT></TD>
  1373. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RG16">GL_RG16</A></B></CODE>
  1374. <BR>
  1375. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  1376. TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
  1377. </TR>
  1378. <TR BGCOLOR="white" CLASS="TableRowColor">
  1379. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1380. <CODE>static&nbsp;int</CODE></FONT></TD>
  1381. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RG16F">GL_RG16F</A></B></CODE>
  1382. <BR>
  1383. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  1384. TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
  1385. </TR>
  1386. <TR BGCOLOR="white" CLASS="TableRowColor">
  1387. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1388. <CODE>static&nbsp;int</CODE></FONT></TD>
  1389. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RG16I">GL_RG16I</A></B></CODE>
  1390. <BR>
  1391. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  1392. TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
  1393. </TR>
  1394. <TR BGCOLOR="white" CLASS="TableRowColor">
  1395. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1396. <CODE>static&nbsp;int</CODE></FONT></TD>
  1397. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RG16UI">GL_RG16UI</A></B></CODE>
  1398. <BR>
  1399. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  1400. TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
  1401. </TR>
  1402. <TR BGCOLOR="white" CLASS="TableRowColor">
  1403. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1404. <CODE>static&nbsp;int</CODE></FONT></TD>
  1405. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RG32F">GL_RG32F</A></B></CODE>
  1406. <BR>
  1407. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  1408. TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
  1409. </TR>
  1410. <TR BGCOLOR="white" CLASS="TableRowColor">
  1411. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1412. <CODE>static&nbsp;int</CODE></FONT></TD>
  1413. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RG32I">GL_RG32I</A></B></CODE>
  1414. <BR>
  1415. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  1416. TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
  1417. </TR>
  1418. <TR BGCOLOR="white" CLASS="TableRowColor">
  1419. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1420. <CODE>static&nbsp;int</CODE></FONT></TD>
  1421. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RG32UI">GL_RG32UI</A></B></CODE>
  1422. <BR>
  1423. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  1424. TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
  1425. </TR>
  1426. <TR BGCOLOR="white" CLASS="TableRowColor">
  1427. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1428. <CODE>static&nbsp;int</CODE></FONT></TD>
  1429. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RG8">GL_RG8</A></B></CODE>
  1430. <BR>
  1431. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  1432. TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
  1433. </TR>
  1434. <TR BGCOLOR="white" CLASS="TableRowColor">
  1435. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1436. <CODE>static&nbsp;int</CODE></FONT></TD>
  1437. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RG8I">GL_RG8I</A></B></CODE>
  1438. <BR>
  1439. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  1440. TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
  1441. </TR>
  1442. <TR BGCOLOR="white" CLASS="TableRowColor">
  1443. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1444. <CODE>static&nbsp;int</CODE></FONT></TD>
  1445. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RG8UI">GL_RG8UI</A></B></CODE>
  1446. <BR>
  1447. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  1448. TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
  1449. </TR>
  1450. <TR BGCOLOR="white" CLASS="TableRowColor">
  1451. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1452. <CODE>static&nbsp;int</CODE></FONT></TD>
  1453. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGB_INTEGER">GL_RGB_INTEGER</A></B></CODE>
  1454. <BR>
  1455. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
  1456. TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
  1457. DrawPixels and ReadPixels:</TD>
  1458. </TR>
  1459. <TR BGCOLOR="white" CLASS="TableRowColor">
  1460. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1461. <CODE>static&nbsp;int</CODE></FONT></TD>
  1462. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGB16F">GL_RGB16F</A></B></CODE>
  1463. <BR>
  1464. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  1465. TexImage2D, and TexImage3D:</TD>
  1466. </TR>
  1467. <TR BGCOLOR="white" CLASS="TableRowColor">
  1468. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1469. <CODE>static&nbsp;int</CODE></FONT></TD>
  1470. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGB16I">GL_RGB16I</A></B></CODE>
  1471. <BR>
  1472. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  1473. TexImage2D, and TexImage3D:</TD>
  1474. </TR>
  1475. <TR BGCOLOR="white" CLASS="TableRowColor">
  1476. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1477. <CODE>static&nbsp;int</CODE></FONT></TD>
  1478. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGB16UI">GL_RGB16UI</A></B></CODE>
  1479. <BR>
  1480. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  1481. TexImage2D, and TexImage3D:</TD>
  1482. </TR>
  1483. <TR BGCOLOR="white" CLASS="TableRowColor">
  1484. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1485. <CODE>static&nbsp;int</CODE></FONT></TD>
  1486. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGB32F">GL_RGB32F</A></B></CODE>
  1487. <BR>
  1488. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  1489. TexImage2D, and TexImage3D:</TD>
  1490. </TR>
  1491. <TR BGCOLOR="white" CLASS="TableRowColor">
  1492. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1493. <CODE>static&nbsp;int</CODE></FONT></TD>
  1494. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGB32I">GL_RGB32I</A></B></CODE>
  1495. <BR>
  1496. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  1497. TexImage2D, and TexImage3D:</TD>
  1498. </TR>
  1499. <TR BGCOLOR="white" CLASS="TableRowColor">
  1500. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1501. <CODE>static&nbsp;int</CODE></FONT></TD>
  1502. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGB32UI">GL_RGB32UI</A></B></CODE>
  1503. <BR>
  1504. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  1505. TexImage2D, and TexImage3D:</TD>
  1506. </TR>
  1507. <TR BGCOLOR="white" CLASS="TableRowColor">
  1508. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1509. <CODE>static&nbsp;int</CODE></FONT></TD>
  1510. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGB8I">GL_RGB8I</A></B></CODE>
  1511. <BR>
  1512. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  1513. TexImage2D, and TexImage3D:</TD>
  1514. </TR>
  1515. <TR BGCOLOR="white" CLASS="TableRowColor">
  1516. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1517. <CODE>static&nbsp;int</CODE></FONT></TD>
  1518. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGB8UI">GL_RGB8UI</A></B></CODE>
  1519. <BR>
  1520. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  1521. TexImage2D, and TexImage3D:</TD>
  1522. </TR>
  1523. <TR BGCOLOR="white" CLASS="TableRowColor">
  1524. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1525. <CODE>static&nbsp;int</CODE></FONT></TD>
  1526. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGB9_E5">GL_RGB9_E5</A></B></CODE>
  1527. <BR>
  1528. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalformat&gt; parameter of TexImage1D,
  1529. TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and
  1530. RenderbufferStorage:</TD>
  1531. </TR>
  1532. <TR BGCOLOR="white" CLASS="TableRowColor">
  1533. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1534. <CODE>static&nbsp;int</CODE></FONT></TD>
  1535. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGBA_INTEGER">GL_RGBA_INTEGER</A></B></CODE>
  1536. <BR>
  1537. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
  1538. TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
  1539. DrawPixels and ReadPixels:</TD>
  1540. </TR>
  1541. <TR BGCOLOR="white" CLASS="TableRowColor">
  1542. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1543. <CODE>static&nbsp;int</CODE></FONT></TD>
  1544. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGBA_INTEGER_MODE">GL_RGBA_INTEGER_MODE</A></B></CODE>
  1545. <BR>
  1546. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameters of GetBooleanv, GetIntegerv,
  1547. GetFloatv, and GetDoublev:</TD>
  1548. </TR>
  1549. <TR BGCOLOR="white" CLASS="TableRowColor">
  1550. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1551. <CODE>static&nbsp;int</CODE></FONT></TD>
  1552. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGBA16F">GL_RGBA16F</A></B></CODE>
  1553. <BR>
  1554. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  1555. TexImage2D, and TexImage3D:</TD>
  1556. </TR>
  1557. <TR BGCOLOR="white" CLASS="TableRowColor">
  1558. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1559. <CODE>static&nbsp;int</CODE></FONT></TD>
  1560. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGBA16I">GL_RGBA16I</A></B></CODE>
  1561. <BR>
  1562. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  1563. TexImage2D, and TexImage3D:</TD>
  1564. </TR>
  1565. <TR BGCOLOR="white" CLASS="TableRowColor">
  1566. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1567. <CODE>static&nbsp;int</CODE></FONT></TD>
  1568. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGBA16UI">GL_RGBA16UI</A></B></CODE>
  1569. <BR>
  1570. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  1571. TexImage2D, and TexImage3D:</TD>
  1572. </TR>
  1573. <TR BGCOLOR="white" CLASS="TableRowColor">
  1574. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1575. <CODE>static&nbsp;int</CODE></FONT></TD>
  1576. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGBA32F">GL_RGBA32F</A></B></CODE>
  1577. <BR>
  1578. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  1579. TexImage2D, and TexImage3D:</TD>
  1580. </TR>
  1581. <TR BGCOLOR="white" CLASS="TableRowColor">
  1582. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1583. <CODE>static&nbsp;int</CODE></FONT></TD>
  1584. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGBA32I">GL_RGBA32I</A></B></CODE>
  1585. <BR>
  1586. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  1587. TexImage2D, and TexImage3D:</TD>
  1588. </TR>
  1589. <TR BGCOLOR="white" CLASS="TableRowColor">
  1590. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1591. <CODE>static&nbsp;int</CODE></FONT></TD>
  1592. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGBA32UI">GL_RGBA32UI</A></B></CODE>
  1593. <BR>
  1594. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  1595. TexImage2D, and TexImage3D:</TD>
  1596. </TR>
  1597. <TR BGCOLOR="white" CLASS="TableRowColor">
  1598. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1599. <CODE>static&nbsp;int</CODE></FONT></TD>
  1600. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGBA8I">GL_RGBA8I</A></B></CODE>
  1601. <BR>
  1602. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  1603. TexImage2D, and TexImage3D:</TD>
  1604. </TR>
  1605. <TR BGCOLOR="white" CLASS="TableRowColor">
  1606. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1607. <CODE>static&nbsp;int</CODE></FONT></TD>
  1608. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGBA8UI">GL_RGBA8UI</A></B></CODE>
  1609. <BR>
  1610. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  1611. TexImage2D, and TexImage3D:</TD>
  1612. </TR>
  1613. <TR BGCOLOR="white" CLASS="TableRowColor">
  1614. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1615. <CODE>static&nbsp;int</CODE></FONT></TD>
  1616. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_SAMPLER_1D_ARRAY">GL_SAMPLER_1D_ARRAY</A></B></CODE>
  1617. <BR>
  1618. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
  1619. </TR>
  1620. <TR BGCOLOR="white" CLASS="TableRowColor">
  1621. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1622. <CODE>static&nbsp;int</CODE></FONT></TD>
  1623. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_SAMPLER_1D_ARRAY_SHADOW">GL_SAMPLER_1D_ARRAY_SHADOW</A></B></CODE>
  1624. <BR>
  1625. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
  1626. </TR>
  1627. <TR BGCOLOR="white" CLASS="TableRowColor">
  1628. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1629. <CODE>static&nbsp;int</CODE></FONT></TD>
  1630. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_SAMPLER_2D_ARRAY">GL_SAMPLER_2D_ARRAY</A></B></CODE>
  1631. <BR>
  1632. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
  1633. </TR>
  1634. <TR BGCOLOR="white" CLASS="TableRowColor">
  1635. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1636. <CODE>static&nbsp;int</CODE></FONT></TD>
  1637. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_SAMPLER_2D_ARRAY_SHADOW">GL_SAMPLER_2D_ARRAY_SHADOW</A></B></CODE>
  1638. <BR>
  1639. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
  1640. </TR>
  1641. <TR BGCOLOR="white" CLASS="TableRowColor">
  1642. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1643. <CODE>static&nbsp;int</CODE></FONT></TD>
  1644. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_SAMPLER_BUFFER">GL_SAMPLER_BUFFER</A></B></CODE>
  1645. <BR>
  1646. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
  1647. </TR>
  1648. <TR BGCOLOR="white" CLASS="TableRowColor">
  1649. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1650. <CODE>static&nbsp;int</CODE></FONT></TD>
  1651. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_SAMPLER_CUBE_SHADOW">GL_SAMPLER_CUBE_SHADOW</A></B></CODE>
  1652. <BR>
  1653. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
  1654. </TR>
  1655. <TR BGCOLOR="white" CLASS="TableRowColor">
  1656. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1657. <CODE>static&nbsp;int</CODE></FONT></TD>
  1658. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_SEPARATE_ATTRIBS">GL_SEPARATE_ATTRIBS</A></B></CODE>
  1659. <BR>
  1660. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;bufferMode&gt; parameter of TransformFeedbackVaryings:</TD>
  1661. </TR>
  1662. <TR BGCOLOR="white" CLASS="TableRowColor">
  1663. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1664. <CODE>static&nbsp;int</CODE></FONT></TD>
  1665. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_STENCIL_ATTACHMENT">GL_STENCIL_ATTACHMENT</A></B></CODE>
  1666. <BR>
  1667. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
  1668. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  1669. GetFramebufferAttachmentParameteriv</TD>
  1670. </TR>
  1671. <TR BGCOLOR="white" CLASS="TableRowColor">
  1672. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1673. <CODE>static&nbsp;int</CODE></FONT></TD>
  1674. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_STENCIL_BUFFER">GL_STENCIL_BUFFER</A></B></CODE>
  1675. <BR>
  1676. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  1677. </TR>
  1678. <TR BGCOLOR="white" CLASS="TableRowColor">
  1679. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1680. <CODE>static&nbsp;int</CODE></FONT></TD>
  1681. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_STENCIL_INDEX1">GL_STENCIL_INDEX1</A></B></CODE>
  1682. <BR>
  1683. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalformat&gt; parameter of
  1684. RenderbufferStorage:</TD>
  1685. </TR>
  1686. <TR BGCOLOR="white" CLASS="TableRowColor">
  1687. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1688. <CODE>static&nbsp;int</CODE></FONT></TD>
  1689. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_STENCIL_INDEX16">GL_STENCIL_INDEX16</A></B></CODE>
  1690. <BR>
  1691. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalformat&gt; parameter of
  1692. RenderbufferStorage:</TD>
  1693. </TR>
  1694. <TR BGCOLOR="white" CLASS="TableRowColor">
  1695. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1696. <CODE>static&nbsp;int</CODE></FONT></TD>
  1697. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_STENCIL_INDEX4">GL_STENCIL_INDEX4</A></B></CODE>
  1698. <BR>
  1699. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalformat&gt; parameter of
  1700. RenderbufferStorage:</TD>
  1701. </TR>
  1702. <TR BGCOLOR="white" CLASS="TableRowColor">
  1703. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1704. <CODE>static&nbsp;int</CODE></FONT></TD>
  1705. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_STENCIL_INDEX8">GL_STENCIL_INDEX8</A></B></CODE>
  1706. <BR>
  1707. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalformat&gt; parameter of
  1708. RenderbufferStorage:</TD>
  1709. </TR>
  1710. <TR BGCOLOR="white" CLASS="TableRowColor">
  1711. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1712. <CODE>static&nbsp;int</CODE></FONT></TD>
  1713. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_1D_ARRAY">GL_TEXTURE_1D_ARRAY</A></B></CODE>
  1714. <BR>
  1715. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;target&gt; parameter of TexParameteri, TexParameteriv,
  1716. TexParameterf, TexParameterfv, and BindTexture:</TD>
  1717. </TR>
  1718. <TR BGCOLOR="white" CLASS="TableRowColor">
  1719. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1720. <CODE>static&nbsp;int</CODE></FONT></TD>
  1721. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_2D_ARRAY">GL_TEXTURE_2D_ARRAY</A></B></CODE>
  1722. <BR>
  1723. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;target&gt; parameter of TexParameteri, TexParameteriv,
  1724. TexParameterf, TexParameterfv, and BindTexture:</TD>
  1725. </TR>
  1726. <TR BGCOLOR="white" CLASS="TableRowColor">
  1727. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1728. <CODE>static&nbsp;int</CODE></FONT></TD>
  1729. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_ALPHA_TYPE">GL_TEXTURE_ALPHA_TYPE</A></B></CODE>
  1730. <BR>
  1731. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;value&gt; parameter of GetTexLevelParameter:</TD>
  1732. </TR>
  1733. <TR BGCOLOR="white" CLASS="TableRowColor">
  1734. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1735. <CODE>static&nbsp;int</CODE></FONT></TD>
  1736. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_BINDING_1D_ARRAY">GL_TEXTURE_BINDING_1D_ARRAY</A></B></CODE>
  1737. <BR>
  1738. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv
  1739. and GetFloatv:</TD>
  1740. </TR>
  1741. <TR BGCOLOR="white" CLASS="TableRowColor">
  1742. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1743. <CODE>static&nbsp;int</CODE></FONT></TD>
  1744. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_BINDING_2D_ARRAY">GL_TEXTURE_BINDING_2D_ARRAY</A></B></CODE>
  1745. <BR>
  1746. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv
  1747. and GetFloatv:</TD>
  1748. </TR>
  1749. <TR BGCOLOR="white" CLASS="TableRowColor">
  1750. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1751. <CODE>static&nbsp;int</CODE></FONT></TD>
  1752. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_BLUE_TYPE">GL_TEXTURE_BLUE_TYPE</A></B></CODE>
  1753. <BR>
  1754. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;value&gt; parameter of GetTexLevelParameter:</TD>
  1755. </TR>
  1756. <TR BGCOLOR="white" CLASS="TableRowColor">
  1757. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1758. <CODE>static&nbsp;int</CODE></FONT></TD>
  1759. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_DEPTH_TYPE">GL_TEXTURE_DEPTH_TYPE</A></B></CODE>
  1760. <BR>
  1761. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;value&gt; parameter of GetTexLevelParameter:</TD>
  1762. </TR>
  1763. <TR BGCOLOR="white" CLASS="TableRowColor">
  1764. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1765. <CODE>static&nbsp;int</CODE></FONT></TD>
  1766. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_GREEN_TYPE">GL_TEXTURE_GREEN_TYPE</A></B></CODE>
  1767. <BR>
  1768. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;value&gt; parameter of GetTexLevelParameter:</TD>
  1769. </TR>
  1770. <TR BGCOLOR="white" CLASS="TableRowColor">
  1771. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1772. <CODE>static&nbsp;int</CODE></FONT></TD>
  1773. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_INTENSITY_TYPE">GL_TEXTURE_INTENSITY_TYPE</A></B></CODE>
  1774. <BR>
  1775. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;value&gt; parameter of GetTexLevelParameter:</TD>
  1776. </TR>
  1777. <TR BGCOLOR="white" CLASS="TableRowColor">
  1778. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1779. <CODE>static&nbsp;int</CODE></FONT></TD>
  1780. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_LUMINANCE_TYPE">GL_TEXTURE_LUMINANCE_TYPE</A></B></CODE>
  1781. <BR>
  1782. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;value&gt; parameter of GetTexLevelParameter:</TD>
  1783. </TR>
  1784. <TR BGCOLOR="white" CLASS="TableRowColor">
  1785. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1786. <CODE>static&nbsp;int</CODE></FONT></TD>
  1787. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_RED_TYPE">GL_TEXTURE_RED_TYPE</A></B></CODE>
  1788. <BR>
  1789. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;value&gt; parameter of GetTexLevelParameter:</TD>
  1790. </TR>
  1791. <TR BGCOLOR="white" CLASS="TableRowColor">
  1792. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1793. <CODE>static&nbsp;int</CODE></FONT></TD>
  1794. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_SHARED_SIZE">GL_TEXTURE_SHARED_SIZE</A></B></CODE>
  1795. <BR>
  1796. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetTexLevelParameterfv and
  1797. GetTexLevelParameteriv:</TD>
  1798. </TR>
  1799. <TR BGCOLOR="white" CLASS="TableRowColor">
  1800. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1801. <CODE>static&nbsp;int</CODE></FONT></TD>
  1802. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_STENCIL_SIZE">GL_TEXTURE_STENCIL_SIZE</A></B></CODE>
  1803. <BR>
  1804. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;value&gt; parameter of GetTexLevelParameter.</TD>
  1805. </TR>
  1806. <TR BGCOLOR="white" CLASS="TableRowColor">
  1807. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1808. <CODE>static&nbsp;int</CODE></FONT></TD>
  1809. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TRANSFORM_FEEDBACK_BUFFER">GL_TRANSFORM_FEEDBACK_BUFFER</A></B></CODE>
  1810. <BR>
  1811. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;target&gt; parameters of BindBuffer, BufferData,
  1812. BufferSubData, MapBuffer, UnmapBuffer, GetBufferSubData,
  1813. GetBufferPointerv, BindBufferRange, BindBufferOffset and
  1814. BindBufferBase:</TD>
  1815. </TR>
  1816. <TR BGCOLOR="white" CLASS="TableRowColor">
  1817. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1818. <CODE>static&nbsp;int</CODE></FONT></TD>
  1819. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TRANSFORM_FEEDBACK_BUFFER_BINDING">GL_TRANSFORM_FEEDBACK_BUFFER_BINDING</A></B></CODE>
  1820. <BR>
  1821. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;param&gt; parameter of GetIntegerIndexedv and
  1822. GetBooleanIndexedv, and by the &lt;pname&gt; parameter of GetBooleanv,
  1823. GetDoublev, GetIntegerv, and GetFloatv:</TD>
  1824. </TR>
  1825. <TR BGCOLOR="white" CLASS="TableRowColor">
  1826. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1827. <CODE>static&nbsp;int</CODE></FONT></TD>
  1828. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TRANSFORM_FEEDBACK_BUFFER_MODE">GL_TRANSFORM_FEEDBACK_BUFFER_MODE</A></B></CODE>
  1829. <BR>
  1830. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetProgramiv:</TD>
  1831. </TR>
  1832. <TR BGCOLOR="white" CLASS="TableRowColor">
  1833. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1834. <CODE>static&nbsp;int</CODE></FONT></TD>
  1835. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TRANSFORM_FEEDBACK_BUFFER_SIZE">GL_TRANSFORM_FEEDBACK_BUFFER_SIZE</A></B></CODE>
  1836. <BR>
  1837. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;param&gt; parameter of GetIntegerIndexedv and
  1838. GetBooleanIndexedv:</TD>
  1839. </TR>
  1840. <TR BGCOLOR="white" CLASS="TableRowColor">
  1841. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1842. <CODE>static&nbsp;int</CODE></FONT></TD>
  1843. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TRANSFORM_FEEDBACK_BUFFER_START">GL_TRANSFORM_FEEDBACK_BUFFER_START</A></B></CODE>
  1844. <BR>
  1845. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;param&gt; parameter of GetIntegerIndexedv and
  1846. GetBooleanIndexedv:</TD>
  1847. </TR>
  1848. <TR BGCOLOR="white" CLASS="TableRowColor">
  1849. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1850. <CODE>static&nbsp;int</CODE></FONT></TD>
  1851. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN">GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN</A></B></CODE>
  1852. <BR>
  1853. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;target&gt; parameter of BeginQuery, EndQuery, and
  1854. GetQueryiv:</TD>
  1855. </TR>
  1856. <TR BGCOLOR="white" CLASS="TableRowColor">
  1857. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1858. <CODE>static&nbsp;int</CODE></FONT></TD>
  1859. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH">GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH</A></B></CODE>
  1860. <BR>
  1861. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetProgramiv:</TD>
  1862. </TR>
  1863. <TR BGCOLOR="white" CLASS="TableRowColor">
  1864. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1865. <CODE>static&nbsp;int</CODE></FONT></TD>
  1866. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TRANSFORM_FEEDBACK_VARYINGS">GL_TRANSFORM_FEEDBACK_VARYINGS</A></B></CODE>
  1867. <BR>
  1868. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetProgramiv:</TD>
  1869. </TR>
  1870. <TR BGCOLOR="white" CLASS="TableRowColor">
  1871. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1872. <CODE>static&nbsp;int</CODE></FONT></TD>
  1873. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_10F_11F_11F_REV">GL_UNSIGNED_INT_10F_11F_11F_REV</A></B></CODE>
  1874. <BR>
  1875. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;type&gt; parameter of DrawPixels, ReadPixels,
  1876. TexImage1D, TexImage2D, GetTexImage, TexImage3D, TexSubImage1D,
  1877. TexSubImage2D, TexSubImage3D, GetHistogram, GetMinmax,
  1878. ConvolutionFilter1D, ConvolutionFilter2D, ConvolutionFilter3D,
  1879. GetConvolutionFilter, SeparableFilter2D, GetSeparableFilter,
  1880. ColorTable, ColorSubTable, and GetColorTable:</TD>
  1881. </TR>
  1882. <TR BGCOLOR="white" CLASS="TableRowColor">
  1883. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1884. <CODE>static&nbsp;int</CODE></FONT></TD>
  1885. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_24_8">GL_UNSIGNED_INT_24_8</A></B></CODE>
  1886. <BR>
  1887. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;type&gt; parameter of DrawPixels, ReadPixels,
  1888. TexImage1D, TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D,
  1889. TexSubImage3D, and GetTexImage.</TD>
  1890. </TR>
  1891. <TR BGCOLOR="white" CLASS="TableRowColor">
  1892. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1893. <CODE>static&nbsp;int</CODE></FONT></TD>
  1894. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_5_9_9_9_REV">GL_UNSIGNED_INT_5_9_9_9_REV</A></B></CODE>
  1895. <BR>
  1896. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;type&gt; parameter of DrawPixels, ReadPixels,
  1897. TexImage1D, TexImage2D, GetTexImage, TexImage3D, TexSubImage1D,
  1898. TexSubImage2D, TexSubImage3D, GetHistogram, GetMinmax,
  1899. ConvolutionFilter1D, ConvolutionFilter2D, ConvolutionFilter3D,
  1900. GetConvolutionFilter, SeparableFilter2D, GetSeparableFilter,
  1901. ColorTable, ColorSubTable, and GetColorTable:</TD>
  1902. </TR>
  1903. <TR BGCOLOR="white" CLASS="TableRowColor">
  1904. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1905. <CODE>static&nbsp;int</CODE></FONT></TD>
  1906. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_SAMPLER_1D">GL_UNSIGNED_INT_SAMPLER_1D</A></B></CODE>
  1907. <BR>
  1908. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
  1909. </TR>
  1910. <TR BGCOLOR="white" CLASS="TableRowColor">
  1911. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1912. <CODE>static&nbsp;int</CODE></FONT></TD>
  1913. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_SAMPLER_1D_ARRAY">GL_UNSIGNED_INT_SAMPLER_1D_ARRAY</A></B></CODE>
  1914. <BR>
  1915. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
  1916. </TR>
  1917. <TR BGCOLOR="white" CLASS="TableRowColor">
  1918. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1919. <CODE>static&nbsp;int</CODE></FONT></TD>
  1920. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_SAMPLER_2D">GL_UNSIGNED_INT_SAMPLER_2D</A></B></CODE>
  1921. <BR>
  1922. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
  1923. </TR>
  1924. <TR BGCOLOR="white" CLASS="TableRowColor">
  1925. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1926. <CODE>static&nbsp;int</CODE></FONT></TD>
  1927. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_SAMPLER_2D_ARRAY">GL_UNSIGNED_INT_SAMPLER_2D_ARRAY</A></B></CODE>
  1928. <BR>
  1929. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
  1930. </TR>
  1931. <TR BGCOLOR="white" CLASS="TableRowColor">
  1932. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1933. <CODE>static&nbsp;int</CODE></FONT></TD>
  1934. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_SAMPLER_2D_RECT">GL_UNSIGNED_INT_SAMPLER_2D_RECT</A></B></CODE>
  1935. <BR>
  1936. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
  1937. </TR>
  1938. <TR BGCOLOR="white" CLASS="TableRowColor">
  1939. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1940. <CODE>static&nbsp;int</CODE></FONT></TD>
  1941. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_SAMPLER_3D">GL_UNSIGNED_INT_SAMPLER_3D</A></B></CODE>
  1942. <BR>
  1943. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
  1944. </TR>
  1945. <TR BGCOLOR="white" CLASS="TableRowColor">
  1946. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1947. <CODE>static&nbsp;int</CODE></FONT></TD>
  1948. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_SAMPLER_BUFFER">GL_UNSIGNED_INT_SAMPLER_BUFFER</A></B></CODE>
  1949. <BR>
  1950. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
  1951. </TR>
  1952. <TR BGCOLOR="white" CLASS="TableRowColor">
  1953. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1954. <CODE>static&nbsp;int</CODE></FONT></TD>
  1955. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_SAMPLER_CUBE">GL_UNSIGNED_INT_SAMPLER_CUBE</A></B></CODE>
  1956. <BR>
  1957. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
  1958. </TR>
  1959. <TR BGCOLOR="white" CLASS="TableRowColor">
  1960. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1961. <CODE>static&nbsp;int</CODE></FONT></TD>
  1962. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_VEC2">GL_UNSIGNED_INT_VEC2</A></B></CODE>
  1963. <BR>
  1964. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
  1965. </TR>
  1966. <TR BGCOLOR="white" CLASS="TableRowColor">
  1967. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1968. <CODE>static&nbsp;int</CODE></FONT></TD>
  1969. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_VEC3">GL_UNSIGNED_INT_VEC3</A></B></CODE>
  1970. <BR>
  1971. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
  1972. </TR>
  1973. <TR BGCOLOR="white" CLASS="TableRowColor">
  1974. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1975. <CODE>static&nbsp;int</CODE></FONT></TD>
  1976. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_VEC4">GL_UNSIGNED_INT_VEC4</A></B></CODE>
  1977. <BR>
  1978. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
  1979. </TR>
  1980. <TR BGCOLOR="white" CLASS="TableRowColor">
  1981. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1982. <CODE>static&nbsp;int</CODE></FONT></TD>
  1983. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_NORMALIZED">GL_UNSIGNED_NORMALIZED</A></B></CODE>
  1984. <BR>
  1985. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;params&gt; parameter of GetTexLevelParameter:</TD>
  1986. </TR>
  1987. <TR BGCOLOR="white" CLASS="TableRowColor">
  1988. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1989. <CODE>static&nbsp;int</CODE></FONT></TD>
  1990. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_VERTEX_ARRAY_BINDING">GL_VERTEX_ARRAY_BINDING</A></B></CODE>
  1991. <BR>
  1992. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
  1993. GetFloatv, and GetDoublev:</TD>
  1994. </TR>
  1995. <TR BGCOLOR="white" CLASS="TableRowColor">
  1996. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  1997. <CODE>static&nbsp;int</CODE></FONT></TD>
  1998. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_VERTEX_ATTRIB_ARRAY_INTEGER">GL_VERTEX_ATTRIB_ARRAY_INTEGER</A></B></CODE>
  1999. <BR>
  2000. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameters of GetVertexAttribdv,
  2001. GetVertexAttribfv, GetVertexAttribiv, GetVertexAttribIiv, and
  2002. GetVertexAttribIuiv:</TD>
  2003. </TR>
  2004. </TABLE>
  2005. &nbsp;
  2006. <!-- ========== METHOD SUMMARY =========== -->
  2007. <A NAME="method_summary"><!-- --></A>
  2008. <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
  2009. <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
  2010. <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
  2011. <B>Method Summary</B></FONT></TH>
  2012. </TR>
  2013. <TR BGCOLOR="white" CLASS="TableRowColor">
  2014. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2015. <CODE>static&nbsp;void</CODE></FONT></TD>
  2016. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glBeginConditionalRender(int, int)">glBeginConditionalRender</A></B>(int&nbsp;id,
  2017. int&nbsp;mode)</CODE>
  2018. <BR>
  2019. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2020. </TR>
  2021. <TR BGCOLOR="white" CLASS="TableRowColor">
  2022. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2023. <CODE>static&nbsp;void</CODE></FONT></TD>
  2024. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glBeginTransformFeedback(int)">glBeginTransformFeedback</A></B>(int&nbsp;primitiveMode)</CODE>
  2025. <BR>
  2026. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2027. </TR>
  2028. <TR BGCOLOR="white" CLASS="TableRowColor">
  2029. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2030. <CODE>static&nbsp;void</CODE></FONT></TD>
  2031. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glBindBufferBase(int, int, int)">glBindBufferBase</A></B>(int&nbsp;target,
  2032. int&nbsp;index,
  2033. int&nbsp;buffer)</CODE>
  2034. <BR>
  2035. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2036. </TR>
  2037. <TR BGCOLOR="white" CLASS="TableRowColor">
  2038. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2039. <CODE>static&nbsp;void</CODE></FONT></TD>
  2040. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glBindBufferRange(int, int, int, long, long)">glBindBufferRange</A></B>(int&nbsp;target,
  2041. int&nbsp;index,
  2042. int&nbsp;buffer,
  2043. long&nbsp;offset,
  2044. long&nbsp;size)</CODE>
  2045. <BR>
  2046. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2047. </TR>
  2048. <TR BGCOLOR="white" CLASS="TableRowColor">
  2049. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2050. <CODE>static&nbsp;void</CODE></FONT></TD>
  2051. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glBindFragDataLocation(int, int, java.nio.ByteBuffer)">glBindFragDataLocation</A></B>(int&nbsp;program,
  2052. int&nbsp;colorNumber,
  2053. java.nio.ByteBuffer&nbsp;name)</CODE>
  2054. <BR>
  2055. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2056. </TR>
  2057. <TR BGCOLOR="white" CLASS="TableRowColor">
  2058. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2059. <CODE>static&nbsp;void</CODE></FONT></TD>
  2060. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glBindFragDataLocation(int, int, java.lang.CharSequence)">glBindFragDataLocation</A></B>(int&nbsp;program,
  2061. int&nbsp;colorNumber,
  2062. java.lang.CharSequence&nbsp;name)</CODE>
  2063. <BR>
  2064. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glBindFragDataLocation.</TD>
  2065. </TR>
  2066. <TR BGCOLOR="white" CLASS="TableRowColor">
  2067. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2068. <CODE>static&nbsp;void</CODE></FONT></TD>
  2069. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glBindFramebuffer(int, int)">glBindFramebuffer</A></B>(int&nbsp;target,
  2070. int&nbsp;framebuffer)</CODE>
  2071. <BR>
  2072. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2073. </TR>
  2074. <TR BGCOLOR="white" CLASS="TableRowColor">
  2075. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2076. <CODE>static&nbsp;void</CODE></FONT></TD>
  2077. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glBindRenderbuffer(int, int)">glBindRenderbuffer</A></B>(int&nbsp;target,
  2078. int&nbsp;renderbuffer)</CODE>
  2079. <BR>
  2080. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2081. </TR>
  2082. <TR BGCOLOR="white" CLASS="TableRowColor">
  2083. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2084. <CODE>static&nbsp;void</CODE></FONT></TD>
  2085. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glBindVertexArray(int)">glBindVertexArray</A></B>(int&nbsp;array)</CODE>
  2086. <BR>
  2087. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2088. </TR>
  2089. <TR BGCOLOR="white" CLASS="TableRowColor">
  2090. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2091. <CODE>static&nbsp;void</CODE></FONT></TD>
  2092. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glBlitFramebuffer(int, int, int, int, int, int, int, int, int, int)">glBlitFramebuffer</A></B>(int&nbsp;srcX0,
  2093. int&nbsp;srcY0,
  2094. int&nbsp;srcX1,
  2095. int&nbsp;srcY1,
  2096. int&nbsp;dstX0,
  2097. int&nbsp;dstY0,
  2098. int&nbsp;dstX1,
  2099. int&nbsp;dstY1,
  2100. int&nbsp;mask,
  2101. int&nbsp;filter)</CODE>
  2102. <BR>
  2103. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Transfers a rectangle of pixel values from one
  2104. region of the read framebuffer to another in the draw framebuffer.</TD>
  2105. </TR>
  2106. <TR BGCOLOR="white" CLASS="TableRowColor">
  2107. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2108. <CODE>static&nbsp;int</CODE></FONT></TD>
  2109. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glCheckFramebufferStatus(int)">glCheckFramebufferStatus</A></B>(int&nbsp;target)</CODE>
  2110. <BR>
  2111. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2112. </TR>
  2113. <TR BGCOLOR="white" CLASS="TableRowColor">
  2114. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2115. <CODE>static&nbsp;void</CODE></FONT></TD>
  2116. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glClampColor(int, int)">glClampColor</A></B>(int&nbsp;target,
  2117. int&nbsp;clamp)</CODE>
  2118. <BR>
  2119. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2120. </TR>
  2121. <TR BGCOLOR="white" CLASS="TableRowColor">
  2122. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2123. <CODE>static&nbsp;void</CODE></FONT></TD>
  2124. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glClearBuffer(int, int, java.nio.FloatBuffer)">glClearBuffer</A></B>(int&nbsp;buffer,
  2125. int&nbsp;drawbuffer,
  2126. java.nio.FloatBuffer&nbsp;value)</CODE>
  2127. <BR>
  2128. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2129. </TR>
  2130. <TR BGCOLOR="white" CLASS="TableRowColor">
  2131. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2132. <CODE>static&nbsp;void</CODE></FONT></TD>
  2133. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glClearBuffer(int, int, java.nio.IntBuffer)">glClearBuffer</A></B>(int&nbsp;buffer,
  2134. int&nbsp;drawbuffer,
  2135. java.nio.IntBuffer&nbsp;value)</CODE>
  2136. <BR>
  2137. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2138. </TR>
  2139. <TR BGCOLOR="white" CLASS="TableRowColor">
  2140. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2141. <CODE>static&nbsp;void</CODE></FONT></TD>
  2142. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glClearBufferfi(int, int, float, int)">glClearBufferfi</A></B>(int&nbsp;buffer,
  2143. int&nbsp;drawbuffer,
  2144. float&nbsp;depth,
  2145. int&nbsp;stencil)</CODE>
  2146. <BR>
  2147. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2148. </TR>
  2149. <TR BGCOLOR="white" CLASS="TableRowColor">
  2150. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2151. <CODE>static&nbsp;void</CODE></FONT></TD>
  2152. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glClearBufferu(int, int, java.nio.IntBuffer)">glClearBufferu</A></B>(int&nbsp;buffer,
  2153. int&nbsp;drawbuffer,
  2154. java.nio.IntBuffer&nbsp;value)</CODE>
  2155. <BR>
  2156. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2157. </TR>
  2158. <TR BGCOLOR="white" CLASS="TableRowColor">
  2159. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2160. <CODE>static&nbsp;void</CODE></FONT></TD>
  2161. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glColorMaski(int, boolean, boolean, boolean, boolean)">glColorMaski</A></B>(int&nbsp;buf,
  2162. boolean&nbsp;r,
  2163. boolean&nbsp;g,
  2164. boolean&nbsp;b,
  2165. boolean&nbsp;a)</CODE>
  2166. <BR>
  2167. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2168. </TR>
  2169. <TR BGCOLOR="white" CLASS="TableRowColor">
  2170. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2171. <CODE>static&nbsp;void</CODE></FONT></TD>
  2172. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glDeleteFramebuffers(int)">glDeleteFramebuffers</A></B>(int&nbsp;framebuffer)</CODE>
  2173. <BR>
  2174. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glDeleteFramebuffers.</TD>
  2175. </TR>
  2176. <TR BGCOLOR="white" CLASS="TableRowColor">
  2177. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2178. <CODE>static&nbsp;void</CODE></FONT></TD>
  2179. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glDeleteFramebuffers(java.nio.IntBuffer)">glDeleteFramebuffers</A></B>(java.nio.IntBuffer&nbsp;framebuffers)</CODE>
  2180. <BR>
  2181. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2182. </TR>
  2183. <TR BGCOLOR="white" CLASS="TableRowColor">
  2184. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2185. <CODE>static&nbsp;void</CODE></FONT></TD>
  2186. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glDeleteRenderbuffers(int)">glDeleteRenderbuffers</A></B>(int&nbsp;renderbuffer)</CODE>
  2187. <BR>
  2188. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glDeleteRenderbuffers.</TD>
  2189. </TR>
  2190. <TR BGCOLOR="white" CLASS="TableRowColor">
  2191. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2192. <CODE>static&nbsp;void</CODE></FONT></TD>
  2193. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glDeleteRenderbuffers(java.nio.IntBuffer)">glDeleteRenderbuffers</A></B>(java.nio.IntBuffer&nbsp;renderbuffers)</CODE>
  2194. <BR>
  2195. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2196. </TR>
  2197. <TR BGCOLOR="white" CLASS="TableRowColor">
  2198. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2199. <CODE>static&nbsp;void</CODE></FONT></TD>
  2200. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glDeleteVertexArrays(int)">glDeleteVertexArrays</A></B>(int&nbsp;array)</CODE>
  2201. <BR>
  2202. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glDeleteVertexArrays.</TD>
  2203. </TR>
  2204. <TR BGCOLOR="white" CLASS="TableRowColor">
  2205. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2206. <CODE>static&nbsp;void</CODE></FONT></TD>
  2207. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glDeleteVertexArrays(java.nio.IntBuffer)">glDeleteVertexArrays</A></B>(java.nio.IntBuffer&nbsp;arrays)</CODE>
  2208. <BR>
  2209. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2210. </TR>
  2211. <TR BGCOLOR="white" CLASS="TableRowColor">
  2212. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2213. <CODE>static&nbsp;void</CODE></FONT></TD>
  2214. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glDisablei(int, int)">glDisablei</A></B>(int&nbsp;target,
  2215. int&nbsp;index)</CODE>
  2216. <BR>
  2217. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2218. </TR>
  2219. <TR BGCOLOR="white" CLASS="TableRowColor">
  2220. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2221. <CODE>static&nbsp;void</CODE></FONT></TD>
  2222. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glEnablei(int, int)">glEnablei</A></B>(int&nbsp;target,
  2223. int&nbsp;index)</CODE>
  2224. <BR>
  2225. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2226. </TR>
  2227. <TR BGCOLOR="white" CLASS="TableRowColor">
  2228. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2229. <CODE>static&nbsp;void</CODE></FONT></TD>
  2230. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glEndConditionalRender()">glEndConditionalRender</A></B>()</CODE>
  2231. <BR>
  2232. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2233. </TR>
  2234. <TR BGCOLOR="white" CLASS="TableRowColor">
  2235. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2236. <CODE>static&nbsp;void</CODE></FONT></TD>
  2237. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glEndTransformFeedback()">glEndTransformFeedback</A></B>()</CODE>
  2238. <BR>
  2239. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2240. </TR>
  2241. <TR BGCOLOR="white" CLASS="TableRowColor">
  2242. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2243. <CODE>static&nbsp;void</CODE></FONT></TD>
  2244. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glFlushMappedBufferRange(int, long, long)">glFlushMappedBufferRange</A></B>(int&nbsp;target,
  2245. long&nbsp;offset,
  2246. long&nbsp;length)</CODE>
  2247. <BR>
  2248. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2249. </TR>
  2250. <TR BGCOLOR="white" CLASS="TableRowColor">
  2251. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2252. <CODE>static&nbsp;void</CODE></FONT></TD>
  2253. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glFramebufferRenderbuffer(int, int, int, int)">glFramebufferRenderbuffer</A></B>(int&nbsp;target,
  2254. int&nbsp;attachment,
  2255. int&nbsp;renderbuffertarget,
  2256. int&nbsp;renderbuffer)</CODE>
  2257. <BR>
  2258. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2259. </TR>
  2260. <TR BGCOLOR="white" CLASS="TableRowColor">
  2261. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2262. <CODE>static&nbsp;void</CODE></FONT></TD>
  2263. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glFramebufferTexture1D(int, int, int, int, int)">glFramebufferTexture1D</A></B>(int&nbsp;target,
  2264. int&nbsp;attachment,
  2265. int&nbsp;textarget,
  2266. int&nbsp;texture,
  2267. int&nbsp;level)</CODE>
  2268. <BR>
  2269. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2270. </TR>
  2271. <TR BGCOLOR="white" CLASS="TableRowColor">
  2272. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2273. <CODE>static&nbsp;void</CODE></FONT></TD>
  2274. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glFramebufferTexture2D(int, int, int, int, int)">glFramebufferTexture2D</A></B>(int&nbsp;target,
  2275. int&nbsp;attachment,
  2276. int&nbsp;textarget,
  2277. int&nbsp;texture,
  2278. int&nbsp;level)</CODE>
  2279. <BR>
  2280. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2281. </TR>
  2282. <TR BGCOLOR="white" CLASS="TableRowColor">
  2283. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2284. <CODE>static&nbsp;void</CODE></FONT></TD>
  2285. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glFramebufferTexture3D(int, int, int, int, int, int)">glFramebufferTexture3D</A></B>(int&nbsp;target,
  2286. int&nbsp;attachment,
  2287. int&nbsp;textarget,
  2288. int&nbsp;texture,
  2289. int&nbsp;level,
  2290. int&nbsp;zoffset)</CODE>
  2291. <BR>
  2292. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2293. </TR>
  2294. <TR BGCOLOR="white" CLASS="TableRowColor">
  2295. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2296. <CODE>static&nbsp;void</CODE></FONT></TD>
  2297. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glFramebufferTextureLayer(int, int, int, int, int)">glFramebufferTextureLayer</A></B>(int&nbsp;target,
  2298. int&nbsp;attachment,
  2299. int&nbsp;texture,
  2300. int&nbsp;level,
  2301. int&nbsp;layer)</CODE>
  2302. <BR>
  2303. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2304. </TR>
  2305. <TR BGCOLOR="white" CLASS="TableRowColor">
  2306. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2307. <CODE>static&nbsp;void</CODE></FONT></TD>
  2308. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGenerateMipmap(int)">glGenerateMipmap</A></B>(int&nbsp;target)</CODE>
  2309. <BR>
  2310. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2311. </TR>
  2312. <TR BGCOLOR="white" CLASS="TableRowColor">
  2313. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2314. <CODE>static&nbsp;int</CODE></FONT></TD>
  2315. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGenFramebuffers()">glGenFramebuffers</A></B>()</CODE>
  2316. <BR>
  2317. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGenFramebuffers.</TD>
  2318. </TR>
  2319. <TR BGCOLOR="white" CLASS="TableRowColor">
  2320. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2321. <CODE>static&nbsp;void</CODE></FONT></TD>
  2322. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGenFramebuffers(java.nio.IntBuffer)">glGenFramebuffers</A></B>(java.nio.IntBuffer&nbsp;framebuffers)</CODE>
  2323. <BR>
  2324. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2325. </TR>
  2326. <TR BGCOLOR="white" CLASS="TableRowColor">
  2327. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2328. <CODE>static&nbsp;int</CODE></FONT></TD>
  2329. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGenRenderbuffers()">glGenRenderbuffers</A></B>()</CODE>
  2330. <BR>
  2331. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGenRenderbuffers.</TD>
  2332. </TR>
  2333. <TR BGCOLOR="white" CLASS="TableRowColor">
  2334. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2335. <CODE>static&nbsp;void</CODE></FONT></TD>
  2336. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGenRenderbuffers(java.nio.IntBuffer)">glGenRenderbuffers</A></B>(java.nio.IntBuffer&nbsp;renderbuffers)</CODE>
  2337. <BR>
  2338. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2339. </TR>
  2340. <TR BGCOLOR="white" CLASS="TableRowColor">
  2341. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2342. <CODE>static&nbsp;int</CODE></FONT></TD>
  2343. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGenVertexArrays()">glGenVertexArrays</A></B>()</CODE>
  2344. <BR>
  2345. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGenVertexArrays.</TD>
  2346. </TR>
  2347. <TR BGCOLOR="white" CLASS="TableRowColor">
  2348. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2349. <CODE>static&nbsp;void</CODE></FONT></TD>
  2350. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGenVertexArrays(java.nio.IntBuffer)">glGenVertexArrays</A></B>(java.nio.IntBuffer&nbsp;arrays)</CODE>
  2351. <BR>
  2352. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2353. </TR>
  2354. <TR BGCOLOR="white" CLASS="TableRowColor">
  2355. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2356. <CODE>static&nbsp;boolean</CODE></FONT></TD>
  2357. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetBoolean(int, int)">glGetBoolean</A></B>(int&nbsp;value,
  2358. int&nbsp;index)</CODE>
  2359. <BR>
  2360. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetBooleani_v.</TD>
  2361. </TR>
  2362. <TR BGCOLOR="white" CLASS="TableRowColor">
  2363. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2364. <CODE>static&nbsp;void</CODE></FONT></TD>
  2365. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetBoolean(int, int, java.nio.ByteBuffer)">glGetBoolean</A></B>(int&nbsp;value,
  2366. int&nbsp;index,
  2367. java.nio.ByteBuffer&nbsp;data)</CODE>
  2368. <BR>
  2369. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2370. </TR>
  2371. <TR BGCOLOR="white" CLASS="TableRowColor">
  2372. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2373. <CODE>static&nbsp;int</CODE></FONT></TD>
  2374. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetFragDataLocation(int, java.nio.ByteBuffer)">glGetFragDataLocation</A></B>(int&nbsp;program,
  2375. java.nio.ByteBuffer&nbsp;name)</CODE>
  2376. <BR>
  2377. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2378. </TR>
  2379. <TR BGCOLOR="white" CLASS="TableRowColor">
  2380. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2381. <CODE>static&nbsp;int</CODE></FONT></TD>
  2382. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetFragDataLocation(int, java.lang.CharSequence)">glGetFragDataLocation</A></B>(int&nbsp;program,
  2383. java.lang.CharSequence&nbsp;name)</CODE>
  2384. <BR>
  2385. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetFragDataLocation.</TD>
  2386. </TR>
  2387. <TR BGCOLOR="white" CLASS="TableRowColor">
  2388. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2389. <CODE>static&nbsp;int</CODE></FONT></TD>
  2390. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetFramebufferAttachmentParameter(int, int, int)">glGetFramebufferAttachmentParameter</A></B>(int&nbsp;target,
  2391. int&nbsp;attachment,
  2392. int&nbsp;pname)</CODE>
  2393. <BR>
  2394. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetFramebufferAttachmentParameteriv.</TD>
  2395. </TR>
  2396. <TR BGCOLOR="white" CLASS="TableRowColor">
  2397. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2398. <CODE>static&nbsp;void</CODE></FONT></TD>
  2399. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetFramebufferAttachmentParameter(int, int, int, java.nio.IntBuffer)">glGetFramebufferAttachmentParameter</A></B>(int&nbsp;target,
  2400. int&nbsp;attachment,
  2401. int&nbsp;pname,
  2402. java.nio.IntBuffer&nbsp;params)</CODE>
  2403. <BR>
  2404. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2405. </TR>
  2406. <TR BGCOLOR="white" CLASS="TableRowColor">
  2407. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2408. <CODE>static&nbsp;int</CODE></FONT></TD>
  2409. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetInteger(int, int)">glGetInteger</A></B>(int&nbsp;value,
  2410. int&nbsp;index)</CODE>
  2411. <BR>
  2412. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetIntegeri_v.</TD>
  2413. </TR>
  2414. <TR BGCOLOR="white" CLASS="TableRowColor">
  2415. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2416. <CODE>static&nbsp;void</CODE></FONT></TD>
  2417. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetInteger(int, int, java.nio.IntBuffer)">glGetInteger</A></B>(int&nbsp;value,
  2418. int&nbsp;index,
  2419. java.nio.IntBuffer&nbsp;data)</CODE>
  2420. <BR>
  2421. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2422. </TR>
  2423. <TR BGCOLOR="white" CLASS="TableRowColor">
  2424. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2425. <CODE>static&nbsp;int</CODE></FONT></TD>
  2426. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetRenderbufferParameter(int, int)">glGetRenderbufferParameter</A></B>(int&nbsp;target,
  2427. int&nbsp;pname)</CODE>
  2428. <BR>
  2429. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetRenderbufferParameteriv.</TD>
  2430. </TR>
  2431. <TR BGCOLOR="white" CLASS="TableRowColor">
  2432. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2433. <CODE>static&nbsp;void</CODE></FONT></TD>
  2434. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetRenderbufferParameter(int, int, java.nio.IntBuffer)">glGetRenderbufferParameter</A></B>(int&nbsp;target,
  2435. int&nbsp;pname,
  2436. java.nio.IntBuffer&nbsp;params)</CODE>
  2437. <BR>
  2438. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2439. </TR>
  2440. <TR BGCOLOR="white" CLASS="TableRowColor">
  2441. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2442. <CODE>static&nbsp;java.lang.String</CODE></FONT></TD>
  2443. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetStringi(int, int)">glGetStringi</A></B>(int&nbsp;name,
  2444. int&nbsp;index)</CODE>
  2445. <BR>
  2446. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2447. </TR>
  2448. <TR BGCOLOR="white" CLASS="TableRowColor">
  2449. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2450. <CODE>static&nbsp;void</CODE></FONT></TD>
  2451. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetTexParameterI(int, int, java.nio.IntBuffer)">glGetTexParameterI</A></B>(int&nbsp;target,
  2452. int&nbsp;pname,
  2453. java.nio.IntBuffer&nbsp;params)</CODE>
  2454. <BR>
  2455. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2456. </TR>
  2457. <TR BGCOLOR="white" CLASS="TableRowColor">
  2458. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2459. <CODE>static&nbsp;int</CODE></FONT></TD>
  2460. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetTexParameterIi(int, int)">glGetTexParameterIi</A></B>(int&nbsp;target,
  2461. int&nbsp;pname)</CODE>
  2462. <BR>
  2463. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetTexParameterIiv.</TD>
  2464. </TR>
  2465. <TR BGCOLOR="white" CLASS="TableRowColor">
  2466. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2467. <CODE>static&nbsp;void</CODE></FONT></TD>
  2468. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetTexParameterIu(int, int, java.nio.IntBuffer)">glGetTexParameterIu</A></B>(int&nbsp;target,
  2469. int&nbsp;pname,
  2470. java.nio.IntBuffer&nbsp;params)</CODE>
  2471. <BR>
  2472. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2473. </TR>
  2474. <TR BGCOLOR="white" CLASS="TableRowColor">
  2475. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2476. <CODE>static&nbsp;int</CODE></FONT></TD>
  2477. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetTexParameterIui(int, int)">glGetTexParameterIui</A></B>(int&nbsp;target,
  2478. int&nbsp;pname)</CODE>
  2479. <BR>
  2480. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetTexParameterIuiv.</TD>
  2481. </TR>
  2482. <TR BGCOLOR="white" CLASS="TableRowColor">
  2483. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2484. <CODE>static&nbsp;void</CODE></FONT></TD>
  2485. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetTransformFeedbackVarying(int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.ByteBuffer)">glGetTransformFeedbackVarying</A></B>(int&nbsp;program,
  2486. int&nbsp;index,
  2487. java.nio.IntBuffer&nbsp;length,
  2488. java.nio.IntBuffer&nbsp;size,
  2489. java.nio.IntBuffer&nbsp;type,
  2490. java.nio.ByteBuffer&nbsp;name)</CODE>
  2491. <BR>
  2492. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2493. </TR>
  2494. <TR BGCOLOR="white" CLASS="TableRowColor">
  2495. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2496. <CODE>static&nbsp;java.lang.String</CODE></FONT></TD>
  2497. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetTransformFeedbackVarying(int, int, int, java.nio.IntBuffer, java.nio.IntBuffer)">glGetTransformFeedbackVarying</A></B>(int&nbsp;program,
  2498. int&nbsp;index,
  2499. int&nbsp;bufSize,
  2500. java.nio.IntBuffer&nbsp;size,
  2501. java.nio.IntBuffer&nbsp;type)</CODE>
  2502. <BR>
  2503. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetTransformFeedbackVarying.</TD>
  2504. </TR>
  2505. <TR BGCOLOR="white" CLASS="TableRowColor">
  2506. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2507. <CODE>static&nbsp;void</CODE></FONT></TD>
  2508. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetUniformu(int, int, java.nio.IntBuffer)">glGetUniformu</A></B>(int&nbsp;program,
  2509. int&nbsp;location,
  2510. java.nio.IntBuffer&nbsp;params)</CODE>
  2511. <BR>
  2512. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2513. </TR>
  2514. <TR BGCOLOR="white" CLASS="TableRowColor">
  2515. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2516. <CODE>static&nbsp;void</CODE></FONT></TD>
  2517. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetVertexAttribI(int, int, java.nio.IntBuffer)">glGetVertexAttribI</A></B>(int&nbsp;index,
  2518. int&nbsp;pname,
  2519. java.nio.IntBuffer&nbsp;params)</CODE>
  2520. <BR>
  2521. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2522. </TR>
  2523. <TR BGCOLOR="white" CLASS="TableRowColor">
  2524. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2525. <CODE>static&nbsp;void</CODE></FONT></TD>
  2526. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetVertexAttribIu(int, int, java.nio.IntBuffer)">glGetVertexAttribIu</A></B>(int&nbsp;index,
  2527. int&nbsp;pname,
  2528. java.nio.IntBuffer&nbsp;params)</CODE>
  2529. <BR>
  2530. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2531. </TR>
  2532. <TR BGCOLOR="white" CLASS="TableRowColor">
  2533. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2534. <CODE>static&nbsp;boolean</CODE></FONT></TD>
  2535. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glIsEnabledi(int, int)">glIsEnabledi</A></B>(int&nbsp;target,
  2536. int&nbsp;index)</CODE>
  2537. <BR>
  2538. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2539. </TR>
  2540. <TR BGCOLOR="white" CLASS="TableRowColor">
  2541. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2542. <CODE>static&nbsp;boolean</CODE></FONT></TD>
  2543. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glIsFramebuffer(int)">glIsFramebuffer</A></B>(int&nbsp;framebuffer)</CODE>
  2544. <BR>
  2545. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2546. </TR>
  2547. <TR BGCOLOR="white" CLASS="TableRowColor">
  2548. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2549. <CODE>static&nbsp;boolean</CODE></FONT></TD>
  2550. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glIsRenderbuffer(int)">glIsRenderbuffer</A></B>(int&nbsp;renderbuffer)</CODE>
  2551. <BR>
  2552. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2553. </TR>
  2554. <TR BGCOLOR="white" CLASS="TableRowColor">
  2555. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2556. <CODE>static&nbsp;boolean</CODE></FONT></TD>
  2557. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glIsVertexArray(int)">glIsVertexArray</A></B>(int&nbsp;array)</CODE>
  2558. <BR>
  2559. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2560. </TR>
  2561. <TR BGCOLOR="white" CLASS="TableRowColor">
  2562. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2563. <CODE>static&nbsp;java.nio.ByteBuffer</CODE></FONT></TD>
  2564. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glMapBufferRange(int, long, long, int, java.nio.ByteBuffer)">glMapBufferRange</A></B>(int&nbsp;target,
  2565. long&nbsp;offset,
  2566. long&nbsp;length,
  2567. int&nbsp;access,
  2568. java.nio.ByteBuffer&nbsp;old_buffer)</CODE>
  2569. <BR>
  2570. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;glMapBufferRange maps a GL buffer object range to a ByteBuffer.</TD>
  2571. </TR>
  2572. <TR BGCOLOR="white" CLASS="TableRowColor">
  2573. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2574. <CODE>static&nbsp;void</CODE></FONT></TD>
  2575. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glRenderbufferStorage(int, int, int, int)">glRenderbufferStorage</A></B>(int&nbsp;target,
  2576. int&nbsp;internalformat,
  2577. int&nbsp;width,
  2578. int&nbsp;height)</CODE>
  2579. <BR>
  2580. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2581. </TR>
  2582. <TR BGCOLOR="white" CLASS="TableRowColor">
  2583. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2584. <CODE>static&nbsp;void</CODE></FONT></TD>
  2585. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glRenderbufferStorageMultisample(int, int, int, int, int)">glRenderbufferStorageMultisample</A></B>(int&nbsp;target,
  2586. int&nbsp;samples,
  2587. int&nbsp;internalformat,
  2588. int&nbsp;width,
  2589. int&nbsp;height)</CODE>
  2590. <BR>
  2591. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Establishes the data storage, format, dimensions, and number of
  2592. samples of a renderbuffer object's image.</TD>
  2593. </TR>
  2594. <TR BGCOLOR="white" CLASS="TableRowColor">
  2595. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2596. <CODE>static&nbsp;void</CODE></FONT></TD>
  2597. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glTexParameterI(int, int, java.nio.IntBuffer)">glTexParameterI</A></B>(int&nbsp;target,
  2598. int&nbsp;pname,
  2599. java.nio.IntBuffer&nbsp;params)</CODE>
  2600. <BR>
  2601. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2602. </TR>
  2603. <TR BGCOLOR="white" CLASS="TableRowColor">
  2604. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2605. <CODE>static&nbsp;void</CODE></FONT></TD>
  2606. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glTexParameterIi(int, int, int)">glTexParameterIi</A></B>(int&nbsp;target,
  2607. int&nbsp;pname,
  2608. int&nbsp;param)</CODE>
  2609. <BR>
  2610. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glTexParameterIiv.</TD>
  2611. </TR>
  2612. <TR BGCOLOR="white" CLASS="TableRowColor">
  2613. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2614. <CODE>static&nbsp;void</CODE></FONT></TD>
  2615. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glTexParameterIu(int, int, java.nio.IntBuffer)">glTexParameterIu</A></B>(int&nbsp;target,
  2616. int&nbsp;pname,
  2617. java.nio.IntBuffer&nbsp;params)</CODE>
  2618. <BR>
  2619. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2620. </TR>
  2621. <TR BGCOLOR="white" CLASS="TableRowColor">
  2622. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2623. <CODE>static&nbsp;void</CODE></FONT></TD>
  2624. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glTexParameterIui(int, int, int)">glTexParameterIui</A></B>(int&nbsp;target,
  2625. int&nbsp;pname,
  2626. int&nbsp;param)</CODE>
  2627. <BR>
  2628. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glTexParameterIuiv.</TD>
  2629. </TR>
  2630. <TR BGCOLOR="white" CLASS="TableRowColor">
  2631. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2632. <CODE>static&nbsp;void</CODE></FONT></TD>
  2633. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glTransformFeedbackVaryings(int, java.lang.CharSequence[], int)">glTransformFeedbackVaryings</A></B>(int&nbsp;program,
  2634. java.lang.CharSequence[]&nbsp;varyings,
  2635. int&nbsp;bufferMode)</CODE>
  2636. <BR>
  2637. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glTransformFeedbackVaryings.</TD>
  2638. </TR>
  2639. <TR BGCOLOR="white" CLASS="TableRowColor">
  2640. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2641. <CODE>static&nbsp;void</CODE></FONT></TD>
  2642. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glTransformFeedbackVaryings(int, int, java.nio.ByteBuffer, int)">glTransformFeedbackVaryings</A></B>(int&nbsp;program,
  2643. int&nbsp;count,
  2644. java.nio.ByteBuffer&nbsp;varyings,
  2645. int&nbsp;bufferMode)</CODE>
  2646. <BR>
  2647. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2648. </TR>
  2649. <TR BGCOLOR="white" CLASS="TableRowColor">
  2650. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2651. <CODE>static&nbsp;void</CODE></FONT></TD>
  2652. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glUniform1u(int, java.nio.IntBuffer)">glUniform1u</A></B>(int&nbsp;location,
  2653. java.nio.IntBuffer&nbsp;value)</CODE>
  2654. <BR>
  2655. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2656. </TR>
  2657. <TR BGCOLOR="white" CLASS="TableRowColor">
  2658. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2659. <CODE>static&nbsp;void</CODE></FONT></TD>
  2660. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glUniform1ui(int, int)">glUniform1ui</A></B>(int&nbsp;location,
  2661. int&nbsp;v0)</CODE>
  2662. <BR>
  2663. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2664. </TR>
  2665. <TR BGCOLOR="white" CLASS="TableRowColor">
  2666. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2667. <CODE>static&nbsp;void</CODE></FONT></TD>
  2668. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glUniform2u(int, java.nio.IntBuffer)">glUniform2u</A></B>(int&nbsp;location,
  2669. java.nio.IntBuffer&nbsp;value)</CODE>
  2670. <BR>
  2671. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2672. </TR>
  2673. <TR BGCOLOR="white" CLASS="TableRowColor">
  2674. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2675. <CODE>static&nbsp;void</CODE></FONT></TD>
  2676. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glUniform2ui(int, int, int)">glUniform2ui</A></B>(int&nbsp;location,
  2677. int&nbsp;v0,
  2678. int&nbsp;v1)</CODE>
  2679. <BR>
  2680. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2681. </TR>
  2682. <TR BGCOLOR="white" CLASS="TableRowColor">
  2683. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2684. <CODE>static&nbsp;void</CODE></FONT></TD>
  2685. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glUniform3u(int, java.nio.IntBuffer)">glUniform3u</A></B>(int&nbsp;location,
  2686. java.nio.IntBuffer&nbsp;value)</CODE>
  2687. <BR>
  2688. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2689. </TR>
  2690. <TR BGCOLOR="white" CLASS="TableRowColor">
  2691. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2692. <CODE>static&nbsp;void</CODE></FONT></TD>
  2693. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glUniform3ui(int, int, int, int)">glUniform3ui</A></B>(int&nbsp;location,
  2694. int&nbsp;v0,
  2695. int&nbsp;v1,
  2696. int&nbsp;v2)</CODE>
  2697. <BR>
  2698. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2699. </TR>
  2700. <TR BGCOLOR="white" CLASS="TableRowColor">
  2701. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2702. <CODE>static&nbsp;void</CODE></FONT></TD>
  2703. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glUniform4u(int, java.nio.IntBuffer)">glUniform4u</A></B>(int&nbsp;location,
  2704. java.nio.IntBuffer&nbsp;value)</CODE>
  2705. <BR>
  2706. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2707. </TR>
  2708. <TR BGCOLOR="white" CLASS="TableRowColor">
  2709. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2710. <CODE>static&nbsp;void</CODE></FONT></TD>
  2711. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glUniform4ui(int, int, int, int, int)">glUniform4ui</A></B>(int&nbsp;location,
  2712. int&nbsp;v0,
  2713. int&nbsp;v1,
  2714. int&nbsp;v2,
  2715. int&nbsp;v3)</CODE>
  2716. <BR>
  2717. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2718. </TR>
  2719. <TR BGCOLOR="white" CLASS="TableRowColor">
  2720. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2721. <CODE>static&nbsp;void</CODE></FONT></TD>
  2722. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI1(int, java.nio.IntBuffer)">glVertexAttribI1</A></B>(int&nbsp;index,
  2723. java.nio.IntBuffer&nbsp;v)</CODE>
  2724. <BR>
  2725. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2726. </TR>
  2727. <TR BGCOLOR="white" CLASS="TableRowColor">
  2728. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2729. <CODE>static&nbsp;void</CODE></FONT></TD>
  2730. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI1i(int, int)">glVertexAttribI1i</A></B>(int&nbsp;index,
  2731. int&nbsp;x)</CODE>
  2732. <BR>
  2733. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2734. </TR>
  2735. <TR BGCOLOR="white" CLASS="TableRowColor">
  2736. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2737. <CODE>static&nbsp;void</CODE></FONT></TD>
  2738. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI1u(int, java.nio.IntBuffer)">glVertexAttribI1u</A></B>(int&nbsp;index,
  2739. java.nio.IntBuffer&nbsp;v)</CODE>
  2740. <BR>
  2741. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2742. </TR>
  2743. <TR BGCOLOR="white" CLASS="TableRowColor">
  2744. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2745. <CODE>static&nbsp;void</CODE></FONT></TD>
  2746. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI1ui(int, int)">glVertexAttribI1ui</A></B>(int&nbsp;index,
  2747. int&nbsp;x)</CODE>
  2748. <BR>
  2749. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2750. </TR>
  2751. <TR BGCOLOR="white" CLASS="TableRowColor">
  2752. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2753. <CODE>static&nbsp;void</CODE></FONT></TD>
  2754. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI2(int, java.nio.IntBuffer)">glVertexAttribI2</A></B>(int&nbsp;index,
  2755. java.nio.IntBuffer&nbsp;v)</CODE>
  2756. <BR>
  2757. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2758. </TR>
  2759. <TR BGCOLOR="white" CLASS="TableRowColor">
  2760. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2761. <CODE>static&nbsp;void</CODE></FONT></TD>
  2762. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI2i(int, int, int)">glVertexAttribI2i</A></B>(int&nbsp;index,
  2763. int&nbsp;x,
  2764. int&nbsp;y)</CODE>
  2765. <BR>
  2766. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2767. </TR>
  2768. <TR BGCOLOR="white" CLASS="TableRowColor">
  2769. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2770. <CODE>static&nbsp;void</CODE></FONT></TD>
  2771. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI2u(int, java.nio.IntBuffer)">glVertexAttribI2u</A></B>(int&nbsp;index,
  2772. java.nio.IntBuffer&nbsp;v)</CODE>
  2773. <BR>
  2774. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2775. </TR>
  2776. <TR BGCOLOR="white" CLASS="TableRowColor">
  2777. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2778. <CODE>static&nbsp;void</CODE></FONT></TD>
  2779. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI2ui(int, int, int)">glVertexAttribI2ui</A></B>(int&nbsp;index,
  2780. int&nbsp;x,
  2781. int&nbsp;y)</CODE>
  2782. <BR>
  2783. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2784. </TR>
  2785. <TR BGCOLOR="white" CLASS="TableRowColor">
  2786. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2787. <CODE>static&nbsp;void</CODE></FONT></TD>
  2788. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI3(int, java.nio.IntBuffer)">glVertexAttribI3</A></B>(int&nbsp;index,
  2789. java.nio.IntBuffer&nbsp;v)</CODE>
  2790. <BR>
  2791. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2792. </TR>
  2793. <TR BGCOLOR="white" CLASS="TableRowColor">
  2794. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2795. <CODE>static&nbsp;void</CODE></FONT></TD>
  2796. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI3i(int, int, int, int)">glVertexAttribI3i</A></B>(int&nbsp;index,
  2797. int&nbsp;x,
  2798. int&nbsp;y,
  2799. int&nbsp;z)</CODE>
  2800. <BR>
  2801. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2802. </TR>
  2803. <TR BGCOLOR="white" CLASS="TableRowColor">
  2804. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2805. <CODE>static&nbsp;void</CODE></FONT></TD>
  2806. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI3u(int, java.nio.IntBuffer)">glVertexAttribI3u</A></B>(int&nbsp;index,
  2807. java.nio.IntBuffer&nbsp;v)</CODE>
  2808. <BR>
  2809. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2810. </TR>
  2811. <TR BGCOLOR="white" CLASS="TableRowColor">
  2812. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2813. <CODE>static&nbsp;void</CODE></FONT></TD>
  2814. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI3ui(int, int, int, int)">glVertexAttribI3ui</A></B>(int&nbsp;index,
  2815. int&nbsp;x,
  2816. int&nbsp;y,
  2817. int&nbsp;z)</CODE>
  2818. <BR>
  2819. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2820. </TR>
  2821. <TR BGCOLOR="white" CLASS="TableRowColor">
  2822. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2823. <CODE>static&nbsp;void</CODE></FONT></TD>
  2824. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI4(int, java.nio.ByteBuffer)">glVertexAttribI4</A></B>(int&nbsp;index,
  2825. java.nio.ByteBuffer&nbsp;v)</CODE>
  2826. <BR>
  2827. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2828. </TR>
  2829. <TR BGCOLOR="white" CLASS="TableRowColor">
  2830. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2831. <CODE>static&nbsp;void</CODE></FONT></TD>
  2832. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI4(int, java.nio.IntBuffer)">glVertexAttribI4</A></B>(int&nbsp;index,
  2833. java.nio.IntBuffer&nbsp;v)</CODE>
  2834. <BR>
  2835. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2836. </TR>
  2837. <TR BGCOLOR="white" CLASS="TableRowColor">
  2838. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2839. <CODE>static&nbsp;void</CODE></FONT></TD>
  2840. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI4(int, java.nio.ShortBuffer)">glVertexAttribI4</A></B>(int&nbsp;index,
  2841. java.nio.ShortBuffer&nbsp;v)</CODE>
  2842. <BR>
  2843. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2844. </TR>
  2845. <TR BGCOLOR="white" CLASS="TableRowColor">
  2846. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2847. <CODE>static&nbsp;void</CODE></FONT></TD>
  2848. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI4i(int, int, int, int, int)">glVertexAttribI4i</A></B>(int&nbsp;index,
  2849. int&nbsp;x,
  2850. int&nbsp;y,
  2851. int&nbsp;z,
  2852. int&nbsp;w)</CODE>
  2853. <BR>
  2854. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2855. </TR>
  2856. <TR BGCOLOR="white" CLASS="TableRowColor">
  2857. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2858. <CODE>static&nbsp;void</CODE></FONT></TD>
  2859. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI4u(int, java.nio.ByteBuffer)">glVertexAttribI4u</A></B>(int&nbsp;index,
  2860. java.nio.ByteBuffer&nbsp;v)</CODE>
  2861. <BR>
  2862. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2863. </TR>
  2864. <TR BGCOLOR="white" CLASS="TableRowColor">
  2865. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2866. <CODE>static&nbsp;void</CODE></FONT></TD>
  2867. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI4u(int, java.nio.IntBuffer)">glVertexAttribI4u</A></B>(int&nbsp;index,
  2868. java.nio.IntBuffer&nbsp;v)</CODE>
  2869. <BR>
  2870. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2871. </TR>
  2872. <TR BGCOLOR="white" CLASS="TableRowColor">
  2873. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2874. <CODE>static&nbsp;void</CODE></FONT></TD>
  2875. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI4u(int, java.nio.ShortBuffer)">glVertexAttribI4u</A></B>(int&nbsp;index,
  2876. java.nio.ShortBuffer&nbsp;v)</CODE>
  2877. <BR>
  2878. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2879. </TR>
  2880. <TR BGCOLOR="white" CLASS="TableRowColor">
  2881. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2882. <CODE>static&nbsp;void</CODE></FONT></TD>
  2883. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI4ui(int, int, int, int, int)">glVertexAttribI4ui</A></B>(int&nbsp;index,
  2884. int&nbsp;x,
  2885. int&nbsp;y,
  2886. int&nbsp;z,
  2887. int&nbsp;w)</CODE>
  2888. <BR>
  2889. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2890. </TR>
  2891. <TR BGCOLOR="white" CLASS="TableRowColor">
  2892. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2893. <CODE>static&nbsp;void</CODE></FONT></TD>
  2894. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribIPointer(int, int, int, int, java.nio.ByteBuffer)">glVertexAttribIPointer</A></B>(int&nbsp;index,
  2895. int&nbsp;size,
  2896. int&nbsp;type,
  2897. int&nbsp;stride,
  2898. java.nio.ByteBuffer&nbsp;buffer)</CODE>
  2899. <BR>
  2900. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2901. </TR>
  2902. <TR BGCOLOR="white" CLASS="TableRowColor">
  2903. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2904. <CODE>static&nbsp;void</CODE></FONT></TD>
  2905. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribIPointer(int, int, int, int, java.nio.IntBuffer)">glVertexAttribIPointer</A></B>(int&nbsp;index,
  2906. int&nbsp;size,
  2907. int&nbsp;type,
  2908. int&nbsp;stride,
  2909. java.nio.IntBuffer&nbsp;buffer)</CODE>
  2910. <BR>
  2911. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2912. </TR>
  2913. <TR BGCOLOR="white" CLASS="TableRowColor">
  2914. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2915. <CODE>static&nbsp;void</CODE></FONT></TD>
  2916. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribIPointer(int, int, int, int, long)">glVertexAttribIPointer</A></B>(int&nbsp;index,
  2917. int&nbsp;size,
  2918. int&nbsp;type,
  2919. int&nbsp;stride,
  2920. long&nbsp;buffer_buffer_offset)</CODE>
  2921. <BR>
  2922. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2923. </TR>
  2924. <TR BGCOLOR="white" CLASS="TableRowColor">
  2925. <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
  2926. <CODE>static&nbsp;void</CODE></FONT></TD>
  2927. <TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribIPointer(int, int, int, int, java.nio.ShortBuffer)">glVertexAttribIPointer</A></B>(int&nbsp;index,
  2928. int&nbsp;size,
  2929. int&nbsp;type,
  2930. int&nbsp;stride,
  2931. java.nio.ShortBuffer&nbsp;buffer)</CODE>
  2932. <BR>
  2933. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
  2934. </TR>
  2935. </TABLE>
  2936. &nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
  2937. <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
  2938. <TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
  2939. <TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
  2940. </TR>
  2941. <TR BGCOLOR="white" CLASS="TableRowColor">
  2942. <TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
  2943. </TR>
  2944. </TABLE>
  2945. &nbsp;
  2946. <P>
  2947. <!-- ============ FIELD DETAIL =========== -->
  2948. <A NAME="field_detail"><!-- --></A>
  2949. <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
  2950. <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
  2951. <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
  2952. <B>Field Detail</B></FONT></TH>
  2953. </TR>
  2954. </TABLE>
  2955. <A NAME="GL_MAJOR_VERSION"><!-- --></A><H3>
  2956. GL_MAJOR_VERSION</H3>
  2957. <PRE>
  2958. public static final int <B>GL_MAJOR_VERSION</B></PRE>
  2959. <DL>
  2960. <DL>
  2961. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAJOR_VERSION">Constant Field Values</A></DL>
  2962. </DL>
  2963. <HR>
  2964. <A NAME="GL_MINOR_VERSION"><!-- --></A><H3>
  2965. GL_MINOR_VERSION</H3>
  2966. <PRE>
  2967. public static final int <B>GL_MINOR_VERSION</B></PRE>
  2968. <DL>
  2969. <DL>
  2970. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MINOR_VERSION">Constant Field Values</A></DL>
  2971. </DL>
  2972. <HR>
  2973. <A NAME="GL_NUM_EXTENSIONS"><!-- --></A><H3>
  2974. GL_NUM_EXTENSIONS</H3>
  2975. <PRE>
  2976. public static final int <B>GL_NUM_EXTENSIONS</B></PRE>
  2977. <DL>
  2978. <DL>
  2979. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_NUM_EXTENSIONS">Constant Field Values</A></DL>
  2980. </DL>
  2981. <HR>
  2982. <A NAME="GL_CONTEXT_FLAGS"><!-- --></A><H3>
  2983. GL_CONTEXT_FLAGS</H3>
  2984. <PRE>
  2985. public static final int <B>GL_CONTEXT_FLAGS</B></PRE>
  2986. <DL>
  2987. <DL>
  2988. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CONTEXT_FLAGS">Constant Field Values</A></DL>
  2989. </DL>
  2990. <HR>
  2991. <A NAME="GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT"><!-- --></A><H3>
  2992. GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT</H3>
  2993. <PRE>
  2994. public static final int <B>GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT</B></PRE>
  2995. <DL>
  2996. <DL>
  2997. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT">Constant Field Values</A></DL>
  2998. </DL>
  2999. <HR>
  3000. <A NAME="GL_DEPTH_BUFFER"><!-- --></A><H3>
  3001. GL_DEPTH_BUFFER</H3>
  3002. <PRE>
  3003. public static final int <B>GL_DEPTH_BUFFER</B></PRE>
  3004. <DL>
  3005. <DL>
  3006. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_DEPTH_BUFFER">Constant Field Values</A></DL>
  3007. </DL>
  3008. <HR>
  3009. <A NAME="GL_STENCIL_BUFFER"><!-- --></A><H3>
  3010. GL_STENCIL_BUFFER</H3>
  3011. <PRE>
  3012. public static final int <B>GL_STENCIL_BUFFER</B></PRE>
  3013. <DL>
  3014. <DL>
  3015. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_STENCIL_BUFFER">Constant Field Values</A></DL>
  3016. </DL>
  3017. <HR>
  3018. <A NAME="GL_COMPRESSED_RED"><!-- --></A><H3>
  3019. GL_COMPRESSED_RED</H3>
  3020. <PRE>
  3021. public static final int <B>GL_COMPRESSED_RED</B></PRE>
  3022. <DL>
  3023. <DL>
  3024. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COMPRESSED_RED">Constant Field Values</A></DL>
  3025. </DL>
  3026. <HR>
  3027. <A NAME="GL_COMPRESSED_RG"><!-- --></A><H3>
  3028. GL_COMPRESSED_RG</H3>
  3029. <PRE>
  3030. public static final int <B>GL_COMPRESSED_RG</B></PRE>
  3031. <DL>
  3032. <DL>
  3033. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COMPRESSED_RG">Constant Field Values</A></DL>
  3034. </DL>
  3035. <HR>
  3036. <A NAME="GL_COMPARE_REF_TO_TEXTURE"><!-- --></A><H3>
  3037. GL_COMPARE_REF_TO_TEXTURE</H3>
  3038. <PRE>
  3039. public static final int <B>GL_COMPARE_REF_TO_TEXTURE</B></PRE>
  3040. <DL>
  3041. <DL>
  3042. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COMPARE_REF_TO_TEXTURE">Constant Field Values</A></DL>
  3043. </DL>
  3044. <HR>
  3045. <A NAME="GL_CLIP_DISTANCE0"><!-- --></A><H3>
  3046. GL_CLIP_DISTANCE0</H3>
  3047. <PRE>
  3048. public static final int <B>GL_CLIP_DISTANCE0</B></PRE>
  3049. <DL>
  3050. <DL>
  3051. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CLIP_DISTANCE0">Constant Field Values</A></DL>
  3052. </DL>
  3053. <HR>
  3054. <A NAME="GL_CLIP_DISTANCE1"><!-- --></A><H3>
  3055. GL_CLIP_DISTANCE1</H3>
  3056. <PRE>
  3057. public static final int <B>GL_CLIP_DISTANCE1</B></PRE>
  3058. <DL>
  3059. <DL>
  3060. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CLIP_DISTANCE1">Constant Field Values</A></DL>
  3061. </DL>
  3062. <HR>
  3063. <A NAME="GL_CLIP_DISTANCE2"><!-- --></A><H3>
  3064. GL_CLIP_DISTANCE2</H3>
  3065. <PRE>
  3066. public static final int <B>GL_CLIP_DISTANCE2</B></PRE>
  3067. <DL>
  3068. <DL>
  3069. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CLIP_DISTANCE2">Constant Field Values</A></DL>
  3070. </DL>
  3071. <HR>
  3072. <A NAME="GL_CLIP_DISTANCE3"><!-- --></A><H3>
  3073. GL_CLIP_DISTANCE3</H3>
  3074. <PRE>
  3075. public static final int <B>GL_CLIP_DISTANCE3</B></PRE>
  3076. <DL>
  3077. <DL>
  3078. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CLIP_DISTANCE3">Constant Field Values</A></DL>
  3079. </DL>
  3080. <HR>
  3081. <A NAME="GL_CLIP_DISTANCE4"><!-- --></A><H3>
  3082. GL_CLIP_DISTANCE4</H3>
  3083. <PRE>
  3084. public static final int <B>GL_CLIP_DISTANCE4</B></PRE>
  3085. <DL>
  3086. <DL>
  3087. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CLIP_DISTANCE4">Constant Field Values</A></DL>
  3088. </DL>
  3089. <HR>
  3090. <A NAME="GL_CLIP_DISTANCE5"><!-- --></A><H3>
  3091. GL_CLIP_DISTANCE5</H3>
  3092. <PRE>
  3093. public static final int <B>GL_CLIP_DISTANCE5</B></PRE>
  3094. <DL>
  3095. <DL>
  3096. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CLIP_DISTANCE5">Constant Field Values</A></DL>
  3097. </DL>
  3098. <HR>
  3099. <A NAME="GL_CLIP_DISTANCE6"><!-- --></A><H3>
  3100. GL_CLIP_DISTANCE6</H3>
  3101. <PRE>
  3102. public static final int <B>GL_CLIP_DISTANCE6</B></PRE>
  3103. <DL>
  3104. <DL>
  3105. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CLIP_DISTANCE6">Constant Field Values</A></DL>
  3106. </DL>
  3107. <HR>
  3108. <A NAME="GL_CLIP_DISTANCE7"><!-- --></A><H3>
  3109. GL_CLIP_DISTANCE7</H3>
  3110. <PRE>
  3111. public static final int <B>GL_CLIP_DISTANCE7</B></PRE>
  3112. <DL>
  3113. <DL>
  3114. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CLIP_DISTANCE7">Constant Field Values</A></DL>
  3115. </DL>
  3116. <HR>
  3117. <A NAME="GL_MAX_CLIP_DISTANCES"><!-- --></A><H3>
  3118. GL_MAX_CLIP_DISTANCES</H3>
  3119. <PRE>
  3120. public static final int <B>GL_MAX_CLIP_DISTANCES</B></PRE>
  3121. <DL>
  3122. <DL>
  3123. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAX_CLIP_DISTANCES">Constant Field Values</A></DL>
  3124. </DL>
  3125. <HR>
  3126. <A NAME="GL_MAX_VARYING_COMPONENTS"><!-- --></A><H3>
  3127. GL_MAX_VARYING_COMPONENTS</H3>
  3128. <PRE>
  3129. public static final int <B>GL_MAX_VARYING_COMPONENTS</B></PRE>
  3130. <DL>
  3131. <DL>
  3132. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAX_VARYING_COMPONENTS">Constant Field Values</A></DL>
  3133. </DL>
  3134. <HR>
  3135. <A NAME="GL_BUFFER_ACCESS_FLAGS"><!-- --></A><H3>
  3136. GL_BUFFER_ACCESS_FLAGS</H3>
  3137. <PRE>
  3138. public static final int <B>GL_BUFFER_ACCESS_FLAGS</B></PRE>
  3139. <DL>
  3140. <DL>
  3141. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_BUFFER_ACCESS_FLAGS">Constant Field Values</A></DL>
  3142. </DL>
  3143. <HR>
  3144. <A NAME="GL_BUFFER_MAP_LENGTH"><!-- --></A><H3>
  3145. GL_BUFFER_MAP_LENGTH</H3>
  3146. <PRE>
  3147. public static final int <B>GL_BUFFER_MAP_LENGTH</B></PRE>
  3148. <DL>
  3149. <DL>
  3150. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_BUFFER_MAP_LENGTH">Constant Field Values</A></DL>
  3151. </DL>
  3152. <HR>
  3153. <A NAME="GL_BUFFER_MAP_OFFSET"><!-- --></A><H3>
  3154. GL_BUFFER_MAP_OFFSET</H3>
  3155. <PRE>
  3156. public static final int <B>GL_BUFFER_MAP_OFFSET</B></PRE>
  3157. <DL>
  3158. <DL>
  3159. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_BUFFER_MAP_OFFSET">Constant Field Values</A></DL>
  3160. </DL>
  3161. <HR>
  3162. <A NAME="GL_VERTEX_ATTRIB_ARRAY_INTEGER"><!-- --></A><H3>
  3163. GL_VERTEX_ATTRIB_ARRAY_INTEGER</H3>
  3164. <PRE>
  3165. public static final int <B>GL_VERTEX_ATTRIB_ARRAY_INTEGER</B></PRE>
  3166. <DL>
  3167. <DD>Accepted by the &lt;pname&gt; parameters of GetVertexAttribdv,
  3168. GetVertexAttribfv, GetVertexAttribiv, GetVertexAttribIiv, and
  3169. GetVertexAttribIuiv:
  3170. <P>
  3171. <DL>
  3172. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_VERTEX_ATTRIB_ARRAY_INTEGER">Constant Field Values</A></DL>
  3173. </DL>
  3174. <HR>
  3175. <A NAME="GL_SAMPLER_BUFFER"><!-- --></A><H3>
  3176. GL_SAMPLER_BUFFER</H3>
  3177. <PRE>
  3178. public static final int <B>GL_SAMPLER_BUFFER</B></PRE>
  3179. <DL>
  3180. <DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
  3181. <P>
  3182. <DL>
  3183. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_SAMPLER_BUFFER">Constant Field Values</A></DL>
  3184. </DL>
  3185. <HR>
  3186. <A NAME="GL_SAMPLER_CUBE_SHADOW"><!-- --></A><H3>
  3187. GL_SAMPLER_CUBE_SHADOW</H3>
  3188. <PRE>
  3189. public static final int <B>GL_SAMPLER_CUBE_SHADOW</B></PRE>
  3190. <DL>
  3191. <DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
  3192. <P>
  3193. <DL>
  3194. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_SAMPLER_CUBE_SHADOW">Constant Field Values</A></DL>
  3195. </DL>
  3196. <HR>
  3197. <A NAME="GL_UNSIGNED_INT_VEC2"><!-- --></A><H3>
  3198. GL_UNSIGNED_INT_VEC2</H3>
  3199. <PRE>
  3200. public static final int <B>GL_UNSIGNED_INT_VEC2</B></PRE>
  3201. <DL>
  3202. <DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
  3203. <P>
  3204. <DL>
  3205. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_VEC2">Constant Field Values</A></DL>
  3206. </DL>
  3207. <HR>
  3208. <A NAME="GL_UNSIGNED_INT_VEC3"><!-- --></A><H3>
  3209. GL_UNSIGNED_INT_VEC3</H3>
  3210. <PRE>
  3211. public static final int <B>GL_UNSIGNED_INT_VEC3</B></PRE>
  3212. <DL>
  3213. <DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
  3214. <P>
  3215. <DL>
  3216. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_VEC3">Constant Field Values</A></DL>
  3217. </DL>
  3218. <HR>
  3219. <A NAME="GL_UNSIGNED_INT_VEC4"><!-- --></A><H3>
  3220. GL_UNSIGNED_INT_VEC4</H3>
  3221. <PRE>
  3222. public static final int <B>GL_UNSIGNED_INT_VEC4</B></PRE>
  3223. <DL>
  3224. <DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
  3225. <P>
  3226. <DL>
  3227. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_VEC4">Constant Field Values</A></DL>
  3228. </DL>
  3229. <HR>
  3230. <A NAME="GL_INT_SAMPLER_1D"><!-- --></A><H3>
  3231. GL_INT_SAMPLER_1D</H3>
  3232. <PRE>
  3233. public static final int <B>GL_INT_SAMPLER_1D</B></PRE>
  3234. <DL>
  3235. <DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
  3236. <P>
  3237. <DL>
  3238. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_INT_SAMPLER_1D">Constant Field Values</A></DL>
  3239. </DL>
  3240. <HR>
  3241. <A NAME="GL_INT_SAMPLER_2D"><!-- --></A><H3>
  3242. GL_INT_SAMPLER_2D</H3>
  3243. <PRE>
  3244. public static final int <B>GL_INT_SAMPLER_2D</B></PRE>
  3245. <DL>
  3246. <DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
  3247. <P>
  3248. <DL>
  3249. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_INT_SAMPLER_2D">Constant Field Values</A></DL>
  3250. </DL>
  3251. <HR>
  3252. <A NAME="GL_INT_SAMPLER_3D"><!-- --></A><H3>
  3253. GL_INT_SAMPLER_3D</H3>
  3254. <PRE>
  3255. public static final int <B>GL_INT_SAMPLER_3D</B></PRE>
  3256. <DL>
  3257. <DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
  3258. <P>
  3259. <DL>
  3260. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_INT_SAMPLER_3D">Constant Field Values</A></DL>
  3261. </DL>
  3262. <HR>
  3263. <A NAME="GL_INT_SAMPLER_CUBE"><!-- --></A><H3>
  3264. GL_INT_SAMPLER_CUBE</H3>
  3265. <PRE>
  3266. public static final int <B>GL_INT_SAMPLER_CUBE</B></PRE>
  3267. <DL>
  3268. <DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
  3269. <P>
  3270. <DL>
  3271. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_INT_SAMPLER_CUBE">Constant Field Values</A></DL>
  3272. </DL>
  3273. <HR>
  3274. <A NAME="GL_INT_SAMPLER_2D_RECT"><!-- --></A><H3>
  3275. GL_INT_SAMPLER_2D_RECT</H3>
  3276. <PRE>
  3277. public static final int <B>GL_INT_SAMPLER_2D_RECT</B></PRE>
  3278. <DL>
  3279. <DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
  3280. <P>
  3281. <DL>
  3282. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_INT_SAMPLER_2D_RECT">Constant Field Values</A></DL>
  3283. </DL>
  3284. <HR>
  3285. <A NAME="GL_INT_SAMPLER_1D_ARRAY"><!-- --></A><H3>
  3286. GL_INT_SAMPLER_1D_ARRAY</H3>
  3287. <PRE>
  3288. public static final int <B>GL_INT_SAMPLER_1D_ARRAY</B></PRE>
  3289. <DL>
  3290. <DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
  3291. <P>
  3292. <DL>
  3293. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_INT_SAMPLER_1D_ARRAY">Constant Field Values</A></DL>
  3294. </DL>
  3295. <HR>
  3296. <A NAME="GL_INT_SAMPLER_2D_ARRAY"><!-- --></A><H3>
  3297. GL_INT_SAMPLER_2D_ARRAY</H3>
  3298. <PRE>
  3299. public static final int <B>GL_INT_SAMPLER_2D_ARRAY</B></PRE>
  3300. <DL>
  3301. <DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
  3302. <P>
  3303. <DL>
  3304. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_INT_SAMPLER_2D_ARRAY">Constant Field Values</A></DL>
  3305. </DL>
  3306. <HR>
  3307. <A NAME="GL_INT_SAMPLER_BUFFER"><!-- --></A><H3>
  3308. GL_INT_SAMPLER_BUFFER</H3>
  3309. <PRE>
  3310. public static final int <B>GL_INT_SAMPLER_BUFFER</B></PRE>
  3311. <DL>
  3312. <DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
  3313. <P>
  3314. <DL>
  3315. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_INT_SAMPLER_BUFFER">Constant Field Values</A></DL>
  3316. </DL>
  3317. <HR>
  3318. <A NAME="GL_UNSIGNED_INT_SAMPLER_1D"><!-- --></A><H3>
  3319. GL_UNSIGNED_INT_SAMPLER_1D</H3>
  3320. <PRE>
  3321. public static final int <B>GL_UNSIGNED_INT_SAMPLER_1D</B></PRE>
  3322. <DL>
  3323. <DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
  3324. <P>
  3325. <DL>
  3326. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_SAMPLER_1D">Constant Field Values</A></DL>
  3327. </DL>
  3328. <HR>
  3329. <A NAME="GL_UNSIGNED_INT_SAMPLER_2D"><!-- --></A><H3>
  3330. GL_UNSIGNED_INT_SAMPLER_2D</H3>
  3331. <PRE>
  3332. public static final int <B>GL_UNSIGNED_INT_SAMPLER_2D</B></PRE>
  3333. <DL>
  3334. <DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
  3335. <P>
  3336. <DL>
  3337. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_SAMPLER_2D">Constant Field Values</A></DL>
  3338. </DL>
  3339. <HR>
  3340. <A NAME="GL_UNSIGNED_INT_SAMPLER_3D"><!-- --></A><H3>
  3341. GL_UNSIGNED_INT_SAMPLER_3D</H3>
  3342. <PRE>
  3343. public static final int <B>GL_UNSIGNED_INT_SAMPLER_3D</B></PRE>
  3344. <DL>
  3345. <DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
  3346. <P>
  3347. <DL>
  3348. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_SAMPLER_3D">Constant Field Values</A></DL>
  3349. </DL>
  3350. <HR>
  3351. <A NAME="GL_UNSIGNED_INT_SAMPLER_CUBE"><!-- --></A><H3>
  3352. GL_UNSIGNED_INT_SAMPLER_CUBE</H3>
  3353. <PRE>
  3354. public static final int <B>GL_UNSIGNED_INT_SAMPLER_CUBE</B></PRE>
  3355. <DL>
  3356. <DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
  3357. <P>
  3358. <DL>
  3359. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_SAMPLER_CUBE">Constant Field Values</A></DL>
  3360. </DL>
  3361. <HR>
  3362. <A NAME="GL_UNSIGNED_INT_SAMPLER_2D_RECT"><!-- --></A><H3>
  3363. GL_UNSIGNED_INT_SAMPLER_2D_RECT</H3>
  3364. <PRE>
  3365. public static final int <B>GL_UNSIGNED_INT_SAMPLER_2D_RECT</B></PRE>
  3366. <DL>
  3367. <DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
  3368. <P>
  3369. <DL>
  3370. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_SAMPLER_2D_RECT">Constant Field Values</A></DL>
  3371. </DL>
  3372. <HR>
  3373. <A NAME="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"><!-- --></A><H3>
  3374. GL_UNSIGNED_INT_SAMPLER_1D_ARRAY</H3>
  3375. <PRE>
  3376. public static final int <B>GL_UNSIGNED_INT_SAMPLER_1D_ARRAY</B></PRE>
  3377. <DL>
  3378. <DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
  3379. <P>
  3380. <DL>
  3381. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_SAMPLER_1D_ARRAY">Constant Field Values</A></DL>
  3382. </DL>
  3383. <HR>
  3384. <A NAME="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"><!-- --></A><H3>
  3385. GL_UNSIGNED_INT_SAMPLER_2D_ARRAY</H3>
  3386. <PRE>
  3387. public static final int <B>GL_UNSIGNED_INT_SAMPLER_2D_ARRAY</B></PRE>
  3388. <DL>
  3389. <DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
  3390. <P>
  3391. <DL>
  3392. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_SAMPLER_2D_ARRAY">Constant Field Values</A></DL>
  3393. </DL>
  3394. <HR>
  3395. <A NAME="GL_UNSIGNED_INT_SAMPLER_BUFFER"><!-- --></A><H3>
  3396. GL_UNSIGNED_INT_SAMPLER_BUFFER</H3>
  3397. <PRE>
  3398. public static final int <B>GL_UNSIGNED_INT_SAMPLER_BUFFER</B></PRE>
  3399. <DL>
  3400. <DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
  3401. <P>
  3402. <DL>
  3403. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_SAMPLER_BUFFER">Constant Field Values</A></DL>
  3404. </DL>
  3405. <HR>
  3406. <A NAME="GL_MIN_PROGRAM_TEXEL_OFFSET"><!-- --></A><H3>
  3407. GL_MIN_PROGRAM_TEXEL_OFFSET</H3>
  3408. <PRE>
  3409. public static final int <B>GL_MIN_PROGRAM_TEXEL_OFFSET</B></PRE>
  3410. <DL>
  3411. <DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
  3412. and GetDoublev:
  3413. <P>
  3414. <DL>
  3415. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MIN_PROGRAM_TEXEL_OFFSET">Constant Field Values</A></DL>
  3416. </DL>
  3417. <HR>
  3418. <A NAME="GL_MAX_PROGRAM_TEXEL_OFFSET"><!-- --></A><H3>
  3419. GL_MAX_PROGRAM_TEXEL_OFFSET</H3>
  3420. <PRE>
  3421. public static final int <B>GL_MAX_PROGRAM_TEXEL_OFFSET</B></PRE>
  3422. <DL>
  3423. <DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
  3424. and GetDoublev:
  3425. <P>
  3426. <DL>
  3427. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAX_PROGRAM_TEXEL_OFFSET">Constant Field Values</A></DL>
  3428. </DL>
  3429. <HR>
  3430. <A NAME="GL_QUERY_WAIT"><!-- --></A><H3>
  3431. GL_QUERY_WAIT</H3>
  3432. <PRE>
  3433. public static final int <B>GL_QUERY_WAIT</B></PRE>
  3434. <DL>
  3435. <DD>Accepted by the &lt;mode&gt; parameter of BeginConditionalRender:
  3436. <P>
  3437. <DL>
  3438. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_QUERY_WAIT">Constant Field Values</A></DL>
  3439. </DL>
  3440. <HR>
  3441. <A NAME="GL_QUERY_NO_WAIT"><!-- --></A><H3>
  3442. GL_QUERY_NO_WAIT</H3>
  3443. <PRE>
  3444. public static final int <B>GL_QUERY_NO_WAIT</B></PRE>
  3445. <DL>
  3446. <DD>Accepted by the &lt;mode&gt; parameter of BeginConditionalRender:
  3447. <P>
  3448. <DL>
  3449. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_QUERY_NO_WAIT">Constant Field Values</A></DL>
  3450. </DL>
  3451. <HR>
  3452. <A NAME="GL_QUERY_BY_REGION_WAIT"><!-- --></A><H3>
  3453. GL_QUERY_BY_REGION_WAIT</H3>
  3454. <PRE>
  3455. public static final int <B>GL_QUERY_BY_REGION_WAIT</B></PRE>
  3456. <DL>
  3457. <DD>Accepted by the &lt;mode&gt; parameter of BeginConditionalRender:
  3458. <P>
  3459. <DL>
  3460. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_QUERY_BY_REGION_WAIT">Constant Field Values</A></DL>
  3461. </DL>
  3462. <HR>
  3463. <A NAME="GL_QUERY_BY_REGION_NO_WAIT"><!-- --></A><H3>
  3464. GL_QUERY_BY_REGION_NO_WAIT</H3>
  3465. <PRE>
  3466. public static final int <B>GL_QUERY_BY_REGION_NO_WAIT</B></PRE>
  3467. <DL>
  3468. <DD>Accepted by the &lt;mode&gt; parameter of BeginConditionalRender:
  3469. <P>
  3470. <DL>
  3471. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_QUERY_BY_REGION_NO_WAIT">Constant Field Values</A></DL>
  3472. </DL>
  3473. <HR>
  3474. <A NAME="GL_MAP_READ_BIT"><!-- --></A><H3>
  3475. GL_MAP_READ_BIT</H3>
  3476. <PRE>
  3477. public static final int <B>GL_MAP_READ_BIT</B></PRE>
  3478. <DL>
  3479. <DD>Accepted by the &lt;access&gt; parameter of MapBufferRange:
  3480. <P>
  3481. <DL>
  3482. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAP_READ_BIT">Constant Field Values</A></DL>
  3483. </DL>
  3484. <HR>
  3485. <A NAME="GL_MAP_WRITE_BIT"><!-- --></A><H3>
  3486. GL_MAP_WRITE_BIT</H3>
  3487. <PRE>
  3488. public static final int <B>GL_MAP_WRITE_BIT</B></PRE>
  3489. <DL>
  3490. <DD>Accepted by the &lt;access&gt; parameter of MapBufferRange:
  3491. <P>
  3492. <DL>
  3493. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAP_WRITE_BIT">Constant Field Values</A></DL>
  3494. </DL>
  3495. <HR>
  3496. <A NAME="GL_MAP_INVALIDATE_RANGE_BIT"><!-- --></A><H3>
  3497. GL_MAP_INVALIDATE_RANGE_BIT</H3>
  3498. <PRE>
  3499. public static final int <B>GL_MAP_INVALIDATE_RANGE_BIT</B></PRE>
  3500. <DL>
  3501. <DD>Accepted by the &lt;access&gt; parameter of MapBufferRange:
  3502. <P>
  3503. <DL>
  3504. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAP_INVALIDATE_RANGE_BIT">Constant Field Values</A></DL>
  3505. </DL>
  3506. <HR>
  3507. <A NAME="GL_MAP_INVALIDATE_BUFFER_BIT"><!-- --></A><H3>
  3508. GL_MAP_INVALIDATE_BUFFER_BIT</H3>
  3509. <PRE>
  3510. public static final int <B>GL_MAP_INVALIDATE_BUFFER_BIT</B></PRE>
  3511. <DL>
  3512. <DD>Accepted by the &lt;access&gt; parameter of MapBufferRange:
  3513. <P>
  3514. <DL>
  3515. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAP_INVALIDATE_BUFFER_BIT">Constant Field Values</A></DL>
  3516. </DL>
  3517. <HR>
  3518. <A NAME="GL_MAP_FLUSH_EXPLICIT_BIT"><!-- --></A><H3>
  3519. GL_MAP_FLUSH_EXPLICIT_BIT</H3>
  3520. <PRE>
  3521. public static final int <B>GL_MAP_FLUSH_EXPLICIT_BIT</B></PRE>
  3522. <DL>
  3523. <DD>Accepted by the &lt;access&gt; parameter of MapBufferRange:
  3524. <P>
  3525. <DL>
  3526. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAP_FLUSH_EXPLICIT_BIT">Constant Field Values</A></DL>
  3527. </DL>
  3528. <HR>
  3529. <A NAME="GL_MAP_UNSYNCHRONIZED_BIT"><!-- --></A><H3>
  3530. GL_MAP_UNSYNCHRONIZED_BIT</H3>
  3531. <PRE>
  3532. public static final int <B>GL_MAP_UNSYNCHRONIZED_BIT</B></PRE>
  3533. <DL>
  3534. <DD>Accepted by the &lt;access&gt; parameter of MapBufferRange:
  3535. <P>
  3536. <DL>
  3537. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAP_UNSYNCHRONIZED_BIT">Constant Field Values</A></DL>
  3538. </DL>
  3539. <HR>
  3540. <A NAME="GL_CLAMP_VERTEX_COLOR"><!-- --></A><H3>
  3541. GL_CLAMP_VERTEX_COLOR</H3>
  3542. <PRE>
  3543. public static final int <B>GL_CLAMP_VERTEX_COLOR</B></PRE>
  3544. <DL>
  3545. <DD>Accepted by the &lt;target&gt; parameter of ClampColor and the &lt;pname&gt;
  3546. parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.
  3547. <P>
  3548. <DL>
  3549. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CLAMP_VERTEX_COLOR">Constant Field Values</A></DL>
  3550. </DL>
  3551. <HR>
  3552. <A NAME="GL_CLAMP_FRAGMENT_COLOR"><!-- --></A><H3>
  3553. GL_CLAMP_FRAGMENT_COLOR</H3>
  3554. <PRE>
  3555. public static final int <B>GL_CLAMP_FRAGMENT_COLOR</B></PRE>
  3556. <DL>
  3557. <DD>Accepted by the &lt;target&gt; parameter of ClampColor and the &lt;pname&gt;
  3558. parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.
  3559. <P>
  3560. <DL>
  3561. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CLAMP_FRAGMENT_COLOR">Constant Field Values</A></DL>
  3562. </DL>
  3563. <HR>
  3564. <A NAME="GL_CLAMP_READ_COLOR"><!-- --></A><H3>
  3565. GL_CLAMP_READ_COLOR</H3>
  3566. <PRE>
  3567. public static final int <B>GL_CLAMP_READ_COLOR</B></PRE>
  3568. <DL>
  3569. <DD>Accepted by the &lt;target&gt; parameter of ClampColor and the &lt;pname&gt;
  3570. parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.
  3571. <P>
  3572. <DL>
  3573. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CLAMP_READ_COLOR">Constant Field Values</A></DL>
  3574. </DL>
  3575. <HR>
  3576. <A NAME="GL_FIXED_ONLY"><!-- --></A><H3>
  3577. GL_FIXED_ONLY</H3>
  3578. <PRE>
  3579. public static final int <B>GL_FIXED_ONLY</B></PRE>
  3580. <DL>
  3581. <DD>Accepted by the &lt;clamp&gt; parameter of ClampColor.
  3582. <P>
  3583. <DL>
  3584. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FIXED_ONLY">Constant Field Values</A></DL>
  3585. </DL>
  3586. <HR>
  3587. <A NAME="GL_DEPTH_COMPONENT32F"><!-- --></A><H3>
  3588. GL_DEPTH_COMPONENT32F</H3>
  3589. <PRE>
  3590. public static final int <B>GL_DEPTH_COMPONENT32F</B></PRE>
  3591. <DL>
  3592. <DD>Accepted by the &lt;internalformat&gt; parameter of TexImage1D, TexImage2D,
  3593. TexImage3D, CopyTexImage1D, CopyTexImage2D, and RenderbufferStorageEXT,
  3594. and returned in the &lt;data&gt; parameter of GetTexLevelParameter and
  3595. GetRenderbufferParameterivEXT:
  3596. <P>
  3597. <DL>
  3598. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_DEPTH_COMPONENT32F">Constant Field Values</A></DL>
  3599. </DL>
  3600. <HR>
  3601. <A NAME="GL_DEPTH32F_STENCIL8"><!-- --></A><H3>
  3602. GL_DEPTH32F_STENCIL8</H3>
  3603. <PRE>
  3604. public static final int <B>GL_DEPTH32F_STENCIL8</B></PRE>
  3605. <DL>
  3606. <DD>Accepted by the &lt;internalformat&gt; parameter of TexImage1D, TexImage2D,
  3607. TexImage3D, CopyTexImage1D, CopyTexImage2D, and RenderbufferStorageEXT,
  3608. and returned in the &lt;data&gt; parameter of GetTexLevelParameter and
  3609. GetRenderbufferParameterivEXT:
  3610. <P>
  3611. <DL>
  3612. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_DEPTH32F_STENCIL8">Constant Field Values</A></DL>
  3613. </DL>
  3614. <HR>
  3615. <A NAME="GL_FLOAT_32_UNSIGNED_INT_24_8_REV"><!-- --></A><H3>
  3616. GL_FLOAT_32_UNSIGNED_INT_24_8_REV</H3>
  3617. <PRE>
  3618. public static final int <B>GL_FLOAT_32_UNSIGNED_INT_24_8_REV</B></PRE>
  3619. <DL>
  3620. <DD>Accepted by the &lt;type&gt; parameter of DrawPixels, ReadPixels, TexImage1D,
  3621. TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D, and
  3622. GetTexImage:
  3623. <P>
  3624. <DL>
  3625. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FLOAT_32_UNSIGNED_INT_24_8_REV">Constant Field Values</A></DL>
  3626. </DL>
  3627. <HR>
  3628. <A NAME="GL_TEXTURE_RED_TYPE"><!-- --></A><H3>
  3629. GL_TEXTURE_RED_TYPE</H3>
  3630. <PRE>
  3631. public static final int <B>GL_TEXTURE_RED_TYPE</B></PRE>
  3632. <DL>
  3633. <DD>Accepted by the &lt;value&gt; parameter of GetTexLevelParameter:
  3634. <P>
  3635. <DL>
  3636. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_RED_TYPE">Constant Field Values</A></DL>
  3637. </DL>
  3638. <HR>
  3639. <A NAME="GL_TEXTURE_GREEN_TYPE"><!-- --></A><H3>
  3640. GL_TEXTURE_GREEN_TYPE</H3>
  3641. <PRE>
  3642. public static final int <B>GL_TEXTURE_GREEN_TYPE</B></PRE>
  3643. <DL>
  3644. <DD>Accepted by the &lt;value&gt; parameter of GetTexLevelParameter:
  3645. <P>
  3646. <DL>
  3647. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_GREEN_TYPE">Constant Field Values</A></DL>
  3648. </DL>
  3649. <HR>
  3650. <A NAME="GL_TEXTURE_BLUE_TYPE"><!-- --></A><H3>
  3651. GL_TEXTURE_BLUE_TYPE</H3>
  3652. <PRE>
  3653. public static final int <B>GL_TEXTURE_BLUE_TYPE</B></PRE>
  3654. <DL>
  3655. <DD>Accepted by the &lt;value&gt; parameter of GetTexLevelParameter:
  3656. <P>
  3657. <DL>
  3658. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_BLUE_TYPE">Constant Field Values</A></DL>
  3659. </DL>
  3660. <HR>
  3661. <A NAME="GL_TEXTURE_ALPHA_TYPE"><!-- --></A><H3>
  3662. GL_TEXTURE_ALPHA_TYPE</H3>
  3663. <PRE>
  3664. public static final int <B>GL_TEXTURE_ALPHA_TYPE</B></PRE>
  3665. <DL>
  3666. <DD>Accepted by the &lt;value&gt; parameter of GetTexLevelParameter:
  3667. <P>
  3668. <DL>
  3669. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_ALPHA_TYPE">Constant Field Values</A></DL>
  3670. </DL>
  3671. <HR>
  3672. <A NAME="GL_TEXTURE_LUMINANCE_TYPE"><!-- --></A><H3>
  3673. GL_TEXTURE_LUMINANCE_TYPE</H3>
  3674. <PRE>
  3675. public static final int <B>GL_TEXTURE_LUMINANCE_TYPE</B></PRE>
  3676. <DL>
  3677. <DD>Accepted by the &lt;value&gt; parameter of GetTexLevelParameter:
  3678. <P>
  3679. <DL>
  3680. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_LUMINANCE_TYPE">Constant Field Values</A></DL>
  3681. </DL>
  3682. <HR>
  3683. <A NAME="GL_TEXTURE_INTENSITY_TYPE"><!-- --></A><H3>
  3684. GL_TEXTURE_INTENSITY_TYPE</H3>
  3685. <PRE>
  3686. public static final int <B>GL_TEXTURE_INTENSITY_TYPE</B></PRE>
  3687. <DL>
  3688. <DD>Accepted by the &lt;value&gt; parameter of GetTexLevelParameter:
  3689. <P>
  3690. <DL>
  3691. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_INTENSITY_TYPE">Constant Field Values</A></DL>
  3692. </DL>
  3693. <HR>
  3694. <A NAME="GL_TEXTURE_DEPTH_TYPE"><!-- --></A><H3>
  3695. GL_TEXTURE_DEPTH_TYPE</H3>
  3696. <PRE>
  3697. public static final int <B>GL_TEXTURE_DEPTH_TYPE</B></PRE>
  3698. <DL>
  3699. <DD>Accepted by the &lt;value&gt; parameter of GetTexLevelParameter:
  3700. <P>
  3701. <DL>
  3702. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_DEPTH_TYPE">Constant Field Values</A></DL>
  3703. </DL>
  3704. <HR>
  3705. <A NAME="GL_UNSIGNED_NORMALIZED"><!-- --></A><H3>
  3706. GL_UNSIGNED_NORMALIZED</H3>
  3707. <PRE>
  3708. public static final int <B>GL_UNSIGNED_NORMALIZED</B></PRE>
  3709. <DL>
  3710. <DD>Returned by the &lt;params&gt; parameter of GetTexLevelParameter:
  3711. <P>
  3712. <DL>
  3713. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_NORMALIZED">Constant Field Values</A></DL>
  3714. </DL>
  3715. <HR>
  3716. <A NAME="GL_RGBA32F"><!-- --></A><H3>
  3717. GL_RGBA32F</H3>
  3718. <PRE>
  3719. public static final int <B>GL_RGBA32F</B></PRE>
  3720. <DL>
  3721. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  3722. TexImage2D, and TexImage3D:
  3723. <P>
  3724. <DL>
  3725. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGBA32F">Constant Field Values</A></DL>
  3726. </DL>
  3727. <HR>
  3728. <A NAME="GL_RGB32F"><!-- --></A><H3>
  3729. GL_RGB32F</H3>
  3730. <PRE>
  3731. public static final int <B>GL_RGB32F</B></PRE>
  3732. <DL>
  3733. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  3734. TexImage2D, and TexImage3D:
  3735. <P>
  3736. <DL>
  3737. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGB32F">Constant Field Values</A></DL>
  3738. </DL>
  3739. <HR>
  3740. <A NAME="GL_ALPHA32F"><!-- --></A><H3>
  3741. GL_ALPHA32F</H3>
  3742. <PRE>
  3743. public static final int <B>GL_ALPHA32F</B></PRE>
  3744. <DL>
  3745. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  3746. TexImage2D, and TexImage3D:
  3747. <P>
  3748. <DL>
  3749. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_ALPHA32F">Constant Field Values</A></DL>
  3750. </DL>
  3751. <HR>
  3752. <A NAME="GL_RGBA16F"><!-- --></A><H3>
  3753. GL_RGBA16F</H3>
  3754. <PRE>
  3755. public static final int <B>GL_RGBA16F</B></PRE>
  3756. <DL>
  3757. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  3758. TexImage2D, and TexImage3D:
  3759. <P>
  3760. <DL>
  3761. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGBA16F">Constant Field Values</A></DL>
  3762. </DL>
  3763. <HR>
  3764. <A NAME="GL_RGB16F"><!-- --></A><H3>
  3765. GL_RGB16F</H3>
  3766. <PRE>
  3767. public static final int <B>GL_RGB16F</B></PRE>
  3768. <DL>
  3769. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  3770. TexImage2D, and TexImage3D:
  3771. <P>
  3772. <DL>
  3773. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGB16F">Constant Field Values</A></DL>
  3774. </DL>
  3775. <HR>
  3776. <A NAME="GL_ALPHA16F"><!-- --></A><H3>
  3777. GL_ALPHA16F</H3>
  3778. <PRE>
  3779. public static final int <B>GL_ALPHA16F</B></PRE>
  3780. <DL>
  3781. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  3782. TexImage2D, and TexImage3D:
  3783. <P>
  3784. <DL>
  3785. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_ALPHA16F">Constant Field Values</A></DL>
  3786. </DL>
  3787. <HR>
  3788. <A NAME="GL_R11F_G11F_B10F"><!-- --></A><H3>
  3789. GL_R11F_G11F_B10F</H3>
  3790. <PRE>
  3791. public static final int <B>GL_R11F_G11F_B10F</B></PRE>
  3792. <DL>
  3793. <DD>Accepted by the &lt;internalformat&gt; parameter of TexImage1D,
  3794. TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and
  3795. RenderbufferStorage:
  3796. <P>
  3797. <DL>
  3798. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R11F_G11F_B10F">Constant Field Values</A></DL>
  3799. </DL>
  3800. <HR>
  3801. <A NAME="GL_UNSIGNED_INT_10F_11F_11F_REV"><!-- --></A><H3>
  3802. GL_UNSIGNED_INT_10F_11F_11F_REV</H3>
  3803. <PRE>
  3804. public static final int <B>GL_UNSIGNED_INT_10F_11F_11F_REV</B></PRE>
  3805. <DL>
  3806. <DD>Accepted by the &lt;type&gt; parameter of DrawPixels, ReadPixels,
  3807. TexImage1D, TexImage2D, GetTexImage, TexImage3D, TexSubImage1D,
  3808. TexSubImage2D, TexSubImage3D, GetHistogram, GetMinmax,
  3809. ConvolutionFilter1D, ConvolutionFilter2D, ConvolutionFilter3D,
  3810. GetConvolutionFilter, SeparableFilter2D, GetSeparableFilter,
  3811. ColorTable, ColorSubTable, and GetColorTable:
  3812. <P>
  3813. <DL>
  3814. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_10F_11F_11F_REV">Constant Field Values</A></DL>
  3815. </DL>
  3816. <HR>
  3817. <A NAME="GL_RGB9_E5"><!-- --></A><H3>
  3818. GL_RGB9_E5</H3>
  3819. <PRE>
  3820. public static final int <B>GL_RGB9_E5</B></PRE>
  3821. <DL>
  3822. <DD>Accepted by the &lt;internalformat&gt; parameter of TexImage1D,
  3823. TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and
  3824. RenderbufferStorage:
  3825. <P>
  3826. <DL>
  3827. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGB9_E5">Constant Field Values</A></DL>
  3828. </DL>
  3829. <HR>
  3830. <A NAME="GL_UNSIGNED_INT_5_9_9_9_REV"><!-- --></A><H3>
  3831. GL_UNSIGNED_INT_5_9_9_9_REV</H3>
  3832. <PRE>
  3833. public static final int <B>GL_UNSIGNED_INT_5_9_9_9_REV</B></PRE>
  3834. <DL>
  3835. <DD>Accepted by the &lt;type&gt; parameter of DrawPixels, ReadPixels,
  3836. TexImage1D, TexImage2D, GetTexImage, TexImage3D, TexSubImage1D,
  3837. TexSubImage2D, TexSubImage3D, GetHistogram, GetMinmax,
  3838. ConvolutionFilter1D, ConvolutionFilter2D, ConvolutionFilter3D,
  3839. GetConvolutionFilter, SeparableFilter2D, GetSeparableFilter,
  3840. ColorTable, ColorSubTable, and GetColorTable:
  3841. <P>
  3842. <DL>
  3843. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_5_9_9_9_REV">Constant Field Values</A></DL>
  3844. </DL>
  3845. <HR>
  3846. <A NAME="GL_TEXTURE_SHARED_SIZE"><!-- --></A><H3>
  3847. GL_TEXTURE_SHARED_SIZE</H3>
  3848. <PRE>
  3849. public static final int <B>GL_TEXTURE_SHARED_SIZE</B></PRE>
  3850. <DL>
  3851. <DD>Accepted by the &lt;pname&gt; parameter of GetTexLevelParameterfv and
  3852. GetTexLevelParameteriv:
  3853. <P>
  3854. <DL>
  3855. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_SHARED_SIZE">Constant Field Values</A></DL>
  3856. </DL>
  3857. <HR>
  3858. <A NAME="GL_FRAMEBUFFER"><!-- --></A><H3>
  3859. GL_FRAMEBUFFER</H3>
  3860. <PRE>
  3861. public static final int <B>GL_FRAMEBUFFER</B></PRE>
  3862. <DL>
  3863. <DD>Accepted by the &lt;target&gt; parameter of BindFramebuffer,
  3864. CheckFramebufferStatus, FramebufferTexture{1D|2D|3D},
  3865. FramebufferRenderbuffer, and
  3866. GetFramebufferAttachmentParameteriv:
  3867. <P>
  3868. <DL>
  3869. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER">Constant Field Values</A></DL>
  3870. </DL>
  3871. <HR>
  3872. <A NAME="GL_READ_FRAMEBUFFER"><!-- --></A><H3>
  3873. GL_READ_FRAMEBUFFER</H3>
  3874. <PRE>
  3875. public static final int <B>GL_READ_FRAMEBUFFER</B></PRE>
  3876. <DL>
  3877. <DD>Accepted by the &lt;target&gt; parameter of BindFramebuffer,
  3878. CheckFramebufferStatus, FramebufferTexture{1D|2D|3D},
  3879. FramebufferRenderbuffer, and
  3880. GetFramebufferAttachmentParameteriv:
  3881. <P>
  3882. <DL>
  3883. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_READ_FRAMEBUFFER">Constant Field Values</A></DL>
  3884. </DL>
  3885. <HR>
  3886. <A NAME="GL_DRAW_FRAMEBUFFER"><!-- --></A><H3>
  3887. GL_DRAW_FRAMEBUFFER</H3>
  3888. <PRE>
  3889. public static final int <B>GL_DRAW_FRAMEBUFFER</B></PRE>
  3890. <DL>
  3891. <DD>Accepted by the &lt;target&gt; parameter of BindFramebuffer,
  3892. CheckFramebufferStatus, FramebufferTexture{1D|2D|3D},
  3893. FramebufferRenderbuffer, and
  3894. GetFramebufferAttachmentParameteriv:
  3895. <P>
  3896. <DL>
  3897. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_DRAW_FRAMEBUFFER">Constant Field Values</A></DL>
  3898. </DL>
  3899. <HR>
  3900. <A NAME="GL_RENDERBUFFER"><!-- --></A><H3>
  3901. GL_RENDERBUFFER</H3>
  3902. <PRE>
  3903. public static final int <B>GL_RENDERBUFFER</B></PRE>
  3904. <DL>
  3905. <DD>Accepted by the &lt;target&gt; parameter of BindRenderbuffer,
  3906. RenderbufferStorage, and GetRenderbufferParameteriv, and
  3907. returned by GetFramebufferAttachmentParameteriv:
  3908. <P>
  3909. <DL>
  3910. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RENDERBUFFER">Constant Field Values</A></DL>
  3911. </DL>
  3912. <HR>
  3913. <A NAME="GL_STENCIL_INDEX1"><!-- --></A><H3>
  3914. GL_STENCIL_INDEX1</H3>
  3915. <PRE>
  3916. public static final int <B>GL_STENCIL_INDEX1</B></PRE>
  3917. <DL>
  3918. <DD>Accepted by the &lt;internalformat&gt; parameter of
  3919. RenderbufferStorage:
  3920. <P>
  3921. <DL>
  3922. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_STENCIL_INDEX1">Constant Field Values</A></DL>
  3923. </DL>
  3924. <HR>
  3925. <A NAME="GL_STENCIL_INDEX4"><!-- --></A><H3>
  3926. GL_STENCIL_INDEX4</H3>
  3927. <PRE>
  3928. public static final int <B>GL_STENCIL_INDEX4</B></PRE>
  3929. <DL>
  3930. <DD>Accepted by the &lt;internalformat&gt; parameter of
  3931. RenderbufferStorage:
  3932. <P>
  3933. <DL>
  3934. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_STENCIL_INDEX4">Constant Field Values</A></DL>
  3935. </DL>
  3936. <HR>
  3937. <A NAME="GL_STENCIL_INDEX8"><!-- --></A><H3>
  3938. GL_STENCIL_INDEX8</H3>
  3939. <PRE>
  3940. public static final int <B>GL_STENCIL_INDEX8</B></PRE>
  3941. <DL>
  3942. <DD>Accepted by the &lt;internalformat&gt; parameter of
  3943. RenderbufferStorage:
  3944. <P>
  3945. <DL>
  3946. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_STENCIL_INDEX8">Constant Field Values</A></DL>
  3947. </DL>
  3948. <HR>
  3949. <A NAME="GL_STENCIL_INDEX16"><!-- --></A><H3>
  3950. GL_STENCIL_INDEX16</H3>
  3951. <PRE>
  3952. public static final int <B>GL_STENCIL_INDEX16</B></PRE>
  3953. <DL>
  3954. <DD>Accepted by the &lt;internalformat&gt; parameter of
  3955. RenderbufferStorage:
  3956. <P>
  3957. <DL>
  3958. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_STENCIL_INDEX16">Constant Field Values</A></DL>
  3959. </DL>
  3960. <HR>
  3961. <A NAME="GL_RENDERBUFFER_WIDTH"><!-- --></A><H3>
  3962. GL_RENDERBUFFER_WIDTH</H3>
  3963. <PRE>
  3964. public static final int <B>GL_RENDERBUFFER_WIDTH</B></PRE>
  3965. <DL>
  3966. <DD>Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:
  3967. <P>
  3968. <DL>
  3969. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RENDERBUFFER_WIDTH">Constant Field Values</A></DL>
  3970. </DL>
  3971. <HR>
  3972. <A NAME="GL_RENDERBUFFER_HEIGHT"><!-- --></A><H3>
  3973. GL_RENDERBUFFER_HEIGHT</H3>
  3974. <PRE>
  3975. public static final int <B>GL_RENDERBUFFER_HEIGHT</B></PRE>
  3976. <DL>
  3977. <DD>Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:
  3978. <P>
  3979. <DL>
  3980. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RENDERBUFFER_HEIGHT">Constant Field Values</A></DL>
  3981. </DL>
  3982. <HR>
  3983. <A NAME="GL_RENDERBUFFER_INTERNAL_FORMAT"><!-- --></A><H3>
  3984. GL_RENDERBUFFER_INTERNAL_FORMAT</H3>
  3985. <PRE>
  3986. public static final int <B>GL_RENDERBUFFER_INTERNAL_FORMAT</B></PRE>
  3987. <DL>
  3988. <DD>Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:
  3989. <P>
  3990. <DL>
  3991. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RENDERBUFFER_INTERNAL_FORMAT">Constant Field Values</A></DL>
  3992. </DL>
  3993. <HR>
  3994. <A NAME="GL_RENDERBUFFER_RED_SIZE"><!-- --></A><H3>
  3995. GL_RENDERBUFFER_RED_SIZE</H3>
  3996. <PRE>
  3997. public static final int <B>GL_RENDERBUFFER_RED_SIZE</B></PRE>
  3998. <DL>
  3999. <DD>Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:
  4000. <P>
  4001. <DL>
  4002. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RENDERBUFFER_RED_SIZE">Constant Field Values</A></DL>
  4003. </DL>
  4004. <HR>
  4005. <A NAME="GL_RENDERBUFFER_GREEN_SIZE"><!-- --></A><H3>
  4006. GL_RENDERBUFFER_GREEN_SIZE</H3>
  4007. <PRE>
  4008. public static final int <B>GL_RENDERBUFFER_GREEN_SIZE</B></PRE>
  4009. <DL>
  4010. <DD>Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:
  4011. <P>
  4012. <DL>
  4013. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RENDERBUFFER_GREEN_SIZE">Constant Field Values</A></DL>
  4014. </DL>
  4015. <HR>
  4016. <A NAME="GL_RENDERBUFFER_BLUE_SIZE"><!-- --></A><H3>
  4017. GL_RENDERBUFFER_BLUE_SIZE</H3>
  4018. <PRE>
  4019. public static final int <B>GL_RENDERBUFFER_BLUE_SIZE</B></PRE>
  4020. <DL>
  4021. <DD>Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:
  4022. <P>
  4023. <DL>
  4024. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RENDERBUFFER_BLUE_SIZE">Constant Field Values</A></DL>
  4025. </DL>
  4026. <HR>
  4027. <A NAME="GL_RENDERBUFFER_ALPHA_SIZE"><!-- --></A><H3>
  4028. GL_RENDERBUFFER_ALPHA_SIZE</H3>
  4029. <PRE>
  4030. public static final int <B>GL_RENDERBUFFER_ALPHA_SIZE</B></PRE>
  4031. <DL>
  4032. <DD>Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:
  4033. <P>
  4034. <DL>
  4035. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RENDERBUFFER_ALPHA_SIZE">Constant Field Values</A></DL>
  4036. </DL>
  4037. <HR>
  4038. <A NAME="GL_RENDERBUFFER_DEPTH_SIZE"><!-- --></A><H3>
  4039. GL_RENDERBUFFER_DEPTH_SIZE</H3>
  4040. <PRE>
  4041. public static final int <B>GL_RENDERBUFFER_DEPTH_SIZE</B></PRE>
  4042. <DL>
  4043. <DD>Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:
  4044. <P>
  4045. <DL>
  4046. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RENDERBUFFER_DEPTH_SIZE">Constant Field Values</A></DL>
  4047. </DL>
  4048. <HR>
  4049. <A NAME="GL_RENDERBUFFER_STENCIL_SIZE"><!-- --></A><H3>
  4050. GL_RENDERBUFFER_STENCIL_SIZE</H3>
  4051. <PRE>
  4052. public static final int <B>GL_RENDERBUFFER_STENCIL_SIZE</B></PRE>
  4053. <DL>
  4054. <DD>Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:
  4055. <P>
  4056. <DL>
  4057. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RENDERBUFFER_STENCIL_SIZE">Constant Field Values</A></DL>
  4058. </DL>
  4059. <HR>
  4060. <A NAME="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"><!-- --></A><H3>
  4061. GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</H3>
  4062. <PRE>
  4063. public static final int <B>GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</B></PRE>
  4064. <DL>
  4065. <DD>Accepted by the &lt;pname&gt; parameter of
  4066. GetFramebufferAttachmentParameteriv:
  4067. <P>
  4068. <DL>
  4069. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE">Constant Field Values</A></DL>
  4070. </DL>
  4071. <HR>
  4072. <A NAME="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"><!-- --></A><H3>
  4073. GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</H3>
  4074. <PRE>
  4075. public static final int <B>GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</B></PRE>
  4076. <DL>
  4077. <DD>Accepted by the &lt;pname&gt; parameter of
  4078. GetFramebufferAttachmentParameteriv:
  4079. <P>
  4080. <DL>
  4081. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME">Constant Field Values</A></DL>
  4082. </DL>
  4083. <HR>
  4084. <A NAME="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"><!-- --></A><H3>
  4085. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL</H3>
  4086. <PRE>
  4087. public static final int <B>GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL</B></PRE>
  4088. <DL>
  4089. <DD>Accepted by the &lt;pname&gt; parameter of
  4090. GetFramebufferAttachmentParameteriv:
  4091. <P>
  4092. <DL>
  4093. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL">Constant Field Values</A></DL>
  4094. </DL>
  4095. <HR>
  4096. <A NAME="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"><!-- --></A><H3>
  4097. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE</H3>
  4098. <PRE>
  4099. public static final int <B>GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE</B></PRE>
  4100. <DL>
  4101. <DD>Accepted by the &lt;pname&gt; parameter of
  4102. GetFramebufferAttachmentParameteriv:
  4103. <P>
  4104. <DL>
  4105. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE">Constant Field Values</A></DL>
  4106. </DL>
  4107. <HR>
  4108. <A NAME="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"><!-- --></A><H3>
  4109. GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING</H3>
  4110. <PRE>
  4111. public static final int <B>GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING</B></PRE>
  4112. <DL>
  4113. <DD>Accepted by the &lt;pname&gt; parameter of
  4114. GetFramebufferAttachmentParameteriv:
  4115. <P>
  4116. <DL>
  4117. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING">Constant Field Values</A></DL>
  4118. </DL>
  4119. <HR>
  4120. <A NAME="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"><!-- --></A><H3>
  4121. GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE</H3>
  4122. <PRE>
  4123. public static final int <B>GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE</B></PRE>
  4124. <DL>
  4125. <DD>Accepted by the &lt;pname&gt; parameter of
  4126. GetFramebufferAttachmentParameteriv:
  4127. <P>
  4128. <DL>
  4129. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE">Constant Field Values</A></DL>
  4130. </DL>
  4131. <HR>
  4132. <A NAME="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"><!-- --></A><H3>
  4133. GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE</H3>
  4134. <PRE>
  4135. public static final int <B>GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE</B></PRE>
  4136. <DL>
  4137. <DD>Accepted by the &lt;pname&gt; parameter of
  4138. GetFramebufferAttachmentParameteriv:
  4139. <P>
  4140. <DL>
  4141. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE">Constant Field Values</A></DL>
  4142. </DL>
  4143. <HR>
  4144. <A NAME="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"><!-- --></A><H3>
  4145. GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE</H3>
  4146. <PRE>
  4147. public static final int <B>GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE</B></PRE>
  4148. <DL>
  4149. <DD>Accepted by the &lt;pname&gt; parameter of
  4150. GetFramebufferAttachmentParameteriv:
  4151. <P>
  4152. <DL>
  4153. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE">Constant Field Values</A></DL>
  4154. </DL>
  4155. <HR>
  4156. <A NAME="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"><!-- --></A><H3>
  4157. GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE</H3>
  4158. <PRE>
  4159. public static final int <B>GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE</B></PRE>
  4160. <DL>
  4161. <DD>Accepted by the &lt;pname&gt; parameter of
  4162. GetFramebufferAttachmentParameteriv:
  4163. <P>
  4164. <DL>
  4165. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE">Constant Field Values</A></DL>
  4166. </DL>
  4167. <HR>
  4168. <A NAME="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"><!-- --></A><H3>
  4169. GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE</H3>
  4170. <PRE>
  4171. public static final int <B>GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE</B></PRE>
  4172. <DL>
  4173. <DD>Accepted by the &lt;pname&gt; parameter of
  4174. GetFramebufferAttachmentParameteriv:
  4175. <P>
  4176. <DL>
  4177. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE">Constant Field Values</A></DL>
  4178. </DL>
  4179. <HR>
  4180. <A NAME="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"><!-- --></A><H3>
  4181. GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE</H3>
  4182. <PRE>
  4183. public static final int <B>GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE</B></PRE>
  4184. <DL>
  4185. <DD>Accepted by the &lt;pname&gt; parameter of
  4186. GetFramebufferAttachmentParameteriv:
  4187. <P>
  4188. <DL>
  4189. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE">Constant Field Values</A></DL>
  4190. </DL>
  4191. <HR>
  4192. <A NAME="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"><!-- --></A><H3>
  4193. GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE</H3>
  4194. <PRE>
  4195. public static final int <B>GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE</B></PRE>
  4196. <DL>
  4197. <DD>Accepted by the &lt;pname&gt; parameter of
  4198. GetFramebufferAttachmentParameteriv:
  4199. <P>
  4200. <DL>
  4201. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE">Constant Field Values</A></DL>
  4202. </DL>
  4203. <HR>
  4204. <A NAME="GL_FRAMEBUFFER_DEFAULT"><!-- --></A><H3>
  4205. GL_FRAMEBUFFER_DEFAULT</H3>
  4206. <PRE>
  4207. public static final int <B>GL_FRAMEBUFFER_DEFAULT</B></PRE>
  4208. <DL>
  4209. <DD>Returned in &lt;params&gt; by GetFramebufferAttachmentParameteriv:
  4210. <P>
  4211. <DL>
  4212. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_DEFAULT">Constant Field Values</A></DL>
  4213. </DL>
  4214. <HR>
  4215. <A NAME="GL_INDEX"><!-- --></A><H3>
  4216. GL_INDEX</H3>
  4217. <PRE>
  4218. public static final int <B>GL_INDEX</B></PRE>
  4219. <DL>
  4220. <DD>Returned in &lt;params&gt; by GetFramebufferAttachmentParameteriv:
  4221. <P>
  4222. <DL>
  4223. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_INDEX">Constant Field Values</A></DL>
  4224. </DL>
  4225. <HR>
  4226. <A NAME="GL_COLOR_ATTACHMENT0"><!-- --></A><H3>
  4227. GL_COLOR_ATTACHMENT0</H3>
  4228. <PRE>
  4229. public static final int <B>GL_COLOR_ATTACHMENT0</B></PRE>
  4230. <DL>
  4231. <DD>Accepted by the &lt;attachment&gt; parameter of
  4232. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  4233. GetFramebufferAttachmentParameteriv
  4234. <P>
  4235. <DL>
  4236. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT0">Constant Field Values</A></DL>
  4237. </DL>
  4238. <HR>
  4239. <A NAME="GL_COLOR_ATTACHMENT1"><!-- --></A><H3>
  4240. GL_COLOR_ATTACHMENT1</H3>
  4241. <PRE>
  4242. public static final int <B>GL_COLOR_ATTACHMENT1</B></PRE>
  4243. <DL>
  4244. <DD>Accepted by the &lt;attachment&gt; parameter of
  4245. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  4246. GetFramebufferAttachmentParameteriv
  4247. <P>
  4248. <DL>
  4249. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT1">Constant Field Values</A></DL>
  4250. </DL>
  4251. <HR>
  4252. <A NAME="GL_COLOR_ATTACHMENT2"><!-- --></A><H3>
  4253. GL_COLOR_ATTACHMENT2</H3>
  4254. <PRE>
  4255. public static final int <B>GL_COLOR_ATTACHMENT2</B></PRE>
  4256. <DL>
  4257. <DD>Accepted by the &lt;attachment&gt; parameter of
  4258. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  4259. GetFramebufferAttachmentParameteriv
  4260. <P>
  4261. <DL>
  4262. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT2">Constant Field Values</A></DL>
  4263. </DL>
  4264. <HR>
  4265. <A NAME="GL_COLOR_ATTACHMENT3"><!-- --></A><H3>
  4266. GL_COLOR_ATTACHMENT3</H3>
  4267. <PRE>
  4268. public static final int <B>GL_COLOR_ATTACHMENT3</B></PRE>
  4269. <DL>
  4270. <DD>Accepted by the &lt;attachment&gt; parameter of
  4271. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  4272. GetFramebufferAttachmentParameteriv
  4273. <P>
  4274. <DL>
  4275. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT3">Constant Field Values</A></DL>
  4276. </DL>
  4277. <HR>
  4278. <A NAME="GL_COLOR_ATTACHMENT4"><!-- --></A><H3>
  4279. GL_COLOR_ATTACHMENT4</H3>
  4280. <PRE>
  4281. public static final int <B>GL_COLOR_ATTACHMENT4</B></PRE>
  4282. <DL>
  4283. <DD>Accepted by the &lt;attachment&gt; parameter of
  4284. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  4285. GetFramebufferAttachmentParameteriv
  4286. <P>
  4287. <DL>
  4288. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT4">Constant Field Values</A></DL>
  4289. </DL>
  4290. <HR>
  4291. <A NAME="GL_COLOR_ATTACHMENT5"><!-- --></A><H3>
  4292. GL_COLOR_ATTACHMENT5</H3>
  4293. <PRE>
  4294. public static final int <B>GL_COLOR_ATTACHMENT5</B></PRE>
  4295. <DL>
  4296. <DD>Accepted by the &lt;attachment&gt; parameter of
  4297. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  4298. GetFramebufferAttachmentParameteriv
  4299. <P>
  4300. <DL>
  4301. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT5">Constant Field Values</A></DL>
  4302. </DL>
  4303. <HR>
  4304. <A NAME="GL_COLOR_ATTACHMENT6"><!-- --></A><H3>
  4305. GL_COLOR_ATTACHMENT6</H3>
  4306. <PRE>
  4307. public static final int <B>GL_COLOR_ATTACHMENT6</B></PRE>
  4308. <DL>
  4309. <DD>Accepted by the &lt;attachment&gt; parameter of
  4310. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  4311. GetFramebufferAttachmentParameteriv
  4312. <P>
  4313. <DL>
  4314. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT6">Constant Field Values</A></DL>
  4315. </DL>
  4316. <HR>
  4317. <A NAME="GL_COLOR_ATTACHMENT7"><!-- --></A><H3>
  4318. GL_COLOR_ATTACHMENT7</H3>
  4319. <PRE>
  4320. public static final int <B>GL_COLOR_ATTACHMENT7</B></PRE>
  4321. <DL>
  4322. <DD>Accepted by the &lt;attachment&gt; parameter of
  4323. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  4324. GetFramebufferAttachmentParameteriv
  4325. <P>
  4326. <DL>
  4327. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT7">Constant Field Values</A></DL>
  4328. </DL>
  4329. <HR>
  4330. <A NAME="GL_COLOR_ATTACHMENT8"><!-- --></A><H3>
  4331. GL_COLOR_ATTACHMENT8</H3>
  4332. <PRE>
  4333. public static final int <B>GL_COLOR_ATTACHMENT8</B></PRE>
  4334. <DL>
  4335. <DD>Accepted by the &lt;attachment&gt; parameter of
  4336. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  4337. GetFramebufferAttachmentParameteriv
  4338. <P>
  4339. <DL>
  4340. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT8">Constant Field Values</A></DL>
  4341. </DL>
  4342. <HR>
  4343. <A NAME="GL_COLOR_ATTACHMENT9"><!-- --></A><H3>
  4344. GL_COLOR_ATTACHMENT9</H3>
  4345. <PRE>
  4346. public static final int <B>GL_COLOR_ATTACHMENT9</B></PRE>
  4347. <DL>
  4348. <DD>Accepted by the &lt;attachment&gt; parameter of
  4349. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  4350. GetFramebufferAttachmentParameteriv
  4351. <P>
  4352. <DL>
  4353. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT9">Constant Field Values</A></DL>
  4354. </DL>
  4355. <HR>
  4356. <A NAME="GL_COLOR_ATTACHMENT10"><!-- --></A><H3>
  4357. GL_COLOR_ATTACHMENT10</H3>
  4358. <PRE>
  4359. public static final int <B>GL_COLOR_ATTACHMENT10</B></PRE>
  4360. <DL>
  4361. <DD>Accepted by the &lt;attachment&gt; parameter of
  4362. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  4363. GetFramebufferAttachmentParameteriv
  4364. <P>
  4365. <DL>
  4366. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT10">Constant Field Values</A></DL>
  4367. </DL>
  4368. <HR>
  4369. <A NAME="GL_COLOR_ATTACHMENT11"><!-- --></A><H3>
  4370. GL_COLOR_ATTACHMENT11</H3>
  4371. <PRE>
  4372. public static final int <B>GL_COLOR_ATTACHMENT11</B></PRE>
  4373. <DL>
  4374. <DD>Accepted by the &lt;attachment&gt; parameter of
  4375. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  4376. GetFramebufferAttachmentParameteriv
  4377. <P>
  4378. <DL>
  4379. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT11">Constant Field Values</A></DL>
  4380. </DL>
  4381. <HR>
  4382. <A NAME="GL_COLOR_ATTACHMENT12"><!-- --></A><H3>
  4383. GL_COLOR_ATTACHMENT12</H3>
  4384. <PRE>
  4385. public static final int <B>GL_COLOR_ATTACHMENT12</B></PRE>
  4386. <DL>
  4387. <DD>Accepted by the &lt;attachment&gt; parameter of
  4388. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  4389. GetFramebufferAttachmentParameteriv
  4390. <P>
  4391. <DL>
  4392. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT12">Constant Field Values</A></DL>
  4393. </DL>
  4394. <HR>
  4395. <A NAME="GL_COLOR_ATTACHMENT13"><!-- --></A><H3>
  4396. GL_COLOR_ATTACHMENT13</H3>
  4397. <PRE>
  4398. public static final int <B>GL_COLOR_ATTACHMENT13</B></PRE>
  4399. <DL>
  4400. <DD>Accepted by the &lt;attachment&gt; parameter of
  4401. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  4402. GetFramebufferAttachmentParameteriv
  4403. <P>
  4404. <DL>
  4405. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT13">Constant Field Values</A></DL>
  4406. </DL>
  4407. <HR>
  4408. <A NAME="GL_COLOR_ATTACHMENT14"><!-- --></A><H3>
  4409. GL_COLOR_ATTACHMENT14</H3>
  4410. <PRE>
  4411. public static final int <B>GL_COLOR_ATTACHMENT14</B></PRE>
  4412. <DL>
  4413. <DD>Accepted by the &lt;attachment&gt; parameter of
  4414. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  4415. GetFramebufferAttachmentParameteriv
  4416. <P>
  4417. <DL>
  4418. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT14">Constant Field Values</A></DL>
  4419. </DL>
  4420. <HR>
  4421. <A NAME="GL_COLOR_ATTACHMENT15"><!-- --></A><H3>
  4422. GL_COLOR_ATTACHMENT15</H3>
  4423. <PRE>
  4424. public static final int <B>GL_COLOR_ATTACHMENT15</B></PRE>
  4425. <DL>
  4426. <DD>Accepted by the &lt;attachment&gt; parameter of
  4427. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  4428. GetFramebufferAttachmentParameteriv
  4429. <P>
  4430. <DL>
  4431. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT15">Constant Field Values</A></DL>
  4432. </DL>
  4433. <HR>
  4434. <A NAME="GL_DEPTH_ATTACHMENT"><!-- --></A><H3>
  4435. GL_DEPTH_ATTACHMENT</H3>
  4436. <PRE>
  4437. public static final int <B>GL_DEPTH_ATTACHMENT</B></PRE>
  4438. <DL>
  4439. <DD>Accepted by the &lt;attachment&gt; parameter of
  4440. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  4441. GetFramebufferAttachmentParameteriv
  4442. <P>
  4443. <DL>
  4444. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_DEPTH_ATTACHMENT">Constant Field Values</A></DL>
  4445. </DL>
  4446. <HR>
  4447. <A NAME="GL_STENCIL_ATTACHMENT"><!-- --></A><H3>
  4448. GL_STENCIL_ATTACHMENT</H3>
  4449. <PRE>
  4450. public static final int <B>GL_STENCIL_ATTACHMENT</B></PRE>
  4451. <DL>
  4452. <DD>Accepted by the &lt;attachment&gt; parameter of
  4453. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  4454. GetFramebufferAttachmentParameteriv
  4455. <P>
  4456. <DL>
  4457. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_STENCIL_ATTACHMENT">Constant Field Values</A></DL>
  4458. </DL>
  4459. <HR>
  4460. <A NAME="GL_DEPTH_STENCIL_ATTACHMENT"><!-- --></A><H3>
  4461. GL_DEPTH_STENCIL_ATTACHMENT</H3>
  4462. <PRE>
  4463. public static final int <B>GL_DEPTH_STENCIL_ATTACHMENT</B></PRE>
  4464. <DL>
  4465. <DD>Accepted by the &lt;attachment&gt; parameter of
  4466. FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
  4467. GetFramebufferAttachmentParameteriv
  4468. <P>
  4469. <DL>
  4470. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_DEPTH_STENCIL_ATTACHMENT">Constant Field Values</A></DL>
  4471. </DL>
  4472. <HR>
  4473. <A NAME="GL_FRAMEBUFFER_COMPLETE"><!-- --></A><H3>
  4474. GL_FRAMEBUFFER_COMPLETE</H3>
  4475. <PRE>
  4476. public static final int <B>GL_FRAMEBUFFER_COMPLETE</B></PRE>
  4477. <DL>
  4478. <DD>Returned by CheckFramebufferStatus():
  4479. <P>
  4480. <DL>
  4481. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_COMPLETE">Constant Field Values</A></DL>
  4482. </DL>
  4483. <HR>
  4484. <A NAME="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"><!-- --></A><H3>
  4485. GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT</H3>
  4486. <PRE>
  4487. public static final int <B>GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT</B></PRE>
  4488. <DL>
  4489. <DD>Returned by CheckFramebufferStatus():
  4490. <P>
  4491. <DL>
  4492. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT">Constant Field Values</A></DL>
  4493. </DL>
  4494. <HR>
  4495. <A NAME="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"><!-- --></A><H3>
  4496. GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT</H3>
  4497. <PRE>
  4498. public static final int <B>GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT</B></PRE>
  4499. <DL>
  4500. <DD>Returned by CheckFramebufferStatus():
  4501. <P>
  4502. <DL>
  4503. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT">Constant Field Values</A></DL>
  4504. </DL>
  4505. <HR>
  4506. <A NAME="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"><!-- --></A><H3>
  4507. GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER</H3>
  4508. <PRE>
  4509. public static final int <B>GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER</B></PRE>
  4510. <DL>
  4511. <DD>Returned by CheckFramebufferStatus():
  4512. <P>
  4513. <DL>
  4514. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER">Constant Field Values</A></DL>
  4515. </DL>
  4516. <HR>
  4517. <A NAME="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"><!-- --></A><H3>
  4518. GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER</H3>
  4519. <PRE>
  4520. public static final int <B>GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER</B></PRE>
  4521. <DL>
  4522. <DD>Returned by CheckFramebufferStatus():
  4523. <P>
  4524. <DL>
  4525. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER">Constant Field Values</A></DL>
  4526. </DL>
  4527. <HR>
  4528. <A NAME="GL_FRAMEBUFFER_UNSUPPORTED"><!-- --></A><H3>
  4529. GL_FRAMEBUFFER_UNSUPPORTED</H3>
  4530. <PRE>
  4531. public static final int <B>GL_FRAMEBUFFER_UNSUPPORTED</B></PRE>
  4532. <DL>
  4533. <DD>Returned by CheckFramebufferStatus():
  4534. <P>
  4535. <DL>
  4536. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_UNSUPPORTED">Constant Field Values</A></DL>
  4537. </DL>
  4538. <HR>
  4539. <A NAME="GL_FRAMEBUFFER_UNDEFINED"><!-- --></A><H3>
  4540. GL_FRAMEBUFFER_UNDEFINED</H3>
  4541. <PRE>
  4542. public static final int <B>GL_FRAMEBUFFER_UNDEFINED</B></PRE>
  4543. <DL>
  4544. <DD>Returned by CheckFramebufferStatus():
  4545. <P>
  4546. <DL>
  4547. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_UNDEFINED">Constant Field Values</A></DL>
  4548. </DL>
  4549. <HR>
  4550. <A NAME="GL_FRAMEBUFFER_BINDING"><!-- --></A><H3>
  4551. GL_FRAMEBUFFER_BINDING</H3>
  4552. <PRE>
  4553. public static final int <B>GL_FRAMEBUFFER_BINDING</B></PRE>
  4554. <DL>
  4555. <DD>Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
  4556. and GetDoublev:
  4557. <P>
  4558. <DL>
  4559. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_BINDING">Constant Field Values</A></DL>
  4560. </DL>
  4561. <HR>
  4562. <A NAME="GL_RENDERBUFFER_BINDING"><!-- --></A><H3>
  4563. GL_RENDERBUFFER_BINDING</H3>
  4564. <PRE>
  4565. public static final int <B>GL_RENDERBUFFER_BINDING</B></PRE>
  4566. <DL>
  4567. <DD>Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
  4568. and GetDoublev:
  4569. <P>
  4570. <DL>
  4571. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RENDERBUFFER_BINDING">Constant Field Values</A></DL>
  4572. </DL>
  4573. <HR>
  4574. <A NAME="GL_MAX_COLOR_ATTACHMENTS"><!-- --></A><H3>
  4575. GL_MAX_COLOR_ATTACHMENTS</H3>
  4576. <PRE>
  4577. public static final int <B>GL_MAX_COLOR_ATTACHMENTS</B></PRE>
  4578. <DL>
  4579. <DD>Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
  4580. and GetDoublev:
  4581. <P>
  4582. <DL>
  4583. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAX_COLOR_ATTACHMENTS">Constant Field Values</A></DL>
  4584. </DL>
  4585. <HR>
  4586. <A NAME="GL_MAX_RENDERBUFFER_SIZE"><!-- --></A><H3>
  4587. GL_MAX_RENDERBUFFER_SIZE</H3>
  4588. <PRE>
  4589. public static final int <B>GL_MAX_RENDERBUFFER_SIZE</B></PRE>
  4590. <DL>
  4591. <DD>Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
  4592. and GetDoublev:
  4593. <P>
  4594. <DL>
  4595. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAX_RENDERBUFFER_SIZE">Constant Field Values</A></DL>
  4596. </DL>
  4597. <HR>
  4598. <A NAME="GL_INVALID_FRAMEBUFFER_OPERATION"><!-- --></A><H3>
  4599. GL_INVALID_FRAMEBUFFER_OPERATION</H3>
  4600. <PRE>
  4601. public static final int <B>GL_INVALID_FRAMEBUFFER_OPERATION</B></PRE>
  4602. <DL>
  4603. <DD>Returned by GetError():
  4604. <P>
  4605. <DL>
  4606. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_INVALID_FRAMEBUFFER_OPERATION">Constant Field Values</A></DL>
  4607. </DL>
  4608. <HR>
  4609. <A NAME="GL_HALF_FLOAT"><!-- --></A><H3>
  4610. GL_HALF_FLOAT</H3>
  4611. <PRE>
  4612. public static final int <B>GL_HALF_FLOAT</B></PRE>
  4613. <DL>
  4614. <DD>Accepted by the &lt;type&gt; parameter of DrawPixels, ReadPixels,
  4615. TexImage1D, TexImage2D, TexImage3D, GetTexImage, TexSubImage1D,
  4616. TexSubImage2D, TexSubImage3D, GetHistogram, GetMinmax,
  4617. ConvolutionFilter1D, ConvolutionFilter2D, GetConvolutionFilter,
  4618. SeparableFilter2D, GetSeparableFilter, ColorTable, ColorSubTable,
  4619. and GetColorTable:
  4620. <p/>
  4621. Accepted by the &lt;type&gt; argument of VertexPointer, NormalPointer,
  4622. ColorPointer, SecondaryColorPointer, FogCoordPointer, TexCoordPointer,
  4623. and VertexAttribPointer:
  4624. <P>
  4625. <DL>
  4626. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_HALF_FLOAT">Constant Field Values</A></DL>
  4627. </DL>
  4628. <HR>
  4629. <A NAME="GL_RENDERBUFFER_SAMPLES"><!-- --></A><H3>
  4630. GL_RENDERBUFFER_SAMPLES</H3>
  4631. <PRE>
  4632. public static final int <B>GL_RENDERBUFFER_SAMPLES</B></PRE>
  4633. <DL>
  4634. <DD>Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv.
  4635. <P>
  4636. <DL>
  4637. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RENDERBUFFER_SAMPLES">Constant Field Values</A></DL>
  4638. </DL>
  4639. <HR>
  4640. <A NAME="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"><!-- --></A><H3>
  4641. GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE</H3>
  4642. <PRE>
  4643. public static final int <B>GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE</B></PRE>
  4644. <DL>
  4645. <DD>Returned by CheckFramebufferStatus.
  4646. <P>
  4647. <DL>
  4648. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE">Constant Field Values</A></DL>
  4649. </DL>
  4650. <HR>
  4651. <A NAME="GL_MAX_SAMPLES"><!-- --></A><H3>
  4652. GL_MAX_SAMPLES</H3>
  4653. <PRE>
  4654. public static final int <B>GL_MAX_SAMPLES</B></PRE>
  4655. <DL>
  4656. <DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
  4657. GetFloatv, and GetDoublev.
  4658. <P>
  4659. <DL>
  4660. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAX_SAMPLES">Constant Field Values</A></DL>
  4661. </DL>
  4662. <HR>
  4663. <A NAME="GL_DRAW_FRAMEBUFFER_BINDING"><!-- --></A><H3>
  4664. GL_DRAW_FRAMEBUFFER_BINDING</H3>
  4665. <PRE>
  4666. public static final int <B>GL_DRAW_FRAMEBUFFER_BINDING</B></PRE>
  4667. <DL>
  4668. <DD>Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv, and GetDoublev.
  4669. <P>
  4670. <DL>
  4671. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_DRAW_FRAMEBUFFER_BINDING">Constant Field Values</A></DL>
  4672. </DL>
  4673. <HR>
  4674. <A NAME="GL_READ_FRAMEBUFFER_BINDING"><!-- --></A><H3>
  4675. GL_READ_FRAMEBUFFER_BINDING</H3>
  4676. <PRE>
  4677. public static final int <B>GL_READ_FRAMEBUFFER_BINDING</B></PRE>
  4678. <DL>
  4679. <DD>Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv, and GetDoublev.
  4680. <P>
  4681. <DL>
  4682. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_READ_FRAMEBUFFER_BINDING">Constant Field Values</A></DL>
  4683. </DL>
  4684. <HR>
  4685. <A NAME="GL_RGBA_INTEGER_MODE"><!-- --></A><H3>
  4686. GL_RGBA_INTEGER_MODE</H3>
  4687. <PRE>
  4688. public static final int <B>GL_RGBA_INTEGER_MODE</B></PRE>
  4689. <DL>
  4690. <DD>Accepted by the &lt;pname&gt; parameters of GetBooleanv, GetIntegerv,
  4691. GetFloatv, and GetDoublev:
  4692. <P>
  4693. <DL>
  4694. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGBA_INTEGER_MODE">Constant Field Values</A></DL>
  4695. </DL>
  4696. <HR>
  4697. <A NAME="GL_RGBA32UI"><!-- --></A><H3>
  4698. GL_RGBA32UI</H3>
  4699. <PRE>
  4700. public static final int <B>GL_RGBA32UI</B></PRE>
  4701. <DL>
  4702. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  4703. TexImage2D, and TexImage3D:
  4704. <P>
  4705. <DL>
  4706. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGBA32UI">Constant Field Values</A></DL>
  4707. </DL>
  4708. <HR>
  4709. <A NAME="GL_RGB32UI"><!-- --></A><H3>
  4710. GL_RGB32UI</H3>
  4711. <PRE>
  4712. public static final int <B>GL_RGB32UI</B></PRE>
  4713. <DL>
  4714. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  4715. TexImage2D, and TexImage3D:
  4716. <P>
  4717. <DL>
  4718. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGB32UI">Constant Field Values</A></DL>
  4719. </DL>
  4720. <HR>
  4721. <A NAME="GL_ALPHA32UI"><!-- --></A><H3>
  4722. GL_ALPHA32UI</H3>
  4723. <PRE>
  4724. public static final int <B>GL_ALPHA32UI</B></PRE>
  4725. <DL>
  4726. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  4727. TexImage2D, and TexImage3D:
  4728. <P>
  4729. <DL>
  4730. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_ALPHA32UI">Constant Field Values</A></DL>
  4731. </DL>
  4732. <HR>
  4733. <A NAME="GL_RGBA16UI"><!-- --></A><H3>
  4734. GL_RGBA16UI</H3>
  4735. <PRE>
  4736. public static final int <B>GL_RGBA16UI</B></PRE>
  4737. <DL>
  4738. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  4739. TexImage2D, and TexImage3D:
  4740. <P>
  4741. <DL>
  4742. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGBA16UI">Constant Field Values</A></DL>
  4743. </DL>
  4744. <HR>
  4745. <A NAME="GL_RGB16UI"><!-- --></A><H3>
  4746. GL_RGB16UI</H3>
  4747. <PRE>
  4748. public static final int <B>GL_RGB16UI</B></PRE>
  4749. <DL>
  4750. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  4751. TexImage2D, and TexImage3D:
  4752. <P>
  4753. <DL>
  4754. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGB16UI">Constant Field Values</A></DL>
  4755. </DL>
  4756. <HR>
  4757. <A NAME="GL_ALPHA16UI"><!-- --></A><H3>
  4758. GL_ALPHA16UI</H3>
  4759. <PRE>
  4760. public static final int <B>GL_ALPHA16UI</B></PRE>
  4761. <DL>
  4762. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  4763. TexImage2D, and TexImage3D:
  4764. <P>
  4765. <DL>
  4766. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_ALPHA16UI">Constant Field Values</A></DL>
  4767. </DL>
  4768. <HR>
  4769. <A NAME="GL_RGBA8UI"><!-- --></A><H3>
  4770. GL_RGBA8UI</H3>
  4771. <PRE>
  4772. public static final int <B>GL_RGBA8UI</B></PRE>
  4773. <DL>
  4774. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  4775. TexImage2D, and TexImage3D:
  4776. <P>
  4777. <DL>
  4778. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGBA8UI">Constant Field Values</A></DL>
  4779. </DL>
  4780. <HR>
  4781. <A NAME="GL_RGB8UI"><!-- --></A><H3>
  4782. GL_RGB8UI</H3>
  4783. <PRE>
  4784. public static final int <B>GL_RGB8UI</B></PRE>
  4785. <DL>
  4786. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  4787. TexImage2D, and TexImage3D:
  4788. <P>
  4789. <DL>
  4790. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGB8UI">Constant Field Values</A></DL>
  4791. </DL>
  4792. <HR>
  4793. <A NAME="GL_ALPHA8UI"><!-- --></A><H3>
  4794. GL_ALPHA8UI</H3>
  4795. <PRE>
  4796. public static final int <B>GL_ALPHA8UI</B></PRE>
  4797. <DL>
  4798. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  4799. TexImage2D, and TexImage3D:
  4800. <P>
  4801. <DL>
  4802. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_ALPHA8UI">Constant Field Values</A></DL>
  4803. </DL>
  4804. <HR>
  4805. <A NAME="GL_RGBA32I"><!-- --></A><H3>
  4806. GL_RGBA32I</H3>
  4807. <PRE>
  4808. public static final int <B>GL_RGBA32I</B></PRE>
  4809. <DL>
  4810. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  4811. TexImage2D, and TexImage3D:
  4812. <P>
  4813. <DL>
  4814. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGBA32I">Constant Field Values</A></DL>
  4815. </DL>
  4816. <HR>
  4817. <A NAME="GL_RGB32I"><!-- --></A><H3>
  4818. GL_RGB32I</H3>
  4819. <PRE>
  4820. public static final int <B>GL_RGB32I</B></PRE>
  4821. <DL>
  4822. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  4823. TexImage2D, and TexImage3D:
  4824. <P>
  4825. <DL>
  4826. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGB32I">Constant Field Values</A></DL>
  4827. </DL>
  4828. <HR>
  4829. <A NAME="GL_ALPHA32I"><!-- --></A><H3>
  4830. GL_ALPHA32I</H3>
  4831. <PRE>
  4832. public static final int <B>GL_ALPHA32I</B></PRE>
  4833. <DL>
  4834. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  4835. TexImage2D, and TexImage3D:
  4836. <P>
  4837. <DL>
  4838. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_ALPHA32I">Constant Field Values</A></DL>
  4839. </DL>
  4840. <HR>
  4841. <A NAME="GL_RGBA16I"><!-- --></A><H3>
  4842. GL_RGBA16I</H3>
  4843. <PRE>
  4844. public static final int <B>GL_RGBA16I</B></PRE>
  4845. <DL>
  4846. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  4847. TexImage2D, and TexImage3D:
  4848. <P>
  4849. <DL>
  4850. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGBA16I">Constant Field Values</A></DL>
  4851. </DL>
  4852. <HR>
  4853. <A NAME="GL_RGB16I"><!-- --></A><H3>
  4854. GL_RGB16I</H3>
  4855. <PRE>
  4856. public static final int <B>GL_RGB16I</B></PRE>
  4857. <DL>
  4858. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  4859. TexImage2D, and TexImage3D:
  4860. <P>
  4861. <DL>
  4862. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGB16I">Constant Field Values</A></DL>
  4863. </DL>
  4864. <HR>
  4865. <A NAME="GL_ALPHA16I"><!-- --></A><H3>
  4866. GL_ALPHA16I</H3>
  4867. <PRE>
  4868. public static final int <B>GL_ALPHA16I</B></PRE>
  4869. <DL>
  4870. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  4871. TexImage2D, and TexImage3D:
  4872. <P>
  4873. <DL>
  4874. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_ALPHA16I">Constant Field Values</A></DL>
  4875. </DL>
  4876. <HR>
  4877. <A NAME="GL_RGBA8I"><!-- --></A><H3>
  4878. GL_RGBA8I</H3>
  4879. <PRE>
  4880. public static final int <B>GL_RGBA8I</B></PRE>
  4881. <DL>
  4882. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  4883. TexImage2D, and TexImage3D:
  4884. <P>
  4885. <DL>
  4886. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGBA8I">Constant Field Values</A></DL>
  4887. </DL>
  4888. <HR>
  4889. <A NAME="GL_RGB8I"><!-- --></A><H3>
  4890. GL_RGB8I</H3>
  4891. <PRE>
  4892. public static final int <B>GL_RGB8I</B></PRE>
  4893. <DL>
  4894. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  4895. TexImage2D, and TexImage3D:
  4896. <P>
  4897. <DL>
  4898. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGB8I">Constant Field Values</A></DL>
  4899. </DL>
  4900. <HR>
  4901. <A NAME="GL_ALPHA8I"><!-- --></A><H3>
  4902. GL_ALPHA8I</H3>
  4903. <PRE>
  4904. public static final int <B>GL_ALPHA8I</B></PRE>
  4905. <DL>
  4906. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
  4907. TexImage2D, and TexImage3D:
  4908. <P>
  4909. <DL>
  4910. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_ALPHA8I">Constant Field Values</A></DL>
  4911. </DL>
  4912. <HR>
  4913. <A NAME="GL_RED_INTEGER"><!-- --></A><H3>
  4914. GL_RED_INTEGER</H3>
  4915. <PRE>
  4916. public static final int <B>GL_RED_INTEGER</B></PRE>
  4917. <DL>
  4918. <DD>Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
  4919. TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
  4920. DrawPixels and ReadPixels:
  4921. <P>
  4922. <DL>
  4923. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RED_INTEGER">Constant Field Values</A></DL>
  4924. </DL>
  4925. <HR>
  4926. <A NAME="GL_GREEN_INTEGER"><!-- --></A><H3>
  4927. GL_GREEN_INTEGER</H3>
  4928. <PRE>
  4929. public static final int <B>GL_GREEN_INTEGER</B></PRE>
  4930. <DL>
  4931. <DD>Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
  4932. TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
  4933. DrawPixels and ReadPixels:
  4934. <P>
  4935. <DL>
  4936. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_GREEN_INTEGER">Constant Field Values</A></DL>
  4937. </DL>
  4938. <HR>
  4939. <A NAME="GL_BLUE_INTEGER"><!-- --></A><H3>
  4940. GL_BLUE_INTEGER</H3>
  4941. <PRE>
  4942. public static final int <B>GL_BLUE_INTEGER</B></PRE>
  4943. <DL>
  4944. <DD>Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
  4945. TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
  4946. DrawPixels and ReadPixels:
  4947. <P>
  4948. <DL>
  4949. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_BLUE_INTEGER">Constant Field Values</A></DL>
  4950. </DL>
  4951. <HR>
  4952. <A NAME="GL_ALPHA_INTEGER"><!-- --></A><H3>
  4953. GL_ALPHA_INTEGER</H3>
  4954. <PRE>
  4955. public static final int <B>GL_ALPHA_INTEGER</B></PRE>
  4956. <DL>
  4957. <DD>Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
  4958. TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
  4959. DrawPixels and ReadPixels:
  4960. <P>
  4961. <DL>
  4962. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_ALPHA_INTEGER">Constant Field Values</A></DL>
  4963. </DL>
  4964. <HR>
  4965. <A NAME="GL_RGB_INTEGER"><!-- --></A><H3>
  4966. GL_RGB_INTEGER</H3>
  4967. <PRE>
  4968. public static final int <B>GL_RGB_INTEGER</B></PRE>
  4969. <DL>
  4970. <DD>Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
  4971. TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
  4972. DrawPixels and ReadPixels:
  4973. <P>
  4974. <DL>
  4975. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGB_INTEGER">Constant Field Values</A></DL>
  4976. </DL>
  4977. <HR>
  4978. <A NAME="GL_RGBA_INTEGER"><!-- --></A><H3>
  4979. GL_RGBA_INTEGER</H3>
  4980. <PRE>
  4981. public static final int <B>GL_RGBA_INTEGER</B></PRE>
  4982. <DL>
  4983. <DD>Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
  4984. TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
  4985. DrawPixels and ReadPixels:
  4986. <P>
  4987. <DL>
  4988. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGBA_INTEGER">Constant Field Values</A></DL>
  4989. </DL>
  4990. <HR>
  4991. <A NAME="GL_BGR_INTEGER"><!-- --></A><H3>
  4992. GL_BGR_INTEGER</H3>
  4993. <PRE>
  4994. public static final int <B>GL_BGR_INTEGER</B></PRE>
  4995. <DL>
  4996. <DD>Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
  4997. TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
  4998. DrawPixels and ReadPixels:
  4999. <P>
  5000. <DL>
  5001. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_BGR_INTEGER">Constant Field Values</A></DL>
  5002. </DL>
  5003. <HR>
  5004. <A NAME="GL_BGRA_INTEGER"><!-- --></A><H3>
  5005. GL_BGRA_INTEGER</H3>
  5006. <PRE>
  5007. public static final int <B>GL_BGRA_INTEGER</B></PRE>
  5008. <DL>
  5009. <DD>Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
  5010. TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
  5011. DrawPixels and ReadPixels:
  5012. <P>
  5013. <DL>
  5014. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_BGRA_INTEGER">Constant Field Values</A></DL>
  5015. </DL>
  5016. <HR>
  5017. <A NAME="GL_TEXTURE_1D_ARRAY"><!-- --></A><H3>
  5018. GL_TEXTURE_1D_ARRAY</H3>
  5019. <PRE>
  5020. public static final int <B>GL_TEXTURE_1D_ARRAY</B></PRE>
  5021. <DL>
  5022. <DD>Accepted by the &lt;target&gt; parameter of TexParameteri, TexParameteriv,
  5023. TexParameterf, TexParameterfv, and BindTexture:
  5024. <P>
  5025. <DL>
  5026. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_1D_ARRAY">Constant Field Values</A></DL>
  5027. </DL>
  5028. <HR>
  5029. <A NAME="GL_TEXTURE_2D_ARRAY"><!-- --></A><H3>
  5030. GL_TEXTURE_2D_ARRAY</H3>
  5031. <PRE>
  5032. public static final int <B>GL_TEXTURE_2D_ARRAY</B></PRE>
  5033. <DL>
  5034. <DD>Accepted by the &lt;target&gt; parameter of TexParameteri, TexParameteriv,
  5035. TexParameterf, TexParameterfv, and BindTexture:
  5036. <P>
  5037. <DL>
  5038. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_2D_ARRAY">Constant Field Values</A></DL>
  5039. </DL>
  5040. <HR>
  5041. <A NAME="GL_PROXY_TEXTURE_2D_ARRAY"><!-- --></A><H3>
  5042. GL_PROXY_TEXTURE_2D_ARRAY</H3>
  5043. <PRE>
  5044. public static final int <B>GL_PROXY_TEXTURE_2D_ARRAY</B></PRE>
  5045. <DL>
  5046. <DD>Accepted by the &lt;target&gt; parameter of TexImage3D, TexSubImage3D,
  5047. CopyTexSubImage3D, CompressedTexImage3D, and CompressedTexSubImage3D:
  5048. <P>
  5049. <DL>
  5050. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_PROXY_TEXTURE_2D_ARRAY">Constant Field Values</A></DL>
  5051. </DL>
  5052. <HR>
  5053. <A NAME="GL_PROXY_TEXTURE_1D_ARRAY"><!-- --></A><H3>
  5054. GL_PROXY_TEXTURE_1D_ARRAY</H3>
  5055. <PRE>
  5056. public static final int <B>GL_PROXY_TEXTURE_1D_ARRAY</B></PRE>
  5057. <DL>
  5058. <DD>Accepted by the &lt;target&gt; parameter of TexImage2D, TexSubImage2D,
  5059. CopyTexImage2D, CopyTexSubImage2D, CompressedTexImage2D, and
  5060. CompressedTexSubImage2D:
  5061. <P>
  5062. <DL>
  5063. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_PROXY_TEXTURE_1D_ARRAY">Constant Field Values</A></DL>
  5064. </DL>
  5065. <HR>
  5066. <A NAME="GL_TEXTURE_BINDING_1D_ARRAY"><!-- --></A><H3>
  5067. GL_TEXTURE_BINDING_1D_ARRAY</H3>
  5068. <PRE>
  5069. public static final int <B>GL_TEXTURE_BINDING_1D_ARRAY</B></PRE>
  5070. <DL>
  5071. <DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv
  5072. and GetFloatv:
  5073. <P>
  5074. <DL>
  5075. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_BINDING_1D_ARRAY">Constant Field Values</A></DL>
  5076. </DL>
  5077. <HR>
  5078. <A NAME="GL_TEXTURE_BINDING_2D_ARRAY"><!-- --></A><H3>
  5079. GL_TEXTURE_BINDING_2D_ARRAY</H3>
  5080. <PRE>
  5081. public static final int <B>GL_TEXTURE_BINDING_2D_ARRAY</B></PRE>
  5082. <DL>
  5083. <DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv
  5084. and GetFloatv:
  5085. <P>
  5086. <DL>
  5087. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_BINDING_2D_ARRAY">Constant Field Values</A></DL>
  5088. </DL>
  5089. <HR>
  5090. <A NAME="GL_MAX_ARRAY_TEXTURE_LAYERS"><!-- --></A><H3>
  5091. GL_MAX_ARRAY_TEXTURE_LAYERS</H3>
  5092. <PRE>
  5093. public static final int <B>GL_MAX_ARRAY_TEXTURE_LAYERS</B></PRE>
  5094. <DL>
  5095. <DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv
  5096. and GetFloatv:
  5097. <P>
  5098. <DL>
  5099. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAX_ARRAY_TEXTURE_LAYERS">Constant Field Values</A></DL>
  5100. </DL>
  5101. <HR>
  5102. <A NAME="GL_COMPARE_REF_DEPTH_TO_TEXTURE"><!-- --></A><H3>
  5103. GL_COMPARE_REF_DEPTH_TO_TEXTURE</H3>
  5104. <PRE>
  5105. public static final int <B>GL_COMPARE_REF_DEPTH_TO_TEXTURE</B></PRE>
  5106. <DL>
  5107. <DD>Accepted by the &lt;param&gt; parameter of TexParameterf, TexParameteri,
  5108. TexParameterfv, and TexParameteriv when the &lt;pname&gt; parameter is
  5109. TEXTURE_COMPARE_MODE_ARB:
  5110. <P>
  5111. <DL>
  5112. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COMPARE_REF_DEPTH_TO_TEXTURE">Constant Field Values</A></DL>
  5113. </DL>
  5114. <HR>
  5115. <A NAME="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"><!-- --></A><H3>
  5116. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER</H3>
  5117. <PRE>
  5118. public static final int <B>GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER</B></PRE>
  5119. <DL>
  5120. <DD>Accepted by the &lt;pname&gt; parameter of
  5121. GetFramebufferAttachmentParameteriv:
  5122. <P>
  5123. <DL>
  5124. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER">Constant Field Values</A></DL>
  5125. </DL>
  5126. <HR>
  5127. <A NAME="GL_SAMPLER_1D_ARRAY"><!-- --></A><H3>
  5128. GL_SAMPLER_1D_ARRAY</H3>
  5129. <PRE>
  5130. public static final int <B>GL_SAMPLER_1D_ARRAY</B></PRE>
  5131. <DL>
  5132. <DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
  5133. <P>
  5134. <DL>
  5135. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_SAMPLER_1D_ARRAY">Constant Field Values</A></DL>
  5136. </DL>
  5137. <HR>
  5138. <A NAME="GL_SAMPLER_2D_ARRAY"><!-- --></A><H3>
  5139. GL_SAMPLER_2D_ARRAY</H3>
  5140. <PRE>
  5141. public static final int <B>GL_SAMPLER_2D_ARRAY</B></PRE>
  5142. <DL>
  5143. <DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
  5144. <P>
  5145. <DL>
  5146. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_SAMPLER_2D_ARRAY">Constant Field Values</A></DL>
  5147. </DL>
  5148. <HR>
  5149. <A NAME="GL_SAMPLER_1D_ARRAY_SHADOW"><!-- --></A><H3>
  5150. GL_SAMPLER_1D_ARRAY_SHADOW</H3>
  5151. <PRE>
  5152. public static final int <B>GL_SAMPLER_1D_ARRAY_SHADOW</B></PRE>
  5153. <DL>
  5154. <DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
  5155. <P>
  5156. <DL>
  5157. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_SAMPLER_1D_ARRAY_SHADOW">Constant Field Values</A></DL>
  5158. </DL>
  5159. <HR>
  5160. <A NAME="GL_SAMPLER_2D_ARRAY_SHADOW"><!-- --></A><H3>
  5161. GL_SAMPLER_2D_ARRAY_SHADOW</H3>
  5162. <PRE>
  5163. public static final int <B>GL_SAMPLER_2D_ARRAY_SHADOW</B></PRE>
  5164. <DL>
  5165. <DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
  5166. <P>
  5167. <DL>
  5168. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_SAMPLER_2D_ARRAY_SHADOW">Constant Field Values</A></DL>
  5169. </DL>
  5170. <HR>
  5171. <A NAME="GL_DEPTH_STENCIL"><!-- --></A><H3>
  5172. GL_DEPTH_STENCIL</H3>
  5173. <PRE>
  5174. public static final int <B>GL_DEPTH_STENCIL</B></PRE>
  5175. <DL>
  5176. <DD>Accepted by the &lt;format&gt; parameter of DrawPixels, ReadPixels,
  5177. TexImage1D, TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D,
  5178. TexSubImage3D, and GetTexImage, by the &lt;type&gt; parameter of
  5179. CopyPixels, by the &lt;internalformat&gt; parameter of TexImage1D,
  5180. TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and
  5181. RenderbufferStorage, and returned in the &lt;data&gt; parameter of
  5182. GetTexLevelParameter and GetRenderbufferParameteriv.
  5183. <P>
  5184. <DL>
  5185. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_DEPTH_STENCIL">Constant Field Values</A></DL>
  5186. </DL>
  5187. <HR>
  5188. <A NAME="GL_UNSIGNED_INT_24_8"><!-- --></A><H3>
  5189. GL_UNSIGNED_INT_24_8</H3>
  5190. <PRE>
  5191. public static final int <B>GL_UNSIGNED_INT_24_8</B></PRE>
  5192. <DL>
  5193. <DD>Accepted by the &lt;type&gt; parameter of DrawPixels, ReadPixels,
  5194. TexImage1D, TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D,
  5195. TexSubImage3D, and GetTexImage.
  5196. <P>
  5197. <DL>
  5198. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_24_8">Constant Field Values</A></DL>
  5199. </DL>
  5200. <HR>
  5201. <A NAME="GL_DEPTH24_STENCIL8"><!-- --></A><H3>
  5202. GL_DEPTH24_STENCIL8</H3>
  5203. <PRE>
  5204. public static final int <B>GL_DEPTH24_STENCIL8</B></PRE>
  5205. <DL>
  5206. <DD>Accepted by the &lt;internalformat&gt; parameter of TexImage1D,
  5207. TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and
  5208. RenderbufferStorage, and returned in the &lt;data&gt; parameter of
  5209. GetTexLevelParameter and GetRenderbufferParameteriv.
  5210. <P>
  5211. <DL>
  5212. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_DEPTH24_STENCIL8">Constant Field Values</A></DL>
  5213. </DL>
  5214. <HR>
  5215. <A NAME="GL_TEXTURE_STENCIL_SIZE"><!-- --></A><H3>
  5216. GL_TEXTURE_STENCIL_SIZE</H3>
  5217. <PRE>
  5218. public static final int <B>GL_TEXTURE_STENCIL_SIZE</B></PRE>
  5219. <DL>
  5220. <DD>Accepted by the &lt;value&gt; parameter of GetTexLevelParameter.
  5221. <P>
  5222. <DL>
  5223. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_STENCIL_SIZE">Constant Field Values</A></DL>
  5224. </DL>
  5225. <HR>
  5226. <A NAME="GL_COMPRESSED_RED_RGTC1"><!-- --></A><H3>
  5227. GL_COMPRESSED_RED_RGTC1</H3>
  5228. <PRE>
  5229. public static final int <B>GL_COMPRESSED_RED_RGTC1</B></PRE>
  5230. <DL>
  5231. <DD>Accepted by the &lt;internalformat&gt; parameter of TexImage2D,
  5232. CopyTexImage2D, and CompressedTexImage2D and the &lt;format&gt; parameter
  5233. of CompressedTexSubImage2D:
  5234. <P>
  5235. <DL>
  5236. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COMPRESSED_RED_RGTC1">Constant Field Values</A></DL>
  5237. </DL>
  5238. <HR>
  5239. <A NAME="GL_COMPRESSED_SIGNED_RED_RGTC1"><!-- --></A><H3>
  5240. GL_COMPRESSED_SIGNED_RED_RGTC1</H3>
  5241. <PRE>
  5242. public static final int <B>GL_COMPRESSED_SIGNED_RED_RGTC1</B></PRE>
  5243. <DL>
  5244. <DD>Accepted by the &lt;internalformat&gt; parameter of TexImage2D,
  5245. CopyTexImage2D, and CompressedTexImage2D and the &lt;format&gt; parameter
  5246. of CompressedTexSubImage2D:
  5247. <P>
  5248. <DL>
  5249. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COMPRESSED_SIGNED_RED_RGTC1">Constant Field Values</A></DL>
  5250. </DL>
  5251. <HR>
  5252. <A NAME="GL_COMPRESSED_RED_GREEN_RGTC2"><!-- --></A><H3>
  5253. GL_COMPRESSED_RED_GREEN_RGTC2</H3>
  5254. <PRE>
  5255. public static final int <B>GL_COMPRESSED_RED_GREEN_RGTC2</B></PRE>
  5256. <DL>
  5257. <DD>Accepted by the &lt;internalformat&gt; parameter of TexImage2D,
  5258. CopyTexImage2D, and CompressedTexImage2D and the &lt;format&gt; parameter
  5259. of CompressedTexSubImage2D:
  5260. <P>
  5261. <DL>
  5262. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COMPRESSED_RED_GREEN_RGTC2">Constant Field Values</A></DL>
  5263. </DL>
  5264. <HR>
  5265. <A NAME="GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2"><!-- --></A><H3>
  5266. GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2</H3>
  5267. <PRE>
  5268. public static final int <B>GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2</B></PRE>
  5269. <DL>
  5270. <DD>Accepted by the &lt;internalformat&gt; parameter of TexImage2D,
  5271. CopyTexImage2D, and CompressedTexImage2D and the &lt;format&gt; parameter
  5272. of CompressedTexSubImage2D:
  5273. <P>
  5274. <DL>
  5275. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2">Constant Field Values</A></DL>
  5276. </DL>
  5277. <HR>
  5278. <A NAME="GL_R8"><!-- --></A><H3>
  5279. GL_R8</H3>
  5280. <PRE>
  5281. public static final int <B>GL_R8</B></PRE>
  5282. <DL>
  5283. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  5284. TexImage3D, CopyTexImage1D, and CopyTexImage2D:
  5285. <P>
  5286. <DL>
  5287. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R8">Constant Field Values</A></DL>
  5288. </DL>
  5289. <HR>
  5290. <A NAME="GL_R16"><!-- --></A><H3>
  5291. GL_R16</H3>
  5292. <PRE>
  5293. public static final int <B>GL_R16</B></PRE>
  5294. <DL>
  5295. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  5296. TexImage3D, CopyTexImage1D, and CopyTexImage2D:
  5297. <P>
  5298. <DL>
  5299. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R16">Constant Field Values</A></DL>
  5300. </DL>
  5301. <HR>
  5302. <A NAME="GL_RG8"><!-- --></A><H3>
  5303. GL_RG8</H3>
  5304. <PRE>
  5305. public static final int <B>GL_RG8</B></PRE>
  5306. <DL>
  5307. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  5308. TexImage3D, CopyTexImage1D, and CopyTexImage2D:
  5309. <P>
  5310. <DL>
  5311. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG8">Constant Field Values</A></DL>
  5312. </DL>
  5313. <HR>
  5314. <A NAME="GL_RG16"><!-- --></A><H3>
  5315. GL_RG16</H3>
  5316. <PRE>
  5317. public static final int <B>GL_RG16</B></PRE>
  5318. <DL>
  5319. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  5320. TexImage3D, CopyTexImage1D, and CopyTexImage2D:
  5321. <P>
  5322. <DL>
  5323. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG16">Constant Field Values</A></DL>
  5324. </DL>
  5325. <HR>
  5326. <A NAME="GL_R16F"><!-- --></A><H3>
  5327. GL_R16F</H3>
  5328. <PRE>
  5329. public static final int <B>GL_R16F</B></PRE>
  5330. <DL>
  5331. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  5332. TexImage3D, CopyTexImage1D, and CopyTexImage2D:
  5333. <P>
  5334. <DL>
  5335. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R16F">Constant Field Values</A></DL>
  5336. </DL>
  5337. <HR>
  5338. <A NAME="GL_R32F"><!-- --></A><H3>
  5339. GL_R32F</H3>
  5340. <PRE>
  5341. public static final int <B>GL_R32F</B></PRE>
  5342. <DL>
  5343. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  5344. TexImage3D, CopyTexImage1D, and CopyTexImage2D:
  5345. <P>
  5346. <DL>
  5347. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R32F">Constant Field Values</A></DL>
  5348. </DL>
  5349. <HR>
  5350. <A NAME="GL_RG16F"><!-- --></A><H3>
  5351. GL_RG16F</H3>
  5352. <PRE>
  5353. public static final int <B>GL_RG16F</B></PRE>
  5354. <DL>
  5355. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  5356. TexImage3D, CopyTexImage1D, and CopyTexImage2D:
  5357. <P>
  5358. <DL>
  5359. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG16F">Constant Field Values</A></DL>
  5360. </DL>
  5361. <HR>
  5362. <A NAME="GL_RG32F"><!-- --></A><H3>
  5363. GL_RG32F</H3>
  5364. <PRE>
  5365. public static final int <B>GL_RG32F</B></PRE>
  5366. <DL>
  5367. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  5368. TexImage3D, CopyTexImage1D, and CopyTexImage2D:
  5369. <P>
  5370. <DL>
  5371. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG32F">Constant Field Values</A></DL>
  5372. </DL>
  5373. <HR>
  5374. <A NAME="GL_R8I"><!-- --></A><H3>
  5375. GL_R8I</H3>
  5376. <PRE>
  5377. public static final int <B>GL_R8I</B></PRE>
  5378. <DL>
  5379. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  5380. TexImage3D, CopyTexImage1D, and CopyTexImage2D:
  5381. <P>
  5382. <DL>
  5383. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R8I">Constant Field Values</A></DL>
  5384. </DL>
  5385. <HR>
  5386. <A NAME="GL_R8UI"><!-- --></A><H3>
  5387. GL_R8UI</H3>
  5388. <PRE>
  5389. public static final int <B>GL_R8UI</B></PRE>
  5390. <DL>
  5391. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  5392. TexImage3D, CopyTexImage1D, and CopyTexImage2D:
  5393. <P>
  5394. <DL>
  5395. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R8UI">Constant Field Values</A></DL>
  5396. </DL>
  5397. <HR>
  5398. <A NAME="GL_R16I"><!-- --></A><H3>
  5399. GL_R16I</H3>
  5400. <PRE>
  5401. public static final int <B>GL_R16I</B></PRE>
  5402. <DL>
  5403. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  5404. TexImage3D, CopyTexImage1D, and CopyTexImage2D:
  5405. <P>
  5406. <DL>
  5407. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R16I">Constant Field Values</A></DL>
  5408. </DL>
  5409. <HR>
  5410. <A NAME="GL_R16UI"><!-- --></A><H3>
  5411. GL_R16UI</H3>
  5412. <PRE>
  5413. public static final int <B>GL_R16UI</B></PRE>
  5414. <DL>
  5415. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  5416. TexImage3D, CopyTexImage1D, and CopyTexImage2D:
  5417. <P>
  5418. <DL>
  5419. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R16UI">Constant Field Values</A></DL>
  5420. </DL>
  5421. <HR>
  5422. <A NAME="GL_R32I"><!-- --></A><H3>
  5423. GL_R32I</H3>
  5424. <PRE>
  5425. public static final int <B>GL_R32I</B></PRE>
  5426. <DL>
  5427. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  5428. TexImage3D, CopyTexImage1D, and CopyTexImage2D:
  5429. <P>
  5430. <DL>
  5431. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R32I">Constant Field Values</A></DL>
  5432. </DL>
  5433. <HR>
  5434. <A NAME="GL_R32UI"><!-- --></A><H3>
  5435. GL_R32UI</H3>
  5436. <PRE>
  5437. public static final int <B>GL_R32UI</B></PRE>
  5438. <DL>
  5439. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  5440. TexImage3D, CopyTexImage1D, and CopyTexImage2D:
  5441. <P>
  5442. <DL>
  5443. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R32UI">Constant Field Values</A></DL>
  5444. </DL>
  5445. <HR>
  5446. <A NAME="GL_RG8I"><!-- --></A><H3>
  5447. GL_RG8I</H3>
  5448. <PRE>
  5449. public static final int <B>GL_RG8I</B></PRE>
  5450. <DL>
  5451. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  5452. TexImage3D, CopyTexImage1D, and CopyTexImage2D:
  5453. <P>
  5454. <DL>
  5455. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG8I">Constant Field Values</A></DL>
  5456. </DL>
  5457. <HR>
  5458. <A NAME="GL_RG8UI"><!-- --></A><H3>
  5459. GL_RG8UI</H3>
  5460. <PRE>
  5461. public static final int <B>GL_RG8UI</B></PRE>
  5462. <DL>
  5463. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  5464. TexImage3D, CopyTexImage1D, and CopyTexImage2D:
  5465. <P>
  5466. <DL>
  5467. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG8UI">Constant Field Values</A></DL>
  5468. </DL>
  5469. <HR>
  5470. <A NAME="GL_RG16I"><!-- --></A><H3>
  5471. GL_RG16I</H3>
  5472. <PRE>
  5473. public static final int <B>GL_RG16I</B></PRE>
  5474. <DL>
  5475. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  5476. TexImage3D, CopyTexImage1D, and CopyTexImage2D:
  5477. <P>
  5478. <DL>
  5479. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG16I">Constant Field Values</A></DL>
  5480. </DL>
  5481. <HR>
  5482. <A NAME="GL_RG16UI"><!-- --></A><H3>
  5483. GL_RG16UI</H3>
  5484. <PRE>
  5485. public static final int <B>GL_RG16UI</B></PRE>
  5486. <DL>
  5487. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  5488. TexImage3D, CopyTexImage1D, and CopyTexImage2D:
  5489. <P>
  5490. <DL>
  5491. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG16UI">Constant Field Values</A></DL>
  5492. </DL>
  5493. <HR>
  5494. <A NAME="GL_RG32I"><!-- --></A><H3>
  5495. GL_RG32I</H3>
  5496. <PRE>
  5497. public static final int <B>GL_RG32I</B></PRE>
  5498. <DL>
  5499. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  5500. TexImage3D, CopyTexImage1D, and CopyTexImage2D:
  5501. <P>
  5502. <DL>
  5503. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG32I">Constant Field Values</A></DL>
  5504. </DL>
  5505. <HR>
  5506. <A NAME="GL_RG32UI"><!-- --></A><H3>
  5507. GL_RG32UI</H3>
  5508. <PRE>
  5509. public static final int <B>GL_RG32UI</B></PRE>
  5510. <DL>
  5511. <DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
  5512. TexImage3D, CopyTexImage1D, and CopyTexImage2D:
  5513. <P>
  5514. <DL>
  5515. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG32UI">Constant Field Values</A></DL>
  5516. </DL>
  5517. <HR>
  5518. <A NAME="GL_RG"><!-- --></A><H3>
  5519. GL_RG</H3>
  5520. <PRE>
  5521. public static final int <B>GL_RG</B></PRE>
  5522. <DL>
  5523. <DD>Accepted by the &lt;format&gt; parameter of TexImage3D, TexImage2D,
  5524. TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
  5525. DrawPixels and ReadPixels:
  5526. <P>
  5527. <DL>
  5528. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG">Constant Field Values</A></DL>
  5529. </DL>
  5530. <HR>
  5531. <A NAME="GL_RG_INTEGER"><!-- --></A><H3>
  5532. GL_RG_INTEGER</H3>
  5533. <PRE>
  5534. public static final int <B>GL_RG_INTEGER</B></PRE>
  5535. <DL>
  5536. <DD>Accepted by the &lt;format&gt; parameter of TexImage3D, TexImage2D,
  5537. TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
  5538. DrawPixels and ReadPixels:
  5539. <P>
  5540. <DL>
  5541. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG_INTEGER">Constant Field Values</A></DL>
  5542. </DL>
  5543. <HR>
  5544. <A NAME="GL_RED"><!-- --></A><H3>
  5545. GL_RED</H3>
  5546. <PRE>
  5547. public static final int <B>GL_RED</B></PRE>
  5548. <DL>
  5549. <DD>Accepted by the &lt;param&gt; parameter of the TexParameter{if}*
  5550. functions when &lt;pname&gt; is DEPTH_TEXTURE_MODE:
  5551. <P>
  5552. <DL>
  5553. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RED">Constant Field Values</A></DL>
  5554. </DL>
  5555. <HR>
  5556. <A NAME="GL_TRANSFORM_FEEDBACK_BUFFER"><!-- --></A><H3>
  5557. GL_TRANSFORM_FEEDBACK_BUFFER</H3>
  5558. <PRE>
  5559. public static final int <B>GL_TRANSFORM_FEEDBACK_BUFFER</B></PRE>
  5560. <DL>
  5561. <DD>Accepted by the &lt;target&gt; parameters of BindBuffer, BufferData,
  5562. BufferSubData, MapBuffer, UnmapBuffer, GetBufferSubData,
  5563. GetBufferPointerv, BindBufferRange, BindBufferOffset and
  5564. BindBufferBase:
  5565. <P>
  5566. <DL>
  5567. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TRANSFORM_FEEDBACK_BUFFER">Constant Field Values</A></DL>
  5568. </DL>
  5569. <HR>
  5570. <A NAME="GL_TRANSFORM_FEEDBACK_BUFFER_START"><!-- --></A><H3>
  5571. GL_TRANSFORM_FEEDBACK_BUFFER_START</H3>
  5572. <PRE>
  5573. public static final int <B>GL_TRANSFORM_FEEDBACK_BUFFER_START</B></PRE>
  5574. <DL>
  5575. <DD>Accepted by the &lt;param&gt; parameter of GetIntegerIndexedv and
  5576. GetBooleanIndexedv:
  5577. <P>
  5578. <DL>
  5579. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TRANSFORM_FEEDBACK_BUFFER_START">Constant Field Values</A></DL>
  5580. </DL>
  5581. <HR>
  5582. <A NAME="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"><!-- --></A><H3>
  5583. GL_TRANSFORM_FEEDBACK_BUFFER_SIZE</H3>
  5584. <PRE>
  5585. public static final int <B>GL_TRANSFORM_FEEDBACK_BUFFER_SIZE</B></PRE>
  5586. <DL>
  5587. <DD>Accepted by the &lt;param&gt; parameter of GetIntegerIndexedv and
  5588. GetBooleanIndexedv:
  5589. <P>
  5590. <DL>
  5591. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TRANSFORM_FEEDBACK_BUFFER_SIZE">Constant Field Values</A></DL>
  5592. </DL>
  5593. <HR>
  5594. <A NAME="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"><!-- --></A><H3>
  5595. GL_TRANSFORM_FEEDBACK_BUFFER_BINDING</H3>
  5596. <PRE>
  5597. public static final int <B>GL_TRANSFORM_FEEDBACK_BUFFER_BINDING</B></PRE>
  5598. <DL>
  5599. <DD>Accepted by the &lt;param&gt; parameter of GetIntegerIndexedv and
  5600. GetBooleanIndexedv, and by the &lt;pname&gt; parameter of GetBooleanv,
  5601. GetDoublev, GetIntegerv, and GetFloatv:
  5602. <P>
  5603. <DL>
  5604. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TRANSFORM_FEEDBACK_BUFFER_BINDING">Constant Field Values</A></DL>
  5605. </DL>
  5606. <HR>
  5607. <A NAME="GL_INTERLEAVED_ATTRIBS"><!-- --></A><H3>
  5608. GL_INTERLEAVED_ATTRIBS</H3>
  5609. <PRE>
  5610. public static final int <B>GL_INTERLEAVED_ATTRIBS</B></PRE>
  5611. <DL>
  5612. <DD>Accepted by the &lt;bufferMode&gt; parameter of TransformFeedbackVaryings:
  5613. <P>
  5614. <DL>
  5615. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_INTERLEAVED_ATTRIBS">Constant Field Values</A></DL>
  5616. </DL>
  5617. <HR>
  5618. <A NAME="GL_SEPARATE_ATTRIBS"><!-- --></A><H3>
  5619. GL_SEPARATE_ATTRIBS</H3>
  5620. <PRE>
  5621. public static final int <B>GL_SEPARATE_ATTRIBS</B></PRE>
  5622. <DL>
  5623. <DD>Accepted by the &lt;bufferMode&gt; parameter of TransformFeedbackVaryings:
  5624. <P>
  5625. <DL>
  5626. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_SEPARATE_ATTRIBS">Constant Field Values</A></DL>
  5627. </DL>
  5628. <HR>
  5629. <A NAME="GL_PRIMITIVES_GENERATED"><!-- --></A><H3>
  5630. GL_PRIMITIVES_GENERATED</H3>
  5631. <PRE>
  5632. public static final int <B>GL_PRIMITIVES_GENERATED</B></PRE>
  5633. <DL>
  5634. <DD>Accepted by the &lt;target&gt; parameter of BeginQuery, EndQuery, and
  5635. GetQueryiv:
  5636. <P>
  5637. <DL>
  5638. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_PRIMITIVES_GENERATED">Constant Field Values</A></DL>
  5639. </DL>
  5640. <HR>
  5641. <A NAME="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"><!-- --></A><H3>
  5642. GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN</H3>
  5643. <PRE>
  5644. public static final int <B>GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN</B></PRE>
  5645. <DL>
  5646. <DD>Accepted by the &lt;target&gt; parameter of BeginQuery, EndQuery, and
  5647. GetQueryiv:
  5648. <P>
  5649. <DL>
  5650. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN">Constant Field Values</A></DL>
  5651. </DL>
  5652. <HR>
  5653. <A NAME="GL_RASTERIZER_DISCARD"><!-- --></A><H3>
  5654. GL_RASTERIZER_DISCARD</H3>
  5655. <PRE>
  5656. public static final int <B>GL_RASTERIZER_DISCARD</B></PRE>
  5657. <DL>
  5658. <DD>Accepted by the &lt;cap&gt; parameter of Enable, Disable, and IsEnabled, and by
  5659. the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv, and
  5660. GetDoublev:
  5661. <P>
  5662. <DL>
  5663. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RASTERIZER_DISCARD">Constant Field Values</A></DL>
  5664. </DL>
  5665. <HR>
  5666. <A NAME="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"><!-- --></A><H3>
  5667. GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS</H3>
  5668. <PRE>
  5669. public static final int <B>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS</B></PRE>
  5670. <DL>
  5671. <DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
  5672. and GetFloatv:
  5673. <P>
  5674. <DL>
  5675. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS">Constant Field Values</A></DL>
  5676. </DL>
  5677. <HR>
  5678. <A NAME="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"><!-- --></A><H3>
  5679. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS</H3>
  5680. <PRE>
  5681. public static final int <B>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS</B></PRE>
  5682. <DL>
  5683. <DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
  5684. and GetFloatv:
  5685. <P>
  5686. <DL>
  5687. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS">Constant Field Values</A></DL>
  5688. </DL>
  5689. <HR>
  5690. <A NAME="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"><!-- --></A><H3>
  5691. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS</H3>
  5692. <PRE>
  5693. public static final int <B>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS</B></PRE>
  5694. <DL>
  5695. <DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
  5696. and GetFloatv:
  5697. <P>
  5698. <DL>
  5699. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS">Constant Field Values</A></DL>
  5700. </DL>
  5701. <HR>
  5702. <A NAME="GL_TRANSFORM_FEEDBACK_VARYINGS"><!-- --></A><H3>
  5703. GL_TRANSFORM_FEEDBACK_VARYINGS</H3>
  5704. <PRE>
  5705. public static final int <B>GL_TRANSFORM_FEEDBACK_VARYINGS</B></PRE>
  5706. <DL>
  5707. <DD>Accepted by the &lt;pname&gt; parameter of GetProgramiv:
  5708. <P>
  5709. <DL>
  5710. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TRANSFORM_FEEDBACK_VARYINGS">Constant Field Values</A></DL>
  5711. </DL>
  5712. <HR>
  5713. <A NAME="GL_TRANSFORM_FEEDBACK_BUFFER_MODE"><!-- --></A><H3>
  5714. GL_TRANSFORM_FEEDBACK_BUFFER_MODE</H3>
  5715. <PRE>
  5716. public static final int <B>GL_TRANSFORM_FEEDBACK_BUFFER_MODE</B></PRE>
  5717. <DL>
  5718. <DD>Accepted by the &lt;pname&gt; parameter of GetProgramiv:
  5719. <P>
  5720. <DL>
  5721. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TRANSFORM_FEEDBACK_BUFFER_MODE">Constant Field Values</A></DL>
  5722. </DL>
  5723. <HR>
  5724. <A NAME="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"><!-- --></A><H3>
  5725. GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH</H3>
  5726. <PRE>
  5727. public static final int <B>GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH</B></PRE>
  5728. <DL>
  5729. <DD>Accepted by the &lt;pname&gt; parameter of GetProgramiv:
  5730. <P>
  5731. <DL>
  5732. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH">Constant Field Values</A></DL>
  5733. </DL>
  5734. <HR>
  5735. <A NAME="GL_VERTEX_ARRAY_BINDING"><!-- --></A><H3>
  5736. GL_VERTEX_ARRAY_BINDING</H3>
  5737. <PRE>
  5738. public static final int <B>GL_VERTEX_ARRAY_BINDING</B></PRE>
  5739. <DL>
  5740. <DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
  5741. GetFloatv, and GetDoublev:
  5742. <P>
  5743. <DL>
  5744. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_VERTEX_ARRAY_BINDING">Constant Field Values</A></DL>
  5745. </DL>
  5746. <HR>
  5747. <A NAME="GL_FRAMEBUFFER_SRGB"><!-- --></A><H3>
  5748. GL_FRAMEBUFFER_SRGB</H3>
  5749. <PRE>
  5750. public static final int <B>GL_FRAMEBUFFER_SRGB</B></PRE>
  5751. <DL>
  5752. <DD>Accepted by the &lt;cap&gt; parameter of Enable, Disable, and IsEnabled,
  5753. and by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
  5754. and GetDoublev:
  5755. <P>
  5756. <DL>
  5757. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_SRGB">Constant Field Values</A></DL>
  5758. </DL>
  5759. <HR>
  5760. <A NAME="GL_FRAMEBUFFER_SRGB_CAPABLE"><!-- --></A><H3>
  5761. GL_FRAMEBUFFER_SRGB_CAPABLE</H3>
  5762. <PRE>
  5763. public static final int <B>GL_FRAMEBUFFER_SRGB_CAPABLE</B></PRE>
  5764. <DL>
  5765. <DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
  5766. GetFloatv, and GetDoublev:
  5767. <P>
  5768. <DL>
  5769. <DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_SRGB_CAPABLE">Constant Field Values</A></DL>
  5770. </DL>
  5771. <!-- ============ METHOD DETAIL ========== -->
  5772. <A NAME="method_detail"><!-- --></A>
  5773. <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
  5774. <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
  5775. <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
  5776. <B>Method Detail</B></FONT></TH>
  5777. </TR>
  5778. </TABLE>
  5779. <A NAME="glGetStringi(int, int)"><!-- --></A><H3>
  5780. glGetStringi</H3>
  5781. <PRE>
  5782. public static java.lang.String <B>glGetStringi</B>(int&nbsp;name,
  5783. int&nbsp;index)</PRE>
  5784. <DL>
  5785. <DD><DL>
  5786. </DL>
  5787. </DD>
  5788. </DL>
  5789. <HR>
  5790. <A NAME="glClearBuffer(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
  5791. glClearBuffer</H3>
  5792. <PRE>
  5793. public static void <B>glClearBuffer</B>(int&nbsp;buffer,
  5794. int&nbsp;drawbuffer,
  5795. java.nio.FloatBuffer&nbsp;value)</PRE>
  5796. <DL>
  5797. <DD><DL>
  5798. </DL>
  5799. </DD>
  5800. </DL>
  5801. <HR>
  5802. <A NAME="glClearBuffer(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
  5803. glClearBuffer</H3>
  5804. <PRE>
  5805. public static void <B>glClearBuffer</B>(int&nbsp;buffer,
  5806. int&nbsp;drawbuffer,
  5807. java.nio.IntBuffer&nbsp;value)</PRE>
  5808. <DL>
  5809. <DD><DL>
  5810. </DL>
  5811. </DD>
  5812. </DL>
  5813. <HR>
  5814. <A NAME="glClearBufferu(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
  5815. glClearBufferu</H3>
  5816. <PRE>
  5817. public static void <B>glClearBufferu</B>(int&nbsp;buffer,
  5818. int&nbsp;drawbuffer,
  5819. java.nio.IntBuffer&nbsp;value)</PRE>
  5820. <DL>
  5821. <DD><DL>
  5822. </DL>
  5823. </DD>
  5824. </DL>
  5825. <HR>
  5826. <A NAME="glClearBufferfi(int, int, float, int)"><!-- --></A><H3>
  5827. glClearBufferfi</H3>
  5828. <PRE>
  5829. public static void <B>glClearBufferfi</B>(int&nbsp;buffer,
  5830. int&nbsp;drawbuffer,
  5831. float&nbsp;depth,
  5832. int&nbsp;stencil)</PRE>
  5833. <DL>
  5834. <DD><DL>
  5835. </DL>
  5836. </DD>
  5837. </DL>
  5838. <HR>
  5839. <A NAME="glVertexAttribI1i(int, int)"><!-- --></A><H3>
  5840. glVertexAttribI1i</H3>
  5841. <PRE>
  5842. public static void <B>glVertexAttribI1i</B>(int&nbsp;index,
  5843. int&nbsp;x)</PRE>
  5844. <DL>
  5845. <DD><DL>
  5846. </DL>
  5847. </DD>
  5848. </DL>
  5849. <HR>
  5850. <A NAME="glVertexAttribI2i(int, int, int)"><!-- --></A><H3>
  5851. glVertexAttribI2i</H3>
  5852. <PRE>
  5853. public static void <B>glVertexAttribI2i</B>(int&nbsp;index,
  5854. int&nbsp;x,
  5855. int&nbsp;y)</PRE>
  5856. <DL>
  5857. <DD><DL>
  5858. </DL>
  5859. </DD>
  5860. </DL>
  5861. <HR>
  5862. <A NAME="glVertexAttribI3i(int, int, int, int)"><!-- --></A><H3>
  5863. glVertexAttribI3i</H3>
  5864. <PRE>
  5865. public static void <B>glVertexAttribI3i</B>(int&nbsp;index,
  5866. int&nbsp;x,
  5867. int&nbsp;y,
  5868. int&nbsp;z)</PRE>
  5869. <DL>
  5870. <DD><DL>
  5871. </DL>
  5872. </DD>
  5873. </DL>
  5874. <HR>
  5875. <A NAME="glVertexAttribI4i(int, int, int, int, int)"><!-- --></A><H3>
  5876. glVertexAttribI4i</H3>
  5877. <PRE>
  5878. public static void <B>glVertexAttribI4i</B>(int&nbsp;index,
  5879. int&nbsp;x,
  5880. int&nbsp;y,
  5881. int&nbsp;z,
  5882. int&nbsp;w)</PRE>
  5883. <DL>
  5884. <DD><DL>
  5885. </DL>
  5886. </DD>
  5887. </DL>
  5888. <HR>
  5889. <A NAME="glVertexAttribI1ui(int, int)"><!-- --></A><H3>
  5890. glVertexAttribI1ui</H3>
  5891. <PRE>
  5892. public static void <B>glVertexAttribI1ui</B>(int&nbsp;index,
  5893. int&nbsp;x)</PRE>
  5894. <DL>
  5895. <DD><DL>
  5896. </DL>
  5897. </DD>
  5898. </DL>
  5899. <HR>
  5900. <A NAME="glVertexAttribI2ui(int, int, int)"><!-- --></A><H3>
  5901. glVertexAttribI2ui</H3>
  5902. <PRE>
  5903. public static void <B>glVertexAttribI2ui</B>(int&nbsp;index,
  5904. int&nbsp;x,
  5905. int&nbsp;y)</PRE>
  5906. <DL>
  5907. <DD><DL>
  5908. </DL>
  5909. </DD>
  5910. </DL>
  5911. <HR>
  5912. <A NAME="glVertexAttribI3ui(int, int, int, int)"><!-- --></A><H3>
  5913. glVertexAttribI3ui</H3>
  5914. <PRE>
  5915. public static void <B>glVertexAttribI3ui</B>(int&nbsp;index,
  5916. int&nbsp;x,
  5917. int&nbsp;y,
  5918. int&nbsp;z)</PRE>
  5919. <DL>
  5920. <DD><DL>
  5921. </DL>
  5922. </DD>
  5923. </DL>
  5924. <HR>
  5925. <A NAME="glVertexAttribI4ui(int, int, int, int, int)"><!-- --></A><H3>
  5926. glVertexAttribI4ui</H3>
  5927. <PRE>
  5928. public static void <B>glVertexAttribI4ui</B>(int&nbsp;index,
  5929. int&nbsp;x,
  5930. int&nbsp;y,
  5931. int&nbsp;z,
  5932. int&nbsp;w)</PRE>
  5933. <DL>
  5934. <DD><DL>
  5935. </DL>
  5936. </DD>
  5937. </DL>
  5938. <HR>
  5939. <A NAME="glVertexAttribI1(int, java.nio.IntBuffer)"><!-- --></A><H3>
  5940. glVertexAttribI1</H3>
  5941. <PRE>
  5942. public static void <B>glVertexAttribI1</B>(int&nbsp;index,
  5943. java.nio.IntBuffer&nbsp;v)</PRE>
  5944. <DL>
  5945. <DD><DL>
  5946. </DL>
  5947. </DD>
  5948. </DL>
  5949. <HR>
  5950. <A NAME="glVertexAttribI2(int, java.nio.IntBuffer)"><!-- --></A><H3>
  5951. glVertexAttribI2</H3>
  5952. <PRE>
  5953. public static void <B>glVertexAttribI2</B>(int&nbsp;index,
  5954. java.nio.IntBuffer&nbsp;v)</PRE>
  5955. <DL>
  5956. <DD><DL>
  5957. </DL>
  5958. </DD>
  5959. </DL>
  5960. <HR>
  5961. <A NAME="glVertexAttribI3(int, java.nio.IntBuffer)"><!-- --></A><H3>
  5962. glVertexAttribI3</H3>
  5963. <PRE>
  5964. public static void <B>glVertexAttribI3</B>(int&nbsp;index,
  5965. java.nio.IntBuffer&nbsp;v)</PRE>
  5966. <DL>
  5967. <DD><DL>
  5968. </DL>
  5969. </DD>
  5970. </DL>
  5971. <HR>
  5972. <A NAME="glVertexAttribI4(int, java.nio.IntBuffer)"><!-- --></A><H3>
  5973. glVertexAttribI4</H3>
  5974. <PRE>
  5975. public static void <B>glVertexAttribI4</B>(int&nbsp;index,
  5976. java.nio.IntBuffer&nbsp;v)</PRE>
  5977. <DL>
  5978. <DD><DL>
  5979. </DL>
  5980. </DD>
  5981. </DL>
  5982. <HR>
  5983. <A NAME="glVertexAttribI1u(int, java.nio.IntBuffer)"><!-- --></A><H3>
  5984. glVertexAttribI1u</H3>
  5985. <PRE>
  5986. public static void <B>glVertexAttribI1u</B>(int&nbsp;index,
  5987. java.nio.IntBuffer&nbsp;v)</PRE>
  5988. <DL>
  5989. <DD><DL>
  5990. </DL>
  5991. </DD>
  5992. </DL>
  5993. <HR>
  5994. <A NAME="glVertexAttribI2u(int, java.nio.IntBuffer)"><!-- --></A><H3>
  5995. glVertexAttribI2u</H3>
  5996. <PRE>
  5997. public static void <B>glVertexAttribI2u</B>(int&nbsp;index,
  5998. java.nio.IntBuffer&nbsp;v)</PRE>
  5999. <DL>
  6000. <DD><DL>
  6001. </DL>
  6002. </DD>
  6003. </DL>
  6004. <HR>
  6005. <A NAME="glVertexAttribI3u(int, java.nio.IntBuffer)"><!-- --></A><H3>
  6006. glVertexAttribI3u</H3>
  6007. <PRE>
  6008. public static void <B>glVertexAttribI3u</B>(int&nbsp;index,
  6009. java.nio.IntBuffer&nbsp;v)</PRE>
  6010. <DL>
  6011. <DD><DL>
  6012. </DL>
  6013. </DD>
  6014. </DL>
  6015. <HR>
  6016. <A NAME="glVertexAttribI4u(int, java.nio.IntBuffer)"><!-- --></A><H3>
  6017. glVertexAttribI4u</H3>
  6018. <PRE>
  6019. public static void <B>glVertexAttribI4u</B>(int&nbsp;index,
  6020. java.nio.IntBuffer&nbsp;v)</PRE>
  6021. <DL>
  6022. <DD><DL>
  6023. </DL>
  6024. </DD>
  6025. </DL>
  6026. <HR>
  6027. <A NAME="glVertexAttribI4(int, java.nio.ByteBuffer)"><!-- --></A><H3>
  6028. glVertexAttribI4</H3>
  6029. <PRE>
  6030. public static void <B>glVertexAttribI4</B>(int&nbsp;index,
  6031. java.nio.ByteBuffer&nbsp;v)</PRE>
  6032. <DL>
  6033. <DD><DL>
  6034. </DL>
  6035. </DD>
  6036. </DL>
  6037. <HR>
  6038. <A NAME="glVertexAttribI4(int, java.nio.ShortBuffer)"><!-- --></A><H3>
  6039. glVertexAttribI4</H3>
  6040. <PRE>
  6041. public static void <B>glVertexAttribI4</B>(int&nbsp;index,
  6042. java.nio.ShortBuffer&nbsp;v)</PRE>
  6043. <DL>
  6044. <DD><DL>
  6045. </DL>
  6046. </DD>
  6047. </DL>
  6048. <HR>
  6049. <A NAME="glVertexAttribI4u(int, java.nio.ByteBuffer)"><!-- --></A><H3>
  6050. glVertexAttribI4u</H3>
  6051. <PRE>
  6052. public static void <B>glVertexAttribI4u</B>(int&nbsp;index,
  6053. java.nio.ByteBuffer&nbsp;v)</PRE>
  6054. <DL>
  6055. <DD><DL>
  6056. </DL>
  6057. </DD>
  6058. </DL>
  6059. <HR>
  6060. <A NAME="glVertexAttribI4u(int, java.nio.ShortBuffer)"><!-- --></A><H3>
  6061. glVertexAttribI4u</H3>
  6062. <PRE>
  6063. public static void <B>glVertexAttribI4u</B>(int&nbsp;index,
  6064. java.nio.ShortBuffer&nbsp;v)</PRE>
  6065. <DL>
  6066. <DD><DL>
  6067. </DL>
  6068. </DD>
  6069. </DL>
  6070. <HR>
  6071. <A NAME="glVertexAttribIPointer(int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
  6072. glVertexAttribIPointer</H3>
  6073. <PRE>
  6074. public static void <B>glVertexAttribIPointer</B>(int&nbsp;index,
  6075. int&nbsp;size,
  6076. int&nbsp;type,
  6077. int&nbsp;stride,
  6078. java.nio.ByteBuffer&nbsp;buffer)</PRE>
  6079. <DL>
  6080. <DD><DL>
  6081. </DL>
  6082. </DD>
  6083. </DL>
  6084. <HR>
  6085. <A NAME="glVertexAttribIPointer(int, int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
  6086. glVertexAttribIPointer</H3>
  6087. <PRE>
  6088. public static void <B>glVertexAttribIPointer</B>(int&nbsp;index,
  6089. int&nbsp;size,
  6090. int&nbsp;type,
  6091. int&nbsp;stride,
  6092. java.nio.IntBuffer&nbsp;buffer)</PRE>
  6093. <DL>
  6094. <DD><DL>
  6095. </DL>
  6096. </DD>
  6097. </DL>
  6098. <HR>
  6099. <A NAME="glVertexAttribIPointer(int, int, int, int, java.nio.ShortBuffer)"><!-- --></A><H3>
  6100. glVertexAttribIPointer</H3>
  6101. <PRE>
  6102. public static void <B>glVertexAttribIPointer</B>(int&nbsp;index,
  6103. int&nbsp;size,
  6104. int&nbsp;type,
  6105. int&nbsp;stride,
  6106. java.nio.ShortBuffer&nbsp;buffer)</PRE>
  6107. <DL>
  6108. <DD><DL>
  6109. </DL>
  6110. </DD>
  6111. </DL>
  6112. <HR>
  6113. <A NAME="glVertexAttribIPointer(int, int, int, int, long)"><!-- --></A><H3>
  6114. glVertexAttribIPointer</H3>
  6115. <PRE>
  6116. public static void <B>glVertexAttribIPointer</B>(int&nbsp;index,
  6117. int&nbsp;size,
  6118. int&nbsp;type,
  6119. int&nbsp;stride,
  6120. long&nbsp;buffer_buffer_offset)</PRE>
  6121. <DL>
  6122. <DD><DL>
  6123. </DL>
  6124. </DD>
  6125. </DL>
  6126. <HR>
  6127. <A NAME="glGetVertexAttribI(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
  6128. glGetVertexAttribI</H3>
  6129. <PRE>
  6130. public static void <B>glGetVertexAttribI</B>(int&nbsp;index,
  6131. int&nbsp;pname,
  6132. java.nio.IntBuffer&nbsp;params)</PRE>
  6133. <DL>
  6134. <DD><DL>
  6135. </DL>
  6136. </DD>
  6137. </DL>
  6138. <HR>
  6139. <A NAME="glGetVertexAttribIu(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
  6140. glGetVertexAttribIu</H3>
  6141. <PRE>
  6142. public static void <B>glGetVertexAttribIu</B>(int&nbsp;index,
  6143. int&nbsp;pname,
  6144. java.nio.IntBuffer&nbsp;params)</PRE>
  6145. <DL>
  6146. <DD><DL>
  6147. </DL>
  6148. </DD>
  6149. </DL>
  6150. <HR>
  6151. <A NAME="glUniform1ui(int, int)"><!-- --></A><H3>
  6152. glUniform1ui</H3>
  6153. <PRE>
  6154. public static void <B>glUniform1ui</B>(int&nbsp;location,
  6155. int&nbsp;v0)</PRE>
  6156. <DL>
  6157. <DD><DL>
  6158. </DL>
  6159. </DD>
  6160. </DL>
  6161. <HR>
  6162. <A NAME="glUniform2ui(int, int, int)"><!-- --></A><H3>
  6163. glUniform2ui</H3>
  6164. <PRE>
  6165. public static void <B>glUniform2ui</B>(int&nbsp;location,
  6166. int&nbsp;v0,
  6167. int&nbsp;v1)</PRE>
  6168. <DL>
  6169. <DD><DL>
  6170. </DL>
  6171. </DD>
  6172. </DL>
  6173. <HR>
  6174. <A NAME="glUniform3ui(int, int, int, int)"><!-- --></A><H3>
  6175. glUniform3ui</H3>
  6176. <PRE>
  6177. public static void <B>glUniform3ui</B>(int&nbsp;location,
  6178. int&nbsp;v0,
  6179. int&nbsp;v1,
  6180. int&nbsp;v2)</PRE>
  6181. <DL>
  6182. <DD><DL>
  6183. </DL>
  6184. </DD>
  6185. </DL>
  6186. <HR>
  6187. <A NAME="glUniform4ui(int, int, int, int, int)"><!-- --></A><H3>
  6188. glUniform4ui</H3>
  6189. <PRE>
  6190. public static void <B>glUniform4ui</B>(int&nbsp;location,
  6191. int&nbsp;v0,
  6192. int&nbsp;v1,
  6193. int&nbsp;v2,
  6194. int&nbsp;v3)</PRE>
  6195. <DL>
  6196. <DD><DL>
  6197. </DL>
  6198. </DD>
  6199. </DL>
  6200. <HR>
  6201. <A NAME="glUniform1u(int, java.nio.IntBuffer)"><!-- --></A><H3>
  6202. glUniform1u</H3>
  6203. <PRE>
  6204. public static void <B>glUniform1u</B>(int&nbsp;location,
  6205. java.nio.IntBuffer&nbsp;value)</PRE>
  6206. <DL>
  6207. <DD><DL>
  6208. </DL>
  6209. </DD>
  6210. </DL>
  6211. <HR>
  6212. <A NAME="glUniform2u(int, java.nio.IntBuffer)"><!-- --></A><H3>
  6213. glUniform2u</H3>
  6214. <PRE>
  6215. public static void <B>glUniform2u</B>(int&nbsp;location,
  6216. java.nio.IntBuffer&nbsp;value)</PRE>
  6217. <DL>
  6218. <DD><DL>
  6219. </DL>
  6220. </DD>
  6221. </DL>
  6222. <HR>
  6223. <A NAME="glUniform3u(int, java.nio.IntBuffer)"><!-- --></A><H3>
  6224. glUniform3u</H3>
  6225. <PRE>
  6226. public static void <B>glUniform3u</B>(int&nbsp;location,
  6227. java.nio.IntBuffer&nbsp;value)</PRE>
  6228. <DL>
  6229. <DD><DL>
  6230. </DL>
  6231. </DD>
  6232. </DL>
  6233. <HR>
  6234. <A NAME="glUniform4u(int, java.nio.IntBuffer)"><!-- --></A><H3>
  6235. glUniform4u</H3>
  6236. <PRE>
  6237. public static void <B>glUniform4u</B>(int&nbsp;location,
  6238. java.nio.IntBuffer&nbsp;value)</PRE>
  6239. <DL>
  6240. <DD><DL>
  6241. </DL>
  6242. </DD>
  6243. </DL>
  6244. <HR>
  6245. <A NAME="glGetUniformu(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
  6246. glGetUniformu</H3>
  6247. <PRE>
  6248. public static void <B>glGetUniformu</B>(int&nbsp;program,
  6249. int&nbsp;location,
  6250. java.nio.IntBuffer&nbsp;params)</PRE>
  6251. <DL>
  6252. <DD><DL>
  6253. </DL>
  6254. </DD>
  6255. </DL>
  6256. <HR>
  6257. <A NAME="glBindFragDataLocation(int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
  6258. glBindFragDataLocation</H3>
  6259. <PRE>
  6260. public static void <B>glBindFragDataLocation</B>(int&nbsp;program,
  6261. int&nbsp;colorNumber,
  6262. java.nio.ByteBuffer&nbsp;name)</PRE>
  6263. <DL>
  6264. <DD><DL>
  6265. </DL>
  6266. </DD>
  6267. </DL>
  6268. <HR>
  6269. <A NAME="glBindFragDataLocation(int, int, java.lang.CharSequence)"><!-- --></A><H3>
  6270. glBindFragDataLocation</H3>
  6271. <PRE>
  6272. public static void <B>glBindFragDataLocation</B>(int&nbsp;program,
  6273. int&nbsp;colorNumber,
  6274. java.lang.CharSequence&nbsp;name)</PRE>
  6275. <DL>
  6276. <DD>Overloads glBindFragDataLocation.
  6277. <P>
  6278. <DD><DL>
  6279. </DL>
  6280. </DD>
  6281. </DL>
  6282. <HR>
  6283. <A NAME="glGetFragDataLocation(int, java.nio.ByteBuffer)"><!-- --></A><H3>
  6284. glGetFragDataLocation</H3>
  6285. <PRE>
  6286. public static int <B>glGetFragDataLocation</B>(int&nbsp;program,
  6287. java.nio.ByteBuffer&nbsp;name)</PRE>
  6288. <DL>
  6289. <DD><DL>
  6290. </DL>
  6291. </DD>
  6292. </DL>
  6293. <HR>
  6294. <A NAME="glGetFragDataLocation(int, java.lang.CharSequence)"><!-- --></A><H3>
  6295. glGetFragDataLocation</H3>
  6296. <PRE>
  6297. public static int <B>glGetFragDataLocation</B>(int&nbsp;program,
  6298. java.lang.CharSequence&nbsp;name)</PRE>
  6299. <DL>
  6300. <DD>Overloads glGetFragDataLocation.
  6301. <P>
  6302. <DD><DL>
  6303. </DL>
  6304. </DD>
  6305. </DL>
  6306. <HR>
  6307. <A NAME="glBeginConditionalRender(int, int)"><!-- --></A><H3>
  6308. glBeginConditionalRender</H3>
  6309. <PRE>
  6310. public static void <B>glBeginConditionalRender</B>(int&nbsp;id,
  6311. int&nbsp;mode)</PRE>
  6312. <DL>
  6313. <DD><DL>
  6314. </DL>
  6315. </DD>
  6316. </DL>
  6317. <HR>
  6318. <A NAME="glEndConditionalRender()"><!-- --></A><H3>
  6319. glEndConditionalRender</H3>
  6320. <PRE>
  6321. public static void <B>glEndConditionalRender</B>()</PRE>
  6322. <DL>
  6323. <DD><DL>
  6324. </DL>
  6325. </DD>
  6326. </DL>
  6327. <HR>
  6328. <A NAME="glMapBufferRange(int, long, long, int, java.nio.ByteBuffer)"><!-- --></A><H3>
  6329. glMapBufferRange</H3>
  6330. <PRE>
  6331. public static java.nio.ByteBuffer <B>glMapBufferRange</B>(int&nbsp;target,
  6332. long&nbsp;offset,
  6333. long&nbsp;length,
  6334. int&nbsp;access,
  6335. java.nio.ByteBuffer&nbsp;old_buffer)</PRE>
  6336. <DL>
  6337. <DD>glMapBufferRange maps a GL buffer object range to a ByteBuffer. The old_buffer argument can be null,
  6338. in which case a new ByteBuffer will be created, pointing to the returned memory. If old_buffer is non-null,
  6339. it will be returned if it points to the same mapped memory and has the same capacity as the buffer object,
  6340. otherwise a new ByteBuffer is created. That way, an application will normally use glMapBufferRange like this:
  6341. <p/>
  6342. ByteBuffer mapped_buffer; mapped_buffer = glMapBufferRange(..., ..., ..., ..., null); ... // Another map on the same buffer mapped_buffer = glMapBufferRange(..., ..., ..., ..., mapped_buffer);
  6343. <p/>
  6344. Only ByteBuffers returned from this method are to be passed as the old_buffer argument. User-created ByteBuffers cannot be reused.
  6345. <p>
  6346. <P>
  6347. <DD><DL>
  6348. <DT><B>Parameters:</B><DD><CODE>old_buffer</CODE> - A ByteBuffer. If this argument points to the same address and has the same capacity as the new mapping, it will be returned and no new buffer will be created.
  6349. <p>
  6350. <DT><B>Returns:</B><DD>A ByteBuffer representing the mapped buffer memory.</DL>
  6351. </DD>
  6352. </DL>
  6353. <HR>
  6354. <A NAME="glFlushMappedBufferRange(int, long, long)"><!-- --></A><H3>
  6355. glFlushMappedBufferRange</H3>
  6356. <PRE>
  6357. public static void <B>glFlushMappedBufferRange</B>(int&nbsp;target,
  6358. long&nbsp;offset,
  6359. long&nbsp;length)</PRE>
  6360. <DL>
  6361. <DD><DL>
  6362. </DL>
  6363. </DD>
  6364. </DL>
  6365. <HR>
  6366. <A NAME="glClampColor(int, int)"><!-- --></A><H3>
  6367. glClampColor</H3>
  6368. <PRE>
  6369. public static void <B>glClampColor</B>(int&nbsp;target,
  6370. int&nbsp;clamp)</PRE>
  6371. <DL>
  6372. <DD><DL>
  6373. </DL>
  6374. </DD>
  6375. </DL>
  6376. <HR>
  6377. <A NAME="glIsRenderbuffer(int)"><!-- --></A><H3>
  6378. glIsRenderbuffer</H3>
  6379. <PRE>
  6380. public static boolean <B>glIsRenderbuffer</B>(int&nbsp;renderbuffer)</PRE>
  6381. <DL>
  6382. <DD><DL>
  6383. </DL>
  6384. </DD>
  6385. </DL>
  6386. <HR>
  6387. <A NAME="glBindRenderbuffer(int, int)"><!-- --></A><H3>
  6388. glBindRenderbuffer</H3>
  6389. <PRE>
  6390. public static void <B>glBindRenderbuffer</B>(int&nbsp;target,
  6391. int&nbsp;renderbuffer)</PRE>
  6392. <DL>
  6393. <DD><DL>
  6394. </DL>
  6395. </DD>
  6396. </DL>
  6397. <HR>
  6398. <A NAME="glDeleteRenderbuffers(java.nio.IntBuffer)"><!-- --></A><H3>
  6399. glDeleteRenderbuffers</H3>
  6400. <PRE>
  6401. public static void <B>glDeleteRenderbuffers</B>(java.nio.IntBuffer&nbsp;renderbuffers)</PRE>
  6402. <DL>
  6403. <DD><DL>
  6404. </DL>
  6405. </DD>
  6406. </DL>
  6407. <HR>
  6408. <A NAME="glDeleteRenderbuffers(int)"><!-- --></A><H3>
  6409. glDeleteRenderbuffers</H3>
  6410. <PRE>
  6411. public static void <B>glDeleteRenderbuffers</B>(int&nbsp;renderbuffer)</PRE>
  6412. <DL>
  6413. <DD>Overloads glDeleteRenderbuffers.
  6414. <P>
  6415. <DD><DL>
  6416. </DL>
  6417. </DD>
  6418. </DL>
  6419. <HR>
  6420. <A NAME="glGenRenderbuffers(java.nio.IntBuffer)"><!-- --></A><H3>
  6421. glGenRenderbuffers</H3>
  6422. <PRE>
  6423. public static void <B>glGenRenderbuffers</B>(java.nio.IntBuffer&nbsp;renderbuffers)</PRE>
  6424. <DL>
  6425. <DD><DL>
  6426. </DL>
  6427. </DD>
  6428. </DL>
  6429. <HR>
  6430. <A NAME="glGenRenderbuffers()"><!-- --></A><H3>
  6431. glGenRenderbuffers</H3>
  6432. <PRE>
  6433. public static int <B>glGenRenderbuffers</B>()</PRE>
  6434. <DL>
  6435. <DD>Overloads glGenRenderbuffers.
  6436. <P>
  6437. <DD><DL>
  6438. </DL>
  6439. </DD>
  6440. </DL>
  6441. <HR>
  6442. <A NAME="glRenderbufferStorage(int, int, int, int)"><!-- --></A><H3>
  6443. glRenderbufferStorage</H3>
  6444. <PRE>
  6445. public static void <B>glRenderbufferStorage</B>(int&nbsp;target,
  6446. int&nbsp;internalformat,
  6447. int&nbsp;width,
  6448. int&nbsp;height)</PRE>
  6449. <DL>
  6450. <DD><DL>
  6451. </DL>
  6452. </DD>
  6453. </DL>
  6454. <HR>
  6455. <A NAME="glGetRenderbufferParameter(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
  6456. glGetRenderbufferParameter</H3>
  6457. <PRE>
  6458. public static void <B>glGetRenderbufferParameter</B>(int&nbsp;target,
  6459. int&nbsp;pname,
  6460. java.nio.IntBuffer&nbsp;params)</PRE>
  6461. <DL>
  6462. <DD><DL>
  6463. </DL>
  6464. </DD>
  6465. </DL>
  6466. <HR>
  6467. <A NAME="glGetRenderbufferParameter(int, int)"><!-- --></A><H3>
  6468. glGetRenderbufferParameter</H3>
  6469. <PRE>
  6470. public static int <B>glGetRenderbufferParameter</B>(int&nbsp;target,
  6471. int&nbsp;pname)</PRE>
  6472. <DL>
  6473. <DD>Overloads glGetRenderbufferParameteriv.
  6474. <P>
  6475. <DD><DL>
  6476. </DL>
  6477. </DD>
  6478. </DL>
  6479. <HR>
  6480. <A NAME="glIsFramebuffer(int)"><!-- --></A><H3>
  6481. glIsFramebuffer</H3>
  6482. <PRE>
  6483. public static boolean <B>glIsFramebuffer</B>(int&nbsp;framebuffer)</PRE>
  6484. <DL>
  6485. <DD><DL>
  6486. </DL>
  6487. </DD>
  6488. </DL>
  6489. <HR>
  6490. <A NAME="glBindFramebuffer(int, int)"><!-- --></A><H3>
  6491. glBindFramebuffer</H3>
  6492. <PRE>
  6493. public static void <B>glBindFramebuffer</B>(int&nbsp;target,
  6494. int&nbsp;framebuffer)</PRE>
  6495. <DL>
  6496. <DD><DL>
  6497. </DL>
  6498. </DD>
  6499. </DL>
  6500. <HR>
  6501. <A NAME="glDeleteFramebuffers(java.nio.IntBuffer)"><!-- --></A><H3>
  6502. glDeleteFramebuffers</H3>
  6503. <PRE>
  6504. public static void <B>glDeleteFramebuffers</B>(java.nio.IntBuffer&nbsp;framebuffers)</PRE>
  6505. <DL>
  6506. <DD><DL>
  6507. </DL>
  6508. </DD>
  6509. </DL>
  6510. <HR>
  6511. <A NAME="glDeleteFramebuffers(int)"><!-- --></A><H3>
  6512. glDeleteFramebuffers</H3>
  6513. <PRE>
  6514. public static void <B>glDeleteFramebuffers</B>(int&nbsp;framebuffer)</PRE>
  6515. <DL>
  6516. <DD>Overloads glDeleteFramebuffers.
  6517. <P>
  6518. <DD><DL>
  6519. </DL>
  6520. </DD>
  6521. </DL>
  6522. <HR>
  6523. <A NAME="glGenFramebuffers(java.nio.IntBuffer)"><!-- --></A><H3>
  6524. glGenFramebuffers</H3>
  6525. <PRE>
  6526. public static void <B>glGenFramebuffers</B>(java.nio.IntBuffer&nbsp;framebuffers)</PRE>
  6527. <DL>
  6528. <DD><DL>
  6529. </DL>
  6530. </DD>
  6531. </DL>
  6532. <HR>
  6533. <A NAME="glGenFramebuffers()"><!-- --></A><H3>
  6534. glGenFramebuffers</H3>
  6535. <PRE>
  6536. public static int <B>glGenFramebuffers</B>()</PRE>
  6537. <DL>
  6538. <DD>Overloads glGenFramebuffers.
  6539. <P>
  6540. <DD><DL>
  6541. </DL>
  6542. </DD>
  6543. </DL>
  6544. <HR>
  6545. <A NAME="glCheckFramebufferStatus(int)"><!-- --></A><H3>
  6546. glCheckFramebufferStatus</H3>
  6547. <PRE>
  6548. public static int <B>glCheckFramebufferStatus</B>(int&nbsp;target)</PRE>
  6549. <DL>
  6550. <DD><DL>
  6551. </DL>
  6552. </DD>
  6553. </DL>
  6554. <HR>
  6555. <A NAME="glFramebufferTexture1D(int, int, int, int, int)"><!-- --></A><H3>
  6556. glFramebufferTexture1D</H3>
  6557. <PRE>
  6558. public static void <B>glFramebufferTexture1D</B>(int&nbsp;target,
  6559. int&nbsp;attachment,
  6560. int&nbsp;textarget,
  6561. int&nbsp;texture,
  6562. int&nbsp;level)</PRE>
  6563. <DL>
  6564. <DD><DL>
  6565. </DL>
  6566. </DD>
  6567. </DL>
  6568. <HR>
  6569. <A NAME="glFramebufferTexture2D(int, int, int, int, int)"><!-- --></A><H3>
  6570. glFramebufferTexture2D</H3>
  6571. <PRE>
  6572. public static void <B>glFramebufferTexture2D</B>(int&nbsp;target,
  6573. int&nbsp;attachment,
  6574. int&nbsp;textarget,
  6575. int&nbsp;texture,
  6576. int&nbsp;level)</PRE>
  6577. <DL>
  6578. <DD><DL>
  6579. </DL>
  6580. </DD>
  6581. </DL>
  6582. <HR>
  6583. <A NAME="glFramebufferTexture3D(int, int, int, int, int, int)"><!-- --></A><H3>
  6584. glFramebufferTexture3D</H3>
  6585. <PRE>
  6586. public static void <B>glFramebufferTexture3D</B>(int&nbsp;target,
  6587. int&nbsp;attachment,
  6588. int&nbsp;textarget,
  6589. int&nbsp;texture,
  6590. int&nbsp;level,
  6591. int&nbsp;zoffset)</PRE>
  6592. <DL>
  6593. <DD><DL>
  6594. </DL>
  6595. </DD>
  6596. </DL>
  6597. <HR>
  6598. <A NAME="glFramebufferRenderbuffer(int, int, int, int)"><!-- --></A><H3>
  6599. glFramebufferRenderbuffer</H3>
  6600. <PRE>
  6601. public static void <B>glFramebufferRenderbuffer</B>(int&nbsp;target,
  6602. int&nbsp;attachment,
  6603. int&nbsp;renderbuffertarget,
  6604. int&nbsp;renderbuffer)</PRE>
  6605. <DL>
  6606. <DD><DL>
  6607. </DL>
  6608. </DD>
  6609. </DL>
  6610. <HR>
  6611. <A NAME="glGetFramebufferAttachmentParameter(int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
  6612. glGetFramebufferAttachmentParameter</H3>
  6613. <PRE>
  6614. public static void <B>glGetFramebufferAttachmentParameter</B>(int&nbsp;target,
  6615. int&nbsp;attachment,
  6616. int&nbsp;pname,
  6617. java.nio.IntBuffer&nbsp;params)</PRE>
  6618. <DL>
  6619. <DD><DL>
  6620. </DL>
  6621. </DD>
  6622. </DL>
  6623. <HR>
  6624. <A NAME="glGetFramebufferAttachmentParameter(int, int, int)"><!-- --></A><H3>
  6625. glGetFramebufferAttachmentParameter</H3>
  6626. <PRE>
  6627. public static int <B>glGetFramebufferAttachmentParameter</B>(int&nbsp;target,
  6628. int&nbsp;attachment,
  6629. int&nbsp;pname)</PRE>
  6630. <DL>
  6631. <DD>Overloads glGetFramebufferAttachmentParameteriv.
  6632. <P>
  6633. <DD><DL>
  6634. </DL>
  6635. </DD>
  6636. </DL>
  6637. <HR>
  6638. <A NAME="glGenerateMipmap(int)"><!-- --></A><H3>
  6639. glGenerateMipmap</H3>
  6640. <PRE>
  6641. public static void <B>glGenerateMipmap</B>(int&nbsp;target)</PRE>
  6642. <DL>
  6643. <DD><DL>
  6644. </DL>
  6645. </DD>
  6646. </DL>
  6647. <HR>
  6648. <A NAME="glRenderbufferStorageMultisample(int, int, int, int, int)"><!-- --></A><H3>
  6649. glRenderbufferStorageMultisample</H3>
  6650. <PRE>
  6651. public static void <B>glRenderbufferStorageMultisample</B>(int&nbsp;target,
  6652. int&nbsp;samples,
  6653. int&nbsp;internalformat,
  6654. int&nbsp;width,
  6655. int&nbsp;height)</PRE>
  6656. <DL>
  6657. <DD>Establishes the data storage, format, dimensions, and number of
  6658. samples of a renderbuffer object's image.
  6659. <P>
  6660. <DD><DL>
  6661. </DL>
  6662. </DD>
  6663. </DL>
  6664. <HR>
  6665. <A NAME="glBlitFramebuffer(int, int, int, int, int, int, int, int, int, int)"><!-- --></A><H3>
  6666. glBlitFramebuffer</H3>
  6667. <PRE>
  6668. public static void <B>glBlitFramebuffer</B>(int&nbsp;srcX0,
  6669. int&nbsp;srcY0,
  6670. int&nbsp;srcX1,
  6671. int&nbsp;srcY1,
  6672. int&nbsp;dstX0,
  6673. int&nbsp;dstY0,
  6674. int&nbsp;dstX1,
  6675. int&nbsp;dstY1,
  6676. int&nbsp;mask,
  6677. int&nbsp;filter)</PRE>
  6678. <DL>
  6679. <DD>Transfers a rectangle of pixel values from one
  6680. region of the read framebuffer to another in the draw framebuffer.
  6681. &lt;mask&gt; is the bitwise OR of a number of values indicating which
  6682. buffers are to be copied. The values are COLOR_BUFFER_BIT,
  6683. DEPTH_BUFFER_BIT, and STENCIL_BUFFER_BIT.
  6684. The pixels corresponding to these buffers are
  6685. copied from the source rectangle, bound by the locations (srcX0,
  6686. srcY0) and (srcX1, srcY1) inclusive, to the destination rectangle,
  6687. bound by the locations (dstX0, dstY0) and (dstX1, dstY1)
  6688. inclusive.
  6689. If the source and destination rectangle dimensions do not match,
  6690. the source image is stretched to fit the destination
  6691. rectangle. &lt;filter&gt; must be LINEAR or NEAREST and specifies the
  6692. method of interpolation to be applied if the image is
  6693. stretched.
  6694. <P>
  6695. <DD><DL>
  6696. </DL>
  6697. </DD>
  6698. </DL>
  6699. <HR>
  6700. <A NAME="glTexParameterI(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
  6701. glTexParameterI</H3>
  6702. <PRE>
  6703. public static void <B>glTexParameterI</B>(int&nbsp;target,
  6704. int&nbsp;pname,
  6705. java.nio.IntBuffer&nbsp;params)</PRE>
  6706. <DL>
  6707. <DD><DL>
  6708. </DL>
  6709. </DD>
  6710. </DL>
  6711. <HR>
  6712. <A NAME="glTexParameterIi(int, int, int)"><!-- --></A><H3>
  6713. glTexParameterIi</H3>
  6714. <PRE>
  6715. public static void <B>glTexParameterIi</B>(int&nbsp;target,
  6716. int&nbsp;pname,
  6717. int&nbsp;param)</PRE>
  6718. <DL>
  6719. <DD>Overloads glTexParameterIiv.
  6720. <P>
  6721. <DD><DL>
  6722. </DL>
  6723. </DD>
  6724. </DL>
  6725. <HR>
  6726. <A NAME="glTexParameterIu(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
  6727. glTexParameterIu</H3>
  6728. <PRE>
  6729. public static void <B>glTexParameterIu</B>(int&nbsp;target,
  6730. int&nbsp;pname,
  6731. java.nio.IntBuffer&nbsp;params)</PRE>
  6732. <DL>
  6733. <DD><DL>
  6734. </DL>
  6735. </DD>
  6736. </DL>
  6737. <HR>
  6738. <A NAME="glTexParameterIui(int, int, int)"><!-- --></A><H3>
  6739. glTexParameterIui</H3>
  6740. <PRE>
  6741. public static void <B>glTexParameterIui</B>(int&nbsp;target,
  6742. int&nbsp;pname,
  6743. int&nbsp;param)</PRE>
  6744. <DL>
  6745. <DD>Overloads glTexParameterIuiv.
  6746. <P>
  6747. <DD><DL>
  6748. </DL>
  6749. </DD>
  6750. </DL>
  6751. <HR>
  6752. <A NAME="glGetTexParameterI(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
  6753. glGetTexParameterI</H3>
  6754. <PRE>
  6755. public static void <B>glGetTexParameterI</B>(int&nbsp;target,
  6756. int&nbsp;pname,
  6757. java.nio.IntBuffer&nbsp;params)</PRE>
  6758. <DL>
  6759. <DD><DL>
  6760. </DL>
  6761. </DD>
  6762. </DL>
  6763. <HR>
  6764. <A NAME="glGetTexParameterIi(int, int)"><!-- --></A><H3>
  6765. glGetTexParameterIi</H3>
  6766. <PRE>
  6767. public static int <B>glGetTexParameterIi</B>(int&nbsp;target,
  6768. int&nbsp;pname)</PRE>
  6769. <DL>
  6770. <DD>Overloads glGetTexParameterIiv.
  6771. <P>
  6772. <DD><DL>
  6773. </DL>
  6774. </DD>
  6775. </DL>
  6776. <HR>
  6777. <A NAME="glGetTexParameterIu(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
  6778. glGetTexParameterIu</H3>
  6779. <PRE>
  6780. public static void <B>glGetTexParameterIu</B>(int&nbsp;target,
  6781. int&nbsp;pname,
  6782. java.nio.IntBuffer&nbsp;params)</PRE>
  6783. <DL>
  6784. <DD><DL>
  6785. </DL>
  6786. </DD>
  6787. </DL>
  6788. <HR>
  6789. <A NAME="glGetTexParameterIui(int, int)"><!-- --></A><H3>
  6790. glGetTexParameterIui</H3>
  6791. <PRE>
  6792. public static int <B>glGetTexParameterIui</B>(int&nbsp;target,
  6793. int&nbsp;pname)</PRE>
  6794. <DL>
  6795. <DD>Overloads glGetTexParameterIuiv.
  6796. <P>
  6797. <DD><DL>
  6798. </DL>
  6799. </DD>
  6800. </DL>
  6801. <HR>
  6802. <A NAME="glFramebufferTextureLayer(int, int, int, int, int)"><!-- --></A><H3>
  6803. glFramebufferTextureLayer</H3>
  6804. <PRE>
  6805. public static void <B>glFramebufferTextureLayer</B>(int&nbsp;target,
  6806. int&nbsp;attachment,
  6807. int&nbsp;texture,
  6808. int&nbsp;level,
  6809. int&nbsp;layer)</PRE>
  6810. <DL>
  6811. <DD><DL>
  6812. </DL>
  6813. </DD>
  6814. </DL>
  6815. <HR>
  6816. <A NAME="glColorMaski(int, boolean, boolean, boolean, boolean)"><!-- --></A><H3>
  6817. glColorMaski</H3>
  6818. <PRE>
  6819. public static void <B>glColorMaski</B>(int&nbsp;buf,
  6820. boolean&nbsp;r,
  6821. boolean&nbsp;g,
  6822. boolean&nbsp;b,
  6823. boolean&nbsp;a)</PRE>
  6824. <DL>
  6825. <DD><DL>
  6826. </DL>
  6827. </DD>
  6828. </DL>
  6829. <HR>
  6830. <A NAME="glGetBoolean(int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
  6831. glGetBoolean</H3>
  6832. <PRE>
  6833. public static void <B>glGetBoolean</B>(int&nbsp;value,
  6834. int&nbsp;index,
  6835. java.nio.ByteBuffer&nbsp;data)</PRE>
  6836. <DL>
  6837. <DD><DL>
  6838. </DL>
  6839. </DD>
  6840. </DL>
  6841. <HR>
  6842. <A NAME="glGetBoolean(int, int)"><!-- --></A><H3>
  6843. glGetBoolean</H3>
  6844. <PRE>
  6845. public static boolean <B>glGetBoolean</B>(int&nbsp;value,
  6846. int&nbsp;index)</PRE>
  6847. <DL>
  6848. <DD>Overloads glGetBooleani_v.
  6849. <P>
  6850. <DD><DL>
  6851. </DL>
  6852. </DD>
  6853. </DL>
  6854. <HR>
  6855. <A NAME="glGetInteger(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
  6856. glGetInteger</H3>
  6857. <PRE>
  6858. public static void <B>glGetInteger</B>(int&nbsp;value,
  6859. int&nbsp;index,
  6860. java.nio.IntBuffer&nbsp;data)</PRE>
  6861. <DL>
  6862. <DD><DL>
  6863. </DL>
  6864. </DD>
  6865. </DL>
  6866. <HR>
  6867. <A NAME="glGetInteger(int, int)"><!-- --></A><H3>
  6868. glGetInteger</H3>
  6869. <PRE>
  6870. public static int <B>glGetInteger</B>(int&nbsp;value,
  6871. int&nbsp;index)</PRE>
  6872. <DL>
  6873. <DD>Overloads glGetIntegeri_v.
  6874. <P>
  6875. <DD><DL>
  6876. </DL>
  6877. </DD>
  6878. </DL>
  6879. <HR>
  6880. <A NAME="glEnablei(int, int)"><!-- --></A><H3>
  6881. glEnablei</H3>
  6882. <PRE>
  6883. public static void <B>glEnablei</B>(int&nbsp;target,
  6884. int&nbsp;index)</PRE>
  6885. <DL>
  6886. <DD><DL>
  6887. </DL>
  6888. </DD>
  6889. </DL>
  6890. <HR>
  6891. <A NAME="glDisablei(int, int)"><!-- --></A><H3>
  6892. glDisablei</H3>
  6893. <PRE>
  6894. public static void <B>glDisablei</B>(int&nbsp;target,
  6895. int&nbsp;index)</PRE>
  6896. <DL>
  6897. <DD><DL>
  6898. </DL>
  6899. </DD>
  6900. </DL>
  6901. <HR>
  6902. <A NAME="glIsEnabledi(int, int)"><!-- --></A><H3>
  6903. glIsEnabledi</H3>
  6904. <PRE>
  6905. public static boolean <B>glIsEnabledi</B>(int&nbsp;target,
  6906. int&nbsp;index)</PRE>
  6907. <DL>
  6908. <DD><DL>
  6909. </DL>
  6910. </DD>
  6911. </DL>
  6912. <HR>
  6913. <A NAME="glBindBufferRange(int, int, int, long, long)"><!-- --></A><H3>
  6914. glBindBufferRange</H3>
  6915. <PRE>
  6916. public static void <B>glBindBufferRange</B>(int&nbsp;target,
  6917. int&nbsp;index,
  6918. int&nbsp;buffer,
  6919. long&nbsp;offset,
  6920. long&nbsp;size)</PRE>
  6921. <DL>
  6922. <DD><DL>
  6923. </DL>
  6924. </DD>
  6925. </DL>
  6926. <HR>
  6927. <A NAME="glBindBufferBase(int, int, int)"><!-- --></A><H3>
  6928. glBindBufferBase</H3>
  6929. <PRE>
  6930. public static void <B>glBindBufferBase</B>(int&nbsp;target,
  6931. int&nbsp;index,
  6932. int&nbsp;buffer)</PRE>
  6933. <DL>
  6934. <DD><DL>
  6935. </DL>
  6936. </DD>
  6937. </DL>
  6938. <HR>
  6939. <A NAME="glBeginTransformFeedback(int)"><!-- --></A><H3>
  6940. glBeginTransformFeedback</H3>
  6941. <PRE>
  6942. public static void <B>glBeginTransformFeedback</B>(int&nbsp;primitiveMode)</PRE>
  6943. <DL>
  6944. <DD><DL>
  6945. </DL>
  6946. </DD>
  6947. </DL>
  6948. <HR>
  6949. <A NAME="glEndTransformFeedback()"><!-- --></A><H3>
  6950. glEndTransformFeedback</H3>
  6951. <PRE>
  6952. public static void <B>glEndTransformFeedback</B>()</PRE>
  6953. <DL>
  6954. <DD><DL>
  6955. </DL>
  6956. </DD>
  6957. </DL>
  6958. <HR>
  6959. <A NAME="glTransformFeedbackVaryings(int, int, java.nio.ByteBuffer, int)"><!-- --></A><H3>
  6960. glTransformFeedbackVaryings</H3>
  6961. <PRE>
  6962. public static void <B>glTransformFeedbackVaryings</B>(int&nbsp;program,
  6963. int&nbsp;count,
  6964. java.nio.ByteBuffer&nbsp;varyings,
  6965. int&nbsp;bufferMode)</PRE>
  6966. <DL>
  6967. <DD><DL>
  6968. </DL>
  6969. </DD>
  6970. </DL>
  6971. <HR>
  6972. <A NAME="glTransformFeedbackVaryings(int, java.lang.CharSequence[], int)"><!-- --></A><H3>
  6973. glTransformFeedbackVaryings</H3>
  6974. <PRE>
  6975. public static void <B>glTransformFeedbackVaryings</B>(int&nbsp;program,
  6976. java.lang.CharSequence[]&nbsp;varyings,
  6977. int&nbsp;bufferMode)</PRE>
  6978. <DL>
  6979. <DD>Overloads glTransformFeedbackVaryings.
  6980. <P>
  6981. <DD><DL>
  6982. </DL>
  6983. </DD>
  6984. </DL>
  6985. <HR>
  6986. <A NAME="glGetTransformFeedbackVarying(int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.ByteBuffer)"><!-- --></A><H3>
  6987. glGetTransformFeedbackVarying</H3>
  6988. <PRE>
  6989. public static void <B>glGetTransformFeedbackVarying</B>(int&nbsp;program,
  6990. int&nbsp;index,
  6991. java.nio.IntBuffer&nbsp;length,
  6992. java.nio.IntBuffer&nbsp;size,
  6993. java.nio.IntBuffer&nbsp;type,
  6994. java.nio.ByteBuffer&nbsp;name)</PRE>
  6995. <DL>
  6996. <DD><DL>
  6997. </DL>
  6998. </DD>
  6999. </DL>
  7000. <HR>
  7001. <A NAME="glGetTransformFeedbackVarying(int, int, int, java.nio.IntBuffer, java.nio.IntBuffer)"><!-- --></A><H3>
  7002. glGetTransformFeedbackVarying</H3>
  7003. <PRE>
  7004. public static java.lang.String <B>glGetTransformFeedbackVarying</B>(int&nbsp;program,
  7005. int&nbsp;index,
  7006. int&nbsp;bufSize,
  7007. java.nio.IntBuffer&nbsp;size,
  7008. java.nio.IntBuffer&nbsp;type)</PRE>
  7009. <DL>
  7010. <DD>Overloads glGetTransformFeedbackVarying.
  7011. <P>
  7012. <DD><DL>
  7013. </DL>
  7014. </DD>
  7015. </DL>
  7016. <HR>
  7017. <A NAME="glBindVertexArray(int)"><!-- --></A><H3>
  7018. glBindVertexArray</H3>
  7019. <PRE>
  7020. public static void <B>glBindVertexArray</B>(int&nbsp;array)</PRE>
  7021. <DL>
  7022. <DD><DL>
  7023. </DL>
  7024. </DD>
  7025. </DL>
  7026. <HR>
  7027. <A NAME="glDeleteVertexArrays(java.nio.IntBuffer)"><!-- --></A><H3>
  7028. glDeleteVertexArrays</H3>
  7029. <PRE>
  7030. public static void <B>glDeleteVertexArrays</B>(java.nio.IntBuffer&nbsp;arrays)</PRE>
  7031. <DL>
  7032. <DD><DL>
  7033. </DL>
  7034. </DD>
  7035. </DL>
  7036. <HR>
  7037. <A NAME="glDeleteVertexArrays(int)"><!-- --></A><H3>
  7038. glDeleteVertexArrays</H3>
  7039. <PRE>
  7040. public static void <B>glDeleteVertexArrays</B>(int&nbsp;array)</PRE>
  7041. <DL>
  7042. <DD>Overloads glDeleteVertexArrays.
  7043. <P>
  7044. <DD><DL>
  7045. </DL>
  7046. </DD>
  7047. </DL>
  7048. <HR>
  7049. <A NAME="glGenVertexArrays(java.nio.IntBuffer)"><!-- --></A><H3>
  7050. glGenVertexArrays</H3>
  7051. <PRE>
  7052. public static void <B>glGenVertexArrays</B>(java.nio.IntBuffer&nbsp;arrays)</PRE>
  7053. <DL>
  7054. <DD><DL>
  7055. </DL>
  7056. </DD>
  7057. </DL>
  7058. <HR>
  7059. <A NAME="glGenVertexArrays()"><!-- --></A><H3>
  7060. glGenVertexArrays</H3>
  7061. <PRE>
  7062. public static int <B>glGenVertexArrays</B>()</PRE>
  7063. <DL>
  7064. <DD>Overloads glGenVertexArrays.
  7065. <P>
  7066. <DD><DL>
  7067. </DL>
  7068. </DD>
  7069. </DL>
  7070. <HR>
  7071. <A NAME="glIsVertexArray(int)"><!-- --></A><H3>
  7072. glIsVertexArray</H3>
  7073. <PRE>
  7074. public static boolean <B>glIsVertexArray</B>(int&nbsp;array)</PRE>
  7075. <DL>
  7076. <DD><DL>
  7077. </DL>
  7078. </DD>
  7079. </DL>
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