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/build/js/main_compressed.js

https://github.com/ehsan/to_the_beat
JavaScript | 4404 lines | 3105 code | 1059 blank | 240 comment | 362 complexity | 97cebfccf9ce8d09f8d1033c011bd123 MD5 | raw file
  1. /* Copyright 2013 Chris Wilson
  2. Licensed under the Apache License, Version 2.0 (the "License");
  3. you may not use this file except in compliance with the License.
  4. You may obtain a copy of the License at
  5. http://www.apache.org/licenses/LICENSE-2.0
  6. Unless required by applicable law or agreed to in writing, software
  7. distributed under the License is distributed on an "AS IS" BASIS,
  8. WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  9. See the License for the specific language governing permissions and
  10. limitations under the License.
  11. */
  12. /*
  13. This monkeypatch library is intended to be included in projects that are
  14. written to the proper AudioContext spec (instead of webkitAudioContext),
  15. and that use the new naming and proper bits of the Web Audio API (e.g.
  16. using BufferSourceNode.start() instead of BufferSourceNode.noteOn()), but may
  17. have to run on systems that only support the deprecated bits.
  18. This library should be harmless to include if the browser supports
  19. unprefixed "AudioContext", and/or if it supports the new names.
  20. The patches this library handles:
  21. if window.AudioContext is unsupported, it will be aliased to webkitAudioContext().
  22. if AudioBufferSourceNode.start() is unimplemented, it will be routed to noteOn() or
  23. noteGrainOn(), depending on parameters.
  24. The following aliases only take effect if the new names are not already in place:
  25. AudioBufferSourceNode.stop() is aliased to noteOff()
  26. AudioContext.createGain() is aliased to createGainNode()
  27. AudioContext.createDelay() is aliased to createDelayNode()
  28. AudioContext.createScriptProcessor() is aliased to createJavaScriptNode()
  29. OscillatorNode.start() is aliased to noteOn()
  30. OscillatorNode.stop() is aliased to noteOff()
  31. AudioParam.setTargetAtTime() is aliased to setTargetValueAtTime()
  32. This library does NOT patch the enumerated type changes, as it is
  33. recommended in the specification that implementations support both integer
  34. and string types for AudioPannerNode.panningModel, AudioPannerNode.distanceModel
  35. BiquadFilterNode.type and OscillatorNode.type.
  36. */
  37. (function (global, exports, perf) {
  38. 'use strict';
  39. function fixSetTarget(param) {
  40. if (!param) // if NYI, just return
  41. return;
  42. if (!param.setTargetAtTime)
  43. param.setTargetAtTime = param.setTargetValueAtTime;
  44. }
  45. if (window.hasOwnProperty('webkitAudioContext') &&
  46. !window.hasOwnProperty('AudioContext')) {
  47. window.AudioContext = webkitAudioContext;
  48. AudioContext.prototype.internal_createGain = AudioContext.prototype.createGain;
  49. AudioContext.prototype.createGain = function() {
  50. var node = this.internal_createGain();
  51. fixSetTarget(node.gain);
  52. return node;
  53. };
  54. AudioContext.prototype.internal_createDelay = AudioContext.prototype.createDelay;
  55. AudioContext.prototype.createDelay = function() {
  56. var node = this.internal_createDelay();
  57. fixSetTarget(node.delayTime);
  58. return node;
  59. };
  60. AudioContext.prototype.internal_createBufferSource = AudioContext.prototype.createBufferSource;
  61. AudioContext.prototype.createBufferSource = function() {
  62. var node = this.internal_createBufferSource();
  63. if (!node.start) {
  64. node.start = function ( when, offset, duration ) {
  65. if ( offset || duration )
  66. this.noteGrainOn( when, offset, duration );
  67. else
  68. this.noteOn( when );
  69. }
  70. }
  71. if (!node.stop)
  72. node.stop = node.noteoff;
  73. fixSetTarget(node.playbackRate);
  74. return node;
  75. };
  76. AudioContext.prototype.internal_createDynamicsCompressor = AudioContext.prototype.createDynamicsCompressor;
  77. AudioContext.prototype.createDynamicsCompressor = function() {
  78. var node = this.internal_createDynamicsCompressor();
  79. fixSetTarget(node.threshold);
  80. fixSetTarget(node.knee);
  81. fixSetTarget(node.ratio);
  82. fixSetTarget(node.reduction);
  83. fixSetTarget(node.attack);
  84. fixSetTarget(node.release);
  85. return node;
  86. };
  87. AudioContext.prototype.internal_createBiquadFilter = AudioContext.prototype.createBiquadFilter;
  88. AudioContext.prototype.createBiquadFilter = function() {
  89. var node = this.internal_createBiquadFilter();
  90. fixSetTarget(node.frequency);
  91. fixSetTarget(node.detune);
  92. fixSetTarget(node.Q);
  93. fixSetTarget(node.gain);
  94. return node;
  95. };
  96. if (AudioContext.prototype.hasOwnProperty( 'createOscillator' )) {
  97. AudioContext.prototype.internal_createOscillator = AudioContext.prototype.createOscillator;
  98. AudioContext.prototype.createOscillator = function() {
  99. var node = this.internal_createOscillator();
  100. if (!node.start)
  101. node.start = node.noteOn;
  102. if (!node.stop)
  103. node.stop = node.noteOff;
  104. fixSetTarget(node.frequency);
  105. fixSetTarget(node.detune);
  106. return node;
  107. };
  108. }
  109. if (!AudioContext.prototype.hasOwnProperty('createGain'))
  110. AudioContext.prototype.createGain = AudioContext.prototype.createGainNode;
  111. if (!AudioContext.prototype.hasOwnProperty('createDelay'))
  112. AudioContext.prototype.createDelay = AudioContext.prototype.createDelayNode;
  113. if (!AudioContext.prototype.hasOwnProperty('createScriptProcessor'))
  114. AudioContext.prototype.createScriptProcessor = AudioContext.prototype.createJavaScriptNode;
  115. }
  116. }(window));
  117. /**
  118. * @author alteredq / http://alteredqualia.com/
  119. * @author mr.doob / http://mrdoob.com/
  120. */
  121. Detector = {
  122. canvas: !! window.CanvasRenderingContext2D,
  123. webgl: ( function () { try { return !! window.WebGLRenderingContext && !! document.createElement( 'canvas' ).getContext( 'experimental-webgl' ); } catch( e ) { return false; } } )(),
  124. workers: !! window.Worker,
  125. fileapi: window.File && window.FileReader && window.FileList && window.Blob,
  126. getWebGLErrorMessage: function () {
  127. var element = document.createElement( 'div' );
  128. element.id = 'webgl-error-message';
  129. element.style.fontFamily = 'monospace';
  130. element.style.fontSize = '13px';
  131. element.style.fontWeight = 'normal';
  132. element.style.textAlign = 'center';
  133. element.style.background = '#fff';
  134. element.style.color = '#000';
  135. element.style.padding = '1.5em';
  136. element.style.width = '400px';
  137. element.style.margin = '5em auto 0';
  138. if ( ! this.webgl ) {
  139. element.innerHTML = window.WebGLRenderingContext ? [
  140. 'Your graphics card does not seem to support <a href="http://khronos.org/webgl/wiki/Getting_a_WebGL_Implementation" style="color:#000">WebGL</a>.<br />',
  141. 'Find out how to get it <a href="http://get.webgl.org/" style="color:#000">here</a>.'
  142. ].join( '\n' ) : [
  143. 'Your browser does not seem to support <a href="http://khronos.org/webgl/wiki/Getting_a_WebGL_Implementation" style="color:#000">WebGL</a>.<br/>',
  144. 'Find out how to get it <a href="http://get.webgl.org/" style="color:#000">here</a>.'
  145. ].join( '\n' );
  146. }
  147. return element;
  148. },
  149. addGetWebGLMessage: function ( parameters ) {
  150. var parent, id, element;
  151. parameters = parameters || {};
  152. parent = parameters.parent !== undefined ? parameters.parent : document.body;
  153. id = parameters.id !== undefined ? parameters.id : 'oldie';
  154. element = Detector.getWebGLErrorMessage();
  155. element.id = id;
  156. parent.appendChild( element );
  157. }
  158. };
  159. // AudioDetector.js / https://github.com/sole/AudioDetector.js
  160. // Based on alteredq & mrdoob's Detector.js https://github.com/mrdoob/three.js/blob/master/examples/js/Detector.js
  161. AudioDetector = {
  162. REVISION: 3,
  163. webAudioSupport: typeof(window.AudioContext) === 'function' || typeof( window.webkitAudioContext ) === 'function',
  164. oggSupport: document.createElement('audio').canPlayType('audio/ogg'),
  165. errorMessages: {
  166. 'webAudioSupport': 'Your browser does not seem to support the <a href="https://dvcs.w3.org/hg/audio/raw-file/tip/webaudio/specification.html" style="color:#000">Web Audio API</a>.<br/>' +
  167. 'Find out how to get it <a href="http://chromium.googlecode.com/svn/trunk/samples/audio/index.html" style="color:#000">here</a>.',
  168. 'oggSupport': 'Your browser does not seem to support OGG audio.<br/>' +
  169. 'Find out how to get it <a href="https://developer.mozilla.org/En/Media_formats_supported_by_the_audio_and_video_elements" style="color:#000">here</a>.'
  170. },
  171. getErrorMessage: function ( message ) {
  172. var element = document.createElement( 'div' );
  173. element.style.fontFamily = 'monospace';
  174. element.style.fontSize = '13px';
  175. element.style.fontWeight = 'normal';
  176. element.style.textAlign = 'center';
  177. element.style.background = '#fff';
  178. element.style.color = '#000';
  179. element.style.padding = '1.5em';
  180. element.style.width = '350px';
  181. element.style.margin = '2em auto';
  182. element.style.zIndex = 1000;
  183. element.style.position = 'relative';
  184. element.style.top = '0px';
  185. element.style.left = '0px';
  186. element.style.border = '6px solid red';
  187. element.innerHTML = message;
  188. return element;
  189. },
  190. detects: function( conditions ) {
  191. if( ! ( conditions instanceof Array ) ) {
  192. this.showErrorMessage('<span style="font-size: 200%;">Oi!</span> <strong>conditions</strong> must be an Array with conditions to be checked');
  193. return false;
  194. }
  195. for(var i = 0; i < conditions.length; i++) {
  196. var propertyName = conditions[i];
  197. if(this.errorMessages[propertyName] !== undefined) {
  198. var checkResult = this[propertyName];
  199. if(!checkResult) {
  200. this.showErrorMessage(this.errorMessages[propertyName]);
  201. return false;
  202. }
  203. }
  204. }
  205. return true;
  206. },
  207. showErrorMessage: function ( message, parameters ) {
  208. var parent, id, element;
  209. parameters = parameters || {};
  210. parent = parameters.parent !== undefined ? parameters.parent : document.body;
  211. id = parameters.id !== undefined ? parameters.id : 'audio-error-message';
  212. element = AudioDetector.getErrorMessage(message);
  213. element.id = id;
  214. parent.appendChild( element );
  215. element.style.position = 'absolute';
  216. element.style.top = '100px';
  217. element.style.left = ((window.innerWidth - element.clientWidth) / 2) + 'px';
  218. }
  219. };
  220. // sorollet.js - http://github.com/sole/sorollet.js
  221. var SOROLLET = SOROLLET || {
  222. REVISION: '2'
  223. };
  224. SOROLLET.Math = {
  225. randSeed : 1,
  226. normalize: function(value, minimum, maximum) {
  227. return (value - minimum) / (maximum - minimum);
  228. },
  229. interpolate: function(normValue, minimum, maximum) {
  230. return minimum + (maximum - minimum) * normValue;
  231. },
  232. map: function(value, in_min, in_max, out_min, out_max) {
  233. if(in_min == in_max) {
  234. return out_min;
  235. }
  236. return out_min + (out_max - out_min) * (value - in_min) / (in_max - in_min);
  237. },
  238. randf : function() {
  239. this.randSeed *= 16807;
  240. return (this.randSeed) / 0x80000000;
  241. },
  242. clip: function(value, minV, maxV) {
  243. return Math.max(Math.min(value, maxV), minV);
  244. }
  245. }
  246. 'use strict';
  247. SOROLLET.Voice = function() {
  248. this.buffer = [];
  249. this.position = 0;
  250. this.currentNote = null;
  251. this.currentVolume = 0;
  252. this.internalSamplePosition = 0;
  253. this.setSamplingRate( 44100 );
  254. this.wave1Function = this.getSineBuffer;
  255. this.wave1Octave = 5;
  256. this.wave1Volume = 0.5;
  257. this.wave1Phase = 0;
  258. this.wave2Function = this.getSquareBuffer;
  259. this.wave2Octave = 4;
  260. this.wave2Volume = 0.5;
  261. this.wave2Phase = 0;
  262. this.waveMixFunction = this.mixAdd;
  263. this.noiseAmount = 0.0;
  264. this.noiseMixFunction = this.noiseAdd;
  265. this.volumeEnvelope = new SOROLLET.ADSR(0.5, 0, 1, 1, 1);
  266. this.pitchEnvelope = new SOROLLET.ADSR(0, 0, 1, 0, 1);
  267. this.volumeEnvelope.setOutputRange( 0, 1 );
  268. this.pitchEnvelope.setOutputRange( 0, 0 );
  269. };
  270. SOROLLET.Voice.prototype = {
  271. constructor: SOROLLET.Voice,
  272. setSamplingRate : function( value ) {
  273. this.samplingRate = value;
  274. this.inverseSamplingRate = 1.0 / value;
  275. },
  276. noteToFrequency: function(note, octave) {
  277. return 440.0 * Math.pow(2, ((note - 57.0 + (octave - 4.0) * 12.0) / 12.0));
  278. },
  279. zeroBuffer: function(buffer, numSamples) {
  280. for(var i = 0; i < numSamples; i++) {
  281. buffer[i] = 0;
  282. }
  283. },
  284. getTime: function() {
  285. return this.internalSamplePosition * this.inverseSamplingRate;
  286. },
  287. getSineBuffer : function getSineBuffer(buffer, numSamples, pos, frequency, phase) {
  288. var value,
  289. cst = 2.0 * Math.PI * frequency * this.inverseSamplingRate;
  290. for(var i = 0; i < numSamples; ++i) {
  291. value = Math.sin(cst * pos + phase);
  292. buffer[i] = value;
  293. pos++;
  294. }
  295. },
  296. getTriangleBuffer: function getTriangleBuffer(buffer, numSamples, pos, frequency, phase) {
  297. var period = 1.0 / frequency,
  298. semiperiod = period * 0.5,
  299. value,
  300. ft = semiperiod * 0.5;
  301. for(var i = 0; i < numSamples; ++i) {
  302. var t = (i + pos + phase) * this.inverseSamplingRate + ft;
  303. if(t % period < semiperiod) {
  304. value = 2.0 * ((t % semiperiod) / semiperiod) - 1.0;
  305. } else {
  306. value = 1.0 - 2.0 * (t % semiperiod) / semiperiod;
  307. }
  308. buffer[i] = value;
  309. }
  310. },
  311. getSquareBuffer: function getSquareBuffer(buffer, numSamples, pos, frequency, phase) {
  312. var period = 1.0 / frequency,
  313. halfPeriod = period * 0.5,
  314. value;
  315. for(var i = 0; i < numSamples; i++) {
  316. var t = (i + pos + phase) * this.inverseSamplingRate;
  317. if(t % period < halfPeriod) {
  318. value = 1.0;
  319. } else {
  320. value = -1.0;
  321. }
  322. buffer[i] = value;
  323. }
  324. },
  325. getSawtoothBuffer: function getSawtoothBuffer(buffer, numSamples, pos, frequency, phase) {
  326. var period = 1.0 / frequency,
  327. value;
  328. for(var i = 0; i < numSamples; i++) {
  329. var t = (pos + phase) * this.inverseSamplingRate;
  330. value = 2.0 * ((t % period) * frequency) - 1.0;
  331. buffer[i] = value;
  332. pos++;
  333. }
  334. },
  335. mixAdd: function(v1, v2) {
  336. return v1 + v2;
  337. },
  338. mixSubstract: function(v1, v2) {
  339. return v1 - v2;
  340. },
  341. mixMultiply: function(v1, v2) {
  342. return v1 * v2;
  343. },
  344. mixDivide: function(v1, v2) {
  345. if(v2 == 0) {
  346. v2 = 0.0001;
  347. }
  348. return v1 / v2;
  349. },
  350. noiseAdd: function(noiseValue, waveValue, notNoiseAmount) {
  351. return noiseValue + waveValue;
  352. },
  353. noiseMix: function(noiseValue, waveValue, notNoiseAmount) {
  354. return waveValue * notNoiseAmount + noiseValue;
  355. },
  356. noiseMultiply: function(noiseValue, waveValue, notNoiseAmount) {
  357. return noiseValue * waveValue;
  358. },
  359. getNoiseBuffer: function(buffer, numSamples) {
  360. for(var i = 0; i < numSamples; i++) {
  361. buffer[i] = Math.random() * 2 - 1;
  362. }
  363. },
  364. sendNoteOn: function(note, volume) {
  365. this.position = 0;
  366. this.internalSamplePosition = 0;
  367. this.currentNote = note;
  368. this.currentVolume = volume;
  369. var t = this.getTime();
  370. this.volumeEnvelope.beginAttack(t);
  371. this.pitchEnvelope.beginAttack(t);
  372. },
  373. sendNoteOff: function() {
  374. var t = this.getTime();
  375. this.volumeEnvelope.beginRelease(t);
  376. this.pitchEnvelope.beginRelease(t);
  377. },
  378. getBuffer: function(numSamples) {
  379. var wave1Buffer = [],
  380. wave2Buffer = [],
  381. noiseBuffer = [],
  382. bufferPitch1 = [],
  383. bufferPitch2 = [],
  384. bufferAmp = [],
  385. tmpBuffer = [],
  386. currentTime = this.getTime(),
  387. // Local references
  388. buffer = this.buffer,
  389. bufferTime = currentTime,
  390. currentNote = this.currentNote,
  391. wave1Octave = this.wave1Octave,
  392. wave2Octave = this.wave2Octave,
  393. wave1Volume = this.wave1Volume,
  394. wave1Phase = this.wave1Phase,
  395. wave2Phase = this.wave2Phase,
  396. wave2Volume = this.wave2Volume,
  397. inverseSamplingRate = this.inverseSamplingRate,
  398. noiseAmount = this.noiseAmount,
  399. notNoiseAmount = 1 - noiseAmount,
  400. zeroBufferFn = this.zeroBuffer,
  401. noteToFrequencyFn = this.noteToFrequency,
  402. getNoiseBufferFn = this.getNoiseBuffer,
  403. wave1Function = this.wave1Function,
  404. wave2Function = this.wave2Function,
  405. waveMixFunction = this.waveMixFunction,
  406. clipFn = SOROLLET.Math.clip;
  407. zeroBufferFn(buffer, numSamples);
  408. if( this.volumeEnvelope.state == SOROLLET.ADSR.STATE_DONE ) {
  409. this.currentNote = null;
  410. currentNote = null;
  411. }
  412. if(this.currentNote === null) {
  413. return buffer;
  414. }
  415. zeroBufferFn(wave1Buffer, numSamples);
  416. zeroBufferFn(wave2Buffer, numSamples);
  417. zeroBufferFn(noiseBuffer, numSamples);
  418. zeroBufferFn(bufferPitch1, numSamples);
  419. zeroBufferFn(bufferPitch2, numSamples);
  420. zeroBufferFn(bufferAmp, numSamples);
  421. // Fill the amp and pitch buffers for this run
  422. for (var i = 0; i < numSamples; i++) {
  423. var pitchEnv = this.pitchEnvelope.update(bufferTime),
  424. sampleNote = currentNote + pitchEnv;
  425. bufferPitch1[i] = this.noteToFrequency(sampleNote, wave1Octave);
  426. bufferPitch2[i] = this.noteToFrequency(sampleNote, wave2Octave);
  427. bufferAmp[i] = this.volumeEnvelope.update(bufferTime);
  428. bufferTime += inverseSamplingRate;
  429. }
  430. if(this.wave1Volume > 0) {
  431. var pos = this.position;
  432. for(var i = 0; i < numSamples; i++) {
  433. var frequency = bufferPitch1[i];
  434. this.wave1Function(tmpBuffer, 1, pos, frequency, wave1Phase);
  435. wave1Buffer[i] = tmpBuffer[0];
  436. pos++;
  437. }
  438. }
  439. if(this.wave2Volume > 0) {
  440. var pos = this.position;
  441. for(var i = 0; i < numSamples; i++) {
  442. var frequency = bufferPitch2[i];
  443. this.wave2Function(tmpBuffer, 1, pos, frequency, wave2Phase);
  444. wave2Buffer[i] = tmpBuffer[0];
  445. pos++;
  446. }
  447. }
  448. if(noiseAmount > 0) {
  449. getNoiseBufferFn(noiseBuffer, numSamples);
  450. }
  451. for(var i = 0; i < numSamples; i++) {
  452. var osc1 = wave1Buffer[i] * wave1Volume,
  453. osc2 = wave2Buffer[i] * wave2Volume;
  454. buffer[i] = waveMixFunction(osc1, osc2);
  455. if(noiseAmount > 0) {
  456. var noiseValue = noiseBuffer[i] * noiseAmount;
  457. buffer[i] = this.noiseMixFunction(noiseValue, buffer[i], notNoiseAmount);
  458. }
  459. // Apply amp envelope
  460. buffer[i] *= bufferAmp[i];
  461. // Clamp
  462. buffer[i] = clipFn(buffer[i], -1, 1);
  463. }
  464. this.position += numSamples;
  465. this.internalSamplePosition += numSamples;
  466. return buffer;
  467. },
  468. functionToIndex: function(f, functionsList ) {
  469. for( var i = 0; i < functionsList.length; i++) {
  470. var o = functionsList[i];
  471. if( o.func == f ) {
  472. return i;
  473. }
  474. }
  475. return -1;
  476. },
  477. getParams: function() {
  478. return {
  479. wave1Function: this.functionToIndex( this.wave1Function, this.waveFunctions ),
  480. wave1Octave: this.wave1Octave,
  481. wave1Volume: this.wave1Volume,
  482. wave1Phase: this.wave1Phase,
  483. wave2Function: this.functionToIndex( this.wave2Function, this.waveFunctions ),
  484. wave2Octave: this.wave2Octave,
  485. wave2Volume: this.wave2Volume,
  486. wave2Phase: this.wave2Phase,
  487. waveMixFunction: this.functionToIndex( this.waveMixFunction, this.waveMixFunctions ),
  488. noiseAmount: this.noiseAmount,
  489. noiseMixFunction: this.functionToIndex( this.noiseMixFunction, this.noiseMixFunctions ),
  490. volumeEnvelope: this.volumeEnvelope.getParams(),
  491. pitchEnvelope: this.pitchEnvelope.getParams()
  492. };
  493. },
  494. setParams: function( params ) {
  495. this.wave1Function = this.waveFunctions[ params.wave1Function ].func;
  496. this.wave1Octave = params.wave1Octave;
  497. this.wave1Volume = params.wave1Volume;
  498. this.wave1Phase = params.wave1Phase;
  499. this.wave2Function = this.waveFunctions[ params.wave2Function ].func;
  500. this.wave2Octave = params.wave2Octave;
  501. this.wave2Volume = params.wave2Volume;
  502. this.wave2Phase = params.wave2Phase;
  503. this.waveMixFunction = this.waveMixFunctions[ params.waveMixFunction ].func;
  504. this.noiseAmount = params.noiseAmount;
  505. this.noiseMixFunction = this.noiseMixFunctions[ params.noiseMixFunction ].func;
  506. this.volumeEnvelope.setParams( params.volumeEnvelope );
  507. this.pitchEnvelope.setParams( params.pitchEnvelope );
  508. }
  509. };
  510. SOROLLET.Voice.prototype.waveFunctions = [
  511. { func: SOROLLET.Voice.prototype.getSineBuffer, name: 'sine' },
  512. { func: SOROLLET.Voice.prototype.getTriangleBuffer, name: 'triangle' },
  513. { func: SOROLLET.Voice.prototype.getSquareBuffer, name: 'square' },
  514. { func: SOROLLET.Voice.prototype.getSawtoothBuffer, name: 'sawtooth' }
  515. ];
  516. SOROLLET.Voice.prototype.waveMixFunctions = [
  517. { func: SOROLLET.Voice.prototype.mixAdd, name: 'add' },
  518. { func: SOROLLET.Voice.prototype.mixSubstract, name: 'substract' },
  519. { func: SOROLLET.Voice.prototype.mixMultiply, name: 'multiply' },
  520. { func: SOROLLET.Voice.prototype.mixDivide, name: 'divide' }
  521. ];
  522. SOROLLET.Voice.prototype.noiseMixFunctions = [
  523. { func: SOROLLET.Voice.prototype.noiseAdd, name: 'add' },
  524. { func: SOROLLET.Voice.prototype.noiseMix, name: 'mix' },
  525. { func: SOROLLET.Voice.prototype.noiseMultiply, name: 'multiply' }
  526. ];
  527. 'use strict';
  528. SOROLLET.ADSR = function( attackLength, decayLength, sustainLevel, releaseLength, timeScale ) {
  529. this.state = this.STATE_DONE;
  530. this.timeScale = timeScale;
  531. this.attackStartTime = 0;
  532. this.attackEndTime = 0;
  533. this.decayEndTime = 0;
  534. this.releaseStartTime = 0;
  535. this.releaseEndValue = 0;
  536. this.releaseStartValue = 0;
  537. this.__unscaledAttackLength = 0;
  538. this.attackLength = 0;
  539. this.__unscaledDecayLength = 0;
  540. this.decayLength = 0;
  541. this.sustainLevel = 0.5;
  542. this.__unscaledReleaseLength = 0;
  543. this.releaseLength = 0;
  544. this.lastValue = 0;
  545. this.setAttack( attackLength );
  546. this.setDecay( decayLength );
  547. this.setSustainLevel( sustainLevel );
  548. this.setRelease( releaseLength );
  549. this.setOutputRange( 0, 1 );
  550. }
  551. SOROLLET.ADSR.prototype = {
  552. constructor: SOROLLET.ADSR,
  553. STATE_ATTACK: 0,
  554. STATE_DECAY: 1,
  555. STATE_SUSTAIN: 2,
  556. STATE_RELEASE: 3,
  557. STATE_DONE: 4,
  558. setOutputRange : function( minimumValue, maximumValue ) {
  559. this.outputMinimumValue = minimumValue;
  560. this.outputMaximumValue = maximumValue;
  561. },
  562. setAttack: function( v ) {
  563. this.__unscaledAttackLength = v;
  564. this.attackLength = v * this.timeScale;
  565. },
  566. setDecay: function( v ) {
  567. this.__unscaledDecayLength = v;
  568. this.decayLength = v * this.timeScale;
  569. this.decayEndTime = this.attackEndTime + this.decayLength;
  570. },
  571. setSustainLevel: function( v ) {
  572. this.sustainLevel = v;
  573. },
  574. setRelease: function( v ) {
  575. this.__unscaledReleaseLength = v;
  576. this.releaseLength = v * this.timeScale;
  577. this.releaseEndTime = this.releaseStartTime + this.releaseLength;
  578. },
  579. setTimeScale: function( v ) {
  580. this.timeScale = v;
  581. this.setAttack( this.__unscaledAttackLength );
  582. this.setDecay( this.__unscaledDecayLength );
  583. this.setRelease( this.__unscaledReleaseLength );
  584. },
  585. beginAttack: function( time ) {
  586. this.state = this.STATE_ATTACK;
  587. this.attackStartTime = time;
  588. this.attackEndTime = time + this.attackLength;
  589. this.decayEndTime = this.attackEndTime + this.decayLength;
  590. },
  591. beginRelease: function( time ) {
  592. this.state = this.STATE_RELEASE;
  593. this.releaseStartValue = this.lastValue;
  594. this.releaseStartTime = time;
  595. this.releaseEndTime = time + this.releaseLength;
  596. },
  597. update: function( time ) {
  598. var scaledSustainLevel,
  599. value = 0,
  600. scaledValue = 0.5,
  601. map = SOROLLET.Math.map,
  602. interpolate = SOROLLET.Math.interpolate;
  603. scaledSustainLevel = map( this.sustainLevel, 0, 1, this.outputMinimumValue, this.outputMaximumValue );
  604. if( this.state == this.STATE_DONE ) {
  605. scaledValue = this.outputMinimumValue;
  606. } else if( this.state == this.STATE_ATTACK ) {
  607. if( time > this.attackEndTime ) {
  608. this.state = this.STATE_DECAY;
  609. scaledValue = this.outputMaximumValue;
  610. } else {
  611. scaledValue = map( time, this.attackStartTime, this.attackEndTime, this.outputMinimumValue, this.outputMaximumValue );
  612. }
  613. } else if( this.state == this.STATE_DECAY ) {
  614. if( time > this.decayEndTime ) {
  615. this.state = this.STATE_SUSTAIN;
  616. scaledValue = scaledSustainLevel;
  617. } else {
  618. scaledValue = map( time, this.attackEndTime, this.decayEndTime, this.outputMaximumValue, scaledSustainLevel );
  619. }
  620. } else if( this.state == this.STATE_SUSTAIN ) {
  621. scaledValue = scaledSustainLevel;
  622. } else if( this.state == this.STATE_RELEASE ) {
  623. if( time > this.releaseEndTime ) {
  624. this.state = this.STATE_DONE;
  625. scaledValue = this.outputMinimumValue;
  626. } else {
  627. scaledValue = map( time, this.releaseStartTime, this.releaseEndTime, this.releaseStartValue, this.outputMinimumValue );
  628. }
  629. }
  630. this.lastValue = scaledValue;
  631. return scaledValue;
  632. },
  633. getParams: function() {
  634. return {
  635. attack: this.__unscaledAttackLength,
  636. decay: this.__unscaledDecayLength,
  637. sustain: this.sustainLevel,
  638. release: this.__unscaledReleaseLength,
  639. outputMin: this.outputMinimumValue,
  640. outputMax: this.outputMaximumValue,
  641. timeScale: this.timeScale
  642. };
  643. },
  644. setParams: function( params ) {
  645. this.timeScale = params.timeScale;
  646. this.setOutputRange( params.outputMin, params.outputMax );
  647. this.setAttack( params.attack );
  648. this.setDecay( params.decay );
  649. this.setSustainLevel( params.sustain );
  650. this.setRelease( params.release );
  651. }
  652. };
  653. SOROLLET.Player = function( _samplingRate ) {
  654. 'use strict';
  655. var samplingRate = _samplingRate,
  656. inverseSamplingRate = 1.0 / samplingRate,
  657. secondsPerRow, secondsPerTick,
  658. lastPlayedTime = 0, // XXX KILL
  659. lastRowTime = 0, // XXX KILL
  660. loopStart = 0,
  661. outBuffer = [],
  662. scope = this;
  663. this.bpm = 100;
  664. this.linesPerBeat = 4;
  665. this.ticksPerLine = 12;
  666. this.currentRow = 0;
  667. this.currentOrder = 0;
  668. this.currentPattern = 0;
  669. this.repeat = true;
  670. this.finished = false;
  671. this.voices = [];
  672. this.patterns = [];
  673. this.orderList = [];
  674. this.eventsList = [];
  675. this.nextEventPosition = 0; // TODO position->index? or position ~~~ samples?
  676. this.timePosition = 0;
  677. this.position = 0;
  678. EventTarget.call( this );
  679. updateRowTiming();
  680. function updateRowTiming() {
  681. secondsPerRow = 60.0 / (scope.linesPerBeat * scope.bpm);
  682. secondsPerTick = secondsPerRow / scope.ticksPerLine;
  683. }
  684. this.play = function() {
  685. // having an updated event list is ESSENTIAL to playing!
  686. this.buildEventsList();
  687. }
  688. this.stop = function() {
  689. this.position = 0;
  690. loopStart = 0;
  691. //this.nextEventPosition = 0;
  692. this.jumpToOrder( 0, 0 );
  693. }
  694. this.jumpToOrder = function( orderIndex, row ) {
  695. // TODO if the new pattern to play has less rows than the current one,
  696. // make sure we don't play out of index
  697. changeToOrder( orderIndex );
  698. if( row === undefined ) {
  699. row = this.currentRow;
  700. }
  701. changeToRow( row );
  702. this.updateNextEventToOrderRow( orderIndex, row );
  703. var prevPosition = this.position;
  704. this.position = this.eventsList[ this.nextEventPosition ].timestampSamples + loopStart;
  705. }
  706. this.updateNextEventPosition = function() {
  707. var p = 0;
  708. for(var i = 0; i < this.eventsList.length; i++ ) {
  709. var ev = this.eventsList[i];
  710. if( ev.timestampSamples >= this.position ) {
  711. break;
  712. }
  713. p = i;
  714. }
  715. this.nextEventPosition = p;
  716. }
  717. this.updateNextEventToOrderRow = function( order, row ) {
  718. var p = 0;
  719. for(var i = 0; i < this.eventsList.length; i++) {
  720. var ev = this.eventsList[i];
  721. p = i;
  722. if( ev.TYPE_ROW_CHANGE == ev.type && ev.row == row && ev.order == order ) {
  723. break;
  724. }
  725. }
  726. this.nextEventPosition = p;
  727. }
  728. this.buildEventsList = function() {
  729. var t = 0,
  730. orderIndex = 0,
  731. patternIndex,
  732. pattern,
  733. samples = 0,
  734. samplesPerRow,
  735. trackCount = this.voices.length, // TODO it doesn't need to be a 1:1 correspondence
  736. lastTrackInstrument = new Array( trackCount ),
  737. lastTrackNote = new Array( trackCount );
  738. for (var i = 0; i < trackCount; i++) {
  739. lastTrackInstrument[i] = null;
  740. lastTrackNote[i] = null;
  741. }
  742. this.eventsList = [];
  743. samplesPerRow = (secondsPerRow * samplingRate + 0.5) >> 0; // Note: this should change if speed commands are implemented
  744. while ( orderIndex < this.orderList.length ) {
  745. var orderEv = new SOROLLET.PlayerEvent();
  746. orderEv.timestamp = t;
  747. orderEv.timestampSamples = samples;
  748. orderEv.type = orderEv.TYPE_ORDER_POSITION_CHANGE;
  749. orderEv.order = orderIndex;
  750. this.eventsList.push( orderEv );
  751. patternIndex = this.orderList[ orderIndex ];
  752. var ev = new SOROLLET.PlayerEvent();
  753. ev.timestamp = t;
  754. ev.timestampSamples = samples;
  755. ev.type = ev.TYPE_PATTERN_CHANGE;
  756. ev.pattern = patternIndex;
  757. this.eventsList.push( ev );
  758. pattern = this.patterns[ patternIndex ];
  759. for( var i = 0; i < pattern.rows.length; i++ ) {
  760. var ev = new SOROLLET.PlayerEvent();
  761. ev.timestamp = t;
  762. ev.timestampSamples = samples;
  763. ev.type = ev.TYPE_ROW_CHANGE;
  764. ev.row = i;
  765. ev.order = orderIndex;
  766. this.eventsList.push( ev );
  767. for (var j = 0; j < trackCount; j++) {
  768. var cell = pattern.getCell(i, j);
  769. // ~~ NOTE ON ~~ //
  770. if( cell.note !== null && cell.noteOff !== true /* TODO && pCell->getInstrument() != INSTRUMENT_NULL*/ ) {
  771. // TODO instrument = pCell->getInstrument();
  772. var ev = new SOROLLET.PlayerEvent();
  773. ev.timestamp = t;
  774. ev.timestampSamples = samples;
  775. ev.type = ev.TYPE_NOTE_ON;
  776. ev.note = cell.note
  777. // TODO ev.instrument = instrument;
  778. ev.instrument = j; // TODO tmp (see above)
  779. ev.volume = cell.volume;
  780. this.eventsList.push( ev );
  781. // TODO buildArpeggios(pCell, t, samples, mfSecondsPerRow, samplesPerRow, instrument, note, fVolume);
  782. // TODO Store this for later, so that if we get a new volume event we know to which instrument it applies
  783. // lastTrackInstrument[j] = instrument;
  784. // lastTrackNote[j] = note;
  785. }
  786. // ~~ NEW VOLUME ~~ //
  787. /* TODO else if (
  788. (NOTE_NULL == pCell->getNote() || NOTE_OFF == pCell->getNote()) &&
  789. INSTRUMENT_NULL == pCell->getInstrument() &&
  790. VOLUME_NULL != pCell->getVolume())
  791. {
  792. if (lastTrackInstrument[j] != INSTRUMENT_NULL)
  793. {
  794. event = new SorolletPlayerEvent();
  795. event->timestamp = t;
  796. event->timestampSamples = samples;
  797. event->type = SOROLLET_EVENT_VOLUME;
  798. event->instrument = lastTrackInstrument[j];
  799. event->volume = fVolume;
  800. addEvent(event);
  801. if (lastTrackNote[j] != NOTE_NULL)
  802. {
  803. buildArpeggios(pCell, t, samples, mfSecondsPerRow, samplesPerRow, instrument, lastTrackNote[j], fVolume);
  804. }
  805. }
  806. }*/
  807. // ~~ NOTE OFF ~~ //
  808. else if( cell.noteOff === true ) {
  809. // TODO if (lastTrackInstrument[j] != INSTRUMENT_NULL) {
  810. var ev = new SOROLLET.PlayerEvent();
  811. ev.timestamp = t;
  812. ev.timestampSamples = samples;
  813. ev.type = ev.TYPE_NOTE_OFF;
  814. // TODO ev.instrument = lastTrackInstrument[j];
  815. this.eventsList.push( ev );
  816. // }
  817. }
  818. /* TODO else if (pCell->getNote() != NOTE_OFF && lastTrackNote[j] != NOTE_NULL && lastTrackInstrument[j] != INSTRUMENT_NULL)
  819. {
  820. buildArpeggios(pCell, t, samples, mfSecondsPerRow, samplesPerRow, lastTrackInstrument[j], lastTrackNote[j], 1.0f);
  821. }*/
  822. }
  823. t += secondsPerRow;
  824. samples += samplesPerRow;
  825. }
  826. orderIndex++;
  827. }
  828. // End of the song --there can only be one of these events!!!
  829. var ev = new SOROLLET.PlayerEvent();
  830. ev.timestamp = t;
  831. ev.timestampSamples = samples;
  832. ev.type = ev.TYPE_SONG_END;
  833. this.eventsList.push( ev );
  834. }
  835. this.getBuffer = function( numSamples ) {
  836. var outBuffer = [],
  837. remainingSamples = numSamples,
  838. bufferEndSamples = this.position + numSamples,
  839. segmentStartSamples = this.position,
  840. currentEvent,
  841. currentEventStart,
  842. intervalSamples,
  843. bufferPosition = 0;
  844. for( var i = 0; i < numSamples; i++ ) {
  845. outBuffer[i] = 0;
  846. }
  847. do {
  848. if( this.finished && this.repeat ) {
  849. this.jumpToOrder( 0, 0 );
  850. this.finished = false;
  851. }
  852. if( this.nextEventPosition == this.eventsList.length ) {
  853. return outBuffer;
  854. }
  855. currentEvent = this.eventsList[ this.nextEventPosition ];
  856. currentEventStart = loopStart + currentEvent.timestampSamples;
  857. if( currentEventStart >= bufferEndSamples ) {
  858. break;
  859. }
  860. intervalSamples = currentEventStart - segmentStartSamples;
  861. // Get buffer UNTIL the event
  862. if (intervalSamples > 0) {
  863. processBuffer(outBuffer, intervalSamples, bufferPosition );
  864. remainingSamples -= intervalSamples;
  865. segmentStartSamples = currentEventStart;
  866. this.position += intervalSamples;
  867. bufferPosition += intervalSamples;
  868. }
  869. // Apply the event
  870. if( currentEvent.TYPE_ORDER_POSITION_CHANGE == currentEvent.type ) {
  871. changeToOrder( currentEvent.order );
  872. /*} else if( currentEvent.TYPE_PATTERN_CHANGE == currentEvent.type ) {
  873. //this.currentPattern = currentEvent.pattern;
  874. changeToPattern( currentEvent.pattern );
  875. */
  876. } else if( currentEvent.TYPE_ROW_CHANGE == currentEvent.type ) {
  877. changeToRow( currentEvent.row );
  878. } else if( currentEvent.TYPE_NOTE_ON == currentEvent.type) {
  879. var voice = this.voices[ currentEvent.instrument ];
  880. voice.sendNoteOn( currentEvent.note, currentEvent.volume );
  881. /*} TODO else if( currentEvent.TYPE_EVENT_VOLUME == currentEvent.type ) {
  882. var voice = this.voices[ currentEvent.instrument ];
  883. voice.sendCurrentNoteVolume( currentEvent.volume );*/
  884. } else if( currentEvent.TYPE_NOTE_OFF == currentEvent.type ) {
  885. var voice = this.voices[ currentEvent.instrument ];
  886. voice.sendNoteOff();
  887. } else if( currentEvent.TYPE_SONG_END == currentEvent.type ) {
  888. loopStart = currentEventStart;
  889. this.finished = true;
  890. changeToEnd();
  891. }
  892. this.nextEventPosition++;
  893. } while ( this.nextEventPosition < this.eventsList.length && remainingSamples > 0 );
  894. if(remainingSamples > 0) {
  895. processBuffer( outBuffer, remainingSamples, bufferPosition );
  896. }
  897. this.position += remainingSamples;
  898. this.timePosition += numSamples * inverseSamplingRate;
  899. return outBuffer;
  900. }
  901. function processBuffer( buffer, numSamples, startPosition ) {
  902. var tmpBuffer = [],
  903. endPosition = startPosition + numSamples;
  904. // Process envelopes, if applicable
  905. /* TODO SorolletPattern* pPattern = &mPatterns[miCurrentPattern];
  906. for (i = 0; i < miTrackCount; i++)
  907. {
  908. if (pPattern->trackHasEnvelopes(i) && mTracksAutomationDevices[i].isActive())
  909. {
  910. SorolletDeviceAutomation* deviceAutomation = &(mTracksAutomationDevices[i]);
  911. SorolletEnvelope** vEnvelopes = pPattern->getTrackEnvelopes(i);
  912. int numEnvelopes = pPattern->getTrackEnvelopesNumber(i);
  913. for (j = 0; j < numEnvelopes; j++)
  914. {
  915. SorolletEnvelope* pEnvelope = vEnvelopes[j];
  916. int instrumentIndex = deviceAutomation->getInstrumentIndex();
  917. int automationParameterIndex = pEnvelope->getAutomationParameterIndex();
  918. int instrumentParameterIndex = deviceAutomation->getParameterMappings()[automationParameterIndex];
  919. float value = pEnvelope->getValueAtRow(miCurrentRow);
  920. mVoices[i].setVSTParameter(instrumentParameterIndex, value);
  921. }
  922. }
  923. }*/
  924. // ~~~~
  925. for( var i = startPosition; i < endPosition; i++ ) {
  926. buffer[ i ] = 0;
  927. }
  928. for (var i = 0; i < scope.voices.length; i++) {
  929. var voice = scope.voices[i];
  930. tmpBuffer = voice.getBuffer( numSamples );
  931. for (var j = 0; j < numSamples; j++) {
  932. buffer[ j + startPosition ] += tmpBuffer[ j ];
  933. }
  934. }
  935. for (var i = startPosition; i < endPosition; i++) {
  936. buffer[i] = SOROLLET.Math.clip( buffer[i], -1.0, 1.0 );
  937. }
  938. }
  939. function changeToEnd() {
  940. scope.dispatchEvent({ type: 'songEnded' });
  941. }
  942. function changeToRow( value ) {
  943. var previousValue = scope.currentRow;
  944. scope.currentRow = value;
  945. scope.dispatchEvent({ type: 'rowChanged', row: value, previousRow: previousValue, pattern: scope.currentPattern, order: scope.currentOrder });
  946. }
  947. function changeToPattern( value ) {
  948. var previousValue = scope.currentPattern;
  949. scope.currentPattern = value;
  950. scope.dispatchEvent({ type: 'patternChanged', pattern: value, previousPattern: previousValue, order: scope.currentOrder, row: scope.currentRow });
  951. }
  952. function changeToOrder( value ) {
  953. var previousValue = scope.currentOrder;
  954. scope.currentOrder = value;
  955. scope.dispatchEvent({ type: 'orderChanged', order: value, previousOrder: previousValue, pattern: scope.currentPattern, row: scope.currentRow });
  956. changeToPattern( scope.orderList[ value ] );
  957. }
  958. this.setBPM = function( value ){
  959. this.bpm = value;
  960. updateRowTiming();
  961. this.dispatchEvent({ type: 'bpmChanged', bpm: value });
  962. }
  963. this.getSecondsPerRow = function() {
  964. return secondsPerRow;
  965. }
  966. this.getCurrentPattern = function() {
  967. return this.patterns[ this.currentPattern ];
  968. }
  969. this.addPattern = function( pattern ) {
  970. this.patterns.push( pattern );
  971. this.dispatchEvent({ type: 'change', player: this });
  972. return this.patterns.length - 1;
  973. }
  974. this.addToOrderList = function( patternIndex ) {
  975. this.orderList.push( patternIndex );
  976. this.dispatchEvent({ type: 'change', player: this });
  977. }
  978. this.addToOrderListAfter = function( patternIndex, orderListIndex ) {
  979. this.orderList.splice( orderListIndex, 0, patternIndex );
  980. this.dispatchEvent({ type: 'change', player: this });
  981. }
  982. this.removeFromOrderList = function( orderListIndex ) {
  983. this.orderList.splice( orderListIndex, 1 );
  984. this.dispatchEvent({ type: 'change', player: this });
  985. }
  986. this.setOrderValueAt = function( orderIndex, value ) {
  987. if( this.orderList.length <= orderIndex ) {
  988. console.error( 'Sorollet.Player.setOrderValueAt: trying to set value for non-existing order', orderIndex);
  989. return;
  990. } else if( this.patterns.length <= value ) {
  991. console.error( 'Sorollet.Player.setOrderValueAt: trying to set value for non-existing pattern', orderIndex);
  992. }
  993. this.orderList[ orderIndex ] = value;
  994. this.currentPattern = this.orderList[ orderIndex ];
  995. this.dispatchEvent({ type: 'change', player: this });
  996. }
  997. }
  998. SOROLLET.PlayerEvent = function() {
  999. this.timestamp = 0;
  1000. this.timestampSamples = 0;
  1001. this.type = null;
  1002. this.instrument = null;
  1003. this.volume = 0;
  1004. };
  1005. SOROLLET.PlayerEvent.prototype = {
  1006. TYPE_NULL: 0,
  1007. TYPE_NOTE_OFF: 1,
  1008. TYPE_NOTE_ON: 2,
  1009. TYPE_VOLUME: 3,
  1010. TYPE_EFFECT: 4,
  1011. TYPE_ROW_CHANGE: 5,
  1012. TYPE_PATTERN_CHANGE: 6,
  1013. TYPE_ORDER_POSITION_CHANGE: 7,
  1014. TYPE_SONG_END: 8
  1015. };
  1016. SOROLLET.Pattern = function( numTracks, length ) {
  1017. 'use strict';
  1018. this.rows = [];
  1019. for( var i = 0; i < length; i++ ) {
  1020. var row = [];
  1021. for( var j = 0; j < numTracks; j++ ) {
  1022. row.push( new SOROLLET.PatternCell() );
  1023. }
  1024. this.rows.push( row );
  1025. }
  1026. this.getCell = function( i, j ) {
  1027. return this.rows[i][j];
  1028. }
  1029. }
  1030. SOROLLET.PatternCell = function() {
  1031. this.reset();
  1032. }
  1033. SOROLLET.PatternCell.prototype = {
  1034. note: null,
  1035. noteOff: false,
  1036. volume: null,
  1037. reset: function() {
  1038. this.note = null;
  1039. this.noteOff = false;
  1040. this.volume = null;
  1041. }
  1042. };
  1043. /**
  1044. * @author mr.doob / http://mrdoob.com/
  1045. */
  1046. var EventTarget = function () {
  1047. var listeners = {};
  1048. this.addEventListener = function ( type, listener ) {
  1049. if ( listeners[ type ] == undefined ) {
  1050. listeners[ type ] = [];
  1051. }
  1052. if ( listeners[ type ].indexOf( listener ) === - 1 ) {
  1053. listeners[ type ].push( listener );
  1054. }
  1055. };
  1056. this.dispatchEvent = function ( event ) {
  1057. for ( var listener in listeners[ event.type ] ) {
  1058. listeners[ event.type ][ listener ]( event );
  1059. }
  1060. };
  1061. this.removeEventListener = function ( type, listener ) {
  1062. var index = listeners[ type ].indexOf( listener );
  1063. if ( index !== - 1 ) {
  1064. listeners[ type ].splice( index, 1 );
  1065. }
  1066. };
  1067. };
  1068. /*
  1069. JS Signals <http://millermedeiros.github.com/js-signals/>
  1070. Released under the MIT license
  1071. Author: Miller Medeiros
  1072. Version: 0.7.4 - Build: 252 (2012/02/24 10:30 PM)
  1073. */
  1074. (function(h){function g(a,b,c,d,e){this._listener=b;this._isOnce=c;this.context=d;this._signal=a;this._priority=e||0}function f(a,b){if(typeof a!=="function")throw Error("listener is a required param of {fn}() and should be a Function.".replace("{fn}",b));}var e={VERSION:"0.7.4"};g.prototype={active:!0,params:null,execute:function(a){var b;this.active&&this._listener&&(a=this.params?this.params.concat(a):a,b=this._listener.apply(this.context,a),this._isOnce&&this.detach());return b},detach:function(){return this.isBound()?
  1075. this._signal.remove(this._listener,this.context):null},isBound:function(){return!!this._signal&&!!this._listener},getListener:function(){return this._listener},_destroy:function(){delete this._signal;delete this._listener;delete this.context},isOnce:function(){return this._isOnce},toString:function(){return"[SignalBinding isOnce:"+this._isOnce+", isBound:"+this.isBound()+", active:"+this.active+"]"}};e.Signal=function(){this._bindings=[];this._prevParams=null};e.Signal.prototype={memorize:!1,_shouldPropagate:!0,
  1076. active:!0,_registerListener:function(a,b,c,d){var e=this._indexOfListener(a,c);if(e!==-1){if(a=this._bindings[e],a.isOnce()!==b)throw Error("You cannot add"+(b?"":"Once")+"() then add"+(!b?"":"Once")+"() the same listener without removing the relationship first.");}else a=new g(this,a,b,c,d),this._addBinding(a);this.memorize&&this._prevParams&&a.execute(this._prevParams);return a},_addBinding:function(a){var b=this._bindings.length;do--b;while(this._bindings[b]&&a._priority<=this._bindings[b]._priority);
  1077. this._bindings.splice(b+1,0,a)},_indexOfListener:function(a,b){for(var c=this._bindings.length,d;c--;)if(d=this._bindings[c],d._listener===a&&d.context===b)return c;return-1},has:function(a,b){return this._indexOfListener(a,b)!==-1},add:function(a,b,c){f(a,"add");return this._registerListener(a,!1,b,c)},addOnce:function(a,b,c){f(a,"addOnce");return this._registerListener(a,!0,b,c)},remove:function(a,b){f(a,"remove");var c=this._indexOfListener(a,b);c!==-1&&(this._bindings[c]._destroy(),this._bindings.splice(c,
  1078. 1));return a},removeAll:function(){for(var a=this._bindings.length;a--;)this._bindings[a]._destroy();this._bindings.length=0},getNumListeners:function(){return this._bindings.length},halt:function(){this._shouldPropagate=!1},dispatch:function(a){if(this.active){var b=Array.prototype.slice.call(arguments),c=this._bindings.length,d;if(this.memorize)this._prevParams=b;if(c){d=this._bindings.slice();this._shouldPropagate=!0;do c--;while(d[c]&&this._shouldPropagate&&d[c].execute(b)!==!1)}}},forget:function(){this._prevParams=
  1079. null},dispose:function(){this.removeAll();delete this._bindings;delete this._prevParams},toString:function(){return"[Signal active:"+this.active+" numListeners:"+this.getNumListeners()+"]"}};typeof define==="function"&&define.amd?define(e):typeof module!=="undefined"&&module.exports?module.exports=e:h.signals=e})(this);var UI = {};
  1080. UI.Element = function () {};
  1081. UI.Element.prototype = {
  1082. setClass: function ( name ) {
  1083. this.dom.className = name;
  1084. return this;
  1085. },
  1086. // styles
  1087. setStyle: function ( style, array ) {
  1088. for ( var i = 0; i < array.length; i ++ ) {
  1089. this.dom.style[ style ] = array[ i ];
  1090. }
  1091. },
  1092. setLeft: function () {
  1093. this.setStyle( 'left', arguments );
  1094. return this;
  1095. },
  1096. setTop: function () {
  1097. this.setStyle( 'top', arguments );
  1098. return this;
  1099. },
  1100. setRight: function () {
  1101. this.setStyle( 'right', arguments );
  1102. return this;
  1103. },
  1104. setBottom: function () {
  1105. this.setStyle( 'bottom', arguments );
  1106. return this;
  1107. },
  1108. setWidth: function () {
  1109. this.setStyle( 'width', arguments );
  1110. return this;
  1111. },
  1112. setHeight: function () {
  1113. this.setStyle( 'height', arguments );
  1114. return this;
  1115. },
  1116. //
  1117. setBorder: function () {
  1118. this.setStyle( 'border', arguments );
  1119. return this;
  1120. },
  1121. setBorderTop: function () {
  1122. this.setStyle( 'borderTop', arguments );
  1123. return this;
  1124. },
  1125. setBorderBottom: function () {
  1126. this.setStyle( 'borderBottom', arguments );
  1127. return this;
  1128. },
  1129. setBorderLeft: function () {
  1130. this.setStyle( 'borderLeft', arguments );
  1131. return this;
  1132. },
  1133. setBorderRight: function () {
  1134. this.setStyle( 'borderRight', arguments );
  1135. return this;
  1136. },
  1137. //
  1138. setMargin: function () {
  1139. this.setStyle( 'margin', arguments );
  1140. return this;
  1141. },
  1142. setMarginTop: function () {
  1143. this.setStyle( 'marginTop', arguments );
  1144. return this;
  1145. },
  1146. setMarginBottom: function () {
  1147. this.setStyle( 'marginBottom', arguments );
  1148. return this;
  1149. },
  1150. setMarginLeft: function () {
  1151. this.setStyle( 'marginLeft', arguments );
  1152. return this;
  1153. },
  1154. setMarginRight: function () {
  1155. this.setStyle( 'marginRight', arguments );
  1156. return this;
  1157. },
  1158. //
  1159. setPadding: function () {
  1160. this.setStyle( 'padding', arguments );
  1161. return this;
  1162. },
  1163. //
  1164. setFloat: function () {
  1165. this.setStyle( 'float', arguments );
  1166. return this;
  1167. },
  1168. //
  1169. setFontSize: function () {
  1170. this.setStyle( 'fontSize', arguments );
  1171. return this;
  1172. },
  1173. setFontWeight: function () {
  1174. this.setStyle( 'fontWeight', arguments );
  1175. return this;
  1176. },
  1177. //
  1178. setColor: function () {
  1179. this.setStyle( 'color', arguments );
  1180. return this;
  1181. },
  1182. setBackgroundColor: function () {
  1183. this.setStyle( 'backgroundColor', arguments );
  1184. return this;
  1185. },
  1186. setDisplay: function () {
  1187. this.setStyle( 'display', arguments );
  1188. return this;
  1189. },
  1190. setOverflow: function () {
  1191. this.setStyle( 'overflow', arguments );
  1192. return this;
  1193. },
  1194. //
  1195. setCursor: function () {
  1196. this.setStyle( 'cursor', arguments );
  1197. return this;
  1198. },
  1199. // content
  1200. setTextContent: function ( value ) {
  1201. this.dom.textContent = value;
  1202. return this;
  1203. },
  1204. // events
  1205. onMouseOver: function ( callback ) {
  1206. this.dom.addEventListener( 'mouseover', callback, false );
  1207. return this;
  1208. },
  1209. onMouseOut: function ( callback ) {
  1210. this.dom.addEventListener( 'mouseout', callback, false );
  1211. return this;
  1212. },
  1213. onClick: function ( callback ) {
  1214. this.dom.addEventListener( 'click', callback, false );
  1215. return this;
  1216. }
  1217. }
  1218. // Panel
  1219. UI.Panel = function ( position ) {
  1220. UI.Element.call( this );
  1221. var dom = document.createElement( 'div' );
  1222. dom.style.position = position || 'relative';
  1223. dom.style.marginBottom = '10px';
  1224. dom.style.userSelect = 'none';
  1225. dom.style.WebkitUserSelect = 'none';
  1226. dom.style.MozUserSelect = 'none';
  1227. this.dom = dom;
  1228. return this;
  1229. };
  1230. UI.Panel.prototype = Object.create( UI.Element.prototype );
  1231. UI.Panel.prototype.add = function () {
  1232. for ( var i = 0; i < arguments.length; i ++ ) {
  1233. this.dom.appendChild( arguments[ i ].dom );
  1234. }
  1235. return this;
  1236. };
  1237. // Text
  1238. UI.Text = function ( position ) {
  1239. UI.Element.call( this );
  1240. var dom = document.createElement( 'span' );
  1241. dom.style.position = position || 'relative';
  1242. dom.style.cursor = 'default';
  1243. this.dom = dom;
  1244. return this;
  1245. };
  1246. UI.Text.prototype = Object.create( UI.Element.prototype );
  1247. UI.Text.prototype.setValue = function ( value ) {
  1248. this.dom.textContent = value;
  1249. return this;
  1250. };
  1251. // Input
  1252. UI.Input = function ( position ) {
  1253. UI.Element.call( this );
  1254. var scope = this;
  1255. var dom = document.createElement( 'input' );
  1256. dom.style.position = position || 'relative';
  1257. dom.style.padding = '2px';
  1258. dom.style.marginTop = '-2px';
  1259. dom.style.marginLeft = '-2px';
  1260. dom.style.border = '1px solid #ccc';
  1261. this.dom = dom;
  1262. this.onChangeCallback = null;
  1263. this.dom.addEventListener( 'change', function ( event ) {
  1264. if ( scope.onChangeCallback ) scope.onChangeCallback();
  1265. }, false );
  1266. return this;
  1267. };
  1268. UI.Input.prototype = Object.create( UI.Element.prototype );
  1269. UI.Input.prototype.getValue = function () {
  1270. return this.dom.value;
  1271. };
  1272. UI.Input.prototype.setValue = function ( value ) {
  1273. this.dom.value = value;
  1274. return this;
  1275. };
  1276. UI.Input.prototype.onChange = function ( callback ) {
  1277. this.onChangeCallback = callback;
  1278. return this;
  1279. };
  1280. // Select
  1281. UI.Select = function ( position ) {
  1282. UI.Element.call( this );
  1283. var scope = this;
  1284. var dom = document.createElement( 'select' );
  1285. dom.style.position = position || 'relative';
  1286. dom.style.width = '64px';
  1287. dom.style.height = '16px';
  1288. dom.style.border = '0px';
  1289. dom.style.padding = '0px';
  1290. this.dom = dom;
  1291. this.onChangeCallback = null;
  1292. this.dom.addEventListener( 'change', function ( event ) {
  1293. if ( scope.onChangeCallback ) scope.onChangeCallback();
  1294. }, false );
  1295. return this;
  1296. };
  1297. UI.Select.prototype = Object.create( UI.Element.prototype );
  1298. UI.Select.prototype.setMultiple = function ( bool ) {
  1299. this.dom.multiple = bool;
  1300. return this;
  1301. };
  1302. UI.Select.prototype.setOptions = function ( options ) {
  1303. while ( this.dom.children.length > 0 ) {
  1304. this.dom.removeChild( this.dom.firstChild );
  1305. }
  1306. for ( var key in options ) {
  1307. var option = document.createElement( 'option' );
  1308. option.value = key;
  1309. option.innerHTML = options[ key ];
  1310. this.dom.appendChild( option );
  1311. }
  1312. return this;
  1313. };
  1314. UI.Select.prototype.getValue = function () {
  1315. return this.dom.value;
  1316. };
  1317. UI.Select.prototype.setValue = function ( value ) {
  1318. this.dom.value = value;
  1319. return this;
  1320. };
  1321. UI.Select.prototype.onChange = function ( callback ) {
  1322. this.onChangeCallback = callback;
  1323. return this;
  1324. };
  1325. // FancySelect
  1326. UI.FancySelect = function ( position ) {
  1327. UI.Element.call( this );
  1328. var scope = this;
  1329. var dom = document.createElement( 'div' );
  1330. dom.style.position = position || 'relative';
  1331. dom.style.background = '#fff';
  1332. dom.style.border = '1px solid #ccc';
  1333. dom.style.padding = '0';
  1334. dom.style.cursor = 'default';
  1335. dom.style.overflow = 'auto';
  1336. this.dom = dom;
  1337. this.onChangeCallback = null;
  1338. this.options = [];
  1339. this.selectedValue = null;
  1340. return this;
  1341. };
  1342. UI.FancySelect.prototype = Object.create( UI.Element.prototype );
  1343. UI.FancySelect.prototype.setOptions = function ( options ) {
  1344. var scope = this;
  1345. while ( scope.dom.children.length > 0 ) {
  1346. scope.dom.removeChild( scope.dom.firstChild );
  1347. }
  1348. scope.options = [];
  1349. var generateOptionCallback = function ( element, value ) {
  1350. return function ( event ) {
  1351. for ( var i = 0; i < scope.options.length; i ++ ) {
  1352. scope.options[ i ].style.backgroundColor = '#f0f0f0';
  1353. }
  1354. element.style.backgroundColor = '#f0f0f0';
  1355. scope.selectedValue = value;
  1356. if ( scope.onChangeCallback ) scope.onChangeCallback();
  1357. }
  1358. };
  1359. for ( var key in options ) {
  1360. var option = document.createElement( 'div' );
  1361. option.style.padding = '4px';
  1362. option.style.whiteSpace = 'nowrap';
  1363. option.innerHTML = options[ key ];
  1364. option.value = key;
  1365. scope.dom.appendChild( option );
  1366. scope.options.push( option );
  1367. option.addEventListener( 'click', generateOptionCallback( option, key ), false );
  1368. }
  1369. return scope;
  1370. };
  1371. UI.FancySelect.prototype.getValue = function () {
  1372. return this.selectedValue;
  1373. };
  1374. UI.FancySelect.prototype.setValue = function ( value ) {
  1375. // must convert raw value into string for compatibility with UI.Select
  1376. // which uses string values (initialized from options keys)
  1377. var key = value ? value.toString() : value;
  1378. for ( var i = 0; i < this.options.length; i ++ ) {
  1379. var element = this.options[ i ];
  1380. if ( element.value === key ) {
  1381. element.style.backgroundColor = '#f0f0f0';
  1382. } else {
  1383. element.style.backgroundColor = '';
  1384. }
  1385. }
  1386. this.selectedValue = value;
  1387. return this;
  1388. };
  1389. UI.FancySelect.prototype.onChange = function ( callback ) {
  1390. this.onChangeCallback = callback;
  1391. return this;
  1392. };
  1393. // Checkbox
  1394. UI.Checkbox = function ( position ) {
  1395. UI.Element.call( this );
  1396. var scope = this;
  1397. var dom = document.createElement( 'input' );
  1398. dom.type = 'checkbox';
  1399. dom.style.position = position || 'relative';
  1400. this.dom = dom;
  1401. this.onChangeCallback = null;
  1402. this.dom.addEventListener( 'change', function ( event ) {
  1403. if ( scope.onChangeCallback ) scope.onChangeCallback();
  1404. }, false );
  1405. return this;
  1406. };
  1407. UI.Checkbox.prototype = Object.create( UI.Element.prototype );
  1408. UI.Checkbox.prototype.getValue = function () {
  1409. return this.dom.checked;
  1410. };
  1411. UI.Checkbox.prototype.setValue = function ( value ) {
  1412. this.dom.checked = value;
  1413. return this;
  1414. };
  1415. UI.Checkbox.prototype.onChange = function ( callback ) {
  1416. this.onChangeCallback = callback;
  1417. return this;
  1418. };
  1419. // Color
  1420. UI.Color = function ( position ) {
  1421. UI.Element.call( this );
  1422. var scope = this;
  1423. var dom = document.createElement( 'input' );
  1424. dom.type = 'color';
  1425. dom.style.position = position || 'relative';
  1426. dom.style.width = '64px';
  1427. dom.style.height = '16px';
  1428. dom.style.border = '0px';
  1429. dom.style.padding = '0px';
  1430. dom.style.backgroundColor = 'transparent';
  1431. this.dom = dom;
  1432. this.onChangeCallback = null;
  1433. this.dom.addEventListener( 'change', function ( event ) {
  1434. if ( scope.onChangeCallback ) scope.onChangeCallback();
  1435. }, false );
  1436. return this;
  1437. };
  1438. UI.Color.prototype = Object.create( UI.Element.prototype );
  1439. UI.Color.prototype.getValue = function () {
  1440. return this.dom.value;
  1441. };
  1442. UI.Color.prototype.getHexValue = function () {
  1443. return parseInt( this.dom.value.substr( 1 ), 16 );
  1444. };
  1445. UI.Color.prototype.setValue = function ( value ) {
  1446. this.dom.value = value;
  1447. return this;
  1448. };
  1449. UI.Color.prototype.setHexValue = function ( hex ) {
  1450. this.dom.value = "#" + ( '000000' + hex.toString( 16 ) ).slice( -6 );
  1451. return this;
  1452. };
  1453. UI.Color.prototype.onChange = function ( callback ) {
  1454. this.onChangeCallback = callback;
  1455. return this;
  1456. };
  1457. // Number
  1458. UI.Number = function ( position ) {
  1459. UI.Element.call( this );
  1460. var scope = this;
  1461. var dom = document.createElement( 'input' );
  1462. dom.style.position = position || 'relative';
  1463. dom.style.color = '#0080f0';
  1464. dom.style.fontSize = '12px';
  1465. dom.style.backgroundColor = 'transparent';
  1466. dom.style.border = '1px solid transparent';
  1467. dom.style.marginTop = '-2px';
  1468. dom.style.marginLegt = '-2px';
  1469. dom.style.padding = '2px';
  1470. dom.style.cursor = 'col-resize';
  1471. dom.value = '0.00';
  1472. this.dom = dom;
  1473. this.min = - Infinity;
  1474. this.max = Infinity;
  1475. this.precision = 2;
  1476. this.step = 1;
  1477. this.onChangeCallback = null;
  1478. var distance = 0;
  1479. var onMouseDownValue = 0;
  1480. var onMouseDown = function ( event ) {
  1481. event.preventDefault();
  1482. distance = 0;
  1483. onMouseDownValue = parseFloat( dom.value );
  1484. document.addEventListener( 'mousemove', onMouseMove, false );
  1485. document.addEventListener( 'mouseup', onMouseUp, false );
  1486. };
  1487. var onMouseMove = function ( event ) {
  1488. var movementX = event.movementX || event.webkitMovementX || event.mozMovementX || 0;
  1489. var movementY = event.movementY || event.webkitMovementY || event.mozMovementY || 0;
  1490. distance += movementX - movementY;
  1491. var number = onMouseDownValue + ( distance / ( event.shiftKey ? 10 : 100 ) ) * scope.step;
  1492. dom.value = Math.min( scope.max, Math.max( scope.min, number ) ).toFixed( scope.precision );
  1493. if ( scope.onChangeCallback ) scope.onChangeCallback();
  1494. };
  1495. var onMouseUp = function ( event ) {
  1496. document.removeEventListener( 'mousemove', onMouseMove, false );
  1497. document.removeEventListener( 'mouseup', onMouseUp, false );
  1498. if ( Math.abs( distance ) < 2 ) {
  1499. dom.focus();
  1500. dom.select();
  1501. }
  1502. };
  1503. var onChange = function ( event ) {
  1504. var number = parseFloat( dom.value );
  1505. if ( isNaN( number ) === false ) {
  1506. dom.value = number;
  1507. if ( scope.onChangeCallback ) scope.onChangeCallback();
  1508. }
  1509. };
  1510. var onKeyDown = function( event ) {
  1511. var key = event.keyCode || event.which;
  1512. if( key == 27 || key == 13 ) { // ESCape and Return respectively
  1513. dom.blur();
  1514. return false;
  1515. }
  1516. return true;
  1517. }
  1518. var onFocus = function ( event ) {
  1519. dom.style.backgroundColor = '';
  1520. dom.style.borderColor = '#ccc';
  1521. dom.style.cursor = '';
  1522. };
  1523. var onBlur = function ( event ) {
  1524. dom.style.backgroundColor = 'transparent';
  1525. dom.style.borderColor = 'transparent';
  1526. dom.style.cursor = 'col-resize';
  1527. };
  1528. dom.addEventListener( 'mousedown', onMouseDown, false );
  1529. dom.addEventListener( 'change', onChange, false );
  1530. dom.addEventListener( 'focus', onFocus, false );
  1531. dom.addEventListener( 'blur', onBlur, false );
  1532. dom.addEventListener( 'keydown', onKeyDown, false );
  1533. return this;
  1534. };
  1535. UI.Number.prototype = Object.create( UI.Element.prototype );
  1536. UI.Number.prototype.getValue = function () {
  1537. return parseFloat( this.dom.value );
  1538. };
  1539. UI.Number.prototype.setValue = function ( value ) {
  1540. this.dom.value = value.toFixed( this.precision );
  1541. return this;
  1542. };
  1543. UI.Number.prototype.setRange = function ( min, max ) {
  1544. this.min = min;
  1545. this.max = max;
  1546. return this;
  1547. };
  1548. UI.Number.prototype.setPrecision = function ( precision ) {
  1549. this.precision = precision;
  1550. if ( precision > 2 ) {
  1551. this.step = Math.pow( 10, -( precision - 1 ) );
  1552. }
  1553. return this;
  1554. };
  1555. UI.Number.prototype.onChange = function ( callback ) {
  1556. this.onChangeCallback = callback;
  1557. return this;
  1558. };
  1559. // Break
  1560. UI.Break = function () {
  1561. UI.Element.call( this );
  1562. var dom = document.createElement( 'br' );
  1563. this.dom = dom;
  1564. return this;
  1565. };
  1566. UI.Break.prototype = Object.create( UI.Element.prototype );
  1567. // HorizontalRule
  1568. UI.HorizontalRule = function ( position ) {
  1569. UI.Element.call( this );
  1570. var dom = document.createElement( 'hr' );
  1571. dom.style.position = position || 'relative';
  1572. this.dom = dom;
  1573. return this;
  1574. };
  1575. UI.HorizontalRule.prototype = Object.create( UI.Element.prototype );
  1576. // Button
  1577. UI.Button = function ( position ) {
  1578. UI.Element.call( this );
  1579. var scope = this;
  1580. var dom = document.createElement( 'button' );
  1581. dom.style.position = position || 'relative';
  1582. this.dom = dom;
  1583. this.onClickCallback = null;
  1584. this.dom.addEventListener( 'click', function ( event ) {
  1585. scope.onClickCallback();
  1586. }, false );
  1587. return this;
  1588. };
  1589. UI.Button.prototype = Object.create( UI.Element.prototype );
  1590. UI.Button.prototype.setLabel = function ( value ) {
  1591. this.dom.textContent = value;
  1592. return this;
  1593. };
  1594. UI.Button.prototype.onClick = function ( callback ) {
  1595. this.onClickCallback = callback;
  1596. return this;
  1597. };
  1598. // StringFormat.js r2 - http://github.com/sole/StringFormat.js
  1599. var StringFormat = {
  1600. pad: function(number, minimumLength, paddingCharacter) {
  1601. var sign = number >= 0 ? 1 : -1,
  1602. minimumLength = minimumLength !== undefined ? minimumLength : 1,
  1603. paddingCharacter = paddingCharacter !== undefined ? paddingCharacter : ' ',
  1604. str = Math.abs(number).toString(),
  1605. actualMinimumLength = minimumLength;
  1606. if(sign < 0) {
  1607. actualMinimumLength--;
  1608. }
  1609. while(str.length < actualMinimumLength) {
  1610. str = paddingCharacter + str;
  1611. }
  1612. if(sign < 0) {
  1613. str = '-' + str;
  1614. }
  1615. return str;
  1616. },
  1617. toFixed: function(number, numberDecimals) {
  1618. var numberDecimals = numberDecimals !== undefined ? numberDecimals : 2,
  1619. multiplier = Math.pow( 10 , numberDecimals );
  1620. return Math.floor( Math.round( number * multiplier ) ) / multiplier;
  1621. }
  1622. }
  1623. SOROLLET.ADSRGUI = function( params ) {
  1624. var params = params || {},
  1625. label = params.label || '',
  1626. outMin = params.outMin || 0,
  1627. outMax = params.outMax || 1,
  1628. step = params.step || 0.5,
  1629. timeMin = params.timeMin || 0,
  1630. timeMax = params.timeMax || 100,
  1631. width = params.width || 220,
  1632. //
  1633. panel = new UI.Panel(),
  1634. subPanel = new UI.Panel().setClass('ADSR_GUI'),
  1635. leftDiv = document.createElement( 'div' ),
  1636. rightDiv = document.createElement( 'div' ),
  1637. outputMinKnob = new SOROLLET.KnobGUI({ label: 'MIN', min: outMin, max: outMax, step: step }),
  1638. outputMaxKnob = new SOROLLET.KnobGUI({ label: 'MAX', min: outMin, max: outMax, step: step }),
  1639. knobsDiv = document.createElement( 'div' ),
  1640. attackKnob = new SOROLLET.KnobGUI({ label: 'ATTACK' }),
  1641. decayKnob = new SOROLLET.KnobGUI({ label: 'DECAY' }),
  1642. sustainKnob = new SOROLLET.KnobGUI({ label: 'SUSTAIN' }),
  1643. releaseKnob = new SOROLLET.KnobGUI({ label: 'RELEASE' }),
  1644. timeScaleKnob = new SOROLLET.KnobGUI({ label: 'TIME SCALE' });
  1645. panel.add( new UI.Text().setValue( label ).setClass( 'section_label' ));
  1646. panel.add( subPanel );
  1647. subPanel.dom.appendChild( leftDiv );
  1648. subPanel.dom.appendChild( rightDiv );
  1649. leftDiv.className = 'output_range';
  1650. rightDiv.className = 'graph_controls';
  1651. leftDiv.appendChild( outputMaxKnob.dom );
  1652. leftDiv.appendChild( outputMinKnob.dom );
  1653. outputMinKnob.onChange( onChange );
  1654. outputMaxKnob.onChange( onChange );
  1655. // TODO refactor canvas & handling into ADSR_Graph
  1656. var canvas = document.createElement( 'canvas' ),
  1657. ctx = canvas.getContext( '2d' ),
  1658. canvasW = width,
  1659. canvasH = width - 100;
  1660. canvas.width = canvasW;
  1661. canvas.height = canvasH;
  1662. rightDiv.appendChild( canvas );
  1663. rightDiv.appendChild( knobsDiv );
  1664. knobsDiv.className = 'controls_row';
  1665. knobsDiv.appendChild( attackKnob.dom );
  1666. knobsDiv.appendChild( decayKnob.dom );
  1667. knobsDiv.appendChild( sustainKnob.dom );
  1668. knobsDiv.appendChild( releaseKnob.dom );
  1669. knobsDiv.appendChild( timeScaleKnob.dom );
  1670. [ attackKnob, decayKnob, sustainKnob, releaseKnob ].forEach(function( elem ) {
  1671. elem.min = 0.0;
  1672. elem.max = 1.0;
  1673. elem.onChange( onChange );
  1674. });
  1675. timeScaleKnob.min = timeMin;
  1676. timeScaleKnob.max = timeMax;
  1677. timeScaleKnob.step = 10;
  1678. timeScaleKnob.onChange( onChange );
  1679. //
  1680. EventTarget.call( this );
  1681. this.dom = panel.dom;
  1682. this.attack = attackKnob;
  1683. this.attackLength = 0;
  1684. this.decay = decayKnob;
  1685. this.decayLength = 0;
  1686. this.sustain = sustainKnob;
  1687. this.release = releaseKnob;
  1688. this.releaseLength = 0;
  1689. this.timeScale = timeScaleKnob;
  1690. this.outputMin = outputMinKnob;
  1691. this.outputMax = outputMaxKnob;
  1692. var dispatchEvent = this.dispatchEvent;
  1693. function onChange() {
  1694. dispatchEvent({
  1695. type: 'change',
  1696. attack: attackKnob.getValue(),
  1697. decay: decayKnob.getValue(),
  1698. sustain: sustainKnob.getValue(),
  1699. release: releaseKnob.getValue(),
  1700. timeScale: timeScaleKnob.getValue(),
  1701. outputMin: outputMinKnob.getValue(),
  1702. outputMax: outputMaxKnob.getValue()
  1703. });
  1704. }
  1705. function updateGraph() {
  1706. var darkStrokeStyle = '#222222',
  1707. lightStrokeStyle = '#666666';
  1708. ctx.clearRect( 0, 0, canvasW, canvasH );
  1709. ctx.save();
  1710. ctx.translate(0, canvasH);
  1711. ctx.scale(1, -1);
  1712. var padW = 30,
  1713. padH = 20,
  1714. ox = padW,
  1715. oy = padH,
  1716. w = canvasW - padW * 2,
  1717. h = canvasH - padH * 2,
  1718. segW = w / 4,
  1719. ax = ox + attackKnob.getValue() * segW,
  1720. ay = oy + h,
  1721. dx = ax + decayKnob.getValue() * segW,
  1722. dy = oy + sustainKnob.getValue() * h,
  1723. sx = w - releaseKnob.getValue() * segW + ox,
  1724. rx = w + ox,
  1725. ry = oy;
  1726. // Axis
  1727. ctx.strokeStyle = lightStrokeStyle;
  1728. ctx.lineWidth = 2;
  1729. ctx.beginPath();
  1730. ctx.moveTo( ox, oy + h + padH * 0.5 );
  1731. ctx.lineTo( ox, oy );
  1732. ctx.lineTo( w + ox*1.5, oy );
  1733. ctx.stroke();
  1734. ctx.lineWidth = 1;
  1735. ctx.strokeStyle = darkStrokeStyle;
  1736. // Dashed hints (if supported)
  1737. if( ctx.setLineDash ) {
  1738. ctx.setLineDash([1, 1, 0, 1]);
  1739. }
  1740. var hints = [];
  1741. hints.push([ [ox, ay], [ax, ay] ]);
  1742. if( ax != ox ) {
  1743. hints.push([ [ax, oy], [ax, ay] ]);
  1744. }
  1745. if( ax != dx ) {
  1746. hints.push([ [dx, oy], [dx, dy] ]);
  1747. }
  1748. if( ay != dy ) {
  1749. hints.push([ [ox, dy], [dx, dy] ]);
  1750. }
  1751. if( sx != rx ) {
  1752. hints.push([ [sx, oy], [sx, dy] ]);
  1753. }
  1754. hints.forEach(function(pair) {
  1755. var src = pair[0],
  1756. dst = pair[1];
  1757. ctx.beginPath();
  1758. ctx.moveTo( src[0], src[1] );
  1759. ctx.lineTo( dst[0], dst[1] );
  1760. ctx.stroke();
  1761. });
  1762. // ADSR 'proper'
  1763. if( ctx.setLineDash) {
  1764. ctx.setLineDash( null );
  1765. }
  1766. ctx.beginPath();
  1767. ctx.moveTo( ox, oy );
  1768. ctx.lineTo( ax, ay );
  1769. ctx.lineTo( dx, dy );
  1770. ctx.lineTo( sx, dy );
  1771. ctx.lineTo( rx, ry );
  1772. ctx.stroke();
  1773. ctx.restore();
  1774. // Labels
  1775. // (getting out of translated/scale coord system because otherwise
  1776. // the text shows upside down 貌_贸)
  1777. var textHeight = 10,
  1778. xAxisY = oy + h + textHeight,
  1779. yAxisX = ox - 3,
  1780. yAxisY = oy + h;
  1781. ctx.strokeStyle = darkStrokeStyle;
  1782. ctx.textAlign = 'center';
  1783. ctx.font = 'normal ' + textHeight + 'px Helvetica, Arial, sans-serif';
  1784. ctx.strokeText( this.attackLength, (ox + ax) / 2, xAxisY );
  1785. if( ax != dx ) {
  1786. ctx.strokeText( this.decayLength, (ax+dx) / 2, xAxisY );
  1787. }
  1788. ctx.strokeText( this.releaseLength, (sx+rx) / 2, xAxisY );
  1789. ctx.textAlign = 'end';
  1790. ctx.strokeText( outputMinKnob.getValue(), yAxisX, yAxisY );
  1791. ctx.strokeText( outputMaxKnob.getValue(), yAxisX, yAxisY - h );
  1792. if( sustainKnob.getValue()*1 < 1) {
  1793. var min = outputMinKnob.getValue() * 1,
  1794. max = outputMaxKnob.getValue() * 1,
  1795. sustainValue = sustainKnob.getValue() * 1,
  1796. diff = max - min,
  1797. middle = StringFormat.toFixed( min + (diff) * sustainValue );
  1798. ctx.strokeText( middle, yAxisX, yAxisY - h * sustainValue );
  1799. }
  1800. }
  1801. this.updateGraph = updateGraph;
  1802. updateGraph();
  1803. }
  1804. SOROLLET.VoiceGUI = function( params ) {
  1805. 'use strict';
  1806. var scope = this;
  1807. this.synth = null;
  1808. var params = params || {},
  1809. width = params.width !== undefined ? params.width : 300,
  1810. envelopeWidth = width - 80,
  1811. container = new UI.Panel( 'relative' );
  1812. container.setWidth( width + 'px' );
  1813. container.setBackgroundColor( '#eee' );
  1814. container.setPadding( '1em' );
  1815. container.setOverflow( 'auto' );
  1816. function updateOscillatorWithGUI( ev, index ) {
  1817. if(scope.synth == null) {
  1818. console.log('Not attached to any synth');
  1819. return;
  1820. }
  1821. var prefix = 'wave' + index;
  1822. scope.synth[prefix + 'Volume'] = ev.volume;
  1823. scope.synth[prefix + 'Octave'] = ev.octave;
  1824. scope.synth[prefix + 'Phase'] = ev.phase;
  1825. scope.synth[prefix + 'Function'] = SOROLLET.VoiceGUI.prototype.WAVE_FUNCTIONS[ ev.waveType ];
  1826. }
  1827. var oscillatorPanel1 = new SOROLLET.OscillatorGUI(0);
  1828. container.add( oscillatorPanel1 );
  1829. oscillatorPanel1.addEventListener('change', function(e) {
  1830. updateOscillatorWithGUI( e, 1 );
  1831. voiceGUIChanged();
  1832. }, false);
  1833. var oscillatorPanel2 = new SOROLLET.OscillatorGUI(1);
  1834. container.add( oscillatorPanel2 );
  1835. oscillatorPanel2.addEventListener('change', function(e) {
  1836. updateOscillatorWithGUI( e, 2 );
  1837. voiceGUIChanged();
  1838. }, false);
  1839. var mixPanel = new UI.Panel(),
  1840. mixRow = new UI.Panel(),
  1841. mixSelect = new UI.Select()
  1842. .setOptions( SOROLLET.VoiceGUI.prototype.WAVE_MIX_NAMES)
  1843. .onChange( function() {
  1844. scope.synth.waveMixFunction = SOROLLET.VoiceGUI.prototype.WAVE_MIX_FUNCTIONS[ mixSelect.getValue() ];
  1845. voiceGUIChanged();
  1846. } );
  1847. mixPanel.add( new UI.Text().setValue( 'OSCILLATOR MIX' ).setClass( 'section_label' ));
  1848. mixPanel.add( mixRow );
  1849. mixRow.add( new UI.Text().setValue( 'Type' ) );
  1850. mixRow.add( mixSelect );
  1851. container.add( mixPanel );
  1852. // Noise
  1853. var noiseConfigPanel = new UI.Panel();
  1854. noiseConfigPanel.add( new UI.Text().setValue( 'NOISE' ).setClass('section_label') );
  1855. var noiseRow = new UI.Panel(),
  1856. noiseAmountInput = new UI.Number();
  1857. noiseRow.add( new UI.Text().setValue( 'Amount' ) );
  1858. noiseAmountInput.min = 0;
  1859. noiseAmountInput.max = 1;
  1860. noiseAmountInput.setWidth( '40px' );
  1861. noiseAmountInput.onChange( function() {
  1862. scope.synth.noiseAmount = noiseAmountInput.getValue();
  1863. voiceGUIChanged();
  1864. });
  1865. noiseRow.add( noiseAmountInput );
  1866. noiseConfigPanel.add( noiseRow );
  1867. var noiseMixRow = new UI.Panel(),
  1868. noiseMixType = new UI.Select( 'absolute' )
  1869. .setOptions( SOROLLET.VoiceGUI.prototype.NOISE_MIX_NAMES )
  1870. .onChange( function() {
  1871. scope.synth.noiseMixFunction = SOROLLET.VoiceGUI.prototype.NOISE_MIX_FUNCTIONS[ noiseMixType.getValue() ];
  1872. voiceGUIChanged();
  1873. });
  1874. noiseRow.add( new UI.Text().setValue( 'Mix type' ) );
  1875. noiseRow.add( noiseMixType );
  1876. container.add( noiseConfigPanel );
  1877. // Envelopes
  1878. function updateEnvelopeWithGUI( ev, env, gui ) {
  1879. env.setAttack( ev.attack );
  1880. env.setDecay( ev.decay );
  1881. env.setSustainLevel( ev.sustain );
  1882. env.setRelease( ev.release );
  1883. env.setOutputRange( ev.outputMin, ev.outputMax );
  1884. env.setTimeScale( ev.timeScale );
  1885. gui.updateGraph();
  1886. scope.updateEnvelopeLengths();
  1887. }
  1888. var volumeEnvGUI = new SOROLLET.ADSRGUI({
  1889. label: 'VOLUME ENVELOPE',
  1890. outMin: 0,
  1891. outMax: 8,
  1892. step: 1,
  1893. timeMin: 0,
  1894. timeMax: 32,
  1895. width: envelopeWidth
  1896. });
  1897. container.add( volumeEnvGUI );
  1898. volumeEnvGUI.addEventListener( 'change', function( e ) {
  1899. updateEnvelopeWithGUI( e, scope.synth.volumeEnvelope, volumeEnvGUI );
  1900. voiceGUIChanged();
  1901. }, false );
  1902. var pitchEnvGUI = new SOROLLET.ADSRGUI({
  1903. label: 'PITCH ENVELOPE',
  1904. outMin: -48,
  1905. outMax: 48,
  1906. step: 12,
  1907. timeMin: 0,
  1908. timeMax: 32,
  1909. width: envelopeWidth
  1910. });
  1911. container.add( pitchEnvGUI );
  1912. pitchEnvGUI.addEventListener( 'change', function( e ) {
  1913. updateEnvelopeWithGUI( e, scope.synth.pitchEnvelope, pitchEnvGUI );
  1914. voiceGUIChanged();
  1915. }, false );
  1916. // Events
  1917. EventTarget.call( this );
  1918. function voiceGUIChanged() {
  1919. scope.dispatchEvent({ type: 'change', synthParams: scope.synth.getParams() });
  1920. }
  1921. // Making stuff 'public'
  1922. this.dom = container.dom;
  1923. this.oscillatorPanel1 = oscillatorPanel1;
  1924. this.oscillatorPanel2 = oscillatorPanel2;
  1925. this.waveMix = mixSelect;
  1926. this.noiseAmount = noiseAmountInput;
  1927. this.noiseMix = noiseMixType;
  1928. this.volumeEnvGUI = volumeEnvGUI;
  1929. this.pitchEnvGUI = pitchEnvGUI;
  1930. }
  1931. SOROLLET.VoiceGUI.prototype = {
  1932. constructor: SOROLLET.VoiceGUI,
  1933. valueToKey: function( obj, value ) {
  1934. for( var key in obj ) {
  1935. if( value == obj[key] ) {
  1936. return key;
  1937. }
  1938. }
  1939. },
  1940. attachTo: function( synth ) {
  1941. this.oscillatorPanel1.volume.setValue( synth.wave1Volume );
  1942. this.oscillatorPanel1.octave.setValue( synth.wave1Octave );
  1943. this.oscillatorPanel1.phase.setValue( synth.wave1Phase );
  1944. this.oscillatorPanel1.waveType.setValue( this.valueToKey( this.WAVE_FUNCTIONS, synth.wave1Function ) );
  1945. this.oscillatorPanel2.volume.setValue( synth.wave2Volume );
  1946. this.oscillatorPanel2.octave.setValue( synth.wave2Octave );
  1947. this.oscillatorPanel2.phase.setValue( synth.wave2Phase );
  1948. this.oscillatorPanel2.waveType.setValue( this.valueToKey( this.WAVE_FUNCTIONS, synth.wave2Function ) );
  1949. this.waveMix.setValue( this.valueToKey( this.WAVE_MIX_FUNCTIONS, synth.waveMixFunction ) );
  1950. this.noiseAmount.setValue( synth.noiseAmount );
  1951. this.noiseMix.setValue( this.valueToKey( this.NOISE_MIX_FUNCTIONS, synth.noiseMixFunction ) );
  1952. function updateADSRGUIWithEnvelope( gui, env ) {
  1953. gui.attack.setValue( env.__unscaledAttackLength );
  1954. gui.decay.setValue( env.__unscaledDecayLength );
  1955. gui.sustain.setValue( env.sustainLevel );
  1956. gui.release.setValue( env.__unscaledReleaseLength );
  1957. gui.timeScale.setValue( env.timeScale );
  1958. gui.outputMin.setValue( env.outputMinimumValue );
  1959. gui.outputMax.setValue( env.outputMaximumValue );
  1960. }
  1961. updateADSRGUIWithEnvelope( this.volumeEnvGUI, synth.volumeEnvelope );
  1962. updateADSRGUIWithEnvelope( this.pitchEnvGUI, synth.pitchEnvelope );
  1963. this.synth = synth;
  1964. this.updateEnvelopeLengths();
  1965. this.volumeEnvGUI.updateGraph();
  1966. this.pitchEnvGUI.updateGraph();
  1967. },
  1968. updateEnvelopeLengths: function() {
  1969. var synth = this.synth,
  1970. volumeEnvGUI = this.volumeEnvGUI,
  1971. volumeEnvelope = synth.volumeEnvelope,
  1972. pitchEnvGUI = this.pitchEnvGUI,
  1973. pitchEnvelope = synth.pitchEnvelope;
  1974. volumeEnvGUI.attackLength = StringFormat.toFixed( volumeEnvelope.attackLength );
  1975. volumeEnvGUI.decayLength = StringFormat.toFixed( volumeEnvelope.decayLength );
  1976. volumeEnvGUI.releaseLength = StringFormat.toFixed( volumeEnvelope.releaseLength );
  1977. pitchEnvGUI.attackLength = StringFormat.toFixed( pitchEnvelope.attackLength );
  1978. pitchEnvGUI.decayLength = StringFormat.toFixed( pitchEnvelope.decayLength );
  1979. pitchEnvGUI.releaseLength = StringFormat.toFixed( pitchEnvelope.releaseLength );
  1980. },
  1981. // TODO: refactor this, probably use the arrays in Voice.js
  1982. WAVE_NAMES: {
  1983. 0: 'Sine',
  1984. 1: 'Triangle',
  1985. 2: 'Square',
  1986. 3: 'Sawtooth'
  1987. },
  1988. WAVE_FUNCTIONS: {
  1989. 0: SOROLLET.Voice.prototype.getSineBuffer,
  1990. 1: SOROLLET.Voice.prototype.getTriangleBuffer,
  1991. 2: SOROLLET.Voice.prototype.getSquareBuffer,
  1992. 3: SOROLLET.Voice.prototype.getSawtoothBuffer
  1993. },
  1994. WAVE_MIX_NAMES: {
  1995. 0: 'Add',
  1996. 1: 'Substract',
  1997. 2: 'Multiply',
  1998. 3: 'Divide'
  1999. },
  2000. WAVE_MIX_FUNCTIONS: {
  2001. 0: SOROLLET.Voice.prototype.mixAdd,
  2002. 1: SOROLLET.Voice.prototype.mixSubstract,
  2003. 2: SOROLLET.Voice.prototype.mixMultiply,
  2004. 3: SOROLLET.Voice.prototype.mixDivide
  2005. },
  2006. NOISE_MIX_NAMES: {
  2007. 0: 'Add',
  2008. 1: 'Mix',
  2009. 2: 'Multiply'
  2010. },
  2011. NOISE_MIX_FUNCTIONS: {
  2012. 0: SOROLLET.Voice.prototype.noiseAdd,
  2013. 1: SOROLLET.Voice.prototype.noiseMix,
  2014. 2: SOROLLET.Voice.prototype.noiseMultiply
  2015. }
  2016. };
  2017. SOROLLET.OscillatorGUI = function( oscillatorIndex ) {
  2018. var labelName = 'OSCILLATOR ' + (oscillatorIndex + 1),
  2019. panel = new UI.Panel( 'relative' );
  2020. panel.add( new UI.Text().setValue( labelName ).setClass( 'section_label' ) );
  2021. var row = new UI.Panel(),
  2022. div = document.createElement('div'),
  2023. waveTypeSelect = new SOROLLET.WaveTypeSelectGUI( )
  2024. .setOptions( SOROLLET.VoiceGUI.prototype.WAVE_NAMES, SOROLLET.VoiceGUI.prototype.WAVE_FUNCTIONS )
  2025. .onChange( onChange ),
  2026. volumeInput = new SOROLLET.KnobGUI({ label: 'Volume', min: 0.0, max: 1.0 })
  2027. .onChange( onChange ),
  2028. octaveInput = new SOROLLET.KnobGUI({ label: 'Octave', min: 0, max: 9, step: 1, precision: 0 })
  2029. .onChange( onChange ),
  2030. phaseInput = new SOROLLET.KnobGUI({ label: 'Phase', min: -Math.PI, max: Math.PI })
  2031. .onChange( onChange );
  2032. panel.add( row );
  2033. row.setClass('controls_row');
  2034. row.add( waveTypeSelect );
  2035. row.add( volumeInput );
  2036. row.add( octaveInput );
  2037. row.add( phaseInput );
  2038. //
  2039. this.waveType = waveTypeSelect;
  2040. this.octave = octaveInput;
  2041. this.volume = volumeInput;
  2042. this.phase = phaseInput;
  2043. EventTarget.call( this );
  2044. var dispatchEvent = this.dispatchEvent;
  2045. function onChange() {
  2046. dispatchEvent({
  2047. type: 'change',
  2048. waveType: waveTypeSelect.getValue(),
  2049. octave: octaveInput.getValue(),
  2050. volume: volumeInput.getValue(),
  2051. phase: phaseInput.getValue()
  2052. });
  2053. }
  2054. this.dom = panel.dom;
  2055. }
  2056. 'use strict';
  2057. SOROLLET.KeyboardGUI = function( params ) {
  2058. var params = params || {},
  2059. numOctaves = Math.min(2, params.numOctaves || 1),
  2060. keyClass = params.keyClass || 'key',
  2061. keyBlackClass = params.keyClassBlack || 'key black',
  2062. keyboardLayout = params.keyboardLayout || 'ZSXDCVGBHNJMQ2W3ER5T6Y7U'.split(''),
  2063. blacks = [ false, true, false, true, false, false, true, false, true, false, true, false ],
  2064. dom = document.createElement( 'div' ),
  2065. keys = [],
  2066. scope = this,
  2067. keyPressed = false;
  2068. function onDivMouseDown( e ) {
  2069. var key = this;
  2070. if( keyPressed ) {
  2071. return;
  2072. }
  2073. dispatchKeyDown( key.dataset['index'] );
  2074. }
  2075. function onDivMouseUp( e ) {
  2076. if( keyPressed ) {
  2077. dispatchKeyUp();
  2078. }
  2079. }
  2080. function findKeyIndex( e ) {
  2081. var keyCode = e.keyCode || e.which,
  2082. keyChar = String.fromCharCode( keyCode ),
  2083. index = keyboardLayout.indexOf( keyChar );
  2084. return index;
  2085. }
  2086. function onKeyDown( e ) {
  2087. var index = findKeyIndex( e );
  2088. if( keyPressed ) {
  2089. return;
  2090. }
  2091. if( index == -1 || e.altKey || e.altGraphKey || e.ctrlKey || e.metaKey || e.shiftKey ) {
  2092. // no further processing
  2093. return;
  2094. }
  2095. dispatchKeyDown( index );
  2096. }
  2097. function onKeyUp( e ) {
  2098. // Only fire key up if the key is in the defined layout
  2099. if( findKeyIndex( e ) !== -1 ) {
  2100. dispatchKeyUp();
  2101. }
  2102. }
  2103. function dispatchKeyDown( index ) {
  2104. keyPressed = true;
  2105. var key = keys[index],
  2106. currentClass = key.className;
  2107. if( currentClass.indexOf('active') == -1 ) {
  2108. currentClass += ' active';
  2109. }
  2110. key.className = currentClass;
  2111. scope.dispatchEvent({
  2112. type: 'keydown',
  2113. index: index
  2114. });
  2115. }
  2116. function dispatchKeyUp( ) {
  2117. var activeKey = dom.querySelector( '.active' );
  2118. if( activeKey ) {
  2119. activeKey.className = activeKey.className.replace('active', '');
  2120. }
  2121. keyPressed = false;
  2122. scope.dispatchEvent({
  2123. type: 'keyup'
  2124. });
  2125. }
  2126. for(var i = 0; i < numOctaves; i++) {
  2127. for(var j = 0; j < blacks.length; j++) {
  2128. var isBlack = blacks[j],
  2129. keyDiv = document.createElement( 'div' ),
  2130. index = j + blacks.length * i,
  2131. label = keyboardLayout[ index ];
  2132. keyDiv.className = isBlack ? keyBlackClass : keyClass;
  2133. keyDiv.innerHTML = label;
  2134. keyDiv.dataset['index'] = index;
  2135. keyDiv.addEventListener( 'mousedown', onDivMouseDown, false );
  2136. keyDiv.addEventListener( 'mouseup', onDivMouseUp, false );
  2137. keys.push( keyDiv );
  2138. dom.appendChild( keyDiv );
  2139. }
  2140. }
  2141. dom.addEventListener( 'keydown', onKeyDown, false);
  2142. dom.addEventListener( 'keyup', onKeyUp, false);
  2143. this.dom = dom;
  2144. EventTarget.call( this );
  2145. return this;
  2146. }
  2147. SOROLLET.KnobGUI = function( params ) {
  2148. var params = params || {},
  2149. labelTxt = params.label || '',
  2150. minValue = params.min !== undefined ? params.min : 0.0,
  2151. maxValue = params.max !== undefined ? params.max : 1.0,
  2152. stepValue = params.step !== undefined ? params.step : 0.1,
  2153. precisionValue = params.precision !== undefined ? params.precision : 2,
  2154. knobWidth = params.knobWidth || 30,
  2155. knobHeight = params.knobHeight || knobWidth,
  2156. strokeStyle = params.strokeStyle || '#000000',
  2157. value = 0,
  2158. onChangeHandler = function() { },
  2159. dom = document.createElement( 'div' ),
  2160. canvas = document.createElement( 'canvas' ),
  2161. ctx = canvas.getContext( '2d' ),
  2162. label = document.createElement( 'div' ),
  2163. scope = this;
  2164. dom.className = 'control';
  2165. dom.appendChild( canvas );
  2166. canvas.width = knobWidth;
  2167. canvas.height = knobHeight;
  2168. label.className = 'label';
  2169. label.innerHTML = labelTxt;
  2170. dom.appendChild( label );
  2171. //
  2172. var distance = 0,
  2173. onMouseDownValue = 0;
  2174. function onMouseDown( e ) {
  2175. e.preventDefault();
  2176. distance = 0;
  2177. onMouseDownValue = parseFloat( value );
  2178. document.addEventListener( 'mouseup', onMouseUp, false );
  2179. document.addEventListener( 'mousemove', onMouseMove, false );
  2180. }
  2181. function onMouseMove( e ) {
  2182. var movementX = e.movementX || e.webkitMovementX || e.mozMovementX || 0,
  2183. movementY = e.movementY || e.webkitMovementY || e.mozMovementY || 0;
  2184. distance += movementX - movementY;
  2185. var number = onMouseDownValue + ( distance / ( e.shiftKey ? 10 : 100 ) ) * scope.step;
  2186. value = Math.min( scope.max, Math.max( scope.min, number ) ).toFixed( scope.precision ) * 1;
  2187. if( onChangeHandler ) {
  2188. onChangeHandler();
  2189. }
  2190. updateGraph();
  2191. }
  2192. function onMouseUp( e ) {
  2193. document.removeEventListener( 'mouseup', onMouseUp, false );
  2194. document.removeEventListener( 'mousemove', onMouseMove, false );
  2195. }
  2196. canvas.addEventListener( 'mousedown', onMouseDown, false);
  2197. this.setValue = function( v ) {
  2198. value = v;
  2199. updateGraph();
  2200. }
  2201. this.getValue = function( ) {
  2202. return value;
  2203. }
  2204. function updateGraph() {
  2205. ctx.clearRect( 0, 0, knobWidth, knobHeight );
  2206. ctx.strokeStyle = strokeStyle;
  2207. ctx.lineWidth = 2;
  2208. var cx = knobWidth * 0.5,
  2209. cy = knobHeight * 0.5,
  2210. r = Math.min( cx, cy ) * 0.8,
  2211. minAngle = Math.PI / 3,
  2212. maxAngle = Math.PI * 6 / 3,
  2213. angle = ( SOROLLET.Math.map( value, scope.min, scope.max, minAngle, maxAngle )) + Math.PI / 3;
  2214. ctx.beginPath();
  2215. ctx.arc( cx, cy, r, 0, Math.PI * 2, true );
  2216. ctx.stroke();
  2217. ctx.beginPath();
  2218. ctx.moveTo( cx, cy );
  2219. ctx.lineTo( cx + r * Math.cos( angle ), cy + r * Math.sin( angle ) );
  2220. ctx.stroke();
  2221. }
  2222. this.updateGraph = updateGraph;
  2223. this.onChange = function( newOnChangeHandler ) {
  2224. onChangeHandler = newOnChangeHandler;
  2225. return this;
  2226. }
  2227. this.dom = dom;
  2228. this.min = minValue;
  2229. this.max = maxValue;
  2230. this.step = stepValue;
  2231. this.precision = precisionValue;
  2232. return this;
  2233. }
  2234. SOROLLET.WaveTypeSelectGUI = function( params ) {
  2235. 'use strict';
  2236. var params = params || {},
  2237. graphWidth = params.graphWidth !== undefined ? params.graphWidth : 50,
  2238. graphHeight = params.graphHeight !== undefined ? params.graphHeight : 30,
  2239. backgroundStyle = params.backgroundStyle !== undefined ? params.backgroundStyle : null,
  2240. strokeStyle = params.strokeStyle !== undefined ? params.strokeStyle : '#000000',
  2241. lineWidth = params.strokeWidth !== undefined ? params.lineWidth : 2,
  2242. div = document.createElement( 'div' ),
  2243. canvas = document.createElement( 'canvas' ),
  2244. ctx = canvas.getContext( '2d' ),
  2245. label = document.createElement( 'div' ),
  2246. value,
  2247. waveFunctions = null, waveNames = null, numWaveFunctions = 0,
  2248. onChangeHandler = function( ) { };
  2249. div.className = 'control';
  2250. canvas.width = graphWidth;
  2251. canvas.height = graphHeight;
  2252. label.className = 'label';
  2253. div.appendChild( canvas );
  2254. div.appendChild( label );
  2255. this.dom = div;
  2256. canvas.addEventListener('click', onCanvasClick, false);
  2257. function onCanvasClick( e ) {
  2258. var x = e.offsetX,
  2259. w = e.srcElement.offsetWidth;
  2260. e.preventDefault();
  2261. e.stopPropagation();
  2262. if( x < w / 2 ) {
  2263. usePreviousWaveType();
  2264. } else {
  2265. useNextWaveType();
  2266. }
  2267. }
  2268. function usePreviousWaveType() {
  2269. var newValue = value - 1;
  2270. if( newValue < 0 ) {
  2271. newValue = numWaveFunctions - 1;
  2272. }
  2273. setValue( newValue );
  2274. onChangeHandler( newValue );
  2275. }
  2276. function useNextWaveType() {
  2277. var newValue = (value + 1) % numWaveFunctions;
  2278. setValue( newValue );
  2279. onChangeHandler( newValue );
  2280. }
  2281. function drawGraph() {
  2282. var angleIncrement = Math.PI * 2.0 / graphWidth,
  2283. x = 1, y, angle = 0,
  2284. graphHeightRange = graphHeight * 0.7;
  2285. if( backgroundStyle === null) {
  2286. ctx.clearRect( 0, 0, graphWidth, graphHeight );
  2287. } else {
  2288. ctx.fillStyle = backgroundStyle;
  2289. ctx.fillRect( 0, 0, graphWidth, graphHeight );
  2290. }
  2291. ctx.save();
  2292. ctx.translate( -lineWidth * 0.5, 0 );
  2293. ctx.strokeStyle = strokeStyle;
  2294. ctx.lineWidth = lineWidth;
  2295. if( waveFunctions === null ) {
  2296. return;
  2297. }
  2298. var voice = new SOROLLET.Voice(),
  2299. plotBuffer = [],
  2300. plotFunction = waveFunctions[ value ];
  2301. voice.setSamplingRate( graphWidth );
  2302. plotFunction.call( voice, plotBuffer, graphWidth, 0, 2, 0 );
  2303. ctx.beginPath();
  2304. for( var i = 0; i <= graphWidth; i++) {
  2305. y = plotBuffer[i] * graphHeightRange * .5 + graphHeight * 0.5;
  2306. if( x == 0 ) {
  2307. ctx.moveTo( x, y );
  2308. }
  2309. ctx.lineTo( x, y );
  2310. angle += angleIncrement;
  2311. x++;
  2312. }
  2313. ctx.stroke();
  2314. ctx.restore();
  2315. }
  2316. this.drawGraph = drawGraph;
  2317. this.setOptions = function( names, functions ) {
  2318. waveNames = names;
  2319. waveFunctions = functions;
  2320. numWaveFunctions = 0;
  2321. for(var prop in waveFunctions) {
  2322. numWaveFunctions++;
  2323. }
  2324. return this;
  2325. }
  2326. function setValue( v ) {
  2327. value = v >> 0;
  2328. drawGraph();
  2329. label.innerHTML = waveNames[ v ];
  2330. }
  2331. this.setValue = setValue;
  2332. this.getValue = function( ) {
  2333. return value;
  2334. }
  2335. this.onChange = function( newOnChangeHandler ) {
  2336. onChangeHandler = newOnChangeHandler;
  2337. return this;
  2338. }
  2339. return this;
  2340. }
  2341. SOROLLET.MultipleStatePushButton = function( params ) {
  2342. 'use strict';
  2343. var params = params || {},
  2344. width = params.width !== undefined ? params.width : 32,
  2345. height = width,
  2346. numberOfStates = params.numberOfStates !== undefined ? params.numberOfStates : 2,
  2347. activeFillStyle = params.activeFillStyle !== undefined ? params.activeFillStyle : '#eeffff',
  2348. inactiveFillStyle = params.inactiveFillStyle !== undefined ? params.inactiveFillStyle : '#eeeeee',
  2349. hoverFillStyle = params.hoverFillStyle !== undefined ? params.hoverFillStyle : '#ffffee',
  2350. canvas = document.createElement('canvas'),
  2351. ctx = canvas.getContext( '2d' ),
  2352. value = 0,
  2353. scope = this;
  2354. canvas.width = width;
  2355. canvas.height = height;
  2356. canvas.dataset['control'] = this; // TODO ???
  2357. canvas.addEventListener( 'click', function( e ) {
  2358. e.preventDefault();
  2359. nextValue();
  2360. }, false );
  2361. canvas.addEventListener( 'mouseover', function() {
  2362. scope.hovered = true;
  2363. updateGraph();
  2364. }, false );
  2365. canvas.addEventListener( 'mouseout', function() {
  2366. scope.hovered = false;
  2367. updateGraph();
  2368. }, false );
  2369. this.dom = canvas;
  2370. this.active = false;
  2371. this.hovered = false;
  2372. EventTarget.call( this );
  2373. function updateGraph() {
  2374. ctx.clearRect(0, 0, width, height);
  2375. var radius = (value * width * 0.5) / numberOfStates,
  2376. cx = width * 0.5,
  2377. cy = height * 0.5;
  2378. if( scope.hovered ) {
  2379. ctx.fillStyle = hoverFillStyle;
  2380. } else if( scope.active ) {
  2381. ctx.fillStyle = activeFillStyle;
  2382. } else {
  2383. ctx.fillStyle = inactiveFillStyle;
  2384. }
  2385. //ctx.fillStyle = '#eeeeee';
  2386. ctx.beginPath();
  2387. ctx.arc( cx, cy, width * 0.5, 0, Math.PI * 2, true );
  2388. ctx.fill();
  2389. if( radius > 0 ) {
  2390. ctx.strokeStyle = '#000000';
  2391. ctx.lineWidth = 2;
  2392. ctx.beginPath();
  2393. ctx.arc( cx, cy, radius, 0, Math.PI * 2, true );
  2394. ctx.stroke();
  2395. }
  2396. }
  2397. function nextValue() {
  2398. var newValue = (value+1) % numberOfStates;
  2399. setValue( newValue );
  2400. }
  2401. function setValue( v, eventDispatchingAllowed ) {
  2402. eventDispatchingAllowed = eventDispatchingAllowed !== undefined ? eventDispatchingAllowed : true;
  2403. value = Math.round( v ) % numberOfStates;
  2404. updateGraph();
  2405. if( eventDispatchingAllowed ) {
  2406. dispatchEvent({
  2407. type: 'change',
  2408. value: value
  2409. });
  2410. }
  2411. }
  2412. this.setValue = setValue;
  2413. this.getValue = function() {
  2414. return value;
  2415. }
  2416. this.setActive = function( v ) {
  2417. this.active = v;
  2418. updateGraph();
  2419. }
  2420. var dispatchEvent = this.dispatchEvent;
  2421. return this;
  2422. }
  2423. SOROLLET.ScopeGraph = function( params ) {
  2424. var params = params || {},
  2425. canvasWidth = params.width !== undefined ? params.width : 320,
  2426. canvasHeight = params.height !== undefined ? params.height : 240,
  2427. numSlices = params.numSlices !== undefined ? params.numSlices : 128,
  2428. inverseNumSlices = 1.0 / numSlices,
  2429. sliceWidth = canvasWidth / numSlices,
  2430. halfHeight = canvasHeight >> 1,
  2431. canvas = document.createElement( 'canvas' ),
  2432. ctx = canvas.getContext( '2d' );
  2433. canvas.width = canvasWidth;
  2434. canvas.height = canvasHeight;
  2435. this.dom = canvas;
  2436. // Data is assumed to be a two dimensional array where X ~ time, and Y ~ values
  2437. this.update = function( data ) {
  2438. var sliceSize = Math.round(data.length * inverseNumSlices),
  2439. index = 0;
  2440. ctx.fillStyle = 'rgb(0, 0, 0)';
  2441. ctx.fillRect(0, 0, canvasWidth, canvasHeight);
  2442. ctx.lineWidth = 1;
  2443. ctx.strokeStyle = 'rgb(0, 255, 0)';
  2444. ctx.beginPath();
  2445. var x = 0;
  2446. for(var i = 0; i < numSlices; i++) {
  2447. index += sliceSize ;
  2448. if(index > data.length) {
  2449. break;
  2450. }
  2451. var v = data[index],
  2452. y = halfHeight + v * halfHeight; // relative to canvas size. Originally it's -1..1
  2453. if(i == 0) {
  2454. ctx.moveTo(x, y);
  2455. } else {
  2456. ctx.lineTo(x, y);
  2457. }
  2458. x += sliceWidth;
  2459. }
  2460. ctx.lineTo(canvasWidth, halfHeight);
  2461. ctx.stroke();
  2462. }
  2463. return this;
  2464. };
  2465. // Something to be able to use old (~2008) data with recent Sorollet versions
  2466. SOROLLET.Legacy = {};
  2467. SOROLLET.Legacy.loadSongFromArray = function(player, song) {
  2468. var i = 0, j,
  2469. size = song.length,
  2470. voice,
  2471. M_PI_2 = Math.PI / 2.0;
  2472. player.voices = [];
  2473. player.patterns = [];
  2474. player.orderList = [];
  2475. while(i < size) { // -1?
  2476. // bpm, speed, num channels
  2477. player.setBPM(song[i]); i++;
  2478. // legacy // player.setSpeed(song[i]);
  2479. i++;
  2480. var numVoices = song[i]; i++;
  2481. // legacy
  2482. //sorollet_song.frames_per_second = sorollet_song.bpm * 0.4f;
  2483. //sorollet_song.seconds_per_row = sorollet_song.speed / sorollet_song.frames_per_second;
  2484. // Init voices
  2485. for(j = 0; j < numVoices; j++) {
  2486. voice = new SOROLLET.Voice();
  2487. player.voices.push( voice );
  2488. }
  2489. // Order list
  2490. var numOrders = song[i]; i++;
  2491. for(j = 0; j < numOrders; j++) {
  2492. player.orderList.push(song[i]); i++;
  2493. }
  2494. // Patterns
  2495. var numPatterns = song[i]; i++;
  2496. for(j = 0; j < numPatterns; j++) {
  2497. var numRows = song[i]; i++;
  2498. var pattern = new SOROLLET.Pattern(numVoices, numRows);
  2499. for(var row = 0; row < numRows; row++) {
  2500. for(var col = 0; col < numVoices; col++) {
  2501. var cell = pattern.getCell(row, col);
  2502. cell.note = song[i]; i++;
  2503. cell.volume = charToFloat(song[i], 0.0, 1.0); i++;
  2504. }
  2505. }
  2506. player.patterns.push(pattern);
  2507. }
  2508. // Synths config
  2509. for(j = 0; j < numVoices; j++) {
  2510. voice = player.voices[j];
  2511. var oscillatorMix = charToFloat(song[i], 0.0, 1.0); i++; // TODO to wave1Volume, wave2Volume
  2512. voice.currentVolume = charToFloat(song[i], 0.0, 1.0); i++;
  2513. // Osc1
  2514. voice.wave1Function = enumToWave(song[i]); i++;
  2515. voice.wave1Phase = charToFloat(song[i], -M_PI_2, M_PI_2); i++;
  2516. voice.wave1Octave = song[i]; i++;
  2517. // Osc2
  2518. voice.wave2Function = enumToWave(song[i]); i++;
  2519. voice.wave2Phase = charToFloat(song[i], -M_PI_2, M_PI_2); i++;
  2520. voice.wave2Octave = song[i]; i++;
  2521. // Noise level
  2522. voice.noiseAmount = charToFloat(song[i], 0.0, 1.0); i++;
  2523. // Begins section of "massively not implemented features"
  2524. // Filter
  2525. // type
  2526. // sorollet_synths[j].filter_type = song[i]; i++;
  2527. i++;
  2528. // frequency
  2529. // sorollet_synths[j].filter_frequency = charToFloat(song[i], 22.0f, 300.0);
  2530. i++;
  2531. // resonance
  2532. // sorollet_synths[j].filter_resonance = charToFloat(song[i], 0.0, 0.2f);
  2533. i++;
  2534. // Saturate
  2535. // sorollet_synths[j].saturate_active = song[i];
  2536. i++;
  2537. //sorollet_synths[j].saturate_max = charToFloat(song[i], 0.0, 1.0);
  2538. i++;
  2539. // EQ
  2540. // sorollet_synths[j].eq_active = song[i];
  2541. i++;
  2542. // sorollet_synths[j].eq_state.lg = charToFloat(song[i], 0.0, 10.0);
  2543. i++;
  2544. // sorollet_synths[j].eq_state.mg = charToFloat(song[i], 0.0, 10.0);
  2545. i++;
  2546. // sorollet_synths[j].eq_state.hg = charToFloat(song[i], 0.0, 10.0);
  2547. i++;
  2548. // Bass boost
  2549. // sorollet_synths[j].bass_boost_active = song[i];
  2550. i++;
  2551. // sorollet_synths[j].bass_boost_multiplier = charToFloat(song[i], 0.0, 8.0f);
  2552. i++;
  2553. // Envelopes
  2554. var attack_time;
  2555. var decay_time;
  2556. var sustain_level;
  2557. var release_time;
  2558. var env;
  2559. // Amp envelope
  2560. // sorollet_synths[j].amp_envelope_active = song[i];
  2561. i++;
  2562. attack_time = charToFloat(song[i], 0.0, 16.0); i++;
  2563. decay_time = charToFloat(song[i], 0.0, 16.0); i++;
  2564. sustain_level = charToFloat(song[i], 0.0, 1.0); i++;
  2565. release_time = charToFloat(song[i], 0.0, 16.0); i++;
  2566. // sorollet_adsr_set_values(&sorollet_synths[j].amp_envelope, attack_time, decay_time, sustain_level, release_time);
  2567. env = voice.volumeEnvelope;
  2568. env.setAttack(attack_time);
  2569. env.setDecay(decay_time);
  2570. env.setSustainLevel(sustain_level);
  2571. env.setRelease(release_time);
  2572. // Pitch envelope
  2573. // sorollet_synths[j].pitch_envelope_active = song[i];
  2574. i++;
  2575. attack_time = charToFloat(song[i], 0.0, 16.0); i++;
  2576. decay_time = charToFloat(song[i], 0.0, 16.0); i++;
  2577. sustain_level = charToFloat(song[i], 0.0, 1.0); i++;
  2578. release_time = charToFloat(song[i], 0.0, 16.0); i++;
  2579. //sorollet_adsr_set_values(&sorollet_synths[j].pitch_envelope, attack_time, decay_time, sustain_level, release_time);
  2580. env = voice.pitchEnvelope;
  2581. env.setAttack(attack_time);
  2582. env.setDecay(decay_time);
  2583. env.setSustainLevel(sustain_level);
  2584. env.setRelease(release_time);
  2585. // Filter frequency envelope
  2586. // TODO not implemented
  2587. // sorollet_synths[j].filter_freq_envelope_active = song[i];
  2588. i++;
  2589. // attack_time = charToFloat(song[i], 0.0, 16.0);
  2590. i++;
  2591. // decay_time = charToFloat(song[i], 0.0, 16.0);
  2592. i++;
  2593. // sustain_level = charToFloat(song[i], 0.0, 1.0);
  2594. i++;
  2595. // release_time = charToFloat(song[i], 0.0, 16.0);
  2596. i++;
  2597. //sorollet_adsr_set_values(&sorollet_synths[j].filter_freq_envelope, attack_time, decay_time, sustain_level, release_time);
  2598. // Precalc filter parameters if the envelope is not used
  2599. /*if(!sorollet_synths[j].filter_freq_envelope_active)
  2600. {
  2601. sorollet_synth_prepare_filter(&sorollet_synths[j], sorollet_synths[j].filter_frequency);
  2602. }*/
  2603. }
  2604. return 0;
  2605. }
  2606. return -1;
  2607. function charToFloat(value, outMin, outMax) {
  2608. var tmp_value = value / 255.0;
  2609. var out = tmp_value * (outMax - outMin) + outMin;
  2610. return out;
  2611. }
  2612. function enumToWave(value) {
  2613. switch(value) {
  2614. case 1: return SOROLLET.Voice.prototype.getTriangleBuffer;
  2615. case 2: return SOROLLET.Voice.prototype.getSquareBuffer;
  2616. case 3: return SOROLLET.Voice.prototype.getSawtoothBuffer;
  2617. }
  2618. return SOROLLET.Voice.prototype.getSineBuffer;
  2619. }
  2620. };
  2621. // three.js - http://github.com/mrdoob/three.js
  2622. 'use strict';var THREE=THREE||{REVISION:"58"};self.console=self.console||{info:function(){},log:function(){},debug:function(){},warn:function(){},error:function(){}};self.Int32Array=self.Int32Array||Array;self.Float32Array=self.Float32Array||Array;String.prototype.trim=String.prototype.trim||function(){return this.replace(/^\s+|\s+$/g,"")};
  2623. THREE.extend=function(a,b){if(Object.keys)for(var c=Object.keys(b),d=0,e=c.length;d<e;d++){var f=c[d];Object.defineProperty(a,f,Object.getOwnPropertyDescriptor(b,f))}else for(f in c={}.hasOwnProperty,b)c.call(b,f)&&(a[f]=b[f]);return a};
  2624. (function(){for(var a=0,b=["ms","moz","webkit","o"],c=0;c<b.length&&!window.requestAnimationFrame;++c)window.requestAnimationFrame=window[b[c]+"RequestAnimationFrame"],window.cancelAnimationFrame=window[b[c]+"CancelAnimationFrame"]||window[b[c]+"CancelRequestAnimationFrame"];void 0===window.requestAnimationFrame&&(window.requestAnimationFrame=function(b){var c=Date.now(),f=Math.max(0,16-(c-a)),g=window.setTimeout(function(){b(c+f)},f);a=c+f;return g});window.cancelAnimationFrame=window.cancelAnimationFrame||
  2625. function(a){window.clearTimeout(a)}})();THREE.CullFaceNone=0;THREE.CullFaceBack=1;THREE.CullFaceFront=2;THREE.CullFaceFrontBack=3;THREE.FrontFaceDirectionCW=0;THREE.FrontFaceDirectionCCW=1;THREE.BasicShadowMap=0;THREE.PCFShadowMap=1;THREE.PCFSoftShadowMap=2;THREE.FrontSide=0;THREE.BackSide=1;THREE.DoubleSide=2;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;
  2626. THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.CustomBlending=5;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;THREE.OneMinusSrcAlphaFactor=205;THREE.DstAlphaFactor=206;THREE.OneMinusDstAlphaFactor=207;THREE.DstColorFactor=208;THREE.OneMinusDstColorFactor=209;THREE.SrcAlphaSaturateFactor=210;THREE.MultiplyOperation=0;
  2627. THREE.MixOperation=1;THREE.AddOperation=2;THREE.UVMapping=function(){};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.RepeatWrapping=1E3;THREE.ClampToEdgeWrapping=1001;THREE.MirroredRepeatWrapping=1002;THREE.NearestFilter=1003;THREE.NearestMipMapNearestFilter=1004;THREE.NearestMipMapLinearFilter=1005;THREE.LinearFilter=1006;THREE.LinearMipMapNearestFilter=1007;
  2628. THREE.LinearMipMapLinearFilter=1008;THREE.UnsignedByteType=1009;THREE.ByteType=1010;THREE.ShortType=1011;THREE.UnsignedShortType=1012;THREE.IntType=1013;THREE.UnsignedIntType=1014;THREE.FloatType=1015;THREE.UnsignedShort4444Type=1016;THREE.UnsignedShort5551Type=1017;THREE.UnsignedShort565Type=1018;THREE.AlphaFormat=1019;THREE.RGBFormat=1020;THREE.RGBAFormat=1021;THREE.LuminanceFormat=1022;THREE.LuminanceAlphaFormat=1023;THREE.RGB_S3TC_DXT1_Format=2001;THREE.RGBA_S3TC_DXT1_Format=2002;
  2629. THREE.RGBA_S3TC_DXT3_Format=2003;THREE.RGBA_S3TC_DXT5_Format=2004;THREE.Color=function(a){void 0!==a&&this.set(a);return this};
  2630. THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,set:function(a){a instanceof THREE.Color?this.copy(a):"number"===typeof a?this.setHex(a):"string"===typeof a&&this.setStyle(a);return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSL:function(a,b,c){if(0===b)this.r=this.g=this.b=c;else{var d=function(a,b,c){0>c&&(c+=1);1<c&&(c-=1);return c<1/6?a+6*(b-a)*
  2631. c:0.5>c?b:c<2/3?a+6*(b-a)*(2/3-c):a},b=0.5>=c?c*(1+b):c+b-c*b,c=2*c-b;this.r=d(c,b,a+1/3);this.g=d(c,b,a);this.b=d(c,b,a-1/3)}return this},setStyle:function(a){if(/^rgb\((\d+),(\d+),(\d+)\)$/i.test(a))return a=/^rgb\((\d+),(\d+),(\d+)\)$/i.exec(a),this.r=Math.min(255,parseInt(a[1],10))/255,this.g=Math.min(255,parseInt(a[2],10))/255,this.b=Math.min(255,parseInt(a[3],10))/255,this;if(/^rgb\((\d+)\%,(\d+)\%,(\d+)\%\)$/i.test(a))return a=/^rgb\((\d+)\%,(\d+)\%,(\d+)\%\)$/i.exec(a),this.r=Math.min(100,
  2632. parseInt(a[1],10))/100,this.g=Math.min(100,parseInt(a[2],10))/100,this.b=Math.min(100,parseInt(a[3],10))/100,this;if(/^\#([0-9a-f]{6})$/i.test(a))return a=/^\#([0-9a-f]{6})$/i.exec(a),this.setHex(parseInt(a[1],16)),this;if(/^\#([0-9a-f])([0-9a-f])([0-9a-f])$/i.test(a))return a=/^\#([0-9a-f])([0-9a-f])([0-9a-f])$/i.exec(a),this.setHex(parseInt(a[1]+a[1]+a[2]+a[2]+a[3]+a[3],16)),this;if(/^(\w+)$/i.test(a))return this.setHex(THREE.ColorKeywords[a]),this},copy:function(a){this.r=a.r;this.g=a.g;this.b=
  2633. a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},convertGammaToLinear:function(){var a=this.r,b=this.g,c=this.b;this.r=a*a;this.g=b*b;this.b=c*c;return this},convertLinearToGamma:function(){this.r=Math.sqrt(this.r);this.g=Math.sqrt(this.g);this.b=Math.sqrt(this.b);return this},getHex:function(){return 255*this.r<<16^255*this.g<<8^255*
  2634. this.b<<0},getHexString:function(){return("000000"+this.getHex().toString(16)).slice(-6)},getHSL:function(){var a={h:0,s:0,l:0};return function(){var b=this.r,c=this.g,d=this.b,e=Math.max(b,c,d),f=Math.min(b,c,d),g,h=(f+e)/2;if(f===e)f=g=0;else{var i=e-f,f=0.5>=h?i/(e+f):i/(2-e-f);switch(e){case b:g=(c-d)/i+(c<d?6:0);break;case c:g=(d-b)/i+2;break;case d:g=(b-c)/i+4}g/=6}a.h=g;a.s=f;a.l=h;return a}}(),getStyle:function(){return"rgb("+(255*this.r|0)+","+(255*this.g|0)+","+(255*this.b|0)+")"},offsetHSL:function(a,
  2635. b,c){var d=this.getHSL();d.h+=a;d.s+=b;d.l+=c;this.setHSL(d.h,d.s,d.l);return this},add:function(a){this.r+=a.r;this.g+=a.g;this.b+=a.b;return this},addColors:function(a,b){this.r=a.r+b.r;this.g=a.g+b.g;this.b=a.b+b.b;return this},addScalar:function(a){this.r+=a;this.g+=a;this.b+=a;return this},multiply:function(a){this.r*=a.r;this.g*=a.g;this.b*=a.b;return this},multiplyScalar:function(a){this.r*=a;this.g*=a;this.b*=a;return this},lerp:function(a,b){this.r+=(a.r-this.r)*b;this.g+=(a.g-this.g)*b;
  2636. this.b+=(a.b-this.b)*b;return this},equals:function(a){return a.r===this.r&&a.g===this.g&&a.b===this.b},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};
  2637. THREE.ColorKeywords={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,
  2638. darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,
  2639. grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,
  2640. lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,
  2641. palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,
  2642. tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
  2643. THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a,b){var c=Math.cos(a.x/2),d=Math.cos(a.y/2),e=Math.cos(a.z/2),f=Math.sin(a.x/2),g=Math.sin(a.y/2),h=Math.sin(a.z/2);void 0===b||"XYZ"===b?(this.x=f*d*e+c*g*h,this.y=c*g*e-f*d*h,this.z=c*d*h+f*g*e,this.w=c*d*e-f*g*h):"YXZ"===b?(this.x=f*d*e+c*g*h,this.y=c*g*e-f*d*h,this.z=c*d*
  2644. h-f*g*e,this.w=c*d*e+f*g*h):"ZXY"===b?(this.x=f*d*e-c*g*h,this.y=c*g*e+f*d*h,this.z=c*d*h+f*g*e,this.w=c*d*e-f*g*h):"ZYX"===b?(this.x=f*d*e-c*g*h,this.y=c*g*e+f*d*h,this.z=c*d*h-f*g*e,this.w=c*d*e+f*g*h):"YZX"===b?(this.x=f*d*e+c*g*h,this.y=c*g*e+f*d*h,this.z=c*d*h-f*g*e,this.w=c*d*e-f*g*h):"XZY"===b&&(this.x=f*d*e-c*g*h,this.y=c*g*e-f*d*h,this.z=c*d*h+f*g*e,this.w=c*d*e+f*g*h);return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);
  2645. return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0],a=b[4],d=b[8],e=b[1],f=b[5],g=b[9],h=b[2],i=b[6],b=b[10],j=c+f+b;0<j?(c=0.5/Math.sqrt(j+1),this.w=0.25/c,this.x=(i-g)*c,this.y=(d-h)*c,this.z=(e-a)*c):c>f&&c>b?(c=2*Math.sqrt(1+c-f-b),this.w=(i-g)/c,this.x=0.25*c,this.y=(a+e)/c,this.z=(d+h)/c):f>b?(c=2*Math.sqrt(1+f-c-b),this.w=(d-h)/c,this.x=(a+e)/c,this.y=0.25*c,this.z=(g+i)/c):(c=2*Math.sqrt(1+b-c-f),this.w=(e-a)/c,this.x=(d+h)/c,this.y=(g+i)/c,this.z=0.25*c);return this},inverse:function(){this.conjugate().normalize();
  2646. return this},conjugate:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=this.length();0===a?(this.z=this.y=this.x=0,this.w=1):(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiply:function(a,b){return void 0!==b?(console.warn("DEPRECATED: Quaternion's .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),
  2647. this.multiplyQuaternions(a,b)):this.multiplyQuaternions(this,a)},multiplyQuaternions:function(a,b){var c=a.x,d=a.y,e=a.z,f=a.w,g=b.x,h=b.y,i=b.z,j=b.w;this.x=c*j+f*g+d*i-e*h;this.y=d*j+f*h+e*g-c*i;this.z=e*j+f*i+c*h-d*g;this.w=f*j-c*g-d*h-e*i;return this},multiplyVector3:function(a){console.warn("DEPRECATED: Quaternion's .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.");return a.applyQuaternion(this)},slerp:function(a,b){var c=this.x,d=this.y,e=this.z,
  2648. f=this.w,g=f*a.w+c*a.x+d*a.y+e*a.z;0>g?(this.w=-a.w,this.x=-a.x,this.y=-a.y,this.z=-a.z,g=-g):this.copy(a);if(1<=g)return this.w=f,this.x=c,this.y=d,this.z=e,this;var h=Math.acos(g),i=Math.sqrt(1-g*g);if(0.001>Math.abs(i))return this.w=0.5*(f+this.w),this.x=0.5*(c+this.x),this.y=0.5*(d+this.y),this.z=0.5*(e+this.z),this;g=Math.sin((1-b)*h)/i;h=Math.sin(b*h)/i;this.w=f*g+this.w*h;this.x=c*g+this.x*h;this.y=d*g+this.y*h;this.z=e*g+this.z*h;return this},equals:function(a){return a.x===this.x&&a.y===
  2649. this.y&&a.z===this.z&&a.w===this.w},fromArray:function(a){this.x=a[0];this.y=a[1];this.z=a[2];this.w=a[3];return this},toArray:function(){return[this.x,this.y,this.z,this.w]},clone:function(){return new THREE.Quaternion(this.x,this.y,this.z,this.w)}};THREE.Quaternion.slerp=function(a,b,c,d){return c.copy(a).slerp(b,d)};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
  2650. THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;default:throw Error("index is out of range: "+a);}},copy:function(a){this.x=a.x;this.y=a.y;return this},add:function(a,
  2651. b){if(void 0!==b)return console.warn("DEPRECATED: Vector2's .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addScalar:function(a){this.x+=a;this.y+=a;return this},sub:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector2's .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=
  2652. a.y;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},divideScalar:function(a){0!==a?(this.x/=a,this.y/=a):this.set(0,0);return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);return this},clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);return this},
  2653. negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y)},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,a=this.y-a.y;return b*b+a*a},setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/
  2654. b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;return this},equals:function(a){return a.x===this.x&&a.y===this.y},fromArray:function(a){this.x=a[0];this.y=a[1];return this},toArray:function(){return[this.x,this.y]},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0};
  2655. THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw Error("index is out of range: "+
  2656. a);}},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector3's .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},sub:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector3's .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),
  2657. this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},multiply:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector3's .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(a,b);this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},multiplyVectors:function(a,b){this.x=a.x*
  2658. b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},applyMatrix3:function(a){var b=this.x,c=this.y,d=this.z,a=a.elements;this.x=a[0]*b+a[3]*c+a[6]*d;this.y=a[1]*b+a[4]*c+a[7]*d;this.z=a[2]*b+a[5]*c+a[8]*d;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z,a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12];this.y=a[1]*b+a[5]*c+a[9]*d+a[13];this.z=a[2]*b+a[6]*c+a[10]*d+a[14];return this},applyProjection:function(a){var b=this.x,c=this.y,d=this.z,a=a.elements,e=1/(a[3]*b+a[7]*c+a[11]*d+a[15]);
  2659. this.x=(a[0]*b+a[4]*c+a[8]*d+a[12])*e;this.y=(a[1]*b+a[5]*c+a[9]*d+a[13])*e;this.z=(a[2]*b+a[6]*c+a[10]*d+a[14])*e;return this},applyQuaternion:function(a){var b=this.x,c=this.y,d=this.z,e=a.x,f=a.y,g=a.z,a=a.w,h=a*b+f*d-g*c,i=a*c+g*b-e*d,j=a*d+e*c-f*b,b=-e*b-f*c-g*d;this.x=h*a+b*-e+i*-g-j*-f;this.y=i*a+b*-f+j*-e-h*-g;this.z=j*a+b*-g+h*-f-i*-e;return this},transformDirection:function(a){var b=this.x,c=this.y,d=this.z,a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d;this.y=a[1]*b+a[5]*c+a[9]*d;this.z=a[2]*
  2660. b+a[6]*c+a[10]*d;this.normalize();return this},divide:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this},divideScalar:function(a){0!==a?(this.x/=a,this.y/=a,this.z/=a):this.z=this.y=this.x=0;return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);this.z>a.z&&(this.z=a.z);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);this.z<a.z&&(this.z=a.z);return this},clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=
  2661. a.y:this.y>b.y&&(this.y=b.y);this.z<a.z?this.z=a.z:this.z>b.z&&(this.z=b.z);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){var b=
  2662. this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},cross:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector3's .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(a,b);var c=this.x,d=this.y,e=this.z;this.x=d*a.z-e*a.y;this.y=e*a.x-c*a.z;this.z=c*a.y-d*a.x;return this},crossVectors:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=
  2663. a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},angleTo:function(a){a=this.dot(a)/(this.length()*a.length());return Math.acos(THREE.Math.clamp(a,-1,1))},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y,a=this.z-a.z;return b*b+c*c+a*a},setEulerFromRotationMatrix:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.elements,e=d[0],f=d[4],g=d[8],h=d[1],i=d[5],j=d[9],m=d[2],p=d[6],d=d[10];void 0===b||"XYZ"===
  2664. b?(this.y=Math.asin(c(g)),0.99999>Math.abs(g)?(this.x=Math.atan2(-j,d),this.z=Math.atan2(-f,e)):(this.x=Math.atan2(p,i),this.z=0)):"YXZ"===b?(this.x=Math.asin(-c(j)),0.99999>Math.abs(j)?(this.y=Math.atan2(g,d),this.z=Math.atan2(h,i)):(this.y=Math.atan2(-m,e),this.z=0)):"ZXY"===b?(this.x=Math.asin(c(p)),0.99999>Math.abs(p)?(this.y=Math.atan2(-m,d),this.z=Math.atan2(-f,i)):(this.y=0,this.z=Math.atan2(h,e))):"ZYX"===b?(this.y=Math.asin(-c(m)),0.99999>Math.abs(m)?(this.x=Math.atan2(p,d),this.z=Math.atan2(h,
  2665. e)):(this.x=0,this.z=Math.atan2(-f,i))):"YZX"===b?(this.z=Math.asin(c(h)),0.99999>Math.abs(h)?(this.x=Math.atan2(-j,i),this.y=Math.atan2(-m,e)):(this.x=0,this.y=Math.atan2(g,d))):"XZY"===b&&(this.z=Math.asin(-c(f)),0.99999>Math.abs(f)?(this.x=Math.atan2(p,i),this.y=Math.atan2(g,e)):(this.x=Math.atan2(-j,d),this.y=0));return this},setEulerFromQuaternion:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.x*a.x,e=a.y*a.y,f=a.z*a.z,g=a.w*a.w;void 0===b||"XYZ"===b?(this.x=Math.atan2(2*
  2666. (a.x*a.w-a.y*a.z),g-d-e+f),this.y=Math.asin(c(2*(a.x*a.z+a.y*a.w))),this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),g+d-e-f)):"YXZ"===b?(this.x=Math.asin(c(2*(a.x*a.w-a.y*a.z))),this.y=Math.atan2(2*(a.x*a.z+a.y*a.w),g-d-e+f),this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),g-d+e-f)):"ZXY"===b?(this.x=Math.asin(c(2*(a.x*a.w+a.y*a.z))),this.y=Math.atan2(2*(a.y*a.w-a.z*a.x),g-d-e+f),this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),g-d+e-f)):"ZYX"===b?(this.x=Math.atan2(2*(a.x*a.w+a.z*a.y),g-d-e+f),this.y=Math.asin(c(2*(a.y*a.w-a.x*
  2667. a.z))),this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),g+d-e-f)):"YZX"===b?(this.x=Math.atan2(2*(a.x*a.w-a.z*a.y),g-d+e-f),this.y=Math.atan2(2*(a.y*a.w-a.x*a.z),g+d-e-f),this.z=Math.asin(c(2*(a.x*a.y+a.z*a.w)))):"XZY"===b&&(this.x=Math.atan2(2*(a.x*a.w+a.y*a.z),g-d+e-f),this.y=Math.atan2(2*(a.x*a.z+a.y*a.w),g+d-e-f),this.z=Math.asin(c(2*(a.z*a.w-a.x*a.y))));return this},getPositionFromMatrix:function(a){this.x=a.elements[12];this.y=a.elements[13];this.z=a.elements[14];return this},getScaleFromMatrix:function(a){var b=
  2668. this.set(a.elements[0],a.elements[1],a.elements[2]).length(),c=this.set(a.elements[4],a.elements[5],a.elements[6]).length(),a=this.set(a.elements[8],a.elements[9],a.elements[10]).length();this.x=b;this.y=c;this.z=a;return this},getColumnFromMatrix:function(a,b){var c=4*a,d=b.elements;this.x=d[c];this.y=d[c+1];this.z=d[c+2];return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},fromArray:function(a){this.x=a[0];this.y=a[1];this.z=a[2];return this},toArray:function(){return[this.x,
  2669. this.y,this.z]},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};
  2670. THREE.extend(THREE.Vector3.prototype,{applyEuler:function(){var a=new THREE.Quaternion;return function(b,c){var d=a.setFromEuler(b,c);this.applyQuaternion(d);return this}}(),applyAxisAngle:function(){var a=new THREE.Quaternion;return function(b,c){var d=a.setFromAxisAngle(b,c);this.applyQuaternion(d);return this}}(),projectOnVector:function(){var a=new THREE.Vector3;return function(b){a.copy(b).normalize();b=this.dot(a);return this.copy(a).multiplyScalar(b)}}(),projectOnPlane:function(){var a=new THREE.Vector3;
  2671. return function(b){a.copy(this).projectOnVector(b);return this.sub(a)}}(),reflect:function(){var a=new THREE.Vector3;return function(b){a.copy(this).projectOnVector(b).multiplyScalar(2);return this.subVectors(a,this)}}()});THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
  2672. THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setW:function(a){this.w=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;case 3:this.w=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;
  2673. case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw Error("index is out of range: "+a);}},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=void 0!==a.w?a.w:1;return this},add:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector4's .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;this.w+=a;return this},
  2674. addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},sub:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector4's .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},
  2675. applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12]*e;this.y=a[1]*b+a[5]*c+a[9]*d+a[13]*e;this.z=a[2]*b+a[6]*c+a[10]*d+a[14]*e;this.w=a[3]*b+a[7]*c+a[11]*d+a[15]*e;return this},divideScalar:function(a){0!==a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);1E-4>b?(this.x=1,this.z=this.y=0):(this.x=a.x/b,this.y=
  2676. a.y/b,this.z=a.z/b);return this},setAxisAngleFromRotationMatrix:function(a){var b,c,d,a=a.elements,e=a[0];d=a[4];var f=a[8],g=a[1],h=a[5],i=a[9];c=a[2];b=a[6];var j=a[10];if(0.01>Math.abs(d-g)&&0.01>Math.abs(f-c)&&0.01>Math.abs(i-b)){if(0.1>Math.abs(d+g)&&0.1>Math.abs(f+c)&&0.1>Math.abs(i+b)&&0.1>Math.abs(e+h+j-3))return this.set(1,0,0,0),this;a=Math.PI;e=(e+1)/2;h=(h+1)/2;j=(j+1)/2;d=(d+g)/4;f=(f+c)/4;i=(i+b)/4;e>h&&e>j?0.01>e?(b=0,d=c=0.707106781):(b=Math.sqrt(e),c=d/b,d=f/b):h>j?0.01>h?(b=0.707106781,
  2677. c=0,d=0.707106781):(c=Math.sqrt(h),b=d/c,d=i/c):0.01>j?(c=b=0.707106781,d=0):(d=Math.sqrt(j),b=f/d,c=i/d);this.set(b,c,d,a);return this}a=Math.sqrt((b-i)*(b-i)+(f-c)*(f-c)+(g-d)*(g-d));0.001>Math.abs(a)&&(a=1);this.x=(b-i)/a;this.y=(f-c)/a;this.z=(g-d)/a;this.w=Math.acos((e+h+j-1)/2);return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);this.z>a.z&&(this.z=a.z);this.w>a.w&&(this.w=a.w);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);this.z<a.z&&
  2678. (this.z=a.z);this.w<a.w&&(this.w=a.w);return this},clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);this.z<a.z?this.z=a.z:this.z>b.z&&(this.z=b.z);this.w<a.w?this.w=a.w:this.w>b.w&&(this.w=b.w);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x*
  2679. this.x+this.y*this.y+this.z*this.z+this.w*this.w)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z&&
  2680. a.w===this.w},fromArray:function(a){this.x=a[0];this.y=a[1];this.z=a[2];this.w=a[3];return this},toArray:function(){return[this.x,this.y,this.z,this.w]},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Line3=function(a,b){this.start=void 0!==a?a:new THREE.Vector3;this.end=void 0!==b?b:new THREE.Vector3};
  2681. THREE.Line3.prototype={constructor:THREE.Line3,set:function(a,b){this.start.copy(a);this.end.copy(b);return this},copy:function(a){this.start.copy(a.start);this.end.copy(a.end);return this},center:function(a){return(a||new THREE.Vector3).addVectors(this.start,this.end).multiplyScalar(0.5)},delta:function(a){return(a||new THREE.Vector3).subVectors(this.end,this.start)},distanceSq:function(){return this.start.distanceToSquared(this.end)},distance:function(){return this.start.distanceTo(this.end)},at:function(a,
  2682. b){var c=b||new THREE.Vector3;return this.delta(c).multiplyScalar(a).add(this.start)},closestPointToPointParameter:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d){a.subVectors(c,this.start);b.subVectors(this.end,this.start);var e=b.dot(b),e=b.dot(a)/e;d&&(e=THREE.Math.clamp(e,0,1));return e}}(),closestPointToPoint:function(a,b,c){a=this.closestPointToPointParameter(a,b);c=c||new THREE.Vector3;return this.delta(c).multiplyScalar(a).add(this.start)},applyMatrix4:function(a){this.start.applyMatrix4(a);
  2683. this.end.applyMatrix4(a);return this},equals:function(a){return a.start.equals(this.start)&&a.end.equals(this.end)},clone:function(){return(new THREE.Line3).copy(this)}};THREE.Box2=function(a,b){this.min=void 0!==a?a:new THREE.Vector2(Infinity,Infinity);this.max=void 0!==b?b:new THREE.Vector2(-Infinity,-Infinity)};
  2684. THREE.Box2.prototype={constructor:THREE.Box2,set:function(a,b){this.min.copy(a);this.max.copy(b);return this},setFromPoints:function(a){if(0<a.length){var b=a[0];this.min.copy(b);this.max.copy(b);for(var c=1,d=a.length;c<d;c++)b=a[c],b.x<this.min.x?this.min.x=b.x:b.x>this.max.x&&(this.max.x=b.x),b.y<this.min.y?this.min.y=b.y:b.y>this.max.y&&(this.max.y=b.y)}else this.makeEmpty();return this},setFromCenterAndSize:function(){var a=new THREE.Vector2;return function(b,c){var d=a.copy(c).multiplyScalar(0.5);
  2685. this.min.copy(b).sub(d);this.max.copy(b).add(d);return this}}(),copy:function(a){this.min.copy(a.min);this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=Infinity;this.max.x=this.max.y=-Infinity;return this},empty:function(){return this.max.x<this.min.x||this.max.y<this.min.y},center:function(a){return(a||new THREE.Vector2).addVectors(this.min,this.max).multiplyScalar(0.5)},size:function(a){return(a||new THREE.Vector2).subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);
  2686. this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);this.max.addScalar(a);return this},containsPoint:function(a){return a.x<this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y?!0:!1},getParameter:function(a){return new THREE.Vector2((a.x-this.min.x)/(this.max.x-this.min.x),
  2687. (a.y-this.min.y)/(this.max.y-this.min.y))},isIntersectionBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x||a.max.y<this.min.y||a.min.y>this.max.y?!1:!0},clampPoint:function(a,b){return(b||new THREE.Vector2).copy(a).clamp(this.min,this.max)},distanceToPoint:function(){var a=new THREE.Vector2;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);
  2688. return this},translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)},clone:function(){return(new THREE.Box2).copy(this)}};THREE.Box3=function(a,b){this.min=void 0!==a?a:new THREE.Vector3(Infinity,Infinity,Infinity);this.max=void 0!==b?b:new THREE.Vector3(-Infinity,-Infinity,-Infinity)};
  2689. THREE.Box3.prototype={constructor:THREE.Box3,set:function(a,b){this.min.copy(a);this.max.copy(b);return this},setFromPoints:function(a){if(0<a.length){var b=a[0];this.min.copy(b);this.max.copy(b);for(var c=1,d=a.length;c<d;c++)b=a[c],b.x<this.min.x?this.min.x=b.x:b.x>this.max.x&&(this.max.x=b.x),b.y<this.min.y?this.min.y=b.y:b.y>this.max.y&&(this.max.y=b.y),b.z<this.min.z?this.min.z=b.z:b.z>this.max.z&&(this.max.z=b.z)}else this.makeEmpty();return this},setFromCenterAndSize:function(){var a=new THREE.Vector3;
  2690. return function(b,c){var d=a.copy(c).multiplyScalar(0.5);this.min.copy(b).sub(d);this.max.copy(b).add(d);return this}}(),copy:function(a){this.min.copy(a.min);this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=this.min.z=Infinity;this.max.x=this.max.y=this.max.z=-Infinity;return this},empty:function(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z},center:function(a){return(a||new THREE.Vector3).addVectors(this.min,this.max).multiplyScalar(0.5)},
  2691. size:function(a){return(a||new THREE.Vector3).subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);this.max.addScalar(a);return this},containsPoint:function(a){return a.x<this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y||a.z<this.min.z||a.z>this.max.z?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=
  2692. this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y&&this.min.z<=a.min.z&&a.max.z<=this.max.z?!0:!1},getParameter:function(a){return new THREE.Vector3((a.x-this.min.x)/(this.max.x-this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y),(a.z-this.min.z)/(this.max.z-this.min.z))},isIntersectionBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x||a.max.y<this.min.y||a.min.y>this.max.y||a.max.z<this.min.z||a.min.z>this.max.z?!1:!0},clampPoint:function(a,b){return(b||new THREE.Vector3).copy(a).clamp(this.min,
  2693. this.max)},distanceToPoint:function(){var a=new THREE.Vector3;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),getBoundingSphere:function(){var a=new THREE.Vector3;return function(b){b=b||new THREE.Sphere;b.center=this.center();b.radius=0.5*this.size(a).length();return b}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},applyMatrix4:function(){var a=[new THREE.Vector3,
  2694. new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];return function(b){a[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(b);a[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(b);a[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(b);a[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(b);a[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(b);a[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(b);a[6].set(this.max.x,
  2695. this.max.y,this.min.z).applyMatrix4(b);a[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(b);this.makeEmpty();this.setFromPoints(a);return this}}(),translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)},clone:function(){return(new THREE.Box3).copy(this)}};THREE.Matrix3=function(a,b,c,d,e,f,g,h,i){this.elements=new Float32Array(9);this.set(void 0!==a?a:1,b||0,c||0,d||0,void 0!==e?e:1,f||0,g||0,h||0,void 0!==i?i:1)};
  2696. THREE.Matrix3.prototype={constructor:THREE.Matrix3,set:function(a,b,c,d,e,f,g,h,i){var j=this.elements;j[0]=a;j[3]=b;j[6]=c;j[1]=d;j[4]=e;j[7]=f;j[2]=g;j[5]=h;j[8]=i;return this},identity:function(){this.set(1,0,0,0,1,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[3],a[6],a[1],a[4],a[7],a[2],a[5],a[8]);return this},multiplyVector3:function(a){console.warn("DEPRECATED: Matrix3's .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.");return a.applyMatrix3(this)},
  2697. multiplyVector3Array:function(){var a=new THREE.Vector3;return function(b){for(var c=0,d=b.length;c<d;c+=3)a.x=b[c],a.y=b[c+1],a.z=b[c+2],a.applyMatrix3(this),b[c]=a.x,b[c+1]=a.y,b[c+2]=a.z;return b}}(),multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[3]*=a;b[6]*=a;b[1]*=a;b[4]*=a;b[7]*=a;b[2]*=a;b[5]*=a;b[8]*=a;return this},determinant:function(){var a=this.elements,b=a[0],c=a[1],d=a[2],e=a[3],f=a[4],g=a[5],h=a[6],i=a[7],a=a[8];return b*f*a-b*g*i-c*e*a+c*g*h+d*e*i-d*f*h},getInverse:function(a,
  2698. b){var c=a.elements,d=this.elements;d[0]=c[10]*c[5]-c[6]*c[9];d[1]=-c[10]*c[1]+c[2]*c[9];d[2]=c[6]*c[1]-c[2]*c[5];d[3]=-c[10]*c[4]+c[6]*c[8];d[4]=c[10]*c[0]-c[2]*c[8];d[5]=-c[6]*c[0]+c[2]*c[4];d[6]=c[9]*c[4]-c[5]*c[8];d[7]=-c[9]*c[0]+c[1]*c[8];d[8]=c[5]*c[0]-c[1]*c[4];c=c[0]*d[0]+c[1]*d[3]+c[2]*d[6];if(0===c){if(b)throw Error("Matrix3.getInverse(): can't invert matrix, determinant is 0");console.warn("Matrix3.getInverse(): can't invert matrix, determinant is 0");this.identity();return this}this.multiplyScalar(1/
  2699. c);return this},transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},getNormalMatrix:function(a){this.getInverse(a).transpose();return this},transposeIntoArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this},clone:function(){var a=this.elements;return new THREE.Matrix3(a[0],a[3],a[6],a[1],a[4],a[7],a[2],a[5],a[8])}};THREE.Matrix4=function(a,b,c,d,e,f,g,h,i,j,m,p,l,r,s,n){var q=this.elements=new Float32Array(16);q[0]=void 0!==a?a:1;q[4]=b||0;q[8]=c||0;q[12]=d||0;q[1]=e||0;q[5]=void 0!==f?f:1;q[9]=g||0;q[13]=h||0;q[2]=i||0;q[6]=j||0;q[10]=void 0!==m?m:1;q[14]=p||0;q[3]=l||0;q[7]=r||0;q[11]=s||0;q[15]=void 0!==n?n:1};
  2700. THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,i,j,m,p,l,r,s,n){var q=this.elements;q[0]=a;q[4]=b;q[8]=c;q[12]=d;q[1]=e;q[5]=f;q[9]=g;q[13]=h;q[2]=i;q[6]=j;q[10]=m;q[14]=p;q[3]=l;q[7]=r;q[11]=s;q[15]=n;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},extractPosition:function(a){console.warn("DEPRECATED: Matrix4's .extractPosition() has been renamed to .copyPosition().");
  2701. return this.copyPosition(a)},copyPosition:function(a){var b=this.elements,a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractRotation:function(){var a=new THREE.Vector3;return function(b){var c=this.elements,b=b.elements,d=1/a.set(b[0],b[1],b[2]).length(),e=1/a.set(b[4],b[5],b[6]).length(),f=1/a.set(b[8],b[9],b[10]).length();c[0]=b[0]*d;c[1]=b[1]*d;c[2]=b[2]*d;c[4]=b[4]*e;c[5]=b[5]*e;c[6]=b[6]*e;c[8]=b[8]*f;c[9]=b[9]*f;c[10]=b[10]*f;return this}}(),setRotationFromEuler:function(a,
  2702. b){console.warn("DEPRECATED: Matrix4's .setRotationFromEuler() has been deprecated in favor of makeRotationFromEuler. Please update your code.");return this.makeRotationFromEuler(a,b)},makeRotationFromEuler:function(a,b){var c=this.elements,d=a.x,e=a.y,f=a.z,g=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e),i=Math.cos(f),f=Math.sin(f);if(void 0===b||"XYZ"===b){var j=g*i,m=g*f,p=d*i,l=d*f;c[0]=h*i;c[4]=-h*f;c[8]=e;c[1]=m+p*e;c[5]=j-l*e;c[9]=-d*h;c[2]=l-j*e;c[6]=p+m*e;c[10]=g*h}else"YXZ"===b?
  2703. (j=h*i,m=h*f,p=e*i,l=e*f,c[0]=j+l*d,c[4]=p*d-m,c[8]=g*e,c[1]=g*f,c[5]=g*i,c[9]=-d,c[2]=m*d-p,c[6]=l+j*d,c[10]=g*h):"ZXY"===b?(j=h*i,m=h*f,p=e*i,l=e*f,c[0]=j-l*d,c[4]=-g*f,c[8]=p+m*d,c[1]=m+p*d,c[5]=g*i,c[9]=l-j*d,c[2]=-g*e,c[6]=d,c[10]=g*h):"ZYX"===b?(j=g*i,m=g*f,p=d*i,l=d*f,c[0]=h*i,c[4]=p*e-m,c[8]=j*e+l,c[1]=h*f,c[5]=l*e+j,c[9]=m*e-p,c[2]=-e,c[6]=d*h,c[10]=g*h):"YZX"===b?(j=g*h,m=g*e,p=d*h,l=d*e,c[0]=h*i,c[4]=l-j*f,c[8]=p*f+m,c[1]=f,c[5]=g*i,c[9]=-d*i,c[2]=-e*i,c[6]=m*f+p,c[10]=j-l*f):"XZY"===b&&
  2704. (j=g*h,m=g*e,p=d*h,l=d*e,c[0]=h*i,c[4]=-f,c[8]=e*i,c[1]=j*f+l,c[5]=g*i,c[9]=m*f-p,c[2]=p*f-m,c[6]=d*i,c[10]=l*f+j);c[3]=0;c[7]=0;c[11]=0;c[12]=0;c[13]=0;c[14]=0;c[15]=1;return this},setRotationFromQuaternion:function(a){console.warn("DEPRECATED: Matrix4's .setRotationFromQuaternion() has been deprecated in favor of makeRotationFromQuaternion. Please update your code.");return this.makeRotationFromQuaternion(a)},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=
  2705. c+c,h=d+d,i=e+e,a=c*g,j=c*h,c=c*i,m=d*h,d=d*i,e=e*i,g=f*g,h=f*h,f=f*i;b[0]=1-(m+e);b[4]=j-f;b[8]=c+h;b[1]=j+f;b[5]=1-(a+e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+m);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,f){var g=this.elements;c.subVectors(d,e).normalize();0===c.length()&&(c.z=1);a.crossVectors(f,c).normalize();0===a.length()&&(c.x+=1E-4,a.crossVectors(f,c).normalize());
  2706. b.crossVectors(c,a);g[0]=a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("DEPRECATED: Matrix4's .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],i=c[12],j=c[1],m=c[5],p=c[9],l=c[13],r=c[2],s=c[6],n=c[10],q=c[14],
  2707. y=c[3],u=c[7],x=c[11],c=c[15],t=d[0],E=d[4],J=d[8],F=d[12],z=d[1],H=d[5],K=d[9],G=d[13],L=d[2],B=d[6],V=d[10],C=d[14],I=d[3],M=d[7],R=d[11],d=d[15];e[0]=f*t+g*z+h*L+i*I;e[4]=f*E+g*H+h*B+i*M;e[8]=f*J+g*K+h*V+i*R;e[12]=f*F+g*G+h*C+i*d;e[1]=j*t+m*z+p*L+l*I;e[5]=j*E+m*H+p*B+l*M;e[9]=j*J+m*K+p*V+l*R;e[13]=j*F+m*G+p*C+l*d;e[2]=r*t+s*z+n*L+q*I;e[6]=r*E+s*H+n*B+q*M;e[10]=r*J+s*K+n*V+q*R;e[14]=r*F+s*G+n*C+q*d;e[3]=y*t+u*z+x*L+c*I;e[7]=y*E+u*H+x*B+c*M;e[11]=y*J+u*K+x*V+c*R;e[15]=y*F+u*G+x*C+c*d;return this},
  2708. multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){console.warn("DEPRECATED: Matrix4's .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.");
  2709. return a.applyProjection(this)},multiplyVector4:function(a){console.warn("DEPRECATED: Matrix4's .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(){var a=new THREE.Vector3;return function(b){for(var c=0,d=b.length;c<d;c+=3)a.x=b[c],a.y=b[c+1],a.z=b[c+2],a.applyProjection(this),b[c]=a.x,b[c+1]=a.y,b[c+2]=a.z;return b}}(),rotateAxis:function(a){console.warn("DEPRECATED: Matrix4's .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");
  2710. a.transformDirection(this)},crossVector:function(a){console.warn("DEPRECATED: Matrix4's .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],i=a[13],j=a[2],m=a[6],p=a[10],l=a[14];return a[3]*(+e*h*m-d*i*m-e*g*p+c*i*p+d*g*l-c*h*l)+a[7]*(+b*h*l-b*i*p+e*f*p-d*f*l+d*i*j-e*h*j)+a[11]*(+b*i*m-b*g*l-e*f*m+c*f*l+e*g*j-c*i*j)+a[15]*(-d*g*j-b*h*m+b*g*p+d*f*m-c*f*
  2711. p+c*h*j)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[1];a[2]=b[2];a[3]=b[3];a[4]=b[4];a[5]=b[5];a[6]=b[6];a[7]=b[7];a[8]=b[8];a[9]=b[9];a[10]=b[10];a[11]=b[11];a[12]=b[12];a[13]=b[13];a[14]=b[14];a[15]=b[15];return a},flattenToArrayOffset:function(a,b){var c=this.elements;
  2712. a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a=new THREE.Vector3;return function(){console.warn("DEPRECATED: Matrix4's .getPosition() has been removed. Use Vector3.getPositionFromMatrix( matrix ) instead.");var b=this.elements;return a.set(b[12],b[13],b[14])}}(),setPosition:function(a){var b=this.elements;
  2713. b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,b){var c=this.elements,d=a.elements,e=d[0],f=d[4],g=d[8],h=d[12],i=d[1],j=d[5],m=d[9],p=d[13],l=d[2],r=d[6],s=d[10],n=d[14],q=d[3],y=d[7],u=d[11],x=d[15];c[0]=m*n*y-p*s*y+p*r*u-j*n*u-m*r*x+j*s*x;c[4]=h*s*y-g*n*y-h*r*u+f*n*u+g*r*x-f*s*x;c[8]=g*p*y-h*m*y+h*j*u-f*p*u-g*j*x+f*m*x;c[12]=h*m*r-g*p*r-h*j*s+f*p*s+g*j*n-f*m*n;c[1]=p*s*q-m*n*q-p*l*u+i*n*u+m*l*x-i*s*x;c[5]=g*n*q-h*s*q+h*l*u-e*n*u-g*l*x+e*s*x;c[9]=h*m*q-g*p*q-h*i*u+e*p*u+g*i*x-
  2714. e*m*x;c[13]=g*p*l-h*m*l+h*i*s-e*p*s-g*i*n+e*m*n;c[2]=j*n*q-p*r*q+p*l*y-i*n*y-j*l*x+i*r*x;c[6]=h*r*q-f*n*q-h*l*y+e*n*y+f*l*x-e*r*x;c[10]=f*p*q-h*j*q+h*i*y-e*p*y-f*i*x+e*j*x;c[14]=h*j*l-f*p*l-h*i*r+e*p*r+f*i*n-e*j*n;c[3]=m*r*q-j*s*q-m*l*y+i*s*y+j*l*u-i*r*u;c[7]=f*s*q-g*r*q+g*l*y-e*s*y-f*l*u+e*r*u;c[11]=g*j*q-f*m*q-g*i*y+e*m*y+f*i*u-e*j*u;c[15]=f*m*l-g*j*l+g*i*r-e*m*r-f*i*s+e*j*s;c=d[0]*c[0]+d[1]*c[4]+d[2]*c[8]+d[3]*c[12];if(0==c){if(b)throw Error("Matrix4.getInverse(): can't invert matrix, determinant is 0");
  2715. console.warn("Matrix4.getInverse(): can't invert matrix, determinant is 0");this.identity();return this}this.multiplyScalar(1/c);return this},translate:function(){console.warn("DEPRECATED: Matrix4's .translate() has been removed.")},rotateX:function(){console.warn("DEPRECATED: Matrix4's .rotateX() has been removed.")},rotateY:function(){console.warn("DEPRECATED: Matrix4's .rotateY() has been removed.")},rotateZ:function(){console.warn("DEPRECATED: Matrix4's .rotateZ() has been removed.")},rotateByAxis:function(){console.warn("DEPRECATED: Matrix4's .rotateByAxis() has been removed.")},
  2716. scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,
  2717. 0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,h=a.z,i=e*f,j=e*g;this.set(i*f+c,i*g-d*h,i*h+d*g,0,i*g+d*h,j*g+c,j*h-d*f,0,i*h-d*g,j*h+d*f,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,
  2718. 0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},compose:function(a,b,c){console.warn("DEPRECATED: Matrix4's .compose() has been deprecated in favor of makeFromPositionQuaternionScale. Please update your code.");return this.makeFromPositionQuaternionScale(a,b,c)},makeFromPositionQuaternionScale:function(a,b,c){this.makeRotationFromQuaternion(b);this.scale(c);this.setPosition(a);return this},makeFromPositionEulerScale:function(a,b,c,d){this.makeRotationFromEuler(b,c);this.scale(d);this.setPosition(a);return this},
  2719. makeFrustum:function(a,b,c,d,e,f){var g=this.elements;g[0]=2*e/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*e/(d-c);g[9]=(d+c)/(d-c);g[13]=0;g[2]=0;g[6]=0;g[10]=-(f+e)/(f-e);g[14]=-2*f*e/(f-e);g[3]=0;g[7]=0;g[11]=-1;g[15]=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(THREE.Math.degToRad(0.5*a)),e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function(a,b,c,d,e,f){var g=this.elements,h=b-a,i=c-d,j=f-e;g[0]=2/h;g[4]=0;g[8]=0;g[12]=-((b+a)/h);g[1]=0;g[5]=2/
  2720. i;g[9]=0;g[13]=-((c+d)/i);g[2]=0;g[6]=0;g[10]=-2/j;g[14]=-((f+e)/j);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},clone:function(){var a=this.elements;return new THREE.Matrix4(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15])}};
  2721. THREE.extend(THREE.Matrix4.prototype,{decompose:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3,d=new THREE.Matrix4;return function(e,f,g){var h=this.elements;a.set(h[0],h[1],h[2]);b.set(h[4],h[5],h[6]);c.set(h[8],h[9],h[10]);e=e instanceof THREE.Vector3?e:new THREE.Vector3;f=f instanceof THREE.Quaternion?f:new THREE.Quaternion;g=g instanceof THREE.Vector3?g:new THREE.Vector3;g.x=a.length();g.y=b.length();g.z=c.length();e.x=h[12];e.y=h[13];e.z=h[14];d.copy(this);d.elements[0]/=
  2722. g.x;d.elements[1]/=g.x;d.elements[2]/=g.x;d.elements[4]/=g.y;d.elements[5]/=g.y;d.elements[6]/=g.y;d.elements[8]/=g.z;d.elements[9]/=g.z;d.elements[10]/=g.z;f.setFromRotationMatrix(d);return[e,f,g]}}()});THREE.Ray=function(a,b){this.origin=void 0!==a?a:new THREE.Vector3;this.direction=void 0!==b?b:new THREE.Vector3};
  2723. THREE.Ray.prototype={constructor:THREE.Ray,set:function(a,b){this.origin.copy(a);this.direction.copy(b);return this},copy:function(a){this.origin.copy(a.origin);this.direction.copy(a.direction);return this},at:function(a,b){return(b||new THREE.Vector3).copy(this.direction).multiplyScalar(a).add(this.origin)},recast:function(){var a=new THREE.Vector3;return function(b){this.origin.copy(this.at(b,a));return this}}(),closestPointToPoint:function(a,b){var c=b||new THREE.Vector3;c.subVectors(a,this.origin);
  2724. var d=c.dot(this.direction);return c.copy(this.direction).multiplyScalar(d).add(this.origin)},distanceToPoint:function(){var a=new THREE.Vector3;return function(b){var c=a.subVectors(b,this.origin).dot(this.direction);a.copy(this.direction).multiplyScalar(c).add(this.origin);return a.distanceTo(b)}}(),isIntersectionSphere:function(a){return this.distanceToPoint(a.center)<=a.radius},isIntersectionPlane:function(a){return 0!=a.normal.dot(this.direction)||0==a.distanceToPoint(this.origin)?!0:!1},distanceToPlane:function(a){var b=
  2725. a.normal.dot(this.direction);if(0==b){if(0==a.distanceToPoint(this.origin))return 0}else return-(this.origin.dot(a.normal)+a.constant)/b},intersectPlane:function(a,b){var c=this.distanceToPlane(a);return void 0===c?void 0:this.at(c,b)},applyMatrix4:function(a){this.direction.add(this.origin).applyMatrix4(a);this.origin.applyMatrix4(a);this.direction.sub(this.origin);return this},equals:function(a){return a.origin.equals(this.origin)&&a.direction.equals(this.direction)},clone:function(){return(new THREE.Ray).copy(this)}};THREE.Sphere=function(a,b){this.center=void 0!==a?a:new THREE.Vector3;this.radius=void 0!==b?b:0};
  2726. THREE.Sphere.prototype={constructor:THREE.Sphere,set:function(a,b){this.center.copy(a);this.radius=b;return this},setFromCenterAndPoints:function(a,b){for(var c=0,d=0,e=b.length;d<e;d++)var f=a.distanceToSquared(b[d]),c=Math.max(c,f);this.center=a;this.radius=Math.sqrt(c);return this},copy:function(a){this.center.copy(a.center);this.radius=a.radius;return this},empty:function(){return 0>=this.radius},containsPoint:function(a){return a.distanceToSquared(this.center)<=this.radius*this.radius},distanceToPoint:function(a){return a.distanceTo(this.center)-
  2727. this.radius},intersectsSphere:function(a){var b=this.radius+a.radius;return a.center.distanceToSquared(this.center)<=b*b},clampPoint:function(a,b){var c=this.center.distanceToSquared(a),d=b||new THREE.Vector3;d.copy(a);c>this.radius*this.radius&&(d.sub(this.center).normalize(),d.multiplyScalar(this.radius).add(this.center));return d},getBoundingBox:function(a){a=a||new THREE.Box3;a.set(this.center,this.center);a.expandByScalar(this.radius);return a},applyMatrix4:function(a){this.center.applyMatrix4(a);
  2728. this.radius*=a.getMaxScaleOnAxis();return this},translate:function(a){this.center.add(a);return this},equals:function(a){return a.center.equals(this.center)&&a.radius===this.radius},clone:function(){return(new THREE.Sphere).copy(this)}};THREE.Frustum=function(a,b,c,d,e,f){this.planes=[void 0!==a?a:new THREE.Plane,void 0!==b?b:new THREE.Plane,void 0!==c?c:new THREE.Plane,void 0!==d?d:new THREE.Plane,void 0!==e?e:new THREE.Plane,void 0!==f?f:new THREE.Plane]};
  2729. THREE.Frustum.prototype={constructor:THREE.Frustum,set:function(a,b,c,d,e,f){var g=this.planes;g[0].copy(a);g[1].copy(b);g[2].copy(c);g[3].copy(d);g[4].copy(e);g[5].copy(f);return this},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements,a=c[0],d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],i=c[6],j=c[7],m=c[8],p=c[9],l=c[10],r=c[11],s=c[12],n=c[13],q=c[14],c=c[15];b[0].setComponents(f-a,j-g,r-m,c-s).normalize();b[1].setComponents(f+
  2730. a,j+g,r+m,c+s).normalize();b[2].setComponents(f+d,j+h,r+p,c+n).normalize();b[3].setComponents(f-d,j-h,r-p,c-n).normalize();b[4].setComponents(f-e,j-i,r-l,c-q).normalize();b[5].setComponents(f+e,j+i,r+l,c+q).normalize();return this},intersectsObject:function(){var a=new THREE.Vector3;return function(b){var c=b.matrixWorld,d=this.planes,b=-b.geometry.boundingSphere.radius*c.getMaxScaleOnAxis();a.getPositionFromMatrix(c);for(c=0;6>c;c++)if(d[c].distanceToPoint(a)<b)return!1;return!0}}(),intersectsSphere:function(a){for(var b=
  2731. this.planes,c=a.center,a=-a.radius,d=0;6>d;d++)if(b[d].distanceToPoint(c)<a)return!1;return!0},containsPoint:function(a){for(var b=this.planes,c=0;6>c;c++)if(0>b[c].distanceToPoint(a))return!1;return!0},clone:function(){return(new THREE.Frustum).copy(this)}};THREE.Plane=function(a,b){this.normal=void 0!==a?a:new THREE.Vector3(1,0,0);this.constant=void 0!==b?b:0};
  2732. THREE.Plane.prototype={constructor:THREE.Plane,set:function(a,b){this.normal.copy(a);this.constant=b;return this},setComponents:function(a,b,c,d){this.normal.set(a,b,c);this.constant=d;return this},setFromNormalAndCoplanarPoint:function(a,b){this.normal.copy(a);this.constant=-b.dot(this.normal);return this},setFromCoplanarPoints:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d,e){d=a.subVectors(e,d).cross(b.subVectors(c,d)).normalize();this.setFromNormalAndCoplanarPoint(d,
  2733. c);return this}}(),copy:function(a){this.normal.copy(a.normal);this.constant=a.constant;return this},normalize:function(){var a=1/this.normal.length();this.normal.multiplyScalar(a);this.constant*=a;return this},negate:function(){this.constant*=-1;this.normal.negate();return this},distanceToPoint:function(a){return this.normal.dot(a)+this.constant},distanceToSphere:function(a){return this.distanceToPoint(a.center)-a.radius},projectPoint:function(a,b){return this.orthoPoint(a,b).sub(a).negate()},orthoPoint:function(a,
  2734. b){var c=this.distanceToPoint(a);return(b||new THREE.Vector3).copy(this.normal).multiplyScalar(c)},isIntersectionLine:function(a){var b=this.distanceToPoint(a.start),a=this.distanceToPoint(a.end);return 0>b&&0<a||0>a&&0<b},intersectLine:function(){var a=new THREE.Vector3;return function(b,c){var d=c||new THREE.Vector3,e=b.delta(a),f=this.normal.dot(e);if(0==f){if(0==this.distanceToPoint(b.start))return d.copy(b.start)}else return f=-(b.start.dot(this.normal)+this.constant)/f,0>f||1<f?void 0:d.copy(e).multiplyScalar(f).add(b.start)}}(),
  2735. coplanarPoint:function(a){return(a||new THREE.Vector3).copy(this.normal).multiplyScalar(-this.constant)},applyMatrix4:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d){var d=d||(new THREE.Matrix3).getNormalMatrix(c),e=a.copy(this.normal).applyMatrix3(d),f=this.coplanarPoint(b);f.applyMatrix4(c);this.setFromNormalAndCoplanarPoint(e,f);return this}}(),translate:function(a){this.constant-=a.dot(this.normal);return this},equals:function(a){return a.normal.equals(this.normal)&&
  2736. a.constant==this.constant},clone:function(){return(new THREE.Plane).copy(this)}};THREE.Math={clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},smoothstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*(3-2*a)},smootherstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*a*(a*(6*a-15)+10)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,
  2737. b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(0.5-Math.random())},sign:function(a){return 0>a?-1:0<a?1:0},degToRad:function(){var a=Math.PI/180;return function(b){return b*a}}(),radToDeg:function(){var a=180/Math.PI;return function(b){return b*a}}()};THREE.Spline=function(a){function b(a,b,c,d,e,f,g){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,f,g,h,i,j,m,p,l;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;f=Math.floor(e);g=e-f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>this.points.length-2?this.points.length-1:f+1;c[3]=f>this.points.length-3?this.points.length-1:
  2738. f+2;j=this.points[c[0]];m=this.points[c[1]];p=this.points[c[2]];l=this.points[c[3]];h=g*g;i=g*h;d.x=b(j.x,m.x,p.x,l.x,g,h,i);d.y=b(j.y,m.y,p.y,l.y,g,h,i);d.z=b(j.z,m.z,p.z,l.z,g,h,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,f=new THREE.Vector3,g=new THREE.Vector3,h=[],i=0;h[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++)b=
  2739. a/c,d=this.getPoint(b),g.copy(d),i+=g.distanceTo(f),f.copy(d),b*=this.points.length-1,b=Math.floor(b),b!=e&&(h[b]=i,e=b);h[h.length]=i;return{chunks:h,total:i}};this.reparametrizeByArcLength=function(a){var b,c,d,e,f,g,h=[],i=new THREE.Vector3,j=this.getLength();h.push(i.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=j.chunks[b]-j.chunks[b-1];g=Math.ceil(a*c/j.total);e=(b-1)/(this.points.length-1);f=b/(this.points.length-1);for(c=1;c<g-1;c++)d=e+c*(1/g)*(f-e),d=this.getPoint(d),
  2740. h.push(i.copy(d).clone());h.push(i.copy(this.points[b]).clone())}this.points=h}};THREE.Triangle=function(a,b,c){this.a=void 0!==a?a:new THREE.Vector3;this.b=void 0!==b?b:new THREE.Vector3;this.c=void 0!==c?c:new THREE.Vector3};THREE.Triangle.normal=function(){var a=new THREE.Vector3;return function(b,c,d,e){e=e||new THREE.Vector3;e.subVectors(d,c);a.subVectors(b,c);e.cross(a);b=e.lengthSq();return 0<b?e.multiplyScalar(1/Math.sqrt(b)):e.set(0,0,0)}}();
  2741. THREE.Triangle.barycoordFromPoint=function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,f,g,h){a.subVectors(g,e);b.subVectors(f,e);c.subVectors(d,e);var d=a.dot(a),e=a.dot(b),f=a.dot(c),i=b.dot(b),g=b.dot(c),j=d*i-e*e,h=h||new THREE.Vector3;if(0==j)return h.set(-2,-1,-1);j=1/j;i=(i*f-e*g)*j;d=(d*g-e*f)*j;return h.set(1-i-d,d,i)}}();
  2742. THREE.Triangle.containsPoint=function(){var a=new THREE.Vector3;return function(b,c,d,e){b=THREE.Triangle.barycoordFromPoint(b,c,d,e,a);return 0<=b.x&&0<=b.y&&1>=b.x+b.y}}();
  2743. THREE.Triangle.prototype={constructor:THREE.Triangle,set:function(a,b,c){this.a.copy(a);this.b.copy(b);this.c.copy(c);return this},setFromPointsAndIndices:function(a,b,c,d){this.a.copy(a[b]);this.b.copy(a[c]);this.c.copy(a[d]);return this},copy:function(a){this.a.copy(a.a);this.b.copy(a.b);this.c.copy(a.c);return this},area:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(){a.subVectors(this.c,this.b);b.subVectors(this.a,this.b);return 0.5*a.cross(b).length()}}(),midpoint:function(a){return(a||
  2744. new THREE.Vector3).addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)},normal:function(a){return THREE.Triangle.normal(this.a,this.b,this.c,a)},plane:function(a){return(a||new THREE.Plane).setFromCoplanarPoints(this.a,this.b,this.c)},barycoordFromPoint:function(a,b){return THREE.Triangle.barycoordFromPoint(a,this.a,this.b,this.c,b)},containsPoint:function(a){return THREE.Triangle.containsPoint(a,this.a,this.b,this.c)},equals:function(a){return a.a.equals(this.a)&&a.b.equals(this.b)&&a.c.equals(this.c)},
  2745. clone:function(){return(new THREE.Triangle).copy(this)}};THREE.Vertex=function(a){console.warn("THREE.Vertex has been DEPRECATED. Use THREE.Vector3 instead.");return a};THREE.UV=function(a,b){console.warn("THREE.UV has been DEPRECATED. Use THREE.Vector2 instead.");return new THREE.Vector2(a,b)};THREE.Clock=function(a){this.autoStart=void 0!==a?a:!0;this.elapsedTime=this.oldTime=this.startTime=0;this.running=!1};
  2746. THREE.Clock.prototype={constructor:THREE.Clock,start:function(){this.oldTime=this.startTime=void 0!==window.performance&&void 0!==window.performance.now?window.performance.now():Date.now();this.running=!0},stop:function(){this.getElapsedTime();this.running=!1},getElapsedTime:function(){this.getDelta();return this.elapsedTime},getDelta:function(){var a=0;this.autoStart&&!this.running&&this.start();if(this.running){var b=void 0!==window.performance&&void 0!==window.performance.now?window.performance.now():
  2747. Date.now(),a=0.001*(b-this.oldTime);this.oldTime=b;this.elapsedTime+=a}return a}};THREE.EventDispatcher=function(){};
  2748. THREE.EventDispatcher.prototype={constructor:THREE.EventDispatcher,addEventListener:function(a,b){void 0===this._listeners&&(this._listeners={});var c=this._listeners;void 0===c[a]&&(c[a]=[]);-1===c[a].indexOf(b)&&c[a].push(b)},hasEventListener:function(a,b){if(void 0===this._listeners)return!1;var c=this._listeners;return void 0!==c[a]&&-1!==c[a].indexOf(b)?!0:!1},removeEventListener:function(a,b){if(void 0!==this._listeners){var c=this._listeners,d=c[a].indexOf(b);-1!==d&&c[a].splice(d,1)}},dispatchEvent:function(a){if(void 0!==
  2749. this._listeners){var b=this._listeners[a.type];if(void 0!==b){a.target=this;for(var c=0,d=b.length;c<d;c++)b[c].call(this,a)}}}};(function(a){a.Raycaster=function(b,c,d,e){this.ray=new a.Ray(b,c);0<this.ray.direction.lengthSq()&&this.ray.direction.normalize();this.near=d||0;this.far=e||Infinity};var b=new a.Sphere,c=new a.Ray,d=new a.Plane,e=new a.Vector3,f=new a.Vector3,g=new a.Matrix4,h=function(a,b){return a.distance-b.distance},i=function(h,j,l){if(h instanceof a.Particle){f.getPositionFromMatrix(h.matrixWorld);var r=j.ray.distanceToPoint(f);if(r>h.scale.x)return l;l.push({distance:r,point:h.position,face:null,object:h})}else if(h instanceof
  2750. a.LOD)f.getPositionFromMatrix(h.matrixWorld),r=j.ray.origin.distanceTo(f),i(h.getObjectForDistance(r),j,l);else if(h instanceof a.Mesh){f.getPositionFromMatrix(h.matrixWorld);b.set(f,h.geometry.boundingSphere.radius*h.matrixWorld.getMaxScaleOnAxis());if(!j.ray.isIntersectionSphere(b))return l;var r=h.geometry,s=r.vertices,n=h.material instanceof a.MeshFaceMaterial,q=!0===n?h.material.materials:null,y=h.material.side,u,x,t,E=j.precision;g.getInverse(h.matrixWorld);c.copy(j.ray).applyMatrix4(g);for(var J=
  2751. 0,F=r.faces.length;J<F;J++){var z=r.faces[J],y=!0===n?q[z.materialIndex]:h.material;if(void 0!==y){d.setFromNormalAndCoplanarPoint(z.normal,s[z.a]);var H=c.distanceToPlane(d);if(!(Math.abs(H)<E)&&!(0>H)){y=y.side;if(y!==a.DoubleSide&&(u=c.direction.dot(d.normal),!(y===a.FrontSide?0>u:0<u)))continue;if(!(H<j.near||H>j.far)){e=c.at(H,e);if(z instanceof a.Face3){if(y=s[z.a],u=s[z.b],x=s[z.c],!a.Triangle.containsPoint(e,y,u,x))continue}else if(z instanceof a.Face4){if(y=s[z.a],u=s[z.b],x=s[z.c],t=s[z.d],
  2752. !a.Triangle.containsPoint(e,y,u,t)&&!a.Triangle.containsPoint(e,u,x,t))continue}else throw Error("face type not supported");l.push({distance:H,point:j.ray.at(H),face:z,faceIndex:J,object:h})}}}}}},j=function(a,b,c){for(var a=a.getDescendants(),d=0,e=a.length;d<e;d++)i(a[d],b,c)};a.Raycaster.prototype.precision=1E-4;a.Raycaster.prototype.set=function(a,b){this.ray.set(a,b);0<this.ray.direction.length()&&this.ray.direction.normalize()};a.Raycaster.prototype.intersectObject=function(a,b){var c=[];!0===
  2753. b&&j(a,this,c);i(a,this,c);c.sort(h);return c};a.Raycaster.prototype.intersectObjects=function(a,b){for(var c=[],d=0,e=a.length;d<e;d++)i(a[d],this,c),!0===b&&j(a[d],this,c);c.sort(h);return c}})(THREE);THREE.Object3D=function(){this.id=THREE.Object3DIdCount++;this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder=THREE.Object3D.defaultEulerOrder;this.scale=new THREE.Vector3(1,1,1);this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=
  2754. !1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this.userData={}};
  2755. THREE.Object3D.prototype={constructor:THREE.Object3D,applyMatrix:function(){var a=new THREE.Matrix4;return function(b){this.matrix.multiplyMatrices(b,this.matrix);this.position.getPositionFromMatrix(this.matrix);this.scale.getScaleFromMatrix(this.matrix);a.extractRotation(this.matrix);!0===this.useQuaternion?this.quaternion.setFromRotationMatrix(a):this.rotation.setEulerFromRotationMatrix(a,this.eulerOrder)}}(),rotateOnAxis:function(){var a=new THREE.Quaternion,b=new THREE.Quaternion;return function(c,
  2756. d){a.setFromAxisAngle(c,d);!0===this.useQuaternion?this.quaternion.multiply(a):(b.setFromEuler(this.rotation,this.eulerOrder),b.multiply(a),this.rotation.setEulerFromQuaternion(b,this.eulerOrder));return this}}(),translateOnAxis:function(){var a=new THREE.Vector3;return function(b,c){a.copy(b);!0===this.useQuaternion?a.applyQuaternion(this.quaternion):a.applyEuler(this.rotation,this.eulerOrder);this.position.add(a.multiplyScalar(c));return this}}(),translate:function(a,b){console.warn("DEPRECATED: Object3D's .translate() has been removed. Use .translateOnAxis( axis, distance ) instead. Note args have been changed.");
  2757. return this.translateOnAxis(b,a)},translateX:function(){var a=new THREE.Vector3(1,0,0);return function(b){return this.translateOnAxis(a,b)}}(),translateY:function(){var a=new THREE.Vector3(0,1,0);return function(b){return this.translateOnAxis(a,b)}}(),translateZ:function(){var a=new THREE.Vector3(0,0,1);return function(b){return this.translateOnAxis(a,b)}}(),localToWorld:function(a){return a.applyMatrix4(this.matrixWorld)},worldToLocal:function(){var a=new THREE.Matrix4;return function(b){return b.applyMatrix4(a.getInverse(this.matrixWorld))}}(),
  2758. lookAt:function(){var a=new THREE.Matrix4;return function(b){a.lookAt(b,this.position,this.up);!0===this.useQuaternion?this.quaternion.setFromRotationMatrix(a):this.rotation.setEulerFromRotationMatrix(a,this.eulerOrder)}}(),add:function(a){if(a===this)console.warn("THREE.Object3D.add: An object can't be added as a child of itself.");else if(a instanceof THREE.Object3D){void 0!==a.parent&&a.parent.remove(a);a.parent=this;this.children.push(a);for(var b=this;void 0!==b.parent;)b=b.parent;void 0!==b&&
  2759. b instanceof THREE.Scene&&b.__addObject(a)}},remove:function(a){var b=this.children.indexOf(a);if(-1!==b){a.parent=void 0;this.children.splice(b,1);for(b=this;void 0!==b.parent;)b=b.parent;void 0!==b&&b instanceof THREE.Scene&&b.__removeObject(a)}},traverse:function(a){a(this);for(var b=0,c=this.children.length;b<c;b++)this.children[b].traverse(a)},getObjectById:function(a,b){for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c];if(e.id===a||!0===b&&(e=e.getObjectById(a,b),void 0!==e))return e}},
  2760. getObjectByName:function(a,b){for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c];if(e.name===a||!0===b&&(e=e.getObjectByName(a,b),void 0!==e))return e}},getChildByName:function(a,b){console.warn("DEPRECATED: Object3D's .getChildByName() has been renamed to .getObjectByName().");return this.getObjectByName(a,b)},getDescendants:function(a){void 0===a&&(a=[]);Array.prototype.push.apply(a,this.children);for(var b=0,c=this.children.length;b<c;b++)this.children[b].getDescendants(a);return a},
  2761. updateMatrix:function(){!1===this.useQuaternion?this.matrix.makeFromPositionEulerScale(this.position,this.rotation,this.eulerOrder,this.scale):this.matrix.makeFromPositionQuaternionScale(this.position,this.quaternion,this.scale);this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){!0===this.matrixAutoUpdate&&this.updateMatrix();if(!0===this.matrixWorldNeedsUpdate||!0===a)void 0===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),
  2762. this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},clone:function(a){void 0===a&&(a=new THREE.Object3D);a.name=this.name;a.up.copy(this.up);a.position.copy(this.position);a.rotation instanceof THREE.Vector3&&a.rotation.copy(this.rotation);a.eulerOrder=this.eulerOrder;a.scale.copy(this.scale);a.renderDepth=this.renderDepth;a.rotationAutoUpdate=this.rotationAutoUpdate;a.matrix.copy(this.matrix);a.matrixWorld.copy(this.matrixWorld);a.matrixAutoUpdate=
  2763. this.matrixAutoUpdate;a.matrixWorldNeedsUpdate=this.matrixWorldNeedsUpdate;a.quaternion.copy(this.quaternion);a.useQuaternion=this.useQuaternion;a.visible=this.visible;a.castShadow=this.castShadow;a.receiveShadow=this.receiveShadow;a.frustumCulled=this.frustumCulled;a.userData=JSON.parse(JSON.stringify(this.userData));for(var b=0;b<this.children.length;b++)a.add(this.children[b].clone());return a}};THREE.Object3D.defaultEulerOrder="XYZ";THREE.Object3DIdCount=0;THREE.Projector=function(){function a(){if(f===h){var a=new THREE.RenderableObject;g.push(a);h++;f++;return a}return g[f++]}function b(){if(j===p){var a=new THREE.RenderableVertex;m.push(a);p++;j++;return a}return m[j++]}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(0<=e&&0<=f&&0<=g&&0<=h)return!0;if(0>e&&0>f||0>g&&0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<
  2764. c)return!1;a.lerp(b,c);b.lerp(a,1-d);return!0}var e,f,g=[],h=0,i,j,m=[],p=0,l,r,s=[],n=0,q,y=[],u=0,x,t,E=[],J=0,F,z,H=[],K=0,G={objects:[],sprites:[],lights:[],elements:[]},L=new THREE.Vector3,B=new THREE.Vector4,V=new THREE.Box3(new THREE.Vector3(-1,-1,-1),new THREE.Vector3(1,1,1)),C=new THREE.Box3,I=Array(3),M=Array(4),R=new THREE.Matrix4,ea=new THREE.Matrix4,wa,Ma=new THREE.Matrix4,A=new THREE.Matrix3,ca=new THREE.Matrix3,ja=new THREE.Vector3,na=new THREE.Frustum,N=new THREE.Vector4,fa=new THREE.Vector4;
  2765. this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);ea.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);return a.applyProjection(ea)};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);ea.multiplyMatrices(b.matrixWorld,b.projectionMatrixInverse);return a.applyProjection(ea)};this.pickingRay=function(a,b){a.z=-1;var c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.sub(a).normalize();return new THREE.Raycaster(a,
  2766. c)};this.projectScene=function(g,h,p,Ka){var qa=!1,pa,Z,ga,W,da,la,ha,ia,Qa,kb,oa,Xa,Ra;z=t=q=r=0;G.elements.length=0;!0===g.autoUpdate&&g.updateMatrixWorld();void 0===h.parent&&h.updateMatrixWorld();R.copy(h.matrixWorldInverse.getInverse(h.matrixWorld));ea.multiplyMatrices(h.projectionMatrix,R);ca.getNormalMatrix(R);na.setFromMatrix(ea);f=0;G.objects.length=0;G.sprites.length=0;G.lights.length=0;var Aa=function(b){for(var c=0,d=b.children.length;c<d;c++){var f=b.children[c];if(!1!==f.visible){if(f instanceof
  2767. THREE.Light)G.lights.push(f);else if(f instanceof THREE.Mesh||f instanceof THREE.Line){if(!1===f.frustumCulled||!0===na.intersectsObject(f))e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(L.getPositionFromMatrix(f.matrixWorld),L.applyProjection(ea),e.z=L.z),G.objects.push(e)}else f instanceof THREE.Sprite||f instanceof THREE.Particle?(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(L.getPositionFromMatrix(f.matrixWorld),L.applyProjection(ea),e.z=L.z),G.sprites.push(e)):(e=a(),e.object=
  2768. f,null!==f.renderDepth?e.z=f.renderDepth:(L.getPositionFromMatrix(f.matrixWorld),L.applyProjection(ea),e.z=L.z),G.objects.push(e));Aa(f)}}};Aa(g);!0===p&&G.objects.sort(c);g=0;for(p=G.objects.length;g<p;g++)if(ia=G.objects[g].object,wa=ia.matrixWorld,j=0,ia instanceof THREE.Mesh){Qa=ia.geometry;ga=Qa.vertices;kb=Qa.faces;Qa=Qa.faceVertexUvs;A.getNormalMatrix(wa);Xa=ia.material instanceof THREE.MeshFaceMaterial;Ra=!0===Xa?ia.material:null;pa=0;for(Z=ga.length;pa<Z;pa++)i=b(),i.positionWorld.copy(ga[pa]).applyMatrix4(wa),
  2769. i.positionScreen.copy(i.positionWorld).applyMatrix4(ea),i.positionScreen.x/=i.positionScreen.w,i.positionScreen.y/=i.positionScreen.w,i.positionScreen.z/=i.positionScreen.w,i.visible=!(-1>i.positionScreen.x||1<i.positionScreen.x||-1>i.positionScreen.y||1<i.positionScreen.y||-1>i.positionScreen.z||1<i.positionScreen.z);ga=0;for(pa=kb.length;ga<pa;ga++){Z=kb[ga];var Sa=!0===Xa?Ra.materials[Z.materialIndex]:ia.material;if(void 0!==Sa){la=Sa.side;if(Z instanceof THREE.Face3)if(W=m[Z.a],da=m[Z.b],ha=m[Z.c],
  2770. I[0]=W.positionScreen,I[1]=da.positionScreen,I[2]=ha.positionScreen,!0===W.visible||!0===da.visible||!0===ha.visible||V.isIntersectionBox(C.setFromPoints(I)))if(qa=0>(ha.positionScreen.x-W.positionScreen.x)*(da.positionScreen.y-W.positionScreen.y)-(ha.positionScreen.y-W.positionScreen.y)*(da.positionScreen.x-W.positionScreen.x),la===THREE.DoubleSide||qa===(la===THREE.FrontSide))r===n?(oa=new THREE.RenderableFace3,s.push(oa),n++,r++,l=oa):l=s[r++],l.v1.copy(W),l.v2.copy(da),l.v3.copy(ha);else continue;
  2771. else continue;else if(Z instanceof THREE.Face4)if(W=m[Z.a],da=m[Z.b],ha=m[Z.c],oa=m[Z.d],M[0]=W.positionScreen,M[1]=da.positionScreen,M[2]=ha.positionScreen,M[3]=oa.positionScreen,!0===W.visible||!0===da.visible||!0===ha.visible||!0===oa.visible||V.isIntersectionBox(C.setFromPoints(M)))if(qa=0>(oa.positionScreen.x-W.positionScreen.x)*(da.positionScreen.y-W.positionScreen.y)-(oa.positionScreen.y-W.positionScreen.y)*(da.positionScreen.x-W.positionScreen.x)||0>(da.positionScreen.x-ha.positionScreen.x)*
  2772. (oa.positionScreen.y-ha.positionScreen.y)-(da.positionScreen.y-ha.positionScreen.y)*(oa.positionScreen.x-ha.positionScreen.x),la===THREE.DoubleSide||qa===(la===THREE.FrontSide)){if(q===u){var sb=new THREE.RenderableFace4;y.push(sb);u++;q++;l=sb}else l=y[q++];l.v1.copy(W);l.v2.copy(da);l.v3.copy(ha);l.v4.copy(oa)}else continue;else continue;l.normalModel.copy(Z.normal);!1===qa&&(la===THREE.BackSide||la===THREE.DoubleSide)&&l.normalModel.negate();l.normalModel.applyMatrix3(A).normalize();l.normalModelView.copy(l.normalModel).applyMatrix3(ca);
  2773. l.centroidModel.copy(Z.centroid).applyMatrix4(wa);ha=Z.vertexNormals;W=0;for(da=ha.length;W<da;W++)oa=l.vertexNormalsModel[W],oa.copy(ha[W]),!1===qa&&(la===THREE.BackSide||la===THREE.DoubleSide)&&oa.negate(),oa.applyMatrix3(A).normalize(),l.vertexNormalsModelView[W].copy(oa).applyMatrix3(ca);l.vertexNormalsLength=ha.length;W=0;for(da=Qa.length;W<da;W++)if(oa=Qa[W][ga],void 0!==oa){la=0;for(ha=oa.length;la<ha;la++)l.uvs[W][la]=oa[la]}l.color=Z.color;l.material=Sa;ja.copy(l.centroidModel).applyProjection(ea);
  2774. l.z=ja.z;G.elements.push(l)}}}else if(ia instanceof THREE.Line){Ma.multiplyMatrices(ea,wa);ga=ia.geometry.vertices;W=b();W.positionScreen.copy(ga[0]).applyMatrix4(Ma);kb=ia.type===THREE.LinePieces?2:1;pa=1;for(Z=ga.length;pa<Z;pa++)W=b(),W.positionScreen.copy(ga[pa]).applyMatrix4(Ma),0<(pa+1)%kb||(da=m[j-2],N.copy(W.positionScreen),fa.copy(da.positionScreen),!0===d(N,fa)&&(N.multiplyScalar(1/N.w),fa.multiplyScalar(1/fa.w),t===J?(Qa=new THREE.RenderableLine,E.push(Qa),J++,t++,x=Qa):x=E[t++],x.v1.positionScreen.copy(N),
  2775. x.v2.positionScreen.copy(fa),x.z=Math.max(N.z,fa.z),x.material=ia.material,ia.material.vertexColors===THREE.VertexColors&&(x.vertexColors[0].copy(ia.geometry.colors[pa]),x.vertexColors[1].copy(ia.geometry.colors[pa-1])),G.elements.push(x)))}g=0;for(p=G.sprites.length;g<p;g++)ia=G.sprites[g].object,wa=ia.matrixWorld,ia instanceof THREE.Particle&&(B.set(wa.elements[12],wa.elements[13],wa.elements[14],1),B.applyMatrix4(ea),B.z/=B.w,0<B.z&&1>B.z&&(z===K?(qa=new THREE.RenderableParticle,H.push(qa),K++,
  2776. z++,F=qa):F=H[z++],F.object=ia,F.x=B.x/B.w,F.y=B.y/B.w,F.z=B.z,F.rotation=ia.rotation.z,F.scale.x=ia.scale.x*Math.abs(F.x-(B.x+h.projectionMatrix.elements[0])/(B.w+h.projectionMatrix.elements[12])),F.scale.y=ia.scale.y*Math.abs(F.y-(B.y+h.projectionMatrix.elements[5])/(B.w+h.projectionMatrix.elements[13])),F.material=ia.material,G.elements.push(F)));!0===Ka&&G.elements.sort(c);return G}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==f?f:0;this.centroid=new THREE.Vector3};
  2777. THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
  2778. return a}};THREE.Face4=function(a,b,c,d,e,f,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=void 0!==g?g:0;this.centroid=new THREE.Vector3};
  2779. THREE.Face4.prototype={constructor:THREE.Face4,clone:function(){var a=new THREE.Face4(this.a,this.b,this.c,this.d);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
  2780. return a}};THREE.Geometry=function(){this.id=THREE.GeometryIdCount++;this.name="";this.vertices=[];this.colors=[];this.normals=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1;this.dynamic=!0;this.buffersNeedUpdate=this.lineDistancesNeedUpdate=this.colorsNeedUpdate=this.tangentsNeedUpdate=this.normalsNeedUpdate=this.uvsNeedUpdate=
  2781. this.elementsNeedUpdate=this.verticesNeedUpdate=!1};
  2782. THREE.Geometry.prototype={constructor:THREE.Geometry,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent,applyMatrix:function(a){for(var b=(new THREE.Matrix3).getNormalMatrix(a),c=0,d=this.vertices.length;c<d;c++)this.vertices[c].applyMatrix4(a);c=0;for(d=this.faces.length;c<d;c++){var e=
  2783. this.faces[c];e.normal.applyMatrix3(b).normalize();for(var f=0,g=e.vertexNormals.length;f<g;f++)e.vertexNormals[f].applyMatrix3(b).normalize();e.centroid.applyMatrix4(a)}},computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c.centroid.set(0,0,0),c instanceof THREE.Face3?(c.centroid.add(this.vertices[c.a]),c.centroid.add(this.vertices[c.b]),c.centroid.add(this.vertices[c.c]),c.centroid.divideScalar(3)):c instanceof THREE.Face4&&(c.centroid.add(this.vertices[c.a]),
  2784. c.centroid.add(this.vertices[c.b]),c.centroid.add(this.vertices[c.c]),c.centroid.add(this.vertices[c.d]),c.centroid.divideScalar(4))},computeFaceNormals:function(){for(var a=new THREE.Vector3,b=new THREE.Vector3,c=0,d=this.faces.length;c<d;c++){var e=this.faces[c],f=this.vertices[e.a],g=this.vertices[e.b];a.subVectors(this.vertices[e.c],g);b.subVectors(f,g);a.cross(b);a.normalize();e.normal.copy(a)}},computeVertexNormals:function(a){var b,c,d,e;if(void 0===this.__tmpVertices){e=this.__tmpVertices=
  2785. Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)e[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]:d instanceof THREE.Face4&&(d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3])}else{e=this.__tmpVertices;b=0;for(c=this.vertices.length;b<c;b++)e[b].set(0,0,0)}if(a){var f,g,h,i=new THREE.Vector3,j=new THREE.Vector3,m=new THREE.Vector3,
  2786. p=new THREE.Vector3,l=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(a=this.vertices[d.a],f=this.vertices[d.b],g=this.vertices[d.c],i.subVectors(g,f),j.subVectors(a,f),i.cross(j),e[d.a].add(i),e[d.b].add(i),e[d.c].add(i)):d instanceof THREE.Face4&&(a=this.vertices[d.a],f=this.vertices[d.b],g=this.vertices[d.c],h=this.vertices[d.d],m.subVectors(h,f),j.subVectors(a,f),m.cross(j),e[d.a].add(m),e[d.b].add(m),e[d.d].add(m),p.subVectors(h,g),l.subVectors(f,
  2787. g),p.cross(l),e[d.b].add(p),e[d.c].add(p),e[d.d].add(p))}else{b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(e[d.a].add(d.normal),e[d.b].add(d.normal),e[d.c].add(d.normal)):d instanceof THREE.Face4&&(e[d.a].add(d.normal),e[d.b].add(d.normal),e[d.c].add(d.normal),e[d.d].add(d.normal))}b=0;for(c=this.vertices.length;b<c;b++)e[b].normalize();b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(d.vertexNormals[0].copy(e[d.a]),d.vertexNormals[1].copy(e[d.b]),
  2788. d.vertexNormals[2].copy(e[d.c])):d instanceof THREE.Face4&&(d.vertexNormals[0].copy(e[d.a]),d.vertexNormals[1].copy(e[d.b]),d.vertexNormals[2].copy(e[d.c]),d.vertexNormals[3].copy(e[d.d]))},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone();e.__originalVertexNormals||(e.__originalVertexNormals=[]);a=0;for(b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?
  2789. e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone()}var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];var g=this.morphNormals[a].faceNormals,h=this.morphNormals[a].vertexNormals,i,j;c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],i=new THREE.Vector3,j=e instanceof THREE.Face3?
  2790. {a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3},g.push(i),h.push(j)}g=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],i=g.faceNormals[c],j=g.vertexNormals[c],i.copy(e.normal),e instanceof THREE.Face3?(j.a.copy(e.vertexNormals[0]),j.b.copy(e.vertexNormals[1]),j.c.copy(e.vertexNormals[2])):(j.a.copy(e.vertexNormals[0]),
  2791. j.b.copy(e.vertexNormals[1]),j.c.copy(e.vertexNormals[2]),j.d.copy(e.vertexNormals[3]))}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){function a(a,b,c,d,e,f,z){h=a.vertices[b];i=a.vertices[c];j=a.vertices[d];m=g[e];p=g[f];l=g[z];r=i.x-h.x;s=j.x-h.x;n=i.y-h.y;q=j.y-h.y;y=i.z-h.z;u=j.z-h.z;x=p.x-m.x;t=l.x-m.x;E=p.y-m.y;J=l.y-m.y;F=1/(x*J-t*E);G.set((J*r-E*s)*F,(J*n-E*q)*F,(J*y-E*u)*F);L.set((x*
  2792. s-t*r)*F,(x*q-t*n)*F,(x*u-t*y)*F);H[b].add(G);H[c].add(G);H[d].add(G);K[b].add(L);K[c].add(L);K[d].add(L)}var b,c,d,e,f,g,h,i,j,m,p,l,r,s,n,q,y,u,x,t,E,J,F,z,H=[],K=[],G=new THREE.Vector3,L=new THREE.Vector3,B=new THREE.Vector3,V=new THREE.Vector3,C=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++)H[b]=new THREE.Vector3,K[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)f=this.faces[b],g=this.faceVertexUvs[0][b],f instanceof THREE.Face3?a(this,f.a,f.b,f.c,0,1,2):f instanceof THREE.Face4&&
  2793. (a(this,f.a,f.b,f.d,0,1,3),a(this,f.b,f.c,f.d,1,2,3));var I=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++)C.copy(f.vertexNormals[d]),e=f[I[d]],z=H[e],B.copy(z),B.sub(C.multiplyScalar(C.dot(z))).normalize(),V.crossVectors(f.vertexNormals[d],z),e=V.dot(K[e]),e=0>e?-1:1,f.vertexTangents[d]=new THREE.Vector4(B.x,B.y,B.z,e)}this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-
  2794. 1])),this.lineDistances[c]=a},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);this.boundingSphere.setFromCenterAndPoints(this.boundingSphere.center,this.vertices)},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g,h,i,j;this.__tmpVertices=void 0;f=0;for(g=this.vertices.length;f<g;f++)d=this.vertices[f],
  2795. d=[Math.round(d.x*e),Math.round(d.y*e),Math.round(d.z*e)].join("_"),void 0===a[d]?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[d]];e=[];f=0;for(g=this.faces.length;f<g;f++)if(a=this.faces[f],a instanceof THREE.Face3){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c];h=[a.a,a.b,a.c];d=-1;for(i=0;3>i;i++)if(h[i]==h[(i+1)%3]){e.push(f);break}}else if(a instanceof THREE.Face4){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c];a.d=c[a.d];h=[a.a,a.b,a.c,a.d];d=-1;for(i=0;4>i;i++)h[i]==h[(i+1)%4]&&(0<=d&&e.push(f),d=i);if(0<=
  2796. d){h.splice(d,1);var m=new THREE.Face3(h[0],h[1],h[2],a.normal,a.color,a.materialIndex);h=0;for(i=this.faceVertexUvs.length;h<i;h++)(j=this.faceVertexUvs[h][f])&&j.splice(d,1);a.vertexNormals&&0<a.vertexNormals.length&&(m.vertexNormals=a.vertexNormals,m.vertexNormals.splice(d,1));a.vertexColors&&0<a.vertexColors.length&&(m.vertexColors=a.vertexColors,m.vertexColors.splice(d,1));this.faces[f]=m}}for(f=e.length-1;0<=f;f--){this.faces.splice(f,1);h=0;for(i=this.faceVertexUvs.length;h<i;h++)this.faceVertexUvs[h].splice(f,
  2797. 1)}c=this.vertices.length-b.length;this.vertices=b;return c},clone:function(){for(var a=new THREE.Geometry,b=this.vertices,c=0,d=b.length;c<d;c++)a.vertices.push(b[c].clone());b=this.faces;c=0;for(d=b.length;c<d;c++)a.faces.push(b[c].clone());b=this.faceVertexUvs[0];c=0;for(d=b.length;c<d;c++){for(var e=b[c],f=[],g=0,h=e.length;g<h;g++)f.push(new THREE.Vector2(e[g].x,e[g].y));a.faceVertexUvs[0].push(f)}return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.GeometryIdCount=0;THREE.BufferGeometry=function(){this.id=THREE.GeometryIdCount++;this.attributes={};this.dynamic=!1;this.offsets=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1;this.morphTargets=[]};
  2798. THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent,applyMatrix:function(a){var b,c;this.attributes.position&&(b=this.attributes.position.array);this.attributes.normal&&(c=this.attributes.normal.array);void 0!==b&&(a.multiplyVector3Array(b),
  2799. this.verticesNeedUpdate=!0);void 0!==c&&((new THREE.Matrix3).getNormalMatrix(a).multiplyVector3Array(c),this.normalizeNormals(),this.normalsNeedUpdate=!0)},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);var a=this.attributes.position.array;if(a){var b=this.boundingBox,c,d,e;3<=a.length&&(b.min.x=b.max.x=a[0],b.min.y=b.max.y=a[1],b.min.z=b.max.z=a[2]);for(var f=3,g=a.length;f<g;f+=3)c=a[f],d=a[f+1],e=a[f+2],c<b.min.x?b.min.x=c:c>b.max.x&&(b.max.x=c),d<b.min.y?
  2800. b.min.y=d:d>b.max.y&&(b.max.y=d),e<b.min.z?b.min.z=e:e>b.max.z&&(b.max.z=e)}if(void 0===a||0===a.length)this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);var a=this.attributes.position.array;if(a){for(var b,c=0,d,e,f=0,g=a.length;f<g;f+=3)b=a[f],d=a[f+1],e=a[f+2],b=b*b+d*d+e*e,b>c&&(c=b);this.boundingSphere.radius=Math.sqrt(c)}},computeVertexNormals:function(){if(this.attributes.position){var a,
  2801. b,c,d;a=this.attributes.position.array.length;if(void 0===this.attributes.normal)this.attributes.normal={itemSize:3,array:new Float32Array(a),numItems:a};else{a=0;for(b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=0}var e=this.attributes.position.array,f=this.attributes.normal.array,g,h,i,j,m,p,l=new THREE.Vector3,r=new THREE.Vector3,s=new THREE.Vector3,n=new THREE.Vector3,q=new THREE.Vector3;if(this.attributes.index){var y=this.attributes.index.array,u=this.offsets;
  2802. c=0;for(d=u.length;c<d;++c){b=u[c].start;g=u[c].count;var x=u[c].index;a=b;for(b+=g;a<b;a+=3)g=x+y[a],h=x+y[a+1],i=x+y[a+2],j=e[3*g],m=e[3*g+1],p=e[3*g+2],l.set(j,m,p),j=e[3*h],m=e[3*h+1],p=e[3*h+2],r.set(j,m,p),j=e[3*i],m=e[3*i+1],p=e[3*i+2],s.set(j,m,p),n.subVectors(s,r),q.subVectors(l,r),n.cross(q),f[3*g]+=n.x,f[3*g+1]+=n.y,f[3*g+2]+=n.z,f[3*h]+=n.x,f[3*h+1]+=n.y,f[3*h+2]+=n.z,f[3*i]+=n.x,f[3*i+1]+=n.y,f[3*i+2]+=n.z}}else{a=0;for(b=e.length;a<b;a+=9)j=e[a],m=e[a+1],p=e[a+2],l.set(j,m,p),j=e[a+
  2803. 3],m=e[a+4],p=e[a+5],r.set(j,m,p),j=e[a+6],m=e[a+7],p=e[a+8],s.set(j,m,p),n.subVectors(s,r),q.subVectors(l,r),n.cross(q),f[a]=n.x,f[a+1]=n.y,f[a+2]=n.z,f[a+3]=n.x,f[a+4]=n.y,f[a+5]=n.z,f[a+6]=n.x,f[a+7]=n.y,f[a+8]=n.z}this.normalizeNormals();this.normalsNeedUpdate=!0}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},computeTangents:function(){function a(a){wa.x=d[3*a];
  2804. wa.y=d[3*a+1];wa.z=d[3*a+2];Ma.copy(wa);ca=i[a];R.copy(ca);R.sub(wa.multiplyScalar(wa.dot(ca))).normalize();ea.crossVectors(Ma,ca);ja=ea.dot(j[a]);A=0>ja?-1:1;h[4*a]=R.x;h[4*a+1]=R.y;h[4*a+2]=R.z;h[4*a+3]=A}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var b=this.attributes.index.array,c=this.attributes.position.array,
  2805. d=this.attributes.normal.array,e=this.attributes.uv.array,f=c.length/3;if(void 0===this.attributes.tangent){var g=4*f;this.attributes.tangent={itemSize:4,array:new Float32Array(g),numItems:g}}for(var h=this.attributes.tangent.array,i=[],j=[],g=0;g<f;g++)i[g]=new THREE.Vector3,j[g]=new THREE.Vector3;var m,p,l,r,s,n,q,y,u,x,t,E,J,F,z,f=new THREE.Vector3,g=new THREE.Vector3,H,K,G,L,B,V,C,I=this.offsets;G=0;for(L=I.length;G<L;++G){K=I[G].start;B=I[G].count;var M=I[G].index;H=K;for(K+=B;H<K;H+=3)B=M+b[H],
  2806. V=M+b[H+1],C=M+b[H+2],m=c[3*B],p=c[3*B+1],l=c[3*B+2],r=c[3*V],s=c[3*V+1],n=c[3*V+2],q=c[3*C],y=c[3*C+1],u=c[3*C+2],x=e[2*B],t=e[2*B+1],E=e[2*V],J=e[2*V+1],F=e[2*C],z=e[2*C+1],r-=m,m=q-m,s-=p,p=y-p,n-=l,l=u-l,E-=x,x=F-x,J-=t,t=z-t,z=1/(E*t-x*J),f.set((t*r-J*m)*z,(t*s-J*p)*z,(t*n-J*l)*z),g.set((E*m-x*r)*z,(E*p-x*s)*z,(E*l-x*n)*z),i[B].add(f),i[V].add(f),i[C].add(f),j[B].add(g),j[V].add(g),j[C].add(g)}var R=new THREE.Vector3,ea=new THREE.Vector3,wa=new THREE.Vector3,Ma=new THREE.Vector3,A,ca,ja;G=0;
  2807. for(L=I.length;G<L;++G){K=I[G].start;B=I[G].count;M=I[G].index;H=K;for(K+=B;H<K;H+=3)B=M+b[H],V=M+b[H+1],C=M+b[H+2],a(B),a(V),a(C)}this.tangentsNeedUpdate=this.hasTangents=!0}},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.lookAt=function(){var a=new THREE.Matrix4;return function(b){a.lookAt(this.position,b,this.up);!0===this.useQuaternion?this.quaternion.setFromRotationMatrix(a):this.rotation.setEulerFromRotationMatrix(a,this.eulerOrder)}}();THREE.OrthographicCamera=function(a,b,c,d,e,f){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:0.1;this.far=void 0!==f?f:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=Object.create(THREE.Camera.prototype);THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix.makeOrthographic(this.left,this.right,this.top,this.bottom,this.near,this.far)};THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=void 0!==a?a:50;this.aspect=void 0!==b?b:1;this.near=void 0!==c?c:0.1;this.far=void 0!==d?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=Object.create(THREE.Camera.prototype);THREE.PerspectiveCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);this.fov=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.updateProjectionMatrix()};
  2808. THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,e,f){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=e;this.height=f;this.updateProjectionMatrix()};
  2809. THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(THREE.Math.degToRad(0.5*this.fov))*this.near,c=-b,d=a*c,a=Math.abs(a*b-d),c=Math.abs(b-c);this.projectionMatrix.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix.makePerspective(this.fov,this.aspect,this.near,this.far)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=Object.create(THREE.Object3D.prototype);THREE.Light.prototype.clone=function(a){void 0===a&&(a=new THREE.Light);THREE.Object3D.prototype.clone.call(this,a);a.color.copy(this.color);return a};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=Object.create(THREE.Light.prototype);THREE.AmbientLight.prototype.clone=function(){var a=new THREE.AmbientLight;THREE.Light.prototype.clone.call(this,a);return a};THREE.AreaLight=function(a,b){THREE.Light.call(this,a);this.normal=new THREE.Vector3(0,-1,0);this.right=new THREE.Vector3(1,0,0);this.intensity=void 0!==b?b:1;this.height=this.width=1;this.constantAttenuation=1.5;this.linearAttenuation=0.5;this.quadraticAttenuation=0.1};THREE.AreaLight.prototype=Object.create(THREE.Light.prototype);THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position.set(0,1,0);this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.onlyShadow=this.castShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraLeft=-500;this.shadowCameraTop=this.shadowCameraRight=500;this.shadowCameraBottom=-500;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCascade=!1;this.shadowCascadeOffset=new THREE.Vector3(0,
  2810. 0,-1E3);this.shadowCascadeCount=2;this.shadowCascadeBias=[0,0,0];this.shadowCascadeWidth=[512,512,512];this.shadowCascadeHeight=[512,512,512];this.shadowCascadeNearZ=[-1,0.99,0.998];this.shadowCascadeFarZ=[0.99,0.998,1];this.shadowCascadeArray=[];this.shadowMatrix=this.shadowCamera=this.shadowMapSize=this.shadowMap=null};THREE.DirectionalLight.prototype=Object.create(THREE.Light.prototype);
  2811. THREE.DirectionalLight.prototype.clone=function(){var a=new THREE.DirectionalLight;THREE.Light.prototype.clone.call(this,a);a.target=this.target.clone();a.intensity=this.intensity;a.castShadow=this.castShadow;a.onlyShadow=this.onlyShadow;return a};THREE.HemisphereLight=function(a,b,c){THREE.Light.call(this,a);this.position.set(0,100,0);this.groundColor=new THREE.Color(b);this.intensity=void 0!==c?c:1};THREE.HemisphereLight.prototype=Object.create(THREE.Light.prototype);THREE.HemisphereLight.prototype.clone=function(){var a=new THREE.PointLight;THREE.Light.prototype.clone.call(this,a);a.groundColor.copy(this.groundColor);a.intensity=this.intensity;return a};THREE.PointLight=function(a,b,c){THREE.Light.call(this,a);this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0};THREE.PointLight.prototype=Object.create(THREE.Light.prototype);THREE.PointLight.prototype.clone=function(){var a=new THREE.PointLight;THREE.Light.prototype.clone.call(this,a);a.intensity=this.intensity;a.distance=this.distance;return a};THREE.SpotLight=function(a,b,c,d,e){THREE.Light.call(this,a);this.position.set(0,1,0);this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0;this.angle=void 0!==d?d:Math.PI/3;this.exponent=void 0!==e?e:10;this.onlyShadow=this.castShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowMatrix=this.shadowCamera=this.shadowMapSize=
  2812. this.shadowMap=null};THREE.SpotLight.prototype=Object.create(THREE.Light.prototype);THREE.SpotLight.prototype.clone=function(){var a=new THREE.SpotLight;THREE.Light.prototype.clone.call(this,a);a.target=this.target.clone();a.intensity=this.intensity;a.distance=this.distance;a.angle=this.angle;a.exponent=this.exponent;a.castShadow=this.castShadow;a.onlyShadow=this.onlyShadow;return a};THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
  2813. THREE.Loader.prototype={constructor:THREE.Loader,crossOrigin:"anonymous",addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ",b=a.total?b+((100*a.loaded/
  2814. a.total).toFixed(0)+"%"):b+((a.loaded/1E3).toFixed(2)+" KB");this.statusDomElement.innerHTML=b},extractUrlBase:function(a){a=a.split("/");a.pop();return(1>a.length?".":a.join("/"))+"/"},initMaterials:function(a,b){for(var c=[],d=0;d<a.length;++d)c[d]=THREE.Loader.prototype.createMaterial(a[d],b);return c},needsTangents:function(a){for(var b=0,c=a.length;b<c;b++)if(a[b]instanceof THREE.ShaderMaterial)return!0;return!1},createMaterial:function(a,b){function c(a){a=Math.log(a)/Math.LN2;return Math.floor(a)==
  2815. a}function d(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function e(a,e,f,h,i,j,q){var y=/\.dds$/i.test(f),u=b+"/"+f;if(y){var x=THREE.ImageUtils.loadCompressedTexture(u);a[e]=x}else x=document.createElement("canvas"),a[e]=new THREE.Texture(x);a[e].sourceFile=f;h&&(a[e].repeat.set(h[0],h[1]),1!==h[0]&&(a[e].wrapS=THREE.RepeatWrapping),1!==h[1]&&(a[e].wrapT=THREE.RepeatWrapping));i&&a[e].offset.set(i[0],i[1]);j&&(f={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==
  2816. f[j[0]]&&(a[e].wrapS=f[j[0]]),void 0!==f[j[1]]&&(a[e].wrapT=f[j[1]]));q&&(a[e].anisotropy=q);if(!y){var t=a[e],a=new Image;a.onload=function(){if(!c(this.width)||!c(this.height)){var a=d(this.width),b=d(this.height);t.image.width=a;t.image.height=b;t.image.getContext("2d").drawImage(this,0,0,a,b)}else t.image=this;t.needsUpdate=!0};a.crossOrigin=g.crossOrigin;a.src=u}}function f(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}var g=this,h="MeshLambertMaterial",i={color:15658734,opacity:1,map:null,
  2817. lightMap:null,normalMap:null,bumpMap:null,wireframe:!1};if(a.shading){var j=a.shading.toLowerCase();"phong"===j?h="MeshPhongMaterial":"basic"===j&&(h="MeshBasicMaterial")}void 0!==a.blending&&void 0!==THREE[a.blending]&&(i.blending=THREE[a.blending]);if(void 0!==a.transparent||1>a.opacity)i.transparent=a.transparent;void 0!==a.depthTest&&(i.depthTest=a.depthTest);void 0!==a.depthWrite&&(i.depthWrite=a.depthWrite);void 0!==a.visible&&(i.visible=a.visible);void 0!==a.flipSided&&(i.side=THREE.BackSide);
  2818. void 0!==a.doubleSided&&(i.side=THREE.DoubleSide);void 0!==a.wireframe&&(i.wireframe=a.wireframe);void 0!==a.vertexColors&&("face"===a.vertexColors?i.vertexColors=THREE.FaceColors:a.vertexColors&&(i.vertexColors=THREE.VertexColors));a.colorDiffuse?i.color=f(a.colorDiffuse):a.DbgColor&&(i.color=a.DbgColor);a.colorSpecular&&(i.specular=f(a.colorSpecular));a.colorAmbient&&(i.ambient=f(a.colorAmbient));a.transparency&&(i.opacity=a.transparency);a.specularCoef&&(i.shininess=a.specularCoef);a.mapDiffuse&&
  2819. b&&e(i,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap,a.mapDiffuseAnisotropy);a.mapLight&&b&&e(i,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap,a.mapLightAnisotropy);a.mapBump&&b&&e(i,"bumpMap",a.mapBump,a.mapBumpRepeat,a.mapBumpOffset,a.mapBumpWrap,a.mapBumpAnisotropy);a.mapNormal&&b&&e(i,"normalMap",a.mapNormal,a.mapNormalRepeat,a.mapNormalOffset,a.mapNormalWrap,a.mapNormalAnisotropy);a.mapSpecular&&b&&e(i,"specularMap",a.mapSpecular,a.mapSpecularRepeat,
  2820. a.mapSpecularOffset,a.mapSpecularWrap,a.mapSpecularAnisotropy);a.mapBumpScale&&(i.bumpScale=a.mapBumpScale);a.mapNormal?(h=THREE.ShaderLib.normalmap,j=THREE.UniformsUtils.clone(h.uniforms),j.tNormal.value=i.normalMap,a.mapNormalFactor&&j.uNormalScale.value.set(a.mapNormalFactor,a.mapNormalFactor),i.map&&(j.tDiffuse.value=i.map,j.enableDiffuse.value=!0),i.specularMap&&(j.tSpecular.value=i.specularMap,j.enableSpecular.value=!0),i.lightMap&&(j.tAO.value=i.lightMap,j.enableAO.value=!0),j.uDiffuseColor.value.setHex(i.color),
  2821. j.uSpecularColor.value.setHex(i.specular),j.uAmbientColor.value.setHex(i.ambient),j.uShininess.value=i.shininess,void 0!==i.opacity&&(j.uOpacity.value=i.opacity),h=new THREE.ShaderMaterial({fragmentShader:h.fragmentShader,vertexShader:h.vertexShader,uniforms:j,lights:!0,fog:!0}),i.transparent&&(h.transparent=!0)):h=new THREE[h](i);void 0!==a.DbgName&&(h.name=a.DbgName);return h}};THREE.ImageLoader=function(){this.crossOrigin=null};
  2822. THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent,load:function(a,b){var c=this;void 0===b&&(b=new Image);b.addEventListener("load",function(){c.dispatchEvent({type:"load",content:b})},!1);b.addEventListener("error",function(){c.dispatchEvent({type:"error",
  2823. message:"Couldn't load URL ["+a+"]"})},!1);c.crossOrigin&&(b.crossOrigin=c.crossOrigin);b.src=a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a);this.withCredentials=!1};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);THREE.JSONLoader.prototype.load=function(a,b,c){c=c&&"string"===typeof c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
  2824. THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var f=new XMLHttpRequest,g=0;f.onreadystatechange=function(){if(f.readyState===f.DONE)if(200===f.status||0===f.status){if(f.responseText){var h=JSON.parse(f.responseText),h=a.parse(h,d);c(h.geometry,h.materials)}else console.warn("THREE.JSONLoader: ["+b+"] seems to be unreachable or file there is empty");a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load ["+b+"] ["+f.status+"]");else f.readyState===f.LOADING?e&&(0===g&&
  2825. (g=f.getResponseHeader("Content-Length")),e({total:g,loaded:f.responseText.length})):f.readyState===f.HEADERS_RECEIVED&&void 0!==e&&(g=f.getResponseHeader("Content-Length"))};f.open("GET",b,!0);f.withCredentials=this.withCredentials;f.send(null)};
  2826. THREE.JSONLoader.prototype.parse=function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1,e,f,g,h,i,j,m,p,l,r,s,n,q,y,u,x=a.faces;r=a.vertices;var t=a.normals,E=a.colors,J=0;for(e=0;e<a.uvs.length;e++)a.uvs[e].length&&J++;for(e=0;e<J;e++)c.faceUvs[e]=[],c.faceVertexUvs[e]=[];h=0;for(i=r.length;h<i;)j=new THREE.Vector3,j.x=r[h++]*d,j.y=r[h++]*d,j.z=r[h++]*d,c.vertices.push(j);h=0;for(i=x.length;h<i;){r=x[h++];j=r&1;g=r&2;e=r&4;f=r&8;p=r&16;m=r&32;s=r&64;r&=128;j?(n=new THREE.Face4,n.a=
  2827. x[h++],n.b=x[h++],n.c=x[h++],n.d=x[h++],j=4):(n=new THREE.Face3,n.a=x[h++],n.b=x[h++],n.c=x[h++],j=3);g&&(g=x[h++],n.materialIndex=g);g=c.faces.length;if(e)for(e=0;e<J;e++)q=a.uvs[e],l=x[h++],u=q[2*l],l=q[2*l+1],c.faceUvs[e][g]=new THREE.Vector2(u,l);if(f)for(e=0;e<J;e++){q=a.uvs[e];y=[];for(f=0;f<j;f++)l=x[h++],u=q[2*l],l=q[2*l+1],y[f]=new THREE.Vector2(u,l);c.faceVertexUvs[e][g]=y}p&&(p=3*x[h++],f=new THREE.Vector3,f.x=t[p++],f.y=t[p++],f.z=t[p],n.normal=f);if(m)for(e=0;e<j;e++)p=3*x[h++],f=new THREE.Vector3,
  2828. f.x=t[p++],f.y=t[p++],f.z=t[p],n.vertexNormals.push(f);s&&(m=x[h++],m=new THREE.Color(E[m]),n.color=m);if(r)for(e=0;e<j;e++)m=x[h++],m=new THREE.Color(E[m]),n.vertexColors.push(m);c.faces.push(n)}if(a.skinWeights){h=0;for(i=a.skinWeights.length;h<i;h+=2)x=a.skinWeights[h],t=a.skinWeights[h+1],c.skinWeights.push(new THREE.Vector4(x,t,0,0))}if(a.skinIndices){h=0;for(i=a.skinIndices.length;h<i;h+=2)x=a.skinIndices[h],t=a.skinIndices[h+1],c.skinIndices.push(new THREE.Vector4(x,t,0,0))}c.bones=a.bones;
  2829. c.animation=a.animation;if(void 0!==a.morphTargets){h=0;for(i=a.morphTargets.length;h<i;h++){c.morphTargets[h]={};c.morphTargets[h].name=a.morphTargets[h].name;c.morphTargets[h].vertices=[];E=c.morphTargets[h].vertices;J=a.morphTargets[h].vertices;x=0;for(t=J.length;x<t;x+=3)r=new THREE.Vector3,r.x=J[x]*d,r.y=J[x+1]*d,r.z=J[x+2]*d,E.push(r)}}if(void 0!==a.morphColors){h=0;for(i=a.morphColors.length;h<i;h++){c.morphColors[h]={};c.morphColors[h].name=a.morphColors[h].name;c.morphColors[h].colors=[];
  2830. t=c.morphColors[h].colors;E=a.morphColors[h].colors;d=0;for(x=E.length;d<x;d+=3)J=new THREE.Color(16755200),J.setRGB(E[d],E[d+1],E[d+2]),t.push(J)}}c.computeCentroids();c.computeFaceNormals();if(void 0===a.materials)return{geometry:c};d=this.initMaterials(a.materials,b);this.needsTangents(d)&&c.computeTangents();return{geometry:c,materials:d}};THREE.LoadingMonitor=function(){var a=this,b=0,c=0,d=function(){b++;a.dispatchEvent({type:"progress",loaded:b,total:c});b===c&&a.dispatchEvent({type:"load"})};this.add=function(a){c++;a.addEventListener("load",d,!1)}};THREE.LoadingMonitor.prototype={constructor:THREE.LoadingMonitor,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent};THREE.GeometryLoader=function(){};
  2831. THREE.GeometryLoader.prototype={constructor:THREE.GeometryLoader,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent,load:function(a){var b=this,c=new XMLHttpRequest;c.addEventListener("load",function(a){a=b.parse(JSON.parse(a.target.responseText));b.dispatchEvent({type:"load",content:a})},
  2832. !1);c.addEventListener("progress",function(a){b.dispatchEvent({type:"progress",loaded:a.loaded,total:a.total})},!1);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);c.open("GET",a,!0);c.send(null)},parse:function(){}};THREE.MaterialLoader=function(){};
  2833. THREE.MaterialLoader.prototype={constructor:THREE.MaterialLoader,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent,load:function(a){var b=this,c=new XMLHttpRequest;c.addEventListener("load",function(a){a=b.parse(JSON.parse(a.target.responseText));b.dispatchEvent({type:"load",content:a})},
  2834. !1);c.addEventListener("progress",function(a){b.dispatchEvent({type:"progress",loaded:a.loaded,total:a.total})},!1);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);c.open("GET",a,!0);c.send(null)},parse:function(a){var b;switch(a.type){case "MeshBasicMaterial":b=new THREE.MeshBasicMaterial({color:a.color,opacity:a.opacity,transparent:a.transparent,wireframe:a.wireframe});break;case "MeshLambertMaterial":b=new THREE.MeshLambertMaterial({color:a.color,
  2835. ambient:a.ambient,emissive:a.emissive,opacity:a.opacity,transparent:a.transparent,wireframe:a.wireframe});break;case "MeshPhongMaterial":b=new THREE.MeshPhongMaterial({color:a.color,ambient:a.ambient,emissive:a.emissive,specular:a.specular,shininess:a.shininess,opacity:a.opacity,transparent:a.transparent,wireframe:a.wireframe});break;case "MeshNormalMaterial":b=new THREE.MeshNormalMaterial({opacity:a.opacity,transparent:a.transparent,wireframe:a.wireframe});break;case "MeshDepthMaterial":b=new THREE.MeshDepthMaterial({opacity:a.opacity,
  2836. transparent:a.transparent,wireframe:a.wireframe})}return b}};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){};this.geometryHandlerMap={};this.hierarchyHandlerMap={};this.addGeometryHandler("ascii",THREE.JSONLoader)};THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
  2837. THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(4===d.readyState)if(200===d.status||0===d.status){var e=JSON.parse(d.responseText);c.parse(e,b,a)}else console.error("THREE.SceneLoader: Couldn't load ["+a+"] ["+d.status+"]")};d.open("GET",a,!0);d.send(null)};THREE.SceneLoader.prototype.addGeometryHandler=function(a,b){this.geometryHandlerMap[a]={loaderClass:b}};
  2838. THREE.SceneLoader.prototype.addHierarchyHandler=function(a,b){this.hierarchyHandlerMap[a]={loaderClass:b}};
  2839. THREE.SceneLoader.prototype.parse=function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:p+"/"+a}function e(){f(z.scene,K.objects)}function f(a,b){var c,e,g,i,j,p,n;for(n in b)if(void 0===z.objects[n]){var q=b[n],t=null;if(q.type&&q.type in m.hierarchyHandlerMap){if(void 0===q.loading){e={type:1,url:1,material:1,position:1,rotation:1,scale:1,visible:1,children:1,userData:1,skin:1,morph:1,mirroredLoop:1,duration:1};g={};for(var B in q)B in e||(g[B]=q[B]);r=z.materials[q.material];q.loading=!0;
  2840. e=m.hierarchyHandlerMap[q.type].loaderObject;e.options?e.load(d(q.url,K.urlBaseType),h(n,a,r,q)):e.load(d(q.url,K.urlBaseType),h(n,a,r,q),g)}}else if(void 0!==q.geometry){if(l=z.geometries[q.geometry]){t=!1;r=z.materials[q.material];t=r instanceof THREE.ShaderMaterial;g=q.position;i=q.rotation;j=q.scale;c=q.matrix;p=q.quaternion;q.material||(r=new THREE.MeshFaceMaterial(z.face_materials[q.geometry]));r instanceof THREE.MeshFaceMaterial&&0===r.materials.length&&(r=new THREE.MeshFaceMaterial(z.face_materials[q.geometry]));
  2841. if(r instanceof THREE.MeshFaceMaterial)for(e=0;e<r.materials.length;e++)t=t||r.materials[e]instanceof THREE.ShaderMaterial;t&&l.computeTangents();q.skin?t=new THREE.SkinnedMesh(l,r):q.morph?(t=new THREE.MorphAnimMesh(l,r),void 0!==q.duration&&(t.duration=q.duration),void 0!==q.time&&(t.time=q.time),void 0!==q.mirroredLoop&&(t.mirroredLoop=q.mirroredLoop),r.morphNormals&&l.computeMorphNormals()):t=new THREE.Mesh(l,r);t.name=n;c?(t.matrixAutoUpdate=!1,t.matrix.set(c[0],c[1],c[2],c[3],c[4],c[5],c[6],
  2842. c[7],c[8],c[9],c[10],c[11],c[12],c[13],c[14],c[15])):(t.position.set(g[0],g[1],g[2]),p?(t.quaternion.set(p[0],p[1],p[2],p[3]),t.useQuaternion=!0):t.rotation.set(i[0],i[1],i[2]),t.scale.set(j[0],j[1],j[2]));t.visible=q.visible;t.castShadow=q.castShadow;t.receiveShadow=q.receiveShadow;a.add(t);z.objects[n]=t}}else"DirectionalLight"===q.type||"PointLight"===q.type||"AmbientLight"===q.type?(u=void 0!==q.color?q.color:16777215,x=void 0!==q.intensity?q.intensity:1,"DirectionalLight"===q.type?(g=q.direction,
  2843. y=new THREE.DirectionalLight(u,x),y.position.set(g[0],g[1],g[2]),q.target&&(H.push({object:y,targetName:q.target}),y.target=null)):"PointLight"===q.type?(g=q.position,e=q.distance,y=new THREE.PointLight(u,x,e),y.position.set(g[0],g[1],g[2])):"AmbientLight"===q.type&&(y=new THREE.AmbientLight(u)),a.add(y),y.name=n,z.lights[n]=y,z.objects[n]=y):"PerspectiveCamera"===q.type||"OrthographicCamera"===q.type?(g=q.position,i=q.rotation,p=q.quaternion,"PerspectiveCamera"===q.type?s=new THREE.PerspectiveCamera(q.fov,
  2844. q.aspect,q.near,q.far):"OrthographicCamera"===q.type&&(s=new THREE.OrthographicCamera(q.left,q.right,q.top,q.bottom,q.near,q.far)),s.name=n,s.position.set(g[0],g[1],g[2]),void 0!==p?(s.quaternion.set(p[0],p[1],p[2],p[3]),s.useQuaternion=!0):void 0!==i&&s.rotation.set(i[0],i[1],i[2]),a.add(s),z.cameras[n]=s,z.objects[n]=s):(g=q.position,i=q.rotation,j=q.scale,p=q.quaternion,t=new THREE.Object3D,t.name=n,t.position.set(g[0],g[1],g[2]),p?(t.quaternion.set(p[0],p[1],p[2],p[3]),t.useQuaternion=!0):t.rotation.set(i[0],
  2845. i[1],i[2]),t.scale.set(j[0],j[1],j[2]),t.visible=void 0!==q.visible?q.visible:!1,a.add(t),z.objects[n]=t,z.empties[n]=t);if(t){if(void 0!==q.userData)for(var E in q.userData)t.userData[E]=q.userData[E];if(void 0!==q.groups)for(e=0;e<q.groups.length;e++)g=q.groups[e],void 0===z.groups[g]&&(z.groups[g]=[]),z.groups[g].push(n);void 0!==q.children&&f(t,q.children)}}}function g(a){return function(b,c){b.name=a;z.geometries[a]=b;z.face_materials[a]=c;e();t-=1;m.onLoadComplete();j()}}function h(a,b,c,d){return function(f){var f=
  2846. f.content?f.content:f.dae?f.scene:f,g=d.position,h=d.rotation,i=d.quaternion,l=d.scale;f.position.set(g[0],g[1],g[2]);i?(f.quaternion.set(i[0],i[1],i[2],i[3]),f.useQuaternion=!0):f.rotation.set(h[0],h[1],h[2]);f.scale.set(l[0],l[1],l[2]);c&&f.traverse(function(a){a.material=c});var p=void 0!==d.visible?d.visible:!0;f.traverse(function(a){a.visible=p});b.add(f);f.name=a;z.objects[a]=f;e();t-=1;m.onLoadComplete();j()}}function i(a){return function(b,c){b.name=a;z.geometries[a]=b;z.face_materials[a]=
  2847. c}}function j(){m.callbackProgress({totalModels:J,totalTextures:F,loadedModels:J-t,loadedTextures:F-E},z);m.onLoadProgress();if(0===t&&0===E){for(var a=0;a<H.length;a++){var c=H[a],d=z.objects[c.targetName];d?c.object.target=d:(c.object.target=new THREE.Object3D,z.scene.add(c.object.target));c.object.target.userData.targetInverse=c.object}b(z)}}var m=this,p=THREE.Loader.prototype.extractUrlBase(c),l,r,s,n,q,y,u,x,t,E,J,F,z,H=[],K=a,G;for(G in this.geometryHandlerMap)a=this.geometryHandlerMap[G].loaderClass,
  2848. this.geometryHandlerMap[G].loaderObject=new a;for(G in this.hierarchyHandlerMap)a=this.hierarchyHandlerMap[G].loaderClass,this.hierarchyHandlerMap[G].loaderObject=new a;E=t=0;z={scene:new THREE.Scene,geometries:{},face_materials:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{},groups:{}};if(K.transform&&(G=K.transform.position,a=K.transform.rotation,c=K.transform.scale,G&&z.scene.position.set(G[0],G[1],G[2]),a&&z.scene.rotation.set(a[0],a[1],a[2]),c&&z.scene.scale.set(c[0],
  2849. c[1],c[2]),G||a||c))z.scene.updateMatrix(),z.scene.updateMatrixWorld();G=function(a){return function(){E-=a;j();m.onLoadComplete()}};for(var L in K.fogs)a=K.fogs[L],"linear"===a.type?n=new THREE.Fog(0,a.near,a.far):"exp2"===a.type&&(n=new THREE.FogExp2(0,a.density)),a=a.color,n.color.setRGB(a[0],a[1],a[2]),z.fogs[L]=n;for(var B in K.geometries)n=K.geometries[B],n.type in this.geometryHandlerMap&&(t+=1,m.onLoadStart());for(var V in K.objects)n=K.objects[V],n.type&&n.type in this.hierarchyHandlerMap&&
  2850. (t+=1,m.onLoadStart());J=t;for(B in K.geometries)if(n=K.geometries[B],"cube"===n.type)l=new THREE.CubeGeometry(n.width,n.height,n.depth,n.widthSegments,n.heightSegments,n.depthSegments),l.name=B,z.geometries[B]=l;else if("plane"===n.type)l=new THREE.PlaneGeometry(n.width,n.height,n.widthSegments,n.heightSegments),l.name=B,z.geometries[B]=l;else if("sphere"===n.type)l=new THREE.SphereGeometry(n.radius,n.widthSegments,n.heightSegments),l.name=B,z.geometries[B]=l;else if("cylinder"===n.type)l=new THREE.CylinderGeometry(n.topRad,
  2851. n.botRad,n.height,n.radSegs,n.heightSegs),l.name=B,z.geometries[B]=l;else if("torus"===n.type)l=new THREE.TorusGeometry(n.radius,n.tube,n.segmentsR,n.segmentsT),l.name=B,z.geometries[B]=l;else if("icosahedron"===n.type)l=new THREE.IcosahedronGeometry(n.radius,n.subdivisions),l.name=B,z.geometries[B]=l;else if(n.type in this.geometryHandlerMap){V={};for(q in n)"type"!==q&&"url"!==q&&(V[q]=n[q]);this.geometryHandlerMap[n.type].loaderObject.load(d(n.url,K.urlBaseType),g(B),V)}else"embedded"===n.type&&
  2852. (V=K.embeds[n.id],V.metadata=K.metadata,V&&(V=this.geometryHandlerMap.ascii.loaderObject.parse(V,""),i(B)(V.geometry,V.materials)));for(var C in K.textures)if(B=K.textures[C],B.url instanceof Array){E+=B.url.length;for(q=0;q<B.url.length;q++)m.onLoadStart()}else E+=1,m.onLoadStart();F=E;for(C in K.textures){B=K.textures[C];void 0!==B.mapping&&void 0!==THREE[B.mapping]&&(B.mapping=new THREE[B.mapping]);if(B.url instanceof Array){V=B.url.length;n=[];for(q=0;q<V;q++)n[q]=d(B.url[q],K.urlBaseType);q=
  2853. (q=/\.dds$/i.test(n[0]))?THREE.ImageUtils.loadCompressedTextureCube(n,B.mapping,G(V)):THREE.ImageUtils.loadTextureCube(n,B.mapping,G(V))}else q=/\.dds$/i.test(B.url),V=d(B.url,K.urlBaseType),n=G(1),q=q?THREE.ImageUtils.loadCompressedTexture(V,B.mapping,n):THREE.ImageUtils.loadTexture(V,B.mapping,n),void 0!==THREE[B.minFilter]&&(q.minFilter=THREE[B.minFilter]),void 0!==THREE[B.magFilter]&&(q.magFilter=THREE[B.magFilter]),B.anisotropy&&(q.anisotropy=B.anisotropy),B.repeat&&(q.repeat.set(B.repeat[0],
  2854. B.repeat[1]),1!==B.repeat[0]&&(q.wrapS=THREE.RepeatWrapping),1!==B.repeat[1]&&(q.wrapT=THREE.RepeatWrapping)),B.offset&&q.offset.set(B.offset[0],B.offset[1]),B.wrap&&(V={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==V[B.wrap[0]]&&(q.wrapS=V[B.wrap[0]]),void 0!==V[B.wrap[1]]&&(q.wrapT=V[B.wrap[1]]));z.textures[C]=q}var I,M;for(I in K.materials){C=K.materials[I];for(M in C.parameters)"envMap"===M||"map"===M||"lightMap"===M||"bumpMap"===M?C.parameters[M]=z.textures[C.parameters[M]]:
  2855. "shading"===M?C.parameters[M]="flat"===C.parameters[M]?THREE.FlatShading:THREE.SmoothShading:"side"===M?C.parameters[M]="double"==C.parameters[M]?THREE.DoubleSide:"back"==C.parameters[M]?THREE.BackSide:THREE.FrontSide:"blending"===M?C.parameters[M]=C.parameters[M]in THREE?THREE[C.parameters[M]]:THREE.NormalBlending:"combine"===M?C.parameters[M]=C.parameters[M]in THREE?THREE[C.parameters[M]]:THREE.MultiplyOperation:"vertexColors"===M?"face"==C.parameters[M]?C.parameters[M]=THREE.FaceColors:C.parameters[M]&&
  2856. (C.parameters[M]=THREE.VertexColors):"wrapRGB"===M&&(G=C.parameters[M],C.parameters[M]=new THREE.Vector3(G[0],G[1],G[2]));void 0!==C.parameters.opacity&&1>C.parameters.opacity&&(C.parameters.transparent=!0);C.parameters.normalMap?(G=THREE.ShaderLib.normalmap,B=THREE.UniformsUtils.clone(G.uniforms),q=C.parameters.color,V=C.parameters.specular,n=C.parameters.ambient,L=C.parameters.shininess,B.tNormal.value=z.textures[C.parameters.normalMap],C.parameters.normalScale&&B.uNormalScale.value.set(C.parameters.normalScale[0],
  2857. C.parameters.normalScale[1]),C.parameters.map&&(B.tDiffuse.value=C.parameters.map,B.enableDiffuse.value=!0),C.parameters.envMap&&(B.tCube.value=C.parameters.envMap,B.enableReflection.value=!0,B.uReflectivity.value=C.parameters.reflectivity),C.parameters.lightMap&&(B.tAO.value=C.parameters.lightMap,B.enableAO.value=!0),C.parameters.specularMap&&(B.tSpecular.value=z.textures[C.parameters.specularMap],B.enableSpecular.value=!0),C.parameters.displacementMap&&(B.tDisplacement.value=z.textures[C.parameters.displacementMap],
  2858. B.enableDisplacement.value=!0,B.uDisplacementBias.value=C.parameters.displacementBias,B.uDisplacementScale.value=C.parameters.displacementScale),B.uDiffuseColor.value.setHex(q),B.uSpecularColor.value.setHex(V),B.uAmbientColor.value.setHex(n),B.uShininess.value=L,C.parameters.opacity&&(B.uOpacity.value=C.parameters.opacity),r=new THREE.ShaderMaterial({fragmentShader:G.fragmentShader,vertexShader:G.vertexShader,uniforms:B,lights:!0,fog:!0})):r=new THREE[C.type](C.parameters);r.name=I;z.materials[I]=
  2859. r}for(I in K.materials)if(C=K.materials[I],C.parameters.materials){M=[];for(q=0;q<C.parameters.materials.length;q++)M.push(z.materials[C.parameters.materials[q]]);z.materials[I].materials=M}e();z.cameras&&K.defaults.camera&&(z.currentCamera=z.cameras[K.defaults.camera]);z.fogs&&K.defaults.fog&&(z.scene.fog=z.fogs[K.defaults.fog]);m.callbackSync(z);j()};THREE.TextureLoader=function(){this.crossOrigin=null};
  2860. THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){var a=new THREE.Texture(c);a.needsUpdate=!0;b.dispatchEvent({type:"load",content:a})},!1);c.addEventListener("error",
  2861. function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);b.crossOrigin&&(c.crossOrigin=b.crossOrigin);c.src=a}};THREE.Material=function(){this.id=THREE.MaterialIdCount++;this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=!0;this.polygonOffset=!1;this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.overdraw=!1;this.needsUpdate=this.visible=!0};
  2862. THREE.Material.prototype={constructor:THREE.Material,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent,setValues:function(a){if(void 0!==a)for(var b in a){var c=a[b];if(void 0===c)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if(b in this){var d=this[b];d instanceof
  2863. THREE.Color?d.set(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):this[b]=c}}},clone:function(a){void 0===a&&(a=new THREE.Material);a.name=this.name;a.side=this.side;a.opacity=this.opacity;a.transparent=this.transparent;a.blending=this.blending;a.blendSrc=this.blendSrc;a.blendDst=this.blendDst;a.blendEquation=this.blendEquation;a.depthTest=this.depthTest;a.depthWrite=this.depthWrite;a.polygonOffset=this.polygonOffset;a.polygonOffsetFactor=this.polygonOffsetFactor;a.polygonOffsetUnits=
  2864. this.polygonOffsetUnits;a.alphaTest=this.alphaTest;a.overdraw=this.overdraw;a.visible=this.visible;return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.MaterialIdCount=0;THREE.LineBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=!1;this.fog=!0;this.setValues(a)};THREE.LineBasicMaterial.prototype=Object.create(THREE.Material.prototype);
  2865. THREE.LineBasicMaterial.prototype.clone=function(){var a=new THREE.LineBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.linewidth=this.linewidth;a.linecap=this.linecap;a.linejoin=this.linejoin;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};THREE.LineDashedMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.scale=this.linewidth=1;this.dashSize=3;this.gapSize=1;this.vertexColors=!1;this.fog=!0;this.setValues(a)};THREE.LineDashedMaterial.prototype=Object.create(THREE.Material.prototype);
  2866. THREE.LineDashedMaterial.prototype.clone=function(){var a=new THREE.LineDashedMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.linewidth=this.linewidth;a.scale=this.scale;a.dashSize=this.dashSize;a.gapSize=this.gapSize;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};THREE.MeshBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.envMap=this.specularMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=THREE.NoColors;this.morphTargets=this.skinning=!1;this.setValues(a)};
  2867. THREE.MeshBasicMaterial.prototype=Object.create(THREE.Material.prototype);
  2868. THREE.MeshBasicMaterial.prototype.clone=function(){var a=new THREE.MeshBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.map=this.map;a.lightMap=this.lightMap;a.specularMap=this.specularMap;a.envMap=this.envMap;a.combine=this.combine;a.reflectivity=this.reflectivity;a.refractionRatio=this.refractionRatio;a.fog=this.fog;a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.wireframeLinecap=this.wireframeLinecap;a.wireframeLinejoin=
  2869. this.wireframeLinejoin;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=this.morphTargets;return a};THREE.MeshLambertMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(16777215);this.emissive=new THREE.Color(0);this.wrapAround=!1;this.wrapRGB=new THREE.Vector3(1,1,1);this.envMap=this.specularMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap=
  2870. "round";this.vertexColors=THREE.NoColors;this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)};THREE.MeshLambertMaterial.prototype=Object.create(THREE.Material.prototype);
  2871. THREE.MeshLambertMaterial.prototype.clone=function(){var a=new THREE.MeshLambertMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.ambient.copy(this.ambient);a.emissive.copy(this.emissive);a.wrapAround=this.wrapAround;a.wrapRGB.copy(this.wrapRGB);a.map=this.map;a.lightMap=this.lightMap;a.specularMap=this.specularMap;a.envMap=this.envMap;a.combine=this.combine;a.reflectivity=this.reflectivity;a.refractionRatio=this.refractionRatio;a.fog=this.fog;a.shading=this.shading;
  2872. a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.wireframeLinecap=this.wireframeLinecap;a.wireframeLinejoin=this.wireframeLinejoin;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=this.morphTargets;a.morphNormals=this.morphNormals;return a};THREE.MeshPhongMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(16777215);this.emissive=new THREE.Color(0);this.specular=new THREE.Color(1118481);this.shininess=30;this.metal=!1;this.perPixel=!0;this.wrapAround=!1;this.wrapRGB=new THREE.Vector3(1,1,1);this.bumpMap=this.lightMap=this.map=null;this.bumpScale=1;this.normalMap=null;this.normalScale=new THREE.Vector2(1,1);this.envMap=this.specularMap=null;this.combine=THREE.MultiplyOperation;
  2873. this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=THREE.NoColors;this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)};THREE.MeshPhongMaterial.prototype=Object.create(THREE.Material.prototype);
  2874. THREE.MeshPhongMaterial.prototype.clone=function(){var a=new THREE.MeshPhongMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.ambient.copy(this.ambient);a.emissive.copy(this.emissive);a.specular.copy(this.specular);a.shininess=this.shininess;a.metal=this.metal;a.perPixel=this.perPixel;a.wrapAround=this.wrapAround;a.wrapRGB.copy(this.wrapRGB);a.map=this.map;a.lightMap=this.lightMap;a.bumpMap=this.bumpMap;a.bumpScale=this.bumpScale;a.normalMap=this.normalMap;a.normalScale.copy(this.normalScale);
  2875. a.specularMap=this.specularMap;a.envMap=this.envMap;a.combine=this.combine;a.reflectivity=this.reflectivity;a.refractionRatio=this.refractionRatio;a.fog=this.fog;a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.wireframeLinecap=this.wireframeLinecap;a.wireframeLinejoin=this.wireframeLinejoin;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=this.morphTargets;a.morphNormals=this.morphNormals;return a};THREE.MeshDepthMaterial=function(a){THREE.Material.call(this);this.wireframe=!1;this.wireframeLinewidth=1;this.setValues(a)};THREE.MeshDepthMaterial.prototype=Object.create(THREE.Material.prototype);THREE.MeshDepthMaterial.prototype.clone=function(){var a=new THREE.MeshDepthMaterial;THREE.Material.prototype.clone.call(this,a);a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;return a};THREE.MeshNormalMaterial=function(a){THREE.Material.call(this,a);this.shading=THREE.FlatShading;this.wireframe=!1;this.wireframeLinewidth=1;this.morphTargets=!1;this.setValues(a)};THREE.MeshNormalMaterial.prototype=Object.create(THREE.Material.prototype);THREE.MeshNormalMaterial.prototype.clone=function(){var a=new THREE.MeshNormalMaterial;THREE.Material.prototype.clone.call(this,a);a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;return a};THREE.MeshFaceMaterial=function(a){this.materials=a instanceof Array?a:[]};THREE.MeshFaceMaterial.prototype.clone=function(){return new THREE.MeshFaceMaterial(this.materials.slice(0))};THREE.ParticleBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.map=null;this.size=1;this.sizeAttenuation=!0;this.vertexColors=!1;this.fog=!0;this.setValues(a)};THREE.ParticleBasicMaterial.prototype=Object.create(THREE.Material.prototype);
  2876. THREE.ParticleBasicMaterial.prototype.clone=function(){var a=new THREE.ParticleBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.map=this.map;a.size=this.size;a.sizeAttenuation=this.sizeAttenuation;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};THREE.ParticleCanvasMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.program=function(){};this.setValues(a)};THREE.ParticleCanvasMaterial.prototype=Object.create(THREE.Material.prototype);THREE.ParticleCanvasMaterial.prototype.clone=function(){var a=new THREE.ParticleCanvasMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.program=this.program;return a};THREE.ShaderMaterial=function(a){THREE.Material.call(this);this.vertexShader=this.fragmentShader="void main() {}";this.uniforms={};this.defines={};this.attributes=null;this.shading=THREE.SmoothShading;this.linewidth=1;this.wireframe=!1;this.wireframeLinewidth=1;this.lights=this.fog=!1;this.vertexColors=THREE.NoColors;this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)};THREE.ShaderMaterial.prototype=Object.create(THREE.Material.prototype);
  2877. THREE.ShaderMaterial.prototype.clone=function(){var a=new THREE.ShaderMaterial;THREE.Material.prototype.clone.call(this,a);a.fragmentShader=this.fragmentShader;a.vertexShader=this.vertexShader;a.uniforms=THREE.UniformsUtils.clone(this.uniforms);a.attributes=this.attributes;a.defines=this.defines;a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.fog=this.fog;a.lights=this.lights;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=
  2878. this.morphTargets;a.morphNormals=this.morphNormals;return a};THREE.SpriteMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.map=new THREE.Texture;this.useScreenCoordinates=!0;this.depthTest=!this.useScreenCoordinates;this.sizeAttenuation=!this.useScreenCoordinates;this.scaleByViewport=!this.sizeAttenuation;this.alignment=THREE.SpriteAlignment.center.clone();this.fog=!1;this.uvOffset=new THREE.Vector2(0,0);this.uvScale=new THREE.Vector2(1,1);this.setValues(a);a=a||{};void 0===a.depthTest&&(this.depthTest=!this.useScreenCoordinates);
  2879. void 0===a.sizeAttenuation&&(this.sizeAttenuation=!this.useScreenCoordinates);void 0===a.scaleByViewport&&(this.scaleByViewport=!this.sizeAttenuation)};THREE.SpriteMaterial.prototype=Object.create(THREE.Material.prototype);
  2880. THREE.SpriteMaterial.prototype.clone=function(){var a=new THREE.SpriteMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.map=this.map;a.useScreenCoordinates=this.useScreenCoordinates;a.sizeAttenuation=this.sizeAttenuation;a.scaleByViewport=this.scaleByViewport;a.alignment.copy(this.alignment);a.uvOffset.copy(this.uvOffset);a.uvScale.copy(this.uvScale);a.fog=this.fog;return a};THREE.SpriteAlignment={};THREE.SpriteAlignment.topLeft=new THREE.Vector2(1,-1);
  2881. THREE.SpriteAlignment.topCenter=new THREE.Vector2(0,-1);THREE.SpriteAlignment.topRight=new THREE.Vector2(-1,-1);THREE.SpriteAlignment.centerLeft=new THREE.Vector2(1,0);THREE.SpriteAlignment.center=new THREE.Vector2(0,0);THREE.SpriteAlignment.centerRight=new THREE.Vector2(-1,0);THREE.SpriteAlignment.bottomLeft=new THREE.Vector2(1,1);THREE.SpriteAlignment.bottomCenter=new THREE.Vector2(0,1);THREE.SpriteAlignment.bottomRight=new THREE.Vector2(-1,1);THREE.Texture=function(a,b,c,d,e,f,g,h,i){this.id=THREE.TextureIdCount++;this.name="";this.image=a;this.mipmaps=[];this.mapping=void 0!==b?b:new THREE.UVMapping;this.wrapS=void 0!==c?c:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==d?d:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==e?e:THREE.LinearFilter;this.minFilter=void 0!==f?f:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==i?i:1;this.format=void 0!==g?g:THREE.RGBAFormat;this.type=void 0!==h?h:THREE.UnsignedByteType;this.offset=new THREE.Vector2(0,
  2882. 0);this.repeat=new THREE.Vector2(1,1);this.generateMipmaps=!0;this.premultiplyAlpha=!1;this.flipY=!0;this.unpackAlignment=4;this.needsUpdate=!1;this.onUpdate=null};
  2883. THREE.Texture.prototype={constructor:THREE.Texture,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent,clone:function(a){void 0===a&&(a=new THREE.Texture);a.image=this.image;a.mipmaps=this.mipmaps.slice(0);a.mapping=this.mapping;a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;
  2884. a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.format=this.format;a.type=this.type;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.generateMipmaps=this.generateMipmaps;a.premultiplyAlpha=this.premultiplyAlpha;a.flipY=this.flipY;a.unpackAlignment=this.unpackAlignment;return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.TextureIdCount=0;THREE.CompressedTexture=function(a,b,c,d,e,f,g,h,i,j,m){THREE.Texture.call(this,null,f,g,h,i,j,d,e,m);this.image={width:b,height:c};this.mipmaps=a;this.generateMipmaps=!1};THREE.CompressedTexture.prototype=Object.create(THREE.Texture.prototype);THREE.CompressedTexture.prototype.clone=function(){var a=new THREE.CompressedTexture;THREE.Texture.prototype.clone.call(this,a);return a};THREE.DataTexture=function(a,b,c,d,e,f,g,h,i,j,m){THREE.Texture.call(this,null,f,g,h,i,j,d,e,m);this.image={data:a,width:b,height:c}};THREE.DataTexture.prototype=Object.create(THREE.Texture.prototype);THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture;THREE.Texture.prototype.clone.call(this,a);return a};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a};THREE.Particle.prototype=Object.create(THREE.Object3D.prototype);THREE.Particle.prototype.clone=function(a){void 0===a&&(a=new THREE.Particle(this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=void 0!==b?b:new THREE.ParticleBasicMaterial({color:16777215*Math.random()});this.sortParticles=!1;this.geometry&&null===this.geometry.boundingSphere&&this.geometry.computeBoundingSphere();this.frustumCulled=!1};THREE.ParticleSystem.prototype=Object.create(THREE.Object3D.prototype);
  2885. THREE.ParticleSystem.prototype.clone=function(a){void 0===a&&(a=new THREE.ParticleSystem(this.geometry,this.material));a.sortParticles=this.sortParticles;THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.material=void 0!==b?b:new THREE.LineBasicMaterial({color:16777215*Math.random()});this.type=void 0!==c?c:THREE.LineStrip;this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere())};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=Object.create(THREE.Object3D.prototype);
  2886. THREE.Line.prototype.clone=function(a){void 0===a&&(a=new THREE.Line(this.geometry,this.material,this.type));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.material=this.geometry=null;this.setGeometry(a);this.setMaterial(b)};THREE.Mesh.prototype=Object.create(THREE.Object3D.prototype);THREE.Mesh.prototype.setGeometry=function(a){void 0!==a&&(this.geometry=a,null===this.geometry.boundingSphere&&this.geometry.computeBoundingSphere(),this.updateMorphTargets())};THREE.Mesh.prototype.setMaterial=function(a){this.material=void 0!==a?a:new THREE.MeshBasicMaterial({color:16777215*Math.random(),wireframe:!0})};
  2887. THREE.Mesh.prototype.updateMorphTargets=function(){if(0<this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var a=0,b=this.geometry.morphTargets.length;a<b;a++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[a].name]=a}};
  2888. THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};THREE.Mesh.prototype.clone=function(a){void 0===a&&(a=new THREE.Mesh(this.geometry,this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);THREE.Bone.prototype.update=function(a,b){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate)a?this.skinMatrix.multiplyMatrices(a,this.matrix):this.skinMatrix.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,b=!0;var c,d=this.children.length;for(c=0;c<d;c++)this.children[c].update(this.skinMatrix,b)};THREE.SkinnedMesh=function(a,b,c){THREE.Mesh.call(this,a,b);this.useVertexTexture=void 0!==c?c:!0;this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var d,e,f;if(this.geometry&&void 0!==this.geometry.bones){for(a=0;a<this.geometry.bones.length;a++)c=this.geometry.bones[a],d=c.pos,e=c.rotq,f=c.scl,b=this.addBone(),b.name=c.name,b.position.set(d[0],d[1],d[2]),b.quaternion.set(e[0],e[1],e[2],e[3]),b.useQuaternion=!0,void 0!==f?b.scale.set(f[0],f[1],f[2]):b.scale.set(1,1,1);for(a=
  2889. 0;a<this.bones.length;a++)c=this.geometry.bones[a],b=this.bones[a],-1===c.parent?this.add(b):this.bones[c.parent].add(b);a=this.bones.length;this.useVertexTexture?(this.boneTextureHeight=this.boneTextureWidth=a=256<a?64:64<a?32:16<a?16:8,this.boneMatrices=new Float32Array(4*this.boneTextureWidth*this.boneTextureHeight),this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType),this.boneTexture.minFilter=THREE.NearestFilter,
  2890. this.boneTexture.magFilter=THREE.NearestFilter,this.boneTexture.generateMipmaps=!1,this.boneTexture.flipY=!1):this.boneMatrices=new Float32Array(16*a);this.pose()}};THREE.SkinnedMesh.prototype=Object.create(THREE.Mesh.prototype);THREE.SkinnedMesh.prototype.addBone=function(a){void 0===a&&(a=new THREE.Bone(this));this.bones.push(a);return a};
  2891. THREE.SkinnedMesh.prototype.updateMatrixWorld=function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1;for(var a=0,b=this.children.length;a<b;a++){var c=this.children[a];c instanceof THREE.Bone?c.update(this.identityMatrix,!1):c.updateMatrixWorld(!0)}if(void 0==this.boneInverses){this.boneInverses=[];a=0;for(b=this.bones.length;a<
  2892. b;a++)c=new THREE.Matrix4,c.getInverse(this.bones[a].skinMatrix),this.boneInverses.push(c)}a=0;for(b=this.bones.length;a<b;a++)THREE.SkinnedMesh.offsetMatrix.multiplyMatrices(this.bones[a].skinMatrix,this.boneInverses[a]),THREE.SkinnedMesh.offsetMatrix.flattenToArrayOffset(this.boneMatrices,16*a);this.useVertexTexture&&(this.boneTexture.needsUpdate=!0)};
  2893. THREE.SkinnedMesh.prototype.pose=function(){this.updateMatrixWorld(!0);for(var a=0;a<this.geometry.skinIndices.length;a++){var b=this.geometry.skinWeights[a],c=1/b.lengthManhattan();Infinity!==c?b.multiplyScalar(c):b.set(1)}};THREE.SkinnedMesh.prototype.clone=function(a){void 0===a&&(a=new THREE.SkinnedMesh(this.geometry,this.material,this.useVertexTexture));THREE.Mesh.prototype.clone.call(this,a);return a};THREE.SkinnedMesh.offsetMatrix=new THREE.Matrix4;THREE.MorphAnimMesh=function(a,b){THREE.Mesh.call(this,a,b);this.duration=1E3;this.mirroredLoop=!1;this.currentKeyframe=this.lastKeyframe=this.time=0;this.direction=1;this.directionBackwards=!1;this.setFrameRange(0,this.geometry.morphTargets.length-1)};THREE.MorphAnimMesh.prototype=Object.create(THREE.Mesh.prototype);THREE.MorphAnimMesh.prototype.setFrameRange=function(a,b){this.startKeyframe=a;this.endKeyframe=b;this.length=this.endKeyframe-this.startKeyframe+1};
  2894. THREE.MorphAnimMesh.prototype.setDirectionForward=function(){this.direction=1;this.directionBackwards=!1};THREE.MorphAnimMesh.prototype.setDirectionBackward=function(){this.direction=-1;this.directionBackwards=!0};
  2895. THREE.MorphAnimMesh.prototype.parseAnimations=function(){var a=this.geometry;a.animations||(a.animations={});for(var b,c=a.animations,d=/([a-z]+)(\d+)/,e=0,f=a.morphTargets.length;e<f;e++){var g=a.morphTargets[e].name.match(d);if(g&&1<g.length){g=g[1];c[g]||(c[g]={start:Infinity,end:-Infinity});var h=c[g];e<h.start&&(h.start=e);e>h.end&&(h.end=e);b||(b=g)}}a.firstAnimation=b};
  2896. THREE.MorphAnimMesh.prototype.setAnimationLabel=function(a,b,c){this.geometry.animations||(this.geometry.animations={});this.geometry.animations[a]={start:b,end:c}};THREE.MorphAnimMesh.prototype.playAnimation=function(a,b){var c=this.geometry.animations[a];c?(this.setFrameRange(c.start,c.end),this.duration=1E3*((c.end-c.start)/b),this.time=0):console.warn("animation["+a+"] undefined")};
  2897. THREE.MorphAnimMesh.prototype.updateAnimation=function(a){var b=this.duration/this.length;this.time+=this.direction*a;if(this.mirroredLoop){if(this.time>this.duration||0>this.time)this.direction*=-1,this.time>this.duration&&(this.time=this.duration,this.directionBackwards=!0),0>this.time&&(this.time=0,this.directionBackwards=!1)}else this.time%=this.duration,0>this.time&&(this.time+=this.duration);a=this.startKeyframe+THREE.Math.clamp(Math.floor(this.time/b),0,this.length-1);a!==this.currentKeyframe&&
  2898. (this.morphTargetInfluences[this.lastKeyframe]=0,this.morphTargetInfluences[this.currentKeyframe]=1,this.morphTargetInfluences[a]=0,this.lastKeyframe=this.currentKeyframe,this.currentKeyframe=a);b=this.time%b/b;this.directionBackwards&&(b=1-b);this.morphTargetInfluences[this.currentKeyframe]=b;this.morphTargetInfluences[this.lastKeyframe]=1-b};
  2899. THREE.MorphAnimMesh.prototype.clone=function(a){void 0===a&&(a=new THREE.MorphAnimMesh(this.geometry,this.material));a.duration=this.duration;a.mirroredLoop=this.mirroredLoop;a.time=this.time;a.lastKeyframe=this.lastKeyframe;a.currentKeyframe=this.currentKeyframe;a.direction=this.direction;a.directionBackwards=this.directionBackwards;THREE.Mesh.prototype.clone.call(this,a);return a};THREE.Ribbon=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b};THREE.Ribbon.prototype=Object.create(THREE.Object3D.prototype);THREE.Ribbon.prototype.clone=function(a){void 0===a&&(a=new THREE.Ribbon(this.geometry,this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.LOD=function(){THREE.Object3D.call(this);this.objects=[]};THREE.LOD.prototype=Object.create(THREE.Object3D.prototype);THREE.LOD.prototype.addLevel=function(a,b){void 0===b&&(b=0);for(var b=Math.abs(b),c=0;c<this.objects.length&&!(b<this.objects[c].distance);c++);this.objects.splice(c,0,{distance:b,object:a});this.add(a)};THREE.LOD.prototype.getObjectForDistance=function(a){for(var b=1,c=this.objects.length;b<c&&!(a<this.objects[b].distance);b++);return this.objects[b-1].object};
  2900. THREE.LOD.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c){if(1<this.objects.length){a.getPositionFromMatrix(c.matrixWorld);b.getPositionFromMatrix(this.matrixWorld);c=a.distanceTo(b);this.objects[0].object.visible=!0;for(var d=1,e=this.objects.length;d<e;d++)if(c>=this.objects[d].distance)this.objects[d-1].object.visible=!1,this.objects[d].object.visible=!0;else break;for(;d<e;d++)this.objects[d].object.visible=!1}}}();THREE.LOD.prototype.clone=function(){};THREE.Sprite=function(a){THREE.Object3D.call(this);this.material=void 0!==a?a:new THREE.SpriteMaterial;this.rotation3d=this.rotation;this.rotation=0};THREE.Sprite.prototype=Object.create(THREE.Object3D.prototype);THREE.Sprite.prototype.updateMatrix=function(){this.rotation3d.set(0,0,this.rotation);this.quaternion.setFromEuler(this.rotation3d,this.eulerOrder);this.matrix.makeFromPositionQuaternionScale(this.position,this.quaternion,this.scale);this.matrixWorldNeedsUpdate=!0};
  2901. THREE.Sprite.prototype.clone=function(a){void 0===a&&(a=new THREE.Sprite(this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=null;this.autoUpdate=!0;this.matrixAutoUpdate=!1;this.__objects=[];this.__lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=Object.create(THREE.Object3D.prototype);
  2902. THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)-1===this.__lights.indexOf(a)&&this.__lights.push(a),a.target&&void 0===a.target.parent&&this.add(a.target);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&-1===this.__objects.indexOf(a)){this.__objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);-1!==b&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.__addObject(a.children[b])};
  2903. THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);-1!==b&&this.__lights.splice(b,1)}else a instanceof THREE.Camera||(b=this.__objects.indexOf(a),-1!==b&&(this.__objects.splice(b,1),this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),-1!==b&&this.__objectsAdded.splice(b,1)));for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};THREE.Fog=function(a,b,c){this.name="";this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.Fog.prototype.clone=function(){return new THREE.Fog(this.color.getHex(),this.near,this.far)};THREE.FogExp2=function(a,b){this.name="";this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};THREE.FogExp2.prototype.clone=function(){return new THREE.FogExp2(this.color.getHex(),this.density)};THREE.CanvasRenderer=function(a){function b(a){F!==a&&(F=t.globalAlpha=a)}function c(a){z!==a&&(a===THREE.NormalBlending?t.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?t.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(t.globalCompositeOperation="darker"),z=a)}function d(a){G!==a&&(G=t.lineWidth=a)}function e(a){L!==a&&(L=t.lineCap=a)}function f(a){B!==a&&(B=t.lineJoin=a)}function g(a){H!==a&&(H=t.strokeStyle=a)}function h(a){K!==a&&(K=t.fillStyle=a)}function i(a,
  2904. b){if(V!==a||C!==b)t.setLineDash([a,b]),V=a,C=b}console.log("THREE.CanvasRenderer",THREE.REVISION);var j=THREE.Math.smoothstep,a=a||{},m=this,p,l,r,s=new THREE.Projector,n=void 0!==a.canvas?a.canvas:document.createElement("canvas"),q,y,u,x,t=n.getContext("2d"),E=new THREE.Color(0),J=0,F=1,z=0,H=null,K=null,G=null,L=null,B=null,V=null,C=0,I,M,R,ea,wa=new THREE.RenderableVertex,Ma=new THREE.RenderableVertex,A,ca,ja,na,N,fa,Wa,ab,fb,Ka,qa,pa,Z=new THREE.Color,ga=new THREE.Color,W=new THREE.Color,da=
  2905. new THREE.Color,la=new THREE.Color,ha=new THREE.Color,ia=new THREE.Color,Qa=new THREE.Color,kb={},oa={},Xa,Ra,Aa,Sa,sb,Nb,Kb,Ob,Tb,Ub,Ta=new THREE.Box2,ua=new THREE.Box2,Ja=new THREE.Box2,tb=new THREE.Color,Na=new THREE.Color,ra=new THREE.Color,bb=new THREE.Vector3,Ab,k,Bb,Ua,lb,Va,Cb=16;Ab=document.createElement("canvas");Ab.width=Ab.height=2;k=Ab.getContext("2d");k.fillStyle="rgba(0,0,0,1)";k.fillRect(0,0,2,2);Bb=k.getImageData(0,0,2,2);Ua=Bb.data;lb=document.createElement("canvas");lb.width=lb.height=
  2906. Cb;Va=lb.getContext("2d");Va.translate(-Cb/2,-Cb/2);Va.scale(Cb,Cb);Cb--;void 0===t.setLineDash&&(t.setLineDash=void 0!==t.mozDash?function(a){t.mozDash=null!==a[0]?a:null}:function(){});this.domElement=n;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==window.devicePixelRatio?window.devicePixelRatio:1;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.supportsVertexTextures=function(){};this.setFaceCulling=function(){};this.setSize=
  2907. function(a,b,c){q=a*this.devicePixelRatio;y=b*this.devicePixelRatio;u=Math.floor(q/2);x=Math.floor(y/2);n.width=q;n.height=y;1!==this.devicePixelRatio&&!1!==c&&(n.style.width=a+"px",n.style.height=b+"px");Ta.set(new THREE.Vector2(-u,-x),new THREE.Vector2(u,x));ua.set(new THREE.Vector2(-u,-x),new THREE.Vector2(u,x));F=1;z=0;B=L=G=K=H=null};this.setClearColor=function(a,b){E.set(a);J=void 0!==b?b:1;ua.set(new THREE.Vector2(-u,-x),new THREE.Vector2(u,x))};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");
  2908. this.setClearColor(a,b)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){t.setTransform(1,0,0,-1,u,x);!1===ua.empty()&&(ua.intersect(Ta),ua.expandByScalar(2),1>J&&t.clearRect(ua.min.x|0,ua.min.y|0,ua.max.x-ua.min.x|0,ua.max.y-ua.min.y|0),0<J&&(c(THREE.NormalBlending),b(1),h("rgba("+Math.floor(255*E.r)+","+Math.floor(255*E.g)+","+Math.floor(255*E.b)+","+J+")"),t.fillRect(ua.min.x|0,ua.min.y|0,ua.max.x-ua.min.x|0,ua.max.y-ua.min.y|0)),ua.makeEmpty())};this.render=function(a,n){function q(a,
  2909. b,c){for(var d=0,e=r.length;d<e;d++){var f=r[d];Qa.copy(f.color);if(f instanceof THREE.DirectionalLight){var g=bb.getPositionFromMatrix(f.matrixWorld).normalize(),h=b.dot(g);0>=h||(h*=f.intensity,c.add(Qa.multiplyScalar(h)))}else f instanceof THREE.PointLight&&(g=bb.getPositionFromMatrix(f.matrixWorld),h=b.dot(bb.subVectors(g,a).normalize()),0>=h||(h*=0==f.distance?1:1-Math.min(a.distanceTo(g)/f.distance,1),0!=h&&(h*=f.intensity,c.add(Qa.multiplyScalar(h)))))}}function z(a,d,e,f,g,h,k,i){m.info.render.vertices+=
  2910. 3;m.info.render.faces++;b(i.opacity);c(i.blending);A=a.positionScreen.x;ca=a.positionScreen.y;ja=d.positionScreen.x;na=d.positionScreen.y;N=e.positionScreen.x;fa=e.positionScreen.y;y(A,ca,ja,na,N,fa);(i instanceof THREE.MeshLambertMaterial||i instanceof THREE.MeshPhongMaterial)&&null===i.map?(ha.copy(i.color),ia.copy(i.emissive),i.vertexColors===THREE.FaceColors&&ha.multiply(k.color),!1===i.wireframe&&i.shading==THREE.SmoothShading&&3==k.vertexNormalsLength?(ga.copy(tb),W.copy(tb),da.copy(tb),q(k.v1.positionWorld,
  2911. k.vertexNormalsModel[0],ga),q(k.v2.positionWorld,k.vertexNormalsModel[1],W),q(k.v3.positionWorld,k.vertexNormalsModel[2],da),ga.multiply(ha).add(ia),W.multiply(ha).add(ia),da.multiply(ha).add(ia),la.addColors(W,da).multiplyScalar(0.5),Aa=H(ga,W,da,la),J(A,ca,ja,na,N,fa,0,0,1,0,0,1,Aa)):(Z.copy(tb),q(k.centroidModel,k.normalModel,Z),Z.multiply(ha).add(ia),!0===i.wireframe?E(Z,i.wireframeLinewidth,i.wireframeLinecap,i.wireframeLinejoin):F(Z))):i instanceof THREE.MeshBasicMaterial||i instanceof THREE.MeshLambertMaterial||
  2912. i instanceof THREE.MeshPhongMaterial?null!==i.map?i.map.mapping instanceof THREE.UVMapping&&(Sa=k.uvs[0],C(A,ca,ja,na,N,fa,Sa[f].x,Sa[f].y,Sa[g].x,Sa[g].y,Sa[h].x,Sa[h].y,i.map)):null!==i.envMap?i.envMap.mapping instanceof THREE.SphericalReflectionMapping&&(bb.copy(k.vertexNormalsModelView[f]),sb=0.5*bb.x+0.5,Nb=0.5*bb.y+0.5,bb.copy(k.vertexNormalsModelView[g]),Kb=0.5*bb.x+0.5,Ob=0.5*bb.y+0.5,bb.copy(k.vertexNormalsModelView[h]),Tb=0.5*bb.x+0.5,Ub=0.5*bb.y+0.5,C(A,ca,ja,na,N,fa,sb,Nb,Kb,Ob,Tb,Ub,
  2913. i.envMap)):(Z.copy(i.color),i.vertexColors===THREE.FaceColors&&Z.multiply(k.color),!0===i.wireframe?E(Z,i.wireframeLinewidth,i.wireframeLinecap,i.wireframeLinejoin):F(Z)):i instanceof THREE.MeshDepthMaterial?(Xa=n.near,Ra=n.far,ga.r=ga.g=ga.b=1-j(a.positionScreen.z*a.positionScreen.w,Xa,Ra),W.r=W.g=W.b=1-j(d.positionScreen.z*d.positionScreen.w,Xa,Ra),da.r=da.g=da.b=1-j(e.positionScreen.z*e.positionScreen.w,Xa,Ra),la.addColors(W,da).multiplyScalar(0.5),Aa=H(ga,W,da,la),J(A,ca,ja,na,N,fa,0,0,1,0,0,
  2914. 1,Aa)):i instanceof THREE.MeshNormalMaterial&&(i.shading==THREE.FlatShading?(a=k.normalModelView,Z.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),!0===i.wireframe?E(Z,i.wireframeLinewidth,i.wireframeLinecap,i.wireframeLinejoin):F(Z)):i.shading==THREE.SmoothShading&&(a=k.vertexNormalsModelView[f],ga.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),a=k.vertexNormalsModelView[g],W.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),a=k.vertexNormalsModelView[h],da.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),
  2915. la.addColors(W,da).multiplyScalar(0.5),Aa=H(ga,W,da,la),J(A,ca,ja,na,N,fa,0,0,1,0,0,1,Aa)))}function y(a,b,c,d,e,f){t.beginPath();t.moveTo(a,b);t.lineTo(c,d);t.lineTo(e,f);t.closePath()}function B(a,b,c,d,e,f,g,h){t.beginPath();t.moveTo(a,b);t.lineTo(c,d);t.lineTo(e,f);t.lineTo(g,h);t.closePath()}function E(a,b,c,h){d(b);e(c);f(h);g(a.getStyle());t.stroke();Ja.expandByScalar(2*b)}function F(a){h(a.getStyle());t.fill()}function C(a,b,c,d,e,f,g,i,k,xa,j,l,p){if(!(p instanceof THREE.DataTexture||void 0===
  2916. p.image||0==p.image.width)){if(!0===p.needsUpdate){var m=p.wrapS==THREE.RepeatWrapping,Ya=p.wrapT==THREE.RepeatWrapping;kb[p.id]=t.createPattern(p.image,!0===m&&!0===Ya?"repeat":!0===m&&!1===Ya?"repeat-x":!1===m&&!0===Ya?"repeat-y":"no-repeat");p.needsUpdate=!1}void 0===kb[p.id]?h("rgba(0,0,0,1)"):h(kb[p.id]);var m=p.offset.x/p.repeat.x,Ya=p.offset.y/p.repeat.y,n=p.image.width*p.repeat.x,q=p.image.height*p.repeat.y,g=(g+m)*n,i=(1-i+Ya)*q,c=c-a,d=d-b,e=e-a,f=f-b,k=(k+m)*n-g,xa=(1-xa+Ya)*q-i,j=(j+m)*
  2917. n-g,l=(1-l+Ya)*q-i,m=k*l-j*xa;0===m?(void 0===oa[p.id]&&(b=document.createElement("canvas"),b.width=p.image.width,b.height=p.image.height,b=b.getContext("2d"),b.drawImage(p.image,0,0),oa[p.id]=b.getImageData(0,0,p.image.width,p.image.height).data),b=oa[p.id],g=4*(Math.floor(g)+Math.floor(i)*p.image.width),Z.setRGB(b[g]/255,b[g+1]/255,b[g+2]/255),F(Z)):(m=1/m,p=(l*c-xa*e)*m,xa=(l*d-xa*f)*m,c=(k*e-j*c)*m,d=(k*f-j*d)*m,a=a-p*g-c*i,g=b-xa*g-d*i,t.save(),t.transform(p,xa,c,d,a,g),t.fill(),t.restore())}}
  2918. function J(a,b,c,d,e,f,g,h,i,k,xa,j,p){var m,l;m=p.width-1;l=p.height-1;g*=m;h*=l;c-=a;d-=b;e-=a;f-=b;i=i*m-g;k=k*l-h;xa=xa*m-g;j=j*l-h;l=1/(i*j-xa*k);m=(j*c-k*e)*l;k=(j*d-k*f)*l;c=(i*e-xa*c)*l;d=(i*f-xa*d)*l;a=a-m*g-c*h;b=b-k*g-d*h;t.save();t.transform(m,k,c,d,a,b);t.clip();t.drawImage(p,0,0);t.restore()}function H(a,b,c,d){Ua[0]=255*a.r|0;Ua[1]=255*a.g|0;Ua[2]=255*a.b|0;Ua[4]=255*b.r|0;Ua[5]=255*b.g|0;Ua[6]=255*b.b|0;Ua[8]=255*c.r|0;Ua[9]=255*c.g|0;Ua[10]=255*c.b|0;Ua[12]=255*d.r|0;Ua[13]=255*d.g|
  2919. 0;Ua[14]=255*d.b|0;k.putImageData(Bb,0,0);Va.drawImage(Ab,0,0);return lb}function G(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;0!==e&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}if(!1===n instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");else{!0===this.autoClear&&this.clear();t.setTransform(1,0,0,-1,u,x);m.info.render.vertices=0;m.info.render.faces=0;p=s.projectScene(a,n,this.sortObjects,this.sortElements);l=p.elements;r=p.lights;
  2920. tb.setRGB(0,0,0);Na.setRGB(0,0,0);ra.setRGB(0,0,0);for(var K=0,V=r.length;K<V;K++){var U=r[K],P=U.color;U instanceof THREE.AmbientLight?tb.add(P):U instanceof THREE.DirectionalLight?Na.add(P):U instanceof THREE.PointLight&&ra.add(P)}K=0;for(V=l.length;K<V;K++){var L=l[K],U=L.material;if(!(void 0===U||!1===U.visible)){Ja.makeEmpty();if(L instanceof THREE.RenderableParticle){I=L;I.x*=u;I.y*=x;P=I;b(U.opacity);c(U.blending);var xa=void 0,mb=void 0,Ya=void 0,vb=void 0,Pb=void 0,Oc=void 0,Pc=void 0;U instanceof
  2921. THREE.ParticleBasicMaterial?null===U.map?(Ya=L.object.scale.x,vb=L.object.scale.y,Ya*=L.scale.x*u,vb*=L.scale.y*x,Ja.min.set(P.x-Ya,P.y-vb),Ja.max.set(P.x+Ya,P.y+vb),!1===Ta.isIntersectionBox(Ja)?Ja.makeEmpty():(h(U.color.getStyle()),t.save(),t.translate(P.x,P.y),t.rotate(-L.rotation),t.scale(Ya,vb),t.fillRect(-1,-1,2,2),t.restore())):(Pb=U.map.image,Oc=Pb.width>>1,Pc=Pb.height>>1,Ya=L.scale.x*u,vb=L.scale.y*x,xa=Ya*Oc,mb=vb*Pc,Ja.min.set(P.x-xa,P.y-mb),Ja.max.set(P.x+xa,P.y+mb),!1===Ta.isIntersectionBox(Ja)?
  2922. Ja.makeEmpty():(t.save(),t.translate(P.x,P.y),t.rotate(-L.rotation),t.scale(Ya,-vb),t.translate(-Oc,-Pc),t.drawImage(Pb,0,0),t.restore())):U instanceof THREE.ParticleCanvasMaterial&&(xa=L.scale.x*u,mb=L.scale.y*x,Ja.min.set(P.x-xa,P.y-mb),Ja.max.set(P.x+xa,P.y+mb),!1===Ta.isIntersectionBox(Ja)?Ja.makeEmpty():(g(U.color.getStyle()),h(U.color.getStyle()),t.save(),t.translate(P.x,P.y),t.rotate(-L.rotation),t.scale(xa,mb),U.program(t),t.restore()))}else if(L instanceof THREE.RenderableLine){if(I=L.v1,
  2923. M=L.v2,I.positionScreen.x*=u,I.positionScreen.y*=x,M.positionScreen.x*=u,M.positionScreen.y*=x,Ja.setFromPoints([I.positionScreen,M.positionScreen]),!0===Ta.isIntersectionBox(Ja))if(P=I,xa=M,b(U.opacity),c(U.blending),t.beginPath(),t.moveTo(P.positionScreen.x,P.positionScreen.y),t.lineTo(xa.positionScreen.x,xa.positionScreen.y),U instanceof THREE.LineBasicMaterial){d(U.linewidth);e(U.linecap);f(U.linejoin);if(U.vertexColors!==THREE.VertexColors)g(U.color.getStyle());else if(mb=L.vertexColors[0].getStyle(),
  2924. L=L.vertexColors[1].getStyle(),mb===L)g(mb);else{try{var qc=t.createLinearGradient(P.positionScreen.x,P.positionScreen.y,xa.positionScreen.x,xa.positionScreen.y);qc.addColorStop(0,mb);qc.addColorStop(1,L)}catch(ed){qc=mb}g(qc)}t.stroke();Ja.expandByScalar(2*U.linewidth)}else U instanceof THREE.LineDashedMaterial&&(d(U.linewidth),e(U.linecap),f(U.linejoin),g(U.color.getStyle()),i(U.dashSize,U.gapSize),t.stroke(),Ja.expandByScalar(2*U.linewidth),i(null,null))}else if(L instanceof THREE.RenderableFace3){I=
  2925. L.v1;M=L.v2;R=L.v3;if(-1>I.positionScreen.z||1<I.positionScreen.z)continue;if(-1>M.positionScreen.z||1<M.positionScreen.z)continue;if(-1>R.positionScreen.z||1<R.positionScreen.z)continue;I.positionScreen.x*=u;I.positionScreen.y*=x;M.positionScreen.x*=u;M.positionScreen.y*=x;R.positionScreen.x*=u;R.positionScreen.y*=x;!0===U.overdraw&&(G(I.positionScreen,M.positionScreen),G(M.positionScreen,R.positionScreen),G(R.positionScreen,I.positionScreen));Ja.setFromPoints([I.positionScreen,M.positionScreen,
  2926. R.positionScreen]);!0===Ta.isIntersectionBox(Ja)&&z(I,M,R,0,1,2,L,U)}else if(L instanceof THREE.RenderableFace4){I=L.v1;M=L.v2;R=L.v3;ea=L.v4;if(-1>I.positionScreen.z||1<I.positionScreen.z)continue;if(-1>M.positionScreen.z||1<M.positionScreen.z)continue;if(-1>R.positionScreen.z||1<R.positionScreen.z)continue;if(-1>ea.positionScreen.z||1<ea.positionScreen.z)continue;I.positionScreen.x*=u;I.positionScreen.y*=x;M.positionScreen.x*=u;M.positionScreen.y*=x;R.positionScreen.x*=u;R.positionScreen.y*=x;ea.positionScreen.x*=
  2927. u;ea.positionScreen.y*=x;wa.positionScreen.copy(M.positionScreen);Ma.positionScreen.copy(ea.positionScreen);!0===U.overdraw&&(G(I.positionScreen,M.positionScreen),G(M.positionScreen,ea.positionScreen),G(ea.positionScreen,I.positionScreen),G(R.positionScreen,wa.positionScreen),G(R.positionScreen,Ma.positionScreen));Ja.setFromPoints([I.positionScreen,M.positionScreen,R.positionScreen,ea.positionScreen]);!0===Ta.isIntersectionBox(Ja)&&(P=I,xa=M,mb=R,Ya=ea,vb=wa,Pb=Ma,m.info.render.vertices+=4,m.info.render.faces++,
  2928. b(U.opacity),c(U.blending),void 0!==U.map&&null!==U.map||void 0!==U.envMap&&null!==U.envMap?(z(P,xa,Ya,0,1,3,L,U),z(vb,mb,Pb,1,2,3,L,U)):(A=P.positionScreen.x,ca=P.positionScreen.y,ja=xa.positionScreen.x,na=xa.positionScreen.y,N=mb.positionScreen.x,fa=mb.positionScreen.y,Wa=Ya.positionScreen.x,ab=Ya.positionScreen.y,fb=vb.positionScreen.x,Ka=vb.positionScreen.y,qa=Pb.positionScreen.x,pa=Pb.positionScreen.y,U instanceof THREE.MeshLambertMaterial||U instanceof THREE.MeshPhongMaterial?(ha.copy(U.color),
  2929. ia.copy(U.emissive),U.vertexColors===THREE.FaceColors&&ha.multiply(L.color),!1===U.wireframe&&U.shading==THREE.SmoothShading&&4==L.vertexNormalsLength?(ga.copy(tb),W.copy(tb),da.copy(tb),la.copy(tb),q(L.v1.positionWorld,L.vertexNormalsModel[0],ga),q(L.v2.positionWorld,L.vertexNormalsModel[1],W),q(L.v4.positionWorld,L.vertexNormalsModel[3],da),q(L.v3.positionWorld,L.vertexNormalsModel[2],la),ga.multiply(ha).add(ia),W.multiply(ha).add(ia),da.multiply(ha).add(ia),la.multiply(ha).add(ia),Aa=H(ga,W,da,
  2930. la),y(A,ca,ja,na,Wa,ab),J(A,ca,ja,na,Wa,ab,0,0,1,0,0,1,Aa),y(fb,Ka,N,fa,qa,pa),J(fb,Ka,N,fa,qa,pa,1,0,1,1,0,1,Aa)):(Z.copy(tb),q(L.centroidModel,L.normalModel,Z),Z.multiply(ha).add(ia),B(A,ca,ja,na,N,fa,Wa,ab),!0===U.wireframe?E(Z,U.wireframeLinewidth,U.wireframeLinecap,U.wireframeLinejoin):F(Z))):U instanceof THREE.MeshBasicMaterial?(Z.copy(U.color),U.vertexColors===THREE.FaceColors&&Z.multiply(L.color),B(A,ca,ja,na,N,fa,Wa,ab),!0===U.wireframe?E(Z,U.wireframeLinewidth,U.wireframeLinecap,U.wireframeLinejoin):
  2931. F(Z)):U instanceof THREE.MeshNormalMaterial?(P=void 0,U.shading==THREE.FlatShading?(P=L.normalModelView,Z.setRGB(P.x,P.y,P.z).multiplyScalar(0.5).addScalar(0.5),B(A,ca,ja,na,N,fa,Wa,ab),!0===U.wireframe?E(Z,U.wireframeLinewidth,U.wireframeLinecap,U.wireframeLinejoin):F(Z)):U.shading==THREE.SmoothShading&&(P=L.vertexNormalsModelView[0],ga.setRGB(P.x,P.y,P.z).multiplyScalar(0.5).addScalar(0.5),P=L.vertexNormalsModelView[1],W.setRGB(P.x,P.y,P.z).multiplyScalar(0.5).addScalar(0.5),P=L.vertexNormalsModelView[3],
  2932. da.setRGB(P.x,P.y,P.z).multiplyScalar(0.5).addScalar(0.5),P=L.vertexNormalsModelView[2],la.setRGB(P.x,P.y,P.z).multiplyScalar(0.5).addScalar(0.5),Aa=H(ga,W,da,la),y(A,ca,ja,na,Wa,ab),J(A,ca,ja,na,Wa,ab,0,0,1,0,0,1,Aa),y(fb,Ka,N,fa,qa,pa),J(fb,Ka,N,fa,qa,pa,1,0,1,1,0,1,Aa))):U instanceof THREE.MeshDepthMaterial&&(Xa=n.near,Ra=n.far,ga.r=ga.g=ga.b=1-j(P.positionScreen.z*P.positionScreen.w,Xa,Ra),W.r=W.g=W.b=1-j(xa.positionScreen.z*xa.positionScreen.w,Xa,Ra),da.r=da.g=da.b=1-j(Ya.positionScreen.z*Ya.positionScreen.w,
  2933. Xa,Ra),la.r=la.g=la.b=1-j(mb.positionScreen.z*mb.positionScreen.w,Xa,Ra),Aa=H(ga,W,da,la),y(A,ca,ja,na,Wa,ab),J(A,ca,ja,na,Wa,ab,0,0,1,0,0,1,Aa),y(fb,Ka,N,fa,qa,pa),J(fb,Ka,N,fa,qa,pa,1,0,1,1,0,1,Aa))))}ua.union(Ja)}}t.setTransform(1,0,0,1,0,0)}}};THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
  2934. envmap_pars_fragment:"#ifdef USE_ENVMAP\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nuniform bool useRefract;\nuniform float refractionRatio;\n#else\nvarying vec3 vReflect;\n#endif\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec3 reflectVec;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nreflectVec = refract( cameraToVertex, normal, refractionRatio );\n} else { \nreflectVec = reflect( cameraToVertex, normal );\n}\n#else\nreflectVec = vReflect;\n#endif\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n} else if ( combine == 2 ) {\ngl_FragColor.xyz += cubeColor.xyz * specularStrength * reflectivity;\n} else {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n}\n#endif",
  2935. envmap_pars_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n#ifdef USE_SKINNING\nvec4 worldPosition = modelMatrix * skinned;\n#endif\n#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( morphed, 1.0 );\n#endif\n#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n#endif\n#endif",
  2936. envmap_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvec3 worldNormal = mat3( modelMatrix[ 0 ].xyz, modelMatrix[ 1 ].xyz, modelMatrix[ 2 ].xyz ) * objectNormal;\nworldNormal = normalize( worldNormal );\nvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\nif ( useRefract ) {\nvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n} else {\nvReflect = reflect( cameraToVertex, worldNormal );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
  2937. map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y ) );\n#endif",map_pars_vertex:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP )\nvarying vec2 vUv;\nuniform vec4 offsetRepeat;\n#endif",map_pars_fragment:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP )\nvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
  2938. map_vertex:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP )\nvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",map_fragment:"#ifdef USE_MAP\nvec4 texelColor = texture2D( map, vUv );\n#ifdef GAMMA_INPUT\ntexelColor.xyz *= texelColor.xyz;\n#endif\ngl_FragColor = gl_FragColor * texelColor;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",
  2939. lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\nuniform sampler2D bumpMap;\nuniform float bumpScale;\nvec2 dHdxy_fwd() {\nvec2 dSTdx = dFdx( vUv );\nvec2 dSTdy = dFdy( vUv );\nfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\nfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\nfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\nreturn vec2( dBx, dBy );\n}\nvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\nvec3 vSigmaX = dFdx( surf_pos );\nvec3 vSigmaY = dFdy( surf_pos );\nvec3 vN = surf_norm;\nvec3 R1 = cross( vSigmaY, vN );\nvec3 R2 = cross( vN, vSigmaX );\nfloat fDet = dot( vSigmaX, R1 );\nvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\nreturn normalize( abs( fDet ) * surf_norm - vGrad );\n}\n#endif",
  2940. normalmap_pars_fragment:"#ifdef USE_NORMALMAP\nuniform sampler2D normalMap;\nuniform vec2 normalScale;\nvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {\nvec3 q0 = dFdx( eye_pos.xyz );\nvec3 q1 = dFdy( eye_pos.xyz );\nvec2 st0 = dFdx( vUv.st );\nvec2 st1 = dFdy( vUv.st );\nvec3 S = normalize( q0 * st1.t - q1 * st0.t );\nvec3 T = normalize( -q0 * st1.s + q1 * st0.s );\nvec3 N = normalize( surf_norm );\nvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\nmapN.xy = normalScale * mapN.xy;\nmat3 tsn = mat3( S, T, N );\nreturn normalize( tsn * mapN );\n}\n#endif",
  2941. specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\nuniform sampler2D specularMap;\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\nvec4 texelSpecular = texture2D( specularMap, vUv );\nspecularStrength = texelSpecular.r;\n#else\nspecularStrength = 1.0;\n#endif",lights_lambert_pars_vertex:"uniform vec3 ambient;\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_HEMI_LIGHTS > 0\nuniform vec3 hemisphereLightSkyColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightGroundColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightDirection[ MAX_HEMI_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\nuniform float spotLightAngleCos[ MAX_SPOT_LIGHTS ];\nuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif",
  2942. lights_lambert_vertex:"vLightFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\nvLightBack = vec3( 0.0 );\n#endif\ntransformedNormal = normalize( transformedNormal );\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( transformedNormal, dirVector );\nvec3 directionalLightWeighting = vec3( max( dotProduct, 0.0 ) );\n#ifdef DOUBLE_SIDED\nvec3 directionalLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n#ifdef WRAP_AROUND\nvec3 directionalLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n#endif\n#endif\n#ifdef WRAP_AROUND\nvec3 directionalLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\ndirectionalLightWeighting = mix( directionalLightWeighting, directionalLightWeightingHalf, wrapRGB );\n#ifdef DOUBLE_SIDED\ndirectionalLightWeightingBack = mix( directionalLightWeightingBack, directionalLightWeightingHalfBack, wrapRGB );\n#endif\n#endif\nvLightFront += directionalLightColor[ i ] * directionalLightWeighting;\n#ifdef DOUBLE_SIDED\nvLightBack += directionalLightColor[ i ] * directionalLightWeightingBack;\n#endif\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat dotProduct = dot( transformedNormal, lVector );\nvec3 pointLightWeighting = vec3( max( dotProduct, 0.0 ) );\n#ifdef DOUBLE_SIDED\nvec3 pointLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n#ifdef WRAP_AROUND\nvec3 pointLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n#endif\n#endif\n#ifdef WRAP_AROUND\nvec3 pointLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\npointLightWeighting = mix( pointLightWeighting, pointLightWeightingHalf, wrapRGB );\n#ifdef DOUBLE_SIDED\npointLightWeightingBack = mix( pointLightWeightingBack, pointLightWeightingHalfBack, wrapRGB );\n#endif\n#endif\nvLightFront += pointLightColor[ i ] * pointLightWeighting * lDistance;\n#ifdef DOUBLE_SIDED\nvLightBack += pointLightColor[ i ] * pointLightWeightingBack * lDistance;\n#endif\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nfor( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - worldPosition.xyz ) );\nif ( spotEffect > spotLightAngleCos[ i ] ) {\nspotEffect = max( pow( spotEffect, spotLightExponent[ i ] ), 0.0 );\nfloat lDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat dotProduct = dot( transformedNormal, lVector );\nvec3 spotLightWeighting = vec3( max( dotProduct, 0.0 ) );\n#ifdef DOUBLE_SIDED\nvec3 spotLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n#ifdef WRAP_AROUND\nvec3 spotLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n#endif\n#endif\n#ifdef WRAP_AROUND\nvec3 spotLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\nspotLightWeighting = mix( spotLightWeighting, spotLightWeightingHalf, wrapRGB );\n#ifdef DOUBLE_SIDED\nspotLightWeightingBack = mix( spotLightWeightingBack, spotLightWeightingHalfBack, wrapRGB );\n#endif\n#endif\nvLightFront += spotLightColor[ i ] * spotLightWeighting * lDistance * spotEffect;\n#ifdef DOUBLE_SIDED\nvLightBack += spotLightColor[ i ] * spotLightWeightingBack * lDistance * spotEffect;\n#endif\n}\n}\n#endif\n#if MAX_HEMI_LIGHTS > 0\nfor( int i = 0; i < MAX_HEMI_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( hemisphereLightDirection[ i ], 0.0 );\nvec3 lVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( transformedNormal, lVector );\nfloat hemiDiffuseWeight = 0.5 * dotProduct + 0.5;\nfloat hemiDiffuseWeightBack = -0.5 * dotProduct + 0.5;\nvLightFront += mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeight );\n#ifdef DOUBLE_SIDED\nvLightBack += mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeightBack );\n#endif\n}\n#endif\nvLightFront = vLightFront * diffuse + ambient * ambientLightColor + emissive;\n#ifdef DOUBLE_SIDED\nvLightBack = vLightBack * diffuse + ambient * ambientLightColor + emissive;\n#endif",
  2943. lights_phong_pars_vertex:"#ifndef PHONG_PER_PIXEL\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\nvarying vec4 vSpotLight[ MAX_SPOT_LIGHTS ];\n#endif\n#endif\n#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP )\nvarying vec3 vWorldPosition;\n#endif",
  2944. lights_phong_vertex:"#ifndef PHONG_PER_PIXEL\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nfor( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\nvSpotLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#endif\n#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP )\nvWorldPosition = worldPosition.xyz;\n#endif",
  2945. lights_phong_pars_fragment:"uniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_HEMI_LIGHTS > 0\nuniform vec3 hemisphereLightSkyColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightGroundColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightDirection[ MAX_HEMI_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\n#ifdef PHONG_PER_PIXEL\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#else\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\nuniform float spotLightAngleCos[ MAX_SPOT_LIGHTS ];\nuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\n#ifdef PHONG_PER_PIXEL\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\n#else\nvarying vec4 vSpotLight[ MAX_SPOT_LIGHTS ];\n#endif\n#endif\n#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP )\nvarying vec3 vWorldPosition;\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",
  2946. lights_phong_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#ifdef DOUBLE_SIDED\nnormal = normal * ( -1.0 + 2.0 * float( gl_FrontFacing ) );\n#endif\n#ifdef USE_NORMALMAP\nnormal = perturbNormal2Arb( -vViewPosition, normal );\n#elif defined( USE_BUMPMAP )\nnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\n#ifdef PHONG_PER_PIXEL\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz + vViewPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\n#else\nvec3 lVector = normalize( vPointLight[ i ].xyz );\nfloat lDistance = vPointLight[ i ].w;\n#endif\nfloat dotProduct = dot( normal, lVector );\n#ifdef WRAP_AROUND\nfloat pointDiffuseWeightFull = max( dotProduct, 0.0 );\nfloat pointDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\nvec3 pointDiffuseWeight = mix( vec3 ( pointDiffuseWeightFull ), vec3( pointDiffuseWeightHalf ), wrapRGB );\n#else\nfloat pointDiffuseWeight = max( dotProduct, 0.0 );\n#endif\npointDiffuse += diffuse * pointLightColor[ i ] * pointDiffuseWeight * lDistance;\nvec3 pointHalfVector = normalize( lVector + viewPosition );\nfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\nfloat pointSpecularWeight = specularStrength * max( pow( pointDotNormalHalf, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVector, pointHalfVector ), 5.0 );\npointSpecular += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * lDistance * specularNormalization;\n#else\npointSpecular += specular * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * lDistance;\n#endif\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nvec3 spotDiffuse = vec3( 0.0 );\nvec3 spotSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\n#ifdef PHONG_PER_PIXEL\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz + vViewPosition.xyz;\nfloat lDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\n#else\nvec3 lVector = normalize( vSpotLight[ i ].xyz );\nfloat lDistance = vSpotLight[ i ].w;\n#endif\nfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - vWorldPosition ) );\nif ( spotEffect > spotLightAngleCos[ i ] ) {\nspotEffect = max( pow( spotEffect, spotLightExponent[ i ] ), 0.0 );\nfloat dotProduct = dot( normal, lVector );\n#ifdef WRAP_AROUND\nfloat spotDiffuseWeightFull = max( dotProduct, 0.0 );\nfloat spotDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\nvec3 spotDiffuseWeight = mix( vec3 ( spotDiffuseWeightFull ), vec3( spotDiffuseWeightHalf ), wrapRGB );\n#else\nfloat spotDiffuseWeight = max( dotProduct, 0.0 );\n#endif\nspotDiffuse += diffuse * spotLightColor[ i ] * spotDiffuseWeight * lDistance * spotEffect;\nvec3 spotHalfVector = normalize( lVector + viewPosition );\nfloat spotDotNormalHalf = max( dot( normal, spotHalfVector ), 0.0 );\nfloat spotSpecularWeight = specularStrength * max( pow( spotDotNormalHalf, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVector, spotHalfVector ), 5.0 );\nspotSpecular += schlick * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * lDistance * specularNormalization * spotEffect;\n#else\nspotSpecular += specular * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * lDistance * spotEffect;\n#endif\n}\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( normal, dirVector );\n#ifdef WRAP_AROUND\nfloat dirDiffuseWeightFull = max( dotProduct, 0.0 );\nfloat dirDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\nvec3 dirDiffuseWeight = mix( vec3( dirDiffuseWeightFull ), vec3( dirDiffuseWeightHalf ), wrapRGB );\n#else\nfloat dirDiffuseWeight = max( dotProduct, 0.0 );\n#endif\ndirDiffuse += diffuse * directionalLightColor[ i ] * dirDiffuseWeight;\nvec3 dirHalfVector = normalize( dirVector + viewPosition );\nfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\nfloat dirSpecularWeight = specularStrength * max( pow( dirDotNormalHalf, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( dirVector, dirHalfVector ), 5.0 );\ndirSpecular += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight * specularNormalization;\n#else\ndirSpecular += specular * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight;\n#endif\n}\n#endif\n#if MAX_HEMI_LIGHTS > 0\nvec3 hemiDiffuse = vec3( 0.0 );\nvec3 hemiSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_HEMI_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( hemisphereLightDirection[ i ], 0.0 );\nvec3 lVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( normal, lVector );\nfloat hemiDiffuseWeight = 0.5 * dotProduct + 0.5;\nvec3 hemiColor = mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeight );\nhemiDiffuse += diffuse * hemiColor;\nvec3 hemiHalfVectorSky = normalize( lVector + viewPosition );\nfloat hemiDotNormalHalfSky = 0.5 * dot( normal, hemiHalfVectorSky ) + 0.5;\nfloat hemiSpecularWeightSky = specularStrength * max( pow( hemiDotNormalHalfSky, shininess ), 0.0 );\nvec3 lVectorGround = -lVector;\nvec3 hemiHalfVectorGround = normalize( lVectorGround + viewPosition );\nfloat hemiDotNormalHalfGround = 0.5 * dot( normal, hemiHalfVectorGround ) + 0.5;\nfloat hemiSpecularWeightGround = specularStrength * max( pow( hemiDotNormalHalfGround, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat dotProductGround = dot( normal, lVectorGround );\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlickSky = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVector, hemiHalfVectorSky ), 5.0 );\nvec3 schlickGround = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVectorGround, hemiHalfVectorGround ), 5.0 );\nhemiSpecular += hemiColor * specularNormalization * ( schlickSky * hemiSpecularWeightSky * max( dotProduct, 0.0 ) + schlickGround * hemiSpecularWeightGround * max( dotProductGround, 0.0 ) );\n#else\nhemiSpecular += specular * hemiColor * ( hemiSpecularWeightSky + hemiSpecularWeightGround ) * hemiDiffuseWeight;\n#endif\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_HEMI_LIGHTS > 0\ntotalDiffuse += hemiDiffuse;\ntotalSpecular += hemiSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\n#if MAX_SPOT_LIGHTS > 0\ntotalDiffuse += spotDiffuse;\ntotalSpecular += spotSpecular;\n#endif\n#ifdef METAL\ngl_FragColor.xyz = gl_FragColor.xyz * ( emissive + totalDiffuse + ambientLightColor * ambient + totalSpecular );\n#else\ngl_FragColor.xyz = gl_FragColor.xyz * ( emissive + totalDiffuse + ambientLightColor * ambient ) + totalSpecular;\n#endif",
  2947. color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\n#ifdef GAMMA_INPUT\nvColor = color * color;\n#else\nvColor = color;\n#endif\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n#ifdef BONE_TEXTURE\nuniform sampler2D boneTexture;\nmat4 getBoneMatrix( const in float i ) {\nfloat j = i * 4.0;\nfloat x = mod( j, N_BONE_PIXEL_X );\nfloat y = floor( j / N_BONE_PIXEL_X );\nconst float dx = 1.0 / N_BONE_PIXEL_X;\nconst float dy = 1.0 / N_BONE_PIXEL_Y;\ny = dy * ( y + 0.5 );\nvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\nvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\nvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\nvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\nmat4 bone = mat4( v1, v2, v3, v4 );\nreturn bone;\n}\n#else\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\nmat4 getBoneMatrix( const in float i ) {\nmat4 bone = boneGlobalMatrices[ int(i) ];\nreturn bone;\n}\n#endif\n#endif",
  2948. skinbase_vertex:"#ifdef USE_SKINNING\nmat4 boneMatX = getBoneMatrix( skinIndex.x );\nmat4 boneMatY = getBoneMatrix( skinIndex.y );\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n#ifdef USE_MORPHTARGETS\nvec4 skinVertex = vec4( morphed, 1.0 );\n#else\nvec4 skinVertex = vec4( position, 1.0 );\n#endif\nvec4 skinned = boneMatX * skinVertex * skinWeight.x;\nskinned \t += boneMatY * skinVertex * skinWeight.y;\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n#ifndef USE_MORPHNORMALS\nuniform float morphTargetInfluences[ 8 ];\n#else\nuniform float morphTargetInfluences[ 4 ];\n#endif\n#endif",
  2949. morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n#ifndef USE_MORPHNORMALS\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n#endif\nmorphed += position;\n#endif",
  2950. default_vertex:"vec4 mvPosition;\n#ifdef USE_SKINNING\nmvPosition = modelViewMatrix * skinned;\n#endif\n#if !defined( USE_SKINNING ) && defined( USE_MORPHTARGETS )\nmvPosition = modelViewMatrix * vec4( morphed, 1.0 );\n#endif\n#if !defined( USE_SKINNING ) && ! defined( USE_MORPHTARGETS )\nmvPosition = modelViewMatrix * vec4( position, 1.0 );\n#endif\ngl_Position = projectionMatrix * mvPosition;",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\nvec3 morphedNormal = vec3( 0.0 );\nmorphedNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\nmorphedNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\nmorphedNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\nmorphedNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\nmorphedNormal += normal;\n#endif",
  2951. skinnormal_vertex:"#ifdef USE_SKINNING\nmat4 skinMatrix = skinWeight.x * boneMatX;\nskinMatrix \t+= skinWeight.y * boneMatY;\n#ifdef USE_MORPHNORMALS\nvec4 skinnedNormal = skinMatrix * vec4( morphedNormal, 0.0 );\n#else\nvec4 skinnedNormal = skinMatrix * vec4( normal, 0.0 );\n#endif\n#endif",defaultnormal_vertex:"vec3 objectNormal;\n#ifdef USE_SKINNING\nobjectNormal = skinnedNormal.xyz;\n#endif\n#if !defined( USE_SKINNING ) && defined( USE_MORPHNORMALS )\nobjectNormal = morphedNormal;\n#endif\n#if !defined( USE_SKINNING ) && ! defined( USE_MORPHNORMALS )\nobjectNormal = normal;\n#endif\n#ifdef FLIP_SIDED\nobjectNormal = -objectNormal;\n#endif\nvec3 transformedNormal = normalMatrix * objectNormal;",
  2952. shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\nuniform sampler2D shadowMap[ MAX_SHADOWS ];\nuniform vec2 shadowMapSize[ MAX_SHADOWS ];\nuniform float shadowDarkness[ MAX_SHADOWS ];\nuniform float shadowBias[ MAX_SHADOWS ];\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nfloat unpackDepth( const in vec4 rgba_depth ) {\nconst vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\nfloat depth = dot( rgba_depth, bit_shift );\nreturn depth;\n}\n#endif",shadowmap_fragment:"#ifdef USE_SHADOWMAP\n#ifdef SHADOWMAP_DEBUG\nvec3 frustumColors[3];\nfrustumColors[0] = vec3( 1.0, 0.5, 0.0 );\nfrustumColors[1] = vec3( 0.0, 1.0, 0.8 );\nfrustumColors[2] = vec3( 0.0, 0.5, 1.0 );\n#endif\n#ifdef SHADOWMAP_CASCADE\nint inFrustumCount = 0;\n#endif\nfloat fDepth;\nvec3 shadowColor = vec3( 1.0 );\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvec3 shadowCoord = vShadowCoord[ i ].xyz / vShadowCoord[ i ].w;\nbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\nbool inFrustum = all( inFrustumVec );\n#ifdef SHADOWMAP_CASCADE\ninFrustumCount += int( inFrustum );\nbvec3 frustumTestVec = bvec3( inFrustum, inFrustumCount == 1, shadowCoord.z <= 1.0 );\n#else\nbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n#endif\nbool frustumTest = all( frustumTestVec );\nif ( frustumTest ) {\nshadowCoord.z += shadowBias[ i ];\n#if defined( SHADOWMAP_TYPE_PCF )\nfloat shadow = 0.0;\nconst float shadowDelta = 1.0 / 9.0;\nfloat xPixelOffset = 1.0 / shadowMapSize[ i ].x;\nfloat yPixelOffset = 1.0 / shadowMapSize[ i ].y;\nfloat dx0 = -1.25 * xPixelOffset;\nfloat dy0 = -1.25 * yPixelOffset;\nfloat dx1 = 1.25 * xPixelOffset;\nfloat dy1 = 1.25 * yPixelOffset;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, 0.0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, 0.0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nshadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness[ i ] * shadow ) );\n#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\nfloat shadow = 0.0;\nfloat xPixelOffset = 1.0 / shadowMapSize[ i ].x;\nfloat yPixelOffset = 1.0 / shadowMapSize[ i ].y;\nfloat dx0 = -1.0 * xPixelOffset;\nfloat dy0 = -1.0 * yPixelOffset;\nfloat dx1 = 1.0 * xPixelOffset;\nfloat dy1 = 1.0 * yPixelOffset;\nmat3 shadowKernel;\nmat3 depthKernel;\ndepthKernel[0][0] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy0 ) ) );\ndepthKernel[0][1] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, 0.0 ) ) );\ndepthKernel[0][2] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy1 ) ) );\ndepthKernel[1][0] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy0 ) ) );\ndepthKernel[1][1] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy ) );\ndepthKernel[1][2] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy1 ) ) );\ndepthKernel[2][0] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy0 ) ) );\ndepthKernel[2][1] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, 0.0 ) ) );\ndepthKernel[2][2] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy1 ) ) );\nvec3 shadowZ = vec3( shadowCoord.z );\nshadowKernel[0] = vec3(lessThan(depthKernel[0], shadowZ ));\nshadowKernel[0] *= vec3(0.25);\nshadowKernel[1] = vec3(lessThan(depthKernel[1], shadowZ ));\nshadowKernel[1] *= vec3(0.25);\nshadowKernel[2] = vec3(lessThan(depthKernel[2], shadowZ ));\nshadowKernel[2] *= vec3(0.25);\nvec2 fractionalCoord = 1.0 - fract( shadowCoord.xy * shadowMapSize[i].xy );\nshadowKernel[0] = mix( shadowKernel[1], shadowKernel[0], fractionalCoord.x );\nshadowKernel[1] = mix( shadowKernel[2], shadowKernel[1], fractionalCoord.x );\nvec4 shadowValues;\nshadowValues.x = mix( shadowKernel[0][1], shadowKernel[0][0], fractionalCoord.y );\nshadowValues.y = mix( shadowKernel[0][2], shadowKernel[0][1], fractionalCoord.y );\nshadowValues.z = mix( shadowKernel[1][1], shadowKernel[1][0], fractionalCoord.y );\nshadowValues.w = mix( shadowKernel[1][2], shadowKernel[1][1], fractionalCoord.y );\nshadow = dot( shadowValues, vec4( 1.0 ) );\nshadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness[ i ] * shadow ) );\n#else\nvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadowColor = shadowColor * vec3( 1.0 - shadowDarkness[ i ] );\n#endif\n}\n#ifdef SHADOWMAP_DEBUG\n#ifdef SHADOWMAP_CASCADE\nif ( inFrustum && inFrustumCount == 1 ) gl_FragColor.xyz *= frustumColors[ i ];\n#else\nif ( inFrustum ) gl_FragColor.xyz *= frustumColors[ i ];\n#endif\n#endif\n}\n#ifdef GAMMA_OUTPUT\nshadowColor *= shadowColor;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * shadowColor;\n#endif",
  2953. shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * worldPosition;\n}\n#endif",alphatest_fragment:"#ifdef ALPHATEST\nif ( gl_FragColor.a < ALPHATEST ) discard;\n#endif",linear_to_gamma_fragment:"#ifdef GAMMA_OUTPUT\ngl_FragColor.xyz = sqrt( gl_FragColor.xyz );\n#endif"};
  2954. THREE.UniformsUtils={merge:function(a){var b,c,d,e={};for(b=0;b<a.length;b++)for(c in d=this.clone(a[b]),d)e[c]=d[c];return e},clone:function(a){var b,c,d,e={};for(b in a)for(c in e[b]={},a[b])d=a[b][c],e[b][c]=d instanceof THREE.Color||d instanceof THREE.Vector2||d instanceof THREE.Vector3||d instanceof THREE.Vector4||d instanceof THREE.Matrix4||d instanceof THREE.Texture?d.clone():d instanceof Array?d.slice():d;return e}};
  2955. THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:null},offsetRepeat:{type:"v4",value:new THREE.Vector4(0,0,1,1)},lightMap:{type:"t",value:null},specularMap:{type:"t",value:null},envMap:{type:"t",value:null},flipEnvMap:{type:"f",value:-1},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},morphTargetInfluences:{type:"f",value:0}},bump:{bumpMap:{type:"t",
  2956. value:null},bumpScale:{type:"f",value:1}},normalmap:{normalMap:{type:"t",value:null},normalScale:{type:"v2",value:new THREE.Vector2(1,1)}},fog:{fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},hemisphereLightDirection:{type:"fv",value:[]},hemisphereLightSkyColor:{type:"fv",
  2957. value:[]},hemisphereLightGroundColor:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightDistance:{type:"fv1",value:[]},spotLightColor:{type:"fv",value:[]},spotLightPosition:{type:"fv",value:[]},spotLightDirection:{type:"fv",value:[]},spotLightDistance:{type:"fv1",value:[]},spotLightAngleCos:{type:"fv1",value:[]},spotLightExponent:{type:"fv1",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",
  2958. value:1},scale:{type:"f",value:1},map:{type:"t",value:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},shadowmap:{shadowMap:{type:"tv",value:[]},shadowMapSize:{type:"v2v",value:[]},shadowBias:{type:"fv1",value:[]},shadowDarkness:{type:"fv1",value:[]},shadowMatrix:{type:"m4v",value:[]}}};
  2959. THREE.ShaderLib={basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.shadowmap]),vertexShader:[THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.color_vertex,
  2960. THREE.ShaderChunk.skinbase_vertex,"#ifdef USE_ENVMAP",THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinnormal_vertex,THREE.ShaderChunk.defaultnormal_vertex,"#endif",THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,
  2961. THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.specularmap_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,
  2962. THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},lambert:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{ambient:{type:"c",value:new THREE.Color(16777215)},emissive:{type:"c",value:new THREE.Color(0)},wrapRGB:{type:"v3",value:new THREE.Vector3(1,1,1)}}]),vertexShader:["#define LAMBERT\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\nvarying vec3 vLightBack;\n#endif",
  2963. THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_lambert_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,
  2964. THREE.ShaderChunk.defaultnormal_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.lights_lambert_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform float opacity;\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\nvarying vec3 vLightBack;\n#endif",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,
  2965. THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.specularmap_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3 ( 1.0 ), opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,"#ifdef DOUBLE_SIDED\nif ( gl_FrontFacing )\ngl_FragColor.xyz *= vLightFront;\nelse\ngl_FragColor.xyz *= vLightBack;\n#else\ngl_FragColor.xyz *= vLightFront;\n#endif",THREE.ShaderChunk.lightmap_fragment,
  2966. THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},phong:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.bump,THREE.UniformsLib.normalmap,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{ambient:{type:"c",value:new THREE.Color(16777215)},emissive:{type:"c",value:new THREE.Color(0)},specular:{type:"c",
  2967. value:new THREE.Color(1118481)},shininess:{type:"f",value:30},wrapRGB:{type:"v3",value:new THREE.Vector3(1,1,1)}}]),vertexShader:["#define PHONG\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_phong_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,
  2968. "void main() {",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,THREE.ShaderChunk.defaultnormal_vertex,"vNormal = normalize( transformedNormal );",THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,"vViewPosition = -mvPosition.xyz;",THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.envmap_vertex,
  2969. THREE.ShaderChunk.lights_phong_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_phong_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,
  2970. THREE.ShaderChunk.bumpmap_pars_fragment,THREE.ShaderChunk.normalmap_pars_fragment,THREE.ShaderChunk.specularmap_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3 ( 1.0 ), opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,THREE.ShaderChunk.lights_phong_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,
  2971. THREE.ShaderChunk.fog_fragment,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.particle,THREE.UniformsLib.shadowmap]),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;",
  2972. THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.shadowmap_fragment,
  2973. THREE.ShaderChunk.fog_fragment,"}"].join("\n")},dashed:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,{scale:{type:"f",value:1},dashSize:{type:"f",value:1},totalSize:{type:"f",value:2}}]),vertexShader:["uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;",THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vLineDistance = scale * lineDistance;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),
  2974. fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\nif ( mod( vLineDistance, totalSize ) > dashSize ) {\ndiscard;\n}\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",
  2975. value:1}},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}"},normal:{uniforms:{opacity:{type:"f",value:1}},vertexShader:["varying vec3 vNormal;",THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvNormal = normalize( normalMatrix * normal );",
  2976. THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}"},normalmap:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{enableAO:{type:"i",value:0},enableDiffuse:{type:"i",value:0},enableSpecular:{type:"i",value:0},enableReflection:{type:"i",value:0},enableDisplacement:{type:"i",
  2977. value:0},tDisplacement:{type:"t",value:null},tDiffuse:{type:"t",value:null},tCube:{type:"t",value:null},tNormal:{type:"t",value:null},tSpecular:{type:"t",value:null},tAO:{type:"t",value:null},uNormalScale:{type:"v2",value:new THREE.Vector2(1,1)},uDisplacementBias:{type:"f",value:0},uDisplacementScale:{type:"f",value:1},uDiffuseColor:{type:"c",value:new THREE.Color(16777215)},uSpecularColor:{type:"c",value:new THREE.Color(1118481)},uAmbientColor:{type:"c",value:new THREE.Color(16777215)},uShininess:{type:"f",
  2978. value:30},uOpacity:{type:"f",value:1},useRefract:{type:"i",value:0},uRefractionRatio:{type:"f",value:0.98},uReflectivity:{type:"f",value:0.5},uOffset:{type:"v2",value:new THREE.Vector2(0,0)},uRepeat:{type:"v2",value:new THREE.Vector2(1,1)},wrapRGB:{type:"v3",value:new THREE.Vector3(1,1,1)}}]),fragmentShader:["uniform vec3 uAmbientColor;\nuniform vec3 uDiffuseColor;\nuniform vec3 uSpecularColor;\nuniform float uShininess;\nuniform float uOpacity;\nuniform bool enableDiffuse;\nuniform bool enableSpecular;\nuniform bool enableAO;\nuniform bool enableReflection;\nuniform sampler2D tDiffuse;\nuniform sampler2D tNormal;\nuniform sampler2D tSpecular;\nuniform sampler2D tAO;\nuniform samplerCube tCube;\nuniform vec2 uNormalScale;\nuniform bool useRefract;\nuniform float uRefractionRatio;\nuniform float uReflectivity;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_HEMI_LIGHTS > 0\nuniform vec3 hemisphereLightSkyColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightGroundColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightDirection[ MAX_HEMI_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\nuniform float spotLightAngleCos[ MAX_SPOT_LIGHTS ];\nuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif\nvarying vec3 vWorldPosition;\nvarying vec3 vViewPosition;",
  2979. THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3( 1.0 ), uOpacity );\nvec3 specularTex = vec3( 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse ) {\n#ifdef GAMMA_INPUT\nvec4 texelColor = texture2D( tDiffuse, vUv );\ntexelColor.xyz *= texelColor.xyz;\ngl_FragColor = gl_FragColor * texelColor;\n#else\ngl_FragColor = gl_FragColor * texture2D( tDiffuse, vUv );\n#endif\n}\nif( enableAO ) {\n#ifdef GAMMA_INPUT\nvec4 aoColor = texture2D( tAO, vUv );\naoColor.xyz *= aoColor.xyz;\ngl_FragColor.xyz = gl_FragColor.xyz * aoColor.xyz;\n#else\ngl_FragColor.xyz = gl_FragColor.xyz * texture2D( tAO, vUv ).xyz;\n#endif\n}\nif( enableSpecular )\nspecularTex = texture2D( tSpecular, vUv ).xyz;\nmat3 tsb = mat3( normalize( vTangent ), normalize( vBinormal ), normalize( vNormal ) );\nvec3 finalNormal = tsb * normalTex;\n#ifdef FLIP_SIDED\nfinalNormal = -finalNormal;\n#endif\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointVector = lPosition.xyz + vViewPosition.xyz;\nfloat pointDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\npointDistance = 1.0 - min( ( length( pointVector ) / pointLightDistance[ i ] ), 1.0 );\npointVector = normalize( pointVector );\n#ifdef WRAP_AROUND\nfloat pointDiffuseWeightFull = max( dot( normal, pointVector ), 0.0 );\nfloat pointDiffuseWeightHalf = max( 0.5 * dot( normal, pointVector ) + 0.5, 0.0 );\nvec3 pointDiffuseWeight = mix( vec3 ( pointDiffuseWeightFull ), vec3( pointDiffuseWeightHalf ), wrapRGB );\n#else\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\n#endif\npointDiffuse += pointDistance * pointLightColor[ i ] * uDiffuseColor * pointDiffuseWeight;\nvec3 pointHalfVector = normalize( pointVector + viewPosition );\nfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\nfloat pointSpecularWeight = specularTex.r * max( pow( pointDotNormalHalf, uShininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( uShininess + 2.0001 ) / 8.0;\nvec3 schlick = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( pointVector, pointHalfVector ), 5.0 );\npointSpecular += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * pointDistance * specularNormalization;\n#else\npointSpecular += pointDistance * pointLightColor[ i ] * uSpecularColor * pointSpecularWeight * pointDiffuseWeight;\n#endif\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nvec3 spotDiffuse = vec3( 0.0 );\nvec3 spotSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 spotVector = lPosition.xyz + vViewPosition.xyz;\nfloat spotDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nspotDistance = 1.0 - min( ( length( spotVector ) / spotLightDistance[ i ] ), 1.0 );\nspotVector = normalize( spotVector );\nfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - vWorldPosition ) );\nif ( spotEffect > spotLightAngleCos[ i ] ) {\nspotEffect = max( pow( spotEffect, spotLightExponent[ i ] ), 0.0 );\n#ifdef WRAP_AROUND\nfloat spotDiffuseWeightFull = max( dot( normal, spotVector ), 0.0 );\nfloat spotDiffuseWeightHalf = max( 0.5 * dot( normal, spotVector ) + 0.5, 0.0 );\nvec3 spotDiffuseWeight = mix( vec3 ( spotDiffuseWeightFull ), vec3( spotDiffuseWeightHalf ), wrapRGB );\n#else\nfloat spotDiffuseWeight = max( dot( normal, spotVector ), 0.0 );\n#endif\nspotDiffuse += spotDistance * spotLightColor[ i ] * uDiffuseColor * spotDiffuseWeight * spotEffect;\nvec3 spotHalfVector = normalize( spotVector + viewPosition );\nfloat spotDotNormalHalf = max( dot( normal, spotHalfVector ), 0.0 );\nfloat spotSpecularWeight = specularTex.r * max( pow( spotDotNormalHalf, uShininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( uShininess + 2.0001 ) / 8.0;\nvec3 schlick = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( spotVector, spotHalfVector ), 5.0 );\nspotSpecular += schlick * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * spotDistance * specularNormalization * spotEffect;\n#else\nspotSpecular += spotDistance * spotLightColor[ i ] * uSpecularColor * spotSpecularWeight * spotDiffuseWeight * spotEffect;\n#endif\n}\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\n#ifdef WRAP_AROUND\nfloat directionalLightWeightingFull = max( dot( normal, dirVector ), 0.0 );\nfloat directionalLightWeightingHalf = max( 0.5 * dot( normal, dirVector ) + 0.5, 0.0 );\nvec3 dirDiffuseWeight = mix( vec3( directionalLightWeightingFull ), vec3( directionalLightWeightingHalf ), wrapRGB );\n#else\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\n#endif\ndirDiffuse += directionalLightColor[ i ] * uDiffuseColor * dirDiffuseWeight;\nvec3 dirHalfVector = normalize( dirVector + viewPosition );\nfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\nfloat dirSpecularWeight = specularTex.r * max( pow( dirDotNormalHalf, uShininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( uShininess + 2.0001 ) / 8.0;\nvec3 schlick = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( dirVector, dirHalfVector ), 5.0 );\ndirSpecular += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight * specularNormalization;\n#else\ndirSpecular += directionalLightColor[ i ] * uSpecularColor * dirSpecularWeight * dirDiffuseWeight;\n#endif\n}\n#endif\n#if MAX_HEMI_LIGHTS > 0\nvec3 hemiDiffuse = vec3( 0.0 );\nvec3 hemiSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_HEMI_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( hemisphereLightDirection[ i ], 0.0 );\nvec3 lVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( normal, lVector );\nfloat hemiDiffuseWeight = 0.5 * dotProduct + 0.5;\nvec3 hemiColor = mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeight );\nhemiDiffuse += uDiffuseColor * hemiColor;\nvec3 hemiHalfVectorSky = normalize( lVector + viewPosition );\nfloat hemiDotNormalHalfSky = 0.5 * dot( normal, hemiHalfVectorSky ) + 0.5;\nfloat hemiSpecularWeightSky = specularTex.r * max( pow( hemiDotNormalHalfSky, uShininess ), 0.0 );\nvec3 lVectorGround = -lVector;\nvec3 hemiHalfVectorGround = normalize( lVectorGround + viewPosition );\nfloat hemiDotNormalHalfGround = 0.5 * dot( normal, hemiHalfVectorGround ) + 0.5;\nfloat hemiSpecularWeightGround = specularTex.r * max( pow( hemiDotNormalHalfGround, uShininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat dotProductGround = dot( normal, lVectorGround );\nfloat specularNormalization = ( uShininess + 2.0001 ) / 8.0;\nvec3 schlickSky = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( lVector, hemiHalfVectorSky ), 5.0 );\nvec3 schlickGround = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( lVectorGround, hemiHalfVectorGround ), 5.0 );\nhemiSpecular += hemiColor * specularNormalization * ( schlickSky * hemiSpecularWeightSky * max( dotProduct, 0.0 ) + schlickGround * hemiSpecularWeightGround * max( dotProductGround, 0.0 ) );\n#else\nhemiSpecular += uSpecularColor * hemiColor * ( hemiSpecularWeightSky + hemiSpecularWeightGround ) * hemiDiffuseWeight;\n#endif\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_HEMI_LIGHTS > 0\ntotalDiffuse += hemiDiffuse;\ntotalSpecular += hemiSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\n#if MAX_SPOT_LIGHTS > 0\ntotalDiffuse += spotDiffuse;\ntotalSpecular += spotSpecular;\n#endif\n#ifdef METAL\ngl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * uAmbientColor + totalSpecular );\n#else\ngl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * uAmbientColor ) + totalSpecular;\n#endif\nif ( enableReflection ) {\nvec3 vReflect;\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nvReflect = refract( cameraToVertex, normal, uRefractionRatio );\n} else {\nvReflect = reflect( cameraToVertex, normal );\n}\nvec4 cubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularTex.r * uReflectivity );\n}",
  2980. THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["attribute vec4 tangent;\nuniform vec2 uOffset;\nuniform vec2 uRepeat;\nuniform bool enableDisplacement;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vWorldPosition;\nvarying vec3 vViewPosition;",
  2981. THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,"#ifdef USE_SKINNING\nvNormal = normalize( normalMatrix * skinnedNormal.xyz );\nvec4 skinnedTangent = skinMatrix * vec4( tangent.xyz, 0.0 );\nvTangent = normalize( normalMatrix * skinnedTangent.xyz );\n#else\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\n#endif\nvBinormal = normalize( cross( vNormal, vTangent ) * tangent.w );\nvUv = uv * uRepeat + uOffset;\nvec3 displacedPosition;\n#ifdef VERTEX_TEXTURES\nif ( enableDisplacement ) {\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\ndisplacedPosition = position + normalize( normal ) * df;\n} else {\n#ifdef USE_SKINNING\nvec4 skinVertex = vec4( position, 1.0 );\nvec4 skinned = boneMatX * skinVertex * skinWeight.x;\nskinned \t += boneMatY * skinVertex * skinWeight.y;\ndisplacedPosition = skinned.xyz;\n#else\ndisplacedPosition = position;\n#endif\n}\n#else\n#ifdef USE_SKINNING\nvec4 skinVertex = vec4( position, 1.0 );\nvec4 skinned = boneMatX * skinVertex * skinWeight.x;\nskinned \t += boneMatY * skinVertex * skinWeight.y;\ndisplacedPosition = skinned.xyz;\n#else\ndisplacedPosition = position;\n#endif\n#endif\nvec4 mvPosition = modelViewMatrix * vec4( displacedPosition, 1.0 );\nvec4 worldPosition = modelMatrix * vec4( displacedPosition, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\nvWorldPosition = worldPosition.xyz;\nvViewPosition = -mvPosition.xyz;\n#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * worldPosition;\n}\n#endif\n}"].join("\n")},
  2982. cube:{uniforms:{tCube:{type:"t",value:null},tFlip:{type:"f",value:-1}},vertexShader:"varying vec3 vWorldPosition;\nvoid main() {\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\nvWorldPosition = worldPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vWorldPosition;\nvoid main() {\ngl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );\n}"},
  2983. depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};THREE.WebGLRenderer=function(a){function b(a){if(a.__webglCustomAttributesList)for(var b in a.__webglCustomAttributesList)k.deleteBuffer(a.__webglCustomAttributesList[b].buffer)}function c(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var e in d.attributes){var f=d.attributes[e];if(!f.__webglInitialized||f.createUniqueBuffers){f.__webglInitialized=!0;var g=1;"v2"===f.type?g=2:"v3"===f.type?g=3:"v4"===f.type?
  2984. g=4:"c"===f.type&&(g=3);f.size=g;f.array=new Float32Array(c*g);f.buffer=k.createBuffer();f.buffer.belongsToAttribute=e;f.needsUpdate=!0}a.__webglCustomAttributesList.push(f)}}}function d(a,b){var c=b.geometry,d=a.faces3,h=a.faces4,i=3*d.length+4*h.length,j=1*d.length+2*h.length,h=3*d.length+4*h.length,d=e(b,a),p=g(d),m=f(d),l=d.vertexColors?d.vertexColors:!1;a.__vertexArray=new Float32Array(3*i);m&&(a.__normalArray=new Float32Array(3*i));c.hasTangents&&(a.__tangentArray=new Float32Array(4*i));l&&
  2985. (a.__colorArray=new Float32Array(3*i));if(p){if(0<c.faceUvs.length||0<c.faceVertexUvs.length)a.__uvArray=new Float32Array(2*i);if(1<c.faceUvs.length||1<c.faceVertexUvs.length)a.__uv2Array=new Float32Array(2*i)}b.geometry.skinWeights.length&&b.geometry.skinIndices.length&&(a.__skinIndexArray=new Float32Array(4*i),a.__skinWeightArray=new Float32Array(4*i));a.__faceArray=new Uint16Array(3*j);a.__lineArray=new Uint16Array(2*h);if(a.numMorphTargets){a.__morphTargetsArrays=[];c=0;for(p=a.numMorphTargets;c<
  2986. p;c++)a.__morphTargetsArrays.push(new Float32Array(3*i))}if(a.numMorphNormals){a.__morphNormalsArrays=[];c=0;for(p=a.numMorphNormals;c<p;c++)a.__morphNormalsArrays.push(new Float32Array(3*i))}a.__webglFaceCount=3*j;a.__webglLineCount=2*h;if(d.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var n in d.attributes){var j=d.attributes[n],c={},q;for(q in j)c[q]=j[q];if(!c.__webglInitialized||c.createUniqueBuffers)c.__webglInitialized=!0,h=1,"v2"===c.type?h=2:
  2987. "v3"===c.type?h=3:"v4"===c.type?h=4:"c"===c.type&&(h=3),c.size=h,c.array=new Float32Array(i*h),c.buffer=k.createBuffer(),c.buffer.belongsToAttribute=n,j.needsUpdate=!0,c.__original=j;a.__webglCustomAttributesList.push(c)}}a.__inittedArrays=!0}function e(a,b){return a.material instanceof THREE.MeshFaceMaterial?a.material.materials[b.materialIndex]:a.material}function f(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?!1:a&&void 0!==a.shading&&a.shading===
  2988. THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function g(a){return a.map||a.lightMap||a.bumpMap||a.normalMap||a.specularMap||a instanceof THREE.ShaderMaterial?!0:!1}function h(a){Ta[a]||(k.enableVertexAttribArray(a),Ta[a]=!0)}function i(){for(var a in Ta)Ta[a]&&(k.disableVertexAttribArray(a),Ta[a]=!1)}function j(a,b){return a.z!==b.z?b.z-a.z:a.id-b.id}function m(a,b){return b[0]-a[0]}function p(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++)pa=ab=null,Ka=qa=da=W=oa=kb=la=-1,bb=!0,a[d].render(b,
  2989. c,Tb,Ub),pa=ab=null,Ka=qa=da=W=oa=kb=la=-1,bb=!0}function l(a,b,c,d,e,f,g,h){var i,k,j,p;b?(k=a.length-1,p=b=-1):(k=0,b=a.length,p=1);for(var m=k;m!==b;m+=p)if(i=a[m],i.render){k=i.object;j=i.buffer;if(h)i=h;else{i=i[c];if(!i)continue;g&&N.setBlending(i.blending,i.blendEquation,i.blendSrc,i.blendDst);N.setDepthTest(i.depthTest);N.setDepthWrite(i.depthWrite);K(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}N.setMaterialFaces(i);j instanceof THREE.BufferGeometry?N.renderBufferDirect(d,
  2990. e,f,i,j,k):N.renderBuffer(d,e,f,i,j,k)}}function r(a,b,c,d,e,f,g){for(var h,i,k=0,j=a.length;k<j;k++)if(h=a[k],i=h.object,i.visible){if(g)h=g;else{h=h[b];if(!h)continue;f&&N.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);N.setDepthTest(h.depthTest);N.setDepthWrite(h.depthWrite);K(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}N.renderImmediateObject(c,d,e,h,i)}}function s(a,b){var e,f,g,h;if(void 0===a.__webglInit&&(a.__webglInit=!0,a._modelViewMatrix=new THREE.Matrix4,
  2991. a._normalMatrix=new THREE.Matrix3,void 0!==a.geometry&&void 0===a.geometry.__webglInit&&(a.geometry.__webglInit=!0,a.geometry.addEventListener("dispose",gc)),f=a.geometry,void 0!==f))if(f instanceof THREE.BufferGeometry){var i,j;for(i in f.attributes)j="index"===i?k.ELEMENT_ARRAY_BUFFER:k.ARRAY_BUFFER,h=f.attributes[i],h.buffer=k.createBuffer(),k.bindBuffer(j,h.buffer),k.bufferData(j,h.array,k.STATIC_DRAW)}else if(a instanceof THREE.Mesh){g=a.material;if(void 0===f.geometryGroups){i=f;var p,m,l,q,
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  2993. void 0===i.geometryGroups[r]&&(i.geometryGroups[r]={faces3:[],faces4:[],materialIndex:l,vertices:0,numMorphTargets:s,numMorphNormals:t})),m instanceof THREE.Face3?i.geometryGroups[r].faces3.push(g):i.geometryGroups[r].faces4.push(g),i.geometryGroups[r].vertices+=q;i.geometryGroupsList=[];for(h in i.geometryGroups)i.geometryGroups[h].id=Z++,i.geometryGroupsList.push(i.geometryGroups[h])}for(e in f.geometryGroups)if(h=f.geometryGroups[e],!h.__webglVertexBuffer){i=h;i.__webglVertexBuffer=k.createBuffer();
  2994. i.__webglNormalBuffer=k.createBuffer();i.__webglTangentBuffer=k.createBuffer();i.__webglColorBuffer=k.createBuffer();i.__webglUVBuffer=k.createBuffer();i.__webglUV2Buffer=k.createBuffer();i.__webglSkinIndicesBuffer=k.createBuffer();i.__webglSkinWeightsBuffer=k.createBuffer();i.__webglFaceBuffer=k.createBuffer();i.__webglLineBuffer=k.createBuffer();s=j=void 0;if(i.numMorphTargets){i.__webglMorphTargetsBuffers=[];j=0;for(s=i.numMorphTargets;j<s;j++)i.__webglMorphTargetsBuffers.push(k.createBuffer())}if(i.numMorphNormals){i.__webglMorphNormalsBuffers=
  2995. [];j=0;for(s=i.numMorphNormals;j<s;j++)i.__webglMorphNormalsBuffers.push(k.createBuffer())}N.info.memory.geometries++;d(h,a);f.verticesNeedUpdate=!0;f.morphTargetsNeedUpdate=!0;f.elementsNeedUpdate=!0;f.uvsNeedUpdate=!0;f.normalsNeedUpdate=!0;f.tangentsNeedUpdate=!0;f.colorsNeedUpdate=!0}}else a instanceof THREE.Ribbon?f.__webglVertexBuffer||(h=f,h.__webglVertexBuffer=k.createBuffer(),h.__webglColorBuffer=k.createBuffer(),h.__webglNormalBuffer=k.createBuffer(),N.info.memory.geometries++,h=f,i=h.vertices.length,
  2996. h.__vertexArray=new Float32Array(3*i),h.__colorArray=new Float32Array(3*i),h.__normalArray=new Float32Array(3*i),h.__webglVertexCount=i,c(h,a),f.verticesNeedUpdate=!0,f.colorsNeedUpdate=!0,f.normalsNeedUpdate=!0):a instanceof THREE.Line?f.__webglVertexBuffer||(h=f,h.__webglVertexBuffer=k.createBuffer(),h.__webglColorBuffer=k.createBuffer(),h.__webglLineDistanceBuffer=k.createBuffer(),N.info.memory.geometries++,h=f,i=h.vertices.length,h.__vertexArray=new Float32Array(3*i),h.__colorArray=new Float32Array(3*
  2997. i),h.__lineDistanceArray=new Float32Array(1*i),h.__webglLineCount=i,c(h,a),f.verticesNeedUpdate=!0,f.colorsNeedUpdate=!0,f.lineDistancesNeedUpdate=!0):a instanceof THREE.ParticleSystem&&!f.__webglVertexBuffer&&(h=f,h.__webglVertexBuffer=k.createBuffer(),h.__webglColorBuffer=k.createBuffer(),N.info.memory.geometries++,h=f,i=h.vertices.length,h.__vertexArray=new Float32Array(3*i),h.__colorArray=new Float32Array(3*i),h.__sortArray=[],h.__webglParticleCount=i,c(h,a),f.verticesNeedUpdate=!0,f.colorsNeedUpdate=
  2998. !0);if(void 0===a.__webglActive){if(a instanceof THREE.Mesh)if(f=a.geometry,f instanceof THREE.BufferGeometry)n(b.__webglObjects,f,a);else{if(f instanceof THREE.Geometry)for(e in f.geometryGroups)h=f.geometryGroups[e],n(b.__webglObjects,h,a)}else a instanceof THREE.Ribbon||a instanceof THREE.Line||a instanceof THREE.ParticleSystem?(f=a.geometry,n(b.__webglObjects,f,a)):a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback?b.__webglObjectsImmediate.push({object:a,opaque:null,transparent:null}):
  2999. a instanceof THREE.Sprite?b.__webglSprites.push(a):a instanceof THREE.LensFlare&&b.__webglFlares.push(a);a.__webglActive=!0}}function n(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function q(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function y(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function u(a,b){a instanceof THREE.Mesh||a instanceof THREE.ParticleSystem||a instanceof THREE.Ribbon||a instanceof THREE.Line?x(b.__webglObjects,
  3000. a):a instanceof THREE.Sprite?t(b.__webglSprites,a):a instanceof THREE.LensFlare?t(b.__webglFlares,a):(a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback)&&x(b.__webglObjectsImmediate,a);delete a.__webglActive}function x(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function t(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function E(a,b,c,d,e){ga=0;d.needsUpdate&&(d.program&&pc(d),N.initMaterial(d,b,c,e),d.needsUpdate=!1);d.morphTargets&&!e.__webglMorphTargetInfluences&&
  3001. (e.__webglMorphTargetInfluences=new Float32Array(N.maxMorphTargets));var f=!1,g=d.program,h=g.uniforms,i=d.uniforms;g!==ab&&(k.useProgram(g),ab=g,f=!0);d.id!==Ka&&(Ka=d.id,f=!0);if(f||a!==pa)k.uniformMatrix4fv(h.projectionMatrix,!1,a.projectionMatrix.elements),a!==pa&&(pa=a);if(d.skinning)if(Vb&&e.useVertexTexture){if(null!==h.boneTexture){var j=J();k.uniform1i(h.boneTexture,j);N.setTexture(e.boneTexture,j)}}else null!==h.boneGlobalMatrices&&k.uniformMatrix4fv(h.boneGlobalMatrices,!1,e.boneMatrices);
  3002. if(f){c&&d.fog&&(i.fogColor.value=c.color,c instanceof THREE.Fog?(i.fogNear.value=c.near,i.fogFar.value=c.far):c instanceof THREE.FogExp2&&(i.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(bb){for(var p,l=j=0,m=0,n,q,r,s=Ab,t=s.directional.colors,u=s.directional.positions,x=s.point.colors,y=s.point.positions,E=s.point.distances,C=s.spot.colors,G=s.spot.positions,H=s.spot.distances,D=s.spot.directions,L=s.spot.anglesCos,K=
  3003. s.spot.exponents,O=s.hemi.skyColors,A=s.hemi.groundColors,U=s.hemi.positions,R=0,V=0,fa=0,W=0,Z=0,S=0,T=0,Q=0,aa=p=0,c=r=aa=0,f=b.length;c<f;c++)p=b[c],p.onlyShadow||(n=p.color,q=p.intensity,r=p.distance,p instanceof THREE.AmbientLight?p.visible&&(N.gammaInput?(j+=n.r*n.r,l+=n.g*n.g,m+=n.b*n.b):(j+=n.r,l+=n.g,m+=n.b)):p instanceof THREE.DirectionalLight?(Z+=1,p.visible&&(ra.getPositionFromMatrix(p.matrixWorld),Na.getPositionFromMatrix(p.target.matrixWorld),ra.sub(Na),ra.normalize(),0===ra.x&&0===
  3004. ra.y&&0===ra.z||(p=3*R,u[p]=ra.x,u[p+1]=ra.y,u[p+2]=ra.z,N.gammaInput?F(t,p,n,q*q):z(t,p,n,q),R+=1))):p instanceof THREE.PointLight?(S+=1,p.visible&&(aa=3*V,N.gammaInput?F(x,aa,n,q*q):z(x,aa,n,q),Na.getPositionFromMatrix(p.matrixWorld),y[aa]=Na.x,y[aa+1]=Na.y,y[aa+2]=Na.z,E[V]=r,V+=1)):p instanceof THREE.SpotLight?(T+=1,p.visible&&(aa=3*fa,N.gammaInput?F(C,aa,n,q*q):z(C,aa,n,q),Na.getPositionFromMatrix(p.matrixWorld),G[aa]=Na.x,G[aa+1]=Na.y,G[aa+2]=Na.z,H[fa]=r,ra.copy(Na),Na.getPositionFromMatrix(p.target.matrixWorld),
  3005. ra.sub(Na),ra.normalize(),D[aa]=ra.x,D[aa+1]=ra.y,D[aa+2]=ra.z,L[fa]=Math.cos(p.angle),K[fa]=p.exponent,fa+=1)):p instanceof THREE.HemisphereLight&&(Q+=1,p.visible&&(ra.getPositionFromMatrix(p.matrixWorld),ra.normalize(),0===ra.x&&0===ra.y&&0===ra.z||(r=3*W,U[r]=ra.x,U[r+1]=ra.y,U[r+2]=ra.z,n=p.color,p=p.groundColor,N.gammaInput?(q*=q,F(O,r,n,q),F(A,r,p,q)):(z(O,r,n,q),z(A,r,p,q)),W+=1))));c=3*R;for(f=Math.max(t.length,3*Z);c<f;c++)t[c]=0;c=3*V;for(f=Math.max(x.length,3*S);c<f;c++)x[c]=0;c=3*fa;for(f=
  3006. Math.max(C.length,3*T);c<f;c++)C[c]=0;c=3*W;for(f=Math.max(O.length,3*Q);c<f;c++)O[c]=0;c=3*W;for(f=Math.max(A.length,3*Q);c<f;c++)A[c]=0;s.directional.length=R;s.point.length=V;s.spot.length=fa;s.hemi.length=W;s.ambient[0]=j;s.ambient[1]=l;s.ambient[2]=m;bb=!1}c=Ab;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=c.directional.positions;i.pointLightColor.value=c.point.colors;i.pointLightPosition.value=c.point.positions;i.pointLightDistance.value=
  3007. c.point.distances;i.spotLightColor.value=c.spot.colors;i.spotLightPosition.value=c.spot.positions;i.spotLightDistance.value=c.spot.distances;i.spotLightDirection.value=c.spot.directions;i.spotLightAngleCos.value=c.spot.anglesCos;i.spotLightExponent.value=c.spot.exponents;i.hemisphereLightSkyColor.value=c.hemi.skyColors;i.hemisphereLightGroundColor.value=c.hemi.groundColors;i.hemisphereLightDirection.value=c.hemi.positions}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||
  3008. d instanceof THREE.MeshPhongMaterial){i.opacity.value=d.opacity;N.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=d.color;i.map.value=d.map;i.lightMap.value=d.lightMap;i.specularMap.value=d.specularMap;d.bumpMap&&(i.bumpMap.value=d.bumpMap,i.bumpScale.value=d.bumpScale);d.normalMap&&(i.normalMap.value=d.normalMap,i.normalScale.value.copy(d.normalScale));var P;d.map?P=d.map:d.specularMap?P=d.specularMap:d.normalMap?P=d.normalMap:d.bumpMap&&(P=d.bumpMap);void 0!==P&&(c=P.offset,
  3009. P=P.repeat,i.offsetRepeat.value.set(c.x,c.y,P.x,P.y));i.envMap.value=d.envMap;i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;i.reflectivity.value=d.reflectivity;i.refractionRatio.value=d.refractionRatio;i.combine.value=d.combine;i.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}d instanceof THREE.LineBasicMaterial?(i.diffuse.value=d.color,i.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(i.diffuse.value=d.color,i.opacity.value=
  3010. d.opacity,i.dashSize.value=d.dashSize,i.totalSize.value=d.dashSize+d.gapSize,i.scale.value=d.scale):d instanceof THREE.ParticleBasicMaterial?(i.psColor.value=d.color,i.opacity.value=d.opacity,i.size.value=d.size,i.scale.value=M.height/2,i.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(i.shininess.value=d.shininess,N.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.emissive.value.copyGammaToLinear(d.emissive),i.specular.value.copyGammaToLinear(d.specular)):(i.ambient.value=d.ambient,
  3011. i.emissive.value=d.emissive,i.specular.value=d.specular),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?(N.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.emissive.value.copyGammaToLinear(d.emissive)):(i.ambient.value=d.ambient,i.emissive.value=d.emissive),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(i.mNear.value=a.near,i.mFar.value=a.far,i.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(i.opacity.value=
  3012. d.opacity);if(e.receiveShadow&&!d._shadowPass&&i.shadowMatrix){c=P=0;for(f=b.length;c<f;c++)if(j=b[c],j.castShadow&&(j instanceof THREE.SpotLight||j instanceof THREE.DirectionalLight&&!j.shadowCascade))i.shadowMap.value[P]=j.shadowMap,i.shadowMapSize.value[P]=j.shadowMapSize,i.shadowMatrix.value[P]=j.shadowMatrix,i.shadowDarkness.value[P]=j.shadowDarkness,i.shadowBias.value[P]=j.shadowBias,P++}b=d.uniformsList;i=0;for(P=b.length;i<P;i++)if(f=g.uniforms[b[i][1]])if(c=b[i][0],l=c.type,j=c.value,"i"===
  3013. l)k.uniform1i(f,j);else if("f"===l)k.uniform1f(f,j);else if("v2"===l)k.uniform2f(f,j.x,j.y);else if("v3"===l)k.uniform3f(f,j.x,j.y,j.z);else if("v4"===l)k.uniform4f(f,j.x,j.y,j.z,j.w);else if("c"===l)k.uniform3f(f,j.r,j.g,j.b);else if("iv1"===l)k.uniform1iv(f,j);else if("iv"===l)k.uniform3iv(f,j);else if("fv1"===l)k.uniform1fv(f,j);else if("fv"===l)k.uniform3fv(f,j);else if("v2v"===l){void 0===c._array&&(c._array=new Float32Array(2*j.length));l=0;for(m=j.length;l<m;l++)s=2*l,c._array[s]=j[l].x,c._array[s+
  3014. 1]=j[l].y;k.uniform2fv(f,c._array)}else if("v3v"===l){void 0===c._array&&(c._array=new Float32Array(3*j.length));l=0;for(m=j.length;l<m;l++)s=3*l,c._array[s]=j[l].x,c._array[s+1]=j[l].y,c._array[s+2]=j[l].z;k.uniform3fv(f,c._array)}else if("v4v"===l){void 0===c._array&&(c._array=new Float32Array(4*j.length));l=0;for(m=j.length;l<m;l++)s=4*l,c._array[s]=j[l].x,c._array[s+1]=j[l].y,c._array[s+2]=j[l].z,c._array[s+3]=j[l].w;k.uniform4fv(f,c._array)}else if("m4"===l)void 0===c._array&&(c._array=new Float32Array(16)),
  3015. j.flattenToArray(c._array),k.uniformMatrix4fv(f,!1,c._array);else if("m4v"===l){void 0===c._array&&(c._array=new Float32Array(16*j.length));l=0;for(m=j.length;l<m;l++)j[l].flattenToArrayOffset(c._array,16*l);k.uniformMatrix4fv(f,!1,c._array)}else if("t"===l){if(s=j,j=J(),k.uniform1i(f,j),s)if(s.image instanceof Array&&6===s.image.length){if(c=s,f=j,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||(c.image.__webglTextureCube=k.createTexture(),N.info.memory.textures++);k.activeTexture(k.TEXTURE0+
  3016. f);k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,c.flipY);f=c instanceof THREE.CompressedTexture;j=[];for(l=0;6>l;l++)N.autoScaleCubemaps&&!f?(m=j,s=l,t=c.image[l],x=Ic,t.width<=x&&t.height<=x||(y=Math.max(t.width,t.height),u=Math.floor(t.width*x/y),x=Math.floor(t.height*x/y),y=document.createElement("canvas"),y.width=u,y.height=x,y.getContext("2d").drawImage(t,0,0,t.width,t.height,0,0,u,x),t=y),m[s]=t):j[l]=c.image[l];l=j[0];m=0===(l.width&l.width-
  3017. 1)&&0===(l.height&l.height-1);s=I(c.format);t=I(c.type);B(k.TEXTURE_CUBE_MAP,c,m);for(l=0;6>l;l++)if(f){x=j[l].mipmaps;y=0;for(E=x.length;y<E;y++)u=x[y],k.compressedTexImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,y,s,u.width,u.height,0,u.data)}else k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,s,s,t,j[l]);c.generateMipmaps&&m&&k.generateMipmap(k.TEXTURE_CUBE_MAP);c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else k.activeTexture(k.TEXTURE0+f),k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else s instanceof
  3018. THREE.WebGLRenderTargetCube?(c=s,k.activeTexture(k.TEXTURE0+j),k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture)):N.setTexture(s,j)}else if("tv"===l){void 0===c._array&&(c._array=[]);l=0;for(m=c.value.length;l<m;l++)c._array[l]=J();k.uniform1iv(f,c._array);l=0;for(m=c.value.length;l<m;l++)s=c.value[l],j=c._array[l],s&&N.setTexture(s,j)}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition)Na.getPositionFromMatrix(a.matrixWorld),k.uniform3f(h.cameraPosition,
  3019. Na.x,Na.y,Na.z);(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&k.uniformMatrix4fv(h.viewMatrix,!1,a.matrixWorldInverse.elements)}k.uniformMatrix4fv(h.modelViewMatrix,!1,e._modelViewMatrix.elements);h.normalMatrix&&k.uniformMatrix3fv(h.normalMatrix,!1,e._normalMatrix.elements);null!==h.modelMatrix&&k.uniformMatrix4fv(h.modelMatrix,!1,e.matrixWorld.elements);return g}function J(){var a=ga;a>=cc&&console.warn("WebGLRenderer: trying to use "+
  3020. a+" texture units while this GPU supports only "+cc);ga+=1;return a}function F(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function z(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function H(a){a!==Sa&&(k.lineWidth(a),Sa=a)}function K(a,b,c){Xa!==a&&(a?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL),Xa=a);if(a&&(Ra!==b||Aa!==c))k.polygonOffset(b,c),Ra=b,Aa=c}function G(a){for(var a=a.split("\n"),b=0,c=a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function L(a,
  3021. b){var c;"fragment"===a?c=k.createShader(k.FRAGMENT_SHADER):"vertex"===a&&(c=k.createShader(k.VERTEX_SHADER));k.shaderSource(c,b);k.compileShader(c);return!k.getShaderParameter(c,k.COMPILE_STATUS)?(console.error(k.getShaderInfoLog(c)),console.error(G(b)),null):c}function B(a,b,c){c?(k.texParameteri(a,k.TEXTURE_WRAP_S,I(b.wrapS)),k.texParameteri(a,k.TEXTURE_WRAP_T,I(b.wrapT)),k.texParameteri(a,k.TEXTURE_MAG_FILTER,I(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,I(b.minFilter))):(k.texParameteri(a,
  3022. k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_MAG_FILTER,C(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,C(b.minFilter)));if(lb&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy))k.texParameterf(a,lb.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,dc)),b.__oldAnisotropy=b.anisotropy}function V(a,b){k.bindRenderbuffer(k.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,
  3023. b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_STENCIL,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a)):k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height)}function C(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?k.NEAREST:k.LINEAR}function I(a){if(a===
  3024. THREE.RepeatWrapping)return k.REPEAT;if(a===THREE.ClampToEdgeWrapping)return k.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return k.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return k.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return k.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return k.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return k.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return k.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return k.LINEAR_MIPMAP_LINEAR;
  3025. if(a===THREE.UnsignedByteType)return k.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return k.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return k.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return k.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return k.BYTE;if(a===THREE.ShortType)return k.SHORT;if(a===THREE.UnsignedShortType)return k.UNSIGNED_SHORT;if(a===THREE.IntType)return k.INT;if(a===THREE.UnsignedIntType)return k.UNSIGNED_INT;if(a===THREE.FloatType)return k.FLOAT;
  3026. if(a===THREE.AlphaFormat)return k.ALPHA;if(a===THREE.RGBFormat)return k.RGB;if(a===THREE.RGBAFormat)return k.RGBA;if(a===THREE.LuminanceFormat)return k.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return k.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return k.FUNC_ADD;if(a===THREE.SubtractEquation)return k.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return k.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return k.ZERO;if(a===THREE.OneFactor)return k.ONE;if(a===THREE.SrcColorFactor)return k.SRC_COLOR;
  3027. if(a===THREE.OneMinusSrcColorFactor)return k.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return k.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return k.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return k.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return k.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return k.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return k.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return k.SRC_ALPHA_SATURATE;if(void 0!==Va){if(a===THREE.RGB_S3TC_DXT1_Format)return Va.COMPRESSED_RGB_S3TC_DXT1_EXT;
  3028. if(a===THREE.RGBA_S3TC_DXT1_Format)return Va.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return Va.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return Va.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},M=void 0!==a.canvas?a.canvas:document.createElement("canvas"),R=void 0!==a.precision?a.precision:"highp",ea=void 0!==a.alpha?a.alpha:!0,wa=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,Ma=void 0!==
  3029. a.antialias?a.antialias:!1,A=void 0!==a.stencil?a.stencil:!0,ca=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,ja=new THREE.Color(0),na=0;void 0!==a.clearColor&&(console.warn("DEPRECATED: clearColor in WebGLRenderer constructor parameters is being removed. Use .setClearColor() instead."),ja.setHex(a.clearColor));void 0!==a.clearAlpha&&(console.warn("DEPRECATED: clearAlpha in WebGLRenderer constructor parameters is being removed. Use .setClearColor() instead."),na=a.clearAlpha);this.domElement=
  3030. M;this.context=null;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==window.devicePixelRatio?window.devicePixelRatio:1;this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapAutoUpdate=!0;this.shadowMapType=THREE.PCFShadowMap;this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=this.shadowMapDebug=
  3031. !1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var N=this,fa=[],Wa=0,ab=null,fb=null,Ka=-1,qa=null,pa=null,Z=0,ga=0,W=-1,da=-1,la=-1,ha=-1,ia=-1,Qa=-1,kb=-1,oa=-1,Xa=null,Ra=null,Aa=null,Sa=null,sb=0,Nb=0,Kb=0,Ob=0,Tb=0,Ub=0,Ta={},ua=new THREE.Frustum,Ja=new THREE.Matrix4,tb=new THREE.Matrix4,Na=new THREE.Vector3,ra=new THREE.Vector3,
  3032. bb=!0,Ab={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},k,Bb,Ua,lb,Va;try{if(!(k=M.getContext("experimental-webgl",{alpha:ea,premultipliedAlpha:wa,antialias:Ma,stencil:A,preserveDrawingBuffer:ca})))throw"Error creating WebGL context.";}catch(Cb){console.error(Cb)}Bb=k.getExtension("OES_texture_float");
  3033. Ua=k.getExtension("OES_standard_derivatives");lb=k.getExtension("EXT_texture_filter_anisotropic")||k.getExtension("MOZ_EXT_texture_filter_anisotropic")||k.getExtension("WEBKIT_EXT_texture_filter_anisotropic");Va=k.getExtension("WEBGL_compressed_texture_s3tc")||k.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||k.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");Bb||console.log("THREE.WebGLRenderer: Float textures not supported.");Ua||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");
  3034. lb||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");Va||console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");void 0===k.getShaderPrecisionFormat&&(k.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});k.clearColor(0,0,0,1);k.clearDepth(1);k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,
  3035. k.ONE_MINUS_SRC_ALPHA);k.clearColor(ja.r,ja.g,ja.b,na);this.context=k;var cc=k.getParameter(k.MAX_TEXTURE_IMAGE_UNITS),Hc=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);var Ic=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE),dc=lb?k.getParameter(lb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,ec=0<Hc,Vb=ec&&Bb;Va&&k.getParameter(k.COMPRESSED_TEXTURE_FORMATS);var Lc=k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.HIGH_FLOAT),Mc=k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.MEDIUM_FLOAT);
  3036. k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.LOW_FLOAT);var Nc=k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.HIGH_FLOAT),Kc=k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.MEDIUM_FLOAT);k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.LOW_FLOAT);k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.HIGH_INT);k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.MEDIUM_INT);k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.LOW_INT);k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.HIGH_INT);k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,
  3037. k.MEDIUM_INT);k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.LOW_INT);var Jc=0<Lc.precision&&0<Nc.precision,fc=0<Mc.precision&&0<Kc.precision;"highp"===R&&!Jc&&(fc?(R="mediump",console.warn("WebGLRenderer: highp not supported, using mediump")):(R="lowp",console.warn("WebGLRenderer: highp and mediump not supported, using lowp")));"mediump"===R&&!fc&&(R="lowp",console.warn("WebGLRenderer: mediump not supported, using lowp"));this.getContext=function(){return k};this.supportsVertexTextures=function(){return ec};
  3038. this.supportsFloatTextures=function(){return Bb};this.supportsStandardDerivatives=function(){return Ua};this.supportsCompressedTextureS3TC=function(){return Va};this.getMaxAnisotropy=function(){return dc};this.getPrecision=function(){return R};this.setSize=function(a,b,c){M.width=a*this.devicePixelRatio;M.height=b*this.devicePixelRatio;1!==this.devicePixelRatio&&!1!==c&&(M.style.width=a+"px",M.style.height=b+"px");this.setViewport(0,0,M.width,M.height)};this.setViewport=function(a,b,c,d){sb=void 0!==
  3039. a?a:0;Nb=void 0!==b?b:0;Kb=void 0!==c?c:M.width;Ob=void 0!==d?d:M.height;k.viewport(sb,Nb,Kb,Ob)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColor=function(a,b){ja.set(a);na=void 0!==b?b:1;k.clearColor(ja.r,ja.g,ja.b,na)};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getClearColor=
  3040. function(){return ja};this.getClearAlpha=function(){return na};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=k.COLOR_BUFFER_BIT;if(void 0===b||b)d|=k.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=k.STENCIL_BUFFER_BIT;k.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.updateShadowMap=function(a,b){ab=null;Ka=
  3041. qa=oa=kb=la=-1;bb=!0;da=W=-1;this.shadowMapPlugin.update(a,b)};var gc=function(a){a=a.target;a.removeEventListener("dispose",gc);a.__webglInit=void 0;void 0!==a.__webglVertexBuffer&&k.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&k.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&k.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&k.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&&k.deleteBuffer(a.__webglUVBuffer);void 0!==
  3042. a.__webglUV2Buffer&&k.deleteBuffer(a.__webglUV2Buffer);void 0!==a.__webglSkinIndicesBuffer&&k.deleteBuffer(a.__webglSkinIndicesBuffer);void 0!==a.__webglSkinWeightsBuffer&&k.deleteBuffer(a.__webglSkinWeightsBuffer);void 0!==a.__webglFaceBuffer&&k.deleteBuffer(a.__webglFaceBuffer);void 0!==a.__webglLineBuffer&&k.deleteBuffer(a.__webglLineBuffer);void 0!==a.__webglLineDistanceBuffer&&k.deleteBuffer(a.__webglLineDistanceBuffer);if(void 0!==a.geometryGroups)for(var c in a.geometryGroups){var d=a.geometryGroups[c];
  3043. if(void 0!==d.numMorphTargets)for(var e=0,f=d.numMorphTargets;e<f;e++)k.deleteBuffer(d.__webglMorphTargetsBuffers[e]);if(void 0!==d.numMorphNormals){e=0;for(f=d.numMorphNormals;e<f;e++)k.deleteBuffer(d.__webglMorphNormalsBuffers[e])}b(d)}b(a);N.info.memory.geometries--},oc=function(a){a=a.target;a.removeEventListener("dispose",oc);a.image&&a.image.__webglTextureCube?k.deleteTexture(a.image.__webglTextureCube):a.__webglInit&&(a.__webglInit=!1,k.deleteTexture(a.__webglTexture));N.info.memory.textures--},
  3044. U=function(a){a=a.target;a.removeEventListener("dispose",U);if(a&&a.__webglTexture)if(k.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)k.deleteFramebuffer(a.__webglFramebuffer[b]),k.deleteRenderbuffer(a.__webglRenderbuffer[b]);else k.deleteFramebuffer(a.__webglFramebuffer),k.deleteRenderbuffer(a.__webglRenderbuffer);N.info.memory.textures--},P=function(a){a=a.target;a.removeEventListener("dispose",P);pc(a)},pc=function(a){var b=a.program;if(void 0!==b){a.program=
  3045. void 0;var c,d,e=!1,a=0;for(c=fa.length;a<c;a++)if(d=fa[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=fa.length;a<c;a++)d=fa[a],d.program!==b&&e.push(d);fa=e;k.deleteProgram(b);N.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=k.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=k.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=k.createBuffer());
  3046. a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=k.createBuffer());a.hasPositions&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,a.positionArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.position),k.vertexAttribPointer(b.attributes.position,3,k.FLOAT,!1,0,0));if(a.hasNormals){k.bindBuffer(k.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,g,h,i,j,l,p,m,n,q=3*a.count;for(n=0;n<q;n+=9)m=a.normalArray,d=m[n],e=m[n+
  3047. 1],f=m[n+2],g=m[n+3],i=m[n+4],l=m[n+5],h=m[n+6],j=m[n+7],p=m[n+8],d=(d+g+h)/3,e=(e+i+j)/3,f=(f+l+p)/3,m[n]=d,m[n+1]=e,m[n+2]=f,m[n+3]=d,m[n+4]=e,m[n+5]=f,m[n+6]=d,m[n+7]=e,m[n+8]=f}k.bufferData(k.ARRAY_BUFFER,a.normalArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.normal);k.vertexAttribPointer(b.attributes.normal,3,k.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglUvBuffer),k.bufferData(k.ARRAY_BUFFER,a.uvArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.uv),
  3048. k.vertexAttribPointer(b.attributes.uv,2,k.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,a.colorArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.color),k.vertexAttribPointer(b.attributes.color,3,k.FLOAT,!1,0,0));k.drawArrays(k.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible){var g,j,l;g=E(a,b,c,d,f);a=g.attributes;b=e.attributes;c=!1;g=16777215*e.id+
  3049. 2*g.id+(d.wireframe?1:0);g!==qa&&(qa=g,c=!0);c&&i();if(f instanceof THREE.Mesh)if(d=b.index){e=e.offsets;1<e.length&&(c=!0);for(var p=0,m=e.length;p<m;p++){var n=e[p].index;if(c){for(j in b)"index"!==j&&(g=a[j],f=b[j],l=f.itemSize,0<=g&&(k.bindBuffer(k.ARRAY_BUFFER,f.buffer),h(g),k.vertexAttribPointer(g,l,k.FLOAT,!1,0,4*n*l)));k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,d.buffer)}k.drawElements(k.TRIANGLES,e[p].count,k.UNSIGNED_SHORT,2*e[p].start);N.info.render.calls++;N.info.render.vertices+=e[p].count;
  3050. N.info.render.faces+=e[p].count/3}}else{if(c)for(j in b)"index"!==j&&(g=a[j],f=b[j],l=f.itemSize,0<=g&&(k.bindBuffer(k.ARRAY_BUFFER,f.buffer),h(g),k.vertexAttribPointer(g,l,k.FLOAT,!1,0,0)));j=e.attributes.position;k.drawArrays(k.TRIANGLES,0,j.numItems/3);N.info.render.calls++;N.info.render.vertices+=j.numItems/3;N.info.render.faces+=j.numItems/3/3}else if(f instanceof THREE.ParticleSystem){if(c){for(j in b)g=a[j],f=b[j],l=f.itemSize,0<=g&&(k.bindBuffer(k.ARRAY_BUFFER,f.buffer),h(g),k.vertexAttribPointer(g,
  3051. l,k.FLOAT,!1,0,0));j=b.position;k.drawArrays(k.POINTS,0,j.numItems/3);N.info.render.calls++;N.info.render.points+=j.numItems/3}}else if(f instanceof THREE.Line&&c){for(j in b)g=a[j],f=b[j],l=f.itemSize,0<=g&&(k.bindBuffer(k.ARRAY_BUFFER,f.buffer),h(g),k.vertexAttribPointer(g,l,k.FLOAT,!1,0,0));H(d.linewidth);j=b.position;k.drawArrays(k.LINE_STRIP,0,j.numItems/3);N.info.render.calls++;N.info.render.points+=j.numItems}}};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var g,j,c=E(a,b,c,d,
  3052. f),a=c.attributes,b=!1,c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==qa&&(qa=c,b=!0);b&&i();if(!d.morphTargets&&0<=a.position)b&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer),h(a.position),k.vertexAttribPointer(a.position,3,k.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase&&0<=c.position?(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),h(c.position),k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0)):0<=c.position&&(k.bindBuffer(k.ARRAY_BUFFER,
  3053. e.__webglVertexBuffer),h(c.position),k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var l=0;j=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;l<d.numSupportedMorphTargets&&l<j.length;)0<=c["morphTarget"+l]&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[j[l]]),h(c["morphTarget"+l]),k.vertexAttribPointer(c["morphTarget"+l],3,k.FLOAT,!1,0,0)),0<=c["morphNormal"+l]&&d.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[j[l]]),
  3054. h(c["morphNormal"+l]),k.vertexAttribPointer(c["morphNormal"+l],3,k.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[l]=g[j[l]],l++}else{j=[];g=f.morphTargetInfluences;var p,n=g.length;for(p=0;p<n;p++)l=g[p],0<l&&j.push([l,p]);j.length>d.numSupportedMorphTargets?(j.sort(m),j.length=d.numSupportedMorphTargets):j.length>d.numSupportedMorphNormals?j.sort(m):0===j.length&&j.push([0,0]);for(l=0;l<d.numSupportedMorphTargets;)j[l]?(p=j[l][1],0<=c["morphTarget"+l]&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[p]),
  3055. h(c["morphTarget"+l]),k.vertexAttribPointer(c["morphTarget"+l],3,k.FLOAT,!1,0,0)),0<=c["morphNormal"+l]&&d.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[p]),h(c["morphNormal"+l]),k.vertexAttribPointer(c["morphNormal"+l],3,k.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[l]=g[p]):f.__webglMorphTargetInfluences[l]=0,l++}null!==d.program.uniforms.morphTargetInfluences&&k.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(b){if(e.__webglCustomAttributesList){g=
  3056. 0;for(j=e.__webglCustomAttributesList.length;g<j;g++)c=e.__webglCustomAttributesList[g],0<=a[c.buffer.belongsToAttribute]&&(k.bindBuffer(k.ARRAY_BUFFER,c.buffer),h(a[c.buffer.belongsToAttribute]),k.vertexAttribPointer(a[c.buffer.belongsToAttribute],c.size,k.FLOAT,!1,0,0))}0<=a.color&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglColorBuffer),h(a.color),k.vertexAttribPointer(a.color,3,k.FLOAT,!1,0,0));0<=a.normal&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglNormalBuffer),h(a.normal),k.vertexAttribPointer(a.normal,
  3057. 3,k.FLOAT,!1,0,0));0<=a.tangent&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglTangentBuffer),h(a.tangent),k.vertexAttribPointer(a.tangent,4,k.FLOAT,!1,0,0));0<=a.uv&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglUVBuffer),h(a.uv),k.vertexAttribPointer(a.uv,2,k.FLOAT,!1,0,0));0<=a.uv2&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglUV2Buffer),h(a.uv2),k.vertexAttribPointer(a.uv2,2,k.FLOAT,!1,0,0));d.skinning&&(0<=a.skinIndex&&0<=a.skinWeight)&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),h(a.skinIndex),k.vertexAttribPointer(a.skinIndex,
  3058. 4,k.FLOAT,!1,0,0),k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),h(a.skinWeight),k.vertexAttribPointer(a.skinWeight,4,k.FLOAT,!1,0,0));0<=a.lineDistance&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglLineDistanceBuffer),h(a.lineDistance),k.vertexAttribPointer(a.lineDistance,1,k.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(d.wireframe?(H(d.wireframeLinewidth),b&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),k.drawElements(k.LINES,e.__webglLineCount,k.UNSIGNED_SHORT,0)):(b&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,
  3059. e.__webglFaceBuffer),k.drawElements(k.TRIANGLES,e.__webglFaceCount,k.UNSIGNED_SHORT,0)),N.info.render.calls++,N.info.render.vertices+=e.__webglFaceCount,N.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?k.LINE_STRIP:k.LINES,H(d.linewidth),k.drawArrays(f,0,e.__webglLineCount),N.info.render.calls++):f instanceof THREE.ParticleSystem?(k.drawArrays(k.POINTS,0,e.__webglParticleCount),N.info.render.calls++,N.info.render.points+=e.__webglParticleCount):f instanceof
  3060. THREE.Ribbon&&(k.drawArrays(k.TRIANGLE_STRIP,0,e.__webglVertexCount),N.info.render.calls++)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h,i=a.__lights,m=a.fog;Ka=-1;bb=!0;!0===a.autoUpdate&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);Ja.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);ua.setFromMatrix(Ja);
  3061. this.autoUpdateObjects&&this.initWebGLObjects(a);p(this.renderPluginsPre,a,b);N.info.render.calls=0;N.info.render.vertices=0;N.info.render.faces=0;N.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);h=a.__webglObjects;d=0;for(e=h.length;d<e;d++)if(f=h[d],g=f.object,f.id=d,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||ua.intersectsObject(g))){var n=g;
  3062. n._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,n.matrixWorld);n._normalMatrix.getNormalMatrix(n._modelViewMatrix);var n=f,q=n.buffer,s=void 0,t=s=void 0,t=n.object.material;if(t instanceof THREE.MeshFaceMaterial)s=q.materialIndex,s=t.materials[s],s.transparent?(n.transparent=s,n.opaque=null):(n.opaque=s,n.transparent=null);else if(s=t)s.transparent?(n.transparent=s,n.opaque=null):(n.opaque=s,n.transparent=null);f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:(Na.getPositionFromMatrix(g.matrixWorld),
  3063. Na.applyProjection(Ja),f.z=Na.z))}this.sortObjects&&h.sort(j);h=a.__webglObjectsImmediate;d=0;for(e=h.length;d<e;d++)f=h[d],g=f.object,g.visible&&(g._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,g.matrixWorld),g._normalMatrix.getNormalMatrix(g._modelViewMatrix),g=f.object.material,g.transparent?(f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),
  3064. this.setDepthWrite(d.depthWrite),K(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),l(a.__webglObjects,!1,"",b,i,m,!0,d),r(a.__webglObjectsImmediate,"",b,i,m,!1,d)):(d=null,this.setBlending(THREE.NoBlending),l(a.__webglObjects,!0,"opaque",b,i,m,!1,d),r(a.__webglObjectsImmediate,"opaque",b,i,m,!1,d),l(a.__webglObjects,!1,"transparent",b,i,m,!0,d),r(a.__webglObjectsImmediate,"transparent",b,i,m,!0,d));p(this.renderPluginsPost,a,b);c&&(c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&
  3065. c.minFilter!==THREE.LinearFilter)&&(c instanceof THREE.WebGLRenderTargetCube?(k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture),k.generateMipmap(k.TEXTURE_CUBE_MAP),k.bindTexture(k.TEXTURE_CUBE_MAP,null)):(k.bindTexture(k.TEXTURE_2D,c.__webglTexture),k.generateMipmap(k.TEXTURE_2D),k.bindTexture(k.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=E(a,b,c,d,e);qa=-1;N.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,
  3066. k,ua):e.render(function(a){N.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;)s(a.__objectsAdded[0],a),a.__objectsAdded.splice(0,1);for(;a.__objectsRemoved.length;)u(a.__objectsRemoved[0],a),a.__objectsRemoved.splice(0,1);for(var b=0,c=a.__webglObjects.length;b<c;b++){var h=a.__webglObjects[b].object;void 0===h.__webglInit&&(void 0!==h.__webglActive&&
  3067. u(h,a),s(h,a));var i=h,j=i.geometry,l=void 0,p=void 0,n=void 0;if(j instanceof THREE.BufferGeometry){var r=k.DYNAMIC_DRAW,t=!j.dynamic,x=j.attributes,z=void 0,B=void 0;for(z in x)B=x[z],B.needsUpdate&&("index"===z?(k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,B.buffer),k.bufferData(k.ELEMENT_ARRAY_BUFFER,B.array,r)):(k.bindBuffer(k.ARRAY_BUFFER,B.buffer),k.bufferData(k.ARRAY_BUFFER,B.array,r)),B.needsUpdate=!1),t&&!B.dynamic&&delete B.array}else if(i instanceof THREE.Mesh){for(var E=0,F=j.geometryGroupsList.length;E<
  3068. F;E++)if(l=j.geometryGroupsList[E],n=e(i,l),j.buffersNeedUpdate&&d(l,i),p=n.attributes&&q(n),j.verticesNeedUpdate||j.morphTargetsNeedUpdate||j.elementsNeedUpdate||j.uvsNeedUpdate||j.normalsNeedUpdate||j.colorsNeedUpdate||j.tangentsNeedUpdate||p){var C=l,J=i,G=k.DYNAMIC_DRAW,I=!j.dynamic,H=n;if(C.__inittedArrays){var L=f(H),K=H.vertexColors?H.vertexColors:!1,N=g(H),M=L===THREE.SmoothShading,D=void 0,A=void 0,fa=void 0,O=void 0,U=void 0,R=void 0,P=void 0,V=void 0,W=void 0,Z=void 0,da=void 0,S=void 0,
  3069. T=void 0,Q=void 0,aa=void 0,ga=void 0,pa=void 0,ca=void 0,ab=void 0,ea=void 0,ha=void 0,ia=void 0,la=void 0,Wa=void 0,ja=void 0,qa=void 0,na=void 0,oa=void 0,Ka=void 0,fb=void 0,wa=void 0,ra=void 0,ua=void 0,Aa=void 0,Qa=void 0,va=void 0,bb=void 0,Ma=void 0,Ua=void 0,Xa=void 0,cb=void 0,kb=void 0,Za=void 0,$a=void 0,Ra=void 0,Sa=void 0,La=0,Pa=0,Ta=0,Va=0,wb=0,ib=0,Ba=0,nb=0,Oa=0,Y=0,ka=0,w=0,ya=void 0,db=C.__vertexArray,lb=C.__uvArray,sb=C.__uv2Array,xb=C.__normalArray,Fa=C.__tangentArray,eb=C.__colorArray,
  3070. Ga=C.__skinIndexArray,Ha=C.__skinWeightArray,Ab=C.__morphTargetsArrays,Bb=C.__morphNormalsArrays,Cb=C.__webglCustomAttributesList,v=void 0,Fb=C.__faceArray,ub=C.__lineArray,ob=J.geometry,Nb=ob.elementsNeedUpdate,Kb=ob.uvsNeedUpdate,Ob=ob.normalsNeedUpdate,Tb=ob.tangentsNeedUpdate,Ub=ob.colorsNeedUpdate,ec=ob.morphTargetsNeedUpdate,Wb=ob.vertices,sa=C.faces3,ta=C.faces4,jb=ob.faces,Vb=ob.faceVertexUvs[0],Qc=ob.faceVertexUvs[1],Xb=ob.skinIndices,Qb=ob.skinWeights,Rb=ob.morphTargets,rc=ob.morphNormals;
  3071. if(ob.verticesNeedUpdate){D=0;for(A=sa.length;D<A;D++)O=jb[sa[D]],S=Wb[O.a],T=Wb[O.b],Q=Wb[O.c],db[Pa]=S.x,db[Pa+1]=S.y,db[Pa+2]=S.z,db[Pa+3]=T.x,db[Pa+4]=T.y,db[Pa+5]=T.z,db[Pa+6]=Q.x,db[Pa+7]=Q.y,db[Pa+8]=Q.z,Pa+=9;D=0;for(A=ta.length;D<A;D++)O=jb[ta[D]],S=Wb[O.a],T=Wb[O.b],Q=Wb[O.c],aa=Wb[O.d],db[Pa]=S.x,db[Pa+1]=S.y,db[Pa+2]=S.z,db[Pa+3]=T.x,db[Pa+4]=T.y,db[Pa+5]=T.z,db[Pa+6]=Q.x,db[Pa+7]=Q.y,db[Pa+8]=Q.z,db[Pa+9]=aa.x,db[Pa+10]=aa.y,db[Pa+11]=aa.z,Pa+=12;k.bindBuffer(k.ARRAY_BUFFER,C.__webglVertexBuffer);
  3072. k.bufferData(k.ARRAY_BUFFER,db,G)}if(ec){cb=0;for(kb=Rb.length;cb<kb;cb++){D=ka=0;for(A=sa.length;D<A;D++)Ra=sa[D],O=jb[Ra],S=Rb[cb].vertices[O.a],T=Rb[cb].vertices[O.b],Q=Rb[cb].vertices[O.c],Za=Ab[cb],Za[ka]=S.x,Za[ka+1]=S.y,Za[ka+2]=S.z,Za[ka+3]=T.x,Za[ka+4]=T.y,Za[ka+5]=T.z,Za[ka+6]=Q.x,Za[ka+7]=Q.y,Za[ka+8]=Q.z,H.morphNormals&&(M?(Sa=rc[cb].vertexNormals[Ra],ea=Sa.a,ha=Sa.b,ia=Sa.c):ia=ha=ea=rc[cb].faceNormals[Ra],$a=Bb[cb],$a[ka]=ea.x,$a[ka+1]=ea.y,$a[ka+2]=ea.z,$a[ka+3]=ha.x,$a[ka+4]=ha.y,
  3073. $a[ka+5]=ha.z,$a[ka+6]=ia.x,$a[ka+7]=ia.y,$a[ka+8]=ia.z),ka+=9;D=0;for(A=ta.length;D<A;D++)Ra=ta[D],O=jb[Ra],S=Rb[cb].vertices[O.a],T=Rb[cb].vertices[O.b],Q=Rb[cb].vertices[O.c],aa=Rb[cb].vertices[O.d],Za=Ab[cb],Za[ka]=S.x,Za[ka+1]=S.y,Za[ka+2]=S.z,Za[ka+3]=T.x,Za[ka+4]=T.y,Za[ka+5]=T.z,Za[ka+6]=Q.x,Za[ka+7]=Q.y,Za[ka+8]=Q.z,Za[ka+9]=aa.x,Za[ka+10]=aa.y,Za[ka+11]=aa.z,H.morphNormals&&(M?(Sa=rc[cb].vertexNormals[Ra],ea=Sa.a,ha=Sa.b,ia=Sa.c,la=Sa.d):la=ia=ha=ea=rc[cb].faceNormals[Ra],$a=Bb[cb],$a[ka]=
  3074. ea.x,$a[ka+1]=ea.y,$a[ka+2]=ea.z,$a[ka+3]=ha.x,$a[ka+4]=ha.y,$a[ka+5]=ha.z,$a[ka+6]=ia.x,$a[ka+7]=ia.y,$a[ka+8]=ia.z,$a[ka+9]=la.x,$a[ka+10]=la.y,$a[ka+11]=la.z),ka+=12;k.bindBuffer(k.ARRAY_BUFFER,C.__webglMorphTargetsBuffers[cb]);k.bufferData(k.ARRAY_BUFFER,Ab[cb],G);H.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglMorphNormalsBuffers[cb]),k.bufferData(k.ARRAY_BUFFER,Bb[cb],G))}}if(Qb.length){D=0;for(A=sa.length;D<A;D++)O=jb[sa[D]],oa=Qb[O.a],Ka=Qb[O.b],fb=Qb[O.c],Ha[Y]=oa.x,Ha[Y+1]=oa.y,Ha[Y+
  3075. 2]=oa.z,Ha[Y+3]=oa.w,Ha[Y+4]=Ka.x,Ha[Y+5]=Ka.y,Ha[Y+6]=Ka.z,Ha[Y+7]=Ka.w,Ha[Y+8]=fb.x,Ha[Y+9]=fb.y,Ha[Y+10]=fb.z,Ha[Y+11]=fb.w,ra=Xb[O.a],ua=Xb[O.b],Aa=Xb[O.c],Ga[Y]=ra.x,Ga[Y+1]=ra.y,Ga[Y+2]=ra.z,Ga[Y+3]=ra.w,Ga[Y+4]=ua.x,Ga[Y+5]=ua.y,Ga[Y+6]=ua.z,Ga[Y+7]=ua.w,Ga[Y+8]=Aa.x,Ga[Y+9]=Aa.y,Ga[Y+10]=Aa.z,Ga[Y+11]=Aa.w,Y+=12;D=0;for(A=ta.length;D<A;D++)O=jb[ta[D]],oa=Qb[O.a],Ka=Qb[O.b],fb=Qb[O.c],wa=Qb[O.d],Ha[Y]=oa.x,Ha[Y+1]=oa.y,Ha[Y+2]=oa.z,Ha[Y+3]=oa.w,Ha[Y+4]=Ka.x,Ha[Y+5]=Ka.y,Ha[Y+6]=Ka.z,Ha[Y+7]=
  3076. Ka.w,Ha[Y+8]=fb.x,Ha[Y+9]=fb.y,Ha[Y+10]=fb.z,Ha[Y+11]=fb.w,Ha[Y+12]=wa.x,Ha[Y+13]=wa.y,Ha[Y+14]=wa.z,Ha[Y+15]=wa.w,ra=Xb[O.a],ua=Xb[O.b],Aa=Xb[O.c],Qa=Xb[O.d],Ga[Y]=ra.x,Ga[Y+1]=ra.y,Ga[Y+2]=ra.z,Ga[Y+3]=ra.w,Ga[Y+4]=ua.x,Ga[Y+5]=ua.y,Ga[Y+6]=ua.z,Ga[Y+7]=ua.w,Ga[Y+8]=Aa.x,Ga[Y+9]=Aa.y,Ga[Y+10]=Aa.z,Ga[Y+11]=Aa.w,Ga[Y+12]=Qa.x,Ga[Y+13]=Qa.y,Ga[Y+14]=Qa.z,Ga[Y+15]=Qa.w,Y+=16;0<Y&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglSkinIndicesBuffer),k.bufferData(k.ARRAY_BUFFER,Ga,G),k.bindBuffer(k.ARRAY_BUFFER,
  3077. C.__webglSkinWeightsBuffer),k.bufferData(k.ARRAY_BUFFER,Ha,G))}if(Ub&&K){D=0;for(A=sa.length;D<A;D++)O=jb[sa[D]],P=O.vertexColors,V=O.color,3===P.length&&K===THREE.VertexColors?(Wa=P[0],ja=P[1],qa=P[2]):qa=ja=Wa=V,eb[Oa]=Wa.r,eb[Oa+1]=Wa.g,eb[Oa+2]=Wa.b,eb[Oa+3]=ja.r,eb[Oa+4]=ja.g,eb[Oa+5]=ja.b,eb[Oa+6]=qa.r,eb[Oa+7]=qa.g,eb[Oa+8]=qa.b,Oa+=9;D=0;for(A=ta.length;D<A;D++)O=jb[ta[D]],P=O.vertexColors,V=O.color,4===P.length&&K===THREE.VertexColors?(Wa=P[0],ja=P[1],qa=P[2],na=P[3]):na=qa=ja=Wa=V,eb[Oa]=
  3078. Wa.r,eb[Oa+1]=Wa.g,eb[Oa+2]=Wa.b,eb[Oa+3]=ja.r,eb[Oa+4]=ja.g,eb[Oa+5]=ja.b,eb[Oa+6]=qa.r,eb[Oa+7]=qa.g,eb[Oa+8]=qa.b,eb[Oa+9]=na.r,eb[Oa+10]=na.g,eb[Oa+11]=na.b,Oa+=12;0<Oa&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,eb,G))}if(Tb&&ob.hasTangents){D=0;for(A=sa.length;D<A;D++)O=jb[sa[D]],W=O.vertexTangents,ga=W[0],pa=W[1],ca=W[2],Fa[Ba]=ga.x,Fa[Ba+1]=ga.y,Fa[Ba+2]=ga.z,Fa[Ba+3]=ga.w,Fa[Ba+4]=pa.x,Fa[Ba+5]=pa.y,Fa[Ba+6]=pa.z,Fa[Ba+7]=pa.w,Fa[Ba+8]=ca.x,Fa[Ba+9]=ca.y,
  3079. Fa[Ba+10]=ca.z,Fa[Ba+11]=ca.w,Ba+=12;D=0;for(A=ta.length;D<A;D++)O=jb[ta[D]],W=O.vertexTangents,ga=W[0],pa=W[1],ca=W[2],ab=W[3],Fa[Ba]=ga.x,Fa[Ba+1]=ga.y,Fa[Ba+2]=ga.z,Fa[Ba+3]=ga.w,Fa[Ba+4]=pa.x,Fa[Ba+5]=pa.y,Fa[Ba+6]=pa.z,Fa[Ba+7]=pa.w,Fa[Ba+8]=ca.x,Fa[Ba+9]=ca.y,Fa[Ba+10]=ca.z,Fa[Ba+11]=ca.w,Fa[Ba+12]=ab.x,Fa[Ba+13]=ab.y,Fa[Ba+14]=ab.z,Fa[Ba+15]=ab.w,Ba+=16;k.bindBuffer(k.ARRAY_BUFFER,C.__webglTangentBuffer);k.bufferData(k.ARRAY_BUFFER,Fa,G)}if(Ob&&L){D=0;for(A=sa.length;D<A;D++)if(O=jb[sa[D]],
  3080. U=O.vertexNormals,R=O.normal,3===U.length&&M)for(va=0;3>va;va++)Ma=U[va],xb[ib]=Ma.x,xb[ib+1]=Ma.y,xb[ib+2]=Ma.z,ib+=3;else for(va=0;3>va;va++)xb[ib]=R.x,xb[ib+1]=R.y,xb[ib+2]=R.z,ib+=3;D=0;for(A=ta.length;D<A;D++)if(O=jb[ta[D]],U=O.vertexNormals,R=O.normal,4===U.length&&M)for(va=0;4>va;va++)Ma=U[va],xb[ib]=Ma.x,xb[ib+1]=Ma.y,xb[ib+2]=Ma.z,ib+=3;else for(va=0;4>va;va++)xb[ib]=R.x,xb[ib+1]=R.y,xb[ib+2]=R.z,ib+=3;k.bindBuffer(k.ARRAY_BUFFER,C.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,xb,G)}if(Kb&&
  3081. Vb&&N){D=0;for(A=sa.length;D<A;D++)if(fa=sa[D],Z=Vb[fa],void 0!==Z)for(va=0;3>va;va++)Ua=Z[va],lb[Ta]=Ua.x,lb[Ta+1]=Ua.y,Ta+=2;D=0;for(A=ta.length;D<A;D++)if(fa=ta[D],Z=Vb[fa],void 0!==Z)for(va=0;4>va;va++)Ua=Z[va],lb[Ta]=Ua.x,lb[Ta+1]=Ua.y,Ta+=2;0<Ta&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglUVBuffer),k.bufferData(k.ARRAY_BUFFER,lb,G))}if(Kb&&Qc&&N){D=0;for(A=sa.length;D<A;D++)if(fa=sa[D],da=Qc[fa],void 0!==da)for(va=0;3>va;va++)Xa=da[va],sb[Va]=Xa.x,sb[Va+1]=Xa.y,Va+=2;D=0;for(A=ta.length;D<A;D++)if(fa=
  3082. ta[D],da=Qc[fa],void 0!==da)for(va=0;4>va;va++)Xa=da[va],sb[Va]=Xa.x,sb[Va+1]=Xa.y,Va+=2;0<Va&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglUV2Buffer),k.bufferData(k.ARRAY_BUFFER,sb,G))}if(Nb){D=0;for(A=sa.length;D<A;D++)Fb[wb]=La,Fb[wb+1]=La+1,Fb[wb+2]=La+2,wb+=3,ub[nb]=La,ub[nb+1]=La+1,ub[nb+2]=La,ub[nb+3]=La+2,ub[nb+4]=La+1,ub[nb+5]=La+2,nb+=6,La+=3;D=0;for(A=ta.length;D<A;D++)Fb[wb]=La,Fb[wb+1]=La+1,Fb[wb+2]=La+3,Fb[wb+3]=La+1,Fb[wb+4]=La+2,Fb[wb+5]=La+3,wb+=6,ub[nb]=La,ub[nb+1]=La+1,ub[nb+2]=La,ub[nb+
  3083. 3]=La+3,ub[nb+4]=La+1,ub[nb+5]=La+2,ub[nb+6]=La+2,ub[nb+7]=La+3,nb+=8,La+=4;k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,C.__webglFaceBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Fb,G);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,C.__webglLineBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,ub,G)}if(Cb){va=0;for(bb=Cb.length;va<bb;va++)if(v=Cb[va],v.__original.needsUpdate){w=0;if(1===v.size)if(void 0===v.boundTo||"vertices"===v.boundTo){D=0;for(A=sa.length;D<A;D++)O=jb[sa[D]],v.array[w]=v.value[O.a],v.array[w+1]=v.value[O.b],
  3084. v.array[w+2]=v.value[O.c],w+=3;D=0;for(A=ta.length;D<A;D++)O=jb[ta[D]],v.array[w]=v.value[O.a],v.array[w+1]=v.value[O.b],v.array[w+2]=v.value[O.c],v.array[w+3]=v.value[O.d],w+=4}else{if("faces"===v.boundTo){D=0;for(A=sa.length;D<A;D++)ya=v.value[sa[D]],v.array[w]=ya,v.array[w+1]=ya,v.array[w+2]=ya,w+=3;D=0;for(A=ta.length;D<A;D++)ya=v.value[ta[D]],v.array[w]=ya,v.array[w+1]=ya,v.array[w+2]=ya,v.array[w+3]=ya,w+=4}}else if(2===v.size)if(void 0===v.boundTo||"vertices"===v.boundTo){D=0;for(A=sa.length;D<
  3085. A;D++)O=jb[sa[D]],S=v.value[O.a],T=v.value[O.b],Q=v.value[O.c],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=T.x,v.array[w+3]=T.y,v.array[w+4]=Q.x,v.array[w+5]=Q.y,w+=6;D=0;for(A=ta.length;D<A;D++)O=jb[ta[D]],S=v.value[O.a],T=v.value[O.b],Q=v.value[O.c],aa=v.value[O.d],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=T.x,v.array[w+3]=T.y,v.array[w+4]=Q.x,v.array[w+5]=Q.y,v.array[w+6]=aa.x,v.array[w+7]=aa.y,w+=8}else{if("faces"===v.boundTo){D=0;for(A=sa.length;D<A;D++)Q=T=S=ya=v.value[sa[D]],v.array[w]=
  3086. S.x,v.array[w+1]=S.y,v.array[w+2]=T.x,v.array[w+3]=T.y,v.array[w+4]=Q.x,v.array[w+5]=Q.y,w+=6;D=0;for(A=ta.length;D<A;D++)aa=Q=T=S=ya=v.value[ta[D]],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=T.x,v.array[w+3]=T.y,v.array[w+4]=Q.x,v.array[w+5]=Q.y,v.array[w+6]=aa.x,v.array[w+7]=aa.y,w+=8}}else if(3===v.size){var X;X="c"===v.type?["r","g","b"]:["x","y","z"];if(void 0===v.boundTo||"vertices"===v.boundTo){D=0;for(A=sa.length;D<A;D++)O=jb[sa[D]],S=v.value[O.a],T=v.value[O.b],Q=v.value[O.c],v.array[w]=
  3087. S[X[0]],v.array[w+1]=S[X[1]],v.array[w+2]=S[X[2]],v.array[w+3]=T[X[0]],v.array[w+4]=T[X[1]],v.array[w+5]=T[X[2]],v.array[w+6]=Q[X[0]],v.array[w+7]=Q[X[1]],v.array[w+8]=Q[X[2]],w+=9;D=0;for(A=ta.length;D<A;D++)O=jb[ta[D]],S=v.value[O.a],T=v.value[O.b],Q=v.value[O.c],aa=v.value[O.d],v.array[w]=S[X[0]],v.array[w+1]=S[X[1]],v.array[w+2]=S[X[2]],v.array[w+3]=T[X[0]],v.array[w+4]=T[X[1]],v.array[w+5]=T[X[2]],v.array[w+6]=Q[X[0]],v.array[w+7]=Q[X[1]],v.array[w+8]=Q[X[2]],v.array[w+9]=aa[X[0]],v.array[w+
  3088. 10]=aa[X[1]],v.array[w+11]=aa[X[2]],w+=12}else if("faces"===v.boundTo){D=0;for(A=sa.length;D<A;D++)Q=T=S=ya=v.value[sa[D]],v.array[w]=S[X[0]],v.array[w+1]=S[X[1]],v.array[w+2]=S[X[2]],v.array[w+3]=T[X[0]],v.array[w+4]=T[X[1]],v.array[w+5]=T[X[2]],v.array[w+6]=Q[X[0]],v.array[w+7]=Q[X[1]],v.array[w+8]=Q[X[2]],w+=9;D=0;for(A=ta.length;D<A;D++)aa=Q=T=S=ya=v.value[ta[D]],v.array[w]=S[X[0]],v.array[w+1]=S[X[1]],v.array[w+2]=S[X[2]],v.array[w+3]=T[X[0]],v.array[w+4]=T[X[1]],v.array[w+5]=T[X[2]],v.array[w+
  3089. 6]=Q[X[0]],v.array[w+7]=Q[X[1]],v.array[w+8]=Q[X[2]],v.array[w+9]=aa[X[0]],v.array[w+10]=aa[X[1]],v.array[w+11]=aa[X[2]],w+=12}else if("faceVertices"===v.boundTo){D=0;for(A=sa.length;D<A;D++)ya=v.value[sa[D]],S=ya[0],T=ya[1],Q=ya[2],v.array[w]=S[X[0]],v.array[w+1]=S[X[1]],v.array[w+2]=S[X[2]],v.array[w+3]=T[X[0]],v.array[w+4]=T[X[1]],v.array[w+5]=T[X[2]],v.array[w+6]=Q[X[0]],v.array[w+7]=Q[X[1]],v.array[w+8]=Q[X[2]],w+=9;D=0;for(A=ta.length;D<A;D++)ya=v.value[ta[D]],S=ya[0],T=ya[1],Q=ya[2],aa=ya[3],
  3090. v.array[w]=S[X[0]],v.array[w+1]=S[X[1]],v.array[w+2]=S[X[2]],v.array[w+3]=T[X[0]],v.array[w+4]=T[X[1]],v.array[w+5]=T[X[2]],v.array[w+6]=Q[X[0]],v.array[w+7]=Q[X[1]],v.array[w+8]=Q[X[2]],v.array[w+9]=aa[X[0]],v.array[w+10]=aa[X[1]],v.array[w+11]=aa[X[2]],w+=12}}else if(4===v.size)if(void 0===v.boundTo||"vertices"===v.boundTo){D=0;for(A=sa.length;D<A;D++)O=jb[sa[D]],S=v.value[O.a],T=v.value[O.b],Q=v.value[O.c],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=S.z,v.array[w+3]=S.w,v.array[w+4]=T.x,v.array[w+
  3091. 5]=T.y,v.array[w+6]=T.z,v.array[w+7]=T.w,v.array[w+8]=Q.x,v.array[w+9]=Q.y,v.array[w+10]=Q.z,v.array[w+11]=Q.w,w+=12;D=0;for(A=ta.length;D<A;D++)O=jb[ta[D]],S=v.value[O.a],T=v.value[O.b],Q=v.value[O.c],aa=v.value[O.d],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=S.z,v.array[w+3]=S.w,v.array[w+4]=T.x,v.array[w+5]=T.y,v.array[w+6]=T.z,v.array[w+7]=T.w,v.array[w+8]=Q.x,v.array[w+9]=Q.y,v.array[w+10]=Q.z,v.array[w+11]=Q.w,v.array[w+12]=aa.x,v.array[w+13]=aa.y,v.array[w+14]=aa.z,v.array[w+15]=aa.w,w+=
  3092. 16}else if("faces"===v.boundTo){D=0;for(A=sa.length;D<A;D++)Q=T=S=ya=v.value[sa[D]],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=S.z,v.array[w+3]=S.w,v.array[w+4]=T.x,v.array[w+5]=T.y,v.array[w+6]=T.z,v.array[w+7]=T.w,v.array[w+8]=Q.x,v.array[w+9]=Q.y,v.array[w+10]=Q.z,v.array[w+11]=Q.w,w+=12;D=0;for(A=ta.length;D<A;D++)aa=Q=T=S=ya=v.value[ta[D]],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=S.z,v.array[w+3]=S.w,v.array[w+4]=T.x,v.array[w+5]=T.y,v.array[w+6]=T.z,v.array[w+7]=T.w,v.array[w+8]=Q.x,v.array[w+
  3093. 9]=Q.y,v.array[w+10]=Q.z,v.array[w+11]=Q.w,v.array[w+12]=aa.x,v.array[w+13]=aa.y,v.array[w+14]=aa.z,v.array[w+15]=aa.w,w+=16}else if("faceVertices"===v.boundTo){D=0;for(A=sa.length;D<A;D++)ya=v.value[sa[D]],S=ya[0],T=ya[1],Q=ya[2],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=S.z,v.array[w+3]=S.w,v.array[w+4]=T.x,v.array[w+5]=T.y,v.array[w+6]=T.z,v.array[w+7]=T.w,v.array[w+8]=Q.x,v.array[w+9]=Q.y,v.array[w+10]=Q.z,v.array[w+11]=Q.w,w+=12;D=0;for(A=ta.length;D<A;D++)ya=v.value[ta[D]],S=ya[0],T=ya[1],
  3094. Q=ya[2],aa=ya[3],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=S.z,v.array[w+3]=S.w,v.array[w+4]=T.x,v.array[w+5]=T.y,v.array[w+6]=T.z,v.array[w+7]=T.w,v.array[w+8]=Q.x,v.array[w+9]=Q.y,v.array[w+10]=Q.z,v.array[w+11]=Q.w,v.array[w+12]=aa.x,v.array[w+13]=aa.y,v.array[w+14]=aa.z,v.array[w+15]=aa.w,w+=16}k.bindBuffer(k.ARRAY_BUFFER,v.buffer);k.bufferData(k.ARRAY_BUFFER,v.array,G)}}I&&(delete C.__inittedArrays,delete C.__colorArray,delete C.__normalArray,delete C.__tangentArray,delete C.__uvArray,delete C.__uv2Array,
  3095. delete C.__faceArray,delete C.__vertexArray,delete C.__lineArray,delete C.__skinIndexArray,delete C.__skinWeightArray)}}j.verticesNeedUpdate=!1;j.morphTargetsNeedUpdate=!1;j.elementsNeedUpdate=!1;j.uvsNeedUpdate=!1;j.normalsNeedUpdate=!1;j.colorsNeedUpdate=!1;j.tangentsNeedUpdate=!1;j.buffersNeedUpdate=!1;n.attributes&&y(n)}else if(i instanceof THREE.Ribbon){n=e(i,j);p=n.attributes&&q(n);if(j.verticesNeedUpdate||j.colorsNeedUpdate||j.normalsNeedUpdate||p){var yb=j,sc=k.DYNAMIC_DRAW,hc=void 0,ic=void 0,
  3096. jc=void 0,tc=void 0,za=void 0,uc=void 0,vc=void 0,wc=void 0,cc=void 0,gb=void 0,$b=void 0,Da=void 0,pb=void 0,dc=yb.vertices,fc=yb.colors,gc=yb.normals,oc=dc.length,pc=fc.length,Hc=gc.length,xc=yb.__vertexArray,yc=yb.__colorArray,zc=yb.__normalArray,Ic=yb.colorsNeedUpdate,Jc=yb.normalsNeedUpdate,Rc=yb.__webglCustomAttributesList;if(yb.verticesNeedUpdate){for(hc=0;hc<oc;hc++)tc=dc[hc],za=3*hc,xc[za]=tc.x,xc[za+1]=tc.y,xc[za+2]=tc.z;k.bindBuffer(k.ARRAY_BUFFER,yb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,
  3097. xc,sc)}if(Ic){for(ic=0;ic<pc;ic++)uc=fc[ic],za=3*ic,yc[za]=uc.r,yc[za+1]=uc.g,yc[za+2]=uc.b;k.bindBuffer(k.ARRAY_BUFFER,yb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,yc,sc)}if(Jc){for(jc=0;jc<Hc;jc++)vc=gc[jc],za=3*jc,zc[za]=vc.x,zc[za+1]=vc.y,zc[za+2]=vc.z;k.bindBuffer(k.ARRAY_BUFFER,yb.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,zc,sc)}if(Rc){wc=0;for(cc=Rc.length;wc<cc;wc++)if(Da=Rc[wc],Da.needsUpdate&&(void 0===Da.boundTo||"vertices"===Da.boundTo)){za=0;$b=Da.value.length;if(1===Da.size)for(gb=
  3098. 0;gb<$b;gb++)Da.array[gb]=Da.value[gb];else if(2===Da.size)for(gb=0;gb<$b;gb++)pb=Da.value[gb],Da.array[za]=pb.x,Da.array[za+1]=pb.y,za+=2;else if(3===Da.size)if("c"===Da.type)for(gb=0;gb<$b;gb++)pb=Da.value[gb],Da.array[za]=pb.r,Da.array[za+1]=pb.g,Da.array[za+2]=pb.b,za+=3;else for(gb=0;gb<$b;gb++)pb=Da.value[gb],Da.array[za]=pb.x,Da.array[za+1]=pb.y,Da.array[za+2]=pb.z,za+=3;else if(4===Da.size)for(gb=0;gb<$b;gb++)pb=Da.value[gb],Da.array[za]=pb.x,Da.array[za+1]=pb.y,Da.array[za+2]=pb.z,Da.array[za+
  3099. 3]=pb.w,za+=4;k.bindBuffer(k.ARRAY_BUFFER,Da.buffer);k.bufferData(k.ARRAY_BUFFER,Da.array,sc)}}}j.verticesNeedUpdate=!1;j.colorsNeedUpdate=!1;j.normalsNeedUpdate=!1;n.attributes&&y(n)}else if(i instanceof THREE.Line){n=e(i,j);p=n.attributes&&q(n);if(j.verticesNeedUpdate||j.colorsNeedUpdate||j.lineDistancesNeedUpdate||p){var zb=j,Ac=k.DYNAMIC_DRAW,kc=void 0,lc=void 0,mc=void 0,Bc=void 0,Ia=void 0,Cc=void 0,Wc=zb.vertices,Xc=zb.colors,Yc=zb.lineDistances,Kc=Wc.length,Lc=Xc.length,Mc=Yc.length,Dc=zb.__vertexArray,
  3100. Ec=zb.__colorArray,Zc=zb.__lineDistanceArray,Nc=zb.colorsNeedUpdate,dd=zb.lineDistancesNeedUpdate,Sc=zb.__webglCustomAttributesList,Fc=void 0,$c=void 0,hb=void 0,ac=void 0,qb=void 0,Ea=void 0;if(zb.verticesNeedUpdate){for(kc=0;kc<Kc;kc++)Bc=Wc[kc],Ia=3*kc,Dc[Ia]=Bc.x,Dc[Ia+1]=Bc.y,Dc[Ia+2]=Bc.z;k.bindBuffer(k.ARRAY_BUFFER,zb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Dc,Ac)}if(Nc){for(lc=0;lc<Lc;lc++)Cc=Xc[lc],Ia=3*lc,Ec[Ia]=Cc.r,Ec[Ia+1]=Cc.g,Ec[Ia+2]=Cc.b;k.bindBuffer(k.ARRAY_BUFFER,zb.__webglColorBuffer);
  3101. k.bufferData(k.ARRAY_BUFFER,Ec,Ac)}if(dd){for(mc=0;mc<Mc;mc++)Zc[mc]=Yc[mc];k.bindBuffer(k.ARRAY_BUFFER,zb.__webglLineDistanceBuffer);k.bufferData(k.ARRAY_BUFFER,Zc,Ac)}if(Sc){Fc=0;for($c=Sc.length;Fc<$c;Fc++)if(Ea=Sc[Fc],Ea.needsUpdate&&(void 0===Ea.boundTo||"vertices"===Ea.boundTo)){Ia=0;ac=Ea.value.length;if(1===Ea.size)for(hb=0;hb<ac;hb++)Ea.array[hb]=Ea.value[hb];else if(2===Ea.size)for(hb=0;hb<ac;hb++)qb=Ea.value[hb],Ea.array[Ia]=qb.x,Ea.array[Ia+1]=qb.y,Ia+=2;else if(3===Ea.size)if("c"===Ea.type)for(hb=
  3102. 0;hb<ac;hb++)qb=Ea.value[hb],Ea.array[Ia]=qb.r,Ea.array[Ia+1]=qb.g,Ea.array[Ia+2]=qb.b,Ia+=3;else for(hb=0;hb<ac;hb++)qb=Ea.value[hb],Ea.array[Ia]=qb.x,Ea.array[Ia+1]=qb.y,Ea.array[Ia+2]=qb.z,Ia+=3;else if(4===Ea.size)for(hb=0;hb<ac;hb++)qb=Ea.value[hb],Ea.array[Ia]=qb.x,Ea.array[Ia+1]=qb.y,Ea.array[Ia+2]=qb.z,Ea.array[Ia+3]=qb.w,Ia+=4;k.bindBuffer(k.ARRAY_BUFFER,Ea.buffer);k.bufferData(k.ARRAY_BUFFER,Ea.array,Ac)}}}j.verticesNeedUpdate=!1;j.colorsNeedUpdate=!1;j.lineDistancesNeedUpdate=!1;n.attributes&&
  3103. y(n)}else if(i instanceof THREE.ParticleSystem){n=e(i,j);p=n.attributes&&q(n);if(j.verticesNeedUpdate||j.colorsNeedUpdate||i.sortParticles||p){var Gb=j,Tc=k.DYNAMIC_DRAW,nc=i,rb=void 0,Hb=void 0,Ib=void 0,ba=void 0,Jb=void 0,Sb=void 0,Gc=Gb.vertices,Uc=Gc.length,Vc=Gb.colors,ad=Vc.length,Yb=Gb.__vertexArray,Zb=Gb.__colorArray,Lb=Gb.__sortArray,bd=Gb.verticesNeedUpdate,cd=Gb.colorsNeedUpdate,Mb=Gb.__webglCustomAttributesList,Db=void 0,bc=void 0,ma=void 0,Eb=void 0,Ca=void 0,$=void 0;if(nc.sortParticles){tb.copy(Ja);
  3104. tb.multiply(nc.matrixWorld);for(rb=0;rb<Uc;rb++)Ib=Gc[rb],Na.copy(Ib),Na.applyProjection(tb),Lb[rb]=[Na.z,rb];Lb.sort(m);for(rb=0;rb<Uc;rb++)Ib=Gc[Lb[rb][1]],ba=3*rb,Yb[ba]=Ib.x,Yb[ba+1]=Ib.y,Yb[ba+2]=Ib.z;for(Hb=0;Hb<ad;Hb++)ba=3*Hb,Sb=Vc[Lb[Hb][1]],Zb[ba]=Sb.r,Zb[ba+1]=Sb.g,Zb[ba+2]=Sb.b;if(Mb){Db=0;for(bc=Mb.length;Db<bc;Db++)if($=Mb[Db],void 0===$.boundTo||"vertices"===$.boundTo)if(ba=0,Eb=$.value.length,1===$.size)for(ma=0;ma<Eb;ma++)Jb=Lb[ma][1],$.array[ma]=$.value[Jb];else if(2===$.size)for(ma=
  3105. 0;ma<Eb;ma++)Jb=Lb[ma][1],Ca=$.value[Jb],$.array[ba]=Ca.x,$.array[ba+1]=Ca.y,ba+=2;else if(3===$.size)if("c"===$.type)for(ma=0;ma<Eb;ma++)Jb=Lb[ma][1],Ca=$.value[Jb],$.array[ba]=Ca.r,$.array[ba+1]=Ca.g,$.array[ba+2]=Ca.b,ba+=3;else for(ma=0;ma<Eb;ma++)Jb=Lb[ma][1],Ca=$.value[Jb],$.array[ba]=Ca.x,$.array[ba+1]=Ca.y,$.array[ba+2]=Ca.z,ba+=3;else if(4===$.size)for(ma=0;ma<Eb;ma++)Jb=Lb[ma][1],Ca=$.value[Jb],$.array[ba]=Ca.x,$.array[ba+1]=Ca.y,$.array[ba+2]=Ca.z,$.array[ba+3]=Ca.w,ba+=4}}else{if(bd)for(rb=
  3106. 0;rb<Uc;rb++)Ib=Gc[rb],ba=3*rb,Yb[ba]=Ib.x,Yb[ba+1]=Ib.y,Yb[ba+2]=Ib.z;if(cd)for(Hb=0;Hb<ad;Hb++)Sb=Vc[Hb],ba=3*Hb,Zb[ba]=Sb.r,Zb[ba+1]=Sb.g,Zb[ba+2]=Sb.b;if(Mb){Db=0;for(bc=Mb.length;Db<bc;Db++)if($=Mb[Db],$.needsUpdate&&(void 0===$.boundTo||"vertices"===$.boundTo))if(Eb=$.value.length,ba=0,1===$.size)for(ma=0;ma<Eb;ma++)$.array[ma]=$.value[ma];else if(2===$.size)for(ma=0;ma<Eb;ma++)Ca=$.value[ma],$.array[ba]=Ca.x,$.array[ba+1]=Ca.y,ba+=2;else if(3===$.size)if("c"===$.type)for(ma=0;ma<Eb;ma++)Ca=
  3107. $.value[ma],$.array[ba]=Ca.r,$.array[ba+1]=Ca.g,$.array[ba+2]=Ca.b,ba+=3;else for(ma=0;ma<Eb;ma++)Ca=$.value[ma],$.array[ba]=Ca.x,$.array[ba+1]=Ca.y,$.array[ba+2]=Ca.z,ba+=3;else if(4===$.size)for(ma=0;ma<Eb;ma++)Ca=$.value[ma],$.array[ba]=Ca.x,$.array[ba+1]=Ca.y,$.array[ba+2]=Ca.z,$.array[ba+3]=Ca.w,ba+=4}}if(bd||nc.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,Gb.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,Yb,Tc);if(cd||nc.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,Gb.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,
  3108. Zb,Tc);if(Mb){Db=0;for(bc=Mb.length;Db<bc;Db++)if($=Mb[Db],$.needsUpdate||nc.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,$.buffer),k.bufferData(k.ARRAY_BUFFER,$.array,Tc)}}j.verticesNeedUpdate=!1;j.colorsNeedUpdate=!1;n.attributes&&y(n)}}};this.initMaterial=function(a,b,c,d){var e,f,g,h;a.addEventListener("dispose",P);var i,j,l,p,m;a instanceof THREE.MeshDepthMaterial?m="depth":a instanceof THREE.MeshNormalMaterial?m="normal":a instanceof THREE.MeshBasicMaterial?m="basic":a instanceof THREE.MeshLambertMaterial?
  3109. m="lambert":a instanceof THREE.MeshPhongMaterial?m="phong":a instanceof THREE.LineBasicMaterial?m="basic":a instanceof THREE.LineDashedMaterial?m="dashed":a instanceof THREE.ParticleBasicMaterial&&(m="particle_basic");if(m){var n=THREE.ShaderLib[m];a.uniforms=THREE.UniformsUtils.clone(n.uniforms);a.vertexShader=n.vertexShader;a.fragmentShader=n.fragmentShader}var q,r,s;e=g=r=s=n=0;for(f=b.length;e<f;e++)q=b[e],q.onlyShadow||(q instanceof THREE.DirectionalLight&&g++,q instanceof THREE.PointLight&&
  3110. r++,q instanceof THREE.SpotLight&&s++,q instanceof THREE.HemisphereLight&&n++);e=g;f=r;g=s;h=n;n=q=0;for(s=b.length;n<s;n++)r=b[n],r.castShadow&&(r instanceof THREE.SpotLight&&q++,r instanceof THREE.DirectionalLight&&!r.shadowCascade&&q++);p=q;Vb&&d&&d.useVertexTexture?l=1024:(b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(b=Math.min(d.bones.length,b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+
  3111. ", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),l=b);a:{s=a.fragmentShader;r=a.vertexShader;n=a.uniforms;b=a.attributes;q=a.defines;var c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:l,useVertexTexture:Vb&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,
  3112. boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:h,maxShadows:p,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapType:this.shadowMapType,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===
  3113. THREE.DoubleSide,flipSided:a.side===THREE.BackSide},t,x,u,d=[];m?d.push(m):(d.push(s),d.push(r));for(x in q)d.push(x),d.push(q[x]);for(t in c)d.push(t),d.push(c[t]);m=d.join();t=0;for(x=fa.length;t<x;t++)if(d=fa[t],d.code===m){d.usedTimes++;j=d.program;break a}t="SHADOWMAP_TYPE_BASIC";c.shadowMapType===THREE.PCFShadowMap?t="SHADOWMAP_TYPE_PCF":c.shadowMapType===THREE.PCFSoftShadowMap&&(t="SHADOWMAP_TYPE_PCF_SOFT");x=[];for(u in q)d=q[u],!1!==d&&(d="#define "+u+" "+d,x.push(d));d=x.join("\n");u=k.createProgram();
  3114. x=["precision "+R+" float;",d,ec?"#define VERTEX_TEXTURES":"",N.gammaInput?"#define GAMMA_INPUT":"",N.gammaOutput?"#define GAMMA_OUTPUT":"",N.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",
  3115. c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":
  3116. "",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+t:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
  3117. t=["precision "+R+" float;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",d,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",N.gammaInput?"#define GAMMA_INPUT":"",N.gammaOutput?"#define GAMMA_OUTPUT":"",N.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",
  3118. c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fogExp?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":
  3119. "",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+t:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");x=L("vertex",x+r);t=L("fragment",t+s);k.attachShader(u,x);k.attachShader(u,t);k.linkProgram(u);k.getProgramParameter(u,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(u,k.VALIDATE_STATUS)+", gl error ["+
  3120. k.getError()+"]");k.deleteShader(t);k.deleteShader(x);u.uniforms={};u.attributes={};var y;t="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences".split(" ");c.useVertexTexture?t.push("boneTexture"):t.push("boneGlobalMatrices");for(y in n)t.push(y);y=t;t=0;for(x=y.length;t<x;t++)n=y[t],u.uniforms[n]=k.getUniformLocation(u,n);t="position normal uv uv2 tangent color skinIndex skinWeight lineDistance".split(" ");for(y=0;y<c.maxMorphTargets;y++)t.push("morphTarget"+
  3121. y);for(y=0;y<c.maxMorphNormals;y++)t.push("morphNormal"+y);for(j in b)t.push(j);j=t;y=0;for(b=j.length;y<b;y++)t=j[y],u.attributes[t]=k.getAttribLocation(u,t);u.id=Wa++;fa.push({program:u,code:m,usedTimes:1});N.info.memory.programs=fa.length;j=u}a.program=j;y=a.program.attributes;if(a.morphTargets){a.numSupportedMorphTargets=0;b="morphTarget";for(j=0;j<this.maxMorphTargets;j++)u=b+j,0<=y[u]&&a.numSupportedMorphTargets++}if(a.morphNormals){a.numSupportedMorphNormals=0;b="morphNormal";for(j=0;j<this.maxMorphNormals;j++)u=
  3122. b+j,0<=y[u]&&a.numSupportedMorphNormals++}a.uniformsList=[];for(i in a.uniforms)a.uniformsList.push([a.uniforms[i],i])};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?k.disable(k.CULL_FACE):(b===THREE.FrontFaceDirectionCW?k.frontFace(k.CW):k.frontFace(k.CCW),a===THREE.CullFaceBack?k.cullFace(k.BACK):a===THREE.CullFaceFront?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK),k.enable(k.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;W!==
  3123. b&&(b?k.disable(k.CULL_FACE):k.enable(k.CULL_FACE),W=b);da!==a&&(a?k.frontFace(k.CW):k.frontFace(k.CCW),da=a)};this.setDepthTest=function(a){kb!==a&&(a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST),kb=a)};this.setDepthWrite=function(a){oa!==a&&(k.depthMask(a),oa=a)};this.setBlending=function(a,b,c,d){a!==la&&(a===THREE.NoBlending?k.disable(k.BLEND):a===THREE.AdditiveBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.SRC_ALPHA,k.ONE)):a===THREE.SubtractiveBlending?(k.enable(k.BLEND),
  3124. k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.SRC_COLOR)):a===THREE.CustomBlending?k.enable(k.BLEND):(k.enable(k.BLEND),k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD),k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)),la=a);if(a===THREE.CustomBlending){if(b!==ha&&(k.blendEquation(I(b)),ha=b),c!==ia||d!==Qa)k.blendFunc(I(c),I(d)),ia=c,Qa=d}else Qa=
  3125. ia=ha=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.addEventListener("dispose",oc),a.__webglTexture=k.createTexture(),N.info.memory.textures++);k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,a.flipY);k.pixelStorei(k.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);k.pixelStorei(k.UNPACK_ALIGNMENT,a.unpackAlignment);var c=a.image,d=0===(c.width&c.width-1)&&0===(c.height&c.height-1),e=I(a.format),
  3126. f=I(a.type);B(k.TEXTURE_2D,a,d);var g=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<g.length&&d){for(var h=0,i=g.length;h<i;h++)c=g[h],k.texImage2D(k.TEXTURE_2D,h,e,c.width,c.height,0,e,f,c.data);a.generateMipmaps=!1}else k.texImage2D(k.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data);else if(a instanceof THREE.CompressedTexture){h=0;for(i=g.length;h<i;h++)c=g[h],k.compressedTexImage2D(k.TEXTURE_2D,h,e,c.width,c.height,0,c.data)}else if(0<g.length&&d){h=0;for(i=g.length;h<i;h++)c=g[h],k.texImage2D(k.TEXTURE_2D,
  3127. h,e,e,f,c);a.generateMipmaps=!1}else k.texImage2D(k.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&k.generateMipmap(k.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()}else k.activeTexture(k.TEXTURE0+b),k.bindTexture(k.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",U);a.__webglTexture=
  3128. k.createTexture();N.info.memory.textures++;var c=0===(a.width&a.width-1)&&0===(a.height&a.height-1),d=I(a.format),e=I(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];k.bindTexture(k.TEXTURE_CUBE_MAP,a.__webglTexture);B(k.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=k.createFramebuffer();a.__webglRenderbuffer[f]=k.createRenderbuffer();k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=k.TEXTURE_CUBE_MAP_POSITIVE_X+f;k.bindFramebuffer(k.FRAMEBUFFER,
  3129. a.__webglFramebuffer[f]);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,h,g.__webglTexture,0);V(a.__webglRenderbuffer[f],a)}c&&k.generateMipmap(k.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=k.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:k.createRenderbuffer(),k.bindTexture(k.TEXTURE_2D,a.__webglTexture),B(k.TEXTURE_2D,a,c),k.texImage2D(k.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=k.TEXTURE_2D,k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer),
  3130. k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a.__webglRenderbuffer):V(a.__webglRenderbuffer,a),c&&k.generateMipmap(k.TEXTURE_2D);b?k.bindTexture(k.TEXTURE_CUBE_MAP,null):k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER,
  3131. null);k.bindFramebuffer(k.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=Kb,a=Ob,d=sb,e=Nb);b!==fb&&(k.bindFramebuffer(k.FRAMEBUFFER,b),k.viewport(d,e,c,a),fb=b);Tb=c;Ub=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format:
  3132. THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0;this.shareDepthFrom=null};
  3133. THREE.WebGLRenderTarget.prototype={constructor:THREE.WebGLRenderTarget,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent,clone:function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;
  3134. a.anisotropy=this.anisotropy;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;a.generateMipmaps=this.generateMipmaps;a.shareDepthFrom=this.shareDepthFrom;return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prototype);THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidModel=new THREE.Vector3;this.normalModel=new THREE.Vector3;this.normalModelView=new THREE.Vector3;this.vertexNormalsLength=0;this.vertexNormalsModel=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.vertexNormalsModelView=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.material=this.color=null;this.uvs=[[]];this.z=null};THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidModel=new THREE.Vector3;this.normalModel=new THREE.Vector3;this.normalModelView=new THREE.Vector3;this.vertexNormalsLength=0;this.vertexNormalsModel=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.vertexNormalsModelView=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];
  3135. this.material=this.color=null;this.uvs=[[]];this.z=null};THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=this.object=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.vertexColors=[new THREE.Color,new THREE.Color];this.material=null};THREE.GeometryUtils={merge:function(a,b,c){var d,e,f=a.vertices.length,g=b instanceof THREE.Mesh?b.geometry:b,h=a.vertices,i=g.vertices,j=a.faces,m=g.faces,a=a.faceVertexUvs[0],g=g.faceVertexUvs[0];void 0===c&&(c=0);b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),d=b.matrix,e=(new THREE.Matrix3).getNormalMatrix(d));for(var b=0,p=i.length;b<p;b++){var l=i[b].clone();d&&l.applyMatrix4(d);h.push(l)}b=0;for(p=m.length;b<p;b++){var l=m[b],r,s,n=l.vertexNormals,q=l.vertexColors;l instanceof
  3136. THREE.Face3?r=new THREE.Face3(l.a+f,l.b+f,l.c+f):l instanceof THREE.Face4&&(r=new THREE.Face4(l.a+f,l.b+f,l.c+f,l.d+f));r.normal.copy(l.normal);e&&r.normal.applyMatrix3(e).normalize();h=0;for(i=n.length;h<i;h++)s=n[h].clone(),e&&s.applyMatrix3(e).normalize(),r.vertexNormals.push(s);r.color.copy(l.color);h=0;for(i=q.length;h<i;h++)s=q[h],r.vertexColors.push(s.clone());r.materialIndex=l.materialIndex+c;r.centroid.copy(l.centroid);d&&r.centroid.applyMatrix4(d);j.push(r)}b=0;for(p=g.length;b<p;b++){c=
  3137. g[b];d=[];h=0;for(i=c.length;h<i;h++)d.push(new THREE.Vector2(c[h].x,c[h].y));a.push(d)}},removeMaterials:function(a,b){for(var c={},d=0,e=b.length;d<e;d++)c[b[d]]=!0;for(var f,g=[],d=0,e=a.faces.length;d<e;d++)f=a.faces[d],f.materialIndex in c||g.push(f);a.faces=g},randomPointInTriangle:function(a,b,c){var d,e,f,g=new THREE.Vector3,h=THREE.GeometryUtils.__v1;d=THREE.GeometryUtils.random();e=THREE.GeometryUtils.random();1<d+e&&(d=1-d,e=1-e);f=1-d-e;g.copy(a);g.multiplyScalar(d);h.copy(b);h.multiplyScalar(e);
  3138. g.add(h);h.copy(c);h.multiplyScalar(f);g.add(h);return g},randomPointInFace:function(a,b,c){var d,e,f;if(a instanceof THREE.Face3)return d=b.vertices[a.a],e=b.vertices[a.b],f=b.vertices[a.c],THREE.GeometryUtils.randomPointInTriangle(d,e,f);if(a instanceof THREE.Face4){d=b.vertices[a.a];e=b.vertices[a.b];f=b.vertices[a.c];var b=b.vertices[a.d],g;c?a._area1&&a._area2?(c=a._area1,g=a._area2):(c=THREE.GeometryUtils.triangleArea(d,e,b),g=THREE.GeometryUtils.triangleArea(e,f,b),a._area1=c,a._area2=g):(c=
  3139. THREE.GeometryUtils.triangleArea(d,e,b),g=THREE.GeometryUtils.triangleArea(e,f,b));return THREE.GeometryUtils.random()*(c+g)<c?THREE.GeometryUtils.randomPointInTriangle(d,e,b):THREE.GeometryUtils.randomPointInTriangle(e,f,b)}},randomPointsInGeometry:function(a,b){function c(a){function b(c,d){if(d<c)return c;var e=c+Math.floor((d-c)/2);return j[e]>a?b(c,e-1):j[e]<a?b(e+1,d):e}return b(0,j.length-1)}var d,e,f=a.faces,g=a.vertices,h=f.length,i=0,j=[],m,p,l,r;for(e=0;e<h;e++)d=f[e],d instanceof THREE.Face3?
  3140. (m=g[d.a],p=g[d.b],l=g[d.c],d._area=THREE.GeometryUtils.triangleArea(m,p,l)):d instanceof THREE.Face4&&(m=g[d.a],p=g[d.b],l=g[d.c],r=g[d.d],d._area1=THREE.GeometryUtils.triangleArea(m,p,r),d._area2=THREE.GeometryUtils.triangleArea(p,l,r),d._area=d._area1+d._area2),i+=d._area,j[e]=i;d=[];for(e=0;e<b;e++)g=THREE.GeometryUtils.random()*i,g=c(g),d[e]=THREE.GeometryUtils.randomPointInFace(f[g],a,!0);return d},triangleArea:function(a,b,c){var d=THREE.GeometryUtils.__v1,e=THREE.GeometryUtils.__v2;d.subVectors(b,
  3141. a);e.subVectors(c,a);d.cross(e);return 0.5*d.length()},center:function(a){a.computeBoundingBox();var b=a.boundingBox,c=new THREE.Vector3;c.addVectors(b.min,b.max);c.multiplyScalar(-0.5);a.applyMatrix((new THREE.Matrix4).makeTranslation(c.x,c.y,c.z));a.computeBoundingBox();return c},normalizeUVs:function(a){for(var a=a.faceVertexUvs[0],b=0,c=a.length;b<c;b++)for(var d=a[b],e=0,f=d.length;e<f;e++)1!==d[e].x&&(d[e].x-=Math.floor(d[e].x)),1!==d[e].y&&(d[e].y-=Math.floor(d[e].y))},triangulateQuads:function(a){var b,
  3142. c,d,e,f=[],g=[],h=[];b=0;for(c=a.faceUvs.length;b<c;b++)g[b]=[];b=0;for(c=a.faceVertexUvs.length;b<c;b++)h[b]=[];b=0;for(c=a.faces.length;b<c;b++)if(d=a.faces[b],d instanceof THREE.Face4){e=d.a;var i=d.b,j=d.c,m=d.d,p=new THREE.Face3,l=new THREE.Face3;p.color.copy(d.color);l.color.copy(d.color);p.materialIndex=d.materialIndex;l.materialIndex=d.materialIndex;p.a=e;p.b=i;p.c=m;l.a=i;l.b=j;l.c=m;4===d.vertexColors.length&&(p.vertexColors[0]=d.vertexColors[0].clone(),p.vertexColors[1]=d.vertexColors[1].clone(),
  3143. p.vertexColors[2]=d.vertexColors[3].clone(),l.vertexColors[0]=d.vertexColors[1].clone(),l.vertexColors[1]=d.vertexColors[2].clone(),l.vertexColors[2]=d.vertexColors[3].clone());f.push(p,l);d=0;for(e=a.faceVertexUvs.length;d<e;d++)a.faceVertexUvs[d].length&&(p=a.faceVertexUvs[d][b],i=p[1],j=p[2],m=p[3],p=[p[0].clone(),i.clone(),m.clone()],i=[i.clone(),j.clone(),m.clone()],h[d].push(p,i));d=0;for(e=a.faceUvs.length;d<e;d++)a.faceUvs[d].length&&(i=a.faceUvs[d][b],g[d].push(i,i))}else{f.push(d);d=0;for(e=
  3144. a.faceUvs.length;d<e;d++)g[d].push(a.faceUvs[d][b]);d=0;for(e=a.faceVertexUvs.length;d<e;d++)h[d].push(a.faceVertexUvs[d][b])}a.faces=f;a.faceUvs=g;a.faceVertexUvs=h;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals();a.hasTangents&&a.computeTangents()},setMaterialIndex:function(a,b,c,d){a=a.faces;d=d||a.length-1;for(c=c||0;c<=d;c++)a[c].materialIndex=b}};THREE.GeometryUtils.random=THREE.Math.random16;THREE.GeometryUtils.__v1=new THREE.Vector3;THREE.GeometryUtils.__v2=new THREE.Vector3;THREE.ImageUtils={crossOrigin:"anonymous",loadTexture:function(a,b,c,d){var e=new Image,f=new THREE.Texture(e,b),b=new THREE.ImageLoader;b.addEventListener("load",function(a){f.image=a.content;f.needsUpdate=!0;c&&c(f)});b.addEventListener("error",function(a){d&&d(a.message)});b.crossOrigin=this.crossOrigin;b.load(a,e);f.sourceFile=a;return f},loadCompressedTexture:function(a,b,c,d){var e=new THREE.CompressedTexture;e.mapping=b;var f=new XMLHttpRequest;f.onload=function(){var a=THREE.ImageUtils.parseDDS(f.response,
  3145. !0);e.format=a.format;e.mipmaps=a.mipmaps;e.image.width=a.width;e.image.height=a.height;e.generateMipmaps=!1;e.needsUpdate=!0;c&&c(e)};f.onerror=d;f.open("GET",a,!0);f.responseType="arraybuffer";f.send(null);return e},loadTextureCube:function(a,b,c,d){var e=[];e.loadCount=0;var f=new THREE.Texture;f.image=e;void 0!==b&&(f.mapping=b);f.flipY=!1;for(var b=0,g=a.length;b<g;++b){var h=new Image;e[b]=h;h.onload=function(){e.loadCount+=1;6===e.loadCount&&(f.needsUpdate=!0,c&&c(f))};h.onerror=d;h.crossOrigin=
  3146. this.crossOrigin;h.src=a[b]}return f},loadCompressedTextureCube:function(a,b,c,d){var e=[];e.loadCount=0;var f=new THREE.CompressedTexture;f.image=e;void 0!==b&&(f.mapping=b);f.flipY=!1;f.generateMipmaps=!1;b=function(a,b){return function(){var d=THREE.ImageUtils.parseDDS(a.response,!0);b.format=d.format;b.mipmaps=d.mipmaps;b.width=d.width;b.height=d.height;e.loadCount+=1;6===e.loadCount&&(f.format=d.format,f.needsUpdate=!0,c&&c(f))}};if(a instanceof Array)for(var g=0,h=a.length;g<h;++g){var i={};
  3147. e[g]=i;var j=new XMLHttpRequest;j.onload=b(j,i);j.onerror=d;i=a[g];j.open("GET",i,!0);j.responseType="arraybuffer";j.send(null)}else j=new XMLHttpRequest,j.onload=function(){var a=THREE.ImageUtils.parseDDS(j.response,!0);if(a.isCubemap){for(var b=a.mipmaps.length/a.mipmapCount,d=0;d<b;d++){e[d]={mipmaps:[]};for(var g=0;g<a.mipmapCount;g++)e[d].mipmaps.push(a.mipmaps[d*a.mipmapCount+g]),e[d].format=a.format,e[d].width=a.width,e[d].height=a.height}f.format=a.format;f.needsUpdate=!0;c&&c(f)}},j.onerror=
  3148. d,j.open("GET",a,!0),j.responseType="arraybuffer",j.send(null);return f},parseDDS:function(a,b){function c(a){return a.charCodeAt(0)+(a.charCodeAt(1)<<8)+(a.charCodeAt(2)<<16)+(a.charCodeAt(3)<<24)}var d={mipmaps:[],width:0,height:0,format:null,mipmapCount:1},e=c("DXT1"),f=c("DXT3"),g=c("DXT5"),h=new Int32Array(a,0,31);if(542327876!==h[0])return console.error("ImageUtils.parseDDS(): Invalid magic number in DDS header"),d;if(!h[20]&4)return console.error("ImageUtils.parseDDS(): Unsupported format, must contain a FourCC code"),
  3149. d;var i=h[21];switch(i){case e:e=8;d.format=THREE.RGB_S3TC_DXT1_Format;break;case f:e=16;d.format=THREE.RGBA_S3TC_DXT3_Format;break;case g:e=16;d.format=THREE.RGBA_S3TC_DXT5_Format;break;default:return console.error("ImageUtils.parseDDS(): Unsupported FourCC code: ",String.fromCharCode(i&255,i>>8&255,i>>16&255,i>>24&255)),d}d.mipmapCount=1;h[2]&131072&&!1!==b&&(d.mipmapCount=Math.max(1,h[7]));d.isCubemap=h[28]&512?!0:!1;d.width=h[4];d.height=h[3];for(var h=h[1]+4,f=d.width,g=d.height,i=d.isCubemap?
  3150. 6:1,j=0;j<i;j++){for(var m=0;m<d.mipmapCount;m++){var p=Math.max(4,f)/4*Math.max(4,g)/4*e,l={data:new Uint8Array(a,h,p),width:f,height:g};d.mipmaps.push(l);h+=p;f=Math.max(0.5*f,1);g=Math.max(0.5*g,1)}f=d.width;g=d.height}return d},getNormalMap:function(a,b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]},b=b|1,d=a.width,e=a.height,f=document.createElement("canvas");f.width=d;f.height=e;var g=f.getContext("2d");g.drawImage(a,0,0);for(var h=g.getImageData(0,
  3151. 0,d,e).data,i=g.createImageData(d,e),j=i.data,m=0;m<d;m++)for(var p=0;p<e;p++){var l=0>p-1?0:p-1,r=p+1>e-1?e-1:p+1,s=0>m-1?0:m-1,n=m+1>d-1?d-1:m+1,q=[],y=[0,0,h[4*(p*d+m)]/255*b];q.push([-1,0,h[4*(p*d+s)]/255*b]);q.push([-1,-1,h[4*(l*d+s)]/255*b]);q.push([0,-1,h[4*(l*d+m)]/255*b]);q.push([1,-1,h[4*(l*d+n)]/255*b]);q.push([1,0,h[4*(p*d+n)]/255*b]);q.push([1,1,h[4*(r*d+n)]/255*b]);q.push([0,1,h[4*(r*d+m)]/255*b]);q.push([-1,1,h[4*(r*d+s)]/255*b]);l=[];s=q.length;for(r=0;r<s;r++){var n=q[r],u=q[(r+1)%
  3152. s],n=[n[0]-y[0],n[1]-y[1],n[2]-y[2]],u=[u[0]-y[0],u[1]-y[1],u[2]-y[2]];l.push(c([n[1]*u[2]-n[2]*u[1],n[2]*u[0]-n[0]*u[2],n[0]*u[1]-n[1]*u[0]]))}q=[0,0,0];for(r=0;r<l.length;r++)q[0]+=l[r][0],q[1]+=l[r][1],q[2]+=l[r][2];q[0]/=l.length;q[1]/=l.length;q[2]/=l.length;y=4*(p*d+m);j[y]=255*((q[0]+1)/2)|0;j[y+1]=255*((q[1]+1)/2)|0;j[y+2]=255*q[2]|0;j[y+3]=255}g.putImageData(i,0,0);return f},generateDataTexture:function(a,b,c){for(var d=a*b,e=new Uint8Array(3*d),f=Math.floor(255*c.r),g=Math.floor(255*c.g),
  3153. c=Math.floor(255*c.b),h=0;h<d;h++)e[3*h]=f,e[3*h+1]=g,e[3*h+2]=c;a=new THREE.DataTexture(e,a,b,THREE.RGBFormat);a.needsUpdate=!0;return a}};THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Object3D,d=0,e=b.length;d<e;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var b=this.getFace(),c=this.size/b.resolution,d=
  3154. 0,e=String(a).split(""),f=e.length,g=[],a=0;a<f;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;g.push(h.path)}return{paths:g,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var f=[],g,h,i,j,m,p,l,r,s,n,q,y=b.glyphs[a]||b.glyphs["?"];if(y){if(y.o){b=y._cachedOutline||(y._cachedOutline=y.o.split(" "));j=b.length;for(a=0;a<j;)switch(i=b[a++],i){case "m":i=b[a++]*c+d;m=b[a++]*c;e.moveTo(i,m);break;case "l":i=b[a++]*c+d;m=b[a++]*c;e.lineTo(i,m);break;case "q":i=b[a++]*
  3155. c+d;m=b[a++]*c;r=b[a++]*c+d;s=b[a++]*c;e.quadraticCurveTo(r,s,i,m);if(g=f[f.length-1]){p=g.x;l=g.y;g=1;for(h=this.divisions;g<=h;g++){var u=g/h;THREE.Shape.Utils.b2(u,p,r,i);THREE.Shape.Utils.b2(u,l,s,m)}}break;case "b":if(i=b[a++]*c+d,m=b[a++]*c,r=b[a++]*c+d,s=b[a++]*-c,n=b[a++]*c+d,q=b[a++]*-c,e.bezierCurveTo(i,m,r,s,n,q),g=f[f.length-1]){p=g.x;l=g.y;g=1;for(h=this.divisions;g<=h;g++)u=g/h,THREE.Shape.Utils.b3(u,p,r,n,i),THREE.Shape.Utils.b3(u,l,s,q,m)}}}return{offset:y.ha*c,path:e}}}};
  3156. THREE.FontUtils.generateShapes=function(a,b){var b=b||{},c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",e=void 0!==b.weight?b.weight:"normal",f=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(f=c.length;e<f;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
  3157. (function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e+=a[f].x*a[g].y-a[g].x*a[f].y;return 0.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var f=[],g=[],h=[],i,j,m;if(0<b(a))for(j=0;j<e;j++)g[j]=j;else for(j=0;j<e;j++)g[j]=e-1-j;var p=2*e;for(j=e-1;2<e;){if(0>=p--){console.log("Warning, unable to triangulate polygon!");break}i=j;e<=i&&(i=0);j=i+1;e<=j&&(j=0);m=j+1;e<=m&&(m=0);var l;a:{var r=l=void 0,s=void 0,n=void 0,q=void 0,y=void 0,u=void 0,x=void 0,t=
  3158. void 0,r=a[g[i]].x,s=a[g[i]].y,n=a[g[j]].x,q=a[g[j]].y,y=a[g[m]].x,u=a[g[m]].y;if(1E-10>(n-r)*(u-s)-(q-s)*(y-r))l=!1;else{var E=void 0,J=void 0,F=void 0,z=void 0,H=void 0,K=void 0,G=void 0,L=void 0,B=void 0,V=void 0,B=L=G=t=x=void 0,E=y-n,J=u-q,F=r-y,z=s-u,H=n-r,K=q-s;for(l=0;l<e;l++)if(!(l===i||l===j||l===m))if(x=a[g[l]].x,t=a[g[l]].y,G=x-r,L=t-s,B=x-n,V=t-q,x-=y,t-=u,B=E*V-J*B,G=H*L-K*G,L=F*t-z*x,0<=B&&0<=L&&0<=G){l=!1;break a}l=!0}}if(l){f.push([a[g[i]],a[g[j]],a[g[m]]]);h.push([g[i],g[j],g[m]]);
  3159. i=j;for(m=j+1;m<e;i++,m++)g[i]=g[m];e--;p=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.typeface_js=self._typeface_js;THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){a=this.getUtoTmapping(a);return this.getPoint(a)};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};
  3160. THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};THREE.Curve.prototype.getLengths=function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++)c=this.getPoint(e/a),f+=c.distanceTo(d),b.push(f),d=c;return this.cacheArcLengths=b};
  3161. THREE.Curve.prototype.updateArcLengths=function(){this.needsUpdate=!0;this.getLengths()};THREE.Curve.prototype.getUtoTmapping=function(a,b){var c=this.getLengths(),d=0,e=c.length,f;f=b?b:a*c[e-1];for(var g=0,h=e-1,i;g<=h;)if(d=Math.floor(g+(h-g)/2),i=c[d]-f,0>i)g=d+1;else if(0<i)h=d-1;else{h=d;break}d=h;if(c[d]==f)return d/(e-1);g=c[d];return c=(d+(f-g)/(c[d+1]-g))/(e-1)};THREE.Curve.prototype.getTangent=function(a){var b=a-1E-4,a=a+1E-4;0>b&&(b=0);1<a&&(a=1);b=this.getPoint(b);return this.getPoint(a).clone().sub(b).normalize()};
  3162. THREE.Curve.prototype.getTangentAt=function(a){a=this.getUtoTmapping(a);return this.getTangent(a)};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().sub(this.v1);b.multiplyScalar(a).add(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(){return this.v2.clone().sub(this.v1).normalize()};
  3163. THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(b,a)};
  3164. THREE.QuadraticBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.y,this.v1.y,this.v2.y);b=new THREE.Vector2(b,a);b.normalize();return b};THREE.CubicBezierCurve=function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d};THREE.CubicBezierCurve.prototype=Object.create(THREE.Curve.prototype);
  3165. THREE.CubicBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(b,a)};THREE.CubicBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);b=new THREE.Vector2(b,a);b.normalize();return b};
  3166. THREE.SplineCurve=function(a){this.points=void 0==a?[]:a};THREE.SplineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.SplineCurve.prototype.getPoint=function(a){var b=new THREE.Vector2,c=[],d=this.points,e;e=(d.length-1)*a;a=Math.floor(e);e-=a;c[0]=0==a?a:a-1;c[1]=a;c[2]=a>d.length-2?d.length-1:a+1;c[3]=a>d.length-3?d.length-1:a+2;b.x=THREE.Curve.Utils.interpolate(d[c[0]].x,d[c[1]].x,d[c[2]].x,d[c[3]].x,e);b.y=THREE.Curve.Utils.interpolate(d[c[0]].y,d[c[1]].y,d[c[2]].y,d[c[3]].y,e);return b};
  3167. THREE.EllipseCurve=function(a,b,c,d,e,f,g){this.aX=a;this.aY=b;this.xRadius=c;this.yRadius=d;this.aStartAngle=e;this.aEndAngle=f;this.aClockwise=g};THREE.EllipseCurve.prototype=Object.create(THREE.Curve.prototype);THREE.EllipseCurve.prototype.getPoint=function(a){var b=this.aEndAngle-this.aStartAngle;this.aClockwise||(a=1-a);b=this.aStartAngle+a*b;a=this.aX+this.xRadius*Math.cos(b);b=this.aY+this.yRadius*Math.sin(b);return new THREE.Vector2(a,b)};
  3168. THREE.ArcCurve=function(a,b,c,d,e,f){THREE.EllipseCurve.call(this,a,b,c,c,d,e,f)};THREE.ArcCurve.prototype=Object.create(THREE.EllipseCurve.prototype);
  3169. THREE.Curve.Utils={tangentQuadraticBezier:function(a,b,c,d){return 2*(1-a)*(c-b)+2*a*(d-c)},tangentCubicBezier:function(a,b,c,d,e){return-3*b*(1-a)*(1-a)+3*c*(1-a)*(1-a)-6*a*c*(1-a)+6*a*d*(1-a)-3*a*a*d+3*a*a*e},tangentSpline:function(a){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,b,c,d,e){var a=0.5*(c-a),d=0.5*(d-b),f=e*e;return(2*b-2*c+a+d)*e*f+(-3*b+3*c-2*a-d)*f+a*e+b}};
  3170. THREE.Curve.create=function(a,b){a.prototype=Object.create(THREE.Curve.prototype);a.prototype.getPoint=b;return a};THREE.LineCurve3=THREE.Curve.create(function(a,b){this.v1=a;this.v2=b},function(a){var b=new THREE.Vector3;b.subVectors(this.v2,this.v1);b.multiplyScalar(a);b.add(this.v1);return b});
  3171. THREE.QuadraticBezierCurve3=THREE.Curve.create(function(a,b,c){this.v0=a;this.v1=b;this.v2=c},function(a){var b,c;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);c=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);a=THREE.Shape.Utils.b2(a,this.v0.z,this.v1.z,this.v2.z);return new THREE.Vector3(b,c,a)});
  3172. THREE.CubicBezierCurve3=THREE.Curve.create(function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d},function(a){var b,c;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);c=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);a=THREE.Shape.Utils.b3(a,this.v0.z,this.v1.z,this.v2.z,this.v3.z);return new THREE.Vector3(b,c,a)});
  3173. THREE.SplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]:a},function(a){var b=new THREE.Vector3,c=[],d=this.points,e,a=(d.length-1)*a;e=Math.floor(a);a-=e;c[0]=0==e?e:e-1;c[1]=e;c[2]=e>d.length-2?d.length-1:e+1;c[3]=e>d.length-3?d.length-1:e+2;e=d[c[0]];var f=d[c[1]],g=d[c[2]],c=d[c[3]];b.x=THREE.Curve.Utils.interpolate(e.x,f.x,g.x,c.x,a);b.y=THREE.Curve.Utils.interpolate(e.y,f.y,g.y,c.y,a);b.z=THREE.Curve.Utils.interpolate(e.z,f.z,g.z,c.z,a);return b});
  3174. THREE.ClosedSplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]:a},function(a){var b=new THREE.Vector3,c=[],d=this.points,e;e=(d.length-0)*a;a=Math.floor(e);e-=a;a+=0<a?0:(Math.floor(Math.abs(a)/d.length)+1)*d.length;c[0]=(a-1)%d.length;c[1]=a%d.length;c[2]=(a+1)%d.length;c[3]=(a+2)%d.length;b.x=THREE.Curve.Utils.interpolate(d[c[0]].x,d[c[1]].x,d[c[2]].x,d[c[3]].x,e);b.y=THREE.Curve.Utils.interpolate(d[c[0]].y,d[c[1]].y,d[c[2]].y,d[c[3]].y,e);b.z=THREE.Curve.Utils.interpolate(d[c[0]].z,
  3175. d[c[1]].z,d[c[2]].z,d[c[3]].z,e);return b});THREE.CurvePath=function(){this.curves=[];this.bends=[];this.autoClose=!1};THREE.CurvePath.prototype=Object.create(THREE.Curve.prototype);THREE.CurvePath.prototype.add=function(a){this.curves.push(a)};THREE.CurvePath.prototype.checkConnection=function(){};THREE.CurvePath.prototype.closePath=function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new THREE.LineCurve(b,a))};
  3176. THREE.CurvePath.prototype.getPoint=function(a){for(var b=a*this.getLength(),c=this.getCurveLengths(),a=0;a<c.length;){if(c[a]>=b)return b=c[a]-b,a=this.curves[a],b=1-b/a.getLength(),a.getPointAt(b);a++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]};
  3177. THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var a=[],b=0,c,d=this.curves.length;for(c=0;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a};
  3178. THREE.CurvePath.prototype.getBoundingBox=function(){var a=this.getPoints(),b,c,d,e,f,g;b=c=Number.NEGATIVE_INFINITY;e=f=Number.POSITIVE_INFINITY;var h,i,j,m,p=a[0]instanceof THREE.Vector3;m=p?new THREE.Vector3:new THREE.Vector2;i=0;for(j=a.length;i<j;i++)h=a[i],h.x>b?b=h.x:h.x<e&&(e=h.x),h.y>c?c=h.y:h.y<f&&(f=h.y),p&&(h.z>d?d=h.z:h.z<g&&(g=h.z)),m.add(h);a={minX:e,minY:f,maxX:b,maxY:c,centroid:m.divideScalar(j)};p&&(a.maxZ=d,a.minZ=g);return a};
  3179. THREE.CurvePath.prototype.createPointsGeometry=function(a){a=this.getPoints(a,!0);return this.createGeometry(a)};THREE.CurvePath.prototype.createSpacedPointsGeometry=function(a){a=this.getSpacedPoints(a,!0);return this.createGeometry(a)};THREE.CurvePath.prototype.createGeometry=function(a){for(var b=new THREE.Geometry,c=0;c<a.length;c++)b.vertices.push(new THREE.Vector3(a[c].x,a[c].y,a[c].z||0));return b};THREE.CurvePath.prototype.addWrapPath=function(a){this.bends.push(a)};
  3180. THREE.CurvePath.prototype.getTransformedPoints=function(a,b){var c=this.getPoints(a),d,e;b||(b=this.bends);d=0;for(e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};THREE.CurvePath.prototype.getTransformedSpacedPoints=function(a,b){var c=this.getSpacedPoints(a),d,e;b||(b=this.bends);d=0;for(e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};
  3181. THREE.CurvePath.prototype.getWrapPoints=function(a,b){var c=this.getBoundingBox(),d,e,f,g,h,i;d=0;for(e=a.length;d<e;d++)f=a[d],g=f.x,h=f.y,i=g/c.maxX,i=b.getUtoTmapping(i,g),g=b.getPoint(i),h=b.getNormalVector(i).multiplyScalar(h),f.x=g.x+h.x,f.y=g.y+h.y;return a};THREE.Gyroscope=function(){THREE.Object3D.call(this)};THREE.Gyroscope.prototype=Object.create(THREE.Object3D.prototype);
  3182. THREE.Gyroscope.prototype.updateMatrixWorld=function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?(this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorld.decompose(this.translationWorld,this.rotationWorld,this.scaleWorld),this.matrix.decompose(this.translationObject,this.rotationObject,this.scaleObject),this.matrixWorld.makeFromPositionQuaternionScale(this.translationWorld,this.rotationObject,this.scaleWorld)):this.matrixWorld.copy(this.matrix),
  3183. this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)};THREE.Gyroscope.prototype.translationWorld=new THREE.Vector3;THREE.Gyroscope.prototype.translationObject=new THREE.Vector3;THREE.Gyroscope.prototype.rotationWorld=new THREE.Quaternion;THREE.Gyroscope.prototype.rotationObject=new THREE.Quaternion;THREE.Gyroscope.prototype.scaleWorld=new THREE.Vector3;THREE.Gyroscope.prototype.scaleObject=new THREE.Vector3;THREE.Path=function(a){THREE.CurvePath.call(this);this.actions=[];a&&this.fromPoints(a)};THREE.Path.prototype=Object.create(THREE.CurvePath.prototype);THREE.PathActions={MOVE_TO:"moveTo",LINE_TO:"lineTo",QUADRATIC_CURVE_TO:"quadraticCurveTo",BEZIER_CURVE_TO:"bezierCurveTo",CSPLINE_THRU:"splineThru",ARC:"arc",ELLIPSE:"ellipse"};THREE.Path.prototype.fromPoints=function(a){this.moveTo(a[0].x,a[0].y);for(var b=1,c=a.length;b<c;b++)this.lineTo(a[b].x,a[b].y)};
  3184. THREE.Path.prototype.moveTo=function(a,b){var c=Array.prototype.slice.call(arguments);this.actions.push({action:THREE.PathActions.MOVE_TO,args:c})};THREE.Path.prototype.lineTo=function(a,b){var c=Array.prototype.slice.call(arguments),d=this.actions[this.actions.length-1].args,d=new THREE.LineCurve(new THREE.Vector2(d[d.length-2],d[d.length-1]),new THREE.Vector2(a,b));this.curves.push(d);this.actions.push({action:THREE.PathActions.LINE_TO,args:c})};
  3185. THREE.Path.prototype.quadraticCurveTo=function(a,b,c,d){var e=Array.prototype.slice.call(arguments),f=this.actions[this.actions.length-1].args,f=new THREE.QuadraticBezierCurve(new THREE.Vector2(f[f.length-2],f[f.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d));this.curves.push(f);this.actions.push({action:THREE.PathActions.QUADRATIC_CURVE_TO,args:e})};
  3186. THREE.Path.prototype.bezierCurveTo=function(a,b,c,d,e,f){var g=Array.prototype.slice.call(arguments),h=this.actions[this.actions.length-1].args,h=new THREE.CubicBezierCurve(new THREE.Vector2(h[h.length-2],h[h.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d),new THREE.Vector2(e,f));this.curves.push(h);this.actions.push({action:THREE.PathActions.BEZIER_CURVE_TO,args:g})};
  3187. THREE.Path.prototype.splineThru=function(a){var b=Array.prototype.slice.call(arguments),c=this.actions[this.actions.length-1].args,c=[new THREE.Vector2(c[c.length-2],c[c.length-1])];Array.prototype.push.apply(c,a);c=new THREE.SplineCurve(c);this.curves.push(c);this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:b})};THREE.Path.prototype.arc=function(a,b,c,d,e,f){var g=this.actions[this.actions.length-1].args;this.absarc(a+g[g.length-2],b+g[g.length-1],c,d,e,f)};
  3188. THREE.Path.prototype.absarc=function(a,b,c,d,e,f){this.absellipse(a,b,c,c,d,e,f)};THREE.Path.prototype.ellipse=function(a,b,c,d,e,f,g){var h=this.actions[this.actions.length-1].args;this.absellipse(a+h[h.length-2],b+h[h.length-1],c,d,e,f,g)};THREE.Path.prototype.absellipse=function(a,b,c,d,e,f,g){var h=Array.prototype.slice.call(arguments),i=new THREE.EllipseCurve(a,b,c,d,e,f,g);this.curves.push(i);i=i.getPoint(g?1:0);h.push(i.x);h.push(i.y);this.actions.push({action:THREE.PathActions.ELLIPSE,args:h})};
  3189. THREE.Path.prototype.getSpacedPoints=function(a){a||(a=40);for(var b=[],c=0;c<a;c++)b.push(this.getPoint(c/a));return b};
  3190. THREE.Path.prototype.getPoints=function(a,b){if(this.useSpacedPoints)return console.log("tata"),this.getSpacedPoints(a,b);var a=a||12,c=[],d,e,f,g,h,i,j,m,p,l,r,s,n;d=0;for(e=this.actions.length;d<e;d++)switch(f=this.actions[d],g=f.action,f=f.args,g){case THREE.PathActions.MOVE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:h=f[2];i=f[3];p=f[0];l=f[1];0<c.length?(g=c[c.length-1],r=g.x,
  3191. s=g.y):(g=this.actions[d-1].args,r=g[g.length-2],s=g[g.length-1]);for(f=1;f<=a;f++)n=f/a,g=THREE.Shape.Utils.b2(n,r,p,h),n=THREE.Shape.Utils.b2(n,s,l,i),c.push(new THREE.Vector2(g,n));break;case THREE.PathActions.BEZIER_CURVE_TO:h=f[4];i=f[5];p=f[0];l=f[1];j=f[2];m=f[3];0<c.length?(g=c[c.length-1],r=g.x,s=g.y):(g=this.actions[d-1].args,r=g[g.length-2],s=g[g.length-1]);for(f=1;f<=a;f++)n=f/a,g=THREE.Shape.Utils.b3(n,r,p,j,h),n=THREE.Shape.Utils.b3(n,s,l,m,i),c.push(new THREE.Vector2(g,n));break;case THREE.PathActions.CSPLINE_THRU:g=
  3192. this.actions[d-1].args;n=[new THREE.Vector2(g[g.length-2],g[g.length-1])];g=a*f[0].length;n=n.concat(f[0]);n=new THREE.SplineCurve(n);for(f=1;f<=g;f++)c.push(n.getPointAt(f/g));break;case THREE.PathActions.ARC:h=f[0];i=f[1];l=f[2];j=f[3];g=f[4];p=!!f[5];r=g-j;s=2*a;for(f=1;f<=s;f++)n=f/s,p||(n=1-n),n=j+n*r,g=h+l*Math.cos(n),n=i+l*Math.sin(n),c.push(new THREE.Vector2(g,n));break;case THREE.PathActions.ELLIPSE:h=f[0];i=f[1];l=f[2];m=f[3];j=f[4];g=f[5];p=!!f[6];r=g-j;s=2*a;for(f=1;f<=s;f++)n=f/s,p||
  3193. (n=1-n),n=j+n*r,g=h+l*Math.cos(n),n=i+m*Math.sin(n),c.push(new THREE.Vector2(g,n))}d=c[c.length-1];1E-10>Math.abs(d.x-c[0].x)&&1E-10>Math.abs(d.y-c[0].y)&&c.splice(c.length-1,1);b&&c.push(c[0]);return c};
  3194. THREE.Path.prototype.toShapes=function(){var a,b,c,d,e=[],f=new THREE.Path;a=0;for(b=this.actions.length;a<b;a++)c=this.actions[a],d=c.args,c=c.action,c==THREE.PathActions.MOVE_TO&&0!=f.actions.length&&(e.push(f),f=new THREE.Path),f[c].apply(f,d);0!=f.actions.length&&e.push(f);if(0==e.length)return[];var g;d=[];a=!THREE.Shape.Utils.isClockWise(e[0].getPoints());if(1==e.length)return f=e[0],g=new THREE.Shape,g.actions=f.actions,g.curves=f.curves,d.push(g),d;if(a){g=new THREE.Shape;a=0;for(b=e.length;a<
  3195. b;a++)f=e[a],THREE.Shape.Utils.isClockWise(f.getPoints())?(g.actions=f.actions,g.curves=f.curves,d.push(g),g=new THREE.Shape):g.holes.push(f)}else{a=0;for(b=e.length;a<b;a++)f=e[a],THREE.Shape.Utils.isClockWise(f.getPoints())?(g&&d.push(g),g=new THREE.Shape,g.actions=f.actions,g.curves=f.curves):g.holes.push(f);d.push(g)}return d};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=Object.create(THREE.Path.prototype);THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};THREE.Shape.prototype.makeGeometry=function(a){return new THREE.ShapeGeometry(this,a)};THREE.Shape.prototype.getPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedPoints(a,this.bends);return d};
  3196. THREE.Shape.prototype.getSpacedPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedSpacedPoints(a,this.bends);return d};THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};THREE.Shape.prototype.extractPoints=function(a){return this.useSpacedPoints?this.extractAllSpacedPoints(a):this.extractAllPoints(a)};
  3197. THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}};
  3198. THREE.Shape.Utils={removeHoles:function(a,b){var c=a.concat(),d=c.concat(),e,f,g,h,i,j,m,p,l,r,s=[];for(i=0;i<b.length;i++){j=b[i];Array.prototype.push.apply(d,j);f=Number.POSITIVE_INFINITY;for(e=0;e<j.length;e++){l=j[e];r=[];for(p=0;p<c.length;p++)m=c[p],m=l.distanceToSquared(m),r.push(m),m<f&&(f=m,g=e,h=p)}e=0<=h-1?h-1:c.length-1;f=0<=g-1?g-1:j.length-1;var n=[j[g],c[h],c[e]];p=THREE.FontUtils.Triangulate.area(n);var q=[j[g],j[f],c[h]];l=THREE.FontUtils.Triangulate.area(q);r=h;m=g;h+=1;g+=-1;0>
  3199. h&&(h+=c.length);h%=c.length;0>g&&(g+=j.length);g%=j.length;e=0<=h-1?h-1:c.length-1;f=0<=g-1?g-1:j.length-1;n=[j[g],c[h],c[e]];n=THREE.FontUtils.Triangulate.area(n);q=[j[g],j[f],c[h]];q=THREE.FontUtils.Triangulate.area(q);p+l>n+q&&(h=r,g=m,0>h&&(h+=c.length),h%=c.length,0>g&&(g+=j.length),g%=j.length,e=0<=h-1?h-1:c.length-1,f=0<=g-1?g-1:j.length-1);p=c.slice(0,h);l=c.slice(h);r=j.slice(g);m=j.slice(0,g);f=[j[g],j[f],c[h]];s.push([j[g],c[h],c[e]]);s.push(f);c=p.concat(r).concat(m).concat(l)}return{shape:c,
  3200. isolatedPts:s,allpoints:d}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),d=c.allpoints,e=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,!1),f,g,h,i,j={};f=0;for(g=d.length;f<g;f++)i=d[f].x+":"+d[f].y,void 0!==j[i]&&console.log("Duplicate point",i),j[i]=f;f=0;for(g=c.length;f<g;f++){h=c[f];for(d=0;3>d;d++)i=h[d].x+":"+h[d].y,i=j[i],void 0!==i&&(h[d]=i)}f=0;for(g=e.length;f<g;f++){h=e[f];for(d=0;3>d;d++)i=h[d].x+":"+h[d].y,i=j[i],void 0!==i&&(h[d]=i)}return c.concat(e)},
  3201. isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,b)+this.b3p1(a,c)+this.b3p2(a,d)+
  3202. this.b3p3(a,e)}};THREE.AnimationHandler=function(){var a=[],b={},c={update:function(b){for(var c=0;c<a.length;c++)a[c].update(b)},addToUpdate:function(b){-1===a.indexOf(b)&&a.push(b)},removeFromUpdate:function(b){b=a.indexOf(b);-1!==b&&a.splice(b,1)},add:function(a){void 0!==b[a.name]&&console.log("THREE.AnimationHandler.add: Warning! "+a.name+" already exists in library. Overwriting.");b[a.name]=a;if(!0!==a.initialized){for(var c=0;c<a.hierarchy.length;c++){for(var d=0;d<a.hierarchy[c].keys.length;d++)if(0>a.hierarchy[c].keys[d].time&&
  3203. (a.hierarchy[c].keys[d].time=0),void 0!==a.hierarchy[c].keys[d].rot&&!(a.hierarchy[c].keys[d].rot instanceof THREE.Quaternion)){var h=a.hierarchy[c].keys[d].rot;a.hierarchy[c].keys[d].rot=new THREE.Quaternion(h[0],h[1],h[2],h[3])}if(a.hierarchy[c].keys.length&&void 0!==a.hierarchy[c].keys[0].morphTargets){h={};for(d=0;d<a.hierarchy[c].keys.length;d++)for(var i=0;i<a.hierarchy[c].keys[d].morphTargets.length;i++){var j=a.hierarchy[c].keys[d].morphTargets[i];h[j]=-1}a.hierarchy[c].usedMorphTargets=h;
  3204. for(d=0;d<a.hierarchy[c].keys.length;d++){var m={};for(j in h){for(i=0;i<a.hierarchy[c].keys[d].morphTargets.length;i++)if(a.hierarchy[c].keys[d].morphTargets[i]===j){m[j]=a.hierarchy[c].keys[d].morphTargetsInfluences[i];break}i===a.hierarchy[c].keys[d].morphTargets.length&&(m[j]=0)}a.hierarchy[c].keys[d].morphTargetsInfluences=m}}for(d=1;d<a.hierarchy[c].keys.length;d++)a.hierarchy[c].keys[d].time===a.hierarchy[c].keys[d-1].time&&(a.hierarchy[c].keys.splice(d,1),d--);for(d=0;d<a.hierarchy[c].keys.length;d++)a.hierarchy[c].keys[d].index=
  3205. d}d=parseInt(a.length*a.fps,10);a.JIT={};a.JIT.hierarchy=[];for(c=0;c<a.hierarchy.length;c++)a.JIT.hierarchy.push(Array(d));a.initialized=!0}},get:function(a){if("string"===typeof a){if(b[a])return b[a];console.log("THREE.AnimationHandler.get: Couldn't find animation "+a);return null}},parse:function(a){var b=[];if(a instanceof THREE.SkinnedMesh)for(var c=0;c<a.bones.length;c++)b.push(a.bones[c]);else d(a,b);return b}},d=function(a,b){b.push(a);for(var c=0;c<a.children.length;c++)d(a.children[c],
  3206. b)};c.LINEAR=0;c.CATMULLROM=1;c.CATMULLROM_FORWARD=2;return c}();THREE.Animation=function(a,b,c){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.loop=this.isPaused=!0;this.interpolationType=void 0!==c?c:THREE.AnimationHandler.LINEAR;this.points=[];this.target=new THREE.Vector3};
  3207. THREE.Animation.prototype.play=function(a,b){if(!1===this.isPlaying){this.isPlaying=!0;this.loop=void 0!==a?a:!0;this.currentTime=void 0!==b?b:0;var c,d=this.hierarchy.length,e;for(c=0;c<d;c++){e=this.hierarchy[c];this.interpolationType!==THREE.AnimationHandler.CATMULLROM_FORWARD&&(e.useQuaternion=!0);e.matrixAutoUpdate=!0;void 0===e.animationCache&&(e.animationCache={},e.animationCache.prevKey={pos:0,rot:0,scl:0},e.animationCache.nextKey={pos:0,rot:0,scl:0},e.animationCache.originalMatrix=e instanceof
  3208. THREE.Bone?e.skinMatrix:e.matrix);var f=e.animationCache.prevKey;e=e.animationCache.nextKey;f.pos=this.data.hierarchy[c].keys[0];f.rot=this.data.hierarchy[c].keys[0];f.scl=this.data.hierarchy[c].keys[0];e.pos=this.getNextKeyWith("pos",c,1);e.rot=this.getNextKeyWith("rot",c,1);e.scl=this.getNextKeyWith("scl",c,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
  3209. THREE.Animation.prototype.pause=function(){!0===this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};THREE.Animation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this)};
  3210. THREE.Animation.prototype.update=function(a){if(!1!==this.isPlaying){var b=["pos","rot","scl"],c,d,e,f,g,h,i,j,m;m=this.currentTime+=a*this.timeScale;j=this.currentTime%=this.data.length;parseInt(Math.min(j*this.data.fps,this.data.length*this.data.fps),10);for(var p=0,l=this.hierarchy.length;p<l;p++){a=this.hierarchy[p];i=a.animationCache;for(var r=0;3>r;r++){c=b[r];g=i.prevKey[c];h=i.nextKey[c];if(h.time<=m){if(j<m)if(this.loop){g=this.data.hierarchy[p].keys[0];for(h=this.getNextKeyWith(c,p,1);h.time<
  3211. j;)g=h,h=this.getNextKeyWith(c,p,h.index+1)}else{this.stop();return}else{do g=h,h=this.getNextKeyWith(c,p,h.index+1);while(h.time<j)}i.prevKey[c]=g;i.nextKey[c]=h}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;d=(j-g.time)/(h.time-g.time);e=g[c];f=h[c];if(0>d||1<d)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+p),d=0>d?0:1;if("pos"===c)if(c=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=e[0]+(f[0]-e[0])*d,c.y=e[1]+(f[1]-e[1])*d,c.z=e[2]+
  3212. (f[2]-e[2])*d;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)this.points[0]=this.getPrevKeyWith("pos",p,g.index-1).pos,this.points[1]=e,this.points[2]=f,this.points[3]=this.getNextKeyWith("pos",p,h.index+1).pos,d=0.33*d+0.33,e=this.interpolateCatmullRom(this.points,d),c.x=e[0],c.y=e[1],c.z=e[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD&&(d=this.interpolateCatmullRom(this.points,1.01*d),
  3213. this.target.set(d[0],d[1],d[2]),this.target.sub(c),this.target.y=0,this.target.normalize(),d=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,d,0))}else"rot"===c?THREE.Quaternion.slerp(e,f,a.quaternion,d):"scl"===c&&(c=a.scale,c.x=e[0]+(f[0]-e[0])*d,c.y=e[1]+(f[1]-e[1])*d,c.z=e[2]+(f[2]-e[2])*d)}}}};
  3214. THREE.Animation.prototype.interpolateCatmullRom=function(a,b){var c=[],d=[],e,f,g,h,i,j;e=(a.length-1)*b;f=Math.floor(e);e-=f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>a.length-2?f:f+1;c[3]=f>a.length-3?f:f+2;f=a[c[0]];h=a[c[1]];i=a[c[2]];j=a[c[3]];c=e*e;g=e*c;d[0]=this.interpolate(f[0],h[0],i[0],j[0],e,c,g);d[1]=this.interpolate(f[1],h[1],i[1],j[1],e,c,g);d[2]=this.interpolate(f[2],h[2],i[2],j[2],e,c,g);return d};
  3215. THREE.Animation.prototype.interpolate=function(a,b,c,d,e,f,g){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c<d.length-1?c:d.length-1:c%d.length;c<d.length;c++)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[0]};
  3216. THREE.Animation.prototype.getPrevKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?0<c?c:0:0<=c?c:c+d.length;0<=c;c--)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[d.length-1]};THREE.KeyFrameAnimation=function(a,b,c){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=0.001;this.isPlaying=!1;this.loop=this.isPaused=!0;this.JITCompile=void 0!==c?c:!0;a=0;for(b=this.hierarchy.length;a<b;a++){var c=this.data.hierarchy[a].sids,d=this.hierarchy[a];if(this.data.hierarchy[a].keys.length&&c){for(var e=0;e<c.length;e++){var f=c[e],g=this.getNextKeyWith(f,a,0);g&&g.apply(f)}d.matrixAutoUpdate=!1;this.data.hierarchy[a].node.updateMatrix();
  3217. d.matrixWorldNeedsUpdate=!0}}};
  3218. THREE.KeyFrameAnimation.prototype.play=function(a,b){if(!this.isPlaying){this.isPlaying=!0;this.loop=void 0!==a?a:!0;this.currentTime=void 0!==b?b:0;this.startTimeMs=b;this.startTime=1E7;this.endTime=-this.startTime;var c,d=this.hierarchy.length,e,f;for(c=0;c<d;c++)e=this.hierarchy[c],f=this.data.hierarchy[c],e.useQuaternion=!0,void 0===f.animationCache&&(f.animationCache={},f.animationCache.prevKey=null,f.animationCache.nextKey=null,f.animationCache.originalMatrix=e instanceof THREE.Bone?e.skinMatrix:
  3219. e.matrix),e=this.data.hierarchy[c].keys,e.length&&(f.animationCache.prevKey=e[0],f.animationCache.nextKey=e[1],this.startTime=Math.min(e[0].time,this.startTime),this.endTime=Math.max(e[e.length-1].time,this.endTime));this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};THREE.KeyFrameAnimation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
  3220. THREE.KeyFrameAnimation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.data.hierarchy.length;a++){var b=this.hierarchy[a],c=this.data.hierarchy[a];if(void 0!==c.animationCache){var d=c.animationCache.originalMatrix;b instanceof THREE.Bone?(d.copy(b.skinMatrix),b.skinMatrix=d):(d.copy(b.matrix),b.matrix=d);delete c.animationCache}}};
  3221. THREE.KeyFrameAnimation.prototype.update=function(a){if(this.isPlaying){var b,c,d,e,f=this.data.JIT.hierarchy,g,h,i;h=this.currentTime+=a*this.timeScale;g=this.currentTime%=this.data.length;g<this.startTimeMs&&(g=this.currentTime=this.startTimeMs+g);e=parseInt(Math.min(g*this.data.fps,this.data.length*this.data.fps),10);if((i=g<h)&&!this.loop){for(var a=0,j=this.hierarchy.length;a<j;a++){var m=this.data.hierarchy[a].keys,f=this.data.hierarchy[a].sids;d=m.length-1;e=this.hierarchy[a];if(m.length){for(m=
  3222. 0;m<f.length;m++)g=f[m],(h=this.getPrevKeyWith(g,a,d))&&h.apply(g);this.data.hierarchy[a].node.updateMatrix();e.matrixWorldNeedsUpdate=!0}}this.stop()}else if(!(g<this.startTime)){a=0;for(j=this.hierarchy.length;a<j;a++){d=this.hierarchy[a];b=this.data.hierarchy[a];var m=b.keys,p=b.animationCache;if(this.JITCompile&&void 0!==f[a][e])d instanceof THREE.Bone?(d.skinMatrix=f[a][e],d.matrixWorldNeedsUpdate=!1):(d.matrix=f[a][e],d.matrixWorldNeedsUpdate=!0);else if(m.length){this.JITCompile&&p&&(d instanceof
  3223. THREE.Bone?d.skinMatrix=p.originalMatrix:d.matrix=p.originalMatrix);b=p.prevKey;c=p.nextKey;if(b&&c){if(c.time<=h){if(i&&this.loop){b=m[0];for(c=m[1];c.time<g;)b=c,c=m[b.index+1]}else if(!i)for(var l=m.length-1;c.time<g&&c.index!==l;)b=c,c=m[b.index+1];p.prevKey=b;p.nextKey=c}c.time>=g?b.interpolate(c,g):b.interpolate(c,c.time)}this.data.hierarchy[a].node.updateMatrix();d.matrixWorldNeedsUpdate=!0}}if(this.JITCompile&&void 0===f[0][e]){this.hierarchy[0].updateMatrixWorld(!0);for(a=0;a<this.hierarchy.length;a++)f[a][e]=
  3224. this.hierarchy[a]instanceof THREE.Bone?this.hierarchy[a].skinMatrix.clone():this.hierarchy[a].matrix.clone()}}}};THREE.KeyFrameAnimation.prototype.getNextKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c%=b.length;c<b.length;c++)if(b[c].hasTarget(a))return b[c];return b[0]};THREE.KeyFrameAnimation.prototype.getPrevKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c=0<=c?c:c+b.length;0<=c;c--)if(b[c].hasTarget(a))return b[c];return b[b.length-1]};THREE.CubeCamera=function(a,b,c){THREE.Object3D.call(this);var d=new THREE.PerspectiveCamera(90,1,a,b);d.up.set(0,-1,0);d.lookAt(new THREE.Vector3(1,0,0));this.add(d);var e=new THREE.PerspectiveCamera(90,1,a,b);e.up.set(0,-1,0);e.lookAt(new THREE.Vector3(-1,0,0));this.add(e);var f=new THREE.PerspectiveCamera(90,1,a,b);f.up.set(0,0,1);f.lookAt(new THREE.Vector3(0,1,0));this.add(f);var g=new THREE.PerspectiveCamera(90,1,a,b);g.up.set(0,0,-1);g.lookAt(new THREE.Vector3(0,-1,0));this.add(g);var h=new THREE.PerspectiveCamera(90,
  3225. 1,a,b);h.up.set(0,-1,0);h.lookAt(new THREE.Vector3(0,0,1));this.add(h);var i=new THREE.PerspectiveCamera(90,1,a,b);i.up.set(0,-1,0);i.lookAt(new THREE.Vector3(0,0,-1));this.add(i);this.renderTarget=new THREE.WebGLRenderTargetCube(c,c,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updateCubeMap=function(a,b){var c=this.renderTarget,l=c.generateMipmaps;c.generateMipmaps=!1;c.activeCubeFace=0;a.render(b,d,c);c.activeCubeFace=1;a.render(b,e,c);c.activeCubeFace=
  3226. 2;a.render(b,f,c);c.activeCubeFace=3;a.render(b,g,c);c.activeCubeFace=4;a.render(b,h,c);c.generateMipmaps=l;c.activeCubeFace=5;a.render(b,i,c)}};THREE.CubeCamera.prototype=Object.create(THREE.Object3D.prototype);THREE.CombinedCamera=function(a,b,c,d,e,f,g){THREE.Camera.call(this);this.fov=c;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2;this.cameraO=new THREE.OrthographicCamera(a/-2,a/2,b/2,b/-2,f,g);this.cameraP=new THREE.PerspectiveCamera(c,a/b,d,e);this.zoom=1;this.toPerspective()};THREE.CombinedCamera.prototype=Object.create(THREE.Camera.prototype);
  3227. THREE.CombinedCamera.prototype.toPerspective=function(){this.near=this.cameraP.near;this.far=this.cameraP.far;this.cameraP.fov=this.fov/this.zoom;this.cameraP.updateProjectionMatrix();this.projectionMatrix=this.cameraP.projectionMatrix;this.inPerspectiveMode=!0;this.inOrthographicMode=!1};
  3228. THREE.CombinedCamera.prototype.toOrthographic=function(){var a=this.cameraP.aspect,b=(this.cameraP.near+this.cameraP.far)/2,b=Math.tan(this.fov/2)*b,a=2*b*a/2,b=b/this.zoom,a=a/this.zoom;this.cameraO.left=-a;this.cameraO.right=a;this.cameraO.top=b;this.cameraO.bottom=-b;this.cameraO.updateProjectionMatrix();this.near=this.cameraO.near;this.far=this.cameraO.far;this.projectionMatrix=this.cameraO.projectionMatrix;this.inPerspectiveMode=!1;this.inOrthographicMode=!0};
  3229. THREE.CombinedCamera.prototype.setSize=function(a,b){this.cameraP.aspect=a/b;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2};THREE.CombinedCamera.prototype.setFov=function(a){this.fov=a;this.inPerspectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.updateProjectionMatrix=function(){this.inPerspectiveMode?this.toPerspective():(this.toPerspective(),this.toOrthographic())};
  3230. THREE.CombinedCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);var c=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.setFov(c);return c};THREE.CombinedCamera.prototype.setZoom=function(a){this.zoom=a;this.inPerspectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.toFrontView=function(){this.rotation.x=0;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};
  3231. THREE.CombinedCamera.prototype.toBackView=function(){this.rotation.x=0;this.rotation.y=Math.PI;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toLeftView=function(){this.rotation.x=0;this.rotation.y=-Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toRightView=function(){this.rotation.x=0;this.rotation.y=Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};
  3232. THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);var a=a||50,c=void 0!==c?c:0,d=void 0!==d?d:2*Math.PI,b=void 0!==b?Math.max(3,b):8,e,f=[];e=new THREE.Vector3;var g=new THREE.Vector2(0.5,0.5);this.vertices.push(e);f.push(g);for(e=0;e<=b;e++){var h=new THREE.Vector3,i=c+e/b*d;h.x=a*Math.cos(i);h.y=a*Math.sin(i);this.vertices.push(h);f.push(new THREE.Vector2((h.x/a+1)/2,(h.y/a+1)/2))}c=new THREE.Vector3(0,0,1);for(e=1;e<=b;e++)this.faces.push(new THREE.Face3(e,e+1,0,[c,c,c])),this.faceVertexUvs[0].push([f[e],
  3233. f[e+1],g]);this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CubeGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,n){var q,y=h.widthSegments,u=h.heightSegments,x=e/2,t=f/2,E=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)q="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)q="y",u=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)q="x",y=h.depthSegments;var J=y+1,F=u+1,z=e/y,H=f/u,K=new THREE.Vector3;K[q]=0<g?1:-1;for(e=0;e<F;e++)for(f=0;f<J;f++){var G=new THREE.Vector3;G[a]=(f*z-x)*c;G[b]=(e*H-t)*d;G[q]=g;h.vertices.push(G)}for(e=
  3234. 0;e<u;e++)for(f=0;f<y;f++)a=new THREE.Face4(f+J*e+E,f+J*(e+1)+E,f+1+J*(e+1)+E,f+1+J*e+E),a.normal.copy(K),a.vertexNormals.push(K.clone(),K.clone(),K.clone(),K.clone()),a.materialIndex=n,h.faces.push(a),h.faceVertexUvs[0].push([new THREE.Vector2(f/y,1-e/u),new THREE.Vector2(f/y,1-(e+1)/u),new THREE.Vector2((f+1)/y,1-(e+1)/u),new THREE.Vector2((f+1)/y,1-e/u)])}THREE.Geometry.call(this);var h=this;this.width=a;this.height=b;this.depth=c;this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=
  3235. f||1;a=this.width/2;b=this.height/2;c=this.depth/2;g("z","y",-1,-1,this.depth,this.height,a,0);g("z","y",1,-1,this.depth,this.height,-a,1);g("x","z",1,1,this.width,this.depth,b,2);g("x","z",1,-1,this.width,this.depth,-b,3);g("x","y",1,-1,this.width,this.height,c,4);g("x","y",-1,-1,this.width,this.height,-c,5);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.radiusTop=a=void 0!==a?a:20;this.radiusBottom=b=void 0!==b?b:20;this.height=c=void 0!==c?c:100;this.radiusSegments=d=d||8;this.heightSegments=e=e||1;this.openEnded=f=void 0!==f?f:!1;var g=c/2,h,i,j=[],m=[];for(i=0;i<=e;i++){var p=[],l=[],r=i/e,s=r*(b-a)+a;for(h=0;h<=d;h++){var n=h/d,q=new THREE.Vector3;q.x=s*Math.sin(2*n*Math.PI);q.y=-r*c+g;q.z=s*Math.cos(2*n*Math.PI);this.vertices.push(q);p.push(this.vertices.length-1);l.push(new THREE.Vector2(n,
  3236. 1-r))}j.push(p);m.push(l)}c=(b-a)/c;for(h=0;h<d;h++){0!==a?(p=this.vertices[j[0][h]].clone(),l=this.vertices[j[0][h+1]].clone()):(p=this.vertices[j[1][h]].clone(),l=this.vertices[j[1][h+1]].clone());p.setY(Math.sqrt(p.x*p.x+p.z*p.z)*c).normalize();l.setY(Math.sqrt(l.x*l.x+l.z*l.z)*c).normalize();for(i=0;i<e;i++){var r=j[i][h],s=j[i+1][h],n=j[i+1][h+1],q=j[i][h+1],y=p.clone(),u=p.clone(),x=l.clone(),t=l.clone(),E=m[i][h].clone(),J=m[i+1][h].clone(),F=m[i+1][h+1].clone(),z=m[i][h+1].clone();this.faces.push(new THREE.Face4(r,
  3237. s,n,q,[y,u,x,t]));this.faceVertexUvs[0].push([E,J,F,z])}}if(!1===f&&0<a){this.vertices.push(new THREE.Vector3(0,g,0));for(h=0;h<d;h++)r=j[0][h],s=j[0][h+1],n=this.vertices.length-1,y=new THREE.Vector3(0,1,0),u=new THREE.Vector3(0,1,0),x=new THREE.Vector3(0,1,0),E=m[0][h].clone(),J=m[0][h+1].clone(),F=new THREE.Vector2(J.u,0),this.faces.push(new THREE.Face3(r,s,n,[y,u,x])),this.faceVertexUvs[0].push([E,J,F])}if(!1===f&&0<b){this.vertices.push(new THREE.Vector3(0,-g,0));for(h=0;h<d;h++)r=j[i][h+1],
  3238. s=j[i][h],n=this.vertices.length-1,y=new THREE.Vector3(0,-1,0),u=new THREE.Vector3(0,-1,0),x=new THREE.Vector3(0,-1,0),E=m[i][h+1].clone(),J=m[i][h].clone(),F=new THREE.Vector2(J.u,1),this.faces.push(new THREE.Face3(r,s,n,[y,u,x])),this.faceVertexUvs[0].push([E,J,F])}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),a=a instanceof Array?a:[a],this.shapebb=a[a.length-1].getBoundingBox(),this.addShapeList(a,b),this.computeCentroids(),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
  3239. THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=THREE.ExtrudeGeometry.__v1,e=THREE.ExtrudeGeometry.__v2,f=THREE.ExtrudeGeometry.__v3,g=THREE.ExtrudeGeometry.__v4,h=THREE.ExtrudeGeometry.__v5,i=THREE.ExtrudeGeometry.__v6;d.set(a.x-b.x,a.y-b.y);e.set(a.x-c.x,a.y-c.y);d=d.normalize();e=e.normalize();f.set(-d.y,d.x);g.set(e.y,-e.x);h.copy(a).add(f);i.copy(a).add(g);if(h.equals(i))return g.clone();
  3240. h.copy(b).add(f);i.copy(c).add(g);f=d.dot(g);g=i.sub(h).dot(g);0===f&&(console.log("Either infinite or no solutions!"),0===g?console.log("Its finite solutions."):console.log("Too bad, no solutions."));g/=f;return 0>g?(b=Math.atan2(b.y-a.y,b.x-a.x),a=Math.atan2(c.y-a.y,c.x-a.x),b>a&&(a+=2*Math.PI),c=(b+a)/2,a=-Math.cos(c),c=-Math.sin(c),new THREE.Vector2(a,c)):d.multiplyScalar(g).add(h).sub(a).clone()}function e(c,d){var e,f;for(A=c.length;0<=--A;){e=A;f=A-1;0>f&&(f=c.length-1);for(var g=0,h=r+2*m,
  3241. g=0;g<h;g++){var i=ea*g,j=ea*(g+1),l=d+e+i,i=d+f+i,p=d+f+j,j=d+e+j,n=c,q=g,s=h,t=e,y=f,l=l+L,i=i+L,p=p+L,j=j+L;G.faces.push(new THREE.Face4(l,i,p,j,null,null,u));l=x.generateSideWallUV(G,a,n,b,l,i,p,j,q,s,t,y);G.faceVertexUvs[0].push(l)}}}function f(a,b,c){G.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c+=L;d+=L;e+=L;G.faces.push(new THREE.Face3(c,d,e,null,null,y));c=f?x.generateBottomUV(G,a,b,c,d,e):x.generateTopUV(G,a,b,c,d,e);G.faceVertexUvs[0].push(c)}var h=void 0!==b.amount?b.amount:
  3242. 100,i=void 0!==b.bevelThickness?b.bevelThickness:6,j=void 0!==b.bevelSize?b.bevelSize:i-2,m=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,l=void 0!==b.curveSegments?b.curveSegments:12,r=void 0!==b.steps?b.steps:1,s=b.extrudePath,n,q=!1,y=b.material,u=b.extrudeMaterial,x=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,t,E,J,F;s&&(n=s.getSpacedPoints(r),q=!0,p=!1,t=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(s,r,
  3243. !1),E=new THREE.Vector3,J=new THREE.Vector3,F=new THREE.Vector3);p||(j=i=m=0);var z,H,K,G=this,L=this.vertices.length,l=a.extractPoints(l),B=l.shape,l=l.holes;if(s=!THREE.Shape.Utils.isClockWise(B)){B=B.reverse();H=0;for(K=l.length;H<K;H++)z=l[H],THREE.Shape.Utils.isClockWise(z)&&(l[H]=z.reverse());s=!1}var V=THREE.Shape.Utils.triangulateShape(B,l),s=B;H=0;for(K=l.length;H<K;H++)z=l[H],B=B.concat(z);var C,I,M,R,ea=B.length,wa=V.length,Ma=[],A=0,ca=s.length;C=ca-1;for(I=A+1;A<ca;A++,C++,I++)C===ca&&
  3244. (C=0),I===ca&&(I=0),Ma[A]=d(s[A],s[C],s[I]);var ja=[],na,N=Ma.concat();H=0;for(K=l.length;H<K;H++){z=l[H];na=[];A=0;ca=z.length;C=ca-1;for(I=A+1;A<ca;A++,C++,I++)C===ca&&(C=0),I===ca&&(I=0),na[A]=d(z[A],z[C],z[I]);ja.push(na);N=N.concat(na)}for(C=0;C<m;C++){z=C/m;M=i*(1-z);I=j*Math.sin(z*Math.PI/2);A=0;for(ca=s.length;A<ca;A++)R=c(s[A],Ma[A],I),f(R.x,R.y,-M);H=0;for(K=l.length;H<K;H++){z=l[H];na=ja[H];A=0;for(ca=z.length;A<ca;A++)R=c(z[A],na[A],I),f(R.x,R.y,-M)}}I=j;for(A=0;A<ea;A++)R=p?c(B[A],N[A],
  3245. I):B[A],q?(J.copy(t.normals[0]).multiplyScalar(R.x),E.copy(t.binormals[0]).multiplyScalar(R.y),F.copy(n[0]).add(J).add(E),f(F.x,F.y,F.z)):f(R.x,R.y,0);for(z=1;z<=r;z++)for(A=0;A<ea;A++)R=p?c(B[A],N[A],I):B[A],q?(J.copy(t.normals[z]).multiplyScalar(R.x),E.copy(t.binormals[z]).multiplyScalar(R.y),F.copy(n[z]).add(J).add(E),f(F.x,F.y,F.z)):f(R.x,R.y,h/r*z);for(C=m-1;0<=C;C--){z=C/m;M=i*(1-z);I=j*Math.sin(z*Math.PI/2);A=0;for(ca=s.length;A<ca;A++)R=c(s[A],Ma[A],I),f(R.x,R.y,h+M);H=0;for(K=l.length;H<
  3246. K;H++){z=l[H];na=ja[H];A=0;for(ca=z.length;A<ca;A++)R=c(z[A],na[A],I),q?f(R.x,R.y+n[r-1].y,n[r-1].x+M):f(R.x,R.y,h+M)}}if(p){i=0*ea;for(A=0;A<wa;A++)h=V[A],g(h[2]+i,h[1]+i,h[0]+i,!0);i=ea*(r+2*m);for(A=0;A<wa;A++)h=V[A],g(h[0]+i,h[1]+i,h[2]+i,!1)}else{for(A=0;A<wa;A++)h=V[A],g(h[2],h[1],h[0],!0);for(A=0;A<wa;A++)h=V[A],g(h[0]+ea*r,h[1]+ea*r,h[2]+ea*r,!1)}h=0;e(s,h);h+=s.length;H=0;for(K=l.length;H<K;H++)z=l[H],e(z,h),h+=z.length};
  3247. THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.Vector2(a.vertices[d].x,a.vertices[d].y),new THREE.Vector2(b,e),new THREE.Vector2(c,f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,g,h){var b=a.vertices[e].x,c=a.vertices[e].y,e=a.vertices[e].z,d=a.vertices[f].x,i=a.vertices[f].y,f=a.vertices[f].z,j=a.vertices[g].x,
  3248. m=a.vertices[g].y,g=a.vertices[g].z,p=a.vertices[h].x,l=a.vertices[h].y,a=a.vertices[h].z;return 0.01>Math.abs(c-i)?[new THREE.Vector2(b,1-e),new THREE.Vector2(d,1-f),new THREE.Vector2(j,1-g),new THREE.Vector2(p,1-a)]:[new THREE.Vector2(c,1-e),new THREE.Vector2(i,1-f),new THREE.Vector2(m,1-g),new THREE.Vector2(l,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;
  3249. THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);!1===a instanceof Array&&(a=[a]);this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeCentroids();this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
  3250. THREE.ShapeGeometry.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,e,f,g,h=this.vertices.length;e=a.extractPoints(void 0!==b.curveSegments?b.curveSegments:12);var i=e.shape,j=e.holes;if(!THREE.Shape.Utils.isClockWise(i)){i=i.reverse();e=0;for(f=j.length;e<f;e++)g=j[e],THREE.Shape.Utils.isClockWise(g)&&(j[e]=g.reverse())}var m=THREE.Shape.Utils.triangulateShape(i,j);e=0;for(f=j.length;e<f;e++)g=j[e],
  3251. i=i.concat(g);j=i.length;f=m.length;for(e=0;e<j;e++)g=i[e],this.vertices.push(new THREE.Vector3(g.x,g.y,0));for(e=0;e<f;e++)j=m[e],i=j[0]+h,g=j[1]+h,j=j[2]+h,this.faces.push(new THREE.Face3(i,g,j,null,null,c)),this.faceVertexUvs[0].push(d.generateBottomUV(this,a,b,i,g,j))};THREE.LatheGeometry=function(a,b,c,d){THREE.Geometry.call(this);for(var b=b||12,c=c||0,d=d||2*Math.PI,e=1/(a.length-1),f=1/b,g=0,h=b;g<=h;g++)for(var i=c+g*f*d,j=Math.cos(i),m=Math.sin(i),i=0,p=a.length;i<p;i++){var l=a[i],r=new THREE.Vector3;r.x=j*l.x-m*l.y;r.y=m*l.x+j*l.y;r.z=l.z;this.vertices.push(r)}c=a.length;g=0;for(h=b;g<h;g++){i=0;for(p=a.length-1;i<p;i++)d=b=i+c*g,m=b+c,j=b+1+c,this.faces.push(new THREE.Face4(d,m,j,b+1)),j=g*f,b=i*e,d=j+f,m=b+e,this.faceVertexUvs[0].push([new THREE.Vector2(j,
  3252. b),new THREE.Vector2(d,b),new THREE.Vector2(d,m),new THREE.Vector2(j,m)])}this.mergeVertices();this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.PlaneGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.width=a;this.height=b;this.widthSegments=c||1;this.heightSegments=d||1;for(var c=a/2,e=b/2,d=this.widthSegments,f=this.heightSegments,g=d+1,h=f+1,i=this.width/d,j=this.height/f,m=new THREE.Vector3(0,0,1),a=0;a<h;a++)for(b=0;b<g;b++)this.vertices.push(new THREE.Vector3(b*i-c,-(a*j-e),0));for(a=0;a<f;a++)for(b=0;b<d;b++)c=new THREE.Face4(b+g*a,b+g*(a+1),b+1+g*(a+1),b+1+g*a),c.normal.copy(m),c.vertexNormals.push(m.clone(),m.clone(),
  3253. m.clone(),m.clone()),this.faces.push(c),this.faceVertexUvs[0].push([new THREE.Vector2(b/d,1-a/f),new THREE.Vector2(b/d,1-(a+1)/f),new THREE.Vector2((b+1)/d,1-(a+1)/f),new THREE.Vector2((b+1)/d,1-a/f)]);this.computeCentroids()};THREE.PlaneGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.RingGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);for(var a=a||0,b=b||50,e=void 0!==e?e:0,f=void 0!==f?f:2*Math.PI,c=void 0!==c?Math.max(3,c):8,d=void 0!==d?Math.max(3,d):8,g=[],h=a,i=(b-a)/d,a=0;a<=d;a++){for(b=0;b<=c;b++){var j=new THREE.Vector3,m=e+b/c*f;j.x=h*Math.cos(m);j.y=h*Math.sin(m);this.vertices.push(j);g.push(new THREE.Vector2((j.x/h+1)/2,-(j.y/h+1)/2+1))}h+=i}e=new THREE.Vector3(0,0,1);for(a=0;a<d;a++){f=a*c;for(b=0;b<=c;b++){var m=b+f,i=m+a,j=m+c+a,p=m+c+1+a;this.faces.push(new THREE.Face3(i,
  3254. j,p,[e,e,e]));this.faceVertexUvs[0].push([g[i],g[j],g[p]]);i=m+a;j=m+c+1+a;p=m+1+a;this.faces.push(new THREE.Face3(i,j,p,[e,e,e]));this.faceVertexUvs[0].push([g[i],g[j],g[p]])}}this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,h)};THREE.RingGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.SphereGeometry=function(a,b,c,d,e,f,g){THREE.Geometry.call(this);this.radius=a=a||50;this.widthSegments=b=Math.max(3,Math.floor(b)||8);this.heightSegments=c=Math.max(2,Math.floor(c)||6);this.phiStart=d=void 0!==d?d:0;this.phiLength=e=void 0!==e?e:2*Math.PI;this.thetaStart=f=void 0!==f?f:0;this.thetaLength=g=void 0!==g?g:Math.PI;var h,i,j=[],m=[];for(i=0;i<=c;i++){var p=[],l=[];for(h=0;h<=b;h++){var r=h/b,s=i/c,n=new THREE.Vector3;n.x=-a*Math.cos(d+r*e)*Math.sin(f+s*g);n.y=a*Math.cos(f+s*g);
  3255. n.z=a*Math.sin(d+r*e)*Math.sin(f+s*g);this.vertices.push(n);p.push(this.vertices.length-1);l.push(new THREE.Vector2(r,1-s))}j.push(p);m.push(l)}for(i=0;i<this.heightSegments;i++)for(h=0;h<this.widthSegments;h++){var b=j[i][h+1],c=j[i][h],d=j[i+1][h],e=j[i+1][h+1],f=this.vertices[b].clone().normalize(),g=this.vertices[c].clone().normalize(),p=this.vertices[d].clone().normalize(),l=this.vertices[e].clone().normalize(),r=m[i][h+1].clone(),s=m[i][h].clone(),n=m[i+1][h].clone(),q=m[i+1][h+1].clone();Math.abs(this.vertices[b].y)===
  3256. this.radius?(this.faces.push(new THREE.Face3(b,d,e,[f,p,l])),this.faceVertexUvs[0].push([r,n,q])):Math.abs(this.vertices[d].y)===this.radius?(this.faces.push(new THREE.Face3(b,c,d,[f,g,p])),this.faceVertexUvs[0].push([r,s,n])):(this.faces.push(new THREE.Face4(b,c,d,e,[f,g,p,l])),this.faceVertexUvs[0].push([r,s,n,q]))}this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TextGeometry=function(a,b){var b=b||{},c=THREE.FontUtils.generateShapes(a,b);b.amount=void 0!==b.height?b.height:50;void 0===b.bevelThickness&&(b.bevelThickness=10);void 0===b.bevelSize&&(b.bevelSize=8);void 0===b.bevelEnabled&&(b.bevelEnabled=!1);THREE.ExtrudeGeometry.call(this,c,b)};THREE.TextGeometry.prototype=Object.create(THREE.ExtrudeGeometry.prototype);THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.radialSegments=c||8;this.tubularSegments=d||6;this.arc=e||2*Math.PI;e=new THREE.Vector3;a=[];b=[];for(c=0;c<=this.radialSegments;c++)for(d=0;d<=this.tubularSegments;d++){var f=d/this.tubularSegments*this.arc,g=2*c/this.radialSegments*Math.PI;e.x=this.radius*Math.cos(f);e.y=this.radius*Math.sin(f);var h=new THREE.Vector3;h.x=(this.radius+this.tube*Math.cos(g))*Math.cos(f);h.y=(this.radius+this.tube*
  3257. Math.cos(g))*Math.sin(f);h.z=this.tube*Math.sin(g);this.vertices.push(h);a.push(new THREE.Vector2(d/this.tubularSegments,c/this.radialSegments));b.push(h.clone().sub(e).normalize())}for(c=1;c<=this.radialSegments;c++)for(d=1;d<=this.tubularSegments;d++){var e=(this.tubularSegments+1)*c+d-1,f=(this.tubularSegments+1)*(c-1)+d-1,g=(this.tubularSegments+1)*(c-1)+d,h=(this.tubularSegments+1)*c+d,i=new THREE.Face4(e,f,g,h,[b[e],b[f],b[g],b[h]]);i.normal.add(b[e]);i.normal.add(b[f]);i.normal.add(b[g]);i.normal.add(b[h]);
  3258. i.normal.normalize();this.faces.push(i);this.faceVertexUvs[0].push([a[e].clone(),a[f].clone(),a[g].clone(),a[h].clone()])}this.computeCentroids()};THREE.TorusGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TorusKnotGeometry=function(a,b,c,d,e,f,g){function h(a,b,c,d,e,f){var g=Math.cos(a);Math.cos(b);b=Math.sin(a);a*=c/d;c=Math.cos(a);g*=0.5*e*(2+c);b=0.5*e*(2+c)*b;e=0.5*f*e*Math.sin(a);return new THREE.Vector3(g,b,e)}THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.radialSegments=c||64;this.tubularSegments=d||8;this.p=e||2;this.q=f||3;this.heightScale=g||1;this.grid=Array(this.radialSegments);c=new THREE.Vector3;d=new THREE.Vector3;e=new THREE.Vector3;for(a=0;a<this.radialSegments;++a){this.grid[a]=
  3259. Array(this.tubularSegments);for(b=0;b<this.tubularSegments;++b){var i=2*(a/this.radialSegments)*this.p*Math.PI,g=2*(b/this.tubularSegments)*Math.PI,f=h(i,g,this.q,this.p,this.radius,this.heightScale),i=h(i+0.01,g,this.q,this.p,this.radius,this.heightScale);c.subVectors(i,f);d.addVectors(i,f);e.crossVectors(c,d);d.crossVectors(e,c);e.normalize();d.normalize();i=-this.tube*Math.cos(g);g=this.tube*Math.sin(g);f.x+=i*d.x+g*e.x;f.y+=i*d.y+g*e.y;f.z+=i*d.z+g*e.z;this.grid[a][b]=this.vertices.push(new THREE.Vector3(f.x,
  3260. f.y,f.z))-1}}for(a=0;a<this.radialSegments;++a)for(b=0;b<this.tubularSegments;++b){var e=(a+1)%this.radialSegments,f=(b+1)%this.tubularSegments,c=this.grid[a][b],d=this.grid[e][b],e=this.grid[e][f],f=this.grid[a][f],g=new THREE.Vector2(a/this.radialSegments,b/this.tubularSegments),i=new THREE.Vector2((a+1)/this.radialSegments,b/this.tubularSegments),j=new THREE.Vector2((a+1)/this.radialSegments,(b+1)/this.tubularSegments),m=new THREE.Vector2(a/this.radialSegments,(b+1)/this.tubularSegments);this.faces.push(new THREE.Face4(c,
  3261. d,e,f));this.faceVertexUvs[0].push([g,i,j,m])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TubeGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.path=a;this.segments=b||64;this.radius=c||1;this.radiusSegments=d||8;this.closed=e||!1;f&&(this.debug=new THREE.Object3D);this.grid=[];var g,h,e=this.segments+1,i,j,m,f=new THREE.Vector3,p,l,r,b=new THREE.TubeGeometry.FrenetFrames(this.path,this.segments,this.closed);p=b.tangents;l=b.normals;r=b.binormals;this.tangents=p;this.normals=l;this.binormals=r;for(b=0;b<e;b++){this.grid[b]=[];d=b/(e-1);m=a.getPointAt(d);d=p[b];g=l[b];
  3262. h=r[b];this.debug&&(this.debug.add(new THREE.ArrowHelper(d,m,c,255)),this.debug.add(new THREE.ArrowHelper(g,m,c,16711680)),this.debug.add(new THREE.ArrowHelper(h,m,c,65280)));for(d=0;d<this.radiusSegments;d++)i=2*(d/this.radiusSegments)*Math.PI,j=-this.radius*Math.cos(i),i=this.radius*Math.sin(i),f.copy(m),f.x+=j*g.x+i*h.x,f.y+=j*g.y+i*h.y,f.z+=j*g.z+i*h.z,this.grid[b][d]=this.vertices.push(new THREE.Vector3(f.x,f.y,f.z))-1}for(b=0;b<this.segments;b++)for(d=0;d<this.radiusSegments;d++)e=this.closed?
  3263. (b+1)%this.segments:b+1,f=(d+1)%this.radiusSegments,a=this.grid[b][d],c=this.grid[e][d],e=this.grid[e][f],f=this.grid[b][f],p=new THREE.Vector2(b/this.segments,d/this.radiusSegments),l=new THREE.Vector2((b+1)/this.segments,d/this.radiusSegments),r=new THREE.Vector2((b+1)/this.segments,(d+1)/this.radiusSegments),g=new THREE.Vector2(b/this.segments,(d+1)/this.radiusSegments),this.faces.push(new THREE.Face4(a,c,e,f)),this.faceVertexUvs[0].push([p,l,r,g]);this.computeCentroids();this.computeFaceNormals();
  3264. this.computeVertexNormals()};THREE.TubeGeometry.prototype=Object.create(THREE.Geometry.prototype);
  3265. THREE.TubeGeometry.FrenetFrames=function(a,b,c){new THREE.Vector3;var d=new THREE.Vector3;new THREE.Vector3;var e=[],f=[],g=[],h=new THREE.Vector3,i=new THREE.Matrix4,b=b+1,j,m,p;this.tangents=e;this.normals=f;this.binormals=g;for(j=0;j<b;j++)m=j/(b-1),e[j]=a.getTangentAt(m),e[j].normalize();f[0]=new THREE.Vector3;g[0]=new THREE.Vector3;a=Number.MAX_VALUE;j=Math.abs(e[0].x);m=Math.abs(e[0].y);p=Math.abs(e[0].z);j<=a&&(a=j,d.set(1,0,0));m<=a&&(a=m,d.set(0,1,0));p<=a&&d.set(0,0,1);h.crossVectors(e[0],
  3266. d).normalize();f[0].crossVectors(e[0],h);g[0].crossVectors(e[0],f[0]);for(j=1;j<b;j++)f[j]=f[j-1].clone(),g[j]=g[j-1].clone(),h.crossVectors(e[j-1],e[j]),1E-4<h.length()&&(h.normalize(),d=Math.acos(e[j-1].dot(e[j])),f[j].applyMatrix4(i.makeRotationAxis(h,d))),g[j].crossVectors(e[j],f[j]);if(c){d=Math.acos(f[0].dot(f[b-1]));d/=b-1;0<e[0].dot(h.crossVectors(f[0],f[b-1]))&&(d=-d);for(j=1;j<b;j++)f[j].applyMatrix4(i.makeRotationAxis(e[j],d*j)),g[j].crossVectors(e[j],f[j])}};THREE.PolyhedronGeometry=function(a,b,c,d){function e(a){var b=a.normalize().clone();b.index=h.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+0.5,a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+0.5;b.uv=new THREE.Vector2(c,1-a);return b}function f(a,b,c){var d=new THREE.Face3(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()]);d.centroid.add(a).add(b).add(c).divideScalar(3);d.normal.copy(d.centroid).normalize();h.faces.push(d);d=Math.atan2(d.centroid.z,-d.centroid.x);h.faceVertexUvs[0].push([g(a.uv,
  3267. a,d),g(b.uv,b,d),g(c.uv,c,d)])}function g(a,b,c){0>c&&1===a.x&&(a=new THREE.Vector2(a.x-1,a.y));0===b.x&&0===b.z&&(a=new THREE.Vector2(c/2/Math.PI+0.5,a.y));return a.clone()}THREE.Geometry.call(this);for(var c=c||1,d=d||0,h=this,i=0,j=a.length;i<j;i++)e(new THREE.Vector3(a[i][0],a[i][1],a[i][2]));for(var m=this.vertices,a=[],i=0,j=b.length;i<j;i++){var p=m[b[i][0]],l=m[b[i][1]],r=m[b[i][2]];a[i]=new THREE.Face3(p.index,l.index,r.index,[p.clone(),l.clone(),r.clone()])}i=0;for(j=a.length;i<j;i++){l=
  3268. a[i];m=d;b=Math.pow(2,m);Math.pow(4,m);for(var m=e(h.vertices[l.a]),p=e(h.vertices[l.b]),s=e(h.vertices[l.c]),l=[],r=0;r<=b;r++){l[r]=[];for(var n=e(m.clone().lerp(s,r/b)),q=e(p.clone().lerp(s,r/b)),y=b-r,u=0;u<=y;u++)l[r][u]=0==u&&r==b?n:e(n.clone().lerp(q,u/y))}for(r=0;r<b;r++)for(u=0;u<2*(b-r)-1;u++)m=Math.floor(u/2),0==u%2?f(l[r][m+1],l[r+1][m],l[r][m]):f(l[r][m+1],l[r+1][m+1],l[r+1][m])}i=0;for(j=this.faceVertexUvs[0].length;i<j;i++)d=this.faceVertexUvs[0][i],a=d[0].x,b=d[1].x,m=d[2].x,p=Math.max(a,
  3269. Math.max(b,m)),l=Math.min(a,Math.min(b,m)),0.9<p&&0.1>l&&(0.2>a&&(d[0].x+=1),0.2>b&&(d[1].x+=1),0.2>m&&(d[2].x+=1));this.mergeVertices();i=0;for(j=this.vertices.length;i<j;i++)this.vertices[i].multiplyScalar(c);this.computeCentroids();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,c)};THREE.PolyhedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.IcosahedronGeometry=function(a,b){this.radius=a;this.detail=b;var c=(1+Math.sqrt(5))/2;THREE.PolyhedronGeometry.call(this,[[-1,c,0],[1,c,0],[-1,-c,0],[1,-c,0],[0,-1,c],[0,1,c],[0,-1,-c],[0,1,-c],[c,0,-1],[c,0,1],[-c,0,-1],[-c,0,1]],[[0,11,5],[0,5,1],[0,1,7],[0,7,10],[0,10,11],[1,5,9],[5,11,4],[11,10,2],[10,7,6],[7,1,8],[3,9,4],[3,4,2],[3,2,6],[3,6,8],[3,8,9],[4,9,5],[2,4,11],[6,2,10],[8,6,7],[9,8,1]],a,b)};THREE.IcosahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.OctahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,0,0],[-1,0,0],[0,1,0],[0,-1,0],[0,0,1],[0,0,-1]],[[0,2,4],[0,4,3],[0,3,5],[0,5,2],[1,2,5],[1,5,3],[1,3,4],[1,4,2]],a,b)};THREE.OctahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TetrahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,1,1],[-1,-1,1],[-1,1,-1],[1,-1,-1]],[[2,1,0],[0,3,2],[1,3,0],[2,3,1]],a,b)};THREE.TetrahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ParametricGeometry=function(a,b,c,d){THREE.Geometry.call(this);var e=this.vertices,f=this.faces,g=this.faceVertexUvs[0],d=void 0===d?!1:d,h,i,j,m,p=b+1;for(h=0;h<=c;h++){m=h/c;for(i=0;i<=b;i++)j=i/b,j=a(j,m),e.push(j)}var l,r,s,n;for(h=0;h<c;h++)for(i=0;i<b;i++)a=h*p+i,e=h*p+i+1,m=(h+1)*p+i,j=(h+1)*p+i+1,l=new THREE.Vector2(i/b,h/c),r=new THREE.Vector2((i+1)/b,h/c),s=new THREE.Vector2(i/b,(h+1)/c),n=new THREE.Vector2((i+1)/b,(h+1)/c),d?(f.push(new THREE.Face3(a,e,m)),f.push(new THREE.Face3(e,
  3270. j,m)),g.push([l,r,s]),g.push([r,n,s])):(f.push(new THREE.Face4(a,e,j,m)),g.push([l,r,n,s]));this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.ParametricGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ConvexGeometry=function(a){function b(a){var b=a.length();return new THREE.Vector2(a.x/b,a.y/b)}THREE.Geometry.call(this);for(var c=[[0,1,2],[0,2,1]],d=3;d<a.length;d++){var e=d,f=a[e].clone(),g=f.length();f.x+=g*2E-6*(Math.random()-0.5);f.y+=g*2E-6*(Math.random()-0.5);f.z+=g*2E-6*(Math.random()-0.5);for(var g=[],h=0;h<c.length;){var i=c[h],j=f,m=a[i[0]],p;p=m;var l=a[i[1]],r=a[i[2]],s=new THREE.Vector3,n=new THREE.Vector3;s.subVectors(r,l);n.subVectors(p,l);s.cross(n);s.normalize();p=s;m=p.dot(m);
  3271. if(p.dot(j)>=m){for(j=0;3>j;j++){m=[i[j],i[(j+1)%3]];p=!0;for(l=0;l<g.length;l++)if(g[l][0]===m[1]&&g[l][1]===m[0]){g[l]=g[g.length-1];g.pop();p=!1;break}p&&g.push(m)}c[h]=c[c.length-1];c.pop()}else h++}for(l=0;l<g.length;l++)c.push([g[l][0],g[l][1],e])}e=0;f=Array(a.length);for(d=0;d<c.length;d++){g=c[d];for(h=0;3>h;h++)void 0===f[g[h]]&&(f[g[h]]=e++,this.vertices.push(a[g[h]])),g[h]=f[g[h]]}for(d=0;d<c.length;d++)this.faces.push(new THREE.Face3(c[d][0],c[d][1],c[d][2]));for(d=0;d<this.faces.length;d++)g=
  3272. this.faces[d],this.faceVertexUvs[0].push([b(this.vertices[g.a]),b(this.vertices[g.b]),b(this.vertices[g.c])]);this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.ConvexGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.AxisHelper=function(a){var a=a||1,b=new THREE.Geometry;b.vertices.push(new THREE.Vector3,new THREE.Vector3(a,0,0),new THREE.Vector3,new THREE.Vector3(0,a,0),new THREE.Vector3,new THREE.Vector3(0,0,a));b.colors.push(new THREE.Color(16711680),new THREE.Color(16755200),new THREE.Color(65280),new THREE.Color(11206400),new THREE.Color(255),new THREE.Color(43775));a=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors});THREE.Line.call(this,b,a,THREE.LinePieces)};
  3273. THREE.AxisHelper.prototype=Object.create(THREE.Line.prototype);THREE.ArrowHelper=function(a,b,c,d){THREE.Object3D.call(this);void 0===d&&(d=16776960);void 0===c&&(c=1);this.position=b;this.useQuaternion=!0;b=new THREE.Geometry;b.vertices.push(new THREE.Vector3(0,0,0));b.vertices.push(new THREE.Vector3(0,1,0));this.line=new THREE.Line(b,new THREE.LineBasicMaterial({color:d}));this.line.matrixAutoUpdate=!1;this.add(this.line);b=new THREE.CylinderGeometry(0,0.05,0.25,5,1);b.applyMatrix((new THREE.Matrix4).makeTranslation(0,0.875,0));this.cone=new THREE.Mesh(b,new THREE.MeshBasicMaterial({color:d}));
  3274. this.cone.matrixAutoUpdate=!1;this.add(this.cone);this.setDirection(a);this.setLength(c)};THREE.ArrowHelper.prototype=Object.create(THREE.Object3D.prototype);THREE.ArrowHelper.prototype.setDirection=function(){var a=new THREE.Vector3,b;return function(c){0.999<c.y?this.quaternion.set(0,0,0,1):-0.999>c.y?this.quaternion.set(1,0,0,0):(a.set(c.z,0,-c.x).normalize(),b=Math.acos(c.y),this.quaternion.setFromAxisAngle(a,b))}}();THREE.ArrowHelper.prototype.setLength=function(a){this.scale.set(a,a,a)};
  3275. THREE.ArrowHelper.prototype.setColor=function(a){this.line.material.color.setHex(a);this.cone.material.color.setHex(a)};THREE.BoxHelper=function(a){var a=a||1,b=new THREE.Geometry,a=[new THREE.Vector3(a,a,a),new THREE.Vector3(-a,a,a),new THREE.Vector3(-a,-a,a),new THREE.Vector3(a,-a,a),new THREE.Vector3(a,a,-a),new THREE.Vector3(-a,a,-a),new THREE.Vector3(-a,-a,-a),new THREE.Vector3(a,-a,-a)];b.vertices.push(a[0],a[1],a[1],a[2],a[2],a[3],a[3],a[0],a[4],a[5],a[5],a[6],a[6],a[7],a[7],a[4],a[0],a[4],a[1],a[5],a[2],a[6],a[3],a[7]);this.vertices=a;THREE.Line.call(this,b,new THREE.LineBasicMaterial,THREE.LinePieces)};
  3276. THREE.BoxHelper.prototype=Object.create(THREE.Line.prototype);
  3277. THREE.BoxHelper.prototype.update=function(a){var b=a.geometry;null===b.boundingBox&&b.computeBoundingBox();var c=b.boundingBox.min,b=b.boundingBox.max,d=this.vertices;d[0].set(b.x,b.y,b.z);d[1].set(c.x,b.y,b.z);d[2].set(c.x,c.y,b.z);d[3].set(b.x,c.y,b.z);d[4].set(b.x,b.y,c.z);d[5].set(c.x,b.y,c.z);d[6].set(c.x,c.y,c.z);d[7].set(b.x,c.y,c.z);this.geometry.computeBoundingSphere();this.geometry.verticesNeedUpdate=!0;this.matrixAutoUpdate=!1;this.matrixWorld=a.matrixWorld};THREE.CameraHelper=function(a){function b(a,b,d){c(a,d);c(b,d)}function c(a,b){d.vertices.push(new THREE.Vector3);d.colors.push(new THREE.Color(b));void 0===f[a]&&(f[a]=[]);f[a].push(d.vertices.length-1)}THREE.Line.call(this);var d=new THREE.Geometry,e=new THREE.LineBasicMaterial({color:16777215,vertexColors:THREE.FaceColors}),f={};b("n1","n2",16755200);b("n2","n4",16755200);b("n4","n3",16755200);b("n3","n1",16755200);b("f1","f2",16755200);b("f2","f4",16755200);b("f4","f3",16755200);b("f3","f1",16755200);
  3278. b("n1","f1",16755200);b("n2","f2",16755200);b("n3","f3",16755200);b("n4","f4",16755200);b("p","n1",16711680);b("p","n2",16711680);b("p","n3",16711680);b("p","n4",16711680);b("u1","u2",43775);b("u2","u3",43775);b("u3","u1",43775);b("c","t",16777215);b("p","c",3355443);b("cn1","cn2",3355443);b("cn3","cn4",3355443);b("cf1","cf2",3355443);b("cf3","cf4",3355443);THREE.Line.call(this,d,e,THREE.LinePieces);this.camera=a;this.matrixWorld=a.matrixWorld;this.matrixAutoUpdate=!1;this.pointMap=f;this.update()};
  3279. THREE.CameraHelper.prototype=Object.create(THREE.Line.prototype);
  3280. THREE.CameraHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Camera,c=new THREE.Projector;return function(){function d(d,g,h,i){a.set(g,h,i);c.unprojectVector(a,b);d=e.pointMap[d];if(void 0!==d){g=0;for(h=d.length;g<h;g++)e.geometry.vertices[d[g]].copy(a)}}var e=this;b.projectionMatrix.copy(this.camera.projectionMatrix);d("c",0,0,-1);d("t",0,0,1);d("n1",-1,-1,-1);d("n2",1,-1,-1);d("n3",-1,1,-1);d("n4",1,1,-1);d("f1",-1,-1,1);d("f2",1,-1,1);d("f3",-1,1,1);d("f4",1,1,1);d("u1",
  3281. 0.7,1.1,-1);d("u2",-0.7,1.1,-1);d("u3",0,2,-1);d("cf1",-1,0,1);d("cf2",1,0,1);d("cf3",0,-1,1);d("cf4",0,1,1);d("cn1",-1,0,-1);d("cn2",1,0,-1);d("cn3",0,-1,-1);d("cn4",0,1,-1);this.geometry.verticesNeedUpdate=!0}}();THREE.DirectionalLightHelper=function(a,b){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.light=a;var c=new THREE.SphereGeometry(b,4,2),d=new THREE.MeshBasicMaterial({fog:!1,wireframe:!0});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.lightSphere=new THREE.Mesh(c,d);this.lightSphere.matrixWorld=this.light.matrixWorld;this.lightSphere.matrixAutoUpdate=!1;this.add(this.lightSphere);c=new THREE.Geometry;c.vertices.push(this.light.position);c.vertices.push(this.light.target.position);
  3282. c.computeLineDistances();d=new THREE.LineDashedMaterial({dashSize:4,gapSize:4,opacity:0.75,transparent:!0,fog:!1});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.targetLine=new THREE.Line(c,d);this.add(this.targetLine)};THREE.DirectionalLightHelper.prototype=Object.create(THREE.Object3D.prototype);
  3283. THREE.DirectionalLightHelper.prototype.update=function(){this.lightSphere.material.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.targetLine.geometry.computeLineDistances();this.targetLine.geometry.verticesNeedUpdate=!0;this.targetLine.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)};THREE.GridHelper=function(a,b){for(var c=new THREE.Geometry,d=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors}),e=new THREE.Color(4473924),f=new THREE.Color(8947848),g=-a;g<=a;g+=b){c.vertices.push(new THREE.Vector3(-a,0,g));c.vertices.push(new THREE.Vector3(a,0,g));c.vertices.push(new THREE.Vector3(g,0,-a));c.vertices.push(new THREE.Vector3(g,0,a));var h=0===g?e:f;c.colors.push(h,h,h,h)}THREE.Line.call(this,c,d,THREE.LinePieces)};THREE.GridHelper.prototype=Object.create(THREE.Line.prototype);THREE.HemisphereLightHelper=function(a,b){THREE.Object3D.call(this);this.light=a;var c=new THREE.SphereGeometry(b,4,2);c.applyMatrix((new THREE.Matrix4).makeRotationX(-Math.PI/2));for(var d=0;8>d;d++)c.faces[d].materialIndex=4>d?0:1;d=new THREE.MeshBasicMaterial({fog:!1,wireframe:!0});d.color.copy(a.color).multiplyScalar(a.intensity);var e=new THREE.MeshBasicMaterial({fog:!1,wireframe:!0});e.color.copy(a.groundColor).multiplyScalar(a.intensity);this.lightSphere=new THREE.Mesh(c,new THREE.MeshFaceMaterial([d,
  3284. e]));this.lightSphere.position=a.position;this.lightSphere.lookAt(new THREE.Vector3);this.add(this.lightSphere)};THREE.HemisphereLightHelper.prototype=Object.create(THREE.Object3D.prototype);THREE.HemisphereLightHelper.prototype.update=function(){this.lightSphere.lookAt(new THREE.Vector3);this.lightSphere.material.materials[0].color.copy(this.light.color).multiplyScalar(this.light.intensity);this.lightSphere.material.materials[1].color.copy(this.light.groundColor).multiplyScalar(this.light.intensity)};THREE.PointLightHelper=function(a,b){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.light=a;var c=new THREE.SphereGeometry(b,4,2),d=new THREE.MeshBasicMaterial({fog:!1,wireframe:!0});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.lightSphere=new THREE.Mesh(c,d);this.lightSphere.matrixWorld=this.light.matrixWorld;this.lightSphere.matrixAutoUpdate=!1;this.add(this.lightSphere)};THREE.PointLightHelper.prototype=Object.create(THREE.Object3D.prototype);
  3285. THREE.PointLightHelper.prototype.update=function(){this.lightSphere.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)};THREE.SpotLightHelper=function(a,b){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.light=a;var c=new THREE.SphereGeometry(b,4,2),d=new THREE.MeshBasicMaterial({fog:!1,wireframe:!0});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.lightSphere=new THREE.Mesh(c,d);this.lightSphere.matrixWorld=this.light.matrixWorld;this.lightSphere.matrixAutoUpdate=!1;this.add(this.lightSphere);c=new THREE.CylinderGeometry(1E-4,1,1,8,1,!0);c.applyMatrix((new THREE.Matrix4).makeTranslation(0,
  3286. -0.5,0));c.applyMatrix((new THREE.Matrix4).makeRotationX(-Math.PI/2));d=new THREE.MeshBasicMaterial({fog:!1,wireframe:!0,opacity:0.3,transparent:!0});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.lightCone=new THREE.Mesh(c,d);this.lightCone.position=this.light.position;c=a.distance?a.distance:1E4;d=c*Math.tan(a.angle);this.lightCone.scale.set(d,d,c);this.lightCone.lookAt(this.light.target.position);this.add(this.lightCone)};THREE.SpotLightHelper.prototype=Object.create(THREE.Object3D.prototype);
  3287. THREE.SpotLightHelper.prototype.update=function(){var a=this.light.distance?this.light.distance:1E4,b=a*Math.tan(this.light.angle);this.lightCone.scale.set(b,b,a);this.lightCone.lookAt(this.light.target.position);this.lightSphere.material.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.lightCone.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)};THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;void 0!==a&&this.add(a,b,c,d,e)};THREE.LensFlare.prototype=Object.create(THREE.Object3D.prototype);
  3288. THREE.LensFlare.prototype.add=function(a,b,c,d,e,f){void 0===b&&(b=-1);void 0===c&&(c=0);void 0===f&&(f=1);void 0===e&&(e=new THREE.Color(16777215));void 0===d&&(d=THREE.NormalBlending);c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:f,color:e,blending:d})};
  3289. THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=2*-this.positionScreen.x,e=2*-this.positionScreen.y;for(a=0;a<b;a++)c=this.lensFlares[a],c.x=this.positionScreen.x+d*c.distance,c.y=this.positionScreen.y+e*c.distance,c.wantedRotation=0.25*c.x*Math.PI,c.rotation+=0.25*(c.wantedRotation-c.rotation)};THREE.MorphBlendMesh=function(a,b){THREE.Mesh.call(this,a,b);this.animationsMap={};this.animationsList=[];var c=this.geometry.morphTargets.length;this.createAnimation("__default",0,c-1,c/1);this.setAnimationWeight("__default",1)};THREE.MorphBlendMesh.prototype=Object.create(THREE.Mesh.prototype);
  3290. THREE.MorphBlendMesh.prototype.createAnimation=function(a,b,c,d){b={startFrame:b,endFrame:c,length:c-b+1,fps:d,duration:(c-b)/d,lastFrame:0,currentFrame:0,active:!1,time:0,direction:1,weight:1,directionBackwards:!1,mirroredLoop:!1};this.animationsMap[a]=b;this.animationsList.push(b)};
  3291. THREE.MorphBlendMesh.prototype.autoCreateAnimations=function(a){for(var b=/([a-z]+)(\d+)/,c,d={},e=this.geometry,f=0,g=e.morphTargets.length;f<g;f++){var h=e.morphTargets[f].name.match(b);if(h&&1<h.length){var i=h[1];d[i]||(d[i]={start:Infinity,end:-Infinity});h=d[i];f<h.start&&(h.start=f);f>h.end&&(h.end=f);c||(c=i)}}for(i in d)h=d[i],this.createAnimation(i,h.start,h.end,a);this.firstAnimation=c};
  3292. THREE.MorphBlendMesh.prototype.setAnimationDirectionForward=function(a){if(a=this.animationsMap[a])a.direction=1,a.directionBackwards=!1};THREE.MorphBlendMesh.prototype.setAnimationDirectionBackward=function(a){if(a=this.animationsMap[a])a.direction=-1,a.directionBackwards=!0};THREE.MorphBlendMesh.prototype.setAnimationFPS=function(a,b){var c=this.animationsMap[a];c&&(c.fps=b,c.duration=(c.end-c.start)/c.fps)};
  3293. THREE.MorphBlendMesh.prototype.setAnimationDuration=function(a,b){var c=this.animationsMap[a];c&&(c.duration=b,c.fps=(c.end-c.start)/c.duration)};THREE.MorphBlendMesh.prototype.setAnimationWeight=function(a,b){var c=this.animationsMap[a];c&&(c.weight=b)};THREE.MorphBlendMesh.prototype.setAnimationTime=function(a,b){var c=this.animationsMap[a];c&&(c.time=b)};THREE.MorphBlendMesh.prototype.getAnimationTime=function(a){var b=0;if(a=this.animationsMap[a])b=a.time;return b};
  3294. THREE.MorphBlendMesh.prototype.getAnimationDuration=function(a){var b=-1;if(a=this.animationsMap[a])b=a.duration;return b};THREE.MorphBlendMesh.prototype.playAnimation=function(a){var b=this.animationsMap[a];b?(b.time=0,b.active=!0):console.warn("animation["+a+"] undefined")};THREE.MorphBlendMesh.prototype.stopAnimation=function(a){if(a=this.animationsMap[a])a.active=!1};
  3295. THREE.MorphBlendMesh.prototype.update=function(a){for(var b=0,c=this.animationsList.length;b<c;b++){var d=this.animationsList[b];if(d.active){var e=d.duration/d.length;d.time+=d.direction*a;if(d.mirroredLoop){if(d.time>d.duration||0>d.time)d.direction*=-1,d.time>d.duration&&(d.time=d.duration,d.directionBackwards=!0),0>d.time&&(d.time=0,d.directionBackwards=!1)}else d.time%=d.duration,0>d.time&&(d.time+=d.duration);var f=d.startFrame+THREE.Math.clamp(Math.floor(d.time/e),0,d.length-1),g=d.weight;
  3296. f!==d.currentFrame&&(this.morphTargetInfluences[d.lastFrame]=0,this.morphTargetInfluences[d.currentFrame]=1*g,this.morphTargetInfluences[f]=0,d.lastFrame=d.currentFrame,d.currentFrame=f);e=d.time%e/e;d.directionBackwards&&(e=1-e);this.morphTargetInfluences[d.currentFrame]=e*g;this.morphTargetInfluences[d.lastFrame]=(1-e)*g}}};THREE.LensFlarePlugin=function(){function a(a,c){var d=b.createProgram(),e=b.createShader(b.FRAGMENT_SHADER),f=b.createShader(b.VERTEX_SHADER),g="precision "+c+" float;\n";b.shaderSource(e,g+a.fragmentShader);b.shaderSource(f,g+a.vertexShader);b.compileShader(e);b.compileShader(f);b.attachShader(d,e);b.attachShader(d,f);b.linkProgram(d);return d}var b,c,d,e,f,g,h,i,j,m,p,l,r;this.init=function(s){b=s.context;c=s;d=s.getPrecision();e=new Float32Array(16);f=new Uint16Array(6);s=0;e[s++]=-1;e[s++]=-1;
  3297. e[s++]=0;e[s++]=0;e[s++]=1;e[s++]=-1;e[s++]=1;e[s++]=0;e[s++]=1;e[s++]=1;e[s++]=1;e[s++]=1;e[s++]=-1;e[s++]=1;e[s++]=0;e[s++]=1;s=0;f[s++]=0;f[s++]=1;f[s++]=2;f[s++]=0;f[s++]=2;f[s++]=3;g=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,e,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);i=b.createTexture();j=b.createTexture();b.bindTexture(b.TEXTURE_2D,i);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,
  3298. 0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,j);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);
  3299. b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);0>=b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)?(m=!1,p=a(THREE.ShaderFlares.lensFlare,d)):(m=!0,p=a(THREE.ShaderFlares.lensFlareVertexTexture,d));l={};r={};l.vertex=b.getAttribLocation(p,"position");l.uv=b.getAttribLocation(p,"uv");r.renderType=b.getUniformLocation(p,"renderType");r.map=b.getUniformLocation(p,"map");r.occlusionMap=b.getUniformLocation(p,"occlusionMap");r.opacity=
  3300. b.getUniformLocation(p,"opacity");r.color=b.getUniformLocation(p,"color");r.scale=b.getUniformLocation(p,"scale");r.rotation=b.getUniformLocation(p,"rotation");r.screenPosition=b.getUniformLocation(p,"screenPosition")};this.render=function(a,d,e,f){var a=a.__webglFlares,u=a.length;if(u){var x=new THREE.Vector3,t=f/e,E=0.5*e,J=0.5*f,F=16/f,z=new THREE.Vector2(F*t,F),H=new THREE.Vector3(1,1,0),K=new THREE.Vector2(1,1),G=r,F=l;b.useProgram(p);b.enableVertexAttribArray(l.vertex);b.enableVertexAttribArray(l.uv);
  3301. b.uniform1i(G.occlusionMap,0);b.uniform1i(G.map,1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(F.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(F.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(!1);var L,B,V,C,I;for(L=0;L<u;L++)if(F=16/f,z.set(F*t,F),C=a[L],x.set(C.matrixWorld.elements[12],C.matrixWorld.elements[13],C.matrixWorld.elements[14]),x.applyMatrix4(d.matrixWorldInverse),x.applyProjection(d.projectionMatrix),H.copy(x),K.x=H.x*E+E,
  3302. K.y=H.y*J+J,m||0<K.x&&K.x<e&&0<K.y&&K.y<f){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,K.x-8,K.y-8,16,16,0);b.uniform1i(G.renderType,0);b.uniform2f(G.scale,z.x,z.y);b.uniform3f(G.screenPosition,H.x,H.y,H.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,j);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,K.x-8,K.y-8,16,16,0);b.uniform1i(G.renderType,1);b.disable(b.DEPTH_TEST);
  3303. b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,i);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);C.positionScreen.copy(H);C.customUpdateCallback?C.customUpdateCallback(C):C.updateLensFlares();b.uniform1i(G.renderType,2);b.enable(b.BLEND);B=0;for(V=C.lensFlares.length;B<V;B++)I=C.lensFlares[B],0.001<I.opacity&&0.001<I.scale&&(H.x=I.x,H.y=I.y,H.z=I.z,F=I.size*I.scale/f,z.x=F*t,z.y=F,b.uniform3f(G.screenPosition,H.x,H.y,H.z),b.uniform2f(G.scale,z.x,z.y),b.uniform1f(G.rotation,I.rotation),b.uniform1f(G.opacity,
  3304. I.opacity),b.uniform3f(G.color,I.color.r,I.color.g,I.color.b),c.setBlending(I.blending,I.blendEquation,I.blendSrc,I.blendDst),c.setTexture(I.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0))}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4,i=new THREE.Vector3,j=new THREE.Vector3,m=new THREE.Vector3;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
  3305. vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(p,l){var r,s,n,q,y,u,x,t,E,J=[];q=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFace===THREE.CullFaceFront?
  3306. a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(!0);r=0;for(s=p.__lights.length;r<s;r++)if(n=p.__lights[r],n.castShadow)if(n instanceof THREE.DirectionalLight&&n.shadowCascade)for(y=0;y<n.shadowCascadeCount;y++){var F;if(n.shadowCascadeArray[y])F=n.shadowCascadeArray[y];else{E=n;x=y;F=new THREE.DirectionalLight;F.isVirtual=!0;F.onlyShadow=!0;F.castShadow=!0;F.shadowCameraNear=E.shadowCameraNear;F.shadowCameraFar=E.shadowCameraFar;F.shadowCameraLeft=E.shadowCameraLeft;F.shadowCameraRight=E.shadowCameraRight;
  3307. F.shadowCameraBottom=E.shadowCameraBottom;F.shadowCameraTop=E.shadowCameraTop;F.shadowCameraVisible=E.shadowCameraVisible;F.shadowDarkness=E.shadowDarkness;F.shadowBias=E.shadowCascadeBias[x];F.shadowMapWidth=E.shadowCascadeWidth[x];F.shadowMapHeight=E.shadowCascadeHeight[x];F.pointsWorld=[];F.pointsFrustum=[];t=F.pointsWorld;u=F.pointsFrustum;for(var z=0;8>z;z++)t[z]=new THREE.Vector3,u[z]=new THREE.Vector3;t=E.shadowCascadeNearZ[x];E=E.shadowCascadeFarZ[x];u[0].set(-1,-1,t);u[1].set(1,-1,t);u[2].set(-1,
  3308. 1,t);u[3].set(1,1,t);u[4].set(-1,-1,E);u[5].set(1,-1,E);u[6].set(-1,1,E);u[7].set(1,1,E);F.originalCamera=l;u=new THREE.Gyroscope;u.position=n.shadowCascadeOffset;u.add(F);u.add(F.target);l.add(u);n.shadowCascadeArray[y]=F;console.log("Created virtualLight",F)}x=n;t=y;E=x.shadowCascadeArray[t];E.position.copy(x.position);E.target.position.copy(x.target.position);E.lookAt(E.target);E.shadowCameraVisible=x.shadowCameraVisible;E.shadowDarkness=x.shadowDarkness;E.shadowBias=x.shadowCascadeBias[t];u=x.shadowCascadeNearZ[t];
  3309. x=x.shadowCascadeFarZ[t];E=E.pointsFrustum;E[0].z=u;E[1].z=u;E[2].z=u;E[3].z=u;E[4].z=x;E[5].z=x;E[6].z=x;E[7].z=x;J[q]=F;q++}else J[q]=n,q++;r=0;for(s=J.length;r<s;r++){n=J[r];n.shadowMap||(y=THREE.LinearFilter,b.shadowMapType===THREE.PCFSoftShadowMap&&(y=THREE.NearestFilter),n.shadowMap=new THREE.WebGLRenderTarget(n.shadowMapWidth,n.shadowMapHeight,{minFilter:y,magFilter:y,format:THREE.RGBAFormat}),n.shadowMapSize=new THREE.Vector2(n.shadowMapWidth,n.shadowMapHeight),n.shadowMatrix=new THREE.Matrix4);
  3310. if(!n.shadowCamera){if(n instanceof THREE.SpotLight)n.shadowCamera=new THREE.PerspectiveCamera(n.shadowCameraFov,n.shadowMapWidth/n.shadowMapHeight,n.shadowCameraNear,n.shadowCameraFar);else if(n instanceof THREE.DirectionalLight)n.shadowCamera=new THREE.OrthographicCamera(n.shadowCameraLeft,n.shadowCameraRight,n.shadowCameraTop,n.shadowCameraBottom,n.shadowCameraNear,n.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}p.add(n.shadowCamera);!0===p.autoUpdate&&p.updateMatrixWorld()}n.shadowCameraVisible&&
  3311. !n.cameraHelper&&(n.cameraHelper=new THREE.CameraHelper(n.shadowCamera),n.shadowCamera.add(n.cameraHelper));if(n.isVirtual&&F.originalCamera==l){y=l;q=n.shadowCamera;u=n.pointsFrustum;E=n.pointsWorld;i.set(Infinity,Infinity,Infinity);j.set(-Infinity,-Infinity,-Infinity);for(x=0;8>x;x++)t=E[x],t.copy(u[x]),THREE.ShadowMapPlugin.__projector.unprojectVector(t,y),t.applyMatrix4(q.matrixWorldInverse),t.x<i.x&&(i.x=t.x),t.x>j.x&&(j.x=t.x),t.y<i.y&&(i.y=t.y),t.y>j.y&&(j.y=t.y),t.z<i.z&&(i.z=t.z),t.z>j.z&&
  3312. (j.z=t.z);q.left=i.x;q.right=j.x;q.top=j.y;q.bottom=i.y;q.updateProjectionMatrix()}q=n.shadowMap;u=n.shadowMatrix;y=n.shadowCamera;y.position.getPositionFromMatrix(n.matrixWorld);m.getPositionFromMatrix(n.target.matrixWorld);y.lookAt(m);y.updateMatrixWorld();y.matrixWorldInverse.getInverse(y.matrixWorld);n.cameraHelper&&(n.cameraHelper.visible=n.shadowCameraVisible);n.shadowCameraVisible&&n.cameraHelper.update();u.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);u.multiply(y.projectionMatrix);u.multiply(y.matrixWorldInverse);
  3313. h.multiplyMatrices(y.projectionMatrix,y.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(q);b.clear();E=p.__webglObjects;n=0;for(q=E.length;n<q;n++)if(x=E[n],u=x.object,x.render=!1,u.visible&&u.castShadow&&(!(u instanceof THREE.Mesh||u instanceof THREE.ParticleSystem)||!u.frustumCulled||g.intersectsObject(u)))u._modelViewMatrix.multiplyMatrices(y.matrixWorldInverse,u.matrixWorld),x.render=!0;n=0;for(q=E.length;n<q;n++)x=E[n],x.render&&(u=x.object,x=x.buffer,z=u.material instanceof THREE.MeshFaceMaterial?
  3314. u.material.materials[0]:u.material,t=0<u.geometry.morphTargets.length&&z.morphTargets,z=u instanceof THREE.SkinnedMesh&&z.skinning,t=u.customDepthMaterial?u.customDepthMaterial:z?t?f:e:t?d:c,x instanceof THREE.BufferGeometry?b.renderBufferDirect(y,p.__lights,null,t,x,u):b.renderBuffer(y,p.__lights,null,t,x,u));E=p.__webglObjectsImmediate;n=0;for(q=E.length;n<q;n++)x=E[n],u=x.object,u.visible&&u.castShadow&&(u._modelViewMatrix.multiplyMatrices(y.matrixWorldInverse,u.matrixWorld),b.renderImmediateObject(y,
  3315. p.__lights,null,c,u))}r=b.getClearColor();s=b.getClearAlpha();a.clearColor(r.r,r.g,r.b,s);a.enable(a.BLEND);b.shadowMapCullFace===THREE.CullFaceFront&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;THREE.SpritePlugin=function(){function a(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var b,c,d,e,f,g,h,i,j,m;this.init=function(a){b=a.context;c=a;d=a.getPrecision();e=new Float32Array(16);f=new Uint16Array(6);a=0;e[a++]=-1;e[a++]=-1;e[a++]=0;e[a++]=0;e[a++]=1;e[a++]=-1;e[a++]=1;e[a++]=0;e[a++]=1;e[a++]=1;e[a++]=1;e[a++]=1;e[a++]=-1;e[a++]=1;e[a++]=0;e[a++]=1;a=0;f[a++]=0;f[a++]=1;f[a++]=2;f[a++]=0;f[a++]=2;f[a++]=3;g=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,
  3316. e,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,l=b.createProgram(),r=b.createShader(b.FRAGMENT_SHADER),s=b.createShader(b.VERTEX_SHADER),n="precision "+d+" float;\n";b.shaderSource(r,n+a.fragmentShader);b.shaderSource(s,n+a.vertexShader);b.compileShader(r);b.compileShader(s);b.attachShader(l,r);b.attachShader(l,s);b.linkProgram(l);i=l;j={};m={};j.position=b.getAttribLocation(i,"position");j.uv=b.getAttribLocation(i,
  3317. "uv");m.uvOffset=b.getUniformLocation(i,"uvOffset");m.uvScale=b.getUniformLocation(i,"uvScale");m.rotation=b.getUniformLocation(i,"rotation");m.scale=b.getUniformLocation(i,"scale");m.alignment=b.getUniformLocation(i,"alignment");m.color=b.getUniformLocation(i,"color");m.map=b.getUniformLocation(i,"map");m.opacity=b.getUniformLocation(i,"opacity");m.useScreenCoordinates=b.getUniformLocation(i,"useScreenCoordinates");m.sizeAttenuation=b.getUniformLocation(i,"sizeAttenuation");m.screenPosition=b.getUniformLocation(i,
  3318. "screenPosition");m.modelViewMatrix=b.getUniformLocation(i,"modelViewMatrix");m.projectionMatrix=b.getUniformLocation(i,"projectionMatrix");m.fogType=b.getUniformLocation(i,"fogType");m.fogDensity=b.getUniformLocation(i,"fogDensity");m.fogNear=b.getUniformLocation(i,"fogNear");m.fogFar=b.getUniformLocation(i,"fogFar");m.fogColor=b.getUniformLocation(i,"fogColor");m.alphaTest=b.getUniformLocation(i,"alphaTest")};this.render=function(d,e,f,s){var n=d.__webglSprites,q=n.length;if(q){var y=j,u=m,x=s/
  3319. f,f=0.5*f,t=0.5*s;b.useProgram(i);b.enableVertexAttribArray(y.position);b.enableVertexAttribArray(y.uv);b.disable(b.CULL_FACE);b.enable(b.BLEND);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(y.position,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(y.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.uniformMatrix4fv(u.projectionMatrix,!1,e.projectionMatrix.elements);b.activeTexture(b.TEXTURE0);b.uniform1i(u.map,0);var E=y=0,J=d.fog;J?(b.uniform3f(u.fogColor,J.color.r,J.color.g,J.color.b),
  3320. J instanceof THREE.Fog?(b.uniform1f(u.fogNear,J.near),b.uniform1f(u.fogFar,J.far),b.uniform1i(u.fogType,1),E=y=1):J instanceof THREE.FogExp2&&(b.uniform1f(u.fogDensity,J.density),b.uniform1i(u.fogType,2),E=y=2)):(b.uniform1i(u.fogType,0),E=y=0);for(var F,z,H=[],J=0;J<q;J++)F=n[J],z=F.material,F.visible&&0!==z.opacity&&(z.useScreenCoordinates?F.z=-F.position.z:(F._modelViewMatrix.multiplyMatrices(e.matrixWorldInverse,F.matrixWorld),F.z=-F._modelViewMatrix.elements[14]));n.sort(a);for(J=0;J<q;J++)F=
  3321. n[J],z=F.material,F.visible&&0!==z.opacity&&(z.map&&z.map.image&&z.map.image.width)&&(b.uniform1f(u.alphaTest,z.alphaTest),!0===z.useScreenCoordinates?(b.uniform1i(u.useScreenCoordinates,1),b.uniform3f(u.screenPosition,(F.position.x*c.devicePixelRatio-f)/f,(t-F.position.y*c.devicePixelRatio)/t,Math.max(0,Math.min(1,F.position.z))),H[0]=c.devicePixelRatio,H[1]=c.devicePixelRatio):(b.uniform1i(u.useScreenCoordinates,0),b.uniform1i(u.sizeAttenuation,z.sizeAttenuation?1:0),b.uniformMatrix4fv(u.modelViewMatrix,
  3322. !1,F._modelViewMatrix.elements),H[0]=1,H[1]=1),e=d.fog&&z.fog?E:0,y!==e&&(b.uniform1i(u.fogType,e),y=e),e=1/(z.scaleByViewport?s:1),H[0]*=e*x*F.scale.x,H[1]*=e*F.scale.y,b.uniform2f(u.uvScale,z.uvScale.x,z.uvScale.y),b.uniform2f(u.uvOffset,z.uvOffset.x,z.uvOffset.y),b.uniform2f(u.alignment,z.alignment.x,z.alignment.y),b.uniform1f(u.opacity,z.opacity),b.uniform3f(u.color,z.color.r,z.color.g,z.color.b),b.uniform1f(u.rotation,F.rotation),b.uniform2fv(u.scale,H),c.setBlending(z.blending,z.blendEquation,
  3323. z.blendSrc,z.blendDst),c.setDepthTest(z.depthTest),c.setDepthWrite(z.depthWrite),c.setTexture(z.map,0),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0));b.enable(b.CULL_FACE)}}};THREE.DepthPassPlugin=function(){this.enabled=!1;this.renderTarget=null;var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
  3324. vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,b){this.enabled&&this.update(a,b)};this.update=function(i,j){var m,p,l,r,s,n;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.setDepthTest(!0);!0===i.autoUpdate&&i.updateMatrixWorld();j.matrixWorldInverse.getInverse(j.matrixWorld);h.multiplyMatrices(j.projectionMatrix,
  3325. j.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(this.renderTarget);b.clear();n=i.__webglObjects;m=0;for(p=n.length;m<p;m++)if(l=n[m],s=l.object,l.render=!1,s.visible&&(!(s instanceof THREE.Mesh||s instanceof THREE.ParticleSystem)||!s.frustumCulled||g.intersectsObject(s)))s._modelViewMatrix.multiplyMatrices(j.matrixWorldInverse,s.matrixWorld),l.render=!0;var q;m=0;for(p=n.length;m<p;m++)if(l=n[m],l.render&&(s=l.object,l=l.buffer,!(s instanceof THREE.ParticleSystem)||s.customDepthMaterial))(q=
  3326. s.material instanceof THREE.MeshFaceMaterial?s.material.materials[0]:s.material)&&b.setMaterialFaces(s.material),r=0<s.geometry.morphTargets.length&&q.morphTargets,q=s instanceof THREE.SkinnedMesh&&q.skinning,r=s.customDepthMaterial?s.customDepthMaterial:q?r?f:e:r?d:c,l instanceof THREE.BufferGeometry?b.renderBufferDirect(j,i.__lights,null,r,l,s):b.renderBuffer(j,i.__lights,null,r,l,s);n=i.__webglObjectsImmediate;m=0;for(p=n.length;m<p;m++)l=n[m],s=l.object,s.visible&&(s._modelViewMatrix.multiplyMatrices(j.matrixWorldInverse,
  3327. s.matrixWorld),b.renderImmediateObject(j,i.__lights,null,c,s));m=b.getClearColor();p=b.getClearAlpha();a.clearColor(m.r,m.g,m.b,p);a.enable(a.BLEND)}};THREE.ShaderFlares={lensFlareVertexTexture:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = ( visibility.r / 9.0 ) *\n( 1.0 - visibility.g / 9.0 ) *\n( visibility.b / 9.0 ) *\n( 1.0 - visibility.a / 9.0 );\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
  3328. fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},lensFlare:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
  3329. fragmentShader:"precision mediump float;\nuniform lowp int renderType;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}};THREE.ShaderSprite={sprite:{vertexShader:"uniform int useScreenCoordinates;\nuniform int sizeAttenuation;\nuniform vec3 screenPosition;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 alignment;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position + alignment;\nvec2 rotatedPosition;\nrotatedPosition.x = ( cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y