/pyglet/gl/glext_nv.py
Python | 8897 lines | 5522 code | 1368 blank | 2007 comment | 0 complexity | 132381164cbdea028fe7c9007f2d0a21 MD5 | raw file
Possible License(s): BSD-3-Clause
- # ----------------------------------------------------------------------------
- # pyglet
- # Copyright (c) 2006-2008 Alex Holkner
- # All rights reserved.
- #
- # Redistribution and use in source and binary forms, with or without
- # modification, are permitted provided that the following conditions
- # are met:
- #
- # * Redistributions of source code must retain the above copyright
- # notice, this list of conditions and the following disclaimer.
- # * Redistributions in binary form must reproduce the above copyright
- # notice, this list of conditions and the following disclaimer in
- # the documentation and/or other materials provided with the
- # distribution.
- # * Neither the name of pyglet nor the names of its
- # contributors may be used to endorse or promote products
- # derived from this software without specific prior written
- # permission.
- #
- # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
- # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
- # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
- # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
- # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
- # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
- # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- # POSSIBILITY OF SUCH DAMAGE.
- # ----------------------------------------------------------------------------
- '''Wrapper for http://developer.download.nvidia.com/opengl/includes/glext.h
- Generated by tools/gengl.py.
- Do not modify this file.
- '''
- __docformat__ = 'restructuredtext'
- __version__ = '$Id$'
- from ctypes import *
- from pyglet.gl.lib import link_GL as _link_function
- from pyglet.gl.lib import c_ptrdiff_t
- # BEGIN GENERATED CONTENT (do not edit below this line)
- # This content is generated by gengl.py.
- # Wrapper for http://developer.download.nvidia.com/opengl/includes/glext.h
- # ARB_multitexture (/usr/include/GL/gl.h:1962)
- GL_GLEXT_VERSION = 44 # GL/glext.h:74
- # VERSION_1_2 (GL/glext.h:76)
- # ARB_imaging (GL/glext.h:120)
- # VERSION_1_3 (GL/glext.h:198)
- # VERSION_1_4 (GL/glext.h:297)
- GL_BLEND_DST_RGB = 32968 # GL/glext.h:298
- GL_BLEND_SRC_RGB = 32969 # GL/glext.h:299
- GL_BLEND_DST_ALPHA = 32970 # GL/glext.h:300
- GL_BLEND_SRC_ALPHA = 32971 # GL/glext.h:301
- GL_POINT_SIZE_MIN = 33062 # GL/glext.h:302
- GL_POINT_SIZE_MAX = 33063 # GL/glext.h:303
- GL_POINT_FADE_THRESHOLD_SIZE = 33064 # GL/glext.h:304
- GL_POINT_DISTANCE_ATTENUATION = 33065 # GL/glext.h:305
- GL_GENERATE_MIPMAP = 33169 # GL/glext.h:306
- GL_GENERATE_MIPMAP_HINT = 33170 # GL/glext.h:307
- GL_DEPTH_COMPONENT16 = 33189 # GL/glext.h:308
- GL_DEPTH_COMPONENT24 = 33190 # GL/glext.h:309
- GL_DEPTH_COMPONENT32 = 33191 # GL/glext.h:310
- GL_MIRRORED_REPEAT = 33648 # GL/glext.h:311
- GL_FOG_COORDINATE_SOURCE = 33872 # GL/glext.h:312
- GL_FOG_COORDINATE = 33873 # GL/glext.h:313
- GL_FRAGMENT_DEPTH = 33874 # GL/glext.h:314
- GL_CURRENT_FOG_COORDINATE = 33875 # GL/glext.h:315
- GL_FOG_COORDINATE_ARRAY_TYPE = 33876 # GL/glext.h:316
- GL_FOG_COORDINATE_ARRAY_STRIDE = 33877 # GL/glext.h:317
- GL_FOG_COORDINATE_ARRAY_POINTER = 33878 # GL/glext.h:318
- GL_FOG_COORDINATE_ARRAY = 33879 # GL/glext.h:319
- GL_COLOR_SUM = 33880 # GL/glext.h:320
- GL_CURRENT_SECONDARY_COLOR = 33881 # GL/glext.h:321
- GL_SECONDARY_COLOR_ARRAY_SIZE = 33882 # GL/glext.h:322
- GL_SECONDARY_COLOR_ARRAY_TYPE = 33883 # GL/glext.h:323
- GL_SECONDARY_COLOR_ARRAY_STRIDE = 33884 # GL/glext.h:324
- GL_SECONDARY_COLOR_ARRAY_POINTER = 33885 # GL/glext.h:325
- GL_SECONDARY_COLOR_ARRAY = 33886 # GL/glext.h:326
- GL_MAX_TEXTURE_LOD_BIAS = 34045 # GL/glext.h:327
- GL_TEXTURE_FILTER_CONTROL = 34048 # GL/glext.h:328
- GL_TEXTURE_LOD_BIAS = 34049 # GL/glext.h:329
- GL_INCR_WRAP = 34055 # GL/glext.h:330
- GL_DECR_WRAP = 34056 # GL/glext.h:331
- GL_TEXTURE_DEPTH_SIZE = 34890 # GL/glext.h:332
- GL_DEPTH_TEXTURE_MODE = 34891 # GL/glext.h:333
- GL_TEXTURE_COMPARE_MODE = 34892 # GL/glext.h:334
- GL_TEXTURE_COMPARE_FUNC = 34893 # GL/glext.h:335
- GL_COMPARE_R_TO_TEXTURE = 34894 # GL/glext.h:336
- # VERSION_1_5 (GL/glext.h:339)
- GL_BUFFER_SIZE = 34660 # GL/glext.h:340
- GL_BUFFER_USAGE = 34661 # GL/glext.h:341
- GL_QUERY_COUNTER_BITS = 34916 # GL/glext.h:342
- GL_CURRENT_QUERY = 34917 # GL/glext.h:343
- GL_QUERY_RESULT = 34918 # GL/glext.h:344
- GL_QUERY_RESULT_AVAILABLE = 34919 # GL/glext.h:345
- GL_ARRAY_BUFFER = 34962 # GL/glext.h:346
- GL_ELEMENT_ARRAY_BUFFER = 34963 # GL/glext.h:347
- GL_ARRAY_BUFFER_BINDING = 34964 # GL/glext.h:348
- GL_ELEMENT_ARRAY_BUFFER_BINDING = 34965 # GL/glext.h:349
- GL_VERTEX_ARRAY_BUFFER_BINDING = 34966 # GL/glext.h:350
- GL_NORMAL_ARRAY_BUFFER_BINDING = 34967 # GL/glext.h:351
- GL_COLOR_ARRAY_BUFFER_BINDING = 34968 # GL/glext.h:352
- GL_INDEX_ARRAY_BUFFER_BINDING = 34969 # GL/glext.h:353
- GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 34970 # GL/glext.h:354
- GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 34971 # GL/glext.h:355
- GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 34972 # GL/glext.h:356
- GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 34973 # GL/glext.h:357
- GL_WEIGHT_ARRAY_BUFFER_BINDING = 34974 # GL/glext.h:358
- GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 34975 # GL/glext.h:359
- GL_READ_ONLY = 35000 # GL/glext.h:360
- GL_WRITE_ONLY = 35001 # GL/glext.h:361
- GL_READ_WRITE = 35002 # GL/glext.h:362
- GL_BUFFER_ACCESS = 35003 # GL/glext.h:363
- GL_BUFFER_MAPPED = 35004 # GL/glext.h:364
- GL_BUFFER_MAP_POINTER = 35005 # GL/glext.h:365
- GL_STREAM_DRAW = 35040 # GL/glext.h:366
- GL_STREAM_READ = 35041 # GL/glext.h:367
- GL_STREAM_COPY = 35042 # GL/glext.h:368
- GL_STATIC_DRAW = 35044 # GL/glext.h:369
- GL_STATIC_READ = 35045 # GL/glext.h:370
- GL_STATIC_COPY = 35046 # GL/glext.h:371
- GL_DYNAMIC_DRAW = 35048 # GL/glext.h:372
- GL_DYNAMIC_READ = 35049 # GL/glext.h:373
- GL_DYNAMIC_COPY = 35050 # GL/glext.h:374
- GL_SAMPLES_PASSED = 35092 # GL/glext.h:375
- GL_FOG_COORD_SRC = 33872 # GL/glext.h:376
- GL_FOG_COORD = 33873 # GL/glext.h:377
- GL_CURRENT_FOG_COORD = 33875 # GL/glext.h:378
- GL_FOG_COORD_ARRAY_TYPE = 33876 # GL/glext.h:379
- GL_FOG_COORD_ARRAY_STRIDE = 33877 # GL/glext.h:380
- GL_FOG_COORD_ARRAY_POINTER = 33878 # GL/glext.h:381
- GL_FOG_COORD_ARRAY = 33879 # GL/glext.h:382
- GL_FOG_COORD_ARRAY_BUFFER_BINDING = 34973 # GL/glext.h:383
- GL_SRC0_RGB = 34176 # GL/glext.h:384
- GL_SRC1_RGB = 34177 # GL/glext.h:385
- GL_SRC2_RGB = 34178 # GL/glext.h:386
- GL_SRC0_ALPHA = 34184 # GL/glext.h:387
- GL_SRC1_ALPHA = 34185 # GL/glext.h:388
- GL_SRC2_ALPHA = 34186 # GL/glext.h:389
- # VERSION_2_0 (GL/glext.h:392)
- GL_BLEND_EQUATION_RGB = 32777 # GL/glext.h:393
- GL_VERTEX_ATTRIB_ARRAY_ENABLED = 34338 # GL/glext.h:394
- GL_VERTEX_ATTRIB_ARRAY_SIZE = 34339 # GL/glext.h:395
- GL_VERTEX_ATTRIB_ARRAY_STRIDE = 34340 # GL/glext.h:396
- GL_VERTEX_ATTRIB_ARRAY_TYPE = 34341 # GL/glext.h:397
- GL_CURRENT_VERTEX_ATTRIB = 34342 # GL/glext.h:398
- GL_VERTEX_PROGRAM_POINT_SIZE = 34370 # GL/glext.h:399
- GL_VERTEX_PROGRAM_TWO_SIDE = 34371 # GL/glext.h:400
- GL_VERTEX_ATTRIB_ARRAY_POINTER = 34373 # GL/glext.h:401
- GL_STENCIL_BACK_FUNC = 34816 # GL/glext.h:402
- GL_STENCIL_BACK_FAIL = 34817 # GL/glext.h:403
- GL_STENCIL_BACK_PASS_DEPTH_FAIL = 34818 # GL/glext.h:404
- GL_STENCIL_BACK_PASS_DEPTH_PASS = 34819 # GL/glext.h:405
- GL_MAX_DRAW_BUFFERS = 34852 # GL/glext.h:406
- GL_DRAW_BUFFER0 = 34853 # GL/glext.h:407
- GL_DRAW_BUFFER1 = 34854 # GL/glext.h:408
- GL_DRAW_BUFFER2 = 34855 # GL/glext.h:409
- GL_DRAW_BUFFER3 = 34856 # GL/glext.h:410
- GL_DRAW_BUFFER4 = 34857 # GL/glext.h:411
- GL_DRAW_BUFFER5 = 34858 # GL/glext.h:412
- GL_DRAW_BUFFER6 = 34859 # GL/glext.h:413
- GL_DRAW_BUFFER7 = 34860 # GL/glext.h:414
- GL_DRAW_BUFFER8 = 34861 # GL/glext.h:415
- GL_DRAW_BUFFER9 = 34862 # GL/glext.h:416
- GL_DRAW_BUFFER10 = 34863 # GL/glext.h:417
- GL_DRAW_BUFFER11 = 34864 # GL/glext.h:418
- GL_DRAW_BUFFER12 = 34865 # GL/glext.h:419
- GL_DRAW_BUFFER13 = 34866 # GL/glext.h:420
- GL_DRAW_BUFFER14 = 34867 # GL/glext.h:421
- GL_DRAW_BUFFER15 = 34868 # GL/glext.h:422
- GL_BLEND_EQUATION_ALPHA = 34877 # GL/glext.h:423
- GL_POINT_SPRITE = 34913 # GL/glext.h:424
- GL_COORD_REPLACE = 34914 # GL/glext.h:425
- GL_MAX_VERTEX_ATTRIBS = 34921 # GL/glext.h:426
- GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 34922 # GL/glext.h:427
- GL_MAX_TEXTURE_COORDS = 34929 # GL/glext.h:428
- GL_MAX_TEXTURE_IMAGE_UNITS = 34930 # GL/glext.h:429
- GL_FRAGMENT_SHADER = 35632 # GL/glext.h:430
- GL_VERTEX_SHADER = 35633 # GL/glext.h:431
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 35657 # GL/glext.h:432
- GL_MAX_VERTEX_UNIFORM_COMPONENTS = 35658 # GL/glext.h:433
- GL_MAX_VARYING_FLOATS = 35659 # GL/glext.h:434
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 35660 # GL/glext.h:435
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 35661 # GL/glext.h:436
- GL_SHADER_TYPE = 35663 # GL/glext.h:437
- GL_FLOAT_VEC2 = 35664 # GL/glext.h:438
- GL_FLOAT_VEC3 = 35665 # GL/glext.h:439
- GL_FLOAT_VEC4 = 35666 # GL/glext.h:440
- GL_INT_VEC2 = 35667 # GL/glext.h:441
- GL_INT_VEC3 = 35668 # GL/glext.h:442
- GL_INT_VEC4 = 35669 # GL/glext.h:443
- GL_BOOL = 35670 # GL/glext.h:444
- GL_BOOL_VEC2 = 35671 # GL/glext.h:445
- GL_BOOL_VEC3 = 35672 # GL/glext.h:446
- GL_BOOL_VEC4 = 35673 # GL/glext.h:447
- GL_FLOAT_MAT2 = 35674 # GL/glext.h:448
- GL_FLOAT_MAT3 = 35675 # GL/glext.h:449
- GL_FLOAT_MAT4 = 35676 # GL/glext.h:450
- GL_SAMPLER_1D = 35677 # GL/glext.h:451
- GL_SAMPLER_2D = 35678 # GL/glext.h:452
- GL_SAMPLER_3D = 35679 # GL/glext.h:453
- GL_SAMPLER_CUBE = 35680 # GL/glext.h:454
- GL_SAMPLER_1D_SHADOW = 35681 # GL/glext.h:455
- GL_SAMPLER_2D_SHADOW = 35682 # GL/glext.h:456
- GL_DELETE_STATUS = 35712 # GL/glext.h:457
- GL_COMPILE_STATUS = 35713 # GL/glext.h:458
- GL_LINK_STATUS = 35714 # GL/glext.h:459
- GL_VALIDATE_STATUS = 35715 # GL/glext.h:460
- GL_INFO_LOG_LENGTH = 35716 # GL/glext.h:461
- GL_ATTACHED_SHADERS = 35717 # GL/glext.h:462
- GL_ACTIVE_UNIFORMS = 35718 # GL/glext.h:463
- GL_ACTIVE_UNIFORM_MAX_LENGTH = 35719 # GL/glext.h:464
- GL_SHADER_SOURCE_LENGTH = 35720 # GL/glext.h:465
- GL_ACTIVE_ATTRIBUTES = 35721 # GL/glext.h:466
- GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 35722 # GL/glext.h:467
- GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 35723 # GL/glext.h:468
- GL_SHADING_LANGUAGE_VERSION = 35724 # GL/glext.h:469
- GL_CURRENT_PROGRAM = 35725 # GL/glext.h:470
- GL_POINT_SPRITE_COORD_ORIGIN = 36000 # GL/glext.h:471
- GL_LOWER_LEFT = 36001 # GL/glext.h:472
- GL_UPPER_LEFT = 36002 # GL/glext.h:473
- GL_STENCIL_BACK_REF = 36003 # GL/glext.h:474
- GL_STENCIL_BACK_VALUE_MASK = 36004 # GL/glext.h:475
- GL_STENCIL_BACK_WRITEMASK = 36005 # GL/glext.h:476
- # VERSION_2_1 (GL/glext.h:479)
- GL_PIXEL_PACK_BUFFER = 35051 # GL/glext.h:480
- GL_PIXEL_UNPACK_BUFFER = 35052 # GL/glext.h:481
- GL_PIXEL_PACK_BUFFER_BINDING = 35053 # GL/glext.h:482
- GL_PIXEL_UNPACK_BUFFER_BINDING = 35055 # GL/glext.h:483
- GL_SRGB = 35904 # GL/glext.h:484
- GL_SRGB8 = 35905 # GL/glext.h:485
- GL_SRGB_ALPHA = 35906 # GL/glext.h:486
- GL_SRGB8_ALPHA8 = 35907 # GL/glext.h:487
- GL_SLUMINANCE_ALPHA = 35908 # GL/glext.h:488
- GL_SLUMINANCE8_ALPHA8 = 35909 # GL/glext.h:489
- GL_SLUMINANCE = 35910 # GL/glext.h:490
- GL_SLUMINANCE8 = 35911 # GL/glext.h:491
- GL_COMPRESSED_SRGB = 35912 # GL/glext.h:492
- GL_COMPRESSED_SRGB_ALPHA = 35913 # GL/glext.h:493
- GL_COMPRESSED_SLUMINANCE = 35914 # GL/glext.h:494
- GL_COMPRESSED_SLUMINANCE_ALPHA = 35915 # GL/glext.h:495
- GL_FLOAT_MAT2x3 = 35685 # GL/glext.h:496
- GL_FLOAT_MAT2x4 = 35686 # GL/glext.h:497
- GL_FLOAT_MAT3x2 = 35687 # GL/glext.h:498
- GL_FLOAT_MAT3x4 = 35688 # GL/glext.h:499
- GL_FLOAT_MAT4x2 = 35689 # GL/glext.h:500
- GL_FLOAT_MAT4x3 = 35690 # GL/glext.h:501
- GL_CURRENT_RASTER_SECONDARY_COLOR = 33887 # GL/glext.h:502
- # VERSION_3_0 (GL/glext.h:505)
- GL_CLIP_DISTANCE0 = 12288 # GL/glext.h:507
- GL_CLIP_DISTANCE1 = 12289 # GL/glext.h:508
- GL_CLIP_DISTANCE2 = 12290 # GL/glext.h:509
- GL_CLIP_DISTANCE3 = 12291 # GL/glext.h:510
- GL_CLIP_DISTANCE4 = 12292 # GL/glext.h:511
- GL_CLIP_DISTANCE5 = 12293 # GL/glext.h:512
- GL_MAX_CLIP_DISTANCES = 3378 # GL/glext.h:513
- GL_MAJOR_VERSION = 33307 # GL/glext.h:514
- GL_MINOR_VERSION = 33308 # GL/glext.h:515
- GL_NUM_EXTENSIONS = 33309 # GL/glext.h:516
- GL_CONTEXT_FLAGS = 33310 # GL/glext.h:517
- GL_DEPTH_BUFFER = 33315 # GL/glext.h:518
- GL_STENCIL_BUFFER = 33316 # GL/glext.h:519
- GL_COMPRESSED_RED = 33317 # GL/glext.h:520
- GL_COMPRESSED_RG = 33318 # GL/glext.h:521
- GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 1 # GL/glext.h:522
- GL_RGBA32F = 34836 # GL/glext.h:523
- GL_RGB32F = 34837 # GL/glext.h:524
- GL_RGBA16F = 34842 # GL/glext.h:525
- GL_RGB16F = 34843 # GL/glext.h:526
- GL_VERTEX_ATTRIB_ARRAY_INTEGER = 35069 # GL/glext.h:527
- GL_MAX_ARRAY_TEXTURE_LAYERS = 35071 # GL/glext.h:528
- GL_MIN_PROGRAM_TEXEL_OFFSET = 35076 # GL/glext.h:529
- GL_MAX_PROGRAM_TEXEL_OFFSET = 35077 # GL/glext.h:530
- GL_CLAMP_VERTEX_COLOR = 35098 # GL/glext.h:531
- GL_CLAMP_FRAGMENT_COLOR = 35099 # GL/glext.h:532
- GL_CLAMP_READ_COLOR = 35100 # GL/glext.h:533
- GL_FIXED_ONLY = 35101 # GL/glext.h:534
- GL_MAX_VARYING_COMPONENTS = 35659 # GL/glext.h:535
- GL_TEXTURE_RED_TYPE = 35856 # GL/glext.h:536
- GL_TEXTURE_GREEN_TYPE = 35857 # GL/glext.h:537
- GL_TEXTURE_BLUE_TYPE = 35858 # GL/glext.h:538
- GL_TEXTURE_ALPHA_TYPE = 35859 # GL/glext.h:539
- GL_TEXTURE_LUMINANCE_TYPE = 35860 # GL/glext.h:540
- GL_TEXTURE_INTENSITY_TYPE = 35861 # GL/glext.h:541
- GL_TEXTURE_DEPTH_TYPE = 35862 # GL/glext.h:542
- GL_UNSIGNED_NORMALIZED = 35863 # GL/glext.h:543
- GL_TEXTURE_1D_ARRAY = 35864 # GL/glext.h:544
- GL_PROXY_TEXTURE_1D_ARRAY = 35865 # GL/glext.h:545
- GL_TEXTURE_2D_ARRAY = 35866 # GL/glext.h:546
- GL_PROXY_TEXTURE_2D_ARRAY = 35867 # GL/glext.h:547
- GL_TEXTURE_BINDING_1D_ARRAY = 35868 # GL/glext.h:548
- GL_TEXTURE_BINDING_2D_ARRAY = 35869 # GL/glext.h:549
- GL_R11F_G11F_B10F = 35898 # GL/glext.h:550
- GL_UNSIGNED_INT_10F_11F_11F_REV = 35899 # GL/glext.h:551
- GL_RGB9_E5 = 35901 # GL/glext.h:552
- GL_UNSIGNED_INT_5_9_9_9_REV = 35902 # GL/glext.h:553
- GL_TEXTURE_SHARED_SIZE = 35903 # GL/glext.h:554
- GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 35958 # GL/glext.h:555
- GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 35967 # GL/glext.h:556
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 35968 # GL/glext.h:557
- GL_TRANSFORM_FEEDBACK_VARYINGS = 35971 # GL/glext.h:558
- GL_TRANSFORM_FEEDBACK_BUFFER_START = 35972 # GL/glext.h:559
- GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 35973 # GL/glext.h:560
- GL_PRIMITIVES_GENERATED = 35975 # GL/glext.h:561
- GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 35976 # GL/glext.h:562
- GL_RASTERIZER_DISCARD = 35977 # GL/glext.h:563
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 35978 # GL/glext.h:564
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 35979 # GL/glext.h:565
- GL_INTERLEAVED_ATTRIBS = 35980 # GL/glext.h:566
- GL_SEPARATE_ATTRIBS = 35981 # GL/glext.h:567
- GL_TRANSFORM_FEEDBACK_BUFFER = 35982 # GL/glext.h:568
- GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 35983 # GL/glext.h:569
- GL_RGBA32UI = 36208 # GL/glext.h:570
- GL_RGB32UI = 36209 # GL/glext.h:571
- GL_RGBA16UI = 36214 # GL/glext.h:572
- GL_RGB16UI = 36215 # GL/glext.h:573
- GL_RGBA8UI = 36220 # GL/glext.h:574
- GL_RGB8UI = 36221 # GL/glext.h:575
- GL_RGBA32I = 36226 # GL/glext.h:576
- GL_RGB32I = 36227 # GL/glext.h:577
- GL_RGBA16I = 36232 # GL/glext.h:578
- GL_RGB16I = 36233 # GL/glext.h:579
- GL_RGBA8I = 36238 # GL/glext.h:580
- GL_RGB8I = 36239 # GL/glext.h:581
- GL_RED_INTEGER = 36244 # GL/glext.h:582
- GL_GREEN_INTEGER = 36245 # GL/glext.h:583
- GL_BLUE_INTEGER = 36246 # GL/glext.h:584
- GL_ALPHA_INTEGER = 36247 # GL/glext.h:585
- GL_RGB_INTEGER = 36248 # GL/glext.h:586
- GL_RGBA_INTEGER = 36249 # GL/glext.h:587
- GL_BGR_INTEGER = 36250 # GL/glext.h:588
- GL_BGRA_INTEGER = 36251 # GL/glext.h:589
- GL_SAMPLER_1D_ARRAY = 36288 # GL/glext.h:590
- GL_SAMPLER_2D_ARRAY = 36289 # GL/glext.h:591
- GL_SAMPLER_1D_ARRAY_SHADOW = 36291 # GL/glext.h:592
- GL_SAMPLER_2D_ARRAY_SHADOW = 36292 # GL/glext.h:593
- GL_SAMPLER_CUBE_SHADOW = 36293 # GL/glext.h:594
- GL_UNSIGNED_INT_VEC2 = 36294 # GL/glext.h:595
- GL_UNSIGNED_INT_VEC3 = 36295 # GL/glext.h:596
- GL_UNSIGNED_INT_VEC4 = 36296 # GL/glext.h:597
- GL_INT_SAMPLER_1D = 36297 # GL/glext.h:598
- GL_INT_SAMPLER_2D = 36298 # GL/glext.h:599
- GL_INT_SAMPLER_3D = 36299 # GL/glext.h:600
- GL_INT_SAMPLER_CUBE = 36300 # GL/glext.h:601
- GL_INT_SAMPLER_1D_ARRAY = 36302 # GL/glext.h:602
- GL_INT_SAMPLER_2D_ARRAY = 36303 # GL/glext.h:603
- GL_UNSIGNED_INT_SAMPLER_1D = 36305 # GL/glext.h:604
- GL_UNSIGNED_INT_SAMPLER_2D = 36306 # GL/glext.h:605
- GL_UNSIGNED_INT_SAMPLER_3D = 36307 # GL/glext.h:606
- GL_UNSIGNED_INT_SAMPLER_CUBE = 36308 # GL/glext.h:607
- GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 36310 # GL/glext.h:608
- GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 36311 # GL/glext.h:609
- GL_QUERY_WAIT = 36371 # GL/glext.h:610
- GL_QUERY_NO_WAIT = 36372 # GL/glext.h:611
- GL_QUERY_BY_REGION_WAIT = 36373 # GL/glext.h:612
- GL_QUERY_BY_REGION_NO_WAIT = 36374 # GL/glext.h:613
- # ARB_multitexture (GL/glext.h:742)
- # ARB_transpose_matrix (GL/glext.h:780)
- GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = 34019 # GL/glext.h:781
- GL_TRANSPOSE_PROJECTION_MATRIX_ARB = 34020 # GL/glext.h:782
- GL_TRANSPOSE_TEXTURE_MATRIX_ARB = 34021 # GL/glext.h:783
- GL_TRANSPOSE_COLOR_MATRIX_ARB = 34022 # GL/glext.h:784
- # ARB_multisample (GL/glext.h:787)
- GL_MULTISAMPLE_ARB = 32925 # GL/glext.h:788
- GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = 32926 # GL/glext.h:789
- GL_SAMPLE_ALPHA_TO_ONE_ARB = 32927 # GL/glext.h:790
- GL_SAMPLE_COVERAGE_ARB = 32928 # GL/glext.h:791
- GL_SAMPLE_BUFFERS_ARB = 32936 # GL/glext.h:792
- GL_SAMPLES_ARB = 32937 # GL/glext.h:793
- GL_SAMPLE_COVERAGE_VALUE_ARB = 32938 # GL/glext.h:794
- GL_SAMPLE_COVERAGE_INVERT_ARB = 32939 # GL/glext.h:795
- GL_MULTISAMPLE_BIT_ARB = 536870912 # GL/glext.h:796
- # ARB_texture_env_add (GL/glext.h:799)
- # ARB_texture_cube_map (GL/glext.h:802)
- GL_NORMAL_MAP_ARB = 34065 # GL/glext.h:803
- GL_REFLECTION_MAP_ARB = 34066 # GL/glext.h:804
- GL_TEXTURE_CUBE_MAP_ARB = 34067 # GL/glext.h:805
- GL_TEXTURE_BINDING_CUBE_MAP_ARB = 34068 # GL/glext.h:806
- GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 34069 # GL/glext.h:807
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 34070 # GL/glext.h:808
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 34071 # GL/glext.h:809
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 34072 # GL/glext.h:810
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 34073 # GL/glext.h:811
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 34074 # GL/glext.h:812
- GL_PROXY_TEXTURE_CUBE_MAP_ARB = 34075 # GL/glext.h:813
- GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 34076 # GL/glext.h:814
- # ARB_texture_compression (GL/glext.h:817)
- GL_COMPRESSED_ALPHA_ARB = 34025 # GL/glext.h:818
- GL_COMPRESSED_LUMINANCE_ARB = 34026 # GL/glext.h:819
- GL_COMPRESSED_LUMINANCE_ALPHA_ARB = 34027 # GL/glext.h:820
- GL_COMPRESSED_INTENSITY_ARB = 34028 # GL/glext.h:821
- GL_COMPRESSED_RGB_ARB = 34029 # GL/glext.h:822
- GL_COMPRESSED_RGBA_ARB = 34030 # GL/glext.h:823
- GL_TEXTURE_COMPRESSION_HINT_ARB = 34031 # GL/glext.h:824
- GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = 34464 # GL/glext.h:825
- GL_TEXTURE_COMPRESSED_ARB = 34465 # GL/glext.h:826
- GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 34466 # GL/glext.h:827
- GL_COMPRESSED_TEXTURE_FORMATS_ARB = 34467 # GL/glext.h:828
- # ARB_texture_border_clamp (GL/glext.h:831)
- GL_CLAMP_TO_BORDER_ARB = 33069 # GL/glext.h:832
- # ARB_point_parameters (GL/glext.h:835)
- GL_POINT_SIZE_MIN_ARB = 33062 # GL/glext.h:836
- GL_POINT_SIZE_MAX_ARB = 33063 # GL/glext.h:837
- GL_POINT_FADE_THRESHOLD_SIZE_ARB = 33064 # GL/glext.h:838
- GL_POINT_DISTANCE_ATTENUATION_ARB = 33065 # GL/glext.h:839
- # ARB_vertex_blend (GL/glext.h:842)
- GL_MAX_VERTEX_UNITS_ARB = 34468 # GL/glext.h:843
- GL_ACTIVE_VERTEX_UNITS_ARB = 34469 # GL/glext.h:844
- GL_WEIGHT_SUM_UNITY_ARB = 34470 # GL/glext.h:845
- GL_VERTEX_BLEND_ARB = 34471 # GL/glext.h:846
- GL_CURRENT_WEIGHT_ARB = 34472 # GL/glext.h:847
- GL_WEIGHT_ARRAY_TYPE_ARB = 34473 # GL/glext.h:848
- GL_WEIGHT_ARRAY_STRIDE_ARB = 34474 # GL/glext.h:849
- GL_WEIGHT_ARRAY_SIZE_ARB = 34475 # GL/glext.h:850
- GL_WEIGHT_ARRAY_POINTER_ARB = 34476 # GL/glext.h:851
- GL_WEIGHT_ARRAY_ARB = 34477 # GL/glext.h:852
- GL_MODELVIEW0_ARB = 5888 # GL/glext.h:853
- GL_MODELVIEW1_ARB = 34058 # GL/glext.h:854
- GL_MODELVIEW2_ARB = 34594 # GL/glext.h:855
- GL_MODELVIEW3_ARB = 34595 # GL/glext.h:856
- GL_MODELVIEW4_ARB = 34596 # GL/glext.h:857
- GL_MODELVIEW5_ARB = 34597 # GL/glext.h:858
- GL_MODELVIEW6_ARB = 34598 # GL/glext.h:859
- GL_MODELVIEW7_ARB = 34599 # GL/glext.h:860
- GL_MODELVIEW8_ARB = 34600 # GL/glext.h:861
- GL_MODELVIEW9_ARB = 34601 # GL/glext.h:862
- GL_MODELVIEW10_ARB = 34602 # GL/glext.h:863
- GL_MODELVIEW11_ARB = 34603 # GL/glext.h:864
- GL_MODELVIEW12_ARB = 34604 # GL/glext.h:865
- GL_MODELVIEW13_ARB = 34605 # GL/glext.h:866
- GL_MODELVIEW14_ARB = 34606 # GL/glext.h:867
- GL_MODELVIEW15_ARB = 34607 # GL/glext.h:868
- GL_MODELVIEW16_ARB = 34608 # GL/glext.h:869
- GL_MODELVIEW17_ARB = 34609 # GL/glext.h:870
- GL_MODELVIEW18_ARB = 34610 # GL/glext.h:871
- GL_MODELVIEW19_ARB = 34611 # GL/glext.h:872
- GL_MODELVIEW20_ARB = 34612 # GL/glext.h:873
- GL_MODELVIEW21_ARB = 34613 # GL/glext.h:874
- GL_MODELVIEW22_ARB = 34614 # GL/glext.h:875
- GL_MODELVIEW23_ARB = 34615 # GL/glext.h:876
- GL_MODELVIEW24_ARB = 34616 # GL/glext.h:877
- GL_MODELVIEW25_ARB = 34617 # GL/glext.h:878
- GL_MODELVIEW26_ARB = 34618 # GL/glext.h:879
- GL_MODELVIEW27_ARB = 34619 # GL/glext.h:880
- GL_MODELVIEW28_ARB = 34620 # GL/glext.h:881
- GL_MODELVIEW29_ARB = 34621 # GL/glext.h:882
- GL_MODELVIEW30_ARB = 34622 # GL/glext.h:883
- GL_MODELVIEW31_ARB = 34623 # GL/glext.h:884
- # ARB_matrix_palette (GL/glext.h:887)
- GL_MATRIX_PALETTE_ARB = 34880 # GL/glext.h:888
- GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 34881 # GL/glext.h:889
- GL_MAX_PALETTE_MATRICES_ARB = 34882 # GL/glext.h:890
- GL_CURRENT_PALETTE_MATRIX_ARB = 34883 # GL/glext.h:891
- GL_MATRIX_INDEX_ARRAY_ARB = 34884 # GL/glext.h:892
- GL_CURRENT_MATRIX_INDEX_ARB = 34885 # GL/glext.h:893
- GL_MATRIX_INDEX_ARRAY_SIZE_ARB = 34886 # GL/glext.h:894
- GL_MATRIX_INDEX_ARRAY_TYPE_ARB = 34887 # GL/glext.h:895
- GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = 34888 # GL/glext.h:896
- GL_MATRIX_INDEX_ARRAY_POINTER_ARB = 34889 # GL/glext.h:897
- # ARB_texture_env_combine (GL/glext.h:900)
- GL_COMBINE_ARB = 34160 # GL/glext.h:901
- GL_COMBINE_RGB_ARB = 34161 # GL/glext.h:902
- GL_COMBINE_ALPHA_ARB = 34162 # GL/glext.h:903
- GL_SOURCE0_RGB_ARB = 34176 # GL/glext.h:904
- GL_SOURCE1_RGB_ARB = 34177 # GL/glext.h:905
- GL_SOURCE2_RGB_ARB = 34178 # GL/glext.h:906
- GL_SOURCE0_ALPHA_ARB = 34184 # GL/glext.h:907
- GL_SOURCE1_ALPHA_ARB = 34185 # GL/glext.h:908
- GL_SOURCE2_ALPHA_ARB = 34186 # GL/glext.h:909
- GL_OPERAND0_RGB_ARB = 34192 # GL/glext.h:910
- GL_OPERAND1_RGB_ARB = 34193 # GL/glext.h:911
- GL_OPERAND2_RGB_ARB = 34194 # GL/glext.h:912
- GL_OPERAND0_ALPHA_ARB = 34200 # GL/glext.h:913
- GL_OPERAND1_ALPHA_ARB = 34201 # GL/glext.h:914
- GL_OPERAND2_ALPHA_ARB = 34202 # GL/glext.h:915
- GL_RGB_SCALE_ARB = 34163 # GL/glext.h:916
- GL_ADD_SIGNED_ARB = 34164 # GL/glext.h:917
- GL_INTERPOLATE_ARB = 34165 # GL/glext.h:918
- GL_SUBTRACT_ARB = 34023 # GL/glext.h:919
- GL_CONSTANT_ARB = 34166 # GL/glext.h:920
- GL_PRIMARY_COLOR_ARB = 34167 # GL/glext.h:921
- GL_PREVIOUS_ARB = 34168 # GL/glext.h:922
- # ARB_texture_env_crossbar (GL/glext.h:925)
- # ARB_texture_env_dot3 (GL/glext.h:928)
- GL_DOT3_RGB_ARB = 34478 # GL/glext.h:929
- GL_DOT3_RGBA_ARB = 34479 # GL/glext.h:930
- # ARB_texture_mirrored_repeat (GL/glext.h:933)
- GL_MIRRORED_REPEAT_ARB = 33648 # GL/glext.h:934
- # ARB_depth_texture (GL/glext.h:937)
- GL_DEPTH_COMPONENT16_ARB = 33189 # GL/glext.h:938
- GL_DEPTH_COMPONENT24_ARB = 33190 # GL/glext.h:939
- GL_DEPTH_COMPONENT32_ARB = 33191 # GL/glext.h:940
- GL_TEXTURE_DEPTH_SIZE_ARB = 34890 # GL/glext.h:941
- GL_DEPTH_TEXTURE_MODE_ARB = 34891 # GL/glext.h:942
- # ARB_shadow (GL/glext.h:945)
- GL_TEXTURE_COMPARE_MODE_ARB = 34892 # GL/glext.h:946
- GL_TEXTURE_COMPARE_FUNC_ARB = 34893 # GL/glext.h:947
- GL_COMPARE_R_TO_TEXTURE_ARB = 34894 # GL/glext.h:948
- # ARB_shadow_ambient (GL/glext.h:951)
- GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = 32959 # GL/glext.h:952
- # ARB_window_pos (GL/glext.h:955)
- # ARB_vertex_program (GL/glext.h:958)
- GL_COLOR_SUM_ARB = 33880 # GL/glext.h:959
- GL_VERTEX_PROGRAM_ARB = 34336 # GL/glext.h:960
- GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 34338 # GL/glext.h:961
- GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 34339 # GL/glext.h:962
- GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 34340 # GL/glext.h:963
- GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 34341 # GL/glext.h:964
- GL_CURRENT_VERTEX_ATTRIB_ARB = 34342 # GL/glext.h:965
- GL_PROGRAM_LENGTH_ARB = 34343 # GL/glext.h:966
- GL_PROGRAM_STRING_ARB = 34344 # GL/glext.h:967
- GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 34350 # GL/glext.h:968
- GL_MAX_PROGRAM_MATRICES_ARB = 34351 # GL/glext.h:969
- GL_CURRENT_MATRIX_STACK_DEPTH_ARB = 34368 # GL/glext.h:970
- GL_CURRENT_MATRIX_ARB = 34369 # GL/glext.h:971
- GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 34370 # GL/glext.h:972
- GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 34371 # GL/glext.h:973
- GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 34373 # GL/glext.h:974
- GL_PROGRAM_ERROR_POSITION_ARB = 34379 # GL/glext.h:975
- GL_PROGRAM_BINDING_ARB = 34423 # GL/glext.h:976
- GL_MAX_VERTEX_ATTRIBS_ARB = 34921 # GL/glext.h:977
- GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 34922 # GL/glext.h:978
- GL_PROGRAM_ERROR_STRING_ARB = 34932 # GL/glext.h:979
- GL_PROGRAM_FORMAT_ASCII_ARB = 34933 # GL/glext.h:980
- GL_PROGRAM_FORMAT_ARB = 34934 # GL/glext.h:981
- GL_PROGRAM_INSTRUCTIONS_ARB = 34976 # GL/glext.h:982
- GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 34977 # GL/glext.h:983
- GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 34978 # GL/glext.h:984
- GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 34979 # GL/glext.h:985
- GL_PROGRAM_TEMPORARIES_ARB = 34980 # GL/glext.h:986
- GL_MAX_PROGRAM_TEMPORARIES_ARB = 34981 # GL/glext.h:987
- GL_PROGRAM_NATIVE_TEMPORARIES_ARB = 34982 # GL/glext.h:988
- GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 34983 # GL/glext.h:989
- GL_PROGRAM_PARAMETERS_ARB = 34984 # GL/glext.h:990
- GL_MAX_PROGRAM_PARAMETERS_ARB = 34985 # GL/glext.h:991
- GL_PROGRAM_NATIVE_PARAMETERS_ARB = 34986 # GL/glext.h:992
- GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 34987 # GL/glext.h:993
- GL_PROGRAM_ATTRIBS_ARB = 34988 # GL/glext.h:994
- GL_MAX_PROGRAM_ATTRIBS_ARB = 34989 # GL/glext.h:995
- GL_PROGRAM_NATIVE_ATTRIBS_ARB = 34990 # GL/glext.h:996
- GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 34991 # GL/glext.h:997
- GL_PROGRAM_ADDRESS_REGISTERS_ARB = 34992 # GL/glext.h:998
- GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 34993 # GL/glext.h:999
- GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 34994 # GL/glext.h:1000
- GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 34995 # GL/glext.h:1001
- GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 34996 # GL/glext.h:1002
- GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 34997 # GL/glext.h:1003
- GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = 34998 # GL/glext.h:1004
- GL_TRANSPOSE_CURRENT_MATRIX_ARB = 34999 # GL/glext.h:1005
- GL_MATRIX0_ARB = 35008 # GL/glext.h:1006
- GL_MATRIX1_ARB = 35009 # GL/glext.h:1007
- GL_MATRIX2_ARB = 35010 # GL/glext.h:1008
- GL_MATRIX3_ARB = 35011 # GL/glext.h:1009
- GL_MATRIX4_ARB = 35012 # GL/glext.h:1010
- GL_MATRIX5_ARB = 35013 # GL/glext.h:1011
- GL_MATRIX6_ARB = 35014 # GL/glext.h:1012
- GL_MATRIX7_ARB = 35015 # GL/glext.h:1013
- GL_MATRIX8_ARB = 35016 # GL/glext.h:1014
- GL_MATRIX9_ARB = 35017 # GL/glext.h:1015
- GL_MATRIX10_ARB = 35018 # GL/glext.h:1016
- GL_MATRIX11_ARB = 35019 # GL/glext.h:1017
- GL_MATRIX12_ARB = 35020 # GL/glext.h:1018
- GL_MATRIX13_ARB = 35021 # GL/glext.h:1019
- GL_MATRIX14_ARB = 35022 # GL/glext.h:1020
- GL_MATRIX15_ARB = 35023 # GL/glext.h:1021
- GL_MATRIX16_ARB = 35024 # GL/glext.h:1022
- GL_MATRIX17_ARB = 35025 # GL/glext.h:1023
- GL_MATRIX18_ARB = 35026 # GL/glext.h:1024
- GL_MATRIX19_ARB = 35027 # GL/glext.h:1025
- GL_MATRIX20_ARB = 35028 # GL/glext.h:1026
- GL_MATRIX21_ARB = 35029 # GL/glext.h:1027
- GL_MATRIX22_ARB = 35030 # GL/glext.h:1028
- GL_MATRIX23_ARB = 35031 # GL/glext.h:1029
- GL_MATRIX24_ARB = 35032 # GL/glext.h:1030
- GL_MATRIX25_ARB = 35033 # GL/glext.h:1031
- GL_MATRIX26_ARB = 35034 # GL/glext.h:1032
- GL_MATRIX27_ARB = 35035 # GL/glext.h:1033
- GL_MATRIX28_ARB = 35036 # GL/glext.h:1034
- GL_MATRIX29_ARB = 35037 # GL/glext.h:1035
- GL_MATRIX30_ARB = 35038 # GL/glext.h:1036
- GL_MATRIX31_ARB = 35039 # GL/glext.h:1037
- # ARB_fragment_program (GL/glext.h:1040)
- GL_FRAGMENT_PROGRAM_ARB = 34820 # GL/glext.h:1041
- GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 34821 # GL/glext.h:1042
- GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 34822 # GL/glext.h:1043
- GL_PROGRAM_TEX_INDIRECTIONS_ARB = 34823 # GL/glext.h:1044
- GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 34824 # GL/glext.h:1045
- GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 34825 # GL/glext.h:1046
- GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 34826 # GL/glext.h:1047
- GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 34827 # GL/glext.h:1048
- GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 34828 # GL/glext.h:1049
- GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 34829 # GL/glext.h:1050
- GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 34830 # GL/glext.h:1051
- GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 34831 # GL/glext.h:1052
- GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 34832 # GL/glext.h:1053
- GL_MAX_TEXTURE_COORDS_ARB = 34929 # GL/glext.h:1054
- GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 34930 # GL/glext.h:1055
- # ARB_vertex_buffer_object (GL/glext.h:1058)
- GL_BUFFER_SIZE_ARB = 34660 # GL/glext.h:1059
- GL_BUFFER_USAGE_ARB = 34661 # GL/glext.h:1060
- GL_ARRAY_BUFFER_ARB = 34962 # GL/glext.h:1061
- GL_ELEMENT_ARRAY_BUFFER_ARB = 34963 # GL/glext.h:1062
- GL_ARRAY_BUFFER_BINDING_ARB = 34964 # GL/glext.h:1063
- GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = 34965 # GL/glext.h:1064
- GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = 34966 # GL/glext.h:1065
- GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = 34967 # GL/glext.h:1066
- GL_COLOR_ARRAY_BUFFER_BINDING_ARB = 34968 # GL/glext.h:1067
- GL_INDEX_ARRAY_BUFFER_BINDING_ARB = 34969 # GL/glext.h:1068
- GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = 34970 # GL/glext.h:1069
- GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = 34971 # GL/glext.h:1070
- GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = 34972 # GL/glext.h:1071
- GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = 34973 # GL/glext.h:1072
- GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = 34974 # GL/glext.h:1073
- GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = 34975 # GL/glext.h:1074
- GL_READ_ONLY_ARB = 35000 # GL/glext.h:1075
- GL_WRITE_ONLY_ARB = 35001 # GL/glext.h:1076
- GL_READ_WRITE_ARB = 35002 # GL/glext.h:1077
- GL_BUFFER_ACCESS_ARB = 35003 # GL/glext.h:1078
- GL_BUFFER_MAPPED_ARB = 35004 # GL/glext.h:1079
- GL_BUFFER_MAP_POINTER_ARB = 35005 # GL/glext.h:1080
- GL_STREAM_DRAW_ARB = 35040 # GL/glext.h:1081
- GL_STREAM_READ_ARB = 35041 # GL/glext.h:1082
- GL_STREAM_COPY_ARB = 35042 # GL/glext.h:1083
- GL_STATIC_DRAW_ARB = 35044 # GL/glext.h:1084
- GL_STATIC_READ_ARB = 35045 # GL/glext.h:1085
- GL_STATIC_COPY_ARB = 35046 # GL/glext.h:1086
- GL_DYNAMIC_DRAW_ARB = 35048 # GL/glext.h:1087
- GL_DYNAMIC_READ_ARB = 35049 # GL/glext.h:1088
- GL_DYNAMIC_COPY_ARB = 35050 # GL/glext.h:1089
- # ARB_occlusion_query (GL/glext.h:1092)
- GL_QUERY_COUNTER_BITS_ARB = 34916 # GL/glext.h:1093
- GL_CURRENT_QUERY_ARB = 34917 # GL/glext.h:1094
- GL_QUERY_RESULT_ARB = 34918 # GL/glext.h:1095
- GL_QUERY_RESULT_AVAILABLE_ARB = 34919 # GL/glext.h:1096
- GL_SAMPLES_PASSED_ARB = 35092 # GL/glext.h:1097
- # ARB_shader_objects (GL/glext.h:1100)
- GL_PROGRAM_OBJECT_ARB = 35648 # GL/glext.h:1101
- GL_SHADER_OBJECT_ARB = 35656 # GL/glext.h:1102
- GL_OBJECT_TYPE_ARB = 35662 # GL/glext.h:1103
- GL_OBJECT_SUBTYPE_ARB = 35663 # GL/glext.h:1104
- GL_FLOAT_VEC2_ARB = 35664 # GL/glext.h:1105
- GL_FLOAT_VEC3_ARB = 35665 # GL/glext.h:1106
- GL_FLOAT_VEC4_ARB = 35666 # GL/glext.h:1107
- GL_INT_VEC2_ARB = 35667 # GL/glext.h:1108
- GL_INT_VEC3_ARB = 35668 # GL/glext.h:1109
- GL_INT_VEC4_ARB = 35669 # GL/glext.h:1110
- GL_BOOL_ARB = 35670 # GL/glext.h:1111
- GL_BOOL_VEC2_ARB = 35671 # GL/glext.h:1112
- GL_BOOL_VEC3_ARB = 35672 # GL/glext.h:1113
- GL_BOOL_VEC4_ARB = 35673 # GL/glext.h:1114
- GL_FLOAT_MAT2_ARB = 35674 # GL/glext.h:1115
- GL_FLOAT_MAT3_ARB = 35675 # GL/glext.h:1116
- GL_FLOAT_MAT4_ARB = 35676 # GL/glext.h:1117
- GL_SAMPLER_1D_ARB = 35677 # GL/glext.h:1118
- GL_SAMPLER_2D_ARB = 35678 # GL/glext.h:1119
- GL_SAMPLER_3D_ARB = 35679 # GL/glext.h:1120
- GL_SAMPLER_CUBE_ARB = 35680 # GL/glext.h:1121
- GL_SAMPLER_1D_SHADOW_ARB = 35681 # GL/glext.h:1122
- GL_SAMPLER_2D_SHADOW_ARB = 35682 # GL/glext.h:1123
- GL_SAMPLER_2D_RECT_ARB = 35683 # GL/glext.h:1124
- GL_SAMPLER_2D_RECT_SHADOW_ARB = 35684 # GL/glext.h:1125
- GL_OBJECT_DELETE_STATUS_ARB = 35712 # GL/glext.h:1126
- GL_OBJECT_COMPILE_STATUS_ARB = 35713 # GL/glext.h:1127
- GL_OBJECT_LINK_STATUS_ARB = 35714 # GL/glext.h:1128
- GL_OBJECT_VALIDATE_STATUS_ARB = 35715 # GL/glext.h:1129
- GL_OBJECT_INFO_LOG_LENGTH_ARB = 35716 # GL/glext.h:1130
- GL_OBJECT_ATTACHED_OBJECTS_ARB = 35717 # GL/glext.h:1131
- GL_OBJECT_ACTIVE_UNIFORMS_ARB = 35718 # GL/glext.h:1132
- GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 35719 # GL/glext.h:1133
- GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = 35720 # GL/glext.h:1134
- # ARB_vertex_shader (GL/glext.h:1137)
- GL_VERTEX_SHADER_ARB = 35633 # GL/glext.h:1138
- GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 35658 # GL/glext.h:1139
- GL_MAX_VARYING_FLOATS_ARB = 35659 # GL/glext.h:1140
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 35660 # GL/glext.h:1141
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 35661 # GL/glext.h:1142
- GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = 35721 # GL/glext.h:1143
- GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 35722 # GL/glext.h:1144
- # ARB_fragment_shader (GL/glext.h:1147)
- GL_FRAGMENT_SHADER_ARB = 35632 # GL/glext.h:1148
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 35657 # GL/glext.h:1149
- GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 35723 # GL/glext.h:1150
- # ARB_shading_language_100 (GL/glext.h:1153)
- GL_SHADING_LANGUAGE_VERSION_ARB = 35724 # GL/glext.h:1154
- # ARB_texture_non_power_of_two (GL/glext.h:1157)
- # ARB_point_sprite (GL/glext.h:1160)
- GL_POINT_SPRITE_ARB = 34913 # GL/glext.h:1161
- GL_COORD_REPLACE_ARB = 34914 # GL/glext.h:1162
- # ARB_fragment_program_shadow (GL/glext.h:1165)
- # ARB_draw_buffers (GL/glext.h:1168)
- GL_MAX_DRAW_BUFFERS_ARB = 34852 # GL/glext.h:1169
- GL_DRAW_BUFFER0_ARB = 34853 # GL/glext.h:1170
- GL_DRAW_BUFFER1_ARB = 34854 # GL/glext.h:1171
- GL_DRAW_BUFFER2_ARB = 34855 # GL/glext.h:1172
- GL_DRAW_BUFFER3_ARB = 34856 # GL/glext.h:1173
- GL_DRAW_BUFFER4_ARB = 34857 # GL/glext.h:1174
- GL_DRAW_BUFFER5_ARB = 34858 # GL/glext.h:1175
- GL_DRAW_BUFFER6_ARB = 34859 # GL/glext.h:1176
- GL_DRAW_BUFFER7_ARB = 34860 # GL/glext.h:1177
- GL_DRAW_BUFFER8_ARB = 34861 # GL/glext.h:1178
- GL_DRAW_BUFFER9_ARB = 34862 # GL/glext.h:1179
- GL_DRAW_BUFFER10_ARB = 34863 # GL/glext.h:1180
- GL_DRAW_BUFFER11_ARB = 34864 # GL/glext.h:1181
- GL_DRAW_BUFFER12_ARB = 34865 # GL/glext.h:1182
- GL_DRAW_BUFFER13_ARB = 34866 # GL/glext.h:1183
- GL_DRAW_BUFFER14_ARB = 34867 # GL/glext.h:1184
- GL_DRAW_BUFFER15_ARB = 34868 # GL/glext.h:1185
- # ARB_texture_rectangle (GL/glext.h:1188)
- GL_TEXTURE_RECTANGLE_ARB = 34037 # GL/glext.h:1189
- GL_TEXTURE_BINDING_RECTANGLE_ARB = 34038 # GL/glext.h:1190
- GL_PROXY_TEXTURE_RECTANGLE_ARB = 34039 # GL/glext.h:1191
- GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = 34040 # GL/glext.h:1192
- # ARB_color_buffer_float (GL/glext.h:1195)
- GL_RGBA_FLOAT_MODE_ARB = 34848 # GL/glext.h:1196
- GL_CLAMP_VERTEX_COLOR_ARB = 35098 # GL/glext.h:1197
- GL_CLAMP_FRAGMENT_COLOR_ARB = 35099 # GL/glext.h:1198
- GL_CLAMP_READ_COLOR_ARB = 35100 # GL/glext.h:1199
- GL_FIXED_ONLY_ARB = 35101 # GL/glext.h:1200
- # ARB_half_float_pixel (GL/glext.h:1203)
- GL_HALF_FLOAT_ARB = 5131 # GL/glext.h:1204
- # ARB_texture_float (GL/glext.h:1207)
- GL_TEXTURE_RED_TYPE_ARB = 35856 # GL/glext.h:1208
- GL_TEXTURE_GREEN_TYPE_ARB = 35857 # GL/glext.h:1209
- GL_TEXTURE_BLUE_TYPE_ARB = 35858 # GL/glext.h:1210
- GL_TEXTURE_ALPHA_TYPE_ARB = 35859 # GL/glext.h:1211
- GL_TEXTURE_LUMINANCE_TYPE_ARB = 35860 # GL/glext.h:1212
- GL_TEXTURE_INTENSITY_TYPE_ARB = 35861 # GL/glext.h:1213
- GL_TEXTURE_DEPTH_TYPE_ARB = 35862 # GL/glext.h:1214
- GL_UNSIGNED_NORMALIZED_ARB = 35863 # GL/glext.h:1215
- GL_RGBA32F_ARB = 34836 # GL/glext.h:1216
- GL_RGB32F_ARB = 34837 # GL/glext.h:1217
- GL_ALPHA32F_ARB = 34838 # GL/glext.h:1218
- GL_INTENSITY32F_ARB = 34839 # GL/glext.h:1219
- GL_LUMINANCE32F_ARB = 34840 # GL/glext.h:1220
- GL_LUMINANCE_ALPHA32F_ARB = 34841 # GL/glext.h:1221
- GL_RGBA16F_ARB = 34842 # GL/glext.h:1222
- GL_RGB16F_ARB = 34843 # GL/glext.h:1223
- GL_ALPHA16F_ARB = 34844 # GL/glext.h:1224
- GL_INTENSITY16F_ARB = 34845 # GL/glext.h:1225
- GL_LUMINANCE16F_ARB = 34846 # GL/glext.h:1226
- GL_LUMINANCE_ALPHA16F_ARB = 34847 # GL/glext.h:1227
- # ARB_pixel_buffer_object (GL/glext.h:1230)
- GL_PIXEL_PACK_BUFFER_ARB = 35051 # GL/glext.h:1231
- GL_PIXEL_UNPACK_BUFFER_ARB = 35052 # GL/glext.h:1232
- GL_PIXEL_PACK_BUFFER_BINDING_ARB = 35053 # GL/glext.h:1233
- GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = 35055 # GL/glext.h:1234
- # ARB_depth_buffer_float (GL/glext.h:1237)
- GL_DEPTH_COMPONENT32F = 36012 # GL/glext.h:1238
- GL_DEPTH32F_STENCIL8 = 36013 # GL/glext.h:1239
- GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 36269 # GL/glext.h:1240
- # ARB_draw_instanced (GL/glext.h:1243)
- # ARB_framebuffer_object (GL/glext.h:1246)
- GL_INVALID_FRAMEBUFFER_OPERATION = 1286 # GL/glext.h:1247
- GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 33296 # GL/glext.h:1248
- GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 33297 # GL/glext.h:1249
- GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 33298 # GL/glext.h:1250
- GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 33299 # GL/glext.h:1251
- GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 33300 # GL/glext.h:1252
- GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 33301 # GL/glext.h:1253
- GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 33302 # GL/glext.h:1254
- GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 33303 # GL/glext.h:1255
- GL_FRAMEBUFFER_DEFAULT = 33304 # GL/glext.h:1256
- GL_FRAMEBUFFER_UNDEFINED = 33305 # GL/glext.h:1257
- GL_DEPTH_STENCIL_ATTACHMENT = 33306 # GL/glext.h:1258
- GL_INDEX = 33314 # GL/glext.h:1259
- GL_MAX_RENDERBUFFER_SIZE = 34024 # GL/glext.h:1260
- GL_DEPTH_STENCIL = 34041 # GL/glext.h:1261
- GL_UNSIGNED_INT_24_8 = 34042 # GL/glext.h:1262
- GL_DEPTH24_STENCIL8 = 35056 # GL/glext.h:1263
- GL_TEXTURE_STENCIL_SIZE = 35057 # GL/glext.h:1264
- GL_FRAMEBUFFER_BINDING = 36006 # GL/glext.h:1265
- GL_DRAW_FRAMEBUFFER_BINDING = 36006 # GL/glext.h:1266
- GL_RENDERBUFFER_BINDING = 36007 # GL/glext.h:1267
- GL_READ_FRAMEBUFFER = 36008 # GL/glext.h:1268
- GL_DRAW_FRAMEBUFFER = 36009 # GL/glext.h:1269
- GL_READ_FRAMEBUFFER_BINDING = 36010 # GL/glext.h:1270
- GL_RENDERBUFFER_SAMPLES = 36011 # GL/glext.h:1271
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 36048 # GL/glext.h:1272
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 36049 # GL/glext.h:1273
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 36050 # GL/glext.h:1274
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 36051 # GL/glext.h:1275
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 36052 # GL/glext.h:1276
- GL_FRAMEBUFFER_COMPLETE = 36053 # GL/glext.h:1277
- GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 36054 # GL/glext.h:1278
- GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 36055 # GL/glext.h:1279
- GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 36059 # GL/glext.h:1280
- GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 36060 # GL/glext.h:1281
- GL_FRAMEBUFFER_UNSUPPORTED = 36061 # GL/glext.h:1282
- GL_MAX_COLOR_ATTACHMENTS = 36063 # GL/glext.h:1283
- GL_COLOR_ATTACHMENT0 = 36064 # GL/glext.h:1284
- GL_COLOR_ATTACHMENT1 = 36065 # GL/glext.h:1285
- GL_COLOR_ATTACHMENT2 = 36066 # GL/glext.h:1286
- GL_COLOR_ATTACHMENT3 = 36067 # GL/glext.h:1287
- GL_COLOR_ATTACHMENT4 = 36068 # GL/glext.h:1288
- GL_COLOR_ATTACHMENT5 = 36069 # GL/glext.h:1289
- GL_COLOR_ATTACHMENT6 = 36070 # GL/glext.h:1290
- GL_COLOR_ATTACHMENT7 = 36071 # GL/glext.h:1291
- GL_COLOR_ATTACHMENT8 = 36072 # GL/glext.h:1292
- GL_COLOR_ATTACHMENT9 = 36073 # GL/glext.h:1293
- GL_COLOR_ATTACHMENT10 = 36074 # GL/glext.h:1294
- GL_COLOR_ATTACHMENT11 = 36075 # GL/glext.h:1295
- GL_COLOR_ATTACHMENT12 = 36076 # GL/glext.h:1296
- GL_COLOR_ATTACHMENT13 = 36077 # GL/glext.h:1297
- GL_COLOR_ATTACHMENT14 = 36078 # GL/glext.h:1298
- GL_COLOR_ATTACHMENT15 = 36079 # GL/glext.h:1299
- GL_DEPTH_ATTACHMENT = 36096 # GL/glext.h:1300
- GL_STENCIL_ATTACHMENT = 36128 # GL/glext.h:1301
- GL_FRAMEBUFFER = 36160 # GL/glext.h:1302
- GL_RENDERBUFFER = 36161 # GL/glext.h:1303
- GL_RENDERBUFFER_WIDTH = 36162 # GL/glext.h:1304
- GL_RENDERBUFFER_HEIGHT = 36163 # GL/glext.h:1305
- GL_RENDERBUFFER_INTERNAL_FORMAT = 36164 # GL/glext.h:1306
- GL_STENCIL_INDEX1 = 36166 # GL/glext.h:1307
- GL_STENCIL_INDEX4 = 36167 # GL/glext.h:1308
- GL_STENCIL_INDEX8 = 36168 # GL/glext.h:1309
- GL_STENCIL_INDEX16 = 36169 # GL/glext.h:1310
- GL_RENDERBUFFER_RED_SIZE = 36176 # GL/glext.h:1311
- GL_RENDERBUFFER_GREEN_SIZE = 36177 # GL/glext.h:1312
- GL_RENDERBUFFER_BLUE_SIZE = 36178 # GL/glext.h:1313
- GL_RENDERBUFFER_ALPHA_SIZE = 36179 # GL/glext.h:1314
- GL_RENDERBUFFER_DEPTH_SIZE = 36180 # GL/glext.h:1315
- GL_RENDERBUFFER_STENCIL_SIZE = 36181 # GL/glext.h:1316
- GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 36182 # GL/glext.h:1317
- GL_MAX_SAMPLES = 36183 # GL/glext.h:1318
- # ARB_framebuffer_sRGB (GL/glext.h:1321)
- GL_FRAMEBUFFER_SRGB = 36281 # GL/glext.h:1322
- # ARB_geometry_shader4 (GL/glext.h:1325)
- GL_LINES_ADJACENCY_ARB = 10 # GL/glext.h:1326
- GL_LINE_STRIP_ADJACENCY_ARB = 11 # GL/glext.h:1327
- GL_TRIANGLES_ADJACENCY_ARB = 12 # GL/glext.h:1328
- GL_TRIANGLE_STRIP_ADJACENCY_ARB = 13 # GL/glext.h:1329
- GL_PROGRAM_POINT_SIZE_ARB = 34370 # GL/glext.h:1330
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = 35881 # GL/glext.h:1331
- GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = 36263 # GL/glext.h:1332
- GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = 36264 # GL/glext.h:1333
- GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = 36265 # GL/glext.h:1334
- GL_GEOMETRY_SHADER_ARB = 36313 # GL/glext.h:1335
- GL_GEOMETRY_VERTICES_OUT_ARB = 36314 # GL/glext.h:1336
- GL_GEOMETRY_INPUT_TYPE_ARB = 36315 # GL/glext.h:1337
- GL_GEOMETRY_OUTPUT_TYPE_ARB = 36316 # GL/glext.h:1338
- GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = 36317 # GL/glext.h:1339
- GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = 36318 # GL/glext.h:1340
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = 36319 # GL/glext.h:1341
- GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = 36320 # GL/glext.h:1342
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = 36321 # GL/glext.h:1343
- # ARB_half_float_vertex (GL/glext.h:1348)
- GL_HALF_FLOAT = 5131 # GL/glext.h:1349
- # ARB_instanced_arrays (GL/glext.h:1352)
- # ARB_map_buffer_range (GL/glext.h:1355)
- GL_MAP_READ_BIT = 1 # GL/glext.h:1356
- GL_MAP_WRITE_BIT = 2 # GL/glext.h:1357
- GL_MAP_INVALIDATE_RANGE_BIT = 4 # GL/glext.h:1358
- GL_MAP_INVALIDATE_BUFFER_BIT = 8 # GL/glext.h:1359
- GL_MAP_FLUSH_EXPLICIT_BIT = 16 # GL/glext.h:1360
- GL_MAP_UNSYNCHRONIZED_BIT = 32 # GL/glext.h:1361
- # ARB_texture_buffer_object (GL/glext.h:1364)
- GL_TEXTURE_BUFFER_ARB = 35882 # GL/glext.h:1365
- GL_MAX_TEXTURE_BUFFER_SIZE_ARB = 35883 # GL/glext.h:1366
- GL_TEXTURE_BINDING_BUFFER_ARB = 35884 # GL/glext.h:1367
- GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = 35885 # GL/glext.h:1368
- GL_TEXTURE_BUFFER_FORMAT_ARB = 35886 # GL/glext.h:1369
- # ARB_texture_compression_rgtc (GL/glext.h:1372)
- GL_COMPRESSED_RED_RGTC1 = 36283 # GL/glext.h:1373
- GL_COMPRESSED_SIGNED_RED_RGTC1 = 36284 # GL/glext.h:1374
- GL_COMPRESSED_RG_RGTC2 = 36285 # GL/glext.h:1375
- GL_COMPRESSED_SIGNED_RG_RGTC2 = 36286 # GL/glext.h:1376
- # ARB_texture_rg (GL/glext.h:1379)
- GL_RG = 33319 # GL/glext.h:1380
- GL_RG_INTEGER = 33320 # GL/glext.h:1381
- GL_R8 = 33321 # GL/glext.h:1382
- GL_R16 = 33322 # GL/glext.h:1383
- GL_RG8 = 33323 # GL/glext.h:1384
- GL_RG16 = 33324 # GL/glext.h:1385
- GL_R16F = 33325 # GL/glext.h:1386
- GL_R32F = 33326 # GL/glext.h:1387
- GL_RG16F = 33327 # GL/glext.h:1388
- GL_RG32F = 33328 # GL/glext.h:1389
- GL_R8I = 33329 # GL/glext.h:1390
- GL_R8UI = 33330 # GL/glext.h:1391
- GL_R16I = 33331 # GL/glext.h:1392
- GL_R16UI = 33332 # GL/glext.h:1393
- GL_R32I = 33333 # GL/glext.h:1394
- GL_R32UI = 33334 # GL/glext.h:1395
- GL_RG8I = 33335 # GL/glext.h:1396
- GL_RG8UI = 33336 # GL/glext.h:1397
- GL_RG16I = 33337 # GL/glext.h:1398
- GL_RG16UI = 33338 # GL/glext.h:1399
- GL_RG32I = 33339 # GL/glext.h:1400
- GL_RG32UI = 33340 # GL/glext.h:1401
- # ARB_vertex_array_object (GL/glext.h:1404)
- GL_VERTEX_ARRAY_BINDING = 34229 # GL/glext.h:1405
- # EXT_abgr (GL/glext.h:1408)
- GL_ABGR_EXT = 32768 # GL/glext.h:1409
- # EXT_blend_color (GL/glext.h:1412)
- GL_CONSTANT_COLOR_EXT = 32769 # GL/glext.h:1413
- GL_ONE_MINUS_CONSTANT_COLOR_EXT = 32770 # GL/glext.h:1414
- GL_CONSTANT_ALPHA_EXT = 32771 # GL/glext.h:1415
- GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 32772 # GL/glext.h:1416
- GL_BLEND_COLOR_EXT = 32773 # GL/glext.h:1417
- # EXT_polygon_offset (GL/glext.h:1420)
- GL_POLYGON_OFFSET_EXT = 32823 # GL/glext.h:1421
- GL_POLYGON_OFFSET_FACTOR_EXT = 32824 # GL/glext.h:1422
- GL_POLYGON_OFFSET_BIAS_EXT = 32825 # GL/glext.h:1423
- # EXT_texture (GL/glext.h:1426)
- GL_ALPHA4_EXT = 32827 # GL/glext.h:1427
- GL_ALPHA8_EXT = 32828 # GL/glext.h:1428
- GL_ALPHA12_EXT = 32829 # GL/glext.h:1429
- GL_ALPHA16_EXT = 32830 # GL/glext.h:1430
- GL_LUMINANCE4_EXT = 32831 # GL/glext.h:1431
- GL_LUMINANCE8_EXT = 32832 # GL/glext.h:1432
- GL_LUMINANCE12_EXT = 32833 # GL/glext.h:1433
- GL_LUMINANCE16_EXT = 32834 # GL/glext.h:1434
- GL_LUMINANCE4_ALPHA4_EXT = 32835 # GL/glext.h:1435
- GL_LUMINANCE6_ALPHA2_EXT = 32836 # GL/glext.h:1436
- GL_LUMINANCE8_ALPHA8_EXT = 32837 # GL/glext.h:1437
- GL_LUMINANCE12_ALPHA4_EXT = 32838 # GL/glext.h:1438
- GL_LUMINANCE12_ALPHA12_EXT = 32839 # GL/glext.h:1439
- GL_LUMINANCE16_ALPHA16_EXT = 32840 # GL/glext.h:1440
- GL_INTENSITY_EXT = 32841 # GL/glext.h:1441
- GL_INTENSITY4_EXT = 32842 # GL/glext.h:1442
- GL_INTENSITY8_EXT = 32843 # GL/glext.h:1443
- GL_INTENSITY12_EXT = 32844 # GL/glext.h:1444
- GL_INTENSITY16_EXT = 32845 # GL/glext.h:1445
- GL_RGB2_EXT = 32846 # GL/glext.h:1446
- GL_RGB4_EXT = 32847 # GL/glext.h:1447
- GL_RGB5_EXT = 32848 # GL/glext.h:1448
- GL_RGB8_EXT = 32849 # GL/glext.h:1449
- GL_RGB10_EXT = 32850 # GL/glext.h:1450
- GL_RGB12_EXT = 32851 # GL/glext.h:1451
- GL_RGB16_EXT = 32852 # GL/glext.h:1452
- GL_RGBA2_EXT = 32853 # GL/glext.h:1453
- GL_RGBA4_EXT = 32854 # GL/glext.h:1454
- GL_RGB5_A1_EXT = 32855 # GL/glext.h:1455
- GL_RGBA8_EXT = 32856 # GL/glext.h:1456
- GL_RGB10_A2_EXT = 32857 # GL/glext.h:1457
- GL_RGBA12_EXT = 32858 # GL/glext.h:1458
- GL_RGBA16_EXT = 32859 # GL/glext.h:1459
- GL_TEXTURE_RED_SIZE_EXT = 32860 # GL/glext.h:1460
- GL_TEXTURE_GREEN_SIZE_EXT = 32861 # GL/glext.h:1461
- GL_TEXTURE_BLUE_SIZE_EXT = 32862 # GL/glext.h:1462
- GL_TEXTURE_ALPHA_SIZE_EXT = 32863 # GL/glext.h:1463
- GL_TEXTURE_LUMINANCE_SIZE_EXT = 32864 # GL/glext.h:1464
- GL_TEXTURE_INTENSITY_SIZE_EXT = 32865 # GL/glext.h:1465
- GL_REPLACE_EXT = 32866 # GL/glext.h:1466
- GL_PROXY_TEXTURE_1D_EXT = 32867 # GL/glext.h:1467
- GL_PROXY_TEXTURE_2D_EXT = 32868 # GL/glext.h:1468
- GL_TEXTURE_TOO_LARGE_EXT = 32869 # GL/glext.h:1469
- # EXT_texture3D (GL/glext.h:1472)
- GL_PACK_SKIP_IMAGES_EXT = 32875 # GL/glext.h:1473
- GL_PACK_IMAGE_HEIGHT_EXT = 32876 # GL/glext.h:1474
- GL_UNPACK_SKIP_IMAGES_EXT = 32877 # GL/glext.h:1475
- GL_UNPACK_IMAGE_HEIGHT_EXT = 32878 # GL/glext.h:1476
- GL_TEXTURE_3D_EXT = 32879 # GL/glext.h:1477
- GL_PROXY_TEXTURE_3D_EXT = 32880 # GL/glext.h:1478
- GL_TEXTURE_DEPTH_EXT = 32881 # GL/glext.h:1479
- GL_TEXTURE_WRAP_R_EXT = 32882 # GL/glext.h:1480
- GL_MAX_3D_TEXTURE_SIZE_EXT = 32883 # GL/glext.h:1481
- # SGIS_texture_filter4 (GL/glext.h:1484)
- GL_FILTER4_SGIS = 33094 # GL/glext.h:1485
- GL_TEXTURE_FILTER4_SIZE_SGIS = 33095 # GL/glext.h:1486
- # EXT_subtexture (GL/glext.h:1489)
- # EXT_copy_texture (GL/glext.h:1492)
- # EXT_histogram (GL/glext.h:1495)
- GL_HISTOGRAM_EXT = 32804 # GL/glext.h:1496
- GL_PROXY_HISTOGRAM_EXT = 32805 # GL/glext.h:1497
- GL_HISTOGRAM_WIDTH_EXT = 32806 # GL/glext.h:1498
- GL_HISTOGRAM_FORMAT_EXT = 32807 # GL/glext.h:1499
- GL_HISTOGRAM_RED_SIZE_EXT = 32808 # GL/glext.h:1500
- GL_HISTOGRAM_GREEN_SIZE_EXT = 32809 # GL/glext.h:1501
- GL_HISTOGRAM_BLUE_SIZE_EXT = 32810 # GL/glext.h:1502
- GL_HISTOGRAM_ALPHA_SIZE_EXT = 32811 # GL/glext.h:1503
- GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 32812 # GL/glext.h:1504
- GL_HISTOGRAM_SINK_EXT = 32813 # GL/glext.h:1505
- GL_MINMAX_EXT = 32814 # GL/glext.h:1506
- GL_MINMAX_FORMAT_EXT = 32815 # GL/glext.h:1507
- GL_MINMAX_SINK_EXT = 32816 # GL/glext.h:1508
- GL_TABLE_TOO_LARGE_EXT = 32817 # GL/glext.h:1509
- # EXT_convolution (GL/glext.h:1512)
- GL_CONVOLUTION_1D_EXT = 32784 # GL/glext.h:1513
- GL_CONVOLUTION_2D_EXT = 32785 # GL/glext.h:1514
- GL_SEPARABLE_2D_EXT = 32786 # GL/glext.h:1515
- GL_CONVOLUTION_BORDER_MODE_EXT = 32787 # GL/glext.h:1516
- GL_CONVOLUTION_FILTER_SCALE_EXT = 32788 # GL/glext.h:1517
- GL_CONVOLUTION_FILTER_BIAS_EXT = 32789 # GL/glext.h:1518
- GL_REDUCE_EXT = 32790 # GL/glext.h:1519
- GL_CONVOLUTION_FORMAT_EXT = 32791 # GL/glext.h:1520
- GL_CONVOLUTION_WIDTH_EXT = 32792 # GL/glext.h:1521
- GL_CONVOLUTION_HEIGHT_EXT = 32793 # GL/glext.h:1522
- GL_MAX_CONVOLUTION_WIDTH_EXT = 32794 # GL/glext.h:1523
- GL_MAX_CONVOLUTION_HEIGHT_EXT = 32795 # GL/glext.h:1524
- GL_POST_CONVOLUTION_RED_SCALE_EXT = 32796 # GL/glext.h:1525
- GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 32797 # GL/glext.h:1526
- GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 32798 # GL/glext.h:1527
- GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 32799 # GL/glext.h:1528
- GL_POST_CONVOLUTION_RED_BIAS_EXT = 32800 # GL/glext.h:1529
- GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 32801 # GL/glext.h:1530
- GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 32802 # GL/glext.h:1531
- GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 32803 # GL/glext.h:1532
- # SGI_color_matrix (GL/glext.h:1535)
- GL_COLOR_MATRIX_SGI = 32945 # GL/glext.h:1536
- GL_COLOR_MATRIX_STACK_DEPTH_SGI = 32946 # GL/glext.h:1537
- GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 32947 # GL/glext.h:1538
- GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 32948 # GL/glext.h:1539
- GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 32949 # GL/glext.h:1540
- GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 32950 # GL/glext.h:1541
- GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 32951 # GL/glext.h:1542
- GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 32952 # GL/glext.h:1543
- GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 32953 # GL/glext.h:1544
- GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 32954 # GL/glext.h:1545
- GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 32955 # GL/glext.h:1546
- # SGI_color_table (GL/glext.h:1549)
- GL_COLOR_TABLE_SGI = 32976 # GL/glext.h:1550
- GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 32977 # GL/glext.h:1551
- GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 32978 # GL/glext.h:1552
- GL_PROXY_COLOR_TABLE_SGI = 32979 # GL/glext.h:1553
- GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 32980 # GL/glext.h:1554
- GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 32981 # GL/glext.h:1555
- GL_COLOR_TABLE_SCALE_SGI = 32982 # GL/glext.h:1556
- GL_COLOR_TABLE_BIAS_SGI = 32983 # GL/glext.h:1557
- GL_COLOR_TABLE_FORMAT_SGI = 32984 # GL/glext.h:1558
- GL_COLOR_TABLE_WIDTH_SGI = 32985 # GL/glext.h:1559
- GL_COLOR_TABLE_RED_SIZE_SGI = 32986 # GL/glext.h:1560
- GL_COLOR_TABLE_GREEN_SIZE_SGI = 32987 # GL/glext.h:1561
- GL_COLOR_TABLE_BLUE_SIZE_SGI = 32988 # GL/glext.h:1562
- GL_COLOR_TABLE_ALPHA_SIZE_SGI = 32989 # GL/glext.h:1563
- GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 32990 # GL/glext.h:1564
- GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 32991 # GL/glext.h:1565
- # SGIS_pixel_texture (GL/glext.h:1568)
- GL_PIXEL_TEXTURE_SGIS = 33619 # GL/glext.h:1569
- GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 33620 # GL/glext.h:1570
- GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 33621 # GL/glext.h:1571
- GL_PIXEL_GROUP_COLOR_SGIS = 33622 # GL/glext.h:1572
- # SGIX_pixel_texture (GL/glext.h:1575)
- GL_PIXEL_TEX_GEN_SGIX = 33081 # GL/glext.h:1576
- GL_PIXEL_TEX_GEN_MODE_SGIX = 33579 # GL/glext.h:1577
- # SGIS_texture4D (GL/glext.h:1580)
- GL_PACK_SKIP_VOLUMES_SGIS = 33072 # GL/glext.h:1581
- GL_PACK_IMAGE_DEPTH_SGIS = 33073 # GL/glext.h:1582
- GL_UNPACK_SKIP_VOLUMES_SGIS = 33074 # GL/glext.h:1583
- GL_UNPACK_IMAGE_DEPTH_SGIS = 33075 # GL/glext.h:1584
- GL_TEXTURE_4D_SGIS = 33076 # GL/glext.h:1585
- GL_PROXY_TEXTURE_4D_SGIS = 33077 # GL/glext.h:1586
- GL_TEXTURE_4DSIZE_SGIS = 33078 # GL/glext.h:1587
- GL_TEXTURE_WRAP_Q_SGIS = 33079 # GL/glext.h:1588
- GL_MAX_4D_TEXTURE_SIZE_SGIS = 33080 # GL/glext.h:1589
- GL_TEXTURE_4D_BINDING_SGIS = 33103 # GL/glext.h:1590
- # SGI_texture_color_table (GL/glext.h:1593)
- GL_TEXTURE_COLOR_TABLE_SGI = 32956 # GL/glext.h:1594
- GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 32957 # GL/glext.h:1595
- # EXT_cmyka (GL/glext.h:1598)
- GL_CMYK_EXT = 32780 # GL/glext.h:1599
- GL_CMYKA_EXT = 32781 # GL/glext.h:1600
- GL_PACK_CMYK_HINT_EXT = 32782 # GL/glext.h:1601
- GL_UNPACK_CMYK_HINT_EXT = 32783 # GL/glext.h:1602
- # EXT_texture_object (GL/glext.h:1605)
- GL_TEXTURE_PRIORITY_EXT = 32870 # GL/glext.h:1606
- GL_TEXTURE_RESIDENT_EXT = 32871 # GL/glext.h:1607
- GL_TEXTURE_1D_BINDING_EXT = 32872 # GL/glext.h:1608
- GL_TEXTURE_2D_BINDING_EXT = 32873 # GL/glext.h:1609
- GL_TEXTURE_3D_BINDING_EXT = 32874 # GL/glext.h:1610
- # SGIS_detail_texture (GL/glext.h:1613)
- GL_DETAIL_TEXTURE_2D_SGIS = 32917 # GL/glext.h:1614
- GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 32918 # GL/glext.h:1615
- GL_LINEAR_DETAIL_SGIS = 32919 # GL/glext.h:1616
- GL_LINEAR_DETAIL_ALPHA_SGIS = 32920 # GL/glext.h:1617
- GL_LINEAR_DETAIL_COLOR_SGIS = 32921 # GL/glext.h:1618
- GL_DETAIL_TEXTURE_LEVEL_SGIS = 32922 # GL/glext.h:1619
- GL_DETAIL_TEXTURE_MODE_SGIS = 32923 # GL/glext.h:1620
- GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 32924 # GL/glext.h:1621
- # SGIS_sharpen_texture (GL/glext.h:1624)
- GL_LINEAR_SHARPEN_SGIS = 32941 # GL/glext.h:1625
- GL_LINEAR_SHARPEN_ALPHA_SGIS = 32942 # GL/glext.h:1626
- GL_LINEAR_SHARPEN_COLOR_SGIS = 32943 # GL/glext.h:1627
- GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 32944 # GL/glext.h:1628
- # EXT_packed_pixels (GL/glext.h:1631)
- GL_UNSIGNED_BYTE_3_3_2_EXT = 32818 # GL/glext.h:1632
- GL_UNSIGNED_SHORT_4_4_4_4_EXT = 32819 # GL/glext.h:1633
- GL_UNSIGNED_SHORT_5_5_5_1_EXT = 32820 # GL/glext.h:1634
- GL_UNSIGNED_INT_8_8_8_8_EXT = 32821 # GL/glext.h:1635
- GL_UNSIGNED_INT_10_10_10_2_EXT = 32822 # GL/glext.h:1636
- # SGIS_texture_lod (GL/glext.h:1639)
- GL_TEXTURE_MIN_LOD_SGIS = 33082 # GL/glext.h:1640
- GL_TEXTURE_MAX_LOD_SGIS = 33083 # GL/glext.h:1641
- GL_TEXTURE_BASE_LEVEL_SGIS = 33084 # GL/glext.h:1642
- GL_TEXTURE_MAX_LEVEL_SGIS = 33085 # GL/glext.h:1643
- # SGIS_multisample (GL/glext.h:1646)
- GL_MULTISAMPLE_SGIS = 32925 # GL/glext.h:1647
- GL_SAMPLE_ALPHA_TO_MASK_SGIS = 32926 # GL/glext.h:1648
- GL_SAMPLE_ALPHA_TO_ONE_SGIS = 32927 # GL/glext.h:1649
- GL_SAMPLE_MASK_SGIS = 32928 # GL/glext.h:1650
- GL_1PASS_SGIS = 32929 # GL/glext.h:1651
- GL_2PASS_0_SGIS = 32930 # GL/glext.h:1652
- GL_2PASS_1_SGIS = 32931 # GL/glext.h:1653
- GL_4PASS_0_SGIS = 32932 # GL/glext.h:1654
- GL_4PASS_1_SGIS = 32933 # GL/glext.h:1655
- GL_4PASS_2_SGIS = 32934 # GL/glext.h:1656
- GL_4PASS_3_SGIS = 32935 # GL/glext.h:1657
- GL_SAMPLE_BUFFERS_SGIS = 32936 # GL/glext.h:1658
- GL_SAMPLES_SGIS = 32937 # GL/glext.h:1659
- GL_SAMPLE_MASK_VALUE_SGIS = 32938 # GL/glext.h:1660
- GL_SAMPLE_MASK_INVERT_SGIS = 32939 # GL/glext.h:1661
- GL_SAMPLE_PATTERN_SGIS = 32940 # GL/glext.h:1662
- # EXT_rescale_normal (GL/glext.h:1665)
- GL_RESCALE_NORMAL_EXT = 32826 # GL/glext.h:1666
- # EXT_vertex_array (GL/glext.h:1669)
- GL_VERTEX_ARRAY_EXT = 32884 # GL/glext.h:1670
- GL_NORMAL_ARRAY_EXT = 32885 # GL/glext.h:1671
- GL_COLOR_ARRAY_EXT = 32886 # GL/glext.h:1672
- GL_INDEX_ARRAY_EXT = 32887 # GL/glext.h:1673
- GL_TEXTURE_COORD_ARRAY_EXT = 32888 # GL/glext.h:1674
- GL_EDGE_FLAG_ARRAY_EXT = 32889 # GL/glext.h:1675
- GL_VERTEX_ARRAY_SIZE_EXT = 32890 # GL/glext.h:1676
- GL_VERTEX_ARRAY_TYPE_EXT = 32891 # GL/glext.h:1677
- GL_VERTEX_ARRAY_STRIDE_EXT = 32892 # GL/glext.h:1678
- GL_VERTEX_ARRAY_COUNT_EXT = 32893 # GL/glext.h:1679
- GL_NORMAL_ARRAY_TYPE_EXT = 32894 # GL/glext.h:1680
- GL_NORMAL_ARRAY_STRIDE_EXT = 32895 # GL/glext.h:1681
- GL_NORMAL_ARRAY_COUNT_EXT = 32896 # GL/glext.h:1682
- GL_COLOR_ARRAY_SIZE_EXT = 32897 # GL/glext.h:1683
- GL_COLOR_ARRAY_TYPE_EXT = 32898 # GL/glext.h:1684
- GL_COLOR_ARRAY_STRIDE_EXT = 32899 # GL/glext.h:1685
- GL_COLOR_ARRAY_COUNT_EXT = 32900 # GL/glext.h:1686
- GL_INDEX_ARRAY_TYPE_EXT = 32901 # GL/glext.h:1687
- GL_INDEX_ARRAY_STRIDE_EXT = 32902 # GL/glext.h:1688
- GL_INDEX_ARRAY_COUNT_EXT = 32903 # GL/glext.h:1689
- GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 32904 # GL/glext.h:1690
- GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 32905 # GL/glext.h:1691
- GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 32906 # GL/glext.h:1692
- GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 32907 # GL/glext.h:1693
- GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 32908 # GL/glext.h:1694
- GL_EDGE_FLAG_ARRAY_COUNT_EXT = 32909 # GL/glext.h:1695
- GL_VERTEX_ARRAY_POINTER_EXT = 32910 # GL/glext.h:1696
- GL_NORMAL_ARRAY_POINTER_EXT = 32911 # GL/glext.h:1697
- GL_COLOR_ARRAY_POINTER_EXT = 32912 # GL/glext.h:1698
- GL_INDEX_ARRAY_POINTER_EXT = 32913 # GL/glext.h:1699
- GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 32914 # GL/glext.h:1700
- GL_EDGE_FLAG_ARRAY_POINTER_EXT = 32915 # GL/glext.h:1701
- # EXT_misc_attribute (GL/glext.h:1704)
- # SGIS_generate_mipmap (GL/glext.h:1707)
- GL_GENERATE_MIPMAP_SGIS = 33169 # GL/glext.h:1708
- GL_GENERATE_MIPMAP_HINT_SGIS = 33170 # GL/glext.h:1709
- # SGIX_clipmap (GL/glext.h:1712)
- GL_LINEAR_CLIPMAP_LINEAR_SGIX = 33136 # GL/glext.h:1713
- GL_TEXTURE_CLIPMAP_CENTER_SGIX = 33137 # GL/glext.h:1714
- GL_TEXTURE_CLIPMAP_FRAME_SGIX = 33138 # GL/glext.h:1715
- GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 33139 # GL/glext.h:1716
- GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 33140 # GL/glext.h:1717
- GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 33141 # GL/glext.h:1718
- GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 33142 # GL/glext.h:1719
- GL_MAX_CLIPMAP_DEPTH_SGIX = 33143 # GL/glext.h:1720
- GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 33144 # GL/glext.h:1721
- GL_NEAREST_CLIPMAP_NEAREST_SGIX = 33869 # GL/glext.h:1722
- GL_NEAREST_CLIPMAP_LINEAR_SGIX = 33870 # GL/glext.h:1723
- GL_LINEAR_CLIPMAP_NEAREST_SGIX = 33871 # GL/glext.h:1724
- # SGIX_shadow (GL/glext.h:1727)
- GL_TEXTURE_COMPARE_SGIX = 33178 # GL/glext.h:1728
- GL_TEXTURE_COMPARE_OPERATOR_SGIX = 33179 # GL/glext.h:1729
- GL_TEXTURE_LEQUAL_R_SGIX = 33180 # GL/glext.h:1730
- GL_TEXTURE_GEQUAL_R_SGIX = 33181 # GL/glext.h:1731
- # SGIS_texture_edge_clamp (GL/glext.h:1734)
- GL_CLAMP_TO_EDGE_SGIS = 33071 # GL/glext.h:1735
- # SGIS_texture_border_clamp (GL/glext.h:1738)
- GL_CLAMP_TO_BORDER_SGIS = 33069 # GL/glext.h:1739
- # EXT_blend_minmax (GL/glext.h:1742)
- GL_FUNC_ADD_EXT = 32774 # GL/glext.h:1743
- GL_MIN_EXT = 32775 # GL/glext.h:1744
- GL_MAX_EXT = 32776 # GL/glext.h:1745
- GL_BLEND_EQUATION_EXT = 32777 # GL/glext.h:1746
- # EXT_blend_subtract (GL/glext.h:1749)
- GL_FUNC_SUBTRACT_EXT = 32778 # GL/glext.h:1750
- GL_FUNC_REVERSE_SUBTRACT_EXT = 32779 # GL/glext.h:1751
- # EXT_blend_logic_op (GL/glext.h:1754)
- # SGIX_interlace (GL/glext.h:1757)
- GL_INTERLACE_SGIX = 32916 # GL/glext.h:1758
- # SGIX_pixel_tiles (GL/glext.h:1761)
- GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 33086 # GL/glext.h:1762
- GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 33087 # GL/glext.h:1763
- GL_PIXEL_TILE_WIDTH_SGIX = 33088 # GL/glext.h:1764
- GL_PIXEL_TILE_HEIGHT_SGIX = 33089 # GL/glext.h:1765
- GL_PIXEL_TILE_GRID_WIDTH_SGIX = 33090 # GL/glext.h:1766
- GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 33091 # GL/glext.h:1767
- GL_PIXEL_TILE_GRID_DEPTH_SGIX = 33092 # GL/glext.h:1768
- GL_PIXEL_TILE_CACHE_SIZE_SGIX = 33093 # GL/glext.h:1769
- # SGIS_texture_select (GL/glext.h:1772)
- GL_DUAL_ALPHA4_SGIS = 33040 # GL/glext.h:1773
- GL_DUAL_ALPHA8_SGIS = 33041 # GL/glext.h:1774
- GL_DUAL_ALPHA12_SGIS = 33042 # GL/glext.h:1775
- GL_DUAL_ALPHA16_SGIS = 33043 # GL/glext.h:1776
- GL_DUAL_LUMINANCE4_SGIS = 33044 # GL/glext.h:1777
- GL_DUAL_LUMINANCE8_SGIS = 33045 # GL/glext.h:1778
- GL_DUAL_LUMINANCE12_SGIS = 33046 # GL/glext.h:1779
- GL_DUAL_LUMINANCE16_SGIS = 33047 # GL/glext.h:1780
- GL_DUAL_INTENSITY4_SGIS = 33048 # GL/glext.h:1781
- GL_DUAL_INTENSITY8_SGIS = 33049 # GL/glext.h:1782
- GL_DUAL_INTENSITY12_SGIS = 33050 # GL/glext.h:1783
- GL_DUAL_INTENSITY16_SGIS = 33051 # GL/glext.h:1784
- GL_DUAL_LUMINANCE_ALPHA4_SGIS = 33052 # GL/glext.h:1785
- GL_DUAL_LUMINANCE_ALPHA8_SGIS = 33053 # GL/glext.h:1786
- GL_QUAD_ALPHA4_SGIS = 33054 # GL/glext.h:1787
- GL_QUAD_ALPHA8_SGIS = 33055 # GL/glext.h:1788
- GL_QUAD_LUMINANCE4_SGIS = 33056 # GL/glext.h:1789
- GL_QUAD_LUMINANCE8_SGIS = 33057 # GL/glext.h:1790
- GL_QUAD_INTENSITY4_SGIS = 33058 # GL/glext.h:1791
- GL_QUAD_INTENSITY8_SGIS = 33059 # GL/glext.h:1792
- GL_DUAL_TEXTURE_SELECT_SGIS = 33060 # GL/glext.h:1793
- GL_QUAD_TEXTURE_SELECT_SGIS = 33061 # GL/glext.h:1794
- # SGIX_sprite (GL/glext.h:1797)
- GL_SPRITE_SGIX = 33096 # GL/glext.h:1798
- GL_SPRITE_MODE_SGIX = 33097 # GL/glext.h:1799
- GL_SPRITE_AXIS_SGIX = 33098 # GL/glext.h:1800
- GL_SPRITE_TRANSLATION_SGIX = 33099 # GL/glext.h:1801
- GL_SPRITE_AXIAL_SGIX = 33100 # GL/glext.h:1802
- GL_SPRITE_OBJECT_ALIGNED_SGIX = 33101 # GL/glext.h:1803
- GL_SPRITE_EYE_ALIGNED_SGIX = 33102 # GL/glext.h:1804
- # SGIX_texture_multi_buffer (GL/glext.h:1807)
- GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 33070 # GL/glext.h:1808
- # EXT_point_parameters (GL/glext.h:1811)
- GL_POINT_SIZE_MIN_EXT = 33062 # GL/glext.h:1812
- GL_POINT_SIZE_MAX_EXT = 33063 # GL/glext.h:1813
- GL_POINT_FADE_THRESHOLD_SIZE_EXT = 33064 # GL/glext.h:1814
- GL_DISTANCE_ATTENUATION_EXT = 33065 # GL/glext.h:1815
- # SGIS_point_parameters (GL/glext.h:1818)
- GL_POINT_SIZE_MIN_SGIS = 33062 # GL/glext.h:1819
- GL_POINT_SIZE_MAX_SGIS = 33063 # GL/glext.h:1820
- GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 33064 # GL/glext.h:1821
- GL_DISTANCE_ATTENUATION_SGIS = 33065 # GL/glext.h:1822
- # SGIX_instruments (GL/glext.h:1825)
- GL_INSTRUMENT_BUFFER_POINTER_SGIX = 33152 # GL/glext.h:1826
- GL_INSTRUMENT_MEASUREMENTS_SGIX = 33153 # GL/glext.h:1827
- # SGIX_texture_scale_bias (GL/glext.h:1830)
- GL_POST_TEXTURE_FILTER_BIAS_SGIX = 33145 # GL/glext.h:1831
- GL_POST_TEXTURE_FILTER_SCALE_SGIX = 33146 # GL/glext.h:1832
- GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 33147 # GL/glext.h:1833
- GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 33148 # GL/glext.h:1834
- # SGIX_framezoom (GL/glext.h:1837)
- GL_FRAMEZOOM_SGIX = 33163 # GL/glext.h:1838
- GL_FRAMEZOOM_FACTOR_SGIX = 33164 # GL/glext.h:1839
- GL_MAX_FRAMEZOOM_FACTOR_SGIX = 33165 # GL/glext.h:1840
- # SGIX_tag_sample_buffer (GL/glext.h:1843)
- # FfdMaskSGIX (GL/glext.h:1846)
- GL_TEXTURE_DEFORMATION_BIT_SGIX = 1 # GL/glext.h:1847
- GL_GEOMETRY_DEFORMATION_BIT_SGIX = 2 # GL/glext.h:1848
- # SGIX_polynomial_ffd (GL/glext.h:1851)
- GL_GEOMETRY_DEFORMATION_SGIX = 33172 # GL/glext.h:1852
- GL_TEXTURE_DEFORMATION_SGIX = 33173 # GL/glext.h:1853
- GL_DEFORMATIONS_MASK_SGIX = 33174 # GL/glext.h:1854
- GL_MAX_DEFORMATION_ORDER_SGIX = 33175 # GL/glext.h:1855
- # SGIX_reference_plane (GL/glext.h:1858)
- GL_REFERENCE_PLANE_SGIX = 33149 # GL/glext.h:1859
- GL_REFERENCE_PLANE_EQUATION_SGIX = 33150 # GL/glext.h:1860
- # SGIX_flush_raster (GL/glext.h:1863)
- # SGIX_depth_texture (GL/glext.h:1866)
- GL_DEPTH_COMPONENT16_SGIX = 33189 # GL/glext.h:1867
- GL_DEPTH_COMPONENT24_SGIX = 33190 # GL/glext.h:1868
- GL_DEPTH_COMPONENT32_SGIX = 33191 # GL/glext.h:1869
- # SGIS_fog_function (GL/glext.h:1872)
- GL_FOG_FUNC_SGIS = 33066 # GL/glext.h:1873
- GL_FOG_FUNC_POINTS_SGIS = 33067 # GL/glext.h:1874
- GL_MAX_FOG_FUNC_POINTS_SGIS = 33068 # GL/glext.h:1875
- # SGIX_fog_offset (GL/glext.h:1878)
- GL_FOG_OFFSET_SGIX = 33176 # GL/glext.h:1879
- GL_FOG_OFFSET_VALUE_SGIX = 33177 # GL/glext.h:1880
- # HP_image_transform (GL/glext.h:1883)
- GL_IMAGE_SCALE_X_HP = 33109 # GL/glext.h:1884
- GL_IMAGE_SCALE_Y_HP = 33110 # GL/glext.h:1885
- GL_IMAGE_TRANSLATE_X_HP = 33111 # GL/glext.h:1886
- GL_IMAGE_TRANSLATE_Y_HP = 33112 # GL/glext.h:1887
- GL_IMAGE_ROTATE_ANGLE_HP = 33113 # GL/glext.h:1888
- GL_IMAGE_ROTATE_ORIGIN_X_HP = 33114 # GL/glext.h:1889
- GL_IMAGE_ROTATE_ORIGIN_Y_HP = 33115 # GL/glext.h:1890
- GL_IMAGE_MAG_FILTER_HP = 33116 # GL/glext.h:1891
- GL_IMAGE_MIN_FILTER_HP = 33117 # GL/glext.h:1892
- GL_IMAGE_CUBIC_WEIGHT_HP = 33118 # GL/glext.h:1893
- GL_CUBIC_HP = 33119 # GL/glext.h:1894
- GL_AVERAGE_HP = 33120 # GL/glext.h:1895
- GL_IMAGE_TRANSFORM_2D_HP = 33121 # GL/glext.h:1896
- GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 33122 # GL/glext.h:1897
- GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 33123 # GL/glext.h:1898
- # HP_convolution_border_modes (GL/glext.h:1901)
- GL_IGNORE_BORDER_HP = 33104 # GL/glext.h:1902
- GL_CONSTANT_BORDER_HP = 33105 # GL/glext.h:1903
- GL_REPLICATE_BORDER_HP = 33107 # GL/glext.h:1904
- GL_CONVOLUTION_BORDER_COLOR_HP = 33108 # GL/glext.h:1905
- # INGR_palette_buffer (GL/glext.h:1908)
- # SGIX_texture_add_env (GL/glext.h:1911)
- GL_TEXTURE_ENV_BIAS_SGIX = 32958 # GL/glext.h:1912
- # EXT_color_subtable (GL/glext.h:1915)
- # PGI_vertex_hints (GL/glext.h:1918)
- GL_VERTEX_DATA_HINT_PGI = 107050 # GL/glext.h:1919
- GL_VERTEX_CONSISTENT_HINT_PGI = 107051 # GL/glext.h:1920
- GL_MATERIAL_SIDE_HINT_PGI = 107052 # GL/glext.h:1921
- GL_MAX_VERTEX_HINT_PGI = 107053 # GL/glext.h:1922
- GL_COLOR3_BIT_PGI = 65536 # GL/glext.h:1923
- GL_COLOR4_BIT_PGI = 131072 # GL/glext.h:1924
- GL_EDGEFLAG_BIT_PGI = 262144 # GL/glext.h:1925
- GL_INDEX_BIT_PGI = 524288 # GL/glext.h:1926
- GL_MAT_AMBIENT_BIT_PGI = 1048576 # GL/glext.h:1927
- GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = 2097152 # GL/glext.h:1928
- GL_MAT_DIFFUSE_BIT_PGI = 4194304 # GL/glext.h:1929
- GL_MAT_EMISSION_BIT_PGI = 8388608 # GL/glext.h:1930
- GL_MAT_COLOR_INDEXES_BIT_PGI = 16777216 # GL/glext.h:1931
- GL_MAT_SHININESS_BIT_PGI = 33554432 # GL/glext.h:1932
- GL_MAT_SPECULAR_BIT_PGI = 67108864 # GL/glext.h:1933
- GL_NORMAL_BIT_PGI = 134217728 # GL/glext.h:1934
- GL_TEXCOORD1_BIT_PGI = 268435456 # GL/glext.h:1935
- GL_TEXCOORD2_BIT_PGI = 536870912 # GL/glext.h:1936
- GL_TEXCOORD3_BIT_PGI = 1073741824 # GL/glext.h:1937
- GL_TEXCOORD4_BIT_PGI = 2147483648 # GL/glext.h:1938
- GL_VERTEX23_BIT_PGI = 4 # GL/glext.h:1939
- GL_VERTEX4_BIT_PGI = 8 # GL/glext.h:1940
- # PGI_misc_hints (GL/glext.h:1943)
- GL_PREFER_DOUBLEBUFFER_HINT_PGI = 107000 # GL/glext.h:1944
- GL_CONSERVE_MEMORY_HINT_PGI = 107005 # GL/glext.h:1945
- GL_RECLAIM_MEMORY_HINT_PGI = 107006 # GL/glext.h:1946
- GL_NATIVE_GRAPHICS_HANDLE_PGI = 107010 # GL/glext.h:1947
- GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 107011 # GL/glext.h:1948
- GL_NATIVE_GRAPHICS_END_HINT_PGI = 107012 # GL/glext.h:1949
- GL_ALWAYS_FAST_HINT_PGI = 107020 # GL/glext.h:1950
- GL_ALWAYS_SOFT_HINT_PGI = 107021 # GL/glext.h:1951
- GL_ALLOW_DRAW_OBJ_HINT_PGI = 107022 # GL/glext.h:1952
- GL_ALLOW_DRAW_WIN_HINT_PGI = 107023 # GL/glext.h:1953
- GL_ALLOW_DRAW_FRG_HINT_PGI = 107024 # GL/glext.h:1954
- GL_ALLOW_DRAW_MEM_HINT_PGI = 107025 # GL/glext.h:1955
- GL_STRICT_DEPTHFUNC_HINT_PGI = 107030 # GL/glext.h:1956
- GL_STRICT_LIGHTING_HINT_PGI = 107031 # GL/glext.h:1957
- GL_STRICT_SCISSOR_HINT_PGI = 107032 # GL/glext.h:1958
- GL_FULL_STIPPLE_HINT_PGI = 107033 # GL/glext.h:1959
- GL_CLIP_NEAR_HINT_PGI = 107040 # GL/glext.h:1960
- GL_CLIP_FAR_HINT_PGI = 107041 # GL/glext.h:1961
- GL_WIDE_LINE_HINT_PGI = 107042 # GL/glext.h:1962
- GL_BACK_NORMALS_HINT_PGI = 107043 # GL/glext.h:1963
- # EXT_paletted_texture (GL/glext.h:1966)
- GL_COLOR_INDEX1_EXT = 32994 # GL/glext.h:1967
- GL_COLOR_INDEX2_EXT = 32995 # GL/glext.h:1968
- GL_COLOR_INDEX4_EXT = 32996 # GL/glext.h:1969
- GL_COLOR_INDEX8_EXT = 32997 # GL/glext.h:1970
- GL_COLOR_INDEX12_EXT = 32998 # GL/glext.h:1971
- GL_COLOR_INDEX16_EXT = 32999 # GL/glext.h:1972
- GL_TEXTURE_INDEX_SIZE_EXT = 33005 # GL/glext.h:1973
- # EXT_clip_volume_hint (GL/glext.h:1976)
- GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 33008 # GL/glext.h:1977
- # SGIX_list_priority (GL/glext.h:1980)
- GL_LIST_PRIORITY_SGIX = 33154 # GL/glext.h:1981
- # SGIX_ir_instrument1 (GL/glext.h:1984)
- GL_IR_INSTRUMENT1_SGIX = 33151 # GL/glext.h:1985
- # SGIX_calligraphic_fragment (GL/glext.h:1988)
- GL_CALLIGRAPHIC_FRAGMENT_SGIX = 33155 # GL/glext.h:1989
- # SGIX_texture_lod_bias (GL/glext.h:1992)
- GL_TEXTURE_LOD_BIAS_S_SGIX = 33166 # GL/glext.h:1993
- GL_TEXTURE_LOD_BIAS_T_SGIX = 33167 # GL/glext.h:1994
- GL_TEXTURE_LOD_BIAS_R_SGIX = 33168 # GL/glext.h:1995
- # SGIX_shadow_ambient (GL/glext.h:1998)
- GL_SHADOW_AMBIENT_SGIX = 32959 # GL/glext.h:1999
- # EXT_index_texture (GL/glext.h:2002)
- # EXT_index_material (GL/glext.h:2005)
- GL_INDEX_MATERIAL_EXT = 33208 # GL/glext.h:2006
- GL_INDEX_MATERIAL_PARAMETER_EXT = 33209 # GL/glext.h:2007
- GL_INDEX_MATERIAL_FACE_EXT = 33210 # GL/glext.h:2008
- # EXT_index_func (GL/glext.h:2011)
- GL_INDEX_TEST_EXT = 33205 # GL/glext.h:2012
- GL_INDEX_TEST_FUNC_EXT = 33206 # GL/glext.h:2013
- GL_INDEX_TEST_REF_EXT = 33207 # GL/glext.h:2014
- # EXT_index_array_formats (GL/glext.h:2017)
- GL_IUI_V2F_EXT = 33197 # GL/glext.h:2018
- GL_IUI_V3F_EXT = 33198 # GL/glext.h:2019
- GL_IUI_N3F_V2F_EXT = 33199 # GL/glext.h:2020
- GL_IUI_N3F_V3F_EXT = 33200 # GL/glext.h:2021
- GL_T2F_IUI_V2F_EXT = 33201 # GL/glext.h:2022
- GL_T2F_IUI_V3F_EXT = 33202 # GL/glext.h:2023
- GL_T2F_IUI_N3F_V2F_EXT = 33203 # GL/glext.h:2024
- GL_T2F_IUI_N3F_V3F_EXT = 33204 # GL/glext.h:2025
- # EXT_compiled_vertex_array (GL/glext.h:2028)
- GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = 33192 # GL/glext.h:2029
- GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = 33193 # GL/glext.h:2030
- # EXT_cull_vertex (GL/glext.h:2033)
- GL_CULL_VERTEX_EXT = 33194 # GL/glext.h:2034
- GL_CULL_VERTEX_EYE_POSITION_EXT = 33195 # GL/glext.h:2035
- GL_CULL_VERTEX_OBJECT_POSITION_EXT = 33196 # GL/glext.h:2036
- # SGIX_ycrcb (GL/glext.h:2039)
- GL_YCRCB_422_SGIX = 33211 # GL/glext.h:2040
- GL_YCRCB_444_SGIX = 33212 # GL/glext.h:2041
- # SGIX_fragment_lighting (GL/glext.h:2044)
- GL_FRAGMENT_LIGHTING_SGIX = 33792 # GL/glext.h:2045
- GL_FRAGMENT_COLOR_MATERIAL_SGIX = 33793 # GL/glext.h:2046
- GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 33794 # GL/glext.h:2047
- GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 33795 # GL/glext.h:2048
- GL_MAX_FRAGMENT_LIGHTS_SGIX = 33796 # GL/glext.h:2049
- GL_MAX_ACTIVE_LIGHTS_SGIX = 33797 # GL/glext.h:2050
- GL_CURRENT_RASTER_NORMAL_SGIX = 33798 # GL/glext.h:2051
- GL_LIGHT_ENV_MODE_SGIX = 33799 # GL/glext.h:2052
- GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 33800 # GL/glext.h:2053
- GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 33801 # GL/glext.h:2054
- GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 33802 # GL/glext.h:2055
- GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 33803 # GL/glext.h:2056
- GL_FRAGMENT_LIGHT0_SGIX = 33804 # GL/glext.h:2057
- GL_FRAGMENT_LIGHT1_SGIX = 33805 # GL/glext.h:2058
- GL_FRAGMENT_LIGHT2_SGIX = 33806 # GL/glext.h:2059
- GL_FRAGMENT_LIGHT3_SGIX = 33807 # GL/glext.h:2060
- GL_FRAGMENT_LIGHT4_SGIX = 33808 # GL/glext.h:2061
- GL_FRAGMENT_LIGHT5_SGIX = 33809 # GL/glext.h:2062
- GL_FRAGMENT_LIGHT6_SGIX = 33810 # GL/glext.h:2063
- GL_FRAGMENT_LIGHT7_SGIX = 33811 # GL/glext.h:2064
- # IBM_rasterpos_clip (GL/glext.h:2067)
- GL_RASTER_POSITION_UNCLIPPED_IBM = 103010 # GL/glext.h:2068
- # HP_texture_lighting (GL/glext.h:2071)
- GL_TEXTURE_LIGHTING_MODE_HP = 33127 # GL/glext.h:2072
- GL_TEXTURE_POST_SPECULAR_HP = 33128 # GL/glext.h:2073
- GL_TEXTURE_PRE_SPECULAR_HP = 33129 # GL/glext.h:2074
- # EXT_draw_range_elements (GL/glext.h:2077)
- GL_MAX_ELEMENTS_VERTICES_EXT = 33000 # GL/glext.h:2078
- GL_MAX_ELEMENTS_INDICES_EXT = 33001 # GL/glext.h:2079
- # WIN_phong_shading (GL/glext.h:2082)
- GL_PHONG_WIN = 33002 # GL/glext.h:2083
- GL_PHONG_HINT_WIN = 33003 # GL/glext.h:2084
- # WIN_specular_fog (GL/glext.h:2087)
- GL_FOG_SPECULAR_TEXTURE_WIN = 33004 # GL/glext.h:2088
- # EXT_light_texture (GL/glext.h:2091)
- GL_FRAGMENT_MATERIAL_EXT = 33609 # GL/glext.h:2092
- GL_FRAGMENT_NORMAL_EXT = 33610 # GL/glext.h:2093
- GL_FRAGMENT_COLOR_EXT = 33612 # GL/glext.h:2094
- GL_ATTENUATION_EXT = 33613 # GL/glext.h:2095
- GL_SHADOW_ATTENUATION_EXT = 33614 # GL/glext.h:2096
- GL_TEXTURE_APPLICATION_MODE_EXT = 33615 # GL/glext.h:2097
- GL_TEXTURE_LIGHT_EXT = 33616 # GL/glext.h:2098
- GL_TEXTURE_MATERIAL_FACE_EXT = 33617 # GL/glext.h:2099
- GL_TEXTURE_MATERIAL_PARAMETER_EXT = 33618 # GL/glext.h:2100
- # SGIX_blend_alpha_minmax (GL/glext.h:2104)
- GL_ALPHA_MIN_SGIX = 33568 # GL/glext.h:2105
- GL_ALPHA_MAX_SGIX = 33569 # GL/glext.h:2106
- # SGIX_impact_pixel_texture (GL/glext.h:2109)
- GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 33156 # GL/glext.h:2110
- GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 33157 # GL/glext.h:2111
- GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 33158 # GL/glext.h:2112
- GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 33159 # GL/glext.h:2113
- GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 33160 # GL/glext.h:2114
- GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 33161 # GL/glext.h:2115
- GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 33162 # GL/glext.h:2116
- # EXT_bgra (GL/glext.h:2119)
- GL_BGR_EXT = 32992 # GL/glext.h:2120
- GL_BGRA_EXT = 32993 # GL/glext.h:2121
- # SGIX_async (GL/glext.h:2124)
- GL_ASYNC_MARKER_SGIX = 33577 # GL/glext.h:2125
- # SGIX_async_pixel (GL/glext.h:2128)
- GL_ASYNC_TEX_IMAGE_SGIX = 33628 # GL/glext.h:2129
- GL_ASYNC_DRAW_PIXELS_SGIX = 33629 # GL/glext.h:2130
- GL_ASYNC_READ_PIXELS_SGIX = 33630 # GL/glext.h:2131
- GL_MAX_ASYNC_TEX_IMAGE_SGIX = 33631 # GL/glext.h:2132
- GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 33632 # GL/glext.h:2133
- GL_MAX_ASYNC_READ_PIXELS_SGIX = 33633 # GL/glext.h:2134
- # SGIX_async_histogram (GL/glext.h:2137)
- GL_ASYNC_HISTOGRAM_SGIX = 33580 # GL/glext.h:2138
- GL_MAX_ASYNC_HISTOGRAM_SGIX = 33581 # GL/glext.h:2139
- # INTEL_texture_scissor (GL/glext.h:2142)
- # INTEL_parallel_arrays (GL/glext.h:2145)
- GL_PARALLEL_ARRAYS_INTEL = 33780 # GL/glext.h:2146
- GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = 33781 # GL/glext.h:2147
- GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = 33782 # GL/glext.h:2148
- GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = 33783 # GL/glext.h:2149
- GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = 33784 # GL/glext.h:2150
- # HP_occlusion_test (GL/glext.h:2153)
- GL_OCCLUSION_TEST_HP = 33125 # GL/glext.h:2154
- GL_OCCLUSION_TEST_RESULT_HP = 33126 # GL/glext.h:2155
- # EXT_pixel_transform (GL/glext.h:2158)
- GL_PIXEL_TRANSFORM_2D_EXT = 33584 # GL/glext.h:2159
- GL_PIXEL_MAG_FILTER_EXT = 33585 # GL/glext.h:2160
- GL_PIXEL_MIN_FILTER_EXT = 33586 # GL/glext.h:2161
- GL_PIXEL_CUBIC_WEIGHT_EXT = 33587 # GL/glext.h:2162
- GL_CUBIC_EXT = 33588 # GL/glext.h:2163
- GL_AVERAGE_EXT = 33589 # GL/glext.h:2164
- GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 33590 # GL/glext.h:2165
- GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 33591 # GL/glext.h:2166
- GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = 33592 # GL/glext.h:2167
- # EXT_pixel_transform_color_table (GL/glext.h:2170)
- # EXT_shared_texture_palette (GL/glext.h:2173)
- GL_SHARED_TEXTURE_PALETTE_EXT = 33275 # GL/glext.h:2174
- # EXT_separate_specular_color (GL/glext.h:2177)
- GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 33272 # GL/glext.h:2178
- GL_SINGLE_COLOR_EXT = 33273 # GL/glext.h:2179
- GL_SEPARATE_SPECULAR_COLOR_EXT = 33274 # GL/glext.h:2180
- # EXT_secondary_color (GL/glext.h:2183)
- GL_COLOR_SUM_EXT = 33880 # GL/glext.h:2184
- GL_CURRENT_SECONDARY_COLOR_EXT = 33881 # GL/glext.h:2185
- GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = 33882 # GL/glext.h:2186
- GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = 33883 # GL/glext.h:2187
- GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = 33884 # GL/glext.h:2188
- GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = 33885 # GL/glext.h:2189
- GL_SECONDARY_COLOR_ARRAY_EXT = 33886 # GL/glext.h:2190
- # EXT_texture_perturb_normal (GL/glext.h:2193)
- GL_PERTURB_EXT = 34222 # GL/glext.h:2194
- GL_TEXTURE_NORMAL_EXT = 34223 # GL/glext.h:2195
- # EXT_multi_draw_arrays (GL/glext.h:2198)
- # EXT_fog_coord (GL/glext.h:2201)
- GL_FOG_COORDINATE_SOURCE_EXT = 33872 # GL/glext.h:2202
- GL_FOG_COORDINATE_EXT = 33873 # GL/glext.h:2203
- GL_FRAGMENT_DEPTH_EXT = 33874 # GL/glext.h:2204
- GL_CURRENT_FOG_COORDINATE_EXT = 33875 # GL/glext.h:2205
- GL_FOG_COORDINATE_ARRAY_TYPE_EXT = 33876 # GL/glext.h:2206
- GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = 33877 # GL/glext.h:2207
- GL_FOG_COORDINATE_ARRAY_POINTER_EXT = 33878 # GL/glext.h:2208
- GL_FOG_COORDINATE_ARRAY_EXT = 33879 # GL/glext.h:2209
- # REND_screen_coordinates (GL/glext.h:2212)
- GL_SCREEN_COORDINATES_REND = 33936 # GL/glext.h:2213
- GL_INVERTED_SCREEN_W_REND = 33937 # GL/glext.h:2214
- # EXT_coordinate_frame (GL/glext.h:2217)
- GL_TANGENT_ARRAY_EXT = 33849 # GL/glext.h:2218
- GL_BINORMAL_ARRAY_EXT = 33850 # GL/glext.h:2219
- GL_CURRENT_TANGENT_EXT = 33851 # GL/glext.h:2220
- GL_CURRENT_BINORMAL_EXT = 33852 # GL/glext.h:2221
- GL_TANGENT_ARRAY_TYPE_EXT = 33854 # GL/glext.h:2222
- GL_TANGENT_ARRAY_STRIDE_EXT = 33855 # GL/glext.h:2223
- GL_BINORMAL_ARRAY_TYPE_EXT = 33856 # GL/glext.h:2224
- GL_BINORMAL_ARRAY_STRIDE_EXT = 33857 # GL/glext.h:2225
- GL_TANGENT_ARRAY_POINTER_EXT = 33858 # GL/glext.h:2226
- GL_BINORMAL_ARRAY_POINTER_EXT = 33859 # GL/glext.h:2227
- GL_MAP1_TANGENT_EXT = 33860 # GL/glext.h:2228
- GL_MAP2_TANGENT_EXT = 33861 # GL/glext.h:2229
- GL_MAP1_BINORMAL_EXT = 33862 # GL/glext.h:2230
- GL_MAP2_BINORMAL_EXT = 33863 # GL/glext.h:2231
- # EXT_texture_env_combine (GL/glext.h:2234)
- GL_COMBINE_EXT = 34160 # GL/glext.h:2235
- GL_COMBINE_RGB_EXT = 34161 # GL/glext.h:2236
- GL_COMBINE_ALPHA_EXT = 34162 # GL/glext.h:2237
- GL_RGB_SCALE_EXT = 34163 # GL/glext.h:2238
- GL_ADD_SIGNED_EXT = 34164 # GL/glext.h:2239
- GL_INTERPOLATE_EXT = 34165 # GL/glext.h:2240
- GL_CONSTANT_EXT = 34166 # GL/glext.h:2241
- GL_PRIMARY_COLOR_EXT = 34167 # GL/glext.h:2242
- GL_PREVIOUS_EXT = 34168 # GL/glext.h:2243
- GL_SOURCE0_RGB_EXT = 34176 # GL/glext.h:2244
- GL_SOURCE1_RGB_EXT = 34177 # GL/glext.h:2245
- GL_SOURCE2_RGB_EXT = 34178 # GL/glext.h:2246
- GL_SOURCE0_ALPHA_EXT = 34184 # GL/glext.h:2247
- GL_SOURCE1_ALPHA_EXT = 34185 # GL/glext.h:2248
- GL_SOURCE2_ALPHA_EXT = 34186 # GL/glext.h:2249
- GL_OPERAND0_RGB_EXT = 34192 # GL/glext.h:2250
- GL_OPERAND1_RGB_EXT = 34193 # GL/glext.h:2251
- GL_OPERAND2_RGB_EXT = 34194 # GL/glext.h:2252
- GL_OPERAND0_ALPHA_EXT = 34200 # GL/glext.h:2253
- GL_OPERAND1_ALPHA_EXT = 34201 # GL/glext.h:2254
- GL_OPERAND2_ALPHA_EXT = 34202 # GL/glext.h:2255
- # APPLE_specular_vector (GL/glext.h:2258)
- GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = 34224 # GL/glext.h:2259
- # APPLE_transform_hint (GL/glext.h:2262)
- GL_TRANSFORM_HINT_APPLE = 34225 # GL/glext.h:2263
- # SGIX_fog_scale (GL/glext.h:2266)
- GL_FOG_SCALE_SGIX = 33276 # GL/glext.h:2267
- GL_FOG_SCALE_VALUE_SGIX = 33277 # GL/glext.h:2268
- # SUNX_constant_data (GL/glext.h:2271)
- GL_UNPACK_CONSTANT_DATA_SUNX = 33237 # GL/glext.h:2272
- GL_TEXTURE_CONSTANT_DATA_SUNX = 33238 # GL/glext.h:2273
- # SUN_global_alpha (GL/glext.h:2276)
- GL_GLOBAL_ALPHA_SUN = 33241 # GL/glext.h:2277
- GL_GLOBAL_ALPHA_FACTOR_SUN = 33242 # GL/glext.h:2278
- # SUN_triangle_list (GL/glext.h:2281)
- GL_RESTART_SUN = 1 # GL/glext.h:2282
- GL_REPLACE_MIDDLE_SUN = 2 # GL/glext.h:2283
- GL_REPLACE_OLDEST_SUN = 3 # GL/glext.h:2284
- GL_TRIANGLE_LIST_SUN = 33239 # GL/glext.h:2285
- GL_REPLACEMENT_CODE_SUN = 33240 # GL/glext.h:2286
- GL_REPLACEMENT_CODE_ARRAY_SUN = 34240 # GL/glext.h:2287
- GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = 34241 # GL/glext.h:2288
- GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = 34242 # GL/glext.h:2289
- GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = 34243 # GL/glext.h:2290
- GL_R1UI_V3F_SUN = 34244 # GL/glext.h:2291
- GL_R1UI_C4UB_V3F_SUN = 34245 # GL/glext.h:2292
- GL_R1UI_C3F_V3F_SUN = 34246 # GL/glext.h:2293
- GL_R1UI_N3F_V3F_SUN = 34247 # GL/glext.h:2294
- GL_R1UI_C4F_N3F_V3F_SUN = 34248 # GL/glext.h:2295
- GL_R1UI_T2F_V3F_SUN = 34249 # GL/glext.h:2296
- GL_R1UI_T2F_N3F_V3F_SUN = 34250 # GL/glext.h:2297
- GL_R1UI_T2F_C4F_N3F_V3F_SUN = 34251 # GL/glext.h:2298
- # SUN_vertex (GL/glext.h:2301)
- # EXT_blend_func_separate (GL/glext.h:2304)
- GL_BLEND_DST_RGB_EXT = 32968 # GL/glext.h:2305
- GL_BLEND_SRC_RGB_EXT = 32969 # GL/glext.h:2306
- GL_BLEND_DST_ALPHA_EXT = 32970 # GL/glext.h:2307
- GL_BLEND_SRC_ALPHA_EXT = 32971 # GL/glext.h:2308
- # INGR_color_clamp (GL/glext.h:2311)
- GL_RED_MIN_CLAMP_INGR = 34144 # GL/glext.h:2312
- GL_GREEN_MIN_CLAMP_INGR = 34145 # GL/glext.h:2313
- GL_BLUE_MIN_CLAMP_INGR = 34146 # GL/glext.h:2314
- GL_ALPHA_MIN_CLAMP_INGR = 34147 # GL/glext.h:2315
- GL_RED_MAX_CLAMP_INGR = 34148 # GL/glext.h:2316
- GL_GREEN_MAX_CLAMP_INGR = 34149 # GL/glext.h:2317
- GL_BLUE_MAX_CLAMP_INGR = 34150 # GL/glext.h:2318
- GL_ALPHA_MAX_CLAMP_INGR = 34151 # GL/glext.h:2319
- # INGR_interlace_read (GL/glext.h:2322)
- GL_INTERLACE_READ_INGR = 34152 # GL/glext.h:2323
- # EXT_stencil_wrap (GL/glext.h:2326)
- GL_INCR_WRAP_EXT = 34055 # GL/glext.h:2327
- GL_DECR_WRAP_EXT = 34056 # GL/glext.h:2328
- # EXT_422_pixels (GL/glext.h:2331)
- GL_422_EXT = 32972 # GL/glext.h:2332
- GL_422_REV_EXT = 32973 # GL/glext.h:2333
- GL_422_AVERAGE_EXT = 32974 # GL/glext.h:2334
- GL_422_REV_AVERAGE_EXT = 32975 # GL/glext.h:2335
- # NV_texgen_reflection (GL/glext.h:2338)
- GL_NORMAL_MAP_NV = 34065 # GL/glext.h:2339
- GL_REFLECTION_MAP_NV = 34066 # GL/glext.h:2340
- # EXT_texture_cube_map (GL/glext.h:2343)
- GL_NORMAL_MAP_EXT = 34065 # GL/glext.h:2344
- GL_REFLECTION_MAP_EXT = 34066 # GL/glext.h:2345
- GL_TEXTURE_CUBE_MAP_EXT = 34067 # GL/glext.h:2346
- GL_TEXTURE_BINDING_CUBE_MAP_EXT = 34068 # GL/glext.h:2347
- GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = 34069 # GL/glext.h:2348
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = 34070 # GL/glext.h:2349
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = 34071 # GL/glext.h:2350
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = 34072 # GL/glext.h:2351
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = 34073 # GL/glext.h:2352
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = 34074 # GL/glext.h:2353
- GL_PROXY_TEXTURE_CUBE_MAP_EXT = 34075 # GL/glext.h:2354
- GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = 34076 # GL/glext.h:2355
- # SUN_convolution_border_modes (GL/glext.h:2358)
- GL_WRAP_BORDER_SUN = 33236 # GL/glext.h:2359
- # EXT_texture_env_add (GL/glext.h:2362)
- # EXT_texture_lod_bias (GL/glext.h:2365)
- GL_MAX_TEXTURE_LOD_BIAS_EXT = 34045 # GL/glext.h:2366
- GL_TEXTURE_FILTER_CONTROL_EXT = 34048 # GL/glext.h:2367
- GL_TEXTURE_LOD_BIAS_EXT = 34049 # GL/glext.h:2368
- # EXT_texture_filter_anisotropic (GL/glext.h:2371)
- GL_TEXTURE_MAX_ANISOTROPY_EXT = 34046 # GL/glext.h:2372
- GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 34047 # GL/glext.h:2373
- # EXT_vertex_weighting (GL/glext.h:2376)
- GL_MODELVIEW0_STACK_DEPTH_EXT = 2979 # GL/glext.h:2377
- GL_MODELVIEW1_STACK_DEPTH_EXT = 34050 # GL/glext.h:2378
- GL_MODELVIEW0_MATRIX_EXT = 2982 # GL/glext.h:2379
- GL_MODELVIEW1_MATRIX_EXT = 34054 # GL/glext.h:2380
- GL_VERTEX_WEIGHTING_EXT = 34057 # GL/glext.h:2381
- GL_MODELVIEW0_EXT = 5888 # GL/glext.h:2382
- GL_MODELVIEW1_EXT = 34058 # GL/glext.h:2383
- GL_CURRENT_VERTEX_WEIGHT_EXT = 34059 # GL/glext.h:2384
- GL_VERTEX_WEIGHT_ARRAY_EXT = 34060 # GL/glext.h:2385
- GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = 34061 # GL/glext.h:2386
- GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = 34062 # GL/glext.h:2387
- GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = 34063 # GL/glext.h:2388
- GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = 34064 # GL/glext.h:2389
- # NV_light_max_exponent (GL/glext.h:2392)
- GL_MAX_SHININESS_NV = 34052 # GL/glext.h:2393
- GL_MAX_SPOT_EXPONENT_NV = 34053 # GL/glext.h:2394
- # NV_vertex_array_range (GL/glext.h:2397)
- GL_VERTEX_ARRAY_RANGE_NV = 34077 # GL/glext.h:2398
- GL_VERTEX_ARRAY_RANGE_LENGTH_NV = 34078 # GL/glext.h:2399
- GL_VERTEX_ARRAY_RANGE_VALID_NV = 34079 # GL/glext.h:2400
- GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 34080 # GL/glext.h:2401
- GL_VERTEX_ARRAY_RANGE_POINTER_NV = 34081 # GL/glext.h:2402
- # NV_register_combiners (GL/glext.h:2405)
- GL_REGISTER_COMBINERS_NV = 34082 # GL/glext.h:2406
- GL_VARIABLE_A_NV = 34083 # GL/glext.h:2407
- GL_VARIABLE_B_NV = 34084 # GL/glext.h:2408
- GL_VARIABLE_C_NV = 34085 # GL/glext.h:2409
- GL_VARIABLE_D_NV = 34086 # GL/glext.h:2410
- GL_VARIABLE_E_NV = 34087 # GL/glext.h:2411
- GL_VARIABLE_F_NV = 34088 # GL/glext.h:2412
- GL_VARIABLE_G_NV = 34089 # GL/glext.h:2413
- GL_CONSTANT_COLOR0_NV = 34090 # GL/glext.h:2414
- GL_CONSTANT_COLOR1_NV = 34091 # GL/glext.h:2415
- GL_PRIMARY_COLOR_NV = 34092 # GL/glext.h:2416
- GL_SECONDARY_COLOR_NV = 34093 # GL/glext.h:2417
- GL_SPARE0_NV = 34094 # GL/glext.h:2418
- GL_SPARE1_NV = 34095 # GL/glext.h:2419
- GL_DISCARD_NV = 34096 # GL/glext.h:2420
- GL_E_TIMES_F_NV = 34097 # GL/glext.h:2421
- GL_SPARE0_PLUS_SECONDARY_COLOR_NV = 34098 # GL/glext.h:2422
- GL_UNSIGNED_IDENTITY_NV = 34102 # GL/glext.h:2423
- GL_UNSIGNED_INVERT_NV = 34103 # GL/glext.h:2424
- GL_EXPAND_NORMAL_NV = 34104 # GL/glext.h:2425
- GL_EXPAND_NEGATE_NV = 34105 # GL/glext.h:2426
- GL_HALF_BIAS_NORMAL_NV = 34106 # GL/glext.h:2427
- GL_HALF_BIAS_NEGATE_NV = 34107 # GL/glext.h:2428
- GL_SIGNED_IDENTITY_NV = 34108 # GL/glext.h:2429
- GL_SIGNED_NEGATE_NV = 34109 # GL/glext.h:2430
- GL_SCALE_BY_TWO_NV = 34110 # GL/glext.h:2431
- GL_SCALE_BY_FOUR_NV = 34111 # GL/glext.h:2432
- GL_SCALE_BY_ONE_HALF_NV = 34112 # GL/glext.h:2433
- GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = 34113 # GL/glext.h:2434
- GL_COMBINER_INPUT_NV = 34114 # GL/glext.h:2435
- GL_COMBINER_MAPPING_NV = 34115 # GL/glext.h:2436
- GL_COMBINER_COMPONENT_USAGE_NV = 34116 # GL/glext.h:2437
- GL_COMBINER_AB_DOT_PRODUCT_NV = 34117 # GL/glext.h:2438
- GL_COMBINER_CD_DOT_PRODUCT_NV = 34118 # GL/glext.h:2439
- GL_COMBINER_MUX_SUM_NV = 34119 # GL/glext.h:2440
- GL_COMBINER_SCALE_NV = 34120 # GL/glext.h:2441
- GL_COMBINER_BIAS_NV = 34121 # GL/glext.h:2442
- GL_COMBINER_AB_OUTPUT_NV = 34122 # GL/glext.h:2443
- GL_COMBINER_CD_OUTPUT_NV = 34123 # GL/glext.h:2444
- GL_COMBINER_SUM_OUTPUT_NV = 34124 # GL/glext.h:2445
- GL_MAX_GENERAL_COMBINERS_NV = 34125 # GL/glext.h:2446
- GL_NUM_GENERAL_COMBINERS_NV = 34126 # GL/glext.h:2447
- GL_COLOR_SUM_CLAMP_NV = 34127 # GL/glext.h:2448
- GL_COMBINER0_NV = 34128 # GL/glext.h:2449
- GL_COMBINER1_NV = 34129 # GL/glext.h:2450
- GL_COMBINER2_NV = 34130 # GL/glext.h:2451
- GL_COMBINER3_NV = 34131 # GL/glext.h:2452
- GL_COMBINER4_NV = 34132 # GL/glext.h:2453
- GL_COMBINER5_NV = 34133 # GL/glext.h:2454
- GL_COMBINER6_NV = 34134 # GL/glext.h:2455
- GL_COMBINER7_NV = 34135 # GL/glext.h:2456
- # NV_fog_distance (GL/glext.h:2464)
- GL_FOG_DISTANCE_MODE_NV = 34138 # GL/glext.h:2465
- GL_EYE_RADIAL_NV = 34139 # GL/glext.h:2466
- GL_EYE_PLANE_ABSOLUTE_NV = 34140 # GL/glext.h:2467
- # NV_texgen_emboss (GL/glext.h:2471)
- GL_EMBOSS_LIGHT_NV = 34141 # GL/glext.h:2472
- GL_EMBOSS_CONSTANT_NV = 34142 # GL/glext.h:2473
- GL_EMBOSS_MAP_NV = 34143 # GL/glext.h:2474
- # NV_blend_square (GL/glext.h:2477)
- # NV_texture_env_combine4 (GL/glext.h:2480)
- GL_COMBINE4_NV = 34051 # GL/glext.h:2481
- GL_SOURCE3_RGB_NV = 34179 # GL/glext.h:2482
- GL_SOURCE3_ALPHA_NV = 34187 # GL/glext.h:2483
- GL_OPERAND3_RGB_NV = 34195 # GL/glext.h:2484
- GL_OPERAND3_ALPHA_NV = 34203 # GL/glext.h:2485
- # MESA_resize_buffers (GL/glext.h:2488)
- # MESA_window_pos (GL/glext.h:2491)
- # EXT_texture_compression_s3tc (GL/glext.h:2494)
- GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 33776 # GL/glext.h:2495
- GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 33777 # GL/glext.h:2496
- GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 33778 # GL/glext.h:2497
- GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 33779 # GL/glext.h:2498
- # IBM_cull_vertex (GL/glext.h:2501)
- GL_CULL_VERTEX_IBM = 103050 # GL/glext.h:2502
- # IBM_multimode_draw_arrays (GL/glext.h:2505)
- # IBM_vertex_array_lists (GL/glext.h:2508)
- GL_VERTEX_ARRAY_LIST_IBM = 103070 # GL/glext.h:2509
- GL_NORMAL_ARRAY_LIST_IBM = 103071 # GL/glext.h:2510
- GL_COLOR_ARRAY_LIST_IBM = 103072 # GL/glext.h:2511
- GL_INDEX_ARRAY_LIST_IBM = 103073 # GL/glext.h:2512
- GL_TEXTURE_COORD_ARRAY_LIST_IBM = 103074 # GL/glext.h:2513
- GL_EDGE_FLAG_ARRAY_LIST_IBM = 103075 # GL/glext.h:2514
- GL_FOG_COORDINATE_ARRAY_LIST_IBM = 103076 # GL/glext.h:2515
- GL_SECONDARY_COLOR_ARRAY_LIST_IBM = 103077 # GL/glext.h:2516
- GL_VERTEX_ARRAY_LIST_STRIDE_IBM = 103080 # GL/glext.h:2517
- GL_NORMAL_ARRAY_LIST_STRIDE_IBM = 103081 # GL/glext.h:2518
- GL_COLOR_ARRAY_LIST_STRIDE_IBM = 103082 # GL/glext.h:2519
- GL_INDEX_ARRAY_LIST_STRIDE_IBM = 103083 # GL/glext.h:2520
- GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084 # GL/glext.h:2521
- GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085 # GL/glext.h:2522
- GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086 # GL/glext.h:2523
- GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087 # GL/glext.h:2524
- # SGIX_subsample (GL/glext.h:2527)
- GL_PACK_SUBSAMPLE_RATE_SGIX = 34208 # GL/glext.h:2528
- GL_UNPACK_SUBSAMPLE_RATE_SGIX = 34209 # GL/glext.h:2529
- GL_PIXEL_SUBSAMPLE_4444_SGIX = 34210 # GL/glext.h:2530
- GL_PIXEL_SUBSAMPLE_2424_SGIX = 34211 # GL/glext.h:2531
- GL_PIXEL_SUBSAMPLE_4242_SGIX = 34212 # GL/glext.h:2532
- # SGIX_ycrcb_subsample (GL/glext.h:2535)
- # SGIX_ycrcba (GL/glext.h:2538)
- GL_YCRCB_SGIX = 33560 # GL/glext.h:2539
- GL_YCRCBA_SGIX = 33561 # GL/glext.h:2540
- # SGI_depth_pass_instrument (GL/glext.h:2543)
- GL_DEPTH_PASS_INSTRUMENT_SGIX = 33552 # GL/glext.h:2544
- GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = 33553 # GL/glext.h:2545
- GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX = 33554 # GL/glext.h:2546
- # 3DFX_texture_compression_FXT1 (GL/glext.h:2549)
- GL_COMPRESSED_RGB_FXT1_3DFX = 34480 # GL/glext.h:2550
- GL_COMPRESSED_RGBA_FXT1_3DFX = 34481 # GL/glext.h:2551
- # 3DFX_multisample (GL/glext.h:2554)
- GL_MULTISAMPLE_3DFX = 34482 # GL/glext.h:2555
- GL_SAMPLE_BUFFERS_3DFX = 34483 # GL/glext.h:2556
- GL_SAMPLES_3DFX = 34484 # GL/glext.h:2557
- GL_MULTISAMPLE_BIT_3DFX = 536870912 # GL/glext.h:2558
- # 3DFX_tbuffer (GL/glext.h:2561)
- # EXT_multisample (GL/glext.h:2564)
- GL_MULTISAMPLE_EXT = 32925 # GL/glext.h:2565
- GL_SAMPLE_ALPHA_TO_MASK_EXT = 32926 # GL/glext.h:2566
- GL_SAMPLE_ALPHA_TO_ONE_EXT = 32927 # GL/glext.h:2567
- GL_SAMPLE_MASK_EXT = 32928 # GL/glext.h:2568
- GL_1PASS_EXT = 32929 # GL/glext.h:2569
- GL_2PASS_0_EXT = 32930 # GL/glext.h:2570
- GL_2PASS_1_EXT = 32931 # GL/glext.h:2571
- GL_4PASS_0_EXT = 32932 # GL/glext.h:2572
- GL_4PASS_1_EXT = 32933 # GL/glext.h:2573
- GL_4PASS_2_EXT = 32934 # GL/glext.h:2574
- GL_4PASS_3_EXT = 32935 # GL/glext.h:2575
- GL_SAMPLE_BUFFERS_EXT = 32936 # GL/glext.h:2576
- GL_SAMPLES_EXT = 32937 # GL/glext.h:2577
- GL_SAMPLE_MASK_VALUE_EXT = 32938 # GL/glext.h:2578
- GL_SAMPLE_MASK_INVERT_EXT = 32939 # GL/glext.h:2579
- GL_SAMPLE_PATTERN_EXT = 32940 # GL/glext.h:2580
- GL_MULTISAMPLE_BIT_EXT = 536870912 # GL/glext.h:2581
- # SGIX_vertex_preclip (GL/glext.h:2584)
- GL_VERTEX_PRECLIP_SGIX = 33774 # GL/glext.h:2585
- GL_VERTEX_PRECLIP_HINT_SGIX = 33775 # GL/glext.h:2586
- # SGIX_convolution_accuracy (GL/glext.h:2589)
- GL_CONVOLUTION_HINT_SGIX = 33558 # GL/glext.h:2590
- # SGIX_resample (GL/glext.h:2593)
- GL_PACK_RESAMPLE_SGIX = 33836 # GL/glext.h:2594
- GL_UNPACK_RESAMPLE_SGIX = 33837 # GL/glext.h:2595
- GL_RESAMPLE_REPLICATE_SGIX = 33838 # GL/glext.h:2596
- GL_RESAMPLE_ZERO_FILL_SGIX = 33839 # GL/glext.h:2597
- GL_RESAMPLE_DECIMATE_SGIX = 33840 # GL/glext.h:2598
- # SGIS_point_line_texgen (GL/glext.h:2601)
- GL_EYE_DISTANCE_TO_POINT_SGIS = 33264 # GL/glext.h:2602
- GL_OBJECT_DISTANCE_TO_POINT_SGIS = 33265 # GL/glext.h:2603
- GL_EYE_DISTANCE_TO_LINE_SGIS = 33266 # GL/glext.h:2604
- GL_OBJECT_DISTANCE_TO_LINE_SGIS = 33267 # GL/glext.h:2605
- GL_EYE_POINT_SGIS = 33268 # GL/glext.h:2606
- GL_OBJECT_POINT_SGIS = 33269 # GL/glext.h:2607
- GL_EYE_LINE_SGIS = 33270 # GL/glext.h:2608
- GL_OBJECT_LINE_SGIS = 33271 # GL/glext.h:2609
- # SGIS_texture_color_mask (GL/glext.h:2612)
- GL_TEXTURE_COLOR_WRITEMASK_SGIS = 33263 # GL/glext.h:2613
- # EXT_texture_env_dot3 (GL/glext.h:2616)
- GL_DOT3_RGB_EXT = 34624 # GL/glext.h:2617
- GL_DOT3_RGBA_EXT = 34625 # GL/glext.h:2618
- # ATI_texture_mirror_once (GL/glext.h:2621)
- GL_MIRROR_CLAMP_ATI = 34626 # GL/glext.h:2622
- GL_MIRROR_CLAMP_TO_EDGE_ATI = 34627 # GL/glext.h:2623
- # NV_fence (GL/glext.h:2626)
- GL_ALL_COMPLETED_NV = 34034 # GL/glext.h:2627
- GL_FENCE_STATUS_NV = 34035 # GL/glext.h:2628
- GL_FENCE_CONDITION_NV = 34036 # GL/glext.h:2629
- # IBM_texture_mirrored_repeat (GL/glext.h:2632)
- GL_MIRRORED_REPEAT_IBM = 33648 # GL/glext.h:2633
- # NV_evaluators (GL/glext.h:2636)
- GL_EVAL_2D_NV = 34496 # GL/glext.h:2637
- GL_EVAL_TRIANGULAR_2D_NV = 34497 # GL/glext.h:2638
- GL_MAP_TESSELLATION_NV = 34498 # GL/glext.h:2639
- GL_MAP_ATTRIB_U_ORDER_NV = 34499 # GL/glext.h:2640
- GL_MAP_ATTRIB_V_ORDER_NV = 34500 # GL/glext.h:2641
- GL_EVAL_FRACTIONAL_TESSELLATION_NV = 34501 # GL/glext.h:2642
- GL_EVAL_VERTEX_ATTRIB0_NV = 34502 # GL/glext.h:2643
- GL_EVAL_VERTEX_ATTRIB1_NV = 34503 # GL/glext.h:2644
- GL_EVAL_VERTEX_ATTRIB2_NV = 34504 # GL/glext.h:2645
- GL_EVAL_VERTEX_ATTRIB3_NV = 34505 # GL/glext.h:2646
- GL_EVAL_VERTEX_ATTRIB4_NV = 34506 # GL/glext.h:2647
- GL_EVAL_VERTEX_ATTRIB5_NV = 34507 # GL/glext.h:2648
- GL_EVAL_VERTEX_ATTRIB6_NV = 34508 # GL/glext.h:2649
- GL_EVAL_VERTEX_ATTRIB7_NV = 34509 # GL/glext.h:2650
- GL_EVAL_VERTEX_ATTRIB8_NV = 34510 # GL/glext.h:2651
- GL_EVAL_VERTEX_ATTRIB9_NV = 34511 # GL/glext.h:2652
- GL_EVAL_VERTEX_ATTRIB10_NV = 34512 # GL/glext.h:2653
- GL_EVAL_VERTEX_ATTRIB11_NV = 34513 # GL/glext.h:2654
- GL_EVAL_VERTEX_ATTRIB12_NV = 34514 # GL/glext.h:2655
- GL_EVAL_VERTEX_ATTRIB13_NV = 34515 # GL/glext.h:2656
- GL_EVAL_VERTEX_ATTRIB14_NV = 34516 # GL/glext.h:2657
- GL_EVAL_VERTEX_ATTRIB15_NV = 34517 # GL/glext.h:2658
- GL_MAX_MAP_TESSELLATION_NV = 34518 # GL/glext.h:2659
- GL_MAX_RATIONAL_EVAL_ORDER_NV = 34519 # GL/glext.h:2660
- # NV_packed_depth_stencil (GL/glext.h:2663)
- GL_DEPTH_STENCIL_NV = 34041 # GL/glext.h:2664
- GL_UNSIGNED_INT_24_8_NV = 34042 # GL/glext.h:2665
- # EXT_packed_depth_stencil (GL/glext.h:2668)
- GL_DEPTH_STENCIL_EXT = 34041 # GL/glext.h:2669
- GL_DEPTH24_STENCIL8_EXT = 35056 # GL/glext.h:2670
- GL_TEXTURE_STENCIL_SIZE_EXT = 35057 # GL/glext.h:2671
- GL_UNSIGNED_INT_24_8_EXT = 34042 # GL/glext.h:2672
- # NV_register_combiners2 (GL/glext.h:2675)
- GL_PER_STAGE_CONSTANTS_NV = 34101 # GL/glext.h:2676
- # NV_texture_compression_vtc (GL/glext.h:2679)
- # NV_texture_rectangle (GL/glext.h:2682)
- GL_TEXTURE_RECTANGLE_NV = 34037 # GL/glext.h:2683
- GL_TEXTURE_BINDING_RECTANGLE_NV = 34038 # GL/glext.h:2684
- GL_PROXY_TEXTURE_RECTANGLE_NV = 34039 # GL/glext.h:2685
- GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = 34040 # GL/glext.h:2686
- # NV_texture_shader (GL/glext.h:2689)
- GL_OFFSET_TEXTURE_RECTANGLE_NV = 34380 # GL/glext.h:2690
- GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 34381 # GL/glext.h:2691
- GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 34382 # GL/glext.h:2692
- GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 34521 # GL/glext.h:2693
- GL_UNSIGNED_INT_S8_S8_8_8_NV = 34522 # GL/glext.h:2694
- GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = 34523 # GL/glext.h:2695
- GL_DSDT_MAG_INTENSITY_NV = 34524 # GL/glext.h:2696
- GL_SHADER_CONSISTENT_NV = 34525 # GL/glext.h:2697
- GL_TEXTURE_SHADER_NV = 34526 # GL/glext.h:2698
- GL_SHADER_OPERATION_NV = 34527 # GL/glext.h:2699
- GL_CULL_MODES_NV = 34528 # GL/glext.h:2700
- GL_OFFSET_TEXTURE_MATRIX_NV = 34529 # GL/glext.h:2701
- GL_OFFSET_TEXTURE_SCALE_NV = 34530 # GL/glext.h:2702
- GL_OFFSET_TEXTURE_BIAS_NV = 34531 # GL/glext.h:2703
- GL_OFFSET_TEXTURE_2D_MATRIX_NV = 34529 # GL/glext.h:2704
- GL_OFFSET_TEXTURE_2D_SCALE_NV = 34530 # GL/glext.h:2705
- GL_OFFSET_TEXTURE_2D_BIAS_NV = 34531 # GL/glext.h:2706
- GL_PREVIOUS_TEXTURE_INPUT_NV = 34532 # GL/glext.h:2707
- GL_CONST_EYE_NV = 34533 # GL/glext.h:2708
- GL_PASS_THROUGH_NV = 34534 # GL/glext.h:2709
- GL_CULL_FRAGMENT_NV = 34535 # GL/glext.h:2710
- GL_OFFSET_TEXTURE_2D_NV = 34536 # GL/glext.h:2711
- GL_DEPENDENT_AR_TEXTURE_2D_NV = 34537 # GL/glext.h:2712
- GL_DEPENDENT_GB_TEXTURE_2D_NV = 34538 # GL/glext.h:2713
- GL_DOT_PRODUCT_NV = 34540 # GL/glext.h:2714
- GL_DOT_PRODUCT_DEPTH_REPLACE_NV = 34541 # GL/glext.h:2715
- GL_DOT_PRODUCT_TEXTURE_2D_NV = 34542 # GL/glext.h:2716
- GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 34544 # GL/glext.h:2717
- GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 34545 # GL/glext.h:2718
- GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 34546 # GL/glext.h:2719
- GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 34547 # GL/glext.h:2720
- GL_HILO_NV = 34548 # GL/glext.h:2721
- GL_DSDT_NV = 34549 # GL/glext.h:2722
- GL_DSDT_MAG_NV = 34550 # GL/glext.h:2723
- GL_DSDT_MAG_VIB_NV = 34551 # GL/glext.h:2724
- GL_HILO16_NV = 34552 # GL/glext.h:2725
- GL_SIGNED_HILO_NV = 34553 # GL/glext.h:2726
- GL_SIGNED_HILO16_NV = 34554 # GL/glext.h:2727
- GL_SIGNED_RGBA_NV = 34555 # GL/glext.h:2728
- GL_SIGNED_RGBA8_NV = 34556 # GL/glext.h:2729
- GL_SIGNED_RGB_NV = 34558 # GL/glext.h:2730
- GL_SIGNED_RGB8_NV = 34559 # GL/glext.h:2731
- GL_SIGNED_LUMINANCE_NV = 34561 # GL/glext.h:2732
- GL_SIGNED_LUMINANCE8_NV = 34562 # GL/glext.h:2733
- GL_SIGNED_LUMINANCE_ALPHA_NV = 34563 # GL/glext.h:2734
- GL_SIGNED_LUMINANCE8_ALPHA8_NV = 34564 # GL/glext.h:2735
- GL_SIGNED_ALPHA_NV = 34565 # GL/glext.h:2736
- GL_SIGNED_ALPHA8_NV = 34566 # GL/glext.h:2737
- GL_SIGNED_INTENSITY_NV = 34567 # GL/glext.h:2738
- GL_SIGNED_INTENSITY8_NV = 34568 # GL/glext.h:2739
- GL_DSDT8_NV = 34569 # GL/glext.h:2740
- GL_DSDT8_MAG8_NV = 34570 # GL/glext.h:2741
- GL_DSDT8_MAG8_INTENSITY8_NV = 34571 # GL/glext.h:2742
- GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = 34572 # GL/glext.h:2743
- GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 34573 # GL/glext.h:2744
- GL_HI_SCALE_NV = 34574 # GL/glext.h:2745
- GL_LO_SCALE_NV = 34575 # GL/glext.h:2746
- GL_DS_SCALE_NV = 34576 # GL/glext.h:2747
- GL_DT_SCALE_NV = 34577 # GL/glext.h:2748
- GL_MAGNITUDE_SCALE_NV = 34578 # GL/glext.h:2749
- GL_VIBRANCE_SCALE_NV = 34579 # GL/glext.h:2750
- GL_HI_BIAS_NV = 34580 # GL/glext.h:2751
- GL_LO_BIAS_NV = 34581 # GL/glext.h:2752
- GL_DS_BIAS_NV = 34582 # GL/glext.h:2753
- GL_DT_BIAS_NV = 34583 # GL/glext.h:2754
- GL_MAGNITUDE_BIAS_NV = 34584 # GL/glext.h:2755
- GL_VIBRANCE_BIAS_NV = 34585 # GL/glext.h:2756
- GL_TEXTURE_BORDER_VALUES_NV = 34586 # GL/glext.h:2757
- GL_TEXTURE_HI_SIZE_NV = 34587 # GL/glext.h:2758
- GL_TEXTURE_LO_SIZE_NV = 34588 # GL/glext.h:2759
- GL_TEXTURE_DS_SIZE_NV = 34589 # GL/glext.h:2760
- GL_TEXTURE_DT_SIZE_NV = 34590 # GL/glext.h:2761
- GL_TEXTURE_MAG_SIZE_NV = 34591 # GL/glext.h:2762
- # NV_texture_shader2 (GL/glext.h:2765)
- GL_DOT_PRODUCT_TEXTURE_3D_NV = 34543 # GL/glext.h:2766
- # NV_vertex_array_range2 (GL/glext.h:2769)
- GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 34099 # GL/glext.h:2770
- # NV_vertex_program (GL/glext.h:2773)
- GL_VERTEX_PROGRAM_NV = 34336 # GL/glext.h:2774
- GL_VERTEX_STATE_PROGRAM_NV = 34337 # GL/glext.h:2775
- GL_ATTRIB_ARRAY_SIZE_NV = 34339 # GL/glext.h:2776
- GL_ATTRIB_ARRAY_STRIDE_NV = 34340 # GL/glext.h:2777
- GL_ATTRIB_ARRAY_TYPE_NV = 34341 # GL/glext.h:2778
- GL_CURRENT_ATTRIB_NV = 34342 # GL/glext.h:2779
- GL_PROGRAM_LENGTH_NV = 34343 # GL/glext.h:2780
- GL_PROGRAM_STRING_NV = 34344 # GL/glext.h:2781
- GL_MODELVIEW_PROJECTION_NV = 34345 # GL/glext.h:2782
- GL_IDENTITY_NV = 34346 # GL/glext.h:2783
- GL_INVERSE_NV = 34347 # GL/glext.h:2784
- GL_TRANSPOSE_NV = 34348 # GL/glext.h:2785
- GL_INVERSE_TRANSPOSE_NV = 34349 # GL/glext.h:2786
- GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = 34350 # GL/glext.h:2787
- GL_MAX_TRACK_MATRICES_NV = 34351 # GL/glext.h:2788
- GL_MATRIX0_NV = 34352 # GL/glext.h:2789
- GL_MATRIX1_NV = 34353 # GL/glext.h:2790
- GL_MATRIX2_NV = 34354 # GL/glext.h:2791
- GL_MATRIX3_NV = 34355 # GL/glext.h:2792
- GL_MATRIX4_NV = 34356 # GL/glext.h:2793
- GL_MATRIX5_NV = 34357 # GL/glext.h:2794
- GL_MATRIX6_NV = 34358 # GL/glext.h:2795
- GL_MATRIX7_NV = 34359 # GL/glext.h:2796
- GL_CURRENT_MATRIX_STACK_DEPTH_NV = 34368 # GL/glext.h:2797
- GL_CURRENT_MATRIX_NV = 34369 # GL/glext.h:2798
- GL_VERTEX_PROGRAM_POINT_SIZE_NV = 34370 # GL/glext.h:2799
- GL_VERTEX_PROGRAM_TWO_SIDE_NV = 34371 # GL/glext.h:2800
- GL_PROGRAM_PARAMETER_NV = 34372 # GL/glext.h:2801
- GL_ATTRIB_ARRAY_POINTER_NV = 34373 # GL/glext.h:2802
- GL_PROGRAM_TARGET_NV = 34374 # GL/glext.h:2803
- GL_PROGRAM_RESIDENT_NV = 34375 # GL/glext.h:2804
- GL_TRACK_MATRIX_NV = 34376 # GL/glext.h:2805
- GL_TRACK_MATRIX_TRANSFORM_NV = 34377 # GL/glext.h:2806
- GL_VERTEX_PROGRAM_BINDING_NV = 34378 # GL/glext.h:2807
- GL_PROGRAM_ERROR_POSITION_NV = 34379 # GL/glext.h:2808
- GL_VERTEX_ATTRIB_ARRAY0_NV = 34384 # GL/glext.h:2809
- GL_VERTEX_ATTRIB_ARRAY1_NV = 34385 # GL/glext.h:2810
- GL_VERTEX_ATTRIB_ARRAY2_NV = 34386 # GL/glext.h:2811
- GL_VERTEX_ATTRIB_ARRAY3_NV = 34387 # GL/glext.h:2812
- GL_VERTEX_ATTRIB_ARRAY4_NV = 34388 # GL/glext.h:2813
- GL_VERTEX_ATTRIB_ARRAY5_NV = 34389 # GL/glext.h:2814
- GL_VERTEX_ATTRIB_ARRAY6_NV = 34390 # GL/glext.h:2815
- GL_VERTEX_ATTRIB_ARRAY7_NV = 34391 # GL/glext.h:2816
- GL_VERTEX_ATTRIB_ARRAY8_NV = 34392 # GL/glext.h:2817
- GL_VERTEX_ATTRIB_ARRAY9_NV = 34393 # GL/glext.h:2818
- GL_VERTEX_ATTRIB_ARRAY10_NV = 34394 # GL/glext.h:2819
- GL_VERTEX_ATTRIB_ARRAY11_NV = 34395 # GL/glext.h:2820
- GL_VERTEX_ATTRIB_ARRAY12_NV = 34396 # GL/glext.h:2821
- GL_VERTEX_ATTRIB_ARRAY13_NV = 34397 # GL/glext.h:2822
- GL_VERTEX_ATTRIB_ARRAY14_NV = 34398 # GL/glext.h:2823
- GL_VERTEX_ATTRIB_ARRAY15_NV = 34399 # GL/glext.h:2824
- GL_MAP1_VERTEX_ATTRIB0_4_NV = 34400 # GL/glext.h:2825
- GL_MAP1_VERTEX_ATTRIB1_4_NV = 34401 # GL/glext.h:2826
- GL_MAP1_VERTEX_ATTRIB2_4_NV = 34402 # GL/glext.h:2827
- GL_MAP1_VERTEX_ATTRIB3_4_NV = 34403 # GL/glext.h:2828
- GL_MAP1_VERTEX_ATTRIB4_4_NV = 34404 # GL/glext.h:2829
- GL_MAP1_VERTEX_ATTRIB5_4_NV = 34405 # GL/glext.h:2830
- GL_MAP1_VERTEX_ATTRIB6_4_NV = 34406 # GL/glext.h:2831
- GL_MAP1_VERTEX_ATTRIB7_4_NV = 34407 # GL/glext.h:2832
- GL_MAP1_VERTEX_ATTRIB8_4_NV = 34408 # GL/glext.h:2833
- GL_MAP1_VERTEX_ATTRIB9_4_NV = 34409 # GL/glext.h:2834
- GL_MAP1_VERTEX_ATTRIB10_4_NV = 34410 # GL/glext.h:2835
- GL_MAP1_VERTEX_ATTRIB11_4_NV = 34411 # GL/glext.h:2836
- GL_MAP1_VERTEX_ATTRIB12_4_NV = 34412 # GL/glext.h:2837
- GL_MAP1_VERTEX_ATTRIB13_4_NV = 34413 # GL/glext.h:2838
- GL_MAP1_VERTEX_ATTRIB14_4_NV = 34414 # GL/glext.h:2839
- GL_MAP1_VERTEX_ATTRIB15_4_NV = 34415 # GL/glext.h:2840
- GL_MAP2_VERTEX_ATTRIB0_4_NV = 34416 # GL/glext.h:2841
- GL_MAP2_VERTEX_ATTRIB1_4_NV = 34417 # GL/glext.h:2842
- GL_MAP2_VERTEX_ATTRIB2_4_NV = 34418 # GL/glext.h:2843
- GL_MAP2_VERTEX_ATTRIB3_4_NV = 34419 # GL/glext.h:2844
- GL_MAP2_VERTEX_ATTRIB4_4_NV = 34420 # GL/glext.h:2845
- GL_MAP2_VERTEX_ATTRIB5_4_NV = 34421 # GL/glext.h:2846
- GL_MAP2_VERTEX_ATTRIB6_4_NV = 34422 # GL/glext.h:2847
- GL_MAP2_VERTEX_ATTRIB7_4_NV = 34423 # GL/glext.h:2848
- GL_MAP2_VERTEX_ATTRIB8_4_NV = 34424 # GL/glext.h:2849
- GL_MAP2_VERTEX_ATTRIB9_4_NV = 34425 # GL/glext.h:2850
- GL_MAP2_VERTEX_ATTRIB10_4_NV = 34426 # GL/glext.h:2851
- GL_MAP2_VERTEX_ATTRIB11_4_NV = 34427 # GL/glext.h:2852
- GL_MAP2_VERTEX_ATTRIB12_4_NV = 34428 # GL/glext.h:2853
- GL_MAP2_VERTEX_ATTRIB13_4_NV = 34429 # GL/glext.h:2854
- GL_MAP2_VERTEX_ATTRIB14_4_NV = 34430 # GL/glext.h:2855
- GL_MAP2_VERTEX_ATTRIB15_4_NV = 34431 # GL/glext.h:2856
- # SGIX_texture_coordinate_clamp (GL/glext.h:2859)
- GL_TEXTURE_MAX_CLAMP_S_SGIX = 33641 # GL/glext.h:2860
- GL_TEXTURE_MAX_CLAMP_T_SGIX = 33642 # GL/glext.h:2861
- GL_TEXTURE_MAX_CLAMP_R_SGIX = 33643 # GL/glext.h:2862
- # SGIX_scalebias_hint (GL/glext.h:2865)
- GL_SCALEBIAS_HINT_SGIX = 33570 # GL/glext.h:2866
- # OML_interlace (GL/glext.h:2869)
- GL_INTERLACE_OML = 35200 # GL/glext.h:2870
- GL_INTERLACE_READ_OML = 35201 # GL/glext.h:2871
- # OML_subsample (GL/glext.h:2874)
- GL_FORMAT_SUBSAMPLE_24_24_OML = 35202 # GL/glext.h:2875
- GL_FORMAT_SUBSAMPLE_244_244_OML = 35203 # GL/glext.h:2876
- # OML_resample (GL/glext.h:2879)
- GL_PACK_RESAMPLE_OML = 35204 # GL/glext.h:2880
- GL_UNPACK_RESAMPLE_OML = 35205 # GL/glext.h:2881
- GL_RESAMPLE_REPLICATE_OML = 35206 # GL/glext.h:2882
- GL_RESAMPLE_ZERO_FILL_OML = 35207 # GL/glext.h:2883
- GL_RESAMPLE_AVERAGE_OML = 35208 # GL/glext.h:2884
- GL_RESAMPLE_DECIMATE_OML = 35209 # GL/glext.h:2885
- # NV_copy_depth_to_color (GL/glext.h:2888)
- GL_DEPTH_STENCIL_TO_RGBA_NV = 34926 # GL/glext.h:2889
- GL_DEPTH_STENCIL_TO_BGRA_NV = 34927 # GL/glext.h:2890
- # ATI_envmap_bumpmap (GL/glext.h:2893)
- GL_BUMP_ROT_MATRIX_ATI = 34677 # GL/glext.h:2894
- GL_BUMP_ROT_MATRIX_SIZE_ATI = 34678 # GL/glext.h:2895
- GL_BUMP_NUM_TEX_UNITS_ATI = 34679 # GL/glext.h:2896
- GL_BUMP_TEX_UNITS_ATI = 34680 # GL/glext.h:2897
- GL_DUDV_ATI = 34681 # GL/glext.h:2898
- GL_DU8DV8_ATI = 34682 # GL/glext.h:2899
- GL_BUMP_ENVMAP_ATI = 34683 # GL/glext.h:2900
- GL_BUMP_TARGET_ATI = 34684 # GL/glext.h:2901
- # ATI_fragment_shader (GL/glext.h:2904)
- GL_FRAGMENT_SHADER_ATI = 35104 # GL/glext.h:2905
- GL_REG_0_ATI = 35105 # GL/glext.h:2906
- GL_REG_1_ATI = 35106 # GL/glext.h:2907
- GL_REG_2_ATI = 35107 # GL/glext.h:2908
- GL_REG_3_ATI = 35108 # GL/glext.h:2909
- GL_REG_4_ATI = 35109 # GL/glext.h:2910
- GL_REG_5_ATI = 35110 # GL/glext.h:2911
- GL_REG_6_ATI = 35111 # GL/glext.h:2912
- GL_REG_7_ATI = 35112 # GL/glext.h:2913
- GL_REG_8_ATI = 35113 # GL/glext.h:2914
- GL_REG_9_ATI = 35114 # GL/glext.h:2915
- GL_REG_10_ATI = 35115 # GL/glext.h:2916
- GL_REG_11_ATI = 35116 # GL/glext.h:2917
- GL_REG_12_ATI = 35117 # GL/glext.h:2918
- GL_REG_13_ATI = 35118 # GL/glext.h:2919
- GL_REG_14_ATI = 35119 # GL/glext.h:2920
- GL_REG_15_ATI = 35120 # GL/glext.h:2921
- GL_REG_16_ATI = 35121 # GL/glext.h:2922
- GL_REG_17_ATI = 35122 # GL/glext.h:2923
- GL_REG_18_ATI = 35123 # GL/glext.h:2924
- GL_REG_19_ATI = 35124 # GL/glext.h:2925
- GL_REG_20_ATI = 35125 # GL/glext.h:2926
- GL_REG_21_ATI = 35126 # GL/glext.h:2927
- GL_REG_22_ATI = 35127 # GL/glext.h:2928
- GL_REG_23_ATI = 35128 # GL/glext.h:2929
- GL_REG_24_ATI = 35129 # GL/glext.h:2930
- GL_REG_25_ATI = 35130 # GL/glext.h:2931
- GL_REG_26_ATI = 35131 # GL/glext.h:2932
- GL_REG_27_ATI = 35132 # GL/glext.h:2933
- GL_REG_28_ATI = 35133 # GL/glext.h:2934
- GL_REG_29_ATI = 35134 # GL/glext.h:2935
- GL_REG_30_ATI = 35135 # GL/glext.h:2936
- GL_REG_31_ATI = 35136 # GL/glext.h:2937
- GL_CON_0_ATI = 35137 # GL/glext.h:2938
- GL_CON_1_ATI = 35138 # GL/glext.h:2939
- GL_CON_2_ATI = 35139 # GL/glext.h:2940
- GL_CON_3_ATI = 35140 # GL/glext.h:2941
- GL_CON_4_ATI = 35141 # GL/glext.h:2942
- GL_CON_5_ATI = 35142 # GL/glext.h:2943
- GL_CON_6_ATI = 35143 # GL/glext.h:2944
- GL_CON_7_ATI = 35144 # GL/glext.h:2945
- GL_CON_8_ATI = 35145 # GL/glext.h:2946
- GL_CON_9_ATI = 35146 # GL/glext.h:2947
- GL_CON_10_ATI = 35147 # GL/glext.h:2948
- GL_CON_11_ATI = 35148 # GL/glext.h:2949
- GL_CON_12_ATI = 35149 # GL/glext.h:2950
- GL_CON_13_ATI = 35150 # GL/glext.h:2951
- GL_CON_14_ATI = 35151 # GL/glext.h:2952
- GL_CON_15_ATI = 35152 # GL/glext.h:2953
- GL_CON_16_ATI = 35153 # GL/glext.h:2954
- GL_CON_17_ATI = 35154 # GL/glext.h:2955
- GL_CON_18_ATI = 35155 # GL/glext.h:2956
- GL_CON_19_ATI = 35156 # GL/glext.h:2957
- GL_CON_20_ATI = 35157 # GL/glext.h:2958
- GL_CON_21_ATI = 35158 # GL/glext.h:2959
- GL_CON_22_ATI = 35159 # GL/glext.h:2960
- GL_CON_23_ATI = 35160 # GL/glext.h:2961
- GL_CON_24_ATI = 35161 # GL/glext.h:2962
- GL_CON_25_ATI = 35162 # GL/glext.h:2963
- GL_CON_26_ATI = 35163 # GL/glext.h:2964
- GL_CON_27_ATI = 35164 # GL/glext.h:2965
- GL_CON_28_ATI = 35165 # GL/glext.h:2966
- GL_CON_29_ATI = 35166 # GL/glext.h:2967
- GL_CON_30_ATI = 35167 # GL/glext.h:2968
- GL_CON_31_ATI = 35168 # GL/glext.h:2969
- GL_MOV_ATI = 35169 # GL/glext.h:2970
- GL_ADD_ATI = 35171 # GL/glext.h:2971
- GL_MUL_ATI = 35172 # GL/glext.h:2972
- GL_SUB_ATI = 35173 # GL/glext.h:2973
- GL_DOT3_ATI = 35174 # GL/glext.h:2974
- GL_DOT4_ATI = 35175 # GL/glext.h:2975
- GL_MAD_ATI = 35176 # GL/glext.h:2976
- GL_LERP_ATI = 35177 # GL/glext.h:2977
- GL_CND_ATI = 35178 # GL/glext.h:2978
- GL_CND0_ATI = 35179 # GL/glext.h:2979
- GL_DOT2_ADD_ATI = 35180 # GL/glext.h:2980
- GL_SECONDARY_INTERPOLATOR_ATI = 35181 # GL/glext.h:2981
- GL_NUM_FRAGMENT_REGISTERS_ATI = 35182 # GL/glext.h:2982
- GL_NUM_FRAGMENT_CONSTANTS_ATI = 35183 # GL/glext.h:2983
- GL_NUM_PASSES_ATI = 35184 # GL/glext.h:2984
- GL_NUM_INSTRUCTIONS_PER_PASS_ATI = 35185 # GL/glext.h:2985
- GL_NUM_INSTRUCTIONS_TOTAL_ATI = 35186 # GL/glext.h:2986
- GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 35187 # GL/glext.h:2987
- GL_NUM_LOOPBACK_COMPONENTS_ATI = 35188 # GL/glext.h:2988
- GL_COLOR_ALPHA_PAIRING_ATI = 35189 # GL/glext.h:2989
- GL_SWIZZLE_STR_ATI = 35190 # GL/glext.h:2990
- GL_SWIZZLE_STQ_ATI = 35191 # GL/glext.h:2991
- GL_SWIZZLE_STR_DR_ATI = 35192 # GL/glext.h:2992
- GL_SWIZZLE_STQ_DQ_ATI = 35193 # GL/glext.h:2993
- GL_SWIZZLE_STRQ_ATI = 35194 # GL/glext.h:2994
- GL_SWIZZLE_STRQ_DQ_ATI = 35195 # GL/glext.h:2995
- GL_RED_BIT_ATI = 1 # GL/glext.h:2996
- GL_GREEN_BIT_ATI = 2 # GL/glext.h:2997
- GL_BLUE_BIT_ATI = 4 # GL/glext.h:2998
- GL_2X_BIT_ATI = 1 # GL/glext.h:2999
- GL_4X_BIT_ATI = 2 # GL/glext.h:3000
- GL_8X_BIT_ATI = 4 # GL/glext.h:3001
- GL_HALF_BIT_ATI = 8 # GL/glext.h:3002
- GL_QUARTER_BIT_ATI = 16 # GL/glext.h:3003
- GL_EIGHTH_BIT_ATI = 32 # GL/glext.h:3004
- GL_SATURATE_BIT_ATI = 64 # GL/glext.h:3005
- GL_COMP_BIT_ATI = 2 # GL/glext.h:3006
- GL_NEGATE_BIT_ATI = 4 # GL/glext.h:3007
- GL_BIAS_BIT_ATI = 8 # GL/glext.h:3008
- # ATI_pn_triangles (GL/glext.h:3011)
- GL_PN_TRIANGLES_ATI = 34800 # GL/glext.h:3012
- GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 34801 # GL/glext.h:3013
- GL_PN_TRIANGLES_POINT_MODE_ATI = 34802 # GL/glext.h:3014
- GL_PN_TRIANGLES_NORMAL_MODE_ATI = 34803 # GL/glext.h:3015
- GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 34804 # GL/glext.h:3016
- GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 34805 # GL/glext.h:3017
- GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 34806 # GL/glext.h:3018
- GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 34807 # GL/glext.h:3019
- GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 34808 # GL/glext.h:3020
- # ATI_vertex_array_object (GL/glext.h:3023)
- GL_STATIC_ATI = 34656 # GL/glext.h:3024
- GL_DYNAMIC_ATI = 34657 # GL/glext.h:3025
- GL_PRESERVE_ATI = 34658 # GL/glext.h:3026
- GL_DISCARD_ATI = 34659 # GL/glext.h:3027
- GL_OBJECT_BUFFER_SIZE_ATI = 34660 # GL/glext.h:3028
- GL_OBJECT_BUFFER_USAGE_ATI = 34661 # GL/glext.h:3029
- GL_ARRAY_OBJECT_BUFFER_ATI = 34662 # GL/glext.h:3030
- GL_ARRAY_OBJECT_OFFSET_ATI = 34663 # GL/glext.h:3031
- # EXT_vertex_shader (GL/glext.h:3034)
- GL_VERTEX_SHADER_EXT = 34688 # GL/glext.h:3035
- GL_VERTEX_SHADER_BINDING_EXT = 34689 # GL/glext.h:3036
- GL_OP_INDEX_EXT = 34690 # GL/glext.h:3037
- GL_OP_NEGATE_EXT = 34691 # GL/glext.h:3038
- GL_OP_DOT3_EXT = 34692 # GL/glext.h:3039
- GL_OP_DOT4_EXT = 34693 # GL/glext.h:3040
- GL_OP_MUL_EXT = 34694 # GL/glext.h:3041
- GL_OP_ADD_EXT = 34695 # GL/glext.h:3042
- GL_OP_MADD_EXT = 34696 # GL/glext.h:3043
- GL_OP_FRAC_EXT = 34697 # GL/glext.h:3044
- GL_OP_MAX_EXT = 34698 # GL/glext.h:3045
- GL_OP_MIN_EXT = 34699 # GL/glext.h:3046
- GL_OP_SET_GE_EXT = 34700 # GL/glext.h:3047
- GL_OP_SET_LT_EXT = 34701 # GL/glext.h:3048
- GL_OP_CLAMP_EXT = 34702 # GL/glext.h:3049
- GL_OP_FLOOR_EXT = 34703 # GL/glext.h:3050
- GL_OP_ROUND_EXT = 34704 # GL/glext.h:3051
- GL_OP_EXP_BASE_2_EXT = 34705 # GL/glext.h:3052
- GL_OP_LOG_BASE_2_EXT = 34706 # GL/glext.h:3053
- GL_OP_POWER_EXT = 34707 # GL/glext.h:3054
- GL_OP_RECIP_EXT = 34708 # GL/glext.h:3055
- GL_OP_RECIP_SQRT_EXT = 34709 # GL/glext.h:3056
- GL_OP_SUB_EXT = 34710 # GL/glext.h:3057
- GL_OP_CROSS_PRODUCT_EXT = 34711 # GL/glext.h:3058
- GL_OP_MULTIPLY_MATRIX_EXT = 34712 # GL/glext.h:3059
- GL_OP_MOV_EXT = 34713 # GL/glext.h:3060
- GL_OUTPUT_VERTEX_EXT = 34714 # GL/glext.h:3061
- GL_OUTPUT_COLOR0_EXT = 34715 # GL/glext.h:3062
- GL_OUTPUT_COLOR1_EXT = 34716 # GL/glext.h:3063
- GL_OUTPUT_TEXTURE_COORD0_EXT = 34717 # GL/glext.h:3064
- GL_OUTPUT_TEXTURE_COORD1_EXT = 34718 # GL/glext.h:3065
- GL_OUTPUT_TEXTURE_COORD2_EXT = 34719 # GL/glext.h:3066
- GL_OUTPUT_TEXTURE_COORD3_EXT = 34720 # GL/glext.h:3067
- GL_OUTPUT_TEXTURE_COORD4_EXT = 34721 # GL/glext.h:3068
- GL_OUTPUT_TEXTURE_COORD5_EXT = 34722 # GL/glext.h:3069
- GL_OUTPUT_TEXTURE_COORD6_EXT = 34723 # GL/glext.h:3070
- GL_OUTPUT_TEXTURE_COORD7_EXT = 34724 # GL/glext.h:3071
- GL_OUTPUT_TEXTURE_COORD8_EXT = 34725 # GL/glext.h:3072
- GL_OUTPUT_TEXTURE_COORD9_EXT = 34726 # GL/glext.h:3073
- GL_OUTPUT_TEXTURE_COORD10_EXT = 34727 # GL/glext.h:3074
- GL_OUTPUT_TEXTURE_COORD11_EXT = 34728 # GL/glext.h:3075
- GL_OUTPUT_TEXTURE_COORD12_EXT = 34729 # GL/glext.h:3076
- GL_OUTPUT_TEXTURE_COORD13_EXT = 34730 # GL/glext.h:3077
- GL_OUTPUT_TEXTURE_COORD14_EXT = 34731 # GL/glext.h:3078
- GL_OUTPUT_TEXTURE_COORD15_EXT = 34732 # GL/glext.h:3079
- GL_OUTPUT_TEXTURE_COORD16_EXT = 34733 # GL/glext.h:3080
- GL_OUTPUT_TEXTURE_COORD17_EXT = 34734 # GL/glext.h:3081
- GL_OUTPUT_TEXTURE_COORD18_EXT = 34735 # GL/glext.h:3082
- GL_OUTPUT_TEXTURE_COORD19_EXT = 34736 # GL/glext.h:3083
- GL_OUTPUT_TEXTURE_COORD20_EXT = 34737 # GL/glext.h:3084
- GL_OUTPUT_TEXTURE_COORD21_EXT = 34738 # GL/glext.h:3085
- GL_OUTPUT_TEXTURE_COORD22_EXT = 34739 # GL/glext.h:3086
- GL_OUTPUT_TEXTURE_COORD23_EXT = 34740 # GL/glext.h:3087
- GL_OUTPUT_TEXTURE_COORD24_EXT = 34741 # GL/glext.h:3088
- GL_OUTPUT_TEXTURE_COORD25_EXT = 34742 # GL/glext.h:3089
- GL_OUTPUT_TEXTURE_COORD26_EXT = 34743 # GL/glext.h:3090
- GL_OUTPUT_TEXTURE_COORD27_EXT = 34744 # GL/glext.h:3091
- GL_OUTPUT_TEXTURE_COORD28_EXT = 34745 # GL/glext.h:3092
- GL_OUTPUT_TEXTURE_COORD29_EXT = 34746 # GL/glext.h:3093
- GL_OUTPUT_TEXTURE_COORD30_EXT = 34747 # GL/glext.h:3094
- GL_OUTPUT_TEXTURE_COORD31_EXT = 34748 # GL/glext.h:3095
- GL_OUTPUT_FOG_EXT = 34749 # GL/glext.h:3096
- GL_SCALAR_EXT = 34750 # GL/glext.h:3097
- GL_VECTOR_EXT = 34751 # GL/glext.h:3098
- GL_MATRIX_EXT = 34752 # GL/glext.h:3099
- GL_VARIANT_EXT = 34753 # GL/glext.h:3100
- GL_INVARIANT_EXT = 34754 # GL/glext.h:3101
- GL_LOCAL_CONSTANT_EXT = 34755 # GL/glext.h:3102
- GL_LOCAL_EXT = 34756 # GL/glext.h:3103
- GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 34757 # GL/glext.h:3104
- GL_MAX_VERTEX_SHADER_VARIANTS_EXT = 34758 # GL/glext.h:3105
- GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = 34759 # GL/glext.h:3106
- GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 34760 # GL/glext.h:3107
- GL_MAX_VERTEX_SHADER_LOCALS_EXT = 34761 # GL/glext.h:3108
- GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 34762 # GL/glext.h:3109
- GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 34763 # GL/glext.h:3110
- GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 34764 # GL/glext.h:3111
- GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 34765 # GL/glext.h:3112
- GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 34766 # GL/glext.h:3113
- GL_VERTEX_SHADER_INSTRUCTIONS_EXT = 34767 # GL/glext.h:3114
- GL_VERTEX_SHADER_VARIANTS_EXT = 34768 # GL/glext.h:3115
- GL_VERTEX_SHADER_INVARIANTS_EXT = 34769 # GL/glext.h:3116
- GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 34770 # GL/glext.h:3117
- GL_VERTEX_SHADER_LOCALS_EXT = 34771 # GL/glext.h:3118
- GL_VERTEX_SHADER_OPTIMIZED_EXT = 34772 # GL/glext.h:3119
- GL_X_EXT = 34773 # GL/glext.h:3120
- GL_Y_EXT = 34774 # GL/glext.h:3121
- GL_Z_EXT = 34775 # GL/glext.h:3122
- GL_W_EXT = 34776 # GL/glext.h:3123
- GL_NEGATIVE_X_EXT = 34777 # GL/glext.h:3124
- GL_NEGATIVE_Y_EXT = 34778 # GL/glext.h:3125
- GL_NEGATIVE_Z_EXT = 34779 # GL/glext.h:3126
- GL_NEGATIVE_W_EXT = 34780 # GL/glext.h:3127
- GL_ZERO_EXT = 34781 # GL/glext.h:3128
- GL_ONE_EXT = 34782 # GL/glext.h:3129
- GL_NEGATIVE_ONE_EXT = 34783 # GL/glext.h:3130
- GL_NORMALIZED_RANGE_EXT = 34784 # GL/glext.h:3131
- GL_FULL_RANGE_EXT = 34785 # GL/glext.h:3132
- GL_CURRENT_VERTEX_EXT = 34786 # GL/glext.h:3133
- GL_MVP_MATRIX_EXT = 34787 # GL/glext.h:3134
- GL_VARIANT_VALUE_EXT = 34788 # GL/glext.h:3135
- GL_VARIANT_DATATYPE_EXT = 34789 # GL/glext.h:3136
- GL_VARIANT_ARRAY_STRIDE_EXT = 34790 # GL/glext.h:3137
- GL_VARIANT_ARRAY_TYPE_EXT = 34791 # GL/glext.h:3138
- GL_VARIANT_ARRAY_EXT = 34792 # GL/glext.h:3139
- GL_VARIANT_ARRAY_POINTER_EXT = 34793 # GL/glext.h:3140
- GL_INVARIANT_VALUE_EXT = 34794 # GL/glext.h:3141
- GL_INVARIANT_DATATYPE_EXT = 34795 # GL/glext.h:3142
- GL_LOCAL_CONSTANT_VALUE_EXT = 34796 # GL/glext.h:3143
- GL_LOCAL_CONSTANT_DATATYPE_EXT = 34797 # GL/glext.h:3144
- # ATI_vertex_streams (GL/glext.h:3147)
- GL_MAX_VERTEX_STREAMS_ATI = 34667 # GL/glext.h:3148
- GL_VERTEX_STREAM0_ATI = 34668 # GL/glext.h:3149
- GL_VERTEX_STREAM1_ATI = 34669 # GL/glext.h:3150
- GL_VERTEX_STREAM2_ATI = 34670 # GL/glext.h:3151
- GL_VERTEX_STREAM3_ATI = 34671 # GL/glext.h:3152
- GL_VERTEX_STREAM4_ATI = 34672 # GL/glext.h:3153
- GL_VERTEX_STREAM5_ATI = 34673 # GL/glext.h:3154
- GL_VERTEX_STREAM6_ATI = 34674 # GL/glext.h:3155
- GL_VERTEX_STREAM7_ATI = 34675 # GL/glext.h:3156
- GL_VERTEX_SOURCE_ATI = 34676 # GL/glext.h:3157
- # ATI_element_array (GL/glext.h:3160)
- GL_ELEMENT_ARRAY_ATI = 34664 # GL/glext.h:3161
- GL_ELEMENT_ARRAY_TYPE_ATI = 34665 # GL/glext.h:3162
- GL_ELEMENT_ARRAY_POINTER_ATI = 34666 # GL/glext.h:3163
- # SUN_mesh_array (GL/glext.h:3166)
- GL_QUAD_MESH_SUN = 34324 # GL/glext.h:3167
- GL_TRIANGLE_MESH_SUN = 34325 # GL/glext.h:3168
- # SUN_slice_accum (GL/glext.h:3171)
- GL_SLICE_ACCUM_SUN = 34252 # GL/glext.h:3172
- # NV_multisample_filter_hint (GL/glext.h:3175)
- GL_MULTISAMPLE_FILTER_HINT_NV = 34100 # GL/glext.h:3176
- # NV_depth_clamp (GL/glext.h:3179)
- GL_DEPTH_CLAMP_NV = 34383 # GL/glext.h:3180
- # NV_occlusion_query (GL/glext.h:3183)
- GL_PIXEL_COUNTER_BITS_NV = 34916 # GL/glext.h:3184
- GL_CURRENT_OCCLUSION_QUERY_ID_NV = 34917 # GL/glext.h:3185
- GL_PIXEL_COUNT_NV = 34918 # GL/glext.h:3186
- GL_PIXEL_COUNT_AVAILABLE_NV = 34919 # GL/glext.h:3187
- # NV_point_sprite (GL/glext.h:3190)
- GL_POINT_SPRITE_NV = 34913 # GL/glext.h:3191
- GL_COORD_REPLACE_NV = 34914 # GL/glext.h:3192
- GL_POINT_SPRITE_R_MODE_NV = 34915 # GL/glext.h:3193
- # NV_texture_shader3 (GL/glext.h:3196)
- GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = 34896 # GL/glext.h:3197
- GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 34897 # GL/glext.h:3198
- GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 34898 # GL/glext.h:3199
- GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 34899 # GL/glext.h:3200
- GL_OFFSET_HILO_TEXTURE_2D_NV = 34900 # GL/glext.h:3201
- GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = 34901 # GL/glext.h:3202
- GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 34902 # GL/glext.h:3203
- GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 34903 # GL/glext.h:3204
- GL_DEPENDENT_HILO_TEXTURE_2D_NV = 34904 # GL/glext.h:3205
- GL_DEPENDENT_RGB_TEXTURE_3D_NV = 34905 # GL/glext.h:3206
- GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 34906 # GL/glext.h:3207
- GL_DOT_PRODUCT_PASS_THROUGH_NV = 34907 # GL/glext.h:3208
- GL_DOT_PRODUCT_TEXTURE_1D_NV = 34908 # GL/glext.h:3209
- GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 34909 # GL/glext.h:3210
- GL_HILO8_NV = 34910 # GL/glext.h:3211
- GL_SIGNED_HILO8_NV = 34911 # GL/glext.h:3212
- GL_FORCE_BLUE_TO_ONE_NV = 34912 # GL/glext.h:3213
- # NV_vertex_program1_1 (GL/glext.h:3216)
- # EXT_shadow_funcs (GL/glext.h:3219)
- # EXT_stencil_two_side (GL/glext.h:3222)
- GL_STENCIL_TEST_TWO_SIDE_EXT = 35088 # GL/glext.h:3223
- GL_ACTIVE_STENCIL_FACE_EXT = 35089 # GL/glext.h:3224
- # ATI_text_fragment_shader (GL/glext.h:3227)
- GL_TEXT_FRAGMENT_SHADER_ATI = 33280 # GL/glext.h:3228
- # APPLE_client_storage (GL/glext.h:3231)
- GL_UNPACK_CLIENT_STORAGE_APPLE = 34226 # GL/glext.h:3232
- # APPLE_element_array (GL/glext.h:3235)
- GL_ELEMENT_ARRAY_APPLE = 34664 # GL/glext.h:3236
- GL_ELEMENT_ARRAY_TYPE_APPLE = 34665 # GL/glext.h:3237
- GL_ELEMENT_ARRAY_POINTER_APPLE = 34666 # GL/glext.h:3238
- # APPLE_fence (GL/glext.h:3241)
- GL_DRAW_PIXELS_APPLE = 35338 # GL/glext.h:3242
- GL_FENCE_APPLE = 35339 # GL/glext.h:3243
- # APPLE_vertex_array_object (GL/glext.h:3246)
- GL_VERTEX_ARRAY_BINDING_APPLE = 34229 # GL/glext.h:3247
- # APPLE_vertex_array_range (GL/glext.h:3250)
- GL_VERTEX_ARRAY_RANGE_APPLE = 34077 # GL/glext.h:3251
- GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = 34078 # GL/glext.h:3252
- GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 34079 # GL/glext.h:3253
- GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = 34081 # GL/glext.h:3254
- GL_STORAGE_CACHED_APPLE = 34238 # GL/glext.h:3255
- GL_STORAGE_SHARED_APPLE = 34239 # GL/glext.h:3256
- # APPLE_ycbcr_422 (GL/glext.h:3259)
- GL_YCBCR_422_APPLE = 34233 # GL/glext.h:3260
- GL_UNSIGNED_SHORT_8_8_APPLE = 34234 # GL/glext.h:3261
- GL_UNSIGNED_SHORT_8_8_REV_APPLE = 34235 # GL/glext.h:3262
- # S3_s3tc (GL/glext.h:3265)
- GL_RGB_S3TC = 33696 # GL/glext.h:3266
- GL_RGB4_S3TC = 33697 # GL/glext.h:3267
- GL_RGBA_S3TC = 33698 # GL/glext.h:3268
- GL_RGBA4_S3TC = 33699 # GL/glext.h:3269
- # ATI_draw_buffers (GL/glext.h:3272)
- GL_MAX_DRAW_BUFFERS_ATI = 34852 # GL/glext.h:3273
- GL_DRAW_BUFFER0_ATI = 34853 # GL/glext.h:3274
- GL_DRAW_BUFFER1_ATI = 34854 # GL/glext.h:3275
- GL_DRAW_BUFFER2_ATI = 34855 # GL/glext.h:3276
- GL_DRAW_BUFFER3_ATI = 34856 # GL/glext.h:3277
- GL_DRAW_BUFFER4_ATI = 34857 # GL/glext.h:3278
- GL_DRAW_BUFFER5_ATI = 34858 # GL/glext.h:3279
- GL_DRAW_BUFFER6_ATI = 34859 # GL/glext.h:3280
- GL_DRAW_BUFFER7_ATI = 34860 # GL/glext.h:3281
- GL_DRAW_BUFFER8_ATI = 34861 # GL/glext.h:3282
- GL_DRAW_BUFFER9_ATI = 34862 # GL/glext.h:3283
- GL_DRAW_BUFFER10_ATI = 34863 # GL/glext.h:3284
- GL_DRAW_BUFFER11_ATI = 34864 # GL/glext.h:3285
- GL_DRAW_BUFFER12_ATI = 34865 # GL/glext.h:3286
- GL_DRAW_BUFFER13_ATI = 34866 # GL/glext.h:3287
- GL_DRAW_BUFFER14_ATI = 34867 # GL/glext.h:3288
- GL_DRAW_BUFFER15_ATI = 34868 # GL/glext.h:3289
- # ATI_pixel_format_float (GL/glext.h:3292)
- GL_TYPE_RGBA_FLOAT_ATI = 34848 # GL/glext.h:3293
- GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = 34869 # GL/glext.h:3294
- # ATI_texture_env_combine3 (GL/glext.h:3297)
- GL_MODULATE_ADD_ATI = 34628 # GL/glext.h:3298
- GL_MODULATE_SIGNED_ADD_ATI = 34629 # GL/glext.h:3299
- GL_MODULATE_SUBTRACT_ATI = 34630 # GL/glext.h:3300
- # ATI_texture_float (GL/glext.h:3303)
- GL_RGBA_FLOAT32_ATI = 34836 # GL/glext.h:3304
- GL_RGB_FLOAT32_ATI = 34837 # GL/glext.h:3305
- GL_ALPHA_FLOAT32_ATI = 34838 # GL/glext.h:3306
- GL_INTENSITY_FLOAT32_ATI = 34839 # GL/glext.h:3307
- GL_LUMINANCE_FLOAT32_ATI = 34840 # GL/glext.h:3308
- GL_LUMINANCE_ALPHA_FLOAT32_ATI = 34841 # GL/glext.h:3309
- GL_RGBA_FLOAT16_ATI = 34842 # GL/glext.h:3310
- GL_RGB_FLOAT16_ATI = 34843 # GL/glext.h:3311
- GL_ALPHA_FLOAT16_ATI = 34844 # GL/glext.h:3312
- GL_INTENSITY_FLOAT16_ATI = 34845 # GL/glext.h:3313
- GL_LUMINANCE_FLOAT16_ATI = 34846 # GL/glext.h:3314
- GL_LUMINANCE_ALPHA_FLOAT16_ATI = 34847 # GL/glext.h:3315
- # NV_float_buffer (GL/glext.h:3318)
- GL_FLOAT_R_NV = 34944 # GL/glext.h:3319
- GL_FLOAT_RG_NV = 34945 # GL/glext.h:3320
- GL_FLOAT_RGB_NV = 34946 # GL/glext.h:3321
- GL_FLOAT_RGBA_NV = 34947 # GL/glext.h:3322
- GL_FLOAT_R16_NV = 34948 # GL/glext.h:3323
- GL_FLOAT_R32_NV = 34949 # GL/glext.h:3324
- GL_FLOAT_RG16_NV = 34950 # GL/glext.h:3325
- GL_FLOAT_RG32_NV = 34951 # GL/glext.h:3326
- GL_FLOAT_RGB16_NV = 34952 # GL/glext.h:3327
- GL_FLOAT_RGB32_NV = 34953 # GL/glext.h:3328
- GL_FLOAT_RGBA16_NV = 34954 # GL/glext.h:3329
- GL_FLOAT_RGBA32_NV = 34955 # GL/glext.h:3330
- GL_TEXTURE_FLOAT_COMPONENTS_NV = 34956 # GL/glext.h:3331
- GL_FLOAT_CLEAR_COLOR_VALUE_NV = 34957 # GL/glext.h:3332
- GL_FLOAT_RGBA_MODE_NV = 34958 # GL/glext.h:3333
- # NV_fragment_program (GL/glext.h:3336)
- GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = 34920 # GL/glext.h:3337
- GL_FRAGMENT_PROGRAM_NV = 34928 # GL/glext.h:3338
- GL_MAX_TEXTURE_COORDS_NV = 34929 # GL/glext.h:3339
- GL_MAX_TEXTURE_IMAGE_UNITS_NV = 34930 # GL/glext.h:3340
- GL_FRAGMENT_PROGRAM_BINDING_NV = 34931 # GL/glext.h:3341
- GL_PROGRAM_ERROR_STRING_NV = 34932 # GL/glext.h:3342
- # NV_half_float (GL/glext.h:3345)
- GL_HALF_FLOAT_NV = 5131 # GL/glext.h:3346
- # NV_pixel_data_range (GL/glext.h:3349)
- GL_WRITE_PIXEL_DATA_RANGE_NV = 34936 # GL/glext.h:3350
- GL_READ_PIXEL_DATA_RANGE_NV = 34937 # GL/glext.h:3351
- GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = 34938 # GL/glext.h:3352
- GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = 34939 # GL/glext.h:3353
- GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = 34940 # GL/glext.h:3354
- GL_READ_PIXEL_DATA_RANGE_POINTER_NV = 34941 # GL/glext.h:3355
- # NV_primitive_restart (GL/glext.h:3358)
- GL_PRIMITIVE_RESTART_NV = 34136 # GL/glext.h:3359
- GL_PRIMITIVE_RESTART_INDEX_NV = 34137 # GL/glext.h:3360
- # NV_texture_expand_normal (GL/glext.h:3363)
- GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = 34959 # GL/glext.h:3364
- # NV_vertex_program2 (GL/glext.h:3367)
- # ATI_map_object_buffer (GL/glext.h:3370)
- # ATI_separate_stencil (GL/glext.h:3373)
- GL_STENCIL_BACK_FUNC_ATI = 34816 # GL/glext.h:3374
- GL_STENCIL_BACK_FAIL_ATI = 34817 # GL/glext.h:3375
- GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = 34818 # GL/glext.h:3376
- GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = 34819 # GL/glext.h:3377
- # ATI_vertex_attrib_array_object (GL/glext.h:3380)
- # OES_read_format (GL/glext.h:3383)
- GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 35738 # GL/glext.h:3384
- GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 35739 # GL/glext.h:3385
- # EXT_depth_bounds_test (GL/glext.h:3388)
- GL_DEPTH_BOUNDS_TEST_EXT = 34960 # GL/glext.h:3389
- GL_DEPTH_BOUNDS_EXT = 34961 # GL/glext.h:3390
- # EXT_texture_mirror_clamp (GL/glext.h:3393)
- GL_MIRROR_CLAMP_EXT = 34626 # GL/glext.h:3394
- GL_MIRROR_CLAMP_TO_EDGE_EXT = 34627 # GL/glext.h:3395
- GL_MIRROR_CLAMP_TO_BORDER_EXT = 35090 # GL/glext.h:3396
- # EXT_blend_equation_separate (GL/glext.h:3399)
- GL_BLEND_EQUATION_RGB_EXT = 32777 # GL/glext.h:3400
- GL_BLEND_EQUATION_ALPHA_EXT = 34877 # GL/glext.h:3401
- # MESA_pack_invert (GL/glext.h:3404)
- GL_PACK_INVERT_MESA = 34648 # GL/glext.h:3405
- # MESA_ycbcr_texture (GL/glext.h:3408)
- GL_UNSIGNED_SHORT_8_8_MESA = 34234 # GL/glext.h:3409
- GL_UNSIGNED_SHORT_8_8_REV_MESA = 34235 # GL/glext.h:3410
- GL_YCBCR_MESA = 34647 # GL/glext.h:3411
- # EXT_pixel_buffer_object (GL/glext.h:3414)
- GL_PIXEL_PACK_BUFFER_EXT = 35051 # GL/glext.h:3415
- GL_PIXEL_UNPACK_BUFFER_EXT = 35052 # GL/glext.h:3416
- GL_PIXEL_PACK_BUFFER_BINDING_EXT = 35053 # GL/glext.h:3417
- GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = 35055 # GL/glext.h:3418
- # NV_fragment_program_option (GL/glext.h:3421)
- # NV_fragment_program2 (GL/glext.h:3424)
- GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 35060 # GL/glext.h:3425
- GL_MAX_PROGRAM_CALL_DEPTH_NV = 35061 # GL/glext.h:3426
- GL_MAX_PROGRAM_IF_DEPTH_NV = 35062 # GL/glext.h:3427
- GL_MAX_PROGRAM_LOOP_DEPTH_NV = 35063 # GL/glext.h:3428
- GL_MAX_PROGRAM_LOOP_COUNT_NV = 35064 # GL/glext.h:3429
- # NV_vertex_program2_option (GL/glext.h:3432)
- # NV_vertex_program3 (GL/glext.h:3437)
- # EXT_framebuffer_object (GL/glext.h:3441)
- GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 1286 # GL/glext.h:3442
- GL_MAX_RENDERBUFFER_SIZE_EXT = 34024 # GL/glext.h:3443
- GL_FRAMEBUFFER_BINDING_EXT = 36006 # GL/glext.h:3444
- GL_RENDERBUFFER_BINDING_EXT = 36007 # GL/glext.h:3445
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 36048 # GL/glext.h:3446
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 36049 # GL/glext.h:3447
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 36050 # GL/glext.h:3448
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 36051 # GL/glext.h:3449
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 36052 # GL/glext.h:3450
- GL_FRAMEBUFFER_COMPLETE_EXT = 36053 # GL/glext.h:3451
- GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 36054 # GL/glext.h:3452
- GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 36055 # GL/glext.h:3453
- GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT = 36056 # GL/glext.h:3454
- GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 36057 # GL/glext.h:3455
- GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 36058 # GL/glext.h:3456
- GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 36059 # GL/glext.h:3457
- GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 36060 # GL/glext.h:3458
- GL_FRAMEBUFFER_UNSUPPORTED_EXT = 36061 # GL/glext.h:3459
- GL_MAX_COLOR_ATTACHMENTS_EXT = 36063 # GL/glext.h:3460
- GL_COLOR_ATTACHMENT0_EXT = 36064 # GL/glext.h:3461
- GL_COLOR_ATTACHMENT1_EXT = 36065 # GL/glext.h:3462
- GL_COLOR_ATTACHMENT2_EXT = 36066 # GL/glext.h:3463
- GL_COLOR_ATTACHMENT3_EXT = 36067 # GL/glext.h:3464
- GL_COLOR_ATTACHMENT4_EXT = 36068 # GL/glext.h:3465
- GL_COLOR_ATTACHMENT5_EXT = 36069 # GL/glext.h:3466
- GL_COLOR_ATTACHMENT6_EXT = 36070 # GL/glext.h:3467
- GL_COLOR_ATTACHMENT7_EXT = 36071 # GL/glext.h:3468
- GL_COLOR_ATTACHMENT8_EXT = 36072 # GL/glext.h:3469
- GL_COLOR_ATTACHMENT9_EXT = 36073 # GL/glext.h:3470
- GL_COLOR_ATTACHMENT10_EXT = 36074 # GL/glext.h:3471
- GL_COLOR_ATTACHMENT11_EXT = 36075 # GL/glext.h:3472
- GL_COLOR_ATTACHMENT12_EXT = 36076 # GL/glext.h:3473
- GL_COLOR_ATTACHMENT13_EXT = 36077 # GL/glext.h:3474
- GL_COLOR_ATTACHMENT14_EXT = 36078 # GL/glext.h:3475
- GL_COLOR_ATTACHMENT15_EXT = 36079 # GL/glext.h:3476
- GL_DEPTH_ATTACHMENT_EXT = 36096 # GL/glext.h:3477
- GL_STENCIL_ATTACHMENT_EXT = 36128 # GL/glext.h:3478
- GL_FRAMEBUFFER_EXT = 36160 # GL/glext.h:3479
- GL_RENDERBUFFER_EXT = 36161 # GL/glext.h:3480
- GL_RENDERBUFFER_WIDTH_EXT = 36162 # GL/glext.h:3481
- GL_RENDERBUFFER_HEIGHT_EXT = 36163 # GL/glext.h:3482
- GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 36164 # GL/glext.h:3483
- GL_STENCIL_INDEX_EXT = 36165 # GL/glext.h:3484
- GL_STENCIL_INDEX1_EXT = 36166 # GL/glext.h:3485
- GL_STENCIL_INDEX4_EXT = 36167 # GL/glext.h:3486
- GL_STENCIL_INDEX8_EXT = 36168 # GL/glext.h:3487
- GL_STENCIL_INDEX16_EXT = 36169 # GL/glext.h:3488
- GL_RENDERBUFFER_RED_SIZE_EXT = 36176 # GL/glext.h:3489
- GL_RENDERBUFFER_GREEN_SIZE_EXT = 36177 # GL/glext.h:3490
- GL_RENDERBUFFER_BLUE_SIZE_EXT = 36178 # GL/glext.h:3491
- GL_RENDERBUFFER_ALPHA_SIZE_EXT = 36179 # GL/glext.h:3492
- GL_RENDERBUFFER_DEPTH_SIZE_EXT = 36180 # GL/glext.h:3493
- GL_RENDERBUFFER_STENCIL_SIZE_EXT = 36181 # GL/glext.h:3494
- # GREMEDY_string_marker (GL/glext.h:3497)
- # EXT_Cg_shader (GL/glext.h:3500)
- GL_CG_VERTEX_SHADER_EXT = 35086 # GL/glext.h:3501
- GL_CG_FRAGMENT_SHADER_EXT = 35087 # GL/glext.h:3502
- # EXT_timer_query (GL/glext.h:3505)
- GL_TIME_ELAPSED_EXT = 35007 # GL/glext.h:3506
- # EXT_texture_buffer_object (GL/glext.h:3509)
- GL_TEXTURE_BUFFER_EXT = 35882 # GL/glext.h:3510
- GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 35883 # GL/glext.h:3511
- GL_TEXTURE_BINDING_BUFFER_EXT = 35884 # GL/glext.h:3512
- GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 35885 # GL/glext.h:3513
- GL_TEXTURE_BUFFER_FORMAT_EXT = 35886 # GL/glext.h:3514
- # EXT_gpu_shader4 (GL/glext.h:3517)
- GL_SAMPLER_1D_ARRAY_EXT = 36288 # GL/glext.h:3518
- GL_SAMPLER_2D_ARRAY_EXT = 36289 # GL/glext.h:3519
- GL_SAMPLER_BUFFER_EXT = 36290 # GL/glext.h:3520
- GL_SAMPLER_1D_ARRAY_SHADOW_EXT = 36291 # GL/glext.h:3521
- GL_SAMPLER_2D_ARRAY_SHADOW_EXT = 36292 # GL/glext.h:3522
- GL_SAMPLER_CUBE_SHADOW_EXT = 36293 # GL/glext.h:3523
- GL_UNSIGNED_INT_VEC2_EXT = 36294 # GL/glext.h:3524
- GL_UNSIGNED_INT_VEC3_EXT = 36295 # GL/glext.h:3525
- GL_UNSIGNED_INT_VEC4_EXT = 36296 # GL/glext.h:3526
- GL_INT_SAMPLER_1D_EXT = 36297 # GL/glext.h:3527
- GL_INT_SAMPLER_2D_EXT = 36298 # GL/glext.h:3528
- GL_INT_SAMPLER_3D_EXT = 36299 # GL/glext.h:3529
- GL_INT_SAMPLER_CUBE_EXT = 36300 # GL/glext.h:3530
- GL_INT_SAMPLER_2D_RECT_EXT = 36301 # GL/glext.h:3531
- GL_INT_SAMPLER_1D_ARRAY_EXT = 36302 # GL/glext.h:3532
- GL_INT_SAMPLER_2D_ARRAY_EXT = 36303 # GL/glext.h:3533
- GL_INT_SAMPLER_BUFFER_EXT = 36304 # GL/glext.h:3534
- GL_UNSIGNED_INT_SAMPLER_1D_EXT = 36305 # GL/glext.h:3535
- GL_UNSIGNED_INT_SAMPLER_2D_EXT = 36306 # GL/glext.h:3536
- GL_UNSIGNED_INT_SAMPLER_3D_EXT = 36307 # GL/glext.h:3537
- GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = 36308 # GL/glext.h:3538
- GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 36309 # GL/glext.h:3539
- GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 36310 # GL/glext.h:3540
- GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 36311 # GL/glext.h:3541
- GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 36312 # GL/glext.h:3542
- GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT = 35069 # GL/glext.h:3543
- # EXT_geometry_shader4 (GL/glext.h:3546)
- GL_GEOMETRY_SHADER_EXT = 36313 # GL/glext.h:3547
- GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = 36317 # GL/glext.h:3548
- GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = 36318 # GL/glext.h:3549
- GL_MAX_VARYING_COMPONENTS_EXT = 35659 # GL/glext.h:3550
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 36319 # GL/glext.h:3551
- GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 36320 # GL/glext.h:3552
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 36321 # GL/glext.h:3553
- GL_GEOMETRY_VERTICES_OUT_EXT = 36314 # GL/glext.h:3554
- GL_GEOMETRY_INPUT_TYPE_EXT = 36315 # GL/glext.h:3555
- GL_GEOMETRY_OUTPUT_TYPE_EXT = 36316 # GL/glext.h:3556
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 35881 # GL/glext.h:3557
- GL_LINES_ADJACENCY_EXT = 10 # GL/glext.h:3558
- GL_LINE_STRIP_ADJACENCY_EXT = 11 # GL/glext.h:3559
- GL_TRIANGLES_ADJACENCY_EXT = 12 # GL/glext.h:3560
- GL_TRIANGLE_STRIP_ADJACENCY_EXT = 13 # GL/glext.h:3561
- GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 36263 # GL/glext.h:3562
- GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 36264 # GL/glext.h:3563
- GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 36265 # GL/glext.h:3564
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 36052 # GL/glext.h:3565
- GL_PROGRAM_POINT_SIZE_EXT = 34370 # GL/glext.h:3566
- # EXT_bindable_uniform (GL/glext.h:3569)
- GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 36322 # GL/glext.h:3570
- GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 36323 # GL/glext.h:3571
- GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 36324 # GL/glext.h:3572
- GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = 36333 # GL/glext.h:3573
- GL_UNIFORM_BUFFER_EXT = 36334 # GL/glext.h:3574
- GL_UNIFORM_BUFFER_BINDING_EXT = 36335 # GL/glext.h:3575
- # EXT_framebuffer_sRGB (GL/glext.h:3578)
- GL_FRAMEBUFFER_SRGB_EXT = 36281 # GL/glext.h:3579
- GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = 36282 # GL/glext.h:3580
- # EXT_texture_shared_exponent (GL/glext.h:3583)
- GL_RGB9_E5_EXT = 35901 # GL/glext.h:3584
- GL_UNSIGNED_INT_5_9_9_9_REV_EXT = 35902 # GL/glext.h:3585
- GL_TEXTURE_SHARED_SIZE_EXT = 35903 # GL/glext.h:3586
- # EXT_packed_float (GL/glext.h:3589)
- GL_R11F_G11F_B10F_EXT = 35898 # GL/glext.h:3590
- GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = 35899 # GL/glext.h:3591
- GL_RGBA_SIGNED_COMPONENTS_EXT = 35900 # GL/glext.h:3592
- # EXT_texture_array (GL/glext.h:3595)
- GL_TEXTURE_1D_ARRAY_EXT = 35864 # GL/glext.h:3596
- GL_PROXY_TEXTURE_1D_ARRAY_EXT = 35865 # GL/glext.h:3597
- GL_TEXTURE_2D_ARRAY_EXT = 35866 # GL/glext.h:3598
- GL_PROXY_TEXTURE_2D_ARRAY_EXT = 35867 # GL/glext.h:3599
- GL_TEXTURE_BINDING_1D_ARRAY_EXT = 35868 # GL/glext.h:3600
- GL_TEXTURE_BINDING_2D_ARRAY_EXT = 35869 # GL/glext.h:3601
- GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = 35071 # GL/glext.h:3602
- GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = 34894 # GL/glext.h:3603
- # EXT_texture_integer (GL/glext.h:3607)
- GL_RGBA32UI_EXT = 36208 # GL/glext.h:3608
- GL_RGB32UI_EXT = 36209 # GL/glext.h:3609
- GL_ALPHA32UI_EXT = 36210 # GL/glext.h:3610
- GL_INTENSITY32UI_EXT = 36211 # GL/glext.h:3611
- GL_LUMINANCE32UI_EXT = 36212 # GL/glext.h:3612
- GL_LUMINANCE_ALPHA32UI_EXT = 36213 # GL/glext.h:3613
- GL_RGBA16UI_EXT = 36214 # GL/glext.h:3614
- GL_RGB16UI_EXT = 36215 # GL/glext.h:3615
- GL_ALPHA16UI_EXT = 36216 # GL/glext.h:3616
- GL_INTENSITY16UI_EXT = 36217 # GL/glext.h:3617
- GL_LUMINANCE16UI_EXT = 36218 # GL/glext.h:3618
- GL_LUMINANCE_ALPHA16UI_EXT = 36219 # GL/glext.h:3619
- GL_RGBA8UI_EXT = 36220 # GL/glext.h:3620
- GL_RGB8UI_EXT = 36221 # GL/glext.h:3621
- GL_ALPHA8UI_EXT = 36222 # GL/glext.h:3622
- GL_INTENSITY8UI_EXT = 36223 # GL/glext.h:3623
- GL_LUMINANCE8UI_EXT = 36224 # GL/glext.h:3624
- GL_LUMINANCE_ALPHA8UI_EXT = 36225 # GL/glext.h:3625
- GL_RGBA32I_EXT = 36226 # GL/glext.h:3626
- GL_RGB32I_EXT = 36227 # GL/glext.h:3627
- GL_ALPHA32I_EXT = 36228 # GL/glext.h:3628
- GL_INTENSITY32I_EXT = 36229 # GL/glext.h:3629
- GL_LUMINANCE32I_EXT = 36230 # GL/glext.h:3630
- GL_LUMINANCE_ALPHA32I_EXT = 36231 # GL/glext.h:3631
- GL_RGBA16I_EXT = 36232 # GL/glext.h:3632
- GL_RGB16I_EXT = 36233 # GL/glext.h:3633
- GL_ALPHA16I_EXT = 36234 # GL/glext.h:3634
- GL_INTENSITY16I_EXT = 36235 # GL/glext.h:3635
- GL_LUMINANCE16I_EXT = 36236 # GL/glext.h:3636
- GL_LUMINANCE_ALPHA16I_EXT = 36237 # GL/glext.h:3637
- GL_RGBA8I_EXT = 36238 # GL/glext.h:3638
- GL_RGB8I_EXT = 36239 # GL/glext.h:3639
- GL_ALPHA8I_EXT = 36240 # GL/glext.h:3640
- GL_INTENSITY8I_EXT = 36241 # GL/glext.h:3641
- GL_LUMINANCE8I_EXT = 36242 # GL/glext.h:3642
- GL_LUMINANCE_ALPHA8I_EXT = 36243 # GL/glext.h:3643
- GL_RED_INTEGER_EXT = 36244 # GL/glext.h:3644
- GL_GREEN_INTEGER_EXT = 36245 # GL/glext.h:3645
- GL_BLUE_INTEGER_EXT = 36246 # GL/glext.h:3646
- GL_ALPHA_INTEGER_EXT = 36247 # GL/glext.h:3647
- GL_RGB_INTEGER_EXT = 36248 # GL/glext.h:3648
- GL_RGBA_INTEGER_EXT = 36249 # GL/glext.h:3649
- GL_BGR_INTEGER_EXT = 36250 # GL/glext.h:3650
- GL_BGRA_INTEGER_EXT = 36251 # GL/glext.h:3651
- GL_LUMINANCE_INTEGER_EXT = 36252 # GL/glext.h:3652
- GL_LUMINANCE_ALPHA_INTEGER_EXT = 36253 # GL/glext.h:3653
- GL_RGBA_INTEGER_MODE_EXT = 36254 # GL/glext.h:3654
- # NV_depth_buffer_float (GL/glext.h:3657)
- GL_DEPTH_COMPONENT32F_NV = 36267 # GL/glext.h:3658
- GL_DEPTH32F_STENCIL8_NV = 36268 # GL/glext.h:3659
- GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 36269 # GL/glext.h:3660
- GL_DEPTH_BUFFER_FLOAT_MODE_NV = 36271 # GL/glext.h:3661
- # EXT_texture_compression_latc (GL/glext.h:3664)
- GL_COMPRESSED_LUMINANCE_LATC1_EXT = 35952 # GL/glext.h:3665
- GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = 35953 # GL/glext.h:3666
- GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 35954 # GL/glext.h:3667
- GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 35955 # GL/glext.h:3668
- # NV_transform_feedback (GL/glext.h:3671)
- GL_BACK_PRIMARY_COLOR_NV = 35959 # GL/glext.h:3672
- GL_BACK_SECONDARY_COLOR_NV = 35960 # GL/glext.h:3673
- GL_TEXTURE_COORD_NV = 35961 # GL/glext.h:3674
- GL_CLIP_DISTANCE_NV = 35962 # GL/glext.h:3675
- GL_VERTEX_ID_NV = 35963 # GL/glext.h:3676
- GL_PRIMITIVE_ID_NV = 35964 # GL/glext.h:3677
- GL_GENERIC_ATTRIB_NV = 35965 # GL/glext.h:3678
- GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = 35966 # GL/glext.h:3679
- GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 35967 # GL/glext.h:3680
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 35968 # GL/glext.h:3681
- GL_ACTIVE_VARYINGS_NV = 35969 # GL/glext.h:3682
- GL_ACTIVE_VARYING_MAX_LENGTH_NV = 35970 # GL/glext.h:3683
- GL_TRANSFORM_FEEDBACK_VARYINGS_NV = 35971 # GL/glext.h:3684
- GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = 35972 # GL/glext.h:3685
- GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 35973 # GL/glext.h:3686
- GL_TRANSFORM_FEEDBACK_RECORD_NV = 35974 # GL/glext.h:3687
- GL_PRIMITIVES_GENERATED_NV = 35975 # GL/glext.h:3688
- GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 35976 # GL/glext.h:3689
- GL_RASTERIZER_DISCARD_NV = 35977 # GL/glext.h:3690
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV = 35978 # GL/glext.h:3691
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 35979 # GL/glext.h:3692
- GL_INTERLEAVED_ATTRIBS_NV = 35980 # GL/glext.h:3693
- GL_SEPARATE_ATTRIBS_NV = 35981 # GL/glext.h:3694
- GL_TRANSFORM_FEEDBACK_BUFFER_NV = 35982 # GL/glext.h:3695
- GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 35983 # GL/glext.h:3696
- # NV_geometry_program4 (GL/glext.h:3699)
- GL_GEOMETRY_PROGRAM_NV = 35878 # GL/glext.h:3700
- GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = 35879 # GL/glext.h:3701
- GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 35880 # GL/glext.h:3702
- # NV_gpu_program4 (GL/glext.h:3705)
- GL_MIN_PROGRAM_TEXEL_OFFSET_NV = 35076 # GL/glext.h:3706
- GL_MAX_PROGRAM_TEXEL_OFFSET_NV = 35077 # GL/glext.h:3707
- GL_PROGRAM_ATTRIB_COMPONENTS_NV = 35078 # GL/glext.h:3708
- GL_PROGRAM_RESULT_COMPONENTS_NV = 35079 # GL/glext.h:3709
- GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = 35080 # GL/glext.h:3710
- GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = 35081 # GL/glext.h:3711
- GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = 36261 # GL/glext.h:3712
- GL_MAX_PROGRAM_GENERIC_RESULTS_NV = 36262 # GL/glext.h:3713
- GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = 36256 # GL/glext.h:3717
- GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = 36257 # GL/glext.h:3718
- GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV = 36258 # GL/glext.h:3719
- GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = 36259 # GL/glext.h:3720
- GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = 36260 # GL/glext.h:3721
- # NV_framebuffer_multisample_coverage (GL/glext.h:3724)
- GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = 36011 # GL/glext.h:3725
- GL_RENDERBUFFER_COLOR_SAMPLES_NV = 36368 # GL/glext.h:3726
- GL_MAX_RENDERBUFFER_COVERAGE_SAMPLES_NV = 36183 # GL/glext.h:3727
- GL_MAX_RENDERBUFFER_COLOR_SAMPLES_NV = 36369 # GL/glext.h:3728
- GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV = 36370 # GL/glext.h:3729
- GL_MULTISAMPLE_COVERAGE_MODES_NV = 36371 # GL/glext.h:3730
- # EXT_framebuffer_multisample (GL/glext.h:3733)
- GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 36182 # GL/glext.h:3734
- GL_MAX_SAMPLES_EXT = 36183 # GL/glext.h:3735
- GL_RENDERBUFFER_SAMPLES_EXT = 36011 # GL/glext.h:3736
- # EXT_framebuffer_blit (GL/glext.h:3739)
- GL_READ_FRAMEBUFFER_EXT = 36008 # GL/glext.h:3740
- GL_DRAW_FRAMEBUFFER_EXT = 36009 # GL/glext.h:3741
- GL_DRAW_FRAMEBUFFER_BINDING_EXT = 36006 # GL/glext.h:3742
- GL_READ_FRAMEBUFFER_BINDING_EXT = 36010 # GL/glext.h:3743
- # EXT_texture_compression_rgtc (GL/glext.h:3746)
- GL_COMPRESSED_RED_RGTC1_EXT = 36283 # GL/glext.h:3747
- GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = 36284 # GL/glext.h:3748
- GL_COMPRESSED_RED_GREEN_RGTC2_EXT = 36285 # GL/glext.h:3749
- GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 36286 # GL/glext.h:3750
- # NV_present_video (GL/glext.h:3753)
- GL_FRAME_NV = 36390 # GL/glext.h:3754
- GL_FIELDS_NV = 36391 # GL/glext.h:3755
- GL_CURRENT_TIME_NV = 36392 # GL/glext.h:3756
- GL_NUM_FILL_STREAMS_NV = 36393 # GL/glext.h:3757
- GL_PRESENT_TIME_NV = 36394 # GL/glext.h:3758
- GL_PRESENT_DURATION_NV = 36395 # GL/glext.h:3759
- # NV_conditional_render (GL/glext.h:3762)
- GL_QUERY_WAIT_NV = 36371 # GL/glext.h:3763
- GL_QUERY_NO_WAIT_NV = 36372 # GL/glext.h:3764
- GL_QUERY_BY_REGION_WAIT_NV = 36373 # GL/glext.h:3765
- GL_QUERY_BY_REGION_NO_WAIT_NV = 36374 # GL/glext.h:3766
- # EXT_transform_feedback (GL/glext.h:3769)
- GL_TRANSFORM_FEEDBACK_BUFFER_EXT = 35982 # GL/glext.h:3770
- GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT = 35972 # GL/glext.h:3771
- GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = 35973 # GL/glext.h:3772
- GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = 35983 # GL/glext.h:3773
- GL_INTERLEAVED_ATTRIBS_EXT = 35980 # GL/glext.h:3774
- GL_SEPARATE_ATTRIBS_EXT = 35981 # GL/glext.h:3775
- GL_PRIMITIVES_GENERATED_EXT = 35975 # GL/glext.h:3776
- GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = 35976 # GL/glext.h:3777
- GL_RASTERIZER_DISCARD_EXT = 35977 # GL/glext.h:3778
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = 35978 # GL/glext.h:3779
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = 35979 # GL/glext.h:3780
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = 35968 # GL/glext.h:3781
- GL_TRANSFORM_FEEDBACK_VARYINGS_EXT = 35971 # GL/glext.h:3782
- GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = 35967 # GL/glext.h:3783
- GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = 35958 # GL/glext.h:3784
- # EXT_direct_state_access (GL/glext.h:3787)
- GL_PROGRAM_MATRIX_EXT = 36397 # GL/glext.h:3788
- GL_TRANSPOSE_PROGRAM_MATRIX_EXT = 36398 # GL/glext.h:3789
- GL_PROGRAM_MATRIX_STACK_DEPTH_EXT = 36399 # GL/glext.h:3790
- # EXT_vertex_array_bgra (GL/glext.h:3793)
- # EXT_texture_swizzle (GL/glext.h:3797)
- GL_TEXTURE_SWIZZLE_R_EXT = 36418 # GL/glext.h:3798
- GL_TEXTURE_SWIZZLE_G_EXT = 36419 # GL/glext.h:3799
- GL_TEXTURE_SWIZZLE_B_EXT = 36420 # GL/glext.h:3800
- GL_TEXTURE_SWIZZLE_A_EXT = 36421 # GL/glext.h:3801
- GL_TEXTURE_SWIZZLE_RGBA_EXT = 36422 # GL/glext.h:3802
- # NV_explicit_multisample (GL/glext.h:3805)
- GL_SAMPLE_POSITION_NV = 36432 # GL/glext.h:3806
- GL_SAMPLE_MASK_NV = 36433 # GL/glext.h:3807
- GL_SAMPLE_MASK_VALUE_NV = 36434 # GL/glext.h:3808
- GL_TEXTURE_BINDING_RENDERBUFFER_NV = 36435 # GL/glext.h:3809
- GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = 36436 # GL/glext.h:3810
- GL_MAX_SAMPLE_MASK_WORDS_NV = 36441 # GL/glext.h:3811
- GL_TEXTURE_RENDERBUFFER_NV = 36437 # GL/glext.h:3812
- GL_SAMPLER_RENDERBUFFER_NV = 36438 # GL/glext.h:3813
- GL_INT_SAMPLER_RENDERBUFFER_NV = 36439 # GL/glext.h:3814
- GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = 36440 # GL/glext.h:3815
- # NV_transform_feedback2 (GL/glext.h:3818)
- GL_TRANSFORM_FEEDBACK_NV = 36386 # GL/glext.h:3819
- GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = 36387 # GL/glext.h:3820
- GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = 36388 # GL/glext.h:3821
- GL_TRANSFORM_FEEDBACK_BINDING_NV = 36389 # GL/glext.h:3822
- # NV_vertex_buffer_unified_memory (GL/glext.h:3825)
- GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = 36638 # GL/glext.h:3826
- GL_ELEMENT_ARRAY_UNIFIED_NV = 36639 # GL/glext.h:3827
- GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = 36640 # GL/glext.h:3828
- GL_VERTEX_ARRAY_ADDRESS_NV = 36641 # GL/glext.h:3829
- GL_NORMAL_ARRAY_ADDRESS_NV = 36642 # GL/glext.h:3830
- GL_COLOR_ARRAY_ADDRESS_NV = 36643 # GL/glext.h:3831
- GL_INDEX_ARRAY_ADDRESS_NV = 36644 # GL/glext.h:3832
- GL_TEXTURE_COORD_ARRAY_ADDRESS_NV = 36645 # GL/glext.h:3833
- GL_EDGE_FLAG_ARRAY_ADDRESS_NV = 36646 # GL/glext.h:3834
- GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = 36647 # GL/glext.h:3835
- GL_FOG_COORD_ARRAY_ADDRESS_NV = 36648 # GL/glext.h:3836
- GL_ELEMENT_ARRAY_ADDRESS_NV = 36649 # GL/glext.h:3837
- GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV = 36650 # GL/glext.h:3838
- GL_VERTEX_ARRAY_LENGTH_NV = 36651 # GL/glext.h:3839
- GL_NORMAL_ARRAY_LENGTH_NV = 36652 # GL/glext.h:3840
- GL_COLOR_ARRAY_LENGTH_NV = 36653 # GL/glext.h:3841
- GL_INDEX_ARRAY_LENGTH_NV = 36654 # GL/glext.h:3842
- GL_TEXTURE_COORD_ARRAY_LENGTH_NV = 36655 # GL/glext.h:3843
- GL_EDGE_FLAG_ARRAY_LENGTH_NV = 36656 # GL/glext.h:3844
- GL_SECONDARY_COLOR_ARRAY_LENGTH_NV = 36657 # GL/glext.h:3845
- GL_FOG_COORD_ARRAY_LENGTH_NV = 36658 # GL/glext.h:3846
- GL_ELEMENT_ARRAY_LENGTH_NV = 36659 # GL/glext.h:3847
- # NV_shader_buffer_load (GL/glext.h:3850)
- GL_BUFFER_GPU_ADDRESS_NV = 36637 # GL/glext.h:3851
- GL_GPU_ADDRESS_NV = 36660 # GL/glext.h:3852
- GL_MAX_SHADER_BUFFER_ADDRESS_NV = 36661 # GL/glext.h:3853
- # VERSION_2_0 (GL/glext.h:3859)
- GLchar = c_char # GL/glext.h:3861
- # VERSION_1_5 (GL/glext.h:3864)
- GLintptr = c_ptrdiff_t # GL/glext.h:3866
- GLsizeiptr = c_ptrdiff_t # GL/glext.h:3867
- # ARB_vertex_buffer_object (GL/glext.h:3870)
- GLintptrARB = c_ptrdiff_t # GL/glext.h:3872
- GLsizeiptrARB = c_ptrdiff_t # GL/glext.h:3873
- # ARB_shader_objects (GL/glext.h:3876)
- GLcharARB = c_char # GL/glext.h:3878
- GLhandleARB = c_uint # GL/glext.h:3879
- # ARB_half_float_pixel (GL/glext.h:3883)
- GLhalfARB = c_ushort # GL/glext.h:3884
- # NV_half_float (GL/glext.h:3887)
- GLhalfNV = c_ushort # GL/glext.h:3888
- # EXT_timer_query (GL/glext.h:3891)
- GLint64EXT = c_longlong # GL/glext.h:3892
- GLuint64EXT = c_ulonglong # GL/glext.h:3893
- # VERSION_1_2 (GL/glext.h:3896)
- # VERSION_1_3 (GL/glext.h:3978)
- # VERSION_1_4 (GL/glext.h:4076)
- GL_VERSION_1_4 = 1 # GL/glext.h:4077
- GLenum = c_uint # /usr/include/GL/gl.h:149
- # GL/glext.h:4079
- glBlendFuncSeparate = _link_function('glBlendFuncSeparate', None, [GLenum, GLenum, GLenum, GLenum], 'VERSION_1_4')
- GLfloat = c_float # /usr/include/GL/gl.h:160
- # GL/glext.h:4080
- glFogCoordf = _link_function('glFogCoordf', None, [GLfloat], 'VERSION_1_4')
- # GL/glext.h:4081
- glFogCoordfv = _link_function('glFogCoordfv', None, [POINTER(GLfloat)], 'VERSION_1_4')
- GLdouble = c_double # /usr/include/GL/gl.h:162
- # GL/glext.h:4082
- glFogCoordd = _link_function('glFogCoordd', None, [GLdouble], 'VERSION_1_4')
- # GL/glext.h:4083
- glFogCoorddv = _link_function('glFogCoorddv', None, [POINTER(GLdouble)], 'VERSION_1_4')
- GLsizei = c_int # /usr/include/GL/gl.h:159
- GLvoid = None # /usr/include/GL/gl.h:152
- # GL/glext.h:4084
- glFogCoordPointer = _link_function('glFogCoordPointer', None, [GLenum, GLsizei, POINTER(GLvoid)], 'VERSION_1_4')
- GLint = c_int # /usr/include/GL/gl.h:155
- # GL/glext.h:4085
- glMultiDrawArrays = _link_function('glMultiDrawArrays', None, [GLenum, POINTER(GLint), POINTER(GLsizei), GLsizei], 'VERSION_1_4')
- # GL/glext.h:4086
- glMultiDrawElements = _link_function('glMultiDrawElements', None, [GLenum, POINTER(GLsizei), GLenum, POINTER(POINTER(GLvoid)), GLsizei], 'VERSION_1_4')
- # GL/glext.h:4087
- glPointParameterf = _link_function('glPointParameterf', None, [GLenum, GLfloat], 'VERSION_1_4')
- # GL/glext.h:4088
- glPointParameterfv = _link_function('glPointParameterfv', None, [GLenum, POINTER(GLfloat)], 'VERSION_1_4')
- # GL/glext.h:4089
- glPointParameteri = _link_function('glPointParameteri', None, [GLenum, GLint], 'VERSION_1_4')
- # GL/glext.h:4090
- glPointParameteriv = _link_function('glPointParameteriv', None, [GLenum, POINTER(GLint)], 'VERSION_1_4')
- GLbyte = c_char # /usr/include/GL/gl.h:153
- # GL/glext.h:4091
- glSecondaryColor3b = _link_function('glSecondaryColor3b', None, [GLbyte, GLbyte, GLbyte], 'VERSION_1_4')
- # GL/glext.h:4092
- glSecondaryColor3bv = _link_function('glSecondaryColor3bv', None, [POINTER(GLbyte)], 'VERSION_1_4')
- # GL/glext.h:4093
- glSecondaryColor3d = _link_function('glSecondaryColor3d', None, [GLdouble, GLdouble, GLdouble], 'VERSION_1_4')
- # GL/glext.h:4094
- glSecondaryColor3dv = _link_function('glSecondaryColor3dv', None, [POINTER(GLdouble)], 'VERSION_1_4')
- # GL/glext.h:4095
- glSecondaryColor3f = _link_function('glSecondaryColor3f', None, [GLfloat, GLfloat, GLfloat], 'VERSION_1_4')
- # GL/glext.h:4096
- glSecondaryColor3fv = _link_function('glSecondaryColor3fv', None, [POINTER(GLfloat)], 'VERSION_1_4')
- # GL/glext.h:4097
- glSecondaryColor3i = _link_function('glSecondaryColor3i', None, [GLint, GLint, GLint], 'VERSION_1_4')
- # GL/glext.h:4098
- glSecondaryColor3iv = _link_function('glSecondaryColor3iv', None, [POINTER(GLint)], 'VERSION_1_4')
- GLshort = c_short # /usr/include/GL/gl.h:154
- # GL/glext.h:4099
- glSecondaryColor3s = _link_function('glSecondaryColor3s', None, [GLshort, GLshort, GLshort], 'VERSION_1_4')
- # GL/glext.h:4100
- glSecondaryColor3sv = _link_function('glSecondaryColor3sv', None, [POINTER(GLshort)], 'VERSION_1_4')
- GLubyte = c_ubyte # /usr/include/GL/gl.h:156
- # GL/glext.h:4101
- glSecondaryColor3ub = _link_function('glSecondaryColor3ub', None, [GLubyte, GLubyte, GLubyte], 'VERSION_1_4')
- # GL/glext.h:4102
- glSecondaryColor3ubv = _link_function('glSecondaryColor3ubv', None, [POINTER(GLubyte)], 'VERSION_1_4')
- GLuint = c_uint # /usr/include/GL/gl.h:158
- # GL/glext.h:4103
- glSecondaryColor3ui = _link_function('glSecondaryColor3ui', None, [GLuint, GLuint, GLuint], 'VERSION_1_4')
- # GL/glext.h:4104
- glSecondaryColor3uiv = _link_function('glSecondaryColor3uiv', None, [POINTER(GLuint)], 'VERSION_1_4')
- GLushort = c_ushort # /usr/include/GL/gl.h:157
- # GL/glext.h:4105
- glSecondaryColor3us = _link_function('glSecondaryColor3us', None, [GLushort, GLushort, GLushort], 'VERSION_1_4')
- # GL/glext.h:4106
- glSecondaryColor3usv = _link_function('glSecondaryColor3usv', None, [POINTER(GLushort)], 'VERSION_1_4')
- # GL/glext.h:4107
- glSecondaryColorPointer = _link_function('glSecondaryColorPointer', None, [GLint, GLenum, GLsizei, POINTER(GLvoid)], 'VERSION_1_4')
- # GL/glext.h:4108
- glWindowPos2d = _link_function('glWindowPos2d', None, [GLdouble, GLdouble], 'VERSION_1_4')
- # GL/glext.h:4109
- glWindowPos2dv = _link_function('glWindowPos2dv', None, [POINTER(GLdouble)], 'VERSION_1_4')
- # GL/glext.h:4110
- glWindowPos2f = _link_function('glWindowPos2f', None, [GLfloat, GLfloat], 'VERSION_1_4')
- # GL/glext.h:4111
- glWindowPos2fv = _link_function('glWindowPos2fv', None, [POINTER(GLfloat)], 'VERSION_1_4')
- # GL/glext.h:4112
- glWindowPos2i = _link_function('glWindowPos2i', None, [GLint, GLint], 'VERSION_1_4')
- # GL/glext.h:4113
- glWindowPos2iv = _link_function('glWindowPos2iv', None, [POINTER(GLint)], 'VERSION_1_4')
- # GL/glext.h:4114
- glWindowPos2s = _link_function('glWindowPos2s', None, [GLshort, GLshort], 'VERSION_1_4')
- # GL/glext.h:4115
- glWindowPos2sv = _link_function('glWindowPos2sv', None, [POINTER(GLshort)], 'VERSION_1_4')
- # GL/glext.h:4116
- glWindowPos3d = _link_function('glWindowPos3d', None, [GLdouble, GLdouble, GLdouble], 'VERSION_1_4')
- # GL/glext.h:4117
- glWindowPos3dv = _link_function('glWindowPos3dv', None, [POINTER(GLdouble)], 'VERSION_1_4')
- # GL/glext.h:4118
- glWindowPos3f = _link_function('glWindowPos3f', None, [GLfloat, GLfloat, GLfloat], 'VERSION_1_4')
- # GL/glext.h:4119
- glWindowPos3fv = _link_function('glWindowPos3fv', None, [POINTER(GLfloat)], 'VERSION_1_4')
- # GL/glext.h:4120
- glWindowPos3i = _link_function('glWindowPos3i', None, [GLint, GLint, GLint], 'VERSION_1_4')
- # GL/glext.h:4121
- glWindowPos3iv = _link_function('glWindowPos3iv', None, [POINTER(GLint)], 'VERSION_1_4')
- # GL/glext.h:4122
- glWindowPos3s = _link_function('glWindowPos3s', None, [GLshort, GLshort, GLshort], 'VERSION_1_4')
- # GL/glext.h:4123
- glWindowPos3sv = _link_function('glWindowPos3sv', None, [POINTER(GLshort)], 'VERSION_1_4')
- PFNGLBLENDFUNCSEPARATEPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:4125
- PFNGLFOGCOORDFPROC = CFUNCTYPE(None, GLfloat) # GL/glext.h:4126
- PFNGLFOGCOORDFVPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:4127
- PFNGLFOGCOORDDPROC = CFUNCTYPE(None, GLdouble) # GL/glext.h:4128
- PFNGLFOGCOORDDVPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:4129
- PFNGLFOGCOORDPOINTERPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:4130
- PFNGLMULTIDRAWARRAYSPROC = CFUNCTYPE(None, GLenum, POINTER(GLint), POINTER(GLsizei), GLsizei) # GL/glext.h:4131
- PFNGLMULTIDRAWELEMENTSPROC = CFUNCTYPE(None, GLenum, POINTER(GLsizei), GLenum, POINTER(POINTER(GLvoid)), GLsizei) # GL/glext.h:4132
- PFNGLPOINTPARAMETERFPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:4133
- PFNGLPOINTPARAMETERFVPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:4134
- PFNGLPOINTPARAMETERIPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:4135
- PFNGLPOINTPARAMETERIVPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:4136
- PFNGLSECONDARYCOLOR3BPROC = CFUNCTYPE(None, GLbyte, GLbyte, GLbyte) # GL/glext.h:4137
- PFNGLSECONDARYCOLOR3BVPROC = CFUNCTYPE(None, POINTER(GLbyte)) # GL/glext.h:4138
- PFNGLSECONDARYCOLOR3DPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble) # GL/glext.h:4139
- PFNGLSECONDARYCOLOR3DVPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:4140
- PFNGLSECONDARYCOLOR3FPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat) # GL/glext.h:4141
- PFNGLSECONDARYCOLOR3FVPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:4142
- PFNGLSECONDARYCOLOR3IPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:4143
- PFNGLSECONDARYCOLOR3IVPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:4144
- PFNGLSECONDARYCOLOR3SPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort) # GL/glext.h:4145
- PFNGLSECONDARYCOLOR3SVPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:4146
- PFNGLSECONDARYCOLOR3UBPROC = CFUNCTYPE(None, GLubyte, GLubyte, GLubyte) # GL/glext.h:4147
- PFNGLSECONDARYCOLOR3UBVPROC = CFUNCTYPE(None, POINTER(GLubyte)) # GL/glext.h:4148
- PFNGLSECONDARYCOLOR3UIPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint) # GL/glext.h:4149
- PFNGLSECONDARYCOLOR3UIVPROC = CFUNCTYPE(None, POINTER(GLuint)) # GL/glext.h:4150
- PFNGLSECONDARYCOLOR3USPROC = CFUNCTYPE(None, GLushort, GLushort, GLushort) # GL/glext.h:4151
- PFNGLSECONDARYCOLOR3USVPROC = CFUNCTYPE(None, POINTER(GLushort)) # GL/glext.h:4152
- PFNGLSECONDARYCOLORPOINTERPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:4153
- PFNGLWINDOWPOS2DPROC = CFUNCTYPE(None, GLdouble, GLdouble) # GL/glext.h:4154
- PFNGLWINDOWPOS2DVPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:4155
- PFNGLWINDOWPOS2FPROC = CFUNCTYPE(None, GLfloat, GLfloat) # GL/glext.h:4156
- PFNGLWINDOWPOS2FVPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:4157
- PFNGLWINDOWPOS2IPROC = CFUNCTYPE(None, GLint, GLint) # GL/glext.h:4158
- PFNGLWINDOWPOS2IVPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:4159
- PFNGLWINDOWPOS2SPROC = CFUNCTYPE(None, GLshort, GLshort) # GL/glext.h:4160
- PFNGLWINDOWPOS2SVPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:4161
- PFNGLWINDOWPOS3DPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble) # GL/glext.h:4162
- PFNGLWINDOWPOS3DVPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:4163
- PFNGLWINDOWPOS3FPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat) # GL/glext.h:4164
- PFNGLWINDOWPOS3FVPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:4165
- PFNGLWINDOWPOS3IPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:4166
- PFNGLWINDOWPOS3IVPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:4167
- PFNGLWINDOWPOS3SPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort) # GL/glext.h:4168
- PFNGLWINDOWPOS3SVPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:4169
- # VERSION_1_5 (GL/glext.h:4172)
- GL_VERSION_1_5 = 1 # GL/glext.h:4173
- # GL/glext.h:4175
- glGenQueries = _link_function('glGenQueries', None, [GLsizei, POINTER(GLuint)], 'VERSION_1_5')
- # GL/glext.h:4176
- glDeleteQueries = _link_function('glDeleteQueries', None, [GLsizei, POINTER(GLuint)], 'VERSION_1_5')
- GLboolean = c_ubyte # /usr/include/GL/gl.h:150
- # GL/glext.h:4177
- glIsQuery = _link_function('glIsQuery', GLboolean, [GLuint], 'VERSION_1_5')
- # GL/glext.h:4178
- glBeginQuery = _link_function('glBeginQuery', None, [GLenum, GLuint], 'VERSION_1_5')
- # GL/glext.h:4179
- glEndQuery = _link_function('glEndQuery', None, [GLenum], 'VERSION_1_5')
- # GL/glext.h:4180
- glGetQueryiv = _link_function('glGetQueryiv', None, [GLenum, GLenum, POINTER(GLint)], 'VERSION_1_5')
- # GL/glext.h:4181
- glGetQueryObjectiv = _link_function('glGetQueryObjectiv', None, [GLuint, GLenum, POINTER(GLint)], 'VERSION_1_5')
- # GL/glext.h:4182
- glGetQueryObjectuiv = _link_function('glGetQueryObjectuiv', None, [GLuint, GLenum, POINTER(GLuint)], 'VERSION_1_5')
- # GL/glext.h:4183
- glBindBuffer = _link_function('glBindBuffer', None, [GLenum, GLuint], 'VERSION_1_5')
- # GL/glext.h:4184
- glDeleteBuffers = _link_function('glDeleteBuffers', None, [GLsizei, POINTER(GLuint)], 'VERSION_1_5')
- # GL/glext.h:4185
- glGenBuffers = _link_function('glGenBuffers', None, [GLsizei, POINTER(GLuint)], 'VERSION_1_5')
- # GL/glext.h:4186
- glIsBuffer = _link_function('glIsBuffer', GLboolean, [GLuint], 'VERSION_1_5')
- # GL/glext.h:4187
- glBufferData = _link_function('glBufferData', None, [GLenum, GLsizeiptr, POINTER(GLvoid), GLenum], 'VERSION_1_5')
- # GL/glext.h:4188
- glBufferSubData = _link_function('glBufferSubData', None, [GLenum, GLintptr, GLsizeiptr, POINTER(GLvoid)], 'VERSION_1_5')
- # GL/glext.h:4189
- glGetBufferSubData = _link_function('glGetBufferSubData', None, [GLenum, GLintptr, GLsizeiptr, POINTER(GLvoid)], 'VERSION_1_5')
- # GL/glext.h:4190
- glMapBuffer = _link_function('glMapBuffer', POINTER(GLvoid), [GLenum, GLenum], 'VERSION_1_5')
- # GL/glext.h:4191
- glUnmapBuffer = _link_function('glUnmapBuffer', GLboolean, [GLenum], 'VERSION_1_5')
- # GL/glext.h:4192
- glGetBufferParameteriv = _link_function('glGetBufferParameteriv', None, [GLenum, GLenum, POINTER(GLint)], 'VERSION_1_5')
- # GL/glext.h:4193
- glGetBufferPointerv = _link_function('glGetBufferPointerv', None, [GLenum, GLenum, POINTER(POINTER(GLvoid))], 'VERSION_1_5')
- PFNGLGENQUERIESPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:4195
- PFNGLDELETEQUERIESPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:4196
- PFNGLISQUERYPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:4197
- PFNGLBEGINQUERYPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:4198
- PFNGLENDQUERYPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:4199
- PFNGLGETQUERYIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:4200
- PFNGLGETQUERYOBJECTIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:4201
- PFNGLGETQUERYOBJECTUIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint)) # GL/glext.h:4202
- PFNGLBINDBUFFERPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:4203
- PFNGLDELETEBUFFERSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:4204
- PFNGLGENBUFFERSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:4205
- PFNGLISBUFFERPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:4206
- PFNGLBUFFERDATAPROC = CFUNCTYPE(None, GLenum, GLsizeiptr, POINTER(GLvoid), GLenum) # GL/glext.h:4207
- PFNGLBUFFERSUBDATAPROC = CFUNCTYPE(None, GLenum, GLintptr, GLsizeiptr, POINTER(GLvoid)) # GL/glext.h:4208
- PFNGLGETBUFFERSUBDATAPROC = CFUNCTYPE(None, GLenum, GLintptr, GLsizeiptr, POINTER(GLvoid)) # GL/glext.h:4209
- PFNGLMAPBUFFERPROC = CFUNCTYPE(POINTER(GLvoid), GLenum, GLenum) # GL/glext.h:4210
- PFNGLUNMAPBUFFERPROC = CFUNCTYPE(GLboolean, GLenum) # GL/glext.h:4211
- PFNGLGETBUFFERPARAMETERIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:4212
- PFNGLGETBUFFERPOINTERVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:4213
- # VERSION_2_0 (GL/glext.h:4216)
- GL_VERSION_2_0 = 1 # GL/glext.h:4217
- # GL/glext.h:4219
- glBlendEquationSeparate = _link_function('glBlendEquationSeparate', None, [GLenum, GLenum], 'VERSION_2_0')
- # GL/glext.h:4220
- glDrawBuffers = _link_function('glDrawBuffers', None, [GLsizei, POINTER(GLenum)], 'VERSION_2_0')
- # GL/glext.h:4221
- glStencilOpSeparate = _link_function('glStencilOpSeparate', None, [GLenum, GLenum, GLenum, GLenum], 'VERSION_2_0')
- # GL/glext.h:4222
- glStencilFuncSeparate = _link_function('glStencilFuncSeparate', None, [GLenum, GLenum, GLint, GLuint], 'VERSION_2_0')
- # GL/glext.h:4223
- glStencilMaskSeparate = _link_function('glStencilMaskSeparate', None, [GLenum, GLuint], 'VERSION_2_0')
- # GL/glext.h:4224
- glAttachShader = _link_function('glAttachShader', None, [GLuint, GLuint], 'VERSION_2_0')
- # GL/glext.h:4225
- glBindAttribLocation = _link_function('glBindAttribLocation', None, [GLuint, GLuint, POINTER(GLchar)], 'VERSION_2_0')
- # GL/glext.h:4226
- glCompileShader = _link_function('glCompileShader', None, [GLuint], 'VERSION_2_0')
- # GL/glext.h:4227
- glCreateProgram = _link_function('glCreateProgram', GLuint, [], 'VERSION_2_0')
- # GL/glext.h:4228
- glCreateShader = _link_function('glCreateShader', GLuint, [GLenum], 'VERSION_2_0')
- # GL/glext.h:4229
- glDeleteProgram = _link_function('glDeleteProgram', None, [GLuint], 'VERSION_2_0')
- # GL/glext.h:4230
- glDeleteShader = _link_function('glDeleteShader', None, [GLuint], 'VERSION_2_0')
- # GL/glext.h:4231
- glDetachShader = _link_function('glDetachShader', None, [GLuint, GLuint], 'VERSION_2_0')
- # GL/glext.h:4232
- glDisableVertexAttribArray = _link_function('glDisableVertexAttribArray', None, [GLuint], 'VERSION_2_0')
- # GL/glext.h:4233
- glEnableVertexAttribArray = _link_function('glEnableVertexAttribArray', None, [GLuint], 'VERSION_2_0')
- # GL/glext.h:4234
- glGetActiveAttrib = _link_function('glGetActiveAttrib', None, [GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), POINTER(GLchar)], 'VERSION_2_0')
- # GL/glext.h:4235
- glGetActiveUniform = _link_function('glGetActiveUniform', None, [GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), POINTER(GLchar)], 'VERSION_2_0')
- # GL/glext.h:4236
- glGetAttachedShaders = _link_function('glGetAttachedShaders', None, [GLuint, GLsizei, POINTER(GLsizei), POINTER(GLuint)], 'VERSION_2_0')
- # GL/glext.h:4237
- glGetAttribLocation = _link_function('glGetAttribLocation', GLint, [GLuint, POINTER(GLchar)], 'VERSION_2_0')
- # GL/glext.h:4238
- glGetProgramiv = _link_function('glGetProgramiv', None, [GLuint, GLenum, POINTER(GLint)], 'VERSION_2_0')
- # GL/glext.h:4239
- glGetProgramInfoLog = _link_function('glGetProgramInfoLog', None, [GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)], 'VERSION_2_0')
- # GL/glext.h:4240
- glGetShaderiv = _link_function('glGetShaderiv', None, [GLuint, GLenum, POINTER(GLint)], 'VERSION_2_0')
- # GL/glext.h:4241
- glGetShaderInfoLog = _link_function('glGetShaderInfoLog', None, [GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)], 'VERSION_2_0')
- # GL/glext.h:4242
- glGetShaderSource = _link_function('glGetShaderSource', None, [GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)], 'VERSION_2_0')
- # GL/glext.h:4243
- glGetUniformLocation = _link_function('glGetUniformLocation', GLint, [GLuint, POINTER(GLchar)], 'VERSION_2_0')
- # GL/glext.h:4244
- glGetUniformfv = _link_function('glGetUniformfv', None, [GLuint, GLint, POINTER(GLfloat)], 'VERSION_2_0')
- # GL/glext.h:4245
- glGetUniformiv = _link_function('glGetUniformiv', None, [GLuint, GLint, POINTER(GLint)], 'VERSION_2_0')
- # GL/glext.h:4246
- glGetVertexAttribdv = _link_function('glGetVertexAttribdv', None, [GLuint, GLenum, POINTER(GLdouble)], 'VERSION_2_0')
- # GL/glext.h:4247
- glGetVertexAttribfv = _link_function('glGetVertexAttribfv', None, [GLuint, GLenum, POINTER(GLfloat)], 'VERSION_2_0')
- # GL/glext.h:4248
- glGetVertexAttribiv = _link_function('glGetVertexAttribiv', None, [GLuint, GLenum, POINTER(GLint)], 'VERSION_2_0')
- # GL/glext.h:4249
- glGetVertexAttribPointerv = _link_function('glGetVertexAttribPointerv', None, [GLuint, GLenum, POINTER(POINTER(GLvoid))], 'VERSION_2_0')
- # GL/glext.h:4250
- glIsProgram = _link_function('glIsProgram', GLboolean, [GLuint], 'VERSION_2_0')
- # GL/glext.h:4251
- glIsShader = _link_function('glIsShader', GLboolean, [GLuint], 'VERSION_2_0')
- # GL/glext.h:4252
- glLinkProgram = _link_function('glLinkProgram', None, [GLuint], 'VERSION_2_0')
- # GL/glext.h:4253
- glShaderSource = _link_function('glShaderSource', None, [GLuint, GLsizei, POINTER(POINTER(GLchar)), POINTER(GLint)], 'VERSION_2_0')
- # GL/glext.h:4254
- glUseProgram = _link_function('glUseProgram', None, [GLuint], 'VERSION_2_0')
- # GL/glext.h:4255
- glUniform1f = _link_function('glUniform1f', None, [GLint, GLfloat], 'VERSION_2_0')
- # GL/glext.h:4256
- glUniform2f = _link_function('glUniform2f', None, [GLint, GLfloat, GLfloat], 'VERSION_2_0')
- # GL/glext.h:4257
- glUniform3f = _link_function('glUniform3f', None, [GLint, GLfloat, GLfloat, GLfloat], 'VERSION_2_0')
- # GL/glext.h:4258
- glUniform4f = _link_function('glUniform4f', None, [GLint, GLfloat, GLfloat, GLfloat, GLfloat], 'VERSION_2_0')
- # GL/glext.h:4259
- glUniform1i = _link_function('glUniform1i', None, [GLint, GLint], 'VERSION_2_0')
- # GL/glext.h:4260
- glUniform2i = _link_function('glUniform2i', None, [GLint, GLint, GLint], 'VERSION_2_0')
- # GL/glext.h:4261
- glUniform3i = _link_function('glUniform3i', None, [GLint, GLint, GLint, GLint], 'VERSION_2_0')
- # GL/glext.h:4262
- glUniform4i = _link_function('glUniform4i', None, [GLint, GLint, GLint, GLint, GLint], 'VERSION_2_0')
- # GL/glext.h:4263
- glUniform1fv = _link_function('glUniform1fv', None, [GLint, GLsizei, POINTER(GLfloat)], 'VERSION_2_0')
- # GL/glext.h:4264
- glUniform2fv = _link_function('glUniform2fv', None, [GLint, GLsizei, POINTER(GLfloat)], 'VERSION_2_0')
- # GL/glext.h:4265
- glUniform3fv = _link_function('glUniform3fv', None, [GLint, GLsizei, POINTER(GLfloat)], 'VERSION_2_0')
- # GL/glext.h:4266
- glUniform4fv = _link_function('glUniform4fv', None, [GLint, GLsizei, POINTER(GLfloat)], 'VERSION_2_0')
- # GL/glext.h:4267
- glUniform1iv = _link_function('glUniform1iv', None, [GLint, GLsizei, POINTER(GLint)], 'VERSION_2_0')
- # GL/glext.h:4268
- glUniform2iv = _link_function('glUniform2iv', None, [GLint, GLsizei, POINTER(GLint)], 'VERSION_2_0')
- # GL/glext.h:4269
- glUniform3iv = _link_function('glUniform3iv', None, [GLint, GLsizei, POINTER(GLint)], 'VERSION_2_0')
- # GL/glext.h:4270
- glUniform4iv = _link_function('glUniform4iv', None, [GLint, GLsizei, POINTER(GLint)], 'VERSION_2_0')
- # GL/glext.h:4271
- glUniformMatrix2fv = _link_function('glUniformMatrix2fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_0')
- # GL/glext.h:4272
- glUniformMatrix3fv = _link_function('glUniformMatrix3fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_0')
- # GL/glext.h:4273
- glUniformMatrix4fv = _link_function('glUniformMatrix4fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_0')
- # GL/glext.h:4274
- glValidateProgram = _link_function('glValidateProgram', None, [GLuint], 'VERSION_2_0')
- # GL/glext.h:4275
- glVertexAttrib1d = _link_function('glVertexAttrib1d', None, [GLuint, GLdouble], 'VERSION_2_0')
- # GL/glext.h:4276
- glVertexAttrib1dv = _link_function('glVertexAttrib1dv', None, [GLuint, POINTER(GLdouble)], 'VERSION_2_0')
- # GL/glext.h:4277
- glVertexAttrib1f = _link_function('glVertexAttrib1f', None, [GLuint, GLfloat], 'VERSION_2_0')
- # GL/glext.h:4278
- glVertexAttrib1fv = _link_function('glVertexAttrib1fv', None, [GLuint, POINTER(GLfloat)], 'VERSION_2_0')
- # GL/glext.h:4279
- glVertexAttrib1s = _link_function('glVertexAttrib1s', None, [GLuint, GLshort], 'VERSION_2_0')
- # GL/glext.h:4280
- glVertexAttrib1sv = _link_function('glVertexAttrib1sv', None, [GLuint, POINTER(GLshort)], 'VERSION_2_0')
- # GL/glext.h:4281
- glVertexAttrib2d = _link_function('glVertexAttrib2d', None, [GLuint, GLdouble, GLdouble], 'VERSION_2_0')
- # GL/glext.h:4282
- glVertexAttrib2dv = _link_function('glVertexAttrib2dv', None, [GLuint, POINTER(GLdouble)], 'VERSION_2_0')
- # GL/glext.h:4283
- glVertexAttrib2f = _link_function('glVertexAttrib2f', None, [GLuint, GLfloat, GLfloat], 'VERSION_2_0')
- # GL/glext.h:4284
- glVertexAttrib2fv = _link_function('glVertexAttrib2fv', None, [GLuint, POINTER(GLfloat)], 'VERSION_2_0')
- # GL/glext.h:4285
- glVertexAttrib2s = _link_function('glVertexAttrib2s', None, [GLuint, GLshort, GLshort], 'VERSION_2_0')
- # GL/glext.h:4286
- glVertexAttrib2sv = _link_function('glVertexAttrib2sv', None, [GLuint, POINTER(GLshort)], 'VERSION_2_0')
- # GL/glext.h:4287
- glVertexAttrib3d = _link_function('glVertexAttrib3d', None, [GLuint, GLdouble, GLdouble, GLdouble], 'VERSION_2_0')
- # GL/glext.h:4288
- glVertexAttrib3dv = _link_function('glVertexAttrib3dv', None, [GLuint, POINTER(GLdouble)], 'VERSION_2_0')
- # GL/glext.h:4289
- glVertexAttrib3f = _link_function('glVertexAttrib3f', None, [GLuint, GLfloat, GLfloat, GLfloat], 'VERSION_2_0')
- # GL/glext.h:4290
- glVertexAttrib3fv = _link_function('glVertexAttrib3fv', None, [GLuint, POINTER(GLfloat)], 'VERSION_2_0')
- # GL/glext.h:4291
- glVertexAttrib3s = _link_function('glVertexAttrib3s', None, [GLuint, GLshort, GLshort, GLshort], 'VERSION_2_0')
- # GL/glext.h:4292
- glVertexAttrib3sv = _link_function('glVertexAttrib3sv', None, [GLuint, POINTER(GLshort)], 'VERSION_2_0')
- # GL/glext.h:4293
- glVertexAttrib4Nbv = _link_function('glVertexAttrib4Nbv', None, [GLuint, POINTER(GLbyte)], 'VERSION_2_0')
- # GL/glext.h:4294
- glVertexAttrib4Niv = _link_function('glVertexAttrib4Niv', None, [GLuint, POINTER(GLint)], 'VERSION_2_0')
- # GL/glext.h:4295
- glVertexAttrib4Nsv = _link_function('glVertexAttrib4Nsv', None, [GLuint, POINTER(GLshort)], 'VERSION_2_0')
- # GL/glext.h:4296
- glVertexAttrib4Nub = _link_function('glVertexAttrib4Nub', None, [GLuint, GLubyte, GLubyte, GLubyte, GLubyte], 'VERSION_2_0')
- # GL/glext.h:4297
- glVertexAttrib4Nubv = _link_function('glVertexAttrib4Nubv', None, [GLuint, POINTER(GLubyte)], 'VERSION_2_0')
- # GL/glext.h:4298
- glVertexAttrib4Nuiv = _link_function('glVertexAttrib4Nuiv', None, [GLuint, POINTER(GLuint)], 'VERSION_2_0')
- # GL/glext.h:4299
- glVertexAttrib4Nusv = _link_function('glVertexAttrib4Nusv', None, [GLuint, POINTER(GLushort)], 'VERSION_2_0')
- # GL/glext.h:4300
- glVertexAttrib4bv = _link_function('glVertexAttrib4bv', None, [GLuint, POINTER(GLbyte)], 'VERSION_2_0')
- # GL/glext.h:4301
- glVertexAttrib4d = _link_function('glVertexAttrib4d', None, [GLuint, GLdouble, GLdouble, GLdouble, GLdouble], 'VERSION_2_0')
- # GL/glext.h:4302
- glVertexAttrib4dv = _link_function('glVertexAttrib4dv', None, [GLuint, POINTER(GLdouble)], 'VERSION_2_0')
- # GL/glext.h:4303
- glVertexAttrib4f = _link_function('glVertexAttrib4f', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat], 'VERSION_2_0')
- # GL/glext.h:4304
- glVertexAttrib4fv = _link_function('glVertexAttrib4fv', None, [GLuint, POINTER(GLfloat)], 'VERSION_2_0')
- # GL/glext.h:4305
- glVertexAttrib4iv = _link_function('glVertexAttrib4iv', None, [GLuint, POINTER(GLint)], 'VERSION_2_0')
- # GL/glext.h:4306
- glVertexAttrib4s = _link_function('glVertexAttrib4s', None, [GLuint, GLshort, GLshort, GLshort, GLshort], 'VERSION_2_0')
- # GL/glext.h:4307
- glVertexAttrib4sv = _link_function('glVertexAttrib4sv', None, [GLuint, POINTER(GLshort)], 'VERSION_2_0')
- # GL/glext.h:4308
- glVertexAttrib4ubv = _link_function('glVertexAttrib4ubv', None, [GLuint, POINTER(GLubyte)], 'VERSION_2_0')
- # GL/glext.h:4309
- glVertexAttrib4uiv = _link_function('glVertexAttrib4uiv', None, [GLuint, POINTER(GLuint)], 'VERSION_2_0')
- # GL/glext.h:4310
- glVertexAttrib4usv = _link_function('glVertexAttrib4usv', None, [GLuint, POINTER(GLushort)], 'VERSION_2_0')
- # GL/glext.h:4311
- glVertexAttribPointer = _link_function('glVertexAttribPointer', None, [GLuint, GLint, GLenum, GLboolean, GLsizei, POINTER(GLvoid)], 'VERSION_2_0')
- PFNGLBLENDEQUATIONSEPARATEPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:4313
- PFNGLDRAWBUFFERSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLenum)) # GL/glext.h:4314
- PFNGLSTENCILOPSEPARATEPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:4315
- PFNGLSTENCILFUNCSEPARATEPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLuint) # GL/glext.h:4316
- PFNGLSTENCILMASKSEPARATEPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:4317
- PFNGLATTACHSHADERPROC = CFUNCTYPE(None, GLuint, GLuint) # GL/glext.h:4318
- PFNGLBINDATTRIBLOCATIONPROC = CFUNCTYPE(None, GLuint, GLuint, POINTER(GLchar)) # GL/glext.h:4319
- PFNGLCOMPILESHADERPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:4320
- PFNGLCREATEPROGRAMPROC = CFUNCTYPE(GLuint) # GL/glext.h:4321
- PFNGLCREATESHADERPROC = CFUNCTYPE(GLuint, GLenum) # GL/glext.h:4322
- PFNGLDELETEPROGRAMPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:4323
- PFNGLDELETESHADERPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:4324
- PFNGLDETACHSHADERPROC = CFUNCTYPE(None, GLuint, GLuint) # GL/glext.h:4325
- PFNGLDISABLEVERTEXATTRIBARRAYPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:4326
- PFNGLENABLEVERTEXATTRIBARRAYPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:4327
- PFNGLGETACTIVEATTRIBPROC = CFUNCTYPE(None, GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), POINTER(GLchar)) # GL/glext.h:4328
- PFNGLGETACTIVEUNIFORMPROC = CFUNCTYPE(None, GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), POINTER(GLchar)) # GL/glext.h:4329
- PFNGLGETATTACHEDSHADERSPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLuint)) # GL/glext.h:4330
- PFNGLGETATTRIBLOCATIONPROC = CFUNCTYPE(GLint, GLuint, POINTER(GLchar)) # GL/glext.h:4331
- PFNGLGETPROGRAMIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:4332
- PFNGLGETPROGRAMINFOLOGPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)) # GL/glext.h:4333
- PFNGLGETSHADERIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:4334
- PFNGLGETSHADERINFOLOGPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)) # GL/glext.h:4335
- PFNGLGETSHADERSOURCEPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)) # GL/glext.h:4336
- PFNGLGETUNIFORMLOCATIONPROC = CFUNCTYPE(GLint, GLuint, POINTER(GLchar)) # GL/glext.h:4337
- PFNGLGETUNIFORMFVPROC = CFUNCTYPE(None, GLuint, GLint, POINTER(GLfloat)) # GL/glext.h:4338
- PFNGLGETUNIFORMIVPROC = CFUNCTYPE(None, GLuint, GLint, POINTER(GLint)) # GL/glext.h:4339
- PFNGLGETVERTEXATTRIBDVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLdouble)) # GL/glext.h:4340
- PFNGLGETVERTEXATTRIBFVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:4341
- PFNGLGETVERTEXATTRIBIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:4342
- PFNGLGETVERTEXATTRIBPOINTERVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:4343
- PFNGLISPROGRAMPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:4344
- PFNGLISSHADERPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:4345
- PFNGLLINKPROGRAMPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:4346
- PFNGLSHADERSOURCEPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(POINTER(GLchar)), POINTER(GLint)) # GL/glext.h:4347
- PFNGLUSEPROGRAMPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:4348
- PFNGLUNIFORM1FPROC = CFUNCTYPE(None, GLint, GLfloat) # GL/glext.h:4349
- PFNGLUNIFORM2FPROC = CFUNCTYPE(None, GLint, GLfloat, GLfloat) # GL/glext.h:4350
- PFNGLUNIFORM3FPROC = CFUNCTYPE(None, GLint, GLfloat, GLfloat, GLfloat) # GL/glext.h:4351
- PFNGLUNIFORM4FPROC = CFUNCTYPE(None, GLint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:4352
- PFNGLUNIFORM1IPROC = CFUNCTYPE(None, GLint, GLint) # GL/glext.h:4353
- PFNGLUNIFORM2IPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:4354
- PFNGLUNIFORM3IPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint) # GL/glext.h:4355
- PFNGLUNIFORM4IPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint, GLint) # GL/glext.h:4356
- PFNGLUNIFORM1FVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:4357
- PFNGLUNIFORM2FVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:4358
- PFNGLUNIFORM3FVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:4359
- PFNGLUNIFORM4FVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:4360
- PFNGLUNIFORM1IVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:4361
- PFNGLUNIFORM2IVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:4362
- PFNGLUNIFORM3IVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:4363
- PFNGLUNIFORM4IVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:4364
- PFNGLUNIFORMMATRIX2FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:4365
- PFNGLUNIFORMMATRIX3FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:4366
- PFNGLUNIFORMMATRIX4FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:4367
- PFNGLVALIDATEPROGRAMPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:4368
- PFNGLVERTEXATTRIB1DPROC = CFUNCTYPE(None, GLuint, GLdouble) # GL/glext.h:4369
- PFNGLVERTEXATTRIB1DVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:4370
- PFNGLVERTEXATTRIB1FPROC = CFUNCTYPE(None, GLuint, GLfloat) # GL/glext.h:4371
- PFNGLVERTEXATTRIB1FVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:4372
- PFNGLVERTEXATTRIB1SPROC = CFUNCTYPE(None, GLuint, GLshort) # GL/glext.h:4373
- PFNGLVERTEXATTRIB1SVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:4374
- PFNGLVERTEXATTRIB2DPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble) # GL/glext.h:4375
- PFNGLVERTEXATTRIB2DVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:4376
- PFNGLVERTEXATTRIB2FPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat) # GL/glext.h:4377
- PFNGLVERTEXATTRIB2FVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:4378
- PFNGLVERTEXATTRIB2SPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort) # GL/glext.h:4379
- PFNGLVERTEXATTRIB2SVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:4380
- PFNGLVERTEXATTRIB3DPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble, GLdouble) # GL/glext.h:4381
- PFNGLVERTEXATTRIB3DVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:4382
- PFNGLVERTEXATTRIB3FPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat) # GL/glext.h:4383
- PFNGLVERTEXATTRIB3FVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:4384
- PFNGLVERTEXATTRIB3SPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort, GLshort) # GL/glext.h:4385
- PFNGLVERTEXATTRIB3SVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:4386
- PFNGLVERTEXATTRIB4NBVPROC = CFUNCTYPE(None, GLuint, POINTER(GLbyte)) # GL/glext.h:4387
- PFNGLVERTEXATTRIB4NIVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:4388
- PFNGLVERTEXATTRIB4NSVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:4389
- PFNGLVERTEXATTRIB4NUBPROC = CFUNCTYPE(None, GLuint, GLubyte, GLubyte, GLubyte, GLubyte) # GL/glext.h:4390
- PFNGLVERTEXATTRIB4NUBVPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:4391
- PFNGLVERTEXATTRIB4NUIVPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:4392
- PFNGLVERTEXATTRIB4NUSVPROC = CFUNCTYPE(None, GLuint, POINTER(GLushort)) # GL/glext.h:4393
- PFNGLVERTEXATTRIB4BVPROC = CFUNCTYPE(None, GLuint, POINTER(GLbyte)) # GL/glext.h:4394
- PFNGLVERTEXATTRIB4DPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:4395
- PFNGLVERTEXATTRIB4DVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:4396
- PFNGLVERTEXATTRIB4FPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:4397
- PFNGLVERTEXATTRIB4FVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:4398
- PFNGLVERTEXATTRIB4IVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:4399
- PFNGLVERTEXATTRIB4SPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort, GLshort, GLshort) # GL/glext.h:4400
- PFNGLVERTEXATTRIB4SVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:4401
- PFNGLVERTEXATTRIB4UBVPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:4402
- PFNGLVERTEXATTRIB4UIVPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:4403
- PFNGLVERTEXATTRIB4USVPROC = CFUNCTYPE(None, GLuint, POINTER(GLushort)) # GL/glext.h:4404
- PFNGLVERTEXATTRIBPOINTERPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLboolean, GLsizei, POINTER(GLvoid)) # GL/glext.h:4405
- # VERSION_2_1 (GL/glext.h:4408)
- GL_VERSION_2_1 = 1 # GL/glext.h:4409
- # GL/glext.h:4411
- glUniformMatrix2x3fv = _link_function('glUniformMatrix2x3fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_1')
- # GL/glext.h:4412
- glUniformMatrix3x2fv = _link_function('glUniformMatrix3x2fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_1')
- # GL/glext.h:4413
- glUniformMatrix2x4fv = _link_function('glUniformMatrix2x4fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_1')
- # GL/glext.h:4414
- glUniformMatrix4x2fv = _link_function('glUniformMatrix4x2fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_1')
- # GL/glext.h:4415
- glUniformMatrix3x4fv = _link_function('glUniformMatrix3x4fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_1')
- # GL/glext.h:4416
- glUniformMatrix4x3fv = _link_function('glUniformMatrix4x3fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_1')
- PFNGLUNIFORMMATRIX2X3FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:4418
- PFNGLUNIFORMMATRIX3X2FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:4419
- PFNGLUNIFORMMATRIX2X4FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:4420
- PFNGLUNIFORMMATRIX4X2FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:4421
- PFNGLUNIFORMMATRIX3X4FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:4422
- PFNGLUNIFORMMATRIX4X3FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:4423
- # VERSION_3_0 (GL/glext.h:4426)
- GL_VERSION_3_0 = 1 # GL/glext.h:4427
- # GL/glext.h:4433
- glColorMaski = _link_function('glColorMaski', None, [GLuint, GLboolean, GLboolean, GLboolean, GLboolean], 'VERSION_3_0')
- # GL/glext.h:4434
- glGetBooleani_v = _link_function('glGetBooleani_v', None, [GLenum, GLuint, POINTER(GLboolean)], 'VERSION_3_0')
- # GL/glext.h:4435
- glGetIntegeri_v = _link_function('glGetIntegeri_v', None, [GLenum, GLuint, POINTER(GLint)], 'VERSION_3_0')
- # GL/glext.h:4436
- glEnablei = _link_function('glEnablei', None, [GLenum, GLuint], 'VERSION_3_0')
- # GL/glext.h:4437
- glDisablei = _link_function('glDisablei', None, [GLenum, GLuint], 'VERSION_3_0')
- # GL/glext.h:4438
- glIsEnabledi = _link_function('glIsEnabledi', GLboolean, [GLenum, GLuint], 'VERSION_3_0')
- # GL/glext.h:4439
- glBeginTransformFeedback = _link_function('glBeginTransformFeedback', None, [GLenum], 'VERSION_3_0')
- # GL/glext.h:4440
- glEndTransformFeedback = _link_function('glEndTransformFeedback', None, [], 'VERSION_3_0')
- # GL/glext.h:4441
- glBindBufferRange = _link_function('glBindBufferRange', None, [GLenum, GLuint, GLuint, GLintptr, GLsizeiptr], 'VERSION_3_0')
- # GL/glext.h:4442
- glBindBufferBase = _link_function('glBindBufferBase', None, [GLenum, GLuint, GLuint], 'VERSION_3_0')
- # GL/glext.h:4443
- glTransformFeedbackVaryings = _link_function('glTransformFeedbackVaryings', None, [GLuint, GLsizei, POINTER(POINTER(GLchar)), GLenum], 'VERSION_3_0')
- # GL/glext.h:4444
- glGetTransformFeedbackVarying = _link_function('glGetTransformFeedbackVarying', None, [GLuint, GLuint, POINTER(GLint)], 'VERSION_3_0')
- # GL/glext.h:4445
- glClampColor = _link_function('glClampColor', None, [GLenum, GLenum], 'VERSION_3_0')
- # GL/glext.h:4446
- glBeginConditionalRender = _link_function('glBeginConditionalRender', None, [GLuint, GLenum], 'VERSION_3_0')
- # GL/glext.h:4447
- glEndConditionalRender = _link_function('glEndConditionalRender', None, [], 'VERSION_3_0')
- # GL/glext.h:4448
- glVertexAttribI1i = _link_function('glVertexAttribI1i', None, [GLuint, GLint], 'VERSION_3_0')
- # GL/glext.h:4449
- glVertexAttribI2i = _link_function('glVertexAttribI2i', None, [GLuint, GLint, GLint], 'VERSION_3_0')
- # GL/glext.h:4450
- glVertexAttribI3i = _link_function('glVertexAttribI3i', None, [GLuint, GLint, GLint, GLint], 'VERSION_3_0')
- # GL/glext.h:4451
- glVertexAttribI4i = _link_function('glVertexAttribI4i', None, [GLuint, GLint, GLint, GLint, GLint], 'VERSION_3_0')
- # GL/glext.h:4452
- glVertexAttribI1ui = _link_function('glVertexAttribI1ui', None, [GLuint, GLuint], 'VERSION_3_0')
- # GL/glext.h:4453
- glVertexAttribI2ui = _link_function('glVertexAttribI2ui', None, [GLuint, GLuint, GLuint], 'VERSION_3_0')
- # GL/glext.h:4454
- glVertexAttribI3ui = _link_function('glVertexAttribI3ui', None, [GLuint, GLuint, GLuint, GLuint], 'VERSION_3_0')
- # GL/glext.h:4455
- glVertexAttribI4ui = _link_function('glVertexAttribI4ui', None, [GLuint, GLuint, GLuint, GLuint, GLuint], 'VERSION_3_0')
- # GL/glext.h:4456
- glVertexAttribI1iv = _link_function('glVertexAttribI1iv', None, [GLuint, POINTER(GLint)], 'VERSION_3_0')
- # GL/glext.h:4457
- glVertexAttribI2iv = _link_function('glVertexAttribI2iv', None, [GLuint, POINTER(GLint)], 'VERSION_3_0')
- # GL/glext.h:4458
- glVertexAttribI3iv = _link_function('glVertexAttribI3iv', None, [GLuint, POINTER(GLint)], 'VERSION_3_0')
- # GL/glext.h:4459
- glVertexAttribI4iv = _link_function('glVertexAttribI4iv', None, [GLuint, POINTER(GLint)], 'VERSION_3_0')
- # GL/glext.h:4460
- glVertexAttribI1uiv = _link_function('glVertexAttribI1uiv', None, [GLuint, POINTER(GLuint)], 'VERSION_3_0')
- # GL/glext.h:4461
- glVertexAttribI2uiv = _link_function('glVertexAttribI2uiv', None, [GLuint, POINTER(GLuint)], 'VERSION_3_0')
- # GL/glext.h:4462
- glVertexAttribI3uiv = _link_function('glVertexAttribI3uiv', None, [GLuint, POINTER(GLuint)], 'VERSION_3_0')
- # GL/glext.h:4463
- glVertexAttribI4uiv = _link_function('glVertexAttribI4uiv', None, [GLuint, POINTER(GLuint)], 'VERSION_3_0')
- # GL/glext.h:4464
- glVertexAttribI4bv = _link_function('glVertexAttribI4bv', None, [GLuint, POINTER(GLbyte)], 'VERSION_3_0')
- # GL/glext.h:4465
- glVertexAttribI4sv = _link_function('glVertexAttribI4sv', None, [GLuint, POINTER(GLshort)], 'VERSION_3_0')
- # GL/glext.h:4466
- glVertexAttribI4ubv = _link_function('glVertexAttribI4ubv', None, [GLuint, POINTER(GLubyte)], 'VERSION_3_0')
- # GL/glext.h:4467
- glVertexAttribI4usv = _link_function('glVertexAttribI4usv', None, [GLuint, POINTER(GLushort)], 'VERSION_3_0')
- # GL/glext.h:4468
- glVertexAttribIPointer = _link_function('glVertexAttribIPointer', None, [GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)], 'VERSION_3_0')
- # GL/glext.h:4469
- glGetVertexAttribIiv = _link_function('glGetVertexAttribIiv', None, [GLuint, GLenum, POINTER(GLint)], 'VERSION_3_0')
- # GL/glext.h:4470
- glGetVertexAttribIuiv = _link_function('glGetVertexAttribIuiv', None, [GLuint, GLenum, POINTER(GLuint)], 'VERSION_3_0')
- # GL/glext.h:4471
- glGetUniformuiv = _link_function('glGetUniformuiv', None, [GLuint, GLint, POINTER(GLuint)], 'VERSION_3_0')
- # GL/glext.h:4472
- glBindFragDataLocation = _link_function('glBindFragDataLocation', None, [GLuint, GLuint, POINTER(GLchar)], 'VERSION_3_0')
- # GL/glext.h:4473
- glGetFragDataLocation = _link_function('glGetFragDataLocation', GLint, [GLuint, POINTER(GLchar)], 'VERSION_3_0')
- # GL/glext.h:4474
- glUniform1ui = _link_function('glUniform1ui', None, [GLint, GLuint], 'VERSION_3_0')
- # GL/glext.h:4475
- glUniform2ui = _link_function('glUniform2ui', None, [GLint, GLuint, GLuint], 'VERSION_3_0')
- # GL/glext.h:4476
- glUniform3ui = _link_function('glUniform3ui', None, [GLint, GLuint, GLuint, GLuint], 'VERSION_3_0')
- # GL/glext.h:4477
- glUniform4ui = _link_function('glUniform4ui', None, [GLint, GLuint, GLuint, GLuint, GLuint], 'VERSION_3_0')
- # GL/glext.h:4478
- glUniform1uiv = _link_function('glUniform1uiv', None, [GLint, GLsizei, POINTER(GLuint)], 'VERSION_3_0')
- # GL/glext.h:4479
- glUniform2uiv = _link_function('glUniform2uiv', None, [GLint, GLsizei, POINTER(GLuint)], 'VERSION_3_0')
- # GL/glext.h:4480
- glUniform3uiv = _link_function('glUniform3uiv', None, [GLint, GLsizei, POINTER(GLuint)], 'VERSION_3_0')
- # GL/glext.h:4481
- glUniform4uiv = _link_function('glUniform4uiv', None, [GLint, GLsizei, POINTER(GLuint)], 'VERSION_3_0')
- # GL/glext.h:4482
- glTexParameterIiv = _link_function('glTexParameterIiv', None, [GLenum, GLenum, POINTER(GLint)], 'VERSION_3_0')
- # GL/glext.h:4483
- glTexParameterIuiv = _link_function('glTexParameterIuiv', None, [GLenum, GLenum, POINTER(GLuint)], 'VERSION_3_0')
- # GL/glext.h:4484
- glGetTexParameterIiv = _link_function('glGetTexParameterIiv', None, [GLenum, GLenum, POINTER(GLint)], 'VERSION_3_0')
- # GL/glext.h:4485
- glGetTexParameterIuiv = _link_function('glGetTexParameterIuiv', None, [GLenum, GLenum, POINTER(GLuint)], 'VERSION_3_0')
- # GL/glext.h:4486
- glClearBufferiv = _link_function('glClearBufferiv', None, [GLenum, GLint, POINTER(GLint)], 'VERSION_3_0')
- # GL/glext.h:4487
- glClearBufferuiv = _link_function('glClearBufferuiv', None, [GLenum, GLint, POINTER(GLuint)], 'VERSION_3_0')
- # GL/glext.h:4488
- glClearBufferfv = _link_function('glClearBufferfv', None, [GLenum, GLint, POINTER(GLfloat)], 'VERSION_3_0')
- # GL/glext.h:4489
- glClearBufferfi = _link_function('glClearBufferfi', None, [GLenum, GLint, GLfloat, GLint], 'VERSION_3_0')
- # GL/glext.h:4490
- glGetStringi = _link_function('glGetStringi', POINTER(GLubyte), [GLenum, GLuint], 'VERSION_3_0')
- PFNGLCOLORMASKIPROC = CFUNCTYPE(None, GLuint, GLboolean, GLboolean, GLboolean, GLboolean) # GL/glext.h:4492
- PFNGLGETBOOLEANI_VPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLboolean)) # GL/glext.h:4493
- PFNGLGETINTEGERI_VPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLint)) # GL/glext.h:4494
- PFNGLENABLEIPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:4495
- PFNGLDISABLEIPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:4496
- PFNGLISENABLEDIPROC = CFUNCTYPE(GLboolean, GLenum, GLuint) # GL/glext.h:4497
- PFNGLBEGINTRANSFORMFEEDBACKPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:4498
- PFNGLENDTRANSFORMFEEDBACKPROC = CFUNCTYPE(None) # GL/glext.h:4499
- PFNGLBINDBUFFERRANGEPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) # GL/glext.h:4500
- PFNGLBINDBUFFERBASEPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint) # GL/glext.h:4501
- PFNGLTRANSFORMFEEDBACKVARYINGSPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLint), GLenum) # GL/glext.h:4502
- PFNGLGETTRANSFORMFEEDBACKVARYINGPROC = CFUNCTYPE(None, GLuint, GLuint, POINTER(GLint)) # GL/glext.h:4503
- PFNGLCLAMPCOLORPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:4504
- PFNGLBEGINCONDITIONALRENDERPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:4505
- PFNGLENDCONDITIONALRENDERPROC = CFUNCTYPE(None) # GL/glext.h:4506
- PFNGLVERTEXATTRIBI1IPROC = CFUNCTYPE(None, GLuint, GLint) # GL/glext.h:4507
- PFNGLVERTEXATTRIBI2IPROC = CFUNCTYPE(None, GLuint, GLint, GLint) # GL/glext.h:4508
- PFNGLVERTEXATTRIBI3IPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLint) # GL/glext.h:4509
- PFNGLVERTEXATTRIBI4IPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLint, GLint) # GL/glext.h:4510
- PFNGLVERTEXATTRIBI1UIPROC = CFUNCTYPE(None, GLuint, GLuint) # GL/glext.h:4511
- PFNGLVERTEXATTRIBI2UIPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint) # GL/glext.h:4512
- PFNGLVERTEXATTRIBI3UIPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:4513
- PFNGLVERTEXATTRIBI4UIPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:4514
- PFNGLVERTEXATTRIBI1IVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:4515
- PFNGLVERTEXATTRIBI2IVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:4516
- PFNGLVERTEXATTRIBI3IVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:4517
- PFNGLVERTEXATTRIBI4IVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:4518
- PFNGLVERTEXATTRIBI1UIVPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:4519
- PFNGLVERTEXATTRIBI2UIVPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:4520
- PFNGLVERTEXATTRIBI3UIVPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:4521
- PFNGLVERTEXATTRIBI4UIVPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:4522
- PFNGLVERTEXATTRIBI4BVPROC = CFUNCTYPE(None, GLuint, POINTER(GLbyte)) # GL/glext.h:4523
- PFNGLVERTEXATTRIBI4SVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:4524
- PFNGLVERTEXATTRIBI4UBVPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:4525
- PFNGLVERTEXATTRIBI4USVPROC = CFUNCTYPE(None, GLuint, POINTER(GLushort)) # GL/glext.h:4526
- PFNGLVERTEXATTRIBIPOINTERPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:4527
- PFNGLGETVERTEXATTRIBIIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:4528
- PFNGLGETVERTEXATTRIBIUIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint)) # GL/glext.h:4529
- PFNGLGETUNIFORMUIVPROC = CFUNCTYPE(None, GLuint, GLint, POINTER(GLuint)) # GL/glext.h:4530
- PFNGLBINDFRAGDATALOCATIONPROC = CFUNCTYPE(None, GLuint, GLuint, POINTER(GLchar)) # GL/glext.h:4531
- PFNGLGETFRAGDATALOCATIONPROC = CFUNCTYPE(GLint, GLuint, POINTER(GLchar)) # GL/glext.h:4532
- PFNGLUNIFORM1UIPROC = CFUNCTYPE(None, GLint, GLuint) # GL/glext.h:4533
- PFNGLUNIFORM2UIPROC = CFUNCTYPE(None, GLint, GLuint, GLuint) # GL/glext.h:4534
- PFNGLUNIFORM3UIPROC = CFUNCTYPE(None, GLint, GLuint, GLuint, GLuint) # GL/glext.h:4535
- PFNGLUNIFORM4UIPROC = CFUNCTYPE(None, GLint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:4536
- PFNGLUNIFORM1UIVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:4537
- PFNGLUNIFORM2UIVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:4538
- PFNGLUNIFORM3UIVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:4539
- PFNGLUNIFORM4UIVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:4540
- PFNGLTEXPARAMETERIIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:4541
- PFNGLTEXPARAMETERIUIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:4542
- PFNGLGETTEXPARAMETERIIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:4543
- PFNGLGETTEXPARAMETERIUIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:4544
- PFNGLCLEARBUFFERIVPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(GLint)) # GL/glext.h:4545
- PFNGLCLEARBUFFERUIVPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(GLuint)) # GL/glext.h:4546
- PFNGLCLEARBUFFERFVPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(GLfloat)) # GL/glext.h:4547
- PFNGLCLEARBUFFERFIPROC = CFUNCTYPE(None, GLenum, GLint, GLfloat, GLint) # GL/glext.h:4548
- PFNGLGETSTRINGIPROC = CFUNCTYPE(POINTER(GLubyte), GLenum, GLuint) # GL/glext.h:4549
- # ARB_multitexture (GL/glext.h:4552)
- # ARB_transpose_matrix (GL/glext.h:4626)
- GL_ARB_transpose_matrix = 1 # GL/glext.h:4627
- # GL/glext.h:4629
- glLoadTransposeMatrixfARB = _link_function('glLoadTransposeMatrixfARB', None, [POINTER(GLfloat)], 'ARB_transpose_matrix')
- # GL/glext.h:4630
- glLoadTransposeMatrixdARB = _link_function('glLoadTransposeMatrixdARB', None, [POINTER(GLdouble)], 'ARB_transpose_matrix')
- # GL/glext.h:4631
- glMultTransposeMatrixfARB = _link_function('glMultTransposeMatrixfARB', None, [POINTER(GLfloat)], 'ARB_transpose_matrix')
- # GL/glext.h:4632
- glMultTransposeMatrixdARB = _link_function('glMultTransposeMatrixdARB', None, [POINTER(GLdouble)], 'ARB_transpose_matrix')
- PFNGLLOADTRANSPOSEMATRIXFARBPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:4634
- PFNGLLOADTRANSPOSEMATRIXDARBPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:4635
- PFNGLMULTTRANSPOSEMATRIXFARBPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:4636
- PFNGLMULTTRANSPOSEMATRIXDARBPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:4637
- # ARB_multisample (GL/glext.h:4640)
- GL_ARB_multisample = 1 # GL/glext.h:4641
- GLclampf = c_float # /usr/include/GL/gl.h:161
- # GL/glext.h:4643
- glSampleCoverageARB = _link_function('glSampleCoverageARB', None, [GLclampf, GLboolean], 'ARB_multisample')
- PFNGLSAMPLECOVERAGEARBPROC = CFUNCTYPE(None, GLclampf, GLboolean) # GL/glext.h:4645
- # ARB_texture_env_add (GL/glext.h:4648)
- GL_ARB_texture_env_add = 1 # GL/glext.h:4649
- # ARB_texture_cube_map (GL/glext.h:4652)
- GL_ARB_texture_cube_map = 1 # GL/glext.h:4653
- # ARB_texture_compression (GL/glext.h:4656)
- GL_ARB_texture_compression = 1 # GL/glext.h:4657
- # GL/glext.h:4659
- glCompressedTexImage3DARB = _link_function('glCompressedTexImage3DARB', None, [GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'ARB_texture_compression')
- # GL/glext.h:4660
- glCompressedTexImage2DARB = _link_function('glCompressedTexImage2DARB', None, [GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'ARB_texture_compression')
- # GL/glext.h:4661
- glCompressedTexImage1DARB = _link_function('glCompressedTexImage1DARB', None, [GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'ARB_texture_compression')
- # GL/glext.h:4662
- glCompressedTexSubImage3DARB = _link_function('glCompressedTexSubImage3DARB', None, [GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_texture_compression')
- # GL/glext.h:4663
- glCompressedTexSubImage2DARB = _link_function('glCompressedTexSubImage2DARB', None, [GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_texture_compression')
- # GL/glext.h:4664
- glCompressedTexSubImage1DARB = _link_function('glCompressedTexSubImage1DARB', None, [GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_texture_compression')
- # GL/glext.h:4665
- glGetCompressedTexImageARB = _link_function('glGetCompressedTexImageARB', None, [GLenum, GLint, POINTER(GLvoid)], 'ARB_texture_compression')
- PFNGLCOMPRESSEDTEXIMAGE3DARBPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:4667
- PFNGLCOMPRESSEDTEXIMAGE2DARBPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:4668
- PFNGLCOMPRESSEDTEXIMAGE1DARBPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:4669
- PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:4670
- PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:4671
- PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:4672
- PFNGLGETCOMPRESSEDTEXIMAGEARBPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(GLvoid)) # GL/glext.h:4673
- # ARB_texture_border_clamp (GL/glext.h:4676)
- GL_ARB_texture_border_clamp = 1 # GL/glext.h:4677
- # ARB_point_parameters (GL/glext.h:4680)
- GL_ARB_point_parameters = 1 # GL/glext.h:4681
- # GL/glext.h:4683
- glPointParameterfARB = _link_function('glPointParameterfARB', None, [GLenum, GLfloat], 'ARB_point_parameters')
- # GL/glext.h:4684
- glPointParameterfvARB = _link_function('glPointParameterfvARB', None, [GLenum, POINTER(GLfloat)], 'ARB_point_parameters')
- PFNGLPOINTPARAMETERFARBPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:4686
- PFNGLPOINTPARAMETERFVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:4687
- # ARB_vertex_blend (GL/glext.h:4690)
- GL_ARB_vertex_blend = 1 # GL/glext.h:4691
- # GL/glext.h:4693
- glWeightbvARB = _link_function('glWeightbvARB', None, [GLint, POINTER(GLbyte)], 'ARB_vertex_blend')
- # GL/glext.h:4694
- glWeightsvARB = _link_function('glWeightsvARB', None, [GLint, POINTER(GLshort)], 'ARB_vertex_blend')
- # GL/glext.h:4695
- glWeightivARB = _link_function('glWeightivARB', None, [GLint, POINTER(GLint)], 'ARB_vertex_blend')
- # GL/glext.h:4696
- glWeightfvARB = _link_function('glWeightfvARB', None, [GLint, POINTER(GLfloat)], 'ARB_vertex_blend')
- # GL/glext.h:4697
- glWeightdvARB = _link_function('glWeightdvARB', None, [GLint, POINTER(GLdouble)], 'ARB_vertex_blend')
- # GL/glext.h:4698
- glWeightubvARB = _link_function('glWeightubvARB', None, [GLint, POINTER(GLubyte)], 'ARB_vertex_blend')
- # GL/glext.h:4699
- glWeightusvARB = _link_function('glWeightusvARB', None, [GLint, POINTER(GLushort)], 'ARB_vertex_blend')
- # GL/glext.h:4700
- glWeightuivARB = _link_function('glWeightuivARB', None, [GLint, POINTER(GLuint)], 'ARB_vertex_blend')
- # GL/glext.h:4701
- glWeightPointerARB = _link_function('glWeightPointerARB', None, [GLint, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_vertex_blend')
- # GL/glext.h:4702
- glVertexBlendARB = _link_function('glVertexBlendARB', None, [GLint], 'ARB_vertex_blend')
- PFNGLWEIGHTBVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLbyte)) # GL/glext.h:4704
- PFNGLWEIGHTSVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLshort)) # GL/glext.h:4705
- PFNGLWEIGHTIVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLint)) # GL/glext.h:4706
- PFNGLWEIGHTFVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLfloat)) # GL/glext.h:4707
- PFNGLWEIGHTDVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLdouble)) # GL/glext.h:4708
- PFNGLWEIGHTUBVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLubyte)) # GL/glext.h:4709
- PFNGLWEIGHTUSVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLushort)) # GL/glext.h:4710
- PFNGLWEIGHTUIVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLuint)) # GL/glext.h:4711
- PFNGLWEIGHTPOINTERARBPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:4712
- PFNGLVERTEXBLENDARBPROC = CFUNCTYPE(None, GLint) # GL/glext.h:4713
- # ARB_matrix_palette (GL/glext.h:4716)
- GL_ARB_matrix_palette = 1 # GL/glext.h:4717
- # GL/glext.h:4719
- glCurrentPaletteMatrixARB = _link_function('glCurrentPaletteMatrixARB', None, [GLint], 'ARB_matrix_palette')
- # GL/glext.h:4720
- glMatrixIndexubvARB = _link_function('glMatrixIndexubvARB', None, [GLint, POINTER(GLubyte)], 'ARB_matrix_palette')
- # GL/glext.h:4721
- glMatrixIndexusvARB = _link_function('glMatrixIndexusvARB', None, [GLint, POINTER(GLushort)], 'ARB_matrix_palette')
- # GL/glext.h:4722
- glMatrixIndexuivARB = _link_function('glMatrixIndexuivARB', None, [GLint, POINTER(GLuint)], 'ARB_matrix_palette')
- # GL/glext.h:4723
- glMatrixIndexPointerARB = _link_function('glMatrixIndexPointerARB', None, [GLint, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_matrix_palette')
- PFNGLCURRENTPALETTEMATRIXARBPROC = CFUNCTYPE(None, GLint) # GL/glext.h:4725
- PFNGLMATRIXINDEXUBVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLubyte)) # GL/glext.h:4726
- PFNGLMATRIXINDEXUSVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLushort)) # GL/glext.h:4727
- PFNGLMATRIXINDEXUIVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLuint)) # GL/glext.h:4728
- PFNGLMATRIXINDEXPOINTERARBPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:4729
- # ARB_texture_env_combine (GL/glext.h:4732)
- GL_ARB_texture_env_combine = 1 # GL/glext.h:4733
- # ARB_texture_env_crossbar (GL/glext.h:4736)
- GL_ARB_texture_env_crossbar = 1 # GL/glext.h:4737
- # ARB_texture_env_dot3 (GL/glext.h:4740)
- GL_ARB_texture_env_dot3 = 1 # GL/glext.h:4741
- # ARB_texture_mirrored_repeat (GL/glext.h:4744)
- GL_ARB_texture_mirrored_repeat = 1 # GL/glext.h:4745
- # ARB_depth_texture (GL/glext.h:4748)
- GL_ARB_depth_texture = 1 # GL/glext.h:4749
- # ARB_shadow (GL/glext.h:4752)
- GL_ARB_shadow = 1 # GL/glext.h:4753
- # ARB_shadow_ambient (GL/glext.h:4756)
- GL_ARB_shadow_ambient = 1 # GL/glext.h:4757
- # ARB_window_pos (GL/glext.h:4760)
- GL_ARB_window_pos = 1 # GL/glext.h:4761
- # GL/glext.h:4763
- glWindowPos2dARB = _link_function('glWindowPos2dARB', None, [GLdouble, GLdouble], 'ARB_window_pos')
- # GL/glext.h:4764
- glWindowPos2dvARB = _link_function('glWindowPos2dvARB', None, [POINTER(GLdouble)], 'ARB_window_pos')
- # GL/glext.h:4765
- glWindowPos2fARB = _link_function('glWindowPos2fARB', None, [GLfloat, GLfloat], 'ARB_window_pos')
- # GL/glext.h:4766
- glWindowPos2fvARB = _link_function('glWindowPos2fvARB', None, [POINTER(GLfloat)], 'ARB_window_pos')
- # GL/glext.h:4767
- glWindowPos2iARB = _link_function('glWindowPos2iARB', None, [GLint, GLint], 'ARB_window_pos')
- # GL/glext.h:4768
- glWindowPos2ivARB = _link_function('glWindowPos2ivARB', None, [POINTER(GLint)], 'ARB_window_pos')
- # GL/glext.h:4769
- glWindowPos2sARB = _link_function('glWindowPos2sARB', None, [GLshort, GLshort], 'ARB_window_pos')
- # GL/glext.h:4770
- glWindowPos2svARB = _link_function('glWindowPos2svARB', None, [POINTER(GLshort)], 'ARB_window_pos')
- # GL/glext.h:4771
- glWindowPos3dARB = _link_function('glWindowPos3dARB', None, [GLdouble, GLdouble, GLdouble], 'ARB_window_pos')
- # GL/glext.h:4772
- glWindowPos3dvARB = _link_function('glWindowPos3dvARB', None, [POINTER(GLdouble)], 'ARB_window_pos')
- # GL/glext.h:4773
- glWindowPos3fARB = _link_function('glWindowPos3fARB', None, [GLfloat, GLfloat, GLfloat], 'ARB_window_pos')
- # GL/glext.h:4774
- glWindowPos3fvARB = _link_function('glWindowPos3fvARB', None, [POINTER(GLfloat)], 'ARB_window_pos')
- # GL/glext.h:4775
- glWindowPos3iARB = _link_function('glWindowPos3iARB', None, [GLint, GLint, GLint], 'ARB_window_pos')
- # GL/glext.h:4776
- glWindowPos3ivARB = _link_function('glWindowPos3ivARB', None, [POINTER(GLint)], 'ARB_window_pos')
- # GL/glext.h:4777
- glWindowPos3sARB = _link_function('glWindowPos3sARB', None, [GLshort, GLshort, GLshort], 'ARB_window_pos')
- # GL/glext.h:4778
- glWindowPos3svARB = _link_function('glWindowPos3svARB', None, [POINTER(GLshort)], 'ARB_window_pos')
- PFNGLWINDOWPOS2DARBPROC = CFUNCTYPE(None, GLdouble, GLdouble) # GL/glext.h:4780
- PFNGLWINDOWPOS2DVARBPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:4781
- PFNGLWINDOWPOS2FARBPROC = CFUNCTYPE(None, GLfloat, GLfloat) # GL/glext.h:4782
- PFNGLWINDOWPOS2FVARBPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:4783
- PFNGLWINDOWPOS2IARBPROC = CFUNCTYPE(None, GLint, GLint) # GL/glext.h:4784
- PFNGLWINDOWPOS2IVARBPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:4785
- PFNGLWINDOWPOS2SARBPROC = CFUNCTYPE(None, GLshort, GLshort) # GL/glext.h:4786
- PFNGLWINDOWPOS2SVARBPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:4787
- PFNGLWINDOWPOS3DARBPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble) # GL/glext.h:4788
- PFNGLWINDOWPOS3DVARBPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:4789
- PFNGLWINDOWPOS3FARBPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat) # GL/glext.h:4790
- PFNGLWINDOWPOS3FVARBPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:4791
- PFNGLWINDOWPOS3IARBPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:4792
- PFNGLWINDOWPOS3IVARBPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:4793
- PFNGLWINDOWPOS3SARBPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort) # GL/glext.h:4794
- PFNGLWINDOWPOS3SVARBPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:4795
- # ARB_vertex_program (GL/glext.h:4798)
- GL_ARB_vertex_program = 1 # GL/glext.h:4799
- # GL/glext.h:4801
- glVertexAttrib1dARB = _link_function('glVertexAttrib1dARB', None, [GLuint, GLdouble], 'ARB_vertex_program')
- # GL/glext.h:4802
- glVertexAttrib1dvARB = _link_function('glVertexAttrib1dvARB', None, [GLuint, POINTER(GLdouble)], 'ARB_vertex_program')
- # GL/glext.h:4803
- glVertexAttrib1fARB = _link_function('glVertexAttrib1fARB', None, [GLuint, GLfloat], 'ARB_vertex_program')
- # GL/glext.h:4804
- glVertexAttrib1fvARB = _link_function('glVertexAttrib1fvARB', None, [GLuint, POINTER(GLfloat)], 'ARB_vertex_program')
- # GL/glext.h:4805
- glVertexAttrib1sARB = _link_function('glVertexAttrib1sARB', None, [GLuint, GLshort], 'ARB_vertex_program')
- # GL/glext.h:4806
- glVertexAttrib1svARB = _link_function('glVertexAttrib1svARB', None, [GLuint, POINTER(GLshort)], 'ARB_vertex_program')
- # GL/glext.h:4807
- glVertexAttrib2dARB = _link_function('glVertexAttrib2dARB', None, [GLuint, GLdouble, GLdouble], 'ARB_vertex_program')
- # GL/glext.h:4808
- glVertexAttrib2dvARB = _link_function('glVertexAttrib2dvARB', None, [GLuint, POINTER(GLdouble)], 'ARB_vertex_program')
- # GL/glext.h:4809
- glVertexAttrib2fARB = _link_function('glVertexAttrib2fARB', None, [GLuint, GLfloat, GLfloat], 'ARB_vertex_program')
- # GL/glext.h:4810
- glVertexAttrib2fvARB = _link_function('glVertexAttrib2fvARB', None, [GLuint, POINTER(GLfloat)], 'ARB_vertex_program')
- # GL/glext.h:4811
- glVertexAttrib2sARB = _link_function('glVertexAttrib2sARB', None, [GLuint, GLshort, GLshort], 'ARB_vertex_program')
- # GL/glext.h:4812
- glVertexAttrib2svARB = _link_function('glVertexAttrib2svARB', None, [GLuint, POINTER(GLshort)], 'ARB_vertex_program')
- # GL/glext.h:4813
- glVertexAttrib3dARB = _link_function('glVertexAttrib3dARB', None, [GLuint, GLdouble, GLdouble, GLdouble], 'ARB_vertex_program')
- # GL/glext.h:4814
- glVertexAttrib3dvARB = _link_function('glVertexAttrib3dvARB', None, [GLuint, POINTER(GLdouble)], 'ARB_vertex_program')
- # GL/glext.h:4815
- glVertexAttrib3fARB = _link_function('glVertexAttrib3fARB', None, [GLuint, GLfloat, GLfloat, GLfloat], 'ARB_vertex_program')
- # GL/glext.h:4816
- glVertexAttrib3fvARB = _link_function('glVertexAttrib3fvARB', None, [GLuint, POINTER(GLfloat)], 'ARB_vertex_program')
- # GL/glext.h:4817
- glVertexAttrib3sARB = _link_function('glVertexAttrib3sARB', None, [GLuint, GLshort, GLshort, GLshort], 'ARB_vertex_program')
- # GL/glext.h:4818
- glVertexAttrib3svARB = _link_function('glVertexAttrib3svARB', None, [GLuint, POINTER(GLshort)], 'ARB_vertex_program')
- # GL/glext.h:4819
- glVertexAttrib4NbvARB = _link_function('glVertexAttrib4NbvARB', None, [GLuint, POINTER(GLbyte)], 'ARB_vertex_program')
- # GL/glext.h:4820
- glVertexAttrib4NivARB = _link_function('glVertexAttrib4NivARB', None, [GLuint, POINTER(GLint)], 'ARB_vertex_program')
- # GL/glext.h:4821
- glVertexAttrib4NsvARB = _link_function('glVertexAttrib4NsvARB', None, [GLuint, POINTER(GLshort)], 'ARB_vertex_program')
- # GL/glext.h:4822
- glVertexAttrib4NubARB = _link_function('glVertexAttrib4NubARB', None, [GLuint, GLubyte, GLubyte, GLubyte, GLubyte], 'ARB_vertex_program')
- # GL/glext.h:4823
- glVertexAttrib4NubvARB = _link_function('glVertexAttrib4NubvARB', None, [GLuint, POINTER(GLubyte)], 'ARB_vertex_program')
- # GL/glext.h:4824
- glVertexAttrib4NuivARB = _link_function('glVertexAttrib4NuivARB', None, [GLuint, POINTER(GLuint)], 'ARB_vertex_program')
- # GL/glext.h:4825
- glVertexAttrib4NusvARB = _link_function('glVertexAttrib4NusvARB', None, [GLuint, POINTER(GLushort)], 'ARB_vertex_program')
- # GL/glext.h:4826
- glVertexAttrib4bvARB = _link_function('glVertexAttrib4bvARB', None, [GLuint, POINTER(GLbyte)], 'ARB_vertex_program')
- # GL/glext.h:4827
- glVertexAttrib4dARB = _link_function('glVertexAttrib4dARB', None, [GLuint, GLdouble, GLdouble, GLdouble, GLdouble], 'ARB_vertex_program')
- # GL/glext.h:4828
- glVertexAttrib4dvARB = _link_function('glVertexAttrib4dvARB', None, [GLuint, POINTER(GLdouble)], 'ARB_vertex_program')
- # GL/glext.h:4829
- glVertexAttrib4fARB = _link_function('glVertexAttrib4fARB', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat], 'ARB_vertex_program')
- # GL/glext.h:4830
- glVertexAttrib4fvARB = _link_function('glVertexAttrib4fvARB', None, [GLuint, POINTER(GLfloat)], 'ARB_vertex_program')
- # GL/glext.h:4831
- glVertexAttrib4ivARB = _link_function('glVertexAttrib4ivARB', None, [GLuint, POINTER(GLint)], 'ARB_vertex_program')
- # GL/glext.h:4832
- glVertexAttrib4sARB = _link_function('glVertexAttrib4sARB', None, [GLuint, GLshort, GLshort, GLshort, GLshort], 'ARB_vertex_program')
- # GL/glext.h:4833
- glVertexAttrib4svARB = _link_function('glVertexAttrib4svARB', None, [GLuint, POINTER(GLshort)], 'ARB_vertex_program')
- # GL/glext.h:4834
- glVertexAttrib4ubvARB = _link_function('glVertexAttrib4ubvARB', None, [GLuint, POINTER(GLubyte)], 'ARB_vertex_program')
- # GL/glext.h:4835
- glVertexAttrib4uivARB = _link_function('glVertexAttrib4uivARB', None, [GLuint, POINTER(GLuint)], 'ARB_vertex_program')
- # GL/glext.h:4836
- glVertexAttrib4usvARB = _link_function('glVertexAttrib4usvARB', None, [GLuint, POINTER(GLushort)], 'ARB_vertex_program')
- # GL/glext.h:4837
- glVertexAttribPointerARB = _link_function('glVertexAttribPointerARB', None, [GLuint, GLint, GLenum, GLboolean, GLsizei, POINTER(GLvoid)], 'ARB_vertex_program')
- # GL/glext.h:4838
- glEnableVertexAttribArrayARB = _link_function('glEnableVertexAttribArrayARB', None, [GLuint], 'ARB_vertex_program')
- # GL/glext.h:4839
- glDisableVertexAttribArrayARB = _link_function('glDisableVertexAttribArrayARB', None, [GLuint], 'ARB_vertex_program')
- # GL/glext.h:4840
- glProgramStringARB = _link_function('glProgramStringARB', None, [GLenum, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_vertex_program')
- # GL/glext.h:4841
- glBindProgramARB = _link_function('glBindProgramARB', None, [GLenum, GLuint], 'ARB_vertex_program')
- # GL/glext.h:4842
- glDeleteProgramsARB = _link_function('glDeleteProgramsARB', None, [GLsizei, POINTER(GLuint)], 'ARB_vertex_program')
- # GL/glext.h:4843
- glGenProgramsARB = _link_function('glGenProgramsARB', None, [GLsizei, POINTER(GLuint)], 'ARB_vertex_program')
- # GL/glext.h:4844
- glProgramEnvParameter4dARB = _link_function('glProgramEnvParameter4dARB', None, [GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble], 'ARB_vertex_program')
- # GL/glext.h:4845
- glProgramEnvParameter4dvARB = _link_function('glProgramEnvParameter4dvARB', None, [GLenum, GLuint, POINTER(GLdouble)], 'ARB_vertex_program')
- # GL/glext.h:4846
- glProgramEnvParameter4fARB = _link_function('glProgramEnvParameter4fARB', None, [GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat], 'ARB_vertex_program')
- # GL/glext.h:4847
- glProgramEnvParameter4fvARB = _link_function('glProgramEnvParameter4fvARB', None, [GLenum, GLuint, POINTER(GLfloat)], 'ARB_vertex_program')
- # GL/glext.h:4848
- glProgramLocalParameter4dARB = _link_function('glProgramLocalParameter4dARB', None, [GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble], 'ARB_vertex_program')
- # GL/glext.h:4849
- glProgramLocalParameter4dvARB = _link_function('glProgramLocalParameter4dvARB', None, [GLenum, GLuint, POINTER(GLdouble)], 'ARB_vertex_program')
- # GL/glext.h:4850
- glProgramLocalParameter4fARB = _link_function('glProgramLocalParameter4fARB', None, [GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat], 'ARB_vertex_program')
- # GL/glext.h:4851
- glProgramLocalParameter4fvARB = _link_function('glProgramLocalParameter4fvARB', None, [GLenum, GLuint, POINTER(GLfloat)], 'ARB_vertex_program')
- # GL/glext.h:4852
- glGetProgramEnvParameterdvARB = _link_function('glGetProgramEnvParameterdvARB', None, [GLenum, GLuint, POINTER(GLdouble)], 'ARB_vertex_program')
- # GL/glext.h:4853
- glGetProgramEnvParameterfvARB = _link_function('glGetProgramEnvParameterfvARB', None, [GLenum, GLuint, POINTER(GLfloat)], 'ARB_vertex_program')
- # GL/glext.h:4854
- glGetProgramLocalParameterdvARB = _link_function('glGetProgramLocalParameterdvARB', None, [GLenum, GLuint, POINTER(GLdouble)], 'ARB_vertex_program')
- # GL/glext.h:4855
- glGetProgramLocalParameterfvARB = _link_function('glGetProgramLocalParameterfvARB', None, [GLenum, GLuint, POINTER(GLfloat)], 'ARB_vertex_program')
- # GL/glext.h:4856
- glGetProgramivARB = _link_function('glGetProgramivARB', None, [GLenum, GLenum, POINTER(GLint)], 'ARB_vertex_program')
- # GL/glext.h:4857
- glGetProgramStringARB = _link_function('glGetProgramStringARB', None, [GLenum, GLenum, POINTER(GLvoid)], 'ARB_vertex_program')
- # GL/glext.h:4858
- glGetVertexAttribdvARB = _link_function('glGetVertexAttribdvARB', None, [GLuint, GLenum, POINTER(GLdouble)], 'ARB_vertex_program')
- # GL/glext.h:4859
- glGetVertexAttribfvARB = _link_function('glGetVertexAttribfvARB', None, [GLuint, GLenum, POINTER(GLfloat)], 'ARB_vertex_program')
- # GL/glext.h:4860
- glGetVertexAttribivARB = _link_function('glGetVertexAttribivARB', None, [GLuint, GLenum, POINTER(GLint)], 'ARB_vertex_program')
- # GL/glext.h:4861
- glGetVertexAttribPointervARB = _link_function('glGetVertexAttribPointervARB', None, [GLuint, GLenum, POINTER(POINTER(GLvoid))], 'ARB_vertex_program')
- # GL/glext.h:4862
- glIsProgramARB = _link_function('glIsProgramARB', GLboolean, [GLuint], 'ARB_vertex_program')
- PFNGLVERTEXATTRIB1DARBPROC = CFUNCTYPE(None, GLuint, GLdouble) # GL/glext.h:4864
- PFNGLVERTEXATTRIB1DVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:4865
- PFNGLVERTEXATTRIB1FARBPROC = CFUNCTYPE(None, GLuint, GLfloat) # GL/glext.h:4866
- PFNGLVERTEXATTRIB1FVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:4867
- PFNGLVERTEXATTRIB1SARBPROC = CFUNCTYPE(None, GLuint, GLshort) # GL/glext.h:4868
- PFNGLVERTEXATTRIB1SVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:4869
- PFNGLVERTEXATTRIB2DARBPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble) # GL/glext.h:4870
- PFNGLVERTEXATTRIB2DVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:4871
- PFNGLVERTEXATTRIB2FARBPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat) # GL/glext.h:4872
- PFNGLVERTEXATTRIB2FVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:4873
- PFNGLVERTEXATTRIB2SARBPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort) # GL/glext.h:4874
- PFNGLVERTEXATTRIB2SVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:4875
- PFNGLVERTEXATTRIB3DARBPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble, GLdouble) # GL/glext.h:4876
- PFNGLVERTEXATTRIB3DVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:4877
- PFNGLVERTEXATTRIB3FARBPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat) # GL/glext.h:4878
- PFNGLVERTEXATTRIB3FVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:4879
- PFNGLVERTEXATTRIB3SARBPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort, GLshort) # GL/glext.h:4880
- PFNGLVERTEXATTRIB3SVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:4881
- PFNGLVERTEXATTRIB4NBVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLbyte)) # GL/glext.h:4882
- PFNGLVERTEXATTRIB4NIVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:4883
- PFNGLVERTEXATTRIB4NSVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:4884
- PFNGLVERTEXATTRIB4NUBARBPROC = CFUNCTYPE(None, GLuint, GLubyte, GLubyte, GLubyte, GLubyte) # GL/glext.h:4885
- PFNGLVERTEXATTRIB4NUBVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:4886
- PFNGLVERTEXATTRIB4NUIVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:4887
- PFNGLVERTEXATTRIB4NUSVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLushort)) # GL/glext.h:4888
- PFNGLVERTEXATTRIB4BVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLbyte)) # GL/glext.h:4889
- PFNGLVERTEXATTRIB4DARBPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:4890
- PFNGLVERTEXATTRIB4DVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:4891
- PFNGLVERTEXATTRIB4FARBPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:4892
- PFNGLVERTEXATTRIB4FVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:4893
- PFNGLVERTEXATTRIB4IVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:4894
- PFNGLVERTEXATTRIB4SARBPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort, GLshort, GLshort) # GL/glext.h:4895
- PFNGLVERTEXATTRIB4SVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:4896
- PFNGLVERTEXATTRIB4UBVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:4897
- PFNGLVERTEXATTRIB4UIVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:4898
- PFNGLVERTEXATTRIB4USVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLushort)) # GL/glext.h:4899
- PFNGLVERTEXATTRIBPOINTERARBPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLboolean, GLsizei, POINTER(GLvoid)) # GL/glext.h:4900
- PFNGLENABLEVERTEXATTRIBARRAYARBPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:4901
- PFNGLDISABLEVERTEXATTRIBARRAYARBPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:4902
- PFNGLPROGRAMSTRINGARBPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:4903
- PFNGLBINDPROGRAMARBPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:4904
- PFNGLDELETEPROGRAMSARBPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:4905
- PFNGLGENPROGRAMSARBPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:4906
- PFNGLPROGRAMENVPARAMETER4DARBPROC = CFUNCTYPE(None, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:4907
- PFNGLPROGRAMENVPARAMETER4DVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:4908
- PFNGLPROGRAMENVPARAMETER4FARBPROC = CFUNCTYPE(None, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:4909
- PFNGLPROGRAMENVPARAMETER4FVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:4910
- PFNGLPROGRAMLOCALPARAMETER4DARBPROC = CFUNCTYPE(None, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:4911
- PFNGLPROGRAMLOCALPARAMETER4DVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:4912
- PFNGLPROGRAMLOCALPARAMETER4FARBPROC = CFUNCTYPE(None, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:4913
- PFNGLPROGRAMLOCALPARAMETER4FVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:4914
- PFNGLGETPROGRAMENVPARAMETERDVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:4915
- PFNGLGETPROGRAMENVPARAMETERFVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:4916
- PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:4917
- PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:4918
- PFNGLGETPROGRAMIVARBPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:4919
- PFNGLGETPROGRAMSTRINGARBPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:4920
- PFNGLGETVERTEXATTRIBDVARBPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLdouble)) # GL/glext.h:4921
- PFNGLGETVERTEXATTRIBFVARBPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:4922
- PFNGLGETVERTEXATTRIBIVARBPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:4923
- PFNGLGETVERTEXATTRIBPOINTERVARBPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:4924
- PFNGLISPROGRAMARBPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:4925
- # ARB_fragment_program (GL/glext.h:4928)
- GL_ARB_fragment_program = 1 # GL/glext.h:4929
- # ARB_vertex_buffer_object (GL/glext.h:4933)
- GL_ARB_vertex_buffer_object = 1 # GL/glext.h:4934
- # GL/glext.h:4936
- glBindBufferARB = _link_function('glBindBufferARB', None, [GLenum, GLuint], 'ARB_vertex_buffer_object')
- # GL/glext.h:4937
- glDeleteBuffersARB = _link_function('glDeleteBuffersARB', None, [GLsizei, POINTER(GLuint)], 'ARB_vertex_buffer_object')
- # GL/glext.h:4938
- glGenBuffersARB = _link_function('glGenBuffersARB', None, [GLsizei, POINTER(GLuint)], 'ARB_vertex_buffer_object')
- # GL/glext.h:4939
- glIsBufferARB = _link_function('glIsBufferARB', GLboolean, [GLuint], 'ARB_vertex_buffer_object')
- # GL/glext.h:4940
- glBufferDataARB = _link_function('glBufferDataARB', None, [GLenum, GLsizeiptrARB, POINTER(GLvoid), GLenum], 'ARB_vertex_buffer_object')
- # GL/glext.h:4941
- glBufferSubDataARB = _link_function('glBufferSubDataARB', None, [GLenum, GLintptrARB, GLsizeiptrARB, POINTER(GLvoid)], 'ARB_vertex_buffer_object')
- # GL/glext.h:4942
- glGetBufferSubDataARB = _link_function('glGetBufferSubDataARB', None, [GLenum, GLintptrARB, GLsizeiptrARB, POINTER(GLvoid)], 'ARB_vertex_buffer_object')
- # GL/glext.h:4943
- glMapBufferARB = _link_function('glMapBufferARB', POINTER(GLvoid), [GLenum, GLenum], 'ARB_vertex_buffer_object')
- # GL/glext.h:4944
- glUnmapBufferARB = _link_function('glUnmapBufferARB', GLboolean, [GLenum], 'ARB_vertex_buffer_object')
- # GL/glext.h:4945
- glGetBufferParameterivARB = _link_function('glGetBufferParameterivARB', None, [GLenum, GLenum, POINTER(GLint)], 'ARB_vertex_buffer_object')
- # GL/glext.h:4946
- glGetBufferPointervARB = _link_function('glGetBufferPointervARB', None, [GLenum, GLenum, POINTER(POINTER(GLvoid))], 'ARB_vertex_buffer_object')
- PFNGLBINDBUFFERARBPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:4948
- PFNGLDELETEBUFFERSARBPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:4949
- PFNGLGENBUFFERSARBPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:4950
- PFNGLISBUFFERARBPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:4951
- PFNGLBUFFERDATAARBPROC = CFUNCTYPE(None, GLenum, GLsizeiptrARB, POINTER(GLvoid), GLenum) # GL/glext.h:4952
- PFNGLBUFFERSUBDATAARBPROC = CFUNCTYPE(None, GLenum, GLintptrARB, GLsizeiptrARB, POINTER(GLvoid)) # GL/glext.h:4953
- PFNGLGETBUFFERSUBDATAARBPROC = CFUNCTYPE(None, GLenum, GLintptrARB, GLsizeiptrARB, POINTER(GLvoid)) # GL/glext.h:4954
- PFNGLMAPBUFFERARBPROC = CFUNCTYPE(POINTER(GLvoid), GLenum, GLenum) # GL/glext.h:4955
- PFNGLUNMAPBUFFERARBPROC = CFUNCTYPE(GLboolean, GLenum) # GL/glext.h:4956
- PFNGLGETBUFFERPARAMETERIVARBPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:4957
- PFNGLGETBUFFERPOINTERVARBPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:4958
- # ARB_occlusion_query (GL/glext.h:4961)
- GL_ARB_occlusion_query = 1 # GL/glext.h:4962
- # GL/glext.h:4964
- glGenQueriesARB = _link_function('glGenQueriesARB', None, [GLsizei, POINTER(GLuint)], 'ARB_occlusion_query')
- # GL/glext.h:4965
- glDeleteQueriesARB = _link_function('glDeleteQueriesARB', None, [GLsizei, POINTER(GLuint)], 'ARB_occlusion_query')
- # GL/glext.h:4966
- glIsQueryARB = _link_function('glIsQueryARB', GLboolean, [GLuint], 'ARB_occlusion_query')
- # GL/glext.h:4967
- glBeginQueryARB = _link_function('glBeginQueryARB', None, [GLenum, GLuint], 'ARB_occlusion_query')
- # GL/glext.h:4968
- glEndQueryARB = _link_function('glEndQueryARB', None, [GLenum], 'ARB_occlusion_query')
- # GL/glext.h:4969
- glGetQueryivARB = _link_function('glGetQueryivARB', None, [GLenum, GLenum, POINTER(GLint)], 'ARB_occlusion_query')
- # GL/glext.h:4970
- glGetQueryObjectivARB = _link_function('glGetQueryObjectivARB', None, [GLuint, GLenum, POINTER(GLint)], 'ARB_occlusion_query')
- # GL/glext.h:4971
- glGetQueryObjectuivARB = _link_function('glGetQueryObjectuivARB', None, [GLuint, GLenum, POINTER(GLuint)], 'ARB_occlusion_query')
- PFNGLGENQUERIESARBPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:4973
- PFNGLDELETEQUERIESARBPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:4974
- PFNGLISQUERYARBPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:4975
- PFNGLBEGINQUERYARBPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:4976
- PFNGLENDQUERYARBPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:4977
- PFNGLGETQUERYIVARBPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:4978
- PFNGLGETQUERYOBJECTIVARBPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:4979
- PFNGLGETQUERYOBJECTUIVARBPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint)) # GL/glext.h:4980
- # ARB_shader_objects (GL/glext.h:4983)
- GL_ARB_shader_objects = 1 # GL/glext.h:4984
- # GL/glext.h:4986
- glDeleteObjectARB = _link_function('glDeleteObjectARB', None, [GLhandleARB], 'ARB_shader_objects')
- # GL/glext.h:4987
- glGetHandleARB = _link_function('glGetHandleARB', GLhandleARB, [GLenum], 'ARB_shader_objects')
- # GL/glext.h:4988
- glDetachObjectARB = _link_function('glDetachObjectARB', None, [GLhandleARB, GLhandleARB], 'ARB_shader_objects')
- # GL/glext.h:4989
- glCreateShaderObjectARB = _link_function('glCreateShaderObjectARB', GLhandleARB, [GLenum], 'ARB_shader_objects')
- # GL/glext.h:4990
- glShaderSourceARB = _link_function('glShaderSourceARB', None, [GLhandleARB, GLsizei, POINTER(POINTER(GLcharARB)), POINTER(GLint)], 'ARB_shader_objects')
- # GL/glext.h:4991
- glCompileShaderARB = _link_function('glCompileShaderARB', None, [GLhandleARB], 'ARB_shader_objects')
- # GL/glext.h:4992
- glCreateProgramObjectARB = _link_function('glCreateProgramObjectARB', GLhandleARB, [], 'ARB_shader_objects')
- # GL/glext.h:4993
- glAttachObjectARB = _link_function('glAttachObjectARB', None, [GLhandleARB, GLhandleARB], 'ARB_shader_objects')
- # GL/glext.h:4994
- glLinkProgramARB = _link_function('glLinkProgramARB', None, [GLhandleARB], 'ARB_shader_objects')
- # GL/glext.h:4995
- glUseProgramObjectARB = _link_function('glUseProgramObjectARB', None, [GLhandleARB], 'ARB_shader_objects')
- # GL/glext.h:4996
- glValidateProgramARB = _link_function('glValidateProgramARB', None, [GLhandleARB], 'ARB_shader_objects')
- # GL/glext.h:4997
- glUniform1fARB = _link_function('glUniform1fARB', None, [GLint, GLfloat], 'ARB_shader_objects')
- # GL/glext.h:4998
- glUniform2fARB = _link_function('glUniform2fARB', None, [GLint, GLfloat, GLfloat], 'ARB_shader_objects')
- # GL/glext.h:4999
- glUniform3fARB = _link_function('glUniform3fARB', None, [GLint, GLfloat, GLfloat, GLfloat], 'ARB_shader_objects')
- # GL/glext.h:5000
- glUniform4fARB = _link_function('glUniform4fARB', None, [GLint, GLfloat, GLfloat, GLfloat, GLfloat], 'ARB_shader_objects')
- # GL/glext.h:5001
- glUniform1iARB = _link_function('glUniform1iARB', None, [GLint, GLint], 'ARB_shader_objects')
- # GL/glext.h:5002
- glUniform2iARB = _link_function('glUniform2iARB', None, [GLint, GLint, GLint], 'ARB_shader_objects')
- # GL/glext.h:5003
- glUniform3iARB = _link_function('glUniform3iARB', None, [GLint, GLint, GLint, GLint], 'ARB_shader_objects')
- # GL/glext.h:5004
- glUniform4iARB = _link_function('glUniform4iARB', None, [GLint, GLint, GLint, GLint, GLint], 'ARB_shader_objects')
- # GL/glext.h:5005
- glUniform1fvARB = _link_function('glUniform1fvARB', None, [GLint, GLsizei, POINTER(GLfloat)], 'ARB_shader_objects')
- # GL/glext.h:5006
- glUniform2fvARB = _link_function('glUniform2fvARB', None, [GLint, GLsizei, POINTER(GLfloat)], 'ARB_shader_objects')
- # GL/glext.h:5007
- glUniform3fvARB = _link_function('glUniform3fvARB', None, [GLint, GLsizei, POINTER(GLfloat)], 'ARB_shader_objects')
- # GL/glext.h:5008
- glUniform4fvARB = _link_function('glUniform4fvARB', None, [GLint, GLsizei, POINTER(GLfloat)], 'ARB_shader_objects')
- # GL/glext.h:5009
- glUniform1ivARB = _link_function('glUniform1ivARB', None, [GLint, GLsizei, POINTER(GLint)], 'ARB_shader_objects')
- # GL/glext.h:5010
- glUniform2ivARB = _link_function('glUniform2ivARB', None, [GLint, GLsizei, POINTER(GLint)], 'ARB_shader_objects')
- # GL/glext.h:5011
- glUniform3ivARB = _link_function('glUniform3ivARB', None, [GLint, GLsizei, POINTER(GLint)], 'ARB_shader_objects')
- # GL/glext.h:5012
- glUniform4ivARB = _link_function('glUniform4ivARB', None, [GLint, GLsizei, POINTER(GLint)], 'ARB_shader_objects')
- # GL/glext.h:5013
- glUniformMatrix2fvARB = _link_function('glUniformMatrix2fvARB', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'ARB_shader_objects')
- # GL/glext.h:5014
- glUniformMatrix3fvARB = _link_function('glUniformMatrix3fvARB', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'ARB_shader_objects')
- # GL/glext.h:5015
- glUniformMatrix4fvARB = _link_function('glUniformMatrix4fvARB', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'ARB_shader_objects')
- # GL/glext.h:5016
- glGetObjectParameterfvARB = _link_function('glGetObjectParameterfvARB', None, [GLhandleARB, GLenum, POINTER(GLfloat)], 'ARB_shader_objects')
- # GL/glext.h:5017
- glGetObjectParameterivARB = _link_function('glGetObjectParameterivARB', None, [GLhandleARB, GLenum, POINTER(GLint)], 'ARB_shader_objects')
- # GL/glext.h:5018
- glGetInfoLogARB = _link_function('glGetInfoLogARB', None, [GLhandleARB, GLsizei, POINTER(GLsizei), POINTER(GLcharARB)], 'ARB_shader_objects')
- # GL/glext.h:5019
- glGetAttachedObjectsARB = _link_function('glGetAttachedObjectsARB', None, [GLhandleARB, GLsizei, POINTER(GLsizei), POINTER(GLhandleARB)], 'ARB_shader_objects')
- # GL/glext.h:5020
- glGetUniformLocationARB = _link_function('glGetUniformLocationARB', GLint, [GLhandleARB, POINTER(GLcharARB)], 'ARB_shader_objects')
- # GL/glext.h:5021
- glGetActiveUniformARB = _link_function('glGetActiveUniformARB', None, [GLhandleARB, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), POINTER(GLcharARB)], 'ARB_shader_objects')
- # GL/glext.h:5022
- glGetUniformfvARB = _link_function('glGetUniformfvARB', None, [GLhandleARB, GLint, POINTER(GLfloat)], 'ARB_shader_objects')
- # GL/glext.h:5023
- glGetUniformivARB = _link_function('glGetUniformivARB', None, [GLhandleARB, GLint, POINTER(GLint)], 'ARB_shader_objects')
- # GL/glext.h:5024
- glGetShaderSourceARB = _link_function('glGetShaderSourceARB', None, [GLhandleARB, GLsizei, POINTER(GLsizei), POINTER(GLcharARB)], 'ARB_shader_objects')
- PFNGLDELETEOBJECTARBPROC = CFUNCTYPE(None, GLhandleARB) # GL/glext.h:5026
- PFNGLGETHANDLEARBPROC = CFUNCTYPE(GLhandleARB, GLenum) # GL/glext.h:5027
- PFNGLDETACHOBJECTARBPROC = CFUNCTYPE(None, GLhandleARB, GLhandleARB) # GL/glext.h:5028
- PFNGLCREATESHADEROBJECTARBPROC = CFUNCTYPE(GLhandleARB, GLenum) # GL/glext.h:5029
- PFNGLSHADERSOURCEARBPROC = CFUNCTYPE(None, GLhandleARB, GLsizei, POINTER(POINTER(GLcharARB)), POINTER(GLint)) # GL/glext.h:5030
- PFNGLCOMPILESHADERARBPROC = CFUNCTYPE(None, GLhandleARB) # GL/glext.h:5031
- PFNGLCREATEPROGRAMOBJECTARBPROC = CFUNCTYPE(GLhandleARB) # GL/glext.h:5032
- PFNGLATTACHOBJECTARBPROC = CFUNCTYPE(None, GLhandleARB, GLhandleARB) # GL/glext.h:5033
- PFNGLLINKPROGRAMARBPROC = CFUNCTYPE(None, GLhandleARB) # GL/glext.h:5034
- PFNGLUSEPROGRAMOBJECTARBPROC = CFUNCTYPE(None, GLhandleARB) # GL/glext.h:5035
- PFNGLVALIDATEPROGRAMARBPROC = CFUNCTYPE(None, GLhandleARB) # GL/glext.h:5036
- PFNGLUNIFORM1FARBPROC = CFUNCTYPE(None, GLint, GLfloat) # GL/glext.h:5037
- PFNGLUNIFORM2FARBPROC = CFUNCTYPE(None, GLint, GLfloat, GLfloat) # GL/glext.h:5038
- PFNGLUNIFORM3FARBPROC = CFUNCTYPE(None, GLint, GLfloat, GLfloat, GLfloat) # GL/glext.h:5039
- PFNGLUNIFORM4FARBPROC = CFUNCTYPE(None, GLint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:5040
- PFNGLUNIFORM1IARBPROC = CFUNCTYPE(None, GLint, GLint) # GL/glext.h:5041
- PFNGLUNIFORM2IARBPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:5042
- PFNGLUNIFORM3IARBPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint) # GL/glext.h:5043
- PFNGLUNIFORM4IARBPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint, GLint) # GL/glext.h:5044
- PFNGLUNIFORM1FVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:5045
- PFNGLUNIFORM2FVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:5046
- PFNGLUNIFORM3FVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:5047
- PFNGLUNIFORM4FVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:5048
- PFNGLUNIFORM1IVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:5049
- PFNGLUNIFORM2IVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:5050
- PFNGLUNIFORM3IVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:5051
- PFNGLUNIFORM4IVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:5052
- PFNGLUNIFORMMATRIX2FVARBPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:5053
- PFNGLUNIFORMMATRIX3FVARBPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:5054
- PFNGLUNIFORMMATRIX4FVARBPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:5055
- PFNGLGETOBJECTPARAMETERFVARBPROC = CFUNCTYPE(None, GLhandleARB, GLenum, POINTER(GLfloat)) # GL/glext.h:5056
- PFNGLGETOBJECTPARAMETERIVARBPROC = CFUNCTYPE(None, GLhandleARB, GLenum, POINTER(GLint)) # GL/glext.h:5057
- PFNGLGETINFOLOGARBPROC = CFUNCTYPE(None, GLhandleARB, GLsizei, POINTER(GLsizei), POINTER(GLcharARB)) # GL/glext.h:5058
- PFNGLGETATTACHEDOBJECTSARBPROC = CFUNCTYPE(None, GLhandleARB, GLsizei, POINTER(GLsizei), POINTER(GLhandleARB)) # GL/glext.h:5059
- PFNGLGETUNIFORMLOCATIONARBPROC = CFUNCTYPE(GLint, GLhandleARB, POINTER(GLcharARB)) # GL/glext.h:5060
- PFNGLGETACTIVEUNIFORMARBPROC = CFUNCTYPE(None, GLhandleARB, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), POINTER(GLcharARB)) # GL/glext.h:5061
- PFNGLGETUNIFORMFVARBPROC = CFUNCTYPE(None, GLhandleARB, GLint, POINTER(GLfloat)) # GL/glext.h:5062
- PFNGLGETUNIFORMIVARBPROC = CFUNCTYPE(None, GLhandleARB, GLint, POINTER(GLint)) # GL/glext.h:5063
- PFNGLGETSHADERSOURCEARBPROC = CFUNCTYPE(None, GLhandleARB, GLsizei, POINTER(GLsizei), POINTER(GLcharARB)) # GL/glext.h:5064
- # ARB_vertex_shader (GL/glext.h:5067)
- GL_ARB_vertex_shader = 1 # GL/glext.h:5068
- # GL/glext.h:5070
- glBindAttribLocationARB = _link_function('glBindAttribLocationARB', None, [GLhandleARB, GLuint, POINTER(GLcharARB)], 'ARB_vertex_shader')
- # GL/glext.h:5071
- glGetActiveAttribARB = _link_function('glGetActiveAttribARB', None, [GLhandleARB, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), POINTER(GLcharARB)], 'ARB_vertex_shader')
- # GL/glext.h:5072
- glGetAttribLocationARB = _link_function('glGetAttribLocationARB', GLint, [GLhandleARB, POINTER(GLcharARB)], 'ARB_vertex_shader')
- PFNGLBINDATTRIBLOCATIONARBPROC = CFUNCTYPE(None, GLhandleARB, GLuint, POINTER(GLcharARB)) # GL/glext.h:5074
- PFNGLGETACTIVEATTRIBARBPROC = CFUNCTYPE(None, GLhandleARB, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), POINTER(GLcharARB)) # GL/glext.h:5075
- PFNGLGETATTRIBLOCATIONARBPROC = CFUNCTYPE(GLint, GLhandleARB, POINTER(GLcharARB)) # GL/glext.h:5076
- # ARB_fragment_shader (GL/glext.h:5079)
- GL_ARB_fragment_shader = 1 # GL/glext.h:5080
- # ARB_shading_language_100 (GL/glext.h:5083)
- GL_ARB_shading_language_100 = 1 # GL/glext.h:5084
- # ARB_texture_non_power_of_two (GL/glext.h:5087)
- GL_ARB_texture_non_power_of_two = 1 # GL/glext.h:5088
- # ARB_point_sprite (GL/glext.h:5091)
- GL_ARB_point_sprite = 1 # GL/glext.h:5092
- # ARB_fragment_program_shadow (GL/glext.h:5095)
- GL_ARB_fragment_program_shadow = 1 # GL/glext.h:5096
- # ARB_draw_buffers (GL/glext.h:5099)
- GL_ARB_draw_buffers = 1 # GL/glext.h:5100
- # GL/glext.h:5102
- glDrawBuffersARB = _link_function('glDrawBuffersARB', None, [GLsizei, POINTER(GLenum)], 'ARB_draw_buffers')
- PFNGLDRAWBUFFERSARBPROC = CFUNCTYPE(None, GLsizei, POINTER(GLenum)) # GL/glext.h:5104
- # ARB_texture_rectangle (GL/glext.h:5107)
- GL_ARB_texture_rectangle = 1 # GL/glext.h:5108
- # ARB_color_buffer_float (GL/glext.h:5111)
- GL_ARB_color_buffer_float = 1 # GL/glext.h:5112
- # GL/glext.h:5114
- glClampColorARB = _link_function('glClampColorARB', None, [GLenum, GLenum], 'ARB_color_buffer_float')
- PFNGLCLAMPCOLORARBPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:5116
- # ARB_half_float_pixel (GL/glext.h:5119)
- GL_ARB_half_float_pixel = 1 # GL/glext.h:5120
- # ARB_texture_float (GL/glext.h:5123)
- GL_ARB_texture_float = 1 # GL/glext.h:5124
- # ARB_pixel_buffer_object (GL/glext.h:5127)
- GL_ARB_pixel_buffer_object = 1 # GL/glext.h:5128
- # ARB_depth_buffer_float (GL/glext.h:5131)
- GL_ARB_depth_buffer_float = 1 # GL/glext.h:5132
- # ARB_draw_instanced (GL/glext.h:5135)
- GL_ARB_draw_instanced = 1 # GL/glext.h:5136
- # GL/glext.h:5138
- glDrawArraysInstancedARB = _link_function('glDrawArraysInstancedARB', None, [GLenum, GLint, GLsizei, GLsizei], 'ARB_draw_instanced')
- # GL/glext.h:5139
- glDrawElementsInstancedARB = _link_function('glDrawElementsInstancedARB', None, [GLenum, GLsizei, GLenum, POINTER(GLvoid), GLsizei], 'ARB_draw_instanced')
- PFNGLDRAWARRAYSINSTANCEDARBPROC = CFUNCTYPE(None, GLenum, GLint, GLsizei, GLsizei) # GL/glext.h:5141
- PFNGLDRAWELEMENTSINSTANCEDARBPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, POINTER(GLvoid), GLsizei) # GL/glext.h:5142
- # ARB_framebuffer_object (GL/glext.h:5145)
- GL_ARB_framebuffer_object = 1 # GL/glext.h:5146
- # GL/glext.h:5148
- glIsRenderbuffer = _link_function('glIsRenderbuffer', GLboolean, [GLuint], 'ARB_framebuffer_object')
- # GL/glext.h:5149
- glBindRenderbuffer = _link_function('glBindRenderbuffer', None, [GLenum, GLuint], 'ARB_framebuffer_object')
- # GL/glext.h:5150
- glDeleteRenderbuffers = _link_function('glDeleteRenderbuffers', None, [GLsizei, POINTER(GLuint)], 'ARB_framebuffer_object')
- # GL/glext.h:5151
- glGenRenderbuffers = _link_function('glGenRenderbuffers', None, [GLsizei, POINTER(GLuint)], 'ARB_framebuffer_object')
- # GL/glext.h:5152
- glRenderbufferStorage = _link_function('glRenderbufferStorage', None, [GLenum, GLenum, GLsizei, GLsizei], 'ARB_framebuffer_object')
- # GL/glext.h:5153
- glGetRenderbufferParameteriv = _link_function('glGetRenderbufferParameteriv', None, [GLenum, GLenum, POINTER(GLint)], 'ARB_framebuffer_object')
- # GL/glext.h:5154
- glIsFramebuffer = _link_function('glIsFramebuffer', GLboolean, [GLuint], 'ARB_framebuffer_object')
- # GL/glext.h:5155
- glBindFramebuffer = _link_function('glBindFramebuffer', None, [GLenum, GLuint], 'ARB_framebuffer_object')
- # GL/glext.h:5156
- glDeleteFramebuffers = _link_function('glDeleteFramebuffers', None, [GLsizei, POINTER(GLuint)], 'ARB_framebuffer_object')
- # GL/glext.h:5157
- glGenFramebuffers = _link_function('glGenFramebuffers', None, [GLsizei, POINTER(GLuint)], 'ARB_framebuffer_object')
- # GL/glext.h:5158
- glCheckFramebufferStatus = _link_function('glCheckFramebufferStatus', GLenum, [GLenum], 'ARB_framebuffer_object')
- # GL/glext.h:5159
- glFramebufferTexture1D = _link_function('glFramebufferTexture1D', None, [GLenum, GLenum, GLenum, GLuint, GLint], 'ARB_framebuffer_object')
- # GL/glext.h:5160
- glFramebufferTexture2D = _link_function('glFramebufferTexture2D', None, [GLenum, GLenum, GLenum, GLuint, GLint], 'ARB_framebuffer_object')
- # GL/glext.h:5161
- glFramebufferTexture3D = _link_function('glFramebufferTexture3D', None, [GLenum, GLenum, GLenum, GLuint, GLint, GLint], 'ARB_framebuffer_object')
- # GL/glext.h:5162
- glFramebufferRenderbuffer = _link_function('glFramebufferRenderbuffer', None, [GLenum, GLenum, GLenum, GLuint], 'ARB_framebuffer_object')
- # GL/glext.h:5163
- glGetFramebufferAttachmentParameteriv = _link_function('glGetFramebufferAttachmentParameteriv', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'ARB_framebuffer_object')
- # GL/glext.h:5164
- glGenerateMipmap = _link_function('glGenerateMipmap', None, [GLenum], 'ARB_framebuffer_object')
- GLbitfield = c_uint # /usr/include/GL/gl.h:151
- # GL/glext.h:5165
- glBlitFramebuffer = _link_function('glBlitFramebuffer', None, [GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum], 'ARB_framebuffer_object')
- # GL/glext.h:5166
- glRenderbufferStorageMultisample = _link_function('glRenderbufferStorageMultisample', None, [GLenum, GLsizei, GLenum, GLsizei, GLsizei], 'ARB_framebuffer_object')
- # GL/glext.h:5167
- glFramebufferTextureLayer = _link_function('glFramebufferTextureLayer', None, [GLenum, GLenum, GLuint, GLint, GLint], 'ARB_framebuffer_object')
- PFNGLISRENDERBUFFERPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:5169
- PFNGLBINDRENDERBUFFERPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:5170
- PFNGLDELETERENDERBUFFERSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:5171
- PFNGLGENRENDERBUFFERSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:5172
- PFNGLRENDERBUFFERSTORAGEPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLsizei) # GL/glext.h:5173
- PFNGLGETRENDERBUFFERPARAMETERIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5174
- PFNGLISFRAMEBUFFERPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:5175
- PFNGLBINDFRAMEBUFFERPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:5176
- PFNGLDELETEFRAMEBUFFERSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:5177
- PFNGLGENFRAMEBUFFERSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:5178
- PFNGLCHECKFRAMEBUFFERSTATUSPROC = CFUNCTYPE(GLenum, GLenum) # GL/glext.h:5179
- PFNGLFRAMEBUFFERTEXTURE1DPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint, GLint) # GL/glext.h:5180
- PFNGLFRAMEBUFFERTEXTURE2DPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint, GLint) # GL/glext.h:5181
- PFNGLFRAMEBUFFERTEXTURE3DPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint, GLint, GLint) # GL/glext.h:5182
- PFNGLFRAMEBUFFERRENDERBUFFERPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint) # GL/glext.h:5183
- PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5184
- PFNGLGENERATEMIPMAPPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:5185
- PFNGLBLITFRAMEBUFFERPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) # GL/glext.h:5186
- PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, GLsizei, GLsizei) # GL/glext.h:5187
- PFNGLFRAMEBUFFERTEXTURELAYERPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLint, GLint) # GL/glext.h:5188
- # ARB_framebuffer_sRGB (GL/glext.h:5191)
- GL_ARB_framebuffer_sRGB = 1 # GL/glext.h:5192
- # ARB_geometry_shader4 (GL/glext.h:5195)
- GL_ARB_geometry_shader4 = 1 # GL/glext.h:5196
- # GL/glext.h:5198
- glProgramParameteriARB = _link_function('glProgramParameteriARB', None, [GLuint, GLenum, GLint], 'ARB_geometry_shader4')
- # GL/glext.h:5199
- glFramebufferTextureARB = _link_function('glFramebufferTextureARB', None, [GLenum, GLenum, GLuint, GLint], 'ARB_geometry_shader4')
- # GL/glext.h:5200
- glFramebufferTextureLayerARB = _link_function('glFramebufferTextureLayerARB', None, [GLenum, GLenum, GLuint, GLint, GLint], 'ARB_geometry_shader4')
- # GL/glext.h:5201
- glFramebufferTextureFaceARB = _link_function('glFramebufferTextureFaceARB', None, [GLenum, GLenum, GLuint, GLint, GLenum], 'ARB_geometry_shader4')
- PFNGLPROGRAMPARAMETERIARBPROC = CFUNCTYPE(None, GLuint, GLenum, GLint) # GL/glext.h:5203
- PFNGLFRAMEBUFFERTEXTUREARBPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLint) # GL/glext.h:5204
- PFNGLFRAMEBUFFERTEXTURELAYERARBPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLint, GLint) # GL/glext.h:5205
- PFNGLFRAMEBUFFERTEXTUREFACEARBPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLint, GLenum) # GL/glext.h:5206
- # ARB_half_float_vertex (GL/glext.h:5209)
- GL_ARB_half_float_vertex = 1 # GL/glext.h:5210
- # ARB_instanced_arrays (GL/glext.h:5213)
- GL_ARB_instanced_arrays = 1 # GL/glext.h:5214
- # GL/glext.h:5216
- glVertexAttribDivisorARB = _link_function('glVertexAttribDivisorARB', None, [GLuint, GLuint], 'ARB_instanced_arrays')
- PFNGLVERTEXATTRIBDIVISORARBPROC = CFUNCTYPE(None, GLuint, GLuint) # GL/glext.h:5218
- # ARB_map_buffer_range (GL/glext.h:5221)
- GL_ARB_map_buffer_range = 1 # GL/glext.h:5222
- # GL/glext.h:5224
- glMapBufferRange = _link_function('glMapBufferRange', None, [GLenum, GLintptr, GLsizeiptr, GLbitfield], 'ARB_map_buffer_range')
- # GL/glext.h:5225
- glFlushMappedBufferRange = _link_function('glFlushMappedBufferRange', None, [GLenum, GLintptr, GLsizeiptr], 'ARB_map_buffer_range')
- PFNGLMAPBUFFERRANGEPROC = CFUNCTYPE(None, GLenum, GLintptr, GLsizeiptr, GLbitfield) # GL/glext.h:5227
- PFNGLFLUSHMAPPEDBUFFERRANGEPROC = CFUNCTYPE(None, GLenum, GLintptr, GLsizeiptr) # GL/glext.h:5228
- # ARB_texture_buffer_object (GL/glext.h:5231)
- GL_ARB_texture_buffer_object = 1 # GL/glext.h:5232
- # GL/glext.h:5234
- glTexBufferARB = _link_function('glTexBufferARB', None, [GLenum, GLenum, GLuint], 'ARB_texture_buffer_object')
- PFNGLTEXBUFFERARBPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint) # GL/glext.h:5236
- # ARB_texture_compression_rgtc (GL/glext.h:5239)
- GL_ARB_texture_compression_rgtc = 1 # GL/glext.h:5240
- # ARB_texture_rg (GL/glext.h:5243)
- GL_ARB_texture_rg = 1 # GL/glext.h:5244
- # ARB_vertex_array_object (GL/glext.h:5247)
- GL_ARB_vertex_array_object = 1 # GL/glext.h:5248
- # GL/glext.h:5250
- glBindVertexArray = _link_function('glBindVertexArray', None, [GLuint], 'ARB_vertex_array_object')
- # GL/glext.h:5251
- glDeleteVertexArrays = _link_function('glDeleteVertexArrays', None, [GLsizei, POINTER(GLuint)], 'ARB_vertex_array_object')
- # GL/glext.h:5252
- glGenVertexArrays = _link_function('glGenVertexArrays', None, [GLsizei, POINTER(GLuint)], 'ARB_vertex_array_object')
- # GL/glext.h:5253
- glIsVertexArray = _link_function('glIsVertexArray', GLboolean, [GLuint], 'ARB_vertex_array_object')
- PFNGLBINDVERTEXARRAYPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:5255
- PFNGLDELETEVERTEXARRAYSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:5256
- PFNGLGENVERTEXARRAYSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:5257
- PFNGLISVERTEXARRAYPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:5258
- # EXT_abgr (GL/glext.h:5261)
- GL_EXT_abgr = 1 # GL/glext.h:5262
- # EXT_blend_color (GL/glext.h:5265)
- GL_EXT_blend_color = 1 # GL/glext.h:5266
- # GL/glext.h:5268
- glBlendColorEXT = _link_function('glBlendColorEXT', None, [GLclampf, GLclampf, GLclampf, GLclampf], 'EXT_blend_color')
- PFNGLBLENDCOLOREXTPROC = CFUNCTYPE(None, GLclampf, GLclampf, GLclampf, GLclampf) # GL/glext.h:5270
- # EXT_polygon_offset (GL/glext.h:5273)
- GL_EXT_polygon_offset = 1 # GL/glext.h:5274
- # GL/glext.h:5276
- glPolygonOffsetEXT = _link_function('glPolygonOffsetEXT', None, [GLfloat, GLfloat], 'EXT_polygon_offset')
- PFNGLPOLYGONOFFSETEXTPROC = CFUNCTYPE(None, GLfloat, GLfloat) # GL/glext.h:5278
- # EXT_texture (GL/glext.h:5281)
- GL_EXT_texture = 1 # GL/glext.h:5282
- # EXT_texture3D (GL/glext.h:5285)
- GL_EXT_texture3D = 1 # GL/glext.h:5286
- # GL/glext.h:5288
- glTexImage3DEXT = _link_function('glTexImage3DEXT', None, [GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], 'EXT_texture3D')
- # GL/glext.h:5289
- glTexSubImage3DEXT = _link_function('glTexSubImage3DEXT', None, [GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_texture3D')
- PFNGLTEXIMAGE3DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5291
- PFNGLTEXSUBIMAGE3DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5292
- # SGIS_texture_filter4 (GL/glext.h:5295)
- GL_SGIS_texture_filter4 = 1 # GL/glext.h:5296
- # GL/glext.h:5298
- glGetTexFilterFuncSGIS = _link_function('glGetTexFilterFuncSGIS', None, [GLenum, GLenum, POINTER(GLfloat)], 'SGIS_texture_filter4')
- # GL/glext.h:5299
- glTexFilterFuncSGIS = _link_function('glTexFilterFuncSGIS', None, [GLenum, GLenum, GLsizei, POINTER(GLfloat)], 'SGIS_texture_filter4')
- PFNGLGETTEXFILTERFUNCSGISPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5301
- PFNGLTEXFILTERFUNCSGISPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, POINTER(GLfloat)) # GL/glext.h:5302
- # EXT_subtexture (GL/glext.h:5305)
- GL_EXT_subtexture = 1 # GL/glext.h:5306
- # GL/glext.h:5308
- glTexSubImage1DEXT = _link_function('glTexSubImage1DEXT', None, [GLenum, GLint, GLint, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_subtexture')
- # GL/glext.h:5309
- glTexSubImage2DEXT = _link_function('glTexSubImage2DEXT', None, [GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_subtexture')
- PFNGLTEXSUBIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5311
- PFNGLTEXSUBIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5312
- # EXT_copy_texture (GL/glext.h:5315)
- GL_EXT_copy_texture = 1 # GL/glext.h:5316
- # GL/glext.h:5318
- glCopyTexImage1DEXT = _link_function('glCopyTexImage1DEXT', None, [GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint], 'EXT_copy_texture')
- # GL/glext.h:5319
- glCopyTexImage2DEXT = _link_function('glCopyTexImage2DEXT', None, [GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint], 'EXT_copy_texture')
- # GL/glext.h:5320
- glCopyTexSubImage1DEXT = _link_function('glCopyTexSubImage1DEXT', None, [GLenum, GLint, GLint, GLint, GLint, GLsizei], 'EXT_copy_texture')
- # GL/glext.h:5321
- glCopyTexSubImage2DEXT = _link_function('glCopyTexSubImage2DEXT', None, [GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei], 'EXT_copy_texture')
- # GL/glext.h:5322
- glCopyTexSubImage3DEXT = _link_function('glCopyTexSubImage3DEXT', None, [GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei], 'EXT_copy_texture')
- PFNGLCOPYTEXIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) # GL/glext.h:5324
- PFNGLCOPYTEXIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) # GL/glext.h:5325
- PFNGLCOPYTEXSUBIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint, GLsizei) # GL/glext.h:5326
- PFNGLCOPYTEXSUBIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) # GL/glext.h:5327
- PFNGLCOPYTEXSUBIMAGE3DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) # GL/glext.h:5328
- # EXT_histogram (GL/glext.h:5331)
- GL_EXT_histogram = 1 # GL/glext.h:5332
- # GL/glext.h:5334
- glGetHistogramEXT = _link_function('glGetHistogramEXT', None, [GLenum, GLboolean, GLenum, GLenum, POINTER(GLvoid)], 'EXT_histogram')
- # GL/glext.h:5335
- glGetHistogramParameterfvEXT = _link_function('glGetHistogramParameterfvEXT', None, [GLenum, GLenum, POINTER(GLfloat)], 'EXT_histogram')
- # GL/glext.h:5336
- glGetHistogramParameterivEXT = _link_function('glGetHistogramParameterivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_histogram')
- # GL/glext.h:5337
- glGetMinmaxEXT = _link_function('glGetMinmaxEXT', None, [GLenum, GLboolean, GLenum, GLenum, POINTER(GLvoid)], 'EXT_histogram')
- # GL/glext.h:5338
- glGetMinmaxParameterfvEXT = _link_function('glGetMinmaxParameterfvEXT', None, [GLenum, GLenum, POINTER(GLfloat)], 'EXT_histogram')
- # GL/glext.h:5339
- glGetMinmaxParameterivEXT = _link_function('glGetMinmaxParameterivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_histogram')
- # GL/glext.h:5340
- glHistogramEXT = _link_function('glHistogramEXT', None, [GLenum, GLsizei, GLenum, GLboolean], 'EXT_histogram')
- # GL/glext.h:5341
- glMinmaxEXT = _link_function('glMinmaxEXT', None, [GLenum, GLenum, GLboolean], 'EXT_histogram')
- # GL/glext.h:5342
- glResetHistogramEXT = _link_function('glResetHistogramEXT', None, [GLenum], 'EXT_histogram')
- # GL/glext.h:5343
- glResetMinmaxEXT = _link_function('glResetMinmaxEXT', None, [GLenum], 'EXT_histogram')
- PFNGLGETHISTOGRAMEXTPROC = CFUNCTYPE(None, GLenum, GLboolean, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5345
- PFNGLGETHISTOGRAMPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5346
- PFNGLGETHISTOGRAMPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5347
- PFNGLGETMINMAXEXTPROC = CFUNCTYPE(None, GLenum, GLboolean, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5348
- PFNGLGETMINMAXPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5349
- PFNGLGETMINMAXPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5350
- PFNGLHISTOGRAMEXTPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, GLboolean) # GL/glext.h:5351
- PFNGLMINMAXEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLboolean) # GL/glext.h:5352
- PFNGLRESETHISTOGRAMEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:5353
- PFNGLRESETMINMAXEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:5354
- # EXT_convolution (GL/glext.h:5357)
- GL_EXT_convolution = 1 # GL/glext.h:5358
- # GL/glext.h:5360
- glConvolutionFilter1DEXT = _link_function('glConvolutionFilter1DEXT', None, [GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_convolution')
- # GL/glext.h:5361
- glConvolutionFilter2DEXT = _link_function('glConvolutionFilter2DEXT', None, [GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_convolution')
- # GL/glext.h:5362
- glConvolutionParameterfEXT = _link_function('glConvolutionParameterfEXT', None, [GLenum, GLenum, GLfloat], 'EXT_convolution')
- # GL/glext.h:5363
- glConvolutionParameterfvEXT = _link_function('glConvolutionParameterfvEXT', None, [GLenum, GLenum, POINTER(GLfloat)], 'EXT_convolution')
- # GL/glext.h:5364
- glConvolutionParameteriEXT = _link_function('glConvolutionParameteriEXT', None, [GLenum, GLenum, GLint], 'EXT_convolution')
- # GL/glext.h:5365
- glConvolutionParameterivEXT = _link_function('glConvolutionParameterivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_convolution')
- # GL/glext.h:5366
- glCopyConvolutionFilter1DEXT = _link_function('glCopyConvolutionFilter1DEXT', None, [GLenum, GLenum, GLint, GLint, GLsizei], 'EXT_convolution')
- # GL/glext.h:5367
- glCopyConvolutionFilter2DEXT = _link_function('glCopyConvolutionFilter2DEXT', None, [GLenum, GLenum, GLint, GLint, GLsizei, GLsizei], 'EXT_convolution')
- # GL/glext.h:5368
- glGetConvolutionFilterEXT = _link_function('glGetConvolutionFilterEXT', None, [GLenum, GLenum, GLenum, POINTER(GLvoid)], 'EXT_convolution')
- # GL/glext.h:5369
- glGetConvolutionParameterfvEXT = _link_function('glGetConvolutionParameterfvEXT', None, [GLenum, GLenum, POINTER(GLfloat)], 'EXT_convolution')
- # GL/glext.h:5370
- glGetConvolutionParameterivEXT = _link_function('glGetConvolutionParameterivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_convolution')
- # GL/glext.h:5371
- glGetSeparableFilterEXT = _link_function('glGetSeparableFilterEXT', None, [GLenum, GLenum, GLenum, POINTER(GLvoid), POINTER(GLvoid), POINTER(GLvoid)], 'EXT_convolution')
- # GL/glext.h:5372
- glSeparableFilter2DEXT = _link_function('glSeparableFilter2DEXT', None, [GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid), POINTER(GLvoid)], 'EXT_convolution')
- PFNGLCONVOLUTIONFILTER1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5374
- PFNGLCONVOLUTIONFILTER2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5375
- PFNGLCONVOLUTIONPARAMETERFEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLfloat) # GL/glext.h:5376
- PFNGLCONVOLUTIONPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5377
- PFNGLCONVOLUTIONPARAMETERIEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint) # GL/glext.h:5378
- PFNGLCONVOLUTIONPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5379
- PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLsizei) # GL/glext.h:5380
- PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLsizei, GLsizei) # GL/glext.h:5381
- PFNGLGETCONVOLUTIONFILTEREXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5382
- PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5383
- PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5384
- PFNGLGETSEPARABLEFILTEREXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLvoid), POINTER(GLvoid), POINTER(GLvoid)) # GL/glext.h:5385
- PFNGLSEPARABLEFILTER2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid), POINTER(GLvoid)) # GL/glext.h:5386
- # EXT_color_matrix (GL/glext.h:5389)
- GL_EXT_color_matrix = 1 # GL/glext.h:5390
- # SGI_color_table (GL/glext.h:5393)
- GL_SGI_color_table = 1 # GL/glext.h:5394
- # GL/glext.h:5396
- glColorTableSGI = _link_function('glColorTableSGI', None, [GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'SGI_color_table')
- # GL/glext.h:5397
- glColorTableParameterfvSGI = _link_function('glColorTableParameterfvSGI', None, [GLenum, GLenum, POINTER(GLfloat)], 'SGI_color_table')
- # GL/glext.h:5398
- glColorTableParameterivSGI = _link_function('glColorTableParameterivSGI', None, [GLenum, GLenum, POINTER(GLint)], 'SGI_color_table')
- # GL/glext.h:5399
- glCopyColorTableSGI = _link_function('glCopyColorTableSGI', None, [GLenum, GLenum, GLint, GLint, GLsizei], 'SGI_color_table')
- # GL/glext.h:5400
- glGetColorTableSGI = _link_function('glGetColorTableSGI', None, [GLenum, GLenum, GLenum, POINTER(GLvoid)], 'SGI_color_table')
- # GL/glext.h:5401
- glGetColorTableParameterfvSGI = _link_function('glGetColorTableParameterfvSGI', None, [GLenum, GLenum, POINTER(GLfloat)], 'SGI_color_table')
- # GL/glext.h:5402
- glGetColorTableParameterivSGI = _link_function('glGetColorTableParameterivSGI', None, [GLenum, GLenum, POINTER(GLint)], 'SGI_color_table')
- PFNGLCOLORTABLESGIPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5404
- PFNGLCOLORTABLEPARAMETERFVSGIPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5405
- PFNGLCOLORTABLEPARAMETERIVSGIPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5406
- PFNGLCOPYCOLORTABLESGIPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLsizei) # GL/glext.h:5407
- PFNGLGETCOLORTABLESGIPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5408
- PFNGLGETCOLORTABLEPARAMETERFVSGIPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5409
- PFNGLGETCOLORTABLEPARAMETERIVSGIPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5410
- # SGIX_pixel_texture (GL/glext.h:5413)
- GL_SGIX_pixel_texture = 1 # GL/glext.h:5414
- # GL/glext.h:5416
- glPixelTexGenSGIX = _link_function('glPixelTexGenSGIX', None, [GLenum], 'SGIX_pixel_texture')
- PFNGLPIXELTEXGENSGIXPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:5418
- # SGIS_pixel_texture (GL/glext.h:5421)
- GL_SGIS_pixel_texture = 1 # GL/glext.h:5422
- # GL/glext.h:5424
- glPixelTexGenParameteriSGIS = _link_function('glPixelTexGenParameteriSGIS', None, [GLenum, GLint], 'SGIS_pixel_texture')
- # GL/glext.h:5425
- glPixelTexGenParameterivSGIS = _link_function('glPixelTexGenParameterivSGIS', None, [GLenum, POINTER(GLint)], 'SGIS_pixel_texture')
- # GL/glext.h:5426
- glPixelTexGenParameterfSGIS = _link_function('glPixelTexGenParameterfSGIS', None, [GLenum, GLfloat], 'SGIS_pixel_texture')
- # GL/glext.h:5427
- glPixelTexGenParameterfvSGIS = _link_function('glPixelTexGenParameterfvSGIS', None, [GLenum, POINTER(GLfloat)], 'SGIS_pixel_texture')
- # GL/glext.h:5428
- glGetPixelTexGenParameterivSGIS = _link_function('glGetPixelTexGenParameterivSGIS', None, [GLenum, POINTER(GLint)], 'SGIS_pixel_texture')
- # GL/glext.h:5429
- glGetPixelTexGenParameterfvSGIS = _link_function('glGetPixelTexGenParameterfvSGIS', None, [GLenum, POINTER(GLfloat)], 'SGIS_pixel_texture')
- PFNGLPIXELTEXGENPARAMETERISGISPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:5431
- PFNGLPIXELTEXGENPARAMETERIVSGISPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:5432
- PFNGLPIXELTEXGENPARAMETERFSGISPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:5433
- PFNGLPIXELTEXGENPARAMETERFVSGISPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:5434
- PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:5435
- PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:5436
- # SGIS_texture4D (GL/glext.h:5439)
- GL_SGIS_texture4D = 1 # GL/glext.h:5440
- # GL/glext.h:5442
- glTexImage4DSGIS = _link_function('glTexImage4DSGIS', None, [GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], 'SGIS_texture4D')
- # GL/glext.h:5443
- glTexSubImage4DSGIS = _link_function('glTexSubImage4DSGIS', None, [GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'SGIS_texture4D')
- PFNGLTEXIMAGE4DSGISPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5445
- PFNGLTEXSUBIMAGE4DSGISPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5446
- # SGI_texture_color_table (GL/glext.h:5449)
- GL_SGI_texture_color_table = 1 # GL/glext.h:5450
- # EXT_cmyka (GL/glext.h:5453)
- GL_EXT_cmyka = 1 # GL/glext.h:5454
- # EXT_texture_object (GL/glext.h:5457)
- GL_EXT_texture_object = 1 # GL/glext.h:5458
- # GL/glext.h:5460
- glAreTexturesResidentEXT = _link_function('glAreTexturesResidentEXT', GLboolean, [GLsizei, POINTER(GLuint), POINTER(GLboolean)], 'EXT_texture_object')
- # GL/glext.h:5461
- glBindTextureEXT = _link_function('glBindTextureEXT', None, [GLenum, GLuint], 'EXT_texture_object')
- # GL/glext.h:5462
- glDeleteTexturesEXT = _link_function('glDeleteTexturesEXT', None, [GLsizei, POINTER(GLuint)], 'EXT_texture_object')
- # GL/glext.h:5463
- glGenTexturesEXT = _link_function('glGenTexturesEXT', None, [GLsizei, POINTER(GLuint)], 'EXT_texture_object')
- # GL/glext.h:5464
- glIsTextureEXT = _link_function('glIsTextureEXT', GLboolean, [GLuint], 'EXT_texture_object')
- # GL/glext.h:5465
- glPrioritizeTexturesEXT = _link_function('glPrioritizeTexturesEXT', None, [GLsizei, POINTER(GLuint), POINTER(GLclampf)], 'EXT_texture_object')
- PFNGLARETEXTURESRESIDENTEXTPROC = CFUNCTYPE(GLboolean, GLsizei, POINTER(GLuint), POINTER(GLboolean)) # GL/glext.h:5467
- PFNGLBINDTEXTUREEXTPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:5468
- PFNGLDELETETEXTURESEXTPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:5469
- PFNGLGENTEXTURESEXTPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:5470
- PFNGLISTEXTUREEXTPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:5471
- PFNGLPRIORITIZETEXTURESEXTPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint), POINTER(GLclampf)) # GL/glext.h:5472
- # SGIS_detail_texture (GL/glext.h:5475)
- GL_SGIS_detail_texture = 1 # GL/glext.h:5476
- # GL/glext.h:5478
- glDetailTexFuncSGIS = _link_function('glDetailTexFuncSGIS', None, [GLenum, GLsizei, POINTER(GLfloat)], 'SGIS_detail_texture')
- # GL/glext.h:5479
- glGetDetailTexFuncSGIS = _link_function('glGetDetailTexFuncSGIS', None, [GLenum, POINTER(GLfloat)], 'SGIS_detail_texture')
- PFNGLDETAILTEXFUNCSGISPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLfloat)) # GL/glext.h:5481
- PFNGLGETDETAILTEXFUNCSGISPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:5482
- # SGIS_sharpen_texture (GL/glext.h:5485)
- GL_SGIS_sharpen_texture = 1 # GL/glext.h:5486
- # GL/glext.h:5488
- glSharpenTexFuncSGIS = _link_function('glSharpenTexFuncSGIS', None, [GLenum, GLsizei, POINTER(GLfloat)], 'SGIS_sharpen_texture')
- # GL/glext.h:5489
- glGetSharpenTexFuncSGIS = _link_function('glGetSharpenTexFuncSGIS', None, [GLenum, POINTER(GLfloat)], 'SGIS_sharpen_texture')
- PFNGLSHARPENTEXFUNCSGISPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLfloat)) # GL/glext.h:5491
- PFNGLGETSHARPENTEXFUNCSGISPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:5492
- # EXT_packed_pixels (GL/glext.h:5495)
- GL_EXT_packed_pixels = 1 # GL/glext.h:5496
- # SGIS_texture_lod (GL/glext.h:5499)
- GL_SGIS_texture_lod = 1 # GL/glext.h:5500
- # SGIS_multisample (GL/glext.h:5503)
- GL_SGIS_multisample = 1 # GL/glext.h:5504
- # GL/glext.h:5506
- glSampleMaskSGIS = _link_function('glSampleMaskSGIS', None, [GLclampf, GLboolean], 'SGIS_multisample')
- # GL/glext.h:5507
- glSamplePatternSGIS = _link_function('glSamplePatternSGIS', None, [GLenum], 'SGIS_multisample')
- PFNGLSAMPLEMASKSGISPROC = CFUNCTYPE(None, GLclampf, GLboolean) # GL/glext.h:5509
- PFNGLSAMPLEPATTERNSGISPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:5510
- # EXT_rescale_normal (GL/glext.h:5513)
- GL_EXT_rescale_normal = 1 # GL/glext.h:5514
- # EXT_vertex_array (GL/glext.h:5517)
- GL_EXT_vertex_array = 1 # GL/glext.h:5518
- # GL/glext.h:5520
- glArrayElementEXT = _link_function('glArrayElementEXT', None, [GLint], 'EXT_vertex_array')
- # GL/glext.h:5521
- glColorPointerEXT = _link_function('glColorPointerEXT', None, [GLint, GLenum, GLsizei, GLsizei, POINTER(GLvoid)], 'EXT_vertex_array')
- # GL/glext.h:5522
- glDrawArraysEXT = _link_function('glDrawArraysEXT', None, [GLenum, GLint, GLsizei], 'EXT_vertex_array')
- # GL/glext.h:5523
- glEdgeFlagPointerEXT = _link_function('glEdgeFlagPointerEXT', None, [GLsizei, GLsizei, POINTER(GLboolean)], 'EXT_vertex_array')
- # GL/glext.h:5524
- glGetPointervEXT = _link_function('glGetPointervEXT', None, [GLenum, POINTER(POINTER(GLvoid))], 'EXT_vertex_array')
- # GL/glext.h:5525
- glIndexPointerEXT = _link_function('glIndexPointerEXT', None, [GLenum, GLsizei, GLsizei, POINTER(GLvoid)], 'EXT_vertex_array')
- # GL/glext.h:5526
- glNormalPointerEXT = _link_function('glNormalPointerEXT', None, [GLenum, GLsizei, GLsizei, POINTER(GLvoid)], 'EXT_vertex_array')
- # GL/glext.h:5527
- glTexCoordPointerEXT = _link_function('glTexCoordPointerEXT', None, [GLint, GLenum, GLsizei, GLsizei, POINTER(GLvoid)], 'EXT_vertex_array')
- # GL/glext.h:5528
- glVertexPointerEXT = _link_function('glVertexPointerEXT', None, [GLint, GLenum, GLsizei, GLsizei, POINTER(GLvoid)], 'EXT_vertex_array')
- PFNGLARRAYELEMENTEXTPROC = CFUNCTYPE(None, GLint) # GL/glext.h:5530
- PFNGLCOLORPOINTEREXTPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei, GLsizei, POINTER(GLvoid)) # GL/glext.h:5531
- PFNGLDRAWARRAYSEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLsizei) # GL/glext.h:5532
- PFNGLEDGEFLAGPOINTEREXTPROC = CFUNCTYPE(None, GLsizei, GLsizei, POINTER(GLboolean)) # GL/glext.h:5533
- PFNGLGETPOINTERVEXTPROC = CFUNCTYPE(None, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:5534
- PFNGLINDEXPOINTEREXTPROC = CFUNCTYPE(None, GLenum, GLsizei, GLsizei, POINTER(GLvoid)) # GL/glext.h:5535
- PFNGLNORMALPOINTEREXTPROC = CFUNCTYPE(None, GLenum, GLsizei, GLsizei, POINTER(GLvoid)) # GL/glext.h:5536
- PFNGLTEXCOORDPOINTEREXTPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei, GLsizei, POINTER(GLvoid)) # GL/glext.h:5537
- PFNGLVERTEXPOINTEREXTPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei, GLsizei, POINTER(GLvoid)) # GL/glext.h:5538
- # EXT_misc_attribute (GL/glext.h:5541)
- GL_EXT_misc_attribute = 1 # GL/glext.h:5542
- # SGIS_generate_mipmap (GL/glext.h:5545)
- GL_SGIS_generate_mipmap = 1 # GL/glext.h:5546
- # SGIX_clipmap (GL/glext.h:5549)
- GL_SGIX_clipmap = 1 # GL/glext.h:5550
- # SGIX_shadow (GL/glext.h:5553)
- GL_SGIX_shadow = 1 # GL/glext.h:5554
- # SGIS_texture_edge_clamp (GL/glext.h:5557)
- GL_SGIS_texture_edge_clamp = 1 # GL/glext.h:5558
- # SGIS_texture_border_clamp (GL/glext.h:5561)
- GL_SGIS_texture_border_clamp = 1 # GL/glext.h:5562
- # EXT_blend_minmax (GL/glext.h:5565)
- GL_EXT_blend_minmax = 1 # GL/glext.h:5566
- # GL/glext.h:5568
- glBlendEquationEXT = _link_function('glBlendEquationEXT', None, [GLenum], 'EXT_blend_minmax')
- PFNGLBLENDEQUATIONEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:5570
- # EXT_blend_subtract (GL/glext.h:5573)
- GL_EXT_blend_subtract = 1 # GL/glext.h:5574
- # EXT_blend_logic_op (GL/glext.h:5577)
- GL_EXT_blend_logic_op = 1 # GL/glext.h:5578
- # SGIX_interlace (GL/glext.h:5581)
- GL_SGIX_interlace = 1 # GL/glext.h:5582
- # SGIX_pixel_tiles (GL/glext.h:5585)
- GL_SGIX_pixel_tiles = 1 # GL/glext.h:5586
- # SGIX_texture_select (GL/glext.h:5589)
- GL_SGIX_texture_select = 1 # GL/glext.h:5590
- # SGIX_sprite (GL/glext.h:5593)
- GL_SGIX_sprite = 1 # GL/glext.h:5594
- # GL/glext.h:5596
- glSpriteParameterfSGIX = _link_function('glSpriteParameterfSGIX', None, [GLenum, GLfloat], 'SGIX_sprite')
- # GL/glext.h:5597
- glSpriteParameterfvSGIX = _link_function('glSpriteParameterfvSGIX', None, [GLenum, POINTER(GLfloat)], 'SGIX_sprite')
- # GL/glext.h:5598
- glSpriteParameteriSGIX = _link_function('glSpriteParameteriSGIX', None, [GLenum, GLint], 'SGIX_sprite')
- # GL/glext.h:5599
- glSpriteParameterivSGIX = _link_function('glSpriteParameterivSGIX', None, [GLenum, POINTER(GLint)], 'SGIX_sprite')
- PFNGLSPRITEPARAMETERFSGIXPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:5601
- PFNGLSPRITEPARAMETERFVSGIXPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:5602
- PFNGLSPRITEPARAMETERISGIXPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:5603
- PFNGLSPRITEPARAMETERIVSGIXPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:5604
- # SGIX_texture_multi_buffer (GL/glext.h:5607)
- GL_SGIX_texture_multi_buffer = 1 # GL/glext.h:5608
- # EXT_point_parameters (GL/glext.h:5611)
- GL_EXT_point_parameters = 1 # GL/glext.h:5612
- # GL/glext.h:5614
- glPointParameterfEXT = _link_function('glPointParameterfEXT', None, [GLenum, GLfloat], 'EXT_point_parameters')
- # GL/glext.h:5615
- glPointParameterfvEXT = _link_function('glPointParameterfvEXT', None, [GLenum, POINTER(GLfloat)], 'EXT_point_parameters')
- PFNGLPOINTPARAMETERFEXTPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:5617
- PFNGLPOINTPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:5618
- # SGIS_point_parameters (GL/glext.h:5621)
- GL_SGIS_point_parameters = 1 # GL/glext.h:5622
- # GL/glext.h:5624
- glPointParameterfSGIS = _link_function('glPointParameterfSGIS', None, [GLenum, GLfloat], 'SGIS_point_parameters')
- # GL/glext.h:5625
- glPointParameterfvSGIS = _link_function('glPointParameterfvSGIS', None, [GLenum, POINTER(GLfloat)], 'SGIS_point_parameters')
- PFNGLPOINTPARAMETERFSGISPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:5627
- PFNGLPOINTPARAMETERFVSGISPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:5628
- # SGIX_instruments (GL/glext.h:5631)
- GL_SGIX_instruments = 1 # GL/glext.h:5632
- # GL/glext.h:5634
- glGetInstrumentsSGIX = _link_function('glGetInstrumentsSGIX', GLint, [], 'SGIX_instruments')
- # GL/glext.h:5635
- glInstrumentsBufferSGIX = _link_function('glInstrumentsBufferSGIX', None, [GLsizei, POINTER(GLint)], 'SGIX_instruments')
- # GL/glext.h:5636
- glPollInstrumentsSGIX = _link_function('glPollInstrumentsSGIX', GLint, [POINTER(GLint)], 'SGIX_instruments')
- # GL/glext.h:5637
- glReadInstrumentsSGIX = _link_function('glReadInstrumentsSGIX', None, [GLint], 'SGIX_instruments')
- # GL/glext.h:5638
- glStartInstrumentsSGIX = _link_function('glStartInstrumentsSGIX', None, [], 'SGIX_instruments')
- # GL/glext.h:5639
- glStopInstrumentsSGIX = _link_function('glStopInstrumentsSGIX', None, [GLint], 'SGIX_instruments')
- PFNGLGETINSTRUMENTSSGIXPROC = CFUNCTYPE(GLint) # GL/glext.h:5641
- PFNGLINSTRUMENTSBUFFERSGIXPROC = CFUNCTYPE(None, GLsizei, POINTER(GLint)) # GL/glext.h:5642
- PFNGLPOLLINSTRUMENTSSGIXPROC = CFUNCTYPE(GLint, POINTER(GLint)) # GL/glext.h:5643
- PFNGLREADINSTRUMENTSSGIXPROC = CFUNCTYPE(None, GLint) # GL/glext.h:5644
- PFNGLSTARTINSTRUMENTSSGIXPROC = CFUNCTYPE(None) # GL/glext.h:5645
- PFNGLSTOPINSTRUMENTSSGIXPROC = CFUNCTYPE(None, GLint) # GL/glext.h:5646
- # SGIX_texture_scale_bias (GL/glext.h:5649)
- GL_SGIX_texture_scale_bias = 1 # GL/glext.h:5650
- # SGIX_framezoom (GL/glext.h:5653)
- GL_SGIX_framezoom = 1 # GL/glext.h:5654
- # GL/glext.h:5656
- glFrameZoomSGIX = _link_function('glFrameZoomSGIX', None, [GLint], 'SGIX_framezoom')
- PFNGLFRAMEZOOMSGIXPROC = CFUNCTYPE(None, GLint) # GL/glext.h:5658
- # SGIX_tag_sample_buffer (GL/glext.h:5661)
- GL_SGIX_tag_sample_buffer = 1 # GL/glext.h:5662
- # GL/glext.h:5664
- glTagSampleBufferSGIX = _link_function('glTagSampleBufferSGIX', None, [], 'SGIX_tag_sample_buffer')
- PFNGLTAGSAMPLEBUFFERSGIXPROC = CFUNCTYPE(None) # GL/glext.h:5666
- # SGIX_polynomial_ffd (GL/glext.h:5669)
- GL_SGIX_polynomial_ffd = 1 # GL/glext.h:5670
- # GL/glext.h:5672
- glDeformationMap3dSGIX = _link_function('glDeformationMap3dSGIX', None, [GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, POINTER(GLdouble)], 'SGIX_polynomial_ffd')
- # GL/glext.h:5673
- glDeformationMap3fSGIX = _link_function('glDeformationMap3fSGIX', None, [GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, POINTER(GLfloat)], 'SGIX_polynomial_ffd')
- # GL/glext.h:5674
- glDeformSGIX = _link_function('glDeformSGIX', None, [GLbitfield], 'SGIX_polynomial_ffd')
- # GL/glext.h:5675
- glLoadIdentityDeformationMapSGIX = _link_function('glLoadIdentityDeformationMapSGIX', None, [GLbitfield], 'SGIX_polynomial_ffd')
- PFNGLDEFORMATIONMAP3DSGIXPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, POINTER(GLdouble)) # GL/glext.h:5677
- PFNGLDEFORMATIONMAP3FSGIXPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, POINTER(GLfloat)) # GL/glext.h:5678
- PFNGLDEFORMSGIXPROC = CFUNCTYPE(None, GLbitfield) # GL/glext.h:5679
- PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC = CFUNCTYPE(None, GLbitfield) # GL/glext.h:5680
- # SGIX_reference_plane (GL/glext.h:5683)
- GL_SGIX_reference_plane = 1 # GL/glext.h:5684
- # GL/glext.h:5686
- glReferencePlaneSGIX = _link_function('glReferencePlaneSGIX', None, [POINTER(GLdouble)], 'SGIX_reference_plane')
- PFNGLREFERENCEPLANESGIXPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:5688
- # SGIX_flush_raster (GL/glext.h:5691)
- GL_SGIX_flush_raster = 1 # GL/glext.h:5692
- # GL/glext.h:5694
- glFlushRasterSGIX = _link_function('glFlushRasterSGIX', None, [], 'SGIX_flush_raster')
- PFNGLFLUSHRASTERSGIXPROC = CFUNCTYPE(None) # GL/glext.h:5696
- # SGIX_depth_texture (GL/glext.h:5699)
- GL_SGIX_depth_texture = 1 # GL/glext.h:5700
- # SGIS_fog_function (GL/glext.h:5703)
- GL_SGIS_fog_function = 1 # GL/glext.h:5704
- # GL/glext.h:5706
- glFogFuncSGIS = _link_function('glFogFuncSGIS', None, [GLsizei, POINTER(GLfloat)], 'SGIS_fog_function')
- # GL/glext.h:5707
- glGetFogFuncSGIS = _link_function('glGetFogFuncSGIS', None, [POINTER(GLfloat)], 'SGIS_fog_function')
- PFNGLFOGFUNCSGISPROC = CFUNCTYPE(None, GLsizei, POINTER(GLfloat)) # GL/glext.h:5709
- PFNGLGETFOGFUNCSGISPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:5710
- # SGIX_fog_offset (GL/glext.h:5713)
- GL_SGIX_fog_offset = 1 # GL/glext.h:5714
- # HP_image_transform (GL/glext.h:5717)
- GL_HP_image_transform = 1 # GL/glext.h:5718
- # GL/glext.h:5720
- glImageTransformParameteriHP = _link_function('glImageTransformParameteriHP', None, [GLenum, GLenum, GLint], 'HP_image_transform')
- # GL/glext.h:5721
- glImageTransformParameterfHP = _link_function('glImageTransformParameterfHP', None, [GLenum, GLenum, GLfloat], 'HP_image_transform')
- # GL/glext.h:5722
- glImageTransformParameterivHP = _link_function('glImageTransformParameterivHP', None, [GLenum, GLenum, POINTER(GLint)], 'HP_image_transform')
- # GL/glext.h:5723
- glImageTransformParameterfvHP = _link_function('glImageTransformParameterfvHP', None, [GLenum, GLenum, POINTER(GLfloat)], 'HP_image_transform')
- # GL/glext.h:5724
- glGetImageTransformParameterivHP = _link_function('glGetImageTransformParameterivHP', None, [GLenum, GLenum, POINTER(GLint)], 'HP_image_transform')
- # GL/glext.h:5725
- glGetImageTransformParameterfvHP = _link_function('glGetImageTransformParameterfvHP', None, [GLenum, GLenum, POINTER(GLfloat)], 'HP_image_transform')
- PFNGLIMAGETRANSFORMPARAMETERIHPPROC = CFUNCTYPE(None, GLenum, GLenum, GLint) # GL/glext.h:5727
- PFNGLIMAGETRANSFORMPARAMETERFHPPROC = CFUNCTYPE(None, GLenum, GLenum, GLfloat) # GL/glext.h:5728
- PFNGLIMAGETRANSFORMPARAMETERIVHPPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5729
- PFNGLIMAGETRANSFORMPARAMETERFVHPPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5730
- PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5731
- PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5732
- # HP_convolution_border_modes (GL/glext.h:5735)
- GL_HP_convolution_border_modes = 1 # GL/glext.h:5736
- # SGIX_texture_add_env (GL/glext.h:5739)
- GL_SGIX_texture_add_env = 1 # GL/glext.h:5740
- # EXT_color_subtable (GL/glext.h:5743)
- GL_EXT_color_subtable = 1 # GL/glext.h:5744
- # GL/glext.h:5746
- glColorSubTableEXT = _link_function('glColorSubTableEXT', None, [GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_color_subtable')
- # GL/glext.h:5747
- glCopyColorSubTableEXT = _link_function('glCopyColorSubTableEXT', None, [GLenum, GLsizei, GLint, GLint, GLsizei], 'EXT_color_subtable')
- PFNGLCOLORSUBTABLEEXTPROC = CFUNCTYPE(None, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5749
- PFNGLCOPYCOLORSUBTABLEEXTPROC = CFUNCTYPE(None, GLenum, GLsizei, GLint, GLint, GLsizei) # GL/glext.h:5750
- # PGI_vertex_hints (GL/glext.h:5753)
- GL_PGI_vertex_hints = 1 # GL/glext.h:5754
- # PGI_misc_hints (GL/glext.h:5757)
- GL_PGI_misc_hints = 1 # GL/glext.h:5758
- # GL/glext.h:5760
- glHintPGI = _link_function('glHintPGI', None, [GLenum, GLint], 'PGI_misc_hints')
- PFNGLHINTPGIPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:5762
- # EXT_paletted_texture (GL/glext.h:5765)
- GL_EXT_paletted_texture = 1 # GL/glext.h:5766
- # GL/glext.h:5768
- glColorTableEXT = _link_function('glColorTableEXT', None, [GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_paletted_texture')
- # GL/glext.h:5769
- glGetColorTableEXT = _link_function('glGetColorTableEXT', None, [GLenum, GLenum, GLenum, POINTER(GLvoid)], 'EXT_paletted_texture')
- # GL/glext.h:5770
- glGetColorTableParameterivEXT = _link_function('glGetColorTableParameterivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_paletted_texture')
- # GL/glext.h:5771
- glGetColorTableParameterfvEXT = _link_function('glGetColorTableParameterfvEXT', None, [GLenum, GLenum, POINTER(GLfloat)], 'EXT_paletted_texture')
- PFNGLCOLORTABLEEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5773
- PFNGLGETCOLORTABLEEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5774
- PFNGLGETCOLORTABLEPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5775
- PFNGLGETCOLORTABLEPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5776
- # EXT_clip_volume_hint (GL/glext.h:5779)
- GL_EXT_clip_volume_hint = 1 # GL/glext.h:5780
- # SGIX_list_priority (GL/glext.h:5783)
- GL_SGIX_list_priority = 1 # GL/glext.h:5784
- # GL/glext.h:5786
- glGetListParameterfvSGIX = _link_function('glGetListParameterfvSGIX', None, [GLuint, GLenum, POINTER(GLfloat)], 'SGIX_list_priority')
- # GL/glext.h:5787
- glGetListParameterivSGIX = _link_function('glGetListParameterivSGIX', None, [GLuint, GLenum, POINTER(GLint)], 'SGIX_list_priority')
- # GL/glext.h:5788
- glListParameterfSGIX = _link_function('glListParameterfSGIX', None, [GLuint, GLenum, GLfloat], 'SGIX_list_priority')
- # GL/glext.h:5789
- glListParameterfvSGIX = _link_function('glListParameterfvSGIX', None, [GLuint, GLenum, POINTER(GLfloat)], 'SGIX_list_priority')
- # GL/glext.h:5790
- glListParameteriSGIX = _link_function('glListParameteriSGIX', None, [GLuint, GLenum, GLint], 'SGIX_list_priority')
- # GL/glext.h:5791
- glListParameterivSGIX = _link_function('glListParameterivSGIX', None, [GLuint, GLenum, POINTER(GLint)], 'SGIX_list_priority')
- PFNGLGETLISTPARAMETERFVSGIXPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:5793
- PFNGLGETLISTPARAMETERIVSGIXPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:5794
- PFNGLLISTPARAMETERFSGIXPROC = CFUNCTYPE(None, GLuint, GLenum, GLfloat) # GL/glext.h:5795
- PFNGLLISTPARAMETERFVSGIXPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:5796
- PFNGLLISTPARAMETERISGIXPROC = CFUNCTYPE(None, GLuint, GLenum, GLint) # GL/glext.h:5797
- PFNGLLISTPARAMETERIVSGIXPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:5798
- # SGIX_ir_instrument1 (GL/glext.h:5801)
- GL_SGIX_ir_instrument1 = 1 # GL/glext.h:5802
- # SGIX_calligraphic_fragment (GL/glext.h:5805)
- GL_SGIX_calligraphic_fragment = 1 # GL/glext.h:5806
- # SGIX_texture_lod_bias (GL/glext.h:5809)
- GL_SGIX_texture_lod_bias = 1 # GL/glext.h:5810
- # SGIX_shadow_ambient (GL/glext.h:5813)
- GL_SGIX_shadow_ambient = 1 # GL/glext.h:5814
- # EXT_index_texture (GL/glext.h:5817)
- GL_EXT_index_texture = 1 # GL/glext.h:5818
- # EXT_index_material (GL/glext.h:5821)
- GL_EXT_index_material = 1 # GL/glext.h:5822
- # GL/glext.h:5824
- glIndexMaterialEXT = _link_function('glIndexMaterialEXT', None, [GLenum, GLenum], 'EXT_index_material')
- PFNGLINDEXMATERIALEXTPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:5826
- # EXT_index_func (GL/glext.h:5829)
- GL_EXT_index_func = 1 # GL/glext.h:5830
- # GL/glext.h:5832
- glIndexFuncEXT = _link_function('glIndexFuncEXT', None, [GLenum, GLclampf], 'EXT_index_func')
- PFNGLINDEXFUNCEXTPROC = CFUNCTYPE(None, GLenum, GLclampf) # GL/glext.h:5834
- # EXT_index_array_formats (GL/glext.h:5837)
- GL_EXT_index_array_formats = 1 # GL/glext.h:5838
- # EXT_compiled_vertex_array (GL/glext.h:5841)
- GL_EXT_compiled_vertex_array = 1 # GL/glext.h:5842
- # GL/glext.h:5844
- glLockArraysEXT = _link_function('glLockArraysEXT', None, [GLint, GLsizei], 'EXT_compiled_vertex_array')
- # GL/glext.h:5845
- glUnlockArraysEXT = _link_function('glUnlockArraysEXT', None, [], 'EXT_compiled_vertex_array')
- PFNGLLOCKARRAYSEXTPROC = CFUNCTYPE(None, GLint, GLsizei) # GL/glext.h:5847
- PFNGLUNLOCKARRAYSEXTPROC = CFUNCTYPE(None) # GL/glext.h:5848
- # EXT_cull_vertex (GL/glext.h:5851)
- GL_EXT_cull_vertex = 1 # GL/glext.h:5852
- # GL/glext.h:5854
- glCullParameterdvEXT = _link_function('glCullParameterdvEXT', None, [GLenum, POINTER(GLdouble)], 'EXT_cull_vertex')
- # GL/glext.h:5855
- glCullParameterfvEXT = _link_function('glCullParameterfvEXT', None, [GLenum, POINTER(GLfloat)], 'EXT_cull_vertex')
- PFNGLCULLPARAMETERDVEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:5857
- PFNGLCULLPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:5858
- # SGIX_ycrcb (GL/glext.h:5861)
- GL_SGIX_ycrcb = 1 # GL/glext.h:5862
- # SGIX_fragment_lighting (GL/glext.h:5865)
- GL_SGIX_fragment_lighting = 1 # GL/glext.h:5866
- # GL/glext.h:5868
- glFragmentColorMaterialSGIX = _link_function('glFragmentColorMaterialSGIX', None, [GLenum, GLenum], 'SGIX_fragment_lighting')
- # GL/glext.h:5869
- glFragmentLightfSGIX = _link_function('glFragmentLightfSGIX', None, [GLenum, GLenum, GLfloat], 'SGIX_fragment_lighting')
- # GL/glext.h:5870
- glFragmentLightfvSGIX = _link_function('glFragmentLightfvSGIX', None, [GLenum, GLenum, POINTER(GLfloat)], 'SGIX_fragment_lighting')
- # GL/glext.h:5871
- glFragmentLightiSGIX = _link_function('glFragmentLightiSGIX', None, [GLenum, GLenum, GLint], 'SGIX_fragment_lighting')
- # GL/glext.h:5872
- glFragmentLightivSGIX = _link_function('glFragmentLightivSGIX', None, [GLenum, GLenum, POINTER(GLint)], 'SGIX_fragment_lighting')
- # GL/glext.h:5873
- glFragmentLightModelfSGIX = _link_function('glFragmentLightModelfSGIX', None, [GLenum, GLfloat], 'SGIX_fragment_lighting')
- # GL/glext.h:5874
- glFragmentLightModelfvSGIX = _link_function('glFragmentLightModelfvSGIX', None, [GLenum, POINTER(GLfloat)], 'SGIX_fragment_lighting')
- # GL/glext.h:5875
- glFragmentLightModeliSGIX = _link_function('glFragmentLightModeliSGIX', None, [GLenum, GLint], 'SGIX_fragment_lighting')
- # GL/glext.h:5876
- glFragmentLightModelivSGIX = _link_function('glFragmentLightModelivSGIX', None, [GLenum, POINTER(GLint)], 'SGIX_fragment_lighting')
- # GL/glext.h:5877
- glFragmentMaterialfSGIX = _link_function('glFragmentMaterialfSGIX', None, [GLenum, GLenum, GLfloat], 'SGIX_fragment_lighting')
- # GL/glext.h:5878
- glFragmentMaterialfvSGIX = _link_function('glFragmentMaterialfvSGIX', None, [GLenum, GLenum, POINTER(GLfloat)], 'SGIX_fragment_lighting')
- # GL/glext.h:5879
- glFragmentMaterialiSGIX = _link_function('glFragmentMaterialiSGIX', None, [GLenum, GLenum, GLint], 'SGIX_fragment_lighting')
- # GL/glext.h:5880
- glFragmentMaterialivSGIX = _link_function('glFragmentMaterialivSGIX', None, [GLenum, GLenum, POINTER(GLint)], 'SGIX_fragment_lighting')
- # GL/glext.h:5881
- glGetFragmentLightfvSGIX = _link_function('glGetFragmentLightfvSGIX', None, [GLenum, GLenum, POINTER(GLfloat)], 'SGIX_fragment_lighting')
- # GL/glext.h:5882
- glGetFragmentLightivSGIX = _link_function('glGetFragmentLightivSGIX', None, [GLenum, GLenum, POINTER(GLint)], 'SGIX_fragment_lighting')
- # GL/glext.h:5883
- glGetFragmentMaterialfvSGIX = _link_function('glGetFragmentMaterialfvSGIX', None, [GLenum, GLenum, POINTER(GLfloat)], 'SGIX_fragment_lighting')
- # GL/glext.h:5884
- glGetFragmentMaterialivSGIX = _link_function('glGetFragmentMaterialivSGIX', None, [GLenum, GLenum, POINTER(GLint)], 'SGIX_fragment_lighting')
- # GL/glext.h:5885
- glLightEnviSGIX = _link_function('glLightEnviSGIX', None, [GLenum, GLint], 'SGIX_fragment_lighting')
- PFNGLFRAGMENTCOLORMATERIALSGIXPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:5887
- PFNGLFRAGMENTLIGHTFSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, GLfloat) # GL/glext.h:5888
- PFNGLFRAGMENTLIGHTFVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5889
- PFNGLFRAGMENTLIGHTISGIXPROC = CFUNCTYPE(None, GLenum, GLenum, GLint) # GL/glext.h:5890
- PFNGLFRAGMENTLIGHTIVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5891
- PFNGLFRAGMENTLIGHTMODELFSGIXPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:5892
- PFNGLFRAGMENTLIGHTMODELFVSGIXPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:5893
- PFNGLFRAGMENTLIGHTMODELISGIXPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:5894
- PFNGLFRAGMENTLIGHTMODELIVSGIXPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:5895
- PFNGLFRAGMENTMATERIALFSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, GLfloat) # GL/glext.h:5896
- PFNGLFRAGMENTMATERIALFVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5897
- PFNGLFRAGMENTMATERIALISGIXPROC = CFUNCTYPE(None, GLenum, GLenum, GLint) # GL/glext.h:5898
- PFNGLFRAGMENTMATERIALIVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5899
- PFNGLGETFRAGMENTLIGHTFVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5900
- PFNGLGETFRAGMENTLIGHTIVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5901
- PFNGLGETFRAGMENTMATERIALFVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5902
- PFNGLGETFRAGMENTMATERIALIVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5903
- PFNGLLIGHTENVISGIXPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:5904
- # IBM_rasterpos_clip (GL/glext.h:5907)
- GL_IBM_rasterpos_clip = 1 # GL/glext.h:5908
- # HP_texture_lighting (GL/glext.h:5911)
- GL_HP_texture_lighting = 1 # GL/glext.h:5912
- # EXT_draw_range_elements (GL/glext.h:5915)
- GL_EXT_draw_range_elements = 1 # GL/glext.h:5916
- # GL/glext.h:5918
- glDrawRangeElementsEXT = _link_function('glDrawRangeElementsEXT', None, [GLenum, GLuint, GLuint, GLsizei, GLenum, POINTER(GLvoid)], 'EXT_draw_range_elements')
- PFNGLDRAWRANGEELEMENTSEXTPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLsizei, GLenum, POINTER(GLvoid)) # GL/glext.h:5920
- # WIN_phong_shading (GL/glext.h:5923)
- GL_WIN_phong_shading = 1 # GL/glext.h:5924
- # WIN_specular_fog (GL/glext.h:5927)
- GL_WIN_specular_fog = 1 # GL/glext.h:5928
- # EXT_light_texture (GL/glext.h:5931)
- GL_EXT_light_texture = 1 # GL/glext.h:5932
- # GL/glext.h:5934
- glApplyTextureEXT = _link_function('glApplyTextureEXT', None, [GLenum], 'EXT_light_texture')
- # GL/glext.h:5935
- glTextureLightEXT = _link_function('glTextureLightEXT', None, [GLenum], 'EXT_light_texture')
- # GL/glext.h:5936
- glTextureMaterialEXT = _link_function('glTextureMaterialEXT', None, [GLenum, GLenum], 'EXT_light_texture')
- PFNGLAPPLYTEXTUREEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:5938
- PFNGLTEXTURELIGHTEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:5939
- PFNGLTEXTUREMATERIALEXTPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:5940
- # SGIX_blend_alpha_minmax (GL/glext.h:5943)
- GL_SGIX_blend_alpha_minmax = 1 # GL/glext.h:5944
- # EXT_bgra (GL/glext.h:5947)
- GL_EXT_bgra = 1 # GL/glext.h:5948
- # SGIX_async (GL/glext.h:5951)
- GL_SGIX_async = 1 # GL/glext.h:5952
- # GL/glext.h:5954
- glAsyncMarkerSGIX = _link_function('glAsyncMarkerSGIX', None, [GLuint], 'SGIX_async')
- # GL/glext.h:5955
- glFinishAsyncSGIX = _link_function('glFinishAsyncSGIX', GLint, [POINTER(GLuint)], 'SGIX_async')
- # GL/glext.h:5956
- glPollAsyncSGIX = _link_function('glPollAsyncSGIX', GLint, [POINTER(GLuint)], 'SGIX_async')
- # GL/glext.h:5957
- glGenAsyncMarkersSGIX = _link_function('glGenAsyncMarkersSGIX', GLuint, [GLsizei], 'SGIX_async')
- # GL/glext.h:5958
- glDeleteAsyncMarkersSGIX = _link_function('glDeleteAsyncMarkersSGIX', None, [GLuint, GLsizei], 'SGIX_async')
- # GL/glext.h:5959
- glIsAsyncMarkerSGIX = _link_function('glIsAsyncMarkerSGIX', GLboolean, [GLuint], 'SGIX_async')
- PFNGLASYNCMARKERSGIXPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:5961
- PFNGLFINISHASYNCSGIXPROC = CFUNCTYPE(GLint, POINTER(GLuint)) # GL/glext.h:5962
- PFNGLPOLLASYNCSGIXPROC = CFUNCTYPE(GLint, POINTER(GLuint)) # GL/glext.h:5963
- PFNGLGENASYNCMARKERSSGIXPROC = CFUNCTYPE(GLuint, GLsizei) # GL/glext.h:5964
- PFNGLDELETEASYNCMARKERSSGIXPROC = CFUNCTYPE(None, GLuint, GLsizei) # GL/glext.h:5965
- PFNGLISASYNCMARKERSGIXPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:5966
- # SGIX_async_pixel (GL/glext.h:5969)
- GL_SGIX_async_pixel = 1 # GL/glext.h:5970
- # SGIX_async_histogram (GL/glext.h:5973)
- GL_SGIX_async_histogram = 1 # GL/glext.h:5974
- # INTEL_parallel_arrays (GL/glext.h:5977)
- GL_INTEL_parallel_arrays = 1 # GL/glext.h:5978
- # GL/glext.h:5980
- glVertexPointervINTEL = _link_function('glVertexPointervINTEL', None, [GLint, GLenum, POINTER(POINTER(GLvoid))], 'INTEL_parallel_arrays')
- # GL/glext.h:5981
- glNormalPointervINTEL = _link_function('glNormalPointervINTEL', None, [GLenum, POINTER(POINTER(GLvoid))], 'INTEL_parallel_arrays')
- # GL/glext.h:5982
- glColorPointervINTEL = _link_function('glColorPointervINTEL', None, [GLint, GLenum, POINTER(POINTER(GLvoid))], 'INTEL_parallel_arrays')
- # GL/glext.h:5983
- glTexCoordPointervINTEL = _link_function('glTexCoordPointervINTEL', None, [GLint, GLenum, POINTER(POINTER(GLvoid))], 'INTEL_parallel_arrays')
- PFNGLVERTEXPOINTERVINTELPROC = CFUNCTYPE(None, GLint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:5985
- PFNGLNORMALPOINTERVINTELPROC = CFUNCTYPE(None, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:5986
- PFNGLCOLORPOINTERVINTELPROC = CFUNCTYPE(None, GLint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:5987
- PFNGLTEXCOORDPOINTERVINTELPROC = CFUNCTYPE(None, GLint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:5988
- # HP_occlusion_test (GL/glext.h:5991)
- GL_HP_occlusion_test = 1 # GL/glext.h:5992
- # EXT_pixel_transform (GL/glext.h:5995)
- GL_EXT_pixel_transform = 1 # GL/glext.h:5996
- # GL/glext.h:5998
- glPixelTransformParameteriEXT = _link_function('glPixelTransformParameteriEXT', None, [GLenum, GLenum, GLint], 'EXT_pixel_transform')
- # GL/glext.h:5999
- glPixelTransformParameterfEXT = _link_function('glPixelTransformParameterfEXT', None, [GLenum, GLenum, GLfloat], 'EXT_pixel_transform')
- # GL/glext.h:6000
- glPixelTransformParameterivEXT = _link_function('glPixelTransformParameterivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_pixel_transform')
- # GL/glext.h:6001
- glPixelTransformParameterfvEXT = _link_function('glPixelTransformParameterfvEXT', None, [GLenum, GLenum, POINTER(GLfloat)], 'EXT_pixel_transform')
- PFNGLPIXELTRANSFORMPARAMETERIEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint) # GL/glext.h:6003
- PFNGLPIXELTRANSFORMPARAMETERFEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLfloat) # GL/glext.h:6004
- PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:6005
- PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:6006
- # EXT_pixel_transform_color_table (GL/glext.h:6009)
- GL_EXT_pixel_transform_color_table = 1 # GL/glext.h:6010
- # EXT_shared_texture_palette (GL/glext.h:6013)
- GL_EXT_shared_texture_palette = 1 # GL/glext.h:6014
- # EXT_separate_specular_color (GL/glext.h:6017)
- GL_EXT_separate_specular_color = 1 # GL/glext.h:6018
- # EXT_secondary_color (GL/glext.h:6021)
- GL_EXT_secondary_color = 1 # GL/glext.h:6022
- # GL/glext.h:6024
- glSecondaryColor3bEXT = _link_function('glSecondaryColor3bEXT', None, [GLbyte, GLbyte, GLbyte], 'EXT_secondary_color')
- # GL/glext.h:6025
- glSecondaryColor3bvEXT = _link_function('glSecondaryColor3bvEXT', None, [POINTER(GLbyte)], 'EXT_secondary_color')
- # GL/glext.h:6026
- glSecondaryColor3dEXT = _link_function('glSecondaryColor3dEXT', None, [GLdouble, GLdouble, GLdouble], 'EXT_secondary_color')
- # GL/glext.h:6027
- glSecondaryColor3dvEXT = _link_function('glSecondaryColor3dvEXT', None, [POINTER(GLdouble)], 'EXT_secondary_color')
- # GL/glext.h:6028
- glSecondaryColor3fEXT = _link_function('glSecondaryColor3fEXT', None, [GLfloat, GLfloat, GLfloat], 'EXT_secondary_color')
- # GL/glext.h:6029
- glSecondaryColor3fvEXT = _link_function('glSecondaryColor3fvEXT', None, [POINTER(GLfloat)], 'EXT_secondary_color')
- # GL/glext.h:6030
- glSecondaryColor3iEXT = _link_function('glSecondaryColor3iEXT', None, [GLint, GLint, GLint], 'EXT_secondary_color')
- # GL/glext.h:6031
- glSecondaryColor3ivEXT = _link_function('glSecondaryColor3ivEXT', None, [POINTER(GLint)], 'EXT_secondary_color')
- # GL/glext.h:6032
- glSecondaryColor3sEXT = _link_function('glSecondaryColor3sEXT', None, [GLshort, GLshort, GLshort], 'EXT_secondary_color')
- # GL/glext.h:6033
- glSecondaryColor3svEXT = _link_function('glSecondaryColor3svEXT', None, [POINTER(GLshort)], 'EXT_secondary_color')
- # GL/glext.h:6034
- glSecondaryColor3ubEXT = _link_function('glSecondaryColor3ubEXT', None, [GLubyte, GLubyte, GLubyte], 'EXT_secondary_color')
- # GL/glext.h:6035
- glSecondaryColor3ubvEXT = _link_function('glSecondaryColor3ubvEXT', None, [POINTER(GLubyte)], 'EXT_secondary_color')
- # GL/glext.h:6036
- glSecondaryColor3uiEXT = _link_function('glSecondaryColor3uiEXT', None, [GLuint, GLuint, GLuint], 'EXT_secondary_color')
- # GL/glext.h:6037
- glSecondaryColor3uivEXT = _link_function('glSecondaryColor3uivEXT', None, [POINTER(GLuint)], 'EXT_secondary_color')
- # GL/glext.h:6038
- glSecondaryColor3usEXT = _link_function('glSecondaryColor3usEXT', None, [GLushort, GLushort, GLushort], 'EXT_secondary_color')
- # GL/glext.h:6039
- glSecondaryColor3usvEXT = _link_function('glSecondaryColor3usvEXT', None, [POINTER(GLushort)], 'EXT_secondary_color')
- # GL/glext.h:6040
- glSecondaryColorPointerEXT = _link_function('glSecondaryColorPointerEXT', None, [GLint, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_secondary_color')
- PFNGLSECONDARYCOLOR3BEXTPROC = CFUNCTYPE(None, GLbyte, GLbyte, GLbyte) # GL/glext.h:6042
- PFNGLSECONDARYCOLOR3BVEXTPROC = CFUNCTYPE(None, POINTER(GLbyte)) # GL/glext.h:6043
- PFNGLSECONDARYCOLOR3DEXTPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble) # GL/glext.h:6044
- PFNGLSECONDARYCOLOR3DVEXTPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:6045
- PFNGLSECONDARYCOLOR3FEXTPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat) # GL/glext.h:6046
- PFNGLSECONDARYCOLOR3FVEXTPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:6047
- PFNGLSECONDARYCOLOR3IEXTPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:6048
- PFNGLSECONDARYCOLOR3IVEXTPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:6049
- PFNGLSECONDARYCOLOR3SEXTPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort) # GL/glext.h:6050
- PFNGLSECONDARYCOLOR3SVEXTPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:6051
- PFNGLSECONDARYCOLOR3UBEXTPROC = CFUNCTYPE(None, GLubyte, GLubyte, GLubyte) # GL/glext.h:6052
- PFNGLSECONDARYCOLOR3UBVEXTPROC = CFUNCTYPE(None, POINTER(GLubyte)) # GL/glext.h:6053
- PFNGLSECONDARYCOLOR3UIEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint) # GL/glext.h:6054
- PFNGLSECONDARYCOLOR3UIVEXTPROC = CFUNCTYPE(None, POINTER(GLuint)) # GL/glext.h:6055
- PFNGLSECONDARYCOLOR3USEXTPROC = CFUNCTYPE(None, GLushort, GLushort, GLushort) # GL/glext.h:6056
- PFNGLSECONDARYCOLOR3USVEXTPROC = CFUNCTYPE(None, POINTER(GLushort)) # GL/glext.h:6057
- PFNGLSECONDARYCOLORPOINTEREXTPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:6058
- # EXT_texture_perturb_normal (GL/glext.h:6061)
- GL_EXT_texture_perturb_normal = 1 # GL/glext.h:6062
- # GL/glext.h:6064
- glTextureNormalEXT = _link_function('glTextureNormalEXT', None, [GLenum], 'EXT_texture_perturb_normal')
- PFNGLTEXTURENORMALEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:6066
- # EXT_multi_draw_arrays (GL/glext.h:6069)
- GL_EXT_multi_draw_arrays = 1 # GL/glext.h:6070
- # GL/glext.h:6072
- glMultiDrawArraysEXT = _link_function('glMultiDrawArraysEXT', None, [GLenum, POINTER(GLint), POINTER(GLsizei), GLsizei], 'EXT_multi_draw_arrays')
- # GL/glext.h:6073
- glMultiDrawElementsEXT = _link_function('glMultiDrawElementsEXT', None, [GLenum, POINTER(GLsizei), GLenum, POINTER(POINTER(GLvoid)), GLsizei], 'EXT_multi_draw_arrays')
- PFNGLMULTIDRAWARRAYSEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLint), POINTER(GLsizei), GLsizei) # GL/glext.h:6075
- PFNGLMULTIDRAWELEMENTSEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLsizei), GLenum, POINTER(POINTER(GLvoid)), GLsizei) # GL/glext.h:6076
- # EXT_fog_coord (GL/glext.h:6079)
- GL_EXT_fog_coord = 1 # GL/glext.h:6080
- # GL/glext.h:6082
- glFogCoordfEXT = _link_function('glFogCoordfEXT', None, [GLfloat], 'EXT_fog_coord')
- # GL/glext.h:6083
- glFogCoordfvEXT = _link_function('glFogCoordfvEXT', None, [POINTER(GLfloat)], 'EXT_fog_coord')
- # GL/glext.h:6084
- glFogCoorddEXT = _link_function('glFogCoorddEXT', None, [GLdouble], 'EXT_fog_coord')
- # GL/glext.h:6085
- glFogCoorddvEXT = _link_function('glFogCoorddvEXT', None, [POINTER(GLdouble)], 'EXT_fog_coord')
- # GL/glext.h:6086
- glFogCoordPointerEXT = _link_function('glFogCoordPointerEXT', None, [GLenum, GLsizei, POINTER(GLvoid)], 'EXT_fog_coord')
- PFNGLFOGCOORDFEXTPROC = CFUNCTYPE(None, GLfloat) # GL/glext.h:6088
- PFNGLFOGCOORDFVEXTPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:6089
- PFNGLFOGCOORDDEXTPROC = CFUNCTYPE(None, GLdouble) # GL/glext.h:6090
- PFNGLFOGCOORDDVEXTPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:6091
- PFNGLFOGCOORDPOINTEREXTPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:6092
- # REND_screen_coordinates (GL/glext.h:6095)
- GL_REND_screen_coordinates = 1 # GL/glext.h:6096
- # EXT_coordinate_frame (GL/glext.h:6099)
- GL_EXT_coordinate_frame = 1 # GL/glext.h:6100
- # GL/glext.h:6102
- glTangent3bEXT = _link_function('glTangent3bEXT', None, [GLbyte, GLbyte, GLbyte], 'EXT_coordinate_frame')
- # GL/glext.h:6103
- glTangent3bvEXT = _link_function('glTangent3bvEXT', None, [POINTER(GLbyte)], 'EXT_coordinate_frame')
- # GL/glext.h:6104
- glTangent3dEXT = _link_function('glTangent3dEXT', None, [GLdouble, GLdouble, GLdouble], 'EXT_coordinate_frame')
- # GL/glext.h:6105
- glTangent3dvEXT = _link_function('glTangent3dvEXT', None, [POINTER(GLdouble)], 'EXT_coordinate_frame')
- # GL/glext.h:6106
- glTangent3fEXT = _link_function('glTangent3fEXT', None, [GLfloat, GLfloat, GLfloat], 'EXT_coordinate_frame')
- # GL/glext.h:6107
- glTangent3fvEXT = _link_function('glTangent3fvEXT', None, [POINTER(GLfloat)], 'EXT_coordinate_frame')
- # GL/glext.h:6108
- glTangent3iEXT = _link_function('glTangent3iEXT', None, [GLint, GLint, GLint], 'EXT_coordinate_frame')
- # GL/glext.h:6109
- glTangent3ivEXT = _link_function('glTangent3ivEXT', None, [POINTER(GLint)], 'EXT_coordinate_frame')
- # GL/glext.h:6110
- glTangent3sEXT = _link_function('glTangent3sEXT', None, [GLshort, GLshort, GLshort], 'EXT_coordinate_frame')
- # GL/glext.h:6111
- glTangent3svEXT = _link_function('glTangent3svEXT', None, [POINTER(GLshort)], 'EXT_coordinate_frame')
- # GL/glext.h:6112
- glBinormal3bEXT = _link_function('glBinormal3bEXT', None, [GLbyte, GLbyte, GLbyte], 'EXT_coordinate_frame')
- # GL/glext.h:6113
- glBinormal3bvEXT = _link_function('glBinormal3bvEXT', None, [POINTER(GLbyte)], 'EXT_coordinate_frame')
- # GL/glext.h:6114
- glBinormal3dEXT = _link_function('glBinormal3dEXT', None, [GLdouble, GLdouble, GLdouble], 'EXT_coordinate_frame')
- # GL/glext.h:6115
- glBinormal3dvEXT = _link_function('glBinormal3dvEXT', None, [POINTER(GLdouble)], 'EXT_coordinate_frame')
- # GL/glext.h:6116
- glBinormal3fEXT = _link_function('glBinormal3fEXT', None, [GLfloat, GLfloat, GLfloat], 'EXT_coordinate_frame')
- # GL/glext.h:6117
- glBinormal3fvEXT = _link_function('glBinormal3fvEXT', None, [POINTER(GLfloat)], 'EXT_coordinate_frame')
- # GL/glext.h:6118
- glBinormal3iEXT = _link_function('glBinormal3iEXT', None, [GLint, GLint, GLint], 'EXT_coordinate_frame')
- # GL/glext.h:6119
- glBinormal3ivEXT = _link_function('glBinormal3ivEXT', None, [POINTER(GLint)], 'EXT_coordinate_frame')
- # GL/glext.h:6120
- glBinormal3sEXT = _link_function('glBinormal3sEXT', None, [GLshort, GLshort, GLshort], 'EXT_coordinate_frame')
- # GL/glext.h:6121
- glBinormal3svEXT = _link_function('glBinormal3svEXT', None, [POINTER(GLshort)], 'EXT_coordinate_frame')
- # GL/glext.h:6122
- glTangentPointerEXT = _link_function('glTangentPointerEXT', None, [GLenum, GLsizei, POINTER(GLvoid)], 'EXT_coordinate_frame')
- # GL/glext.h:6123
- glBinormalPointerEXT = _link_function('glBinormalPointerEXT', None, [GLenum, GLsizei, POINTER(GLvoid)], 'EXT_coordinate_frame')
- PFNGLTANGENT3BEXTPROC = CFUNCTYPE(None, GLbyte, GLbyte, GLbyte) # GL/glext.h:6125
- PFNGLTANGENT3BVEXTPROC = CFUNCTYPE(None, POINTER(GLbyte)) # GL/glext.h:6126
- PFNGLTANGENT3DEXTPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble) # GL/glext.h:6127
- PFNGLTANGENT3DVEXTPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:6128
- PFNGLTANGENT3FEXTPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat) # GL/glext.h:6129
- PFNGLTANGENT3FVEXTPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:6130
- PFNGLTANGENT3IEXTPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:6131
- PFNGLTANGENT3IVEXTPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:6132
- PFNGLTANGENT3SEXTPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort) # GL/glext.h:6133
- PFNGLTANGENT3SVEXTPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:6134
- PFNGLBINORMAL3BEXTPROC = CFUNCTYPE(None, GLbyte, GLbyte, GLbyte) # GL/glext.h:6135
- PFNGLBINORMAL3BVEXTPROC = CFUNCTYPE(None, POINTER(GLbyte)) # GL/glext.h:6136
- PFNGLBINORMAL3DEXTPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble) # GL/glext.h:6137
- PFNGLBINORMAL3DVEXTPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:6138
- PFNGLBINORMAL3FEXTPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat) # GL/glext.h:6139
- PFNGLBINORMAL3FVEXTPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:6140
- PFNGLBINORMAL3IEXTPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:6141
- PFNGLBINORMAL3IVEXTPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:6142
- PFNGLBINORMAL3SEXTPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort) # GL/glext.h:6143
- PFNGLBINORMAL3SVEXTPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:6144
- PFNGLTANGENTPOINTEREXTPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:6145
- PFNGLBINORMALPOINTEREXTPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:6146
- # EXT_texture_env_combine (GL/glext.h:6149)
- GL_EXT_texture_env_combine = 1 # GL/glext.h:6150
- # APPLE_specular_vector (GL/glext.h:6153)
- GL_APPLE_specular_vector = 1 # GL/glext.h:6154
- # APPLE_transform_hint (GL/glext.h:6157)
- GL_APPLE_transform_hint = 1 # GL/glext.h:6158
- # SGIX_fog_scale (GL/glext.h:6161)
- GL_SGIX_fog_scale = 1 # GL/glext.h:6162
- # SUNX_constant_data (GL/glext.h:6165)
- GL_SUNX_constant_data = 1 # GL/glext.h:6166
- # GL/glext.h:6168
- glFinishTextureSUNX = _link_function('glFinishTextureSUNX', None, [], 'SUNX_constant_data')
- PFNGLFINISHTEXTURESUNXPROC = CFUNCTYPE(None) # GL/glext.h:6170
- # SUN_global_alpha (GL/glext.h:6173)
- GL_SUN_global_alpha = 1 # GL/glext.h:6174
- # GL/glext.h:6176
- glGlobalAlphaFactorbSUN = _link_function('glGlobalAlphaFactorbSUN', None, [GLbyte], 'SUN_global_alpha')
- # GL/glext.h:6177
- glGlobalAlphaFactorsSUN = _link_function('glGlobalAlphaFactorsSUN', None, [GLshort], 'SUN_global_alpha')
- # GL/glext.h:6178
- glGlobalAlphaFactoriSUN = _link_function('glGlobalAlphaFactoriSUN', None, [GLint], 'SUN_global_alpha')
- # GL/glext.h:6179
- glGlobalAlphaFactorfSUN = _link_function('glGlobalAlphaFactorfSUN', None, [GLfloat], 'SUN_global_alpha')
- # GL/glext.h:6180
- glGlobalAlphaFactordSUN = _link_function('glGlobalAlphaFactordSUN', None, [GLdouble], 'SUN_global_alpha')
- # GL/glext.h:6181
- glGlobalAlphaFactorubSUN = _link_function('glGlobalAlphaFactorubSUN', None, [GLubyte], 'SUN_global_alpha')
- # GL/glext.h:6182
- glGlobalAlphaFactorusSUN = _link_function('glGlobalAlphaFactorusSUN', None, [GLushort], 'SUN_global_alpha')
- # GL/glext.h:6183
- glGlobalAlphaFactoruiSUN = _link_function('glGlobalAlphaFactoruiSUN', None, [GLuint], 'SUN_global_alpha')
- PFNGLGLOBALALPHAFACTORBSUNPROC = CFUNCTYPE(None, GLbyte) # GL/glext.h:6185
- PFNGLGLOBALALPHAFACTORSSUNPROC = CFUNCTYPE(None, GLshort) # GL/glext.h:6186
- PFNGLGLOBALALPHAFACTORISUNPROC = CFUNCTYPE(None, GLint) # GL/glext.h:6187
- PFNGLGLOBALALPHAFACTORFSUNPROC = CFUNCTYPE(None, GLfloat) # GL/glext.h:6188
- PFNGLGLOBALALPHAFACTORDSUNPROC = CFUNCTYPE(None, GLdouble) # GL/glext.h:6189
- PFNGLGLOBALALPHAFACTORUBSUNPROC = CFUNCTYPE(None, GLubyte) # GL/glext.h:6190
- PFNGLGLOBALALPHAFACTORUSSUNPROC = CFUNCTYPE(None, GLushort) # GL/glext.h:6191
- PFNGLGLOBALALPHAFACTORUISUNPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6192
- # SUN_triangle_list (GL/glext.h:6195)
- GL_SUN_triangle_list = 1 # GL/glext.h:6196
- # GL/glext.h:6198
- glReplacementCodeuiSUN = _link_function('glReplacementCodeuiSUN', None, [GLuint], 'SUN_triangle_list')
- # GL/glext.h:6199
- glReplacementCodeusSUN = _link_function('glReplacementCodeusSUN', None, [GLushort], 'SUN_triangle_list')
- # GL/glext.h:6200
- glReplacementCodeubSUN = _link_function('glReplacementCodeubSUN', None, [GLubyte], 'SUN_triangle_list')
- # GL/glext.h:6201
- glReplacementCodeuivSUN = _link_function('glReplacementCodeuivSUN', None, [POINTER(GLuint)], 'SUN_triangle_list')
- # GL/glext.h:6202
- glReplacementCodeusvSUN = _link_function('glReplacementCodeusvSUN', None, [POINTER(GLushort)], 'SUN_triangle_list')
- # GL/glext.h:6203
- glReplacementCodeubvSUN = _link_function('glReplacementCodeubvSUN', None, [POINTER(GLubyte)], 'SUN_triangle_list')
- # GL/glext.h:6204
- glReplacementCodePointerSUN = _link_function('glReplacementCodePointerSUN', None, [GLenum, GLsizei, POINTER(POINTER(GLvoid))], 'SUN_triangle_list')
- PFNGLREPLACEMENTCODEUISUNPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6206
- PFNGLREPLACEMENTCODEUSSUNPROC = CFUNCTYPE(None, GLushort) # GL/glext.h:6207
- PFNGLREPLACEMENTCODEUBSUNPROC = CFUNCTYPE(None, GLubyte) # GL/glext.h:6208
- PFNGLREPLACEMENTCODEUIVSUNPROC = CFUNCTYPE(None, POINTER(GLuint)) # GL/glext.h:6209
- PFNGLREPLACEMENTCODEUSVSUNPROC = CFUNCTYPE(None, POINTER(GLushort)) # GL/glext.h:6210
- PFNGLREPLACEMENTCODEUBVSUNPROC = CFUNCTYPE(None, POINTER(GLubyte)) # GL/glext.h:6211
- PFNGLREPLACEMENTCODEPOINTERSUNPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(POINTER(GLvoid))) # GL/glext.h:6212
- # SUN_vertex (GL/glext.h:6215)
- GL_SUN_vertex = 1 # GL/glext.h:6216
- # GL/glext.h:6218
- glColor4ubVertex2fSUN = _link_function('glColor4ubVertex2fSUN', None, [GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat], 'SUN_vertex')
- # GL/glext.h:6219
- glColor4ubVertex2fvSUN = _link_function('glColor4ubVertex2fvSUN', None, [POINTER(GLubyte), POINTER(GLfloat)], 'SUN_vertex')
- # GL/glext.h:6220
- glColor4ubVertex3fSUN = _link_function('glColor4ubVertex3fSUN', None, [GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat], 'SUN_vertex')
- # GL/glext.h:6221
- glColor4ubVertex3fvSUN = _link_function('glColor4ubVertex3fvSUN', None, [POINTER(GLubyte), POINTER(GLfloat)], 'SUN_vertex')
- # GL/glext.h:6222
- glColor3fVertex3fSUN = _link_function('glColor3fVertex3fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex')
- # GL/glext.h:6223
- glColor3fVertex3fvSUN = _link_function('glColor3fVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex')
- # GL/glext.h:6224
- glNormal3fVertex3fSUN = _link_function('glNormal3fVertex3fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex')
- # GL/glext.h:6225
- glNormal3fVertex3fvSUN = _link_function('glNormal3fVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex')
- # GL/glext.h:6226
- glColor4fNormal3fVertex3fSUN = _link_function('glColor4fNormal3fVertex3fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex')
- # GL/glext.h:6227
- glColor4fNormal3fVertex3fvSUN = _link_function('glColor4fNormal3fVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex')
- # GL/glext.h:6228
- glTexCoord2fVertex3fSUN = _link_function('glTexCoord2fVertex3fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex')
- # GL/glext.h:6229
- glTexCoord2fVertex3fvSUN = _link_function('glTexCoord2fVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex')
- # GL/glext.h:6230
- glTexCoord4fVertex4fSUN = _link_function('glTexCoord4fVertex4fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex')
- # GL/glext.h:6231
- glTexCoord4fVertex4fvSUN = _link_function('glTexCoord4fVertex4fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex')
- # GL/glext.h:6232
- glTexCoord2fColor4ubVertex3fSUN = _link_function('glTexCoord2fColor4ubVertex3fSUN', None, [GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat], 'SUN_vertex')
- # GL/glext.h:6233
- glTexCoord2fColor4ubVertex3fvSUN = _link_function('glTexCoord2fColor4ubVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLubyte), POINTER(GLfloat)], 'SUN_vertex')
- # GL/glext.h:6234
- glTexCoord2fColor3fVertex3fSUN = _link_function('glTexCoord2fColor3fVertex3fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex')
- # GL/glext.h:6235
- glTexCoord2fColor3fVertex3fvSUN = _link_function('glTexCoord2fColor3fVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex')
- # GL/glext.h:6236
- glTexCoord2fNormal3fVertex3fSUN = _link_function('glTexCoord2fNormal3fVertex3fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex')
- # GL/glext.h:6237
- glTexCoord2fNormal3fVertex3fvSUN = _link_function('glTexCoord2fNormal3fVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex')
- # GL/glext.h:6238
- glTexCoord2fColor4fNormal3fVertex3fSUN = _link_function('glTexCoord2fColor4fNormal3fVertex3fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex')
- # GL/glext.h:6239
- glTexCoord2fColor4fNormal3fVertex3fvSUN = _link_function('glTexCoord2fColor4fNormal3fVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex')
- # GL/glext.h:6240
- glTexCoord4fColor4fNormal3fVertex4fSUN = _link_function('glTexCoord4fColor4fNormal3fVertex4fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex')
- # GL/glext.h:6241
- glTexCoord4fColor4fNormal3fVertex4fvSUN = _link_function('glTexCoord4fColor4fNormal3fVertex4fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex')
- # GL/glext.h:6242
- glReplacementCodeuiVertex3fSUN = _link_function('glReplacementCodeuiVertex3fSUN', None, [GLuint, GLfloat, GLfloat, GLfloat], 'SUN_vertex')
- # GL/glext.h:6243
- glReplacementCodeuiVertex3fvSUN = _link_function('glReplacementCodeuiVertex3fvSUN', None, [POINTER(GLuint), POINTER(GLfloat)], 'SUN_vertex')
- # GL/glext.h:6244
- glReplacementCodeuiColor4ubVertex3fSUN = _link_function('glReplacementCodeuiColor4ubVertex3fSUN', None, [GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat], 'SUN_vertex')
- # GL/glext.h:6245
- glReplacementCodeuiColor4ubVertex3fvSUN = _link_function('glReplacementCodeuiColor4ubVertex3fvSUN', None, [POINTER(GLuint), POINTER(GLubyte), POINTER(GLfloat)], 'SUN_vertex')
- # GL/glext.h:6246
- glReplacementCodeuiColor3fVertex3fSUN = _link_function('glReplacementCodeuiColor3fVertex3fSUN', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex')
- # GL/glext.h:6247
- glReplacementCodeuiColor3fVertex3fvSUN = _link_function('glReplacementCodeuiColor3fVertex3fvSUN', None, [POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex')
- # GL/glext.h:6248
- glReplacementCodeuiNormal3fVertex3fSUN = _link_function('glReplacementCodeuiNormal3fVertex3fSUN', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex')
- # GL/glext.h:6249
- glReplacementCodeuiNormal3fVertex3fvSUN = _link_function('glReplacementCodeuiNormal3fVertex3fvSUN', None, [POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex')
- # GL/glext.h:6250
- glReplacementCodeuiColor4fNormal3fVertex3fSUN = _link_function('glReplacementCodeuiColor4fNormal3fVertex3fSUN', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex')
- # GL/glext.h:6251
- glReplacementCodeuiColor4fNormal3fVertex3fvSUN = _link_function('glReplacementCodeuiColor4fNormal3fVertex3fvSUN', None, [POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex')
- # GL/glext.h:6252
- glReplacementCodeuiTexCoord2fVertex3fSUN = _link_function('glReplacementCodeuiTexCoord2fVertex3fSUN', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex')
- # GL/glext.h:6253
- glReplacementCodeuiTexCoord2fVertex3fvSUN = _link_function('glReplacementCodeuiTexCoord2fVertex3fvSUN', None, [POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex')
- # GL/glext.h:6254
- glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = _link_function('glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex')
- # GL/glext.h:6255
- glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = _link_function('glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN', None, [POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex')
- # GL/glext.h:6256
- glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = _link_function('glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex')
- # GL/glext.h:6257
- glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = _link_function('glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN', None, [POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex')
- PFNGLCOLOR4UBVERTEX2FSUNPROC = CFUNCTYPE(None, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat) # GL/glext.h:6259
- PFNGLCOLOR4UBVERTEX2FVSUNPROC = CFUNCTYPE(None, POINTER(GLubyte), POINTER(GLfloat)) # GL/glext.h:6260
- PFNGLCOLOR4UBVERTEX3FSUNPROC = CFUNCTYPE(None, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat) # GL/glext.h:6261
- PFNGLCOLOR4UBVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLubyte), POINTER(GLfloat)) # GL/glext.h:6262
- PFNGLCOLOR3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6263
- PFNGLCOLOR3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:6264
- PFNGLNORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6265
- PFNGLNORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:6266
- PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6267
- PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:6268
- PFNGLTEXCOORD2FVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6269
- PFNGLTEXCOORD2FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:6270
- PFNGLTEXCOORD4FVERTEX4FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6271
- PFNGLTEXCOORD4FVERTEX4FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:6272
- PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat) # GL/glext.h:6273
- PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLubyte), POINTER(GLfloat)) # GL/glext.h:6274
- PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6275
- PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:6276
- PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6277
- PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:6278
- PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6279
- PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:6280
- PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6281
- PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:6282
- PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat) # GL/glext.h:6283
- PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLfloat)) # GL/glext.h:6284
- PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat) # GL/glext.h:6285
- PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLubyte), POINTER(GLfloat)) # GL/glext.h:6286
- PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6287
- PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:6288
- PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6289
- PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:6290
- PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6291
- PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:6292
- PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6293
- PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:6294
- PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6295
- PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:6296
- PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6297
- PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:6298
- # EXT_blend_func_separate (GL/glext.h:6301)
- GL_EXT_blend_func_separate = 1 # GL/glext.h:6302
- # GL/glext.h:6304
- glBlendFuncSeparateEXT = _link_function('glBlendFuncSeparateEXT', None, [GLenum, GLenum, GLenum, GLenum], 'EXT_blend_func_separate')
- PFNGLBLENDFUNCSEPARATEEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:6306
- # INGR_blend_func_separate (GL/glext.h:6309)
- GL_INGR_blend_func_separate = 1 # GL/glext.h:6310
- # GL/glext.h:6312
- glBlendFuncSeparateINGR = _link_function('glBlendFuncSeparateINGR', None, [GLenum, GLenum, GLenum, GLenum], 'INGR_blend_func_separate')
- PFNGLBLENDFUNCSEPARATEINGRPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:6314
- # INGR_color_clamp (GL/glext.h:6317)
- GL_INGR_color_clamp = 1 # GL/glext.h:6318
- # INGR_interlace_read (GL/glext.h:6321)
- GL_INGR_interlace_read = 1 # GL/glext.h:6322
- # EXT_stencil_wrap (GL/glext.h:6325)
- GL_EXT_stencil_wrap = 1 # GL/glext.h:6326
- # EXT_422_pixels (GL/glext.h:6329)
- GL_EXT_422_pixels = 1 # GL/glext.h:6330
- # NV_texgen_reflection (GL/glext.h:6333)
- GL_NV_texgen_reflection = 1 # GL/glext.h:6334
- # SUN_convolution_border_modes (GL/glext.h:6337)
- GL_SUN_convolution_border_modes = 1 # GL/glext.h:6338
- # EXT_texture_env_add (GL/glext.h:6341)
- GL_EXT_texture_env_add = 1 # GL/glext.h:6342
- # EXT_texture_lod_bias (GL/glext.h:6345)
- GL_EXT_texture_lod_bias = 1 # GL/glext.h:6346
- # EXT_texture_filter_anisotropic (GL/glext.h:6349)
- GL_EXT_texture_filter_anisotropic = 1 # GL/glext.h:6350
- # EXT_vertex_weighting (GL/glext.h:6353)
- GL_EXT_vertex_weighting = 1 # GL/glext.h:6354
- # GL/glext.h:6356
- glVertexWeightfEXT = _link_function('glVertexWeightfEXT', None, [GLfloat], 'EXT_vertex_weighting')
- # GL/glext.h:6357
- glVertexWeightfvEXT = _link_function('glVertexWeightfvEXT', None, [POINTER(GLfloat)], 'EXT_vertex_weighting')
- # GL/glext.h:6358
- glVertexWeightPointerEXT = _link_function('glVertexWeightPointerEXT', None, [GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_vertex_weighting')
- PFNGLVERTEXWEIGHTFEXTPROC = CFUNCTYPE(None, GLfloat) # GL/glext.h:6360
- PFNGLVERTEXWEIGHTFVEXTPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:6361
- PFNGLVERTEXWEIGHTPOINTEREXTPROC = CFUNCTYPE(None, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:6362
- # NV_light_max_exponent (GL/glext.h:6365)
- GL_NV_light_max_exponent = 1 # GL/glext.h:6366
- # NV_vertex_array_range (GL/glext.h:6369)
- GL_NV_vertex_array_range = 1 # GL/glext.h:6370
- # GL/glext.h:6372
- glFlushVertexArrayRangeNV = _link_function('glFlushVertexArrayRangeNV', None, [], 'NV_vertex_array_range')
- # GL/glext.h:6373
- glVertexArrayRangeNV = _link_function('glVertexArrayRangeNV', None, [GLsizei, POINTER(GLvoid)], 'NV_vertex_array_range')
- PFNGLFLUSHVERTEXARRAYRANGENVPROC = CFUNCTYPE(None) # GL/glext.h:6375
- PFNGLVERTEXARRAYRANGENVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLvoid)) # GL/glext.h:6376
- # NV_register_combiners (GL/glext.h:6379)
- GL_NV_register_combiners = 1 # GL/glext.h:6380
- # GL/glext.h:6382
- glCombinerParameterfvNV = _link_function('glCombinerParameterfvNV', None, [GLenum, POINTER(GLfloat)], 'NV_register_combiners')
- # GL/glext.h:6383
- glCombinerParameterfNV = _link_function('glCombinerParameterfNV', None, [GLenum, GLfloat], 'NV_register_combiners')
- # GL/glext.h:6384
- glCombinerParameterivNV = _link_function('glCombinerParameterivNV', None, [GLenum, POINTER(GLint)], 'NV_register_combiners')
- # GL/glext.h:6385
- glCombinerParameteriNV = _link_function('glCombinerParameteriNV', None, [GLenum, GLint], 'NV_register_combiners')
- # GL/glext.h:6386
- glCombinerInputNV = _link_function('glCombinerInputNV', None, [GLenum, GLenum, GLenum, GLenum, GLenum, GLenum], 'NV_register_combiners')
- # GL/glext.h:6387
- glCombinerOutputNV = _link_function('glCombinerOutputNV', None, [GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean], 'NV_register_combiners')
- # GL/glext.h:6388
- glFinalCombinerInputNV = _link_function('glFinalCombinerInputNV', None, [GLenum, GLenum, GLenum, GLenum], 'NV_register_combiners')
- # GL/glext.h:6389
- glGetCombinerInputParameterfvNV = _link_function('glGetCombinerInputParameterfvNV', None, [GLenum, GLenum, GLenum, GLenum, POINTER(GLfloat)], 'NV_register_combiners')
- # GL/glext.h:6390
- glGetCombinerInputParameterivNV = _link_function('glGetCombinerInputParameterivNV', None, [GLenum, GLenum, GLenum, GLenum, POINTER(GLint)], 'NV_register_combiners')
- # GL/glext.h:6391
- glGetCombinerOutputParameterfvNV = _link_function('glGetCombinerOutputParameterfvNV', None, [GLenum, GLenum, GLenum, POINTER(GLfloat)], 'NV_register_combiners')
- # GL/glext.h:6392
- glGetCombinerOutputParameterivNV = _link_function('glGetCombinerOutputParameterivNV', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'NV_register_combiners')
- # GL/glext.h:6393
- glGetFinalCombinerInputParameterfvNV = _link_function('glGetFinalCombinerInputParameterfvNV', None, [GLenum, GLenum, POINTER(GLfloat)], 'NV_register_combiners')
- # GL/glext.h:6394
- glGetFinalCombinerInputParameterivNV = _link_function('glGetFinalCombinerInputParameterivNV', None, [GLenum, GLenum, POINTER(GLint)], 'NV_register_combiners')
- PFNGLCOMBINERPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:6396
- PFNGLCOMBINERPARAMETERFNVPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:6397
- PFNGLCOMBINERPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:6398
- PFNGLCOMBINERPARAMETERINVPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:6399
- PFNGLCOMBINERINPUTNVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:6400
- PFNGLCOMBINEROUTPUTNVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean) # GL/glext.h:6401
- PFNGLFINALCOMBINERINPUTNVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:6402
- PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:6403
- PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:6404
- PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:6405
- PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:6406
- PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:6407
- PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:6408
- # NV_fog_distance (GL/glext.h:6411)
- GL_NV_fog_distance = 1 # GL/glext.h:6412
- # NV_texgen_emboss (GL/glext.h:6415)
- GL_NV_texgen_emboss = 1 # GL/glext.h:6416
- # NV_blend_square (GL/glext.h:6419)
- GL_NV_blend_square = 1 # GL/glext.h:6420
- # NV_texture_env_combine4 (GL/glext.h:6423)
- GL_NV_texture_env_combine4 = 1 # GL/glext.h:6424
- # MESA_resize_buffers (GL/glext.h:6427)
- GL_MESA_resize_buffers = 1 # GL/glext.h:6428
- # GL/glext.h:6430
- glResizeBuffersMESA = _link_function('glResizeBuffersMESA', None, [], 'MESA_resize_buffers')
- PFNGLRESIZEBUFFERSMESAPROC = CFUNCTYPE(None) # GL/glext.h:6432
- # MESA_window_pos (GL/glext.h:6435)
- GL_MESA_window_pos = 1 # GL/glext.h:6436
- # GL/glext.h:6438
- glWindowPos2dMESA = _link_function('glWindowPos2dMESA', None, [GLdouble, GLdouble], 'MESA_window_pos')
- # GL/glext.h:6439
- glWindowPos2dvMESA = _link_function('glWindowPos2dvMESA', None, [POINTER(GLdouble)], 'MESA_window_pos')
- # GL/glext.h:6440
- glWindowPos2fMESA = _link_function('glWindowPos2fMESA', None, [GLfloat, GLfloat], 'MESA_window_pos')
- # GL/glext.h:6441
- glWindowPos2fvMESA = _link_function('glWindowPos2fvMESA', None, [POINTER(GLfloat)], 'MESA_window_pos')
- # GL/glext.h:6442
- glWindowPos2iMESA = _link_function('glWindowPos2iMESA', None, [GLint, GLint], 'MESA_window_pos')
- # GL/glext.h:6443
- glWindowPos2ivMESA = _link_function('glWindowPos2ivMESA', None, [POINTER(GLint)], 'MESA_window_pos')
- # GL/glext.h:6444
- glWindowPos2sMESA = _link_function('glWindowPos2sMESA', None, [GLshort, GLshort], 'MESA_window_pos')
- # GL/glext.h:6445
- glWindowPos2svMESA = _link_function('glWindowPos2svMESA', None, [POINTER(GLshort)], 'MESA_window_pos')
- # GL/glext.h:6446
- glWindowPos3dMESA = _link_function('glWindowPos3dMESA', None, [GLdouble, GLdouble, GLdouble], 'MESA_window_pos')
- # GL/glext.h:6447
- glWindowPos3dvMESA = _link_function('glWindowPos3dvMESA', None, [POINTER(GLdouble)], 'MESA_window_pos')
- # GL/glext.h:6448
- glWindowPos3fMESA = _link_function('glWindowPos3fMESA', None, [GLfloat, GLfloat, GLfloat], 'MESA_window_pos')
- # GL/glext.h:6449
- glWindowPos3fvMESA = _link_function('glWindowPos3fvMESA', None, [POINTER(GLfloat)], 'MESA_window_pos')
- # GL/glext.h:6450
- glWindowPos3iMESA = _link_function('glWindowPos3iMESA', None, [GLint, GLint, GLint], 'MESA_window_pos')
- # GL/glext.h:6451
- glWindowPos3ivMESA = _link_function('glWindowPos3ivMESA', None, [POINTER(GLint)], 'MESA_window_pos')
- # GL/glext.h:6452
- glWindowPos3sMESA = _link_function('glWindowPos3sMESA', None, [GLshort, GLshort, GLshort], 'MESA_window_pos')
- # GL/glext.h:6453
- glWindowPos3svMESA = _link_function('glWindowPos3svMESA', None, [POINTER(GLshort)], 'MESA_window_pos')
- # GL/glext.h:6454
- glWindowPos4dMESA = _link_function('glWindowPos4dMESA', None, [GLdouble, GLdouble, GLdouble, GLdouble], 'MESA_window_pos')
- # GL/glext.h:6455
- glWindowPos4dvMESA = _link_function('glWindowPos4dvMESA', None, [POINTER(GLdouble)], 'MESA_window_pos')
- # GL/glext.h:6456
- glWindowPos4fMESA = _link_function('glWindowPos4fMESA', None, [GLfloat, GLfloat, GLfloat, GLfloat], 'MESA_window_pos')
- # GL/glext.h:6457
- glWindowPos4fvMESA = _link_function('glWindowPos4fvMESA', None, [POINTER(GLfloat)], 'MESA_window_pos')
- # GL/glext.h:6458
- glWindowPos4iMESA = _link_function('glWindowPos4iMESA', None, [GLint, GLint, GLint, GLint], 'MESA_window_pos')
- # GL/glext.h:6459
- glWindowPos4ivMESA = _link_function('glWindowPos4ivMESA', None, [POINTER(GLint)], 'MESA_window_pos')
- # GL/glext.h:6460
- glWindowPos4sMESA = _link_function('glWindowPos4sMESA', None, [GLshort, GLshort, GLshort, GLshort], 'MESA_window_pos')
- # GL/glext.h:6461
- glWindowPos4svMESA = _link_function('glWindowPos4svMESA', None, [POINTER(GLshort)], 'MESA_window_pos')
- PFNGLWINDOWPOS2DMESAPROC = CFUNCTYPE(None, GLdouble, GLdouble) # GL/glext.h:6463
- PFNGLWINDOWPOS2DVMESAPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:6464
- PFNGLWINDOWPOS2FMESAPROC = CFUNCTYPE(None, GLfloat, GLfloat) # GL/glext.h:6465
- PFNGLWINDOWPOS2FVMESAPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:6466
- PFNGLWINDOWPOS2IMESAPROC = CFUNCTYPE(None, GLint, GLint) # GL/glext.h:6467
- PFNGLWINDOWPOS2IVMESAPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:6468
- PFNGLWINDOWPOS2SMESAPROC = CFUNCTYPE(None, GLshort, GLshort) # GL/glext.h:6469
- PFNGLWINDOWPOS2SVMESAPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:6470
- PFNGLWINDOWPOS3DMESAPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble) # GL/glext.h:6471
- PFNGLWINDOWPOS3DVMESAPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:6472
- PFNGLWINDOWPOS3FMESAPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat) # GL/glext.h:6473
- PFNGLWINDOWPOS3FVMESAPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:6474
- PFNGLWINDOWPOS3IMESAPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:6475
- PFNGLWINDOWPOS3IVMESAPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:6476
- PFNGLWINDOWPOS3SMESAPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort) # GL/glext.h:6477
- PFNGLWINDOWPOS3SVMESAPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:6478
- PFNGLWINDOWPOS4DMESAPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:6479
- PFNGLWINDOWPOS4DVMESAPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:6480
- PFNGLWINDOWPOS4FMESAPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6481
- PFNGLWINDOWPOS4FVMESAPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:6482
- PFNGLWINDOWPOS4IMESAPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint) # GL/glext.h:6483
- PFNGLWINDOWPOS4IVMESAPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:6484
- PFNGLWINDOWPOS4SMESAPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort, GLshort) # GL/glext.h:6485
- PFNGLWINDOWPOS4SVMESAPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:6486
- # EXT_texture_compression_s3tc (GL/glext.h:6489)
- GL_EXT_texture_compression_s3tc = 1 # GL/glext.h:6490
- # IBM_cull_vertex (GL/glext.h:6493)
- GL_IBM_cull_vertex = 1 # GL/glext.h:6494
- # IBM_multimode_draw_arrays (GL/glext.h:6497)
- GL_IBM_multimode_draw_arrays = 1 # GL/glext.h:6498
- # GL/glext.h:6500
- glMultiModeDrawArraysIBM = _link_function('glMultiModeDrawArraysIBM', None, [POINTER(GLenum), POINTER(GLint), POINTER(GLsizei), GLsizei, GLint], 'IBM_multimode_draw_arrays')
- # GL/glext.h:6501
- glMultiModeDrawElementsIBM = _link_function('glMultiModeDrawElementsIBM', None, [POINTER(GLenum), POINTER(GLsizei), GLenum, POINTER(POINTER(GLvoid)), GLsizei, GLint], 'IBM_multimode_draw_arrays')
- PFNGLMULTIMODEDRAWARRAYSIBMPROC = CFUNCTYPE(None, POINTER(GLenum), POINTER(GLint), POINTER(GLsizei), GLsizei, GLint) # GL/glext.h:6503
- PFNGLMULTIMODEDRAWELEMENTSIBMPROC = CFUNCTYPE(None, POINTER(GLenum), POINTER(GLsizei), GLenum, POINTER(POINTER(GLvoid)), GLsizei, GLint) # GL/glext.h:6504
- # IBM_vertex_array_lists (GL/glext.h:6507)
- GL_IBM_vertex_array_lists = 1 # GL/glext.h:6508
- # GL/glext.h:6510
- glColorPointerListIBM = _link_function('glColorPointerListIBM', None, [GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint], 'IBM_vertex_array_lists')
- # GL/glext.h:6511
- glSecondaryColorPointerListIBM = _link_function('glSecondaryColorPointerListIBM', None, [GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint], 'IBM_vertex_array_lists')
- # GL/glext.h:6512
- glEdgeFlagPointerListIBM = _link_function('glEdgeFlagPointerListIBM', None, [GLint, POINTER(POINTER(GLboolean)), GLint], 'IBM_vertex_array_lists')
- # GL/glext.h:6513
- glFogCoordPointerListIBM = _link_function('glFogCoordPointerListIBM', None, [GLenum, GLint, POINTER(POINTER(GLvoid)), GLint], 'IBM_vertex_array_lists')
- # GL/glext.h:6514
- glIndexPointerListIBM = _link_function('glIndexPointerListIBM', None, [GLenum, GLint, POINTER(POINTER(GLvoid)), GLint], 'IBM_vertex_array_lists')
- # GL/glext.h:6515
- glNormalPointerListIBM = _link_function('glNormalPointerListIBM', None, [GLenum, GLint, POINTER(POINTER(GLvoid)), GLint], 'IBM_vertex_array_lists')
- # GL/glext.h:6516
- glTexCoordPointerListIBM = _link_function('glTexCoordPointerListIBM', None, [GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint], 'IBM_vertex_array_lists')
- # GL/glext.h:6517
- glVertexPointerListIBM = _link_function('glVertexPointerListIBM', None, [GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint], 'IBM_vertex_array_lists')
- PFNGLCOLORPOINTERLISTIBMPROC = CFUNCTYPE(None, GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint) # GL/glext.h:6519
- PFNGLSECONDARYCOLORPOINTERLISTIBMPROC = CFUNCTYPE(None, GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint) # GL/glext.h:6520
- PFNGLEDGEFLAGPOINTERLISTIBMPROC = CFUNCTYPE(None, GLint, POINTER(POINTER(GLboolean)), GLint) # GL/glext.h:6521
- PFNGLFOGCOORDPOINTERLISTIBMPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint) # GL/glext.h:6522
- PFNGLINDEXPOINTERLISTIBMPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint) # GL/glext.h:6523
- PFNGLNORMALPOINTERLISTIBMPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint) # GL/glext.h:6524
- PFNGLTEXCOORDPOINTERLISTIBMPROC = CFUNCTYPE(None, GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint) # GL/glext.h:6525
- PFNGLVERTEXPOINTERLISTIBMPROC = CFUNCTYPE(None, GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint) # GL/glext.h:6526
- # SGIX_subsample (GL/glext.h:6529)
- GL_SGIX_subsample = 1 # GL/glext.h:6530
- # SGIX_ycrcba (GL/glext.h:6533)
- GL_SGIX_ycrcba = 1 # GL/glext.h:6534
- # SGIX_ycrcb_subsample (GL/glext.h:6537)
- GL_SGIX_ycrcb_subsample = 1 # GL/glext.h:6538
- # SGIX_depth_pass_instrument (GL/glext.h:6541)
- GL_SGIX_depth_pass_instrument = 1 # GL/glext.h:6542
- # 3DFX_texture_compression_FXT1 (GL/glext.h:6545)
- GL_3DFX_texture_compression_FXT1 = 1 # GL/glext.h:6546
- # 3DFX_multisample (GL/glext.h:6549)
- GL_3DFX_multisample = 1 # GL/glext.h:6550
- # 3DFX_tbuffer (GL/glext.h:6553)
- GL_3DFX_tbuffer = 1 # GL/glext.h:6554
- # GL/glext.h:6556
- glTbufferMask3DFX = _link_function('glTbufferMask3DFX', None, [GLuint], '3DFX_tbuffer')
- PFNGLTBUFFERMASK3DFXPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6558
- # EXT_multisample (GL/glext.h:6561)
- GL_EXT_multisample = 1 # GL/glext.h:6562
- # GL/glext.h:6564
- glSampleMaskEXT = _link_function('glSampleMaskEXT', None, [GLclampf, GLboolean], 'EXT_multisample')
- # GL/glext.h:6565
- glSamplePatternEXT = _link_function('glSamplePatternEXT', None, [GLenum], 'EXT_multisample')
- PFNGLSAMPLEMASKEXTPROC = CFUNCTYPE(None, GLclampf, GLboolean) # GL/glext.h:6567
- PFNGLSAMPLEPATTERNEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:6568
- # SGIX_vertex_preclip (GL/glext.h:6571)
- GL_SGIX_vertex_preclip = 1 # GL/glext.h:6572
- # SGIX_convolution_accuracy (GL/glext.h:6575)
- GL_SGIX_convolution_accuracy = 1 # GL/glext.h:6576
- # SGIX_resample (GL/glext.h:6579)
- GL_SGIX_resample = 1 # GL/glext.h:6580
- # SGIS_point_line_texgen (GL/glext.h:6583)
- GL_SGIS_point_line_texgen = 1 # GL/glext.h:6584
- # SGIS_texture_color_mask (GL/glext.h:6587)
- GL_SGIS_texture_color_mask = 1 # GL/glext.h:6588
- # GL/glext.h:6590
- glTextureColorMaskSGIS = _link_function('glTextureColorMaskSGIS', None, [GLboolean, GLboolean, GLboolean, GLboolean], 'SGIS_texture_color_mask')
- PFNGLTEXTURECOLORMASKSGISPROC = CFUNCTYPE(None, GLboolean, GLboolean, GLboolean, GLboolean) # GL/glext.h:6592
- # SGIX_igloo_interface (GL/glext.h:6595)
- GL_SGIX_igloo_interface = 1 # GL/glext.h:6596
- # GL/glext.h:6598
- glIglooInterfaceSGIX = _link_function('glIglooInterfaceSGIX', None, [GLenum, POINTER(GLvoid)], 'SGIX_igloo_interface')
- PFNGLIGLOOINTERFACESGIXPROC = CFUNCTYPE(None, GLenum, POINTER(GLvoid)) # GL/glext.h:6600
- # EXT_texture_env_dot3 (GL/glext.h:6603)
- GL_EXT_texture_env_dot3 = 1 # GL/glext.h:6604
- # ATI_texture_mirror_once (GL/glext.h:6607)
- GL_ATI_texture_mirror_once = 1 # GL/glext.h:6608
- # NV_fence (GL/glext.h:6611)
- GL_NV_fence = 1 # GL/glext.h:6612
- # GL/glext.h:6614
- glDeleteFencesNV = _link_function('glDeleteFencesNV', None, [GLsizei, POINTER(GLuint)], 'NV_fence')
- # GL/glext.h:6615
- glGenFencesNV = _link_function('glGenFencesNV', None, [GLsizei, POINTER(GLuint)], 'NV_fence')
- # GL/glext.h:6616
- glIsFenceNV = _link_function('glIsFenceNV', GLboolean, [GLuint], 'NV_fence')
- # GL/glext.h:6617
- glTestFenceNV = _link_function('glTestFenceNV', GLboolean, [GLuint], 'NV_fence')
- # GL/glext.h:6618
- glGetFenceivNV = _link_function('glGetFenceivNV', None, [GLuint, GLenum, POINTER(GLint)], 'NV_fence')
- # GL/glext.h:6619
- glFinishFenceNV = _link_function('glFinishFenceNV', None, [GLuint], 'NV_fence')
- # GL/glext.h:6620
- glSetFenceNV = _link_function('glSetFenceNV', None, [GLuint, GLenum], 'NV_fence')
- PFNGLDELETEFENCESNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:6622
- PFNGLGENFENCESNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:6623
- PFNGLISFENCENVPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:6624
- PFNGLTESTFENCENVPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:6625
- PFNGLGETFENCEIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:6626
- PFNGLFINISHFENCENVPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6627
- PFNGLSETFENCENVPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:6628
- # NV_evaluators (GL/glext.h:6631)
- GL_NV_evaluators = 1 # GL/glext.h:6632
- # GL/glext.h:6634
- glMapControlPointsNV = _link_function('glMapControlPointsNV', None, [GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, POINTER(GLvoid)], 'NV_evaluators')
- # GL/glext.h:6635
- glMapParameterivNV = _link_function('glMapParameterivNV', None, [GLenum, GLenum, POINTER(GLint)], 'NV_evaluators')
- # GL/glext.h:6636
- glMapParameterfvNV = _link_function('glMapParameterfvNV', None, [GLenum, GLenum, POINTER(GLfloat)], 'NV_evaluators')
- # GL/glext.h:6637
- glGetMapControlPointsNV = _link_function('glGetMapControlPointsNV', None, [GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, POINTER(GLvoid)], 'NV_evaluators')
- # GL/glext.h:6638
- glGetMapParameterivNV = _link_function('glGetMapParameterivNV', None, [GLenum, GLenum, POINTER(GLint)], 'NV_evaluators')
- # GL/glext.h:6639
- glGetMapParameterfvNV = _link_function('glGetMapParameterfvNV', None, [GLenum, GLenum, POINTER(GLfloat)], 'NV_evaluators')
- # GL/glext.h:6640
- glGetMapAttribParameterivNV = _link_function('glGetMapAttribParameterivNV', None, [GLenum, GLuint, GLenum, POINTER(GLint)], 'NV_evaluators')
- # GL/glext.h:6641
- glGetMapAttribParameterfvNV = _link_function('glGetMapAttribParameterfvNV', None, [GLenum, GLuint, GLenum, POINTER(GLfloat)], 'NV_evaluators')
- # GL/glext.h:6642
- glEvalMapsNV = _link_function('glEvalMapsNV', None, [GLenum, GLenum], 'NV_evaluators')
- PFNGLMAPCONTROLPOINTSNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, POINTER(GLvoid)) # GL/glext.h:6644
- PFNGLMAPPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:6645
- PFNGLMAPPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:6646
- PFNGLGETMAPCONTROLPOINTSNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, POINTER(GLvoid)) # GL/glext.h:6647
- PFNGLGETMAPPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:6648
- PFNGLGETMAPPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:6649
- PFNGLGETMAPATTRIBPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:6650
- PFNGLGETMAPATTRIBPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:6651
- PFNGLEVALMAPSNVPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:6652
- # NV_packed_depth_stencil (GL/glext.h:6655)
- GL_NV_packed_depth_stencil = 1 # GL/glext.h:6656
- # EXT_packed_depth_stencil (GL/glext.h:6659)
- GL_EXT_packed_depth_stencil = 1 # GL/glext.h:6660
- # NV_register_combiners2 (GL/glext.h:6663)
- GL_NV_register_combiners2 = 1 # GL/glext.h:6664
- # GL/glext.h:6666
- glCombinerStageParameterfvNV = _link_function('glCombinerStageParameterfvNV', None, [GLenum, GLenum, POINTER(GLfloat)], 'NV_register_combiners2')
- # GL/glext.h:6667
- glGetCombinerStageParameterfvNV = _link_function('glGetCombinerStageParameterfvNV', None, [GLenum, GLenum, POINTER(GLfloat)], 'NV_register_combiners2')
- PFNGLCOMBINERSTAGEPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:6669
- PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:6670
- # NV_texture_compression_vtc (GL/glext.h:6673)
- GL_NV_texture_compression_vtc = 1 # GL/glext.h:6674
- # NV_texture_rectangle (GL/glext.h:6677)
- GL_NV_texture_rectangle = 1 # GL/glext.h:6678
- # NV_texture_shader (GL/glext.h:6681)
- GL_NV_texture_shader = 1 # GL/glext.h:6682
- # NV_texture_shader2 (GL/glext.h:6685)
- GL_NV_texture_shader2 = 1 # GL/glext.h:6686
- # NV_vertex_array_range2 (GL/glext.h:6689)
- GL_NV_vertex_array_range2 = 1 # GL/glext.h:6690
- # NV_vertex_program (GL/glext.h:6693)
- GL_NV_vertex_program = 1 # GL/glext.h:6694
- # GL/glext.h:6696
- glAreProgramsResidentNV = _link_function('glAreProgramsResidentNV', GLboolean, [GLsizei, POINTER(GLuint), POINTER(GLboolean)], 'NV_vertex_program')
- # GL/glext.h:6697
- glBindProgramNV = _link_function('glBindProgramNV', None, [GLenum, GLuint], 'NV_vertex_program')
- # GL/glext.h:6698
- glDeleteProgramsNV = _link_function('glDeleteProgramsNV', None, [GLsizei, POINTER(GLuint)], 'NV_vertex_program')
- # GL/glext.h:6699
- glExecuteProgramNV = _link_function('glExecuteProgramNV', None, [GLenum, GLuint, POINTER(GLfloat)], 'NV_vertex_program')
- # GL/glext.h:6700
- glGenProgramsNV = _link_function('glGenProgramsNV', None, [GLsizei, POINTER(GLuint)], 'NV_vertex_program')
- # GL/glext.h:6701
- glGetProgramParameterdvNV = _link_function('glGetProgramParameterdvNV', None, [GLenum, GLuint, GLenum, POINTER(GLdouble)], 'NV_vertex_program')
- # GL/glext.h:6702
- glGetProgramParameterfvNV = _link_function('glGetProgramParameterfvNV', None, [GLenum, GLuint, GLenum, POINTER(GLfloat)], 'NV_vertex_program')
- # GL/glext.h:6703
- glGetProgramivNV = _link_function('glGetProgramivNV', None, [GLuint, GLenum, POINTER(GLint)], 'NV_vertex_program')
- # GL/glext.h:6704
- glGetProgramStringNV = _link_function('glGetProgramStringNV', None, [GLuint, GLenum, POINTER(GLubyte)], 'NV_vertex_program')
- # GL/glext.h:6705
- glGetTrackMatrixivNV = _link_function('glGetTrackMatrixivNV', None, [GLenum, GLuint, GLenum, POINTER(GLint)], 'NV_vertex_program')
- # GL/glext.h:6706
- glGetVertexAttribdvNV = _link_function('glGetVertexAttribdvNV', None, [GLuint, GLenum, POINTER(GLdouble)], 'NV_vertex_program')
- # GL/glext.h:6707
- glGetVertexAttribfvNV = _link_function('glGetVertexAttribfvNV', None, [GLuint, GLenum, POINTER(GLfloat)], 'NV_vertex_program')
- # GL/glext.h:6708
- glGetVertexAttribivNV = _link_function('glGetVertexAttribivNV', None, [GLuint, GLenum, POINTER(GLint)], 'NV_vertex_program')
- # GL/glext.h:6709
- glGetVertexAttribPointervNV = _link_function('glGetVertexAttribPointervNV', None, [GLuint, GLenum, POINTER(POINTER(GLvoid))], 'NV_vertex_program')
- # GL/glext.h:6710
- glIsProgramNV = _link_function('glIsProgramNV', GLboolean, [GLuint], 'NV_vertex_program')
- # GL/glext.h:6711
- glLoadProgramNV = _link_function('glLoadProgramNV', None, [GLenum, GLuint, GLsizei, POINTER(GLubyte)], 'NV_vertex_program')
- # GL/glext.h:6712
- glProgramParameter4dNV = _link_function('glProgramParameter4dNV', None, [GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble], 'NV_vertex_program')
- # GL/glext.h:6713
- glProgramParameter4dvNV = _link_function('glProgramParameter4dvNV', None, [GLenum, GLuint, POINTER(GLdouble)], 'NV_vertex_program')
- # GL/glext.h:6714
- glProgramParameter4fNV = _link_function('glProgramParameter4fNV', None, [GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat], 'NV_vertex_program')
- # GL/glext.h:6715
- glProgramParameter4fvNV = _link_function('glProgramParameter4fvNV', None, [GLenum, GLuint, POINTER(GLfloat)], 'NV_vertex_program')
- # GL/glext.h:6716
- glProgramParameters4dvNV = _link_function('glProgramParameters4dvNV', None, [GLenum, GLuint, GLuint, POINTER(GLdouble)], 'NV_vertex_program')
- # GL/glext.h:6717
- glProgramParameters4fvNV = _link_function('glProgramParameters4fvNV', None, [GLenum, GLuint, GLuint, POINTER(GLfloat)], 'NV_vertex_program')
- # GL/glext.h:6718
- glRequestResidentProgramsNV = _link_function('glRequestResidentProgramsNV', None, [GLsizei, POINTER(GLuint)], 'NV_vertex_program')
- # GL/glext.h:6719
- glTrackMatrixNV = _link_function('glTrackMatrixNV', None, [GLenum, GLuint, GLenum, GLenum], 'NV_vertex_program')
- # GL/glext.h:6720
- glVertexAttribPointerNV = _link_function('glVertexAttribPointerNV', None, [GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)], 'NV_vertex_program')
- # GL/glext.h:6721
- glVertexAttrib1dNV = _link_function('glVertexAttrib1dNV', None, [GLuint, GLdouble], 'NV_vertex_program')
- # GL/glext.h:6722
- glVertexAttrib1dvNV = _link_function('glVertexAttrib1dvNV', None, [GLuint, POINTER(GLdouble)], 'NV_vertex_program')
- # GL/glext.h:6723
- glVertexAttrib1fNV = _link_function('glVertexAttrib1fNV', None, [GLuint, GLfloat], 'NV_vertex_program')
- # GL/glext.h:6724
- glVertexAttrib1fvNV = _link_function('glVertexAttrib1fvNV', None, [GLuint, POINTER(GLfloat)], 'NV_vertex_program')
- # GL/glext.h:6725
- glVertexAttrib1sNV = _link_function('glVertexAttrib1sNV', None, [GLuint, GLshort], 'NV_vertex_program')
- # GL/glext.h:6726
- glVertexAttrib1svNV = _link_function('glVertexAttrib1svNV', None, [GLuint, POINTER(GLshort)], 'NV_vertex_program')
- # GL/glext.h:6727
- glVertexAttrib2dNV = _link_function('glVertexAttrib2dNV', None, [GLuint, GLdouble, GLdouble], 'NV_vertex_program')
- # GL/glext.h:6728
- glVertexAttrib2dvNV = _link_function('glVertexAttrib2dvNV', None, [GLuint, POINTER(GLdouble)], 'NV_vertex_program')
- # GL/glext.h:6729
- glVertexAttrib2fNV = _link_function('glVertexAttrib2fNV', None, [GLuint, GLfloat, GLfloat], 'NV_vertex_program')
- # GL/glext.h:6730
- glVertexAttrib2fvNV = _link_function('glVertexAttrib2fvNV', None, [GLuint, POINTER(GLfloat)], 'NV_vertex_program')
- # GL/glext.h:6731
- glVertexAttrib2sNV = _link_function('glVertexAttrib2sNV', None, [GLuint, GLshort, GLshort], 'NV_vertex_program')
- # GL/glext.h:6732
- glVertexAttrib2svNV = _link_function('glVertexAttrib2svNV', None, [GLuint, POINTER(GLshort)], 'NV_vertex_program')
- # GL/glext.h:6733
- glVertexAttrib3dNV = _link_function('glVertexAttrib3dNV', None, [GLuint, GLdouble, GLdouble, GLdouble], 'NV_vertex_program')
- # GL/glext.h:6734
- glVertexAttrib3dvNV = _link_function('glVertexAttrib3dvNV', None, [GLuint, POINTER(GLdouble)], 'NV_vertex_program')
- # GL/glext.h:6735
- glVertexAttrib3fNV = _link_function('glVertexAttrib3fNV', None, [GLuint, GLfloat, GLfloat, GLfloat], 'NV_vertex_program')
- # GL/glext.h:6736
- glVertexAttrib3fvNV = _link_function('glVertexAttrib3fvNV', None, [GLuint, POINTER(GLfloat)], 'NV_vertex_program')
- # GL/glext.h:6737
- glVertexAttrib3sNV = _link_function('glVertexAttrib3sNV', None, [GLuint, GLshort, GLshort, GLshort], 'NV_vertex_program')
- # GL/glext.h:6738
- glVertexAttrib3svNV = _link_function('glVertexAttrib3svNV', None, [GLuint, POINTER(GLshort)], 'NV_vertex_program')
- # GL/glext.h:6739
- glVertexAttrib4dNV = _link_function('glVertexAttrib4dNV', None, [GLuint, GLdouble, GLdouble, GLdouble, GLdouble], 'NV_vertex_program')
- # GL/glext.h:6740
- glVertexAttrib4dvNV = _link_function('glVertexAttrib4dvNV', None, [GLuint, POINTER(GLdouble)], 'NV_vertex_program')
- # GL/glext.h:6741
- glVertexAttrib4fNV = _link_function('glVertexAttrib4fNV', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat], 'NV_vertex_program')
- # GL/glext.h:6742
- glVertexAttrib4fvNV = _link_function('glVertexAttrib4fvNV', None, [GLuint, POINTER(GLfloat)], 'NV_vertex_program')
- # GL/glext.h:6743
- glVertexAttrib4sNV = _link_function('glVertexAttrib4sNV', None, [GLuint, GLshort, GLshort, GLshort, GLshort], 'NV_vertex_program')
- # GL/glext.h:6744
- glVertexAttrib4svNV = _link_function('glVertexAttrib4svNV', None, [GLuint, POINTER(GLshort)], 'NV_vertex_program')
- # GL/glext.h:6745
- glVertexAttrib4ubNV = _link_function('glVertexAttrib4ubNV', None, [GLuint, GLubyte, GLubyte, GLubyte, GLubyte], 'NV_vertex_program')
- # GL/glext.h:6746
- glVertexAttrib4ubvNV = _link_function('glVertexAttrib4ubvNV', None, [GLuint, POINTER(GLubyte)], 'NV_vertex_program')
- # GL/glext.h:6747
- glVertexAttribs1dvNV = _link_function('glVertexAttribs1dvNV', None, [GLuint, GLsizei, POINTER(GLdouble)], 'NV_vertex_program')
- # GL/glext.h:6748
- glVertexAttribs1fvNV = _link_function('glVertexAttribs1fvNV', None, [GLuint, GLsizei, POINTER(GLfloat)], 'NV_vertex_program')
- # GL/glext.h:6749
- glVertexAttribs1svNV = _link_function('glVertexAttribs1svNV', None, [GLuint, GLsizei, POINTER(GLshort)], 'NV_vertex_program')
- # GL/glext.h:6750
- glVertexAttribs2dvNV = _link_function('glVertexAttribs2dvNV', None, [GLuint, GLsizei, POINTER(GLdouble)], 'NV_vertex_program')
- # GL/glext.h:6751
- glVertexAttribs2fvNV = _link_function('glVertexAttribs2fvNV', None, [GLuint, GLsizei, POINTER(GLfloat)], 'NV_vertex_program')
- # GL/glext.h:6752
- glVertexAttribs2svNV = _link_function('glVertexAttribs2svNV', None, [GLuint, GLsizei, POINTER(GLshort)], 'NV_vertex_program')
- # GL/glext.h:6753
- glVertexAttribs3dvNV = _link_function('glVertexAttribs3dvNV', None, [GLuint, GLsizei, POINTER(GLdouble)], 'NV_vertex_program')
- # GL/glext.h:6754
- glVertexAttribs3fvNV = _link_function('glVertexAttribs3fvNV', None, [GLuint, GLsizei, POINTER(GLfloat)], 'NV_vertex_program')
- # GL/glext.h:6755
- glVertexAttribs3svNV = _link_function('glVertexAttribs3svNV', None, [GLuint, GLsizei, POINTER(GLshort)], 'NV_vertex_program')
- # GL/glext.h:6756
- glVertexAttribs4dvNV = _link_function('glVertexAttribs4dvNV', None, [GLuint, GLsizei, POINTER(GLdouble)], 'NV_vertex_program')
- # GL/glext.h:6757
- glVertexAttribs4fvNV = _link_function('glVertexAttribs4fvNV', None, [GLuint, GLsizei, POINTER(GLfloat)], 'NV_vertex_program')
- # GL/glext.h:6758
- glVertexAttribs4svNV = _link_function('glVertexAttribs4svNV', None, [GLuint, GLsizei, POINTER(GLshort)], 'NV_vertex_program')
- # GL/glext.h:6759
- glVertexAttribs4ubvNV = _link_function('glVertexAttribs4ubvNV', None, [GLuint, GLsizei, POINTER(GLubyte)], 'NV_vertex_program')
- PFNGLAREPROGRAMSRESIDENTNVPROC = CFUNCTYPE(GLboolean, GLsizei, POINTER(GLuint), POINTER(GLboolean)) # GL/glext.h:6761
- PFNGLBINDPROGRAMNVPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:6762
- PFNGLDELETEPROGRAMSNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:6763
- PFNGLEXECUTEPROGRAMNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:6764
- PFNGLGENPROGRAMSNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:6765
- PFNGLGETPROGRAMPARAMETERDVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, POINTER(GLdouble)) # GL/glext.h:6766
- PFNGLGETPROGRAMPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:6767
- PFNGLGETPROGRAMIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:6768
- PFNGLGETPROGRAMSTRINGNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLubyte)) # GL/glext.h:6769
- PFNGLGETTRACKMATRIXIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:6770
- PFNGLGETVERTEXATTRIBDVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLdouble)) # GL/glext.h:6771
- PFNGLGETVERTEXATTRIBFVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:6772
- PFNGLGETVERTEXATTRIBIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:6773
- PFNGLGETVERTEXATTRIBPOINTERVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:6774
- PFNGLISPROGRAMNVPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:6775
- PFNGLLOADPROGRAMNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLsizei, POINTER(GLubyte)) # GL/glext.h:6776
- PFNGLPROGRAMPARAMETER4DNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:6777
- PFNGLPROGRAMPARAMETER4DVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:6778
- PFNGLPROGRAMPARAMETER4FNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6779
- PFNGLPROGRAMPARAMETER4FVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:6780
- PFNGLPROGRAMPARAMETERS4DVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, POINTER(GLdouble)) # GL/glext.h:6781
- PFNGLPROGRAMPARAMETERS4FVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, POINTER(GLfloat)) # GL/glext.h:6782
- PFNGLREQUESTRESIDENTPROGRAMSNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:6783
- PFNGLTRACKMATRIXNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, GLenum) # GL/glext.h:6784
- PFNGLVERTEXATTRIBPOINTERNVPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:6785
- PFNGLVERTEXATTRIB1DNVPROC = CFUNCTYPE(None, GLuint, GLdouble) # GL/glext.h:6786
- PFNGLVERTEXATTRIB1DVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:6787
- PFNGLVERTEXATTRIB1FNVPROC = CFUNCTYPE(None, GLuint, GLfloat) # GL/glext.h:6788
- PFNGLVERTEXATTRIB1FVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:6789
- PFNGLVERTEXATTRIB1SNVPROC = CFUNCTYPE(None, GLuint, GLshort) # GL/glext.h:6790
- PFNGLVERTEXATTRIB1SVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:6791
- PFNGLVERTEXATTRIB2DNVPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble) # GL/glext.h:6792
- PFNGLVERTEXATTRIB2DVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:6793
- PFNGLVERTEXATTRIB2FNVPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat) # GL/glext.h:6794
- PFNGLVERTEXATTRIB2FVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:6795
- PFNGLVERTEXATTRIB2SNVPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort) # GL/glext.h:6796
- PFNGLVERTEXATTRIB2SVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:6797
- PFNGLVERTEXATTRIB3DNVPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble, GLdouble) # GL/glext.h:6798
- PFNGLVERTEXATTRIB3DVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:6799
- PFNGLVERTEXATTRIB3FNVPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat) # GL/glext.h:6800
- PFNGLVERTEXATTRIB3FVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:6801
- PFNGLVERTEXATTRIB3SNVPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort, GLshort) # GL/glext.h:6802
- PFNGLVERTEXATTRIB3SVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:6803
- PFNGLVERTEXATTRIB4DNVPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:6804
- PFNGLVERTEXATTRIB4DVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:6805
- PFNGLVERTEXATTRIB4FNVPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6806
- PFNGLVERTEXATTRIB4FVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:6807
- PFNGLVERTEXATTRIB4SNVPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort, GLshort, GLshort) # GL/glext.h:6808
- PFNGLVERTEXATTRIB4SVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:6809
- PFNGLVERTEXATTRIB4UBNVPROC = CFUNCTYPE(None, GLuint, GLubyte, GLubyte, GLubyte, GLubyte) # GL/glext.h:6810
- PFNGLVERTEXATTRIB4UBVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:6811
- PFNGLVERTEXATTRIBS1DVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLdouble)) # GL/glext.h:6812
- PFNGLVERTEXATTRIBS1FVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:6813
- PFNGLVERTEXATTRIBS1SVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLshort)) # GL/glext.h:6814
- PFNGLVERTEXATTRIBS2DVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLdouble)) # GL/glext.h:6815
- PFNGLVERTEXATTRIBS2FVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:6816
- PFNGLVERTEXATTRIBS2SVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLshort)) # GL/glext.h:6817
- PFNGLVERTEXATTRIBS3DVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLdouble)) # GL/glext.h:6818
- PFNGLVERTEXATTRIBS3FVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:6819
- PFNGLVERTEXATTRIBS3SVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLshort)) # GL/glext.h:6820
- PFNGLVERTEXATTRIBS4DVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLdouble)) # GL/glext.h:6821
- PFNGLVERTEXATTRIBS4FVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:6822
- PFNGLVERTEXATTRIBS4SVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLshort)) # GL/glext.h:6823
- PFNGLVERTEXATTRIBS4UBVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLubyte)) # GL/glext.h:6824
- # SGIX_texture_coordinate_clamp (GL/glext.h:6827)
- GL_SGIX_texture_coordinate_clamp = 1 # GL/glext.h:6828
- # SGIX_scalebias_hint (GL/glext.h:6831)
- GL_SGIX_scalebias_hint = 1 # GL/glext.h:6832
- # OML_interlace (GL/glext.h:6835)
- GL_OML_interlace = 1 # GL/glext.h:6836
- # OML_subsample (GL/glext.h:6839)
- GL_OML_subsample = 1 # GL/glext.h:6840
- # OML_resample (GL/glext.h:6843)
- GL_OML_resample = 1 # GL/glext.h:6844
- # NV_copy_depth_to_color (GL/glext.h:6847)
- GL_NV_copy_depth_to_color = 1 # GL/glext.h:6848
- # ATI_envmap_bumpmap (GL/glext.h:6851)
- GL_ATI_envmap_bumpmap = 1 # GL/glext.h:6852
- # GL/glext.h:6854
- glTexBumpParameterivATI = _link_function('glTexBumpParameterivATI', None, [GLenum, POINTER(GLint)], 'ATI_envmap_bumpmap')
- # GL/glext.h:6855
- glTexBumpParameterfvATI = _link_function('glTexBumpParameterfvATI', None, [GLenum, POINTER(GLfloat)], 'ATI_envmap_bumpmap')
- # GL/glext.h:6856
- glGetTexBumpParameterivATI = _link_function('glGetTexBumpParameterivATI', None, [GLenum, POINTER(GLint)], 'ATI_envmap_bumpmap')
- # GL/glext.h:6857
- glGetTexBumpParameterfvATI = _link_function('glGetTexBumpParameterfvATI', None, [GLenum, POINTER(GLfloat)], 'ATI_envmap_bumpmap')
- PFNGLTEXBUMPPARAMETERIVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:6859
- PFNGLTEXBUMPPARAMETERFVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:6860
- PFNGLGETTEXBUMPPARAMETERIVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:6861
- PFNGLGETTEXBUMPPARAMETERFVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:6862
- # ATI_fragment_shader (GL/glext.h:6865)
- GL_ATI_fragment_shader = 1 # GL/glext.h:6866
- # GL/glext.h:6868
- glGenFragmentShadersATI = _link_function('glGenFragmentShadersATI', GLuint, [GLuint], 'ATI_fragment_shader')
- # GL/glext.h:6869
- glBindFragmentShaderATI = _link_function('glBindFragmentShaderATI', None, [GLuint], 'ATI_fragment_shader')
- # GL/glext.h:6870
- glDeleteFragmentShaderATI = _link_function('glDeleteFragmentShaderATI', None, [GLuint], 'ATI_fragment_shader')
- # GL/glext.h:6871
- glBeginFragmentShaderATI = _link_function('glBeginFragmentShaderATI', None, [], 'ATI_fragment_shader')
- # GL/glext.h:6872
- glEndFragmentShaderATI = _link_function('glEndFragmentShaderATI', None, [], 'ATI_fragment_shader')
- # GL/glext.h:6873
- glPassTexCoordATI = _link_function('glPassTexCoordATI', None, [GLuint, GLuint, GLenum], 'ATI_fragment_shader')
- # GL/glext.h:6874
- glSampleMapATI = _link_function('glSampleMapATI', None, [GLuint, GLuint, GLenum], 'ATI_fragment_shader')
- # GL/glext.h:6875
- glColorFragmentOp1ATI = _link_function('glColorFragmentOp1ATI', None, [GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint], 'ATI_fragment_shader')
- # GL/glext.h:6876
- glColorFragmentOp2ATI = _link_function('glColorFragmentOp2ATI', None, [GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint], 'ATI_fragment_shader')
- # GL/glext.h:6877
- glColorFragmentOp3ATI = _link_function('glColorFragmentOp3ATI', None, [GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint], 'ATI_fragment_shader')
- # GL/glext.h:6878
- glAlphaFragmentOp1ATI = _link_function('glAlphaFragmentOp1ATI', None, [GLenum, GLuint, GLuint, GLuint, GLuint, GLuint], 'ATI_fragment_shader')
- # GL/glext.h:6879
- glAlphaFragmentOp2ATI = _link_function('glAlphaFragmentOp2ATI', None, [GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint], 'ATI_fragment_shader')
- # GL/glext.h:6880
- glAlphaFragmentOp3ATI = _link_function('glAlphaFragmentOp3ATI', None, [GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint], 'ATI_fragment_shader')
- # GL/glext.h:6881
- glSetFragmentShaderConstantATI = _link_function('glSetFragmentShaderConstantATI', None, [GLuint, POINTER(GLfloat)], 'ATI_fragment_shader')
- PFNGLGENFRAGMENTSHADERSATIPROC = CFUNCTYPE(GLuint, GLuint) # GL/glext.h:6883
- PFNGLBINDFRAGMENTSHADERATIPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6884
- PFNGLDELETEFRAGMENTSHADERATIPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6885
- PFNGLBEGINFRAGMENTSHADERATIPROC = CFUNCTYPE(None) # GL/glext.h:6886
- PFNGLENDFRAGMENTSHADERATIPROC = CFUNCTYPE(None) # GL/glext.h:6887
- PFNGLPASSTEXCOORDATIPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum) # GL/glext.h:6888
- PFNGLSAMPLEMAPATIPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum) # GL/glext.h:6889
- PFNGLCOLORFRAGMENTOP1ATIPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:6890
- PFNGLCOLORFRAGMENTOP2ATIPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:6891
- PFNGLCOLORFRAGMENTOP3ATIPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:6892
- PFNGLALPHAFRAGMENTOP1ATIPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:6893
- PFNGLALPHAFRAGMENTOP2ATIPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:6894
- PFNGLALPHAFRAGMENTOP3ATIPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:6895
- PFNGLSETFRAGMENTSHADERCONSTANTATIPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:6896
- # ATI_pn_triangles (GL/glext.h:6899)
- GL_ATI_pn_triangles = 1 # GL/glext.h:6900
- # GL/glext.h:6902
- glPNTrianglesiATI = _link_function('glPNTrianglesiATI', None, [GLenum, GLint], 'ATI_pn_triangles')
- # GL/glext.h:6903
- glPNTrianglesfATI = _link_function('glPNTrianglesfATI', None, [GLenum, GLfloat], 'ATI_pn_triangles')
- PFNGLPNTRIANGLESIATIPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:6905
- PFNGLPNTRIANGLESFATIPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:6906
- # ATI_vertex_array_object (GL/glext.h:6909)
- GL_ATI_vertex_array_object = 1 # GL/glext.h:6910
- # GL/glext.h:6912
- glNewObjectBufferATI = _link_function('glNewObjectBufferATI', GLuint, [GLsizei, POINTER(GLvoid), GLenum], 'ATI_vertex_array_object')
- # GL/glext.h:6913
- glIsObjectBufferATI = _link_function('glIsObjectBufferATI', GLboolean, [GLuint], 'ATI_vertex_array_object')
- # GL/glext.h:6914
- glUpdateObjectBufferATI = _link_function('glUpdateObjectBufferATI', None, [GLuint, GLuint, GLsizei, POINTER(GLvoid), GLenum], 'ATI_vertex_array_object')
- # GL/glext.h:6915
- glGetObjectBufferfvATI = _link_function('glGetObjectBufferfvATI', None, [GLuint, GLenum, POINTER(GLfloat)], 'ATI_vertex_array_object')
- # GL/glext.h:6916
- glGetObjectBufferivATI = _link_function('glGetObjectBufferivATI', None, [GLuint, GLenum, POINTER(GLint)], 'ATI_vertex_array_object')
- # GL/glext.h:6917
- glFreeObjectBufferATI = _link_function('glFreeObjectBufferATI', None, [GLuint], 'ATI_vertex_array_object')
- # GL/glext.h:6918
- glArrayObjectATI = _link_function('glArrayObjectATI', None, [GLenum, GLint, GLenum, GLsizei, GLuint, GLuint], 'ATI_vertex_array_object')
- # GL/glext.h:6919
- glGetArrayObjectfvATI = _link_function('glGetArrayObjectfvATI', None, [GLenum, GLenum, POINTER(GLfloat)], 'ATI_vertex_array_object')
- # GL/glext.h:6920
- glGetArrayObjectivATI = _link_function('glGetArrayObjectivATI', None, [GLenum, GLenum, POINTER(GLint)], 'ATI_vertex_array_object')
- # GL/glext.h:6921
- glVariantArrayObjectATI = _link_function('glVariantArrayObjectATI', None, [GLuint, GLenum, GLsizei, GLuint, GLuint], 'ATI_vertex_array_object')
- # GL/glext.h:6922
- glGetVariantArrayObjectfvATI = _link_function('glGetVariantArrayObjectfvATI', None, [GLuint, GLenum, POINTER(GLfloat)], 'ATI_vertex_array_object')
- # GL/glext.h:6923
- glGetVariantArrayObjectivATI = _link_function('glGetVariantArrayObjectivATI', None, [GLuint, GLenum, POINTER(GLint)], 'ATI_vertex_array_object')
- PFNGLNEWOBJECTBUFFERATIPROC = CFUNCTYPE(GLuint, GLsizei, POINTER(GLvoid), GLenum) # GL/glext.h:6925
- PFNGLISOBJECTBUFFERATIPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:6926
- PFNGLUPDATEOBJECTBUFFERATIPROC = CFUNCTYPE(None, GLuint, GLuint, GLsizei, POINTER(GLvoid), GLenum) # GL/glext.h:6927
- PFNGLGETOBJECTBUFFERFVATIPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:6928
- PFNGLGETOBJECTBUFFERIVATIPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:6929
- PFNGLFREEOBJECTBUFFERATIPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6930
- PFNGLARRAYOBJECTATIPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, GLuint, GLuint) # GL/glext.h:6931
- PFNGLGETARRAYOBJECTFVATIPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:6932
- PFNGLGETARRAYOBJECTIVATIPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:6933
- PFNGLVARIANTARRAYOBJECTATIPROC = CFUNCTYPE(None, GLuint, GLenum, GLsizei, GLuint, GLuint) # GL/glext.h:6934
- PFNGLGETVARIANTARRAYOBJECTFVATIPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:6935
- PFNGLGETVARIANTARRAYOBJECTIVATIPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:6936
- # EXT_vertex_shader (GL/glext.h:6939)
- GL_EXT_vertex_shader = 1 # GL/glext.h:6940
- # GL/glext.h:6942
- glBeginVertexShaderEXT = _link_function('glBeginVertexShaderEXT', None, [], 'EXT_vertex_shader')
- # GL/glext.h:6943
- glEndVertexShaderEXT = _link_function('glEndVertexShaderEXT', None, [], 'EXT_vertex_shader')
- # GL/glext.h:6944
- glBindVertexShaderEXT = _link_function('glBindVertexShaderEXT', None, [GLuint], 'EXT_vertex_shader')
- # GL/glext.h:6945
- glGenVertexShadersEXT = _link_function('glGenVertexShadersEXT', GLuint, [GLuint], 'EXT_vertex_shader')
- # GL/glext.h:6946
- glDeleteVertexShaderEXT = _link_function('glDeleteVertexShaderEXT', None, [GLuint], 'EXT_vertex_shader')
- # GL/glext.h:6947
- glShaderOp1EXT = _link_function('glShaderOp1EXT', None, [GLenum, GLuint, GLuint], 'EXT_vertex_shader')
- # GL/glext.h:6948
- glShaderOp2EXT = _link_function('glShaderOp2EXT', None, [GLenum, GLuint, GLuint, GLuint], 'EXT_vertex_shader')
- # GL/glext.h:6949
- glShaderOp3EXT = _link_function('glShaderOp3EXT', None, [GLenum, GLuint, GLuint, GLuint, GLuint], 'EXT_vertex_shader')
- # GL/glext.h:6950
- glSwizzleEXT = _link_function('glSwizzleEXT', None, [GLuint, GLuint, GLenum, GLenum, GLenum, GLenum], 'EXT_vertex_shader')
- # GL/glext.h:6951
- glWriteMaskEXT = _link_function('glWriteMaskEXT', None, [GLuint, GLuint, GLenum, GLenum, GLenum, GLenum], 'EXT_vertex_shader')
- # GL/glext.h:6952
- glInsertComponentEXT = _link_function('glInsertComponentEXT', None, [GLuint, GLuint, GLuint], 'EXT_vertex_shader')
- # GL/glext.h:6953
- glExtractComponentEXT = _link_function('glExtractComponentEXT', None, [GLuint, GLuint, GLuint], 'EXT_vertex_shader')
- # GL/glext.h:6954
- glGenSymbolsEXT = _link_function('glGenSymbolsEXT', GLuint, [GLenum, GLenum, GLenum, GLuint], 'EXT_vertex_shader')
- # GL/glext.h:6955
- glSetInvariantEXT = _link_function('glSetInvariantEXT', None, [GLuint, GLenum, POINTER(GLvoid)], 'EXT_vertex_shader')
- # GL/glext.h:6956
- glSetLocalConstantEXT = _link_function('glSetLocalConstantEXT', None, [GLuint, GLenum, POINTER(GLvoid)], 'EXT_vertex_shader')
- # GL/glext.h:6957
- glVariantbvEXT = _link_function('glVariantbvEXT', None, [GLuint, POINTER(GLbyte)], 'EXT_vertex_shader')
- # GL/glext.h:6958
- glVariantsvEXT = _link_function('glVariantsvEXT', None, [GLuint, POINTER(GLshort)], 'EXT_vertex_shader')
- # GL/glext.h:6959
- glVariantivEXT = _link_function('glVariantivEXT', None, [GLuint, POINTER(GLint)], 'EXT_vertex_shader')
- # GL/glext.h:6960
- glVariantfvEXT = _link_function('glVariantfvEXT', None, [GLuint, POINTER(GLfloat)], 'EXT_vertex_shader')
- # GL/glext.h:6961
- glVariantdvEXT = _link_function('glVariantdvEXT', None, [GLuint, POINTER(GLdouble)], 'EXT_vertex_shader')
- # GL/glext.h:6962
- glVariantubvEXT = _link_function('glVariantubvEXT', None, [GLuint, POINTER(GLubyte)], 'EXT_vertex_shader')
- # GL/glext.h:6963
- glVariantusvEXT = _link_function('glVariantusvEXT', None, [GLuint, POINTER(GLushort)], 'EXT_vertex_shader')
- # GL/glext.h:6964
- glVariantuivEXT = _link_function('glVariantuivEXT', None, [GLuint, POINTER(GLuint)], 'EXT_vertex_shader')
- # GL/glext.h:6965
- glVariantPointerEXT = _link_function('glVariantPointerEXT', None, [GLuint, GLenum, GLuint, POINTER(GLvoid)], 'EXT_vertex_shader')
- # GL/glext.h:6966
- glEnableVariantClientStateEXT = _link_function('glEnableVariantClientStateEXT', None, [GLuint], 'EXT_vertex_shader')
- # GL/glext.h:6967
- glDisableVariantClientStateEXT = _link_function('glDisableVariantClientStateEXT', None, [GLuint], 'EXT_vertex_shader')
- # GL/glext.h:6968
- glBindLightParameterEXT = _link_function('glBindLightParameterEXT', GLuint, [GLenum, GLenum], 'EXT_vertex_shader')
- # GL/glext.h:6969
- glBindMaterialParameterEXT = _link_function('glBindMaterialParameterEXT', GLuint, [GLenum, GLenum], 'EXT_vertex_shader')
- # GL/glext.h:6970
- glBindTexGenParameterEXT = _link_function('glBindTexGenParameterEXT', GLuint, [GLenum, GLenum, GLenum], 'EXT_vertex_shader')
- # GL/glext.h:6971
- glBindTextureUnitParameterEXT = _link_function('glBindTextureUnitParameterEXT', GLuint, [GLenum, GLenum], 'EXT_vertex_shader')
- # GL/glext.h:6972
- glBindParameterEXT = _link_function('glBindParameterEXT', GLuint, [GLenum], 'EXT_vertex_shader')
- # GL/glext.h:6973
- glIsVariantEnabledEXT = _link_function('glIsVariantEnabledEXT', GLboolean, [GLuint, GLenum], 'EXT_vertex_shader')
- # GL/glext.h:6974
- glGetVariantBooleanvEXT = _link_function('glGetVariantBooleanvEXT', None, [GLuint, GLenum, POINTER(GLboolean)], 'EXT_vertex_shader')
- # GL/glext.h:6975
- glGetVariantIntegervEXT = _link_function('glGetVariantIntegervEXT', None, [GLuint, GLenum, POINTER(GLint)], 'EXT_vertex_shader')
- # GL/glext.h:6976
- glGetVariantFloatvEXT = _link_function('glGetVariantFloatvEXT', None, [GLuint, GLenum, POINTER(GLfloat)], 'EXT_vertex_shader')
- # GL/glext.h:6977
- glGetVariantPointervEXT = _link_function('glGetVariantPointervEXT', None, [GLuint, GLenum, POINTER(POINTER(GLvoid))], 'EXT_vertex_shader')
- # GL/glext.h:6978
- glGetInvariantBooleanvEXT = _link_function('glGetInvariantBooleanvEXT', None, [GLuint, GLenum, POINTER(GLboolean)], 'EXT_vertex_shader')
- # GL/glext.h:6979
- glGetInvariantIntegervEXT = _link_function('glGetInvariantIntegervEXT', None, [GLuint, GLenum, POINTER(GLint)], 'EXT_vertex_shader')
- # GL/glext.h:6980
- glGetInvariantFloatvEXT = _link_function('glGetInvariantFloatvEXT', None, [GLuint, GLenum, POINTER(GLfloat)], 'EXT_vertex_shader')
- # GL/glext.h:6981
- glGetLocalConstantBooleanvEXT = _link_function('glGetLocalConstantBooleanvEXT', None, [GLuint, GLenum, POINTER(GLboolean)], 'EXT_vertex_shader')
- # GL/glext.h:6982
- glGetLocalConstantIntegervEXT = _link_function('glGetLocalConstantIntegervEXT', None, [GLuint, GLenum, POINTER(GLint)], 'EXT_vertex_shader')
- # GL/glext.h:6983
- glGetLocalConstantFloatvEXT = _link_function('glGetLocalConstantFloatvEXT', None, [GLuint, GLenum, POINTER(GLfloat)], 'EXT_vertex_shader')
- PFNGLBEGINVERTEXSHADEREXTPROC = CFUNCTYPE(None) # GL/glext.h:6985
- PFNGLENDVERTEXSHADEREXTPROC = CFUNCTYPE(None) # GL/glext.h:6986
- PFNGLBINDVERTEXSHADEREXTPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6987
- PFNGLGENVERTEXSHADERSEXTPROC = CFUNCTYPE(GLuint, GLuint) # GL/glext.h:6988
- PFNGLDELETEVERTEXSHADEREXTPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6989
- PFNGLSHADEROP1EXTPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint) # GL/glext.h:6990
- PFNGLSHADEROP2EXTPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint) # GL/glext.h:6991
- PFNGLSHADEROP3EXTPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:6992
- PFNGLSWIZZLEEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:6993
- PFNGLWRITEMASKEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:6994
- PFNGLINSERTCOMPONENTEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint) # GL/glext.h:6995
- PFNGLEXTRACTCOMPONENTEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint) # GL/glext.h:6996
- PFNGLGENSYMBOLSEXTPROC = CFUNCTYPE(GLuint, GLenum, GLenum, GLenum, GLuint) # GL/glext.h:6997
- PFNGLSETINVARIANTEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLvoid)) # GL/glext.h:6998
- PFNGLSETLOCALCONSTANTEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLvoid)) # GL/glext.h:6999
- PFNGLVARIANTBVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLbyte)) # GL/glext.h:7000
- PFNGLVARIANTSVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:7001
- PFNGLVARIANTIVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:7002
- PFNGLVARIANTFVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:7003
- PFNGLVARIANTDVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:7004
- PFNGLVARIANTUBVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:7005
- PFNGLVARIANTUSVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLushort)) # GL/glext.h:7006
- PFNGLVARIANTUIVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:7007
- PFNGLVARIANTPOINTEREXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLvoid)) # GL/glext.h:7008
- PFNGLENABLEVARIANTCLIENTSTATEEXTPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:7009
- PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:7010
- PFNGLBINDLIGHTPARAMETEREXTPROC = CFUNCTYPE(GLuint, GLenum, GLenum) # GL/glext.h:7011
- PFNGLBINDMATERIALPARAMETEREXTPROC = CFUNCTYPE(GLuint, GLenum, GLenum) # GL/glext.h:7012
- PFNGLBINDTEXGENPARAMETEREXTPROC = CFUNCTYPE(GLuint, GLenum, GLenum, GLenum) # GL/glext.h:7013
- PFNGLBINDTEXTUREUNITPARAMETEREXTPROC = CFUNCTYPE(GLuint, GLenum, GLenum) # GL/glext.h:7014
- PFNGLBINDPARAMETEREXTPROC = CFUNCTYPE(GLuint, GLenum) # GL/glext.h:7015
- PFNGLISVARIANTENABLEDEXTPROC = CFUNCTYPE(GLboolean, GLuint, GLenum) # GL/glext.h:7016
- PFNGLGETVARIANTBOOLEANVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLboolean)) # GL/glext.h:7017
- PFNGLGETVARIANTINTEGERVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:7018
- PFNGLGETVARIANTFLOATVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:7019
- PFNGLGETVARIANTPOINTERVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:7020
- PFNGLGETINVARIANTBOOLEANVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLboolean)) # GL/glext.h:7021
- PFNGLGETINVARIANTINTEGERVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:7022
- PFNGLGETINVARIANTFLOATVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:7023
- PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLboolean)) # GL/glext.h:7024
- PFNGLGETLOCALCONSTANTINTEGERVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:7025
- PFNGLGETLOCALCONSTANTFLOATVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:7026
- # ATI_vertex_streams (GL/glext.h:7029)
- GL_ATI_vertex_streams = 1 # GL/glext.h:7030
- # GL/glext.h:7032
- glVertexStream1sATI = _link_function('glVertexStream1sATI', None, [GLenum, GLshort], 'ATI_vertex_streams')
- # GL/glext.h:7033
- glVertexStream1svATI = _link_function('glVertexStream1svATI', None, [GLenum, POINTER(GLshort)], 'ATI_vertex_streams')
- # GL/glext.h:7034
- glVertexStream1iATI = _link_function('glVertexStream1iATI', None, [GLenum, GLint], 'ATI_vertex_streams')
- # GL/glext.h:7035
- glVertexStream1ivATI = _link_function('glVertexStream1ivATI', None, [GLenum, POINTER(GLint)], 'ATI_vertex_streams')
- # GL/glext.h:7036
- glVertexStream1fATI = _link_function('glVertexStream1fATI', None, [GLenum, GLfloat], 'ATI_vertex_streams')
- # GL/glext.h:7037
- glVertexStream1fvATI = _link_function('glVertexStream1fvATI', None, [GLenum, POINTER(GLfloat)], 'ATI_vertex_streams')
- # GL/glext.h:7038
- glVertexStream1dATI = _link_function('glVertexStream1dATI', None, [GLenum, GLdouble], 'ATI_vertex_streams')
- # GL/glext.h:7039
- glVertexStream1dvATI = _link_function('glVertexStream1dvATI', None, [GLenum, POINTER(GLdouble)], 'ATI_vertex_streams')
- # GL/glext.h:7040
- glVertexStream2sATI = _link_function('glVertexStream2sATI', None, [GLenum, GLshort, GLshort], 'ATI_vertex_streams')
- # GL/glext.h:7041
- glVertexStream2svATI = _link_function('glVertexStream2svATI', None, [GLenum, POINTER(GLshort)], 'ATI_vertex_streams')
- # GL/glext.h:7042
- glVertexStream2iATI = _link_function('glVertexStream2iATI', None, [GLenum, GLint, GLint], 'ATI_vertex_streams')
- # GL/glext.h:7043
- glVertexStream2ivATI = _link_function('glVertexStream2ivATI', None, [GLenum, POINTER(GLint)], 'ATI_vertex_streams')
- # GL/glext.h:7044
- glVertexStream2fATI = _link_function('glVertexStream2fATI', None, [GLenum, GLfloat, GLfloat], 'ATI_vertex_streams')
- # GL/glext.h:7045
- glVertexStream2fvATI = _link_function('glVertexStream2fvATI', None, [GLenum, POINTER(GLfloat)], 'ATI_vertex_streams')
- # GL/glext.h:7046
- glVertexStream2dATI = _link_function('glVertexStream2dATI', None, [GLenum, GLdouble, GLdouble], 'ATI_vertex_streams')
- # GL/glext.h:7047
- glVertexStream2dvATI = _link_function('glVertexStream2dvATI', None, [GLenum, POINTER(GLdouble)], 'ATI_vertex_streams')
- # GL/glext.h:7048
- glVertexStream3sATI = _link_function('glVertexStream3sATI', None, [GLenum, GLshort, GLshort, GLshort], 'ATI_vertex_streams')
- # GL/glext.h:7049
- glVertexStream3svATI = _link_function('glVertexStream3svATI', None, [GLenum, POINTER(GLshort)], 'ATI_vertex_streams')
- # GL/glext.h:7050
- glVertexStream3iATI = _link_function('glVertexStream3iATI', None, [GLenum, GLint, GLint, GLint], 'ATI_vertex_streams')
- # GL/glext.h:7051
- glVertexStream3ivATI = _link_function('glVertexStream3ivATI', None, [GLenum, POINTER(GLint)], 'ATI_vertex_streams')
- # GL/glext.h:7052
- glVertexStream3fATI = _link_function('glVertexStream3fATI', None, [GLenum, GLfloat, GLfloat, GLfloat], 'ATI_vertex_streams')
- # GL/glext.h:7053
- glVertexStream3fvATI = _link_function('glVertexStream3fvATI', None, [GLenum, POINTER(GLfloat)], 'ATI_vertex_streams')
- # GL/glext.h:7054
- glVertexStream3dATI = _link_function('glVertexStream3dATI', None, [GLenum, GLdouble, GLdouble, GLdouble], 'ATI_vertex_streams')
- # GL/glext.h:7055
- glVertexStream3dvATI = _link_function('glVertexStream3dvATI', None, [GLenum, POINTER(GLdouble)], 'ATI_vertex_streams')
- # GL/glext.h:7056
- glVertexStream4sATI = _link_function('glVertexStream4sATI', None, [GLenum, GLshort, GLshort, GLshort, GLshort], 'ATI_vertex_streams')
- # GL/glext.h:7057
- glVertexStream4svATI = _link_function('glVertexStream4svATI', None, [GLenum, POINTER(GLshort)], 'ATI_vertex_streams')
- # GL/glext.h:7058
- glVertexStream4iATI = _link_function('glVertexStream4iATI', None, [GLenum, GLint, GLint, GLint, GLint], 'ATI_vertex_streams')
- # GL/glext.h:7059
- glVertexStream4ivATI = _link_function('glVertexStream4ivATI', None, [GLenum, POINTER(GLint)], 'ATI_vertex_streams')
- # GL/glext.h:7060
- glVertexStream4fATI = _link_function('glVertexStream4fATI', None, [GLenum, GLfloat, GLfloat, GLfloat, GLfloat], 'ATI_vertex_streams')
- # GL/glext.h:7061
- glVertexStream4fvATI = _link_function('glVertexStream4fvATI', None, [GLenum, POINTER(GLfloat)], 'ATI_vertex_streams')
- # GL/glext.h:7062
- glVertexStream4dATI = _link_function('glVertexStream4dATI', None, [GLenum, GLdouble, GLdouble, GLdouble, GLdouble], 'ATI_vertex_streams')
- # GL/glext.h:7063
- glVertexStream4dvATI = _link_function('glVertexStream4dvATI', None, [GLenum, POINTER(GLdouble)], 'ATI_vertex_streams')
- # GL/glext.h:7064
- glNormalStream3bATI = _link_function('glNormalStream3bATI', None, [GLenum, GLbyte, GLbyte, GLbyte], 'ATI_vertex_streams')
- # GL/glext.h:7065
- glNormalStream3bvATI = _link_function('glNormalStream3bvATI', None, [GLenum, POINTER(GLbyte)], 'ATI_vertex_streams')
- # GL/glext.h:7066
- glNormalStream3sATI = _link_function('glNormalStream3sATI', None, [GLenum, GLshort, GLshort, GLshort], 'ATI_vertex_streams')
- # GL/glext.h:7067
- glNormalStream3svATI = _link_function('glNormalStream3svATI', None, [GLenum, POINTER(GLshort)], 'ATI_vertex_streams')
- # GL/glext.h:7068
- glNormalStream3iATI = _link_function('glNormalStream3iATI', None, [GLenum, GLint, GLint, GLint], 'ATI_vertex_streams')
- # GL/glext.h:7069
- glNormalStream3ivATI = _link_function('glNormalStream3ivATI', None, [GLenum, POINTER(GLint)], 'ATI_vertex_streams')
- # GL/glext.h:7070
- glNormalStream3fATI = _link_function('glNormalStream3fATI', None, [GLenum, GLfloat, GLfloat, GLfloat], 'ATI_vertex_streams')
- # GL/glext.h:7071
- glNormalStream3fvATI = _link_function('glNormalStream3fvATI', None, [GLenum, POINTER(GLfloat)], 'ATI_vertex_streams')
- # GL/glext.h:7072
- glNormalStream3dATI = _link_function('glNormalStream3dATI', None, [GLenum, GLdouble, GLdouble, GLdouble], 'ATI_vertex_streams')
- # GL/glext.h:7073
- glNormalStream3dvATI = _link_function('glNormalStream3dvATI', None, [GLenum, POINTER(GLdouble)], 'ATI_vertex_streams')
- # GL/glext.h:7074
- glClientActiveVertexStreamATI = _link_function('glClientActiveVertexStreamATI', None, [GLenum], 'ATI_vertex_streams')
- # GL/glext.h:7075
- glVertexBlendEnviATI = _link_function('glVertexBlendEnviATI', None, [GLenum, GLint], 'ATI_vertex_streams')
- # GL/glext.h:7076
- glVertexBlendEnvfATI = _link_function('glVertexBlendEnvfATI', None, [GLenum, GLfloat], 'ATI_vertex_streams')
- PFNGLVERTEXSTREAM1SATIPROC = CFUNCTYPE(None, GLenum, GLshort) # GL/glext.h:7078
- PFNGLVERTEXSTREAM1SVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # GL/glext.h:7079
- PFNGLVERTEXSTREAM1IATIPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:7080
- PFNGLVERTEXSTREAM1IVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:7081
- PFNGLVERTEXSTREAM1FATIPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:7082
- PFNGLVERTEXSTREAM1FVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:7083
- PFNGLVERTEXSTREAM1DATIPROC = CFUNCTYPE(None, GLenum, GLdouble) # GL/glext.h:7084
- PFNGLVERTEXSTREAM1DVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:7085
- PFNGLVERTEXSTREAM2SATIPROC = CFUNCTYPE(None, GLenum, GLshort, GLshort) # GL/glext.h:7086
- PFNGLVERTEXSTREAM2SVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # GL/glext.h:7087
- PFNGLVERTEXSTREAM2IATIPROC = CFUNCTYPE(None, GLenum, GLint, GLint) # GL/glext.h:7088
- PFNGLVERTEXSTREAM2IVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:7089
- PFNGLVERTEXSTREAM2FATIPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat) # GL/glext.h:7090
- PFNGLVERTEXSTREAM2FVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:7091
- PFNGLVERTEXSTREAM2DATIPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble) # GL/glext.h:7092
- PFNGLVERTEXSTREAM2DVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:7093
- PFNGLVERTEXSTREAM3SATIPROC = CFUNCTYPE(None, GLenum, GLshort, GLshort, GLshort) # GL/glext.h:7094
- PFNGLVERTEXSTREAM3SVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # GL/glext.h:7095
- PFNGLVERTEXSTREAM3IATIPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint) # GL/glext.h:7096
- PFNGLVERTEXSTREAM3IVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:7097
- PFNGLVERTEXSTREAM3FATIPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLfloat) # GL/glext.h:7098
- PFNGLVERTEXSTREAM3FVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:7099
- PFNGLVERTEXSTREAM3DATIPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble) # GL/glext.h:7100
- PFNGLVERTEXSTREAM3DVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:7101
- PFNGLVERTEXSTREAM4SATIPROC = CFUNCTYPE(None, GLenum, GLshort, GLshort, GLshort, GLshort) # GL/glext.h:7102
- PFNGLVERTEXSTREAM4SVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # GL/glext.h:7103
- PFNGLVERTEXSTREAM4IATIPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint) # GL/glext.h:7104
- PFNGLVERTEXSTREAM4IVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:7105
- PFNGLVERTEXSTREAM4FATIPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:7106
- PFNGLVERTEXSTREAM4FVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:7107
- PFNGLVERTEXSTREAM4DATIPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:7108
- PFNGLVERTEXSTREAM4DVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:7109
- PFNGLNORMALSTREAM3BATIPROC = CFUNCTYPE(None, GLenum, GLbyte, GLbyte, GLbyte) # GL/glext.h:7110
- PFNGLNORMALSTREAM3BVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLbyte)) # GL/glext.h:7111
- PFNGLNORMALSTREAM3SATIPROC = CFUNCTYPE(None, GLenum, GLshort, GLshort, GLshort) # GL/glext.h:7112
- PFNGLNORMALSTREAM3SVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # GL/glext.h:7113
- PFNGLNORMALSTREAM3IATIPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint) # GL/glext.h:7114
- PFNGLNORMALSTREAM3IVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:7115
- PFNGLNORMALSTREAM3FATIPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLfloat) # GL/glext.h:7116
- PFNGLNORMALSTREAM3FVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:7117
- PFNGLNORMALSTREAM3DATIPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble) # GL/glext.h:7118
- PFNGLNORMALSTREAM3DVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:7119
- PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:7120
- PFNGLVERTEXBLENDENVIATIPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:7121
- PFNGLVERTEXBLENDENVFATIPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:7122
- # ATI_element_array (GL/glext.h:7125)
- GL_ATI_element_array = 1 # GL/glext.h:7126
- # GL/glext.h:7128
- glElementPointerATI = _link_function('glElementPointerATI', None, [GLenum, POINTER(GLvoid)], 'ATI_element_array')
- # GL/glext.h:7129
- glDrawElementArrayATI = _link_function('glDrawElementArrayATI', None, [GLenum, GLsizei], 'ATI_element_array')
- # GL/glext.h:7130
- glDrawRangeElementArrayATI = _link_function('glDrawRangeElementArrayATI', None, [GLenum, GLuint, GLuint, GLsizei], 'ATI_element_array')
- PFNGLELEMENTPOINTERATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLvoid)) # GL/glext.h:7132
- PFNGLDRAWELEMENTARRAYATIPROC = CFUNCTYPE(None, GLenum, GLsizei) # GL/glext.h:7133
- PFNGLDRAWRANGEELEMENTARRAYATIPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLsizei) # GL/glext.h:7134
- # SUN_mesh_array (GL/glext.h:7137)
- GL_SUN_mesh_array = 1 # GL/glext.h:7138
- # GL/glext.h:7140
- glDrawMeshArraysSUN = _link_function('glDrawMeshArraysSUN', None, [GLenum, GLint, GLsizei, GLsizei], 'SUN_mesh_array')
- PFNGLDRAWMESHARRAYSSUNPROC = CFUNCTYPE(None, GLenum, GLint, GLsizei, GLsizei) # GL/glext.h:7142
- # SUN_slice_accum (GL/glext.h:7145)
- GL_SUN_slice_accum = 1 # GL/glext.h:7146
- # NV_multisample_filter_hint (GL/glext.h:7149)
- GL_NV_multisample_filter_hint = 1 # GL/glext.h:7150
- # NV_depth_clamp (GL/glext.h:7153)
- GL_NV_depth_clamp = 1 # GL/glext.h:7154
- # NV_occlusion_query (GL/glext.h:7157)
- GL_NV_occlusion_query = 1 # GL/glext.h:7158
- # GL/glext.h:7160
- glGenOcclusionQueriesNV = _link_function('glGenOcclusionQueriesNV', None, [GLsizei, POINTER(GLuint)], 'NV_occlusion_query')
- # GL/glext.h:7161
- glDeleteOcclusionQueriesNV = _link_function('glDeleteOcclusionQueriesNV', None, [GLsizei, POINTER(GLuint)], 'NV_occlusion_query')
- # GL/glext.h:7162
- glIsOcclusionQueryNV = _link_function('glIsOcclusionQueryNV', GLboolean, [GLuint], 'NV_occlusion_query')
- # GL/glext.h:7163
- glBeginOcclusionQueryNV = _link_function('glBeginOcclusionQueryNV', None, [GLuint], 'NV_occlusion_query')
- # GL/glext.h:7164
- glEndOcclusionQueryNV = _link_function('glEndOcclusionQueryNV', None, [], 'NV_occlusion_query')
- # GL/glext.h:7165
- glGetOcclusionQueryivNV = _link_function('glGetOcclusionQueryivNV', None, [GLuint, GLenum, POINTER(GLint)], 'NV_occlusion_query')
- # GL/glext.h:7166
- glGetOcclusionQueryuivNV = _link_function('glGetOcclusionQueryuivNV', None, [GLuint, GLenum, POINTER(GLuint)], 'NV_occlusion_query')
- PFNGLGENOCCLUSIONQUERIESNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7168
- PFNGLDELETEOCCLUSIONQUERIESNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7169
- PFNGLISOCCLUSIONQUERYNVPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:7170
- PFNGLBEGINOCCLUSIONQUERYNVPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:7171
- PFNGLENDOCCLUSIONQUERYNVPROC = CFUNCTYPE(None) # GL/glext.h:7172
- PFNGLGETOCCLUSIONQUERYIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:7173
- PFNGLGETOCCLUSIONQUERYUIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint)) # GL/glext.h:7174
- # NV_point_sprite (GL/glext.h:7177)
- GL_NV_point_sprite = 1 # GL/glext.h:7178
- # GL/glext.h:7180
- glPointParameteriNV = _link_function('glPointParameteriNV', None, [GLenum, GLint], 'NV_point_sprite')
- # GL/glext.h:7181
- glPointParameterivNV = _link_function('glPointParameterivNV', None, [GLenum, POINTER(GLint)], 'NV_point_sprite')
- PFNGLPOINTPARAMETERINVPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:7183
- PFNGLPOINTPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:7184
- # NV_texture_shader3 (GL/glext.h:7187)
- GL_NV_texture_shader3 = 1 # GL/glext.h:7188
- # NV_vertex_program1_1 (GL/glext.h:7191)
- GL_NV_vertex_program1_1 = 1 # GL/glext.h:7192
- # EXT_shadow_funcs (GL/glext.h:7195)
- GL_EXT_shadow_funcs = 1 # GL/glext.h:7196
- # EXT_stencil_two_side (GL/glext.h:7199)
- GL_EXT_stencil_two_side = 1 # GL/glext.h:7200
- # GL/glext.h:7202
- glActiveStencilFaceEXT = _link_function('glActiveStencilFaceEXT', None, [GLenum], 'EXT_stencil_two_side')
- PFNGLACTIVESTENCILFACEEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:7204
- # ATI_text_fragment_shader (GL/glext.h:7207)
- GL_ATI_text_fragment_shader = 1 # GL/glext.h:7208
- # APPLE_client_storage (GL/glext.h:7211)
- GL_APPLE_client_storage = 1 # GL/glext.h:7212
- # APPLE_element_array (GL/glext.h:7215)
- GL_APPLE_element_array = 1 # GL/glext.h:7216
- # GL/glext.h:7218
- glElementPointerAPPLE = _link_function('glElementPointerAPPLE', None, [GLenum, POINTER(GLvoid)], 'APPLE_element_array')
- # GL/glext.h:7219
- glDrawElementArrayAPPLE = _link_function('glDrawElementArrayAPPLE', None, [GLenum, GLint, GLsizei], 'APPLE_element_array')
- # GL/glext.h:7220
- glDrawRangeElementArrayAPPLE = _link_function('glDrawRangeElementArrayAPPLE', None, [GLenum, GLuint, GLuint, GLint, GLsizei], 'APPLE_element_array')
- # GL/glext.h:7221
- glMultiDrawElementArrayAPPLE = _link_function('glMultiDrawElementArrayAPPLE', None, [GLenum, POINTER(GLint), POINTER(GLsizei), GLsizei], 'APPLE_element_array')
- # GL/glext.h:7222
- glMultiDrawRangeElementArrayAPPLE = _link_function('glMultiDrawRangeElementArrayAPPLE', None, [GLenum, GLuint, GLuint, POINTER(GLint), POINTER(GLsizei), GLsizei], 'APPLE_element_array')
- PFNGLELEMENTPOINTERAPPLEPROC = CFUNCTYPE(None, GLenum, POINTER(GLvoid)) # GL/glext.h:7224
- PFNGLDRAWELEMENTARRAYAPPLEPROC = CFUNCTYPE(None, GLenum, GLint, GLsizei) # GL/glext.h:7225
- PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLint, GLsizei) # GL/glext.h:7226
- PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC = CFUNCTYPE(None, GLenum, POINTER(GLint), POINTER(GLsizei), GLsizei) # GL/glext.h:7227
- PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, POINTER(GLint), POINTER(GLsizei), GLsizei) # GL/glext.h:7228
- # APPLE_fence (GL/glext.h:7231)
- GL_APPLE_fence = 1 # GL/glext.h:7232
- # GL/glext.h:7234
- glGenFencesAPPLE = _link_function('glGenFencesAPPLE', None, [GLsizei, POINTER(GLuint)], 'APPLE_fence')
- # GL/glext.h:7235
- glDeleteFencesAPPLE = _link_function('glDeleteFencesAPPLE', None, [GLsizei, POINTER(GLuint)], 'APPLE_fence')
- # GL/glext.h:7236
- glSetFenceAPPLE = _link_function('glSetFenceAPPLE', None, [GLuint], 'APPLE_fence')
- # GL/glext.h:7237
- glIsFenceAPPLE = _link_function('glIsFenceAPPLE', GLboolean, [GLuint], 'APPLE_fence')
- # GL/glext.h:7238
- glTestFenceAPPLE = _link_function('glTestFenceAPPLE', GLboolean, [GLuint], 'APPLE_fence')
- # GL/glext.h:7239
- glFinishFenceAPPLE = _link_function('glFinishFenceAPPLE', None, [GLuint], 'APPLE_fence')
- # GL/glext.h:7240
- glTestObjectAPPLE = _link_function('glTestObjectAPPLE', GLboolean, [GLenum, GLuint], 'APPLE_fence')
- # GL/glext.h:7241
- glFinishObjectAPPLE = _link_function('glFinishObjectAPPLE', None, [GLenum, GLint], 'APPLE_fence')
- PFNGLGENFENCESAPPLEPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7243
- PFNGLDELETEFENCESAPPLEPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7244
- PFNGLSETFENCEAPPLEPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:7245
- PFNGLISFENCEAPPLEPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:7246
- PFNGLTESTFENCEAPPLEPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:7247
- PFNGLFINISHFENCEAPPLEPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:7248
- PFNGLTESTOBJECTAPPLEPROC = CFUNCTYPE(GLboolean, GLenum, GLuint) # GL/glext.h:7249
- PFNGLFINISHOBJECTAPPLEPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:7250
- # APPLE_vertex_array_object (GL/glext.h:7253)
- GL_APPLE_vertex_array_object = 1 # GL/glext.h:7254
- # GL/glext.h:7256
- glBindVertexArrayAPPLE = _link_function('glBindVertexArrayAPPLE', None, [GLuint], 'APPLE_vertex_array_object')
- # GL/glext.h:7257
- glDeleteVertexArraysAPPLE = _link_function('glDeleteVertexArraysAPPLE', None, [GLsizei, POINTER(GLuint)], 'APPLE_vertex_array_object')
- # GL/glext.h:7258
- glGenVertexArraysAPPLE = _link_function('glGenVertexArraysAPPLE', None, [GLsizei, POINTER(GLuint)], 'APPLE_vertex_array_object')
- # GL/glext.h:7259
- glIsVertexArrayAPPLE = _link_function('glIsVertexArrayAPPLE', GLboolean, [GLuint], 'APPLE_vertex_array_object')
- PFNGLBINDVERTEXARRAYAPPLEPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:7261
- PFNGLDELETEVERTEXARRAYSAPPLEPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7262
- PFNGLGENVERTEXARRAYSAPPLEPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7263
- PFNGLISVERTEXARRAYAPPLEPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:7264
- # APPLE_vertex_array_range (GL/glext.h:7267)
- GL_APPLE_vertex_array_range = 1 # GL/glext.h:7268
- # GL/glext.h:7270
- glVertexArrayRangeAPPLE = _link_function('glVertexArrayRangeAPPLE', None, [GLsizei, POINTER(GLvoid)], 'APPLE_vertex_array_range')
- # GL/glext.h:7271
- glFlushVertexArrayRangeAPPLE = _link_function('glFlushVertexArrayRangeAPPLE', None, [GLsizei, POINTER(GLvoid)], 'APPLE_vertex_array_range')
- # GL/glext.h:7272
- glVertexArrayParameteriAPPLE = _link_function('glVertexArrayParameteriAPPLE', None, [GLenum, GLint], 'APPLE_vertex_array_range')
- PFNGLVERTEXARRAYRANGEAPPLEPROC = CFUNCTYPE(None, GLsizei, POINTER(GLvoid)) # GL/glext.h:7274
- PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC = CFUNCTYPE(None, GLsizei, POINTER(GLvoid)) # GL/glext.h:7275
- PFNGLVERTEXARRAYPARAMETERIAPPLEPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:7276
- # APPLE_ycbcr_422 (GL/glext.h:7279)
- GL_APPLE_ycbcr_422 = 1 # GL/glext.h:7280
- # S3_s3tc (GL/glext.h:7283)
- GL_S3_s3tc = 1 # GL/glext.h:7284
- # ATI_draw_buffers (GL/glext.h:7287)
- GL_ATI_draw_buffers = 1 # GL/glext.h:7288
- # GL/glext.h:7290
- glDrawBuffersATI = _link_function('glDrawBuffersATI', None, [GLsizei, POINTER(GLenum)], 'ATI_draw_buffers')
- PFNGLDRAWBUFFERSATIPROC = CFUNCTYPE(None, GLsizei, POINTER(GLenum)) # GL/glext.h:7292
- # ATI_pixel_format_float (GL/glext.h:7295)
- GL_ATI_pixel_format_float = 1 # GL/glext.h:7296
- # ATI_texture_env_combine3 (GL/glext.h:7302)
- GL_ATI_texture_env_combine3 = 1 # GL/glext.h:7303
- # ATI_texture_float (GL/glext.h:7306)
- GL_ATI_texture_float = 1 # GL/glext.h:7307
- # NV_float_buffer (GL/glext.h:7310)
- GL_NV_float_buffer = 1 # GL/glext.h:7311
- # NV_fragment_program (GL/glext.h:7314)
- GL_NV_fragment_program = 1 # GL/glext.h:7315
- # GL/glext.h:7318
- glProgramNamedParameter4fNV = _link_function('glProgramNamedParameter4fNV', None, [GLuint, GLsizei, POINTER(GLubyte), GLfloat, GLfloat, GLfloat, GLfloat], 'NV_fragment_program')
- # GL/glext.h:7319
- glProgramNamedParameter4dNV = _link_function('glProgramNamedParameter4dNV', None, [GLuint, GLsizei, POINTER(GLubyte), GLdouble, GLdouble, GLdouble, GLdouble], 'NV_fragment_program')
- # GL/glext.h:7320
- glProgramNamedParameter4fvNV = _link_function('glProgramNamedParameter4fvNV', None, [GLuint, GLsizei, POINTER(GLubyte), POINTER(GLfloat)], 'NV_fragment_program')
- # GL/glext.h:7321
- glProgramNamedParameter4dvNV = _link_function('glProgramNamedParameter4dvNV', None, [GLuint, GLsizei, POINTER(GLubyte), POINTER(GLdouble)], 'NV_fragment_program')
- # GL/glext.h:7322
- glGetProgramNamedParameterfvNV = _link_function('glGetProgramNamedParameterfvNV', None, [GLuint, GLsizei, POINTER(GLubyte), POINTER(GLfloat)], 'NV_fragment_program')
- # GL/glext.h:7323
- glGetProgramNamedParameterdvNV = _link_function('glGetProgramNamedParameterdvNV', None, [GLuint, GLsizei, POINTER(GLubyte), POINTER(GLdouble)], 'NV_fragment_program')
- PFNGLPROGRAMNAMEDPARAMETER4FNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLubyte), GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:7325
- PFNGLPROGRAMNAMEDPARAMETER4DNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLubyte), GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:7326
- PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLubyte), POINTER(GLfloat)) # GL/glext.h:7327
- PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLubyte), POINTER(GLdouble)) # GL/glext.h:7328
- PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLubyte), POINTER(GLfloat)) # GL/glext.h:7329
- PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLubyte), POINTER(GLdouble)) # GL/glext.h:7330
- # NV_half_float (GL/glext.h:7333)
- GL_NV_half_float = 1 # GL/glext.h:7334
- # GL/glext.h:7336
- glVertex2hNV = _link_function('glVertex2hNV', None, [GLhalfNV, GLhalfNV], 'NV_half_float')
- # GL/glext.h:7337
- glVertex2hvNV = _link_function('glVertex2hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float')
- # GL/glext.h:7338
- glVertex3hNV = _link_function('glVertex3hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float')
- # GL/glext.h:7339
- glVertex3hvNV = _link_function('glVertex3hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float')
- # GL/glext.h:7340
- glVertex4hNV = _link_function('glVertex4hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float')
- # GL/glext.h:7341
- glVertex4hvNV = _link_function('glVertex4hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float')
- # GL/glext.h:7342
- glNormal3hNV = _link_function('glNormal3hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float')
- # GL/glext.h:7343
- glNormal3hvNV = _link_function('glNormal3hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float')
- # GL/glext.h:7344
- glColor3hNV = _link_function('glColor3hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float')
- # GL/glext.h:7345
- glColor3hvNV = _link_function('glColor3hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float')
- # GL/glext.h:7346
- glColor4hNV = _link_function('glColor4hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float')
- # GL/glext.h:7347
- glColor4hvNV = _link_function('glColor4hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float')
- # GL/glext.h:7348
- glTexCoord1hNV = _link_function('glTexCoord1hNV', None, [GLhalfNV], 'NV_half_float')
- # GL/glext.h:7349
- glTexCoord1hvNV = _link_function('glTexCoord1hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float')
- # GL/glext.h:7350
- glTexCoord2hNV = _link_function('glTexCoord2hNV', None, [GLhalfNV, GLhalfNV], 'NV_half_float')
- # GL/glext.h:7351
- glTexCoord2hvNV = _link_function('glTexCoord2hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float')
- # GL/glext.h:7352
- glTexCoord3hNV = _link_function('glTexCoord3hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float')
- # GL/glext.h:7353
- glTexCoord3hvNV = _link_function('glTexCoord3hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float')
- # GL/glext.h:7354
- glTexCoord4hNV = _link_function('glTexCoord4hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float')
- # GL/glext.h:7355
- glTexCoord4hvNV = _link_function('glTexCoord4hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float')
- # GL/glext.h:7356
- glMultiTexCoord1hNV = _link_function('glMultiTexCoord1hNV', None, [GLenum, GLhalfNV], 'NV_half_float')
- # GL/glext.h:7357
- glMultiTexCoord1hvNV = _link_function('glMultiTexCoord1hvNV', None, [GLenum, POINTER(GLhalfNV)], 'NV_half_float')
- # GL/glext.h:7358
- glMultiTexCoord2hNV = _link_function('glMultiTexCoord2hNV', None, [GLenum, GLhalfNV, GLhalfNV], 'NV_half_float')
- # GL/glext.h:7359
- glMultiTexCoord2hvNV = _link_function('glMultiTexCoord2hvNV', None, [GLenum, POINTER(GLhalfNV)], 'NV_half_float')
- # GL/glext.h:7360
- glMultiTexCoord3hNV = _link_function('glMultiTexCoord3hNV', None, [GLenum, GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float')
- # GL/glext.h:7361
- glMultiTexCoord3hvNV = _link_function('glMultiTexCoord3hvNV', None, [GLenum, POINTER(GLhalfNV)], 'NV_half_float')
- # GL/glext.h:7362
- glMultiTexCoord4hNV = _link_function('glMultiTexCoord4hNV', None, [GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float')
- # GL/glext.h:7363
- glMultiTexCoord4hvNV = _link_function('glMultiTexCoord4hvNV', None, [GLenum, POINTER(GLhalfNV)], 'NV_half_float')
- # GL/glext.h:7364
- glFogCoordhNV = _link_function('glFogCoordhNV', None, [GLhalfNV], 'NV_half_float')
- # GL/glext.h:7365
- glFogCoordhvNV = _link_function('glFogCoordhvNV', None, [POINTER(GLhalfNV)], 'NV_half_float')
- # GL/glext.h:7366
- glSecondaryColor3hNV = _link_function('glSecondaryColor3hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float')
- # GL/glext.h:7367
- glSecondaryColor3hvNV = _link_function('glSecondaryColor3hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float')
- # GL/glext.h:7368
- glVertexWeighthNV = _link_function('glVertexWeighthNV', None, [GLhalfNV], 'NV_half_float')
- # GL/glext.h:7369
- glVertexWeighthvNV = _link_function('glVertexWeighthvNV', None, [POINTER(GLhalfNV)], 'NV_half_float')
- # GL/glext.h:7370
- glVertexAttrib1hNV = _link_function('glVertexAttrib1hNV', None, [GLuint, GLhalfNV], 'NV_half_float')
- # GL/glext.h:7371
- glVertexAttrib1hvNV = _link_function('glVertexAttrib1hvNV', None, [GLuint, POINTER(GLhalfNV)], 'NV_half_float')
- # GL/glext.h:7372
- glVertexAttrib2hNV = _link_function('glVertexAttrib2hNV', None, [GLuint, GLhalfNV, GLhalfNV], 'NV_half_float')
- # GL/glext.h:7373
- glVertexAttrib2hvNV = _link_function('glVertexAttrib2hvNV', None, [GLuint, POINTER(GLhalfNV)], 'NV_half_float')
- # GL/glext.h:7374
- glVertexAttrib3hNV = _link_function('glVertexAttrib3hNV', None, [GLuint, GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float')
- # GL/glext.h:7375
- glVertexAttrib3hvNV = _link_function('glVertexAttrib3hvNV', None, [GLuint, POINTER(GLhalfNV)], 'NV_half_float')
- # GL/glext.h:7376
- glVertexAttrib4hNV = _link_function('glVertexAttrib4hNV', None, [GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float')
- # GL/glext.h:7377
- glVertexAttrib4hvNV = _link_function('glVertexAttrib4hvNV', None, [GLuint, POINTER(GLhalfNV)], 'NV_half_float')
- # GL/glext.h:7378
- glVertexAttribs1hvNV = _link_function('glVertexAttribs1hvNV', None, [GLuint, GLsizei, POINTER(GLhalfNV)], 'NV_half_float')
- # GL/glext.h:7379
- glVertexAttribs2hvNV = _link_function('glVertexAttribs2hvNV', None, [GLuint, GLsizei, POINTER(GLhalfNV)], 'NV_half_float')
- # GL/glext.h:7380
- glVertexAttribs3hvNV = _link_function('glVertexAttribs3hvNV', None, [GLuint, GLsizei, POINTER(GLhalfNV)], 'NV_half_float')
- # GL/glext.h:7381
- glVertexAttribs4hvNV = _link_function('glVertexAttribs4hvNV', None, [GLuint, GLsizei, POINTER(GLhalfNV)], 'NV_half_float')
- PFNGLVERTEX2HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV) # GL/glext.h:7383
- PFNGLVERTEX2HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:7384
- PFNGLVERTEX3HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:7385
- PFNGLVERTEX3HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:7386
- PFNGLVERTEX4HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:7387
- PFNGLVERTEX4HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:7388
- PFNGLNORMAL3HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:7389
- PFNGLNORMAL3HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:7390
- PFNGLCOLOR3HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:7391
- PFNGLCOLOR3HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:7392
- PFNGLCOLOR4HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:7393
- PFNGLCOLOR4HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:7394
- PFNGLTEXCOORD1HNVPROC = CFUNCTYPE(None, GLhalfNV) # GL/glext.h:7395
- PFNGLTEXCOORD1HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:7396
- PFNGLTEXCOORD2HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV) # GL/glext.h:7397
- PFNGLTEXCOORD2HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:7398
- PFNGLTEXCOORD3HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:7399
- PFNGLTEXCOORD3HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:7400
- PFNGLTEXCOORD4HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:7401
- PFNGLTEXCOORD4HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:7402
- PFNGLMULTITEXCOORD1HNVPROC = CFUNCTYPE(None, GLenum, GLhalfNV) # GL/glext.h:7403
- PFNGLMULTITEXCOORD1HVNVPROC = CFUNCTYPE(None, GLenum, POINTER(GLhalfNV)) # GL/glext.h:7404
- PFNGLMULTITEXCOORD2HNVPROC = CFUNCTYPE(None, GLenum, GLhalfNV, GLhalfNV) # GL/glext.h:7405
- PFNGLMULTITEXCOORD2HVNVPROC = CFUNCTYPE(None, GLenum, POINTER(GLhalfNV)) # GL/glext.h:7406
- PFNGLMULTITEXCOORD3HNVPROC = CFUNCTYPE(None, GLenum, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:7407
- PFNGLMULTITEXCOORD3HVNVPROC = CFUNCTYPE(None, GLenum, POINTER(GLhalfNV)) # GL/glext.h:7408
- PFNGLMULTITEXCOORD4HNVPROC = CFUNCTYPE(None, GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:7409
- PFNGLMULTITEXCOORD4HVNVPROC = CFUNCTYPE(None, GLenum, POINTER(GLhalfNV)) # GL/glext.h:7410
- PFNGLFOGCOORDHNVPROC = CFUNCTYPE(None, GLhalfNV) # GL/glext.h:7411
- PFNGLFOGCOORDHVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:7412
- PFNGLSECONDARYCOLOR3HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:7413
- PFNGLSECONDARYCOLOR3HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:7414
- PFNGLVERTEXWEIGHTHNVPROC = CFUNCTYPE(None, GLhalfNV) # GL/glext.h:7415
- PFNGLVERTEXWEIGHTHVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:7416
- PFNGLVERTEXATTRIB1HNVPROC = CFUNCTYPE(None, GLuint, GLhalfNV) # GL/glext.h:7417
- PFNGLVERTEXATTRIB1HVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLhalfNV)) # GL/glext.h:7418
- PFNGLVERTEXATTRIB2HNVPROC = CFUNCTYPE(None, GLuint, GLhalfNV, GLhalfNV) # GL/glext.h:7419
- PFNGLVERTEXATTRIB2HVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLhalfNV)) # GL/glext.h:7420
- PFNGLVERTEXATTRIB3HNVPROC = CFUNCTYPE(None, GLuint, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:7421
- PFNGLVERTEXATTRIB3HVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLhalfNV)) # GL/glext.h:7422
- PFNGLVERTEXATTRIB4HNVPROC = CFUNCTYPE(None, GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:7423
- PFNGLVERTEXATTRIB4HVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLhalfNV)) # GL/glext.h:7424
- PFNGLVERTEXATTRIBS1HVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLhalfNV)) # GL/glext.h:7425
- PFNGLVERTEXATTRIBS2HVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLhalfNV)) # GL/glext.h:7426
- PFNGLVERTEXATTRIBS3HVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLhalfNV)) # GL/glext.h:7427
- PFNGLVERTEXATTRIBS4HVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLhalfNV)) # GL/glext.h:7428
- # NV_pixel_data_range (GL/glext.h:7431)
- GL_NV_pixel_data_range = 1 # GL/glext.h:7432
- # GL/glext.h:7434
- glPixelDataRangeNV = _link_function('glPixelDataRangeNV', None, [GLenum, GLsizei, POINTER(GLvoid)], 'NV_pixel_data_range')
- # GL/glext.h:7435
- glFlushPixelDataRangeNV = _link_function('glFlushPixelDataRangeNV', None, [GLenum], 'NV_pixel_data_range')
- PFNGLPIXELDATARANGENVPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:7437
- PFNGLFLUSHPIXELDATARANGENVPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:7438
- # NV_primitive_restart (GL/glext.h:7441)
- GL_NV_primitive_restart = 1 # GL/glext.h:7442
- # GL/glext.h:7444
- glPrimitiveRestartNV = _link_function('glPrimitiveRestartNV', None, [], 'NV_primitive_restart')
- # GL/glext.h:7445
- glPrimitiveRestartIndexNV = _link_function('glPrimitiveRestartIndexNV', None, [GLuint], 'NV_primitive_restart')
- PFNGLPRIMITIVERESTARTNVPROC = CFUNCTYPE(None) # GL/glext.h:7447
- PFNGLPRIMITIVERESTARTINDEXNVPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:7448
- # NV_texture_expand_normal (GL/glext.h:7451)
- GL_NV_texture_expand_normal = 1 # GL/glext.h:7452
- # NV_vertex_program2 (GL/glext.h:7455)
- GL_NV_vertex_program2 = 1 # GL/glext.h:7456
- # ATI_map_object_buffer (GL/glext.h:7459)
- GL_ATI_map_object_buffer = 1 # GL/glext.h:7460
- # GL/glext.h:7462
- glMapObjectBufferATI = _link_function('glMapObjectBufferATI', POINTER(GLvoid), [GLuint], 'ATI_map_object_buffer')
- # GL/glext.h:7463
- glUnmapObjectBufferATI = _link_function('glUnmapObjectBufferATI', None, [GLuint], 'ATI_map_object_buffer')
- PFNGLMAPOBJECTBUFFERATIPROC = CFUNCTYPE(POINTER(GLvoid), GLuint) # GL/glext.h:7465
- PFNGLUNMAPOBJECTBUFFERATIPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:7466
- # ATI_separate_stencil (GL/glext.h:7469)
- GL_ATI_separate_stencil = 1 # GL/glext.h:7470
- # GL/glext.h:7472
- glStencilOpSeparateATI = _link_function('glStencilOpSeparateATI', None, [GLenum, GLenum, GLenum, GLenum], 'ATI_separate_stencil')
- # GL/glext.h:7473
- glStencilFuncSeparateATI = _link_function('glStencilFuncSeparateATI', None, [GLenum, GLenum, GLint, GLuint], 'ATI_separate_stencil')
- PFNGLSTENCILOPSEPARATEATIPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:7475
- PFNGLSTENCILFUNCSEPARATEATIPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLuint) # GL/glext.h:7476
- # ATI_vertex_attrib_array_object (GL/glext.h:7479)
- GL_ATI_vertex_attrib_array_object = 1 # GL/glext.h:7480
- # GL/glext.h:7482
- glVertexAttribArrayObjectATI = _link_function('glVertexAttribArrayObjectATI', None, [GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint], 'ATI_vertex_attrib_array_object')
- # GL/glext.h:7483
- glGetVertexAttribArrayObjectfvATI = _link_function('glGetVertexAttribArrayObjectfvATI', None, [GLuint, GLenum, POINTER(GLfloat)], 'ATI_vertex_attrib_array_object')
- # GL/glext.h:7484
- glGetVertexAttribArrayObjectivATI = _link_function('glGetVertexAttribArrayObjectivATI', None, [GLuint, GLenum, POINTER(GLint)], 'ATI_vertex_attrib_array_object')
- PFNGLVERTEXATTRIBARRAYOBJECTATIPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint) # GL/glext.h:7486
- PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:7487
- PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:7488
- # OES_read_format (GL/glext.h:7491)
- GL_OES_read_format = 1 # GL/glext.h:7492
- # EXT_depth_bounds_test (GL/glext.h:7495)
- GL_EXT_depth_bounds_test = 1 # GL/glext.h:7496
- GLclampd = c_double # /usr/include/GL/gl.h:163
- # GL/glext.h:7498
- glDepthBoundsEXT = _link_function('glDepthBoundsEXT', None, [GLclampd, GLclampd], 'EXT_depth_bounds_test')
- PFNGLDEPTHBOUNDSEXTPROC = CFUNCTYPE(None, GLclampd, GLclampd) # GL/glext.h:7500
- # EXT_texture_mirror_clamp (GL/glext.h:7503)
- GL_EXT_texture_mirror_clamp = 1 # GL/glext.h:7504
- # EXT_blend_equation_separate (GL/glext.h:7507)
- GL_EXT_blend_equation_separate = 1 # GL/glext.h:7508
- # GL/glext.h:7510
- glBlendEquationSeparateEXT = _link_function('glBlendEquationSeparateEXT', None, [GLenum, GLenum], 'EXT_blend_equation_separate')
- PFNGLBLENDEQUATIONSEPARATEEXTPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:7512
- # MESA_pack_invert (GL/glext.h:7515)
- GL_MESA_pack_invert = 1 # GL/glext.h:7516
- # MESA_ycbcr_texture (GL/glext.h:7519)
- GL_MESA_ycbcr_texture = 1 # GL/glext.h:7520
- # EXT_pixel_buffer_object (GL/glext.h:7523)
- GL_EXT_pixel_buffer_object = 1 # GL/glext.h:7524
- # NV_fragment_program_option (GL/glext.h:7527)
- GL_NV_fragment_program_option = 1 # GL/glext.h:7528
- # NV_fragment_program2 (GL/glext.h:7531)
- GL_NV_fragment_program2 = 1 # GL/glext.h:7532
- # NV_vertex_program2_option (GL/glext.h:7535)
- GL_NV_vertex_program2_option = 1 # GL/glext.h:7536
- # NV_vertex_program3 (GL/glext.h:7539)
- GL_NV_vertex_program3 = 1 # GL/glext.h:7540
- # EXT_framebuffer_object (GL/glext.h:7543)
- GL_EXT_framebuffer_object = 1 # GL/glext.h:7544
- # GL/glext.h:7546
- glIsRenderbufferEXT = _link_function('glIsRenderbufferEXT', GLboolean, [GLuint], 'EXT_framebuffer_object')
- # GL/glext.h:7547
- glBindRenderbufferEXT = _link_function('glBindRenderbufferEXT', None, [GLenum, GLuint], 'EXT_framebuffer_object')
- # GL/glext.h:7548
- glDeleteRenderbuffersEXT = _link_function('glDeleteRenderbuffersEXT', None, [GLsizei, POINTER(GLuint)], 'EXT_framebuffer_object')
- # GL/glext.h:7549
- glGenRenderbuffersEXT = _link_function('glGenRenderbuffersEXT', None, [GLsizei, POINTER(GLuint)], 'EXT_framebuffer_object')
- # GL/glext.h:7550
- glRenderbufferStorageEXT = _link_function('glRenderbufferStorageEXT', None, [GLenum, GLenum, GLsizei, GLsizei], 'EXT_framebuffer_object')
- # GL/glext.h:7551
- glGetRenderbufferParameterivEXT = _link_function('glGetRenderbufferParameterivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_framebuffer_object')
- # GL/glext.h:7552
- glIsFramebufferEXT = _link_function('glIsFramebufferEXT', GLboolean, [GLuint], 'EXT_framebuffer_object')
- # GL/glext.h:7553
- glBindFramebufferEXT = _link_function('glBindFramebufferEXT', None, [GLenum, GLuint], 'EXT_framebuffer_object')
- # GL/glext.h:7554
- glDeleteFramebuffersEXT = _link_function('glDeleteFramebuffersEXT', None, [GLsizei, POINTER(GLuint)], 'EXT_framebuffer_object')
- # GL/glext.h:7555
- glGenFramebuffersEXT = _link_function('glGenFramebuffersEXT', None, [GLsizei, POINTER(GLuint)], 'EXT_framebuffer_object')
- # GL/glext.h:7556
- glCheckFramebufferStatusEXT = _link_function('glCheckFramebufferStatusEXT', GLenum, [GLenum], 'EXT_framebuffer_object')
- # GL/glext.h:7557
- glFramebufferTexture1DEXT = _link_function('glFramebufferTexture1DEXT', None, [GLenum, GLenum, GLenum, GLuint, GLint], 'EXT_framebuffer_object')
- # GL/glext.h:7558
- glFramebufferTexture2DEXT = _link_function('glFramebufferTexture2DEXT', None, [GLenum, GLenum, GLenum, GLuint, GLint], 'EXT_framebuffer_object')
- # GL/glext.h:7559
- glFramebufferTexture3DEXT = _link_function('glFramebufferTexture3DEXT', None, [GLenum, GLenum, GLenum, GLuint, GLint, GLint], 'EXT_framebuffer_object')
- # GL/glext.h:7560
- glFramebufferRenderbufferEXT = _link_function('glFramebufferRenderbufferEXT', None, [GLenum, GLenum, GLenum, GLuint], 'EXT_framebuffer_object')
- # GL/glext.h:7561
- glGetFramebufferAttachmentParameterivEXT = _link_function('glGetFramebufferAttachmentParameterivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'EXT_framebuffer_object')
- # GL/glext.h:7562
- glGenerateMipmapEXT = _link_function('glGenerateMipmapEXT', None, [GLenum], 'EXT_framebuffer_object')
- PFNGLISRENDERBUFFEREXTPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:7564
- PFNGLBINDRENDERBUFFEREXTPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:7565
- PFNGLDELETERENDERBUFFERSEXTPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7566
- PFNGLGENRENDERBUFFERSEXTPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7567
- PFNGLRENDERBUFFERSTORAGEEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLsizei) # GL/glext.h:7568
- PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:7569
- PFNGLISFRAMEBUFFEREXTPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:7570
- PFNGLBINDFRAMEBUFFEREXTPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:7571
- PFNGLDELETEFRAMEBUFFERSEXTPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7572
- PFNGLGENFRAMEBUFFERSEXTPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7573
- PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC = CFUNCTYPE(GLenum, GLenum) # GL/glext.h:7574
- PFNGLFRAMEBUFFERTEXTURE1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint, GLint) # GL/glext.h:7575
- PFNGLFRAMEBUFFERTEXTURE2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint, GLint) # GL/glext.h:7576
- PFNGLFRAMEBUFFERTEXTURE3DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint, GLint, GLint) # GL/glext.h:7577
- PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint) # GL/glext.h:7578
- PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:7579
- PFNGLGENERATEMIPMAPEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:7580
- # GREMEDY_string_marker (GL/glext.h:7583)
- GL_GREMEDY_string_marker = 1 # GL/glext.h:7584
- # GL/glext.h:7586
- glStringMarkerGREMEDY = _link_function('glStringMarkerGREMEDY', None, [GLsizei, POINTER(GLvoid)], 'GREMEDY_string_marker')
- PFNGLSTRINGMARKERGREMEDYPROC = CFUNCTYPE(None, GLsizei, POINTER(GLvoid)) # GL/glext.h:7588
- # EXT_Cg_shader (GL/glext.h:7591)
- GL_EXT_Cg_shader = 1 # GL/glext.h:7592
- # EXT_timer_query (GL/glext.h:7595)
- GL_EXT_timer_query = 1 # GL/glext.h:7596
- # GL/glext.h:7598
- glGetQueryObjecti64vEXT = _link_function('glGetQueryObjecti64vEXT', None, [GLuint, GLenum, POINTER(GLint64EXT)], 'EXT_timer_query')
- # GL/glext.h:7599
- glGetQueryObjectui64vEXT = _link_function('glGetQueryObjectui64vEXT', None, [GLuint, GLenum, POINTER(GLuint64EXT)], 'EXT_timer_query')
- PFNGLGETQUERYOBJECTI64VEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint64EXT)) # GL/glext.h:7601
- PFNGLGETQUERYOBJECTUI64VEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint64EXT)) # GL/glext.h:7602
- # EXT_texture_buffer_object (GL/glext.h:7605)
- GL_EXT_texture_buffer_object = 1 # GL/glext.h:7606
- # GL/glext.h:7608
- glTexBufferEXT = _link_function('glTexBufferEXT', None, [GLenum, GLenum, GLuint], 'EXT_texture_buffer_object')
- PFNGLTEXBUFFEREXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint) # GL/glext.h:7610
- # NV_transform_feedback (GL/glext.h:7613)
- GL_NV_transform_feedback = 1 # GL/glext.h:7614
- # GL/glext.h:7616
- glBeginTransformFeedbackNV = _link_function('glBeginTransformFeedbackNV', None, [GLenum], 'NV_transform_feedback')
- # GL/glext.h:7617
- glEndTransformFeedbackNV = _link_function('glEndTransformFeedbackNV', None, [], 'NV_transform_feedback')
- # GL/glext.h:7618
- glTransformFeedbackAttribsNV = _link_function('glTransformFeedbackAttribsNV', None, [GLuint, POINTER(GLint), GLenum], 'NV_transform_feedback')
- # GL/glext.h:7619
- glBindBufferRangeNV = _link_function('glBindBufferRangeNV', None, [GLenum, GLuint, GLuint, GLintptr, GLsizeiptr], 'NV_transform_feedback')
- # GL/glext.h:7620
- glBindBufferOffsetNV = _link_function('glBindBufferOffsetNV', None, [GLenum, GLuint, GLuint, GLintptr], 'NV_transform_feedback')
- # GL/glext.h:7621
- glBindBufferBaseNV = _link_function('glBindBufferBaseNV', None, [GLenum, GLuint, GLuint], 'NV_transform_feedback')
- # GL/glext.h:7622
- glTransformFeedbackVaryingsNV = _link_function('glTransformFeedbackVaryingsNV', None, [GLuint, GLsizei, POINTER(GLint), GLenum], 'NV_transform_feedback')
- # GL/glext.h:7623
- glActiveVaryingNV = _link_function('glActiveVaryingNV', None, [GLuint, POINTER(GLchar)], 'NV_transform_feedback')
- # GL/glext.h:7624
- glGetVaryingLocationNV = _link_function('glGetVaryingLocationNV', GLint, [GLuint, POINTER(GLchar)], 'NV_transform_feedback')
- # GL/glext.h:7625
- glGetActiveVaryingNV = _link_function('glGetActiveVaryingNV', None, [GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLsizei), POINTER(GLenum), POINTER(GLchar)], 'NV_transform_feedback')
- # GL/glext.h:7626
- glGetTransformFeedbackVaryingNV = _link_function('glGetTransformFeedbackVaryingNV', None, [GLuint, GLuint, POINTER(GLint)], 'NV_transform_feedback')
- PFNGLBEGINTRANSFORMFEEDBACKNVPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:7628
- PFNGLENDTRANSFORMFEEDBACKNVPROC = CFUNCTYPE(None) # GL/glext.h:7629
- PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint), GLenum) # GL/glext.h:7630
- PFNGLBINDBUFFERRANGENVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) # GL/glext.h:7631
- PFNGLBINDBUFFEROFFSETNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLintptr) # GL/glext.h:7632
- PFNGLBINDBUFFERBASENVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint) # GL/glext.h:7633
- PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLint), GLenum) # GL/glext.h:7634
- PFNGLACTIVEVARYINGNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLchar)) # GL/glext.h:7635
- PFNGLGETVARYINGLOCATIONNVPROC = CFUNCTYPE(GLint, GLuint, POINTER(GLchar)) # GL/glext.h:7636
- PFNGLGETACTIVEVARYINGNVPROC = CFUNCTYPE(None, GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLsizei), POINTER(GLenum), POINTER(GLchar)) # GL/glext.h:7637
- PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC = CFUNCTYPE(None, GLuint, GLuint, POINTER(GLint)) # GL/glext.h:7638
- # NV_depth_buffer_float (GL/glext.h:7642)
- GL_NV_depth_buffer_float = 1 # GL/glext.h:7643
- # GL/glext.h:7645
- glDepthRangedNV = _link_function('glDepthRangedNV', None, [GLdouble, GLdouble], 'NV_depth_buffer_float')
- # GL/glext.h:7646
- glClearDepthdNV = _link_function('glClearDepthdNV', None, [GLdouble], 'NV_depth_buffer_float')
- # GL/glext.h:7647
- glDepthBoundsdNV = _link_function('glDepthBoundsdNV', None, [GLdouble, GLdouble], 'NV_depth_buffer_float')
- PFNGLDEPTHRANGEDNVPROC = CFUNCTYPE(None, GLdouble, GLdouble) # GL/glext.h:7649
- PFNGLCLEARDEPTHDNVPROC = CFUNCTYPE(None, GLdouble) # GL/glext.h:7650
- PFNGLDEPTHBOUNDSDNVPROC = CFUNCTYPE(None, GLdouble, GLdouble) # GL/glext.h:7651
- # EXT_texture_compression_latc (GL/glext.h:7654)
- GL_EXT_texture_compression_latc = 1 # GL/glext.h:7655
- # EXT_framebuffer_sRGB (GL/glext.h:7658)
- GL_EXT_framebuffer_sRGB = 1 # GL/glext.h:7659
- # EXT_texture_shared_exponent (GL/glext.h:7662)
- GL_EXT_texture_shared_exponent = 1 # GL/glext.h:7663
- # EXT_packed_float (GL/glext.h:7666)
- GL_EXT_packed_float = 1 # GL/glext.h:7667
- # EXT_texture_array (GL/glext.h:7670)
- GL_EXT_texture_array = 1 # GL/glext.h:7671
- # EXT_draw_buffers2 (GL/glext.h:7674)
- GL_EXT_draw_buffers2 = 1 # GL/glext.h:7675
- # GL/glext.h:7677
- glColorMaskIndexedEXT = _link_function('glColorMaskIndexedEXT', None, [GLuint, GLboolean, GLboolean, GLboolean, GLboolean], 'EXT_draw_buffers2')
- # GL/glext.h:7678
- glGetBooleanIndexedvEXT = _link_function('glGetBooleanIndexedvEXT', None, [GLenum, GLuint, POINTER(GLboolean)], 'EXT_draw_buffers2')
- # GL/glext.h:7679
- glGetIntegerIndexedvEXT = _link_function('glGetIntegerIndexedvEXT', None, [GLenum, GLuint, POINTER(GLint)], 'EXT_draw_buffers2')
- # GL/glext.h:7680
- glEnableIndexedEXT = _link_function('glEnableIndexedEXT', None, [GLenum, GLuint], 'EXT_draw_buffers2')
- # GL/glext.h:7681
- glDisableIndexedEXT = _link_function('glDisableIndexedEXT', None, [GLenum, GLuint], 'EXT_draw_buffers2')
- # GL/glext.h:7682
- glIsEnabledIndexedEXT = _link_function('glIsEnabledIndexedEXT', GLboolean, [GLenum, GLuint], 'EXT_draw_buffers2')
- PFNGLCOLORMASKINDEXEDEXTPROC = CFUNCTYPE(None, GLuint, GLboolean, GLboolean, GLboolean, GLboolean) # GL/glext.h:7684
- PFNGLGETBOOLEANINDEXEDVEXTPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLboolean)) # GL/glext.h:7685
- PFNGLGETINTEGERINDEXEDVEXTPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLint)) # GL/glext.h:7686
- PFNGLENABLEINDEXEDEXTPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:7687
- PFNGLDISABLEINDEXEDEXTPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:7688
- PFNGLISENABLEDINDEXEDEXTPROC = CFUNCTYPE(GLboolean, GLenum, GLuint) # GL/glext.h:7689
- # EXT_texture_integer (GL/glext.h:7692)
- GL_EXT_texture_integer = 1 # GL/glext.h:7693
- # GL/glext.h:7695
- glTexParameterIivEXT = _link_function('glTexParameterIivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_texture_integer')
- # GL/glext.h:7696
- glTexParameterIuivEXT = _link_function('glTexParameterIuivEXT', None, [GLenum, GLenum, POINTER(GLuint)], 'EXT_texture_integer')
- # GL/glext.h:7697
- glGetTexParameterIivEXT = _link_function('glGetTexParameterIivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_texture_integer')
- # GL/glext.h:7698
- glGetTexParameterIuivEXT = _link_function('glGetTexParameterIuivEXT', None, [GLenum, GLenum, POINTER(GLuint)], 'EXT_texture_integer')
- # GL/glext.h:7699
- glClearColorIiEXT = _link_function('glClearColorIiEXT', None, [GLint, GLint, GLint, GLint], 'EXT_texture_integer')
- # GL/glext.h:7700
- glClearColorIuiEXT = _link_function('glClearColorIuiEXT', None, [GLuint, GLuint, GLuint, GLuint], 'EXT_texture_integer')
- PFNGLTEXPARAMETERIIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:7702
- PFNGLTEXPARAMETERIUIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:7703
- PFNGLGETTEXPARAMETERIIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:7704
- PFNGLGETTEXPARAMETERIUIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:7705
- PFNGLCLEARCOLORIIEXTPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint) # GL/glext.h:7706
- PFNGLCLEARCOLORIUIEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:7707
- # EXT_bindable_uniform (GL/glext.h:7710)
- GL_EXT_bindable_uniform = 1 # GL/glext.h:7711
- # GL/glext.h:7713
- glUniformBufferEXT = _link_function('glUniformBufferEXT', None, [GLuint, GLint, GLuint], 'EXT_bindable_uniform')
- # GL/glext.h:7714
- glGetUniformBufferSizeEXT = _link_function('glGetUniformBufferSizeEXT', GLint, [GLuint, GLint], 'EXT_bindable_uniform')
- # GL/glext.h:7715
- glGetUniformOffsetEXT = _link_function('glGetUniformOffsetEXT', GLintptr, [GLuint, GLint], 'EXT_bindable_uniform')
- PFNGLUNIFORMBUFFEREXTPROC = CFUNCTYPE(None, GLuint, GLint, GLuint) # GL/glext.h:7717
- PFNGLGETUNIFORMBUFFERSIZEEXTPROC = CFUNCTYPE(GLint, GLuint, GLint) # GL/glext.h:7718
- PFNGLGETUNIFORMOFFSETEXTPROC = CFUNCTYPE(GLintptr, GLuint, GLint) # GL/glext.h:7719
- # EXT_gpu_shader4 (GL/glext.h:7722)
- GL_EXT_gpu_shader4 = 1 # GL/glext.h:7723
- # GL/glext.h:7725
- glGetUniformuivEXT = _link_function('glGetUniformuivEXT', None, [GLuint, GLint, POINTER(GLuint)], 'EXT_gpu_shader4')
- # GL/glext.h:7726
- glBindFragDataLocationEXT = _link_function('glBindFragDataLocationEXT', None, [GLuint, GLuint, POINTER(GLchar)], 'EXT_gpu_shader4')
- # GL/glext.h:7727
- glGetFragDataLocationEXT = _link_function('glGetFragDataLocationEXT', GLint, [GLuint, POINTER(GLchar)], 'EXT_gpu_shader4')
- # GL/glext.h:7728
- glUniform1uiEXT = _link_function('glUniform1uiEXT', None, [GLint, GLuint], 'EXT_gpu_shader4')
- # GL/glext.h:7729
- glUniform2uiEXT = _link_function('glUniform2uiEXT', None, [GLint, GLuint, GLuint], 'EXT_gpu_shader4')
- # GL/glext.h:7730
- glUniform3uiEXT = _link_function('glUniform3uiEXT', None, [GLint, GLuint, GLuint, GLuint], 'EXT_gpu_shader4')
- # GL/glext.h:7731
- glUniform4uiEXT = _link_function('glUniform4uiEXT', None, [GLint, GLuint, GLuint, GLuint, GLuint], 'EXT_gpu_shader4')
- # GL/glext.h:7732
- glUniform1uivEXT = _link_function('glUniform1uivEXT', None, [GLint, GLsizei, POINTER(GLuint)], 'EXT_gpu_shader4')
- # GL/glext.h:7733
- glUniform2uivEXT = _link_function('glUniform2uivEXT', None, [GLint, GLsizei, POINTER(GLuint)], 'EXT_gpu_shader4')
- # GL/glext.h:7734
- glUniform3uivEXT = _link_function('glUniform3uivEXT', None, [GLint, GLsizei, POINTER(GLuint)], 'EXT_gpu_shader4')
- # GL/glext.h:7735
- glUniform4uivEXT = _link_function('glUniform4uivEXT', None, [GLint, GLsizei, POINTER(GLuint)], 'EXT_gpu_shader4')
- # GL/glext.h:7736
- glVertexAttribI1iEXT = _link_function('glVertexAttribI1iEXT', None, [GLuint, GLint], 'EXT_gpu_shader4')
- # GL/glext.h:7737
- glVertexAttribI2iEXT = _link_function('glVertexAttribI2iEXT', None, [GLuint, GLint, GLint], 'EXT_gpu_shader4')
- # GL/glext.h:7738
- glVertexAttribI3iEXT = _link_function('glVertexAttribI3iEXT', None, [GLuint, GLint, GLint, GLint], 'EXT_gpu_shader4')
- # GL/glext.h:7739
- glVertexAttribI4iEXT = _link_function('glVertexAttribI4iEXT', None, [GLuint, GLint, GLint, GLint, GLint], 'EXT_gpu_shader4')
- # GL/glext.h:7740
- glVertexAttribI1uiEXT = _link_function('glVertexAttribI1uiEXT', None, [GLuint, GLuint], 'EXT_gpu_shader4')
- # GL/glext.h:7741
- glVertexAttribI2uiEXT = _link_function('glVertexAttribI2uiEXT', None, [GLuint, GLuint, GLuint], 'EXT_gpu_shader4')
- # GL/glext.h:7742
- glVertexAttribI3uiEXT = _link_function('glVertexAttribI3uiEXT', None, [GLuint, GLuint, GLuint, GLuint], 'EXT_gpu_shader4')
- # GL/glext.h:7743
- glVertexAttribI4uiEXT = _link_function('glVertexAttribI4uiEXT', None, [GLuint, GLuint, GLuint, GLuint, GLuint], 'EXT_gpu_shader4')
- # GL/glext.h:7744
- glVertexAttribI1ivEXT = _link_function('glVertexAttribI1ivEXT', None, [GLuint, POINTER(GLint)], 'EXT_gpu_shader4')
- # GL/glext.h:7745
- glVertexAttribI2ivEXT = _link_function('glVertexAttribI2ivEXT', None, [GLuint, POINTER(GLint)], 'EXT_gpu_shader4')
- # GL/glext.h:7746
- glVertexAttribI3ivEXT = _link_function('glVertexAttribI3ivEXT', None, [GLuint, POINTER(GLint)], 'EXT_gpu_shader4')
- # GL/glext.h:7747
- glVertexAttribI4ivEXT = _link_function('glVertexAttribI4ivEXT', None, [GLuint, POINTER(GLint)], 'EXT_gpu_shader4')
- # GL/glext.h:7748
- glVertexAttribI1uivEXT = _link_function('glVertexAttribI1uivEXT', None, [GLuint, POINTER(GLuint)], 'EXT_gpu_shader4')
- # GL/glext.h:7749
- glVertexAttribI2uivEXT = _link_function('glVertexAttribI2uivEXT', None, [GLuint, POINTER(GLuint)], 'EXT_gpu_shader4')
- # GL/glext.h:7750
- glVertexAttribI3uivEXT = _link_function('glVertexAttribI3uivEXT', None, [GLuint, POINTER(GLuint)], 'EXT_gpu_shader4')
- # GL/glext.h:7751
- glVertexAttribI4uivEXT = _link_function('glVertexAttribI4uivEXT', None, [GLuint, POINTER(GLuint)], 'EXT_gpu_shader4')
- # GL/glext.h:7752
- glVertexAttribI4bvEXT = _link_function('glVertexAttribI4bvEXT', None, [GLuint, POINTER(GLbyte)], 'EXT_gpu_shader4')
- # GL/glext.h:7753
- glVertexAttribI4svEXT = _link_function('glVertexAttribI4svEXT', None, [GLuint, POINTER(GLshort)], 'EXT_gpu_shader4')
- # GL/glext.h:7754
- glVertexAttribI4ubvEXT = _link_function('glVertexAttribI4ubvEXT', None, [GLuint, POINTER(GLubyte)], 'EXT_gpu_shader4')
- # GL/glext.h:7755
- glVertexAttribI4usvEXT = _link_function('glVertexAttribI4usvEXT', None, [GLuint, POINTER(GLushort)], 'EXT_gpu_shader4')
- # GL/glext.h:7756
- glVertexAttribIPointerEXT = _link_function('glVertexAttribIPointerEXT', None, [GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_gpu_shader4')
- # GL/glext.h:7757
- glGetVertexAttribIivEXT = _link_function('glGetVertexAttribIivEXT', None, [GLuint, GLenum, POINTER(GLint)], 'EXT_gpu_shader4')
- # GL/glext.h:7758
- glGetVertexAttribIuivEXT = _link_function('glGetVertexAttribIuivEXT', None, [GLuint, GLenum, POINTER(GLuint)], 'EXT_gpu_shader4')
- PFNGLGETUNIFORMUIVEXTPROC = CFUNCTYPE(None, GLuint, GLint, POINTER(GLuint)) # GL/glext.h:7760
- PFNGLBINDFRAGDATALOCATIONEXTPROC = CFUNCTYPE(None, GLuint, GLuint, POINTER(GLchar)) # GL/glext.h:7761
- PFNGLGETFRAGDATALOCATIONEXTPROC = CFUNCTYPE(GLint, GLuint, POINTER(GLchar)) # GL/glext.h:7762
- PFNGLUNIFORM1UIEXTPROC = CFUNCTYPE(None, GLint, GLuint) # GL/glext.h:7763
- PFNGLUNIFORM2UIEXTPROC = CFUNCTYPE(None, GLint, GLuint, GLuint) # GL/glext.h:7764
- PFNGLUNIFORM3UIEXTPROC = CFUNCTYPE(None, GLint, GLuint, GLuint, GLuint) # GL/glext.h:7765
- PFNGLUNIFORM4UIEXTPROC = CFUNCTYPE(None, GLint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:7766
- PFNGLUNIFORM1UIVEXTPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:7767
- PFNGLUNIFORM2UIVEXTPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:7768
- PFNGLUNIFORM3UIVEXTPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:7769
- PFNGLUNIFORM4UIVEXTPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:7770
- PFNGLVERTEXATTRIBI1IEXTPROC = CFUNCTYPE(None, GLuint, GLint) # GL/glext.h:7771
- PFNGLVERTEXATTRIBI2IEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLint) # GL/glext.h:7772
- PFNGLVERTEXATTRIBI3IEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLint) # GL/glext.h:7773
- PFNGLVERTEXATTRIBI4IEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLint, GLint) # GL/glext.h:7774
- PFNGLVERTEXATTRIBI1UIEXTPROC = CFUNCTYPE(None, GLuint, GLuint) # GL/glext.h:7775
- PFNGLVERTEXATTRIBI2UIEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint) # GL/glext.h:7776
- PFNGLVERTEXATTRIBI3UIEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:7777
- PFNGLVERTEXATTRIBI4UIEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:7778
- PFNGLVERTEXATTRIBI1IVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:7779
- PFNGLVERTEXATTRIBI2IVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:7780
- PFNGLVERTEXATTRIBI3IVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:7781
- PFNGLVERTEXATTRIBI4IVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:7782
- PFNGLVERTEXATTRIBI1UIVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:7783
- PFNGLVERTEXATTRIBI2UIVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:7784
- PFNGLVERTEXATTRIBI3UIVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:7785
- PFNGLVERTEXATTRIBI4UIVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:7786
- PFNGLVERTEXATTRIBI4BVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLbyte)) # GL/glext.h:7787
- PFNGLVERTEXATTRIBI4SVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:7788
- PFNGLVERTEXATTRIBI4UBVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:7789
- PFNGLVERTEXATTRIBI4USVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLushort)) # GL/glext.h:7790
- PFNGLVERTEXATTRIBIPOINTEREXTPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:7791
- PFNGLGETVERTEXATTRIBIIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:7792
- PFNGLGETVERTEXATTRIBIUIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint)) # GL/glext.h:7793
- # EXT_geometry_shader4 (GL/glext.h:7797)
- GL_EXT_geometry_shader4 = 1 # GL/glext.h:7798
- # GL/glext.h:7800
- glProgramParameteriEXT = _link_function('glProgramParameteriEXT', None, [GLuint, GLenum, GLint], 'EXT_geometry_shader4')
- # GL/glext.h:7801
- glFramebufferTextureEXT = _link_function('glFramebufferTextureEXT', None, [GLenum, GLenum, GLuint, GLint], 'EXT_geometry_shader4')
- # GL/glext.h:7802
- glFramebufferTextureLayerEXT = _link_function('glFramebufferTextureLayerEXT', None, [GLenum, GLenum, GLuint, GLint, GLint], 'EXT_geometry_shader4')
- # GL/glext.h:7803
- glFramebufferTextureFaceEXT = _link_function('glFramebufferTextureFaceEXT', None, [GLenum, GLenum, GLuint, GLint, GLenum], 'EXT_geometry_shader4')
- PFNGLPROGRAMPARAMETERIEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint) # GL/glext.h:7805
- PFNGLFRAMEBUFFERTEXTUREEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLint) # GL/glext.h:7806
- PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLint, GLint) # GL/glext.h:7807
- PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLint, GLenum) # GL/glext.h:7808
- # NV_geometry_program4 (GL/glext.h:7811)
- GL_NV_geometry_program4 = 1 # GL/glext.h:7812
- # GL/glext.h:7814
- glProgramVertexLimitNV = _link_function('glProgramVertexLimitNV', None, [GLenum, GLint], 'NV_geometry_program4')
- PFNGLPROGRAMVERTEXLIMITNVPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:7816
- # NV_gpu_program4 (GL/glext.h:7819)
- GL_NV_gpu_program4 = 1 # GL/glext.h:7820
- # GL/glext.h:7822
- glProgramLocalParameterI4iNV = _link_function('glProgramLocalParameterI4iNV', None, [GLenum, GLuint, GLint, GLint, GLint, GLint], 'NV_gpu_program4')
- # GL/glext.h:7823
- glProgramLocalParameterI4ivNV = _link_function('glProgramLocalParameterI4ivNV', None, [GLenum, GLuint, POINTER(GLint)], 'NV_gpu_program4')
- # GL/glext.h:7824
- glProgramLocalParametersI4ivNV = _link_function('glProgramLocalParametersI4ivNV', None, [GLenum, GLuint, GLsizei, POINTER(GLint)], 'NV_gpu_program4')
- # GL/glext.h:7825
- glProgramLocalParameterI4uiNV = _link_function('glProgramLocalParameterI4uiNV', None, [GLenum, GLuint, GLuint, GLuint, GLuint, GLuint], 'NV_gpu_program4')
- # GL/glext.h:7826
- glProgramLocalParameterI4uivNV = _link_function('glProgramLocalParameterI4uivNV', None, [GLenum, GLuint, POINTER(GLuint)], 'NV_gpu_program4')
- # GL/glext.h:7827
- glProgramLocalParametersI4uivNV = _link_function('glProgramLocalParametersI4uivNV', None, [GLenum, GLuint, GLsizei, POINTER(GLuint)], 'NV_gpu_program4')
- # GL/glext.h:7828
- glProgramEnvParameterI4iNV = _link_function('glProgramEnvParameterI4iNV', None, [GLenum, GLuint, GLint, GLint, GLint, GLint], 'NV_gpu_program4')
- # GL/glext.h:7829
- glProgramEnvParameterI4ivNV = _link_function('glProgramEnvParameterI4ivNV', None, [GLenum, GLuint, POINTER(GLint)], 'NV_gpu_program4')
- # GL/glext.h:7830
- glProgramEnvParametersI4ivNV = _link_function('glProgramEnvParametersI4ivNV', None, [GLenum, GLuint, GLsizei, POINTER(GLint)], 'NV_gpu_program4')
- # GL/glext.h:7831
- glProgramEnvParameterI4uiNV = _link_function('glProgramEnvParameterI4uiNV', None, [GLenum, GLuint, GLuint, GLuint, GLuint, GLuint], 'NV_gpu_program4')
- # GL/glext.h:7832
- glProgramEnvParameterI4uivNV = _link_function('glProgramEnvParameterI4uivNV', None, [GLenum, GLuint, POINTER(GLuint)], 'NV_gpu_program4')
- # GL/glext.h:7833
- glProgramEnvParametersI4uivNV = _link_function('glProgramEnvParametersI4uivNV', None, [GLenum, GLuint, GLsizei, POINTER(GLuint)], 'NV_gpu_program4')
- # GL/glext.h:7834
- glGetProgramLocalParameterIivNV = _link_function('glGetProgramLocalParameterIivNV', None, [GLenum, GLuint, POINTER(GLint)], 'NV_gpu_program4')
- # GL/glext.h:7835
- glGetProgramLocalParameterIuivNV = _link_function('glGetProgramLocalParameterIuivNV', None, [GLenum, GLuint, POINTER(GLuint)], 'NV_gpu_program4')
- # GL/glext.h:7836
- glGetProgramEnvParameterIivNV = _link_function('glGetProgramEnvParameterIivNV', None, [GLenum, GLuint, POINTER(GLint)], 'NV_gpu_program4')
- # GL/glext.h:7837
- glGetProgramEnvParameterIuivNV = _link_function('glGetProgramEnvParameterIuivNV', None, [GLenum, GLuint, POINTER(GLuint)], 'NV_gpu_program4')
- PFNGLPROGRAMLOCALPARAMETERI4INVPROC = CFUNCTYPE(None, GLenum, GLuint, GLint, GLint, GLint, GLint) # GL/glext.h:7839
- PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLint)) # GL/glext.h:7840
- PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLsizei, POINTER(GLint)) # GL/glext.h:7841
- PFNGLPROGRAMLOCALPARAMETERI4UINVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:7842
- PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLuint)) # GL/glext.h:7843
- PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLsizei, POINTER(GLuint)) # GL/glext.h:7844
- PFNGLPROGRAMENVPARAMETERI4INVPROC = CFUNCTYPE(None, GLenum, GLuint, GLint, GLint, GLint, GLint) # GL/glext.h:7845
- PFNGLPROGRAMENVPARAMETERI4IVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLint)) # GL/glext.h:7846
- PFNGLPROGRAMENVPARAMETERSI4IVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLsizei, POINTER(GLint)) # GL/glext.h:7847
- PFNGLPROGRAMENVPARAMETERI4UINVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:7848
- PFNGLPROGRAMENVPARAMETERI4UIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLuint)) # GL/glext.h:7849
- PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLsizei, POINTER(GLuint)) # GL/glext.h:7850
- PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLint)) # GL/glext.h:7851
- PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLuint)) # GL/glext.h:7852
- PFNGLGETPROGRAMENVPARAMETERIIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLint)) # GL/glext.h:7853
- PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLuint)) # GL/glext.h:7854
- # NV_parameter_buffer_object (GL/glext.h:7857)
- GL_NV_parameter_buffer_object = 1 # GL/glext.h:7858
- # GL/glext.h:7860
- glProgramBufferParametersfvNV = _link_function('glProgramBufferParametersfvNV', None, [GLenum, GLuint, GLuint, GLsizei, POINTER(GLfloat)], 'NV_parameter_buffer_object')
- # GL/glext.h:7861
- glProgramBufferParametersIivNV = _link_function('glProgramBufferParametersIivNV', None, [GLenum, GLuint, GLuint, GLsizei, POINTER(GLint)], 'NV_parameter_buffer_object')
- # GL/glext.h:7862
- glProgramBufferParametersIuivNV = _link_function('glProgramBufferParametersIuivNV', None, [GLenum, GLuint, GLuint, GLsizei, POINTER(GLuint)], 'NV_parameter_buffer_object')
- PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:7864
- PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLsizei, POINTER(GLint)) # GL/glext.h:7865
- PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLsizei, POINTER(GLuint)) # GL/glext.h:7866
- # EXT_framebuffer_multisample (GL/glext.h:7869)
- GL_EXT_framebuffer_multisample = 1 # GL/glext.h:7870
- # GL/glext.h:7872
- glRenderbufferStorageMultisampleEXT = _link_function('glRenderbufferStorageMultisampleEXT', None, [GLenum, GLsizei, GLenum, GLsizei, GLsizei], 'EXT_framebuffer_multisample')
- PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, GLsizei, GLsizei) # GL/glext.h:7874
- # NV_framebuffer_multisample_coverage (GL/glext.h:7877)
- GL_NV_framebuffer_multisample_coverage = 1 # GL/glext.h:7878
- # GL/glext.h:7880
- glRenderbufferStorageMultisampleCoverageNV = _link_function('glRenderbufferStorageMultisampleCoverageNV', None, [GLenum, GLsizei, GLsizei, GLenum, GLsizei, GLsizei], 'NV_framebuffer_multisample_coverage')
- PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC = CFUNCTYPE(None, GLenum, GLsizei, GLsizei, GLenum, GLsizei, GLsizei) # GL/glext.h:7882
- # EXT_framebuffer_blit (GL/glext.h:7885)
- GL_EXT_framebuffer_blit = 1 # GL/glext.h:7886
- # GL/glext.h:7888
- glBlitFramebufferEXT = _link_function('glBlitFramebufferEXT', None, [GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum], 'EXT_framebuffer_blit')
- PFNGLBLITFRAMEBUFFEREXTPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) # GL/glext.h:7890
- # EXT_draw_instanced (GL/glext.h:7893)
- GL_EXT_draw_instanced = 1 # GL/glext.h:7894
- # GL/glext.h:7896
- glDrawArraysInstancedEXT = _link_function('glDrawArraysInstancedEXT', None, [GLenum, GLint, GLsizei, GLsizei], 'EXT_draw_instanced')
- # GL/glext.h:7897
- glDrawElementsInstancedEXT = _link_function('glDrawElementsInstancedEXT', None, [GLenum, GLsizei, GLenum, POINTER(GLvoid), GLsizei], 'EXT_draw_instanced')
- PFNGLDRAWARRAYSINSTANCEDEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLsizei, GLsizei) # GL/glext.h:7899
- PFNGLDRAWELEMENTSINSTANCEDEXTPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, POINTER(GLvoid), GLsizei) # GL/glext.h:7900
- # EXT_texture_compression_rgtc (GL/glext.h:7903)
- GL_EXT_texture_compression_rgtc = 1 # GL/glext.h:7904
- # NV_present_video (GL/glext.h:7907)
- GL_NV_present_video = 1 # GL/glext.h:7908
- # GL/glext.h:7910
- glPresentFrameKeyedNV = _link_function('glPresentFrameKeyedNV', None, [GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLuint, GLenum, GLuint, GLuint], 'NV_present_video')
- # GL/glext.h:7917
- glPresentFrameDualFillNV = _link_function('glPresentFrameDualFillNV', None, [GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint], 'NV_present_video')
- # GL/glext.h:7926
- glGetVideoivNV = _link_function('glGetVideoivNV', None, [GLuint, GLenum, POINTER(GLint)], 'NV_present_video')
- # GL/glext.h:7927
- glGetVideouivNV = _link_function('glGetVideouivNV', None, [GLuint, GLenum, POINTER(GLuint)], 'NV_present_video')
- # GL/glext.h:7928
- glGetVideoi64vNV = _link_function('glGetVideoi64vNV', None, [GLuint, GLenum, POINTER(GLint64EXT)], 'NV_present_video')
- # GL/glext.h:7929
- glGetVideoui64vNV = _link_function('glGetVideoui64vNV', None, [GLuint, GLenum, POINTER(GLuint64EXT)], 'NV_present_video')
- PFNGLPRESENTFRAMEKEYEDNVPROC = CFUNCTYPE(None, GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLuint, GLenum, GLuint, GLuint) # GL/glext.h:7931
- PFNGLPRESENTFRAMEDUALFILLNVPROC = CFUNCTYPE(None, GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint) # GL/glext.h:7938
- PFNGLGETVIDEOIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:7947
- PFNGLGETVIDEOUIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint)) # GL/glext.h:7948
- PFNGLGETVIDEOI64VNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint64EXT)) # GL/glext.h:7949
- PFNGLGETVIDEOUI64VNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint64EXT)) # GL/glext.h:7950
- # NV_conditional_render (GL/glext.h:7953)
- GL_NV_conditional_render = 1 # GL/glext.h:7954
- # GL/glext.h:7956
- glBeginConditionalRenderNV = _link_function('glBeginConditionalRenderNV', None, [GLuint, GLenum], 'NV_conditional_render')
- # GL/glext.h:7957
- glEndConditionalRenderNV = _link_function('glEndConditionalRenderNV', None, [], 'NV_conditional_render')
- PFNGLBEGINCONDITIONALRENDERNVPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:7959
- PFNGLENDCONDITIONALRENDERNVPROC = CFUNCTYPE(None) # GL/glext.h:7960
- # EXT_transform_feedback (GL/glext.h:7963)
- GL_EXT_transform_feedback = 1 # GL/glext.h:7964
- # GL/glext.h:7966
- glBeginTransformFeedbackEXT = _link_function('glBeginTransformFeedbackEXT', None, [GLenum], 'EXT_transform_feedback')
- # GL/glext.h:7967
- glEndTransformFeedbackEXT = _link_function('glEndTransformFeedbackEXT', None, [], 'EXT_transform_feedback')
- # GL/glext.h:7968
- glBindBufferRangeEXT = _link_function('glBindBufferRangeEXT', None, [GLenum, GLuint, GLuint, GLintptr, GLsizeiptr], 'EXT_transform_feedback')
- # GL/glext.h:7969
- glBindBufferOffsetEXT = _link_function('glBindBufferOffsetEXT', None, [GLenum, GLuint, GLuint, GLintptr], 'EXT_transform_feedback')
- # GL/glext.h:7970
- glBindBufferBaseEXT = _link_function('glBindBufferBaseEXT', None, [GLenum, GLuint, GLuint], 'EXT_transform_feedback')
- # GL/glext.h:7971
- glTransformFeedbackVaryingsEXT = _link_function('glTransformFeedbackVaryingsEXT', None, [GLuint, GLsizei, POINTER(POINTER(GLchar)), GLenum], 'EXT_transform_feedback')
- # GL/glext.h:7972
- glGetTransformFeedbackVaryingEXT = _link_function('glGetTransformFeedbackVaryingEXT', None, [GLuint, GLuint, POINTER(GLint)], 'EXT_transform_feedback')
- PFNGLBEGINTRANSFORMFEEDBACKEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:7974
- PFNGLENDTRANSFORMFEEDBACKEXTPROC = CFUNCTYPE(None) # GL/glext.h:7975
- PFNGLBINDBUFFERRANGEEXTPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) # GL/glext.h:7976
- PFNGLBINDBUFFEROFFSETEXTPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLintptr) # GL/glext.h:7977
- PFNGLBINDBUFFERBASEEXTPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint) # GL/glext.h:7978
- PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLint), GLenum) # GL/glext.h:7979
- PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC = CFUNCTYPE(None, GLuint, GLuint, POINTER(GLint)) # GL/glext.h:7980
- # EXT_direct_state_access (GL/glext.h:7983)
- GL_EXT_direct_state_access = 1 # GL/glext.h:7984
- # GL/glext.h:7986
- glClientAttribDefaultEXT = _link_function('glClientAttribDefaultEXT', None, [GLbitfield], 'EXT_direct_state_access')
- # GL/glext.h:7987
- glPushClientAttribDefaultEXT = _link_function('glPushClientAttribDefaultEXT', None, [GLbitfield], 'EXT_direct_state_access')
- # GL/glext.h:7988
- glMatrixLoadfEXT = _link_function('glMatrixLoadfEXT', None, [GLenum, POINTER(GLfloat)], 'EXT_direct_state_access')
- # GL/glext.h:7989
- glMatrixLoaddEXT = _link_function('glMatrixLoaddEXT', None, [GLenum, POINTER(GLdouble)], 'EXT_direct_state_access')
- # GL/glext.h:7990
- glMatrixMultfEXT = _link_function('glMatrixMultfEXT', None, [GLenum, POINTER(GLfloat)], 'EXT_direct_state_access')
- # GL/glext.h:7991
- glMatrixMultdEXT = _link_function('glMatrixMultdEXT', None, [GLenum, POINTER(GLdouble)], 'EXT_direct_state_access')
- # GL/glext.h:7992
- glMatrixLoadIdentityEXT = _link_function('glMatrixLoadIdentityEXT', None, [GLenum], 'EXT_direct_state_access')
- # GL/glext.h:7993
- glMatrixRotatefEXT = _link_function('glMatrixRotatefEXT', None, [GLenum, GLfloat, GLfloat, GLfloat, GLfloat], 'EXT_direct_state_access')
- # GL/glext.h:7994
- glMatrixRotatedEXT = _link_function('glMatrixRotatedEXT', None, [GLenum, GLdouble, GLdouble, GLdouble, GLdouble], 'EXT_direct_state_access')
- # GL/glext.h:7995
- glMatrixScalefEXT = _link_function('glMatrixScalefEXT', None, [GLenum, GLfloat, GLfloat, GLfloat], 'EXT_direct_state_access')
- # GL/glext.h:7996
- glMatrixScaledEXT = _link_function('glMatrixScaledEXT', None, [GLenum, GLdouble, GLdouble, GLdouble], 'EXT_direct_state_access')
- # GL/glext.h:7997
- glMatrixTranslatefEXT = _link_function('glMatrixTranslatefEXT', None, [GLenum, GLfloat, GLfloat, GLfloat], 'EXT_direct_state_access')
- # GL/glext.h:7998
- glMatrixTranslatedEXT = _link_function('glMatrixTranslatedEXT', None, [GLenum, GLdouble, GLdouble, GLdouble], 'EXT_direct_state_access')
- # GL/glext.h:7999
- glMatrixFrustumEXT = _link_function('glMatrixFrustumEXT', None, [GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble], 'EXT_direct_state_access')
- # GL/glext.h:8000
- glMatrixOrthoEXT = _link_function('glMatrixOrthoEXT', None, [GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble], 'EXT_direct_state_access')
- # GL/glext.h:8001
- glMatrixPopEXT = _link_function('glMatrixPopEXT', None, [GLenum], 'EXT_direct_state_access')
- # GL/glext.h:8002
- glMatrixPushEXT = _link_function('glMatrixPushEXT', None, [GLenum], 'EXT_direct_state_access')
- # GL/glext.h:8003
- glMatrixLoadTransposefEXT = _link_function('glMatrixLoadTransposefEXT', None, [GLenum, POINTER(GLfloat)], 'EXT_direct_state_access')
- # GL/glext.h:8004
- glMatrixLoadTransposedEXT = _link_function('glMatrixLoadTransposedEXT', None, [GLenum, POINTER(GLdouble)], 'EXT_direct_state_access')
- # GL/glext.h:8005
- glMatrixMultTransposefEXT = _link_function('glMatrixMultTransposefEXT', None, [GLenum, POINTER(GLfloat)], 'EXT_direct_state_access')
- # GL/glext.h:8006
- glMatrixMultTransposedEXT = _link_function('glMatrixMultTransposedEXT', None, [GLenum, POINTER(GLdouble)], 'EXT_direct_state_access')
- # GL/glext.h:8007
- glTextureParameterfEXT = _link_function('glTextureParameterfEXT', None, [GLuint, GLenum, GLenum, GLfloat], 'EXT_direct_state_access')
- # GL/glext.h:8008
- glTextureParameterfvEXT = _link_function('glTextureParameterfvEXT', None, [GLuint, GLenum, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access')
- # GL/glext.h:8009
- glTextureParameteriEXT = _link_function('glTextureParameteriEXT', None, [GLuint, GLenum, GLenum, GLint], 'EXT_direct_state_access')
- # GL/glext.h:8010
- glTextureParameterivEXT = _link_function('glTextureParameterivEXT', None, [GLuint, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access')
- # GL/glext.h:8011
- glTextureImage1DEXT = _link_function('glTextureImage1DEXT', None, [GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access')
- # GL/glext.h:8012
- glTextureImage2DEXT = _link_function('glTextureImage2DEXT', None, [GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access')
- # GL/glext.h:8013
- glTextureSubImage1DEXT = _link_function('glTextureSubImage1DEXT', None, [GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access')
- # GL/glext.h:8014
- glTextureSubImage2DEXT = _link_function('glTextureSubImage2DEXT', None, [GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access')
- # GL/glext.h:8015
- glCopyTextureImage1DEXT = _link_function('glCopyTextureImage1DEXT', None, [GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint], 'EXT_direct_state_access')
- # GL/glext.h:8016
- glCopyTextureImage2DEXT = _link_function('glCopyTextureImage2DEXT', None, [GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint], 'EXT_direct_state_access')
- # GL/glext.h:8017
- glCopyTextureSubImage1DEXT = _link_function('glCopyTextureSubImage1DEXT', None, [GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei], 'EXT_direct_state_access')
- # GL/glext.h:8018
- glCopyTextureSubImage2DEXT = _link_function('glCopyTextureSubImage2DEXT', None, [GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei], 'EXT_direct_state_access')
- # GL/glext.h:8019
- glGetTextureImageEXT = _link_function('glGetTextureImageEXT', None, [GLuint, GLenum, GLint, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access')
- # GL/glext.h:8020
- glGetTextureParameterfvEXT = _link_function('glGetTextureParameterfvEXT', None, [GLuint, GLenum, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access')
- # GL/glext.h:8021
- glGetTextureParameterivEXT = _link_function('glGetTextureParameterivEXT', None, [GLuint, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access')
- # GL/glext.h:8022
- glGetTextureLevelParameterfvEXT = _link_function('glGetTextureLevelParameterfvEXT', None, [GLuint, GLenum, GLint, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access')
- # GL/glext.h:8023
- glGetTextureLevelParameterivEXT = _link_function('glGetTextureLevelParameterivEXT', None, [GLuint, GLenum, GLint, GLenum, POINTER(GLint)], 'EXT_direct_state_access')
- # GL/glext.h:8024
- glTextureImage3DEXT = _link_function('glTextureImage3DEXT', None, [GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access')
- # GL/glext.h:8025
- glTextureSubImage3DEXT = _link_function('glTextureSubImage3DEXT', None, [GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access')
- # GL/glext.h:8026
- glCopyTextureSubImage3DEXT = _link_function('glCopyTextureSubImage3DEXT', None, [GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei], 'EXT_direct_state_access')
- # GL/glext.h:8027
- glMultiTexParameterfEXT = _link_function('glMultiTexParameterfEXT', None, [GLenum, GLenum, GLenum, GLfloat], 'EXT_direct_state_access')
- # GL/glext.h:8028
- glMultiTexParameterfvEXT = _link_function('glMultiTexParameterfvEXT', None, [GLenum, GLenum, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access')
- # GL/glext.h:8029
- glMultiTexParameteriEXT = _link_function('glMultiTexParameteriEXT', None, [GLenum, GLenum, GLenum, GLint], 'EXT_direct_state_access')
- # GL/glext.h:8030
- glMultiTexParameterivEXT = _link_function('glMultiTexParameterivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access')
- # GL/glext.h:8031
- glMultiTexImage1DEXT = _link_function('glMultiTexImage1DEXT', None, [GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access')
- # GL/glext.h:8032
- glMultiTexImage2DEXT = _link_function('glMultiTexImage2DEXT', None, [GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access')
- # GL/glext.h:8033
- glMultiTexSubImage1DEXT = _link_function('glMultiTexSubImage1DEXT', None, [GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access')
- # GL/glext.h:8034
- glMultiTexSubImage2DEXT = _link_function('glMultiTexSubImage2DEXT', None, [GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access')
- # GL/glext.h:8035
- glCopyMultiTexImage1DEXT = _link_function('glCopyMultiTexImage1DEXT', None, [GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint], 'EXT_direct_state_access')
- # GL/glext.h:8036
- glCopyMultiTexImage2DEXT = _link_function('glCopyMultiTexImage2DEXT', None, [GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint], 'EXT_direct_state_access')
- # GL/glext.h:8037
- glCopyMultiTexSubImage1DEXT = _link_function('glCopyMultiTexSubImage1DEXT', None, [GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei], 'EXT_direct_state_access')
- # GL/glext.h:8038
- glCopyMultiTexSubImage2DEXT = _link_function('glCopyMultiTexSubImage2DEXT', None, [GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei], 'EXT_direct_state_access')
- # GL/glext.h:8039
- glGetMultiTexImageEXT = _link_function('glGetMultiTexImageEXT', None, [GLenum, GLenum, GLint, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access')
- # GL/glext.h:8040
- glGetMultiTexParameterfvEXT = _link_function('glGetMultiTexParameterfvEXT', None, [GLenum, GLenum, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access')
- # GL/glext.h:8041
- glGetMultiTexParameterivEXT = _link_function('glGetMultiTexParameterivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access')
- # GL/glext.h:8042
- glGetMultiTexLevelParameterfvEXT = _link_function('glGetMultiTexLevelParameterfvEXT', None, [GLenum, GLenum, GLint, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access')
- # GL/glext.h:8043
- glGetMultiTexLevelParameterivEXT = _link_function('glGetMultiTexLevelParameterivEXT', None, [GLenum, GLenum, GLint, GLenum, POINTER(GLint)], 'EXT_direct_state_access')
- # GL/glext.h:8044
- glMultiTexImage3DEXT = _link_function('glMultiTexImage3DEXT', None, [GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access')
- # GL/glext.h:8045
- glMultiTexSubImage3DEXT = _link_function('glMultiTexSubImage3DEXT', None, [GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access')
- # GL/glext.h:8046
- glCopyMultiTexSubImage3DEXT = _link_function('glCopyMultiTexSubImage3DEXT', None, [GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei], 'EXT_direct_state_access')
- # GL/glext.h:8047
- glBindMultiTextureEXT = _link_function('glBindMultiTextureEXT', None, [GLenum, GLenum, GLuint], 'EXT_direct_state_access')
- # GL/glext.h:8048
- glEnableClientStateIndexedEXT = _link_function('glEnableClientStateIndexedEXT', None, [GLenum, GLuint], 'EXT_direct_state_access')
- # GL/glext.h:8049
- glDisableClientStateIndexedEXT = _link_function('glDisableClientStateIndexedEXT', None, [GLenum, GLuint], 'EXT_direct_state_access')
- # GL/glext.h:8050
- glMultiTexCoordPointerEXT = _link_function('glMultiTexCoordPointerEXT', None, [GLenum, GLint, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access')
- # GL/glext.h:8051
- glMultiTexEnvfEXT = _link_function('glMultiTexEnvfEXT', None, [GLenum, GLenum, GLenum, GLfloat], 'EXT_direct_state_access')
- # GL/glext.h:8052
- glMultiTexEnvfvEXT = _link_function('glMultiTexEnvfvEXT', None, [GLenum, GLenum, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access')
- # GL/glext.h:8053
- glMultiTexEnviEXT = _link_function('glMultiTexEnviEXT', None, [GLenum, GLenum, GLenum, GLint], 'EXT_direct_state_access')
- # GL/glext.h:8054
- glMultiTexEnvivEXT = _link_function('glMultiTexEnvivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access')
- # GL/glext.h:8055
- glMultiTexGendEXT = _link_function('glMultiTexGendEXT', None, [GLenum, GLenum, GLenum, GLdouble], 'EXT_direct_state_access')
- # GL/glext.h:8056
- glMultiTexGendvEXT = _link_function('glMultiTexGendvEXT', None, [GLenum, GLenum, GLenum, POINTER(GLdouble)], 'EXT_direct_state_access')
- # GL/glext.h:8057
- glMultiTexGenfEXT = _link_function('glMultiTexGenfEXT', None, [GLenum, GLenum, GLenum, GLfloat], 'EXT_direct_state_access')
- # GL/glext.h:8058
- glMultiTexGenfvEXT = _link_function('glMultiTexGenfvEXT', None, [GLenum, GLenum, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access')
- # GL/glext.h:8059
- glMultiTexGeniEXT = _link_function('glMultiTexGeniEXT', None, [GLenum, GLenum, GLenum, GLint], 'EXT_direct_state_access')
- # GL/glext.h:8060
- glMultiTexGenivEXT = _link_function('glMultiTexGenivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access')
- # GL/glext.h:8061
- glGetMultiTexEnvfvEXT = _link_function('glGetMultiTexEnvfvEXT', None, [GLenum, GLenum, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access')
- # GL/glext.h:8062
- glGetMultiTexEnvivEXT = _link_function('glGetMultiTexEnvivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access')
- # GL/glext.h:8063
- glGetMultiTexGendvEXT = _link_function('glGetMultiTexGendvEXT', None, [GLenum, GLenum, GLenum, POINTER(GLdouble)], 'EXT_direct_state_access')
- # GL/glext.h:8064
- glGetMultiTexGenfvEXT = _link_function('glGetMultiTexGenfvEXT', None, [GLenum, GLenum, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access')
- # GL/glext.h:8065
- glGetMultiTexGenivEXT = _link_function('glGetMultiTexGenivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access')
- # GL/glext.h:8066
- glGetFloatIndexedvEXT = _link_function('glGetFloatIndexedvEXT', None, [GLenum, GLuint, POINTER(GLfloat)], 'EXT_direct_state_access')
- # GL/glext.h:8067
- glGetDoubleIndexedvEXT = _link_function('glGetDoubleIndexedvEXT', None, [GLenum, GLuint, POINTER(GLdouble)], 'EXT_direct_state_access')
- # GL/glext.h:8068
- glGetPointerIndexedvEXT = _link_function('glGetPointerIndexedvEXT', None, [GLenum, GLuint, POINTER(POINTER(GLvoid))], 'EXT_direct_state_access')
- # GL/glext.h:8069
- glCompressedTextureImage3DEXT = _link_function('glCompressedTextureImage3DEXT', None, [GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access')
- # GL/glext.h:8070
- glCompressedTextureImage2DEXT = _link_function('glCompressedTextureImage2DEXT', None, [GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access')
- # GL/glext.h:8071
- glCompressedTextureImage1DEXT = _link_function('glCompressedTextureImage1DEXT', None, [GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access')
- # GL/glext.h:8072
- glCompressedTextureSubImage3DEXT = _link_function('glCompressedTextureSubImage3DEXT', None, [GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access')
- # GL/glext.h:8073
- glCompressedTextureSubImage2DEXT = _link_function('glCompressedTextureSubImage2DEXT', None, [GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access')
- # GL/glext.h:8074
- glCompressedTextureSubImage1DEXT = _link_function('glCompressedTextureSubImage1DEXT', None, [GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access')
- # GL/glext.h:8075
- glGetCompressedTextureImageEXT = _link_function('glGetCompressedTextureImageEXT', None, [GLuint, GLenum, GLint, POINTER(GLvoid)], 'EXT_direct_state_access')
- # GL/glext.h:8076
- glCompressedMultiTexImage3DEXT = _link_function('glCompressedMultiTexImage3DEXT', None, [GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access')
- # GL/glext.h:8077
- glCompressedMultiTexImage2DEXT = _link_function('glCompressedMultiTexImage2DEXT', None, [GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access')
- # GL/glext.h:8078
- glCompressedMultiTexImage1DEXT = _link_function('glCompressedMultiTexImage1DEXT', None, [GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access')
- # GL/glext.h:8079
- glCompressedMultiTexSubImage3DEXT = _link_function('glCompressedMultiTexSubImage3DEXT', None, [GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access')
- # GL/glext.h:8080
- glCompressedMultiTexSubImage2DEXT = _link_function('glCompressedMultiTexSubImage2DEXT', None, [GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access')
- # GL/glext.h:8081
- glCompressedMultiTexSubImage1DEXT = _link_function('glCompressedMultiTexSubImage1DEXT', None, [GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access')
- # GL/glext.h:8082
- glGetCompressedMultiTexImageEXT = _link_function('glGetCompressedMultiTexImageEXT', None, [GLenum, GLenum, GLint, POINTER(GLvoid)], 'EXT_direct_state_access')
- # GL/glext.h:8083
- glNamedProgramStringEXT = _link_function('glNamedProgramStringEXT', None, [GLuint, GLenum, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access')
- # GL/glext.h:8084
- glNamedProgramLocalParameter4dEXT = _link_function('glNamedProgramLocalParameter4dEXT', None, [GLuint, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble], 'EXT_direct_state_access')
- # GL/glext.h:8085
- glNamedProgramLocalParameter4dvEXT = _link_function('glNamedProgramLocalParameter4dvEXT', None, [GLuint, GLenum, GLuint, POINTER(GLdouble)], 'EXT_direct_state_access')
- # GL/glext.h:8086
- glNamedProgramLocalParameter4fEXT = _link_function('glNamedProgramLocalParameter4fEXT', None, [GLuint, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat], 'EXT_direct_state_access')
- # GL/glext.h:8087
- glNamedProgramLocalParameter4fvEXT = _link_function('glNamedProgramLocalParameter4fvEXT', None, [GLuint, GLenum, GLuint, POINTER(GLfloat)], 'EXT_direct_state_access')
- # GL/glext.h:8088
- glGetNamedProgramLocalParameterdvEXT = _link_function('glGetNamedProgramLocalParameterdvEXT', None, [GLuint, GLenum, GLuint, POINTER(GLdouble)], 'EXT_direct_state_access')
- # GL/glext.h:8089
- glGetNamedProgramLocalParameterfvEXT = _link_function('glGetNamedProgramLocalParameterfvEXT', None, [GLuint, GLenum, GLuint, POINTER(GLfloat)], 'EXT_direct_state_access')
- # GL/glext.h:8090
- glGetNamedProgramivEXT = _link_function('glGetNamedProgramivEXT', None, [GLuint, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access')
- # GL/glext.h:8091
- glGetNamedProgramStringEXT = _link_function('glGetNamedProgramStringEXT', None, [GLuint, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access')
- # GL/glext.h:8092
- glNamedProgramLocalParameters4fvEXT = _link_function('glNamedProgramLocalParameters4fvEXT', None, [GLuint, GLenum, GLuint, GLsizei, POINTER(GLfloat)], 'EXT_direct_state_access')
- # GL/glext.h:8093
- glNamedProgramLocalParameterI4iEXT = _link_function('glNamedProgramLocalParameterI4iEXT', None, [GLuint, GLenum, GLuint, GLint, GLint, GLint, GLint], 'EXT_direct_state_access')
- # GL/glext.h:8094
- glNamedProgramLocalParameterI4ivEXT = _link_function('glNamedProgramLocalParameterI4ivEXT', None, [GLuint, GLenum, GLuint, POINTER(GLint)], 'EXT_direct_state_access')
- # GL/glext.h:8095
- glNamedProgramLocalParametersI4ivEXT = _link_function('glNamedProgramLocalParametersI4ivEXT', None, [GLuint, GLenum, GLuint, GLsizei, POINTER(GLint)], 'EXT_direct_state_access')
- # GL/glext.h:8096
- glNamedProgramLocalParameterI4uiEXT = _link_function('glNamedProgramLocalParameterI4uiEXT', None, [GLuint, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint], 'EXT_direct_state_access')
- # GL/glext.h:8097
- glNamedProgramLocalParameterI4uivEXT = _link_function('glNamedProgramLocalParameterI4uivEXT', None, [GLuint, GLenum, GLuint, POINTER(GLuint)], 'EXT_direct_state_access')
- # GL/glext.h:8098
- glNamedProgramLocalParametersI4uivEXT = _link_function('glNamedProgramLocalParametersI4uivEXT', None, [GLuint, GLenum, GLuint, GLsizei, POINTER(GLuint)], 'EXT_direct_state_access')
- # GL/glext.h:8099
- glGetNamedProgramLocalParameterIivEXT = _link_function('glGetNamedProgramLocalParameterIivEXT', None, [GLuint, GLenum, GLuint, POINTER(GLint)], 'EXT_direct_state_access')
- # GL/glext.h:8100
- glGetNamedProgramLocalParameterIuivEXT = _link_function('glGetNamedProgramLocalParameterIuivEXT', None, [GLuint, GLenum, GLuint, POINTER(GLuint)], 'EXT_direct_state_access')
- # GL/glext.h:8101
- glTextureParameterIivEXT = _link_function('glTextureParameterIivEXT', None, [GLuint, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access')
- # GL/glext.h:8102
- glTextureParameterIuivEXT = _link_function('glTextureParameterIuivEXT', None, [GLuint, GLenum, GLenum, POINTER(GLuint)], 'EXT_direct_state_access')
- # GL/glext.h:8103
- glGetTextureParameterIivEXT = _link_function('glGetTextureParameterIivEXT', None, [GLuint, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access')
- # GL/glext.h:8104
- glGetTextureParameterIuivEXT = _link_function('glGetTextureParameterIuivEXT', None, [GLuint, GLenum, GLenum, POINTER(GLuint)], 'EXT_direct_state_access')
- # GL/glext.h:8105
- glMultiTexParameterIivEXT = _link_function('glMultiTexParameterIivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access')
- # GL/glext.h:8106
- glMultiTexParameterIuivEXT = _link_function('glMultiTexParameterIuivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLuint)], 'EXT_direct_state_access')
- # GL/glext.h:8107
- glGetMultiTexParameterIivEXT = _link_function('glGetMultiTexParameterIivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access')
- # GL/glext.h:8108
- glGetMultiTexParameterIuivEXT = _link_function('glGetMultiTexParameterIuivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLuint)], 'EXT_direct_state_access')
- # GL/glext.h:8109
- glProgramUniform1fEXT = _link_function('glProgramUniform1fEXT', None, [GLuint, GLint, GLfloat], 'EXT_direct_state_access')
- # GL/glext.h:8110
- glProgramUniform2fEXT = _link_function('glProgramUniform2fEXT', None, [GLuint, GLint, GLfloat, GLfloat], 'EXT_direct_state_access')
- # GL/glext.h:8111
- glProgramUniform3fEXT = _link_function('glProgramUniform3fEXT', None, [GLuint, GLint, GLfloat, GLfloat, GLfloat], 'EXT_direct_state_access')
- # GL/glext.h:8112
- glProgramUniform4fEXT = _link_function('glProgramUniform4fEXT', None, [GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat], 'EXT_direct_state_access')
- # GL/glext.h:8113
- glProgramUniform1iEXT = _link_function('glProgramUniform1iEXT', None, [GLuint, GLint, GLint], 'EXT_direct_state_access')
- # GL/glext.h:8114
- glProgramUniform2iEXT = _link_function('glProgramUniform2iEXT', None, [GLuint, GLint, GLint, GLint], 'EXT_direct_state_access')
- # GL/glext.h:8115
- glProgramUniform3iEXT = _link_function('glProgramUniform3iEXT', None, [GLuint, GLint, GLint, GLint, GLint], 'EXT_direct_state_access')
- # GL/glext.h:8116
- glProgramUniform4iEXT = _link_function('glProgramUniform4iEXT', None, [GLuint, GLint, GLint, GLint, GLint, GLint], 'EXT_direct_state_access')
- # GL/glext.h:8117
- glProgramUniform1fvEXT = _link_function('glProgramUniform1fvEXT', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], 'EXT_direct_state_access')
- # GL/glext.h:8118
- glProgramUniform2fvEXT = _link_function('glProgramUniform2fvEXT', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], 'EXT_direct_state_access')
- # GL/glext.h:8119
- glProgramUniform3fvEXT = _link_function('glProgramUniform3fvEXT', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], 'EXT_direct_state_access')
- # GL/glext.h:8120
- glProgramUniform4fvEXT = _link_function('glProgramUniform4fvEXT', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], 'EXT_direct_state_access')
- # GL/glext.h:8121
- glProgramUniform1ivEXT = _link_function('glProgramUniform1ivEXT', None, [GLuint, GLint, GLsizei, POINTER(GLint)], 'EXT_direct_state_access')
- # GL/glext.h:8122
- glProgramUniform2ivEXT = _link_function('glProgramUniform2ivEXT', None, [GLuint, GLint, GLsizei, POINTER(GLint)], 'EXT_direct_state_access')
- # GL/glext.h:8123
- glProgramUniform3ivEXT = _link_function('glProgramUniform3ivEXT', None, [GLuint, GLint, GLsizei, POINTER(GLint)], 'EXT_direct_state_access')
- # GL/glext.h:8124
- glProgramUniform4ivEXT = _link_function('glProgramUniform4ivEXT', None, [GLuint, GLint, GLsizei, POINTER(GLint)], 'EXT_direct_state_access')
- # GL/glext.h:8125
- glProgramUniformMatrix2fvEXT = _link_function('glProgramUniformMatrix2fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'EXT_direct_state_access')
- # GL/glext.h:8126
- glProgramUniformMatrix3fvEXT = _link_function('glProgramUniformMatrix3fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'EXT_direct_state_access')
- # GL/glext.h:8127
- glProgramUniformMatrix4fvEXT = _link_function('glProgramUniformMatrix4fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'EXT_direct_state_access')
- # GL/glext.h:8128
- glProgramUniformMatrix2x3fvEXT = _link_function('glProgramUniformMatrix2x3fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'EXT_direct_state_access')
- # GL/glext.h:8129
- glProgramUniformMatrix3x2fvEXT = _link_function('glProgramUniformMatrix3x2fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'EXT_direct_state_access')
- # GL/glext.h:8130
- glProgramUniformMatrix2x4fvEXT = _link_function('glProgramUniformMatrix2x4fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'EXT_direct_state_access')
- # GL/glext.h:8131
- glProgramUniformMatrix4x2fvEXT = _link_function('glProgramUniformMatrix4x2fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'EXT_direct_state_access')
- # GL/glext.h:8132
- glProgramUniformMatrix3x4fvEXT = _link_function('glProgramUniformMatrix3x4fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'EXT_direct_state_access')
- # GL/glext.h:8133
- glProgramUniformMatrix4x3fvEXT = _link_function('glProgramUniformMatrix4x3fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'EXT_direct_state_access')
- # GL/glext.h:8134
- glProgramUniform1uiEXT = _link_function('glProgramUniform1uiEXT', None, [GLuint, GLint, GLuint], 'EXT_direct_state_access')
- # GL/glext.h:8135
- glProgramUniform2uiEXT = _link_function('glProgramUniform2uiEXT', None, [GLuint, GLint, GLuint, GLuint], 'EXT_direct_state_access')
- # GL/glext.h:8136
- glProgramUniform3uiEXT = _link_function('glProgramUniform3uiEXT', None, [GLuint, GLint, GLuint, GLuint, GLuint], 'EXT_direct_state_access')
- # GL/glext.h:8137
- glProgramUniform4uiEXT = _link_function('glProgramUniform4uiEXT', None, [GLuint, GLint, GLuint, GLuint, GLuint, GLuint], 'EXT_direct_state_access')
- # GL/glext.h:8138
- glProgramUniform1uivEXT = _link_function('glProgramUniform1uivEXT', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], 'EXT_direct_state_access')
- # GL/glext.h:8139
- glProgramUniform2uivEXT = _link_function('glProgramUniform2uivEXT', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], 'EXT_direct_state_access')
- # GL/glext.h:8140
- glProgramUniform3uivEXT = _link_function('glProgramUniform3uivEXT', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], 'EXT_direct_state_access')
- # GL/glext.h:8141
- glProgramUniform4uivEXT = _link_function('glProgramUniform4uivEXT', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], 'EXT_direct_state_access')
- # GL/glext.h:8142
- glNamedBufferDataEXT = _link_function('glNamedBufferDataEXT', None, [GLuint, GLsizeiptr, POINTER(GLvoid), GLenum], 'EXT_direct_state_access')
- # GL/glext.h:8143
- glNamedBufferSubDataEXT = _link_function('glNamedBufferSubDataEXT', None, [GLuint, GLintptr, GLsizeiptr, POINTER(GLvoid)], 'EXT_direct_state_access')
- # GL/glext.h:8144
- glMapNamedBufferEXT = _link_function('glMapNamedBufferEXT', POINTER(GLvoid), [GLuint, GLenum], 'EXT_direct_state_access')
- # GL/glext.h:8145
- glUnmapNamedBufferEXT = _link_function('glUnmapNamedBufferEXT', GLboolean, [GLuint], 'EXT_direct_state_access')
- # GL/glext.h:8146
- glGetNamedBufferParameterivEXT = _link_function('glGetNamedBufferParameterivEXT', None, [GLuint, GLenum, POINTER(GLint)], 'EXT_direct_state_access')
- # GL/glext.h:8147
- glGetNamedBufferPointervEXT = _link_function('glGetNamedBufferPointervEXT', None, [GLuint, GLenum, POINTER(POINTER(GLvoid))], 'EXT_direct_state_access')
- # GL/glext.h:8148
- glGetNamedBufferSubDataEXT = _link_function('glGetNamedBufferSubDataEXT', None, [GLuint, GLintptr, GLsizeiptr, POINTER(GLvoid)], 'EXT_direct_state_access')
- # GL/glext.h:8149
- glTextureBufferEXT = _link_function('glTextureBufferEXT', None, [GLuint, GLenum, GLenum, GLuint], 'EXT_direct_state_access')
- # GL/glext.h:8150
- glMultiTexBufferEXT = _link_function('glMultiTexBufferEXT', None, [GLenum, GLenum, GLenum, GLuint], 'EXT_direct_state_access')
- # GL/glext.h:8151
- glNamedRenderbufferStorageEXT = _link_function('glNamedRenderbufferStorageEXT', None, [GLuint, GLenum, GLsizei, GLsizei], 'EXT_direct_state_access')
- # GL/glext.h:8152
- glGetNamedRenderbufferParameterivEXT = _link_function('glGetNamedRenderbufferParameterivEXT', None, [GLuint, GLenum, POINTER(GLint)], 'EXT_direct_state_access')
- # GL/glext.h:8153
- glCheckNamedFramebufferStatusEXT = _link_function('glCheckNamedFramebufferStatusEXT', GLenum, [GLuint, GLenum], 'EXT_direct_state_access')
- # GL/glext.h:8154
- glNamedFramebufferTexture1DEXT = _link_function('glNamedFramebufferTexture1DEXT', None, [GLuint, GLenum, GLenum, GLuint, GLint], 'EXT_direct_state_access')
- # GL/glext.h:8155
- glNamedFramebufferTexture2DEXT = _link_function('glNamedFramebufferTexture2DEXT', None, [GLuint, GLenum, GLenum, GLuint, GLint], 'EXT_direct_state_access')
- # GL/glext.h:8156
- glNamedFramebufferTexture3DEXT = _link_function('glNamedFramebufferTexture3DEXT', None, [GLuint, GLenum, GLenum, GLuint, GLint, GLint], 'EXT_direct_state_access')
- # GL/glext.h:8157
- glNamedFramebufferRenderbufferEXT = _link_function('glNamedFramebufferRenderbufferEXT', None, [GLuint, GLenum, GLenum, GLuint], 'EXT_direct_state_access')
- # GL/glext.h:8158
- glGetNamedFramebufferAttachmentParameterivEXT = _link_function('glGetNamedFramebufferAttachmentParameterivEXT', None, [GLuint, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access')
- # GL/glext.h:8159
- glGenerateTextureMipmapEXT = _link_function('glGenerateTextureMipmapEXT', None, [GLuint, GLenum], 'EXT_direct_state_access')
- # GL/glext.h:8160
- glGenerateMultiTexMipmapEXT = _link_function('glGenerateMultiTexMipmapEXT', None, [GLenum, GLenum], 'EXT_direct_state_access')
- # GL/glext.h:8161
- glFramebufferDrawBufferEXT = _link_function('glFramebufferDrawBufferEXT', None, [GLuint, GLenum], 'EXT_direct_state_access')
- # GL/glext.h:8162
- glFramebufferDrawBuffersEXT = _link_function('glFramebufferDrawBuffersEXT', None, [GLuint, GLsizei, POINTER(GLenum)], 'EXT_direct_state_access')
- # GL/glext.h:8163
- glFramebufferReadBufferEXT = _link_function('glFramebufferReadBufferEXT', None, [GLuint, GLenum], 'EXT_direct_state_access')
- # GL/glext.h:8164
- glGetFramebufferParameterivEXT = _link_function('glGetFramebufferParameterivEXT', None, [GLuint, GLenum, POINTER(GLint)], 'EXT_direct_state_access')
- # GL/glext.h:8165
- glNamedRenderbufferStorageMultisampleEXT = _link_function('glNamedRenderbufferStorageMultisampleEXT', None, [GLuint, GLsizei, GLenum, GLsizei, GLsizei], 'EXT_direct_state_access')
- # GL/glext.h:8166
- glNamedRenderbufferStorageMultisampleCoverageEXT = _link_function('glNamedRenderbufferStorageMultisampleCoverageEXT', None, [GLuint, GLsizei, GLsizei, GLenum, GLsizei, GLsizei], 'EXT_direct_state_access')
- # GL/glext.h:8167
- glNamedFramebufferTextureEXT = _link_function('glNamedFramebufferTextureEXT', None, [GLuint, GLenum, GLuint, GLint], 'EXT_direct_state_access')
- # GL/glext.h:8168
- glNamedFramebufferTextureLayerEXT = _link_function('glNamedFramebufferTextureLayerEXT', None, [GLuint, GLenum, GLuint, GLint, GLint], 'EXT_direct_state_access')
- # GL/glext.h:8169
- glNamedFramebufferTextureFaceEXT = _link_function('glNamedFramebufferTextureFaceEXT', None, [GLuint, GLenum, GLuint, GLint, GLenum], 'EXT_direct_state_access')
- # GL/glext.h:8170
- glTextureRenderbufferEXT = _link_function('glTextureRenderbufferEXT', None, [GLuint, GLenum, GLuint], 'EXT_direct_state_access')
- # GL/glext.h:8171
- glMultiTexRenderbufferEXT = _link_function('glMultiTexRenderbufferEXT', None, [GLenum, GLenum, GLuint], 'EXT_direct_state_access')
- PFNGLCLIENTATTRIBDEFAULTEXTPROC = CFUNCTYPE(None, GLbitfield) # GL/glext.h:8173
- PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC = CFUNCTYPE(None, GLbitfield) # GL/glext.h:8174
- PFNGLMATRIXLOADFEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:8175
- PFNGLMATRIXLOADDEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:8176
- PFNGLMATRIXMULTFEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:8177
- PFNGLMATRIXMULTDEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:8178
- PFNGLMATRIXLOADIDENTITYEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:8179
- PFNGLMATRIXROTATEFEXTPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:8180
- PFNGLMATRIXROTATEDEXTPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:8181
- PFNGLMATRIXSCALEFEXTPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLfloat) # GL/glext.h:8182
- PFNGLMATRIXSCALEDEXTPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble) # GL/glext.h:8183
- PFNGLMATRIXTRANSLATEFEXTPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLfloat) # GL/glext.h:8184
- PFNGLMATRIXTRANSLATEDEXTPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble) # GL/glext.h:8185
- PFNGLMATRIXFRUSTUMEXTPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:8186
- PFNGLMATRIXORTHOEXTPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:8187
- PFNGLMATRIXPOPEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:8188
- PFNGLMATRIXPUSHEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:8189
- PFNGLMATRIXLOADTRANSPOSEFEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:8190
- PFNGLMATRIXLOADTRANSPOSEDEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:8191
- PFNGLMATRIXMULTTRANSPOSEFEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:8192
- PFNGLMATRIXMULTTRANSPOSEDEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:8193
- PFNGLTEXTUREPARAMETERFEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLfloat) # GL/glext.h:8194
- PFNGLTEXTUREPARAMETERFVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8195
- PFNGLTEXTUREPARAMETERIEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLint) # GL/glext.h:8196
- PFNGLTEXTUREPARAMETERIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8197
- PFNGLTEXTUREIMAGE1DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8198
- PFNGLTEXTUREIMAGE2DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8199
- PFNGLTEXTURESUBIMAGE1DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8200
- PFNGLTEXTURESUBIMAGE2DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8201
- PFNGLCOPYTEXTUREIMAGE1DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) # GL/glext.h:8202
- PFNGLCOPYTEXTUREIMAGE2DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) # GL/glext.h:8203
- PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei) # GL/glext.h:8204
- PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) # GL/glext.h:8205
- PFNGLGETTEXTUREIMAGEEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8206
- PFNGLGETTEXTUREPARAMETERFVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8207
- PFNGLGETTEXTUREPARAMETERIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8208
- PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, POINTER(GLfloat)) # GL/glext.h:8209
- PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, POINTER(GLint)) # GL/glext.h:8210
- PFNGLTEXTUREIMAGE3DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8211
- PFNGLTEXTURESUBIMAGE3DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8212
- PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) # GL/glext.h:8213
- PFNGLMULTITEXPARAMETERFEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLfloat) # GL/glext.h:8214
- PFNGLMULTITEXPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8215
- PFNGLMULTITEXPARAMETERIEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLint) # GL/glext.h:8216
- PFNGLMULTITEXPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8217
- PFNGLMULTITEXIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8218
- PFNGLMULTITEXIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8219
- PFNGLMULTITEXSUBIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8220
- PFNGLMULTITEXSUBIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8221
- PFNGLCOPYMULTITEXIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) # GL/glext.h:8222
- PFNGLCOPYMULTITEXIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) # GL/glext.h:8223
- PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei) # GL/glext.h:8224
- PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) # GL/glext.h:8225
- PFNGLGETMULTITEXIMAGEEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8226
- PFNGLGETMULTITEXPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8227
- PFNGLGETMULTITEXPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8228
- PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, POINTER(GLfloat)) # GL/glext.h:8229
- PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, POINTER(GLint)) # GL/glext.h:8230
- PFNGLMULTITEXIMAGE3DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8231
- PFNGLMULTITEXSUBIMAGE3DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8232
- PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) # GL/glext.h:8233
- PFNGLBINDMULTITEXTUREEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint) # GL/glext.h:8234
- PFNGLENABLECLIENTSTATEINDEXEDEXTPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:8235
- PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:8236
- PFNGLMULTITEXCOORDPOINTEREXTPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:8237
- PFNGLMULTITEXENVFEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLfloat) # GL/glext.h:8238
- PFNGLMULTITEXENVFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8239
- PFNGLMULTITEXENVIEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLint) # GL/glext.h:8240
- PFNGLMULTITEXENVIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8241
- PFNGLMULTITEXGENDEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLdouble) # GL/glext.h:8242
- PFNGLMULTITEXGENDVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLdouble)) # GL/glext.h:8243
- PFNGLMULTITEXGENFEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLfloat) # GL/glext.h:8244
- PFNGLMULTITEXGENFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8245
- PFNGLMULTITEXGENIEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLint) # GL/glext.h:8246
- PFNGLMULTITEXGENIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8247
- PFNGLGETMULTITEXENVFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8248
- PFNGLGETMULTITEXENVIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8249
- PFNGLGETMULTITEXGENDVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLdouble)) # GL/glext.h:8250
- PFNGLGETMULTITEXGENFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8251
- PFNGLGETMULTITEXGENIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8252
- PFNGLGETFLOATINDEXEDVEXTPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:8253
- PFNGLGETDOUBLEINDEXEDVEXTPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:8254
- PFNGLGETPOINTERINDEXEDVEXTPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(POINTER(GLvoid))) # GL/glext.h:8255
- PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:8256
- PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:8257
- PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:8258
- PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:8259
- PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:8260
- PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:8261
- PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, POINTER(GLvoid)) # GL/glext.h:8262
- PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:8263
- PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:8264
- PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:8265
- PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:8266
- PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:8267
- PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:8268
- PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, POINTER(GLvoid)) # GL/glext.h:8269
- PFNGLNAMEDPROGRAMSTRINGEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:8270
- PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:8271
- PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:8272
- PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:8273
- PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:8274
- PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:8275
- PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:8276
- PFNGLGETNAMEDPROGRAMIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8277
- PFNGLGETNAMEDPROGRAMSTRINGEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8278
- PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:8279
- PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLint, GLint, GLint, GLint) # GL/glext.h:8280
- PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLint)) # GL/glext.h:8281
- PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLsizei, POINTER(GLint)) # GL/glext.h:8282
- PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:8283
- PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLuint)) # GL/glext.h:8284
- PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLsizei, POINTER(GLuint)) # GL/glext.h:8285
- PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLint)) # GL/glext.h:8286
- PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLuint)) # GL/glext.h:8287
- PFNGLTEXTUREPARAMETERIIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8288
- PFNGLTEXTUREPARAMETERIUIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:8289
- PFNGLGETTEXTUREPARAMETERIIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8290
- PFNGLGETTEXTUREPARAMETERIUIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:8291
- PFNGLMULTITEXPARAMETERIIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8292
- PFNGLMULTITEXPARAMETERIUIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:8293
- PFNGLGETMULTITEXPARAMETERIIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8294
- PFNGLGETMULTITEXPARAMETERIUIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:8295
- PFNGLPROGRAMUNIFORM1FEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLfloat) # GL/glext.h:8296
- PFNGLPROGRAMUNIFORM2FEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLfloat, GLfloat) # GL/glext.h:8297
- PFNGLPROGRAMUNIFORM3FEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLfloat, GLfloat, GLfloat) # GL/glext.h:8298
- PFNGLPROGRAMUNIFORM4FEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:8299
- PFNGLPROGRAMUNIFORM1IEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLint) # GL/glext.h:8300
- PFNGLPROGRAMUNIFORM2IEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLint) # GL/glext.h:8301
- PFNGLPROGRAMUNIFORM3IEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLint, GLint) # GL/glext.h:8302
- PFNGLPROGRAMUNIFORM4IEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLint, GLint, GLint) # GL/glext.h:8303
- PFNGLPROGRAMUNIFORM1FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:8304
- PFNGLPROGRAMUNIFORM2FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:8305
- PFNGLPROGRAMUNIFORM3FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:8306
- PFNGLPROGRAMUNIFORM4FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:8307
- PFNGLPROGRAMUNIFORM1IVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:8308
- PFNGLPROGRAMUNIFORM2IVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:8309
- PFNGLPROGRAMUNIFORM3IVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:8310
- PFNGLPROGRAMUNIFORM4IVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:8311
- PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:8312
- PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:8313
- PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:8314
- PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:8315
- PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:8316
- PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:8317
- PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:8318
- PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:8319
- PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:8320
- PFNGLPROGRAMUNIFORM1UIEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLuint) # GL/glext.h:8321
- PFNGLPROGRAMUNIFORM2UIEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLuint, GLuint) # GL/glext.h:8322
- PFNGLPROGRAMUNIFORM3UIEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLuint, GLuint, GLuint) # GL/glext.h:8323
- PFNGLPROGRAMUNIFORM4UIEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:8324
- PFNGLPROGRAMUNIFORM1UIVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:8325
- PFNGLPROGRAMUNIFORM2UIVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:8326
- PFNGLPROGRAMUNIFORM3UIVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:8327
- PFNGLPROGRAMUNIFORM4UIVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:8328
- PFNGLNAMEDBUFFERDATAEXTPROC = CFUNCTYPE(None, GLuint, GLsizeiptr, POINTER(GLvoid), GLenum) # GL/glext.h:8329
- PFNGLNAMEDBUFFERSUBDATAEXTPROC = CFUNCTYPE(None, GLuint, GLintptr, GLsizeiptr, POINTER(GLvoid)) # GL/glext.h:8330
- PFNGLMAPNAMEDBUFFEREXTPROC = CFUNCTYPE(POINTER(GLvoid), GLuint, GLenum) # GL/glext.h:8331
- PFNGLUNMAPNAMEDBUFFEREXTPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:8332
- PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:8333
- PFNGLGETNAMEDBUFFERPOINTERVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:8334
- PFNGLGETNAMEDBUFFERSUBDATAEXTPROC = CFUNCTYPE(None, GLuint, GLintptr, GLsizeiptr, POINTER(GLvoid)) # GL/glext.h:8335
- PFNGLTEXTUREBUFFEREXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLuint) # GL/glext.h:8336
- PFNGLMULTITEXBUFFEREXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint) # GL/glext.h:8337
- PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLsizei, GLsizei) # GL/glext.h:8338
- PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:8339
- PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC = CFUNCTYPE(GLenum, GLuint, GLenum) # GL/glext.h:8340
- PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLuint, GLint) # GL/glext.h:8341
- PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLuint, GLint) # GL/glext.h:8342
- PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLuint, GLint, GLint) # GL/glext.h:8343
- PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLuint) # GL/glext.h:8344
- PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8345
- PFNGLGENERATETEXTUREMIPMAPEXTPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:8346
- PFNGLGENERATEMULTITEXMIPMAPEXTPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:8347
- PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:8348
- PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLenum)) # GL/glext.h:8349
- PFNGLFRAMEBUFFERREADBUFFEREXTPROC = CFUNCTYPE(None, GLuint, GLenum) # GL