/specs/glparams.py

http://github.com/apitrace/apitrace · Python · 3679 lines · 3530 code · 15 blank · 134 comment · 1 complexity · b9d461d35a8219077da7a635e5a4d900 MD5 · raw file

  1. ##########################################################################
  2. #
  3. # Copyright 2011-2017 VMware, Inc
  4. # All Rights Reserved.
  5. #
  6. # Permission is hereby granted, free of charge, to any person obtaining a copy
  7. # of this software and associated documentation files (the "Software"), to deal
  8. # in the Software without restriction, including without limitation the rights
  9. # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  10. # copies of the Software, and to permit persons to whom the Software is
  11. # furnished to do so, subject to the following conditions:
  12. #
  13. # The above copyright notice and this permission notice shall be included in
  14. # all copies or substantial portions of the Software.
  15. #
  16. # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  17. # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  18. # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  19. # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  20. # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  21. # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  22. # THE SOFTWARE.
  23. #
  24. ##########################################################################/
  25. '''Describe GL parameters.'''
  26. from .stdapi import *
  27. from .gltypes import *
  28. # Shorthands for the types
  29. X = None # To be determined, merely an enum
  30. B = GLboolean
  31. I = GLint
  32. I64 = GLint64
  33. E = GLenum
  34. F = GLfloat
  35. D = GLdouble
  36. P = OpaquePointer(Void)
  37. S = CString
  38. H = GLhandleARB
  39. # A underscore prefix (e.g., _glGet) is used to skip automatic code generation
  40. # for parameters that are obtained through other ways.
  41. parameters = [
  42. # (functions, type, count, name) # value
  43. ("", X, 1, "GL_ZERO"), # 0x0000
  44. ("", X, 1, "GL_ONE"), # 0x0001
  45. # These are enumerated separately in GLenum_mode
  46. #("", X, 1, "GL_POINTS"), # 0x0000
  47. #("", X, 1, "GL_LINES"), # 0x0001
  48. #("", X, 1, "GL_LINE_LOOP"), # 0x0002
  49. #("", X, 1, "GL_LINE_STRIP"), # 0x0003
  50. #("", X, 1, "GL_TRIANGLES"), # 0x0004
  51. #("", X, 1, "GL_TRIANGLE_STRIP"), # 0x0005
  52. #("", X, 1, "GL_TRIANGLE_FAN"), # 0x0006
  53. #("", X, 1, "GL_QUADS"), # 0x0007
  54. #("", X, 1, "GL_QUAD_STRIP"), # 0x0008
  55. #("", X, 1, "GL_POLYGON"), # 0x0009
  56. #("", X, 1, "GL_LINES_ADJACENCY"), # 0x000A
  57. #("", X, 1, "GL_LINE_STRIP_ADJACENCY"), # 0x000B
  58. #("", X, 1, "GL_TRIANGLES_ADJACENCY"), # 0x000C
  59. #("", X, 1, "GL_TRIANGLE_STRIP_ADJACENCY"), # 0x000D
  60. #("", X, 1, "GL_PATCHES"), # 0x000E
  61. ("", X, 1, "GL_RESTART_PATH_NV"), # 0x00F0
  62. ("", X, 1, "GL_DUP_FIRST_CUBIC_CURVE_TO_NV"), # 0x00F2
  63. ("", X, 1, "GL_DUP_LAST_CUBIC_CURVE_TO_NV"), # 0x00F4
  64. ("", X, 1, "GL_RECT_NV"), # 0x00F6
  65. ("", X, 1, "GL_RELATIVE_RECT_NV"), # 0x00F7
  66. ("", X, 1, "GL_CIRCULAR_CCW_ARC_TO_NV"), # 0x00F8
  67. ("", X, 1, "GL_CIRCULAR_CW_ARC_TO_NV"), # 0x00FA
  68. ("", X, 1, "GL_CIRCULAR_TANGENT_ARC_TO_NV"), # 0x00FC
  69. ("", X, 1, "GL_ARC_TO_NV"), # 0x00FE
  70. ("", X, 1, "GL_RELATIVE_ARC_TO_NV"), # 0x00FF
  71. ("", X, 1, "GL_ACCUM"), # 0x0100
  72. ("", X, 1, "GL_LOAD"), # 0x0101
  73. ("", X, 1, "GL_RETURN"), # 0x0102
  74. ("", X, 1, "GL_MULT"), # 0x0103
  75. ("", X, 1, "GL_ADD"), # 0x0104
  76. ("", X, 1, "GL_NEVER"), # 0x0200
  77. ("", X, 1, "GL_LESS"), # 0x0201
  78. ("", X, 1, "GL_EQUAL"), # 0x0202
  79. ("", X, 1, "GL_LEQUAL"), # 0x0203
  80. ("", X, 1, "GL_GREATER"), # 0x0204
  81. ("", X, 1, "GL_NOTEQUAL"), # 0x0205
  82. ("", X, 1, "GL_GEQUAL"), # 0x0206
  83. ("", X, 1, "GL_ALWAYS"), # 0x0207
  84. ("", X, 1, "GL_SRC_COLOR"), # 0x0300
  85. ("", X, 1, "GL_ONE_MINUS_SRC_COLOR"), # 0x0301
  86. ("", X, 1, "GL_SRC_ALPHA"), # 0x0302
  87. ("", X, 1, "GL_ONE_MINUS_SRC_ALPHA"), # 0x0303
  88. ("", X, 1, "GL_DST_ALPHA"), # 0x0304
  89. ("", X, 1, "GL_ONE_MINUS_DST_ALPHA"), # 0x0305
  90. ("", X, 1, "GL_DST_COLOR"), # 0x0306
  91. ("", X, 1, "GL_ONE_MINUS_DST_COLOR"), # 0x0307
  92. ("", X, 1, "GL_SRC_ALPHA_SATURATE"), # 0x0308
  93. ("", X, 1, "GL_FRONT_LEFT"), # 0x0400
  94. ("", X, 1, "GL_FRONT_RIGHT"), # 0x0401
  95. ("", X, 1, "GL_BACK_LEFT"), # 0x0402
  96. ("", X, 1, "GL_BACK_RIGHT"), # 0x0403
  97. ("", X, 1, "GL_FRONT"), # 0x0404
  98. ("", X, 1, "GL_BACK"), # 0x0405
  99. ("", X, 1, "GL_LEFT"), # 0x0406
  100. ("", X, 1, "GL_RIGHT"), # 0x0407
  101. ("", X, 1, "GL_FRONT_AND_BACK"), # 0x0408
  102. ("", X, 1, "GL_AUX0"), # 0x0409
  103. ("", X, 1, "GL_AUX1"), # 0x040A
  104. ("", X, 1, "GL_AUX2"), # 0x040B
  105. ("", X, 1, "GL_AUX3"), # 0x040C
  106. ("", X, 1, "GL_INVALID_ENUM"), # 0x0500
  107. ("", X, 1, "GL_INVALID_VALUE"), # 0x0501
  108. ("", X, 1, "GL_INVALID_OPERATION"), # 0x0502
  109. ("", X, 1, "GL_STACK_OVERFLOW"), # 0x0503
  110. ("", X, 1, "GL_STACK_UNDERFLOW"), # 0x0504
  111. ("", X, 1, "GL_OUT_OF_MEMORY"), # 0x0505
  112. ("", X, 1, "GL_INVALID_FRAMEBUFFER_OPERATION"), # 0x0506
  113. ("", X, 1, "GL_CONTEXT_LOST"), # 0x0507
  114. ("", X, 1, "GL_2D"), # 0x0600
  115. ("", X, 1, "GL_3D"), # 0x0601
  116. ("", X, 1, "GL_3D_COLOR"), # 0x0602
  117. ("", X, 1, "GL_3D_COLOR_TEXTURE"), # 0x0603
  118. ("", X, 1, "GL_4D_COLOR_TEXTURE"), # 0x0604
  119. ("", X, 1, "GL_PASS_THROUGH_TOKEN"), # 0x0700
  120. ("", X, 1, "GL_POINT_TOKEN"), # 0x0701
  121. ("", X, 1, "GL_LINE_TOKEN"), # 0x0702
  122. ("", X, 1, "GL_POLYGON_TOKEN"), # 0x0703
  123. ("", X, 1, "GL_BITMAP_TOKEN"), # 0x0704
  124. ("", X, 1, "GL_DRAW_PIXEL_TOKEN"), # 0x0705
  125. ("", X, 1, "GL_COPY_PIXEL_TOKEN"), # 0x0706
  126. ("", X, 1, "GL_LINE_RESET_TOKEN"), # 0x0707
  127. ("", X, 1, "GL_EXP"), # 0x0800
  128. ("", X, 1, "GL_EXP2"), # 0x0801
  129. ("", X, 1, "GL_CW"), # 0x0900
  130. ("", X, 1, "GL_CCW"), # 0x0901
  131. ("", X, 1, "GL_COEFF"), # 0x0A00
  132. ("", X, 1, "GL_ORDER"), # 0x0A01
  133. ("", X, 1, "GL_DOMAIN"), # 0x0A02
  134. ("glGet", F, 4, "GL_CURRENT_COLOR"), # 0x0B00
  135. ("glGet", F, 1, "GL_CURRENT_INDEX"), # 0x0B01
  136. ("glGet", F, 3, "GL_CURRENT_NORMAL"), # 0x0B02
  137. ("glGet", F, 4, "GL_CURRENT_TEXTURE_COORDS"), # 0x0B03
  138. ("glGet", F, 4, "GL_CURRENT_RASTER_COLOR"), # 0x0B04
  139. ("glGet", F, 1, "GL_CURRENT_RASTER_INDEX"), # 0x0B05
  140. ("glGet", F, 4, "GL_CURRENT_RASTER_TEXTURE_COORDS"), # 0x0B06
  141. ("glGet", F, 4, "GL_CURRENT_RASTER_POSITION"), # 0x0B07
  142. ("glGet", I, 1, "GL_CURRENT_RASTER_POSITION_VALID"), # 0x0B08
  143. ("glGet", F, 1, "GL_CURRENT_RASTER_DISTANCE"), # 0x0B09
  144. ("glGet", B, 1, "GL_POINT_SMOOTH"), # 0x0B10
  145. ("glGet", F, 1, "GL_POINT_SIZE"), # 0x0B11
  146. ("glGet", F, 2, "GL_POINT_SIZE_RANGE"), # 0x0B12
  147. ("glGet", F, 1, "GL_POINT_SIZE_GRANULARITY"), # 0x0B13
  148. ("glGet", B, 1, "GL_LINE_SMOOTH"), # 0x0B20
  149. ("glGet", F, 1, "GL_LINE_WIDTH"), # 0x0B21
  150. ("glGet", F, 2, "GL_LINE_WIDTH_RANGE"), # 0x0B22
  151. ("glGet", F, 1, "GL_LINE_WIDTH_GRANULARITY"), # 0x0B23
  152. ("glGet", B, 1, "GL_LINE_STIPPLE"), # 0x0B24
  153. ("glGet", I, 1, "GL_LINE_STIPPLE_PATTERN"), # 0x0B25
  154. ("glGet", I, 1, "GL_LINE_STIPPLE_REPEAT"), # 0x0B26
  155. ("glGet", E, 1, "GL_LIST_MODE"), # 0x0B30
  156. ("glGet", I, 1, "GL_MAX_LIST_NESTING"), # 0x0B31
  157. ("glGet", I, 1, "GL_LIST_BASE"), # 0x0B32
  158. ("glGet", I, 1, "GL_LIST_INDEX"), # 0x0B33
  159. ("glGet", E, 2, "GL_POLYGON_MODE"), # 0x0B40
  160. ("glGet", B, 1, "GL_POLYGON_SMOOTH"), # 0x0B41
  161. ("glGet", B, 1, "GL_POLYGON_STIPPLE"), # 0x0B42
  162. ("glGet", B, 1, "GL_EDGE_FLAG"), # 0x0B43
  163. ("glGet", B, 1, "GL_CULL_FACE"), # 0x0B44
  164. ("glGet", E, 1, "GL_CULL_FACE_MODE"), # 0x0B45
  165. ("glGet", E, 1, "GL_FRONT_FACE"), # 0x0B46
  166. ("glGet", B, 1, "GL_LIGHTING"), # 0x0B50
  167. ("glGet", B, 1, "GL_LIGHT_MODEL_LOCAL_VIEWER"), # 0x0B51
  168. ("glGet", B, 1, "GL_LIGHT_MODEL_TWO_SIDE"), # 0x0B52
  169. ("glGet", F, 4, "GL_LIGHT_MODEL_AMBIENT"), # 0x0B53
  170. ("glGet", E, 1, "GL_SHADE_MODEL"), # 0x0B54
  171. ("glGet", E, 1, "GL_COLOR_MATERIAL_FACE"), # 0x0B55
  172. ("glGet", E, 1, "GL_COLOR_MATERIAL_PARAMETER"), # 0x0B56
  173. ("glGet", B, 1, "GL_COLOR_MATERIAL"), # 0x0B57
  174. ("glGet", B, 1, "GL_FOG"), # 0x0B60
  175. ("glGet", I, 1, "GL_FOG_INDEX"), # 0x0B61
  176. ("glGet", F, 1, "GL_FOG_DENSITY"), # 0x0B62
  177. ("glGet", F, 1, "GL_FOG_START"), # 0x0B63
  178. ("glGet", F, 1, "GL_FOG_END"), # 0x0B64
  179. ("glGet", E, 1, "GL_FOG_MODE"), # 0x0B65
  180. ("glGet", F, 4, "GL_FOG_COLOR"), # 0x0B66
  181. ("glGet", F, 2, "GL_DEPTH_RANGE"), # 0x0B70
  182. ("glGet", B, 1, "GL_DEPTH_TEST"), # 0x0B71
  183. ("glGet", B, 1, "GL_DEPTH_WRITEMASK"), # 0x0B72
  184. ("glGet", F, 1, "GL_DEPTH_CLEAR_VALUE"), # 0x0B73
  185. ("glGet", E, 1, "GL_DEPTH_FUNC"), # 0x0B74
  186. ("glGet", F, 4, "GL_ACCUM_CLEAR_VALUE"), # 0x0B80
  187. ("glGet", B, 1, "GL_STENCIL_TEST"), # 0x0B90
  188. ("glGet", I, 1, "GL_STENCIL_CLEAR_VALUE"), # 0x0B91
  189. ("glGet", E, 1, "GL_STENCIL_FUNC"), # 0x0B92
  190. ("glGet", I, 1, "GL_STENCIL_VALUE_MASK"), # 0x0B93
  191. ("glGet", E, 1, "GL_STENCIL_FAIL"), # 0x0B94
  192. ("glGet", E, 1, "GL_STENCIL_PASS_DEPTH_FAIL"), # 0x0B95
  193. ("glGet", E, 1, "GL_STENCIL_PASS_DEPTH_PASS"), # 0x0B96
  194. ("glGet", I, 1, "GL_STENCIL_REF"), # 0x0B97
  195. ("glGet", I, 1, "GL_STENCIL_WRITEMASK"), # 0x0B98
  196. ("glGet", E, 1, "GL_MATRIX_MODE"), # 0x0BA0
  197. ("glGet", B, 1, "GL_NORMALIZE"), # 0x0BA1
  198. ("glGet", I, 4, "GL_VIEWPORT"), # 0x0BA2
  199. ("glGet", I, 1, "GL_MODELVIEW_STACK_DEPTH"), # 0x0BA3
  200. ("glGet", I, 1, "GL_PROJECTION_STACK_DEPTH"), # 0x0BA4
  201. ("glGet", I, 1, "GL_TEXTURE_STACK_DEPTH"), # 0x0BA5
  202. ("glGet", F, 16, "GL_MODELVIEW_MATRIX"), # 0x0BA6
  203. ("glGet", F, 16, "GL_PROJECTION_MATRIX"), # 0x0BA7
  204. ("glGet", F, 16, "GL_TEXTURE_MATRIX"), # 0x0BA8
  205. ("glGet", I, 1, "GL_ATTRIB_STACK_DEPTH"), # 0x0BB0
  206. ("glGet", I, 1, "GL_CLIENT_ATTRIB_STACK_DEPTH"), # 0x0BB1
  207. ("glGet", B, 1, "GL_ALPHA_TEST"), # 0x0BC0
  208. ("glGet", E, 1, "GL_ALPHA_TEST_FUNC"), # 0x0BC1
  209. ("glGet", F, 1, "GL_ALPHA_TEST_REF"), # 0x0BC2
  210. ("glGet", B, 1, "GL_DITHER"), # 0x0BD0
  211. ("glGet", E, 1, "GL_BLEND_DST"), # 0x0BE0
  212. ("glGet", E, 1, "GL_BLEND_SRC"), # 0x0BE1
  213. ("glGet", B, 1, "GL_BLEND"), # 0x0BE2
  214. ("glGet", E, 1, "GL_LOGIC_OP_MODE"), # 0x0BF0
  215. ("glGet", B, 1, "GL_INDEX_LOGIC_OP"), # 0x0BF1
  216. ("glGet", B, 1, "GL_COLOR_LOGIC_OP"), # 0x0BF2
  217. ("glGet", I, 1, "GL_AUX_BUFFERS"), # 0x0C00
  218. ("glGet", E, 1, "GL_DRAW_BUFFER"), # 0x0C01
  219. ("glGet", E, 1, "GL_READ_BUFFER"), # 0x0C02
  220. ("glGet", I, 4, "GL_SCISSOR_BOX"), # 0x0C10
  221. ("glGet", B, 1, "GL_SCISSOR_TEST"), # 0x0C11
  222. ("glGet", I, 1, "GL_INDEX_CLEAR_VALUE"), # 0x0C20
  223. ("glGet", I, 1, "GL_INDEX_WRITEMASK"), # 0x0C21
  224. ("glGet", F, 4, "GL_COLOR_CLEAR_VALUE"), # 0x0C22
  225. ("glGet", B, 4, "GL_COLOR_WRITEMASK"), # 0x0C23
  226. ("glGet", B, 1, "GL_INDEX_MODE"), # 0x0C30
  227. ("glGet", B, 1, "GL_RGBA_MODE"), # 0x0C31
  228. ("glGet", B, 1, "GL_DOUBLEBUFFER"), # 0x0C32
  229. ("glGet", B, 1, "GL_STEREO"), # 0x0C33
  230. ("glGet", E, 1, "GL_RENDER_MODE"), # 0x0C40
  231. ("glGet", E, 1, "GL_PERSPECTIVE_CORRECTION_HINT"), # 0x0C50
  232. ("glGet", E, 1, "GL_POINT_SMOOTH_HINT"), # 0x0C51
  233. ("glGet", E, 1, "GL_LINE_SMOOTH_HINT"), # 0x0C52
  234. ("glGet", E, 1, "GL_POLYGON_SMOOTH_HINT"), # 0x0C53
  235. ("glGet", E, 1, "GL_FOG_HINT"), # 0x0C54
  236. ("glGet", B, 1, "GL_TEXTURE_GEN_S"), # 0x0C60
  237. ("glGet", B, 1, "GL_TEXTURE_GEN_T"), # 0x0C61
  238. ("glGet", B, 1, "GL_TEXTURE_GEN_R"), # 0x0C62
  239. ("glGet", B, 1, "GL_TEXTURE_GEN_Q"), # 0x0C63
  240. ("", X, 1, "GL_PIXEL_MAP_I_TO_I"), # 0x0C70
  241. ("", X, 1, "GL_PIXEL_MAP_S_TO_S"), # 0x0C71
  242. ("", X, 1, "GL_PIXEL_MAP_I_TO_R"), # 0x0C72
  243. ("", X, 1, "GL_PIXEL_MAP_I_TO_G"), # 0x0C73
  244. ("", X, 1, "GL_PIXEL_MAP_I_TO_B"), # 0x0C74
  245. ("", X, 1, "GL_PIXEL_MAP_I_TO_A"), # 0x0C75
  246. ("", X, 1, "GL_PIXEL_MAP_R_TO_R"), # 0x0C76
  247. ("", X, 1, "GL_PIXEL_MAP_G_TO_G"), # 0x0C77
  248. ("", X, 1, "GL_PIXEL_MAP_B_TO_B"), # 0x0C78
  249. ("", X, 1, "GL_PIXEL_MAP_A_TO_A"), # 0x0C79
  250. ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_I_SIZE"), # 0x0CB0
  251. ("glGet", I, 1, "GL_PIXEL_MAP_S_TO_S_SIZE"), # 0x0CB1
  252. ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_R_SIZE"), # 0x0CB2
  253. ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_G_SIZE"), # 0x0CB3
  254. ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_B_SIZE"), # 0x0CB4
  255. ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_A_SIZE"), # 0x0CB5
  256. ("glGet", I, 1, "GL_PIXEL_MAP_R_TO_R_SIZE"), # 0x0CB6
  257. ("glGet", I, 1, "GL_PIXEL_MAP_G_TO_G_SIZE"), # 0x0CB7
  258. ("glGet", I, 1, "GL_PIXEL_MAP_B_TO_B_SIZE"), # 0x0CB8
  259. ("glGet", I, 1, "GL_PIXEL_MAP_A_TO_A_SIZE"), # 0x0CB9
  260. ("glGet", B, 1, "GL_UNPACK_SWAP_BYTES"), # 0x0CF0
  261. ("glGet", B, 1, "GL_UNPACK_LSB_FIRST"), # 0x0CF1
  262. ("glGet", I, 1, "GL_UNPACK_ROW_LENGTH"), # 0x0CF2
  263. ("glGet", I, 1, "GL_UNPACK_SKIP_ROWS"), # 0x0CF3
  264. ("glGet", I, 1, "GL_UNPACK_SKIP_PIXELS"), # 0x0CF4
  265. ("glGet", I, 1, "GL_UNPACK_ALIGNMENT"), # 0x0CF5
  266. ("glGet", B, 1, "GL_PACK_SWAP_BYTES"), # 0x0D00
  267. ("glGet", B, 1, "GL_PACK_LSB_FIRST"), # 0x0D01
  268. ("glGet", I, 1, "GL_PACK_ROW_LENGTH"), # 0x0D02
  269. ("glGet", I, 1, "GL_PACK_SKIP_ROWS"), # 0x0D03
  270. ("glGet", I, 1, "GL_PACK_SKIP_PIXELS"), # 0x0D04
  271. ("glGet", I, 1, "GL_PACK_ALIGNMENT"), # 0x0D05
  272. ("glGet", B, 1, "GL_MAP_COLOR"), # 0x0D10
  273. ("glGet", B, 1, "GL_MAP_STENCIL"), # 0x0D11
  274. ("glGet", I, 1, "GL_INDEX_SHIFT"), # 0x0D12
  275. ("glGet", I, 1, "GL_INDEX_OFFSET"), # 0x0D13
  276. ("glGet", F, 1, "GL_RED_SCALE"), # 0x0D14
  277. ("glGet", F, 1, "GL_RED_BIAS"), # 0x0D15
  278. ("glGet", F, 1, "GL_ZOOM_X"), # 0x0D16
  279. ("glGet", F, 1, "GL_ZOOM_Y"), # 0x0D17
  280. ("glGet", F, 1, "GL_GREEN_SCALE"), # 0x0D18
  281. ("glGet", F, 1, "GL_GREEN_BIAS"), # 0x0D19
  282. ("glGet", F, 1, "GL_BLUE_SCALE"), # 0x0D1A
  283. ("glGet", F, 1, "GL_BLUE_BIAS"), # 0x0D1B
  284. ("glGet,glGetTexEnv", F, 1, "GL_ALPHA_SCALE"), # 0x0D1C
  285. ("glGet", F, 1, "GL_ALPHA_BIAS"), # 0x0D1D
  286. ("glGet", F, 1, "GL_DEPTH_SCALE"), # 0x0D1E
  287. ("glGet", F, 1, "GL_DEPTH_BIAS"), # 0x0D1F
  288. ("glGet", I, 1, "GL_MAX_EVAL_ORDER"), # 0x0D30
  289. ("glGet", I, 1, "GL_MAX_LIGHTS"), # 0x0D31
  290. ("glGet", I, 1, "GL_MAX_CLIP_DISTANCES"), # 0x0D32
  291. ("glGet", I, 1, "GL_MAX_TEXTURE_SIZE"), # 0x0D33
  292. ("glGet", I, 1, "GL_MAX_PIXEL_MAP_TABLE"), # 0x0D34
  293. ("glGet", I, 1, "GL_MAX_ATTRIB_STACK_DEPTH"), # 0x0D35
  294. ("glGet", I, 1, "GL_MAX_MODELVIEW_STACK_DEPTH"), # 0x0D36
  295. ("glGet", I, 1, "GL_MAX_NAME_STACK_DEPTH"), # 0x0D37
  296. ("glGet", I, 1, "GL_MAX_PROJECTION_STACK_DEPTH"), # 0x0D38
  297. ("glGet", I, 1, "GL_MAX_TEXTURE_STACK_DEPTH"), # 0x0D39
  298. ("glGet", F, 2, "GL_MAX_VIEWPORT_DIMS"), # 0x0D3A
  299. ("glGet", I, 1, "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"), # 0x0D3B
  300. ("glGet", I, 1, "GL_SUBPIXEL_BITS"), # 0x0D50
  301. ("glGet", I, 1, "GL_INDEX_BITS"), # 0x0D51
  302. ("glGet", I, 1, "GL_RED_BITS"), # 0x0D52
  303. ("glGet", I, 1, "GL_GREEN_BITS"), # 0x0D53
  304. ("glGet", I, 1, "GL_BLUE_BITS"), # 0x0D54
  305. ("glGet", I, 1, "GL_ALPHA_BITS"), # 0x0D55
  306. ("glGet", I, 1, "GL_DEPTH_BITS"), # 0x0D56
  307. ("glGet", I, 1, "GL_STENCIL_BITS"), # 0x0D57
  308. ("glGet", I, 1, "GL_ACCUM_RED_BITS"), # 0x0D58
  309. ("glGet", I, 1, "GL_ACCUM_GREEN_BITS"), # 0x0D59
  310. ("glGet", I, 1, "GL_ACCUM_BLUE_BITS"), # 0x0D5A
  311. ("glGet", I, 1, "GL_ACCUM_ALPHA_BITS"), # 0x0D5B
  312. ("glGet", I, 1, "GL_NAME_STACK_DEPTH"), # 0x0D70
  313. ("glGet", B, 1, "GL_AUTO_NORMAL"), # 0x0D80
  314. ("glGet", B, 1, "GL_MAP1_COLOR_4"), # 0x0D90
  315. ("glGet", B, 1, "GL_MAP1_INDEX"), # 0x0D91
  316. ("glGet", B, 1, "GL_MAP1_NORMAL"), # 0x0D92
  317. ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_1"), # 0x0D93
  318. ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_2"), # 0x0D94
  319. ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_3"), # 0x0D95
  320. ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_4"), # 0x0D96
  321. ("glGet", B, 1, "GL_MAP1_VERTEX_3"), # 0x0D97
  322. ("glGet", B, 1, "GL_MAP1_VERTEX_4"), # 0x0D98
  323. ("glGet", B, 1, "GL_MAP2_COLOR_4"), # 0x0DB0
  324. ("glGet", B, 1, "GL_MAP2_INDEX"), # 0x0DB1
  325. ("glGet", B, 1, "GL_MAP2_NORMAL"), # 0x0DB2
  326. ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_1"), # 0x0DB3
  327. ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_2"), # 0x0DB4
  328. ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_3"), # 0x0DB5
  329. ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_4"), # 0x0DB6
  330. ("glGet", B, 1, "GL_MAP2_VERTEX_3"), # 0x0DB7
  331. ("glGet", B, 1, "GL_MAP2_VERTEX_4"), # 0x0DB8
  332. ("glGet", F, 2, "GL_MAP1_GRID_DOMAIN"), # 0x0DD0
  333. ("glGet", I, 1, "GL_MAP1_GRID_SEGMENTS"), # 0x0DD1
  334. ("glGet", F, 4, "GL_MAP2_GRID_DOMAIN"), # 0x0DD2
  335. ("glGet", I, 2, "GL_MAP2_GRID_SEGMENTS"), # 0x0DD3
  336. ("", B, 1, "GL_TEXTURE_1D"), # 0x0DE0
  337. ("", B, 1, "GL_TEXTURE_2D"), # 0x0DE1
  338. ("glGet", P, 1, "GL_FEEDBACK_BUFFER_POINTER"), # 0x0DF0
  339. ("glGet", I, 1, "GL_FEEDBACK_BUFFER_SIZE"), # 0x0DF1
  340. ("glGet", E, 1, "GL_FEEDBACK_BUFFER_TYPE"), # 0x0DF2
  341. ("glGet", P, 1, "GL_SELECTION_BUFFER_POINTER"), # 0x0DF3
  342. ("glGet", I, 1, "GL_SELECTION_BUFFER_SIZE"), # 0x0DF4
  343. ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_WIDTH"), # 0x1000
  344. ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_HEIGHT"), # 0x1001
  345. ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_INTERNAL_FORMAT"), # 0x1003
  346. ("glGetTexParameter,glGetSamplerParameter", F, 4, "GL_TEXTURE_BORDER_COLOR"), # 0x1004
  347. ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BORDER"), # 0x1005
  348. ("glGetTexParameter", E, 1, "GL_TEXTURE_TARGET"), # 0x1006
  349. ("", X, 1, "GL_DONT_CARE"), # 0x1100
  350. ("", X, 1, "GL_FASTEST"), # 0x1101
  351. ("", X, 1, "GL_NICEST"), # 0x1102
  352. ("glGetLight,glGetMaterial", F, 4, "GL_AMBIENT"), # 0x1200
  353. ("glGetLight,glGetMaterial", F, 4, "GL_DIFFUSE"), # 0x1201
  354. ("glGetLight,glGetMaterial", F, 4, "GL_SPECULAR"), # 0x1202
  355. ("glGetLight", F, 4, "GL_POSITION"), # 0x1203
  356. ("glGetLight", F, 3, "GL_SPOT_DIRECTION"), # 0x1204
  357. ("glGetLight", F, 1, "GL_SPOT_EXPONENT"), # 0x1205
  358. ("glGetLight", F, 1, "GL_SPOT_CUTOFF"), # 0x1206
  359. ("glGetLight", F, 1, "GL_CONSTANT_ATTENUATION"), # 0x1207
  360. ("glGetLight", F, 1, "GL_LINEAR_ATTENUATION"), # 0x1208
  361. ("glGetLight", F, 1, "GL_QUADRATIC_ATTENUATION"), # 0x1209
  362. ("", X, 1, "GL_COMPILE"), # 0x1300
  363. ("", X, 1, "GL_COMPILE_AND_EXECUTE"), # 0x1301
  364. ("", X, 1, "GL_BYTE"), # 0x1400
  365. ("", X, 1, "GL_UNSIGNED_BYTE"), # 0x1401
  366. ("", X, 1, "GL_SHORT"), # 0x1402
  367. ("", X, 1, "GL_UNSIGNED_SHORT"), # 0x1403
  368. ("", X, 1, "GL_INT"), # 0x1404
  369. ("", X, 1, "GL_UNSIGNED_INT"), # 0x1405
  370. ("", X, 1, "GL_FLOAT"), # 0x1406
  371. ("", X, 1, "GL_2_BYTES"), # 0x1407
  372. ("", X, 1, "GL_3_BYTES"), # 0x1408
  373. ("", X, 1, "GL_4_BYTES"), # 0x1409
  374. ("", X, 1, "GL_DOUBLE"), # 0x140A
  375. ("", X, 1, "GL_HALF_FLOAT"), # 0x140B
  376. ("", X, 1, "GL_FIXED"), # 0x140C
  377. ("", X, 1, "GL_INT64_ARB"), # 0x140E
  378. ("", X, 1, "GL_UNSIGNED_INT64_ARB"), # 0x140F
  379. ("", X, 1, "GL_CLEAR"), # 0x1500
  380. ("", X, 1, "GL_AND"), # 0x1501
  381. ("", X, 1, "GL_AND_REVERSE"), # 0x1502
  382. ("", X, 1, "GL_COPY"), # 0x1503
  383. ("", X, 1, "GL_AND_INVERTED"), # 0x1504
  384. ("", X, 1, "GL_NOOP"), # 0x1505
  385. ("", X, 1, "GL_XOR"), # 0x1506
  386. ("", X, 1, "GL_OR"), # 0x1507
  387. ("", X, 1, "GL_NOR"), # 0x1508
  388. ("", X, 1, "GL_EQUIV"), # 0x1509
  389. ("", X, 1, "GL_INVERT"), # 0x150A
  390. ("", X, 1, "GL_OR_REVERSE"), # 0x150B
  391. ("", X, 1, "GL_COPY_INVERTED"), # 0x150C
  392. ("", X, 1, "GL_OR_INVERTED"), # 0x150D
  393. ("", X, 1, "GL_NAND"), # 0x150E
  394. ("", X, 1, "GL_SET"), # 0x150F
  395. ("glGetMaterial", F, 4, "GL_EMISSION"), # 0x1600
  396. ("glGetMaterial", F, 1, "GL_SHININESS"), # 0x1601
  397. ("", F, 4, "GL_AMBIENT_AND_DIFFUSE"), # 0x1602
  398. ("glGetMaterial", F, 3, "GL_COLOR_INDEXES"), # 0x1603
  399. ("", X, 1, "GL_MODELVIEW"), # 0x1700
  400. ("", X, 1, "GL_PROJECTION"), # 0x1701
  401. ("", X, 1, "GL_TEXTURE"), # 0x1702
  402. ("", X, 1, "GL_COLOR"), # 0x1800
  403. ("", X, 1, "GL_DEPTH"), # 0x1801
  404. ("", X, 1, "GL_STENCIL"), # 0x1802
  405. ("", X, 1, "GL_COLOR_INDEX"), # 0x1900
  406. ("", X, 1, "GL_STENCIL_INDEX"), # 0x1901
  407. ("", X, 1, "GL_DEPTH_COMPONENT"), # 0x1902
  408. ("", X, 1, "GL_RED"), # 0x1903
  409. ("", X, 1, "GL_GREEN"), # 0x1904
  410. ("", X, 1, "GL_BLUE"), # 0x1905
  411. ("", X, 1, "GL_ALPHA"), # 0x1906
  412. ("", X, 1, "GL_RGB"), # 0x1907
  413. ("", X, 1, "GL_RGBA"), # 0x1908
  414. ("", X, 1, "GL_LUMINANCE"), # 0x1909
  415. ("", X, 1, "GL_LUMINANCE_ALPHA"), # 0x190A
  416. ("", X, 1, "GL_BITMAP"), # 0x1A00
  417. ("", X, 1, "GL_POINT"), # 0x1B00
  418. ("", X, 1, "GL_LINE"), # 0x1B01
  419. ("", X, 1, "GL_FILL"), # 0x1B02
  420. ("", X, 1, "GL_RENDER"), # 0x1C00
  421. ("", X, 1, "GL_FEEDBACK"), # 0x1C01
  422. ("", X, 1, "GL_SELECT"), # 0x1C02
  423. ("", X, 1, "GL_FLAT"), # 0x1D00
  424. ("", X, 1, "GL_SMOOTH"), # 0x1D01
  425. ("", X, 1, "GL_KEEP"), # 0x1E00
  426. ("", X, 1, "GL_REPLACE"), # 0x1E01
  427. ("", X, 1, "GL_INCR"), # 0x1E02
  428. ("", X, 1, "GL_DECR"), # 0x1E03
  429. ("glGet", S, 1, "GL_VENDOR"), # 0x1F00
  430. ("glGet", S, 1, "GL_RENDERER"), # 0x1F01
  431. ("glGet", S, 1, "GL_VERSION"), # 0x1F02
  432. ("glGet", S, 1, "GL_EXTENSIONS"), # 0x1F03
  433. ("", X, 1, "GL_S"), # 0x2000
  434. ("", X, 1, "GL_T"), # 0x2001
  435. ("", X, 1, "GL_R"), # 0x2002
  436. ("", X, 1, "GL_Q"), # 0x2003
  437. ("", X, 1, "GL_MODULATE"), # 0x2100
  438. ("", X, 1, "GL_DECAL"), # 0x2101
  439. ("glGetTexEnv", E, 1, "GL_TEXTURE_ENV_MODE"), # 0x2200
  440. ("glGetTexEnv", F, 4, "GL_TEXTURE_ENV_COLOR"), # 0x2201
  441. ("", X, 1, "GL_TEXTURE_ENV"), # 0x2300
  442. ("", X, 1, "GL_EYE_LINEAR"), # 0x2400
  443. ("", X, 1, "GL_OBJECT_LINEAR"), # 0x2401
  444. ("", X, 1, "GL_SPHERE_MAP"), # 0x2402
  445. ("glGetTexGen", E, 1, "GL_TEXTURE_GEN_MODE"), # 0x2500
  446. ("glGetTexGen", F, 4, "GL_OBJECT_PLANE"), # 0x2501
  447. ("glGetTexGen", F, 4, "GL_EYE_PLANE"), # 0x2502
  448. ("", X, 1, "GL_NEAREST"), # 0x2600
  449. ("", X, 1, "GL_LINEAR"), # 0x2601
  450. ("", X, 1, "GL_NEAREST_MIPMAP_NEAREST"), # 0x2700
  451. ("", X, 1, "GL_LINEAR_MIPMAP_NEAREST"), # 0x2701
  452. ("", X, 1, "GL_NEAREST_MIPMAP_LINEAR"), # 0x2702
  453. ("", X, 1, "GL_LINEAR_MIPMAP_LINEAR"), # 0x2703
  454. ("glGetTexParameter,glGetSamplerParameter", E, 1, "GL_TEXTURE_MAG_FILTER"), # 0x2800
  455. ("glGetTexParameter,glGetSamplerParameter", E, 1, "GL_TEXTURE_MIN_FILTER"), # 0x2801
  456. ("glGetTexParameter,glGetSamplerParameter", E, 1, "GL_TEXTURE_WRAP_S"), # 0x2802
  457. ("glGetTexParameter,glGetSamplerParameter", E, 1, "GL_TEXTURE_WRAP_T"), # 0x2803
  458. ("", X, 1, "GL_CLAMP"), # 0x2900
  459. ("", X, 1, "GL_REPEAT"), # 0x2901
  460. ("glGet", F, 1, "GL_POLYGON_OFFSET_UNITS"), # 0x2A00
  461. ("glGet", B, 1, "GL_POLYGON_OFFSET_POINT"), # 0x2A01
  462. ("glGet", B, 1, "GL_POLYGON_OFFSET_LINE"), # 0x2A02
  463. ("", X, 1, "GL_R3_G3_B2"), # 0x2A10
  464. ("", X, 1, "GL_V2F"), # 0x2A20
  465. ("", X, 1, "GL_V3F"), # 0x2A21
  466. ("", X, 1, "GL_C4UB_V2F"), # 0x2A22
  467. ("", X, 1, "GL_C4UB_V3F"), # 0x2A23
  468. ("", X, 1, "GL_C3F_V3F"), # 0x2A24
  469. ("", X, 1, "GL_N3F_V3F"), # 0x2A25
  470. ("", X, 1, "GL_C4F_N3F_V3F"), # 0x2A26
  471. ("", X, 1, "GL_T2F_V3F"), # 0x2A27
  472. ("", X, 1, "GL_T4F_V4F"), # 0x2A28
  473. ("", X, 1, "GL_T2F_C4UB_V3F"), # 0x2A29
  474. ("", X, 1, "GL_T2F_C3F_V3F"), # 0x2A2A
  475. ("", X, 1, "GL_T2F_N3F_V3F"), # 0x2A2B
  476. ("", X, 1, "GL_T2F_C4F_N3F_V3F"), # 0x2A2C
  477. ("", X, 1, "GL_T4F_C4F_N3F_V4F"), # 0x2A2D
  478. ("glGet", B, 1, "GL_CLIP_DISTANCE0"), # 0x3000
  479. ("glGet", B, 1, "GL_CLIP_DISTANCE1"), # 0x3001
  480. ("glGet", B, 1, "GL_CLIP_DISTANCE2"), # 0x3002
  481. ("glGet", B, 1, "GL_CLIP_DISTANCE3"), # 0x3003
  482. ("glGet", B, 1, "GL_CLIP_DISTANCE4"), # 0x3004
  483. ("glGet", B, 1, "GL_CLIP_DISTANCE5"), # 0x3005
  484. ("glGet", B, 1, "GL_CLIP_DISTANCE6"), # 0x3006
  485. ("glGet", B, 1, "GL_CLIP_DISTANCE7"), # 0x3007
  486. ("_glGet", B, 1, "GL_LIGHT0"), # 0x4000
  487. ("_glGet", B, 1, "GL_LIGHT1"), # 0x4001
  488. ("_glGet", B, 1, "GL_LIGHT2"), # 0x4002
  489. ("_glGet", B, 1, "GL_LIGHT3"), # 0x4003
  490. ("_glGet", B, 1, "GL_LIGHT4"), # 0x4004
  491. ("_glGet", B, 1, "GL_LIGHT5"), # 0x4005
  492. ("_glGet", B, 1, "GL_LIGHT6"), # 0x4006
  493. ("_glGet", B, 1, "GL_LIGHT7"), # 0x4007
  494. ("", X, 1, "GL_ABGR_EXT"), # 0x8000
  495. ("", X, 1, "GL_CONSTANT_COLOR"), # 0x8001
  496. ("", X, 1, "GL_ONE_MINUS_CONSTANT_COLOR"), # 0x8002
  497. ("", X, 1, "GL_CONSTANT_ALPHA"), # 0x8003
  498. ("", X, 1, "GL_ONE_MINUS_CONSTANT_ALPHA"), # 0x8004
  499. ("glGet", F, 4, "GL_BLEND_COLOR"), # 0x8005
  500. ("", X, 1, "GL_FUNC_ADD"), # 0x8006
  501. ("", X, 1, "GL_MIN"), # 0x8007
  502. ("", X, 1, "GL_MAX"), # 0x8008
  503. ("glGet", E, 1, "GL_BLEND_EQUATION"), # 0x8009
  504. ("", X, 1, "GL_FUNC_SUBTRACT"), # 0x800A
  505. ("", X, 1, "GL_FUNC_REVERSE_SUBTRACT"), # 0x800B
  506. ("", X, 1, "GL_CMYK_EXT"), # 0x800C
  507. ("", X, 1, "GL_CMYKA_EXT"), # 0x800D
  508. ("glGet", I, 1, "GL_PACK_CMYK_HINT_EXT"), # 0x800E
  509. ("glGet", I, 1, "GL_UNPACK_CMYK_HINT_EXT"), # 0x800F
  510. ("glGet", B, 1, "GL_CONVOLUTION_1D"), # 0x8010
  511. ("glGet", B, 1, "GL_CONVOLUTION_2D"), # 0x8011
  512. ("glGet", B, 1, "GL_SEPARABLE_2D"), # 0x8012
  513. ("glGetConvolutionParameter", E, 1, "GL_CONVOLUTION_BORDER_MODE"), # 0x8013
  514. ("glGetConvolutionParameter", F, 4, "GL_CONVOLUTION_FILTER_SCALE"), # 0x8014
  515. ("glGetConvolutionParameter", F, 4, "GL_CONVOLUTION_FILTER_BIAS"), # 0x8015
  516. ("", X, 1, "GL_REDUCE"), # 0x8016
  517. ("glGetConvolutionParameter", E, 1, "GL_CONVOLUTION_FORMAT"), # 0x8017
  518. ("glGetConvolutionParameter", I, 1, "GL_CONVOLUTION_WIDTH"), # 0x8018
  519. ("glGetConvolutionParameter", I, 1, "GL_CONVOLUTION_HEIGHT"), # 0x8019
  520. ("glGetConvolutionParameter", I, 1, "GL_MAX_CONVOLUTION_WIDTH"), # 0x801A
  521. ("glGetConvolutionParameter", I, 1, "GL_MAX_CONVOLUTION_HEIGHT"), # 0x801B
  522. ("glGet", F, 1, "GL_POST_CONVOLUTION_RED_SCALE"), # 0x801C
  523. ("glGet", F, 1, "GL_POST_CONVOLUTION_GREEN_SCALE"), # 0x801D
  524. ("glGet", F, 1, "GL_POST_CONVOLUTION_BLUE_SCALE"), # 0x801E
  525. ("glGet", F, 1, "GL_POST_CONVOLUTION_ALPHA_SCALE"), # 0x801F
  526. ("glGet", F, 1, "GL_POST_CONVOLUTION_RED_BIAS"), # 0x8020
  527. ("glGet", F, 1, "GL_POST_CONVOLUTION_GREEN_BIAS"), # 0x8021
  528. ("glGet", F, 1, "GL_POST_CONVOLUTION_BLUE_BIAS"), # 0x8022
  529. ("glGet", F, 1, "GL_POST_CONVOLUTION_ALPHA_BIAS"), # 0x8023
  530. ("glGet", B, 1, "GL_HISTOGRAM"), # 0x8024
  531. ("", X, 1, "GL_PROXY_HISTOGRAM"), # 0x8025
  532. ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_WIDTH"), # 0x8026
  533. ("glGetHistogramParameter", E, 1, "GL_HISTOGRAM_FORMAT"), # 0x8027
  534. ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_RED_SIZE"), # 0x8028
  535. ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_GREEN_SIZE"), # 0x8029
  536. ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_BLUE_SIZE"), # 0x802A
  537. ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_ALPHA_SIZE"), # 0x802B
  538. ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_LUMINANCE_SIZE"), # 0x802C
  539. ("glGetHistogramParameter", B, 1, "GL_HISTOGRAM_SINK"), # 0x802D
  540. ("glGet", B, 1, "GL_MINMAX"), # 0x802E
  541. ("glGetMinMaxParameter", E, 1, "GL_MINMAX_FORMAT"), # 0x802F
  542. ("glGetMinMaxParameter", B, 1, "GL_MINMAX_SINK"), # 0x8030
  543. ("", X, 1, "GL_TABLE_TOO_LARGE"), # 0x8031
  544. ("", X, 1, "GL_UNSIGNED_BYTE_3_3_2"), # 0x8032
  545. ("", X, 1, "GL_UNSIGNED_SHORT_4_4_4_4"), # 0x8033
  546. ("", X, 1, "GL_UNSIGNED_SHORT_5_5_5_1"), # 0x8034
  547. ("", X, 1, "GL_UNSIGNED_INT_8_8_8_8"), # 0x8035
  548. ("", X, 1, "GL_UNSIGNED_INT_10_10_10_2"), # 0x8036
  549. ("glGet", B, 1, "GL_POLYGON_OFFSET_FILL"), # 0x8037
  550. ("glGet", F, 1, "GL_POLYGON_OFFSET_FACTOR"), # 0x8038
  551. ("glGet", F, 1, "GL_POLYGON_OFFSET_BIAS_EXT"), # 0x8039
  552. ("glGet", B, 1, "GL_RESCALE_NORMAL"), # 0x803A
  553. ("", X, 1, "GL_ALPHA4"), # 0x803B
  554. ("", X, 1, "GL_ALPHA8"), # 0x803C
  555. ("", X, 1, "GL_ALPHA12"), # 0x803D
  556. ("", X, 1, "GL_ALPHA16"), # 0x803E
  557. ("", X, 1, "GL_LUMINANCE4"), # 0x803F
  558. ("", X, 1, "GL_LUMINANCE8"), # 0x8040
  559. ("", X, 1, "GL_LUMINANCE12"), # 0x8041
  560. ("", X, 1, "GL_LUMINANCE16"), # 0x8042
  561. ("", X, 1, "GL_LUMINANCE4_ALPHA4"), # 0x8043
  562. ("", X, 1, "GL_LUMINANCE6_ALPHA2"), # 0x8044
  563. ("", X, 1, "GL_LUMINANCE8_ALPHA8"), # 0x8045
  564. ("", X, 1, "GL_LUMINANCE12_ALPHA4"), # 0x8046
  565. ("", X, 1, "GL_LUMINANCE12_ALPHA12"), # 0x8047
  566. ("", X, 1, "GL_LUMINANCE16_ALPHA16"), # 0x8048
  567. ("", X, 1, "GL_INTENSITY"), # 0x8049
  568. ("", X, 1, "GL_INTENSITY4"), # 0x804A
  569. ("", X, 1, "GL_INTENSITY8"), # 0x804B
  570. ("", X, 1, "GL_INTENSITY12"), # 0x804C
  571. ("", X, 1, "GL_INTENSITY16"), # 0x804D
  572. ("", X, 1, "GL_RGB2_EXT"), # 0x804E
  573. ("", X, 1, "GL_RGB4"), # 0x804F
  574. ("", X, 1, "GL_RGB5"), # 0x8050
  575. ("", X, 1, "GL_RGB8"), # 0x8051
  576. ("", X, 1, "GL_RGB10"), # 0x8052
  577. ("", X, 1, "GL_RGB12"), # 0x8053
  578. ("", X, 1, "GL_RGB16"), # 0x8054
  579. ("", X, 1, "GL_RGBA2"), # 0x8055
  580. ("", X, 1, "GL_RGBA4"), # 0x8056
  581. ("", X, 1, "GL_RGB5_A1"), # 0x8057
  582. ("", X, 1, "GL_RGBA8"), # 0x8058
  583. ("", X, 1, "GL_RGB10_A2"), # 0x8059
  584. ("", X, 1, "GL_RGBA12"), # 0x805A
  585. ("", X, 1, "GL_RGBA16"), # 0x805B
  586. ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_RED_SIZE"), # 0x805C
  587. ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_GREEN_SIZE"), # 0x805D
  588. ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BLUE_SIZE"), # 0x805E
  589. ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_ALPHA_SIZE"), # 0x805F
  590. ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_LUMINANCE_SIZE"), # 0x8060
  591. ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_INTENSITY_SIZE"), # 0x8061
  592. ("", X, 1, "GL_REPLACE_EXT"), # 0x8062
  593. ("", X, 1, "GL_PROXY_TEXTURE_1D"), # 0x8063
  594. ("", X, 1, "GL_PROXY_TEXTURE_2D"), # 0x8064
  595. ("", X, 1, "GL_TEXTURE_TOO_LARGE_EXT"), # 0x8065
  596. ("glGetTexParameter", F, 1, "GL_TEXTURE_PRIORITY"), # 0x8066
  597. ("glGetTexParameter", B, 1, "GL_TEXTURE_RESIDENT"), # 0x8067
  598. ("glGet_texture", I, 1, "GL_TEXTURE_BINDING_1D"), # 0x8068
  599. ("glGet_texture", I, 1, "GL_TEXTURE_BINDING_2D"), # 0x8069
  600. ("glGet_texture", I, 1, "GL_TEXTURE_BINDING_3D"), # 0x806A
  601. ("glGet", I, 1, "GL_PACK_SKIP_IMAGES"), # 0x806B
  602. ("glGet", F, 1, "GL_PACK_IMAGE_HEIGHT"), # 0x806C
  603. ("glGet", I, 1, "GL_UNPACK_SKIP_IMAGES"), # 0x806D
  604. ("glGet", F, 1, "GL_UNPACK_IMAGE_HEIGHT"), # 0x806E
  605. ("", B, 1, "GL_TEXTURE_3D"), # 0x806F
  606. ("", X, 1, "GL_PROXY_TEXTURE_3D"), # 0x8070
  607. ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_DEPTH"), # 0x8071
  608. ("glGetTexParameter,glGetSamplerParameter", E, 1, "GL_TEXTURE_WRAP_R"), # 0x8072
  609. ("glGet", I, 1, "GL_MAX_3D_TEXTURE_SIZE"), # 0x8073
  610. ("glGet", B, 1, "GL_VERTEX_ARRAY"), # 0x8074
  611. ("glGet", B, 1, "GL_NORMAL_ARRAY"), # 0x8075
  612. ("glGet", B, 1, "GL_COLOR_ARRAY"), # 0x8076
  613. ("glGet", B, 1, "GL_INDEX_ARRAY"), # 0x8077
  614. ("glGet", B, 1, "GL_TEXTURE_COORD_ARRAY"), # 0x8078
  615. ("glGet", B, 1, "GL_EDGE_FLAG_ARRAY"), # 0x8079
  616. ("glGet", I, 1, "GL_VERTEX_ARRAY_SIZE"), # 0x807A
  617. ("glGet", E, 1, "GL_VERTEX_ARRAY_TYPE"), # 0x807B
  618. ("glGet", I, 1, "GL_VERTEX_ARRAY_STRIDE"), # 0x807C
  619. ("glGet", I, 1, "GL_VERTEX_ARRAY_COUNT_EXT"), # 0x807D
  620. ("glGet", E, 1, "GL_NORMAL_ARRAY_TYPE"), # 0x807E
  621. ("glGet", I, 1, "GL_NORMAL_ARRAY_STRIDE"), # 0x807F
  622. ("glGet", I, 1, "GL_NORMAL_ARRAY_COUNT_EXT"), # 0x8080
  623. ("glGet", I, 1, "GL_COLOR_ARRAY_SIZE"), # 0x8081
  624. ("glGet", E, 1, "GL_COLOR_ARRAY_TYPE"), # 0x8082
  625. ("glGet", I, 1, "GL_COLOR_ARRAY_STRIDE"), # 0x8083
  626. ("glGet", I, 1, "GL_COLOR_ARRAY_COUNT_EXT"), # 0x8084
  627. ("glGet", E, 1, "GL_INDEX_ARRAY_TYPE"), # 0x8085
  628. ("glGet", I, 1, "GL_INDEX_ARRAY_STRIDE"), # 0x8086
  629. ("glGet", I, 1, "GL_INDEX_ARRAY_COUNT_EXT"), # 0x8087
  630. ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_SIZE"), # 0x8088
  631. ("glGet", E, 1, "GL_TEXTURE_COORD_ARRAY_TYPE"), # 0x8089
  632. ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_STRIDE"), # 0x808A
  633. ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_COUNT_EXT"), # 0x808B
  634. ("glGet", I, 1, "GL_EDGE_FLAG_ARRAY_STRIDE"), # 0x808C
  635. ("glGet", I, 1, "GL_EDGE_FLAG_ARRAY_COUNT_EXT"), # 0x808D
  636. ("glGet", P, 1, "GL_VERTEX_ARRAY_POINTER"), # 0x808E
  637. ("glGet", P, 1, "GL_NORMAL_ARRAY_POINTER"), # 0x808F
  638. ("glGet", P, 1, "GL_COLOR_ARRAY_POINTER"), # 0x8090
  639. ("glGet", P, 1, "GL_INDEX_ARRAY_POINTER"), # 0x8091
  640. ("glGet", P, 1, "GL_TEXTURE_COORD_ARRAY_POINTER"), # 0x8092
  641. ("glGet", P, 1, "GL_EDGE_FLAG_ARRAY_POINTER"), # 0x8093
  642. ("glGet", I, 1, "GL_INTERLACE_SGIX"), # 0x8094
  643. ("", X, 1, "GL_DETAIL_TEXTURE_2D_SGIS"), # 0x8095
  644. ("glGet", I, 1, "GL_DETAIL_TEXTURE_2D_BINDING_SGIS"), # 0x8096
  645. ("", X, 1, "GL_LINEAR_DETAIL_SGIS"), # 0x8097
  646. ("", X, 1, "GL_LINEAR_DETAIL_ALPHA_SGIS"), # 0x8098
  647. ("", X, 1, "GL_LINEAR_DETAIL_COLOR_SGIS"), # 0x8099
  648. ("", X, 1, "GL_DETAIL_TEXTURE_LEVEL_SGIS"), # 0x809A
  649. ("", X, 1, "GL_DETAIL_TEXTURE_MODE_SGIS"), # 0x809B
  650. ("", X, 1, "GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"), # 0x809C
  651. ("glGet", I, 1, "GL_MULTISAMPLE"), # 0x809D
  652. ("glGet", I, 1, "GL_SAMPLE_ALPHA_TO_COVERAGE"), # 0x809E
  653. ("glGet", I, 1, "GL_SAMPLE_ALPHA_TO_ONE"), # 0x809F
  654. ("glGet", I, 1, "GL_SAMPLE_COVERAGE"), # 0x80A0
  655. ("", X, 1, "GL_1PASS_EXT"), # 0x80A1
  656. ("", X, 1, "GL_2PASS_0_EXT"), # 0x80A2
  657. ("", X, 1, "GL_2PASS_1_EXT"), # 0x80A3
  658. ("", X, 1, "GL_4PASS_0_EXT"), # 0x80A4
  659. ("", X, 1, "GL_4PASS_1_EXT"), # 0x80A5
  660. ("", X, 1, "GL_4PASS_2_EXT"), # 0x80A6
  661. ("", X, 1, "GL_4PASS_3_EXT"), # 0x80A7
  662. ("glGet", I, 1, "GL_SAMPLE_BUFFERS"), # 0x80A8
  663. ("glGet", I, 1, "GL_SAMPLES"), # 0x80A9
  664. ("glGet", F, 1, "GL_SAMPLE_COVERAGE_VALUE"), # 0x80AA
  665. ("glGet", I, 1, "GL_SAMPLE_COVERAGE_INVERT"), # 0x80AB
  666. ("glGet", I, 1, "GL_SAMPLE_PATTERN_EXT"), # 0x80AC
  667. ("", X, 1, "GL_LINEAR_SHARPEN_SGIS"), # 0x80AD
  668. ("", X, 1, "GL_LINEAR_SHARPEN_ALPHA_SGIS"), # 0x80AE
  669. ("", X, 1, "GL_LINEAR_SHARPEN_COLOR_SGIS"), # 0x80AF
  670. ("", X, 1, "GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"), # 0x80B0
  671. ("glGet", F, 16, "GL_COLOR_MATRIX"), # 0x80B1
  672. ("glGet", I, 1, "GL_COLOR_MATRIX_STACK_DEPTH"), # 0x80B2
  673. ("glGet", I, 1, "GL_MAX_COLOR_MATRIX_STACK_DEPTH"), # 0x80B3
  674. ("glGet", F, 1, "GL_POST_COLOR_MATRIX_RED_SCALE"), # 0x80B4
  675. ("glGet", F, 1, "GL_POST_COLOR_MATRIX_GREEN_SCALE"), # 0x80B5
  676. ("glGet", F, 1, "GL_POST_COLOR_MATRIX_BLUE_SCALE"), # 0x80B6
  677. ("glGet", F, 1, "GL_POST_COLOR_MATRIX_ALPHA_SCALE"), # 0x80B7
  678. ("glGet", F, 1, "GL_POST_COLOR_MATRIX_RED_BIAS"), # 0x80B8
  679. ("glGet", F, 1, "GL_POST_COLOR_MATRIX_GREEN_BIAS"), # 0x80B9
  680. ("glGet", F, 1, "GL_POST_COLOR_MATRIX_BLUE_BIAS"), # 0x80BA
  681. ("glGet", F, 1, "GL_POST_COLOR_MATRIX_ALPHA_BIAS"), # 0x80BB
  682. ("glGet", I, 1, "GL_TEXTURE_COLOR_TABLE_SGI"), # 0x80BC
  683. ("", X, 1, "GL_PROXY_TEXTURE_COLOR_TABLE_SGI"), # 0x80BD
  684. ("", X, 1, "GL_TEXTURE_ENV_BIAS_SGIX"), # 0x80BE
  685. ("glGetTexParameter", F, 1, "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB"), # 0x80BF
  686. ("glGet", E, 1, "GL_BLEND_DST_RGB"), # 0x80C8
  687. ("glGet", E, 1, "GL_BLEND_SRC_RGB"), # 0x80C9
  688. ("glGet", E, 1, "GL_BLEND_DST_ALPHA"), # 0x80CA
  689. ("glGet", E, 1, "GL_BLEND_SRC_ALPHA"), # 0x80CB
  690. ("", X, 1, "GL_422_EXT"), # 0x80CC
  691. ("", X, 1, "GL_422_REV_EXT"), # 0x80CD
  692. ("", X, 1, "GL_422_AVERAGE_EXT"), # 0x80CE
  693. ("", X, 1, "GL_422_REV_AVERAGE_EXT"), # 0x80CF
  694. ("glGet", B, 1, "GL_COLOR_TABLE"), # 0x80D0
  695. ("glGet", I, 1, "GL_POST_CONVOLUTION_COLOR_TABLE"), # 0x80D1
  696. ("glGet", I, 1, "GL_POST_COLOR_MATRIX_COLOR_TABLE"), # 0x80D2
  697. ("", X, 1, "GL_PROXY_COLOR_TABLE"), # 0x80D3
  698. ("", X, 1, "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"), # 0x80D4
  699. ("", X, 1, "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"), # 0x80D5
  700. ("glGetColorTableParameter", F, 4, "GL_COLOR_TABLE_SCALE"), # 0x80D6
  701. ("glGetColorTableParameter", F, 4, "GL_COLOR_TABLE_BIAS"), # 0x80D7
  702. ("glGetColorTableParameter", E, 1, "GL_COLOR_TABLE_FORMAT"), # 0x80D8
  703. ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_WIDTH"), # 0x80D9
  704. ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_RED_SIZE"), # 0x80DA
  705. ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_GREEN_SIZE"), # 0x80DB
  706. ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_BLUE_SIZE"), # 0x80DC
  707. ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_ALPHA_SIZE"), # 0x80DD
  708. ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_LUMINANCE_SIZE"), # 0x80DE
  709. ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_INTENSITY_SIZE"), # 0x80DF
  710. ("", X, 1, "GL_BGR"), # 0x80E0
  711. ("", X, 1, "GL_BGRA"), # 0x80E1
  712. ("", X, 1, "GL_COLOR_INDEX1_EXT"), # 0x80E2
  713. ("", X, 1, "GL_COLOR_INDEX2_EXT"), # 0x80E3
  714. ("", X, 1, "GL_COLOR_INDEX4_EXT"), # 0x80E4
  715. ("", X, 1, "GL_COLOR_INDEX8_EXT"), # 0x80E5
  716. ("", X, 1, "GL_COLOR_INDEX12_EXT"), # 0x80E6
  717. ("", X, 1, "GL_COLOR_INDEX16_EXT"), # 0x80E7
  718. ("glGet", I, 1, "GL_MAX_ELEMENTS_VERTICES"), # 0x80E8
  719. ("glGet", I, 1, "GL_MAX_ELEMENTS_INDICES"), # 0x80E9
  720. ("", X, 1, "GL_PHONG_WIN"), # 0x80EA
  721. ("", X, 1, "GL_PHONG_HINT_WIN"), # 0x80EB
  722. ("", X, 1, "GL_FOG_SPECULAR_TEXTURE_WIN"), # 0x80EC
  723. ("_glGetTexLevelParameter", I, 1, "GL_TEXTURE_INDEX_SIZE_EXT"), # 0x80ED
  724. ("", X, 1, "GL_PARAMETER_BUFFER_ARB"), # 0x80EE
  725. ("", X, 1, "GL_PARAMETER_BUFFER_BINDING_ARB"), # 0x80EF
  726. ("glGet", E, 1, "GL_CLIP_VOLUME_CLIPPING_HINT_EXT"), # 0x80F0
  727. ("", X, 1, "GL_DUAL_ALPHA4_SGIS"), # 0x8110
  728. ("", X, 1, "GL_DUAL_ALPHA8_SGIS"), # 0x8111
  729. ("", X, 1, "GL_DUAL_ALPHA12_SGIS"), # 0x8112
  730. ("", X, 1, "GL_DUAL_ALPHA16_SGIS"), # 0x8113
  731. ("", X, 1, "GL_DUAL_LUMINANCE4_SGIS"), # 0x8114
  732. ("", X, 1, "GL_DUAL_LUMINANCE8_SGIS"), # 0x8115
  733. ("", X, 1, "GL_DUAL_LUMINANCE12_SGIS"), # 0x8116
  734. ("", X, 1, "GL_DUAL_LUMINANCE16_SGIS"), # 0x8117
  735. ("", X, 1, "GL_DUAL_INTENSITY4_SGIS"), # 0x8118
  736. ("", X, 1, "GL_DUAL_INTENSITY8_SGIS"), # 0x8119
  737. ("", X, 1, "GL_DUAL_INTENSITY12_SGIS"), # 0x811A
  738. ("", X, 1, "GL_DUAL_INTENSITY16_SGIS"), # 0x811B
  739. ("", X, 1, "GL_DUAL_LUMINANCE_ALPHA4_SGIS"), # 0x811C
  740. ("", X, 1, "GL_DUAL_LUMINANCE_ALPHA8_SGIS"), # 0x811D
  741. ("", X, 1, "GL_QUAD_ALPHA4_SGIS"), # 0x811E
  742. ("", X, 1, "GL_QUAD_ALPHA8_SGIS"), # 0x811F
  743. ("", X, 1, "GL_QUAD_LUMINANCE4_SGIS"), # 0x8120
  744. ("", X, 1, "GL_QUAD_LUMINANCE8_SGIS"), # 0x8121
  745. ("", X, 1, "GL_QUAD_INTENSITY4_SGIS"), # 0x8122
  746. ("", X, 1, "GL_QUAD_INTENSITY8_SGIS"), # 0x8123
  747. ("", X, 1, "GL_DUAL_TEXTURE_SELECT_SGIS"), # 0x8124
  748. ("", X, 1, "GL_QUAD_TEXTURE_SELECT_SGIS"), # 0x8125
  749. ("glGet", F, 1, "GL_POINT_SIZE_MIN"), # 0x8126
  750. ("glGet", F, 1, "GL_POINT_SIZE_MAX"), # 0x8127
  751. ("glGet", F, 1, "GL_POINT_FADE_THRESHOLD_SIZE"), # 0x8128
  752. ("glGet", F, 3, "GL_POINT_DISTANCE_ATTENUATION"), # 0x8129
  753. ("", X, 1, "GL_FOG_FUNC_SGIS"), # 0x812A
  754. ("glGet", I, 1, "GL_FOG_FUNC_POINTS_SGIS"), # 0x812B
  755. ("glGet", I, 1, "GL_MAX_FOG_FUNC_POINTS_SGIS"), # 0x812C
  756. ("", X, 1, "GL_CLAMP_TO_BORDER"), # 0x812D
  757. ("", X, 1, "GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"), # 0x812E
  758. ("", X, 1, "GL_CLAMP_TO_EDGE"), # 0x812F
  759. ("glGet", I, 1, "GL_PACK_SKIP_VOLUMES_SGIS"), # 0x8130
  760. ("glGet", I, 1, "GL_PACK_IMAGE_DEPTH_SGIS"), # 0x8131
  761. ("glGet", I, 1, "GL_UNPACK_SKIP_VOLUMES_SGIS"), # 0x8132
  762. ("glGet", I, 1, "GL_UNPACK_IMAGE_DEPTH_SGIS"), # 0x8133
  763. ("glGet", I, 1, "GL_TEXTURE_4D_SGIS"), # 0x8134
  764. ("", X, 1, "GL_PROXY_TEXTURE_4D_SGIS"), # 0x8135
  765. ("", X, 1, "GL_TEXTURE_4DSIZE_SGIS"), # 0x8136
  766. ("", X, 1, "GL_TEXTURE_WRAP_Q_SGIS"), # 0x8137
  767. ("glGet", I, 1, "GL_MAX_4D_TEXTURE_SIZE_SGIS"), # 0x8138
  768. ("glGet", I, 1, "GL_PIXEL_TEX_GEN_SGIX"), # 0x8139
  769. ("glGetTexParameter,glGetSamplerParameter", F, 1, "GL_TEXTURE_MIN_LOD"), # 0x813A
  770. ("glGetTexParameter,glGetSamplerParameter", F, 1, "GL_TEXTURE_MAX_LOD"), # 0x813B
  771. ("glGetTexParameter", F, 1, "GL_TEXTURE_BASE_LEVEL"), # 0x813C
  772. ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_LEVEL"), # 0x813D
  773. ("glGet", I, 1, "GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"), # 0x813E
  774. ("glGet", I, 1, "GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"), # 0x813F
  775. ("glGet", I, 1, "GL_PIXEL_TILE_WIDTH_SGIX"), # 0x8140
  776. ("glGet", I, 1, "GL_PIXEL_TILE_HEIGHT_SGIX"), # 0x8141
  777. ("glGet", I, 1, "GL_PIXEL_TILE_GRID_WIDTH_SGIX"), # 0x8142
  778. ("glGet", I, 1, "GL_PIXEL_TILE_GRID_HEIGHT_SGIX"), # 0x8143
  779. ("glGet", I, 1, "GL_PIXEL_TILE_GRID_DEPTH_SGIX"), # 0x8144
  780. ("glGet", I, 1, "GL_PIXEL_TILE_CACHE_SIZE_SGIX"), # 0x8145
  781. ("", X, 1, "GL_FILTER4_SGIS"), # 0x8146
  782. ("", X, 1, "GL_TEXTURE_FILTER4_SIZE_SGIS"), # 0x8147
  783. ("glGet", I, 1, "GL_SPRITE_SGIX"), # 0x8148
  784. ("glGet", I, 1, "GL_SPRITE_MODE_SGIX"), # 0x8149
  785. ("glGet", F, 3, "GL_SPRITE_AXIS_SGIX"), # 0x814A
  786. ("glGet", F, 3, "GL_SPRITE_TRANSLATION_SGIX"), # 0x814B
  787. ("", X, 1, "GL_SPRITE_AXIAL_SGIX"), # 0x814C
  788. ("", X, 1, "GL_SPRITE_OBJECT_ALIGNED_SGIX"), # 0x814D
  789. ("", X, 1, "GL_SPRITE_EYE_ALIGNED_SGIX"), # 0x814E
  790. ("glGet", I, 1, "GL_TEXTURE_4D_BINDING_SGIS"), # 0x814F
  791. ("", X, 1, "GL_IGNORE_BORDER_HP"), # 0x8150
  792. ("", X, 1, "GL_CONSTANT_BORDER"), # 0x8151
  793. ("", X, 1, "GL_REPLICATE_BORDER"), # 0x8153
  794. ("glGetConvolutionParameter", F, 4, "GL_CONVOLUTION_BORDER_COLOR"), # 0x8154
  795. ("", X, 1, "GL_IMAGE_SCALE_X_HP"), # 0x8155
  796. ("", X, 1, "GL_IMAGE_SCALE_Y_HP"), # 0x8156
  797. ("", X, 1, "GL_IMAGE_TRANSLATE_X_HP"), # 0x8157
  798. ("", X, 1, "GL_IMAGE_TRANSLATE_Y_HP"), # 0x8158
  799. ("", X, 1, "GL_IMAGE_ROTATE_ANGLE_HP"), # 0x8159
  800. ("", X, 1, "GL_IMAGE_ROTATE_ORIGIN_X_HP"), # 0x815A
  801. ("", X, 1, "GL_IMAGE_ROTATE_ORIGIN_Y_HP"), # 0x815B
  802. ("", X, 1, "GL_IMAGE_MAG_FILTER_HP"), # 0x815C
  803. ("", X, 1, "GL_IMAGE_MIN_FILTER_HP"), # 0x815D
  804. ("", X, 1, "GL_IMAGE_CUBIC_WEIGHT_HP"), # 0x815E
  805. ("", X, 1, "GL_CUBIC_HP"), # 0x815F
  806. ("", X, 1, "GL_AVERAGE_HP"), # 0x8160
  807. ("", X, 1, "GL_IMAGE_TRANSFORM_2D_HP"), # 0x8161
  808. ("", X, 1, "GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"), # 0x8162
  809. ("", X, 1, "GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"), # 0x8163
  810. ("_glGet", B, 1, "GL_OCCLUSION_TEST_HP"), # 0x8165
  811. ("_glGet", B, 1, "GL_OCCLUSION_TEST_RESULT_HP"), # 0x8166
  812. ("", X, 1, "GL_TEXTURE_LIGHTING_MODE_HP"), # 0x8167
  813. ("", X, 1, "GL_TEXTURE_POST_SPECULAR_HP"), # 0x8168
  814. ("", X, 1, "GL_TEXTURE_PRE_SPECULAR_HP"), # 0x8169
  815. ("", X, 1, "GL_LINEAR_CLIPMAP_LINEAR_SGIX"), # 0x8170
  816. ("glGetTexParameter", I, 2, "GL_TEXTURE_CLIPMAP_CENTER_SGIX"), # 0x8171
  817. ("glGetTexParameter", F, 1, "GL_TEXTURE_CLIPMAP_FRAME_SGIX"), # 0x8172
  818. ("glGetTexParameter", I, 2, "GL_TEXTURE_CLIPMAP_OFFSET_SGIX"), # 0x8173
  819. ("glGetTexParameter", I, 3, "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"), # 0x8174
  820. ("", X, 1, "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"), # 0x8175
  821. ("", I, 1, "GL_TEXTURE_CLIPMAP_DEPTH_SGIX"), # 0x8176
  822. ("glGet", I, 1, "GL_MAX_CLIPMAP_DEPTH_SGIX"), # 0x8177
  823. ("glGet", I, 1, "GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"), # 0x8178
  824. ("glGetTexParameter", F, 1, "GL_POST_TEXTURE_FILTER_BIAS_SGIX"), # 0x8179
  825. ("glGetTexParameter", F, 1, "GL_POST_TEXTURE_FILTER_SCALE_SGIX"), # 0x817A
  826. ("glGet", F, 2, "GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"), # 0x817B
  827. ("glGet", F, 2, "GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"), # 0x817C
  828. ("glGet", I, 1, "GL_REFERENCE_PLANE_SGIX"), # 0x817D
  829. ("glGet", F, 4, "GL_REFERENCE_PLANE_EQUATION_SGIX"), # 0x817E
  830. ("glGet", I, 1, "GL_IR_INSTRUMENT1_SGIX"), # 0x817F
  831. ("", X, 1, "GL_INSTRUMENT_BUFFER_POINTER_SGIX"), # 0x8180
  832. ("glGet", I, 1, "GL_INSTRUMENT_MEASUREMENTS_SGIX"), # 0x8181
  833. ("", X, 1, "GL_LIST_PRIORITY_SGIX"), # 0x8182
  834. ("glGet", I, 1, "GL_CALLIGRAPHIC_FRAGMENT_SGIX"), # 0x8183
  835. ("", X, 1, "GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"), # 0x8184
  836. ("", X, 1, "GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"), # 0x8185
  837. ("", X, 1, "GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"), # 0x8186
  838. ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX"), # 0x8187
  839. ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX"), # 0x8188
  840. ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX"), # 0x8189
  841. ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX"), # 0x818A
  842. ("glGet", I, 1, "GL_FRAMEZOOM_SGIX"), # 0x818B
  843. ("glGet", I, 1, "GL_FRAMEZOOM_FACTOR_SGIX"), # 0x818C
  844. ("glGet", I, 1, "GL_MAX_FRAMEZOOM_FACTOR_SGIX"), # 0x818D
  845. ("glGetTexParameter", F, 1, "GL_TEXTURE_LOD_BIAS_S_SGIX"), # 0x818E
  846. ("glGetTexParameter", F, 1, "GL_TEXTURE_LOD_BIAS_T_SGIX"), # 0x818F
  847. ("glGetTexParameter", F, 1, "GL_TEXTURE_LOD_BIAS_R_SGIX"), # 0x8190
  848. ("glGetTexParameter", B, 1, "GL_GENERATE_MIPMAP"), # 0x8191
  849. ("glGet", E, 1, "GL_GENERATE_MIPMAP_HINT"), # 0x8192
  850. ("", X, 1, "GL_GEOMETRY_DEFORMATION_SGIX"), # 0x8194
  851. ("", X, 1, "GL_TEXTURE_DEFORMATION_SGIX"), # 0x8195
  852. ("glGet", I, 1, "GL_DEFORMATIONS_MASK_SGIX"), # 0x8196
  853. ("", X, 1, "GL_MAX_DEFORMATION_ORDER_SGIX"), # 0x8197
  854. ("glGet", I, 1, "GL_FOG_OFFSET_SGIX"), # 0x8198
  855. ("glGet", F, 4, "GL_FOG_OFFSET_VALUE_SGIX"), # 0x8199
  856. ("glGetTexParameter", B, 1, "GL_TEXTURE_COMPARE_SGIX"), # 0x819A
  857. ("glGetTexParameter", E, 1, "GL_TEXTURE_COMPARE_OPERATOR_SGIX"), # 0x819B
  858. ("", X, 1, "GL_TEXTURE_LEQUAL_R_SGIX"), # 0x819C
  859. ("", X, 1, "GL_TEXTURE_GEQUAL_R_SGIX"), # 0x819D
  860. ("", X, 1, "GL_DEPTH_COMPONENT16"), # 0x81A5
  861. ("", X, 1, "GL_DEPTH_COMPONENT24"), # 0x81A6
  862. ("", X, 1, "GL_DEPTH_COMPONENT32"), # 0x81A7
  863. ("glGet", I, 1, "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT"), # 0x81A8
  864. ("glGet", I, 1, "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT"), # 0x81A9
  865. ("glGet", B, 1, "GL_CULL_VERTEX_EXT"), # 0x81AA
  866. ("glGet", F, 4, "GL_CULL_VERTEX_EYE_POSITION_EXT"), # 0x81AB
  867. ("glGet", F, 4, "GL_CULL_VERTEX_OBJECT_POSITION_EXT"), # 0x81AC
  868. ("", X, 1, "GL_IUI_V2F_EXT"), # 0x81AD
  869. ("", X, 1, "GL_IUI_V3F_EXT"), # 0x81AE
  870. ("", X, 1, "GL_IUI_N3F_V2F_EXT"), # 0x81AF
  871. ("", X, 1, "GL_IUI_N3F_V3F_EXT"), # 0x81B0
  872. ("", X, 1, "GL_T2F_IUI_V2F_EXT"), # 0x81B1
  873. ("", X, 1, "GL_T2F_IUI_V3F_EXT"), # 0x81B2
  874. ("", X, 1, "GL_T2F_IUI_N3F_V2F_EXT"), # 0x81B3
  875. ("", X, 1, "GL_T2F_IUI_N3F_V3F_EXT"), # 0x81B4
  876. ("", X, 1, "GL_INDEX_TEST_EXT"), # 0x81B5
  877. ("", X, 1, "GL_INDEX_TEST_FUNC_EXT"), # 0x81B6
  878. ("", X, 1, "GL_INDEX_TEST_REF_EXT"), # 0x81B7
  879. ("", X, 1, "GL_INDEX_MATERIAL_EXT"), # 0x81B8
  880. ("", X, 1, "GL_INDEX_MATERIAL_PARAMETER_EXT"), # 0x81B9
  881. ("", X, 1, "GL_INDEX_MATERIAL_FACE_EXT"), # 0x81BA
  882. ("", X, 1, "GL_YCRCB_422_SGIX"), # 0x81BB
  883. ("", X, 1, "GL_YCRCB_444_SGIX"), # 0x81BC
  884. ("", X, 1, "GL_WRAP_BORDER_SUN"), # 0x81D4
  885. ("", X, 1, "GL_UNPACK_CONSTANT_DATA_SUNX"), # 0x81D5
  886. ("", X, 1, "GL_TEXTURE_CONSTANT_DATA_SUNX"), # 0x81D6
  887. ("", X, 1, "GL_TRIANGLE_LIST_SUN"), # 0x81D7
  888. ("", X, 1, "GL_REPLACEMENT_CODE_SUN"), # 0x81D8
  889. ("", X, 1, "GL_GLOBAL_ALPHA_SUN"), # 0x81D9
  890. ("", X, 1, "GL_GLOBAL_ALPHA_FACTOR_SUN"), # 0x81DA
  891. ("glGet", B, 4, "GL_TEXTURE_COLOR_WRITEMASK_SGIS"), # 0x81EF
  892. ("", X, 1, "GL_EYE_DISTANCE_TO_POINT_SGIS"), # 0x81F0
  893. ("", X, 1, "GL_OBJECT_DISTANCE_TO_POINT_SGIS"), # 0x81F1
  894. ("", X, 1, "GL_EYE_DISTANCE_TO_LINE_SGIS"), # 0x81F2
  895. ("", X, 1, "GL_OBJECT_DISTANCE_TO_LINE_SGIS"), # 0x81F3
  896. ("", X, 1, "GL_EYE_POINT_SGIS"), # 0x81F4
  897. ("", X, 1, "GL_OBJECT_POINT_SGIS"), # 0x81F5
  898. ("", X, 1, "GL_EYE_LINE_SGIS"), # 0x81F6
  899. ("", X, 1, "GL_OBJECT_LINE_SGIS"), # 0x81F7
  900. ("glGet", E, 1, "GL_LIGHT_MODEL_COLOR_CONTROL"), # 0x81F8
  901. ("", X, 1, "GL_SINGLE_COLOR"), # 0x81F9
  902. ("", X, 1, "GL_SEPARATE_SPECULAR_COLOR"), # 0x81FA
  903. ("", X, 1, "GL_SHARED_TEXTURE_PALETTE_EXT"), # 0x81FB
  904. ("", X, 1, "GL_FOG_SCALE_SGIX"), # 0x81FC
  905. ("", X, 1, "GL_FOG_SCALE_VALUE_SGIX"), # 0x81FD
  906. ("", X, 1, "GL_TEXT_FRAGMENT_SHADER_ATI"), # 0x8200
  907. ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"), # 0x8210
  908. ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"), # 0x8211
  909. ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"), # 0x8212
  910. ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"), # 0x8213
  911. ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"), # 0x8214
  912. ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"), # 0x8215
  913. ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"), # 0x8216
  914. ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"), # 0x8217
  915. ("", X, 1, "GL_FRAMEBUFFER_DEFAULT"), # 0x8218
  916. ("", X, 1, "GL_FRAMEBUFFER_UNDEFINED"), # 0x8219
  917. ("", X, 1, "GL_DEPTH_STENCIL_ATTACHMENT"), # 0x821A
  918. ("glGet", I, 1, "GL_MAJOR_VERSION"), # 0x821B
  919. ("glGet", I, 1, "GL_MINOR_VERSION"), # 0x821C
  920. ("glGet", I, 1, "GL_NUM_EXTENSIONS"), # 0x821D
  921. ("glGet", I, 1, "GL_CONTEXT_FLAGS"), # 0x821E
  922. ("glGetBufferParameter", B, 1, "GL_BUFFER_IMMUTABLE_STORAGE"), # 0x821F
  923. ("glGetBufferParameter", I, 1, "GL_BUFFER_STORAGE_FLAGS"), # 0x8220
  924. ("glGet", B, 1, "GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED"), # 0x8221
  925. ("", X, 1, "GL_INDEX"), # 0x8222
  926. ("", X, 1, "GL_COMPRESSED_RED"), # 0x8225
  927. ("", X, 1, "GL_COMPRESSED_RG"), # 0x8226
  928. ("", X, 1, "GL_RG"), # 0x8227
  929. ("", X, 1, "GL_RG_INTEGER"), # 0x8228
  930. ("", X, 1, "GL_R8"), # 0x8229
  931. ("", X, 1, "GL_R16"), # 0x822A
  932. ("", X, 1, "GL_RG8"), # 0x822B
  933. ("", X, 1, "GL_RG16"), # 0x822C
  934. ("", X, 1, "GL_R16F"), # 0x822D
  935. ("", X, 1, "GL_R32F"), # 0x822E
  936. ("", X, 1, "GL_RG16F"), # 0x822F
  937. ("", X, 1, "GL_RG32F"), # 0x8230
  938. ("", X, 1, "GL_R8I"), # 0x8231
  939. ("", X, 1, "GL_R8UI"), # 0x8232
  940. ("", X, 1, "GL_R16I"), # 0x8233
  941. ("", X, 1, "GL_R16UI"), # 0x8234
  942. ("", X, 1, "GL_R32I"), # 0x8235
  943. ("", X, 1, "GL_R32UI"), # 0x8236
  944. ("", X, 1, "GL_RG8I"), # 0x8237
  945. ("", X, 1, "GL_RG8UI"), # 0x8238
  946. ("", X, 1, "GL_RG16I"), # 0x8239
  947. ("", X, 1, "GL_RG16UI"), # 0x823A
  948. ("", X, 1, "GL_RG32I"), # 0x823B
  949. ("", X, 1, "GL_RG32UI"), # 0x823C
  950. ("", X, 1, "GL_SYNC_CL_EVENT_ARB"), # 0x8240
  951. ("", X, 1, "GL_SYNC_CL_EVENT_COMPLETE_ARB"), # 0x8241
  952. ("glGet", B, 1, "GL_DEBUG_OUTPUT_SYNCHRONOUS"), # 0x8242
  953. ("glGet", I, 1, "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"), # 0x8243
  954. ("_glGet", P, 1, "GL_DEBUG_CALLBACK_FUNCTION"), # 0x8244
  955. ("_glGet", P, 1, "GL_DEBUG_CALLBACK_USER_PARAM"), # 0x8245
  956. ("", X, 1, "GL_DEBUG_SOURCE_API"), # 0x8246
  957. ("", X, 1, "GL_DEBUG_SOURCE_WINDOW_SYSTEM"), # 0x8247
  958. ("", X, 1, "GL_DEBUG_SOURCE_SHADER_COMPILER"), # 0x8248
  959. ("", X, 1, "GL_DEBUG_SOURCE_THIRD_PARTY"), # 0x8249
  960. ("", X, 1, "GL_DEBUG_SOURCE_APPLICATION"), # 0x824A
  961. ("", X, 1, "GL_DEBUG_SOURCE_OTHER"), # 0x824B
  962. ("", X, 1, "GL_DEBUG_TYPE_ERROR"), # 0x824C
  963. ("", X, 1, "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"), # 0x824D
  964. ("", X, 1, "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"), # 0x824E
  965. ("", X, 1, "GL_DEBUG_TYPE_PORTABILITY"), # 0x824F
  966. ("", X, 1, "GL_DEBUG_TYPE_PERFORMANCE"), # 0x8250
  967. ("", X, 1, "GL_DEBUG_TYPE_OTHER"), # 0x8251
  968. ("", X, 1, "GL_LOSE_CONTEXT_ON_RESET"), # 0x8252
  969. ("", X, 1, "GL_GUILTY_CONTEXT_RESET"), # 0x8253
  970. ("", X, 1, "GL_INNOCENT_CONTEXT_RESET"), # 0x8254
  971. ("", X, 1, "GL_UNKNOWN_CONTEXT_RESET"), # 0x8255
  972. ("glGet", E, 1, "GL_RESET_NOTIFICATION_STRATEGY"), # 0x8256
  973. ("glGetProgram", B, 1, "GL_PROGRAM_BINARY_RETRIEVABLE_HINT"), # 0x8257
  974. ("glGetProgram", B, 1, "GL_PROGRAM_SEPARABLE"), # 0x8258
  975. ("glGet", I, 1, "GL_ACTIVE_PROGRAM"), # 0x8259
  976. ("glGet", I, 1, "GL_PROGRAM_PIPELINE_BINDING"), # 0x825A
  977. ("glGet", I, 1, "GL_MAX_VIEWPORTS"), # 0x825B
  978. ("glGet", I, 1, "GL_VIEWPORT_SUBPIXEL_BITS"), # 0x825C
  979. ("glGet", F, 2, "GL_VIEWPORT_BOUNDS_RANGE"), # 0x825D
  980. ("glGet", E, 1, "GL_LAYER_PROVOKING_VERTEX"), # 0x825E
  981. ("glGet", E, 1, "GL_VIEWPORT_INDEX_PROVOKING_VERTEX"), # 0x825F
  982. ("", X, 1, "GL_UNDEFINED_VERTEX"), # 0x8260
  983. ("", X, 1, "GL_NO_RESET_NOTIFICATION"), # 0x8261
  984. ("glGet", I, 1, "GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"), # 0x8262
  985. ("glGet", I, 1, "GL_MAX_COMPUTE_UNIFORM_COMPONENTS"), # 0x8263
  986. ("glGet", I, 1, "GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"), # 0x8264
  987. ("glGet", I, 1, "GL_MAX_COMPUTE_ATOMIC_COUNTERS"), # 0x8265
  988. ("glGet", I, 1, "GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"), # 0x8266
  989. ("", X, 1, "GL_COMPUTE_WORK_GROUP_SIZE"), # 0x8267
  990. ("", X, 1, "GL_DEBUG_TYPE_MARKER"), # 0x8268
  991. ("", X, 1, "GL_DEBUG_TYPE_PUSH_GROUP"), # 0x8269
  992. ("", X, 1, "GL_DEBUG_TYPE_POP_GROUP"), # 0x826A
  993. ("", X, 1, "GL_DEBUG_SEVERITY_NOTIFICATION"), # 0x826B
  994. ("glGet", I, 1, "GL_MAX_DEBUG_GROUP_STACK_DEPTH"), # 0x826C
  995. ("glGet", I, 1, "GL_DEBUG_GROUP_STACK_DEPTH"), # 0x826D
  996. ("glGet", I, 1, "GL_MAX_UNIFORM_LOCATIONS"), # 0x826E
  997. ("", B, 1, "GL_INTERNALFORMAT_SUPPORTED"), # 0x826F
  998. ("", E, 1, "GL_INTERNALFORMAT_PREFERRED"), # 0x8270
  999. ("", I, 1, "GL_INTERNALFORMAT_RED_SIZE"), # 0x8271
  1000. ("", I, 1, "GL_INTERNALFORMAT_GREEN_SIZE"), # 0x8272
  1001. ("", I, 1, "GL_INTERNALFORMAT_BLUE_SIZE"), # 0x8273
  1002. ("", I, 1, "GL_INTERNALFORMAT_ALPHA_SIZE"), # 0x8274
  1003. ("", I, 1, "GL_INTERNALFORMAT_DEPTH_SIZE"), # 0x8275
  1004. ("", I, 1, "GL_INTERNALFORMAT_STENCIL_SIZE"), # 0x8276
  1005. ("", I, 1, "GL_INTERNALFORMAT_SHARED_SIZE"), # 0x8277
  1006. ("", E, 1, "GL_INTERNALFORMAT_RED_TYPE"), # 0x8278
  1007. ("", E, 1, "GL_INTERNALFORMAT_GREEN_TYPE"), # 0x8279
  1008. ("", E, 1, "GL_INTERNALFORMAT_BLUE_TYPE"), # 0x827A
  1009. ("", E, 1, "GL_INTERNALFORMAT_ALPHA_TYPE"), # 0x827B
  1010. ("", E, 1, "GL_INTERNALFORMAT_DEPTH_TYPE"), # 0x827C
  1011. ("", E, 1, "GL_INTERNALFORMAT_STENCIL_TYPE"), # 0x827D
  1012. ("", I, 1, "GL_MAX_WIDTH"), # 0x827E
  1013. ("", I, 1, "GL_MAX_HEIGHT"), # 0x827F
  1014. ("", I, 1, "GL_MAX_DEPTH"), # 0x8280
  1015. ("", I, 1, "GL_MAX_LAYERS"), # 0x8281
  1016. ("", I, 1, "GL_MAX_COMBINED_DIMENSIONS"), # 0x8282
  1017. ("", B, 1, "GL_COLOR_COMPONENTS"), # 0x8283
  1018. ("", B, 1, "GL_DEPTH_COMPONENTS"), # 0x8284
  1019. ("", B, 1, "GL_STENCIL_COMPONENTS"), # 0x8285
  1020. ("", B, 1, "GL_COLOR_RENDERABLE"), # 0x8286
  1021. ("", B, 1, "GL_DEPTH_RENDERABLE"), # 0x8287
  1022. ("", B, 1, "GL_STENCIL_RENDERABLE"), # 0x8288
  1023. ("", E, 1, "GL_FRAMEBUFFER_RENDERABLE"), # 0x8289
  1024. ("", E, 1, "GL_FRAMEBUFFER_RENDERABLE_LAYERED"), # 0x828A
  1025. ("", E, 1, "GL_FRAMEBUFFER_BLEND"), # 0x828B
  1026. ("", E, 1, "GL_READ_PIXELS"), # 0x828C
  1027. ("", E, 1, "GL_READ_PIXELS_FORMAT"), # 0x828D
  1028. ("", E, 1, "GL_READ_PIXELS_TYPE"), # 0x828E
  1029. ("", E, 1, "GL_TEXTURE_IMAGE_FORMAT"), # 0x828F
  1030. ("", E, 1, "GL_TEXTURE_IMAGE_TYPE"), # 0x8290
  1031. ("", E, 1, "GL_GET_TEXTURE_IMAGE_FORMAT"), # 0x8291
  1032. ("", E, 1, "GL_GET_TEXTURE_IMAGE_TYPE"), # 0x8292
  1033. ("", B, 1, "GL_MIPMAP"), # 0x8293
  1034. ("", E, 1, "GL_MANUAL_GENERATE_MIPMAP"), # 0x8294
  1035. ("", E, 1, "GL_AUTO_GENERATE_MIPMAP"), # 0x8295
  1036. ("", E, 1, "GL_COLOR_ENCODING"), # 0x8296
  1037. ("", E, 1, "GL_SRGB_READ"), # 0x8297
  1038. ("", E, 1, "GL_SRGB_WRITE"), # 0x8298
  1039. ("", E, 1, "GL_SRGB_DECODE_ARB"), # 0x8299
  1040. ("", E, 1, "GL_FILTER"), # 0x829A
  1041. ("", E, 1, "GL_VERTEX_TEXTURE"), # 0x829B
  1042. ("", E, 1, "GL_TESS_CONTROL_TEXTURE"), # 0x829C
  1043. ("", E, 1, "GL_TESS_EVALUATION_TEXTURE"), # 0x829D
  1044. ("", E, 1, "GL_GEOMETRY_TEXTURE"), # 0x829E
  1045. ("", E, 1, "GL_FRAGMENT_TEXTURE"), # 0x829F
  1046. ("", E, 1, "GL_COMPUTE_TEXTURE"), # 0x82A0
  1047. ("", E, 1, "GL_TEXTURE_SHADOW"), # 0x82A1
  1048. ("", E, 1, "GL_TEXTURE_GATHER"), # 0x82A2
  1049. ("", E, 1, "GL_TEXTURE_GATHER_SHADOW"), # 0x82A3
  1050. ("", E, 1, "GL_SHADER_IMAGE_LOAD"), # 0x82A4
  1051. ("", E, 1, "GL_SHADER_IMAGE_STORE"), # 0x82A5
  1052. ("", E, 1, "GL_SHADER_IMAGE_ATOMIC"), # 0x82A6
  1053. ("", I, 1, "GL_IMAGE_TEXEL_SIZE"), # 0x82A7
  1054. ("", E, 1, "GL_IMAGE_COMPATIBILITY_CLASS"), # 0x82A8
  1055. ("", E, 1, "GL_IMAGE_PIXEL_FORMAT"), # 0x82A9
  1056. ("", E, 1, "GL_IMAGE_PIXEL_TYPE"), # 0x82AA
  1057. ("", E, 1, "GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST"), # 0x82AC
  1058. ("", E, 1, "GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST"), # 0x82AD
  1059. ("", E, 1, "GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE"), # 0x82AE
  1060. ("", E, 1, "GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE"), # 0x82AF
  1061. ("", I, 1, "GL_TEXTURE_COMPRESSED_BLOCK_WIDTH"), # 0x82B1
  1062. ("", I, 1, "GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT"), # 0x82B2
  1063. ("", I, 1, "GL_TEXTURE_COMPRESSED_BLOCK_SIZE"), # 0x82B3
  1064. ("", E, 1, "GL_CLEAR_BUFFER"), # 0x82B4
  1065. ("", E, 1, "GL_TEXTURE_VIEW"), # 0x82B5
  1066. ("", E, 1, "GL_VIEW_COMPATIBILITY_CLASS"), # 0x82B6
  1067. ("", X, 1, "GL_FULL_SUPPORT"), # 0x82B7
  1068. ("", X, 1, "GL_CAVEAT_SUPPORT"), # 0x82B8
  1069. ("", X, 1, "GL_IMAGE_CLASS_4_X_32"), # 0x82B9
  1070. ("", X, 1, "GL_IMAGE_CLASS_2_X_32"), # 0x82BA
  1071. ("", X, 1, "GL_IMAGE_CLASS_1_X_32"), # 0x82BB
  1072. ("", X, 1, "GL_IMAGE_CLASS_4_X_16"), # 0x82BC
  1073. ("", X, 1, "GL_IMAGE_CLASS_2_X_16"), # 0x82BD
  1074. ("", X, 1, "GL_IMAGE_CLASS_1_X_16"), # 0x82BE
  1075. ("", X, 1, "GL_IMAGE_CLASS_4_X_8"), # 0x82BF
  1076. ("", X, 1, "GL_IMAGE_CLASS_2_X_8"), # 0x82C0
  1077. ("", X, 1, "GL_IMAGE_CLASS_1_X_8"), # 0x82C1
  1078. ("", X, 1, "GL_IMAGE_CLASS_11_11_10"), # 0x82C2
  1079. ("", X, 1, "GL_IMAGE_CLASS_10_10_10_2"), # 0x82C3
  1080. ("", X, 1, "GL_VIEW_CLASS_128_BITS"), # 0x82C4
  1081. ("", X, 1, "GL_VIEW_CLASS_96_BITS"), # 0x82C5
  1082. ("", X, 1, "GL_VIEW_CLASS_64_BITS"), # 0x82C6
  1083. ("", X, 1, "GL_VIEW_CLASS_48_BITS"), # 0x82C7
  1084. ("", X, 1, "GL_VIEW_CLASS_32_BITS"), # 0x82C8
  1085. ("", X, 1, "GL_VIEW_CLASS_24_BITS"), # 0x82C9
  1086. ("", X, 1, "GL_VIEW_CLASS_16_BITS"), # 0x82CA
  1087. ("", X, 1, "GL_VIEW_CLASS_8_BITS"), # 0x82CB
  1088. ("", X, 1, "GL_VIEW_CLASS_S3TC_DXT1_RGB"), # 0x82CC
  1089. ("", X, 1, "GL_VIEW_CLASS_S3TC_DXT1_RGBA"), # 0x82CD
  1090. ("", X, 1, "GL_VIEW_CLASS_S3TC_DXT3_RGBA"), # 0x82CE
  1091. ("", X, 1, "GL_VIEW_CLASS_S3TC_DXT5_RGBA"), # 0x82CF
  1092. ("", X, 1, "GL_VIEW_CLASS_RGTC1_RED"), # 0x82D0
  1093. ("", X, 1, "GL_VIEW_CLASS_RGTC2_RG"), # 0x82D1
  1094. ("", X, 1, "GL_VIEW_CLASS_BPTC_UNORM"), # 0x82D2
  1095. ("", X, 1, "GL_VIEW_CLASS_BPTC_FLOAT"), # 0x82D3
  1096. ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_BINDING"), # 0x82D4
  1097. ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_RELATIVE_OFFSET"), # 0x82D5
  1098. ("", I, 1, "GL_VERTEX_BINDING_DIVISOR"), # 0x82D6
  1099. ("", I, 1, "GL_VERTEX_BINDING_OFFSET"), # 0x82D7
  1100. ("", I, 1, "GL_VERTEX_BINDING_STRIDE"), # 0x82D8
  1101. ("glGet", I, 1, "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"), # 0x82D9
  1102. ("glGet", I, 1, "GL_MAX_VERTEX_ATTRIB_BINDINGS"), # 0x82DA
  1103. ("glGetTexParameter", I, 1, "GL_TEXTURE_VIEW_MIN_LEVEL"), # 0x82DB
  1104. ("glGetTexParameter", I, 1, "GL_TEXTURE_VIEW_NUM_LEVELS"), # 0x82DC
  1105. ("glGetTexParameter", I, 1, "GL_TEXTURE_VIEW_MIN_LAYER"), # 0x82DD
  1106. ("glGetTexParameter", I, 1, "GL_TEXTURE_VIEW_NUM_LAYERS"), # 0x82DE
  1107. ("glGetTexParameter", I, 1, "GL_TEXTURE_IMMUTABLE_LEVELS"), # 0x82DF
  1108. ("", X, 1, "GL_BUFFER"), # 0x82E0
  1109. ("", X, 1, "GL_SHADER"), # 0x82E1
  1110. ("", X, 1, "GL_PROGRAM"), # 0x82E2
  1111. ("", X, 1, "GL_QUERY"), # 0x82E3
  1112. ("", X, 1, "GL_PROGRAM_PIPELINE"), # 0x82E4
  1113. ("glGet", I, 1, "GL_MAX_VERTEX_ATTRIB_STRIDE"), # 0x82E5
  1114. ("", X, 1, "GL_SAMPLER"), # 0x82E6
  1115. ("", X, 1, "GL_DISPLAY_LIST"), # 0x82E7
  1116. ("glGet", I, 1, "GL_MAX_LABEL_LENGTH"), # 0x82E8
  1117. ("", X, 1, "GL_NUM_SHADING_LANGUAGE_VERSIONS"), # 0x82E9
  1118. ("", X, 1, "GL_QUERY_TARGET"), # 0x82EA
  1119. #("", X, 1, "GL_TEXTURE_BINDING"), # 0x82EB
  1120. ("", X, 1, "GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB"), # 0x82EC
  1121. ("", X, 1, "GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB"), # 0x82ED
  1122. ("", X, 1, "GL_VERTICES_SUBMITTED_ARB"), # 0x82EE
  1123. ("", X, 1, "GL_PRIMITIVES_SUBMITTED_ARB"), # 0x82EF
  1124. ("", X, 1, "GL_VERTEX_SHADER_INVOCATIONS_ARB"), # 0x82F0
  1125. ("", X, 1, "GL_TESS_CONTROL_SHADER_PATCHES_ARB"), # 0x82F1
  1126. ("", X, 1, "GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB"), # 0x82F2
  1127. ("", X, 1, "GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB"), # 0x82F3
  1128. ("", X, 1, "GL_FRAGMENT_SHADER_INVOCATIONS_ARB"), # 0x82F4
  1129. ("", X, 1, "GL_COMPUTE_SHADER_INVOCATIONS_ARB"), # 0x82F5
  1130. ("", X, 1, "GL_CLIPPING_INPUT_PRIMITIVES_ARB"), # 0x82F6
  1131. ("", X, 1, "GL_CLIPPING_OUTPUT_PRIMITIVES_ARB"), # 0x82F7
  1132. ("", X, 1, "GL_SPARSE_BUFFER_PAGE_SIZE_ARB"), # 0x82F8
  1133. ("glGet", I, 1, "GL_MAX_CULL_DISTANCES"), # 0x82F9
  1134. ("glGet", I, 1, "GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES"), # 0x82FA
  1135. ("glGet", E, 1, "GL_CONTEXT_RELEASE_BEHAVIOR"), # 0x82FB
  1136. ("glGet", E, 1, "GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH"), # 0x82FC
  1137. ("", X, 1, "GL_DEPTH_PASS_INSTRUMENT_SGIX"), # 0x8310
  1138. ("", X, 1, "GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX"), # 0x8311
  1139. ("", X, 1, "GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX"), # 0x8312
  1140. #("", X, 1, "GL_FRAGMENTS_INSTRUMENT_SGIX"), # 0x8313
  1141. #("", X, 1, "GL_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX"), # 0x8314
  1142. #("", X, 1, "GL_FRAGMENTS_INSTRUMENT_MAX_SGIX"), # 0x8315
  1143. ("glGet", I, 1, "GL_CONVOLUTION_HINT_SGIX"), # 0x8316
  1144. ("", X, 1, "GL_YCRCB_SGIX"), # 0x8318
  1145. ("", X, 1, "GL_YCRCBA_SGIX"), # 0x8319
  1146. #("", X, 1, "GL_UNPACK_COMPRESSED_SIZE_SGIX"), # 0x831A
  1147. #("", X, 1, "GL_PACK_MAX_COMPRESSED_SIZE_SGIX"), # 0x831B
  1148. #("", X, 1, "GL_PACK_COMPRESSED_SIZE_SGIX"), # 0x831C
  1149. #("", X, 1, "GL_SLIM8U_SGIX"), # 0x831D
  1150. #("", X, 1, "GL_SLIM10U_SGIX"), # 0x831E
  1151. #("", X, 1, "GL_SLIM12S_SGIX"), # 0x831F
  1152. ("", X, 1, "GL_ALPHA_MIN_SGIX"), # 0x8320
  1153. ("", X, 1, "GL_ALPHA_MAX_SGIX"), # 0x8321
  1154. ("", X, 1, "GL_SCALEBIAS_HINT_SGIX"), # 0x8322
  1155. ("", X, 1, "GL_ASYNC_MARKER_SGIX"), # 0x8329
  1156. ("glGet", I, 1, "GL_PIXEL_TEX_GEN_MODE_SGIX"), # 0x832B
  1157. ("", X, 1, "GL_ASYNC_HISTOGRAM_SGIX"), # 0x832C
  1158. ("", X, 1, "GL_MAX_ASYNC_HISTOGRAM_SGIX"), # 0x832D
  1159. ("", X, 1, "GL_PIXEL_TRANSFORM_2D_EXT"), # 0x8330
  1160. ("", X, 1, "GL_PIXEL_MAG_FILTER_EXT"), # 0x8331
  1161. ("", X, 1, "GL_PIXEL_MIN_FILTER_EXT"), # 0x8332
  1162. ("", X, 1, "GL_PIXEL_CUBIC_WEIGHT_EXT"), # 0x8333
  1163. ("", X, 1, "GL_CUBIC_EXT"), # 0x8334
  1164. ("", X, 1, "GL_AVERAGE_EXT"), # 0x8335
  1165. ("", X, 1, "GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"), # 0x8336
  1166. ("", X, 1, "GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"), # 0x8337
  1167. ("", X, 1, "GL_PIXEL_TRANSFORM_2D_MATRIX_EXT"), # 0x8338
  1168. ("", X, 1, "GL_FRAGMENT_MATERIAL_EXT"), # 0x8349
  1169. ("", X, 1, "GL_FRAGMENT_NORMAL_EXT"), # 0x834A
  1170. ("", X, 1, "GL_FRAGMENT_COLOR_EXT"), # 0x834C
  1171. ("", X, 1, "GL_ATTENUATION_EXT"), # 0x834D
  1172. ("", X, 1, "GL_SHADOW_ATTENUATION_EXT"), # 0x834E
  1173. ("glGet", I, 1, "GL_TEXTURE_APPLICATION_MODE_EXT"), # 0x834F
  1174. ("glGet", I, 1, "GL_TEXTURE_LIGHT_EXT"), # 0x8350
  1175. ("glGet", I, 1, "GL_TEXTURE_MATERIAL_FACE_EXT"), # 0x8351
  1176. ("glGet", I, 1, "GL_TEXTURE_MATERIAL_PARAMETER_EXT"), # 0x8352
  1177. ("glGet", I, 1, "GL_PIXEL_TEXTURE_SGIS"), # 0x8353
  1178. ("glGet", I, 1, "GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"), # 0x8354
  1179. ("glGet", I, 1, "GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"), # 0x8355
  1180. ("glGet", I, 1, "GL_PIXEL_GROUP_COLOR_SGIS"), # 0x8356
  1181. #("", X, 1, "GL_LINE_QUALITY_HINT_SGIX"), # 0x835B
  1182. ("", X, 1, "GL_ASYNC_TEX_IMAGE_SGIX"), # 0x835C
  1183. ("", X, 1, "GL_ASYNC_DRAW_PIXELS_SGIX"), # 0x835D
  1184. ("", X, 1, "GL_ASYNC_READ_PIXELS_SGIX"), # 0x835E
  1185. ("", X, 1, "GL_MAX_ASYNC_TEX_IMAGE_SGIX"), # 0x835F
  1186. ("", X, 1, "GL_MAX_ASYNC_DRAW_PIXELS_SGIX"), # 0x8360
  1187. ("", X, 1, "GL_MAX_ASYNC_READ_PIXELS_SGIX"), # 0x8361
  1188. ("", X, 1, "GL_UNSIGNED_BYTE_2_3_3_REV"), # 0x8362
  1189. ("", X, 1, "GL_UNSIGNED_SHORT_5_6_5"), # 0x8363
  1190. ("", X, 1, "GL_UNSIGNED_SHORT_5_6_5_REV"), # 0x8364
  1191. ("", X, 1, "GL_UNSIGNED_SHORT_4_4_4_4_REV"), # 0x8365
  1192. ("", X, 1, "GL_UNSIGNED_SHORT_1_5_5_5_REV"), # 0x8366
  1193. ("", X, 1, "GL_UNSIGNED_INT_8_8_8_8_REV"), # 0x8367
  1194. ("", X, 1, "GL_UNSIGNED_INT_2_10_10_10_REV"), # 0x8368
  1195. ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_CLAMP_S_SGIX"), # 0x8369
  1196. ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_CLAMP_T_SGIX"), # 0x836A
  1197. ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_CLAMP_R_SGIX"), # 0x836B
  1198. ("", X, 1, "GL_MIRRORED_REPEAT"), # 0x8370
  1199. ("", X, 1, "GL_RGB_S3TC"), # 0x83A0
  1200. ("", X, 1, "GL_RGB4_S3TC"), # 0x83A1
  1201. ("", X, 1, "GL_RGBA_S3TC"), # 0x83A2
  1202. ("", X, 1, "GL_RGBA4_S3TC"), # 0x83A3
  1203. ("", X, 1, "GL_RGBA_DXT5_S3TC"), # 0x83A4
  1204. ("", X, 1, "GL_RGBA4_DXT5_S3TC"), # 0x83A5
  1205. ("", X, 1, "GL_VERTEX_PRECLIP_SGIX"), # 0x83EE
  1206. ("", X, 1, "GL_VERTEX_PRECLIP_HINT_SGIX"), # 0x83EF
  1207. ("", X, 1, "GL_COMPRESSED_RGB_S3TC_DXT1_EXT"), # 0x83F0
  1208. ("", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"), # 0x83F1
  1209. ("", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"), # 0x83F2
  1210. ("", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"), # 0x83F3
  1211. ("", X, 1, "GL_PARALLEL_ARRAYS_INTEL"), # 0x83F4
  1212. ("", X, 1, "GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F5
  1213. ("", X, 1, "GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F6
  1214. ("", X, 1, "GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F7
  1215. ("", X, 1, "GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F8
  1216. ("", X, 1, "GL_PERFQUERY_DONOT_FLUSH_INTEL"), # 0x83F9
  1217. ("", X, 1, "GL_PERFQUERY_FLUSH_INTEL"), # 0x83FA
  1218. ("", X, 1, "GL_PERFQUERY_WAIT_INTEL"), # 0x83FB
  1219. ("glGetTexParameter", E, 1, "GL_TEXTURE_MEMORY_LAYOUT_INTEL"), # 0x83FF
  1220. ("glGet", I, 1, "GL_FRAGMENT_LIGHTING_SGIX"), # 0x8400
  1221. ("glGet", I, 1, "GL_FRAGMENT_COLOR_MATERIAL_SGIX"), # 0x8401
  1222. ("glGet", I, 1, "GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"), # 0x8402
  1223. ("glGet", I, 1, "GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"), # 0x8403
  1224. ("glGet", I, 1, "GL_MAX_FRAGMENT_LIGHTS_SGIX"), # 0x8404
  1225. ("glGet", I, 1, "GL_MAX_ACTIVE_LIGHTS_SGIX"), # 0x8405
  1226. ("glGet", I, 1, "GL_CURRENT_RASTER_NORMAL_SGIX"), # 0x8406
  1227. ("glGet", I, 1, "GL_LIGHT_ENV_MODE_SGIX"), # 0x8407
  1228. ("glGet", I, 1, "GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"), # 0x8408
  1229. ("glGet", I, 1, "GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"), # 0x8409
  1230. ("glGet", F, 4, "GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"), # 0x840A
  1231. ("glGet", I, 1, "GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"), # 0x840B
  1232. ("glGet", I, 1, "GL_FRAGMENT_LIGHT0_SGIX"), # 0x840C
  1233. ("", X, 1, "GL_FRAGMENT_LIGHT1_SGIX"), # 0x840D
  1234. ("", X, 1, "GL_FRAGMENT_LIGHT2_SGIX"), # 0x840E
  1235. ("", X, 1, "GL_FRAGMENT_LIGHT3_SGIX"), # 0x840F
  1236. ("", X, 1, "GL_FRAGMENT_LIGHT4_SGIX"), # 0x8410
  1237. ("", X, 1, "GL_FRAGMENT_LIGHT5_SGIX"), # 0x8411
  1238. ("", X, 1, "GL_FRAGMENT_LIGHT6_SGIX"), # 0x8412
  1239. ("", X, 1, "GL_FRAGMENT_LIGHT7_SGIX"), # 0x8413
  1240. ("", X, 1, "GL_PACK_RESAMPLE_SGIX"), # 0x842E
  1241. ("", X, 1, "GL_UNPACK_RESAMPLE_SGIX"), # 0x842F
  1242. ("", X, 1, "GL_RESAMPLE_DECIMATE_SGIX"), # 0x8430
  1243. ("", X, 1, "GL_RESAMPLE_REPLICATE_SGIX"), # 0x8433
  1244. ("", X, 1, "GL_RESAMPLE_ZERO_FILL_SGIX"), # 0x8434
  1245. ("", X, 1, "GL_TANGENT_ARRAY_EXT"), # 0x8439
  1246. ("", X, 1, "GL_BINORMAL_ARRAY_EXT"), # 0x843A
  1247. ("", X, 1, "GL_CURRENT_TANGENT_EXT"), # 0x843B
  1248. ("", X, 1, "GL_CURRENT_BINORMAL_EXT"), # 0x843C
  1249. ("glGet", E, 1, "GL_TANGENT_ARRAY_TYPE_EXT"), # 0x843E
  1250. ("", X, 1, "GL_TANGENT_ARRAY_STRIDE_EXT"), # 0x843F
  1251. ("glGet", E, 1, "GL_BINORMAL_ARRAY_TYPE_EXT"), # 0x8440
  1252. ("", X, 1, "GL_BINORMAL_ARRAY_STRIDE_EXT"), # 0x8441
  1253. ("glGet", P, 1, "GL_TANGENT_ARRAY_POINTER_EXT"), # 0x8442
  1254. ("glGet", P, 1, "GL_BINORMAL_ARRAY_POINTER_EXT"), # 0x8443
  1255. ("", X, 1, "GL_MAP1_TANGENT_EXT"), # 0x8444
  1256. ("", X, 1, "GL_MAP2_TANGENT_EXT"), # 0x8445
  1257. ("", X, 1, "GL_MAP1_BINORMAL_EXT"), # 0x8446
  1258. ("", X, 1, "GL_MAP2_BINORMAL_EXT"), # 0x8447
  1259. ("", X, 1, "GL_NEAREST_CLIPMAP_NEAREST_SGIX"), # 0x844D
  1260. ("", X, 1, "GL_NEAREST_CLIPMAP_LINEAR_SGIX"), # 0x844E
  1261. ("", X, 1, "GL_LINEAR_CLIPMAP_NEAREST_SGIX"), # 0x844F
  1262. ("glGet", E, 1, "GL_FOG_COORD_SRC"), # 0x8450
  1263. ("", X, 1, "GL_FOG_COORD"), # 0x8451
  1264. ("", X, 1, "GL_FRAGMENT_DEPTH"), # 0x8452
  1265. ("glGet", F, 1, "GL_CURRENT_FOG_COORD"), # 0x8453
  1266. ("glGet", E, 1, "GL_FOG_COORD_ARRAY_TYPE"), # 0x8454
  1267. ("glGet", I, 1, "GL_FOG_COORD_ARRAY_STRIDE"), # 0x8455
  1268. ("", X, 1, "GL_FOG_COORD_ARRAY_POINTER"), # 0x8456
  1269. ("glGet", B, 1, "GL_FOG_COORD_ARRAY"), # 0x8457
  1270. ("glGet", B, 1, "GL_COLOR_SUM"), # 0x8458
  1271. ("glGet", F, 4, "GL_CURRENT_SECONDARY_COLOR"), # 0x8459
  1272. ("glGet", I, 1, "GL_SECONDARY_COLOR_ARRAY_SIZE"), # 0x845A
  1273. ("glGet", E, 1, "GL_SECONDARY_COLOR_ARRAY_TYPE"), # 0x845B
  1274. ("glGet", I, 1, "GL_SECONDARY_COLOR_ARRAY_STRIDE"), # 0x845C
  1275. ("", X, 1, "GL_SECONDARY_COLOR_ARRAY_POINTER"), # 0x845D
  1276. ("glGet", B, 1, "GL_SECONDARY_COLOR_ARRAY"), # 0x845E
  1277. ("", X, 1, "GL_CURRENT_RASTER_SECONDARY_COLOR"), # 0x845F
  1278. ("glGet", F, 2, "GL_ALIASED_POINT_SIZE_RANGE"), # 0x846D
  1279. ("glGet", F, 2, "GL_ALIASED_LINE_WIDTH_RANGE"), # 0x846E
  1280. ("", X, 1, "GL_SCREEN_COORDINATES_REND"), # 0x8490
  1281. ("", X, 1, "GL_INVERTED_SCREEN_W_REND"), # 0x8491
  1282. ("", X, 1, "GL_TEXTURE0"), # 0x84C0
  1283. ("", X, 1, "GL_TEXTURE1"), # 0x84C1
  1284. ("", X, 1, "GL_TEXTURE2"), # 0x84C2
  1285. ("", X, 1, "GL_TEXTURE3"), # 0x84C3
  1286. ("", X, 1, "GL_TEXTURE4"), # 0x84C4
  1287. ("", X, 1, "GL_TEXTURE5"), # 0x84C5
  1288. ("", X, 1, "GL_TEXTURE6"), # 0x84C6
  1289. ("", X, 1, "GL_TEXTURE7"), # 0x84C7
  1290. ("", X, 1, "GL_TEXTURE8"), # 0x84C8
  1291. ("", X, 1, "GL_TEXTURE9"), # 0x84C9
  1292. ("", X, 1, "GL_TEXTURE10"), # 0x84CA
  1293. ("", X, 1, "GL_TEXTURE11"), # 0x84CB
  1294. ("", X, 1, "GL_TEXTURE12"), # 0x84CC
  1295. ("", X, 1, "GL_TEXTURE13"), # 0x84CD
  1296. ("", X, 1, "GL_TEXTURE14"), # 0x84CE
  1297. ("", X, 1, "GL_TEXTURE15"), # 0x84CF
  1298. ("", X, 1, "GL_TEXTURE16"), # 0x84D0
  1299. ("", X, 1, "GL_TEXTURE17"), # 0x84D1
  1300. ("", X, 1, "GL_TEXTURE18"), # 0x84D2
  1301. ("", X, 1, "GL_TEXTURE19"), # 0x84D3
  1302. ("", X, 1, "GL_TEXTURE20"), # 0x84D4
  1303. ("", X, 1, "GL_TEXTURE21"), # 0x84D5
  1304. ("", X, 1, "GL_TEXTURE22"), # 0x84D6
  1305. ("", X, 1, "GL_TEXTURE23"), # 0x84D7
  1306. ("", X, 1, "GL_TEXTURE24"), # 0x84D8
  1307. ("", X, 1, "GL_TEXTURE25"), # 0x84D9
  1308. ("", X, 1, "GL_TEXTURE26"), # 0x84DA
  1309. ("", X, 1, "GL_TEXTURE27"), # 0x84DB
  1310. ("", X, 1, "GL_TEXTURE28"), # 0x84DC
  1311. ("", X, 1, "GL_TEXTURE29"), # 0x84DD
  1312. ("", X, 1, "GL_TEXTURE30"), # 0x84DE
  1313. ("", X, 1, "GL_TEXTURE31"), # 0x84DF
  1314. ("glGet", E, 1, "GL_ACTIVE_TEXTURE"), # 0x84E0
  1315. ("glGet", E, 1, "GL_CLIENT_ACTIVE_TEXTURE"), # 0x84E1
  1316. ("glGet", I, 1, "GL_MAX_TEXTURE_UNITS"), # 0x84E2
  1317. ("glGet", F, 16, "GL_TRANSPOSE_MODELVIEW_MATRIX"), # 0x84E3
  1318. ("glGet", F, 16, "GL_TRANSPOSE_PROJECTION_MATRIX"), # 0x84E4
  1319. ("glGet", F, 16, "GL_TRANSPOSE_TEXTURE_MATRIX"), # 0x84E5
  1320. ("glGet", F, 16, "GL_TRANSPOSE_COLOR_MATRIX"), # 0x84E6
  1321. ("", X, 1, "GL_SUBTRACT"), # 0x84E7
  1322. ("glGet", I, 1, "GL_MAX_RENDERBUFFER_SIZE"), # 0x84E8
  1323. ("", X, 1, "GL_COMPRESSED_ALPHA"), # 0x84E9
  1324. ("", X, 1, "GL_COMPRESSED_LUMINANCE"), # 0x84EA
  1325. ("", X, 1, "GL_COMPRESSED_LUMINANCE_ALPHA"), # 0x84EB
  1326. ("", X, 1, "GL_COMPRESSED_INTENSITY"), # 0x84EC
  1327. ("", X, 1, "GL_COMPRESSED_RGB"), # 0x84ED
  1328. ("", X, 1, "GL_COMPRESSED_RGBA"), # 0x84EE
  1329. ("glGet", E, 1, "GL_TEXTURE_COMPRESSION_HINT"), # 0x84EF
  1330. ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"), # 0x84F0
  1331. ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"), # 0x84F1
  1332. ("", X, 1, "GL_ALL_COMPLETED_NV"), # 0x84F2
  1333. ("", X, 1, "GL_FENCE_STATUS_NV"), # 0x84F3
  1334. ("", X, 1, "GL_FENCE_CONDITION_NV"), # 0x84F4
  1335. ("", B, 1, "GL_TEXTURE_RECTANGLE"), # 0x84F5
  1336. ("glGet_texture", I, 1, "GL_TEXTURE_BINDING_RECTANGLE"), # 0x84F6
  1337. ("", X, 1, "GL_PROXY_TEXTURE_RECTANGLE"), # 0x84F7
  1338. ("glGet", I, 1, "GL_MAX_RECTANGLE_TEXTURE_SIZE"), # 0x84F8
  1339. ("", X, 1, "GL_DEPTH_STENCIL"), # 0x84F9
  1340. ("", X, 1, "GL_UNSIGNED_INT_24_8"), # 0x84FA
  1341. ("glGet", F, 1, "GL_MAX_TEXTURE_LOD_BIAS"), # 0x84FD
  1342. ("glGetTexParameter,glGetSamplerParameter", F, 1, "GL_TEXTURE_MAX_ANISOTROPY_EXT"), # 0x84FE
  1343. ("glGet", F, 1, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"), # 0x84FF
  1344. ("", X, 1, "GL_TEXTURE_FILTER_CONTROL"), # 0x8500
  1345. ("glGetTexParameter,glGetSamplerParameter,glGetTexEnv", F, 1, "GL_TEXTURE_LOD_BIAS"), # 0x8501
  1346. ("", X, 1, "GL_MODELVIEW1_STACK_DEPTH_EXT"), # 0x8502
  1347. ("", X, 1, "GL_COMBINE4_NV"), # 0x8503
  1348. ("glGet", F, 1, "GL_MAX_SHININESS_NV"), # 0x8504
  1349. ("glGet", F, 1, "GL_MAX_SPOT_EXPONENT_NV"), # 0x8505
  1350. ("", X, 1, "GL_MODELVIEW1_MATRIX_EXT"), # 0x8506
  1351. ("", X, 1, "GL_INCR_WRAP"), # 0x8507
  1352. ("", X, 1, "GL_DECR_WRAP"), # 0x8508
  1353. ("", X, 1, "GL_VERTEX_WEIGHTING_EXT"), # 0x8509
  1354. ("", X, 1, "GL_MODELVIEW1_ARB"), # 0x850A
  1355. ("", X, 1, "GL_CURRENT_VERTEX_WEIGHT_EXT"), # 0x850B
  1356. ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_EXT"), # 0x850C
  1357. ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT"), # 0x850D
  1358. ("glGet", E, 1, "GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT"), # 0x850E
  1359. ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT"), # 0x850F
  1360. ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"), # 0x8510
  1361. ("", X, 1, "GL_NORMAL_MAP"), # 0x8511
  1362. ("", X, 1, "GL_REFLECTION_MAP"), # 0x8512
  1363. ("", B, 1, "GL_TEXTURE_CUBE_MAP"), # 0x8513
  1364. ("glGet_texture", I, 1, "GL_TEXTURE_BINDING_CUBE_MAP"), # 0x8514
  1365. ("", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_X"), # 0x8515
  1366. ("", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X"), # 0x8516
  1367. ("", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y"), # 0x8517
  1368. ("", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"), # 0x8518
  1369. ("", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z"), # 0x8519
  1370. ("", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"), # 0x851A
  1371. ("", X, 1, "GL_PROXY_TEXTURE_CUBE_MAP"), # 0x851B
  1372. ("glGet", I, 1, "GL_MAX_CUBE_MAP_TEXTURE_SIZE"), # 0x851C
  1373. ("_glGet", B, 1, "GL_VERTEX_ARRAY_RANGE_NV"), # 0x851D
  1374. ("_glGet", I, 1, "GL_VERTEX_ARRAY_RANGE_LENGTH_NV"), # 0x851E
  1375. ("_glGet", B, 1, "GL_VERTEX_ARRAY_RANGE_VALID_NV"), # 0x851F
  1376. ("_glGet", I, 1, "GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV"), # 0x8520
  1377. ("_glGet", P, 1, "GL_VERTEX_ARRAY_RANGE_POINTER_NV"), # 0x8521
  1378. ("", X, 1, "GL_REGISTER_COMBINERS_NV"), # 0x8522
  1379. ("", X, 1, "GL_VARIABLE_A_NV"), # 0x8523
  1380. ("", X, 1, "GL_VARIABLE_B_NV"), # 0x8524
  1381. ("", X, 1, "GL_VARIABLE_C_NV"), # 0x8525
  1382. ("", X, 1, "GL_VARIABLE_D_NV"), # 0x8526
  1383. ("", X, 1, "GL_VARIABLE_E_NV"), # 0x8527
  1384. ("", X, 1, "GL_VARIABLE_F_NV"), # 0x8528
  1385. ("", X, 1, "GL_VARIABLE_G_NV"), # 0x8529
  1386. ("glGet", F, 4, "GL_CONSTANT_COLOR0_NV"), # 0x852A
  1387. ("glGet", F, 4, "GL_CONSTANT_COLOR1_NV"), # 0x852B
  1388. ("", X, 1, "GL_PRIMARY_COLOR_NV"), # 0x852C
  1389. ("", X, 1, "GL_SECONDARY_COLOR_NV"), # 0x852D
  1390. ("", X, 1, "GL_SPARE0_NV"), # 0x852E
  1391. ("", X, 1, "GL_SPARE1_NV"), # 0x852F
  1392. ("", X, 1, "GL_DISCARD_NV"), # 0x8530
  1393. ("", X, 1, "GL_E_TIMES_F_NV"), # 0x8531
  1394. ("", X, 1, "GL_SPARE0_PLUS_SECONDARY_COLOR_NV"), # 0x8532
  1395. ("", X, 1, "GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV"), # 0x8533
  1396. ("glGet", E, 1, "GL_MULTISAMPLE_FILTER_HINT_NV"), # 0x8534
  1397. ("", X, 1, "GL_PER_STAGE_CONSTANTS_NV"), # 0x8535
  1398. ("", X, 1, "GL_UNSIGNED_IDENTITY_NV"), # 0x8536
  1399. ("", X, 1, "GL_UNSIGNED_INVERT_NV"), # 0x8537
  1400. ("", X, 1, "GL_EXPAND_NORMAL_NV"), # 0x8538
  1401. ("", X, 1, "GL_EXPAND_NEGATE_NV"), # 0x8539
  1402. ("", X, 1, "GL_HALF_BIAS_NORMAL_NV"), # 0x853A
  1403. ("", X, 1, "GL_HALF_BIAS_NEGATE_NV"), # 0x853B
  1404. ("", X, 1, "GL_SIGNED_IDENTITY_NV"), # 0x853C
  1405. ("", X, 1, "GL_SIGNED_NEGATE_NV"), # 0x853D
  1406. ("", X, 1, "GL_SCALE_BY_TWO_NV"), # 0x853E
  1407. ("", X, 1, "GL_SCALE_BY_FOUR_NV"), # 0x853F
  1408. ("", X, 1, "GL_SCALE_BY_ONE_HALF_NV"), # 0x8540
  1409. ("", X, 1, "GL_BIAS_BY_NEGATIVE_ONE_HALF_NV"), # 0x8541
  1410. ("", X, 1, "GL_COMBINER_INPUT_NV"), # 0x8542
  1411. ("", X, 1, "GL_COMBINER_MAPPING_NV"), # 0x8543
  1412. ("", X, 1, "GL_COMBINER_COMPONENT_USAGE_NV"), # 0x8544
  1413. ("", X, 1, "GL_COMBINER_AB_DOT_PRODUCT_NV"), # 0x8545
  1414. ("", X, 1, "GL_COMBINER_CD_DOT_PRODUCT_NV"), # 0x8546
  1415. ("", X, 1, "GL_COMBINER_MUX_SUM_NV"), # 0x8547
  1416. ("", X, 1, "GL_COMBINER_SCALE_NV"), # 0x8548
  1417. ("", X, 1, "GL_COMBINER_BIAS_NV"), # 0x8549
  1418. ("", X, 1, "GL_COMBINER_AB_OUTPUT_NV"), # 0x854A
  1419. ("", X, 1, "GL_COMBINER_CD_OUTPUT_NV"), # 0x854B
  1420. ("", X, 1, "GL_COMBINER_SUM_OUTPUT_NV"), # 0x854C
  1421. ("glGet", I, 1, "GL_MAX_GENERAL_COMBINERS_NV"), # 0x854D
  1422. ("glGet", I, 1, "GL_NUM_GENERAL_COMBINERS_NV"), # 0x854E
  1423. ("glGet", B, 1, "GL_COLOR_SUM_CLAMP_NV"), # 0x854F
  1424. ("", X, 1, "GL_COMBINER0_NV"), # 0x8550
  1425. ("", X, 1, "GL_COMBINER1_NV"), # 0x8551
  1426. ("", X, 1, "GL_COMBINER2_NV"), # 0x8552
  1427. ("", X, 1, "GL_COMBINER3_NV"), # 0x8553
  1428. ("", X, 1, "GL_COMBINER4_NV"), # 0x8554
  1429. ("", X, 1, "GL_COMBINER5_NV"), # 0x8555
  1430. ("", X, 1, "GL_COMBINER6_NV"), # 0x8556
  1431. ("", X, 1, "GL_COMBINER7_NV"), # 0x8557
  1432. ("glGet", B, 1, "GL_PRIMITIVE_RESTART_NV"), # 0x8558
  1433. ("glGet", I, 1, "GL_PRIMITIVE_RESTART_INDEX_NV"), # 0x8559
  1434. ("glGet", E, 1, "GL_FOG_DISTANCE_MODE_NV"), # 0x855A
  1435. ("", X, 1, "GL_EYE_RADIAL_NV"), # 0x855B
  1436. ("", X, 1, "GL_EYE_PLANE_ABSOLUTE_NV"), # 0x855C
  1437. ("", X, 1, "GL_EMBOSS_LIGHT_NV"), # 0x855D
  1438. ("", X, 1, "GL_EMBOSS_CONSTANT_NV"), # 0x855E
  1439. ("", X, 1, "GL_EMBOSS_MAP_NV"), # 0x855F
  1440. ("", X, 1, "GL_RED_MIN_CLAMP_INGR"), # 0x8560
  1441. ("", X, 1, "GL_GREEN_MIN_CLAMP_INGR"), # 0x8561
  1442. ("", X, 1, "GL_BLUE_MIN_CLAMP_INGR"), # 0x8562
  1443. ("", X, 1, "GL_ALPHA_MIN_CLAMP_INGR"), # 0x8563
  1444. ("", X, 1, "GL_RED_MAX_CLAMP_INGR"), # 0x8564
  1445. ("", X, 1, "GL_GREEN_MAX_CLAMP_INGR"), # 0x8565
  1446. ("", X, 1, "GL_BLUE_MAX_CLAMP_INGR"), # 0x8566
  1447. ("", X, 1, "GL_ALPHA_MAX_CLAMP_INGR"), # 0x8567
  1448. ("", X, 1, "GL_INTERLACE_READ_INGR"), # 0x8568
  1449. ("", X, 1, "GL_COMBINE"), # 0x8570
  1450. ("glGetTexEnv", E, 1, "GL_COMBINE_RGB"), # 0x8571
  1451. ("glGetTexEnv", E, 1, "GL_COMBINE_ALPHA"), # 0x8572
  1452. ("glGetTexEnv", F, 1, "GL_RGB_SCALE"), # 0x8573
  1453. ("", X, 1, "GL_ADD_SIGNED"), # 0x8574
  1454. ("", X, 1, "GL_INTERPOLATE"), # 0x8575
  1455. ("", X, 1, "GL_CONSTANT"), # 0x8576
  1456. ("", X, 1, "GL_PRIMARY_COLOR"), # 0x8577
  1457. ("", X, 1, "GL_PREVIOUS"), # 0x8578
  1458. ("glGetTexEnv", E, 1, "GL_SRC0_RGB"), # 0x8580
  1459. ("glGetTexEnv", E, 1, "GL_SRC1_RGB"), # 0x8581
  1460. ("glGetTexEnv", E, 1, "GL_SRC2_RGB"), # 0x8582
  1461. ("glGetTexEnv", E, 1, "GL_SOURCE3_RGB_NV"), # 0x8583
  1462. ("glGetTexEnv", E, 1, "GL_SRC0_ALPHA"), # 0x8588
  1463. ("glGetTexEnv", E, 1, "GL_SRC1_ALPHA"), # 0x8589
  1464. ("glGetTexEnv", E, 1, "GL_SRC2_ALPHA"), # 0x858A
  1465. ("glGetTexEnv", E, 1, "GL_SOURCE3_ALPHA_NV"), # 0x858B
  1466. ("glGetTexEnv", E, 1, "GL_OPERAND0_RGB"), # 0x8590
  1467. ("glGetTexEnv", E, 1, "GL_OPERAND1_RGB"), # 0x8591
  1468. ("glGetTexEnv", E, 1, "GL_OPERAND2_RGB"), # 0x8592
  1469. ("glGetTexEnv", E, 1, "GL_OPERAND3_RGB_NV"), # 0x8593
  1470. ("glGetTexEnv", E, 1, "GL_OPERAND0_ALPHA"), # 0x8598
  1471. ("glGetTexEnv", E, 1, "GL_OPERAND1_ALPHA"), # 0x8599
  1472. ("glGetTexEnv", E, 1, "GL_OPERAND2_ALPHA"), # 0x859A
  1473. ("glGetTexEnv", E, 1, "GL_OPERAND3_ALPHA_NV"), # 0x859B
  1474. ("", X, 1, "GL_PACK_SUBSAMPLE_RATE_SGIX"), # 0x85A0
  1475. ("", X, 1, "GL_UNPACK_SUBSAMPLE_RATE_SGIX"), # 0x85A1
  1476. ("", X, 1, "GL_PIXEL_SUBSAMPLE_4444_SGIX"), # 0x85A2
  1477. ("", X, 1, "GL_PIXEL_SUBSAMPLE_2424_SGIX"), # 0x85A3
  1478. ("", X, 1, "GL_PIXEL_SUBSAMPLE_4242_SGIX"), # 0x85A4
  1479. ("", X, 1, "GL_PERTURB_EXT"), # 0x85AE
  1480. ("", X, 1, "GL_TEXTURE_NORMAL_EXT"), # 0x85AF
  1481. ("", X, 1, "GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE"), # 0x85B0
  1482. ("", X, 1, "GL_TRANSFORM_HINT_APPLE"), # 0x85B1
  1483. ("", X, 1, "GL_UNPACK_CLIENT_STORAGE_APPLE"), # 0x85B2
  1484. ("", X, 1, "GL_BUFFER_OBJECT_APPLE"), # 0x85B3
  1485. ("", X, 1, "GL_STORAGE_CLIENT_APPLE"), # 0x85B4
  1486. ("glGet", I, 1, "GL_VERTEX_ARRAY_BINDING"), # 0x85B5
  1487. ("glGetTexParameter", I, 1, "GL_TEXTURE_RANGE_LENGTH_APPLE"), # 0x85B7
  1488. ("", P, 1, "GL_TEXTURE_RANGE_POINTER_APPLE"), # 0x85B8
  1489. ("", X, 1, "GL_YCBCR_422_APPLE"), # 0x85B9
  1490. ("", X, 1, "GL_UNSIGNED_SHORT_8_8_APPLE"), # 0x85BA
  1491. ("", X, 1, "GL_UNSIGNED_SHORT_8_8_REV_APPLE"), # 0x85BB
  1492. ("glGetTexParameter", E, 1, "GL_TEXTURE_STORAGE_HINT_APPLE"), # 0x85BC
  1493. ("", X, 1, "GL_STORAGE_PRIVATE_APPLE"), # 0x85BD
  1494. ("", X, 1, "GL_STORAGE_CACHED_APPLE"), # 0x85BE
  1495. ("", X, 1, "GL_STORAGE_SHARED_APPLE"), # 0x85BF
  1496. ("", X, 1, "GL_REPLACEMENT_CODE_ARRAY_SUN"), # 0x85C0
  1497. ("glGet", E, 1, "GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN"), # 0x85C1
  1498. ("", X, 1, "GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN"), # 0x85C2
  1499. ("", X, 1, "GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN"), # 0x85C3
  1500. ("", X, 1, "GL_R1UI_V3F_SUN"), # 0x85C4
  1501. ("", X, 1, "GL_R1UI_C4UB_V3F_SUN"), # 0x85C5
  1502. ("", X, 1, "GL_R1UI_C3F_V3F_SUN"), # 0x85C6
  1503. ("", X, 1, "GL_R1UI_N3F_V3F_SUN"), # 0x85C7
  1504. ("", X, 1, "GL_R1UI_C4F_N3F_V3F_SUN"), # 0x85C8
  1505. ("", X, 1, "GL_R1UI_T2F_V3F_SUN"), # 0x85C9
  1506. ("", X, 1, "GL_R1UI_T2F_N3F_V3F_SUN"), # 0x85CA
  1507. ("", X, 1, "GL_R1UI_T2F_C4F_N3F_V3F_SUN"), # 0x85CB
  1508. ("", X, 1, "GL_SLICE_ACCUM_SUN"), # 0x85CC
  1509. ("", X, 1, "GL_QUAD_MESH_SUN"), # 0x8614
  1510. ("", X, 1, "GL_TRIANGLE_MESH_SUN"), # 0x8615
  1511. ("_glGet", B, 1, "GL_VERTEX_PROGRAM_ARB"), # 0x8620
  1512. ("", X, 1, "GL_VERTEX_STATE_PROGRAM_NV"), # 0x8621
  1513. ("glGetVertexAttrib", B, 1, "GL_VERTEX_ATTRIB_ARRAY_ENABLED"), # 0x8622
  1514. ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_SIZE"), # 0x8623
  1515. ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_STRIDE"), # 0x8624
  1516. ("glGetVertexAttrib", E, 1, "GL_VERTEX_ATTRIB_ARRAY_TYPE"), # 0x8625
  1517. ("glGetVertexAttrib", D, 4, "GL_CURRENT_VERTEX_ATTRIB"), # 0x8626
  1518. ("glGetProgramARB", I, 1, "GL_PROGRAM_LENGTH_ARB"), # 0x8627
  1519. ("", S, 1, "GL_PROGRAM_STRING_ARB"), # 0x8628
  1520. ("", X, 1, "GL_MODELVIEW_PROJECTION_NV"), # 0x8629
  1521. ("", X, 1, "GL_IDENTITY_NV"), # 0x862A
  1522. ("", X, 1, "GL_INVERSE_NV"), # 0x862B
  1523. ("", X, 1, "GL_TRANSPOSE_NV"), # 0x862C
  1524. ("", X, 1, "GL_INVERSE_TRANSPOSE_NV"), # 0x862D
  1525. ("glGet", I, 1, "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"), # 0x862E
  1526. ("glGet", I, 1, "GL_MAX_PROGRAM_MATRICES_ARB"), # 0x862F
  1527. ("", X, 1, "GL_MATRIX0_NV"), # 0x8630
  1528. ("", X, 1, "GL_MATRIX1_NV"), # 0x8631
  1529. ("", X, 1, "GL_MATRIX2_NV"), # 0x8632
  1530. ("", X, 1, "GL_MATRIX3_NV"), # 0x8633
  1531. ("", X, 1, "GL_MATRIX4_NV"), # 0x8634
  1532. ("", X, 1, "GL_MATRIX5_NV"), # 0x8635
  1533. ("", X, 1, "GL_MATRIX6_NV"), # 0x8636
  1534. ("", X, 1, "GL_MATRIX7_NV"), # 0x8637
  1535. ("glGet", I, 1, "GL_CURRENT_MATRIX_STACK_DEPTH_ARB"), # 0x8640
  1536. ("glGet", F, 16, "GL_CURRENT_MATRIX_ARB"), # 0x8641
  1537. ("glGet", B, 1, "GL_PROGRAM_POINT_SIZE"), # 0x8642
  1538. ("glGet", B, 1, "GL_VERTEX_PROGRAM_TWO_SIDE"), # 0x8643
  1539. ("", X, 1, "GL_PROGRAM_PARAMETER_NV"), # 0x8644
  1540. ("glGetVertexAttrib", P, 1, "GL_VERTEX_ATTRIB_ARRAY_POINTER"), # 0x8645
  1541. ("glGetProgramNV", I, 1, "GL_PROGRAM_TARGET_NV"), # 0x8646
  1542. ("glGetProgramNV", B, 1, "GL_PROGRAM_RESIDENT_NV"), # 0x8647
  1543. ("", X, 1, "GL_TRACK_MATRIX_NV"), # 0x8648
  1544. ("", X, 1, "GL_TRACK_MATRIX_TRANSFORM_NV"), # 0x8649
  1545. ("glGet", I, 1, "GL_VERTEX_PROGRAM_BINDING_NV"), # 0x864A
  1546. ("glGet", I, 1, "GL_PROGRAM_ERROR_POSITION_ARB"), # 0x864B
  1547. ("", X, 1, "GL_OFFSET_TEXTURE_RECTANGLE_NV"), # 0x864C
  1548. ("", X, 1, "GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV"), # 0x864D
  1549. ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV"), # 0x864E
  1550. ("glGet", B, 1, "GL_DEPTH_CLAMP"), # 0x864F
  1551. ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY0_NV"), # 0x8650
  1552. ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY1_NV"), # 0x8651
  1553. ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY2_NV"), # 0x8652
  1554. ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY3_NV"), # 0x8653
  1555. ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY4_NV"), # 0x8654
  1556. ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY5_NV"), # 0x8655
  1557. ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY6_NV"), # 0x8656
  1558. ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY7_NV"), # 0x8657
  1559. ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY8_NV"), # 0x8658
  1560. ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY9_NV"), # 0x8659
  1561. ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY10_NV"), # 0x865A
  1562. ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY11_NV"), # 0x865B
  1563. ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY12_NV"), # 0x865C
  1564. ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY13_NV"), # 0x865D
  1565. ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY14_NV"), # 0x865E
  1566. ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY15_NV"), # 0x865F
  1567. ("", X, 1, "GL_MAP1_VERTEX_ATTRIB0_4_NV"), # 0x8660
  1568. ("", X, 1, "GL_MAP1_VERTEX_ATTRIB1_4_NV"), # 0x8661
  1569. ("", X, 1, "GL_MAP1_VERTEX_ATTRIB2_4_NV"), # 0x8662
  1570. ("", X, 1, "GL_MAP1_VERTEX_ATTRIB3_4_NV"), # 0x8663
  1571. ("", X, 1, "GL_MAP1_VERTEX_ATTRIB4_4_NV"), # 0x8664
  1572. ("", X, 1, "GL_MAP1_VERTEX_ATTRIB5_4_NV"), # 0x8665
  1573. ("", X, 1, "GL_MAP1_VERTEX_ATTRIB6_4_NV"), # 0x8666
  1574. ("", X, 1, "GL_MAP1_VERTEX_ATTRIB7_4_NV"), # 0x8667
  1575. ("", X, 1, "GL_MAP1_VERTEX_ATTRIB8_4_NV"), # 0x8668
  1576. ("", X, 1, "GL_MAP1_VERTEX_ATTRIB9_4_NV"), # 0x8669
  1577. ("", X, 1, "GL_MAP1_VERTEX_ATTRIB10_4_NV"), # 0x866A
  1578. ("", X, 1, "GL_MAP1_VERTEX_ATTRIB11_4_NV"), # 0x866B
  1579. ("", X, 1, "GL_MAP1_VERTEX_ATTRIB12_4_NV"), # 0x866C
  1580. ("", X, 1, "GL_MAP1_VERTEX_ATTRIB13_4_NV"), # 0x866D
  1581. ("", X, 1, "GL_MAP1_VERTEX_ATTRIB14_4_NV"), # 0x866E
  1582. ("", X, 1, "GL_MAP1_VERTEX_ATTRIB15_4_NV"), # 0x866F
  1583. ("", X, 1, "GL_MAP2_VERTEX_ATTRIB0_4_NV"), # 0x8670
  1584. ("", X, 1, "GL_MAP2_VERTEX_ATTRIB1_4_NV"), # 0x8671
  1585. ("", X, 1, "GL_MAP2_VERTEX_ATTRIB2_4_NV"), # 0x8672
  1586. ("", X, 1, "GL_MAP2_VERTEX_ATTRIB3_4_NV"), # 0x8673
  1587. ("", X, 1, "GL_MAP2_VERTEX_ATTRIB4_4_NV"), # 0x8674
  1588. ("", X, 1, "GL_MAP2_VERTEX_ATTRIB5_4_NV"), # 0x8675
  1589. ("", X, 1, "GL_MAP2_VERTEX_ATTRIB6_4_NV"), # 0x8676
  1590. ("glGetProgramARB", I, 1, "GL_PROGRAM_BINDING_ARB"), # 0x8677
  1591. ("", X, 1, "GL_MAP2_VERTEX_ATTRIB8_4_NV"), # 0x8678
  1592. ("", X, 1, "GL_MAP2_VERTEX_ATTRIB9_4_NV"), # 0x8679
  1593. ("", X, 1, "GL_MAP2_VERTEX_ATTRIB10_4_NV"), # 0x867A
  1594. ("", X, 1, "GL_MAP2_VERTEX_ATTRIB11_4_NV"), # 0x867B
  1595. ("", X, 1, "GL_MAP2_VERTEX_ATTRIB12_4_NV"), # 0x867C
  1596. ("", X, 1, "GL_MAP2_VERTEX_ATTRIB13_4_NV"), # 0x867D
  1597. ("", X, 1, "GL_MAP2_VERTEX_ATTRIB14_4_NV"), # 0x867E
  1598. ("", X, 1, "GL_MAP2_VERTEX_ATTRIB15_4_NV"), # 0x867F
  1599. ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_COMPRESSED_IMAGE_SIZE"), # 0x86A0
  1600. ("glGetTexLevelParameter", B, 1, "GL_TEXTURE_COMPRESSED"), # 0x86A1
  1601. ("glGet", I, 1, "GL_NUM_COMPRESSED_TEXTURE_FORMATS"), # 0x86A2
  1602. ("glGet", E, '_glGetInteger(GL_NUM_COMPRESSED_TEXTURE_FORMATS)', "GL_COMPRESSED_TEXTURE_FORMATS"), # 0x86A3
  1603. ("glGet", I, 1, "GL_MAX_VERTEX_UNITS_ARB"), # 0x86A4
  1604. ("glGet", I, 1, "GL_ACTIVE_VERTEX_UNITS_ARB"), # 0x86A5
  1605. ("glGet", B, 1, "GL_WEIGHT_SUM_UNITY_ARB"), # 0x86A6
  1606. ("glGet", B, 1, "GL_VERTEX_BLEND_ARB"), # 0x86A7
  1607. ("glGet", F, 1, "GL_CURRENT_WEIGHT_ARB"), # 0x86A8
  1608. ("glGet", E, 1, "GL_WEIGHT_ARRAY_TYPE_ARB"), # 0x86A9
  1609. ("glGet", I, 1, "GL_WEIGHT_ARRAY_STRIDE_ARB"), # 0x86AA
  1610. ("glGet", I, 1, "GL_WEIGHT_ARRAY_SIZE_ARB"), # 0x86AB
  1611. ("glGet", P, 1, "GL_WEIGHT_ARRAY_POINTER_ARB"), # 0x86AC
  1612. ("glGet", B, 1, "GL_WEIGHT_ARRAY_ARB"), # 0x86AD
  1613. ("", X, 1, "GL_DOT3_RGB"), # 0x86AE
  1614. ("", X, 1, "GL_DOT3_RGBA"), # 0x86AF
  1615. ("", X, 1, "GL_COMPRESSED_RGB_FXT1_3DFX"), # 0x86B0
  1616. ("", X, 1, "GL_COMPRESSED_RGBA_FXT1_3DFX"), # 0x86B1
  1617. ("", X, 1, "GL_MULTISAMPLE_3DFX"), # 0x86B2
  1618. ("", X, 1, "GL_SAMPLE_BUFFERS_3DFX"), # 0x86B3
  1619. ("", X, 1, "GL_SAMPLES_3DFX"), # 0x86B4
  1620. ("", X, 1, "GL_EVAL_2D_NV"), # 0x86C0
  1621. ("", X, 1, "GL_EVAL_TRIANGULAR_2D_NV"), # 0x86C1
  1622. ("", X, 1, "GL_MAP_TESSELLATION_NV"), # 0x86C2
  1623. ("", X, 1, "GL_MAP_ATTRIB_U_ORDER_NV"), # 0x86C3
  1624. ("", X, 1, "GL_MAP_ATTRIB_V_ORDER_NV"), # 0x86C4
  1625. ("", X, 1, "GL_EVAL_FRACTIONAL_TESSELLATION_NV"), # 0x86C5
  1626. ("", X, 1, "GL_EVAL_VERTEX_ATTRIB0_NV"), # 0x86C6
  1627. ("", X, 1, "GL_EVAL_VERTEX_ATTRIB1_NV"), # 0x86C7
  1628. ("", X, 1, "GL_EVAL_VERTEX_ATTRIB2_NV"), # 0x86C8
  1629. ("", X, 1, "GL_EVAL_VERTEX_ATTRIB3_NV"), # 0x86C9
  1630. ("", X, 1, "GL_EVAL_VERTEX_ATTRIB4_NV"), # 0x86CA
  1631. ("", X, 1, "GL_EVAL_VERTEX_ATTRIB5_NV"), # 0x86CB
  1632. ("", X, 1, "GL_EVAL_VERTEX_ATTRIB6_NV"), # 0x86CC
  1633. ("", X, 1, "GL_EVAL_VERTEX_ATTRIB7_NV"), # 0x86CD
  1634. ("", X, 1, "GL_EVAL_VERTEX_ATTRIB8_NV"), # 0x86CE
  1635. ("", X, 1, "GL_EVAL_VERTEX_ATTRIB9_NV"), # 0x86CF
  1636. ("", X, 1, "GL_EVAL_VERTEX_ATTRIB10_NV"), # 0x86D0
  1637. ("", X, 1, "GL_EVAL_VERTEX_ATTRIB11_NV"), # 0x86D1
  1638. ("", X, 1, "GL_EVAL_VERTEX_ATTRIB12_NV"), # 0x86D2
  1639. ("", X, 1, "GL_EVAL_VERTEX_ATTRIB13_NV"), # 0x86D3
  1640. ("", X, 1, "GL_EVAL_VERTEX_ATTRIB14_NV"), # 0x86D4
  1641. ("", X, 1, "GL_EVAL_VERTEX_ATTRIB15_NV"), # 0x86D5
  1642. ("", X, 1, "GL_MAX_MAP_TESSELLATION_NV"), # 0x86D6
  1643. ("", X, 1, "GL_MAX_RATIONAL_EVAL_ORDER_NV"), # 0x86D7
  1644. ("", X, 1, "GL_MAX_PROGRAM_PATCH_ATTRIBS_NV"), # 0x86D8
  1645. ("glGetTexEnv", E, 1, "GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV"), # 0x86D9
  1646. ("", X, 1, "GL_UNSIGNED_INT_S8_S8_8_8_NV"), # 0x86DA
  1647. ("", X, 1, "GL_UNSIGNED_INT_8_8_S8_S8_REV_NV"), # 0x86DB
  1648. ("", X, 1, "GL_DSDT_MAG_INTENSITY_NV"), # 0x86DC
  1649. ("", X, 1, "GL_SHADER_CONSISTENT_NV"), # 0x86DD
  1650. ("", X, 1, "GL_TEXTURE_SHADER_NV"), # 0x86DE
  1651. ("glGetTexEnv", E, 1, "GL_SHADER_OPERATION_NV"), # 0x86DF
  1652. ("glGetTexEnv", E, 4, "GL_CULL_MODES_NV"), # 0x86E0
  1653. ("glGetTexEnv", F, 4, "GL_OFFSET_TEXTURE_MATRIX_NV"), # 0x86E1
  1654. ("glGetTexEnv", F, 1, "GL_OFFSET_TEXTURE_SCALE_NV"), # 0x86E2
  1655. ("glGetTexEnv", F, 1, "GL_OFFSET_TEXTURE_BIAS_NV"), # 0x86E3
  1656. ("glGetTexEnv", E, 1, "GL_PREVIOUS_TEXTURE_INPUT_NV"), # 0x86E4
  1657. ("glGetTexEnv", F, 3, "GL_CONST_EYE_NV"), # 0x86E5
  1658. ("", X, 1, "GL_PASS_THROUGH_NV"), # 0x86E6
  1659. ("", X, 1, "GL_CULL_FRAGMENT_NV"), # 0x86E7
  1660. ("", X, 1, "GL_OFFSET_TEXTURE_2D_NV"), # 0x86E8
  1661. ("", X, 1, "GL_DEPENDENT_AR_TEXTURE_2D_NV"), # 0x86E9
  1662. ("", X, 1, "GL_DEPENDENT_GB_TEXTURE_2D_NV"), # 0x86EA
  1663. ("", X, 1, "GL_SURFACE_STATE_NV"), # 0x86EB
  1664. ("", X, 1, "GL_DOT_PRODUCT_NV"), # 0x86EC
  1665. ("", X, 1, "GL_DOT_PRODUCT_DEPTH_REPLACE_NV"), # 0x86ED
  1666. ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_2D_NV"), # 0x86EE
  1667. ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_3D_NV"), # 0x86EF
  1668. ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV"), # 0x86F0
  1669. ("", X, 1, "GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV"), # 0x86F1
  1670. ("", X, 1, "GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV"), # 0x86F2
  1671. ("", X, 1, "GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV"), # 0x86F3
  1672. ("", X, 1, "GL_HILO_NV"), # 0x86F4
  1673. ("", X, 1, "GL_DSDT_NV"), # 0x86F5
  1674. ("", X, 1, "GL_DSDT_MAG_NV"), # 0x86F6
  1675. ("", X, 1, "GL_DSDT_MAG_VIB_NV"), # 0x86F7
  1676. ("", X, 1, "GL_HILO16_NV"), # 0x86F8
  1677. ("", X, 1, "GL_SIGNED_HILO_NV"), # 0x86F9
  1678. ("", X, 1, "GL_SIGNED_HILO16_NV"), # 0x86FA
  1679. ("", X, 1, "GL_SIGNED_RGBA_NV"), # 0x86FB
  1680. ("", X, 1, "GL_SIGNED_RGBA8_NV"), # 0x86FC
  1681. ("", X, 1, "GL_SURFACE_REGISTERED_NV"), # 0x86FD
  1682. ("", X, 1, "GL_SIGNED_RGB_NV"), # 0x86FE
  1683. ("", X, 1, "GL_SIGNED_RGB8_NV"), # 0x86FF
  1684. ("", X, 1, "GL_SURFACE_MAPPED_NV"), # 0x8700
  1685. ("", X, 1, "GL_SIGNED_LUMINANCE_NV"), # 0x8701
  1686. ("", X, 1, "GL_SIGNED_LUMINANCE8_NV"), # 0x8702
  1687. ("", X, 1, "GL_SIGNED_LUMINANCE_ALPHA_NV"), # 0x8703
  1688. ("", X, 1, "GL_SIGNED_LUMINANCE8_ALPHA8_NV"), # 0x8704
  1689. ("", X, 1, "GL_SIGNED_ALPHA_NV"), # 0x8705
  1690. ("", X, 1, "GL_SIGNED_ALPHA8_NV"), # 0x8706
  1691. ("", X, 1, "GL_SIGNED_INTENSITY_NV"), # 0x8707
  1692. ("", X, 1, "GL_SIGNED_INTENSITY8_NV"), # 0x8708
  1693. ("", X, 1, "GL_DSDT8_NV"), # 0x8709
  1694. ("", X, 1, "GL_DSDT8_MAG8_NV"), # 0x870A
  1695. ("", X, 1, "GL_DSDT8_MAG8_INTENSITY8_NV"), # 0x870B
  1696. ("", X, 1, "GL_SIGNED_RGB_UNSIGNED_ALPHA_NV"), # 0x870C
  1697. ("", X, 1, "GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV"), # 0x870D
  1698. ("", X, 1, "GL_HI_SCALE_NV"), # 0x870E
  1699. ("", X, 1, "GL_LO_SCALE_NV"), # 0x870F
  1700. ("", X, 1, "GL_DS_SCALE_NV"), # 0x8710
  1701. ("", X, 1, "GL_DT_SCALE_NV"), # 0x8711
  1702. ("", X, 1, "GL_MAGNITUDE_SCALE_NV"), # 0x8712
  1703. ("", X, 1, "GL_VIBRANCE_SCALE_NV"), # 0x8713
  1704. ("", X, 1, "GL_HI_BIAS_NV"), # 0x8714
  1705. ("", X, 1, "GL_LO_BIAS_NV"), # 0x8715
  1706. ("", X, 1, "GL_DS_BIAS_NV"), # 0x8716
  1707. ("", X, 1, "GL_DT_BIAS_NV"), # 0x8717
  1708. ("", X, 1, "GL_MAGNITUDE_BIAS_NV"), # 0x8718
  1709. ("", X, 1, "GL_VIBRANCE_BIAS_NV"), # 0x8719
  1710. ("", X, 1, "GL_TEXTURE_BORDER_VALUES_NV"), # 0x871A
  1711. ("", X, 1, "GL_TEXTURE_HI_SIZE_NV"), # 0x871B
  1712. ("", X, 1, "GL_TEXTURE_LO_SIZE_NV"), # 0x871C
  1713. ("", X, 1, "GL_TEXTURE_DS_SIZE_NV"), # 0x871D
  1714. ("", X, 1, "GL_TEXTURE_DT_SIZE_NV"), # 0x871E
  1715. ("", X, 1, "GL_TEXTURE_MAG_SIZE_NV"), # 0x871F
  1716. ("_glGet", F, 16, "GL_MODELVIEW2_ARB"), # 0x8722
  1717. ("_glGet", F, 16, "GL_MODELVIEW3_ARB"), # 0x8723
  1718. ("_glGet", F, 16, "GL_MODELVIEW4_ARB"), # 0x8724
  1719. ("_glGet", F, 16, "GL_MODELVIEW5_ARB"), # 0x8725
  1720. ("_glGet", F, 16, "GL_MODELVIEW6_ARB"), # 0x8726
  1721. ("_glGet", F, 16, "GL_MODELVIEW7_ARB"), # 0x8727
  1722. ("_glGet", F, 16, "GL_MODELVIEW8_ARB"), # 0x8728
  1723. ("_glGet", F, 16, "GL_MODELVIEW9_ARB"), # 0x8729
  1724. ("_glGet", F, 16, "GL_MODELVIEW10_ARB"), # 0x872A
  1725. ("_glGet", F, 16, "GL_MODELVIEW11_ARB"), # 0x872B
  1726. ("_glGet", F, 16, "GL_MODELVIEW12_ARB"), # 0x872C
  1727. ("_glGet", F, 16, "GL_MODELVIEW13_ARB"), # 0x872D
  1728. ("_glGet", F, 16, "GL_MODELVIEW14_ARB"), # 0x872E
  1729. ("_glGet", F, 16, "GL_MODELVIEW15_ARB"), # 0x872F
  1730. ("_glGet", F, 16, "GL_MODELVIEW16_ARB"), # 0x8730
  1731. ("_glGet", F, 16, "GL_MODELVIEW17_ARB"), # 0x8731
  1732. ("_glGet", F, 16, "GL_MODELVIEW18_ARB"), # 0x8732
  1733. ("_glGet", F, 16, "GL_MODELVIEW19_ARB"), # 0x8733
  1734. ("_glGet", F, 16, "GL_MODELVIEW20_ARB"), # 0x8734
  1735. ("_glGet", F, 16, "GL_MODELVIEW21_ARB"), # 0x8735
  1736. ("_glGet", F, 16, "GL_MODELVIEW22_ARB"), # 0x8736
  1737. ("_glGet", F, 16, "GL_MODELVIEW23_ARB"), # 0x8737
  1738. ("_glGet", F, 16, "GL_MODELVIEW24_ARB"), # 0x8738
  1739. ("_glGet", F, 16, "GL_MODELVIEW25_ARB"), # 0x8739
  1740. ("_glGet", F, 16, "GL_MODELVIEW26_ARB"), # 0x873A
  1741. ("_glGet", F, 16, "GL_MODELVIEW27_ARB"), # 0x873B
  1742. ("_glGet", F, 16, "GL_MODELVIEW28_ARB"), # 0x873C
  1743. ("_glGet", F, 16, "GL_MODELVIEW29_ARB"), # 0x873D
  1744. ("_glGet", F, 16, "GL_MODELVIEW30_ARB"), # 0x873E
  1745. ("_glGet", F, 16, "GL_MODELVIEW31_ARB"), # 0x873F
  1746. ("", X, 1, "GL_DOT3_RGB_EXT"), # 0x8740
  1747. # XXX: GL_DOT3_RGBA_EXT == GL_PROGRAM_BINARY_LENGTH, but you can't glGet GL_DOT3_RGBA_EXT
  1748. ("glGetProgram", I, 1, "GL_PROGRAM_BINARY_LENGTH"), # 0x8741,
  1749. ("", X, 1, "GL_MIRROR_CLAMP_EXT"), # 0x8742
  1750. ("", X, 1, "GL_MIRROR_CLAMP_TO_EDGE"), # 0x8743
  1751. ("", X, 1, "GL_MODULATE_ADD_ATI"), # 0x8744
  1752. ("", X, 1, "GL_MODULATE_SIGNED_ADD_ATI"), # 0x8745
  1753. ("", X, 1, "GL_MODULATE_SUBTRACT_ATI"), # 0x8746
  1754. ("", X, 1, "GL_SET_AMD"), # 0x874A
  1755. ("", X, 1, "GL_REPLACE_VALUE_AMD"), # 0x874B
  1756. ("", X, 1, "GL_STENCIL_OP_VALUE_AMD"), # 0x874C
  1757. ("", X, 1, "GL_STENCIL_BACK_OP_VALUE_AMD"), # 0x874D
  1758. ("glGetVertexAttrib", B, 1, "GL_VERTEX_ATTRIB_ARRAY_LONG"), # 0x874E
  1759. ("", X, 1, "GL_OCCLUSION_QUERY_EVENT_MASK_AMD"), # 0x874F
  1760. #("", X, 1, "GL_DEPTH_STENCIL_MESA"), # 0x8750
  1761. #("", X, 1, "GL_UNSIGNED_INT_24_8_MESA"), # 0x8751
  1762. #("", X, 1, "GL_UNSIGNED_INT_8_24_REV_MESA"), # 0x8752
  1763. #("", X, 1, "GL_UNSIGNED_SHORT_15_1_MESA"), # 0x8753
  1764. #("", X, 1, "GL_UNSIGNED_SHORT_1_15_REV_MESA"), # 0x8754
  1765. #("", X, 1, "GL_TRACE_MASK_MESA"), # 0x8755
  1766. #("", X, 1, "GL_TRACE_NAME_MESA"), # 0x8756
  1767. ("", X, 1, "GL_YCBCR_MESA"), # 0x8757
  1768. ("glGet", B, 1, "GL_PACK_INVERT_MESA"), # 0x8758
  1769. ("", X, 1, "GL_TEXTURE_1D_STACK_MESAX"), # 0x8759
  1770. ("", X, 1, "GL_TEXTURE_2D_STACK_MESAX"), # 0x875A
  1771. ("", X, 1, "GL_PROXY_TEXTURE_1D_STACK_MESAX"), # 0x875B
  1772. ("", X, 1, "GL_PROXY_TEXTURE_2D_STACK_MESAX"), # 0x875C
  1773. ("", X, 1, "GL_TEXTURE_1D_STACK_BINDING_MESAX"), # 0x875D
  1774. ("", X, 1, "GL_TEXTURE_2D_STACK_BINDING_MESAX"), # 0x875E
  1775. ("", X, 1, "GL_STATIC_ATI"), # 0x8760
  1776. ("", X, 1, "GL_DYNAMIC_ATI"), # 0x8761
  1777. ("", X, 1, "GL_PRESERVE_ATI"), # 0x8762
  1778. ("", X, 1, "GL_DISCARD_ATI"), # 0x8763
  1779. ("glGetBufferParameter", I, 1, "GL_BUFFER_SIZE"), # 0x8764
  1780. ("glGetBufferParameter", E, 1, "GL_BUFFER_USAGE"), # 0x8765
  1781. ("", X, 1, "GL_ARRAY_OBJECT_BUFFER_ATI"), # 0x8766
  1782. ("", X, 1, "GL_ARRAY_OBJECT_OFFSET_ATI"), # 0x8767
  1783. ("", X, 1, "GL_ELEMENT_ARRAY_ATI"), # 0x8768
  1784. ("glGet", E, 1, "GL_ELEMENT_ARRAY_TYPE_ATI"), # 0x8769
  1785. ("", X, 1, "GL_ELEMENT_ARRAY_POINTER_ATI"), # 0x876A
  1786. ("", X, 1, "GL_MAX_VERTEX_STREAMS_ATI"), # 0x876B
  1787. ("", X, 1, "GL_VERTEX_STREAM0_ATI"), # 0x876C
  1788. ("", X, 1, "GL_VERTEX_STREAM1_ATI"), # 0x876D
  1789. ("", X, 1, "GL_VERTEX_STREAM2_ATI"), # 0x876E
  1790. ("", X, 1, "GL_VERTEX_STREAM3_ATI"), # 0x876F
  1791. ("", X, 1, "GL_VERTEX_STREAM4_ATI"), # 0x8770
  1792. ("", X, 1, "GL_VERTEX_STREAM5_ATI"), # 0x8771
  1793. ("", X, 1, "GL_VERTEX_STREAM6_ATI"), # 0x8772
  1794. ("", X, 1, "GL_VERTEX_STREAM7_ATI"), # 0x8773
  1795. ("", X, 1, "GL_VERTEX_SOURCE_ATI"), # 0x8774
  1796. ("", X, 1, "GL_BUMP_ROT_MATRIX_ATI"), # 0x8775
  1797. ("", X, 1, "GL_BUMP_ROT_MATRIX_SIZE_ATI"), # 0x8776
  1798. ("", X, 1, "GL_BUMP_NUM_TEX_UNITS_ATI"), # 0x8777
  1799. ("", X, 1, "GL_BUMP_TEX_UNITS_ATI"), # 0x8778
  1800. ("", X, 1, "GL_DUDV_ATI"), # 0x8779
  1801. ("", X, 1, "GL_DU8DV8_ATI"), # 0x877A
  1802. ("", X, 1, "GL_BUMP_ENVMAP_ATI"), # 0x877B
  1803. ("glGetTexEnv", E, 1, "GL_BUMP_TARGET_ATI"), # 0x877C
  1804. ("", X, 1, "GL_VERTEX_SHADER_EXT"), # 0x8780
  1805. ("glGet", I, 1, "GL_VERTEX_SHADER_BINDING_EXT"), # 0x8781
  1806. ("", X, 1, "GL_OP_INDEX_EXT"), # 0x8782
  1807. ("", X, 1, "GL_OP_NEGATE_EXT"), # 0x8783
  1808. ("", X, 1, "GL_OP_DOT3_EXT"), # 0x8784
  1809. ("", X, 1, "GL_OP_DOT4_EXT"), # 0x8785
  1810. ("", X, 1, "GL_OP_MUL_EXT"), # 0x8786
  1811. ("", X, 1, "GL_OP_ADD_EXT"), # 0x8787
  1812. ("", X, 1, "GL_OP_MADD_EXT"), # 0x8788
  1813. ("", X, 1, "GL_OP_FRAC_EXT"), # 0x8789
  1814. ("", X, 1, "GL_OP_MAX_EXT"), # 0x878A
  1815. ("", X, 1, "GL_OP_MIN_EXT"), # 0x878B
  1816. ("", X, 1, "GL_OP_SET_GE_EXT"), # 0x878C
  1817. ("", X, 1, "GL_OP_SET_LT_EXT"), # 0x878D
  1818. ("", X, 1, "GL_OP_CLAMP_EXT"), # 0x878E
  1819. ("", X, 1, "GL_OP_FLOOR_EXT"), # 0x878F
  1820. ("", X, 1, "GL_OP_ROUND_EXT"), # 0x8790
  1821. ("", X, 1, "GL_OP_EXP_BASE_2_EXT"), # 0x8791
  1822. ("", X, 1, "GL_OP_LOG_BASE_2_EXT"), # 0x8792
  1823. ("", X, 1, "GL_OP_POWER_EXT"), # 0x8793
  1824. ("", X, 1, "GL_OP_RECIP_EXT"), # 0x8794
  1825. ("", X, 1, "GL_OP_RECIP_SQRT_EXT"), # 0x8795
  1826. ("", X, 1, "GL_OP_SUB_EXT"), # 0x8796
  1827. ("", X, 1, "GL_OP_CROSS_PRODUCT_EXT"), # 0x8797
  1828. ("", X, 1, "GL_OP_MULTIPLY_MATRIX_EXT"), # 0x8798
  1829. ("", X, 1, "GL_OP_MOV_EXT"), # 0x8799
  1830. ("", X, 1, "GL_OUTPUT_VERTEX_EXT"), # 0x879A
  1831. ("", X, 1, "GL_OUTPUT_COLOR0_EXT"), # 0x879B
  1832. ("", X, 1, "GL_OUTPUT_COLOR1_EXT"), # 0x879C
  1833. ("", X, 1, "GL_OUTPUT_TEXTURE_COORD0_EXT"), # 0x879D
  1834. ("", X, 1, "GL_OUTPUT_TEXTURE_COORD1_EXT"), # 0x879E
  1835. ("", X, 1, "GL_OUTPUT_TEXTURE_COORD2_EXT"), # 0x879F
  1836. ("", X, 1, "GL_OUTPUT_TEXTURE_COORD3_EXT"), # 0x87A0
  1837. ("", X, 1, "GL_OUTPUT_TEXTURE_COORD4_EXT"), # 0x87A1
  1838. ("", X, 1, "GL_OUTPUT_TEXTURE_COORD5_EXT"), # 0x87A2
  1839. ("", X, 1, "GL_OUTPUT_TEXTURE_COORD6_EXT"), # 0x87A3
  1840. ("", X, 1, "GL_OUTPUT_TEXTURE_COORD7_EXT"), # 0x87A4
  1841. ("", X, 1, "GL_OUTPUT_TEXTURE_COORD8_EXT"), # 0x87A5
  1842. ("", X, 1, "GL_OUTPUT_TEXTURE_COORD9_EXT"), # 0x87A6
  1843. ("", X, 1, "GL_OUTPUT_TEXTURE_COORD10_EXT"), # 0x87A7
  1844. ("", X, 1, "GL_OUTPUT_TEXTURE_COORD11_EXT"), # 0x87A8
  1845. ("", X, 1, "GL_OUTPUT_TEXTURE_COORD12_EXT"), # 0x87A9
  1846. ("", X, 1, "GL_OUTPUT_TEXTURE_COORD13_EXT"), # 0x87AA
  1847. ("", X, 1, "GL_OUTPUT_TEXTURE_COORD14_EXT"), # 0x87AB
  1848. ("", X, 1, "GL_OUTPUT_TEXTURE_COORD15_EXT"), # 0x87AC
  1849. ("", X, 1, "GL_OUTPUT_TEXTURE_COORD16_EXT"), # 0x87AD
  1850. ("", X, 1, "GL_OUTPUT_TEXTURE_COORD17_EXT"), # 0x87AE
  1851. ("", X, 1, "GL_OUTPUT_TEXTURE_COORD18_EXT"), # 0x87AF
  1852. ("", X, 1, "GL_OUTPUT_TEXTURE_COORD19_EXT"), # 0x87B0
  1853. ("", X, 1, "GL_OUTPUT_TEXTURE_COORD20_EXT"), # 0x87B1
  1854. ("", X, 1, "GL_OUTPUT_TEXTURE_COORD21_EXT"), # 0x87B2
  1855. ("", X, 1, "GL_OUTPUT_TEXTURE_COORD22_EXT"), # 0x87B3
  1856. ("", X, 1, "GL_OUTPUT_TEXTURE_COORD23_EXT"), # 0x87B4
  1857. ("", X, 1, "GL_OUTPUT_TEXTURE_COORD24_EXT"), # 0x87B5
  1858. ("", X, 1, "GL_OUTPUT_TEXTURE_COORD25_EXT"), # 0x87B6
  1859. ("", X, 1, "GL_OUTPUT_TEXTURE_COORD26_EXT"), # 0x87B7
  1860. ("", X, 1, "GL_OUTPUT_TEXTURE_COORD27_EXT"), # 0x87B8
  1861. ("", X, 1, "GL_OUTPUT_TEXTURE_COORD28_EXT"), # 0x87B9
  1862. ("", X, 1, "GL_OUTPUT_TEXTURE_COORD29_EXT"), # 0x87BA
  1863. ("", X, 1, "GL_OUTPUT_TEXTURE_COORD30_EXT"), # 0x87BB
  1864. ("", X, 1, "GL_OUTPUT_TEXTURE_COORD31_EXT"), # 0x87BC
  1865. ("", X, 1, "GL_OUTPUT_FOG_EXT"), # 0x87BD
  1866. ("", X, 1, "GL_SCALAR_EXT"), # 0x87BE
  1867. ("", X, 1, "GL_VECTOR_EXT"), # 0x87BF
  1868. ("", X, 1, "GL_MATRIX_EXT"), # 0x87C0
  1869. ("", X, 1, "GL_VARIANT_EXT"), # 0x87C1
  1870. ("", X, 1, "GL_INVARIANT_EXT"), # 0x87C2
  1871. ("", X, 1, "GL_LOCAL_CONSTANT_EXT"), # 0x87C3
  1872. ("", X, 1, "GL_LOCAL_EXT"), # 0x87C4
  1873. ("", X, 1, "GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87C5
  1874. ("", X, 1, "GL_MAX_VERTEX_SHADER_VARIANTS_EXT"), # 0x87C6
  1875. ("", X, 1, "GL_MAX_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87C7
  1876. ("", X, 1, "GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87C8
  1877. ("", X, 1, "GL_MAX_VERTEX_SHADER_LOCALS_EXT"), # 0x87C9
  1878. ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87CA
  1879. ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT"), # 0x87CB
  1880. ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87CC
  1881. ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87CD
  1882. ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT"), # 0x87CE
  1883. ("", X, 1, "GL_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87CF
  1884. ("", X, 1, "GL_VERTEX_SHADER_VARIANTS_EXT"), # 0x87D0
  1885. ("", X, 1, "GL_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87D1
  1886. ("", X, 1, "GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87D2
  1887. ("", X, 1, "GL_VERTEX_SHADER_LOCALS_EXT"), # 0x87D3
  1888. ("", X, 1, "GL_VERTEX_SHADER_OPTIMIZED_EXT"), # 0x87D4
  1889. ("", X, 1, "GL_X_EXT"), # 0x87D5
  1890. ("", X, 1, "GL_Y_EXT"), # 0x87D6
  1891. ("", X, 1, "GL_Z_EXT"), # 0x87D7
  1892. ("", X, 1, "GL_W_EXT"), # 0x87D8
  1893. ("", X, 1, "GL_NEGATIVE_X_EXT"), # 0x87D9
  1894. ("", X, 1, "GL_NEGATIVE_Y_EXT"), # 0x87DA
  1895. ("", X, 1, "GL_NEGATIVE_Z_EXT"), # 0x87DB
  1896. ("", X, 1, "GL_NEGATIVE_W_EXT"), # 0x87DC
  1897. ("", X, 1, "GL_ZERO_EXT"), # 0x87DD
  1898. ("", X, 1, "GL_ONE_EXT"), # 0x87DE
  1899. ("", X, 1, "GL_NEGATIVE_ONE_EXT"), # 0x87DF
  1900. ("", X, 1, "GL_NORMALIZED_RANGE_EXT"), # 0x87E0
  1901. ("", X, 1, "GL_FULL_RANGE_EXT"), # 0x87E1
  1902. ("", X, 1, "GL_CURRENT_VERTEX_EXT"), # 0x87E2
  1903. ("", X, 1, "GL_MVP_MATRIX_EXT"), # 0x87E3
  1904. ("", X, 1, "GL_VARIANT_VALUE_EXT"), # 0x87E4
  1905. ("", X, 1, "GL_VARIANT_DATATYPE_EXT"), # 0x87E5
  1906. ("", X, 1, "GL_VARIANT_ARRAY_STRIDE_EXT"), # 0x87E6
  1907. ("glGet", E, 1, "GL_VARIANT_ARRAY_TYPE_EXT"), # 0x87E7
  1908. ("", X, 1, "GL_VARIANT_ARRAY_EXT"), # 0x87E8
  1909. ("", X, 1, "GL_VARIANT_ARRAY_POINTER_EXT"), # 0x87E9
  1910. ("", X, 1, "GL_INVARIANT_VALUE_EXT"), # 0x87EA
  1911. ("", X, 1, "GL_INVARIANT_DATATYPE_EXT"), # 0x87EB
  1912. ("", X, 1, "GL_LOCAL_CONSTANT_VALUE_EXT"), # 0x87EC
  1913. ("", X, 1, "GL_LOCAL_CONSTANT_DATATYPE_EXT"), # 0x87ED
  1914. ("", X, 1, "GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD"), # 0x87EE
  1915. ("", X, 1, "GL_PN_TRIANGLES_ATI"), # 0x87F0
  1916. ("", X, 1, "GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI"), # 0x87F1
  1917. ("", X, 1, "GL_PN_TRIANGLES_POINT_MODE_ATI"), # 0x87F2
  1918. ("", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_ATI"), # 0x87F3
  1919. ("", X, 1, "GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI"), # 0x87F4
  1920. ("", X, 1, "GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI"), # 0x87F5
  1921. ("", X, 1, "GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI"), # 0x87F6
  1922. ("", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI"), # 0x87F7
  1923. ("", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI"), # 0x87F8
  1924. ("", X, 1, "GL_3DC_X_AMD"), # 0x87F9
  1925. ("", X, 1, "GL_3DC_XY_AMD"), # 0x87FA
  1926. ("glGet", I, 1, "GL_VBO_FREE_MEMORY_ATI"), # 0x87FB
  1927. ("glGet", I, 1, "GL_TEXTURE_FREE_MEMORY_ATI"), # 0x87FC
  1928. ("glGet", I, 1, "GL_RENDERBUFFER_FREE_MEMORY_ATI"), # 0x87FD
  1929. ("glGet", I, 1, "GL_NUM_PROGRAM_BINARY_FORMATS"), # 0x87FE
  1930. ("glGet", E, "_glGetInteger(GL_NUM_PROGRAM_BINARY_FORMATS)", "GL_PROGRAM_BINARY_FORMATS"), # 0x87FF
  1931. ("glGet", E, 1, "GL_STENCIL_BACK_FUNC"), # 0x8800
  1932. ("glGet", E, 1, "GL_STENCIL_BACK_FAIL"), # 0x8801
  1933. ("glGet", E, 1, "GL_STENCIL_BACK_PASS_DEPTH_FAIL"), # 0x8802
  1934. ("glGet", E, 1, "GL_STENCIL_BACK_PASS_DEPTH_PASS"), # 0x8803
  1935. ("_glGet", B, 1, "GL_FRAGMENT_PROGRAM_ARB"), # 0x8804
  1936. ("glGetProgramARB", I, 1, "GL_PROGRAM_ALU_INSTRUCTIONS_ARB"), # 0x8805
  1937. ("glGetProgramARB", I, 1, "GL_PROGRAM_TEX_INSTRUCTIONS_ARB"), # 0x8806
  1938. ("glGetProgramARB", I, 1, "GL_PROGRAM_TEX_INDIRECTIONS_ARB"), # 0x8807
  1939. ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"), # 0x8808
  1940. ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"), # 0x8809
  1941. ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"), # 0x880A
  1942. ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB"), # 0x880B
  1943. ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB"), # 0x880C
  1944. ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB"), # 0x880D
  1945. ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"), # 0x880E
  1946. ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"), # 0x880F
  1947. ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"), # 0x8810
  1948. ("", X, 1, "GL_RGBA32F"), # 0x8814
  1949. ("", X, 1, "GL_RGB32F"), # 0x8815
  1950. ("", X, 1, "GL_ALPHA32F_ARB"), # 0x8816
  1951. ("", X, 1, "GL_INTENSITY32F_ARB"), # 0x8817
  1952. ("", X, 1, "GL_LUMINANCE32F_ARB"), # 0x8818
  1953. ("", X, 1, "GL_LUMINANCE_ALPHA32F_ARB"), # 0x8819
  1954. ("", X, 1, "GL_RGBA16F"), # 0x881A
  1955. ("", X, 1, "GL_RGB16F"), # 0x881B
  1956. ("", X, 1, "GL_ALPHA16F_ARB"), # 0x881C
  1957. ("", X, 1, "GL_INTENSITY16F_ARB"), # 0x881D
  1958. ("", X, 1, "GL_LUMINANCE16F_ARB"), # 0x881E
  1959. ("", X, 1, "GL_LUMINANCE_ALPHA16F_ARB"), # 0x881F
  1960. ("glGet", B, 1, "GL_RGBA_FLOAT_MODE_ARB"), # 0x8820
  1961. ("glGet", I, 1, "GL_MAX_DRAW_BUFFERS"), # 0x8824
  1962. ("glGet", E, 1, "GL_DRAW_BUFFER0"), # 0x8825
  1963. ("glGet", E, 1, "GL_DRAW_BUFFER1"), # 0x8826
  1964. ("glGet", E, 1, "GL_DRAW_BUFFER2"), # 0x8827
  1965. ("glGet", E, 1, "GL_DRAW_BUFFER3"), # 0x8828
  1966. ("glGet", E, 1, "GL_DRAW_BUFFER4"), # 0x8829
  1967. ("glGet", E, 1, "GL_DRAW_BUFFER5"), # 0x882A
  1968. ("glGet", E, 1, "GL_DRAW_BUFFER6"), # 0x882B
  1969. ("glGet", E, 1, "GL_DRAW_BUFFER7"), # 0x882C
  1970. ("glGet", E, 1, "GL_DRAW_BUFFER8"), # 0x882D
  1971. ("glGet", E, 1, "GL_DRAW_BUFFER9"), # 0x882E
  1972. ("glGet", E, 1, "GL_DRAW_BUFFER10"), # 0x882F
  1973. ("glGet", E, 1, "GL_DRAW_BUFFER11"), # 0x8830
  1974. ("glGet", E, 1, "GL_DRAW_BUFFER12"), # 0x8831
  1975. ("glGet", E, 1, "GL_DRAW_BUFFER13"), # 0x8832
  1976. ("glGet", E, 1, "GL_DRAW_BUFFER14"), # 0x8833
  1977. ("glGet", E, 1, "GL_DRAW_BUFFER15"), # 0x8834
  1978. ("", X, 1, "GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI"), # 0x8835
  1979. #("", X, 1, "GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI"), # 0x8837
  1980. ("glGet", E, 1, "GL_BLEND_EQUATION_ALPHA"), # 0x883D
  1981. ("", X, 1, "GL_SUBSAMPLE_DISTANCE_AMD"), # 0x883F
  1982. ("glGet", B, 1, "GL_MATRIX_PALETTE_ARB"), # 0x8840
  1983. ("glGet", I, 1, "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB"), # 0x8841
  1984. ("glGet", I, 1, "GL_MAX_PALETTE_MATRICES_ARB"), # 0x8842
  1985. ("glGet", I, 1, "GL_CURRENT_PALETTE_MATRIX_ARB"), # 0x8843
  1986. ("glGet", B, 1, "GL_MATRIX_INDEX_ARRAY_ARB"), # 0x8844
  1987. ("glGet", I, 1, "GL_CURRENT_MATRIX_INDEX_ARB"), # 0x8845
  1988. ("glGet", I, 1, "GL_MATRIX_INDEX_ARRAY_SIZE_ARB"), # 0x8846
  1989. ("glGet", E, 1, "GL_MATRIX_INDEX_ARRAY_TYPE_ARB"), # 0x8847
  1990. ("glGet", I, 1, "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"), # 0x8848
  1991. ("glGet", P, 1, "GL_MATRIX_INDEX_ARRAY_POINTER_ARB"), # 0x8849
  1992. ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_DEPTH_SIZE"), # 0x884A
  1993. ("glGetTexParameter", E, 1, "GL_DEPTH_TEXTURE_MODE"), # 0x884B
  1994. ("glGetTexParameter,glGetSamplerParameter", E, 1, "GL_TEXTURE_COMPARE_MODE"), # 0x884C
  1995. ("glGetTexParameter,glGetSamplerParameter", E, 1, "GL_TEXTURE_COMPARE_FUNC"), # 0x884D
  1996. ("", X, 1, "GL_COMPARE_REF_TO_TEXTURE"), # 0x884E
  1997. ("glGet,glGetTexParameter,glGetSamplerParameter", B, 1, "GL_TEXTURE_CUBE_MAP_SEAMLESS"), # 0x884F
  1998. ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"), # 0x8850
  1999. ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV"), # 0x8851
  2000. ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV"), # 0x8852
  2001. ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV"), # 0x8853
  2002. ("", X, 1, "GL_OFFSET_HILO_TEXTURE_2D_NV"), # 0x8854
  2003. ("", X, 1, "GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV"), # 0x8855
  2004. ("", X, 1, "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV"), # 0x8856
  2005. ("", X, 1, "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV"), # 0x8857
  2006. ("", X, 1, "GL_DEPENDENT_HILO_TEXTURE_2D_NV"), # 0x8858
  2007. ("", X, 1, "GL_DEPENDENT_RGB_TEXTURE_3D_NV"), # 0x8859
  2008. ("", X, 1, "GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV"), # 0x885A
  2009. ("", X, 1, "GL_DOT_PRODUCT_PASS_THROUGH_NV"), # 0x885B
  2010. ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_1D_NV"), # 0x885C
  2011. ("", X, 1, "GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV"), # 0x885D
  2012. ("", X, 1, "GL_HILO8_NV"), # 0x885E
  2013. ("", X, 1, "GL_SIGNED_HILO8_NV"), # 0x885F
  2014. ("", X, 1, "GL_FORCE_BLUE_TO_ONE_NV"), # 0x8860
  2015. ("glGet", B, 1, "GL_POINT_SPRITE"), # 0x8861
  2016. ("glGetTexEnv", B, 1, "GL_COORD_REPLACE"), # 0x8862
  2017. ("glGet", E, 1, "GL_POINT_SPRITE_R_MODE_NV"), # 0x8863
  2018. ("glGetQuery", I, 1, "GL_QUERY_COUNTER_BITS"), # 0x8864
  2019. ("glGetQuery", I, 1, "GL_CURRENT_QUERY"), # 0x8865
  2020. ("glGetQueryObject", I, 1, "GL_QUERY_RESULT"), # 0x8866
  2021. ("glGetQueryObject", B, 1, "GL_QUERY_RESULT_AVAILABLE"), # 0x8867
  2022. ("glGet", I, 1, "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV"), # 0x8868
  2023. ("glGet", I, 1, "GL_MAX_VERTEX_ATTRIBS"), # 0x8869
  2024. ("glGetVertexAttrib", B, 1, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"), # 0x886A
  2025. ("glGet", I, 1, "GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"), # 0x886C
  2026. ("glGet", I, 1, "GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"), # 0x886D
  2027. ("", X, 1, "GL_DEPTH_STENCIL_TO_RGBA_NV"), # 0x886E
  2028. ("", X, 1, "GL_DEPTH_STENCIL_TO_BGRA_NV"), # 0x886F
  2029. ("", X, 1, "GL_FRAGMENT_PROGRAM_NV"), # 0x8870
  2030. ("glGet", I, 1, "GL_MAX_TEXTURE_COORDS"), # 0x8871
  2031. ("glGet", I, 1, "GL_MAX_TEXTURE_IMAGE_UNITS"), # 0x8872
  2032. ("glGet", I, 1, "GL_FRAGMENT_PROGRAM_BINDING_NV"), # 0x8873
  2033. ("glGet", S, 1, "GL_PROGRAM_ERROR_STRING_ARB"), # 0x8874
  2034. ("", X, 1, "GL_PROGRAM_FORMAT_ASCII_ARB"), # 0x8875
  2035. ("glGetProgramARB", E, 1, "GL_PROGRAM_FORMAT_ARB"), # 0x8876
  2036. ("", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_NV"), # 0x8878
  2037. ("", X, 1, "GL_READ_PIXEL_DATA_RANGE_NV"), # 0x8879
  2038. ("", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV"), # 0x887A
  2039. ("", X, 1, "GL_READ_PIXEL_DATA_RANGE_LENGTH_NV"), # 0x887B
  2040. ("", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV"), # 0x887C
  2041. ("", X, 1, "GL_READ_PIXEL_DATA_RANGE_POINTER_NV"), # 0x887D
  2042. ("", X, 1, "GL_GEOMETRY_SHADER_INVOCATIONS"), # 0x887F
  2043. ("", X, 1, "GL_FLOAT_R_NV"), # 0x8880
  2044. ("", X, 1, "GL_FLOAT_RG_NV"), # 0x8881
  2045. ("", X, 1, "GL_FLOAT_RGB_NV"), # 0x8882
  2046. ("", X, 1, "GL_FLOAT_RGBA_NV"), # 0x8883
  2047. ("", X, 1, "GL_FLOAT_R16_NV"), # 0x8884
  2048. ("", X, 1, "GL_FLOAT_R32_NV"), # 0x8885
  2049. ("", X, 1, "GL_FLOAT_RG16_NV"), # 0x8886
  2050. ("", X, 1, "GL_FLOAT_RG32_NV"), # 0x8887
  2051. ("", X, 1, "GL_FLOAT_RGB16_NV"), # 0x8888
  2052. ("", X, 1, "GL_FLOAT_RGB32_NV"), # 0x8889
  2053. ("", X, 1, "GL_FLOAT_RGBA16_NV"), # 0x888A
  2054. ("", X, 1, "GL_FLOAT_RGBA32_NV"), # 0x888B
  2055. ("", X, 1, "GL_TEXTURE_FLOAT_COMPONENTS_NV"), # 0x888C
  2056. ("", X, 1, "GL_FLOAT_CLEAR_COLOR_VALUE_NV"), # 0x888D
  2057. ("", X, 1, "GL_FLOAT_RGBA_MODE_NV"), # 0x888E
  2058. ("glGetTexParameter", E, 1, "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV"), # 0x888F
  2059. ("glGet", B, 1, "GL_DEPTH_BOUNDS_TEST_EXT"), # 0x8890
  2060. ("glGet", F, 2, "GL_DEPTH_BOUNDS_EXT"), # 0x8891
  2061. ("", X, 1, "GL_ARRAY_BUFFER"), # 0x8892
  2062. ("", X, 1, "GL_ELEMENT_ARRAY_BUFFER"), # 0x8893
  2063. ("glGet", I, 1, "GL_ARRAY_BUFFER_BINDING"), # 0x8894
  2064. ("glGet", I, 1, "GL_ELEMENT_ARRAY_BUFFER_BINDING"), # 0x8895
  2065. ("glGet", I, 1, "GL_VERTEX_ARRAY_BUFFER_BINDING"), # 0x8896
  2066. ("glGet", I, 1, "GL_NORMAL_ARRAY_BUFFER_BINDING"), # 0x8897
  2067. ("glGet", I, 1, "GL_COLOR_ARRAY_BUFFER_BINDING"), # 0x8898
  2068. ("glGet", I, 1, "GL_INDEX_ARRAY_BUFFER_BINDING"), # 0x8899
  2069. ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"), # 0x889A
  2070. ("glGet", I, 1, "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"), # 0x889B
  2071. ("glGet", I, 1, "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"), # 0x889C
  2072. ("glGet", I, 1, "GL_FOG_COORD_ARRAY_BUFFER_BINDING"), # 0x889D
  2073. ("glGet", I, 1, "GL_WEIGHT_ARRAY_BUFFER_BINDING"), # 0x889E
  2074. ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"), # 0x889F
  2075. ("glGetProgramARB", I, 1, "GL_PROGRAM_INSTRUCTIONS_ARB"), # 0x88A0
  2076. ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_INSTRUCTIONS_ARB"), # 0x88A1
  2077. ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"), # 0x88A2
  2078. ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"), # 0x88A3
  2079. ("glGetProgramARB", I, 1, "GL_PROGRAM_TEMPORARIES_ARB"), # 0x88A4
  2080. ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_TEMPORARIES_ARB"), # 0x88A5
  2081. ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_TEMPORARIES_ARB"), # 0x88A6
  2082. ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"), # 0x88A7
  2083. ("glGetProgramARB", I, 1, "GL_PROGRAM_PARAMETERS_ARB"), # 0x88A8
  2084. ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_PARAMETERS_ARB"), # 0x88A9
  2085. ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_PARAMETERS_ARB"), # 0x88AA
  2086. ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"), # 0x88AB
  2087. ("glGetProgramARB", I, 1, "GL_PROGRAM_ATTRIBS_ARB"), # 0x88AC
  2088. ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ATTRIBS_ARB"), # 0x88AD
  2089. ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_ATTRIBS_ARB"), # 0x88AE
  2090. ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"), # 0x88AF
  2091. ("glGetProgramARB", I, 1, "GL_PROGRAM_ADDRESS_REGISTERS_ARB"), # 0x88B0
  2092. ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB"), # 0x88B1
  2093. ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"), # 0x88B2
  2094. ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"), # 0x88B3
  2095. ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"), # 0x88B4
  2096. ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"), # 0x88B5
  2097. ("glGetProgramARB", B, 1, "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"), # 0x88B6
  2098. ("glGet", F, 16, "GL_TRANSPOSE_CURRENT_MATRIX_ARB"), # 0x88B7
  2099. ("", X, 1, "GL_READ_ONLY"), # 0x88B8
  2100. ("", X, 1, "GL_WRITE_ONLY"), # 0x88B9
  2101. ("", X, 1, "GL_READ_WRITE"), # 0x88BA
  2102. ("glGetBufferParameter", E, 1, "GL_BUFFER_ACCESS"), # 0x88BB
  2103. ("glGetBufferParameter", B, 1, "GL_BUFFER_MAPPED"), # 0x88BC
  2104. ("glGetBufferParameter", P, 1, "GL_BUFFER_MAP_POINTER"), # 0x88BD
  2105. ("", X, 1, "GL_WRITE_DISCARD_NV"), # 0x88BE
  2106. ("", X, 1, "GL_TIME_ELAPSED"), # 0x88BF
  2107. ("", X, 1, "GL_MATRIX0_ARB"), # 0x88C0
  2108. ("", X, 1, "GL_MATRIX1_ARB"), # 0x88C1
  2109. ("", X, 1, "GL_MATRIX2_ARB"), # 0x88C2
  2110. ("", X, 1, "GL_MATRIX3_ARB"), # 0x88C3
  2111. ("", X, 1, "GL_MATRIX4_ARB"), # 0x88C4
  2112. ("", X, 1, "GL_MATRIX5_ARB"), # 0x88C5
  2113. ("", X, 1, "GL_MATRIX6_ARB"), # 0x88C6
  2114. ("", X, 1, "GL_MATRIX7_ARB"), # 0x88C7
  2115. ("", X, 1, "GL_MATRIX8_ARB"), # 0x88C8
  2116. ("", X, 1, "GL_MATRIX9_ARB"), # 0x88C9
  2117. ("", X, 1, "GL_MATRIX10_ARB"), # 0x88CA
  2118. ("", X, 1, "GL_MATRIX11_ARB"), # 0x88CB
  2119. ("", X, 1, "GL_MATRIX12_ARB"), # 0x88CC
  2120. ("", X, 1, "GL_MATRIX13_ARB"), # 0x88CD
  2121. ("", X, 1, "GL_MATRIX14_ARB"), # 0x88CE
  2122. ("", X, 1, "GL_MATRIX15_ARB"), # 0x88CF
  2123. ("", X, 1, "GL_MATRIX16_ARB"), # 0x88D0
  2124. ("", X, 1, "GL_MATRIX17_ARB"), # 0x88D1
  2125. ("", X, 1, "GL_MATRIX18_ARB"), # 0x88D2
  2126. ("", X, 1, "GL_MATRIX19_ARB"), # 0x88D3
  2127. ("", X, 1, "GL_MATRIX20_ARB"), # 0x88D4
  2128. ("", X, 1, "GL_MATRIX21_ARB"), # 0x88D5
  2129. ("", X, 1, "GL_MATRIX22_ARB"), # 0x88D6
  2130. ("", X, 1, "GL_MATRIX23_ARB"), # 0x88D7
  2131. ("", X, 1, "GL_MATRIX24_ARB"), # 0x88D8
  2132. ("", X, 1, "GL_MATRIX25_ARB"), # 0x88D9
  2133. ("", X, 1, "GL_MATRIX26_ARB"), # 0x88DA
  2134. ("", X, 1, "GL_MATRIX27_ARB"), # 0x88DB
  2135. ("", X, 1, "GL_MATRIX28_ARB"), # 0x88DC
  2136. ("", X, 1, "GL_MATRIX29_ARB"), # 0x88DD
  2137. ("", X, 1, "GL_MATRIX30_ARB"), # 0x88DE
  2138. ("", X, 1, "GL_MATRIX31_ARB"), # 0x88DF
  2139. ("", X, 1, "GL_STREAM_DRAW"), # 0x88E0
  2140. ("", X, 1, "GL_STREAM_READ"), # 0x88E1
  2141. ("", X, 1, "GL_STREAM_COPY"), # 0x88E2
  2142. ("", X, 1, "GL_STATIC_DRAW"), # 0x88E4
  2143. ("", X, 1, "GL_STATIC_READ"), # 0x88E5
  2144. ("", X, 1, "GL_STATIC_COPY"), # 0x88E6
  2145. ("", X, 1, "GL_DYNAMIC_DRAW"), # 0x88E8
  2146. ("", X, 1, "GL_DYNAMIC_READ"), # 0x88E9
  2147. ("", X, 1, "GL_DYNAMIC_COPY"), # 0x88EA
  2148. ("", X, 1, "GL_PIXEL_PACK_BUFFER"), # 0x88EB
  2149. ("", X, 1, "GL_PIXEL_UNPACK_BUFFER"), # 0x88EC
  2150. ("glGet", I, 1, "GL_PIXEL_PACK_BUFFER_BINDING"), # 0x88ED
  2151. ("", X, 1, "GL_ETC1_SRGB8_NV"), # 0x88EE
  2152. ("glGet", I, 1, "GL_PIXEL_UNPACK_BUFFER_BINDING"), # 0x88EF
  2153. ("", X, 1, "GL_DEPTH24_STENCIL8"), # 0x88F0
  2154. ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_STENCIL_SIZE"), # 0x88F1
  2155. ("", X, 1, "GL_STENCIL_TAG_BITS_EXT"), # 0x88F2
  2156. ("", X, 1, "GL_STENCIL_CLEAR_TAG_VALUE_EXT"), # 0x88F3
  2157. ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"), # 0x88F4
  2158. ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_CALL_DEPTH_NV"), # 0x88F5
  2159. ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_IF_DEPTH_NV"), # 0x88F6
  2160. ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_LOOP_DEPTH_NV"), # 0x88F7
  2161. ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_LOOP_COUNT_NV"), # 0x88F8
  2162. ("", X, 1, "GL_SRC1_COLOR"), # 0x88F9
  2163. ("", X, 1, "GL_ONE_MINUS_SRC1_COLOR"), # 0x88FA
  2164. ("", X, 1, "GL_ONE_MINUS_SRC1_ALPHA"), # 0x88FB
  2165. ("glGet", I, 1, "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"), # 0x88FC
  2166. ("glGetVertexAttrib", B, 1, "GL_VERTEX_ATTRIB_ARRAY_INTEGER"), # 0x88FD
  2167. ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR"), # 0x88FE
  2168. ("glGet", I, 1, "GL_MAX_ARRAY_TEXTURE_LAYERS"), # 0x88FF
  2169. ("glGet", F, 1, "GL_MIN_PROGRAM_TEXEL_OFFSET"), # 0x8904
  2170. ("glGet", F, 1, "GL_MAX_PROGRAM_TEXEL_OFFSET"), # 0x8905
  2171. ("", X, 1, "GL_PROGRAM_ATTRIB_COMPONENTS_NV"), # 0x8906
  2172. ("", X, 1, "GL_PROGRAM_RESULT_COMPONENTS_NV"), # 0x8907
  2173. ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV"), # 0x8908
  2174. ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_RESULT_COMPONENTS_NV"), # 0x8909
  2175. ("glGet", B, 1, "GL_STENCIL_TEST_TWO_SIDE_EXT"), # 0x8910
  2176. ("glGet", E, 1, "GL_ACTIVE_STENCIL_FACE_EXT"), # 0x8911
  2177. ("", X, 1, "GL_MIRROR_CLAMP_TO_BORDER_EXT"), # 0x8912
  2178. ("", X, 1, "GL_SAMPLES_PASSED"), # 0x8914
  2179. ("glGetProgram", I, 1, "GL_GEOMETRY_VERTICES_OUT"), # 0x8916
  2180. ("glGetProgram", E, 1, "GL_GEOMETRY_INPUT_TYPE"), # 0x8917
  2181. ("glGetProgram", E, 1, "GL_GEOMETRY_OUTPUT_TYPE"), # 0x8918
  2182. ("_glGet", I, 1, "GL_SAMPLER_BINDING"), # 0x8919
  2183. ("glGet", E, 1, "GL_CLAMP_VERTEX_COLOR"), # 0x891A
  2184. ("glGet", E, 1, "GL_CLAMP_FRAGMENT_COLOR"), # 0x891B
  2185. ("glGet", E, 1, "GL_CLAMP_READ_COLOR"), # 0x891C
  2186. ("", X, 1, "GL_FIXED_ONLY"), # 0x891D
  2187. ("", X, 1, "GL_TESS_CONTROL_PROGRAM_NV"), # 0x891E
  2188. ("", X, 1, "GL_TESS_EVALUATION_PROGRAM_NV"), # 0x891F
  2189. ("", X, 1, "GL_FRAGMENT_SHADER_ATI"), # 0x8920
  2190. ("", X, 1, "GL_REG_0_ATI"), # 0x8921
  2191. ("", X, 1, "GL_REG_1_ATI"), # 0x8922
  2192. ("", X, 1, "GL_REG_2_ATI"), # 0x8923
  2193. ("", X, 1, "GL_REG_3_ATI"), # 0x8924
  2194. ("", X, 1, "GL_REG_4_ATI"), # 0x8925
  2195. ("", X, 1, "GL_REG_5_ATI"), # 0x8926
  2196. ("", X, 1, "GL_REG_6_ATI"), # 0x8927
  2197. ("", X, 1, "GL_REG_7_ATI"), # 0x8928
  2198. ("", X, 1, "GL_REG_8_ATI"), # 0x8929
  2199. ("", X, 1, "GL_REG_9_ATI"), # 0x892A
  2200. ("", X, 1, "GL_REG_10_ATI"), # 0x892B
  2201. ("", X, 1, "GL_REG_11_ATI"), # 0x892C
  2202. ("", X, 1, "GL_REG_12_ATI"), # 0x892D
  2203. ("", X, 1, "GL_REG_13_ATI"), # 0x892E
  2204. ("", X, 1, "GL_REG_14_ATI"), # 0x892F
  2205. ("", X, 1, "GL_REG_15_ATI"), # 0x8930
  2206. ("", X, 1, "GL_REG_16_ATI"), # 0x8931
  2207. ("", X, 1, "GL_REG_17_ATI"), # 0x8932
  2208. ("", X, 1, "GL_REG_18_ATI"), # 0x8933
  2209. ("", X, 1, "GL_REG_19_ATI"), # 0x8934
  2210. ("", X, 1, "GL_REG_20_ATI"), # 0x8935
  2211. ("", X, 1, "GL_REG_21_ATI"), # 0x8936
  2212. ("", X, 1, "GL_REG_22_ATI"), # 0x8937
  2213. ("", X, 1, "GL_REG_23_ATI"), # 0x8938
  2214. ("", X, 1, "GL_REG_24_ATI"), # 0x8939
  2215. ("", X, 1, "GL_REG_25_ATI"), # 0x893A
  2216. ("", X, 1, "GL_REG_26_ATI"), # 0x893B
  2217. ("", X, 1, "GL_REG_27_ATI"), # 0x893C
  2218. ("", X, 1, "GL_REG_28_ATI"), # 0x893D
  2219. ("", X, 1, "GL_REG_29_ATI"), # 0x893E
  2220. ("", X, 1, "GL_REG_30_ATI"), # 0x893F
  2221. ("", X, 1, "GL_REG_31_ATI"), # 0x8940
  2222. ("", X, 1, "GL_CON_0_ATI"), # 0x8941
  2223. ("", X, 1, "GL_CON_1_ATI"), # 0x8942
  2224. ("", X, 1, "GL_CON_2_ATI"), # 0x8943
  2225. ("", X, 1, "GL_CON_3_ATI"), # 0x8944
  2226. ("", X, 1, "GL_CON_4_ATI"), # 0x8945
  2227. ("", X, 1, "GL_CON_5_ATI"), # 0x8946
  2228. ("", X, 1, "GL_CON_6_ATI"), # 0x8947
  2229. ("", X, 1, "GL_CON_7_ATI"), # 0x8948
  2230. ("", X, 1, "GL_CON_8_ATI"), # 0x8949
  2231. ("", X, 1, "GL_CON_9_ATI"), # 0x894A
  2232. ("", X, 1, "GL_CON_10_ATI"), # 0x894B
  2233. ("", X, 1, "GL_CON_11_ATI"), # 0x894C
  2234. ("", X, 1, "GL_CON_12_ATI"), # 0x894D
  2235. ("", X, 1, "GL_CON_13_ATI"), # 0x894E
  2236. ("", X, 1, "GL_CON_14_ATI"), # 0x894F
  2237. ("", X, 1, "GL_CON_15_ATI"), # 0x8950
  2238. ("", X, 1, "GL_CON_16_ATI"), # 0x8951
  2239. ("", X, 1, "GL_CON_17_ATI"), # 0x8952
  2240. ("", X, 1, "GL_CON_18_ATI"), # 0x8953
  2241. ("", X, 1, "GL_CON_19_ATI"), # 0x8954
  2242. ("", X, 1, "GL_CON_20_ATI"), # 0x8955
  2243. ("", X, 1, "GL_CON_21_ATI"), # 0x8956
  2244. ("", X, 1, "GL_CON_22_ATI"), # 0x8957
  2245. ("", X, 1, "GL_CON_23_ATI"), # 0x8958
  2246. ("", X, 1, "GL_CON_24_ATI"), # 0x8959
  2247. ("", X, 1, "GL_CON_25_ATI"), # 0x895A
  2248. ("", X, 1, "GL_CON_26_ATI"), # 0x895B
  2249. ("", X, 1, "GL_CON_27_ATI"), # 0x895C
  2250. ("", X, 1, "GL_CON_28_ATI"), # 0x895D
  2251. ("", X, 1, "GL_CON_29_ATI"), # 0x895E
  2252. ("", X, 1, "GL_CON_30_ATI"), # 0x895F
  2253. ("", X, 1, "GL_CON_31_ATI"), # 0x8960
  2254. ("", X, 1, "GL_MOV_ATI"), # 0x8961
  2255. ("", X, 1, "GL_ADD_ATI"), # 0x8963
  2256. ("", X, 1, "GL_MUL_ATI"), # 0x8964
  2257. ("", X, 1, "GL_SUB_ATI"), # 0x8965
  2258. ("", X, 1, "GL_DOT3_ATI"), # 0x8966
  2259. ("", X, 1, "GL_DOT4_ATI"), # 0x8967
  2260. ("", X, 1, "GL_MAD_ATI"), # 0x8968
  2261. ("", X, 1, "GL_LERP_ATI"), # 0x8969
  2262. ("", X, 1, "GL_CND_ATI"), # 0x896A
  2263. ("", X, 1, "GL_CND0_ATI"), # 0x896B
  2264. ("", X, 1, "GL_DOT2_ADD_ATI"), # 0x896C
  2265. ("", X, 1, "GL_SECONDARY_INTERPOLATOR_ATI"), # 0x896D
  2266. ("", X, 1, "GL_NUM_FRAGMENT_REGISTERS_ATI"), # 0x896E
  2267. ("", X, 1, "GL_NUM_FRAGMENT_CONSTANTS_ATI"), # 0x896F
  2268. ("", X, 1, "GL_NUM_PASSES_ATI"), # 0x8970
  2269. ("", X, 1, "GL_NUM_INSTRUCTIONS_PER_PASS_ATI"), # 0x8971
  2270. ("", X, 1, "GL_NUM_INSTRUCTIONS_TOTAL_ATI"), # 0x8972
  2271. ("", X, 1, "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI"), # 0x8973
  2272. ("", X, 1, "GL_NUM_LOOPBACK_COMPONENTS_ATI"), # 0x8974
  2273. ("", X, 1, "GL_COLOR_ALPHA_PAIRING_ATI"), # 0x8975
  2274. ("", X, 1, "GL_SWIZZLE_STR_ATI"), # 0x8976
  2275. ("", X, 1, "GL_SWIZZLE_STQ_ATI"), # 0x8977
  2276. ("", X, 1, "GL_SWIZZLE_STR_DR_ATI"), # 0x8978
  2277. ("", X, 1, "GL_SWIZZLE_STQ_DQ_ATI"), # 0x8979
  2278. ("", X, 1, "GL_SWIZZLE_STRQ_ATI"), # 0x897A
  2279. ("", X, 1, "GL_SWIZZLE_STRQ_DQ_ATI"), # 0x897B
  2280. ("", X, 1, "GL_INTERLACE_OML"), # 0x8980
  2281. ("", X, 1, "GL_INTERLACE_READ_OML"), # 0x8981
  2282. ("", X, 1, "GL_FORMAT_SUBSAMPLE_24_24_OML"), # 0x8982
  2283. ("", X, 1, "GL_FORMAT_SUBSAMPLE_244_244_OML"), # 0x8983
  2284. ("", X, 1, "GL_PACK_RESAMPLE_OML"), # 0x8984
  2285. ("", X, 1, "GL_UNPACK_RESAMPLE_OML"), # 0x8985
  2286. ("", X, 1, "GL_RESAMPLE_REPLICATE_OML"), # 0x8986
  2287. ("", X, 1, "GL_RESAMPLE_ZERO_FILL_OML"), # 0x8987
  2288. ("", X, 1, "GL_RESAMPLE_AVERAGE_OML"), # 0x8988
  2289. ("", X, 1, "GL_RESAMPLE_DECIMATE_OML"), # 0x8989
  2290. ("", X, 1, "GL_POINT_SIZE_ARRAY_TYPE_OES"), # 0x898A
  2291. ("", X, 1, "GL_POINT_SIZE_ARRAY_STRIDE_OES"), # 0x898B
  2292. ("", X, 1, "GL_POINT_SIZE_ARRAY_POINTER_OES"), # 0x898C
  2293. ("", X, 1, "GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES"), # 0x898D
  2294. ("", X, 1, "GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES"), # 0x898E
  2295. ("", X, 1, "GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES"), # 0x898F
  2296. ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_APPLE"), # 0x8A00
  2297. ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_APPLE"), # 0x8A01
  2298. ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE"), # 0x8A02
  2299. ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE"), # 0x8A03
  2300. ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE"), # 0x8A04
  2301. ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE"), # 0x8A05
  2302. ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE"), # 0x8A06
  2303. ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE"), # 0x8A07
  2304. ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE"), # 0x8A08
  2305. ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE"), # 0x8A09
  2306. ("", X, 1, "GL_DRAW_PIXELS_APPLE"), # 0x8A0A
  2307. ("", X, 1, "GL_FENCE_APPLE"), # 0x8A0B
  2308. ("", X, 1, "GL_ELEMENT_ARRAY_APPLE"), # 0x8A0C
  2309. ("glGet", E, 1, "GL_ELEMENT_ARRAY_TYPE_APPLE"), # 0x8A0D
  2310. ("", X, 1, "GL_ELEMENT_ARRAY_POINTER_APPLE"), # 0x8A0E
  2311. ("", X, 1, "GL_COLOR_FLOAT_APPLE"), # 0x8A0F
  2312. ("", X, 1, "GL_UNIFORM_BUFFER"), # 0x8A11
  2313. ("", X, 1, "GL_BUFFER_SERIALIZED_MODIFY_APPLE"), # 0x8A12
  2314. ("", X, 1, "GL_BUFFER_FLUSHING_UNMAP_APPLE"), # 0x8A13
  2315. ("", X, 1, "GL_AUX_DEPTH_STENCIL_APPLE"), # 0x8A14
  2316. ("", X, 1, "GL_PACK_ROW_BYTES_APPLE"), # 0x8A15
  2317. ("", X, 1, "GL_UNPACK_ROW_BYTES_APPLE"), # 0x8A16
  2318. ("", X, 1, "GL_RELEASED_APPLE"), # 0x8A19
  2319. ("", X, 1, "GL_VOLATILE_APPLE"), # 0x8A1A
  2320. ("", X, 1, "GL_RETAINED_APPLE"), # 0x8A1B
  2321. ("", X, 1, "GL_UNDEFINED_APPLE"), # 0x8A1C
  2322. ("", B, 1, "GL_PURGEABLE_APPLE"), # 0x8A1D
  2323. ("", X, 1, "GL_RGB_422_APPLE"), # 0x8A1F
  2324. ("glGet,glGet_i", I, 1, "GL_UNIFORM_BUFFER_BINDING"), # 0x8A28
  2325. ("glGet_i", I, 1, "GL_UNIFORM_BUFFER_START"), # 0x8A29
  2326. ("glGet_i", I, 1, "GL_UNIFORM_BUFFER_SIZE"), # 0x8A2A
  2327. ("glGet", I, 1, "GL_MAX_VERTEX_UNIFORM_BLOCKS"), # 0x8A2B
  2328. ("glGet", I, 1, "GL_MAX_GEOMETRY_UNIFORM_BLOCKS"), # 0x8A2C
  2329. ("glGet", I, 1, "GL_MAX_FRAGMENT_UNIFORM_BLOCKS"), # 0x8A2D
  2330. ("glGet", I, 1, "GL_MAX_COMBINED_UNIFORM_BLOCKS"), # 0x8A2E
  2331. ("glGet", I, 1, "GL_MAX_UNIFORM_BUFFER_BINDINGS"), # 0x8A2F
  2332. ("glGet", I, 1, "GL_MAX_UNIFORM_BLOCK_SIZE"), # 0x8A30
  2333. ("glGet", I, 1, "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"), # 0x8A31
  2334. ("glGet", I, 1, "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8A32
  2335. ("glGet", I, 1, "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8A33
  2336. ("glGet", I, 1, "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"), # 0x8A34
  2337. ("glGetProgram", I, 1, "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"), # 0x8A35
  2338. ("glGetProgram", I, 1, "GL_ACTIVE_UNIFORM_BLOCKS"), # 0x8A36
  2339. ("glGetActiveUniforms", E, 1, "GL_UNIFORM_TYPE"), # 0x8A37
  2340. ("glGetActiveUniforms", I, 1, "GL_UNIFORM_SIZE"), # 0x8A38
  2341. ("glGetActiveUniforms", I, 1, "GL_UNIFORM_NAME_LENGTH"), # 0x8A39
  2342. ("glGetActiveUniforms", I, 1, "GL_UNIFORM_BLOCK_INDEX"), # 0x8A3A
  2343. ("glGetActiveUniforms", I, 1, "GL_UNIFORM_OFFSET"), # 0x8A3B
  2344. ("glGetActiveUniforms", I, 1, "GL_UNIFORM_ARRAY_STRIDE"), # 0x8A3C
  2345. ("glGetActiveUniforms", I, 1, "GL_UNIFORM_MATRIX_STRIDE"), # 0x8A3D
  2346. ("glGetActiveUniforms", B, 1, "GL_UNIFORM_IS_ROW_MAJOR"), # 0x8A3E
  2347. ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_BINDING"), # 0x8A3F
  2348. ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_DATA_SIZE"), # 0x8A40
  2349. ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_NAME_LENGTH"), # 0x8A41
  2350. ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"), # 0x8A42
  2351. ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"), # 0x8A43
  2352. ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"), # 0x8A44
  2353. ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"), # 0x8A45
  2354. ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"), # 0x8A46
  2355. ("glGetTexParameter,glGetSamplerParameter", E, 1, "GL_TEXTURE_SRGB_DECODE_EXT"), # 0x8A48
  2356. ("", X, 1, "GL_DECODE_EXT"), # 0x8A49
  2357. ("", X, 1, "GL_SKIP_DECODE_EXT"), # 0x8A4A
  2358. ("", X, 1, "GL_PROGRAM_PIPELINE_OBJECT_EXT"), # 0x8A4F
  2359. ("", X, 1, "GL_RGB_RAW_422_APPLE"), # 0x8A51
  2360. ("", X, 1, "GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT"), # 0x8A52
  2361. ("", X, 1, "GL_SYNC_OBJECT_APPLE"), # 0x8A53
  2362. ("", X, 1, "GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT"), # 0x8A54
  2363. ("", X, 1, "GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT"), # 0x8A55
  2364. ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT"), # 0x8A56
  2365. ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT"), # 0x8A57
  2366. ("glGetProgramPipeline", I, 1, "GL_FRAGMENT_SHADER"), # 0x8B30
  2367. ("glGetProgramPipeline", I, 1, "GL_VERTEX_SHADER"), # 0x8B31
  2368. ("", H, 1, "GL_PROGRAM_OBJECT_ARB"), # 0x8B40
  2369. ("", X, 1, "GL_SHADER_OBJECT_ARB"), # 0x8B48
  2370. ("glGet", I, 1, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8B49
  2371. ("glGet", I, 1, "GL_MAX_VERTEX_UNIFORM_COMPONENTS"), # 0x8B4A
  2372. ("glGet", I, 1, "GL_MAX_VARYING_COMPONENTS"), # 0x8B4B
  2373. ("glGet", I, 1, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"), # 0x8B4C
  2374. ("glGet", I, 1, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"), # 0x8B4D
  2375. ("", E, 1, "GL_OBJECT_TYPE_ARB"), # 0x8B4E
  2376. ("glGetShader", E, 1, "GL_SHADER_TYPE"), # 0x8B4F
  2377. ("", X, 1, "GL_FLOAT_VEC2"), # 0x8B50
  2378. ("", X, 1, "GL_FLOAT_VEC3"), # 0x8B51
  2379. ("", X, 1, "GL_FLOAT_VEC4"), # 0x8B52
  2380. ("", X, 1, "GL_INT_VEC2"), # 0x8B53
  2381. ("", X, 1, "GL_INT_VEC3"), # 0x8B54
  2382. ("", X, 1, "GL_INT_VEC4"), # 0x8B55
  2383. ("", X, 1, "GL_BOOL"), # 0x8B56
  2384. ("", X, 1, "GL_BOOL_VEC2"), # 0x8B57
  2385. ("", X, 1, "GL_BOOL_VEC3"), # 0x8B58
  2386. ("", X, 1, "GL_BOOL_VEC4"), # 0x8B59
  2387. ("", X, 1, "GL_FLOAT_MAT2"), # 0x8B5A
  2388. ("", X, 1, "GL_FLOAT_MAT3"), # 0x8B5B
  2389. ("", X, 1, "GL_FLOAT_MAT4"), # 0x8B5C
  2390. ("", X, 1, "GL_SAMPLER_1D"), # 0x8B5D
  2391. ("", X, 1, "GL_SAMPLER_2D"), # 0x8B5E
  2392. ("", X, 1, "GL_SAMPLER_3D"), # 0x8B5F
  2393. ("", X, 1, "GL_SAMPLER_CUBE"), # 0x8B60
  2394. ("", X, 1, "GL_SAMPLER_1D_SHADOW"), # 0x8B61
  2395. ("", X, 1, "GL_SAMPLER_2D_SHADOW"), # 0x8B62
  2396. ("", X, 1, "GL_SAMPLER_2D_RECT"), # 0x8B63
  2397. ("", X, 1, "GL_SAMPLER_2D_RECT_SHADOW"), # 0x8B64
  2398. ("", X, 1, "GL_FLOAT_MAT2x3"), # 0x8B65
  2399. ("", X, 1, "GL_FLOAT_MAT2x4"), # 0x8B66
  2400. ("", X, 1, "GL_FLOAT_MAT3x2"), # 0x8B67
  2401. ("", X, 1, "GL_FLOAT_MAT3x4"), # 0x8B68
  2402. ("", X, 1, "GL_FLOAT_MAT4x2"), # 0x8B69
  2403. ("", X, 1, "GL_FLOAT_MAT4x3"), # 0x8B6A
  2404. ("glGetShader,glGetProgram", B, 1, "GL_DELETE_STATUS"), # 0x8B80
  2405. ("glGetShader,glGetProgram", B, 1, "GL_COMPILE_STATUS"), # 0x8B81
  2406. ("glGetShader,glGetProgram", B, 1, "GL_LINK_STATUS"), # 0x8B82
  2407. ("glGetShader,glGetProgram", B, 1, "GL_VALIDATE_STATUS"), # 0x8B83
  2408. ("glGetShader,glGetProgram", I, 1, "GL_INFO_LOG_LENGTH"), # 0x8B84
  2409. ("glGetProgram", I, 1, "GL_ATTACHED_SHADERS"), # 0x8B85
  2410. ("glGetProgram", I, 1, "GL_ACTIVE_UNIFORMS"), # 0x8B86
  2411. ("glGetProgram", I, 1, "GL_ACTIVE_UNIFORM_MAX_LENGTH"), # 0x8B87
  2412. ("glGetShader", I, 1, "GL_SHADER_SOURCE_LENGTH"), # 0x8B88
  2413. ("glGetProgram", I, 1, "GL_ACTIVE_ATTRIBUTES"), # 0x8B89
  2414. ("glGetProgram", I, 1, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"), # 0x8B8A
  2415. ("", X, 1, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT"), # 0x8B8B
  2416. ("glGet", S, 1, "GL_SHADING_LANGUAGE_VERSION"), # 0x8B8C
  2417. ("glGet", I, 1, "GL_CURRENT_PROGRAM"), # 0x8B8D
  2418. ("", X, 1, "GL_PALETTE4_RGB8_OES"), # 0x8B90
  2419. ("", X, 1, "GL_PALETTE4_RGBA8_OES"), # 0x8B91
  2420. ("", X, 1, "GL_PALETTE4_R5_G6_B5_OES"), # 0x8B92
  2421. ("", X, 1, "GL_PALETTE4_RGBA4_OES"), # 0x8B93
  2422. ("", X, 1, "GL_PALETTE4_RGB5_A1_OES"), # 0x8B94
  2423. ("", X, 1, "GL_PALETTE8_RGB8_OES"), # 0x8B95
  2424. ("", X, 1, "GL_PALETTE8_RGBA8_OES"), # 0x8B96
  2425. ("", X, 1, "GL_PALETTE8_R5_G6_B5_OES"), # 0x8B97
  2426. ("", X, 1, "GL_PALETTE8_RGBA4_OES"), # 0x8B98
  2427. ("", X, 1, "GL_PALETTE8_RGB5_A1_OES"), # 0x8B99
  2428. ("glGet", E, 1, "GL_IMPLEMENTATION_COLOR_READ_TYPE"), # 0x8B9A
  2429. ("glGet", E, 1, "GL_IMPLEMENTATION_COLOR_READ_FORMAT"), # 0x8B9B
  2430. ("", X, 1, "GL_POINT_SIZE_ARRAY_OES"), # 0x8B9C
  2431. ("glGetTexParameter", I, 4, "GL_TEXTURE_CROP_RECT_OES"), # 0x8B9D
  2432. ("glGet", I, 1, "GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES"), # 0x8B9E
  2433. ("", I, 1, "GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES"), # 0x8B9F
  2434. #("", X, 1, "GL_FRAGMENT_PROGRAM_POSITION_MESA"), # 0x8BB0
  2435. #("", X, 1, "GL_FRAGMENT_PROGRAM_CALLBACK_MESA"), # 0x8BB1
  2436. #("", X, 1, "GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA"), # 0x8BB2
  2437. #("", X, 1, "GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA"), # 0x8BB3
  2438. #("", X, 1, "GL_VERTEX_PROGRAM_POSITION_MESA"), # 0x8BB4
  2439. #("", X, 1, "GL_VERTEX_PROGRAM_CALLBACK_MESA"), # 0x8BB5
  2440. #("", X, 1, "GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA"), # 0x8BB6
  2441. #("", X, 1, "GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA"), # 0x8BB7
  2442. ("", X, 1, "GL_COUNTER_TYPE_AMD"), # 0x8BC0
  2443. ("", X, 1, "GL_COUNTER_RANGE_AMD"), # 0x8BC1
  2444. ("", X, 1, "GL_UNSIGNED_INT64_AMD"), # 0x8BC2
  2445. ("", X, 1, "GL_PERCENTAGE_AMD"), # 0x8BC3
  2446. ("", X, 1, "GL_PERFMON_RESULT_AVAILABLE_AMD"), # 0x8BC4
  2447. ("", X, 1, "GL_PERFMON_RESULT_SIZE_AMD"), # 0x8BC5
  2448. ("", X, 1, "GL_PERFMON_RESULT_AMD"), # 0x8BC6
  2449. #("", X, 1, "GL_TEXTURE_WIDTH_QCOM"), # 0x8BD2
  2450. #("", X, 1, "GL_TEXTURE_HEIGHT_QCOM"), # 0x8BD3
  2451. #("", X, 1, "GL_TEXTURE_DEPTH_QCOM"), # 0x8BD4
  2452. #("", X, 1, "GL_TEXTURE_INTERNAL_FORMAT_QCOM"), # 0x8BD5
  2453. #("", X, 1, "GL_TEXTURE_FORMAT_QCOM"), # 0x8BD6
  2454. #("", X, 1, "GL_TEXTURE_TYPE_QCOM"), # 0x8BD7
  2455. #("", X, 1, "GL_TEXTURE_IMAGE_VALID_QCOM"), # 0x8BD8
  2456. #("", X, 1, "GL_TEXTURE_NUM_LEVELS_QCOM"), # 0x8BD9
  2457. #("", X, 1, "GL_TEXTURE_TARGET_QCOM"), # 0x8BDA
  2458. #("", X, 1, "GL_TEXTURE_OBJECT_VALID_QCOM"), # 0x8BDB
  2459. #("", X, 1, "GL_STATE_RESTORE"), # 0x8BDC
  2460. ("", X, 1, "GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT"), # 0x8BE7
  2461. #("", X, 1, "GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG"), # 0x8C00
  2462. #("", X, 1, "GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG"), # 0x8C01
  2463. #("", X, 1, "GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG"), # 0x8C02
  2464. #("", X, 1, "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG"), # 0x8C03
  2465. #("", X, 1, "GL_MODULATE_COLOR_IMG"), # 0x8C04
  2466. #("", X, 1, "GL_RECIP_ADD_SIGNED_ALPHA_IMG"), # 0x8C05
  2467. #("", X, 1, "GL_TEXTURE_ALPHA_MODULATE_IMG"), # 0x8C06
  2468. #("", X, 1, "GL_FACTOR_ALPHA_MODULATE_IMG"), # 0x8C07
  2469. #("", X, 1, "GL_FRAGMENT_ALPHA_MODULATE_IMG"), # 0x8C08
  2470. #("", X, 1, "GL_ADD_BLEND_IMG"), # 0x8C09
  2471. #("", X, 1, "GL_SGX_BINARY_IMG"), # 0x8C0A
  2472. ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_RED_TYPE"), # 0x8C10
  2473. ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_GREEN_TYPE"), # 0x8C11
  2474. ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_BLUE_TYPE"), # 0x8C12
  2475. ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_ALPHA_TYPE"), # 0x8C13
  2476. ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_LUMINANCE_TYPE"), # 0x8C14
  2477. ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_INTENSITY_TYPE"), # 0x8C15
  2478. ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_DEPTH_TYPE"), # 0x8C16
  2479. ("", X, 1, "GL_UNSIGNED_NORMALIZED"), # 0x8C17
  2480. ("", B, 1, "GL_TEXTURE_1D_ARRAY"), # 0x8C18
  2481. ("", X, 1, "GL_PROXY_TEXTURE_1D_ARRAY"), # 0x8C19
  2482. ("", B, 1, "GL_TEXTURE_2D_ARRAY"), # 0x8C1A
  2483. ("", X, 1, "GL_PROXY_TEXTURE_2D_ARRAY"), # 0x8C1B
  2484. ("glGet_texture", I, 1, "GL_TEXTURE_BINDING_1D_ARRAY"), # 0x8C1C
  2485. ("glGet_texture", I, 1, "GL_TEXTURE_BINDING_2D_ARRAY"), # 0x8C1D
  2486. ("", X, 1, "GL_GEOMETRY_PROGRAM_NV"), # 0x8C26
  2487. ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"), # 0x8C27
  2488. ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"), # 0x8C28
  2489. ("glGet", I, 1, "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"), # 0x8C29
  2490. ("glGet_texture", I, 1, "GL_TEXTURE_BUFFER"), # 0x8C2A
  2491. ("glGet", I, 1, "GL_MAX_TEXTURE_BUFFER_SIZE"), # 0x8C2B
  2492. ("glGet_texture", I, 1, "GL_TEXTURE_BINDING_BUFFER"), # 0x8C2C
  2493. ("glGet_texture", I, 1, "GL_TEXTURE_BUFFER_DATA_STORE_BINDING"), # 0x8C2D
  2494. ("glGet_texture", E, 1, "GL_TEXTURE_BUFFER_FORMAT_ARB"), # 0x8C2E
  2495. ("", B, 1, "GL_ANY_SAMPLES_PASSED"), # 0x8C2F
  2496. ("glGet", B, 1, "GL_SAMPLE_SHADING"), # 0x8C36
  2497. ("glGet", F, 1, "GL_MIN_SAMPLE_SHADING_VALUE"), # 0x8C37
  2498. ("", X, 1, "GL_R11F_G11F_B10F"), # 0x8C3A
  2499. ("", X, 1, "GL_UNSIGNED_INT_10F_11F_11F_REV"), # 0x8C3B
  2500. ("", X, 1, "GL_RGBA_SIGNED_COMPONENTS_EXT"), # 0x8C3C
  2501. ("", X, 1, "GL_RGB9_E5"), # 0x8C3D
  2502. ("", X, 1, "GL_UNSIGNED_INT_5_9_9_9_REV"), # 0x8C3E
  2503. ("", X, 1, "GL_TEXTURE_SHARED_SIZE"), # 0x8C3F
  2504. ("", X, 1, "GL_SRGB"), # 0x8C40
  2505. ("", X, 1, "GL_SRGB8"), # 0x8C41
  2506. ("", X, 1, "GL_SRGB_ALPHA"), # 0x8C42
  2507. ("", X, 1, "GL_SRGB8_ALPHA8"), # 0x8C43
  2508. ("", X, 1, "GL_SLUMINANCE_ALPHA"), # 0x8C44
  2509. ("", X, 1, "GL_SLUMINANCE8_ALPHA8"), # 0x8C45
  2510. ("", X, 1, "GL_SLUMINANCE"), # 0x8C46
  2511. ("", X, 1, "GL_SLUMINANCE8"), # 0x8C47
  2512. ("", X, 1, "GL_COMPRESSED_SRGB"), # 0x8C48
  2513. ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA"), # 0x8C49
  2514. ("", X, 1, "GL_COMPRESSED_SLUMINANCE"), # 0x8C4A
  2515. ("", X, 1, "GL_COMPRESSED_SLUMINANCE_ALPHA"), # 0x8C4B
  2516. ("", X, 1, "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"), # 0x8C4C
  2517. ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"), # 0x8C4D
  2518. ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"), # 0x8C4E
  2519. ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"), # 0x8C4F
  2520. ("", X, 1, "GL_COMPRESSED_LUMINANCE_LATC1_EXT"), # 0x8C70
  2521. ("", X, 1, "GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT"), # 0x8C71
  2522. ("", X, 1, "GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT"), # 0x8C72
  2523. ("", X, 1, "GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT"), # 0x8C73
  2524. ("", X, 1, "GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8C74
  2525. ("", X, 1, "GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8C75
  2526. ("glGetProgram", I, 1, "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"), # 0x8C76
  2527. ("", X, 1, "GL_BACK_PRIMARY_COLOR_NV"), # 0x8C77
  2528. ("", X, 1, "GL_BACK_SECONDARY_COLOR_NV"), # 0x8C78
  2529. ("", X, 1, "GL_TEXTURE_COORD_NV"), # 0x8C79
  2530. ("", X, 1, "GL_CLIP_DISTANCE_NV"), # 0x8C7A
  2531. ("", X, 1, "GL_VERTEX_ID_NV"), # 0x8C7B
  2532. ("", X, 1, "GL_PRIMITIVE_ID_NV"), # 0x8C7C
  2533. ("", X, 1, "GL_GENERIC_ATTRIB_NV"), # 0x8C7D
  2534. ("", X, 1, "GL_TRANSFORM_FEEDBACK_ATTRIBS_NV"), # 0x8C7E
  2535. ("glGetProgram", E, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_MODE"), # 0x8C7F
  2536. ("glGet", I, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"), # 0x8C80
  2537. ("", X, 1, "GL_ACTIVE_VARYINGS_NV"), # 0x8C81
  2538. ("", X, 1, "GL_ACTIVE_VARYING_MAX_LENGTH_NV"), # 0x8C82
  2539. ("glGetProgram", I, 1, "GL_TRANSFORM_FEEDBACK_VARYINGS"), # 0x8C83
  2540. ("glGet_i", I, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_START"), # 0x8C84
  2541. ("glGet_i", I, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"), # 0x8C85
  2542. ("", X, 1, "GL_TRANSFORM_FEEDBACK_RECORD_NV"), # 0x8C86
  2543. ("", X, 1, "GL_PRIMITIVES_GENERATED"), # 0x8C87
  2544. ("", X, 1, "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"), # 0x8C88
  2545. ("glGet", B, 1, "GL_RASTERIZER_DISCARD"), # 0x8C89
  2546. ("glGet", I, 1, "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"), # 0x8C8A
  2547. ("glGet", I, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"), # 0x8C8B
  2548. ("", X, 1, "GL_INTERLEAVED_ATTRIBS"), # 0x8C8C
  2549. ("", X, 1, "GL_SEPARATE_ATTRIBS"), # 0x8C8D
  2550. ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER"), # 0x8C8E
  2551. ("glGet,glGet_i", I, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"), # 0x8C8F
  2552. ("", X, 1, "GL_ATC_RGB_AMD"), # 0x8C92
  2553. ("", X, 1, "GL_ATC_RGBA_EXPLICIT_ALPHA_AMD"), # 0x8C93
  2554. ("glGet", E, 1, "GL_POINT_SPRITE_COORD_ORIGIN"), # 0x8CA0
  2555. ("", X, 1, "GL_LOWER_LEFT"), # 0x8CA1
  2556. ("", X, 1, "GL_UPPER_LEFT"), # 0x8CA2
  2557. ("", X, 1, "GL_STENCIL_BACK_REF"), # 0x8CA3
  2558. ("", X, 1, "GL_STENCIL_BACK_VALUE_MASK"), # 0x8CA4
  2559. ("", X, 1, "GL_STENCIL_BACK_WRITEMASK"), # 0x8CA5
  2560. ("glGet", I, 1, "GL_DRAW_FRAMEBUFFER_BINDING"), # 0x8CA6
  2561. ("glGet", I, 1, "GL_RENDERBUFFER_BINDING"), # 0x8CA7
  2562. ("", I, 1, "GL_READ_FRAMEBUFFER"), # 0x8CA8
  2563. ("", I, 1, "GL_DRAW_FRAMEBUFFER"), # 0x8CA9
  2564. ("glGet", I, 1, "GL_READ_FRAMEBUFFER_BINDING"), # 0x8CAA
  2565. ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_SAMPLES"), # 0x8CAB
  2566. ("", X, 1, "GL_DEPTH_COMPONENT32F"), # 0x8CAC
  2567. ("", X, 1, "GL_DEPTH32F_STENCIL8"), # 0x8CAD
  2568. ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"), # 0x8CD0
  2569. ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"), # 0x8CD1
  2570. ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"), # 0x8CD2
  2571. ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"), # 0x8CD3
  2572. ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"), # 0x8CD4
  2573. ("", X, 1, "GL_FRAMEBUFFER_COMPLETE"), # 0x8CD5
  2574. ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"), # 0x8CD6
  2575. ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"), # 0x8CD7
  2576. ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT"), # 0x8CD9
  2577. ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT"), # 0x8CDA
  2578. ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"), # 0x8CDB
  2579. ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"), # 0x8CDC
  2580. ("", X, 1, "GL_FRAMEBUFFER_UNSUPPORTED"), # 0x8CDD
  2581. ("glGet", I, 1, "GL_MAX_COLOR_ATTACHMENTS"), # 0x8CDF
  2582. ("", X, 1, "GL_COLOR_ATTACHMENT0"), # 0x8CE0
  2583. ("", X, 1, "GL_COLOR_ATTACHMENT1"), # 0x8CE1
  2584. ("", X, 1, "GL_COLOR_ATTACHMENT2"), # 0x8CE2
  2585. ("", X, 1, "GL_COLOR_ATTACHMENT3"), # 0x8CE3
  2586. ("", X, 1, "GL_COLOR_ATTACHMENT4"), # 0x8CE4
  2587. ("", X, 1, "GL_COLOR_ATTACHMENT5"), # 0x8CE5
  2588. ("", X, 1, "GL_COLOR_ATTACHMENT6"), # 0x8CE6
  2589. ("", X, 1, "GL_COLOR_ATTACHMENT7"), # 0x8CE7
  2590. ("", X, 1, "GL_COLOR_ATTACHMENT8"), # 0x8CE8
  2591. ("", X, 1, "GL_COLOR_ATTACHMENT9"), # 0x8CE9
  2592. ("", X, 1, "GL_COLOR_ATTACHMENT10"), # 0x8CEA
  2593. ("", X, 1, "GL_COLOR_ATTACHMENT11"), # 0x8CEB
  2594. ("", X, 1, "GL_COLOR_ATTACHMENT12"), # 0x8CEC
  2595. ("", X, 1, "GL_COLOR_ATTACHMENT13"), # 0x8CED
  2596. ("", X, 1, "GL_COLOR_ATTACHMENT14"), # 0x8CEE
  2597. ("", X, 1, "GL_COLOR_ATTACHMENT15"), # 0x8CEF
  2598. ("", X, 1, "GL_COLOR_ATTACHMENT16"), # 0x8CF0
  2599. ("", X, 1, "GL_COLOR_ATTACHMENT17"), # 0x8CF1
  2600. ("", X, 1, "GL_COLOR_ATTACHMENT18"), # 0x8CF2
  2601. ("", X, 1, "GL_COLOR_ATTACHMENT19"), # 0x8CF3
  2602. ("", X, 1, "GL_COLOR_ATTACHMENT20"), # 0x8CF4
  2603. ("", X, 1, "GL_COLOR_ATTACHMENT21"), # 0x8CF5
  2604. ("", X, 1, "GL_COLOR_ATTACHMENT22"), # 0x8CF6
  2605. ("", X, 1, "GL_COLOR_ATTACHMENT23"), # 0x8CF7
  2606. ("", X, 1, "GL_COLOR_ATTACHMENT24"), # 0x8CF8
  2607. ("", X, 1, "GL_COLOR_ATTACHMENT25"), # 0x8CF9
  2608. ("", X, 1, "GL_COLOR_ATTACHMENT26"), # 0x8CFA
  2609. ("", X, 1, "GL_COLOR_ATTACHMENT27"), # 0x8CFB
  2610. ("", X, 1, "GL_COLOR_ATTACHMENT28"), # 0x8CFC
  2611. ("", X, 1, "GL_COLOR_ATTACHMENT29"), # 0x8CFD
  2612. ("", X, 1, "GL_COLOR_ATTACHMENT30"), # 0x8CFE
  2613. ("", X, 1, "GL_COLOR_ATTACHMENT31"), # 0x8CFF
  2614. ("", X, 1, "GL_DEPTH_ATTACHMENT"), # 0x8D00
  2615. ("", X, 1, "GL_STENCIL_ATTACHMENT"), # 0x8D20
  2616. ("", X, 1, "GL_FRAMEBUFFER"), # 0x8D40
  2617. ("", X, 1, "GL_RENDERBUFFER"), # 0x8D41
  2618. ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_WIDTH"), # 0x8D42
  2619. ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_HEIGHT"), # 0x8D43
  2620. ("glGetRenderbufferParameter", E, 1, "GL_RENDERBUFFER_INTERNAL_FORMAT"), # 0x8D44
  2621. ("", X, 1, "GL_STENCIL_INDEX1"), # 0x8D46
  2622. ("", X, 1, "GL_STENCIL_INDEX4"), # 0x8D47
  2623. ("", X, 1, "GL_STENCIL_INDEX8"), # 0x8D48
  2624. ("", X, 1, "GL_STENCIL_INDEX16"), # 0x8D49
  2625. ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_RED_SIZE"), # 0x8D50
  2626. ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_GREEN_SIZE"), # 0x8D51
  2627. ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_BLUE_SIZE"), # 0x8D52
  2628. ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_ALPHA_SIZE"), # 0x8D53
  2629. ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_DEPTH_SIZE"), # 0x8D54
  2630. ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_STENCIL_SIZE"), # 0x8D55
  2631. ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"), # 0x8D56
  2632. ("glGet", I, 1, "GL_MAX_SAMPLES"), # 0x8D57
  2633. ("", X, 1, "GL_TEXTURE_GEN_STR_OES"), # 0x8D60
  2634. ("", X, 1, "GL_HALF_FLOAT_OES"), # 0x8D61
  2635. ("", X, 1, "GL_RGB565"), # 0x8D62
  2636. ("", X, 1, "GL_ETC1_RGB8_OES"), # 0x8D64
  2637. ("", X, 1, "GL_TEXTURE_EXTERNAL_OES"), # 0x8D65
  2638. ("", X, 1, "GL_SAMPLER_EXTERNAL_OES"), # 0x8D66
  2639. ("", X, 1, "GL_TEXTURE_BINDING_EXTERNAL_OES"), # 0x8D67
  2640. ("", X, 1, "GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES"), # 0x8D68
  2641. ("glGet", B, 1, "GL_PRIMITIVE_RESTART_FIXED_INDEX"), # 0x8D69
  2642. ("", B, 1, "GL_ANY_SAMPLES_PASSED_CONSERVATIVE"), # 0x8D6A
  2643. ("glGet", I, 1, "GL_MAX_ELEMENT_INDEX"), # 0x8D6B
  2644. ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT"), # 0x8D6C
  2645. ("", X, 1, "GL_RGBA32UI"), # 0x8D70
  2646. ("", X, 1, "GL_RGB32UI"), # 0x8D71
  2647. ("", X, 1, "GL_ALPHA32UI_EXT"), # 0x8D72
  2648. ("", X, 1, "GL_INTENSITY32UI_EXT"), # 0x8D73
  2649. ("", X, 1, "GL_LUMINANCE32UI_EXT"), # 0x8D74
  2650. ("", X, 1, "GL_LUMINANCE_ALPHA32UI_EXT"), # 0x8D75
  2651. ("", X, 1, "GL_RGBA16UI"), # 0x8D76
  2652. ("", X, 1, "GL_RGB16UI"), # 0x8D77
  2653. ("", X, 1, "GL_ALPHA16UI_EXT"), # 0x8D78
  2654. ("", X, 1, "GL_INTENSITY16UI_EXT"), # 0x8D79
  2655. ("", X, 1, "GL_LUMINANCE16UI_EXT"), # 0x8D7A
  2656. ("", X, 1, "GL_LUMINANCE_ALPHA16UI_EXT"), # 0x8D7B
  2657. ("", X, 1, "GL_RGBA8UI"), # 0x8D7C
  2658. ("", X, 1, "GL_RGB8UI"), # 0x8D7D
  2659. ("", X, 1, "GL_ALPHA8UI_EXT"), # 0x8D7E
  2660. ("", X, 1, "GL_INTENSITY8UI_EXT"), # 0x8D7F
  2661. ("", X, 1, "GL_LUMINANCE8UI_EXT"), # 0x8D80
  2662. ("", X, 1, "GL_LUMINANCE_ALPHA8UI_EXT"), # 0x8D81
  2663. ("", X, 1, "GL_RGBA32I"), # 0x8D82
  2664. ("", X, 1, "GL_RGB32I"), # 0x8D83
  2665. ("", X, 1, "GL_ALPHA32I_EXT"), # 0x8D84
  2666. ("", X, 1, "GL_INTENSITY32I_EXT"), # 0x8D85
  2667. ("", X, 1, "GL_LUMINANCE32I_EXT"), # 0x8D86
  2668. ("", X, 1, "GL_LUMINANCE_ALPHA32I_EXT"), # 0x8D87
  2669. ("", X, 1, "GL_RGBA16I"), # 0x8D88
  2670. ("", X, 1, "GL_RGB16I"), # 0x8D89
  2671. ("", X, 1, "GL_ALPHA16I_EXT"), # 0x8D8A
  2672. ("", X, 1, "GL_INTENSITY16I_EXT"), # 0x8D8B
  2673. ("", X, 1, "GL_LUMINANCE16I_EXT"), # 0x8D8C
  2674. ("", X, 1, "GL_LUMINANCE_ALPHA16I_EXT"), # 0x8D8D
  2675. ("", X, 1, "GL_RGBA8I"), # 0x8D8E
  2676. ("", X, 1, "GL_RGB8I"), # 0x8D8F
  2677. ("", X, 1, "GL_ALPHA8I_EXT"), # 0x8D90
  2678. ("", X, 1, "GL_INTENSITY8I_EXT"), # 0x8D91
  2679. ("", X, 1, "GL_LUMINANCE8I_EXT"), # 0x8D92
  2680. ("", X, 1, "GL_LUMINANCE_ALPHA8I_EXT"), # 0x8D93
  2681. ("", X, 1, "GL_RED_INTEGER"), # 0x8D94
  2682. ("", X, 1, "GL_GREEN_INTEGER"), # 0x8D95
  2683. ("", X, 1, "GL_BLUE_INTEGER"), # 0x8D96
  2684. ("", X, 1, "GL_ALPHA_INTEGER"), # 0x8D97
  2685. ("", X, 1, "GL_RGB_INTEGER"), # 0x8D98
  2686. ("", X, 1, "GL_RGBA_INTEGER"), # 0x8D99
  2687. ("", X, 1, "GL_BGR_INTEGER"), # 0x8D9A
  2688. ("", X, 1, "GL_BGRA_INTEGER"), # 0x8D9B
  2689. ("", X, 1, "GL_LUMINANCE_INTEGER_EXT"), # 0x8D9C
  2690. ("", X, 1, "GL_LUMINANCE_ALPHA_INTEGER_EXT"), # 0x8D9D
  2691. ("glGet", B, 1, "GL_RGBA_INTEGER_MODE_EXT"), # 0x8D9E
  2692. ("", X, 1, "GL_INT_2_10_10_10_REV"), # 0x8D9F
  2693. ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV"), # 0x8DA0
  2694. ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV"), # 0x8DA1
  2695. ("", X, 1, "GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA2
  2696. ("", X, 1, "GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA3
  2697. ("", X, 1, "GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA4
  2698. ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV"), # 0x8DA5
  2699. ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_GENERIC_RESULTS_NV"), # 0x8DA6
  2700. ("glGetFramebufferAttachmentParameter", B, 1, "GL_FRAMEBUFFER_ATTACHMENT_LAYERED"), # 0x8DA7
  2701. ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"), # 0x8DA8
  2702. ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"), # 0x8DA9
  2703. ("", X, 1, "GL_LAYER_NV"), # 0x8DAA
  2704. ("", X, 1, "GL_DEPTH_COMPONENT32F_NV"), # 0x8DAB
  2705. ("", X, 1, "GL_DEPTH32F_STENCIL8_NV"), # 0x8DAC
  2706. ("", X, 1, "GL_FLOAT_32_UNSIGNED_INT_24_8_REV"), # 0x8DAD
  2707. ("", X, 1, "GL_SHADER_INCLUDE_ARB"), # 0x8DAE
  2708. ("", X, 1, "GL_DEPTH_BUFFER_FLOAT_MODE_NV"), # 0x8DAF
  2709. ("glGet", B, 1, "GL_FRAMEBUFFER_SRGB"), # 0x8DB9
  2710. ("glGet", B, 1, "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"), # 0x8DBA
  2711. ("", X, 1, "GL_COMPRESSED_RED_RGTC1"), # 0x8DBB
  2712. ("", X, 1, "GL_COMPRESSED_SIGNED_RED_RGTC1"), # 0x8DBC
  2713. ("", X, 1, "GL_COMPRESSED_RG_RGTC2"), # 0x8DBD
  2714. ("", X, 1, "GL_COMPRESSED_SIGNED_RG_RGTC2"), # 0x8DBE
  2715. ("", X, 1, "GL_SAMPLER_1D_ARRAY"), # 0x8DC0
  2716. ("", X, 1, "GL_SAMPLER_2D_ARRAY"), # 0x8DC1
  2717. ("", X, 1, "GL_SAMPLER_BUFFER"), # 0x8DC2
  2718. ("", X, 1, "GL_SAMPLER_1D_ARRAY_SHADOW"), # 0x8DC3
  2719. ("", X, 1, "GL_SAMPLER_2D_ARRAY_SHADOW"), # 0x8DC4
  2720. ("", X, 1, "GL_SAMPLER_CUBE_SHADOW"), # 0x8DC5
  2721. ("", X, 1, "GL_UNSIGNED_INT_VEC2"), # 0x8DC6
  2722. ("", X, 1, "GL_UNSIGNED_INT_VEC3"), # 0x8DC7
  2723. ("", X, 1, "GL_UNSIGNED_INT_VEC4"), # 0x8DC8
  2724. ("", X, 1, "GL_INT_SAMPLER_1D"), # 0x8DC9
  2725. ("", X, 1, "GL_INT_SAMPLER_2D"), # 0x8DCA
  2726. ("", X, 1, "GL_INT_SAMPLER_3D"), # 0x8DCB
  2727. ("", X, 1, "GL_INT_SAMPLER_CUBE"), # 0x8DCC
  2728. ("", X, 1, "GL_INT_SAMPLER_2D_RECT"), # 0x8DCD
  2729. ("", X, 1, "GL_INT_SAMPLER_1D_ARRAY"), # 0x8DCE
  2730. ("", X, 1, "GL_INT_SAMPLER_2D_ARRAY"), # 0x8DCF
  2731. ("", X, 1, "GL_INT_SAMPLER_BUFFER"), # 0x8DD0
  2732. ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_1D"), # 0x8DD1
  2733. ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D"), # 0x8DD2
  2734. ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_3D"), # 0x8DD3
  2735. ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_CUBE"), # 0x8DD4
  2736. ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_RECT"), # 0x8DD5
  2737. ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"), # 0x8DD6
  2738. ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"), # 0x8DD7
  2739. ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_BUFFER"), # 0x8DD8
  2740. ("glGetProgramPipeline", I, 1, "GL_GEOMETRY_SHADER"), # 0x8DD9
  2741. ("glGetProgram", I, 1, "GL_GEOMETRY_VERTICES_OUT_ARB"), # 0x8DDA
  2742. ("glGetProgram", E, 1, "GL_GEOMETRY_INPUT_TYPE_ARB"), # 0x8DDB
  2743. ("glGetProgram", E, 1, "GL_GEOMETRY_OUTPUT_TYPE_ARB"), # 0x8DDC
  2744. ("glGet", I, 1, "GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB"), # 0x8DDD
  2745. ("glGet", I, 1, "GL_MAX_VERTEX_VARYING_COMPONENTS_ARB"), # 0x8DDE
  2746. ("glGet", I, 1, "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8DDF
  2747. ("glGet", I, 1, "GL_MAX_GEOMETRY_OUTPUT_VERTICES"), # 0x8DE0
  2748. ("glGet", I, 1, "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"), # 0x8DE1
  2749. ("glGet", I, 1, "GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT"), # 0x8DE2
  2750. ("glGet", I, 1, "GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT"), # 0x8DE3
  2751. ("glGet", I, 1, "GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT"), # 0x8DE4
  2752. ("", I, 1, "GL_ACTIVE_SUBROUTINES"), # 0x8DE5
  2753. ("", I, 1, "GL_ACTIVE_SUBROUTINE_UNIFORMS"), # 0x8DE6
  2754. ("glGet", I, 1, "GL_MAX_SUBROUTINES"), # 0x8DE7
  2755. ("glGet", I, 1, "GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"), # 0x8DE8
  2756. ("glGetNamedString", I, 1, "GL_NAMED_STRING_LENGTH_ARB"), # 0x8DE9
  2757. ("glGetNamedString", E, 1, "GL_NAMED_STRING_TYPE_ARB"), # 0x8DEA
  2758. ("glGet", I, 1, "GL_MAX_BINDABLE_UNIFORM_SIZE_EXT"), # 0x8DED
  2759. ("", X, 1, "GL_UNIFORM_BUFFER_EXT"), # 0x8DEE
  2760. ("glGet", I, 1, "GL_UNIFORM_BUFFER_BINDING_EXT"), # 0x8DEF
  2761. ("", X, 1, "GL_LOW_FLOAT"), # 0x8DF0
  2762. ("", X, 1, "GL_MEDIUM_FLOAT"), # 0x8DF1
  2763. ("", X, 1, "GL_HIGH_FLOAT"), # 0x8DF2
  2764. ("", X, 1, "GL_LOW_INT"), # 0x8DF3
  2765. ("", X, 1, "GL_MEDIUM_INT"), # 0x8DF4
  2766. ("", X, 1, "GL_HIGH_INT"), # 0x8DF5
  2767. ("", X, 1, "GL_UNSIGNED_INT_10_10_10_2_OES"), # 0x8DF6
  2768. ("", X, 1, "GL_INT_10_10_10_2_OES"), # 0x8DF7
  2769. ("glGet", E, '_glGetInteger(GL_NUM_SHADER_BINARY_FORMATS)', "GL_SHADER_BINARY_FORMATS"), # 0x8DF8
  2770. ("glGet", I, 1, "GL_NUM_SHADER_BINARY_FORMATS"), # 0x8DF9
  2771. ("glGet", B, 1, "GL_SHADER_COMPILER"), # 0x8DFA
  2772. ("glGet", I, 1, "GL_MAX_VERTEX_UNIFORM_VECTORS"), # 0x8DFB
  2773. ("glGet", I, 1, "GL_MAX_VARYING_VECTORS"), # 0x8DFC
  2774. ("glGet", I, 1, "GL_MAX_FRAGMENT_UNIFORM_VECTORS"), # 0x8DFD
  2775. ("", X, 1, "GL_RENDERBUFFER_COLOR_SAMPLES_NV"), # 0x8E10
  2776. ("glGet", I, 1, "GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV"), # 0x8E11
  2777. ("", X, 1, "GL_MULTISAMPLE_COVERAGE_MODES_NV"), # 0x8E12
  2778. ("", X, 1, "GL_QUERY_WAIT"), # 0x8E13
  2779. ("", X, 1, "GL_QUERY_NO_WAIT"), # 0x8E14
  2780. ("", X, 1, "GL_QUERY_BY_REGION_WAIT"), # 0x8E15
  2781. ("", X, 1, "GL_QUERY_BY_REGION_NO_WAIT"), # 0x8E16
  2782. ("", X, 1, "GL_QUERY_WAIT_INVERTED"), # 0x8E17
  2783. ("", X, 1, "GL_QUERY_NO_WAIT_INVERTED"), # 0x8E18
  2784. ("", X, 1, "GL_QUERY_BY_REGION_WAIT_INVERTED"), # 0x8E19
  2785. ("", X, 1, "GL_QUERY_BY_REGION_NO_WAIT_INVERTED"), # 0x8E1A
  2786. ("", X, 1, "GL_POLYGON_OFFSET_CLAMP_EXT"), # 0x8E1B
  2787. ("glGet", I, 1, "GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"), # 0x8E1E
  2788. ("glGet", I, 1, "GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"), # 0x8E1F
  2789. ("", X, 1, "GL_COLOR_SAMPLES_NV"), # 0x8E20
  2790. ("", X, 1, "GL_TRANSFORM_FEEDBACK"), # 0x8E22
  2791. ("glGet", B, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"), # 0x8E23
  2792. ("glGet", B, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"), # 0x8E24
  2793. ("glGet", I, 1, "GL_TRANSFORM_FEEDBACK_BINDING"), # 0x8E25
  2794. ("", X, 1, "GL_FRAME_NV"), # 0x8E26
  2795. ("", X, 1, "GL_FIELDS_NV"), # 0x8E27
  2796. ("_glGet", I64, 1, "GL_TIMESTAMP"), # 0x8E28
  2797. ("", X, 1, "GL_NUM_FILL_STREAMS_NV"), # 0x8E29
  2798. ("", X, 1, "GL_PRESENT_TIME_NV"), # 0x8E2A
  2799. ("", X, 1, "GL_PRESENT_DURATION_NV"), # 0x8E2B
  2800. ("", X, 1, "GL_DEPTH_COMPONENT16_NONLINEAR_NV"), # 0x8E2C
  2801. ("", X, 1, "GL_PROGRAM_MATRIX_EXT"), # 0x8E2D
  2802. ("", X, 1, "GL_TRANSPOSE_PROGRAM_MATRIX_EXT"), # 0x8E2E
  2803. ("", X, 1, "GL_PROGRAM_MATRIX_STACK_DEPTH_EXT"), # 0x8E2F
  2804. ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_R"), # 0x8E42
  2805. ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_G"), # 0x8E43
  2806. ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_B"), # 0x8E44
  2807. ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_A"), # 0x8E45
  2808. ("glGetTexParameter", E, 4, "GL_TEXTURE_SWIZZLE_RGBA"), # 0x8E46
  2809. ("", I, 1, "GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"), # 0x8E47
  2810. ("", I, 1, "GL_ACTIVE_SUBROUTINE_MAX_LENGTH"), # 0x8E48
  2811. ("", I, 1, "GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"), # 0x8E49
  2812. ("", I, 1, "GL_NUM_COMPATIBLE_SUBROUTINES"), # 0x8E4A
  2813. ("", I, 1, "GL_COMPATIBLE_SUBROUTINES"), # 0x8E4B
  2814. ("glGet", B, 1, "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"), # 0x8E4C
  2815. ("", X, 1, "GL_FIRST_VERTEX_CONVENTION"), # 0x8E4D
  2816. ("", X, 1, "GL_LAST_VERTEX_CONVENTION"), # 0x8E4E
  2817. ("glGet", E, 1, "GL_PROVOKING_VERTEX"), # 0x8E4F
  2818. ("glGetMultisample", F, 2, "GL_SAMPLE_POSITION"), # 0x8E50
  2819. ("glGet", B, 1, "GL_SAMPLE_MASK"), # 0x8E51
  2820. ("glGet", I, 1, "GL_SAMPLE_MASK_VALUE"), # 0x8E52
  2821. ("", X, 1, "GL_TEXTURE_BINDING_RENDERBUFFER_NV"), # 0x8E53
  2822. ("glGet", I, 1, "GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV"), # 0x8E54
  2823. ("", X, 1, "GL_TEXTURE_RENDERBUFFER_NV"), # 0x8E55
  2824. ("", X, 1, "GL_SAMPLER_RENDERBUFFER_NV"), # 0x8E56
  2825. ("", X, 1, "GL_INT_SAMPLER_RENDERBUFFER_NV"), # 0x8E57
  2826. ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV"), # 0x8E58
  2827. ("glGet", I, 1, "GL_MAX_SAMPLE_MASK_WORDS"), # 0x8E59
  2828. ("glGet", I, 1, "GL_MAX_GEOMETRY_SHADER_INVOCATIONS"), # 0x8E5A
  2829. ("glGet", F, 1, "GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"), # 0x8E5B
  2830. ("glGet", F, 1, "GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"), # 0x8E5C
  2831. ("glGet", I, 1, "GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"), # 0x8E5D
  2832. ("glGet", I, 1, "GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"), # 0x8E5E
  2833. ("glGet", I, 1, "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"), # 0x8E5F
  2834. ("glGet", I, 1, "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"), # 0x8E70
  2835. ("glGet", I, 1, "GL_MAX_VERTEX_STREAMS"), # 0x8E71
  2836. ("glGet", I, 1, "GL_PATCH_VERTICES"), # 0x8E72
  2837. ("glGet", F, 2, "GL_PATCH_DEFAULT_INNER_LEVEL"), # 0x8E73
  2838. ("glGet", F, 4, "GL_PATCH_DEFAULT_OUTER_LEVEL"), # 0x8E74
  2839. ("glGetProgram", I, 1, "GL_TESS_CONTROL_OUTPUT_VERTICES"), # 0x8E75
  2840. ("glGetProgram", E, 1, "GL_TESS_GEN_MODE"), # 0x8E76
  2841. ("glGetProgram", E, 1, "GL_TESS_GEN_SPACING"), # 0x8E77
  2842. ("glGetProgram", E, 1, "GL_TESS_GEN_VERTEX_ORDER"), # 0x8E78
  2843. ("glGetProgram", E, 1, "GL_TESS_GEN_POINT_MODE"), # 0x8E79
  2844. ("", X, 1, "GL_ISOLINES"), # 0x8E7A
  2845. ("", X, 1, "GL_FRACTIONAL_ODD"), # 0x8E7B
  2846. ("", X, 1, "GL_FRACTIONAL_EVEN"), # 0x8E7C
  2847. ("glGet", I, 1, "GL_MAX_PATCH_VERTICES"), # 0x8E7D
  2848. ("glGet", I, 1, "GL_MAX_TESS_GEN_LEVEL"), # 0x8E7E
  2849. ("glGet", I, 1, "GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"), # 0x8E7F
  2850. ("glGet", I, 1, "GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"), # 0x8E80
  2851. ("glGet", I, 1, "GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"), # 0x8E81
  2852. ("glGet", I, 1, "GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"), # 0x8E82
  2853. ("glGet", I, 1, "GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"), # 0x8E83
  2854. ("glGet", I, 1, "GL_MAX_TESS_PATCH_COMPONENTS"), # 0x8E84
  2855. ("glGet", I, 1, "GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"), # 0x8E85
  2856. ("glGet", I, 1, "GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"), # 0x8E86
  2857. ("glGetProgramPipeline", I, 1, "GL_TESS_EVALUATION_SHADER"), # 0x8E87
  2858. ("glGetProgramPipeline", I, 1, "GL_TESS_CONTROL_SHADER"), # 0x8E88
  2859. ("glGet", I, 1, "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"), # 0x8E89
  2860. ("glGet", I, 1, "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"), # 0x8E8A
  2861. ("", X, 1, "GL_COMPRESSED_RGBA_BPTC_UNORM"), # 0x8E8C
  2862. ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM"), # 0x8E8D
  2863. ("", X, 1, "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT"), # 0x8E8E
  2864. ("", X, 1, "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT"), # 0x8E8F
  2865. #("", X, 1, "GL_COVERAGE_COMPONENT_NV"), # 0x8ED0
  2866. #("", X, 1, "GL_COVERAGE_COMPONENT4_NV"), # 0x8ED1
  2867. #("", X, 1, "GL_COVERAGE_ATTACHMENT_NV"), # 0x8ED2
  2868. #("", X, 1, "GL_COVERAGE_BUFFERS_NV"), # 0x8ED3
  2869. #("", X, 1, "GL_COVERAGE_SAMPLES_NV"), # 0x8ED4
  2870. #("", X, 1, "GL_COVERAGE_ALL_FRAGMENTS_NV"), # 0x8ED5
  2871. #("", X, 1, "GL_COVERAGE_EDGE_FRAGMENTS_NV"), # 0x8ED6
  2872. #("", X, 1, "GL_COVERAGE_AUTOMATIC_NV"), # 0x8ED7
  2873. ("", X, 1, "GL_INCLUSIVE_EXT"), # 0x8F10
  2874. ("", X, 1, "GL_EXCLUSIVE_EXT"), # 0x8F11
  2875. ("", I, 4, "GL_WINDOW_RECTANGLE_EXT"), # 0x8F12
  2876. ("glGet", E, 1, "GL_WINDOW_RECTANGLE_MODE_EXT"), # 0x8F13
  2877. ("glGet", I, 1, "GL_MAX_WINDOW_RECTANGLES_EXT"), # 0x8F14
  2878. ("glGet", I, 1, "GL_NUM_WINDOW_RECTANGLES_EXT"), # 0x8F15
  2879. ("_glGetBufferParameter", I64, 1, "GL_BUFFER_GPU_ADDRESS_NV"), # 0x8F1D
  2880. ("", X, 1, "GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV"), # 0x8F1E
  2881. ("", X, 1, "GL_ELEMENT_ARRAY_UNIFIED_NV"), # 0x8F1F
  2882. ("", X, 1, "GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV"), # 0x8F20
  2883. ("", X, 1, "GL_VERTEX_ARRAY_ADDRESS_NV"), # 0x8F21
  2884. ("", X, 1, "GL_NORMAL_ARRAY_ADDRESS_NV"), # 0x8F22
  2885. ("", X, 1, "GL_COLOR_ARRAY_ADDRESS_NV"), # 0x8F23
  2886. ("", X, 1, "GL_INDEX_ARRAY_ADDRESS_NV"), # 0x8F24
  2887. ("", X, 1, "GL_TEXTURE_COORD_ARRAY_ADDRESS_NV"), # 0x8F25
  2888. ("", X, 1, "GL_EDGE_FLAG_ARRAY_ADDRESS_NV"), # 0x8F26
  2889. ("", X, 1, "GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV"), # 0x8F27
  2890. ("", X, 1, "GL_FOG_COORD_ARRAY_ADDRESS_NV"), # 0x8F28
  2891. ("", X, 1, "GL_ELEMENT_ARRAY_ADDRESS_NV"), # 0x8F29
  2892. ("", X, 1, "GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV"), # 0x8F2A
  2893. ("", X, 1, "GL_VERTEX_ARRAY_LENGTH_NV"), # 0x8F2B
  2894. ("", X, 1, "GL_NORMAL_ARRAY_LENGTH_NV"), # 0x8F2C
  2895. ("", X, 1, "GL_COLOR_ARRAY_LENGTH_NV"), # 0x8F2D
  2896. ("", X, 1, "GL_INDEX_ARRAY_LENGTH_NV"), # 0x8F2E
  2897. ("", X, 1, "GL_TEXTURE_COORD_ARRAY_LENGTH_NV"), # 0x8F2F
  2898. ("", X, 1, "GL_EDGE_FLAG_ARRAY_LENGTH_NV"), # 0x8F30
  2899. ("", X, 1, "GL_SECONDARY_COLOR_ARRAY_LENGTH_NV"), # 0x8F31
  2900. ("", X, 1, "GL_FOG_COORD_ARRAY_LENGTH_NV"), # 0x8F32
  2901. ("", X, 1, "GL_ELEMENT_ARRAY_LENGTH_NV"), # 0x8F33
  2902. ("", X, 1, "GL_GPU_ADDRESS_NV"), # 0x8F34
  2903. ("_glGet", I64, 1, "GL_MAX_SHADER_BUFFER_ADDRESS_NV"), # 0x8F35
  2904. ("glGet", I, 1, "GL_COPY_READ_BUFFER"), # 0x8F36
  2905. ("glGet", I, 1, "GL_COPY_WRITE_BUFFER"), # 0x8F37
  2906. ("glGet", I, 1, "GL_MAX_IMAGE_UNITS"), # 0x8F38
  2907. ("glGet", I, 1, "GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"), # 0x8F39
  2908. ("", I, 1, "GL_IMAGE_BINDING_NAME"), # 0x8F3A
  2909. ("", I, 1, "GL_IMAGE_BINDING_LEVEL"), # 0x8F3B
  2910. ("", B, 1, "GL_IMAGE_BINDING_LAYERED"), # 0x8F3C
  2911. ("", I, 1, "GL_IMAGE_BINDING_LAYER"), # 0x8F3D
  2912. ("", E, 1, "GL_IMAGE_BINDING_ACCESS"), # 0x8F3E
  2913. ("", X, 1, "GL_DRAW_INDIRECT_BUFFER"), # 0x8F3F
  2914. ("", X, 1, "GL_DRAW_INDIRECT_UNIFIED_NV"), # 0x8F40
  2915. ("", X, 1, "GL_DRAW_INDIRECT_ADDRESS_NV"), # 0x8F41
  2916. ("", X, 1, "GL_DRAW_INDIRECT_LENGTH_NV"), # 0x8F42
  2917. ("glGet", I, 1, "GL_DRAW_INDIRECT_BUFFER_BINDING"), # 0x8F43
  2918. ("", X, 1, "GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV"), # 0x8F44
  2919. ("", X, 1, "GL_MAX_PROGRAM_SUBROUTINE_NUM_NV"), # 0x8F45
  2920. ("", X, 1, "GL_DOUBLE_MAT2"), # 0x8F46
  2921. ("", X, 1, "GL_DOUBLE_MAT3"), # 0x8F47
  2922. ("", X, 1, "GL_DOUBLE_MAT4"), # 0x8F48
  2923. ("", X, 1, "GL_DOUBLE_MAT2x3"), # 0x8F49
  2924. ("", X, 1, "GL_DOUBLE_MAT2x4"), # 0x8F4A
  2925. ("", X, 1, "GL_DOUBLE_MAT3x2"), # 0x8F4B
  2926. ("", X, 1, "GL_DOUBLE_MAT3x4"), # 0x8F4C
  2927. ("", X, 1, "GL_DOUBLE_MAT4x2"), # 0x8F4D
  2928. ("", X, 1, "GL_DOUBLE_MAT4x3"), # 0x8F4E
  2929. ("", X, 1, "GL_VERTEX_BINDING_BUFFER"), # 0x8F4F
  2930. ("", X, 1, "GL_MALI_SHADER_BINARY_ARM"), # 0x8F60
  2931. ("", X, 1, "GL_MALI_PROGRAM_BINARY_ARM"), # 0x8F61
  2932. ("", X, 1, "GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT"), # 0x8F63
  2933. ("", X, 1, "GL_SHADER_PIXEL_LOCAL_STORAGE_EXT"), # 0x8F64
  2934. ("", X, 1, "GL_FETCH_PER_SAMPLE_ARM"), # 0x8F65
  2935. ("", X, 1, "GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM"), # 0x8F66
  2936. ("", X, 1, "GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT"), # 0x8F67
  2937. ("", X, 1, "GL_RED_SNORM"), # 0x8F90
  2938. ("", X, 1, "GL_RG_SNORM"), # 0x8F91
  2939. ("", X, 1, "GL_RGB_SNORM"), # 0x8F92
  2940. ("", X, 1, "GL_RGBA_SNORM"), # 0x8F93
  2941. ("", X, 1, "GL_R8_SNORM"), # 0x8F94
  2942. ("", X, 1, "GL_RG8_SNORM"), # 0x8F95
  2943. ("", X, 1, "GL_RGB8_SNORM"), # 0x8F96
  2944. ("", X, 1, "GL_RGBA8_SNORM"), # 0x8F97
  2945. ("", X, 1, "GL_R16_SNORM"), # 0x8F98
  2946. ("", X, 1, "GL_RG16_SNORM"), # 0x8F99
  2947. ("", X, 1, "GL_RGB16_SNORM"), # 0x8F9A
  2948. ("", X, 1, "GL_RGBA16_SNORM"), # 0x8F9B
  2949. ("", X, 1, "GL_SIGNED_NORMALIZED"), # 0x8F9C
  2950. ("glGet", B, 1, "GL_PRIMITIVE_RESTART"), # 0x8F9D
  2951. ("glGet", I, 1, "GL_PRIMITIVE_RESTART_INDEX"), # 0x8F9E
  2952. ("glGet", I, 1, "GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB"), # 0x8F9F
  2953. ("", X, 1, "GL_PERFMON_GLOBAL_MODE_QCOM"), # 0x8FA0
  2954. ("", X, 1, "GL_BINNING_CONTROL_HINT_QCOM"), # 0x8FB0
  2955. ("", X, 1, "GL_CPU_OPTIMIZED_QCOM"), # 0x8FB1
  2956. ("", X, 1, "GL_GPU_OPTIMIZED_QCOM"), # 0x8FB2
  2957. ("", X, 1, "GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM"), # 0x8FB3
  2958. ("", X, 1, "GL_GPU_DISJOINT_EXT"), # 0x8FBB
  2959. ("", X, 1, "GL_SR8_EXT"), # 0x8FBD
  2960. ("", X, 1, "GL_SRG8_EXT"), # 0x8FBE
  2961. ("", X, 1, "GL_SHADER_BINARY_VIV"), # 0x8FC4
  2962. ("", X, 1, "GL_INT8_NV"), # 0x8FE0
  2963. ("", X, 1, "GL_INT8_VEC2_NV"), # 0x8FE1
  2964. ("", X, 1, "GL_INT8_VEC3_NV"), # 0x8FE2
  2965. ("", X, 1, "GL_INT8_VEC4_NV"), # 0x8FE3
  2966. ("", X, 1, "GL_INT16_NV"), # 0x8FE4
  2967. ("", X, 1, "GL_INT16_VEC2_NV"), # 0x8FE5
  2968. ("", X, 1, "GL_INT16_VEC3_NV"), # 0x8FE6
  2969. ("", X, 1, "GL_INT16_VEC4_NV"), # 0x8FE7
  2970. ("", X, 1, "GL_INT64_VEC2_ARB"), # 0x8FE9
  2971. ("", X, 1, "GL_INT64_VEC3_ARB"), # 0x8FEA
  2972. ("", X, 1, "GL_INT64_VEC4_ARB"), # 0x8FEB
  2973. ("", X, 1, "GL_UNSIGNED_INT8_NV"), # 0x8FEC
  2974. ("", X, 1, "GL_UNSIGNED_INT8_VEC2_NV"), # 0x8FED
  2975. ("", X, 1, "GL_UNSIGNED_INT8_VEC3_NV"), # 0x8FEE
  2976. ("", X, 1, "GL_UNSIGNED_INT8_VEC4_NV"), # 0x8FEF
  2977. ("", X, 1, "GL_UNSIGNED_INT16_NV"), # 0x8FF0
  2978. ("", X, 1, "GL_UNSIGNED_INT16_VEC2_NV"), # 0x8FF1
  2979. ("", X, 1, "GL_UNSIGNED_INT16_VEC3_NV"), # 0x8FF2
  2980. ("", X, 1, "GL_UNSIGNED_INT16_VEC4_NV"), # 0x8FF3
  2981. ("", X, 1, "GL_UNSIGNED_INT64_VEC2_ARB"), # 0x8FF5
  2982. ("", X, 1, "GL_UNSIGNED_INT64_VEC3_ARB"), # 0x8FF6
  2983. ("", X, 1, "GL_UNSIGNED_INT64_VEC4_ARB"), # 0x8FF7
  2984. ("", X, 1, "GL_FLOAT16_NV"), # 0x8FF8
  2985. ("", X, 1, "GL_FLOAT16_VEC2_NV"), # 0x8FF9
  2986. ("", X, 1, "GL_FLOAT16_VEC3_NV"), # 0x8FFA
  2987. ("", X, 1, "GL_FLOAT16_VEC4_NV"), # 0x8FFB
  2988. ("", X, 1, "GL_DOUBLE_VEC2"), # 0x8FFC
  2989. ("", X, 1, "GL_DOUBLE_VEC3"), # 0x8FFD
  2990. ("", X, 1, "GL_DOUBLE_VEC4"), # 0x8FFE
  2991. ("", X, 1, "GL_SAMPLER_BUFFER_AMD"), # 0x9001
  2992. ("", X, 1, "GL_INT_SAMPLER_BUFFER_AMD"), # 0x9002
  2993. ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD"), # 0x9003
  2994. ("", X, 1, "GL_TESSELLATION_MODE_AMD"), # 0x9004
  2995. ("", X, 1, "GL_TESSELLATION_FACTOR_AMD"), # 0x9005
  2996. ("", X, 1, "GL_DISCRETE_AMD"), # 0x9006
  2997. ("", X, 1, "GL_CONTINUOUS_AMD"), # 0x9007
  2998. ("", B, 1, "GL_TEXTURE_CUBE_MAP_ARRAY"), # 0x9009
  2999. ("glGet_texture", I, 1, "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"), # 0x900A
  3000. ("", X, 1, "GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"), # 0x900B
  3001. ("", X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY"), # 0x900C
  3002. ("", X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"), # 0x900D
  3003. ("", X, 1, "GL_INT_SAMPLER_CUBE_MAP_ARRAY"), # 0x900E
  3004. ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"), # 0x900F
  3005. ("", X, 1, "GL_ALPHA_SNORM"), # 0x9010
  3006. ("", X, 1, "GL_LUMINANCE_SNORM"), # 0x9011
  3007. ("", X, 1, "GL_LUMINANCE_ALPHA_SNORM"), # 0x9012
  3008. ("", X, 1, "GL_INTENSITY_SNORM"), # 0x9013
  3009. ("", X, 1, "GL_ALPHA8_SNORM"), # 0x9014
  3010. ("", X, 1, "GL_LUMINANCE8_SNORM"), # 0x9015
  3011. ("", X, 1, "GL_LUMINANCE8_ALPHA8_SNORM"), # 0x9016
  3012. ("", X, 1, "GL_INTENSITY8_SNORM"), # 0x9017
  3013. ("", X, 1, "GL_ALPHA16_SNORM"), # 0x9018
  3014. ("", X, 1, "GL_LUMINANCE16_SNORM"), # 0x9019
  3015. ("", X, 1, "GL_LUMINANCE16_ALPHA16_SNORM"), # 0x901A
  3016. ("", X, 1, "GL_INTENSITY16_SNORM"), # 0x901B
  3017. ("", X, 1, "GL_FACTOR_MIN_AMD"), # 0x901C
  3018. ("", X, 1, "GL_FACTOR_MAX_AMD"), # 0x901D
  3019. ("", B, 1, "GL_DEPTH_CLAMP_NEAR_AMD"), # 0x901E
  3020. ("", B, 1, "GL_DEPTH_CLAMP_FAR_AMD"), # 0x901F
  3021. ("", X, 1, "GL_VIDEO_BUFFER_NV"), # 0x9020
  3022. ("glGet", I, 1, "GL_VIDEO_BUFFER_BINDING_NV"), # 0x9021
  3023. ("", X, 1, "GL_FIELD_UPPER_NV"), # 0x9022
  3024. ("", X, 1, "GL_FIELD_LOWER_NV"), # 0x9023
  3025. ("", X, 1, "GL_NUM_VIDEO_CAPTURE_STREAMS_NV"), # 0x9024
  3026. ("", X, 1, "GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV"), # 0x9025
  3027. ("", X, 1, "GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV"), # 0x9026
  3028. ("", X, 1, "GL_LAST_VIDEO_CAPTURE_STATUS_NV"), # 0x9027
  3029. ("", X, 1, "GL_VIDEO_BUFFER_PITCH_NV"), # 0x9028
  3030. ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_MATRIX_NV"), # 0x9029
  3031. ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_MAX_NV"), # 0x902A
  3032. ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_MIN_NV"), # 0x902B
  3033. ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_OFFSET_NV"), # 0x902C
  3034. ("", X, 1, "GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV"), # 0x902D
  3035. ("", X, 1, "GL_PARTIAL_SUCCESS_NV"), # 0x902E
  3036. ("", X, 1, "GL_SUCCESS_NV"), # 0x902F
  3037. ("", X, 1, "GL_FAILURE_NV"), # 0x9030
  3038. ("", X, 1, "GL_YCBYCR8_422_NV"), # 0x9031
  3039. ("", X, 1, "GL_YCBAYCR8A_4224_NV"), # 0x9032
  3040. ("", X, 1, "GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV"), # 0x9033
  3041. ("", X, 1, "GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV"), # 0x9034
  3042. ("", X, 1, "GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV"), # 0x9035
  3043. ("", X, 1, "GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV"), # 0x9036
  3044. ("", X, 1, "GL_Z4Y12Z4CB12Z4CR12_444_NV"), # 0x9037
  3045. ("", X, 1, "GL_VIDEO_CAPTURE_FRAME_WIDTH_NV"), # 0x9038
  3046. ("", X, 1, "GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV"), # 0x9039
  3047. ("", X, 1, "GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV"), # 0x903A
  3048. ("", X, 1, "GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV"), # 0x903B
  3049. ("", X, 1, "GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV"), # 0x903C
  3050. ("", X, 1, "GL_TEXTURE_COVERAGE_SAMPLES_NV"), # 0x9045
  3051. ("", X, 1, "GL_TEXTURE_COLOR_SAMPLES_NV"), # 0x9046
  3052. ("glGet", I, 1, "GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX"), # 0x9047
  3053. ("glGet", I, 1, "GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX"), # 0x9048
  3054. ("glGet", I, 1, "GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX"), # 0x9049
  3055. ("glGet", I, 1, "GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX"), # 0x904A
  3056. ("glGet", I, 1, "GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX"), # 0x904B
  3057. ("", X, 1, "GL_IMAGE_1D"), # 0x904C
  3058. ("", X, 1, "GL_IMAGE_2D"), # 0x904D
  3059. ("", X, 1, "GL_IMAGE_3D"), # 0x904E
  3060. ("", X, 1, "GL_IMAGE_2D_RECT"), # 0x904F
  3061. ("", X, 1, "GL_IMAGE_CUBE"), # 0x9050
  3062. ("", X, 1, "GL_IMAGE_BUFFER"), # 0x9051
  3063. ("", X, 1, "GL_IMAGE_1D_ARRAY"), # 0x9052
  3064. ("", X, 1, "GL_IMAGE_2D_ARRAY"), # 0x9053
  3065. ("", X, 1, "GL_IMAGE_CUBE_MAP_ARRAY"), # 0x9054
  3066. ("", X, 1, "GL_IMAGE_2D_MULTISAMPLE"), # 0x9055
  3067. ("", X, 1, "GL_IMAGE_2D_MULTISAMPLE_ARRAY"), # 0x9056
  3068. ("", X, 1, "GL_INT_IMAGE_1D"), # 0x9057
  3069. ("", X, 1, "GL_INT_IMAGE_2D"), # 0x9058
  3070. ("", X, 1, "GL_INT_IMAGE_3D"), # 0x9059
  3071. ("", X, 1, "GL_INT_IMAGE_2D_RECT"), # 0x905A
  3072. ("", X, 1, "GL_INT_IMAGE_CUBE"), # 0x905B
  3073. ("", X, 1, "GL_INT_IMAGE_BUFFER"), # 0x905C
  3074. ("", X, 1, "GL_INT_IMAGE_1D_ARRAY"), # 0x905D
  3075. ("", X, 1, "GL_INT_IMAGE_2D_ARRAY"), # 0x905E
  3076. ("", X, 1, "GL_INT_IMAGE_CUBE_MAP_ARRAY"), # 0x905F
  3077. ("", X, 1, "GL_INT_IMAGE_2D_MULTISAMPLE"), # 0x9060
  3078. ("", X, 1, "GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY"), # 0x9061
  3079. ("", X, 1, "GL_UNSIGNED_INT_IMAGE_1D"), # 0x9062
  3080. ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D"), # 0x9063
  3081. ("", X, 1, "GL_UNSIGNED_INT_IMAGE_3D"), # 0x9064
  3082. ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_RECT"), # 0x9065
  3083. ("", X, 1, "GL_UNSIGNED_INT_IMAGE_CUBE"), # 0x9066
  3084. ("", X, 1, "GL_UNSIGNED_INT_IMAGE_BUFFER"), # 0x9067
  3085. ("", X, 1, "GL_UNSIGNED_INT_IMAGE_1D_ARRAY"), # 0x9068
  3086. ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_ARRAY"), # 0x9069
  3087. ("", X, 1, "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"), # 0x906A
  3088. ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE"), # 0x906B
  3089. ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY"), # 0x906C
  3090. ("glGet", I, 1, "GL_MAX_IMAGE_SAMPLES"), # 0x906D
  3091. ("", E, 1, "GL_IMAGE_BINDING_FORMAT"), # 0x906E
  3092. ("", X, 1, "GL_RGB10_A2UI"), # 0x906F
  3093. ("", X, 1, "GL_PATH_FORMAT_SVG_NV"), # 0x9070
  3094. ("", X, 1, "GL_PATH_FORMAT_PS_NV"), # 0x9071
  3095. ("", X, 1, "GL_STANDARD_FONT_NAME_NV"), # 0x9072
  3096. ("", X, 1, "GL_SYSTEM_FONT_NAME_NV"), # 0x9073
  3097. ("", X, 1, "GL_FILE_NAME_NV"), # 0x9074
  3098. ("", X, 1, "GL_PATH_STROKE_WIDTH_NV"), # 0x9075
  3099. ("", X, 1, "GL_PATH_END_CAPS_NV"), # 0x9076
  3100. ("", X, 1, "GL_PATH_INITIAL_END_CAP_NV"), # 0x9077
  3101. ("", X, 1, "GL_PATH_TERMINAL_END_CAP_NV"), # 0x9078
  3102. ("", X, 1, "GL_PATH_JOIN_STYLE_NV"), # 0x9079
  3103. ("", X, 1, "GL_PATH_MITER_LIMIT_NV"), # 0x907A
  3104. ("", X, 1, "GL_PATH_DASH_CAPS_NV"), # 0x907B
  3105. ("", X, 1, "GL_PATH_INITIAL_DASH_CAP_NV"), # 0x907C
  3106. ("", X, 1, "GL_PATH_TERMINAL_DASH_CAP_NV"), # 0x907D
  3107. ("", X, 1, "GL_PATH_DASH_OFFSET_NV"), # 0x907E
  3108. ("", X, 1, "GL_PATH_CLIENT_LENGTH_NV"), # 0x907F
  3109. ("", X, 1, "GL_PATH_FILL_MODE_NV"), # 0x9080
  3110. ("", X, 1, "GL_PATH_FILL_MASK_NV"), # 0x9081
  3111. ("", X, 1, "GL_PATH_FILL_COVER_MODE_NV"), # 0x9082
  3112. ("", X, 1, "GL_PATH_STROKE_COVER_MODE_NV"), # 0x9083
  3113. ("", X, 1, "GL_PATH_STROKE_MASK_NV"), # 0x9084
  3114. ("", X, 1, "GL_PATH_SAMPLE_QUALITY_NV"), # 0x9085
  3115. ("", X, 1, "GL_PATH_STROKE_OVERSAMPLE_COUNT_NV"), # 0x9087
  3116. ("", X, 1, "GL_COUNT_UP_NV"), # 0x9088
  3117. ("", X, 1, "GL_COUNT_DOWN_NV"), # 0x9089
  3118. ("", X, 1, "GL_PATH_OBJECT_BOUNDING_BOX_NV"), # 0x908A
  3119. ("", X, 1, "GL_CONVEX_HULL_NV"), # 0x908B
  3120. ("", X, 1, "GL_MULTI_HULLS_NV"), # 0x908C
  3121. ("", X, 1, "GL_BOUNDING_BOX_NV"), # 0x908D
  3122. ("", X, 1, "GL_TRANSLATE_X_NV"), # 0x908E
  3123. ("", X, 1, "GL_TRANSLATE_Y_NV"), # 0x908F
  3124. ("", X, 1, "GL_TRANSLATE_2D_NV"), # 0x9090
  3125. ("", X, 1, "GL_TRANSLATE_3D_NV"), # 0x9091
  3126. ("", X, 1, "GL_AFFINE_2D_NV"), # 0x9092
  3127. ("", X, 1, "GL_PROJECTIVE_2D_NV"), # 0x9093
  3128. ("", X, 1, "GL_AFFINE_3D_NV"), # 0x9094
  3129. ("", X, 1, "GL_PROJECTIVE_3D_NV"), # 0x9095
  3130. ("", X, 1, "GL_TRANSPOSE_AFFINE_2D_NV"), # 0x9096
  3131. ("", X, 1, "GL_TRANSPOSE_PROJECTIVE_2D_NV"), # 0x9097
  3132. ("", X, 1, "GL_TRANSPOSE_AFFINE_3D_NV"), # 0x9098
  3133. ("", X, 1, "GL_TRANSPOSE_PROJECTIVE_3D_NV"), # 0x9099
  3134. ("", X, 1, "GL_UTF8_NV"), # 0x909A
  3135. ("", X, 1, "GL_UTF16_NV"), # 0x909B
  3136. ("", X, 1, "GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV"), # 0x909C
  3137. ("", X, 1, "GL_PATH_COMMAND_COUNT_NV"), # 0x909D
  3138. ("", X, 1, "GL_PATH_COORD_COUNT_NV"), # 0x909E
  3139. ("", X, 1, "GL_PATH_DASH_ARRAY_COUNT_NV"), # 0x909F
  3140. ("", X, 1, "GL_PATH_COMPUTED_LENGTH_NV"), # 0x90A0
  3141. ("", X, 1, "GL_PATH_FILL_BOUNDING_BOX_NV"), # 0x90A1
  3142. ("", X, 1, "GL_PATH_STROKE_BOUNDING_BOX_NV"), # 0x90A2
  3143. ("", X, 1, "GL_SQUARE_NV"), # 0x90A3
  3144. ("", X, 1, "GL_ROUND_NV"), # 0x90A4
  3145. ("", X, 1, "GL_TRIANGULAR_NV"), # 0x90A5
  3146. ("", X, 1, "GL_BEVEL_NV"), # 0x90A6
  3147. ("", X, 1, "GL_MITER_REVERT_NV"), # 0x90A7
  3148. ("", X, 1, "GL_MITER_TRUNCATE_NV"), # 0x90A8
  3149. ("", X, 1, "GL_SKIP_MISSING_GLYPH_NV"), # 0x90A9
  3150. ("", X, 1, "GL_USE_MISSING_GLYPH_NV"), # 0x90AA
  3151. ("", X, 1, "GL_PATH_ERROR_POSITION_NV"), # 0x90AB
  3152. ("", X, 1, "GL_PATH_FOG_GEN_MODE_NV"), # 0x90AC
  3153. ("", X, 1, "GL_ACCUM_ADJACENT_PAIRS_NV"), # 0x90AD
  3154. ("", X, 1, "GL_ADJACENT_PAIRS_NV"), # 0x90AE
  3155. ("", X, 1, "GL_FIRST_TO_REST_NV"), # 0x90AF
  3156. ("", X, 1, "GL_PATH_GEN_MODE_NV"), # 0x90B0
  3157. ("", X, 1, "GL_PATH_GEN_COEFF_NV"), # 0x90B1
  3158. ("", X, 1, "GL_PATH_GEN_COLOR_FORMAT_NV"), # 0x90B2
  3159. ("", X, 1, "GL_PATH_GEN_COMPONENTS_NV"), # 0x90B3
  3160. ("", X, 1, "GL_PATH_DASH_OFFSET_RESET_NV"), # 0x90B4
  3161. ("", X, 1, "GL_MOVE_TO_RESETS_NV"), # 0x90B5
  3162. ("", X, 1, "GL_MOVE_TO_CONTINUES_NV"), # 0x90B6
  3163. ("", X, 1, "GL_PATH_STENCIL_FUNC_NV"), # 0x90B7
  3164. ("", X, 1, "GL_PATH_STENCIL_REF_NV"), # 0x90B8
  3165. ("", X, 1, "GL_PATH_STENCIL_VALUE_MASK_NV"), # 0x90B9
  3166. ("", X, 1, "GL_SCALED_RESOLVE_FASTEST_EXT"), # 0x90BA
  3167. ("", X, 1, "GL_SCALED_RESOLVE_NICEST_EXT"), # 0x90BB
  3168. ("glGet", I, 1, "GL_MIN_MAP_BUFFER_ALIGNMENT"), # 0x90BC
  3169. ("", X, 1, "GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV"), # 0x90BD
  3170. ("", X, 1, "GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV"), # 0x90BE
  3171. ("", X, 1, "GL_PATH_COVER_DEPTH_FUNC_NV"), # 0x90BF
  3172. ("", X, 1, "GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"), # 0x90C7
  3173. ("", X, 1, "GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"), # 0x90C8
  3174. ("", X, 1, "GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"), # 0x90C9
  3175. ("glGet", I, 1, "GL_MAX_VERTEX_IMAGE_UNIFORMS"), # 0x90CA
  3176. ("glGet", I, 1, "GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"), # 0x90CB
  3177. ("glGet", I, 1, "GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"), # 0x90CC
  3178. ("glGet", I, 1, "GL_MAX_GEOMETRY_IMAGE_UNIFORMS"), # 0x90CD
  3179. ("glGet", I, 1, "GL_MAX_FRAGMENT_IMAGE_UNIFORMS"), # 0x90CE
  3180. ("glGet", I, 1, "GL_MAX_COMBINED_IMAGE_UNIFORMS"), # 0x90CF
  3181. ("", X, 1, "GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV"), # 0x90D0
  3182. ("", X, 1, "GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV"), # 0x90D1
  3183. ("", I, 1, "GL_SHADER_STORAGE_BUFFER"), # 0x90D2
  3184. ("glGet,glGet_i", I, 1, "GL_SHADER_STORAGE_BUFFER_BINDING"), # 0x90D3
  3185. ("glGet_i", I, 1, "GL_SHADER_STORAGE_BUFFER_START"), # 0x90D4
  3186. ("glGet_i", I, 1, "GL_SHADER_STORAGE_BUFFER_SIZE"), # 0x90D5
  3187. ("", I, 1, "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"), # 0x90D6
  3188. ("", I, 1, "GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"), # 0x90D7
  3189. ("", I, 1, "GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"), # 0x90D8
  3190. ("", I, 1, "GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"), # 0x90D9
  3191. ("", I, 1, "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"), # 0x90DA
  3192. ("glGet", I, 1, "GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"), # 0x90DB
  3193. ("", I, 1, "GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"), # 0x90DC
  3194. ("", I, 1, "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"), # 0x90DD
  3195. ("", I, 1, "GL_MAX_SHADER_STORAGE_BLOCK_SIZE"), # 0x90DE
  3196. ("", X, 1, "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"), # 0x90DF
  3197. ("", X, 1, "GL_SYNC_X11_FENCE_EXT"), # 0x90E1
  3198. ("glGetTexParameter", E, 1, "GL_DEPTH_STENCIL_TEXTURE_MODE"), # 0x90EA
  3199. ("glGet", I, 1, "GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"), # 0x90EB
  3200. ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"), # 0x90EC
  3201. ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"), # 0x90ED
  3202. ("", X, 1, "GL_DISPATCH_INDIRECT_BUFFER"), # 0x90EE
  3203. ("glGet", I, 1, "GL_DISPATCH_INDIRECT_BUFFER_BINDING"), # 0x90EF
  3204. ("", X, 1, "GL_COLOR_ATTACHMENT_EXT"), # 0x90F0
  3205. ("", X, 1, "GL_MULTIVIEW_EXT"), # 0x90F1
  3206. ("", X, 1, "GL_MAX_MULTIVIEW_BUFFERS_EXT"), # 0x90F2
  3207. ("", X, 1, "GL_CONTEXT_ROBUST_ACCESS"), # 0x90F3
  3208. ("", X, 1, "GL_COMPUTE_PROGRAM_NV"), # 0x90FB
  3209. ("", X, 1, "GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV"), # 0x90FC
  3210. ("", X, 1, "GL_TEXTURE_2D_MULTISAMPLE"), # 0x9100
  3211. ("", X, 1, "GL_PROXY_TEXTURE_2D_MULTISAMPLE"), # 0x9101
  3212. ("", X, 1, "GL_TEXTURE_2D_MULTISAMPLE_ARRAY"), # 0x9102
  3213. ("", X, 1, "GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"), # 0x9103
  3214. ("glGet_texture", I, 1, "GL_TEXTURE_BINDING_2D_MULTISAMPLE"), # 0x9104
  3215. ("glGet_texture", I, 1, "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"), # 0x9105
  3216. ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_SAMPLES"), # 0x9106
  3217. ("glGetTexLevelParameter", B, 1, "GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"), # 0x9107
  3218. ("", X, 1, "GL_SAMPLER_2D_MULTISAMPLE"), # 0x9108
  3219. ("", X, 1, "GL_INT_SAMPLER_2D_MULTISAMPLE"), # 0x9109
  3220. ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"), # 0x910A
  3221. ("", X, 1, "GL_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910B
  3222. ("", X, 1, "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910C
  3223. ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910D
  3224. ("glGet", I, 1, "GL_MAX_COLOR_TEXTURE_SAMPLES"), # 0x910E
  3225. ("glGet", I, 1, "GL_MAX_DEPTH_TEXTURE_SAMPLES"), # 0x910F
  3226. ("glGet", I, 1, "GL_MAX_INTEGER_SAMPLES"), # 0x9110
  3227. ("_glGet", I64, 1, "GL_MAX_SERVER_WAIT_TIMEOUT"), # 0x9111
  3228. ("", X, 1, "GL_OBJECT_TYPE"), # 0x9112
  3229. ("", X, 1, "GL_SYNC_CONDITION"), # 0x9113
  3230. ("", X, 1, "GL_SYNC_STATUS"), # 0x9114
  3231. ("", X, 1, "GL_SYNC_FLAGS"), # 0x9115
  3232. ("", X, 1, "GL_SYNC_FENCE"), # 0x9116
  3233. ("", X, 1, "GL_SYNC_GPU_COMMANDS_COMPLETE"), # 0x9117
  3234. ("", X, 1, "GL_UNSIGNALED"), # 0x9118
  3235. ("", X, 1, "GL_SIGNALED"), # 0x9119
  3236. ("", X, 1, "GL_ALREADY_SIGNALED"), # 0x911A
  3237. ("", X, 1, "GL_TIMEOUT_EXPIRED"), # 0x911B
  3238. ("", X, 1, "GL_CONDITION_SATISFIED"), # 0x911C
  3239. ("", X, 1, "GL_WAIT_FAILED"), # 0x911D
  3240. ("glGetBufferParameter", I, 1, "GL_BUFFER_ACCESS_FLAGS"), # 0x911F
  3241. ("glGetBufferParameter", I, 1, "GL_BUFFER_MAP_LENGTH"), # 0x9120
  3242. ("glGetBufferParameter", I, 1, "GL_BUFFER_MAP_OFFSET"), # 0x9121
  3243. ("glGet", I, 1, "GL_MAX_VERTEX_OUTPUT_COMPONENTS"), # 0x9122
  3244. ("glGet", I, 1, "GL_MAX_GEOMETRY_INPUT_COMPONENTS"), # 0x9123
  3245. ("glGet", I, 1, "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"), # 0x9124
  3246. ("glGet", I, 1, "GL_MAX_FRAGMENT_INPUT_COMPONENTS"), # 0x9125
  3247. ("glGet", I, 1, "GL_CONTEXT_PROFILE_MASK"), # 0x9126
  3248. ("glGet", I, 1, "GL_UNPACK_COMPRESSED_BLOCK_WIDTH"), # 0x9127
  3249. ("glGet", I, 1, "GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"), # 0x9128
  3250. ("glGet", I, 1, "GL_UNPACK_COMPRESSED_BLOCK_DEPTH"), # 0x9129
  3251. ("glGet", I, 1, "GL_UNPACK_COMPRESSED_BLOCK_SIZE"), # 0x912A
  3252. ("glGet", I, 1, "GL_PACK_COMPRESSED_BLOCK_WIDTH"), # 0x912B
  3253. ("glGet", I, 1, "GL_PACK_COMPRESSED_BLOCK_HEIGHT"), # 0x912C
  3254. ("glGet", I, 1, "GL_PACK_COMPRESSED_BLOCK_DEPTH"), # 0x912D
  3255. ("glGet", I, 1, "GL_PACK_COMPRESSED_BLOCK_SIZE"), # 0x912E
  3256. ("glGetTexParameter", B, 1, "GL_TEXTURE_IMMUTABLE_FORMAT"), # 0x912F
  3257. ("", X, 1, "GL_SGX_PROGRAM_BINARY_IMG"), # 0x9130
  3258. ("", I, 1, "GL_RENDERBUFFER_SAMPLES_IMG"), # 0x9133
  3259. ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG"), # 0x9134
  3260. ("", I, 1, "GL_MAX_SAMPLES_IMG"), # 0x9135
  3261. ("", I, 1, "GL_TEXTURE_SAMPLES_IMG"), # 0x9136
  3262. ("", X, 1, "GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG"), # 0x9137
  3263. ("", X, 1, "GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG"), # 0x9138
  3264. ("", X, 1, "GL_CUBIC_IMG"), # 0x9139
  3265. ("", X, 1, "GL_CUBIC_MIPMAP_NEAREST_IMG"), # 0x913A
  3266. ("", X, 1, "GL_CUBIC_MIPMAP_LINEAR_IMG"), # 0x913B
  3267. ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG"), # 0x913C
  3268. ("", X, 1, "GL_NUM_DOWNSAMPLE_SCALES_IMG"), # 0x913D
  3269. ("", X, 1, "GL_DOWNSAMPLE_SCALES_IMG"), # 0x913E
  3270. ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG"), # 0x913F
  3271. ("glGet", I, 1, "GL_MAX_DEBUG_MESSAGE_LENGTH"), # 0x9143
  3272. ("glGet", I, 1, "GL_MAX_DEBUG_LOGGED_MESSAGES"), # 0x9144
  3273. ("glGet", I, 1, "GL_DEBUG_LOGGED_MESSAGES"), # 0x9145
  3274. ("", X, 1, "GL_DEBUG_SEVERITY_HIGH"), # 0x9146
  3275. ("", X, 1, "GL_DEBUG_SEVERITY_MEDIUM"), # 0x9147
  3276. ("", X, 1, "GL_DEBUG_SEVERITY_LOW"), # 0x9148
  3277. ("", X, 1, "GL_DEBUG_CATEGORY_API_ERROR_AMD"), # 0x9149
  3278. ("", X, 1, "GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"), # 0x914A
  3279. ("", X, 1, "GL_DEBUG_CATEGORY_DEPRECATION_AMD"), # 0x914B
  3280. ("", X, 1, "GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD"), # 0x914C
  3281. ("", X, 1, "GL_DEBUG_CATEGORY_PERFORMANCE_AMD"), # 0x914D
  3282. ("", X, 1, "GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD"), # 0x914E
  3283. ("", X, 1, "GL_DEBUG_CATEGORY_APPLICATION_AMD"), # 0x914F
  3284. ("", X, 1, "GL_DEBUG_CATEGORY_OTHER_AMD"), # 0x9150
  3285. ("", X, 1, "GL_BUFFER_OBJECT_EXT"), # 0x9151
  3286. ("", X, 1, "GL_PERFORMANCE_MONITOR_AMD"), # 0x9152
  3287. ("", X, 1, "GL_QUERY_OBJECT_EXT"), # 0x9153
  3288. ("", X, 1, "GL_VERTEX_ARRAY_OBJECT_EXT"), # 0x9154
  3289. ("", X, 1, "GL_SAMPLER_OBJECT_AMD"), # 0x9155
  3290. ("", X, 1, "GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD"), # 0x9160
  3291. ("", X, 1, "GL_QUERY_BUFFER"), # 0x9192
  3292. ("glGet", I, 1, "GL_QUERY_BUFFER_BINDING"), # 0x9193
  3293. ("glGetQueryObject", I, 1, "GL_QUERY_RESULT_NO_WAIT"), # 0x9194
  3294. ("", X, 1, "GL_VIRTUAL_PAGE_SIZE_X_ARB"), # 0x9195
  3295. ("", X, 1, "GL_VIRTUAL_PAGE_SIZE_Y_ARB"), # 0x9196
  3296. ("", X, 1, "GL_VIRTUAL_PAGE_SIZE_Z_ARB"), # 0x9197
  3297. ("glGet", I, 1, "GL_MAX_SPARSE_TEXTURE_SIZE_ARB"), # 0x9198
  3298. ("glGet", I, 1, "GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB"), # 0x9199
  3299. ("glGet", I, 1, "GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS"), # 0x919A
  3300. ("", X, 1, "GL_MIN_SPARSE_LEVEL_AMD"), # 0x919B
  3301. ("", X, 1, "GL_MIN_LOD_WARNING_AMD"), # 0x919C
  3302. ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BUFFER_OFFSET"), # 0x919D
  3303. ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BUFFER_SIZE"), # 0x919E
  3304. ("glGet", I, 1, "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"), # 0x919F
  3305. ("", X, 1, "GL_STREAM_RASTERIZATION_AMD"), # 0x91A0
  3306. ("", X, 1, "GL_VERTEX_ELEMENT_SWIZZLE_AMD"), # 0x91A4
  3307. ("", X, 1, "GL_VERTEX_ID_SWIZZLE_AMD"), # 0x91A5
  3308. ("", X, 1, "GL_TEXTURE_SPARSE_ARB"), # 0x91A6
  3309. ("", X, 1, "GL_VIRTUAL_PAGE_SIZE_INDEX_ARB"), # 0x91A7
  3310. ("", X, 1, "GL_NUM_VIRTUAL_PAGE_SIZES_ARB"), # 0x91A8
  3311. ("glGet", B, 1, "GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB"), # 0x91A9
  3312. ("", X, 1, "GL_NUM_SPARSE_LEVELS_ARB"), # 0x91AA
  3313. ("glGet", I, 1, "GL_MAX_SHADER_COMPILER_THREADS_ARB"), # 0x91B0
  3314. ("glGetProgram,glGetShader", B, 1, "GL_COMPLETION_STATUS_ARB"), # 0x91B1
  3315. ("glGetProgramPipeline", I, 1, "GL_COMPUTE_SHADER"), # 0x91B9
  3316. ("glGet", I, 1, "GL_MAX_COMPUTE_UNIFORM_BLOCKS"), # 0x91BB
  3317. ("glGet", I, 1, "GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"), # 0x91BC
  3318. ("glGet", I, 1, "GL_MAX_COMPUTE_IMAGE_UNIFORMS"), # 0x91BD
  3319. ("glGet", I, 3, "GL_MAX_COMPUTE_WORK_GROUP_COUNT"), # 0x91BE
  3320. ("glGet", I, 3, "GL_MAX_COMPUTE_WORK_GROUP_SIZE"), # 0x91BF
  3321. #("", X, 1, "GL_UNPACK_FLIP_Y_WEBGL"), # 0x9240
  3322. #("", X, 1, "GL_UNPACK_PREMULTIPLY_ALPHA_WEBGL"), # 0x9241
  3323. #("", X, 1, "GL_CONTEXT_LOST_WEBGL"), # 0x9242
  3324. #("", X, 1, "GL_UNPACK_COLORSPACE_CONVERSION_WEBGL"), # 0x9243
  3325. #("", X, 1, "GL_BROWSER_DEFAULT_WEBGL"), # 0x9244
  3326. ("", X, 1, "GL_SHADER_BINARY_DMP"), # 0x9250
  3327. ("", X, 1, "GL_SMAPHS30_PROGRAM_BINARY_DMP"), # 0x9251
  3328. ("", X, 1, "GL_SMAPHS_PROGRAM_BINARY_DMP"), # 0x9252
  3329. ("", X, 1, "GL_DMP_PROGRAM_BINARY_DMP"), # 0x9253
  3330. #("", X, 1, "GL_GCCSO_SHADER_BINARY_FJ"), # 0x9260
  3331. ("", X, 1, "GL_COMPRESSED_R11_EAC"), # 0x9270
  3332. ("", X, 1, "GL_COMPRESSED_SIGNED_R11_EAC"), # 0x9271
  3333. ("", X, 1, "GL_COMPRESSED_RG11_EAC"), # 0x9272
  3334. ("", X, 1, "GL_COMPRESSED_SIGNED_RG11_EAC"), # 0x9273
  3335. ("", X, 1, "GL_COMPRESSED_RGB8_ETC2"), # 0x9274
  3336. ("", X, 1, "GL_COMPRESSED_SRGB8_ETC2"), # 0x9275
  3337. ("", X, 1, "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"), # 0x9276
  3338. ("", X, 1, "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"), # 0x9277
  3339. ("", X, 1, "GL_COMPRESSED_RGBA8_ETC2_EAC"), # 0x9278
  3340. ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"), # 0x9279
  3341. ("", X, 1, "GL_BLEND_PREMULTIPLIED_SRC_NV"), # 0x9280
  3342. ("", X, 1, "GL_BLEND_OVERLAP_NV"), # 0x9281
  3343. ("", X, 1, "GL_UNCORRELATED_NV"), # 0x9282
  3344. ("", X, 1, "GL_DISJOINT_NV"), # 0x9283
  3345. ("", X, 1, "GL_CONJOINT_NV"), # 0x9284
  3346. ("", X, 1, "GL_BLEND_ADVANCED_COHERENT_KHR"), # 0x9285
  3347. ("", X, 1, "GL_SRC_NV"), # 0x9286
  3348. ("", X, 1, "GL_DST_NV"), # 0x9287
  3349. ("", X, 1, "GL_SRC_OVER_NV"), # 0x9288
  3350. ("", X, 1, "GL_DST_OVER_NV"), # 0x9289
  3351. ("", X, 1, "GL_SRC_IN_NV"), # 0x928A
  3352. ("", X, 1, "GL_DST_IN_NV"), # 0x928B
  3353. ("", X, 1, "GL_SRC_OUT_NV"), # 0x928C
  3354. ("", X, 1, "GL_DST_OUT_NV"), # 0x928D
  3355. ("", X, 1, "GL_SRC_ATOP_NV"), # 0x928E
  3356. ("", X, 1, "GL_DST_ATOP_NV"), # 0x928F
  3357. ("", X, 1, "GL_PLUS_NV"), # 0x9291
  3358. ("", X, 1, "GL_PLUS_DARKER_NV"), # 0x9292
  3359. ("", X, 1, "GL_MULTIPLY_KHR"), # 0x9294
  3360. ("", X, 1, "GL_SCREEN_KHR"), # 0x9295
  3361. ("", X, 1, "GL_OVERLAY_KHR"), # 0x9296
  3362. ("", X, 1, "GL_DARKEN_KHR"), # 0x9297
  3363. ("", X, 1, "GL_LIGHTEN_KHR"), # 0x9298
  3364. ("", X, 1, "GL_COLORDODGE_KHR"), # 0x9299
  3365. ("", X, 1, "GL_COLORBURN_KHR"), # 0x929A
  3366. ("", X, 1, "GL_HARDLIGHT_KHR"), # 0x929B
  3367. ("", X, 1, "GL_SOFTLIGHT_KHR"), # 0x929C
  3368. ("", X, 1, "GL_DIFFERENCE_KHR"), # 0x929E
  3369. ("", X, 1, "GL_MINUS_NV"), # 0x929F
  3370. ("", X, 1, "GL_EXCLUSION_KHR"), # 0x92A0
  3371. ("", X, 1, "GL_CONTRAST_NV"), # 0x92A1
  3372. ("", X, 1, "GL_INVERT_RGB_NV"), # 0x92A3
  3373. ("", X, 1, "GL_LINEARDODGE_NV"), # 0x92A4
  3374. ("", X, 1, "GL_LINEARBURN_NV"), # 0x92A5
  3375. ("", X, 1, "GL_VIVIDLIGHT_NV"), # 0x92A6
  3376. ("", X, 1, "GL_LINEARLIGHT_NV"), # 0x92A7
  3377. ("", X, 1, "GL_PINLIGHT_NV"), # 0x92A8
  3378. ("", X, 1, "GL_HARDMIX_NV"), # 0x92A9
  3379. ("", X, 1, "GL_HSL_HUE_KHR"), # 0x92AD
  3380. ("", X, 1, "GL_HSL_SATURATION_KHR"), # 0x92AE
  3381. ("", X, 1, "GL_HSL_COLOR_KHR"), # 0x92AF
  3382. ("", X, 1, "GL_HSL_LUMINOSITY_KHR"), # 0x92B0
  3383. ("", X, 1, "GL_PLUS_CLAMPED_NV"), # 0x92B1
  3384. ("", X, 1, "GL_PLUS_CLAMPED_ALPHA_NV"), # 0x92B2
  3385. ("", X, 1, "GL_MINUS_CLAMPED_NV"), # 0x92B3
  3386. ("", X, 1, "GL_INVERT_OVG_NV"), # 0x92B4
  3387. ("glGet", F, 8, "GL_PRIMITIVE_BOUNDING_BOX_EXT"), # 0x92BE
  3388. ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER"), # 0x92C0
  3389. # FIXME: Causes Mesa to segfault (issue #332). Disable for now.
  3390. ("_glGet,_glGet_i", I, 1, "GL_ATOMIC_COUNTER_BUFFER_BINDING"), # 0x92C1
  3391. ("glGet_i", I, 1, "GL_ATOMIC_COUNTER_BUFFER_START"), # 0x92C2
  3392. ("glGet_i", I, 1, "GL_ATOMIC_COUNTER_BUFFER_SIZE"), # 0x92C3
  3393. ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE"), # 0x92C4
  3394. ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS"), # 0x92C5
  3395. ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES"), # 0x92C6
  3396. ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER"), # 0x92C7
  3397. ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER"), # 0x92C8
  3398. ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER"), # 0x92C9
  3399. ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER"), # 0x92CA
  3400. ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER"), # 0x92CB
  3401. ("glGet", I, 1, "GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"), # 0x92CC
  3402. ("glGet", I, 1, "GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"), # 0x92CD
  3403. ("glGet", I, 1, "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"), # 0x92CE
  3404. ("glGet", I, 1, "GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"), # 0x92CF
  3405. ("glGet", I, 1, "GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"), # 0x92D0
  3406. ("glGet", I, 1, "GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"), # 0x92D1
  3407. ("glGet", I, 1, "GL_MAX_VERTEX_ATOMIC_COUNTERS"), # 0x92D2
  3408. ("glGet", I, 1, "GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"), # 0x92D3
  3409. ("glGet", I, 1, "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"), # 0x92D4
  3410. ("glGet", I, 1, "GL_MAX_GEOMETRY_ATOMIC_COUNTERS"), # 0x92D5
  3411. ("glGet", I, 1, "GL_MAX_FRAGMENT_ATOMIC_COUNTERS"), # 0x92D6
  3412. ("glGet", I, 1, "GL_MAX_COMBINED_ATOMIC_COUNTERS"), # 0x92D7
  3413. ("glGet", I, 1, "GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"), # 0x92D8
  3414. ("glGetProgram", I, 1, "GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"), # 0x92D9
  3415. ("", X, 1, "GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"), # 0x92DA
  3416. ("", X, 1, "GL_UNSIGNED_INT_ATOMIC_COUNTER"), # 0x92DB
  3417. ("glGet", I, 1, "GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"), # 0x92DC
  3418. ("", X, 1, "GL_FRAGMENT_COVERAGE_TO_COLOR_NV"), # 0x92DD
  3419. ("", X, 1, "GL_FRAGMENT_COVERAGE_COLOR_NV"), # 0x92DE
  3420. ("glGet", B, 1, "GL_DEBUG_OUTPUT"), # 0x92E0
  3421. ("", X, 1, "GL_UNIFORM"), # 0x92E1
  3422. ("", X, 1, "GL_UNIFORM_BLOCK"), # 0x92E2
  3423. ("", X, 1, "GL_PROGRAM_INPUT"), # 0x92E3
  3424. ("", X, 1, "GL_PROGRAM_OUTPUT"), # 0x92E4
  3425. ("", X, 1, "GL_BUFFER_VARIABLE"), # 0x92E5
  3426. ("", X, 1, "GL_SHADER_STORAGE_BLOCK"), # 0x92E6
  3427. ("", I, 1, "GL_IS_PER_PATCH"), # 0x92E7
  3428. ("", X, 1, "GL_VERTEX_SUBROUTINE"), # 0x92E8
  3429. ("", X, 1, "GL_TESS_CONTROL_SUBROUTINE"), # 0x92E9
  3430. ("", X, 1, "GL_TESS_EVALUATION_SUBROUTINE"), # 0x92EA
  3431. ("", X, 1, "GL_GEOMETRY_SUBROUTINE"), # 0x92EB
  3432. ("", X, 1, "GL_FRAGMENT_SUBROUTINE"), # 0x92EC
  3433. ("", X, 1, "GL_COMPUTE_SUBROUTINE"), # 0x92ED
  3434. ("", X, 1, "GL_VERTEX_SUBROUTINE_UNIFORM"), # 0x92EE
  3435. ("", X, 1, "GL_TESS_CONTROL_SUBROUTINE_UNIFORM"), # 0x92EF
  3436. ("", X, 1, "GL_TESS_EVALUATION_SUBROUTINE_UNIFORM"), # 0x92F0
  3437. ("", X, 1, "GL_GEOMETRY_SUBROUTINE_UNIFORM"), # 0x92F1
  3438. ("", X, 1, "GL_FRAGMENT_SUBROUTINE_UNIFORM"), # 0x92F2
  3439. ("", X, 1, "GL_COMPUTE_SUBROUTINE_UNIFORM"), # 0x92F3
  3440. ("", X, 1, "GL_TRANSFORM_FEEDBACK_VARYING"), # 0x92F4
  3441. ("", I, 1, "GL_ACTIVE_RESOURCES"), # 0x92F5
  3442. ("", I, 1, "GL_MAX_NAME_LENGTH"), # 0x92F6
  3443. ("", I, 1, "GL_MAX_NUM_ACTIVE_VARIABLES"), # 0x92F7
  3444. ("", I, 1, "GL_MAX_NUM_COMPATIBLE_SUBROUTINES"), # 0x92F8
  3445. ("", I, 1, "GL_NAME_LENGTH"), # 0x92F9
  3446. ("", E, 1, "GL_TYPE"), # 0x92FA
  3447. ("", I, 1, "GL_ARRAY_SIZE"), # 0x92FB
  3448. ("", I, 1, "GL_OFFSET"), # 0x92FC
  3449. ("", I, 1, "GL_BLOCK_INDEX"), # 0x92FD
  3450. ("", I, 1, "GL_ARRAY_STRIDE"), # 0x92FE
  3451. ("", I, 1, "GL_MATRIX_STRIDE"), # 0x92FF
  3452. ("", I, 1, "GL_IS_ROW_MAJOR"), # 0x9300
  3453. ("", I, 1, "GL_ATOMIC_COUNTER_BUFFER_INDEX"), # 0x9301
  3454. ("", I, 1, "GL_BUFFER_BINDING"), # 0x9302
  3455. ("", I, 1, "GL_BUFFER_DATA_SIZE"), # 0x9303
  3456. ("", I, 1, "GL_NUM_ACTIVE_VARIABLES"), # 0x9304
  3457. ("", I, 1, "GL_ACTIVE_VARIABLES"), # 0x9305
  3458. ("", I, 1, "GL_REFERENCED_BY_VERTEX_SHADER"), # 0x9306
  3459. ("", I, 1, "GL_REFERENCED_BY_TESS_CONTROL_SHADER"), # 0x9307
  3460. ("", I, 1, "GL_REFERENCED_BY_TESS_EVALUATION_SHADER"), # 0x9308
  3461. ("", I, 1, "GL_REFERENCED_BY_GEOMETRY_SHADER"), # 0x9309
  3462. ("", I, 1, "GL_REFERENCED_BY_FRAGMENT_SHADER"), # 0x930A
  3463. ("", I, 1, "GL_REFERENCED_BY_COMPUTE_SHADER"), # 0x930B
  3464. ("", I, 1, "GL_TOP_LEVEL_ARRAY_SIZE"), # 0x930C
  3465. ("", I, 1, "GL_TOP_LEVEL_ARRAY_STRIDE"), # 0x930D
  3466. ("", I, 1, "GL_LOCATION"), # 0x930E
  3467. ("", I, 1, "GL_LOCATION_INDEX"), # 0x930F
  3468. ("glGetFramebufferParameter", I, 1, "GL_FRAMEBUFFER_DEFAULT_WIDTH"), # 0x9310
  3469. ("glGetFramebufferParameter", I, 1, "GL_FRAMEBUFFER_DEFAULT_HEIGHT"), # 0x9311
  3470. ("glGetFramebufferParameter", I, 1, "GL_FRAMEBUFFER_DEFAULT_LAYERS"), # 0x9312
  3471. ("glGetFramebufferParameter", I, 1, "GL_FRAMEBUFFER_DEFAULT_SAMPLES"), # 0x9313
  3472. ("glGetFramebufferParameter", I, 1, "GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"), # 0x9314
  3473. ("glGet", I, 1, "GL_MAX_FRAMEBUFFER_WIDTH"), # 0x9315
  3474. ("glGet", I, 1, "GL_MAX_FRAMEBUFFER_HEIGHT"), # 0x9316
  3475. ("glGet", I, 1, "GL_MAX_FRAMEBUFFER_LAYERS"), # 0x9317
  3476. ("glGet", I, 1, "GL_MAX_FRAMEBUFFER_SAMPLES"), # 0x9318
  3477. ("", X, 1, "GL_RASTER_MULTISAMPLE_EXT"), # 0x9327
  3478. ("", X, 1, "GL_RASTER_SAMPLES_EXT"), # 0x9328
  3479. ("", X, 1, "GL_MAX_RASTER_SAMPLES_EXT"), # 0x9329
  3480. ("", X, 1, "GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT"), # 0x932A
  3481. ("", X, 1, "GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT"), # 0x932B
  3482. ("", X, 1, "GL_EFFECTIVE_RASTER_SAMPLES_EXT"), # 0x932C
  3483. ("", X, 1, "GL_DEPTH_SAMPLES_NV"), # 0x932D
  3484. ("", X, 1, "GL_STENCIL_SAMPLES_NV"), # 0x932E
  3485. ("", X, 1, "GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV"), # 0x932F
  3486. ("", X, 1, "GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV"), # 0x9330
  3487. ("", X, 1, "GL_COVERAGE_MODULATION_TABLE_NV"), # 0x9331
  3488. ("", X, 1, "GL_COVERAGE_MODULATION_NV"), # 0x9332
  3489. ("", X, 1, "GL_COVERAGE_MODULATION_TABLE_SIZE_NV"), # 0x9333
  3490. ("", X, 1, "GL_WARP_SIZE_NV"), # 0x9339
  3491. ("", X, 1, "GL_WARPS_PER_SM_NV"), # 0x933A
  3492. ("", X, 1, "GL_SM_COUNT_NV"), # 0x933B
  3493. ("", X, 1, "GL_FILL_RECTANGLE_NV"), # 0x933C
  3494. ("glGet", I, 1, "GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB"), # 0x933D
  3495. ("glGet", I, 1, "GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB"), # 0x933E
  3496. ("glGet", I, 1, "GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB"), # 0x933F
  3497. ("", X, 1, "GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB"), # 0x9340
  3498. ("glGetMultisample", F, 2, "GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB"), # 0x9341
  3499. ("glGetFramebufferParameter", B, 1, "GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB"), # 0x9342
  3500. ("glGetFramebufferParameter", B, 1, "GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB"), # 0x9343
  3501. ("glGet", I, 1, "GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB"), # 0x9344
  3502. ("glGet", I, 1, "GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB"), # 0x9345
  3503. ("", X, 1, "GL_CONSERVATIVE_RASTERIZATION_NV"), # 0x9346
  3504. ("", X, 1, "GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV"), # 0x9347
  3505. ("", X, 1, "GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV"), # 0x9348
  3506. ("", X, 1, "GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV"), # 0x9349
  3507. ("", X, 1, "GL_LOCATION_COMPONENT"), # 0x934A
  3508. ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_INDEX"), # 0x934B
  3509. ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE"), # 0x934C
  3510. ("glGet", E, 1, "GL_CLIP_ORIGIN"), # 0x935C
  3511. ("glGet", E, 1, "GL_CLIP_DEPTH_MODE"), # 0x935D
  3512. ("", X, 1, "GL_NEGATIVE_ONE_TO_ONE"), # 0x935E
  3513. ("", X, 1, "GL_ZERO_TO_ONE"), # 0x935F
  3514. ("", X, 1, "GL_CLEAR_TEXTURE"), # 0x9365
  3515. ("glGetTexParameter", E, 1, "GL_TEXTURE_REDUCTION_MODE_ARB"), # 0x9366
  3516. ("", X, 1, "GL_WEIGHTED_AVERAGE_ARB"), # 0x9367
  3517. ("", X, 1, "GL_FONT_GLYPHS_AVAILABLE_NV"), # 0x9368
  3518. ("", X, 1, "GL_FONT_TARGET_UNAVAILABLE_NV"), # 0x9369
  3519. ("", X, 1, "GL_FONT_UNAVAILABLE_NV"), # 0x936A
  3520. ("", X, 1, "GL_FONT_UNINTELLIGIBLE_NV"), # 0x936B
  3521. ("", X, 1, "GL_STANDARD_FONT_FORMAT_NV"), # 0x936C
  3522. ("", X, 1, "GL_FRAGMENT_INPUT_NV"), # 0x936D
  3523. ("", X, 1, "GL_UNIFORM_BUFFER_UNIFIED_NV"), # 0x936E
  3524. ("", X, 1, "GL_UNIFORM_BUFFER_ADDRESS_NV"), # 0x936F
  3525. ("", X, 1, "GL_UNIFORM_BUFFER_LENGTH_NV"), # 0x9370
  3526. ("", X, 1, "GL_MULTISAMPLES_NV"), # 0x9371
  3527. ("", X, 1, "GL_SUPERSAMPLE_SCALE_X_NV"), # 0x9372
  3528. ("", X, 1, "GL_SUPERSAMPLE_SCALE_Y_NV"), # 0x9373
  3529. ("", X, 1, "GL_CONFORMANT_NV"), # 0x9374
  3530. ("", X, 1, "GL_CONSERVATIVE_RASTER_DILATE_NV"), # 0x9379
  3531. ("", X, 1, "GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV"), # 0x937A
  3532. ("", X, 1, "GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV"), # 0x937B
  3533. ("", X, 1, "GL_NUM_SAMPLE_COUNTS"), # 0x9380
  3534. ("glGet", F, 2, "GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB"), # 0x9381
  3535. ("glGet", F, 1, "GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB"), # 0x9382
  3536. ("", X, 1, "GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE"), # 0x93A0
  3537. ("", X, 1, "GL_BGRA8_EXT"), # 0x93A1
  3538. ("", X, 1, "GL_TEXTURE_USAGE_ANGLE"), # 0x93A2
  3539. ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_ANGLE"), # 0x93A3
  3540. ("", X, 1, "GL_PACK_REVERSE_ROW_ORDER_ANGLE"), # 0x93A4
  3541. ("", X, 1, "GL_PROGRAM_BINARY_ANGLE"), # 0x93A6
  3542. ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_4x4_KHR"), # 0x93B0
  3543. ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_5x4_KHR"), # 0x93B1
  3544. ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_5x5_KHR"), # 0x93B2
  3545. ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_6x5_KHR"), # 0x93B3
  3546. ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_6x6_KHR"), # 0x93B4
  3547. ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_8x5_KHR"), # 0x93B5
  3548. ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_8x6_KHR"), # 0x93B6
  3549. ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_8x8_KHR"), # 0x93B7
  3550. ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_10x5_KHR"), # 0x93B8
  3551. ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_10x6_KHR"), # 0x93B9
  3552. ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_10x8_KHR"), # 0x93BA
  3553. ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_10x10_KHR"), # 0x93BB
  3554. ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_12x10_KHR"), # 0x93BC
  3555. ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_12x12_KHR"), # 0x93BD
  3556. #("", X, 1, "GL_COMPRESSED_RGBA_ASTC_3x3x3_OES"), # 0x93C0
  3557. #("", X, 1, "GL_COMPRESSED_RGBA_ASTC_4x3x3_OES"), # 0x93C1
  3558. #("", X, 1, "GL_COMPRESSED_RGBA_ASTC_4x4x3_OES"), # 0x93C2
  3559. #("", X, 1, "GL_COMPRESSED_RGBA_ASTC_4x4x4_OES"), # 0x93C3
  3560. #("", X, 1, "GL_COMPRESSED_RGBA_ASTC_5x4x4_OES"), # 0x93C4
  3561. #("", X, 1, "GL_COMPRESSED_RGBA_ASTC_5x5x4_OES"), # 0x93C5
  3562. #("", X, 1, "GL_COMPRESSED_RGBA_ASTC_5x5x5_OES"), # 0x93C6
  3563. #("", X, 1, "GL_COMPRESSED_RGBA_ASTC_6x5x5_OES"), # 0x93C7
  3564. #("", X, 1, "GL_COMPRESSED_RGBA_ASTC_6x6x5_OES"), # 0x93C8
  3565. #("", X, 1, "GL_COMPRESSED_RGBA_ASTC_6x6x6_OES"), # 0x93C9
  3566. ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"), # 0x93D0
  3567. ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"), # 0x93D1
  3568. ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"), # 0x93D2
  3569. ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"), # 0x93D3
  3570. ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"), # 0x93D4
  3571. ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"), # 0x93D5
  3572. ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"), # 0x93D6
  3573. ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"), # 0x93D7
  3574. ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"), # 0x93D8
  3575. ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"), # 0x93D9
  3576. ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"), # 0x93DA
  3577. ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"), # 0x93DB
  3578. ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"), # 0x93DC
  3579. ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"), # 0x93DD
  3580. #("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES"), # 0x93E0
  3581. #("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES"), # 0x93E1
  3582. #("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES"), # 0x93E2
  3583. #("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES"), # 0x93E3
  3584. #("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES"), # 0x93E4
  3585. #("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES"), # 0x93E5
  3586. #("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES"), # 0x93E6
  3587. #("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES"), # 0x93E7
  3588. #("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES"), # 0x93E8
  3589. #("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES"), # 0x93E9
  3590. ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG"), # 0x93F0
  3591. ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG"), # 0x93F1
  3592. ("", X, 1, "GL_PERFQUERY_COUNTER_EVENT_INTEL"), # 0x94F0
  3593. ("", X, 1, "GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL"), # 0x94F1
  3594. ("", X, 1, "GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL"), # 0x94F2
  3595. ("", X, 1, "GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL"), # 0x94F3
  3596. ("", X, 1, "GL_PERFQUERY_COUNTER_RAW_INTEL"), # 0x94F4
  3597. ("", X, 1, "GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL"), # 0x94F5
  3598. ("", X, 1, "GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL"), # 0x94F8
  3599. ("", X, 1, "GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL"), # 0x94F9
  3600. ("", X, 1, "GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL"), # 0x94FA
  3601. ("", X, 1, "GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL"), # 0x94FB
  3602. ("", X, 1, "GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL"), # 0x94FC
  3603. ("", X, 1, "GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL"), # 0x94FD
  3604. ("", X, 1, "GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL"), # 0x94FE
  3605. ("", X, 1, "GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL"), # 0x94FF
  3606. ("", X, 1, "GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL"), # 0x9500
  3607. ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR"), # 0x9630
  3608. ("", X, 1, "GL_MAX_VIEWS_OVR"), # 0x9631
  3609. ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR"), # 0x9632
  3610. #("", X, 1, "GL_GS_SHADER_BINARY_MTK"), # 0x9640
  3611. #("", X, 1, "GL_GS_PROGRAM_BINARY_MTK"), # 0x9641
  3612. ("", X, 1, "GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT"), # 0x9650
  3613. ("", X, 1, "GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT"), # 0x9651
  3614. ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT"), # 0x9652
  3615. ("_glGet", B, 1, "GL_RASTER_POSITION_UNCLIPPED_IBM"), # 0x19262
  3616. ("", X, 1, "GL_CULL_VERTEX_IBM"), # 0x1928A
  3617. ("", X, 1, "GL_ALL_STATIC_DATA_IBM"), # 0x19294
  3618. ("", X, 1, "GL_STATIC_VERTEX_ARRAY_IBM"), # 0x19295
  3619. ("", X, 1, "GL_VERTEX_ARRAY_LIST_IBM"), # 0x1929E
  3620. ("", X, 1, "GL_NORMAL_ARRAY_LIST_IBM"), # 0x1929F
  3621. ("", X, 1, "GL_COLOR_ARRAY_LIST_IBM"), # 0x192A0
  3622. ("", X, 1, "GL_INDEX_ARRAY_LIST_IBM"), # 0x192A1
  3623. ("", X, 1, "GL_TEXTURE_COORD_ARRAY_LIST_IBM"), # 0x192A2
  3624. ("", X, 1, "GL_EDGE_FLAG_ARRAY_LIST_IBM"), # 0x192A3
  3625. ("", X, 1, "GL_FOG_COORDINATE_ARRAY_LIST_IBM"), # 0x192A4
  3626. ("", X, 1, "GL_SECONDARY_COLOR_ARRAY_LIST_IBM"), # 0x192A5
  3627. ("", X, 1, "GL_VERTEX_ARRAY_LIST_STRIDE_IBM"), # 0x192A8
  3628. ("", X, 1, "GL_NORMAL_ARRAY_LIST_STRIDE_IBM"), # 0x192A9
  3629. ("", X, 1, "GL_COLOR_ARRAY_LIST_STRIDE_IBM"), # 0x192AA
  3630. ("", X, 1, "GL_INDEX_ARRAY_LIST_STRIDE_IBM"), # 0x192AB
  3631. ("", X, 1, "GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM"), # 0x192AC
  3632. ("", X, 1, "GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM"), # 0x192AD
  3633. ("", X, 1, "GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM"), # 0x192AE
  3634. ("", X, 1, "GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM"), # 0x192AF
  3635. ("", X, 1, "GL_PREFER_DOUBLEBUFFER_HINT_PGI"), # 0x1A1F8
  3636. ("", X, 1, "GL_CONSERVE_MEMORY_HINT_PGI"), # 0x1A1FD
  3637. ("", X, 1, "GL_RECLAIM_MEMORY_HINT_PGI"), # 0x1A1FE
  3638. ("", X, 1, "GL_NATIVE_GRAPHICS_HANDLE_PGI"), # 0x1A202
  3639. ("", X, 1, "GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"), # 0x1A203
  3640. ("", X, 1, "GL_NATIVE_GRAPHICS_END_HINT_PGI"), # 0x1A204
  3641. ("", X, 1, "GL_ALWAYS_FAST_HINT_PGI"), # 0x1A20C
  3642. ("", X, 1, "GL_ALWAYS_SOFT_HINT_PGI"), # 0x1A20D
  3643. ("", X, 1, "GL_ALLOW_DRAW_OBJ_HINT_PGI"), # 0x1A20E
  3644. ("", X, 1, "GL_ALLOW_DRAW_WIN_HINT_PGI"), # 0x1A20F
  3645. ("", X, 1, "GL_ALLOW_DRAW_FRG_HINT_PGI"), # 0x1A210
  3646. ("", X, 1, "GL_ALLOW_DRAW_MEM_HINT_PGI"), # 0x1A211
  3647. ("", X, 1, "GL_STRICT_DEPTHFUNC_HINT_PGI"), # 0x1A216
  3648. ("", X, 1, "GL_STRICT_LIGHTING_HINT_PGI"), # 0x1A217
  3649. ("", X, 1, "GL_STRICT_SCISSOR_HINT_PGI"), # 0x1A218
  3650. ("", X, 1, "GL_FULL_STIPPLE_HINT_PGI"), # 0x1A219
  3651. ("", X, 1, "GL_CLIP_NEAR_HINT_PGI"), # 0x1A220
  3652. ("", X, 1, "GL_CLIP_FAR_HINT_PGI"), # 0x1A221
  3653. ("", X, 1, "GL_WIDE_LINE_HINT_PGI"), # 0x1A222
  3654. ("", X, 1, "GL_BACK_NORMALS_HINT_PGI"), # 0x1A223
  3655. ("", X, 1, "GL_VERTEX_DATA_HINT_PGI"), # 0x1A22A
  3656. ("", X, 1, "GL_VERTEX_CONSISTENT_HINT_PGI"), # 0x1A22B
  3657. ("", X, 1, "GL_MATERIAL_SIDE_HINT_PGI"), # 0x1A22C
  3658. ("", X, 1, "GL_MAX_VERTEX_HINT_PGI"), # 0x1A22D
  3659. ("", X, 1, "GL_INVALID_INDEX"), # 0xFFFFFFFFu
  3660. #("", X, 1, "GL_TIMEOUT_IGNORED"), # 0xFFFFFFFFFFFFFFFFull
  3661. ]
  3662. # Add all enums to GLenum type descriptor
  3663. for _function, _type, _count, _name in parameters:
  3664. GLenum.values.append(_name)