/specs/glparams.py
http://github.com/apitrace/apitrace · Python · 3679 lines · 3530 code · 15 blank · 134 comment · 1 complexity · b9d461d35a8219077da7a635e5a4d900 MD5 · raw file
- ##########################################################################
- #
- # Copyright 2011-2017 VMware, Inc
- # All Rights Reserved.
- #
- # Permission is hereby granted, free of charge, to any person obtaining a copy
- # of this software and associated documentation files (the "Software"), to deal
- # in the Software without restriction, including without limitation the rights
- # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- # copies of the Software, and to permit persons to whom the Software is
- # furnished to do so, subject to the following conditions:
- #
- # The above copyright notice and this permission notice shall be included in
- # all copies or substantial portions of the Software.
- #
- # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- # THE SOFTWARE.
- #
- ##########################################################################/
- '''Describe GL parameters.'''
- from .stdapi import *
- from .gltypes import *
- # Shorthands for the types
- X = None # To be determined, merely an enum
- B = GLboolean
- I = GLint
- I64 = GLint64
- E = GLenum
- F = GLfloat
- D = GLdouble
- P = OpaquePointer(Void)
- S = CString
- H = GLhandleARB
- # A underscore prefix (e.g., _glGet) is used to skip automatic code generation
- # for parameters that are obtained through other ways.
- parameters = [
- # (functions, type, count, name) # value
- ("", X, 1, "GL_ZERO"), # 0x0000
- ("", X, 1, "GL_ONE"), # 0x0001
- # These are enumerated separately in GLenum_mode
- #("", X, 1, "GL_POINTS"), # 0x0000
- #("", X, 1, "GL_LINES"), # 0x0001
- #("", X, 1, "GL_LINE_LOOP"), # 0x0002
- #("", X, 1, "GL_LINE_STRIP"), # 0x0003
- #("", X, 1, "GL_TRIANGLES"), # 0x0004
- #("", X, 1, "GL_TRIANGLE_STRIP"), # 0x0005
- #("", X, 1, "GL_TRIANGLE_FAN"), # 0x0006
- #("", X, 1, "GL_QUADS"), # 0x0007
- #("", X, 1, "GL_QUAD_STRIP"), # 0x0008
- #("", X, 1, "GL_POLYGON"), # 0x0009
- #("", X, 1, "GL_LINES_ADJACENCY"), # 0x000A
- #("", X, 1, "GL_LINE_STRIP_ADJACENCY"), # 0x000B
- #("", X, 1, "GL_TRIANGLES_ADJACENCY"), # 0x000C
- #("", X, 1, "GL_TRIANGLE_STRIP_ADJACENCY"), # 0x000D
- #("", X, 1, "GL_PATCHES"), # 0x000E
- ("", X, 1, "GL_RESTART_PATH_NV"), # 0x00F0
- ("", X, 1, "GL_DUP_FIRST_CUBIC_CURVE_TO_NV"), # 0x00F2
- ("", X, 1, "GL_DUP_LAST_CUBIC_CURVE_TO_NV"), # 0x00F4
- ("", X, 1, "GL_RECT_NV"), # 0x00F6
- ("", X, 1, "GL_RELATIVE_RECT_NV"), # 0x00F7
- ("", X, 1, "GL_CIRCULAR_CCW_ARC_TO_NV"), # 0x00F8
- ("", X, 1, "GL_CIRCULAR_CW_ARC_TO_NV"), # 0x00FA
- ("", X, 1, "GL_CIRCULAR_TANGENT_ARC_TO_NV"), # 0x00FC
- ("", X, 1, "GL_ARC_TO_NV"), # 0x00FE
- ("", X, 1, "GL_RELATIVE_ARC_TO_NV"), # 0x00FF
- ("", X, 1, "GL_ACCUM"), # 0x0100
- ("", X, 1, "GL_LOAD"), # 0x0101
- ("", X, 1, "GL_RETURN"), # 0x0102
- ("", X, 1, "GL_MULT"), # 0x0103
- ("", X, 1, "GL_ADD"), # 0x0104
- ("", X, 1, "GL_NEVER"), # 0x0200
- ("", X, 1, "GL_LESS"), # 0x0201
- ("", X, 1, "GL_EQUAL"), # 0x0202
- ("", X, 1, "GL_LEQUAL"), # 0x0203
- ("", X, 1, "GL_GREATER"), # 0x0204
- ("", X, 1, "GL_NOTEQUAL"), # 0x0205
- ("", X, 1, "GL_GEQUAL"), # 0x0206
- ("", X, 1, "GL_ALWAYS"), # 0x0207
- ("", X, 1, "GL_SRC_COLOR"), # 0x0300
- ("", X, 1, "GL_ONE_MINUS_SRC_COLOR"), # 0x0301
- ("", X, 1, "GL_SRC_ALPHA"), # 0x0302
- ("", X, 1, "GL_ONE_MINUS_SRC_ALPHA"), # 0x0303
- ("", X, 1, "GL_DST_ALPHA"), # 0x0304
- ("", X, 1, "GL_ONE_MINUS_DST_ALPHA"), # 0x0305
- ("", X, 1, "GL_DST_COLOR"), # 0x0306
- ("", X, 1, "GL_ONE_MINUS_DST_COLOR"), # 0x0307
- ("", X, 1, "GL_SRC_ALPHA_SATURATE"), # 0x0308
- ("", X, 1, "GL_FRONT_LEFT"), # 0x0400
- ("", X, 1, "GL_FRONT_RIGHT"), # 0x0401
- ("", X, 1, "GL_BACK_LEFT"), # 0x0402
- ("", X, 1, "GL_BACK_RIGHT"), # 0x0403
- ("", X, 1, "GL_FRONT"), # 0x0404
- ("", X, 1, "GL_BACK"), # 0x0405
- ("", X, 1, "GL_LEFT"), # 0x0406
- ("", X, 1, "GL_RIGHT"), # 0x0407
- ("", X, 1, "GL_FRONT_AND_BACK"), # 0x0408
- ("", X, 1, "GL_AUX0"), # 0x0409
- ("", X, 1, "GL_AUX1"), # 0x040A
- ("", X, 1, "GL_AUX2"), # 0x040B
- ("", X, 1, "GL_AUX3"), # 0x040C
- ("", X, 1, "GL_INVALID_ENUM"), # 0x0500
- ("", X, 1, "GL_INVALID_VALUE"), # 0x0501
- ("", X, 1, "GL_INVALID_OPERATION"), # 0x0502
- ("", X, 1, "GL_STACK_OVERFLOW"), # 0x0503
- ("", X, 1, "GL_STACK_UNDERFLOW"), # 0x0504
- ("", X, 1, "GL_OUT_OF_MEMORY"), # 0x0505
- ("", X, 1, "GL_INVALID_FRAMEBUFFER_OPERATION"), # 0x0506
- ("", X, 1, "GL_CONTEXT_LOST"), # 0x0507
- ("", X, 1, "GL_2D"), # 0x0600
- ("", X, 1, "GL_3D"), # 0x0601
- ("", X, 1, "GL_3D_COLOR"), # 0x0602
- ("", X, 1, "GL_3D_COLOR_TEXTURE"), # 0x0603
- ("", X, 1, "GL_4D_COLOR_TEXTURE"), # 0x0604
- ("", X, 1, "GL_PASS_THROUGH_TOKEN"), # 0x0700
- ("", X, 1, "GL_POINT_TOKEN"), # 0x0701
- ("", X, 1, "GL_LINE_TOKEN"), # 0x0702
- ("", X, 1, "GL_POLYGON_TOKEN"), # 0x0703
- ("", X, 1, "GL_BITMAP_TOKEN"), # 0x0704
- ("", X, 1, "GL_DRAW_PIXEL_TOKEN"), # 0x0705
- ("", X, 1, "GL_COPY_PIXEL_TOKEN"), # 0x0706
- ("", X, 1, "GL_LINE_RESET_TOKEN"), # 0x0707
- ("", X, 1, "GL_EXP"), # 0x0800
- ("", X, 1, "GL_EXP2"), # 0x0801
- ("", X, 1, "GL_CW"), # 0x0900
- ("", X, 1, "GL_CCW"), # 0x0901
- ("", X, 1, "GL_COEFF"), # 0x0A00
- ("", X, 1, "GL_ORDER"), # 0x0A01
- ("", X, 1, "GL_DOMAIN"), # 0x0A02
- ("glGet", F, 4, "GL_CURRENT_COLOR"), # 0x0B00
- ("glGet", F, 1, "GL_CURRENT_INDEX"), # 0x0B01
- ("glGet", F, 3, "GL_CURRENT_NORMAL"), # 0x0B02
- ("glGet", F, 4, "GL_CURRENT_TEXTURE_COORDS"), # 0x0B03
- ("glGet", F, 4, "GL_CURRENT_RASTER_COLOR"), # 0x0B04
- ("glGet", F, 1, "GL_CURRENT_RASTER_INDEX"), # 0x0B05
- ("glGet", F, 4, "GL_CURRENT_RASTER_TEXTURE_COORDS"), # 0x0B06
- ("glGet", F, 4, "GL_CURRENT_RASTER_POSITION"), # 0x0B07
- ("glGet", I, 1, "GL_CURRENT_RASTER_POSITION_VALID"), # 0x0B08
- ("glGet", F, 1, "GL_CURRENT_RASTER_DISTANCE"), # 0x0B09
- ("glGet", B, 1, "GL_POINT_SMOOTH"), # 0x0B10
- ("glGet", F, 1, "GL_POINT_SIZE"), # 0x0B11
- ("glGet", F, 2, "GL_POINT_SIZE_RANGE"), # 0x0B12
- ("glGet", F, 1, "GL_POINT_SIZE_GRANULARITY"), # 0x0B13
- ("glGet", B, 1, "GL_LINE_SMOOTH"), # 0x0B20
- ("glGet", F, 1, "GL_LINE_WIDTH"), # 0x0B21
- ("glGet", F, 2, "GL_LINE_WIDTH_RANGE"), # 0x0B22
- ("glGet", F, 1, "GL_LINE_WIDTH_GRANULARITY"), # 0x0B23
- ("glGet", B, 1, "GL_LINE_STIPPLE"), # 0x0B24
- ("glGet", I, 1, "GL_LINE_STIPPLE_PATTERN"), # 0x0B25
- ("glGet", I, 1, "GL_LINE_STIPPLE_REPEAT"), # 0x0B26
- ("glGet", E, 1, "GL_LIST_MODE"), # 0x0B30
- ("glGet", I, 1, "GL_MAX_LIST_NESTING"), # 0x0B31
- ("glGet", I, 1, "GL_LIST_BASE"), # 0x0B32
- ("glGet", I, 1, "GL_LIST_INDEX"), # 0x0B33
- ("glGet", E, 2, "GL_POLYGON_MODE"), # 0x0B40
- ("glGet", B, 1, "GL_POLYGON_SMOOTH"), # 0x0B41
- ("glGet", B, 1, "GL_POLYGON_STIPPLE"), # 0x0B42
- ("glGet", B, 1, "GL_EDGE_FLAG"), # 0x0B43
- ("glGet", B, 1, "GL_CULL_FACE"), # 0x0B44
- ("glGet", E, 1, "GL_CULL_FACE_MODE"), # 0x0B45
- ("glGet", E, 1, "GL_FRONT_FACE"), # 0x0B46
- ("glGet", B, 1, "GL_LIGHTING"), # 0x0B50
- ("glGet", B, 1, "GL_LIGHT_MODEL_LOCAL_VIEWER"), # 0x0B51
- ("glGet", B, 1, "GL_LIGHT_MODEL_TWO_SIDE"), # 0x0B52
- ("glGet", F, 4, "GL_LIGHT_MODEL_AMBIENT"), # 0x0B53
- ("glGet", E, 1, "GL_SHADE_MODEL"), # 0x0B54
- ("glGet", E, 1, "GL_COLOR_MATERIAL_FACE"), # 0x0B55
- ("glGet", E, 1, "GL_COLOR_MATERIAL_PARAMETER"), # 0x0B56
- ("glGet", B, 1, "GL_COLOR_MATERIAL"), # 0x0B57
- ("glGet", B, 1, "GL_FOG"), # 0x0B60
- ("glGet", I, 1, "GL_FOG_INDEX"), # 0x0B61
- ("glGet", F, 1, "GL_FOG_DENSITY"), # 0x0B62
- ("glGet", F, 1, "GL_FOG_START"), # 0x0B63
- ("glGet", F, 1, "GL_FOG_END"), # 0x0B64
- ("glGet", E, 1, "GL_FOG_MODE"), # 0x0B65
- ("glGet", F, 4, "GL_FOG_COLOR"), # 0x0B66
- ("glGet", F, 2, "GL_DEPTH_RANGE"), # 0x0B70
- ("glGet", B, 1, "GL_DEPTH_TEST"), # 0x0B71
- ("glGet", B, 1, "GL_DEPTH_WRITEMASK"), # 0x0B72
- ("glGet", F, 1, "GL_DEPTH_CLEAR_VALUE"), # 0x0B73
- ("glGet", E, 1, "GL_DEPTH_FUNC"), # 0x0B74
- ("glGet", F, 4, "GL_ACCUM_CLEAR_VALUE"), # 0x0B80
- ("glGet", B, 1, "GL_STENCIL_TEST"), # 0x0B90
- ("glGet", I, 1, "GL_STENCIL_CLEAR_VALUE"), # 0x0B91
- ("glGet", E, 1, "GL_STENCIL_FUNC"), # 0x0B92
- ("glGet", I, 1, "GL_STENCIL_VALUE_MASK"), # 0x0B93
- ("glGet", E, 1, "GL_STENCIL_FAIL"), # 0x0B94
- ("glGet", E, 1, "GL_STENCIL_PASS_DEPTH_FAIL"), # 0x0B95
- ("glGet", E, 1, "GL_STENCIL_PASS_DEPTH_PASS"), # 0x0B96
- ("glGet", I, 1, "GL_STENCIL_REF"), # 0x0B97
- ("glGet", I, 1, "GL_STENCIL_WRITEMASK"), # 0x0B98
- ("glGet", E, 1, "GL_MATRIX_MODE"), # 0x0BA0
- ("glGet", B, 1, "GL_NORMALIZE"), # 0x0BA1
- ("glGet", I, 4, "GL_VIEWPORT"), # 0x0BA2
- ("glGet", I, 1, "GL_MODELVIEW_STACK_DEPTH"), # 0x0BA3
- ("glGet", I, 1, "GL_PROJECTION_STACK_DEPTH"), # 0x0BA4
- ("glGet", I, 1, "GL_TEXTURE_STACK_DEPTH"), # 0x0BA5
- ("glGet", F, 16, "GL_MODELVIEW_MATRIX"), # 0x0BA6
- ("glGet", F, 16, "GL_PROJECTION_MATRIX"), # 0x0BA7
- ("glGet", F, 16, "GL_TEXTURE_MATRIX"), # 0x0BA8
- ("glGet", I, 1, "GL_ATTRIB_STACK_DEPTH"), # 0x0BB0
- ("glGet", I, 1, "GL_CLIENT_ATTRIB_STACK_DEPTH"), # 0x0BB1
- ("glGet", B, 1, "GL_ALPHA_TEST"), # 0x0BC0
- ("glGet", E, 1, "GL_ALPHA_TEST_FUNC"), # 0x0BC1
- ("glGet", F, 1, "GL_ALPHA_TEST_REF"), # 0x0BC2
- ("glGet", B, 1, "GL_DITHER"), # 0x0BD0
- ("glGet", E, 1, "GL_BLEND_DST"), # 0x0BE0
- ("glGet", E, 1, "GL_BLEND_SRC"), # 0x0BE1
- ("glGet", B, 1, "GL_BLEND"), # 0x0BE2
- ("glGet", E, 1, "GL_LOGIC_OP_MODE"), # 0x0BF0
- ("glGet", B, 1, "GL_INDEX_LOGIC_OP"), # 0x0BF1
- ("glGet", B, 1, "GL_COLOR_LOGIC_OP"), # 0x0BF2
- ("glGet", I, 1, "GL_AUX_BUFFERS"), # 0x0C00
- ("glGet", E, 1, "GL_DRAW_BUFFER"), # 0x0C01
- ("glGet", E, 1, "GL_READ_BUFFER"), # 0x0C02
- ("glGet", I, 4, "GL_SCISSOR_BOX"), # 0x0C10
- ("glGet", B, 1, "GL_SCISSOR_TEST"), # 0x0C11
- ("glGet", I, 1, "GL_INDEX_CLEAR_VALUE"), # 0x0C20
- ("glGet", I, 1, "GL_INDEX_WRITEMASK"), # 0x0C21
- ("glGet", F, 4, "GL_COLOR_CLEAR_VALUE"), # 0x0C22
- ("glGet", B, 4, "GL_COLOR_WRITEMASK"), # 0x0C23
- ("glGet", B, 1, "GL_INDEX_MODE"), # 0x0C30
- ("glGet", B, 1, "GL_RGBA_MODE"), # 0x0C31
- ("glGet", B, 1, "GL_DOUBLEBUFFER"), # 0x0C32
- ("glGet", B, 1, "GL_STEREO"), # 0x0C33
- ("glGet", E, 1, "GL_RENDER_MODE"), # 0x0C40
- ("glGet", E, 1, "GL_PERSPECTIVE_CORRECTION_HINT"), # 0x0C50
- ("glGet", E, 1, "GL_POINT_SMOOTH_HINT"), # 0x0C51
- ("glGet", E, 1, "GL_LINE_SMOOTH_HINT"), # 0x0C52
- ("glGet", E, 1, "GL_POLYGON_SMOOTH_HINT"), # 0x0C53
- ("glGet", E, 1, "GL_FOG_HINT"), # 0x0C54
- ("glGet", B, 1, "GL_TEXTURE_GEN_S"), # 0x0C60
- ("glGet", B, 1, "GL_TEXTURE_GEN_T"), # 0x0C61
- ("glGet", B, 1, "GL_TEXTURE_GEN_R"), # 0x0C62
- ("glGet", B, 1, "GL_TEXTURE_GEN_Q"), # 0x0C63
- ("", X, 1, "GL_PIXEL_MAP_I_TO_I"), # 0x0C70
- ("", X, 1, "GL_PIXEL_MAP_S_TO_S"), # 0x0C71
- ("", X, 1, "GL_PIXEL_MAP_I_TO_R"), # 0x0C72
- ("", X, 1, "GL_PIXEL_MAP_I_TO_G"), # 0x0C73
- ("", X, 1, "GL_PIXEL_MAP_I_TO_B"), # 0x0C74
- ("", X, 1, "GL_PIXEL_MAP_I_TO_A"), # 0x0C75
- ("", X, 1, "GL_PIXEL_MAP_R_TO_R"), # 0x0C76
- ("", X, 1, "GL_PIXEL_MAP_G_TO_G"), # 0x0C77
- ("", X, 1, "GL_PIXEL_MAP_B_TO_B"), # 0x0C78
- ("", X, 1, "GL_PIXEL_MAP_A_TO_A"), # 0x0C79
- ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_I_SIZE"), # 0x0CB0
- ("glGet", I, 1, "GL_PIXEL_MAP_S_TO_S_SIZE"), # 0x0CB1
- ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_R_SIZE"), # 0x0CB2
- ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_G_SIZE"), # 0x0CB3
- ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_B_SIZE"), # 0x0CB4
- ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_A_SIZE"), # 0x0CB5
- ("glGet", I, 1, "GL_PIXEL_MAP_R_TO_R_SIZE"), # 0x0CB6
- ("glGet", I, 1, "GL_PIXEL_MAP_G_TO_G_SIZE"), # 0x0CB7
- ("glGet", I, 1, "GL_PIXEL_MAP_B_TO_B_SIZE"), # 0x0CB8
- ("glGet", I, 1, "GL_PIXEL_MAP_A_TO_A_SIZE"), # 0x0CB9
- ("glGet", B, 1, "GL_UNPACK_SWAP_BYTES"), # 0x0CF0
- ("glGet", B, 1, "GL_UNPACK_LSB_FIRST"), # 0x0CF1
- ("glGet", I, 1, "GL_UNPACK_ROW_LENGTH"), # 0x0CF2
- ("glGet", I, 1, "GL_UNPACK_SKIP_ROWS"), # 0x0CF3
- ("glGet", I, 1, "GL_UNPACK_SKIP_PIXELS"), # 0x0CF4
- ("glGet", I, 1, "GL_UNPACK_ALIGNMENT"), # 0x0CF5
- ("glGet", B, 1, "GL_PACK_SWAP_BYTES"), # 0x0D00
- ("glGet", B, 1, "GL_PACK_LSB_FIRST"), # 0x0D01
- ("glGet", I, 1, "GL_PACK_ROW_LENGTH"), # 0x0D02
- ("glGet", I, 1, "GL_PACK_SKIP_ROWS"), # 0x0D03
- ("glGet", I, 1, "GL_PACK_SKIP_PIXELS"), # 0x0D04
- ("glGet", I, 1, "GL_PACK_ALIGNMENT"), # 0x0D05
- ("glGet", B, 1, "GL_MAP_COLOR"), # 0x0D10
- ("glGet", B, 1, "GL_MAP_STENCIL"), # 0x0D11
- ("glGet", I, 1, "GL_INDEX_SHIFT"), # 0x0D12
- ("glGet", I, 1, "GL_INDEX_OFFSET"), # 0x0D13
- ("glGet", F, 1, "GL_RED_SCALE"), # 0x0D14
- ("glGet", F, 1, "GL_RED_BIAS"), # 0x0D15
- ("glGet", F, 1, "GL_ZOOM_X"), # 0x0D16
- ("glGet", F, 1, "GL_ZOOM_Y"), # 0x0D17
- ("glGet", F, 1, "GL_GREEN_SCALE"), # 0x0D18
- ("glGet", F, 1, "GL_GREEN_BIAS"), # 0x0D19
- ("glGet", F, 1, "GL_BLUE_SCALE"), # 0x0D1A
- ("glGet", F, 1, "GL_BLUE_BIAS"), # 0x0D1B
- ("glGet,glGetTexEnv", F, 1, "GL_ALPHA_SCALE"), # 0x0D1C
- ("glGet", F, 1, "GL_ALPHA_BIAS"), # 0x0D1D
- ("glGet", F, 1, "GL_DEPTH_SCALE"), # 0x0D1E
- ("glGet", F, 1, "GL_DEPTH_BIAS"), # 0x0D1F
- ("glGet", I, 1, "GL_MAX_EVAL_ORDER"), # 0x0D30
- ("glGet", I, 1, "GL_MAX_LIGHTS"), # 0x0D31
- ("glGet", I, 1, "GL_MAX_CLIP_DISTANCES"), # 0x0D32
- ("glGet", I, 1, "GL_MAX_TEXTURE_SIZE"), # 0x0D33
- ("glGet", I, 1, "GL_MAX_PIXEL_MAP_TABLE"), # 0x0D34
- ("glGet", I, 1, "GL_MAX_ATTRIB_STACK_DEPTH"), # 0x0D35
- ("glGet", I, 1, "GL_MAX_MODELVIEW_STACK_DEPTH"), # 0x0D36
- ("glGet", I, 1, "GL_MAX_NAME_STACK_DEPTH"), # 0x0D37
- ("glGet", I, 1, "GL_MAX_PROJECTION_STACK_DEPTH"), # 0x0D38
- ("glGet", I, 1, "GL_MAX_TEXTURE_STACK_DEPTH"), # 0x0D39
- ("glGet", F, 2, "GL_MAX_VIEWPORT_DIMS"), # 0x0D3A
- ("glGet", I, 1, "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"), # 0x0D3B
- ("glGet", I, 1, "GL_SUBPIXEL_BITS"), # 0x0D50
- ("glGet", I, 1, "GL_INDEX_BITS"), # 0x0D51
- ("glGet", I, 1, "GL_RED_BITS"), # 0x0D52
- ("glGet", I, 1, "GL_GREEN_BITS"), # 0x0D53
- ("glGet", I, 1, "GL_BLUE_BITS"), # 0x0D54
- ("glGet", I, 1, "GL_ALPHA_BITS"), # 0x0D55
- ("glGet", I, 1, "GL_DEPTH_BITS"), # 0x0D56
- ("glGet", I, 1, "GL_STENCIL_BITS"), # 0x0D57
- ("glGet", I, 1, "GL_ACCUM_RED_BITS"), # 0x0D58
- ("glGet", I, 1, "GL_ACCUM_GREEN_BITS"), # 0x0D59
- ("glGet", I, 1, "GL_ACCUM_BLUE_BITS"), # 0x0D5A
- ("glGet", I, 1, "GL_ACCUM_ALPHA_BITS"), # 0x0D5B
- ("glGet", I, 1, "GL_NAME_STACK_DEPTH"), # 0x0D70
- ("glGet", B, 1, "GL_AUTO_NORMAL"), # 0x0D80
- ("glGet", B, 1, "GL_MAP1_COLOR_4"), # 0x0D90
- ("glGet", B, 1, "GL_MAP1_INDEX"), # 0x0D91
- ("glGet", B, 1, "GL_MAP1_NORMAL"), # 0x0D92
- ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_1"), # 0x0D93
- ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_2"), # 0x0D94
- ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_3"), # 0x0D95
- ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_4"), # 0x0D96
- ("glGet", B, 1, "GL_MAP1_VERTEX_3"), # 0x0D97
- ("glGet", B, 1, "GL_MAP1_VERTEX_4"), # 0x0D98
- ("glGet", B, 1, "GL_MAP2_COLOR_4"), # 0x0DB0
- ("glGet", B, 1, "GL_MAP2_INDEX"), # 0x0DB1
- ("glGet", B, 1, "GL_MAP2_NORMAL"), # 0x0DB2
- ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_1"), # 0x0DB3
- ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_2"), # 0x0DB4
- ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_3"), # 0x0DB5
- ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_4"), # 0x0DB6
- ("glGet", B, 1, "GL_MAP2_VERTEX_3"), # 0x0DB7
- ("glGet", B, 1, "GL_MAP2_VERTEX_4"), # 0x0DB8
- ("glGet", F, 2, "GL_MAP1_GRID_DOMAIN"), # 0x0DD0
- ("glGet", I, 1, "GL_MAP1_GRID_SEGMENTS"), # 0x0DD1
- ("glGet", F, 4, "GL_MAP2_GRID_DOMAIN"), # 0x0DD2
- ("glGet", I, 2, "GL_MAP2_GRID_SEGMENTS"), # 0x0DD3
- ("", B, 1, "GL_TEXTURE_1D"), # 0x0DE0
- ("", B, 1, "GL_TEXTURE_2D"), # 0x0DE1
- ("glGet", P, 1, "GL_FEEDBACK_BUFFER_POINTER"), # 0x0DF0
- ("glGet", I, 1, "GL_FEEDBACK_BUFFER_SIZE"), # 0x0DF1
- ("glGet", E, 1, "GL_FEEDBACK_BUFFER_TYPE"), # 0x0DF2
- ("glGet", P, 1, "GL_SELECTION_BUFFER_POINTER"), # 0x0DF3
- ("glGet", I, 1, "GL_SELECTION_BUFFER_SIZE"), # 0x0DF4
- ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_WIDTH"), # 0x1000
- ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_HEIGHT"), # 0x1001
- ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_INTERNAL_FORMAT"), # 0x1003
- ("glGetTexParameter,glGetSamplerParameter", F, 4, "GL_TEXTURE_BORDER_COLOR"), # 0x1004
- ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BORDER"), # 0x1005
- ("glGetTexParameter", E, 1, "GL_TEXTURE_TARGET"), # 0x1006
- ("", X, 1, "GL_DONT_CARE"), # 0x1100
- ("", X, 1, "GL_FASTEST"), # 0x1101
- ("", X, 1, "GL_NICEST"), # 0x1102
- ("glGetLight,glGetMaterial", F, 4, "GL_AMBIENT"), # 0x1200
- ("glGetLight,glGetMaterial", F, 4, "GL_DIFFUSE"), # 0x1201
- ("glGetLight,glGetMaterial", F, 4, "GL_SPECULAR"), # 0x1202
- ("glGetLight", F, 4, "GL_POSITION"), # 0x1203
- ("glGetLight", F, 3, "GL_SPOT_DIRECTION"), # 0x1204
- ("glGetLight", F, 1, "GL_SPOT_EXPONENT"), # 0x1205
- ("glGetLight", F, 1, "GL_SPOT_CUTOFF"), # 0x1206
- ("glGetLight", F, 1, "GL_CONSTANT_ATTENUATION"), # 0x1207
- ("glGetLight", F, 1, "GL_LINEAR_ATTENUATION"), # 0x1208
- ("glGetLight", F, 1, "GL_QUADRATIC_ATTENUATION"), # 0x1209
- ("", X, 1, "GL_COMPILE"), # 0x1300
- ("", X, 1, "GL_COMPILE_AND_EXECUTE"), # 0x1301
- ("", X, 1, "GL_BYTE"), # 0x1400
- ("", X, 1, "GL_UNSIGNED_BYTE"), # 0x1401
- ("", X, 1, "GL_SHORT"), # 0x1402
- ("", X, 1, "GL_UNSIGNED_SHORT"), # 0x1403
- ("", X, 1, "GL_INT"), # 0x1404
- ("", X, 1, "GL_UNSIGNED_INT"), # 0x1405
- ("", X, 1, "GL_FLOAT"), # 0x1406
- ("", X, 1, "GL_2_BYTES"), # 0x1407
- ("", X, 1, "GL_3_BYTES"), # 0x1408
- ("", X, 1, "GL_4_BYTES"), # 0x1409
- ("", X, 1, "GL_DOUBLE"), # 0x140A
- ("", X, 1, "GL_HALF_FLOAT"), # 0x140B
- ("", X, 1, "GL_FIXED"), # 0x140C
- ("", X, 1, "GL_INT64_ARB"), # 0x140E
- ("", X, 1, "GL_UNSIGNED_INT64_ARB"), # 0x140F
- ("", X, 1, "GL_CLEAR"), # 0x1500
- ("", X, 1, "GL_AND"), # 0x1501
- ("", X, 1, "GL_AND_REVERSE"), # 0x1502
- ("", X, 1, "GL_COPY"), # 0x1503
- ("", X, 1, "GL_AND_INVERTED"), # 0x1504
- ("", X, 1, "GL_NOOP"), # 0x1505
- ("", X, 1, "GL_XOR"), # 0x1506
- ("", X, 1, "GL_OR"), # 0x1507
- ("", X, 1, "GL_NOR"), # 0x1508
- ("", X, 1, "GL_EQUIV"), # 0x1509
- ("", X, 1, "GL_INVERT"), # 0x150A
- ("", X, 1, "GL_OR_REVERSE"), # 0x150B
- ("", X, 1, "GL_COPY_INVERTED"), # 0x150C
- ("", X, 1, "GL_OR_INVERTED"), # 0x150D
- ("", X, 1, "GL_NAND"), # 0x150E
- ("", X, 1, "GL_SET"), # 0x150F
- ("glGetMaterial", F, 4, "GL_EMISSION"), # 0x1600
- ("glGetMaterial", F, 1, "GL_SHININESS"), # 0x1601
- ("", F, 4, "GL_AMBIENT_AND_DIFFUSE"), # 0x1602
- ("glGetMaterial", F, 3, "GL_COLOR_INDEXES"), # 0x1603
- ("", X, 1, "GL_MODELVIEW"), # 0x1700
- ("", X, 1, "GL_PROJECTION"), # 0x1701
- ("", X, 1, "GL_TEXTURE"), # 0x1702
- ("", X, 1, "GL_COLOR"), # 0x1800
- ("", X, 1, "GL_DEPTH"), # 0x1801
- ("", X, 1, "GL_STENCIL"), # 0x1802
- ("", X, 1, "GL_COLOR_INDEX"), # 0x1900
- ("", X, 1, "GL_STENCIL_INDEX"), # 0x1901
- ("", X, 1, "GL_DEPTH_COMPONENT"), # 0x1902
- ("", X, 1, "GL_RED"), # 0x1903
- ("", X, 1, "GL_GREEN"), # 0x1904
- ("", X, 1, "GL_BLUE"), # 0x1905
- ("", X, 1, "GL_ALPHA"), # 0x1906
- ("", X, 1, "GL_RGB"), # 0x1907
- ("", X, 1, "GL_RGBA"), # 0x1908
- ("", X, 1, "GL_LUMINANCE"), # 0x1909
- ("", X, 1, "GL_LUMINANCE_ALPHA"), # 0x190A
- ("", X, 1, "GL_BITMAP"), # 0x1A00
- ("", X, 1, "GL_POINT"), # 0x1B00
- ("", X, 1, "GL_LINE"), # 0x1B01
- ("", X, 1, "GL_FILL"), # 0x1B02
- ("", X, 1, "GL_RENDER"), # 0x1C00
- ("", X, 1, "GL_FEEDBACK"), # 0x1C01
- ("", X, 1, "GL_SELECT"), # 0x1C02
- ("", X, 1, "GL_FLAT"), # 0x1D00
- ("", X, 1, "GL_SMOOTH"), # 0x1D01
- ("", X, 1, "GL_KEEP"), # 0x1E00
- ("", X, 1, "GL_REPLACE"), # 0x1E01
- ("", X, 1, "GL_INCR"), # 0x1E02
- ("", X, 1, "GL_DECR"), # 0x1E03
- ("glGet", S, 1, "GL_VENDOR"), # 0x1F00
- ("glGet", S, 1, "GL_RENDERER"), # 0x1F01
- ("glGet", S, 1, "GL_VERSION"), # 0x1F02
- ("glGet", S, 1, "GL_EXTENSIONS"), # 0x1F03
- ("", X, 1, "GL_S"), # 0x2000
- ("", X, 1, "GL_T"), # 0x2001
- ("", X, 1, "GL_R"), # 0x2002
- ("", X, 1, "GL_Q"), # 0x2003
- ("", X, 1, "GL_MODULATE"), # 0x2100
- ("", X, 1, "GL_DECAL"), # 0x2101
- ("glGetTexEnv", E, 1, "GL_TEXTURE_ENV_MODE"), # 0x2200
- ("glGetTexEnv", F, 4, "GL_TEXTURE_ENV_COLOR"), # 0x2201
- ("", X, 1, "GL_TEXTURE_ENV"), # 0x2300
- ("", X, 1, "GL_EYE_LINEAR"), # 0x2400
- ("", X, 1, "GL_OBJECT_LINEAR"), # 0x2401
- ("", X, 1, "GL_SPHERE_MAP"), # 0x2402
- ("glGetTexGen", E, 1, "GL_TEXTURE_GEN_MODE"), # 0x2500
- ("glGetTexGen", F, 4, "GL_OBJECT_PLANE"), # 0x2501
- ("glGetTexGen", F, 4, "GL_EYE_PLANE"), # 0x2502
- ("", X, 1, "GL_NEAREST"), # 0x2600
- ("", X, 1, "GL_LINEAR"), # 0x2601
- ("", X, 1, "GL_NEAREST_MIPMAP_NEAREST"), # 0x2700
- ("", X, 1, "GL_LINEAR_MIPMAP_NEAREST"), # 0x2701
- ("", X, 1, "GL_NEAREST_MIPMAP_LINEAR"), # 0x2702
- ("", X, 1, "GL_LINEAR_MIPMAP_LINEAR"), # 0x2703
- ("glGetTexParameter,glGetSamplerParameter", E, 1, "GL_TEXTURE_MAG_FILTER"), # 0x2800
- ("glGetTexParameter,glGetSamplerParameter", E, 1, "GL_TEXTURE_MIN_FILTER"), # 0x2801
- ("glGetTexParameter,glGetSamplerParameter", E, 1, "GL_TEXTURE_WRAP_S"), # 0x2802
- ("glGetTexParameter,glGetSamplerParameter", E, 1, "GL_TEXTURE_WRAP_T"), # 0x2803
- ("", X, 1, "GL_CLAMP"), # 0x2900
- ("", X, 1, "GL_REPEAT"), # 0x2901
- ("glGet", F, 1, "GL_POLYGON_OFFSET_UNITS"), # 0x2A00
- ("glGet", B, 1, "GL_POLYGON_OFFSET_POINT"), # 0x2A01
- ("glGet", B, 1, "GL_POLYGON_OFFSET_LINE"), # 0x2A02
- ("", X, 1, "GL_R3_G3_B2"), # 0x2A10
- ("", X, 1, "GL_V2F"), # 0x2A20
- ("", X, 1, "GL_V3F"), # 0x2A21
- ("", X, 1, "GL_C4UB_V2F"), # 0x2A22
- ("", X, 1, "GL_C4UB_V3F"), # 0x2A23
- ("", X, 1, "GL_C3F_V3F"), # 0x2A24
- ("", X, 1, "GL_N3F_V3F"), # 0x2A25
- ("", X, 1, "GL_C4F_N3F_V3F"), # 0x2A26
- ("", X, 1, "GL_T2F_V3F"), # 0x2A27
- ("", X, 1, "GL_T4F_V4F"), # 0x2A28
- ("", X, 1, "GL_T2F_C4UB_V3F"), # 0x2A29
- ("", X, 1, "GL_T2F_C3F_V3F"), # 0x2A2A
- ("", X, 1, "GL_T2F_N3F_V3F"), # 0x2A2B
- ("", X, 1, "GL_T2F_C4F_N3F_V3F"), # 0x2A2C
- ("", X, 1, "GL_T4F_C4F_N3F_V4F"), # 0x2A2D
- ("glGet", B, 1, "GL_CLIP_DISTANCE0"), # 0x3000
- ("glGet", B, 1, "GL_CLIP_DISTANCE1"), # 0x3001
- ("glGet", B, 1, "GL_CLIP_DISTANCE2"), # 0x3002
- ("glGet", B, 1, "GL_CLIP_DISTANCE3"), # 0x3003
- ("glGet", B, 1, "GL_CLIP_DISTANCE4"), # 0x3004
- ("glGet", B, 1, "GL_CLIP_DISTANCE5"), # 0x3005
- ("glGet", B, 1, "GL_CLIP_DISTANCE6"), # 0x3006
- ("glGet", B, 1, "GL_CLIP_DISTANCE7"), # 0x3007
- ("_glGet", B, 1, "GL_LIGHT0"), # 0x4000
- ("_glGet", B, 1, "GL_LIGHT1"), # 0x4001
- ("_glGet", B, 1, "GL_LIGHT2"), # 0x4002
- ("_glGet", B, 1, "GL_LIGHT3"), # 0x4003
- ("_glGet", B, 1, "GL_LIGHT4"), # 0x4004
- ("_glGet", B, 1, "GL_LIGHT5"), # 0x4005
- ("_glGet", B, 1, "GL_LIGHT6"), # 0x4006
- ("_glGet", B, 1, "GL_LIGHT7"), # 0x4007
- ("", X, 1, "GL_ABGR_EXT"), # 0x8000
- ("", X, 1, "GL_CONSTANT_COLOR"), # 0x8001
- ("", X, 1, "GL_ONE_MINUS_CONSTANT_COLOR"), # 0x8002
- ("", X, 1, "GL_CONSTANT_ALPHA"), # 0x8003
- ("", X, 1, "GL_ONE_MINUS_CONSTANT_ALPHA"), # 0x8004
- ("glGet", F, 4, "GL_BLEND_COLOR"), # 0x8005
- ("", X, 1, "GL_FUNC_ADD"), # 0x8006
- ("", X, 1, "GL_MIN"), # 0x8007
- ("", X, 1, "GL_MAX"), # 0x8008
- ("glGet", E, 1, "GL_BLEND_EQUATION"), # 0x8009
- ("", X, 1, "GL_FUNC_SUBTRACT"), # 0x800A
- ("", X, 1, "GL_FUNC_REVERSE_SUBTRACT"), # 0x800B
- ("", X, 1, "GL_CMYK_EXT"), # 0x800C
- ("", X, 1, "GL_CMYKA_EXT"), # 0x800D
- ("glGet", I, 1, "GL_PACK_CMYK_HINT_EXT"), # 0x800E
- ("glGet", I, 1, "GL_UNPACK_CMYK_HINT_EXT"), # 0x800F
- ("glGet", B, 1, "GL_CONVOLUTION_1D"), # 0x8010
- ("glGet", B, 1, "GL_CONVOLUTION_2D"), # 0x8011
- ("glGet", B, 1, "GL_SEPARABLE_2D"), # 0x8012
- ("glGetConvolutionParameter", E, 1, "GL_CONVOLUTION_BORDER_MODE"), # 0x8013
- ("glGetConvolutionParameter", F, 4, "GL_CONVOLUTION_FILTER_SCALE"), # 0x8014
- ("glGetConvolutionParameter", F, 4, "GL_CONVOLUTION_FILTER_BIAS"), # 0x8015
- ("", X, 1, "GL_REDUCE"), # 0x8016
- ("glGetConvolutionParameter", E, 1, "GL_CONVOLUTION_FORMAT"), # 0x8017
- ("glGetConvolutionParameter", I, 1, "GL_CONVOLUTION_WIDTH"), # 0x8018
- ("glGetConvolutionParameter", I, 1, "GL_CONVOLUTION_HEIGHT"), # 0x8019
- ("glGetConvolutionParameter", I, 1, "GL_MAX_CONVOLUTION_WIDTH"), # 0x801A
- ("glGetConvolutionParameter", I, 1, "GL_MAX_CONVOLUTION_HEIGHT"), # 0x801B
- ("glGet", F, 1, "GL_POST_CONVOLUTION_RED_SCALE"), # 0x801C
- ("glGet", F, 1, "GL_POST_CONVOLUTION_GREEN_SCALE"), # 0x801D
- ("glGet", F, 1, "GL_POST_CONVOLUTION_BLUE_SCALE"), # 0x801E
- ("glGet", F, 1, "GL_POST_CONVOLUTION_ALPHA_SCALE"), # 0x801F
- ("glGet", F, 1, "GL_POST_CONVOLUTION_RED_BIAS"), # 0x8020
- ("glGet", F, 1, "GL_POST_CONVOLUTION_GREEN_BIAS"), # 0x8021
- ("glGet", F, 1, "GL_POST_CONVOLUTION_BLUE_BIAS"), # 0x8022
- ("glGet", F, 1, "GL_POST_CONVOLUTION_ALPHA_BIAS"), # 0x8023
- ("glGet", B, 1, "GL_HISTOGRAM"), # 0x8024
- ("", X, 1, "GL_PROXY_HISTOGRAM"), # 0x8025
- ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_WIDTH"), # 0x8026
- ("glGetHistogramParameter", E, 1, "GL_HISTOGRAM_FORMAT"), # 0x8027
- ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_RED_SIZE"), # 0x8028
- ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_GREEN_SIZE"), # 0x8029
- ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_BLUE_SIZE"), # 0x802A
- ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_ALPHA_SIZE"), # 0x802B
- ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_LUMINANCE_SIZE"), # 0x802C
- ("glGetHistogramParameter", B, 1, "GL_HISTOGRAM_SINK"), # 0x802D
- ("glGet", B, 1, "GL_MINMAX"), # 0x802E
- ("glGetMinMaxParameter", E, 1, "GL_MINMAX_FORMAT"), # 0x802F
- ("glGetMinMaxParameter", B, 1, "GL_MINMAX_SINK"), # 0x8030
- ("", X, 1, "GL_TABLE_TOO_LARGE"), # 0x8031
- ("", X, 1, "GL_UNSIGNED_BYTE_3_3_2"), # 0x8032
- ("", X, 1, "GL_UNSIGNED_SHORT_4_4_4_4"), # 0x8033
- ("", X, 1, "GL_UNSIGNED_SHORT_5_5_5_1"), # 0x8034
- ("", X, 1, "GL_UNSIGNED_INT_8_8_8_8"), # 0x8035
- ("", X, 1, "GL_UNSIGNED_INT_10_10_10_2"), # 0x8036
- ("glGet", B, 1, "GL_POLYGON_OFFSET_FILL"), # 0x8037
- ("glGet", F, 1, "GL_POLYGON_OFFSET_FACTOR"), # 0x8038
- ("glGet", F, 1, "GL_POLYGON_OFFSET_BIAS_EXT"), # 0x8039
- ("glGet", B, 1, "GL_RESCALE_NORMAL"), # 0x803A
- ("", X, 1, "GL_ALPHA4"), # 0x803B
- ("", X, 1, "GL_ALPHA8"), # 0x803C
- ("", X, 1, "GL_ALPHA12"), # 0x803D
- ("", X, 1, "GL_ALPHA16"), # 0x803E
- ("", X, 1, "GL_LUMINANCE4"), # 0x803F
- ("", X, 1, "GL_LUMINANCE8"), # 0x8040
- ("", X, 1, "GL_LUMINANCE12"), # 0x8041
- ("", X, 1, "GL_LUMINANCE16"), # 0x8042
- ("", X, 1, "GL_LUMINANCE4_ALPHA4"), # 0x8043
- ("", X, 1, "GL_LUMINANCE6_ALPHA2"), # 0x8044
- ("", X, 1, "GL_LUMINANCE8_ALPHA8"), # 0x8045
- ("", X, 1, "GL_LUMINANCE12_ALPHA4"), # 0x8046
- ("", X, 1, "GL_LUMINANCE12_ALPHA12"), # 0x8047
- ("", X, 1, "GL_LUMINANCE16_ALPHA16"), # 0x8048
- ("", X, 1, "GL_INTENSITY"), # 0x8049
- ("", X, 1, "GL_INTENSITY4"), # 0x804A
- ("", X, 1, "GL_INTENSITY8"), # 0x804B
- ("", X, 1, "GL_INTENSITY12"), # 0x804C
- ("", X, 1, "GL_INTENSITY16"), # 0x804D
- ("", X, 1, "GL_RGB2_EXT"), # 0x804E
- ("", X, 1, "GL_RGB4"), # 0x804F
- ("", X, 1, "GL_RGB5"), # 0x8050
- ("", X, 1, "GL_RGB8"), # 0x8051
- ("", X, 1, "GL_RGB10"), # 0x8052
- ("", X, 1, "GL_RGB12"), # 0x8053
- ("", X, 1, "GL_RGB16"), # 0x8054
- ("", X, 1, "GL_RGBA2"), # 0x8055
- ("", X, 1, "GL_RGBA4"), # 0x8056
- ("", X, 1, "GL_RGB5_A1"), # 0x8057
- ("", X, 1, "GL_RGBA8"), # 0x8058
- ("", X, 1, "GL_RGB10_A2"), # 0x8059
- ("", X, 1, "GL_RGBA12"), # 0x805A
- ("", X, 1, "GL_RGBA16"), # 0x805B
- ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_RED_SIZE"), # 0x805C
- ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_GREEN_SIZE"), # 0x805D
- ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BLUE_SIZE"), # 0x805E
- ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_ALPHA_SIZE"), # 0x805F
- ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_LUMINANCE_SIZE"), # 0x8060
- ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_INTENSITY_SIZE"), # 0x8061
- ("", X, 1, "GL_REPLACE_EXT"), # 0x8062
- ("", X, 1, "GL_PROXY_TEXTURE_1D"), # 0x8063
- ("", X, 1, "GL_PROXY_TEXTURE_2D"), # 0x8064
- ("", X, 1, "GL_TEXTURE_TOO_LARGE_EXT"), # 0x8065
- ("glGetTexParameter", F, 1, "GL_TEXTURE_PRIORITY"), # 0x8066
- ("glGetTexParameter", B, 1, "GL_TEXTURE_RESIDENT"), # 0x8067
- ("glGet_texture", I, 1, "GL_TEXTURE_BINDING_1D"), # 0x8068
- ("glGet_texture", I, 1, "GL_TEXTURE_BINDING_2D"), # 0x8069
- ("glGet_texture", I, 1, "GL_TEXTURE_BINDING_3D"), # 0x806A
- ("glGet", I, 1, "GL_PACK_SKIP_IMAGES"), # 0x806B
- ("glGet", F, 1, "GL_PACK_IMAGE_HEIGHT"), # 0x806C
- ("glGet", I, 1, "GL_UNPACK_SKIP_IMAGES"), # 0x806D
- ("glGet", F, 1, "GL_UNPACK_IMAGE_HEIGHT"), # 0x806E
- ("", B, 1, "GL_TEXTURE_3D"), # 0x806F
- ("", X, 1, "GL_PROXY_TEXTURE_3D"), # 0x8070
- ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_DEPTH"), # 0x8071
- ("glGetTexParameter,glGetSamplerParameter", E, 1, "GL_TEXTURE_WRAP_R"), # 0x8072
- ("glGet", I, 1, "GL_MAX_3D_TEXTURE_SIZE"), # 0x8073
- ("glGet", B, 1, "GL_VERTEX_ARRAY"), # 0x8074
- ("glGet", B, 1, "GL_NORMAL_ARRAY"), # 0x8075
- ("glGet", B, 1, "GL_COLOR_ARRAY"), # 0x8076
- ("glGet", B, 1, "GL_INDEX_ARRAY"), # 0x8077
- ("glGet", B, 1, "GL_TEXTURE_COORD_ARRAY"), # 0x8078
- ("glGet", B, 1, "GL_EDGE_FLAG_ARRAY"), # 0x8079
- ("glGet", I, 1, "GL_VERTEX_ARRAY_SIZE"), # 0x807A
- ("glGet", E, 1, "GL_VERTEX_ARRAY_TYPE"), # 0x807B
- ("glGet", I, 1, "GL_VERTEX_ARRAY_STRIDE"), # 0x807C
- ("glGet", I, 1, "GL_VERTEX_ARRAY_COUNT_EXT"), # 0x807D
- ("glGet", E, 1, "GL_NORMAL_ARRAY_TYPE"), # 0x807E
- ("glGet", I, 1, "GL_NORMAL_ARRAY_STRIDE"), # 0x807F
- ("glGet", I, 1, "GL_NORMAL_ARRAY_COUNT_EXT"), # 0x8080
- ("glGet", I, 1, "GL_COLOR_ARRAY_SIZE"), # 0x8081
- ("glGet", E, 1, "GL_COLOR_ARRAY_TYPE"), # 0x8082
- ("glGet", I, 1, "GL_COLOR_ARRAY_STRIDE"), # 0x8083
- ("glGet", I, 1, "GL_COLOR_ARRAY_COUNT_EXT"), # 0x8084
- ("glGet", E, 1, "GL_INDEX_ARRAY_TYPE"), # 0x8085
- ("glGet", I, 1, "GL_INDEX_ARRAY_STRIDE"), # 0x8086
- ("glGet", I, 1, "GL_INDEX_ARRAY_COUNT_EXT"), # 0x8087
- ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_SIZE"), # 0x8088
- ("glGet", E, 1, "GL_TEXTURE_COORD_ARRAY_TYPE"), # 0x8089
- ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_STRIDE"), # 0x808A
- ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_COUNT_EXT"), # 0x808B
- ("glGet", I, 1, "GL_EDGE_FLAG_ARRAY_STRIDE"), # 0x808C
- ("glGet", I, 1, "GL_EDGE_FLAG_ARRAY_COUNT_EXT"), # 0x808D
- ("glGet", P, 1, "GL_VERTEX_ARRAY_POINTER"), # 0x808E
- ("glGet", P, 1, "GL_NORMAL_ARRAY_POINTER"), # 0x808F
- ("glGet", P, 1, "GL_COLOR_ARRAY_POINTER"), # 0x8090
- ("glGet", P, 1, "GL_INDEX_ARRAY_POINTER"), # 0x8091
- ("glGet", P, 1, "GL_TEXTURE_COORD_ARRAY_POINTER"), # 0x8092
- ("glGet", P, 1, "GL_EDGE_FLAG_ARRAY_POINTER"), # 0x8093
- ("glGet", I, 1, "GL_INTERLACE_SGIX"), # 0x8094
- ("", X, 1, "GL_DETAIL_TEXTURE_2D_SGIS"), # 0x8095
- ("glGet", I, 1, "GL_DETAIL_TEXTURE_2D_BINDING_SGIS"), # 0x8096
- ("", X, 1, "GL_LINEAR_DETAIL_SGIS"), # 0x8097
- ("", X, 1, "GL_LINEAR_DETAIL_ALPHA_SGIS"), # 0x8098
- ("", X, 1, "GL_LINEAR_DETAIL_COLOR_SGIS"), # 0x8099
- ("", X, 1, "GL_DETAIL_TEXTURE_LEVEL_SGIS"), # 0x809A
- ("", X, 1, "GL_DETAIL_TEXTURE_MODE_SGIS"), # 0x809B
- ("", X, 1, "GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"), # 0x809C
- ("glGet", I, 1, "GL_MULTISAMPLE"), # 0x809D
- ("glGet", I, 1, "GL_SAMPLE_ALPHA_TO_COVERAGE"), # 0x809E
- ("glGet", I, 1, "GL_SAMPLE_ALPHA_TO_ONE"), # 0x809F
- ("glGet", I, 1, "GL_SAMPLE_COVERAGE"), # 0x80A0
- ("", X, 1, "GL_1PASS_EXT"), # 0x80A1
- ("", X, 1, "GL_2PASS_0_EXT"), # 0x80A2
- ("", X, 1, "GL_2PASS_1_EXT"), # 0x80A3
- ("", X, 1, "GL_4PASS_0_EXT"), # 0x80A4
- ("", X, 1, "GL_4PASS_1_EXT"), # 0x80A5
- ("", X, 1, "GL_4PASS_2_EXT"), # 0x80A6
- ("", X, 1, "GL_4PASS_3_EXT"), # 0x80A7
- ("glGet", I, 1, "GL_SAMPLE_BUFFERS"), # 0x80A8
- ("glGet", I, 1, "GL_SAMPLES"), # 0x80A9
- ("glGet", F, 1, "GL_SAMPLE_COVERAGE_VALUE"), # 0x80AA
- ("glGet", I, 1, "GL_SAMPLE_COVERAGE_INVERT"), # 0x80AB
- ("glGet", I, 1, "GL_SAMPLE_PATTERN_EXT"), # 0x80AC
- ("", X, 1, "GL_LINEAR_SHARPEN_SGIS"), # 0x80AD
- ("", X, 1, "GL_LINEAR_SHARPEN_ALPHA_SGIS"), # 0x80AE
- ("", X, 1, "GL_LINEAR_SHARPEN_COLOR_SGIS"), # 0x80AF
- ("", X, 1, "GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"), # 0x80B0
- ("glGet", F, 16, "GL_COLOR_MATRIX"), # 0x80B1
- ("glGet", I, 1, "GL_COLOR_MATRIX_STACK_DEPTH"), # 0x80B2
- ("glGet", I, 1, "GL_MAX_COLOR_MATRIX_STACK_DEPTH"), # 0x80B3
- ("glGet", F, 1, "GL_POST_COLOR_MATRIX_RED_SCALE"), # 0x80B4
- ("glGet", F, 1, "GL_POST_COLOR_MATRIX_GREEN_SCALE"), # 0x80B5
- ("glGet", F, 1, "GL_POST_COLOR_MATRIX_BLUE_SCALE"), # 0x80B6
- ("glGet", F, 1, "GL_POST_COLOR_MATRIX_ALPHA_SCALE"), # 0x80B7
- ("glGet", F, 1, "GL_POST_COLOR_MATRIX_RED_BIAS"), # 0x80B8
- ("glGet", F, 1, "GL_POST_COLOR_MATRIX_GREEN_BIAS"), # 0x80B9
- ("glGet", F, 1, "GL_POST_COLOR_MATRIX_BLUE_BIAS"), # 0x80BA
- ("glGet", F, 1, "GL_POST_COLOR_MATRIX_ALPHA_BIAS"), # 0x80BB
- ("glGet", I, 1, "GL_TEXTURE_COLOR_TABLE_SGI"), # 0x80BC
- ("", X, 1, "GL_PROXY_TEXTURE_COLOR_TABLE_SGI"), # 0x80BD
- ("", X, 1, "GL_TEXTURE_ENV_BIAS_SGIX"), # 0x80BE
- ("glGetTexParameter", F, 1, "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB"), # 0x80BF
- ("glGet", E, 1, "GL_BLEND_DST_RGB"), # 0x80C8
- ("glGet", E, 1, "GL_BLEND_SRC_RGB"), # 0x80C9
- ("glGet", E, 1, "GL_BLEND_DST_ALPHA"), # 0x80CA
- ("glGet", E, 1, "GL_BLEND_SRC_ALPHA"), # 0x80CB
- ("", X, 1, "GL_422_EXT"), # 0x80CC
- ("", X, 1, "GL_422_REV_EXT"), # 0x80CD
- ("", X, 1, "GL_422_AVERAGE_EXT"), # 0x80CE
- ("", X, 1, "GL_422_REV_AVERAGE_EXT"), # 0x80CF
- ("glGet", B, 1, "GL_COLOR_TABLE"), # 0x80D0
- ("glGet", I, 1, "GL_POST_CONVOLUTION_COLOR_TABLE"), # 0x80D1
- ("glGet", I, 1, "GL_POST_COLOR_MATRIX_COLOR_TABLE"), # 0x80D2
- ("", X, 1, "GL_PROXY_COLOR_TABLE"), # 0x80D3
- ("", X, 1, "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"), # 0x80D4
- ("", X, 1, "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"), # 0x80D5
- ("glGetColorTableParameter", F, 4, "GL_COLOR_TABLE_SCALE"), # 0x80D6
- ("glGetColorTableParameter", F, 4, "GL_COLOR_TABLE_BIAS"), # 0x80D7
- ("glGetColorTableParameter", E, 1, "GL_COLOR_TABLE_FORMAT"), # 0x80D8
- ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_WIDTH"), # 0x80D9
- ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_RED_SIZE"), # 0x80DA
- ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_GREEN_SIZE"), # 0x80DB
- ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_BLUE_SIZE"), # 0x80DC
- ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_ALPHA_SIZE"), # 0x80DD
- ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_LUMINANCE_SIZE"), # 0x80DE
- ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_INTENSITY_SIZE"), # 0x80DF
- ("", X, 1, "GL_BGR"), # 0x80E0
- ("", X, 1, "GL_BGRA"), # 0x80E1
- ("", X, 1, "GL_COLOR_INDEX1_EXT"), # 0x80E2
- ("", X, 1, "GL_COLOR_INDEX2_EXT"), # 0x80E3
- ("", X, 1, "GL_COLOR_INDEX4_EXT"), # 0x80E4
- ("", X, 1, "GL_COLOR_INDEX8_EXT"), # 0x80E5
- ("", X, 1, "GL_COLOR_INDEX12_EXT"), # 0x80E6
- ("", X, 1, "GL_COLOR_INDEX16_EXT"), # 0x80E7
- ("glGet", I, 1, "GL_MAX_ELEMENTS_VERTICES"), # 0x80E8
- ("glGet", I, 1, "GL_MAX_ELEMENTS_INDICES"), # 0x80E9
- ("", X, 1, "GL_PHONG_WIN"), # 0x80EA
- ("", X, 1, "GL_PHONG_HINT_WIN"), # 0x80EB
- ("", X, 1, "GL_FOG_SPECULAR_TEXTURE_WIN"), # 0x80EC
- ("_glGetTexLevelParameter", I, 1, "GL_TEXTURE_INDEX_SIZE_EXT"), # 0x80ED
- ("", X, 1, "GL_PARAMETER_BUFFER_ARB"), # 0x80EE
- ("", X, 1, "GL_PARAMETER_BUFFER_BINDING_ARB"), # 0x80EF
- ("glGet", E, 1, "GL_CLIP_VOLUME_CLIPPING_HINT_EXT"), # 0x80F0
- ("", X, 1, "GL_DUAL_ALPHA4_SGIS"), # 0x8110
- ("", X, 1, "GL_DUAL_ALPHA8_SGIS"), # 0x8111
- ("", X, 1, "GL_DUAL_ALPHA12_SGIS"), # 0x8112
- ("", X, 1, "GL_DUAL_ALPHA16_SGIS"), # 0x8113
- ("", X, 1, "GL_DUAL_LUMINANCE4_SGIS"), # 0x8114
- ("", X, 1, "GL_DUAL_LUMINANCE8_SGIS"), # 0x8115
- ("", X, 1, "GL_DUAL_LUMINANCE12_SGIS"), # 0x8116
- ("", X, 1, "GL_DUAL_LUMINANCE16_SGIS"), # 0x8117
- ("", X, 1, "GL_DUAL_INTENSITY4_SGIS"), # 0x8118
- ("", X, 1, "GL_DUAL_INTENSITY8_SGIS"), # 0x8119
- ("", X, 1, "GL_DUAL_INTENSITY12_SGIS"), # 0x811A
- ("", X, 1, "GL_DUAL_INTENSITY16_SGIS"), # 0x811B
- ("", X, 1, "GL_DUAL_LUMINANCE_ALPHA4_SGIS"), # 0x811C
- ("", X, 1, "GL_DUAL_LUMINANCE_ALPHA8_SGIS"), # 0x811D
- ("", X, 1, "GL_QUAD_ALPHA4_SGIS"), # 0x811E
- ("", X, 1, "GL_QUAD_ALPHA8_SGIS"), # 0x811F
- ("", X, 1, "GL_QUAD_LUMINANCE4_SGIS"), # 0x8120
- ("", X, 1, "GL_QUAD_LUMINANCE8_SGIS"), # 0x8121
- ("", X, 1, "GL_QUAD_INTENSITY4_SGIS"), # 0x8122
- ("", X, 1, "GL_QUAD_INTENSITY8_SGIS"), # 0x8123
- ("", X, 1, "GL_DUAL_TEXTURE_SELECT_SGIS"), # 0x8124
- ("", X, 1, "GL_QUAD_TEXTURE_SELECT_SGIS"), # 0x8125
- ("glGet", F, 1, "GL_POINT_SIZE_MIN"), # 0x8126
- ("glGet", F, 1, "GL_POINT_SIZE_MAX"), # 0x8127
- ("glGet", F, 1, "GL_POINT_FADE_THRESHOLD_SIZE"), # 0x8128
- ("glGet", F, 3, "GL_POINT_DISTANCE_ATTENUATION"), # 0x8129
- ("", X, 1, "GL_FOG_FUNC_SGIS"), # 0x812A
- ("glGet", I, 1, "GL_FOG_FUNC_POINTS_SGIS"), # 0x812B
- ("glGet", I, 1, "GL_MAX_FOG_FUNC_POINTS_SGIS"), # 0x812C
- ("", X, 1, "GL_CLAMP_TO_BORDER"), # 0x812D
- ("", X, 1, "GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"), # 0x812E
- ("", X, 1, "GL_CLAMP_TO_EDGE"), # 0x812F
- ("glGet", I, 1, "GL_PACK_SKIP_VOLUMES_SGIS"), # 0x8130
- ("glGet", I, 1, "GL_PACK_IMAGE_DEPTH_SGIS"), # 0x8131
- ("glGet", I, 1, "GL_UNPACK_SKIP_VOLUMES_SGIS"), # 0x8132
- ("glGet", I, 1, "GL_UNPACK_IMAGE_DEPTH_SGIS"), # 0x8133
- ("glGet", I, 1, "GL_TEXTURE_4D_SGIS"), # 0x8134
- ("", X, 1, "GL_PROXY_TEXTURE_4D_SGIS"), # 0x8135
- ("", X, 1, "GL_TEXTURE_4DSIZE_SGIS"), # 0x8136
- ("", X, 1, "GL_TEXTURE_WRAP_Q_SGIS"), # 0x8137
- ("glGet", I, 1, "GL_MAX_4D_TEXTURE_SIZE_SGIS"), # 0x8138
- ("glGet", I, 1, "GL_PIXEL_TEX_GEN_SGIX"), # 0x8139
- ("glGetTexParameter,glGetSamplerParameter", F, 1, "GL_TEXTURE_MIN_LOD"), # 0x813A
- ("glGetTexParameter,glGetSamplerParameter", F, 1, "GL_TEXTURE_MAX_LOD"), # 0x813B
- ("glGetTexParameter", F, 1, "GL_TEXTURE_BASE_LEVEL"), # 0x813C
- ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_LEVEL"), # 0x813D
- ("glGet", I, 1, "GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"), # 0x813E
- ("glGet", I, 1, "GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"), # 0x813F
- ("glGet", I, 1, "GL_PIXEL_TILE_WIDTH_SGIX"), # 0x8140
- ("glGet", I, 1, "GL_PIXEL_TILE_HEIGHT_SGIX"), # 0x8141
- ("glGet", I, 1, "GL_PIXEL_TILE_GRID_WIDTH_SGIX"), # 0x8142
- ("glGet", I, 1, "GL_PIXEL_TILE_GRID_HEIGHT_SGIX"), # 0x8143
- ("glGet", I, 1, "GL_PIXEL_TILE_GRID_DEPTH_SGIX"), # 0x8144
- ("glGet", I, 1, "GL_PIXEL_TILE_CACHE_SIZE_SGIX"), # 0x8145
- ("", X, 1, "GL_FILTER4_SGIS"), # 0x8146
- ("", X, 1, "GL_TEXTURE_FILTER4_SIZE_SGIS"), # 0x8147
- ("glGet", I, 1, "GL_SPRITE_SGIX"), # 0x8148
- ("glGet", I, 1, "GL_SPRITE_MODE_SGIX"), # 0x8149
- ("glGet", F, 3, "GL_SPRITE_AXIS_SGIX"), # 0x814A
- ("glGet", F, 3, "GL_SPRITE_TRANSLATION_SGIX"), # 0x814B
- ("", X, 1, "GL_SPRITE_AXIAL_SGIX"), # 0x814C
- ("", X, 1, "GL_SPRITE_OBJECT_ALIGNED_SGIX"), # 0x814D
- ("", X, 1, "GL_SPRITE_EYE_ALIGNED_SGIX"), # 0x814E
- ("glGet", I, 1, "GL_TEXTURE_4D_BINDING_SGIS"), # 0x814F
- ("", X, 1, "GL_IGNORE_BORDER_HP"), # 0x8150
- ("", X, 1, "GL_CONSTANT_BORDER"), # 0x8151
- ("", X, 1, "GL_REPLICATE_BORDER"), # 0x8153
- ("glGetConvolutionParameter", F, 4, "GL_CONVOLUTION_BORDER_COLOR"), # 0x8154
- ("", X, 1, "GL_IMAGE_SCALE_X_HP"), # 0x8155
- ("", X, 1, "GL_IMAGE_SCALE_Y_HP"), # 0x8156
- ("", X, 1, "GL_IMAGE_TRANSLATE_X_HP"), # 0x8157
- ("", X, 1, "GL_IMAGE_TRANSLATE_Y_HP"), # 0x8158
- ("", X, 1, "GL_IMAGE_ROTATE_ANGLE_HP"), # 0x8159
- ("", X, 1, "GL_IMAGE_ROTATE_ORIGIN_X_HP"), # 0x815A
- ("", X, 1, "GL_IMAGE_ROTATE_ORIGIN_Y_HP"), # 0x815B
- ("", X, 1, "GL_IMAGE_MAG_FILTER_HP"), # 0x815C
- ("", X, 1, "GL_IMAGE_MIN_FILTER_HP"), # 0x815D
- ("", X, 1, "GL_IMAGE_CUBIC_WEIGHT_HP"), # 0x815E
- ("", X, 1, "GL_CUBIC_HP"), # 0x815F
- ("", X, 1, "GL_AVERAGE_HP"), # 0x8160
- ("", X, 1, "GL_IMAGE_TRANSFORM_2D_HP"), # 0x8161
- ("", X, 1, "GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"), # 0x8162
- ("", X, 1, "GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"), # 0x8163
- ("_glGet", B, 1, "GL_OCCLUSION_TEST_HP"), # 0x8165
- ("_glGet", B, 1, "GL_OCCLUSION_TEST_RESULT_HP"), # 0x8166
- ("", X, 1, "GL_TEXTURE_LIGHTING_MODE_HP"), # 0x8167
- ("", X, 1, "GL_TEXTURE_POST_SPECULAR_HP"), # 0x8168
- ("", X, 1, "GL_TEXTURE_PRE_SPECULAR_HP"), # 0x8169
- ("", X, 1, "GL_LINEAR_CLIPMAP_LINEAR_SGIX"), # 0x8170
- ("glGetTexParameter", I, 2, "GL_TEXTURE_CLIPMAP_CENTER_SGIX"), # 0x8171
- ("glGetTexParameter", F, 1, "GL_TEXTURE_CLIPMAP_FRAME_SGIX"), # 0x8172
- ("glGetTexParameter", I, 2, "GL_TEXTURE_CLIPMAP_OFFSET_SGIX"), # 0x8173
- ("glGetTexParameter", I, 3, "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"), # 0x8174
- ("", X, 1, "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"), # 0x8175
- ("", I, 1, "GL_TEXTURE_CLIPMAP_DEPTH_SGIX"), # 0x8176
- ("glGet", I, 1, "GL_MAX_CLIPMAP_DEPTH_SGIX"), # 0x8177
- ("glGet", I, 1, "GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"), # 0x8178
- ("glGetTexParameter", F, 1, "GL_POST_TEXTURE_FILTER_BIAS_SGIX"), # 0x8179
- ("glGetTexParameter", F, 1, "GL_POST_TEXTURE_FILTER_SCALE_SGIX"), # 0x817A
- ("glGet", F, 2, "GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"), # 0x817B
- ("glGet", F, 2, "GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"), # 0x817C
- ("glGet", I, 1, "GL_REFERENCE_PLANE_SGIX"), # 0x817D
- ("glGet", F, 4, "GL_REFERENCE_PLANE_EQUATION_SGIX"), # 0x817E
- ("glGet", I, 1, "GL_IR_INSTRUMENT1_SGIX"), # 0x817F
- ("", X, 1, "GL_INSTRUMENT_BUFFER_POINTER_SGIX"), # 0x8180
- ("glGet", I, 1, "GL_INSTRUMENT_MEASUREMENTS_SGIX"), # 0x8181
- ("", X, 1, "GL_LIST_PRIORITY_SGIX"), # 0x8182
- ("glGet", I, 1, "GL_CALLIGRAPHIC_FRAGMENT_SGIX"), # 0x8183
- ("", X, 1, "GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"), # 0x8184
- ("", X, 1, "GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"), # 0x8185
- ("", X, 1, "GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"), # 0x8186
- ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX"), # 0x8187
- ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX"), # 0x8188
- ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX"), # 0x8189
- ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX"), # 0x818A
- ("glGet", I, 1, "GL_FRAMEZOOM_SGIX"), # 0x818B
- ("glGet", I, 1, "GL_FRAMEZOOM_FACTOR_SGIX"), # 0x818C
- ("glGet", I, 1, "GL_MAX_FRAMEZOOM_FACTOR_SGIX"), # 0x818D
- ("glGetTexParameter", F, 1, "GL_TEXTURE_LOD_BIAS_S_SGIX"), # 0x818E
- ("glGetTexParameter", F, 1, "GL_TEXTURE_LOD_BIAS_T_SGIX"), # 0x818F
- ("glGetTexParameter", F, 1, "GL_TEXTURE_LOD_BIAS_R_SGIX"), # 0x8190
- ("glGetTexParameter", B, 1, "GL_GENERATE_MIPMAP"), # 0x8191
- ("glGet", E, 1, "GL_GENERATE_MIPMAP_HINT"), # 0x8192
- ("", X, 1, "GL_GEOMETRY_DEFORMATION_SGIX"), # 0x8194
- ("", X, 1, "GL_TEXTURE_DEFORMATION_SGIX"), # 0x8195
- ("glGet", I, 1, "GL_DEFORMATIONS_MASK_SGIX"), # 0x8196
- ("", X, 1, "GL_MAX_DEFORMATION_ORDER_SGIX"), # 0x8197
- ("glGet", I, 1, "GL_FOG_OFFSET_SGIX"), # 0x8198
- ("glGet", F, 4, "GL_FOG_OFFSET_VALUE_SGIX"), # 0x8199
- ("glGetTexParameter", B, 1, "GL_TEXTURE_COMPARE_SGIX"), # 0x819A
- ("glGetTexParameter", E, 1, "GL_TEXTURE_COMPARE_OPERATOR_SGIX"), # 0x819B
- ("", X, 1, "GL_TEXTURE_LEQUAL_R_SGIX"), # 0x819C
- ("", X, 1, "GL_TEXTURE_GEQUAL_R_SGIX"), # 0x819D
- ("", X, 1, "GL_DEPTH_COMPONENT16"), # 0x81A5
- ("", X, 1, "GL_DEPTH_COMPONENT24"), # 0x81A6
- ("", X, 1, "GL_DEPTH_COMPONENT32"), # 0x81A7
- ("glGet", I, 1, "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT"), # 0x81A8
- ("glGet", I, 1, "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT"), # 0x81A9
- ("glGet", B, 1, "GL_CULL_VERTEX_EXT"), # 0x81AA
- ("glGet", F, 4, "GL_CULL_VERTEX_EYE_POSITION_EXT"), # 0x81AB
- ("glGet", F, 4, "GL_CULL_VERTEX_OBJECT_POSITION_EXT"), # 0x81AC
- ("", X, 1, "GL_IUI_V2F_EXT"), # 0x81AD
- ("", X, 1, "GL_IUI_V3F_EXT"), # 0x81AE
- ("", X, 1, "GL_IUI_N3F_V2F_EXT"), # 0x81AF
- ("", X, 1, "GL_IUI_N3F_V3F_EXT"), # 0x81B0
- ("", X, 1, "GL_T2F_IUI_V2F_EXT"), # 0x81B1
- ("", X, 1, "GL_T2F_IUI_V3F_EXT"), # 0x81B2
- ("", X, 1, "GL_T2F_IUI_N3F_V2F_EXT"), # 0x81B3
- ("", X, 1, "GL_T2F_IUI_N3F_V3F_EXT"), # 0x81B4
- ("", X, 1, "GL_INDEX_TEST_EXT"), # 0x81B5
- ("", X, 1, "GL_INDEX_TEST_FUNC_EXT"), # 0x81B6
- ("", X, 1, "GL_INDEX_TEST_REF_EXT"), # 0x81B7
- ("", X, 1, "GL_INDEX_MATERIAL_EXT"), # 0x81B8
- ("", X, 1, "GL_INDEX_MATERIAL_PARAMETER_EXT"), # 0x81B9
- ("", X, 1, "GL_INDEX_MATERIAL_FACE_EXT"), # 0x81BA
- ("", X, 1, "GL_YCRCB_422_SGIX"), # 0x81BB
- ("", X, 1, "GL_YCRCB_444_SGIX"), # 0x81BC
- ("", X, 1, "GL_WRAP_BORDER_SUN"), # 0x81D4
- ("", X, 1, "GL_UNPACK_CONSTANT_DATA_SUNX"), # 0x81D5
- ("", X, 1, "GL_TEXTURE_CONSTANT_DATA_SUNX"), # 0x81D6
- ("", X, 1, "GL_TRIANGLE_LIST_SUN"), # 0x81D7
- ("", X, 1, "GL_REPLACEMENT_CODE_SUN"), # 0x81D8
- ("", X, 1, "GL_GLOBAL_ALPHA_SUN"), # 0x81D9
- ("", X, 1, "GL_GLOBAL_ALPHA_FACTOR_SUN"), # 0x81DA
- ("glGet", B, 4, "GL_TEXTURE_COLOR_WRITEMASK_SGIS"), # 0x81EF
- ("", X, 1, "GL_EYE_DISTANCE_TO_POINT_SGIS"), # 0x81F0
- ("", X, 1, "GL_OBJECT_DISTANCE_TO_POINT_SGIS"), # 0x81F1
- ("", X, 1, "GL_EYE_DISTANCE_TO_LINE_SGIS"), # 0x81F2
- ("", X, 1, "GL_OBJECT_DISTANCE_TO_LINE_SGIS"), # 0x81F3
- ("", X, 1, "GL_EYE_POINT_SGIS"), # 0x81F4
- ("", X, 1, "GL_OBJECT_POINT_SGIS"), # 0x81F5
- ("", X, 1, "GL_EYE_LINE_SGIS"), # 0x81F6
- ("", X, 1, "GL_OBJECT_LINE_SGIS"), # 0x81F7
- ("glGet", E, 1, "GL_LIGHT_MODEL_COLOR_CONTROL"), # 0x81F8
- ("", X, 1, "GL_SINGLE_COLOR"), # 0x81F9
- ("", X, 1, "GL_SEPARATE_SPECULAR_COLOR"), # 0x81FA
- ("", X, 1, "GL_SHARED_TEXTURE_PALETTE_EXT"), # 0x81FB
- ("", X, 1, "GL_FOG_SCALE_SGIX"), # 0x81FC
- ("", X, 1, "GL_FOG_SCALE_VALUE_SGIX"), # 0x81FD
- ("", X, 1, "GL_TEXT_FRAGMENT_SHADER_ATI"), # 0x8200
- ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"), # 0x8210
- ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"), # 0x8211
- ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"), # 0x8212
- ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"), # 0x8213
- ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"), # 0x8214
- ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"), # 0x8215
- ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"), # 0x8216
- ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"), # 0x8217
- ("", X, 1, "GL_FRAMEBUFFER_DEFAULT"), # 0x8218
- ("", X, 1, "GL_FRAMEBUFFER_UNDEFINED"), # 0x8219
- ("", X, 1, "GL_DEPTH_STENCIL_ATTACHMENT"), # 0x821A
- ("glGet", I, 1, "GL_MAJOR_VERSION"), # 0x821B
- ("glGet", I, 1, "GL_MINOR_VERSION"), # 0x821C
- ("glGet", I, 1, "GL_NUM_EXTENSIONS"), # 0x821D
- ("glGet", I, 1, "GL_CONTEXT_FLAGS"), # 0x821E
- ("glGetBufferParameter", B, 1, "GL_BUFFER_IMMUTABLE_STORAGE"), # 0x821F
- ("glGetBufferParameter", I, 1, "GL_BUFFER_STORAGE_FLAGS"), # 0x8220
- ("glGet", B, 1, "GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED"), # 0x8221
- ("", X, 1, "GL_INDEX"), # 0x8222
- ("", X, 1, "GL_COMPRESSED_RED"), # 0x8225
- ("", X, 1, "GL_COMPRESSED_RG"), # 0x8226
- ("", X, 1, "GL_RG"), # 0x8227
- ("", X, 1, "GL_RG_INTEGER"), # 0x8228
- ("", X, 1, "GL_R8"), # 0x8229
- ("", X, 1, "GL_R16"), # 0x822A
- ("", X, 1, "GL_RG8"), # 0x822B
- ("", X, 1, "GL_RG16"), # 0x822C
- ("", X, 1, "GL_R16F"), # 0x822D
- ("", X, 1, "GL_R32F"), # 0x822E
- ("", X, 1, "GL_RG16F"), # 0x822F
- ("", X, 1, "GL_RG32F"), # 0x8230
- ("", X, 1, "GL_R8I"), # 0x8231
- ("", X, 1, "GL_R8UI"), # 0x8232
- ("", X, 1, "GL_R16I"), # 0x8233
- ("", X, 1, "GL_R16UI"), # 0x8234
- ("", X, 1, "GL_R32I"), # 0x8235
- ("", X, 1, "GL_R32UI"), # 0x8236
- ("", X, 1, "GL_RG8I"), # 0x8237
- ("", X, 1, "GL_RG8UI"), # 0x8238
- ("", X, 1, "GL_RG16I"), # 0x8239
- ("", X, 1, "GL_RG16UI"), # 0x823A
- ("", X, 1, "GL_RG32I"), # 0x823B
- ("", X, 1, "GL_RG32UI"), # 0x823C
- ("", X, 1, "GL_SYNC_CL_EVENT_ARB"), # 0x8240
- ("", X, 1, "GL_SYNC_CL_EVENT_COMPLETE_ARB"), # 0x8241
- ("glGet", B, 1, "GL_DEBUG_OUTPUT_SYNCHRONOUS"), # 0x8242
- ("glGet", I, 1, "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"), # 0x8243
- ("_glGet", P, 1, "GL_DEBUG_CALLBACK_FUNCTION"), # 0x8244
- ("_glGet", P, 1, "GL_DEBUG_CALLBACK_USER_PARAM"), # 0x8245
- ("", X, 1, "GL_DEBUG_SOURCE_API"), # 0x8246
- ("", X, 1, "GL_DEBUG_SOURCE_WINDOW_SYSTEM"), # 0x8247
- ("", X, 1, "GL_DEBUG_SOURCE_SHADER_COMPILER"), # 0x8248
- ("", X, 1, "GL_DEBUG_SOURCE_THIRD_PARTY"), # 0x8249
- ("", X, 1, "GL_DEBUG_SOURCE_APPLICATION"), # 0x824A
- ("", X, 1, "GL_DEBUG_SOURCE_OTHER"), # 0x824B
- ("", X, 1, "GL_DEBUG_TYPE_ERROR"), # 0x824C
- ("", X, 1, "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"), # 0x824D
- ("", X, 1, "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"), # 0x824E
- ("", X, 1, "GL_DEBUG_TYPE_PORTABILITY"), # 0x824F
- ("", X, 1, "GL_DEBUG_TYPE_PERFORMANCE"), # 0x8250
- ("", X, 1, "GL_DEBUG_TYPE_OTHER"), # 0x8251
- ("", X, 1, "GL_LOSE_CONTEXT_ON_RESET"), # 0x8252
- ("", X, 1, "GL_GUILTY_CONTEXT_RESET"), # 0x8253
- ("", X, 1, "GL_INNOCENT_CONTEXT_RESET"), # 0x8254
- ("", X, 1, "GL_UNKNOWN_CONTEXT_RESET"), # 0x8255
- ("glGet", E, 1, "GL_RESET_NOTIFICATION_STRATEGY"), # 0x8256
- ("glGetProgram", B, 1, "GL_PROGRAM_BINARY_RETRIEVABLE_HINT"), # 0x8257
- ("glGetProgram", B, 1, "GL_PROGRAM_SEPARABLE"), # 0x8258
- ("glGet", I, 1, "GL_ACTIVE_PROGRAM"), # 0x8259
- ("glGet", I, 1, "GL_PROGRAM_PIPELINE_BINDING"), # 0x825A
- ("glGet", I, 1, "GL_MAX_VIEWPORTS"), # 0x825B
- ("glGet", I, 1, "GL_VIEWPORT_SUBPIXEL_BITS"), # 0x825C
- ("glGet", F, 2, "GL_VIEWPORT_BOUNDS_RANGE"), # 0x825D
- ("glGet", E, 1, "GL_LAYER_PROVOKING_VERTEX"), # 0x825E
- ("glGet", E, 1, "GL_VIEWPORT_INDEX_PROVOKING_VERTEX"), # 0x825F
- ("", X, 1, "GL_UNDEFINED_VERTEX"), # 0x8260
- ("", X, 1, "GL_NO_RESET_NOTIFICATION"), # 0x8261
- ("glGet", I, 1, "GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"), # 0x8262
- ("glGet", I, 1, "GL_MAX_COMPUTE_UNIFORM_COMPONENTS"), # 0x8263
- ("glGet", I, 1, "GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"), # 0x8264
- ("glGet", I, 1, "GL_MAX_COMPUTE_ATOMIC_COUNTERS"), # 0x8265
- ("glGet", I, 1, "GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"), # 0x8266
- ("", X, 1, "GL_COMPUTE_WORK_GROUP_SIZE"), # 0x8267
- ("", X, 1, "GL_DEBUG_TYPE_MARKER"), # 0x8268
- ("", X, 1, "GL_DEBUG_TYPE_PUSH_GROUP"), # 0x8269
- ("", X, 1, "GL_DEBUG_TYPE_POP_GROUP"), # 0x826A
- ("", X, 1, "GL_DEBUG_SEVERITY_NOTIFICATION"), # 0x826B
- ("glGet", I, 1, "GL_MAX_DEBUG_GROUP_STACK_DEPTH"), # 0x826C
- ("glGet", I, 1, "GL_DEBUG_GROUP_STACK_DEPTH"), # 0x826D
- ("glGet", I, 1, "GL_MAX_UNIFORM_LOCATIONS"), # 0x826E
- ("", B, 1, "GL_INTERNALFORMAT_SUPPORTED"), # 0x826F
- ("", E, 1, "GL_INTERNALFORMAT_PREFERRED"), # 0x8270
- ("", I, 1, "GL_INTERNALFORMAT_RED_SIZE"), # 0x8271
- ("", I, 1, "GL_INTERNALFORMAT_GREEN_SIZE"), # 0x8272
- ("", I, 1, "GL_INTERNALFORMAT_BLUE_SIZE"), # 0x8273
- ("", I, 1, "GL_INTERNALFORMAT_ALPHA_SIZE"), # 0x8274
- ("", I, 1, "GL_INTERNALFORMAT_DEPTH_SIZE"), # 0x8275
- ("", I, 1, "GL_INTERNALFORMAT_STENCIL_SIZE"), # 0x8276
- ("", I, 1, "GL_INTERNALFORMAT_SHARED_SIZE"), # 0x8277
- ("", E, 1, "GL_INTERNALFORMAT_RED_TYPE"), # 0x8278
- ("", E, 1, "GL_INTERNALFORMAT_GREEN_TYPE"), # 0x8279
- ("", E, 1, "GL_INTERNALFORMAT_BLUE_TYPE"), # 0x827A
- ("", E, 1, "GL_INTERNALFORMAT_ALPHA_TYPE"), # 0x827B
- ("", E, 1, "GL_INTERNALFORMAT_DEPTH_TYPE"), # 0x827C
- ("", E, 1, "GL_INTERNALFORMAT_STENCIL_TYPE"), # 0x827D
- ("", I, 1, "GL_MAX_WIDTH"), # 0x827E
- ("", I, 1, "GL_MAX_HEIGHT"), # 0x827F
- ("", I, 1, "GL_MAX_DEPTH"), # 0x8280
- ("", I, 1, "GL_MAX_LAYERS"), # 0x8281
- ("", I, 1, "GL_MAX_COMBINED_DIMENSIONS"), # 0x8282
- ("", B, 1, "GL_COLOR_COMPONENTS"), # 0x8283
- ("", B, 1, "GL_DEPTH_COMPONENTS"), # 0x8284
- ("", B, 1, "GL_STENCIL_COMPONENTS"), # 0x8285
- ("", B, 1, "GL_COLOR_RENDERABLE"), # 0x8286
- ("", B, 1, "GL_DEPTH_RENDERABLE"), # 0x8287
- ("", B, 1, "GL_STENCIL_RENDERABLE"), # 0x8288
- ("", E, 1, "GL_FRAMEBUFFER_RENDERABLE"), # 0x8289
- ("", E, 1, "GL_FRAMEBUFFER_RENDERABLE_LAYERED"), # 0x828A
- ("", E, 1, "GL_FRAMEBUFFER_BLEND"), # 0x828B
- ("", E, 1, "GL_READ_PIXELS"), # 0x828C
- ("", E, 1, "GL_READ_PIXELS_FORMAT"), # 0x828D
- ("", E, 1, "GL_READ_PIXELS_TYPE"), # 0x828E
- ("", E, 1, "GL_TEXTURE_IMAGE_FORMAT"), # 0x828F
- ("", E, 1, "GL_TEXTURE_IMAGE_TYPE"), # 0x8290
- ("", E, 1, "GL_GET_TEXTURE_IMAGE_FORMAT"), # 0x8291
- ("", E, 1, "GL_GET_TEXTURE_IMAGE_TYPE"), # 0x8292
- ("", B, 1, "GL_MIPMAP"), # 0x8293
- ("", E, 1, "GL_MANUAL_GENERATE_MIPMAP"), # 0x8294
- ("", E, 1, "GL_AUTO_GENERATE_MIPMAP"), # 0x8295
- ("", E, 1, "GL_COLOR_ENCODING"), # 0x8296
- ("", E, 1, "GL_SRGB_READ"), # 0x8297
- ("", E, 1, "GL_SRGB_WRITE"), # 0x8298
- ("", E, 1, "GL_SRGB_DECODE_ARB"), # 0x8299
- ("", E, 1, "GL_FILTER"), # 0x829A
- ("", E, 1, "GL_VERTEX_TEXTURE"), # 0x829B
- ("", E, 1, "GL_TESS_CONTROL_TEXTURE"), # 0x829C
- ("", E, 1, "GL_TESS_EVALUATION_TEXTURE"), # 0x829D
- ("", E, 1, "GL_GEOMETRY_TEXTURE"), # 0x829E
- ("", E, 1, "GL_FRAGMENT_TEXTURE"), # 0x829F
- ("", E, 1, "GL_COMPUTE_TEXTURE"), # 0x82A0
- ("", E, 1, "GL_TEXTURE_SHADOW"), # 0x82A1
- ("", E, 1, "GL_TEXTURE_GATHER"), # 0x82A2
- ("", E, 1, "GL_TEXTURE_GATHER_SHADOW"), # 0x82A3
- ("", E, 1, "GL_SHADER_IMAGE_LOAD"), # 0x82A4
- ("", E, 1, "GL_SHADER_IMAGE_STORE"), # 0x82A5
- ("", E, 1, "GL_SHADER_IMAGE_ATOMIC"), # 0x82A6
- ("", I, 1, "GL_IMAGE_TEXEL_SIZE"), # 0x82A7
- ("", E, 1, "GL_IMAGE_COMPATIBILITY_CLASS"), # 0x82A8
- ("", E, 1, "GL_IMAGE_PIXEL_FORMAT"), # 0x82A9
- ("", E, 1, "GL_IMAGE_PIXEL_TYPE"), # 0x82AA
- ("", E, 1, "GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST"), # 0x82AC
- ("", E, 1, "GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST"), # 0x82AD
- ("", E, 1, "GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE"), # 0x82AE
- ("", E, 1, "GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE"), # 0x82AF
- ("", I, 1, "GL_TEXTURE_COMPRESSED_BLOCK_WIDTH"), # 0x82B1
- ("", I, 1, "GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT"), # 0x82B2
- ("", I, 1, "GL_TEXTURE_COMPRESSED_BLOCK_SIZE"), # 0x82B3
- ("", E, 1, "GL_CLEAR_BUFFER"), # 0x82B4
- ("", E, 1, "GL_TEXTURE_VIEW"), # 0x82B5
- ("", E, 1, "GL_VIEW_COMPATIBILITY_CLASS"), # 0x82B6
- ("", X, 1, "GL_FULL_SUPPORT"), # 0x82B7
- ("", X, 1, "GL_CAVEAT_SUPPORT"), # 0x82B8
- ("", X, 1, "GL_IMAGE_CLASS_4_X_32"), # 0x82B9
- ("", X, 1, "GL_IMAGE_CLASS_2_X_32"), # 0x82BA
- ("", X, 1, "GL_IMAGE_CLASS_1_X_32"), # 0x82BB
- ("", X, 1, "GL_IMAGE_CLASS_4_X_16"), # 0x82BC
- ("", X, 1, "GL_IMAGE_CLASS_2_X_16"), # 0x82BD
- ("", X, 1, "GL_IMAGE_CLASS_1_X_16"), # 0x82BE
- ("", X, 1, "GL_IMAGE_CLASS_4_X_8"), # 0x82BF
- ("", X, 1, "GL_IMAGE_CLASS_2_X_8"), # 0x82C0
- ("", X, 1, "GL_IMAGE_CLASS_1_X_8"), # 0x82C1
- ("", X, 1, "GL_IMAGE_CLASS_11_11_10"), # 0x82C2
- ("", X, 1, "GL_IMAGE_CLASS_10_10_10_2"), # 0x82C3
- ("", X, 1, "GL_VIEW_CLASS_128_BITS"), # 0x82C4
- ("", X, 1, "GL_VIEW_CLASS_96_BITS"), # 0x82C5
- ("", X, 1, "GL_VIEW_CLASS_64_BITS"), # 0x82C6
- ("", X, 1, "GL_VIEW_CLASS_48_BITS"), # 0x82C7
- ("", X, 1, "GL_VIEW_CLASS_32_BITS"), # 0x82C8
- ("", X, 1, "GL_VIEW_CLASS_24_BITS"), # 0x82C9
- ("", X, 1, "GL_VIEW_CLASS_16_BITS"), # 0x82CA
- ("", X, 1, "GL_VIEW_CLASS_8_BITS"), # 0x82CB
- ("", X, 1, "GL_VIEW_CLASS_S3TC_DXT1_RGB"), # 0x82CC
- ("", X, 1, "GL_VIEW_CLASS_S3TC_DXT1_RGBA"), # 0x82CD
- ("", X, 1, "GL_VIEW_CLASS_S3TC_DXT3_RGBA"), # 0x82CE
- ("", X, 1, "GL_VIEW_CLASS_S3TC_DXT5_RGBA"), # 0x82CF
- ("", X, 1, "GL_VIEW_CLASS_RGTC1_RED"), # 0x82D0
- ("", X, 1, "GL_VIEW_CLASS_RGTC2_RG"), # 0x82D1
- ("", X, 1, "GL_VIEW_CLASS_BPTC_UNORM"), # 0x82D2
- ("", X, 1, "GL_VIEW_CLASS_BPTC_FLOAT"), # 0x82D3
- ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_BINDING"), # 0x82D4
- ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_RELATIVE_OFFSET"), # 0x82D5
- ("", I, 1, "GL_VERTEX_BINDING_DIVISOR"), # 0x82D6
- ("", I, 1, "GL_VERTEX_BINDING_OFFSET"), # 0x82D7
- ("", I, 1, "GL_VERTEX_BINDING_STRIDE"), # 0x82D8
- ("glGet", I, 1, "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"), # 0x82D9
- ("glGet", I, 1, "GL_MAX_VERTEX_ATTRIB_BINDINGS"), # 0x82DA
- ("glGetTexParameter", I, 1, "GL_TEXTURE_VIEW_MIN_LEVEL"), # 0x82DB
- ("glGetTexParameter", I, 1, "GL_TEXTURE_VIEW_NUM_LEVELS"), # 0x82DC
- ("glGetTexParameter", I, 1, "GL_TEXTURE_VIEW_MIN_LAYER"), # 0x82DD
- ("glGetTexParameter", I, 1, "GL_TEXTURE_VIEW_NUM_LAYERS"), # 0x82DE
- ("glGetTexParameter", I, 1, "GL_TEXTURE_IMMUTABLE_LEVELS"), # 0x82DF
- ("", X, 1, "GL_BUFFER"), # 0x82E0
- ("", X, 1, "GL_SHADER"), # 0x82E1
- ("", X, 1, "GL_PROGRAM"), # 0x82E2
- ("", X, 1, "GL_QUERY"), # 0x82E3
- ("", X, 1, "GL_PROGRAM_PIPELINE"), # 0x82E4
- ("glGet", I, 1, "GL_MAX_VERTEX_ATTRIB_STRIDE"), # 0x82E5
- ("", X, 1, "GL_SAMPLER"), # 0x82E6
- ("", X, 1, "GL_DISPLAY_LIST"), # 0x82E7
- ("glGet", I, 1, "GL_MAX_LABEL_LENGTH"), # 0x82E8
- ("", X, 1, "GL_NUM_SHADING_LANGUAGE_VERSIONS"), # 0x82E9
- ("", X, 1, "GL_QUERY_TARGET"), # 0x82EA
- #("", X, 1, "GL_TEXTURE_BINDING"), # 0x82EB
- ("", X, 1, "GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB"), # 0x82EC
- ("", X, 1, "GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB"), # 0x82ED
- ("", X, 1, "GL_VERTICES_SUBMITTED_ARB"), # 0x82EE
- ("", X, 1, "GL_PRIMITIVES_SUBMITTED_ARB"), # 0x82EF
- ("", X, 1, "GL_VERTEX_SHADER_INVOCATIONS_ARB"), # 0x82F0
- ("", X, 1, "GL_TESS_CONTROL_SHADER_PATCHES_ARB"), # 0x82F1
- ("", X, 1, "GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB"), # 0x82F2
- ("", X, 1, "GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB"), # 0x82F3
- ("", X, 1, "GL_FRAGMENT_SHADER_INVOCATIONS_ARB"), # 0x82F4
- ("", X, 1, "GL_COMPUTE_SHADER_INVOCATIONS_ARB"), # 0x82F5
- ("", X, 1, "GL_CLIPPING_INPUT_PRIMITIVES_ARB"), # 0x82F6
- ("", X, 1, "GL_CLIPPING_OUTPUT_PRIMITIVES_ARB"), # 0x82F7
- ("", X, 1, "GL_SPARSE_BUFFER_PAGE_SIZE_ARB"), # 0x82F8
- ("glGet", I, 1, "GL_MAX_CULL_DISTANCES"), # 0x82F9
- ("glGet", I, 1, "GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES"), # 0x82FA
- ("glGet", E, 1, "GL_CONTEXT_RELEASE_BEHAVIOR"), # 0x82FB
- ("glGet", E, 1, "GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH"), # 0x82FC
- ("", X, 1, "GL_DEPTH_PASS_INSTRUMENT_SGIX"), # 0x8310
- ("", X, 1, "GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX"), # 0x8311
- ("", X, 1, "GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX"), # 0x8312
- #("", X, 1, "GL_FRAGMENTS_INSTRUMENT_SGIX"), # 0x8313
- #("", X, 1, "GL_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX"), # 0x8314
- #("", X, 1, "GL_FRAGMENTS_INSTRUMENT_MAX_SGIX"), # 0x8315
- ("glGet", I, 1, "GL_CONVOLUTION_HINT_SGIX"), # 0x8316
- ("", X, 1, "GL_YCRCB_SGIX"), # 0x8318
- ("", X, 1, "GL_YCRCBA_SGIX"), # 0x8319
- #("", X, 1, "GL_UNPACK_COMPRESSED_SIZE_SGIX"), # 0x831A
- #("", X, 1, "GL_PACK_MAX_COMPRESSED_SIZE_SGIX"), # 0x831B
- #("", X, 1, "GL_PACK_COMPRESSED_SIZE_SGIX"), # 0x831C
- #("", X, 1, "GL_SLIM8U_SGIX"), # 0x831D
- #("", X, 1, "GL_SLIM10U_SGIX"), # 0x831E
- #("", X, 1, "GL_SLIM12S_SGIX"), # 0x831F
- ("", X, 1, "GL_ALPHA_MIN_SGIX"), # 0x8320
- ("", X, 1, "GL_ALPHA_MAX_SGIX"), # 0x8321
- ("", X, 1, "GL_SCALEBIAS_HINT_SGIX"), # 0x8322
- ("", X, 1, "GL_ASYNC_MARKER_SGIX"), # 0x8329
- ("glGet", I, 1, "GL_PIXEL_TEX_GEN_MODE_SGIX"), # 0x832B
- ("", X, 1, "GL_ASYNC_HISTOGRAM_SGIX"), # 0x832C
- ("", X, 1, "GL_MAX_ASYNC_HISTOGRAM_SGIX"), # 0x832D
- ("", X, 1, "GL_PIXEL_TRANSFORM_2D_EXT"), # 0x8330
- ("", X, 1, "GL_PIXEL_MAG_FILTER_EXT"), # 0x8331
- ("", X, 1, "GL_PIXEL_MIN_FILTER_EXT"), # 0x8332
- ("", X, 1, "GL_PIXEL_CUBIC_WEIGHT_EXT"), # 0x8333
- ("", X, 1, "GL_CUBIC_EXT"), # 0x8334
- ("", X, 1, "GL_AVERAGE_EXT"), # 0x8335
- ("", X, 1, "GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"), # 0x8336
- ("", X, 1, "GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"), # 0x8337
- ("", X, 1, "GL_PIXEL_TRANSFORM_2D_MATRIX_EXT"), # 0x8338
- ("", X, 1, "GL_FRAGMENT_MATERIAL_EXT"), # 0x8349
- ("", X, 1, "GL_FRAGMENT_NORMAL_EXT"), # 0x834A
- ("", X, 1, "GL_FRAGMENT_COLOR_EXT"), # 0x834C
- ("", X, 1, "GL_ATTENUATION_EXT"), # 0x834D
- ("", X, 1, "GL_SHADOW_ATTENUATION_EXT"), # 0x834E
- ("glGet", I, 1, "GL_TEXTURE_APPLICATION_MODE_EXT"), # 0x834F
- ("glGet", I, 1, "GL_TEXTURE_LIGHT_EXT"), # 0x8350
- ("glGet", I, 1, "GL_TEXTURE_MATERIAL_FACE_EXT"), # 0x8351
- ("glGet", I, 1, "GL_TEXTURE_MATERIAL_PARAMETER_EXT"), # 0x8352
- ("glGet", I, 1, "GL_PIXEL_TEXTURE_SGIS"), # 0x8353
- ("glGet", I, 1, "GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"), # 0x8354
- ("glGet", I, 1, "GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"), # 0x8355
- ("glGet", I, 1, "GL_PIXEL_GROUP_COLOR_SGIS"), # 0x8356
- #("", X, 1, "GL_LINE_QUALITY_HINT_SGIX"), # 0x835B
- ("", X, 1, "GL_ASYNC_TEX_IMAGE_SGIX"), # 0x835C
- ("", X, 1, "GL_ASYNC_DRAW_PIXELS_SGIX"), # 0x835D
- ("", X, 1, "GL_ASYNC_READ_PIXELS_SGIX"), # 0x835E
- ("", X, 1, "GL_MAX_ASYNC_TEX_IMAGE_SGIX"), # 0x835F
- ("", X, 1, "GL_MAX_ASYNC_DRAW_PIXELS_SGIX"), # 0x8360
- ("", X, 1, "GL_MAX_ASYNC_READ_PIXELS_SGIX"), # 0x8361
- ("", X, 1, "GL_UNSIGNED_BYTE_2_3_3_REV"), # 0x8362
- ("", X, 1, "GL_UNSIGNED_SHORT_5_6_5"), # 0x8363
- ("", X, 1, "GL_UNSIGNED_SHORT_5_6_5_REV"), # 0x8364
- ("", X, 1, "GL_UNSIGNED_SHORT_4_4_4_4_REV"), # 0x8365
- ("", X, 1, "GL_UNSIGNED_SHORT_1_5_5_5_REV"), # 0x8366
- ("", X, 1, "GL_UNSIGNED_INT_8_8_8_8_REV"), # 0x8367
- ("", X, 1, "GL_UNSIGNED_INT_2_10_10_10_REV"), # 0x8368
- ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_CLAMP_S_SGIX"), # 0x8369
- ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_CLAMP_T_SGIX"), # 0x836A
- ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_CLAMP_R_SGIX"), # 0x836B
- ("", X, 1, "GL_MIRRORED_REPEAT"), # 0x8370
- ("", X, 1, "GL_RGB_S3TC"), # 0x83A0
- ("", X, 1, "GL_RGB4_S3TC"), # 0x83A1
- ("", X, 1, "GL_RGBA_S3TC"), # 0x83A2
- ("", X, 1, "GL_RGBA4_S3TC"), # 0x83A3
- ("", X, 1, "GL_RGBA_DXT5_S3TC"), # 0x83A4
- ("", X, 1, "GL_RGBA4_DXT5_S3TC"), # 0x83A5
- ("", X, 1, "GL_VERTEX_PRECLIP_SGIX"), # 0x83EE
- ("", X, 1, "GL_VERTEX_PRECLIP_HINT_SGIX"), # 0x83EF
- ("", X, 1, "GL_COMPRESSED_RGB_S3TC_DXT1_EXT"), # 0x83F0
- ("", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"), # 0x83F1
- ("", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"), # 0x83F2
- ("", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"), # 0x83F3
- ("", X, 1, "GL_PARALLEL_ARRAYS_INTEL"), # 0x83F4
- ("", X, 1, "GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F5
- ("", X, 1, "GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F6
- ("", X, 1, "GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F7
- ("", X, 1, "GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F8
- ("", X, 1, "GL_PERFQUERY_DONOT_FLUSH_INTEL"), # 0x83F9
- ("", X, 1, "GL_PERFQUERY_FLUSH_INTEL"), # 0x83FA
- ("", X, 1, "GL_PERFQUERY_WAIT_INTEL"), # 0x83FB
- ("glGetTexParameter", E, 1, "GL_TEXTURE_MEMORY_LAYOUT_INTEL"), # 0x83FF
- ("glGet", I, 1, "GL_FRAGMENT_LIGHTING_SGIX"), # 0x8400
- ("glGet", I, 1, "GL_FRAGMENT_COLOR_MATERIAL_SGIX"), # 0x8401
- ("glGet", I, 1, "GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"), # 0x8402
- ("glGet", I, 1, "GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"), # 0x8403
- ("glGet", I, 1, "GL_MAX_FRAGMENT_LIGHTS_SGIX"), # 0x8404
- ("glGet", I, 1, "GL_MAX_ACTIVE_LIGHTS_SGIX"), # 0x8405
- ("glGet", I, 1, "GL_CURRENT_RASTER_NORMAL_SGIX"), # 0x8406
- ("glGet", I, 1, "GL_LIGHT_ENV_MODE_SGIX"), # 0x8407
- ("glGet", I, 1, "GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"), # 0x8408
- ("glGet", I, 1, "GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"), # 0x8409
- ("glGet", F, 4, "GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"), # 0x840A
- ("glGet", I, 1, "GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"), # 0x840B
- ("glGet", I, 1, "GL_FRAGMENT_LIGHT0_SGIX"), # 0x840C
- ("", X, 1, "GL_FRAGMENT_LIGHT1_SGIX"), # 0x840D
- ("", X, 1, "GL_FRAGMENT_LIGHT2_SGIX"), # 0x840E
- ("", X, 1, "GL_FRAGMENT_LIGHT3_SGIX"), # 0x840F
- ("", X, 1, "GL_FRAGMENT_LIGHT4_SGIX"), # 0x8410
- ("", X, 1, "GL_FRAGMENT_LIGHT5_SGIX"), # 0x8411
- ("", X, 1, "GL_FRAGMENT_LIGHT6_SGIX"), # 0x8412
- ("", X, 1, "GL_FRAGMENT_LIGHT7_SGIX"), # 0x8413
- ("", X, 1, "GL_PACK_RESAMPLE_SGIX"), # 0x842E
- ("", X, 1, "GL_UNPACK_RESAMPLE_SGIX"), # 0x842F
- ("", X, 1, "GL_RESAMPLE_DECIMATE_SGIX"), # 0x8430
- ("", X, 1, "GL_RESAMPLE_REPLICATE_SGIX"), # 0x8433
- ("", X, 1, "GL_RESAMPLE_ZERO_FILL_SGIX"), # 0x8434
- ("", X, 1, "GL_TANGENT_ARRAY_EXT"), # 0x8439
- ("", X, 1, "GL_BINORMAL_ARRAY_EXT"), # 0x843A
- ("", X, 1, "GL_CURRENT_TANGENT_EXT"), # 0x843B
- ("", X, 1, "GL_CURRENT_BINORMAL_EXT"), # 0x843C
- ("glGet", E, 1, "GL_TANGENT_ARRAY_TYPE_EXT"), # 0x843E
- ("", X, 1, "GL_TANGENT_ARRAY_STRIDE_EXT"), # 0x843F
- ("glGet", E, 1, "GL_BINORMAL_ARRAY_TYPE_EXT"), # 0x8440
- ("", X, 1, "GL_BINORMAL_ARRAY_STRIDE_EXT"), # 0x8441
- ("glGet", P, 1, "GL_TANGENT_ARRAY_POINTER_EXT"), # 0x8442
- ("glGet", P, 1, "GL_BINORMAL_ARRAY_POINTER_EXT"), # 0x8443
- ("", X, 1, "GL_MAP1_TANGENT_EXT"), # 0x8444
- ("", X, 1, "GL_MAP2_TANGENT_EXT"), # 0x8445
- ("", X, 1, "GL_MAP1_BINORMAL_EXT"), # 0x8446
- ("", X, 1, "GL_MAP2_BINORMAL_EXT"), # 0x8447
- ("", X, 1, "GL_NEAREST_CLIPMAP_NEAREST_SGIX"), # 0x844D
- ("", X, 1, "GL_NEAREST_CLIPMAP_LINEAR_SGIX"), # 0x844E
- ("", X, 1, "GL_LINEAR_CLIPMAP_NEAREST_SGIX"), # 0x844F
- ("glGet", E, 1, "GL_FOG_COORD_SRC"), # 0x8450
- ("", X, 1, "GL_FOG_COORD"), # 0x8451
- ("", X, 1, "GL_FRAGMENT_DEPTH"), # 0x8452
- ("glGet", F, 1, "GL_CURRENT_FOG_COORD"), # 0x8453
- ("glGet", E, 1, "GL_FOG_COORD_ARRAY_TYPE"), # 0x8454
- ("glGet", I, 1, "GL_FOG_COORD_ARRAY_STRIDE"), # 0x8455
- ("", X, 1, "GL_FOG_COORD_ARRAY_POINTER"), # 0x8456
- ("glGet", B, 1, "GL_FOG_COORD_ARRAY"), # 0x8457
- ("glGet", B, 1, "GL_COLOR_SUM"), # 0x8458
- ("glGet", F, 4, "GL_CURRENT_SECONDARY_COLOR"), # 0x8459
- ("glGet", I, 1, "GL_SECONDARY_COLOR_ARRAY_SIZE"), # 0x845A
- ("glGet", E, 1, "GL_SECONDARY_COLOR_ARRAY_TYPE"), # 0x845B
- ("glGet", I, 1, "GL_SECONDARY_COLOR_ARRAY_STRIDE"), # 0x845C
- ("", X, 1, "GL_SECONDARY_COLOR_ARRAY_POINTER"), # 0x845D
- ("glGet", B, 1, "GL_SECONDARY_COLOR_ARRAY"), # 0x845E
- ("", X, 1, "GL_CURRENT_RASTER_SECONDARY_COLOR"), # 0x845F
- ("glGet", F, 2, "GL_ALIASED_POINT_SIZE_RANGE"), # 0x846D
- ("glGet", F, 2, "GL_ALIASED_LINE_WIDTH_RANGE"), # 0x846E
- ("", X, 1, "GL_SCREEN_COORDINATES_REND"), # 0x8490
- ("", X, 1, "GL_INVERTED_SCREEN_W_REND"), # 0x8491
- ("", X, 1, "GL_TEXTURE0"), # 0x84C0
- ("", X, 1, "GL_TEXTURE1"), # 0x84C1
- ("", X, 1, "GL_TEXTURE2"), # 0x84C2
- ("", X, 1, "GL_TEXTURE3"), # 0x84C3
- ("", X, 1, "GL_TEXTURE4"), # 0x84C4
- ("", X, 1, "GL_TEXTURE5"), # 0x84C5
- ("", X, 1, "GL_TEXTURE6"), # 0x84C6
- ("", X, 1, "GL_TEXTURE7"), # 0x84C7
- ("", X, 1, "GL_TEXTURE8"), # 0x84C8
- ("", X, 1, "GL_TEXTURE9"), # 0x84C9
- ("", X, 1, "GL_TEXTURE10"), # 0x84CA
- ("", X, 1, "GL_TEXTURE11"), # 0x84CB
- ("", X, 1, "GL_TEXTURE12"), # 0x84CC
- ("", X, 1, "GL_TEXTURE13"), # 0x84CD
- ("", X, 1, "GL_TEXTURE14"), # 0x84CE
- ("", X, 1, "GL_TEXTURE15"), # 0x84CF
- ("", X, 1, "GL_TEXTURE16"), # 0x84D0
- ("", X, 1, "GL_TEXTURE17"), # 0x84D1
- ("", X, 1, "GL_TEXTURE18"), # 0x84D2
- ("", X, 1, "GL_TEXTURE19"), # 0x84D3
- ("", X, 1, "GL_TEXTURE20"), # 0x84D4
- ("", X, 1, "GL_TEXTURE21"), # 0x84D5
- ("", X, 1, "GL_TEXTURE22"), # 0x84D6
- ("", X, 1, "GL_TEXTURE23"), # 0x84D7
- ("", X, 1, "GL_TEXTURE24"), # 0x84D8
- ("", X, 1, "GL_TEXTURE25"), # 0x84D9
- ("", X, 1, "GL_TEXTURE26"), # 0x84DA
- ("", X, 1, "GL_TEXTURE27"), # 0x84DB
- ("", X, 1, "GL_TEXTURE28"), # 0x84DC
- ("", X, 1, "GL_TEXTURE29"), # 0x84DD
- ("", X, 1, "GL_TEXTURE30"), # 0x84DE
- ("", X, 1, "GL_TEXTURE31"), # 0x84DF
- ("glGet", E, 1, "GL_ACTIVE_TEXTURE"), # 0x84E0
- ("glGet", E, 1, "GL_CLIENT_ACTIVE_TEXTURE"), # 0x84E1
- ("glGet", I, 1, "GL_MAX_TEXTURE_UNITS"), # 0x84E2
- ("glGet", F, 16, "GL_TRANSPOSE_MODELVIEW_MATRIX"), # 0x84E3
- ("glGet", F, 16, "GL_TRANSPOSE_PROJECTION_MATRIX"), # 0x84E4
- ("glGet", F, 16, "GL_TRANSPOSE_TEXTURE_MATRIX"), # 0x84E5
- ("glGet", F, 16, "GL_TRANSPOSE_COLOR_MATRIX"), # 0x84E6
- ("", X, 1, "GL_SUBTRACT"), # 0x84E7
- ("glGet", I, 1, "GL_MAX_RENDERBUFFER_SIZE"), # 0x84E8
- ("", X, 1, "GL_COMPRESSED_ALPHA"), # 0x84E9
- ("", X, 1, "GL_COMPRESSED_LUMINANCE"), # 0x84EA
- ("", X, 1, "GL_COMPRESSED_LUMINANCE_ALPHA"), # 0x84EB
- ("", X, 1, "GL_COMPRESSED_INTENSITY"), # 0x84EC
- ("", X, 1, "GL_COMPRESSED_RGB"), # 0x84ED
- ("", X, 1, "GL_COMPRESSED_RGBA"), # 0x84EE
- ("glGet", E, 1, "GL_TEXTURE_COMPRESSION_HINT"), # 0x84EF
- ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"), # 0x84F0
- ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"), # 0x84F1
- ("", X, 1, "GL_ALL_COMPLETED_NV"), # 0x84F2
- ("", X, 1, "GL_FENCE_STATUS_NV"), # 0x84F3
- ("", X, 1, "GL_FENCE_CONDITION_NV"), # 0x84F4
- ("", B, 1, "GL_TEXTURE_RECTANGLE"), # 0x84F5
- ("glGet_texture", I, 1, "GL_TEXTURE_BINDING_RECTANGLE"), # 0x84F6
- ("", X, 1, "GL_PROXY_TEXTURE_RECTANGLE"), # 0x84F7
- ("glGet", I, 1, "GL_MAX_RECTANGLE_TEXTURE_SIZE"), # 0x84F8
- ("", X, 1, "GL_DEPTH_STENCIL"), # 0x84F9
- ("", X, 1, "GL_UNSIGNED_INT_24_8"), # 0x84FA
- ("glGet", F, 1, "GL_MAX_TEXTURE_LOD_BIAS"), # 0x84FD
- ("glGetTexParameter,glGetSamplerParameter", F, 1, "GL_TEXTURE_MAX_ANISOTROPY_EXT"), # 0x84FE
- ("glGet", F, 1, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"), # 0x84FF
- ("", X, 1, "GL_TEXTURE_FILTER_CONTROL"), # 0x8500
- ("glGetTexParameter,glGetSamplerParameter,glGetTexEnv", F, 1, "GL_TEXTURE_LOD_BIAS"), # 0x8501
- ("", X, 1, "GL_MODELVIEW1_STACK_DEPTH_EXT"), # 0x8502
- ("", X, 1, "GL_COMBINE4_NV"), # 0x8503
- ("glGet", F, 1, "GL_MAX_SHININESS_NV"), # 0x8504
- ("glGet", F, 1, "GL_MAX_SPOT_EXPONENT_NV"), # 0x8505
- ("", X, 1, "GL_MODELVIEW1_MATRIX_EXT"), # 0x8506
- ("", X, 1, "GL_INCR_WRAP"), # 0x8507
- ("", X, 1, "GL_DECR_WRAP"), # 0x8508
- ("", X, 1, "GL_VERTEX_WEIGHTING_EXT"), # 0x8509
- ("", X, 1, "GL_MODELVIEW1_ARB"), # 0x850A
- ("", X, 1, "GL_CURRENT_VERTEX_WEIGHT_EXT"), # 0x850B
- ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_EXT"), # 0x850C
- ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT"), # 0x850D
- ("glGet", E, 1, "GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT"), # 0x850E
- ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT"), # 0x850F
- ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"), # 0x8510
- ("", X, 1, "GL_NORMAL_MAP"), # 0x8511
- ("", X, 1, "GL_REFLECTION_MAP"), # 0x8512
- ("", B, 1, "GL_TEXTURE_CUBE_MAP"), # 0x8513
- ("glGet_texture", I, 1, "GL_TEXTURE_BINDING_CUBE_MAP"), # 0x8514
- ("", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_X"), # 0x8515
- ("", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X"), # 0x8516
- ("", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y"), # 0x8517
- ("", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"), # 0x8518
- ("", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z"), # 0x8519
- ("", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"), # 0x851A
- ("", X, 1, "GL_PROXY_TEXTURE_CUBE_MAP"), # 0x851B
- ("glGet", I, 1, "GL_MAX_CUBE_MAP_TEXTURE_SIZE"), # 0x851C
- ("_glGet", B, 1, "GL_VERTEX_ARRAY_RANGE_NV"), # 0x851D
- ("_glGet", I, 1, "GL_VERTEX_ARRAY_RANGE_LENGTH_NV"), # 0x851E
- ("_glGet", B, 1, "GL_VERTEX_ARRAY_RANGE_VALID_NV"), # 0x851F
- ("_glGet", I, 1, "GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV"), # 0x8520
- ("_glGet", P, 1, "GL_VERTEX_ARRAY_RANGE_POINTER_NV"), # 0x8521
- ("", X, 1, "GL_REGISTER_COMBINERS_NV"), # 0x8522
- ("", X, 1, "GL_VARIABLE_A_NV"), # 0x8523
- ("", X, 1, "GL_VARIABLE_B_NV"), # 0x8524
- ("", X, 1, "GL_VARIABLE_C_NV"), # 0x8525
- ("", X, 1, "GL_VARIABLE_D_NV"), # 0x8526
- ("", X, 1, "GL_VARIABLE_E_NV"), # 0x8527
- ("", X, 1, "GL_VARIABLE_F_NV"), # 0x8528
- ("", X, 1, "GL_VARIABLE_G_NV"), # 0x8529
- ("glGet", F, 4, "GL_CONSTANT_COLOR0_NV"), # 0x852A
- ("glGet", F, 4, "GL_CONSTANT_COLOR1_NV"), # 0x852B
- ("", X, 1, "GL_PRIMARY_COLOR_NV"), # 0x852C
- ("", X, 1, "GL_SECONDARY_COLOR_NV"), # 0x852D
- ("", X, 1, "GL_SPARE0_NV"), # 0x852E
- ("", X, 1, "GL_SPARE1_NV"), # 0x852F
- ("", X, 1, "GL_DISCARD_NV"), # 0x8530
- ("", X, 1, "GL_E_TIMES_F_NV"), # 0x8531
- ("", X, 1, "GL_SPARE0_PLUS_SECONDARY_COLOR_NV"), # 0x8532
- ("", X, 1, "GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV"), # 0x8533
- ("glGet", E, 1, "GL_MULTISAMPLE_FILTER_HINT_NV"), # 0x8534
- ("", X, 1, "GL_PER_STAGE_CONSTANTS_NV"), # 0x8535
- ("", X, 1, "GL_UNSIGNED_IDENTITY_NV"), # 0x8536
- ("", X, 1, "GL_UNSIGNED_INVERT_NV"), # 0x8537
- ("", X, 1, "GL_EXPAND_NORMAL_NV"), # 0x8538
- ("", X, 1, "GL_EXPAND_NEGATE_NV"), # 0x8539
- ("", X, 1, "GL_HALF_BIAS_NORMAL_NV"), # 0x853A
- ("", X, 1, "GL_HALF_BIAS_NEGATE_NV"), # 0x853B
- ("", X, 1, "GL_SIGNED_IDENTITY_NV"), # 0x853C
- ("", X, 1, "GL_SIGNED_NEGATE_NV"), # 0x853D
- ("", X, 1, "GL_SCALE_BY_TWO_NV"), # 0x853E
- ("", X, 1, "GL_SCALE_BY_FOUR_NV"), # 0x853F
- ("", X, 1, "GL_SCALE_BY_ONE_HALF_NV"), # 0x8540
- ("", X, 1, "GL_BIAS_BY_NEGATIVE_ONE_HALF_NV"), # 0x8541
- ("", X, 1, "GL_COMBINER_INPUT_NV"), # 0x8542
- ("", X, 1, "GL_COMBINER_MAPPING_NV"), # 0x8543
- ("", X, 1, "GL_COMBINER_COMPONENT_USAGE_NV"), # 0x8544
- ("", X, 1, "GL_COMBINER_AB_DOT_PRODUCT_NV"), # 0x8545
- ("", X, 1, "GL_COMBINER_CD_DOT_PRODUCT_NV"), # 0x8546
- ("", X, 1, "GL_COMBINER_MUX_SUM_NV"), # 0x8547
- ("", X, 1, "GL_COMBINER_SCALE_NV"), # 0x8548
- ("", X, 1, "GL_COMBINER_BIAS_NV"), # 0x8549
- ("", X, 1, "GL_COMBINER_AB_OUTPUT_NV"), # 0x854A
- ("", X, 1, "GL_COMBINER_CD_OUTPUT_NV"), # 0x854B
- ("", X, 1, "GL_COMBINER_SUM_OUTPUT_NV"), # 0x854C
- ("glGet", I, 1, "GL_MAX_GENERAL_COMBINERS_NV"), # 0x854D
- ("glGet", I, 1, "GL_NUM_GENERAL_COMBINERS_NV"), # 0x854E
- ("glGet", B, 1, "GL_COLOR_SUM_CLAMP_NV"), # 0x854F
- ("", X, 1, "GL_COMBINER0_NV"), # 0x8550
- ("", X, 1, "GL_COMBINER1_NV"), # 0x8551
- ("", X, 1, "GL_COMBINER2_NV"), # 0x8552
- ("", X, 1, "GL_COMBINER3_NV"), # 0x8553
- ("", X, 1, "GL_COMBINER4_NV"), # 0x8554
- ("", X, 1, "GL_COMBINER5_NV"), # 0x8555
- ("", X, 1, "GL_COMBINER6_NV"), # 0x8556
- ("", X, 1, "GL_COMBINER7_NV"), # 0x8557
- ("glGet", B, 1, "GL_PRIMITIVE_RESTART_NV"), # 0x8558
- ("glGet", I, 1, "GL_PRIMITIVE_RESTART_INDEX_NV"), # 0x8559
- ("glGet", E, 1, "GL_FOG_DISTANCE_MODE_NV"), # 0x855A
- ("", X, 1, "GL_EYE_RADIAL_NV"), # 0x855B
- ("", X, 1, "GL_EYE_PLANE_ABSOLUTE_NV"), # 0x855C
- ("", X, 1, "GL_EMBOSS_LIGHT_NV"), # 0x855D
- ("", X, 1, "GL_EMBOSS_CONSTANT_NV"), # 0x855E
- ("", X, 1, "GL_EMBOSS_MAP_NV"), # 0x855F
- ("", X, 1, "GL_RED_MIN_CLAMP_INGR"), # 0x8560
- ("", X, 1, "GL_GREEN_MIN_CLAMP_INGR"), # 0x8561
- ("", X, 1, "GL_BLUE_MIN_CLAMP_INGR"), # 0x8562
- ("", X, 1, "GL_ALPHA_MIN_CLAMP_INGR"), # 0x8563
- ("", X, 1, "GL_RED_MAX_CLAMP_INGR"), # 0x8564
- ("", X, 1, "GL_GREEN_MAX_CLAMP_INGR"), # 0x8565
- ("", X, 1, "GL_BLUE_MAX_CLAMP_INGR"), # 0x8566
- ("", X, 1, "GL_ALPHA_MAX_CLAMP_INGR"), # 0x8567
- ("", X, 1, "GL_INTERLACE_READ_INGR"), # 0x8568
- ("", X, 1, "GL_COMBINE"), # 0x8570
- ("glGetTexEnv", E, 1, "GL_COMBINE_RGB"), # 0x8571
- ("glGetTexEnv", E, 1, "GL_COMBINE_ALPHA"), # 0x8572
- ("glGetTexEnv", F, 1, "GL_RGB_SCALE"), # 0x8573
- ("", X, 1, "GL_ADD_SIGNED"), # 0x8574
- ("", X, 1, "GL_INTERPOLATE"), # 0x8575
- ("", X, 1, "GL_CONSTANT"), # 0x8576
- ("", X, 1, "GL_PRIMARY_COLOR"), # 0x8577
- ("", X, 1, "GL_PREVIOUS"), # 0x8578
- ("glGetTexEnv", E, 1, "GL_SRC0_RGB"), # 0x8580
- ("glGetTexEnv", E, 1, "GL_SRC1_RGB"), # 0x8581
- ("glGetTexEnv", E, 1, "GL_SRC2_RGB"), # 0x8582
- ("glGetTexEnv", E, 1, "GL_SOURCE3_RGB_NV"), # 0x8583
- ("glGetTexEnv", E, 1, "GL_SRC0_ALPHA"), # 0x8588
- ("glGetTexEnv", E, 1, "GL_SRC1_ALPHA"), # 0x8589
- ("glGetTexEnv", E, 1, "GL_SRC2_ALPHA"), # 0x858A
- ("glGetTexEnv", E, 1, "GL_SOURCE3_ALPHA_NV"), # 0x858B
- ("glGetTexEnv", E, 1, "GL_OPERAND0_RGB"), # 0x8590
- ("glGetTexEnv", E, 1, "GL_OPERAND1_RGB"), # 0x8591
- ("glGetTexEnv", E, 1, "GL_OPERAND2_RGB"), # 0x8592
- ("glGetTexEnv", E, 1, "GL_OPERAND3_RGB_NV"), # 0x8593
- ("glGetTexEnv", E, 1, "GL_OPERAND0_ALPHA"), # 0x8598
- ("glGetTexEnv", E, 1, "GL_OPERAND1_ALPHA"), # 0x8599
- ("glGetTexEnv", E, 1, "GL_OPERAND2_ALPHA"), # 0x859A
- ("glGetTexEnv", E, 1, "GL_OPERAND3_ALPHA_NV"), # 0x859B
- ("", X, 1, "GL_PACK_SUBSAMPLE_RATE_SGIX"), # 0x85A0
- ("", X, 1, "GL_UNPACK_SUBSAMPLE_RATE_SGIX"), # 0x85A1
- ("", X, 1, "GL_PIXEL_SUBSAMPLE_4444_SGIX"), # 0x85A2
- ("", X, 1, "GL_PIXEL_SUBSAMPLE_2424_SGIX"), # 0x85A3
- ("", X, 1, "GL_PIXEL_SUBSAMPLE_4242_SGIX"), # 0x85A4
- ("", X, 1, "GL_PERTURB_EXT"), # 0x85AE
- ("", X, 1, "GL_TEXTURE_NORMAL_EXT"), # 0x85AF
- ("", X, 1, "GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE"), # 0x85B0
- ("", X, 1, "GL_TRANSFORM_HINT_APPLE"), # 0x85B1
- ("", X, 1, "GL_UNPACK_CLIENT_STORAGE_APPLE"), # 0x85B2
- ("", X, 1, "GL_BUFFER_OBJECT_APPLE"), # 0x85B3
- ("", X, 1, "GL_STORAGE_CLIENT_APPLE"), # 0x85B4
- ("glGet", I, 1, "GL_VERTEX_ARRAY_BINDING"), # 0x85B5
- ("glGetTexParameter", I, 1, "GL_TEXTURE_RANGE_LENGTH_APPLE"), # 0x85B7
- ("", P, 1, "GL_TEXTURE_RANGE_POINTER_APPLE"), # 0x85B8
- ("", X, 1, "GL_YCBCR_422_APPLE"), # 0x85B9
- ("", X, 1, "GL_UNSIGNED_SHORT_8_8_APPLE"), # 0x85BA
- ("", X, 1, "GL_UNSIGNED_SHORT_8_8_REV_APPLE"), # 0x85BB
- ("glGetTexParameter", E, 1, "GL_TEXTURE_STORAGE_HINT_APPLE"), # 0x85BC
- ("", X, 1, "GL_STORAGE_PRIVATE_APPLE"), # 0x85BD
- ("", X, 1, "GL_STORAGE_CACHED_APPLE"), # 0x85BE
- ("", X, 1, "GL_STORAGE_SHARED_APPLE"), # 0x85BF
- ("", X, 1, "GL_REPLACEMENT_CODE_ARRAY_SUN"), # 0x85C0
- ("glGet", E, 1, "GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN"), # 0x85C1
- ("", X, 1, "GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN"), # 0x85C2
- ("", X, 1, "GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN"), # 0x85C3
- ("", X, 1, "GL_R1UI_V3F_SUN"), # 0x85C4
- ("", X, 1, "GL_R1UI_C4UB_V3F_SUN"), # 0x85C5
- ("", X, 1, "GL_R1UI_C3F_V3F_SUN"), # 0x85C6
- ("", X, 1, "GL_R1UI_N3F_V3F_SUN"), # 0x85C7
- ("", X, 1, "GL_R1UI_C4F_N3F_V3F_SUN"), # 0x85C8
- ("", X, 1, "GL_R1UI_T2F_V3F_SUN"), # 0x85C9
- ("", X, 1, "GL_R1UI_T2F_N3F_V3F_SUN"), # 0x85CA
- ("", X, 1, "GL_R1UI_T2F_C4F_N3F_V3F_SUN"), # 0x85CB
- ("", X, 1, "GL_SLICE_ACCUM_SUN"), # 0x85CC
- ("", X, 1, "GL_QUAD_MESH_SUN"), # 0x8614
- ("", X, 1, "GL_TRIANGLE_MESH_SUN"), # 0x8615
- ("_glGet", B, 1, "GL_VERTEX_PROGRAM_ARB"), # 0x8620
- ("", X, 1, "GL_VERTEX_STATE_PROGRAM_NV"), # 0x8621
- ("glGetVertexAttrib", B, 1, "GL_VERTEX_ATTRIB_ARRAY_ENABLED"), # 0x8622
- ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_SIZE"), # 0x8623
- ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_STRIDE"), # 0x8624
- ("glGetVertexAttrib", E, 1, "GL_VERTEX_ATTRIB_ARRAY_TYPE"), # 0x8625
- ("glGetVertexAttrib", D, 4, "GL_CURRENT_VERTEX_ATTRIB"), # 0x8626
- ("glGetProgramARB", I, 1, "GL_PROGRAM_LENGTH_ARB"), # 0x8627
- ("", S, 1, "GL_PROGRAM_STRING_ARB"), # 0x8628
- ("", X, 1, "GL_MODELVIEW_PROJECTION_NV"), # 0x8629
- ("", X, 1, "GL_IDENTITY_NV"), # 0x862A
- ("", X, 1, "GL_INVERSE_NV"), # 0x862B
- ("", X, 1, "GL_TRANSPOSE_NV"), # 0x862C
- ("", X, 1, "GL_INVERSE_TRANSPOSE_NV"), # 0x862D
- ("glGet", I, 1, "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"), # 0x862E
- ("glGet", I, 1, "GL_MAX_PROGRAM_MATRICES_ARB"), # 0x862F
- ("", X, 1, "GL_MATRIX0_NV"), # 0x8630
- ("", X, 1, "GL_MATRIX1_NV"), # 0x8631
- ("", X, 1, "GL_MATRIX2_NV"), # 0x8632
- ("", X, 1, "GL_MATRIX3_NV"), # 0x8633
- ("", X, 1, "GL_MATRIX4_NV"), # 0x8634
- ("", X, 1, "GL_MATRIX5_NV"), # 0x8635
- ("", X, 1, "GL_MATRIX6_NV"), # 0x8636
- ("", X, 1, "GL_MATRIX7_NV"), # 0x8637
- ("glGet", I, 1, "GL_CURRENT_MATRIX_STACK_DEPTH_ARB"), # 0x8640
- ("glGet", F, 16, "GL_CURRENT_MATRIX_ARB"), # 0x8641
- ("glGet", B, 1, "GL_PROGRAM_POINT_SIZE"), # 0x8642
- ("glGet", B, 1, "GL_VERTEX_PROGRAM_TWO_SIDE"), # 0x8643
- ("", X, 1, "GL_PROGRAM_PARAMETER_NV"), # 0x8644
- ("glGetVertexAttrib", P, 1, "GL_VERTEX_ATTRIB_ARRAY_POINTER"), # 0x8645
- ("glGetProgramNV", I, 1, "GL_PROGRAM_TARGET_NV"), # 0x8646
- ("glGetProgramNV", B, 1, "GL_PROGRAM_RESIDENT_NV"), # 0x8647
- ("", X, 1, "GL_TRACK_MATRIX_NV"), # 0x8648
- ("", X, 1, "GL_TRACK_MATRIX_TRANSFORM_NV"), # 0x8649
- ("glGet", I, 1, "GL_VERTEX_PROGRAM_BINDING_NV"), # 0x864A
- ("glGet", I, 1, "GL_PROGRAM_ERROR_POSITION_ARB"), # 0x864B
- ("", X, 1, "GL_OFFSET_TEXTURE_RECTANGLE_NV"), # 0x864C
- ("", X, 1, "GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV"), # 0x864D
- ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV"), # 0x864E
- ("glGet", B, 1, "GL_DEPTH_CLAMP"), # 0x864F
- ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY0_NV"), # 0x8650
- ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY1_NV"), # 0x8651
- ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY2_NV"), # 0x8652
- ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY3_NV"), # 0x8653
- ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY4_NV"), # 0x8654
- ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY5_NV"), # 0x8655
- ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY6_NV"), # 0x8656
- ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY7_NV"), # 0x8657
- ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY8_NV"), # 0x8658
- ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY9_NV"), # 0x8659
- ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY10_NV"), # 0x865A
- ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY11_NV"), # 0x865B
- ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY12_NV"), # 0x865C
- ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY13_NV"), # 0x865D
- ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY14_NV"), # 0x865E
- ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY15_NV"), # 0x865F
- ("", X, 1, "GL_MAP1_VERTEX_ATTRIB0_4_NV"), # 0x8660
- ("", X, 1, "GL_MAP1_VERTEX_ATTRIB1_4_NV"), # 0x8661
- ("", X, 1, "GL_MAP1_VERTEX_ATTRIB2_4_NV"), # 0x8662
- ("", X, 1, "GL_MAP1_VERTEX_ATTRIB3_4_NV"), # 0x8663
- ("", X, 1, "GL_MAP1_VERTEX_ATTRIB4_4_NV"), # 0x8664
- ("", X, 1, "GL_MAP1_VERTEX_ATTRIB5_4_NV"), # 0x8665
- ("", X, 1, "GL_MAP1_VERTEX_ATTRIB6_4_NV"), # 0x8666
- ("", X, 1, "GL_MAP1_VERTEX_ATTRIB7_4_NV"), # 0x8667
- ("", X, 1, "GL_MAP1_VERTEX_ATTRIB8_4_NV"), # 0x8668
- ("", X, 1, "GL_MAP1_VERTEX_ATTRIB9_4_NV"), # 0x8669
- ("", X, 1, "GL_MAP1_VERTEX_ATTRIB10_4_NV"), # 0x866A
- ("", X, 1, "GL_MAP1_VERTEX_ATTRIB11_4_NV"), # 0x866B
- ("", X, 1, "GL_MAP1_VERTEX_ATTRIB12_4_NV"), # 0x866C
- ("", X, 1, "GL_MAP1_VERTEX_ATTRIB13_4_NV"), # 0x866D
- ("", X, 1, "GL_MAP1_VERTEX_ATTRIB14_4_NV"), # 0x866E
- ("", X, 1, "GL_MAP1_VERTEX_ATTRIB15_4_NV"), # 0x866F
- ("", X, 1, "GL_MAP2_VERTEX_ATTRIB0_4_NV"), # 0x8670
- ("", X, 1, "GL_MAP2_VERTEX_ATTRIB1_4_NV"), # 0x8671
- ("", X, 1, "GL_MAP2_VERTEX_ATTRIB2_4_NV"), # 0x8672
- ("", X, 1, "GL_MAP2_VERTEX_ATTRIB3_4_NV"), # 0x8673
- ("", X, 1, "GL_MAP2_VERTEX_ATTRIB4_4_NV"), # 0x8674
- ("", X, 1, "GL_MAP2_VERTEX_ATTRIB5_4_NV"), # 0x8675
- ("", X, 1, "GL_MAP2_VERTEX_ATTRIB6_4_NV"), # 0x8676
- ("glGetProgramARB", I, 1, "GL_PROGRAM_BINDING_ARB"), # 0x8677
- ("", X, 1, "GL_MAP2_VERTEX_ATTRIB8_4_NV"), # 0x8678
- ("", X, 1, "GL_MAP2_VERTEX_ATTRIB9_4_NV"), # 0x8679
- ("", X, 1, "GL_MAP2_VERTEX_ATTRIB10_4_NV"), # 0x867A
- ("", X, 1, "GL_MAP2_VERTEX_ATTRIB11_4_NV"), # 0x867B
- ("", X, 1, "GL_MAP2_VERTEX_ATTRIB12_4_NV"), # 0x867C
- ("", X, 1, "GL_MAP2_VERTEX_ATTRIB13_4_NV"), # 0x867D
- ("", X, 1, "GL_MAP2_VERTEX_ATTRIB14_4_NV"), # 0x867E
- ("", X, 1, "GL_MAP2_VERTEX_ATTRIB15_4_NV"), # 0x867F
- ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_COMPRESSED_IMAGE_SIZE"), # 0x86A0
- ("glGetTexLevelParameter", B, 1, "GL_TEXTURE_COMPRESSED"), # 0x86A1
- ("glGet", I, 1, "GL_NUM_COMPRESSED_TEXTURE_FORMATS"), # 0x86A2
- ("glGet", E, '_glGetInteger(GL_NUM_COMPRESSED_TEXTURE_FORMATS)', "GL_COMPRESSED_TEXTURE_FORMATS"), # 0x86A3
- ("glGet", I, 1, "GL_MAX_VERTEX_UNITS_ARB"), # 0x86A4
- ("glGet", I, 1, "GL_ACTIVE_VERTEX_UNITS_ARB"), # 0x86A5
- ("glGet", B, 1, "GL_WEIGHT_SUM_UNITY_ARB"), # 0x86A6
- ("glGet", B, 1, "GL_VERTEX_BLEND_ARB"), # 0x86A7
- ("glGet", F, 1, "GL_CURRENT_WEIGHT_ARB"), # 0x86A8
- ("glGet", E, 1, "GL_WEIGHT_ARRAY_TYPE_ARB"), # 0x86A9
- ("glGet", I, 1, "GL_WEIGHT_ARRAY_STRIDE_ARB"), # 0x86AA
- ("glGet", I, 1, "GL_WEIGHT_ARRAY_SIZE_ARB"), # 0x86AB
- ("glGet", P, 1, "GL_WEIGHT_ARRAY_POINTER_ARB"), # 0x86AC
- ("glGet", B, 1, "GL_WEIGHT_ARRAY_ARB"), # 0x86AD
- ("", X, 1, "GL_DOT3_RGB"), # 0x86AE
- ("", X, 1, "GL_DOT3_RGBA"), # 0x86AF
- ("", X, 1, "GL_COMPRESSED_RGB_FXT1_3DFX"), # 0x86B0
- ("", X, 1, "GL_COMPRESSED_RGBA_FXT1_3DFX"), # 0x86B1
- ("", X, 1, "GL_MULTISAMPLE_3DFX"), # 0x86B2
- ("", X, 1, "GL_SAMPLE_BUFFERS_3DFX"), # 0x86B3
- ("", X, 1, "GL_SAMPLES_3DFX"), # 0x86B4
- ("", X, 1, "GL_EVAL_2D_NV"), # 0x86C0
- ("", X, 1, "GL_EVAL_TRIANGULAR_2D_NV"), # 0x86C1
- ("", X, 1, "GL_MAP_TESSELLATION_NV"), # 0x86C2
- ("", X, 1, "GL_MAP_ATTRIB_U_ORDER_NV"), # 0x86C3
- ("", X, 1, "GL_MAP_ATTRIB_V_ORDER_NV"), # 0x86C4
- ("", X, 1, "GL_EVAL_FRACTIONAL_TESSELLATION_NV"), # 0x86C5
- ("", X, 1, "GL_EVAL_VERTEX_ATTRIB0_NV"), # 0x86C6
- ("", X, 1, "GL_EVAL_VERTEX_ATTRIB1_NV"), # 0x86C7
- ("", X, 1, "GL_EVAL_VERTEX_ATTRIB2_NV"), # 0x86C8
- ("", X, 1, "GL_EVAL_VERTEX_ATTRIB3_NV"), # 0x86C9
- ("", X, 1, "GL_EVAL_VERTEX_ATTRIB4_NV"), # 0x86CA
- ("", X, 1, "GL_EVAL_VERTEX_ATTRIB5_NV"), # 0x86CB
- ("", X, 1, "GL_EVAL_VERTEX_ATTRIB6_NV"), # 0x86CC
- ("", X, 1, "GL_EVAL_VERTEX_ATTRIB7_NV"), # 0x86CD
- ("", X, 1, "GL_EVAL_VERTEX_ATTRIB8_NV"), # 0x86CE
- ("", X, 1, "GL_EVAL_VERTEX_ATTRIB9_NV"), # 0x86CF
- ("", X, 1, "GL_EVAL_VERTEX_ATTRIB10_NV"), # 0x86D0
- ("", X, 1, "GL_EVAL_VERTEX_ATTRIB11_NV"), # 0x86D1
- ("", X, 1, "GL_EVAL_VERTEX_ATTRIB12_NV"), # 0x86D2
- ("", X, 1, "GL_EVAL_VERTEX_ATTRIB13_NV"), # 0x86D3
- ("", X, 1, "GL_EVAL_VERTEX_ATTRIB14_NV"), # 0x86D4
- ("", X, 1, "GL_EVAL_VERTEX_ATTRIB15_NV"), # 0x86D5
- ("", X, 1, "GL_MAX_MAP_TESSELLATION_NV"), # 0x86D6
- ("", X, 1, "GL_MAX_RATIONAL_EVAL_ORDER_NV"), # 0x86D7
- ("", X, 1, "GL_MAX_PROGRAM_PATCH_ATTRIBS_NV"), # 0x86D8
- ("glGetTexEnv", E, 1, "GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV"), # 0x86D9
- ("", X, 1, "GL_UNSIGNED_INT_S8_S8_8_8_NV"), # 0x86DA
- ("", X, 1, "GL_UNSIGNED_INT_8_8_S8_S8_REV_NV"), # 0x86DB
- ("", X, 1, "GL_DSDT_MAG_INTENSITY_NV"), # 0x86DC
- ("", X, 1, "GL_SHADER_CONSISTENT_NV"), # 0x86DD
- ("", X, 1, "GL_TEXTURE_SHADER_NV"), # 0x86DE
- ("glGetTexEnv", E, 1, "GL_SHADER_OPERATION_NV"), # 0x86DF
- ("glGetTexEnv", E, 4, "GL_CULL_MODES_NV"), # 0x86E0
- ("glGetTexEnv", F, 4, "GL_OFFSET_TEXTURE_MATRIX_NV"), # 0x86E1
- ("glGetTexEnv", F, 1, "GL_OFFSET_TEXTURE_SCALE_NV"), # 0x86E2
- ("glGetTexEnv", F, 1, "GL_OFFSET_TEXTURE_BIAS_NV"), # 0x86E3
- ("glGetTexEnv", E, 1, "GL_PREVIOUS_TEXTURE_INPUT_NV"), # 0x86E4
- ("glGetTexEnv", F, 3, "GL_CONST_EYE_NV"), # 0x86E5
- ("", X, 1, "GL_PASS_THROUGH_NV"), # 0x86E6
- ("", X, 1, "GL_CULL_FRAGMENT_NV"), # 0x86E7
- ("", X, 1, "GL_OFFSET_TEXTURE_2D_NV"), # 0x86E8
- ("", X, 1, "GL_DEPENDENT_AR_TEXTURE_2D_NV"), # 0x86E9
- ("", X, 1, "GL_DEPENDENT_GB_TEXTURE_2D_NV"), # 0x86EA
- ("", X, 1, "GL_SURFACE_STATE_NV"), # 0x86EB
- ("", X, 1, "GL_DOT_PRODUCT_NV"), # 0x86EC
- ("", X, 1, "GL_DOT_PRODUCT_DEPTH_REPLACE_NV"), # 0x86ED
- ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_2D_NV"), # 0x86EE
- ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_3D_NV"), # 0x86EF
- ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV"), # 0x86F0
- ("", X, 1, "GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV"), # 0x86F1
- ("", X, 1, "GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV"), # 0x86F2
- ("", X, 1, "GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV"), # 0x86F3
- ("", X, 1, "GL_HILO_NV"), # 0x86F4
- ("", X, 1, "GL_DSDT_NV"), # 0x86F5
- ("", X, 1, "GL_DSDT_MAG_NV"), # 0x86F6
- ("", X, 1, "GL_DSDT_MAG_VIB_NV"), # 0x86F7
- ("", X, 1, "GL_HILO16_NV"), # 0x86F8
- ("", X, 1, "GL_SIGNED_HILO_NV"), # 0x86F9
- ("", X, 1, "GL_SIGNED_HILO16_NV"), # 0x86FA
- ("", X, 1, "GL_SIGNED_RGBA_NV"), # 0x86FB
- ("", X, 1, "GL_SIGNED_RGBA8_NV"), # 0x86FC
- ("", X, 1, "GL_SURFACE_REGISTERED_NV"), # 0x86FD
- ("", X, 1, "GL_SIGNED_RGB_NV"), # 0x86FE
- ("", X, 1, "GL_SIGNED_RGB8_NV"), # 0x86FF
- ("", X, 1, "GL_SURFACE_MAPPED_NV"), # 0x8700
- ("", X, 1, "GL_SIGNED_LUMINANCE_NV"), # 0x8701
- ("", X, 1, "GL_SIGNED_LUMINANCE8_NV"), # 0x8702
- ("", X, 1, "GL_SIGNED_LUMINANCE_ALPHA_NV"), # 0x8703
- ("", X, 1, "GL_SIGNED_LUMINANCE8_ALPHA8_NV"), # 0x8704
- ("", X, 1, "GL_SIGNED_ALPHA_NV"), # 0x8705
- ("", X, 1, "GL_SIGNED_ALPHA8_NV"), # 0x8706
- ("", X, 1, "GL_SIGNED_INTENSITY_NV"), # 0x8707
- ("", X, 1, "GL_SIGNED_INTENSITY8_NV"), # 0x8708
- ("", X, 1, "GL_DSDT8_NV"), # 0x8709
- ("", X, 1, "GL_DSDT8_MAG8_NV"), # 0x870A
- ("", X, 1, "GL_DSDT8_MAG8_INTENSITY8_NV"), # 0x870B
- ("", X, 1, "GL_SIGNED_RGB_UNSIGNED_ALPHA_NV"), # 0x870C
- ("", X, 1, "GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV"), # 0x870D
- ("", X, 1, "GL_HI_SCALE_NV"), # 0x870E
- ("", X, 1, "GL_LO_SCALE_NV"), # 0x870F
- ("", X, 1, "GL_DS_SCALE_NV"), # 0x8710
- ("", X, 1, "GL_DT_SCALE_NV"), # 0x8711
- ("", X, 1, "GL_MAGNITUDE_SCALE_NV"), # 0x8712
- ("", X, 1, "GL_VIBRANCE_SCALE_NV"), # 0x8713
- ("", X, 1, "GL_HI_BIAS_NV"), # 0x8714
- ("", X, 1, "GL_LO_BIAS_NV"), # 0x8715
- ("", X, 1, "GL_DS_BIAS_NV"), # 0x8716
- ("", X, 1, "GL_DT_BIAS_NV"), # 0x8717
- ("", X, 1, "GL_MAGNITUDE_BIAS_NV"), # 0x8718
- ("", X, 1, "GL_VIBRANCE_BIAS_NV"), # 0x8719
- ("", X, 1, "GL_TEXTURE_BORDER_VALUES_NV"), # 0x871A
- ("", X, 1, "GL_TEXTURE_HI_SIZE_NV"), # 0x871B
- ("", X, 1, "GL_TEXTURE_LO_SIZE_NV"), # 0x871C
- ("", X, 1, "GL_TEXTURE_DS_SIZE_NV"), # 0x871D
- ("", X, 1, "GL_TEXTURE_DT_SIZE_NV"), # 0x871E
- ("", X, 1, "GL_TEXTURE_MAG_SIZE_NV"), # 0x871F
- ("_glGet", F, 16, "GL_MODELVIEW2_ARB"), # 0x8722
- ("_glGet", F, 16, "GL_MODELVIEW3_ARB"), # 0x8723
- ("_glGet", F, 16, "GL_MODELVIEW4_ARB"), # 0x8724
- ("_glGet", F, 16, "GL_MODELVIEW5_ARB"), # 0x8725
- ("_glGet", F, 16, "GL_MODELVIEW6_ARB"), # 0x8726
- ("_glGet", F, 16, "GL_MODELVIEW7_ARB"), # 0x8727
- ("_glGet", F, 16, "GL_MODELVIEW8_ARB"), # 0x8728
- ("_glGet", F, 16, "GL_MODELVIEW9_ARB"), # 0x8729
- ("_glGet", F, 16, "GL_MODELVIEW10_ARB"), # 0x872A
- ("_glGet", F, 16, "GL_MODELVIEW11_ARB"), # 0x872B
- ("_glGet", F, 16, "GL_MODELVIEW12_ARB"), # 0x872C
- ("_glGet", F, 16, "GL_MODELVIEW13_ARB"), # 0x872D
- ("_glGet", F, 16, "GL_MODELVIEW14_ARB"), # 0x872E
- ("_glGet", F, 16, "GL_MODELVIEW15_ARB"), # 0x872F
- ("_glGet", F, 16, "GL_MODELVIEW16_ARB"), # 0x8730
- ("_glGet", F, 16, "GL_MODELVIEW17_ARB"), # 0x8731
- ("_glGet", F, 16, "GL_MODELVIEW18_ARB"), # 0x8732
- ("_glGet", F, 16, "GL_MODELVIEW19_ARB"), # 0x8733
- ("_glGet", F, 16, "GL_MODELVIEW20_ARB"), # 0x8734
- ("_glGet", F, 16, "GL_MODELVIEW21_ARB"), # 0x8735
- ("_glGet", F, 16, "GL_MODELVIEW22_ARB"), # 0x8736
- ("_glGet", F, 16, "GL_MODELVIEW23_ARB"), # 0x8737
- ("_glGet", F, 16, "GL_MODELVIEW24_ARB"), # 0x8738
- ("_glGet", F, 16, "GL_MODELVIEW25_ARB"), # 0x8739
- ("_glGet", F, 16, "GL_MODELVIEW26_ARB"), # 0x873A
- ("_glGet", F, 16, "GL_MODELVIEW27_ARB"), # 0x873B
- ("_glGet", F, 16, "GL_MODELVIEW28_ARB"), # 0x873C
- ("_glGet", F, 16, "GL_MODELVIEW29_ARB"), # 0x873D
- ("_glGet", F, 16, "GL_MODELVIEW30_ARB"), # 0x873E
- ("_glGet", F, 16, "GL_MODELVIEW31_ARB"), # 0x873F
- ("", X, 1, "GL_DOT3_RGB_EXT"), # 0x8740
- # XXX: GL_DOT3_RGBA_EXT == GL_PROGRAM_BINARY_LENGTH, but you can't glGet GL_DOT3_RGBA_EXT
- ("glGetProgram", I, 1, "GL_PROGRAM_BINARY_LENGTH"), # 0x8741,
- ("", X, 1, "GL_MIRROR_CLAMP_EXT"), # 0x8742
- ("", X, 1, "GL_MIRROR_CLAMP_TO_EDGE"), # 0x8743
- ("", X, 1, "GL_MODULATE_ADD_ATI"), # 0x8744
- ("", X, 1, "GL_MODULATE_SIGNED_ADD_ATI"), # 0x8745
- ("", X, 1, "GL_MODULATE_SUBTRACT_ATI"), # 0x8746
- ("", X, 1, "GL_SET_AMD"), # 0x874A
- ("", X, 1, "GL_REPLACE_VALUE_AMD"), # 0x874B
- ("", X, 1, "GL_STENCIL_OP_VALUE_AMD"), # 0x874C
- ("", X, 1, "GL_STENCIL_BACK_OP_VALUE_AMD"), # 0x874D
- ("glGetVertexAttrib", B, 1, "GL_VERTEX_ATTRIB_ARRAY_LONG"), # 0x874E
- ("", X, 1, "GL_OCCLUSION_QUERY_EVENT_MASK_AMD"), # 0x874F
- #("", X, 1, "GL_DEPTH_STENCIL_MESA"), # 0x8750
- #("", X, 1, "GL_UNSIGNED_INT_24_8_MESA"), # 0x8751
- #("", X, 1, "GL_UNSIGNED_INT_8_24_REV_MESA"), # 0x8752
- #("", X, 1, "GL_UNSIGNED_SHORT_15_1_MESA"), # 0x8753
- #("", X, 1, "GL_UNSIGNED_SHORT_1_15_REV_MESA"), # 0x8754
- #("", X, 1, "GL_TRACE_MASK_MESA"), # 0x8755
- #("", X, 1, "GL_TRACE_NAME_MESA"), # 0x8756
- ("", X, 1, "GL_YCBCR_MESA"), # 0x8757
- ("glGet", B, 1, "GL_PACK_INVERT_MESA"), # 0x8758
- ("", X, 1, "GL_TEXTURE_1D_STACK_MESAX"), # 0x8759
- ("", X, 1, "GL_TEXTURE_2D_STACK_MESAX"), # 0x875A
- ("", X, 1, "GL_PROXY_TEXTURE_1D_STACK_MESAX"), # 0x875B
- ("", X, 1, "GL_PROXY_TEXTURE_2D_STACK_MESAX"), # 0x875C
- ("", X, 1, "GL_TEXTURE_1D_STACK_BINDING_MESAX"), # 0x875D
- ("", X, 1, "GL_TEXTURE_2D_STACK_BINDING_MESAX"), # 0x875E
- ("", X, 1, "GL_STATIC_ATI"), # 0x8760
- ("", X, 1, "GL_DYNAMIC_ATI"), # 0x8761
- ("", X, 1, "GL_PRESERVE_ATI"), # 0x8762
- ("", X, 1, "GL_DISCARD_ATI"), # 0x8763
- ("glGetBufferParameter", I, 1, "GL_BUFFER_SIZE"), # 0x8764
- ("glGetBufferParameter", E, 1, "GL_BUFFER_USAGE"), # 0x8765
- ("", X, 1, "GL_ARRAY_OBJECT_BUFFER_ATI"), # 0x8766
- ("", X, 1, "GL_ARRAY_OBJECT_OFFSET_ATI"), # 0x8767
- ("", X, 1, "GL_ELEMENT_ARRAY_ATI"), # 0x8768
- ("glGet", E, 1, "GL_ELEMENT_ARRAY_TYPE_ATI"), # 0x8769
- ("", X, 1, "GL_ELEMENT_ARRAY_POINTER_ATI"), # 0x876A
- ("", X, 1, "GL_MAX_VERTEX_STREAMS_ATI"), # 0x876B
- ("", X, 1, "GL_VERTEX_STREAM0_ATI"), # 0x876C
- ("", X, 1, "GL_VERTEX_STREAM1_ATI"), # 0x876D
- ("", X, 1, "GL_VERTEX_STREAM2_ATI"), # 0x876E
- ("", X, 1, "GL_VERTEX_STREAM3_ATI"), # 0x876F
- ("", X, 1, "GL_VERTEX_STREAM4_ATI"), # 0x8770
- ("", X, 1, "GL_VERTEX_STREAM5_ATI"), # 0x8771
- ("", X, 1, "GL_VERTEX_STREAM6_ATI"), # 0x8772
- ("", X, 1, "GL_VERTEX_STREAM7_ATI"), # 0x8773
- ("", X, 1, "GL_VERTEX_SOURCE_ATI"), # 0x8774
- ("", X, 1, "GL_BUMP_ROT_MATRIX_ATI"), # 0x8775
- ("", X, 1, "GL_BUMP_ROT_MATRIX_SIZE_ATI"), # 0x8776
- ("", X, 1, "GL_BUMP_NUM_TEX_UNITS_ATI"), # 0x8777
- ("", X, 1, "GL_BUMP_TEX_UNITS_ATI"), # 0x8778
- ("", X, 1, "GL_DUDV_ATI"), # 0x8779
- ("", X, 1, "GL_DU8DV8_ATI"), # 0x877A
- ("", X, 1, "GL_BUMP_ENVMAP_ATI"), # 0x877B
- ("glGetTexEnv", E, 1, "GL_BUMP_TARGET_ATI"), # 0x877C
- ("", X, 1, "GL_VERTEX_SHADER_EXT"), # 0x8780
- ("glGet", I, 1, "GL_VERTEX_SHADER_BINDING_EXT"), # 0x8781
- ("", X, 1, "GL_OP_INDEX_EXT"), # 0x8782
- ("", X, 1, "GL_OP_NEGATE_EXT"), # 0x8783
- ("", X, 1, "GL_OP_DOT3_EXT"), # 0x8784
- ("", X, 1, "GL_OP_DOT4_EXT"), # 0x8785
- ("", X, 1, "GL_OP_MUL_EXT"), # 0x8786
- ("", X, 1, "GL_OP_ADD_EXT"), # 0x8787
- ("", X, 1, "GL_OP_MADD_EXT"), # 0x8788
- ("", X, 1, "GL_OP_FRAC_EXT"), # 0x8789
- ("", X, 1, "GL_OP_MAX_EXT"), # 0x878A
- ("", X, 1, "GL_OP_MIN_EXT"), # 0x878B
- ("", X, 1, "GL_OP_SET_GE_EXT"), # 0x878C
- ("", X, 1, "GL_OP_SET_LT_EXT"), # 0x878D
- ("", X, 1, "GL_OP_CLAMP_EXT"), # 0x878E
- ("", X, 1, "GL_OP_FLOOR_EXT"), # 0x878F
- ("", X, 1, "GL_OP_ROUND_EXT"), # 0x8790
- ("", X, 1, "GL_OP_EXP_BASE_2_EXT"), # 0x8791
- ("", X, 1, "GL_OP_LOG_BASE_2_EXT"), # 0x8792
- ("", X, 1, "GL_OP_POWER_EXT"), # 0x8793
- ("", X, 1, "GL_OP_RECIP_EXT"), # 0x8794
- ("", X, 1, "GL_OP_RECIP_SQRT_EXT"), # 0x8795
- ("", X, 1, "GL_OP_SUB_EXT"), # 0x8796
- ("", X, 1, "GL_OP_CROSS_PRODUCT_EXT"), # 0x8797
- ("", X, 1, "GL_OP_MULTIPLY_MATRIX_EXT"), # 0x8798
- ("", X, 1, "GL_OP_MOV_EXT"), # 0x8799
- ("", X, 1, "GL_OUTPUT_VERTEX_EXT"), # 0x879A
- ("", X, 1, "GL_OUTPUT_COLOR0_EXT"), # 0x879B
- ("", X, 1, "GL_OUTPUT_COLOR1_EXT"), # 0x879C
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD0_EXT"), # 0x879D
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD1_EXT"), # 0x879E
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD2_EXT"), # 0x879F
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD3_EXT"), # 0x87A0
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD4_EXT"), # 0x87A1
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD5_EXT"), # 0x87A2
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD6_EXT"), # 0x87A3
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD7_EXT"), # 0x87A4
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD8_EXT"), # 0x87A5
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD9_EXT"), # 0x87A6
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD10_EXT"), # 0x87A7
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD11_EXT"), # 0x87A8
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD12_EXT"), # 0x87A9
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD13_EXT"), # 0x87AA
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD14_EXT"), # 0x87AB
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD15_EXT"), # 0x87AC
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD16_EXT"), # 0x87AD
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD17_EXT"), # 0x87AE
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD18_EXT"), # 0x87AF
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD19_EXT"), # 0x87B0
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD20_EXT"), # 0x87B1
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD21_EXT"), # 0x87B2
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD22_EXT"), # 0x87B3
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD23_EXT"), # 0x87B4
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD24_EXT"), # 0x87B5
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD25_EXT"), # 0x87B6
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD26_EXT"), # 0x87B7
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD27_EXT"), # 0x87B8
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD28_EXT"), # 0x87B9
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD29_EXT"), # 0x87BA
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD30_EXT"), # 0x87BB
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD31_EXT"), # 0x87BC
- ("", X, 1, "GL_OUTPUT_FOG_EXT"), # 0x87BD
- ("", X, 1, "GL_SCALAR_EXT"), # 0x87BE
- ("", X, 1, "GL_VECTOR_EXT"), # 0x87BF
- ("", X, 1, "GL_MATRIX_EXT"), # 0x87C0
- ("", X, 1, "GL_VARIANT_EXT"), # 0x87C1
- ("", X, 1, "GL_INVARIANT_EXT"), # 0x87C2
- ("", X, 1, "GL_LOCAL_CONSTANT_EXT"), # 0x87C3
- ("", X, 1, "GL_LOCAL_EXT"), # 0x87C4
- ("", X, 1, "GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87C5
- ("", X, 1, "GL_MAX_VERTEX_SHADER_VARIANTS_EXT"), # 0x87C6
- ("", X, 1, "GL_MAX_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87C7
- ("", X, 1, "GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87C8
- ("", X, 1, "GL_MAX_VERTEX_SHADER_LOCALS_EXT"), # 0x87C9
- ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87CA
- ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT"), # 0x87CB
- ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87CC
- ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87CD
- ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT"), # 0x87CE
- ("", X, 1, "GL_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87CF
- ("", X, 1, "GL_VERTEX_SHADER_VARIANTS_EXT"), # 0x87D0
- ("", X, 1, "GL_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87D1
- ("", X, 1, "GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87D2
- ("", X, 1, "GL_VERTEX_SHADER_LOCALS_EXT"), # 0x87D3
- ("", X, 1, "GL_VERTEX_SHADER_OPTIMIZED_EXT"), # 0x87D4
- ("", X, 1, "GL_X_EXT"), # 0x87D5
- ("", X, 1, "GL_Y_EXT"), # 0x87D6
- ("", X, 1, "GL_Z_EXT"), # 0x87D7
- ("", X, 1, "GL_W_EXT"), # 0x87D8
- ("", X, 1, "GL_NEGATIVE_X_EXT"), # 0x87D9
- ("", X, 1, "GL_NEGATIVE_Y_EXT"), # 0x87DA
- ("", X, 1, "GL_NEGATIVE_Z_EXT"), # 0x87DB
- ("", X, 1, "GL_NEGATIVE_W_EXT"), # 0x87DC
- ("", X, 1, "GL_ZERO_EXT"), # 0x87DD
- ("", X, 1, "GL_ONE_EXT"), # 0x87DE
- ("", X, 1, "GL_NEGATIVE_ONE_EXT"), # 0x87DF
- ("", X, 1, "GL_NORMALIZED_RANGE_EXT"), # 0x87E0
- ("", X, 1, "GL_FULL_RANGE_EXT"), # 0x87E1
- ("", X, 1, "GL_CURRENT_VERTEX_EXT"), # 0x87E2
- ("", X, 1, "GL_MVP_MATRIX_EXT"), # 0x87E3
- ("", X, 1, "GL_VARIANT_VALUE_EXT"), # 0x87E4
- ("", X, 1, "GL_VARIANT_DATATYPE_EXT"), # 0x87E5
- ("", X, 1, "GL_VARIANT_ARRAY_STRIDE_EXT"), # 0x87E6
- ("glGet", E, 1, "GL_VARIANT_ARRAY_TYPE_EXT"), # 0x87E7
- ("", X, 1, "GL_VARIANT_ARRAY_EXT"), # 0x87E8
- ("", X, 1, "GL_VARIANT_ARRAY_POINTER_EXT"), # 0x87E9
- ("", X, 1, "GL_INVARIANT_VALUE_EXT"), # 0x87EA
- ("", X, 1, "GL_INVARIANT_DATATYPE_EXT"), # 0x87EB
- ("", X, 1, "GL_LOCAL_CONSTANT_VALUE_EXT"), # 0x87EC
- ("", X, 1, "GL_LOCAL_CONSTANT_DATATYPE_EXT"), # 0x87ED
- ("", X, 1, "GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD"), # 0x87EE
- ("", X, 1, "GL_PN_TRIANGLES_ATI"), # 0x87F0
- ("", X, 1, "GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI"), # 0x87F1
- ("", X, 1, "GL_PN_TRIANGLES_POINT_MODE_ATI"), # 0x87F2
- ("", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_ATI"), # 0x87F3
- ("", X, 1, "GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI"), # 0x87F4
- ("", X, 1, "GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI"), # 0x87F5
- ("", X, 1, "GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI"), # 0x87F6
- ("", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI"), # 0x87F7
- ("", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI"), # 0x87F8
- ("", X, 1, "GL_3DC_X_AMD"), # 0x87F9
- ("", X, 1, "GL_3DC_XY_AMD"), # 0x87FA
- ("glGet", I, 1, "GL_VBO_FREE_MEMORY_ATI"), # 0x87FB
- ("glGet", I, 1, "GL_TEXTURE_FREE_MEMORY_ATI"), # 0x87FC
- ("glGet", I, 1, "GL_RENDERBUFFER_FREE_MEMORY_ATI"), # 0x87FD
- ("glGet", I, 1, "GL_NUM_PROGRAM_BINARY_FORMATS"), # 0x87FE
- ("glGet", E, "_glGetInteger(GL_NUM_PROGRAM_BINARY_FORMATS)", "GL_PROGRAM_BINARY_FORMATS"), # 0x87FF
- ("glGet", E, 1, "GL_STENCIL_BACK_FUNC"), # 0x8800
- ("glGet", E, 1, "GL_STENCIL_BACK_FAIL"), # 0x8801
- ("glGet", E, 1, "GL_STENCIL_BACK_PASS_DEPTH_FAIL"), # 0x8802
- ("glGet", E, 1, "GL_STENCIL_BACK_PASS_DEPTH_PASS"), # 0x8803
- ("_glGet", B, 1, "GL_FRAGMENT_PROGRAM_ARB"), # 0x8804
- ("glGetProgramARB", I, 1, "GL_PROGRAM_ALU_INSTRUCTIONS_ARB"), # 0x8805
- ("glGetProgramARB", I, 1, "GL_PROGRAM_TEX_INSTRUCTIONS_ARB"), # 0x8806
- ("glGetProgramARB", I, 1, "GL_PROGRAM_TEX_INDIRECTIONS_ARB"), # 0x8807
- ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"), # 0x8808
- ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"), # 0x8809
- ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"), # 0x880A
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB"), # 0x880B
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB"), # 0x880C
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB"), # 0x880D
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"), # 0x880E
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"), # 0x880F
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"), # 0x8810
- ("", X, 1, "GL_RGBA32F"), # 0x8814
- ("", X, 1, "GL_RGB32F"), # 0x8815
- ("", X, 1, "GL_ALPHA32F_ARB"), # 0x8816
- ("", X, 1, "GL_INTENSITY32F_ARB"), # 0x8817
- ("", X, 1, "GL_LUMINANCE32F_ARB"), # 0x8818
- ("", X, 1, "GL_LUMINANCE_ALPHA32F_ARB"), # 0x8819
- ("", X, 1, "GL_RGBA16F"), # 0x881A
- ("", X, 1, "GL_RGB16F"), # 0x881B
- ("", X, 1, "GL_ALPHA16F_ARB"), # 0x881C
- ("", X, 1, "GL_INTENSITY16F_ARB"), # 0x881D
- ("", X, 1, "GL_LUMINANCE16F_ARB"), # 0x881E
- ("", X, 1, "GL_LUMINANCE_ALPHA16F_ARB"), # 0x881F
- ("glGet", B, 1, "GL_RGBA_FLOAT_MODE_ARB"), # 0x8820
- ("glGet", I, 1, "GL_MAX_DRAW_BUFFERS"), # 0x8824
- ("glGet", E, 1, "GL_DRAW_BUFFER0"), # 0x8825
- ("glGet", E, 1, "GL_DRAW_BUFFER1"), # 0x8826
- ("glGet", E, 1, "GL_DRAW_BUFFER2"), # 0x8827
- ("glGet", E, 1, "GL_DRAW_BUFFER3"), # 0x8828
- ("glGet", E, 1, "GL_DRAW_BUFFER4"), # 0x8829
- ("glGet", E, 1, "GL_DRAW_BUFFER5"), # 0x882A
- ("glGet", E, 1, "GL_DRAW_BUFFER6"), # 0x882B
- ("glGet", E, 1, "GL_DRAW_BUFFER7"), # 0x882C
- ("glGet", E, 1, "GL_DRAW_BUFFER8"), # 0x882D
- ("glGet", E, 1, "GL_DRAW_BUFFER9"), # 0x882E
- ("glGet", E, 1, "GL_DRAW_BUFFER10"), # 0x882F
- ("glGet", E, 1, "GL_DRAW_BUFFER11"), # 0x8830
- ("glGet", E, 1, "GL_DRAW_BUFFER12"), # 0x8831
- ("glGet", E, 1, "GL_DRAW_BUFFER13"), # 0x8832
- ("glGet", E, 1, "GL_DRAW_BUFFER14"), # 0x8833
- ("glGet", E, 1, "GL_DRAW_BUFFER15"), # 0x8834
- ("", X, 1, "GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI"), # 0x8835
- #("", X, 1, "GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI"), # 0x8837
- ("glGet", E, 1, "GL_BLEND_EQUATION_ALPHA"), # 0x883D
- ("", X, 1, "GL_SUBSAMPLE_DISTANCE_AMD"), # 0x883F
- ("glGet", B, 1, "GL_MATRIX_PALETTE_ARB"), # 0x8840
- ("glGet", I, 1, "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB"), # 0x8841
- ("glGet", I, 1, "GL_MAX_PALETTE_MATRICES_ARB"), # 0x8842
- ("glGet", I, 1, "GL_CURRENT_PALETTE_MATRIX_ARB"), # 0x8843
- ("glGet", B, 1, "GL_MATRIX_INDEX_ARRAY_ARB"), # 0x8844
- ("glGet", I, 1, "GL_CURRENT_MATRIX_INDEX_ARB"), # 0x8845
- ("glGet", I, 1, "GL_MATRIX_INDEX_ARRAY_SIZE_ARB"), # 0x8846
- ("glGet", E, 1, "GL_MATRIX_INDEX_ARRAY_TYPE_ARB"), # 0x8847
- ("glGet", I, 1, "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"), # 0x8848
- ("glGet", P, 1, "GL_MATRIX_INDEX_ARRAY_POINTER_ARB"), # 0x8849
- ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_DEPTH_SIZE"), # 0x884A
- ("glGetTexParameter", E, 1, "GL_DEPTH_TEXTURE_MODE"), # 0x884B
- ("glGetTexParameter,glGetSamplerParameter", E, 1, "GL_TEXTURE_COMPARE_MODE"), # 0x884C
- ("glGetTexParameter,glGetSamplerParameter", E, 1, "GL_TEXTURE_COMPARE_FUNC"), # 0x884D
- ("", X, 1, "GL_COMPARE_REF_TO_TEXTURE"), # 0x884E
- ("glGet,glGetTexParameter,glGetSamplerParameter", B, 1, "GL_TEXTURE_CUBE_MAP_SEAMLESS"), # 0x884F
- ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"), # 0x8850
- ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV"), # 0x8851
- ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV"), # 0x8852
- ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV"), # 0x8853
- ("", X, 1, "GL_OFFSET_HILO_TEXTURE_2D_NV"), # 0x8854
- ("", X, 1, "GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV"), # 0x8855
- ("", X, 1, "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV"), # 0x8856
- ("", X, 1, "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV"), # 0x8857
- ("", X, 1, "GL_DEPENDENT_HILO_TEXTURE_2D_NV"), # 0x8858
- ("", X, 1, "GL_DEPENDENT_RGB_TEXTURE_3D_NV"), # 0x8859
- ("", X, 1, "GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV"), # 0x885A
- ("", X, 1, "GL_DOT_PRODUCT_PASS_THROUGH_NV"), # 0x885B
- ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_1D_NV"), # 0x885C
- ("", X, 1, "GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV"), # 0x885D
- ("", X, 1, "GL_HILO8_NV"), # 0x885E
- ("", X, 1, "GL_SIGNED_HILO8_NV"), # 0x885F
- ("", X, 1, "GL_FORCE_BLUE_TO_ONE_NV"), # 0x8860
- ("glGet", B, 1, "GL_POINT_SPRITE"), # 0x8861
- ("glGetTexEnv", B, 1, "GL_COORD_REPLACE"), # 0x8862
- ("glGet", E, 1, "GL_POINT_SPRITE_R_MODE_NV"), # 0x8863
- ("glGetQuery", I, 1, "GL_QUERY_COUNTER_BITS"), # 0x8864
- ("glGetQuery", I, 1, "GL_CURRENT_QUERY"), # 0x8865
- ("glGetQueryObject", I, 1, "GL_QUERY_RESULT"), # 0x8866
- ("glGetQueryObject", B, 1, "GL_QUERY_RESULT_AVAILABLE"), # 0x8867
- ("glGet", I, 1, "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV"), # 0x8868
- ("glGet", I, 1, "GL_MAX_VERTEX_ATTRIBS"), # 0x8869
- ("glGetVertexAttrib", B, 1, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"), # 0x886A
- ("glGet", I, 1, "GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"), # 0x886C
- ("glGet", I, 1, "GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"), # 0x886D
- ("", X, 1, "GL_DEPTH_STENCIL_TO_RGBA_NV"), # 0x886E
- ("", X, 1, "GL_DEPTH_STENCIL_TO_BGRA_NV"), # 0x886F
- ("", X, 1, "GL_FRAGMENT_PROGRAM_NV"), # 0x8870
- ("glGet", I, 1, "GL_MAX_TEXTURE_COORDS"), # 0x8871
- ("glGet", I, 1, "GL_MAX_TEXTURE_IMAGE_UNITS"), # 0x8872
- ("glGet", I, 1, "GL_FRAGMENT_PROGRAM_BINDING_NV"), # 0x8873
- ("glGet", S, 1, "GL_PROGRAM_ERROR_STRING_ARB"), # 0x8874
- ("", X, 1, "GL_PROGRAM_FORMAT_ASCII_ARB"), # 0x8875
- ("glGetProgramARB", E, 1, "GL_PROGRAM_FORMAT_ARB"), # 0x8876
- ("", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_NV"), # 0x8878
- ("", X, 1, "GL_READ_PIXEL_DATA_RANGE_NV"), # 0x8879
- ("", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV"), # 0x887A
- ("", X, 1, "GL_READ_PIXEL_DATA_RANGE_LENGTH_NV"), # 0x887B
- ("", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV"), # 0x887C
- ("", X, 1, "GL_READ_PIXEL_DATA_RANGE_POINTER_NV"), # 0x887D
- ("", X, 1, "GL_GEOMETRY_SHADER_INVOCATIONS"), # 0x887F
- ("", X, 1, "GL_FLOAT_R_NV"), # 0x8880
- ("", X, 1, "GL_FLOAT_RG_NV"), # 0x8881
- ("", X, 1, "GL_FLOAT_RGB_NV"), # 0x8882
- ("", X, 1, "GL_FLOAT_RGBA_NV"), # 0x8883
- ("", X, 1, "GL_FLOAT_R16_NV"), # 0x8884
- ("", X, 1, "GL_FLOAT_R32_NV"), # 0x8885
- ("", X, 1, "GL_FLOAT_RG16_NV"), # 0x8886
- ("", X, 1, "GL_FLOAT_RG32_NV"), # 0x8887
- ("", X, 1, "GL_FLOAT_RGB16_NV"), # 0x8888
- ("", X, 1, "GL_FLOAT_RGB32_NV"), # 0x8889
- ("", X, 1, "GL_FLOAT_RGBA16_NV"), # 0x888A
- ("", X, 1, "GL_FLOAT_RGBA32_NV"), # 0x888B
- ("", X, 1, "GL_TEXTURE_FLOAT_COMPONENTS_NV"), # 0x888C
- ("", X, 1, "GL_FLOAT_CLEAR_COLOR_VALUE_NV"), # 0x888D
- ("", X, 1, "GL_FLOAT_RGBA_MODE_NV"), # 0x888E
- ("glGetTexParameter", E, 1, "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV"), # 0x888F
- ("glGet", B, 1, "GL_DEPTH_BOUNDS_TEST_EXT"), # 0x8890
- ("glGet", F, 2, "GL_DEPTH_BOUNDS_EXT"), # 0x8891
- ("", X, 1, "GL_ARRAY_BUFFER"), # 0x8892
- ("", X, 1, "GL_ELEMENT_ARRAY_BUFFER"), # 0x8893
- ("glGet", I, 1, "GL_ARRAY_BUFFER_BINDING"), # 0x8894
- ("glGet", I, 1, "GL_ELEMENT_ARRAY_BUFFER_BINDING"), # 0x8895
- ("glGet", I, 1, "GL_VERTEX_ARRAY_BUFFER_BINDING"), # 0x8896
- ("glGet", I, 1, "GL_NORMAL_ARRAY_BUFFER_BINDING"), # 0x8897
- ("glGet", I, 1, "GL_COLOR_ARRAY_BUFFER_BINDING"), # 0x8898
- ("glGet", I, 1, "GL_INDEX_ARRAY_BUFFER_BINDING"), # 0x8899
- ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"), # 0x889A
- ("glGet", I, 1, "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"), # 0x889B
- ("glGet", I, 1, "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"), # 0x889C
- ("glGet", I, 1, "GL_FOG_COORD_ARRAY_BUFFER_BINDING"), # 0x889D
- ("glGet", I, 1, "GL_WEIGHT_ARRAY_BUFFER_BINDING"), # 0x889E
- ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"), # 0x889F
- ("glGetProgramARB", I, 1, "GL_PROGRAM_INSTRUCTIONS_ARB"), # 0x88A0
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_INSTRUCTIONS_ARB"), # 0x88A1
- ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"), # 0x88A2
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"), # 0x88A3
- ("glGetProgramARB", I, 1, "GL_PROGRAM_TEMPORARIES_ARB"), # 0x88A4
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_TEMPORARIES_ARB"), # 0x88A5
- ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_TEMPORARIES_ARB"), # 0x88A6
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"), # 0x88A7
- ("glGetProgramARB", I, 1, "GL_PROGRAM_PARAMETERS_ARB"), # 0x88A8
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_PARAMETERS_ARB"), # 0x88A9
- ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_PARAMETERS_ARB"), # 0x88AA
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"), # 0x88AB
- ("glGetProgramARB", I, 1, "GL_PROGRAM_ATTRIBS_ARB"), # 0x88AC
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ATTRIBS_ARB"), # 0x88AD
- ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_ATTRIBS_ARB"), # 0x88AE
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"), # 0x88AF
- ("glGetProgramARB", I, 1, "GL_PROGRAM_ADDRESS_REGISTERS_ARB"), # 0x88B0
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB"), # 0x88B1
- ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"), # 0x88B2
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"), # 0x88B3
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"), # 0x88B4
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"), # 0x88B5
- ("glGetProgramARB", B, 1, "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"), # 0x88B6
- ("glGet", F, 16, "GL_TRANSPOSE_CURRENT_MATRIX_ARB"), # 0x88B7
- ("", X, 1, "GL_READ_ONLY"), # 0x88B8
- ("", X, 1, "GL_WRITE_ONLY"), # 0x88B9
- ("", X, 1, "GL_READ_WRITE"), # 0x88BA
- ("glGetBufferParameter", E, 1, "GL_BUFFER_ACCESS"), # 0x88BB
- ("glGetBufferParameter", B, 1, "GL_BUFFER_MAPPED"), # 0x88BC
- ("glGetBufferParameter", P, 1, "GL_BUFFER_MAP_POINTER"), # 0x88BD
- ("", X, 1, "GL_WRITE_DISCARD_NV"), # 0x88BE
- ("", X, 1, "GL_TIME_ELAPSED"), # 0x88BF
- ("", X, 1, "GL_MATRIX0_ARB"), # 0x88C0
- ("", X, 1, "GL_MATRIX1_ARB"), # 0x88C1
- ("", X, 1, "GL_MATRIX2_ARB"), # 0x88C2
- ("", X, 1, "GL_MATRIX3_ARB"), # 0x88C3
- ("", X, 1, "GL_MATRIX4_ARB"), # 0x88C4
- ("", X, 1, "GL_MATRIX5_ARB"), # 0x88C5
- ("", X, 1, "GL_MATRIX6_ARB"), # 0x88C6
- ("", X, 1, "GL_MATRIX7_ARB"), # 0x88C7
- ("", X, 1, "GL_MATRIX8_ARB"), # 0x88C8
- ("", X, 1, "GL_MATRIX9_ARB"), # 0x88C9
- ("", X, 1, "GL_MATRIX10_ARB"), # 0x88CA
- ("", X, 1, "GL_MATRIX11_ARB"), # 0x88CB
- ("", X, 1, "GL_MATRIX12_ARB"), # 0x88CC
- ("", X, 1, "GL_MATRIX13_ARB"), # 0x88CD
- ("", X, 1, "GL_MATRIX14_ARB"), # 0x88CE
- ("", X, 1, "GL_MATRIX15_ARB"), # 0x88CF
- ("", X, 1, "GL_MATRIX16_ARB"), # 0x88D0
- ("", X, 1, "GL_MATRIX17_ARB"), # 0x88D1
- ("", X, 1, "GL_MATRIX18_ARB"), # 0x88D2
- ("", X, 1, "GL_MATRIX19_ARB"), # 0x88D3
- ("", X, 1, "GL_MATRIX20_ARB"), # 0x88D4
- ("", X, 1, "GL_MATRIX21_ARB"), # 0x88D5
- ("", X, 1, "GL_MATRIX22_ARB"), # 0x88D6
- ("", X, 1, "GL_MATRIX23_ARB"), # 0x88D7
- ("", X, 1, "GL_MATRIX24_ARB"), # 0x88D8
- ("", X, 1, "GL_MATRIX25_ARB"), # 0x88D9
- ("", X, 1, "GL_MATRIX26_ARB"), # 0x88DA
- ("", X, 1, "GL_MATRIX27_ARB"), # 0x88DB
- ("", X, 1, "GL_MATRIX28_ARB"), # 0x88DC
- ("", X, 1, "GL_MATRIX29_ARB"), # 0x88DD
- ("", X, 1, "GL_MATRIX30_ARB"), # 0x88DE
- ("", X, 1, "GL_MATRIX31_ARB"), # 0x88DF
- ("", X, 1, "GL_STREAM_DRAW"), # 0x88E0
- ("", X, 1, "GL_STREAM_READ"), # 0x88E1
- ("", X, 1, "GL_STREAM_COPY"), # 0x88E2
- ("", X, 1, "GL_STATIC_DRAW"), # 0x88E4
- ("", X, 1, "GL_STATIC_READ"), # 0x88E5
- ("", X, 1, "GL_STATIC_COPY"), # 0x88E6
- ("", X, 1, "GL_DYNAMIC_DRAW"), # 0x88E8
- ("", X, 1, "GL_DYNAMIC_READ"), # 0x88E9
- ("", X, 1, "GL_DYNAMIC_COPY"), # 0x88EA
- ("", X, 1, "GL_PIXEL_PACK_BUFFER"), # 0x88EB
- ("", X, 1, "GL_PIXEL_UNPACK_BUFFER"), # 0x88EC
- ("glGet", I, 1, "GL_PIXEL_PACK_BUFFER_BINDING"), # 0x88ED
- ("", X, 1, "GL_ETC1_SRGB8_NV"), # 0x88EE
- ("glGet", I, 1, "GL_PIXEL_UNPACK_BUFFER_BINDING"), # 0x88EF
- ("", X, 1, "GL_DEPTH24_STENCIL8"), # 0x88F0
- ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_STENCIL_SIZE"), # 0x88F1
- ("", X, 1, "GL_STENCIL_TAG_BITS_EXT"), # 0x88F2
- ("", X, 1, "GL_STENCIL_CLEAR_TAG_VALUE_EXT"), # 0x88F3
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"), # 0x88F4
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_CALL_DEPTH_NV"), # 0x88F5
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_IF_DEPTH_NV"), # 0x88F6
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_LOOP_DEPTH_NV"), # 0x88F7
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_LOOP_COUNT_NV"), # 0x88F8
- ("", X, 1, "GL_SRC1_COLOR"), # 0x88F9
- ("", X, 1, "GL_ONE_MINUS_SRC1_COLOR"), # 0x88FA
- ("", X, 1, "GL_ONE_MINUS_SRC1_ALPHA"), # 0x88FB
- ("glGet", I, 1, "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"), # 0x88FC
- ("glGetVertexAttrib", B, 1, "GL_VERTEX_ATTRIB_ARRAY_INTEGER"), # 0x88FD
- ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR"), # 0x88FE
- ("glGet", I, 1, "GL_MAX_ARRAY_TEXTURE_LAYERS"), # 0x88FF
- ("glGet", F, 1, "GL_MIN_PROGRAM_TEXEL_OFFSET"), # 0x8904
- ("glGet", F, 1, "GL_MAX_PROGRAM_TEXEL_OFFSET"), # 0x8905
- ("", X, 1, "GL_PROGRAM_ATTRIB_COMPONENTS_NV"), # 0x8906
- ("", X, 1, "GL_PROGRAM_RESULT_COMPONENTS_NV"), # 0x8907
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV"), # 0x8908
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_RESULT_COMPONENTS_NV"), # 0x8909
- ("glGet", B, 1, "GL_STENCIL_TEST_TWO_SIDE_EXT"), # 0x8910
- ("glGet", E, 1, "GL_ACTIVE_STENCIL_FACE_EXT"), # 0x8911
- ("", X, 1, "GL_MIRROR_CLAMP_TO_BORDER_EXT"), # 0x8912
- ("", X, 1, "GL_SAMPLES_PASSED"), # 0x8914
- ("glGetProgram", I, 1, "GL_GEOMETRY_VERTICES_OUT"), # 0x8916
- ("glGetProgram", E, 1, "GL_GEOMETRY_INPUT_TYPE"), # 0x8917
- ("glGetProgram", E, 1, "GL_GEOMETRY_OUTPUT_TYPE"), # 0x8918
- ("_glGet", I, 1, "GL_SAMPLER_BINDING"), # 0x8919
- ("glGet", E, 1, "GL_CLAMP_VERTEX_COLOR"), # 0x891A
- ("glGet", E, 1, "GL_CLAMP_FRAGMENT_COLOR"), # 0x891B
- ("glGet", E, 1, "GL_CLAMP_READ_COLOR"), # 0x891C
- ("", X, 1, "GL_FIXED_ONLY"), # 0x891D
- ("", X, 1, "GL_TESS_CONTROL_PROGRAM_NV"), # 0x891E
- ("", X, 1, "GL_TESS_EVALUATION_PROGRAM_NV"), # 0x891F
- ("", X, 1, "GL_FRAGMENT_SHADER_ATI"), # 0x8920
- ("", X, 1, "GL_REG_0_ATI"), # 0x8921
- ("", X, 1, "GL_REG_1_ATI"), # 0x8922
- ("", X, 1, "GL_REG_2_ATI"), # 0x8923
- ("", X, 1, "GL_REG_3_ATI"), # 0x8924
- ("", X, 1, "GL_REG_4_ATI"), # 0x8925
- ("", X, 1, "GL_REG_5_ATI"), # 0x8926
- ("", X, 1, "GL_REG_6_ATI"), # 0x8927
- ("", X, 1, "GL_REG_7_ATI"), # 0x8928
- ("", X, 1, "GL_REG_8_ATI"), # 0x8929
- ("", X, 1, "GL_REG_9_ATI"), # 0x892A
- ("", X, 1, "GL_REG_10_ATI"), # 0x892B
- ("", X, 1, "GL_REG_11_ATI"), # 0x892C
- ("", X, 1, "GL_REG_12_ATI"), # 0x892D
- ("", X, 1, "GL_REG_13_ATI"), # 0x892E
- ("", X, 1, "GL_REG_14_ATI"), # 0x892F
- ("", X, 1, "GL_REG_15_ATI"), # 0x8930
- ("", X, 1, "GL_REG_16_ATI"), # 0x8931
- ("", X, 1, "GL_REG_17_ATI"), # 0x8932
- ("", X, 1, "GL_REG_18_ATI"), # 0x8933
- ("", X, 1, "GL_REG_19_ATI"), # 0x8934
- ("", X, 1, "GL_REG_20_ATI"), # 0x8935
- ("", X, 1, "GL_REG_21_ATI"), # 0x8936
- ("", X, 1, "GL_REG_22_ATI"), # 0x8937
- ("", X, 1, "GL_REG_23_ATI"), # 0x8938
- ("", X, 1, "GL_REG_24_ATI"), # 0x8939
- ("", X, 1, "GL_REG_25_ATI"), # 0x893A
- ("", X, 1, "GL_REG_26_ATI"), # 0x893B
- ("", X, 1, "GL_REG_27_ATI"), # 0x893C
- ("", X, 1, "GL_REG_28_ATI"), # 0x893D
- ("", X, 1, "GL_REG_29_ATI"), # 0x893E
- ("", X, 1, "GL_REG_30_ATI"), # 0x893F
- ("", X, 1, "GL_REG_31_ATI"), # 0x8940
- ("", X, 1, "GL_CON_0_ATI"), # 0x8941
- ("", X, 1, "GL_CON_1_ATI"), # 0x8942
- ("", X, 1, "GL_CON_2_ATI"), # 0x8943
- ("", X, 1, "GL_CON_3_ATI"), # 0x8944
- ("", X, 1, "GL_CON_4_ATI"), # 0x8945
- ("", X, 1, "GL_CON_5_ATI"), # 0x8946
- ("", X, 1, "GL_CON_6_ATI"), # 0x8947
- ("", X, 1, "GL_CON_7_ATI"), # 0x8948
- ("", X, 1, "GL_CON_8_ATI"), # 0x8949
- ("", X, 1, "GL_CON_9_ATI"), # 0x894A
- ("", X, 1, "GL_CON_10_ATI"), # 0x894B
- ("", X, 1, "GL_CON_11_ATI"), # 0x894C
- ("", X, 1, "GL_CON_12_ATI"), # 0x894D
- ("", X, 1, "GL_CON_13_ATI"), # 0x894E
- ("", X, 1, "GL_CON_14_ATI"), # 0x894F
- ("", X, 1, "GL_CON_15_ATI"), # 0x8950
- ("", X, 1, "GL_CON_16_ATI"), # 0x8951
- ("", X, 1, "GL_CON_17_ATI"), # 0x8952
- ("", X, 1, "GL_CON_18_ATI"), # 0x8953
- ("", X, 1, "GL_CON_19_ATI"), # 0x8954
- ("", X, 1, "GL_CON_20_ATI"), # 0x8955
- ("", X, 1, "GL_CON_21_ATI"), # 0x8956
- ("", X, 1, "GL_CON_22_ATI"), # 0x8957
- ("", X, 1, "GL_CON_23_ATI"), # 0x8958
- ("", X, 1, "GL_CON_24_ATI"), # 0x8959
- ("", X, 1, "GL_CON_25_ATI"), # 0x895A
- ("", X, 1, "GL_CON_26_ATI"), # 0x895B
- ("", X, 1, "GL_CON_27_ATI"), # 0x895C
- ("", X, 1, "GL_CON_28_ATI"), # 0x895D
- ("", X, 1, "GL_CON_29_ATI"), # 0x895E
- ("", X, 1, "GL_CON_30_ATI"), # 0x895F
- ("", X, 1, "GL_CON_31_ATI"), # 0x8960
- ("", X, 1, "GL_MOV_ATI"), # 0x8961
- ("", X, 1, "GL_ADD_ATI"), # 0x8963
- ("", X, 1, "GL_MUL_ATI"), # 0x8964
- ("", X, 1, "GL_SUB_ATI"), # 0x8965
- ("", X, 1, "GL_DOT3_ATI"), # 0x8966
- ("", X, 1, "GL_DOT4_ATI"), # 0x8967
- ("", X, 1, "GL_MAD_ATI"), # 0x8968
- ("", X, 1, "GL_LERP_ATI"), # 0x8969
- ("", X, 1, "GL_CND_ATI"), # 0x896A
- ("", X, 1, "GL_CND0_ATI"), # 0x896B
- ("", X, 1, "GL_DOT2_ADD_ATI"), # 0x896C
- ("", X, 1, "GL_SECONDARY_INTERPOLATOR_ATI"), # 0x896D
- ("", X, 1, "GL_NUM_FRAGMENT_REGISTERS_ATI"), # 0x896E
- ("", X, 1, "GL_NUM_FRAGMENT_CONSTANTS_ATI"), # 0x896F
- ("", X, 1, "GL_NUM_PASSES_ATI"), # 0x8970
- ("", X, 1, "GL_NUM_INSTRUCTIONS_PER_PASS_ATI"), # 0x8971
- ("", X, 1, "GL_NUM_INSTRUCTIONS_TOTAL_ATI"), # 0x8972
- ("", X, 1, "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI"), # 0x8973
- ("", X, 1, "GL_NUM_LOOPBACK_COMPONENTS_ATI"), # 0x8974
- ("", X, 1, "GL_COLOR_ALPHA_PAIRING_ATI"), # 0x8975
- ("", X, 1, "GL_SWIZZLE_STR_ATI"), # 0x8976
- ("", X, 1, "GL_SWIZZLE_STQ_ATI"), # 0x8977
- ("", X, 1, "GL_SWIZZLE_STR_DR_ATI"), # 0x8978
- ("", X, 1, "GL_SWIZZLE_STQ_DQ_ATI"), # 0x8979
- ("", X, 1, "GL_SWIZZLE_STRQ_ATI"), # 0x897A
- ("", X, 1, "GL_SWIZZLE_STRQ_DQ_ATI"), # 0x897B
- ("", X, 1, "GL_INTERLACE_OML"), # 0x8980
- ("", X, 1, "GL_INTERLACE_READ_OML"), # 0x8981
- ("", X, 1, "GL_FORMAT_SUBSAMPLE_24_24_OML"), # 0x8982
- ("", X, 1, "GL_FORMAT_SUBSAMPLE_244_244_OML"), # 0x8983
- ("", X, 1, "GL_PACK_RESAMPLE_OML"), # 0x8984
- ("", X, 1, "GL_UNPACK_RESAMPLE_OML"), # 0x8985
- ("", X, 1, "GL_RESAMPLE_REPLICATE_OML"), # 0x8986
- ("", X, 1, "GL_RESAMPLE_ZERO_FILL_OML"), # 0x8987
- ("", X, 1, "GL_RESAMPLE_AVERAGE_OML"), # 0x8988
- ("", X, 1, "GL_RESAMPLE_DECIMATE_OML"), # 0x8989
- ("", X, 1, "GL_POINT_SIZE_ARRAY_TYPE_OES"), # 0x898A
- ("", X, 1, "GL_POINT_SIZE_ARRAY_STRIDE_OES"), # 0x898B
- ("", X, 1, "GL_POINT_SIZE_ARRAY_POINTER_OES"), # 0x898C
- ("", X, 1, "GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES"), # 0x898D
- ("", X, 1, "GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES"), # 0x898E
- ("", X, 1, "GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES"), # 0x898F
- ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_APPLE"), # 0x8A00
- ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_APPLE"), # 0x8A01
- ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE"), # 0x8A02
- ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE"), # 0x8A03
- ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE"), # 0x8A04
- ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE"), # 0x8A05
- ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE"), # 0x8A06
- ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE"), # 0x8A07
- ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE"), # 0x8A08
- ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE"), # 0x8A09
- ("", X, 1, "GL_DRAW_PIXELS_APPLE"), # 0x8A0A
- ("", X, 1, "GL_FENCE_APPLE"), # 0x8A0B
- ("", X, 1, "GL_ELEMENT_ARRAY_APPLE"), # 0x8A0C
- ("glGet", E, 1, "GL_ELEMENT_ARRAY_TYPE_APPLE"), # 0x8A0D
- ("", X, 1, "GL_ELEMENT_ARRAY_POINTER_APPLE"), # 0x8A0E
- ("", X, 1, "GL_COLOR_FLOAT_APPLE"), # 0x8A0F
- ("", X, 1, "GL_UNIFORM_BUFFER"), # 0x8A11
- ("", X, 1, "GL_BUFFER_SERIALIZED_MODIFY_APPLE"), # 0x8A12
- ("", X, 1, "GL_BUFFER_FLUSHING_UNMAP_APPLE"), # 0x8A13
- ("", X, 1, "GL_AUX_DEPTH_STENCIL_APPLE"), # 0x8A14
- ("", X, 1, "GL_PACK_ROW_BYTES_APPLE"), # 0x8A15
- ("", X, 1, "GL_UNPACK_ROW_BYTES_APPLE"), # 0x8A16
- ("", X, 1, "GL_RELEASED_APPLE"), # 0x8A19
- ("", X, 1, "GL_VOLATILE_APPLE"), # 0x8A1A
- ("", X, 1, "GL_RETAINED_APPLE"), # 0x8A1B
- ("", X, 1, "GL_UNDEFINED_APPLE"), # 0x8A1C
- ("", B, 1, "GL_PURGEABLE_APPLE"), # 0x8A1D
- ("", X, 1, "GL_RGB_422_APPLE"), # 0x8A1F
- ("glGet,glGet_i", I, 1, "GL_UNIFORM_BUFFER_BINDING"), # 0x8A28
- ("glGet_i", I, 1, "GL_UNIFORM_BUFFER_START"), # 0x8A29
- ("glGet_i", I, 1, "GL_UNIFORM_BUFFER_SIZE"), # 0x8A2A
- ("glGet", I, 1, "GL_MAX_VERTEX_UNIFORM_BLOCKS"), # 0x8A2B
- ("glGet", I, 1, "GL_MAX_GEOMETRY_UNIFORM_BLOCKS"), # 0x8A2C
- ("glGet", I, 1, "GL_MAX_FRAGMENT_UNIFORM_BLOCKS"), # 0x8A2D
- ("glGet", I, 1, "GL_MAX_COMBINED_UNIFORM_BLOCKS"), # 0x8A2E
- ("glGet", I, 1, "GL_MAX_UNIFORM_BUFFER_BINDINGS"), # 0x8A2F
- ("glGet", I, 1, "GL_MAX_UNIFORM_BLOCK_SIZE"), # 0x8A30
- ("glGet", I, 1, "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"), # 0x8A31
- ("glGet", I, 1, "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8A32
- ("glGet", I, 1, "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8A33
- ("glGet", I, 1, "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"), # 0x8A34
- ("glGetProgram", I, 1, "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"), # 0x8A35
- ("glGetProgram", I, 1, "GL_ACTIVE_UNIFORM_BLOCKS"), # 0x8A36
- ("glGetActiveUniforms", E, 1, "GL_UNIFORM_TYPE"), # 0x8A37
- ("glGetActiveUniforms", I, 1, "GL_UNIFORM_SIZE"), # 0x8A38
- ("glGetActiveUniforms", I, 1, "GL_UNIFORM_NAME_LENGTH"), # 0x8A39
- ("glGetActiveUniforms", I, 1, "GL_UNIFORM_BLOCK_INDEX"), # 0x8A3A
- ("glGetActiveUniforms", I, 1, "GL_UNIFORM_OFFSET"), # 0x8A3B
- ("glGetActiveUniforms", I, 1, "GL_UNIFORM_ARRAY_STRIDE"), # 0x8A3C
- ("glGetActiveUniforms", I, 1, "GL_UNIFORM_MATRIX_STRIDE"), # 0x8A3D
- ("glGetActiveUniforms", B, 1, "GL_UNIFORM_IS_ROW_MAJOR"), # 0x8A3E
- ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_BINDING"), # 0x8A3F
- ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_DATA_SIZE"), # 0x8A40
- ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_NAME_LENGTH"), # 0x8A41
- ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"), # 0x8A42
- ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"), # 0x8A43
- ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"), # 0x8A44
- ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"), # 0x8A45
- ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"), # 0x8A46
- ("glGetTexParameter,glGetSamplerParameter", E, 1, "GL_TEXTURE_SRGB_DECODE_EXT"), # 0x8A48
- ("", X, 1, "GL_DECODE_EXT"), # 0x8A49
- ("", X, 1, "GL_SKIP_DECODE_EXT"), # 0x8A4A
- ("", X, 1, "GL_PROGRAM_PIPELINE_OBJECT_EXT"), # 0x8A4F
- ("", X, 1, "GL_RGB_RAW_422_APPLE"), # 0x8A51
- ("", X, 1, "GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT"), # 0x8A52
- ("", X, 1, "GL_SYNC_OBJECT_APPLE"), # 0x8A53
- ("", X, 1, "GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT"), # 0x8A54
- ("", X, 1, "GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT"), # 0x8A55
- ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT"), # 0x8A56
- ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT"), # 0x8A57
- ("glGetProgramPipeline", I, 1, "GL_FRAGMENT_SHADER"), # 0x8B30
- ("glGetProgramPipeline", I, 1, "GL_VERTEX_SHADER"), # 0x8B31
- ("", H, 1, "GL_PROGRAM_OBJECT_ARB"), # 0x8B40
- ("", X, 1, "GL_SHADER_OBJECT_ARB"), # 0x8B48
- ("glGet", I, 1, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8B49
- ("glGet", I, 1, "GL_MAX_VERTEX_UNIFORM_COMPONENTS"), # 0x8B4A
- ("glGet", I, 1, "GL_MAX_VARYING_COMPONENTS"), # 0x8B4B
- ("glGet", I, 1, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"), # 0x8B4C
- ("glGet", I, 1, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"), # 0x8B4D
- ("", E, 1, "GL_OBJECT_TYPE_ARB"), # 0x8B4E
- ("glGetShader", E, 1, "GL_SHADER_TYPE"), # 0x8B4F
- ("", X, 1, "GL_FLOAT_VEC2"), # 0x8B50
- ("", X, 1, "GL_FLOAT_VEC3"), # 0x8B51
- ("", X, 1, "GL_FLOAT_VEC4"), # 0x8B52
- ("", X, 1, "GL_INT_VEC2"), # 0x8B53
- ("", X, 1, "GL_INT_VEC3"), # 0x8B54
- ("", X, 1, "GL_INT_VEC4"), # 0x8B55
- ("", X, 1, "GL_BOOL"), # 0x8B56
- ("", X, 1, "GL_BOOL_VEC2"), # 0x8B57
- ("", X, 1, "GL_BOOL_VEC3"), # 0x8B58
- ("", X, 1, "GL_BOOL_VEC4"), # 0x8B59
- ("", X, 1, "GL_FLOAT_MAT2"), # 0x8B5A
- ("", X, 1, "GL_FLOAT_MAT3"), # 0x8B5B
- ("", X, 1, "GL_FLOAT_MAT4"), # 0x8B5C
- ("", X, 1, "GL_SAMPLER_1D"), # 0x8B5D
- ("", X, 1, "GL_SAMPLER_2D"), # 0x8B5E
- ("", X, 1, "GL_SAMPLER_3D"), # 0x8B5F
- ("", X, 1, "GL_SAMPLER_CUBE"), # 0x8B60
- ("", X, 1, "GL_SAMPLER_1D_SHADOW"), # 0x8B61
- ("", X, 1, "GL_SAMPLER_2D_SHADOW"), # 0x8B62
- ("", X, 1, "GL_SAMPLER_2D_RECT"), # 0x8B63
- ("", X, 1, "GL_SAMPLER_2D_RECT_SHADOW"), # 0x8B64
- ("", X, 1, "GL_FLOAT_MAT2x3"), # 0x8B65
- ("", X, 1, "GL_FLOAT_MAT2x4"), # 0x8B66
- ("", X, 1, "GL_FLOAT_MAT3x2"), # 0x8B67
- ("", X, 1, "GL_FLOAT_MAT3x4"), # 0x8B68
- ("", X, 1, "GL_FLOAT_MAT4x2"), # 0x8B69
- ("", X, 1, "GL_FLOAT_MAT4x3"), # 0x8B6A
- ("glGetShader,glGetProgram", B, 1, "GL_DELETE_STATUS"), # 0x8B80
- ("glGetShader,glGetProgram", B, 1, "GL_COMPILE_STATUS"), # 0x8B81
- ("glGetShader,glGetProgram", B, 1, "GL_LINK_STATUS"), # 0x8B82
- ("glGetShader,glGetProgram", B, 1, "GL_VALIDATE_STATUS"), # 0x8B83
- ("glGetShader,glGetProgram", I, 1, "GL_INFO_LOG_LENGTH"), # 0x8B84
- ("glGetProgram", I, 1, "GL_ATTACHED_SHADERS"), # 0x8B85
- ("glGetProgram", I, 1, "GL_ACTIVE_UNIFORMS"), # 0x8B86
- ("glGetProgram", I, 1, "GL_ACTIVE_UNIFORM_MAX_LENGTH"), # 0x8B87
- ("glGetShader", I, 1, "GL_SHADER_SOURCE_LENGTH"), # 0x8B88
- ("glGetProgram", I, 1, "GL_ACTIVE_ATTRIBUTES"), # 0x8B89
- ("glGetProgram", I, 1, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"), # 0x8B8A
- ("", X, 1, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT"), # 0x8B8B
- ("glGet", S, 1, "GL_SHADING_LANGUAGE_VERSION"), # 0x8B8C
- ("glGet", I, 1, "GL_CURRENT_PROGRAM"), # 0x8B8D
- ("", X, 1, "GL_PALETTE4_RGB8_OES"), # 0x8B90
- ("", X, 1, "GL_PALETTE4_RGBA8_OES"), # 0x8B91
- ("", X, 1, "GL_PALETTE4_R5_G6_B5_OES"), # 0x8B92
- ("", X, 1, "GL_PALETTE4_RGBA4_OES"), # 0x8B93
- ("", X, 1, "GL_PALETTE4_RGB5_A1_OES"), # 0x8B94
- ("", X, 1, "GL_PALETTE8_RGB8_OES"), # 0x8B95
- ("", X, 1, "GL_PALETTE8_RGBA8_OES"), # 0x8B96
- ("", X, 1, "GL_PALETTE8_R5_G6_B5_OES"), # 0x8B97
- ("", X, 1, "GL_PALETTE8_RGBA4_OES"), # 0x8B98
- ("", X, 1, "GL_PALETTE8_RGB5_A1_OES"), # 0x8B99
- ("glGet", E, 1, "GL_IMPLEMENTATION_COLOR_READ_TYPE"), # 0x8B9A
- ("glGet", E, 1, "GL_IMPLEMENTATION_COLOR_READ_FORMAT"), # 0x8B9B
- ("", X, 1, "GL_POINT_SIZE_ARRAY_OES"), # 0x8B9C
- ("glGetTexParameter", I, 4, "GL_TEXTURE_CROP_RECT_OES"), # 0x8B9D
- ("glGet", I, 1, "GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES"), # 0x8B9E
- ("", I, 1, "GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES"), # 0x8B9F
- #("", X, 1, "GL_FRAGMENT_PROGRAM_POSITION_MESA"), # 0x8BB0
- #("", X, 1, "GL_FRAGMENT_PROGRAM_CALLBACK_MESA"), # 0x8BB1
- #("", X, 1, "GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA"), # 0x8BB2
- #("", X, 1, "GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA"), # 0x8BB3
- #("", X, 1, "GL_VERTEX_PROGRAM_POSITION_MESA"), # 0x8BB4
- #("", X, 1, "GL_VERTEX_PROGRAM_CALLBACK_MESA"), # 0x8BB5
- #("", X, 1, "GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA"), # 0x8BB6
- #("", X, 1, "GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA"), # 0x8BB7
- ("", X, 1, "GL_COUNTER_TYPE_AMD"), # 0x8BC0
- ("", X, 1, "GL_COUNTER_RANGE_AMD"), # 0x8BC1
- ("", X, 1, "GL_UNSIGNED_INT64_AMD"), # 0x8BC2
- ("", X, 1, "GL_PERCENTAGE_AMD"), # 0x8BC3
- ("", X, 1, "GL_PERFMON_RESULT_AVAILABLE_AMD"), # 0x8BC4
- ("", X, 1, "GL_PERFMON_RESULT_SIZE_AMD"), # 0x8BC5
- ("", X, 1, "GL_PERFMON_RESULT_AMD"), # 0x8BC6
- #("", X, 1, "GL_TEXTURE_WIDTH_QCOM"), # 0x8BD2
- #("", X, 1, "GL_TEXTURE_HEIGHT_QCOM"), # 0x8BD3
- #("", X, 1, "GL_TEXTURE_DEPTH_QCOM"), # 0x8BD4
- #("", X, 1, "GL_TEXTURE_INTERNAL_FORMAT_QCOM"), # 0x8BD5
- #("", X, 1, "GL_TEXTURE_FORMAT_QCOM"), # 0x8BD6
- #("", X, 1, "GL_TEXTURE_TYPE_QCOM"), # 0x8BD7
- #("", X, 1, "GL_TEXTURE_IMAGE_VALID_QCOM"), # 0x8BD8
- #("", X, 1, "GL_TEXTURE_NUM_LEVELS_QCOM"), # 0x8BD9
- #("", X, 1, "GL_TEXTURE_TARGET_QCOM"), # 0x8BDA
- #("", X, 1, "GL_TEXTURE_OBJECT_VALID_QCOM"), # 0x8BDB
- #("", X, 1, "GL_STATE_RESTORE"), # 0x8BDC
- ("", X, 1, "GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT"), # 0x8BE7
- #("", X, 1, "GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG"), # 0x8C00
- #("", X, 1, "GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG"), # 0x8C01
- #("", X, 1, "GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG"), # 0x8C02
- #("", X, 1, "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG"), # 0x8C03
- #("", X, 1, "GL_MODULATE_COLOR_IMG"), # 0x8C04
- #("", X, 1, "GL_RECIP_ADD_SIGNED_ALPHA_IMG"), # 0x8C05
- #("", X, 1, "GL_TEXTURE_ALPHA_MODULATE_IMG"), # 0x8C06
- #("", X, 1, "GL_FACTOR_ALPHA_MODULATE_IMG"), # 0x8C07
- #("", X, 1, "GL_FRAGMENT_ALPHA_MODULATE_IMG"), # 0x8C08
- #("", X, 1, "GL_ADD_BLEND_IMG"), # 0x8C09
- #("", X, 1, "GL_SGX_BINARY_IMG"), # 0x8C0A
- ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_RED_TYPE"), # 0x8C10
- ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_GREEN_TYPE"), # 0x8C11
- ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_BLUE_TYPE"), # 0x8C12
- ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_ALPHA_TYPE"), # 0x8C13
- ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_LUMINANCE_TYPE"), # 0x8C14
- ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_INTENSITY_TYPE"), # 0x8C15
- ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_DEPTH_TYPE"), # 0x8C16
- ("", X, 1, "GL_UNSIGNED_NORMALIZED"), # 0x8C17
- ("", B, 1, "GL_TEXTURE_1D_ARRAY"), # 0x8C18
- ("", X, 1, "GL_PROXY_TEXTURE_1D_ARRAY"), # 0x8C19
- ("", B, 1, "GL_TEXTURE_2D_ARRAY"), # 0x8C1A
- ("", X, 1, "GL_PROXY_TEXTURE_2D_ARRAY"), # 0x8C1B
- ("glGet_texture", I, 1, "GL_TEXTURE_BINDING_1D_ARRAY"), # 0x8C1C
- ("glGet_texture", I, 1, "GL_TEXTURE_BINDING_2D_ARRAY"), # 0x8C1D
- ("", X, 1, "GL_GEOMETRY_PROGRAM_NV"), # 0x8C26
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"), # 0x8C27
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"), # 0x8C28
- ("glGet", I, 1, "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"), # 0x8C29
- ("glGet_texture", I, 1, "GL_TEXTURE_BUFFER"), # 0x8C2A
- ("glGet", I, 1, "GL_MAX_TEXTURE_BUFFER_SIZE"), # 0x8C2B
- ("glGet_texture", I, 1, "GL_TEXTURE_BINDING_BUFFER"), # 0x8C2C
- ("glGet_texture", I, 1, "GL_TEXTURE_BUFFER_DATA_STORE_BINDING"), # 0x8C2D
- ("glGet_texture", E, 1, "GL_TEXTURE_BUFFER_FORMAT_ARB"), # 0x8C2E
- ("", B, 1, "GL_ANY_SAMPLES_PASSED"), # 0x8C2F
- ("glGet", B, 1, "GL_SAMPLE_SHADING"), # 0x8C36
- ("glGet", F, 1, "GL_MIN_SAMPLE_SHADING_VALUE"), # 0x8C37
- ("", X, 1, "GL_R11F_G11F_B10F"), # 0x8C3A
- ("", X, 1, "GL_UNSIGNED_INT_10F_11F_11F_REV"), # 0x8C3B
- ("", X, 1, "GL_RGBA_SIGNED_COMPONENTS_EXT"), # 0x8C3C
- ("", X, 1, "GL_RGB9_E5"), # 0x8C3D
- ("", X, 1, "GL_UNSIGNED_INT_5_9_9_9_REV"), # 0x8C3E
- ("", X, 1, "GL_TEXTURE_SHARED_SIZE"), # 0x8C3F
- ("", X, 1, "GL_SRGB"), # 0x8C40
- ("", X, 1, "GL_SRGB8"), # 0x8C41
- ("", X, 1, "GL_SRGB_ALPHA"), # 0x8C42
- ("", X, 1, "GL_SRGB8_ALPHA8"), # 0x8C43
- ("", X, 1, "GL_SLUMINANCE_ALPHA"), # 0x8C44
- ("", X, 1, "GL_SLUMINANCE8_ALPHA8"), # 0x8C45
- ("", X, 1, "GL_SLUMINANCE"), # 0x8C46
- ("", X, 1, "GL_SLUMINANCE8"), # 0x8C47
- ("", X, 1, "GL_COMPRESSED_SRGB"), # 0x8C48
- ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA"), # 0x8C49
- ("", X, 1, "GL_COMPRESSED_SLUMINANCE"), # 0x8C4A
- ("", X, 1, "GL_COMPRESSED_SLUMINANCE_ALPHA"), # 0x8C4B
- ("", X, 1, "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"), # 0x8C4C
- ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"), # 0x8C4D
- ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"), # 0x8C4E
- ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"), # 0x8C4F
- ("", X, 1, "GL_COMPRESSED_LUMINANCE_LATC1_EXT"), # 0x8C70
- ("", X, 1, "GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT"), # 0x8C71
- ("", X, 1, "GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT"), # 0x8C72
- ("", X, 1, "GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT"), # 0x8C73
- ("", X, 1, "GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8C74
- ("", X, 1, "GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8C75
- ("glGetProgram", I, 1, "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"), # 0x8C76
- ("", X, 1, "GL_BACK_PRIMARY_COLOR_NV"), # 0x8C77
- ("", X, 1, "GL_BACK_SECONDARY_COLOR_NV"), # 0x8C78
- ("", X, 1, "GL_TEXTURE_COORD_NV"), # 0x8C79
- ("", X, 1, "GL_CLIP_DISTANCE_NV"), # 0x8C7A
- ("", X, 1, "GL_VERTEX_ID_NV"), # 0x8C7B
- ("", X, 1, "GL_PRIMITIVE_ID_NV"), # 0x8C7C
- ("", X, 1, "GL_GENERIC_ATTRIB_NV"), # 0x8C7D
- ("", X, 1, "GL_TRANSFORM_FEEDBACK_ATTRIBS_NV"), # 0x8C7E
- ("glGetProgram", E, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_MODE"), # 0x8C7F
- ("glGet", I, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"), # 0x8C80
- ("", X, 1, "GL_ACTIVE_VARYINGS_NV"), # 0x8C81
- ("", X, 1, "GL_ACTIVE_VARYING_MAX_LENGTH_NV"), # 0x8C82
- ("glGetProgram", I, 1, "GL_TRANSFORM_FEEDBACK_VARYINGS"), # 0x8C83
- ("glGet_i", I, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_START"), # 0x8C84
- ("glGet_i", I, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"), # 0x8C85
- ("", X, 1, "GL_TRANSFORM_FEEDBACK_RECORD_NV"), # 0x8C86
- ("", X, 1, "GL_PRIMITIVES_GENERATED"), # 0x8C87
- ("", X, 1, "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"), # 0x8C88
- ("glGet", B, 1, "GL_RASTERIZER_DISCARD"), # 0x8C89
- ("glGet", I, 1, "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"), # 0x8C8A
- ("glGet", I, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"), # 0x8C8B
- ("", X, 1, "GL_INTERLEAVED_ATTRIBS"), # 0x8C8C
- ("", X, 1, "GL_SEPARATE_ATTRIBS"), # 0x8C8D
- ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER"), # 0x8C8E
- ("glGet,glGet_i", I, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"), # 0x8C8F
- ("", X, 1, "GL_ATC_RGB_AMD"), # 0x8C92
- ("", X, 1, "GL_ATC_RGBA_EXPLICIT_ALPHA_AMD"), # 0x8C93
- ("glGet", E, 1, "GL_POINT_SPRITE_COORD_ORIGIN"), # 0x8CA0
- ("", X, 1, "GL_LOWER_LEFT"), # 0x8CA1
- ("", X, 1, "GL_UPPER_LEFT"), # 0x8CA2
- ("", X, 1, "GL_STENCIL_BACK_REF"), # 0x8CA3
- ("", X, 1, "GL_STENCIL_BACK_VALUE_MASK"), # 0x8CA4
- ("", X, 1, "GL_STENCIL_BACK_WRITEMASK"), # 0x8CA5
- ("glGet", I, 1, "GL_DRAW_FRAMEBUFFER_BINDING"), # 0x8CA6
- ("glGet", I, 1, "GL_RENDERBUFFER_BINDING"), # 0x8CA7
- ("", I, 1, "GL_READ_FRAMEBUFFER"), # 0x8CA8
- ("", I, 1, "GL_DRAW_FRAMEBUFFER"), # 0x8CA9
- ("glGet", I, 1, "GL_READ_FRAMEBUFFER_BINDING"), # 0x8CAA
- ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_SAMPLES"), # 0x8CAB
- ("", X, 1, "GL_DEPTH_COMPONENT32F"), # 0x8CAC
- ("", X, 1, "GL_DEPTH32F_STENCIL8"), # 0x8CAD
- ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"), # 0x8CD0
- ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"), # 0x8CD1
- ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"), # 0x8CD2
- ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"), # 0x8CD3
- ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"), # 0x8CD4
- ("", X, 1, "GL_FRAMEBUFFER_COMPLETE"), # 0x8CD5
- ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"), # 0x8CD6
- ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"), # 0x8CD7
- ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT"), # 0x8CD9
- ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT"), # 0x8CDA
- ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"), # 0x8CDB
- ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"), # 0x8CDC
- ("", X, 1, "GL_FRAMEBUFFER_UNSUPPORTED"), # 0x8CDD
- ("glGet", I, 1, "GL_MAX_COLOR_ATTACHMENTS"), # 0x8CDF
- ("", X, 1, "GL_COLOR_ATTACHMENT0"), # 0x8CE0
- ("", X, 1, "GL_COLOR_ATTACHMENT1"), # 0x8CE1
- ("", X, 1, "GL_COLOR_ATTACHMENT2"), # 0x8CE2
- ("", X, 1, "GL_COLOR_ATTACHMENT3"), # 0x8CE3
- ("", X, 1, "GL_COLOR_ATTACHMENT4"), # 0x8CE4
- ("", X, 1, "GL_COLOR_ATTACHMENT5"), # 0x8CE5
- ("", X, 1, "GL_COLOR_ATTACHMENT6"), # 0x8CE6
- ("", X, 1, "GL_COLOR_ATTACHMENT7"), # 0x8CE7
- ("", X, 1, "GL_COLOR_ATTACHMENT8"), # 0x8CE8
- ("", X, 1, "GL_COLOR_ATTACHMENT9"), # 0x8CE9
- ("", X, 1, "GL_COLOR_ATTACHMENT10"), # 0x8CEA
- ("", X, 1, "GL_COLOR_ATTACHMENT11"), # 0x8CEB
- ("", X, 1, "GL_COLOR_ATTACHMENT12"), # 0x8CEC
- ("", X, 1, "GL_COLOR_ATTACHMENT13"), # 0x8CED
- ("", X, 1, "GL_COLOR_ATTACHMENT14"), # 0x8CEE
- ("", X, 1, "GL_COLOR_ATTACHMENT15"), # 0x8CEF
- ("", X, 1, "GL_COLOR_ATTACHMENT16"), # 0x8CF0
- ("", X, 1, "GL_COLOR_ATTACHMENT17"), # 0x8CF1
- ("", X, 1, "GL_COLOR_ATTACHMENT18"), # 0x8CF2
- ("", X, 1, "GL_COLOR_ATTACHMENT19"), # 0x8CF3
- ("", X, 1, "GL_COLOR_ATTACHMENT20"), # 0x8CF4
- ("", X, 1, "GL_COLOR_ATTACHMENT21"), # 0x8CF5
- ("", X, 1, "GL_COLOR_ATTACHMENT22"), # 0x8CF6
- ("", X, 1, "GL_COLOR_ATTACHMENT23"), # 0x8CF7
- ("", X, 1, "GL_COLOR_ATTACHMENT24"), # 0x8CF8
- ("", X, 1, "GL_COLOR_ATTACHMENT25"), # 0x8CF9
- ("", X, 1, "GL_COLOR_ATTACHMENT26"), # 0x8CFA
- ("", X, 1, "GL_COLOR_ATTACHMENT27"), # 0x8CFB
- ("", X, 1, "GL_COLOR_ATTACHMENT28"), # 0x8CFC
- ("", X, 1, "GL_COLOR_ATTACHMENT29"), # 0x8CFD
- ("", X, 1, "GL_COLOR_ATTACHMENT30"), # 0x8CFE
- ("", X, 1, "GL_COLOR_ATTACHMENT31"), # 0x8CFF
- ("", X, 1, "GL_DEPTH_ATTACHMENT"), # 0x8D00
- ("", X, 1, "GL_STENCIL_ATTACHMENT"), # 0x8D20
- ("", X, 1, "GL_FRAMEBUFFER"), # 0x8D40
- ("", X, 1, "GL_RENDERBUFFER"), # 0x8D41
- ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_WIDTH"), # 0x8D42
- ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_HEIGHT"), # 0x8D43
- ("glGetRenderbufferParameter", E, 1, "GL_RENDERBUFFER_INTERNAL_FORMAT"), # 0x8D44
- ("", X, 1, "GL_STENCIL_INDEX1"), # 0x8D46
- ("", X, 1, "GL_STENCIL_INDEX4"), # 0x8D47
- ("", X, 1, "GL_STENCIL_INDEX8"), # 0x8D48
- ("", X, 1, "GL_STENCIL_INDEX16"), # 0x8D49
- ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_RED_SIZE"), # 0x8D50
- ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_GREEN_SIZE"), # 0x8D51
- ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_BLUE_SIZE"), # 0x8D52
- ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_ALPHA_SIZE"), # 0x8D53
- ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_DEPTH_SIZE"), # 0x8D54
- ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_STENCIL_SIZE"), # 0x8D55
- ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"), # 0x8D56
- ("glGet", I, 1, "GL_MAX_SAMPLES"), # 0x8D57
- ("", X, 1, "GL_TEXTURE_GEN_STR_OES"), # 0x8D60
- ("", X, 1, "GL_HALF_FLOAT_OES"), # 0x8D61
- ("", X, 1, "GL_RGB565"), # 0x8D62
- ("", X, 1, "GL_ETC1_RGB8_OES"), # 0x8D64
- ("", X, 1, "GL_TEXTURE_EXTERNAL_OES"), # 0x8D65
- ("", X, 1, "GL_SAMPLER_EXTERNAL_OES"), # 0x8D66
- ("", X, 1, "GL_TEXTURE_BINDING_EXTERNAL_OES"), # 0x8D67
- ("", X, 1, "GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES"), # 0x8D68
- ("glGet", B, 1, "GL_PRIMITIVE_RESTART_FIXED_INDEX"), # 0x8D69
- ("", B, 1, "GL_ANY_SAMPLES_PASSED_CONSERVATIVE"), # 0x8D6A
- ("glGet", I, 1, "GL_MAX_ELEMENT_INDEX"), # 0x8D6B
- ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT"), # 0x8D6C
- ("", X, 1, "GL_RGBA32UI"), # 0x8D70
- ("", X, 1, "GL_RGB32UI"), # 0x8D71
- ("", X, 1, "GL_ALPHA32UI_EXT"), # 0x8D72
- ("", X, 1, "GL_INTENSITY32UI_EXT"), # 0x8D73
- ("", X, 1, "GL_LUMINANCE32UI_EXT"), # 0x8D74
- ("", X, 1, "GL_LUMINANCE_ALPHA32UI_EXT"), # 0x8D75
- ("", X, 1, "GL_RGBA16UI"), # 0x8D76
- ("", X, 1, "GL_RGB16UI"), # 0x8D77
- ("", X, 1, "GL_ALPHA16UI_EXT"), # 0x8D78
- ("", X, 1, "GL_INTENSITY16UI_EXT"), # 0x8D79
- ("", X, 1, "GL_LUMINANCE16UI_EXT"), # 0x8D7A
- ("", X, 1, "GL_LUMINANCE_ALPHA16UI_EXT"), # 0x8D7B
- ("", X, 1, "GL_RGBA8UI"), # 0x8D7C
- ("", X, 1, "GL_RGB8UI"), # 0x8D7D
- ("", X, 1, "GL_ALPHA8UI_EXT"), # 0x8D7E
- ("", X, 1, "GL_INTENSITY8UI_EXT"), # 0x8D7F
- ("", X, 1, "GL_LUMINANCE8UI_EXT"), # 0x8D80
- ("", X, 1, "GL_LUMINANCE_ALPHA8UI_EXT"), # 0x8D81
- ("", X, 1, "GL_RGBA32I"), # 0x8D82
- ("", X, 1, "GL_RGB32I"), # 0x8D83
- ("", X, 1, "GL_ALPHA32I_EXT"), # 0x8D84
- ("", X, 1, "GL_INTENSITY32I_EXT"), # 0x8D85
- ("", X, 1, "GL_LUMINANCE32I_EXT"), # 0x8D86
- ("", X, 1, "GL_LUMINANCE_ALPHA32I_EXT"), # 0x8D87
- ("", X, 1, "GL_RGBA16I"), # 0x8D88
- ("", X, 1, "GL_RGB16I"), # 0x8D89
- ("", X, 1, "GL_ALPHA16I_EXT"), # 0x8D8A
- ("", X, 1, "GL_INTENSITY16I_EXT"), # 0x8D8B
- ("", X, 1, "GL_LUMINANCE16I_EXT"), # 0x8D8C
- ("", X, 1, "GL_LUMINANCE_ALPHA16I_EXT"), # 0x8D8D
- ("", X, 1, "GL_RGBA8I"), # 0x8D8E
- ("", X, 1, "GL_RGB8I"), # 0x8D8F
- ("", X, 1, "GL_ALPHA8I_EXT"), # 0x8D90
- ("", X, 1, "GL_INTENSITY8I_EXT"), # 0x8D91
- ("", X, 1, "GL_LUMINANCE8I_EXT"), # 0x8D92
- ("", X, 1, "GL_LUMINANCE_ALPHA8I_EXT"), # 0x8D93
- ("", X, 1, "GL_RED_INTEGER"), # 0x8D94
- ("", X, 1, "GL_GREEN_INTEGER"), # 0x8D95
- ("", X, 1, "GL_BLUE_INTEGER"), # 0x8D96
- ("", X, 1, "GL_ALPHA_INTEGER"), # 0x8D97
- ("", X, 1, "GL_RGB_INTEGER"), # 0x8D98
- ("", X, 1, "GL_RGBA_INTEGER"), # 0x8D99
- ("", X, 1, "GL_BGR_INTEGER"), # 0x8D9A
- ("", X, 1, "GL_BGRA_INTEGER"), # 0x8D9B
- ("", X, 1, "GL_LUMINANCE_INTEGER_EXT"), # 0x8D9C
- ("", X, 1, "GL_LUMINANCE_ALPHA_INTEGER_EXT"), # 0x8D9D
- ("glGet", B, 1, "GL_RGBA_INTEGER_MODE_EXT"), # 0x8D9E
- ("", X, 1, "GL_INT_2_10_10_10_REV"), # 0x8D9F
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV"), # 0x8DA0
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV"), # 0x8DA1
- ("", X, 1, "GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA2
- ("", X, 1, "GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA3
- ("", X, 1, "GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA4
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV"), # 0x8DA5
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_GENERIC_RESULTS_NV"), # 0x8DA6
- ("glGetFramebufferAttachmentParameter", B, 1, "GL_FRAMEBUFFER_ATTACHMENT_LAYERED"), # 0x8DA7
- ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"), # 0x8DA8
- ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"), # 0x8DA9
- ("", X, 1, "GL_LAYER_NV"), # 0x8DAA
- ("", X, 1, "GL_DEPTH_COMPONENT32F_NV"), # 0x8DAB
- ("", X, 1, "GL_DEPTH32F_STENCIL8_NV"), # 0x8DAC
- ("", X, 1, "GL_FLOAT_32_UNSIGNED_INT_24_8_REV"), # 0x8DAD
- ("", X, 1, "GL_SHADER_INCLUDE_ARB"), # 0x8DAE
- ("", X, 1, "GL_DEPTH_BUFFER_FLOAT_MODE_NV"), # 0x8DAF
- ("glGet", B, 1, "GL_FRAMEBUFFER_SRGB"), # 0x8DB9
- ("glGet", B, 1, "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"), # 0x8DBA
- ("", X, 1, "GL_COMPRESSED_RED_RGTC1"), # 0x8DBB
- ("", X, 1, "GL_COMPRESSED_SIGNED_RED_RGTC1"), # 0x8DBC
- ("", X, 1, "GL_COMPRESSED_RG_RGTC2"), # 0x8DBD
- ("", X, 1, "GL_COMPRESSED_SIGNED_RG_RGTC2"), # 0x8DBE
- ("", X, 1, "GL_SAMPLER_1D_ARRAY"), # 0x8DC0
- ("", X, 1, "GL_SAMPLER_2D_ARRAY"), # 0x8DC1
- ("", X, 1, "GL_SAMPLER_BUFFER"), # 0x8DC2
- ("", X, 1, "GL_SAMPLER_1D_ARRAY_SHADOW"), # 0x8DC3
- ("", X, 1, "GL_SAMPLER_2D_ARRAY_SHADOW"), # 0x8DC4
- ("", X, 1, "GL_SAMPLER_CUBE_SHADOW"), # 0x8DC5
- ("", X, 1, "GL_UNSIGNED_INT_VEC2"), # 0x8DC6
- ("", X, 1, "GL_UNSIGNED_INT_VEC3"), # 0x8DC7
- ("", X, 1, "GL_UNSIGNED_INT_VEC4"), # 0x8DC8
- ("", X, 1, "GL_INT_SAMPLER_1D"), # 0x8DC9
- ("", X, 1, "GL_INT_SAMPLER_2D"), # 0x8DCA
- ("", X, 1, "GL_INT_SAMPLER_3D"), # 0x8DCB
- ("", X, 1, "GL_INT_SAMPLER_CUBE"), # 0x8DCC
- ("", X, 1, "GL_INT_SAMPLER_2D_RECT"), # 0x8DCD
- ("", X, 1, "GL_INT_SAMPLER_1D_ARRAY"), # 0x8DCE
- ("", X, 1, "GL_INT_SAMPLER_2D_ARRAY"), # 0x8DCF
- ("", X, 1, "GL_INT_SAMPLER_BUFFER"), # 0x8DD0
- ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_1D"), # 0x8DD1
- ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D"), # 0x8DD2
- ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_3D"), # 0x8DD3
- ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_CUBE"), # 0x8DD4
- ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_RECT"), # 0x8DD5
- ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"), # 0x8DD6
- ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"), # 0x8DD7
- ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_BUFFER"), # 0x8DD8
- ("glGetProgramPipeline", I, 1, "GL_GEOMETRY_SHADER"), # 0x8DD9
- ("glGetProgram", I, 1, "GL_GEOMETRY_VERTICES_OUT_ARB"), # 0x8DDA
- ("glGetProgram", E, 1, "GL_GEOMETRY_INPUT_TYPE_ARB"), # 0x8DDB
- ("glGetProgram", E, 1, "GL_GEOMETRY_OUTPUT_TYPE_ARB"), # 0x8DDC
- ("glGet", I, 1, "GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB"), # 0x8DDD
- ("glGet", I, 1, "GL_MAX_VERTEX_VARYING_COMPONENTS_ARB"), # 0x8DDE
- ("glGet", I, 1, "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8DDF
- ("glGet", I, 1, "GL_MAX_GEOMETRY_OUTPUT_VERTICES"), # 0x8DE0
- ("glGet", I, 1, "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"), # 0x8DE1
- ("glGet", I, 1, "GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT"), # 0x8DE2
- ("glGet", I, 1, "GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT"), # 0x8DE3
- ("glGet", I, 1, "GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT"), # 0x8DE4
- ("", I, 1, "GL_ACTIVE_SUBROUTINES"), # 0x8DE5
- ("", I, 1, "GL_ACTIVE_SUBROUTINE_UNIFORMS"), # 0x8DE6
- ("glGet", I, 1, "GL_MAX_SUBROUTINES"), # 0x8DE7
- ("glGet", I, 1, "GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"), # 0x8DE8
- ("glGetNamedString", I, 1, "GL_NAMED_STRING_LENGTH_ARB"), # 0x8DE9
- ("glGetNamedString", E, 1, "GL_NAMED_STRING_TYPE_ARB"), # 0x8DEA
- ("glGet", I, 1, "GL_MAX_BINDABLE_UNIFORM_SIZE_EXT"), # 0x8DED
- ("", X, 1, "GL_UNIFORM_BUFFER_EXT"), # 0x8DEE
- ("glGet", I, 1, "GL_UNIFORM_BUFFER_BINDING_EXT"), # 0x8DEF
- ("", X, 1, "GL_LOW_FLOAT"), # 0x8DF0
- ("", X, 1, "GL_MEDIUM_FLOAT"), # 0x8DF1
- ("", X, 1, "GL_HIGH_FLOAT"), # 0x8DF2
- ("", X, 1, "GL_LOW_INT"), # 0x8DF3
- ("", X, 1, "GL_MEDIUM_INT"), # 0x8DF4
- ("", X, 1, "GL_HIGH_INT"), # 0x8DF5
- ("", X, 1, "GL_UNSIGNED_INT_10_10_10_2_OES"), # 0x8DF6
- ("", X, 1, "GL_INT_10_10_10_2_OES"), # 0x8DF7
- ("glGet", E, '_glGetInteger(GL_NUM_SHADER_BINARY_FORMATS)', "GL_SHADER_BINARY_FORMATS"), # 0x8DF8
- ("glGet", I, 1, "GL_NUM_SHADER_BINARY_FORMATS"), # 0x8DF9
- ("glGet", B, 1, "GL_SHADER_COMPILER"), # 0x8DFA
- ("glGet", I, 1, "GL_MAX_VERTEX_UNIFORM_VECTORS"), # 0x8DFB
- ("glGet", I, 1, "GL_MAX_VARYING_VECTORS"), # 0x8DFC
- ("glGet", I, 1, "GL_MAX_FRAGMENT_UNIFORM_VECTORS"), # 0x8DFD
- ("", X, 1, "GL_RENDERBUFFER_COLOR_SAMPLES_NV"), # 0x8E10
- ("glGet", I, 1, "GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV"), # 0x8E11
- ("", X, 1, "GL_MULTISAMPLE_COVERAGE_MODES_NV"), # 0x8E12
- ("", X, 1, "GL_QUERY_WAIT"), # 0x8E13
- ("", X, 1, "GL_QUERY_NO_WAIT"), # 0x8E14
- ("", X, 1, "GL_QUERY_BY_REGION_WAIT"), # 0x8E15
- ("", X, 1, "GL_QUERY_BY_REGION_NO_WAIT"), # 0x8E16
- ("", X, 1, "GL_QUERY_WAIT_INVERTED"), # 0x8E17
- ("", X, 1, "GL_QUERY_NO_WAIT_INVERTED"), # 0x8E18
- ("", X, 1, "GL_QUERY_BY_REGION_WAIT_INVERTED"), # 0x8E19
- ("", X, 1, "GL_QUERY_BY_REGION_NO_WAIT_INVERTED"), # 0x8E1A
- ("", X, 1, "GL_POLYGON_OFFSET_CLAMP_EXT"), # 0x8E1B
- ("glGet", I, 1, "GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"), # 0x8E1E
- ("glGet", I, 1, "GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"), # 0x8E1F
- ("", X, 1, "GL_COLOR_SAMPLES_NV"), # 0x8E20
- ("", X, 1, "GL_TRANSFORM_FEEDBACK"), # 0x8E22
- ("glGet", B, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"), # 0x8E23
- ("glGet", B, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"), # 0x8E24
- ("glGet", I, 1, "GL_TRANSFORM_FEEDBACK_BINDING"), # 0x8E25
- ("", X, 1, "GL_FRAME_NV"), # 0x8E26
- ("", X, 1, "GL_FIELDS_NV"), # 0x8E27
- ("_glGet", I64, 1, "GL_TIMESTAMP"), # 0x8E28
- ("", X, 1, "GL_NUM_FILL_STREAMS_NV"), # 0x8E29
- ("", X, 1, "GL_PRESENT_TIME_NV"), # 0x8E2A
- ("", X, 1, "GL_PRESENT_DURATION_NV"), # 0x8E2B
- ("", X, 1, "GL_DEPTH_COMPONENT16_NONLINEAR_NV"), # 0x8E2C
- ("", X, 1, "GL_PROGRAM_MATRIX_EXT"), # 0x8E2D
- ("", X, 1, "GL_TRANSPOSE_PROGRAM_MATRIX_EXT"), # 0x8E2E
- ("", X, 1, "GL_PROGRAM_MATRIX_STACK_DEPTH_EXT"), # 0x8E2F
- ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_R"), # 0x8E42
- ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_G"), # 0x8E43
- ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_B"), # 0x8E44
- ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_A"), # 0x8E45
- ("glGetTexParameter", E, 4, "GL_TEXTURE_SWIZZLE_RGBA"), # 0x8E46
- ("", I, 1, "GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"), # 0x8E47
- ("", I, 1, "GL_ACTIVE_SUBROUTINE_MAX_LENGTH"), # 0x8E48
- ("", I, 1, "GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"), # 0x8E49
- ("", I, 1, "GL_NUM_COMPATIBLE_SUBROUTINES"), # 0x8E4A
- ("", I, 1, "GL_COMPATIBLE_SUBROUTINES"), # 0x8E4B
- ("glGet", B, 1, "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"), # 0x8E4C
- ("", X, 1, "GL_FIRST_VERTEX_CONVENTION"), # 0x8E4D
- ("", X, 1, "GL_LAST_VERTEX_CONVENTION"), # 0x8E4E
- ("glGet", E, 1, "GL_PROVOKING_VERTEX"), # 0x8E4F
- ("glGetMultisample", F, 2, "GL_SAMPLE_POSITION"), # 0x8E50
- ("glGet", B, 1, "GL_SAMPLE_MASK"), # 0x8E51
- ("glGet", I, 1, "GL_SAMPLE_MASK_VALUE"), # 0x8E52
- ("", X, 1, "GL_TEXTURE_BINDING_RENDERBUFFER_NV"), # 0x8E53
- ("glGet", I, 1, "GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV"), # 0x8E54
- ("", X, 1, "GL_TEXTURE_RENDERBUFFER_NV"), # 0x8E55
- ("", X, 1, "GL_SAMPLER_RENDERBUFFER_NV"), # 0x8E56
- ("", X, 1, "GL_INT_SAMPLER_RENDERBUFFER_NV"), # 0x8E57
- ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV"), # 0x8E58
- ("glGet", I, 1, "GL_MAX_SAMPLE_MASK_WORDS"), # 0x8E59
- ("glGet", I, 1, "GL_MAX_GEOMETRY_SHADER_INVOCATIONS"), # 0x8E5A
- ("glGet", F, 1, "GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"), # 0x8E5B
- ("glGet", F, 1, "GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"), # 0x8E5C
- ("glGet", I, 1, "GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"), # 0x8E5D
- ("glGet", I, 1, "GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"), # 0x8E5E
- ("glGet", I, 1, "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"), # 0x8E5F
- ("glGet", I, 1, "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"), # 0x8E70
- ("glGet", I, 1, "GL_MAX_VERTEX_STREAMS"), # 0x8E71
- ("glGet", I, 1, "GL_PATCH_VERTICES"), # 0x8E72
- ("glGet", F, 2, "GL_PATCH_DEFAULT_INNER_LEVEL"), # 0x8E73
- ("glGet", F, 4, "GL_PATCH_DEFAULT_OUTER_LEVEL"), # 0x8E74
- ("glGetProgram", I, 1, "GL_TESS_CONTROL_OUTPUT_VERTICES"), # 0x8E75
- ("glGetProgram", E, 1, "GL_TESS_GEN_MODE"), # 0x8E76
- ("glGetProgram", E, 1, "GL_TESS_GEN_SPACING"), # 0x8E77
- ("glGetProgram", E, 1, "GL_TESS_GEN_VERTEX_ORDER"), # 0x8E78
- ("glGetProgram", E, 1, "GL_TESS_GEN_POINT_MODE"), # 0x8E79
- ("", X, 1, "GL_ISOLINES"), # 0x8E7A
- ("", X, 1, "GL_FRACTIONAL_ODD"), # 0x8E7B
- ("", X, 1, "GL_FRACTIONAL_EVEN"), # 0x8E7C
- ("glGet", I, 1, "GL_MAX_PATCH_VERTICES"), # 0x8E7D
- ("glGet", I, 1, "GL_MAX_TESS_GEN_LEVEL"), # 0x8E7E
- ("glGet", I, 1, "GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"), # 0x8E7F
- ("glGet", I, 1, "GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"), # 0x8E80
- ("glGet", I, 1, "GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"), # 0x8E81
- ("glGet", I, 1, "GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"), # 0x8E82
- ("glGet", I, 1, "GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"), # 0x8E83
- ("glGet", I, 1, "GL_MAX_TESS_PATCH_COMPONENTS"), # 0x8E84
- ("glGet", I, 1, "GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"), # 0x8E85
- ("glGet", I, 1, "GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"), # 0x8E86
- ("glGetProgramPipeline", I, 1, "GL_TESS_EVALUATION_SHADER"), # 0x8E87
- ("glGetProgramPipeline", I, 1, "GL_TESS_CONTROL_SHADER"), # 0x8E88
- ("glGet", I, 1, "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"), # 0x8E89
- ("glGet", I, 1, "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"), # 0x8E8A
- ("", X, 1, "GL_COMPRESSED_RGBA_BPTC_UNORM"), # 0x8E8C
- ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM"), # 0x8E8D
- ("", X, 1, "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT"), # 0x8E8E
- ("", X, 1, "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT"), # 0x8E8F
- #("", X, 1, "GL_COVERAGE_COMPONENT_NV"), # 0x8ED0
- #("", X, 1, "GL_COVERAGE_COMPONENT4_NV"), # 0x8ED1
- #("", X, 1, "GL_COVERAGE_ATTACHMENT_NV"), # 0x8ED2
- #("", X, 1, "GL_COVERAGE_BUFFERS_NV"), # 0x8ED3
- #("", X, 1, "GL_COVERAGE_SAMPLES_NV"), # 0x8ED4
- #("", X, 1, "GL_COVERAGE_ALL_FRAGMENTS_NV"), # 0x8ED5
- #("", X, 1, "GL_COVERAGE_EDGE_FRAGMENTS_NV"), # 0x8ED6
- #("", X, 1, "GL_COVERAGE_AUTOMATIC_NV"), # 0x8ED7
- ("", X, 1, "GL_INCLUSIVE_EXT"), # 0x8F10
- ("", X, 1, "GL_EXCLUSIVE_EXT"), # 0x8F11
- ("", I, 4, "GL_WINDOW_RECTANGLE_EXT"), # 0x8F12
- ("glGet", E, 1, "GL_WINDOW_RECTANGLE_MODE_EXT"), # 0x8F13
- ("glGet", I, 1, "GL_MAX_WINDOW_RECTANGLES_EXT"), # 0x8F14
- ("glGet", I, 1, "GL_NUM_WINDOW_RECTANGLES_EXT"), # 0x8F15
- ("_glGetBufferParameter", I64, 1, "GL_BUFFER_GPU_ADDRESS_NV"), # 0x8F1D
- ("", X, 1, "GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV"), # 0x8F1E
- ("", X, 1, "GL_ELEMENT_ARRAY_UNIFIED_NV"), # 0x8F1F
- ("", X, 1, "GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV"), # 0x8F20
- ("", X, 1, "GL_VERTEX_ARRAY_ADDRESS_NV"), # 0x8F21
- ("", X, 1, "GL_NORMAL_ARRAY_ADDRESS_NV"), # 0x8F22
- ("", X, 1, "GL_COLOR_ARRAY_ADDRESS_NV"), # 0x8F23
- ("", X, 1, "GL_INDEX_ARRAY_ADDRESS_NV"), # 0x8F24
- ("", X, 1, "GL_TEXTURE_COORD_ARRAY_ADDRESS_NV"), # 0x8F25
- ("", X, 1, "GL_EDGE_FLAG_ARRAY_ADDRESS_NV"), # 0x8F26
- ("", X, 1, "GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV"), # 0x8F27
- ("", X, 1, "GL_FOG_COORD_ARRAY_ADDRESS_NV"), # 0x8F28
- ("", X, 1, "GL_ELEMENT_ARRAY_ADDRESS_NV"), # 0x8F29
- ("", X, 1, "GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV"), # 0x8F2A
- ("", X, 1, "GL_VERTEX_ARRAY_LENGTH_NV"), # 0x8F2B
- ("", X, 1, "GL_NORMAL_ARRAY_LENGTH_NV"), # 0x8F2C
- ("", X, 1, "GL_COLOR_ARRAY_LENGTH_NV"), # 0x8F2D
- ("", X, 1, "GL_INDEX_ARRAY_LENGTH_NV"), # 0x8F2E
- ("", X, 1, "GL_TEXTURE_COORD_ARRAY_LENGTH_NV"), # 0x8F2F
- ("", X, 1, "GL_EDGE_FLAG_ARRAY_LENGTH_NV"), # 0x8F30
- ("", X, 1, "GL_SECONDARY_COLOR_ARRAY_LENGTH_NV"), # 0x8F31
- ("", X, 1, "GL_FOG_COORD_ARRAY_LENGTH_NV"), # 0x8F32
- ("", X, 1, "GL_ELEMENT_ARRAY_LENGTH_NV"), # 0x8F33
- ("", X, 1, "GL_GPU_ADDRESS_NV"), # 0x8F34
- ("_glGet", I64, 1, "GL_MAX_SHADER_BUFFER_ADDRESS_NV"), # 0x8F35
- ("glGet", I, 1, "GL_COPY_READ_BUFFER"), # 0x8F36
- ("glGet", I, 1, "GL_COPY_WRITE_BUFFER"), # 0x8F37
- ("glGet", I, 1, "GL_MAX_IMAGE_UNITS"), # 0x8F38
- ("glGet", I, 1, "GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"), # 0x8F39
- ("", I, 1, "GL_IMAGE_BINDING_NAME"), # 0x8F3A
- ("", I, 1, "GL_IMAGE_BINDING_LEVEL"), # 0x8F3B
- ("", B, 1, "GL_IMAGE_BINDING_LAYERED"), # 0x8F3C
- ("", I, 1, "GL_IMAGE_BINDING_LAYER"), # 0x8F3D
- ("", E, 1, "GL_IMAGE_BINDING_ACCESS"), # 0x8F3E
- ("", X, 1, "GL_DRAW_INDIRECT_BUFFER"), # 0x8F3F
- ("", X, 1, "GL_DRAW_INDIRECT_UNIFIED_NV"), # 0x8F40
- ("", X, 1, "GL_DRAW_INDIRECT_ADDRESS_NV"), # 0x8F41
- ("", X, 1, "GL_DRAW_INDIRECT_LENGTH_NV"), # 0x8F42
- ("glGet", I, 1, "GL_DRAW_INDIRECT_BUFFER_BINDING"), # 0x8F43
- ("", X, 1, "GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV"), # 0x8F44
- ("", X, 1, "GL_MAX_PROGRAM_SUBROUTINE_NUM_NV"), # 0x8F45
- ("", X, 1, "GL_DOUBLE_MAT2"), # 0x8F46
- ("", X, 1, "GL_DOUBLE_MAT3"), # 0x8F47
- ("", X, 1, "GL_DOUBLE_MAT4"), # 0x8F48
- ("", X, 1, "GL_DOUBLE_MAT2x3"), # 0x8F49
- ("", X, 1, "GL_DOUBLE_MAT2x4"), # 0x8F4A
- ("", X, 1, "GL_DOUBLE_MAT3x2"), # 0x8F4B
- ("", X, 1, "GL_DOUBLE_MAT3x4"), # 0x8F4C
- ("", X, 1, "GL_DOUBLE_MAT4x2"), # 0x8F4D
- ("", X, 1, "GL_DOUBLE_MAT4x3"), # 0x8F4E
- ("", X, 1, "GL_VERTEX_BINDING_BUFFER"), # 0x8F4F
- ("", X, 1, "GL_MALI_SHADER_BINARY_ARM"), # 0x8F60
- ("", X, 1, "GL_MALI_PROGRAM_BINARY_ARM"), # 0x8F61
- ("", X, 1, "GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT"), # 0x8F63
- ("", X, 1, "GL_SHADER_PIXEL_LOCAL_STORAGE_EXT"), # 0x8F64
- ("", X, 1, "GL_FETCH_PER_SAMPLE_ARM"), # 0x8F65
- ("", X, 1, "GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM"), # 0x8F66
- ("", X, 1, "GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT"), # 0x8F67
- ("", X, 1, "GL_RED_SNORM"), # 0x8F90
- ("", X, 1, "GL_RG_SNORM"), # 0x8F91
- ("", X, 1, "GL_RGB_SNORM"), # 0x8F92
- ("", X, 1, "GL_RGBA_SNORM"), # 0x8F93
- ("", X, 1, "GL_R8_SNORM"), # 0x8F94
- ("", X, 1, "GL_RG8_SNORM"), # 0x8F95
- ("", X, 1, "GL_RGB8_SNORM"), # 0x8F96
- ("", X, 1, "GL_RGBA8_SNORM"), # 0x8F97
- ("", X, 1, "GL_R16_SNORM"), # 0x8F98
- ("", X, 1, "GL_RG16_SNORM"), # 0x8F99
- ("", X, 1, "GL_RGB16_SNORM"), # 0x8F9A
- ("", X, 1, "GL_RGBA16_SNORM"), # 0x8F9B
- ("", X, 1, "GL_SIGNED_NORMALIZED"), # 0x8F9C
- ("glGet", B, 1, "GL_PRIMITIVE_RESTART"), # 0x8F9D
- ("glGet", I, 1, "GL_PRIMITIVE_RESTART_INDEX"), # 0x8F9E
- ("glGet", I, 1, "GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB"), # 0x8F9F
- ("", X, 1, "GL_PERFMON_GLOBAL_MODE_QCOM"), # 0x8FA0
- ("", X, 1, "GL_BINNING_CONTROL_HINT_QCOM"), # 0x8FB0
- ("", X, 1, "GL_CPU_OPTIMIZED_QCOM"), # 0x8FB1
- ("", X, 1, "GL_GPU_OPTIMIZED_QCOM"), # 0x8FB2
- ("", X, 1, "GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM"), # 0x8FB3
- ("", X, 1, "GL_GPU_DISJOINT_EXT"), # 0x8FBB
- ("", X, 1, "GL_SR8_EXT"), # 0x8FBD
- ("", X, 1, "GL_SRG8_EXT"), # 0x8FBE
- ("", X, 1, "GL_SHADER_BINARY_VIV"), # 0x8FC4
- ("", X, 1, "GL_INT8_NV"), # 0x8FE0
- ("", X, 1, "GL_INT8_VEC2_NV"), # 0x8FE1
- ("", X, 1, "GL_INT8_VEC3_NV"), # 0x8FE2
- ("", X, 1, "GL_INT8_VEC4_NV"), # 0x8FE3
- ("", X, 1, "GL_INT16_NV"), # 0x8FE4
- ("", X, 1, "GL_INT16_VEC2_NV"), # 0x8FE5
- ("", X, 1, "GL_INT16_VEC3_NV"), # 0x8FE6
- ("", X, 1, "GL_INT16_VEC4_NV"), # 0x8FE7
- ("", X, 1, "GL_INT64_VEC2_ARB"), # 0x8FE9
- ("", X, 1, "GL_INT64_VEC3_ARB"), # 0x8FEA
- ("", X, 1, "GL_INT64_VEC4_ARB"), # 0x8FEB
- ("", X, 1, "GL_UNSIGNED_INT8_NV"), # 0x8FEC
- ("", X, 1, "GL_UNSIGNED_INT8_VEC2_NV"), # 0x8FED
- ("", X, 1, "GL_UNSIGNED_INT8_VEC3_NV"), # 0x8FEE
- ("", X, 1, "GL_UNSIGNED_INT8_VEC4_NV"), # 0x8FEF
- ("", X, 1, "GL_UNSIGNED_INT16_NV"), # 0x8FF0
- ("", X, 1, "GL_UNSIGNED_INT16_VEC2_NV"), # 0x8FF1
- ("", X, 1, "GL_UNSIGNED_INT16_VEC3_NV"), # 0x8FF2
- ("", X, 1, "GL_UNSIGNED_INT16_VEC4_NV"), # 0x8FF3
- ("", X, 1, "GL_UNSIGNED_INT64_VEC2_ARB"), # 0x8FF5
- ("", X, 1, "GL_UNSIGNED_INT64_VEC3_ARB"), # 0x8FF6
- ("", X, 1, "GL_UNSIGNED_INT64_VEC4_ARB"), # 0x8FF7
- ("", X, 1, "GL_FLOAT16_NV"), # 0x8FF8
- ("", X, 1, "GL_FLOAT16_VEC2_NV"), # 0x8FF9
- ("", X, 1, "GL_FLOAT16_VEC3_NV"), # 0x8FFA
- ("", X, 1, "GL_FLOAT16_VEC4_NV"), # 0x8FFB
- ("", X, 1, "GL_DOUBLE_VEC2"), # 0x8FFC
- ("", X, 1, "GL_DOUBLE_VEC3"), # 0x8FFD
- ("", X, 1, "GL_DOUBLE_VEC4"), # 0x8FFE
- ("", X, 1, "GL_SAMPLER_BUFFER_AMD"), # 0x9001
- ("", X, 1, "GL_INT_SAMPLER_BUFFER_AMD"), # 0x9002
- ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD"), # 0x9003
- ("", X, 1, "GL_TESSELLATION_MODE_AMD"), # 0x9004
- ("", X, 1, "GL_TESSELLATION_FACTOR_AMD"), # 0x9005
- ("", X, 1, "GL_DISCRETE_AMD"), # 0x9006
- ("", X, 1, "GL_CONTINUOUS_AMD"), # 0x9007
- ("", B, 1, "GL_TEXTURE_CUBE_MAP_ARRAY"), # 0x9009
- ("glGet_texture", I, 1, "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"), # 0x900A
- ("", X, 1, "GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"), # 0x900B
- ("", X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY"), # 0x900C
- ("", X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"), # 0x900D
- ("", X, 1, "GL_INT_SAMPLER_CUBE_MAP_ARRAY"), # 0x900E
- ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"), # 0x900F
- ("", X, 1, "GL_ALPHA_SNORM"), # 0x9010
- ("", X, 1, "GL_LUMINANCE_SNORM"), # 0x9011
- ("", X, 1, "GL_LUMINANCE_ALPHA_SNORM"), # 0x9012
- ("", X, 1, "GL_INTENSITY_SNORM"), # 0x9013
- ("", X, 1, "GL_ALPHA8_SNORM"), # 0x9014
- ("", X, 1, "GL_LUMINANCE8_SNORM"), # 0x9015
- ("", X, 1, "GL_LUMINANCE8_ALPHA8_SNORM"), # 0x9016
- ("", X, 1, "GL_INTENSITY8_SNORM"), # 0x9017
- ("", X, 1, "GL_ALPHA16_SNORM"), # 0x9018
- ("", X, 1, "GL_LUMINANCE16_SNORM"), # 0x9019
- ("", X, 1, "GL_LUMINANCE16_ALPHA16_SNORM"), # 0x901A
- ("", X, 1, "GL_INTENSITY16_SNORM"), # 0x901B
- ("", X, 1, "GL_FACTOR_MIN_AMD"), # 0x901C
- ("", X, 1, "GL_FACTOR_MAX_AMD"), # 0x901D
- ("", B, 1, "GL_DEPTH_CLAMP_NEAR_AMD"), # 0x901E
- ("", B, 1, "GL_DEPTH_CLAMP_FAR_AMD"), # 0x901F
- ("", X, 1, "GL_VIDEO_BUFFER_NV"), # 0x9020
- ("glGet", I, 1, "GL_VIDEO_BUFFER_BINDING_NV"), # 0x9021
- ("", X, 1, "GL_FIELD_UPPER_NV"), # 0x9022
- ("", X, 1, "GL_FIELD_LOWER_NV"), # 0x9023
- ("", X, 1, "GL_NUM_VIDEO_CAPTURE_STREAMS_NV"), # 0x9024
- ("", X, 1, "GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV"), # 0x9025
- ("", X, 1, "GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV"), # 0x9026
- ("", X, 1, "GL_LAST_VIDEO_CAPTURE_STATUS_NV"), # 0x9027
- ("", X, 1, "GL_VIDEO_BUFFER_PITCH_NV"), # 0x9028
- ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_MATRIX_NV"), # 0x9029
- ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_MAX_NV"), # 0x902A
- ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_MIN_NV"), # 0x902B
- ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_OFFSET_NV"), # 0x902C
- ("", X, 1, "GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV"), # 0x902D
- ("", X, 1, "GL_PARTIAL_SUCCESS_NV"), # 0x902E
- ("", X, 1, "GL_SUCCESS_NV"), # 0x902F
- ("", X, 1, "GL_FAILURE_NV"), # 0x9030
- ("", X, 1, "GL_YCBYCR8_422_NV"), # 0x9031
- ("", X, 1, "GL_YCBAYCR8A_4224_NV"), # 0x9032
- ("", X, 1, "GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV"), # 0x9033
- ("", X, 1, "GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV"), # 0x9034
- ("", X, 1, "GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV"), # 0x9035
- ("", X, 1, "GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV"), # 0x9036
- ("", X, 1, "GL_Z4Y12Z4CB12Z4CR12_444_NV"), # 0x9037
- ("", X, 1, "GL_VIDEO_CAPTURE_FRAME_WIDTH_NV"), # 0x9038
- ("", X, 1, "GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV"), # 0x9039
- ("", X, 1, "GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV"), # 0x903A
- ("", X, 1, "GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV"), # 0x903B
- ("", X, 1, "GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV"), # 0x903C
- ("", X, 1, "GL_TEXTURE_COVERAGE_SAMPLES_NV"), # 0x9045
- ("", X, 1, "GL_TEXTURE_COLOR_SAMPLES_NV"), # 0x9046
- ("glGet", I, 1, "GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX"), # 0x9047
- ("glGet", I, 1, "GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX"), # 0x9048
- ("glGet", I, 1, "GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX"), # 0x9049
- ("glGet", I, 1, "GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX"), # 0x904A
- ("glGet", I, 1, "GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX"), # 0x904B
- ("", X, 1, "GL_IMAGE_1D"), # 0x904C
- ("", X, 1, "GL_IMAGE_2D"), # 0x904D
- ("", X, 1, "GL_IMAGE_3D"), # 0x904E
- ("", X, 1, "GL_IMAGE_2D_RECT"), # 0x904F
- ("", X, 1, "GL_IMAGE_CUBE"), # 0x9050
- ("", X, 1, "GL_IMAGE_BUFFER"), # 0x9051
- ("", X, 1, "GL_IMAGE_1D_ARRAY"), # 0x9052
- ("", X, 1, "GL_IMAGE_2D_ARRAY"), # 0x9053
- ("", X, 1, "GL_IMAGE_CUBE_MAP_ARRAY"), # 0x9054
- ("", X, 1, "GL_IMAGE_2D_MULTISAMPLE"), # 0x9055
- ("", X, 1, "GL_IMAGE_2D_MULTISAMPLE_ARRAY"), # 0x9056
- ("", X, 1, "GL_INT_IMAGE_1D"), # 0x9057
- ("", X, 1, "GL_INT_IMAGE_2D"), # 0x9058
- ("", X, 1, "GL_INT_IMAGE_3D"), # 0x9059
- ("", X, 1, "GL_INT_IMAGE_2D_RECT"), # 0x905A
- ("", X, 1, "GL_INT_IMAGE_CUBE"), # 0x905B
- ("", X, 1, "GL_INT_IMAGE_BUFFER"), # 0x905C
- ("", X, 1, "GL_INT_IMAGE_1D_ARRAY"), # 0x905D
- ("", X, 1, "GL_INT_IMAGE_2D_ARRAY"), # 0x905E
- ("", X, 1, "GL_INT_IMAGE_CUBE_MAP_ARRAY"), # 0x905F
- ("", X, 1, "GL_INT_IMAGE_2D_MULTISAMPLE"), # 0x9060
- ("", X, 1, "GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY"), # 0x9061
- ("", X, 1, "GL_UNSIGNED_INT_IMAGE_1D"), # 0x9062
- ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D"), # 0x9063
- ("", X, 1, "GL_UNSIGNED_INT_IMAGE_3D"), # 0x9064
- ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_RECT"), # 0x9065
- ("", X, 1, "GL_UNSIGNED_INT_IMAGE_CUBE"), # 0x9066
- ("", X, 1, "GL_UNSIGNED_INT_IMAGE_BUFFER"), # 0x9067
- ("", X, 1, "GL_UNSIGNED_INT_IMAGE_1D_ARRAY"), # 0x9068
- ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_ARRAY"), # 0x9069
- ("", X, 1, "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"), # 0x906A
- ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE"), # 0x906B
- ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY"), # 0x906C
- ("glGet", I, 1, "GL_MAX_IMAGE_SAMPLES"), # 0x906D
- ("", E, 1, "GL_IMAGE_BINDING_FORMAT"), # 0x906E
- ("", X, 1, "GL_RGB10_A2UI"), # 0x906F
- ("", X, 1, "GL_PATH_FORMAT_SVG_NV"), # 0x9070
- ("", X, 1, "GL_PATH_FORMAT_PS_NV"), # 0x9071
- ("", X, 1, "GL_STANDARD_FONT_NAME_NV"), # 0x9072
- ("", X, 1, "GL_SYSTEM_FONT_NAME_NV"), # 0x9073
- ("", X, 1, "GL_FILE_NAME_NV"), # 0x9074
- ("", X, 1, "GL_PATH_STROKE_WIDTH_NV"), # 0x9075
- ("", X, 1, "GL_PATH_END_CAPS_NV"), # 0x9076
- ("", X, 1, "GL_PATH_INITIAL_END_CAP_NV"), # 0x9077
- ("", X, 1, "GL_PATH_TERMINAL_END_CAP_NV"), # 0x9078
- ("", X, 1, "GL_PATH_JOIN_STYLE_NV"), # 0x9079
- ("", X, 1, "GL_PATH_MITER_LIMIT_NV"), # 0x907A
- ("", X, 1, "GL_PATH_DASH_CAPS_NV"), # 0x907B
- ("", X, 1, "GL_PATH_INITIAL_DASH_CAP_NV"), # 0x907C
- ("", X, 1, "GL_PATH_TERMINAL_DASH_CAP_NV"), # 0x907D
- ("", X, 1, "GL_PATH_DASH_OFFSET_NV"), # 0x907E
- ("", X, 1, "GL_PATH_CLIENT_LENGTH_NV"), # 0x907F
- ("", X, 1, "GL_PATH_FILL_MODE_NV"), # 0x9080
- ("", X, 1, "GL_PATH_FILL_MASK_NV"), # 0x9081
- ("", X, 1, "GL_PATH_FILL_COVER_MODE_NV"), # 0x9082
- ("", X, 1, "GL_PATH_STROKE_COVER_MODE_NV"), # 0x9083
- ("", X, 1, "GL_PATH_STROKE_MASK_NV"), # 0x9084
- ("", X, 1, "GL_PATH_SAMPLE_QUALITY_NV"), # 0x9085
- ("", X, 1, "GL_PATH_STROKE_OVERSAMPLE_COUNT_NV"), # 0x9087
- ("", X, 1, "GL_COUNT_UP_NV"), # 0x9088
- ("", X, 1, "GL_COUNT_DOWN_NV"), # 0x9089
- ("", X, 1, "GL_PATH_OBJECT_BOUNDING_BOX_NV"), # 0x908A
- ("", X, 1, "GL_CONVEX_HULL_NV"), # 0x908B
- ("", X, 1, "GL_MULTI_HULLS_NV"), # 0x908C
- ("", X, 1, "GL_BOUNDING_BOX_NV"), # 0x908D
- ("", X, 1, "GL_TRANSLATE_X_NV"), # 0x908E
- ("", X, 1, "GL_TRANSLATE_Y_NV"), # 0x908F
- ("", X, 1, "GL_TRANSLATE_2D_NV"), # 0x9090
- ("", X, 1, "GL_TRANSLATE_3D_NV"), # 0x9091
- ("", X, 1, "GL_AFFINE_2D_NV"), # 0x9092
- ("", X, 1, "GL_PROJECTIVE_2D_NV"), # 0x9093
- ("", X, 1, "GL_AFFINE_3D_NV"), # 0x9094
- ("", X, 1, "GL_PROJECTIVE_3D_NV"), # 0x9095
- ("", X, 1, "GL_TRANSPOSE_AFFINE_2D_NV"), # 0x9096
- ("", X, 1, "GL_TRANSPOSE_PROJECTIVE_2D_NV"), # 0x9097
- ("", X, 1, "GL_TRANSPOSE_AFFINE_3D_NV"), # 0x9098
- ("", X, 1, "GL_TRANSPOSE_PROJECTIVE_3D_NV"), # 0x9099
- ("", X, 1, "GL_UTF8_NV"), # 0x909A
- ("", X, 1, "GL_UTF16_NV"), # 0x909B
- ("", X, 1, "GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV"), # 0x909C
- ("", X, 1, "GL_PATH_COMMAND_COUNT_NV"), # 0x909D
- ("", X, 1, "GL_PATH_COORD_COUNT_NV"), # 0x909E
- ("", X, 1, "GL_PATH_DASH_ARRAY_COUNT_NV"), # 0x909F
- ("", X, 1, "GL_PATH_COMPUTED_LENGTH_NV"), # 0x90A0
- ("", X, 1, "GL_PATH_FILL_BOUNDING_BOX_NV"), # 0x90A1
- ("", X, 1, "GL_PATH_STROKE_BOUNDING_BOX_NV"), # 0x90A2
- ("", X, 1, "GL_SQUARE_NV"), # 0x90A3
- ("", X, 1, "GL_ROUND_NV"), # 0x90A4
- ("", X, 1, "GL_TRIANGULAR_NV"), # 0x90A5
- ("", X, 1, "GL_BEVEL_NV"), # 0x90A6
- ("", X, 1, "GL_MITER_REVERT_NV"), # 0x90A7
- ("", X, 1, "GL_MITER_TRUNCATE_NV"), # 0x90A8
- ("", X, 1, "GL_SKIP_MISSING_GLYPH_NV"), # 0x90A9
- ("", X, 1, "GL_USE_MISSING_GLYPH_NV"), # 0x90AA
- ("", X, 1, "GL_PATH_ERROR_POSITION_NV"), # 0x90AB
- ("", X, 1, "GL_PATH_FOG_GEN_MODE_NV"), # 0x90AC
- ("", X, 1, "GL_ACCUM_ADJACENT_PAIRS_NV"), # 0x90AD
- ("", X, 1, "GL_ADJACENT_PAIRS_NV"), # 0x90AE
- ("", X, 1, "GL_FIRST_TO_REST_NV"), # 0x90AF
- ("", X, 1, "GL_PATH_GEN_MODE_NV"), # 0x90B0
- ("", X, 1, "GL_PATH_GEN_COEFF_NV"), # 0x90B1
- ("", X, 1, "GL_PATH_GEN_COLOR_FORMAT_NV"), # 0x90B2
- ("", X, 1, "GL_PATH_GEN_COMPONENTS_NV"), # 0x90B3
- ("", X, 1, "GL_PATH_DASH_OFFSET_RESET_NV"), # 0x90B4
- ("", X, 1, "GL_MOVE_TO_RESETS_NV"), # 0x90B5
- ("", X, 1, "GL_MOVE_TO_CONTINUES_NV"), # 0x90B6
- ("", X, 1, "GL_PATH_STENCIL_FUNC_NV"), # 0x90B7
- ("", X, 1, "GL_PATH_STENCIL_REF_NV"), # 0x90B8
- ("", X, 1, "GL_PATH_STENCIL_VALUE_MASK_NV"), # 0x90B9
- ("", X, 1, "GL_SCALED_RESOLVE_FASTEST_EXT"), # 0x90BA
- ("", X, 1, "GL_SCALED_RESOLVE_NICEST_EXT"), # 0x90BB
- ("glGet", I, 1, "GL_MIN_MAP_BUFFER_ALIGNMENT"), # 0x90BC
- ("", X, 1, "GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV"), # 0x90BD
- ("", X, 1, "GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV"), # 0x90BE
- ("", X, 1, "GL_PATH_COVER_DEPTH_FUNC_NV"), # 0x90BF
- ("", X, 1, "GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"), # 0x90C7
- ("", X, 1, "GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"), # 0x90C8
- ("", X, 1, "GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"), # 0x90C9
- ("glGet", I, 1, "GL_MAX_VERTEX_IMAGE_UNIFORMS"), # 0x90CA
- ("glGet", I, 1, "GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"), # 0x90CB
- ("glGet", I, 1, "GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"), # 0x90CC
- ("glGet", I, 1, "GL_MAX_GEOMETRY_IMAGE_UNIFORMS"), # 0x90CD
- ("glGet", I, 1, "GL_MAX_FRAGMENT_IMAGE_UNIFORMS"), # 0x90CE
- ("glGet", I, 1, "GL_MAX_COMBINED_IMAGE_UNIFORMS"), # 0x90CF
- ("", X, 1, "GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV"), # 0x90D0
- ("", X, 1, "GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV"), # 0x90D1
- ("", I, 1, "GL_SHADER_STORAGE_BUFFER"), # 0x90D2
- ("glGet,glGet_i", I, 1, "GL_SHADER_STORAGE_BUFFER_BINDING"), # 0x90D3
- ("glGet_i", I, 1, "GL_SHADER_STORAGE_BUFFER_START"), # 0x90D4
- ("glGet_i", I, 1, "GL_SHADER_STORAGE_BUFFER_SIZE"), # 0x90D5
- ("", I, 1, "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"), # 0x90D6
- ("", I, 1, "GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"), # 0x90D7
- ("", I, 1, "GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"), # 0x90D8
- ("", I, 1, "GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"), # 0x90D9
- ("", I, 1, "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"), # 0x90DA
- ("glGet", I, 1, "GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"), # 0x90DB
- ("", I, 1, "GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"), # 0x90DC
- ("", I, 1, "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"), # 0x90DD
- ("", I, 1, "GL_MAX_SHADER_STORAGE_BLOCK_SIZE"), # 0x90DE
- ("", X, 1, "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"), # 0x90DF
- ("", X, 1, "GL_SYNC_X11_FENCE_EXT"), # 0x90E1
- ("glGetTexParameter", E, 1, "GL_DEPTH_STENCIL_TEXTURE_MODE"), # 0x90EA
- ("glGet", I, 1, "GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"), # 0x90EB
- ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"), # 0x90EC
- ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"), # 0x90ED
- ("", X, 1, "GL_DISPATCH_INDIRECT_BUFFER"), # 0x90EE
- ("glGet", I, 1, "GL_DISPATCH_INDIRECT_BUFFER_BINDING"), # 0x90EF
- ("", X, 1, "GL_COLOR_ATTACHMENT_EXT"), # 0x90F0
- ("", X, 1, "GL_MULTIVIEW_EXT"), # 0x90F1
- ("", X, 1, "GL_MAX_MULTIVIEW_BUFFERS_EXT"), # 0x90F2
- ("", X, 1, "GL_CONTEXT_ROBUST_ACCESS"), # 0x90F3
- ("", X, 1, "GL_COMPUTE_PROGRAM_NV"), # 0x90FB
- ("", X, 1, "GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV"), # 0x90FC
- ("", X, 1, "GL_TEXTURE_2D_MULTISAMPLE"), # 0x9100
- ("", X, 1, "GL_PROXY_TEXTURE_2D_MULTISAMPLE"), # 0x9101
- ("", X, 1, "GL_TEXTURE_2D_MULTISAMPLE_ARRAY"), # 0x9102
- ("", X, 1, "GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"), # 0x9103
- ("glGet_texture", I, 1, "GL_TEXTURE_BINDING_2D_MULTISAMPLE"), # 0x9104
- ("glGet_texture", I, 1, "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"), # 0x9105
- ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_SAMPLES"), # 0x9106
- ("glGetTexLevelParameter", B, 1, "GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"), # 0x9107
- ("", X, 1, "GL_SAMPLER_2D_MULTISAMPLE"), # 0x9108
- ("", X, 1, "GL_INT_SAMPLER_2D_MULTISAMPLE"), # 0x9109
- ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"), # 0x910A
- ("", X, 1, "GL_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910B
- ("", X, 1, "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910C
- ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910D
- ("glGet", I, 1, "GL_MAX_COLOR_TEXTURE_SAMPLES"), # 0x910E
- ("glGet", I, 1, "GL_MAX_DEPTH_TEXTURE_SAMPLES"), # 0x910F
- ("glGet", I, 1, "GL_MAX_INTEGER_SAMPLES"), # 0x9110
- ("_glGet", I64, 1, "GL_MAX_SERVER_WAIT_TIMEOUT"), # 0x9111
- ("", X, 1, "GL_OBJECT_TYPE"), # 0x9112
- ("", X, 1, "GL_SYNC_CONDITION"), # 0x9113
- ("", X, 1, "GL_SYNC_STATUS"), # 0x9114
- ("", X, 1, "GL_SYNC_FLAGS"), # 0x9115
- ("", X, 1, "GL_SYNC_FENCE"), # 0x9116
- ("", X, 1, "GL_SYNC_GPU_COMMANDS_COMPLETE"), # 0x9117
- ("", X, 1, "GL_UNSIGNALED"), # 0x9118
- ("", X, 1, "GL_SIGNALED"), # 0x9119
- ("", X, 1, "GL_ALREADY_SIGNALED"), # 0x911A
- ("", X, 1, "GL_TIMEOUT_EXPIRED"), # 0x911B
- ("", X, 1, "GL_CONDITION_SATISFIED"), # 0x911C
- ("", X, 1, "GL_WAIT_FAILED"), # 0x911D
- ("glGetBufferParameter", I, 1, "GL_BUFFER_ACCESS_FLAGS"), # 0x911F
- ("glGetBufferParameter", I, 1, "GL_BUFFER_MAP_LENGTH"), # 0x9120
- ("glGetBufferParameter", I, 1, "GL_BUFFER_MAP_OFFSET"), # 0x9121
- ("glGet", I, 1, "GL_MAX_VERTEX_OUTPUT_COMPONENTS"), # 0x9122
- ("glGet", I, 1, "GL_MAX_GEOMETRY_INPUT_COMPONENTS"), # 0x9123
- ("glGet", I, 1, "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"), # 0x9124
- ("glGet", I, 1, "GL_MAX_FRAGMENT_INPUT_COMPONENTS"), # 0x9125
- ("glGet", I, 1, "GL_CONTEXT_PROFILE_MASK"), # 0x9126
- ("glGet", I, 1, "GL_UNPACK_COMPRESSED_BLOCK_WIDTH"), # 0x9127
- ("glGet", I, 1, "GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"), # 0x9128
- ("glGet", I, 1, "GL_UNPACK_COMPRESSED_BLOCK_DEPTH"), # 0x9129
- ("glGet", I, 1, "GL_UNPACK_COMPRESSED_BLOCK_SIZE"), # 0x912A
- ("glGet", I, 1, "GL_PACK_COMPRESSED_BLOCK_WIDTH"), # 0x912B
- ("glGet", I, 1, "GL_PACK_COMPRESSED_BLOCK_HEIGHT"), # 0x912C
- ("glGet", I, 1, "GL_PACK_COMPRESSED_BLOCK_DEPTH"), # 0x912D
- ("glGet", I, 1, "GL_PACK_COMPRESSED_BLOCK_SIZE"), # 0x912E
- ("glGetTexParameter", B, 1, "GL_TEXTURE_IMMUTABLE_FORMAT"), # 0x912F
- ("", X, 1, "GL_SGX_PROGRAM_BINARY_IMG"), # 0x9130
- ("", I, 1, "GL_RENDERBUFFER_SAMPLES_IMG"), # 0x9133
- ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG"), # 0x9134
- ("", I, 1, "GL_MAX_SAMPLES_IMG"), # 0x9135
- ("", I, 1, "GL_TEXTURE_SAMPLES_IMG"), # 0x9136
- ("", X, 1, "GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG"), # 0x9137
- ("", X, 1, "GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG"), # 0x9138
- ("", X, 1, "GL_CUBIC_IMG"), # 0x9139
- ("", X, 1, "GL_CUBIC_MIPMAP_NEAREST_IMG"), # 0x913A
- ("", X, 1, "GL_CUBIC_MIPMAP_LINEAR_IMG"), # 0x913B
- ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG"), # 0x913C
- ("", X, 1, "GL_NUM_DOWNSAMPLE_SCALES_IMG"), # 0x913D
- ("", X, 1, "GL_DOWNSAMPLE_SCALES_IMG"), # 0x913E
- ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG"), # 0x913F
- ("glGet", I, 1, "GL_MAX_DEBUG_MESSAGE_LENGTH"), # 0x9143
- ("glGet", I, 1, "GL_MAX_DEBUG_LOGGED_MESSAGES"), # 0x9144
- ("glGet", I, 1, "GL_DEBUG_LOGGED_MESSAGES"), # 0x9145
- ("", X, 1, "GL_DEBUG_SEVERITY_HIGH"), # 0x9146
- ("", X, 1, "GL_DEBUG_SEVERITY_MEDIUM"), # 0x9147
- ("", X, 1, "GL_DEBUG_SEVERITY_LOW"), # 0x9148
- ("", X, 1, "GL_DEBUG_CATEGORY_API_ERROR_AMD"), # 0x9149
- ("", X, 1, "GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"), # 0x914A
- ("", X, 1, "GL_DEBUG_CATEGORY_DEPRECATION_AMD"), # 0x914B
- ("", X, 1, "GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD"), # 0x914C
- ("", X, 1, "GL_DEBUG_CATEGORY_PERFORMANCE_AMD"), # 0x914D
- ("", X, 1, "GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD"), # 0x914E
- ("", X, 1, "GL_DEBUG_CATEGORY_APPLICATION_AMD"), # 0x914F
- ("", X, 1, "GL_DEBUG_CATEGORY_OTHER_AMD"), # 0x9150
- ("", X, 1, "GL_BUFFER_OBJECT_EXT"), # 0x9151
- ("", X, 1, "GL_PERFORMANCE_MONITOR_AMD"), # 0x9152
- ("", X, 1, "GL_QUERY_OBJECT_EXT"), # 0x9153
- ("", X, 1, "GL_VERTEX_ARRAY_OBJECT_EXT"), # 0x9154
- ("", X, 1, "GL_SAMPLER_OBJECT_AMD"), # 0x9155
- ("", X, 1, "GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD"), # 0x9160
- ("", X, 1, "GL_QUERY_BUFFER"), # 0x9192
- ("glGet", I, 1, "GL_QUERY_BUFFER_BINDING"), # 0x9193
- ("glGetQueryObject", I, 1, "GL_QUERY_RESULT_NO_WAIT"), # 0x9194
- ("", X, 1, "GL_VIRTUAL_PAGE_SIZE_X_ARB"), # 0x9195
- ("", X, 1, "GL_VIRTUAL_PAGE_SIZE_Y_ARB"), # 0x9196
- ("", X, 1, "GL_VIRTUAL_PAGE_SIZE_Z_ARB"), # 0x9197
- ("glGet", I, 1, "GL_MAX_SPARSE_TEXTURE_SIZE_ARB"), # 0x9198
- ("glGet", I, 1, "GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB"), # 0x9199
- ("glGet", I, 1, "GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS"), # 0x919A
- ("", X, 1, "GL_MIN_SPARSE_LEVEL_AMD"), # 0x919B
- ("", X, 1, "GL_MIN_LOD_WARNING_AMD"), # 0x919C
- ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BUFFER_OFFSET"), # 0x919D
- ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BUFFER_SIZE"), # 0x919E
- ("glGet", I, 1, "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"), # 0x919F
- ("", X, 1, "GL_STREAM_RASTERIZATION_AMD"), # 0x91A0
- ("", X, 1, "GL_VERTEX_ELEMENT_SWIZZLE_AMD"), # 0x91A4
- ("", X, 1, "GL_VERTEX_ID_SWIZZLE_AMD"), # 0x91A5
- ("", X, 1, "GL_TEXTURE_SPARSE_ARB"), # 0x91A6
- ("", X, 1, "GL_VIRTUAL_PAGE_SIZE_INDEX_ARB"), # 0x91A7
- ("", X, 1, "GL_NUM_VIRTUAL_PAGE_SIZES_ARB"), # 0x91A8
- ("glGet", B, 1, "GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB"), # 0x91A9
- ("", X, 1, "GL_NUM_SPARSE_LEVELS_ARB"), # 0x91AA
- ("glGet", I, 1, "GL_MAX_SHADER_COMPILER_THREADS_ARB"), # 0x91B0
- ("glGetProgram,glGetShader", B, 1, "GL_COMPLETION_STATUS_ARB"), # 0x91B1
- ("glGetProgramPipeline", I, 1, "GL_COMPUTE_SHADER"), # 0x91B9
- ("glGet", I, 1, "GL_MAX_COMPUTE_UNIFORM_BLOCKS"), # 0x91BB
- ("glGet", I, 1, "GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"), # 0x91BC
- ("glGet", I, 1, "GL_MAX_COMPUTE_IMAGE_UNIFORMS"), # 0x91BD
- ("glGet", I, 3, "GL_MAX_COMPUTE_WORK_GROUP_COUNT"), # 0x91BE
- ("glGet", I, 3, "GL_MAX_COMPUTE_WORK_GROUP_SIZE"), # 0x91BF
- #("", X, 1, "GL_UNPACK_FLIP_Y_WEBGL"), # 0x9240
- #("", X, 1, "GL_UNPACK_PREMULTIPLY_ALPHA_WEBGL"), # 0x9241
- #("", X, 1, "GL_CONTEXT_LOST_WEBGL"), # 0x9242
- #("", X, 1, "GL_UNPACK_COLORSPACE_CONVERSION_WEBGL"), # 0x9243
- #("", X, 1, "GL_BROWSER_DEFAULT_WEBGL"), # 0x9244
- ("", X, 1, "GL_SHADER_BINARY_DMP"), # 0x9250
- ("", X, 1, "GL_SMAPHS30_PROGRAM_BINARY_DMP"), # 0x9251
- ("", X, 1, "GL_SMAPHS_PROGRAM_BINARY_DMP"), # 0x9252
- ("", X, 1, "GL_DMP_PROGRAM_BINARY_DMP"), # 0x9253
- #("", X, 1, "GL_GCCSO_SHADER_BINARY_FJ"), # 0x9260
- ("", X, 1, "GL_COMPRESSED_R11_EAC"), # 0x9270
- ("", X, 1, "GL_COMPRESSED_SIGNED_R11_EAC"), # 0x9271
- ("", X, 1, "GL_COMPRESSED_RG11_EAC"), # 0x9272
- ("", X, 1, "GL_COMPRESSED_SIGNED_RG11_EAC"), # 0x9273
- ("", X, 1, "GL_COMPRESSED_RGB8_ETC2"), # 0x9274
- ("", X, 1, "GL_COMPRESSED_SRGB8_ETC2"), # 0x9275
- ("", X, 1, "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"), # 0x9276
- ("", X, 1, "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"), # 0x9277
- ("", X, 1, "GL_COMPRESSED_RGBA8_ETC2_EAC"), # 0x9278
- ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"), # 0x9279
- ("", X, 1, "GL_BLEND_PREMULTIPLIED_SRC_NV"), # 0x9280
- ("", X, 1, "GL_BLEND_OVERLAP_NV"), # 0x9281
- ("", X, 1, "GL_UNCORRELATED_NV"), # 0x9282
- ("", X, 1, "GL_DISJOINT_NV"), # 0x9283
- ("", X, 1, "GL_CONJOINT_NV"), # 0x9284
- ("", X, 1, "GL_BLEND_ADVANCED_COHERENT_KHR"), # 0x9285
- ("", X, 1, "GL_SRC_NV"), # 0x9286
- ("", X, 1, "GL_DST_NV"), # 0x9287
- ("", X, 1, "GL_SRC_OVER_NV"), # 0x9288
- ("", X, 1, "GL_DST_OVER_NV"), # 0x9289
- ("", X, 1, "GL_SRC_IN_NV"), # 0x928A
- ("", X, 1, "GL_DST_IN_NV"), # 0x928B
- ("", X, 1, "GL_SRC_OUT_NV"), # 0x928C
- ("", X, 1, "GL_DST_OUT_NV"), # 0x928D
- ("", X, 1, "GL_SRC_ATOP_NV"), # 0x928E
- ("", X, 1, "GL_DST_ATOP_NV"), # 0x928F
- ("", X, 1, "GL_PLUS_NV"), # 0x9291
- ("", X, 1, "GL_PLUS_DARKER_NV"), # 0x9292
- ("", X, 1, "GL_MULTIPLY_KHR"), # 0x9294
- ("", X, 1, "GL_SCREEN_KHR"), # 0x9295
- ("", X, 1, "GL_OVERLAY_KHR"), # 0x9296
- ("", X, 1, "GL_DARKEN_KHR"), # 0x9297
- ("", X, 1, "GL_LIGHTEN_KHR"), # 0x9298
- ("", X, 1, "GL_COLORDODGE_KHR"), # 0x9299
- ("", X, 1, "GL_COLORBURN_KHR"), # 0x929A
- ("", X, 1, "GL_HARDLIGHT_KHR"), # 0x929B
- ("", X, 1, "GL_SOFTLIGHT_KHR"), # 0x929C
- ("", X, 1, "GL_DIFFERENCE_KHR"), # 0x929E
- ("", X, 1, "GL_MINUS_NV"), # 0x929F
- ("", X, 1, "GL_EXCLUSION_KHR"), # 0x92A0
- ("", X, 1, "GL_CONTRAST_NV"), # 0x92A1
- ("", X, 1, "GL_INVERT_RGB_NV"), # 0x92A3
- ("", X, 1, "GL_LINEARDODGE_NV"), # 0x92A4
- ("", X, 1, "GL_LINEARBURN_NV"), # 0x92A5
- ("", X, 1, "GL_VIVIDLIGHT_NV"), # 0x92A6
- ("", X, 1, "GL_LINEARLIGHT_NV"), # 0x92A7
- ("", X, 1, "GL_PINLIGHT_NV"), # 0x92A8
- ("", X, 1, "GL_HARDMIX_NV"), # 0x92A9
- ("", X, 1, "GL_HSL_HUE_KHR"), # 0x92AD
- ("", X, 1, "GL_HSL_SATURATION_KHR"), # 0x92AE
- ("", X, 1, "GL_HSL_COLOR_KHR"), # 0x92AF
- ("", X, 1, "GL_HSL_LUMINOSITY_KHR"), # 0x92B0
- ("", X, 1, "GL_PLUS_CLAMPED_NV"), # 0x92B1
- ("", X, 1, "GL_PLUS_CLAMPED_ALPHA_NV"), # 0x92B2
- ("", X, 1, "GL_MINUS_CLAMPED_NV"), # 0x92B3
- ("", X, 1, "GL_INVERT_OVG_NV"), # 0x92B4
- ("glGet", F, 8, "GL_PRIMITIVE_BOUNDING_BOX_EXT"), # 0x92BE
- ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER"), # 0x92C0
- # FIXME: Causes Mesa to segfault (issue #332). Disable for now.
- ("_glGet,_glGet_i", I, 1, "GL_ATOMIC_COUNTER_BUFFER_BINDING"), # 0x92C1
- ("glGet_i", I, 1, "GL_ATOMIC_COUNTER_BUFFER_START"), # 0x92C2
- ("glGet_i", I, 1, "GL_ATOMIC_COUNTER_BUFFER_SIZE"), # 0x92C3
- ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE"), # 0x92C4
- ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS"), # 0x92C5
- ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES"), # 0x92C6
- ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER"), # 0x92C7
- ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER"), # 0x92C8
- ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER"), # 0x92C9
- ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER"), # 0x92CA
- ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER"), # 0x92CB
- ("glGet", I, 1, "GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"), # 0x92CC
- ("glGet", I, 1, "GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"), # 0x92CD
- ("glGet", I, 1, "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"), # 0x92CE
- ("glGet", I, 1, "GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"), # 0x92CF
- ("glGet", I, 1, "GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"), # 0x92D0
- ("glGet", I, 1, "GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"), # 0x92D1
- ("glGet", I, 1, "GL_MAX_VERTEX_ATOMIC_COUNTERS"), # 0x92D2
- ("glGet", I, 1, "GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"), # 0x92D3
- ("glGet", I, 1, "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"), # 0x92D4
- ("glGet", I, 1, "GL_MAX_GEOMETRY_ATOMIC_COUNTERS"), # 0x92D5
- ("glGet", I, 1, "GL_MAX_FRAGMENT_ATOMIC_COUNTERS"), # 0x92D6
- ("glGet", I, 1, "GL_MAX_COMBINED_ATOMIC_COUNTERS"), # 0x92D7
- ("glGet", I, 1, "GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"), # 0x92D8
- ("glGetProgram", I, 1, "GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"), # 0x92D9
- ("", X, 1, "GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"), # 0x92DA
- ("", X, 1, "GL_UNSIGNED_INT_ATOMIC_COUNTER"), # 0x92DB
- ("glGet", I, 1, "GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"), # 0x92DC
- ("", X, 1, "GL_FRAGMENT_COVERAGE_TO_COLOR_NV"), # 0x92DD
- ("", X, 1, "GL_FRAGMENT_COVERAGE_COLOR_NV"), # 0x92DE
- ("glGet", B, 1, "GL_DEBUG_OUTPUT"), # 0x92E0
- ("", X, 1, "GL_UNIFORM"), # 0x92E1
- ("", X, 1, "GL_UNIFORM_BLOCK"), # 0x92E2
- ("", X, 1, "GL_PROGRAM_INPUT"), # 0x92E3
- ("", X, 1, "GL_PROGRAM_OUTPUT"), # 0x92E4
- ("", X, 1, "GL_BUFFER_VARIABLE"), # 0x92E5
- ("", X, 1, "GL_SHADER_STORAGE_BLOCK"), # 0x92E6
- ("", I, 1, "GL_IS_PER_PATCH"), # 0x92E7
- ("", X, 1, "GL_VERTEX_SUBROUTINE"), # 0x92E8
- ("", X, 1, "GL_TESS_CONTROL_SUBROUTINE"), # 0x92E9
- ("", X, 1, "GL_TESS_EVALUATION_SUBROUTINE"), # 0x92EA
- ("", X, 1, "GL_GEOMETRY_SUBROUTINE"), # 0x92EB
- ("", X, 1, "GL_FRAGMENT_SUBROUTINE"), # 0x92EC
- ("", X, 1, "GL_COMPUTE_SUBROUTINE"), # 0x92ED
- ("", X, 1, "GL_VERTEX_SUBROUTINE_UNIFORM"), # 0x92EE
- ("", X, 1, "GL_TESS_CONTROL_SUBROUTINE_UNIFORM"), # 0x92EF
- ("", X, 1, "GL_TESS_EVALUATION_SUBROUTINE_UNIFORM"), # 0x92F0
- ("", X, 1, "GL_GEOMETRY_SUBROUTINE_UNIFORM"), # 0x92F1
- ("", X, 1, "GL_FRAGMENT_SUBROUTINE_UNIFORM"), # 0x92F2
- ("", X, 1, "GL_COMPUTE_SUBROUTINE_UNIFORM"), # 0x92F3
- ("", X, 1, "GL_TRANSFORM_FEEDBACK_VARYING"), # 0x92F4
- ("", I, 1, "GL_ACTIVE_RESOURCES"), # 0x92F5
- ("", I, 1, "GL_MAX_NAME_LENGTH"), # 0x92F6
- ("", I, 1, "GL_MAX_NUM_ACTIVE_VARIABLES"), # 0x92F7
- ("", I, 1, "GL_MAX_NUM_COMPATIBLE_SUBROUTINES"), # 0x92F8
- ("", I, 1, "GL_NAME_LENGTH"), # 0x92F9
- ("", E, 1, "GL_TYPE"), # 0x92FA
- ("", I, 1, "GL_ARRAY_SIZE"), # 0x92FB
- ("", I, 1, "GL_OFFSET"), # 0x92FC
- ("", I, 1, "GL_BLOCK_INDEX"), # 0x92FD
- ("", I, 1, "GL_ARRAY_STRIDE"), # 0x92FE
- ("", I, 1, "GL_MATRIX_STRIDE"), # 0x92FF
- ("", I, 1, "GL_IS_ROW_MAJOR"), # 0x9300
- ("", I, 1, "GL_ATOMIC_COUNTER_BUFFER_INDEX"), # 0x9301
- ("", I, 1, "GL_BUFFER_BINDING"), # 0x9302
- ("", I, 1, "GL_BUFFER_DATA_SIZE"), # 0x9303
- ("", I, 1, "GL_NUM_ACTIVE_VARIABLES"), # 0x9304
- ("", I, 1, "GL_ACTIVE_VARIABLES"), # 0x9305
- ("", I, 1, "GL_REFERENCED_BY_VERTEX_SHADER"), # 0x9306
- ("", I, 1, "GL_REFERENCED_BY_TESS_CONTROL_SHADER"), # 0x9307
- ("", I, 1, "GL_REFERENCED_BY_TESS_EVALUATION_SHADER"), # 0x9308
- ("", I, 1, "GL_REFERENCED_BY_GEOMETRY_SHADER"), # 0x9309
- ("", I, 1, "GL_REFERENCED_BY_FRAGMENT_SHADER"), # 0x930A
- ("", I, 1, "GL_REFERENCED_BY_COMPUTE_SHADER"), # 0x930B
- ("", I, 1, "GL_TOP_LEVEL_ARRAY_SIZE"), # 0x930C
- ("", I, 1, "GL_TOP_LEVEL_ARRAY_STRIDE"), # 0x930D
- ("", I, 1, "GL_LOCATION"), # 0x930E
- ("", I, 1, "GL_LOCATION_INDEX"), # 0x930F
- ("glGetFramebufferParameter", I, 1, "GL_FRAMEBUFFER_DEFAULT_WIDTH"), # 0x9310
- ("glGetFramebufferParameter", I, 1, "GL_FRAMEBUFFER_DEFAULT_HEIGHT"), # 0x9311
- ("glGetFramebufferParameter", I, 1, "GL_FRAMEBUFFER_DEFAULT_LAYERS"), # 0x9312
- ("glGetFramebufferParameter", I, 1, "GL_FRAMEBUFFER_DEFAULT_SAMPLES"), # 0x9313
- ("glGetFramebufferParameter", I, 1, "GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"), # 0x9314
- ("glGet", I, 1, "GL_MAX_FRAMEBUFFER_WIDTH"), # 0x9315
- ("glGet", I, 1, "GL_MAX_FRAMEBUFFER_HEIGHT"), # 0x9316
- ("glGet", I, 1, "GL_MAX_FRAMEBUFFER_LAYERS"), # 0x9317
- ("glGet", I, 1, "GL_MAX_FRAMEBUFFER_SAMPLES"), # 0x9318
- ("", X, 1, "GL_RASTER_MULTISAMPLE_EXT"), # 0x9327
- ("", X, 1, "GL_RASTER_SAMPLES_EXT"), # 0x9328
- ("", X, 1, "GL_MAX_RASTER_SAMPLES_EXT"), # 0x9329
- ("", X, 1, "GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT"), # 0x932A
- ("", X, 1, "GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT"), # 0x932B
- ("", X, 1, "GL_EFFECTIVE_RASTER_SAMPLES_EXT"), # 0x932C
- ("", X, 1, "GL_DEPTH_SAMPLES_NV"), # 0x932D
- ("", X, 1, "GL_STENCIL_SAMPLES_NV"), # 0x932E
- ("", X, 1, "GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV"), # 0x932F
- ("", X, 1, "GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV"), # 0x9330
- ("", X, 1, "GL_COVERAGE_MODULATION_TABLE_NV"), # 0x9331
- ("", X, 1, "GL_COVERAGE_MODULATION_NV"), # 0x9332
- ("", X, 1, "GL_COVERAGE_MODULATION_TABLE_SIZE_NV"), # 0x9333
- ("", X, 1, "GL_WARP_SIZE_NV"), # 0x9339
- ("", X, 1, "GL_WARPS_PER_SM_NV"), # 0x933A
- ("", X, 1, "GL_SM_COUNT_NV"), # 0x933B
- ("", X, 1, "GL_FILL_RECTANGLE_NV"), # 0x933C
- ("glGet", I, 1, "GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB"), # 0x933D
- ("glGet", I, 1, "GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB"), # 0x933E
- ("glGet", I, 1, "GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB"), # 0x933F
- ("", X, 1, "GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB"), # 0x9340
- ("glGetMultisample", F, 2, "GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB"), # 0x9341
- ("glGetFramebufferParameter", B, 1, "GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB"), # 0x9342
- ("glGetFramebufferParameter", B, 1, "GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB"), # 0x9343
- ("glGet", I, 1, "GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB"), # 0x9344
- ("glGet", I, 1, "GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB"), # 0x9345
- ("", X, 1, "GL_CONSERVATIVE_RASTERIZATION_NV"), # 0x9346
- ("", X, 1, "GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV"), # 0x9347
- ("", X, 1, "GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV"), # 0x9348
- ("", X, 1, "GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV"), # 0x9349
- ("", X, 1, "GL_LOCATION_COMPONENT"), # 0x934A
- ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_INDEX"), # 0x934B
- ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE"), # 0x934C
- ("glGet", E, 1, "GL_CLIP_ORIGIN"), # 0x935C
- ("glGet", E, 1, "GL_CLIP_DEPTH_MODE"), # 0x935D
- ("", X, 1, "GL_NEGATIVE_ONE_TO_ONE"), # 0x935E
- ("", X, 1, "GL_ZERO_TO_ONE"), # 0x935F
- ("", X, 1, "GL_CLEAR_TEXTURE"), # 0x9365
- ("glGetTexParameter", E, 1, "GL_TEXTURE_REDUCTION_MODE_ARB"), # 0x9366
- ("", X, 1, "GL_WEIGHTED_AVERAGE_ARB"), # 0x9367
- ("", X, 1, "GL_FONT_GLYPHS_AVAILABLE_NV"), # 0x9368
- ("", X, 1, "GL_FONT_TARGET_UNAVAILABLE_NV"), # 0x9369
- ("", X, 1, "GL_FONT_UNAVAILABLE_NV"), # 0x936A
- ("", X, 1, "GL_FONT_UNINTELLIGIBLE_NV"), # 0x936B
- ("", X, 1, "GL_STANDARD_FONT_FORMAT_NV"), # 0x936C
- ("", X, 1, "GL_FRAGMENT_INPUT_NV"), # 0x936D
- ("", X, 1, "GL_UNIFORM_BUFFER_UNIFIED_NV"), # 0x936E
- ("", X, 1, "GL_UNIFORM_BUFFER_ADDRESS_NV"), # 0x936F
- ("", X, 1, "GL_UNIFORM_BUFFER_LENGTH_NV"), # 0x9370
- ("", X, 1, "GL_MULTISAMPLES_NV"), # 0x9371
- ("", X, 1, "GL_SUPERSAMPLE_SCALE_X_NV"), # 0x9372
- ("", X, 1, "GL_SUPERSAMPLE_SCALE_Y_NV"), # 0x9373
- ("", X, 1, "GL_CONFORMANT_NV"), # 0x9374
- ("", X, 1, "GL_CONSERVATIVE_RASTER_DILATE_NV"), # 0x9379
- ("", X, 1, "GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV"), # 0x937A
- ("", X, 1, "GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV"), # 0x937B
- ("", X, 1, "GL_NUM_SAMPLE_COUNTS"), # 0x9380
- ("glGet", F, 2, "GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB"), # 0x9381
- ("glGet", F, 1, "GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB"), # 0x9382
- ("", X, 1, "GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE"), # 0x93A0
- ("", X, 1, "GL_BGRA8_EXT"), # 0x93A1
- ("", X, 1, "GL_TEXTURE_USAGE_ANGLE"), # 0x93A2
- ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_ANGLE"), # 0x93A3
- ("", X, 1, "GL_PACK_REVERSE_ROW_ORDER_ANGLE"), # 0x93A4
- ("", X, 1, "GL_PROGRAM_BINARY_ANGLE"), # 0x93A6
- ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_4x4_KHR"), # 0x93B0
- ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_5x4_KHR"), # 0x93B1
- ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_5x5_KHR"), # 0x93B2
- ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_6x5_KHR"), # 0x93B3
- ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_6x6_KHR"), # 0x93B4
- ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_8x5_KHR"), # 0x93B5
- ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_8x6_KHR"), # 0x93B6
- ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_8x8_KHR"), # 0x93B7
- ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_10x5_KHR"), # 0x93B8
- ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_10x6_KHR"), # 0x93B9
- ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_10x8_KHR"), # 0x93BA
- ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_10x10_KHR"), # 0x93BB
- ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_12x10_KHR"), # 0x93BC
- ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_12x12_KHR"), # 0x93BD
- #("", X, 1, "GL_COMPRESSED_RGBA_ASTC_3x3x3_OES"), # 0x93C0
- #("", X, 1, "GL_COMPRESSED_RGBA_ASTC_4x3x3_OES"), # 0x93C1
- #("", X, 1, "GL_COMPRESSED_RGBA_ASTC_4x4x3_OES"), # 0x93C2
- #("", X, 1, "GL_COMPRESSED_RGBA_ASTC_4x4x4_OES"), # 0x93C3
- #("", X, 1, "GL_COMPRESSED_RGBA_ASTC_5x4x4_OES"), # 0x93C4
- #("", X, 1, "GL_COMPRESSED_RGBA_ASTC_5x5x4_OES"), # 0x93C5
- #("", X, 1, "GL_COMPRESSED_RGBA_ASTC_5x5x5_OES"), # 0x93C6
- #("", X, 1, "GL_COMPRESSED_RGBA_ASTC_6x5x5_OES"), # 0x93C7
- #("", X, 1, "GL_COMPRESSED_RGBA_ASTC_6x6x5_OES"), # 0x93C8
- #("", X, 1, "GL_COMPRESSED_RGBA_ASTC_6x6x6_OES"), # 0x93C9
- ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"), # 0x93D0
- ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"), # 0x93D1
- ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"), # 0x93D2
- ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"), # 0x93D3
- ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"), # 0x93D4
- ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"), # 0x93D5
- ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"), # 0x93D6
- ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"), # 0x93D7
- ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"), # 0x93D8
- ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"), # 0x93D9
- ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"), # 0x93DA
- ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"), # 0x93DB
- ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"), # 0x93DC
- ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"), # 0x93DD
- #("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES"), # 0x93E0
- #("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES"), # 0x93E1
- #("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES"), # 0x93E2
- #("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES"), # 0x93E3
- #("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES"), # 0x93E4
- #("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES"), # 0x93E5
- #("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES"), # 0x93E6
- #("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES"), # 0x93E7
- #("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES"), # 0x93E8
- #("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES"), # 0x93E9
- ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG"), # 0x93F0
- ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG"), # 0x93F1
- ("", X, 1, "GL_PERFQUERY_COUNTER_EVENT_INTEL"), # 0x94F0
- ("", X, 1, "GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL"), # 0x94F1
- ("", X, 1, "GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL"), # 0x94F2
- ("", X, 1, "GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL"), # 0x94F3
- ("", X, 1, "GL_PERFQUERY_COUNTER_RAW_INTEL"), # 0x94F4
- ("", X, 1, "GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL"), # 0x94F5
- ("", X, 1, "GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL"), # 0x94F8
- ("", X, 1, "GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL"), # 0x94F9
- ("", X, 1, "GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL"), # 0x94FA
- ("", X, 1, "GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL"), # 0x94FB
- ("", X, 1, "GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL"), # 0x94FC
- ("", X, 1, "GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL"), # 0x94FD
- ("", X, 1, "GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL"), # 0x94FE
- ("", X, 1, "GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL"), # 0x94FF
- ("", X, 1, "GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL"), # 0x9500
- ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR"), # 0x9630
- ("", X, 1, "GL_MAX_VIEWS_OVR"), # 0x9631
- ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR"), # 0x9632
- #("", X, 1, "GL_GS_SHADER_BINARY_MTK"), # 0x9640
- #("", X, 1, "GL_GS_PROGRAM_BINARY_MTK"), # 0x9641
- ("", X, 1, "GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT"), # 0x9650
- ("", X, 1, "GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT"), # 0x9651
- ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT"), # 0x9652
- ("_glGet", B, 1, "GL_RASTER_POSITION_UNCLIPPED_IBM"), # 0x19262
- ("", X, 1, "GL_CULL_VERTEX_IBM"), # 0x1928A
- ("", X, 1, "GL_ALL_STATIC_DATA_IBM"), # 0x19294
- ("", X, 1, "GL_STATIC_VERTEX_ARRAY_IBM"), # 0x19295
- ("", X, 1, "GL_VERTEX_ARRAY_LIST_IBM"), # 0x1929E
- ("", X, 1, "GL_NORMAL_ARRAY_LIST_IBM"), # 0x1929F
- ("", X, 1, "GL_COLOR_ARRAY_LIST_IBM"), # 0x192A0
- ("", X, 1, "GL_INDEX_ARRAY_LIST_IBM"), # 0x192A1
- ("", X, 1, "GL_TEXTURE_COORD_ARRAY_LIST_IBM"), # 0x192A2
- ("", X, 1, "GL_EDGE_FLAG_ARRAY_LIST_IBM"), # 0x192A3
- ("", X, 1, "GL_FOG_COORDINATE_ARRAY_LIST_IBM"), # 0x192A4
- ("", X, 1, "GL_SECONDARY_COLOR_ARRAY_LIST_IBM"), # 0x192A5
- ("", X, 1, "GL_VERTEX_ARRAY_LIST_STRIDE_IBM"), # 0x192A8
- ("", X, 1, "GL_NORMAL_ARRAY_LIST_STRIDE_IBM"), # 0x192A9
- ("", X, 1, "GL_COLOR_ARRAY_LIST_STRIDE_IBM"), # 0x192AA
- ("", X, 1, "GL_INDEX_ARRAY_LIST_STRIDE_IBM"), # 0x192AB
- ("", X, 1, "GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM"), # 0x192AC
- ("", X, 1, "GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM"), # 0x192AD
- ("", X, 1, "GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM"), # 0x192AE
- ("", X, 1, "GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM"), # 0x192AF
- ("", X, 1, "GL_PREFER_DOUBLEBUFFER_HINT_PGI"), # 0x1A1F8
- ("", X, 1, "GL_CONSERVE_MEMORY_HINT_PGI"), # 0x1A1FD
- ("", X, 1, "GL_RECLAIM_MEMORY_HINT_PGI"), # 0x1A1FE
- ("", X, 1, "GL_NATIVE_GRAPHICS_HANDLE_PGI"), # 0x1A202
- ("", X, 1, "GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"), # 0x1A203
- ("", X, 1, "GL_NATIVE_GRAPHICS_END_HINT_PGI"), # 0x1A204
- ("", X, 1, "GL_ALWAYS_FAST_HINT_PGI"), # 0x1A20C
- ("", X, 1, "GL_ALWAYS_SOFT_HINT_PGI"), # 0x1A20D
- ("", X, 1, "GL_ALLOW_DRAW_OBJ_HINT_PGI"), # 0x1A20E
- ("", X, 1, "GL_ALLOW_DRAW_WIN_HINT_PGI"), # 0x1A20F
- ("", X, 1, "GL_ALLOW_DRAW_FRG_HINT_PGI"), # 0x1A210
- ("", X, 1, "GL_ALLOW_DRAW_MEM_HINT_PGI"), # 0x1A211
- ("", X, 1, "GL_STRICT_DEPTHFUNC_HINT_PGI"), # 0x1A216
- ("", X, 1, "GL_STRICT_LIGHTING_HINT_PGI"), # 0x1A217
- ("", X, 1, "GL_STRICT_SCISSOR_HINT_PGI"), # 0x1A218
- ("", X, 1, "GL_FULL_STIPPLE_HINT_PGI"), # 0x1A219
- ("", X, 1, "GL_CLIP_NEAR_HINT_PGI"), # 0x1A220
- ("", X, 1, "GL_CLIP_FAR_HINT_PGI"), # 0x1A221
- ("", X, 1, "GL_WIDE_LINE_HINT_PGI"), # 0x1A222
- ("", X, 1, "GL_BACK_NORMALS_HINT_PGI"), # 0x1A223
- ("", X, 1, "GL_VERTEX_DATA_HINT_PGI"), # 0x1A22A
- ("", X, 1, "GL_VERTEX_CONSISTENT_HINT_PGI"), # 0x1A22B
- ("", X, 1, "GL_MATERIAL_SIDE_HINT_PGI"), # 0x1A22C
- ("", X, 1, "GL_MAX_VERTEX_HINT_PGI"), # 0x1A22D
- ("", X, 1, "GL_INVALID_INDEX"), # 0xFFFFFFFFu
- #("", X, 1, "GL_TIMEOUT_IGNORED"), # 0xFFFFFFFFFFFFFFFFull
- ]
- # Add all enums to GLenum type descriptor
- for _function, _type, _count, _name in parameters:
- GLenum.values.append(_name)