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/indra/newview/skins/default/xui/en/strings.xml

https://bitbucket.org/lindenlab/viewer-beta/
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   1<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
   2<!-- This file contains strings that used to be hardcoded in the source.
   3     It is only for those strings which do not belong in a floater.
   4     For example, the strings used in avatar chat bubbles, and strings
   5     that are returned from one component and may appear in many places-->
   6<strings>
   7
   8	<!-- Default Args - these arguments will be replaced in all strings -->
   9	<string name="SECOND_LIFE">Second Life</string>
  10	<string name="APP_NAME">Second Life</string>
  11	<string name="CAPITALIZED_APP_NAME">SECOND LIFE</string>
  12	<string name="SECOND_LIFE_GRID">Second Life Grid</string>
  13	<string name="SUPPORT_SITE">Second Life Support Portal</string>
  14
  15	<!-- starting up -->
  16	<string name="StartupDetectingHardware">Detecting hardware...</string>
  17	<string name="StartupLoading">Loading [APP_NAME]...</string>
  18	<string name="StartupClearingCache">Clearing cache...</string>
  19	<string name="StartupInitializingTextureCache">Initializing texture cache...</string>
  20	<string name="StartupInitializingVFS">Initializing VFS...</string>
  21	<string name="StartupRequireDriverUpdate">Graphics initialization failed. Please update your graphics driver!</string>
  22
  23	<!--  progress -->
  24	<string name="ProgressRestoring">Restoring...</string>
  25	<string name="ProgressChangingResolution">Changing resolution...</string>
  26
  27	<!-- Legacy strings, almost never used -->
  28	<string name="Fullbright">Fullbright (legacy)</string>	<!-- used in the Build > materials dropdown-->
  29
  30	<!-- Login -->
  31	<string name="LoginInProgress">Logging in. [APP_NAME] may appear frozen.  Please wait.</string>
  32	<string name="LoginInProgressNoFrozen">Logging in...</string>
  33	<string name="LoginAuthenticating">Authenticating</string>
  34	<string name="LoginMaintenance">Performing account maintenance...</string>
  35	<string name="LoginAttempt">Previous login attempt failed. Logging in, attempt [NUMBER]</string>
  36	<string name="LoginPrecaching">Loading world...</string>
  37	<string name="LoginInitializingBrowser">Initializing embedded web browser...</string>
  38	<string name="LoginInitializingMultimedia">Initializing multimedia...</string>
  39	<string name="LoginInitializingFonts">Loading fonts...</string>
  40	<string name="LoginVerifyingCache">Verifying cache files (can take 60-90 seconds)...</string>
  41	<string name="LoginProcessingResponse">Processing response...</string>
  42	<string name="LoginInitializingWorld">Initializing world...</string>
  43	<string name="LoginDecodingImages">Decoding images...</string>
  44	<string name="LoginInitializingQuicktime">Initializing QuickTime...</string>
  45	<string name="LoginQuicktimeNotFound">QuickTime not found - unable to initialize.</string>
  46	<string name="LoginQuicktimeOK">QuickTime initialized successfully.</string>
  47	<string name="LoginRequestSeedCapGrant">Requesting region capabilities...</string>
  48	<string name="LoginRetrySeedCapGrant">Requesting region capabilities, attempt [NUMBER]...</string>
  49	<string name="LoginWaitingForRegionHandshake">Waiting for region handshake...</string>
  50	<string name="LoginConnectingToRegion">Connecting to region...</string>
  51	<string name="LoginDownloadingClothing">Downloading clothing...</string>
  52	<string name="InvalidCertificate">The server returned an invalid or corrupt certificate. Please contact the Grid administrator.</string>
  53	<string name="CertInvalidHostname">An invalid hostname was used to access the server, please check your SLURL or Grid hostname.</string>
  54	<string name="CertExpired">The certificate returned by the Grid appears to be expired.  Please check your system clock, or contact your Grid administrator.</string>
  55	<string name="CertKeyUsage">The certificate returned by the server could not be used for SSL.  Please contact your Grid administrator.</string>
  56	<string name="CertBasicConstraints">Too many certificates were in the servers Certificate chain.  Please contact your Grid administrator.</string>
  57	<string name="CertInvalidSignature">The certificate signature returned by the Grid server could not be verified.  Please contact your Grid administrator.</string>
  58
  59	<string name="LoginFailedNoNetwork">Network error: Could not establish connection, please check your network connection.</string>
  60	<string name="LoginFailed">Login failed.</string>
  61	<string name="Quit">Quit</string>
  62	<string name="create_account_url">http://join.secondlife.com/</string>
  63
  64	<string name="LoginFailedViewerNotPermitted">
  65The viewer you are using can no longer access Second Life. Please visit the following page to download a new viewer:
  66http://secondlife.com/download
  67
  68For more information, see our FAQ below:
  69http://secondlife.com/viewer-access-faq</string>
  70	<string name="LoginIntermediateOptionalUpdateAvailable">Optional viewer update available: [VERSION]</string>
  71	<string name="LoginFailedRequiredUpdate">Required viewer update: [VERSION]</string>
  72	<string name="LoginFailedAlreadyLoggedIn">This agent is already logged in.
  73</string>
  74	<string name="LoginFailedAuthenticationFailed">Sorry! We couldn't log you in.
  75Please check to make sure you entered the right
  76    * Username (like bobsmith12 or steller.sunshine)
  77    * Password
  78Also, please make sure your Caps Lock key is off.</string>
  79	<string name="LoginFailedPasswordChanged">As a security precaution your password has been changed.
  80Please go to your account page at http://secondlife.com/password
  81and answer the security question to reset your password.
  82We are very sorry for the inconvenience.</string>
  83	<string name="LoginFailedPasswordReset">We made some changes to our system and you will need to reset your password.
  84Please go to your account page at http://secondlife.com/password
  85and answer the security question to reset your password.
  86We are very sorry for the inconvenience.</string>
  87	<string name="LoginFailedEmployeesOnly">Second Life is temporarily closed for maintenance.
  88Logins are currently restricted to employees only.
  89Check www.secondlife.com/status for updates.</string>
  90	<string name="LoginFailedPremiumOnly">Second Life logins are temporarily restricted in order to make sure that those in-world have the best possible experience.
  91
  92People with free accounts will not be able to access Second Life during this time, to make room for those who have paid for Second Life.</string>
  93	<string name="LoginFailedComputerProhibited">Second Life cannot be accessed from this computer.
  94If you feel this is an error, please contact
  95support@secondlife.com.</string>
  96	<string name="LoginFailedAcountSuspended">Your account is not accessible until
  97[TIME] Pacific Time.</string>
  98	<string name="LoginFailedAccountDisabled">We are unable to complete your request at this time.
  99Please contact Second Life support for assistance at http://secondlife.com/support.
 100If you are unable to change your password, please call (866) 476-9763.</string>
 101	<string name="LoginFailedTransformError">Data inconsistency found during login.
 102Please contact support@secondlife.com.</string>
 103	<string name="LoginFailedAccountMaintenance">Your account is undergoing minor maintenance.
 104Your account is not accessible until
 105[TIME] Pacific Time.
 106If you feel this is an error, please contact support@secondlife.com.</string>
 107	<string name="LoginFailedPendingLogoutFault">Request for logout responded with a fault from simulator.</string>
 108	<string name="LoginFailedPendingLogout">The system is logging you out right now.
 109Your Account will not be available until
 110[TIME] Pacific Time.</string>
 111	<string name="LoginFailedUnableToCreateSession">Unable to create valid session.</string>
 112	<string name="LoginFailedUnableToConnectToSimulator">Unable to connect to a simulator.</string>
 113	<string name="LoginFailedRestrictedHours">Your account can only access Second Life
 114between [START] and [END] Pacific Time.
 115Please come back during those hours.
 116If you feel this is an error, please contact support@secondlife.com.</string>
 117	<string name="LoginFailedIncorrectParameters">Incorrect parameters.
 118If you feel this is an error, please contact support@secondlife.com.</string>
 119	<string name="LoginFailedFirstNameNotAlphanumeric">First name parameter must be alphanumeric.
 120If you feel this is an error, please contact support@secondlife.com.</string>
 121	<string name="LoginFailedLastNameNotAlphanumeric">Last name parameter must be alphanumeric.
 122If you feel this is an error, please contact support@secondlife.com.</string>
 123	<string name="LogoutFailedRegionGoingOffline">Region is going offline.
 124Please try logging in again in a minute.</string>
 125	<string name="LogoutFailedAgentNotInRegion">Agent not in region.
 126Please try logging in again in a minute.</string>
 127	<string name="LogoutFailedPendingLogin">The region was logging in another session.
 128Please try logging in again in a minute.</string>
 129	<string name="LogoutFailedLoggingOut">The region was logging out the previous session.
 130Please try logging in again in a minute.</string>
 131	<string name="LogoutFailedStillLoggingOut">The region is still logging out the previous session.
 132Please try logging in again in a minute.</string>
 133	<string name="LogoutSucceeded">Region has logged out last session.
 134Please try logging in again in a minute.</string>
 135	<string name="LogoutFailedLogoutBegun">Region has begun the logout process.
 136Please try logging in again in a minute.</string>
 137	<string name="LoginFailedLoggingOutSession">The system has begun logging out your last session.
 138Please try logging in again in a minute.</string>
 139
 140
 141	<!-- Disconnection -->
 142	<string name="AgentLostConnection">This region may be experiencing trouble.  Please check your connection to the Internet.</string>
 143	<string name="SavingSettings">Saving your settings...</string>
 144	<string name="LoggingOut">Logging out...</string>
 145	<string name="ShuttingDown">Shutting down...</string>
 146	<string name="YouHaveBeenDisconnected">You have been disconnected from the region you were in.</string>
 147	<string name="SentToInvalidRegion">You were sent to an invalid region.</string>
 148	<string name="TestingDisconnect">Testing viewer disconnect</string>
 149
 150	<!-- Tooltip -->
 151	<string name="TooltipPerson">Person</string><!-- Object under mouse pointer is an avatar -->
 152	<string name="TooltipNoName">(no name)</string> <!-- No name on an object -->
 153	<string name="TooltipOwner">Owner:</string> <!-- Owner name follows -->
 154	<string name="TooltipPublic">Public</string> <!-- Public permissions on an object -->
 155	<string name="TooltipIsGroup">(Group)</string> <!-- The name before this text is that of a group -->
 156	<string name="TooltipForSaleL$">For Sale: L$[AMOUNT]</string> <!-- L$ version -->
 157	<string name="TooltipFlagGroupBuild">Group Build</string>
 158	<string name="TooltipFlagNoBuild">No Build</string>
 159	<string name="TooltipFlagNoEdit">Group Build</string>
 160	<string name="TooltipFlagNotSafe">Not Safe</string><!-- damage area -->
 161	<string name="TooltipFlagNoFly">No Fly</string>
 162	<string name="TooltipFlagGroupScripts">Group Scripts</string>
 163	<string name="TooltipFlagNoScripts">No Scripts</string>
 164	<string name="TooltipLand">Land:</string>
 165	<string name="TooltipMustSingleDrop">Only a single item can be dragged here</string>
 166	<string name="TooltipPrice" value="L$[AMOUNT]: "/>
 167
 168	<string name="TooltipOutboxDragToWorld">You can not rez items in your merchant outbox</string>
 169	<string name="TooltipOutboxNoTransfer">One or more of these objects cannot be sold or transferred.</string>
 170	<string name="TooltipOutboxNotInInventory">Your merchant outbox can only accept items directly from your inventory</string>
 171	<string name="TooltipOutboxWorn">You can not put items you are wearing into your merchant outbox</string>
 172	<string name="TooltipOutboxCallingCard">You can not put calling cards into your merchant outbox</string>
 173	<string name="TooltipOutboxFolderLevels">Depth of nested folders exceeds 3</string>
 174	<string name="TooltipOutboxTooManyFolders">Subfolder count in top-level folder exceeds 20</string>
 175	<string name="TooltipOutboxTooManyObjects">Item count in top-level folder exceeds 200</string>
 176	
 177	<string name="TooltipDragOntoOwnChild">You can't move a folder into its child</string>
 178	<string name="TooltipDragOntoSelf">You can't move a folder into itself</string>
 179	
 180	<!-- tooltips for Urls -->
 181	<string name="TooltipHttpUrl">Click to view this web page</string>
 182	<string name="TooltipSLURL">Click to view this location's information</string>
 183	<string name="TooltipAgentUrl">Click to view this Resident's profile</string>
 184	<string name="TooltipAgentInspect">Learn more about this Resident</string>
 185	<string name="TooltipAgentMute">Click to mute this Resident</string>
 186	<string name="TooltipAgentUnmute">Click to unmute this Resident</string>
 187	<string name="TooltipAgentIM">Click to IM this Resident</string>
 188	<string name="TooltipAgentPay">Click to Pay this Resident</string>
 189	<string name="TooltipAgentOfferTeleport">Click to offer a teleport request to this Resident</string>
 190	<string name="TooltipAgentRequestFriend">Click to send a friend request to this Resident</string>
 191	<string name="TooltipGroupUrl">Click to view this group's description</string>
 192	<string name="TooltipEventUrl">Click to view this event's description</string>
 193	<string name="TooltipClassifiedUrl">Click to view this classified</string>
 194	<string name="TooltipParcelUrl">Click to view this parcel's description</string>
 195	<string name="TooltipTeleportUrl">Click to teleport to this location</string>
 196	<string name="TooltipObjectIMUrl">Click to view this object's description</string>
 197	<string name="TooltipMapUrl">Click to view this location on a map</string>
 198	<string name="TooltipSLAPP">Click to run the secondlife:// command</string>
 199	<string name="CurrentURL" value=" CurrentURL: [CurrentURL]" />
 200
 201	<!-- text for SLURL labels -->
 202	<string name="SLurlLabelTeleport">Teleport to</string>
 203	<string name="SLurlLabelShowOnMap">Show Map for</string>
 204
 205	<!-- label strings for secondlife:///app/agent SLapps -->
 206	<string name="SLappAgentMute">Mute</string>
 207	<string name="SLappAgentUnmute">Unmute</string>
 208	<string name="SLappAgentIM">IM</string>
 209	<string name="SLappAgentPay">Pay</string>
 210	<string name="SLappAgentOfferTeleport">Offer Teleport to </string>
 211	<string name="SLappAgentRequestFriend">Friend Request </string>
 212
 213	<!-- ButtonToolTips, llfloater.cpp -->
 214	<string name="BUTTON_CLOSE_DARWIN">Close (&#8984;W)</string>
 215	<string name="BUTTON_CLOSE_WIN">Close (Ctrl+W)</string>
 216	<string name="BUTTON_CLOSE_CHROME">Close</string>
 217	<string name="BUTTON_RESTORE">Restore</string>
 218	<string name="BUTTON_MINIMIZE">Minimize</string>
 219	<string name="BUTTON_TEAR_OFF">Tear Off</string>
 220	<string name="BUTTON_DOCK">Dock</string>
 221	<string name="BUTTON_HELP">Show Help</string>
 222
 223	<!-- searching - generic -->
 224	<string name="Searching">Searching...</string>
 225	<string name="NoneFound">None found.</string>
 226
 227	<!-- Indicates that an avatar name or other similar datum is being retrieved. General usage. -->
 228	<string name="RetrievingData">Retrieving...</string>
 229
 230	<string name="ReleaseNotes">Release Notes</string>
 231	<!-- Always mark translate="false" for strings that are nothing but URLs, as they don't need translation. -->
 232	<string name="RELEASE_NOTES_BASE_URL" translate="false">http://wiki.secondlife.com/wiki/Release_Notes/</string>
 233
 234	<!-- Indicates something is being loaded. Maybe should be merged with RetrievingData -->
 235	<string name="LoadingData">Loading...</string>
 236
 237
 238	<!-- namecache -->
 239	<!-- Avatar name: text shown for LLUUID::null -->
 240	<string name="AvatarNameNobody">(nobody)</string>
 241
 242	<!-- Avatar name: text shown while fetching name -->
 243	<string name="AvatarNameWaiting">(waiting)</string>
 244
 245  <!-- Avatar name: More than one avatar is selected/used here -->
 246  <string name="AvatarNameMultiple">(multiple)</string>
 247
 248	<!-- Group name: text shown for LLUUID::null -->
 249	<string name="GroupNameNone">(none)</string>
 250
 251	<string name="AvalineCaller">Avaline Caller [ORDER]</string>
 252
 253	<!-- Asset errors. Used in llassetstorage.cpp, translation from error code to error message. -->
 254	<string name="AssetErrorNone">No error</string>
 255	<string name="AssetErrorRequestFailed">Asset request: failed</string>
 256	<string name="AssetErrorNonexistentFile">Asset request: non-existent file</string>
 257	<string name="AssetErrorNotInDatabase">Asset request: asset not found in database</string>
 258	<string name="AssetErrorEOF">End of file</string>
 259	<string name="AssetErrorCannotOpenFile">Cannot open file</string>
 260	<string name="AssetErrorFileNotFound">File not found</string>
 261	<string name="AssetErrorTCPTimeout">File transfer timeout</string>
 262	<string name="AssetErrorCircuitGone">Circuit gone</string>
 263	<string name="AssetErrorPriceMismatch">Viewer and server do not agree on price</string>
 264	<string name="AssetErrorUnknownStatus">Unknown status</string>
 265
 266	<!-- Asset Type human readable names:  these will replace variable [TYPE] in notification FailedToFindWearable* -->
 267	<!-- Will also replace [OBJECTTYPE] in notifications: UserGiveItem, ObjectGiveItem -->
 268	<string name="texture">texture</string>
 269	<string name="sound">sound</string>
 270	<string name="calling card">calling card</string>
 271	<string name="landmark">landmark</string>
 272	<string name="legacy script">legacy script</string>
 273	<string name="clothing">clothing</string>
 274	<string name="object">object</string>
 275	<string name="note card">notecard</string>
 276	<string name="folder">folder</string>
 277	<string name="root">root</string>
 278	<string name="lsl2 script">LSL2 script</string>
 279	<string name="lsl bytecode">LSL bytecode</string>
 280	<string name="tga texture">tga texture</string>
 281	<string name="body part">body part</string>
 282	<string name="snapshot">snapshot</string>
 283	<string name="lost and found">Lost and Found</string>
 284	<string name="targa image">targa image</string>
 285	<string name="trash">Trash</string>
 286	<string name="jpeg image">jpeg image</string>
 287	<string name="animation">animation</string>
 288	<string name="gesture">gesture</string>
 289	<string name="simstate">simstate</string>
 290	<string name="favorite">favorite</string>
 291	<string name="symbolic link">link</string>
 292	<string name="symbolic folder link">folder link</string>
 293  <string name="mesh">mesh</string>
 294
 295	<!-- llvoavatar. Displayed in the avatar chat bubble -->
 296	<string name="AvatarEditingAppearance">(Editing Appearance)</string>
 297	<string name="AvatarAway">Away</string>
 298	<string name="AvatarBusy">Busy</string>
 299	<string name="AvatarMuted">Blocked</string>
 300
 301	<!-- animations -->
 302	<string name="anim_express_afraid">Afraid</string>
 303	<string name="anim_express_anger">Angry</string>
 304	<string name="anim_away">Away</string>
 305	<string name="anim_backflip">Backflip</string>
 306	<string name="anim_express_laugh">Belly Laugh</string>
 307	<string name="anim_express_toothsmile">BigSmile</string>
 308	<string name="anim_blowkiss">Blow Kiss</string>
 309	<string name="anim_express_bored">Bored</string>
 310	<string name="anim_bow">Bow</string>
 311	<string name="anim_clap">Clap</string>
 312	<string name="anim_courtbow">Court Bow</string>
 313	<string name="anim_express_cry">Cry</string>
 314	<string name="anim_dance1">Dance 1</string>
 315	<string name="anim_dance2">Dance 2</string>
 316	<string name="anim_dance3">Dance 3</string>
 317	<string name="anim_dance4">Dance 4</string>
 318	<string name="anim_dance5">Dance 5</string>
 319	<string name="anim_dance6">Dance 6</string>
 320	<string name="anim_dance7">Dance 7</string>
 321	<string name="anim_dance8">Dance 8</string>
 322	<string name="anim_express_disdain">Disdain</string>
 323	<string name="anim_drink">Drink</string>
 324	<string name="anim_express_embarrased">Embarrassed</string>
 325	<string name="anim_angry_fingerwag">Finger Wag</string>
 326	<string name="anim_fist_pump">Fist Pump</string>
 327	<string name="anim_yoga_float">Floating Yoga</string>
 328	<string name="anim_express_frown">Frown</string>
 329	<string name="anim_impatient">Impatient</string>
 330	<string name="anim_jumpforjoy">Jump For Joy</string>
 331	<string name="anim_kissmybutt">Kiss My Butt</string>
 332	<string name="anim_express_kiss">Kiss</string>
 333	<string name="anim_laugh_short">Laugh</string>
 334	<string name="anim_musclebeach">Muscle Beach</string>
 335	<string name="anim_no_unhappy">No (Unhappy)</string>
 336	<string name="anim_no_head">No</string>
 337	<string name="anim_nyanya">Nya-nya-nya</string>
 338	<string name="anim_punch_onetwo">One-Two Punch</string>
 339	<string name="anim_express_open_mouth">Open Mouth</string>
 340	<string name="anim_peace">Peace</string>
 341	<string name="anim_point_you">Point at Other</string>
 342	<string name="anim_point_me">Point at Self</string>
 343	<string name="anim_punch_l">Punch Left</string>
 344	<string name="anim_punch_r">Punch Right</string>
 345	<string name="anim_rps_countdown">RPS count</string>
 346	<string name="anim_rps_paper">RPS paper</string>
 347	<string name="anim_rps_rock">RPS rock</string>
 348	<string name="anim_rps_scissors">RPS scissors</string>
 349	<string name="anim_express_repulsed">Repulsed</string>
 350	<string name="anim_kick_roundhouse_r">Roundhouse Kick</string>
 351	<string name="anim_express_sad">Sad</string>
 352	<string name="anim_salute">Salute</string>
 353	<string name="anim_shout">Shout</string>
 354	<string name="anim_express_shrug">Shrug</string>
 355	<string name="anim_express_smile">Smile</string>
 356	<string name="anim_smoke_idle">Smoke Idle</string>
 357	<string name="anim_smoke_inhale">Smoke Inhale</string>
 358	<string name="anim_smoke_throw_down">Smoke Throw Down</string>
 359	<string name="anim_express_surprise">Surprise</string>
 360	<string name="anim_sword_strike_r">Sword Strike</string>
 361	<string name="anim_angry_tantrum">Tantrum</string>
 362	<string name="anim_express_tongue_out">TongueOut</string>
 363	<string name="anim_hello">Wave</string>
 364	<string name="anim_whisper">Whisper</string>
 365	<string name="anim_whistle">Whistle</string>
 366	<string name="anim_express_wink">Wink</string>
 367	<string name="anim_wink_hollywood">Wink (Hollywood)</string>
 368	<string name="anim_express_worry">Worry</string>
 369	<string name="anim_yes_happy">Yes (Happy)</string>
 370	<string name="anim_yes_head">Yes</string>
 371
 372	<!-- world map -->
 373	<string name="texture_loading">Loading...</string>
 374	<string name="worldmap_offline">Offline</string>
 375	<string name="worldmap_item_tooltip_format">[AREA] m˛ L$[PRICE]</string>
 376	<string name="worldmap_results_none_found">None found.</string>
 377
 378	<!-- animations uploading status codes -->
 379	<string name="Ok">OK</string>
 380	<string name="Premature end of file">Premature end of file</string>
 381	<string name="ST_NO_JOINT">Can't find ROOT or JOINT.</string>
 382
 383	<!-- Chat -->
 384	<string name="whisper">whispers:</string>
 385	<string name="shout">shouts:</string>
 386	<string name="ringing">Connecting to in-world Voice Chat...</string>
 387	<string name="connected">Connected</string>
 388	<string name="unavailable">Voice not available at your current location</string>
 389	<string name="hang_up">Disconnected from in-world Voice Chat</string>
 390  <string name="reconnect_nearby">You will now be reconnected to Nearby Voice Chat</string>
 391	<string name="ScriptQuestionCautionChatGranted">'[OBJECTNAME]', an object owned by '[OWNERNAME]', located in [REGIONNAME] at [REGIONPOS], has been granted permission to: [PERMISSIONS].</string>
 392	<string name="ScriptQuestionCautionChatDenied">'[OBJECTNAME]', an object owned by '[OWNERNAME]', located in [REGIONNAME] at [REGIONPOS], has been denied permission to: [PERMISSIONS].</string>
 393	<string name="ScriptTakeMoney">Take Linden dollars (L$) from you</string>
 394	<string name="ActOnControlInputs">Act on your control inputs</string>
 395	<string name="RemapControlInputs">Remap your control inputs</string>
 396	<string name="AnimateYourAvatar">Animate your avatar</string>
 397	<string name="AttachToYourAvatar">Attach to your avatar</string>
 398	<string name="ReleaseOwnership">Release ownership and become public</string>
 399	<string name="LinkAndDelink">Link and delink from other objects</string>
 400	<string name="AddAndRemoveJoints">Add and remove joints with other objects</string>
 401	<string name="ChangePermissions">Change its permissions</string>
 402	<string name="TrackYourCamera">Track your camera</string>
 403	<string name="ControlYourCamera">Control your camera</string>
 404	<string name="NotConnected">Not Connected</string>
 405
 406	<!-- Sim Access labels -->
 407	<string name="SIM_ACCESS_PG">General</string>
 408	<string name="SIM_ACCESS_MATURE">Moderate</string>
 409	<string name="SIM_ACCESS_ADULT">Adult</string>
 410	<string name="SIM_ACCESS_DOWN">Offline</string>
 411	<string name="SIM_ACCESS_MIN">Unknown</string>
 412
 413	<!-- For use when we do not have land type back from the server -->
 414	<string name="land_type_unknown">(unknown)</string>
 415
 416	<!-- For land type back from the simulator -->
 417	<string name="Estate / Full Region">Estate / Full Region</string>
 418	<string name="Estate / Homestead">Estate / Homestead</string>
 419	<string name="Mainland / Homestead">Mainland / Homestead</string>
 420	<string name="Mainland / Full Region">Mainland / Full Region</string>
 421
 422	<!-- File load/save dialogs -->
 423	<string name="all_files">All Files</string>
 424	<string name="sound_files">Sounds</string>
 425	<string name="animation_files">Animations</string>
 426	<string name="image_files">Images</string>
 427	<string name="save_file_verb">Save</string>
 428	<string name="load_file_verb">Load</string>
 429	<string name="targa_image_files">Targa Images</string>
 430	<string name="bitmap_image_files">Bitmap Images</string>
 431	<string name="avi_movie_file">AVI Movie File</string>
 432	<string name="xaf_animation_file">XAF Anim File</string>
 433	<string name="xml_file">XML File</string>
 434	<string name="raw_file">RAW File</string>
 435	<string name="compressed_image_files">Compressed Images</string>
 436	<string name="load_files">Load Files</string>
 437	<string name="choose_the_directory">Choose Directory</string>
 438	<string name="script_files">Scripts</string>
 439
 440  <!-- LSL Usage Hover Tips -->
 441  <!-- NOTE: For now these are set as translate="false", until DEV-40761 is implemented (to internationalize the rest of tooltips in the same window).
 442             This has no effect on viewer code, but prevents Linden Lab internal localization tool from scraping these strings.  -->
 443	<string name="LSLTipSleepTime" translate="false">
 444Sleeps script for [SLEEP_TIME] seconds.
 445	</string>
 446
 447	<string name="LSLTipText_llSin" translate="false">
 448float llSin(float theta)
 449Returns the sine of theta (theta in radians)
 450	</string>
 451	<string name="LSLTipText_llCos" translate="false">
 452float llCos(float theta)
 453Returns the cosine of theta (theta in radians)
 454	</string>
 455	<string name="LSLTipText_llTan" translate="false">
 456float llTan(float theta)
 457Returns the tangent of theta (theta in radians)
 458	</string>
 459	<string name="LSLTipText_llAtan2" translate="false">
 460float llAtan2(float y, float x)
 461Returns the arctangent2 of y, x
 462	</string>
 463	<string name="LSLTipText_llSqrt" translate="false">
 464float llSqrt(float val)
 465Returns the square root of val, or returns 0 and triggers a Math Error for imaginary results
 466	</string>
 467	<string name="LSLTipText_llPow" translate="false">
 468float llPow(float base, float exponent)
 469Returns the base raised to the power exponent, or returns 0 and triggers Math Error for imaginary results
 470	</string>
 471	<string name="LSLTipText_llAbs" translate="false">
 472integer llAbs(integer val)
 473Returns the positive version of val
 474	</string>
 475	<string name="LSLTipText_llFabs" translate="false">
 476float llFabs(float val)
 477Returns the positive version of val
 478	</string>
 479	<string name="LSLTipText_llFrand" translate="false">
 480float llFrand(float mag)
 481Returns a pseudo random number in the range [0,mag) or (mag,0]
 482	</string>
 483	<string name="LSLTipText_llFloor" translate="false">
 484integer llFloor(float val)
 485Returns largest integer value &lt;= val
 486	</string>
 487	<string name="LSLTipText_llCeil" translate="false">
 488integer llCeil(float val)
 489Returns smallest integer value &gt;= val
 490	</string>
 491	<string name="LSLTipText_llRound" translate="false">
 492integer llRound(float val)
 493Returns val rounded to the nearest integer
 494	</string>
 495	<string name="LSLTipText_llVecMag" translate="false">
 496float llVecMag(vector v)
 497Returns the magnitude of v
 498	</string>
 499	<string name="LSLTipText_llVecNorm" translate="false">
 500vector llVecNorm(vector v)
 501Returns the v normalized
 502	</string>
 503	<string name="LSLTipText_llVecDist" translate="false">
 504float llVecDist(vector v1, vector v2)
 505Returns the 3D distance between v1 and v2
 506	</string>
 507	<string name="LSLTipText_llRot2Euler" translate="false">
 508vector llRot2Euler(rotation q)
 509Returns the Euler representation (roll, pitch, yaw) of q
 510	</string>
 511	<string name="LSLTipText_llEuler2Rot" translate="false">
 512rotation llEuler2Rot(vector v)
 513Returns the rotation representation of Euler Angles v
 514	</string>
 515	<string name="LSLTipText_llAxes2Rot" translate="false">
 516rotation llAxes2Rot(vector fwd, vector left, vector up)
 517Returns the rotation defined by the coordinate axes
 518	</string>
 519	<string name="LSLTipText_llRot2Fwd" translate="false">
 520vector llRot2Fwd(rotation q)
 521Returns the forward vector defined by q
 522	</string>
 523	<string name="LSLTipText_llRot2Left" translate="false">
 524vector llRot2Left(rotation q)
 525Returns the left vector defined by q
 526	</string>
 527	<string name="LSLTipText_llRot2Up" translate="false">
 528vector llRot2Up(rotation q)
 529Returns the up vector defined by q
 530	</string>
 531	<string name="LSLTipText_llRotBetween" translate="false">
 532rotation llRotBetween(vector v1, vector v2)
 533Returns the rotation to rotate v1 to v2
 534	</string>
 535	<string name="LSLTipText_llWhisper" translate="false">
 536llWhisper(integer channel, string msg)
 537Whispers the text of msg on channel
 538	</string>
 539	<string name="LSLTipText_llSay" translate="false">
 540llSay(integer channel, string msg)
 541Says the text of msg on channel
 542	</string>
 543	<string name="LSLTipText_llShout" translate="false">
 544llShout(integer channel, string msg)
 545Shouts the text of msg on channel
 546	</string>
 547	<string name="LSLTipText_llListen" translate="false">
 548integer llListen(integer channel, string name, key id, string msg)
 549Sets a callback for msg on channel from name and id (name, id, and/or msg can be empty) and returns an identifier that can be used to deactivate or remove the listen
 550	</string>
 551	<string name="LSLTipText_llListenControl" translate="false">
 552llListenControl(integer number, integer active)
 553Makes a listen event callback active or inactive
 554	</string>
 555	<string name="LSLTipText_llListenRemove" translate="false">
 556llListenRemove(integer number)
 557Removes listen event callback number
 558	</string>
 559	<string name="LSLTipText_llSensor" translate="false">
 560llSensor(string name, key id, integer type, float range, float arc)
 561Performs a single scan for name and id with type (AGENT, ACTIVE, PASSIVE, and/or SCRIPTED) within range meters and arc radians of forward vector (name, id, and/or keytype can be empty or 0)
 562	</string>
 563	<string name="LSLTipText_llSensorRepeat" translate="false">
 564llSensorRepeat(string name, key id, integer type, float range, float arc, float rate)
 565Sets a callback for name and id with type (AGENT, ACTIVE, PASSIVE, and/or SCRIPTED) within range meters and arc radians of forward vector (name, id, and/or keytype can be empty or 0) and repeats every rate seconds
 566	</string>
 567	<string name="LSLTipText_llSensorRemove" translate="false">
 568llSensorRemove()
 569Removes the sensor setup by llSensorRepeat
 570	</string>
 571	<string name="LSLTipText_llDetectedName" translate="false">
 572string llDetectedName(integer number)
 573Returns the name of detected object number (returns empty string if number is not a valid sensed object)
 574	</string>
 575	<string name="LSLTipText_llDetectedKey" translate="false">
 576key llDetectedKey(integer number)
 577Returns the key of detected object number (returns empty key if number is not a valid sensed object)
 578	</string>
 579	<string name="LSLTipText_llDetectedOwner" translate="false">
 580key llDetectedOwner(integer number)
 581Returns the key of detected object&apos;s owner (returns empty key if number is not a valid sensed object)
 582	</string>
 583	<string name="LSLTipText_llDetectedType" translate="false">
 584integer llDetectedType(integer number)
 585Returns the type (AGENT, ACTIVE, PASSIVE, SCRIPTED) of detected object (returns 0 if number is not a valid sensed object)
 586	</string>
 587	<string name="LSLTipText_llDetectedPos" translate="false">
 588vector llDetectedPos(integer number)
 589Returns the position of detected object number (returns &lt;0,0,0&gt; if number is not a valid sensed object)
 590	</string>
 591	<string name="LSLTipText_llDetectedVel" translate="false">
 592vector llDetectedVel(integer number)
 593Returns the velocity of detected object number (returns &lt;0,0,0&gt; if number is not a valid sensed object)
 594	</string>
 595	<string name="LSLTipText_llDetectedGrab" translate="false">
 596vector llDetectedGrab(integer number)
 597Returns the grab offset of the user touching object (returns &lt;0,0,0&gt; if number is not a valid sensed object)
 598	</string>
 599	<string name="LSLTipText_llDetectedRot" translate="false">
 600rotation llDetectedRot(integer number)
 601Returns the rotation of detected object number (returns &lt;0,0,0,1&gt; if number is not a valid sensed object)
 602	</string>
 603	<string name="LSLTipText_llDetectedGroup" translate="false">
 604integer llDetectedGroup(integer number)
 605Returns TRUE if detected object is part of same group as owner
 606	</string>
 607	<string name="LSLTipText_llDetectedLinkNumber" translate="false">
 608integer llDetectedLinkNumber(integer number)
 609Returns the link position of the triggered event for touches and collisions only
 610	</string>
 611	<string name="LSLTipText_llDie" translate="false">
 612llDie()
 613Deletes the object
 614	</string>
 615	<string name="LSLTipText_llGround" translate="false">
 616float llGround(vector offset)
 617Returns the ground height below the object position + offset
 618	</string>
 619	<string name="LSLTipText_llCloud" translate="false">
 620float llCloud(vector offset)
 621Returns the cloud density at the object position + offset
 622	</string>
 623	<string name="LSLTipText_llWind" translate="false">
 624vector llWind(vector offset)
 625Returns the wind velocity at the object position + offset
 626	</string>
 627	<string name="LSLTipText_llSetStatus" translate="false">
 628llSetStatus(integer status, integer value)
 629Sets status (STATUS_PHYSICS, STATUS_PHANTOM, STATUS_BLOCK_GRAB, STATUS_ROTATE_X, STATUS_ROTATE_Y, and/or STATUS_ROTATE_Z) to value
 630	</string>
 631	<string name="LSLTipText_llGetStatus" translate="false">
 632integer llGetStatus(integer status)
 633Returns value of status (STATUS_PHYSICS, STATUS_PHANTOM, STATUS_BLOCK_GRAB, STATUS_ROTATE_X, STATUS_ROTATE_Y, and/or STATUS_ROTATE_Z)
 634	</string>
 635	<string name="LSLTipText_llSetScale" translate="false">
 636llSetScale(vector scale)
 637Sets the scale of the prim
 638	</string>
 639	<string name="LSLTipText_llGetScale" translate="false">
 640vector llGetScale()
 641Returns the scale of the prim
 642	</string>
 643	<string name="LSLTipText_llSetColor" translate="false">
 644llSetColor(vector color, integer face)
 645Sets the color on face of the prim
 646	</string>
 647	<string name="LSLTipText_llGetAlpha" translate="false">
 648float llGetAlpha(integer face)
 649Returns the alpha of face
 650	</string>
 651	<string name="LSLTipText_llSetAlpha" translate="false">
 652llSetAlpha(float alpha, integer face)
 653Sets the alpha on face
 654	</string>
 655	<string name="LSLTipText_llGetColor" translate="false">
 656vector llGetColor(integer face)
 657Returns the color on face
 658	</string>
 659	<string name="LSLTipText_llSetTexture" translate="false">
 660llSetTexture(string texture, integer face)
 661Sets the texture of face or ALL_SIDES
 662	</string>
 663	<string name="LSLTipText_llScaleTexture" translate="false">
 664llScaleTexture(float u, float v, integer face)
 665Sets the texture u &amp; v scales for the chosen face or ALL_SIDES
 666	</string>
 667	<string name="LSLTipText_llOffsetTexture" translate="false">
 668llOffsetTexture(float u, float v, integer face)
 669Sets the texture u &amp; v offsets for the chosen face or ALL_SIDES
 670	</string>
 671	<string name="LSLTipText_llRotateTexture" translate="false">
 672llRotateTexture(float rotation, integer face)
 673Sets the texture rotation for the chosen face
 674	</string>
 675	<string name="LSLTipText_llGetTexture" translate="false">
 676string llGetTexture(integer face)
 677Returns a string that is the texture on face (the inventory name if it is a texture in the prim&apos;s inventory, otherwise the key)
 678	</string>
 679	<string name="LSLTipText_llSetPos" translate="false">
 680llSetPos(vector pos)
 681Moves the object or prim towards pos without using physics (if the script isn&apos;t physical)
 682	</string>
 683	<string name="LSLTipText_llGetPos" translate="false">
 684vector llGetPos()
 685Returns the position of the task in region coordinates
 686	</string>
 687	<string name="LSLTipText_llGetLocalPos" translate="false">
 688vector llGetLocalPos()
 689Returns the position relative to the root
 690	</string>
 691	<string name="LSLTipText_llSetRot" translate="false">
 692llSetRot(rotation rot)
 693Sets the rotation
 694	</string>
 695	<string name="LSLTipText_llGetRot" translate="false">
 696rotation llGetRot()
 697Returns the rotation relative to the region&apos;s axes
 698	</string>
 699	<string name="LSLTipText_llGetLocalRot" translate="false">
 700rotation llGetLocalRot()
 701Returns the rotation local to the root
 702	</string>
 703	<string name="LSLTipText_llSetForce" translate="false">
 704llSetForce(vector force, integer local)
 705Applies force to the object (if the script is physical), in local coords if local == TRUE
 706	</string>
 707	<string name="LSLTipText_llGetForce" translate="false">
 708vector llGetForce()
 709Returns the force (if the script is physical)
 710	</string>
 711	<string name="LSLTipText_llTarget" translate="false">
 712integer llTarget(vector position, float range)
 713Sets positions within range of position as a target and return an ID for the target
 714	</string>
 715	<string name="LSLTipText_llTargetRemove" translate="false">
 716llTargetRemove(integer number)
 717Removes positional target number registered with llTarget
 718	</string>
 719	<string name="LSLTipText_llRotTarget" translate="false">
 720integer llRotTarget(rotation rot, float error)
 721Set rotations with error of rot as a rotational target and return an ID for the rotational target
 722	</string>
 723	<string name="LSLTipText_llRotTargetRemove" translate="false">
 724llRotTargetRemove(integer number)
 725Removes rotational target number registered with llRotTarget
 726	</string>
 727	<string name="LSLTipText_llMoveToTarget" translate="false">
 728llMoveToTarget(vector target, float tau)
 729Critically damps to target in tau seconds (if the script is physical)
 730	</string>
 731	<string name="LSLTipText_llStopMoveToTarget" translate="false">
 732llStopMoveToTarget()
 733Stops critically damped motion
 734	</string>
 735	<string name="LSLTipText_llApplyImpulse" translate="false">
 736llApplyImpulse(vector force, integer local)
 737Applies impulse to object (if the script is physical), in local coords if local == TRUE
 738	</string>
 739	<string name="LSLTipText_llApplyRotationalImpulse" translate="false">
 740llApplyRotationalImpulse(vector force, integer local)
 741Applies rotational impulse to object (if the script is physical), in local coords if local == TRUE
 742	</string>
 743	<string name="LSLTipText_llSetTorque" translate="false">
 744llSetTorque(vector torque, integer local)
 745Sets the torque of object (if the script is physical), in local coords if local == TRUE
 746	</string>
 747	<string name="LSLTipText_llGetTorque" translate="false">
 748vector llGetTorque()
 749Returns the torque (if the script is physical)
 750	</string>
 751	<string name="LSLTipText_llSetForceAndTorque" translate="false">
 752llSetForceAndTorque(vector force, vector torque, integer local)
 753Sets the force and torque of object (if the script is physical), in local coords if local == TRUE
 754	</string>
 755	<string name="LSLTipText_llGetVel" translate="false">
 756vector llGetVel()
 757Returns the velocity of the object
 758	</string>
 759	<string name="LSLTipText_llGetAccel" translate="false">
 760vector llGetAccel()
 761Returns the acceleration of the object relative to the region&apos;s axes
 762	</string>
 763	<string name="LSLTipText_llGetOmega" translate="false">
 764vector llGetOmega()
 765Returns the rotation velocity in radians per second
 766	</string>
 767	<string name="LSLTipText_llGetTimeOfDay" translate="false">
 768float llGetTimeOfDay()
 769Returns the time in seconds since [SECOND_LIFE] server midnight or since region up-time, whichever is smaller
 770	</string>
 771	<string name="LSLTipText_llGetWallclock" translate="false">
 772float llGetWallclock()
 773Returns the time in seconds since midnight California Pacific time (PST/PDT)
 774	</string>
 775	<string name="LSLTipText_llGetTime" translate="false">
 776float llGetTime()
 777Returns the time in seconds since the last region reset, script reset, or call to either llResetTime or llGetAndResetTime
 778	</string>
 779	<string name="LSLTipText_llResetTime" translate="false">
 780llResetTime()
 781Sets the script timer to zero
 782	</string>
 783	<string name="LSLTipText_llGetAndResetTime" translate="false">
 784float llGetAndResetTime()
 785Returns the script time in seconds and then resets the script timer to zero
 786	</string>
 787	<string name="LSLTipText_llSoplayund" translate="false">
 788llSound(string sound, float volume, integer queue, integer loop)
 789Plays sound at volume and whether it should loop or not
 790	</string>
 791	<string name="LSLTipText_llPlaySound" translate="false">
 792llPlaySound(string sound, float volume)
 793Plays attached sound once at volume (0.0 - 1.0)
 794	</string>
 795	<string name="LSLTipText_llLoopSound" translate="false">
 796llLoopSound(string sound, float volume)
 797Plays attached sound looping indefinitely at volume (0.0 - 1.0)
 798	</string>
 799	<string name="LSLTipText_llLoopSoundMaster" translate="false">
 800llLoopSoundMaster(string sound, float volume)
 801Plays attached sound looping at volume (0.0 - 1.0), declares it a sync master
 802	</string>
 803	<string name="LSLTipText_llLoopSoundSlave" translate="false">
 804llLoopSoundSlave(string sound, float volume)
 805Plays attached sound looping at volume (0.0 - 1.0), synced to most audible sync master
 806	</string>
 807	<string name="LSLTipText_llPlaySoundSlave" translate="false">
 808llPlaySoundSlave(string sound, float volume)
 809Plays attached sound once at volume (0.0 - 1.0), synced to next loop of most audible sync master
 810	</string>
 811	<string name="LSLTipText_llTriggerSound" translate="false">
 812llTriggerSound(string sound, float volume)
 813Plays sound at volume (0.0 - 1.0), centered at but not attached to object
 814	</string>
 815	<string name="LSLTipText_llStopSound" translate="false">
 816llStopSound()
 817Stops currently attached sound
 818	</string>
 819	<string name="LSLTipText_llPreloadSound" translate="false">
 820llPreloadSound(string sound)
 821Preloads a sound on viewers within range
 822	</string>
 823	<string name="LSLTipText_llGetSubString" translate="false">
 824string llGetSubString(string src, integer start, integer end)
 825Returns the indicated substring
 826	</string>
 827	<string name="LSLTipText_llDeleteSubString" translate="false">
 828string llDeleteSubString(string src, integer start, integer end)
 829Removes the indicated substring and returns the result
 830	</string>
 831	<string name="LSLTipText_llInsertString" translate="false">
 832string llInsertString(string dst, integer position, string src)
 833Returns a destination string dst with the string src inserted starting at position pos
 834	</string>
 835	<string name="LSLTipText_llToUpper" translate="false">
 836string llToUpper(string src)
 837Returns a string that is src with all upper-case characters
 838	</string>
 839	<string name="LSLTipText_llToLower" translate="false">
 840string llToLower(string src)
 841Returns a string that is src with all lower-case characters
 842	</string>
 843	<string name="LSLTipText_llGiveMoney" translate="false">
 844llGiveMoney(key destination, integer amount)
 845Transfers amount of L$ from script owner to destination
 846	</string>
 847	<string name="LSLTipText_llMakeExplosion" translate="false">
 848llMakeExplosion(integer particles, float scale, float vel, float lifetime, float arc, string texture, vector offset)
 849Makes a round explosion of particles
 850	</string>
 851	<string name="LSLTipText_llMakeFountain" translate="false">
 852llMakeFountain(integer particles, float scale, float vel, float lifetime, float arc, integer bounce, string texture, vector offset, float bounce_offset)
 853Makes a fountain of particles
 854	</string>
 855	<string name="LSLTipText_llMakeSmoke" translate="false">
 856llMakeSmoke(integer particles, float scale, float vel, float lifetime, float arc, string texture, vector offset)
 857Makes smoke like particles
 858	</string>
 859	<string name="LSLTipText_llMakeFire" translate="false">
 860llMakeFire(integer particles, float scale, float vel, float lifetime, float arc, string texture, vector offset)
 861Makes fire like particles
 862	</string>
 863	<string name="LSLTipText_llRezObject" translate="false">
 864llRezObject(string inventory, vector pos, vector vel, rotation rot, integer param)
 865Instantiates owner&apos;s inventory object at pos with velocity vel and rotation rot with start parameter param
 866	</string>
 867	<string name="LSLTipText_llLookAt" translate="false">
 868llLookAt(vector target, float strength, float damping)
 869Causes object to point its up axis (positive z) towards target, while keeping its forward axis (positive x) below the horizon
 870	</string>
 871	<string name="LSLTipText_llStopLookAt" translate="false">
 872llStopLookAt()
 873Stops causing object to point at a target
 874	</string>
 875	<string name="LSLTipText_llSetTimerEvent" translate="false">
 876llSetTimerEvent(float sec)
 877Causes the timer event to be triggered a maximum of once every sec seconds
 878	</string>
 879	<string name="LSLTipText_llSleep" translate="false">
 880llSleep(float sec)
 881Puts the script to sleep for sec seconds
 882	</string>
 883	<string name="LSLTipText_llGetMass" translate="false">
 884float llGetMass()
 885Returns the mass of object that the script is attached to
 886	</string>
 887	<string name="LSLTipText_llCollisionFilter" translate="false">
 888llCollisionFilter(string name, key id, integer accept)
 889Sets the collision filter, exclusively or inclusively. If accept == TRUE, only accept collisions with objects name and id (either is optional), otherwise with objects not name or id
 890	</string>
 891	<string name="LSLTipText_llTakeControls" translate="false">
 892llTakeControls(integer controls, integer accept, integer pass_on)
 893Allows for intercepting keyboard and mouse clicks from the agent the script has permissions for
 894	</string>
 895	<string name="LSLTipText_llReleaseControls" translate="false">
 896llReleaseControls()
 897Stops taking inputs that were taken with llTakeControls
 898	</string>
 899	<string name="LSLTipText_llAttachToAvatar" translate="false">
 900llAttachToAvatar(integer attach_point)
 901Attaches the object to the avatar who has granted permission to the script
 902	</string>
 903	<string name="LSLTipText_llDetachFromAvatar" translate="false">
 904llDetachFromAvatar()
 905Detaches object from avatar
 906	</string>
 907	<string name="LSLTipText_llTakeCamera" translate="false">
 908llTakeCamera(key avatar)
 909Moves avatar&apos;s viewpoint to task
 910	</string>
 911	<string name="LSLTipText_llReleaseCamera" translate="false">
 912llReleaseCamera(key avatar)
 913Returns camera to agent avatar
 914	</string>
 915	<string name="LSLTipText_llGetOwner" translate="false">
 916key llGetOwner()
 917Returns the object owner&apos;s UUID
 918	</string>
 919	<string name="LSLTipText_llInstantMessage" translate="false">
 920llInstantMessage(key user, string message)
 921Sends the specified string as an Instant Message to the user
 922	</string>
 923	<string name="LSLTipText_llEmail" translate="false">
 924llEmail(string address, string subject, string message)
 925Sends an email to address with the subject and message
 926	</string>
 927	<string name="LSLTipText_llGetNextEmail" translate="false">
 928llGetNextEmail(string address, string subject)
 929Gets the next waiting email that comes from address, with specified subject
 930	</string>
 931	<string name="LSLTipText_llGetKey" translate="false">
 932key llGetKey()
 933Returns the key of the prim the script is attached to
 934	</string>
 935	<string name="LSLTipText_llSetBuoyancy" translate="false">
 936llSetBuoyancy(float buoyancy)
 937Sets the buoyancy of the task or object (0 is disabled, &lt; 1.0 sinks, 1.0 floats, &gt; 1.0 rises)
 938	</string>
 939	<string name="LSLTipText_llSetHoverHeight" translate="false">
 940llSetHoverHeight(float height, integer water, float tau)
 941Critically damps to a height above the ground (or water) in tau seconds
 942	</string>
 943	<string name="LSLTipText_llStopHover" translate="false">
 944llStopHover()
 945Stops hovering to a height
 946	</string>
 947	<string name="LSLTipText_llMinEventDelay" translate="false">
 948llMinEventDelay(float delay)
 949Sets the minimum time between events being handled
 950	</string>
 951	<string name="LSLTipText_llSoundPreload" translate="false">
 952llSoundPreload(string sound)
 953Preloads a sound on viewers within range
 954	</string>
 955	<string name="LSLTipText_llRotLookAt" translate="false">
 956llRotLookAt(rotation target, float strength, float damping)
 957Causes object to point its forward axis towards target
 958	</string>
 959	<string name="LSLTipText_llStringLength" translate="false">
 960integer llStringLength(string str)
 961Returns the length of string
 962	</string>
 963	<string name="LSLTipText_llStartAnimation" translate="false">
 964llStartAnimation(string anim)
 965Starts animation anim for agent that granted PERMISSION_TRIGGER_ANIMATION if the permission has not been revoked
 966	</string>
 967	<string name="LSLTipText_llStopAnimation" translate="false">
 968llStopAnimation(string anim)
 969Stops animation anim for agent that granted permission
 970	</string>
 971	<string name="LSLTipText_llPointAt" translate="false">
 972llPointAt(vector pos)
 973Makes agent that owns object point at pos
 974	</string>
 975	<string name="LSLTipText_llStopPointAt" translate="false">
 976llStopPointAt()
 977Stops pointing agent that owns object
 978	</string>
 979	<string name="LSLTipText_llTargetOmega" translate="false">
 980llTargetOmega(vector axis, float spinrate, float gain)
 981Rotates the object around axis at spinrate with strength gain
 982	</string>
 983	<string name="LSLTipText_llGetStartParameter" translate="false">
 984integer llGetStartParameter()
 985Returns an integer that is the script start/rez parameter
 986	</string>
 987	<string name="LSLTipText_llGodLikeRezObject" translate="false">
 988llGodLikeRezObject(key inventory, vector pos)
 989Rezzes directly off of UUID if owner is in God Mode
 990	</string>
 991	<string name="LSLTipText_llRequestPermissions" translate="false">
 992llRequestPermissions(key agent, integer perm)
 993Asks the agent for permission to run certain classes of functions
 994	</string>
 995	<string name="LSLTipText_llGetPermissionsKey" translate="false">
 996key llGetPermissionsKey()
 997Returns the key of the avatar that last granted permissions to the script
 998	</string>
 999	<string name="LSLTipText_llGetPermissions" translate="false">
1000integer llGetPermissions()
1001Returns an integer bitfield with the permissions that have been granted
1002	</string>
1003	<string name="LSLTipText_llGetLinkNumber" translate="false">
1004integer llGetLinkNumber()
1005Returns the link number of the prim containing the script (0 means not linked, 1 the prim is the root, 2 the prim is the first ch…

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