/scripts/api/gl.py
Python | 8916 lines | 8888 code | 28 blank | 0 comment | 0 complexity | 5abb64df7b699cd712a4697e74a1175b MD5 | raw file
Possible License(s): BSD-3-Clause, JSON, LGPL-3.0
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- import Api
- from Api import Api
- from Api import Function, Typedef, Enum
- from Api import Return, Parameter, Input, Output, InputOutput
- from Api import Enumerant
- from Api import Extension
- from Api import StateType, State
- gl = Api()
- GLenum = Typedef('GLenum','unsigned int')
- GLenum.default = '0'
- GLboolean = Typedef('GLboolean','unsigned char')
- GLboolean.default = 'GL_FALSE'
- GLbitfield = Typedef('GLbitfield','unsigned int')
- GLbitfield.default = '0'
- GLbyte = Typedef('GLbyte','signed char')
- GLbyte.default = '0'
- GLshort = Typedef('GLshort','short')
- GLshort.default = '0'
- GLint = Typedef('GLint','int')
- GLint.default = '0'
- GLsizei = Typedef('GLsizei','int')
- GLsizei.default = '0'
- GLubyte = Typedef('GLubyte','unsigned char')
- GLubyte.default = '0'
- GLushort = Typedef('GLushort','unsigned short')
- GLushort.default = '0'
- GLuint = Typedef('GLuint','unsigned int')
- GLuint.default = '0'
- GLfloat = Typedef('GLfloat','float')
- GLfloat.default = '0'
- GLclampf = Typedef('GLclampf','float')
- GLclampf.default = '0'
- GLdouble = Typedef('GLdouble','double')
- GLdouble.default = '0'
- GLclampd = Typedef('GLclampd','double')
- GLclampd.default = '0'
- GLvoid = Typedef('GLvoid','void')
- GLintptr = Typedef('GLintptr','ptrdiff_t')
- GLintptr.category = 'GL_VERSION_1_5'
- GLintptr.default = '0'
- GLsizeiptr = Typedef('GLsizeiptr','ptrdiff_t')
- GLsizeiptr.category = 'GL_VERSION_1_5'
- GLsizeiptr.default = '0'
- GLchar = Typedef('GLchar','char')
- GLchar.category = 'GL_VERSION_2_0'
- GLchar.default = '0'
- GLint64 = Typedef('GLint64','int64_t')
- GLint64.category = 'GL_ARB_sync'
- GLint64.default = '0'
- GLuint64 = Typedef('GLuint64','uint64_t')
- GLuint64.category = 'GL_ARB_sync'
- GLuint64.default = '0'
- GLsync = Typedef('GLsync','struct __GLsync *')
- GLsync.category = 'GL_ARB_sync'
- GLsync.default = 'NULL'
- cl_context = Typedef('cl_context','struct _cl_context *')
- cl_context.category = 'GL_ARB_cl_event'
- cl_context.default = 'NULL'
- cl_event = Typedef('cl_event','struct _cl_event *')
- cl_event.category = 'GL_ARB_cl_event'
- cl_event.default = 'NULL'
- GLintptrARB = Typedef('GLintptrARB','ptrdiff_t')
- GLintptrARB.category = 'GL_ARB_vertex_buffer_object'
- GLintptrARB.default = 'NULL'
- GLsizeiptrARB = Typedef('GLsizeiptrARB','ptrdiff_t')
- GLsizeiptrARB.category = 'GL_ARB_vertex_buffer_object'
- GLsizeiptrARB.default = 'NULL'
- GLcharARB = Typedef('GLcharARB','char')
- GLcharARB.category = 'GL_ARB_shader_objects'
- GLcharARB.default = '0'
- GLhandleARB = Typedef('GLhandleARB',{'': 'unsigned int', 'osx': 'unsigned long', 'ios': 'unsigned long'})
- GLhandleARB.category = 'GL_ARB_shader_objects'
- GLhandleARB.default = '0'
- GLhalfARB = Typedef('GLhalfARB','unsigned short')
- GLhalfARB.category = 'GL_ARB_half_float_pixel'
- GLhalfARB.default = '0'
- GLhalfNV = Typedef('GLhalfNV','unsigned short')
- GLhalfNV.category = 'GL_NV_half_float'
- GLhalfNV.default = '0'
- int32_t = Typedef('int32_t','long int')
- int32_t.regal = False
- int64_t = Typedef('int64_t','long long int')
- int64_t.regal = False
- uint64_t = Typedef('uint64_t','unsigned long long int')
- uint64_t.regal = False
- GLint64EXT = Typedef('GLint64EXT','int64_t')
- GLint64EXT.category = 'GL_EXT_timer_query'
- GLint64EXT.default = '0'
- GLuint64EXT = Typedef('GLuint64EXT','uint64_t')
- GLuint64EXT.category = 'GL_EXT_timer_query'
- GLuint64EXT.default = '0'
- GLvdpauSurfaceNV = Typedef('GLvdpauSurfaceNV','GLintptr')
- GLvdpauSurfaceNV.category = 'GL_NV_vdpau_interop'
- GLvdpauSurfaceNV.default = '0'
- GLfixed = Typedef('GLfixed','int')
- GLfixed.category = 'GL_VERSION_4_1'
- GLfixed.default = '0'
- GLclampx = Typedef('GLclampx','int')
- GLclampx.default = '0'
- eglImageOES = Typedef('eglImageOES','void *')
- eglImageOES.category = 'GL_OES_EGL_image_external'
- eglImageOES.default = 'NULL'
- gl.add(GLenum)
- gl.add(GLboolean)
- gl.add(GLbitfield)
- gl.add(GLbyte)
- gl.add(GLshort)
- gl.add(GLint)
- gl.add(GLsizei)
- gl.add(GLubyte)
- gl.add(GLushort)
- gl.add(GLuint)
- gl.add(GLfloat)
- gl.add(GLclampf)
- gl.add(GLdouble)
- gl.add(GLclampd)
- gl.add(GLvoid)
- gl.add(GLintptr)
- gl.add(GLsizeiptr)
- gl.add(GLchar)
- gl.add(GLint64)
- gl.add(GLuint64)
- gl.add(GLsync)
- gl.add(cl_context)
- gl.add(cl_event)
- gl.add(GLintptrARB)
- gl.add(GLsizeiptrARB)
- gl.add(GLcharARB)
- gl.add(GLhandleARB)
- gl.add(GLhalfARB)
- gl.add(GLhalfNV)
- gl.add(int32_t)
- gl.add(int64_t)
- gl.add(uint64_t)
- gl.add(GLint64EXT)
- gl.add(GLuint64EXT)
- gl.add(GLvdpauSurfaceNV)
- gl.add(GLfixed)
- gl.add(GLclampx)
- gl.add(eglImageOES)
- defines = Enum('defines')
- gl.add(defines)
- # GL_VERSION_1_1
- GL_2D = Enumerant('GL_2D', 0x0600, 'GL_VERSION_1_1')
- GL_2_BYTES = Enumerant('GL_2_BYTES', 0x1407, 'GL_VERSION_1_1')
- GL_3D = Enumerant('GL_3D', 0x0601, 'GL_VERSION_1_1')
- GL_3D_COLOR = Enumerant('GL_3D_COLOR', 0x0602, 'GL_VERSION_1_1')
- GL_3D_COLOR_TEXTURE = Enumerant('GL_3D_COLOR_TEXTURE', 0x0603, 'GL_VERSION_1_1')
- GL_3_BYTES = Enumerant('GL_3_BYTES', 0x1408, 'GL_VERSION_1_1')
- GL_4D_COLOR_TEXTURE = Enumerant('GL_4D_COLOR_TEXTURE', 0x0604, 'GL_VERSION_1_1')
- GL_4_BYTES = Enumerant('GL_4_BYTES', 0x1409, 'GL_VERSION_1_1')
- GL_ACCUM = Enumerant('GL_ACCUM', 0x0100, 'GL_VERSION_1_1')
- GL_ACCUM_ALPHA_BITS = Enumerant('GL_ACCUM_ALPHA_BITS', 0x0d5b, 'GL_VERSION_1_1')
- GL_ACCUM_BLUE_BITS = Enumerant('GL_ACCUM_BLUE_BITS', 0x0d5a, 'GL_VERSION_1_1')
- GL_ACCUM_BUFFER_BIT = Enumerant('GL_ACCUM_BUFFER_BIT', 0x0200, 'GL_VERSION_1_1')
- GL_ACCUM_CLEAR_VALUE = Enumerant('GL_ACCUM_CLEAR_VALUE', 0x0b80, 'GL_VERSION_1_1')
- GL_ACCUM_GREEN_BITS = Enumerant('GL_ACCUM_GREEN_BITS', 0x0d59, 'GL_VERSION_1_1')
- GL_ACCUM_RED_BITS = Enumerant('GL_ACCUM_RED_BITS', 0x0d58, 'GL_VERSION_1_1')
- GL_ADD = Enumerant('GL_ADD', 0x0104, 'GL_VERSION_1_1')
- GL_ALL_ATTRIB_BITS = Enumerant('GL_ALL_ATTRIB_BITS', 0xfffff, 'GL_VERSION_1_1')
- GL_ALPHA = Enumerant('GL_ALPHA', 0x1906, 'GL_VERSION_1_1')
- GL_ALPHA.esVersions = [2.0]
- GL_ALPHA.internalformat = True
- GL_ALPHA12 = Enumerant('GL_ALPHA12', 0x803d, 'GL_VERSION_1_1')
- GL_ALPHA16 = Enumerant('GL_ALPHA16', 0x803e, 'GL_VERSION_1_1')
- GL_ALPHA4 = Enumerant('GL_ALPHA4', 0x803b, 'GL_VERSION_1_1')
- GL_ALPHA8 = Enumerant('GL_ALPHA8', 0x803c, 'GL_VERSION_1_1')
- GL_ALPHA_BIAS = Enumerant('GL_ALPHA_BIAS', 0x0d1d, 'GL_VERSION_1_1')
- GL_ALPHA_BITS = Enumerant('GL_ALPHA_BITS', 0x0d55, 'GL_VERSION_1_1')
- GL_ALPHA_BITS.esVersions = [2.0]
- GL_ALPHA_SCALE = Enumerant('GL_ALPHA_SCALE', 0x0d1c, 'GL_VERSION_1_1')
- GL_ALPHA_TEST = Enumerant('GL_ALPHA_TEST', 0x0bc0, 'GL_VERSION_1_1')
- GL_ALPHA_TEST_FUNC = Enumerant('GL_ALPHA_TEST_FUNC', 0x0bc1, 'GL_VERSION_1_1')
- GL_ALPHA_TEST_REF = Enumerant('GL_ALPHA_TEST_REF', 0x0bc2, 'GL_VERSION_1_1')
- GL_ALWAYS = Enumerant('GL_ALWAYS', 0x0207, 'GL_VERSION_1_1')
- GL_ALWAYS.esVersions = [2.0]
- GL_AMBIENT = Enumerant('GL_AMBIENT', 0x1200, 'GL_VERSION_1_1')
- GL_AMBIENT_AND_DIFFUSE = Enumerant('GL_AMBIENT_AND_DIFFUSE', 0x1602, 'GL_VERSION_1_1')
- GL_AND = Enumerant('GL_AND', 0x1501, 'GL_VERSION_1_1')
- GL_AND_INVERTED = Enumerant('GL_AND_INVERTED', 0x1504, 'GL_VERSION_1_1')
- GL_AND_REVERSE = Enumerant('GL_AND_REVERSE', 0x1502, 'GL_VERSION_1_1')
- GL_ATTRIB_STACK_DEPTH = Enumerant('GL_ATTRIB_STACK_DEPTH', 0x0bb0, 'GL_VERSION_1_1')
- GL_AUTO_NORMAL = Enumerant('GL_AUTO_NORMAL', 0x0d80, 'GL_VERSION_1_1')
- GL_AUX0 = Enumerant('GL_AUX0', 0x0409, 'GL_VERSION_1_1')
- GL_AUX1 = Enumerant('GL_AUX1', 0x040a, 'GL_VERSION_1_1')
- GL_AUX2 = Enumerant('GL_AUX2', 0x040b, 'GL_VERSION_1_1')
- GL_AUX3 = Enumerant('GL_AUX3', 0x040c, 'GL_VERSION_1_1')
- GL_AUX_BUFFERS = Enumerant('GL_AUX_BUFFERS', 0x0c00, 'GL_VERSION_1_1')
- GL_BACK = Enumerant('GL_BACK', 0x0405, 'GL_VERSION_1_1')
- GL_BACK.esVersions = [2.0]
- GL_BACK_LEFT = Enumerant('GL_BACK_LEFT', 0x0402, 'GL_VERSION_1_1')
- GL_BACK_RIGHT = Enumerant('GL_BACK_RIGHT', 0x0403, 'GL_VERSION_1_1')
- GL_BITMAP = Enumerant('GL_BITMAP', 0x1a00, 'GL_VERSION_1_1')
- GL_BITMAP_TOKEN = Enumerant('GL_BITMAP_TOKEN', 0x0704, 'GL_VERSION_1_1')
- GL_BLEND = Enumerant('GL_BLEND', 0x0be2, 'GL_VERSION_1_1')
- GL_BLEND.esVersions = [2.0]
- GL_BLEND.enableCap = True
- GL_BLEND_DST = Enumerant('GL_BLEND_DST', 0x0be0, 'GL_VERSION_1_1')
- GL_BLEND_SRC = Enumerant('GL_BLEND_SRC', 0x0be1, 'GL_VERSION_1_1')
- GL_BLUE = Enumerant('GL_BLUE', 0x1905, 'GL_VERSION_1_1')
- GL_BLUE_BIAS = Enumerant('GL_BLUE_BIAS', 0x0d1b, 'GL_VERSION_1_1')
- GL_BLUE_BITS = Enumerant('GL_BLUE_BITS', 0x0d54, 'GL_VERSION_1_1')
- GL_BLUE_BITS.esVersions = [2.0]
- GL_BLUE_SCALE = Enumerant('GL_BLUE_SCALE', 0x0d1a, 'GL_VERSION_1_1')
- GL_BYTE = Enumerant('GL_BYTE', 0x1400, 'GL_VERSION_1_1')
- GL_BYTE.esVersions = [2.0]
- GL_C3F_V3F = Enumerant('GL_C3F_V3F', 0x2a24, 'GL_VERSION_1_1')
- GL_C4F_N3F_V3F = Enumerant('GL_C4F_N3F_V3F', 0x2a26, 'GL_VERSION_1_1')
- GL_C4UB_V2F = Enumerant('GL_C4UB_V2F', 0x2a22, 'GL_VERSION_1_1')
- GL_C4UB_V3F = Enumerant('GL_C4UB_V3F', 0x2a23, 'GL_VERSION_1_1')
- GL_CCW = Enumerant('GL_CCW', 0x0901, 'GL_VERSION_1_1')
- GL_CCW.esVersions = [2.0]
- GL_CLAMP = Enumerant('GL_CLAMP', 0x2900, 'GL_VERSION_1_1')
- GL_CLEAR = Enumerant('GL_CLEAR', 0x1500, 'GL_VERSION_1_1')
- GL_CLIENT_ALL_ATTRIB_BITS = Enumerant('GL_CLIENT_ALL_ATTRIB_BITS', 0xffffffff, 'GL_VERSION_1_1')
- GL_CLIENT_ATTRIB_STACK_DEPTH = Enumerant('GL_CLIENT_ATTRIB_STACK_DEPTH', 0x0bb1, 'GL_VERSION_1_1')
- GL_CLIENT_PIXEL_STORE_BIT = Enumerant('GL_CLIENT_PIXEL_STORE_BIT', 0x0001, 'GL_VERSION_1_1')
- GL_CLIENT_VERTEX_ARRAY_BIT = Enumerant('GL_CLIENT_VERTEX_ARRAY_BIT', 0x0002, 'GL_VERSION_1_1')
- GL_CLIP_PLANE0 = Enumerant('GL_CLIP_PLANE0', 0x3000, 'GL_VERSION_1_1')
- GL_CLIP_PLANE1 = Enumerant('GL_CLIP_PLANE1', 0x3001, 'GL_VERSION_1_1')
- GL_CLIP_PLANE2 = Enumerant('GL_CLIP_PLANE2', 0x3002, 'GL_VERSION_1_1')
- GL_CLIP_PLANE3 = Enumerant('GL_CLIP_PLANE3', 0x3003, 'GL_VERSION_1_1')
- GL_CLIP_PLANE4 = Enumerant('GL_CLIP_PLANE4', 0x3004, 'GL_VERSION_1_1')
- GL_CLIP_PLANE5 = Enumerant('GL_CLIP_PLANE5', 0x3005, 'GL_VERSION_1_1')
- GL_CLIP_PLANE6 = Enumerant('GL_CLIP_PLANE6', 0x3006, 'GL_VERSION_1_1')
- GL_CLIP_PLANE7 = Enumerant('GL_CLIP_PLANE7', 0x3007, 'GL_VERSION_1_1')
- GL_COEFF = Enumerant('GL_COEFF', 0x0a00, 'GL_VERSION_1_1')
- GL_COLOR = Enumerant('GL_COLOR', 0x1800, 'GL_VERSION_1_1')
- GL_COLOR_ARRAY = Enumerant('GL_COLOR_ARRAY', 0x8076, 'GL_VERSION_1_1')
- GL_COLOR_ARRAY_POINTER = Enumerant('GL_COLOR_ARRAY_POINTER', 0x8090, 'GL_VERSION_1_1')
- GL_COLOR_ARRAY_SIZE = Enumerant('GL_COLOR_ARRAY_SIZE', 0x8081, 'GL_VERSION_1_1')
- GL_COLOR_ARRAY_STRIDE = Enumerant('GL_COLOR_ARRAY_STRIDE', 0x8083, 'GL_VERSION_1_1')
- GL_COLOR_ARRAY_TYPE = Enumerant('GL_COLOR_ARRAY_TYPE', 0x8082, 'GL_VERSION_1_1')
- GL_COLOR_BUFFER_BIT = Enumerant('GL_COLOR_BUFFER_BIT', 0x4000, 'GL_VERSION_1_1')
- GL_COLOR_BUFFER_BIT.esVersions = [2.0]
- GL_COLOR_CLEAR_VALUE = Enumerant('GL_COLOR_CLEAR_VALUE', 0x0c22, 'GL_VERSION_1_1')
- GL_COLOR_CLEAR_VALUE.esVersions = [2.0]
- GL_COLOR_INDEX = Enumerant('GL_COLOR_INDEX', 0x1900, 'GL_VERSION_1_1')
- GL_COLOR_INDEXES = Enumerant('GL_COLOR_INDEXES', 0x1603, 'GL_VERSION_1_1')
- GL_COLOR_LOGIC_OP = Enumerant('GL_COLOR_LOGIC_OP', 0x0bf2, 'GL_VERSION_1_1')
- GL_COLOR_LOGIC_OP.enableCap = True
- GL_COLOR_MATERIAL = Enumerant('GL_COLOR_MATERIAL', 0x0b57, 'GL_VERSION_1_1')
- GL_COLOR_MATERIAL_FACE = Enumerant('GL_COLOR_MATERIAL_FACE', 0x0b55, 'GL_VERSION_1_1')
- GL_COLOR_MATERIAL_PARAMETER = Enumerant('GL_COLOR_MATERIAL_PARAMETER', 0x0b56, 'GL_VERSION_1_1')
- GL_COLOR_WRITEMASK = Enumerant('GL_COLOR_WRITEMASK', 0x0c23, 'GL_VERSION_1_1')
- GL_COLOR_WRITEMASK.esVersions = [2.0]
- GL_COMPILE = Enumerant('GL_COMPILE', 0x1300, 'GL_VERSION_1_1')
- GL_COMPILE_AND_EXECUTE = Enumerant('GL_COMPILE_AND_EXECUTE', 0x1301, 'GL_VERSION_1_1')
- GL_CONSTANT_ATTENUATION = Enumerant('GL_CONSTANT_ATTENUATION', 0x1207, 'GL_VERSION_1_1')
- GL_COPY = Enumerant('GL_COPY', 0x1503, 'GL_VERSION_1_1')
- GL_COPY_INVERTED = Enumerant('GL_COPY_INVERTED', 0x150c, 'GL_VERSION_1_1')
- GL_COPY_PIXEL_TOKEN = Enumerant('GL_COPY_PIXEL_TOKEN', 0x0706, 'GL_VERSION_1_1')
- GL_CULL_FACE = Enumerant('GL_CULL_FACE', 0x0b44, 'GL_VERSION_1_1')
- GL_CULL_FACE.esVersions = [2.0]
- GL_CULL_FACE.enableCap = True
- GL_CULL_FACE_MODE = Enumerant('GL_CULL_FACE_MODE', 0x0b45, 'GL_VERSION_1_1')
- GL_CULL_FACE_MODE.esVersions = [2.0]
- GL_CURRENT_BIT = Enumerant('GL_CURRENT_BIT', 0x0001, 'GL_VERSION_1_1')
- GL_CURRENT_COLOR = Enumerant('GL_CURRENT_COLOR', 0x0b00, 'GL_VERSION_1_1')
- GL_CURRENT_INDEX = Enumerant('GL_CURRENT_INDEX', 0x0b01, 'GL_VERSION_1_1')
- GL_CURRENT_NORMAL = Enumerant('GL_CURRENT_NORMAL', 0x0b02, 'GL_VERSION_1_1')
- GL_CURRENT_RASTER_COLOR = Enumerant('GL_CURRENT_RASTER_COLOR', 0x0b04, 'GL_VERSION_1_1')
- GL_CURRENT_RASTER_DISTANCE = Enumerant('GL_CURRENT_RASTER_DISTANCE', 0x0b09, 'GL_VERSION_1_1')
- GL_CURRENT_RASTER_INDEX = Enumerant('GL_CURRENT_RASTER_INDEX', 0x0b05, 'GL_VERSION_1_1')
- GL_CURRENT_RASTER_POSITION = Enumerant('GL_CURRENT_RASTER_POSITION', 0x0b07, 'GL_VERSION_1_1')
- GL_CURRENT_RASTER_POSITION_VALID = Enumerant('GL_CURRENT_RASTER_POSITION_VALID', 0x0b08, 'GL_VERSION_1_1')
- GL_CURRENT_RASTER_TEXTURE_COORDS = Enumerant('GL_CURRENT_RASTER_TEXTURE_COORDS', 0x0b06, 'GL_VERSION_1_1')
- GL_CURRENT_TEXTURE_COORDS = Enumerant('GL_CURRENT_TEXTURE_COORDS', 0x0b03, 'GL_VERSION_1_1')
- GL_CW = Enumerant('GL_CW', 0x0900, 'GL_VERSION_1_1')
- GL_CW.esVersions = [2.0]
- GL_DECAL = Enumerant('GL_DECAL', 0x2101, 'GL_VERSION_1_1')
- GL_DECR = Enumerant('GL_DECR', 0x1e03, 'GL_VERSION_1_1')
- GL_DECR.esVersions = [2.0]
- GL_DEPTH = Enumerant('GL_DEPTH', 0x1801, 'GL_VERSION_1_1')
- GL_DEPTH_BIAS = Enumerant('GL_DEPTH_BIAS', 0x0d1f, 'GL_VERSION_1_1')
- GL_DEPTH_BITS = Enumerant('GL_DEPTH_BITS', 0x0d56, 'GL_VERSION_1_1')
- GL_DEPTH_BITS.esVersions = [2.0]
- GL_DEPTH_BUFFER_BIT = Enumerant('GL_DEPTH_BUFFER_BIT', 0x0100, 'GL_VERSION_1_1')
- GL_DEPTH_BUFFER_BIT.esVersions = [2.0]
- GL_DEPTH_CLEAR_VALUE = Enumerant('GL_DEPTH_CLEAR_VALUE', 0x0b73, 'GL_VERSION_1_1')
- GL_DEPTH_CLEAR_VALUE.esVersions = [2.0]
- GL_DEPTH_COMPONENT = Enumerant('GL_DEPTH_COMPONENT', 0x1902, 'GL_VERSION_1_1')
- GL_DEPTH_COMPONENT.esVersions = [2.0]
- GL_DEPTH_FUNC = Enumerant('GL_DEPTH_FUNC', 0x0b74, 'GL_VERSION_1_1')
- GL_DEPTH_FUNC.esVersions = [2.0]
- GL_DEPTH_RANGE = Enumerant('GL_DEPTH_RANGE', 0x0b70, 'GL_VERSION_1_1')
- GL_DEPTH_RANGE.esVersions = [2.0]
- GL_DEPTH_SCALE = Enumerant('GL_DEPTH_SCALE', 0x0d1e, 'GL_VERSION_1_1')
- GL_DEPTH_TEST = Enumerant('GL_DEPTH_TEST', 0x0b71, 'GL_VERSION_1_1')
- GL_DEPTH_TEST.esVersions = [2.0]
- GL_DEPTH_TEST.enableCap = True
- GL_DEPTH_WRITEMASK = Enumerant('GL_DEPTH_WRITEMASK', 0x0b72, 'GL_VERSION_1_1')
- GL_DEPTH_WRITEMASK.esVersions = [2.0]
- GL_DIFFUSE = Enumerant('GL_DIFFUSE', 0x1201, 'GL_VERSION_1_1')
- GL_DITHER = Enumerant('GL_DITHER', 0x0bd0, 'GL_VERSION_1_1')
- GL_DITHER.esVersions = [2.0]
- GL_DITHER.enableCap = True
- GL_DOMAIN = Enumerant('GL_DOMAIN', 0x0a02, 'GL_VERSION_1_1')
- GL_DONT_CARE = Enumerant('GL_DONT_CARE', 0x1100, 'GL_VERSION_1_1')
- GL_DONT_CARE.esVersions = [2.0]
- GL_DOUBLE = Enumerant('GL_DOUBLE', 0x140a, 'GL_VERSION_1_1')
- GL_DOUBLEBUFFER = Enumerant('GL_DOUBLEBUFFER', 0x0c32, 'GL_VERSION_1_1')
- GL_DRAW_BUFFER = Enumerant('GL_DRAW_BUFFER', 0x0c01, 'GL_VERSION_1_1')
- GL_DRAW_PIXEL_TOKEN = Enumerant('GL_DRAW_PIXEL_TOKEN', 0x0705, 'GL_VERSION_1_1')
- GL_DST_ALPHA = Enumerant('GL_DST_ALPHA', 0x0304, 'GL_VERSION_1_1')
- GL_DST_ALPHA.esVersions = [2.0]
- GL_DST_COLOR = Enumerant('GL_DST_COLOR', 0x0306, 'GL_VERSION_1_1')
- GL_DST_COLOR.esVersions = [2.0]
- GL_EDGE_FLAG = Enumerant('GL_EDGE_FLAG', 0x0b43, 'GL_VERSION_1_1')
- GL_EDGE_FLAG_ARRAY = Enumerant('GL_EDGE_FLAG_ARRAY', 0x8079, 'GL_VERSION_1_1')
- GL_EDGE_FLAG_ARRAY_POINTER = Enumerant('GL_EDGE_FLAG_ARRAY_POINTER', 0x8093, 'GL_VERSION_1_1')
- GL_EDGE_FLAG_ARRAY_STRIDE = Enumerant('GL_EDGE_FLAG_ARRAY_STRIDE', 0x808c, 'GL_VERSION_1_1')
- GL_EMISSION = Enumerant('GL_EMISSION', 0x1600, 'GL_VERSION_1_1')
- GL_ENABLE_BIT = Enumerant('GL_ENABLE_BIT', 0x2000, 'GL_VERSION_1_1')
- GL_EQUAL = Enumerant('GL_EQUAL', 0x0202, 'GL_VERSION_1_1')
- GL_EQUAL.esVersions = [2.0]
- GL_EQUIV = Enumerant('GL_EQUIV', 0x1509, 'GL_VERSION_1_1')
- GL_EVAL_BIT = Enumerant('GL_EVAL_BIT', 0x10000, 'GL_VERSION_1_1')
- GL_EXP = Enumerant('GL_EXP', 0x0800, 'GL_VERSION_1_1')
- GL_EXP2 = Enumerant('GL_EXP2', 0x0801, 'GL_VERSION_1_1')
- GL_EXTENSIONS = Enumerant('GL_EXTENSIONS', 0x1f03, 'GL_VERSION_1_1')
- GL_EXTENSIONS.esVersions = [2.0]
- GL_EYE_LINEAR = Enumerant('GL_EYE_LINEAR', 0x2400, 'GL_VERSION_1_1')
- GL_EYE_PLANE = Enumerant('GL_EYE_PLANE', 0x2502, 'GL_VERSION_1_1')
- GL_FALSE = Enumerant('GL_FALSE', 0x0000, 'GL_VERSION_1_1')
- GL_FALSE.esVersions = [2.0]
- GL_FASTEST = Enumerant('GL_FASTEST', 0x1101, 'GL_VERSION_1_1')
- GL_FASTEST.esVersions = [2.0]
- GL_FEEDBACK = Enumerant('GL_FEEDBACK', 0x1c01, 'GL_VERSION_1_1')
- GL_FEEDBACK_BUFFER_POINTER = Enumerant('GL_FEEDBACK_BUFFER_POINTER', 0x0df0, 'GL_VERSION_1_1')
- GL_FEEDBACK_BUFFER_SIZE = Enumerant('GL_FEEDBACK_BUFFER_SIZE', 0x0df1, 'GL_VERSION_1_1')
- GL_FEEDBACK_BUFFER_TYPE = Enumerant('GL_FEEDBACK_BUFFER_TYPE', 0x0df2, 'GL_VERSION_1_1')
- GL_FILL = Enumerant('GL_FILL', 0x1b02, 'GL_VERSION_1_1')
- GL_FLAT = Enumerant('GL_FLAT', 0x1d00, 'GL_VERSION_1_1')
- GL_FLOAT = Enumerant('GL_FLOAT', 0x1406, 'GL_VERSION_1_1')
- GL_FLOAT.esVersions = [2.0]
- GL_FOG = Enumerant('GL_FOG', 0x0b60, 'GL_VERSION_1_1')
- GL_FOG_BIT = Enumerant('GL_FOG_BIT', 0x0080, 'GL_VERSION_1_1')
- GL_FOG_COLOR = Enumerant('GL_FOG_COLOR', 0x0b66, 'GL_VERSION_1_1')
- GL_FOG_DENSITY = Enumerant('GL_FOG_DENSITY', 0x0b62, 'GL_VERSION_1_1')
- GL_FOG_END = Enumerant('GL_FOG_END', 0x0b64, 'GL_VERSION_1_1')
- GL_FOG_HINT = Enumerant('GL_FOG_HINT', 0x0c54, 'GL_VERSION_1_1')
- GL_FOG_INDEX = Enumerant('GL_FOG_INDEX', 0x0b61, 'GL_VERSION_1_1')
- GL_FOG_MODE = Enumerant('GL_FOG_MODE', 0x0b65, 'GL_VERSION_1_1')
- GL_FOG_START = Enumerant('GL_FOG_START', 0x0b63, 'GL_VERSION_1_1')
- GL_FRONT = Enumerant('GL_FRONT', 0x0404, 'GL_VERSION_1_1')
- GL_FRONT.esVersions = [2.0]
- GL_FRONT_AND_BACK = Enumerant('GL_FRONT_AND_BACK', 0x0408, 'GL_VERSION_1_1')
- GL_FRONT_AND_BACK.esVersions = [2.0]
- GL_FRONT_FACE = Enumerant('GL_FRONT_FACE', 0x0b46, 'GL_VERSION_1_1')
- GL_FRONT_FACE.esVersions = [2.0]
- GL_FRONT_LEFT = Enumerant('GL_FRONT_LEFT', 0x0400, 'GL_VERSION_1_1')
- GL_FRONT_RIGHT = Enumerant('GL_FRONT_RIGHT', 0x0401, 'GL_VERSION_1_1')
- GL_GEQUAL = Enumerant('GL_GEQUAL', 0x0206, 'GL_VERSION_1_1')
- GL_GEQUAL.esVersions = [2.0]
- GL_GREATER = Enumerant('GL_GREATER', 0x0204, 'GL_VERSION_1_1')
- GL_GREATER.esVersions = [2.0]
- GL_GREEN = Enumerant('GL_GREEN', 0x1904, 'GL_VERSION_1_1')
- GL_GREEN_BIAS = Enumerant('GL_GREEN_BIAS', 0x0d19, 'GL_VERSION_1_1')
- GL_GREEN_BITS = Enumerant('GL_GREEN_BITS', 0x0d53, 'GL_VERSION_1_1')
- GL_GREEN_BITS.esVersions = [2.0]
- GL_GREEN_SCALE = Enumerant('GL_GREEN_SCALE', 0x0d18, 'GL_VERSION_1_1')
- GL_HINT_BIT = Enumerant('GL_HINT_BIT', 0x8000, 'GL_VERSION_1_1')
- GL_INCR = Enumerant('GL_INCR', 0x1e02, 'GL_VERSION_1_1')
- GL_INCR.esVersions = [2.0]
- GL_INDEX_ARRAY = Enumerant('GL_INDEX_ARRAY', 0x8077, 'GL_VERSION_1_1')
- GL_INDEX_ARRAY_POINTER = Enumerant('GL_INDEX_ARRAY_POINTER', 0x8091, 'GL_VERSION_1_1')
- GL_INDEX_ARRAY_STRIDE = Enumerant('GL_INDEX_ARRAY_STRIDE', 0x8086, 'GL_VERSION_1_1')
- GL_INDEX_ARRAY_TYPE = Enumerant('GL_INDEX_ARRAY_TYPE', 0x8085, 'GL_VERSION_1_1')
- GL_INDEX_BITS = Enumerant('GL_INDEX_BITS', 0x0d51, 'GL_VERSION_1_1')
- GL_INDEX_CLEAR_VALUE = Enumerant('GL_INDEX_CLEAR_VALUE', 0x0c20, 'GL_VERSION_1_1')
- GL_INDEX_LOGIC_OP = Enumerant('GL_INDEX_LOGIC_OP', 0x0bf1, 'GL_VERSION_1_1')
- GL_INDEX_MODE = Enumerant('GL_INDEX_MODE', 0x0c30, 'GL_VERSION_1_1')
- GL_INDEX_OFFSET = Enumerant('GL_INDEX_OFFSET', 0x0d13, 'GL_VERSION_1_1')
- GL_INDEX_SHIFT = Enumerant('GL_INDEX_SHIFT', 0x0d12, 'GL_VERSION_1_1')
- GL_INDEX_WRITEMASK = Enumerant('GL_INDEX_WRITEMASK', 0x0c21, 'GL_VERSION_1_1')
- GL_INT = Enumerant('GL_INT', 0x1404, 'GL_VERSION_1_1')
- GL_INT.esVersions = [2.0]
- GL_INTENSITY = Enumerant('GL_INTENSITY', 0x8049, 'GL_VERSION_1_1')
- GL_INTENSITY12 = Enumerant('GL_INTENSITY12', 0x804c, 'GL_VERSION_1_1')
- GL_INTENSITY16 = Enumerant('GL_INTENSITY16', 0x804d, 'GL_VERSION_1_1')
- GL_INTENSITY4 = Enumerant('GL_INTENSITY4', 0x804a, 'GL_VERSION_1_1')
- GL_INTENSITY8 = Enumerant('GL_INTENSITY8', 0x804b, 'GL_VERSION_1_1')
- GL_INVALID_ENUM = Enumerant('GL_INVALID_ENUM', 0x0500, 'GL_VERSION_1_1')
- GL_INVALID_ENUM.esVersions = [2.0]
- GL_INVALID_ENUM.gluErrorString = 'invalid enumerant'
- GL_INVALID_OPERATION = Enumerant('GL_INVALID_OPERATION', 0x0502, 'GL_VERSION_1_1')
- GL_INVALID_OPERATION.esVersions = [2.0]
- GL_INVALID_OPERATION.gluErrorString = 'invalid operation'
- GL_INVALID_VALUE = Enumerant('GL_INVALID_VALUE', 0x0501, 'GL_VERSION_1_1')
- GL_INVALID_VALUE.esVersions = [2.0]
- GL_INVALID_VALUE.gluErrorString = 'invalid value'
- GL_INVERT = Enumerant('GL_INVERT', 0x150a, 'GL_VERSION_1_1')
- GL_INVERT.esVersions = [2.0]
- GL_KEEP = Enumerant('GL_KEEP', 0x1e00, 'GL_VERSION_1_1')
- GL_KEEP.esVersions = [2.0]
- GL_LEFT = Enumerant('GL_LEFT', 0x0406, 'GL_VERSION_1_1')
- GL_LEQUAL = Enumerant('GL_LEQUAL', 0x0203, 'GL_VERSION_1_1')
- GL_LEQUAL.esVersions = [2.0]
- GL_LESS = Enumerant('GL_LESS', 0x0201, 'GL_VERSION_1_1')
- GL_LESS.esVersions = [2.0]
- GL_LIGHT0 = Enumerant('GL_LIGHT0', 0x4000, 'GL_VERSION_1_1')
- GL_LIGHT1 = Enumerant('GL_LIGHT1', 0x4001, 'GL_VERSION_1_1')
- GL_LIGHT2 = Enumerant('GL_LIGHT2', 0x4002, 'GL_VERSION_1_1')
- GL_LIGHT3 = Enumerant('GL_LIGHT3', 0x4003, 'GL_VERSION_1_1')
- GL_LIGHT4 = Enumerant('GL_LIGHT4', 0x4004, 'GL_VERSION_1_1')
- GL_LIGHT5 = Enumerant('GL_LIGHT5', 0x4005, 'GL_VERSION_1_1')
- GL_LIGHT6 = Enumerant('GL_LIGHT6', 0x4006, 'GL_VERSION_1_1')
- GL_LIGHT7 = Enumerant('GL_LIGHT7', 0x4007, 'GL_VERSION_1_1')
- GL_LIGHTING = Enumerant('GL_LIGHTING', 0x0b50, 'GL_VERSION_1_1')
- GL_LIGHTING_BIT = Enumerant('GL_LIGHTING_BIT', 0x0040, 'GL_VERSION_1_1')
- GL_LIGHT_MODEL_AMBIENT = Enumerant('GL_LIGHT_MODEL_AMBIENT', 0x0b53, 'GL_VERSION_1_1')
- GL_LIGHT_MODEL_LOCAL_VIEWER = Enumerant('GL_LIGHT_MODEL_LOCAL_VIEWER', 0x0b51, 'GL_VERSION_1_1')
- GL_LIGHT_MODEL_TWO_SIDE = Enumerant('GL_LIGHT_MODEL_TWO_SIDE', 0x0b52, 'GL_VERSION_1_1')
- GL_LINE = Enumerant('GL_LINE', 0x1b01, 'GL_VERSION_1_1')
- GL_LINEAR = Enumerant('GL_LINEAR', 0x2601, 'GL_VERSION_1_1')
- GL_LINEAR.esVersions = [2.0]
- GL_LINEAR_ATTENUATION = Enumerant('GL_LINEAR_ATTENUATION', 0x1208, 'GL_VERSION_1_1')
- GL_LINEAR_MIPMAP_LINEAR = Enumerant('GL_LINEAR_MIPMAP_LINEAR', 0x2703, 'GL_VERSION_1_1')
- GL_LINEAR_MIPMAP_LINEAR.esVersions = [2.0]
- GL_LINEAR_MIPMAP_NEAREST = Enumerant('GL_LINEAR_MIPMAP_NEAREST', 0x2701, 'GL_VERSION_1_1')
- GL_LINEAR_MIPMAP_NEAREST.esVersions = [2.0]
- GL_LINES = Enumerant('GL_LINES', 0x0001, 'GL_VERSION_1_1')
- GL_LINES.esVersions = [2.0]
- GL_LINE_BIT = Enumerant('GL_LINE_BIT', 0x0004, 'GL_VERSION_1_1')
- GL_LINE_LOOP = Enumerant('GL_LINE_LOOP', 0x0002, 'GL_VERSION_1_1')
- GL_LINE_LOOP.esVersions = [2.0]
- GL_LINE_RESET_TOKEN = Enumerant('GL_LINE_RESET_TOKEN', 0x0707, 'GL_VERSION_1_1')
- GL_LINE_SMOOTH = Enumerant('GL_LINE_SMOOTH', 0x0b20, 'GL_VERSION_1_1')
- GL_LINE_SMOOTH.enableCap = True
- GL_LINE_SMOOTH_HINT = Enumerant('GL_LINE_SMOOTH_HINT', 0x0c52, 'GL_VERSION_1_1')
- GL_LINE_STIPPLE = Enumerant('GL_LINE_STIPPLE', 0x0b24, 'GL_VERSION_1_1')
- GL_LINE_STIPPLE_PATTERN = Enumerant('GL_LINE_STIPPLE_PATTERN', 0x0b25, 'GL_VERSION_1_1')
- GL_LINE_STIPPLE_REPEAT = Enumerant('GL_LINE_STIPPLE_REPEAT', 0x0b26, 'GL_VERSION_1_1')
- GL_LINE_STRIP = Enumerant('GL_LINE_STRIP', 0x0003, 'GL_VERSION_1_1')
- GL_LINE_STRIP.esVersions = [2.0]
- GL_LINE_TOKEN = Enumerant('GL_LINE_TOKEN', 0x0702, 'GL_VERSION_1_1')
- GL_LINE_WIDTH = Enumerant('GL_LINE_WIDTH', 0x0b21, 'GL_VERSION_1_1')
- GL_LINE_WIDTH.esVersions = [2.0]
- GL_LINE_WIDTH_GRANULARITY = Enumerant('GL_LINE_WIDTH_GRANULARITY', 0x0b23, 'GL_VERSION_1_1')
- GL_LINE_WIDTH_RANGE = Enumerant('GL_LINE_WIDTH_RANGE', 0x0b22, 'GL_VERSION_1_1')
- GL_LIST_BASE = Enumerant('GL_LIST_BASE', 0x0b32, 'GL_VERSION_1_1')
- GL_LIST_BIT = Enumerant('GL_LIST_BIT', 0x20000, 'GL_VERSION_1_1')
- GL_LIST_INDEX = Enumerant('GL_LIST_INDEX', 0x0b33, 'GL_VERSION_1_1')
- GL_LIST_MODE = Enumerant('GL_LIST_MODE', 0x0b30, 'GL_VERSION_1_1')
- GL_LOAD = Enumerant('GL_LOAD', 0x0101, 'GL_VERSION_1_1')
- GL_LOGIC_OP = Enumerant('GL_LOGIC_OP', 'GL_INDEX_LOGIC_OP', 'GL_VERSION_1_1')
- GL_LOGIC_OP_MODE = Enumerant('GL_LOGIC_OP_MODE', 0x0bf0, 'GL_VERSION_1_1')
- GL_LUMINANCE = Enumerant('GL_LUMINANCE', 0x1909, 'GL_VERSION_1_1')
- GL_LUMINANCE.esVersions = [2.0]
- GL_LUMINANCE.internalformat = True
- GL_LUMINANCE12 = Enumerant('GL_LUMINANCE12', 0x8041, 'GL_VERSION_1_1')
- GL_LUMINANCE12_ALPHA12 = Enumerant('GL_LUMINANCE12_ALPHA12', 0x8047, 'GL_VERSION_1_1')
- GL_LUMINANCE12_ALPHA4 = Enumerant('GL_LUMINANCE12_ALPHA4', 0x8046, 'GL_VERSION_1_1')
- GL_LUMINANCE16 = Enumerant('GL_LUMINANCE16', 0x8042, 'GL_VERSION_1_1')
- GL_LUMINANCE16_ALPHA16 = Enumerant('GL_LUMINANCE16_ALPHA16', 0x8048, 'GL_VERSION_1_1')
- GL_LUMINANCE4 = Enumerant('GL_LUMINANCE4', 0x803f, 'GL_VERSION_1_1')
- GL_LUMINANCE4_ALPHA4 = Enumerant('GL_LUMINANCE4_ALPHA4', 0x8043, 'GL_VERSION_1_1')
- GL_LUMINANCE6_ALPHA2 = Enumerant('GL_LUMINANCE6_ALPHA2', 0x8044, 'GL_VERSION_1_1')
- GL_LUMINANCE8 = Enumerant('GL_LUMINANCE8', 0x8040, 'GL_VERSION_1_1')
- GL_LUMINANCE8_ALPHA8 = Enumerant('GL_LUMINANCE8_ALPHA8', 0x8045, 'GL_VERSION_1_1')
- GL_LUMINANCE_ALPHA = Enumerant('GL_LUMINANCE_ALPHA', 0x190a, 'GL_VERSION_1_1')
- GL_LUMINANCE_ALPHA.esVersions = [2.0]
- GL_LUMINANCE_ALPHA.internalformat = True
- GL_MAP1_COLOR_4 = Enumerant('GL_MAP1_COLOR_4', 0x0d90, 'GL_VERSION_1_1')
- GL_MAP1_GRID_DOMAIN = Enumerant('GL_MAP1_GRID_DOMAIN', 0x0dd0, 'GL_VERSION_1_1')
- GL_MAP1_GRID_SEGMENTS = Enumerant('GL_MAP1_GRID_SEGMENTS', 0x0dd1, 'GL_VERSION_1_1')
- GL_MAP1_INDEX = Enumerant('GL_MAP1_INDEX', 0x0d91, 'GL_VERSION_1_1')
- GL_MAP1_NORMAL = Enumerant('GL_MAP1_NORMAL', 0x0d92, 'GL_VERSION_1_1')
- GL_MAP1_TEXTURE_COORD_1 = Enumerant('GL_MAP1_TEXTURE_COORD_1', 0x0d93, 'GL_VERSION_1_1')
- GL_MAP1_TEXTURE_COORD_2 = Enumerant('GL_MAP1_TEXTURE_COORD_2', 0x0d94, 'GL_VERSION_1_1')
- GL_MAP1_TEXTURE_COORD_3 = Enumerant('GL_MAP1_TEXTURE_COORD_3', 0x0d95, 'GL_VERSION_1_1')
- GL_MAP1_TEXTURE_COORD_4 = Enumerant('GL_MAP1_TEXTURE_COORD_4', 0x0d96, 'GL_VERSION_1_1')
- GL_MAP1_VERTEX_3 = Enumerant('GL_MAP1_VERTEX_3', 0x0d97, 'GL_VERSION_1_1')
- GL_MAP1_VERTEX_4 = Enumerant('GL_MAP1_VERTEX_4', 0x0d98, 'GL_VERSION_1_1')
- GL_MAP2_COLOR_4 = Enumerant('GL_MAP2_COLOR_4', 0x0db0, 'GL_VERSION_1_1')
- GL_MAP2_GRID_DOMAIN = Enumerant('GL_MAP2_GRID_DOMAIN', 0x0dd2, 'GL_VERSION_1_1')
- GL_MAP2_GRID_SEGMENTS = Enumerant('GL_MAP2_GRID_SEGMENTS', 0x0dd3, 'GL_VERSION_1_1')
- GL_MAP2_INDEX = Enumerant('GL_MAP2_INDEX', 0x0db1, 'GL_VERSION_1_1')
- GL_MAP2_NORMAL = Enumerant('GL_MAP2_NORMAL', 0x0db2, 'GL_VERSION_1_1')
- GL_MAP2_TEXTURE_COORD_1 = Enumerant('GL_MAP2_TEXTURE_COORD_1', 0x0db3, 'GL_VERSION_1_1')
- GL_MAP2_TEXTURE_COORD_2 = Enumerant('GL_MAP2_TEXTURE_COORD_2', 0x0db4, 'GL_VERSION_1_1')
- GL_MAP2_TEXTURE_COORD_3 = Enumerant('GL_MAP2_TEXTURE_COORD_3', 0x0db5, 'GL_VERSION_1_1')
- GL_MAP2_TEXTURE_COORD_4 = Enumerant('GL_MAP2_TEXTURE_COORD_4', 0x0db6, 'GL_VERSION_1_1')
- GL_MAP2_VERTEX_3 = Enumerant('GL_MAP2_VERTEX_3', 0x0db7, 'GL_VERSION_1_1')
- GL_MAP2_VERTEX_4 = Enumerant('GL_MAP2_VERTEX_4', 0x0db8, 'GL_VERSION_1_1')
- GL_MAP_COLOR = Enumerant('GL_MAP_COLOR', 0x0d10, 'GL_VERSION_1_1')
- GL_MAP_STENCIL = Enumerant('GL_MAP_STENCIL', 0x0d11, 'GL_VERSION_1_1')
- GL_MATRIX_MODE = Enumerant('GL_MATRIX_MODE', 0x0ba0, 'GL_VERSION_1_1')
- GL_MAX_ATTRIB_STACK_DEPTH = Enumerant('GL_MAX_ATTRIB_STACK_DEPTH', 0x0d35, 'GL_VERSION_1_1')
- GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = Enumerant('GL_MAX_CLIENT_ATTRIB_STACK_DEPTH', 0x0d3b, 'GL_VERSION_1_1')
- GL_MAX_CLIP_PLANES = Enumerant('GL_MAX_CLIP_PLANES', 0x0d32, 'GL_VERSION_1_1')
- GL_MAX_EVAL_ORDER = Enumerant('GL_MAX_EVAL_ORDER', 0x0d30, 'GL_VERSION_1_1')
- GL_MAX_LIGHTS = Enumerant('GL_MAX_LIGHTS', 0x0d31, 'GL_VERSION_1_1')
- GL_MAX_LIST_NESTING = Enumerant('GL_MAX_LIST_NESTING', 0x0b31, 'GL_VERSION_1_1')
- GL_MAX_MODELVIEW_STACK_DEPTH = Enumerant('GL_MAX_MODELVIEW_STACK_DEPTH', 0x0d36, 'GL_VERSION_1_1')
- GL_MAX_NAME_STACK_DEPTH = Enumerant('GL_MAX_NAME_STACK_DEPTH', 0x0d37, 'GL_VERSION_1_1')
- GL_MAX_PIXEL_MAP_TABLE = Enumerant('GL_MAX_PIXEL_MAP_TABLE', 0x0d34, 'GL_VERSION_1_1')
- GL_MAX_PROJECTION_STACK_DEPTH = Enumerant('GL_MAX_PROJECTION_STACK_DEPTH', 0x0d38, 'GL_VERSION_1_1')
- GL_MAX_TEXTURE_SIZE = Enumerant('GL_MAX_TEXTURE_SIZE', 0x0d33, 'GL_VERSION_1_1')
- GL_MAX_TEXTURE_SIZE.esVersions = [2.0]
- GL_MAX_TEXTURE_STACK_DEPTH = Enumerant('GL_MAX_TEXTURE_STACK_DEPTH', 0x0d39, 'GL_VERSION_1_1')
- GL_MAX_VIEWPORT_DIMS = Enumerant('GL_MAX_VIEWPORT_DIMS', 0x0d3a, 'GL_VERSION_1_1')
- GL_MAX_VIEWPORT_DIMS.esVersions = [2.0]
- GL_MODELVIEW = Enumerant('GL_MODELVIEW', 0x1700, 'GL_VERSION_1_1')
- GL_MODELVIEW_MATRIX = Enumerant('GL_MODELVIEW_MATRIX', 0x0ba6, 'GL_VERSION_1_1')
- GL_MODELVIEW_STACK_DEPTH = Enumerant('GL_MODELVIEW_STACK_DEPTH', 0x0ba3, 'GL_VERSION_1_1')
- GL_MODULATE = Enumerant('GL_MODULATE', 0x2100, 'GL_VERSION_1_1')
- GL_MULT = Enumerant('GL_MULT', 0x0103, 'GL_VERSION_1_1')
- GL_N3F_V3F = Enumerant('GL_N3F_V3F', 0x2a25, 'GL_VERSION_1_1')
- GL_NAME_STACK_DEPTH = Enumerant('GL_NAME_STACK_DEPTH', 0x0d70, 'GL_VERSION_1_1')
- GL_NAND = Enumerant('GL_NAND', 0x150e, 'GL_VERSION_1_1')
- GL_NEAREST = Enumerant('GL_NEAREST', 0x2600, 'GL_VERSION_1_1')
- GL_NEAREST.esVersions = [2.0]
- GL_NEAREST_MIPMAP_LINEAR = Enumerant('GL_NEAREST_MIPMAP_LINEAR', 0x2702, 'GL_VERSION_1_1')
- GL_NEAREST_MIPMAP_LINEAR.esVersions = [2.0]
- GL_NEAREST_MIPMAP_NEAREST = Enumerant('GL_NEAREST_MIPMAP_NEAREST', 0x2700, 'GL_VERSION_1_1')
- GL_NEAREST_MIPMAP_NEAREST.esVersions = [2.0]
- GL_NEVER = Enumerant('GL_NEVER', 0x0200, 'GL_VERSION_1_1')
- GL_NEVER.esVersions = [2.0]
- GL_NICEST = Enumerant('GL_NICEST', 0x1102, 'GL_VERSION_1_1')
- GL_NICEST.esVersions = [2.0]
- GL_NONE = Enumerant('GL_NONE', 0x0000, 'GL_VERSION_1_1')
- GL_NONE.esVersions = [2.0]
- GL_NOOP = Enumerant('GL_NOOP', 0x1505, 'GL_VERSION_1_1')
- GL_NOR = Enumerant('GL_NOR', 0x1508, 'GL_VERSION_1_1')
- GL_NORMALIZE = Enumerant('GL_NORMALIZE', 0x0ba1, 'GL_VERSION_1_1')
- GL_NORMAL_ARRAY = Enumerant('GL_NORMAL_ARRAY', 0x8075, 'GL_VERSION_1_1')
- GL_NORMAL_ARRAY_POINTER = Enumerant('GL_NORMAL_ARRAY_POINTER', 0x808f, 'GL_VERSION_1_1')
- GL_NORMAL_ARRAY_STRIDE = Enumerant('GL_NORMAL_ARRAY_STRIDE', 0x807f, 'GL_VERSION_1_1')
- GL_NORMAL_ARRAY_TYPE = Enumerant('GL_NORMAL_ARRAY_TYPE', 0x807e, 'GL_VERSION_1_1')
- GL_NOTEQUAL = Enumerant('GL_NOTEQUAL', 0x0205, 'GL_VERSION_1_1')
- GL_NOTEQUAL.esVersions = [2.0]
- GL_NO_ERROR = Enumerant('GL_NO_ERROR', 0x0000, 'GL_VERSION_1_1')
- GL_NO_ERROR.esVersions = [2.0]
- GL_NO_ERROR.gluErrorString = 'no error'
- GL_OBJECT_LINEAR = Enumerant('GL_OBJECT_LINEAR', 0x2401, 'GL_VERSION_1_1')
- GL_OBJECT_PLANE = Enumerant('GL_OBJECT_PLANE', 0x2501, 'GL_VERSION_1_1')
- GL_ONE = Enumerant('GL_ONE', 0x0001, 'GL_VERSION_1_1')
- GL_ONE.esVersions = [2.0]
- GL_ONE_MINUS_DST_ALPHA = Enumerant('GL_ONE_MINUS_DST_ALPHA', 0x0305, 'GL_VERSION_1_1')
- GL_ONE_MINUS_DST_ALPHA.esVersions = [2.0]
- GL_ONE_MINUS_DST_COLOR = Enumerant('GL_ONE_MINUS_DST_COLOR', 0x0307, 'GL_VERSION_1_1')
- GL_ONE_MINUS_DST_COLOR.esVersions = [2.0]
- GL_ONE_MINUS_SRC_ALPHA = Enumerant('GL_ONE_MINUS_SRC_ALPHA', 0x0303, 'GL_VERSION_1_1')
- GL_ONE_MINUS_SRC_ALPHA.esVersions = [2.0]
- GL_ONE_MINUS_SRC_COLOR = Enumerant('GL_ONE_MINUS_SRC_COLOR', 0x0301, 'GL_VERSION_1_1')
- GL_ONE_MINUS_SRC_COLOR.esVersions = [2.0]
- GL_OR = Enumerant('GL_OR', 0x1507, 'GL_VERSION_1_1')
- GL_ORDER = Enumerant('GL_ORDER', 0x0a01, 'GL_VERSION_1_1')
- GL_OR_INVERTED = Enumerant('GL_OR_INVERTED', 0x150d, 'GL_VERSION_1_1')
- GL_OR_REVERSE = Enumerant('GL_OR_REVERSE', 0x150b, 'GL_VERSION_1_1')
- GL_OUT_OF_MEMORY = Enumerant('GL_OUT_OF_MEMORY', 0x0505, 'GL_VERSION_1_1')
- GL_OUT_OF_MEMORY.esVersions = [2.0]
- GL_OUT_OF_MEMORY.gluErrorString = 'out of memory'
- GL_PACK_ALIGNMENT = Enumerant('GL_PACK_ALIGNMENT', 0x0d05, 'GL_VERSION_1_1')
- GL_PACK_ALIGNMENT.esVersions = [2.0]
- GL_PACK_LSB_FIRST = Enumerant('GL_PACK_LSB_FIRST', 0x0d01, 'GL_VERSION_1_1')
- GL_PACK_ROW_LENGTH = Enumerant('GL_PACK_ROW_LENGTH', 0x0d02, 'GL_VERSION_1_1')
- GL_PACK_SKIP_PIXELS = Enumerant('GL_PACK_SKIP_PIXELS', 0x0d04, 'GL_VERSION_1_1')
- GL_PACK_SKIP_ROWS = Enumerant('GL_PACK_SKIP_ROWS', 0x0d03, 'GL_VERSION_1_1')
- GL_PACK_SWAP_BYTES = Enumerant('GL_PACK_SWAP_BYTES', 0x0d00, 'GL_VERSION_1_1')
- GL_PASS_THROUGH_TOKEN = Enumerant('GL_PASS_THROUGH_TOKEN', 0x0700, 'GL_VERSION_1_1')
- GL_PERSPECTIVE_CORRECTION_HINT = Enumerant('GL_PERSPECTIVE_CORRECTION_HINT', 0x0c50, 'GL_VERSION_1_1')
- GL_PIXEL_MAP_A_TO_A = Enumerant('GL_PIXEL_MAP_A_TO_A', 0x0c79, 'GL_VERSION_1_1')
- GL_PIXEL_MAP_A_TO_A_SIZE = Enumerant('GL_PIXEL_MAP_A_TO_A_SIZE', 0x0cb9, 'GL_VERSION_1_1')
- GL_PIXEL_MAP_B_TO_B = Enumerant('GL_PIXEL_MAP_B_TO_B', 0x0c78, 'GL_VERSION_1_1')
- GL_PIXEL_MAP_B_TO_B_SIZE = Enumerant('GL_PIXEL_MAP_B_TO_B_SIZE', 0x0cb8, 'GL_VERSION_1_1')
- GL_PIXEL_MAP_G_TO_G = Enumerant('GL_PIXEL_MAP_G_TO_G', 0x0c77, 'GL_VERSION_1_1')
- GL_PIXEL_MAP_G_TO_G_SIZE = Enumerant('GL_PIXEL_MAP_G_TO_G_SIZE', 0x0cb7, 'GL_VERSION_1_1')
- GL_PIXEL_MAP_I_TO_A = Enumerant('GL_PIXEL_MAP_I_TO_A', 0x0c75, 'GL_VERSION_1_1')
- GL_PIXEL_MAP_I_TO_A_SIZE = Enumerant('GL_PIXEL_MAP_I_TO_A_SIZE', 0x0cb5, 'GL_VERSION_1_1')
- GL_PIXEL_MAP_I_TO_B = Enumerant('GL_PIXEL_MAP_I_TO_B', 0x0c74, 'GL_VERSION_1_1')
- GL_PIXEL_MAP_I_TO_B_SIZE = Enumerant('GL_PIXEL_MAP_I_TO_B_SIZE', 0x0cb4, 'GL_VERSION_1_1')
- GL_PIXEL_MAP_I_TO_G = Enumerant('GL_PIXEL_MAP_I_TO_G', 0x0c73, 'GL_VERSION_1_1')
- GL_PIXEL_MAP_I_TO_G_SIZE = Enumerant('GL_PIXEL_MAP_I_TO_G_SIZE', 0x0cb3, 'GL_VERSION_1_1')
- GL_PIXEL_MAP_I_TO_I = Enumerant('GL_PIXEL_MAP_I_TO_I', 0x0c70, 'GL_VERSION_1_1')
- GL_PIXEL_MAP_I_TO_I_SIZE = Enumerant('GL_PIXEL_MAP_I_TO_I_SIZE', 0x0cb0, 'GL_VERSION_1_1')
- GL_PIXEL_MAP_I_TO_R = Enumerant('GL_PIXEL_MAP_I_TO_R', 0x0c72, 'GL_VERSION_1_1')
- GL_PIXEL_MAP_I_TO_R_SIZE = Enumerant('GL_PIXEL_MAP_I_TO_R_SIZE', 0x0cb2, 'GL_VERSION_1_1')
- GL_PIXEL_MAP_R_TO_R = Enumerant('GL_PIXEL_MAP_R_TO_R', 0x0c76, 'GL_VERSION_1_1')
- GL_PIXEL_MAP_R_TO_R_SIZE = Enumerant('GL_PIXEL_MAP_R_TO_R_SIZE', 0x0cb6, 'GL_VERSION_1_1')
- GL_PIXEL_MAP_S_TO_S = Enumerant('GL_PIXEL_MAP_S_TO_S', 0x0c71, 'GL_VERSION_1_1')
- GL_PIXEL_MAP_S_TO_S_SIZE = Enumerant('GL_PIXEL_MAP_S_TO_S_SIZE', 0x0cb1, 'GL_VERSION_1_1')
- GL_PIXEL_MODE_BIT = Enumerant('GL_PIXEL_MODE_BIT', 0x0020, 'GL_VERSION_1_1')
- GL_POINT = Enumerant('GL_POINT', 0x1b00, 'GL_VERSION_1_1')
- GL_POINTS = Enumerant('GL_POINTS', 0x0000, 'GL_VERSION_1_1')
- GL_POINTS.esVersions = [2.0]
- GL_POINT_BIT = Enumerant('GL_POINT_BIT', 0x0002, 'GL_VERSION_1_1')
- GL_POINT_SIZE = Enumerant('GL_POINT_SIZE', 0x0b11, 'GL_VERSION_1_1')
- GL_POINT_SIZE_GRANULARITY = Enumerant('GL_POINT_SIZE_GRANULARITY', 0x0b13, 'GL_VERSION_1_1')
- GL_POINT_SIZE_RANGE = Enumerant('GL_POINT_SIZE_RANGE', 0x0b12, 'GL_VERSION_1_1')
- GL_POINT_SMOOTH = Enumerant('GL_POINT_SMOOTH', 0x0b10, 'GL_VERSION_1_1')
- GL_POINT_SMOOTH_HINT = Enumerant('GL_POINT_SMOOTH_HINT', 0x0c51, 'GL_VERSION_1_1')
- GL_POINT_TOKEN = Enumerant('GL_POINT_TOKEN', 0x0701, 'GL_VERSION_1_1')
- GL_POLYGON = Enumerant('GL_POLYGON', 0x0009, 'GL_VERSION_1_1')
- GL_POLYGON_BIT = Enumerant('GL_POLYGON_BIT', 0x0008, 'GL_VERSION_1_1')
- GL_POLYGON_MODE = Enumerant('GL_POLYGON_MODE', 0x0b40, 'GL_VERSION_1_1')
- GL_POLYGON_OFFSET_FACTOR = Enumerant('GL_POLYGON_OFFSET_FACTOR', 0x8038, 'GL_VERSION_1_1')
- GL_POLYGON_OFFSET_FACTOR.esVersions = [2.0]
- GL_POLYGON_OFFSET_FILL = Enumerant('GL_POLYGON_OFFSET_FILL', 0x8037, 'GL_VERSION_1_1')
- GL_POLYGON_OFFSET_FILL.esVersions = [2.0]
- GL_POLYGON_OFFSET_FILL.enableCap = True
- GL_POLYGON_OFFSET_LINE = Enumerant('GL_POLYGON_OFFSET_LINE', 0x2a02, 'GL_VERSION_1_1')
- GL_POLYGON_OFFSET_LINE.enableCap = True
- GL_POLYGON_OFFSET_POINT = Enumerant('GL_POLYGON_OFFSET_POINT', 0x2a01, 'GL_VERSION_1_1')
- GL_POLYGON_OFFSET_POINT.enableCap = True
- GL_POLYGON_OFFSET_UNITS = Enumerant('GL_POLYGON_OFFSET_UNITS', 0x2a00, 'GL_VERSION_1_1')
- GL_POLYGON_OFFSET_UNITS.esVersions = [2.0]
- GL_POLYGON_SMOOTH = Enumerant('GL_POLYGON_SMOOTH', 0x0b41, 'GL_VERSION_1_1')
- GL_POLYGON_SMOOTH.enableCap = True
- GL_POLYGON_SMOOTH_HINT = Enumerant('GL_POLYGON_SMOOTH_HINT', 0x0c53, 'GL_VERSION_1_1')
- GL_POLYGON_STIPPLE = Enumerant('GL_POLYGON_STIPPLE', 0x0b42, 'GL_VERSION_1_1')
- GL_POLYGON_STIPPLE_BIT = Enumerant('GL_POLYGON_STIPPLE_BIT', 0x0010, 'GL_VERSION_1_1')
- GL_POLYGON_TOKEN = Enumerant('GL_POLYGON_TOKEN', 0x0703, 'GL_VERSION_1_1')
- GL_POSITION = Enumerant('GL_POSITION', 0x1203, 'GL_VERSION_1_1')
- GL_PROJECTION = Enumerant('GL_PROJECTION', 0x1701, 'GL_VERSION_1_1')
- GL_PROJECTION_MATRIX = Enumerant('GL_PROJECTION_MATRIX', 0x0ba7, 'GL_VERSION_1_1')
- GL_PROJECTION_STACK_DEPTH = Enumerant('GL_PROJECTION_STACK_DEPTH', 0x0ba4, 'GL_VERSION_1_1')
- GL_PROXY_TEXTURE_1D = Enumerant('GL_PROXY_TEXTURE_1D', 0x8063, 'GL_VERSION_1_1')
- GL_PROXY_TEXTURE_2D = Enumerant('GL_PROXY_TEXTURE_2D', 0x8064, 'GL_VERSION_1_1')
- GL_Q = Enumerant('GL_Q', 0x2003, 'GL_VERSION_1_1')
- GL_QUADRATIC_ATTENUATION = Enumerant('GL_QUADRATIC_ATTENUATION', 0x1209, 'GL_VERSION_1_1')
- GL_QUADS = Enumerant('GL_QUADS', 0x0007, 'GL_VERSION_1_1')
- GL_QUAD_STRIP = Enumerant('GL_QUAD_STRIP', 0x0008, 'GL_VERSION_1_1')
- GL_R = Enumerant('GL_R', 0x2002, 'GL_VERSION_1_1')
- GL_R3_G3_B2 = Enumerant('GL_R3_G3_B2', 0x2a10, 'GL_VERSION_1_1')
- GL_READ_BUFFER = Enumerant('GL_READ_BUFFER', 0x0c02, 'GL_VERSION_1_1')
- GL_RED = Enumerant('GL_RED', 0x1903, 'GL_VERSION_1_1')
- GL_RED_BIAS = Enumerant('GL_RED_BIAS', 0x0d15, 'GL_VERSION_1_1')
- GL_RED_BITS = Enumerant('GL_RED_BITS', 0x0d52, 'GL_VERSION_1_1')
- GL_RED_BITS.esVersions = [2.0]
- GL_RED_SCALE = Enumerant('GL_RED_SCALE', 0x0d14, 'GL_VERSION_1_1')
- GL_RENDER = Enumerant('GL_RENDER', 0x1c00, 'GL_VERSION_1_1')
- GL_RENDERER = Enumerant('GL_RENDERER', 0x1f01, 'GL_VERSION_1_1')
- GL_RENDERER.esVersions = [2.0]
- GL_RENDER_MODE = Enumerant('GL_RENDER_MODE', 0x0c40, 'GL_VERSION_1_1')
- GL_REPEAT = Enumerant('GL_REPEAT', 0x2901, 'GL_VERSION_1_1')
- GL_REPEAT.esVersions = [2.0]
- GL_REPLACE = Enumerant('GL_REPLACE', 0x1e01, 'GL_VERSION_1_1')
- GL_REPLACE.esVersions = [2.0]
- GL_RETURN = Enumerant('GL_RETURN', 0x0102, 'GL_VERSION_1_1')
- GL_RGB = Enumerant('GL_RGB', 0x1907, 'GL_VERSION_1_1')
- GL_RGB.esVersions = [2.0]
- GL_RGB.internalformat = True
- GL_RGB10 = Enumerant('GL_RGB10', 0x8052, 'GL_VERSION_1_1')
- GL_RGB10_A2 = Enumerant('GL_RGB10_A2', 0x8059, 'GL_VERSION_1_1')
- GL_RGB12 = Enumerant('GL_RGB12', 0x8053, 'GL_VERSION_1_1')
- GL_RGB16 = Enumerant('GL_RGB16', 0x8054, 'GL_VERSION_1_1')
- GL_RGB4 = Enumerant('GL_RGB4', 0x804f, 'GL_VERSION_1_1')
- GL_RGB5 = Enumerant('GL_RGB5', 0x8050, 'GL_VERSION_1_1')
- GL_RGB5_A1 = Enumerant('GL_RGB5_A1', 0x8057, 'GL_VERSION_1_1')
- GL_RGB5_A1.esVersions = [2.0]
- GL_RGB8 = Enumerant('GL_RGB8', 0x8051, 'GL_VERSION_1_1')
- GL_RGBA = Enumerant('GL_RGBA', 0x1908, 'GL_VERSION_1_1')
- GL_RGBA.esVersions = [2.0]
- GL_RGBA.internalformat = True
- GL_RGBA12 = Enumerant('GL_RGBA12', 0x805a, 'GL_VERSION_1_1')
- GL_RGBA16 = Enumerant('GL_RGBA16', 0x805b, 'GL_VERSION_1_1')
- GL_RGBA2 = Enumerant('GL_RGBA2', 0x8055, 'GL_VERSION_1_1')
- GL_RGBA4 = Enumerant('GL_RGBA4', 0x8056, 'GL_VERSION_1_1')
- GL_RGBA4.esVersions = [2.0]
- GL_RGBA8 = Enumerant('GL_RGBA8', 0x8058, 'GL_VERSION_1_1')
- GL_RGBA_MODE = Enumerant('GL_RGBA_MODE', 0x0c31, 'GL_VERSION_1_1')
- GL_RIGHT = Enumerant('GL_RIGHT', 0x0407, 'GL_VERSION_1_1')
- GL_S = Enumerant('GL_S', 0x2000, 'GL_VERSION_1_1')
- GL_SCISSOR_BIT = Enumerant('GL_SCISSOR_BIT', 0x80000, 'GL_VERSION_1_1')
- GL_SCISSOR_BOX = Enumerant('GL_SCISSOR_BOX', 0x0c10, 'GL_VERSION_1_1')
- GL_SCISSOR_BOX.esVersions = [2.0]
- GL_SCISSOR_TEST = Enumerant('GL_SCISSOR_TEST', 0x0c11, 'GL_VERSION_1_1')
- GL_SCISSOR_TEST.esVersions = [2.0]
- GL_SCISSOR_TEST.enableCap = True
- GL_SELECT = Enumerant('GL_SELECT', 0x1c02, 'GL_VERSION_1_1')
- GL_SELECTION_BUFFER_POINTER = Enumerant('GL_SELECTION_BUFFER_POINTER', 0x0df3, 'GL_VERSION_1_1')
- GL_SELECTION_BUFFER_SIZE = Enumerant('GL_SELECTION_BUFFER_SIZE', 0x0df4, 'GL_VERSION_1_1')
- GL_SET = Enumerant('GL_SET', 0x150f, 'GL_VERSION_1_1')
- GL_SHADE_MODEL = Enumerant('GL_SHADE_MODEL', 0x0b54, 'GL_VERSION_1_1')
- GL_SHININESS = Enumerant('GL_SHININESS', 0x1601, 'GL_VERSION_1_1')
- GL_SHORT = Enumerant('GL_SHORT', 0x1402, 'GL_VERSION_1_1')
- GL_SHORT.esVersions = [2.0]
- GL_SMOOTH = Enumerant('GL_SMOOTH', 0x1d01, 'GL_VERSION_1_1')
- GL_SPECULAR = Enumerant('GL_SPECULAR', 0x1202, 'GL_VERSION_1_1')
- GL_SPHERE_MAP = Enumerant('GL_SPHERE_MAP', 0x2402, 'GL_VERSION_1_1')
- GL_SPOT_CUTOFF = Enumerant('GL_SPOT_CUTOFF', 0x1206, 'GL_VERSION_1_1')
- GL_SPOT_DIRECTION = Enumerant('GL_SPOT_DIRECTION', 0x1204, 'GL_VERSION_1_1')
- GL_SPOT_EXPONENT = Enumerant('GL_SPOT_EXPONENT', 0x1205, 'GL_VERSION_1_1')
- GL_SRC_ALPHA = Enumerant('GL_SRC_ALPHA', 0x0302, 'GL_VERSION_1_1')
- GL_SRC_ALPHA.esVersions = [2.0]
- GL_SRC_ALPHA_SATURATE = Enumerant('GL_SRC_ALPHA_SATURATE', 0x0308, 'GL_VERSION_1_1')
- GL_SRC_ALPHA_SATURATE.esVersions = [2.0]
- GL_SRC_COLOR = Enumerant('GL_SRC_COLOR', 0x0300, 'GL_VERSION_1_1')
- GL_SRC_COLOR.esVersions = [2.0]
- GL_STACK_OVERFLOW = Enumerant('GL_STACK_OVERFLOW', 0x0503, 'GL_VERSION_1_1')
- GL_STACK_OVERFLOW.gluErrorString = 'stack overflow'
- GL_STACK_UNDERFLOW = Enumerant('GL_STACK_UNDERFLOW', 0x0504, 'GL_VERSION_1_1')
- GL_STACK_UNDERFLOW.gluErrorString = 'stack underflow'
- GL_STENCIL = Enumerant('GL_STENCIL', 0x1802, 'GL_VERSION_1_1')
- GL_STENCIL_BITS = Enumerant('GL_STENCIL_BITS', 0x0d57, 'GL_VERSION_1_1')
- GL_STENCIL_BITS.esVersions = [2.0]
- GL_STENCIL_BUFFER_BIT = Enumerant('GL_STENCIL_BUFFER_BIT', 0x0400, 'GL_VERSION_1_1')
- GL_STENCIL_BUFFER_BIT.esVersions = [2.0]
- GL_STENCIL_CLEAR_VALUE = Enumerant('GL_STENCIL_CLEAR_VALUE', 0x0b91, 'GL_VERSION_1_1')
- GL_STENCIL_CLEAR_VALUE.esVersions = [2.0]
- GL_STENCIL_FAIL = Enumerant('GL_STENCIL_FAIL', 0x0b94, 'GL_VERSION_1_1')
- GL_STENCIL_FAIL.esVersions = [2.0]
- GL_STENCIL_FUNC = Enumerant('GL_STENCIL_FUNC', 0x0b92, 'GL_VERSION_1_1')
- GL_STENCIL_FUNC.esVersions = [2.0]
- GL_STENCIL_INDEX = Enumerant('GL_STENCIL_INDEX', 0x1901, 'GL_VERSION_1_1')
- GL_STENCIL_PASS_DEPTH_FAIL = Enumerant('GL_STENCIL_PASS_DEPTH_FAIL', 0x0b95, 'GL_VERSION_1_1')
- GL_STENCIL_PASS_DEPTH_FAIL.esVersions = [2.0]
- GL_STENCIL_PASS_DEPTH_PASS = Enumerant('GL_STENCIL_PASS_DEPTH_PASS', 0x0b96, 'GL_VERSION_1_1')
- GL_STENCIL_PASS_DEPTH_PASS.esVersions = [2.0]
- GL_STENCIL_REF = Enumerant('GL_STENCIL_REF', 0x0b97, 'GL_VERSION_1_1')
- GL_STENCIL_REF.esVersions = [2.0]
- GL_STENCIL_TEST = Enumerant('GL_STENCIL_TEST', 0x0b90, 'GL_VERSION_1_1')
- GL_STENCIL_TEST.esVersions = [2.0]
- GL_STENCIL_TEST.enableCap = True
- GL_STENCIL_VALUE_MASK = Enumerant('GL_STENCIL_VALUE_MASK', 0x0b93, 'GL_VERSION_1_1')
- GL_STENCIL_VALUE_MASK.esVersions = [2.0]
- GL_STENCIL_WRITEMASK = Enumerant('GL_STENCIL_WRITEMASK', 0x0b98, 'GL_VERSION_1_1')
- GL_STENCIL_WRITEMASK.esVersions = [2.0]
- GL_STEREO = Enumerant('GL_STEREO', 0x0c33, 'GL_VERSION_1_1')
- GL_SUBPIXEL_BITS = Enumerant('GL_SUBPIXEL_BITS', 0x0d50, 'GL_VERSION_1_1')
- GL_SUBPIXEL_BITS.esVersions = [2.0]
- GL_T = Enumerant('GL_T', 0x2001, 'GL_VERSION_1_1')
- GL_T2F_C3F_V3F = Enumerant('GL_T2F_C3F_V3F', 0x2a2a, 'GL_VERSION_1_1')
- GL_T2F_C4F_N3F_V3F = Enumerant('GL_T2F_C4F_N3F_V3F', 0x2a2c, 'GL_VERSION_1_1')
- GL_T2F_C4UB_V3F = Enumerant('GL_T2F_C4UB_V3F', 0x2a29, 'GL_VERSION_1_1')
- GL_T2F_N3F_V3F = Enumerant('GL_T2F_N3F_V3F', 0x2a2b, 'GL_VERSION_1_1')
- GL_T2F_V3F = Enumerant('GL_T2F_V3F', 0x2a27, 'GL_VERSION_1_1')
- GL_T4F_C4F_N3F_V4F = Enumerant('GL_T4F_C4F_N3F_V4F', 0x2a2d, 'GL_VERSION_1_1')
- GL_T4F_V4F = Enumerant('GL_T4F_V4F', 0x2a28, 'GL_VERSION_1_1')
- GL_TEXTURE = Enumerant('GL_TEXTURE', 0x1702, 'GL_VERSION_1_1')
- GL_TEXTURE.esVersions = [2.0]
- GL_TEXTURE_1D = Enumerant('GL_TEXTURE_1D', 0x0de0, 'GL_VERSION_1_1')
- GL_TEXTURE_2D = Enumerant('GL_TEXTURE_2D', 0x0de1, 'GL_VERSION_1_1')
- GL_TEXTURE_2D.esVersions = [2.0]
- GL_TEXTURE_2D.enableCap = True
- GL_TEXTURE_2D.bindTexture = True
- GL_TEXTURE_2D.texImage = True
- GL_TEXTURE_ALPHA_SIZE = Enumerant('GL_TEXTURE_ALPHA_SIZE', 0x805f, 'GL_VERSION_1_1')
- GL_TEXTURE_BINDING_1D = Enumerant('GL_TEXTURE_BINDING_1D', 0x8068, 'GL_VERSION_1_1')
- GL_TEXTURE_BINDING_2D = Enumerant('GL_TEXTURE_BINDING_2D', 0x8069, 'GL_VERSION_1_1')
- GL_TEXTURE_BINDING_2D.esVersions = [2.0]
- GL_TEXTURE_BIT = Enumerant('GL_TEXTURE_BIT', 0x40000, 'GL_VERSION_1_1')
- GL_TEXTURE_BLUE_SIZE = Enumerant('GL_TEXTURE_BLUE_SIZE', 0x805e, 'GL_VERSION_1_1')
- GL_TEXTURE_BORDER = Enumerant('GL_TEXTURE_BORDER', 0x1005, 'GL_VERSION_1_1')
- GL_TEXTURE_BORDER_COLOR = Enumerant('GL_TEXTURE_BORDER_COLOR', 0x1004, 'GL_VERSION_1_1')
- GL_TEXTURE_COMPONENTS = Enumerant('GL_TEXTURE_COMPONENTS', 'GL_TEXTURE_INTERNAL_FORMAT', 'GL_VERSION_1_1')
- GL_TEXTURE_COORD_ARRAY = Enumerant('GL_TEXTURE_COORD_ARRAY', 0x8078, 'GL_VERSION_1_1')
- GL_TEXTURE_COORD_ARRAY_POINTER = Enumerant('GL_TEXTURE_COORD_ARRAY_POINTER', 0x8092, 'GL_VERSION_1_1')
- GL_TEXTURE_COORD_ARRAY_SIZE = Enumerant('GL_TEXTURE_COORD_ARRAY_SIZE', 0x8088, 'GL_VERSION_1_1')
- GL_TEXTURE_COORD_ARRAY_STRIDE = Enumerant('GL_TEXTURE_COORD_ARRAY_STRIDE', 0x808a, 'GL_VERSION_1_1')
- GL_TEXTURE_COORD_ARRAY_TYPE = Enumerant('GL_TEXTURE_COORD_ARRAY_TYPE', 0x8089, 'GL_VERSION_1_1')
- GL_TEXTURE_ENV = Enumerant('GL_TEXTURE_ENV', 0x2300, 'GL_VERSION_1_1')
- GL_TEXTURE_ENV_COLOR = Enumerant('GL_TEXTURE_ENV_COLOR', 0x2201, 'GL_VERSION_1_1')
- GL_TEXTURE_ENV_MODE = Enumerant('GL_TEXTURE_ENV_MODE', 0x2200, 'GL_VERSION_1_1')
- GL_TEXTURE_GEN_MODE = Enumerant('GL_TEXTURE_GEN_MODE', 0x2500, 'GL_VERSION_1_1')
- GL_TEXTURE_GEN_Q = Enumerant('GL_TEXTURE_GEN_Q', 0x0c63, 'GL_VERSION_1_1')
- GL_TEXTURE_GEN_R = Enumerant('GL_TEXTURE_GEN_R', 0x0c62, 'GL_VERSION_1_1')
- GL_TEXTURE_GEN_S = Enumerant('GL_TEXTURE_GEN_S', 0x0c60, 'GL_VERSION_1_1')
- GL_TEXTURE_GEN_T = Enumerant('GL_TEXTURE_GEN_T', 0x0c61, 'GL_VERSION_1_1')
- GL_TEXTURE_GREEN_SIZE = Enumerant('GL_TEXTURE_GREEN_SIZE', 0x805d, 'GL_VERSION_1_1')
- GL_TEXTURE_HEIGHT = Enumerant('GL_TEXTURE_HEIGHT', 0x1001, 'GL_VERSION_1_1')
- GL_TEXTURE_INTENSITY_SIZE = Enumerant('GL_TEXTURE_INTENSITY_SIZE', 0x8061, 'GL_VERSION_1_1')
- GL_TEXTURE_INTERNAL_FORMAT = Enumerant('GL_TEXTURE_INTERNAL_FORMAT', 0x1003, 'GL_VERSION_1_1')
- GL_TEXTURE_LUMINANCE_SIZE = Enumerant('GL_TEXTURE_LUMINANCE_SIZE', 0x8060, 'GL_VERSION_1_1')
- GL_TEXTURE_MAG_FILTER = Enumerant('GL_TEXTURE_MAG_FILTER', 0x2800, 'GL_VERSION_1_1')
- GL_TEXTURE_MAG_FILTER.esVersions = [2.0]
- GL_TEXTURE_MATRIX = Enumerant('GL_TEXTURE_MATRIX', 0x0ba8, 'GL_VERSION_1_1')
- GL_TEXTURE_MIN_FILTER = Enumerant('GL_TEXTURE_MIN_FILTER', 0x2801, 'GL_VERSION_1_1')
- GL_TEXTURE_MIN_FILTER.esVersions = [2.0]
- GL_TEXTURE_PRIORITY = Enumerant('GL_TEXTURE_PRIORITY', 0x8066, 'GL_VERSION_1_1')
- GL_TEXTURE_RED_SIZE = Enumerant('GL_TEXTURE_RED_SIZE', 0x805c, 'GL_VERSION_1_1')
- GL_TEXTURE_RESIDENT = Enumerant('GL_TEXTURE_RESIDENT', 0x8067, 'GL_VERSION_1_1')
- GL_TEXTURE_STACK_DEPTH = Enumerant('GL_TEXTURE_STACK_DEPTH', 0x0ba5, 'GL_VERSION_1_1')
- GL_TEXTURE_WIDTH = Enumerant('GL_TEXTURE_WIDTH', 0x1000, 'GL_VERSION_1_1')
- GL_TEXTURE_WRAP_S = Enumerant('GL_TEXTURE_WRAP_S', 0x2802, 'GL_VERSION_1_1')
- GL_TEXTURE_WRAP_S.esVersions = [2.0]
- GL_TEXTURE_WRAP_T = Enumerant('GL_TEXTURE_WRAP_T', 0x2803, 'GL_VERSION_1_1')
- GL_TEXTURE_WRAP_T.esVersions = [2.0]
- GL_TRANSFORM_BIT = Enumerant('GL_TRANSFORM_BIT', 0x1000, 'GL_VERSION_1_1')
- GL_TRIANGLES = Enumerant('GL_TRIANGLES', 0x0004, 'GL_VERSION_1_1')
- GL_TRIANGLES.esVersions = [2.0]
- GL_TRIANGLE_FAN = Enumerant('GL_TRIANGLE_FAN', 0x0006, 'GL_VERSION_1_1')
- GL_TRIANGLE_FAN.esVersions = [2.0]
- GL_TRIANGLE_STRIP = Enumerant('GL_TRIANGLE_STRIP', 0x0005, 'GL_VERSION_1_1')
- GL_TRIANGLE_STRIP.esVersions = [2.0]
- GL_TRUE = Enumerant('GL_TRUE', 0x0001, 'GL_VERSION_1_1')
- GL_TRUE.esVersions = [2.0]
- GL_UNPACK_ALIGNMENT = Enumerant('GL_UNPACK_ALIGNMENT', 0x0cf5, 'GL_VERSION_1_1')
- GL_UNPACK_ALIGNMENT.esVersions = [2.0]
- GL_UNPACK_LSB_FIRST = Enumerant('GL_UNPACK_LSB_FIRST', 0x0cf1, 'GL_VERSION_1_1')
- GL_UNPACK_ROW_LENGTH = Enumerant('GL_UNPACK_ROW_LENGTH', 0x0cf2, 'GL_VERSION_1_1')
- GL_UNPACK_SKIP_PIXELS = Enumerant('GL_UNPACK_SKIP_PIXELS', 0x0cf4, 'GL_VERSION_1_1')
- GL_UNPACK_SKIP_ROWS = Enumerant('GL_UNPACK_SKIP_ROWS', 0x0cf3, 'GL_VERSION_1_1')
- GL_UNPACK_SWAP_BYTES = Enumerant('GL_UNPACK_SWAP_BYTES', 0x0cf0, 'GL_VERSION_1_1')
- GL_UNSIGNED_BYTE = Enumerant('GL_UNSIGNED_BYTE', 0x1401, 'GL_VERSION_1_1')
- GL_UNSIGNED_BYTE.esVersions = [2.0]
- GL_UNSIGNED_INT = Enumerant('GL_UNSIGNED_INT', 0x1405, 'GL_VERSION_1_1')
- GL_UNSIGNED_INT.esVersions = [2.0]
- GL_UNSIGNED_SHORT = Enumerant('GL_UNSIGNED_SHORT', 0x1403, 'GL_VERSION_1_1')
- GL_UNSIGNED_SHORT.esVersions = [2.0]
- GL_V2F = Enumerant('GL_V2F', 0x2a20, 'GL_VERSION_1_1')
- GL_V3F = Enumerant('GL_V3F', 0x2a21, 'GL_VERSION_1_1')
- GL_VENDOR = Enumerant('GL_VENDOR', 0x1f00, 'GL_VERSION_1_1')
- GL_VENDOR.esVersions = [2.0]
- GL_VERSION = Enumerant('GL_VERSION', 0x1f02, 'GL_VERSION_1_1')
- GL_VERSION.esVersions = [2.0]
- GL_VERTEX_ARRAY = Enumerant('GL_VERTEX_ARRAY', 0x8074, 'GL_VERSION_1_1')
- GL_VERTEX_ARRAY_POINTER = Enumerant('GL_VERTEX_ARRAY_POINTER', 0x808e, 'GL_VERSION_1_1')
- GL_VERTEX_ARRAY_SIZE = Enumerant('GL_VERTEX_ARRAY_SIZE', 0x807a, 'GL_VERSION_1_1')
- GL_VERTEX_ARRAY_STRIDE = Enumerant('GL_VERTEX_ARRAY_STRIDE', 0x807c, 'GL_VERSION_1_1')
- GL_VERTEX_ARRAY_TYPE = Enumerant('GL_VERTEX_ARRAY_TYPE', 0x807b, 'GL_VERSION_1_1')
- GL_VIEWPORT = Enumerant('GL_VIEWPORT', 0x0ba2, 'GL_VERSION_1_1')
- GL_VIEWPORT.esVersions = [2.0]
- GL_VIEWPORT_BIT = Enumerant('GL_VIEWPORT_BIT', 0x0800, 'GL_VERSION_1_1')
- GL_XOR = Enumerant('GL_XOR', 0x1506, 'GL_VERSION_1_1')
- GL_ZERO = Enumerant('GL_ZERO', 0x0000, 'GL_VERSION_1_1')
- GL_ZERO.esVersions = [2.0]
- GL_ZOOM_X = Enumerant('GL_ZOOM_X', 0x0d16, 'GL_VERSION_1_1')
- GL_ZOOM_Y = Enumerant('GL_ZOOM_Y', 0x0d17, 'GL_VERSION_1_1')
- defines.add(GL_2D)
- defines.add(GL_2_BYTES)
- defines.add(GL_3D)
- defines.add(GL_3D_COLOR)
- defines.add(GL_3D_COLOR_TEXTURE)
- defines.add(GL_3_BYTES)
- defines.add(GL_4D_COLOR_TEXTURE)
- defines.add(GL_4_BYTES)
- defines.add(GL_ACCUM)
- defines.add(GL_ACCUM_ALPHA_BITS)
- defines.add(GL_ACCUM_BLUE_BITS)
- defines.add(GL_ACCUM_BUFFER_BIT)
- defines.add(GL_ACCUM_CLEAR_VALUE)
- defines.add(GL_ACCUM_GREEN_BITS)
- defines.add(GL_ACCUM_RED_BITS)
- defines.add(GL_ADD)
- defines.add(GL_ALL_ATTRIB_BITS)
- defines.add(GL_ALPHA)
- defines.add(GL_ALPHA12)
- defines.add(GL_ALPHA16)
- defines.add(GL_ALPHA4)
- defines.add(GL_ALPHA8)
- defines.add(GL_ALPHA_BIAS)
- defines.add(GL_ALPHA_BITS)
- defines.add(GL_ALPHA_SCALE)
- defines.add(GL_ALPHA_TEST)
- defines.add(GL_ALPHA_TEST_FUNC)
- defines.add(GL_ALPHA_TEST_REF)
- defines.add(GL_ALWAYS)
- defines.add(GL_AMBIENT)
- defines.add(GL_AMBIENT_AND_DIFFUSE)
- defines.add(GL_AND)
- defines.add(GL_AND_INVERTED)
- defines.add(GL_AND_REVERSE)
- defines.add(GL_ATTRIB_STACK_DEPTH)
- defines.add(GL_AUTO_NORMAL)
- defines.add(GL_AUX0)
- defines.add(GL_AUX1)
- defines.add(GL_AUX2)
- defines.add(GL_AUX3)
- defines.add(GL_AUX_BUFFERS)
- defines.add(GL_BACK)
- defines.add(GL_BACK_LEFT)
- defines.add(GL_BACK_RIGHT)
- defines.add(GL_BITMAP)
- defines.add(GL_BITMAP_TOKEN)
- defines.add(GL_BLEND)
- defines.add(GL_BLEND_DST)
- defines.add(GL_BLEND_SRC)
- defines.add(GL_BLUE)
- defines.add(GL_BLUE_BIAS)
- defines.add(GL_BLUE_BITS)
- defines.add(GL_BLUE_SCALE)
- defines.add(GL_BYTE)
- defi…
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