/specs/glparams.py
http://github.com/apitrace/apitrace · Python · 3679 lines · 3530 code · 15 blank · 134 comment · 1 complexity · b9d461d35a8219077da7a635e5a4d900 MD5 · raw file
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- ##########################################################################
- #
- # Copyright 2011-2017 VMware, Inc
- # All Rights Reserved.
- #
- # Permission is hereby granted, free of charge, to any person obtaining a copy
- # of this software and associated documentation files (the "Software"), to deal
- # in the Software without restriction, including without limitation the rights
- # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- # copies of the Software, and to permit persons to whom the Software is
- # furnished to do so, subject to the following conditions:
- #
- # The above copyright notice and this permission notice shall be included in
- # all copies or substantial portions of the Software.
- #
- # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- # THE SOFTWARE.
- #
- ##########################################################################/
- '''Describe GL parameters.'''
- from .stdapi import *
- from .gltypes import *
- # Shorthands for the types
- X = None # To be determined, merely an enum
- B = GLboolean
- I = GLint
- I64 = GLint64
- E = GLenum
- F = GLfloat
- D = GLdouble
- P = OpaquePointer(Void)
- S = CString
- H = GLhandleARB
- # A underscore prefix (e.g., _glGet) is used to skip automatic code generation
- # for parameters that are obtained through other ways.
- parameters = [
- # (functions, type, count, name) # value
- ("", X, 1, "GL_ZERO"), # 0x0000
- ("", X, 1, "GL_ONE"), # 0x0001
- # These are enumerated separately in GLenum_mode
- #("", X, 1, "GL_POINTS"), # 0x0000
- #("", X, 1, "GL_LINES"), # 0x0001
- #("", X, 1, "GL_LINE_LOOP"), # 0x0002
- #("", X, 1, "GL_LINE_STRIP"), # 0x0003
- #("", X, 1, "GL_TRIANGLES"), # 0x0004
- #("", X, 1, "GL_TRIANGLE_STRIP"), # 0x0005
- #("", X, 1, "GL_TRIANGLE_FAN"), # 0x0006
- #("", X, 1, "GL_QUADS"), # 0x0007
- #("", X, 1, "GL_QUAD_STRIP"), # 0x0008
- #("", X, 1, "GL_POLYGON"), # 0x0009
- #("", X, 1, "GL_LINES_ADJACENCY"), # 0x000A
- #("", X, 1, "GL_LINE_STRIP_ADJACENCY"), # 0x000B
- #("", X, 1, "GL_TRIANGLES_ADJACENCY"), # 0x000C
- #("", X, 1, "GL_TRIANGLE_STRIP_ADJACENCY"), # 0x000D
- #("", X, 1, "GL_PATCHES"), # 0x000E
- ("", X, 1, "GL_RESTART_PATH_NV"), # 0x00F0
- ("", X, 1, "GL_DUP_FIRST_CUBIC_CURVE_TO_NV"), # 0x00F2
- ("", X, 1, "GL_DUP_LAST_CUBIC_CURVE_TO_NV"), # 0x00F4
- ("", X, 1, "GL_RECT_NV"), # 0x00F6
- ("", X, 1, "GL_RELATIVE_RECT_NV"), # 0x00F7
- ("", X, 1, "GL_CIRCULAR_CCW_ARC_TO_NV"), # 0x00F8
- ("", X, 1, "GL_CIRCULAR_CW_ARC_TO_NV"), # 0x00FA
- ("", X, 1, "GL_CIRCULAR_TANGENT_ARC_TO_NV"), # 0x00FC
- ("", X, 1, "GL_ARC_TO_NV"), # 0x00FE
- ("", X, 1, "GL_RELATIVE_ARC_TO_NV"), # 0x00FF
- ("", X, 1, "GL_ACCUM"), # 0x0100
- ("", X, 1, "GL_LOAD"), # 0x0101
- ("", X, 1, "GL_RETURN"), # 0x0102
- ("", X, 1, "GL_MULT"), # 0x0103
- ("", X, 1, "GL_ADD"), # 0x0104
- ("", X, 1, "GL_NEVER"), # 0x0200
- ("", X, 1, "GL_LESS"), # 0x0201
- ("", X, 1, "GL_EQUAL"), # 0x0202
- ("", X, 1, "GL_LEQUAL"), # 0x0203
- ("", X, 1, "GL_GREATER"), # 0x0204
- ("", X, 1, "GL_NOTEQUAL"), # 0x0205
- ("", X, 1, "GL_GEQUAL"), # 0x0206
- ("", X, 1, "GL_ALWAYS"), # 0x0207
- ("", X, 1, "GL_SRC_COLOR"), # 0x0300
- ("", X, 1, "GL_ONE_MINUS_SRC_COLOR"), # 0x0301
- ("", X, 1, "GL_SRC_ALPHA"), # 0x0302
- ("", X, 1, "GL_ONE_MINUS_SRC_ALPHA"), # 0x0303
- ("", X, 1, "GL_DST_ALPHA"), # 0x0304
- ("", X, 1, "GL_ONE_MINUS_DST_ALPHA"), # 0x0305
- ("", X, 1, "GL_DST_COLOR"), # 0x0306
- ("", X, 1, "GL_ONE_MINUS_DST_COLOR"), # 0x0307
- ("", X, 1, "GL_SRC_ALPHA_SATURATE"), # 0x0308
- ("", X, 1, "GL_FRONT_LEFT"), # 0x0400
- ("", X, 1, "GL_FRONT_RIGHT"), # 0x0401
- ("", X, 1, "GL_BACK_LEFT"), # 0x0402
- ("", X, 1, "GL_BACK_RIGHT"), # 0x0403
- ("", X, 1, "GL_FRONT"), # 0x0404
- ("", X, 1, "GL_BACK"), # 0x0405
- ("", X, 1, "GL_LEFT"), # 0x0406
- ("", X, 1, "GL_RIGHT"), # 0x0407
- ("", X, 1, "GL_FRONT_AND_BACK"), # 0x0408
- ("", X, 1, "GL_AUX0"), # 0x0409
- ("", X, 1, "GL_AUX1"), # 0x040A
- ("", X, 1, "GL_AUX2"), # 0x040B
- ("", X, 1, "GL_AUX3"), # 0x040C
- ("", X, 1, "GL_INVALID_ENUM"), # 0x0500
- ("", X, 1, "GL_INVALID_VALUE"), # 0x0501
- ("", X, 1, "GL_INVALID_OPERATION"), # 0x0502
- ("", X, 1, "GL_STACK_OVERFLOW"), # 0x0503
- ("", X, 1, "GL_STACK_UNDERFLOW"), # 0x0504
- ("", X, 1, "GL_OUT_OF_MEMORY"), # 0x0505
- ("", X, 1, "GL_INVALID_FRAMEBUFFER_OPERATION"), # 0x0506
- ("", X, 1, "GL_CONTEXT_LOST"), # 0x0507
- ("", X, 1, "GL_2D"), # 0x0600
- ("", X, 1, "GL_3D"), # 0x0601
- ("", X, 1, "GL_3D_COLOR"), # 0x0602
- ("", X, 1, "GL_3D_COLOR_TEXTURE"), # 0x0603
- ("", X, 1, "GL_4D_COLOR_TEXTURE"), # 0x0604
- ("", X, 1, "GL_PASS_THROUGH_TOKEN"), # 0x0700
- ("", X, 1, "GL_POINT_TOKEN"), # 0x0701
- ("", X, 1, "GL_LINE_TOKEN"), # 0x0702
- ("", X, 1, "GL_POLYGON_TOKEN"), # 0x0703
- ("", X, 1, "GL_BITMAP_TOKEN"), # 0x0704
- ("", X, 1, "GL_DRAW_PIXEL_TOKEN"), # 0x0705
- ("", X, 1, "GL_COPY_PIXEL_TOKEN"), # 0x0706
- ("", X, 1, "GL_LINE_RESET_TOKEN"), # 0x0707
- ("", X, 1, "GL_EXP"), # 0x0800
- ("", X, 1, "GL_EXP2"), # 0x0801
- ("", X, 1, "GL_CW"), # 0x0900
- ("", X, 1, "GL_CCW"), # 0x0901
- ("", X, 1, "GL_COEFF"), # 0x0A00
- ("", X, 1, "GL_ORDER"), # 0x0A01
- ("", X, 1, "GL_DOMAIN"), # 0x0A02
- ("glGet", F, 4, "GL_CURRENT_COLOR"), # 0x0B00
- ("glGet", F, 1, "GL_CURRENT_INDEX"), # 0x0B01
- ("glGet", F, 3, "GL_CURRENT_NORMAL"), # 0x0B02
- ("glGet", F, 4, "GL_CURRENT_TEXTURE_COORDS"), # 0x0B03
- ("glGet", F, 4, "GL_CURRENT_RASTER_COLOR"), # 0x0B04
- ("glGet", F, 1, "GL_CURRENT_RASTER_INDEX"), # 0x0B05
- ("glGet", F, 4, "GL_CURRENT_RASTER_TEXTURE_COORDS"), # 0x0B06
- ("glGet", F, 4, "GL_CURRENT_RASTER_POSITION"), # 0x0B07
- ("glGet", I, 1, "GL_CURRENT_RASTER_POSITION_VALID"), # 0x0B08
- ("glGet", F, 1, "GL_CURRENT_RASTER_DISTANCE"), # 0x0B09
- ("glGet", B, 1, "GL_POINT_SMOOTH"), # 0x0B10
- ("glGet", F, 1, "GL_POINT_SIZE"), # 0x0B11
- ("glGet", F, 2, "GL_POINT_SIZE_RANGE"), # 0x0B12
- ("glGet", F, 1, "GL_POINT_SIZE_GRANULARITY"), # 0x0B13
- ("glGet", B, 1, "GL_LINE_SMOOTH"), # 0x0B20
- ("glGet", F, 1, "GL_LINE_WIDTH"), # 0x0B21
- ("glGet", F, 2, "GL_LINE_WIDTH_RANGE"), # 0x0B22
- ("glGet", F, 1, "GL_LINE_WIDTH_GRANULARITY"), # 0x0B23
- ("glGet", B, 1, "GL_LINE_STIPPLE"), # 0x0B24
- ("glGet", I, 1, "GL_LINE_STIPPLE_PATTERN"), # 0x0B25
- ("glGet", I, 1, "GL_LINE_STIPPLE_REPEAT"), # 0x0B26
- ("glGet", E, 1, "GL_LIST_MODE"), # 0x0B30
- ("glGet", I, 1, "GL_MAX_LIST_NESTING"), # 0x0B31
- ("glGet", I, 1, "GL_LIST_BASE"), # 0x0B32
- ("glGet", I, 1, "GL_LIST_INDEX"), # 0x0B33
- ("glGet", E, 2, "GL_POLYGON_MODE"), # 0x0B40
- ("glGet", B, 1, "GL_POLYGON_SMOOTH"), # 0x0B41
- ("glGet", B, 1, "GL_POLYGON_STIPPLE"), # 0x0B42
- ("glGet", B, 1, "GL_EDGE_FLAG"), # 0x0B43
- ("glGet", B, 1, "GL_CULL_FACE"), # 0x0B44
- ("glGet", E, 1, "GL_CULL_FACE_MODE"), # 0x0B45
- ("glGet", E, 1, "GL_FRONT_FACE"), # 0x0B46
- ("glGet", B, 1, "GL_LIGHTING"), # 0x0B50
- ("glGet", B, 1, "GL_LIGHT_MODEL_LOCAL_VIEWER"), # 0x0B51
- ("glGet", B, 1, "GL_LIGHT_MODEL_TWO_SIDE"), # 0x0B52
- ("glGet", F, 4, "GL_LIGHT_MODEL_AMBIENT"), # 0x0B53
- ("glGet", E, 1, "GL_SHADE_MODEL"), # 0x0B54
- ("glGet", E, 1, "GL_COLOR_MATERIAL_FACE"), # 0x0B55
- ("glGet", E, 1, "GL_COLOR_MATERIAL_PARAMETER"), # 0x0B56
- ("glGet", B, 1, "GL_COLOR_MATERIAL"), # 0x0B57
- ("glGet", B, 1, "GL_FOG"), # 0x0B60
- ("glGet", I, 1, "GL_FOG_INDEX"), # 0x0B61
- ("glGet", F, 1, "GL_FOG_DENSITY"), # 0x0B62
- ("glGet", F, 1, "GL_FOG_START"), # 0x0B63
- ("glGet", F, 1, "GL_FOG_END"), # 0x0B64
- ("glGet", E, 1, "GL_FOG_MODE"), # 0x0B65
- ("glGet", F, 4, "GL_FOG_COLOR"), # 0x0B66
- ("glGet", F, 2, "GL_DEPTH_RANGE"), # 0x0B70
- ("glGet", B, 1, "GL_DEPTH_TEST"), # 0x0B71
- ("glGet", B, 1, "GL_DEPTH_WRITEMASK"), # 0x0B72
- ("glGet", F, 1, "GL_DEPTH_CLEAR_VALUE"), # 0x0B73
- ("glGet", E, 1, "GL_DEPTH_FUNC"), # 0x0B74
- ("glGet", F, 4, "GL_ACCUM_CLEAR_VALUE"), # 0x0B80
- ("glGet", B, 1, "GL_STENCIL_TEST"), # 0x0B90
- ("glGet", I, 1, "GL_STENCIL_CLEAR_VALUE"), # 0x0B91
- ("glGet", E, 1, "GL_STENCIL_FUNC"), # 0x0B92
- ("glGet", I, 1, "GL_STENCIL_VALUE_MASK"), # 0x0B93
- ("glGet", E, 1, "GL_STENCIL_FAIL"), # 0x0B94
- ("glGet", E, 1, "GL_STENCIL_PASS_DEPTH_FAIL"), # 0x0B95
- ("glGet", E, 1, "GL_STENCIL_PASS_DEPTH_PASS"), # 0x0B96
- ("glGet", I, 1, "GL_STENCIL_REF"), # 0x0B97
- ("glGet", I, 1, "GL_STENCIL_WRITEMASK"), # 0x0B98
- ("glGet", E, 1, "GL_MATRIX_MODE"), # 0x0BA0
- ("glGet", B, 1, "GL_NORMALIZE"), # 0x0BA1
- ("glGet", I, 4, "GL_VIEWPORT"), # 0x0BA2
- ("glGet", I, 1, "GL_MODELVIEW_STACK_DEPTH"), # 0x0BA3
- ("glGet", I, 1, "GL_PROJECTION_STACK_DEPTH"), # 0x0BA4
- ("glGet", I, 1, "GL_TEXTURE_STACK_DEPTH"), # 0x0BA5
- ("glGet", F, 16, "GL_MODELVIEW_MATRIX"), # 0x0BA6
- ("glGet", F, 16, "GL_PROJECTION_MATRIX"), # 0x0BA7
- ("glGet", F, 16, "GL_TEXTURE_MATRIX"), # 0x0BA8
- ("glGet", I, 1, "GL_ATTRIB_STACK_DEPTH"), # 0x0BB0
- ("glGet", I, 1, "GL_CLIENT_ATTRIB_STACK_DEPTH"), # 0x0BB1
- ("glGet", B, 1, "GL_ALPHA_TEST"), # 0x0BC0
- ("glGet", E, 1, "GL_ALPHA_TEST_FUNC"), # 0x0BC1
- ("glGet", F, 1, "GL_ALPHA_TEST_REF"), # 0x0BC2
- ("glGet", B, 1, "GL_DITHER"), # 0x0BD0
- ("glGet", E, 1, "GL_BLEND_DST"), # 0x0BE0
- ("glGet", E, 1, "GL_BLEND_SRC"), # 0x0BE1
- ("glGet", B, 1, "GL_BLEND"), # 0x0BE2
- ("glGet", E, 1, "GL_LOGIC_OP_MODE"), # 0x0BF0
- ("glGet", B, 1, "GL_INDEX_LOGIC_OP"), # 0x0BF1
- ("glGet", B, 1, "GL_COLOR_LOGIC_OP"), # 0x0BF2
- ("glGet", I, 1, "GL_AUX_BUFFERS"), # 0x0C00
- ("glGet", E, 1, "GL_DRAW_BUFFER"), # 0x0C01
- ("glGet", E, 1, "GL_READ_BUFFER"), # 0x0C02
- ("glGet", I, 4, "GL_SCISSOR_BOX"), # 0x0C10
- ("glGet", B, 1, "GL_SCISSOR_TEST"), # 0x0C11
- ("glGet", I, 1, "GL_INDEX_CLEAR_VALUE"), # 0x0C20
- ("glGet", I, 1, "GL_INDEX_WRITEMASK"), # 0x0C21
- ("glGet", F, 4, "GL_COLOR_CLEAR_VALUE"), # 0x0C22
- ("glGet", B, 4, "GL_COLOR_WRITEMASK"), # 0x0C23
- ("glGet", B, 1, "GL_INDEX_MODE"), # 0x0C30
- ("glGet", B, 1, "GL_RGBA_MODE"), # 0x0C31
- ("glGet", B, 1, "GL_DOUBLEBUFFER"), # 0x0C32
- ("glGet", B, 1, "GL_STEREO"), # 0x0C33
- ("glGet", E, 1, "GL_RENDER_MODE"), # 0x0C40
- ("glGet", E, 1, "GL_PERSPECTIVE_CORRECTION_HINT"), # 0x0C50
- ("glGet", E, 1, "GL_POINT_SMOOTH_HINT"), # 0x0C51
- ("glGet", E, 1, "GL_LINE_SMOOTH_HINT"), # 0x0C52
- ("glGet", E, 1, "GL_POLYGON_SMOOTH_HINT"), # 0x0C53
- ("glGet", E, 1, "GL_FOG_HINT"), # 0x0C54
- ("glGet", B, 1, "GL_TEXTURE_GEN_S"), # 0x0C60
- ("glGet", B, 1, "GL_TEXTURE_GEN_T"), # 0x0C61
- ("glGet", B, 1, "GL_TEXTURE_GEN_R"), # 0x0C62
- ("glGet", B, 1, "GL_TEXTURE_GEN_Q"), # 0x0C63
- ("", X, 1, "GL_PIXEL_MAP_I_TO_I"), # 0x0C70
- ("", X, 1, "GL_PIXEL_MAP_S_TO_S"), # 0x0C71
- ("", X, 1, "GL_PIXEL_MAP_I_TO_R"), # 0x0C72
- ("", X, 1, "GL_PIXEL_MAP_I_TO_G"), # 0x0C73
- ("", X, 1, "GL_PIXEL_MAP_I_TO_B"), # 0x0C74
- ("", X, 1, "GL_PIXEL_MAP_I_TO_A"), # 0x0C75
- ("", X, 1, "GL_PIXEL_MAP_R_TO_R"), # 0x0C76
- ("", X, 1, "GL_PIXEL_MAP_G_TO_G"), # 0x0C77
- ("", X, 1, "GL_PIXEL_MAP_B_TO_B"), # 0x0C78
- ("", X, 1, "GL_PIXEL_MAP_A_TO_A"), # 0x0C79
- ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_I_SIZE"), # 0x0CB0
- ("glGet", I, 1, "GL_PIXEL_MAP_S_TO_S_SIZE"), # 0x0CB1
- ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_R_SIZE"), # 0x0CB2
- ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_G_SIZE"), # 0x0CB3
- ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_B_SIZE"), # 0x0CB4
- ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_A_SIZE"), # 0x0CB5
- ("glGet", I, 1, "GL_PIXEL_MAP_R_TO_R_SIZE"), # 0x0CB6
- ("glGet", I, 1, "GL_PIXEL_MAP_G_TO_G_SIZE"), # 0x0CB7
- ("glGet", I, 1, "GL_PIXEL_MAP_B_TO_B_SIZE"), # 0x0CB8
- ("glGet", I, 1, "GL_PIXEL_MAP_A_TO_A_SIZE"), # 0x0CB9
- ("glGet", B, 1, "GL_UNPACK_SWAP_BYTES"), # 0x0CF0
- ("glGet", B, 1, "GL_UNPACK_LSB_FIRST"), # 0x0CF1
- ("glGet", I, 1, "GL_UNPACK_ROW_LENGTH"), # 0x0CF2
- ("glGet", I, 1, "GL_UNPACK_SKIP_ROWS"), # 0x0CF3
- ("glGet", I, 1, "GL_UNPACK_SKIP_PIXELS"), # 0x0CF4
- ("glGet", I, 1, "GL_UNPACK_ALIGNMENT"), # 0x0CF5
- ("glGet", B, 1, "GL_PACK_SWAP_BYTES"), # 0x0D00
- ("glGet", B, 1, "GL_PACK_LSB_FIRST"), # 0x0D01
- ("glGet", I, 1, "GL_PACK_ROW_LENGTH"), # 0x0D02
- ("glGet", I, 1, "GL_PACK_SKIP_ROWS"), # 0x0D03
- ("glGet", I, 1, "GL_PACK_SKIP_PIXELS"), # 0x0D04
- ("glGet", I, 1, "GL_PACK_ALIGNMENT"), # 0x0D05
- ("glGet", B, 1, "GL_MAP_COLOR"), # 0x0D10
- ("glGet", B, 1, "GL_MAP_STENCIL"), # 0x0D11
- ("glGet", I, 1, "GL_INDEX_SHIFT"), # 0x0D12
- ("glGet", I, 1, "GL_INDEX_OFFSET"), # 0x0D13
- ("glGet", F, 1, "GL_RED_SCALE"), # 0x0D14
- ("glGet", F, 1, "GL_RED_BIAS"), # 0x0D15
- ("glGet", F, 1, "GL_ZOOM_X"), # 0x0D16
- ("glGet", F, 1, "GL_ZOOM_Y"), # 0x0D17
- ("glGet", F, 1, "GL_GREEN_SCALE"), # 0x0D18
- ("glGet", F, 1, "GL_GREEN_BIAS"), # 0x0D19
- ("glGet", F, 1, "GL_BLUE_SCALE"), # 0x0D1A
- ("glGet", F, 1, "GL_BLUE_BIAS"), # 0x0D1B
- ("glGet,glGetTexEnv", F, 1, "GL_ALPHA_SCALE"), # 0x0D1C
- ("glGet", F, 1, "GL_ALPHA_BIAS"), # 0x0D1D
- ("glGet", F, 1, "GL_DEPTH_SCALE"), # 0x0D1E
- ("glGet", F, 1, "GL_DEPTH_BIAS"), # 0x0D1F
- ("glGet", I, 1, "GL_MAX_EVAL_ORDER"), # 0x0D30
- ("glGet", I, 1, "GL_MAX_LIGHTS"), # 0x0D31
- ("glGet", I, 1, "GL_MAX_CLIP_DISTANCES"), # 0x0D32
- ("glGet", I, 1, "GL_MAX_TEXTURE_SIZE"), # 0x0D33
- ("glGet", I, 1, "GL_MAX_PIXEL_MAP_TABLE"), # 0x0D34
- ("glGet", I, 1, "GL_MAX_ATTRIB_STACK_DEPTH"), # 0x0D35
- ("glGet", I, 1, "GL_MAX_MODELVIEW_STACK_DEPTH"), # 0x0D36
- ("glGet", I, 1, "GL_MAX_NAME_STACK_DEPTH"), # 0x0D37
- ("glGet", I, 1, "GL_MAX_PROJECTION_STACK_DEPTH"), # 0x0D38
- ("glGet", I, 1, "GL_MAX_TEXTURE_STACK_DEPTH"), # 0x0D39
- ("glGet", F, 2, "GL_MAX_VIEWPORT_DIMS"), # 0x0D3A
- ("glGet", I, 1, "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"), # 0x0D3B
- ("glGet", I, 1, "GL_SUBPIXEL_BITS"), # 0x0D50
- ("glGet", I, 1, "GL_INDEX_BITS"), # 0x0D51
- ("glGet", I, 1, "GL_RED_BITS"), # 0x0D52
- ("glGet", I, 1, "GL_GREEN_BITS"), # 0x0D53
- ("glGet", I, 1, "GL_BLUE_BITS"), # 0x0D54
- ("glGet", I, 1, "GL_ALPHA_BITS"), # 0x0D55
- ("glGet", I, 1, "GL_DEPTH_BITS"), # 0x0D56
- ("glGet", I, 1, "GL_STENCIL_BITS"), # 0x0D57
- ("glGet", I, 1, "GL_ACCUM_RED_BITS"), # 0x0D58
- ("glGet", I, 1, "GL_ACCUM_GREEN_BITS"), # 0x0D59
- ("glGet", I, 1, "GL_ACCUM_BLUE_BITS"), # 0x0D5A
- ("glGet", I, 1, "GL_ACCUM_ALPHA_BITS"), # 0x0D5B
- ("glGet", I, 1, "GL_NAME_STACK_DEPTH"), # 0x0D70
- ("glGet", B, 1, "GL_AUTO_NORMAL"), # 0x0D80
- ("glGet", B, 1, "GL_MAP1_COLOR_4"), # 0x0D90
- ("glGet", B, 1, "GL_MAP1_INDEX"), # 0x0D91
- ("glGet", B, 1, "GL_MAP1_NORMAL"), # 0x0D92
- ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_1"), # 0x0D93
- ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_2"), # 0x0D94
- ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_3"), # 0x0D95
- ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_4"), # 0x0D96
- ("glGet", B, 1, "GL_MAP1_VERTEX_3"), # 0x0D97
- ("glGet", B, 1, "GL_MAP1_VERTEX_4"), # 0x0D98
- ("glGet", B, 1, "GL_MAP2_COLOR_4"), # 0x0DB0
- ("glGet", B, 1, "GL_MAP2_INDEX"), # 0x0DB1
- ("glGet", B, 1, "GL_MAP2_NORMAL"), # 0x0DB2
- ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_1"), # 0x0DB3
- ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_2"), # 0x0DB4
- ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_3"), # 0x0DB5
- ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_4"), # 0x0DB6
- ("glGet", B, 1, "GL_MAP2_VERTEX_3"), # 0x0DB7
- ("glGet", B, 1, "GL_MAP2_VERTEX_4"), # 0x0DB8
- ("glGet", F, 2, "GL_MAP1_GRID_DOMAIN"), # 0x0DD0
- ("glGet", I, 1, "GL_MAP1_GRID_SEGMENTS"), # 0x0DD1
- ("glGet", F, 4, "GL_MAP2_GRID_DOMAIN"), # 0x0DD2
- ("glGet", I, 2, "GL_MAP2_GRID_SEGMENTS"), # 0x0DD3
- ("", B, 1, "GL_TEXTURE_1D"), # 0x0DE0
- ("", B, 1, "GL_TEXTURE_2D"), # 0x0DE1
- ("glGet", P, 1, "GL_FEEDBACK_BUFFER_POINTER"), # 0x0DF0
- ("glGet", I, 1, "GL_FEEDBACK_BUFFER_SIZE"), # 0x0DF1
- ("glGet", E, 1, "GL_FEEDBACK_BUFFER_TYPE"), # 0x0DF2
- ("glGet", P, 1, "GL_SELECTION_BUFFER_POINTER"), # 0x0DF3
- ("glGet", I, 1, "GL_SELECTION_BUFFER_SIZE"), # 0x0DF4
- ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_WIDTH"), # 0x1000
- ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_HEIGHT"), # 0x1001
- ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_INTERNAL_FORMAT"), # 0x1003
- ("glGetTexParameter,glGetSamplerParameter", F, 4, "GL_TEXTURE_BORDER_COLOR"), # 0x1004
- ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BORDER"), # 0x1005
- ("glGetTexParameter", E, 1, "GL_TEXTURE_TARGET"), # 0x1006
- ("", X, 1, "GL_DONT_CARE"), # 0x1100
- ("", X, 1, "GL_FASTEST"), # 0x1101
- ("", X, 1, "GL_NICEST"), # 0x1102
- ("glGetLight,glGetMaterial", F, 4, "GL_AMBIENT"), # 0x1200
- ("glGetLight,glGetMaterial", F, 4, "GL_DIFFUSE"), # 0x1201
- ("glGetLight,glGetMaterial", F, 4, "GL_SPECULAR"), # 0x1202
- ("glGetLight", F, 4, "GL_POSITION"), # 0x1203
- ("glGetLight", F, 3, "GL_SPOT_DIRECTION"), # 0x1204
- ("glGetLight", F, 1, "GL_SPOT_EXPONENT"), # 0x1205
- ("glGetLight", F, 1, "GL_SPOT_CUTOFF"), # 0x1206
- ("glGetLight", F, 1, "GL_CONSTANT_ATTENUATION"), # 0x1207
- ("glGetLight", F, 1, "GL_LINEAR_ATTENUATION"), # 0x1208
- ("glGetLight", F, 1, "GL_QUADRATIC_ATTENUATION"), # 0x1209
- ("", X, 1, "GL_COMPILE"), # 0x1300
- ("", X, 1, "GL_COMPILE_AND_EXECUTE"), # 0x1301
- ("", X, 1, "GL_BYTE"), # 0x1400
- ("", X, 1, "GL_UNSIGNED_BYTE"), # 0x1401
- ("", X, 1, "GL_SHORT"), # 0x1402
- ("", X, 1, "GL_UNSIGNED_SHORT"), # 0x1403
- ("", X, 1, "GL_INT"), # 0x1404
- ("", X, 1, "GL_UNSIGNED_INT"), # 0x1405
- ("", X, 1, "GL_FLOAT"), # 0x1406
- ("", X, 1, "GL_2_BYTES"), # 0x1407
- ("", X, 1, "GL_3_BYTES"), # 0x1408
- ("", X, 1, "GL_4_BYTES"), # 0x1409
- ("", X, 1, "GL_DOUBLE"), # 0x140A
- ("", X, 1, "GL_HALF_FLOAT"), # 0x140B
- ("", X, 1, "GL_FIXED"), # 0x140C
- ("", X, 1, "GL_INT64_ARB"), # 0x140E
- ("", X, 1, "GL_UNSIGNED_INT64_ARB"), # 0x140F
- ("", X, 1, "GL_CLEAR"), # 0x1500
- ("", X, 1, "GL_AND"), # 0x1501
- ("", X, 1, "GL_AND_REVERSE"), # 0x1502
- ("", X, 1, "GL_COPY"), # 0x1503
- ("", X, 1, "GL_AND_INVERTED"), # 0x1504
- ("", X, 1, "GL_NOOP"), # 0x1505
- ("", X, 1, "GL_XOR"), # 0x1506
- ("", X, 1, "GL_OR"), # 0x1507
- ("", X, 1, "GL_NOR"), # 0x1508
- ("", X, 1, "GL_EQUIV"), # 0x1509
- ("", X, 1, "GL_INVERT"), # 0x150A
- ("", X, 1, "GL_OR_REVERSE"), # 0x150B
- ("", X, 1, "GL_COPY_INVERTED"), # 0x150C
- ("", X, 1, "GL_OR_INVERTED"), # 0x150D
- ("", X, 1, "GL_NAND"), # 0x150E
- ("", X, 1, "GL_SET"), # 0x150F
- ("glGetMaterial", F, 4, "GL_EMISSION"), # 0x1600
- ("glGetMaterial", F, 1, "GL_SHININESS"), # 0x1601
- ("", F, 4, "GL_AMBIENT_AND_DIFFUSE"), # 0x1602
- ("glGetMaterial", F, 3, "GL_COLOR_INDEXES"), # 0x1603
- ("", X, 1, "GL_MODELVIEW"), # 0x1700
- ("", X, 1, "GL_PROJECTION"), # 0x1701
- ("", X, 1, "GL_TEXTURE"), # 0x1702
- ("", X, 1, "GL_COLOR"), # 0x1800
- ("", X, 1, "GL_DEPTH"), # 0x1801
- ("", X, 1, "GL_STENCIL"), # 0x1802
- ("", X, 1, "GL_COLOR_INDEX"), # 0x1900
- ("", X, 1, "GL_STENCIL_INDEX"), # 0x1901
- ("", X, 1, "GL_DEPTH_COMPONENT"), # 0x1902
- ("", X, 1, "GL_RED"), # 0x1903
- ("", X, 1, "GL_GREEN"), # 0x1904
- ("", X, 1, "GL_BLUE"), # 0x1905
- ("", X, 1, "GL_ALPHA"), # 0x1906
- ("", X, 1, "GL_RGB"), # 0x1907
- ("", X, 1, "GL_RGBA"), # 0x1908
- ("", X, 1, "GL_LUMINANCE"), # 0x1909
- ("", X, 1, "GL_LUMINANCE_ALPHA"), # 0x190A
- ("", X, 1, "GL_BITMAP"), # 0x1A00
- ("", X, 1, "GL_POINT"), # 0x1B00
- ("", X, 1, "GL_LINE"), # 0x1B01
- ("", X, 1, "GL_FILL"), # 0x1B02
- ("", X, 1, "GL_RENDER"), # 0x1C00
- ("", X, 1, "GL_FEEDBACK"), # 0x1C01
- ("", X, 1, "GL_SELECT"), # 0x1C02
- ("", X, 1, "GL_FLAT"), # 0x1D00
- ("", X, 1, "GL_SMOOTH"), # 0x1D01
- ("", X, 1, "GL_KEEP"), # 0x1E00
- ("", X, 1, "GL_REPLACE"), # 0x1E01
- ("", X, 1, "GL_INCR"), # 0x1E02
- ("", X, 1, "GL_DECR"), # 0x1E03
- ("glGet", S, 1, "GL_VENDOR"), # 0x1F00
- ("glGet", S, 1, "GL_RENDERER"), # 0x1F01
- ("glGet", S, 1, "GL_VERSION"), # 0x1F02
- ("glGet", S, 1, "GL_EXTENSIONS"), # 0x1F03
- ("", X, 1, "GL_S"), # 0x2000
- ("", X, 1, "GL_T"), # 0x2001
- ("", X, 1, "GL_R"), # 0x2002
- ("", X, 1, "GL_Q"), # 0x2003
- ("", X, 1, "GL_MODULATE"), # 0x2100
- ("", X, 1, "GL_DECAL"), # 0x2101
- ("glGetTexEnv", E, 1, "GL_TEXTURE_ENV_MODE"), # 0x2200
- ("glGetTexEnv", F, 4, "GL_TEXTURE_ENV_COLOR"), # 0x2201
- ("", X, 1, "GL_TEXTURE_ENV"), # 0x2300
- ("", X, 1, "GL_EYE_LINEAR"), # 0x2400
- ("", X, 1, "GL_OBJECT_LINEAR"), # 0x2401
- ("", X, 1, "GL_SPHERE_MAP"), # 0x2402
- ("glGetTexGen", E, 1, "GL_TEXTURE_GEN_MODE"), # 0x2500
- ("glGetTexGen", F, 4, "GL_OBJECT_PLANE"), # 0x2501
- ("glGetTexGen", F, 4, "GL_EYE_PLANE"), # 0x2502
- ("", X, 1, "GL_NEAREST"), # 0x2600
- ("", X, 1, "GL_LINEAR"), # 0x2601
- ("", X, 1, "GL_NEAREST_MIPMAP_NEAREST"), # 0x2700
- ("", X, 1, "GL_LINEAR_MIPMAP_NEAREST"), # 0x2701
- ("", X, 1, "GL_NEAREST_MIPMAP_LINEAR"), # 0x2702
- ("", X, 1, "GL_LINEAR_MIPMAP_LINEAR"), # 0x2703
- ("glGetTexParameter,glGetSamplerParameter", E, 1, "GL_TEXTURE_MAG_FILTER"), # 0x2800
- ("glGetTexParameter,glGetSamplerParameter", E, 1, "GL_TEXTURE_MIN_FILTER"), # 0x2801
- ("glGetTexParameter,glGetSamplerParameter", E, 1, "GL_TEXTURE_WRAP_S"), # 0x2802
- ("glGetTexParameter,glGetSamplerParameter", E, 1, "GL_TEXTURE_WRAP_T"), # 0x2803
- ("", X, 1, "GL_CLAMP"), # 0x2900
- ("", X, 1, "GL_REPEAT"), # 0x2901
- ("glGet", F, 1, "GL_POLYGON_OFFSET_UNITS"), # 0x2A00
- ("glGet", B, 1, "GL_POLYGON_OFFSET_POINT"), # 0x2A01
- ("glGet", B, 1, "GL_POLYGON_OFFSET_LINE"), # 0x2A02
- ("", X, 1, "GL_R3_G3_B2"), # 0x2A10
- ("", X, 1, "GL_V2F"), # 0x2A20
- ("", X, 1, "GL_V3F"), # 0x2A21
- ("", X, 1, "GL_C4UB_V2F"), # 0x2A22
- ("", X, 1, "GL_C4UB_V3F"), # 0x2A23
- ("", X, 1, "GL_C3F_V3F"), # 0x2A24
- ("", X, 1, "GL_N3F_V3F"), # 0x2A25
- ("", X, 1, "GL_C4F_N3F_V3F"), # 0x2A26
- ("", X, 1, "GL_T2F_V3F"), # 0x2A27
- ("", X, 1, "GL_T4F_V4F"), # 0x2A28
- ("", X, 1, "GL_T2F_C4UB_V3F"), # 0x2A29
- ("", X, 1, "GL_T2F_C3F_V3F"), # 0x2A2A
- ("", X, 1, "GL_T2F_N3F_V3F"), # 0x2A2B
- ("", X, 1, "GL_T2F_C4F_N3F_V3F"), # 0x2A2C
- ("", X, 1, "GL_T4F_C4F_N3F_V4F"), # 0x2A2D
- ("glGet", B, 1, "GL_CLIP_DISTANCE0"), # 0x3000
- ("glGet", B, 1, "GL_CLIP_DISTANCE1"), # 0x3001
- ("glGet", B, 1, "GL_CLIP_DISTANCE2"), # 0x3002
- ("glGet", B, 1, "GL_CLIP_DISTANCE3"), # 0x3003
- ("glGet", B, 1, "GL_CLIP_DISTANCE4"), # 0x3004
- ("glGet", B, 1, "GL_CLIP_DISTANCE5"), # 0x3005
- ("glGet", B, 1, "GL_CLIP_DISTANCE6"), # 0x3006
- ("glGet", B, 1, "GL_CLIP_DISTANCE7"), # 0x3007
- ("_glGet", B, 1, "GL_LIGHT0"), # 0x4000
- ("_glGet", B, 1, "GL_LIGHT1"), # 0x4001
- ("_glGet", B, 1, "GL_LIGHT2"), # 0x4002
- ("_glGet", B, 1, "GL_LIGHT3"), # 0x4003
- ("_glGet", B, 1, "GL_LIGHT4"), # 0x4004
- ("_glGet", B, 1, "GL_LIGHT5"), # 0x4005
- ("_glGet", B, 1, "GL_LIGHT6"), # 0x4006
- ("_glGet", B, 1, "GL_LIGHT7"), # 0x4007
- ("", X, 1, "GL_ABGR_EXT"), # 0x8000
- ("", X, 1, "GL_CONSTANT_COLOR"), # 0x8001
- ("", X, 1, "GL_ONE_MINUS_CONSTANT_COLOR"), # 0x8002
- ("", X, 1, "GL_CONSTANT_ALPHA"), # 0x8003
- ("", X, 1, "GL_ONE_MINUS_CONSTANT_ALPHA"), # 0x8004
- ("glGet", F, 4, "GL_BLEND_COLOR"), # 0x8005
- ("", X, 1, "GL_FUNC_ADD"), # 0x8006
- ("", X, 1, "GL_MIN"), # 0x8007
- ("", X, 1, "GL_MAX"), # 0x8008
- ("glGet", E, 1, "GL_BLEND_EQUATION"), # 0x8009
- ("", X, 1, "GL_FUNC_SUBTRACT"), # 0x800A
- ("", X, 1, "GL_FUNC_REVERSE_SUBTRACT"), # 0x800B
- ("", X, 1, "GL_CMYK_EXT"), # 0x800C
- ("", X, 1, "GL_CMYKA_EXT"), # 0x800D
- ("glGet", I, 1, "GL_PACK_CMYK_HINT_EXT"), # 0x800E
- ("glGet", I, 1, "GL_UNPACK_CMYK_HINT_EXT"), # 0x800F
- ("glGet", B, 1, "GL_CONVOLUTION_1D"), # 0x8010
- ("glGet", B, 1, "GL_CONVOLUTION_2D"), # 0x8011
- ("glGet", B, 1, "GL_SEPARABLE_2D"), # 0x8012
- ("glGetConvolutionParameter", E, 1, "GL_CONVOLUTION_BORDER_MODE"), # 0x8013
- ("glGetConvolutionParameter", F, 4, "GL_CONVOLUTION_FILTER_SCALE"), # 0x8014
- ("glGetConvolutionParameter", F, 4, "GL_CONVOLUTION_FILTER_BIAS"), # 0x8015
- ("", X, 1, "GL_REDUCE"), # 0x8016
- ("glGetConvolutionParameter", E, 1, "GL_CONVOLUTION_FORMAT"), # 0x8017
- ("glGetConvolutionParameter", I, 1, "GL_CONVOLUTION_WIDTH"), # 0x8018
- ("glGetConvolutionParameter", I, 1, "GL_CONVOLUTION_HEIGHT"), # 0x8019
- ("glGetConvolutionParameter", I, 1, "GL_MAX_CONVOLUTION_WIDTH"), # 0x801A
- ("glGetConvolutionParameter", I, 1, "GL_MAX_CONVOLUTION_HEIGHT"), # 0x801B
- ("glGet", F, 1, "GL_POST_CONVOLUTION_RED_SCALE"), # 0x801C
- ("glGet", F, 1, "GL_POST_CONVOLUTION_GREEN_SCALE"), # 0x801D
- ("glGet", F, 1, "GL_POST_CONVOLUTION_BLUE_SCALE"), # 0x801E
- ("glGet", F, 1, "GL_POST_CONVOLUTION_ALPHA_SCALE"), # 0x801F
- ("glGet", F, 1, "GL_POST_CONVOLUTION_RED_BIAS"), # 0x8020
- ("glGet", F, 1, "GL_POST_CONVOLUTION_GREEN_BIAS"), # 0x8021
- ("glGet", F, 1, "GL_POST_CONVOLUTION_BLUE_BIAS"), # 0x8022
- ("glGet", F, 1, "GL_POST_CONVOLUTION_ALPHA_BIAS"), # 0x8023
- ("glGet", B, 1, "GL_HISTOGRAM"), # 0x8024
- ("", X, 1, "GL_PROXY_HISTOGRAM"), # 0x8025
- ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_WIDTH"), # 0x8026
- ("glGetHistogramParameter", E, 1, "GL_HISTOGRAM_FORMAT"), # 0x8027
- ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_RED_SIZE"), # 0x8028
- ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_GREEN_SIZE"), # 0x8029
- ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_BLUE_SIZE"), # 0x802A
- ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_ALPHA_SIZE"), # 0x802B
- ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_LUMINANCE_SIZE"), # 0x802C
- ("glGetHistogramParameter", B, 1, "GL_HISTOGRAM_SINK"), # 0x802D
- ("glGet", B, 1, "GL_MINMAX"), # 0x802E
- ("glGetMinMaxParameter", E, 1, "GL_MINMAX_FORMAT"), # 0x802F
- ("glGetMinMaxParameter", B, 1, "GL_MINMAX_SINK"), # 0x8030
- ("", X, 1, "GL_TABLE_TOO_LARGE"), # 0x8031
- ("", X, 1, "GL_UNSIGNED_BYTE_3_3_2"), # 0x8032
- ("", X, 1, "GL_UNSIGNED_SHORT_4_4_4_4"), # 0x8033
- ("", X, 1, "GL_UNSIGNED_SHORT_5_5_5_1"), # 0x8034
- ("", X, 1, "GL_UNSIGNED_INT_8_8_8_8"), # 0x8035
- ("", X, 1, "GL_UNSIGNED_INT_10_10_10_2"), # 0x8036
- ("glGet", B, 1, "GL_POLYGON_OFFSET_FILL"), # 0x8037
- ("glGet", F, 1, "GL_POLYGON_OFFSET_FACTOR"), # 0x8038
- ("glGet", F, 1, "GL_POLYGON_OFFSET_BIAS_EXT"), # 0x8039
- ("glGet", B, 1, "GL_RESCALE_NORMAL"), # 0x803A
- ("", X, 1, "GL_ALPHA4"), # 0x803B
- ("", X, 1, "GL_ALPHA8"), # 0x803C
- ("", X, 1, "GL_ALPHA12"), # 0x803D
- ("", X, 1, "GL_ALPHA16"), # 0x803E
- ("", X, 1, "GL_LUMINANCE4"), # 0x803F
- ("", X, 1, "GL_LUMINANCE8"), # 0x8040
- ("", X, 1, "GL_LUMINANCE12"), # 0x8041
- ("", X, 1, "GL_LUMINANCE16"), # 0x8042
- ("", X, 1, "GL_LUMINANCE4_ALPHA4"), # 0x8043
- ("", X, 1, "GL_LUMINANCE6_ALPHA2"), # 0x8044
- ("", X, 1, "GL_LUMINANCE8_ALPHA8"), # 0x8045
- ("", X, 1, "GL_LUMINANCE12_ALPHA4"), # 0x8046
- ("", X, 1, "GL_LUMINANCE12_ALPHA12"), # 0x8047
- ("", X, 1, "GL_LUMINANCE16_ALPHA16"), # 0x8048
- ("", X, 1, "GL_INTENSITY"), # 0x8049
- ("", X, 1, "GL_INTENSITY4"), # 0x804A
- ("", X, 1, "GL_INTENSITY8"), # 0x804B
- ("", X, 1, "GL_INTENSITY12"), # 0x804C
- ("", X, 1, "GL_INTENSITY16"), # 0x804D
- ("", X, 1, "GL_RGB2_EXT"), # 0x804E
- ("", X, 1, "GL_RGB4"), # 0x804F
- ("", X, 1, "GL_RGB5"), # 0x8050
- ("", X, 1, "GL_RGB8"), # 0x8051
- ("", X, 1, "GL_RGB10"), # 0x8052
- ("", X, 1, "GL_RGB12"), # 0x8053
- ("", X, 1, "GL_RGB16"), # 0x8054
- ("", X, 1, "GL_RGBA2"), # 0x8055
- ("", X, 1, "GL_RGBA4"), # 0x8056
- ("", X, 1, "GL_RGB5_A1"), # 0x8057
- ("", X, 1, "GL_RGBA8"), # 0x8058
- ("", X, 1, "GL_RGB10_A2"), # 0x8059
- ("", X, 1, "GL_RGBA12"), # 0x805A
- ("", X, 1, "GL_RGBA16"), # 0x805B
- ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_RED_SIZE"), # 0x805C
- ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_GREEN_SIZE"), # 0x805D
- ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BLUE_SIZE"), # 0x805E
- ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_ALPHA_SIZE"), # 0x805F
- ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_LUMINANCE_SIZE"), # 0x8060
- ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_INTENSITY_SIZE"), # 0x8061
- ("", X, 1, "GL_REPLACE_EXT"), # 0x8062
- ("", X, 1, "GL_PROXY_TEXTURE_1D"), # 0x8063
- ("", X, 1, "GL_PROXY_TEXTURE_2D"), # 0x8064
- ("", X, 1, "GL_TEXTURE_TOO_LARGE_EXT"), # 0x8065
- ("glGetTexParameter", F, 1, "GL_TEXTURE_PRIORITY"), # 0x8066
- ("glGetTexParameter", B, 1, "GL_TEXTURE_RESIDENT"), # 0x8067
- ("glGet_texture", I, 1, "GL_TEXTURE_BINDING_1D"), # 0x8068
- ("glGet_texture", I, 1, "GL_TEXTURE_BINDING_2D"), # 0x8069
- ("glGet_texture", I, 1, "GL_TEXTURE_BINDING_3D"), # 0x806A
- ("glGet", I, 1, "GL_PACK_SKIP_IMAGES"), # 0x806B
- ("glGet", F, 1, "GL_PACK_IMAGE_HEIGHT"), # 0x806C
- ("glGet", I, 1, "GL_UNPACK_SKIP_IMAGES"), # 0x806D
- ("glGet", F, 1, "GL_UNPACK_IMAGE_HEIGHT"), # 0x806E
- ("", B, 1, "GL_TEXTURE_3D"), # 0x806F
- ("", X, 1, "GL_PROXY_TEXTURE_3D"), # 0x8070
- ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_DEPTH"), # 0x8071
- ("glGetTexParameter,glGetSamplerParameter", E, 1, "GL_TEXTURE_WRAP_R"), # 0x8072
- ("glGet", I, 1, "GL_MAX_3D_TEXTURE_SIZE"), # 0x8073
- ("glGet", B, 1, "GL_VERTEX_ARRAY"), # 0x8074
- ("glGet", B, 1, "GL_NORMAL_ARRAY"), # 0x8075
- ("glGet", B, 1, "GL_COLOR_ARRAY"), # 0x8076
- ("glGet", B, 1, "GL_INDEX_ARRAY"), # 0x8077
- ("glGet", B, 1, "GL_TEXTURE_COORD_ARRAY"), # 0x8078
- ("glGet", B, 1, "GL_EDGE_FLAG_ARRAY"), # 0x8079
- ("glGet", I, 1, "GL_VERTEX_ARRAY_SIZE"), # 0x807A
- ("glGet", E, 1, "GL_VERTEX_ARRAY_TYPE"), # 0x807B
- ("glGet", I, 1, "GL_VERTEX_ARRAY_STRIDE"), # 0x807C
- ("glGet", I, 1, "GL_VERTEX_ARRAY_COUNT_EXT"), # 0x807D
- ("glGet", E, 1, "GL_NORMAL_ARRAY_TYPE"), # 0x807E
- ("glGet", I, 1, "GL_NORMAL_ARRAY_STRIDE"), # 0x807F
- ("glGet", I, 1, "GL_NORMAL_ARRAY_COUNT_EXT"), # 0x8080
- ("glGet", I, 1, "GL_COLOR_ARRAY_SIZE"), # 0x8081
- ("glGet", E, 1, "GL_COLOR_ARRAY_TYPE"), # 0x8082
- ("glGet", I, 1, "GL_COLOR_ARRAY_STRIDE"), # 0x8083
- ("glGet", I, 1, "GL_COLOR_ARRAY_COUNT_EXT"), # 0x8084
- ("glGet", E, 1, "GL_INDEX_ARRAY_TYPE"), # 0x8085
- ("glGet", I, 1, "GL_INDEX_ARRAY_STRIDE"), # 0x8086
- ("glGet", I, 1, "GL_INDEX_ARRAY_COUNT_EXT"), # 0x8087
- ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_SIZE"), # 0x8088
- ("glGet", E, 1, "GL_TEXTURE_COORD_ARRAY_TYPE"), # 0x8089
- ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_STRIDE"), # 0x808A
- ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_COUNT_EXT"), # 0x808B
- ("glGet", I, 1, "GL_EDGE_FLAG_ARRAY_STRIDE"), # 0x808C
- ("glGet", I, 1, "GL_EDGE_FLAG_ARRAY_COUNT_EXT"), # 0x808D
- ("glGet", P, 1, "GL_VERTEX_ARRAY_POINTER"), # 0x808E
- ("glGet", P, 1, "GL_NORMAL_ARRAY_POINTER"), # 0x808F
- ("glGet", P, 1, "GL_COLOR_ARRAY_POINTER"), # 0x8090
- ("glGet", P, 1, "GL_INDEX_ARRAY_POINTER"), # 0x8091
- ("glGet", P, 1, "GL_TEXTURE_COORD_ARRAY_POINTER"), # 0x8092
- ("glGet", P, 1, "GL_EDGE_FLAG_ARRAY_POINTER"), # 0x8093
- ("glGet", I, 1, "GL_INTERLACE_SGIX"), # 0x8094
- ("", X, 1, "GL_DETAIL_TEXTURE_2D_SGIS"), # 0x8095
- ("glGet", I, 1, "GL_DETAIL_TEXTURE_2D_BINDING_SGIS"), # 0x8096
- ("", X, 1, "GL_LINEAR_DETAIL_SGIS"), # 0x8097
- ("", X, 1, "GL_LINEAR_DETAIL_ALPHA_SGIS"), # 0x8098
- ("", X, 1, "GL_LINEAR_DETAIL_COLOR_SGIS"), # 0x8099
- ("", X, 1, "GL_DETAIL_TEXTURE_LEVEL_SGIS"), # 0x809A
- ("", X, 1, "GL_DETAIL_TEXTURE_MODE_SGIS"), # 0x809B
- ("", X, 1, "GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"), # 0x809C
- ("glGet", I, 1, "GL_MULTISAMPLE"), # 0x809D
- ("glGet", I, 1, "GL_SAMPLE_ALPHA_TO_COVERAGE"), # 0x809E
- ("glGet", I, 1, "GL_SAMPLE_ALPHA_TO_ONE"), # 0x809F
- ("glGet", I, 1, "GL_SAMPLE_COVERAGE"), # 0x80A0
- ("", X, 1, "GL_1PASS_EXT"), # 0x80A1
- ("", X, 1, "GL_2PASS_0_EXT"), # 0x80A2
- ("", X, 1, "GL_2PASS_1_EXT"), # 0x80A3
- ("", X, 1, "GL_4PASS_0_EXT"), # 0x80A4
- ("", X, 1, "GL_4PASS_1_EXT"), # 0x80A5
- ("", X, 1, "GL_4PASS_2_EXT"), # 0x80A6
- ("", X, 1, "GL_4PASS_3_EXT"), # 0x80A7
- ("glGet", I, 1, "GL_SAMPLE_BUFFERS"), # 0x80A8
- ("glGet", I, 1, "GL_SAMPLES"), # 0x80A9
- ("glGet", F, 1, "GL_SAMPLE_COVERAGE_VALUE"), # 0x80AA
- ("glGet", I, 1, "GL_SAMPLE_COVERAGE_INVERT"), # 0x80AB
- ("glGet", I, 1, "GL_SAMPLE_PATTERN_EXT"), # 0x80AC
- ("", X, 1, "GL_LINEAR_SHARPEN_SGIS"), # 0x80AD
- ("", X, 1, "GL_LINEAR_SHARPEN_ALPHA_SGIS"), # 0x80AE
- ("", X, 1, "GL_LINEAR_SHARPEN_COLOR_SGIS"), # 0x80AF
- ("", X, 1, "GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"), # 0x80B0
- ("glGet", F, 16, "GL_COLOR_MATRIX"), # 0x80B1
- ("glGet", I, 1, "GL_COLOR_MATRIX_STACK_DEPTH"), # 0x80B2
- ("glGet", I, 1, "GL_MAX_COLOR_MATRIX_STACK_DEPTH"), # 0x80B3
- ("glGet", F, 1, "GL_POST_COLOR_MATRIX_RED_SCALE"), # 0x80B4
- ("glGet", F, 1, "GL_POST_COLOR_MATRIX_GREEN_SCALE"), # 0x80B5
- ("glGet", F, 1, "GL_POST_COLOR_MATRIX_BLUE_SCALE"), # 0x80B6
- ("glGet", F, 1, "GL_POST_COLOR_MATRIX_ALPHA_SCALE"), # 0x80B7
- ("glGet", F, 1, "GL_POST_COLOR_MATRIX_RED_BIAS"), # 0x80B8
- ("glGet", F, 1, "GL_POST_COLOR_MATRIX_GREEN_BIAS"), # 0x80B9
- ("glGet", F, 1, "GL_POST_COLOR_MATRIX_BLUE_BIAS"), # 0x80BA
- ("glGet", F, 1, "GL_POST_COLOR_MATRIX_ALPHA_BIAS"), # 0x80BB
- ("glGet", I, 1, "GL_TEXTURE_COLOR_TABLE_SGI"), # 0x80BC
- ("", X, 1, "GL_PROXY_TEXTURE_COLOR_TABLE_SGI"), # 0x80BD
- ("", X, 1, "GL_TEXTURE_ENV_BIAS_SGIX"), # 0x80BE
- ("glGetTexParameter", F, 1, "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB"), # 0x80BF
- ("glGet", E, 1, "GL_BLEND_DST_RGB"), # 0x80C8
- ("glGet", E, 1, "GL_BLEND_SRC_RGB"), # 0x80C9
- ("glGet", E, 1, "GL_BLEND_DST_ALPHA"), # 0x80CA
- ("glGet", E, 1, "GL_BLEND_SRC_ALPHA"), # 0x80CB
- ("", X, 1, "GL_422_EXT"), # 0x80CC
- ("", X, 1, "GL_422_REV_EXT"), # 0x80CD
- ("", X, 1, "GL_422_AVERAGE_EXT"), # 0x80CE
- ("", X, 1, "GL_422_REV_AVERAGE_EXT"), # 0x80CF
- ("glGet", B, 1, "GL_COLOR_TABLE"), # 0x80D0
- ("glGet", I, 1, "GL_POST_CONVOLUTION_COLOR_TABLE"), # 0x80D1
- ("glGet", I, 1, "GL_POST_COLOR_MATRIX_COLOR_TABLE"), # 0x80D2
- ("", X, 1, "GL_PROXY_COLOR_TABLE"), # 0x80D3
- ("", X, 1, "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"), # 0x80D4
- ("", X, 1, "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"), # 0x80D5
- ("glGetColorTableParameter", F, 4, "GL_COLOR_TABLE_SCALE"), # 0x80D6
- ("glGetColorTableParameter", F, 4, "GL_COLOR_TABLE_BIAS"), # 0x80D7
- ("glGetColorTableParameter", E, 1, "GL_COLOR_TABLE_FORMAT"), # 0x80D8
- ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_WIDTH"), # 0x80D9
- ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_RED_SIZE"), # 0x80DA
- ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_GREEN_SIZE"), # 0x80DB
- ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_BLUE_SIZE"), # 0x80DC
- ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_ALPHA_SIZE"), # 0x80DD
- ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_LUMINANCE_SIZE"), # 0x80DE
- ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_INTENSITY_SIZE"), # 0x80DF
- ("", X, 1, "GL_BGR"), # 0x80E0
- ("", X, 1, "GL_BGRA"), # 0x80E1
- ("", X, 1, "GL_COLOR_INDEX1_EXT"), # 0x80E2
- ("", X, 1, "GL_COLOR_INDEX2_EXT"), # 0x80E3
- ("", X, 1, "GL_COLOR_INDEX4_EXT"), # 0x80E4
- ("", X, 1, "GL_COLOR_INDEX8_EXT"), # 0x80E5
- ("", X, 1, "GL_COLOR_INDEX12_EXT"), # 0x80E6
- ("", X, 1, "GL_COLOR_INDEX16_EXT"), # 0x80E7
- ("glGet", I, 1, "GL_MAX_ELEMENTS_VERTICES"), # 0x80E8
- ("glGet", I, 1, "GL_MAX_ELEMENTS_INDICES"), # 0x80E9
- ("", X, 1, "GL_PHONG_WIN"), # 0x80EA
- ("", X, 1, "GL_PHONG_HINT_WIN"), # 0x80EB
- ("", X, 1, "GL_FOG_SPECULAR_TEXTURE_WIN"), # 0x80EC
- ("_glGetTexLevelParameter", I, 1, "GL_TEXTURE_INDEX_SIZE_EXT"), # 0x80ED
- ("", X, 1, "GL_PARAMETER_BUFFER_ARB"), # 0x80EE
- ("", X, 1, "GL_PARAMETER_BUFFER_BINDING_ARB"), # 0x80EF
- ("glGet", E, 1, "GL_CLIP_VOLUME_CLIPPING_HINT_EXT"), # 0x80F0
- ("", X, 1, "GL_DUAL_ALPHA4_SGIS"), # 0x8110
- ("", X, 1, "GL_DUAL_ALPHA8_SGIS"), # 0x8111
- ("", X, 1, "GL_DUAL_ALPHA12_SGIS"), # 0x8112
- ("", X, 1, "GL_DUAL_ALPHA16_SGIS"), # 0x8113
- ("", X, 1, "GL_DUAL_LUMINANCE4_SGIS"), # 0x8114
- ("", X, 1, "GL_DUAL_LUMINANCE8_SGIS"), # 0x8115
- ("", X, 1, "GL_DUAL_LUMINANCE12_SGIS"), # 0x8116
- ("", X, 1, "GL_DUAL_LUMINANCE16_SGIS"), # 0x8117
- ("", X, 1, "GL_DUAL_INTENSITY4_SGIS"), # 0x8118
- ("", X, 1, "GL_DUAL_INTENSITY8_SGIS"), # 0x8119
- ("", X, 1, "GL_DUAL_INTENSITY12_SGIS"), # 0x811A
- ("", X, 1, "GL_DUAL_INTENSITY16_SGIS"), # 0x811B
- ("", X, 1, "GL_DUAL_LUMINANCE_ALPHA4_SGIS"), # 0x811C
- ("", X, 1, "GL_DUAL_LUMINANCE_ALPHA8_SGIS"), # 0x811D
- ("", X, 1, "GL_QUAD_ALPHA4_SGIS"), # 0x811E
- ("", X, 1, "GL_QUAD_ALPHA8_SGIS"), # 0x811F
- ("", X, 1, "GL_QUAD_LUMINANCE4_SGIS"), # 0x8120
- ("", X, 1, "GL_QUAD_LUMINANCE8_SGIS"), # 0x8121
- ("", X, 1, "GL_QUAD_INTENSITY4_SGIS"), # 0x8122
- ("", X, 1, "GL_QUAD_INTENSITY8_SGIS"), # 0x8123
- ("", X, 1, "GL_DUAL_TEXTURE_SELECT_SGIS"), # 0x8124
- ("", X, 1, "GL_QUAD_TEXTURE_SELECT_SGIS"), # 0x8125
- ("glGet", F, 1, "GL_POINT_SIZE_MIN"), # 0x8126
- ("glGet", F, 1, "GL_POINT_SIZE_MAX"), # 0x8127
- ("glGet", F, 1, "GL_POINT_FADE_THRESHOLD_SIZE"), # 0x8128
- ("glGet", F, 3, "GL_POINT_DISTANCE_ATTENUATION"), # 0x8129
- ("", X, 1, "GL_FOG_FUNC_SGIS"), # 0x812A
- ("glGet", I, 1, "GL_FOG_FUNC_POINTS_SGIS"), # 0x812B
- ("glGet", I, 1, "GL_MAX_FOG_FUNC_POINTS_SGIS"), # 0x812C
- ("", X, 1, "GL_CLAMP_TO_BORDER"), # 0x812D
- ("", X, 1, "GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"), # 0x812E
- ("", X, 1, "GL_CLAMP_TO_EDGE"), # 0x812F
- ("glGet", I, 1, "GL_PACK_SKIP_VOLUMES_SGIS"), # 0x8130
- ("glGet", I, 1, "GL_PACK_IMAGE_DEPTH_SGIS"), # 0x8131
- ("glGet", I, 1, "GL_UNPACK_SKIP_VOLUMES_SGIS"), # 0x8132
- ("glGet", I, 1, "GL_UNPACK_IMAGE_DEPTH_SGIS"), # 0x8133
- ("glGet", I, 1, "GL_TEXTURE_4D_SGIS"), # 0x8134
- ("", X, 1, "GL_PROXY_TEXTURE_4D_SGIS"), # 0x8135
- ("", X, 1, "GL_TEXTURE_4DSIZE_SGIS"), # 0x8136
- ("", X, 1, "GL_TEXTURE_WRAP_Q_SGIS"), # 0x8137
- ("glGet", I, 1, "GL_MAX_4D_TEXTURE_SIZE_SGIS"), # 0x8138
- ("glGet", I, 1, "GL_PIXEL_TEX_GEN_SGIX"), # 0x8139
- ("glGetTexParameter,glGetSamplerParameter", F, 1, "GL_TEXTURE_MIN_LOD"), # 0x813A
- ("glGetTexParameter,glGetSamplerParameter", F, 1, "GL_TEXTURE_MAX_LOD"), # 0x813B
- ("glGetTexParameter", F, 1, "GL_TEXTURE_BASE_LEVEL"), # 0x813C
- ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_LEVEL"), # 0x813D
- ("glGet", I, 1, "GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"), # 0x813E
- ("glGet", I, 1, "GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"), # 0x813F
- ("glGet", I, 1, "GL_PIXEL_TILE_WIDTH_SGIX"), # 0x8140
- ("glGet", I, 1, "GL_PIXEL_TILE_HEIGHT_SGIX"), # 0x8141
- ("glGet", I, 1, "GL_PIXEL_TILE_GRID_WIDTH_SGIX"), # 0x8142
- ("glGet", I, 1, "GL_PIXEL_TILE_GRID_HEIGHT_SGIX"), # 0x8143
- ("glGet", I, 1, "GL_PIXEL_TILE_GRID_DEPTH_SGIX"), # 0x8144
- ("glGet", I, 1, "GL_PIXEL_TILE_CACHE_SIZE_SGIX"), # 0x8145
- ("", X, 1, "GL_FILTER4_SGIS"), # 0x8146
- ("", X, 1, "GL_TEXTURE_FILTER4_SIZE_SGIS"), # 0x8147
- ("glGet", I, 1, "GL_SPRITE_SGIX"), # 0x8148
- ("glGet", I, 1, "GL_SPRITE_MODE_SGIX"), # 0x8149
- ("glGet", F, 3, "GL_SPRITE_AXIS_SGIX"), # 0x814A
- ("glGet", F, 3, "GL_SPRITE_TRANSLATION_SGIX"), # 0x814B
- ("", X, 1, "GL_SPRITE_AXIAL_SGIX"), # 0x814C
- ("", X, 1, "GL_SPRITE_OBJECT_ALIGNED_SGIX"), # 0x814D
- ("", X, 1, "GL_SPRITE_EYE_ALIGNED_SGIX"), # 0x814E
- ("glGet", I, 1, "GL_TEXTURE_4D_BINDING_SGIS"), # 0x814F
- ("", X, 1, "GL_IGNORE_BORDER_HP"), # 0x8150
- ("", X, 1, "GL_CONSTANT_BORDER"), # 0x8151
- ("", X, 1, "GL_REPLICATE_BORDER"), # 0x8153
- ("glGetConvolutionParameter", F, 4, "GL_CONVOLUTION_BORDER_COLOR"), # 0x8154
- ("", X, 1, "GL_IMAGE_SCALE_X_HP"), # 0x8155
- ("", X, 1, "GL_IMAGE_SCALE_Y_HP"), # 0x8156
- ("", X, 1, "GL_IMAGE_TRANSLATE_X_HP"), # 0x8157
- ("", X, 1, "GL_IMAGE_TRANSLATE_Y_HP"), # 0x8158
- ("", X, 1, "GL_IMAGE_ROTATE_ANGLE_HP"), # 0x8159
- ("", X, 1, "GL_IMAGE_ROTATE_ORIGIN_X_HP"), # 0x815A
- ("", X, 1, "GL_IMAGE_ROTATE_ORIGIN_Y_HP"), # 0x815B
- ("", X, 1, "GL_IMAGE_MAG_FILTER_HP"), # 0x815C
- ("", X, 1, "GL_IMAGE_MIN_FILTER_HP"), # 0x815D
- ("", X, 1, "GL_IMAGE_CUBIC_WEIGHT_HP"), # 0x815E
- ("", X, 1, "GL_CUBIC_HP"), # 0x815F
- ("", X, 1, "GL_AVERAGE_HP"), # 0x8160
- ("", X, 1, "GL_IMAGE_TRANSFORM_2D_HP"), # 0x8161
- ("", X, 1, "GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"), # 0x8162
- ("", X, 1, "GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"), # 0x8163
- ("_glGet", B, 1, "GL_OCCLUSION_TEST_HP"), # 0x8165
- ("_glGet", B, 1, "GL_OCCLUSION_TEST_RESULT_HP"), # 0x8166
- ("", X, 1, "GL_TEXTURE_LIGHTING_MODE_HP"), # 0x8167
- ("", X, 1, "GL_TEXTURE_POST_SPECULAR_HP"), # 0x8168
- ("", X, 1, "GL_TEXTURE_PRE_SPECULAR_HP"), # 0x8169
- ("", X, 1, "GL_LINEAR_CLIPMAP_LINEAR_SGIX"), # 0x8170
- ("glGetTexParameter", I, 2, "GL_TEXTURE_CLIPMAP_CENTER_SGIX"), # 0x8171
- ("glGetTexParameter", F, 1, "GL_TEXTURE_CLIPMAP_FRAME_SGIX"), # 0x8172
- ("glGetTexParameter", I, 2, "GL_TEXTURE_CLIPMAP_OFFSET_SGIX"), # 0x8173
- ("glGetTexParameter", I, 3, "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"), # 0x8174
- ("", X, 1, "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"), # 0x8175
- ("", I, 1, "GL_TEXTURE_CLIPMAP_DEPTH_SGIX"), # 0x8176
- ("glGet", I, 1, "GL_MAX_CLIPMAP_DEPTH_SGIX"), # 0x8177
- ("glGet", I, 1, "GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"), # 0x8178
- ("glGetTexParameter", F, 1, "GL_POST_TEXTURE_FILTER_BIAS_SGIX"), # 0x8179
- ("glGetTexParameter", F, 1, "GL_POST_TEXTURE_FILTER_SCALE_SGIX"), # 0x817A
- ("glGet", F, 2, "GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"), # 0x817B
- ("glGet", F, 2, "GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"), # 0x817C
- ("glGet", I, 1, "GL_REFERENCE_PLANE_SGIX"), # 0x817D
- ("glGet", F, 4, "GL_REFERENCE_PLANE_EQUATION_SGIX"), # 0x817E
- ("glGet", I, 1, "GL_IR_INSTRUMENT1_SGIX"), # 0x817F
- ("", X, 1, "GL_INSTRUMENT_BUFFER_POINTER_SGIX"), # 0x8180
- ("glGet", I, 1, "GL_INSTRUMENT_MEASUREMENTS_SGIX"), # 0x8181
- ("", X, 1, "GL_LIST_PRIORITY_SGIX"), # 0x8182
- ("glGet", I, 1, "GL_CALLIGRAPHIC_FRAGMENT_SGIX"), # 0x8183
- ("", X, 1, "GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"), # 0x8184
- ("", X, 1, "GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"), # 0x8185
- ("", X, 1, "GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"), # 0x8186
- ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX"), # 0x8187
- ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX"), # 0x8188
- ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX"), # 0x8189
- ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX"), # 0x818A
- ("glGet", I, 1, "GL_FRAMEZOOM_SGIX"), # 0x818B
- ("glGet", I, 1, "GL_FRAMEZOOM_FACTOR_SGIX"), # 0x818C
- ("glGet", I, 1, "GL_MAX_FRAMEZOOM_FACTOR_SGIX"), # 0x818D
- ("glGetTexParameter", F, 1, "GL_TEXTURE_LOD_BIAS_S_SGIX"), # 0x818E
- ("glGetTexParameter", F, 1, "GL_TEXTURE_LOD_BIAS_T_SGIX"), # 0x818F
- ("glGetTexParameter", F, 1, "GL_TEXTURE_LOD_BIAS_R_SGIX"), # 0x8190
- ("glGetTexParameter", B, 1, "GL_GENERATE_MIPMAP"), # 0x8191
- ("glGet", E, 1, "GL_GENERATE_MIPMAP_HINT"), # 0x8192
- ("", X, 1, "GL_GEOMETRY_DEFORMATION_SGIX"), # 0x8194
- ("", X, 1, "GL_TEXTURE_DEFORMATION_SGIX"), # 0x8195
- ("glGet", I, 1, "GL_DEFORMATIONS_MASK_SGIX"), # 0x8196
- ("", X, 1, "GL_MAX_DEFORMATION_ORDER_SGIX"), # 0x8197
- ("glGet", I, 1, "GL_FOG_OFFSET_SGIX"), # 0x8198
- ("glGet", F, 4, "GL_FOG_OFFSET_VALUE_SGIX"), # 0x8199
- ("glGetTexParameter", B, 1, "GL_TEXTURE_COMPARE_SGIX"), # 0x819A
- ("glGetTexParameter", E, 1, "GL_TEXTURE_COMPARE_OPERATOR_SGIX"), # 0x819B
- ("", X, 1, "GL_TEXTURE_LEQUAL_R_SGIX"), # 0x819C
- ("", X, 1, "GL_TEXTURE_GEQUAL_R_SGIX"), # 0x819D
- ("", X, 1, "GL_DEPTH_COMPONENT16"), # 0x81A5
- ("", X, 1, "GL_DEPTH_COMPONENT24"), # 0x81A6
- ("", X, 1, "GL_DEPTH_COMPONENT32"), # 0x81A7
- ("glGet", I, 1, "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT"), # 0x81A8
- ("glGet", I, 1, "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT"), # 0x81A9
- ("glGet", B, 1, "GL_CULL_VERTEX_EXT"), # 0x81AA
- ("glGet", F, 4, "GL_CULL_VERTEX_EYE_POSITION_EXT"), # 0x81AB
- ("glGet", F, 4, "GL_CULL_VERTEX_OBJECT_POSITION_EXT"), # 0x81AC
- ("", X, 1, "GL_IUI_V2F_EXT"), # 0x81AD
- ("", X, 1, "GL_IUI_V3F_EXT"), # 0x81AE
- ("", X, 1, "GL_IUI_N3F_V2F_EXT"), # 0x81AF
- ("", X, 1, "GL_IUI_N3F_V3F_EXT"), # 0x81B0
- ("", X, 1, "GL_T2F_IUI_V2F_EXT"), # 0x81B1
- ("", X, 1, "GL_T2F_IUI_V3F_EXT"), # 0x81B2
- ("", X, 1, "GL_T2F_IUI_N3F_V2F_EXT"), # 0x81B3
- ("", X, 1, "GL_T2F_IUI_N3F_V3F_EXT"), # 0x81B4
- ("", X, 1, "GL_INDEX_TEST_EXT"), # 0x81B5
- ("", X, 1, "GL_INDEX_TEST_FUNC_EXT"), # 0x81B6
- ("", X, 1, "GL_INDEX_TEST_REF_EXT"), # 0x81B7
- ("", X, 1, "GL_INDEX_MATERIAL_EXT"), # 0x81B8
- ("", X, 1, "GL_INDEX_MATERIAL_PARAMETER_EXT"), # 0x81B9
- ("", X, 1, "GL_INDEX_MATERIAL_FACE_EXT"), # 0x81BA
- ("", X, 1, "GL_YCRCB_422_SGIX"), # 0x81BB
- ("", X, 1, "GL_YCRCB_444_SGIX"), # 0x81BC
- ("", X, 1, "GL_WRAP_BORDER_SUN"), # 0x81D4
- ("", X, 1, "GL_UNPACK_CONSTANT_DATA_SUNX"), # 0x81D5
- ("", X, 1, "GL_TEXTURE_CONSTANT_DATA_SUNX"), # 0x81D6
- ("", X, 1, "GL_TRIANGLE_LIST_SUN"), # 0x81D7
- ("", X, 1, "GL_REPLACEMENT_CODE_SUN"), # 0x81D8
- ("", X, 1, "GL_GLOBAL_ALPHA_SUN"), # 0x81D9
- ("", X, 1, "GL_GLOBAL_ALPHA_FACTOR_SUN"), # 0x81DA
- ("glGet", B, 4, "GL_TEXTURE_COLOR_WRITEMASK_SGIS"), # 0x81EF
- ("", X, 1, "GL_EYE_DISTANCE_TO_POINT_SGIS"), # 0x81F0
- ("", X, 1, "GL_OBJECT_DISTANCE_TO_POINT_SGIS"), # 0x81F1
- ("", X, 1, "GL_EYE_DISTANCE_TO_LINE_SGIS"), # 0x81F2
- ("", X, 1, "GL_OBJECT_DISTANCE_TO_LINE_SGIS"), # 0x81F3
- ("", X, 1, "GL_EYE_POINT_SGIS"), # 0x81F4
- ("", X, 1, "GL_OBJECT_POINT_SGIS"), # 0x81F5
- ("", X, 1, "GL_EYE_LINE_SGIS"), # 0x81F6
- ("", X, 1, "GL_OBJECT_LINE_SGIS"), # 0x81F7
- ("glGet", E, 1, "GL_LIGHT_MODEL_COLOR_CONTROL"), # 0x81F8
- ("", X, 1, "GL_SINGLE_COLOR"), # 0x81F9
- ("", X, 1, "GL_SEPARATE_SPECULAR_COLOR"), # 0x81FA
- ("", X, 1, "GL_SHARED_TEXTURE_PALETTE_EXT"), # 0x81FB
- ("", X, 1, "GL_FOG_SCALE_SGIX"), # 0x81FC
- ("", X, 1, "GL_FOG_SCALE_VALUE_SGIX"), # 0x81FD
- ("", X, 1, "GL_TEXT_FRAGMENT_SHADER_ATI"), # 0x8200
- ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"), # 0x8210
- ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"), # 0x8211
- ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"), # 0x8212
- ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"), # 0x8213
- ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"), # 0x8214
- ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"), # 0x8215
- ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"), # 0x8216
- ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"), # 0x8217
- ("", X, 1, "GL_FRAMEBUFFER_DEFAULT"), # 0x8218
- ("", X, 1, "GL_FRAMEBUFFER_UNDEFINED"), # 0x8219
- ("", X, 1, "GL_DEPTH_STENCIL_ATTACHMENT"), # 0x821A
- ("glGet", I, 1, "GL_MAJOR_VERSION"), # 0x821B
- ("glGet", I, 1, "GL_MINOR_VERSION"), # 0x821C
- ("glGet", I, 1, "GL_NUM_EXTENSIONS"), # 0x821D
- ("glGet", I, 1, "GL_CONTEXT_FLAGS"), # 0x821E
- ("glGetBufferParameter", B, 1, "GL_BUFFER_IMMUTABLE_STORAGE"), # 0x821F
- ("glGetBufferParameter", I, 1, "GL_BUFFER_STORAGE_FLAGS"), # 0x8220
- ("glGet", B, 1, "GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED"), # 0x8221
- ("", X, 1, "GL_INDEX"), # 0x8222
- ("", X, 1, "GL_COMPRESSED_RED"), # 0x8225
- ("", X, 1, "GL_COMPRESSED_RG"), # 0x8226
- ("", X, 1, "GL_RG"), # 0x8227
- ("", X, 1, "GL_RG_INTEGER"), # 0x8228
- ("", X, 1, "GL_R8"), # 0x8229
- ("", X, 1, "GL_R16"), # 0x822A
- ("", X, 1, "GL_RG8"), # 0x822B
- ("", X, 1, "GL_RG16"), # 0x822C
- ("", X, 1, "GL_R16F"), # 0x822D
- ("", X, 1, "GL_R32F"), # 0x822E
- ("", X, 1, "GL_RG16F"), # 0x822F
- ("", X, 1, "GL_RG32F"), # 0x8230
- ("", X, 1, "GL_R8I"), # 0x8231
- ("", X, 1, "GL_R8UI"), # 0x8232
- ("", X, 1, "GL_R16I"), # 0x8233
- ("", X, 1, "GL_R16UI"), # 0x8234
- ("", X, 1, "GL_R32I"), # 0x8235
- ("", X, 1, "GL_R32UI"), # 0x8236
- ("", X, 1, "GL_RG8I"), # 0x8237
- ("", X, 1, "GL_RG8UI"), # 0x8238
- ("", X, 1, "GL_RG16I"), # 0x8239
- ("", X, 1, "GL_RG16UI"), # 0x823A
- ("", X, 1, "GL_RG32I"), # 0x823B
- ("", X, 1, "GL_RG32UI"), # 0x823C
- ("", X, 1, "GL_SYNC_CL_EVENT_ARB"), # 0x8240
- ("", X, 1, "GL_SYNC_CL_EVENT_COMPLETE_ARB"), # 0x8241
- ("glGet", B, 1, "GL_DEBUG_OUTPUT_SYNCHRONOUS"), # 0x8242
- ("glGet", I, 1, "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"), # 0x8243
- ("_glGet", P, 1, "GL_DEBUG_CALLBACK_FUNCTION"), # 0x8244
- ("_glGet", P, 1, "GL_DEBUG_CALLBACK_USER_PARAM"), # 0x8245
- ("", X, 1, "GL_DEBUG_SOURCE_API"), # 0x8246
- ("", X, 1, "GL_DEBUG_SOURCE_WINDOW_SYSTEM"), # 0x8247
- ("", X, 1, "GL_DEBUG_SOURCE_SHADER_COMPILER"), # 0x8248
- ("", X, 1, "GL_DEBUG_SOURCE_THIRD_PARTY"), # 0x8249
- ("", X, 1, "GL_DEBUG_SOURCE_APPLICATION"), # 0x824A
- ("", X, 1, "GL_DEBUG_SOURCE_OTHER"), # 0x824B
- ("", X, 1, "GL_DEBUG_TYPE_ERROR"), # 0x824C
- ("", X, 1, "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"), # 0x824D
- ("", X, 1, "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"), # 0x824E
- ("", X, 1, "GL_DEBUG_TYPE_PORTABILITY"), # 0x824F
- ("", X, 1, "GL_DEBUG_TYPE_PERFORMANCE"), # 0x8250
- ("", X, 1, "GL_DEBUG_TYPE_OTHER"), # 0x8251
- ("", X, 1, "GL_LOSE_CONTEXT_ON_RESET"), # 0x8252
- ("", X, 1, "GL_GUILTY_CONTEXT_RESET"), # 0x8253
- ("", X,…